FlightControl_Master
fe2f59660d
AI test
2018-05-22 11:15:51 +02:00
FlightControl_Master
0b378063c0
- Fixed infantry deploying when helicopter was hit.
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- Fixed further landing coordinate lockups.
2018-05-20 08:37:02 +02:00
FlightControl_Master
d05973f487
Finish Cargo/AI_Cargo_Helicopter
2018-05-19 06:12:37 +02:00
FlightControl_Master
d07d063265
Removed Start(). Now Start() needs to be called outside the logic.
2018-05-17 10:24:59 +02:00
FlightControl_Master
533b5d035e
- Documentation
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- Added the methods Added and Removed to the SET
- Cleanup of code.
2018-05-17 08:51:59 +02:00
FlightControl_Master
7598a6ce5c
Finish Cargo/AI_Cargo_Helicopter
2018-05-14 06:53:45 +02:00
FlightControl_Master
0e0ab3507c
Okay, fixed the problem with the crashing at the deploy zone.
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Also added methods to set and/or randomize the pickup speed, pickup radius, deploy speed, deploy radius.
2018-05-13 15:57:28 +02:00
FlightControl_Master
25a6cbcf6d
Helicopter AI_CARGO_DISPATCHER working (almost).
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Queueing at deploy locations working.
2018-05-12 08:37:27 +02:00
FlightControl_Master
74668bb7db
Fixes
2018-05-10 23:42:14 +02:00
FlightControl_Master
bca964aca8
Helicopter version of AI_CARGO_DISPATCHER_HELICOPTER
2018-05-10 23:17:06 +02:00
FlightControl_Master
6b31ad9645
Moose file changes
2018-05-10 20:00:50 +02:00
FlightControl_Master
1159d11a12
New AI_CARGO_DISPATCHER_APC
2018-05-10 14:39:22 +02:00
FlightControl_Master
a1eb0ff4d9
Fixes
2018-05-08 20:26:46 +02:00
FlightControl_Master
0600c96282
Finish Cargo/AI_Cargo_APC
2018-05-08 06:43:15 +02:00
FlightControl_Master
dd636939bb
Documentation and performance fix.
2018-05-07 06:11:58 +02:00
FlightControl_Master
19b3dcec21
# Conflicts:
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# Moose Development/Moose/AI/AI_Cargo_APC.lua
# Moose Development/Moose/Wrapper/Controllable.lua
2018-05-06 07:36:58 +02:00
FlightControl_Master
810d900d7e
Working with Transporting mode on or off.
2018-05-02 22:18:07 +02:00
FlightControl_Master
c999389cda
Handler for unloading too.
2018-04-23 06:51:49 +02:00
FlightControl_Master
3757eb06d9
Fixes for AI_CARGO_AIRPLANE
2018-04-15 04:41:52 +02:00
FlightControl_Master
b9eab34d6a
WIP on AI_Cargo_Airplane
2018-04-14 13:45:00 +02:00
FlightControl_Master
1444a613c5
New AI_Cargo_Airplane file
2018-04-14 12:02:48 +02:00
FlightControl_Master
5988ceec05
A new AI Cargo Helicopter class.
2018-04-13 22:31:19 +02:00
FlightControl_Master
f01b2c9149
Finish Cargo/AI_Cargo_APC
2018-04-13 20:35:38 +02:00
FlightControl_Master
a247f56c7e
Progress on AI_CARGO_TROOPS
2018-04-07 10:18:52 +02:00
FlightControl_Master
b29ce9b45e
Boarding of troops
2018-03-28 18:00:17 +02:00
FlightControl_Master
7a8881974c
Optimizations of cargo deployment.
2018-03-28 16:42:37 +02:00
FlightControl_Master
59bf7fdc96
Merged 'develop'.
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# Conflicts:
# Moose Development/Moose/Core/Cargo.lua
2018-03-28 13:49:57 +02:00
FlightControl_Master
7a579a0ab5
-- Fixed a lot of issues with cargo when the cargo representative is destroyed.
