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56 Commits
2.7.6 ... 2.7.7

Author SHA1 Message Date
Applevangelist
8b9143d3f1 CTLD - added option to force opening of doors 2021-10-12 08:32:34 +02:00
Applevangelist
0388d47f23 CSAR - Added country options for spawned pilots 2021-10-12 08:31:55 +02:00
Applevangelist
de9b173d9b UTILS - added door check for Hercules 2021-10-07 18:14:29 +02:00
Applevangelist
2cecc526fb ZONE_CAPTURE_COALITION - fixed an issue when monitoring hits and SCENERY was delivered as hit UNIT 2021-10-05 19:10:21 +02:00
Applevangelist
968d178317 Update README.md 2021-10-02 10:18:13 +02:00
Applevangelist
3c477b872a CSAR - hovering rescued parameters added 2021-10-01 14:54:31 +02:00
Applevangelist
77e6088114 UTILS - corrected open door check MI-8 2021-10-01 14:54:16 +02:00
Applevangelist
edd6594953 CTLD: added user-friendly function to inject static cargos: CTLD:InjectStaticFromTemplate(Zone, Template, Mass) 2021-10-01 10:43:17 +02:00
Applevangelist
f8c05c99d0 RADIO - delete frequency check 2021-09-30 08:07:34 +02:00
Applevangelist
50f6d98b49 push for a new build 2021-09-29 09:25:26 +02:00
Frank
147eeb05f6 Merge pull request #1607 from FlightControl-Master/FF/MasterDevel
DATABASE
2021-09-29 09:22:41 +02:00
Frank
d8cb15a577 Update Airbase.lua 2021-09-29 09:01:47 +02:00
Frank
0daac876ea Update Airbase.lua
- Register oil rigs and gas platforms as helipads. DCS bug registers them as ship (Airbase.Category.SHIP instead of Airbase.Category.HELIPAD).
2021-09-29 09:00:53 +02:00
Frank
1832125022 Globals
- Moved _DATABASE:_RegisterAirbases() to Globals.lua
2021-09-29 08:58:46 +02:00
Applevangelist
c311c40b72 GROUP:GetAmmunition() - fix to also return bomb count (#1606)
GROUP:GetAmmunition() - fix to also return bomb count
2021-09-28 16:53:53 +02:00
Applevangelist
db516a2077 Fix "local" error 2021-09-27 15:48:45 +02:00
Applevangelist
ff8766669c Small fix for Airbase Parking Spot Finder 2021-09-26 09:51:14 +02:00
Applevangelist
06dc9a732e bugfix 2021-09-24 18:37:13 +02:00
Applevangelist
50c74d0852 Added option for slingload: enableslingload 2021-09-24 11:08:23 +02:00
Applevangelist
1c97eb6f3c SPAWNSTATIC - bugfix on canCargo, mass could be set but not transported into the template spawn 2021-09-24 11:04:54 +02:00
Applevangelist
69449430d1 CTLD - Added Statics as cargo (#1600)
CTLD - Added Statics as cargo, and the ability to load and save them (alongside your dropped buildable crates).
2021-09-22 15:54:37 +02:00
Applevangelist
663cd34aa3 CTLD - fix when using SAVE or LOAD w/o filename and path 2021-09-21 07:48:09 +02:00
Applevangelist
cfed6f5153 SET - Added SET_CLIENT:CountAlive() 2021-09-21 07:47:43 +02:00
Applevangelist
2b22d5288c CTLD - added persistence 2021-09-20 14:27:45 +02:00
Applevangelist
a64424ecc8 Positionable - Add IsSubmarine, Passenger seats for VAB Mephisto 2021-09-20 14:27:22 +02:00
Applevangelist
fd1b2ecb86 ZONE - Docu bug fix 2021-09-20 14:26:42 +02:00
Applevangelist
6cae3e62cf CTLD - small bug fix on stock removal 2021-09-12 17:37:32 +02:00
Applevangelist
05ce7e4513 CTLD - added alternative crate spawn by @mousepilot. Add menu item to list stock.Injected troops will not lead to cargo type duplication. 2021-09-11 15:20:20 +02:00
Applevangelist
136bd19f19 Bug fixing 2021-09-11 10:03:49 +02:00
Applevangelist
8873504daf CTLD: Align to Dev changes 2021-09-07 19:52:14 +02:00
Applevangelist
a844a5d697 CSAR: Align to Dev changes 2021-09-07 19:52:13 +02:00
Applevangelist
a49f4eaa21 Merge pull request #1597 from Penecruz/Airboss-V/Stol
Airboss v/stol
2021-09-06 07:12:20 +02:00
Penecruz
e6e2651f8c Bug fix to AV-8B grading WIP 2021-09-06 11:08:29 +10:00
Penecruz
b93ba13644 bug fix to V/Stol groove. 2021-09-06 08:20:37 +10:00
Frank
e4a51951b0 Merge pull request #1596 from Penecruz/Airboss-V/Stol
Airboss v/stol
2021-09-04 15:20:03 +02:00
Penecruz
ad56e39942 Docs AV-8B clarifications 2021-09-04 13:40:10 +10:00
Penecruz
ea09dc5a6e Vstol groove timing 2021-09-04 11:25:44 +10:00
Penecruz
8ecfd913a3 Av-8B specific deviation counts adj. 2021-09-04 11:25:25 +10:00
Penecruz
53367c786e AV-8B LIG and Unicorn fix 2021-09-04 11:24:47 +10:00
Applevangelist
db5797bb4e Bug fixing 2021-09-02 18:48:40 +02:00
Applevangelist
5e8fe97752 CTLD Added method to inject troops into the field. 2021-09-01 13:34:13 +02:00
Applevangelist
393fa0bfbb MANTIS - Changes from the dev branch merged 2021-08-28 14:01:37 +02:00
Applevangelist
4f51884b9d SEAD - make padding a variable (radar switch-back-on time) 2021-08-28 14:01:37 +02:00
Frank
4c5c320073 Merge pull request #1594 from Penecruz/Pene-LHA-and-LHD-edits
Pene lha and lhd edits
2021-08-28 10:52:12 +02:00
Penecruz
9098590568 Sound Pack Gabriella add 2021-08-28 14:51:30 +10:00
Penecruz
555bb7e68b Update instructions for AV-8B Harrier 2021-08-28 14:27:32 +10:00
Penecruz
c0a18957f0 AoA for harrier and JC Spot 5 timings 2021-08-28 13:31:16 +10:00
Penecruz
2cf939560e Allow for JC Spot 5 Voice over 2021-08-28 11:02:05 +10:00
Penecruz
9d3a7aae78 Add Landing Spot 5 to JC 2021-08-28 10:26:49 +10:00
Applevangelist
f6ed592f92 CSAR - remove noise 2021-08-27 18:47:13 +02:00
Applevangelist
c98757d13c CTLD - added ENGINEERING 2021-08-27 18:46:59 +02:00
Applevangelist
17378f509e SEAD - Code cleanup and enabled delayed switch off 2021-08-27 18:46:45 +02:00
Applevangelist
7f18ea0e7a UNIT/GROUP - added function to get the skill of a unit. SEAD - added functionality to calculate time-2-impact of HARMS and adjust behaviour accordingly 2021-08-27 14:56:16 +02:00
Frank
5172619cb1 Merge pull request #1593 from Penecruz/Pene-LHA-and-LHD-edits
Pene-LHA-LHD-additions
2021-08-26 08:22:11 +02:00
Penecruz
3962529698 Update Airboss.lua 2021-08-26 09:33:40 +10:00
Penecruz
6481d5d41e Update Airboss.lua 2021-08-25 17:59:33 +10:00
21 changed files with 2687 additions and 717 deletions

View File

@@ -136,7 +136,7 @@ function DATABASE:New()
self:_RegisterGroupsAndUnits()
self:_RegisterClients()
self:_RegisterStatics()
self:_RegisterAirbases()
--self:_RegisterAirbases()
--self:_RegisterPlayers()
self.UNITS_Position = 0

View File

@@ -3998,7 +3998,25 @@ do -- SET_CLIENT
return self
end
--- Iterate the SET_CLIENT and count alive units.
-- @param #SET_CLIENT self
-- @return #number count
function SET_CLIENT:CountAlive()
local Set = self:GetSet()
local CountU = 0
for UnitID, UnitData in pairs(Set) do -- For each GROUP in SET_GROUP
if UnitData and UnitData:IsAlive() then
CountU = CountU + 1
end
end
return CountU
end
---
-- @param #SET_CLIENT self
-- @param Wrapper.Client#CLIENT MClient
@@ -4746,7 +4764,7 @@ do -- SET_AIRBASE
local airbaseName, airbase=self:FindInDatabase(EventData)
if airbase and airbase:IsShip() or airbase:IsHelipad() then
if airbase and (airbase:IsShip() or airbase:IsHelipad()) then
self:RemoveAirbasesByName(airbaseName)
end

View File

@@ -138,24 +138,24 @@ SPAWNSTATIC = {
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
if TemplateStatic then
self.SpawnTemplatePrefix = SpawnTemplateName
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
self.CountryID = SpawnCountryID or CountryID
self.CategoryID = CategoryID
self.CoalitionID = CoalitionID
self.SpawnIndex = 0
else
error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. tostring(SpawnTemplateName) .. "'" )
end
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
if TemplateStatic then
self.SpawnTemplatePrefix = SpawnTemplateName
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
self.CountryID = SpawnCountryID or CountryID
self.CategoryID = CategoryID
self.CoalitionID = CoalitionID
self.SpawnIndex = 0
else
error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. tostring(SpawnTemplateName) .. "'" )
end
self:SetEventPriority( 5 )
return self
return self
end
--- Creates the main object to spawn a @{Static} given a template table.
@@ -422,7 +422,11 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
end
if self.InitCargo~=nil then
Template.isCargo=self.InitCargo
Template.canCargo=self.InitCargo
end
if self.InitCargoMass~=nil then
Template.mass=self.InitCargoMass
end
if self.InitLinkUnit then

View File

@@ -183,12 +183,12 @@ function ZONE_BASE:IsCoordinateInZone( Coordinate )
return InZone
end
--- Returns if a PointVec2 is within the zone.
--- Returns if a PointVec2 is within the zone. (Name is misleading, actually takes a #COORDINATE)
-- @param #ZONE_BASE self
-- @param Core.Point#POINT_VEC2 PointVec2 The PointVec2 to test.
-- @param Core.Point#COORDINATE PointVec2 The coordinate to test.
-- @return #boolean true if the PointVec2 is within the zone.
function ZONE_BASE:IsPointVec2InZone( PointVec2 )
local InZone = self:IsVec2InZone( PointVec2:GetVec2() )
function ZONE_BASE:IsPointVec2InZone( Coordinate )
local InZone = self:IsVec2InZone( Coordinate:GetVec2() )
return InZone
end
@@ -498,8 +498,8 @@ end
--
-- @field #ZONE_RADIUS
ZONE_RADIUS = {
ClassName="ZONE_RADIUS",
}
ClassName="ZONE_RADIUS",
}
--- Constructor of @{#ZONE_RADIUS}, taking the zone name, the zone location and a radius.
-- @param #ZONE_RADIUS self
@@ -510,15 +510,15 @@ ZONE_RADIUS = {
function ZONE_RADIUS:New( ZoneName, Vec2, Radius )
-- Inherit ZONE_BASE.
local self = BASE:Inherit( self, ZONE_BASE:New( ZoneName ) ) -- #ZONE_RADIUS
self:F( { ZoneName, Vec2, Radius } )
local self = BASE:Inherit( self, ZONE_BASE:New( ZoneName ) ) -- #ZONE_RADIUS
self:F( { ZoneName, Vec2, Radius } )
self.Radius = Radius
self.Vec2 = Vec2
self.Radius = Radius
self.Vec2 = Vec2
--self.Coordinate=COORDINATE:NewFromVec2(Vec2)
--self.Coordinate=COORDINATE:NewFromVec2(Vec2)
return self
return self
end
--- Update zone from a 2D vector.
@@ -746,11 +746,11 @@ end
-- @param #ZONE_RADIUS self
-- @return DCS#Vec2 The location of the zone.
function ZONE_RADIUS:GetVec2()
self:F2( self.ZoneName )
self:F2( self.ZoneName )
self:T2( { self.Vec2 } )
self:T2( { self.Vec2 } )
return self.Vec2
return self.Vec2
end
--- Sets the @{DCS#Vec2} of the zone.
@@ -1165,20 +1165,20 @@ end
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
-- @return DCS#Vec2 The random location within the zone.
function ZONE_RADIUS:GetRandomVec2( inner, outer )
self:F( self.ZoneName, inner, outer )
self:F( self.ZoneName, inner, outer )
local Point = {}
local Vec2 = self:GetVec2()
local _inner = inner or 0
local _outer = outer or self:GetRadius()
local Point = {}
local Vec2 = self:GetVec2()
local _inner = inner or 0
local _outer = outer or self:GetRadius()
local angle = math.random() * math.pi * 2;
Point.x = Vec2.x + math.cos( angle ) * math.random(_inner, _outer);
Point.y = Vec2.y + math.sin( angle ) * math.random(_inner, _outer);
local angle = math.random() * math.pi * 2;
Point.x = Vec2.x + math.cos( angle ) * math.random(_inner, _outer);
Point.y = Vec2.y + math.sin( angle ) * math.random(_inner, _outer);
self:T( { Point } )
self:T( { Point } )
return Point
return Point
end
--- Returns a @{Core.Point#POINT_VEC2} object reflecting a random 2D location within the zone.

