walterroach
5719b136fe
sanity check
2020-11-12 19:16:01 -06:00
walterroach
ede5ee60c3
frontline
2020-11-12 18:21:37 -06:00
Khopa
9620ac7e7e
Updated mizdata on Caucasus map
2020-11-12 21:08:44 +01:00
Dan Albert
c0bfdbf4bb
Update client counts when packages are changed.
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Fixes https://github.com/Khopa/dcs_liberation/issues/345
2020-11-11 15:06:57 -08:00
Dan Albert
efb544a303
Fix bad argument type.
2020-11-11 15:05:58 -08:00
Dan Albert
adfc4b7244
Don't plan DEAD missions against scuds.
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Fixes https://github.com/Khopa/dcs_liberation/issues/355
2020-11-11 14:57:39 -08:00
Khopa
7a5ce98569
Added mizdata preset locations for the channel map.
2020-11-11 14:27:13 +01:00
Khopa
1fcceb0901
Mizdata for the channel map
2020-11-11 02:53:12 +01:00
Khopa
22c552053f
Made Patriot and Sa-10 sites more compact, so it's easier to find valid position to generate them on the map.
2020-11-11 01:03:57 +01:00
Khopa
818c679d4f
Merge branch 'develop' of https://github.com/khopa/dcs_liberation into develop
2020-11-10 23:48:45 +01:00
Khopa
3ff36c45aa
Ground Object and Sam sites locations are chosen from a set of preset location when possible.
2020-11-10 23:48:27 +01:00
Dan Albert
623d461b06
Fix delays of AI flights.
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Fixes https://github.com/Khopa/dcs_liberation/issues/354
2020-11-10 13:18:06 -08:00
Dan Albert
7535013848
Fix #85 : update the max aircraft available.
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https://github.com/Khopa/dcs_liberation/issues/85
2020-11-10 00:52:19 -08:00
Dan Albert
a63bac8826
Don't display scud sites as SAM threat range.
2020-11-09 21:51:55 -08:00
Dan Albert
d2c831c4ee
Handle inventory for changing flight size.
2020-11-09 21:29:47 -08:00
walterroach
840b5ce071
Change CAS ROE
2020-11-09 20:36:07 -06:00
walterroach
be6abc0025
Don't display attack button for dead base groups
2020-11-09 15:48:34 -06:00
walterroach
ef585c59dd
Merge pull request #343 from walterroach/missed_events
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Missed Debrief Events
2020-11-09 15:36:09 -06:00
walterroach
16d9c1ccad
Add EWR to destruction events in debrief
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Also impacted reinforcement generation on turn after EWR destroyed.
2020-11-09 14:49:44 -06:00
walterroach
9a9ef78583
Fix statics not being killed in debrief
2020-11-09 13:34:56 -06:00
Dan Albert
fe7ee5b610
Add more to the changelog.
2020-11-09 00:55:57 -08:00
walterroach
680804040a
Update changelog.
2020-11-09 00:43:53 -08:00
Dan Albert
0d4fe73daa
Add ships to skynet EWR.
2020-11-08 23:51:28 -08:00
Dan Albert
407190c6c5
Use EWRs for EWR.
2020-11-08 22:17:06 -08:00
Dan Albert
73998dbde0
Show EWRs as detection range, not threat range.
2020-11-08 19:03:47 -08:00
Dan Albert
8827f7df34
Cleanup Lua plugin implementation.
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* Move the UI code out of the plugin logic.
* Add types where needed.
* Move into game package.
* Improve error handling.
* Simplify settings behavior.
* Don't load disabled plugins.
* Remove knowledge of non-base plugins from game generation.
Fixes https://github.com/Khopa/dcs_liberation/issues/311
2020-11-08 17:53:52 -08:00
Khopa
4c394a9e2d
Merge branch 'develop' of https://github.com/khopa/dcs_liberation into develop
2020-11-08 23:24:24 +01:00
Khopa
5946fc7404
Improved campaign selection screen in new game wizard.
