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pr-61-loca
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20230414.0
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Binary file not shown.
535
CTLD.lua
535
CTLD.lua
@@ -15,7 +15,7 @@
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- mvee - https://github.com/mvee
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- jmontleon - https://github.com/jmontleon
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- emilianomolina - https://github.com/emilianomolina
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- davidp57 - https://github.com/davidp57
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- davidp57 - https://github.com/veaf
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- Allow minimum distance from friendly logistics to be set
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]]
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@@ -26,7 +26,7 @@ ctld = {} -- DONT REMOVE!
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ctld.Id = "CTLD - "
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--- Version.
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ctld.Version = "20210617.01"
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ctld.Version = "20230414.01"
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-- debug level, specific to this module
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ctld.Debug = true
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@@ -74,7 +74,7 @@ ctld.vehiclesWeight = {
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}
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ctld.aaLaunchers = 3 -- controls how many launchers to add to the kub/buk when its spawned.
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ctld.hawkLaunchers = 5 -- controls how many launchers to add to the hawk when its spawned.
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ctld.hawkLaunchers = 8 -- controls how many launchers to add to the hawk when its spawned.
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ctld.spawnRPGWithCoalition = true --spawns a friendly RPG unit with Coalition forces
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ctld.spawnStinger = false -- spawns a stinger / igla soldier with a group of 6 or more soldiers!
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@@ -149,6 +149,8 @@ ctld.location_DMS = false -- shows coordinates as Degrees Minutes Seconds instea
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ctld.JTAC_lock = "all" -- "vehicle" OR "troop" OR "all" forces JTAC to only lock vehicles or troops or all ground units
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ctld.JTAC_laseSpotCorrections = false -- if true, the JTAC will attempt to lead the target, taking into account current wind conditions and the speed of the target (particularily useful against moving heavy armor)
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-- ***************** Pickup, dropoff and waypoint zones *****************
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-- Available colors (anything else like "none" disables smoke): "green", "red", "white", "orange", "blue", "none",
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@@ -542,6 +544,7 @@ ctld.spawnableCrates = {
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{ weight = 545, desc = "HAWK Search Radar", unit = "Hawk sr", side = 2 },
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{ weight = 546, desc = "HAWK Track Radar", unit = "Hawk tr", side = 2 },
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{ weight = 547, desc = "HAWK PCP", unit = "Hawk pcp" , side = 2 }, -- Remove this if on 1.2
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{ weight = 548, desc = "HAWK CWAR", unit = "Hawk cwar" , side = 2 }, -- Remove this if on 2.5
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{ weight = 549, desc = "HAWK Repair", unit = "HAWK Repair" , side = 2 },
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-- End of HAWK
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@@ -1394,6 +1397,7 @@ ctld.AASystemTemplate = {
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{name = "Hawk tr", desc = "HAWK Track Radar"},
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{name = "Hawk sr", desc = "HAWK Search Radar"},
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{name = "Hawk pcp", desc = "HAWK PCP"},
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{name = "Hawk cwar", desc = "HAWK CWAR"},
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},
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repair = "HAWK Repair",
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},
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@@ -2119,7 +2123,7 @@ function ctld.loadTroops(_heli, _troops, _numberOrTemplate)
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--number doesnt apply to vehicles
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if _numberOrTemplate == nil or (type(_numberOrTemplate) ~= "table" and type(_numberOrTemplate) ~= "number") then
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_numberOrTemplate = ctld.numberOfTroops
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_numberOrTemplate = ctld.getTransportLimit(_heli:getTypeName())
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end
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if _onboard == nil then
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@@ -2365,7 +2369,7 @@ function ctld.unloadTroops(_args)
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else
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-- troops must be onboard to get here
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if _zone.inZone == true then
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if _zone.inZone == true then
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if _troops then
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ctld.displayMessageToGroup(_heli, "Dropped troops back to base", 20)
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@@ -4170,15 +4174,6 @@ function ctld.spawnCrateGroup(_heli, _positions, _types)
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local _spawnedGroup = Group.getByName(mist.dynAdd(_group).name)
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--local _spawnedGroup = coalition.addGroup(_heli:getCountry(), Group.Category.GROUND, _group)
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--activate by moving and so we can set ROE and Alarm state
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local _dest = _spawnedGroup:getUnit(1):getPoint()
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_dest = { x = _dest.x + 0.5, _y = _dest.y + 0.5, z = _dest.z + 0.5 }
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ctld.orderGroupToMoveToPoint(_spawnedGroup:getUnit(1), _dest)
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return _spawnedGroup
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end
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@@ -5039,6 +5034,7 @@ function ctld.addF10MenuOptions()
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if ctld.JTAC_jtacStatusF10 then
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-- get all BLUE players
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ctld.addJTACRadioCommand(2)
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@@ -5088,16 +5084,113 @@ function ctld.addJTACRadioCommand(_side)
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local _groupId = ctld.getGroupId(_playerUnit)
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if _groupId then
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local newGroup = false
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-- env.info("adding command for "..index)
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if ctld.jtacRadioAdded[tostring(_groupId)] == nil then
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-- env.info("about command for "..index)
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missionCommands.addCommandForGroup(_groupId, "JTAC Status", nil, ctld.getJTACStatus, { _playerUnit:getName() })
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newGroup = true
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local JTACpath = missionCommands.addSubMenuForGroup(_groupId, ctld.jtacMenuName)
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missionCommands.addCommandForGroup(_groupId, "JTAC Status", JTACpath, ctld.getJTACStatus, { _playerUnit:getName() })
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ctld.jtacRadioAdded[tostring(_groupId)] = true
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-- env.info("Added command for " .. index)
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end
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--fetch the time to check for a regular refresh
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local time = timer.getTime()
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--depending on the delay, this part of the radio menu will be refreshed less often or as often as the static JTAC status command, this is for better reliability for the user when navigating through the menus. New groups will get the lists regardless and if a new JTAC is added all lists will be refreshed regardless of the delay.
