Pax1601
cd34eebcba
fix: ROE not set correctly when setting defaults
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Changed the default ROE value in unit.h from OPEN_FIRE_WEAPON_FREE to OPEN_FIRE. Renamed mods.png to image.png in docs/images. Removed an unnecessary blank line in the audio section of olympus.json. Bumped version in version.json from v2.0.3 to v2.0.4.
2025-08-04 19:37:32 +02:00
Pax1601
3ca78d4c7c
Final tweaks before release
2025-08-02 12:46:27 +02:00
Pax1601
de1f233848
Fixed unarmed ground units not moving
2025-07-29 17:17:15 +02:00
MarcoJayUsai
a112ef4aa2
fix(unit): unit and group id are now of the correct type; added DCS unitId to dead units
2025-05-30 14:01:00 +02:00
MarcoJayUsai
5237dc688a
refactor: adding back country, group id and original unit id to the unit data for future uses
2025-04-28 16:14:07 +02:00
MarcoJayUsai
edc3529b67
feature(map): showing ground units engagement rings when selected and no other global rings are selected
2025-04-15 22:20:15 +02:00
Davide Passoni
2d0e10bc0b
fix: not airborne units no longer targeted, racetracks not drawn for airborne units
2025-03-31 11:06:57 +02:00
Pax1601
1248ffb60b
feat: added airborne variable
2025-03-31 08:14:17 +02:00
Davide Passoni
589479ba56
fix: Aligned tanker orbit behaviour
2025-03-26 10:15:10 +01:00
Pax1601
41b4328eaf
fix: Unable to clone units if game master with spawn restrictions on
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Other minor graphical fixes
2025-03-25 19:30:00 +01:00
Pax1601
8cce77c4d3
fix: Complete implementation of alarm state
2025-03-24 22:59:41 +01:00
Pax1601
7573720398
fix: Minor fix on commented debug string
2025-03-24 21:17:41 +01:00
Pax1601
2b5b428237
fix: Added setting of forced AlarmState
2025-03-24 21:07:08 +01:00
MarcoJayUsai
1622d663bb
feat(alarm state): refactor to separe alarm state from radar state. Kown issue: alarm state is not correctly mantained
2025-03-24 18:42:04 +01:00
MarcoJayUsai
b7bf89ce2f
chore: removed useless code
2025-03-22 09:15:48 +01:00
MarcoJayUsai
a733c98259
refactor: removed unused code
2025-03-22 09:12:53 +01:00
MarcoJayUsai
3a44608e2b
Merge remote-tracking branch 'origin/release-candidate' into features/redgreen-unit
2025-03-21 16:47:47 +01:00
MarcoJayUsai
f1fcabe7f7
feat(alarm state): alarm state command is now working in DCS
2025-03-21 16:21:35 +01:00
Davide Passoni
b3e53d07dd
fix: Added missing commander restrictions
2025-03-20 17:30:28 +01:00
Davide Passoni
69e8fed623
fix: Scenic AAA not stopping when target out of range
2025-03-20 16:53:23 +01:00
MarcoJayUsai
18960ca51e
feat(radar state): radar state is now being read from DCS and displayed as a dot (subject to change)
2025-03-19 14:36:40 +01:00
MarcoJayUsai
ee15106be1
feat(radar state): initial scaffolding
2025-03-18 14:42:46 +01:00
Pax1601
cf86c4ade9
fix: minor improvements to miss on purpose mode
2025-03-18 12:53:22 +01:00
Pax1601
ddf9883f89
fix: Reverted some changes to miss on purpose mode
2025-03-18 11:05:33 +01:00
Pax1601
8ffcbaa05b
Merge branch 'laser-fix' into release-candidate
2025-03-18 11:00:10 +01:00
Davide Passoni
c44caa9cea
feat: small change to flak mode miss on purpose
2025-03-17 16:54:33 +01:00
Pax1601
3aafa26c70
feat: New predicting algorithm
2025-03-16 22:33:28 +01:00
Davide Passoni
f0826bbdba
fix: Fixed multiple errors in scenic AAA modes
2025-03-14 16:45:46 +01:00
Pax1601
34f9a8bc40
feat: Improvements on scenic modes
2025-03-12 18:43:14 +01:00
Davide Passoni
b2477112b1
Completed first iteration of drawings management on v2
2025-02-26 09:39:30 +01:00
Davide Passoni
9525982161
feat: added laser code change, target move, and delete
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Note: deleted lasers are not removed from table and keep being drawn. Also added a cooler looking server page
2025-01-30 16:20:31 +01:00
Davide Passoni
cc902aec04
feat: started adding editable laser/infrared
2025-01-29 17:25:09 +01:00
Pax1601
5a4a202805
feat: started implementing infrared and laser
2025-01-29 08:03:32 +01:00
Davide Passoni
79f9905413
feat: completed orbit management
2025-01-28 09:47:44 +01:00
Davide Passoni
c2ea746d48
feat: started adding ability to set and draw racetracks
2025-01-24 17:33:27 +01:00
Davide Passoni
96415fd087
Feat: added backend ability to set spawn heading
2025-01-24 15:01:25 +01:00
Davide Passoni
e9896963ca
Merge branch 'v2' into 961-hotkeys-get-stuck
2024-12-11 14:38:38 +01:00
MarcoJayUsai
89051c3e85
refactor(unit): moved data update code from initialize to update; made initialize and update final
2024-11-19 13:58:16 +01:00
MarcoJayUsai
064c24e023
fix(map): reconnecting players will not be displayed with wrong name or wrong coalition
2024-11-18 21:56:01 +01:00
MarcoJayUsai
5cd566c7ca
feat(map): added an option to show human controlled unit original callsign
2024-11-11 12:19:05 +01:00
Davide Passoni
473f16dda0
Updated react and server build scripts to operate with new UI
2024-07-25 11:38:36 +02:00
Pax1601
7ee9946f49
Fixed bug that stopped ships from firing at area
2024-03-20 16:56:25 +01:00
Pax1601
9e1503c106
Renamed server->backend in configuration files
2024-02-08 22:29:26 +01:00
Stefan Arsic
2124e9cd42
Fixed setting skill level
2024-02-03 22:29:26 +01:00
Stefan Arsic
497f718e4b
Added option for ground units to change skill
2024-01-12 22:33:43 +01:00
Stefan Arsic
9942ff476b
Made the skill work
2024-01-11 19:41:04 +01:00
WoodyXP
c042d2b6f5
Changes
2024-01-11 17:37:28 +01:00
WoodyXP
4f72f10642
Commiting uncommited files
2024-01-11 09:28:39 +01:00
Pax1601
46fb6a98d5
Increased version in dlls rc files
2024-01-04 10:14:46 +01:00
Pax1601
4e7c8ef856
Refactoring of building scripts
2024-01-03 17:48:38 +01:00