365 Commits

Author SHA1 Message Date
Raffson
431492fa77
Introduce support for "rebel-zones" 2025-01-19 19:06:19 +01:00
Eclipse/Druss99
dec57fccf9 add vertical takeoff and landing option 2025-01-02 03:24:01 +01:00
Raffson
d1b484f560
Support for auto-fog
implemented as a setting...
2024-12-26 02:51:58 +01:00
Raffson
ea09b6be32
Have BARCAP/TARCAP engage anti-ship/cruise missiles 2024-12-24 06:43:52 +01:00
Raffson
c75bf23701
Small cleanup 2024-12-24 06:35:10 +01:00
Druss99
dd7e4c908e
Recovery tanker support (#429)
* fix conflict

* squash bugs and reuse patrol layout

* fix tanker tacan and formatting

* fix unlimited fuel option

* update pretense for tanker changes

* reuse refueling flight plan and bugfix for sunken carrier

changelog

* remove unitmap dependency

* formatting and more unit map removal

* more formatting

* typing and black

* keep tanker out of clouds

* fix if there are no clouds

* better cloud handling

* groundwork for recovery task

* remove changes to game/commander

* Finishing up recovery tankers

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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-12-23 04:39:10 +00:00
Raffson
a4671571bc
Fix stupid mistake w.r.t. SC deck-crew sync -_- 2024-12-22 03:19:13 +01:00
Raffson
5470cb416c
Sync SC deck-crew option to miz' options 2024-12-21 19:07:05 +01:00
Druss99
6d0dbd4d1c
Bugfix if settings directory doesn't exist (#432)
* bugfix if settings directory doesnt exist

* Create directories in persistency

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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-12-21 16:44:31 +00:00
Raffson
caf624832f
Small refactor 2024-12-16 19:59:49 +01:00
Raffson
cc90627ee5
Support for supercarrier deck-crew 2024-12-16 19:59:49 +01:00
Raffson
64d60e5ccf
Datalink support + pydcs update
Support for 2.9.10.4160, though without Iraq, but finally there's some basic support for datalink...
2024-12-16 03:08:40 +01:00
Raffson
84c4b992e0
Improve AGL to AMSL transition for naval waypoints
Some maps have inaccurate bounds for sea-zones, thus waypoints that end up being too close to the shore may keep using AGL which could still lead to trouble. Adding a condition to check whether a point is "not on land" will likely fix this issue for maps that have gaps between sea-zones and inclusion-zones around the shoreline...
2024-11-09 14:49:38 +01:00
Cedric Menard
2091fdbb27
Add Mbot's Call Artillery Script plugin (#410)
* Add Mbot's Call Artillery Script plugin

* Applied PR comments

* Fix for wrong indentation, remove unused client skill check, added changelog item
2024-11-03 13:02:36 +00:00
Raffson
eaa73c84ae
Set preferred red-alert state for frontline units 2024-10-31 14:01:48 +01:00
Raffson
e85d1e8ca2
AGL to AMSL option for naval waypoints
Introduce an option to switch waypoints to AMSL when waypoint is above water. DCS references the bottom of the sea when using AGL, which causes issues for helicopters when they try to fly at altitudes that are lower that the sea bottom, giving them a tendency to fly into the water...
2024-10-30 01:11:53 +01:00
Raffson
4de7b1c923
Force utf8 encoding in TXT-briefing
Fix #408
2024-10-28 12:50:01 +01:00
Raffson
5fdf38c663
Format with updated black 2024-10-12 17:33:01 +02:00
Raffson
59f98a4c16
Make combat landing configurable 2024-10-05 23:04:06 +02:00
Raffson
242d1a14a7
Limit/Suppress AI radio callouts for player flights 2024-09-07 21:04:49 +02:00
Raffson
9dd25e933e
RoundRobinize random livery selection from livery_set 2024-08-04 12:28:05 +02:00
Raffson
d2547def51
Fix bug introduced in improvements to livery-selector
This will fix the bug I missed where the squadron needs to be using the livery-set before it could take effect for flight-members.
2024-08-03 20:47:34 +02:00
Raffson
f79e96a474 Further improvements to livery-selector
Unlocking the full potential, i.e. allowing users to switch back & forth between livery-sets, livery-overrides and normal liveries, including support for overriding flight/flight-member specific liveries.
2024-08-03 19:42:45 +02:00
Raffson
d2c45c97fe
Refactor invisible FARP remover 2024-07-28 17:55:51 +02:00
Raffson
8eb30445c2
Restore hidden_on_mfd functionality 2024-07-28 16:59:21 +02:00
Raffson
1b757ec544
Fixing warehouse stuff 2024-07-28 16:53:09 +02:00
Raffson
65e529aa55
Merge branch 'dev' into pr/204 2024-07-28 15:57:38 +02:00
Raffson
8bc902fe64
Fix too many ground spawns being popped 2024-07-27 20:52:13 +02:00
tmz42
ecf11363f2
Player sixpack setting (#378) 2024-07-27 18:30:40 +02:00
MetalStormGhost
140410f1ed
OH-6 Cayuse mod v1.2 support (#346)
Resolves #313

* Initial commit of OH-6 Modpack v1.2 + Vietnam Asset Pack v1 support.