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if ctld.jtacLastRadioRefresh + ctld.jtacRadioRefreshDelay <= time or ctld.newJtac[_side] or newGroup then
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ctld.jtacLastRadioRefresh = time
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--build the path to the CTLD JTAC menu
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local jtacCurrentPagePath = {[1]=ctld.jtacMenuName}
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--build the path for the NextPage submenu on the first page of the CTLD JTAC menu
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local NextPageText = "Next Page"
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local MainNextPagePath = {[1]=ctld.jtacMenuName, [2]=NextPageText}
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--remove it along with everything that's in it
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missionCommands.removeItemForGroup(_groupId, MainNextPagePath)
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--counter to know when to add the next page submenu to fit all of the JTAC group submenus
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local jtacCounter = 0
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for _jtacGroupName,jtacUnit in pairs(ctld.jtacUnits) do
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local jtacCoalition = ctld.jtacUnits[_jtacGroupName].side
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--if the JTAC is on the same team as the group being considered
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if jtacCoalition and jtacCoalition == _side then
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--only bother removing the submenus on the first page of the CTLD JTAC menu as the other pages were deleted entirely above
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if ctld.jtacGroupSubMenuPath[_jtacGroupName] and #ctld.jtacGroupSubMenuPath[_jtacGroupName]==2 then
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missionCommands.removeItemForGroup(_groupId, ctld.jtacGroupSubMenuPath[_jtacGroupName])
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end
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ctld.logTrace(string.format("jtacTargetsList for %s is : %s", ctld.p(_jtacGroupName), ctld.p(ctld.jtacTargetsList[_jtacGroupName])))
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if #ctld.jtacTargetsList[_jtacGroupName] > 1 then
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local jtacGroupSubMenuName = string.format(_jtacGroupName .. " TGT Selection")
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jtacCounter = jtacCounter + 1
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--F2 through F10 makes 9 entries possible per page, with one being the NextMenu submenu
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if jtacCounter%9 == 0 then
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--recover the path to the current page with space available for JTAC group submenus
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jtacCurrentPagePath = missionCommands.addSubMenuForGroup(_groupId, NextPageText, jtacCurrentPagePath)
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end
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--add the JTAC group submenu to the current page
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ctld.jtacGroupSubMenuPath[_jtacGroupName] = missionCommands.addSubMenuForGroup(_groupId, jtacGroupSubMenuName, jtacCurrentPagePath)
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ctld.logTrace(string.format("jtacGroupSubMenuPath for %s is : %s", ctld.p(_jtacGroupName), ctld.p(ctld.jtacGroupSubMenuPath[_jtacGroupName])))
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--make a copy of the JTAC group submenu's path to insert the target's list on as many pages as required. The JTAC's group submenu path only leads to the first page
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local jtacTargetPagePath = mist.utils.deepCopy(ctld.jtacGroupSubMenuPath[_jtacGroupName])
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--add a reset targeting option to revert to automatic JTAC unit targeting
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missionCommands.addCommandForGroup(_groupId, "Reset TGT Selection", jtacTargetPagePath, ctld.setJTACTarget, {jtacGroupName = _jtacGroupName, targetName = nil})
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--counter to know when to add the next page submenu to fit all of the targets in the JTAC's group submenu
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local itemCounter = 0
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--indicator table to know which unitType was already added to the radio submenu
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local typeNameList = {}
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for _,target in pairs(ctld.jtacTargetsList[_jtacGroupName]) do
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local targetName = target.unit:getName()
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--check if the jtac has a current target before filtering it out if possible
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if (ctld.jtacCurrentTargets[_jtacGroupName] and targetName ~= ctld.jtacCurrentTargets[_jtacGroupName].name) then
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local targetType_name = target.unit:getTypeName()
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if targetType_name then
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if typeNameList[targetType_name] then
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typeNameList[targetType_name].amount = typeNameList[targetType_name].amount + 1
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else
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typeNameList[targetType_name] = {}
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typeNameList[targetType_name].targetName = targetName --store the first targetName
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typeNameList[targetType_name].amount = 1
