83 Commits

Author SHA1 Message Date
MetalStormGhost
cf9538f7df Implemented spawning of ship statics/units at naval control points instead of land structures or SHORAD sites. 2024-02-25 12:39:46 +02:00
MetalStormGhost
11a0713e50 Pretense SEAD missions will now also target AAA. Also incorporates the fix to fullBuild():
Dzsekeb — 03/09/2023 11:50
add the highlighted line to the fullbuild function
https://discord.com/channels/959044877470027848/1031459721313517578/1147815809075392604
2024-02-25 12:39:46 +02:00
MetalStormGhost
d870099f41 Replaced the air defence Command Center with a bunker for SHORADs. Will use the Command Center in the future for medium/long range SAMs. 2024-02-25 12:39:45 +02:00
MetalStormGhost
47ee0e5340 Added naval units (supply/cargo/landing ships) to Pretense scripts. 2024-02-25 12:39:43 +02:00
MetalStormGhost
a97b3fee99 Will now dynamically generate offmapZones for supply cargo aircraft. 2024-02-25 12:39:38 +02:00
MetalStormGhost
60fde46249 Split the init_body.lua script in two parts to facilitate dynamic JTAC spawning. 2024-02-25 12:39:35 +02:00
MetalStormGhost
545210b35d Split the init_body.lua script in two parts. 2024-02-25 12:39:33 +02:00
MetalStormGhost
1dd9089477 First version of the generated Pretense campaign running in-game. 2024-02-25 12:39:33 +02:00
MetalStormGhost
7b2424c746 Added newlines to Pretense init scripts. 2024-02-25 12:39:30 +02:00
MetalStormGhost
5c9a5a5e35 Split init.lua code into three pieces. 2024-02-25 12:39:29 +02:00
MetalStormGhost
b6f0ec4da0 Copied init.lua into init_header.lua, init_body.lua and init_footer.lua
The init.lua script will be generated by
 1. injecting the header, then
 2. generating the ZoneCommand zones, then
 3. generating ConnectionManager connections, then
 4. injecting init_body.lua, then
 5. generating sypply injection and finally by
 6. injecting init_footer.lua
2024-02-25 12:39:29 +02:00
MetalStormGhost
c95e746687 Lua scripts from Pretense Caucasus 1.3.5, credit: Dzsekeb, original author of DCS Pretense.
Used with permission.
2024-02-25 12:39:29 +02:00
Raffson
b737f4e00c
Guard against nil values 2024-02-24 22:05:13 +01:00
Raffson
d3d4acd806
Indicate performance impact for DCS Dismounts 2024-02-24 14:30:21 +01:00
Raffson
fd6d81e3ad
Update MIST to 4.5.122 2024-02-16 22:07:50 +01:00
Raffson
93ec459460
Fix bug introduced by AI unlimited fuel option
Since the unlimited fuel option would add the option before the threat-reaction option, this result into a false assertion when using EWJ
2024-01-07 15:04:50 +01:00
Raffson
387f72ace2
Adjust clusterWeaps table to match clusterDamage table
Should fix script errors reported by users
2023-12-17 18:37:21 +01:00
Raffson
b35e0c26d6
Fix wrong name 2023-12-17 17:37:15 +01:00
Raffson
7d95e3e2fe
Add new units to skynet script 2023-12-17 17:37:14 +01:00
Raffson
9c40506728
Add units to mobile-SAM plugin-options 2023-12-17 17:36:57 +01:00
Raffson
1c609e1b70
Formatting 2023-11-19 18:13:46 +01:00
Raffson
5043a1b8ac
Fix wrong check 2023-11-18 20:32:06 +01:00
Raffson
cade8f4a19
Add lost weapons back to explTable 2023-11-13 18:11:32 +01:00
Raffson
6cfa52740e
Add laser guided rockets to Splash Damage 2023-11-12 12:59:33 +01:00
MetalStormGhost
26f83cf269
Splash Damage with Clusters and Ship Radar effects (#206)
* Splash Damage with Clusters and Ship Radar effects
Based on the Splash Damage 2.0 by wheelyjoe, FrozenDroid and spencershepard/GRIMM (21 December 2021 version)

New features:
 -damage boost for parked aircraft since they are hard to kill (DCS: Retribution OCA/Aircraft mission improvement)
 -cluster weapons support
 -helicopter gunship autocannon fragmentation effect support
 -napalm will now spawn fire on impact
 -ship radars might turn off when hit with anti-radiation missiles
 -BDA messages for splash damage

New features can be tweaked, turned on or off in the Retribution settings and/or in the script options.

