MarcoJayUsai
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1622d663bb
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feat(alarm state): refactor to separe alarm state from radar state. Kown issue: alarm state is not correctly mantained
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2025-03-24 18:42:04 +01:00 |
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MarcoJayUsai
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b7bf89ce2f
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chore: removed useless code
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2025-03-22 09:15:48 +01:00 |
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MarcoJayUsai
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a733c98259
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refactor: removed unused code
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2025-03-22 09:12:53 +01:00 |
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MarcoJayUsai
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3a44608e2b
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Merge remote-tracking branch 'origin/release-candidate' into features/redgreen-unit
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2025-03-21 16:47:47 +01:00 |
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MarcoJayUsai
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f1fcabe7f7
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feat(alarm state): alarm state command is now working in DCS
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2025-03-21 16:21:35 +01:00 |
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Davide Passoni
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b3e53d07dd
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fix: Added missing commander restrictions
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2025-03-20 17:30:28 +01:00 |
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Davide Passoni
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69e8fed623
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fix: Scenic AAA not stopping when target out of range
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2025-03-20 16:53:23 +01:00 |
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MarcoJayUsai
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18960ca51e
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feat(radar state): radar state is now being read from DCS and displayed as a dot (subject to change)
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2025-03-19 14:36:40 +01:00 |
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MarcoJayUsai
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ee15106be1
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feat(radar state): initial scaffolding
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2025-03-18 14:42:46 +01:00 |
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Pax1601
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cf86c4ade9
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fix: minor improvements to miss on purpose mode
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2025-03-18 12:53:22 +01:00 |
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Pax1601
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ddf9883f89
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fix: Reverted some changes to miss on purpose mode
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2025-03-18 11:05:33 +01:00 |
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Pax1601
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8ffcbaa05b
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Merge branch 'laser-fix' into release-candidate
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2025-03-18 11:00:10 +01:00 |
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Davide Passoni
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c44caa9cea
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feat: small change to flak mode miss on purpose
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2025-03-17 16:54:33 +01:00 |
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Pax1601
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3aafa26c70
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feat: New predicting algorithm
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2025-03-16 22:33:28 +01:00 |
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Davide Passoni
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f0826bbdba
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fix: Fixed multiple errors in scenic AAA modes
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2025-03-14 16:45:46 +01:00 |
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Pax1601
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34f9a8bc40
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feat: Improvements on scenic modes
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2025-03-12 18:43:14 +01:00 |
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Davide Passoni
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b2477112b1
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Completed first iteration of drawings management on v2
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2025-02-26 09:39:30 +01:00 |
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Davide Passoni
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9525982161
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feat: added laser code change, target move, and delete
Note: deleted lasers are not removed from table and keep being drawn. Also added a cooler looking server page
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2025-01-30 16:20:31 +01:00 |
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Davide Passoni
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cc902aec04
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feat: started adding editable laser/infrared
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2025-01-29 17:25:09 +01:00 |
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Pax1601
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5a4a202805
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feat: started implementing infrared and laser
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2025-01-29 08:03:32 +01:00 |
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Davide Passoni
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79f9905413
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feat: completed orbit management
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2025-01-28 09:47:44 +01:00 |
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Davide Passoni
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c2ea746d48
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feat: started adding ability to set and draw racetracks
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2025-01-24 17:33:27 +01:00 |
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Davide Passoni
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96415fd087
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Feat: added backend ability to set spawn heading
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2025-01-24 15:01:25 +01:00 |
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Davide Passoni
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e9896963ca
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Merge branch 'v2' into 961-hotkeys-get-stuck
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2024-12-11 14:38:38 +01:00 |
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MarcoJayUsai
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89051c3e85
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refactor(unit): moved data update code from initialize to update; made initialize and update final
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2024-11-19 13:58:16 +01:00 |
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MarcoJayUsai
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064c24e023
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fix(map): reconnecting players will not be displayed with wrong name or wrong coalition
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2024-11-18 21:56:01 +01:00 |
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MarcoJayUsai
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5cd566c7ca
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feat(map): added an option to show human controlled unit original callsign
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2024-11-11 12:19:05 +01:00 |
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Davide Passoni
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473f16dda0
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Updated react and server build scripts to operate with new UI
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2024-07-25 11:38:36 +02:00 |
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Pax1601
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7ee9946f49
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Fixed bug that stopped ships from firing at area
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2024-03-20 16:56:25 +01:00 |
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Pax1601
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9e1503c106
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Renamed server->backend in configuration files
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2024-02-08 22:29:26 +01:00 |
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Stefan Arsic
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2124e9cd42
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Fixed setting skill level
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2024-02-03 22:29:26 +01:00 |
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Stefan Arsic
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497f718e4b
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Added option for ground units to change skill
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2024-01-12 22:33:43 +01:00 |
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Stefan Arsic
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9942ff476b
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Made the skill work
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2024-01-11 19:41:04 +01:00 |
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WoodyXP
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c042d2b6f5
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Changes
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2024-01-11 17:37:28 +01:00 |
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WoodyXP
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4f72f10642
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Commiting uncommited files
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2024-01-11 09:28:39 +01:00 |
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Pax1601
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46fb6a98d5
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Increased version in dlls rc files
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2024-01-04 10:14:46 +01:00 |
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Pax1601
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4e7c8ef856
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Refactoring of building scripts
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2024-01-03 17:48:38 +01:00 |
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Pax1601
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8024db9579
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Renamed src to backend
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2024-01-03 16:19:16 +01:00 |
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