24 Commits

Author SHA1 Message Date
Raffson
7355162d80
Fix combat updates in the front-end.
`setCombat` was never called, so old combats were never cleared on turn
end, game load, or unload.

https://github.com/dcs-liberation/dcs_liberation/issues/2253
2022-07-06 13:36:15 -07:00
Raffson
9823f7b96f
Push full navmesh/threatzone info in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2253
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-07-06 13:27:06 -07:00
Raffson
a20b95bb26
Push full TGO information in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-07-06 12:41:58 -07:00
Raffson
27dff95df5
Handle IADS updates properly.
This adds the missing events in the backend, and handles them properly in the front end.
2022-06-29 18:58:49 -07:00
Raffson
61488627a4
Push full control point information in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-06-25 14:17:08 -07:00
Raffson
da90a40bc4
Push full front line information in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-06-25 14:13:10 -07:00
Raffson
d578e763c0
Push full flight information in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-06-25 14:09:51 -07:00
Raffson
289545e777
Push full unculled zone information in the event stream.
https://github.com/dcs-liberation/dcs_liberation/issues/2263
2022-06-25 21:09:07 +00:00
Raffson
ad7032064d
Add culling exclusion zones display to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2158
2022-06-14 18:57:04 -07:00
RndName
5cdfe62e2d Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater
- This class will handle all Skynet related things - no specific group_name handling necessary in future
- make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached.
- added command center, connection node and power source as Ground objects which can be added by the campaign designer
- adjust lua generator to support new iads units
- parse the campaign yaml to get the iads network information
- use the range as fallback if no yaml information was found
- complete rewrite of the skynet lua script
- allow destruction of iads network to be persistent over all rounds
- modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit
- Implementation of the UI representation for the IADS Network
- Give user the option to enable or disable advanced iads
- Extended the layout system: Implement Sub task handling to support PD
2022-04-19 10:41:16 +02:00
Dan Albert
4b4336391a Remove hand written API objects. 2022-03-06 23:42:23 -08:00
Dan Albert
15176223fa Add navmesh support to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 23:07:24 -08:00
Dan Albert
0afe1f69d4 Don't dispatch flight position updates when empty. 2022-03-06 22:03:38 -08:00
Dan Albert
dc4762a03b Add threat zone support to the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 19:32:30 -08:00
Dan Albert
738cf1f381 Reset game state on new turn.
This may not be the way to do this long term, but it is how the old map
works so it's at least not a regression. It might be better to generate
events for the between-turn changes in state instead.

https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 00:02:25 -08:00
Dan Albert
73fcfcec7b Handle map reset when the game is loaded/unloaded.
https://github.com/dcs-liberation/dcs_liberation/issues/2039

Partial fix for
https://github.com/dcs-liberation/dcs_liberation/issues/2045 (now works
in the new map, old one not fixed yet).
2022-03-05 18:02:46 -08:00
Dan Albert
35df036eb8 Fix flight position update performance.
dispatch is expensive when called in a loop because each call
re-renders. Doing more work per dispatch causes fewer renders.

https://redux.js.org/style-guide/style-guide#avoid-dispatching-many-actions-sequentially
2022-03-05 00:42:22 -08:00
Dan Albert
59f734dd07 Draw frozen combat in the new UI.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-04 19:41:33 -08:00
Dan Albert
88cd9e19c5 Draw aircraft locations in the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-04 18:34:01 -08:00
Dan Albert
6933470ce0 Respond to ATO changes in the new UI. 2022-03-04 00:46:44 -08:00
Dan Albert
cba39df5da Handle to front line events in the new UI. 2022-03-04 00:37:31 -08:00
Dan Albert
a710ce5e1b Run prettier across the react source. 2022-03-03 23:34:18 -08:00
Dan Albert
92236a5bc3 Update the react map for some new events. 2022-03-03 23:31:07 -08:00
Dan Albert
8e8bbe84f3 Add websocket handling for selected flights. 2022-03-01 21:08:08 -08:00