Commit Graph

145 Commits

Author SHA1 Message Date
bobprofisker
d8237d1e9a Add files via upload
bunch of different basic scripts for lots of basic, and not so basic functionality in dcs
2023-03-25 22:06:07 +00:00
bobprofisker
8ad25a32c0 Add files via upload
Cool effects, WP, secondary explosions, normal explosions and smoke etc nuff said
2023-03-25 22:04:07 +00:00
Pax1601
eaacbb417c Sliders hidden when required 2023-03-24 10:41:11 +01:00
Pax1601
c8d809c3e7 Fixed error in Olympus Command
And added some minor optimization
2023-03-22 17:50:45 +01:00
Pax1601
43dcb097ed Moved OlympusMission inside OlympusCommand 2023-03-22 17:16:31 +01:00
bobprofisker
839bf68f6e Add files via upload
just the code in game to create an IR laser and then obliterate the thing a bit later, can also work for us self marking or actually creating an actual laser that can guide bombs with codes set https://wiki.hoggitworld.com/view/DCS_Class_Spot for more info. You can't see laser in NVGs, just IR marker, you can only guide weapons on laser.
2023-03-21 12:48:26 +00:00
Pax1601
eaddb72857 Fixed scripts versions 2023-03-19 19:29:59 +01:00
Pax1601
9ed4189c28 Multiple minor fixes 2023-03-14 22:25:00 +01:00
Pax1601
955fd7541a More core work, completed time tagged measures
Split back unit info panel
2023-03-12 17:27:59 +01:00
Pax1601
b2429ba256 Updated uri handling on server 2023-03-06 20:17:18 +01:00
Pax1601
980cd7766d Merge remote-tracking branch 'remotes/peekaboo/Pax1601-main' into v0.1.0
# Conflicts:
#	client/public/stylesheets/olympus.css
#	client/public/stylesheets/uikit.css
#	client/public/uikit.html
#	client/src/aic/aic.ts
#	client/src/index.ts
#	client/src/units/unitmarker.ts
#	client/views/unitcontrolpanel.ejs
2023-03-03 19:03:09 +01:00
Pax1601
feef5f5ffa changed units to be directly extensions of markers 2023-03-03 18:56:16 +01:00
Pax1601
c5a1b00cfd Better unitmarker.ts integration. Added scheduler load divider. Rationalized units.ts and added interfaces (to be completed) 2023-02-26 20:19:31 +01:00
PeekabooSteam
1c1e60146d Pax1601 main (#52)
* GA initial data

* First commit of crude functionality.

* More AIC work so I don't lose it. (Best commit message ever.)

* Restructured to use 'phrases'.

* Set to a working state.

* Committing so I don't lose work.

* Added ai-formation feature swtich and UI kit stuff.

* Added plane units to UI kit.
2023-02-25 18:03:03 +01:00
PeekabooSteam
01c3a062bf Merge branch 'main' of https://github.com/Pax1601/DCSOlympus into Pax1601-main 2023-02-22 16:30:16 +00:00
Pax1601
ef1785365c Fixed OlympusPatcher.exe 2023-02-20 08:45:37 +01:00
Pax1601
57a08bc109 Fixed OlympusPatcher.py 2023-02-20 08:42:40 +01:00
Pax1601
63c2cc058d Minor graphic fixes on unit markers. Readded unit symbols instead of milsymbol 2023-02-19 17:25:54 +01:00
PeekabooSteam
d4ef5488cc Committing to merge. 2023-02-18 18:02:08 +00:00
PeekabooSteam
639939f63a latest changes for descriptors. 2023-02-18 16:46:26 +00:00
Pax1601
0308f7c6a3 Minor bug fixing, added patcher for Export.lua, added plugin options to enable/disable mod 2023-02-18 12:52:43 +01:00
Pax1601
433b4bdf56 Fixed unit payloads, spread update load from mission update 2023-02-14 22:48:17 +01:00
Pax1601
0564b4b01f Merge branch 'main' of https://github.com/Pax1601/DCSOlympus 2023-02-14 20:19:56 +01:00
WoodyXP
a23659a815 Added Code to payloadNames.js and Updated payLoadConverter.py for the Code (#34)
* Added CLSID to payloadNames.js, Updated the payLoadConverter.py so the CLSID can be added, Added 1 custom Loadout in unitPayloads.lue

* Added emtpy Loadouts for all aircraft
2023-02-14 16:01:38 +01:00
WoodyXP
880ce3919d Added emtpy Loadouts for all aircraft 2023-02-14 15:27:35 +01:00
WoodyXP
b489659ddd Merge branch 'main' of https://github.com/WoodyXP/DCSOlympus 2023-02-14 01:39:40 +01:00
WoodyXP
f8344b1662 Added CLSID to payloadNames.js, Updated the payLoadConverter.py so the CLSID can be added, Added 1 custom Loadout in unitPayloads.lue 2023-02-14 01:36:36 +01:00
Pax1601
4a2efd42c7 Merge branch 'main' of https://github.com/Pax1601/DCSOlympus 2023-02-12 20:07:43 +01:00
Pax1601
21b49ac79d Decrease redraw load 2023-02-12 20:07:36 +01:00
Pax1601
ed12caeb0b Merge pull request #24 from WoodyXP/main
First Set of Hardcoded Loadouts according to the unitTypes.ts
2023-02-12 20:06:52 +01:00
PeekabooSteam
a3f90d3b46 First commit of crude functionality. 2023-02-10 23:36:50 +00:00
PeekabooSteam
177428aa84 Fixed conflicts, ordered maps. 2023-02-10 14:07:13 +00:00
PeekabooSteam
27252c0dc8 GA initial data 2023-02-10 14:00:30 +00:00
Pax1601
30a9d4e730 Added speed and altitude controls
Fixed Clone
Added "Land here" command
Added ROE and reaction to threat buttons
2023-02-08 18:26:45 +01:00
WoodyXP
d8d63df944 Added loadout names and updated script 2023-02-05 15:21:23 +01:00
WoodyXP
4947f033c2 Finished making jsons for the first loadouts, also added a convter which can convert excel loadout data to the right json format 2023-02-04 23:19:34 +01:00
Pax1601
3c1db67733 Reworked unit as as state machine, added formations, added measuring on map, added copy-paste 2023-02-01 21:38:36 +01:00
Pax1601
ca6b66eb33 Started migration to TypeScript 2023-01-08 10:05:10 +01:00
Davide Passoni
036f70db34 Added feature: select unit payload at spawn and visibility. 2022-12-30 17:43:20 +01:00
Pax1601
92eab6fd41 Added example mission 2022-12-21 22:50:11 +01:00
Pax1601
de055c5a98 Started air fighter AI 2022-12-21 19:18:20 +01:00
Pax1601
3a46a6df21 Started units spawn functions and major refactoring 2022-12-07 19:46:54 +01:00
Pax1601
0c6142bf17 Added environment variable to set location of mod.
Multiple units selection and path drawing added.
2022-11-21 13:00:01 +01:00
Pax1601
ed193b6c78 Added installer and missing scripts 2022-11-20 12:49:56 +01:00
Pax1601
3aa1cfe104 First commit 2022-11-20 12:05:38 +01:00