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end
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end
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end
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end
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for typeName,info in pairs(typeNameList) do
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local amount = info.amount
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local targetName = info.targetName
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itemCounter = itemCounter + 1
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--F2 through F10 makes 9 entries possible per page, with one being the NextMenu submenu. Pages other than the first would have 10 entires but worse case scenario is considered
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if itemCounter%9 == 0 then
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jtacTargetPagePath = missionCommands.addSubMenuForGroup(_groupId, NextPageText, jtacTargetPagePath)
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end
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missionCommands.addCommandForGroup(_groupId, string.format(typeName .. "(" .. amount .. ")"), jtacTargetPagePath, ctld.setJTACTarget, {jtacGroupName = _jtacGroupName, targetName = targetName})
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end
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end
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end
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end
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end
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end
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end
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if ctld.newJtac[_side] then
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ctld.newJtac[_side] = false
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end
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end
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end
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@@ -5129,19 +5222,48 @@ end
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------------ JTAC -----------
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ctld.jtacMenuName = "JTAC" --name of the CTLD JTAC radio menu
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ctld.jtacLaserPoints = {}
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ctld.jtacIRPoints = {}
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ctld.jtacSmokeMarks = {}
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ctld.jtacUnits = {} -- list of JTAC units for f10 command
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ctld.jtacStop = {} -- jtacs to tell to stop lasing
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ctld.jtacCurrentTargets = {}
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ctld.jtacTargetsList = {} --current available targets to each JTAC for lasing (targets from other JTACs are filtered out). Contains DCS unit objects with their methods and the distance to the JTAC {unit, dist}
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ctld.jtacSelectedTarget = {} --currently user selected target if it contains a unit's name, otherwise contains 1 or nil (if not initialized)
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ctld.jtacRadioAdded = {} --keeps track of who's had the radio command added
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ctld.jtacGroupSubMenuPath = {} --keeps track of which submenu contains each JTAC's target selection menu
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ctld.jtacRadioRefreshDelay = 60 --determines how often in seconds the dynamic parts of the jtac radio menu (target lists) will be refreshed
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ctld.jtacLastRadioRefresh = 0 -- time at which the target lists were refreshed for everyone at least
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ctld.newJtac = {} --indicator to know when a new JTAC is added to a coalition in order to rebuild the corresponding target lists
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ctld.jtacGeneratedLaserCodes = {} -- keeps track of generated codes, cycles when they run out
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ctld.jtacLaserPointCodes = {}
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ctld.jtacRadioData = {}
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function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio)
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ctld.logDebug(string.format("ctld.JTACAutoLase(_jtacGroupName=%s, _laserCode=%s", ctld.p(_jtacGroupName), ctld.p(_laserCode)))
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function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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local _radio = _radio
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if not _radio then
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_radio = {}
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if _laserCode then
|
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local _laserCode = tonumber(_laserCode)
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if _laserCode and _laserCode >= 1111 and _laserCode <= 1688 then
|
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local _laserB = math.floor((_laserCode - 1000)/100)
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local _laserCD = _laserCode - 1000 - _laserB*100
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local _frequency = tostring(30+_laserB+_laserCD*0.05)
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ctld.logTrace(string.format("_laserB=%s", ctld.p(_laserB)))
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ctld.logTrace(string.format("_laserCD=%s", ctld.p(_laserCD)))
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ctld.logTrace(string.format("_frequency=%s", ctld.p(_frequency)))
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_radio.freq = _frequency
