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450 Commits
2.7.18
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kk/usergui
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@@ -1,87 +0,0 @@
|
|||||||
version: 2.4.a.{build}
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|
||||||
shallow_clone: true
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|
||||||
skip_branch_with_pr: false
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|
||||||
skip_commits:
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|
||||||
message: /!nobuild/
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|
||||||
skip_tags: false
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|
||||||
|
|
||||||
environment:
|
|
||||||
access_token_documentation:
|
|
||||||
secure: JVBVVL8uJUcLXN+48eRdELEeCGOGCCaMzCqutsUqNuaZ/KblG5ZTt7+LV4UKv/0f
|
|
||||||
LUAROCKS_VER: 2.4.1
|
|
||||||
LUA_VER: 5.1.5
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|
||||||
LUA: lua5.3
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|
||||||
matrix:
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|
||||||
- LUA_VER: 5.1.5
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|
||||||
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|
||||||
platform:
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|
||||||
- x64
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|
||||||
|
|
||||||
|
|
||||||
init:
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|
||||||
- ps: if ($env:APPVEYOR_PULL_REQUEST_NUMBER -and $env:APPVEYOR_BUILD_NUMBER -ne ((Invoke-RestMethod `
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|
||||||
https://ci.appveyor.com/api/projects/$env:APPVEYOR_ACCOUNT_NAME/$env:APPVEYOR_PROJECT_SLUG/history?recordsNumber=50).builds | `
|
|
||||||
Where-Object pullRequestId -eq $env:APPVEYOR_PULL_REQUEST_NUMBER)[0].buildNumber) { `
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|
||||||
throw "There are newer queued builds for this pull request, failing early." }
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|
||||||
# - ps: iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
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|
||||||
|
|
||||||
install:
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|
||||||
- cmd:
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|
||||||
# Outcomment if lua environment invalidates and needs to be reinstalled, otherwise all will run from the cache.
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|
||||||
call choco install 7zip.commandline
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|
||||||
call choco install lua51
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|
||||||
call choco install luarocks
|
|
||||||
call refreshenv
|
|
||||||
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
|
|
||||||
cmd: PATH = %PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\bin
|
|
||||||
cmd: set LUA_PATH = %LUA_PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?.lua;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?\init.lua
|
|
||||||
cmd: set LUA_CPATH = %LUA_CPATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\lib\lua\5.1\?.dll
|
|
||||||
call luarocks install luasrcdiet
|
|
||||||
call luarocks install checks
|
|
||||||
call luarocks install luadocumentor
|
|
||||||
call luarocks install luacheck
|
|
||||||
|
|
||||||
|
|
||||||
cache:
|
|
||||||
C:\ProgramData\chocolatey\lib
|
|
||||||
C:\ProgramData\chocolatey\bin
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
build_script:
|
|
||||||
- ps: |
|
|
||||||
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
|
|
||||||
{
|
|
||||||
echo "Hello World!"
|
|
||||||
$apiUrl = 'https://ci.appveyor.com/api'
|
|
||||||
$token = 'v2.6hcv3ige78kg3yvg4ge8'
|
|
||||||
$headers = @{
|
|
||||||
"Authorization" = "Bearer $token"
|
|
||||||
"Content-type" = "application/json"
|
|
||||||
}
|
|
||||||
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-include'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
|
|
||||||
# Generate the new version ...
|
|
||||||
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
|
|
||||||
}
|
|
||||||
- ps: |
|
|
||||||
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
|
|
||||||
{
|
|
||||||
$apiUrl = 'https://ci.appveyor.com/api'
|
|
||||||
$token = 'v2.6hcv3ige78kg3yvg4ge8'
|
|
||||||
$headers = @{
|
|
||||||
"Authorization" = "Bearer $token"
|
|
||||||
"Content-type" = "application/json"
|
|
||||||
}
|
|
||||||
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-docs'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
|
|
||||||
# get project with last build details
|
|
||||||
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
test: off
|
|
||||||
# test_script:
|
|
||||||
# - cmd: luacheck "Moose Development\Moose\moose.lua" "Moose Mission Setup\moose.lua"
|
|
||||||
|
|
||||||
|
|
||||||
on_finish:
|
|
||||||
# - ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
|
|
||||||
4
.gitattributes
vendored
4
.gitattributes
vendored
@@ -15,3 +15,7 @@
|
|||||||
*.PDF diff=astextplain
|
*.PDF diff=astextplain
|
||||||
*.rtf diff=astextplain
|
*.rtf diff=astextplain
|
||||||
*.RTF diff=astextplain
|
*.RTF diff=astextplain
|
||||||
|
|
||||||
|
# Avoid Windows line endings on shell scripts
|
||||||
|
# Needed for dockerfile builds
|
||||||
|
*.sh text eol=lf
|
||||||
|
|||||||
168
.github/workflows/build-docs.yml
vendored
Normal file
168
.github/workflows/build-docs.yml
vendored
Normal file
@@ -0,0 +1,168 @@
|
|||||||
|
name: Moose-Docs
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- master
|
||||||
|
- develop
|
||||||
|
paths:
|
||||||
|
- 'Moose Setup/**/*.lua'
|
||||||
|
- 'Moose Development/**/*.lua'
|
||||||
|
- 'Moose Development/**/*.py'
|
||||||
|
- 'Moose Development/**/*.html'
|
||||||
|
- '.github/workflows/build-docs.yml'
|
||||||
|
|
||||||
|
# Allows you to run this workflow manually from the Actions tab
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Build:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Extract branch name
|
||||||
|
shell: bash
|
||||||
|
run: echo "branch=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> $GITHUB_OUTPUT
|
||||||
|
id: extract_branch
|
||||||
|
|
||||||
|
- name: Build informations
|
||||||
|
run: |
|
||||||
|
echo "Triggered by: ${{ github.event_name }}"
|
||||||
|
echo "Running on: ${{ runner.os }}"
|
||||||
|
echo "Ref: ${{ github.ref }}"
|
||||||
|
echo "Branch name: ${{ steps.extract_branch.outputs.branch }}"
|
||||||
|
echo "Repository: ${{ github.repository }}"
|
||||||
|
echo "Commit-Id: ${{ github.sha }}"
|
||||||
|
echo "Owner: ${{ github.repository_owner }}"
|
||||||
|
echo "FORCE_PUSH: ${{ vars.FORCE_PUSH }}"
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Prepare build environment
|
||||||
|
#########################################################################
|
||||||
|
- name: Check out repository code
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Prepare build output folders
|
||||||
|
run: |
|
||||||
|
mkdir -p build/tools
|
||||||
|
mkdir -p build/doc
|
||||||
|
|
||||||
|
- name: Checkout FlightControls modified luadocumentor
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
repository: Applevangelist/luadocumentor
|
||||||
|
path: './build/tools/luadocumentor'
|
||||||
|
ref: 'patch-1'
|
||||||
|
token: ${{ secrets.BOT_TOKEN }}
|
||||||
|
|
||||||
|
- name: Update apt-get (needed for act docker image)
|
||||||
|
run: |
|
||||||
|
sudo apt-get -qq update
|
||||||
|
|
||||||
|
- name: Install tree
|
||||||
|
run: |
|
||||||
|
sudo apt-get -qq install tree
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Install all prerequisites for LuaDocumentor
|
||||||
|
#########################################################################
|
||||||
|
- name: Install Lua
|
||||||
|
run: |
|
||||||
|
sudo apt-get -qq install lua5.1
|
||||||
|
|
||||||
|
- name: Install LuaRocks
|
||||||
|
run: |
|
||||||
|
sudo apt-get -qq install luarocks -y
|
||||||
|
|
||||||
|
- name: Install markdown (prereq for LuaDocumentor)
|
||||||
|
run: |
|
||||||
|
sudo luarocks install markdown 0.32-2
|
||||||
|
|
||||||
|
- name: Install penlight (prereq for LuaDocumentor)
|
||||||
|
run: |
|
||||||
|
sudo luarocks install penlight 1.11.0-1
|
||||||
|
|
||||||
|
- name: Install metalua-compiler (prereq for LuaDocumentor)
|
||||||
|
run: |
|
||||||
|
sudo luarocks install metalua-compiler 0.7.3-1
|
||||||
|
|
||||||
|
- name: Install metalua-parser (prereq for LuaDocumentor)
|
||||||
|
run: |
|
||||||
|
sudo luarocks install metalua-parser 0.7.3-2
|
||||||
|
|
||||||
|
- name: Install checks (prereq for LuaDocumentor)
|
||||||
|
run: |
|
||||||
|
sudo luarocks install checks
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Run LuaDocumentor
|
||||||
|
#########################################################################
|
||||||
|
- name: Run LuaDocumentor
|
||||||
|
run: |
|
||||||
|
lua luadocumentor.lua -d ${{ github.workspace }}/build/doc "${{ github.workspace }}/Moose Development/Moose"
|
||||||
|
working-directory: ${{ github.workspace }}/build/tools/luadocumentor
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Replace <head> tag
|
||||||
|
#########################################################################
|
||||||
|
- name: Replace head tag
|
||||||
|
run: |
|
||||||
|
python3 "${{ github.workspace }}/Moose Development/docs-header.py"
|
||||||
|
working-directory: ${{ github.workspace }}/build/doc
|
||||||
|
|
||||||
|
- name: Check replacement of head tag
|
||||||
|
run: |
|
||||||
|
head -10 ${{ github.workspace }}/build/doc/AI.AI_A2A_Cap.html
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Push to MOOSE_DOCS
|
||||||
|
#########################################################################
|
||||||
|
- name: Set docs repo for branch
|
||||||
|
shell: bash
|
||||||
|
id: set_doc_repo
|
||||||
|
run: |
|
||||||
|
if [[ $GITHUB_REF == 'refs/heads/master' ]]; then
|
||||||
|
echo "docrepo=MOOSE_DOCS" >> "$GITHUB_OUTPUT"
|
||||||
|
else
|
||||||
|
echo "docrepo=MOOSE_DOCS_DEVELOP" >> "$GITHUB_OUTPUT"
|
||||||
|
fi
|
||||||
|
|
||||||
|
- name: Checkout ${{ steps.set_doc_repo.outputs.docrepo }} to folder MOOSE_DOCS
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
repository: ${{ github.repository_owner }}/${{ steps.set_doc_repo.outputs.docrepo }}
|
||||||
|
path: './build/MOOSE_DOCS'
|
||||||
|
fetch-depth: 0
|
||||||
|
ref: 'master'
|
||||||
|
token: ${{ secrets.BOT_TOKEN }}
|
||||||
|
|
||||||
|
- name: Delete folder to remove deleted files
|
||||||
|
run: |
|
||||||
|
rm -rf ./build/MOOSE_DOCS/Documentation/
|
||||||
|
|
||||||
|
- name: Create target folder
|
||||||
|
run: mkdir -p build/MOOSE_DOCS/Documentation
|
||||||
|
|
||||||
|
- name: Copy build result to MOOSE_DOCS
|
||||||
|
run: |
|
||||||
|
cp ./build/doc/*.* ./build/MOOSE_DOCS/Documentation/
|
||||||
|
|
||||||
|
- name: Push result to docs repository
|
||||||
|
if: ${{ vars.FORCE_PUSH == 'true' }}
|
||||||
|
run: |
|
||||||
|
git config user.name "MooseBotter"
|
||||||
|
git config user.email "MooseBotter@users.noreply.github.com"
|
||||||
|
git add .
|
||||||
|
git commit --allow-empty -m "Auto commit by GitHub Actions Workflow"
|
||||||
|
git push --set-upstream origin master
|
||||||
|
|
||||||
|
working-directory: ${{ github.workspace }}/build/MOOSE_DOCS
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Show the results
|
||||||
|
#########################################################################
|
||||||
|
- name: List files in the repository
|
||||||
|
run: |
|
||||||
|
tree ${{ github.workspace }}/build
|
||||||
|
|
||||||
|
- run: echo "This job's status is ${{ job.status }}."
|
||||||
148
.github/workflows/build-includes.yml
vendored
Normal file
148
.github/workflows/build-includes.yml
vendored
Normal file
@@ -0,0 +1,148 @@
|
|||||||
|
name: Moose-Includes
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- master
|
||||||
|
- develop
|
||||||
|
paths:
|
||||||
|
- 'Moose Setup/**/*.lua'
|
||||||
|
- 'Moose Development/**/*.lua'
|
||||||
|
- '.github/workflows/build-includes.yml'
|
||||||
|
|
||||||
|
# Allows you to run this workflow manually from the Actions tab
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Build:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Extract branch name
|
||||||
|
shell: bash
|
||||||
|
run: echo "branch=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> $GITHUB_OUTPUT
|
||||||
|
id: extract_branch
|
||||||
|
|
||||||
|
- name: Build informations
|
||||||
|
run: |
|
||||||
|
echo "Triggered by: ${{ github.event_name }}"
|
||||||
|
echo "Running on: ${{ runner.os }}"
|
||||||
|
echo "Ref: ${{ github.ref }}"
|
||||||
|
echo "Branch name: ${{ steps.extract_branch.outputs.branch }}"
|
||||||
|
echo "Repository: ${{ github.repository }}"
|
||||||
|
echo "Commit-Id: ${{ github.sha }}"
|
||||||
|
echo "Owner: ${{ github.repository_owner }}"
|
||||||
|
echo "FORCE_PUSH: ${{ vars.FORCE_PUSH }}"
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Prepare build environment
|
||||||
|
#########################################################################
|
||||||
|
- name: Check out repository code
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Prepare build output folders
|
||||||
|
run: |
|
||||||
|
mkdir -p build/result/Moose_Include_Dynamic
|
||||||
|
mkdir -p build/result/Moose_Include_Static
|
||||||
|
|
||||||
|
- name: Update apt-get (needed for act docker image)
|
||||||
|
run: |
|
||||||
|
sudo apt-get -qq update
|
||||||
|
|
||||||
|
- name: Install tree
|
||||||
|
run: |
|
||||||
|
sudo apt-get -qq install tree
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Install all prerequisites
|
||||||
|
#########################################################################
|
||||||
|
- name: Install Lua 5.3
|
||||||
|
run: |
|
||||||
|
sudo apt-get -qq install lua5.3 -y
|
||||||
|
- name: Check Lua version
|
||||||
|
run: |
|
||||||
|
lua -v
|
||||||
|
|
||||||
|
- name: Install LuaRocks
|
||||||
|
run: |
|
||||||
|
sudo apt-get -qq install luarocks -y
|
||||||
|
- name: Check LuaRocks version
|
||||||
|
run: |
|
||||||
|
luarocks --version
|
||||||
|
|
||||||
|
- name: Install Lua 5.3 Dev for prerequisites for LuaSrcDiet
|
||||||
|
run: |
|
||||||
|
sudo apt-get -qq install liblua5.3-dev -y
|
||||||
|
|
||||||
|
- name: Install LuaSrcDiet
|
||||||
|
run: |
|
||||||
|
sudo luarocks install luasrcdiet
|
||||||
|
|
||||||
|
- name: Install LuaCheck
|
||||||
|
run: |
|
||||||
|
sudo luarocks install luacheck
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Build Include files
|
||||||
|
#########################################################################
|
||||||
|
- name: Build Include Static
|
||||||
|
run: |
|
||||||
|
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
|
||||||
|
lua5.3 "./Moose Setup/Moose_Create.lua" S "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Static"
|
||||||
|
|
||||||
|
- name: Build Includes Dynamic
|
||||||
|
run: |
|
||||||
|
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
|
||||||
|
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Run LuaCheck
|
||||||
|
#########################################################################
|
||||||
|
- name: Run LuaCheck
|
||||||
|
if: ${{ vars.SKIP_LUACHECK != true }}
|
||||||
|
continue-on-error: true
|
||||||
|
run: |
|
||||||
|
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
|
||||||
|
|
||||||
|
- name: Run LuaSrcDiet
|
||||||
|
run: |
|
||||||
|
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Push to MOOSE_INCLUDE
|
||||||
|
#########################################################################
|
||||||
|
- name: Checkout MOOSE_INCLUDE
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
repository: ${{ github.repository_owner }}/MOOSE_INCLUDE
|
||||||
|
path: './build/MOOSE_INCLUDE'
|
||||||
|
fetch-depth: 0
|
||||||
|
ref: ${{ steps.extract_branch.outputs.branch }}
|
||||||
|
token: ${{ secrets.BOT_TOKEN }}
|
||||||
|
|
||||||
|
- name: Create target folder (needed if checkout is deactivated)
|
||||||
|
run: mkdir -p build/MOOSE_INCLUDE
|
||||||
|
|
||||||
|
- name: Copy build reseult to MOOSE_INCLUDE
|
||||||
|
run: |
|
||||||
|
cp -r ./build/result/* ./build/MOOSE_INCLUDE/
|
||||||
|
|
||||||
|
- name: Push result to MOOSE_INCLUDE repository
|
||||||
|
if: ${{ vars.FORCE_PUSH == 'true' }}
|
||||||
|
run: |
|
||||||
|
git config user.name "MooseBotter"
|
||||||
|
git config user.email "MooseBotter@users.noreply.github.com"
|
||||||
|
git add .
|
||||||
|
git commit --allow-empty -m "Auto commit by GitHub Actions Workflow"
|
||||||
|
git push --set-upstream origin ${{ steps.extract_branch.outputs.branch }}
|
||||||
|
|
||||||
|
working-directory: ${{ github.workspace }}/build/MOOSE_INCLUDE
|
||||||
|
|
||||||
|
#########################################################################
|
||||||
|
# Show the results
|
||||||
|
#########################################################################
|
||||||
|
- name: List files in the repository
|
||||||
|
run: |
|
||||||
|
tree ${{ github.workspace }}/build
|
||||||
|
|
||||||
|
- run: echo "This job's status is ${{ job.status }}."
|
||||||
78
.github/workflows/gh-pages.yml
vendored
Normal file
78
.github/workflows/gh-pages.yml
vendored
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
# This workflow uses actions that are not certified by GitHub.
|
||||||
|
# They are provided by a third-party and are governed by
|
||||||
|
# separate terms of service, privacy policy, and support
|
||||||
|
# documentation.
|
||||||
|
|
||||||
|
# Sample workflow for building and deploying a Jekyll site to GitHub Pages
|
||||||
|
name: Deploy Jekyll site to Pages
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: ["master"]
|
||||||
|
paths:
|
||||||
|
- 'docs/**'
|
||||||
|
- '.github/workflows/gh-pages.yml'
|
||||||
|
|
||||||
|
# Allows you to run this workflow manually from the Actions tab
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
pages: write
|
||||||
|
id-token: write
|
||||||
|
|
||||||
|
# Allow one concurrent deployment
|
||||||
|
concurrency:
|
||||||
|
group: "pages"
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
# Build job
|
||||||
|
build:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@v3
|
||||||
|
- name: Setup Ruby
|
||||||
|
uses: ruby/setup-ruby@v1
|
||||||
|
with:
|
||||||
|
ruby-version: '3.1' # Not needed with a .ruby-version file
|
||||||
|
bundler-cache: true # runs 'bundle install' and caches installed gems automatically
|
||||||
|
cache-version: 0 # Increment this number if you need to re-download cached gems
|
||||||
|
working-directory: docs/
|
||||||
|
- name: Setup Pages
|
||||||
|
id: pages
|
||||||
|
uses: actions/configure-pages@v3
|
||||||
|
- name: Build with Jekyll
|
||||||
|
# Outputs to the './_site' directory by default
|
||||||
|
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
|
||||||
|
env:
|
||||||
|
JEKYLL_ENV: production
|
||||||
|
working-directory: docs/
|
||||||
|
- name: Upload artifact
|
||||||
|
# Automatically uploads an artifact from the './_site' directory by default
|
||||||
|
uses: actions/upload-pages-artifact@v1
|
||||||
|
with:
|
||||||
|
path: docs/_site/
|
||||||
|
|
||||||
|
# Deployment job
|
||||||
|
deploy:
|
||||||
|
environment:
|
||||||
|
name: github-pages
|
||||||
|
url: ${{ steps.deployment.outputs.page_url }}
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
needs: build
|
||||||
|
steps:
|
||||||
|
- name: Deploy to GitHub Pages
|
||||||
|
id: deployment
|
||||||
|
uses: actions/deploy-pages@v1
|
||||||
|
|
||||||
|
check:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
needs: deploy
|
||||||
|
steps:
|
||||||
|
- name: Setup Node
|
||||||
|
uses: actions/setup-node@v3
|
||||||
|
- run: npm install linkinator
|
||||||
|
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter
|
||||||
16
.gitignore
vendored
16
.gitignore
vendored
@@ -35,6 +35,8 @@ local.properties
|
|||||||
## Ignore Visual Studio temporary files, build results, and
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
## files generated by popular Visual Studio add-ons.
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
|
||||||
|
.vscode
|
||||||
|
|
||||||
# User-specific files
|
# User-specific files
|
||||||
*.suo
|
*.suo
|
||||||
*.user
|
*.user
|
||||||
@@ -219,12 +221,16 @@ pip-log.txt
|
|||||||
#Goodsync
|
#Goodsync
|
||||||
_gsdata_/
|
_gsdata_/
|
||||||
|
|
||||||
|
# PyCharm
|
||||||
|
.idea
|
||||||
|
|
||||||
#GITHUB
|
#GITHUB
|
||||||
.gitattributes
|
|
||||||
.gitignore
|
|
||||||
Moose Test Missions/MOOSE_Test_Template.miz
|
Moose Test Missions/MOOSE_Test_Template.miz
|
||||||
Moose Development/Moose/.vscode/launch.json
|
Moose Development/Moose/.vscode/launch.json
|
||||||
MooseCodeWS.code-workspace
|
MooseCodeWS.code-workspace
|
||||||
.gitignore
|
|
||||||
.gitignore
|
# Excludes for act (https://github.com/nektos/act)
|
||||||
/.gitignore
|
.secrets
|
||||||
|
.env
|
||||||
|
.actrc
|
||||||
|
.vars
|
||||||
|
|||||||
@@ -92,6 +92,11 @@
|
|||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
|
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2A_CAP
|
-- @field #AI_A2A_CAP
|
||||||
@@ -118,7 +123,7 @@ function AI_A2A_CAP:New2( AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAlti
|
|||||||
|
|
||||||
-- Multiple inheritance ... :-)
|
-- Multiple inheritance ... :-)
|
||||||
local AI_Air = AI_AIR:New( AICap )
|
local AI_Air = AI_AIR:New( AICap )
|
||||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||||
local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP
|
local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP
|
||||||
|
|
||||||
|
|||||||
@@ -23,7 +23,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -177,6 +177,11 @@
|
|||||||
--
|
--
|
||||||
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
||||||
@@ -305,7 +310,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
|
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
|
||||||
-- **The Engage Radius is defined for ALL squadrons which are operational.**
|
-- **The Engage Radius is defined for ALL squadrons which are operational.**
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
|
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||||
--
|
--
|
||||||
-- In this example an Engage Radius is set to various values.
|
-- In this example an Engage Radius is set to various values.
|
||||||
--
|
--
|
||||||
@@ -328,7 +333,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
|
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
||||||
--
|
--
|
||||||
-- In these examples, the Gci Radius is set to various values:
|
-- In these examples, the Gci Radius is set to various values:
|
||||||
--
|
--
|
||||||
@@ -361,7 +366,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
|
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
|
||||||
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
|
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-009 - AI_A2A - Border Test)
|
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test)
|
||||||
--
|
--
|
||||||
-- In this example a border is set for the CCCP A2A dispatcher:
|
-- In this example a border is set for the CCCP A2A dispatcher:
|
||||||
--
|
--
|
||||||
@@ -1228,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
|
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
|
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||||
--
|
--
|
||||||
-- @param #AI_A2A_DISPATCHER self
|
-- @param #AI_A2A_DISPATCHER self
|
||||||
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
|
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
|
||||||
@@ -1278,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
|
|||||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||||
--
|
--
|
||||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
|
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
||||||
--
|
--
|
||||||
-- @param #AI_A2A_DISPATCHER self
|
-- @param #AI_A2A_DISPATCHER self
|
||||||
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
|
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
|
||||||
@@ -1688,6 +1693,20 @@ do -- AI_A2A_DISPATCHER
|
|||||||
return DefenderSquadron
|
return DefenderSquadron
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Get a resource count from a specific squadron
|
||||||
|
-- @param #AI_A2A_DISPATCHER self
|
||||||
|
-- @param #string Squadron Name of the squadron.
|
||||||
|
-- @return #number Number of airframes available or nil if the squadron does not exist
|
||||||
|
function AI_A2A_DISPATCHER:QuerySquadron(Squadron)
|
||||||
|
local Squadron = self:GetSquadron(Squadron)
|
||||||
|
if Squadron.ResourceCount then
|
||||||
|
self:T2(string.format("%s = %s",Squadron.Name,Squadron.ResourceCount))
|
||||||
|
return Squadron.ResourceCount
|
||||||
|
end
|
||||||
|
self:F({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
--- [DEPRECATED - Might create problems launching planes] Set the Squadron visible before startup of the dispatcher.
|
--- [DEPRECATED - Might create problems launching planes] Set the Squadron visible before startup of the dispatcher.
|
||||||
-- All planes will be spawned as uncontrolled on the parking spot.
