Commit Graph

  • 9ad948632c AIRBOSS v0.2.7w funkyfranky 2018-11-16 16:24:01 +01:00
  • 9b40ebe00c AIRBOSS v0.2.7 Frank 2018-11-15 23:16:58 +01:00
  • dab3ed5fbe AIRBOSS v0.2.6w funkyfranky 2018-11-15 16:11:14 +01:00
  • 34d7b18c26 AIRBOSS v0.2.6 Frank 2018-11-14 23:23:46 +01:00
  • dc4115d4e3 Finish 2.4.14 FlightControl 2018-11-14 20:09:35 +01:00
  • 5cfd0aac1c Finish 2.4.14 FlightControl 2018-11-14 20:09:35 +01:00
  • 9481cbf7e8 Fixing issue #1054 related to ZONE_CAPTURE_COALITION going into Attacked state when the zone is attacked, meaning, when a unit is hit that is in the zone. FlightControl 2018-11-14 20:01:29 +01:00
  • 748f9b52aa Finish 2.4.13 FlightControl 2018-11-14 19:22:23 +01:00
  • c5ce3342e2 Finish 2.4.13 2.4.13 2.4.12 FlightControl 2018-11-14 19:22:22 +01:00
  • 6c4ca046a9 Fixed problem with DESIGNATE:SetFlashStatusMenu() documentation. FlightControl 2018-11-14 19:22:10 +01:00
  • 256697c39e Fixing problem in SET_BASE:FindNearestObjectFromPointVec2( PointVec2 ). FlightControl 2018-11-14 18:58:44 +01:00
  • 4017876fe2 Fixing problem in SET_BASE:FindNearestObjectFromPointVec2( PointVec2 ). FlightControl 2018-11-14 18:58:43 +01:00
  • 9651614894 Fixing problem in SET_BASE:FindNearestObjectFromPointVec2( PointVec2 ). FlightControl 2018-11-14 18:58:08 +01:00
  • 3bc2baaf9d AIRBOSS v0.2.5w funkyfranky 2018-11-14 16:11:54 +01:00
  • fa05352882 AIRBOSS v0.2.5 Frank 2018-11-13 23:39:29 +01:00
  • 849ca24ac8 Finish Feature-AI-A2G-Dispatcher FlightControl 2018-11-13 20:21:00 +01:00
  • 84e9d225e9 Fixing problem with squadron not found for CAS tasking. FlightControl 2018-11-13 20:20:42 +01:00
  • 7b53a43c5c AB v0.2.4 funkyfranky 2018-11-13 16:24:08 +01:00
  • e3121781d0 AIRBOSS v0.2.4 Frank 2018-11-13 00:00:20 +01:00
  • 2c788b1b38 Finish 2.4.11 FlightControl 2018-11-12 19:38:49 +01:00
  • 369606f0f1 Finish 2.4.11 2.4.11 FlightControl 2018-11-12 19:38:48 +01:00
  • 8d4ce5e486 Fixing autolase problem... now the duration is fixed. I think I also fixed the lase duration problem ... FlightControl 2018-11-12 19:38:22 +01:00
  • 1b691e5887 Documentation FlightControl 2018-11-12 19:35:32 +01:00
  • 2d7d19880f AIRBOSS v0.2.3 Frank 2018-11-11 23:55:19 +01:00
  • 8b06af01b0 More documentation for A2G dispatcher. FlightControl 2018-11-11 21:51:11 +01:00
  • ea3899f469 More documentation for A2G dispatcher. FlightControl 2018-11-11 21:50:41 +01:00
  • adb8b6cbca Fixed overhead (again), and optimized defense radius logic. FlightControl 2018-11-11 08:43:39 +01:00
  • 252950af73 Fixed overhead (again), and optimized defense radius logic. FlightControl 2018-11-11 08:43:20 +01:00
  • 14189e1bca Images FlightControl 2018-11-11 07:31:13 +01:00
  • ed60c5dca4 Images FlightControl 2018-11-11 07:25:47 +01:00
  • c4984a7576 Doc update FlightControl 2018-11-11 07:22:22 +01:00
  • 6a1052d95f Introduction documentation of A2G dispatching. FlightControl 2018-11-10 16:30:31 +01:00
  • caa3bcb02b Introduction documentation of A2G dispatching. FlightControl 2018-11-10 16:30:00 +01:00
  • 74123d8ff3 Fixed overhead bug in dispatchiing from ground. FlightControl 2018-11-10 13:21:46 +01:00
