mirror of
https://github.com/iTracerFacer/DCS_MissionDev.git
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Created Carrier_Layouts.loua to breakout from main lua files and to spread around community.
This commit is contained in:
parent
f9190ca7e7
commit
451cc47e6f
2096
DCS_Syria/Battle for Rayak Valley/Carrier_Layouts.lua
Normal file
2096
DCS_Syria/Battle for Rayak Valley/Carrier_Layouts.lua
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,602 +0,0 @@
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-- Creats a UH-60 on the helipad of a Hazard perry.
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local staticObj = {
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["name"] = "Carrierstatics Hummer hole Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "VAW-113 600 VNAO",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = 15.826166370069,
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["angle"] = 4.7123889803847,
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["x"] = -44.139332960011,
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}, -- end of ["offsets"]
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["type"] = "E-2C",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Hummer hole Hawkeye 2", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "VAW-113 600 VNAO",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = 14.254737799987,
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["angle"] = 4.7123889803847,
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["x"] = -35.110761529999,
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}, -- end of ["offsets"]
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["type"] = "E-2C",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Junkyard Seahawk 1", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "default",
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["category"] = "Helicopters",
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["offsets"] =
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{
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["y"] = 19.131572599988,
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["angle"] = 1.5707963267949,
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["x"] = -63.034915480006,
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}, -- end of ["offsets"]
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["type"] = "S_70B_Seahawk",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Junkyard Seahawk 2", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "default",
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["category"] = "Helicopters",
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["offsets"] =
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{
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["y"] = 18.217286890023,
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["angle"] = 1.5707963267949,
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["x"] = -58.977772630053,
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}, -- end of ["offsets"]
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["type"] = "S_70B_Seahawk",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Junkyard Seahawk 3", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "default",
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["category"] = "Helicopters",
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["offsets"] =
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{
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["y"] = 17.503001180012,
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["angle"] = 1.5707963267949,
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["x"] = -54.977772630053,
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}, -- end of ["offsets"]
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["type"] = "S_70B_Seahawk",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Junkyard Seahawk 4", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "default",
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["category"] = "Helicopters",
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["offsets"] =
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{
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["y"] = 16.531572600012,
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["angle"] = 1.5707963267949,
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["x"] = -51.006344050053,
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}, -- end of ["offsets"]
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["type"] = "S_70B_Seahawk",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Junkyard Hawkeye 1", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["livery_id"] = "VAW-113 600 VNAO",
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["category"] = "Planes",
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["offsets"] =
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{
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["y"] = 24.404563380056,
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["angle"] = 4.7123889803847,
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["x"] = -80.277299020032,
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}, -- end of ["offsets"]
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["type"] = "E-2C",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Junkyard Equipment 1", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["category"] = "ADEquipment",
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["offsets"] =
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{
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["y"] = 34.609063350013,
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["angle"] = 4.7123889803847,
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["x"] = -67.662242860009,
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}, -- end of ["offsets"]
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["type"] = "AS32-32A",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Junkyard Equipment 2", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["category"] = "ADEquipment",
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["offsets"] =
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{
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["y"] = 26.169778789976,
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["angle"] = 4.7123889803847,
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["x"] = -74.13502243004,
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}, -- end of ["offsets"]
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["type"] = "AS32-31A",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Junkyard Equipment 3", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["category"] = "ADEquipment",
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["offsets"] =
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{
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["y"] = 29.826921649976,
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["angle"] = 4.7123889803847,
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["x"] = -70.13502243004,
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}, -- end of ["offsets"]
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["type"] = "AS32-36A",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Junkyard Equipment 4", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["category"] = "ADEquipment",
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["offsets"] =
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{
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["y"] = 20.941207360011,
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["angle"] = 4.7123889803847,
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["x"] = -70.79216529004,
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}, -- end of ["offsets"]
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["type"] = "AS32-32A",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
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["unitId"] = 1,
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
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["linkOffset"] = true,
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["dead"] = false,
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
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["name"] = "Carrierstatics Junkyard Equipment 5", -- unit name (Name this something identifiable if you wish to remove it later)
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-- Copy and paste over this with the units information
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["category"] = "ADEquipment",
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["offsets"] =
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{
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["y"] = 20.626921650022,
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["angle"] = 4.7123889803847,
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["x"] = -68.049308140005,
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}, -- end of ["offsets"]
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["type"] = "AS32-32A",
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-- Copy and paste over this with the units information end
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-- these can be left as is, but is required.