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_radio.mod = "fm"
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end
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end
|
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end
|
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|
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if _radio and not _radio.name then
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_radio.name = _jtacGroupName
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end
|
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|
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if ctld.jtacStop[_jtacGroupName] == true then
|
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ctld.jtacStop[_jtacGroupName] = nil -- allow it to be started again
|
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@@ -5150,12 +5272,11 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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end
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|
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if _lock == nil then
|
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|
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_lock = ctld.JTAC_lock
|
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end
|
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|
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|
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ctld.jtacLaserPointCodes[_jtacGroupName] = _laserCode
|
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ctld.jtacRadioData[_jtacGroupName] = _radio
|
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local _jtacGroup = ctld.getGroup(_jtacGroupName)
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local _jtacUnit
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@@ -5172,7 +5293,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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ctld.cleanupJTAC(_jtacGroupName)
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env.info(_jtacGroupName .. ' in Transport - Waiting 10 seconds')
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 10)
|
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio }, timer.getTime() + 10)
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return
|
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end
|
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@@ -5181,29 +5302,37 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
|
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ctld.cleanupJTAC(_jtacGroupName)
|
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|
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env.info(_jtacGroupName .. ' in Transport - Waiting 10 seconds')
|
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 10)
|
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio }, timer.getTime() + 10)
|
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return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if ctld.jtacUnits[_jtacGroupName] ~= nil then
|
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ctld.notifyCoalition("JTAC Group " .. _jtacGroupName .. " KIA!", 10, ctld.jtacUnits[_jtacGroupName].side)
|
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ctld.notifyCoalition("JTAC Group " .. _jtacGroupName .. " KIA!", 10, ctld.jtacUnits[_jtacGroupName].side, _radio)
|
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end
|
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|
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--remove from list
|
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ctld.jtacUnits[_jtacGroupName] = nil
|
||||
|
||||
ctld.cleanupJTAC(_jtacGroupName)
|
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|
||||
return
|
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else
|
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|
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_jtacUnit = _jtacGroup[1]
|
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local _jtacCoalition = _jtacUnit:getCoalition()
|
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--add to list
|
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ctld.jtacUnits[_jtacGroupName] = { name = _jtacUnit:getName(), side = _jtacUnit:getCoalition() }
|
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ctld.jtacUnits[_jtacGroupName] = { name = _jtacUnit:getName(), side = _jtacCoalition, radio = _radio }
|
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|
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--Targets list and Selected target initialization
|
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if not ctld.jtacTargetsList[_jtacGroupName] then
|
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ctld.jtacTargetsList[_jtacGroupName] = {}
|
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if _jtacCoalition then ctld.newJtac[_jtacCoalition] = true end
|
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end
|
||||
|
||||
if not ctld.jtacSelectedTarget[_jtacGroupName] then
|
||||
ctld.jtacSelectedTarget[_jtacGroupName] = 1
|
||||
end
|
||||
|
||||
-- work out smoke colour
|
||||
if _colour == nil then
|
||||
@@ -5234,14 +5363,38 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
|
||||
ctld.cleanupJTAC(_jtacGroupName)
|
||||
|
||||
env.info(_jtacGroupName .. ' Not Active - Waiting 30 seconds')
|
||||
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 30)
|
||||
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio }, timer.getTime() + 30)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
local _enemyUnit = ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
|
||||
--update targets list and store the next potential target if the selected one was lost
|
||||
local _defaultEnemyUnit = ctld.findNearestVisibleEnemy(_jtacUnit, _lock)
|
||||
|
||||
-- if the JTAC sees a unit and a target was selected by users but is not the current unit, check if the selected target is in the targets list, if it is, then it's been reacquired
|
||||