2018-03-27 20:59:37 +02:00
FlightControl_Master
b1a1c6c552
-- The infantry must only be 5 meters near.
2018-03-27 14:16:04 +02:00
FlightControl_Master
9759640d52
comment
2018-03-27 13:46:55 +02:00
FlightControl_Master
727d64927b
First working prototype of AI_CARGO_TROOPS.
2018-03-27 12:07:16 +02:00
FlightControl_Master
b6fc46fdd0
Cargo Troops
2018-03-26 17:53:23 +02:00
FlightControl_Master
e7518d69e6
Cargo Troops
2018-03-26 07:39:55 +02:00
FlightControl_Master
cce90b1f46
New AI_CARGO_TROOPS class
2018-03-26 06:52:24 +02:00
FlightControl_Master
52d783a0b7
Fixing errors due to core changes in the model.
2018-03-22 05:01:14 +01:00
FlightControl_Master
fa15d170f7
- fixed error where the players collection was iterated from the DATABASE, but the wrong collection :-)
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- now the player database is correctly interpreted, and the unit is interpreted, not the player name :-)
2018-03-20 11:49:26 +01:00
FlightControl_Master
706aea01ca
Cleanup of documentation of AI
2018-03-20 10:34:53 +01:00
FlightControl_Master
7c2c6daf3e
Tracify comments
2018-03-18 11:17:37 +01:00
FlightControl_Master
d672983c11
Progress
2018-03-17 08:02:25 +01:00
Mongrelf
7b0c0a0c8b
Changing Condition Check Starting to Started
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Had Starting as the additional condition check but should be 'Started'
2017-12-21 15:34:02 -07:00
Mongrelf
0f4b3e0d88
AI_A2A_Dispatcher:CountCAPAirborne
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Added additional condition check for state = "Starting"
2017-12-21 14:18:33 -07:00
FlightControl_Master
8332ba5112
Fixed the issue in AI_BALANCER
2017-12-18 11:50:15 +01:00
FlightControl_Master
37dc49c14f
Tasking trace optimizations
2017-12-11 13:32:42 +01:00
FlightControl_Master
76ea635b63
* Fixed AI_A2A_DISPATCHER going crazy
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* Fixed SET to avoid when a new element is added, that the index is also incremented.
2017-11-30 16:04:58 +01:00
FlightControl_Master
dd58838983
* Rewritten the complete menu mechanism.
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* SetRemoveParent method on menus removed, made obsolete, to avoid menus being deleted that should not.
* A2G reports now work again, and improved the reporting for successful or failed tasks.
* Removed MENU_CLIENT and MENU_CLIENT_COMMAND
* Improved the detection of new spawned groups within the TASK_A2G_DISPATCHER.
* Improved how new detections and new target sets are reported and followed-up within the TASK_A2G mechanism.
Pending: Improve the TASK_A2A_DISPATCHER and TASK_A2A mechanisms.
2017-11-22 06:22:36 +01:00
FlightControl_Master
d3b5c77e5c
* Fixes for AI_A2A_GCICAP, tracing the setup information.
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* Fixed Spawning in air bug, Takeoff event generation parameters mismatch solved.
2017-10-18 09:03:13 +02:00
FlightControl_Master
da476b29a6
Optimizations
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* Added ZONE_POLYGON:NewFromGroupName() to ease the syntax.
* Renamed Functional.Spawn#SPAWN to Core.Spawn#SPAWN
2017-10-10 21:32:59 +02:00
FlightControl_Master
8eff6493ec
Hotfix 2.2.3
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* Fixed AI_A2A_DISPATCHER; a stupid syntax error due to a variable
rename sneaked into the logic.
2017-10-10 11:50:48 +02:00
FlightControl_Master
7c26e88345
Hotfix 2.2.1
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- Changed ROTPassiveDefenses of AI_A2A to ROTEvadeFire
2017-10-06 12:41:31 +02:00
FlightControl_Master
11067d4bfd
Fixed DefenderSquadron.Resources nil problem for DefendersNeeded
2017-09-26 09:37:05 +02:00