29 Commits

Author SHA1 Message Date
FlightControl_Master
d9d53db53f Documentation improvements. 2018-06-02 18:23:06 +02:00
FlightControl_Master
073bfbf9c9 Documentation Improvements 2018-05-27 08:57:44 +02:00
FlightControl_Master
e78cd56752 Core modules 2018-05-21 22:51:43 +02:00
FlightControl_Master
3135639557 Fixed problem with SchedulerObject in BASE. This caused conflicts in SPAWN and SCHEDULER. 2017-12-09 13:28:08 +01:00
FlightControl_Master
ce449c37b1 Reworked the sanitization of debug
Fixed an issue in Designate for the messages.
2017-11-30 10:30:42 +01:00
FlightControl_Master
3742f2937c Fix in scheduler 2017-08-12 16:12:07 +02:00
FlightControl_Master
49bf6010f8 Designate optimization 2017-08-11 05:22:46 +02:00
FlightControl_Master
2aecf45316 Many Fixes 2017-08-08 09:42:42 +02:00
FlightControl_Master
63866e4aa9 Updates of tracing 2017-08-06 17:37:36 +02:00
FlightControl_Master
2611ba0fe8 Fix the schedule dispatcher
-- Implemented a working Stop time.
2017-08-02 21:18:16 +02:00
FlightControl_Master
4b60f776ce Apply randomization at start for schedules.
Apply randomization at start for schedules.
2017-08-02 12:41:35 +02:00
FlightControl_Master
9054a493f9 Updated defects in dispatcher 2017-08-01 17:35:53 +02:00
FlightControl
e17de754a3 Progress 2017-06-08 15:44:35 +02:00
FlightControl
0af5e1428b Progress 2017-05-30 19:38:56 +02:00
FlightControl
9984055f7d Documentation 2017-05-29 18:02:57 +02:00
FlightControl
755343d02e Fixeds for tasking
- Fixed the hanging report (I think)
- Fixed the routing messages appearing every time again
- Fixed the Task menu
2017-04-26 11:33:48 +02:00
FlightControl
fe79821474 Fixing SCHEDULER - TO BE FURTHER STUDIES AND FIXED
TASK object should dissapear after nillified.
They are hooked to the SCHEDULER... SCHEDULEs should dissapear, but they
don't....

To be further studied.
2017-03-14 03:36:12 +01:00
FlightControl
846edca815 Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts:
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
#	Moose Test Missions/SPA - Spawning/SPA-010 - Spawn Demo/SPA-010 -
Spawn Demo.miz
#	Moose Test Missions/SPA - Spawning/SPA-011 - Ground Ops - Simple
Spawning/SPA-011 - Ground Ops - Simple Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-012 - Ground Ops - Multiple
Spawns/SPA-012 - Ground Ops - Multiple Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-013 - Ground Ops - Scheduled
Spawns/SPA-013 - Ground Ops - Scheduled Spawns.miz
#	Moose Test Missions/SPA - Spawning/SPA-014 - Ground Ops - Scheduled
Spawns Limited/SPA-014 - Ground Ops - Scheduled Spawns Limited.miz
#	Moose Test Missions/SPA - Spawning/SPA-015 - Ground Ops - Randomize
Route/SPA-015 - Ground Ops - Randomize Route.miz
#	Moose Test Missions/SPA - Spawning/SPA-016 - Ground Ops - Randomize
Zones/SPA-016 - Ground Ops - Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-017 - Ground Ops - Set AI
inactive while spawning/SPA-017 - Ground Ops - Set AI inactive while
spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-018 - Ground Ops - Randomize
Templates/SPA-018 - Ground Ops - Randomize Templates.miz
#	Moose Test Missions/SPA - Spawning/SPA-100 - CleanUp Inactive
Units/SPA-100 - CleanUp Inactive Units.miz
#	Moose Test Missions/SPA - Spawning/SPA-110 - Limit Spawning/SPA-110 -
Limit Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit/SPA-121 - Air Ops - Scheduled
Spawns with Repeat on Landing with Limit.miz
#	Moose Test Missions/SPA - Spawning/SPA-130 - Uncontrolled
Spawning/SPA-130 - Uncontrolled Spawning.miz
#	Moose Test Missions/SPA - Spawning/SPA-200 - Randomize Unit
Types/SPA-200 - Randomize Unit Types.miz
#	Moose Test Missions/SPA - Spawning/SPA-220 - Randomize Zones/SPA-220 -
Randomize Zones.miz
#	Moose Test Missions/SPA - Spawning/SPA-310 - Spawn at Static
position/SPA-310 - Spawn at Static position.miz
#	Moose Test Missions/SPA - Spawning/SPA-320 - Spawn at Unit
position/SPA-320 - Spawn at Unit position.miz
#	Moose Test Missions/SPA - Spawning/SPA-330 - Spawn at Vec2
position/SPA-330 - Spawn at Vec2 position.miz
#	Moose Test Missions/SPA - Spawning/SPA-340 - Spawn at Vec3
position/SPA-340 - Spawn at Vec3 position.miz
#	Moose Test Missions/ZON - Zones/ZON-100 - Normal Zone/ZON-100 - Normal
Zone.miz
#	docs/Documentation/Zone.html
2017-03-03 09:51:17 +01:00
FlightControl
c476c7df27 Fix of scheduler.
When trace is off, the scheduler removed the link to placed schedules.
This was wrong due to a wrong weak table. Corrected.
2017-03-02 23:33:54 +01:00
FlightControl
62b668029b Updates 2017-02-14 08:49:59 +01:00
FlightControl
a47195198e Fixes and framework stabilization 2017-02-08 22:40:26 +01:00
FlightControl
52f4051901 Various Fixes
-- Documentation fixes with links not working.
-- MENU_CLIENT_COMMAND had a small glitch, fixed that one too.
-- Implemented new Event Dispatcher.
--
2017-02-04 15:16:32 +01:00
FlightControl
6d5655e56a Progress on AI_CAS_ZONE and AI_PATROL_ZONE rework. 2017-01-15 11:11:58 +01:00
FlightControl
6716f2907b Fixed AI_BALANCER problem with AI not patrolling...
-- Need to redo a video, because I gave the wrong example ...
2017-01-12 12:19:23 +01:00
FlightControl
1f90c0c766 Fixed respawn bug in AI_BALANCER + Scheduler bug
AI_BALANCER respawns back the AI. Bug was in the FSM. In a transition,
when states are the same, the events SHOULD execute.
Added spawn delay interval option API SetSpawnInterval().
Bug that prevented AI_BALANCER to start if multiple AI_BALANCERs is also
fixed.
Fixed bug in scheduler dispatcher. Multiple schedules for the same
scheduler work now too!
2017-01-08 03:53:05 +01:00
FlightControl
196f85f07b AI_BALANCER fixes and other stuff 2017-01-07 16:44:41 +01:00
FlightControl
d62acf421e Progress 2016-12-15 14:51:08 +01:00
FlightControl
365034ad69 Finalized the SCHEDULER and SCHEDULERDISPATCHER
- Done, time to remerge the work.
2016-12-14 11:10:00 +01:00
FlightControl
761053c95e Progress 2016-12-14 06:58:24 +01:00