if _enemyUnit and ctld.jtacSelectedTarget[_jtacGroupName] ~= 1 and ctld.jtacSelectedTarget[_jtacGroupName] ~= _enemyUnit:getName() then
|
||||
for _,target in pairs(ctld.jtacTargetsList[_jtacGroupName]) do
|
||||
if target then
|
||||
local targetUnit = target.unit
|
||||
local targetName = targetUnit:getName()
|
||||
|
||||
if ctld.jtacSelectedTarget[_jtacGroupName] == targetName then
|
||||
|
||||
ctld.jtacCurrentTargets[_jtacGroupName] = { name = targetName, unitType = targetUnit:getTypeName(), unitId = targetUnit:getID() }
|
||||
_enemyUnit = targetUnit
|
||||
|
||||
local message = _jtacGroupName .. ", selected target reacquired, " .. _enemyUnit:getTypeName()
|
||||
local fullMessage = message .. '. CODE: ' .. _laserCode .. ". POSITION: " .. ctld.getPositionString(_enemyUnit)
|
||||
ctld.notifyCoalition(fullMessage, 10, _jtacUnit:getCoalition(), _radio, message)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local targetDestroyed = false
|
||||
local targetLost = false
|
||||
local wasSelected = false
|
||||
|
||||
if _enemyUnit == nil and ctld.jtacCurrentTargets[_jtacGroupName] ~= nil then
|
||||
|
||||
@@ -5251,15 +5404,21 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
|
||||
|
||||
local _tempUnit = Unit.getByName(_tempUnitInfo.name)
|
||||
|
||||
wasSelected = (ctld.jtacCurrentTargets[_jtacGroupName].name == ctld.jtacSelectedTarget[_jtacGroupName])
|
||||
|
||||
if _tempUnit ~= nil and _tempUnit:getLife() > 0 and _tempUnit:isActive() == true then
|
||||
targetLost = true
|
||||
else
|
||||
targetDestroyed = true
|
||||
ctld.jtacSelectedTarget[_jtacGroupName] = 1
|
||||
end
|
||||
|
||||
--remove from smoke list
|
||||
ctld.jtacSmokeMarks[_tempUnitInfo.name] = nil
|
||||
|
||||
-- JTAC Unit: resume his route ------------
|
||||
trigger.action.groupContinueMoving(Group.getByName(_jtacGroupName))
|
||||
|
||||
-- remove from target list
|
||||
ctld.jtacCurrentTargets[_jtacGroupName] = nil
|
||||
|
||||
@@ -5269,41 +5428,75 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
|
||||
|
||||
|
||||
if _enemyUnit == nil then
|
||||
_enemyUnit = ctld.findNearestVisibleEnemy(_jtacUnit, _lock)
|
||||
|
||||
if _enemyUnit ~= nil then
|
||||
if _defaultEnemyUnit ~= nil then
|
||||
|
||||
-- store current target for easy lookup
|
||||
ctld.jtacCurrentTargets[_jtacGroupName] = { name = _enemyUnit:getName(), unitType = _enemyUnit:getTypeName(), unitId = _enemyUnit:getID() }
|
||||
local action = ", lasing new target, "
|
||||
ctld.jtacCurrentTargets[_jtacGroupName] = { name = _defaultEnemyUnit:getName(), unitType = _defaultEnemyUnit:getTypeName(), unitId = _defaultEnemyUnit:getID() }
|
||||
|
||||
local action = "lasing new target, "
|
||||
|
||||
if wasSelected and targetLost then
|
||||
action = ", temporarily " .. action
|
||||
else
|
||||
action = ", " .. action
|
||||
end
|
||||
|
||||
if targetLost then
|
||||
action = ", target lost " .. action
|
||||
targetLost = false
|
||||
action = "target lost" .. action
|
||||
elseif targetDestroyed then
|
||||
action = ", target destroyed " .. action
|
||||
targetDestroyed = false
|
||||
action = "target destroyed" .. action
|
||||
end
|
||||
|
||||
local message = _jtacGroupName .. action .. _enemyUnit:getTypeName()
|
||||
local fullMessage = message .. '. CODE: ' .. _laserCode .. ". POSITION: " .. ctld.getPositionString(_enemyUnit)
|
||||
ctld.notifyCoalition(fullMessage, 10, _jtacUnit:getCoalition())
|
||||
if wasSelected then
|
||||
action = ", selected " .. action
|
||||
elseif targetLost or targetDestroyed then
|
||||
action = ", " .. action
|
||||
end
|
||||
wasSelected = false
|
||||
targetDestroyed = false
|
||||
targetLost = false
|
||||
|
||||
local message = _jtacGroupName .. action .. _defaultEnemyUnit:getTypeName()
|
||||
local fullMessage = message .. '. CODE: ' .. _laserCode .. ". POSITION: " .. ctld.getPositionString(_defaultEnemyUnit)
|
||||
ctld.notifyCoalition(fullMessage, 10, _jtacUnit:getCoalition(), _radio, message)
|
||||
|
||||
-- JTAC Unit stop his route -----------------
|
||||
trigger.action.groupStopMoving(Group.getByName(_jtacGroupName)) -- stop JTAC
|
||||
|
||||
-- create smoke
|
||||
if _smoke == true then
|
||||
|
||||
--create first smoke
|
||||
ctld.createSmokeMarker(_enemyUnit, _colour)
|
||||
ctld.createSmokeMarker(_defaultEnemyUnit, _colour)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if _enemyUnit ~= nil then
|
||||
|
||||
local refreshDelay = 15 --delay in between JTACAutoLase scheduled calls when a target is tracked
|
||||
local targetSpeedVec = _enemyUnit:getVelocity()
|
||||
local targetSpeed = math.sqrt(targetSpeedVec.x^2+targetSpeedVec.y^2+targetSpeedVec.z^2)
|
||||
local maxUpdateDist = 5 --maximum distance the unit will be allowed to travel before the lase spot is updated again
|
||||
ctld.logDebug(string.format("targetSpeed=%s", ctld.p(targetSpeed)))
|
||||
|
||||
ctld.laseUnit(_enemyUnit, _jtacUnit, _jtacGroupName, _laserCode)
|
||||
|
||||
-- env.info('Timer timerSparkleLase '..jtacGroupName.." "..laserCode.." "..enemyUnit:getName())
|
||||
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 15)
|
||||
--if the target is going sufficiently fast for it to wander off futher than the maxUpdateDist, schedule laseUnit calls to update the lase spot only (we consider that the unit lives and drives on between JTACAutoLase calls)
|
||||
if targetSpeed >= maxUpdateDist/refreshDelay then
|
||||
local updateTimeStep = maxUpdateDist/targetSpeed --calculate the time step so that the target is never more than maxUpdateDist from it's last lased position
|
||||
ctld.logDebug(string.format("updateTimeStep=%s", ctld.p(updateTimeStep)))
|
||||
|
||||
local i = 1
|
||||
while i*updateTimeStep <= refreshDelay - updateTimeStep do --while the scheduled time for the laseUnit call isn't greater than the time between two JTACAutoLase() calls minus one time step (because at the next time step JTACAutoLase() should have been called and this in term also calls laseUnit())
|
||||
ctld.logTrace("ctld.laseUnit scheduled " .. i)
|
||||
timer.scheduleFunction(ctld.timerLaseUnit,{_enemyUnit, _jtacUnit, _jtacGroupName, _laserCode}, timer.getTime()+i*updateTimeStep)