View File

@@ -23,9 +23,9 @@
-- Date: July 2021
-------------------------------------------------------------------------
--- **MANTIS** class, extends #Core.Base#BASE
--- **MANTIS** class, extends Core.Base#BASE
-- @type MANTIS
-- @field #string Classname
-- @field #string ClassName
-- @field #string name Name of this Mantis
-- @field #string SAM_Templates_Prefix Prefix to build the #SET_GROUP for SAM sites
-- @field Core.Set#SET_GROUP SAM_Group The SAM #SET_GROUP
@@ -195,6 +195,9 @@ MANTIS = {
TimeStamp = 0,
state2flag = false,
SamStateTracker = {},
DLink = false,
DLTimeStamp = 0,
Padding = 10,
}
--- Advanced state enumerator
@@ -219,7 +222,8 @@ do
--@param #string coaltion Coalition side of your setup, e.g. "blue", "red" or "neutral"
--@param #boolean dynamic Use constant (true) filtering or just filter once (false, default) (optional)
--@param #string awacs Group name of your Awacs (optional)
--@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN
--@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN (optional)
--@param #number Padding For #SEAD - Extra number of seconds to add to radar switch-back-on time (optional)
--@return #MANTIS self
--@usage Start up your MANTIS with a basic setting
--
@@ -241,7 +245,7 @@ do
-- `mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")`
-- `mybluemantis:Start()`
--
function MANTIS:New(name,samprefix,ewrprefix,hq,coaltion,dynamic,awacs, EmOnOff)
function MANTIS:New(name,samprefix,ewrprefix,hq,coaltion,dynamic,awacs, EmOnOff, Padding)
-- DONE: Create some user functions for these
-- DONE: Make HQ useful
@@ -278,7 +282,9 @@ do
self.relointerval = math.random(1800,3600) -- random between 30 and 60 mins
self.state2flag = false
self.SamStateTracker = {} -- table to hold alert states, so we don't trigger state changes twice in adv mode
self.DLink = false
self.Padding = Padding or 10
if EmOnOff then
if EmOnOff == false then
self.UseEmOnOff = false
@@ -325,7 +331,7 @@ do
end
-- @field #string version
self.version="0.5.2"
self.version="0.6.2"
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
--- FSM Functions ---
@@ -593,7 +599,7 @@ do
-- E.g. `mymantis:SetAdvancedMode(true, 90)`
function MANTIS:SetAdvancedMode(onoff, ratio)
self:T(self.lid .. "SetAdvancedMode")
self:T({onoff, ratio})
--self:T({onoff, ratio})
local onoff = onoff or false
local ratio = ratio or 100
if (type(self.HQ_Template_CC) == "string") and onoff and self.dynamic then
@@ -619,6 +625,17 @@ do
return self
end
--- Set using an #INTEL_DLINK object instead of #DETECTION. Requires Develop branch of Moose.lua.
-- @param #MANTIS self
-- @param Ops.Intelligence#INTEL_DLINK DLink The data link object to be used.
function MANTIS:SetUsingDLink(DLink)
self:T(self.lid .. "SetUsingDLink")
self.DLink = true
self.Detection = DLink
self.DLTimeStamp = timer.getAbsTime()
return self
end
--- [Internal] Function to check if HQ is alive
-- @param #MANTIS self
-- @return #boolean True if HQ is alive, else false
@@ -633,10 +650,10 @@ do
local hqgrp = GROUP:FindByName(hq)
if hqgrp then
if hqgrp:IsAlive() then -- ok we're on, hq exists and as alive
self:T(self.lid.." HQ is alive!")
--self:T(self.lid.." HQ is alive!")
return true
else
self:T(self.lid.." HQ is dead!")
--self:T(self.lid.." HQ is dead!")
return false
end
end
@@ -650,7 +667,7 @@ do
function MANTIS:_CheckEWRState()
self:T(self.lid .. "CheckEWRState")
local text = self.lid.." Checking EWR State"
self:T(text)
--self:T(text)
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end
-- start check
@@ -666,7 +683,7 @@ do
end
end
end
self:T(self.lid..string.format(" No of EWR alive is %d", nalive))
--self:T(self.lid..string.format(" No of EWR alive is %d", nalive))
if nalive > 0 then
return true
else
@@ -682,10 +699,8 @@ do
-- @return #number Previous state for tracking 0, 1, or 2
function MANTIS:_CalcAdvState()
self:T(self.lid .. "CalcAdvState")
local text = self.lid.." Calculating Advanced State"
self:T(text)
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end
local m=MESSAGE:New(self.lid.." Calculating Advanced State",10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(self.lid.." Calculating Advanced State") end
-- start check
local currstate = self.adv_state -- save curr state for comparison later
local EWR_State = self:_CheckEWRState()
@@ -703,10 +718,12 @@ do
local ratio = self.adv_ratio / 100 -- e.g. 80/100 = 0.8
ratio = ratio * self.adv_state -- e.g 0.8*2 = 1.6
local newinterval = interval + (interval * ratio) -- e.g. 30+(30*1.6) = 78
local text = self.lid..string.format(" Calculated OldState/NewState/Interval: %d / %d / %d", currstate, self.adv_state, newinterval)
self:T(text)
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end
if self.debug or self.verbose then
local text = self.lid..string.format(" Calculated OldState/NewState/Interval: %d / %d / %d", currstate, self.adv_state, newinterval)
--self:T(text)
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end
end
return newinterval, currstate
end
@@ -716,13 +733,13 @@ do
-- @param #boolean ewr If true, will relocate EWR objects
function MANTIS:SetAutoRelocate(hq, ewr)
self:T(self.lid .. "SetAutoRelocate")
self:T({hq, ewr})
--self:T({hq, ewr})
local hqrel = hq or false
local ewrel = ewr or false
if hqrel or ewrel then
self.autorelocate = true
self.autorelocateunits = { HQ = hqrel, EWR = ewrel }
self:T({self.autorelocate, self.autorelocateunits})
--self:T({self.autorelocate, self.autorelocateunits})
end
return self
end
@@ -739,7 +756,7 @@ do
local HQGroup = self.HQ_CC
if self.autorelocateunits.HQ and self.HQ_CC and HQGroup:IsAlive() then --only relocate if HQ exists
local _hqgrp = self.HQ_CC
self:T(self.lid.." Relocating HQ")
--self:T(self.lid.." Relocating HQ")
local text = self.lid.." Relocating HQ"
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
@@ -752,7 +769,7 @@ do
local EWR_Grps = EWR_GRP.Set --table of objects in SET_GROUP
for _,_grp in pairs (EWR_Grps) do
if _grp:IsAlive() and _grp:IsGround() then
self:T(self.lid.." Relocating EWR ".._grp:GetName())
--self:T(self.lid.." Relocating EWR ".._grp:GetName())
local text = self.lid.." Relocating EWR ".._grp:GetName()
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end
@@ -778,12 +795,14 @@ do
for _,_coord in pairs (set) do
local coord = _coord -- get current coord to check
-- output for cross-check
local dectstring = coord:ToStringLLDMS()
local samstring = samcoordinate:ToStringLLDMS()
local targetdistance = samcoordinate:DistanceFromPointVec2(coord)
local text = string.format("Checking SAM at % s - Distance %d m - Target %s", samstring, targetdistance, dectstring)
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
if self.verbose then self:I(self.lid..text) end
if self.verbose or self.debug then
local dectstring = coord:ToStringLLDMS()
local samstring = samcoordinate:ToStringLLDMS()
local text = string.format("Checking SAM at % s - Distance %d m - Target %s", samstring, targetdistance, dectstring)
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
self:I(self.lid..text)
end
-- end output to cross-check
if targetdistance <= radius then
return true, targetdistance
@@ -888,7 +907,7 @@ do
end
self.SAM_Table = SAM_Tbl
-- make SAMs evasive
local mysead = SEAD:New( SEAD_Grps )
local mysead = SEAD:New( SEAD_Grps, self.Padding ) -- Functional.Sead#SEAD
mysead:SetEngagementRange(engagerange)
self.mysead = mysead
return self
@@ -999,9 +1018,11 @@ do
self:__ShoradActivated(1,name, radius, ontime)
end
-- debug output
local text = string.format("SAM %s switched to alarm state RED!", name)
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(self.lid..text) end
if self.debug or self.verbose then
local text = string.format("SAM %s switched to alarm state RED!", name)
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(self.lid..text) end
end
end --end alive
else
if samgroup:IsAlive() then
@@ -1014,9 +1035,11 @@ do
self:__GreenState(1,samgroup)
self.SamStateTracker[name] = "GREEN"
end
local text = string.format("SAM %s switched to alarm state GREEN!", name)
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(self.lid..text) end
if self.debug or self.verbose then
local text = string.format("SAM %s switched to alarm state GREEN!", name)
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(self.lid..text) end
end
end --end alive
end --end check
end --for for loop
@@ -1066,6 +1089,20 @@ do
end -- end newstate vs oldstate
return self
end
--- [Internal] Check DLink state
-- @param #MANTIS self
-- @return #MANTIS self
function MANTIS:_CheckDLinkState()
self:T(self.lid .. "_CheckDLinkState")
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
local TS = timer.getAbsTime()
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
self.DLink = false
self.Detection = self:StartDetection() -- fall back
self:I(self.lid .. "Intel DLink not running - switching back to single detection!")
end
end
--- [Internal] Function to set start state
-- @param #MANTIS self
@@ -1077,11 +1114,13 @@ do
self:T({From, Event, To})
self:T(self.lid.."Starting MANTIS")
self:SetSAMStartState()
self.Detection = self:StartDetection()
if not self.DLink then
self.Detection = self:StartDetection()
end
if self.advAwacs then
self.AWACS_Detection = self:StartAwacsDetection()
end
self:__Status(self.detectinterval)
self:__Status(-math.random(1,10))
return self
end
@@ -1120,11 +1159,16 @@ do
end
end
-- timer for advanced state check
-- advanced state check
if self.advanced then
self:_CheckAdvState()
end
-- check DLink state
if self.DLink then
self:_CheckDLinkState()
end
return self
end
@@ -1136,6 +1180,13 @@ do
-- @return #MANTIS self
function MANTIS:onafterStatus(From,Event,To)
self:T({From, Event, To})
-- Display some states
if self.debug then
self:I(self.lid .. "Status Report")
for _name,_state in pairs(self.SamStateTracker) do
self:I(string.format("Site %s\tStatus %s",_name,_state))
end
end
local interval = self.detectinterval * -1
self:__Status(interval)
return self

View File

@@ -2831,6 +2831,7 @@ function RANGE:_CheckInZone(_unitName)
local accur=0
if shots>0 then
accur=_result.hits/shots*100
if accur > 100 then accur = 100 end
end
-- Message text.

