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3.0.0
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -12,6 +12,7 @@ resources/tools/a.miz
|
||||
# User-specific stuff
|
||||
.idea/
|
||||
.env
|
||||
env/
|
||||
|
||||
/kneeboards
|
||||
/liberation_preferences.json
|
||||
|
||||
4
.gitmodules
vendored
4
.gitmodules
vendored
@@ -1,4 +0,0 @@
|
||||
[submodule "pydcs"]
|
||||
path = pydcs
|
||||
url = https://github.com/pydcs/dcs
|
||||
branch = master
|
||||
@@ -14,7 +14,7 @@
|
||||
DCS Liberation is a [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) turn based single-player or co-op dynamic campaign.
|
||||
It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
|
||||
|
||||

|
||||

|
||||
|
||||
## Downloads
|
||||
|
||||
|
||||
117
changelog.md
117
changelog.md
@@ -1,3 +1,120 @@
|
||||
# 4.1.2
|
||||
|
||||
Saves from 4.1.1 are compatible with 4.1.2.
|
||||
|
||||
## Features/Improvements
|
||||
|
||||
* **[Mission Generation]** EWRs are now also headed towards the center of the conflict
|
||||
* **[UI]** Sell Button for aircraft will be disabled if there are no units available to be sold or all are already assigned to a mission
|
||||
|
||||
## Fixes
|
||||
|
||||
* **[UI]** Selling of Units is now visible again in the UI dialog and shows the correct amount of sold units
|
||||
* **[Mission Generation]** Mission results and other files will now be opened with enforced utf-8 encoding to prevent an issue where destroyed ground units were untracked because of special characters in their names.
|
||||
|
||||
# 4.1.1
|
||||
|
||||
Saves from 4.1.0 are compatible with 4.1.1.
|
||||
|
||||
## Fixes
|
||||
|
||||
* **[Campaign]** Fixed broken support for Mariana Islands map.
|
||||
* **[Mission Generation]** Fix SAM sites pointing towards the center of the conflict.
|
||||
* **[Flight Planning]** No longer using Su-34 for CAP missions.
|
||||
|
||||
# 4.1.0
|
||||
|
||||
Saves from 4.0.0 are compatible with 4.1.0.
|
||||
|
||||
## Features/Improvements
|
||||
|
||||
* **[Campaign]** Air defense sites now generate a fixed number of launchers per type.
|
||||
* **[Campaign]** Added support for Mariana Islands map.
|
||||
* **[Campaign AI]** Adjustments to aircraft selection priorities for most mission types.
|
||||
* **[Engine]** Support for DCS 2.7.4.9632 and newer, including the Marianas map, F-16 JSOWs, NASAMS, and Tin Shield EWR.
|
||||
* **[Flight Planning]** CAP patrol altitudes are now set per-aircraft. By default the altitude will be set based on the aircraft's maximum speed.
|
||||
* **[Flight Planning]** CAP patrol speeds are now set per-aircraft to be more suitable/sensible. By default the speed will be set based on the aircraft's maximum speed.
|
||||
* **[Mission Generation]** Improvements for better support of the Skynet Plugin and long range SAMs are now acting as EWR
|
||||
* **[Mods]** Support for version v1.5.0-Beta of Gripen mod. In-progress campaigns may need to re-plan Gripen flights to pick up updated loadouts.
|
||||
* **[Mission Generation]** SAM sites are now headed towards the center of the conflict
|
||||
* **[Plugins]** Increased time JTAC Autolase messages stay visible on the UI.
|
||||
* **[Plugins]** Updated SkynetIADS to 2.2.0 (adds NASAMS support).
|
||||
* **[UI]** Added ability to take notes and have those notes appear as a kneeboard page.
|
||||
* **[UI]** Hovering over the weather information now dispalys the cloud base (meters and feet).
|
||||
* **[UI]** Google search link added to unit information when there is no information provided.
|
||||
* **[UI]** Control point name displayed with ground object group name on map.
|
||||
* **[UI]** Buy or Replace will now show the correct price for generated ground objects like sams.
|
||||
* **[UI]** Improved logging for frontline movement to be more descriptive about what happened and why.
|
||||
* **[UI]** Brought ruler map module into source, which should fix file integrity issues with the module.
|
||||
|
||||
## Fixes
|
||||
|
||||
* **[Campaign]** Fixed the Silkworm generator to include launchers and not all radars.
|
||||
* **[Data]** Fixed Introduction dates for targeting pods (ATFLIR and LITENING were both a few years too early).
|
||||
* **[Data]** Removed SA-10 from Syria 2011 faction.
|
||||
* **[Economy]** EWRs can now be bought and sold for the correct price and can no longer be used to generate money
|
||||
* **[Flight Planning]** Helicopters are now correctly identified, and will fly ingress/CAS/BAI/egress and similar at low altitude.
|
||||
* **[Flight Planning]** Fixed potential issue with angles > 360° or < 0° being generated when summing two angles.
|
||||
* **[Mission Generation]** The lua data for other plugins is now generated correctly
|
||||
* **[Mission Generation]** Fixed problem with opfor planning missions against sold ground objects like SAMs
|
||||
* **[Mission Generation]** The legacy always-available tanker option no longer prevents mission creation.
|
||||
* **[Mission Generation]** Prevent the creation of a transfer order with 0 units for a rare situtation when a point was captured.
|
||||
* **[Mission Generation]** Planned transfers which will be impossible after a base capture will no longer prevent the mission result submit.
|
||||
* **[Mission Generation]** Fix occasional KeyError preventing mission generation when all units of the same type in a convoy were killed.
|
||||
* **[Mission Generation]** Fix for AAA Flak generator using Opel Blitz preventing the mission from being generated because duplicate unit names were used.
|
||||
* **[Campaign AI]** Transport aircraft will now be bought only if necessary at control points which can produce ground units and are capable to operate transport aircraft.
|
||||
* **[UI]** Statistics window tick marks are now always integers.
|
||||
* **[UI]** Statistics window now shows the correct info for the turn
|
||||
* **[UI]** Toggling custom loadout for an aircraft with no preset loadouts no longer breaks the flight.
|
||||
|
||||
# 4.0.0
|
||||
|
||||
Saves from 3.x are not compatible with 4.0.
|
||||
|
||||
## Features/Improvements
|
||||
|
||||
* **[Engine]** Support for DCS 2.7.2.7910.1 and newer, including Cyprus, F-16 JDAMs, and the Hind.
|
||||
* **[Campaign]** Squadrons now (optionally, off by default) have a maximum size and killed pilots replenish at a limited rate.
|
||||
* **[Campaign]** Added an option to disable levelling up of AI pilots.
|
||||
* **[Campaign]** Added Russian Intervention 2015 campaign on Syria, for a small and somewhat realistic Russian COIN scenario.
|
||||
* **[Campaign]** Added Operation Atilla campaign on Syria, for a reasonably large invasion of Cyprus scenario.
|
||||
* **[Campaign AI]** AI will plan Tanker flights.
|
||||
* **[Campaign AI]** Removed max distance for AEW&C auto planning.
|
||||
* **[Economy]** Adjusted prices for aircraft to balance out some price inconsistencies.
|
||||
* **[Factions]** Added more tankers to factions.
|
||||
* **[Flight Planner]** Added ability to plan Tankers.
|
||||
* **[Modding]** Campaign format version is now 7.0 to account for DCS map changes that made scenery strike targets incompatible with existing campaigns.
|
||||
* **[Mods]** Added support for the Gripen mod.
|
||||
* **[Mods]** Removes MB-339PAN support, as the mod is now deprecated and no longer works with DCS 2.7+.
|
||||
* **[Mission Generation]** Added support for "Neutral Dot" label options.
|
||||
* **[New Game Wizard]** Mods are now selected via checkboxes in the new game wizard, not as separate factions.
|
||||
* **[UI]** Ctrl click and shift click now buy or sell 5 or 10 units respectively.
|
||||
* **[UI]** Multiple waypoints can now be deleted simultaneously if multiple waypoints are selected.
|
||||
* **[UI]** Carriers and LHAs now match the colour of airfields, and their destination icons are translucent.
|
||||
* **[UI]** Updated intel box text for first turn.
|
||||
* **[UI]** Base Capture Cheat is now usable at all bases and can also be used to transfer player-owned bases to OPFOR.
|
||||
* **[UI]** Pass Turn button is relabled as "Begin Campaign" on Turn 0.
|
||||
* **[UI]** Added a ruler to the map.
|
||||
* **[UI]** Liberation now saves games to `<DCS user directory>/Liberation/Saves` by default to declutter the main directory.
|
||||
|
||||
## Fixes
|
||||
|
||||
* **[Campaign AI]** Fix procurement for factions that lack some unit types.
|
||||
* **[Campaign AI]** Fix auto purchase of aircraft for factions that have no transport aircraft.
|
||||
* **[Campaign AI]** Fix refunding of pending aircraft purchases when a side has no factory available.
|
||||
* **[Mission Generation]** Fixed problem with mission load when control point name contained an apostrophe.
|
||||
* **[Mission Generation]** Fixed EWR group names so they contribute to Skynet again.
|
||||
* **[Mission Generation]** Fixed duplicate name error when generating convoys and cargo ships when creating manual transfers after loading a game.
|
||||
* **[Mission Generation]** Fixed empty convoys not being disbanded when all units are killed/removed.
|
||||
* **[Mission Generation]** Fixed player losing frontline progress when skipping from turn 0 to turn 1.
|
||||
* **[Mission Generation]** Fixed issue where frontline would only search to the right for valid locations.
|
||||
* **[UI]** Made non-interactive map elements less obstructive.
|
||||
* **[UI]** Added support for Neutral Dot difficulty label
|
||||
* **[UI]** Clear skies at night no longer described as "Sunny" by the weather widget.
|
||||
* **[UI]** Removed ability to buy (useless) ground units at carriers and LHAs.
|
||||
* **[UI]** Fixed enable/disable of buy/sell buttons.
|
||||
* **[UI]** EWRs now appear in the custom waypoint list.
|
||||
|
||||
# 3.0.0
|
||||
|
||||
Saves from 2.5 are not compatible with 3.0.
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
from dcs.vehicles import AirDefence
|
||||
|
||||
AAA_UNITS = [
|
||||
AirDefence.SPAAA_Gepard,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
|
||||
AirDefence.SPAAA_Vulcan_M163,
|
||||
AirDefence.AAA_ZU_23_Closed_Emplacement,
|
||||
AirDefence.AAA_ZU_23_Emplacement,
|
||||
AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375,
|
||||
AirDefence.AAA_ZU_23_Insurgent_Closed_Emplacement,
|
||||
AirDefence.SPAAA_ZU_23_2_Insurgent_Mounted_Ural_375,
|
||||
AirDefence.AAA_ZU_23_Insurgent_Emplacement,
|
||||
AirDefence.AAA_8_8cm_Flak_18,
|
||||
AirDefence.AAA_Flak_38_20mm,
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
AirDefence.AAA_8_8cm_Flak_37,
|
||||
AirDefence.AAA_Flak_Vierling_38_Quad_20mm,
|
||||
AirDefence.AAA_SP_Kdo_G_40,
|
||||
AirDefence.AAA_8_8cm_Flak_41,
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
AirDefence.AAA_S_60_57mm,
|
||||
]
|
||||
@@ -4,35 +4,37 @@ from dcs.vehicles import AirDefence
|
||||
|
||||
class AlicCodes:
|
||||
CODES = {
|
||||
AirDefence.EWR_1L13.id: 101,
|
||||
AirDefence.EWR_55G6.id: 102,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Clam_Shell_SR.id: 103,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Big_Bird_SR.id: 104,
|
||||
AirDefence.SAM_SA_11_Buk_Gadfly_Snow_Drift_SR.id: 107,
|
||||
AirDefence.SAM_SA_6_Kub_Straight_Flush_STR.id: 108,
|
||||
AirDefence.MCC_SR_Sborka_Dog_Ear_SR.id: 109,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR.id: 110,
|
||||
AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL.id: 115,
|
||||
AirDefence.SAM_SA_8_Osa_Gecko_TEL.id: 117,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_Gopher_TEL.id: 118,
|
||||
AirDefence.SAM_SA_15_Tor_Gauntlet.id: 119,
|
||||
AirDefence.SAM_SA_19_Tunguska_Grison.id: 120,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish.id: 121,
|
||||
AirDefence.SAM_P19_Flat_Face_SR__SA_2_3.id: 122,
|
||||
AirDefence.SAM_SA_3_S_125_Low_Blow_TR.id: 123,
|
||||
AirDefence.SAM_Rapier_Blindfire_TR.id: 124,
|
||||
AirDefence.SAM_Rapier_LN.id: 125,
|
||||
AirDefence.SAM_SA_2_S_75_Fan_Song_TR.id: 126,
|
||||
AirDefence.HQ_7_Self_Propelled_LN.id: 127,
|
||||
AirDefence.HQ_7_Self_Propelled_STR.id: 128,
|
||||
AirDefence.SAM_Roland_ADS.id: 201,
|
||||
AirDefence.SAM_Patriot_STR.id: 202,
|
||||
AirDefence.SAM_Hawk_SR__AN_MPQ_50.id: 203,
|
||||
AirDefence.SAM_Hawk_TR__AN_MPQ_46.id: 204,
|
||||
AirDefence.SAM_Roland_EWR.id: 205,
|
||||
AirDefence.SAM_Hawk_CWAR_AN_MPQ_55.id: 206,
|
||||
AirDefence.SPAAA_Gepard.id: 207,
|
||||
AirDefence.SPAAA_Vulcan_M163.id: 208,
|
||||
AirDefence._1L13_EWR.id: 101,
|
||||
AirDefence._55G6_EWR.id: 102,
|
||||
AirDefence.S_300PS_40B6MD_sr.id: 103,
|
||||
AirDefence.S_300PS_64H6E_sr.id: 104,
|
||||
AirDefence.SA_11_Buk_SR_9S18M1.id: 107,
|
||||
AirDefence.Kub_1S91_str.id: 108,
|
||||
AirDefence.Dog_Ear_radar.id: 109,
|
||||
AirDefence.S_300PS_40B6M_tr.id: 110,
|
||||
AirDefence.SA_11_Buk_LN_9A310M1.id: 115,
|
||||
AirDefence.Osa_9A33_ln.id: 117,
|
||||
AirDefence.Strela_10M3.id: 118,
|
||||
AirDefence.Tor_9A331.id: 119,
|
||||
AirDefence._2S6_Tunguska.id: 120,
|
||||
AirDefence.ZSU_23_4_Shilka.id: 121,
|
||||
AirDefence.P_19_s_125_sr.id: 122,
|
||||
AirDefence.Snr_s_125_tr.id: 123,
|
||||
AirDefence.Rapier_fsa_blindfire_radar.id: 124,
|
||||
AirDefence.Rapier_fsa_launcher.id: 125,
|
||||
AirDefence.SNR_75V.id: 126,
|
||||
AirDefence.HQ_7_LN_SP.id: 127,
|
||||
AirDefence.HQ_7_STR_SP.id: 128,
|
||||
AirDefence.RLS_19J6.id: 130,
|
||||
AirDefence.Roland_ADS.id: 201,
|
||||
AirDefence.Patriot_str.id: 202,
|
||||
AirDefence.Hawk_sr.id: 203,
|
||||
AirDefence.Hawk_tr.id: 204,
|
||||
AirDefence.Roland_Radar.id: 205,
|
||||
AirDefence.Hawk_cwar.id: 206,
|
||||
AirDefence.Gepard.id: 207,
|
||||
AirDefence.Vulcan.id: 208,
|
||||
AirDefence.NASAMS_Radar_MPQ64F1.id: 209,
|
||||
}
|
||||
|
||||
@classmethod
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
from dcs.planes import (
|
||||
Bf_109K_4,
|
||||
C_101CC,
|
||||
FW_190A8,
|
||||
FW_190D9,
|
||||
F_5E_3,
|
||||
F_86F_Sabre,
|
||||
I_16,
|
||||
L_39ZA,
|
||||
MiG_15bis,
|
||||
MiG_19P,
|
||||
MiG_21Bis,
|
||||
P_47D_30,
|
||||
P_47D_30bl1,
|
||||
P_47D_40,
|
||||
P_51D,
|
||||
P_51D_30_NA,
|
||||
SpitfireLFMkIX,
|
||||
SpitfireLFMkIXCW,
|
||||
)
|
||||
|
||||
from pydcs_extensions.a4ec.a4ec import A_4E_C
|
||||
|
||||
"""
|
||||
This list contains the aircraft that do not use the guns as the last resort weapons, but as a main weapon
|
||||
They'll RTB when they don't have gun ammo left
|
||||
"""
|
||||
GUNFIGHTERS = [
|
||||
# Cold War
|
||||
MiG_15bis,
|
||||
MiG_19P,
|
||||
MiG_21Bis,
|
||||
F_86F_Sabre,
|
||||
A_4E_C,
|
||||
F_5E_3,
|
||||
# Trainers
|
||||
C_101CC,
|
||||
L_39ZA,
|
||||
# WW2
|
||||
P_51D_30_NA,
|
||||
P_51D,
|
||||
P_47D_30,
|
||||
P_47D_30bl1,
|
||||
P_47D_40,
|
||||
SpitfireLFMkIXCW,
|
||||
SpitfireLFMkIX,
|
||||
Bf_109K_4,
|
||||
FW_190D9,
|
||||
FW_190A8,
|
||||
I_16,
|
||||
]
|
||||
@@ -1,239 +1,17 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from enum import unique, Enum
|
||||
from typing import Type
|
||||
|
||||
from dcs.vehicles import AirDefence, Infantry, Unarmed, Artillery, Armor
|
||||
from dcs.unittype import VehicleType
|
||||
|
||||
from pydcs_extensions.frenchpack import frenchpack
|
||||
|
||||
|
||||
@unique
|
||||
class GroundUnitClass(Enum):
|
||||
Tank = (
|
||||
"Tank",
|
||||
(
|
||||
Armor.MBT_T_55,
|
||||
Armor.MBT_T_72B,
|
||||
Armor.MBT_T_72B3,
|
||||
Armor.MBT_T_80U,
|
||||
Armor.MBT_T_90,
|
||||
Armor.MBT_Leopard_2A4,
|
||||
Armor.MBT_Leopard_2A4_Trs,
|
||||
Armor.MBT_Leopard_2A5,
|
||||
Armor.MBT_Leopard_2A6M,
|
||||
Armor.MBT_Leopard_1A3,
|
||||
Armor.MBT_Leclerc,
|
||||
Armor.MBT_Challenger_II,
|
||||
Armor.MBT_Chieftain_Mk_3,
|
||||
Armor.MBT_M1A2_Abrams,
|
||||
Armor.MBT_M60A3_Patton,
|
||||
Armor.MBT_Merkava_IV,
|
||||
Armor.ZTZ_96B,
|
||||
# WW2
|
||||
# Axis
|
||||
Armor.Tk_PzIV_H,
|
||||
Armor.SPG_Sturmpanzer_IV_Brummbar,
|
||||
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G,
|
||||
Armor.HT_Pz_Kpfw_VI_Tiger_I,
|
||||
Armor.HT_Pz_Kpfw_VI_Ausf__B_Tiger_II,
|
||||
# Allies
|
||||
Armor.Tk_M4_Sherman,
|
||||
Armor.CT_Centaur_IV,
|
||||
Armor.CT_Cromwell_IV,
|
||||
Armor.HIT_Churchill_VII,
|
||||
# Mods
|
||||
frenchpack.DIM__TOYOTA_BLUE,
|
||||
frenchpack.DIM__TOYOTA_GREEN,
|
||||
frenchpack.DIM__TOYOTA_DESERT,
|
||||
frenchpack.DIM__KAMIKAZE,
|
||||
frenchpack.AMX_30B2,
|
||||
frenchpack.Leclerc_Serie_XXI,
|
||||
),
|
||||
)
|
||||
|
||||
Atgm = (
|
||||
"ATGM",
|
||||
(
|
||||
Armor.ATGM_HMMWV,
|
||||
Armor.ATGM_VAB_Mephisto,
|
||||
Armor.ATGM_Stryker,
|
||||
Armor.IFV_BMP_2,
|
||||
# WW2 (Tank Destroyers)
|
||||
# Axxis
|
||||
Armor.SPG_StuG_III_Ausf__G,
|
||||
Armor.SPG_StuG_IV,
|
||||
Armor.SPG_Jagdpanzer_IV,
|
||||
Armor.SPG_Jagdpanther_G1,
|
||||
Armor.SPG_Sd_Kfz_184_Elefant,
|
||||
# Allies
|
||||
Armor.SPG_M10_GMC,
|
||||
Armor.MT_M4A4_Sherman_Firefly,
|
||||
# Mods
|
||||
frenchpack.VBAE_CRAB_MMP,
|
||||
frenchpack.VAB_MEPHISTO,
|
||||
frenchpack.TRM_2000_PAMELA,
|
||||
),
|
||||
)
|
||||
|
||||
Ifv = (
|
||||
"IFV",
|
||||
(
|
||||
Armor.IFV_BMP_3,
|
||||
Armor.IFV_BMP_2,
|
||||
Armor.IFV_BMP_1,
|
||||
Armor.IFV_Marder,
|
||||
Armor.IFV_Warrior,
|
||||
Armor.SPG_Stryker_MGS,
|
||||
Armor.IFV_M2A2_Bradley,
|
||||
Armor.IFV_BMD_1,
|
||||
Armor.ZBD_04A,
|
||||
# Mods
|
||||
frenchpack.VBAE_CRAB,
|
||||
frenchpack.VAB_T20_13,
|
||||
),
|
||||
)
|
||||
|
||||
Apc = (
|
||||
"APC",
|
||||
(
|
||||
Armor.IFV_M1126_Stryker_ICV,
|
||||
Armor.APC_M113,
|
||||
Armor.APC_BTR_80,
|
||||
Armor.IFV_BTR_82A,
|
||||
Armor.APC_MTLB,
|
||||
Armor.APC_AAV_7_Amphibious,
|
||||
Armor.APC_TPz_Fuchs,
|
||||
Armor.APC_BTR_RD,
|
||||
# WW2
|
||||
Armor.APC_M2A1_Halftrack,
|
||||
Armor.APC_Sd_Kfz_251_Halftrack,
|
||||
# Mods
|
||||
frenchpack.VAB__50,
|
||||
frenchpack.VBL__50,
|
||||
frenchpack.VBL_AANF1,
|
||||
),
|
||||
)
|
||||
|
||||
Artillery = (
|
||||
"Artillery",
|
||||
(
|
||||
Artillery.Grad_MRL_FDDM__FC,
|
||||
Artillery.MLRS_9A52_Smerch_HE_300mm,
|
||||
Artillery.SPH_2S1_Gvozdika_122mm,
|
||||
Artillery.SPH_2S3_Akatsia_152mm,
|
||||
Artillery.MLRS_BM_21_Grad_122mm,
|
||||
Artillery.MLRS_9K57_Uragan_BM_27_220mm,
|
||||
Artillery.SPH_M109_Paladin_155mm,
|
||||
Artillery.MLRS_M270_227mm,
|
||||
Artillery.SPM_2S9_Nona_120mm_M,
|
||||
Artillery.SPH_Dana_vz77_152mm,
|
||||
Artillery.SPH_T155_Firtina_155mm,
|
||||
Artillery.PLZ_05,
|
||||
Artillery.SPH_2S19_Msta_152mm,
|
||||
Artillery.MLRS_9A52_Smerch_CM_300mm,
|
||||
# WW2
|
||||
Artillery.SPG_M12_GMC_155mm,
|
||||
),
|
||||
)
|
||||
|
||||
Logistics = (
|
||||
"Logistics",
|
||||
(
|
||||
Unarmed.Carrier_M30_Cargo,
|
||||
Unarmed.Truck_M818_6x6,
|
||||
Unarmed.Truck_KAMAZ_43101,
|
||||
Unarmed.Truck_Ural_375,
|
||||
Unarmed.Truck_GAZ_66,
|
||||
Unarmed.Truck_GAZ_3307,
|
||||
Unarmed.Truck_GAZ_3308,
|
||||
Unarmed.Truck_Ural_4320_31_Arm_d,
|
||||
Unarmed.Truck_Ural_4320T,
|
||||
Unarmed.Truck_Opel_Blitz,
|
||||
Unarmed.LUV_Kubelwagen_82,
|
||||
Unarmed.Carrier_Sd_Kfz_7_Tractor,
|
||||
Unarmed.LUV_Kettenrad,
|
||||
Unarmed.Car_Willys_Jeep,
|
||||
Unarmed.LUV_Land_Rover_109,
|
||||
Unarmed.Truck_Land_Rover_101_FC,
|
||||
# Mods
|
||||
frenchpack.VBL,
|
||||
frenchpack.VAB,
|
||||
),
|
||||
)
|
||||
|
||||
Recon = (
|
||||
"Recon",
|
||||
(
|
||||
Armor.Scout_HMMWV,
|
||||
Armor.Scout_Cobra,
|
||||
Armor.LT_PT_76,
|
||||
Armor.IFV_LAV_25,
|
||||
Armor.Scout_BRDM_2,
|
||||
# WW2
|
||||
Armor.LT_Mk_VII_Tetrarch,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma,
|
||||
Armor.Car_M8_Greyhound_Armored,
|
||||
Armor.Car_Daimler_Armored,
|
||||
# Mods
|
||||
frenchpack.ERC_90,
|
||||
frenchpack.AMX_10RCR,
|
||||
frenchpack.AMX_10RCR_SEPAR,
|
||||
),
|
||||
)
|
||||
|
||||
Infantry = (
|
||||
"Infantry",
|
||||
(
|
||||
Infantry.Insurgent_AK_74,
|
||||
Infantry.Infantry_AK_74,
|
||||
Infantry.Infantry_M1_Garand,
|
||||
Infantry.Infantry_Mauser_98,
|
||||
Infantry.Infantry_SMLE_No_4_Mk_1,
|
||||
Infantry.Infantry_M4_Georgia,
|
||||
Infantry.Infantry_AK_74_Rus,
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
Infantry.Infantry_M249,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Infantry_RPG,
|
||||
),
|
||||
)
|
||||
|
||||
Shorads = (
|
||||
"SHORADS",
|
||||
(
|
||||
AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375,
|
||||
AirDefence.SPAAA_ZU_23_2_Insurgent_Mounted_Ural_375,
|
||||
AirDefence.SPAAA_ZSU_57_2,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
|
||||
AirDefence.SAM_SA_8_Osa_Gecko_TEL,
|
||||
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_Gopher_TEL,
|
||||
AirDefence.SAM_SA_15_Tor_Gauntlet,
|
||||
AirDefence.SAM_SA_19_Tunguska_Grison,
|
||||
AirDefence.SPAAA_Gepard,
|
||||
AirDefence.SPAAA_Vulcan_M163,
|
||||
AirDefence.SAM_Linebacker___Bradley_M6,
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
AirDefence.SAM_Avenger__Stinger,
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.AAA_8_8cm_Flak_18,
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
AirDefence.AAA_8_8cm_Flak_37,
|
||||
AirDefence.AAA_8_8cm_Flak_41,
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
AirDefence.AAA_S_60_57mm,
|
||||
AirDefence.AAA_M1_37mm,
|
||||
AirDefence.AAA_QF_3_7,
|
||||
),
|
||||
)
|
||||
|
||||
def __init__(
|
||||
self, class_name: str, unit_list: tuple[Type[VehicleType], ...]
|
||||
) -> None:
|
||||
self.class_name = class_name
|
||||
self.unit_list = unit_list
|
||||
|
||||
def __contains__(self, unit_type: Type[VehicleType]) -> bool:
|
||||
return unit_type in self.unit_list
|
||||
Tank = "Tank"
|
||||
Atgm = "ATGM"
|
||||
Ifv = "IFV"
|
||||
Apc = "APC"
|
||||
Artillery = "Artillery"
|
||||
Logistics = "Logistics"
|
||||
Recon = "Recon"
|
||||
Infantry = "Infantry"
|
||||
Shorads = "SHORADS"
|
||||
Manpads = "MANPADS"
|
||||
|
||||
@@ -1,108 +1,108 @@
|
||||
from dcs.ships import (
|
||||
Battlecruiser_1144_2_Pyotr_Velikiy,
|
||||
Cruiser_1164_Moskva,
|
||||
CVN_70_Carl_Vinson,
|
||||
CVN_71_Theodore_Roosevelt,
|
||||
CVN_72_Abraham_Lincoln,
|
||||
CVN_73_George_Washington,
|
||||
CVN_74_John_C__Stennis,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
CV_1143_5_Admiral_Kuznetsov_2017,
|
||||
Frigate_11540_Neustrashimy,
|
||||
Corvette_1124_4_Grisha,
|
||||
Frigate_1135M_Rezky,
|
||||
Corvette_1241_1_Molniya,
|
||||
LHA_1_Tarawa,
|
||||
FFG_Oliver_Hazzard_Perry,
|
||||
CG_Ticonderoga,
|
||||
Type_052B_Destroyer,
|
||||
Type_052C_Destroyer,
|
||||
Type_054A_Frigate,
|
||||
DDG_Arleigh_Burke_IIa,
|
||||
PIOTR,
|
||||
MOSCOW,
|
||||
VINSON,
|
||||
CVN_71,
|
||||
CVN_72,
|
||||
CVN_73,
|
||||
Stennis,
|
||||
KUZNECOW,
|
||||
CV_1143_5,
|
||||
NEUSTRASH,
|
||||
ALBATROS,
|
||||
REZKY,
|
||||
MOLNIYA,
|
||||
LHA_Tarawa,
|
||||
PERRY,
|
||||
TICONDEROG,
|
||||
Type_052B,
|
||||
Type_052C,
|
||||
Type_054A,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
)
|
||||
from dcs.vehicles import AirDefence
|
||||
|
||||
TELARS = {
|
||||
AirDefence.SAM_SA_19_Tunguska_Grison,
|
||||
AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL,
|
||||
AirDefence.SAM_SA_8_Osa_Gecko_TEL,
|
||||
AirDefence.SAM_SA_15_Tor_Gauntlet,
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
AirDefence._2S6_Tunguska,
|
||||
AirDefence.SA_11_Buk_SR_9S18M1,
|
||||
AirDefence.Osa_9A33_ln,
|
||||
AirDefence.Tor_9A331,
|
||||
AirDefence.Roland_ADS,
|
||||
}
|
||||
|
||||
TRACK_RADARS = {
|
||||
AirDefence.SAM_SA_6_Kub_Straight_Flush_STR,
|
||||
AirDefence.SAM_SA_3_S_125_Low_Blow_TR,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR,
|
||||
AirDefence.SAM_Hawk_TR__AN_MPQ_46,
|
||||
AirDefence.SAM_Patriot_STR,
|
||||
AirDefence.SAM_SA_2_S_75_Fan_Song_TR,
|
||||
AirDefence.SAM_Rapier_Blindfire_TR,
|
||||
AirDefence.HQ_7_Self_Propelled_STR,
|
||||
AirDefence.Kub_1S91_str,
|
||||
AirDefence.Snr_s_125_tr,
|
||||
AirDefence.S_300PS_40B6M_tr,
|
||||
AirDefence.Hawk_tr,
|
||||
AirDefence.Patriot_str,
|
||||
AirDefence.SNR_75V,
|
||||
AirDefence.Rapier_fsa_blindfire_radar,
|
||||
AirDefence.HQ_7_STR_SP,
|
||||
}
|
||||
|
||||
LAUNCHER_TRACKER_PAIRS = {
|
||||
AirDefence.SAM_SA_6_Kub_Gainful_TEL: AirDefence.SAM_SA_6_Kub_Straight_Flush_STR,
|
||||
AirDefence.SAM_SA_3_S_125_Goa_LN: AirDefence.SAM_SA_3_S_125_Low_Blow_TR,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_TEL_D: AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_TEL_C: AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR,
|
||||
AirDefence.SAM_Hawk_LN_M192: AirDefence.SAM_Hawk_TR__AN_MPQ_46,
|
||||
AirDefence.SAM_Patriot_LN: AirDefence.SAM_Patriot_STR,
|
||||
AirDefence.SAM_SA_2_S_75_Guideline_LN: AirDefence.SAM_SA_2_S_75_Fan_Song_TR,
|
||||
AirDefence.SAM_Rapier_LN: AirDefence.SAM_Rapier_Blindfire_TR,
|
||||
AirDefence.HQ_7_Self_Propelled_LN: AirDefence.HQ_7_Self_Propelled_STR,
|
||||
AirDefence.Kub_2P25_ln: AirDefence.Kub_1S91_str,
|
||||
AirDefence._5p73_s_125_ln: AirDefence.Snr_s_125_tr,
|
||||
AirDefence.S_300PS_5P85C_ln: AirDefence.S_300PS_40B6M_tr,
|
||||
AirDefence.S_300PS_5P85D_ln: AirDefence.S_300PS_40B6M_tr,
|
||||
AirDefence.Hawk_ln: AirDefence.Hawk_tr,
|
||||
AirDefence.Patriot_ln: AirDefence.Patriot_str,
|
||||
AirDefence.S_75M_Volhov: AirDefence.SNR_75V,
|
||||
AirDefence.Rapier_fsa_launcher: AirDefence.Rapier_fsa_blindfire_radar,
|
||||
AirDefence.HQ_7_LN_SP: AirDefence.HQ_7_STR_SP,
|
||||
}
|
||||
|
||||
UNITS_WITH_RADAR = {
|
||||
# Radars
|
||||
AirDefence.SAM_SA_19_Tunguska_Grison,
|
||||
AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL,
|
||||
AirDefence.SAM_SA_8_Osa_Gecko_TEL,
|
||||
AirDefence.SAM_SA_15_Tor_Gauntlet,
|
||||
AirDefence.SPAAA_Gepard,
|
||||
AirDefence.SPAAA_Vulcan_M163,
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
|
||||
AirDefence.EWR_1L13,
|
||||
AirDefence.SAM_SA_6_Kub_Straight_Flush_STR,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Clam_Shell_SR,
|
||||
AirDefence.EWR_55G6,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Big_Bird_SR,
|
||||
AirDefence.SAM_SA_11_Buk_Gadfly_Snow_Drift_SR,
|
||||
AirDefence.MCC_SR_Sborka_Dog_Ear_SR,
|
||||
AirDefence.SAM_Hawk_TR__AN_MPQ_46,
|
||||
AirDefence.SAM_Hawk_SR__AN_MPQ_50,
|
||||
AirDefence.SAM_Patriot_STR,
|
||||
AirDefence.SAM_Hawk_CWAR_AN_MPQ_55,
|
||||
AirDefence.SAM_P19_Flat_Face_SR__SA_2_3,
|
||||
AirDefence.SAM_Roland_EWR,
|
||||
AirDefence.SAM_SA_3_S_125_Low_Blow_TR,
|
||||
AirDefence.SAM_SA_2_S_75_Fan_Song_TR,
|
||||
AirDefence.SAM_Rapier_Blindfire_TR,
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.HQ_7_Self_Propelled_STR,
|
||||
AirDefence.EWR_FuMG_401_Freya_LZ,
|
||||
AirDefence.EWR_FuSe_65_Würzburg_Riese,
|
||||
AirDefence._2S6_Tunguska,
|
||||
AirDefence.SA_11_Buk_LN_9A310M1,
|
||||
AirDefence.Osa_9A33_ln,
|
||||
AirDefence.Tor_9A331,
|
||||
AirDefence.Gepard,
|
||||
AirDefence.Vulcan,
|
||||
AirDefence.Roland_ADS,
|
||||
AirDefence.ZSU_23_4_Shilka,
|
||||
AirDefence._1L13_EWR,
|
||||
AirDefence.Kub_1S91_str,
|
||||
AirDefence.S_300PS_40B6M_tr,
|
||||
AirDefence.S_300PS_40B6MD_sr,
|
||||
AirDefence._55G6_EWR,
|
||||
AirDefence.S_300PS_64H6E_sr,
|
||||
AirDefence.SA_11_Buk_SR_9S18M1,
|
||||
AirDefence.Dog_Ear_radar,
|
||||
AirDefence.Hawk_tr,
|
||||
AirDefence.Hawk_sr,
|
||||
AirDefence.Patriot_str,
|
||||
AirDefence.Hawk_cwar,
|
||||
AirDefence.P_19_s_125_sr,
|
||||
AirDefence.Roland_Radar,
|
||||
AirDefence.Snr_s_125_tr,
|
||||
AirDefence.SNR_75V,
|
||||
AirDefence.Rapier_fsa_blindfire_radar,
|
||||
AirDefence.HQ_7_LN_SP,
|
||||
AirDefence.HQ_7_STR_SP,
|
||||
AirDefence.FuMG_401,
|
||||
AirDefence.FuSe_65,
|
||||
# Ships
|
||||
CVN_70_Carl_Vinson,
|
||||
FFG_Oliver_Hazzard_Perry,
|
||||
CG_Ticonderoga,
|
||||
Corvette_1124_4_Grisha,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Corvette_1241_1_Molniya,
|
||||
Cruiser_1164_Moskva,
|
||||
Frigate_11540_Neustrashimy,
|
||||
Battlecruiser_1144_2_Pyotr_Velikiy,
|
||||
Frigate_1135M_Rezky,
|
||||
CV_1143_5_Admiral_Kuznetsov_2017,
|
||||
CVN_74_John_C__Stennis,
|
||||
CVN_71_Theodore_Roosevelt,
|
||||
CVN_72_Abraham_Lincoln,
|
||||
CVN_73_George_Washington,
|
||||
DDG_Arleigh_Burke_IIa,
|
||||
LHA_1_Tarawa,
|
||||
Type_052B_Destroyer,
|
||||
Type_054A_Frigate,
|
||||
Type_052C_Destroyer,
|
||||
VINSON,
|
||||
PERRY,
|
||||
TICONDEROG,
|
||||
ALBATROS,
|
||||
KUZNECOW,
|
||||
MOLNIYA,
|
||||
MOSCOW,
|
||||
NEUSTRASH,
|
||||
PIOTR,
|
||||
REZKY,
|
||||
CV_1143_5,
|
||||
Stennis,
|
||||
CVN_71,
|
||||
CVN_72,
|
||||
CVN_73,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
LHA_Tarawa,
|
||||
Type_052B,
|
||||
Type_054A,
|
||||
Type_052C,
|
||||
}
|
||||
|
||||
@@ -4,15 +4,15 @@ import datetime
|
||||
import inspect
|
||||
import logging
|
||||
from collections import defaultdict
|
||||
from dataclasses import dataclass
|
||||
from typing import Dict, Iterator, Optional, Set, Tuple, Type, Union, cast
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Dict, Iterator, Optional, Set, Tuple, cast, Any
|
||||
|
||||
from dcs.unitgroup import FlyingGroup
|
||||
from dcs.unittype import FlyingType
|
||||
from dcs.weapons_data import Weapons, weapon_ids
|
||||
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
|
||||
PydcsWeapon = Dict[str, Union[int, str]]
|
||||
PydcsWeapon = Any
|
||||
PydcsWeaponAssignment = Tuple[int, PydcsWeapon]
|
||||
|
||||
|
||||
@@ -21,8 +21,8 @@ class Weapon:
|
||||
"""Wraps a pydcs weapon dict in a hashable type."""
|
||||
|
||||
cls_id: str
|
||||
name: str
|
||||
weight: int
|
||||
name: str = field(compare=False)
|
||||
weight: int = field(compare=False)
|
||||
|
||||
def available_on(self, date: datetime.date) -> bool:
|
||||
introduction_year = WEAPON_INTRODUCTION_YEARS.get(self)
|
||||
@@ -83,7 +83,7 @@ class Pylon:
|
||||
# configuration.
|
||||
return weapon in self.allowed or weapon.cls_id == "<CLEAN>"
|
||||
|
||||
def equip(self, group: FlyingGroup, weapon: Weapon) -> None:
|
||||
def equip(self, group: FlyingGroup[Any], weapon: Weapon) -> None:
|
||||
if not self.can_equip(weapon):
|
||||
logging.error(f"Pylon {self.number} cannot equip {weapon.name}")
|
||||
group.load_pylon(self.make_pydcs_assignment(weapon), self.number)
|
||||
@@ -97,12 +97,12 @@ class Pylon:
|
||||
yield weapon
|
||||
|
||||
@classmethod
|
||||
def for_aircraft(cls, aircraft: Type[FlyingType], number: int) -> Pylon:
|
||||
def for_aircraft(cls, aircraft: AircraftType, number: int) -> Pylon:
|
||||
# In pydcs these are all arbitrary inner classes of the aircraft type.
|
||||
# The only way to identify them is by their name.
|
||||
pylons = [
|
||||
v
|
||||
for v in aircraft.__dict__.values()
|
||||
for v in aircraft.dcs_unit_type.__dict__.values()
|
||||
if inspect.isclass(v) and v.__name__.startswith("Pylon")
|
||||
]
|
||||
|
||||
@@ -121,8 +121,8 @@ class Pylon:
|
||||
return cls(number, allowed)
|
||||
|
||||
@classmethod
|
||||
def iter_pylons(cls, aircraft: Type[FlyingType]) -> Iterator[Pylon]:
|
||||
for pylon in sorted(list(aircraft.pylons)):
|
||||
def iter_pylons(cls, aircraft: AircraftType) -> Iterator[Pylon]:
|
||||
for pylon in sorted(list(aircraft.dcs_unit_type.pylons)):
|
||||
yield cls.for_aircraft(aircraft, pylon)
|
||||
|
||||
|
||||
@@ -888,16 +888,16 @@ WEAPON_INTRODUCTION_YEARS = {
|
||||
Weapon.from_pydcs(Weapons.ALQ_184): 1989,
|
||||
Weapon.from_pydcs(Weapons.AN_ALQ_164_DECM_Pod): 1984,
|
||||
# TGP Pods
|
||||
Weapon.from_pydcs(Weapons.AN_AAQ_28_LITENING___Targeting_Pod): 1995,
|
||||
Weapon.from_pydcs(Weapons.AN_AAQ_28_LITENING___Targeting_Pod_): 1995,
|
||||
Weapon.from_pydcs(Weapons.AN_ASQ_228_ATFLIR___Targeting_Pod): 1993,
|
||||
Weapon.from_pydcs(Weapons.AN_AAQ_28_LITENING___Targeting_Pod): 1999,
|
||||
Weapon.from_pydcs(Weapons.AN_AAQ_28_LITENING___Targeting_Pod_): 1999,
|
||||
Weapon.from_pydcs(Weapons.AN_ASQ_228_ATFLIR___Targeting_Pod): 2003,
|
||||
Weapon.from_pydcs(
|
||||
Weapons.AN_ASQ_173_Laser_Spot_Tracker_Strike_CAMera__LST_SCAM_
|
||||
): 1993,
|
||||
Weapon.from_pydcs(Weapons.AWW_13_DATALINK_POD): 1967,
|
||||
Weapon.from_pydcs(Weapons.LANTIRN_Targeting_Pod): 1985,
|
||||
Weapon.from_pydcs(Weapons.Lantirn_F_16): 1985,
|
||||
Weapon.from_pydcs(Weapons.Lantirn_Target_Pod): 1985,
|
||||
Weapon.from_pydcs(Weapons.LANTIRN_Targeting_Pod): 1990,
|
||||
Weapon.from_pydcs(Weapons.Lantirn_F_16): 1990,
|
||||
Weapon.from_pydcs(Weapons.Lantirn_Target_Pod): 1990,
|
||||
Weapon.from_pydcs(Weapons.Pavetack_F_111): 1982,
|
||||
# BLU-107
|
||||
Weapon.from_pydcs(Weapons.BLU_107___440lb_Anti_Runway_Penetrator_Bomb): 1983,
|
||||
|
||||
1338
game/db.py
1338
game/db.py
File diff suppressed because it is too large
Load Diff
332
game/dcs/aircrafttype.py
Normal file
332
game/dcs/aircrafttype.py
Normal file
@@ -0,0 +1,332 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
from collections import defaultdict
|
||||
from dataclasses import dataclass
|
||||
from functools import cached_property
|
||||
from pathlib import Path
|
||||
from typing import ClassVar, Type, Iterator, TYPE_CHECKING, Optional, Any
|
||||
|
||||
import yaml
|
||||
from dcs.helicopters import helicopter_map
|
||||
from dcs.planes import plane_map
|
||||
from dcs.unittype import FlyingType
|
||||
|
||||
from game.dcs.unittype import UnitType
|
||||
from game.radio.channels import (
|
||||
ChannelNamer,
|
||||
RadioChannelAllocator,
|
||||
CommonRadioChannelAllocator,
|
||||
HueyChannelNamer,
|
||||
SCR522ChannelNamer,
|
||||
ViggenChannelNamer,
|
||||
ViperChannelNamer,
|
||||
TomcatChannelNamer,
|
||||
MirageChannelNamer,
|
||||
SingleRadioChannelNamer,
|
||||
FarmerRadioChannelAllocator,
|
||||
SCR522RadioChannelAllocator,
|
||||
ViggenRadioChannelAllocator,
|
||||
NoOpChannelAllocator,
|
||||
)
|
||||
from game.utils import (
|
||||
Distance,
|
||||
SPEED_OF_SOUND_AT_SEA_LEVEL,
|
||||
Speed,
|
||||
feet,
|
||||
kph,
|
||||
knots,
|
||||
)
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from gen.aircraft import FlightData
|
||||
from gen import AirSupport, RadioFrequency, RadioRegistry
|
||||
from gen.radios import Radio
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class RadioConfig:
|
||||
inter_flight: Optional[Radio]
|
||||
intra_flight: Optional[Radio]
|
||||
channel_allocator: Optional[RadioChannelAllocator]
|
||||
channel_namer: Type[ChannelNamer]
|
||||
|
||||
@classmethod
|
||||
def from_data(cls, data: dict[str, Any]) -> RadioConfig:
|
||||
return RadioConfig(
|
||||
cls.make_radio(data.get("inter_flight", None)),
|
||||
cls.make_radio(data.get("intra_flight", None)),
|
||||
cls.make_allocator(data.get("channels", {})),
|
||||
cls.make_namer(data.get("channels", {})),
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def make_radio(cls, name: Optional[str]) -> Optional[Radio]:
|
||||
from gen.radios import get_radio
|
||||
|
||||
if name is None:
|
||||
return None
|
||||
return get_radio(name)
|
||||
|
||||
@classmethod
|
||||
def make_allocator(cls, data: dict[str, Any]) -> Optional[RadioChannelAllocator]:
|
||||
try:
|
||||
alloc_type = data["type"]
|
||||
except KeyError:
|
||||
return None
|
||||
allocator_type: Type[RadioChannelAllocator] = {
|
||||
"SCR-522": SCR522RadioChannelAllocator,
|
||||
"common": CommonRadioChannelAllocator,
|
||||
"farmer": FarmerRadioChannelAllocator,
|
||||
"noop": NoOpChannelAllocator,
|
||||
"viggen": ViggenRadioChannelAllocator,
|
||||
}[alloc_type]
|
||||
return allocator_type.from_cfg(data)
|
||||
|
||||
@classmethod
|
||||
def make_namer(cls, config: dict[str, Any]) -> Type[ChannelNamer]:
|
||||
return {
|
||||
"SCR-522": SCR522ChannelNamer,
|
||||
"default": ChannelNamer,
|
||||
"huey": HueyChannelNamer,
|
||||
"mirage": MirageChannelNamer,
|
||||
"single": SingleRadioChannelNamer,
|
||||
"tomcat": TomcatChannelNamer,
|
||||
"viggen": ViggenChannelNamer,
|
||||
"viper": ViperChannelNamer,
|
||||
}[config.get("namer", "default")]
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class PatrolConfig:
|
||||
altitude: Optional[Distance]
|
||||
speed: Optional[Speed]
|
||||
|
||||
@classmethod
|
||||
def from_data(cls, data: dict[str, Any]) -> PatrolConfig:
|
||||
altitude = data.get("altitude", None)
|
||||
speed = data.get("speed", None)
|
||||
return PatrolConfig(
|
||||
feet(altitude) if altitude is not None else None,
|
||||
knots(speed) if speed is not None else None,
|
||||
)
|
||||
|
||||
|
||||
# TODO: Split into PlaneType and HelicopterType?
|
||||
@dataclass(frozen=True)
|
||||
class AircraftType(UnitType[Type[FlyingType]]):
|
||||
carrier_capable: bool
|
||||
lha_capable: bool
|
||||
always_keeps_gun: bool
|
||||
|
||||
# If true, the aircraft does not use the guns as the last resort weapons, but as a main weapon.
|
||||
# It'll RTB when it doesn't have gun ammo left.
|
||||
gunfighter: bool
|
||||
|
||||
max_group_size: int
|
||||
patrol_altitude: Optional[Distance]
|
||||
patrol_speed: Optional[Speed]
|
||||
intra_flight_radio: Optional[Radio]
|
||||
channel_allocator: Optional[RadioChannelAllocator]
|
||||
channel_namer: Type[ChannelNamer]
|
||||
|
||||
_by_name: ClassVar[dict[str, AircraftType]] = {}
|
||||
_by_unit_type: ClassVar[dict[Type[FlyingType], list[AircraftType]]] = defaultdict(
|
||||
list
|
||||
)
|
||||
_loaded: ClassVar[bool] = False
|
||||
|
||||
def __str__(self) -> str:
|
||||
return self.name
|
||||
|
||||
@property
|
||||
def dcs_id(self) -> str:
|
||||
return self.dcs_unit_type.id
|
||||
|
||||
@property
|
||||
def flyable(self) -> bool:
|
||||
return self.dcs_unit_type.flyable
|
||||
|
||||
@cached_property
|
||||
def max_speed(self) -> Speed:
|
||||
return kph(self.dcs_unit_type.max_speed)
|
||||
|
||||
@property
|
||||
def preferred_patrol_altitude(self) -> Distance:
|
||||
if self.patrol_altitude is not None:
|
||||
return self.patrol_altitude
|
||||
else:
|
||||
# Estimate based on max speed.
|
||||
# Aircaft with max speed 600 kph will prefer patrol at 10 000 ft
|
||||
# Aircraft with max speed 2800 kph will prefer pratrol at 33 000 ft
|
||||
altitude_for_lowest_speed = feet(10 * 1000)
|
||||
altitude_for_highest_speed = feet(33 * 1000)
|
||||
lowest_speed = kph(600)
|
||||
highest_speed = kph(2800)
|
||||
factor = (self.max_speed - lowest_speed).kph / (
|
||||
highest_speed - lowest_speed
|
||||
).kph
|
||||
altitude = (
|
||||
altitude_for_lowest_speed
|
||||
+ (altitude_for_highest_speed - altitude_for_lowest_speed) * factor
|
||||
)
|
||||
logging.debug(
|
||||
f"Preferred patrol altitude for {self.dcs_unit_type.id}: {altitude.feet}"
|
||||
)
|
||||
rounded_altitude = feet(round(1000 * round(altitude.feet / 1000)))
|
||||
return max(
|
||||
altitude_for_lowest_speed,
|
||||
min(altitude_for_highest_speed, rounded_altitude),
|
||||
)
|
||||
|
||||
def preferred_patrol_speed(self, altitude: Distance) -> Speed:
|
||||
"""Preferred true airspeed when patrolling"""
|
||||
if self.patrol_speed is not None:
|
||||
return self.patrol_speed
|
||||
else:
|
||||
# Estimate based on max speed.
|
||||
max_speed = self.max_speed
|
||||
if max_speed > SPEED_OF_SOUND_AT_SEA_LEVEL * 1.6:
|
||||
# Fast airplanes, should manage pretty high patrol speed
|
||||
return (
|
||||
Speed.from_mach(0.85, altitude)
|
||||
if altitude.feet > 20000
|
||||
else Speed.from_mach(0.7, altitude)
|
||||
)
|
||||
elif max_speed > SPEED_OF_SOUND_AT_SEA_LEVEL * 1.2:
|
||||
# Medium-fast like F/A-18C
|
||||
return (
|
||||
Speed.from_mach(0.8, altitude)
|
||||
if altitude.feet > 20000
|
||||
else Speed.from_mach(0.65, altitude)
|
||||
)
|
||||
elif max_speed > SPEED_OF_SOUND_AT_SEA_LEVEL * 0.7:
|
||||
# Semi-fast like airliners or similar
|
||||
return (
|
||||
Speed.from_mach(0.5, altitude)
|
||||
if altitude.feet > 20000
|
||||
else Speed.from_mach(0.4, altitude)
|
||||
)
|
||||
else:
|
||||
# Slow like warbirds or helicopters
|
||||
# Use whichever is slowest - mach 0.35 or 70% of max speed
|
||||
logging.debug(f"{self.name} max_speed * 0.7 is {max_speed * 0.7}")
|
||||
return min(Speed.from_mach(0.35, altitude), max_speed * 0.7)
|
||||
|
||||
def alloc_flight_radio(self, radio_registry: RadioRegistry) -> RadioFrequency:
|
||||
from gen.radios import ChannelInUseError, kHz
|
||||
|
||||
if self.intra_flight_radio is not None:
|
||||
return radio_registry.alloc_for_radio(self.intra_flight_radio)
|
||||
|
||||
# The default radio frequency is set in megahertz. For some aircraft, it is a
|
||||
# floating point value. For all current aircraft, adjusting to kilohertz will be
|
||||
# sufficient to convert to an integer.
|
||||
in_khz = float(self.dcs_unit_type.radio_frequency) * 1000
|
||||
if not in_khz.is_integer():
|
||||
logging.warning(
|
||||
f"Found unexpected sub-kHz default radio for {self}: {in_khz} kHz. "
|
||||
"Truncating to integer. The truncated frequency may not be valid for "
|
||||
"the aircraft."
|
||||
)
|
||||
|
||||
freq = kHz(int(in_khz))
|
||||
try:
|
||||
radio_registry.reserve(freq)
|
||||
except ChannelInUseError:
|
||||
pass
|
||||
return freq
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
if self.channel_allocator is not None:
|
||||
self.channel_allocator.assign_channels_for_flight(flight, air_support)
|
||||
|
||||
def channel_name(self, radio_id: int, channel_id: int) -> str:
|
||||
return self.channel_namer.channel_name(radio_id, channel_id)
|
||||
|
||||
def __setstate__(self, state: dict[str, Any]) -> None:
|
||||
# Update any existing models with new data on load.
|
||||
updated = AircraftType.named(state["name"])
|
||||
state.update(updated.__dict__)
|
||||
self.__dict__.update(state)
|
||||
|
||||
@classmethod
|
||||
def register(cls, aircraft_type: AircraftType) -> None:
|
||||
cls._by_name[aircraft_type.name] = aircraft_type
|
||||
cls._by_unit_type[aircraft_type.dcs_unit_type].append(aircraft_type)
|
||||
|
||||
@classmethod
|
||||
def named(cls, name: str) -> AircraftType:
|
||||
if not cls._loaded:
|
||||
cls._load_all()
|
||||
return cls._by_name[name]
|
||||
|
||||
@classmethod
|
||||
def for_dcs_type(cls, dcs_unit_type: Type[FlyingType]) -> Iterator[AircraftType]:
|
||||
if not cls._loaded:
|
||||
cls._load_all()
|
||||
yield from cls._by_unit_type[dcs_unit_type]
|
||||
|
||||
@staticmethod
|
||||
def _each_unit_type() -> Iterator[Type[FlyingType]]:
|
||||
yield from helicopter_map.values()
|
||||
yield from plane_map.values()
|
||||
|
||||
@classmethod
|
||||
def _load_all(cls) -> None:
|
||||
for unit_type in cls._each_unit_type():
|
||||
for data in cls._each_variant_of(unit_type):
|
||||
cls.register(data)
|
||||
cls._loaded = True
|
||||
|
||||
@classmethod
|
||||
def _each_variant_of(cls, aircraft: Type[FlyingType]) -> Iterator[AircraftType]:
|
||||
data_path = Path("resources/units/aircraft") / f"{aircraft.id}.yaml"
|
||||
if not data_path.exists():
|
||||
logging.warning(f"No data for {aircraft.id}; it will not be available")
|
||||
return
|
||||
|
||||
with data_path.open(encoding="utf-8") as data_file:
|
||||
data = yaml.safe_load(data_file)
|
||||
|
||||
try:
|
||||
price = data["price"]
|
||||
except KeyError as ex:
|
||||
raise KeyError(f"Missing required price field: {data_path}") from ex
|
||||
|
||||
radio_config = RadioConfig.from_data(data.get("radios", {}))
|
||||
patrol_config = PatrolConfig.from_data(data.get("patrol", {}))
|
||||
|
||||
try:
|
||||
introduction = data["introduced"]
|
||||
if introduction is None:
|
||||
introduction = "N/A"
|
||||
except KeyError:
|
||||
introduction = "No data."