* Added OH-6 Mod loadouts by @Starfire13

* Modified   pydcs_extensions/oh6_vietnamassetpack/oh6_vietnamassetpack.py
Added      resources/units/ground_units/vap_m35_truck.yaml
Added      resources/units/ground_units/vap_mule.yaml
Added      resources/units/ground_units/vap_mutt.yaml
Added      resources/units/ground_units/vap_mutt_gun.yaml
Added      resources/units/ground_units/vap_type63_mlrs.yaml
Added      resources/units/ground_units/vap_vc_bicycle_ak.yaml
Added      resources/units/ground_units/vap_vc_zis.yaml

* Modified   changelog.md
Modified   resources/factions/USA 1970 Vietnam War.json
Modified   resources/factions/USA 1971 Vietnam War.json
Modified   resources/units/ground_units/vap_mule.yaml
Added      resources/units/aircraft/OH-6A.yaml

* Added the OH-6 to factions and implemented the mod selection in the new game wizard. Added an icon an a banner.

* Modified   resources/units/aircraft/OH-6A.yaml

* Added icons for the Vietnam Asset Pack ground units. Also added an icon for the PT-76 since it was missing. Added a Viet Cong 1970s faction.

* Added      resources/units/ships/vap_us_seafloat.yaml

* Adjust tasking for OH-6A

OH-6A is only capable of Transport & Reconnaissance, but we can ignore this if the lead slot is a client. AI however will most likely not support this, but we can add Transport & Air Assault instead...

* Fix bug in configure task + client override fallback

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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-07-22 20:53:14 +02:00
Raffson
a658e41c54
Use EngageTargetsInZone for SEAD Sweep instead
Seems to perform better, AI wonders less off to places it shouldn't...
2024-07-21 22:42:33 +02:00
Raffson
9cca4e8244
Revert helicopter escort aggressiveness hack
AI got a little better, at least that's what tests in AFG showed. The main issue is that helicopters tended to attack static objects, which we obviously don't want...
2024-07-21 22:42:31 +02:00
Raffson
e280763a39
Fix wrong parameter for OrbitAction
pydcs expects kph -_-
2024-07-21 22:42:31 +02:00
Raffson
da64cdbab7
Remove ROE from SEAD Sweep to avoid engaging statics 2024-07-21 12:06:03 +02:00
Raffson
f405ffdfe2
Initial support for Armed Recon flight plan 2024-07-21 02:22:14 +02:00
MetalStormGhost
e88a4e1c51 Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-07-20 19:21:06 +03:00
Raffson
c24fba0ba4
Fix OCA-Aircraft bug in mission generator 2024-07-20 15:35:23 +02:00
Raffson
dc2d541b50
Formatting -_- 2024-07-20 01:26:20 +02:00
Raffson
0d56c271df
Serialize warehouses & support for dynamic slots/cargo 2024-07-20 01:04:24 +02:00
MetalStormGhost
1a6d73f055 Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-07-05 12:06:53 +03:00
MetalStormGhost
07cc85f6fa
Large aircraft ground spawns (#237)
* Large aircraft ground spawns

Added the ability to add separate ground spawns for C-130 and other large aircraft to campaigns. Implemented on @holyorangejuice 's request.

Large aircraft ground spawns are added to the campaign by placing a C-130 on the ramp, just like an A-10 or AJS37 previously. Note: use the stock DCS C-130, so the campaign miz can be safely opened without the C-130 mod (or any other mod) installed. Not the C-130J player-flyable transport, not the KC-130J tanker included in the UH-60L mod etc.

Large planes (wingspan more than 40 meters, such as the C-130):
- First try spawning on large ground spawns
- Then try the regular airfield ramp spawns

Below 40 meter wingspan aircraft:
- First try spawning on regular or roadbase ground spawns
- Then try the regular airfield ramp spawns
- Then, if both of the above fail, use the large ground spawns

* Specify explicit black version 23.9.1 to fix lint error.

* Update lint.yml

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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2024-07-01 20:26:50 +00:00
MetalStormGhost
7eb2c59b86 Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-06-09 20:25:55 +03:00
Raffson
b501009285
Skip completed flights during mission generation 2024-06-01 21:17:06 +02:00
MetalStormGhost
9775d3b97c Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-05-26 22:06:19 +03:00
Raffson
b3f9cdfa74
Fix SunTime exceptions if sun doesn't rise of set 2024-05-25 23:42:57 +02:00
MetalStormGhost
48861c53da Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-05-09 21:16:32 +03:00
MetalStormGhost
04e60fb08d
Ramon Airbase hack (#309) 2024-05-08 21:52:12 +02:00
MetalStormGhost
c795ed01a0 Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator 2024-05-03 11:19:48 +03:00
Raffson
79d79645b0
Make sure escort task is added if flight has passed IP 2024-05-01 17:06:25 +02:00
Raffson
4b75913420
Insert orientation waypoint at/after IP
As a result of using fast-forward, AI flights are already oriented towards SPLIT, which slows things down during mission start. The escorts tend to go all over the place because of this...
2024-05-01 17:06:25 +02:00