38 Commits

Author SHA1 Message Date
MarcoJayUsai
1622d663bb feat(alarm state): refactor to separe alarm state from radar state. Kown issue: alarm state is not correctly mantained 2025-03-24 18:42:04 +01:00
MarcoJayUsai
b7bf89ce2f chore: removed useless code 2025-03-22 09:15:48 +01:00
MarcoJayUsai
a733c98259 refactor: removed unused code 2025-03-22 09:12:53 +01:00
MarcoJayUsai
3a44608e2b Merge remote-tracking branch 'origin/release-candidate' into features/redgreen-unit 2025-03-21 16:47:47 +01:00
MarcoJayUsai
f1fcabe7f7 feat(alarm state): alarm state command is now working in DCS 2025-03-21 16:21:35 +01:00
Davide Passoni
b3e53d07dd fix: Added missing commander restrictions 2025-03-20 17:30:28 +01:00
Davide Passoni
69e8fed623 fix: Scenic AAA not stopping when target out of range 2025-03-20 16:53:23 +01:00
MarcoJayUsai
18960ca51e feat(radar state): radar state is now being read from DCS and displayed as a dot (subject to change) 2025-03-19 14:36:40 +01:00
MarcoJayUsai
ee15106be1 feat(radar state): initial scaffolding 2025-03-18 14:42:46 +01:00
Pax1601
cf86c4ade9 fix: minor improvements to miss on purpose mode 2025-03-18 12:53:22 +01:00
Pax1601
ddf9883f89 fix: Reverted some changes to miss on purpose mode 2025-03-18 11:05:33 +01:00
Pax1601
8ffcbaa05b Merge branch 'laser-fix' into release-candidate 2025-03-18 11:00:10 +01:00
Davide Passoni
c44caa9cea feat: small change to flak mode miss on purpose 2025-03-17 16:54:33 +01:00
Pax1601
3aafa26c70 feat: New predicting algorithm 2025-03-16 22:33:28 +01:00
Davide Passoni
f0826bbdba fix: Fixed multiple errors in scenic AAA modes 2025-03-14 16:45:46 +01:00
Pax1601
34f9a8bc40 feat: Improvements on scenic modes 2025-03-12 18:43:14 +01:00
Davide Passoni
b2477112b1 Completed first iteration of drawings management on v2 2025-02-26 09:39:30 +01:00
Davide Passoni
9525982161 feat: added laser code change, target move, and delete
Note: deleted lasers are not removed from table and keep being drawn. Also added a cooler looking server page
2025-01-30 16:20:31 +01:00
Davide Passoni
cc902aec04 feat: started adding editable laser/infrared 2025-01-29 17:25:09 +01:00
Pax1601
5a4a202805 feat: started implementing infrared and laser 2025-01-29 08:03:32 +01:00
Davide Passoni
79f9905413 feat: completed orbit management 2025-01-28 09:47:44 +01:00
Davide Passoni
c2ea746d48 feat: started adding ability to set and draw racetracks 2025-01-24 17:33:27 +01:00
Davide Passoni
96415fd087 Feat: added backend ability to set spawn heading 2025-01-24 15:01:25 +01:00
Davide Passoni
e9896963ca Merge branch 'v2' into 961-hotkeys-get-stuck 2024-12-11 14:38:38 +01:00
MarcoJayUsai
89051c3e85 refactor(unit): moved data update code from initialize to update; made initialize and update final 2024-11-19 13:58:16 +01:00
MarcoJayUsai
064c24e023 fix(map): reconnecting players will not be displayed with wrong name or wrong coalition 2024-11-18 21:56:01 +01:00
MarcoJayUsai
5cd566c7ca feat(map): added an option to show human controlled unit original callsign 2024-11-11 12:19:05 +01:00
Davide Passoni
473f16dda0 Updated react and server build scripts to operate with new UI 2024-07-25 11:38:36 +02:00
Pax1601
7ee9946f49 Fixed bug that stopped ships from firing at area 2024-03-20 16:56:25 +01:00
Pax1601
9e1503c106 Renamed server->backend in configuration files 2024-02-08 22:29:26 +01:00
Stefan Arsic
2124e9cd42 Fixed setting skill level 2024-02-03 22:29:26 +01:00
Stefan Arsic
497f718e4b Added option for ground units to change skill 2024-01-12 22:33:43 +01:00
Stefan Arsic
9942ff476b Made the skill work 2024-01-11 19:41:04 +01:00
WoodyXP
c042d2b6f5 Changes 2024-01-11 17:37:28 +01:00
WoodyXP
4f72f10642 Commiting uncommited files 2024-01-11 09:28:39 +01:00
Pax1601
46fb6a98d5 Increased version in dlls rc files 2024-01-04 10:14:46 +01:00
Pax1601
4e7c8ef856 Refactoring of building scripts 2024-01-03 17:48:38 +01:00
Pax1601
8024db9579 Renamed src to backend 2024-01-03 16:19:16 +01:00