1589 Commits

Author SHA1 Message Date
Dan Albert
502d37058c Remove dead code. 2023-09-11 20:51:16 -07:00
Dan Albert
b7723843c6 Migrate sweep ingress's tasks to waypoint actions. 2023-08-29 21:57:17 -07:00
Dan Albert
c00f853f34 Roll-over excess time from tasks. 2023-08-29 21:57:17 -07:00
Dan Albert
cb9063b5be Remove bingo estimates from FlightPlan.
This doesn't need to be a part of FlightPlan, and it's easier to test if
it isn't. Move it out and add the tests.

It's pretty misleading to allow this in the core of the flight plan code
anything. This is an extremely unreliable estimate for most aircraft so
it should be more clearly just for briefing purposes.
2023-08-23 20:14:16 -07:00
Dan Albert
99eed33241 Remove useless TravelTime class.
This is only called for real in one spot. The other callers should have
been deferring to the one real caller.
2023-08-22 20:31:20 -07:00
Dan Albert
1902618f45 Remove dead code. 2023-08-21 22:42:00 -07:00
Dan Albert
eebb172333 Remove flight-size-specific formations.
No reason to do this, and it's making the task rework annoying.
2023-08-17 20:27:34 -07:00
Dan Albert
5f3e342a0e Use SEAD for SEAD.
The F-14 was fixed to allow this in the latest patch.
2023-08-16 19:42:11 -07:00
Dan Albert
87441b8939 Formalize waypoint actions.
Create a WaypointAction class that defines the actions taken at a
waypoint. These will often map one-to-one with DCS waypoint actions but
can also be higher level and generate multiple actions. Once everything
has migrated all waypoint-type-specific behaviors of
PydcsWaypointBuilder will be gone, and it'll be easier to keep the sim
behaviors in sync with the mission generator behaviors.

For now only hold has been migrated. This is actually probably the most
complicated action we have (starting with this may have been a mistake,
but it did find all the rough edges quickly) since it affects waypoint
timings and flight position during simulation. That part isn't handled
as neatly as I'd like because the FlightState still has to special case
LOITER points to avoid simulating the wrong waypoint position. At some
point we should probably start tracking real positions in FlightState,
and when we do that will be solved.
2023-08-13 12:43:59 -07:00
Dan Albert
aaf66107ad Improve type inference in loiter flight plans. 2023-08-13 12:28:43 -07:00
Dan Albert
59756ce14c Differentiate total time and travel time.
There's an ugly special case in flight simulation to handle hold points
because we don't differentiate between the total time between two
waypoints (which can include delays from actions like holding) and
travel time. Split those up and remove the special case.
2023-08-13 11:36:05 -07:00
Dan Albert
bf1e559a41 Remove dead code. 2023-08-13 11:36:05 -07:00
Dan Albert
5f4a75601b Show the real front line bounds on the map.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1067.
2023-08-10 21:01:44 -07:00
Dan Albert
c4358daccc Revert "Remove dead code."
Not used by python, but is used by jinja templates.

This reverts commit 1f3eee90f148c7a7fdc442e1b403b3c9c2bcfac9.
2023-08-10 00:53:29 -07:00
Dan Albert
3f0b565b82 Drop save compat hacks.
The CAS flight plan tweaks break save compat in a way that's not as easy
to fix. Accept it and drop the existing hacks since they won't be useful
any more.
2023-08-10 00:47:13 -07:00
Dan Albert
cb3bf56d84 Add a real CAS ingress point.
Putting the ingress point directly on one end of the FLOT means that AI
flights won't start searching and engaging targets until they reach that
point. If the front line has advanced toward the flight's departure
airfield, it might overfly targets on its way to the IP.

Instead, place an IP for CAS the same way we place any other IP. The AI
will fly to that and start searching from there.

