Pax1601
c8d809c3e7
Fixed error in Olympus Command
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And added some minor optimization
2023-03-22 17:50:45 +01:00
Pax1601
43dcb097ed
Moved OlympusMission inside OlympusCommand
2023-03-22 17:16:31 +01:00
bobprofisker
839bf68f6e
Add files via upload
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just the code in game to create an IR laser and then obliterate the thing a bit later, can also work for us self marking or actually creating an actual laser that can guide bombs with codes set https://wiki.hoggitworld.com/view/DCS_Class_Spot for more info. You can't see laser in NVGs, just IR marker, you can only guide weapons on laser.
2023-03-21 12:48:26 +00:00
Pax1601
eaddb72857
Fixed scripts versions
2023-03-19 19:29:59 +01:00
Pax1601
9ed4189c28
Multiple minor fixes
2023-03-14 22:25:00 +01:00
Pax1601
955fd7541a
More core work, completed time tagged measures
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Split back unit info panel
2023-03-12 17:27:59 +01:00
Pax1601
b2429ba256
Updated uri handling on server
2023-03-06 20:17:18 +01:00
Pax1601
980cd7766d
Merge remote-tracking branch 'remotes/peekaboo/Pax1601-main' into v0.1.0
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# Conflicts:
# client/public/stylesheets/olympus.css
# client/public/stylesheets/uikit.css
# client/public/uikit.html
# client/src/aic/aic.ts
# client/src/index.ts
# client/src/units/unitmarker.ts
# client/views/unitcontrolpanel.ejs
2023-03-03 19:03:09 +01:00
Pax1601
feef5f5ffa
changed units to be directly extensions of markers
2023-03-03 18:56:16 +01:00
Pax1601
c5a1b00cfd
Better unitmarker.ts integration. Added scheduler load divider. Rationalized units.ts and added interfaces (to be completed)
2023-02-26 20:19:31 +01:00
PeekabooSteam
1c1e60146d
Pax1601 main ( #52 )
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* GA initial data
* First commit of crude functionality.
* More AIC work so I don't lose it. (Best commit message ever.)
* Restructured to use 'phrases'.
* Set to a working state.
* Committing so I don't lose work.
* Added ai-formation feature swtich and UI kit stuff.
* Added plane units to UI kit.
2023-02-25 18:03:03 +01:00
PeekabooSteam
01c3a062bf
Merge branch 'main' of https://github.com/Pax1601/DCSOlympus into Pax1601-main
2023-02-22 16:30:16 +00:00
Pax1601
ef1785365c
Fixed OlympusPatcher.exe
2023-02-20 08:45:37 +01:00
Pax1601
57a08bc109
Fixed OlympusPatcher.py
2023-02-20 08:42:40 +01:00
Pax1601
63c2cc058d
Minor graphic fixes on unit markers. Readded unit symbols instead of milsymbol
2023-02-19 17:25:54 +01:00
PeekabooSteam
d4ef5488cc
Committing to merge.
2023-02-18 18:02:08 +00:00
PeekabooSteam
639939f63a
latest changes for descriptors.
2023-02-18 16:46:26 +00:00
Pax1601
0308f7c6a3
Minor bug fixing, added patcher for Export.lua, added plugin options to enable/disable mod
2023-02-18 12:52:43 +01:00
Pax1601
433b4bdf56
Fixed unit payloads, spread update load from mission update
2023-02-14 22:48:17 +01:00
Pax1601
0564b4b01f
Merge branch 'main' of https://github.com/Pax1601/DCSOlympus
2023-02-14 20:19:56 +01:00
WoodyXP
a23659a815
Added Code to payloadNames.js and Updated payLoadConverter.py for the Code ( #34 )
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* Added CLSID to payloadNames.js, Updated the payLoadConverter.py so the CLSID can be added, Added 1 custom Loadout in unitPayloads.lue
* Added emtpy Loadouts for all aircraft
2023-02-14 16:01:38 +01:00
Pax1601
4a2efd42c7
Merge branch 'main' of https://github.com/Pax1601/DCSOlympus
2023-02-12 20:07:43 +01:00
Pax1601
21b49ac79d
Decrease redraw load
2023-02-12 20:07:36 +01:00
Pax1601
ed12caeb0b
Merge pull request #24 from WoodyXP/main
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First Set of Hardcoded Loadouts according to the unitTypes.ts
2023-02-12 20:06:52 +01:00
PeekabooSteam
a3f90d3b46
First commit of crude functionality.
2023-02-10 23:36:50 +00:00
PeekabooSteam
177428aa84
Fixed conflicts, ordered maps.
2023-02-10 14:07:13 +00:00
PeekabooSteam
27252c0dc8
GA initial data
2023-02-10 14:00:30 +00:00
Pax1601
30a9d4e730
Added speed and altitude controls
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Fixed Clone
Added "Land here" command
Added ROE and reaction to threat buttons
2023-02-08 18:26:45 +01:00
WoodyXP
d8d63df944
Added loadout names and updated script
2023-02-05 15:21:23 +01:00
WoodyXP
4947f033c2
Finished making jsons for the first loadouts, also added a convter which can convert excel loadout data to the right json format
2023-02-04 23:19:34 +01:00
Pax1601
3c1db67733
Reworked unit as as state machine, added formations, added measuring on map, added copy-paste
2023-02-01 21:38:36 +01:00
Pax1601
ca6b66eb33
Started migration to TypeScript
2023-01-08 10:05:10 +01:00
Davide Passoni
036f70db34
Added feature: select unit payload at spawn and visibility.
2022-12-30 17:43:20 +01:00
Pax1601
92eab6fd41
Added example mission
2022-12-21 22:50:11 +01:00
Pax1601
de055c5a98
Started air fighter AI
2022-12-21 19:18:20 +01:00
Pax1601
3a46a6df21
Started units spawn functions and major refactoring
2022-12-07 19:46:54 +01:00
Pax1601
0c6142bf17
Added environment variable to set location of mod.
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Multiple units selection and path drawing added.
2022-11-21 13:00:01 +01:00
Pax1601
ed193b6c78
Added installer and missing scripts
2022-11-20 12:49:56 +01:00
Pax1601
3aa1cfe104
First commit
2022-11-20 12:05:38 +01:00