  • 70b858d200 - Optimized the overhead problem in case of engage from patrol. - Change in defense reactivity and distance calculations. - Select correct template to engage is working now also. FlightControl 2018-11-10 12:44:13 +01:00
  • 3ca712a223 Optimized the overhead problem in case of engage from patrol. FlightControl 2018-11-10 12:42:16 +01:00
  • cf4be99093 AB v0.2.2 Frank 2018-11-10 00:57:14 +01:00
  • 900a55614b Change in defense reactivity and distance calculations. FlightControl 2018-11-09 17:00:40 +01:00
  • f76b0dc7d3 Select correct template to engage is working now also. FlightControl 2018-11-09 16:47:06 +01:00
  • 4542c96eae AB v0.2.1w funkyfranky 2018-11-09 16:07:30 +01:00
  • dd242bc1fe Finish 2.4.10 2.4.10 FlightControl 2018-11-09 07:44:37 +01:00
  • 456a38022f Finish 2.4.10 FlightControl 2018-11-09 07:44:37 +01:00
  • 34d73af8bf Changed the default lase duration for designations to 120 seconds. A new method has been added to change the lase duration yourself. Use SetLaseDuratioin API! FlightControl 2018-11-09 07:44:11 +01:00
  • 238b1cb925 Finish 2.4.9 FlightControl 2018-11-09 06:46:24 +01:00
  • 604255bfba Finish 2.4.9 2.4.9 FlightControl 2018-11-09 06:46:23 +01:00
  • cfc0367c55 Fixing problems with A2A_GCI. FlightControl 2018-11-09 06:45:34 +01:00
  • 488804308b Undo my last stupid mistakes. FlightControl 2018-11-09 06:27:16 +01:00
  • 6fac8fe940 CT v0.2.1 Frank 2018-11-09 00:17:57 +01:00
  • b53b1edd29 CT v0.2.0w funkyfranky 2018-11-08 16:04:51 +01:00
  • 5a2bac9979 Got engage working from the air. Now I need to fix: - Overhead - Correct Defense Type assignment to engage. FlightControl 2018-11-08 07:44:50 +01:00
  • e7181c255b Got engage working from the air. Now I need to fix: - Overhead - Correct Defense Type assignment to engage. FlightControl 2018-11-08 07:38:04 +01:00
  • ac074ca23d CT v0.2.0 Frank 2018-11-07 23:26:51 +01:00
  • b21bb3d433 CT v0.1.9w funkyfranky 2018-11-07 16:08:13 +01:00
  • 0e656c8520 Progress, patrolling works. Engagement not yet. FlightControl 2018-11-07 07:24:45 +01:00
  • 708ff794b0 CT v0.1.9 Frank 2018-11-07 00:37:49 +01:00
  • 6e34f12ac8 Finish 2.4.8 FlightControl 2018-11-06 19:11:26 +01:00
  • f4a89d62e3 Finish 2.4.8 2.4.8 FlightControl 2018-11-06 19:11:25 +01:00
  • a36e39205b Further fixes and optimizations for the A2A dispatcher plane optimization. FlightControl 2018-11-06 18:50:42 +01:00
  • 6d45c09ea2 CTv0.18w funkyfranky 2018-11-06 16:04:19 +01:00
  • 9fac65f31f CT v0.1..8 Frank 2018-11-06 00:04:52 +01:00
  • 3789674666 First version of AI_A2G_DISPATCHER ... - Created a new AI_AIR class. AI_A2A and AI_A2G inherit from AI_AIR. - Created a new AI_A2G_DISPATCHER class. - Created a new AI_A2G_ENGAGE class, that implements the SEAD, CAS and BAI actions. - The AI_A2G_DISPATCHER implements now: * SEAD, CAS and BAI attacks from airbases. * AddDefenseCoordinate() to set a defense coordinate. * RemoveDefenseCoordinate() to remove a defense coordinate. * SetDefenseReactivenessHigh() for high reactiveness. * SetDefenseReactivenessMedium() for medium reactiveness. * SetDefenseReactivenessLow() for low reactiveness. * Overhead for ground attacks. * Grouping for ground attacks. * Evaluates task type based on enemy group composition. FlightControl 2018-11-05 21:52:31 +01:00