|
||||
|
||||
for variant in data.get("variants", [aircraft.id]):
|
||||
yield AircraftType(
|
||||
dcs_unit_type=aircraft,
|
||||
name=variant,
|
||||
description=data.get(
|
||||
"description",
|
||||
f"No data. <a href=\"https://google.com/search?q=DCS+{variant.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {variant}</span></a>",
|
||||
),
|
||||
year_introduced=introduction,
|
||||
country_of_origin=data.get("origin", "No data."),
|
||||
manufacturer=data.get("manufacturer", "No data."),
|
||||
role=data.get("role", "No data."),
|
||||
price=price,
|
||||
carrier_capable=data.get("carrier_capable", False),
|
||||
lha_capable=data.get("lha_capable", False),
|
||||
always_keeps_gun=data.get("always_keeps_gun", False),
|
||||
gunfighter=data.get("gunfighter", False),
|
||||
max_group_size=data.get("max_group_size", aircraft.group_size_max),
|
||||
patrol_altitude=patrol_config.altitude,
|
||||
patrol_speed=patrol_config.speed,
|
||||
intra_flight_radio=radio_config.intra_flight,
|
||||
channel_allocator=radio_config.channel_allocator,
|
||||
channel_namer=radio_config.channel_namer,
|
||||
)
|
||||
100
game/dcs/groundunittype.py
Normal file
100
game/dcs/groundunittype.py
Normal file
@@ -0,0 +1,100 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
from collections import defaultdict
|
||||
from dataclasses import dataclass
|
||||
from pathlib import Path
|
||||
from typing import Type, Optional, ClassVar, Iterator
|
||||
|
||||
import yaml
|
||||
from dcs.unittype import VehicleType
|
||||
from dcs.vehicles import vehicle_map
|
||||
|
||||
from game.data.groundunitclass import GroundUnitClass
|
||||
from game.dcs.unittype import UnitType
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class GroundUnitType(UnitType[Type[VehicleType]]):
|
||||
unit_class: Optional[GroundUnitClass]
|
||||
spawn_weight: int
|
||||
|
||||
_by_name: ClassVar[dict[str, GroundUnitType]] = {}
|
||||
_by_unit_type: ClassVar[
|
||||
dict[Type[VehicleType], list[GroundUnitType]]
|
||||
] = defaultdict(list)
|
||||
_loaded: ClassVar[bool] = False
|
||||
|
||||
def __str__(self) -> str:
|
||||
return self.name
|
||||
|
||||
@property
|
||||
def dcs_id(self) -> str:
|
||||
return self.dcs_unit_type.id
|
||||
|
||||
@classmethod
|
||||
def register(cls, aircraft_type: GroundUnitType) -> None:
|
||||
cls._by_name[aircraft_type.name] = aircraft_type
|
||||
cls._by_unit_type[aircraft_type.dcs_unit_type].append(aircraft_type)
|
||||
|
||||
@classmethod
|
||||
def named(cls, name: str) -> GroundUnitType:
|
||||
if not cls._loaded:
|
||||
cls._load_all()
|
||||
return cls._by_name[name]
|
||||
|
||||
@classmethod
|
||||
def for_dcs_type(cls, dcs_unit_type: Type[VehicleType]) -> Iterator[GroundUnitType]:
|
||||
if not cls._loaded:
|
||||
cls._load_all()
|
||||
yield from cls._by_unit_type[dcs_unit_type]
|
||||
|
||||
@staticmethod
|
||||
def _each_unit_type() -> Iterator[Type[VehicleType]]:
|
||||
yield from vehicle_map.values()
|
||||
|
||||
@classmethod
|
||||
def _load_all(cls) -> None:
|
||||
for unit_type in cls._each_unit_type():
|
||||
for data in cls._each_variant_of(unit_type):
|
||||
cls.register(data)
|
||||
cls._loaded = True
|
||||
|
||||
@classmethod
|
||||
def _each_variant_of(cls, vehicle: Type[VehicleType]) -> Iterator[GroundUnitType]:
|
||||
data_path = Path("resources/units/ground_units") / f"{vehicle.id}.yaml"
|
||||
if not data_path.exists():
|
||||
logging.warning(f"No data for {vehicle.id}; it will not be available")
|
||||
return
|
||||
|
||||
with data_path.open(encoding="utf-8") as data_file:
|
||||
data = yaml.safe_load(data_file)
|
||||
|
||||
try:
|
||||
introduction = data["introduced"]
|
||||
if introduction is None:
|
||||
introduction = "N/A"
|
||||
except KeyError:
|
||||
introduction = "No data."
|
||||
|
||||
class_name = data.get("class")
|
||||
unit_class: Optional[GroundUnitClass] = None
|
||||
if class_name is not None:
|
||||
unit_class = GroundUnitClass(class_name)
|
||||
|
||||
for variant in data.get("variants", [vehicle.id]):
|
||||
yield GroundUnitType(
|
||||
dcs_unit_type=vehicle,
|
||||
unit_class=unit_class,
|
||||
spawn_weight=data.get("spawn_weight", 0),
|
||||
name=variant,
|
||||
description=data.get(
|
||||
"description",
|
||||
f"No data. <a href=\"https://google.com/search?q=DCS+{variant.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {variant}</span></a>",
|
||||
),
|
||||
year_introduced=introduction,
|
||||
country_of_origin=data.get("origin", "No data."),
|
||||
manufacturer=data.get("manufacturer", "No data."),
|
||||
role=data.get("role", "No data."),
|
||||
price=data.get("price", 1),
|
||||
)
|
||||
26
game/dcs/unittype.py
Normal file
26
game/dcs/unittype.py
Normal file
@@ -0,0 +1,26 @@
|
||||
from dataclasses import dataclass
|
||||
from functools import cached_property
|
||||
from typing import TypeVar, Generic, Type
|
||||
|
||||
from dcs.unittype import UnitType as DcsUnitType
|
||||
|
||||
DcsUnitTypeT = TypeVar("DcsUnitTypeT", bound=Type[DcsUnitType])
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class UnitType(Generic[DcsUnitTypeT]):
|
||||
dcs_unit_type: DcsUnitTypeT
|
||||
name: str
|
||||
description: str
|
||||
year_introduced: str
|
||||
country_of_origin: str
|
||||
manufacturer: str
|
||||
role: str
|
||||
price: int
|
||||
|
||||
def __str__(self) -> str:
|
||||
return self.name
|
||||
|
||||
@cached_property
|
||||
def eplrs_capable(self) -> bool:
|
||||
return getattr(self.dcs_unit_type, "eplrs", False)
|
||||
@@ -14,13 +14,13 @@ from typing import (
|
||||
Dict,
|
||||
Iterator,
|
||||
List,
|
||||
Type,
|
||||
TYPE_CHECKING,
|
||||
Union,
|
||||
)
|
||||
|
||||
from dcs.unittype import FlyingType, UnitType
|
||||
|
||||
from game import db
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.theater import Airfield, ControlPoint
|
||||
from game.transfers import CargoShip
|
||||
from game.unitmap import (
|
||||
@@ -49,8 +49,8 @@ class AirLosses:
|
||||
def losses(self) -> Iterator[FlyingUnit]:
|
||||
return itertools.chain(self.player, self.enemy)
|
||||
|
||||
def by_type(self, player: bool) -> Dict[Type[FlyingType], int]:
|
||||
losses_by_type: Dict[Type[FlyingType], int] = defaultdict(int)
|
||||
def by_type(self, player: bool) -> Dict[AircraftType, int]:
|
||||
losses_by_type: Dict[AircraftType, int] = defaultdict(int)
|
||||
losses = self.player if player else self.enemy
|
||||
for loss in losses:
|
||||
losses_by_type[loss.flight.unit_type] += 1
|
||||
@@ -78,8 +78,8 @@ class GroundLosses:
|
||||
player_airlifts: List[AirliftUnits] = field(default_factory=list)
|
||||
enemy_airlifts: List[AirliftUnits] = field(default_factory=list)
|
||||
|
||||
player_ground_objects: List[GroundObjectUnit] = field(default_factory=list)
|
||||
enemy_ground_objects: List[GroundObjectUnit] = field(default_factory=list)
|
||||
player_ground_objects: List[GroundObjectUnit[Any]] = field(default_factory=list)
|
||||
enemy_ground_objects: List[GroundObjectUnit[Any]] = field(default_factory=list)
|
||||
|
||||
player_buildings: List[Building] = field(default_factory=list)
|
||||
enemy_buildings: List[Building] = field(default_factory=list)
|
||||
@@ -105,8 +105,9 @@ class StateData:
|
||||
#: Names of vehicle (and ship) units that were killed during the mission.
|
||||
killed_ground_units: List[str]
|
||||
|
||||
#: Names of static units that were destroyed during the mission.
|
||||
destroyed_statics: List[str]
|
||||
#: List of descriptions of destroyed statics. Format of each element is a mapping of
|
||||
#: the coordinate type ("x", "y", "z", "type", "orientation") to the value.
|
||||
destroyed_statics: List[dict[str, Union[float, str]]]
|
||||
|
||||
#: Mangled names of bases that were captured during the mission.
|
||||
base_capture_events: List[str]
|
||||
@@ -165,7 +166,7 @@ class Debriefing:
|
||||
yield from self.ground_losses.enemy_airlifts
|
||||
|
||||
@property
|
||||
def ground_object_losses(self) -> Iterator[GroundObjectUnit]:
|
||||
def ground_object_losses(self) -> Iterator[GroundObjectUnit[Any]]:
|
||||
yield from self.ground_losses.player_ground_objects
|
||||
yield from self.ground_losses.enemy_ground_objects
|
||||
|
||||
@@ -182,8 +183,8 @@ class Debriefing:
|
||||
def casualty_count(self, control_point: ControlPoint) -> int:
|
||||
return len([x for x in self.front_line_losses if x.origin == control_point])
|
||||
|
||||
def front_line_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
|
||||
losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
|
||||
def front_line_losses_by_type(self, player: bool) -> dict[GroundUnitType, int]:
|
||||
losses_by_type: dict[GroundUnitType, int] = defaultdict(int)
|
||||
if player:
|
||||
losses = self.ground_losses.player_front_line
|
||||
else:
|
||||
@@ -192,8 +193,8 @@ class Debriefing:
|
||||
losses_by_type[loss.unit_type] += 1
|
||||
return losses_by_type
|
||||
|
||||
def convoy_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
|
||||
losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
|
||||
def convoy_losses_by_type(self, player: bool) -> dict[GroundUnitType, int]:
|
||||
losses_by_type: dict[GroundUnitType, int] = defaultdict(int)
|
||||
if player:
|
||||
losses = self.ground_losses.player_convoy
|
||||
else:
|
||||
@@ -202,8 +203,8 @@ class Debriefing:
|
||||
losses_by_type[loss.unit_type] += 1
|
||||
return losses_by_type
|
||||
|
||||
def cargo_ship_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
|
||||
losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
|
||||
def cargo_ship_losses_by_type(self, player: bool) -> dict[GroundUnitType, int]:
|
||||
losses_by_type: dict[GroundUnitType, int] = defaultdict(int)
|
||||
if player:
|
||||
ships = self.ground_losses.player_cargo_ships
|
||||
else:
|
||||
@@ -213,8 +214,8 @@ class Debriefing:
|
||||
losses_by_type[unit_type] += count
|
||||
return losses_by_type
|
||||
|
||||
def airlift_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
|
||||
losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
|
||||
def airlift_losses_by_type(self, player: bool) -> dict[GroundUnitType, int]:
|
||||
losses_by_type: dict[GroundUnitType, int] = defaultdict(int)
|
||||
if player:
|
||||
losses = self.ground_losses.player_airlifts
|
||||
else:
|
||||
@@ -371,32 +372,38 @@ class PollDebriefingFileThread(threading.Thread):
|
||||
self.game = game
|
||||
self.unit_map = unit_map
|
||||
|
||||
def stop(self):
|
||||
def stop(self) -> None:
|
||||
self._stop_event.set()
|
||||
|
||||
def stopped(self):
|
||||
def stopped(self) -> bool:
|
||||
return self._stop_event.is_set()
|
||||
|
||||
def run(self):
|
||||
def run(self) -> None:
|
||||
if os.path.isfile("state.json"):
|
||||
last_modified = os.path.getmtime("state.json")
|
||||
else:
|
||||
last_modified = 0
|
||||
while not self.stopped():
|
||||
if (
|
||||
os.path.isfile("state.json")
|
||||
and os.path.getmtime("state.json") > last_modified
|
||||
):
|
||||
with open("state.json", "r") as json_file:
|
||||
json_data = json.load(json_file)
|
||||
debriefing = Debriefing(json_data, self.game, self.unit_map)
|
||||
self.callback(debriefing)
|
||||
break
|
||||
try:
|
||||
if (
|
||||
os.path.isfile("state.json")
|
||||
and os.path.getmtime("state.json") > last_modified
|
||||
):
|
||||
with open("state.json", "r", encoding="utf-8") as json_file:
|
||||
json_data = json.load(json_file)
|
||||
debriefing = Debriefing(json_data, self.game, self.unit_map)
|
||||
self.callback(debriefing)
|
||||
break
|
||||
except json.JSONDecodeError:
|
||||
logging.exception(
|
||||
"Failed to decode state.json. Probably attempted read while DCS "
|
||||
"was still writing the file. Will retry in 5 seconds."
|
||||
)
|
||||
time.sleep(5)
|
||||
|
||||
|
||||
def wait_for_debriefing(
|
||||
callback: Callable[[Debriefing], None], game: Game, unit_map
|
||||
callback: Callable[[Debriefing], None], game: Game, unit_map: UnitMap
|
||||
) -> PollDebriefingFileThread:
|
||||
thread = PollDebriefingFileThread(callback, game, unit_map)
|
||||
thread.start()
|
||||
|
||||
@@ -1,14 +1,10 @@
|
||||
from __future__ import annotations
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from .event import Event
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game.theater import ConflictTheater
|
||||
|
||||
|
||||
class AirWarEvent(Event):
|
||||
"""Event handler for the air battle"""
|
||||
|
||||
def __str__(self):
|
||||
def __str__(self) -> str:
|
||||
return "AirWar"
|
||||
|
||||
@@ -5,7 +5,6 @@ from typing import List, TYPE_CHECKING, Type
|
||||
|
||||
from dcs.mapping import Point
|
||||
from dcs.task import Task
|
||||
from dcs.unittype import VehicleType
|
||||
|
||||
from game import persistency
|
||||
from game.debriefing import AirLosses, Debriefing
|
||||
@@ -14,6 +13,7 @@ from game.operation.operation import Operation
|
||||
from game.theater import ControlPoint
|
||||
from gen import AirTaskingOrder
|
||||
from gen.ground_forces.combat_stance import CombatStance
|
||||
from ..dcs.groundunittype import GroundUnitType
|
||||
from ..unitmap import UnitMap
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -37,13 +37,13 @@ class Event:
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
game,
|
||||
game: Game,
|
||||
from_cp: ControlPoint,
|
||||
target_cp: ControlPoint,
|
||||
location: Point,
|
||||
attacker_name: str,
|
||||
defender_name: str,
|
||||
):
|
||||
) -> None:
|
||||
self.game = game
|
||||
self.from_cp = from_cp
|
||||
self.to_cp = target_cp
|
||||
@@ -53,7 +53,7 @@ class Event:
|
||||
|
||||
@property
|
||||
def is_player_attacking(self) -> bool:
|
||||
return self.attacker_name == self.game.player_name
|
||||
return self.attacker_name == self.game.player_faction.name
|
||||
|
||||
@property
|
||||
def tasks(self) -> List[Type[Task]]:
|
||||
@@ -122,7 +122,7 @@ class Event:
|
||||
|
||||
def commit_air_losses(self, debriefing: Debriefing) -> None:
|
||||
for loss in debriefing.air_losses.losses:
|
||||
if (
|
||||
if loss.pilot is not None and (
|
||||
not loss.pilot.player
|
||||
or not self.game.settings.invulnerable_player_pilots
|
||||
):
|
||||
@@ -219,10 +219,10 @@ class Event:
|
||||
for loss in debriefing.ground_object_losses:
|
||||
# TODO: This should be stored in the TGO, not in the pydcs Group.
|
||||
if not hasattr(loss.group, "units_losts"):
|
||||
loss.group.units_losts = []
|
||||
loss.group.units_losts = [] # type: ignore
|
||||
|
||||
loss.group.units.remove(loss.unit)
|
||||
loss.group.units_losts.append(loss.unit)
|
||||
loss.group.units_losts.append(loss.unit) # type: ignore
|
||||
|
||||
def commit_building_losses(self, debriefing: Debriefing) -> None:
|
||||
for loss in debriefing.building_losses:
|
||||
@@ -264,7 +264,7 @@ class Event:
|
||||
except Exception:
|
||||
logging.exception(f"Could not process base capture {captured}")
|
||||
|
||||
def commit(self, debriefing: Debriefing):
|
||||
def commit(self, debriefing: Debriefing) -> None:
|
||||
logging.info("Committing mission results")
|
||||
|
||||
self.commit_air_losses(debriefing)
|
||||
@@ -297,15 +297,16 @@ class Event:
|
||||
|
||||
delta = 0.0
|
||||
player_won = True
|
||||
status_msg: str = ""
|
||||
ally_casualties = debriefing.casualty_count(cp)
|
||||
enemy_casualties = debriefing.casualty_count(enemy_cp)
|
||||
ally_units_alive = cp.base.total_armor
|
||||
enemy_units_alive = enemy_cp.base.total_armor
|
||||
|
||||
print(ally_units_alive)
|
||||
print(enemy_units_alive)
|
||||
print(ally_casualties)
|
||||
print(enemy_casualties)
|
||||
print(f"Remaining allied units: {ally_units_alive}")
|
||||
print(f"Remaining enemy units: {enemy_units_alive}")
|
||||
print(f"Allied casualties {ally_casualties}")
|
||||
print(f"Enemy casualties {enemy_casualties}")
|
||||
|
||||
ratio = (1.0 + enemy_casualties) / (1.0 + ally_casualties)
|
||||
|
||||
@@ -318,24 +319,31 @@ class Event:
|
||||
if ally_units_alive == 0:
|
||||
player_won = False
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
status_msg = f"No allied units alive at {cp.name}-{enemy_cp.name} frontline. Allied ground forces suffer a strong defeat."
|
||||
elif enemy_units_alive == 0:
|
||||
player_won = True
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
status_msg = f"No enemy units alive at {cp.name}-{enemy_cp.name} frontline. Allied ground forces win a strong victory."
|
||||
elif cp.stances[enemy_cp.id] == CombatStance.RETREAT:
|
||||
player_won = False
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
status_msg = f"Allied forces are retreating along the {cp.name}-{enemy_cp.name} frontline, suffering a strong defeat."
|
||||
else:
|
||||
if enemy_casualties > ally_casualties:
|
||||
player_won = True
|
||||
if cp.stances[enemy_cp.id] == CombatStance.BREAKTHROUGH:
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
status_msg = f"Allied forces break through the {cp.name}-{enemy_cp.name} frontline, winning a strong victory"
|
||||
else:
|
||||
if ratio > 3:
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
status_msg = f"Enemy casualties massively outnumber allied casualties along the {cp.name}-{enemy_cp.name} frontline. Allied forces win a strong victory."
|
||||
elif ratio < 1.5:
|
||||
delta = MINOR_DEFEAT_INFLUENCE
|
||||
status_msg = f"Enemy casualties minorly outnumber allied casualties along the {cp.name}-{enemy_cp.name} frontline. Allied forces win a minor victory."
|
||||
else:
|
||||
delta = DEFEAT_INFLUENCE
|
||||
status_msg = f"Enemy casualties outnumber allied casualties along the {cp.name}-{enemy_cp.name} frontline. Allied forces claim a victory."
|
||||
elif ally_casualties > enemy_casualties:
|
||||
|
||||
if (
|
||||
@@ -345,54 +353,66 @@ class Event:
|
||||
# Even with casualties if the enemy is overwhelmed, they are going to lose ground
|
||||
player_won = True
|
||||
delta = MINOR_DEFEAT_INFLUENCE
|
||||
status_msg = f"Despite suffering losses, allied forces still outnumber enemy forces along the {cp.name}-{enemy_cp.name} frontline. Due to allied force's aggressive posture, allied forces claim a minor victory."
|
||||
elif (
|
||||
ally_units_alive > 3 * enemy_units_alive
|
||||
and player_aggresive
|
||||
):
|
||||
player_won = True
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
status_msg = f"Despite suffering losses, allied forces still heavily outnumber enemy forces along the {cp.name}-{enemy_cp.name} frontline. Due to allied force's aggressive posture, allied forces claim a major victory."
|
||||
else:
|
||||
# But is the enemy is not outnumbered, we lose
|
||||
# But if the enemy is not outnumbered, we lose
|
||||
player_won = False
|
||||
if cp.stances[enemy_cp.id] == CombatStance.BREAKTHROUGH:
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
status_msg = f"Allied casualties outnumber enemy casualties along the {cp.name}-{enemy_cp.name} frontline. Allied forces have overextended themselves, suffering a major defeat."
|
||||
else:
|
||||
delta = STRONG_DEFEAT_INFLUENCE
|
||||
delta = DEFEAT_INFLUENCE
|
||||
status_msg = f"Allied casualties outnumber enemy casualties along the {cp.name}-{enemy_cp.name} frontline. Allied forces suffer a defeat."
|
||||
|
||||
# No progress with defensive strategies
|
||||
if player_won and cp.stances[enemy_cp.id] in [
|
||||
CombatStance.DEFENSIVE,
|
||||
CombatStance.AMBUSH,
|
||||
]:
|
||||
print("Defensive stance, progress is limited")
|
||||
print(
|
||||
f"Allied forces have adopted a defensive stance along the {cp.name}-{enemy_cp.name} "
|
||||
f"frontline, making only limited progress."
|
||||
)
|
||||
delta = MINOR_DEFEAT_INFLUENCE
|
||||
|
||||
if player_won:
|
||||
print(cp.name + " won ! factor > " + str(delta))
|
||||
cp.base.affect_strength(delta)
|
||||
enemy_cp.base.affect_strength(-delta)
|
||||
# Handle the case where there are no casualties at all on either side but both sides still have units
|
||||
if delta == 0.0:
|
||||
print(status_msg)
|
||||
info = Information(
|
||||
"Frontline Report",
|
||||
"Our ground forces from "
|
||||
+ cp.name
|
||||
+ " are making progress toward "
|
||||
+ enemy_cp.name,
|
||||
f"Our ground forces from {cp.name} reached a stalemate with enemy forces from {enemy_cp.name}.",
|
||||
self.game.turn,
|
||||
)
|
||||
self.game.informations.append(info)
|
||||
else:
|
||||
print(cp.name + " lost ! factor > " + str(delta))
|
||||
enemy_cp.base.affect_strength(delta)
|
||||
cp.base.affect_strength(-delta)
|
||||
info = Information(
|
||||
"Frontline Report",
|
||||
"Our ground forces from "
|
||||
+ cp.name
|
||||
+ " are losing ground against the enemy forces from "
|
||||
+ enemy_cp.name,
|
||||
self.game.turn,
|
||||
)
|
||||
self.game.informations.append(info)
|
||||
if player_won:
|
||||
print(status_msg)
|
||||
cp.base.affect_strength(delta)
|
||||
enemy_cp.base.affect_strength(-delta)
|
||||
info = Information(
|
||||
"Frontline Report",
|
||||
f"Our ground forces from {cp.name} are making progress toward {enemy_cp.name}. {status_msg}",
|
||||
self.game.turn,
|
||||
)
|
||||
self.game.informations.append(info)
|
||||
else:
|
||||
print(status_msg)
|
||||
enemy_cp.base.affect_strength(delta)
|
||||
cp.base.affect_strength(-delta)
|
||||
info = Information(
|
||||
"Frontline Report",
|
||||
f"Our ground forces from {cp.name} are losing ground against the enemy forces from "
|
||||
f"{enemy_cp.name}. {status_msg}",
|
||||
self.game.turn,
|
||||
)
|
||||
self.game.informations.append(info)
|
||||
|
||||
def redeploy_units(self, cp: ControlPoint) -> None:
|
||||
""" "
|
||||
@@ -434,12 +454,12 @@ class Event:
|
||||
moved_units[frontline_unit] = int(count * move_factor)
|
||||
total_units_redeployed = total_units_redeployed + int(count * move_factor)
|
||||
|
||||
destination.base.commision_units(moved_units)
|
||||
destination.base.commission_units(moved_units)
|
||||
source.base.commit_losses(moved_units)
|
||||
|
||||
# Also transfer pending deliveries.
|
||||
for unit_type, count in source.pending_unit_deliveries.units.items():
|
||||
if not issubclass(unit_type, VehicleType):
|
||||
if not isinstance(unit_type, GroundUnitType):
|
||||
continue
|
||||
if count <= 0:
|
||||
# Don't transfer *sales*...
|
||||
|
||||
@@ -8,5 +8,5 @@ class FrontlineAttackEvent(Event):
|
||||
future unique Event handling
|
||||
"""
|
||||
|
||||
def __str__(self):
|
||||
def __str__(self) -> str:
|
||||
return "Frontline attack"
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
from __future__ import annotations
|
||||
from game.data.groundunitclass import GroundUnitClass
|
||||
|
||||
import itertools
|
||||
import logging
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Optional, Dict, Type, List, Any, cast
|
||||
from typing import Optional, Dict, Type, List, Any, Iterator, TYPE_CHECKING
|
||||
|
||||
import dcs
|
||||
from dcs.countries import country_dict
|
||||
from dcs.planes import plane_map
|
||||
from dcs.unittype import FlyingType, ShipType, VehicleType, UnitType
|
||||
from dcs.vehicles import Armor, Unarmed, Infantry, Artillery, AirDefence
|
||||
from dcs.unittype import ShipType, UnitType
|
||||
|
||||
from game.data.building_data import (
|
||||
WW2_ALLIES_BUILDINGS,
|
||||
@@ -23,7 +21,12 @@ from game.data.doctrine import (
|
||||
COLDWAR_DOCTRINE,
|
||||
WWII_DOCTRINE,
|
||||
)
|
||||
from pydcs_extensions.mod_units import MODDED_VEHICLES, MODDED_AIRPLANES
|
||||
from game.data.groundunitclass import GroundUnitClass
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game.theater.start_generator import ModSettings
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -45,25 +48,25 @@ class Faction:
|
||||
description: str = field(default="")
|
||||
|
||||
# Available aircraft
|
||||
aircrafts: List[Type[FlyingType]] = field(default_factory=list)
|
||||
aircrafts: List[AircraftType] = field(default_factory=list)
|
||||
|
||||
# Available awacs aircraft
|
||||
awacs: List[Type[FlyingType]] = field(default_factory=list)
|
||||
awacs: List[AircraftType] = field(default_factory=list)
|
||||
|
||||
# Available tanker aircraft
|
||||
tankers: List[Type[FlyingType]] = field(default_factory=list)
|
||||
tankers: List[AircraftType] = field(default_factory=list)
|
||||
|
||||
# Available frontline units
|
||||
frontline_units: List[Type[VehicleType]] = field(default_factory=list)
|
||||
frontline_units: List[GroundUnitType] = field(default_factory=list)
|
||||
|
||||
# Available artillery units
|
||||
artillery_units: List[Type[VehicleType]] = field(default_factory=list)
|
||||
artillery_units: List[GroundUnitType] = field(default_factory=list)
|
||||
|
||||
# Infantry units used
|
||||
infantry_units: List[Type[VehicleType]] = field(default_factory=list)
|
||||
infantry_units: List[GroundUnitType] = field(default_factory=list)
|
||||
|
||||
# Logistics units used
|
||||
logistics_units: List[Type[VehicleType]] = field(default_factory=list)
|
||||
logistics_units: List[GroundUnitType] = field(default_factory=list)
|
||||
|
||||
# Possible SAMS site generators for this faction
|
||||
air_defenses: List[str] = field(default_factory=list)
|
||||
@@ -81,10 +84,10 @@ class Faction:
|
||||
requirements: Dict[str, str] = field(default_factory=dict)
|
||||
|
||||
# possible aircraft carrier units
|
||||
aircraft_carrier: List[Type[UnitType]] = field(default_factory=list)
|
||||
aircraft_carrier: List[Type[ShipType]] = field(default_factory=list)
|
||||
|
||||
# possible helicopter carrier units
|
||||
helicopter_carrier: List[Type[UnitType]] = field(default_factory=list)
|
||||
helicopter_carrier: List[Type[ShipType]] = field(default_factory=list)
|
||||
|
||||
# Possible carrier names
|
||||
carrier_names: List[str] = field(default_factory=list)
|
||||
@@ -114,7 +117,7 @@ class Faction:
|
||||
has_jtac: bool = field(default=False)
|
||||
|
||||
# Unit to use as JTAC for this faction
|
||||
jtac_unit: Optional[Type[FlyingType]] = field(default=None)
|
||||
jtac_unit: Optional[AircraftType] = field(default=None)
|
||||
|
||||
# doctrine
|
||||
doctrine: Doctrine = field(default=MODERN_DOCTRINE)
|
||||
@@ -123,7 +126,7 @@ class Faction:
|
||||
building_set: List[str] = field(default_factory=list)
|
||||
|
||||
# List of default livery overrides
|
||||
liveries_overrides: Dict[Type[UnitType], List[str]] = field(default_factory=dict)
|
||||
liveries_overrides: Dict[AircraftType, List[str]] = field(default_factory=dict)
|
||||
|
||||
#: Set to True if the faction should force the "Unrestricted satnav" option
|
||||
#: for the mission. This option enables GPS for capable aircraft regardless
|
||||
@@ -134,15 +137,11 @@ class Faction:
|
||||
#: both will use it.
|
||||
unrestricted_satnav: bool = False
|
||||
|
||||
def has_access_to_unittype(self, unitclass: GroundUnitClass) -> bool:
|
||||
has_access = False
|
||||
for vehicle in unitclass.unit_list:
|
||||
if vehicle in self.frontline_units:
|
||||
def has_access_to_unittype(self, unit_class: GroundUnitClass) -> bool:
|
||||
for vehicle in itertools.chain(self.frontline_units, self.artillery_units):
|
||||
if vehicle.unit_class is unit_class:
|
||||
return True
|
||||
if vehicle in self.artillery_units:
|
||||
return True
|
||||
|
||||
return has_access
|
||||
return False
|
||||
|
||||
@classmethod
|
||||
def from_json(cls: Type[Faction], json: Dict[str, Any]) -> Faction:
|
||||
@@ -163,16 +162,26 @@ class Faction:
|
||||
faction.authors = json.get("authors", "")
|
||||
faction.description = json.get("description", "")
|
||||
|
||||
faction.aircrafts = load_all_aircraft(json.get("aircrafts", []))
|
||||
faction.awacs = load_all_aircraft(json.get("awacs", []))
|
||||
faction.tankers = load_all_aircraft(json.get("tankers", []))
|
||||
faction.aircrafts = [AircraftType.named(n) for n in json.get("aircrafts", [])]
|
||||
faction.awacs = [AircraftType.named(n) for n in json.get("awacs", [])]
|
||||
faction.tankers = [AircraftType.named(n) for n in json.get("tankers", [])]
|
||||
|
||||
faction.aircrafts = list(set(faction.aircrafts + faction.awacs))
|
||||
faction.aircrafts = list(
|
||||
set(faction.aircrafts + faction.awacs + faction.tankers)
|
||||
)
|
||||
|
||||
faction.frontline_units = load_all_vehicles(json.get("frontline_units", []))
|
||||
faction.artillery_units = load_all_vehicles(json.get("artillery_units", []))
|
||||
faction.infantry_units = load_all_vehicles(json.get("infantry_units", []))
|
||||
faction.logistics_units = load_all_vehicles(json.get("logistics_units", []))
|
||||
faction.frontline_units = [
|
||||
GroundUnitType.named(n) for n in json.get("frontline_units", [])
|
||||
]
|
||||
faction.artillery_units = [
|
||||
GroundUnitType.named(n) for n in json.get("artillery_units", [])
|
||||
]
|
||||
faction.infantry_units = [
|
||||
GroundUnitType.named(n) for n in json.get("infantry_units", [])
|
||||
]
|
||||
faction.logistics_units = [
|
||||
GroundUnitType.named(n) for n in json.get("logistics_units", [])
|
||||
]
|
||||
|
||||
faction.ewrs = json.get("ewrs", [])
|
||||
|
||||
@@ -196,7 +205,7 @@ class Faction:
|
||||
faction.has_jtac = json.get("has_jtac", False)
|
||||
jtac_name = json.get("jtac_unit", None)
|
||||
if jtac_name is not None:
|
||||
faction.jtac_unit = load_aircraft(jtac_name)
|
||||
faction.jtac_unit = AircraftType.named(jtac_name)
|
||||
else:
|
||||
faction.jtac_unit = None
|
||||
faction.navy_group_count = int(json.get("navy_group_count", 1))
|
||||
@@ -230,90 +239,113 @@ class Faction:
|
||||
# Load liveries override
|
||||
faction.liveries_overrides = {}
|
||||
liveries_overrides = json.get("liveries_overrides", {})
|
||||
for k, v in liveries_overrides.items():
|
||||
k = load_aircraft(k)
|
||||
if k is not None:
|
||||
faction.liveries_overrides[k] = [s.lower() for s in v]
|
||||
for name, livery in liveries_overrides.items():
|
||||
aircraft = AircraftType.named(name)
|
||||
faction.liveries_overrides[aircraft] = [s.lower() for s in livery]
|
||||
|
||||
faction.unrestricted_satnav = json.get("unrestricted_satnav", False)
|
||||
|
||||
return faction
|
||||
|
||||
@property
|
||||
def units(self) -> List[Type[UnitType]]:
|
||||
return (
|
||||
self.infantry_units
|
||||
+ self.aircrafts
|
||||
+ self.awacs
|
||||
+ self.artillery_units
|
||||
+ self.frontline_units
|
||||
+ self.tankers
|
||||
+ self.logistics_units
|
||||
)
|
||||
def ground_units(self) -> Iterator[GroundUnitType]:
|
||||
yield from self.artillery_units
|
||||
yield from self.frontline_units
|
||||
yield from self.logistics_units
|
||||
|
||||
def infantry_with_class(
|
||||
self, unit_class: GroundUnitClass
|
||||
) -> Iterator[GroundUnitType]:
|
||||
for unit in self.infantry_units:
|
||||
if unit.unit_class is unit_class:
|
||||
yield unit
|
||||
|
||||
def unit_loader(unit: str, class_repository: List[Any]) -> Optional[Type[UnitType]]:
|
||||
"""
|
||||
Find unit by name
|
||||
:param unit: Unit name as string
|
||||
:param class_repository: Repository of classes (Either a module, a class, or a list of classes)
|
||||
:return: The unit as a PyDCS type
|
||||
"""
|
||||
if unit is None:
|
||||
return None
|
||||
elif unit in plane_map.keys():
|
||||
return plane_map[unit]
|
||||
else:
|
||||
for mother_class in class_repository:
|
||||
if getattr(mother_class, unit, None) is not None:
|
||||
return getattr(mother_class, unit)
|
||||
if type(mother_class) is list:
|
||||
for m in mother_class:
|
||||
if m.__name__ == unit:
|
||||
return m
|
||||
logging.error(f"FACTION ERROR : Unable to find {unit} in pydcs")
|
||||
return None
|
||||
def apply_mod_settings(self, mod_settings: ModSettings) -> Faction:
|
||||
# aircraft
|
||||
if not mod_settings.a4_skyhawk:
|
||||
self.remove_aircraft("A-4E-C")
|
||||
if not mod_settings.hercules:
|
||||
self.remove_aircraft("Hercules")
|
||||
if not mod_settings.f22_raptor:
|
||||
self.remove_aircraft("F-22A")
|
||||
if not mod_settings.jas39_gripen:
|
||||
self.remove_aircraft("JAS39Gripen")
|
||||
self.remove_aircraft("JAS39Gripen_AG")
|
||||
if not mod_settings.su57_felon:
|
||||
self.remove_aircraft("Su-57")
|
||||
# frenchpack
|
||||
if not mod_settings.frenchpack:
|
||||
self.remove_vehicle("AMX10RCR")
|
||||
self.remove_vehicle("SEPAR")
|
||||
self.remove_vehicle("ERC")
|
||||
self.remove_vehicle("M120")
|
||||
self.remove_vehicle("AA20")
|
||||
self.remove_vehicle("TRM2000")
|
||||
self.remove_vehicle("TRM2000_Citerne")
|
||||
self.remove_vehicle("TRM2000_AA20")
|
||||
self.remove_vehicle("TRMMISTRAL")
|
||||
self.remove_vehicle("VABH")
|
||||
self.remove_vehicle("VAB_RADIO")
|
||||
self.remove_vehicle("VAB_50")
|
||||
self.remove_vehicle("VIB_VBR")
|
||||
self.remove_vehicle("VAB_HOT")
|
||||
self.remove_vehicle("VAB_MORTIER")
|
||||
self.remove_vehicle("VBL50")
|
||||
self.remove_vehicle("VBLANF1")
|
||||
self.remove_vehicle("VBL-radio")
|
||||
self.remove_vehicle("VBAE")
|
||||
self.remove_vehicle("VBAE_MMP")
|
||||
self.remove_vehicle("AMX-30B2")
|
||||
self.remove_vehicle("Tracma")
|
||||
self.remove_vehicle("JTACFP")
|
||||
self.remove_vehicle("SHERIDAN")
|
||||
self.remove_vehicle("Leclerc_XXI")
|
||||
self.remove_vehicle("Toyota_bleu")
|
||||
self.remove_vehicle("Toyota_vert")
|
||||
self.remove_vehicle("Toyota_desert")
|
||||
self.remove_vehicle("Kamikaze")
|
||||
self.remove_vehicle("AMX1375")
|
||||
self.remove_vehicle("AMX1390")
|
||||
self.remove_vehicle("VBCI")
|
||||
self.remove_vehicle("T62")
|
||||
self.remove_vehicle("T64BV")
|
||||
self.remove_vehicle("T72M")
|
||||
self.remove_vehicle("KORNET")
|
||||
# high digit sams
|
||||
if not mod_settings.high_digit_sams:
|
||||
self.remove_air_defenses("SA10BGenerator")
|
||||
self.remove_air_defenses("SA12Generator")
|
||||
self.remove_air_defenses("SA20Generator")
|
||||
self.remove_air_defenses("SA20BGenerator")
|
||||
self.remove_air_defenses("SA23Generator")
|
||||
self.remove_air_defenses("SA17Generator")
|
||||
self.remove_air_defenses("KS19Generator")
|
||||
return self
|
||||
|
||||
def remove_aircraft(self, name: str) -> None:
|
||||
for i in self.aircrafts:
|
||||
if i.dcs_unit_type.id == name:
|
||||
self.aircrafts.remove(i)
|
||||
|
||||
def load_aircraft(name: str) -> Optional[Type[FlyingType]]:
|
||||
return cast(
|
||||
Optional[FlyingType],
|
||||
unit_loader(name, [dcs.planes, dcs.helicopters, MODDED_AIRPLANES]),
|
||||
)
|
||||
def remove_air_defenses(self, name: str) -> None:
|
||||
for i in self.air_defenses:
|
||||
if i == name:
|
||||
self.air_defenses.remove(i)
|
||||
|
||||
|
||||
def load_all_aircraft(data) -> List[Type[FlyingType]]:
|
||||
items = []
|
||||
for name in data:
|
||||
item = load_aircraft(name)
|
||||
if item is not None:
|
||||
items.append(item)
|
||||
return items
|
||||
|
||||
|
||||
def load_vehicle(name: str) -> Optional[Type[VehicleType]]:
|
||||
return cast(
|
||||
Optional[FlyingType],
|
||||
unit_loader(
|
||||
name, [Infantry, Unarmed, Armor, AirDefence, Artillery, MODDED_VEHICLES]
|
||||
),
|
||||
)
|
||||
|
||||
|
||||
def load_all_vehicles(data) -> List[Type[VehicleType]]:
|
||||
items = []
|
||||
for name in data:
|
||||
item = load_vehicle(name)
|
||||
if item is not None:
|
||||
items.append(item)
|
||||
return items
|
||||
def remove_vehicle(self, name: str) -> None:
|
||||
for i in self.frontline_units:
|
||||
if i.dcs_unit_type.id == name:
|
||||
self.frontline_units.remove(i)
|
||||
|
||||
|
||||
def load_ship(name: str) -> Optional[Type[ShipType]]:
|
||||
return cast(Optional[FlyingType], unit_loader(name, [dcs.ships]))
|
||||
if (ship := getattr(dcs.ships, name, None)) is not None:
|
||||
return ship
|
||||
logging.error(f"FACTION ERROR : Unable to find {name} in dcs.ships")
|
||||
return None
|
||||
|
||||
|
||||
def load_all_ships(data) -> List[Type[ShipType]]:
|
||||
def load_all_ships(data: list[str]) -> List[Type[ShipType]]:
|
||||
items = []
|
||||
for name in data:
|
||||
item = load_ship(name)
|
||||
|
||||
316
game/game.py
316
game/game.py
@@ -1,10 +1,11 @@
|
||||
import itertools
|
||||
import logging
|
||||
import math
|
||||
import random
|
||||
import sys
|
||||
from datetime import date, datetime, timedelta
|
||||
from enum import Enum
|
||||
from typing import Any, Dict, List, Iterator
|
||||
from typing import Any, List, Type, Union, cast
|
||||
|
||||
from dcs.action import Coalition
|
||||
from dcs.mapping import Point
|
||||
@@ -12,11 +13,10 @@ from dcs.task import CAP, CAS, PinpointStrike
|
||||
from dcs.vehicles import AirDefence
|
||||
from faker import Faker
|
||||
|
||||
from game import db
|
||||
from game.inventory import GlobalAircraftInventory
|
||||
from game.models.game_stats import GameStats
|
||||
from game.plugins import LuaPluginManager
|
||||
from game.theater.theatergroundobject import MissileSiteGroundObject
|
||||
from gen import naming
|
||||
from gen.ato import AirTaskingOrder
|
||||
from gen.conflictgen import Conflict
|
||||
from gen.flights.ai_flight_planner import CoalitionMissionPlanner
|
||||
@@ -34,8 +34,8 @@ from .navmesh import NavMesh
|
||||
from .procurement import AircraftProcurementRequest, ProcurementAi
|
||||
from .profiling import logged_duration
|
||||
from .settings import Settings, AutoAtoBehavior
|
||||
from .squadrons import Pilot, AirWing
|
||||
from .theater import ConflictTheater
|
||||
from .squadrons import AirWing
|
||||
from .theater import ConflictTheater, ControlPoint
|
||||
from .theater.bullseye import Bullseye
|
||||
from .theater.transitnetwork import TransitNetwork, TransitNetworkBuilder
|
||||
from .threatzones import ThreatZones
|
||||
@@ -86,8 +86,8 @@ class TurnState(Enum):
|
||||
class Game:
|
||||
def __init__(
|
||||
self,
|
||||
player_name: str,
|
||||
enemy_name: str,
|
||||
player_faction: Faction,
|
||||
enemy_faction: Faction,
|
||||
theater: ConflictTheater,
|
||||
start_date: datetime,
|
||||
settings: Settings,
|
||||
@@ -97,28 +97,29 @@ class Game:
|
||||
self.settings = settings
|
||||
self.events: List[Event] = []
|
||||
self.theater = theater
|
||||
self.player_name = player_name
|
||||
self.player_country = db.FACTIONS[player_name].country
|
||||
self.enemy_name = enemy_name
|
||||
self.enemy_country = db.FACTIONS[enemy_name].country
|
||||
self.player_faction = player_faction
|
||||
self.player_country = player_faction.country
|
||||
self.enemy_faction = enemy_faction
|
||||
self.enemy_country = enemy_faction.country
|
||||
# pass_turn() will be called when initialization is complete which will
|
||||
# increment this to turn 0 before it reaches the player.
|
||||
self.turn = -1
|
||||
# NB: This is the *start* date. It is never updated.
|
||||
self.date = date(start_date.year, start_date.month, start_date.day)
|
||||
self.game_stats = GameStats()
|
||||
self.game_stats.update(self)
|
||||
self.ground_planners: Dict[int, GroundPlanner] = {}
|
||||
self.notes = ""
|
||||
self.ground_planners: dict[int, GroundPlanner] = {}
|
||||
self.informations = []
|
||||
self.informations.append(Information("Game Start", "-" * 40, 0))
|
||||
# Culling Zones are for areas around points of interest that contain things we may not wish to cull.
|
||||
self.__culling_zones: List[Point] = []
|
||||
self.__destroyed_units: List[str] = []
|
||||
self.__destroyed_units: list[dict[str, Union[float, str]]] = []
|
||||
self.savepath = ""
|
||||
self.budget = player_budget
|
||||
self.enemy_budget = enemy_budget
|
||||
self.current_unit_id = 0
|
||||
self.current_group_id = 0
|
||||
self.name_generator = naming.namegen
|
||||
|
||||
self.conditions = self.generate_conditions()
|
||||
|
||||
@@ -148,7 +149,7 @@ class Game:
|
||||
|
||||
self.on_load(game_still_initializing=True)
|
||||
|
||||
def __getstate__(self) -> Dict[str, Any]:
|
||||
def __getstate__(self) -> dict[str, Any]:
|
||||
state = self.__dict__.copy()
|
||||
# Avoid persisting any volatile types that can be deterministically
|
||||
# recomputed on load for the sake of save compatibility.
|
||||
@@ -160,7 +161,7 @@ class Game:
|
||||
del state["red_faker"]
|
||||
return state
|
||||
|
||||
def __setstate__(self, state: Dict[str, Any]) -> None:
|
||||
def __setstate__(self, state: dict[str, Any]) -> None:
|
||||
self.__dict__.update(state)
|
||||
# Regenerate any state that was not persisted.
|
||||
self.on_load()
|
||||
@@ -187,7 +188,7 @@ class Game:
|
||||
self.theater, self.current_day, self.current_turn_time_of_day, self.settings
|
||||
)
|
||||
|
||||
def sanitize_sides(self):
|
||||
def sanitize_sides(self) -> None:
|
||||
"""
|
||||
Make sure the opposing factions are using different countries
|
||||
:return:
|
||||
@@ -200,14 +201,6 @@ class Game:
|
||||
else:
|
||||
self.enemy_country = "Russia"
|
||||
|
||||
@property
|
||||
def player_faction(self) -> Faction:
|
||||
return db.FACTIONS[self.player_name]
|
||||
|
||||
@property
|
||||
def enemy_faction(self) -> Faction:
|
||||
return db.FACTIONS[self.enemy_name]
|
||||
|
||||
def faction_for(self, player: bool) -> Faction:
|
||||
if player:
|
||||
return self.player_faction
|
||||
@@ -233,26 +226,21 @@ class Game:
|
||||
return self.blue_bullseye
|
||||
return self.red_bullseye
|
||||
|
||||
def _roll(self, prob, mult):
|
||||
if self.settings.version == "dev":
|
||||
# always generate all events for dev
|
||||
return 100
|
||||
else:
|
||||
return random.randint(1, 100) <= prob * mult
|
||||
|
||||
def _generate_player_event(self, event_class, player_cp, enemy_cp):
|
||||
def _generate_player_event(
|
||||
self, event_class: Type[Event], player_cp: ControlPoint, enemy_cp: ControlPoint
|
||||
) -> None:
|
||||
self.events.append(
|
||||
event_class(
|
||||
self,
|
||||
player_cp,
|
||||
enemy_cp,
|
||||
enemy_cp.position,
|
||||
self.player_name,
|
||||
self.enemy_name,
|
||||
self.player_faction.name,
|
||||
self.enemy_faction.name,
|
||||
)
|
||||
)
|
||||
|
||||
def _generate_events(self):
|
||||
def _generate_events(self) -> None:
|
||||
for front_line in self.theater.conflicts():
|
||||
self._generate_player_event(
|
||||
FrontlineAttackEvent,
|
||||
@@ -266,21 +254,22 @@ class Game:
|
||||
else:
|
||||
self.enemy_budget += amount
|
||||
|
||||
def process_player_income(self):
|
||||
def process_player_income(self) -> None:
|
||||
self.budget += Income(self, player=True).total
|
||||
|
||||
def process_enemy_income(self):
|
||||
def process_enemy_income(self) -> None:
|
||||
# TODO: Clean up save compat.
|
||||
if not hasattr(self, "enemy_budget"):
|
||||
self.enemy_budget = 0
|
||||
self.enemy_budget += Income(self, player=False).total
|
||||
|
||||
def initiate_event(self, event: Event) -> UnitMap:
|
||||
@staticmethod
|
||||
def initiate_event(event: Event) -> UnitMap:
|
||||
# assert event in self.events
|
||||
logging.info("Generating {} (regular)".format(event))
|
||||
return event.generate()
|
||||
|
||||
def finish_event(self, event: Event, debriefing: Debriefing):
|
||||
def finish_event(self, event: Event, debriefing: Debriefing) -> None:
|
||||
logging.info("Finishing event {}".format(event))
|
||||
event.commit(debriefing)
|
||||
|
||||
@@ -289,17 +278,15 @@ class Game:
|
||||
else:
|
||||
logging.info("finish_event: event not in the events!")
|
||||
|
||||
def is_player_attack(self, event):
|
||||
if isinstance(event, Event):
|
||||
return (
|
||||
event
|
||||
and event.attacker_name
|
||||
and event.attacker_name == self.player_name
|
||||
)
|
||||
else:
|
||||
raise RuntimeError(f"{event} was passed when an Event type was expected")
|
||||
|
||||
def on_load(self, game_still_initializing: bool = False) -> None:
|
||||
if not hasattr(self, "name_generator"):
|
||||
self.name_generator = naming.namegen
|
||||
# Hack: Replace the global name generator state with the state from the save
|
||||
# game.
|
||||
#
|
||||
# We need to persist this state so that names generated after game load don't
|
||||
# conflict with those generated before exit.
|
||||
naming.namegen = self.name_generator
|
||||
LuaPluginManager.load_settings(self.settings)
|
||||
ObjectiveDistanceCache.set_theater(self.theater)
|
||||
self.compute_conflicts_position()
|
||||
@@ -313,6 +300,33 @@ class Game:
|
||||
self.red_ato.clear()
|
||||
|
||||
def finish_turn(self, skipped: bool = False) -> None:
|
||||
"""Finalizes the current turn and advances to the next turn.
|
||||
|
||||
This handles the turn-end portion of passing a turn. Initialization of the next
|
||||
turn is handled by `initialize_turn`. These are separate processes because while
|
||||
turns may be initialized more than once under some circumstances (see the
|
||||
documentation for `initialize_turn`), `finish_turn` performs the work that
|
||||
should be guaranteed to happen only once per turn:
|
||||
|
||||
* Turn counter increment.
|
||||
* Delivering units ordered the previous turn.
|
||||
* Transfer progress.
|
||||
* Squadron replenishment.
|
||||
* Income distribution.
|
||||
* Base strength (front line position) adjustment.
|
||||
* Weather/time-of-day generation.
|
||||
|
||||
Some actions (like transit network assembly) will happen both here and in
|
||||
`initialize_turn`. We need the network to be up to date so we can account for
|
||||
base captures when processing the transfers that occurred last turn, but we also
|
||||
need it to be up to date in the case of a re-initialization in `initialize_turn`
|
||||
(such as to account for a cheat base capture) so that orders are only placed
|
||||
where a supply route exists to the destination. This is a relatively cheap
|
||||
operation so duplicating the effort is not a problem.
|
||||
|
||||
Args:
|
||||
skipped: True if the turn was skipped.
|
||||
"""
|
||||
self.informations.append(
|
||||
Information("End of turn #" + str(self.turn), "-" * 40, 0)
|
||||
)
|
||||
@@ -327,15 +341,18 @@ class Game:
|
||||
# one hop ahead. ControlPoint.process_turn handles unit deliveries.
|
||||
self.transfers.perform_transfers()
|
||||
|
||||
# Needs to happen *before* planning transfers so we don't cancel the
|
||||
# Needs to happen *before* planning transfers so we don't cancel them.
|
||||
self.reset_ato()
|
||||
for control_point in self.theater.controlpoints:
|
||||
control_point.process_turn(self)
|
||||
|
||||
if not skipped and self.turn > 1:
|
||||
self.blue_air_wing.replenish()
|
||||
self.red_air_wing.replenish()
|
||||
|
||||
if not skipped:
|
||||
for cp in self.theater.player_points():
|
||||
cp.base.affect_strength(+PLAYER_BASE_STRENGTH_RECOVERY)
|
||||
else:
|
||||
elif self.turn > 1:
|
||||
for cp in self.theater.player_points():
|
||||
if not cp.is_carrier and not cp.is_lha:
|
||||
cp.base.affect_strength(-PLAYER_BASE_STRENGTH_RECOVERY)
|
||||
@@ -346,10 +363,18 @@ class Game:
|
||||
self.process_player_income()
|
||||
|
||||
def begin_turn_0(self) -> None:
|
||||
"""Initialization for the first turn of the game."""
|
||||
self.turn = 0
|
||||
self.initialize_turn()
|
||||
|
||||
def pass_turn(self, no_action: bool = False) -> None:
|
||||
"""Ends the current turn and initializes the new turn.
|
||||
|
||||
Called both when skipping a turn or by ending the turn as the result of combat.
|
||||
|
||||
Args:
|
||||
no_action: True if the turn was skipped.
|
||||
"""
|
||||
logging.info("Pass turn")
|
||||
with logged_duration("Turn finalization"):
|
||||
self.finish_turn(no_action)
|
||||
@@ -359,7 +384,7 @@ class Game:
|
||||
# Autosave progress
|
||||
persistency.autosave(self)
|
||||
|
||||
def check_win_loss(self):
|
||||
def check_win_loss(self) -> TurnState:
|
||||
player_airbases = {
|
||||
cp for cp in self.theater.player_points() if cp.runway_is_operational()
|
||||
}
|
||||
@@ -379,26 +404,90 @@ class Game:
|
||||
self.blue_bullseye = Bullseye(enemy_cp.position)
|
||||
self.red_bullseye = Bullseye(player_cp.position)
|
||||
|
||||
def initialize_turn(self) -> None:
|
||||
def initialize_turn(self, for_red: bool = True, for_blue: bool = True) -> None:
|
||||
"""Performs turn initialization for the specified players.
|
||||
|
||||
Turn initialization performs all of the beginning-of-turn actions. *End-of-turn*
|
||||
processing happens in `pass_turn` (despite the name, it's called both for
|
||||
skipping the turn and ending the turn after combat).
|
||||
|
||||
Special care needs to be taken here because initialization can occur more than
|
||||
once per turn. A number of events can require re-initializing a turn:
|
||||
|
||||
* Cheat capture. Bases changing hands invalidates many missions in both ATOs,
|
||||
purchase orders, threat zones, transit networks, etc. Practically speaking,
|
||||
after a base capture the turn needs to be treated as fully new. The game might
|
||||
even be over after a capture.
|
||||
* Cheat front line position. CAS missions are no longer in the correct location,
|
||||
and the ground planner may also need changes.
|
||||
* Selling/buying units at TGOs. Selling a TGO might leave missions in the ATO
|
||||
with invalid targets. Buying a new SAM (or even replacing some units in a SAM)
|
||||
potentially changes the threat zone and may alter mission priorities and
|
||||
flight planning.
|
||||
|
||||
Most of the work is delegated to initialize_turn_for, which handles the
|
||||
coalition-specific turn initialization. In some cases only one coalition will be
|
||||
(re-) initialized. This is the case when buying or selling TGO units, since we
|
||||
don't want to force the player to redo all their planning just because they
|
||||
repaired a SAM, but should replan opfor when that happens. On the other hand,
|
||||
base captures are significant enough (and likely enough to be the first thing
|
||||
the player does in a turn) that we replan blue as well. Front lines are less
|
||||
impactful but also likely to be early, so they also cause a blue replan.
|
||||
|
||||
Args:
|
||||
for_red: True if opfor should be re-initialized.
|
||||
for_blue: True if the player coalition should be re-initialized.
|
||||
"""
|
||||
self.events = []
|
||||
self._generate_events()
|
||||
|
||||
self.set_bullseye()
|
||||
|
||||
# Update statistics
|
||||
self.game_stats.update(self)
|
||||
|
||||
self.blue_air_wing.reset()
|
||||
self.red_air_wing.reset()
|
||||
self.aircraft_inventory.reset()
|
||||
for cp in self.theater.controlpoints:
|
||||
self.aircraft_inventory.set_from_control_point(cp)
|
||||
|
||||
# Check for win or loss condition
|
||||
turn_state = self.check_win_loss()
|
||||
if turn_state in (TurnState.LOSS, TurnState.WIN):
|
||||
return self.process_win_loss(turn_state)
|
||||
|
||||
# Plan Coalition specific turn
|
||||
if for_red:
|
||||
self.initialize_turn_for(player=False)
|
||||
if for_blue:
|
||||
self.initialize_turn_for(player=True)
|
||||
|
||||
# Plan GroundWar
|
||||
for cp in self.theater.controlpoints:
|
||||
if cp.has_frontline:
|
||||
gplanner = GroundPlanner(cp, self)
|
||||
gplanner.plan_groundwar()
|
||||
self.ground_planners[cp.id] = gplanner
|
||||
|
||||
def initialize_turn_for(self, player: bool) -> None:
|
||||
"""Processes coalition-specific turn initialization.
|
||||
|
||||
For more information on turn initialization in general, see the documentation
|
||||
for `Game.initialize_turn`.