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
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["unitId"] = 1,
|
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
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["x"] = 0,
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["heading"] = 0,
|
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["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
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["linkOffset"] = true,
|
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["dead"] = false,
|
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}
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
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-- ********************************************************
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local staticObj = {
|
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["name"] = "Carrierstatics Junkyard Equipment 6", -- unit name (Name this something identifiable if you wish to remove it later)
|
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-- Copy and paste over this with the units information
|
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["category"] = "ADEquipment",
|
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["offsets"] =
|
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{
|
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["y"] = 16.948946870049,
|
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["angle"] = 4.7123889803847,
|
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["x"] = -73.019341130042,
|
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}, -- end of ["offsets"]
|
||||
["type"] = "AS32-p25",
|
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-- Copy and paste over this with the units information end
|
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|
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-- these can be left as is, but is required.
|
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["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
||||
["unitId"] = 1,
|
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["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
||||
["x"] = 0,
|
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["heading"] = 0,
|
||||
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
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["linkOffset"] = true,
|
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["dead"] = false,
|
||||
}
|
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
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|
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-- ********************************************************
|
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|
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local staticObj = {
|
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["name"] = "Carrierstatics Junkyard Equipment 7", -- unit name (Name this something identifiable if you wish to remove it later)
|
||||
|
||||
-- Copy and paste over this with the units information
|
||||
["category"] = "ADEquipment",
|
||||
["offsets"] =
|
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{
|
||||
["y"] = 15.842935680063,
|
||||
["angle"] = 4.7123889803847,
|
||||
["x"] = -70.576404520019,
|
||||
}, -- end of ["offsets"]
|
||||
["type"] = "AS32-31A",
|
||||
-- Copy and paste over this with the units information end
|
||||
|
||||
-- these can be left as is, but is required.
|
||||
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
||||
["unitId"] = 1,
|
||||
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
||||
["linkOffset"] = true,
|
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["dead"] = false,
|
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}
|
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coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
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|
||||
-- ********************************************************
|
||||
|
||||
local staticObj = {
|
||||
["name"] = "Carrierstatics Junkyard Equipment 8", -- unit name (Name this something identifiable if you wish to remove it later)
|
||||
|
||||
-- Copy and paste over this with the units information
|
||||
["category"] = "ADEquipment",
|
||||
["offsets"] =
|
||||
{
|
||||
["y"] = 15.512635929976,
|
||||
["angle"] = 4.7123889803847,
|
||||
["x"] = -68.020736710052,
|
||||
}, -- end of ["offsets"]
|
||||
["type"] = "AS32-31A",
|
||||
-- Copy and paste over this with the units information end
|
||||
|
||||
-- these can be left as is, but is required.
|
||||
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
||||
["unitId"] = 1,
|
||||
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
||||
["linkOffset"] = true,
|
||||
["dead"] = false,
|
||||
}
|
||||
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
||||
|
||||
-- ********************************************************
|
||||
|
||||
local staticObj = {
|
||||
["name"] = "Carrierstatics Junkyard Equipment 9", -- unit name (Name this something identifiable if you wish to remove it later)
|
||||
|
||||
-- Copy and paste over this with the units information
|
||||
["category"] = "ADEquipment",
|
||||
["offsets"] =
|
||||
{
|
||||
["y"] = 21.969778790022,
|
||||
["angle"] = 4.7123889803847,
|
||||
["x"] = -73.563593860017,
|
||||
}, -- end of ["offsets"]
|
||||
["type"] = "AS32-32A",
|
||||
-- Copy and paste over this with the units information end
|
||||
|
||||
-- these can be left as is, but is required.
|
||||
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
||||
["unitId"] = 1,
|
||||
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
||||
["linkOffset"] = true,
|
||||
["dead"] = false,
|
||||
}
|
||||
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
||||
|
||||
-- ********************************************************
|
||||
|
||||
local staticObj = {
|
||||
["name"] = "Carrierstatics LSO 1", -- unit name (Name this something identifiable if you wish to remove it later)
|
||||
|
||||
-- Copy and paste over this with the units information
|
||||
["category"] = "Personnel",
|
||||
["offsets"] =
|
||||
{
|
||||
["y"] = -22.397491869982,
|
||||
["angle"] = 1.8675022996339,
|
||||
["x"] = -129.69615640002,
|
||||
}, -- end of ["offsets"]
|
||||
["shape_name"] = "carrier_lso_usa",
|
||||
["type"] = "Carrier LSO Personell",
|
||||
-- Copy and paste over this with the units information end
|
||||
|
||||
-- these can be left as is, but is required.