|
-- All planes will be spawned as uncontrolled on the parking spot.
|
||||||
-- They will lock the parking spot.
|
-- They will lock the parking spot.
|
||||||
@@ -3238,7 +3257,8 @@ do -- AI_A2A_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_A2A_DISPATCHER self
|
--- AI_A2A_Fsm:onafterHome
|
||||||
|
-- @param #AI_A2A_DISPATCHER self
|
||||||
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
|
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
|
||||||
if Defender and Defender:IsAlive() then
|
if Defender and Defender:IsAlive() then
|
||||||
self:F( { "CAP Home", Defender:GetName() } )
|
self:F( { "CAP Home", Defender:GetName() } )
|
||||||
@@ -3486,7 +3506,8 @@ do -- AI_A2A_DISPATCHER
|
|||||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_A2A_DISPATCHER self
|
--- function Fsm:onafterLostControl
|
||||||
|
-- @param #AI_A2A_DISPATCHER self
|
||||||
function Fsm:onafterLostControl( Defender, From, Event, To )
|
function Fsm:onafterLostControl( Defender, From, Event, To )
|
||||||
self:F( { "GCI LostControl", Defender:GetName() } )
|
self:F( { "GCI LostControl", Defender:GetName() } )
|
||||||
self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
|
self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
|
||||||
@@ -3499,7 +3520,8 @@ do -- AI_A2A_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_A2A_DISPATCHER self
|
--- function Fsm:onafterHome
|
||||||
|
-- @param #AI_A2A_DISPATCHER self
|
||||||
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||||
self:F( { "GCI Home", DefenderGroup:GetName() } )
|
self:F( { "GCI Home", DefenderGroup:GetName() } )
|
||||||
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@@ -3940,7 +3962,7 @@ do
|
|||||||
--
|
--
|
||||||
-- # Demo Missions
|
-- # Demo Missions
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -14,47 +14,31 @@
|
|||||||
|
|
||||||
|
|
||||||
--- @type AI_A2A_GCI
|
--- @type AI_A2A_GCI
|
||||||
-- @extends AI.AI_A2A#AI_A2A
|
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||||
|
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
|
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- This cycle will continue.
|
-- This cycle will continue.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- ## 1. AI_A2A_GCI constructor
|
-- ## 1. AI_A2A_GCI constructor
|
||||||
--
|
--
|
||||||
-- * @{#AI_A2A_GCI.New}(): Creates a new AI_A2A_GCI object.
|
-- * @{#AI_A2A_GCI.New}(): Creates a new AI_A2A_GCI object.
|
||||||
--
|
--
|
||||||
-- ## 2. AI_A2A_GCI is a FSM
|
-- ## 2. AI_A2A_GCI is a FSM
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- ### 2.1 AI_A2A_GCI States
|
-- ### 2.1 AI_A2A_GCI States
|
||||||
--
|
--
|
||||||
-- * **None** ( Group ): The process is not started yet.
|
-- * **None** ( Group ): The process is not started yet.
|
||||||
@@ -75,23 +59,10 @@
|
|||||||
-- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task.
|
-- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task.
|
||||||
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
||||||
--
|
--
|
||||||
-- ## 3. Set the Range of Engagement
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
-- 
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
--
|
-- Therefore, this class is considered to be deprecated
|
||||||
-- An optional range can be set in meters,
|
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
|
||||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
|
||||||
-- The range is applied at the position of the AI.
|
|
||||||
-- Use the method @{AI.AI_GCI#AI_A2A_GCI.SetEngageRange}() to define that range.
|
|
||||||
--
|
|
||||||
-- ## 4. Set the Zone of Engagement
|
|
||||||
--
|
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- An optional @{Core.Zone} can be set,
|
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
|
||||||
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
|
|
||||||
|
|
||||||
--- @type AI_A2A_PATROL
|
--- @type AI_A2A_PATROL
|
||||||
-- @extends AI.AI_A2A#AI_A2A
|
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||||
|
|
||||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
||||||
--
|
--
|
||||||
@@ -112,6 +112,11 @@
|
|||||||
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||||
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
|
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2A_PATROL
|
-- @field #AI_A2A_PATROL
|
||||||
|
|||||||
@@ -12,10 +12,16 @@
|
|||||||
-- @image AI_Air_To_Ground_Engage.JPG
|
-- @image AI_Air_To_Ground_Engage.JPG
|
||||||
|
|
||||||
--- @type AI_A2G_BAI
|
--- @type AI_A2G_BAI
|
||||||
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||||
|
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2G_BAI
|
-- @field #AI_A2G_BAI
|
||||||
@@ -41,7 +47,7 @@ AI_A2G_BAI = {
|
|||||||
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||||
|
|
||||||
local AI_Air = AI_AIR:New( AIGroup )
|
local AI_Air = AI_AIR:New( AIGroup )
|
||||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||||
|
|
||||||
|
|||||||
@@ -12,10 +12,16 @@
|
|||||||
-- @image AI_Air_To_Ground_Engage.JPG
|
-- @image AI_Air_To_Ground_Engage.JPG
|
||||||
|
|
||||||
--- @type AI_A2G_CAS
|
--- @type AI_A2G_CAS
|
||||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||||
|
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2G_CAS
|
-- @field #AI_A2G_CAS
|
||||||
@@ -41,7 +47,7 @@ AI_A2G_CAS = {
|
|||||||
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||||
|
|
||||||
local AI_Air = AI_AIR:New( AIGroup )
|
local AI_Air = AI_AIR:New( AIGroup )
|
||||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
--- **AI** - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAS operations.
|
--- **AI** - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -24,7 +24,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching)
|
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -254,6 +254,11 @@
|
|||||||
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
||||||
-- But you can specify a number between 1 and 4, so that the defenders will act as a group.
|
-- But you can specify a number between 1 and 4, so that the defenders will act as a group.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
||||||
@@ -291,8 +296,6 @@ do -- AI_A2G_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- ## 1. AI\_A2G\_DISPATCHER constructor:
|
-- ## 1. AI\_A2G\_DISPATCHER constructor:
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
--
|
--
|
||||||
-- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance.
|
-- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance.
|
||||||
--
|
--
|
||||||
@@ -306,8 +309,6 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- A reconnaissance network, is used to detect enemy ground targets,
|
-- A reconnaissance network, is used to detect enemy ground targets,
|
||||||
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
||||||
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
||||||
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
||||||
@@ -681,8 +682,6 @@ do -- AI_A2G_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
-- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
-- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
||||||
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
||||||
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
||||||
@@ -696,8 +695,6 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
||||||
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
||||||
--
|
--
|
||||||
-- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
-- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
||||||
@@ -843,8 +840,6 @@ do -- AI_A2G_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
|
-- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
|
||||||
-- A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
|
-- A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
|
||||||
-- A2GDispatcher:SetDefaultTanker( "Tanker" )
|
-- A2GDispatcher:SetDefaultTanker( "Tanker" )
|
||||||
@@ -951,7 +946,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
AI_A2G_DISPATCHER.DefenseQueue = {}
|
AI_A2G_DISPATCHER.DefenseQueue = {}
|
||||||
|
|
||||||
--- Defense approach types.
|
--- Defense approach types.
|
||||||
-- @type #AI_A2G_DISPATCHER.DefenseApproach
|
-- @type AI_A2G_DISPATCHER.DefenseApproach
|
||||||
AI_A2G_DISPATCHER.DefenseApproach = {
|
AI_A2G_DISPATCHER.DefenseApproach = {
|
||||||
Random = 1,
|
Random = 1,
|
||||||
Distance = 2,
|
Distance = 2,
|
||||||
@@ -1806,6 +1801,19 @@ do -- AI_A2G_DISPATCHER
|
|||||||
return DefenderSquadron
|
return DefenderSquadron
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Get a resource count from a specific squadron
|
||||||
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
|
-- @param #string Squadron Name of the squadron.
|
||||||
|
-- @return #number Number of airframes available or nil if the squadron does not exist
|
||||||
|
function AI_A2G_DISPATCHER:QuerySquadron(Squadron)
|
||||||
|
local Squadron = self:GetSquadron(Squadron)
|
||||||
|
if Squadron.ResourceCount then
|
||||||
|
self:T2(string.format("%s = %s",Squadron.Name,Squadron.ResourceCount))
|
||||||
|
return Squadron.ResourceCount
|
||||||
|
end
|
||||||
|
self:F({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
--- Set the Squadron visible before startup of the dispatcher.
|
--- Set the Squadron visible before startup of the dispatcher.
|
||||||
-- All planes will be spawned as uncontrolled on the parking spot.
|
-- All planes will be spawned as uncontrolled on the parking spot.
|
||||||
@@ -1839,7 +1847,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
--- Check if the Squadron is visible before startup of the dispatcher.
|
--- Check if the Squadron is visible before startup of the dispatcher.
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param #string SquadronName The squadron name.
|
-- @param #string SquadronName The squadron name.
|
||||||
-- @return #bool true if visible.
|
-- @return #boolean true if visible.
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Set the Squadron visible before startup of dispatcher.
|
-- -- Set the Squadron visible before startup of dispatcher.
|
||||||
|
|||||||
@@ -14,60 +14,42 @@
|
|||||||
|
|
||||||
|
|
||||||
--- @type AI_A2G_SEAD
|
--- @type AI_A2G_SEAD
|
||||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
|
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||||
|
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||||
|
|
||||||
|
|
||||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
|
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- This cycle will continue.
|
-- This cycle will continue.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- ## 1. AI_A2G_SEAD constructor
|
-- ## 1. AI_A2G_SEAD constructor
|
||||||
--
|
--
|
||||||
-- * @{#AI_A2G_SEAD.New}(): Creates a new AI_A2G_SEAD object.
|
-- * @{#AI_A2G_SEAD.New}(): Creates a new AI_A2G_SEAD object.
|
||||||
--
|
--
|
||||||
-- ## 3. Set the Range of Engagement
|
-- ## 3. Set the Range of Engagement
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- An optional range can be set in meters,
|
-- An optional range can be set in meters,
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||||
-- The range is applied at the position of the AI.
|
-- The range is applied at the position of the AI.
|
||||||
-- Use the method @{AI.AI_GCI#AI_A2G_SEAD.SetEngageRange}() to define that range.
|
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
||||||
--
|
--
|
||||||
-- ## 4. Set the Zone of Engagement
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
-- 
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
--
|
-- Therefore, this class is considered to be deprecated
|
||||||
-- An optional @{Core.Zone} can be set,
|
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
|
||||||
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -94,7 +76,7 @@ AI_A2G_SEAD = {
|
|||||||
function AI_A2G_SEAD:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
function AI_A2G_SEAD:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||||
|
|
||||||
local AI_Air = AI_AIR:New( AIGroup )
|
local AI_Air = AI_AIR:New( AIGroup )
|
||||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||||
|
|
||||||
|
|||||||
@@ -46,6 +46,11 @@
|
|||||||
-- * **Stop**: Stop the transport process.
|
-- * **Stop**: Stop the transport process.
|
||||||
-- * **Monitor**: Monitor and take action.
|
-- * **Monitor**: Monitor and take action.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_AIR
|
-- @field #AI_AIR
|
||||||
AI_AIR = {
|
AI_AIR = {
|
||||||
ClassName = "AI_AIR",
|
ClassName = "AI_AIR",
|
||||||
|
|||||||
@@ -24,7 +24,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching)
|
-- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -292,8 +292,6 @@ do -- AI_AIR_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- ## 1. AI\_AIR\_DISPATCHER constructor:
|
-- ## 1. AI\_AIR\_DISPATCHER constructor:
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
--
|
--
|
||||||
-- The @{#AI_AIR_DISPATCHER.New}() method creates a new AI_AIR_DISPATCHER instance.
|
-- The @{#AI_AIR_DISPATCHER.New}() method creates a new AI_AIR_DISPATCHER instance.
|
||||||
--
|
--
|
||||||
@@ -306,8 +304,6 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- A reconnaissance network, is used to detect enemy ground targets,
|
-- A reconnaissance network, is used to detect enemy ground targets,
|
||||||
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
||||||
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
||||||
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
||||||
@@ -673,8 +669,6 @@ do -- AI_AIR_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- Use the method @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
-- Use the method @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- In the case of **on call** engagement, the @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
-- In the case of **on call** engagement, the @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
||||||
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
||||||
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
||||||
@@ -688,8 +682,6 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
||||||
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
||||||
--
|
--
|
||||||
-- The @{#AI_AIR_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
-- The @{#AI_AIR_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
||||||
@@ -835,8 +827,6 @@ do -- AI_AIR_DISPATCHER
|
|||||||
--
|
--
|
||||||
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- -- Define the CAP
|
-- -- Define the CAP
|
||||||
-- A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
|
-- A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
|
||||||
-- A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
|
-- A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
|
||||||
@@ -883,6 +873,11 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes
|
-- However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes
|
||||||
-- of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.
|
-- of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_AIR_DISPATCHER
|
-- @field #AI_AIR_DISPATCHER
|
||||||
AI_AIR_DISPATCHER = {
|
AI_AIR_DISPATCHER = {
|
||||||
ClassName = "AI_AIR_DISPATCHER",
|
ClassName = "AI_AIR_DISPATCHER",
|
||||||
@@ -947,7 +942,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
AI_AIR_DISPATCHER.DefenseQueue = {}
|
AI_AIR_DISPATCHER.DefenseQueue = {}
|
||||||
|
|
||||||
--- Defense approach types
|
--- Defense approach types
|
||||||
-- @type #AI_AIR_DISPATCHER.DefenseApproach
|
-- @type AI_AIR_DISPATCHER.DefenseApproach
|
||||||
AI_AIR_DISPATCHER.DefenseApproach = {
|
AI_AIR_DISPATCHER.DefenseApproach = {
|
||||||
Random = 1,
|
Random = 1,
|
||||||
Distance = 2,
|
Distance = 2,
|
||||||
@@ -1852,7 +1847,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
--- Check if the Squadron is visible before startup of the dispatcher.
|
--- Check if the Squadron is visible before startup of the dispatcher.
|
||||||
-- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param #string SquadronName The squadron name.
|
-- @param #string SquadronName The squadron name.
|
||||||
-- @return #bool true if visible.
|
-- @return #boolean true if visible.
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Set the Squadron visible before startup of dispatcher.
|
-- -- Set the Squadron visible before startup of dispatcher.
|
||||||
|
|||||||
@@ -14,60 +14,44 @@
|
|||||||
|
|
||||||
|
|
||||||
--- @type AI_AIR_ENGAGE
|
--- @type AI_AIR_ENGAGE
|
||||||
-- @extends AI.AI_AIR#AI_AIR
|
-- @extends AI.AI_Air#AI_AIR
|
||||||
|
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
|
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- This cycle will continue.
|
-- This cycle will continue.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- ## 1. AI_AIR_ENGAGE constructor
|
-- ## 1. AI_AIR_ENGAGE constructor
|
||||||
--
|
--
|
||||||
-- * @{#AI_AIR_ENGAGE.New}(): Creates a new AI_AIR_ENGAGE object.
|
-- * @{#AI_AIR_ENGAGE.New}(): Creates a new AI_AIR_ENGAGE object.
|
||||||
--
|
--
|
||||||
-- ## 3. Set the Range of Engagement
|
-- ## 2. Set the Zone of Engagement
|
||||||
--
|
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- An optional range can be set in meters,
|
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
|
||||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
|
||||||
-- The range is applied at the position of the AI.
|
|
||||||
-- Use the method @{AI.AI_GCI#AI_AIR_ENGAGE.SetEngageRange}() to define that range.
|
|
||||||
--
|
|
||||||
-- ## 4. Set the Zone of Engagement
|
|
||||||
--
|
|
||||||
-- 
|
|
||||||
--
|
--
|
||||||
-- An optional @{Core.Zone} can be set,
|
-- An optional @{Core.Zone} can be set,
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
|
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
|
||||||
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -451,12 +435,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
|||||||
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
||||||
if TargetDistance <= EngageDistance * 9 then
|
if TargetDistance <= EngageDistance * 9 then
|
||||||
|
|
||||||
self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
--self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||||
self:__Engage( 0.1, AttackSetUnit )
|
self:__Engage( 0.1, AttackSetUnit )
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
--self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||||
|
|
||||||
local EngageRoute = {}
|
local EngageRoute = {}
|
||||||
local AttackTasks = {}
|
local AttackTasks = {}
|
||||||
|
|||||||
@@ -79,15 +79,12 @@
|
|||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||||
-- The range is applied at the position of the AI.
|
-- The range is applied at the position of the AI.
|
||||||
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
||||||
--
|
--
|
||||||
-- ## 4. Set the Zone of Engagement
|
-- # Developer Note
|
||||||
--
|
--
|
||||||
-- 
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
--
|
-- Therefore, this class is considered to be deprecated
|
||||||
-- An optional @{Core.Zone} can be set,
|
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
|
||||||
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone.
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -19,6 +19,11 @@
|
|||||||
|
|
||||||
--- Implements the core functions modeling squadrons for airplanes and helicopters.
|
--- Implements the core functions modeling squadrons for airplanes and helicopters.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_AIR_SQUADRON
|
-- @field #AI_AIR_SQUADRON
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -22,7 +22,7 @@
|
|||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
-- * **Gunterlund**: Test case revision.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -131,6 +131,11 @@
|
|||||||
--
|
--
|
||||||
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
|
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_BAI_ZONE
|
-- @field #AI_BAI_ZONE
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -20,7 +20,7 @@
|
|||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -40,7 +40,7 @@
|
|||||||
--
|
--
|
||||||
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM).
|
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM).
|
||||||
-- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
|
-- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
|
||||||
-- An explanation about state and event transition methods can be found in the @{FSM} module documentation.
|
-- An explanation about state and event transition methods can be found in the @{Core.Fsm} module documentation.
|
||||||
--
|
--
|
||||||
-- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:
|
-- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:
|
||||||
--
|
--
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
--
|
--
|
||||||
-- ## 2. AI_BALANCER is a FSM
|
-- ## 2. AI_BALANCER is a FSM
|
||||||
--
|
--
|
||||||
-- 
|
-- 
|
||||||
--
|
--
|
||||||
-- ### 2.1. AI_BALANCER States
|
-- ### 2.1. AI_BALANCER States
|
||||||
--
|
--
|
||||||
@@ -86,6 +86,11 @@
|
|||||||
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
|
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
|
||||||
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
|
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_BALANCER
|
-- @field #AI_BALANCER
|
||||||
AI_BALANCER = {
|
AI_BALANCER = {
|
||||||
ClassName = "AI_BALANCER",
|
ClassName = "AI_BALANCER",
|
||||||
@@ -163,7 +168,8 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
|
|||||||
self.ReturnThresholdRange = ReturnThresholdRange
|
self.ReturnThresholdRange = ReturnThresholdRange
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_BALANCER self
|
--- AI_BALANCER:onenterSpawning
|
||||||
|
-- @param #AI_BALANCER self
|
||||||
-- @param Core.Set#SET_GROUP SetGroup
|
-- @param Core.Set#SET_GROUP SetGroup
|
||||||
-- @param #string ClientName
|
-- @param #string ClientName
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
@@ -185,7 +191,8 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_BALANCER self
|
--- AI_BALANCER:onenterDestroying
|
||||||
|
-- @param #AI_BALANCER self
|
||||||
-- @param Core.Set#SET_GROUP SetGroup
|
-- @param Core.Set#SET_GROUP SetGroup
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
|
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
|
||||||
@@ -228,15 +235,16 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- AI_BALANCER:onenterMonitoring
|
||||||
--- @param #AI_BALANCER self
|
-- @param #AI_BALANCER self
|
||||||
function AI_BALANCER:onenterMonitoring( SetGroup )
|
function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||||
|
|
||||||
self:T2( { self.SetClient:Count() } )
|
self:T2( { self.SetClient:Count() } )
|
||||||
--self.SetClient:Flush()
|
--self.SetClient:Flush()
|
||||||
|
|
||||||
self.SetClient:ForEachClient(
|
self.SetClient:ForEachClient(
|
||||||
--- @param Wrapper.Client#CLIENT Client
|
--- SetClient:ForEachClient
|
||||||
|
-- @param Wrapper.Client#CLIENT Client
|
||||||
function( Client )
|
function( Client )
|
||||||
self:T3(Client.ClientName)
|
self:T3(Client.ClientName)
|
||||||
|
|
||||||
@@ -259,7 +267,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
|||||||
self:T2( RangeZone )
|
self:T2( RangeZone )
|
||||||
|
|
||||||
_DATABASE:ForEachPlayerUnit(
|
_DATABASE:ForEachPlayerUnit(
|
||||||
--- @param Wrapper.Unit#UNIT RangeTestUnit
|
--- Nameless function
|
||||||
|
-- @param Wrapper.Unit#UNIT RangeTestUnit
|
||||||
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
|
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
|
||||||
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
|
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
|
||||||
if RangeTestUnit:IsInZone( RangeZone ) == true then
|
if RangeTestUnit:IsInZone( RangeZone ) == true then
|
||||||
@@ -271,7 +280,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
|||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
--- @param Core.Zone#ZONE_RADIUS RangeZone
|
--- Nameless function
|
||||||
|
-- @param Core.Zone#ZONE_RADIUS RangeZone
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function( RangeZone, AIGroup, PlayerInRange )
|
function( RangeZone, AIGroup, PlayerInRange )
|
||||||
if PlayerInRange.Value == false then
|
if PlayerInRange.Value == false then
|
||||||
@@ -302,6 +312,3 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
|||||||
|
|
||||||
self:__Monitor( 10 )
|
self:__Monitor( 10 )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -20,11 +20,11 @@
|
|||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
|
-- * **Quax**: Concept, Advice & Testing.
|
||||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
|
-- * **Pikey**: Concept, Advice & Testing.
|
||||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
-- * **Gunterlund**: Test case revision.
|
||||||
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
|
-- * **Whisper**: Testing.
|
||||||
-- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
|
-- * **Delta99**: Testing.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -113,6 +113,11 @@
|
|||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CAP_ZONE
|
-- @field #AI_CAP_ZONE
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -22,9 +22,9 @@
|
|||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
|
-- * **Quax**: Concept, Advice & Testing.
|
||||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
|
-- * **Pikey**: Concept, Advice & Testing.
|
||||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
-- * **Gunterlund**: Test case revision.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -119,6 +119,11 @@
|
|||||||
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
|
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
|
||||||
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CAS_ZONE
|
-- @field #AI_CAS_ZONE
|
||||||
|
|||||||
@@ -26,6 +26,11 @@
|
|||||||
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
|
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
|
||||||
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
|
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_CARGO
|
-- @field #AI_CARGO
|
||||||
AI_CARGO = {
|
AI_CARGO = {
|
||||||
ClassName = "AI_CARGO",
|
ClassName = "AI_CARGO",
|
||||||
|
|||||||
@@ -76,6 +76,11 @@
|
|||||||
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
|
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_APC
|
-- @field #AI_CARGO_APC
|
||||||
AI_CARGO_APC = {
|
AI_CARGO_APC = {
|
||||||
|
|||||||
@@ -42,6 +42,11 @@
|
|||||||
-- time is not so much of an issue ...
|
-- time is not so much of an issue ...
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_CARGO_AIRPLANE
|
-- @field #AI_CARGO_AIRPLANE
|
||||||
AI_CARGO_AIRPLANE = {
|
AI_CARGO_AIRPLANE = {
|
||||||
ClassName = "AI_CARGO_AIRPLANE",
|
ClassName = "AI_CARGO_AIRPLANE",
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
--
|
--
|
||||||
-- Test missions can be located on the main GITHUB site.
|
-- Test missions can be located on the main GITHUB site.
|
||||||
--
|
--
|
||||||
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)
|
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -101,6 +101,11 @@
|
|||||||
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
|
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
|
||||||
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
|
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
@@ -578,10 +583,12 @@ AI_CARGO_DISPATCHER = {
|
|||||||
PickupCargo = {}
|
PickupCargo = {}
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @field #list
|
--- List of AI_Cargo
|
||||||
|
-- @field #list
|
||||||
AI_CARGO_DISPATCHER.AI_Cargo = {}
|
AI_CARGO_DISPATCHER.AI_Cargo = {}
|
||||||
|
|
||||||
--- @field #list
|
--- List of PickupCargo
|
||||||
|
-- @field #list
|
||||||
AI_CARGO_DISPATCHER.PickupCargo = {}
|
AI_CARGO_DISPATCHER.PickupCargo = {}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -138,6 +138,11 @@
|
|||||||
--
|
--
|
||||||
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
|
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_DISPATCHER_APC
|
-- @field #AI_CARGO_DISPATCHER_APC
|
||||||
|
|||||||
@@ -109,6 +109,11 @@
|
|||||||
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
|
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_DISPATCHER_AIRPLANE
|
-- @field #AI_CARGO_DISPATCHER_AIRPLANE
|
||||||
AI_CARGO_DISPATCHER_AIRPLANE = {
|
AI_CARGO_DISPATCHER_AIRPLANE = {
|
||||||
|
|||||||
@@ -141,6 +141,11 @@
|
|||||||
--
|
--
|
||||||
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
|
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
|
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
|
||||||
|
|||||||
@@ -131,6 +131,11 @@
|
|||||||
--
|
--
|
||||||
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
|
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_DISPATCHER_SHIP
|
-- @field #AI_CARGO_DISPATCHER_SHIP
|
||||||
|
|||||||
@@ -42,6 +42,11 @@
|
|||||||
-- time is not so much of an issue ...
|
-- time is not so much of an issue ...
