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f76d741588
Stability and Design Improvements
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Robust Spawner Initialization: I've added validation to ensure that spawners are only initialized if their required unit templates and warehouses are present in the mission. This prevents the script from attempting to run spawning logic that is destined to fail, making the system more resilient to mission editor configuration errors.
Clearer Tasking Logic: The task assignment logic is now more explicit and follows a clear order of priorities for units:
Defend Assigned Zone: A unit assigned as a defender will always patrol its home zone.
Reinforce Contested Zone: If a zone is under attack, any available non-defenders will automatically assist in its defense.
Fill Garrison: If a zone needs defenders, an available unit will be elected to become a permanent defender.
Attack Enemy: If a unit has no defensive tasks, it will be assigned to patrol towards the nearest enemy-held zone.
2025-11-17 06:19:28 -06:00
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924757919f
Fixed a memory leak (scchulders built but not properly torn down.
2025-11-17 04:56:13 -06:00
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a674c7a2fd
Tanker and Ground Battle scirpts updated for bugs and features.
2025-11-17 03:56:35 -06:00
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bb57d306b4
Official Release of Insurgent Sandstorm 2.0 - Ripped out all of the old CTLD, put in all of my new scripts, updating those where needed for bugs and portability.
2025-11-16 14:25:37 -06:00
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7dfe72afc6
Updating Insurgent Sandstorm.
2025-11-16 10:54:20 -06:00
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b79a8f9b0a
Created DynamicGroundBattle_Plugin - a fork from my DynamicGroundBattle script. Plugin as it's name implies plugs into the DualCoalitionZoneCapture scirpt seemlessly using the zones as the rally points for the dynamic ground battle.
2025-11-15 18:05:37 -06:00
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d9d5c9c73a
1.3.1
2025-11-15 17:43:24 -06:00
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07b5635eaa
Working slingload crates adds to salvage if brought to salvage zone.
2025-11-15 17:22:27 -06:00
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9520db4e2b
fixed sling load cargo deliver to zone and added varried messaging.
2025-11-15 11:28:32 -06:00
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b87c031bb9
tweaked messaging for groundload
2025-11-15 10:24:16 -06:00
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d2a4f10055
Added random messaging for cargo auto pickup phases.
2025-11-15 10:07:18 -06:00
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c6ebc0cc11
Added AutoGroundLoading while in pickup/fob zone. Land near crates, and wait for process to complete. No menu needed.
2025-11-15 09:57:28 -06:00
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4d74bb935e
added version parm
2025-11-15 02:08:35 -06:00
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88c159d52a
Added a guarded _safeRemoveMenu helper in Moose_CTLD_FAC.lua, so menu cleanup now verifies registration and logs stale handles instead of triggering BASE menu errors.
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Introduced a safeCoordinate utility and threaded it through the stuck-aircraft monitor, RTB routing, and interceptor launch flow in Moose_TADC_Load2nd.lua, wrapping all coordinate math/tasking calls with pcall and emitting clear diagnostics when data vanishes mid-mission.
Normalized interceptor name/coordinate tracking to reuse the same safely-fetched identifiers, preventing future nil dereferences when RTB or cleanup runs after units despawn.
2025-11-15 02:04:01 -06:00
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dddd39407a
Updated the shared range formatter so metric pilots now get kilometers once a leg exceeds 1 000 m—no more 15 000 m readouts. Everything that pipes through _fmtRange (vectors to crates/pickup zones/MEDEVAC/MASH, drop-zone warnings, attack announcements, salvage messages, etc.) benefits from the cleaner output, while imperial flyers continue to see nautical miles with sensible rounding.
2025-11-15 01:43:32 -06:00
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99842f8b36
Enhance cargo mission handling with stuck aircraft safety checks and improved logging
2025-11-15 01:13:05 -06:00
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d79e5e2878
Fixed salvage cargo spawning for wrong side.
2025-11-15 00:44:44 -06:00
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9c406cb83e
More menu updates.
2025-11-15 00:32:43 -06:00
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093fe59fd8
Updated menu system, rearranged build menu, expanded drop 1 crate options to list dynamicaly what the helo is carrying. Made single type multi crate packages spawn like multi type multi crate packages.
2025-11-14 15:03:30 -06:00
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440e5c5e5b
Fixed broken FAC menu message repeating over and over.
2025-11-14 09:30:52 -06:00
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0d9d348b6b
Fixed CTLD Hover assistant / Crate pickup not working.