View File

@@ -17,14 +17,15 @@
--
-- ### Authors: **FlightControl**, **applevangelist**
--
-- Last Update: July 2021
-- Last Update: Aug 2021
--
-- ===
--
-- @module Functional.Sead
-- @image SEAD.JPG
--- @type SEAD
---
-- @type SEAD
-- @extends Core.Base#BASE
--- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -48,7 +49,8 @@ SEAD = {
},
SEADGroupPrefixes = {},
SuppressedGroups = {},
EngagementRange = 75 -- default 75% engagement range Feature Request #1355
EngagementRange = 75, -- default 75% engagement range Feature Request #1355
Padding = 10,
}
--- Missile enumerators
@@ -59,7 +61,7 @@ SEAD = {
["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45",
["ALARN"] = "ALARM",
["ALARM"] = "ALARM",
["LD-10"] = "LD-10",
["X_58"] = "X_58",
["X_28"] = "X_28",
@@ -68,17 +70,35 @@ SEAD = {
["Kh25"] = "Kh25",
}
--- Missile enumerators - from DCS ME and Wikipedia
-- @field HarmData
SEAD.HarmData = {
-- km and mach
["AGM_88"] = { 150, 3},
["AGM_45"] = { 12, 2},
["AGM_122"] = { 16.5, 2.3},
["AGM_84"] = { 280, 0.85},
["ALARM"] = { 45, 2},
["LD-10"] = { 60, 4},
["X_58"] = { 70, 4},
["X_28"] = { 80, 2.5},
["X_25"] = { 25, 0.76},
["X_31"] = {150, 3},
["Kh25"] = {25, 0.8},
}
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
-- When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions...
-- Chances are big that the missile will miss.
-- @param #SEAD self
-- @param table{string,...}|string SEADGroupPrefixes which is a table of Prefixes of the SA Groups in the DCS mission editor on which evasive actions need to be taken.
-- @param #table SEADGroupPrefixes Table of #string entries or single #string, which is a table of Prefixes of the SA Groups in the DCS mission editor on which evasive actions need to be taken.
-- @param #number Padding (Optional) Extra number of seconds to add to radar switch-back-on time
-- @return SEAD
-- @usage
-- -- CCCP SEAD Defenses
-- -- Defends the Russian SA installations from SEAD attacks.
-- SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
function SEAD:New( SEADGroupPrefixes )
function SEAD:New( SEADGroupPrefixes, Padding )
local self = BASE:Inherit( self, BASE:New() )
self:F( SEADGroupPrefixes )
@@ -91,8 +111,13 @@ function SEAD:New( SEADGroupPrefixes )
self.SEADGroupPrefixes[SEADGroupPrefixes] = SEADGroupPrefixes
end
local padding = Padding or 10
if padding < 10 then padding = 10 end
self.Padding = padding
self:HandleEvent( EVENTS.Shot, self.HandleEventShot )
self:I("*** SEAD - Started Version 0.2.9")
self:I("*** SEAD - Started Version 0.3.1")
return self
end
@@ -130,54 +155,100 @@ function SEAD:SetEngagementRange(range)
return self
end
--- Set the padding in seconds, which extends the radar off time calculated by SEAD
-- @param #SEAD self
-- @param #number Padding Extra number of seconds to add for the switch-on
function SEAD:SetPadding(Padding)
self:T( { Padding } )
local padding = Padding or 10
if padding < 10 then padding = 10 end
self.Padding = padding
return self
end
--- Check if a known HARM was fired
-- @param #SEAD self
-- @param #string WeaponName
-- @return #boolean Returns true for a match
-- @return #string name Name of hit in table
function SEAD:_CheckHarms(WeaponName)
self:T( { WeaponName } )
local hit = false
local name = ""
for _,_name in pairs (SEAD.Harms) do
if string.find(WeaponName,_name,1) then hit = true end
if string.find(WeaponName,_name,1) then
hit = true
name = _name
break
end
end
return hit
return hit, name
end
--- (Internal) Return distance in meters between two coordinates or -1 on error.
-- @param #SEAD self
-- @param Core.Point#COORDINATE _point1 Coordinate one
-- @param Core.Point#COORDINATE _point2 Coordinate two
-- @return #number Distance in meters
function SEAD:_GetDistance(_point1, _point2)
self:T("_GetDistance")
if _point1 and _point2 then
local distance1 = _point1:Get2DDistance(_point2)
local distance2 = _point1:DistanceFromPointVec2(_point2)
--self:T({dist1=distance1, dist2=distance2})
if distance1 and type(distance1) == "number" then
return distance1
elseif distance2 and type(distance2) == "number" then
return distance2
else
self:E("*****Cannot calculate distance!")
self:E({_point1,_point2})
return -1
end
else
self:E("******Cannot calculate distance!")
self:E({_point1,_point2})
return -1
end
end
--- Detects if an SAM site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
-- @see SEAD
-- @param #SEAD
-- @param Core.Event#EVENTDATA EventData
function SEAD:HandleEventShot( EventData )
self:T( { EventData } )
self:T( { EventData.id } )
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
local SEADUnit = EventData.IniDCSUnit
local SEADUnitName = EventData.IniDCSUnitName
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
local SEADWeaponName = EventData.WeaponName -- return weapon type
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
self:T({ SEADWeapon })
--self:T({ SEADWeapon })
if self:_CheckHarms(SEADWeaponName) then
self:T( '*** SEAD - Weapon Match' )
local _targetskill = "Random"
local _targetMimgroupName = "none"
local _evade = math.random (1,100) -- random number for chance of evading action
local _targetMim = EventData.Weapon:getTarget() -- Identify target
local _targetUnit = UNIT:Find(_targetMim) -- Unit name by DCS Object
local _targetgroupname = "none"
local _target = EventData.Weapon:getTarget() -- Identify target
local _targetUnit = UNIT:Find(_target) -- Wrapper.Unit#UNIT
local _targetgroup = nil -- Wrapper.Group#GROUP
if _targetUnit and _targetUnit:IsAlive() then
local _targetMimgroup = _targetUnit:GetGroup()
_targetMimgroupName = _targetMimgroup:GetName() -- group name
--local _targetskill = _DATABASE.Templates.Units[_targetUnit].Template.skill
self:T( self.SEADGroupPrefixes )
self:T( _targetMimgroupName )
_targetgroup = _targetUnit:GetGroup()
_targetgroupname = _targetgroup:GetName() -- group name
local _targetUnitName = _targetUnit:GetName()
_targetUnit:GetSkill()
_targetskill = _targetUnit:GetSkill()
end
-- see if we are shot at
local SEADGroupFound = false
for SEADGroupPrefixID, SEADGroupPrefix in pairs( self.SEADGroupPrefixes ) do
self:T( SEADGroupPrefix )
if string.find( _targetMimgroupName, SEADGroupPrefix, 1, true ) then
if string.find( _targetgroupname, SEADGroupPrefix, 1, true ) then
SEADGroupFound = true
self:T( '*** SEAD - Group Found' )
self:T( '*** SEAD - Group Match Found' )
break
end
end
@@ -186,42 +257,67 @@ function SEAD:HandleEventShot( EventData )
local Skills = { "Average", "Good", "High", "Excellent" }
_targetskill = Skills[ math.random(1,4) ]
end
self:T( _targetskill )
--self:T( _targetskill )
if self.TargetSkill[_targetskill] then
local _evade = math.random (1,100) -- random number for chance of evading action
if (_evade > self.TargetSkill[_targetskill].Evade) then
self:T( string.format("*** SEAD - Evading, target skill " ..string.format(_targetskill)) )
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon))
local _targetMimcont= _targetMimgroup:getController()
routines.groupRandomDistSelf(_targetMimgroup,300,'Diamond',250,20) -- move randomly
--tracker ID table to switch groups off and on again
local id = {
groupName = _targetMimgroup,
ctrl = _targetMimcont
}
local function SuppressionEnd(id) --switch group back on
local range = self.EngagementRange -- Feature Request #1355
self:T(string.format("*** SEAD - Engagement Range is %d", range))
id.ctrl:setOption(AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.RED)
--id.groupName:enableEmission(true)
id.ctrl:setOption(AI.Option.Ground.id.AC_ENGAGEMENT_RANGE_RESTRICTION,range) --Feature Request #1355
self.SuppressedGroups[id.groupName] = nil --delete group id from table when done
self:T("*** SEAD - Evading")
-- calculate distance of attacker
local _targetpos = _targetgroup:GetCoordinate()
local _distance = self:_GetDistance(SEADPlanePos, _targetpos)
-- weapon speed
local hit, data = self:_CheckHarms(SEADWeaponName)
local wpnspeed = 666 -- ;)
local reach = 10
if hit then
local wpndata = SEAD.HarmData[data]
reach = wpndata[1] * 1,1
local mach = wpndata[2]
wpnspeed = math.floor(mach * 340.29)
end
-- randomize switch-on time
local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2])
local SuppressionEndTime = timer.getTime() + delay
--create entry
if self.SuppressedGroups[id.groupName] == nil then --no timer entry for this group yet
self.SuppressedGroups[id.groupName] = {
SuppressionEndTime = delay
}
Controller.setOption(_targetMimcont, AI.Option.Ground.id.ALARM_STATE,AI.Option.Ground.val.ALARM_STATE.GREEN)
--_targetMimgroup:enableEmission(false)
timer.scheduleFunction(SuppressionEnd, id, SuppressionEndTime) --Schedule the SuppressionEnd() function
-- time to impact
local _tti = math.floor(_distance / wpnspeed) -- estimated impact time
if _distance > 0 then
_distance = math.floor(_distance / 1000) -- km
else
_distance = 0
end
self:T( string.format("*** SEAD - target skill %s, distance %dkm, reach %dkm, tti %dsec", _targetskill, _distance,reach,_tti ))
if reach >= _distance then
self:T("*** SEAD - Shot in Reach")
local function SuppressionStart(args)
self:T(string.format("*** SEAD - %s Radar Off & Relocating",args[2]))
local grp = args[1] -- Wrapper.Group#GROUP
grp:OptionAlarmStateGreen()
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
end
local function SuppressionStop(args)
self:T(string.format("*** SEAD - %s Radar On",args[2]))
local grp = args[1] -- Wrapper.Group#GROUP
grp:OptionAlarmStateRed()
grp:OptionEngageRange(self.EngagementRange)
self.SuppressedGroups[args[2]] = false
end
-- randomize switch-on time
local delay = math.random(self.TargetSkill[_targetskill].DelayOn[1], self.TargetSkill[_targetskill].DelayOn[2])
if delay > _tti then delay = delay / 2 end -- speed up
if _tti > (3*delay) then delay = (_tti / 2) * 0.9 end -- shot from afar
local SuppressionStartTime = timer.getTime() + delay
local SuppressionEndTime = timer.getTime() + _tti + self.Padding
if not self.SuppressedGroups[_targetgroupname] then
self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
timer.scheduleFunction(SuppressionStart,{_targetgroup,_targetgroupname},SuppressionStartTime)
timer.scheduleFunction(SuppressionStop,{_targetgroup,_targetgroupname},SuppressionEndTime)
self.SuppressedGroups[_targetgroupname] = true
end
end
end
end

View File

@@ -113,7 +113,7 @@ do
["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45",
["ALARN"] = "ALARM",
["ALARM"] = "ALARM",
["LD-10"] = "LD-10",
["X_58"] = "X_58",
["X_28"] = "X_28",

View File

@@ -715,20 +715,21 @@ do -- ZONE_CAPTURE_COALITION
local UnitHit = EventData.TgtUnit
if UnitHit.ClassName ~= "SCENERY" then
-- Check if unit is inside the capture zone and that it is of the defending coalition.
if UnitHit and UnitHit:IsInZone(self) and UnitHit:GetCoalition()==self.Coalition then
-- Update last hit time.
self.HitTimeLast=timer.getTime()
-- Only trigger attacked event if not already in state "Attacked".
if self:GetState()~="Attacked" then
self:F2("Hit ==> Attack")
self:Attack()
end
if UnitHit and UnitHit:IsInZone(self) and UnitHit:GetCoalition()==self.Coalition then
-- Update last hit time.
self.HitTimeLast=timer.getTime()
-- Only trigger attacked event if not already in state "Attacked".
if self:GetState()~="Attacked" then
self:F2("Hit ==> Attack")
self:Attack()
end
end
end
end
end
@@ -890,12 +891,14 @@ do -- ZONE_CAPTURE_COALITION
end
-- Status text.
local text=string.format("CAPTURE ZONE %s: Owner=%s (Previous=%s): #blue=%d, #red=%d, Status %s", self:GetZoneName(), self:GetCoalitionName(), UTILS.GetCoalitionName(self:GetPreviousCoalition()), nBlue, nRed, State)
local NewState = self:GetState()
if NewState~=State then
text=text..string.format(" --> %s", NewState)
if false then
local text=string.format("CAPTURE ZONE %s: Owner=%s (Previous=%s): #blue=%d, #red=%d, Status %s", self:GetZoneName(), self:GetCoalitionName(), UTILS.GetCoalitionName(self:GetPreviousCoalition()), nBlue, nRed, State)
local NewState = self:GetState()
if NewState~=State then
text=text..string.format(" --> %s", NewState)
end
self:I(text)
end
self:I(text)
end

View File

@@ -18,6 +18,7 @@ _DATABASE:_RegisterCargos()
--- Register zones.
_DATABASE:_RegisterZones()
_DATABASE:_RegisterAirbases()
--- Check if os etc is available.
BASE:I("Checking de-sanitization of os, io and lfs:")

