We estimate the longest possible time from mission start to TOT for
all flights in a package and use that to set the TOT (plus any delay
used to stagger flights). This both cuts down on loiter time for
shorter flights and ensures that long flights will make it to the
target in time.
This is also used to compute the start time for the AI, so the
explicit delay option is no longer needed.
Also fixes the CAP racetracks so the AI actually stays on station.
Waypoint TOT assignment happens at mission generation time for the
sake of the UI. It's a bit messy since we have the late-initialized
field in FlightWaypoint, but on the other hand we don't have to reset
every extant waypoint whenever the player adjusts the mission's TOT.
If we want to clean this up a bit more, we could have two distinct
types for waypoints: one for the planning stage and one with the
resolved TOTs. We already do some thing like this with Flight vs
FlightData.
Future improvements:
* Estimate the group's ground speed so we don't need such wide margins
of error.
* Delay takeoff to cut loiter fuel cost.
* Plan mission TOT based on the aircraft in the package and their
travel times to the objective.
* Tune target area time prediction. Flights often don't need to travel
all the way to the target point, and probably won't be doing it
slowly, so the current planning causes a lot of extra time spent in
enemy territory.
* Per-flight TOT offsets from the package to allow a sweep to arrive
before the rest, etc.
Especially considering the button in this position used to be how
players added client slots, confirm that they in fact want to launch
an AI-only mission before launching, and guide them toward the new UI.
Vaicom (a mod that adds voice control for the communications menus)
isn't able to follow the waypoint frequency change that normally sets
the radio channel for the AWACS/tanker flights. Set the group's
frequency correctly to start so it works.
Calling logging.basicConfig creates a stream handler for the root
logger, and then we were adding our own with a different formatter.
Pass the format string to basicConfig so we don't need to add our own
duplicate stream handler.
Logging before we've made it to the logging setup was causing the root
logger to be permanently configured to the default (warning) log
level, so we weren't getting any info or debug logs any more.
Defer the campaign data load until it is needed rather than doing it
at import time. I've also cleaned up a bit so we only load each
campaign once, rather than re-loading the campaign to create the
theater again after the wizard is finished.
Avoids crowding the taxiways, and adds some life to the end of the
mission.
Later on, this will happen more naturally because we can delay
takeoffs to align with the package's DTOT.