Commit Graph

53 Commits

Author SHA1 Message Date
FlightControl
cd69b8a879 Publish reworked missions with global variables 2017-03-18 14:42:03 +01:00
FlightControl
4e59f1a674 Final commit ... 2017-03-17 21:49:06 +01:00
FlightControl
7231492eaa Release prep 2017-03-17 11:50:24 +01:00
FlightControl
056bebe4c3 Updated all test missions 2017-03-15 19:09:33 +01:00
FlightControl
d70d13449d Regression Testing 2017-03-10 22:40:16 +01:00
FlightControl
b75c1a92ad Added POINT_VEC3 and POINT_VEC2 Set and Add methods + documentation 2017-03-03 13:34:10 +01:00
FlightControl
3473076814 Fix for Delta, hopefully solves error in Event Handling. 2017-02-14 16:55:02 +01:00
FlightControl
19842bd7f0 the rest 2017-02-14 10:59:10 +01:00
FlightControl
50f37d4dbe Fixed glitch in AI_CAP_ZONE 2017-02-08 11:58:35 +01:00
FlightControl
24c896b535 Event Documentation 2017-02-07 21:53:23 +01:00
FlightControl
1441d035d7 updated event handling 2017-02-07 13:44:59 +01:00
FlightControl
3db8062583 Event Handling Optimization
-- Created a HandleEvent method
-- Created an UnHandleEvent method
2017-02-07 13:33:29 +01:00
FlightControl
93e7fab116 Fixed AI_CAS_ZONE
-- Added separate detection loop during engagement
-- Detection during patrolling is off.
-- Engage now has several parameters that specify how to engage within
the zone.
-- Created several additional test missions, more to come.
2017-02-06 14:58:19 +01:00
FlightControl
b9b829a09a Various fixes
-- Fixed AI_CAP_ZONE: Groups not engaging when an engage was "aborted",
but was actually erroneously set to "Accomplished". Is fixed now. An
engage that cannot be accomplished (due to no unit in the Engage Zone,
will be Aborted). Groups are engaging now when an Engage Zone is set.
-- Fixed FSM: There was a big issue with delayed function scheduling.
When creating "loops", meaning an Event handler calles again itself
delayed, would start propagating multiple times when the event was
scheduled, and another schedule of the event would be planned.... Thus 2
to x events handled and would end in chaos. Implemented delayed event
scheduling accepting a *negative* parameter in seconds, which would
check if an event would be already scheduled. If so, no new event would
be scheduled until the event handler would have been processed. In this
way, only maximum one event can be scheduled when this is wanted (this
is not always the case by the mission designer). So providing a negative
value as the seconds would make the event being scheduled only once!
-- Added EventPriority field in EVENT logging
-- Removed logging from POSITIONABLE
-- Moved the start of the detection to the Start event handler in
AI_CAP_ZONE
2017-02-05 18:06:29 +01:00
FlightControl
a530cea326 Fixed glitch in EVENT with new EventPriority logic
The Init method was wrong. It is fixed now.
SPAWN and other event handling will now be correctly processed!
2017-02-05 10:26:07 +01:00
FlightControl
8acfb79c0e USAF agressors fix (and also for other countries with _ names in country.id)
-- reworked the DATABASE template population logic
2017-02-05 08:31:03 +01:00
FlightControl
15fdb0fd45 Fixed AI_CAP
-- ROE fine tuned.
-- Detection events cross firing and exploding...
-- Crash, Ejected, PilotDead is detected, makes the FSM stop.
-- FSM bug fixed. There was an issue with the onbefore and onleave
events returning false, which did not stop the transition! Fixed now.
-- Event calling can return errors, and these must be logged correctly
-> xpcall implemented.
-- Added help from moose club members as a reference in the
documentation. -> delta99 en whisper.
-- ...
2017-01-19 19:51:37 +01:00
FlightControl
1206c51fe1 Final updates 2017-01-17 12:19:35 +01:00
FlightControl
131d2dd4a4 AI_CAP Created
-- Documentation
-- Coding
-- Test Missions
-- Presentations
2017-01-16 12:25:21 +01:00
FlightControl
4f6ed0c119 Updates 2017-01-15 22:21:47 +01:00
FlightControl
04c6d12247 Updates 2017-01-15 18:44:44 +01:00
FlightControl
b888a0e96a Progress CAS + PATROLZONE
-- Code
-- Documentation
-- Presentations
-- Dias
-- Test Missions
2017-01-15 18:08:58 +01:00
FlightControl
f0e99225db Updates 2017-01-13 19:59:23 +01:00
FlightControl
9258beffc8 Revised documentation for AI_BALANCER
-- Added new SPAWN test missions.
-- Added new AI_BALANCER test missions.
-- Revised the MOOSE launch page.
2017-01-10 12:56:03 +01:00
FlightControl
51780b1d9b AI_BALANCER revised completely
-- Revised and Added documentation.
-- Added pictures to documentation.
-- Add/Exit clients is working. AI balances perfectly.
-- FSM bug fixed. SUBS should not execute OnAfter, OnEnter
2017-01-08 21:07:25 +01:00
FlightControl
196f85f07b AI_BALANCER fixes and other stuff 2017-01-07 16:44:41 +01:00
FlightControl
640af3d964 FSM documentation phase 1 done. 2017-01-05 08:42:07 +01:00
FlightControl
cb993c4df5 Switched for Event and State Transition handlers the parameter order
The parameters are now: From, Event, To
The old parameter order was: Event, From, To
2016-12-20 09:24:19 +01:00
FlightControl
0f8ed48183 Fixed DETECTION_DISPATCHER (I think)..
-- Need to test this in a group.
-- Revised messages adding @ signs, which represent to who the message
is targetted.
2016-12-18 11:39:16 +01:00
FlightControl
ce0be4dcf7 Fixing TASK_DISPATCHER and optimizing reports 2016-12-18 06:09:27 +01:00
FlightControl
59640e8df4 Updated Test Missions 2016-12-17 22:13:07 +01:00
FlightControl
23a039b58f Publish new release 2016-12-16 17:06:43 +01:00
FlightControl
2582e7a90a Work in progress
- problem with UNIT tables... Unit not alive... Need to fix CLIENTs...
CLIENTs need to be copied into UNITs...
2016-12-09 14:48:49 +01:00
FlightControl
d17a637515 Test missions updated with new MOOSE static loader... pre release... 2016-12-07 19:18:11 +01:00
FlightControl
cd4d4af559 Last Updates 2016-09-12 12:29:20 +02:00
FlightControl
dac29f6356 Cargo Group is working... 2016-09-01 12:52:02 +02:00
Sven Van de Velde
0edb083d5d Progress on the new AISET_BALANCER class 2016-08-24 14:34:04 +02:00
Sven Van de Velde
167b0dd598 Branch release for first test with community members
Gents, please have a look at this development:
2016-08-21

