48 Commits

Author SHA1 Message Date
Pax1601
1f51d69126 Added basic tanker and AWACS enroute tasks
Tanker not working propertly yet, frequency setting still needed
2023-04-11 15:20:17 +02:00
Pax1601
3193eb0021 Added check on existance of mist structures 2023-04-09 10:08:49 +02:00
Wirts Legs
ee6537de7c updated Olympus.delete to avoid player desync 2023-03-27 19:16:50 -04:00
Pax1601
b1d14932da
Merge pull request #145 from Pax1601/bobprofisker-patch-2
Add files via upload
2023-03-26 18:36:33 +02:00
Pax1601
6c049af18a
Merge pull request #144 from Pax1601/bobprofisker-patch-1
Add files via upload
2023-03-26 18:36:15 +02:00
Pax1601
25d0f031d5 Added configuration file to set address and port 2023-03-26 11:04:17 +02:00
bobprofisker
d8237d1e9a
Add files via upload
bunch of different basic scripts for lots of basic, and not so basic functionality in dcs
2023-03-25 22:06:07 +00:00
bobprofisker
8ad25a32c0
Add files via upload
Cool effects, WP, secondary explosions, normal explosions and smoke etc nuff said
2023-03-25 22:04:07 +00:00
Pax1601
eaacbb417c Sliders hidden when required 2023-03-24 10:41:11 +01:00
Pax1601
c8d809c3e7 Fixed error in Olympus Command
And added some minor optimization
2023-03-22 17:50:45 +01:00
Pax1601
43dcb097ed Moved OlympusMission inside OlympusCommand 2023-03-22 17:16:31 +01:00
bobprofisker
839bf68f6e
Add files via upload
just the code in game to create an IR laser and then obliterate the thing a bit later, can also work for us self marking or actually creating an actual laser that can guide bombs with codes set https://wiki.hoggitworld.com/view/DCS_Class_Spot for more info. You can't see laser in NVGs, just IR marker, you can only guide weapons on laser.
2023-03-21 12:48:26 +00:00
Pax1601
eaddb72857 Fixed scripts versions 2023-03-19 19:29:59 +01:00
Pax1601
9ed4189c28 Multiple minor fixes 2023-03-14 22:25:00 +01:00
Pax1601
955fd7541a More core work, completed time tagged measures
Split back unit info panel
2023-03-12 17:27:59 +01:00
Pax1601
b2429ba256 Updated uri handling on server 2023-03-06 20:17:18 +01:00
Pax1601
980cd7766d Merge remote-tracking branch 'remotes/peekaboo/Pax1601-main' into v0.1.0
# Conflicts:
#	client/public/stylesheets/olympus.css
#	client/public/stylesheets/uikit.css
#	client/public/uikit.html
#	client/src/aic/aic.ts
#	client/src/index.ts
#	client/src/units/unitmarker.ts
#	client/views/unitcontrolpanel.ejs
2023-03-03 19:03:09 +01:00
Pax1601
feef5f5ffa changed units to be directly extensions of markers 2023-03-03 18:56:16 +01:00
Pax1601
c5a1b00cfd Better unitmarker.ts integration. Added scheduler load divider. Rationalized units.ts and added interfaces (to be completed) 2023-02-26 20:19:31 +01:00
PeekabooSteam
1c1e60146d
Pax1601 main (#52)
* GA initial data

* First commit of crude functionality.

* More AIC work so I don't lose it. (Best commit message ever.)

* Restructured to use 'phrases'.

* Set to a working state.

* Committing so I don't lose work.

* Added ai-formation feature swtich and UI kit stuff.

* Added plane units to UI kit.
2023-02-25 18:03:03 +01:00
PeekabooSteam
01c3a062bf Merge branch 'main' of https://github.com/Pax1601/DCSOlympus into Pax1601-main 2023-02-22 16:30:16 +00:00
Pax1601
ef1785365c Fixed OlympusPatcher.exe 2023-02-20 08:45:37 +01:00
Pax1601
57a08bc109 Fixed OlympusPatcher.py 2023-02-20 08:42:40 +01:00
Pax1601
63c2cc058d Minor graphic fixes on unit markers. Readded unit symbols instead of milsymbol 2023-02-19 17:25:54 +01:00
PeekabooSteam
d4ef5488cc Committing to merge. 2023-02-18 18:02:08 +00:00
PeekabooSteam
639939f63a latest changes for descriptors. 2023-02-18 16:46:26 +00:00
Pax1601
0308f7c6a3 Minor bug fixing, added patcher for Export.lua, added plugin options to enable/disable mod 2023-02-18 12:52:43 +01:00
Pax1601
433b4bdf56 Fixed unit payloads, spread update load from mission update 2023-02-14 22:48:17 +01:00
Pax1601
0564b4b01f Merge branch 'main' of https://github.com/Pax1601/DCSOlympus 2023-02-14 20:19:56 +01:00
WoodyXP
a23659a815
Added Code to payloadNames.js and Updated payLoadConverter.py for the Code (#34)
* Added CLSID to payloadNames.js, Updated the payLoadConverter.py so the CLSID can be added, Added 1 custom Loadout in unitPayloads.lue

* Added emtpy Loadouts for all aircraft
2023-02-14 16:01:38 +01:00
Pax1601
4a2efd42c7 Merge branch 'main' of https://github.com/Pax1601/DCSOlympus 2023-02-12 20:07:43 +01:00
Pax1601
21b49ac79d Decrease redraw load 2023-02-12 20:07:36 +01:00
Pax1601
ed12caeb0b
Merge pull request #24 from WoodyXP/main
First Set of Hardcoded Loadouts according to the unitTypes.ts
2023-02-12 20:06:52 +01:00
PeekabooSteam
a3f90d3b46 First commit of crude functionality. 2023-02-10 23:36:50 +00:00
PeekabooSteam
177428aa84 Fixed conflicts, ordered maps. 2023-02-10 14:07:13 +00:00
PeekabooSteam
27252c0dc8 GA initial data 2023-02-10 14:00:30 +00:00
Pax1601
30a9d4e730 Added speed and altitude controls
Fixed Clone
Added "Land here" command
Added ROE and reaction to threat buttons
2023-02-08 18:26:45 +01:00
WoodyXP
d8d63df944 Added loadout names and updated script 2023-02-05 15:21:23 +01:00
WoodyXP
4947f033c2 Finished making jsons for the first loadouts, also added a convter which can convert excel loadout data to the right json format 2023-02-04 23:19:34 +01:00
Pax1601
3c1db67733 Reworked unit as as state machine, added formations, added measuring on map, added copy-paste 2023-02-01 21:38:36 +01:00
Pax1601
ca6b66eb33 Started migration to TypeScript 2023-01-08 10:05:10 +01:00
Davide Passoni
036f70db34 Added feature: select unit payload at spawn and visibility. 2022-12-30 17:43:20 +01:00
Pax1601
92eab6fd41 Added example mission 2022-12-21 22:50:11 +01:00
Pax1601
de055c5a98 Started air fighter AI 2022-12-21 19:18:20 +01:00
Pax1601
3a46a6df21 Started units spawn functions and major refactoring 2022-12-07 19:46:54 +01:00
Pax1601
0c6142bf17 Added environment variable to set location of mod.
Multiple units selection and path drawing added.
2022-11-21 13:00:01 +01:00
Pax1601
ed193b6c78 Added installer and missing scripts 2022-11-20 12:49:56 +01:00
Pax1601
3aa1cfe104 First commit 2022-11-20 12:05:38 +01:00