* Documentation fixes. (#1810)
Fix documentation references.
Correct spelling errors.
Remove empty whitespaces.
Correct a single mis-spelled ZONE_BASE variable, see 'Core/Zone.lua' (variable "Sureface" -> "Surface", no references to mis-spelled "Sureface" throughout the codebase).
Correct mis-spelling of "coaltion" in 'Functional/Mantis.lua', corrected to "coalition".
* Documentation fixes. (#1811)
Update documentation text and links.
Fix spelling errors.
Other minor adjustments where appropriate, such as remove whitespaces and format code.
* Documentation fixes. (#1815)
Minor documentation and code formatting fixes.
This is mostly intended to have something re-trigger the documentation generation to see if the filename capitalization is resolved.
* Code formatting preparation. (#1817)
Use EmmyLuaCodeStyle that comes with "Lua" VS Code extension (https://marketplace.visualstudio.com/items?itemName=sumneko.lua). More features and configurability than LuaFormatter, and no need for additional extension (beyond "Lua").
Formatting file set up from default template with some tweaks to correspond to most common coding style observed in the code base. Further tweaks are likely required.
* Documentation fixes. (#1816)
Co-authored-by: TommyC81 <tommyc81@gmail.com>
Correct module links.
Replace references to missing images with MOOSE.JPG.
Add default MOOSE.JPG where no image was previously set.
Fix minor spelling error.
* Added Message Type Methods
* SETTINGS menu has been added with Message Type display times
* Modifed the FSM action classes to use the new Message Type methods.
Added the IsInstanceOf check in COORDINATE:ToString method. If Task is
given, (the Task), then it is checked which parent task it was from. If
A2A, the mode will be A2A, if A2G or CARGO, the mode will be A2G. If
Task was not given, then the unit type will decide upon the A2A or A2G
mode.
Record achievement history for players executing a task. Only show
progress when there is progress to report. Only score progress when
there is progress for a player, not for other groups.
-- Added a scoring tailoring possibility for TASK_DISPATCHER class
tasks.
-- DETECTION_MANAGER has become an FSM
-- TASK_A2G_DISPATCHER has become an FSM. It implements an Assign Event,
that can be handled. In the Assign event handler, you can specify
scoring schemes etc.