Commit Graph

146 Commits

Author SHA1 Message Date
FlightControl
6b920ea3f4 Mission Progress Report added
This reports lists for the tasks in the mission which players have made
progress for that task.
2017-06-25 07:28:55 +02:00
FlightControl
aed71ca9e2 Task Progress Accounting
Record achievement history for players executing a task. Only show
progress when there is progress to report. Only score progress when
there is progress for a player, not for other groups.
2017-06-24 15:05:33 +02:00
FlightControl
50094fde6c Additional scores definitions 2017-06-24 11:35:20 +02:00
FlightControl
f0c20be967 Improved Task Goal monitoring 2017-06-23 21:54:59 +02:00
FlightControl
9984055f7d Documentation 2017-05-29 18:02:57 +02:00
FlightControl
8157d7a8d0 Player reports 2017-05-27 09:57:38 +02:00
FlightControl
b6ecd52444 Mission goals 2017-05-26 09:43:49 +02:00
FlightControl
96f7a79f3a Working INTERCEPT! 2017-05-23 11:50:28 +02:00
FlightControl
599f31dfae Final tests done, publishing 2017-05-22 12:17:18 +02:00
FlightControl
13449cc9ee Progress designing system settings 2017-05-20 08:48:57 +02:00
FlightControl
312007b51c Progress 2017-05-18 20:53:15 +02:00
FlightControl
3106f62709 Progress 2017-05-18 16:26:31 +02:00
FlightControl
091373f98f Fixes #528 - DETECTION_UNITS uses a string as the index 2017-05-18 14:10:20 +02:00
FlightControl
71c59aec74 Mission complete disabled when a task is finished
The concept was completely wrong. A mission will require separate logic
or triggers to register goal completion. I will need to do a training
video on that one.
2017-05-16 16:58:40 +02:00
FlightControl
7df1963de4 Updated the mission menu generation and task menu maintenance
-- Added Mission Briefing menu showing the Mission Briefing.
-- Mission menus are generated once for the groups when they belong to
the SetGroup.
2017-05-14 08:33:28 +02:00
FlightControl
299fef16c1 Fixes for tasking 2017-05-09 14:16:22 +02:00
FlightControl
2fadd949a6 Fixes 2017-05-07 15:37:27 +02:00
FlightControl
c9121ed672 Menu fixes and Report Fixes
-- Added player count to plannes task menus
-- Detailed task report only shows the players in the task.
-- Added method GetPlayerNames for a Task
-- Added method GetPlayerCount for a Task
-- Started with a threat level implementation on the menus, but there is
a problem with the refresh...
2017-05-05 19:50:28 +02:00
FlightControl
cb7ba702ff Correct handling of crashing player
when assigned to a task
2017-05-05 15:50:21 +02:00
FlightControl
9a54462164 Fixed problem upon mission success. 2017-05-05 14:37:55 +02:00
FlightControl
6f9bfc4211 Abort logic improvements 2017-05-05 12:40:16 +02:00
FlightControl
0b87b265c7 Fixing abort 2017-05-05 12:05:46 +02:00
FlightControl
1c4002fb37 Fixes abort 2017-05-05 11:50:24 +02:00
FlightControl
82477c93d2 Fixed abort logic and trace overhead on menus 2017-05-05 11:45:17 +02:00
FlightControl
02e2f21ec6 test good abort
when more than one player is still assigned to the task, the task should
not abort, only the player...
2017-05-05 10:57:29 +02:00
FlightControl
99cbe0c8bb Heavy rework of the menus and now it is much better 2017-05-05 10:50:12 +02:00
FlightControl
7a84b6cc35 Improvements on task assignment logic 2017-05-05 09:34:51 +02:00
FlightControl
e3a0a67fa5 Update Task Abort process 2017-05-04 15:53:25 +02:00
FlightControl
5bb91646d7 Updates 2017-05-04 14:23:10 +02:00
FlightControl
858670ab80 Improvements 2017-04-26 22:34:17 +02:00
FlightControl
755343d02e Fixeds for tasking
- Fixed the hanging report (I think)
- Fixed the routing messages appearing every time again
- Fixed the Task menu
2017-04-26 11:33:48 +02:00
FlightControl
664ce52ff0 R.2.1 update 2017-04-25 21:44:34 +02:00
FlightControl
1219ee9445 Fixes Task Status Report 2017-04-25 21:28:32 +02:00
FlightControl
2066becb17 Fix for craigowen and fixing issue #424 2017-04-25 21:13:29 +02:00
FlightControl
0456deddd7 Publishing new Menu driven reporting structure for TASKING
-- Each group can now select from a menu to report a task overview or
only the task with a specific state...
-- Dactivate the flashing of the available tasks. A small message is
displayed now.
2017-04-25 12:56:02 +02:00
FlightControl
59d9eb127d Progress 2017-04-15 12:13:34 +02:00
FlightControl
ff64255ea7 CARGO_GROUP working!!! 2017-04-14 05:43:09 +02:00
FlightControl
0c7622969d Fixes in documentation 2017-03-31 14:31:00 +02:00
FlightControl
32c5227d71 Updated stuff in tasking
-- SET improved
-- Resolved bug with destroy scoring not granted.
-- Implemented LL for all detection reports
-- Testing
-- Added test mission TAD-220 for DETECTION_TYPES testing.
2017-03-20 12:53:36 +01:00
FlightControl
2e894df4c2 Updated the DETECTION_MANAGER
-- Added a scoring tailoring possibility for TASK_DISPATCHER class
tasks.
-- DETECTION_MANAGER has become an FSM
-- TASK_A2G_DISPATCHER has become an FSM. It implements an Assign Event,
that can be handled. In the Assign event handler, you can specify
scoring schemes etc.
2017-03-19 07:59:47 +01:00
FlightControl
4e59f1a674 Final commit ... 2017-03-17 21:49:06 +01:00
FlightControl
83ed29a90a OK. Menu is working again ... 2017-03-17 11:29:23 +01:00
FlightControl
af55214c52 Menu optimization 2017-03-17 06:57:32 +01:00
FlightControl
d77405bf9b nillification of the unit processes for tasks is fixed. 2017-03-15 09:35:41 +01:00
FlightControl
fe79821474 Fixing SCHEDULER - TO BE FURTHER STUDIES AND FIXED
TASK object should dissapear after nillified.
They are hooked to the SCHEDULER... SCHEDULEs should dissapear, but they
don't....

