funkyfranky
14e1ab9497
Merge branch 'develop' into FF/Develop
2018-09-17 10:04:00 +02:00
funkyfranky
98b427a26f
Warehouse v0.4.9
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Added option to force cargo bay limit and cargo asset weight.
2018-09-17 00:23:04 +02:00
FlightControl
f5a68db7ef
Documented Alarm States
2018-09-16 16:22:03 +02:00
FlightControl
a0502a12fa
Fixing SPAWNING of STATICS for CARGO and respawning of STATICS for CARGO. Please test.
2018-09-16 15:37:22 +02:00
funkyfranky
e16d6c0ca4
Warehouse v0.4.6
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Little adjustments.
Controllable: Fixed bombing task.
2018-09-15 20:26:08 +02:00
funkyfranky
88734fa9fc
Warehouse v0.4.5
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Fixed overlapping aircraft on parking spots.
Other fixes.
2018-09-15 00:31:55 +02:00
funkyfranky
c7c63b37fe
Warehouse v0.4.4w
2018-09-14 15:25:06 +02:00
funkyfranky
fdfb5266b3
Merge branch 'develop' into FF/Develop
2018-09-13 23:22:23 +02:00
FlightControl
36aa36398c
Hopefully this fixes the cargo lost :-)
2018-09-13 21:51:21 +02:00
FlightControl
80545fa208
Pushing a fix for the cargo destroys after respawn.
2018-09-13 18:00:48 +02:00
funkyfranky
54ae3ed62b
Warehouse v0.4.4
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- Fixed little bug in warehouse.
- Added home event function to cargo airplane. Planes are now going home after job is done.
- Added false option for :Destroy() to generate no event.
- Added false parameter to respawn function.
2018-09-12 23:04:39 +02:00
funkyfranky
d6cbd40575
Merge branch 'develop' into FF/Develop
2018-09-12 00:27:54 +02:00
FlightControl
9c9633ba23
Added FilterActive() method in SET\_UNIT, SET\GROUP, SET\_CLIENT.
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Haven't tested the behaviour for CLIENTs joining and leaving.
2018-09-11 20:38:09 +02:00
FlightControl
d5e2365bb3
More updates to fix the RemoveUnit problems for DATABASE and SETs.
2018-09-11 15:26:23 +02:00
FlightControl
c1191e286a
Added the new event S_EVENT_REMOVE_UNIT to trigger the removal of units (from groups also) when a :Destroy(false) or :Destroy() is called for a UNIT object.
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The units are then removed from each SET that is subscribed to a set of UNIT objects or GROUP objects! Also the DATABASE is correctly managing this new removal method.
This to prevent the DATABASE getting corrupted with dead units, which were removed with :Destroy(), but which weren't cleaned from the database.
2018-09-11 09:00:30 +02:00
funkyfranky
53ac9ca500
Warehouse v0.4.0
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Added some onevent functions for AI_CARGO
Added start command for CONTROLLER
2018-09-09 22:04:31 +02:00
funkyfranky
107c2da635
Merge branch 'develop' into FF/Develop
2018-09-06 23:28:40 +02:00
FlightControl
01add98b7a
Improved logic
2018-09-05 16:33:31 +02:00
funkyfranky
1097c02b06
Merge branch 'develop' into FF/Develop
2018-08-31 20:11:18 +02:00
FlightControl
89051d5439
I've published the trucks weight adaptions. Can you try in 5 minutes the trucks?
2018-08-31 17:05:03 +02:00
funkyfranky
0ebbbde6c3
Merge branch 'develop' into FF/Develop
2018-08-30 17:56:36 +02:00
FlightControl
42b04dedaa
Optimized boarding logic. Now it works correct.
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Adjust speed at the end to ensure that vehicles park closer to the cargo when carriers are in formation.
2018-08-30 06:07:26 +02:00
funkyfranky
46edf5ce32
Merge branch 'develop' into FF/Develop
2018-08-29 17:03:22 +02:00
FlightControl
7b338ca9d0
Fixed the weight of an average infantry from 70 kg to 95 kg.