|
||||
|
||||
Args:
|
||||
player: True if the player coalition is being initialized. False for opfor
|
||||
initialization.
|
||||
"""
|
||||
self.ato_for(player).clear()
|
||||
self.air_wing_for(player).reset()
|
||||
|
||||
self.aircraft_inventory.reset()
|
||||
for cp in self.theater.controlpoints:
|
||||
self.aircraft_inventory.set_from_control_point(cp)
|
||||
# Refund all pending deliveries for opfor and if player
|
||||
# has automate_aircraft_reinforcements
|
||||
if (not player and not cp.captured) or (
|
||||
player
|
||||
and cp.captured
|
||||
and self.settings.automate_aircraft_reinforcements
|
||||
):
|
||||
cp.pending_unit_deliveries.refund_all(self)
|
||||
|
||||
# Plan flights & combat for next turn
|
||||
with logged_duration("Computing conflict positions"):
|
||||
self.compute_conflicts_position()
|
||||
@@ -408,55 +497,48 @@ class Game:
|
||||
self.compute_transit_networks()
|
||||
self.ground_planners = {}
|
||||
|
||||
self.blue_procurement_requests.clear()
|
||||
self.red_procurement_requests.clear()
|
||||
self.procurement_requests_for(player).clear()
|
||||
|
||||
with logged_duration("Procurement of airlift assets"):
|
||||
self.transfers.order_airlift_assets()
|
||||
with logged_duration("Transport planning"):
|
||||
self.transfers.plan_transports()
|
||||
|
||||
with logged_duration("Blue mission planning"):
|
||||
if self.settings.auto_ato_behavior is not AutoAtoBehavior.Disabled:
|
||||
blue_planner = CoalitionMissionPlanner(self, is_player=True)
|
||||
blue_planner.plan_missions()
|
||||
if not player or (
|
||||
player and self.settings.auto_ato_behavior is not AutoAtoBehavior.Disabled
|
||||
):
|
||||
color = "Blue" if player else "Red"
|
||||
with logged_duration(f"{color} mission planning"):
|
||||
mission_planner = CoalitionMissionPlanner(self, player)
|
||||
mission_planner.plan_missions()
|
||||
|
||||
with logged_duration("Red mission planning"):
|
||||
red_planner = CoalitionMissionPlanner(self, is_player=False)
|
||||
red_planner.plan_missions()
|
||||
self.plan_procurement_for(player)
|
||||
|
||||
for cp in self.theater.controlpoints:
|
||||
if cp.has_frontline:
|
||||
gplanner = GroundPlanner(cp, self)
|
||||
gplanner.plan_groundwar()
|
||||
self.ground_planners[cp.id] = gplanner
|
||||
|
||||
self.plan_procurement()
|
||||
|
||||
def plan_procurement(self) -> None:
|
||||
def plan_procurement_for(self, for_player: bool) -> None:
|
||||
# The first turn needs to buy a *lot* of aircraft to fill CAPs, so it
|
||||
# gets much more of the budget that turn. Otherwise budget (after
|
||||
# repairs) is split evenly between air and ground. For the default
|
||||
# starting budget of 2000 this gives 600 to ground forces and 1400 to
|
||||
# aircraft. After that the budget will be spend proportionally based on how much is already invested
|
||||
|
||||
self.budget = ProcurementAi(
|
||||
self,
|
||||
for_player=True,
|
||||
faction=self.player_faction,
|
||||
manage_runways=self.settings.automate_runway_repair,
|
||||
manage_front_line=self.settings.automate_front_line_reinforcements,
|
||||
manage_aircraft=self.settings.automate_aircraft_reinforcements,
|
||||
).spend_budget(self.budget)
|
||||
|
||||
self.enemy_budget = ProcurementAi(
|
||||
self,
|
||||
for_player=False,
|
||||
faction=self.enemy_faction,
|
||||
manage_runways=True,
|
||||
manage_front_line=True,
|
||||
manage_aircraft=True,
|
||||
).spend_budget(self.enemy_budget)
|
||||
if for_player:
|
||||
self.budget = ProcurementAi(
|
||||
self,
|
||||
for_player=True,
|
||||
faction=self.player_faction,
|
||||
manage_runways=self.settings.automate_runway_repair,
|
||||
manage_front_line=self.settings.automate_front_line_reinforcements,
|
||||
manage_aircraft=self.settings.automate_aircraft_reinforcements,
|
||||
).spend_budget(self.budget)
|
||||
else:
|
||||
self.enemy_budget = ProcurementAi(
|
||||
self,
|
||||
for_player=False,
|
||||
faction=self.enemy_faction,
|
||||
manage_runways=True,
|
||||
manage_front_line=True,
|
||||
manage_aircraft=True,
|
||||
).spend_budget(self.enemy_budget)
|
||||
|
||||
def message(self, text: str) -> None:
|
||||
self.informations.append(Information(text, turn=self.turn))
|
||||
@@ -469,14 +551,14 @@ class Game:
|
||||
def current_day(self) -> date:
|
||||
return self.date + timedelta(days=self.turn // 4)
|
||||
|
||||
def next_unit_id(self):
|
||||
def next_unit_id(self) -> int:
|
||||
"""
|
||||
Next unit id for pre-generated units
|
||||
"""
|
||||
self.current_unit_id += 1
|
||||
return self.current_unit_id
|
||||
|
||||
def next_group_id(self):
|
||||
def next_group_id(self) -> int:
|
||||
"""
|
||||
Next unit id for pre-generated units
|
||||
"""
|
||||
@@ -510,7 +592,7 @@ class Game:
|
||||
return self.blue_navmesh
|
||||
return self.red_navmesh
|
||||
|
||||
def compute_conflicts_position(self):
|
||||
def compute_conflicts_position(self) -> None:
|
||||
"""
|
||||
Compute the current conflict center position(s), mainly used for culling calculation
|
||||
:return: List of points of interests
|
||||
@@ -533,7 +615,7 @@ class Game:
|
||||
# If there is no conflict take the center point between the two nearest opposing bases
|
||||
if len(zones) == 0:
|
||||
cpoint = None
|
||||
min_distance = sys.maxsize
|
||||
min_distance = math.inf
|
||||
for cp in self.theater.player_points():
|
||||
for cp2 in self.theater.enemy_points():
|
||||
d = cp.position.distance_to_point(cp2.position)
|
||||
@@ -569,15 +651,15 @@ class Game:
|
||||
|
||||
self.__culling_zones = zones
|
||||
|
||||
def add_destroyed_units(self, data):
|
||||
pos = Point(data["x"], data["z"])
|
||||
def add_destroyed_units(self, data: dict[str, Union[float, str]]) -> None:
|
||||
pos = Point(cast(float, data["x"]), cast(float, data["z"]))
|
||||
if self.theater.is_on_land(pos):
|
||||
self.__destroyed_units.append(data)
|
||||
|
||||
def get_destroyed_units(self):
|
||||
def get_destroyed_units(self) -> list[dict[str, Union[float, str]]]:
|
||||
return self.__destroyed_units
|
||||
|
||||
def position_culled(self, pos):
|
||||
def position_culled(self, pos: Point) -> bool:
|
||||
"""
|
||||
Check if unit can be generated at given position depending on culling performance settings
|
||||
:param pos: Position you are tryng to spawn stuff at
|
||||
@@ -590,7 +672,7 @@ class Game:
|
||||
return False
|
||||
return True
|
||||
|
||||
def get_culling_zones(self):
|
||||
def get_culling_zones(self) -> list[Point]:
|
||||
"""
|
||||
Check culling points
|
||||
:return: List of culling zones
|
||||
@@ -598,30 +680,28 @@ class Game:
|
||||
return self.__culling_zones
|
||||
|
||||
# 1 = red, 2 = blue
|
||||
def get_player_coalition_id(self):
|
||||
def get_player_coalition_id(self) -> int:
|
||||
return 2
|
||||
|
||||
def get_enemy_coalition_id(self):
|
||||
def get_enemy_coalition_id(self) -> int:
|
||||
return 1
|
||||
|
||||
def get_player_coalition(self):
|
||||
def get_player_coalition(self) -> Coalition:
|
||||
return Coalition.Blue
|
||||
|
||||
def get_enemy_coalition(self):
|
||||
def get_enemy_coalition(self) -> Coalition:
|
||||
return Coalition.Red
|
||||
|
||||
def get_player_color(self):
|
||||
def get_player_color(self) -> str:
|
||||
return "blue"
|
||||
|
||||
def get_enemy_color(self):
|
||||
def get_enemy_color(self) -> str:
|
||||
return "red"
|
||||
|
||||
def process_win_loss(self, turn_state: TurnState):
|
||||
def process_win_loss(self, turn_state: TurnState) -> None:
|
||||
if turn_state is TurnState.WIN:
|
||||
return self.message(
|
||||
"Congratulations, you are victorious! Start a new campaign to continue."
|
||||
self.message(
|
||||
"Congratulations, you are victorious! Start a new campaign to continue."
|
||||
)
|
||||
elif turn_state is TurnState.LOSS:
|
||||
return self.message(
|
||||
"Game Over, you lose. Start a new campaign to continue."
|
||||
)
|
||||
self.message("Game Over, you lose. Start a new campaign to continue.")
|
||||
|
||||
@@ -2,13 +2,13 @@ import datetime
|
||||
|
||||
|
||||
class Information:
|
||||
def __init__(self, title="", text="", turn=0):
|
||||
def __init__(self, title: str = "", text: str = "", turn: int = 0) -> None:
|
||||
self.title = title
|
||||
self.text = text
|
||||
self.turn = turn
|
||||
self.timestamp = datetime.datetime.now()
|
||||
|
||||
def __str__(self):
|
||||
def __str__(self) -> str:
|
||||
return "[{}][{}] {} {}".format(
|
||||
self.timestamp.strftime("%Y-%m-%d %H:%M:%S")
|
||||
if self.timestamp is not None
|
||||
|
||||
@@ -6,6 +6,7 @@ from typing import Dict, Iterable, Iterator, Set, Tuple, TYPE_CHECKING, Type
|
||||
|
||||
from dcs.unittype import FlyingType
|
||||
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from gen.flights.flight import Flight
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -17,9 +18,9 @@ class ControlPointAircraftInventory:
|
||||
|
||||
def __init__(self, control_point: ControlPoint) -> None:
|
||||
self.control_point = control_point
|
||||
self.inventory: Dict[Type[FlyingType], int] = defaultdict(int)
|
||||
self.inventory: Dict[AircraftType, int] = defaultdict(int)
|
||||
|
||||
def add_aircraft(self, aircraft: Type[FlyingType], count: int) -> None:
|
||||
def add_aircraft(self, aircraft: AircraftType, count: int) -> None:
|
||||
"""Adds aircraft to the inventory.
|
||||
|
||||
Args:
|
||||
@@ -28,7 +29,7 @@ class ControlPointAircraftInventory:
|
||||
"""
|
||||
self.inventory[aircraft] += count
|
||||
|
||||
def remove_aircraft(self, aircraft: Type[FlyingType], count: int) -> None:
|
||||
def remove_aircraft(self, aircraft: AircraftType, count: int) -> None:
|
||||
"""Removes aircraft from the inventory.
|
||||
|
||||
Args:
|
||||
@@ -42,12 +43,12 @@ class ControlPointAircraftInventory:
|
||||
available = self.inventory[aircraft]
|
||||
if available < count:
|
||||
raise ValueError(
|
||||
f"Cannot remove {count} {aircraft.id} from "
|
||||
f"Cannot remove {count} {aircraft} from "
|
||||
f"{self.control_point.name}. Only have {available}."
|
||||
)
|
||||
self.inventory[aircraft] -= count
|
||||
|
||||
def available(self, aircraft: Type[FlyingType]) -> int:
|
||||
def available(self, aircraft: AircraftType) -> int:
|
||||
"""Returns the number of available aircraft of the given type.
|
||||
|
||||
Args:
|
||||
@@ -59,14 +60,14 @@ class ControlPointAircraftInventory:
|
||||
return 0
|
||||
|
||||
@property
|
||||
def types_available(self) -> Iterator[Type[FlyingType]]:
|
||||
def types_available(self) -> Iterator[AircraftType]:
|
||||
"""Iterates over all available aircraft types."""
|
||||
for aircraft, count in self.inventory.items():
|
||||
if count > 0:
|
||||
yield aircraft
|
||||
|
||||
@property
|
||||
def all_aircraft(self) -> Iterator[Tuple[Type[FlyingType], int]]:
|
||||
def all_aircraft(self) -> Iterator[Tuple[AircraftType, int]]:
|
||||
"""Iterates over all available aircraft types, including amounts."""
|
||||
for aircraft, count in self.inventory.items():
|
||||
if count > 0:
|
||||
@@ -107,9 +108,9 @@ class GlobalAircraftInventory:
|
||||
return self.inventories[control_point]
|
||||
|
||||
@property
|
||||
def available_types_for_player(self) -> Iterator[Type[FlyingType]]:
|
||||
def available_types_for_player(self) -> Iterator[AircraftType]:
|
||||
"""Iterates over all aircraft types available to the player."""
|
||||
seen: Set[Type[FlyingType]] = set()
|
||||
seen: Set[AircraftType] = set()
|
||||
for control_point, inventory in self.inventories.items():
|
||||
if control_point.captured:
|
||||
for aircraft in inventory.types_available:
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
class DestroyedUnit:
|
||||
"""
|
||||
Store info about a destroyed unit
|
||||
"""
|
||||
|
||||
x: int
|
||||
y: int
|
||||
name: str
|
||||
|
||||
def __init__(self, x, y, name):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.name = name
|
||||
@@ -1,4 +1,9 @@
|
||||
from typing import List
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import List, TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game import Game
|
||||
|
||||
|
||||
class FactionTurnMetadata:
|
||||
@@ -10,7 +15,7 @@ class FactionTurnMetadata:
|
||||
vehicles_count: int = 0
|
||||
sam_count: int = 0
|
||||
|
||||
def __init__(self):
|
||||
def __init__(self) -> None:
|
||||
self.aircraft_count = 0
|
||||
self.vehicles_count = 0
|
||||
self.sam_count = 0
|
||||
@@ -24,7 +29,7 @@ class GameTurnMetadata:
|
||||
allied_units: FactionTurnMetadata
|
||||
enemy_units: FactionTurnMetadata
|
||||
|
||||
def __init__(self):
|
||||
def __init__(self) -> None:
|
||||
self.allied_units = FactionTurnMetadata()
|
||||
self.enemy_units = FactionTurnMetadata()
|
||||
|
||||
@@ -34,15 +39,19 @@ class GameStats:
|
||||
Store statistics for the current game
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
def __init__(self) -> None:
|
||||
self.data_per_turn: List[GameTurnMetadata] = []
|
||||
|
||||
def update(self, game):
|
||||
def update(self, game: Game) -> None:
|
||||
"""
|
||||
Save data for current turn
|
||||
:param game: Game we want to save the data about
|
||||
"""
|
||||
|
||||
# Remove the current turn if its just an update for this turn
|
||||
if 0 < game.turn < len(self.data_per_turn):
|
||||
del self.data_per_turn[-1]
|
||||
|
||||
turn_data = GameTurnMetadata()
|
||||
|
||||
for cp in game.theater.controlpoints:
|
||||
|
||||
@@ -3,7 +3,7 @@ from __future__ import annotations
|
||||
import logging
|
||||
import os
|
||||
from pathlib import Path
|
||||
from typing import Iterable, List, Set, TYPE_CHECKING
|
||||
from typing import Iterable, List, Set, TYPE_CHECKING, cast
|
||||
|
||||
from dcs import Mission
|
||||
from dcs.action import DoScript, DoScriptFile
|
||||
@@ -17,7 +17,7 @@ from dcs.triggers import TriggerStart
|
||||
from game.plugins import LuaPluginManager
|
||||
from game.theater.theatergroundobject import TheaterGroundObject
|
||||
from gen import Conflict, FlightType, VisualGenerator
|
||||
from gen.aircraft import AIRCRAFT_DATA, AircraftConflictGenerator, FlightData
|
||||
from gen.aircraft import AircraftConflictGenerator, FlightData
|
||||
from gen.airfields import AIRFIELD_DATA
|
||||
from gen.airsupportgen import AirSupport, AirSupportConflictGenerator
|
||||
from gen.armor import GroundConflictGenerator, JtacInfo
|
||||
@@ -62,28 +62,14 @@ class Operation:
|
||||
plugin_scripts: List[str] = []
|
||||
|
||||
@classmethod
|
||||
def prepare(cls, game: Game):
|
||||
with open("resources/default_options.lua", "r") as f:
|
||||
def prepare(cls, game: Game) -> None:
|
||||
with open("resources/default_options.lua", "r", encoding="utf-8") as f:
|
||||
options_dict = loads(f.read())["options"]
|
||||
cls._set_mission(Mission(game.theater.terrain))
|
||||
cls.game = game
|
||||
cls._setup_mission_coalitions()
|
||||
cls.current_mission.options.load_from_dict(options_dict)
|
||||
|
||||
@classmethod
|
||||
def conflicts(cls) -> Iterable[Conflict]:
|
||||
assert cls.game
|
||||
for frontline in cls.game.theater.conflicts():
|
||||
yield Conflict(
|
||||
cls.game.theater,
|
||||
frontline,
|
||||
cls.game.player_name,
|
||||
cls.game.enemy_name,
|
||||
cls.game.player_country,
|
||||
cls.game.enemy_country,
|
||||
frontline.position,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def air_conflict(cls) -> Conflict:
|
||||
assert cls.game
|
||||
@@ -95,10 +81,10 @@ class Operation:
|
||||
return Conflict(
|
||||
cls.game.theater,
|
||||
FrontLine(player_cp, enemy_cp),
|
||||
cls.game.player_name,
|
||||
cls.game.enemy_name,
|
||||
cls.game.player_country,
|
||||
cls.game.enemy_country,
|
||||
cls.game.player_faction.name,
|
||||
cls.game.enemy_faction.name,
|
||||
cls.current_mission.country(cls.game.player_country),
|
||||
cls.current_mission.country(cls.game.enemy_country),
|
||||
mid_point,
|
||||
)
|
||||
|
||||
@@ -107,7 +93,7 @@ class Operation:
|
||||
cls.current_mission = mission
|
||||
|
||||
@classmethod
|
||||
def _setup_mission_coalitions(cls):
|
||||
def _setup_mission_coalitions(cls) -> None:
|
||||
cls.current_mission.coalition["blue"] = Coalition(
|
||||
"blue", bullseye=cls.game.blue_bullseye.to_pydcs()
|
||||
)
|
||||
@@ -163,7 +149,7 @@ class Operation:
|
||||
airsupportgen: AirSupportConflictGenerator,
|
||||
jtacs: List[JtacInfo],
|
||||
airgen: AircraftConflictGenerator,
|
||||
):
|
||||
) -> None:
|
||||
"""Generates subscribed MissionInfoGenerator objects (currently kneeboards and briefings)"""
|
||||
|
||||
gens: List[MissionInfoGenerator] = [
|
||||
@@ -215,23 +201,7 @@ class Operation:
|
||||
for flight in flights:
|
||||
if not flight.client_units:
|
||||
continue
|
||||
cls.assign_channels_to_flight(flight, air_support)
|
||||
|
||||
@staticmethod
|
||||
def assign_channels_to_flight(flight: FlightData, air_support: AirSupport) -> None:
|
||||
"""Assigns preset radio channels for a client flight."""
|
||||
airframe = flight.aircraft_type
|
||||
|
||||
try:
|
||||
aircraft_data = AIRCRAFT_DATA[airframe.id]
|
||||
except KeyError:
|
||||
logging.warning(f"No aircraft data for {airframe.id}")
|
||||
return
|
||||
|
||||
if aircraft_data.channel_allocator is not None:
|
||||
aircraft_data.channel_allocator.assign_channels_for_flight(
|
||||
flight, air_support
|
||||
)
|
||||
flight.aircraft_type.assign_channels_for_flight(flight, air_support)
|
||||
|
||||
@classmethod
|
||||
def _create_tacan_registry(
|
||||
@@ -267,7 +237,7 @@ class Operation:
|
||||
# beacon list.
|
||||
|
||||
@classmethod
|
||||
def _generate_ground_units(cls):
|
||||
def _generate_ground_units(cls) -> None:
|
||||
cls.groundobjectgen = GroundObjectsGenerator(
|
||||
cls.current_mission,
|
||||
cls.game,
|
||||
@@ -282,11 +252,16 @@ class Operation:
|
||||
"""Add destroyed units to the Mission"""
|
||||
for d in cls.game.get_destroyed_units():
|
||||
try:
|
||||
utype = db.unit_type_from_name(d["type"])
|
||||
type_name = d["type"]
|
||||
if not isinstance(type_name, str):
|
||||
raise TypeError(
|
||||
"Expected the type of the destroyed static to be a string"
|
||||
)
|
||||
utype = db.unit_type_from_name(type_name)
|
||||
except KeyError:
|
||||
continue
|
||||
|
||||
pos = Point(d["x"], d["z"])
|
||||
pos = Point(cast(float, d["x"]), cast(float, d["z"]))
|
||||
if (
|
||||
utype is not None
|
||||
and not cls.game.position_culled(pos)
|
||||
@@ -375,6 +350,7 @@ class Operation:
|
||||
cls.game.settings,
|
||||
cls.game,
|
||||
cls.radio_registry,
|
||||
cls.tacan_registry,
|
||||
cls.unit_map,
|
||||
air_support=cls.airsupportgen.air_support,
|
||||
)
|
||||
@@ -399,12 +375,13 @@ class Operation:
|
||||
@classmethod
|
||||
def _generate_ground_conflicts(cls) -> None:
|
||||
"""For each frontline in the Operation, generate the ground conflicts and JTACs"""
|
||||
cls.jtacs = []
|
||||
for front_line in cls.game.theater.conflicts():
|
||||
player_cp = front_line.blue_cp
|
||||
enemy_cp = front_line.red_cp
|
||||
conflict = Conflict.frontline_cas_conflict(
|
||||
cls.game.player_name,
|
||||
cls.game.enemy_name,
|
||||
cls.game.player_faction.name,
|
||||
cls.game.enemy_faction.name,
|
||||
cls.current_mission.country(cls.game.player_country),
|
||||
cls.current_mission.country(cls.game.enemy_country),
|
||||
front_line,
|
||||
@@ -432,7 +409,7 @@ class Operation:
|
||||
CargoShipGenerator(cls.current_mission, cls.game, cls.unit_map).generate()
|
||||
|
||||
@classmethod
|
||||
def reset_naming_ids(cls):
|
||||
def reset_naming_ids(cls) -> None:
|
||||
namegen.reset_numbers()
|
||||
|
||||
@classmethod
|
||||
@@ -453,8 +430,8 @@ class Operation:
|
||||
"BlueAA": {},
|
||||
} # type: ignore
|
||||
|
||||
for tanker in airsupportgen.air_support.tankers:
|
||||
luaData["Tankers"][tanker.callsign] = {
|
||||
for i, tanker in enumerate(airsupportgen.air_support.tankers):
|
||||
luaData["Tankers"][i] = {
|
||||
"dcsGroupName": tanker.group_name,
|
||||
"callsign": tanker.callsign,
|
||||
"variant": tanker.variant,
|
||||
@@ -462,23 +439,22 @@ class Operation:
|
||||
"tacan": str(tanker.tacan.number) + tanker.tacan.band.name,
|
||||
}
|
||||
|
||||
if airsupportgen.air_support.awacs:
|
||||
for awacs in airsupportgen.air_support.awacs:
|
||||
luaData["AWACs"][awacs.callsign] = {
|
||||
"dcsGroupName": awacs.group_name,
|
||||
"callsign": awacs.callsign,
|
||||
"radio": awacs.freq.mhz,
|
||||
}
|
||||
for i, awacs in enumerate(airsupportgen.air_support.awacs):
|
||||
luaData["AWACs"][i] = {
|
||||
"dcsGroupName": awacs.group_name,
|
||||
"callsign": awacs.callsign,
|
||||
"radio": awacs.freq.mhz,
|
||||
}
|
||||
|
||||
for jtac in jtacs:
|
||||
luaData["JTACs"][jtac.callsign] = {
|
||||
for i, jtac in enumerate(jtacs):
|
||||
luaData["JTACs"][i] = {
|
||||
"dcsGroupName": jtac.group_name,
|
||||
"callsign": jtac.callsign,
|
||||
"zone": jtac.region,
|
||||
"dcsUnit": jtac.unit_name,
|
||||
"laserCode": jtac.code,
|
||||
}
|
||||
|
||||
flight_count = 0
|
||||
for flight in airgen.flights:
|
||||
if flight.friendly and flight.flight_type in [
|
||||
FlightType.ANTISHIP,
|
||||
@@ -499,7 +475,7 @@ class Operation:
|
||||
elif hasattr(flightTarget, "name"):
|
||||
flightTargetName = flightTarget.name
|
||||
flightTargetType = flightType + " TGT (Airbase)"
|
||||
luaData["TargetPoints"][flightTargetName] = {
|
||||
luaData["TargetPoints"][flight_count] = {
|
||||
"name": flightTargetName,
|
||||
"type": flightTargetType,
|
||||
"position": {
|
||||
@@ -507,6 +483,7 @@ class Operation:
|
||||
"y": flightTarget.position.y,
|
||||
},
|
||||
}
|
||||
flight_count += 1
|
||||
|
||||
for cp in cls.game.theater.controlpoints:
|
||||
for ground_object in cp.ground_objects:
|
||||
@@ -592,8 +569,7 @@ class Operation:
|
||||
zone = data["zone"]
|
||||
laserCode = data["laserCode"]
|
||||
dcsUnit = data["dcsUnit"]
|
||||
lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', zone='{zone}', laserCode='{laserCode}', dcsUnit='{dcsUnit}' }}, \n"
|
||||
# lua += f" {{name='{dcsGroupName}', description='JTAC {callsign} ', information='Laser:{laserCode}', jtac={laserCode} }}, \n"
|
||||
lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', zone={repr(zone)}, laserCode='{laserCode}', dcsUnit='{dcsUnit}' }}, \n"
|
||||
lua += "}"
|
||||
|
||||
# Process the Target Points
|
||||
|
||||
@@ -1,17 +1,23 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
import os
|
||||
import pickle
|
||||
import shutil
|
||||
from typing import Optional
|
||||
from pathlib import Path
|
||||
from typing import Optional, TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game import Game
|
||||
|
||||
_dcs_saved_game_folder: Optional[str] = None
|
||||
_file_abs_path = None
|
||||
|
||||
|
||||
def setup(user_folder: str):
|
||||
def setup(user_folder: str) -> None:
|
||||
global _dcs_saved_game_folder
|
||||
_dcs_saved_game_folder = user_folder
|
||||
_file_abs_path = os.path.join(base_path(), "default.liberation")
|
||||
if not save_dir().exists():
|
||||
save_dir().mkdir(parents=True)
|
||||
|
||||
|
||||
def base_path() -> str:
|
||||
@@ -20,19 +26,23 @@ def base_path() -> str:
|
||||
return _dcs_saved_game_folder
|
||||
|
||||
|
||||
def save_dir() -> Path:
|
||||
return Path(base_path()) / "Liberation" / "Saves"
|
||||
|
||||
|
||||
def _temporary_save_file() -> str:
|
||||
return os.path.join(base_path(), "tmpsave.liberation")
|
||||
return str(save_dir() / "tmpsave.liberation")
|
||||
|
||||
|
||||
def _autosave_path() -> str:
|
||||
return os.path.join(base_path(), "autosave.liberation")
|
||||
return str(save_dir() / "autosave.liberation")
|
||||
|
||||
|
||||
def mission_path_for(name: str) -> str:
|
||||
return os.path.join(base_path(), "Missions", "{}".format(name))
|
||||
return os.path.join(base_path(), "Missions", name)
|
||||
|
||||
|
||||
def load_game(path):
|
||||
def load_game(path: str) -> Optional[Game]:
|
||||
with open(path, "rb") as f:
|
||||
try:
|
||||
save = pickle.load(f)
|
||||
@@ -43,7 +53,7 @@ def load_game(path):
|
||||
return None
|
||||
|
||||
|
||||
def save_game(game) -> bool:
|
||||
def save_game(game: Game) -> bool:
|
||||
try:
|
||||
with open(_temporary_save_file(), "wb") as f:
|
||||
pickle.dump(game, f)
|
||||
@@ -54,7 +64,7 @@ def save_game(game) -> bool:
|
||||
return False
|
||||
|
||||
|
||||
def autosave(game) -> bool:
|
||||
def autosave(game: Game) -> bool:
|
||||
"""
|
||||
Autosave to the autosave location
|
||||
:param game: Game to save
|
||||
|
||||
@@ -38,7 +38,7 @@ class PluginSettings:
|
||||
self.settings = Settings()
|
||||
self.initialize_settings()
|
||||
|
||||
def set_settings(self, settings: Settings):
|
||||
def set_settings(self, settings: Settings) -> None:
|
||||
self.settings = settings
|
||||
self.initialize_settings()
|
||||
|
||||
@@ -146,7 +146,7 @@ class LuaPlugin(PluginSettings):
|
||||
|
||||
return cls(definition)
|
||||
|
||||
def set_settings(self, settings: Settings):
|
||||
def set_settings(self, settings: Settings) -> None:
|
||||
super().set_settings(settings)
|
||||
for option in self.definition.options:
|
||||
option.set_settings(self.settings)
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from dcs import Point
|
||||
|
||||
|
||||
class PointWithHeading(Point):
|
||||
def __init__(self):
|
||||
def __init__(self) -> None:
|
||||
super(PointWithHeading, self).__init__(0, 0)
|
||||
self.heading = 0
|
||||
|
||||
@staticmethod
|
||||
def from_point(point: Point, heading: int):
|
||||
def from_point(point: Point, heading: int) -> PointWithHeading:
|
||||
p = PointWithHeading()
|
||||
p.x = point.x
|
||||
p.y = point.y
|
||||
|
||||
9
game/positioned.py
Normal file
9
game/positioned.py
Normal file
@@ -0,0 +1,9 @@
|
||||
from typing import Protocol
|
||||
|
||||
from dcs import Point
|
||||
|
||||
|
||||
class Positioned(Protocol):
|
||||
@property
|
||||
def position(self) -> Point:
|
||||
raise NotImplementedError
|
||||
@@ -3,12 +3,12 @@ from __future__ import annotations
|
||||
import math
|
||||
import random
|
||||
from dataclasses import dataclass
|
||||
from typing import Iterator, List, Optional, TYPE_CHECKING, Tuple, Type
|
||||
|
||||
from dcs.unittype import FlyingType, VehicleType
|
||||
from typing import Iterator, List, Optional, TYPE_CHECKING, Tuple
|
||||
|
||||
from game import db
|
||||
from game.data.groundunitclass import GroundUnitClass
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.factions.faction import Faction
|
||||
from game.theater import ControlPoint, MissionTarget
|
||||
from game.utils import Distance
|
||||
@@ -59,6 +59,18 @@ class ProcurementAi:
|
||||
def calculate_ground_unit_budget_share(self) -> float:
|
||||
armor_investment = 0
|
||||
aircraft_investment = 0
|
||||
|
||||
# faction has no ground units
|
||||
if (
|
||||
len(self.faction.artillery_units) == 0
|
||||
and len(self.faction.frontline_units) == 0
|
||||
):
|
||||
return 0
|
||||
|
||||
# faction has no planes
|
||||
if len(self.faction.aircrafts) == 0:
|
||||
return 1
|
||||
|
||||
for cp in self.owned_points:
|
||||
cp_ground_units = cp.allocated_ground_units(self.game.transfers)
|
||||
armor_investment += cp_ground_units.total_value
|
||||
@@ -113,7 +125,7 @@ class ProcurementAi:
|
||||
if available % 2 == 0:
|
||||
continue
|
||||
inventory.remove_aircraft(aircraft, 1)
|
||||
total += db.PRICES[aircraft]
|
||||
total += aircraft.price
|
||||
return total
|
||||
|
||||
def repair_runways(self, budget: float) -> float:
|
||||
@@ -135,12 +147,17 @@ class ProcurementAi:
|
||||
|
||||
def affordable_ground_unit_of_class(
|
||||
self, budget: float, unit_class: GroundUnitClass
|
||||
) -> Optional[Type[VehicleType]]:
|
||||
) -> Optional[GroundUnitType]:
|
||||
faction_units = set(self.faction.frontline_units) | set(
|
||||
self.faction.artillery_units
|
||||
)
|
||||
of_class = set(unit_class.unit_list) & faction_units
|
||||
affordable_units = [u for u in of_class if db.PRICES[u] <= budget]
|
||||
of_class = {u for u in faction_units if u.unit_class is unit_class}
|
||||
|
||||
# faction has no access to needed unit type, take a random unit
|
||||
if not of_class:
|
||||
of_class = faction_units
|
||||
|
||||
affordable_units = [u for u in of_class if u.price <= budget]
|
||||
if not affordable_units:
|
||||
return None
|
||||
return random.choice(affordable_units)
|
||||
@@ -162,7 +179,7 @@ class ProcurementAi:
|
||||
# Can't afford any more units.
|
||||
break
|
||||
|
||||
budget -= db.PRICES[unit]
|
||||
budget -= unit.price
|
||||
cp.pending_unit_deliveries.order({unit: 1})
|
||||
|
||||
return budget
|
||||
@@ -198,12 +215,12 @@ class ProcurementAi:
|
||||
airbase: ControlPoint,
|
||||
number: int,
|
||||
max_price: float,
|
||||
) -> Optional[Type[FlyingType]]:
|
||||
best_choice: Optional[Type[FlyingType]] = None
|
||||
) -> Optional[AircraftType]:
|
||||
best_choice: Optional[AircraftType] = None
|
||||
for unit in aircraft_for_task(task):
|
||||
if unit not in self.faction.aircrafts:
|
||||
continue
|
||||
if db.PRICES[unit] * number > max_price:
|
||||
if unit.price * number > max_price:
|
||||
continue
|
||||
if not airbase.can_operate(unit):
|
||||
continue
|
||||
@@ -224,7 +241,7 @@ class ProcurementAi:
|
||||
|
||||
def affordable_aircraft_for(
|
||||
self, request: AircraftProcurementRequest, airbase: ControlPoint, budget: float
|
||||
) -> Optional[Type[FlyingType]]:
|
||||
) -> Optional[AircraftType]:
|
||||
return self._affordable_aircraft_for_task(
|
||||
request.task_capability, airbase, request.number, budget
|
||||
)
|
||||
@@ -242,7 +259,7 @@ class ProcurementAi:
|
||||
# able to operate expensive aircraft.
|
||||
continue
|
||||
|
||||
budget -= db.PRICES[unit] * request.number
|
||||
budget -= unit.price * request.number
|
||||
airbase.pending_unit_deliveries.order({unit: request.number})
|
||||
return budget, True
|
||||
return budget, False
|
||||
@@ -343,9 +360,9 @@ class ProcurementAi:
|
||||
class_cost = 0
|
||||
total_cost = 0
|
||||
for unit_type, count in allocations.all.items():
|
||||
cost = db.PRICES[unit_type] * count
|
||||
cost = unit_type.price * count
|
||||
total_cost += cost
|
||||
if unit_type in unit_class:
|
||||
if unit_type.unit_class is unit_class:
|
||||
class_cost += cost
|
||||
if not total_cost:
|
||||
return 0
|
||||
|
||||
@@ -5,7 +5,8 @@ import timeit
|
||||
from collections import defaultdict
|
||||
from contextlib import contextmanager
|
||||
from datetime import timedelta
|
||||
from typing import Iterator
|
||||
from types import TracebackType
|
||||
from typing import Iterator, Optional, Type
|
||||
|
||||
|
||||
@contextmanager
|
||||
@@ -23,7 +24,12 @@ class MultiEventTracer:
|
||||
def __enter__(self) -> MultiEventTracer:
|
||||
return self
|
||||
|
||||
def __exit__(self, exc_type, exc_val, exc_tb) -> None:
|
||||
def __exit__(
|
||||
self,
|
||||
exc_type: Optional[Type[BaseException]],
|
||||
exc_val: Optional[BaseException],
|
||||
exc_tb: Optional[TracebackType],
|
||||
) -> None:
|
||||
for event, duration in self.events.items():
|
||||
logging.debug("%s took %s", event, duration)
|
||||
|
||||
|
||||
298
game/radio/channels.py
Normal file
298
game/radio/channels.py
Normal file
@@ -0,0 +1,298 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
from typing import Optional, Any, TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from gen import FlightData, AirSupport
|
||||
|
||||
|
||||
class RadioChannelAllocator:
|
||||
"""Base class for radio channel allocators."""
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
"""Assigns mission frequencies to preset channels for the flight."""
|
||||
raise NotImplementedError
|
||||
|
||||
@classmethod
|
||||
def from_cfg(cls, cfg: dict[str, Any]) -> RadioChannelAllocator:
|
||||
return cls()
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
raise NotImplementedError
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class CommonRadioChannelAllocator(RadioChannelAllocator):
|
||||
"""Radio channel allocator suitable for most aircraft.
|
||||
|
||||
Most of the aircraft with preset channels available have one or more radios
|
||||
with 20 or more channels available (typically per-radio, but this is not the
|
||||
case for the JF-17).
|
||||
"""
|
||||
|
||||
#: Index of the radio used for intra-flight communications. Matches the
|
||||
#: index of the panel_radio field of the pydcs.dcs.planes object.
|
||||
inter_flight_radio_index: Optional[int]
|
||||
|
||||
#: Index of the radio used for intra-flight communications. Matches the
|
||||
#: index of the panel_radio field of the pydcs.dcs.planes object.
|
||||
intra_flight_radio_index: Optional[int]
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
if self.intra_flight_radio_index is not None:
|
||||
flight.assign_channel(
|
||||
self.intra_flight_radio_index, 1, flight.intra_flight_channel
|
||||
)
|
||||
|
||||
if self.inter_flight_radio_index is None:
|
||||
return
|
||||
|
||||
# For cases where the inter-flight and intra-flight radios share presets
|
||||
# (the JF-17 only has one set of channels, even though it can use two
|
||||
# channels simultaneously), start assigning inter-flight channels at 2.
|
||||
radio_id = self.inter_flight_radio_index
|
||||
if self.intra_flight_radio_index == radio_id:
|
||||
first_channel = 2
|
||||
else:
|
||||
first_channel = 1
|
||||
|
||||
last_channel = flight.num_radio_channels(radio_id)
|
||||
channel_alloc = iter(range(first_channel, last_channel + 1))
|
||||
|
||||
if flight.departure.atc is not None:
|
||||
flight.assign_channel(radio_id, next(channel_alloc), flight.departure.atc)
|
||||
|
||||
# TODO: If there ever are multiple AWACS, limit to mission relevant.
|
||||
for awacs in air_support.awacs:
|
||||
flight.assign_channel(radio_id, next(channel_alloc), awacs.freq)
|
||||
|
||||
if flight.arrival != flight.departure and flight.arrival.atc is not None:
|
||||
flight.assign_channel(radio_id, next(channel_alloc), flight.arrival.atc)
|
||||
|
||||
try:
|
||||
# TODO: Skip incompatible tankers.
|
||||
for tanker in air_support.tankers:
|
||||
flight.assign_channel(radio_id, next(channel_alloc), tanker.freq)
|
||||
|
||||
if flight.divert is not None and flight.divert.atc is not None:
|
||||
flight.assign_channel(radio_id, next(channel_alloc), flight.divert.atc)
|
||||
except StopIteration:
|
||||
# Any remaining channels are nice-to-haves, but not necessary for
|
||||
# the few aircraft with a small number of channels available.
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
def from_cfg(cls, cfg: dict[str, Any]) -> CommonRadioChannelAllocator:
|
||||
return CommonRadioChannelAllocator(
|
||||
inter_flight_radio_index=cfg["inter_flight_radio_index"],
|
||||
intra_flight_radio_index=cfg["intra_flight_radio_index"],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "common"
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class NoOpChannelAllocator(RadioChannelAllocator):
|
||||
"""Channel allocator for aircraft that don't support preset channels."""
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "noop"
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class FarmerRadioChannelAllocator(RadioChannelAllocator):
|
||||
"""Preset channel allocator for the MiG-19P."""
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
# The Farmer only has 6 preset channels. It also only has a VHF radio,
|
||||
# and currently our ATC data and AWACS are only in the UHF band.
|
||||
radio_id = 1
|
||||
flight.assign_channel(radio_id, 1, flight.intra_flight_channel)
|
||||
# TODO: Assign 4-6 to VHF frequencies of departure, arrival, and divert.
|
||||
# TODO: Assign 2 and 3 to AWACS if it is VHF.
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "farmer"
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ViggenRadioChannelAllocator(RadioChannelAllocator):
|
||||
"""Preset channel allocator for the AJS37."""
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
# The Viggen's preset channels are handled differently from other
|
||||
# aircraft. The aircraft automatically configures channels for every
|
||||
# allied flight in the game (including AWACS) and for every airfield. As
|
||||
# such, we don't need to allocate any of those. There are seven presets
|
||||
# we can modify, however: three channels for the main radio intended for
|
||||
# communication with wingmen, and four emergency channels for the backup
|
||||
# radio. We'll set the first channel of the main radio to the
|
||||
# intra-flight channel, and the first three emergency channels to each
|
||||
# of the flight plan's airfields. The fourth emergency channel is always
|
||||
# the guard channel.
|
||||
radio_id = 1
|
||||
flight.assign_channel(radio_id, 1, flight.intra_flight_channel)
|
||||
if flight.departure.atc is not None:
|
||||
flight.assign_channel(radio_id, 4, flight.departure.atc)
|
||||
if flight.arrival.atc is not None:
|
||||
flight.assign_channel(radio_id, 5, flight.arrival.atc)
|
||||
# TODO: Assign divert to 6 when we support divert airfields.
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "viggen"
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class SCR522RadioChannelAllocator(RadioChannelAllocator):
|
||||
"""Preset channel allocator for the SCR522 WW2 radios. (4 channels)"""
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
radio_id = 1
|
||||
flight.assign_channel(radio_id, 1, flight.intra_flight_channel)
|
||||
if flight.departure.atc is not None:
|
||||
flight.assign_channel(radio_id, 2, flight.departure.atc)
|
||||
if flight.arrival.atc is not None:
|
||||
flight.assign_channel(radio_id, 3, flight.arrival.atc)
|
||||
|
||||
# TODO : Some GCI on Channel 4 ?
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "SCR-522"
|
||||
|
||||
|
||||
class ChannelNamer:
|
||||
"""Base class allowing channel name customization per-aircraft.
|
||||
|
||||
Most aircraft will want to customize this behavior, but the default is
|
||||
reasonable for any aircraft with numbered radios.
|
||||
"""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
"""Returns the name of the channel for the given radio and channel."""
|
||||
return f"COMM{radio_id} Ch {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "default"
|
||||
|
||||
|
||||
class SingleRadioChannelNamer(ChannelNamer):
|
||||
"""Channel namer for the aircraft with only a single radio.
|
||||
|
||||
Aircraft like the MiG-19P and the MiG-21bis only have a single radio, so
|
||||
it's not necessary for us to name the radio when naming the channel.
|
||||
"""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
return f"Ch {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "single"
|
||||
|
||||
|
||||
class HueyChannelNamer(ChannelNamer):
|
||||
"""Channel namer for the UH-1H."""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
return f"COM3 Ch {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "huey"
|
||||
|
||||
|
||||
class MirageChannelNamer(ChannelNamer):
|
||||
"""Channel namer for the M-2000."""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
radio_name = ["V/UHF", "UHF"][radio_id - 1]
|
||||
return f"{radio_name} Ch {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "mirage"
|
||||
|
||||
|
||||
class TomcatChannelNamer(ChannelNamer):
|
||||
"""Channel namer for the F-14."""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
radio_name = ["UHF", "VHF/UHF"][radio_id - 1]
|
||||
return f"{radio_name} Ch {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "tomcat"
|
||||
|
||||
|
||||
class ViggenChannelNamer(ChannelNamer):
|
||||
"""Channel namer for the AJS37."""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
if channel_id >= 4:
|
||||
channel_letter = "EFGH"[channel_id - 4]
|
||||
return f"FR 24 {channel_letter}"
|
||||
return f"FR 22 Special {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "viggen"
|
||||
|
||||
|
||||
class ViperChannelNamer(ChannelNamer):
|
||||
"""Channel namer for the F-16."""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
return f"COM{radio_id} Ch {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "viper"
|
||||
|
||||
|
||||
class SCR522ChannelNamer(ChannelNamer):
|
||||
"""
|
||||
Channel namer for P-51 & P-47D
|
||||
"""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
if channel_id > 3:
|
||||
return "?"
|
||||
else:
|
||||
return f"Button " + "ABCD"[channel_id - 1]
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "SCR-522"
|
||||
48
game/savecompat.py
Normal file
48
game/savecompat.py
Normal file
@@ -0,0 +1,48 @@
|
||||
"""Tools for aiding in save compat removal after compatibility breaks."""
|
||||
from collections import Callable
|
||||
from typing import TypeVar
|
||||
|
||||
from game.version import MAJOR_VERSION
|
||||
|
||||
ReturnT = TypeVar("ReturnT")
|
||||
|
||||
|
||||
class DeprecatedSaveCompatError(RuntimeError):
|
||||
def __init__(self, function_name: str) -> None:
|
||||
super().__init__(
|
||||
f"{function_name} has save compat code for a different major version."
|
||||
)
|
||||
|
||||
|
||||
def has_save_compat_for(
|
||||
major: int,
|
||||
) -> Callable[[Callable[..., ReturnT]], Callable[..., ReturnT]]:
|
||||
"""Declares a function or method as having save compat code for a given version.
|
||||
|
||||
If the function has save compatibility for the current major version, there is no
|
||||
change in behavior.
|
||||
|
||||
If the function has save compatibility for a *different* (future or past) major
|
||||
version, DeprecatedSaveCompatError will be raised during startup. Since a break in
|
||||
save compatibility is the definition of a major version break, there's no need to
|
||||
keep around old save compat code; it only serves to mask initialization bugs.
|
||||
|
||||
Args:
|
||||
major: The major version for which the decorated function has save
|
||||
compatibility.
|
||||
|
||||
Returns:
|
||||
The decorated function or method.
|
||||
|
||||
Raises:
|
||||
DeprecatedSaveCompatError: The decorated function has save compat code for
|
||||
another version of liberation, and that code (and the decorator declaring it)
|
||||
should be removed from this branch.
|
||||
"""
|
||||
|
||||
def decorator(func: Callable[..., ReturnT]) -> Callable[..., ReturnT]:
|
||||
if major != MAJOR_VERSION:
|
||||
raise DeprecatedSaveCompatError(func.__name__)
|
||||
return func
|
||||
|
||||
return decorator
|
||||
@@ -1,7 +1,7 @@
|
||||
from dataclasses import dataclass, field
|
||||
from datetime import timedelta
|
||||
from enum import Enum, unique
|
||||
from typing import Dict, Optional
|
||||
from typing import Dict, Optional, Any
|
||||
|
||||
from dcs.forcedoptions import ForcedOptions
|
||||
|
||||
@@ -20,6 +20,7 @@ class Settings:
|
||||
# Difficulty settings
|
||||
player_skill: str = "Good"
|
||||
enemy_skill: str = "Average"
|
||||
ai_pilot_levelling: bool = True
|
||||
enemy_vehicle_skill: str = "Average"
|
||||
map_coalition_visibility: ForcedOptions.Views = ForcedOptions.Views.All
|
||||
labels: str = "Full"
|
||||
@@ -33,6 +34,18 @@ class Settings:
|
||||
player_income_multiplier: float = 1.0
|
||||
enemy_income_multiplier: float = 1.0
|
||||
|
||||
#: Feature flag for squadron limits.
|
||||
enable_squadron_pilot_limits: bool = False
|
||||
|
||||
#: The maximum number of pilots a squadron can have at one time. Changing this after
|
||||
#: the campaign has started will have no immediate effect; pilots already in the
|
||||
#: squadron will not be removed if the limit is lowered and pilots will not be
|
||||
#: immediately created if the limit is raised.
|
||||
squadron_pilot_limit: int = 12
|
||||
|
||||
#: The number of pilots a squadron can replace per turn.
|
||||
squadron_replenishment_rate: int = 4
|
||||
|
||||
default_start_type: str = "Cold"
|
||||
|
||||
# Mission specific
|
||||
@@ -44,6 +57,7 @@ class Settings:
|
||||
automate_aircraft_reinforcements: bool = False
|
||||
restrict_weapons_by_date: bool = False
|
||||
disable_legacy_aewc: bool = True
|
||||
disable_legacy_tanker: bool = True
|
||||
generate_dark_kneeboard: bool = False
|
||||
invulnerable_player_pilots: bool = True
|
||||
auto_ato_behavior: AutoAtoBehavior = AutoAtoBehavior.Default
|
||||
@@ -90,7 +104,7 @@ class Settings:
|
||||
def set_plugin_option(self, identifier: str, enabled: bool) -> None:
|
||||
self.plugins[self.plugin_settings_key(identifier)] = enabled
|
||||
|
||||
def __setstate__(self, state) -> None:
|
||||
def __setstate__(self, state: dict[str, Any]) -> None:
|
||||
# __setstate__ is called with the dict of the object being unpickled. We
|
||||
# can provide save compatibility for new settings options (which
|
||||
# normally would not be present in the unpickled object) by creating a
|
||||
|
||||
@@ -8,19 +8,18 @@ from dataclasses import dataclass, field
|
||||
from enum import unique, Enum
|
||||
from pathlib import Path
|
||||
from typing import (
|
||||
Type,
|
||||
Tuple,
|
||||
TYPE_CHECKING,
|
||||
Optional,
|
||||
Iterator,
|
||||
Sequence,
|
||||
Any,
|
||||
)
|
||||
|
||||
import yaml
|
||||
from dcs.unittype import FlyingType
|
||||
from faker import Faker
|
||||
|
||||
from game.db import flying_type_from_name
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.settings import AutoAtoBehavior
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -76,14 +75,23 @@ class Pilot:
|
||||
@dataclass
|
||||
class Squadron:
|
||||
name: str
|
||||
nickname: str
|
||||
nickname: Optional[str]
|
||||
country: str
|
||||
role: str
|
||||
aircraft: Type[FlyingType]
|
||||
aircraft: AircraftType
|
||||
livery: Optional[str]
|
||||
mission_types: tuple[FlightType, ...]
|
||||
pilots: list[Pilot]
|
||||
available_pilots: list[Pilot] = field(init=False, hash=False, compare=False)
|
||||
|
||||
#: The pool of pilots that have not yet been assigned to the squadron. This only
|
||||
#: happens when a preset squadron defines more preset pilots than the squadron limit
|
||||
#: allows. This pool will be consumed before random pilots are generated.
|
||||
pilot_pool: list[Pilot]
|
||||
|
||||
current_roster: list[Pilot] = field(default_factory=list, init=False, hash=False)
|
||||
available_pilots: list[Pilot] = field(
|
||||
default_factory=list, init=False, hash=False, compare=False
|
||||
)
|
||||
|
||||
auto_assignable_mission_types: set[FlightType] = field(
|
||||
init=False, hash=False, compare=False
|
||||
)
|
||||
@@ -95,18 +103,29 @@ class Squadron:
|
||||
player: bool
|
||||
|
||||
def __post_init__(self) -> None:
|
||||
self.available_pilots = list(self.active_pilots)
|
||||
if any(p.status is not PilotStatus.Active for p in self.pilot_pool):
|
||||
raise ValueError("Squadrons can only be created with active pilots.")