This also:

* Removes the midpoint waypoint, since it didn't serve any real purpose
* Names the FLOT boundary waypoints for what they actually are

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2231.
2023-08-10 00:47:13 -07:00
Dan Albert
3c2ace09f3 Add display name property for unit types.
Unlike the variant ID, this can be changed without breaking save compat.
2023-08-09 22:50:05 -07:00
Dan Albert
58d8203c83 Fix unit variants to actually allow variance.
This was always the intent, but apparently it wasn't implemented
correctly. All properties of the unit type can now be overridden per
variant.
2023-08-09 22:50:05 -07:00
Dan Albert
1f3eee90f1 Remove dead code. 2023-08-09 22:27:21 -07:00
Dan Albert
0be6952a93 Rename UnitType.name what it is: the variant ID.
This property affects safe compat because the ID is what gets preserved
in the save, but it's unfortunately also used as the display name, which
means changing the display name breaks save compat. It also prevents us
from changing display names without breaking faction definitions.

This is the first step in fixing that. The next is adding a separate
display_name property that can be updated without breaking either of
those.
2023-08-09 21:53:25 -07:00
Dan Albert
09f1af37fd Force dumping debug info on recreate.
We need a way to debug successful solvers that's still targeting to a
specific flight. This will do for now.
2023-08-08 21:46:52 -07:00
Dan Albert
1708baf772 Add fuzz testing for waypoint solvers.
This fuzz test generates random inputs for waypoint solvers to check if
they can find a solution. If they can't, the debug info for the solver
is dumped to the testcases directory. Another test loads those test
cases, creates a solver from them, and checks that a solution is found.
Obviously it won't be immediately, but it's a starting point for fixing
the bug and serves as a regression test afterward.
2023-08-08 21:46:52 -07:00
Dan Albert
6b6c4f4112 Migrate IP placement to WaypointSolver. 2023-08-08 21:46:52 -07:00
Dan Albert
5cb4c363e3 Build common interface for waypoint geometry constraints.
This is a replacement for the existing "zone geometry" classes that are
currently used for choosing locations for IP, hold, and join points.
The older approach required the author to define the methods for
choosing locations at a rather low level using shapely APIs to merge or
mask geometries. Debug UIs had to be defined manually which was a great
deal of work. Worse, those debug UIs were only useable for *successful*
waypoint placement. If there was a bug in the solver (which was pretty
much unavoidable during development or tuning), it wasn't possible to
use the debug UI.

This new system adds a (very simple) geometric constraint solver to
allow the author to describe the requirements for a waypoint at a high
level. Each waypoint type will define a waypoint solver that defines one
or more waypoint strategies which will be tried in order. For example,
the IP solver might have the following strategies:

1. Safe IP
2. Threat tolerant IP
3. Unsafe IP
4. Safe backtracking IP
5. Unsafe backtracking IP

We prefer those in the order defined, but the preferred strategies won't
always have a valid solution. When that happens, the next one is tried.

The strategies define the constraints for the waypoint location. For
example, the safe IP strategy could be defined as (in pseudo code):

* At least 5 NM away from the departure airfield
* Not farther from the departure airfield than the target is
* Within 10 NM and 45 NM of the target (doctrine dependent)
* Safe
* Within the permissible region, select the point nearest the departure
  airfield

When a solver fails to find a solution using any strategy, debug
information is automatically written in a GeoJSON format which can be
viewed on geojson.io.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3085.
2023-08-08 21:46:52 -07:00
Dan Albert
13ccf3f536 Add __str__ for Distance. 2023-08-08 01:56:18 -07:00
Dan Albert
42fa5dce94 Add name to Doctrine. 2023-08-08 01:56:06 -07:00
Nosajthedevil
58ede1b888
Add support for ARA Veinticinco de Mayo.
Includes an Argentina 1982 faction for testing purposes, although it's
sparse because of a lack of assets in DCS.

Note that the carrier is mispelled as the Vienticinco in the game.

Includes prerequisite pydcs update.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3123.
2023-08-02 01:26:08 +00:00
Dan Albert
2c51e126b7 Fix shapely error during mission generation.
It seems shapely doesn't allow `unary_union` on collections any more.
2023-07-31 17:32:46 -07:00
Dan Albert
899620c242 Add TODO note to joinzonegeometry. 2023-07-29 21:56:56 -07:00
Dan Albert
431165ab83 Add __str__ for Heading. 2023-07-29 21:56:43 -07:00
Dan Albert
d81ed26fa6 Stop gap fix for AI speed to nav points.
This isn't a great fix for the reason I mention in the comment, but it's
quick and actually is accurate since it looks like we don't actually
handle formation speeds correctly in most cases...