To be further studied.
2017-03-14 03:36:12 +01:00
FlightControl
d70d13449d Regression Testing 2017-03-10 22:40:16 +01:00
FlightControl
cfc4dd8846 Progress 2017-03-10 14:09:15 +01:00
FlightControl
b46d61d865 Got Task_SEAD template working with all the variations and complexity! 2017-03-04 08:51:31 +01:00
FlightControl
846edca815 Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts:
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
#	Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 -
Spawn Demo.miz
#	Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple
Spawning/SPA-011 - Ground Ops - Simple Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple
Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled
Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled
Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz
#	Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize
Route/SPA-015 - Ground Ops - Randomize Route.miz
#	Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize
Zones/SPA-016 - Ground Ops - Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI
inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while
spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize
Templates/SPA-018 - Ground Ops - Randomize Templates.miz
#	Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive
Units/SPA-100 - CleanUp Inactive Units.miz
#	Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 -
Limit Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit.miz
#	Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled
Spawning/SPA-130 - Uncontrolled Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit
Types/SPA-200 - Randomize Unit Types.miz
#	Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 -
Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static
position/SPA-310 - Spawn at Static position.miz
#	Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit
position/SPA-320 - Spawn at Unit position.miz
#	Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2
position/SPA-330 - Spawn at Vec2 position.miz
#	Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3
position/SPA-340 - Spawn at Vec3 position.miz
#	Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
#	docs/Documentation/Zone.html
2017-03-03 09:51:17 +01:00
Kalbuth
f945018dfe Added TimeOut functionality for TASK
SetTimeOut( Timer ) method added, to have TASK go into Cancelled state is staying in Planned state for more than Timer seconds.
2017-03-02 13:21:30 +01:00