|
||||
self._recruit_pilots(self.game.settings.squadron_pilot_limit)
|
||||
self.auto_assignable_mission_types = set(self.mission_types)
|
||||
|
||||
def __str__(self) -> str:
|
||||
if self.nickname is None:
|
||||
return self.name
|
||||
return f'{self.name} "{self.nickname}"'
|
||||
|
||||
@property
|
||||
def pilot_limits_enabled(self) -> bool:
|
||||
return self.game.settings.enable_squadron_pilot_limits
|
||||
|
||||
def claim_new_pilot_if_allowed(self) -> Optional[Pilot]:
|
||||
if self.pilot_limits_enabled:
|
||||
return None
|
||||
self._recruit_pilots(1)
|
||||
return self.available_pilots.pop()
|
||||
|
||||
def claim_available_pilot(self) -> Optional[Pilot]:
|
||||
# No pilots available, so the preference is irrelevant. Create a new pilot and
|
||||
# return it.
|
||||
if not self.available_pilots:
|
||||
self.enlist_new_pilots(1)
|
||||
return self.available_pilots.pop()
|
||||
return self.claim_new_pilot_if_allowed()
|
||||
|
||||
# For opfor, so player/AI option is irrelevant.
|
||||
if not self.player:
|
||||
@@ -127,11 +146,12 @@ class Squadron:
|
||||
# No pilot was found that matched the user's preference.
|
||||
#
|
||||
# If they chose to *never* assign players and only players remain in the pool,
|
||||
# we cannot fill the slot with the available pilots. Recruit a new one.
|
||||
# we cannot fill the slot with the available pilots.
|
||||
#
|
||||
# If they prefer players and we're out of players, just return an AI pilot.
|
||||
# If they only *prefer* players and we're out of players, just return an AI
|
||||
# pilot.
|
||||
if not prefer_players:
|
||||
self.enlist_new_pilots(1)
|
||||
return self.claim_new_pilot_if_allowed()
|
||||
return self.available_pilots.pop()
|
||||
|
||||
def claim_pilot(self, pilot: Pilot) -> None:
|
||||
@@ -151,23 +171,48 @@ class Squadron:
|
||||
# repopulating the same size flight from the same squadron.
|
||||
self.available_pilots.extend(reversed(pilots))
|
||||
|
||||
def enlist_new_pilots(self, count: int) -> None:
|
||||
new_pilots = [Pilot(self.faker.name()) for _ in range(count)]
|
||||
self.pilots.extend(new_pilots)
|
||||
def _recruit_pilots(self, count: int) -> None:
|
||||
new_pilots = self.pilot_pool[:count]
|
||||
self.pilot_pool = self.pilot_pool[count:]
|
||||
count -= len(new_pilots)
|
||||
new_pilots.extend([Pilot(self.faker.name()) for _ in range(count)])
|
||||
self.current_roster.extend(new_pilots)
|
||||
self.available_pilots.extend(new_pilots)
|
||||
|
||||
def replenish_lost_pilots(self) -> None:
|
||||
if not self.pilot_limits_enabled:
|
||||
return
|
||||
|
||||
replenish_count = min(
|
||||
self.game.settings.squadron_replenishment_rate,
|
||||
self._number_of_unfilled_pilot_slots,
|
||||
)
|
||||
if replenish_count > 0:
|
||||
self._recruit_pilots(replenish_count)
|
||||
|
||||
def return_all_pilots(self) -> None:
|
||||
self.available_pilots = list(self.active_pilots)
|
||||
|
||||
@staticmethod
|
||||
def send_on_leave(pilot: Pilot) -> None:
|
||||
pilot.send_on_leave()
|
||||
|
||||
def return_from_leave(self, pilot: Pilot) -> None:
|
||||
if not self.has_unfilled_pilot_slots:
|
||||
raise RuntimeError(
|
||||
f"Cannot return {pilot} from leave because {self} is full"
|
||||
)
|
||||
pilot.return_from_leave()
|
||||
|
||||
@property
|
||||
def faker(self) -> Faker:
|
||||
return self.game.faker_for(self.player)
|
||||
|
||||
def _pilots_with_status(self, status: PilotStatus) -> list[Pilot]:
|
||||
return [p for p in self.pilots if p.status == status]
|
||||
return [p for p in self.current_roster if p.status == status]
|
||||
|
||||
def _pilots_without_status(self, status: PilotStatus) -> list[Pilot]:
|
||||
return [p for p in self.pilots if p.status != status]
|
||||
return [p for p in self.current_roster if p.status != status]
|
||||
|
||||
@property
|
||||
def active_pilots(self) -> list[Pilot]:
|
||||
@@ -178,27 +223,47 @@ class Squadron:
|
||||
return self._pilots_with_status(PilotStatus.OnLeave)
|
||||
|
||||
@property
|
||||
def number_of_pilots_including_dead(self) -> int:
|
||||
return len(self.pilots)
|
||||
def number_of_pilots_including_inactive(self) -> int:
|
||||
return len(self.current_roster)
|
||||
|
||||
@property
|
||||
def number_of_living_pilots(self) -> int:
|
||||
return len(self._pilots_without_status(PilotStatus.Dead))
|
||||
def _number_of_unfilled_pilot_slots(self) -> int:
|
||||
return self.game.settings.squadron_pilot_limit - len(self.active_pilots)
|
||||
|
||||
@property
|
||||
def number_of_available_pilots(self) -> int:
|
||||
return len(self.available_pilots)
|
||||
|
||||
def can_provide_pilots(self, count: int) -> bool:
|
||||
return not self.pilot_limits_enabled or self.number_of_available_pilots >= count
|
||||
|
||||
@property
|
||||
def has_available_pilots(self) -> bool:
|
||||
return not self.pilot_limits_enabled or bool(self.available_pilots)
|
||||
|
||||
@property
|
||||
def has_unfilled_pilot_slots(self) -> bool:
|
||||
return not self.pilot_limits_enabled or self._number_of_unfilled_pilot_slots > 0
|
||||
|
||||
def can_auto_assign(self, task: FlightType) -> bool:
|
||||
return task in self.auto_assignable_mission_types
|
||||
|
||||
def pilot_at_index(self, index: int) -> Pilot:
|
||||
return self.pilots[index]
|
||||
return self.current_roster[index]
|
||||
|
||||
@classmethod
|
||||
def from_yaml(cls, path: Path, game: Game, player: bool) -> Squadron:
|
||||
from gen.flights.ai_flight_planner_db import tasks_for_aircraft
|
||||
from gen.flights.flight import FlightType
|
||||
|
||||
with path.open() as squadron_file:
|
||||
with path.open(encoding="utf8") as squadron_file:
|
||||
data = yaml.safe_load(squadron_file)
|
||||
|
||||
unit_type = flying_type_from_name(data["aircraft"])
|
||||
if unit_type is None:
|
||||
raise KeyError(f"Could not find any aircraft with the ID {unit_type}")
|
||||
name = data["aircraft"]
|
||||
try:
|
||||
unit_type = AircraftType.named(name)
|
||||
except KeyError as ex:
|
||||
raise KeyError(f"Could not find any aircraft named {name}") from ex
|
||||
|
||||
pilots = [Pilot(n, player=False) for n in data.get("pilots", [])]
|
||||
pilots.extend([Pilot(n, player=True) for n in data.get("players", [])])
|
||||
@@ -215,18 +280,18 @@ class Squadron:
|
||||
|
||||
return Squadron(
|
||||
name=data["name"],
|
||||
nickname=data["nickname"],
|
||||
nickname=data.get("nickname"),
|
||||
country=data["country"],
|
||||
role=data["role"],
|
||||
aircraft=unit_type,
|
||||
livery=data.get("livery"),
|
||||
mission_types=tuple(mission_types),
|
||||
pilots=pilots,
|
||||
pilot_pool=pilots,
|
||||
game=game,
|
||||
player=player,
|
||||
)
|
||||
|
||||
def __setstate__(self, state) -> None:
|
||||
def __setstate__(self, state: dict[str, Any]) -> None:
|
||||
# TODO: Remove save compat.
|
||||
if "auto_assignable_mission_types" not in state:
|
||||
state["auto_assignable_mission_types"] = set(state["mission_types"])
|
||||
@@ -245,8 +310,8 @@ class SquadronLoader:
|
||||
yield Path(persistency.base_path()) / "Liberation/Squadrons"
|
||||
yield Path("resources/squadrons")
|
||||
|
||||
def load(self) -> dict[Type[FlyingType], list[Squadron]]:
|
||||
squadrons: dict[Type[FlyingType], list[Squadron]] = defaultdict(list)
|
||||
def load(self) -> dict[AircraftType, list[Squadron]]:
|
||||
squadrons: dict[AircraftType, list[Squadron]] = defaultdict(list)
|
||||
country = self.game.country_for(self.player)
|
||||
faction = self.game.faction_for(self.player)
|
||||
any_country = country.startswith("Combined Joint Task Forces ")
|
||||
@@ -311,21 +376,35 @@ class AirWing:
|
||||
aircraft=aircraft,
|
||||
livery=None,
|
||||
mission_types=tuple(tasks_for_aircraft(aircraft)),
|
||||
pilots=[],
|
||||
pilot_pool=[],
|
||||
game=game,
|
||||
player=player,
|
||||
)
|
||||
]
|
||||
|
||||
def squadrons_for(self, aircraft: Type[FlyingType]) -> Sequence[Squadron]:
|
||||
def squadrons_for(self, aircraft: AircraftType) -> Sequence[Squadron]:
|
||||
return self.squadrons[aircraft]
|
||||
|
||||
def squadrons_for_task(self, task: FlightType) -> Iterator[Squadron]:
|
||||
def can_auto_plan(self, task: FlightType) -> bool:
|
||||
try:
|
||||
next(self.auto_assignable_for_task(task))
|
||||
return True
|
||||
except StopIteration:
|
||||
return False
|
||||
|
||||
def auto_assignable_for_task(self, task: FlightType) -> Iterator[Squadron]:
|
||||
for squadron in self.iter_squadrons():
|
||||
if task in squadron.mission_types:
|
||||
if squadron.can_auto_assign(task):
|
||||
yield squadron
|
||||
|
||||
def squadron_for(self, aircraft: Type[FlyingType]) -> Squadron:
|
||||
def auto_assignable_for_task_with_type(
|
||||
self, aircraft: AircraftType, task: FlightType
|
||||
) -> Iterator[Squadron]:
|
||||
for squadron in self.squadrons_for(aircraft):
|
||||
if squadron.can_auto_assign(task) and squadron.has_available_pilots:
|
||||
yield squadron
|
||||
|
||||
def squadron_for(self, aircraft: AircraftType) -> Squadron:
|
||||
return self.squadrons_for(aircraft)[0]
|
||||
|
||||
def iter_squadrons(self) -> Iterator[Squadron]:
|
||||
@@ -334,6 +413,10 @@ class AirWing:
|
||||
def squadron_at_index(self, index: int) -> Squadron:
|
||||
return list(self.iter_squadrons())[index]
|
||||
|
||||
def replenish(self) -> None:
|
||||
for squadron in self.iter_squadrons():
|
||||
squadron.replenish_lost_pilots()
|
||||
|
||||
def reset(self) -> None:
|
||||
for squadron in self.iter_squadrons():
|
||||
squadron.return_all_pilots()
|
||||
|
||||
@@ -1,33 +1,20 @@
|
||||
import itertools
|
||||
import logging
|
||||
import math
|
||||
import typing
|
||||
from typing import Dict, Type
|
||||
from typing import Any
|
||||
|
||||
from dcs.task import AWACS, CAP, CAS, Embarking, PinpointStrike, Task, Transport
|
||||
from dcs.unittype import FlyingType, UnitType, VehicleType
|
||||
from dcs.vehicles import AirDefence, Armor
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.dcs.unittype import UnitType
|
||||
|
||||
from game import db
|
||||
from game.db import PRICES
|
||||
|
||||
STRENGTH_AA_ASSEMBLE_MIN = 0.2
|
||||
PLANES_SCRAMBLE_MIN_BASE = 2
|
||||
PLANES_SCRAMBLE_MAX_BASE = 8
|
||||
PLANES_SCRAMBLE_FACTOR = 0.3
|
||||
|
||||
BASE_MAX_STRENGTH = 1
|
||||
BASE_MIN_STRENGTH = 0
|
||||
BASE_MAX_STRENGTH = 1.0
|
||||
BASE_MIN_STRENGTH = 0.0
|
||||
|
||||
|
||||
class Base:
|
||||
def __init__(self):
|
||||
self.aircraft: Dict[Type[FlyingType], int] = {}
|
||||
self.armor: Dict[Type[VehicleType], int] = {}
|
||||
# TODO: Appears unused.
|
||||
self.aa: Dict[AirDefence, int] = {}
|
||||
self.commision_points: Dict[Type, float] = {}
|
||||
self.strength = 1
|
||||
def __init__(self) -> None:
|
||||
self.aircraft: dict[AircraftType, int] = {}
|
||||
self.armor: dict[GroundUnitType, int] = {}
|
||||
self.strength = 1.0
|
||||
|
||||
@property
|
||||
def total_aircraft(self) -> int:
|
||||
@@ -41,147 +28,54 @@ class Base:
|
||||
def total_armor_value(self) -> int:
|
||||
total = 0
|
||||
for unit_type, count in self.armor.items():
|
||||
try:
|
||||
total += PRICES[unit_type] * count
|
||||
except KeyError:
|
||||
logging.exception(f"No price found for {unit_type.id}")
|
||||
total += unit_type.price * count
|
||||
return total
|
||||
|
||||
@property
|
||||
def total_aa(self) -> int:
|
||||
return sum(self.aa.values())
|
||||
|
||||
def total_units(self, task: Task) -> int:
|
||||
def total_units_of_type(self, unit_type: UnitType[Any]) -> int:
|
||||
return sum(
|
||||
[
|
||||
c
|
||||
for t, c in itertools.chain(
|
||||
self.aircraft.items(), self.armor.items(), self.aa.items()
|
||||
)
|
||||
if t in db.UNIT_BY_TASK[task]
|
||||
]
|
||||
)
|
||||
|
||||
def total_units_of_type(self, unit_type) -> int:
|
||||
return sum(
|
||||
[
|
||||
c
|
||||
for t, c in itertools.chain(
|
||||
self.aircraft.items(), self.armor.items(), self.aa.items()
|
||||
)
|
||||
for t, c in itertools.chain(self.aircraft.items(), self.armor.items())
|
||||
if t == unit_type
|
||||
]
|
||||
)
|
||||
|
||||
@property
|
||||
def all_units(self):
|
||||
return itertools.chain(
|
||||
self.aircraft.items(), self.armor.items(), self.aa.items()
|
||||
)
|
||||
|
||||
def _find_best_unit(
|
||||
self, available_units: Dict[UnitType, int], for_type: Task, count: int
|
||||
) -> Dict[UnitType, int]:
|
||||
if count <= 0:
|
||||
logging.warning("{}: no units for {}".format(self, for_type))
|
||||
return {}
|
||||
|
||||
sorted_units = [
|
||||
key for key in available_units if key in db.UNIT_BY_TASK[for_type]
|
||||
]
|
||||
sorted_units.sort(key=lambda x: db.PRICES[x], reverse=True)
|
||||
|
||||
result: Dict[UnitType, int] = {}
|
||||
for unit_type in sorted_units:
|
||||
existing_count = available_units[unit_type] # type: int
|
||||
if not existing_count:
|
||||
continue
|
||||
|
||||
if count <= 0:
|
||||
break
|
||||
|
||||
result_unit_count = min(count, existing_count)
|
||||
count -= result_unit_count
|
||||
|
||||
assert result_unit_count > 0
|
||||
result[unit_type] = result.get(unit_type, 0) + result_unit_count
|
||||
|
||||
logging.info("{} for {} ({}): {}".format(self, for_type, count, result))
|
||||
return result
|
||||
|
||||
def _find_best_planes(
|
||||
self, for_type: Task, count: int
|
||||
) -> typing.Dict[FlyingType, int]:
|
||||
return self._find_best_unit(self.aircraft, for_type, count)
|
||||
|
||||
def _find_best_armor(self, for_type: Task, count: int) -> typing.Dict[Armor, int]:
|
||||
return self._find_best_unit(self.armor, for_type, count)
|
||||
|
||||
def append_commision_points(self, for_type, points: float) -> int:
|
||||
self.commision_points[for_type] = (
|
||||
self.commision_points.get(for_type, 0) + points
|
||||
)
|
||||
points = self.commision_points[for_type]
|
||||
if points >= 1:
|
||||
self.commision_points[for_type] = points - math.floor(points)
|
||||
return int(math.floor(points))
|
||||
|
||||
return 0
|
||||
|
||||
def filter_units(self, applicable_units: typing.Collection):
|
||||
self.aircraft = {
|
||||
k: v for k, v in self.aircraft.items() if k in applicable_units
|
||||
}
|
||||
self.armor = {k: v for k, v in self.armor.items() if k in applicable_units}
|
||||
|
||||
def commision_units(self, units: typing.Dict[typing.Any, int]):
|
||||
|
||||
def commission_units(self, units: dict[Any, int]) -> None:
|
||||
for unit_type, unit_count in units.items():
|
||||
if unit_count <= 0:
|
||||
continue
|
||||
|
||||
for_task = db.unit_task(unit_type)
|
||||
|
||||
target_dict = None
|
||||
if (
|
||||
for_task == AWACS
|
||||
or for_task == CAS
|
||||
or for_task == CAP
|
||||
or for_task == Embarking
|
||||
or for_task == Transport
|
||||
):
|
||||
target_dict: dict[Any, int]
|
||||
if isinstance(unit_type, AircraftType):
|
||||
target_dict = self.aircraft
|
||||
elif for_task == PinpointStrike:
|
||||
elif isinstance(unit_type, GroundUnitType):
|
||||
target_dict = self.armor
|
||||
elif for_task == AirDefence:
|
||||
target_dict = self.aa
|
||||
|
||||
if target_dict is not None:
|
||||
target_dict[unit_type] = target_dict.get(unit_type, 0) + unit_count
|
||||
else:
|
||||
logging.error("Unable to determine target dict for " + str(unit_type))
|
||||
logging.error(f"Unexpected unit type of {unit_type}")
|
||||
return
|
||||
|
||||
def commit_losses(self, units_lost: typing.Dict[typing.Any, int]):
|
||||
target_dict[unit_type] = target_dict.get(unit_type, 0) + unit_count
|
||||
|
||||
def commit_losses(self, units_lost: dict[Any, int]) -> None:
|
||||
for unit_type, count in units_lost.items():
|
||||
|
||||
target_dict: dict[Any, int]
|
||||
if unit_type in self.aircraft:
|
||||
target_array = self.aircraft
|
||||
target_dict = self.aircraft
|
||||
elif unit_type in self.armor:
|
||||
target_array = self.armor
|
||||
target_dict = self.armor
|
||||
else:
|
||||
print("Base didn't find event type {}".format(unit_type))
|
||||
continue
|
||||
|
||||
if unit_type not in target_array:
|
||||
if unit_type not in target_dict:
|
||||
print("Base didn't find event type {}".format(unit_type))
|
||||
continue
|
||||
|
||||
target_array[unit_type] = max(target_array[unit_type] - count, 0)
|
||||
if target_array[unit_type] == 0:
|
||||
del target_array[unit_type]
|
||||
target_dict[unit_type] = max(target_dict[unit_type] - count, 0)
|
||||
if target_dict[unit_type] == 0:
|
||||
del target_dict[unit_type]
|
||||
|
||||
def affect_strength(self, amount):
|
||||
def affect_strength(self, amount: float) -> None:
|
||||
self.strength += amount
|
||||
if self.strength > BASE_MAX_STRENGTH:
|
||||
self.strength = BASE_MAX_STRENGTH
|
||||
@@ -190,55 +84,3 @@ class Base:
|
||||
|
||||
def set_strength_to_minimum(self) -> None:
|
||||
self.strength = BASE_MIN_STRENGTH
|
||||
|
||||
def scramble_count(self, multiplier: float, task: Task = None) -> int:
|
||||
if task:
|
||||
count = sum(
|
||||
[v for k, v in self.aircraft.items() if db.unit_task(k) == task]
|
||||
)
|
||||
else:
|
||||
count = self.total_aircraft
|
||||
|
||||
count = int(math.ceil(count * PLANES_SCRAMBLE_FACTOR * self.strength))
|
||||
return min(
|
||||
min(
|
||||
max(count, PLANES_SCRAMBLE_MIN_BASE),
|
||||
int(PLANES_SCRAMBLE_MAX_BASE * multiplier),
|
||||
),
|
||||
count,
|
||||
)
|
||||
|
||||
def assemble_count(self):
|
||||
return int(self.total_armor * 0.5)
|
||||
|
||||
def assemble_aa_count(self) -> int:
|
||||
# previous logic removed because we always want the full air defense capabilities.
|
||||
return self.total_aa
|
||||
|
||||
def scramble_sweep(self, multiplier: float) -> typing.Dict[FlyingType, int]:
|
||||
return self._find_best_planes(CAP, self.scramble_count(multiplier, CAP))
|
||||
|
||||
def scramble_last_defense(self):
|
||||
# return as many CAP-capable aircraft as we can since this is the last defense of the base
|
||||
# (but not more than 20 - that's just nuts)
|
||||
return self._find_best_planes(CAP, min(self.total_aircraft, 20))
|
||||
|
||||
def scramble_cas(self, multiplier: float) -> typing.Dict[FlyingType, int]:
|
||||
return self._find_best_planes(CAS, self.scramble_count(multiplier, CAS))
|
||||
|
||||
def scramble_interceptors(self, multiplier: float) -> typing.Dict[FlyingType, int]:
|
||||
return self._find_best_planes(CAP, self.scramble_count(multiplier, CAP))
|
||||
|
||||
def assemble_attack(self) -> typing.Dict[Armor, int]:
|
||||
return self._find_best_armor(PinpointStrike, self.assemble_count())
|
||||
|
||||
def assemble_defense(self) -> typing.Dict[Armor, int]:
|
||||
count = int(self.total_armor * min(self.strength + 0.5, 1))
|
||||
return self._find_best_armor(PinpointStrike, count)
|
||||
|
||||
def assemble_aa(self, count=None) -> typing.Dict[AirDefence, int]:
|
||||
return self._find_best_unit(
|
||||
self.aa,
|
||||
AirDefence,
|
||||
count and min(count, self.total_aa) or self.assemble_aa_count(),
|
||||
)
|
||||
|
||||
@@ -5,7 +5,7 @@ import math
|
||||
from dataclasses import dataclass
|
||||
from functools import cached_property
|
||||
from pathlib import Path
|
||||
from typing import Any, Dict, Iterator, List, Optional, Tuple
|
||||
from typing import Any, Dict, Iterator, List, Optional, Tuple, TYPE_CHECKING
|
||||
|
||||
from dcs import Mission
|
||||
from dcs.countries import (
|
||||
@@ -16,10 +16,10 @@ from dcs.country import Country
|
||||
from dcs.mapping import Point
|
||||
from dcs.planes import F_15C
|
||||
from dcs.ships import (
|
||||
Bulker_Handy_Wind,
|
||||
CVN_74_John_C__Stennis,
|
||||
DDG_Arleigh_Burke_IIa,
|
||||
LHA_1_Tarawa,
|
||||
HandyWind,
|
||||
Stennis,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
LHA_Tarawa,
|
||||
)
|
||||
from dcs.statics import Fortification, Warehouse
|
||||
from dcs.terrain import (
|
||||
@@ -29,14 +29,14 @@ from dcs.terrain import (
|
||||
persiangulf,
|
||||
syria,
|
||||
thechannel,
|
||||
marianaislands,
|
||||
)
|
||||
from dcs.terrain.terrain import Airport, Terrain
|
||||
from dcs.unitgroup import (
|
||||
FlyingGroup,
|
||||
Group,
|
||||
ShipGroup,
|
||||
StaticGroup,
|
||||
VehicleGroup,
|
||||
PlaneGroup,
|
||||
)
|
||||
from dcs.vehicles import AirDefence, Armor, MissilesSS, Unarmed
|
||||
from pyproj import CRS, Transformer
|
||||
@@ -56,10 +56,14 @@ from .landmap import Landmap, load_landmap, poly_contains
|
||||
from .latlon import LatLon
|
||||
from .projections import TransverseMercator
|
||||
from ..point_with_heading import PointWithHeading
|
||||
from ..positioned import Positioned
|
||||
from ..profiling import logged_duration
|
||||
from ..scenery_group import SceneryGroup
|
||||
from ..utils import Distance, meters
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import TheaterGroundObject
|
||||
|
||||
SIZE_TINY = 150
|
||||
SIZE_SMALL = 600
|
||||
SIZE_REGULAR = 1000
|
||||
@@ -77,53 +81,53 @@ class MizCampaignLoader:
|
||||
|
||||
OFF_MAP_UNIT_TYPE = F_15C.id
|
||||
|
||||
CV_UNIT_TYPE = CVN_74_John_C__Stennis.id
|
||||
LHA_UNIT_TYPE = LHA_1_Tarawa.id
|
||||
FRONT_LINE_UNIT_TYPE = Armor.APC_M113.id
|
||||
SHIPPING_LANE_UNIT_TYPE = Bulker_Handy_Wind.id
|
||||
CV_UNIT_TYPE = Stennis.id
|
||||
LHA_UNIT_TYPE = LHA_Tarawa.id
|
||||
FRONT_LINE_UNIT_TYPE = Armor.M_113.id
|
||||
SHIPPING_LANE_UNIT_TYPE = HandyWind.id
|
||||
|
||||
FOB_UNIT_TYPE = Unarmed.Truck_SKP_11_Mobile_ATC.id
|
||||
FOB_UNIT_TYPE = Unarmed.SKP_11.id
|
||||
FARP_HELIPAD = "SINGLE_HELIPAD"
|
||||
|
||||
OFFSHORE_STRIKE_TARGET_UNIT_TYPE = Fortification.Oil_platform.id
|
||||
SHIP_UNIT_TYPE = DDG_Arleigh_Burke_IIa.id
|
||||
MISSILE_SITE_UNIT_TYPE = MissilesSS.SSM_SS_1C_Scud_B.id
|
||||
COASTAL_DEFENSE_UNIT_TYPE = MissilesSS.AShM_SS_N_2_Silkworm.id
|
||||
SHIP_UNIT_TYPE = USS_Arleigh_Burke_IIa.id
|
||||
MISSILE_SITE_UNIT_TYPE = MissilesSS.Scud_B.id
|
||||
COASTAL_DEFENSE_UNIT_TYPE = MissilesSS.Hy_launcher.id
|
||||
|
||||
# Multiple options for air defenses so campaign designers can more accurately see
|
||||
# the coverage of their IADS for the expected type.
|
||||
LONG_RANGE_SAM_UNIT_TYPES = {
|
||||
AirDefence.SAM_Patriot_LN.id,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_TEL_C.id,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_TEL_D.id,
|
||||
AirDefence.Patriot_ln.id,
|
||||
AirDefence.S_300PS_5P85C_ln.id,
|
||||
AirDefence.S_300PS_5P85D_ln.id,
|
||||
}
|
||||
|
||||
MEDIUM_RANGE_SAM_UNIT_TYPES = {
|
||||
AirDefence.SAM_Hawk_LN_M192.id,
|
||||
AirDefence.SAM_SA_2_S_75_Guideline_LN.id,
|
||||
AirDefence.SAM_SA_3_S_125_Goa_LN.id,
|
||||
AirDefence.Hawk_ln.id,
|
||||
AirDefence.S_75M_Volhov.id,
|
||||
AirDefence._5p73_s_125_ln.id,
|
||||
}
|
||||
|
||||
SHORT_RANGE_SAM_UNIT_TYPES = {
|
||||
AirDefence.SAM_Avenger__Stinger.id,
|
||||
AirDefence.SAM_Rapier_LN.id,
|
||||
AirDefence.SAM_SA_19_Tunguska_Grison.id,
|
||||
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL.id,
|
||||
AirDefence.M1097_Avenger.id,
|
||||
AirDefence.Rapier_fsa_launcher.id,
|
||||
AirDefence._2S6_Tunguska.id,
|
||||
AirDefence.Strela_1_9P31.id,
|
||||
}
|
||||
|
||||
AAA_UNIT_TYPES = {
|
||||
AirDefence.AAA_8_8cm_Flak_18.id,
|
||||
AirDefence.SPAAA_Vulcan_M163.id,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish.id,
|
||||
AirDefence.Flak18.id,
|
||||
AirDefence.Vulcan.id,
|
||||
AirDefence.ZSU_23_4_Shilka.id,
|
||||
}
|
||||
|
||||
EWR_UNIT_TYPE = AirDefence.EWR_1L13.id
|
||||
EWR_UNIT_TYPE = AirDefence._1L13_EWR.id
|
||||
|
||||
ARMOR_GROUP_UNIT_TYPE = Armor.MBT_M1A2_Abrams.id
|
||||
ARMOR_GROUP_UNIT_TYPE = Armor.M_1_Abrams.id
|
||||
|
||||
FACTORY_UNIT_TYPE = Fortification.Workshop_A.id
|
||||
|
||||
AMMUNITION_DEPOT_UNIT_TYPE = Warehouse.Ammunition_depot.id
|
||||
AMMUNITION_DEPOT_UNIT_TYPE = Warehouse._Ammunition_depot.id
|
||||
|
||||
STRIKE_TARGET_UNIT_TYPE = Fortification.Tech_combine.id
|
||||
|
||||
@@ -181,7 +185,7 @@ class MizCampaignLoader:
|
||||
def red(self) -> Country:
|
||||
return self.country(blue=False)
|
||||
|
||||
def off_map_spawns(self, blue: bool) -> Iterator[FlyingGroup]:
|
||||
def off_map_spawns(self, blue: bool) -> Iterator[PlaneGroup]:
|
||||
for group in self.country(blue).plane_group:
|
||||
if group.units[0].type == self.OFF_MAP_UNIT_TYPE:
|
||||
yield group
|
||||
@@ -305,26 +309,26 @@ class MizCampaignLoader:
|
||||
control_point.captured = blue
|
||||
control_point.captured_invert = group.late_activation
|
||||
control_points[control_point.id] = control_point
|
||||
for group in self.carriers(blue):
|
||||
for ship in self.carriers(blue):
|
||||
# TODO: Name the carrier.
|
||||
control_point = Carrier(
|
||||
"carrier", group.position, next(self.control_point_id)
|
||||
"carrier", ship.position, next(self.control_point_id)
|
||||
)
|
||||
control_point.captured = blue
|
||||
control_point.captured_invert = group.late_activation
|
||||
control_point.captured_invert = ship.late_activation
|
||||
control_points[control_point.id] = control_point
|
||||
for group in self.lhas(blue):
|
||||
for ship in self.lhas(blue):
|
||||
# TODO: Name the LHA.db
|
||||
control_point = Lha("lha", group.position, next(self.control_point_id))
|
||||
control_point = Lha("lha", ship.position, next(self.control_point_id))
|
||||
control_point.captured = blue
|
||||
control_point.captured_invert = group.late_activation
|
||||
control_point.captured_invert = ship.late_activation
|
||||
control_points[control_point.id] = control_point
|
||||
for group in self.fobs(blue):
|
||||
for fob in self.fobs(blue):
|
||||
control_point = Fob(
|
||||
str(group.name), group.position, next(self.control_point_id)
|
||||
str(fob.name), fob.position, next(self.control_point_id)
|
||||
)
|
||||
control_point.captured = blue
|
||||
control_point.captured_invert = group.late_activation
|
||||
control_point.captured_invert = fob.late_activation
|
||||
control_points[control_point.id] = control_point
|
||||
|
||||
return control_points
|
||||
@@ -385,22 +389,22 @@ class MizCampaignLoader:
|
||||
origin, list(reversed(waypoints))
|
||||
)
|
||||
|
||||
def objective_info(self, group: Group) -> Tuple[ControlPoint, Distance]:
|
||||
closest = self.theater.closest_control_point(group.position)
|
||||
distance = meters(closest.position.distance_to_point(group.position))
|
||||
def objective_info(self, near: Positioned) -> Tuple[ControlPoint, Distance]:
|
||||
closest = self.theater.closest_control_point(near.position)
|
||||
distance = meters(closest.position.distance_to_point(near.position))
|
||||
return closest, distance
|
||||
|
||||
def add_preset_locations(self) -> None:
|
||||
for group in self.offshore_strike_targets:
|
||||
closest, distance = self.objective_info(group)
|
||||
for static in self.offshore_strike_targets:
|
||||
closest, distance = self.objective_info(static)
|
||||
closest.preset_locations.offshore_strike_locations.append(
|
||||
PointWithHeading.from_point(group.position, group.units[0].heading)
|
||||
PointWithHeading.from_point(static.position, static.units[0].heading)
|
||||
)
|
||||
|
||||
for group in self.ships:
|
||||
closest, distance = self.objective_info(group)
|
||||
for ship in self.ships:
|
||||
closest, distance = self.objective_info(ship)
|
||||
closest.preset_locations.ships.append(
|
||||
PointWithHeading.from_point(group.position, group.units[0].heading)
|
||||
PointWithHeading.from_point(ship.position, ship.units[0].heading)
|
||||
)
|
||||
|
||||
for group in self.missile_sites:
|
||||
@@ -451,33 +455,33 @@ class MizCampaignLoader:
|
||||
PointWithHeading.from_point(group.position, group.units[0].heading)
|
||||
)
|
||||
|
||||
for group in self.helipads:
|
||||
closest, distance = self.objective_info(group)
|
||||
for static in self.helipads:
|
||||
closest, distance = self.objective_info(static)
|
||||
closest.helipads.append(
|
||||
PointWithHeading.from_point(group.position, group.units[0].heading)
|
||||
PointWithHeading.from_point(static.position, static.units[0].heading)
|
||||
)
|
||||
|
||||
for group in self.factories:
|
||||
closest, distance = self.objective_info(group)
|
||||
for static in self.factories:
|
||||
closest, distance = self.objective_info(static)
|
||||
closest.preset_locations.factories.append(
|
||||
PointWithHeading.from_point(group.position, group.units[0].heading)
|
||||
PointWithHeading.from_point(static.position, static.units[0].heading)
|
||||
)
|
||||
|
||||
for group in self.ammunition_depots:
|
||||
closest, distance = self.objective_info(group)
|
||||
for static in self.ammunition_depots:
|
||||
closest, distance = self.objective_info(static)
|
||||
closest.preset_locations.ammunition_depots.append(
|
||||
PointWithHeading.from_point(group.position, group.units[0].heading)
|
||||
PointWithHeading.from_point(static.position, static.units[0].heading)
|
||||
)
|
||||
|
||||
for group in self.strike_targets:
|
||||
closest, distance = self.objective_info(group)
|
||||
for static in self.strike_targets:
|
||||
closest, distance = self.objective_info(static)
|
||||
closest.preset_locations.strike_locations.append(
|
||||
PointWithHeading.from_point(group.position, group.units[0].heading)
|
||||
PointWithHeading.from_point(static.position, static.units[0].heading)
|
||||
)
|
||||
|
||||
for group in self.scenery:
|
||||
closest, distance = self.objective_info(group)
|
||||
closest.preset_locations.scenery.append(group)
|
||||
for scenery_group in self.scenery:
|
||||
closest, distance = self.objective_info(scenery_group)
|
||||
closest.preset_locations.scenery.append(scenery_group)
|
||||
|
||||
def populate_theater(self) -> None:
|
||||
for control_point in self.control_points.values():
|
||||
@@ -504,7 +508,7 @@ class ConflictTheater:
|
||||
"""
|
||||
daytime_map: Dict[str, Tuple[int, int]]
|
||||
|
||||
def __init__(self):
|
||||
def __init__(self) -> None:
|
||||
self.controlpoints: List[ControlPoint] = []
|
||||
self.point_to_ll_transformer = Transformer.from_crs(
|
||||
self.projection_parameters.to_crs(), CRS("WGS84")
|
||||
@@ -536,10 +540,12 @@ class ConflictTheater:
|
||||
CRS("WGS84"), self.projection_parameters.to_crs()
|
||||
)
|
||||
|
||||
def add_controlpoint(self, point: ControlPoint):
|
||||
def add_controlpoint(self, point: ControlPoint) -> None:
|
||||
self.controlpoints.append(point)
|
||||
|
||||
def find_ground_objects_by_obj_name(self, obj_name):
|
||||
def find_ground_objects_by_obj_name(
|
||||
self, obj_name: str
|
||||
) -> list[TheaterGroundObject[Any]]:
|
||||
found = []
|
||||
for cp in self.controlpoints:
|
||||
for g in cp.ground_objects:
|
||||
@@ -581,12 +587,12 @@ class ConflictTheater:
|
||||
|
||||
return True
|
||||
|
||||
def nearest_land_pos(self, point: Point, extend_dist: int = 50) -> Point:
|
||||
def nearest_land_pos(self, near: Point, extend_dist: int = 50) -> Point:
|
||||
"""Returns the nearest point inside a land exclusion zone from point
|
||||
`extend_dist` determines how far inside the zone the point should be placed"""
|
||||
if self.is_on_land(point):
|
||||
return point
|
||||
point = geometry.Point(point.x, point.y)
|
||||
if self.is_on_land(near):
|
||||
return near
|
||||
point = geometry.Point(near.x, near.y)
|
||||
nearest_points = []
|
||||
if not self.landmap:
|
||||
raise RuntimeError("Landmap not initialized")
|
||||
@@ -698,6 +704,7 @@ class ConflictTheater:
|
||||
"Normandy": NormandyTheater,
|
||||
"The Channel": TheChannelTheater,
|
||||
"Syria": SyriaTheater,
|
||||
"MarianaIslands": MarianaIslandsTheater,
|
||||
}
|
||||
theater = theaters[data["theater"]]
|
||||
t = theater()
|
||||
@@ -856,3 +863,22 @@ class SyriaTheater(ConflictTheater):
|
||||
from .syria import PARAMETERS
|
||||
|
||||
return PARAMETERS
|
||||
|
||||
|
||||
class MarianaIslandsTheater(ConflictTheater):
|
||||
terrain = marianaislands.MarianaIslands()
|
||||
overview_image = "marianaislands.gif"
|
||||
|
||||
landmap = load_landmap("resources\\marianaislandslandmap.p")
|
||||
daytime_map = {
|
||||
"dawn": (6, 8),
|
||||
"day": (8, 16),
|
||||
"dusk": (16, 18),
|
||||
"night": (0, 5),
|
||||
}
|
||||
|
||||
@property
|
||||
def projection_parameters(self) -> TransverseMercator:
|
||||
from .marianaislands import PARAMETERS
|
||||
|
||||
return PARAMETERS
|
||||
|
||||
@@ -16,7 +16,6 @@ from typing import (
|
||||
Optional,
|
||||
Set,
|
||||
TYPE_CHECKING,
|
||||
Type,
|
||||
Union,
|
||||
Sequence,
|
||||
Iterable,
|
||||
@@ -25,14 +24,13 @@ from typing import (
|
||||
|
||||
from dcs.mapping import Point
|
||||
from dcs.ships import (
|
||||
CVN_74_John_C__Stennis,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
LHA_1_Tarawa,
|
||||
Type_071_Amphibious_Transport_Dock,
|
||||
Stennis,
|
||||
KUZNECOW,
|
||||
LHA_Tarawa,
|
||||
Type_071,
|
||||
)
|
||||
from dcs.terrain.terrain import Airport, ParkingSlot
|
||||
from dcs.unit import Unit
|
||||
from dcs.unittype import FlyingType, VehicleType
|
||||
|
||||
from game import db
|
||||
from game.point_with_heading import PointWithHeading
|
||||
@@ -45,8 +43,10 @@ from .missiontarget import MissionTarget
|
||||
from .theatergroundobject import (
|
||||
GenericCarrierGroundObject,
|
||||
TheaterGroundObject,
|
||||
NavalGroundObject,
|
||||
)
|
||||
from ..db import PRICES
|
||||
from ..dcs.aircrafttype import AircraftType
|
||||
from ..dcs.groundunittype import GroundUnitType
|
||||
from ..utils import nautical_miles
|
||||
from ..weather import Conditions
|
||||
|
||||
@@ -125,19 +125,19 @@ class PresetLocations:
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class AircraftAllocations:
|
||||
present: dict[Type[FlyingType], int]
|
||||
ordered: dict[Type[FlyingType], int]
|
||||
transferring: dict[Type[FlyingType], int]
|
||||
present: dict[AircraftType, int]
|
||||
ordered: dict[AircraftType, int]
|
||||
transferring: dict[AircraftType, int]
|
||||
|
||||
@property
|
||||
def total_value(self) -> int:
|
||||
total: int = 0
|
||||
for unit_type, count in self.present.items():
|
||||
total += PRICES[unit_type] * count
|
||||
total += unit_type.price * count
|
||||
for unit_type, count in self.ordered.items():
|
||||
total += PRICES[unit_type] * count
|
||||
total += unit_type.price * count
|
||||
for unit_type, count in self.transferring.items():
|
||||
total += PRICES[unit_type] * count
|
||||
total += unit_type.price * count
|
||||
|
||||
return total
|
||||
|
||||
@@ -160,13 +160,13 @@ class AircraftAllocations:
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class GroundUnitAllocations:
|
||||
present: dict[Type[VehicleType], int]
|
||||
ordered: dict[Type[VehicleType], int]
|
||||
transferring: dict[Type[VehicleType], int]
|
||||
present: dict[GroundUnitType, int]
|
||||
ordered: dict[GroundUnitType, int]
|
||||
transferring: dict[GroundUnitType, int]
|
||||
|
||||
@property
|
||||
def all(self) -> dict[Type[VehicleType], int]:
|
||||
combined: dict[Type[VehicleType], int] = defaultdict(int)
|
||||
def all(self) -> dict[GroundUnitType, int]:
|
||||
combined: dict[GroundUnitType, int] = defaultdict(int)
|
||||
for unit_type, count in itertools.chain(
|
||||
self.present.items(), self.ordered.items(), self.transferring.items()
|
||||
):
|
||||
@@ -177,11 +177,11 @@ class GroundUnitAllocations:
|
||||
def total_value(self) -> int:
|
||||
total: int = 0
|
||||
for unit_type, count in self.present.items():
|
||||
total += PRICES[unit_type] * count
|
||||
total += unit_type.price * count
|
||||
for unit_type, count in self.ordered.items():
|
||||
total += PRICES[unit_type] * count
|
||||
total += unit_type.price * count
|
||||
for unit_type, count in self.transferring.items():
|
||||
total += PRICES[unit_type] * count
|
||||
total += unit_type.price * count
|
||||
|
||||
return total
|
||||
|
||||
@@ -291,15 +291,15 @@ class ControlPoint(MissionTarget, ABC):
|
||||
at: db.StartingPosition,
|
||||
size: int,
|
||||
importance: float,
|
||||
has_frontline=True,
|
||||
cptype=ControlPointType.AIRBASE,
|
||||
):
|
||||
has_frontline: bool = True,
|
||||
cptype: ControlPointType = ControlPointType.AIRBASE,
|
||||
) -> None:
|
||||
super().__init__(name, position)
|
||||
# TODO: Should be Airbase specific.
|
||||
self.id = cp_id
|
||||
self.full_name = name
|
||||
self.at = at
|
||||
self.connected_objectives: List[TheaterGroundObject] = []
|
||||
self.connected_objectives: List[TheaterGroundObject[Any]] = []
|
||||
self.preset_locations = PresetLocations()
|
||||
self.helipads: List[PointWithHeading] = []
|
||||
|
||||
@@ -323,11 +323,11 @@ class ControlPoint(MissionTarget, ABC):
|
||||
|
||||
self.target_position: Optional[Point] = None
|
||||
|
||||
def __repr__(self):
|
||||
return f"<{__class__}: {self.name}>"
|
||||
def __repr__(self) -> str:
|
||||
return f"<{self.__class__}: {self.name}>"
|
||||
|
||||
@property
|
||||
def ground_objects(self) -> List[TheaterGroundObject]:
|
||||
def ground_objects(self) -> List[TheaterGroundObject[Any]]:
|
||||
return list(self.connected_objectives)
|
||||
|
||||
@property
|
||||
@@ -335,11 +335,11 @@ class ControlPoint(MissionTarget, ABC):
|
||||
def heading(self) -> int:
|
||||
...
|
||||
|
||||
def __str__(self):
|
||||
def __str__(self) -> str:
|
||||
return self.name
|
||||
|
||||
@property
|
||||
def is_global(self):
|
||||
def is_global(self) -> bool:
|
||||
return not self.connected_points
|
||||
|
||||
def transitive_connected_friendly_points(
|
||||
@@ -406,21 +406,21 @@ class ControlPoint(MissionTarget, ABC):
|
||||
return False
|
||||
|
||||
@property
|
||||
def is_carrier(self):
|
||||
def is_carrier(self) -> bool:
|
||||
"""
|
||||
:return: Whether this control point is an aircraft carrier
|
||||
"""
|
||||
return False
|
||||
|
||||
@property
|
||||
def is_fleet(self):
|
||||
def is_fleet(self) -> bool:
|
||||
"""
|
||||
:return: Whether this control point is a boat (mobile)
|
||||
"""
|
||||
return False
|
||||
|
||||
@property
|
||||
def is_lha(self):
|
||||
def is_lha(self) -> bool:
|
||||
"""
|
||||
:return: Whether this control point is an LHA
|
||||
"""
|
||||
@@ -440,7 +440,7 @@ class ControlPoint(MissionTarget, ABC):
|
||||
|
||||
@property
|
||||
@abstractmethod
|
||||
def total_aircraft_parking(self):
|
||||
def total_aircraft_parking(self) -> int:
|
||||
"""
|
||||
:return: The maximum number of aircraft that can be stored in this
|
||||
control point
|
||||
@@ -472,7 +472,7 @@ class ControlPoint(MissionTarget, ABC):
|
||||
...
|
||||
|
||||
# TODO: Should be naval specific.
|
||||
def get_carrier_group_name(self):
|
||||
def get_carrier_group_name(self) -> Optional[str]:
|
||||
"""
|
||||
Get the carrier group name if the airbase is a carrier
|
||||
:return: Carrier group name
|
||||
@@ -486,22 +486,24 @@ class ControlPoint(MissionTarget, ABC):
|
||||
for group in g.groups:
|
||||
for u in group.units:
|
||||
if db.unit_type_from_name(u.type) in [
|
||||
CVN_74_John_C__Stennis,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Stennis,
|
||||
KUZNECOW,
|
||||
]:
|
||||
return group.name
|
||||
elif g.dcs_identifier == "LHA":
|
||||
for group in g.groups:
|
||||
for u in group.units:
|
||||
if db.unit_type_from_name(u.type) in [LHA_1_Tarawa]:
|
||||
if db.unit_type_from_name(u.type) in [LHA_Tarawa]:
|
||||
return group.name
|
||||
return None
|
||||
|
||||
# TODO: Should be Airbase specific.
|
||||
def is_connected(self, to) -> bool:
|
||||
def is_connected(self, to: ControlPoint) -> bool:
|
||||
return to in self.connected_points
|
||||
|
||||
def find_ground_objects_by_obj_name(self, obj_name):
|
||||
def find_ground_objects_by_obj_name(
|
||||
self, obj_name: str
|
||||
) -> list[TheaterGroundObject[Any]]:
|
||||
found = []
|
||||
for g in self.ground_objects:
|
||||
if g.obj_name == obj_name:
|
||||
@@ -523,7 +525,7 @@ class ControlPoint(MissionTarget, ABC):
|
||||
f"vehicles have been captured and sold for ${total}M."
|
||||
)
|
||||
|
||||
def retreat_ground_units(self, game: Game):
|
||||
def retreat_ground_units(self, game: Game) -> None:
|
||||
# When there are multiple valid destinations, deliver units to whichever
|
||||
# base is least defended first. The closest approximation of unit
|
||||
# strength we have is price
|
||||
@@ -541,27 +543,19 @@ class ControlPoint(MissionTarget, ABC):
|
||||
while self.base.armor:
|
||||
unit_type, count = self.base.armor.popitem()
|
||||
for _ in range(count):
|
||||
destination.control_point.base.commision_units({unit_type: 1})
|
||||
destination.control_point.base.commission_units({unit_type: 1})
|
||||
destination = heapq.heappushpop(destinations, destination)
|
||||
|
||||
def capture_aircraft(
|
||||
self, game: Game, airframe: Type[FlyingType], count: int
|
||||
) -> None:
|
||||
try:
|
||||
value = PRICES[airframe] * count
|
||||
except KeyError:
|
||||
logging.exception(f"Unknown price for {airframe.id}")
|
||||
return
|
||||
|
||||
def capture_aircraft(self, game: Game, airframe: AircraftType, count: int) -> None:
|
||||
value = airframe.price * count
|
||||
game.adjust_budget(value, player=not self.captured)
|
||||
game.message(
|
||||
f"No valid retreat destination in range of {self.name} for "
|
||||
f"{airframe.id}. {count} aircraft have been captured and sold for "
|
||||
f"${value}M."
|
||||
f"No valid retreat destination in range of {self.name} for {airframe}"
|
||||
f"{count} aircraft have been captured and sold for ${value}M."
|
||||
)
|
||||
|
||||
def aircraft_retreat_destination(
|
||||
self, game: Game, airframe: Type[FlyingType]
|
||||
self, game: Game, airframe: AircraftType
|
||||
) -> Optional[ControlPoint]:
|
||||
closest = ObjectiveDistanceCache.get_closest_airfields(self)
|
||||
# TODO: Should be airframe dependent.
|
||||
@@ -579,17 +573,17 @@ class ControlPoint(MissionTarget, ABC):
|
||||
return None
|
||||
|
||||
def _retreat_air_units(
|
||||
self, game: Game, airframe: Type[FlyingType], count: int
|
||||
self, game: Game, airframe: AircraftType, count: int
|
||||
) -> None:
|
||||
while count:
|
||||
logging.debug(f"Retreating {count} {airframe.id} from {self.name}")
|
||||
logging.debug(f"Retreating {count} {airframe} from {self.name}")
|
||||
destination = self.aircraft_retreat_destination(game, airframe)
|
||||
if destination is None:
|
||||
self.capture_aircraft(game, airframe, count)
|
||||
return
|
||||
parking = destination.unclaimed_parking(game)
|
||||
transfer_amount = min([parking, count])
|
||||
destination.base.commision_units({airframe: transfer_amount})
|
||||
destination.base.commission_units({airframe: transfer_amount})
|
||||
count -= transfer_amount
|
||||
|
||||
def retreat_air_units(self, game: Game) -> None:
|
||||
@@ -618,16 +612,16 @@ class ControlPoint(MissionTarget, ABC):
|
||||
self.base.set_strength_to_minimum()
|
||||
|
||||
@abstractmethod
|
||||
def can_operate(self, aircraft: Type[FlyingType]) -> bool:
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
...
|
||||
|
||||
def aircraft_transferring(self, game: Game) -> dict[Type[FlyingType], int]:
|
||||
def aircraft_transferring(self, game: Game) -> dict[AircraftType, int]:
|
||||
if self.captured:
|
||||
ato = game.blue_ato
|
||||
else:
|
||||
ato = game.red_ato
|
||||
|
||||
transferring: defaultdict[Type[FlyingType], int] = defaultdict(int)
|
||||
transferring: defaultdict[AircraftType, int] = defaultdict(int)
|
||||
for package in ato.packages:
|
||||
for flight in package.flights:
|
||||
if flight.departure == flight.arrival:
|
||||
@@ -692,7 +686,7 @@ class ControlPoint(MissionTarget, ABC):
|
||||
def allocated_aircraft(self, game: Game) -> AircraftAllocations:
|
||||
on_order = {}
|
||||
for unit_bought, count in self.pending_unit_deliveries.units.items():
|
||||
if issubclass(unit_bought, FlyingType):
|
||||
if isinstance(unit_bought, AircraftType):
|
||||
on_order[unit_bought] = count
|
||||
|
||||
return AircraftAllocations(
|
||||
@@ -704,10 +698,10 @@ class ControlPoint(MissionTarget, ABC):
|
||||
) -> GroundUnitAllocations:
|
||||
on_order = {}
|
||||
for unit_bought, count in self.pending_unit_deliveries.units.items():
|
||||
if issubclass(unit_bought, VehicleType):
|
||||
if isinstance(unit_bought, GroundUnitType):
|
||||
on_order[unit_bought] = count
|
||||
|
||||
transferring: dict[Type[VehicleType], int] = defaultdict(int)
|
||||
transferring: dict[GroundUnitType, int] = defaultdict(int)
|
||||
for transfer in transfers:
|
||||
if transfer.destination == self:
|
||||
for unit_type, count in transfer.units.items():
|
||||
@@ -757,7 +751,7 @@ class ControlPoint(MissionTarget, ABC):
|
||||
return len([obj for obj in self.connected_objectives if obj.category == "ammo"])
|
||||
|
||||
@property
|
||||
def strike_targets(self) -> List[Union[MissionTarget, Unit]]:
|
||||
def strike_targets(self) -> Sequence[Union[MissionTarget, Unit]]:
|
||||
return []
|
||||
|
||||
@property
|
||||
@@ -773,8 +767,8 @@ class ControlPoint(MissionTarget, ABC):
|
||||
|
||||
class Airfield(ControlPoint):
|
||||
def __init__(
|
||||
self, airport: Airport, size: int, importance: float, has_frontline=True
|
||||
):
|
||||
self, airport: Airport, size: int, importance: float, has_frontline: bool = True
|
||||
) -> None:
|
||||
super().__init__(
|
||||
airport.id,
|
||||
airport.name,
|
||||
@@ -788,7 +782,7 @@ class Airfield(ControlPoint):
|
||||
self.airport = airport
|
||||
self._runway_status = RunwayStatus()
|
||||
|
||||
def can_operate(self, aircraft: FlyingType) -> bool:
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
# TODO: Allow helicopters.
|
||||
# Need to implement ground spawns so the helos don't use the runway.
|
||||
# TODO: Allow harrier.
|
||||
@@ -810,6 +804,7 @@ class Airfield(ControlPoint):
|
||||
if self.is_friendly(for_player):
|
||||
yield from [
|
||||
FlightType.AEWC,
|
||||
FlightType.REFUELING,
|
||||
# TODO: FlightType.INTERCEPTION
|
||||
# TODO: FlightType.LOGISTICS
|
||||
]
|
||||
@@ -887,9 +882,12 @@ class NavalControlPoint(ControlPoint, ABC):
|
||||
def heading(self) -> int:
|
||||
return 0 # TODO compute heading
|
||||
|
||||
def find_main_tgo(self) -> TheaterGroundObject:
|
||||
def find_main_tgo(self) -> GenericCarrierGroundObject:
|
||||
for g in self.ground_objects:
|
||||
if g.dcs_identifier in ["CARRIER", "LHA"]:
|
||||
if isinstance(g, GenericCarrierGroundObject) and g.dcs_identifier in [
|
||||
"CARRIER",
|
||||
"LHA",
|
||||
]:
|
||||
return g
|
||||
raise RuntimeError(f"Found no carrier/LHA group for {self.name}")
|
||||
|
||||
@@ -899,10 +897,10 @@ class NavalControlPoint(ControlPoint, ABC):
|
||||
for group in self.find_main_tgo().groups:
|
||||
for u in group.units:
|
||||
if db.unit_type_from_name(u.type) in [
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Type_071_Amphibious_Transport_Dock,
|
||||
Stennis,
|
||||
LHA_Tarawa,
|
||||
KUZNECOW,
|
||||
Type_071,
|
||||
]:
|
||||
return True
|
||||
return False
|
||||
@@ -959,17 +957,20 @@ class Carrier(NavalControlPoint):
|
||||
|
||||
yield from super().mission_types(for_player)
|
||||
if self.is_friendly(for_player):
|
||||
yield FlightType.AEWC
|
||||
yield from [
|
||||
FlightType.AEWC,
|
||||
FlightType.REFUELING,
|
||||
]
|
||||
|
||||
def capture(self, game: Game, for_player: bool) -> None:
|
||||
raise RuntimeError("Carriers cannot be captured")
|
||||
|
||||
@property
|
||||
def is_carrier(self):
|
||||
def is_carrier(self) -> bool:
|
||||
return True
|
||||
|
||||
def can_operate(self, aircraft: FlyingType) -> bool:
|
||||
return aircraft in db.CARRIER_CAPABLE
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
return aircraft.carrier_capable
|
||||
|
||||
@property
|
||||
def total_aircraft_parking(self) -> int:
|
||||
@@ -1002,8 +1003,8 @@ class Lha(NavalControlPoint):
|
||||
def is_lha(self) -> bool:
|
||||
return True
|
||||
|
||||
def can_operate(self, aircraft: FlyingType) -> bool:
|
||||
return aircraft in db.LHA_CAPABLE
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
return aircraft.lha_capable
|
||||
|
||||
@property
|
||||
def total_aircraft_parking(self) -> int:
|
||||
@@ -1042,7 +1043,7 @@ class OffMapSpawn(ControlPoint):
|
||||
def total_aircraft_parking(self) -> int:
|
||||
return 1000
|
||||
|
||||
def can_operate(self, aircraft: FlyingType) -> bool:
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
return True
|
||||
|
||||
@property
|
||||
@@ -1113,7 +1114,7 @@ class Fob(ControlPoint):
|
||||
def total_aircraft_parking(self) -> int:
|
||||
return 0
|
||||
|
||||
def can_operate(self, aircraft: FlyingType) -> bool:
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
return False
|
||||
|
||||
@property
|
||||
|
||||
@@ -2,7 +2,7 @@ from __future__ import annotations
|
||||
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from typing import Iterator, List, Tuple
|
||||
from typing import Iterator, List, Tuple, Any
|
||||
|
||||
from dcs.mapping import Point
|
||||
|
||||
@@ -66,7 +66,15 @@ class FrontLine(MissionTarget):
|
||||
self.segments: List[FrontLineSegment] = [
|
||||
FrontLineSegment(a, b) for a, b in pairwise(route)
|
||||
]
|
||||
self.name = f"Front line {blue_point}/{red_point}"
|
||||
super().__init__(
|
||||
f"Front line {blue_point}/{red_point}",
|
||||
self.point_from_a(self._position_distance),
|
||||
)
|
||||
|
||||
def __setstate__(self, state: dict[str, Any]) -> None:
|
||||
self.__dict__.update(state)
|
||||
if not hasattr(self, "position"):
|
||||
self.position = self.point_from_a(self._position_distance)
|
||||
|
||||
def control_point_hostile_to(self, player: bool) -> ControlPoint:
|
||||
if player:
|
||||
@@ -81,19 +89,12 @@ class FrontLine(MissionTarget):
|
||||
yield from [
|
||||
FlightType.CAS,
|
||||
FlightType.AEWC,
|
||||
FlightType.REFUELING
|
||||
# TODO: FlightType.TROOP_TRANSPORT
|
||||
# TODO: FlightType.EVAC
|
||||
]
|
||||
yield from super().mission_types(for_player)
|
||||
|
||||
@property
|
||||
def position(self):
|
||||
"""
|
||||
The position where the conflict should occur
|
||||
according to the current strength of each control point.
|
||||
"""
|
||||
return self.point_from_a(self._position_distance)
|
||||
|
||||
@property
|
||||
def points(self) -> Iterator[Point]:
|
||||
yield self.segments[0].point_a
|
||||
@@ -106,12 +107,12 @@ class FrontLine(MissionTarget):
|
||||
return self.blue_cp, self.red_cp
|
||||
|
||||
@property
|
||||
def attack_distance(self):
|
||||
def attack_distance(self) -> float:
|
||||
"""The total distance of all segments"""
|
||||
return sum(i.attack_distance for i in self.segments)
|
||||
|
||||
@property
|
||||
def attack_heading(self):
|
||||
def attack_heading(self) -> float:
|
||||
"""The heading of the active attack segment from player to enemy control point"""
|
||||
return self.active_segment.attack_heading
|
||||
|
||||
@@ -148,6 +149,9 @@ class FrontLine(MissionTarget):
|
||||
)
|
||||
else:
|
||||
remaining_dist -= segment.attack_distance
|
||||
raise RuntimeError(
|
||||
f"Could not find front line point {distance} from {self.blue_cp}"
|
||||
)
|
||||
|
||||
@property
|
||||
def _position_distance(self) -> float:
|
||||
|
||||
@@ -14,7 +14,7 @@ class Landmap:
|
||||
exclusion_zones: MultiPolygon
|
||||
sea_zones: MultiPolygon
|
||||
|
||||
def __post_init__(self):
|
||||
def __post_init__(self) -> None:
|
||||
if not self.inclusion_zones.is_valid:
|
||||
raise RuntimeError("Inclusion zones not valid")
|
||||
if not self.exclusion_zones.is_valid:
|
||||
@@ -36,13 +36,5 @@ def load_landmap(filename: str) -> Optional[Landmap]:
|
||||
return None
|
||||
|
||||
|
||||
def poly_contains(x, y, poly: Union[MultiPolygon, Polygon]):
|
||||
def poly_contains(x: float, y: float, poly: Union[MultiPolygon, Polygon]) -> bool:
|
||||
return poly.contains(geometry.Point(x, y))
|
||||
|
||||
|
||||
def poly_centroid(poly) -> Tuple[float, float]:
|
||||
x_list = [vertex[0] for vertex in poly]
|
||||
y_list = [vertex[1] for vertex in poly]
|
||||
x = sum(x_list) / len(poly)
|
||||
y = sum(y_list) / len(poly)
|
||||
return (x, y)
|
||||
|
||||
8
game/theater/marianaislands.py
Normal file
8
game/theater/marianaislands.py
Normal file
@@ -0,0 +1,8 @@
|
||||
from game.theater.projections import TransverseMercator
|
||||
|
||||
PARAMETERS = TransverseMercator(
|
||||
central_meridian=147,
|
||||
false_easting=238417.99999989968,
|
||||
false_northing=-1491840.000000048,
|
||||
scale_factor=0.9996,
|
||||
)
|
||||
@@ -1,5 +1,6 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from collections import Sequence
|
||||
from typing import Iterator, TYPE_CHECKING, List, Union
|
||||
|
||||
from dcs.mapping import Point
|
||||
@@ -20,7 +21,7 @@ class MissionTarget:
|
||||
self.name = name
|
||||
self.position = position
|
||||
|
||||
def distance_to(self, other: MissionTarget) -> int:
|
||||
def distance_to(self, other: MissionTarget) -> float:
|
||||
"""Computes the distance to the given mission target."""