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_HELICOPTER
|
-- @field #AI_CARGO_HELICOPTER
|
||||||
|
|||||||
@@ -55,6 +55,11 @@
|
|||||||
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
|
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_CARGO_SHIP
|
-- @field #AI_CARGO_SHIP
|
||||||
AI_CARGO_SHIP = {
|
AI_CARGO_SHIP = {
|
||||||
ClassName = "AI_CARGO_SHIP",
|
ClassName = "AI_CARGO_SHIP",
|
||||||
|
|||||||
@@ -19,7 +19,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -147,8 +147,8 @@
|
|||||||
-- @image Escorting.JPG
|
-- @image Escorting.JPG
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
--- @type AI_ESCORT
|
-- @type AI_ESCORT
|
||||||
-- @extends AI.AI_Formation#AI_FORMATION
|
-- @extends AI.AI_Formation#AI_FORMATION
|
||||||
|
|
||||||
|
|
||||||
@@ -168,10 +168,17 @@
|
|||||||
--
|
--
|
||||||
-- -- First find the GROUP object and the CLIENT object.
|
-- -- First find the GROUP object and the CLIENT object.
|
||||||
-- local EscortUnit = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
|
-- local EscortUnit = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
|
||||||
-- local EscortGroup = GROUP:FindByName( "Group Name" ) -- The Group Name is the name of the group that will escort the Escort Client.
|
-- local EscortGroup = SET_GROUP:New():FilterPrefixes("Escort"):FilterOnce() -- The the group name of the escorts contains "Escort".
|
||||||
--
|
--
|
||||||
-- -- Now use these 2 objects to construct the new EscortPlanes object.
|
-- -- Now use these 2 objects to construct the new EscortPlanes object.
|
||||||
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
||||||
|
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
|
||||||
|
-- EscortPlanes:__Start(2)
|
||||||
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
--
|
--
|
||||||
-- @field #AI_ESCORT
|
-- @field #AI_ESCORT
|
||||||
AI_ESCORT = {
|
AI_ESCORT = {
|
||||||
@@ -189,16 +196,9 @@ AI_ESCORT = {
|
|||||||
TaskPoints = {}
|
TaskPoints = {}
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @field Functional.Detection#DETECTION_AREAS
|
-- @field Functional.Detection#DETECTION_AREAS
|
||||||
AI_ESCORT.Detection = nil
|
AI_ESCORT.Detection = nil
|
||||||
|
|
||||||
--- MENUPARAM type
|
|
||||||
-- @type MENUPARAM
|
|
||||||
-- @field #AI_ESCORT ParamSelf
|
|
||||||
-- @field #Distance ParamDistance
|
|
||||||
-- @field #function ParamFunction
|
|
||||||
-- @field #string ParamMessage
|
|
||||||
|
|
||||||
--- AI_ESCORT class constructor for an AI group
|
--- AI_ESCORT class constructor for an AI group
|
||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param Wrapper.Client#CLIENT EscortUnit The client escorted by the EscortGroup.
|
-- @param Wrapper.Client#CLIENT EscortUnit The client escorted by the EscortGroup.
|
||||||
@@ -211,10 +211,14 @@ AI_ESCORT.Detection = nil
|
|||||||
--
|
--
|
||||||
-- -- First find the GROUP object and the CLIENT object.
|
-- -- First find the GROUP object and the CLIENT object.
|
||||||
-- local EscortUnit = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
|
-- local EscortUnit = CLIENT:FindByName( "Unit Name" ) -- The Unit Name is the name of the unit flagged with the skill Client in the mission editor.
|
||||||
-- local EscortGroup = GROUP:FindByName( "Group Name" ) -- The Group Name is the name of the group that will escort the Escort Client.
|
-- local EscortGroup = SET_GROUP:New():FilterPrefixes("Escort"):FilterOnce() -- The the group name of the escorts contains "Escort".
|
||||||
--
|
--
|
||||||
-- -- Now use these 2 objects to construct the new EscortPlanes object.
|
-- -- Now use these 2 objects to construct the new EscortPlanes object.
|
||||||
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
||||||
|
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
|
||||||
|
-- EscortPlanes:__Start(2)
|
||||||
|
--
|
||||||
|
--
|
||||||
function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
|
function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
|
||||||
|
|
||||||
local self = BASE:Inherit( self, AI_FORMATION:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing ) ) -- #AI_ESCORT
|
local self = BASE:Inherit( self, AI_FORMATION:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing ) ) -- #AI_ESCORT
|
||||||
@@ -231,6 +235,13 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
|
|||||||
self.EscortBriefing = EscortBriefing
|
self.EscortBriefing = EscortBriefing
|
||||||
|
|
||||||
self.Menu = {}
|
self.Menu = {}
|
||||||
|
self.Menu.HoldAtEscortPosition = self.Menu.HoldAtEscortPosition or {}
|
||||||
|
self.Menu.HoldAtLeaderPosition = self.Menu.HoldAtLeaderPosition or {}
|
||||||
|
self.Menu.Flare = self.Menu.Flare or {}
|
||||||
|
self.Menu.Smoke = self.Menu.Smoke or {}
|
||||||
|
self.Menu.Targets = self.Menu.Targets or {}
|
||||||
|
self.Menu.ROE = self.Menu.ROE or {}
|
||||||
|
self.Menu.ROT = self.Menu.ROT or {}
|
||||||
|
|
||||||
-- if not EscortBriefing then
|
-- if not EscortBriefing then
|
||||||
-- EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") reporting! " ..
|
-- EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") reporting! " ..
|
||||||
@@ -250,7 +261,7 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
|
|||||||
|
|
||||||
|
|
||||||
EscortGroupSet:ForEachGroup(
|
EscortGroupSet:ForEachGroup(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
-- Set EscortGroup known at EscortUnit.
|
-- Set EscortGroup known at EscortUnit.
|
||||||
if not self.PlayerUnit._EscortGroups then
|
if not self.PlayerUnit._EscortGroups then
|
||||||
@@ -325,14 +336,14 @@ function AI_ESCORT:_InitEscortRoute( EscortGroup )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||||
function AI_ESCORT:onafterStart( EscortGroupSet )
|
function AI_ESCORT:onafterStart( EscortGroupSet )
|
||||||
|
|
||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
EscortGroupSet:ForEachGroup(
|
EscortGroupSet:ForEachGroup(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
EscortGroup:WayPointInitialize()
|
EscortGroup:WayPointInitialize()
|
||||||
|
|
||||||
@@ -370,7 +381,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
|
|||||||
self:_InitFlightMenus()
|
self:_InitFlightMenus()
|
||||||
|
|
||||||
self.EscortGroupSet:ForSomeGroupAlive(
|
self.EscortGroupSet:ForSomeGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
|
|
||||||
self:_InitEscortMenus( EscortGroup )
|
self:_InitEscortMenus( EscortGroup )
|
||||||
@@ -378,7 +389,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
|
|||||||
|
|
||||||
self:SetFlightModeFormation( EscortGroup )
|
self:SetFlightModeFormation( EscortGroup )
|
||||||
|
|
||||||
--- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function EscortGroup:OnEventDeadOrCrash( EventData )
|
function EscortGroup:OnEventDeadOrCrash( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
@@ -394,14 +405,14 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||||
function AI_ESCORT:onafterStop( EscortGroupSet )
|
function AI_ESCORT:onafterStop( EscortGroupSet )
|
||||||
|
|
||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
EscortGroupSet:ForEachGroup(
|
EscortGroupSet:ForEachGroup(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
EscortGroup:WayPointInitialize()
|
EscortGroup:WayPointInitialize()
|
||||||
|
|
||||||
@@ -443,9 +454,9 @@ end
|
|||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
||||||
-- @param #nubmer YStart The start position on the Y-axis in meters for the first group.
|
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
||||||
-- @param #nubmer ZStart The start position on the Z-axis in meters for the first group.
|
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
||||||
-- @param #number ZLevels The amount of levels on the Z-axis.
|
-- @param #number ZLevels The amount of levels on the Z-axis.
|
||||||
-- @return #AI_ESCORT
|
-- @return #AI_ESCORT
|
||||||
@@ -493,9 +504,9 @@ end
|
|||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
||||||
-- @param #nubmer YStart The start position on the Y-axis in meters for the first group.
|
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
||||||
-- @param #nubmer ZStart The start position on the Z-axis in meters for the first group.
|
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
||||||
-- @param #number ZLevels The amount of levels on the Z-axis.
|
-- @param #number ZLevels The amount of levels on the Z-axis.
|
||||||
-- @return #AI_ESCORT
|
-- @return #AI_ESCORT
|
||||||
@@ -550,7 +561,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
|
|||||||
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
||||||
function ( self, Formation, ... )
|
function ( self, Formation, ... )
|
||||||
self.EscortGroupSet:ForSomeGroupAlive(
|
self.EscortGroupSet:ForSomeGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup, self, Formation, Arguments )
|
function( EscortGroup, self, Formation, Arguments )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:E({FormationID=FormationID})
|
self:E({FormationID=FormationID})
|
||||||
@@ -580,7 +591,7 @@ end
|
|||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
||||||
-- @param #nubmer YStart The start position on the Y-axis in meters for the first group.
|
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
||||||
-- @return #AI_ESCORT
|
-- @return #AI_ESCORT
|
||||||
function AI_ESCORT:MenuFormationTrail( XStart, XSpace, YStart )
|
function AI_ESCORT:MenuFormationTrail( XStart, XSpace, YStart )
|
||||||
|
|
||||||
@@ -594,7 +605,7 @@ end
|
|||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
||||||
-- @param #nubmer YStart The start position on the Y-axis in meters for the first group.
|
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
||||||
-- @return #AI_ESCORT
|
-- @return #AI_ESCORT
|
||||||
function AI_ESCORT:MenuFormationStack( XStart, XSpace, YStart, YSpace )
|
function AI_ESCORT:MenuFormationStack( XStart, XSpace, YStart, YSpace )
|
||||||
@@ -609,8 +620,8 @@ end
|
|||||||
-- This menu will appear under **Formation**.
|
-- This menu will appear under **Formation**.
|
||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
||||||
-- @param #nubmer YStart The start position on the Y-axis in meters for the first group.
|
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
||||||
-- @param #nubmer ZStart The start position on the Z-axis in meters for the first group.
|
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
||||||
-- @return #AI_ESCORT
|
-- @return #AI_ESCORT
|
||||||
function AI_ESCORT:MenuFormationLeftLine( XStart, YStart, ZStart, ZSpace )
|
function AI_ESCORT:MenuFormationLeftLine( XStart, YStart, ZStart, ZSpace )
|
||||||
@@ -625,8 +636,8 @@ end
|
|||||||
-- This menu will appear under **Formation**.
|
-- This menu will appear under **Formation**.
|
||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
||||||
-- @param #nubmer YStart The start position on the Y-axis in meters for the first group.
|
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
||||||
-- @param #nubmer ZStart The start position on the Z-axis in meters for the first group.
|
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
||||||
-- @return #AI_ESCORT
|
-- @return #AI_ESCORT
|
||||||
function AI_ESCORT:MenuFormationRightLine( XStart, YStart, ZStart, ZSpace )
|
function AI_ESCORT:MenuFormationRightLine( XStart, YStart, ZStart, ZSpace )
|
||||||
@@ -642,8 +653,8 @@ end
|
|||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
||||||
-- @param #nubmer YStart The start position on the Y-axis in meters for the first group.
|
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
||||||
-- @param #nubmer ZStart The start position on the Z-axis in meters for the first group.
|
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
||||||
-- @return #AI_ESCORT
|
-- @return #AI_ESCORT
|
||||||
function AI_ESCORT:MenuFormationLeftWing( XStart, XSpace, YStart, ZStart, ZSpace )
|
function AI_ESCORT:MenuFormationLeftWing( XStart, XSpace, YStart, ZStart, ZSpace )
|
||||||
@@ -659,8 +670,8 @@ end
|
|||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
||||||
-- @param #nubmer YStart The start position on the Y-axis in meters for the first group.
|
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
||||||
-- @param #nubmer ZStart The start position on the Z-axis in meters for the first group.
|
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
||||||
-- @return #AI_ESCORT
|
-- @return #AI_ESCORT
|
||||||
function AI_ESCORT:MenuFormationRightWing( XStart, XSpace, YStart, ZStart, ZSpace )
|
function AI_ESCORT:MenuFormationRightWing( XStart, XSpace, YStart, ZStart, ZSpace )
|
||||||
@@ -676,9 +687,9 @@ end
|
|||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
||||||
-- @param #nubmer YStart The start position on the Y-axis in meters for the first group.
|
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
||||||
-- @param #nubmer ZStart The start position on the Z-axis in meters for the first group.
|
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
||||||
-- @return #AI_ESCORT
|
-- @return #AI_ESCORT
|
||||||
function AI_ESCORT:MenuFormationCenterWing( XStart, XSpace, YStart, YSpace, ZStart, ZSpace )
|
function AI_ESCORT:MenuFormationCenterWing( XStart, XSpace, YStart, YSpace, ZStart, ZSpace )
|
||||||
@@ -694,9 +705,9 @@ end
|
|||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
||||||
-- @param #nubmer YStart The start position on the Y-axis in meters for the first group.
|
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
||||||
-- @param #nubmer ZStart The start position on the Z-axis in meters for the first group.
|
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
||||||
-- @return #AI_ESCORT
|
-- @return #AI_ESCORT
|
||||||
function AI_ESCORT:MenuFormationVic( XStart, XSpace, YStart, YSpace, ZStart, ZSpace )
|
function AI_ESCORT:MenuFormationVic( XStart, XSpace, YStart, YSpace, ZStart, ZSpace )
|
||||||
@@ -712,9 +723,9 @@ end
|
|||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
||||||
-- @param #nubmer YStart The start position on the Y-axis in meters for the first group.
|
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
||||||
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
-- @param #number YSpace The space between groups on the Y-axis in meters for each sequent group.
|
||||||
-- @param #nubmer ZStart The start position on the Z-axis in meters for the first group.
|
-- @param #number ZStart The start position on the Z-axis in meters for the first group.
|
||||||
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
-- @param #number ZSpace The space between groups on the Z-axis in meters for each sequent group.
|
||||||
-- @param #number ZLevels The amount of levels on the Z-axis.
|
-- @param #number ZLevels The amount of levels on the Z-axis.
|
||||||
-- @return #AI_ESCORT
|
-- @return #AI_ESCORT
|
||||||
@@ -764,7 +775,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetFlightMenuHoldAtEscortPosition()
|
function AI_ESCORT:SetFlightMenuHoldAtEscortPosition()
|
||||||
|
|
||||||
for _, MenuHoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
|
for _, MenuHoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition or {} ) do
|
||||||
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
||||||
|
|
||||||
local FlightMenuHoldPosition = MENU_GROUP_COMMAND
|
local FlightMenuHoldPosition = MENU_GROUP_COMMAND
|
||||||
@@ -785,7 +796,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuHoldAtEscortPosition( EscortGroup )
|
function AI_ESCORT:SetEscortMenuHoldAtEscortPosition( EscortGroup )
|
||||||
|
|
||||||
for _, HoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
|
for _, HoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition or {}) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
|
local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortGroup.EscortMenu )
|
||||||
@@ -853,7 +864,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetFlightMenuHoldAtLeaderPosition()
|
function AI_ESCORT:SetFlightMenuHoldAtLeaderPosition()
|
||||||
|
|
||||||
for _, MenuHoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
|
for _, MenuHoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition or {}) do
|
||||||
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
||||||
|
|
||||||
local FlightMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
|
local FlightMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
|
||||||
@@ -874,7 +885,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuHoldAtLeaderPosition( EscortGroup )
|
function AI_ESCORT:SetEscortMenuHoldAtLeaderPosition( EscortGroup )
|
||||||
|
|
||||||
for _, HoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
|
for _, HoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition or {}) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
|
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
@@ -999,7 +1010,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetFlightMenuFlare()
|
function AI_ESCORT:SetFlightMenuFlare()
|
||||||
|
|
||||||
for _, MenuFlare in pairs( self.Menu.Flare) do
|
for _, MenuFlare in pairs( self.Menu.Flare or {}) do
|
||||||
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
||||||
local FlightMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuFlare.MenuText, FlightMenuReportNavigation )
|
local FlightMenuFlare = MENU_GROUP:New( self.PlayerGroup, MenuFlare.MenuText, FlightMenuReportNavigation )
|
||||||
|
|
||||||
@@ -1014,7 +1025,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuFlare( EscortGroup )
|
function AI_ESCORT:SetEscortMenuFlare( EscortGroup )
|
||||||
|
|
||||||
for _, MenuFlare in pairs( self.Menu.Flare) do
|
for _, MenuFlare in pairs( self.Menu.Flare or {}) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
|
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
@@ -1059,7 +1070,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetFlightMenuSmoke()
|
function AI_ESCORT:SetFlightMenuSmoke()
|
||||||
|
|
||||||
for _, MenuSmoke in pairs( self.Menu.Smoke) do
|
for _, MenuSmoke in pairs( self.Menu.Smoke or {}) do
|
||||||
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
|
||||||
local FlightMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuSmoke.MenuText, FlightMenuReportNavigation )
|
local FlightMenuSmoke = MENU_GROUP:New( self.PlayerGroup, MenuSmoke.MenuText, FlightMenuReportNavigation )
|
||||||
|
|
||||||
@@ -1076,7 +1087,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuSmoke( EscortGroup )
|
function AI_ESCORT:SetEscortMenuSmoke( EscortGroup )
|
||||||
|
|
||||||
for _, MenuSmoke in pairs( self.Menu.Smoke) do
|
for _, MenuSmoke in pairs( self.Menu.Smoke or {}) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
|
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
@@ -1169,7 +1180,7 @@ function AI_ESCORT:SetFlightMenuTargets()
|
|||||||
local FlightMenuAttackNearbyAir = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Attack nearest airborne targets", self.FlightMenuAttack, AI_ESCORT._FlightAttackNearestTarget, self, self.__Enum.ReportType.Air ):SetTag( "Attack" )
|
local FlightMenuAttackNearbyAir = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Attack nearest airborne targets", self.FlightMenuAttack, AI_ESCORT._FlightAttackNearestTarget, self, self.__Enum.ReportType.Air ):SetTag( "Attack" )
|
||||||
local FlightMenuAttackNearbyGround = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Attack nearest ground targets", self.FlightMenuAttack, AI_ESCORT._FlightAttackNearestTarget, self, self.__Enum.ReportType.Ground ):SetTag( "Attack" )
|
local FlightMenuAttackNearbyGround = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Attack nearest ground targets", self.FlightMenuAttack, AI_ESCORT._FlightAttackNearestTarget, self, self.__Enum.ReportType.Ground ):SetTag( "Attack" )
|
||||||
|
|
||||||
for _, MenuTargets in pairs( self.Menu.Targets) do
|
for _, MenuTargets in pairs( self.Menu.Targets or {}) do
|
||||||
MenuTargets.FlightReportTargetsScheduler = SCHEDULER:New( self, self._FlightReportTargetsScheduler, {}, MenuTargets.Interval, MenuTargets.Interval )
|
MenuTargets.FlightReportTargetsScheduler = SCHEDULER:New( self, self._FlightReportTargetsScheduler, {}, MenuTargets.Interval, MenuTargets.Interval )
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1179,7 +1190,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuTargets( EscortGroup )
|
function AI_ESCORT:SetEscortMenuTargets( EscortGroup )
|
||||||
|
|
||||||
for _, MenuTargets in pairs( self.Menu.Targets) do
|
for _, MenuTargets in pairs( self.Menu.Targets or {} or {}) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
--local EscortMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", EscortGroup.EscortMenu )
|
--local EscortMenuReportTargets = MENU_GROUP:New( self.PlayerGroup, "Report targets", EscortGroup.EscortMenu )
|
||||||
@@ -1231,7 +1242,7 @@ function AI_ESCORT:MenuAssistedAttack()
|
|||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
self.EscortGroupSet:ForSomeGroupAlive(
|
self.EscortGroupSet:ForSomeGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if not EscortGroup:IsAir() then
|
if not EscortGroup:IsAir() then
|
||||||
-- Request assistance from other escorts.
|
-- Request assistance from other escorts.
|
||||||
@@ -1246,7 +1257,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetFlightMenuROE()
|
function AI_ESCORT:SetFlightMenuROE()
|
||||||
|
|
||||||
for _, MenuROE in pairs( self.Menu.ROE) do
|
for _, MenuROE in pairs( self.Menu.ROE or {}) do
|
||||||
local FlightMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", self.FlightMenu )
|
local FlightMenuROE = MENU_GROUP:New( self.PlayerGroup, "Rule Of Engagement", self.FlightMenu )
|
||||||
|
|
||||||
local FlightMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", FlightMenuROE, AI_ESCORT._FlightROEHoldFire, self, "Holding weapons!" )
|
local FlightMenuROEHoldFire = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Hold fire", FlightMenuROE, AI_ESCORT._FlightROEHoldFire, self, "Holding weapons!" )
|
||||||
@@ -1261,7 +1272,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuROE( EscortGroup )
|
function AI_ESCORT:SetEscortMenuROE( EscortGroup )
|
||||||
|
|
||||||
for _, MenuROE in pairs( self.Menu.ROE) do
|
for _, MenuROE in pairs( self.Menu.ROE or {}) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
|
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
@@ -1302,7 +1313,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetFlightMenuROT()
|
function AI_ESCORT:SetFlightMenuROT()
|
||||||
|
|
||||||
for _, MenuROT in pairs( self.Menu.ROT) do
|
for _, MenuROT in pairs( self.Menu.ROT or {}) do
|
||||||
local FlightMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", self.FlightMenu )
|
local FlightMenuROT = MENU_GROUP:New( self.PlayerGroup, "Reaction On Threat", self.FlightMenu )
|
||||||
|
|
||||||
local FlightMenuROTNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", FlightMenuROT, AI_ESCORT._FlightROTNoReaction, self, "Fighting until death!" )
|
local FlightMenuROTNoReaction = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Fight until death", FlightMenuROT, AI_ESCORT._FlightROTNoReaction, self, "Fighting until death!" )
|
||||||
@@ -1317,7 +1328,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:SetEscortMenuROT( EscortGroup )
|
function AI_ESCORT:SetEscortMenuROT( EscortGroup )
|
||||||
|
|
||||||
for _, MenuROT in pairs( self.Menu.ROT) do
|
for _, MenuROT in pairs( self.Menu.ROT or {}) do
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
|
|
||||||
local EscortGroupName = EscortGroup:GetName()
|
local EscortGroupName = EscortGroup:GetName()
|
||||||
@@ -1375,7 +1386,7 @@ function AI_ESCORT:SetEscortMenuResumeMission( EscortGroup )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param Wrapper.Group#GROUP OrbitGroup
|
-- @param Wrapper.Group#GROUP OrbitGroup
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
-- @param #number OrbitHeight
|
-- @param #number OrbitHeight
|
||||||
@@ -1419,7 +1430,7 @@ function AI_ESCORT:_HoldPosition( OrbitGroup, EscortGroup, OrbitHeight, OrbitSec
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param Wrapper.Group#GROUP OrbitGroup
|
-- @param Wrapper.Group#GROUP OrbitGroup
|
||||||
-- @param #number OrbitHeight
|
-- @param #number OrbitHeight
|
||||||
-- @param #number OrbitSeconds
|
-- @param #number OrbitSeconds
|
||||||
@@ -1428,7 +1439,7 @@ function AI_ESCORT:_FlightHoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
|||||||
local EscortUnit = self.PlayerUnit
|
local EscortUnit = self.PlayerUnit
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup, OrbitGroup )
|
function( EscortGroup, OrbitGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
if OrbitGroup == nil then
|
if OrbitGroup == nil then
|
||||||
@@ -1456,7 +1467,7 @@ end
|
|||||||
function AI_ESCORT:_FlightJoinUp()
|
function AI_ESCORT:_FlightJoinUp()
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_JoinUp( EscortGroup )
|
self:_JoinUp( EscortGroup )
|
||||||
@@ -1471,7 +1482,7 @@ end
|
|||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
-- @param #number XStart The start position on the X-axis in meters for the first group.
|
||||||
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
-- @param #number XSpace The space between groups on the X-axis in meters for each sequent group.
|
||||||
-- @param #nubmer YStart The start position on the Y-axis in meters for the first group.
|
-- @param #number YStart The start position on the Y-axis in meters for the first group.
