Tommy Carlsson
48e8b1a9b3
Update AI_A2G_Dispatcher.lua
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More updates and fixes.
Update AI_A2G_Dispatcher.lua
General documentation updates.
2021-12-01 11:34:18 +04:00
Tommy Carlsson
9998c86c1f
Update AI_A2G_Dispatcher.lua
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Fix typos and incorrect references (leftovers) to A2A/CAP etc.
2021-11-30 19:37:26 +04:00
Applevangelist
d10adb5de8
Update AI_A2G_Dispatcher.lua
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Corrected Docu line 434
2021-01-16 14:50:36 +01:00
Frank
2658230331
Update and fixes
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AI_A2G_DISPATCHER
- Fixed report output.
ENUMS
- Added Morse code.
2020-05-17 00:28:12 +02:00
Frank
4b369fae95
A2G Dispatcher
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Fixes issue #1303
2020-04-08 11:54:09 +02:00
FlightControl
5cdaf53727
- Added a NoTrace option to the scheduler, so for those schedulers that have a schedule in microseconds, you may wanna use the function NoTrace(), to avoid spamming the dcs.log.
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- Started with the implementation of multiple languages of speech. Got now a Russian and English prototype working.
- Moved radio frequency settings to a squadron, so multiple squadrons can communicate in their own radio frequency.
2019-09-25 17:53:11 +03:00
FlightControl
c579aad606
API V2 of the A2A and A2G dispatchers. Now a more fine grained attack is possible. You can now tweak the altitude and speed when units engage the target. Especially useful for ground attacks when SEAD, CAS or BAI.You can model low altitude approaches. Added 2 new test missions under the IAD - A2G API v2. Please report any bugs.
2019-09-22 08:23:28 +02:00
FlightControl
b309c25619
Speech Engine Prototype
2019-09-15 18:02:45 +02:00
FlightControl
1fd9cbec1f
- Added A2G voice overs to some of the basic events during defender flight. More to come, like multiple languages, and also more voice overs concerning some of the more detailed events, like:
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- Damage
- Firing
- Enemy location
- Callsigns
- Numbers for distance and degrees.
2019-09-09 11:17:45 +02:00
FlightControl
1aedcf1ae4
Radio Queue
2019-09-09 08:19:48 +02:00
FlightControl
e0075cc9ac
- Added a new UTILS.kpairs iterator, which will base the iteration on a different key, which can be determined before the iteration starts. eg. the key should be a sort in ascending order on the distance of the information in the set, and it should return the distance + item in the set for each element in the set.
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- Resolved for TASK_CAPTURE_ZONES the whole logic of determining correctly the player and AI defense zones, as to be displayed in the information panel, this was a very difficult exercise for me.
2019-09-08 08:38:33 +02:00
FlightControl
c716ba16b3
- Bugfix when enemy plane has crashed, AttackerDetection is not existing anymore.
2019-08-24 22:28:44 +02:00
FlightControl
a216eb4e74
Defense test for TASK_CAPTURE_ZONE
2019-08-18 16:44:20 +02:00
FlightControl
94476e418e
Messaging and Tactical Menu
2019-08-17 10:25:26 +02:00
FlightControl
eebc5d90d1
- Fixed Messaging of A2G defenses to players within the same coalition. Now the callsign will be used to communicate, not the user id.
2019-08-11 10:06:16 +02:00
FlightControl
d3c76da7a2
Fixes issue with SetDetectionLimit
2019-08-11 08:32:34 +02:00
FlightControl
b1cee9969f
Fixes
2019-06-19 05:17:51 +03:00
FlightControl
d9d9235fba
Great new additions:
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- Defense tactics (SetDefenseApproach) now can be:
AI_A2G_DISPATCHER.DefenseApproach.Random -- random detected item
AI_A2G_DISPATCHER.DefenseApproach.Distance -- shortest distance between defense point and detected item.
2019-03-19 19:34:28 +01:00
FlightControl
70e7857b62
Implemented the linking of TASK_CAPTURE_DISPATCHER and AI_A2G_DISPATCHER.
2019-03-18 19:53:12 +01:00
FlightControl
02a486e457
In progress.
2019-03-18 18:04:08 +01:00
FlightControl
ece7fc3ea9
Threat level report for TASK_CAPTURE_ZONE
2019-03-17 08:20:42 +01:00
FlightControl
fb23ac1d55
Updates to make the tasking work correctly.