View File

@@ -32,6 +32,8 @@
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73)) (CVN-73) [Super Carrier Module]
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1)) (LHA-1) [**WIP**]
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6)) (LHA-6) [**WIP**]
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61) [**WIP**]
--
-- **Supported Aircraft:**
--
@@ -48,8 +50,8 @@
--
-- At the moment, optimized parameters are available for the F/A-18C Hornet (Lot 20) and A-4E community mod as aircraft and the USS John C. Stennis as carrier.
--
-- The AV-8B Harrier and the USS Tarawa are WIP. Those two can only be used together, i.e. the Tarawa is the only carrier the harrier is supposed to land on and
-- the no other fixed wing aircraft (human or AI controlled) are supposed to land on the Tarawa. Currently only Case I is supported. Case II/III take slightly steps from the CVN carrier.
-- The AV-8B Harrier, the USS Tarawa, USS America and Juan Carlos I are WIP. The AV-8B harrier and the LHA's and LHD can only be used together, i.e. these ships are the only carriers the harrier is supposed to land on and
-- no other fixed wing aircraft (human or AI controlled) are supposed to land on these ships. Currently only Case I is supported. Case II/III take slightly different steps from the CVN carrier.
-- However, the two Case II/III pattern are very similar so this is not a big drawback.
--
-- Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well. Same goes for the A version.
@@ -108,6 +110,7 @@
-- ### AV-8B Harrier at USS Tarawa
--
-- * [Harrier Ship Landing Mission with Auto LSO!](https://www.youtube.com/watch?v=lqmVvpunk2c)
-- * [Harrier Practice pattern USS America](https://youtu.be/99NigITYmcI)
--
-- ===
--
@@ -295,6 +298,8 @@
-- ![Banner Image](..\Presentations\AIRBOSS\Airboss_Case1_Landing.png)
--
-- Once the aircraft reaches the Initial, the landing pattern begins. The important steps of the pattern are shown in the image above.
-- The AV-8B Harrier pattern is very similar, the only differences are as there is no angled deck there is no wake check. from the ninety you wil fly a straight approach offset 26 ft to port (left) of the tram line.
-- The aim is to arrive abeam the landing spot in a stable hover at 120 ft with forward speed matched to the boat. From there the LSO will call "cleared to land". You then level cross to the tram line at the designated landing spot at land vertcally.
--
--
-- ## CASE III
@@ -919,9 +924,9 @@
--
-- ## Sound Packs
--
-- The AIRBOSS currently has two different "sound packs" for both LSO and Marshal radios. These contain voice overs by different actors.
-- The AIRBOSS currently has two different "sound packs" for LSO and three different "sound Packs" for Marshal radios. These contain voice overs by different actors.
-- These can be set by @{#AIRBOSS.SetVoiceOversLSOByRaynor}() and @{#AIRBOSS.SetVoiceOversMarshalByRaynor}(). These are the default settings.
-- The other sound files can be set by @{#AIRBOSS.SetVoiceOversLSOByFF}() and @{#AIRBOSS.SetVoiceOversMarshalByFF}().
-- The other sound files can be set by @{#AIRBOSS.SetVoiceOversLSOByFF}(), @{#AIRBOSS.SetVoiceOversMarshalByGabriella}() and @{#AIRBOSS.SetVoiceOversMarshalByFF}().
-- Also combinations can be used, e.g.
--
-- airbossStennis:SetVoiceOversLSOByFF()
@@ -1256,7 +1261,7 @@ AIRBOSS = {
--- Aircraft types capable of landing on carrier (human+AI).
-- @type AIRBOSS.AircraftCarrier
-- @field #string AV8B AV-8B Night Harrier. Works only with the USS Tarawa.
-- @field #string AV8B AV-8B Night Harrier. Works only with the USS Tarawa, USS America and Juan Carlos I.
-- @field #string A4EC A-4E Community mod.
-- @field #string HORNET F/A-18C Lot 20 Hornet by Eagle Dynamics.
-- @field #string F14A F-14A by Heatblur.
@@ -1292,6 +1297,8 @@ AIRBOSS.AircraftCarrier={
-- @field #string TRUMAN USS Harry S. Truman (CVN-75) [Super Carrier Module]
-- @field #string VINSON USS Carl Vinson (CVN-70) [Obsolete]
-- @field #string TARAWA USS Tarawa (LHA-1)
-- @field #string AMERICA USS America (LHA-6)
-- @field #string JCARLOS Juan Carlos I (L61)
-- @field #string KUZNETSOV Admiral Kuznetsov (CV 1143.5)
AIRBOSS.CarrierType={
ROOSEVELT="CVN_71",
@@ -1301,6 +1308,8 @@ AIRBOSS.CarrierType={
STENNIS="Stennis",
VINSON="VINSON",
TARAWA="LHA_Tarawa",
AMERICA="USS America LHA-6",
JCARLOS="L61",
KUZNETSOV="KUZNECOW",
}
@@ -1420,8 +1429,8 @@ AIRBOSS.PatternStep={
-- @field #string IM "IM": In the middle.
-- @field #string IC "IC": In close.
-- @field #string AR "AR": At the ramp.
-- @field #string AL "AL": Abeam landing position (Tarawa).
-- @field #string LC "LC": Level crossing (Tarawa).
-- @field #string AL "AL": Abeam landing position (V/STOL).
-- @field #string LC "LC": Level crossing (V/STOL).
-- @field #string IW "IW": In the wires.
AIRBOSS.GroovePos={
X0="X0",
@@ -1486,6 +1495,7 @@ AIRBOSS.GroovePos={
-- @field #AIRBOSS.RadioCall DEPARTANDREENTER "Depart and re-enter" call.
-- @field #AIRBOSS.RadioCall EXPECTHEAVYWAVEOFF "Expect heavy wavoff" call.
-- @field #AIRBOSS.RadioCall EXPECTSPOT75 "Expect spot 7.5" call.
-- @field #AIRBOSS.RadioCall EXPECTSPOT5 "Expect spot 5" call.
-- @field #AIRBOSS.RadioCall FAST "You're fast" call.
-- @field #AIRBOSS.RadioCall FOULDECK "Foul Deck" call.
-- @field #AIRBOSS.RadioCall HIGH "You're high" call.
@@ -1970,6 +1980,12 @@ function AIRBOSS:New(carriername, alias)
elseif self.carriertype==AIRBOSS.CarrierType.TARAWA then
-- Tarawa parameters.
self:_InitTarawa()
elseif self.carriertype==AIRBOSS.CarrierType.AMERICA then
-- Use America parameters.
self:_InitAmerica()
elseif self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Use Juan Carlos parameters.
self:_InitJcarlos()
elseif self.carriertype==AIRBOSS.CarrierType.KUZNETSOV then
-- Kusnetsov parameters - maybe...
self:_InitStennis()
@@ -2061,7 +2077,7 @@ function AIRBOSS:New(carriername, alias)
-- Carrier specific.
if self.carrier:GetTypeName()~=AIRBOSS.CarrierType.TARAWA then
if self.carrier:GetTypeName()~=AIRBOSS.CarrierType.TARAWA or self.carrier:GetTypeName()~=AIRBOSS.CarrierType.AMERICA or self.carrier:GetTypeName()~=AIRBOSS.CarrierType.JCARLOS then
-- Flare wires.
local w1=stern:Translate(self.carrierparam.wire1, FB)
@@ -4401,6 +4417,85 @@ function AIRBOSS:_InitTarawa()
end
--- Init parameters for LHA-6 America carrier.
-- @param #AIRBOSS self
function AIRBOSS:_InitAmerica()
-- Init Stennis as default.
self:_InitStennis()
-- Carrier Parameters.
self.carrierparam.sterndist =-125
self.carrierparam.deckheight = 20 --67 ft
-- Total size of the carrier (approx as rectangle).
self.carrierparam.totlength=257
self.carrierparam.totwidthport=11
self.carrierparam.totwidthstarboard=25
-- Landing runway.
self.carrierparam.rwyangle = 0
self.carrierparam.rwylength = 240
self.carrierparam.rwywidth = 15
-- Wires.
self.carrierparam.wire1=nil
self.carrierparam.wire2=nil
self.carrierparam.wire3=nil
self.carrierparam.wire4=nil
-- Late break.
self.BreakLate.name="Late Break"
self.BreakLate.Xmin=-UTILS.NMToMeters(1) -- Not more than 1 NM behind the boat. Last check was at 0.
self.BreakLate.Xmax= UTILS.NMToMeters(5) -- Not more than 5 NM in front of the boat. Enough for late breaks?
self.BreakLate.Zmin=-UTILS.NMToMeters(1.6) -- Not more than 1.6 NM port.
self.BreakLate.Zmax= UTILS.NMToMeters(1) -- Not more than 1 NM starboard.
self.BreakLate.LimitXmin= 0 -- Check and next step 0.8 NM port and in front of boat.
self.BreakLate.LimitXmax= nil
self.BreakLate.LimitZmin=-UTILS.NMToMeters(0.5) -- 926 m port, closer than the stennis as abeam is 0.8-1.0 rather than 1.2
self.BreakLate.LimitZmax= nil
end
--- Init parameters for L61 Juan Carlos carrier.
-- @param #AIRBOSS self
function AIRBOSS:_InitJcarlos()
-- Init Stennis as default.
self:_InitStennis()
-- Carrier Parameters.
self.carrierparam.sterndist =-125
self.carrierparam.deckheight = 20 --67 ft
-- Total size of the carrier (approx as rectangle).
self.carrierparam.totlength=231
self.carrierparam.totwidthport=10
self.carrierparam.totwidthstarboard=22
-- Landing runway.
self.carrierparam.rwyangle = 0
self.carrierparam.rwylength = 202
self.carrierparam.rwywidth = 14
-- Wires.
self.carrierparam.wire1=nil
self.carrierparam.wire2=nil
self.carrierparam.wire3=nil
self.carrierparam.wire4=nil
-- Late break.
self.BreakLate.name="Late Break"
self.BreakLate.Xmin=-UTILS.NMToMeters(1) -- Not more than 1 NM behind the boat. Last check was at 0.
self.BreakLate.Xmax= UTILS.NMToMeters(5) -- Not more than 5 NM in front of the boat. Enough for late breaks?
self.BreakLate.Zmin=-UTILS.NMToMeters(1.6) -- Not more than 1.6 NM port.
self.BreakLate.Zmax= UTILS.NMToMeters(1) -- Not more than 1 NM starboard.
self.BreakLate.LimitXmin= 0 -- Check and next step 0.8 NM port and in front of boat.
self.BreakLate.LimitXmax= nil
self.BreakLate.LimitZmin=-UTILS.NMToMeters(0.5) -- 926 m port, closer than the stennis as abeam is 0.8-1.0 rather than 1.2
self.BreakLate.LimitZmax= nil
end
--- Init parameters for Marshal Voice overs *Gabriella* by HighwaymanEd.
-- @param #AIRBOSS self
-- @param #string mizfolder (Optional) Folder within miz file where the sound files are located.
@@ -4555,6 +4650,7 @@ function AIRBOSS:SetVoiceOversLSOByRaynor(mizfolder)
self.LSOCall.DEPARTANDREENTER.duration=1.10
self.LSOCall.EXPECTHEAVYWAVEOFF.duration=1.30
self.LSOCall.EXPECTSPOT75.duration=1.85
self.LSOCall.EXPECTSPOT5.duration=1.3
self.LSOCall.FAST.duration=0.75
self.LSOCall.FOULDECK.duration=0.75
self.LSOCall.HIGH.duration=0.65
@@ -4613,6 +4709,7 @@ function AIRBOSS:SetVoiceOversLSOByFF(mizfolder)
self.LSOCall.DEPARTANDREENTER.duration=1.10
self.LSOCall.EXPECTHEAVYWAVEOFF.duration=1.20
self.LSOCall.EXPECTSPOT75.duration=2.00
self.LSOCall.EXPECTSPOT5.duration=1.3
self.LSOCall.FAST.duration=0.70
self.LSOCall.FOULDECK.duration=0.62
self.LSOCall.HIGH.duration=0.65
@@ -4880,6 +4977,14 @@ function AIRBOSS:_InitVoiceOvers()
subtitle="Expect spot 7.5",
duration=2.0,
subduration=5,
},
EXPECTSPOT5={
file="LSO-ExpectSpot5",
suffix="ogg",
loud=false,
subtitle="Expect spot 5",
duration=1.3,
subduration=5,
},
STABILIZED={
file="LSO-Stabilized",
@@ -5540,14 +5645,14 @@ function AIRBOSS:_GetAircraftAoA(playerData)
aoa.Fast = 8.25 --=17.5/2
aoa.FAST = 8.00 --=16.5/2
elseif harrier then
-- AV-8B Harrier parameters. This might need further tuning.
-- AV-8B Harrier parameters. Tuning done on the Fast AoA to allow for abeam and ninety at Nozzles 60 - 73.
aoa.SLOW = 14.0
aoa.Slow = 13.0
aoa.OnSpeedMax = 12.0
aoa.OnSpeed = 11.0
aoa.OnSpeedMin = 10.0
aoa.Fast = 9.0
aoa.FAST = 8.0
aoa.Fast = 8.0
aoa.FAST = 7.5
end
return aoa
@@ -5807,7 +5912,7 @@ function AIRBOSS:_GetAircraftParameters(playerData, step)
alt=UTILS.FeetToMeters(300) --?
elseif harrier then
-- 300-325 ft
alt=UTILS.FeetToMeters(300)
alt=UTILS.FeetToMeters(300)-- Need to verify
end
aoa=aoaac.OnSpeed
@@ -6746,8 +6851,8 @@ function AIRBOSS:_GetMarshalAltitude(stack, case)
-- Second point 1.5 NM ahead.
p2=Carrier:Translate(UTILS.NMToMeters(1.5), hdg)
-- Tarawa Delta pattern.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then
-- Tarawa,LHA,LHD Delta patterns.
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Pattern is directly overhead the carrier.
p1=Carrier:Translate(UTILS.NMToMeters(1.0), hdg+90)
@@ -8592,7 +8697,7 @@ function AIRBOSS:OnEventLand(EventData)
self:T(self.lid..text)
-- Check carrier type.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Power "Idle".
self:RadioTransmission(self.LSORadio, self.LSOCall.IDLE, false, 1, nil, true)
@@ -8627,7 +8732,7 @@ function AIRBOSS:OnEventLand(EventData)
-- AI unit landed --
--------------------
if self.carriertype~=AIRBOSS.CarrierType.TARAWA then
if self.carriertype~=AIRBOSS.CarrierType.TARAWA or self.carriertype~=AIRBOSS.CarrierType.AMERICA or self.carriertype~=AIRBOSS.CarrierType.JCARLOS then
-- Coordinate at landing event
local coord=EventData.IniUnit:GetCoordinate()
@@ -9534,8 +9639,10 @@ function AIRBOSS:_Bullseye(playerData)
-- Hint for player about altitude, AoA etc.
self:_PlayerHint(playerData)
-- LSO expect spot 7.5 call
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- LSO expect spot 5 or 7.5 call
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B and self.carriertype==AIRBOSS.CarrierType.JCARLOS then
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT5, nil, nil, nil, true)
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT75, nil, nil, nil, true)
end
@@ -9671,8 +9778,8 @@ function AIRBOSS:_CheckForLongDownwind(playerData)
-- 1.6 NM from carrier is too far.
local limit=UTILS.NMToMeters(-1.6)
-- For the tarawa we give a bit more space.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then
-- For the tarawa, other LHA and LHD we give a bit more space.
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
limit=UTILS.NMToMeters(-2.0)
end
@@ -9717,8 +9824,10 @@ function AIRBOSS:_Abeam(playerData)
-- Paddles contact.
self:RadioTransmission(self.LSORadio, self.LSOCall.PADDLESCONTACT, nil, nil, nil, true)
-- LSO expect spot 7.5 call
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- LSO expect spot 5 or 7.5 call
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B and self.carriertype==AIRBOSS.CarrierType.JCARLOS then
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT5, false, 5, nil, true)
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT75, false, 5, nil, true)
end
@@ -9755,7 +9864,7 @@ function AIRBOSS:_Ninety(playerData)
self:_PlayerHint(playerData)
-- Next step: wake.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Harrier has no wake stop. It stays port of the boat.
self:_SetPlayerStep(playerData, AIRBOSS.PatternStep.FINAL)
else
@@ -10429,7 +10538,7 @@ function AIRBOSS:_GetSternCoord()
--local stern=self:GetCoordinate()
-- Stern coordinate (sterndist<0).
if self.carriertype==AIRBOSS.CarrierType.TARAWA then
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Tarawa: Translate 8 meters port.
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then
@@ -11172,7 +11281,7 @@ function AIRBOSS:_GetZoneHolding(case, stack)
self.zoneHolding=ZONE_RADIUS:New("CASE I Holding Zone", Post:GetVec2(), self.marshalradius)
-- Delta pattern.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
self.zoneHolding=ZONE_RADIUS:New("CASE I Holding Zone", self.carrier:GetVec2(), UTILS.NMToMeters(5))
end
@@ -11225,7 +11334,7 @@ function AIRBOSS:_GetZoneCommence(case, stack)
-- Three position
local Three=self:GetCoordinate():Translate(D, hdg+275)
if self.carriertype==AIRBOSS.CarrierType.TARAWA then
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
local Dx=UTILS.NMToMeters(2.25)
@@ -11516,7 +11625,7 @@ function AIRBOSS:_GetAltCarrier(unit)
return h
end
--- Get optimal landing position of the aircraft. Usually between second and third wire. In case of Tarawa we take the abeam landing spot 120 ft abeam the 7.5 position.
--- Get optimal landing position of the aircraft. Usually between second and third wire. In case of Tarawa and America we take the abeam landing spot 120 ft abeam the 7.5 position, for the Juan Carlos I it is 120 ft and abeam the 5 position.
-- @param #AIRBOSS self
-- @return Core.Point#COORDINATE Optimal landing coordinate.
function AIRBOSS:_GetOptLandingCoordinate()
@@ -11538,7 +11647,24 @@ function AIRBOSS:_GetOptLandingCoordinate()
-- Alitude 120 ft.
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
elseif self.carriertype==AIRBOSS.CarrierType.AMERICA then
-- Landing 100 ft abeam, 120 ft alt. To allow adjustments to match different deck configurations.
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
-- Alitude 120 ft.
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
elseif self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Landing 100 ft abeam, 120 ft alt.
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-100, true, true)
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-100)
-- Alitude 120 ft.
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
else
-- Ideally we want to land between 2nd and 3rd wire.
@@ -11573,7 +11699,22 @@ function AIRBOSS:_GetLandingSpotCoordinate()
-- Primary landing spot 7.5
self.landingspotcoord:Translate(57, hdg, true, true):SetAltitude(self.carrierparam.deckheight)
elseif self.carriertype==AIRBOSS.CarrierType.AMERICA then
-- Landing 100 ft abeam, 120 alt.
local hdg=self:GetHeading()
-- Primary landing spot 7.5 a little further forwad on the America
self.landingspotcoord:Translate(59, hdg, true, true):SetAltitude(self.carrierparam.deckheight)
elseif self.carriertype==AIRBOSS.CarrierType.JCARLOS then
-- Landing 100 ft abeam, 120 alt.
local hdg=self:GetHeading()
-- Primary landing spot 5.0 -- TODO voice for different landing Spots.
self.landingspotcoord:Translate(89, hdg, true, true):SetAltitude(self.carrierparam.deckheight)
end
return self.landingspotcoord
@@ -12063,8 +12204,13 @@ end
-- * 12-21 seconds: OK (15-18 is ideal)
-- * 22-24 seconds: Fair "(OK)
-- * > 24 seconds: No Grade "--"
--
--
-- If you manage to be between 16.4 and and 16.6 seconds, you will even get and okay underline "\_OK\_".
-- No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point to allow possible _OK_ 5.0.
-- If time in the AV-8B
--
-- * < 90 seconds: OK V/STOL
-- * > 91 Seconds: SLOW V/STOL (Early hover stop selection)
--
-- @param #AIRBOSS self
-- @param #AIRBOSS.PlayerData playerData Player data table.
@@ -12073,7 +12219,7 @@ function AIRBOSS:_EvalGrooveTime(playerData)
-- Time in groove.
local t=playerData.Tgroove
local grade=""
if t<9 then
grade="_NESA_"
@@ -12083,14 +12229,26 @@ function AIRBOSS:_EvalGrooveTime(playerData)
grade="OK Groove"
elseif t<=24 then
grade="(LIG)"
-- Time in groove for AV-8B
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and t<55 then -- VSTOL Late Hover stop selection too fast to Abeam LDG Spot AV-8B.
grade="FAST V/STOL Groove"
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and t<90 then -- VSTOL Operations with AV-8B.
grade="OK V/STOL Groove"
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and t>=91 then -- VSTOL Early Hover stop selection slow to Abeam LDG Spot AV-8B.
grade="SLOW V/STOL Groove"
else
grade="LIG"
end
-- The unicorn!
if t>=16.4 and t<=16.6 then
grade="_OK_"
end
-- V/STOL Unicorn!
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B and (t>=65.0 and t<=75.0) then
grade="_OK_ V/STOL"
end
return grade
end
@@ -12108,7 +12266,7 @@ function AIRBOSS:_LSOgrade(playerData)
return select(2, string.gsub(base, pattern, ""))
end
-- Analyse flight data and conver to LSO text.
-- Analyse flight data and convert to LSO text.
local GXX,nXX=self:_Flightdata2Text(playerData, AIRBOSS.GroovePos.XX)
local GIM,nIM=self:_Flightdata2Text(playerData, AIRBOSS.GroovePos.IM)
local GIC,nIC=self:_Flightdata2Text(playerData, AIRBOSS.GroovePos.IC)
@@ -12117,25 +12275,37 @@ function AIRBOSS:_LSOgrade(playerData)
-- Put everything together.
local G=GXX.." "..GIM.." ".." "..GIC.." "..GAR
-- Count number of minor, normal and major deviations.
-- Count number of minor, normal and major deviations. TODO - work on Harrier counts due slower approach speed.
local N=nXX+nIM+nIC+nAR
local nL=count(G, '_')/2
local nS=count(G, '%(')
local nN=N-nS-nL
-- Groove time 15-18.99 sec for a unicorn.
-- Groove time 15-18.99 sec for a unicorn. Or 65-70 for V/STOL unicorn.
local Tgroove=playerData.Tgroove
local TgrooveUnicorn=Tgroove and (Tgroove>=15.0 and Tgroove<=18.99) or false
local TgrooveVstolUnicorn=Tgroove and (Tgroove>=65.0 and Tgroove<=70.0)and playerData.actype==AIRBOSS.AircraftCarrier.AV8B or false
local grade
local points
if N==0 and TgrooveUnicorn then
if N==0 and (TgrooveUnicorn or TgrooveVstolUnicorn ) then
-- No deviations, should be REALLY RARE!
grade="_OK_"
points=5.0
G="Unicorn"
else
if nL>0 then
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe. (WIP requires feedback)
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
if nL>3 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nN>2 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
elseif nL>0 then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
@@ -12148,7 +12318,8 @@ function AIRBOSS:_LSOgrade(playerData)
grade="OK"
points=4.0
end
end
end
-- Replace" )"( and "__"
G=G:gsub("%)%(", "")
@@ -12444,7 +12615,7 @@ function AIRBOSS:_GS(step, n)
if n==-1 then
gp=AIRBOSS.GroovePos.IC
elseif n==1 then
if self.carriertype==AIRBOSS.CarrierType.TARAWA then
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
gp=AIRBOSS.GroovePos.AL
else
gp=AIRBOSS.GroovePos.IW
@@ -14334,17 +14505,17 @@ function AIRBOSS:_IsCarrierAircraft(unit)
-- Get aircraft type name
local aircrafttype=unit:GetTypeName()
-- Special case for Harrier which can only land on Tarawa.
-- Special case for Harrier which can only land on Tarawa, LHA and LHD.
if aircrafttype==AIRBOSS.AircraftCarrier.AV8B then
if self.carriertype==AIRBOSS.CarrierType.TARAWA then
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
return true
else
return false
end
end
-- Also only Harriers can land on the Tarawa.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then
-- Also only Harriers can land on the Tarawa, LHA and LHD.
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
if aircrafttype~=AIRBOSS.AircraftCarrier.AV8B then
return false
end
@@ -17713,8 +17884,8 @@ function AIRBOSS:_MarkCaseZones(_unitName, flare)
self:_GetZoneBullseye(case):FlareZone(FLARECOLOR.Green, 45)
end
-- Tarawa landing spots.
if self.carriertype==AIRBOSS.CarrierType.TARAWA then
-- Tarawa, LHA and LHD landing spots.
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
text=text.."\n* abeam landing stop with RED flares"
-- Abeam landing spot zone.
local ALSPT=self:_GetZoneAbeamLandingSpot()