|
||||||
-- @return #AI_ESCORT
|
-- @return #AI_ESCORT
|
||||||
function AI_ESCORT:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
|
function AI_ESCORT:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
|
||||||
|
|
||||||
@@ -1483,7 +1494,7 @@ end
|
|||||||
function AI_ESCORT:_FlightFormationTrail( XStart, XSpace, YStart )
|
function AI_ESCORT:_FlightFormationTrail( XStart, XSpace, YStart )
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
|
self:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
|
||||||
@@ -1510,7 +1521,7 @@ end
|
|||||||
function AI_ESCORT:_FlightFormationStack( XStart, XSpace, YStart, YSpace )
|
function AI_ESCORT:_FlightFormationStack( XStart, XSpace, YStart, YSpace )
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_EscortFormationStack( EscortGroup, XStart, XSpace, YStart, YSpace )
|
self:_EscortFormationStack( EscortGroup, XStart, XSpace, YStart, YSpace )
|
||||||
@@ -1533,7 +1544,7 @@ end
|
|||||||
function AI_ESCORT:_FlightFlare( Color, Message )
|
function AI_ESCORT:_FlightFlare( Color, Message )
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_Flare( EscortGroup, Color, Message )
|
self:_Flare( EscortGroup, Color, Message )
|
||||||
@@ -1556,7 +1567,7 @@ end
|
|||||||
function AI_ESCORT:_FlightSmoke( Color, Message )
|
function AI_ESCORT:_FlightSmoke( Color, Message )
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_Smoke( EscortGroup, Color, Message )
|
self:_Smoke( EscortGroup, Color, Message )
|
||||||
@@ -1587,7 +1598,7 @@ end
|
|||||||
function AI_ESCORT:_FlightSwitchReportNearbyTargets( ReportTargets )
|
function AI_ESCORT:_FlightSwitchReportNearbyTargets( ReportTargets )
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_EscortSwitchReportNearbyTargets( EscortGroup, ReportTargets )
|
self:_EscortSwitchReportNearbyTargets( EscortGroup, ReportTargets )
|
||||||
@@ -1679,7 +1690,7 @@ function AI_ESCORT:_ScanTargets( ScanDuration )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
-- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
function AI_ESCORT.___Resume( EscortGroup, self )
|
function AI_ESCORT.___Resume( EscortGroup, self )
|
||||||
|
|
||||||
@@ -1701,7 +1712,7 @@ function AI_ESCORT.___Resume( EscortGroup, self )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
-- @param #number WayPoint
|
-- @param #number WayPoint
|
||||||
function AI_ESCORT:_ResumeMission( EscortGroup, WayPoint )
|
function AI_ESCORT:_ResumeMission( EscortGroup, WayPoint )
|
||||||
@@ -1723,7 +1734,7 @@ function AI_ESCORT:_ResumeMission( EscortGroup, WayPoint )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup The escort group that will attack the detected item.
|
-- @param Wrapper.Group#GROUP EscortGroup The escort group that will attack the detected item.
|
||||||
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
||||||
function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
|
function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
|
||||||
@@ -1743,7 +1754,7 @@ function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
|
|||||||
local AttackUnitTasks = {}
|
local AttackUnitTasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
AttackUnitTasks[#AttackUnitTasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
|
AttackUnitTasks[#AttackUnitTasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
|
||||||
@@ -1767,7 +1778,7 @@ function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
|
|||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
||||||
@@ -1795,7 +1806,7 @@ end
|
|||||||
function AI_ESCORT:_FlightAttackTarget( DetectedItem )
|
function AI_ESCORT:_FlightAttackTarget( DetectedItem )
|
||||||
|
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup, DetectedItem )
|
function( EscortGroup, DetectedItem )
|
||||||
if EscortGroup:IsAir() then
|
if EscortGroup:IsAir() then
|
||||||
self:_AttackTarget( EscortGroup, DetectedItem )
|
self:_AttackTarget( EscortGroup, DetectedItem )
|
||||||
@@ -1842,7 +1853,7 @@ end
|
|||||||
|
|
||||||
|
|
||||||
---
|
---
|
||||||
--- @param #AI_ESCORT self
|
-- @param #AI_ESCORT self
|
||||||
-- @param Wrapper.Group#GROUP EscortGroup The escort group that will attack the detected item.
|
-- @param Wrapper.Group#GROUP EscortGroup The escort group that will attack the detected item.
|
||||||
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
||||||
function AI_ESCORT:_AssistTarget( EscortGroup, DetectedItem )
|
function AI_ESCORT:_AssistTarget( EscortGroup, DetectedItem )
|
||||||
@@ -1854,7 +1865,7 @@ function AI_ESCORT:_AssistTarget( EscortGroup, DetectedItem )
|
|||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
||||||
@@ -1881,7 +1892,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROEHoldFire( EscortROEMessage )
|
function AI_ESCORT:_FlightROEHoldFire( EscortROEMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROE( EscortGroup, EscortGroup.OptionROEHoldFire, EscortROEMessage )
|
self:_ROE( EscortGroup, EscortGroup.OptionROEHoldFire, EscortROEMessage )
|
||||||
end
|
end
|
||||||
@@ -1890,7 +1901,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROEOpenFire( EscortROEMessage )
|
function AI_ESCORT:_FlightROEOpenFire( EscortROEMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROE( EscortGroup, EscortGroup.OptionROEOpenFire, EscortROEMessage )
|
self:_ROE( EscortGroup, EscortGroup.OptionROEOpenFire, EscortROEMessage )
|
||||||
end
|
end
|
||||||
@@ -1899,7 +1910,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROEReturnFire( EscortROEMessage )
|
function AI_ESCORT:_FlightROEReturnFire( EscortROEMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROE( EscortGroup, EscortGroup.OptionROEReturnFire, EscortROEMessage )
|
self:_ROE( EscortGroup, EscortGroup.OptionROEReturnFire, EscortROEMessage )
|
||||||
end
|
end
|
||||||
@@ -1908,7 +1919,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROEWeaponFree( EscortROEMessage )
|
function AI_ESCORT:_FlightROEWeaponFree( EscortROEMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROE( EscortGroup, EscortGroup.OptionROEWeaponFree, EscortROEMessage )
|
self:_ROE( EscortGroup, EscortGroup.OptionROEWeaponFree, EscortROEMessage )
|
||||||
end
|
end
|
||||||
@@ -1924,7 +1935,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROTNoReaction( EscortROTMessage )
|
function AI_ESCORT:_FlightROTNoReaction( EscortROTMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROT( EscortGroup, EscortGroup.OptionROTNoReaction, EscortROTMessage )
|
self:_ROT( EscortGroup, EscortGroup.OptionROTNoReaction, EscortROTMessage )
|
||||||
end
|
end
|
||||||
@@ -1933,7 +1944,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROTPassiveDefense( EscortROTMessage )
|
function AI_ESCORT:_FlightROTPassiveDefense( EscortROTMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROT( EscortGroup, EscortGroup.OptionROTPassiveDefense, EscortROTMessage )
|
self:_ROT( EscortGroup, EscortGroup.OptionROTPassiveDefense, EscortROTMessage )
|
||||||
end
|
end
|
||||||
@@ -1942,7 +1953,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROTEvadeFire( EscortROTMessage )
|
function AI_ESCORT:_FlightROTEvadeFire( EscortROTMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROT( EscortGroup, EscortGroup.OptionROTEvadeFire, EscortROTMessage )
|
self:_ROT( EscortGroup, EscortGroup.OptionROTEvadeFire, EscortROTMessage )
|
||||||
end
|
end
|
||||||
@@ -1951,7 +1962,7 @@ end
|
|||||||
|
|
||||||
function AI_ESCORT:_FlightROTVertical( EscortROTMessage )
|
function AI_ESCORT:_FlightROTVertical( EscortROTMessage )
|
||||||
self.EscortGroupSet:ForEachGroupAlive(
|
self.EscortGroupSet:ForEachGroupAlive(
|
||||||
--- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
self:_ROT( EscortGroup, EscortGroup.OptionROTVertical, EscortROTMessage )
|
self:_ROT( EscortGroup, EscortGroup.OptionROTVertical, EscortROTMessage )
|
||||||
end
|
end
|
||||||
@@ -2178,5 +2189,3 @@ function AI_ESCORT:_FlightReportTargetsScheduler()
|
|||||||
|
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -21,6 +21,11 @@
|
|||||||
|
|
||||||
--- Models the automatic assignment of AI escorts to player flights.
|
--- Models the automatic assignment of AI escorts to player flights.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_ESCORT_DISPATCHER
|
-- @field #AI_ESCORT_DISPATCHER
|
||||||
|
|||||||
@@ -21,6 +21,11 @@
|
|||||||
|
|
||||||
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_ESCORT_DISPATCHER_REQUEST
|
-- @field #AI_ESCORT_DISPATCHER_REQUEST
|
||||||
|
|||||||
@@ -19,7 +19,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -137,6 +137,11 @@
|
|||||||
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
||||||
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl**
|
-- ### Authors: **FlightControl**
|
||||||
@@ -292,7 +297,7 @@ function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
|||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
EscortGroupSet:ForEachGroup(
|
EscortGroupSet:ForEachGroup(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
EscortGroup:WayPointInitialize()
|
EscortGroup:WayPointInitialize()
|
||||||
|
|
||||||
|
|||||||
@@ -8,11 +8,11 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20Formation)
|
-- ## Additional Material:
|
||||||
--
|
--
|
||||||
-- ===
|
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation)
|
||||||
--
|
-- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
||||||
-- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
-- * **Guides:** None
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -31,11 +31,11 @@
|
|||||||
-- @field Core.Set#SET_GROUP FollowGroupSet
|
-- @field Core.Set#SET_GROUP FollowGroupSet
|
||||||
-- @field #string FollowName
|
-- @field #string FollowName
|
||||||
-- @field #AI_FORMATION.MODE FollowMode The mode the escort is in.
|
-- @field #AI_FORMATION.MODE FollowMode The mode the escort is in.
|
||||||
-- @field Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||||
-- @field #number FollowDistance The current follow distance.
|
-- @field #number FollowDistance The current follow distance.
|
||||||
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
||||||
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||||
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||||
-- @field #number dtFollow Time step between position updates.
|
-- @field #number dtFollow Time step between position updates.
|
||||||
|
|
||||||
|
|
||||||
@@ -93,6 +93,11 @@
|
|||||||
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
||||||
-- LargeFormation:__Start( 1 )
|
-- LargeFormation:__Start( 1 )
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_FORMATION
|
-- @field #AI_FORMATION
|
||||||
AI_FORMATION = {
|
AI_FORMATION = {
|
||||||
ClassName = "AI_FORMATION",
|
ClassName = "AI_FORMATION",
|
||||||
@@ -159,15 +164,6 @@ AI_FORMATION.__Enum.ReportType = {
|
|||||||
Ground = "G",
|
Ground = "G",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- MENUPARAM type
|
|
||||||
-- @type MENUPARAM
|
|
||||||
-- @field #AI_FORMATION ParamSelf
|
|
||||||
-- @field #number ParamDistance
|
|
||||||
-- @field #function ParamFunction
|
|
||||||
-- @field #string ParamMessage
|
|
||||||
|
|
||||||
--- AI_FORMATION class constructor for an AI group
|
--- AI_FORMATION class constructor for an AI group
|
||||||
-- @param #AI_FORMATION self
|
-- @param #AI_FORMATION self
|
||||||
-- @param Wrapper.Unit#UNIT FollowUnit The UNIT leading the FolllowGroupSet.
|
-- @param Wrapper.Unit#UNIT FollowUnit The UNIT leading the FolllowGroupSet.
|
||||||
@@ -1000,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
|
|||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||||
else
|
else
|
||||||
self.FollowGroupSet:ForSomeGroupAlive(
|
self.FollowGroupSet:ForSomeGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( FollowGroup )
|
function( FollowGroup )
|
||||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||||
@@ -1024,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
|
|||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||||
else
|
else
|
||||||
self.FollowGroupSet:ForSomeGroupAlive(
|
self.FollowGroupSet:ForSomeGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( FollowGroup )
|
function( FollowGroup )
|
||||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||||
@@ -1048,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
|
|||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||||
else
|
else
|
||||||
self.FollowGroupSet:ForSomeGroupAlive(
|
self.FollowGroupSet:ForSomeGroupAlive(
|
||||||
--- @param Core.Group#GROUP EscortGroup
|
--- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function( FollowGroup )
|
function( FollowGroup )
|
||||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -27,8 +27,8 @@
|
|||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
|
-- * **Pikey**: Testing and API concept review.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -145,6 +145,11 @@
|
|||||||
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||||
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
|
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_PATROL_ZONE
|
-- @field #AI_PATROL_ZONE
|
||||||
|
|||||||
@@ -54,6 +54,11 @@ do -- ACT_ACCOUNT
|
|||||||
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
||||||
-- These state transition methods need to provide a return value, which is specified at the function description.
|
-- These state transition methods need to provide a return value, which is specified at the function description.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @type ACT_ACCOUNT
|
-- @type ACT_ACCOUNT
|
||||||
-- @field Core.Set#SET_UNIT TargetSetUnit
|
-- @field Core.Set#SET_UNIT TargetSetUnit
|
||||||
-- @extends Core.Fsm#FSM_PROCESS
|
-- @extends Core.Fsm#FSM_PROCESS
|
||||||
@@ -137,7 +142,7 @@ end -- ACT_ACCOUNT
|
|||||||
|
|
||||||
do -- ACT_ACCOUNT_DEADS
|
do -- ACT_ACCOUNT_DEADS
|
||||||
|
|
||||||
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{Core.Fsm.Account#ACT_ACCOUNT}
|
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{#ACT_ACCOUNT}
|
||||||
--
|
--
|
||||||
-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
|
-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
|
||||||
-- The process is given a @{Core.Set} of units that will be tracked upon successful destruction.
|
-- The process is given a @{Core.Set} of units that will be tracked upon successful destruction.
|
||||||
|
|||||||
@@ -52,9 +52,14 @@
|
|||||||
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
||||||
-- These state transition methods need to provide a return value, which is specified at the function description.
|
-- These state transition methods need to provide a return value, which is specified at the function description.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
|
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
|
||||||
--
|
--
|
||||||
-- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.
|
-- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.
|
||||||
--
|
--
|
||||||
@@ -64,7 +69,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
|
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
|
||||||
--
|
--
|
||||||
-- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option.
|
-- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option.
|
||||||
-- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
|
-- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
|
||||||
|
|||||||
@@ -48,7 +48,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{Core.Fsm.Route#ACT_ASSIST}
|
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{#ACT_ASSIST}
|
||||||
--
|
--
|
||||||
-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}.
|
-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}.
|
||||||
-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
|
-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
|
||||||
@@ -58,6 +58,11 @@
|
|||||||
--
|
--
|
||||||
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
|
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module Actions.Act_Assist
|
-- @module Actions.Act_Assist
|
||||||
|
|||||||
@@ -60,7 +60,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{Core.Fsm.Route#ACT_ROUTE}
|
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{#ACT_ROUTE}
|
||||||
--
|
--
|
||||||
-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}.
|
-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}.
|
||||||
-- The player receives on perioding times messages with the coordinates of the route to follow.
|
-- The player receives on perioding times messages with the coordinates of the route to follow.
|
||||||
@@ -70,6 +70,11 @@
|
|||||||
--
|
--
|
||||||
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
|
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module Actions.Act_Route
|
-- @module Actions.Act_Route
|
||||||
|
|||||||
@@ -86,7 +86,7 @@
|
|||||||
-- There are also dispatchers that make AI work together to transport cargo automatically!!!
|
-- There are also dispatchers that make AI work together to transport cargo automatically!!!
|
||||||
--
|
--
|
||||||
-- - @{AI.AI_Cargo_Dispatcher_APC} derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites.
|
-- - @{AI.AI_Cargo_Dispatcher_APC} derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites.
|
||||||
-- - @{AI.AI_Cargo_Dispatcher_Helicopters} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
|
-- - @{AI.AI_Cargo_Dispatcher_Helicopter} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
|
||||||
--
|
--
|
||||||
-- ## 3.3) Cargo transportation tasking.
|
-- ## 3.3) Cargo transportation tasking.
|
||||||
--
|
--
|
||||||
@@ -234,6 +234,11 @@
|
|||||||
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
|
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
|
||||||
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
|
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
@@ -365,7 +370,7 @@ CARGOS = {}
|
|||||||
|
|
||||||
do -- CARGO
|
do -- CARGO
|
||||||
|
|
||||||
--- @type CARGO
|
-- @type CARGO
|
||||||
-- @extends Core.Fsm#FSM_PROCESS
|
-- @extends Core.Fsm#FSM_PROCESS
|
||||||
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
|
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
|
||||||
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
|
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
|
||||||
@@ -393,7 +398,7 @@ do -- CARGO
|
|||||||
--
|
--
|
||||||
-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class.
|
-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class.
|
||||||
-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class.
|
-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class.
|
||||||
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Plane#AI_CARGO_PLANE} class.
|
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Airplane#AI_CARGO_AIRPLANE} class.
|
||||||
-- * AI Ships is planned.
|
-- * AI Ships is planned.
|
||||||
--
|
--
|
||||||
-- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking:
|
-- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking:
|
||||||
@@ -428,7 +433,7 @@ do -- CARGO
|
|||||||
Reported = {},
|
Reported = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @type CARGO.CargoObjects
|
-- @type CARGO.CargoObjects
|
||||||
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
|
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
|
||||||
|
|
||||||
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
|
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
|
||||||
@@ -442,7 +447,7 @@ do -- CARGO
|
|||||||
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
|
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
|
||||||
|
|
||||||
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
|
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
|
||||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||||
|
|
||||||
self:SetStartState( "UnLoaded" )
|
self:SetStartState( "UnLoaded" )
|
||||||
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
||||||
@@ -706,7 +711,7 @@ do -- CARGO
|
|||||||
-- @param #CARGO self
|
-- @param #CARGO self
|
||||||
-- @return #CARGO
|
-- @return #CARGO
|
||||||
function CARGO:Spawn( PointVec2 )
|
function CARGO:Spawn( PointVec2 )
|
||||||
self:F()
|
self:T()
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -807,7 +812,7 @@ do -- CARGO
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the CargoGroup is within the loading radius.
|
-- @return #boolean true if the CargoGroup is within the loading radius.
|
||||||
function CARGO:IsInLoadRadius( Coordinate )
|
function CARGO:IsInLoadRadius( Coordinate )
|
||||||
self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -827,7 +832,7 @@ do -- CARGO
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo can report itself.
|
-- @return #boolean true if the Cargo can report itself.
|
||||||
function CARGO:IsInReportRadius( Coordinate )
|
function CARGO:IsInReportRadius( Coordinate )
|
||||||
self:F( { Coordinate } )
|
self:T( { Coordinate } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -848,23 +853,23 @@ do -- CARGO
|
|||||||
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
|
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
|
||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
function CARGO:IsNear( Coordinate, NearRadius )
|
function CARGO:IsNear( Coordinate, NearRadius )
|
||||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||||
|
|
||||||
if self.CargoObject:IsAlive() then
|
if self.CargoObject:IsAlive() then
|
||||||
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
|
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
|
||||||
--self:F( { CargoObjectName = self.CargoObject:GetName() } )
|
--self:T( { CargoObjectName = self.CargoObject:GetName() } )
|
||||||
--self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
--self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||||
--self:F( { PointVec2 = PointVec2:GetVec2() } )
|
--self:T( { PointVec2 = PointVec2:GetVec2() } )
|
||||||
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
|
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
|
||||||
--self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
--self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
||||||
|
|
||||||
if Distance <= NearRadius then
|
if Distance <= NearRadius then
|
||||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -873,12 +878,12 @@ do -- CARGO
|
|||||||
-- @param Core.Zone#ZONE_BASE Zone
|
-- @param Core.Zone#ZONE_BASE Zone
|
||||||
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
||||||
function CARGO:IsInZone( Zone )
|
function CARGO:IsInZone( Zone )
|
||||||
--self:F( { Zone } )
|
--self:T( { Zone } )
|
||||||
|
|
||||||
if self:IsLoaded() then
|
if self:IsLoaded() then
|
||||||
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
||||||
else
|
else
|
||||||
--self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
--self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||||
if self.CargoObject:GetSize() ~= 0 then
|
if self.CargoObject:GetSize() ~= 0 then
|
||||||
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
||||||
else
|
else
|
||||||
@@ -975,7 +980,7 @@ do -- CARGO
|
|||||||
|
|
||||||
--- Report to a Carrier Group with a Flaring signal.
|
--- Report to a Carrier Group with a Flaring signal.
|
||||||
-- @param #CARGO self
|
-- @param #CARGO self
|
||||||
-- @param Utils#UTILS.FlareColor FlareColor the color of the flare.
|
-- @param Utilities.Utils#UTILS.FlareColor FlareColor the color of the flare.
|
||||||
-- @return #CARGO
|
-- @return #CARGO
|
||||||
function CARGO:ReportFlare( FlareColor )
|
function CARGO:ReportFlare( FlareColor )
|
||||||
|
|
||||||
@@ -984,7 +989,7 @@ do -- CARGO
|
|||||||
|
|
||||||
--- Report to a Carrier Group with a Smoking signal.
|
--- Report to a Carrier Group with a Smoking signal.
|
||||||
-- @param #CARGO self
|
-- @param #CARGO self
|
||||||
-- @param Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
|
-- @param Utilities.Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
|
||||||
-- @return #CARGO
|
-- @return #CARGO
|
||||||
function CARGO:ReportSmoke( SmokeColor )
|
function CARGO:ReportSmoke( SmokeColor )
|
||||||
|
|
||||||
@@ -1029,7 +1034,7 @@ end -- CARGO
|
|||||||
|
|
||||||
do -- CARGO_REPRESENTABLE
|
do -- CARGO_REPRESENTABLE
|
||||||
|
|
||||||
--- @type CARGO_REPRESENTABLE
|
-- @type CARGO_REPRESENTABLE
|
||||||
-- @extends #CARGO
|
-- @extends #CARGO
|
||||||
-- @field test
|
-- @field test
|
||||||
|
|
||||||
@@ -1051,7 +1056,7 @@ do -- CARGO_REPRESENTABLE
|
|||||||
|
|
||||||
-- Inherit CARGO.
|
-- Inherit CARGO.
|
||||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
|
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
|
||||||
self:F( { Type, Name, LoadRadius, NearRadius } )
|
self:T( { Type, Name, LoadRadius, NearRadius } )
|
||||||
|
|
||||||
-- Descriptors.
|
-- Descriptors.
