219 Commits

Author SHA1 Message Date
FlightControl_Master
727d64927b First working prototype of AI_CARGO_TROOPS. 2018-03-27 12:07:16 +02:00
FlightControl_Master
e7518d69e6 Cargo Troops 2018-03-26 07:39:55 +02:00
FlightControl_Master
7963f04bdc progress 2018-03-24 08:01:49 +01:00
FlightControl_Master
de5a283e50 - Hotfix-Ground units should not be given a default speed of 999 km/h in COORDINATE:WaypointGround() #831 2018-03-20 11:58:26 +01:00
FlightControl_Master
706aea01ca Cleanup of documentation of AI 2018-03-20 10:34:53 +01:00
FlightControl_Master
7c2c6daf3e Tracify comments 2018-03-18 11:17:37 +01:00
FlightControl_Master
d11de24866 Fixing wrong conversion for mmHg and inHg + accurancy of numbers set to recommendations. 2018-03-06 15:16:43 +01:00
FlightControl_Master
5e5dab99eb Merge branch 'FC/Feature-QFE_(Issue_814)' 2018-03-04 13:16:08 +01:00
FlightControl_Master
9f17382145 Reworked heavily the generation of reports and text on map coordinates. 2018-03-04 13:15:20 +01:00
FlightControl_Master
fed937c7b7 Fixed issue #807 2018-03-03 06:58:04 +01:00
funkyfranky
f2774dbf71 Added DCS atmosphere API functions.
COORDINATE:GetTemperature(height) returns the temperature (optionally as a function of height ASL).
COORDINATE:GetPressure(height) returns the pressure (optionally as a function of height ASL).
COORDINATE:GetWind(height) returns the wind direction and strength (optionally as a function of height ASL).
UTILS.BeaufortScale(speed) returns the Beaufort number and wind description as a function of wind speed.
2018-02-12 22:50:23 +01:00
funkyfranky
f69f666deb Added new ways to find routes using roads.
COORDINATE class: added two new functions to find the nearest road and coordinates to a destination using roads.

CONTROLLABLE class: added new function to route a controllable using roads.
2018-02-11 16:40:03 +01:00
funkyfranky
5134de9f28 Markers and RAT v2.1
Added additional arguments for markers as introduced in DCS 2.5.
RAT improvements:
- Added onboard num via input.
- Added description of WPs.
- Fixed markers.
2018-02-08 20:26:04 +01:00
FlightControl_Master
f82d07ebc0 Extended the Waypoint functions of COORDINATE with new methods for Air operations:
* function COORDINATE:WaypointAirTurningPoint( AltType, Speed )
  * function COORDINATE:WaypointAirFlyOverPoint( AltType, Speed )
  * function COORDINATE:WaypointAirTakeOffParkingHot( AltType, Speed )
  * function COORDINATE:WaypointAirTakeOffParking( AltType, Speed )
  * function COORDINATE:WaypointAirTakeOffRunway( AltType, Speed )
  * function COORDINATE:WaypointAirLanding( Speed )
2017-11-02 08:19:46 +01:00
FlightControl_Master
84ddb3e380 Progress 2017-10-05 19:08:33 +02:00
FlightControl_Master
e1f4bdc24b Improvements on Patrol 2017-09-25 12:55:12 +02:00
FlightControl_Master
56813a800c Fixed the impossible bearing calculation problem
* Bearing is only known of a SET_UNIT, if all units of the set are
heading +/- 5 degrees in the same direction.
2017-09-15 19:38:19 +02:00
FlightControl_Master
df7ffc2a3f Fixed detailed report following settings of player
* Detailed task report now follows coordinate format settings of player.
2017-09-15 17:01:15 +02:00
FlightControl_Master
bae6219b7a Fix crash with markings
* Fixed a crash with markings
* Optimized the detailed report of a task
2017-09-15 13:42:08 +02:00
FlightControl_Master
adb4befcdf Updates 2017-09-13 07:07:07 +02:00
FlightControl_Master
6d1385a031 Implemented Message Types
* Added Message Type Methods
* SETTINGS menu has been added with Message Type display times
* Modifed the FSM action classes to use the new Message Type methods.
2017-09-12 11:41:52 +02:00
FlightControl_Master
560f551ed7 Progress 2017-09-11 14:54:08 +02:00
FlightControl_Master
51e50bee71 Added methods to COORDINATE to place marks on the map
* Added new methods to COORDINATE allowing to place marks for players on
the map. Now marks can be placed on the map using :AddToAll(),
:MarkToCoalition(), :MarkToCoalitionRed(), :MarkToCoalitionBlue(),
:MarkToGroup() and marks can be removed using :RemoveMark()
2017-09-11 06:51:14 +02:00
FlightControl_Master
4dc468e902 In progress
* Markers
* BR menu on designate always in A2G
2017-09-08 20:12:15 +02:00
FlightControl_Master
d26a938ba4 Fixed detection reports
* Detection reports of DETECTION classes now are returned as a REPORT
object. So they can be streamed with various delimiters \n or , or
other...
* If a coordinate needs to be represented by BR or BRAA, then a "source"
controllable is required, which is usually the player aircraft. If not
given, the coordinate will be returned in MGRS mode!!!
2017-08-29 22:20:38 +02:00
FlightControl_Master
02ff2e8efa Revised settings system based on feedback from @thebgpikester and @Ramsay58
Now the LL menu is replaced by 2 menus:

- Lon/Lat Degree Min Sec (LL DMS)
- Lon/Lat Degree Dec Min (LL DDM)

LL Accuracy menu options are only available when LL DDM. As agreed, for
DMS there won't be any accuracy. Optimized the menu settings logic.

Default menu setting is BR for A2G and BRAA for A2A.
2017-08-27 17:51:28 +02:00
FlightControl_Master
49bf6010f8 Designate optimization 2017-08-11 05:22:46 +02:00
FlightControl_Master
e16e5d9a81 Fixes 2017-08-08 21:37:12 +02:00
FlightControl_Master
386777930e Updates of tasking 2017-08-08 15:54:44 +02:00
FlightControl
6f581cadf1 Fixes issue where A2G cannot be selected for A2G tasks with an airplane.
Added the IsInstanceOf check in COORDINATE:ToString method. If Task is
given, (the Task), then it is checked which parent task it was from. If
A2A, the mode will be A2A, if A2G or CARGO, the mode will be A2G. If
Task was not given, then the unit type will decide upon the A2A or A2G
mode.
2017-07-13 21:35:48 +02:00
FlightControl
f8cca7d510 Added for A2A in SETTINGS LL and MGRS! 2017-07-12 22:34:52 +02:00
FlightControl
ccfcca8f9a Tweaks for the settings system
- Player settings are located at the group level. Only the first player
that joins the group will be able to configure the settings.
- Default system settings are located at the group of the commend
center. Thus, the COMMANDCENTER class will contain the default system
settings menu. You need to join the command center unit (ALT-J) as a
game master to be able to configure these settings.
2017-07-04 10:55:45 +02:00
FlightControl
133910ac3b New revised CLEANUP class 2017-06-30 10:27:44 +02:00
FlightControl
d23cf6028b Updates 2017-06-21 11:48:19 +02:00
FlightControl
17838d7099 Progress 2017-06-01 13:18:50 +02:00
FlightControl
9984055f7d Documentation 2017-05-29 18:02:57 +02:00
FlightControl
f8ab65ce0e Reference points implemented 2017-05-28 18:24:44 +02:00
FlightControl
a1a8f90cc5 Removed some old code 2017-05-26 08:35:49 +02:00
FlightControl
bcae1bbd89 Fixed some stuff 2017-05-25 07:44:27 +02:00
FlightControl
599f31dfae Final tests done, publishing 2017-05-22 12:17:18 +02:00
FlightControl
8ab12e5e9a Progress 2017-05-22 10:59:19 +02:00
FlightControl
314032ba3d Progress 2017-05-22 09:54:07 +02:00
FlightControl
2b0fcd3426 Progress 2017-05-20 22:04:44 +02:00
FlightControl
ece08e5e37 Got something working with these coordinates 2017-05-20 16:32:56 +02:00
FlightControl
96fdf72400 Progress implementing teh SETTINGS class and coordinates per Controllable of the player 2017-05-20 13:32:21 +02:00
FlightControl
13449cc9ee Progress designing system settings 2017-05-20 08:48:57 +02:00
FlightControl
312007b51c Progress 2017-05-18 20:53:15 +02:00
FlightControl
3106f62709 Progress 2017-05-18 16:26:31 +02:00
FlightControl
664ce52ff0 R.2.1 update 2017-04-25 21:44:34 +02:00
FlightControl
8d6b1940bb Play time
-- Improved menu system. Much shorter Detection menus now.
-- Improved Detection IDs. Each detection item has now an ID.
-- Added coordinate system.
-- Added menu system to manage coordinates. A system settings menu has
been added.
-- Coordinates can now be switched between LL Degrees, LL Decimal and
MGRS
-- COORDINATE class added.
2017-04-25 10:17:10 +02:00