|
||||
return self.position.distance_to_point(other.position)
|
||||
|
||||
@@ -45,5 +46,5 @@ class MissionTarget:
|
||||
]
|
||||
|
||||
@property
|
||||
def strike_targets(self) -> List[Union[MissionTarget, Unit]]:
|
||||
def strike_targets(self) -> Sequence[Union[MissionTarget, Unit]]:
|
||||
return []
|
||||
|
||||
@@ -78,20 +78,33 @@ class GeneratorSettings:
|
||||
no_enemy_navy: bool
|
||||
|
||||
|
||||
@dataclass
|
||||
class ModSettings:
|
||||
a4_skyhawk: bool = False
|
||||
f22_raptor: bool = False
|
||||
hercules: bool = False
|
||||
jas39_gripen: bool = False
|
||||
su57_felon: bool = False
|
||||
frenchpack: bool = False
|
||||
high_digit_sams: bool = False
|
||||
|
||||
|
||||
class GameGenerator:
|
||||
def __init__(
|
||||
self,
|
||||
player: str,
|
||||
enemy: str,
|
||||
player: Faction,
|
||||
enemy: Faction,
|
||||
theater: ConflictTheater,
|
||||
settings: Settings,
|
||||
generator_settings: GeneratorSettings,
|
||||
mod_settings: ModSettings,
|
||||
) -> None:
|
||||
self.player = player
|
||||
self.enemy = enemy
|
||||
self.theater = theater
|
||||
self.settings = settings
|
||||
self.generator_settings = generator_settings
|
||||
self.mod_settings = mod_settings
|
||||
|
||||
def generate(self) -> Game:
|
||||
with logged_duration("TGO population"):
|
||||
@@ -99,8 +112,8 @@ class GameGenerator:
|
||||
namegen.reset()
|
||||
self.prepare_theater()
|
||||
game = Game(
|
||||
player_name=self.player,
|
||||
enemy_name=self.enemy,
|
||||
player_faction=self.player.apply_mod_settings(self.mod_settings),
|
||||
enemy_faction=self.enemy.apply_mod_settings(self.mod_settings),
|
||||
theater=self.theater,
|
||||
start_date=self.generator_settings.start_date,
|
||||
settings=self.settings,
|
||||
@@ -159,9 +172,9 @@ class ControlPointGroundObjectGenerator:
|
||||
@property
|
||||
def faction_name(self) -> str:
|
||||
if self.control_point.captured:
|
||||
return self.game.player_name
|
||||
return self.game.player_faction.name
|
||||
else:
|
||||
return self.game.enemy_name
|
||||
return self.game.enemy_faction.name
|
||||
|
||||
@property
|
||||
def faction(self) -> Faction:
|
||||
|
||||
@@ -2,13 +2,13 @@ from __future__ import annotations
|
||||
|
||||
import itertools
|
||||
import logging
|
||||
from typing import Iterator, List, TYPE_CHECKING, Union
|
||||
from collections import Sequence
|
||||
from typing import Iterator, List, TYPE_CHECKING, Union, Generic, TypeVar, Any
|
||||
|
||||
from dcs.mapping import Point
|
||||
from dcs.triggers import TriggerZone
|
||||
from dcs.unit import Unit
|
||||
from dcs.unitgroup import Group
|
||||
from dcs.unittype import VehicleType
|
||||
from dcs.unitgroup import ShipGroup, VehicleGroup
|
||||
|
||||
from .. import db
|
||||
from ..data.radar_db import (
|
||||
@@ -47,7 +47,10 @@ NAME_BY_CATEGORY = {
|
||||
}
|
||||
|
||||
|
||||
class TheaterGroundObject(MissionTarget):
|
||||
GroupT = TypeVar("GroupT", ShipGroup, VehicleGroup)
|
||||
|
||||
|
||||
class TheaterGroundObject(MissionTarget, Generic[GroupT]):
|
||||
def __init__(
|
||||
self,
|
||||
name: str,
|
||||
@@ -66,7 +69,7 @@ class TheaterGroundObject(MissionTarget):
|
||||
self.control_point = control_point
|
||||
self.dcs_identifier = dcs_identifier
|
||||
self.sea_object = sea_object
|
||||
self.groups: List[Group] = []
|
||||
self.groups: List[GroupT] = []
|
||||
|
||||
@property
|
||||
def is_dead(self) -> bool:
|
||||
@@ -147,7 +150,7 @@ class TheaterGroundObject(MissionTarget):
|
||||
return True
|
||||
return False
|
||||
|
||||
def _max_range_of_type(self, group: Group, range_type: str) -> Distance:
|
||||
def _max_range_of_type(self, group: GroupT, range_type: str) -> Distance:
|
||||
if not self.might_have_aa:
|
||||
return meters(0)
|
||||
|
||||
@@ -168,13 +171,13 @@ class TheaterGroundObject(MissionTarget):
|
||||
def max_detection_range(self) -> Distance:
|
||||
return max(self.detection_range(g) for g in self.groups)
|
||||
|
||||
def detection_range(self, group: Group) -> Distance:
|
||||
def detection_range(self, group: GroupT) -> Distance:
|
||||
return self._max_range_of_type(group, "detection_range")
|
||||
|
||||
def max_threat_range(self) -> Distance:
|
||||
return max(self.threat_range(g) for g in self.groups)
|
||||
|
||||
def threat_range(self, group: Group, radar_only: bool = False) -> Distance:
|
||||
def threat_range(self, group: GroupT, radar_only: bool = False) -> Distance:
|
||||
return self._max_range_of_type(group, "threat_range")
|
||||
|
||||
@property
|
||||
@@ -187,7 +190,7 @@ class TheaterGroundObject(MissionTarget):
|
||||
return False
|
||||
|
||||
@property
|
||||
def strike_targets(self) -> List[Union[MissionTarget, Unit]]:
|
||||
def strike_targets(self) -> Sequence[Union[MissionTarget, Unit]]:
|
||||
return self.units
|
||||
|
||||
@property
|
||||
@@ -206,7 +209,7 @@ class TheaterGroundObject(MissionTarget):
|
||||
raise NotImplementedError
|
||||
|
||||
|
||||
class BuildingGroundObject(TheaterGroundObject):
|
||||
class BuildingGroundObject(TheaterGroundObject[VehicleGroup]):
|
||||
def __init__(
|
||||
self,
|
||||
name: str,
|
||||
@@ -217,7 +220,7 @@ class BuildingGroundObject(TheaterGroundObject):
|
||||
heading: int,
|
||||
control_point: ControlPoint,
|
||||
dcs_identifier: str,
|
||||
is_fob_structure=False,
|
||||
is_fob_structure: bool = False,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
name=name,
|
||||
@@ -253,7 +256,7 @@ class BuildingGroundObject(TheaterGroundObject):
|
||||
def kill(self) -> None:
|
||||
self._dead = True
|
||||
|
||||
def iter_building_group(self) -> Iterator[TheaterGroundObject]:
|
||||
def iter_building_group(self) -> Iterator[TheaterGroundObject[Any]]:
|
||||
for tgo in self.control_point.ground_objects:
|
||||
if tgo.obj_name == self.obj_name and not tgo.is_dead:
|
||||
yield tgo
|
||||
@@ -338,7 +341,7 @@ class FactoryGroundObject(BuildingGroundObject):
|
||||
)
|
||||
|
||||
|
||||
class NavalGroundObject(TheaterGroundObject):
|
||||
class NavalGroundObject(TheaterGroundObject[ShipGroup]):
|
||||
def mission_types(self, for_player: bool) -> Iterator[FlightType]:
|
||||
from gen.flights.flight import FlightType
|
||||
|
||||
@@ -407,7 +410,7 @@ class LhaGroundObject(GenericCarrierGroundObject):
|
||||
return f"{self.faction_color}|EWR|{super().group_name}"
|
||||
|
||||
|
||||
class MissileSiteGroundObject(TheaterGroundObject):
|
||||
class MissileSiteGroundObject(TheaterGroundObject[VehicleGroup]):
|
||||
def __init__(
|
||||
self, name: str, group_id: int, position: Point, control_point: ControlPoint
|
||||
) -> None:
|
||||
@@ -431,14 +434,14 @@ class MissileSiteGroundObject(TheaterGroundObject):
|
||||
return False
|
||||
|
||||
|
||||
class CoastalSiteGroundObject(TheaterGroundObject):
|
||||
class CoastalSiteGroundObject(TheaterGroundObject[VehicleGroup]):
|
||||
def __init__(
|
||||
self,
|
||||
name: str,
|
||||
group_id: int,
|
||||
position: Point,
|
||||
control_point: ControlPoint,
|
||||
heading,
|
||||
heading: int,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
name=name,
|
||||
@@ -460,10 +463,10 @@ class CoastalSiteGroundObject(TheaterGroundObject):
|
||||
return False
|
||||
|
||||
|
||||
# TODO: Differentiate types.
|
||||
# This type gets used both for AA sites (SAM, AAA, or SHORAD). These should each
|
||||
# be split into their own types.
|
||||
class SamGroundObject(TheaterGroundObject):
|
||||
# The SamGroundObject represents all type of AA
|
||||
# The TGO can have multiple types of units (AAA,SAM,Support...)
|
||||
# Differentiation can be made during generation with the airdefensegroupgenerator
|
||||
class SamGroundObject(TheaterGroundObject[VehicleGroup]):
|
||||
def __init__(
|
||||
self,
|
||||
name: str,
|
||||
@@ -481,18 +484,6 @@ class SamGroundObject(TheaterGroundObject):
|
||||
dcs_identifier="AA",
|
||||
sea_object=False,
|
||||
)
|
||||
# Set by the SAM unit generator if the generated group is compatible
|
||||
# with Skynet.
|
||||
self.skynet_capable = False
|
||||
|
||||
@property
|
||||
def group_name(self) -> str:
|
||||
if self.skynet_capable:
|
||||
# Prefix the group names of SAM sites with the side color so Skynet
|
||||
# can find them.
|
||||
return f"{self.faction_color}|SAM|{self.group_id}"
|
||||
else:
|
||||
return super().group_name
|
||||
|
||||
def mission_types(self, for_player: bool) -> Iterator[FlightType]:
|
||||
from gen.flights.flight import FlightType
|
||||
@@ -506,33 +497,25 @@ class SamGroundObject(TheaterGroundObject):
|
||||
def might_have_aa(self) -> bool:
|
||||
return True
|
||||
|
||||
def threat_range(self, group: Group, radar_only: bool = False) -> Distance:
|
||||
def threat_range(self, group: VehicleGroup, radar_only: bool = False) -> Distance:
|
||||
max_non_radar = meters(0)
|
||||
live_trs = set()
|
||||
max_telar_range = meters(0)
|
||||
launchers = set()
|
||||
for unit in group.units:
|
||||
unit_type = db.unit_type_from_name(unit.type)
|
||||
if unit_type is None or not issubclass(unit_type, VehicleType):
|
||||
continue
|
||||
unit_type = db.vehicle_type_from_name(unit.type)
|
||||
if unit_type in TRACK_RADARS:
|
||||
live_trs.add(unit_type)
|
||||
elif unit_type in TELARS:
|
||||
max_telar_range = max(
|
||||
max_telar_range, meters(getattr(unit_type, "threat_range", 0))
|
||||
)
|
||||
max_telar_range = max(max_telar_range, meters(unit_type.threat_range))
|
||||
elif unit_type in LAUNCHER_TRACKER_PAIRS:
|
||||
launchers.add(unit_type)
|
||||
else:
|
||||
max_non_radar = max(
|
||||
max_non_radar, meters(getattr(unit_type, "threat_range", 0))
|
||||
)
|
||||
max_non_radar = max(max_non_radar, meters(unit_type.threat_range))
|
||||
max_tel_range = meters(0)
|
||||
for launcher in launchers:
|
||||
if LAUNCHER_TRACKER_PAIRS[launcher] in live_trs:
|
||||
max_tel_range = max(
|
||||
max_tel_range, meters(getattr(launcher, "threat_range"))
|
||||
)
|
||||
max_tel_range = max(max_tel_range, meters(unit_type.threat_range))
|
||||
if radar_only:
|
||||
return max(max_tel_range, max_telar_range)
|
||||
else:
|
||||
@@ -547,7 +530,7 @@ class SamGroundObject(TheaterGroundObject):
|
||||
return True
|
||||
|
||||
|
||||
class VehicleGroupGroundObject(TheaterGroundObject):
|
||||
class VehicleGroupGroundObject(TheaterGroundObject[VehicleGroup]):
|
||||
def __init__(
|
||||
self,
|
||||
name: str,
|
||||
@@ -575,7 +558,7 @@ class VehicleGroupGroundObject(TheaterGroundObject):
|
||||
return True
|
||||
|
||||
|
||||
class EwrGroundObject(TheaterGroundObject):
|
||||
class EwrGroundObject(TheaterGroundObject[VehicleGroup]):
|
||||
def __init__(
|
||||
self,
|
||||
name: str,
|
||||
@@ -597,7 +580,8 @@ class EwrGroundObject(TheaterGroundObject):
|
||||
@property
|
||||
def group_name(self) -> str:
|
||||
# Prefix the group names with the side color so Skynet can find them.
|
||||
return f"{self.faction_color}|{super().group_name}"
|
||||
# Use Group Id and uppercase EWR
|
||||
return f"{self.faction_color}|EWR|{self.group_id}"
|
||||
|
||||
def mission_types(self, for_player: bool) -> Iterator[FlightType]:
|
||||
from gen.flights.flight import FlightType
|
||||
|
||||
@@ -27,7 +27,10 @@ ThreatPoly = Union[MultiPolygon, Polygon]
|
||||
|
||||
class ThreatZones:
|
||||
def __init__(
|
||||
self, airbases: ThreatPoly, air_defenses: ThreatPoly, radar_sam_threats
|
||||
self,
|
||||
airbases: ThreatPoly,
|
||||
air_defenses: ThreatPoly,
|
||||
radar_sam_threats: ThreatPoly,
|
||||
) -> None:
|
||||
self.airbases = airbases
|
||||
self.air_defenses = air_defenses
|
||||
@@ -44,8 +47,10 @@ class ThreatZones:
|
||||
boundary = self.closest_boundary(point)
|
||||
return meters(boundary.distance_to_point(point))
|
||||
|
||||
# Type checking ignored because singledispatchmethod doesn't work with required type
|
||||
# definitions. The implementation methods are all typed, so should be fine.
|
||||
@singledispatchmethod
|
||||
def threatened(self, position) -> bool:
|
||||
def threatened(self, position) -> bool: # type: ignore
|
||||
raise NotImplementedError
|
||||
|
||||
@threatened.register
|
||||
@@ -61,8 +66,10 @@ class ThreatZones:
|
||||
LineString([self.dcs_to_shapely_point(a), self.dcs_to_shapely_point(b)])
|
||||
)
|
||||
|
||||
# Type checking ignored because singledispatchmethod doesn't work with required type
|
||||
# definitions. The implementation methods are all typed, so should be fine.
|
||||
@singledispatchmethod
|
||||
def threatened_by_aircraft(self, target) -> bool:
|
||||
def threatened_by_aircraft(self, target) -> bool: # type: ignore
|
||||
raise NotImplementedError
|
||||
|
||||
@threatened_by_aircraft.register
|
||||
@@ -82,8 +89,10 @@ class ThreatZones:
|
||||
LineString((self.dcs_to_shapely_point(p.position) for p in waypoints))
|
||||
)
|
||||
|
||||
# Type checking ignored because singledispatchmethod doesn't work with required type
|
||||
# definitions. The implementation methods are all typed, so should be fine.
|
||||
@singledispatchmethod
|
||||
def threatened_by_air_defense(self, target) -> bool:
|
||||
def threatened_by_air_defense(self, target) -> bool: # type: ignore
|
||||
raise NotImplementedError
|
||||
|
||||
@threatened_by_air_defense.register
|
||||
@@ -102,8 +111,10 @@ class ThreatZones:
|
||||
self.dcs_to_shapely_point(target.position)
|
||||
)
|
||||
|
||||
# Type checking ignored because singledispatchmethod doesn't work with required type
|
||||
# definitions. The implementation methods are all typed, so should be fine.
|
||||
@singledispatchmethod
|
||||
def threatened_by_radar_sam(self, target) -> bool:
|
||||
def threatened_by_radar_sam(self, target) -> bool: # type: ignore
|
||||
raise NotImplementedError
|
||||
|
||||
@threatened_by_radar_sam.register
|
||||
|
||||
@@ -6,20 +6,19 @@ from collections import defaultdict
|
||||
from dataclasses import dataclass, field
|
||||
from functools import singledispatchmethod
|
||||
from typing import (
|
||||
Dict,
|
||||
Generic,
|
||||
Iterator,
|
||||
List,
|
||||
Optional,
|
||||
TYPE_CHECKING,
|
||||
Type,
|
||||
TypeVar,
|
||||
Sequence,
|
||||
)
|
||||
|
||||
from dcs.mapping import Point
|
||||
from dcs.unittype import FlyingType, VehicleType
|
||||
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.procurement import AircraftProcurementRequest
|
||||
from game.squadrons import Squadron
|
||||
from game.theater import ControlPoint, MissionTarget
|
||||
@@ -29,7 +28,7 @@ from game.theater.transitnetwork import (
|
||||
)
|
||||
from game.utils import meters, nautical_miles
|
||||
from gen.ato import Package
|
||||
from gen.flights.ai_flight_planner_db import TRANSPORT_CAPABLE
|
||||
from gen.flights.ai_flight_planner_db import TRANSPORT_CAPABLE, aircraft_for_task
|
||||
from gen.flights.closestairfields import ObjectiveDistanceCache
|
||||
from gen.flights.flight import Flight, FlightType
|
||||
from gen.flights.flightplan import FlightPlanBuilder
|
||||
@@ -72,10 +71,18 @@ class TransferOrder:
|
||||
player: bool = field(init=False)
|
||||
|
||||
#: The units being transferred.
|
||||
units: Dict[Type[VehicleType], int]
|
||||
units: dict[GroundUnitType, int]
|
||||
|
||||
transport: Optional[Transport] = field(default=None)
|
||||
|
||||
def __str__(self) -> str:
|
||||
"""Returns the text that should be displayed for the transfer."""
|
||||
count = self.size
|
||||
origin = self.origin.name
|
||||
destination = self.destination.name
|
||||
description = "Transfer" if self.player else "Enemy transfer"
|
||||
return f"{description} of {count} units from {origin} to {destination}"
|
||||
|
||||
def __post_init__(self) -> None:
|
||||
self.position = self.origin
|
||||
self.player = self.origin.is_friendly(to_player=True)
|
||||
@@ -89,27 +96,30 @@ class TransferOrder:
|
||||
def kill_all(self) -> None:
|
||||
self.units.clear()
|
||||
|
||||
def kill_unit(self, unit_type: Type[VehicleType]) -> None:
|
||||
def kill_unit(self, unit_type: GroundUnitType) -> None:
|
||||
if unit_type not in self.units or not self.units[unit_type]:
|
||||
raise KeyError(f"{self.destination} has no {unit_type} remaining")
|
||||
self.units[unit_type] -= 1
|
||||
raise KeyError(f"{self} has no {unit_type} remaining")
|
||||
if self.units[unit_type] == 1:
|
||||
del self.units[unit_type]
|
||||
else:
|
||||
self.units[unit_type] -= 1
|
||||
|
||||
@property
|
||||
def size(self) -> int:
|
||||
return sum(c for c in self.units.values())
|
||||
return sum(self.units.values())
|
||||
|
||||
def iter_units(self) -> Iterator[Type[VehicleType]]:
|
||||
def iter_units(self) -> Iterator[GroundUnitType]:
|
||||
for unit_type, count in self.units.items():
|
||||
for _ in range(count):
|
||||
yield unit_type
|
||||
|
||||
@property
|
||||
def completed(self) -> bool:
|
||||
return self.destination == self.position or not self.units
|
||||
return self.destination == self.position or not self.size
|
||||
|
||||
def disband_at(self, location: ControlPoint) -> None:
|
||||
logging.info(f"Units halting at {location}.")
|
||||
location.base.commision_units(self.units)
|
||||
location.base.commission_units(self.units)
|
||||
self.units.clear()
|
||||
|
||||
@property
|
||||
@@ -120,22 +130,64 @@ class TransferOrder:
|
||||
)
|
||||
return self.transport.destination
|
||||
|
||||
def proceed(self) -> None:
|
||||
if self.transport is None:
|
||||
return
|
||||
def find_escape_route(self) -> Optional[ControlPoint]:
|
||||
if self.transport is not None:
|
||||
return self.transport.find_escape_route()
|
||||
return None
|
||||
|
||||
if not self.destination.is_friendly(self.player):
|
||||
logging.info(f"Transfer destination {self.destination} was captured.")
|
||||
if self.position.is_friendly(self.player):
|
||||
self.disband_at(self.position)
|
||||
elif (escape_route := self.transport.find_escape_route()) is not None:
|
||||
self.disband_at(escape_route)
|
||||
else:
|
||||
def disband(self) -> None:
|
||||
"""
|
||||
Disbands the specific transfer at the current position if friendly, at a
|
||||
possible escape route or kills all units if none is possible
|
||||
"""
|
||||
if self.position.is_friendly(self.player):
|
||||
self.disband_at(self.position)
|
||||
elif (escape_route := self.find_escape_route()) is not None:
|
||||
self.disband_at(escape_route)
|
||||
else:
|
||||
logging.info(
|
||||
f"No escape route available. Units were surrounded and destroyed "
|
||||
"during transfer."
|
||||
)
|
||||
self.kill_all()
|
||||
|
||||
def is_completable(self, network: TransitNetwork) -> bool:
|
||||
"""
|
||||
Checks if the transfer can be completed with the current theater state / transit
|
||||
network to ensure that there is possible route between the current position and
|
||||
the planned destination. This also ensures that the points are friendly.
|
||||
"""
|
||||
if self.transport is None:
|
||||
# Check if unplanned transfers could be completed
|
||||
if not self.position.is_friendly(self.player):
|
||||
logging.info(
|
||||
f"No escape route available. Units were surrounded and destroyed "
|
||||
"during transfer."
|
||||
f"Current position ({self.position}) "
|
||||
f"of the halting transfer was captured."
|
||||
)
|
||||
self.kill_all()
|
||||
return False
|
||||
if not network.has_path_between(self.position, self.destination):
|
||||
logging.info(
|
||||
f"Destination of transfer ({self.destination}) "
|
||||
f"can not be reached anymore."
|
||||
)
|
||||
return False
|
||||
|
||||
if self.transport is not None and not self.next_stop.is_friendly(self.player):
|
||||
# check if already proceeding transfers can reach the next stop
|
||||
logging.info(
|
||||
f"The next stop of the transfer ({self.next_stop}) "
|
||||
f"was captured while transfer was on route."
|
||||
)
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def proceed(self) -> None:
|
||||
"""
|
||||
Let the transfer proceed to the next stop and disbands it if the next stop
|
||||
is the destination
|
||||
"""
|
||||
if self.transport is None:
|
||||
return
|
||||
|
||||
self.position = self.next_stop
|
||||
@@ -156,7 +208,7 @@ class Airlift(Transport):
|
||||
self.flight = flight
|
||||
|
||||
@property
|
||||
def units(self) -> Dict[Type[VehicleType], int]:
|
||||
def units(self) -> dict[GroundUnitType, int]:
|
||||
return self.transfer.units
|
||||
|
||||
@property
|
||||
@@ -191,9 +243,9 @@ class AirliftPlanner:
|
||||
self.package = Package(target=next_stop, auto_asap=True)
|
||||
|
||||
def compatible_with_mission(
|
||||
self, unit_type: Type[FlyingType], airfield: ControlPoint
|
||||
self, unit_type: AircraftType, airfield: ControlPoint
|
||||
) -> bool:
|
||||
if not unit_type in TRANSPORT_CAPABLE:
|
||||
if unit_type not in aircraft_for_task(FlightType.TRANSPORT):
|
||||
return False
|
||||
if not self.transfer.origin.can_operate(unit_type):
|
||||
return False
|
||||
@@ -201,7 +253,7 @@ class AirliftPlanner:
|
||||
return False
|
||||
|
||||
# Cargo planes have no maximum range.
|
||||
if not unit_type.helicopter:
|
||||
if not unit_type.dcs_unit_type.helicopter:
|
||||
return True
|
||||
|
||||
# A helicopter that is transport capable and able to operate at both bases. Need
|
||||
@@ -227,36 +279,46 @@ class AirliftPlanner:
|
||||
distance_cache = ObjectiveDistanceCache.get_closest_airfields(
|
||||
self.transfer.position
|
||||
)
|
||||
air_wing = self.game.air_wing_for(self.for_player)
|
||||
for cp in distance_cache.closest_airfields:
|
||||
if cp.captured != self.for_player:
|
||||
continue
|
||||
|
||||
inventory = self.game.aircraft_inventory.for_control_point(cp)
|
||||
for unit_type, available in inventory.all_aircraft:
|
||||
squadrons = [
|
||||
s
|
||||
for s in self.game.air_wing_for(self.for_player).squadrons_for(
|
||||
unit_type
|
||||
)
|
||||
if FlightType.TRANSPORT in s.auto_assignable_mission_types
|
||||
]
|
||||
if not squadrons:
|
||||
continue
|
||||
squadron = squadrons[0]
|
||||
if self.compatible_with_mission(unit_type, cp):
|
||||
while available and self.transfer.transport is None:
|
||||
flight_size = self.create_airlift_flight(squadron, inventory)
|
||||
available -= flight_size
|
||||
squadrons = air_wing.auto_assignable_for_task_with_type(
|
||||
unit_type, FlightType.TRANSPORT
|
||||
)
|
||||
for squadron in squadrons:
|
||||
if self.compatible_with_mission(unit_type, cp):
|
||||
while (
|
||||
available
|
||||
and squadron.has_available_pilots
|
||||
and self.transfer.transport is None
|
||||
):
|
||||
flight_size = self.create_airlift_flight(
|
||||
squadron, inventory
|
||||
)
|
||||
available -= flight_size
|
||||
if self.package.flights:
|
||||
self.game.ato_for(self.for_player).add_package(self.package)
|
||||
|
||||
def create_airlift_flight(
|
||||
self, squadron: Squadron, inventory: ControlPointAircraftInventory
|
||||
) -> int:
|
||||
available = inventory.available(squadron.aircraft)
|
||||
capacity_each = 1 if squadron.aircraft.helicopter else 2
|
||||
available_aircraft = inventory.available(squadron.aircraft)
|
||||
capacity_each = 1 if squadron.aircraft.dcs_unit_type.helicopter else 2
|
||||
required = math.ceil(self.transfer.size / capacity_each)
|
||||
flight_size = min(required, available, squadron.aircraft.group_size_max)
|
||||
flight_size = min(
|
||||
required,
|
||||
available_aircraft,
|
||||
squadron.aircraft.dcs_unit_type.group_size_max,
|
||||
)
|
||||
# TODO: Use number_of_available_pilots directly once feature flag is gone.
|
||||
# The number of currently available pilots is not relevant when pilot limits
|
||||
# are disabled.
|
||||
if not squadron.can_provide_pilots(flight_size):
|
||||
flight_size = squadron.number_of_available_pilots
|
||||
capacity = flight_size * capacity_each
|
||||
|
||||
if capacity < self.transfer.size:
|
||||
@@ -308,7 +370,7 @@ class MultiGroupTransport(MissionTarget, Transport):
|
||||
transfer.transport = None
|
||||
self.transfers.remove(transfer)
|
||||
|
||||
def kill_unit(self, unit_type: Type[VehicleType]) -> None:
|
||||
def kill_unit(self, unit_type: GroundUnitType) -> None:
|
||||
for transfer in self.transfers:
|
||||
try:
|
||||
transfer.kill_unit(unit_type)
|
||||
@@ -328,16 +390,21 @@ class MultiGroupTransport(MissionTarget, Transport):
|
||||
|
||||
@property
|
||||
def size(self) -> int:
|
||||
return sum(sum(t.units.values()) for t in self.transfers)
|
||||
return sum(t.size for t in self.transfers)
|
||||
|
||||
@property
|
||||
def units(self) -> Dict[Type[VehicleType], int]:
|
||||
units: Dict[Type[VehicleType], int] = defaultdict(int)
|
||||
def units(self) -> dict[GroundUnitType, int]:
|
||||
units: dict[GroundUnitType, int] = defaultdict(int)
|
||||
for transfer in self.transfers:
|
||||
for unit_type, count in transfer.units.items():
|
||||
units[unit_type] += count
|
||||
return units
|
||||
|
||||
def iter_units(self) -> Iterator[GroundUnitType]:
|
||||
for unit_type, count in self.units.items():
|
||||
for _ in range(count):
|
||||
yield unit_type
|
||||
|
||||
@property
|
||||
def player_owned(self) -> bool:
|
||||
return self.origin.captured
|
||||
@@ -403,8 +470,8 @@ TransportType = TypeVar("TransportType", bound=MultiGroupTransport)
|
||||
class TransportMap(Generic[TransportType]):
|
||||
def __init__(self) -> None:
|
||||
# Dict of origin -> destination -> transport.
|
||||
self.transports: Dict[
|
||||
ControlPoint, Dict[ControlPoint, TransportType]
|
||||
self.transports: dict[
|
||||
ControlPoint, dict[ControlPoint, TransportType]
|
||||
] = defaultdict(dict)
|
||||
|
||||
def create_transport(
|
||||
@@ -458,14 +525,14 @@ class TransportMap(Generic[TransportType]):
|
||||
yield from destination_dict.values()
|
||||
|
||||
|
||||
class ConvoyMap(TransportMap):
|
||||
class ConvoyMap(TransportMap[Convoy]):
|
||||
def create_transport(
|
||||
self, origin: ControlPoint, destination: ControlPoint
|
||||
) -> Convoy:
|
||||
return Convoy(origin, destination)
|
||||
|
||||
|
||||
class CargoShipMap(TransportMap):
|
||||
class CargoShipMap(TransportMap[CargoShip]):
|
||||
def create_transport(
|
||||
self, origin: ControlPoint, destination: ControlPoint
|
||||
) -> CargoShip:
|
||||
@@ -531,8 +598,14 @@ class PendingTransfers:
|
||||
self.pending_transfers.append(new_transfer)
|
||||
return new_transfer
|
||||
|
||||
# Type checking ignored because singledispatchmethod doesn't work with required type
|
||||
# definitions. The implementation methods are all typed, so should be fine.
|
||||
@singledispatchmethod
|
||||
def cancel_transport(self, transport, transfer: TransferOrder) -> None:
|
||||
def cancel_transport( # type: ignore
|
||||
self,
|
||||
transport,
|
||||
transfer: TransferOrder,
|
||||
) -> None:
|
||||
pass
|
||||
|
||||
@cancel_transport.register
|
||||
@@ -562,9 +635,15 @@ class PendingTransfers:
|
||||
if transfer.transport is not None:
|
||||
self.cancel_transport(transfer.transport, transfer)
|
||||
self.pending_transfers.remove(transfer)
|
||||
transfer.origin.base.commision_units(transfer.units)
|
||||
transfer.origin.base.commission_units(transfer.units)
|
||||
|
||||
def perform_transfers(self) -> None:
|
||||
"""
|
||||
Performs completable transfers from the list of pending transfers and adds
|
||||
uncompleted transfers which are en route back to the list of pending transfers.
|
||||
Disbands all convoys and cargo ships
|
||||
"""
|
||||
self.disband_uncompletable_transfers()
|
||||
incomplete = []
|
||||
for transfer in self.pending_transfers:
|
||||
transfer.proceed()
|
||||
@@ -575,24 +654,78 @@ class PendingTransfers:
|
||||
self.cargo_ships.disband_all()
|
||||
|
||||
def plan_transports(self) -> None:
|
||||
"""
|
||||
Plan transports for all pending and completable transfers which don't have a
|
||||
transport assigned already. This calculates the shortest path between current
|
||||
position and destination on every execution to ensure the route is adopted to
|
||||
recent changes in the theater state / transit network.
|
||||
"""
|
||||
self.disband_uncompletable_transfers()
|
||||
for transfer in self.pending_transfers:
|
||||
if transfer.transport is None:
|
||||
self.arrange_transport(transfer)
|
||||
|
||||
def disband_uncompletable_transfers(self) -> None:
|
||||
"""
|
||||
Disbands all transfers from the list of pending_transfers which can not be
|
||||
completed anymore because the theater state changed or the transit network does
|
||||
not allow a route to the destination anymore
|
||||
"""
|
||||
completable_transfers = []
|
||||
for transfer in self.pending_transfers:
|
||||
if not transfer.is_completable(self.network_for(transfer.position)):
|
||||
transfer.disband()
|
||||
else:
|
||||
completable_transfers.append(transfer)
|
||||
self.pending_transfers = completable_transfers
|
||||
|
||||
def order_airlift_assets(self) -> None:
|
||||
for control_point in self.game.theater.controlpoints:
|
||||
self.order_airlift_assets_at(control_point)
|
||||
if self.game.air_wing_for(control_point.captured).can_auto_plan(
|
||||
FlightType.TRANSPORT
|
||||
):
|
||||
self.order_airlift_assets_at(control_point)
|
||||
|
||||
@staticmethod
|
||||
def desired_airlift_capacity(control_point: ControlPoint) -> int:
|
||||
return 4 if control_point.has_factory else 0
|
||||
def desired_airlift_capacity(self, control_point: ControlPoint) -> int:
|
||||
|
||||
if control_point.has_factory:
|
||||
is_major_hub = control_point.total_aircraft_parking > 0
|
||||
# Check if there is a CP which is only reachable via Airlift
|
||||
transit_network = self.network_for(control_point)
|
||||
for cp in self.game.theater.control_points_for(control_point.captured):
|
||||
# check if the CP has no factory, is reachable from the current
|
||||
# position and can only be reached with airlift connections
|
||||
if (
|
||||
cp.can_deploy_ground_units
|
||||
and not cp.has_factory
|
||||
and transit_network.has_link(control_point, cp)
|
||||
and not any(
|
||||
link_type
|
||||
for link, link_type in transit_network.nodes[cp].items()
|
||||
if not link_type == TransitConnection.Airlift
|
||||
)
|
||||
):
|
||||
return 4
|
||||
|
||||
if (
|
||||
is_major_hub
|
||||
and cp.has_factory
|
||||
and cp.total_aircraft_parking > control_point.total_aircraft_parking
|
||||
):
|
||||
is_major_hub = False
|
||||
|
||||
if is_major_hub:
|
||||
# If the current CP is a major hub keep always 2 planes on reserve
|
||||
return 2
|
||||
|
||||
return 0
|
||||
|
||||
def current_airlift_capacity(self, control_point: ControlPoint) -> int:
|
||||
inventory = self.game.aircraft_inventory.for_control_point(control_point)
|
||||
squadrons = self.game.air_wing_for(control_point.captured).squadrons_for_task(
|
||||
FlightType.TRANSPORT
|
||||
)
|
||||
unit_types = {s.aircraft for s in squadrons}.intersection(TRANSPORT_CAPABLE)
|
||||
squadrons = self.game.air_wing_for(
|
||||
control_point.captured
|
||||
).auto_assignable_for_task(FlightType.TRANSPORT)
|
||||
unit_types = {s.aircraft for s in squadrons}
|
||||
return sum(
|
||||
count
|
||||
for unit_type, count in inventory.all_aircraft
|
||||
@@ -600,9 +733,16 @@ class PendingTransfers:
|
||||
)
|
||||
|
||||
def order_airlift_assets_at(self, control_point: ControlPoint) -> None:
|
||||
gap = self.desired_airlift_capacity(
|
||||
control_point
|
||||
) - self.current_airlift_capacity(control_point)
|
||||
unclaimed_parking = control_point.unclaimed_parking(self.game)
|
||||
# Buy a maximum of unclaimed_parking only to prevent that aircraft procurement
|
||||
# take place at another base
|
||||
gap = min(
|
||||
[
|
||||
self.desired_airlift_capacity(control_point)
|
||||
- self.current_airlift_capacity(control_point),
|
||||
unclaimed_parking,
|
||||
]
|
||||
)
|
||||
|
||||
if gap <= 0:
|
||||
return
|
||||
@@ -612,6 +752,10 @@ class PendingTransfers:
|
||||
# aesthetic.
|
||||
gap += 1
|
||||
|
||||
if gap > unclaimed_parking:
|
||||
# Prevent to buy more aircraft than possible
|
||||
return
|
||||
|
||||
self.game.procurement_requests_for(player=control_point.captured).append(
|
||||
AircraftProcurementRequest(
|
||||
control_point, nautical_miles(200), FlightType.TRANSPORT, gap
|
||||
|
||||
@@ -3,12 +3,11 @@ from __future__ import annotations
|
||||
import logging
|
||||
from collections import defaultdict
|
||||
from dataclasses import dataclass
|
||||
from typing import Dict, Optional, TYPE_CHECKING, Type
|
||||
|
||||
from dcs.unittype import UnitType, VehicleType
|
||||
from typing import Optional, TYPE_CHECKING, Any
|
||||
|
||||
from game.theater import ControlPoint
|
||||
from .db import PRICES
|
||||
from .dcs.groundunittype import GroundUnitType
|
||||
from .dcs.unittype import UnitType
|
||||
from .theater.transitnetwork import (
|
||||
NoPathError,
|
||||
TransitNetwork,
|
||||
@@ -29,41 +28,47 @@ class PendingUnitDeliveries:
|
||||
self.destination = destination
|
||||
|
||||
# Maps unit type to order quantity.
|
||||
self.units: Dict[Type[UnitType], int] = defaultdict(int)
|
||||
self.units: dict[UnitType[Any], int] = defaultdict(int)
|
||||
|
||||
def __str__(self) -> str:
|
||||
return f"Pending delivery to {self.destination}"
|
||||
|
||||
def order(self, units: Dict[Type[UnitType], int]) -> None:
|
||||
def order(self, units: dict[UnitType[Any], int]) -> None:
|
||||
for k, v in units.items():
|
||||
self.units[k] += v
|
||||
|
||||
def sell(self, units: Dict[Type[UnitType], int]) -> None:
|
||||
def sell(self, units: dict[UnitType[Any], int]) -> None:
|
||||
for k, v in units.items():
|
||||
self.units[k] -= v
|
||||
if self.units[k] == 0:
|
||||
del self.units[k]
|
||||
|
||||
def refund_all(self, game: Game) -> None:
|
||||
self.refund(game, self.units)
|
||||
self.units = defaultdict(int)
|
||||
|
||||
def refund(self, game: Game, units: Dict[Type[UnitType], int]) -> None:
|
||||
def refund_ground_units(self, game: Game) -> None:
|
||||
ground_units: dict[UnitType[Any], int] = {
|
||||
u: self.units[u] for u in self.units.keys() if isinstance(u, GroundUnitType)
|
||||
}
|
||||
self.refund(game, ground_units)
|
||||
for gu in ground_units.keys():
|
||||
del self.units[gu]
|
||||
|
||||
def refund(self, game: Game, units: dict[UnitType[Any], int]) -> None:
|
||||
for unit_type, count in units.items():
|
||||
try:
|
||||
price = PRICES[unit_type]
|
||||
except KeyError:
|
||||
logging.error(f"Could not refund {unit_type.id}, price unknown")
|
||||
continue
|
||||
logging.info(f"Refunding {count} {unit_type} at {self.destination.name}")
|
||||
game.adjust_budget(
|
||||
unit_type.price * count, player=self.destination.captured
|
||||
)
|
||||
|
||||
logging.info(f"Refunding {count} {unit_type.id} at {self.destination.name}")
|
||||
game.adjust_budget(price * count, player=self.destination.captured)
|
||||
|
||||
def pending_orders(self, unit_type: Type[UnitType]) -> int:
|
||||
def pending_orders(self, unit_type: UnitType[Any]) -> int:
|
||||
pending_units = self.units.get(unit_type)
|
||||
if pending_units is None:
|
||||
pending_units = 0
|
||||
return pending_units
|
||||
|
||||
def available_next_turn(self, unit_type: Type[UnitType]) -> int:
|
||||
def available_next_turn(self, unit_type: UnitType[Any]) -> int:
|
||||
current_units = self.destination.base.total_units_of_type(unit_type)
|
||||
return self.pending_orders(unit_type) + current_units
|
||||
|
||||
@@ -74,18 +79,16 @@ class PendingUnitDeliveries:
|
||||
f"{self.destination.name} lost its source for ground unit "
|
||||
"reinforcements. Refunding purchase price."
|
||||
)
|
||||
self.refund_all(game)
|
||||
return
|
||||
self.refund_ground_units(game)
|
||||
|
||||
bought_units: Dict[Type[UnitType], int] = {}
|
||||
units_needing_transfer: Dict[Type[VehicleType], int] = {}
|
||||
sold_units: Dict[Type[UnitType], int] = {}
|
||||
bought_units: dict[UnitType[Any], int] = {}
|
||||
units_needing_transfer: dict[GroundUnitType, int] = {}
|
||||
sold_units: dict[UnitType[Any], int] = {}
|
||||
for unit_type, count in self.units.items():
|
||||
coalition = "Ally" if self.destination.captured else "Enemy"
|
||||
name = unit_type.id
|
||||
|
||||
d: dict[Any, int]
|
||||
if (
|
||||
issubclass(unit_type, VehicleType)
|
||||
isinstance(unit_type, GroundUnitType)
|
||||
and self.destination != ground_unit_source
|
||||
):
|
||||
source = ground_unit_source
|
||||
@@ -97,22 +100,27 @@ class PendingUnitDeliveries:
|
||||
if count >= 0:
|
||||
d[unit_type] = count
|
||||
game.message(
|
||||
f"{coalition} reinforcements: {name} x {count} at {source}"
|
||||
f"{coalition} reinforcements: {unit_type} x {count} at {source}"
|
||||
)
|
||||
else:
|
||||
sold_units[unit_type] = -count
|
||||
game.message(f"{coalition} sold: {name} x {-count} at {source}")
|
||||
game.message(f"{coalition} sold: {unit_type} x {-count} at {source}")
|
||||
|
||||
self.units = defaultdict(int)
|
||||
self.destination.base.commision_units(bought_units)
|
||||
self.destination.base.commission_units(bought_units)
|
||||
self.destination.base.commit_losses(sold_units)
|
||||
|
||||
if units_needing_transfer:
|
||||
ground_unit_source.base.commision_units(units_needing_transfer)
|
||||
if ground_unit_source is None:
|
||||
raise RuntimeError(
|
||||
f"ground unit source could not be found for {self.destination} but still tried to "
|
||||
f"transfer units to there"
|
||||
)
|
||||
ground_unit_source.base.commission_units(units_needing_transfer)
|
||||
self.create_transfer(game, ground_unit_source, units_needing_transfer)
|
||||
|
||||
def create_transfer(
|
||||
self, game: Game, source: ControlPoint, units: Dict[Type[VehicleType], int]
|
||||
self, game: Game, source: ControlPoint, units: dict[GroundUnitType, int]
|
||||
) -> None:
|
||||
game.transfers.new_transfer(TransferOrder(source, self.destination, units))
|
||||
|
||||
|
||||
@@ -2,13 +2,12 @@
|
||||
import itertools
|
||||
import math
|
||||
from dataclasses import dataclass
|
||||
from typing import Dict, Optional, Type
|
||||
from typing import Dict, Optional, Any, Union, TypeVar, Generic
|
||||
|
||||
from dcs.unit import Unit
|
||||
from dcs.unitgroup import FlyingGroup, Group, VehicleGroup
|
||||
from dcs.unittype import VehicleType
|
||||
from dcs.unit import Vehicle, Ship
|
||||
from dcs.unitgroup import FlyingGroup, VehicleGroup, StaticGroup, ShipGroup, MovingGroup
|
||||
|
||||
from game import db
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.squadrons import Pilot
|
||||
from game.theater import Airfield, ControlPoint, TheaterGroundObject
|
||||
from game.theater.theatergroundobject import BuildingGroundObject, SceneryGroundObject
|
||||
@@ -19,31 +18,34 @@ from gen.flights.flight import Flight
|
||||
@dataclass(frozen=True)
|
||||
class FlyingUnit:
|
||||
flight: Flight
|
||||
pilot: Pilot
|
||||
pilot: Optional[Pilot]
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class FrontLineUnit:
|
||||
unit_type: Type[VehicleType]
|
||||
unit_type: GroundUnitType
|
||||
origin: ControlPoint
|
||||
|
||||
|
||||
UnitT = TypeVar("UnitT", Ship, Vehicle)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class GroundObjectUnit:
|
||||
ground_object: TheaterGroundObject
|
||||
group: Group
|
||||
unit: Unit
|
||||
class GroundObjectUnit(Generic[UnitT]):
|
||||
ground_object: TheaterGroundObject[Any]
|
||||
group: MovingGroup[UnitT]
|
||||
unit: UnitT
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ConvoyUnit:
|
||||
unit_type: Type[VehicleType]
|
||||
unit_type: GroundUnitType
|
||||
convoy: Convoy
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class AirliftUnits:
|
||||
cargo: tuple[Type[VehicleType], ...]
|
||||
cargo: tuple[GroundUnitType, ...]
|
||||
transfer: TransferOrder
|
||||
|
||||
|
||||
@@ -57,21 +59,19 @@ class UnitMap:
|
||||
self.aircraft: Dict[str, FlyingUnit] = {}
|
||||
self.airfields: Dict[str, Airfield] = {}
|
||||
self.front_line_units: Dict[str, FrontLineUnit] = {}
|
||||
self.ground_object_units: Dict[str, GroundObjectUnit] = {}
|
||||
self.ground_object_units: Dict[str, GroundObjectUnit[Any]] = {}
|
||||
self.buildings: Dict[str, Building] = {}
|
||||
self.convoys: Dict[str, ConvoyUnit] = {}
|
||||
self.cargo_ships: Dict[str, CargoShip] = {}
|
||||
self.airlifts: Dict[str, AirliftUnits] = {}
|
||||
|
||||
def add_aircraft(self, group: FlyingGroup, flight: Flight) -> None:
|
||||
def add_aircraft(self, group: FlyingGroup[Any], flight: Flight) -> None:
|
||||
for pilot, unit in zip(flight.roster.pilots, group.units):
|
||||
# The actual name is a String (the pydcs translatable string), which
|
||||
# doesn't define __eq__.
|
||||
name = str(unit.name)
|
||||
if name in self.aircraft:
|
||||
raise RuntimeError(f"Duplicate unit name: {name}")
|
||||
if pilot is None:
|
||||
raise ValueError(f"{name} has no pilot assigned")
|
||||
self.aircraft[name] = FlyingUnit(flight, pilot)
|
||||
if flight.cargo is not None:
|
||||
self.add_airlift_units(group, flight.cargo)
|
||||
@@ -87,20 +87,15 @@ class UnitMap:
|
||||
def airfield(self, name: str) -> Optional[Airfield]:
|
||||
return self.airfields.get(name, None)
|
||||
|
||||
def add_front_line_units(self, group: Group, origin: ControlPoint) -> None:
|
||||
def add_front_line_units(
|
||||
self, group: VehicleGroup, origin: ControlPoint, unit_type: GroundUnitType
|
||||
) -> None:
|
||||
for unit in group.units:
|
||||
# The actual name is a String (the pydcs translatable string), which
|
||||
# doesn't define __eq__.
|
||||
name = str(unit.name)
|
||||
if name in self.front_line_units:
|
||||
raise RuntimeError(f"Duplicate front line unit: {name}")
|
||||
unit_type = db.unit_type_from_name(unit.type)
|
||||
if unit_type is None:
|
||||
raise RuntimeError(f"Unknown unit type: {unit.type}")
|
||||
if not issubclass(unit_type, VehicleType):
|
||||
raise RuntimeError(
|
||||
f"{name} is a {unit_type.__name__}, expected a VehicleType"
|
||||
)
|
||||
self.front_line_units[name] = FrontLineUnit(unit_type, origin)
|
||||
|
||||
def front_line_unit(self, name: str) -> Optional[FrontLineUnit]:
|
||||
@@ -108,9 +103,9 @@ class UnitMap:
|
||||
|
||||
def add_ground_object_units(
|
||||
self,
|
||||
ground_object: TheaterGroundObject,
|
||||
persistence_group: Group,
|
||||
miz_group: Group,
|
||||
ground_object: TheaterGroundObject[Any],
|
||||
persistence_group: Union[ShipGroup, VehicleGroup],
|
||||
miz_group: Union[ShipGroup, VehicleGroup],
|
||||
) -> None:
|
||||
"""Adds a group associated with a TGO to the unit map.
|
||||
|
||||
@@ -139,29 +134,22 @@ class UnitMap:
|
||||
ground_object, persistence_group, persistent_unit
|
||||
)
|
||||
|
||||
def ground_object_unit(self, name: str) -> Optional[GroundObjectUnit]:
|
||||
def ground_object_unit(self, name: str) -> Optional[GroundObjectUnit[Any]]:
|
||||
return self.ground_object_units.get(name, None)
|
||||
|
||||
def add_convoy_units(self, group: Group, convoy: Convoy) -> None:
|
||||
for unit in group.units:
|
||||
def add_convoy_units(self, group: VehicleGroup, convoy: Convoy) -> None:
|
||||
for unit, unit_type in zip(group.units, convoy.iter_units()):
|
||||
# The actual name is a String (the pydcs translatable string), which
|
||||
# doesn't define __eq__.
|
||||
name = str(unit.name)
|
||||
if name in self.convoys:
|
||||
raise RuntimeError(f"Duplicate convoy unit: {name}")
|
||||
unit_type = db.unit_type_from_name(unit.type)
|
||||
if unit_type is None:
|
||||
raise RuntimeError(f"Unknown unit type: {unit.type}")
|
||||
if not issubclass(unit_type, VehicleType):
|
||||
raise RuntimeError(
|
||||
f"{name} is a {unit_type.__name__}, expected a VehicleType"
|
||||
)
|
||||
self.convoys[name] = ConvoyUnit(unit_type, convoy)
|
||||
|
||||
def convoy_unit(self, name: str) -> Optional[ConvoyUnit]:
|
||||
return self.convoys.get(name, None)
|
||||
|
||||
def add_cargo_ship(self, group: Group, ship: CargoShip) -> None:
|
||||
def add_cargo_ship(self, group: ShipGroup, ship: CargoShip) -> None:
|
||||
if len(group.units) > 1:
|
||||
# Cargo ship "groups" are single units. Killing the one ship kills the whole
|
||||
# transfer. If we ever want to add escorts or create multiple cargo ships in
|
||||
@@ -178,7 +166,9 @@ class UnitMap:
|
||||
def cargo_ship(self, name: str) -> Optional[CargoShip]:
|
||||
return self.cargo_ships.get(name, None)
|
||||
|
||||
def add_airlift_units(self, group: FlyingGroup, transfer: TransferOrder) -> None:
|
||||
def add_airlift_units(
|
||||
self, group: FlyingGroup[Any], transfer: TransferOrder
|
||||
) -> None:
|
||||
capacity_each = math.ceil(transfer.size / len(group.units))
|
||||
for idx, transport in enumerate(group.units):
|
||||
# Slice the units in groups based on the capacity of each unit. Cargo is
|
||||
@@ -201,7 +191,9 @@ class UnitMap:
|
||||
def airlift_unit(self, name: str) -> Optional[AirliftUnits]:
|
||||
return self.airlifts.get(name, None)
|
||||
|
||||
def add_building(self, ground_object: BuildingGroundObject, group: Group) -> None:
|
||||
def add_building(
|
||||
self, ground_object: BuildingGroundObject, group: StaticGroup
|
||||
) -> None:
|
||||
# The actual name is a String (the pydcs translatable string), which
|
||||
# doesn't define __eq__.
|
||||
# The name of the initiator in the DCS dead event will have " object"
|
||||
|
||||
@@ -2,8 +2,9 @@ from __future__ import annotations
|
||||
|
||||
import itertools
|
||||
import math
|
||||
from collections import Iterable
|
||||
from dataclasses import dataclass
|
||||
from typing import Union
|
||||
from typing import Union, Any
|
||||
|
||||
METERS_TO_FEET = 3.28084
|
||||
FEET_TO_METERS = 1 / METERS_TO_FEET
|
||||
@@ -16,17 +17,12 @@ MS_TO_KPH = 3.6
|
||||
KPH_TO_MS = 1 / MS_TO_KPH
|
||||
|
||||
|
||||
def heading_sum(h, a) -> int:
|
||||
def heading_sum(h: int, a: int) -> int:
|
||||
h += a
|
||||
if h > 360:
|
||||
return h - 360
|
||||
elif h < 0:
|
||||
return 360 + h
|
||||
else:
|
||||
return h
|
||||
return h % 360
|
||||
|
||||
|
||||
def opposite_heading(h):
|
||||
def opposite_heading(h: int) -> int:
|
||||
return heading_sum(h, 180)
|
||||
|
||||
|
||||
@@ -58,6 +54,10 @@ class Distance:
|
||||
def from_nautical_miles(cls, value: float) -> Distance:
|
||||
return cls(value * NM_TO_METERS)
|
||||
|
||||
@classmethod
|
||||
def inf(cls) -> Distance:
|
||||
return cls.from_meters(math.inf)
|
||||
|
||||
def __add__(self, other: Distance) -> Distance:
|
||||
return meters(self.meters + other.meters)
|
||||
|
||||
@@ -181,7 +181,7 @@ def mach(value: float, altitude: Distance) -> Speed:
|
||||
SPEED_OF_SOUND_AT_SEA_LEVEL = knots(661.5)
|
||||
|
||||
|
||||
def pairwise(iterable):
|
||||
def pairwise(iterable: Iterable[Any]) -> Iterable[tuple[Any, Any]]:
|
||||
"""
|
||||
itertools recipe
|
||||
s -> (s0,s1), (s1,s2), (s2, s3), ...
|
||||
|
||||
@@ -1,11 +1,18 @@
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
MAJOR_VERSION = 4
|
||||
MINOR_VERSION = 1
|
||||
MICRO_VERSION = 2
|
||||
|
||||
|
||||
def _build_version_string() -> str:
|
||||
components = ["3.0"]
|
||||
components = [
|
||||
".".join(str(v) for v in (MAJOR_VERSION, MINOR_VERSION, MICRO_VERSION))
|
||||
]
|
||||
build_number_path = Path("resources/buildnumber")
|
||||
if build_number_path.exists():
|
||||
with build_number_path.open("r") as build_number_file:
|
||||
with build_number_path.open("r", encoding="utf-8") as build_number_file:
|
||||
components.append(build_number_file.readline())
|
||||
|
||||
if not Path("resources/final").exists():
|
||||
@@ -70,9 +77,9 @@ VERSION = _build_version_string()
|
||||
#: Version 4.2
|
||||
#: * Adds support for AAA objectives. Place with any of the following units (either red
|
||||
#: or blue):
|
||||
#: * AAA_8_8cm_Flak_18,
|
||||
#: * SPAAA_Vulcan_M163,
|
||||
#: * SPAAA_ZSU_23_4_Shilka_Gun_Dish,
|
||||
#: * Flak18,
|
||||
#: * Vulcan,
|
||||
#: * ZSU_23_4_Shilka,
|
||||
#:
|
||||
#: Version 5.0
|
||||
#: * Ammunition Depots objective locations are now predetermined using the "Ammunition
|
||||
@@ -87,4 +94,20 @@ VERSION = _build_version_string()
|
||||
#: Version 6.0
|
||||
#: * Random objective generation no is longer supported. Fixed objective locations were
|
||||
#: added in 4.1.
|
||||
CAMPAIGN_FORMAT_VERSION = (6, 0)
|
||||
#:
|
||||
#: Version 6.1
|
||||
#: * Support for new Syrian airfields in DCS 2.7.2.7910.1 (Cyprus update).
|
||||
#:
|
||||
#: Version 7.0
|
||||
#: * DCS 2.7.2.7910.1 (Cyprus update) changed the IDs of scenery strike targets. Any
|
||||
#: mission using map buildings as strike targets must check and potentially recreate
|
||||
#: all those objectives. This definitely affects all Syria campaigns, other maps are
|
||||
#: not yet verified.
|
||||
#:
|
||||
#: Version 7.1
|
||||
#: * Support for Mariana Islands terrain
|
||||
#:
|
||||
#: Version 8.0
|
||||
#: * DCS 2.7.4.9632 changed scenery target IDs. Any mission using map buildings as
|
||||
#: strike targets must check and potentially recreate all those objectives.