View File

@@ -22,7 +22,7 @@
-- @module Ops.CSAR
-- @image OPS_CSAR.jpg
-- Date: Aug 2021
-- Date: Oct 2021
-------------------------------------------------------------------------
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
@@ -97,6 +97,14 @@
-- self.pilotmustopendoors = false -- switch to true to enable check of open doors
-- -- (added 0.1.9)
-- self.suppressmessages = false -- switch off all messaging if you want to do your own
-- -- (added 0.1.11)
-- self.rescuehoverheight = 20 -- max height for a hovering rescue in meters
-- self.rescuehoverdistance = 10 -- max distance for a hovering rescue in meters
-- -- (added 0.1.12)
-- -- Country codes for spawned pilots
-- self.countryblue= country.id.USA
-- self.countryred = country.id.RUSSIA
-- self.countryneutral = country.id.UN_PEACEKEEPERS
--
-- ## 2.1 Experimental Features
--
@@ -233,7 +241,7 @@ CSAR.AircraftType["Mi-24V"] = 8
--- CSAR class version.
-- @field #string version
CSAR.version="0.1.10r3"
CSAR.version="0.1.11r1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@@ -349,7 +357,7 @@ function CSAR:New(Coalition, Template, Alias)
self.csarPrefix = { "helicargo", "MEDEVAC"} -- prefixes used for useprefix=true - DON\'T use # in names!
self.template = Template or "generic" -- template for downed pilot
self.mashprefix = {"MASH"} -- prefixes used to find MASHes
self.mash = SET_GROUP:New():FilterCoalitions(self.coalition):FilterPrefixes(self.mashprefix):FilterOnce() -- currently only GROUP objects, maybe support STATICs also?
self.autosmoke = false -- automatically smoke location when heli is near
self.autosmokedistance = 2000 -- distance for autosmoke
-- added 0.1.4
@@ -362,6 +370,15 @@ function CSAR:New(Coalition, Template, Alias)
self.approachdist_near = 3000 -- switch to 5 sec interval approach mode, meters
self.pilotmustopendoors = false -- switch to true to enable check on open doors
self.suppressmessages = false
-- added 0.1.11r1
self.rescuehoverheight = 20
self.rescuehoverdistance = 10
-- added 0.1.12
self.countryblue= country.id.USA
self.countryred = country.id.RUSSIA
self.countryneutral = country.id.UN_PEACEKEEPERS
-- WARNING - here\'ll be dragons
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
@@ -549,6 +566,7 @@ function CSAR:_SpawnPilotInField(country,point,frequency)
for i=1,10 do
math.random(i,10000)
end
if point:IsSurfaceTypeWater() then point.y = 0 end
local template = self.template
local alias = string.format("Pilot %.2fkHz-%d", freq, math.random(1,99))
local coalition = self.coalition
@@ -687,11 +705,11 @@ function CSAR:_SpawnCsarAtZone( _zone, _coalition, _description, _randomPoint, _
local _country = 0
if _coalition == coalition.side.BLUE then
_country = country.id.USA
_country = self.countryblue
elseif _coalition == coalition.side.RED then
_country = country.id.RUSSIA
_country = self.countryred
else
_country = country.id.UN_PEACEKEEPERS
_country = self.countryneutral
end
self:_AddCsar(_coalition, _country, pos, typename, unitname, _description, freq, _nomessage, _description, forcedesc)
@@ -718,7 +736,6 @@ function CSAR:SpawnCSARAtZone(Zone, Coalition, Description, RandomPoint, Nomessa
return self
end
-- TODO: Split in functions per Event type
--- (Internal) Event handler.
-- @param #CSAR self
function CSAR:_EventHandler(EventData)
@@ -790,7 +807,7 @@ function CSAR:_EventHandler(EventData)
if self:_DoubleEjection(_unitname) then
return
end
self:_DisplayToAllSAR("MAYDAY MAYDAY! " .. _unit:GetTypeName() .. " shot down. No Chute!", self.coalition, self.messageTime)
else
self:T(self.lid .. " Pilot has not taken off, ignore")
end
@@ -878,13 +895,6 @@ function CSAR:_EventHandler(EventData)
if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true)
--[[
if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_event.IniUnitName) then
self:_DisplayMessageToSAR(_unit, "Open the door to let me out!", self.messageTime, true)
else
self:_RescuePilots(_unit)
end
--]]
else
self:T(string.format("Airfield %d, Unit %d", _place:GetCoalition(), _unit:GetCoalition()))
end
@@ -904,7 +914,6 @@ end
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
self:T(self.lid .. " _InitSARForPilot")
local _leader = _downedGroup:GetUnit(1)
--local _groupName = _downedGroup:GetName()
local _groupName = _GroupName
local _freqk = _freq / 1000
local _coordinatesText = self:_GetPositionOfWounded(_downedGroup)
@@ -920,7 +929,7 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
end
-- trigger FSM event
self:__PilotDown(2,_downedGroup, _freqk, _leadername, _coordinatesText)
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText)
return self
end
@@ -1090,7 +1099,6 @@ function CSAR:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupNam
local grouptable = downedgrouptable --#CSAR.DownedPilot
self.inTransitGroups[_heliName][_woundedGroupName] =
{
-- DONE: Fix with #CSAR.DownedPilot
originalUnit = grouptable.originalUnit,
woundedGroup = _woundedGroupName,
side = self.coalition,
@@ -1129,42 +1137,7 @@ end
-- @return #boolean outcome The outcome.
function CSAR:_IsLoadingDoorOpen( unit_name )
self:T(self.lid .. " _IsLoadingDoorOpen")
--[[
local ret_val = false
local unit = Unit.getByName(unit_name)
if unit ~= nil then
local type_name = unit:getTypeName()
if type_name == "Mi-8MT" and unit:getDrawArgumentValue(86) == 1 or unit:getDrawArgumentValue(250) == 1 then
self:T(unit_name .. " Cargo doors are open or cargo door not present")
ret_val = true
end
if type_name == "Mi-24P" and unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(86) == 1 then
self:T(unit_name .. " a side door is open")
ret_val = true
end
if type_name == "UH-1H" and unit:getDrawArgumentValue(43) == 1 or unit:getDrawArgumentValue(44) == 1 then
self:T(unit_name .. " a side door is open ")
ret_val = true
end
if string.find(type_name, "SA342" ) and unit:getDrawArgumentValue(34) == 1 or unit:getDrawArgumentValue(38) == 1 then
self:T(unit_name .. " front door(s) are open")
ret_val = true
end
if ret_val == false then
self:T(unit_name .. " all doors are closed")
end
return ret_val
end -- nil
--]]
return UTILS.IsLoadingDoorOpen(unit_name)
end
--- (Internal) Function to check if heli is close to group.
@@ -1195,14 +1168,12 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
else
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land in a safe place, I will go there ", _heliName, _pilotName), self.messageTime,false,true)
end
--mark as shown for THIS heli and THIS group
self.heliCloseMessage[_lookupKeyHeli] = true
end
-- have we landed close enough?
if not _heliUnit:InAir() then
-- if you land on them, doesnt matter if they were heading to someone else as you\'re closer, you win! :)
if self.pilotRuntoExtractPoint == true then
if (_distance < self.extractDistance) then
local _time = self.landedStatus[_lookupKeyHeli]
@@ -1246,15 +1217,16 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
end
if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then
if _distance < 8.0 then
-- TODO - make variable
if _distance < self.rescuehoverdistance then
--check height!
local leaderheight = _woundedLeader:GetHeight()
if leaderheight < 0 then leaderheight = 0 end
local _height = _heliUnit:GetHeight() - leaderheight
if _height <= 20.0 then
-- TODO - make variable
if _height <= self.rescuehoverheight then
local _time = self.hoverStatus[_lookupKeyHeli]
@@ -1353,8 +1325,7 @@ function CSAR:_RescuePilots(_heliUnit)
-- Groups already rescued
return
end
-- DONE: count saved units?
local PilotsSaved = self:_PilotsOnboard(_heliName)
self.inTransitGroups[_heliName] = nil
@@ -1450,7 +1421,6 @@ function CSAR:_DisplayActiveSAR(_unitName)
local _groupName = _value.name
self:T(string.format("Display Active Pilot: %s", tostring(_groupName)))
self:T({Table=_value})
--local _woundedGroup = GROUP:FindByName(_groupName)
local _woundedGroup = _value.group
if _woundedGroup and _value.alive then
local _coordinatesText = self:_GetPositionOfWounded(_woundedGroup)
@@ -1747,7 +1717,6 @@ function CSAR:_GetDistance(_point1, _point2)
if _point1 and _point2 then
local distance1 = _point1:Get2DDistance(_point2)
local distance2 = _point1:DistanceFromPointVec2(_point2)
self:I({dist1=distance1, dist2=distance2})
if distance1 and type(distance1) == "number" then
return distance1
elseif distance2 and type(distance2) == "number" then
@@ -1768,7 +1737,6 @@ end
-- @param #CSAR self
function CSAR:_GenerateVHFrequencies()
self:T(self.lid .. " _GenerateVHFrequencies")
--local _skipFrequencies = self.SkipFrequencies
local FreeVHFFrequencies = {}
FreeVHFFrequencies = UTILS.GenerateVHFrequencies()
@@ -1808,7 +1776,6 @@ function CSAR:_GetClockDirection(_heli, _group)
if _heading then
local Aspect = Angle - _heading
if Aspect == 0 then Aspect = 360 end
--clock = math.floor(Aspect / 30)
clock = math.abs(UTILS.Round((Aspect / 30),0))
if clock == 0 then clock = 12 end
end
@@ -1917,6 +1884,7 @@ function CSAR:onafterStart(From, Event, To)
else
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
end
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
self:__Status(-10)
return self
end

