FlightControl
337b7a69b2
Pushing some big fixes for DETECTION, SPAWN and AI_A2A_DISPATCHER. Fingers crossed.
2018-09-13 20:48:38 +02:00
FlightControl
44866e6d58
Communicate in the trace the GCICAP setup correctly.
2018-09-13 18:04:44 +02:00
FlightControl
80545fa208
Pushing a fix for the cargo destroys after respawn.
2018-09-13 18:00:48 +02:00
FlightControl
a0ac366bec
Fix for respawning cargo (should not go dead).
2018-09-12 19:08:46 +02:00
FlightControl
9c9633ba23
Added FilterActive() method in SET\_UNIT, SET\GROUP, SET\_CLIENT.
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Haven't tested the behaviour for CLIENTs joining and leaving.
2018-09-11 20:38:09 +02:00
FlightControl
d5e2365bb3
More updates to fix the RemoveUnit problems for DATABASE and SETs.
2018-09-11 15:26:23 +02:00
FlightControl
9647a1a84e
Implementation of unit maintenance in DATABASE and SETs for Cargo objects. Pls retest.
2018-09-11 10:04:33 +02:00
FlightControl
c1191e286a
Added the new event S_EVENT_REMOVE_UNIT to trigger the removal of units (from groups also) when a :Destroy(false) or :Destroy() is called for a UNIT object.
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The units are then removed from each SET that is subscribed to a set of UNIT objects or GROUP objects! Also the DATABASE is correctly managing this new removal method.
This to prevent the DATABASE getting corrupted with dead units, which were removed with :Destroy(), but which weren't cleaned from the database.
2018-09-11 09:00:30 +02:00
FlightControl
72538597ad
Fixing additional problems with AI cargo helicopters
2018-09-09 19:45:49 +02:00
FlightControl
5c5b9df470
Fixing problem with AI cargo helicopter pickup
2018-09-09 18:44:04 +02:00
FlightControl
492563d6f3
Fixing errors with Aborted, Failed and Cancelled state transitions. The handling was wrong, causing the root handlers not being called anymore, causing the task not being able to fail, cancel, abort.
2018-09-09 07:39:13 +02:00
FlightControl
69934a8cae
Fixes for relocation.
2018-09-08 17:08:52 +02:00
FlightControl
e13cf07999
Fixing respawn problem.
2018-09-08 16:42:45 +02:00
FlightControl
0948229335
Implemented the option for APC dispatcher and APC cargo, not to disembark when enemies are nearby. The CombatRadius is zero.
2018-09-08 15:42:06 +02:00
FlightControl
a0e77c04e0
Fix for shadowze on the cargo templates not correctly destroyed after being respawned. The original groups should be cleaned from the database.
2018-09-08 14:14:31 +02:00
FlightControl
703dac8251
Optimization solving the overloading problem with Loaded event for cargo deployment.
2018-09-06 20:31:33 +02:00
FlightControl
5bd6f4901f
Fixed issues with pickup zones.
2018-09-06 19:23:13 +02:00
FlightControl
5c29f48a88
Home event handler implementation for APCs and Helicopters. airplanes is to be further investigated.
2018-09-06 18:36:31 +02:00
FlightControl
e97badd092
Optimize
2018-09-05 21:57:50 +02:00
FlightControl
c160ecbce5
Cargo documentation optimization
2018-09-05 21:37:01 +02:00
FlightControl
ea60e43584
Documentation updates
2018-09-05 21:24:11 +02:00
FlightControl
ab19c696c3
Fixing an issue with cargo links.
2018-09-05 20:55:56 +02:00
FlightControl
415b740196
Workable solution?
2018-09-05 20:11:41 +02:00
FlightControl
01add98b7a
Improved logic
2018-09-05 16:33:31 +02:00
FlightControl
31fba973e5
Progress
2018-09-05 06:59:22 +02:00
FlightControl
81b0c3a050
Reworking cargo
2018-09-05 06:03:56 +02:00
FlightControl
ed3345b00a
Documentation of cargo declaration in the mission editor using #CARGO tag.
2018-09-01 06:50:18 +02:00
FlightControl
8d41e4699c
Patched weight issues with mortars. 5000 kg is a bit too much for a mortar i think. Ed to fix this.
2018-08-31 17:30:23 +02:00
FlightControl
89051d5439
I've published the trucks weight adaptions. Can you try in 5 minutes the trucks?