2025-11-12 20:19:40 -06:00
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dddb2b3ce4
Working on kneeboard docs/and rearranged folders.
2025-11-12 11:15:02 -06:00
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a0accf2adc
Updated with performance tweaks.
2025-11-12 09:54:58 -06:00
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830f08441d
Minor setting tweak.
2025-11-12 09:28:49 -06:00
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f2a88f85e9
Performance enhancments.
2025-11-12 08:51:49 -06:00
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f169d825d9
Performance enhancements.
2025-11-12 07:42:36 -06:00
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c91f427ff3
Version 1.2.7
2025-11-11 12:56:45 -06:00
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6e90d89086
Fixed broken ground JTAC - Implemented detailed control system that can cover multiple JTACs.
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Made salvage mission crate smoke inhearit the same offset rules as other things in the system. (keeps smoke above target so as not to obscure it.
2025-11-11 12:36:51 -06:00
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80669513b8
Deployed JTAC's working for the first time. Yay chatgpt.
2025-11-11 12:15:51 -06:00
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be4bbe85c5
Added JTAC Verbose Logging
2025-11-11 11:12:02 -06:00
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21a9754b33
Performance improvments. No new functionality.
2025-11-11 10:37:28 -06:00
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bb59b12601
Working Salvage (ME) zones, and working probability of both medevac and sling load spawn. Need to test dropping off salvage sling loads.
2025-11-11 02:23:43 -06:00
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4a351a73dd
added sling loads to the salvage system.
2025-11-11 01:13:07 -06:00
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542a426028
updated the PopSmokeAtMASHZones function to use orange smoke (trigger.smokeColor.Orange) instead of blue or green. This now matches the behavior in the navigation menu's "Pop Smoke on All Nearby Zones" function, so MASH zones will consistently be marked with orange smoke in both menu options.
2025-11-10 23:22:19 -06:00
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23ec62c442
Working Auto Land/Pickup medevac with random messaging througout.
2025-11-10 23:05:54 -06:00
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6134b167be
AutoLoad and Unload of MEDEVAC units with extensive messaging and workflow.
2025-11-10 21:51:10 -06:00
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837f217ad5
Worked on MEDEVAC pickup/drop/salvage system. Still needs more work. Incomplete.
2025-11-10 17:49:21 -06:00
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3deaf947b2
Added enroute medevac message that includes brg and range.
2025-11-10 15:00:27 -06:00
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6e3a046672
Enforced a true landing hold before MEDEVAC drop-off credit: updated
2025-11-10 14:10:36 -06:00
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f6efa37168
Fixed player deploy zones not showing their draw's on the map.
2025-11-10 09:16:00 -06:00
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b5d52d605b
The timer error came from _isUnitInAir—when DCS returned a velocity table without x/z, the math tried to square nil. I now defensively treat missing components as zero, so the ground-speed check no longer crashes (Moose_CTLD_Pure/Moose_CTLD.lua).
2025-11-10 08:58:21 -06:00
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5e3c9d1517
Changed multi-crate packages to spawn their crates in a cluster, with 1 smoke, instead of spread out, and mutliple smokes.
2025-11-10 08:40:24 -06:00
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bf6eeececb
Removed a duplicate debug flag in the logging system. Revamed both CTLD and FAC scripts to use unified logging system.
2025-11-10 08:13:12 -06:00
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c2e549c9c1
Reorganized the CTLD configuration block in Moose_CTLD.lua so related settings sit together under clear section headers for mission makers.
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Introduced an “Instance & Access” section for coalition/aircraft gates, then grouped runtime/logging, menu/catalog, transport capacity, deployment rules, build controls, pickup/drop logic, autonomous assets, combat automation, visual aids, inventory, and zone tables.
Kept every existing setting (JTAC, drone spawn, inventory, etc.) while tightening inline comments to explain practical effects without altering defaults.
2025-11-10 07:50:32 -06:00
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df276544c5
Version 1.2.3
2025-11-09 20:23:01 -06:00
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4be360880a
Fixed tanks spawning with troops (again)
2025-11-09 19:50:39 -06:00
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24ffbaf378
Created a voice attack profile for the MOOSE CTLD Menu Structure
2025-11-09 15:04:25 -06:00
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dedad683c0
Updated Moose
2025-11-09 14:43:37 -06:00
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271c495b8c
Implemented a MASTER Menu system. Reduced menu clutter.
2025-11-09 12:55:04 -06:00
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a3fe54983e
Added extensive logging levels and enabled arty
2025-11-09 12:07:17 -06:00