File diff suppressed because it is too large Load Diff

View File

@@ -157,7 +157,7 @@ end
--- Set the frequency for the radio transmission.
-- If the transmitting positionable is a unit or group, this also set the command "SetFrequency" with the defined frequency and modulation.
-- @param #RADIO self
-- @param #number Frequency Frequency in MHz. Ranges allowed for radio transmissions in DCS : 30-87.995 / 108-173.995 / 225-399.975MHz.
-- @param #number Frequency Frequency in MHz.
-- @return #RADIO self
function RADIO:SetFrequency(Frequency)
self:F2(Frequency)
@@ -165,7 +165,7 @@ function RADIO:SetFrequency(Frequency)
if type(Frequency) == "number" then
-- If frequency is in range
if (Frequency >= 30 and Frequency <= 87.995) or (Frequency >= 108 and Frequency <= 173.995) or (Frequency >= 225 and Frequency <= 399.975) then
-- if (Frequency >= 30 and Frequency <= 87.995) or (Frequency >= 108 and Frequency <= 173.995) or (Frequency >= 225 and Frequency <= 399.975) then
-- Convert frequency from MHz to Hz
self.Frequency = Frequency * 1000000
@@ -186,10 +186,10 @@ function RADIO:SetFrequency(Frequency)
end
return self
end
-- end
end
self:E({"Frequency is outside of DCS Frequency ranges (30-80, 108-152, 225-400). Frequency unchanged.", Frequency})
self:E({"Frequency is not a number. Frequency unchanged.", Frequency})
return self
end