|
||||
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
||||
["unitId"] = 1,
|
||||
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
||||
["linkOffset"] = true,
|
||||
["dead"] = false,
|
||||
}
|
||||
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
||||
|
||||
-- ********************************************************
|
||||
|
||||
local staticObj = {
|
||||
["name"] = "Carrierstatics LSO 2", -- unit name (Name this something identifiable if you wish to remove it later)
|
||||
|
||||
-- Copy and paste over this with the units information
|
||||
["category"] = "Personnel",
|
||||
["offsets"] =
|
||||
{
|
||||
["y"] = -22.368920439971,
|
||||
["angle"] = 2.9845130209103,
|
||||
["x"] = -130.66758497001,
|
||||
}, -- end of ["offsets"]
|
||||
["shape_name"] = "carrier_lso1_usa",
|
||||
["type"] = "Carrier LSO Personell 1",
|
||||
-- Copy and paste over this with the units information end
|
||||
|
||||
-- these can be left as is, but is required.
|
||||
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
||||
["unitId"] = 1,
|
||||
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
||||
["linkOffset"] = true,
|
||||
["dead"] = false,
|
||||
}
|
||||
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
||||
|
||||
-- ********************************************************
|
||||
|
||||
local staticObj = {
|
||||
["name"] = "Carrierstatics LSO 3", -- unit name (Name this something identifiable if you wish to remove it later)
|
||||
|
||||
-- Copy and paste over this with the units information
|
||||
["category"] = "Personnel",
|
||||
["offsets"] =
|
||||
{
|
||||
["y"] = -21.454634730006,
|
||||
["angle"] = 2.8797932657906,
|
||||
["x"] = -129.52472782001,
|
||||
}, -- end of ["offsets"]
|
||||
["shape_name"] = "carrier_lso2_usa",
|
||||
["type"] = "Carrier LSO Personell 2",
|
||||
-- Copy and paste over this with the units information end
|
||||
|
||||
-- these can be left as is, but is required.
|
||||
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
||||
["unitId"] = 1,
|
||||
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
||||
["linkOffset"] = true,
|
||||
["dead"] = false,
|
||||
}
|
||||
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
||||
|
||||
-- ********************************************************
|
||||
|
||||
local staticObj = {
|
||||
["name"] = "Carrierstatics LSO 4", -- unit name (Name this something identifiable if you wish to remove it later)
|
||||
|
||||
-- Copy and paste over this with the units information
|
||||
["category"] = "Personnel",
|
||||
["offsets"] =
|
||||
{
|
||||
["y"] = -21.140349020017,
|
||||
["angle"] = 3.1066860685499,
|
||||
["x"] = -130.38187068002,
|
||||
}, -- end of ["offsets"]
|
||||
["shape_name"] = "carrier_lso3_usa",
|
||||
["type"] = "Carrier LSO Personell 3",
|
||||
-- Copy and paste over this with the units information end
|
||||
|
||||
-- these can be left as is, but is required.
|
||||
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
||||
["unitId"] = 1,
|
||||
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
||||
["linkOffset"] = true,
|
||||
["dead"] = false,
|
||||
}
|
||||
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
||||
|
||||
-- ********************************************************
|
||||
|
||||
local staticObj = {
|
||||
["name"] = "Carrierstatics LSO 5", -- unit name (Name this something identifiable if you wish to remove it later)
|
||||
|
||||
-- Copy and paste over this with the units information
|
||||
["category"] = "Personnel",
|
||||
["offsets"] =
|
||||
{
|
||||
["y"] = -20.454634730006,
|
||||
["angle"] = 2.2863813201126,
|
||||
["x"] = -129.52472782001,
|
||||
}, -- end of ["offsets"]
|
||||
["shape_name"] = "carrier_lso4_usa",
|
||||
["type"] = "Carrier LSO Personell 4",
|
||||
-- Copy and paste over this with the units information end
|
||||
|
||||
-- these can be left as is, but is required.
|
||||
["groupId"] = 1, -- id's of the group/unit we're spawning (will auto increment if id taken?)
|
||||
["unitId"] = 1,
|
||||
["y"] = 0, -- The initial location of the unit (required else unit will offset on origin of map)
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
["linkUnit"] = shipID, -- This value must be set Via 'shipID = #' where # is the id of the ship you wish to spawn on
|
||||
["linkOffset"] = true,
|
||||
["dead"] = false,
|
||||
}
|
||||
coalition.addStaticObject(country.id.USA, staticObj) -- makes the object
|
||||
|
||||
-- ********************************************************
|
||||
|
||||
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Loading…
x
Reference in New Issue
Block a user