|
||||||
local Desc=CargoObject:GetDesc()
|
local Desc=CargoObject:GetDesc()
|
||||||
@@ -1081,7 +1086,7 @@ do -- CARGO_REPRESENTABLE
|
|||||||
function CARGO_REPRESENTABLE:Destroy()
|
function CARGO_REPRESENTABLE:Destroy()
|
||||||
|
|
||||||
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
|
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
|
||||||
self:F( { CargoName = self:GetName() } )
|
self:T( { CargoName = self:GetName() } )
|
||||||
--_EVENTDISPATCHER:CreateEventDeleteCargo( self )
|
--_EVENTDISPATCHER:CreateEventDeleteCargo( self )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
@@ -1118,12 +1123,12 @@ do -- CARGO_REPRESENTABLE
|
|||||||
CoordinateZone:Scan( { Object.Category.UNIT } )
|
CoordinateZone:Scan( { Object.Category.UNIT } )
|
||||||
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
|
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
|
||||||
local NearUnit = UNIT:Find( DCSUnit )
|
local NearUnit = UNIT:Find( DCSUnit )
|
||||||
self:F({NearUnit=NearUnit})
|
self:T({NearUnit=NearUnit})
|
||||||
local NearUnitCoalition = NearUnit:GetCoalition()
|
local NearUnitCoalition = NearUnit:GetCoalition()
|
||||||
local CargoCoalition = self:GetCoalition()
|
local CargoCoalition = self:GetCoalition()
|
||||||
if NearUnitCoalition == CargoCoalition then
|
if NearUnitCoalition == CargoCoalition then
|
||||||
local Attributes = NearUnit:GetDesc()
|
local Attributes = NearUnit:GetDesc()
|
||||||
self:F({Desc=Attributes})
|
self:T({Desc=Attributes})
|
||||||
if NearUnit:HasAttribute( "Trucks" ) then
|
if NearUnit:HasAttribute( "Trucks" ) then
|
||||||
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
|
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
|
||||||
break
|
break
|
||||||
@@ -1137,7 +1142,7 @@ end -- CARGO_REPRESENTABLE
|
|||||||
|
|
||||||
do -- CARGO_REPORTABLE
|
do -- CARGO_REPORTABLE
|
||||||
|
|
||||||
--- @type CARGO_REPORTABLE
|
-- @type CARGO_REPORTABLE
|
||||||
-- @extends #CARGO
|
-- @extends #CARGO
|
||||||
CARGO_REPORTABLE = {
|
CARGO_REPORTABLE = {
|
||||||
ClassName = "CARGO_REPORTABLE"
|
ClassName = "CARGO_REPORTABLE"
|
||||||
@@ -1153,7 +1158,7 @@ do -- CARGO_REPORTABLE
|
|||||||
-- @return #CARGO_REPORTABLE
|
-- @return #CARGO_REPORTABLE
|
||||||
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
|
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
|
||||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
|
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
|
||||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -1173,7 +1178,7 @@ end
|
|||||||
|
|
||||||
do -- CARGO_PACKAGE
|
do -- CARGO_PACKAGE
|
||||||
|
|
||||||
--- @type CARGO_PACKAGE
|
-- @type CARGO_PACKAGE
|
||||||
-- @extends #CARGO_REPRESENTABLE
|
-- @extends #CARGO_REPRESENTABLE
|
||||||
CARGO_PACKAGE = {
|
CARGO_PACKAGE = {
|
||||||
ClassName = "CARGO_PACKAGE"
|
ClassName = "CARGO_PACKAGE"
|
||||||
@@ -1190,7 +1195,7 @@ do -- CARGO_PACKAGE
|
|||||||
-- @return #CARGO_PACKAGE
|
-- @return #CARGO_PACKAGE
|
||||||
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
|
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
|
||||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
|
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
|
||||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||||
|
|
||||||
self:T( CargoCarrier )
|
self:T( CargoCarrier )
|
||||||
self.CargoCarrier = CargoCarrier
|
self.CargoCarrier = CargoCarrier
|
||||||
@@ -1208,7 +1213,7 @@ end
|
|||||||
-- @param #number BoardDistance
|
-- @param #number BoardDistance
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||||
self:F()
|
self:T()
|
||||||
|
|
||||||
self.CargoInAir = self.CargoCarrier:InAir()
|
self.CargoInAir = self.CargoCarrier:InAir()
|
||||||
|
|
||||||
@@ -1241,7 +1246,7 @@ end
|
|||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
function CARGO_PACKAGE:IsNear( CargoCarrier )
|
function CARGO_PACKAGE:IsNear( CargoCarrier )
|
||||||
self:F()
|
self:T()
|
||||||
|
|
||||||
local CargoCarrierPoint = CargoCarrier:GetCoordinate()
|
local CargoCarrierPoint = CargoCarrier:GetCoordinate()
|
||||||
|
|
||||||
@@ -1266,7 +1271,7 @@ end
|
|||||||
-- @param #number LoadDistance
|
-- @param #number LoadDistance
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||||
self:F()
|
self:T()
|
||||||
|
|
||||||
if self:IsNear( CargoCarrier ) then
|
if self:IsNear( CargoCarrier ) then
|
||||||
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
|
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
|
||||||
@@ -1287,7 +1292,7 @@ end
|
|||||||
-- @param #number Radius
|
-- @param #number Radius
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
|
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
|
||||||
self:F()
|
self:T()
|
||||||
|
|
||||||
self.CargoInAir = self.CargoCarrier:InAir()
|
self.CargoInAir = self.CargoCarrier:InAir()
|
||||||
|
|
||||||
@@ -1326,7 +1331,7 @@ end
|
|||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
-- @param #number Speed
|
-- @param #number Speed
|
||||||
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
|
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
|
||||||
self:F()
|
self:T()
|
||||||
|
|
||||||
if self:IsNear( CargoCarrier ) then
|
if self:IsNear( CargoCarrier ) then
|
||||||
self:__UnLoad( 1, CargoCarrier, Speed )
|
self:__UnLoad( 1, CargoCarrier, Speed )
|
||||||
@@ -1345,7 +1350,7 @@ end
|
|||||||
-- @param #number LoadDistance
|
-- @param #number LoadDistance
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
|
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
|
||||||
self:F()
|
self:T()
|
||||||
|
|
||||||
self.CargoCarrier = CargoCarrier
|
self.CargoCarrier = CargoCarrier
|
||||||
|
|
||||||
@@ -1373,7 +1378,7 @@ end
|
|||||||
-- @param #number Distance
|
-- @param #number Distance
|
||||||
-- @param #number Angle
|
-- @param #number Angle
|
||||||
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
|
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
|
||||||
self:F()
|
self:T()
|
||||||
|
|
||||||
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
|
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
|
||||||
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||||
|
|||||||
@@ -37,6 +37,11 @@ do -- CARGO_CRATE
|
|||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #CARGO_CRATE
|
-- @field #CARGO_CRATE
|
||||||
@@ -54,7 +59,7 @@ do -- CARGO_CRATE
|
|||||||
-- @return #CARGO_CRATE
|
-- @return #CARGO_CRATE
|
||||||
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
|
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
|
||||||
self:F( { Type, Name, NearRadius } )
|
self:T( { Type, Name, NearRadius } )
|
||||||
|
|
||||||
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
|
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
|
||||||
|
|
||||||
@@ -111,7 +116,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#POINT_VEC2
|
-- @param Core.Point#POINT_VEC2
|
||||||
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||||
--self:F( { ToPointVec2, From, Event, To } )
|
--self:T( { ToPointVec2, From, Event, To } )
|
||||||
|
|
||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Speed = 10
|
local Speed = 10
|
||||||
@@ -148,7 +153,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
|
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
|
||||||
--self:F( { From, Event, To, CargoCarrier } )
|
--self:T( { From, Event, To, CargoCarrier } )
|
||||||
|
|
||||||
self.CargoCarrier = CargoCarrier
|
self.CargoCarrier = CargoCarrier
|
||||||
|
|
||||||
@@ -185,7 +190,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||||
function CARGO_CRATE:IsInReportRadius( Coordinate )
|
function CARGO_CRATE:IsInReportRadius( Coordinate )
|
||||||
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -205,7 +210,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param Core.Point#Coordinate Coordinate
|
-- @param Core.Point#Coordinate Coordinate
|
||||||
-- @return #boolean true if the Cargo Crate is within the loading radius.
|
-- @return #boolean true if the Cargo Crate is within the loading radius.
|
||||||
function CARGO_CRATE:IsInLoadRadius( Coordinate )
|
function CARGO_CRATE:IsInLoadRadius( Coordinate )
|
||||||
--self:F( { Coordinate, LoadRadius = self.NearRadius } )
|
--self:T( { Coordinate, LoadRadius = self.NearRadius } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -226,7 +231,7 @@ do -- CARGO_CRATE
|
|||||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||||
function CARGO_CRATE:GetCoordinate()
|
function CARGO_CRATE:GetCoordinate()
|
||||||
--self:F()
|
--self:T()
|
||||||
|
|
||||||
return self.CargoObject:GetCoordinate()
|
return self.CargoObject:GetCoordinate()
|
||||||
end
|
end
|
||||||
@@ -256,7 +261,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #CARGO_CRATE self
|
-- @param #CARGO_CRATE self
|
||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
function CARGO_CRATE:RouteTo( Coordinate )
|
function CARGO_CRATE:RouteTo( Coordinate )
|
||||||
self:F( {Coordinate = Coordinate } )
|
self:T( {Coordinate = Coordinate } )
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -269,7 +274,7 @@ do -- CARGO_CRATE
|
|||||||
-- @return #boolean The Cargo is near to the Carrier.
|
-- @return #boolean The Cargo is near to the Carrier.
|
||||||
-- @return #nil The Cargo is not near to the Carrier.
|
-- @return #nil The Cargo is not near to the Carrier.
|
||||||
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
|
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
|
||||||
self:F( {NearRadius = NearRadius } )
|
self:T( {NearRadius = NearRadius } )
|
||||||
|
|
||||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||||
end
|
end
|
||||||
@@ -278,7 +283,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #CARGO_CRATE self
|
-- @param #CARGO_CRATE self
|
||||||
function CARGO_CRATE:Respawn()
|
function CARGO_CRATE:Respawn()
|
||||||
|
|
||||||
self:F( { "Respawning crate " .. self:GetName() } )
|
self:T( { "Respawning crate " .. self:GetName() } )
|
||||||
|
|
||||||
|
|
||||||
-- Respawn the group...
|
-- Respawn the group...
|
||||||
@@ -295,7 +300,7 @@ do -- CARGO_CRATE
|
|||||||
-- @param #CARGO_CRATE self
|
-- @param #CARGO_CRATE self
|
||||||
function CARGO_CRATE:onafterReset()
|
function CARGO_CRATE:onafterReset()
|
||||||
|
|
||||||
self:F( { "Reset crate " .. self:GetName() } )
|
self:T( { "Reset crate " .. self:GetName() } )
|
||||||
|
|
||||||
|
|
||||||
-- Respawn the group...
|
-- Respawn the group...
|
||||||
|
|||||||
@@ -39,6 +39,11 @@ do -- CARGO_GROUP
|
|||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #CARGO_GROUP CARGO_GROUP
|
-- @field #CARGO_GROUP CARGO_GROUP
|
||||||
--
|
--
|
||||||
CARGO_GROUP = {
|
CARGO_GROUP = {
|
||||||
@@ -59,7 +64,7 @@ do -- CARGO_GROUP
|
|||||||
|
|
||||||
-- Inherit CAROG_REPORTABLE
|
-- Inherit CAROG_REPORTABLE
|
||||||
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
|
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
|
||||||
self:F( { Type, Name, LoadRadius } )
|
self:T( { Type, Name, LoadRadius } )
|
||||||
|
|
||||||
self.CargoSet = SET_CARGO:New()
|
self.CargoSet = SET_CARGO:New()
|
||||||
self.CargoGroup = CargoGroup
|
self.CargoGroup = CargoGroup
|
||||||
@@ -141,7 +146,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #CARGO_GROUP self
|
-- @param #CARGO_GROUP self
|
||||||
function CARGO_GROUP:Respawn()
|
function CARGO_GROUP:Respawn()
|
||||||
|
|
||||||
self:F( { "Respawning" } )
|
self:T( { "Respawning" } )
|
||||||
|
|
||||||
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
||||||
local Cargo = CargoData -- Cargo.Cargo#CARGO
|
local Cargo = CargoData -- Cargo.Cargo#CARGO
|
||||||
@@ -222,7 +227,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #CARGO_GROUP self
|
-- @param #CARGO_GROUP self
|
||||||
function CARGO_GROUP:Regroup()
|
function CARGO_GROUP:Regroup()
|
||||||
|
|
||||||
self:F("Regroup")
|
self:T("Regroup")
|
||||||
|
|
||||||
if self.Grouped == false then
|
if self.Grouped == false then
|
||||||
|
|
||||||
@@ -236,7 +241,7 @@ do -- CARGO_GROUP
|
|||||||
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
|
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
|
||||||
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
|
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
|
||||||
|
|
||||||
self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
||||||
|
|
||||||
if CargoUnit:IsUnLoaded() then
|
if CargoUnit:IsUnLoaded() then
|
||||||
|
|
||||||
@@ -253,7 +258,7 @@ do -- CARGO_GROUP
|
|||||||
-- Then we register the new group in the database
|
-- Then we register the new group in the database
|
||||||
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
|
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
|
||||||
|
|
||||||
self:F( { "Regroup", GroupTemplate } )
|
self:T( { "Regroup", GroupTemplate } )
|
||||||
|
|
||||||
-- Now we spawn the new group based on the template created.
|
-- Now we spawn the new group based on the template created.
|
||||||
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
|
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
|
||||||
@@ -266,7 +271,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function CARGO_GROUP:OnEventCargoDead( EventData )
|
function CARGO_GROUP:OnEventCargoDead( EventData )
|
||||||
|
|
||||||
self:E(EventData)
|
self:T(EventData)
|
||||||
|
|
||||||
local Destroyed = false
|
local Destroyed = false
|
||||||
|
|
||||||
@@ -291,7 +296,7 @@ do -- CARGO_GROUP
|
|||||||
|
|
||||||
if Destroyed then
|
if Destroyed then
|
||||||
self:Destroyed()
|
self:Destroyed()
|
||||||
self:E( { "Cargo group destroyed" } )
|
self:T( { "Cargo group destroyed" } )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -304,14 +309,14 @@ do -- CARGO_GROUP
|
|||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||||
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||||
self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
||||||
|
|
||||||
NearRadius = NearRadius or self.NearRadius
|
NearRadius = NearRadius or self.NearRadius
|
||||||
|
|
||||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||||
self.CargoSet:ForEach(
|
self.CargoSet:ForEach(
|
||||||
function( Cargo, ... )
|
function( Cargo, ... )
|
||||||
self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
||||||
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
|
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
|
||||||
CargoGroup:OptionAlarmStateGreen()
|
CargoGroup:OptionAlarmStateGreen()
|
||||||
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
|
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
|
||||||
@@ -329,7 +334,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
|
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
|
||||||
--self:F( { From, Event, To, CargoCarrier, ...} )
|
--self:T( { From, Event, To, CargoCarrier, ...} )
|
||||||
|
|
||||||
if From == "UnLoaded" then
|
if From == "UnLoaded" then
|
||||||
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
||||||
@@ -354,7 +359,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||||
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||||
--self:F( { CargoCarrier.UnitName, From, Event, To } )
|
--self:T( { CargoCarrier.UnitName, From, Event, To } )
|
||||||
|
|
||||||
local Boarded = true
|
local Boarded = true
|
||||||
local Cancelled = false
|
local Cancelled = false
|
||||||
@@ -388,7 +393,7 @@ do -- CARGO_GROUP
|
|||||||
if not Boarded then
|
if not Boarded then
|
||||||
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
|
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
|
||||||
else
|
else
|
||||||
self:F("Group Cargo is loaded")
|
self:T("Group Cargo is loaded")
|
||||||
self:__Load( 1, CargoCarrier, ... )
|
self:__Load( 1, CargoCarrier, ... )
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -408,7 +413,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||||
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
|
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||||
self:F( {From, Event, To, ToPointVec2, NearRadius } )
|
self:T( {From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
NearRadius = NearRadius or 25
|
NearRadius = NearRadius or 25
|
||||||
|
|
||||||
@@ -451,7 +456,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||||
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||||
--self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
--self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
--local NearRadius = NearRadius or 25
|
--local NearRadius = NearRadius or 25
|
||||||
|
|
||||||
@@ -488,7 +493,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
|
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
|
||||||
--self:F( { From, Event, To, ToPointVec2 } )
|
--self:T( { From, Event, To, ToPointVec2 } )
|
||||||
|
|
||||||
if From == "Loaded" then
|
if From == "Loaded" then
|
||||||
|
|
||||||
@@ -606,7 +611,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param #CARGO_GROUP self
|
-- @param #CARGO_GROUP self
|
||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
function CARGO_GROUP:RouteTo( Coordinate )
|
function CARGO_GROUP:RouteTo( Coordinate )
|
||||||
--self:F( {Coordinate = Coordinate } )
|
--self:T( {Coordinate = Coordinate } )
|
||||||
|
|
||||||
-- For each Cargo within the CargoSet, route each object to the Coordinate
|
-- For each Cargo within the CargoSet, route each object to the Coordinate
|
||||||
self.CargoSet:ForEach(
|
self.CargoSet:ForEach(
|
||||||
@@ -624,13 +629,13 @@ do -- CARGO_GROUP
|
|||||||
-- @param #number NearRadius
|
-- @param #number NearRadius
|
||||||
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
|
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
|
||||||
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
|
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
|
||||||
self:F( {NearRadius = NearRadius } )
|
self:T( {NearRadius = NearRadius } )
|
||||||
|
|
||||||
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
|
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||||
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
||||||
if Cargo:IsAlive() then
|
if Cargo:IsAlive() then
|
||||||
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
|
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
|
||||||
self:F( "Near" )
|
self:T( "Near" )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -644,7 +649,7 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo Group is within the load radius.
|
-- @return #boolean true if the Cargo Group is within the load radius.
|
||||||
function CARGO_GROUP:IsInLoadRadius( Coordinate )
|
function CARGO_GROUP:IsInLoadRadius( Coordinate )
|
||||||
--self:F( { Coordinate } )
|
--self:T( { Coordinate } )
|
||||||
|
|
||||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||||
|
|
||||||
@@ -664,7 +669,7 @@ do -- CARGO_GROUP
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
self:T( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
||||||
if Distance <= self.LoadRadius then
|
if Distance <= self.LoadRadius then
|
||||||
return true
|
return true
|
||||||
else
|
else
|
||||||
@@ -682,12 +687,12 @@ do -- CARGO_GROUP
|
|||||||
-- @param Core.Point#Coordinate Coordinate
|
-- @param Core.Point#Coordinate Coordinate
|
||||||
-- @return #boolean true if the Cargo Group is within the report radius.
|
-- @return #boolean true if the Cargo Group is within the report radius.
|
||||||
function CARGO_GROUP:IsInReportRadius( Coordinate )
|
function CARGO_GROUP:IsInReportRadius( Coordinate )
|
||||||
--self:F( { Coordinate } )
|
--self:T( { Coordinate } )
|
||||||
|
|
||||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||||
|
|
||||||
if Cargo then
|
if Cargo then
|
||||||
self:F( { Cargo } )
|
self:T( { Cargo } )
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if Cargo:IsUnLoaded() then
|
if Cargo:IsUnLoaded() then
|
||||||
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
|
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
|
||||||
@@ -733,7 +738,7 @@ do -- CARGO_GROUP
|
|||||||
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
|
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
|
||||||
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
|
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
|
||||||
function CARGO_GROUP:IsInZone( Zone )
|
function CARGO_GROUP:IsInZone( Zone )
|
||||||
--self:F( { Zone } )
|
--self:T( { Zone } )
|
||||||
|
|
||||||
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO
|
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO
|
||||||
|
|
||||||
|
|||||||
@@ -30,6 +30,11 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #CARGO_SLINGLOAD
|
-- @field #CARGO_SLINGLOAD
|
||||||
@@ -47,7 +52,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @return #CARGO_SLINGLOAD
|
-- @return #CARGO_SLINGLOAD
|
||||||
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
|
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
|
||||||
self:F( { Type, Name, NearRadius } )
|
self:T( { Type, Name, NearRadius } )
|
||||||
|
|
||||||
self.CargoObject = CargoStatic
|
self.CargoObject = CargoStatic
|
||||||
|
|
||||||
@@ -125,7 +130,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||||
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
|
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
|
||||||
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -144,7 +149,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
-- @return #boolean true if the Cargo Slingload is within the loading radius.
|
-- @return #boolean true if the Cargo Slingload is within the loading radius.
|
||||||
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
|
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
|
||||||
--self:F( { Coordinate } )
|
--self:T( { Coordinate } )
|
||||||
|
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
if self:IsUnLoaded() then
|
if self:IsUnLoaded() then
|
||||||
@@ -164,7 +169,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||||
function CARGO_SLINGLOAD:GetCoordinate()
|
function CARGO_SLINGLOAD:GetCoordinate()
|
||||||
--self:F()
|
--self:T()
|
||||||
|
|
||||||
return self.CargoObject:GetCoordinate()
|
return self.CargoObject:GetCoordinate()
|
||||||
end
|
end
|
||||||
@@ -194,7 +199,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param #CARGO_SLINGLOAD self
|
-- @param #CARGO_SLINGLOAD self
|
||||||
-- @param Core.Point#COORDINATE Coordinate
|
-- @param Core.Point#COORDINATE Coordinate
|
||||||
function CARGO_SLINGLOAD:RouteTo( Coordinate )
|
function CARGO_SLINGLOAD:RouteTo( Coordinate )
|
||||||
--self:F( {Coordinate = Coordinate } )
|
--self:T( {Coordinate = Coordinate } )
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -207,7 +212,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @return #boolean The Cargo is near to the Carrier.
|
-- @return #boolean The Cargo is near to the Carrier.
|
||||||
-- @return #nil The Cargo is not near to the Carrier.
|
-- @return #nil The Cargo is not near to the Carrier.
|
||||||
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
|
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
|
||||||
--self:F( {NearRadius = NearRadius } )
|
--self:T( {NearRadius = NearRadius } )
|
||||||
|
|
||||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||||
end
|
end
|
||||||
@@ -217,7 +222,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param #CARGO_SLINGLOAD self
|
-- @param #CARGO_SLINGLOAD self
|
||||||
function CARGO_SLINGLOAD:Respawn()
|
function CARGO_SLINGLOAD:Respawn()
|
||||||
|
|
||||||
--self:F( { "Respawning slingload " .. self:GetName() } )
|
--self:T( { "Respawning slingload " .. self:GetName() } )
|
||||||
|
|
||||||
|
|
||||||
-- Respawn the group...
|
-- Respawn the group...
|
||||||
@@ -234,7 +239,7 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- @param #CARGO_SLINGLOAD self
|
-- @param #CARGO_SLINGLOAD self
|
||||||
function CARGO_SLINGLOAD:onafterReset()
|
function CARGO_SLINGLOAD:onafterReset()
|
||||||
|
|
||||||
--self:F( { "Reset slingload " .. self:GetName() } )
|
--self:T( { "Reset slingload " .. self:GetName() } )
|
||||||
|
|
||||||
|
|
||||||
-- Respawn the group...
|
-- Respawn the group...
|
||||||
|
|||||||
@@ -28,6 +28,11 @@ do -- CARGO_UNIT
|
|||||||
--
|
--
|
||||||
-- This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.
|
-- This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #CARGO_UNIT CARGO_UNIT
|
-- @field #CARGO_UNIT CARGO_UNIT
|
||||||
@@ -70,7 +75,7 @@ do -- CARGO_UNIT
|
|||||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius (optional) Defaut 25 m.
|
-- @param #number NearRadius (optional) Defaut 25 m.
|
||||||
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Speed = 60
|
local Speed = 60
|
||||||
@@ -109,7 +114,7 @@ do -- CARGO_UNIT
|
|||||||
else
|
else
|
||||||
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
|
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
|
||||||
end
|
end
|
||||||
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||||
self.CargoCarrier = nil
|
self.CargoCarrier = nil
|
||||||
|
|
||||||
local Points = {}
|
local Points = {}
|
||||||
@@ -143,7 +148,7 @@ do -- CARGO_UNIT
|
|||||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||||
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Speed = 10
|
local Speed = 10
|
||||||
@@ -169,7 +174,7 @@ do -- CARGO_UNIT
|
|||||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||||
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||||
|
|
||||||
self.CargoInAir = self.CargoObject:InAir()
|
self.CargoInAir = self.CargoObject:InAir()
|
||||||
|
|
||||||
@@ -194,7 +199,7 @@ do -- CARGO_UNIT
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Core.Point#POINT_VEC2
|
-- @param Core.Point#POINT_VEC2
|
||||||
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||||
self:F( { ToPointVec2, From, Event, To } )
|
self:T( { ToPointVec2, From, Event, To } )
|
||||||
|
|
||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Speed = 10
|
local Speed = 10
|
||||||
@@ -231,7 +236,7 @@ do -- CARGO_UNIT
|
|||||||
-- @param Wrapper.Group#GROUP CargoCarrier
|
-- @param Wrapper.Group#GROUP CargoCarrier
|
||||||
-- @param #number NearRadius
|
-- @param #number NearRadius
|
||||||
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||||
self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
||||||
|
|
||||||
self.CargoInAir = self.CargoObject:InAir()
|
self.CargoInAir = self.CargoObject:InAir()
|
||||||
|
|
||||||
@@ -239,7 +244,7 @@ do -- CARGO_UNIT
|
|||||||
local MaxSpeed = Desc.speedMaxOffRoad
|
local MaxSpeed = Desc.speedMaxOffRoad
|
||||||
local TypeName = Desc.typeName
|
local TypeName = Desc.typeName
|
||||||
|
|
||||||
--self:F({Unit=self.CargoObject:GetName()})
|
--self:T({Unit=self.CargoObject:GetName()})
|
||||||
|
|
||||||
-- A cargo unit can only be boarded if it is not dead
|
-- A cargo unit can only be boarded if it is not dead
|
||||||
|
|
||||||
@@ -293,9 +298,9 @@ do -- CARGO_UNIT
|
|||||||
-- @param Wrapper.Client#CLIENT CargoCarrier
|
-- @param Wrapper.Client#CLIENT CargoCarrier
|
||||||
-- @param #number NearRadius Default 25 m.
|
-- @param #number NearRadius Default 25 m.
|
||||||
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||||
self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
||||||
|
|
||||||
self:F( { IsAlive=self.CargoObject:IsAlive() } )
|
self:T( { IsAlive=self.CargoObject:IsAlive() } )
|
||||||
|
|
||||||
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
|
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
|
||||||
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
|
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
|
||||||
@@ -316,7 +321,7 @@ do -- CARGO_UNIT
|
|||||||
local Angle = 180
|
local Angle = 180
|
||||||
local Distance = 0
|
local Distance = 0
|
||||||
|
|
||||||
--self:F({Unit=self.CargoObject:GetName()})
|
--self:T({Unit=self.CargoObject:GetName()})
|
||||||
|
|
||||||
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
||||||
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||||
@@ -343,7 +348,7 @@ do -- CARGO_UNIT
|
|||||||
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
self:E("Something is wrong")
|
self:T("Something is wrong")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -356,11 +361,11 @@ do -- CARGO_UNIT
|
|||||||
-- @param #string To
|
-- @param #string To
|
||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||||
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
||||||
self:F( { From, Event, To, CargoCarrier } )
|
self:T( { From, Event, To, CargoCarrier } )
|
||||||
|
|
||||||
self.CargoCarrier = CargoCarrier
|
self.CargoCarrier = CargoCarrier
|
||||||
|
|
||||||
--self:F({Unit=self.CargoObject:GetName()})
|
--self:T({Unit=self.CargoObject:GetName()})
|
||||||
|
|
||||||
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
|
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
|
||||||
if self.CargoObject then
|
if self.CargoObject then
|
||||||
|
|||||||
@@ -112,7 +112,7 @@
|
|||||||
--
|
--
|
||||||
-- # Calculate the Path
|
-- # Calculate the Path
|
||||||
--
|
--
|
||||||
-- Finally, we have to calculate the path. This is done by the @{ASTAR.GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
|
-- Finally, we have to calculate the path. This is done by the @{#GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
|
||||||
-- describe the optimal path from the start node to the end node.
|
-- describe the optimal path from the start node to the end node.
|
||||||
--
|
--
|
||||||
-- By default, the start and end node are include in the table that is returned.
|
-- By default, the start and end node are include in the table that is returned.
|
||||||
|
|||||||
@@ -34,7 +34,8 @@ local _TraceClassMethod = {}
|
|||||||
|
|
||||||
local _ClassID = 0
|
local _ClassID = 0
|
||||||
|
|
||||||
--- @type BASE
|
---
|
||||||
|
-- @type BASE
|
||||||
-- @field ClassName The name of the class.
|
-- @field ClassName The name of the class.
|
||||||
-- @field ClassID The ID number of the class.
|
-- @field ClassID The ID number of the class.
|
||||||
-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
|
-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||||
@@ -201,10 +202,10 @@ BASE = {
|
|||||||
Scheduler = nil,
|
Scheduler = nil,
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @field #BASE.__
|
-- @field #BASE.__
|
||||||
BASE.__ = {}
|
BASE.__ = {}
|
||||||
|
|
||||||
--- @field #BASE._
|
-- @field #BASE._
|
||||||
BASE._ = {
|
BASE._ = {
|
||||||
Schedules = {}, --- Contains the Schedulers Active
|
Schedules = {}, --- Contains the Schedulers Active
|
||||||
}
|
}
|
||||||
@@ -229,7 +230,7 @@ FORMATION = {
|
|||||||
-- @param #BASE self
|
-- @param #BASE self
|
||||||
-- @return #BASE
|
-- @return #BASE
|
||||||
function BASE:New()
|
function BASE:New()
|
||||||
--local self = routines.utils.deepCopy( self ) -- Create a new self instance
|
--local self = UTILS.DeepCopy( self ) -- Create a new self instance
|
||||||
local self = UTILS.DeepCopy(self)
|
local self = UTILS.DeepCopy(self)
|
||||||
|
|
||||||
_ClassID = _ClassID + 1
|
_ClassID = _ClassID + 1
|
||||||
@@ -252,7 +253,7 @@ end
|
|||||||
function BASE:Inherit( Child, Parent )
|
function BASE:Inherit( Child, Parent )
|
||||||
|
|
||||||
-- Create child.
|
-- Create child.
|
||||||
local Child = routines.utils.deepCopy( Child )
|
local Child = UTILS.DeepCopy( Child )
|
||||||
|
|
||||||
if Child ~= nil then
|
if Child ~= nil then
|
||||||
|
|
||||||
@@ -1167,7 +1168,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
|||||||
if DebugInfoFrom then
|
if DebugInfoFrom then
|
||||||
LineFrom = DebugInfoFrom.currentline
|
LineFrom = DebugInfoFrom.currentline
|
||||||
end
|
end
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
|
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1241,7 +1242,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
|||||||
if DebugInfoFrom then
|
if DebugInfoFrom then
|
||||||
LineFrom = DebugInfoFrom.currentline
|
LineFrom = DebugInfoFrom.currentline
|
||||||
end
|
end
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
|
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1311,9 +1312,9 @@ function BASE:E( Arguments )
|
|||||||
LineFrom = DebugInfoFrom.currentline
|
LineFrom = DebugInfoFrom.currentline
|
||||||
end
|
end
|
||||||
|
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
|
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||||
else
|
else
|
||||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
|
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -1338,9 +1339,9 @@ function BASE:I( Arguments )
|
|||||||
LineFrom = DebugInfoFrom.currentline
|
LineFrom = DebugInfoFrom.currentline
|
||||||
end
|
end
|
||||||
|
|
||||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
|
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||||
else
|
else
|
||||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
|
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Example Missions:
|
-- ## Example Missions:
|
||||||
--
|
--
|
||||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
|
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Core/Condition).