View File

@@ -1,13 +1,13 @@
--- This module contains derived utilities taken from the MIST framework, which are excellent tools to be reused in an OO environment.
--
-- ### Authors:
--
--
-- ### Authors:
--
-- * Grimes : Design & Programming of the MIST framework.
--
--
-- ### Contributions:
--
-- * FlightControl : Rework to OO framework
--
--
-- * FlightControl : Rework to OO framework.
--
-- @module Utils
-- @image MOOSE.JPG
@@ -18,7 +18,7 @@
-- @field White
-- @field Orange
-- @field Blue
SMOKECOLOR = trigger.smokeColor -- #SMOKECOLOR
--- @type FLARECOLOR
@@ -94,7 +94,7 @@ CALLSIGN={
Texaco=1,
Arco=2,
Shell=3,
},
},
-- JTAC
JTAC={
Axeman=1,
@@ -163,31 +163,31 @@ UTILS = {
UTILS.IsInstanceOf = function( object, className )
-- Is className NOT a string ?
if not type( className ) == 'string' then
-- Is className a Moose class ?
if type( className ) == 'table' and className.IsInstanceOf ~= nil then
-- Get the name of the Moose class as a string
className = className.ClassName
-- className is neither a string nor a Moose class, throw an error
else
-- I'm not sure if this should take advantage of MOOSE logging function, or throw an error for pcall
local err_str = 'className parameter should be a string; parameter received: '..type( className )
return false
-- error( err_str )
end
end
-- Is the object a Moose class instance ?
if type( object ) == 'table' and object.IsInstanceOf ~= nil then
-- Use the IsInstanceOf method of the BASE class
return object:IsInstanceOf( className )
else
-- If the object is not an instance of a Moose class, evaluate against lua basic data types
local basicDataTypes = { 'string', 'number', 'function', 'boolean', 'nil', 'table' }
for _, basicDataType in ipairs( basicDataTypes ) do
@@ -196,7 +196,7 @@ UTILS.IsInstanceOf = function( object, className )
end
end
end
-- Check failed
return false
end
@@ -208,7 +208,7 @@ end
UTILS.DeepCopy = function(object)
local lookup_table = {}
-- Copy function.
local function _copy(object)
if type(object) ~= "table" then
@@ -216,20 +216,20 @@ UTILS.DeepCopy = function(object)
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table = {}
lookup_table[object] = new_table
for index, value in pairs(object) do
new_table[_copy(index)] = _copy(value)
end
return setmetatable(new_table, getmetatable(object))
end
local objectreturn = _copy(object)
return objectreturn
end
@@ -239,19 +239,19 @@ end
UTILS.OneLineSerialize = function( tbl ) -- serialization of a table all on a single line, no comments, made to replace old get_table_string function
lookup_table = {}
local function _Serialize( tbl )
if type(tbl) == 'table' then --function only works for tables!
if lookup_table[tbl] then
return lookup_table[object]
end
local tbl_str = {}
lookup_table[tbl] = tbl_str
tbl_str[#tbl_str + 1] = '{'
for ind,val in pairs(tbl) do -- serialize its fields
@@ -299,7 +299,7 @@ UTILS.OneLineSerialize = function( tbl ) -- serialization of a table all on a s
env.info('unable to serialize value type ' .. routines.utils.basicSerialize(type(val)) .. ' at index ' .. tostring(ind))
env.info( debug.traceback() )
end
end
tbl_str[#tbl_str + 1] = '}'
return table.concat(tbl_str)
@@ -307,7 +307,7 @@ UTILS.OneLineSerialize = function( tbl ) -- serialization of a table all on a s
return tostring(tbl)
end
end
local objectreturn = _Serialize(tbl)
return objectreturn
end
@@ -339,18 +339,34 @@ UTILS.MetersToNM = function(meters)
return meters/1852
end
UTILS.KiloMetersToNM = function(kilometers)
return kilometers/1852*1000
end
UTILS.MetersToSM = function(meters)
return meters/1609.34
end
UTILS.KiloMetersToSM = function(kilometers)
return kilometers/1609.34*1000
end
UTILS.MetersToFeet = function(meters)
return meters/0.3048
end
UTILS.KiloMetersToFeet = function(kilometers)
return kilometers/0.3048*1000
end
UTILS.NMToMeters = function(NM)
return NM*1852
end
UTILS.NMToKiloMeters = function(NM)
return NM*1852/1000
end
UTILS.FeetToMeters = function(feet)
return feet*0.3048
end
@@ -400,7 +416,7 @@ end
-- @param #number Celcius Temperature in degrees Celsius.
-- @return #number Temperature in degrees Farenheit.
UTILS.CelciusToFarenheit = function( Celcius )
return Celcius * 9/5 + 32
return Celcius * 9/5 + 32
end
--- Convert pressure from hecto Pascal (hPa) to inches of mercury (inHg).
@@ -415,7 +431,7 @@ end
-- @param #number altitude Altitude in feet
-- @return #number Corrected KIAS
UTILS.KnotsToAltKIAS = function( knots, altitude )
return (knots * 0.018 * (altitude / 1000)) + knots
return (knots * 0.018 * (altitude / 1000)) + knots
end
--- Convert pressure from hecto Pascal (hPa) to millimeters of mercury (mmHg).
@@ -534,23 +550,23 @@ UTILS.tostringMGRS = function(MGRS, acc) --R2.1
-- Test if Easting/Northing have less than 4 digits.
--MGRS.Easting=123 -- should be 00123
--MGRS.Northing=5432 -- should be 05432
-- Truncate rather than round MGRS grid!
local Easting=tostring(MGRS.Easting)
local Northing=tostring(MGRS.Northing)
-- Count number of missing digits. Easting/Northing should have 5 digits. However, it is passed as a number. Therefore, any leading zeros would not be displayed by lua.
local nE=5-string.len(Easting)
local nE=5-string.len(Easting)
local nN=5-string.len(Northing)
-- Get leading zeros (if any).
for i=1,nE do Easting="0"..Easting end
for i=1,nN do Northing="0"..Northing end
-- Return MGRS string.
return string.format("%s %s %s %s", MGRS.UTMZone, MGRS.MGRSDigraph, string.sub(Easting, 1, acc), string.sub(Northing, 1, acc))
end
end
@@ -578,7 +594,7 @@ function UTILS.spairs( t, order )
for k in pairs(t) do keys[#keys+1] = k end
-- if order function given, sort by it by passing the table and keys a, b,
-- otherwise just sort the keys
-- otherwise just sort the keys
if order then
table.sort(keys, function(a,b) return order(t, a, b) end)
else
@@ -604,7 +620,7 @@ function UTILS.kpairs( t, getkey, order )
for k, o in pairs(t) do keys[#keys+1] = k keyso[#keyso+1] = getkey( o ) end
-- if order function given, sort by it by passing the table and keys a, b,
-- otherwise just sort the keys
-- otherwise just sort the keys
if order then
table.sort(keys, function(a,b) return order(t, a, b) end)
else
@@ -624,7 +640,7 @@ end
-- Here is a customized version of pairs, which I called rpairs because it iterates over the table in a random order.
function UTILS.rpairs( t )
-- collect the keys
local keys = {}
for k in pairs(t) do keys[#keys+1] = k end
@@ -635,7 +651,7 @@ function UTILS.rpairs( t )
random[i] = keys[k]
table.remove( keys, k )
end
-- return the iterator function
local i = 0
return function()
@@ -751,12 +767,12 @@ end
function UTILS.GetCharacters(str)
local chars={}
for i=1,#str do
local c=str:sub(i,i)
table.insert(chars, c)
end
return chars
end
@@ -765,15 +781,15 @@ end
-- @param #boolean short (Optional) If true, use short output, i.e. (HH:)MM:SS without day.
-- @return #string Time in format Hours:Minutes:Seconds+Days (HH:MM:SS+D).
function UTILS.SecondsToClock(seconds, short)
-- Nil check.
if seconds==nil then
return nil
end
-- Seconds
local seconds = tonumber(seconds)
-- Seconds of this day.
local _seconds=seconds%(60*60*24)
@@ -803,10 +819,10 @@ function UTILS.SecondsOfToday()
-- Time in seconds.
local time=timer.getAbsTime()
-- Short format without days since mission start.
local clock=UTILS.SecondsToClock(time, true)
-- Time is now the seconds passed since last midnight.
return UTILS.ClockToSeconds(clock)
end
@@ -821,24 +837,24 @@ end
-- @param #string clock String of clock time. E.g., "06:12:35" or "5:1:30+1". Format is (H)H:(M)M:((S)S)(+D) H=Hours, M=Minutes, S=Seconds, D=Days.
-- @return #number Seconds. Corresponds to what you cet from timer.getAbsTime() function.
function UTILS.ClockToSeconds(clock)
-- Nil check.
if clock==nil then
return nil
end
-- Seconds init.
local seconds=0
-- Split additional days.
local dsplit=UTILS.Split(clock, "+")
-- Convert days to seconds.
if #dsplit>1 then
seconds=seconds+tonumber(dsplit[2])*60*60*24
end
-- Split hours, minutes, seconds
-- Split hours, minutes, seconds
local tsplit=UTILS.Split(dsplit[1], ":")
-- Get time in seconds
@@ -856,7 +872,7 @@ function UTILS.ClockToSeconds(clock)
end
i=i+1
end
return seconds
end
@@ -868,12 +884,12 @@ function UTILS.DisplayMissionTime(duration)
local mission_time=Tnow-timer.getTime0()
local mission_time_minutes=mission_time/60
local mission_time_seconds=mission_time%60
local local_time=UTILS.SecondsToClock(Tnow)
local local_time=UTILS.SecondsToClock(Tnow)
local text=string.format("Time: %s - %02d:%02d", local_time, mission_time_minutes, mission_time_seconds)
MESSAGE:New(text, duration):ToAll()
end
--- Replace illegal characters [<>|/?*:\\] in a string.
--- Replace illegal characters [<>|/?*:\\] in a string.
-- @param #string Text Input text.
-- @param #string ReplaceBy Replace illegal characters by this character or string. Default underscore "_".
-- @return #string The input text with illegal chars replaced.
@@ -894,28 +910,28 @@ function UTILS.RandomGaussian(x0, sigma, xmin, xmax, imax)
-- Standard deviation. Default 10 if not given.
sigma=sigma or 10
-- Max attempts.
imax=imax or 100
local r
local gotit=false
local i=0
while not gotit do
-- Uniform numbers in [0,1). We need two.
local x1=math.random()
local x2=math.random()
-- Transform to Gaussian exp(-(x-x0)²/(2*sigma²).
-- Transform to Gaussian exp(-(x-x0)°/(2*sigma°).
r = math.sqrt(-2*sigma*sigma * math.log(x1)) * math.cos(2*math.pi * x2) + x0
i=i+1
if (r>=xmin and r<=xmax) or i>imax then
gotit=true
end
end
return r
end
@@ -940,9 +956,9 @@ function UTILS.Randomize(value, fac, lower, upper)
else
max=value+value*fac
end
local r=math.random(min, max)
return r
end
@@ -961,6 +977,33 @@ function UTILS.VecNorm(a)
return math.sqrt(UTILS.VecDot(a, a))
end
--- Calculate the distance between two 2D vectors.
-- @param DCS#Vec2 a Vector in 3D with x, y components.
-- @param DCS#Vec2 b Vector in 3D with x, y components.
-- @return #number Distance between the vectors.
function UTILS.VecDist2D(a, b)
local c={x=b.x-a.x, y=b.y-a.y}
local d=math.sqrt(c.x*c.x+c.y*c.y)
return d
end
--- Calculate the distance between two 3D vectors.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
-- @return #number Distance between the vectors.
function UTILS.VecDist3D(a, b)
local c={x=b.x-a.x, y=b.y-a.y, z=b.z-a.z}
local d=math.sqrt(UTILS.VecDot(c, c))
return d
end
--- Calculate the [cross product](https://en.wikipedia.org/wiki/Cross_product) of two 3D vectors. The result is a 3D vector.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
@@ -969,7 +1012,7 @@ function UTILS.VecCross(a, b)
return {x=a.y*b.z - a.z*b.y, y=a.z*b.x - a.x*b.z, z=a.x*b.y - a.y*b.x}
end
--- Calculate the difference between two 3D vectors by substracting the x,y,z components from each other.
--- Calculate the difference between two 3D vectors by substracting the x,y,z components from each other.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
-- @return DCS#Vec3 Vector c=a-b with c(i)=a(i)-b(i), i=x,y,z.
@@ -977,7 +1020,7 @@ function UTILS.VecSubstract(a, b)
return {x=a.x-b.x, y=a.y-b.y, z=a.z-b.z}
end
--- Calculate the total vector of two 3D vectors by adding the x,y,z components of each other.
--- Calculate the total vector of two 3D vectors by adding the x,y,z components of each other.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
-- @return DCS#Vec3 Vector c=a+b with c(i)=a(i)+b(i), i=x,y,z.
@@ -985,14 +1028,14 @@ function UTILS.VecAdd(a, b)
return {x=a.x+b.x, y=a.y+b.y, z=a.z+b.z}
end
--- Calculate the angle between two 3D vectors.
--- Calculate the angle between two 3D vectors.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
-- @return #number Angle alpha between and b in degrees. alpha=acos(a*b)/(|a||b|), (* denotes the dot product).
-- @return #number Angle alpha between and b in degrees. alpha=acos(a*b)/(|a||b|), (* denotes the dot product).
function UTILS.VecAngle(a, b)
local cosalpha=UTILS.VecDot(a,b)/(UTILS.VecNorm(a)*UTILS.VecNorm(b))
local alpha=0
if cosalpha>=0.9999999999 then --acos(1) is not defined.
alpha=0
@@ -1000,8 +1043,8 @@ function UTILS.VecAngle(a, b)
alpha=math.pi
else
alpha=math.acos(cosalpha)
end
end
return math.deg(alpha)
end
@@ -1025,18 +1068,18 @@ function UTILS.HdgDiff(h1, h2)
-- Angle in rad.
local alpha= math.rad(tonumber(h1))
local beta = math.rad(tonumber(h2))
-- Runway vector.
local v1={x=math.cos(alpha), y=0, z=math.sin(alpha)}
local v2={x=math.cos(beta), y=0, z=math.sin(beta)}
local delta=UTILS.VecAngle(v1, v2)
return math.abs(delta)
end
--- Translate 3D vector in the 2D (x,z) plane. y-component (usually altitude) unchanged.
--- Translate 3D vector in the 2D (x,z) plane. y-component (usually altitude) unchanged.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param #number distance The distance to translate.
-- @param #number angle Rotation angle in degrees.
@@ -1052,21 +1095,21 @@ function UTILS.VecTranslate(a, distance, angle)
return {x=TX, y=a.y, z=TY}
end
--- Rotate 3D vector in the 2D (x,z) plane. y-component (usually altitude) unchanged.
--- Rotate 3D vector in the 2D (x,z) plane. y-component (usually altitude) unchanged.
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
-- @param #number angle Rotation angle in degrees.
-- @return DCS#Vec3 Vector rotated in the (x,z) plane.
function UTILS.Rotate2D(a, angle)
local phi=math.rad(angle)
local x=a.z
local y=a.x
local Z=x*math.cos(phi)-y*math.sin(phi)
local X=x*math.sin(phi)+y*math.cos(phi)
local Y=a.y
local A={x=X, y=Y, z=Z}
return A
@@ -1084,17 +1127,17 @@ function UTILS.TACANToFrequency(TACANChannel, TACANMode)
end
if TACANMode ~= "X" and TACANMode ~= "Y" then
return nil -- error in arguments
end
end
-- This code is largely based on ED's code, in DCS World\Scripts\World\Radio\BeaconTypes.lua, line 137.
-- I have no idea what it does but it seems to work
local A = 1151 -- 'X', channel >= 64
local B = 64 -- channel >= 64
if TACANChannel < 64 then
B = 1
end
if TACANMode == 'Y' then
A = 1025
if TACANChannel < 64 then
@@ -1105,7 +1148,7 @@ function UTILS.TACANToFrequency(TACANChannel, TACANMode)
A = 962
end
end
return (A + TACANChannel - B) * 1000000
end
@@ -1132,13 +1175,13 @@ end
-- @param #number Time (Optional) Abs. time in seconds. Default now, i.e. the value return from timer.getAbsTime().
-- @return #number Day of the mission. Mission starts on day 0.
function UTILS.GetMissionDay(Time)
Time=Time or timer.getAbsTime()
local clock=UTILS.SecondsToClock(Time, false)
local x=tonumber(UTILS.Split(clock, "+")[2])
return x
end
@@ -1148,11 +1191,11 @@ end
function UTILS.GetMissionDayOfYear(Time)
local Date, Year, Month, Day=UTILS.GetDCSMissionDate()
local d=UTILS.GetMissionDay(Time)
return UTILS.GetDayOfYear(Year, Month, Day)+d
end
--- Returns the current date.
@@ -1164,20 +1207,20 @@ function UTILS.GetDate()
-- Mission start date
local date, year, month, day=UTILS.GetDCSMissionDate()
local time=timer.getAbsTime()
local clock=UTILS.SecondsToClock(time, false)
local x=tonumber(UTILS.Split(clock, "+")[2])
local day=day+x
end
--- Returns the magnetic declination of the map.
-- Returned values for the current maps are:
--
--
-- * Caucasus +6 (East), year ~ 2011
-- * NTTR +12 (East), year ~ 2011
-- * Normandy -10 (West), year ~ 1944
@@ -1191,7 +1234,7 @@ function UTILS.GetMagneticDeclination(map)
-- Map.
map=map or UTILS.GetDCSMap()
local declination=0
if map==DCSMAP.Caucasus then
declination=6
@@ -1228,12 +1271,12 @@ function UTILS.FileExists(file)
end
else
return nil
end
end
end
--- Checks the current memory usage collectgarbage("count"). Info is printed to the DCS log file. Time stamp is the current mission runtime.
-- @param #boolean output If true, print to DCS log file.
-- @return #number Memory usage in kByte.
-- @param #boolean output If true, print to DCS log file.
-- @return #number Memory usage in kByte.
function UTILS.CheckMemory(output)
local time=timer.getTime()
local clock=UTILS.SecondsToClock(time)
@@ -1263,7 +1306,7 @@ function UTILS.GetCoalitionName(Coalition)
else
return "Unknown"
end
end
--- Get the modulation name from its numerical value.
@@ -1282,7 +1325,7 @@ function UTILS.GetModulationName(Modulation)
else
return "Unknown"
end
end
--- Get the callsign name from its enumerator value
@@ -1295,7 +1338,7 @@ function UTILS.GetCallsignName(Callsign)
return name
end
end
for name, value in pairs(CALLSIGN.AWACS) do
if value==Callsign then
return name
@@ -1307,7 +1350,7 @@ function UTILS.GetCallsignName(Callsign)
return name
end
end
for name, value in pairs(CALLSIGN.Tanker) do
if value==Callsign then
return name
@@ -1336,7 +1379,7 @@ function UTILS.GMTToLocalTimeDifference()
elseif theatre==DCSMAP.Syria then
return 3 -- Damascus is UTC+3 hours
elseif theatre==DCSMAP.MarianaIslands then
return 10 -- Guam is UTC+10 hours.
return 10 -- Guam is UTC+10 hours.
else
BASE:E(string.format("ERROR: Unknown Map %s in UTILS.GMTToLocal function. Returning 0", tostring(theatre)))
return 0
@@ -1353,11 +1396,11 @@ end
function UTILS.GetDayOfYear(Year, Month, Day)
local floor = math.floor
local n1 = floor(275 * Month / 9)
local n2 = floor((Month + 9) / 12)
local n3 = (1 + floor((Year - 4 * floor(Year / 4) + 2) / 3))
return n1 - (n2 * n3) + Day - 30
end
@@ -1370,14 +1413,14 @@ end
-- @return #number Sun rise/set in seconds of the day.
function UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, Rising, Tlocal)
-- Defaults
-- Defaults
local zenith=90.83
local latitude=Latitude
local longitude=Longitude
local rising=Rising
local n=DayOfYear
Tlocal=Tlocal or 0
-- Short cuts.
local rad = math.rad
@@ -1404,47 +1447,47 @@ function UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, Rising, Tlocal)
return val
end
end
-- Convert the longitude to hour value and calculate an approximate time
local lng_hour = longitude / 15
local t
if rising then -- Rising time is desired
t = n + ((6 - lng_hour) / 24)
else -- Setting time is desired
t = n + ((18 - lng_hour) / 24)
end
-- Calculate the Sun's mean anomaly
local M = (0.9856 * t) - 3.289
-- Calculate the Sun's true longitude
local L = fit_into_range(M + (1.916 * sin(M)) + (0.020 * sin(2 * M)) + 282.634, 0, 360)
-- Calculate the Sun's right ascension
local RA = fit_into_range(atan(0.91764 * tan(L)), 0, 360)
-- Right ascension value needs to be in the same quadrant as L
local Lquadrant = floor(L / 90) * 90
local RAquadrant = floor(RA / 90) * 90
RA = RA + Lquadrant - RAquadrant
-- Right ascension value needs to be converted into hours
RA = RA / 15
-- Calculate the Sun's declination
local sinDec = 0.39782 * sin(L)
local cosDec = cos(asin(sinDec))
-- Calculate the Sun's local hour angle
local cosH = (cos(zenith) - (sinDec * sin(latitude))) / (cosDec * cos(latitude))
if rising and cosH > 1 then
return "N/R" -- The sun never rises on this location on the specified date
elseif cosH < -1 then
return "N/S" -- The sun never sets on this location on the specified date
end
-- Finish calculating H and convert into hours
local H
if rising then
@@ -1453,13 +1496,13 @@ function UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, Rising, Tlocal)
H = acos(cosH)
end
H = H / 15
-- Calculate local mean time of rising/setting
local T = H + RA - (0.06571 * t) - 6.622
-- Adjust back to UTC
local UT = fit_into_range(T - lng_hour +Tlocal, 0, 24)
return floor(UT)*60*60+frac(UT)*60*60--+Tlocal*60*60
end
@@ -1534,17 +1577,17 @@ function UTILS.IsLoadingDoorOpen( unit_name )
local unit = Unit.getByName(unit_name)
if unit ~= nil then
local type_name = unit:getTypeName()
if type_name == "Mi-8MT" and unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(86) == 1 or unit:getDrawArgumentValue(250) == 1 then
BASE:T(unit_name .. " Cargo doors are open or cargo door not present")
if type_name == "Mi-8MT" and unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(86) == 1 or unit:getDrawArgumentValue(250) < 0 then
BASE:T(unit_name .. " Cargo doors are open or cargo door not present")
ret_val = true
end
if type_name == "Mi-24P" and unit:getDrawArgumentValue(38) == 1 or unit:getDrawArgumentValue(86) == 1 then
BASE:T(unit_name .. " a side door is open")
ret_val = true
end
if type_name == "UH-1H" and unit:getDrawArgumentValue(43) == 1 or unit:getDrawArgumentValue(44) == 1 then
BASE:T(unit_name .. " a side door is open ")
ret_val = true
@@ -1555,13 +1598,28 @@ function UTILS.IsLoadingDoorOpen( unit_name )
ret_val = true
end
if string.find(type_name, "Hercules") and unit:getDrawArgumentValue(1215) == 1 and unit:getDrawArgumentValue(1216) == 1 then
BASE:T(unit_name .. " rear doors are open")
ret_val = true
end
if string.find(type_name, "Hercules") and (unit:getDrawArgumentValue(1220) == 1 or unit:getDrawArgumentValue(1221) == 1) then
BASE:T(unit_name .. " para doors are open")
ret_val = true
end
if string.find(type_name, "Hercules") and unit:getDrawArgumentValue(1217) == 1 then
BASE:T(unit_name .. " side door is open")
ret_val = true
end
if ret_val == false then
BASE:T(unit_name .. " all doors are closed")
end
return ret_val
end -- nil
return nil
end
@@ -1588,10 +1646,10 @@ function UTILS.GenerateVHFrequencies()
local _skipFrequencies = {
214,274,291.5,295,297.5,
300.5,304,307,309.5,311,312,312.5,316,
320,324,328,329,330,336,337,
320,324,328,329,330,332,336,337,
342,343,348,351,352,353,358,
363,365,368,372.5,374,
380,381,384,389,395,396,
380,381,384,385,389,395,396,
414,420,430,432,435,440,450,455,462,470,485,
507,515,520,525,528,540,550,560,570,577,580,
602,625,641,662,670,680,682,690,
@@ -1600,13 +1658,13 @@ function UTILS.GenerateVHFrequencies()
905,907,920,935,942,950,995,
1000,1025,1030,1050,1065,1116,1175,1182,1210
}
local FreeVHFFrequencies = {}
-- first range
local _start = 200000
while _start < 400000 do
-- skip existing NDB frequencies#
local _found = false
for _, value in pairs(_skipFrequencies) do
@@ -1620,7 +1678,7 @@ function UTILS.GenerateVHFrequencies()
end
_start = _start + 10000
end
-- second range
_start = 400000
while _start < 850000 do
@@ -1637,7 +1695,7 @@ function UTILS.GenerateVHFrequencies()
end
_start = _start + 10000
end
-- third range
_start = 850000
while _start <= 999000 do -- adjusted for Gazelle
@@ -1677,7 +1735,7 @@ end
-- @return #table Laser Codes.
function UTILS.GenerateLaserCodes()
local jtacGeneratedLaserCodes = {}
-- helper function
local function ContainsDigit(_number, _numberToFind)
local _thisNumber = _number
@@ -1691,14 +1749,14 @@ function UTILS.GenerateLaserCodes()
end
return false
end
-- generate list of laser codes
local _code = 1111
local _count = 1
while _code < 1777 and _count < 30 do
while true do
_code = _code + 1
if not self:_ContainsDigit(_code, 8)
if not ContainsDigit(_code, 8)
and not ContainsDigit(_code, 9)
and not ContainsDigit(_code, 0) then
table.insert(jtacGeneratedLaserCodes, _code)

