We had two different paths for converting pydcs loadouts because pydcs's
APIs for some reason return the loadouts in different shapes which made
it difficult to share the code for converting them. Rather than fix the
bug in both places, extract the common code and adapt the result of one
API to match the other.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3171.
There's more detail in the comment, but this fixes an issue where some
Mosquito loadouts could not be loaded.
Might fix https://github.com/dcs-liberation/dcs_liberation/issues/3171.
There aren't enough instructions in the bug for me to be sure, but it
sounds like a similar problem, although I came across it with bombs
rather than rockets.
fix a number of regressions in the flight waypoint list by changing the
indexing and finding a work-around to blocking of signals
This PR addresses some (but not all) recently reported issues with the
waypoints screen reported in Issue #3188 . This PR was tested by:
- Changing the waypoint altitude and confirming it shows up correctly
when reloading the waypoint list window and on the map
- Adding a waypoint and confirming that it shows up immediately and
persists on reload
- Deleting a waypoint (except the first waypoint) and confirming that it
is removed immediately and persists on reload,
Known issues: first waypoint (typically hold) cannot be deleted -- still
looking into this one.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3188.
Moves the stretch to the bottom of the page to avoid awkward whitespace
in the middle. Presumably the totals used to be at the bottom (since
that's a normal place for a total), but it was moved to the top,
probably since that was the most interesting data and we didn't want to
scroll though all the details to find that one point.
This also removes the unused code path where the total would be shown at
the bottom.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1288.
The package page shows each flight member in the whole package. The data
shown for now is the callsign, task, radio frequency, and laser code.
The STN for each flight will be added once that's done.
This does generate one package page per flight. That means that packages
where multiple flights have players and use the same aircraft type will
have some duplicated pages, but the alternative is that some players
would need to skip past all their flight members' pages to find their
package page instead of having it grouped with their own.
This is just the refactor to make way for the real change: adding a
package page to the kneeboard so players can get package-level
information like other radio, laser, and STNs.
The old mode where squadrons started empty and had no size limit is
going away.
I bumped the campaign versions for the ones that claimed support and
tested a handful. All of Fuzzle's campaigns actually had the wrong
version in the yaml. They claim support for this but none that I tested
actually fit within the limits (despite having sizes defined). Either it
was supposed to be 10.7, or maybe the airports lost some parking.
1000km isn't large enough in the case where there's an off-map spawn
that's a long way from the target, but still in range for aircraft like
the B-1. Double it, which for now is enough to fix the one pathological
case we know.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3156.
Another step in reducing the rigidity of FlightPlan and making it
testable.
There is one intentional behavior change here: escort flights no longer
request escorts. That actually has a very minimal effect because these
properties are only used for two things: determining if a package needs
escorts or not, and determining when the TARCAP should show up and
leave. Since escorts won't have been in the package when the first part
happens anyway, that has no effect. The only change is that TARCAP won't
show up earlier or stay later just because of a TOT offset for an escort
flight.
This doesn't need to be a part of FlightPlan, and it's easier to test if
it isn't. Move it out and add the tests.
It's pretty misleading to allow this in the core of the flight plan code
anything. This is an extremely unreliable estimate for most aircraft so
it should be more clearly just for briefing purposes.
Rather than having a separate faction file that is identical to the Russia 1975 faction file but includes the Hind, might as well just add the Hind to the standard Russia 1975 faction.
Create a WaypointAction class that defines the actions taken at a
waypoint. These will often map one-to-one with DCS waypoint actions but
can also be higher level and generate multiple actions. Once everything
has migrated all waypoint-type-specific behaviors of
PydcsWaypointBuilder will be gone, and it'll be easier to keep the sim
behaviors in sync with the mission generator behaviors.
For now only hold has been migrated. This is actually probably the most
complicated action we have (starting with this may have been a mistake,
but it did find all the rough edges quickly) since it affects waypoint
timings and flight position during simulation. That part isn't handled
as neatly as I'd like because the FlightState still has to special case
LOITER points to avoid simulating the wrong waypoint position. At some
point we should probably start tracking real positions in FlightState,
and when we do that will be solved.
There's an ugly special case in flight simulation to handle hold points
because we don't differentiate between the total time between two
waypoints (which can include delays from actions like holding) and
travel time. Split those up and remove the special case.
The CAS flight plan tweaks break save compat in a way that's not as easy
to fix. Accept it and drop the existing hacks since they won't be useful
any more.
Putting the ingress point directly on one end of the FLOT means that AI
flights won't start searching and engaging targets until they reach that
point. If the front line has advanced toward the flight's departure
airfield, it might overfly targets on its way to the IP.
Instead, place an IP for CAS the same way we place any other IP. The AI
will fly to that and start searching from there.
This also:
* Removes the midpoint waypoint, since it didn't serve any real purpose
* Names the FLOT boundary waypoints for what they actually are
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2231.