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- env.info('Timer timerSparkleLase '..jtacGroupName.." "..laserCode.." "..enemyUnit:getName())
|
||||
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio }, timer.getTime() + refreshDelay)
|
||||
|
||||
if _smoke == true then
|
||||
local _nextSmokeTime = ctld.jtacSmokeMarks[_enemyUnit:getName()]
|
||||
@@ -5322,13 +5515,18 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
|
||||
ctld.cancelLase(_jtacGroupName)
|
||||
-- env.info('Timer Slow timerSparkleLase '..jtacGroupName.." "..laserCode.." "..enemyUnit:getName())
|
||||
|
||||
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 5)
|
||||
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio }, timer.getTime() + 5)
|
||||
end
|
||||
|
||||
local action = ", "
|
||||
if wasSelected then
|
||||
action = action .. "selected "
|
||||
end
|
||||
|
||||
if targetLost then
|
||||
ctld.notifyCoalition(_jtacGroupName .. ", target lost.", 10, _jtacUnit:getCoalition())
|
||||
ctld.notifyCoalition(_jtacGroupName .. action .. "target lost.", 10, _jtacUnit:getCoalition(), _radio)
|
||||
elseif targetDestroyed then
|
||||
ctld.notifyCoalition(_jtacGroupName .. ", target destroyed.", 10, _jtacUnit:getCoalition())
|
||||
ctld.notifyCoalition(_jtacGroupName .. action .. "target destroyed.", 10, _jtacUnit:getCoalition(), _radio)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -5339,7 +5537,7 @@ end
|
||||
-- used by the timer function
|
||||
function ctld.timerJTACAutoLase(_args)
|
||||
|
||||
ctld.JTACAutoLase(_args[1], _args[2], _args[3], _args[4], _args[5])
|
||||
ctld.JTACAutoLase(_args[1], _args[2], _args[3], _args[4], _args[5], _args[6])
|
||||
end
|
||||
|
||||
function ctld.cleanupJTAC(_jtacGroupName)
|
||||
@@ -5347,14 +5545,68 @@ function ctld.cleanupJTAC(_jtacGroupName)
|
||||
ctld.cancelLase(_jtacGroupName)
|
||||
|
||||
-- Cleanup
|
||||
ctld.jtacCurrentTargets[_jtacGroupName] = nil
|
||||
|
||||
ctld.jtacTargetsList[_jtacGroupName] = nil
|
||||
|
||||
ctld.jtacSelectedTarget[_jtacGroupName] = nil
|
||||
|
||||
ctld.jtacRadioData[_jtacGroupName] = nil
|
||||
|
||||
--remove the JTAC's group submenu and all of the target pages it potentially contained if the JTAC has or had a menu
|
||||
if ctld.jtacUnits[_jtacGroupName] and ctld.jtacUnits[_jtacGroupName].side and ctld.jtacGroupSubMenuPath[_jtacGroupName] then
|
||||
local _players = coalition.getPlayers(ctld.jtacUnits[_jtacGroupName].side)
|
||||
|
||||
if _players ~= nil then
|
||||
|
||||
for _, _playerUnit in pairs(_players) do
|
||||
|
||||
local _groupId = ctld.getGroupId(_playerUnit)
|
||||
|
||||
if _groupId then
|
||||
missionCommands.removeItemForGroup(_groupId, ctld.jtacGroupSubMenuPath[_jtacGroupName])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ctld.jtacUnits[_jtacGroupName] = nil
|
||||
|
||||
ctld.jtacCurrentTargets[_jtacGroupName] = nil
|
||||
ctld.jtacGroupSubMenuPath[_jtacGroupName] = nil
|
||||
end
|
||||
|
||||
|
||||
function ctld.notifyCoalition(_message, _displayFor, _side)
|
||||
--- send a message to the coalition
|
||||
--- if _radio is set, the message will be read out loud via SRS
|
||||
function ctld.notifyCoalition(_message, _displayFor, _side, _radio, _shortMessage)
|
||||
ctld.logDebug(string.format("ctld.notifyCoalition(_message=%s)", ctld.p(_message)))
|
||||
ctld.logTrace(string.format("_radio=%s", ctld.p(_radio)))
|
||||
|
||||
local _shortMessage = _shortMessage
|
||||
if _shortMessage == nil then
|
||||
_shortMessage = _message
|
||||
end
|
||||
|
||||
if STTS and STTS.TextToSpeech and _radio and _radio.freq then
|
||||
local _freq = _radio.freq
|
||||
local _modulation = _radio.mod or "FM"
|
||||
local _volume = _radio.volume or "1.0"
|
||||
local _name = _radio.name or "JTAC"
|
||||
local _gender = _radio.gender or "male"
|
||||
local _culture = _radio.culture or "en-US"
|
||||
local _voice = _radio.voice
|
||||
local _googleTTS = _radio.googleTTS or false
|
||||
ctld.logTrace(string.format("calling STTS.TextToSpeech(%s)", ctld.p(_shortMessage)))
|
||||
ctld.logTrace(string.format("_freq=%s", ctld.p(_freq)))
|
||||
ctld.logTrace(string.format("_modulation=%s", ctld.p(_modulation)))
|
||||
ctld.logTrace(string.format("_volume=%s", ctld.p(_volume)))
|
||||
ctld.logTrace(string.format("_name=%s", ctld.p(_name)))
|
||||
ctld.logTrace(string.format("_gender=%s", ctld.p(_gender)))
|
||||
ctld.logTrace(string.format("_culture=%s", ctld.p(_culture)))
|
||||
ctld.logTrace(string.format("_voice=%s", ctld.p(_voice)))
|
||||
ctld.logTrace(string.format("_googleTTS=%s", ctld.p(_googleTTS)))
|
||||
STTS.TextToSpeech(_shortMessage, _freq, _modulation, _volume, _name, _side, nil, 1, _gender, _culture, _voice, _googleTTS)
|
||||
end
|
||||
|
||||
trigger.action.outTextForCoalition(_side, _message, _displayFor)
|
||||
trigger.action.outSoundForCoalition(_side, "radiobeep.ogg")
|
||||
@@ -5397,63 +5649,100 @@ function ctld.cancelLase(_jtacGroupName)
|
||||
end
|
||||
end
|
||||
|
||||
-- used by the timer function
|
||||
function ctld.timerLaseUnit(_args)
|
||||
|
||||
ctld.laseUnit(_args[1], _args[2], _args[3], _args[4])
|
||||
end
|
||||
|
||||
function ctld.laseUnit(_enemyUnit, _jtacUnit, _jtacGroupName, _laserCode)
|
||||
|
||||
--cancelLase(jtacGroupName)
|
||||
ctld.logTrace("ctld.laseUnit()")
|
||||
|
||||
local _spots = {}
|
||||
|
||||
local _enemyVector = _enemyUnit:getPoint()
|
||||
local _enemyVectorUpdated = { x = _enemyVector.x, y = _enemyVector.y + 2.0, z = _enemyVector.z }
|
||||
if _enemyUnit:isExist() then
|
||||
local _enemyVector = _enemyUnit:getPoint()
|
||||
local _enemyVectorUpdated = { x = _enemyVector.x, y = _enemyVector.y + 2.0, z = _enemyVector.z }
|
||||
|
||||
local _oldLase = ctld.jtacLaserPoints[_jtacGroupName]
|
||||
local _oldIR = ctld.jtacIRPoints[_jtacGroupName]
|
||||
if ctld.JTAC_laseSpotCorrections then
|
||||
local _enemySpeedVector = _enemyUnit:getVelocity()
|
||||
ctld.logTrace(string.format("_enemySpeedVector=%s", ctld.p(_enemySpeedVector)))
|
||||
|
||||
if _oldLase == nil or _oldIR == nil then
|
||||
local _WindSpeedVector = atmosphere.getWind(_enemyVectorUpdated)
|
||||