2020-11-08 23:24:10 +01:00
Dan Albert
5b8ecb2c14
Add radio data for the MiG-21.
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Fixes https://github.com/Khopa/dcs_liberation/issues/49
2020-11-08 13:25:58 -08:00
Khopa
61253e4d4d
Show name instead of Id of ground units in faction selection screen.
2020-11-08 22:02:16 +01:00
Khopa
2c0ca5803f
Improved the faction selection screen in the new game wizard.
2020-11-08 21:57:26 +01:00
Khopa
690f3d0f13
B-52 default strike loadout use Mk-84
2020-11-08 13:52:43 +01:00
walterroach
42c259bc58
Fix briefing whitespace
2020-11-08 01:28:28 -08:00
walterroach
11426a0713
Revert "more explicity waypoint namespace"
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This reverts commit 314be482f9ab33fddd34cb63dddba42482f5fdfe.
2020-11-07 21:16:10 -08:00
walterroach
e6af1b8645
more explicity waypoint namespace
2020-11-07 21:16:10 -08:00
walterroach
103f18191d
Move viggen tot check down to pydcs waypoint only.
2020-11-07 21:16:10 -08:00
walterroach
fb312236a2
rework special waypoints
2020-11-07 21:16:10 -08:00
Dan Albert
c850c0095d
Add DEAD to the flight recreate types.
2020-11-07 17:07:45 -08:00
Dan Albert
58481268f7
Fix mypy issue.
2020-11-07 16:33:00 -08:00
Dan Albert
11604671f8
Fix bad stagger interval calculation.
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Was using the interval from mission start to latest rather than from
earliest to latest, so this could sometimes be off by a bit and cause
us to not generate enough start times.
2020-11-07 16:25:56 -08:00
Dan Albert
e8feded4c3
Add EWR generation.
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Fixes https://github.com/Khopa/dcs_liberation/issues/66
2020-11-07 16:20:58 -08:00
walterroach
18f9b38d25
Keep only last base capture per base in debrief
2020-11-07 15:14:02 -08:00
Dan Albert
676eea3ccc
Don't plan missions against dead targets.
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Fixes https://github.com/Khopa/dcs_liberation/issues/314
2020-11-07 13:59:52 -08:00
Dan Albert
ee113d080e
Merge branch 'theater-refactor' into develop
2020-11-07 13:39:35 -08:00
Dan Albert
8bc69415a7
Clean up base defense generation.
2020-11-07 13:38:58 -08:00
Dan Albert
3979ee57ff
Cleanup oddities of CP generation.
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* Don't spawn missile sites or ground locations for CVs/LHAs.
* Don't spawn ground locations around CVs/LHAs.
* Spawn AA sites even if the faction has no buildings defined.
2020-11-07 13:38:58 -08:00
Dan Albert
c2ee169d16
Fix regeneration of base defenses on capture.
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I messed up the counting here and was counting *every* object rather
than just the base defenses, so it was very unlikely that we'd hit
base defenses on the second object, which is the only index valid for
SAM generation. That logic maybe needs to be different, but this
restores the previous behavior.
2020-11-07 13:38:58 -08:00
Dan Albert
56b51c85bb
Fix targeting SAMs with strike missions.
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The changes for Skynet unfortunately broke this because the names used
by the TGO and the name of the group itself were no longer in sync.
This deserves a larger cleanup where we decouple that naming
requirement (TGOs don't need a lot of the data they currently have),
but this works until we have the time to do that.
Fixes https://github.com/Khopa/dcs_liberation/issues/298
2020-11-07 13:37:52 -08:00
Dan Albert
853ee5aac4
Cleanup Theater Ground Object.
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A whole bunch of this data is redundant.
2020-11-07 13:10:06 -08:00
Dan Albert
4cf406aefa
Defer game load to after UI initialization.
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This removes both the double load that happens on startup and also
makes it possible to get the UI to create a new game if the existing
default.liberation is not compatible.
2020-11-07 13:03:25 -08:00