* Update Fsm.lua
Code formatting and minor typo/documentation fixes.
* Update Goal.lua
Code formatting and minor typo/documentation fixes.
* Update Menu.lua
Code formatting and minor typo/documentation fixes.
* Update Message.lua
Code formatting and minor typo/documentation fixes.
* Update Report.lua
Code formatting and minor typo/documentation fixes.
* Update ScheduleDispatcher.lua
Code formatting and minor typo/documentation fixes.
* Update Scheduler.lua
Code formatting and minor typo/documentation fixes.
* Update Settings.lua
Code formatting and minor typo/documentation fixes.
* Update Spawn.lua
Code formatting and minor typo/documentation fixes.
- Started with the implementation of multiple languages of speech. Got now a Russian and English prototype working.
- Moved radio frequency settings to a squadron, so multiple squadrons can communicate in their own radio frequency.
- Scheduled calls are traced with ---> or +++> prefixes... This is handy to find where scheduled calls were actually called in the code. Line number and function is shown correctly now. ---> is for one schedule, and +++> for repeated schedules.
- Fsm output is now also organized better. All Fsm calls are shown with :::> prefix. The onafter, onbefore, onenter or onleave method names are also shown, and also the state transition including the function call place is shown now.
-- Now for each trace line, the class name has 30 characters space.
- Implement Scheduled Trace - Now source and line number are shown for scheduled calls.
- Info lines are now shown where appropriate.
- The width of trace for the class name is now 25 characters instead of 20.
TASK object should dissapear after nillified.
They are hooked to the SCHEDULER... SCHEDULEs should dissapear, but they
don't....
To be further studied.
AI_BALANCER respawns back the AI. Bug was in the FSM. In a transition,
when states are the same, the events SHOULD execute.
Added spawn delay interval option API SetSpawnInterval().
Bug that prevented AI_BALANCER to start if multiple AI_BALANCERs is also
fixed.
Fixed bug in scheduler dispatcher. Multiple schedules for the same
scheduler work now too!