ctld.logTrace(string.format("_WindSpeedVector=%s", ctld.p(_WindSpeedVector)))
|
||||
|
||||
--if target speed is greater than 0, calculated using absolute value norm
|
||||
if math.abs(_enemySpeedVector.x) + math.abs(_enemySpeedVector.y) + math.abs(_enemySpeedVector.z) > 0 then
|
||||
local CorrectionFactor = 1 --correction factor in seconds applied to the target speed components to determine the lasing spot for a direct hit on a moving vehicle
|
||||
|
||||
-- create lase
|
||||
--correct in the direction of the movement
|
||||
_enemyVectorUpdated.x = _enemyVectorUpdated.x + _enemySpeedVector.x * CorrectionFactor
|
||||
_enemyVectorUpdated.y = _enemyVectorUpdated.y + _enemySpeedVector.y * CorrectionFactor
|
||||
_enemyVectorUpdated.z = _enemyVectorUpdated.z + _enemySpeedVector.z * CorrectionFactor
|
||||
end
|
||||
|
||||
local _status, _result = pcall(function()
|
||||
_spots['irPoint'] = Spot.createInfraRed(_jtacUnit, { x = 0, y = 2.0, z = 0 }, _enemyVectorUpdated)
|
||||
_spots['laserPoint'] = Spot.createLaser(_jtacUnit, { x = 0, y = 2.0, z = 0 }, _enemyVectorUpdated, _laserCode)
|
||||
return _spots
|
||||
end)
|
||||
--if wind speed is greater than 0, calculated using absolute value norm
|
||||
if math.abs(_WindSpeedVector.x) + math.abs(_WindSpeedVector.y) + math.abs(_WindSpeedVector.z) > 0 then
|
||||
local CorrectionFactor = 1.05 --correction factor in seconds applied to the wind speed components to determine the lasing spot for a direct hit in adverse conditions
|
||||
|
||||
--correct to the opposite of the wind direction
|
||||
_enemyVectorUpdated.x = _enemyVectorUpdated.x - _WindSpeedVector.x * CorrectionFactor
|
||||
_enemyVectorUpdated.y = _enemyVectorUpdated.y - _WindSpeedVector.y * CorrectionFactor --not sure about correcting altitude but that component is always 0 in testing
|
||||
_enemyVectorUpdated.z = _enemyVectorUpdated.z - _WindSpeedVector.z * CorrectionFactor
|
||||
end
|
||||
--combination of both should result in near perfect accuracy if the bomb doesn't stall itself following fast vehicles or correcting for heavy winds, correction factors can be adjusted but should work up to 40kn of wind for vehicles moving at 90kph (beware to drop the bomb in a way to not stall it, facing which ever is larger, target speed or wind)
|
||||
end
|
||||
|
||||
local _oldLase = ctld.jtacLaserPoints[_jtacGroupName]
|
||||
local _oldIR = ctld.jtacIRPoints[_jtacGroupName]
|
||||
|
||||
if _oldLase == nil or _oldIR == nil then
|
||||
|
||||
-- create lase
|
||||
|
||||
local _status, _result = pcall(function()
|
||||
_spots['irPoint'] = Spot.createInfraRed(_jtacUnit, { x = 0, y = 2.0, z = 0 }, _enemyVectorUpdated)
|
||||
_spots['laserPoint'] = Spot.createLaser(_jtacUnit, { x = 0, y = 2.0, z = 0 }, _enemyVectorUpdated, _laserCode)
|
||||
return _spots
|
||||
end)
|
||||
|
||||
if not _status then
|
||||
env.error('ERROR: ' .. _result, false)
|
||||
else
|
||||
if _result.irPoint then
|
||||
|
||||
-- env.info(jtacUnit:getName() .. ' placed IR Pointer on '..enemyUnit:getName())
|
||||
|
||||
ctld.jtacIRPoints[_jtacGroupName] = _result.irPoint --store so we can remove after
|
||||
end
|
||||
if _result.laserPoint then
|
||||
|
||||
-- env.info(jtacUnit:getName() .. ' is Lasing '..enemyUnit:getName()..'. CODE:'..laserCode)
|
||||
|
||||
ctld.jtacLaserPoints[_jtacGroupName] = _result.laserPoint
|
||||
end
|
||||
end
|
||||
|
||||
if not _status then
|
||||
env.error('ERROR: ' .. _result, false)
|
||||
else
|
||||
if _result.irPoint then
|
||||
|
||||
-- env.info(jtacUnit:getName() .. ' placed IR Pointer on '..enemyUnit:getName())
|
||||
-- update lase
|
||||
|
||||
ctld.jtacIRPoints[_jtacGroupName] = _result.irPoint --store so we can remove after
|
||||
if _oldLase ~= nil then
|
||||
_oldLase:setPoint(_enemyVectorUpdated)
|
||||
end
|
||||
if _result.laserPoint then
|
||||
|
||||
-- env.info(jtacUnit:getName() .. ' is Lasing '..enemyUnit:getName()..'. CODE:'..laserCode)
|
||||
|
||||
ctld.jtacLaserPoints[_jtacGroupName] = _result.laserPoint
|
||||
if _oldIR ~= nil then
|
||||
_oldIR:setPoint(_enemyVectorUpdated)
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- update lase
|
||||
|
||||
if _oldLase ~= nil then
|
||||
_oldLase:setPoint(_enemyVectorUpdated)
|
||||
end
|
||||
|
||||
if _oldIR ~= nil then
|
||||
_oldIR:setPoint(_enemyVectorUpdated)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- get currently selected unit and check they're still in range
|
||||
function ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
|
||||
|
||||
|
||||
local _unit = nil
|
||||
|
||||
if ctld.jtacCurrentTargets[_jtacGroupName] ~= nil then
|
||||
@@ -5499,6 +5788,7 @@ function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType,_distance)
|
||||
|
||||
local _nearestDistance = _maxDistance
|
||||
|
||||
local _jtacGroupName = _jtacUnit:getName()
|
||||
local _jtacPoint = _jtacUnit:getPoint()
|
||||
local _coa = _jtacUnit:getCoalition()
|
||||
|
||||
@@ -5555,6 +5845,10 @@ function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType,_distance)
|
||||
-- vehicle
|
||||
-- unit
|
||||
|
||||
|
||||
ctld.jtacTargetsList[_jtacGroupName] = _unitList
|
||||
--from the units in range, build the targets list, unsorted as to keep consistency between radio menu refreshes
|
||||
|
||||
local _sort = function( a,b ) return a.dist < b.dist end
|
||||
table.sort(_unitList,_sort)
|
||||
-- sort list
|
||||
@@ -5576,18 +5870,33 @@ function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType,_distance)
|
||||
end
|
||||
end
|
||||
|
||||
local result = nil
|
||||
for _, _enemyUnit in ipairs(_unitList) do
|
||||
local _enemyName = _enemyUnit.unit:getName()
|
||||
--log.info(string.format("CTLD - checking _enemyName=%s", _enemyName))
|
||||
|
||||
-- check for air defenses
|
||||
--log.info(string.format("CTLD - _enemyUnit.unit:getDesc()[attributes]=%s", ctld.p(_enemyUnit.unit:getDesc()["attributes"])))
|
||||
local airdefense = (_enemyUnit.unit:getDesc()["attributes"]["Air Defence"] ~= nil)
|
||||
--log.info(string.format("CTLD - airdefense=%s", tostring(airdefense)))
|
||||
|
||||
if (_targetType == "vehicle" and ctld.isVehicle(_enemyUnit.unit)) or _targetType == "all" then