- Made a new STATEMACHINE_CONTROLLABLE object, which models a base state
machine class to be inherited by AI controllable classes.
-- Created the class as such that intherited AI classes become "finite
state machines".
-- Each STATEMACHINE_CONTROLLABLE class contains a Controllable object,
which is one Unit, Client or Group object.
-- Added state transition functions that are called before and after the
state transition.
-- Event functions are automatically added to the class, based on the
FSMT.
-- Added immediate and delayed event processing as part of the
STATEMACHINE_CONTROLLABLE class.
--- Events that start with __Event are processed with a delay. The delay
is given in seconds as a parameter.

- Created a new AI_PATROLZONE class, which inherites
STATEMACHINE_CONTROLLABLE.
-- This class implements a complete new revamped patrol zone AI pattern.
-- Created a new test directory: Moose_Test_AI_PATROLZONE with test
missions.

2016-08-15

- Removed the old classes and moved into an "Old" folder in the
Moose/Development folder.
-- Cleaned Moose.lua + Documented class types
-- Cleaned Create_Moose.bat + Documented class types

- Extend the ZONE_BASE class with a probability randomization factor,
that can be used for zone randomization purposes.

- Documented the Zone module classes.

- Changed and removed the POINT_VEC3 SmokeColor and FlareColor
structure. Replaced with SMOKECOLOR and FLARECOLOR types.
-- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR
references.

- Added change logs of API changes in MOOSE documentation.

- Added ZONE_BASE:GetName() method.

- Added ZONE_BASE:GetZoneProbability() method.

- Added ZONE_BASE:SetZoneProbability() method.

- Added ZONE_BASE:GetZoneMaybe() method.

- Added SPAWN:InitRandomizeZones() method.

- Renamed SPAWN:CleanUp() method to SPAWN:InitCleanUp() method.

- Reviewed documentation of the PatrolZone module and PATROLZONE class.

2016-08-14

- Changed Spawn APIs to express Group position and Unit position
randomization.

- Changed the API protocol of SpawnInZone() method.
-- Removed OuterRadius and InnerRadius parameters !!!

- Changed the API protocol of SpawnFromUnit() method.
-- Removed OuterRadius and InnerRadius parameters !!!

- Added InitRandomizeUnits() method, taking 3 parameters:
-- RandomizeUnits given the value true, will randomize the units upon
spawning, false (default) will not randomize the untis.
-- OuterRadius is the outer radius of the band where the units will be
spawned, if RandomizeUnits is true.
-- InnerRadius is the inner radius of the band where the units will not
be spawned, if RandomizeUnits is true.