|
||||
CAMPAIGN_FORMAT_VERSION = (8, 0)
|
||||
|
||||
@@ -83,7 +83,7 @@ class Weather:
|
||||
raise NotImplementedError
|
||||
|
||||
@staticmethod
|
||||
def random_wind(minimum: int, maximum) -> WindConditions:
|
||||
def random_wind(minimum: int, maximum: int) -> WindConditions:
|
||||
wind_direction = random.randint(0, 360)
|
||||
at_0m_factor = 1
|
||||
at_2000m_factor = 2
|
||||
|
||||
738
gen/aircraft.py
738
gen/aircraft.py
File diff suppressed because it is too large
Load Diff
136
gen/airfields.py
136
gen/airfields.py
@@ -674,7 +674,7 @@ AIRFIELD_DATA = {
|
||||
vor=("DAN", MHz(108, 400)),
|
||||
atc=AtcData(MHz(3, 900), MHz(38, 700), MHz(122, 100), MHz(360, 100)),
|
||||
ils={
|
||||
"50": ("IDAN", MHz(109, 300)),
|
||||
"05": ("IDAN", MHz(109, 300)),
|
||||
"23": ("DANM", MHz(111, 700)),
|
||||
},
|
||||
),
|
||||
@@ -966,7 +966,96 @@ AIRFIELD_DATA = {
|
||||
runway_length=8871,
|
||||
atc=AtcData(MHz(3, 775), MHz(38, 450), MHz(120, 100), MHz(250, 50)),
|
||||
ils={
|
||||
"28": ("IGNP", MHz(109, 10)),
|
||||
"28": ("IGNP", MHz(109, 100)),
|
||||
},
|
||||
),
|
||||
"Gecitkale": AirfieldData(
|
||||
theater="Syria",
|
||||
icao="LCGK",
|
||||
elevation=147,
|
||||
runway_length=8156,
|
||||
vor=("GKE", MHz(114, 300)),
|
||||
atc=AtcData(MHz(3, 775), MHz(4, 800), MHz(40, 500), MHz(252, 50)),
|
||||
),
|
||||
"Kingsfield": AirfieldData(
|
||||
theater="Syria",
|
||||
icao="CY-0004",
|
||||
elevation=270,
|
||||
runway_length=3069,
|
||||
atc=AtcData(MHz(4, 650), MHz(40, 200), MHz(121), MHz(251, 750)),
|
||||
),
|
||||
"Larnaca": AirfieldData(
|
||||
theater="Syria",
|
||||
icao="LCRE",
|
||||
elevation=16,
|
||||
runway_length=8009,
|
||||
vor=("LCA", MHz(112, 80)),
|
||||
atc=AtcData(MHz(4, 700), MHz(40, 300), MHz(121, 200), MHz(251, 850)),
|
||||
ils={
|
||||
"22": ("ILC", MHz(110, 300)),
|
||||
},
|
||||
),
|
||||
"Ercan": AirfieldData(
|
||||
theater="Syria",
|
||||
icao="LCEN",
|
||||
elevation=383,
|
||||
runway_length=7559,
|
||||
vor=("ECN", MHz(117)),
|
||||
atc=AtcData(MHz(4, 750), MHz(40, 400), MHz(120, 200), MHz(251, 950)),
|
||||
),
|
||||
"Lakatamia": AirfieldData(
|
||||
theater="Syria",
|
||||
icao="CY-0001",
|
||||
elevation=757,
|
||||
runway_length=1230,
|
||||
atc=AtcData(MHz(4, 725), MHz(40, 350), MHz(120, 200), MHz(251, 900)),
|
||||
),
|
||||
"Nicosia": AirfieldData(
|
||||
theater="Syria",
|
||||
icao="LCNC",
|
||||
elevation=716,
|
||||
runway_length=0,
|
||||
),
|
||||
"Pinarbashi": AirfieldData(
|
||||
theater="Syria",
|
||||
icao="CY-0003",
|
||||
elevation=770,
|
||||
runway_length=3364,
|
||||
atc=AtcData(MHz(4, 825), MHz(40, 550), MHz(121), MHz(252, 100)),
|
||||
),
|
||||
"Akrotiri": AirfieldData(
|
||||
theater="Syria",
|
||||
icao="LCRA",
|
||||
elevation=62,
|
||||
runway_length=8276,
|
||||
tacan=TacanChannel(107, TacanBand.X),
|
||||
tacan_callsign="AKR",
|
||||
vor=("AKR", MHz(116)),
|
||||
atc=AtcData(MHz(4, 625), MHz(40, 150), MHz(128), MHz(251, 700)),
|
||||
ils={
|
||||
"28": ("IAK", MHz(109, 700)),
|
||||
},
|
||||
),
|
||||
"Paphos": AirfieldData(
|
||||
theater="Syria",
|
||||
icao="LCPH",
|
||||
elevation=40,
|
||||
runway_length=8425,
|
||||
vor=("PHA", MHz(117, 900)),
|
||||
atc=AtcData(MHz(4, 675), MHz(40, 250), MHz(119, 900), MHz(251, 800)),
|
||||
ils={
|
||||
"29": ("IPA", MHz(108, 900)),
|
||||
},
|
||||
),
|
||||
"Gazipasa": AirfieldData(
|
||||
theater="Syria",
|
||||
icao="LTFG",
|
||||
elevation=36,
|
||||
runway_length=6885,
|
||||
vor=("GZP", MHz(114, 200)),
|
||||
atc=AtcData(MHz(4, 600), MHz(40, 100), MHz(119, 250), MHz(251, 650)),
|
||||
ils={
|
||||
"8": ("IGZP", MHz(108, 500)),
|
||||
},
|
||||
),
|
||||
# NTTR
|
||||
@@ -1432,4 +1521,47 @@ AIRFIELD_DATA = {
|
||||
runway_length=3953,
|
||||
atc=AtcData(MHz(3, 850), MHz(118, 200), MHz(38, 600), MHz(250, 200)),
|
||||
),
|
||||
"Antonio B. Won Pat Intl": AirfieldData(
|
||||
theater="MarianaIslands",
|
||||
icao="PGUM",
|
||||
elevation=255,
|
||||
runway_length=9359,
|
||||
atc=AtcData(MHz(3, 825), MHz(118, 100), MHz(38, 550), MHz(340, 200)),
|
||||
ils={
|
||||
"06": ("IGUM", MHz(110, 30)),
|
||||
},
|
||||
),
|
||||
"Andersen AFB": AirfieldData(
|
||||
theater="MarianaIslands",
|
||||
icao="PGUA",
|
||||
elevation=545,
|
||||
runway_length=10490,
|
||||
tacan=TacanChannel(54, TacanBand.X),
|
||||
tacan_callsign="UAM",
|
||||
atc=AtcData(MHz(3, 850), MHz(126, 200), MHz(38, 600), MHz(250, 100)),
|
||||
),
|
||||
"Rota Intl": AirfieldData(
|
||||
theater="MarianaIslands",
|
||||
icao="PGRO",
|
||||
elevation=568,
|
||||
runway_length=6105,
|
||||
atc=AtcData(MHz(3, 750), MHz(123, 600), MHz(38, 400), MHz(250, 0)),
|
||||
),
|
||||
"Tinian Intl": AirfieldData(
|
||||
theater="MarianaIslands",
|
||||
icao="PGWT",
|
||||
elevation=240,
|
||||
runway_length=7777,
|
||||
atc=AtcData(MHz(3, 800), MHz(123, 650), MHz(38, 500), MHz(250, 50)),
|
||||
),
|
||||
"Saipan Intl": AirfieldData(
|
||||
theater="MarianaIslands",
|
||||
icao="PGSN",
|
||||
elevation=213,
|
||||
runway_length=7790,
|
||||
atc=AtcData(MHz(3, 775), MHz(125, 700), MHz(38, 450), MHz(256, 900)),
|
||||
ils={
|
||||
"07": ("IGSN", MHz(109, 90)),
|
||||
},
|
||||
),
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
from dataclasses import dataclass, field
|
||||
from datetime import timedelta
|
||||
from typing import List, Type, Tuple, Optional
|
||||
from typing import List, Type, Tuple, Optional, TYPE_CHECKING
|
||||
|
||||
from dcs.mission import Mission, StartType
|
||||
from dcs.planes import IL_78M, KC130, KC135MPRS, KC_135
|
||||
from dcs.unittype import UnitType
|
||||
from dcs.planes import IL_78M, KC130, KC135MPRS, KC_135, PlaneType
|
||||
from dcs.task import (
|
||||
AWACS,
|
||||
ActivateBeaconCommand,
|
||||
@@ -14,14 +15,17 @@ from dcs.task import (
|
||||
SetImmortalCommand,
|
||||
SetInvisibleCommand,
|
||||
)
|
||||
from dcs.unittype import UnitType
|
||||
|
||||
from game import db
|
||||
from .naming import namegen
|
||||
from .callsigns import callsign_for_support_unit
|
||||
from .conflictgen import Conflict
|
||||
from .flights.ai_flight_planner_db import AEWC_CAPABLE
|
||||
from .naming import namegen
|
||||
from .radios import RadioFrequency, RadioRegistry
|
||||
from .tacan import TacanBand, TacanChannel, TacanRegistry
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game import Game
|
||||
|
||||
TANKER_DISTANCE = 15000
|
||||
TANKER_ALT = 4572
|
||||
@@ -53,6 +57,8 @@ class TankerInfo:
|
||||
variant: str
|
||||
freq: RadioFrequency
|
||||
tacan: TacanChannel
|
||||
start_time: Optional[timedelta]
|
||||
end_time: Optional[timedelta]
|
||||
blue: bool
|
||||
|
||||
|
||||
@@ -67,7 +73,7 @@ class AirSupportConflictGenerator:
|
||||
self,
|
||||
mission: Mission,
|
||||
conflict: Conflict,
|
||||
game,
|
||||
game: Game,
|
||||
radio_registry: RadioRegistry,
|
||||
tacan_registry: TacanRegistry,
|
||||
) -> None:
|
||||
@@ -92,127 +98,145 @@ class AirSupportConflictGenerator:
|
||||
return (TANKER_ALT + 500, 596)
|
||||
return (TANKER_ALT, 574)
|
||||
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
player_cp = (
|
||||
self.conflict.blue_cp
|
||||
if self.conflict.blue_cp.captured
|
||||
else self.conflict.red_cp
|
||||
)
|
||||
|
||||
fallback_tanker_number = 0
|
||||
if not self.game.settings.disable_legacy_tanker:
|
||||
fallback_tanker_number = 0
|
||||
|
||||
for i, tanker_unit_type in enumerate(
|
||||
db.find_unittype(Refueling, self.conflict.attackers_side)
|
||||
):
|
||||
alt, airspeed = self._get_tanker_params(tanker_unit_type)
|
||||
variant = db.unit_type_name(tanker_unit_type)
|
||||
freq = self.radio_registry.alloc_uhf()
|
||||
tacan = self.tacan_registry.alloc_for_band(TacanBand.Y)
|
||||
tanker_heading = (
|
||||
self.conflict.red_cp.position.heading_between_point(
|
||||
self.conflict.blue_cp.position
|
||||
)
|
||||
+ TANKER_HEADING_OFFSET * i
|
||||
)
|
||||
tanker_position = player_cp.position.point_from_heading(
|
||||
tanker_heading, TANKER_DISTANCE
|
||||
)
|
||||
tanker_group = self.mission.refuel_flight(
|
||||
country=self.mission.country(self.game.player_country),
|
||||
name=namegen.next_tanker_name(
|
||||
self.mission.country(self.game.player_country), tanker_unit_type
|
||||
),
|
||||
airport=None,
|
||||
plane_type=tanker_unit_type,
|
||||
position=tanker_position,
|
||||
altitude=alt,
|
||||
race_distance=58000,
|
||||
frequency=freq.mhz,
|
||||
start_type=StartType.Warm,
|
||||
speed=airspeed,
|
||||
tacanchannel=str(tacan),
|
||||
)
|
||||
tanker_group.set_frequency(freq.mhz)
|
||||
for i, tanker_unit_type in enumerate(
|
||||
self.game.faction_for(player=True).tankers
|
||||
):
|
||||
unit_type = tanker_unit_type.dcs_unit_type
|
||||
if not issubclass(unit_type, PlaneType):
|
||||
logging.warning(f"Refueling aircraft {unit_type} must be a plane")
|
||||
continue
|
||||
|
||||
callsign = callsign_for_support_unit(tanker_group)
|
||||
tacan_callsign = {
|
||||
"Texaco": "TEX",
|
||||
"Arco": "ARC",
|
||||
"Shell": "SHL",
|
||||
}.get(callsign)
|
||||
if tacan_callsign is None:
|
||||
# The dict above is all the callsigns currently in the game, but
|
||||
# non-Western countries don't use the callsigns and instead just
|
||||
# use numbers. It's possible that none of those nations have
|
||||
# TACAN compatible refueling aircraft, but fallback just in
|
||||
# case.
|
||||
tacan_callsign = f"TK{fallback_tanker_number}"
|
||||
fallback_tanker_number += 1
|
||||
|
||||
if tanker_unit_type != IL_78M:
|
||||
# Override PyDCS tacan channel.
|
||||
tanker_group.points[0].tasks.pop()
|
||||
tanker_group.points[0].tasks.append(
|
||||
ActivateBeaconCommand(
|
||||
tacan.number,
|
||||
tacan.band.value,
|
||||
tacan_callsign,
|
||||
True,
|
||||
tanker_group.units[0].id,
|
||||
True,
|
||||
)
|
||||
)
|
||||
|
||||
tanker_group.points[0].tasks.append(SetInvisibleCommand(True))
|
||||
tanker_group.points[0].tasks.append(SetImmortalCommand(True))
|
||||
|
||||
self.air_support.tankers.append(
|
||||
TankerInfo(
|
||||
str(tanker_group.name),
|
||||
callsign,
|
||||
variant,
|
||||
freq,
|
||||
tacan,
|
||||
blue=True,
|
||||
)
|
||||
)
|
||||
|
||||
if not self.game.settings.disable_legacy_aewc:
|
||||
possible_awacs = db.find_unittype(AWACS, self.conflict.attackers_side)
|
||||
|
||||
if len(possible_awacs) > 0:
|
||||
awacs_unit = possible_awacs[0]
|
||||
# TODO: Make loiter altitude a property of the unit type.
|
||||
alt, airspeed = self._get_tanker_params(tanker_unit_type.dcs_unit_type)
|
||||
freq = self.radio_registry.alloc_uhf()
|
||||
|
||||
awacs_flight = self.mission.awacs_flight(
|
||||
tacan = self.tacan_registry.alloc_for_band(TacanBand.Y)
|
||||
tanker_heading = (
|
||||
self.conflict.red_cp.position.heading_between_point(
|
||||
self.conflict.blue_cp.position
|
||||
)
|
||||
+ TANKER_HEADING_OFFSET * i
|
||||
)
|
||||
tanker_position = player_cp.position.point_from_heading(
|
||||
tanker_heading, TANKER_DISTANCE
|
||||
)
|
||||
tanker_group = self.mission.refuel_flight(
|
||||
country=self.mission.country(self.game.player_country),
|
||||
name=namegen.next_awacs_name(
|
||||
self.mission.country(self.game.player_country)
|
||||
name=namegen.next_tanker_name(
|
||||
self.mission.country(self.game.player_country), tanker_unit_type
|
||||
),
|
||||
plane_type=awacs_unit,
|
||||
altitude=AWACS_ALT,
|
||||
airport=None,
|
||||
position=self.conflict.position.random_point_within(
|
||||
AWACS_DISTANCE, AWACS_DISTANCE
|
||||
),
|
||||
plane_type=unit_type,
|
||||
position=tanker_position,
|
||||
altitude=alt,
|
||||
race_distance=58000,
|
||||
frequency=freq.mhz,
|
||||
start_type=StartType.Warm,
|
||||
speed=airspeed,
|
||||
tacanchannel=str(tacan),
|
||||
)
|
||||
awacs_flight.set_frequency(freq.mhz)
|
||||
tanker_group.set_frequency(freq.mhz)
|
||||
|
||||
awacs_flight.points[0].tasks.append(SetInvisibleCommand(True))
|
||||
awacs_flight.points[0].tasks.append(SetImmortalCommand(True))
|
||||
callsign = callsign_for_support_unit(tanker_group)
|
||||
tacan_callsign = {
|
||||
"Texaco": "TEX",
|
||||
"Arco": "ARC",
|
||||
"Shell": "SHL",
|
||||
}.get(callsign)
|
||||
if tacan_callsign is None:
|
||||
# The dict above is all the callsigns currently in the game, but
|
||||
# non-Western countries don't use the callsigns and instead just
|
||||
# use numbers. It's possible that none of those nations have
|
||||
# TACAN compatible refueling aircraft, but fallback just in
|
||||
# case.
|
||||
tacan_callsign = f"TK{fallback_tanker_number}"
|
||||
fallback_tanker_number += 1
|
||||
|
||||
self.air_support.awacs.append(
|
||||
AwacsInfo(
|
||||
group_name=str(awacs_flight.name),
|
||||
callsign=callsign_for_support_unit(awacs_flight),
|
||||
freq=freq,
|
||||
depature_location=None,
|
||||
if tanker_unit_type != IL_78M:
|
||||
# Override PyDCS tacan channel.
|
||||
tanker_group.points[0].tasks.pop()
|
||||
tanker_group.points[0].tasks.append(
|
||||
ActivateBeaconCommand(
|
||||
tacan.number,
|
||||
tacan.band.value,
|
||||
tacan_callsign,
|
||||
True,
|
||||
tanker_group.units[0].id,
|
||||
True,
|
||||
)
|
||||
)
|
||||
|
||||
tanker_group.points[0].tasks.append(SetInvisibleCommand(True))
|
||||
tanker_group.points[0].tasks.append(SetImmortalCommand(True))
|
||||
|
||||
self.air_support.tankers.append(
|
||||
TankerInfo(
|
||||
str(tanker_group.name),
|
||||
callsign,
|
||||
tanker_unit_type.name,
|
||||
freq,
|
||||
tacan,
|
||||
start_time=None,
|
||||
end_time=None,
|
||||
blue=True,
|
||||
)
|
||||
)
|
||||
else:
|
||||
|
||||
if not self.game.settings.disable_legacy_aewc:
|
||||
possible_awacs = [
|
||||
a
|
||||
for a in self.game.faction_for(player=True).aircrafts
|
||||
if a in AEWC_CAPABLE
|
||||
]
|
||||
|
||||
if not possible_awacs:
|
||||
logging.warning("No AWACS for faction")
|
||||
return
|
||||
|
||||
awacs_unit = possible_awacs[0]
|
||||
freq = self.radio_registry.alloc_uhf()
|
||||
|
||||
unit_type = awacs_unit.dcs_unit_type
|
||||
if not issubclass(unit_type, PlaneType):
|
||||
logging.warning(f"AWACS aircraft {unit_type} must be a plane")
|
||||
return
|
||||
|
||||
awacs_flight = self.mission.awacs_flight(
|
||||
country=self.mission.country(self.game.player_country),
|
||||
name=namegen.next_awacs_name(
|
||||
self.mission.country(self.game.player_country)
|
||||
),
|
||||
plane_type=unit_type,
|
||||
altitude=AWACS_ALT,
|
||||
airport=None,
|
||||
position=self.conflict.position.random_point_within(
|
||||
AWACS_DISTANCE, AWACS_DISTANCE
|
||||
),
|
||||
frequency=freq.mhz,
|
||||
start_type=StartType.Warm,
|
||||
)
|
||||
awacs_flight.set_frequency(freq.mhz)
|
||||
|
||||
awacs_flight.points[0].tasks.append(SetInvisibleCommand(True))
|
||||
awacs_flight.points[0].tasks.append(SetImmortalCommand(True))
|
||||
|
||||
self.air_support.awacs.append(
|
||||
AwacsInfo(
|
||||
group_name=str(awacs_flight.name),
|
||||
callsign=callsign_for_support_unit(awacs_flight),
|
||||
freq=freq,
|
||||
depature_location=None,
|
||||
start_time=None,
|
||||
end_time=None,
|
||||
blue=True,
|
||||
)
|
||||
)
|
||||
|
||||
131
gen/armor.py
131
gen/armor.py
@@ -1,6 +1,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
import math
|
||||
import random
|
||||
from dataclasses import dataclass
|
||||
from typing import TYPE_CHECKING, List, Optional, Tuple
|
||||
@@ -10,7 +11,6 @@ from dcs.action import AITaskPush
|
||||
from dcs.condition import GroupLifeLess, Or, TimeAfter, UnitDamaged
|
||||
from dcs.country import Country
|
||||
from dcs.mapping import Point
|
||||
from dcs.planes import MQ_9_Reaper
|
||||
from dcs.point import PointAction
|
||||
from dcs.task import (
|
||||
EPLRS,
|
||||
@@ -24,20 +24,20 @@ from dcs.task import (
|
||||
SetInvisibleCommand,
|
||||
)
|
||||
from dcs.triggers import Event, TriggerOnce
|
||||
from dcs.unit import Vehicle
|
||||
from dcs.unit import Vehicle, Skill
|
||||
from dcs.unitgroup import VehicleGroup
|
||||
from dcs.unittype import VehicleType
|
||||
from game import db
|
||||
|
||||
from game.data.groundunitclass import GroundUnitClass
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.theater.controlpoint import ControlPoint
|
||||
from game.unitmap import UnitMap
|
||||
from game.utils import heading_sum, opposite_heading
|
||||
from game.theater.controlpoint import ControlPoint
|
||||
|
||||
from gen.ground_forces.ai_ground_planner import (
|
||||
DISTANCE_FROM_FRONTLINE,
|
||||
CombatGroup,
|
||||
CombatGroupRole,
|
||||
)
|
||||
|
||||
from .callsigns import callsign_for_support_unit
|
||||
from .conflictgen import Conflict
|
||||
from .ground_forces.combat_stance import CombatStance
|
||||
@@ -98,7 +98,7 @@ class GroundConflictGenerator:
|
||||
self.unit_map = unit_map
|
||||
self.jtacs: List[JtacInfo] = []
|
||||
|
||||
def _enemy_stance(self):
|
||||
def _enemy_stance(self) -> CombatStance:
|
||||
"""Picks the enemy stance according to the number of planned groups on the frontline for each side"""
|
||||
if len(self.enemy_planned_combat_groups) > len(
|
||||
self.player_planned_combat_groups
|
||||
@@ -123,20 +123,11 @@ class GroundConflictGenerator:
|
||||
]
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def _group_point(point: Point, base_distance) -> Point:
|
||||
distance = random.randint(
|
||||
int(base_distance * SPREAD_DISTANCE_FACTOR[0]),
|
||||
int(base_distance * SPREAD_DISTANCE_FACTOR[1]),
|
||||
)
|
||||
return point.random_point_within(
|
||||
distance, base_distance * SPREAD_DISTANCE_SIZE_FACTOR
|
||||
)
|
||||
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
position = Conflict.frontline_position(
|
||||
self.conflict.front_line, self.game.theater
|
||||
)
|
||||
|
||||
frontline_vector = Conflict.frontline_vector(
|
||||
self.conflict.front_line, self.game.theater
|
||||
)
|
||||
@@ -151,6 +142,13 @@ class GroundConflictGenerator:
|
||||
self.enemy_planned_combat_groups, frontline_vector, False
|
||||
)
|
||||
|
||||
# TODO: Differentiate AirConflict and GroundConflict classes.
|
||||
if self.conflict.heading is None:
|
||||
raise RuntimeError(
|
||||
"Cannot generate ground units for non-ground conflict. Ground unit "
|
||||
"conflicts cannot have the heading `None`."
|
||||
)
|
||||
|
||||
# Plan combat actions for groups
|
||||
self.plan_action_for_groups(
|
||||
self.player_stance,
|
||||
@@ -174,14 +172,14 @@ class GroundConflictGenerator:
|
||||
n = "JTAC" + str(self.conflict.blue_cp.id) + str(self.conflict.red_cp.id)
|
||||
code = 1688 - len(self.jtacs)
|
||||
|
||||
utype = MQ_9_Reaper
|
||||
if self.game.player_faction.jtac_unit is not None:
|
||||
utype = self.game.player_faction.jtac_unit
|
||||
utype = self.game.player_faction.jtac_unit
|
||||
if utype is None:
|
||||
utype = AircraftType.named("MQ-9 Reaper")
|
||||
|
||||
jtac = self.mission.flight_group(
|
||||
country=self.mission.country(self.game.player_country),
|
||||
name=n,
|
||||
aircraft_type=utype,
|
||||
aircraft_type=utype.dcs_unit_type,
|
||||
position=position[0],
|
||||
airport=None,
|
||||
altitude=5000,
|
||||
@@ -225,23 +223,22 @@ class GroundConflictGenerator:
|
||||
else:
|
||||
cp = self.conflict.red_cp
|
||||
|
||||
if is_player:
|
||||
faction = self.game.player_name
|
||||
else:
|
||||
faction = self.game.enemy_name
|
||||
faction = self.game.faction_for(is_player)
|
||||
|
||||
# Disable infantry unit gen if disabled
|
||||
if not self.game.settings.perf_infantry:
|
||||
if self.game.settings.manpads:
|
||||
# 50% of armored units protected by manpad
|
||||
if random.choice([True, False]):
|
||||
manpads = db.find_manpad(faction)
|
||||
if len(manpads) > 0:
|
||||
u = random.choice(manpads)
|
||||
manpads = list(faction.infantry_with_class(GroundUnitClass.Manpads))
|
||||
if manpads:
|
||||
u = random.choices(
|
||||
manpads, weights=[m.spawn_weight for m in manpads]
|
||||
)[0]
|
||||
self.mission.vehicle_group(
|
||||
side,
|
||||
namegen.next_infantry_name(side, cp.id, u),
|
||||
u,
|
||||
u.dcs_unit_type,
|
||||
position=infantry_position,
|
||||
group_size=1,
|
||||
heading=forward_heading,
|
||||
@@ -249,30 +246,38 @@ class GroundConflictGenerator:
|
||||
)
|
||||
return
|
||||
|
||||
possible_infantry_units = db.find_infantry(
|
||||
faction, allow_manpad=self.game.settings.manpads
|
||||
possible_infantry_units = set(
|
||||
faction.infantry_with_class(GroundUnitClass.Infantry)
|
||||
)
|
||||
if len(possible_infantry_units) == 0:
|
||||
if self.game.settings.manpads:
|
||||
possible_infantry_units |= set(
|
||||
faction.infantry_with_class(GroundUnitClass.Manpads)
|
||||
)
|
||||
if not possible_infantry_units:
|
||||
return
|
||||
|
||||
u = random.choice(possible_infantry_units)
|
||||
infantry_choices = list(possible_infantry_units)
|
||||
units = random.choices(
|
||||
infantry_choices,
|
||||
weights=[u.spawn_weight for u in infantry_choices],
|
||||
k=INFANTRY_GROUP_SIZE,
|
||||
)
|
||||
self.mission.vehicle_group(
|
||||
side,
|
||||
namegen.next_infantry_name(side, cp.id, u),
|
||||
u,
|
||||
namegen.next_infantry_name(side, cp.id, units[0]),
|
||||
units[0].dcs_unit_type,
|
||||
position=infantry_position,
|
||||
group_size=1,
|
||||
heading=forward_heading,
|
||||
move_formation=PointAction.OffRoad,
|
||||
)
|
||||
|
||||
for i in range(INFANTRY_GROUP_SIZE):
|
||||
u = random.choice(possible_infantry_units)
|
||||
for unit in units[1:]:
|
||||
position = infantry_position.random_point_within(55, 5)
|
||||
self.mission.vehicle_group(
|
||||
side,
|
||||
namegen.next_infantry_name(side, cp.id, u),
|
||||
u,
|
||||
namegen.next_infantry_name(side, cp.id, unit),
|
||||
unit.dcs_unit_type,
|
||||
position=position,
|
||||
group_size=1,
|
||||
heading=forward_heading,
|
||||
@@ -312,7 +317,7 @@ class GroundConflictGenerator:
|
||||
)
|
||||
artillery_trigger.add_condition(TimeAfter(seconds=random.randint(1, 45) * 60))
|
||||
# TODO: Update to fire at group instead of point
|
||||
fire_task = FireAtPoint(target, len(gen_group.units) * 10, 100)
|
||||
fire_task = FireAtPoint(target, gen_group.size * 10, 100)
|
||||
fire_task.number = 2 if stance != CombatStance.RETREAT else 1
|
||||
dcs_group.add_trigger_action(fire_task)
|
||||
artillery_trigger.add_action(AITaskPush(dcs_group.id, len(dcs_group.tasks)))
|
||||
@@ -355,7 +360,6 @@ class GroundConflictGenerator:
|
||||
self.mission.triggerrules.triggers.append(artillery_fallback)
|
||||
|
||||
for u in dcs_group.units:
|
||||
u.initial = True
|
||||
u.heading = forward_heading + random.randint(-5, 5)
|
||||
return True
|
||||
return False
|
||||
@@ -502,7 +506,7 @@ class GroundConflictGenerator:
|
||||
return
|
||||
|
||||
for dcs_group, group in ally_groups:
|
||||
if hasattr(group.units[0], "eplrs") and group.units[0].eplrs:
|
||||
if group.unit_type.eplrs_capable:
|
||||
dcs_group.points[0].tasks.append(EPLRS(dcs_group.id))
|
||||
|
||||
if group.role == CombatGroupRole.ARTILLERY:
|
||||
@@ -564,10 +568,10 @@ class GroundConflictGenerator:
|
||||
)
|
||||
|
||||
# Fallback task
|
||||
fallback = ControlledTask(GoToWaypoint(to_index=len(dcs_group.points)))
|
||||
fallback.enabled = False
|
||||
task = ControlledTask(GoToWaypoint(to_index=len(dcs_group.points)))
|
||||
task.enabled = False
|
||||
dcs_group.add_trigger_action(Hold())
|
||||
dcs_group.add_trigger_action(fallback)
|
||||
dcs_group.add_trigger_action(task)
|
||||
|
||||
# Create trigger
|
||||
fallback = TriggerOnce(Event.NoEvent, "Morale manager #" + str(dcs_group.id))
|
||||
@@ -628,7 +632,7 @@ class GroundConflictGenerator:
|
||||
@param enemy_groups Potential enemy groups
|
||||
@param n number of nearby groups to take
|
||||
"""
|
||||
targets = [] # type: List[Optional[VehicleGroup]]
|
||||
targets = [] # type: List[VehicleGroup]
|
||||
sorted_list = sorted(
|
||||
enemy_groups,
|
||||
key=lambda group: player_group.points[0].position.distance_to_point(
|
||||
@@ -652,7 +656,7 @@ class GroundConflictGenerator:
|
||||
@param group Group for which we should find the nearest ennemy
|
||||
@param enemy_groups Potential enemy groups
|
||||
"""
|
||||
min_distance = 99999999
|
||||
min_distance = math.inf
|
||||
target = None
|
||||
for dcs_group, _ in enemy_groups:
|
||||
dist = player_group.points[0].position.distance_to_point(
|
||||
@@ -673,7 +677,7 @@ class GroundConflictGenerator:
|
||||
Search the enemy groups for a potential target suitable to an artillery unit
|
||||
"""
|
||||
# TODO: Update to return a list of groups instead of a single point
|
||||
rng = group.units[0].threat_range
|
||||
rng = getattr(group.unit_type.dcs_unit_type, "threat_range", 0)
|
||||
if not enemy_groups:
|
||||
return None
|
||||
for _ in range(10):
|
||||
@@ -690,7 +694,7 @@ class GroundConflictGenerator:
|
||||
"""
|
||||
For artilery group, decide the distance from frontline with the range of the unit
|
||||
"""
|
||||
rg = group.units[0].threat_range - 7500
|
||||
rg = group.unit_type.dcs_unit_type.threat_range - 7500
|
||||
if rg > DISTANCE_FROM_FRONTLINE[CombatGroupRole.ARTILLERY][1]:
|
||||
rg = random.randint(
|
||||
DISTANCE_FROM_FRONTLINE[CombatGroupRole.ARTILLERY][0],
|
||||
@@ -710,7 +714,7 @@ class GroundConflictGenerator:
|
||||
distance_from_frontline: int,
|
||||
heading: int,
|
||||
spawn_heading: int,
|
||||
):
|
||||
) -> Optional[Point]:
|
||||
shifted = conflict_position.point_from_heading(
|
||||
heading, random.randint(0, combat_width)
|
||||
)
|
||||
@@ -723,7 +727,7 @@ class GroundConflictGenerator:
|
||||
|
||||
def _generate_groups(
|
||||
self,
|
||||
groups: List[CombatGroup],
|
||||
groups: list[CombatGroup],
|
||||
frontline_vector: Tuple[Point, int, int],
|
||||
is_player: bool,
|
||||
) -> List[Tuple[VehicleGroup, CombatGroup]]:
|
||||
@@ -754,16 +758,15 @@ class GroundConflictGenerator:
|
||||
if final_position is not None:
|
||||
g = self._generate_group(
|
||||
self.mission.country(country),
|
||||
group.units[0],
|
||||
len(group.units),
|
||||
group.unit_type,
|
||||
group.size,
|
||||
final_position,
|
||||
distance_from_frontline,
|
||||
heading=opposite_heading(spawn_heading),
|
||||
)
|
||||
if is_player:
|
||||
g.set_skill(self.game.settings.player_skill)
|
||||
g.set_skill(Skill(self.game.settings.player_skill))
|
||||
else:
|
||||
g.set_skill(self.game.settings.enemy_vehicle_skill)
|
||||
g.set_skill(Skill(self.game.settings.enemy_vehicle_skill))
|
||||
positioned_groups.append((g, group))
|
||||
|
||||
if group.role in [CombatGroupRole.APC, CombatGroupRole.IFV]:
|
||||
@@ -781,12 +784,11 @@ class GroundConflictGenerator:
|
||||
def _generate_group(
|
||||
self,
|
||||
side: Country,
|
||||
unit: VehicleType,
|
||||
unit_type: GroundUnitType,
|
||||
count: int,
|
||||
at: Point,
|
||||
distance_from_frontline,
|
||||
move_formation: PointAction = PointAction.OffRoad,
|
||||
heading=0,
|
||||
heading: int = 0,
|
||||
) -> VehicleGroup:
|
||||
|
||||
if side == self.conflict.attackers_country:
|
||||
@@ -794,18 +796,17 @@ class GroundConflictGenerator:
|
||||
else:
|
||||
cp = self.conflict.red_cp
|
||||
|
||||
logging.info("armorgen: {} for {}".format(unit, side.id))
|
||||
group = self.mission.vehicle_group(
|
||||
side,
|
||||
namegen.next_unit_name(side, cp.id, unit),
|
||||
unit,
|
||||
namegen.next_unit_name(side, cp.id, unit_type),
|
||||
unit_type.dcs_unit_type,
|
||||
position=at,
|
||||
group_size=count,
|
||||
heading=heading,
|
||||
move_formation=move_formation,
|
||||
)
|
||||
|
||||
self.unit_map.add_front_line_units(group, cp)
|
||||
self.unit_map.add_front_line_units(group, cp, unit_type)
|
||||
|
||||
for c in range(count):
|
||||
vehicle: Vehicle = group.units[c]
|
||||
|
||||
10
gen/ato.py
10
gen/ato.py
@@ -168,9 +168,10 @@ class Package:
|
||||
# likely to be the main task than others. For example, a package with
|
||||
# only CAP flights is a CAP package, a flight with CAP and strike is a
|
||||
# strike package, a flight with CAP and DEAD is a DEAD package, and a
|
||||
# flight with strike and SEAD is an OCA/Strike package. The type of
|
||||
# package is determined by the highest priority flight in the package.
|
||||
task_priorities = [
|
||||
# flight with strike and SEAD is an OCA/Strike package. This list defines the
|
||||
# priority order for package task names. The package's primary task will be the
|
||||
# first task in this list that matches a flight in the package.
|
||||
tasks_by_priority = [
|
||||
FlightType.CAS,
|
||||
FlightType.STRIKE,
|
||||
FlightType.ANTISHIP,
|
||||
@@ -183,10 +184,11 @@ class Package:
|
||||
FlightType.TARCAP,
|
||||
FlightType.BARCAP,
|
||||
FlightType.AEWC,
|
||||
FlightType.REFUELING,
|
||||
FlightType.SWEEP,
|
||||
FlightType.ESCORT,
|
||||
]
|
||||
for task in task_priorities:
|
||||
for task in tasks_by_priority:
|
||||
if flight_counts[task]:
|
||||
return task
|
||||
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
"""Support for working with DCS group callsigns."""
|
||||
import logging
|
||||
import re
|
||||
from typing import Any
|
||||
|
||||
from dcs.unitgroup import FlyingGroup
|
||||
from dcs.flyingunit import FlyingUnit
|
||||
|
||||
|
||||
def callsign_for_support_unit(group: FlyingGroup) -> str:
|
||||
def callsign_for_support_unit(group: FlyingGroup[Any]) -> str:
|
||||
# Either something like Overlord11 for Western AWACS, or else just a number.
|
||||
# Convert to either "Overlord" or "Flight 123".
|
||||
lead = group.units[0]
|
||||
|
||||
@@ -4,7 +4,7 @@ import itertools
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from dcs import Mission
|
||||
from dcs.ships import Bulker_Handy_Wind
|
||||
from dcs.ships import HandyWind
|
||||
from dcs.unitgroup import ShipGroup
|
||||
|
||||
from game.transfers import CargoShip
|
||||
@@ -35,7 +35,7 @@ class CargoShipGenerator:
|
||||
group = self.mission.ship_group(
|
||||
country,
|
||||
ship.name,
|
||||
Bulker_Handy_Wind,
|
||||
HandyWind,
|
||||
position=waypoints[0],
|
||||
group_size=1,
|
||||
)
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
import logging
|
||||
import random
|
||||
from game import db
|
||||
from typing import Optional
|
||||
|
||||
from dcs.unitgroup import VehicleGroup
|
||||
|
||||
from game import db, Game
|
||||
from game.theater.theatergroundobject import CoastalSiteGroundObject
|
||||
from gen.coastal.silkworm import SilkwormGenerator
|
||||
|
||||
COASTAL_MAP = {
|
||||
@@ -8,10 +13,13 @@ COASTAL_MAP = {
|
||||
}
|
||||
|
||||
|
||||
def generate_coastal_group(game, ground_object, faction_name: str):
|
||||
def generate_coastal_group(
|
||||
game: Game, ground_object: CoastalSiteGroundObject, faction_name: str
|
||||
) -> Optional[VehicleGroup]:
|
||||
"""
|
||||
This generate a coastal defenses group
|
||||
:return: Nothing, but put the group reference inside the ground object
|
||||
:return: The generated group, or None if this faction does not support coastal
|
||||
defenses.
|
||||
"""
|
||||
faction = db.FACTIONS[faction_name]
|
||||
if len(faction.coastal_defenses) > 0:
|
||||
|
||||
@@ -1,19 +1,24 @@
|
||||
from dcs.vehicles import MissilesSS, Unarmed, AirDefence
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from game import Game
|
||||
from game.factions.faction import Faction
|
||||
from game.theater.theatergroundobject import CoastalSiteGroundObject
|
||||
from gen.sam.group_generator import VehicleGroupGenerator
|
||||
|
||||
|
||||
class SilkwormGenerator(GroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
class SilkwormGenerator(VehicleGroupGenerator[CoastalSiteGroundObject]):
|
||||
def __init__(
|
||||
self, game: Game, ground_object: CoastalSiteGroundObject, faction: Faction
|
||||
) -> None:
|
||||
super(SilkwormGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
|
||||
positions = self.get_circular_position(5, launcher_distance=120, coverage=180)
|
||||
|
||||
self.add_unit(
|
||||
MissilesSS.AShM_Silkworm_SR,
|
||||
MissilesSS.Silkworm_SR,
|
||||
"SR#0",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
@@ -23,7 +28,7 @@ class SilkwormGenerator(GroupGenerator):
|
||||
# Launchers
|
||||
for i, p in enumerate(positions):
|
||||
self.add_unit(
|
||||
MissilesSS.AShM_SS_N_2_Silkworm,
|
||||
MissilesSS.Hy_launcher,
|
||||
"Missile#" + str(i),
|
||||
p[0],
|
||||
p[1],
|
||||
@@ -32,7 +37,7 @@ class SilkwormGenerator(GroupGenerator):
|
||||
|
||||
# Commander
|
||||
self.add_unit(
|
||||
Unarmed.Truck_KAMAZ_43101,
|
||||
Unarmed.KAMAZ_Truck,
|
||||
"KAMAZ#0",
|
||||
self.position.x - 35,
|
||||
self.position.y - 20,
|
||||
@@ -41,7 +46,7 @@ class SilkwormGenerator(GroupGenerator):
|
||||
|
||||
# Shorad
|
||||
self.add_unit(
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
|
||||
AirDefence.ZSU_23_4_Shilka,
|
||||
"SHILKA#0",
|
||||
self.position.x - 55,
|
||||
self.position.y - 38,
|
||||
@@ -50,7 +55,7 @@ class SilkwormGenerator(GroupGenerator):
|
||||
|
||||
# Shorad 2
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL,
|
||||
AirDefence.Strela_1_9P31,
|
||||
"STRELA#0",
|
||||
self.position.x + 200,
|
||||
self.position.y + 15,
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
from typing import Tuple, Optional
|
||||
|
||||
@@ -54,13 +56,15 @@ class Conflict:
|
||||
def frontline_position(
|
||||
cls, frontline: FrontLine, theater: ConflictTheater
|
||||
) -> Tuple[Point, int]:
|
||||
attack_heading = frontline.attack_heading
|
||||
attack_heading = int(frontline.attack_heading)
|
||||
position = cls.find_ground_position(
|
||||
frontline.position,
|
||||
FRONTLINE_LENGTH,
|
||||
heading_sum(attack_heading, 90),
|
||||
theater,
|
||||
)
|
||||
if position is None:
|
||||
raise RuntimeError("Could not find front line position")
|
||||
return position, opposite_heading(attack_heading)
|
||||
|
||||
@classmethod
|
||||
@@ -91,7 +95,7 @@ class Conflict:
|
||||
defender: Country,
|
||||
front_line: FrontLine,
|
||||
theater: ConflictTheater,
|
||||
):
|
||||
) -> Conflict:
|
||||
assert cls.has_frontline_between(front_line.blue_cp, front_line.red_cp)
|
||||
position, heading, distance = cls.frontline_vector(front_line, theater)
|
||||
conflict = cls(
|
||||
@@ -138,7 +142,7 @@ class Conflict:
|
||||
max_distance: int,
|
||||
heading: int,
|
||||
theater: ConflictTheater,
|
||||
coerce=True,
|
||||
coerce: bool = True,
|
||||
) -> Optional[Point]:
|
||||
"""
|
||||
Finds the nearest valid ground position along a provided heading and it's inverse up to max_distance.
|
||||
@@ -153,6 +157,8 @@ class Conflict:
|
||||
if theater.is_on_land(pos):
|
||||
return pos
|
||||
pos = initial.point_from_heading(opposite_heading(heading), distance)
|
||||
if theater.is_on_land(pos):
|
||||
return pos
|
||||
if coerce:
|
||||
pos = theater.nearest_land_pos(initial)
|
||||
return pos
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import itertools
|
||||
from typing import Dict, TYPE_CHECKING, Type
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from dcs import Mission
|
||||
from dcs.mapping import Point
|
||||
from dcs.point import PointAction
|
||||
from dcs.unit import Vehicle
|
||||
from dcs.unitgroup import VehicleGroup
|
||||
from dcs.unittype import VehicleType
|
||||
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.transfers import Convoy
|
||||
from game.unitmap import UnitMap
|
||||
from game.utils import kph
|
||||
@@ -50,7 +50,7 @@ class ConvoyGenerator:
|
||||
self,
|
||||
name: str,
|
||||
position: Point,
|
||||
units: Dict[Type[VehicleType], int],
|
||||
units: dict[GroundUnitType, int],
|
||||
for_player: bool,
|
||||
) -> VehicleGroup:
|
||||
country = self.mission.country(
|
||||
@@ -63,7 +63,7 @@ class ConvoyGenerator:
|
||||
group = self.mission.vehicle_group(
|
||||
country,
|
||||
name,
|
||||
main_unit_type,
|
||||
main_unit_type.dcs_unit_type,
|
||||
position=position,
|
||||
group_size=main_unit_count,
|
||||
move_formation=PointAction.OnRoad,
|
||||
@@ -76,7 +76,7 @@ class ConvoyGenerator:
|
||||
for unit_type, count in unit_types[1:]:
|
||||
for i in range(count):
|
||||
v = self.mission.vehicle(
|
||||
f"{name} Unit #{next(unit_name_counter)}", unit_type
|
||||
f"{name} Unit #{next(unit_name_counter)}", unit_type.dcs_unit_type
|
||||
)
|
||||
v.position.x = position.x
|
||||
v.position.y = next(y)
|
||||
|
||||
@@ -1,21 +1,33 @@
|
||||
import random
|
||||
from typing import Optional
|
||||
|
||||
from dcs.vehicles import Armor
|
||||
from dcs.unitgroup import VehicleGroup
|
||||
|
||||
from game import db
|
||||
from game import db, Game
|
||||
from game.data.groundunitclass import GroundUnitClass
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.theater.theatergroundobject import VehicleGroupGroundObject
|
||||
from gen.defenses.armored_group_generator import (
|
||||
ArmoredGroupGenerator,
|
||||
FixedSizeArmorGroupGenerator,
|
||||
)
|
||||
|
||||
|
||||
def generate_armor_group(faction: str, game, ground_object):
|
||||
def generate_armor_group(
|
||||
faction: str, game: Game, ground_object: VehicleGroupGroundObject
|
||||
) -> Optional[VehicleGroup]:
|
||||
"""
|
||||
This generate a group of ground units
|
||||
:return: Generated group
|
||||
"""
|
||||
armor_types = (
|
||||
GroundUnitClass.Apc,
|
||||
GroundUnitClass.Atgm,
|
||||
GroundUnitClass.Ifv,
|
||||
GroundUnitClass.Tank,
|
||||
)
|
||||
possible_unit = [
|
||||
u for u in db.FACTIONS[faction].frontline_units if u in Armor.__dict__.values()
|
||||
u for u in db.FACTIONS[faction].frontline_units if u.unit_class in armor_types
|
||||
]
|
||||
if len(possible_unit) > 0:
|
||||
unit_type = random.choice(possible_unit)
|
||||
@@ -23,7 +35,9 @@ def generate_armor_group(faction: str, game, ground_object):
|
||||
return None
|
||||
|
||||
|
||||
def generate_armor_group_of_type(game, ground_object, unit_type):
|
||||
def generate_armor_group_of_type(
|
||||
game: Game, ground_object: VehicleGroupGroundObject, unit_type: GroundUnitType
|
||||
) -> VehicleGroup:
|
||||
"""
|
||||
This generate a group of ground units of given type
|
||||
:return: Generated group
|
||||
@@ -33,7 +47,12 @@ def generate_armor_group_of_type(game, ground_object, unit_type):
|
||||
return generator.get_generated_group()
|
||||
|
||||
|
||||
def generate_armor_group_of_type_and_size(game, ground_object, unit_type, size: int):
|
||||
def generate_armor_group_of_type_and_size(
|
||||
game: Game,
|
||||
ground_object: VehicleGroupGroundObject,
|
||||
unit_type: GroundUnitType,
|
||||
size: int,
|
||||
) -> VehicleGroup:
|
||||
"""
|
||||
This generate a group of ground units of given type and size
|
||||
:return: Generated group
|
||||
|
||||
@@ -1,15 +1,22 @@
|
||||
import random
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from game import Game
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.theater.theatergroundobject import VehicleGroupGroundObject
|
||||
from gen.sam.group_generator import VehicleGroupGenerator
|
||||
|
||||
|
||||
class ArmoredGroupGenerator(GroupGenerator):
|
||||
def __init__(self, game, ground_object, unit_type):
|
||||
super(ArmoredGroupGenerator, self).__init__(game, ground_object)
|
||||
class ArmoredGroupGenerator(VehicleGroupGenerator[VehicleGroupGroundObject]):
|
||||
def __init__(
|
||||
self,
|
||||
game: Game,
|
||||
ground_object: VehicleGroupGroundObject,
|
||||
unit_type: GroundUnitType,
|
||||
) -> None:
|
||||
super().__init__(game, ground_object)
|
||||
self.unit_type = unit_type
|
||||
|
||||
def generate(self):
|
||||
|
||||
def generate(self) -> None:
|
||||
grid_x = random.randint(2, 3)
|
||||
grid_y = random.randint(1, 2)
|
||||
|
||||
@@ -20,7 +27,7 @@ class ArmoredGroupGenerator(GroupGenerator):
|
||||
for j in range(grid_y):
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
self.unit_type,
|
||||
self.unit_type.dcs_unit_type,
|
||||
"Armor#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y + spacing * j,
|
||||
@@ -28,20 +35,26 @@ class ArmoredGroupGenerator(GroupGenerator):
|
||||
)
|
||||
|
||||
|
||||
class FixedSizeArmorGroupGenerator(GroupGenerator):
|
||||
def __init__(self, game, ground_object, unit_type, size):
|
||||
super(FixedSizeArmorGroupGenerator, self).__init__(game, ground_object)
|
||||
class FixedSizeArmorGroupGenerator(VehicleGroupGenerator[VehicleGroupGroundObject]):
|
||||
def __init__(
|
||||
self,
|
||||
game: Game,
|
||||
ground_object: VehicleGroupGroundObject,
|
||||
unit_type: GroundUnitType,
|
||||
size: int,
|
||||
) -> None:
|
||||
super().__init__(game, ground_object)
|
||||
self.unit_type = unit_type
|
||||
self.size = size
|
||||
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
spacing = random.randint(20, 70)
|
||||
|
||||
index = 0
|
||||
for i in range(self.size):
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
self.unit_type,
|
||||
self.unit_type.dcs_unit_type,
|
||||
"Armor#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y,
|
||||
|
||||
@@ -22,7 +22,7 @@ class EnvironmentGenerator:
|
||||
def set_fog(self, fog: Optional[Fog]) -> None:
|
||||
if fog is None:
|
||||
return
|
||||
self.mission.weather.fog_visibility = fog.visibility.meters
|
||||
self.mission.weather.fog_visibility = int(fog.visibility.meters)
|
||||
self.mission.weather.fog_thickness = fog.thickness
|
||||
|
||||
def set_wind(self, wind: WindConditions) -> None:
|
||||
@@ -30,7 +30,7 @@ class EnvironmentGenerator:
|
||||
self.mission.weather.wind_at_2000 = wind.at_2000m
|
||||
self.mission.weather.wind_at_8000 = wind.at_8000m
|
||||
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
self.mission.start_time = self.conditions.start_time
|
||||
self.set_clouds(self.conditions.weather.clouds)
|
||||
self.set_fog(self.conditions.weather.fog)
|
||||
|
||||
@@ -2,11 +2,11 @@ import random
|
||||
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
from dcs.ships import DDG_Arleigh_Burke_IIa, CG_Ticonderoga
|
||||
from dcs.ships import USS_Arleigh_Burke_IIa, TICONDEROG
|
||||
|
||||
|
||||
class CarrierGroupGenerator(ShipGroupGenerator):
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
|
||||
# Carrier Strike Group 8
|
||||
if self.faction.carrier_names[0] == "Carrier Strike Group 8":
|
||||
@@ -22,7 +22,7 @@ class CarrierGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
# Add Arleigh Burke escort
|
||||
self.add_unit(
|
||||
DDG_Arleigh_Burke_IIa,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
"USS Ramage",
|
||||
self.position.x + 6482,
|
||||
self.position.y + 6667,
|
||||
@@ -30,7 +30,7 @@ class CarrierGroupGenerator(ShipGroupGenerator):
|
||||
)
|
||||
|
||||
self.add_unit(
|
||||
DDG_Arleigh_Burke_IIa,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
"USS Mitscher",
|
||||
self.position.x - 7963,
|
||||
self.position.y + 7037,
|
||||
@@ -38,7 +38,7 @@ class CarrierGroupGenerator(ShipGroupGenerator):
|
||||
)
|
||||
|
||||
self.add_unit(
|
||||
DDG_Arleigh_Burke_IIa,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
"USS Forrest Sherman",
|
||||
self.position.x - 7408,
|
||||
self.position.y - 7408,
|
||||
@@ -46,7 +46,7 @@ class CarrierGroupGenerator(ShipGroupGenerator):
|
||||
)
|
||||
|
||||
self.add_unit(
|
||||
DDG_Arleigh_Burke_IIa,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
"USS Lassen",
|
||||
self.position.x + 8704,
|
||||
self.position.y - 6296,
|
||||
@@ -56,7 +56,7 @@ class CarrierGroupGenerator(ShipGroupGenerator):
|
||||
# Add Ticonderoga escort
|
||||
if self.heading >= 180:
|
||||
self.add_unit(
|
||||
CG_Ticonderoga,
|
||||
TICONDEROG,
|
||||
"USS Hué City",
|
||||
self.position.x + 2222,
|
||||
self.position.y - 3333,
|
||||
@@ -64,7 +64,7 @@ class CarrierGroupGenerator(ShipGroupGenerator):
|
||||
)
|
||||
else:
|
||||
self.add_unit(
|
||||
CG_Ticonderoga,
|
||||
TICONDEROG,
|
||||
"USS Hué City",
|
||||
self.position.x - 3333,
|
||||
self.position.y + 2222,
|
||||
|
||||
@@ -3,24 +3,23 @@ from __future__ import annotations
|
||||
import random
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
|
||||
from dcs.ships import (
|
||||
Type_052C_Destroyer,
|
||||
Type_052B_Destroyer,
|
||||
Type_054A_Frigate,
|
||||
Type_052C,
|
||||
Type_052B,
|
||||
Type_054A,
|
||||
)
|
||||
|
||||
from game.factions.faction import Faction
|
||||
from game.theater.theatergroundobject import ShipGroundObject
|
||||
from gen.fleet.dd_group import DDGroupGenerator
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
from game.theater.theatergroundobject import TheaterGroundObject
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game.game import Game
|
||||
|
||||
|
||||
class ChineseNavyGroupGenerator(ShipGroupGenerator):
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
|
||||
include_frigate = random.choice([True, True, False])
|
||||
include_dd = random.choice([True, False])
|
||||
@@ -30,14 +29,14 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
if include_frigate:
|
||||
self.add_unit(
|
||||
Type_054A_Frigate,
|
||||
Type_054A,
|
||||
"FF1",
|
||||
self.position.x + 1200,
|
||||
self.position.y + 900,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
Type_054A_Frigate,
|
||||
Type_054A,
|
||||
"FF2",
|
||||
self.position.x + 1200,
|
||||
self.position.y - 900,
|
||||
@@ -45,7 +44,7 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator):
|
||||
)
|
||||
|
||||
if include_dd:
|
||||
dd_type = random.choice([Type_052C_Destroyer, Type_052B_Destroyer])
|
||||
dd_type = random.choice([Type_052C, Type_052B])
|
||||
self.add_unit(
|
||||
dd_type,
|
||||
"DD1",
|
||||
@@ -65,9 +64,7 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
|
||||
class Type54GroupGenerator(DDGroupGenerator):
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction):
|
||||
super(Type54GroupGenerator, self).__init__(
|
||||
game, ground_object, faction, Type_054A_Frigate
|
||||
game, ground_object, faction, Type_054A
|
||||
)
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
from __future__ import annotations
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from typing import TYPE_CHECKING, Type
|
||||
|
||||
from dcs.ships import PERRY, USS_Arleigh_Burke_IIa
|
||||
from dcs.unittype import ShipType
|
||||
|
||||
from game.factions.faction import Faction
|
||||
from game.theater.theatergroundobject import TheaterGroundObject
|
||||
|
||||
from game.theater.theatergroundobject import ShipGroundObject
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
from dcs.unittype import ShipType
|
||||
from dcs.ships import FFG_Oliver_Hazzard_Perry, DDG_Arleigh_Burke_IIa
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game.game import Game
|
||||
@@ -16,14 +17,14 @@ class DDGroupGenerator(ShipGroupGenerator):
|
||||
def __init__(
|
||||
self,
|
||||
game: Game,
|
||||
ground_object: TheaterGroundObject,
|
||||
ground_object: ShipGroundObject,
|
||||
faction: Faction,
|
||||
ddtype: ShipType,
|
||||
ddtype: Type[ShipType],
|
||||
):
|
||||
super(DDGroupGenerator, self).__init__(game, ground_object, faction)
|
||||
self.ddtype = ddtype
|
||||
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
self.add_unit(
|
||||
self.ddtype,
|
||||
"DD1",
|
||||
@@ -42,18 +43,14 @@ class DDGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
|
||||
class OliverHazardPerryGroupGenerator(DDGroupGenerator):
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction):
|
||||
super(OliverHazardPerryGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, FFG_Oliver_Hazzard_Perry
|
||||
game, ground_object, faction, PERRY
|
||||
)
|
||||
|
||||
|
||||
class ArleighBurkeGroupGenerator(DDGroupGenerator):
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction):
|
||||
super(ArleighBurkeGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, DDG_Arleigh_Burke_IIa
|
||||
game, ground_object, faction, USS_Arleigh_Burke_IIa
|
||||
)
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
from dcs.ships import FAC_La_Combattante_IIa
|
||||
from dcs.ships import La_Combattante_II
|
||||
|
||||
from game import Game
|
||||
from game.factions.faction import Faction
|
||||
from game.theater import TheaterGroundObject
|
||||
from game.theater.theatergroundobject import ShipGroundObject
|
||||
from gen.fleet.dd_group import DDGroupGenerator
|
||||
|
||||
|
||||
class LaCombattanteIIGroupGenerator(DDGroupGenerator):
|
||||
def __init__(self, game, ground_object: TheaterGroundObject, faction: Faction):
|
||||
def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction):
|
||||
super(LaCombattanteIIGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, FAC_La_Combattante_IIa
|
||||
game, ground_object, faction, La_Combattante_II
|
||||
)
|
||||
|
||||
@@ -4,7 +4,7 @@ from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class LHAGroupGenerator(ShipGroupGenerator):
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
|
||||
# Add carrier
|
||||
if len(self.faction.helicopter_carrier) > 0:
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import random
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from dcs.ships import (
|
||||
Corvette_1124_4_Grisha,
|
||||
Corvette_1241_1_Molniya,
|
||||
Frigate_11540_Neustrashimy,
|
||||
Frigate_1135M_Rezky,
|
||||
Cruiser_1164_Moskva,
|
||||
SSK_877V_Kilo,
|
||||
SSK_641B_Tango,
|
||||
ALBATROS,
|
||||
MOLNIYA,
|
||||
NEUSTRASH,
|
||||
REZKY,
|
||||
MOSCOW,
|
||||
KILO,
|
||||
SOM,
|
||||
)
|
||||
|
||||
from game.factions.faction import Faction
|
||||
from game.theater.theatergroundobject import ShipGroundObject
|
||||
from gen.fleet.dd_group import DDGroupGenerator
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
from game.factions.faction import Faction
|
||||
from game.theater.theatergroundobject import TheaterGroundObject
|
||||
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game.game import Game
|
||||
|
||||
|
||||
class RussianNavyGroupGenerator(ShipGroupGenerator):
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
|
||||
include_frigate = random.choice([True, True, False])
|
||||
include_dd = random.choice([True, False])
|
||||
@@ -37,9 +37,7 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
|
||||
include_frigate = True
|
||||
|
||||
if include_frigate:
|
||||
frigate_type = random.choice(
|
||||
[Corvette_1124_4_Grisha, Corvette_1241_1_Molniya]
|
||||
)
|
||||
frigate_type = random.choice([ALBATROS, MOLNIYA])
|
||||
self.add_unit(
|
||||
frigate_type,
|
||||
"FF1",
|
||||
@@ -56,7 +54,7 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
|
||||
)
|
||||
|
||||
if include_dd:
|
||||
dd_type = random.choice([Frigate_11540_Neustrashimy, Frigate_1135M_Rezky])
|
||||
dd_type = random.choice([NEUSTRASH, REZKY])
|
||||
self.add_unit(
|
||||
dd_type,
|
||||
"DD1",
|
||||
@@ -76,7 +74,7 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
|
||||
# Only include the Moskva for now, the Pyotry Velikiy is an unkillable monster.
|
||||
# See https://github.com/dcs-liberation/dcs_liberation/issues/567
|
||||
self.add_unit(
|
||||
Cruiser_1164_Moskva,
|
||||
MOSCOW,
|
||||
"CC1",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
@@ -87,36 +85,24 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
|
||||
class GrishaGroupGenerator(DDGroupGenerator):
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction):
|
||||
super(GrishaGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, Corvette_1124_4_Grisha
|
||||
game, ground_object, faction, ALBATROS
|
||||
)
|
||||
|
||||
|
||||
class MolniyaGroupGenerator(DDGroupGenerator):
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction):
|
||||
super(MolniyaGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, Corvette_1241_1_Molniya
|
||||
game, ground_object, faction, MOLNIYA
|
||||
)
|
||||
|
||||
|
||||
class KiloSubGroupGenerator(DDGroupGenerator):
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
super(KiloSubGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, SSK_877V_Kilo
|
||||
)
|
||||
def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction):
|
||||
super(KiloSubGroupGenerator, self).__init__(game, ground_object, faction, KILO)
|
||||
|
||||
|
||||
class TangoSubGroupGenerator(DDGroupGenerator):
|
||||
def __init__(
|
||||
self, game: Game, ground_object: TheaterGroundObject, faction: Faction
|
||||
):
|
||||
super(TangoSubGroupGenerator, self).__init__(
|
||||
game, ground_object, faction, SSK_641B_Tango
|
||||
)
|
||||
def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction):
|
||||
super(TangoSubGroupGenerator, self).__init__(game, ground_object, faction, SOM)
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
import random
|
||||
|
||||
from dcs.ships import Boat_Schnellboot_type_S130
|
||||
from dcs.ships import Schnellboot_type_S130
|
||||
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class SchnellbootGroupGenerator(ShipGroupGenerator):
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
|
||||
for i in range(random.randint(2, 4)):
|
||||
self.add_unit(
|
||||
Boat_Schnellboot_type_S130,
|
||||
Schnellboot_type_S130,
|
||||
"Schnellboot" + str(i),
|
||||
self.position.x + i * random.randint(100, 250),
|
||||
self.position.y + (random.randint(100, 200) - 100),
|
||||
|
||||
@@ -1,7 +1,17 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
import random
|
||||
from typing import TYPE_CHECKING, Optional
|
||||
|
||||
from dcs.unitgroup import ShipGroup
|
||||
|
||||
from game import db
|
||||
from game.theater.theatergroundobject import (
|
||||
LhaGroundObject,
|
||||
CarrierGroundObject,
|
||||
ShipGroundObject,
|
||||
)
|
||||
from gen.fleet.carrier_group import CarrierGroupGenerator
|
||||
from gen.fleet.cn_dd_group import ChineseNavyGroupGenerator, Type54GroupGenerator
|
||||
from gen.fleet.dd_group import (
|
||||
@@ -21,6 +31,9 @@ from gen.fleet.schnellboot import SchnellbootGroupGenerator
|
||||
from gen.fleet.uboat import UBoatGroupGenerator
|
||||
from gen.fleet.ww2lst import WW2LSTGroupGenerator
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game import Game
|
||||
|
||||
|
||||
SHIP_MAP = {
|
||||
"SchnellbootGroupGenerator": SchnellbootGroupGenerator,
|
||||
@@ -39,10 +52,12 @@ SHIP_MAP = {
|
||||
}
|
||||
|
||||
|
||||
def generate_ship_group(game, ground_object, faction_name: str):
|
||||
def generate_ship_group(
|
||||
game: Game, ground_object: ShipGroundObject, faction_name: str
|
||||
) -> Optional[ShipGroup]:
|
||||
"""
|
||||
This generate a ship group
|
||||
:return: Nothing, but put the group reference inside the ground object
|
||||
:return: The generated group, or None if this faction does not support ships.
