zlinman
f866af0d4a
Update CleanUp.lua
2020-04-30 18:45:06 +02:00
zlinman
b86eac33b6
Revert "Update CleanUp.lua"
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This reverts commit c78bd2652aae649f7a42a7d7138cf08d47bcd0f4.
2020-04-30 18:38:04 +02:00
zlinman
c78bd2652a
Update CleanUp.lua
2020-04-30 18:33:15 +02:00
Frank
d476922af2
Merge pull request #1301 from FlightControl-Master/FF/Develop
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ATIS and WAREHOUSE
2020-04-04 23:39:56 +02:00
Frank
861f2da4d6
ATIS and WAREHOUSE
2020-04-04 23:08:23 +02:00
Frank
72da7a2c04
Merge pull request #1282 from FlightControl-Master/Pikes-ATC---added-the-6-new-airbases
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Normandy added 7 new airbases with coords
2020-03-27 22:58:57 +01:00
Thor Vik
ff8c454752
Applied @Warlords fix on swapped Airbases in ATC_Ground.lua PG map
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Solves Issue #1291
2020-03-16 17:52:14 +01:00
Frank
f258e9263e
MGRS
2020-02-26 20:44:35 +01:00
Frank
48d99a19c5
Merge pull request #1270 from FlightControl-Master/WAREHOUSE-_#1260
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Added some line to docs to tell Spawn state might not be as expected.
2020-02-25 21:53:23 +01:00
Pikes
3fb52d4fa1
Normandy added 6 airbases with coords
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added the coords
added the list of airbases at the top
2020-02-22 22:17:34 +00:00
Frank
04da941c36
Updates
2020-02-15 23:51:28 +01:00
Wingthor
d6c919a097
Added some line to docs to tell Spawn state might not be as expected.
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Added:
Requested assets spawn in various "Engagement Rules" (ROE) and Alerts modes. If your assets will cross into dangerous areas, be sure to change these states. You can do this in @{#WAREHOUSE:OnAfterAssetSpawned}(*From, *Event, *To, *group, *asset, *request)) function.
Initial Spawn states is as follows:
GROUND: ROE, "Return Fire" Alarm, "Green"
AIR: ROE, "Return Fire" Reaction to Threat, "Passive Defense"
NAVAL ROE, "Return Fire" Alarm,"N/A"
Solves issue #1260
2020-02-13 12:16:56 +01:00
132nd-Entropy
ce60e7ce74
FIX: removed Mellan_Airstrip from list of Nevada airfields (not a valid airport and has no taxiway designations, resulting in a scripting error if included)
2020-02-12 16:25:45 +01:00
Wingthor
a2759b1cc0
Issue #1264 Abu_Musa_Island_Airport
2020-02-11 15:55:10 +01:00
Wingthor
f685064c0c
fixed the typo on self.airbasse to self.airbase.
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Tested with and without this line `SetAirbase(AIRBASE:FindByName(AIRBASE.Caucasus.Kutaisi))` in the test script.
Resolves issue #1258
2020-02-08 12:44:50 +01:00
Wingthor
b68e254bc0
Fixes issue #1258 WAREHOUSE:onafterChangeCountry()
2020-02-06 15:36:54 +01:00
Wingthor
5e1fb36d01
Fixed issue 1254
2020-02-01 20:27:00 +01:00
Frank
1e1154d190
controllable
2020-01-19 22:14:45 +01:00
Frank
431e8a05f9
ZCC
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- Fixed unit counting in status report.
2020-01-08 18:45:57 +01:00
Frank
3e8455410e
ZCC, ATIS, CONTROLLABLE
2020-01-07 23:34:36 +01:00
Frank
6000421957
Update Fox.lua
2020-01-06 21:54:59 +01:00
Frank
4661f6981e
Misc
2020-01-06 21:09:21 +01:00
Frank
fcfcfeae00
Misc
2020-01-06 00:15:44 +01:00
Frank
09ed562f61
SUPPRESSION & AIRBOSS
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- Fixed bug/typo in SUPPRESSION:SetHomeBase() function.
- Added AIRBOSS Marshal event.
2020-01-04 00:15:00 +01:00
Frank
6208c79d1f
ARTY v1.1.7 & AIRBASE
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- Improved ARTY._PassingWaypoint function.