2019-03-16 09:51:09 +01:00
FlightControl
87a44f7f7f
Still need to fix that index issue.
2019-03-15 13:08:48 +01:00
FlightControl
afc918c5e5
Updates in defense system. Added SetSquadronEngageProbability method to decide per squadron what is the probability when it will engage.
2019-03-09 17:29:18 +01:00
FlightControl
10b96f6cce
Updates to decision engine of the AI_A2G_DISPATCHER
2019-03-09 10:09:03 +01:00
FlightControl
d72e89d52b
Fixes in AI_A2G_DISPATCHER
2019-03-09 06:32:11 +01:00
FlightControl
ef1a9330a4
Updates, many fixes. Now also the communication to the players is working.
2019-03-08 10:03:58 +01:00
FlightControl
eee1aca14f
Disabled SetSquadronVisible due to a bug fix that is required.
2019-03-07 14:02:49 +01:00
FlightControl
6fe8667885
Some important fixes that improves the routing of the engagements of aircraft. when ground forces move, the aircraft engaging will approach correctly.
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also added the squaddrons with resources in the tactical information panel.
and for patrols, now the amount of resources are correctly calculated.
2019-03-04 20:27:40 +01:00
FlightControl
6f13aa2c5b
These changes will blast the hell out of A2G... this is going to be great.
2019-03-03 19:46:51 +01:00
FlightControl
1ff41ec7ec
Improvements
2019-02-25 19:16:18 +01:00
FlightControl
d874456361
Optimized attack. Prevent airborne defenders to fly over enemy zones to target areas behind enemy lines! This is an important feature. I still need to optimize the attack for SEAD; so when SEAD is behind enemy lines and crossing an enemy area that is in line of the attack; the SEAD won't be engaged. Further optimization is required, but it works already quite well!
2019-02-23 14:57:06 +01:00
FlightControl
1364115b07
Updates in docs
2019-02-19 17:48:57 +01:00
FlightControl
f2b2b1974d
Improvements in the attack methods! This is going to be great!
2019-01-29 19:58:06 +01:00
FlightControl
5a5340431e
Improvements ...
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-- Implementation of queueing of aircraft launches.
-- Fixed the RTB bug resulting in "lost control".
-- Communication of AI to players (first version).
-- Aircraft engage distance calculation for each wave.
2019-01-20 17:03:18 +01:00
FlightControl
eea1d56468
Optimizations A2G
2019-01-09 21:29:45 +01:00
FlightControl
6edcc58b9a
updates
2019-01-09 07:36:36 +01:00
FlightControl
e91a744bd9
Fixed for A2G. Default parameters and proper amount of spawnings. Now also altitude is added for engage. And RTB has min and max speed set. Defaults of speed between 50% and 75% of maximum speed of group. And altitude defaults to 1000 and 1500 meters.
2018-12-19 07:24:01 +01:00
FlightControl
cfc9c655c5
Fixes for patrol.
2018-12-17 19:39:23 +01:00
FlightControl
810cebfe0a
Optimizations
2018-12-12 07:31:08 +01:00
FlightControl
d098930351
-- New SEAD, BAI and CAS files.
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-- Correct handling of task assignments.
-- Added Weapon stuff in DCS.lua.
-- Dispatcher optimizations.
2018-12-11 19:20:11 +01:00
FlightControl
921ec8732c
A lot of optimizations ...
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- Depart from runway now works again.
- Depart from hotspot works again.
- Depart from ramp works again.
- Implemented the limit, it works, but it is not waterproof (yet).
2018-11-20 20:00:38 +01:00
FlightControl
84e9d225e9
Fixing problem with squadron not found for CAS tasking.
2018-11-13 20:20:42 +01:00
FlightControl
1b691e5887
Documentation
2018-11-12 19:35:32 +01:00
FlightControl
ea3899f469
More documentation for A2G dispatcher.
2018-11-11 21:50:41 +01:00
FlightControl
252950af73
Fixed overhead (again), and optimized defense radius logic.
2018-11-11 08:43:20 +01:00
FlightControl
ed60c5dca4
Images
2018-11-11 07:25:47 +01:00
FlightControl
c4984a7576
Doc update
2018-11-11 07:22:22 +01:00
FlightControl
caa3bcb02b
Introduction documentation of A2G dispatching.
2018-11-10 16:30:00 +01:00
FlightControl
74123d8ff3
Fixed overhead bug in dispatchiing from ground.
2018-11-10 13:21:46 +01:00