- Removed SpawnFunction() method.

- Added OnSpawnGroup() method as the new official CallBack function
method to catch when a new function will be called.
-- Documented OnSpawnGroup() method.

- Renamed Limit() method to InitLimit() method.

- Renamed Array() method to InitArray() method.

- Renamed RandomizeRoute() method to InitRandomizeRoute() method.

- Renamed RandomizeTemplate() method to InitRandomizeTemplate() method.

- Renamed UnControlled() method to InitUnControlled method.

- Reviewed all test missions for the changes executed and made adaptions
where necessary + re-tests.

2016-08-12

- Temporary release of the new cargo handling.
-- Released available functionality to handle one CARGO_UNIT loading,
boarding, unloading.
-- Created CARGO_UNIT test missions.

- Added Translate() method in POINT_VEC3, translating a 3D point over
the horizontal plane with a Distance and Angle coordinate.
2016-08-23 07:12:31 +02:00
Sven Van de Velde
3861362ed9 Progress
- Added SPAWN:InitRandomizeZones() method.

- Renamed SPAWN:CleanUp() method to SPAWN:InitCleanUp() method.

- Reviewed documentation of the PatrolZone module and PATROLZONE class.

- Reviewed all test missions
2016-08-16 10:17:35 +02:00
Sven Van de Velde
c000675471 Progress, changed and reworked protocols
2016-08-14

- Changed Spawn APIs to express Group position and Unit position
randomization.

- Changed the API protocol of SpawnInZone() method.
-- Removed OuterRadius and InnerRadius parameters !!!

- Changed the API protocol of SpawnFromUnit() method.
-- Removed OuterRadius and InnerRadius parameters !!!

- Added InitRandomizeUnits() method, taking 3 parameters:
-- RandomizeUnits given the value true, will randomize the units upon
spawning, false (default) will not randomize the untis.
-- OuterRadius is the outer radius of the band where the units will be
spawned, if RandomizeUnits is true.
-- InnerRadius is the inner radius of the band where the units will not
be spawned, if RandomizeUnits is true.

- Removed SpawnFunction() method.

- Added OnSpawnGroup() method as the new official CallBack function
method to catch when a new function will be called.
-- Documented OnSpawnGroup() method.

- Renamed Limit() method to InitLimit() method.

- Renamed Array() method to InitArray() method.

- Renamed RandomizeRoute() method to InitRandomizeRoute() method.

- Renamed RandomizeTemplate() method to InitRandomizeTemplate() method.

- Reviewed all test missions for the changes executed and made adaptions
where necessary + re-tests.
2016-08-14 21:37:11 +02:00
FlightControl
a6da2ba441 Redo commit 2016-07-23 20:27:21 +02:00
FlightControl
c10e293ff7 Fixed bug in Scheduler (a real nasty one) and SET_UNIT 2016-07-23 20:26:08 +02:00
FlightControl
dc486be872 Fixed error in Scheduler (due to add Scheduler function this mornin) 2016-07-23 17:22:58 +02:00
FlightControl
ea048ade54 Static loading 2016-07-23 11:30:53 +02:00
FlightControl
231b382df1 New SPAWN class methods
-- Added SpawnFromVec3
-- Added SpawnFromVec2
-- Revised SpawnFromUnit
-- Revised SpawnFromZone
-- Added POINT_VEC3:GetVec2()
-- Added POINT_VEC3:GetRandomVec2InRadius()
-- Added POINT_VEC2:NewFromVec2()
-- Revised the STATIC class working with POISITIONABLE
-- Revised ZONE_RADIUS:GetPointVec3
--
2016-07-23 10:31:52 +02:00
FlightControl
a4fb512ad9 Updated menu documentation and restructured some of the menu functions...
- Updated documentation.
- _COMMAND:New methods now accept variable parameters.
- Revised some code.
2016-07-22 17:20:52 +02:00
FlightControl
2eeaf7b92d Added JTAC to DETECTION_DISPATCHER
Added Process_JTAC to coordinate this activity during a CAS or BAI.
Removed TASK_CAS and TASK BAI into a generic TASK_A2G task.
2016-07-21 15:28:53 +02:00
FlightControl
5e77d30caa Fixed a bug in the event handler due to a stupid added trace. removed the trace. 2016-07-19 22:03:39 +02:00
FlightControl
9b15ec1988 Removed flushes 2016-07-19 18:18:49 +02:00
FlightControl
d5671a5f65 Working version of the DETECTION classes 2016-07-19 18:12:26 +02:00