|
||||
"""
|
||||
faction = db.FACTIONS[faction_name]
|
||||
if len(faction.navy_generators) > 0:
|
||||
@@ -61,26 +76,30 @@ def generate_ship_group(game, ground_object, faction_name: str):
|
||||
return None
|
||||
|
||||
|
||||
def generate_carrier_group(faction: str, game, ground_object):
|
||||
"""
|
||||
This generate a carrier group
|
||||
:param parentCp: The parent control point
|
||||
def generate_carrier_group(
|
||||
faction: str, game: Game, ground_object: CarrierGroundObject
|
||||
) -> ShipGroup:
|
||||
"""Generates a carrier group.
|
||||
|
||||
:param faction: The faction the TGO belongs to.
|
||||
:param game: The Game the group is being generated for.
|
||||
:param ground_object: The ground object which will own the ship group
|
||||
:param country: Owner country
|
||||
:return: Nothing, but put the group reference inside the ground object
|
||||
:return: The generated group.
|
||||
"""
|
||||
generator = CarrierGroupGenerator(game, ground_object, db.FACTIONS[faction])
|
||||
generator.generate()
|
||||
return generator.get_generated_group()
|
||||
|
||||
|
||||
def generate_lha_group(faction: str, game, ground_object):
|
||||
"""
|
||||
This generate a lha carrier group
|
||||
:param parentCp: The parent control point
|
||||
def generate_lha_group(
|
||||
faction: str, game: Game, ground_object: LhaGroundObject
|
||||
) -> ShipGroup:
|
||||
"""Generate an LHA group.
|
||||
|
||||
:param faction: The faction the TGO belongs to.
|
||||
:param game: The Game the group is being generated for.
|
||||
:param ground_object: The ground object which will own the ship group
|
||||
:param country: Owner country
|
||||
:return: Nothing, but put the group reference inside the ground object
|
||||
:return: The generated group.
|
||||
"""
|
||||
generator = LHAGroupGenerator(game, ground_object, db.FACTIONS[faction])
|
||||
generator.generate()
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
import random
|
||||
|
||||
from dcs.ships import U_boat_VIIC_U_flak
|
||||
from dcs.ships import Uboat_VIIC
|
||||
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class UBoatGroupGenerator(ShipGroupGenerator):
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
|
||||
for i in range(random.randint(1, 4)):
|
||||
self.add_unit(
|
||||
U_boat_VIIC_U_flak,
|
||||
Uboat_VIIC,
|
||||
"Uboat" + str(i),
|
||||
self.position.x + i * random.randint(100, 250),
|
||||
self.position.y + (random.randint(100, 200) - 100),
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
import random
|
||||
|
||||
from dcs.ships import LS_Samuel_Chase, LST_Mk_II
|
||||
from dcs.ships import USS_Samuel_Chase, LST_Mk2
|
||||
|
||||
from gen.sam.group_generator import ShipGroupGenerator
|
||||
|
||||
|
||||
class WW2LSTGroupGenerator(ShipGroupGenerator):
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
|
||||
# Add LS Samuel Chase
|
||||
self.add_unit(
|
||||
LS_Samuel_Chase,
|
||||
USS_Samuel_Chase,
|
||||
"SamuelChase",
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
@@ -19,7 +19,7 @@ class WW2LSTGroupGenerator(ShipGroupGenerator):
|
||||
|
||||
for i in range(1, random.randint(3, 4)):
|
||||
self.add_unit(
|
||||
LST_Mk_II,
|
||||
LST_Mk2,
|
||||
"LST" + str(i),
|
||||
self.position.x + i * random.randint(800, 1200),
|
||||
self.position.y,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
import math
|
||||
import operator
|
||||
import random
|
||||
from collections import defaultdict
|
||||
@@ -16,14 +17,11 @@ from typing import (
|
||||
Set,
|
||||
TYPE_CHECKING,
|
||||
Tuple,
|
||||
Type,
|
||||
TypeVar,
|
||||
Union,
|
||||
Any,
|
||||
)
|
||||
|
||||
from dcs.unittype import FlyingType
|
||||
|
||||
from game.factions.faction import Faction
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.infos.information import Information
|
||||
from game.procurement import AircraftProcurementRequest
|
||||
from game.profiling import logged_duration, MultiEventTracer
|
||||
@@ -166,8 +164,6 @@ class AircraftAllocator:
|
||||
flight.max_distance
|
||||
)
|
||||
|
||||
# Prefer using squadrons with pilots first
|
||||
best_understaffed: Optional[Tuple[ControlPoint, Squadron]] = None
|
||||
for airfield in airfields_in_range:
|
||||
if not airfield.is_friendly(self.is_player):
|
||||
continue
|
||||
@@ -179,24 +175,14 @@ class AircraftAllocator:
|
||||
continue
|
||||
# Valid location with enough aircraft available. Find a squadron to fit
|
||||
# the role.
|
||||
for squadron in self.air_wing.squadrons_for(aircraft):
|
||||
if task not in squadron.auto_assignable_mission_types:
|
||||
continue
|
||||
if len(squadron.available_pilots) >= flight.num_aircraft:
|
||||
squadrons = self.air_wing.auto_assignable_for_task_with_type(
|
||||
aircraft, task
|
||||
)
|
||||
for squadron in squadrons:
|
||||
if squadron.can_provide_pilots(flight.num_aircraft):
|
||||
inventory.remove_aircraft(aircraft, flight.num_aircraft)
|
||||
return airfield, squadron
|
||||
|
||||
# A compatible squadron that doesn't have enough pilots. Remember it
|
||||
# as a fallback in case we find no better choices.
|
||||
if best_understaffed is None:
|
||||
best_understaffed = airfield, squadron
|
||||
|
||||
if best_understaffed is not None:
|
||||
airfield, squadron = best_understaffed
|
||||
self.global_inventory.for_control_point(airfield).remove_aircraft(
|
||||
squadron.aircraft, flight.num_aircraft
|
||||
)
|
||||
return best_understaffed
|
||||
return None
|
||||
|
||||
|
||||
class PackageBuilder:
|
||||
@@ -255,7 +241,7 @@ class PackageBuilder:
|
||||
return True
|
||||
|
||||
def find_divert_field(
|
||||
self, aircraft: Type[FlyingType], arrival: ControlPoint
|
||||
self, aircraft: AircraftType, arrival: ControlPoint
|
||||
) -> Optional[ControlPoint]:
|
||||
divert_limit = nautical_miles(150)
|
||||
for airfield in self.closest_airfields.operational_airfields_within(
|
||||
@@ -299,7 +285,7 @@ class ObjectiveFinder:
|
||||
self.game = game
|
||||
self.is_player = is_player
|
||||
|
||||
def enemy_air_defenses(self) -> Iterator[tuple[TheaterGroundObject, Distance]]:
|
||||
def enemy_air_defenses(self) -> Iterator[tuple[TheaterGroundObject[Any], Distance]]:
|
||||
"""Iterates over all enemy SAM sites."""
|
||||
doctrine = self.game.faction_for(self.is_player).doctrine
|
||||
threat_zones = self.game.threat_zone_for(not self.is_player)
|
||||
@@ -329,14 +315,14 @@ class ObjectiveFinder:
|
||||
|
||||
yield ground_object, target_range
|
||||
|
||||
def threatening_air_defenses(self) -> Iterator[TheaterGroundObject]:
|
||||
def threatening_air_defenses(self) -> Iterator[TheaterGroundObject[Any]]:
|
||||
"""Iterates over enemy SAMs in threat range of friendly control points.
|
||||
|
||||
SAM sites are sorted by their closest proximity to any friendly control
|
||||
point (airfield or fleet).
|
||||
"""
|
||||
|
||||
target_ranges: list[tuple[TheaterGroundObject, Distance]] = []
|
||||
target_ranges: list[tuple[TheaterGroundObject[Any], Distance]] = []
|
||||
for target, threat_range in self.enemy_air_defenses():
|
||||
ranges: list[Distance] = []
|
||||
for cp in self.friendly_control_points():
|
||||
@@ -389,9 +375,9 @@ class ObjectiveFinder:
|
||||
def _targets_by_range(
|
||||
self, targets: Iterable[MissionTargetType]
|
||||
) -> Iterator[MissionTargetType]:
|
||||
target_ranges: List[Tuple[MissionTargetType, int]] = []
|
||||
target_ranges: list[tuple[MissionTargetType, float]] = []
|
||||
for target in targets:
|
||||
ranges: List[int] = []
|
||||
ranges: list[float] = []
|
||||
for cp in self.friendly_control_points():
|
||||
ranges.append(target.distance_to(cp))
|
||||
target_ranges.append((target, min(ranges)))
|
||||
@@ -400,13 +386,13 @@ class ObjectiveFinder:
|
||||
for target, _range in target_ranges:
|
||||
yield target
|
||||
|
||||
def strike_targets(self) -> Iterator[TheaterGroundObject]:
|
||||
def strike_targets(self) -> Iterator[TheaterGroundObject[Any]]:
|
||||
"""Iterates over enemy strike targets.
|
||||
|
||||
Targets are sorted by their closest proximity to any friendly control
|
||||
point (airfield or fleet).
|
||||
"""
|
||||
targets: List[Tuple[TheaterGroundObject, int]] = []
|
||||
targets: list[tuple[TheaterGroundObject[Any], float]] = []
|
||||
# Building objectives are made of several individual TGOs (one per
|
||||
# building).
|
||||
found_targets: Set[str] = set()
|
||||
@@ -445,7 +431,7 @@ class ObjectiveFinder:
|
||||
continue
|
||||
if ground_object.name in found_targets:
|
||||
continue
|
||||
ranges: List[int] = []
|
||||
ranges: list[float] = []
|
||||
for friendly_cp in self.friendly_control_points():
|
||||
ranges.append(ground_object.distance_to(friendly_cp))
|
||||
targets.append((ground_object, min(ranges)))
|
||||
@@ -524,6 +510,24 @@ class ObjectiveFinder:
|
||||
raise RuntimeError("Found no friendly control points. You probably lost.")
|
||||
return farthest
|
||||
|
||||
def closest_friendly_control_point(self) -> ControlPoint:
|
||||
"""Finds the friendly control point that is closest to any threats."""
|
||||
threat_zones = self.game.threat_zone_for(not self.is_player)
|
||||
|
||||
closest = None
|
||||
min_distance = meters(math.inf)
|
||||
for cp in self.friendly_control_points():
|
||||
if isinstance(cp, OffMapSpawn):
|
||||
continue
|
||||
distance = threat_zones.distance_to_threat(cp.position)
|
||||
if distance < min_distance:
|
||||
closest = cp
|
||||
min_distance = distance
|
||||
|
||||
if closest is None:
|
||||
raise RuntimeError("Found no friendly control points. You probably lost.")
|
||||
return closest
|
||||
|
||||
def enemy_control_points(self) -> Iterator[ControlPoint]:
|
||||
"""Iterates over all enemy control points."""
|
||||
return (
|
||||
@@ -581,7 +585,8 @@ class CoalitionMissionPlanner:
|
||||
MAX_OCA_RANGE = nautical_miles(150)
|
||||
MAX_SEAD_RANGE = nautical_miles(150)
|
||||
MAX_STRIKE_RANGE = nautical_miles(150)
|
||||
MAX_AWEC_RANGE = nautical_miles(200)
|
||||
MAX_AWEC_RANGE = Distance.inf()
|
||||
MAX_TANKER_RANGE = nautical_miles(200)
|
||||
|
||||
def __init__(self, game: Game, is_player: bool) -> None:
|
||||
self.game = game
|
||||
@@ -600,14 +605,7 @@ class CoalitionMissionPlanner:
|
||||
also possible for the player to exclude mission types from their squadron
|
||||
designs.
|
||||
"""
|
||||
all_compatible = aircraft_for_task(mission_type)
|
||||
for squadron in self.game.air_wing_for(self.is_player).iter_squadrons():
|
||||
if (
|
||||
squadron.aircraft in all_compatible
|
||||
and mission_type in squadron.auto_assignable_mission_types
|
||||
):
|
||||
return True
|
||||
return False
|
||||
return self.game.air_wing_for(self.is_player).can_auto_plan(mission_type)
|
||||
|
||||
def critical_missions(self) -> Iterator[ProposedMission]:
|
||||
"""Identifies the most important missions to plan this turn.
|
||||
@@ -628,6 +626,11 @@ class CoalitionMissionPlanner:
|
||||
asap=True,
|
||||
)
|
||||
|
||||
yield ProposedMission(
|
||||
self.objective_finder.closest_friendly_control_point(),
|
||||
[ProposedFlight(FlightType.REFUELING, 1, self.MAX_TANKER_RANGE)],
|
||||
)
|
||||
|
||||
# Find friendly CPs within 100 nmi from an enemy airfield, plan CAP.
|
||||
for cp in self.objective_finder.vulnerable_control_points():
|
||||
# Plan CAP in such a way, that it is established during the whole desired mission length
|
||||
@@ -842,7 +845,7 @@ class CoalitionMissionPlanner:
|
||||
for cp in self.objective_finder.friendly_control_points():
|
||||
inventory = self.game.aircraft_inventory.for_control_point(cp)
|
||||
for aircraft, available in inventory.all_aircraft:
|
||||
self.message("Unused aircraft", f"{available} {aircraft.id} from {cp}")
|
||||
self.message("Unused aircraft", f"{available} {aircraft} from {cp}")
|
||||
|
||||
def plan_flight(
|
||||
self,
|
||||
@@ -1055,7 +1058,7 @@ class CoalitionMissionPlanner:
|
||||
# delayed until their takeoff time by AirConflictGenerator.
|
||||
package.time_over_target = next(start_time) + tot
|
||||
|
||||
def message(self, title, text) -> None:
|
||||
def message(self, title: str, text: str) -> None:
|
||||
"""Emits a planning message to the player.
|
||||
|
||||
If the mission planner belongs to the players coalition, this emits a
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import logging
|
||||
from typing import List, Type
|
||||
from collections import Sequence
|
||||
from typing import Type
|
||||
|
||||
from dcs.helicopters import (
|
||||
AH_1W,
|
||||
@@ -8,6 +9,7 @@ from dcs.helicopters import (
|
||||
CH_47D,
|
||||
CH_53E,
|
||||
Ka_50,
|
||||
Mi_24P,
|
||||
Mi_24V,
|
||||
Mi_26,
|
||||
Mi_28N,
|
||||
@@ -51,10 +53,13 @@ from dcs.planes import (
|
||||
F_5E_3,
|
||||
F_86F_Sabre,
|
||||
IL_76MD,
|
||||
I_16,
|
||||
IL_78M,
|
||||
JF_17,
|
||||
J_11A,
|
||||
Ju_88A4,
|
||||
KC130,
|
||||
KC135MPRS,
|
||||
KC_135,
|
||||
KJ_2000,
|
||||
L_39ZA,
|
||||
MQ_9_Reaper,
|
||||
@@ -77,6 +82,7 @@ from dcs.planes import (
|
||||
P_51D_30_NA,
|
||||
RQ_1A_Predator,
|
||||
S_3B,
|
||||
S_3B_Tanker,
|
||||
SpitfireLFMkIX,
|
||||
SpitfireLFMkIXCW,
|
||||
Su_17M4,
|
||||
@@ -100,11 +106,12 @@ from dcs.planes import (
|
||||
)
|
||||
from dcs.unittype import FlyingType
|
||||
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from gen.flights.flight import FlightType
|
||||
from pydcs_extensions.a4ec.a4ec import A_4E_C
|
||||
from pydcs_extensions.f22a.f22a import F_22A
|
||||
from pydcs_extensions.hercules.hercules import Hercules
|
||||
from pydcs_extensions.mb339.mb339 import MB_339PAN
|
||||
from pydcs_extensions.jas39.jas39 import JAS39Gripen, JAS39Gripen_AG
|
||||
from pydcs_extensions.su57.su57 import Su_57
|
||||
|
||||
# All aircraft lists are in priority order. Aircraft higher in the list will be
|
||||
@@ -118,28 +125,29 @@ from pydcs_extensions.su57.su57 import Su_57
|
||||
CAP_CAPABLE = [
|
||||
Su_57,
|
||||
F_22A,
|
||||
MiG_31,
|
||||
F_15C,
|
||||
F_14B,
|
||||
F_14A_135_GR,
|
||||
MiG_25PD,
|
||||
Su_33,
|
||||
J_11A,
|
||||
Su_30,
|
||||
Su_27,
|
||||
J_11A,
|
||||
F_15C,
|
||||
MiG_29S,
|
||||
MiG_29G,
|
||||
MiG_29A,
|
||||
F_16C_50,
|
||||
FA_18C_hornet,
|
||||
JF_17,
|
||||
JAS39Gripen,
|
||||
F_16A,
|
||||
F_4E,
|
||||
JF_17,
|
||||
MiG_31,
|
||||
MiG_25PD,
|
||||
MiG_29G,
|
||||
MiG_29A,
|
||||
MiG_23MLD,
|
||||
MiG_21Bis,
|
||||
Mirage_2000_5,
|
||||
M_2000C,
|
||||
F_15E,
|
||||
M_2000C,
|
||||
F_5E_3,
|
||||
MiG_19P,
|
||||
A_4E_C,
|
||||
@@ -166,6 +174,7 @@ CAS_CAPABLE = [
|
||||
A_10C_2,
|
||||
A_10C,
|
||||
Hercules,
|
||||
Su_34,
|
||||
Su_25TM,
|
||||
Su_25T,
|
||||
Su_25,
|
||||
@@ -174,6 +183,7 @@ CAS_CAPABLE = [
|
||||
FA_18C_hornet,
|
||||
Tornado_GR4,
|
||||
Tornado_IDS,
|
||||
JAS39Gripen_AG,
|
||||
JF_17,
|
||||
AV8BNA,
|
||||
A_10A,
|
||||
@@ -182,17 +192,16 @@ CAS_CAPABLE = [
|
||||
F_14B,
|
||||
F_14A_135_GR,
|
||||
AJS37,
|
||||
Su_24MR,
|
||||
Su_24M,
|
||||
Su_17M4,
|
||||
Su_33,
|
||||
F_4E,
|
||||
S_3B,
|
||||
Su_34,
|
||||
Su_30,
|
||||
MiG_19P,
|
||||
MiG_29S,
|
||||
MiG_27K,
|
||||
MiG_29A,
|
||||
MiG_21Bis,
|
||||
AH_64D,
|
||||
AH_64A,
|
||||
AH_1W,
|
||||
@@ -201,16 +210,17 @@ CAS_CAPABLE = [
|
||||
SA342L,
|
||||
Ka_50,
|
||||
Mi_28N,
|
||||
Mi_24P,
|
||||
Mi_24V,
|
||||
Mi_8MT,
|
||||
UH_1H,
|
||||
MiG_19P,
|
||||
MiG_15bis,
|
||||
M_2000C,
|
||||
F_5E_3,
|
||||
F_86F_Sabre,
|
||||
C_101CC,
|
||||
MB_339PAN,
|
||||
L_39ZA,
|
||||
UH_1H,
|
||||
A_20G,
|
||||
Ju_88A4,
|
||||
P_47D_40,
|
||||
@@ -242,6 +252,7 @@ SEAD_CAPABLE = [
|
||||
A_4E_C,
|
||||
F_14B,
|
||||
F_14A_135_GR,
|
||||
JAS39Gripen_AG,
|
||||
AV8BNA,
|
||||
Su_24M,
|
||||
Su_17M4,
|
||||
@@ -257,6 +268,7 @@ DEAD_CAPABLE = [
|
||||
AJS37,
|
||||
F_14B,
|
||||
F_14A_135_GR,
|
||||
JAS39Gripen_AG,
|
||||
B_1B,
|
||||
B_52H,
|
||||
Tu_160,
|
||||
@@ -289,12 +301,14 @@ STRIKE_CAPABLE = [
|
||||
Tornado_GR4,
|
||||
F_16C_50,
|
||||
FA_18C_hornet,
|
||||
AV8BNA,
|
||||
JF_17,
|
||||
F_16A,
|
||||
F_14B,
|
||||
F_14A_135_GR,
|
||||
JAS39Gripen_AG,
|
||||
Tornado_IDS,
|
||||
Su_17M4,
|
||||
Su_24MR,
|
||||
Su_24M,
|
||||
Su_25TM,
|
||||
Su_25T,
|
||||
@@ -306,11 +320,9 @@ STRIKE_CAPABLE = [
|
||||
MiG_29S,
|
||||
MiG_29G,
|
||||
MiG_29A,
|
||||
JF_17,
|
||||
F_4E,
|
||||
A_10C_2,
|
||||
A_10C,
|
||||
AV8BNA,
|
||||
S_3B,
|
||||
A_4E_C,
|
||||
M_2000C,
|
||||
@@ -319,7 +331,6 @@ STRIKE_CAPABLE = [
|
||||
MiG_15bis,
|
||||
F_5E_3,
|
||||
F_86F_Sabre,
|
||||
MB_339PAN,
|
||||
C_101CC,
|
||||
L_39ZA,
|
||||
B_17G,
|
||||
@@ -342,6 +353,7 @@ ANTISHIP_CAPABLE = [
|
||||
AJS37,
|
||||
Tu_22M3,
|
||||
FA_18C_hornet,
|
||||
JAS39Gripen_AG,
|
||||
Su_24M,
|
||||
Su_17M4,
|
||||
JF_17,
|
||||
@@ -364,6 +376,7 @@ RUNWAY_ATTACK_CAPABLE = [
|
||||
Su_34,
|
||||
Su_30,
|
||||
Tornado_IDS,
|
||||
M_2000C,
|
||||
] + STRIKE_CAPABLE
|
||||
|
||||
# For any aircraft that isn't necessarily directly involved in strike
|
||||
@@ -394,8 +407,17 @@ AEWC_CAPABLE = [
|
||||
KJ_2000,
|
||||
]
|
||||
|
||||
# Priority is given to the tankers that can carry the most fuel.
|
||||
REFUELING_CAPABALE = [
|
||||
KC_135,
|
||||
KC135MPRS,
|
||||
IL_78M,
|
||||
KC130,
|
||||
S_3B_Tanker,
|
||||
]
|
||||
|
||||
def aircraft_for_task(task: FlightType) -> List[Type[FlyingType]]:
|
||||
|
||||
def dcs_types_for_task(task: FlightType) -> Sequence[Type[FlyingType]]:
|
||||
cap_missions = (FlightType.BARCAP, FlightType.TARCAP, FlightType.SWEEP)
|
||||
if task in cap_missions:
|
||||
return CAP_CAPABLE
|
||||
@@ -421,6 +443,8 @@ def aircraft_for_task(task: FlightType) -> List[Type[FlyingType]]:
|
||||
return CAP_CAPABLE
|
||||
elif task == FlightType.AEWC:
|
||||
return AEWC_CAPABLE
|
||||
elif task == FlightType.REFUELING:
|
||||
return REFUELING_CAPABALE
|
||||
elif task == FlightType.TRANSPORT:
|
||||
return TRANSPORT_CAPABLE
|
||||
else:
|
||||
@@ -428,7 +452,15 @@ def aircraft_for_task(task: FlightType) -> List[Type[FlyingType]]:
|
||||
return []
|
||||
|
||||
|
||||
def tasks_for_aircraft(aircraft: Type[FlyingType]) -> list[FlightType]:
|
||||
def aircraft_for_task(task: FlightType) -> list[AircraftType]:
|
||||
dcs_types = dcs_types_for_task(task)
|
||||
types: list[AircraftType] = []
|
||||
for dcs_type in dcs_types:
|
||||
types.extend(AircraftType.for_dcs_type(dcs_type))
|
||||
return types
|
||||
|
||||
|
||||
def tasks_for_aircraft(aircraft: AircraftType) -> list[FlightType]:
|
||||
tasks = []
|
||||
for task in FlightType:
|
||||
if aircraft in aircraft_for_task(task):
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
from datetime import timedelta
|
||||
from enum import Enum
|
||||
from typing import List, Optional, TYPE_CHECKING, Type, Union
|
||||
from typing import List, Optional, TYPE_CHECKING, Union, Sequence
|
||||
|
||||
from dcs.mapping import Point
|
||||
from dcs.point import MovingPoint, PointAction
|
||||
from dcs.unit import Unit
|
||||
from dcs.unittype import FlyingType
|
||||
|
||||
from game import db
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.squadrons import Pilot, Squadron
|
||||
from game.theater.controlpoint import ControlPoint, MissionTarget
|
||||
from game.utils import Distance, meters
|
||||
@@ -69,6 +67,7 @@ class FlightType(Enum):
|
||||
AEWC = "AEW&C"
|
||||
TRANSPORT = "Transport"
|
||||
SEAD_ESCORT = "SEAD Escort"
|
||||
REFUELING = "Refueling"
|
||||
|
||||
def __str__(self) -> str:
|
||||
return self.value
|
||||
@@ -141,8 +140,8 @@ class FlightWaypoint:
|
||||
waypoint_type: The waypoint type.
|
||||
x: X cooidinate of the waypoint.
|
||||
y: Y coordinate of the waypoint.
|
||||
alt: Altitude of the waypoint. By default this is AGL, but it can be
|
||||
changed to MSL by setting alt_type to "RADIO".
|
||||
alt: Altitude of the waypoint. By default this is MSL, but it can be
|
||||
changed to AGL by setting alt_type to "RADIO"
|
||||
"""
|
||||
self.waypoint_type = waypoint_type
|
||||
self.x = x
|
||||
@@ -154,7 +153,7 @@ class FlightWaypoint:
|
||||
# Only used in the waypoint list in the flight edit page. No sense
|
||||
# having three names. A short and long form is enough.
|
||||
self.description = ""
|
||||
self.targets: List[Union[MissionTarget, Unit]] = []
|
||||
self.targets: Sequence[Union[MissionTarget, Unit]] = []
|
||||
self.obj_name = ""
|
||||
self.pretty_name = ""
|
||||
self.only_for_player = False
|
||||
@@ -299,7 +298,7 @@ class Flight:
|
||||
return self.roster.player_count
|
||||
|
||||
@property
|
||||
def unit_type(self) -> Type[FlyingType]:
|
||||
def unit_type(self) -> AircraftType:
|
||||
return self.squadron.aircraft
|
||||
|
||||
@property
|
||||
@@ -323,14 +322,12 @@ class Flight:
|
||||
def clear_roster(self) -> None:
|
||||
self.roster.clear()
|
||||
|
||||
def __repr__(self):
|
||||
name = db.unit_type_name(self.unit_type)
|
||||
def __repr__(self) -> str:
|
||||
if self.custom_name:
|
||||
return f"{self.custom_name} {self.count} x {name}"
|
||||
return f"[{self.flight_type}] {self.count} x {name}"
|
||||
return f"{self.custom_name} {self.count} x {self.unit_type}"
|
||||
return f"[{self.flight_type}] {self.count} x {self.unit_type}"
|
||||
|
||||
def __str__(self):
|
||||
name = db.unit_get_expanded_info(self.country, self.unit_type, "name")
|
||||
def __str__(self) -> str:
|
||||
if self.custom_name:
|
||||
return f"{self.custom_name} {self.count} x {name}"
|
||||
return f"[{self.flight_type}] {self.count} x {name}"
|
||||
return f"{self.custom_name} {self.count} x {self.unit_type}"
|
||||
return f"[{self.flight_type}] {self.count} x {self.unit_type}"
|
||||
|
||||
@@ -16,12 +16,10 @@ from functools import cached_property
|
||||
from typing import Iterator, List, Optional, Set, TYPE_CHECKING, Tuple
|
||||
|
||||
from dcs.mapping import Point
|
||||
from dcs.planes import E_3A, E_2C, A_50, KJ_2000
|
||||
from dcs.unit import Unit
|
||||
from shapely.geometry import Point as ShapelyPoint
|
||||
|
||||
from game.data.doctrine import Doctrine
|
||||
from game.squadrons import Pilot
|
||||
from game.theater import (
|
||||
Airfield,
|
||||
ControlPoint,
|
||||
@@ -29,9 +27,10 @@ from game.theater import (
|
||||
MissionTarget,
|
||||
SamGroundObject,
|
||||
TheaterGroundObject,
|
||||
NavalControlPoint,
|
||||
)
|
||||
from game.theater.theatergroundobject import EwrGroundObject
|
||||
from game.utils import Distance, Speed, feet, meters, nautical_miles
|
||||
from game.theater.theatergroundobject import EwrGroundObject, NavalGroundObject
|
||||
from game.utils import Distance, Speed, feet, meters, nautical_miles, knots
|
||||
from .closestairfields import ObjectiveDistanceCache
|
||||
from .flight import Flight, FlightType, FlightWaypoint, FlightWaypointType
|
||||
from .traveltime import GroundSpeed, TravelTime
|
||||
@@ -220,11 +219,7 @@ class FlightPlan:
|
||||
tot_waypoint = self.tot_waypoint
|
||||
if tot_waypoint is None:
|
||||
return None
|
||||
|
||||
time = self.tot
|
||||
if time is None:
|
||||
return None
|
||||
return time - self._travel_time_to_waypoint(tot_waypoint)
|
||||
return self.tot - self._travel_time_to_waypoint(tot_waypoint)
|
||||
|
||||
def startup_time(self) -> Optional[timedelta]:
|
||||
takeoff_time = self.takeoff_time()
|
||||
@@ -395,6 +390,9 @@ class PatrollingFlightPlan(FlightPlan):
|
||||
#: Maximum time to remain on station.
|
||||
patrol_duration: timedelta
|
||||
|
||||
#: Racetrack speed TAS.
|
||||
patrol_speed: Speed
|
||||
|
||||
#: The engagement range of any Search Then Engage task, or the radius of a
|
||||
#: Search Then Engage in Zone task. Any enemies of the appropriate type for
|
||||
#: this mission within this range of the flight's current position (or the
|
||||
@@ -769,6 +767,25 @@ class AwacsFlightPlan(LoiterFlightPlan):
|
||||
return self.push_time
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class RefuelingFlightPlan(PatrollingFlightPlan):
|
||||
takeoff: FlightWaypoint
|
||||
land: FlightWaypoint
|
||||
divert: Optional[FlightWaypoint]
|
||||
bullseye: FlightWaypoint
|
||||
|
||||
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
|
||||
yield self.takeoff
|
||||
yield from self.nav_to
|
||||
yield self.patrol_start
|
||||
yield self.patrol_end
|
||||
yield from self.nav_from
|
||||
yield self.land
|
||||
if self.divert is not None:
|
||||
yield self.divert
|
||||
yield self.bullseye
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class AirliftFlightPlan(FlightPlan):
|
||||
takeoff: FlightWaypoint
|
||||
@@ -919,6 +936,8 @@ class FlightPlanBuilder:
|
||||
return self.generate_aewc(flight)
|
||||
elif task == FlightType.TRANSPORT:
|
||||
return self.generate_transport(flight)
|
||||
elif task == FlightType.REFUELING:
|
||||
return self.generate_refueling_racetrack(flight)
|
||||
raise PlanningError(f"{task} flight plan generation not implemented")
|
||||
|
||||
def regenerate_package_waypoints(self) -> None:
|
||||
@@ -1059,35 +1078,28 @@ class FlightPlanBuilder:
|
||||
|
||||
orbit_location = self.aewc_orbit(location)
|
||||
|
||||
# As high as possible to maximize detection and on-station time.
|
||||
if flight.unit_type == E_2C:
|
||||
patrol_alt = feet(30000)
|
||||
elif flight.unit_type == E_3A:
|
||||
patrol_alt = feet(35000)
|
||||
elif flight.unit_type == A_50:
|
||||
patrol_alt = feet(33000)
|
||||
elif flight.unit_type == KJ_2000:
|
||||
patrol_alt = feet(40000)
|
||||
if flight.unit_type.patrol_altitude is not None:
|
||||
patrol_alt = flight.unit_type.patrol_altitude
|
||||
else:
|
||||
patrol_alt = feet(25000)
|
||||
|
||||
builder = WaypointBuilder(flight, self.game, self.is_player)
|
||||
orbit_location = builder.orbit(orbit_location, patrol_alt)
|
||||
orbit = builder.orbit(orbit_location, patrol_alt)
|
||||
|
||||
return AwacsFlightPlan(
|
||||
package=self.package,
|
||||
flight=flight,
|
||||
takeoff=builder.takeoff(flight.departure),
|
||||
nav_to=builder.nav_path(
|
||||
flight.departure.position, orbit_location.position, patrol_alt
|
||||
flight.departure.position, orbit.position, patrol_alt
|
||||
),
|
||||
nav_from=builder.nav_path(
|
||||
orbit_location.position, flight.arrival.position, patrol_alt
|
||||
orbit.position, flight.arrival.position, patrol_alt
|
||||
),
|
||||
land=builder.land(flight.arrival),
|
||||
divert=builder.divert(flight.divert),
|
||||
bullseye=builder.bullseye(),
|
||||
hold=orbit_location,
|
||||
hold=orbit,
|
||||
hold_duration=timedelta(hours=4),
|
||||
)
|
||||
|
||||
@@ -1118,7 +1130,7 @@ class FlightPlanBuilder:
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def anti_ship_targets_for_tgo(tgo: TheaterGroundObject) -> List[StrikeTarget]:
|
||||
def anti_ship_targets_for_tgo(tgo: NavalGroundObject) -> List[StrikeTarget]:
|
||||
return [StrikeTarget(f"{g.name} at {tgo.name}", g) for g in tgo.groups]
|
||||
|
||||
def generate_anti_ship(self, flight: Flight) -> StrikeFlightPlan:
|
||||
@@ -1131,12 +1143,9 @@ class FlightPlanBuilder:
|
||||
|
||||
from game.transfers import CargoShip
|
||||
|
||||
if isinstance(location, ControlPoint):
|
||||
if not location.is_fleet:
|
||||
raise InvalidObjectiveLocation(flight.flight_type, location)
|
||||
# The first group generated will be the carrier group itself.
|
||||
targets = self.anti_ship_targets_for_tgo(location.ground_objects[0])
|
||||
elif isinstance(location, TheaterGroundObject):
|
||||
if isinstance(location, NavalControlPoint):
|
||||
targets = self.anti_ship_targets_for_tgo(location.find_main_tgo())
|
||||
elif isinstance(location, NavalGroundObject):
|
||||
targets = self.anti_ship_targets_for_tgo(location)
|
||||
elif isinstance(location, CargoShip):
|
||||
targets = [StrikeTarget(location.name, location)]
|
||||
@@ -1158,21 +1167,28 @@ class FlightPlanBuilder:
|
||||
if isinstance(location, FrontLine):
|
||||
raise InvalidObjectiveLocation(flight.flight_type, location)
|
||||
|
||||
start, end = self.racetrack_for_objective(location, barcap=True)
|
||||
patrol_alt = meters(
|
||||
random.randint(
|
||||
int(self.doctrine.min_patrol_altitude.meters),
|
||||
int(self.doctrine.max_patrol_altitude.meters),
|
||||
)
|
||||
start_pos, end_pos = self.racetrack_for_objective(location, barcap=True)
|
||||
|
||||
preferred_alt = flight.unit_type.preferred_patrol_altitude
|
||||
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
|
||||
patrol_alt = max(
|
||||
self.doctrine.min_patrol_altitude,
|
||||
min(self.doctrine.max_patrol_altitude, randomized_alt),
|
||||
)
|
||||
|
||||
patrol_speed = flight.unit_type.preferred_patrol_speed(patrol_alt)
|
||||
logging.debug(
|
||||
f"BARCAP patrol speed for {flight.unit_type.name} at {patrol_alt.feet}ft: {patrol_speed.knots} KTAS"
|
||||
)
|
||||
|
||||
builder = WaypointBuilder(flight, self.game, self.is_player)
|
||||
start, end = builder.race_track(start, end, patrol_alt)
|
||||
start, end = builder.race_track(start_pos, end_pos, patrol_alt)
|
||||
|
||||
return BarCapFlightPlan(
|
||||
package=self.package,
|
||||
flight=flight,
|
||||
patrol_duration=self.doctrine.cap_duration,
|
||||
patrol_speed=patrol_speed,
|
||||
engagement_distance=self.doctrine.cap_engagement_range,
|
||||
takeoff=builder.takeoff(flight.departure),
|
||||
nav_to=builder.nav_path(
|
||||
@@ -1198,10 +1214,12 @@ class FlightPlanBuilder:
|
||||
target = self.package.target.position
|
||||
|
||||
heading = self.package.waypoints.join.heading_between_point(target)
|
||||
start = target.point_from_heading(heading, -self.doctrine.sweep_distance.meters)
|
||||
start_pos = target.point_from_heading(
|
||||
heading, -self.doctrine.sweep_distance.meters
|
||||
)
|
||||
|
||||
builder = WaypointBuilder(flight, self.game, self.is_player)
|
||||
start, end = builder.sweep(start, target, self.doctrine.ingress_altitude)
|
||||
start, end = builder.sweep(start_pos, target, self.doctrine.ingress_altitude)
|
||||
|
||||
hold = builder.hold(self._hold_point(flight))
|
||||
|
||||
@@ -1395,11 +1413,15 @@ class FlightPlanBuilder:
|
||||
"""
|
||||
location = self.package.target
|
||||
|
||||
patrol_alt = meters(
|
||||
random.randint(
|
||||
int(self.doctrine.min_patrol_altitude.meters),
|
||||
int(self.doctrine.max_patrol_altitude.meters),
|
||||
)
|
||||
preferred_alt = flight.unit_type.preferred_patrol_altitude
|
||||
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
|
||||
patrol_alt = max(
|
||||
self.doctrine.min_patrol_altitude,
|
||||
min(self.doctrine.max_patrol_altitude, randomized_alt),
|
||||
)
|
||||
patrol_speed = flight.unit_type.preferred_patrol_speed(patrol_alt)
|
||||
logging.debug(
|
||||
f"TARCAP patrol speed for {flight.unit_type.name} at {patrol_alt.feet}ft: {patrol_speed.knots} KTAS"
|
||||
)
|
||||
|
||||
# Create points
|
||||
@@ -1422,6 +1444,7 @@ class FlightPlanBuilder:
|
||||
# requests an escort the CAP flight will remain on station for the
|
||||
# duration of the escorted mission, or until it is winchester/bingo.
|
||||
patrol_duration=self.doctrine.cap_duration,
|
||||
patrol_speed=patrol_speed,
|
||||
engagement_distance=self.doctrine.cap_engagement_range,
|
||||
takeoff=builder.takeoff(flight.departure),
|
||||
nav_to=builder.nav_path(flight.departure.position, orbit0p, patrol_alt),
|
||||
@@ -1590,16 +1613,33 @@ class FlightPlanBuilder:
|
||||
|
||||
builder = WaypointBuilder(flight, self.game, self.is_player)
|
||||
|
||||
# 2021-08-02: patrol_speed will currently have no effect because
|
||||
# CAS doesn't use OrbitAction. But all PatrollingFlightPlan are expected
|
||||
# to have patrol_speed
|
||||
is_helo = flight.unit_type.dcs_unit_type.helicopter
|
||||
ingress_egress_altitude = (
|
||||
self.doctrine.ingress_altitude if not is_helo else meters(50)
|
||||
)
|
||||
patrol_speed = flight.unit_type.preferred_patrol_speed(ingress_egress_altitude)
|
||||
use_agl_ingress_egress = is_helo
|
||||
|
||||
return CasFlightPlan(
|
||||
package=self.package,
|
||||
flight=flight,
|
||||
patrol_duration=self.doctrine.cas_duration,
|
||||
patrol_speed=patrol_speed,
|
||||
takeoff=builder.takeoff(flight.departure),
|
||||
nav_to=builder.nav_path(
|
||||
flight.departure.position, ingress, self.doctrine.ingress_altitude
|
||||
flight.departure.position,
|
||||
ingress,
|
||||
ingress_egress_altitude,
|
||||
use_agl_ingress_egress,
|
||||
),
|
||||
nav_from=builder.nav_path(
|
||||
egress, flight.arrival.position, self.doctrine.ingress_altitude
|
||||
egress,
|
||||
flight.arrival.position,
|
||||
ingress_egress_altitude,
|
||||
use_agl_ingress_egress,
|
||||
),
|
||||
patrol_start=builder.ingress(
|
||||
FlightWaypointType.INGRESS_CAS, ingress, location
|
||||
@@ -1612,6 +1652,75 @@ class FlightPlanBuilder:
|
||||
bullseye=builder.bullseye(),
|
||||
)
|
||||
|
||||
def generate_refueling_racetrack(self, flight: Flight) -> RefuelingFlightPlan:
|
||||
location = self.package.target
|
||||
|
||||
closest_boundary = self.threat_zones.closest_boundary(location.position)
|
||||
heading_to_threat_boundary = location.position.heading_between_point(
|
||||
closest_boundary
|
||||
)
|
||||
distance_to_threat = meters(
|
||||
location.position.distance_to_point(closest_boundary)
|
||||
)
|
||||
orbit_heading = heading_to_threat_boundary
|
||||
|
||||
# Station 70nm outside the threat zone.
|
||||
threat_buffer = nautical_miles(70)
|
||||
if self.threat_zones.threatened(location.position):
|
||||
orbit_distance = distance_to_threat + threat_buffer
|
||||
else:
|
||||
orbit_distance = distance_to_threat - threat_buffer
|
||||
|
||||
racetrack_center = location.position.point_from_heading(
|
||||
orbit_heading, orbit_distance.meters
|
||||
)
|
||||
|
||||
racetrack_half_distance = Distance.from_nautical_miles(20).meters
|
||||
|
||||
racetrack_start = racetrack_center.point_from_heading(
|
||||
orbit_heading + 90, racetrack_half_distance
|
||||
)
|
||||
racetrack_end = racetrack_center.point_from_heading(
|
||||
orbit_heading - 90, racetrack_half_distance
|
||||
)
|
||||
|
||||
builder = WaypointBuilder(flight, self.game, self.is_player)
|
||||
|
||||
tanker_type = flight.unit_type
|
||||
if tanker_type.patrol_altitude is not None:
|
||||
altitude = tanker_type.patrol_altitude
|
||||
else:
|
||||
altitude = feet(21000)
|
||||
|
||||
# TODO: Could use flight.unit_type.preferred_patrol_speed(altitude) instead.
|
||||
if tanker_type.patrol_speed is not None:
|
||||
speed = tanker_type.patrol_speed
|
||||
else:
|
||||
# ~280 knots IAS at 21000.
|
||||
speed = knots(400)
|
||||
|
||||
racetrack = builder.race_track(racetrack_start, racetrack_end, altitude)
|
||||
|
||||
return RefuelingFlightPlan(
|
||||
package=self.package,
|
||||
flight=flight,
|
||||
takeoff=builder.takeoff(flight.departure),
|
||||
nav_to=builder.nav_path(
|
||||
flight.departure.position, racetrack_start, altitude
|
||||
),
|
||||
nav_from=builder.nav_path(racetrack_end, flight.arrival.position, altitude),
|
||||
patrol_start=racetrack[0],
|
||||
patrol_end=racetrack[1],
|
||||
land=builder.land(flight.arrival),
|
||||
divert=builder.divert(flight.divert),
|
||||
bullseye=builder.bullseye(),
|
||||
patrol_duration=timedelta(hours=1),
|
||||
patrol_speed=speed,
|
||||
# TODO: Factor out a common base of the combat and non-combat race-tracks.
|
||||
# No harm in setting this, but we ought to clean up a bit.
|
||||
engagement_distance=meters(0),
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def target_waypoint(
|
||||
flight: Flight, builder: WaypointBuilder, target: StrikeTarget
|
||||
@@ -1788,23 +1897,23 @@ class FlightPlanBuilder:
|
||||
return self._retreating_rendezvous_point(attack_transition)
|
||||
return self._advancing_rendezvous_point(attack_transition)
|
||||
|
||||
def _ingress_point(self, heading: int) -> Point:
|
||||
def _ingress_point(self, heading: float) -> Point:
|
||||
return self.package.target.position.point_from_heading(
|
||||
heading - 180 + 15, self.doctrine.ingress_egress_distance.meters
|
||||
)
|
||||
|
||||
def _egress_point(self, heading: int) -> Point:
|
||||
def _egress_point(self, heading: float) -> Point:
|
||||
return self.package.target.position.point_from_heading(
|
||||
heading - 180 - 15, self.doctrine.ingress_egress_distance.meters
|
||||
)
|
||||
|
||||
def _target_heading_to_package_airfield(self) -> int:
|
||||
def _target_heading_to_package_airfield(self) -> float:
|
||||
return self._heading_to_package_airfield(self.package.target.position)
|
||||
|
||||
def _heading_to_package_airfield(self, point: Point) -> int:
|
||||
def _heading_to_package_airfield(self, point: Point) -> float:
|
||||
return self.package_airfield().position.heading_between_point(point)
|
||||
|
||||
def _distance_to_package_airfield(self, point: Point) -> int:
|
||||
def _distance_to_package_airfield(self, point: Point) -> float:
|
||||
return self.package_airfield().position.distance_to_point(point)
|
||||
|
||||
def package_airfield(self) -> ControlPoint:
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import datetime
|
||||
from typing import Optional, List, Iterator, Type, TYPE_CHECKING, Mapping
|
||||
|
||||
from dcs.unittype import FlyingType
|
||||
from typing import Optional, List, Iterator, TYPE_CHECKING, Mapping
|
||||
|
||||
from game.data.weapons import Weapon, Pylon
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from gen.flights.flight import Flight
|
||||
@@ -20,16 +19,18 @@ class Loadout:
|
||||
is_custom: bool = False,
|
||||
) -> None:
|
||||
self.name = name
|
||||
self.pylons = {k: v for k, v in pylons.items() if v is not None}
|
||||
# We clear unused pylon entries on initialization, but UI actions can still
|
||||
# cause a pylon to be emptied, so make the optional type explicit.
|
||||
self.pylons: Mapping[int, Optional[Weapon]] = {
|
||||
k: v for k, v in pylons.items() if v is not None
|
||||
}
|
||||
self.date = date
|
||||
self.is_custom = is_custom
|
||||
|
||||
def derive_custom(self, name: str) -> Loadout:
|
||||
return Loadout(name, self.pylons, self.date, is_custom=True)
|
||||
|
||||
def degrade_for_date(
|
||||
self, unit_type: Type[FlyingType], date: datetime.date
|
||||
) -> Loadout:
|
||||
def degrade_for_date(self, unit_type: AircraftType, date: datetime.date) -> Loadout:
|
||||
if self.date is not None and self.date <= date:
|
||||
return Loadout(self.name, self.pylons, self.date)
|
||||
|
||||
@@ -61,7 +62,7 @@ class Loadout:
|
||||
# {"CLSID": class ID, "num": pylon number}
|
||||
# "tasks": List (as a dict) of task IDs the payload is used by.
|
||||
# }
|
||||
payloads = flight.unit_type.load_payloads()
|
||||
payloads = flight.unit_type.dcs_unit_type.load_payloads()
|
||||
for payload in payloads.values():
|
||||
name = payload["name"]
|
||||
pylons = payload["pylons"]
|
||||
@@ -95,6 +96,7 @@ class Loadout:
|
||||
FlightType.CAS: ("CAS MAVERICK F", "CAS"),
|
||||
FlightType.STRIKE: ("STRIKE",),
|
||||
FlightType.ANTISHIP: ("ANTISHIP",),
|
||||
FlightType.DEAD: ("DEAD",),
|
||||
FlightType.SEAD: ("SEAD",),
|
||||
FlightType.BAI: ("BAI",),
|
||||
FlightType.OCA_RUNWAY: ("RUNWAY_ATTACK", "RUNWAY_STRIKE"),
|
||||
@@ -126,8 +128,8 @@ class Loadout:
|
||||
for name in cls.default_loadout_names_for(flight):
|
||||
# This operation is cached, but must be called before load_by_name will
|
||||
# work.
|
||||
flight.unit_type.load_payloads()
|
||||
payload = flight.unit_type.loadout_by_name(name)
|
||||
flight.unit_type.dcs_unit_type.load_payloads()
|
||||
payload = flight.unit_type.dcs_unit_type.loadout_by_name(name)
|
||||
if payload is not None:
|
||||
return Loadout(
|
||||
name,
|
||||
@@ -136,4 +138,8 @@ class Loadout:
|
||||
)
|
||||
|
||||
# TODO: Try group.load_task_default_loadout(loadout_for_task)
|
||||
return cls.empty_loadout()
|
||||
|
||||
@classmethod
|
||||
def empty_loadout(cls) -> Loadout:
|
||||
return Loadout("Empty", {}, date=None)
|
||||
|
||||
@@ -25,16 +25,13 @@ if TYPE_CHECKING:
|
||||
class GroundSpeed:
|
||||
@classmethod
|
||||
def for_flight(cls, flight: Flight, altitude: Distance) -> Speed:
|
||||
if not issubclass(flight.unit_type, FlyingType):
|
||||
raise TypeError("Flight has non-flying unit")
|
||||
|
||||
# TODO: Expose both a cruise speed and target speed.
|
||||
# The cruise speed can be used for ascent, hold, join, and RTB to save
|
||||
# on fuel, but mission speed will be fast enough to keep the flight
|
||||
# safer.
|
||||
|
||||
# DCS's max speed is in kph at 0 MSL.
|
||||
max_speed = kph(flight.unit_type.max_speed)
|
||||
max_speed = flight.unit_type.max_speed
|
||||
if max_speed > SPEED_OF_SOUND_AT_SEA_LEVEL:
|
||||
# Aircraft is supersonic. Limit to mach 0.85 to conserve fuel and
|
||||
# account for heavily loaded jets.
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
from __future__ import annotations
|
||||
import logging
|
||||
|
||||
import random
|
||||
from dataclasses import dataclass
|
||||
@@ -10,11 +11,12 @@ from typing import (
|
||||
TYPE_CHECKING,
|
||||
Tuple,
|
||||
Union,
|
||||
Any,
|
||||
)
|
||||
|
||||
from dcs.mapping import Point
|
||||
from dcs.unit import Unit
|
||||
from dcs.unitgroup import Group, VehicleGroup
|
||||
from dcs.unitgroup import Group, VehicleGroup, ShipGroup
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game import Game
|
||||
@@ -33,7 +35,9 @@ from .flight import Flight, FlightWaypoint, FlightWaypointType
|
||||
@dataclass(frozen=True)
|
||||
class StrikeTarget:
|
||||
name: str
|
||||
target: Union[VehicleGroup, TheaterGroundObject, Unit, Group, MultiGroupTransport]
|
||||
target: Union[
|
||||
VehicleGroup, TheaterGroundObject[Any], Unit, ShipGroup, MultiGroupTransport
|
||||
]
|
||||
|
||||
|
||||
class WaypointBuilder:
|
||||
@@ -54,7 +58,7 @@ class WaypointBuilder:
|
||||
|
||||
@property
|
||||
def is_helo(self) -> bool:
|
||||
return getattr(self.flight.unit_type, "helicopter", False)
|
||||
return self.flight.unit_type.dcs_unit_type.helicopter
|
||||
|
||||
def takeoff(self, departure: ControlPoint) -> FlightWaypoint:
|
||||
"""Create takeoff waypoint for the given arrival airfield or carrier.
