-- You can now deploy cargo anywhere in the battlefield.
-- The menu generation is improved.
---- No more first remove menu and then build, but "refresh"...
Fixed boarding process when a carrier would ascend while boarding, the
boarding process would be cancelled by the cargo. the carrier is
notified of that event. When the carrier lands again, he can again board
the cargo using the cargo menu options.
-- Added player count to plannes task menus
-- Detailed task report only shows the players in the task.
-- Added method GetPlayerNames for a Task
-- Added method GetPlayerCount for a Task
-- Started with a threat level implementation on the menus, but there is
a problem with the refresh...
-- Each group can now select from a menu to report a task overview or
only the task with a specific state...
-- Dactivate the flashing of the available tasks. A small message is
displayed now.
When unboarding, the cargo would it the client helicopter on the path,
this is fixed by positioning the cargo at the direction of the target
unboarding point. No helicopter anymore in between.
-- Created SET_CARGO
-- DATABASE handles CARGO
-- Event handles CARGO
-- Event triggers CARGO events
-- Menu system to pickup and deploy cargo
-- Menu system to board and unboard cargo
-- SET improved
-- Resolved bug with destroy scoring not granted.
-- Implemented LL for all detection reports
-- Testing
-- Added test mission TAD-220 for DETECTION_TYPES testing.
-- Added a scoring tailoring possibility for TASK_DISPATCHER class
tasks.
-- DETECTION_MANAGER has become an FSM
-- TASK_A2G_DISPATCHER has become an FSM. It implements an Assign Event,
that can be handled. In the Assign event handler, you can specify
scoring schemes etc.