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -31,11 +31,12 @@
|
|||||||
-- @module Core.Database
|
-- @module Core.Database
|
||||||
-- @image Core_Database.JPG
|
-- @image Core_Database.JPG
|
||||||
|
|
||||||
|
---
|
||||||
--- @type DATABASE
|
-- @type DATABASE
|
||||||
-- @field #string ClassName Name of the class.
|
-- @field #string ClassName Name of the class.
|
||||||
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
|
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
|
||||||
-- @field #table CLIENTS Clients.
|
-- @field #table CLIENTS Clients.
|
||||||
|
-- @field #table STORAGES DCS warehouse storages.
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
|
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
|
||||||
@@ -50,6 +51,7 @@
|
|||||||
-- * PLAYERSJOINED
|
-- * PLAYERSJOINED
|
||||||
-- * PLAYERS
|
-- * PLAYERS
|
||||||
-- * CARGOS
|
-- * CARGOS
|
||||||
|
-- * STORAGES (DCS warehouses)
|
||||||
--
|
--
|
||||||
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
|
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
|
||||||
--
|
--
|
||||||
@@ -88,6 +90,9 @@ DATABASE = {
|
|||||||
WAREHOUSES = {},
|
WAREHOUSES = {},
|
||||||
FLIGHTGROUPS = {},
|
FLIGHTGROUPS = {},
|
||||||
FLIGHTCONTROLS = {},
|
FLIGHTCONTROLS = {},
|
||||||
|
OPSZONES = {},
|
||||||
|
PATHLINES = {},
|
||||||
|
STORAGES = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
local _DATABASECoalition =
|
local _DATABASECoalition =
|
||||||
@@ -121,6 +126,8 @@ function DATABASE:New()
|
|||||||
self:SetEventPriority( 1 )
|
self:SetEventPriority( 1 )
|
||||||
|
|
||||||
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
|
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
|
||||||
|
-- DCS 2.9 fixed CA event for players -- TODO: reset unit when leaving
|
||||||
|
self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
|
||||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||||
@@ -244,7 +251,39 @@ function DATABASE:FindAirbase( AirbaseName )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
do -- Zones
|
|
||||||
|
--- Adds a STORAGE (DCS warehouse wrapper) based on the Airbase Name to the DATABASE.
|
||||||
|
-- @param #DATABASE self
|
||||||
|
-- @param #string AirbaseName The name of the airbase.
|
||||||
|
-- @return Wrapper.Storage#STORAGE Storage object.
|
||||||
|
function DATABASE:AddStorage( AirbaseName )
|
||||||
|
|
||||||
|
if not self.STORAGES[AirbaseName] then
|
||||||
|
self.STORAGES[AirbaseName] = STORAGE:New( AirbaseName )
|
||||||
|
end
|
||||||
|
|
||||||
|
return self.STORAGES[AirbaseName]
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Deletes a STORAGE from the DATABASE based on the name of the associated airbase.
|
||||||
|
-- @param #DATABASE self
|
||||||
|
-- @param #string AirbaseName The name of the airbase.
|
||||||
|
function DATABASE:DeleteStorage( AirbaseName )
|
||||||
|
self.STORAGES[AirbaseName] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Finds an STORAGE based on the name of the associated airbase.
|
||||||
|
-- @param #DATABASE self
|
||||||
|
-- @param #string AirbaseName Name of the airbase.
|
||||||
|
-- @return Wrapper.Storage#STORAGE The found STORAGE.
|
||||||
|
function DATABASE:FindStorage( AirbaseName )
|
||||||
|
local storage = self.STORAGES[AirbaseName]
|
||||||
|
return storage
|
||||||
|
end
|
||||||
|
|
||||||
|
do -- Zones and Pathlines
|
||||||
|
|
||||||
--- Finds a @{Core.Zone} based on the zone name.
|
--- Finds a @{Core.Zone} based on the zone name.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
@@ -267,7 +306,6 @@ do -- Zones
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Deletes a @{Core.Zone} from the DATABASE based on the zone name.
|
--- Deletes a @{Core.Zone} from the DATABASE based on the zone name.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string ZoneName The name of the zone.
|
-- @param #string ZoneName The name of the zone.
|
||||||
@@ -277,6 +315,39 @@ do -- Zones
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Adds a @{Core.Pathline} based on its name in the DATABASE.
|
||||||
|
-- @param #DATABASE self
|
||||||
|
-- @param #string PathlineName The name of the pathline
|
||||||
|
-- @param Core.Pathline#PATHLINE Pathline The pathline.
|
||||||
|
function DATABASE:AddPathline( PathlineName, Pathline )
|
||||||
|
|
||||||
|
if not self.PATHLINES[PathlineName] then
|
||||||
|
self.PATHLINES[PathlineName]=Pathline
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Finds a @{Core.Pathline} by its name.
|
||||||
|
-- @param #DATABASE self
|
||||||
|
-- @param #string PathlineName The name of the Pathline.
|
||||||
|
-- @return Core.Pathline#PATHLINE The found PATHLINE.
|
||||||
|
function DATABASE:FindPathline( PathlineName )
|
||||||
|
|
||||||
|
local pathline = self.PATHLINES[PathlineName]
|
||||||
|
|
||||||
|
return pathline
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Deletes a @{Core.Pathline} from the DATABASE based on its name.
|
||||||
|
-- @param #DATABASE self
|
||||||
|
-- @param #string PathlineName The name of the PATHLINE.
|
||||||
|
function DATABASE:DeletePathline( PathlineName )
|
||||||
|
|
||||||
|
self.PATHLINES[PathlineName]=nil
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Private method that registers new ZONE_BASE derived objects within the DATABASE Object.
|
--- Private method that registers new ZONE_BASE derived objects within the DATABASE Object.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @return #DATABASE self
|
-- @return #DATABASE self
|
||||||
@@ -370,6 +441,7 @@ do -- Zones
|
|||||||
-- Add zone to DB.
|
-- Add zone to DB.
|
||||||
self:AddZone( ZoneName, Zone_Polygon )
|
self:AddZone( ZoneName, Zone_Polygon )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Drawings as zones
|
-- Drawings as zones
|
||||||
@@ -382,14 +454,23 @@ do -- Zones
|
|||||||
for objectID, objectData in pairs(layerData.objects or {}) do
|
for objectID, objectData in pairs(layerData.objects or {}) do
|
||||||
|
|
||||||
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
|
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
|
||||||
if objectData.polygonMode=="free" and objectData.points and #objectData.points>=4 then
|
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Drawing: Polygon free
|
||||||
|
---
|
||||||
|
|
||||||
-- Name of the zone.
|
-- Name of the zone.
|
||||||
local ZoneName=objectData.name or "Unknown Drawing Zone"
|
local ZoneName=objectData.name or "Unknown free Polygon Drawing"
|
||||||
|
|
||||||
-- Reference point. All other points need to be translated by this.
|
-- Reference point. All other points need to be translated by this.
|
||||||
local vec2={x=objectData.mapX, y=objectData.mapY}
|
local vec2={x=objectData.mapX, y=objectData.mapY}
|
||||||
|
|
||||||
|
-- Debug stuff.
|
||||||
|
--local vec3={x=objectData.mapX, y=0, z=objectData.mapY}
|
||||||
|
--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("MapX, MapY")
|
||||||
|
--trigger.action.markToAll(id, "mapXY", vec3)
|
||||||
|
|
||||||
-- Copy points array.
|
-- Copy points array.
|
||||||
local points=UTILS.DeepCopy(objectData.points)
|
local points=UTILS.DeepCopy(objectData.points)
|
||||||
|
|
||||||
@@ -403,13 +484,35 @@ do -- Zones
|
|||||||
table.remove(points, #points)
|
table.remove(points, #points)
|
||||||
|
|
||||||
-- Debug output
|
-- Debug output
|
||||||
self:I(string.format("Register ZONE: %s (Polygon drawing with %d verticies)", ZoneName, #points))
|
self:I(string.format("Register ZONE: %s (Polygon (free) drawing with %d vertices)", ZoneName, #points))
|
||||||
|
|
||||||
-- Create new polygon zone.
|
-- Create new polygon zone.
|
||||||
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
|
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
|
||||||
|
|
||||||
|
--Zone.DrawID = objectID
|
||||||
|
|
||||||
-- Set color.
|
-- Set color.
|
||||||
Zone:SetColor({1, 0, 0}, 0.15)
|
Zone:SetColor({1, 0, 0}, 0.15)
|
||||||
|
Zone:SetFillColor({1, 0, 0}, 0.15)
|
||||||
|
|
||||||
|
if objectData.colorString then
|
||||||
|
-- eg colorString = 0xff0000ff
|
||||||
|
local color = string.gsub(objectData.colorString,"^0x","")
|
||||||
|
local r = tonumber(string.sub(color,1,2),16)/255
|
||||||
|
local g = tonumber(string.sub(color,3,4),16)/255
|
||||||
|
local b = tonumber(string.sub(color,5,6),16)/255
|
||||||
|
local a = tonumber(string.sub(color,7,8),16)/255
|
||||||
|
Zone:SetColor({r, g, b}, a)
|
||||||
|
end
|
||||||
|
if objectData.fillColorString then
|
||||||
|
-- eg fillColorString = 0xff00004b
|
||||||
|
local color = string.gsub(objectData.colorString,"^0x","")
|
||||||
|
local r = tonumber(string.sub(color,1,2),16)/255
|
||||||
|
local g = tonumber(string.sub(color,3,4),16)/255
|
||||||
|
local b = tonumber(string.sub(color,5,6),16)/255
|
||||||
|
local a = tonumber(string.sub(color,7,8),16)/255
|
||||||
|
Zone:SetFillColor({r, g, b}, a)
|
||||||
|
end
|
||||||
|
|
||||||
-- Store in DB.
|
-- Store in DB.
|
||||||
self.ZONENAMES[ZoneName] = ZoneName
|
self.ZONENAMES[ZoneName] = ZoneName
|
||||||
@@ -417,13 +520,110 @@ do -- Zones
|
|||||||
-- Add zone.
|
-- Add zone.
|
||||||
self:AddZone(ZoneName, Zone)
|
self:AddZone(ZoneName, Zone)
|
||||||
|
|
||||||
|
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
|
||||||
|
elseif objectData.polygonMode and objectData.polygonMode=="rect" then
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Drawing: Polygon rect
|
||||||
|
---
|
||||||
|
|
||||||
|
-- Name of the zone.
|
||||||
|
local ZoneName=objectData.name or "Unknown rect Polygon Drawing"
|
||||||
|
|
||||||
|
-- Reference point (center of the rectangle).
|
||||||
|
local vec2={x=objectData.mapX, y=objectData.mapY}
|
||||||
|
|
||||||
|
-- For a rectangular polygon drawing, we have the width (y) and height (x).
|
||||||
|
local w=objectData.width
|
||||||
|
local h=objectData.height
|
||||||
|
|
||||||
|
-- Create points from center using with and height (width for y and height for x is a bit confusing, but this is how ED implemented it).
|
||||||
|
local points={}
|
||||||
|
points[1]={x=vec2.x-h/2, y=vec2.y+w/2} --Upper left
|
||||||
|
points[2]={x=vec2.x+h/2, y=vec2.y+w/2} --Upper right
|
||||||
|
points[3]={x=vec2.x+h/2, y=vec2.y-w/2} --Lower right
|
||||||
|
points[4]={x=vec2.x-h/2, y=vec2.y-w/2} --Lower left
|
||||||
|
|
||||||
|
--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("MapX, MapY")
|
||||||
|
|
||||||
|
-- Debug output
|
||||||
|
self:I(string.format("Register ZONE: %s (Polygon (rect) drawing with %d vertices)", ZoneName, #points))
|
||||||
|
|
||||||
|
-- Create new polygon zone.
|
||||||
|
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
|
||||||
|
|
||||||
|
-- Set color.
|
||||||
|
Zone:SetColor({1, 0, 0}, 0.15)
|
||||||
|
|
||||||
|
if objectData.colorString then
|
||||||
|
-- eg colorString = 0xff0000ff
|
||||||
|
local color = string.gsub(objectData.colorString,"^0x","")
|
||||||
|
local r = tonumber(string.sub(color,1,2),16)/255
|
||||||
|
local g = tonumber(string.sub(color,3,4),16)/255
|
||||||
|
local b = tonumber(string.sub(color,5,6),16)/255
|
||||||
|
local a = tonumber(string.sub(color,7,8),16)/255
|
||||||
|
Zone:SetColor({r, g, b}, a)
|
||||||
|
end
|
||||||
|
if objectData.fillColorString then
|
||||||
|
-- eg fillColorString = 0xff00004b
|
||||||
|
local color = string.gsub(objectData.colorString,"^0x","")
|
||||||
|
local r = tonumber(string.sub(color,1,2),16)/255
|
||||||
|
local g = tonumber(string.sub(color,3,4),16)/255
|
||||||
|
local b = tonumber(string.sub(color,5,6),16)/255
|
||||||
|
local a = tonumber(string.sub(color,7,8),16)/255
|
||||||
|
Zone:SetFillColor({r, g, b}, a)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Store in DB.
|
||||||
|
self.ZONENAMES[ZoneName] = ZoneName
|
||||||
|
|
||||||
|
-- Add zone.
|
||||||
|
self:AddZone(ZoneName, Zone)
|
||||||
|
|
||||||
|
elseif objectData.lineMode and (objectData.lineMode=="segments" or objectData.lineMode=="segment" or objectData.lineMode=="free") and objectData.points and #objectData.points>=2 then
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Drawing: Line (segments, segment or free)
|
||||||
|
---
|
||||||
|
|
||||||
|
-- Name of the zone.
|
||||||
|
local Name=objectData.name or "Unknown Line Drawing"
|
||||||
|
|
||||||
|
-- Reference point. All other points need to be translated by this.
|
||||||
|
local vec2={x=objectData.mapX, y=objectData.mapY}
|
||||||
|
|
||||||
|
-- Copy points array.
|
||||||
|
local points=UTILS.DeepCopy(objectData.points)
|
||||||
|
|
||||||
|
-- Translate points.
|
||||||
|
for i,_point in pairs(points) do
|
||||||
|
local point=_point --DCS#Vec2
|
||||||
|
points[i]=UTILS.Vec2Add(point, vec2)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Debug output
|
||||||
|
self:I(string.format("Register PATHLINE: %s (Line drawing with %d points)", Name, #points))
|
||||||
|
|
||||||
|
-- Create new polygon zone.
|
||||||
|
local Pathline=PATHLINE:NewFromVec2Array(Name, points)
|
||||||
|
|
||||||
|
-- Set color.
|
||||||
|
--Zone:SetColor({1, 0, 0}, 0.15)
|
||||||
|
|
||||||
|
-- Add zone.
|
||||||
|
self:AddPathline(Name,Pathline)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end -- zone
|
end -- zone
|
||||||
|
|
||||||
do -- Zone_Goal
|
do -- Zone_Goal
|
||||||
@@ -459,6 +659,46 @@ do -- Zone_Goal
|
|||||||
end
|
end
|
||||||
|
|
||||||
end -- Zone_Goal
|
end -- Zone_Goal
|
||||||
|
|
||||||
|
do -- OpsZone
|
||||||
|
|
||||||
|
--- Finds a @{Ops.OpsZone#OPSZONE} based on the zone name.
|
||||||
|
-- @param #DATABASE self
|
||||||
|
-- @param #string ZoneName The name of the zone.
|
||||||
|
-- @return Ops.OpsZone#OPSZONE The found OPSZONE.
|
||||||
|
function DATABASE:FindOpsZone( ZoneName )
|
||||||
|
|
||||||
|
local ZoneFound = self.OPSZONES[ZoneName]
|
||||||
|
|
||||||
|
return ZoneFound
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Adds a @{Ops.OpsZone#OPSZONE} based on the zone name in the DATABASE.
|
||||||
|
-- @param #DATABASE self
|
||||||
|
-- @param Ops.OpsZone#OPSZONE OpsZone The zone.
|
||||||
|
function DATABASE:AddOpsZone( OpsZone )
|
||||||
|
|
||||||
|
if OpsZone then
|
||||||
|
|
||||||
|
local ZoneName=OpsZone:GetName()
|
||||||
|
|
||||||
|
if not self.OPSZONES[ZoneName] then
|
||||||
|
self.OPSZONES[ZoneName] = OpsZone
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Deletes a @{Ops.OpsZone#OPSZONE} from the DATABASE based on the zone name.
|
||||||
|
-- @param #DATABASE self
|
||||||
|
-- @param #string ZoneName The name of the zone.
|
||||||
|
function DATABASE:DeleteOpsZone( ZoneName )
|
||||||
|
self.OPSZONES[ZoneName] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
end -- OpsZone
|
||||||
|
|
||||||
do -- cargo
|
do -- cargo
|
||||||
|
|
||||||
--- Adds a Cargo based on the Cargo Name in the DATABASE.
|
--- Adds a Cargo based on the Cargo Name in the DATABASE.
|
||||||
@@ -483,7 +723,7 @@ do -- cargo
|
|||||||
--- Finds an CARGO based on the CargoName.
|
--- Finds an CARGO based on the CargoName.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string CargoName
|
-- @param #string CargoName
|
||||||
-- @return Wrapper.Cargo#CARGO The found CARGO.
|
-- @return Cargo.Cargo#CARGO The found CARGO.
|
||||||
function DATABASE:FindCargo( CargoName )
|
function DATABASE:FindCargo( CargoName )
|
||||||
|
|
||||||
local CargoFound = self.CARGOS[CargoName]
|
local CargoFound = self.CARGOS[CargoName]
|
||||||
@@ -557,7 +797,7 @@ end -- cargo
|
|||||||
|
|
||||||
--- Finds a CLIENT based on the ClientName.
|
--- Finds a CLIENT based on the ClientName.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string ClientName
|
-- @param #string ClientName - Note this is the UNIT name of the client!
|
||||||
-- @return Wrapper.Client#CLIENT The found CLIENT.
|
-- @return Wrapper.Client#CLIENT The found CLIENT.
|
||||||
function DATABASE:FindClient( ClientName )
|
function DATABASE:FindClient( ClientName )
|
||||||
|
|
||||||
@@ -613,6 +853,7 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
|
|||||||
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
|
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
|
||||||
self.PLAYERSJOINED[PlayerName] = PlayerName
|
self.PLAYERSJOINED[PlayerName] = PlayerName
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Deletes a player from the DATABASE based on the Player Name.
|
--- Deletes a player from the DATABASE based on the Player Name.
|
||||||
@@ -962,7 +1203,7 @@ end
|
|||||||
-- @param #string AirbaseName Name of the airbase.
|
-- @param #string AirbaseName Name of the airbase.
|
||||||
-- @return #number Category.
|
-- @return #number Category.
|
||||||
function DATABASE:GetCategoryFromAirbase( AirbaseName )
|
function DATABASE:GetCategoryFromAirbase( AirbaseName )
|
||||||
return self.AIRBASES[AirbaseName]:GetCategory()
|
return self.AIRBASES[AirbaseName]:GetAirbaseCategory()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -1103,8 +1344,16 @@ function DATABASE:_RegisterAirbase(airbase)
|
|||||||
-- Unique ID.
|
-- Unique ID.
|
||||||
local airbaseUID=airbase:GetID(true)
|
local airbaseUID=airbase:GetID(true)
|
||||||
|
|
||||||
|
local typename = airbase:GetTypeName()
|
||||||
|
|
||||||
|
local category = airbase.category
|
||||||
|
|
||||||
|
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
|
||||||
|
category = Airbase.Category.HELIPAD
|
||||||
|
end
|
||||||
|
|
||||||
-- Debug output.
|
-- Debug output.
|
||||||
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
||||||
for _,terminalType in pairs(AIRBASE.TerminalType) do
|
for _,terminalType in pairs(AIRBASE.TerminalType) do
|
||||||
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
|
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
|
||||||
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
|
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
|
||||||
@@ -1171,7 +1420,7 @@ function DATABASE:_EventOnBirth( Event )
|
|||||||
if PlayerName then
|
if PlayerName then
|
||||||
|
|
||||||
-- Debug info.
|
-- Debug info.
|
||||||
self:I(string.format("Player '%s' joint unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||||
|
|
||||||
-- Add client in case it does not exist already.
|
-- Add client in case it does not exist already.
|
||||||
if not client then
|
if not client then
|
||||||
@@ -1273,39 +1522,43 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).
|
--- Handles the OnPlayerEnterUnit event to fill the active players table for CA units (with the unit filter applied).