View File

@@ -17,6 +17,7 @@
-- @field #table CategoryName Names of airbase categories.
-- @field #string AirbaseName Name of the airbase.
-- @field #number AirbaseID Airbase ID.
-- @field Core.Zone#ZONE AirbaseZone Circular zone around the airbase with a radius of 2500 meters. For ships this is a ZONE_UNIT object.
-- @field #number category Airbase category.
-- @field #table descriptors DCS descriptors.
-- @field #boolean isAirdrome Airbase is an airdrome.
@@ -526,19 +527,19 @@ function AIRBASE:Register(AirbaseName)
-- Inherit everything from positionable.
local self=BASE:Inherit(self, POSITIONABLE:New(AirbaseName)) --#AIRBASE
-- Set airbase name.
self.AirbaseName=AirbaseName
-- Set airbase ID.
self.AirbaseID=self:GetID(true)
-- Get descriptors.
self.descriptors=self:GetDesc()
-- Category.
self.category=self.descriptors and self.descriptors.category or Airbase.Category.AIRDROME
-- Set category.
if self.category==Airbase.Category.AIRDROME then
self.isAirdrome=true
@@ -546,20 +547,33 @@ function AIRBASE:Register(AirbaseName)
self.isHelipad=true
elseif self.category==Airbase.Category.SHIP then
self.isShip=true
-- DCS bug: Oil rigs and gas platforms have category=2 (ship). Also they cannot be retrieved by coalition.getStaticObjects()
if self.descriptors.typeName=="Oil rig" or self.descriptors.typeName=="Ga" then
self.isHelipad=true
self.isShip=false
self.category=Airbase.Category.HELIPAD
_DATABASE:AddStatic(AirbaseName)
end
else
self:E("ERROR: Unknown airbase category!")
end
self:_InitParkingSpots()
local vec2=self:GetVec2()
-- Init coordinate.
self:GetCoordinate()
if vec2 then
-- TODO: For ships we need a moving zone.
self.AirbaseZone=ZONE_RADIUS:New( AirbaseName, vec2, 2500 )
if self.isShip then
local unit=UNIT:FindByName(AirbaseName)
if unit then
self.AirbaseZone=ZONE_UNIT:New(AirbaseName, unit, 2500)
end
else
self.AirbaseZone=ZONE_RADIUS:New(AirbaseName, vec2, 2500)
end
else
self:E(string.format("ERROR: Cound not get position Vec2 of airbase %s", AirbaseName))
end
@@ -693,7 +707,7 @@ function AIRBASE:GetID(unique)
local airbaseID=tonumber(DCSAirbase:getID())
local airbaseCategory=self:GetAirbaseCategory()
if AirbaseName==self.AirbaseName then
if airbaseCategory==Airbase.Category.SHIP or airbaseCategory==Airbase.Category.HELIPAD then
-- Ships get a negative sign as their unit number might be the same as the ID of another airbase.
@@ -932,16 +946,16 @@ function AIRBASE:_InitParkingSpots()
-- Init table.
self.parking={}
self.parkingByID={}
self.NparkingTotal=0
self.NparkingTerminal={}
for _,terminalType in pairs(AIRBASE.TerminalType) do
self.NparkingTerminal[terminalType]=0
end
end
-- Put coordinates of parking spots into table.
for _,spot in pairs(parkingdata) do
-- New parking spot.
local park={} --#AIRBASE.ParkingSpot
park.Vec3=spot.vTerminalPos
@@ -952,15 +966,15 @@ function AIRBASE:_InitParkingSpots()
park.TerminalID0=spot.Term_Index_0
park.TerminalType=spot.Term_Type
park.TOAC=spot.TO_AC
self.NparkingTotal=self.NparkingTotal+1
for _,terminalType in pairs(AIRBASE.TerminalType) do
if self._CheckTerminalType(terminalType, park.TerminalType) then
self.NparkingTerminal[terminalType]=self.NparkingTerminal[terminalType]+1
end
end
end
self.parkingByID[park.TerminalID]=park
table.insert(self.parking, park)
end
@@ -984,7 +998,7 @@ function AIRBASE:GetParkingSpotsTable(termtype)
-- Get parking data of all spots (free or occupied)
local parkingdata=self:GetParkingData(false)
-- Get parking data of all free spots.
local parkingfree=self:GetParkingData(true)
@@ -1001,17 +1015,26 @@ function AIRBASE:GetParkingSpotsTable(termtype)
-- Put coordinates of parking spots into table.
local spots={}
for _,_spot in pairs(parkingdata) do
if AIRBASE._CheckTerminalType(_spot.Term_Type, termtype) then
local spot=self:_GetParkingSpotByID(_spot.Term_Index)
spot.Free=_isfree(_spot) -- updated
spot.TOAC=_spot.TO_AC -- updated
table.insert(spots, spot)
if spot then
spot.Free=_isfree(_spot) -- updated
spot.TOAC=_spot.TO_AC -- updated
table.insert(spots, spot)
else
self:E(string.format("ERROR: Parking spot %s is nil!", tostring(_spot.Term_Index)))
end
end
end
return spots
@@ -1032,14 +1055,14 @@ function AIRBASE:GetFreeParkingSpotsTable(termtype, allowTOAC)
for _,_spot in pairs(parkingfree) do
if AIRBASE._CheckTerminalType(_spot.Term_Type, termtype) and _spot.Term_Index>0 then
if (allowTOAC and allowTOAC==true) or _spot.TO_AC==false then
local spot=self:_GetParkingSpotByID(_spot.Term_Index)
spot.Free=true -- updated
spot.TOAC=_spot.TO_AC -- updated
table.insert(freespots, spot)
end
end
end
@@ -1084,7 +1107,7 @@ function AIRBASE:MarkParkingSpots(termtype, mark)
-- Get airbase name.
local airbasename=self:GetName()
self:E(string.format("Parking spots at %s for termial type %s:", airbasename, tostring(termtype)))
self:E(string.format("Parking spots at %s for terminal type %s:", airbasename, tostring(termtype)))
for _,_spot in pairs(parkingdata) do
@@ -1118,7 +1141,7 @@ end
-- @param #table parkingdata (Optional) Parking spots data table. If not given it is automatically derived from the GetParkingSpotsTable() function.
-- @return #table Table of coordinates and terminal IDs of free parking spots. Each table entry has the elements .Coordinate and .TerminalID.
function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius, scanunits, scanstatics, scanscenery, verysafe, nspots, parkingdata)
-- Init default
scanradius=scanradius or 50
if scanunits==nil then
@@ -1161,14 +1184,25 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
parkingdata=parkingdata or self:GetParkingSpotsTable(terminaltype)
-- Get the aircraft size, i.e. it's longest side of x,z.
local aircraft=group:GetUnit(1)
local _aircraftsize, ax,ay,az=aircraft:GetObjectSize()
local aircraft = nil -- fix local problem below
local _aircraftsize, ax,ay,az
if group and group.ClassName == "GROUP" then
aircraft=group:GetUnit(1)
_aircraftsize, ax,ay,az=aircraft:GetObjectSize()
else
-- SU27 dimensions
_aircraftsize = 23
ax = 23 -- length
ay = 7 -- height
az = 17 -- width
end
-- Number of spots we are looking for. Note that, e.g. grouping can require a number different from the group size!
local _nspots=nspots or group:GetSize()
-- Debug info.
self:E(string.format("%s: Looking for %d parking spot(s) for aircraft of size %.1f m (x=%.1f,y=%.1f,z=%.1f) at termial type %s.", airport, _nspots, _aircraftsize, ax, ay, az, tostring(terminaltype)))
self:E(string.format("%s: Looking for %d parking spot(s) for aircraft of size %.1f m (x=%.1f,y=%.1f,z=%.1f) at terminal type %s.", airport, _nspots, _aircraftsize, ax, ay, az, tostring(terminaltype)))
-- Table of valid spots.
local validspots={}
@@ -1291,6 +1325,7 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
-- Retrun spots we found, even if there were not enough.
return validspots
end
--- Check black and white lists.
@@ -1392,7 +1427,7 @@ function AIRBASE:GetRunwayData(magvar, mark)
-- Get spawn points on runway. These can be used to determine the runway heading.
local runwaycoords=self:GetParkingSpotsCoordinates(AIRBASE.TerminalType.Runway)
-- Debug: For finding the numbers of the spawn points belonging to each runway.
if false then
for i,_coord in pairs(runwaycoords) do
@@ -1411,7 +1446,7 @@ function AIRBASE:GetRunwayData(magvar, mark)
-- Airbase name.
local name=self:GetName()
-- Exceptions
if name==AIRBASE.Nevada.Jean_Airport or
@@ -1424,36 +1459,36 @@ function AIRBASE:GetRunwayData(magvar, mark)
-- 1-->4, 2-->3, 3-->2, 4-->1
exception=1
elseif UTILS.GetDCSMap()==DCSMAP.Syria and N>=2 and
elseif UTILS.GetDCSMap()==DCSMAP.Syria and N>=2 and
name~=AIRBASE.Syria.Minakh and
name~=AIRBASE.Syria.Damascus and
name~=AIRBASE.Syria.Khalkhalah and
name~=AIRBASE.Syria.Marj_Ruhayyil and
name~=AIRBASE.Syria.Beirut_Rafic_Hariri then
-- 1-->3, 2-->4, 3-->1, 4-->2
exception=2
end
--- Function returning the index of the runway coordinate belonding to the given index i.
local function f(i)
local j
if exception==1 then
j=N-(i-1) -- 1-->4, 2-->3
elseif exception==2 then
if i<=N2 then
j=i+N2 -- 1-->3, 2-->4
else
j=i-N2 -- 3-->1, 4-->3
end
else
if i%2==0 then
@@ -1461,9 +1496,9 @@ function AIRBASE:GetRunwayData(magvar, mark)
else
j=i+1 -- odd 1-->2, 3-->4
end
end
-- Special case where there is no obvious order.
if name==AIRBASE.Syria.Beirut_Rafic_Hariri then
if i==1 then
@@ -1496,7 +1531,7 @@ function AIRBASE:GetRunwayData(magvar, mark)
j=2
end
end
return j
end
@@ -1505,7 +1540,7 @@ function AIRBASE:GetRunwayData(magvar, mark)
-- Get the other spawn point coordinate.
local j=f(i)
-- Debug info.
--env.info(string.format("Runway i=%s j=%s (N=%d #runwaycoord=%d)", tostring(i), tostring(j), N, #runwaycoords))

View File

@@ -3779,8 +3779,9 @@ end
-- @param #number radius Radius of the relocation zone, default 500
-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
-- @param #string formation Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
-- @return #CONTROLLABLE self
function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)
function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)
self:F2( { self.ControllableName } )
local _coord = self:GetCoordinate()
@@ -3791,14 +3792,14 @@ function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortc
local _grptsk = {}
local _candoroad = false
local _shortcut = shortcut or false
local _formation = formation or "Off Road"
-- create a DCS Task an push it on the group
-- TaskGroundOnRoad(ToCoordinate,Speed,OffRoadFormation,Shortcut,FromCoordinate,WaypointFunction,WaypointFunctionArguments)
if onroad then
_grptsk, _candoroad = self:TaskGroundOnRoad(_tocoord,_speed,"Off Road",_shortcut)
_grptsk, _candoroad = self:TaskGroundOnRoad(_tocoord,_speed,_formation,_shortcut)
self:Route(_grptsk,5)
else
self:TaskRouteToVec2(_tocoord:GetVec2(),_speed,"Off Road")
self:TaskRouteToVec2(_tocoord:GetVec2(),_speed,_formation)
end
return self

View File

@@ -1137,7 +1137,7 @@ end
-- @return #number Number of shells left.
-- @return #number Number of rockets left.
-- @return #number Number of bombs left.
-- @return #number Number of missiles left.
-- @return #number Number of missiles left.
function GROUP:GetAmmunition()
self:F( self.ControllableName )
@@ -1147,6 +1147,7 @@ function GROUP:GetAmmunition()
local Nshells=0
local Nrockets=0
local Nmissiles=0
local Nbombs=0
if DCSControllable then
@@ -1155,18 +1156,19 @@ function GROUP:GetAmmunition()
local Unit = UnitData -- Wrapper.Unit#UNIT
-- Get ammo of the unit
local ntot, nshells, nrockets, nmissiles = Unit:GetAmmunition()
local ntot, nshells, nrockets, nbombs, nmissiles = Unit:GetAmmunition()
Ntot=Ntot+ntot
Nshells=Nshells+nshells
Nrockets=Nrockets+nrockets
Nmissiles=Nmissiles+nmissiles
Nmissiles=Nmissiles+nmissiles
Nbombs=Nbombs+nbombs
end
end
return Ntot, Nshells, Nrockets, Nmissiles
return Ntot, Nshells, Nrockets, Nbombs, Nmissiles
end
@@ -2594,6 +2596,17 @@ function GROUP:SetCommandImmortal(switch)
return self
end
--- Get skill from Group. Effectively gets the skill from Unit 1 as the group holds no skill value.
-- @param #GROUP self
-- @return #string Skill String of skill name.
function GROUP:GetSkill()
self:F2( self.GroupName )
local unit = self:GetUnit(1)
local name = unit:GetName()
local skill = _DATABASE.Templates.Units[name].Template.skill or "Random"
return skill
end
--do -- Smoke
--
----- Signal a flare at the position of the GROUP.

View File

@@ -684,6 +684,27 @@ function POSITIONABLE:IsShip()
end
--- Returns if the unit is a submarine.
-- @param #POSITIONABLE self
-- @return #boolean Submarines attributes result.
function POSITIONABLE:IsSubmarine()
self:F2()
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitDescriptor = DCSUnit:getDesc()
if UnitDescriptor.attributes["Submarines"] == true then
return true
else
return false
end
end
return nil
end
--- Returns true if the POSITIONABLE is in the air.
-- Polymorphic, is overridden in GROUP and UNIT.
-- @param Wrapper.Positionable#POSITIONABLE self
@@ -1513,6 +1534,7 @@ do -- Cargo
["Ural-4320 APA-5D"] = 10,
["Ural-4320T"] = 14,
["ZBD04A"] = 7, -- new by kappa
["VAB_Mephisto"] = 8, -- new by Apple
}
local CargoBayWeightLimit = ( Weights[Desc.typeName] or 0 ) * 95

View File

@@ -1426,3 +1426,13 @@ function UNIT:EnableEmission(switch)
return self
end
--- Get skill from Unit.
-- @param #UNIT self
-- @return #string Skill String of skill name.
function UNIT:GetSkill()
self:F2( self.UnitName )
local name = self.UnitName
local skill = _DATABASE.Templates.Units[name].Template.skill or "Random"
return skill
end

View File

@@ -74,6 +74,6 @@ MOOSE has a living (chat and video) community of users, beta testers and contrib
Kind regards,
FlightControl (FC)
The Moose Team