This is probably as "fixed" as this is going to get for now since most
of the flight planning code is in the process of being rewritten.

https://github.com/dcs-liberation/dcs_liberation/issues/3113
2023-07-29 10:31:05 -07:00
Dan Albert
160d464f9a Fix synchronization of loadouts on change.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3111.
2023-07-27 22:25:51 -07:00
Dan Albert
c7a991687c Configure target points for F-15E S4+.
We don't need explicit configuration of initial points. The plane
automatically configures any steerpoint immediately before a target
point as an initial point.

Target offset points and aim points have not been implemented because I
can't find any information the describes their intent.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3088.
2023-07-23 14:51:56 -07:00
Dan Albert
d2152a259c Handle TOT offsets for patrolling flight plans.
https://github.com/dcs-liberation/dcs_liberation/issues/3107
2023-07-23 11:51:07 -07:00
Dan Albert
ca5ec65ed1 Remove unused config data from laser code yamls. 2023-07-22 18:23:07 -07:00
Dan Albert
e8df6a3d54 Hide properties that have better controls.
The weapon laser codes can be set more easily from the weapon laser code
combo box. Setting the properties explicitly here will just cause
conflicts and annoying UI bugs. Hide those properties from the UI.
2023-07-22 18:14:26 -07:00
Dan Albert
e901d1f538 Add UI for selecting weapon laser codes.
This makes it possible to have the right laser code set for hot start
aircraft that (typically) do not allow changing laser codes when the
engine is on.
2023-07-22 18:14:26 -07:00
Dan Albert
01e4ebc706 Add laser code config parsing and prop generation. 2023-07-22 18:14:26 -07:00
Dan Albert
85e11711b6 Pre-allocate laser codes for FLOTs and flights. 2023-07-22 17:57:02 -07:00
Dan Albert
31289adb50 Create a checked, releasable type for laser codes.
The release behavior isn't used yet, but I'm working on pre-allocating
laser codes for front lines and flights to make it easier for players to
pick the laser codes for their weapons.
2023-07-22 17:57:02 -07:00
Dan Albert
91b56b1573 Add tests for LaserCodeRegistry, clean up.
* Store a deque rather than an iterator so it can be pickled
* Remove mangling from staticmethod (and rename now that it's no longer
  a generator)
* Rename "get" to "alloc" to make the mutation clear
* Move to its own package (the changes I'm working on make this no
  longer mission generator specific)
* Remove useless exception class. It's never caught so the unique type
  isn't needed
2023-07-22 13:44:17 -07:00
Dan Albert
48fff39409 Allow per pilot loadouts and properties.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3092.
2023-07-20 23:41:21 -07:00
Dan Albert
f7d5db7f1e Improve UI for flight properties.
Use the new data from pydcs to improve the properties UI:

* Use human readable names
* Use appropriate control types
* Limit min and max values as appropriate for each property
* Show labels

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3090.
2023-07-19 22:24:44 -07:00
zhexu14
a5eeb83783
Fix anti-runway task generation for LGBs.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/894.
2023-07-17 17:07:01 -07:00
Dan Albert
1f73e02d15 Add cheats for destroying and repairing runways. 2023-07-13 22:08:13 -07:00
Dan Albert
aced4d3ef5 Fix canceling transfers when the airbase is full.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2955.
2023-07-13 21:25:45 -07:00
Dan Albert
5b935db923 Add warnings for invalid fast-forward settings.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2739.
2023-07-13 21:03:08 -07:00
Dan Albert
8c6d854732 Always initialize IADS coalition lua tables.
These are read unconditionally, but were only initialized when the
coalition had nodes. When a coalition had no nodes, this caused a nil
access. It's unclear if that had any symptoms, but I expect at the very
least it would break the remainder of the script (so a non-functioning
blue IADS if the red IADS had no nodes).

There's a very small chance this is the culprit behind
https://github.com/dcs-liberation/dcs_liberation/issues/3073.
2023-07-12 19:55:27 -07:00
Dan Albert
9a59db1ed8 Generate anti-ship missions with group attack.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3068.
2023-07-12 10:33:32 -07:00
Dan Albert
19976989ca Improve IP selection near threat zone centers.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2754.
2023-07-11 22:16:18 -07:00