* Updated changelog.md

* Added missing changelog entry from 29 May 2022 to Weapons_Damage_Updated.lua

* Integrate splashdamageclusters into original

* Fix 'nil' exceptions

* Remove Ghosti's original implementation

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-11-12 11:36:17 +00:00
Raffson
2c6c2e5fbd
Update Skynet with baleBaron's 'ActMobile' version
Resolve #205

TODO: have all SHORADs use the 'ActMobile' functionality
2023-10-01 22:01:52 +02:00
Raffson
a2b7477404
Update CTLD to latest version 2023-06-25 13:01:22 +02:00
Raffson
e677a1e910
Add EWR Jammer plugin 2023-06-16 22:42:53 +02:00
Raffson
b2fbcdd86a
Add DCS Dismounts plugin 2023-06-16 11:32:26 +02:00
zhexu14
c44fe4c89e
Track S_EVENT_KILL and S_EVENT_UNIT_LOST as well.
Catch a few more death signals. Still not perfect but a bit better.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2765.
2023-05-07 21:19:53 +02:00
Raffson
449a5bf0fc
Update SplashDamage2 script 2023-04-22 17:53:03 +02:00
Raffson
e10112be3b
Expose Splash Damage's "game_messages" option 2023-04-11 19:46:04 +02:00
Raffson
6713ee155c
Migrate to Splash Damage v2.0 by RotorOps
Partial fix #64
2023-03-04 23:01:39 +01:00
Raffson
c37c56c879
Air Assault for C-130 mod
Resolves #49
2022-12-27 21:51:14 +01:00
Raffson
c114256b82
Renaming Liberation
Resolves #42
2022-12-20 20:46:32 +01:00
RndName
4b0215c16f
Remove dcs capture event from state json
With the latest change we added capture zones and corresponding trigger rules for all Airfields as well so we do not need to rely on the dcs capture event S_EVENT_BASE_CAPTURED anymore.
2022-11-26 16:26:12 +01:00
Raffson
f7f4803fdc
Update Skynet to 3.0.1 2022-11-07 21:08:27 +01:00
Adam Clemons
fd545fbc79
Use the Missions directory for state fall back.
Useful for servers that do not allow access to other paths.
2022-09-17 14:34:51 +02:00
RndName
2ecb3506b5 Update skynet to V3.0.0 release 2022-07-26 18:47:41 +02:00
RndName
aa77cfe4b9 Add AirAssault and Airlift mission types with CTLD support
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
2022-06-09 22:45:29 +02:00
RndName
de148dbb61 Add CTLD script and update JTACAutoLase config
- Added the CTLD script
- Removed the previous jtacautolase script
- Updated the configuration to allow the JTACAutoLase function to work
- Added the JTac name, freq and mod to the lua
2022-06-09 22:45:29 +02:00
RndName
321bd4e874
Fix Skynet scripting errors
added a better exception handling

closes #2205
2022-05-06 16:16:35 +02:00
RndName
004bcce58e Allow skynet properties override and improve dead unit handling
Now the user can override special skynet properties from the unit.yaml of the main Radar of the sam site. Which unit needs these overrides can be looked up over here: https://github.com/walder/Skynet-IADS/blob/develop/skynet-iads-source/skynet-iads-supported-types.lua

- fixed wrong exclusion of groups with the first unit dead but still able to participate
- added some exception handling in the lua script for groups which skynet is not able to control. preventing scripting errors
2022-04-19 10:41:16 +02:00
RndName
4664a7bbd4 Update Mist and Skynet scripts (V3.0.0)
- adopt skynet config to v3
2022-04-19 10:41:16 +02:00
RndName
5cdfe62e2d Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater
- This class will handle all Skynet related things - no specific group_name handling necessary in future
- make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached.
- added command center, connection node and power source as Ground objects which can be added by the campaign designer
- adjust lua generator to support new iads units
- parse the campaign yaml to get the iads network information
- use the range as fallback if no yaml information was found
- complete rewrite of the skynet lua script
- allow destruction of iads network to be persistent over all rounds
- modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit
- Implementation of the UI representation for the IADS Network
- Give user the option to enable or disable advanced iads
- Extended the layout system: Implement Sub task handling to support PD
2022-04-19 10:41:16 +02:00
RndName
bafc9dc65e
Mention incompatible skynet plugin 2022-02-21 20:55:07 +01:00
RndName
4139258508
Cleanup the killed map objects recognition
removed the extra array to track killed_map_objects and reuse the existing killed_ground_units routine to remove duplicate code and possible confusion
2022-01-02 12:55:10 +01:00
RndName
abe76ea003
Rework killed map_objects recognition
- removed the map_object_id from the TGO
- add a new TriggerRule with the MapObjectIsDead Condition which adds the map object to the killed_map_objects array in the state.json
- Use the trigger_zone_name as the unique identifier used for the unit_map to recognize the kill
2022-01-02 01:19:23 +01:00
Dan Albert
dea2c883a7 Renormalize line endings. 2021-12-22 13:22:13 -08:00
Dan Albert
7f57180da4 Update Skynet to 2.4.0.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1713
2021-11-06 16:21:52 -07:00