  • a22774b278 Fixing takeoff bug in air for dispatchers. FlightControl 2018-11-05 21:44:47 +01:00
  • 81bb8dd65f Reworking a confusion with the takeoff in air spawning. FlightControl 2018-11-05 21:41:52 +01:00
  • 9d3796b605 Changes FlightControl 2018-11-05 21:26:47 +01:00
  • ba4caf179a CTv0.1.7w funkyfranky 2018-11-05 16:18:15 +01:00
  • 1febe765bf CT v0.1.7 Frank 2018-11-05 00:35:48 +01:00
  • 087ac992a2 CT v0.1.6 Frank 2018-11-04 01:14:47 +01:00
  • 3e3dfc83aa First Version of AI_A2G_DISPATCHER. There are lots of challenges here to overcome. One of the first one is the defense points. FlightControl 2018-11-02 16:43:06 +01:00
  • 27bf6069d7 CT v0.1.5w funkyfranky 2018-11-02 16:07:40 +01:00
  • 3153d196a2 CT v0.1.5 Frank 2018-11-02 00:29:50 +01:00
  • 8c320f729a CT v0.1.4w funkyfranky 2018-11-01 16:20:49 +01:00
  • c7fdc77ec8 CT v0.1.4 Frank 2018-11-01 00:09:58 +01:00
  • dfd20ced59 CT v0.1.3 Frank 2018-10-30 00:02:45 +01:00
  • 5f40feb1af CTv0.1.2w funkyfranky 2018-10-29 16:25:09 +01:00
  • ae754fe334 CT v0.1.2 Frank 2018-10-29 00:01:53 +01:00
  • e062db9411 Merge pull request #1050 from FlightControl-Master/FF/Develop Frank 2018-10-28 14:16:07 +01:00
  • 023eae825d RCT Frank 2018-10-28 13:16:32 +01:00
  • 1a4baeafb6 Warehose v0.6.6 Frank 2018-10-28 13:15:38 +01:00
  • b754972490 Merge branch 'FF/Develop' of https://github.com/FlightControl-Master/MOOSE into FF/Develop Frank 2018-10-26 18:55:41 +02:00
  • 0c36e4e40d CT Frank 2018-10-26 18:55:36 +02:00
  • 1f97495fdd CT,RAT,WH work funkyfranky 2018-10-26 16:04:02 +02:00
  • c164c0f9e3 Merge branch 'hotfix/2.4.8' into feature/Feature-AI-A2A-Dispatcher FlightControl 2018-10-26 14:09:25 +02:00
  • f0b5ec1025 Fixed the out of fuel bug. FlightControl 2018-10-26 12:08:48 +02:00
  • b72ea2d02c minor Frank 2018-10-26 00:12:21 +02:00
  • 238fcf1176 WAREHOUSE v0.6.5 Frank 2018-10-24 23:13:56 +02:00
  • c354fecc6d Merge branch 'develop' into FF/Develop Frank 2018-10-24 21:47:52 +02:00
  • 4434d1da21 Fixes Frank 2018-10-24 21:32:07 +02:00
  • 17ffc7cef9 Updates for visibility of squadrons before start. FlightControl 2018-10-24 20:55:04 +02:00
  • 006fd25e56 Merge pull request #1044 from cjbehm/bugfix/CONTROLLABLE-honor-GotPath Frank 2018-10-24 15:20:18 +02:00
  • f2eafe0302 Honor the GotPath return value from COORDINATE Chris 2018-10-24 00:17:26 -04:00
  • 52069cc1d0 Respawning of existing visible resources at the airbases is working. FlightControl 2018-10-24 00:18:02 +02:00
  • d9374f0389 Controllable Frank 2018-10-23 23:35:25 +02:00
  • 19520f9688 CT v0.1.0 Frank 2018-10-22 23:41:48 +02:00
  • 1eda5af7df Visible before start, uncontrolled planes. FlightControl 2018-10-22 07:06:24 +02:00
  • 2ea8487e04 ARTY v1.0.7 Frank 2018-10-22 00:08:38 +02:00
  • b0885ada00 Fixing resuming task after refuelling. 2.4.7 FlightControl 2018-10-21 14:36:31 +02:00
  • 1c6c0c4d81 Fixing resuming task after refuelling. FlightControl 2018-10-21 14:36:05 +02:00
  • 3011b0ac8e Merge branch 'develop' 2.4.6 FlightControl 2018-10-21 13:18:29 +02:00
  • e4334cccb3 Fixing back to the inclusion of inactive units. FlightControl 2018-10-21 13:12:20 +02:00
  • 645ca570a8 CT 0.0.9 Frank 2018-10-20 12:20:35 +02:00