1604 Commits

Author SHA1 Message Date
MetalStormGhost
76bab86e67 Updated the Pretense script to version 1.3.8 - 3 Dec 2023 and MIST to version 4.5.122. 2024-02-25 12:40:45 +02:00
MetalStormGhost
f4e8e30cb1 Implemented new options in settings:
- Pretense: Extra friendly zone connections - Add connections from each zone to this many closest friendly zones, which don't have an existing supply route defined in the campaign.
- Number of cargo planes per side
- Number of AI SEAD flights per control point / zone
- Number of AI CAS flights per control point / zone
- Number of AI BAI flights per control point / zone
- Number of AI Strike flights per control point / zone
- Number of AI BARCAP flights per control point / zone
- Number of AI aircraft per flight
- Number of player flights per aircraft type at each base
- Number of AI cargo planes per side

Implemented CAS helo mission handling for Pretense. Implemented separate pretense_air_groups container for storing/referencing Flight objects. Tweaked the supply costs of SAM sites and Command centers. Will no longer generate player air starts at roadbases either. Restored the missing DEAD flights to Pretense. Removed spawning of frontline units and moved the JTAC spawning to pretensemissiongenerator.py
2024-02-25 12:40:44 +02:00
MetalStormGhost
e15aca8c54 Updated pretense_compiled.lua to version 1.3.6.
Implemented Pretense settings in pretense_compiled.lua
Added new function moveOffRoadToPointAndAssault() to enable assault groups to drive off-road and thus avoid some of the bridges where they might get stuck.
2024-02-25 12:40:44 +02:00
MetalStormGhost
91a9a9b88f Moved SAM site presets from presets.defenses.sam to presets.defenses.red/blue 2024-02-25 12:40:42 +02:00
MetalStormGhost
ced7aa4d72 Implemented generating amphibious units for Pretense unit groups. Amphibious units are selected out of a pre-defined list. Units which the faction has access to are preferred, but certain default unit types are selected as a fall-back to ensure that all the generated units can swim. 2024-02-25 12:40:41 +02:00
MetalStormGhost
08930f4a9a Added new icons and a separate button which will point to the Pretense/Foothold Discord. 2024-02-25 12:39:48 +02:00
MetalStormGhost
713cd98d10 Implemented SAM sites as products of a Command Center at a control point / zone, if the Retribution campaign has the corresponding SAM site there. The SAM site presets are still static, I might make them dynamic in the future. 2024-02-25 12:39:47 +02:00
MetalStormGhost
cf9538f7df Implemented spawning of ship statics/units at naval control points instead of land structures or SHORAD sites. 2024-02-25 12:39:46 +02:00
MetalStormGhost
11a0713e50 Pretense SEAD missions will now also target AAA. Also incorporates the fix to fullBuild():
Dzsekeb — 03/09/2023 11:50
add the highlighted line to the fullbuild function
https://discord.com/channels/959044877470027848/1031459721313517578/1147815809075392604
2024-02-25 12:39:46 +02:00
MetalStormGhost
d870099f41 Replaced the air defence Command Center with a bunker for SHORADs. Will use the Command Center in the future for medium/long range SAMs. 2024-02-25 12:39:45 +02:00
MetalStormGhost
47ee0e5340 Added naval units (supply/cargo/landing ships) to Pretense scripts. 2024-02-25 12:39:43 +02:00
MetalStormGhost
a97b3fee99 Will now dynamically generate offmapZones for supply cargo aircraft. 2024-02-25 12:39:38 +02:00
MetalStormGhost
60fde46249 Split the init_body.lua script in two parts to facilitate dynamic JTAC spawning. 2024-02-25 12:39:35 +02:00
MetalStormGhost
545210b35d Split the init_body.lua script in two parts. 2024-02-25 12:39:33 +02:00
MetalStormGhost
1dd9089477 First version of the generated Pretense campaign running in-game. 2024-02-25 12:39:33 +02:00
MetalStormGhost
7b2424c746 Added newlines to Pretense init scripts. 2024-02-25 12:39:30 +02:00
MetalStormGhost
5c9a5a5e35 Split init.lua code into three pieces. 2024-02-25 12:39:29 +02:00
MetalStormGhost
b6f0ec4da0 Copied init.lua into init_header.lua, init_body.lua and init_footer.lua
The init.lua script will be generated by
 1. injecting the header, then
 2. generating the ZoneCommand zones, then
 3. generating ConnectionManager connections, then
 4. injecting init_body.lua, then
 5. generating sypply injection and finally by
 6. injecting init_footer.lua
2024-02-25 12:39:29 +02:00
MetalStormGhost
c95e746687 Lua scripts from Pretense Caucasus 1.3.5, credit: Dzsekeb, original author of DCS Pretense.
Used with permission.
2024-02-25 12:39:29 +02:00
MetalStormGhost
f752d422df Added Pretense icon, credit: Dzsekeb, original author of DCS Pretense.
Used with permission.
2024-02-25 12:39:28 +02:00
Starfire13
65b2db0ece
Add files via upload (#264) 2024-02-25 11:26:26 +01:00
Raffson
b737f4e00c
Guard against nil values 2024-02-24 22:05:13 +01:00
Raffson
d3d4acd806
Indicate performance impact for DCS Dismounts 2024-02-24 14:30:21 +01:00
Starfire13
f1920d3bad
Add FCR to new loadout slot for Apache Blk II (#263) 2024-02-23 23:43:03 +01:00
holyorangejuice
e7796be586 WRL Campaign and Faction Update
Overhauls to 1.2 on missions. Removed small error in faction.
2024-02-20 18:10:32 +01:00
tmz42
f7b34d2d79 Update Retake the Falklands - Add F-14A, add strike targets. 2024-02-19 19:31:32 +01:00
Starfire13
f54993f579
Update Exercise Bright Star OPFOR faction and squadron distribution (#259) 2024-02-19 07:55:53 +01:00
Starfire13
84b61b271b
Updates for all of Starfire's campaigns (#258) 2024-02-18 13:22:21 +01:00
Starfire13
6571db3001
Add Egypt faction for Exercise Bright Star + Combined USA faction for Final Countdown II (#257) 2024-02-18 13:16:44 +01:00
Starfire13
3d98aaaae0
Add files via upload (#256) 2024-02-18 11:35:56 +01:00
Starfire13
581df54fe2
Add files via upload (#255) 2024-02-18 11:35:27 +01:00
Starfire13
e362b15c02
Add files via upload (#254) 2024-02-18 11:35:02 +01:00
Starfire13
738b0dffc5
Add DEAD mission type to Blackshark and Blackshark III choppers and update loadouts (#253) 2024-02-18 10:31:22 +01:00
Starfire13
56899985cd
Add DEAD mission type to Apache and update loadouts (#252) 2024-02-18 10:26:52 +01:00
Raffson
fd6d81e3ad
Update MIST to 4.5.122 2024-02-16 22:07:50 +01:00
Raffson
d9479be12e
Max out airbase_threat_range in scenic_merge 2024-02-12 00:06:58 +01:00
Raffson
76a077d38f
Fix wrong names of CTLD-zones at Wadi al Jandali 2024-02-11 17:24:55 +01:00
Starfire13
747ccae023
S3B tasks update (#249)
* Add files via upload

