- Fixed little bug in warehouse.
- Added home event function to cargo airplane. Planes are now going home after job is done.
- Added false option for :Destroy() to generate no event.
- Added false parameter to respawn function.
The units are then removed from each SET that is subscribed to a set of UNIT objects or GROUP objects! Also the DATABASE is correctly managing this new removal method.
This to prevent the DATABASE getting corrupted with dead units, which were removed with :Destroy(), but which weren't cleaned from the database.
Fixed near range issue for carriers. now the infantry disappearance range for boarding is calculated by the carrier bounding range, which is derived from the bounding rectangle on the Y-axis. The near range parameter can still be provided and will be interpreted as the loading range for static cargo objects!
- AI Cargo Dispatcher works with cargo bay limits for carrier. (i still need to add options to set the parameters for this).
- Carriers load now multiple cargo.
- Added weight and volume attached to cargo objects for units. I reworked the respawning of cargo units, so that these volumes and weights are collected from the unit Descriptor properties!
- There are still bugs, which I need to resolve, but it is going in the right direction.
ARTY
* Groups can now be transported as cargo via ARTY:NewFromCargoGroup() function.
* If immobile units are defined as cargo, targets out of range are not deleted from the queue.
AI_CARGO_APC
* Adjusted function documentation.
AI_CARGO_DISPATCHER
* Adjusted function documentation.
AI_CARGO_HELICOPTER
* Adjusted function documentation.
CARGOG_ROUP
* Ajusted function documentation.
MESSAGE
* Adjusted function documentation.
* Added missing Settings parameter to some functions.
DCS
* Improved documentation.
MISSION:
* Adusted function documentatoin.