|
||||
@@ -441,7 +445,7 @@ class WaypointBuilder:
|
||||
# description in gen.aircraft.JoinPointBuilder), so instead we give
|
||||
# the escort flights a flight plan including the ingress point, target
|
||||
# area, and egress point.
|
||||
ingress = self.ingress(FlightWaypointType.INGRESS_ESCORT, ingress, target)
|
||||
ingress_wp = self.ingress(FlightWaypointType.INGRESS_ESCORT, ingress, target)
|
||||
|
||||
waypoint = FlightWaypoint(
|
||||
FlightWaypointType.TARGET_GROUP_LOC,
|
||||
@@ -455,8 +459,8 @@ class WaypointBuilder:
|
||||
waypoint.description = "Escort the package"
|
||||
waypoint.pretty_name = "Target area"
|
||||
|
||||
egress = self.egress(egress, target)
|
||||
return ingress, waypoint, egress
|
||||
egress_wp = self.egress(egress, target)
|
||||
return ingress_wp, waypoint, egress_wp
|
||||
|
||||
@staticmethod
|
||||
def pickup(control_point: ControlPoint) -> FlightWaypoint:
|
||||
|
||||
@@ -32,6 +32,8 @@ class ForcedOptionsGenerator:
|
||||
self.mission.forced_options.labels = ForcedOptions.Labels.Abbreviate
|
||||
elif self.game.settings.labels == "Dot Only":
|
||||
self.mission.forced_options.labels = ForcedOptions.Labels.DotOnly
|
||||
elif self.game.settings.labels == "Neutral Dot":
|
||||
self.mission.forced_options.labels = ForcedOptions.Labels.NeutralDot
|
||||
elif self.game.settings.labels == "Off":
|
||||
self.mission.forced_options.labels = ForcedOptions.Labels.None_
|
||||
|
||||
@@ -41,7 +43,7 @@ class ForcedOptionsGenerator:
|
||||
if blue.unrestricted_satnav or red.unrestricted_satnav:
|
||||
self.mission.forced_options.unrestricted_satnav = True
|
||||
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
self._set_options_view()
|
||||
self._set_external_views()
|
||||
self._set_labels()
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
import random
|
||||
from enum import Enum
|
||||
from typing import Dict, List
|
||||
|
||||
from dcs.unittype import VehicleType
|
||||
|
||||
from game.theater import ControlPoint
|
||||
from typing import Dict, List, TYPE_CHECKING
|
||||
|
||||
from game.data.groundunitclass import GroundUnitClass
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.theater import ControlPoint
|
||||
from gen.ground_forces.combat_stance import CombatStance
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from game import Game
|
||||
|
||||
MAX_COMBAT_GROUP_PER_CP = 10
|
||||
|
||||
|
||||
@@ -22,17 +25,19 @@ class CombatGroupRole(Enum):
|
||||
LOGI = 6
|
||||
INFANTRY = 7
|
||||
ATGM = 8
|
||||
RECON = 9
|
||||
|
||||
|
||||
DISTANCE_FROM_FRONTLINE = {
|
||||
CombatGroupRole.TANK: (2200, 3200),
|
||||
CombatGroupRole.APC: (7500, 8500),
|
||||
CombatGroupRole.APC: (2700, 3700),
|
||||
CombatGroupRole.IFV: (2700, 3700),
|
||||
CombatGroupRole.ARTILLERY: (16000, 18000),
|
||||
CombatGroupRole.SHORAD: (12000, 13000),
|
||||
CombatGroupRole.SHORAD: (5000, 8000),
|
||||
CombatGroupRole.LOGI: (18000, 20000),
|
||||
CombatGroupRole.INFANTRY: (2800, 3300),
|
||||
CombatGroupRole.ATGM: (5200, 6200),
|
||||
CombatGroupRole.RECON: (2000, 3000),
|
||||
}
|
||||
|
||||
GROUP_SIZES_BY_COMBAT_STANCE = {
|
||||
@@ -46,22 +51,23 @@ GROUP_SIZES_BY_COMBAT_STANCE = {
|
||||
|
||||
|
||||
class CombatGroup:
|
||||
def __init__(self, role: CombatGroupRole):
|
||||
self.units: List[VehicleType] = []
|
||||
def __init__(
|
||||
self, role: CombatGroupRole, unit_type: GroundUnitType, size: int
|
||||
) -> None:
|
||||
self.unit_type = unit_type
|
||||
self.size = size
|
||||
self.role = role
|
||||
self.assigned_enemy_cp = None
|
||||
self.start_position = None
|
||||
|
||||
def __str__(self):
|
||||
s = ""
|
||||
s += "ROLE : " + str(self.role) + "\n"
|
||||
if len(self.units) > 0:
|
||||
s += "UNITS " + self.units[0].name + " * " + str(len(self.units))
|
||||
def __str__(self) -> str:
|
||||
s = f"ROLE : {self.role}\n"
|
||||
if self.size:
|
||||
s += f"UNITS {self.unit_type} * {self.size}"
|
||||
return s
|
||||
|
||||
|
||||
class GroundPlanner:
|
||||
def __init__(self, cp: ControlPoint, game):
|
||||
def __init__(self, cp: ControlPoint, game: Game) -> None:
|
||||
self.cp = cp
|
||||
self.game = game
|
||||
self.connected_enemy_cp = [
|
||||
@@ -74,47 +80,50 @@ class GroundPlanner:
|
||||
self.atgm_group: List[CombatGroup] = []
|
||||
self.logi_groups: List[CombatGroup] = []
|
||||
self.shorad_groups: List[CombatGroup] = []
|
||||
self.recon_groups: List[CombatGroup] = []
|
||||
|
||||
self.units_per_cp: Dict[int, List[CombatGroup]] = {}
|
||||
for cp in self.connected_enemy_cp:
|
||||
self.units_per_cp[cp.id] = []
|
||||
self.reserve: List[CombatGroup] = []
|
||||
|
||||
def plan_groundwar(self):
|
||||
def plan_groundwar(self) -> None:
|
||||
|
||||
ground_unit_limit = self.cp.frontline_unit_count_limit
|
||||
|
||||
remaining_available_frontline_units = ground_unit_limit
|
||||
|
||||
if hasattr(self.cp, "stance"):
|
||||
group_size_choice = GROUP_SIZES_BY_COMBAT_STANCE[self.cp.stance]
|
||||
else:
|
||||
self.cp.stance = CombatStance.DEFENSIVE
|
||||
group_size_choice = GROUP_SIZES_BY_COMBAT_STANCE[CombatStance.DEFENSIVE]
|
||||
# TODO: Fix to handle the per-front stances.
|
||||
# https://github.com/dcs-liberation/dcs_liberation/issues/1417
|
||||
group_size_choice = GROUP_SIZES_BY_COMBAT_STANCE[CombatStance.DEFENSIVE]
|
||||
|
||||
# Create combat groups and assign them randomly to each enemy CP
|
||||
for unit_type in self.cp.base.armor:
|
||||
if unit_type in GroundUnitClass.Tank:
|
||||
unit_class = unit_type.unit_class
|
||||
if unit_class is GroundUnitClass.Tank:
|
||||
collection = self.tank_groups
|
||||
role = CombatGroupRole.TANK
|
||||
elif unit_type in GroundUnitClass.Apc:
|
||||
elif unit_class is GroundUnitClass.Apc:
|
||||
collection = self.apc_group
|
||||
role = CombatGroupRole.APC
|
||||
elif unit_type in GroundUnitClass.Artillery:
|
||||
elif unit_class is GroundUnitClass.Artillery:
|
||||
collection = self.art_group
|
||||
role = CombatGroupRole.ARTILLERY
|
||||
elif unit_type in GroundUnitClass.Ifv:
|
||||
elif unit_class is GroundUnitClass.Ifv:
|
||||
collection = self.ifv_group
|
||||
role = CombatGroupRole.IFV
|
||||
elif unit_type in GroundUnitClass.Logistics:
|
||||
elif unit_class is GroundUnitClass.Logistics:
|
||||
collection = self.logi_groups
|
||||
role = CombatGroupRole.LOGI
|
||||
elif unit_type in GroundUnitClass.Atgm:
|
||||
elif unit_class is GroundUnitClass.Atgm:
|
||||
collection = self.atgm_group
|
||||
role = CombatGroupRole.ATGM
|
||||
elif unit_type in GroundUnitClass.Shorads:
|
||||
elif unit_class is GroundUnitClass.Shorads:
|
||||
collection = self.shorad_groups
|
||||
role = CombatGroupRole.SHORAD
|
||||
elif unit_class is GroundUnitClass.Recon:
|
||||
collection = self.recon_groups
|
||||
role = CombatGroupRole.RECON
|
||||
else:
|
||||
logging.warning(
|
||||
f"Unused front line vehicle at base {unit_type}: unknown unit class"
|
||||
@@ -131,37 +140,23 @@ class GroundPlanner:
|
||||
while available > 0:
|
||||
|
||||
if role == CombatGroupRole.SHORAD:
|
||||
n = 1
|
||||
count = 1
|
||||
else:
|
||||
n = random.choice(group_size_choice)
|
||||
if n > available:
|
||||
count = random.choice(group_size_choice)
|
||||
if count > available:
|
||||
if available >= 2:
|
||||
n = 2
|
||||
count = 2
|
||||
else:
|
||||
n = 1
|
||||
available -= n
|
||||
count = 1
|
||||
available -= count
|
||||
|
||||
group = CombatGroup(role)
|
||||
group = CombatGroup(role, unit_type, count)
|
||||
if len(self.connected_enemy_cp) > 0:
|
||||
enemy_cp = random.choice(self.connected_enemy_cp).id
|
||||
self.units_per_cp[enemy_cp].append(group)
|
||||
group.assigned_enemy_cp = enemy_cp
|
||||
else:
|
||||
self.reserve.append(group)
|
||||
group.assigned_enemy_cp = "__reserve__"
|
||||
|
||||
for i in range(n):
|
||||
group.units.append(unit_type)
|
||||
collection.append(group)
|
||||
|
||||
if remaining_available_frontline_units == 0:
|
||||
break
|
||||
|
||||
print("------------------")
|
||||
print("Ground Planner : ")
|
||||
print(self.cp.name)
|
||||
print("------------------")
|
||||
for unit_type in self.units_per_cp.keys():
|
||||
print("For : #" + str(unit_type))
|
||||
for group in self.units_per_cp[unit_type]:
|
||||
print(str(group))
|
||||
|
||||
@@ -9,12 +9,23 @@ from __future__ import annotations
|
||||
|
||||
import logging
|
||||
import random
|
||||
from typing import Dict, Iterator, Optional, TYPE_CHECKING, Type, List
|
||||
from typing import (
|
||||
Dict,
|
||||
Iterator,
|
||||
Optional,
|
||||
TYPE_CHECKING,
|
||||
Type,
|
||||
List,
|
||||
TypeVar,
|
||||
Any,
|
||||
Generic,
|
||||
Union,
|
||||
)
|
||||
|
||||
from dcs import Mission, Point, unitgroup
|
||||
from dcs.action import SceneryDestructionZone
|
||||
from dcs.country import Country
|
||||
from dcs.point import StaticPoint
|
||||
from dcs.point import StaticPoint, MovingPoint
|
||||
from dcs.statics import Fortification, fortification_map, warehouse_map
|
||||
from dcs.task import (
|
||||
ActivateBeaconCommand,
|
||||
@@ -26,12 +37,12 @@ from dcs.task import (
|
||||
from dcs.triggers import TriggerStart, TriggerZone
|
||||
from dcs.unit import Ship, Unit, Vehicle, SingleHeliPad
|
||||
from dcs.unitgroup import Group, ShipGroup, StaticGroup, VehicleGroup
|
||||
from dcs.unittype import StaticType, UnitType
|
||||
from dcs.unittype import StaticType, UnitType, ShipType, VehicleType
|
||||
from dcs.vehicles import vehicle_map
|
||||
|
||||
from game import db
|
||||
from game.data.building_data import FORTIFICATION_UNITS, FORTIFICATION_UNITS_ID
|
||||
from game.db import unit_type_from_name
|
||||
from game.db import unit_type_from_name, ship_type_from_name, vehicle_type_from_name
|
||||
from game.theater import ControlPoint, TheaterGroundObject
|
||||
from game.theater.theatergroundobject import (
|
||||
BuildingGroundObject,
|
||||
@@ -56,7 +67,10 @@ FARP_FRONTLINE_DISTANCE = 10000
|
||||
AA_CP_MIN_DISTANCE = 40000
|
||||
|
||||
|
||||
class GenericGroundObjectGenerator:
|
||||
TgoT = TypeVar("TgoT", bound=TheaterGroundObject[Any])
|
||||
|
||||
|
||||
class GenericGroundObjectGenerator(Generic[TgoT]):
|
||||
"""An unspecialized ground object generator.
|
||||
|
||||
Currently used only for SAM
|
||||
@@ -64,7 +78,7 @@ class GenericGroundObjectGenerator:
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
ground_object: TheaterGroundObject,
|
||||
ground_object: TgoT,
|
||||
country: Country,
|
||||
game: Game,
|
||||
mission: Mission,
|
||||
@@ -89,10 +103,7 @@ class GenericGroundObjectGenerator:
|
||||
logging.warning(f"Found empty group in {self.ground_object}")
|
||||
continue
|
||||
|
||||
unit_type = unit_type_from_name(group.units[0].type)
|
||||
if unit_type is None:
|
||||
raise RuntimeError(f"Unrecognized unit type: {group.units[0].type}")
|
||||
|
||||
unit_type = vehicle_type_from_name(group.units[0].type)
|
||||
vg = self.m.vehicle_group(
|
||||
self.country,
|
||||
group.name,
|
||||
@@ -116,24 +127,27 @@ class GenericGroundObjectGenerator:
|
||||
self._register_unit_group(group, vg)
|
||||
|
||||
@staticmethod
|
||||
def enable_eplrs(group: Group, unit_type: Type[UnitType]) -> None:
|
||||
if hasattr(unit_type, "eplrs"):
|
||||
if unit_type.eplrs:
|
||||
group.points[0].tasks.append(EPLRS(group.id))
|
||||
def enable_eplrs(group: VehicleGroup, unit_type: Type[VehicleType]) -> None:
|
||||
if unit_type.eplrs:
|
||||
group.points[0].tasks.append(EPLRS(group.id))
|
||||
|
||||
def set_alarm_state(self, group: Group) -> None:
|
||||
def set_alarm_state(self, group: Union[ShipGroup, VehicleGroup]) -> None:
|
||||
if self.game.settings.perf_red_alert_state:
|
||||
group.points[0].tasks.append(OptAlarmState(2))
|
||||
else:
|
||||
group.points[0].tasks.append(OptAlarmState(1))
|
||||
|
||||
def _register_unit_group(self, persistence_group: Group, miz_group: Group) -> None:
|
||||
def _register_unit_group(
|
||||
self,
|
||||
persistence_group: Union[ShipGroup, VehicleGroup],
|
||||
miz_group: Union[ShipGroup, VehicleGroup],
|
||||
) -> None:
|
||||
self.unit_map.add_ground_object_units(
|
||||
self.ground_object, persistence_group, miz_group
|
||||
)
|
||||
|
||||
|
||||
class MissileSiteGenerator(GenericGroundObjectGenerator):
|
||||
class MissileSiteGenerator(GenericGroundObjectGenerator[MissileSiteGroundObject]):
|
||||
@property
|
||||
def culled(self) -> bool:
|
||||
# Don't cull missile sites - their range is long enough to make them easily
|
||||
@@ -148,7 +162,7 @@ class MissileSiteGenerator(GenericGroundObjectGenerator):
|
||||
for group in self.ground_object.groups:
|
||||
vg = self.m.find_group(group.name)
|
||||
if vg is not None:
|
||||
targets = self.possible_missile_targets(vg)
|
||||
targets = self.possible_missile_targets()
|
||||
if targets:
|
||||
target = random.choice(targets)
|
||||
real_target = target.point_from_heading(
|
||||
@@ -165,7 +179,7 @@ class MissileSiteGenerator(GenericGroundObjectGenerator):
|
||||
"Couldn't setup missile site to fire, group was not generated."
|
||||
)
|
||||
|
||||
def possible_missile_targets(self, vg: Group) -> List[Point]:
|
||||
def possible_missile_targets(self) -> List[Point]:
|
||||
"""
|
||||
Find enemy control points in range
|
||||
:param vg: Vehicle group we are searching a target for (There is always only oe group right now)
|
||||
@@ -174,7 +188,7 @@ class MissileSiteGenerator(GenericGroundObjectGenerator):
|
||||
targets: List[Point] = []
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if cp.captured != self.ground_object.control_point.captured:
|
||||
distance = cp.position.distance_to_point(vg.position)
|
||||
distance = cp.position.distance_to_point(self.ground_object.position)
|
||||
if distance < self.missile_site_range:
|
||||
targets.append(cp.position)
|
||||
return targets
|
||||
@@ -196,7 +210,7 @@ class MissileSiteGenerator(GenericGroundObjectGenerator):
|
||||
return site_range
|
||||
|
||||
|
||||
class BuildingSiteGenerator(GenericGroundObjectGenerator):
|
||||
class BuildingSiteGenerator(GenericGroundObjectGenerator[BuildingGroundObject]):
|
||||
"""Generator for building sites.
|
||||
|
||||
Building sites are the primary type of non-airbase objective locations that
|
||||
@@ -225,7 +239,7 @@ class BuildingSiteGenerator(GenericGroundObjectGenerator):
|
||||
f"{self.ground_object.dcs_identifier} not found in static maps"
|
||||
)
|
||||
|
||||
def generate_vehicle_group(self, unit_type: Type[UnitType]) -> None:
|
||||
def generate_vehicle_group(self, unit_type: Type[VehicleType]) -> None:
|
||||
if not self.ground_object.is_dead:
|
||||
group = self.m.vehicle_group(
|
||||
country=self.country,
|
||||
@@ -324,7 +338,7 @@ class SceneryGenerator(BuildingSiteGenerator):
|
||||
self.unit_map.add_scenery(scenery)
|
||||
|
||||
|
||||
class GenericCarrierGenerator(GenericGroundObjectGenerator):
|
||||
class GenericCarrierGenerator(GenericGroundObjectGenerator[GenericCarrierGroundObject]):
|
||||
"""Base type for carrier group generation.
|
||||
|
||||
Used by both CV(N) groups and LHA groups.
|
||||
@@ -376,13 +390,12 @@ class GenericCarrierGenerator(GenericGroundObjectGenerator):
|
||||
self.add_runway_data(brc or 0, atc, tacan, tacan_callsign, icls)
|
||||
self._register_unit_group(group, ship_group)
|
||||
|
||||
def get_carrier_type(self, group: Group) -> Type[UnitType]:
|
||||
unit_type = unit_type_from_name(group.units[0].type)
|
||||
if unit_type is None:
|
||||
raise RuntimeError(f"Unrecognized carrier name: {group.units[0].type}")
|
||||
return unit_type
|
||||
def get_carrier_type(self, group: ShipGroup) -> Type[ShipType]:
|
||||
return ship_type_from_name(group.units[0].type)
|
||||
|
||||
def configure_carrier(self, group: Group, atc_channel: RadioFrequency) -> ShipGroup:
|
||||
def configure_carrier(
|
||||
self, group: ShipGroup, atc_channel: RadioFrequency
|
||||
) -> ShipGroup:
|
||||
unit_type = self.get_carrier_type(group)
|
||||
|
||||
ship_group = self.m.ship_group(
|
||||
@@ -474,7 +487,7 @@ class GenericCarrierGenerator(GenericGroundObjectGenerator):
|
||||
class CarrierGenerator(GenericCarrierGenerator):
|
||||
"""Generator for CV(N) groups."""
|
||||
|
||||
def get_carrier_type(self, group: Group) -> UnitType:
|
||||
def get_carrier_type(self, group: ShipGroup) -> Type[ShipType]:
|
||||
unit_type = super().get_carrier_type(group)
|
||||
if self.game.settings.supercarrier:
|
||||
unit_type = db.upgrade_to_supercarrier(unit_type, self.control_point.name)
|
||||
@@ -518,7 +531,7 @@ class LhaGenerator(GenericCarrierGenerator):
|
||||
)
|
||||
|
||||
|
||||
class ShipObjectGenerator(GenericGroundObjectGenerator):
|
||||
class ShipObjectGenerator(GenericGroundObjectGenerator[ShipGroundObject]):
|
||||
"""Generator for non-carrier naval groups."""
|
||||
|
||||
def generate(self) -> None:
|
||||
@@ -529,14 +542,11 @@ class ShipObjectGenerator(GenericGroundObjectGenerator):
|
||||
if not group.units:
|
||||
logging.warning(f"Found empty group in {self.ground_object}")
|
||||
continue
|
||||
self.generate_group(group, ship_type_from_name(group.units[0].type))
|
||||
|
||||
unit_type = unit_type_from_name(group.units[0].type)
|
||||
if unit_type is None:
|
||||
raise RuntimeError(f"Unrecognized unit type: {group.units[0].type}")
|
||||
|
||||
self.generate_group(group, unit_type)
|
||||
|
||||
def generate_group(self, group_def: Group, first_unit_type: Type[UnitType]) -> None:
|
||||
def generate_group(
|
||||
self, group_def: ShipGroup, first_unit_type: Type[ShipType]
|
||||
) -> None:
|
||||
group = self.m.ship_group(
|
||||
self.country,
|
||||
group_def.name,
|
||||
@@ -624,7 +634,7 @@ class GroundObjectsGenerator:
|
||||
self.icls_alloc = iter(range(1, 21))
|
||||
self.runways: Dict[str, RunwayData] = {}
|
||||
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
for cp in self.game.theater.controlpoints:
|
||||
if cp.captured:
|
||||
country_name = self.game.player_country
|
||||
@@ -637,6 +647,7 @@ class GroundObjectsGenerator:
|
||||
).generate()
|
||||
|
||||
for ground_object in cp.ground_objects:
|
||||
generator: GenericGroundObjectGenerator[Any]
|
||||
if isinstance(ground_object, FactoryGroundObject):
|
||||
generator = FactoryGenerator(
|
||||
ground_object, country, self.game, self.m, self.unit_map
|
||||
|
||||
@@ -32,15 +32,16 @@ from typing import Dict, List, Optional, TYPE_CHECKING, Tuple, Iterator
|
||||
from PIL import Image, ImageDraw, ImageFont
|
||||
from dcs.mission import Mission
|
||||
from dcs.unit import Unit
|
||||
from dcs.unittype import FlyingType
|
||||
from tabulate import tabulate
|
||||
|
||||
from game.data.alic import AlicCodes
|
||||
from game.db import unit_type_from_name
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.savecompat import has_save_compat_for
|
||||
from game.theater import ConflictTheater, TheaterGroundObject, LatLon
|
||||
from game.theater.bullseye import Bullseye
|
||||
from game.utils import meters
|
||||
from .aircraft import AIRCRAFT_DATA, FlightData
|
||||
from .aircraft import FlightData
|
||||
from .airsupportgen import AwacsInfo, TankerInfo
|
||||
from .briefinggen import CommInfo, JtacInfo, MissionInfoGenerator
|
||||
from .flights.flight import FlightWaypoint, FlightWaypointType, FlightType
|
||||
@@ -63,7 +64,8 @@ class KneeboardPageWriter:
|
||||
else:
|
||||
self.foreground_fill = (15, 15, 15)
|
||||
self.background_fill = (255, 252, 252)
|
||||
self.image = Image.new("RGB", (768, 1024), self.background_fill)
|
||||
self.image_size = (768, 1024)
|
||||
self.image = Image.new("RGB", self.image_size, self.background_fill)
|
||||
# These font sizes create a relatively full page for current sorties. If
|
||||
# we start generating more complicated flight plans, or start including
|
||||
# more information in the comm ladder (the latter of which we should
|
||||
@@ -82,6 +84,7 @@ class KneeboardPageWriter:
|
||||
"resources/fonts/Inconsolata.otf", 20, layout_engine=ImageFont.LAYOUT_BASIC
|
||||
)
|
||||
self.draw = ImageDraw.Draw(self.image)
|
||||
self.page_margin = page_margin
|
||||
self.x = page_margin
|
||||
self.y = page_margin
|
||||
self.line_spacing = line_spacing
|
||||
@@ -91,10 +94,24 @@ class KneeboardPageWriter:
|
||||
return self.x, self.y
|
||||
|
||||
def text(
|
||||
self, text: str, font=None, fill: Tuple[int, int, int] = (0, 0, 0)
|
||||
self,
|
||||
text: str,
|
||||
font: Optional[ImageFont.FreeTypeFont] = None,
|
||||
fill: Optional[Tuple[int, int, int]] = None,
|
||||
wrap: bool = False,
|
||||
) -> None:
|
||||
if font is None:
|
||||
font = self.content_font
|
||||
if fill is None:
|
||||
fill = self.foreground_fill
|
||||
|
||||
if wrap:
|
||||
text = "\n".join(
|
||||
self.wrap_line_with_font(
|
||||
line, self.image_size[0] - self.page_margin - self.x, font
|
||||
)
|
||||
for line in text.splitlines()
|
||||
)
|
||||
|
||||
self.draw.text(self.position, text, font=font, fill=fill)
|
||||
width, height = self.draw.textsize(text, font=font)
|
||||
@@ -134,6 +151,24 @@ class KneeboardPageWriter:
|
||||
output = combo
|
||||
return "".join(segments + [output]).strip()
|
||||
|
||||
@staticmethod
|
||||
def wrap_line_with_font(
|
||||
inputstr: str, max_width: int, font: ImageFont.FreeTypeFont
|
||||
) -> str:
|
||||
if font.getsize(inputstr)[0] <= max_width:
|
||||
return inputstr
|
||||
tokens = inputstr.split(" ")
|
||||
output = ""
|
||||
segments = []
|
||||
for token in tokens:
|
||||
combo = output + " " + token
|
||||
if font.getsize(combo)[0] > max_width:
|
||||
segments.append(output + "\n")
|
||||
output = token
|
||||
else:
|
||||
output = combo
|
||||
return "".join(segments + [output]).strip()
|
||||
|
||||
|
||||
class KneeboardPage:
|
||||
"""Base class for all kneeboard pages."""
|
||||
@@ -142,7 +177,8 @@ class KneeboardPage:
|
||||
"""Writes the kneeboard page to the given path."""
|
||||
raise NotImplementedError
|
||||
|
||||
def format_ll(self, ll: LatLon) -> str:
|
||||
@staticmethod
|
||||
def format_ll(ll: LatLon) -> str:
|
||||
ns = "N" if ll.latitude >= 0 else "S"
|
||||
ew = "E" if ll.longitude >= 0 else "W"
|
||||
return f"{ll.latitude:.4}°{ns} {ll.longitude:.4}°{ew}"
|
||||
@@ -355,8 +391,9 @@ class BriefingPage(KneeboardPage):
|
||||
if channel is None:
|
||||
return str(frequency)
|
||||
|
||||
namer = AIRCRAFT_DATA[self.flight.aircraft_type.id].channel_namer
|
||||
channel_name = namer.channel_name(channel.radio_id, channel.channel)
|
||||
channel_name = self.flight.aircraft_type.channel_name(
|
||||
channel.radio_id, channel.channel
|
||||
)
|
||||
return f"{channel_name}\n{frequency}"
|
||||
|
||||
|
||||
@@ -452,9 +489,10 @@ class SupportPage(KneeboardPage):
|
||||
if channel is None:
|
||||
return str(frequency)
|
||||
|
||||
namer = AIRCRAFT_DATA[self.flight.aircraft_type.id].channel_namer
|
||||
channel_name = namer.channel_name(channel.radio_id, channel.channel)
|
||||
return f"{channel_name} {frequency}"
|
||||
channel_name = self.flight.aircraft_type.channel_name(
|
||||
channel.radio_id, channel.channel
|
||||
)
|
||||
return f"{channel_name}\n{frequency}"
|
||||
|
||||
def _format_time(self, time: Optional[datetime.timedelta]) -> str:
|
||||
if time is None:
|
||||
@@ -551,6 +589,24 @@ class StrikeTaskPage(KneeboardPage):
|
||||
]
|
||||
|
||||
|
||||
class NotesPage(KneeboardPage):
|
||||
"""A kneeboard page containing the campaign owner's notes."""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
notes: str,
|
||||
dark_kneeboard: bool,
|
||||
) -> None:
|
||||
self.notes = notes
|
||||
self.dark_kneeboard = dark_kneeboard
|
||||
|
||||
def write(self, path: Path) -> None:
|
||||
writer = KneeboardPageWriter(dark_theme=self.dark_kneeboard)
|
||||
writer.title(f"Notes")
|
||||
writer.text(self.notes, wrap=True)
|
||||
writer.write(path)
|
||||
|
||||
|
||||
class KneeboardGenerator(MissionInfoGenerator):
|
||||
"""Creates kneeboard pages for each client flight in the mission."""
|
||||
|
||||
@@ -565,14 +621,14 @@ class KneeboardGenerator(MissionInfoGenerator):
|
||||
temp_dir = Path("kneeboards")
|
||||
temp_dir.mkdir(exist_ok=True)
|
||||
for aircraft, pages in self.pages_by_airframe().items():
|
||||
aircraft_dir = temp_dir / aircraft.id
|
||||
aircraft_dir = temp_dir / aircraft.dcs_unit_type.id
|
||||
aircraft_dir.mkdir(exist_ok=True)
|
||||
for idx, page in enumerate(pages):
|
||||
page_path = aircraft_dir / f"page{idx:02}.png"
|
||||
page.write(page_path)
|
||||
self.mission.add_aircraft_kneeboard(aircraft, page_path)
|
||||
self.mission.add_aircraft_kneeboard(aircraft.dcs_unit_type, page_path)
|
||||
|
||||
def pages_by_airframe(self) -> Dict[FlyingType, List[KneeboardPage]]:
|
||||
def pages_by_airframe(self) -> Dict[AircraftType, List[KneeboardPage]]:
|
||||
"""Returns a list of kneeboard pages per airframe in the mission.
|
||||
|
||||
Only client flights will be included, but because DCS does not support
|
||||
@@ -583,7 +639,7 @@ class KneeboardGenerator(MissionInfoGenerator):
|
||||
A dict mapping aircraft types to the list of kneeboard pages for
|
||||
that aircraft.
|
||||
"""
|
||||
all_flights: Dict[FlyingType, List[KneeboardPage]] = defaultdict(list)
|
||||
all_flights: Dict[AircraftType, List[KneeboardPage]] = defaultdict(list)
|
||||
for flight in self.flights:
|
||||
if not flight.client_units:
|
||||
continue
|
||||
@@ -599,6 +655,7 @@ class KneeboardGenerator(MissionInfoGenerator):
|
||||
return StrikeTaskPage(flight, self.dark_kneeboard, self.game.theater)
|
||||
return None
|
||||
|
||||
@has_save_compat_for(4)
|
||||
def generate_flight_kneeboard(self, flight: FlightData) -> List[KneeboardPage]:
|
||||
"""Returns a list of kneeboard pages for the given flight."""
|
||||
pages: List[KneeboardPage] = [
|
||||
@@ -620,6 +677,10 @@ class KneeboardGenerator(MissionInfoGenerator):
|
||||
),
|
||||
]
|
||||
|
||||
# Only create the notes page if there are notes to show.
|
||||
if notes := getattr(self.game, "notes", ""):
|
||||
pages.append(NotesPage(notes, self.dark_kneeboard))
|
||||
|
||||
if (target_page := self.generate_task_page(flight)) is not None:
|
||||
pages.append(target_page)
|
||||
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
from dataclasses import dataclass, field
|
||||
|
||||
from typing import List
|
||||
|
||||
from gen.locations.preset_locations import PresetLocation
|
||||
|
||||
|
||||
@dataclass
|
||||
class PresetControlPointLocations:
|
||||
"""A repository of preset locations for a given control point"""
|
||||
|
||||
# List of possible ashore locations to generate objects (Represented in miz file by an APC_AAV_7_Amphibious)
|
||||
ashore_locations: List[PresetLocation] = field(default_factory=list)
|
||||
|
||||
# List of possible offshore locations to generate ship groups (Represented in miz file by an Oliver Hazard Perry)
|
||||
offshore_locations: List[PresetLocation] = field(default_factory=list)
|
||||
|
||||
# Possible antiship missiles sites locations (Represented in miz file by Iranian Silkworm missiles)
|
||||
antiship_locations: List[PresetLocation] = field(default_factory=list)
|
||||
|
||||
# List of possible powerplants locations (Represented in miz file by static Workshop A object, USA)
|
||||
powerplant_locations: List[PresetLocation] = field(default_factory=list)
|
||||
@@ -1,21 +0,0 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
from dcs import Point
|
||||
|
||||
|
||||
@dataclass
|
||||
class PresetLocation:
|
||||
"""A preset location"""
|
||||
|
||||
position: Point
|
||||
heading: int
|
||||
id: str
|
||||
|
||||
def __str__(self):
|
||||
return (
|
||||
"-" * 10
|
||||
+ "X: {}\n Y: {}\nHdg: {}°\nId: {}".format(
|
||||
self.position.x, self.position.y, self.heading, self.id
|
||||
)
|
||||
+ "-" * 10
|
||||
)
|
||||
@@ -1,13 +1,20 @@
|
||||
import logging
|
||||
import random
|
||||
from game import db
|
||||
from typing import Optional
|
||||
|
||||
from dcs.unitgroup import VehicleGroup
|
||||
|
||||
from game import db, Game
|
||||
from game.theater.theatergroundobject import MissileSiteGroundObject
|
||||
from gen.missiles.scud_site import ScudGenerator
|
||||
from gen.missiles.v1_group import V1GroupGenerator
|
||||
|
||||
MISSILES_MAP = {"V1GroupGenerator": V1GroupGenerator, "ScudGenerator": ScudGenerator}
|
||||
|
||||
|
||||
def generate_missile_group(game, ground_object, faction_name: str):
|
||||
def generate_missile_group(
|
||||
game: Game, ground_object: MissileSiteGroundObject, faction_name: str
|
||||
) -> Optional[VehicleGroup]:
|
||||
"""
|
||||
This generate a missiles group
|
||||
:return: Nothing, but put the group reference inside the ground object
|
||||
|
||||
@@ -2,33 +2,38 @@ import random
|
||||
|
||||
from dcs.vehicles import Unarmed, MissilesSS, AirDefence
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from game import Game
|
||||
from game.factions.faction import Faction
|
||||
from game.theater.theatergroundobject import MissileSiteGroundObject
|
||||
from gen.sam.group_generator import VehicleGroupGenerator
|
||||
|
||||
|
||||
class ScudGenerator(GroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
class ScudGenerator(VehicleGroupGenerator[MissileSiteGroundObject]):
|
||||
def __init__(
|
||||
self, game: Game, ground_object: MissileSiteGroundObject, faction: Faction
|
||||
) -> None:
|
||||
super(ScudGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
|
||||
# Scuds
|
||||
self.add_unit(
|
||||
MissilesSS.SSM_SS_1C_Scud_B,
|
||||
MissilesSS.Scud_B,
|
||||
"V1#0",
|
||||
self.position.x,
|
||||
self.position.y + random.randint(1, 8),
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
MissilesSS.SSM_SS_1C_Scud_B,
|
||||
MissilesSS.Scud_B,
|
||||
"V1#1",
|
||||
self.position.x + 50,
|
||||
self.position.y + random.randint(1, 8),
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
MissilesSS.SSM_SS_1C_Scud_B,
|
||||
MissilesSS.Scud_B,
|
||||
"V1#2",
|
||||
self.position.x + 100,
|
||||
self.position.y + random.randint(1, 8),
|
||||
@@ -37,7 +42,7 @@ class ScudGenerator(GroupGenerator):
|
||||
|
||||
# Commander
|
||||
self.add_unit(
|
||||
Unarmed.LUV_UAZ_469_Jeep,
|
||||
Unarmed.UAZ_469,
|
||||
"Kubel#0",
|
||||
self.position.x - 35,
|
||||
self.position.y - 20,
|
||||
@@ -46,7 +51,7 @@ class ScudGenerator(GroupGenerator):
|
||||
|
||||
# Shorad
|
||||
self.add_unit(
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
|
||||
AirDefence.ZSU_23_4_Shilka,
|
||||
"SHILKA#0",
|
||||
self.position.x - 55,
|
||||
self.position.y - 38,
|
||||
@@ -54,7 +59,7 @@ class ScudGenerator(GroupGenerator):
|
||||
)
|
||||
|
||||
self.add_unit(
|
||||
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL,
|
||||
AirDefence.Strela_1_9P31,
|
||||
"STRELA#0",
|
||||
self.position.x + 200,
|
||||
self.position.y + 15,
|
||||
|
||||
@@ -2,33 +2,38 @@ import random
|
||||
|
||||
from dcs.vehicles import Unarmed, MissilesSS, AirDefence
|
||||
|
||||
from gen.sam.group_generator import GroupGenerator
|
||||
from game import Game
|
||||
from game.factions.faction import Faction
|
||||
from game.theater.theatergroundobject import MissileSiteGroundObject
|
||||
from gen.sam.group_generator import VehicleGroupGenerator
|
||||
|
||||
|
||||
class V1GroupGenerator(GroupGenerator):
|
||||
def __init__(self, game, ground_object, faction):
|
||||
class V1GroupGenerator(VehicleGroupGenerator[MissileSiteGroundObject]):
|
||||
def __init__(
|
||||
self, game: Game, ground_object: MissileSiteGroundObject, faction: Faction
|
||||
) -> None:
|
||||
super(V1GroupGenerator, self).__init__(game, ground_object)
|
||||
self.faction = faction
|
||||
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
|
||||
# Ramps
|
||||
self.add_unit(
|
||||
MissilesSS.SSM_V_1_Launcher,
|
||||
MissilesSS.V1_launcher,
|
||||
"V1#0",
|
||||
self.position.x,
|
||||
self.position.y + random.randint(1, 8),
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
MissilesSS.SSM_V_1_Launcher,
|
||||
MissilesSS.V1_launcher,
|
||||
"V1#1",
|
||||
self.position.x + 50,
|
||||
self.position.y + random.randint(1, 8),
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
MissilesSS.SSM_V_1_Launcher,
|
||||
MissilesSS.V1_launcher,
|
||||
"V1#2",
|
||||
self.position.x + 100,
|
||||
self.position.y + random.randint(1, 8),
|
||||
@@ -37,7 +42,7 @@ class V1GroupGenerator(GroupGenerator):
|
||||
|
||||
# Commander
|
||||
self.add_unit(
|
||||
Unarmed.LUV_Kubelwagen_82,
|
||||
Unarmed.Kubelwagen_82,
|
||||
"Kubel#0",
|
||||
self.position.x - 35,
|
||||
self.position.y - 20,
|
||||
@@ -45,9 +50,7 @@ class V1GroupGenerator(GroupGenerator):
|
||||
)
|
||||
|
||||
# Self defense flak
|
||||
flak_unit = random.choice(
|
||||
[AirDefence.AAA_Flak_Vierling_38_Quad_20mm, AirDefence.AAA_Flak_38_20mm]
|
||||
)
|
||||
flak_unit = random.choice([AirDefence.Flak38, AirDefence.Flak30])
|
||||
|
||||
self.add_unit(
|
||||
flak_unit,
|
||||
@@ -58,7 +61,7 @@ class V1GroupGenerator(GroupGenerator):
|
||||
)
|
||||
|
||||
self.add_unit(
|
||||
Unarmed.Truck_Opel_Blitz,
|
||||
Unarmed.Blitz_36_6700A,
|
||||
"Blitz#0",
|
||||
self.position.x + 200,
|
||||
self.position.y + 15,
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
import random
|
||||
import time
|
||||
from typing import List
|
||||
from typing import List, Any
|
||||
|
||||
from dcs.country import Country
|
||||
from dcs.unittype import UnitType
|
||||
|
||||
from game import db
|
||||
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.unittype import UnitType
|
||||
from gen.flights.flight import Flight
|
||||
|
||||
ALPHA_MILITARY = [
|
||||
@@ -257,7 +256,7 @@ class NameGenerator:
|
||||
existing_alphas: List[str] = []
|
||||
|
||||
@classmethod
|
||||
def reset(cls):
|
||||
def reset(cls) -> None:
|
||||
cls.number = 0
|
||||
cls.infantry_number = 0
|
||||
cls.convoy_number = 0
|
||||
@@ -266,7 +265,7 @@ class NameGenerator:
|
||||
cls.existing_alphas = []
|
||||
|
||||
@classmethod
|
||||
def reset_numbers(cls):
|
||||
def reset_numbers(cls) -> None:
|
||||
cls.number = 0
|
||||
cls.infantry_number = 0
|
||||
cls.aircraft_number = 0
|
||||
@@ -274,7 +273,9 @@ class NameGenerator:
|
||||
cls.cargo_ship_number = 0
|
||||
|
||||
@classmethod
|
||||
def next_aircraft_name(cls, country: Country, parent_base_id: int, flight: Flight):
|
||||
def next_aircraft_name(
|
||||
cls, country: Country, parent_base_id: int, flight: Flight
|
||||
) -> str:
|
||||
cls.aircraft_number += 1
|
||||
try:
|
||||
if flight.custom_name:
|
||||
@@ -290,42 +291,42 @@ class NameGenerator:
|
||||
country.id,
|
||||
cls.aircraft_number,
|
||||
parent_base_id,
|
||||
db.unit_type_name(flight.unit_type),
|
||||
flight.unit_type.name,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def next_unit_name(cls, country: Country, parent_base_id: int, unit_type: UnitType):
|
||||
def next_unit_name(
|
||||
cls, country: Country, parent_base_id: int, unit_type: UnitType[Any]
|
||||
) -> str:
|
||||
cls.number += 1
|
||||
return "unit|{}|{}|{}|{}|".format(
|
||||
country.id, cls.number, parent_base_id, db.unit_type_name(unit_type)
|
||||
country.id, cls.number, parent_base_id, unit_type.name
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def next_infantry_name(
|
||||
cls, country: Country, parent_base_id: int, unit_type: UnitType
|
||||
):
|
||||
cls, country: Country, parent_base_id: int, unit_type: UnitType[Any]
|
||||
) -> str:
|
||||
cls.infantry_number += 1
|
||||
return "infantry|{}|{}|{}|{}|".format(
|
||||
country.id,
|
||||
cls.infantry_number,
|
||||
parent_base_id,
|
||||
db.unit_type_name(unit_type),
|
||||
unit_type.name,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def next_awacs_name(cls, country: Country):
|
||||
def next_awacs_name(cls, country: Country) -> str:
|
||||
cls.number += 1
|
||||
return "awacs|{}|{}|0|".format(country.id, cls.number)
|
||||
|
||||
@classmethod
|
||||
def next_tanker_name(cls, country: Country, unit_type: UnitType):
|
||||
def next_tanker_name(cls, country: Country, unit_type: AircraftType) -> str:
|
||||
cls.number += 1
|
||||
return "tanker|{}|{}|0|{}".format(
|
||||
country.id, cls.number, db.unit_type_name(unit_type)
|
||||
)
|
||||
return "tanker|{}|{}|0|{}".format(country.id, cls.number, unit_type.name)
|
||||
|
||||
@classmethod
|
||||
def next_carrier_name(cls, country: Country):
|
||||
def next_carrier_name(cls, country: Country) -> str:
|
||||
cls.number += 1
|
||||
return "carrier|{}|{}|0|".format(country.id, cls.number)
|
||||
|
||||
@@ -340,7 +341,7 @@ class NameGenerator:
|
||||
return f"Cargo Ship {cls.cargo_ship_number:03}"
|
||||
|
||||
@classmethod
|
||||
def random_objective_name(cls):
|
||||
def random_objective_name(cls) -> str:
|
||||
if cls.animals:
|
||||
animal = random.choice(cls.animals)
|
||||
cls.animals.remove(animal)
|
||||
|
||||
@@ -15,7 +15,7 @@ class RadioFrequency:
|
||||
#: The frequency in kilohertz.
|
||||
hertz: int
|
||||
|
||||
def __str__(self):
|
||||
def __str__(self) -> str:
|
||||
if self.hertz >= 1000000:
|
||||
return self.format("MHz", 1000000)
|
||||
return self.format("kHz", 1000)
|
||||
@@ -134,6 +134,7 @@ RADIOS: List[Radio] = [
|
||||
Radio("AN/ARC-51BX", MHz(225), MHz(400), step=kHz(50)),
|
||||
Radio("AN/ARC-131", MHz(30), MHz(76), step=kHz(50)),
|
||||
Radio("AN/ARC-134", MHz(116), MHz(150), step=kHz(25)),
|
||||
Radio("R&S Series 6000", MHz(100), MHz(156), step=kHz(25)),
|
||||
]
|
||||
|
||||
|
||||
@@ -152,7 +153,7 @@ def get_radio(name: str) -> Radio:
|
||||
for radio in RADIOS:
|
||||
if radio.name == name:
|
||||
return radio
|
||||
raise KeyError
|
||||
raise KeyError(f"Unknown radio: {name}")
|
||||
|
||||
|
||||
class RadioRegistry:
|
||||
|
||||
@@ -14,25 +14,21 @@ class BoforsGenerator(AirDefenseGroupGenerator):
|
||||
"""
|
||||
|
||||
name = "Bofors AAA"
|
||||
price = 75
|
||||
|
||||
def generate(self):
|
||||
grid_x = random.randint(2, 3)
|
||||
grid_y = random.randint(2, 3)
|
||||
|
||||
spacing = random.randint(10, 40)
|
||||
def generate(self) -> None:
|
||||
|
||||
index = 0
|
||||
for i in range(grid_x):
|
||||
for j in range(grid_y):
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y + spacing * j,
|
||||
self.heading,
|
||||
)
|
||||
for i in range(4):
|
||||
spacing_x = random.randint(10, 40)
|
||||
spacing_y = random.randint(10, 40)
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
AirDefence.Bofors40,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing_x * i,
|
||||
self.position.y + spacing_y * i,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -8,12 +8,12 @@ from gen.sam.airdefensegroupgenerator import (
|
||||
)
|
||||
|
||||
GFLAK = [
|
||||
AirDefence.AAA_Flak_Vierling_38_Quad_20mm,
|
||||
AirDefence.AAA_8_8cm_Flak_18,
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
AirDefence.AAA_8_8cm_Flak_37,
|
||||
AirDefence.AAA_8_8cm_Flak_41,
|
||||
AirDefence.AAA_Flak_38_20mm,
|
||||
AirDefence.Flak38,
|
||||
AirDefence.Flak18,
|
||||
AirDefence.Flak36,
|
||||
AirDefence.Flak37,
|
||||
AirDefence.Flak41,
|
||||
AirDefence.Flak30,
|
||||
]
|
||||
|
||||
|
||||
@@ -23,37 +23,32 @@ class FlakGenerator(AirDefenseGroupGenerator):
|
||||
"""
|
||||
|
||||
name = "Flak Site"
|
||||
price = 135
|
||||
|
||||
def generate(self):
|
||||
grid_x = random.randint(2, 3)
|
||||
grid_y = random.randint(2, 3)
|
||||
|
||||
spacing = random.randint(20, 35)
|
||||
|
||||
def generate(self) -> None:
|
||||
index = 0
|
||||
mixed = random.choice([True, False])
|
||||
unit_type = random.choice(GFLAK)
|
||||
|
||||
for i in range(grid_x):
|
||||
for j in range(grid_y):
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
unit_type,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i + random.randint(1, 5),
|
||||
self.position.y + spacing * j + random.randint(1, 5),
|
||||
self.heading,
|
||||
)
|
||||
for i in range(4):
|
||||
index = index + 1
|
||||
spacing_x = random.randint(10, 40)
|
||||
spacing_y = random.randint(10, 40)
|
||||
self.add_unit(
|
||||
unit_type,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing_x * i + random.randint(1, 5),
|
||||
self.position.y + spacing_y * i + random.randint(1, 5),
|
||||
self.heading,
|
||||
)
|
||||
|
||||
if mixed:
|
||||
unit_type = random.choice(GFLAK)
|
||||
if mixed:
|
||||
unit_type = random.choice(GFLAK)
|
||||
|
||||
# Search lights
|
||||
search_pos = self.get_circular_position(random.randint(2, 3), 80)
|
||||
for index, pos in enumerate(search_pos):
|
||||
self.add_unit(
|
||||
AirDefence.SL_Flakscheinwerfer_37,
|
||||
AirDefence.Flakscheinwerfer_37,
|
||||
"SearchLight#" + str(index),
|
||||
pos[0],
|
||||
pos[1],
|
||||
@@ -62,14 +57,14 @@ class FlakGenerator(AirDefenseGroupGenerator):
|
||||
|
||||
# Support
|
||||
self.add_unit(
|
||||
AirDefence.PU_Maschinensatz_33,
|
||||
AirDefence.Maschinensatz_33,
|
||||
"MC33#",
|
||||
self.position.x - 20,
|
||||
self.position.y - 20,
|
||||
self.heading,
|
||||
)
|
||||
self.add_unit(
|
||||
AirDefence.AAA_SP_Kdo_G_40,
|
||||
AirDefence.KDO_Mod40,
|
||||
"KDO#",
|
||||
self.position.x - 25,
|
||||
self.position.y - 20,
|
||||
@@ -78,7 +73,7 @@ class FlakGenerator(AirDefenseGroupGenerator):
|
||||
|
||||
# Commander
|
||||
self.add_unit(
|
||||
Unarmed.LUV_Kubelwagen_82,
|
||||
Unarmed.Kubelwagen_82,
|
||||
"Kubel#",
|
||||
self.position.x - 35,
|
||||
self.position.y - 20,
|
||||
@@ -86,10 +81,12 @@ class FlakGenerator(AirDefenseGroupGenerator):
|
||||
)
|
||||
|
||||
# Some Opel Blitz trucks
|
||||
for i in range(int(max(1, grid_x / 2))):
|
||||
for j in range(int(max(1, grid_x / 2))):
|
||||
index = 0
|
||||
for i in range(int(max(1, 2))):
|
||||
for j in range(int(max(1, 2))):
|
||||
index += 1
|
||||
self.add_unit(
|
||||
Unarmed.Truck_Opel_Blitz,
|
||||
Unarmed.Blitz_36_6700A,
|
||||
"BLITZ#" + str(index),
|
||||
self.position.x + 125 + 15 * i + random.randint(1, 5),
|
||||
self.position.y + 15 * j + random.randint(1, 5),
|
||||
|
||||
@@ -14,9 +14,8 @@ class Flak18Generator(AirDefenseGroupGenerator):
|
||||
"""
|
||||
|
||||
name = "WW2 Flak Site"
|
||||
price = 40
|
||||
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
|
||||
spacing = random.randint(30, 60)
|
||||
index = 0
|
||||
@@ -25,7 +24,7 @@ class Flak18Generator(AirDefenseGroupGenerator):
|
||||
for j in range(2):
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
AirDefence.AAA_8_8cm_Flak_18,
|
||||
AirDefence.Flak18,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i + random.randint(1, 5),
|
||||
self.position.y + spacing * j + random.randint(1, 5),
|
||||
@@ -34,7 +33,7 @@ class Flak18Generator(AirDefenseGroupGenerator):
|
||||
|
||||
# Add a commander truck
|
||||
self.add_unit(
|
||||
Unarmed.Truck_Opel_Blitz,
|
||||
Unarmed.Blitz_36_6700A,
|
||||
"Blitz#",
|
||||
self.position.x - 35,
|
||||
self.position.y - 20,
|
||||
|
||||
@@ -13,12 +13,8 @@ class KS19Generator(AirDefenseGroupGenerator):
|
||||
"""
|
||||
|
||||
name = "KS-19 AAA Site"
|
||||
price = 98
|
||||
|
||||
def generate(self):
|
||||
|
||||
spacing = random.randint(10, 40)
|
||||
|
||||
def generate(self) -> None:
|
||||
self.add_unit(
|
||||
highdigitsams.AAA_SON_9_Fire_Can,
|
||||
"TR",
|
||||
@@ -28,16 +24,17 @@ class KS19Generator(AirDefenseGroupGenerator):
|
||||
)
|
||||
|
||||
index = 0
|
||||
for i in range(3):
|
||||
for j in range(3):
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
highdigitsams.AAA_100mm_KS_19,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y + spacing * j,
|
||||
self.heading,
|
||||
)
|
||||
for i in range(4):
|
||||
spacing_x = random.randint(10, 40)
|
||||
spacing_y = random.randint(10, 40)
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
highdigitsams.AAA_100mm_KS_19,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing_x * i,
|
||||
self.position.y + spacing_y * i,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
@@ -14,14 +14,13 @@ class AllyWW2FlakGenerator(AirDefenseGroupGenerator):
|
||||
"""
|
||||
|
||||
name = "WW2 Ally Flak Site"
|
||||
price = 140
|
||||
|
||||
def generate(self):
|
||||
def generate(self) -> None:
|
||||
|
||||
positions = self.get_circular_position(4, launcher_distance=30, coverage=360)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(
|
||||
AirDefence.AAA_QF_3_7,
|
||||
AirDefence.QF_37_AA,
|
||||
"AA#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
@@ -31,7 +30,7 @@ class AllyWW2FlakGenerator(AirDefenseGroupGenerator):
|
||||
positions = self.get_circular_position(8, launcher_distance=60, coverage=360)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(
|
||||
AirDefence.AAA_M1_37mm,
|
||||
AirDefence.M1_37mm,
|
||||
"AA#" + str(4 + i),
|
||||
position[0],
|
||||
position[1],
|
||||
@@ -41,7 +40,7 @@ class AllyWW2FlakGenerator(AirDefenseGroupGenerator):
|
||||
positions = self.get_circular_position(8, launcher_distance=90, coverage=360)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(
|
||||
AirDefence.AAA_M45_Quadmount_HB_12_7mm,
|
||||
AirDefence.M45_Quadmount,
|
||||
"AA#" + str(12 + i),
|
||||
position[0],
|
||||
position[1],
|
||||
@@ -50,28 +49,28 @@ class AllyWW2FlakGenerator(AirDefenseGroupGenerator):
|
||||
|
||||
# Add a commander truck
|
||||
self.add_unit(
|
||||
Unarmed.Car_Willys_Jeep,
|
||||
Unarmed.Willys_MB,
|
||||
"CMD#1",
|
||||
self.position.x,
|
||||
self.position.y - 20,
|
||||
random.randint(0, 360),
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Carrier_M30_Cargo,
|
||||
Unarmed.M30_CC,
|
||||
"LOG#1",
|
||||
self.position.x,
|
||||
self.position.y + 20,
|
||||
random.randint(0, 360),
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Tractor_M4_Hi_Speed,
|
||||
Unarmed.M4_Tractor,
|
||||
"LOG#2",
|
||||
self.position.x + 20,
|
||||
self.position.y,
|
||||
random.randint(0, 360),
|
||||
)
|
||||
self.add_unit(
|
||||
Unarmed.Truck_Bedford,
|
||||
Unarmed.Bedford_MWD,
|
||||
"LOG#3",
|
||||
self.position.x - 20,
|
||||
self.position.y,
|
||||
|
||||
@@ -12,16 +12,15 @@ class ZSU57Generator(AirDefenseGroupGenerator):
|
||||
"""
|
||||
|
||||
name = "ZSU-57-2 Group"
|
||||
price = 60
|
||||
|
||||
def generate(self):
|
||||
num_launchers = 5
|
||||
def generate(self) -> None:
|
||||
num_launchers = 4
|
||||
positions = self.get_circular_position(
|
||||
num_launchers, launcher_distance=110, coverage=360
|
||||
)
|
||||
for i, position in enumerate(positions):
|
||||
self.add_unit(
|
||||
AirDefence.SPAAA_ZSU_57_2,
|
||||
AirDefence.ZSU_57_2,
|
||||
"SPAA#" + str(i),
|
||||
position[0],
|
||||
position[1],
|
||||
|
||||
@@ -14,25 +14,20 @@ class ZU23InsurgentGenerator(AirDefenseGroupGenerator):
|
||||
"""
|
||||
|
||||
name = "Zu-23 Site"
|
||||
price = 56
|
||||
|
||||
def generate(self):
|
||||
grid_x = random.randint(2, 3)
|
||||
grid_y = random.randint(2, 3)
|
||||
|
||||
spacing = random.randint(10, 40)
|
||||
|
||||
def generate(self) -> None:
|
||||
index = 0
|
||||
for i in range(grid_x):
|
||||
for j in range(grid_y):
|
||||
index = index + 1
|
||||
self.add_unit(
|
||||
AirDefence.AAA_ZU_23_Insurgent_Closed_Emplacement,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing * i,
|
||||
self.position.y + spacing * j,
|
||||
self.heading,
|
||||
)
|
||||
for i in range(4):
|
||||
index = index + 1
|
||||
spacing_x = random.randint(10, 40)
|
||||
spacing_y = random.randint(10, 40)
|
||||
self.add_unit(
|
||||
AirDefence.ZU_23_Closed_Insurgent,
|
||||
"AAA#" + str(index),
|
||||
self.position.x + spacing_x * i,
|
||||
self.position.y + spacing_y * i,
|
||||
self.heading,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def range(cls) -> AirDefenseRange:
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user