* Add files via upload

* Adjust Strike & Remove OCA/Runway

Strike ->10xMk82 for better effect
OCA/Runway removed because S-3B doesn't support Runway Attack. As long as we don't implement some system to use the carpet bombing task as an alternative (note that this would need markers for representing the ends of runways), Ground Attack is no good to us...

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-02-11 13:54:03 +00:00
Starfire13
06242a433c
Update B-52 loadout after ED's recent rework of the aircraft (#250)
* Add files via upload

* Use Mk82s exclusively in OCA/Runway payload

Combining different types of dumb bombs isn't quite supported by the AI (yet)

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-02-11 12:12:41 +00:00
MetalStormGhost
a24925bc45 Updated pretense_compiled.lua to version 1.6.5:
Pretense v1.6.5 - 04 Feb 2024
Fixed error on restoring strike targets
Block slots from within the mission, removing the need for slotblock.lua
2024-02-06 11:02:15 +02:00
MetalStormGhost
3d8eed7334 Updated the Pretense script to version 1.4.5 2024-02-06 11:02:15 +02:00
MetalStormGhost
3831f4f309 Added Iron Dome, David's Slinh, NASAMS-B and Rapier sites to Pretense. Fixed the timestamp in the save file name. 2024-02-06 10:59:25 +02:00
MetalStormGhost
6c9115f517 Separated init_header.lua into init_body_1.lua and init_header.lua. Deleted the ground unit groups since they will eventually be generated dynamically. 2024-02-06 10:59:24 +02:00
MetalStormGhost
17b9d9c3d5 Copied init_header.lua to init_body_1.lua 2024-02-06 10:59:23 +02:00
MetalStormGhost
2b63f45392 Rename resources/plugins/pretense/init_body_2.lua (from resources/plugins/pretense/init_body_1.lua) 2024-02-06 10:59:23 +02:00
MetalStormGhost
c830a6e7c0 Rename resources/plugins/pretense/init_body_3.lua (from resources/plugins/pretense/init_body_2.lua) 2024-02-06 10:59:23 +02:00
MetalStormGhost
59f6a3dcba Will now append the date and time in the Pretense savefile, mitigating risks of missions script errors when trying to load a savefile from a previously generated mission. 2024-02-06 10:59:22 +02:00
MetalStormGhost
85cec06098 Updated the Pretense script to version 1.3.8 - 3 Dec 2023 and MIST to version 4.5.122. 2024-02-06 10:59:21 +02:00
MetalStormGhost
de0802a3c2 Implemented new options in settings:
- Pretense: Extra friendly zone connections - Add connections from each zone to this many closest friendly zones, which don't have an existing supply route defined in the campaign.
- Number of cargo planes per side
- Number of AI SEAD flights per control point / zone
- Number of AI CAS flights per control point / zone
- Number of AI BAI flights per control point / zone
- Number of AI Strike flights per control point / zone
- Number of AI BARCAP flights per control point / zone
- Number of AI aircraft per flight
- Number of player flights per aircraft type at each base
- Number of AI cargo planes per side

Implemented CAS helo mission handling for Pretense. Implemented separate pretense_air_groups container for storing/referencing Flight objects. Tweaked the supply costs of SAM sites and Command centers. Will no longer generate player air starts at roadbases either. Restored the missing DEAD flights to Pretense. Removed spawning of frontline units and moved the JTAC spawning to pretensemissiongenerator.py
2024-02-06 10:59:21 +02:00
MetalStormGhost
7908858433 Updated pretense_compiled.lua to version 1.3.6.
Implemented Pretense settings in pretense_compiled.lua
Added new function moveOffRoadToPointAndAssault() to enable assault groups to drive off-road and thus avoid some of the bridges where they might get stuck.
2024-02-06 10:59:20 +02:00