- Corrected AIRBASE.Ras_Al_Khaimah
2020-01-02 16:17:25 +01:00
Frank
740ee74f61
SUPPRESSION
2019-12-31 00:00:45 +01:00
Frank
8915657e91
ZONE_CAPTURE_COALITION
2019-12-29 23:08:23 +01:00
Frank
8b506a2f20
ZONE_CAPTURE_COALITON & RANGE
2019-12-28 23:59:39 +01:00
Frank
d3a3d96436
ZONE CAP COAL
2019-12-27 23:03:19 +01:00
Frank
8337058306
CAPTURE ZONE
2019-12-26 23:20:55 +01:00
Frank
389931fbf0
AI_PATROL
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- output fix
2019-12-21 01:09:59 +01:00
Frank
b9fd6c0e31
Update RAT.lua
2019-12-19 22:59:37 +01:00
Frank
f48f53fb37
Update RAT.lua
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Fixed bug with uncontrolled spawning.
2019-12-19 13:11:58 +01:00
Frank
c3c984381e
SUPPRESSION
2019-12-16 00:59:23 +01:00
Frank
ca49e8f8ae
FOX v0.6.1
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- Added Stop event.
2019-12-15 22:30:05 +01:00
Frank
e4473010eb
Docs
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HelicopterUsable
2019-12-02 16:33:03 +01:00
Frank
e16e2851c1
ARTY v1.1.6
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- Check that arty unit is not dead when addressed via marker
2019-11-25 11:58:29 +01:00
Frank
169c5a674c
Fixes
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AI_PATROL:
- Target unit is nil. Issue #1234
DETECTION:
- ReportFriendliesNearBy ForEachPlayer added nil check.
CONTROLLABLE:
- Added IsHelicopter()
- Added OptionRestrictBurner()
AI_A2A_Cap
- AtteckUnit not nil check.
AI_A2A_Dispatcher:
- DefenderGroup not nil and alive check #1228
AI_A2A_GCICAP:
- AttackCoordinate nil check
2019-11-25 11:50:07 +01:00
Frank
efccefecad
RANGE v2.2.0
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- Added option for range instructor and range control radio (needs voice overs).
- Reduced number of smokes for strafe pits.
- Updated docs.
- SetAutoSave will auto load as well.
- other
2019-11-09 20:55:28 +01:00
Frank
faa2debbae
DATABASE & RAT
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- DATABASE: spawned units (ships) are registered as airbases.
- RAT v2.3.8: script will not crash if (spawned) AIRBASE cannot be found .
2019-11-04 22:17:26 +01:00
Frank
ddf61d1bf3
ARTY v1.1.5
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- Fixed bug for tac nukes (critial mass insufficient to trigger nuclear fission).
2019-10-31 18:55:21 +01:00
FlightControl
372dd704d2
- Added a randomization to some of the internal schedulers to ensure that the simulation does not get unnecessary hickups and guarantees more fluent play.
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- Added the option SetFlashStatus() to the CommandCenter to ensure flashing of subscribed tasks automatically to inform the player while in-flight. Also extended TASK to ensure the flasing gets initialized once the player joins the task.
2019-09-03 17:25:45 +02:00
FlightControl
c1b240857f
- Remove unnecessary trace lines
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- Implement Scheduled Trace - Now source and line number are shown for scheduled calls.
- Info lines are now shown where appropriate.
- The width of trace for the class name is now 25 characters instead of 20.
2019-08-26 08:26:14 +02:00
FlightControl
f951aae3ee
- Inherit ZONE_BASE from FSM instead of BASE. Opens a range of possibilities.
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- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM!
- Rework the new inheritance tree in the code. (Remove .Zone fields).
- Implement the determination of attack and defense zones.
- Reworked the TaskInfo to include Type and ShowKey.
- Flash A2G Tasking Details. Added menu option.
2019-08-21 22:04:11 +03:00
Frank
97e1a65b52
WAREHOUSE v0.9.6
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- respawn after destroyed keeps assets
2019-08-14 22:36:39 +02:00
Frank
23497dddd4
ARTY v1.1.3
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Unfixed workaround for wrong markpoint coordinates. Was fixed in DCS 2.5.5.34644
2019-08-14 22:32:45 +02:00
Frank
c215255ae2
Merge branch 'develop' into FF/Develop
2019-08-11 20:39:31 +02:00
Frank
53b998cfab
Airboss v1.0.7
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- Corrected Foul Deck waveoff.
- Added LSOGrade event.
2019-08-11 20:25:33 +02:00
FlightControl
1bfa5b5ee0
Fixed problem with detections escalating. Too much events fired.
2019-08-11 11:00:33 +02:00
FlightControl
e770af9fc9
Optimized the detection intervals + fixed bugs with player detection.
2019-08-11 09:45:28 +02:00