|
||||
return _enemyUnit.unit
|
||||
if airdefense then
|
||||
return _enemyUnit.unit
|
||||
else
|
||||
result = _enemyUnit.unit
|
||||
end
|
||||
|
||||
elseif (_targetType == "troop" and ctld.isInfantry(_enemyUnit.unit)) or _targetType == "all" then
|
||||
return _enemyUnit.unit
|
||||
if airdefense then
|
||||
return _enemyUnit.unit
|
||||
else
|
||||
result = _enemyUnit.unit
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
return result
|
||||
|
||||
end
|
||||
|
||||
@@ -5722,12 +6031,28 @@ function ctld.getJTACStatus(_args)
|
||||
|
||||
local _laserCode = ctld.jtacLaserPointCodes[_jtacGroupName]
|
||||
|
||||
local _start = "->" .. _jtacGroupName
|
||||
if (_jtacDetails.radio) then
|
||||
_start = _start .. ", available on ".._jtacDetails.radio.freq.." ".._jtacDetails.radio.mod ..","
|
||||
end
|
||||
|
||||
if _laserCode == nil then
|
||||
_laserCode = "UNKNOWN"
|
||||
end
|
||||
|
||||
if _enemyUnit ~= nil and _enemyUnit:getLife() > 0 and _enemyUnit:isActive() == true then
|
||||
_message = _message .. "" .. _jtacGroupName .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
|
||||
|
||||
local action = " targeting "
|
||||
|
||||
if ctld.jtacSelectedTarget[_jtacGroupName] == _enemyUnit:getName() then
|
||||
action = " targeting selected unit "
|
||||
else
|
||||
if ctld.jtacSelectedTarget[_jtacGroupName] ~= 1 then
|
||||
action = " attempting to find selected unit, temporarily targeting "
|
||||
end
|
||||
end
|
||||
|
||||
_message = _message .. "" .. _start .. action .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
|
||||
|
||||
local _list = ctld.listNearbyEnemies(_jtacUnit)
|
||||
|
||||
@@ -5741,7 +6066,7 @@ function ctld.getJTACStatus(_args)
|
||||
end
|
||||
|
||||
else
|
||||
_message = _message .. "" .. _jtacGroupName .. " searching for targets" .. ctld.getPositionString(_jtacUnit) .. "\n"
|
||||
_message = _message .. "" .. _start .. " searching for targets" .. ctld.getPositionString(_jtacUnit) .. "\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -5754,7 +6079,41 @@ function ctld.getJTACStatus(_args)
|
||||
ctld.notifyCoalition(_message, 10, _side)
|
||||
end
|
||||
|
||||
function ctld.setJTACTarget(_args)
|
||||
if _args then
|
||||
local _jtacGroupName = _args.jtacGroupName
|
||||
local targetName = _args.targetName
|
||||
|
||||
if _jtacGroupName and targetName and ctld.jtacSelectedTarget[_jtacGroupName] and ctld.jtacTargetsList[_jtacGroupName] then
|
||||
|
||||
--look for the unit's (target) name in the Targets List, create the required data structure for jtacCurrentTargets and then assign it to the JTAC called _jtacGroupName
|
||||
for _, target in pairs(ctld.jtacTargetsList[_jtacGroupName]) do
|
||||
|
||||
if target then
|
||||
|
||||
local ListedTargetUnit = target.unit
|
||||
local ListedTargetName = ListedTargetUnit:getName()
|
||||
|
||||
if ListedTargetName == targetName then
|
||||
|
||||
ctld.jtacSelectedTarget[_jtacGroupName] = targetName
|
||||
ctld.jtacCurrentTargets[_jtacGroupName] = { name = targetName, unitType = ListedTargetUnit:getTypeName(), unitId = ListedTargetUnit:getID() }
|
||||
|
||||
local message = _jtacGroupName .. ", targeting selected unit, " .. ListedTargetUnit:getTypeName()
|
||||
local fullMessage = message .. '. CODE: ' .. ctld.jtacLaserPointCodes[_jtacGroupName] .. ". POSITION: " .. ctld.getPositionString(ListedTargetUnit)
|
||||
ctld.notifyCoalition(fullMessage, 10, ctld.jtacUnits[_jtacGroupName].side, ctld.jtacRadioData[_jtacGroupName], message)
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif not targetName and ctld.jtacSelectedTarget[_jtacGroupName] ~= 1 then
|
||||
ctld.jtacSelectedTarget[_jtacGroupName] = 1
|
||||
ctld.jtacCurrentTargets[_jtacGroupName] = nil
|
||||
|
||||
local message = _jtacGroupName .. ", target selection reset."
|
||||
ctld.notifyCoalition(message, 10, ctld.jtacUnits[_jtacGroupName].side, ctld.jtacRadioData[_jtacGroupName])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ctld.isInfantry(_unit)
|
||||
|
||||
@@ -5794,7 +6153,7 @@ function ctld.generateLaserCode()
|
||||
ctld.jtacGeneratedLaserCodes = {}
|
||||
|
||||
-- generate list of laser codes
|
||||
local _code = 1111
|
||||
local _code = 1511
|
||||
|
||||
local _count = 1
|
||||
|
||||
|
||||
Binary file not shown.
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12
README.md
12
README.md
@@ -740,6 +740,18 @@ the mission but there can be a delay of up to 30 seconds after activation for th
|
||||
|
||||
You can also change the **name of a unit*** (unit, not group) to include "**hpriority**" to make it high priority for the JTAC, or "**priority**" to set it to be medium priority. JTAC's will prioritize targets within view by first marking hpriority targets, then priority targets, and finally all others. This works seemlessly with the all/vehicle/troop functionality as well. In this way you can have them lase SAMS, then AAA, then armor, or any other order you decide is preferable.
|
||||
|
||||
If the `DCS-SimpleTextToSpeech.lua` script is loaded (you'll find it [here](https://github.com/ciribob/DCS-SimpleTextToSpeech)), and configured (i.e. the `STTS.DIRECTORY`, `STTS.SRS_PORT` and optionaly the `STTS.GOOGLE_CREDENTIALS` variables are set), the JTAC can talk over SRS.
|
||||
|
||||
To do this, you can specify the _radio parameter when calling ctld.JTACAutoLase like in this example :
|
||||
|
||||
```lua
|
||||
ctld.JTACAutoLase('JTAC1', 1688, true,"all", 4, { freq = "251.50", mod = "AM", name = "JTAC one" })
|
||||
```
|
||||
If you don't use the _radio parameter, CTLD will compute a FM frequency based on the laser designator code : 30Mhz + [second figure of the code] + [last two figures of the code] * 0.05.
|
||||
For example, if the laser code is *1688*, the frequency will be *40.40Mhz*.
|
||||
|
||||
JTAC frequency is available through the "JTAC Status" radio menu
|
||||
|
||||
# In Game
|
||||
## Troop Loading and Unloading
|
||||
|
||||
|
||||
BIN
test-fob.miz
BIN
test-fob.miz
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
test-mission.miz
BIN
test-mission.miz
Binary file not shown.
Reference in New Issue
Block a user