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param Core.Event#EVENTDATA Event
|
-- @param Core.Event#EVENTDATA Event
|
||||||
function DATABASE:_EventOnPlayerEnterUnit( Event )
|
function DATABASE:_EventOnPlayerEnterUnit( Event )
|
||||||
self:F2( { Event } )
|
self:F2( { Event } )
|
||||||
|
|
||||||
if Event.IniDCSUnit then
|
if Event.IniDCSUnit then
|
||||||
if Event.IniObjectCategory == 1 then
|
-- Player entering a CA slot
|
||||||
|
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
|
||||||
|
|
||||||
-- Add unit.
|
local IsPlayer = Event.IniDCSUnit:getPlayerName()
|
||||||
self:AddUnit( Event.IniDCSUnitName )
|
if IsPlayer then
|
||||||
|
|
||||||
-- Ini unit.
|
-- Debug info.
|
||||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
self:I(string.format("Player '%s' joined GROUND unit '%s' of group '%s'", tostring(Event.IniPlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||||
|
|
||||||
-- Add group.
|
local client= self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||||
self:AddGroup( Event.IniDCSGroupName )
|
|
||||||
|
|
||||||
-- Get player unit.
|
-- Add client in case it does not exist already.
|
||||||
local PlayerName = Event.IniDCSUnit:getPlayerName()
|
if not client then
|
||||||
|
client=self:AddClient(Event.IniDCSUnitName)
|
||||||
if PlayerName then
|
|
||||||
|
|
||||||
if not self.PLAYERS[PlayerName] then
|
|
||||||
self:AddPlayer( Event.IniDCSUnitName, PlayerName )
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local Settings = SETTINGS:Set( PlayerName )
|
-- Add player.
|
||||||
Settings:SetPlayerMenu( Event.IniUnit )
|
client:AddPlayer(Event.IniPlayerName)
|
||||||
|
|
||||||
|
-- Add player.
|
||||||
|
if not self.PLAYERS[Event.IniPlayerName] then
|
||||||
|
self:AddPlayer( Event.IniUnitName, Event.IniPlayerName )
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Player settings.
|
||||||
|
local Settings = SETTINGS:Set( Event.IniPlayerName )
|
||||||
|
Settings:SetPlayerMenu(Event.IniUnit)
|
||||||
|
|
||||||
else
|
|
||||||
self:E("ERROR: getPlayerName() returned nil for event PlayerEnterUnit")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1317,14 +1570,25 @@ end
|
|||||||
function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||||
self:F2( { Event } )
|
self:F2( { Event } )
|
||||||
|
|
||||||
|
local function FindPlayerName(UnitName)
|
||||||
|
local playername = nil
|
||||||
|
for _name,_unitname in pairs(self.PLAYERS) do
|
||||||
|
if _unitname == UnitName then
|
||||||
|
playername = _name
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return playername
|
||||||
|
end
|
||||||
|
|
||||||
if Event.IniUnit then
|
if Event.IniUnit then
|
||||||
|
|
||||||
if Event.IniObjectCategory == 1 then
|
if Event.IniObjectCategory == 1 then
|
||||||
|
|
||||||
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
||||||
local PlayerName = Event.IniUnit:GetPlayerName()
|
local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||||
|
|
||||||
if PlayerName then --and self.PLAYERS[PlayerName] then
|
if PlayerName then
|
||||||
|
|
||||||
-- Debug info.
|
-- Debug info.
|
||||||
self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))
|
self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))
|
||||||
@@ -1478,10 +1742,10 @@ end
|
|||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #function IteratorFunction The function that will be called object in the database. The function needs to accept a CLIENT parameter.
|
-- @param #function IteratorFunction The function that will be called object in the database. The function needs to accept a CLIENT parameter.
|
||||||
-- @return #DATABASE self
|
-- @return #DATABASE self
|
||||||
function DATABASE:ForEachClient( IteratorFunction, ... )
|
function DATABASE:ForEachClient( IteratorFunction, FinalizeFunction, ... )
|
||||||
self:F2( arg )
|
self:F2( arg )
|
||||||
|
|
||||||
self:ForEach( IteratorFunction, arg, self.CLIENTS )
|
self:ForEach( IteratorFunction, FinalizeFunction, arg, self.CLIENTS )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -1490,10 +1754,10 @@ end
|
|||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a CLIENT parameter.
|
-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a CLIENT parameter.
|
||||||
-- @return #DATABASE self
|
-- @return #DATABASE self
|
||||||
function DATABASE:ForEachCargo( IteratorFunction, ... )
|
function DATABASE:ForEachCargo( IteratorFunction, FinalizeFunction, ... )
|
||||||
self:F2( arg )
|
self:F2( arg )
|
||||||
|
|
||||||
self:ForEach( IteratorFunction, arg, self.CARGOS )
|
self:ForEach( IteratorFunction, FinalizeFunction, arg, self.CARGOS )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -1637,7 +1901,7 @@ end
|
|||||||
|
|
||||||
--- Add a flight control to the data base.
|
--- Add a flight control to the data base.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
|
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol
|
||||||
function DATABASE:AddFlightControl(flightcontrol)
|
function DATABASE:AddFlightControl(flightcontrol)
|
||||||
self:F2( { flightcontrol } )
|
self:F2( { flightcontrol } )
|
||||||
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
|
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
|
||||||
@@ -1646,18 +1910,18 @@ end
|
|||||||
--- Get a flight control object from the data base.
|
--- Get a flight control object from the data base.
|
||||||
-- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
-- @param #string airbasename Name of the associated airbase.
|
-- @param #string airbasename Name of the associated airbase.
|
||||||
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
||||||
function DATABASE:GetFlightControl(airbasename)
|
function DATABASE:GetFlightControl(airbasename)
|
||||||
return self.FLIGHTCONTROLS[airbasename]
|
return self.FLIGHTCONTROLS[airbasename]
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #DATABASE self
|
-- @param #DATABASE self
|
||||||
function DATABASE:_RegisterTemplates()
|
function DATABASE:_RegisterTemplates()
|
||||||
self:F2()
|
self:F2()
|
||||||
|
|
||||||
self.Navpoints = {}
|
self.Navpoints = {}
|
||||||
self.UNITS = {}
|
self.UNITS = {}
|
||||||
--Build routines.db.units and self.Navpoints
|
--Build self.Navpoints
|
||||||
for CoalitionName, coa_data in pairs(env.mission.coalition) do
|
for CoalitionName, coa_data in pairs(env.mission.coalition) do
|
||||||
self:T({CoalitionName=CoalitionName})
|
self:T({CoalitionName=CoalitionName})
|
||||||
|
|
||||||
@@ -1679,7 +1943,7 @@ function DATABASE:_RegisterTemplates()
|
|||||||
for nav_ind, nav_data in pairs(coa_data.nav_points) do
|
for nav_ind, nav_data in pairs(coa_data.nav_points) do
|
||||||
|
|
||||||
if type(nav_data) == 'table' then
|
if type(nav_data) == 'table' then
|
||||||
self.Navpoints[CoalitionName][nav_ind] = routines.utils.deepCopy(nav_data)
|
self.Navpoints[CoalitionName][nav_ind] = UTILS.DeepCopy(nav_data)
|
||||||
|
|
||||||
self.Navpoints[CoalitionName][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
|
self.Navpoints[CoalitionName][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
|
||||||
self.Navpoints[CoalitionName][nav_ind]['point'] = {} -- point is used by SSE, support it.
|
self.Navpoints[CoalitionName][nav_ind]['point'] = {} -- point is used by SSE, support it.
|
||||||
@@ -1808,8 +2072,6 @@ end
|
|||||||
TargetPlayerName = Event.IniPlayerName
|
TargetPlayerName = Event.IniPlayerName
|
||||||
|
|
||||||
TargetCoalition = Event.IniCoalition
|
TargetCoalition = Event.IniCoalition
|
||||||
--TargetCategory = TargetUnit:getCategory()
|
|
||||||
--TargetCategory = TargetUnit:getDesc().category -- Workaround
|
|
||||||
TargetCategory = Event.IniCategory
|
TargetCategory = Event.IniCategory
|
||||||
TargetType = Event.IniTypeName
|
TargetType = Event.IniTypeName
|
||||||
|
|
||||||
|
|||||||
@@ -173,7 +173,8 @@
|
|||||||
-- @image Core_Event.JPG
|
-- @image Core_Event.JPG
|
||||||
|
|
||||||
|
|
||||||
--- @type EVENT
|
---
|
||||||
|
-- @type EVENT
|
||||||
-- @field #EVENT.Events Events
|
-- @field #EVENT.Events Events
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
@@ -260,6 +261,15 @@ EVENTS = {
|
|||||||
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
||||||
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
||||||
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
||||||
|
-- Added with DCS 2.9.0
|
||||||
|
UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||||
|
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
|
||||||
|
MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||||
|
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
|
||||||
|
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
|
||||||
|
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
|
||||||
|
PostponedTakeoff = world.event.S_EVENT_POSTPONED_TAKEOFF or -1,
|
||||||
|
PostponedLand = world.event.S_EVENT_POSTPONED_LAND or -1,
|
||||||
}
|
}
|
||||||
|
|
||||||
--- The Event structure
|
--- The Event structure
|
||||||
@@ -282,6 +292,7 @@ EVENTS = {
|
|||||||
-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
|
-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
|
||||||
-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
|
-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
|
||||||
-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
|
-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
|
||||||
|
-- @field #string IniPlayerUCID (UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
|
||||||
-- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
|
-- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
|
||||||
-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
|
-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
|
||||||
-- @field #string IniTypeName (UNIT) The type name of the initiator.
|
-- @field #string IniTypeName (UNIT) The type name of the initiator.
|
||||||
@@ -297,6 +308,7 @@ EVENTS = {
|
|||||||
-- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Wrapper.Group#GROUP} of the target Group object.
|
-- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Wrapper.Group#GROUP} of the target Group object.
|
||||||
-- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName).
|
-- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName).
|
||||||
-- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot.
|
-- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot.
|
||||||
|
-- @field #string TgtPlayerUCID (UNIT) The UCID of the target player in case the Unit is a client or player slot and on a multi-player server.
|
||||||
-- @field DCS#coalition.side TgtCoalition (UNIT) The coalition of the target.
|
-- @field DCS#coalition.side TgtCoalition (UNIT) The coalition of the target.
|
||||||
-- @field DCS#Unit.Category TgtCategory (UNIT) The category of the target.
|
-- @field DCS#Unit.Category TgtCategory (UNIT) The category of the target.
|
||||||
-- @field #string TgtTypeName (UNIT) The type name of the target.
|
-- @field #string TgtTypeName (UNIT) The type name of the target.
|
||||||
@@ -305,15 +317,15 @@ EVENTS = {
|
|||||||
-- @field Wrapper.Airbase#AIRBASE Place The MOOSE airbase object.
|
-- @field Wrapper.Airbase#AIRBASE Place The MOOSE airbase object.
|
||||||
-- @field #string PlaceName The name of the airbase.
|
-- @field #string PlaceName The name of the airbase.
|
||||||
--
|
--
|
||||||
-- @field #table weapon The weapon used during the event.
|
-- @field DCS#Weapon weapon The weapon used during the event.
|
||||||
-- @field #table Weapon
|
-- @field DCS#Weapon Weapon The weapon used during the event.
|
||||||
-- @field #string WeaponName Name of the weapon.
|
-- @field #string WeaponName Name of the weapon.
|
||||||
-- @field DCS#Unit WeaponTgtDCSUnit Target DCS unit of the weapon.
|
-- @field DCS#Unit WeaponTgtDCSUnit Target DCS unit of the weapon.
|
||||||
--
|
--
|
||||||
-- @field Cargo.Cargo#CARGO Cargo The cargo object.
|
-- @field Cargo.Cargo#CARGO Cargo The cargo object.
|
||||||
-- @field #string CargoName The name of the cargo object.
|
-- @field #string CargoName The name of the cargo object.
|
||||||
--
|
--
|
||||||
-- @field Core.ZONE#ZONE Zone The zone object.
|
-- @field Core.Zone#ZONE Zone The zone object.
|
||||||
-- @field #string ZoneName The name of the zone.
|
-- @field #string ZoneName The name of the zone.
|
||||||
|
|
||||||
|
|
||||||
@@ -633,6 +645,55 @@ local _EVENTMETA = {
|
|||||||
Event = "OnEventWeaponDrop",
|
Event = "OnEventWeaponDrop",
|
||||||
Text = "S_EVENT_WEAPON_DROP"
|
Text = "S_EVENT_WEAPON_DROP"
|
||||||
},
|
},
|
||||||
|
-- DCS 2.9
|
||||||
|
[EVENTS.UnitTaskTimeout] = {
|
||||||
|
Order = 1,
|
||||||
|
Side = "I",
|
||||||
|
Event = "OnEventUnitTaskTimeout",
|
||||||
|
Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||||
|
},
|
||||||
|
[EVENTS.UnitTaskStage] = {
|
||||||
|
Order = 1,
|
||||||
|
Side = "I",
|
||||||
|
Event = "OnEventUnitTaskStage",
|
||||||
|
Text = "S_EVENT_UNIT_TASK_STAGE "
|
||||||
|
},
|
||||||
|
[EVENTS.MacSubtaskScore] = {
|
||||||
|
Order = 1,
|
||||||
|
Side = "I",
|
||||||
|
Event = "OnEventMacSubtaskScore",
|
||||||
|
Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||||
|
},
|
||||||
|
[EVENTS.MacExtraScore] = {
|
||||||
|
Order = 1,
|
||||||
|
Side = "I",
|
||||||
|
Event = "OnEventMacExtraScore",
|
||||||
|
Text = "S_EVENT_MAC_EXTRA_SCOREP"
|
||||||
|
},
|
||||||
|
[EVENTS.MissionRestart] = {
|
||||||
|
Order = 1,
|
||||||
|
Side = "I",
|
||||||
|
Event = "OnEventMissionRestart",
|
||||||
|
Text = "S_EVENT_MISSION_RESTART"
|
||||||
|
},
|
||||||
|
[EVENTS.MissionWinner] = {
|
||||||
|
Order = 1,
|
||||||
|
Side = "I",
|
||||||
|
Event = "OnEventMissionWinner",
|
||||||
|
Text = "S_EVENT_MISSION_WINNER"
|
||||||
|
},
|
||||||
|
[EVENTS.PostponedTakeoff] = {
|
||||||
|
Order = 1,
|
||||||
|
Side = "I",
|
||||||
|
Event = "OnEventPostponedTakeoff",
|
||||||
|
Text = "S_EVENT_POSTPONED_TAKEOFF"
|
||||||
|
},
|
||||||
|
[EVENTS.PostponedLand] = {
|
||||||
|
Order = 1,
|
||||||
|
Side = "I",
|
||||||
|
Event = "OnEventPostponedLand",
|
||||||
|
Text = "S_EVENT_POSTPONED_LAND"
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
--- The Events structure
|
--- The Events structure
|
||||||
@@ -988,7 +1049,7 @@ do -- Event Creation
|
|||||||
|
|
||||||
--- Creation of a New ZoneGoal Event.
|
--- Creation of a New ZoneGoal Event.
|
||||||
-- @param #EVENT self
|
-- @param #EVENT self
|
||||||
-- @param Core.Functional#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
-- @param Functional.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
||||||
function EVENT:CreateEventNewZoneGoal( ZoneGoal )
|
function EVENT:CreateEventNewZoneGoal( ZoneGoal )
|
||||||
self:F( { ZoneGoal } )
|
self:F( { ZoneGoal } )
|
||||||
|
|
||||||
@@ -1080,9 +1141,9 @@ function EVENT:onEvent( Event )
|
|||||||
|
|
||||||
if Event.initiator then
|
if Event.initiator then
|
||||||
|
|
||||||
Event.IniObjectCategory = Event.initiator:getCategory()
|
Event.IniObjectCategory = Object.getCategory(Event.initiator)
|
||||||
|
|
||||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||||
---
|
---
|
||||||
-- Static
|
-- Static
|
||||||
---
|
---
|
||||||
@@ -1119,9 +1180,8 @@ function EVENT:onEvent( Event )
|
|||||||
if Unit then
|
if Unit then
|
||||||
Event.IniObjectCategory = Object.Category.UNIT
|
Event.IniObjectCategory = Object.Category.UNIT
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
elseif Event.IniObjectCategory == Object.Category.UNIT then
|
||||||
---
|
---
|
||||||
-- Unit
|
-- Unit
|
||||||
---
|
---
|
||||||
@@ -1144,12 +1204,19 @@ function EVENT:onEvent( Event )
|
|||||||
end
|
end
|
||||||
|
|
||||||
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
|
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
|
||||||
|
if Event.IniPlayerName then
|
||||||
|
-- get UUCID
|
||||||
|
local PID = NET.GetPlayerIDByName(nil,Event.IniPlayerName)
|
||||||
|
if PID then
|
||||||
|
Event.IniPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
|
||||||
|
--env.info("Event.IniPlayerUCID="..tostring(Event.IniPlayerUCID),false)
|
||||||
|
end
|
||||||
|
end
|
||||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||||
end
|
|
||||||
|
|
||||||
if Event.IniObjectCategory == Object.Category.CARGO then
|
elseif Event.IniObjectCategory == Object.Category.CARGO then
|
||||||
---
|
---
|
||||||
-- Cargo
|
-- Cargo
|
||||||
---
|
---
|
||||||
@@ -1160,9 +1227,8 @@ function EVENT:onEvent( Event )
|
|||||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||||
end
|
|
||||||
|
|
||||||
if Event.IniObjectCategory == Object.Category.SCENERY then
|
elseif Event.IniObjectCategory == Object.Category.SCENERY then
|
||||||
---
|
---
|
||||||
-- Scenery
|
-- Scenery
|
||||||
---
|
---
|
||||||
@@ -1172,9 +1238,8 @@ function EVENT:onEvent( Event )
|
|||||||
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
||||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||||
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
||||||
end
|
|
||||||
|
|
||||||
if Event.IniObjectCategory == Object.Category.BASE then
|
elseif Event.IniObjectCategory == Object.Category.BASE then
|
||||||
---
|
---
|
||||||
-- Base Object
|
-- Base Object
|
||||||
---
|
---
|
||||||
@@ -1201,9 +1266,12 @@ function EVENT:onEvent( Event )
|
|||||||
---
|
---
|
||||||
|
|
||||||
-- Target category.
|
-- Target category.
|
||||||
Event.TgtObjectCategory = Event.target:getCategory()
|
Event.TgtObjectCategory = Object.getCategory(Event.target)
|
||||||
|
|
||||||
if Event.TgtObjectCategory == Object.Category.UNIT then
|
if Event.TgtObjectCategory == Object.Category.UNIT then
|
||||||
|
---
|
||||||
|
-- UNIT
|
||||||
|
---
|
||||||
Event.TgtDCSUnit = Event.target
|
Event.TgtDCSUnit = Event.target
|
||||||
Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup()
|
Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup()
|
||||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||||
@@ -1216,21 +1284,33 @@ function EVENT:onEvent( Event )
|
|||||||
Event.TgtGroupName = Event.TgtDCSGroupName
|
Event.TgtGroupName = Event.TgtDCSGroupName
|
||||||
end
|
end
|
||||||
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
|
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
|
||||||
|
if Event.TgtPlayerName then
|
||||||
|
-- get UUCID
|
||||||
|
local PID = NET.GetPlayerIDByName(nil,Event.TgtPlayerName)
|
||||||
|
if PID then
|
||||||
|
Event.TgtPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
|
||||||
|
--env.info("Event.TgtPlayerUCID="..tostring(Event.TgtPlayerUCID),false)
|
||||||
|
end
|
||||||
|
end
|
||||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||||
end
|
|
||||||
|
|
||||||
if Event.TgtObjectCategory == Object.Category.STATIC then
|
elseif Event.TgtObjectCategory == Object.Category.STATIC then
|
||||||
-- get base data
|
---
|
||||||
|
-- STATIC
|
||||||
|
---
|
||||||
Event.TgtDCSUnit = Event.target
|
Event.TgtDCSUnit = Event.target
|
||||||
if Event.target:isExist() and Event.id ~= 33 and not Event.TgtObjectCategory == Object.Category.COORDINATE then -- leave out ejected seat object
|
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
|
||||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
-- Workaround for borked target info on cruise missiles
|
||||||
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
|
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
|
||||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
|
||||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||||
|
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||||
|
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||||
|
end
|
||||||
else
|
else
|
||||||
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
|
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
|
||||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||||
@@ -1249,9 +1329,11 @@ function EVENT:onEvent( Event )
|
|||||||
Event.TgtTypeName = "Static"
|
Event.TgtTypeName = "Static"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
if Event.TgtObjectCategory == Object.Category.SCENERY then
|
elseif Event.TgtObjectCategory == Object.Category.SCENERY then
|
||||||
|
---
|
||||||
|
-- SCENERY
|
||||||
|
---
|
||||||
Event.TgtDCSUnit = Event.target
|
Event.TgtDCSUnit = Event.target
|
||||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||||
@@ -1266,7 +1348,8 @@ function EVENT:onEvent( Event )
|
|||||||
Event.Weapon = Event.weapon
|
Event.Weapon = Event.weapon
|
||||||
Event.WeaponName = Event.Weapon:getTypeName()
|
Event.WeaponName = Event.Weapon:getTypeName()
|
||||||
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
||||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
|
||||||
|
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||||
@@ -1281,7 +1364,7 @@ function EVENT:onEvent( Event )
|
|||||||
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
|
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
|
||||||
--Event.Place=UNIT:Find(Event.place)
|
--Event.Place=UNIT:Find(Event.place)
|
||||||
else
|
else
|
||||||
if Event.place:isExist() and Event.place:getCategory() ~= Object.Category.SCENERY then
|
if Event.place:isExist() and Object.getCategory(Event.place) ~= Object.Category.SCENERY then
|
||||||
Event.Place=AIRBASE:Find(Event.place)
|
Event.Place=AIRBASE:Find(Event.place)
|
||||||
Event.PlaceName=Event.Place:GetName()
|
Event.PlaceName=Event.Place:GetName()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -249,7 +249,7 @@ do -- FSM
|
|||||||
--
|
--
|
||||||
-- ### Linear Transition Example
|
-- ### Linear Transition Example
|
||||||
--
|
--
|
||||||
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
|
-- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation)
|
||||||
--
|
--
|
||||||
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
|
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
|
||||||
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
|
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
|
||||||
@@ -1260,7 +1260,7 @@ do -- FSM_PROCESS
|
|||||||
|
|
||||||
--- Assign the process to a @{Wrapper.Unit} and activate the process.
|
--- Assign the process to a @{Wrapper.Unit} and activate the process.
|
||||||
-- @param #FSM_PROCESS self
|
-- @param #FSM_PROCESS self
|
||||||
-- @param Task.Tasking#TASK Task
|
-- @param Tasking.Task#TASK Task
|
||||||
-- @param Wrapper.Unit#UNIT ProcessUnit
|
-- @param Wrapper.Unit#UNIT ProcessUnit
|
||||||
-- @return #FSM_PROCESS self
|
-- @return #FSM_PROCESS self
|
||||||
function FSM_PROCESS:Assign( ProcessUnit, Task )
|
function FSM_PROCESS:Assign( ProcessUnit, Task )
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
-- ### Author: **Applevangelist**
|
-- ### Author: **Applevangelist**
|
||||||
--
|
--
|
||||||
-- Date: 5 May 2021
|
-- Date: 5 May 2021
|
||||||
-- Last Update: Sep 2022
|
-- Last Update: Feb 2023
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
---
|
---
|
||||||
@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
|
|||||||
ClassName = "MARKEROPS",
|
ClassName = "MARKEROPS",
|
||||||
Tag = "mytag",
|
Tag = "mytag",
|
||||||
Keywords = {},
|
Keywords = {},
|
||||||
version = "0.1.0",
|
version = "0.1.1",
|
||||||
debug = false,
|
debug = false,
|
||||||
Casesensitive = true,
|
Casesensitive = true,
|
||||||
}
|
}
|
||||||
@@ -124,6 +124,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
|||||||
-- @param #string Text The text on the marker
|
-- @param #string Text The text on the marker
|
||||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
|
-- @param #number idx DCS Marker ID
|
||||||
|
|
||||||
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
||||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
||||||
@@ -172,7 +173,7 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
|||||||
if Eventtext~=nil then
|
if Eventtext~=nil then
|
||||||
if self:_MatchTag(Eventtext) then
|
if self:_MatchTag(Eventtext) then
|
||||||
local matchtable = self:_MatchKeywords(Eventtext)
|
local matchtable = self:_MatchKeywords(Eventtext)
|
||||||
self:MarkChanged(Eventtext,matchtable,coord)
|
self:MarkChanged(Eventtext,matchtable,coord,Event.idx)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
||||||
|
|||||||
@@ -513,7 +513,7 @@ do -- MENU_COALITION
|
|||||||
--- @type MENU_COALITION
|
--- @type MENU_COALITION
|
||||||
-- @extends Core.Menu#MENU_BASE
|
-- @extends Core.Menu#MENU_BASE
|
||||||
|
|
||||||
--- Manages the main menus for @{DCS.coalition}s.
|
--- Manages the main menus for DCS.coalition.
|
||||||
--
|
--
|
||||||
-- You can add menus with the @{#MENU_COALITION.New} method, which constructs a MENU_COALITION object and returns you the object reference.
|
-- You can add menus with the @{#MENU_COALITION.New} method, which constructs a MENU_COALITION object and returns you the object reference.
|
||||||
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION.Remove}.
|
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION.Remove}.
|
||||||
|
|||||||
@@ -52,7 +52,7 @@
|
|||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions: **Applevangelist**
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -73,7 +73,7 @@ MESSAGE.Type = {
|
|||||||
Detailed = "Detailed Report",
|
Detailed = "Detailed Report",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
|
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
|
||||||
-- @param self
|
-- @param self
|
||||||
-- @param #string MessageText is the text of the Message.
|
-- @param #string MessageText is the text of the Message.
|
||||||
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
|
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
|
||||||
@@ -127,7 +127,7 @@ end
|
|||||||
|
|
||||||
--- Creates a new MESSAGE object of a certain type.
|
--- Creates a new MESSAGE object of a certain type.
|
||||||
-- Note that these MESSAGE objects are not yet displayed on the display panel.
|
-- Note that these MESSAGE objects are not yet displayed on the display panel.