2018-08-31 17:05:03 +02:00
FlightControl
97feeaeaf3
Update
2018-08-30 20:56:10 +02:00
FlightControl
d4d05f4693
Updates on cargo handling of core engine.
2018-08-30 20:48:14 +02:00
FlightControl
42b04dedaa
Optimized boarding logic. Now it works correct.
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Adjust speed at the end to ensure that vehicles park closer to the cargo when carriers are in formation.
2018-08-30 06:07:26 +02:00
FlightControl
25777afdd1
- Now the cargo is sorted from large to small for dispatching.
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- The carrier which has a unit that fits the group size, will be routed towards that cargo.
- When boarding, the carrier(s) will then be boarded with any cargo group that is available that fits the remaining cargo bays.
2018-08-29 19:23:46 +02:00
FlightControl
7b338ca9d0
Fixed the weight of an average infantry from 70 kg to 95 kg.
2018-08-29 08:18:03 +02:00
FlightControl
daaedd24d2
Reworked the menu system for cargo transportation. The Route to Pickup cargo sub menu now shows boarding, loading or sling loading sub menus, and allows to handle much more cargo.
2018-08-29 08:07:13 +02:00
FlightControl
46cfcddf68
- Added cache to a ZONE_GROUP to prevent a zone to be unknown when enquired and the GROUP is destroyed.
2018-08-28 07:36:55 +02:00
FlightControl
1aabb1bfbd
- fixed cargo APC unloading in case of enemy presence and loading in case of enemy destroy or leave.
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- fixed boarding near range to 5 meters for cargo units.
2018-08-28 07:16:42 +02:00
FlightControl
dffd66940d
Added 3 meters to the bounding radius to ensure infantry gets properly boarded around the carrier unit.
2018-08-26 09:05:48 +02:00
FlightControl
185c27013d
Fix for clients which weren't initialized with a cargo bay weight limit value. Each time a cargo bay weight limit is enquired through the method GetCargoBayFeeWeight(), if there isn't a cargo bay weight limit set, the default cargo bay weight limit will be calculated, so that the logic will always be executed.
2018-08-26 08:45:36 +02:00
FlightControl
d9a5618773
Fix crash in AI_CARGO_AIRPLANE
2018-08-25 09:20:50 +02:00
FlightControl
bf903c0cc7
New weight driven limits logic for cargo to load multiple cargo.
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Fixed near range issue for carriers. now the infantry disappearance range for boarding is calculated by the carrier bounding range, which is derived from the bounding rectangle on the Y-axis. The near range parameter can still be provided and will be interpreted as the loading range for static cargo objects!
2018-08-22 20:41:37 +02:00
FlightControl
7a2dee4162
OK. Revised cargo for AI is working.
2018-08-19 07:26:50 +02:00
FlightControl
a02d3c1950
Cargo Dispatcher APC - Multiple Cargo Groups and Weight in APC
2018-08-17 07:59:53 +02:00
FlightControl
9650129769
AI helicopter dispatcher working to load multiple infantry groups !
2018-08-14 22:40:28 +02:00
FlightControl
e4f8b5afc3
Working plane cargo AI dispatcher, but still need to work on the collisions on the runway etc of moving vehicles with planes...
2018-08-14 21:04:11 +02:00
FlightControl
4d7812b368
Working version for airplanes, now need to debug to make it also happen for helicopters and apcs
2018-08-13 21:42:44 +02:00
FlightControl
74e9599df9
Got the airplanes finally to load together ...
2018-08-13 07:38:18 +02:00
FlightControl
7f9f9b33fd
- Have added cargo bay limits based on volume and weight.
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- AI Cargo Dispatcher works with cargo bay limits for carrier. (i still need to add options to set the parameters for this).
- Carriers load now multiple cargo.
- Added weight and volume attached to cargo objects for units. I reworked the respawning of cargo units, so that these volumes and weights are collected from the unit Descriptor properties!
- There are still bugs, which I need to resolve, but it is going in the right direction.
2018-08-11 11:33:43 +02:00
FlightControl
a14c2ef589
Work in progress. Limit functions for POSITIONABLE.
2018-08-08 22:41:02 +02:00
funkyfranky
009e38b6f7
WAREHOUSE
2018-08-08 21:36:23 +02:00