2018-08-29 08:18:03 +02:00
funkyfranky
a8d96d332f
Warehouse v0.2.9
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not working, need to find a way for transports
2018-08-29 00:16:57 +02:00
funkyfranky
6b7a778eac
Merge branch 'develop' into FF/Develop
2018-08-28 17:45:13 +02:00
funkyfranky
2112915dd2
Warehouse v0.2.8w
2018-08-28 16:29:03 +02:00
FlightControl
1aabb1bfbd
- fixed cargo APC unloading in case of enemy presence and loading in case of enemy destroy or leave.
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- fixed boarding near range to 5 meters for cargo units.
2018-08-28 07:16:42 +02:00
funkyfranky
508e35aec3
Warehouse v0.2.7
2018-08-27 00:10:05 +02:00
funkyfranky
171f20e898
Merge branch 'develop' into FF/Develop
2018-08-26 17:29:45 +02:00
funkyfranky
64355fb772
Warehouse v0.2.6
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Several fixes including BoundZone.
Warehouse ID is not number not string.
Updated Documentation.
Fixed bug that invalid requests are not recognized.
2018-08-26 17:29:31 +02:00
FlightControl
dffd66940d
Added 3 meters to the bounding radius to ensure infantry gets properly boarded around the carrier unit.
2018-08-26 09:05:48 +02:00
FlightControl
185c27013d
Fix for clients which weren't initialized with a cargo bay weight limit value. Each time a cargo bay weight limit is enquired through the method GetCargoBayFeeWeight(), if there isn't a cargo bay weight limit set, the default cargo bay weight limit will be calculated, so that the logic will always be executed.
2018-08-26 08:45:36 +02:00
funkyfranky
448110de08
Merge branch 'develop' into FF/Develop
2018-08-23 17:24:18 +02:00
FlightControl
bf903c0cc7
New weight driven limits logic for cargo to load multiple cargo.
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Fixed near range issue for carriers. now the infantry disappearance range for boarding is calculated by the carrier bounding range, which is derived from the bounding rectangle on the Y-axis. The near range parameter can still be provided and will be interpreted as the loading range for static cargo objects!
2018-08-22 20:41:37 +02:00
funkyfranky
c46d687990
Warehouse v0.2.4w
2018-08-22 16:44:58 +02:00
funkyfranky
64e67494b6
Warehouse v0.2.4
2018-08-21 23:58:22 +02:00
funkyfranky
d1aa5d5de3
Warehouse v0.2.2
2018-08-20 00:08:19 +02:00
funkyfranky
8bcdbef426
Warehouse v0.2.1
2018-08-19 00:19:55 +02:00
funkyfranky
6c586d69ac
Warehouse 0.1.9w
2018-08-17 16:36:16 +02:00
FlightControl
a02d3c1950
Cargo Dispatcher APC - Multiple Cargo Groups and Weight in APC
2018-08-17 07:59:53 +02:00
funkyfranky
5a2e1f01b4
Warehouse 0.1.9
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Many bugs spotted
2018-08-16 23:10:23 +02:00
funkyfranky
22da329fca
Warehouse v0.1.8w
2018-08-16 16:20:36 +02:00
funkyfranky
7a5aa3a4f9
bla
2018-08-15 00:13:33 +02:00
FlightControl
9650129769
AI helicopter dispatcher working to load multiple infantry groups !
2018-08-14 22:40:28 +02:00
FlightControl
e4f8b5afc3
Working plane cargo AI dispatcher, but still need to work on the collisions on the runway etc of moving vehicles with planes...
2018-08-14 21:04:11 +02:00
FlightControl
74e9599df9
Got the airplanes finally to load together ...
2018-08-13 07:38:18 +02:00
funkyfranky
d91166c3c4
Warehouse 0.1.4
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zone: fixed GetRandomCoordinate inner, outer missing
controllable: fixed path cannot be found
group: added getrange
unit: added getrange
2018-08-13 00:36:34 +02:00
FlightControl
7f9f9b33fd
- Have added cargo bay limits based on volume and weight.
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- AI Cargo Dispatcher works with cargo bay limits for carrier. (i still need to add options to set the parameters for this).
- Carriers load now multiple cargo.
- Added weight and volume attached to cargo objects for units. I reworked the respawning of cargo units, so that these volumes and weights are collected from the unit Descriptor properties!
- There are still bugs, which I need to resolve, but it is going in the right direction.
2018-08-11 11:33:43 +02:00
funkyfranky
a2aa482bc1
WH
2018-08-09 16:23:35 +02:00