- Added framework/menu for JTAC special options (toggle on/off or requests)
- Added 9 Line, Smoke on TGT. Toggle lasing, Toggle speed/wind corrections special options
- Reworked the JTAC pagination system to fully utilize F1-F9 entries
- Reworked refresh for JTAC radio menus, any action triggers a refresh for a JTAC and otherwise it stays for 2min (Mitigation of the radio menu overlap when refreshing while the player is already in the radio menu)
- Bug fixes here and there regarding the criterias to display or not the target list of a JTAC and it's special options
- Updated documentation for the JTAC automatic lasing feature
- Added the ability to load dynamically the ctld.lua file in the test mission
- Bug fixes to the ctld.getGroup function
- Added a one-second delay when a JTAC is spawned, before starting auto-lase
Fixed bug where count in zone wouldn't work for Mission editor added
crates
Delayed config by a second so you can easily override options without
editing the file
Added indicator for number of crates required
Re-organised F10 Troop Menu slightly. Merged Unload / Extract into one
Added new easy config settings for the simulated sling loads
Added two new editor functions
ctld.spawnCrateAtZone
ctld.spawnCrateAtPoint
Added test mission demonstrating crate spawning
Changed menu structure back to old style to fix a possible bug
Added ctld.unloadTransport Mission Editor Function
Added flag option to the pickup zones
Added ctld.changeRemainingGroupsForPickupZone Editor Function
Added ability to use a SHIP as a pickup zone, just add the Ship UNIT
NAME to the ctld.pickupZone list
Added 2 new AA systems that can be deployed
By default the HAWK is currently disabled due to bugs in 1.5 and has
been replaced by the KUB
You can also comment in the BUK system and build that
Ability to Repair damaged HAWK systems in the field, even if parts have
been destroyed
Ability to enable/disable pickup zones as well as limit them to a side -
Thanks Steggles! - https://github.com/Bob7heBuilder
Drop Off zones now configured per coalition
Fixed smoke for Drop off zones
AI units will now load spawned troops FIRST from a pickup zone allowing
you to have AI transport a specific group
Added new sample mission showing this with a Huey
Moved Smoke commands back under CTLD
Enabled Cargo drop and pickup from a building of a roof
Enabled troop drop from a roof
Changed SlingLoad to FALSE by default. This means Simulated Sling load
is default!