|
||||||
-- You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
|
-- You must use the functions @{Core.Message#ToClient} or @{Core.Message#ToCoalition} or @{Core.Message#ToAll} to send these Messages to the respective recipients.
|
||||||
-- The message display times are automatically defined based on the timing settings in the @{Core.Settings} menu.
|
-- The message display times are automatically defined based on the timing settings in the @{Core.Settings} menu.
|
||||||
-- @param self
|
-- @param self
|
||||||
-- @param #string MessageText is the text of the Message.
|
-- @param #string MessageText is the text of the Message.
|
||||||
@@ -343,7 +343,7 @@ end
|
|||||||
|
|
||||||
--- Sends a MESSAGE to a Coalition.
|
--- Sends a MESSAGE to a Coalition.
|
||||||
-- @param #MESSAGE self
|
-- @param #MESSAGE self
|
||||||
-- @param #DCS.coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
|
-- @param DCS#coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
|
||||||
-- @param Core.Settings#SETTINGS Settings (Optional) Settings for message display.
|
-- @param Core.Settings#SETTINGS Settings (Optional) Settings for message display.
|
||||||
-- @return #MESSAGE Message object.
|
-- @return #MESSAGE Message object.
|
||||||
-- @usage
|
-- @usage
|
||||||
@@ -368,16 +368,18 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
|||||||
if CoalitionSide then
|
if CoalitionSide then
|
||||||
if self.MessageDuration ~= 0 then
|
if self.MessageDuration ~= 0 then
|
||||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||||
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self.CoalitionSide = CoalitionSide
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Sends a MESSAGE to a Coalition if the given Condition is true.
|
--- Sends a MESSAGE to a Coalition if the given Condition is true.
|
||||||
-- @param #MESSAGE self
|
-- @param #MESSAGE self
|
||||||
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{coalition.side}.
|
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{#DCS.coalition.side}.
|
||||||
-- @param #boolean Condition Sends the message only if the condition is true.
|
-- @param #boolean Condition Sends the message only if the condition is true.
|
||||||
-- @return #MESSAGE self
|
-- @return #MESSAGE self
|
||||||
function MESSAGE:ToCoalitionIf( CoalitionSide, Condition )
|
function MESSAGE:ToCoalitionIf( CoalitionSide, Condition )
|
||||||
@@ -454,3 +456,169 @@ function MESSAGE:ToLogIf( Condition )
|
|||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
_MESSAGESRS = {}
|
||||||
|
|
||||||
|
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||||
|
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
|
||||||
|
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
|
||||||
|
-- @param #string PathToCredentials (optional) Path to credentials file for Google.
|
||||||
|
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
|
||||||
|
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
|
||||||
|
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting.
|
||||||
|
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting.
|
||||||
|
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
|
||||||
|
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
|
||||||
|
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
|
||||||
|
-- @param #string Label (optional) Label, defaults to "MESSAGE" or the Message Category set.
|
||||||
|
-- @param Core.Point#COORDINATE Coordinate (optional) Coordinate this messages originates from.
|
||||||
|
-- @usage
|
||||||
|
-- -- Mind the dot here, not using the colon this time around!
|
||||||
|
-- -- Needed once only
|
||||||
|
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||||
|
-- -- later on in your code
|
||||||
|
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||||
|
--
|
||||||
|
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
|
||||||
|
|
||||||
|
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||||
|
|
||||||
|
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
|
||||||
|
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
|
||||||
|
|
||||||
|
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
|
||||||
|
|
||||||
|
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
|
||||||
|
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
|
||||||
|
|
||||||
|
_MESSAGESRS.coordinate = Coordinate
|
||||||
|
|
||||||
|
if Coordinate then
|
||||||
|
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||||
|
end
|
||||||
|
|
||||||
|
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
|
||||||
|
_MESSAGESRS.MSRS:SetCulture(Culture)
|
||||||
|
|
||||||
|
_MESSAGESRS.Gender = Gender or MSRS.gender or "female"
|
||||||
|
_MESSAGESRS.MSRS:SetGender(Gender)
|
||||||
|
|
||||||
|
if PathToCredentials then
|
||||||
|
_MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials)
|
||||||
|
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||||
|
end
|
||||||
|
|
||||||
|
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
|
||||||
|
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||||
|
|
||||||
|
_MESSAGESRS.port = Port or MSRS.port or 5002
|
||||||
|
_MESSAGESRS.MSRS:SetPort(Port or 5002)
|
||||||
|
|
||||||
|
_MESSAGESRS.volume = Volume or MSRS.volume or 1
|
||||||
|
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
||||||
|
|
||||||
|
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
|
||||||
|
|
||||||
|
_MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda
|
||||||
|
|
||||||
|
_MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||||
|
-- @param #MESSAGE self
|
||||||
|
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||||
|
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||||
|
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #string culture (optional) Culture, e.g. "en-US". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #number coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @return #MESSAGE self
|
||||||
|
-- @usage
|
||||||
|
-- -- Mind the dot here, not using the colon this time around!
|
||||||
|
-- -- Needed once only
|
||||||
|
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||||
|
-- -- later on in your code
|
||||||
|
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||||
|
--
|
||||||
|
function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volume,coordinate)
|
||||||
|
local tgender = gender or _MESSAGESRS.Gender
|
||||||
|
if _MESSAGESRS.SRSQ then
|
||||||
|
if voice then
|
||||||
|
_MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.voice)
|
||||||
|
end
|
||||||
|
if coordinate then
|
||||||
|
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
|
||||||
|
end
|
||||||
|
local category = string.gsub(self.MessageCategory,":","")
|
||||||
|
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
||||||
|
end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sends a message via SRS on the blue coalition side.
|
||||||
|
-- @param #MESSAGE self
|
||||||
|
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||||
|
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||||
|
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @return #MESSAGE self
|
||||||
|
-- @usage
|
||||||
|
-- -- Mind the dot here, not using the colon this time around!
|
||||||
|
-- -- Needed once only
|
||||||
|
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||||
|
-- -- later on in your code
|
||||||
|
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSBlue()
|
||||||
|
--
|
||||||
|
function MESSAGE:ToSRSBlue(frequency,modulation,gender,culture,voice,volume,coordinate)
|
||||||
|
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.BLUE,volume,coordinate)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sends a message via SRS on the red coalition side.
|
||||||
|
-- @param #MESSAGE self
|
||||||
|
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||||
|
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||||
|
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @return #MESSAGE self
|
||||||
|
-- @usage
|
||||||
|
-- -- Mind the dot here, not using the colon this time around!
|
||||||
|
-- -- Needed once only
|
||||||
|
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
|
||||||
|
-- -- later on in your code
|
||||||
|
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSRed()
|
||||||
|
--
|
||||||
|
function MESSAGE:ToSRSRed(frequency,modulation,gender,culture,voice,volume,coordinate)
|
||||||
|
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.RED,volume,coordinate)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sends a message via SRS to all - via the neutral coalition side.
|
||||||
|
-- @param #MESSAGE self
|
||||||
|
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||||
|
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||||
|
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||||
|
-- @return #MESSAGE self
|
||||||
|
-- @usage
|
||||||
|
-- -- Mind the dot here, not using the colon this time around!
|
||||||
|
-- -- Needed once only
|
||||||
|
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
|
||||||
|
-- -- later on in your code
|
||||||
|
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSAll()
|
||||||
|
--
|
||||||
|
function MESSAGE:ToSRSAll(frequency,modulation,gender,culture,voice,volume,coordinate)
|
||||||
|
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.NEUTRAL,volume,coordinate)
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|||||||
370
Moose Development/Moose/Core/Pathline.lua
Normal file
370
Moose Development/Moose/Core/Pathline.lua
Normal file
@@ -0,0 +1,370 @@
|
|||||||
|
--- **Core** - Path from A to B.
|
||||||
|
--
|
||||||
|
-- **Main Features:**
|
||||||
|
--
|
||||||
|
-- * Path from A to B
|
||||||
|
-- * Arbitrary number of points
|
||||||
|
-- * Automatically from lines drawtool
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- ### Author: **funkyfranky**
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
-- @module Core.Pathline
|
||||||
|
-- @image CORE_Pathline.png
|
||||||
|
|
||||||
|
|
||||||
|
--- PATHLINE class.
|
||||||
|
-- @type PATHLINE
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #string lid Class id string for output to DCS log file.
|
||||||
|
-- @field #string name Name of the path line.
|
||||||
|
-- @field #table points List of 3D points defining the path.
|
||||||
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
--- *The shortest distance between two points is a straight line.* -- Archimedes
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- # The PATHLINE Concept
|
||||||
|
--
|
||||||
|
-- List of points defining a path from A to B. The pathline can consist of multiple points. Each point holds the information of its position, the surface type, the land height
|
||||||
|
-- and the water depth (if over sea).
|
||||||
|
--
|
||||||
|
-- Line drawings created in the mission editor are automatically registered as pathlines and stored in the MOOSE database.
|
||||||
|
-- They can be accessed with the @{#PATHLINE.FindByName) function.
|
||||||
|
--
|
||||||
|
-- # Constructor
|
||||||
|
--
|
||||||
|
-- The @{PATHLINE.New) function creates a new PATHLINE object. This does not hold any points. Points can be added with the @{#PATHLINE.AddPointFromVec2} and @{#PATHLINE.AddPointFromVec3}
|
||||||
|
--
|
||||||
|
-- For a given table of 2D or 3D positions, a new PATHLINE object can be created with the @{#PATHLINE.NewFromVec2Array} or @{#PATHLINE.NewFromVec3Array}, respectively.
|
||||||
|
--
|
||||||
|
-- # Line Drawings
|
||||||
|
--
|
||||||
|
-- The most convenient way to create a pathline is the draw panel feature in the DCS mission editor. You can select "Line" and then "Segments", "Segment" or "Free" to draw your lines.
|
||||||
|
-- These line drawings are then automatically added to the MOOSE database as PATHLINE objects and can be retrieved with the @{#PATHLINE.FindByName) function, where the name is the one
|
||||||
|
-- you specify in the draw panel.
|
||||||
|
--
|
||||||
|
-- # Mark on F10 map
|
||||||
|
--
|
||||||
|
-- The ponints of the PATHLINE can be marked on the F10 map with the @{#PATHLINE.MarkPoints}(`true`) function. The mark points contain information of the surface type, land height and
|
||||||
|
-- water depth.
|
||||||
|
--
|
||||||
|
-- To remove the marks, use @{#PATHLINE.MarkPoints}(`false`).
|
||||||
|
--
|
||||||
|
-- @field #PATHLINE
|
||||||
|
PATHLINE = {
|
||||||
|
ClassName = "PATHLINE",
|
||||||
|
lid = nil,
|
||||||
|
points = {},
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Point of line.
|
||||||
|
-- @type PATHLINE.Point
|
||||||
|
-- @field DCS#Vec3 vec3 3D position.
|
||||||
|
-- @field DCS#Vec2 vec2 2D position.
|
||||||
|
-- @field #number surfaceType Surface type.
|
||||||
|
-- @field #number landHeight Land height in meters.
|
||||||
|
-- @field #number depth Water depth in meters.
|
||||||
|
-- @field #number markerID Marker ID.
|
||||||
|
|
||||||
|
|
||||||
|
--- PATHLINE class version.
|
||||||
|
-- @field #string version
|
||||||
|
PATHLINE.version="0.1.0"
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- TODO list
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- TODO: A lot...
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Constructor
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Create a new PATHLINE object. Points need to be added later.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @param #string Name Name of the path.
|
||||||
|
-- @return #PATHLINE self
|
||||||
|
function PATHLINE:New(Name)
|
||||||
|
|
||||||
|
-- Inherit everything from INTEL class.
|
||||||
|
local self=BASE:Inherit(self, BASE:New()) --#PATHLINE
|
||||||
|
|
||||||
|
self.name=Name or "Unknown Path"
|
||||||
|
|
||||||
|
self.lid=string.format("PATHLINE %s | ", Name)
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Create a new PATHLINE object from a given list of 2D points.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @param #string Name Name of the pathline.
|
||||||
|
-- @param #table Vec2Array List of DCS#Vec2 points.
|
||||||
|
-- @return #PATHLINE self
|
||||||
|
function PATHLINE:NewFromVec2Array(Name, Vec2Array)
|
||||||
|
|
||||||
|
local self=PATHLINE:New(Name)
|
||||||
|
|
||||||
|
for i=1,#Vec2Array do
|
||||||
|
self:AddPointFromVec2(Vec2Array[i])
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Create a new PATHLINE object from a given list of 3D points.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @param #string Name Name of the pathline.
|
||||||
|
-- @param #table Vec3Array List of DCS#Vec3 points.
|
||||||
|
-- @return #PATHLINE self
|
||||||
|
function PATHLINE:NewFromVec3Array(Name, Vec3Array)
|
||||||
|
|
||||||
|
local self=PATHLINE:New(Name)
|
||||||
|
|
||||||
|
for i=1,#Vec3Array do
|
||||||
|
self:AddPointFromVec3(Vec3Array[i])
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- User functions
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Find a pathline in the database.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @param #string Name The name of the pathline.
|
||||||
|
-- @return #PATHLINE self
|
||||||
|
function PATHLINE:FindByName(Name)
|
||||||
|
local pathline = _DATABASE:FindPathline(Name)
|
||||||
|
return pathline
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- Add a point to the path from a given 2D position. The third dimension is determined from the land height.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @param DCS#Vec2 Vec2 The 2D vector (x,y) to add.
|
||||||
|
-- @return #PATHLINE self
|
||||||
|
function PATHLINE:AddPointFromVec2(Vec2)
|
||||||
|
|
||||||
|
if Vec2 then
|
||||||
|
|
||||||
|
local point=self:_CreatePoint(Vec2)
|
||||||
|
|
||||||
|
table.insert(self.points, point)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Add a point to the path from a given 3D position.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @param DCS#Vec3 Vec3 The 3D vector (x,y) to add.
|
||||||
|
-- @return #PATHLINE self
|
||||||
|
function PATHLINE:AddPointFromVec3(Vec3)
|
||||||
|
|
||||||
|
if Vec3 then
|
||||||
|
|
||||||
|
local point=self:_CreatePoint(Vec3)
|
||||||
|
|
||||||
|
table.insert(self.points, point)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get name of pathline.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @return #string Name of the pathline.
|
||||||
|
function PATHLINE:GetName()
|
||||||
|
return self.name
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get number of points.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @return #number Number of points.
|
||||||
|
function PATHLINE:GetNumberOfPoints()
|
||||||
|
local N=#self.points
|
||||||
|
return N
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @return #list <#PATHLINE.Point> List of points.
|
||||||
|
function PATHLINE:GetPoints()
|
||||||
|
return self.points
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get 3D points of pathline.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @return <DCS#Vec3> List of DCS#Vec3 points.
|
||||||
|
function PATHLINE:GetPoints3D()
|
||||||
|
|
||||||
|
local vecs={}
|
||||||
|
|
||||||
|
for _,_point in pairs(self.points) do
|
||||||
|
local point=_point --#PATHLINE.Point
|
||||||
|
table.insert(vecs, point.vec3)
|
||||||
|
end
|
||||||
|
|
||||||
|
return vecs
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get 2D points of pathline.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @return <DCS#Vec2> List of DCS#Vec2 points.
|
||||||
|
function PATHLINE:GetPoints2D()
|
||||||
|
|
||||||
|
local vecs={}
|
||||||
|
|
||||||
|
for _,_point in pairs(self.points) do
|
||||||
|
local point=_point --#PATHLINE.Point
|
||||||
|
table.insert(vecs, point.vec2)
|
||||||
|
end
|
||||||
|
|
||||||
|
return vecs
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @return <Core.Point#COORDINATE> List of COORDINATES points.
|
||||||
|
function PATHLINE:GetCoordinats()
|
||||||
|
|
||||||
|
local vecs={}
|
||||||
|
|
||||||
|
for _,_point in pairs(self.points) do
|
||||||
|
local point=_point --#PATHLINE.Point
|
||||||
|
local coord=COORDINATE:NewFromVec3(point.vec3)
|
||||||
|
end
|
||||||
|
|
||||||
|
return vecs
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the n-th point of the pathline.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @param #number n The index of the point. Default is the first point.
|
||||||
|
-- @return #PATHLINE.Point Point.
|
||||||
|
function PATHLINE:GetPointFromIndex(n)
|
||||||
|
|
||||||
|
local N=self:GetNumberOfPoints()
|
||||||
|
|
||||||
|
n=n or 1
|
||||||
|
|
||||||
|
local point=nil --#PATHLINE.Point
|
||||||
|
|
||||||
|
if n>=1 and n<=N then
|
||||||
|
point=self.point[n]
|
||||||
|
else
|
||||||
|
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
|
||||||
|
end
|
||||||
|
|
||||||
|
return point
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the 3D position of the n-th point.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @param #number n The n-th point.
|
||||||
|
-- @return DCS#VEC3 Position in 3D.
|
||||||
|
function PATHLINE:GetPoint3DFromIndex(n)
|
||||||
|
|
||||||
|
local point=self:GetPointFromIndex(n)
|
||||||
|
|
||||||
|
if point then
|
||||||
|
return point.vec3
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the 2D position of the n-th point.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @param #number n The n-th point.
|
||||||
|
-- @return DCS#VEC2 Position in 3D.
|
||||||
|
function PATHLINE:GetPoint2DFromIndex(n)
|
||||||
|
|
||||||
|
local point=self:GetPointFromIndex(n)
|
||||||
|
|
||||||
|
if point then
|
||||||
|
return point.vec2
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Mark points on F10 map.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @param #boolean Switch If `true` or nil, set marks. If `false`, remove marks.
|
||||||
|
-- @return <DCS#Vec3> List of DCS#Vec3 points.
|
||||||
|
function PATHLINE:MarkPoints(Switch)
|
||||||
|
for i,_point in pairs(self.points) do
|
||||||
|
local point=_point --#PATHLINE.Point
|
||||||
|
if Switch==false then
|
||||||
|
|
||||||
|
if point.markerID then
|
||||||
|
UTILS.RemoveMark(point.markerID, Delay)
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
|
||||||
|
if point.markerID then
|
||||||
|
UTILS.RemoveMark(point.markerID)
|
||||||
|
end
|
||||||
|
|
||||||
|
point.markerID=UTILS.GetMarkID()
|
||||||
|
|
||||||
|
local text=string.format("Pathline %s: Point #%d\nSurface Type=%d\nHeight=%.1f m\nDepth=%.1f m", self.name, i, point.surfaceType, point.landHeight, point.depth)
|
||||||
|
|
||||||
|
trigger.action.markToAll(point.markerID, text, point.vec3, "")
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-- Private functions
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Get 3D points of pathline.
|
||||||
|
-- @param #PATHLINE self
|
||||||
|
-- @param DCS#Vec3 Vec Position vector. Can also be a DCS#Vec2 in which case the altitude at landheight is taken.
|
||||||
|
-- @return #PATHLINE.Point
|
||||||
|
function PATHLINE:_CreatePoint(Vec)
|
||||||
|
|
||||||
|
local point={} --#PATHLINE.Point
|
||||||
|
|
||||||
|
if Vec.z then
|
||||||
|
-- Given vec is 3D
|
||||||
|
point.vec3=UTILS.DeepCopy(Vec)
|
||||||
|
point.vec2={x=Vec.x, y=Vec.z}
|
||||||
|
else
|
||||||
|
-- Given vec is 2D
|
||||||
|
point.vec2=UTILS.DeepCopy(Vec)
|
||||||
|
point.vec3={x=Vec.x, y=land.getHeight(Vec), z=Vec.y}
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get surface type.
|
||||||
|
point.surfaceType=land.getSurfaceType(point.vec2)
|
||||||
|
|
||||||
|
-- Get land height and depth.
|
||||||
|
point.landHeight, point.depth=land.getSurfaceHeightWithSeabed(point.vec2)
|
||||||
|
|
||||||
|
point.markerID=nil
|
||||||
|
|
||||||
|
return point
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
@@ -8,22 +8,6 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # Demo Missions
|
|
||||||
--
|
|
||||||
-- ### [POINT_VEC Demo Missions source code]()
|
|
||||||
--
|
|
||||||
-- ### [POINT_VEC Demo Missions, only for beta testers]()
|
|
||||||
--
|
|
||||||
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- # YouTube Channel
|
|
||||||
--
|
|
||||||
-- ### [POINT_VEC YouTube Channel]()
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ### Authors:
|
-- ### Authors:
|
||||||
--
|
--
|
||||||
-- * FlightControl (Design & Programming)
|
-- * FlightControl (Design & Programming)
|
||||||
@@ -41,7 +25,8 @@
|
|||||||
|
|
||||||
do -- COORDINATE
|
do -- COORDINATE
|
||||||
|
|
||||||
--- @type COORDINATE
|
---
|
||||||
|
-- @type COORDINATE
|
||||||
-- @field #string ClassName Name of the class
|
-- @field #string ClassName Name of the class
|
||||||
-- @field #number x Component of the 3D vector.
|
-- @field #number x Component of the 3D vector.
|
||||||
-- @field #number y Component of the 3D vector.
|
-- @field #number y Component of the 3D vector.
|
||||||
@@ -196,7 +181,7 @@ do -- COORDINATE
|
|||||||
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
|
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
|
||||||
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
|
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
|
||||||
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
|
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
|
||||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
|
-- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text.
|
||||||
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
|
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
|
||||||
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
|
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
|
||||||
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
|
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
|
||||||
@@ -540,11 +525,11 @@ do -- COORDINATE
|
|||||||
local gotscenery=false
|
local gotscenery=false
|
||||||
|
|
||||||
local function EvaluateZone(ZoneObject)
|
local function EvaluateZone(ZoneObject)
|
||||||
BASE:T({ZoneObject})
|
|
||||||
if ZoneObject then
|
if ZoneObject then
|
||||||
|
|
||||||
-- Get category of scanned object.
|
-- Get category of scanned object.
|
||||||
local ObjectCategory = ZoneObject:getCategory()
|
local ObjectCategory = Object.getCategory(ZoneObject)
|
||||||
|
|
||||||
-- Check for unit or static objects
|
-- Check for unit or static objects
|
||||||
if ObjectCategory==Object.Category.UNIT and ZoneObject:isExist() then
|
if ObjectCategory==Object.Category.UNIT and ZoneObject:isExist() then
|
||||||
@@ -604,6 +589,46 @@ do -- COORDINATE
|
|||||||
return set
|
return set
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Scan/find STATICS within a certain radius around the coordinate using the world.searchObjects() DCS API function.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #number radius (Optional) Scan radius in meters. Default 100 m.
|
||||||
|
-- @return Core.Set#SET_UNIT Set of units.
|
||||||
|
function COORDINATE:ScanStatics(radius)
|
||||||
|
|
||||||
|
local _,_,_,_,statics=self:ScanObjects(radius, false, true, false)
|
||||||
|
|
||||||
|
local set=SET_STATIC:New()
|
||||||
|
|
||||||
|
for _,stat in pairs(statics) do
|
||||||
|
set:AddStatic(STATIC:Find(stat))
|
||||||
|
end
|
||||||
|
|
||||||
|
return set
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Find the closest static to the COORDINATE within a certain radius.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #number radius Scan radius in meters. Default 100 m.
|
||||||
|
-- @return Wrapper.Static#STATIC The closest static or #nil if no unit is inside the given radius.
|
||||||
|
function COORDINATE:FindClosestStatic(radius)
|
||||||
|
|
||||||
|
local units=self:ScanStatics(radius)
|
||||||
|
|
||||||
|
local umin=nil --Wrapper.Unit#UNIT
|
||||||
|
local dmin=math.huge
|
||||||
|
for _,_unit in pairs(units.Set) do
|
||||||
|
local unit=_unit --Wrapper.Static#STATIC
|
||||||
|
local coordinate=unit:GetCoordinate()
|
||||||
|
local d=self:Get2DDistance(coordinate)
|
||||||
|
if d<dmin then
|
||||||
|
dmin=d
|
||||||
|
umin=unit
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return umin
|
||||||
|
end
|
||||||
|
|
||||||
--- Find the closest unit to the COORDINATE within a certain radius.
|
--- Find the closest unit to the COORDINATE within a certain radius.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #number radius Scan radius in meters. Default 100 m.
|
-- @param #number radius Scan radius in meters. Default 100 m.
|
||||||
@@ -880,7 +905,7 @@ do -- COORDINATE
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Return an angle in radians from the COORDINATE using a direction vector in Vec3 format.
|
--- Return an angle in radians from the COORDINATE using a **direction vector in Vec3 format**.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
|
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
|
||||||
-- @return #number DirectionRadians The angle in radians.
|
-- @return #number DirectionRadians The angle in radians.
|
||||||
@@ -893,10 +918,12 @@ do -- COORDINATE
|
|||||||
return DirectionRadians
|
return DirectionRadians
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Return an angle in degrees from the COORDINATE using a direction vector in Vec3 format.
|
--- Return an angle in degrees from the COORDINATE using a **direction vector in Vec3 format**.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
|
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
|
||||||
-- @return #number DirectionRadians The angle in degrees.
|
-- @return #number DirectionRadians The angle in degrees.
|
||||||
|
-- @usage
|
||||||
|
-- local directionAngle = currentCoordinate:GetAngleDegrees(currentCoordinate:GetDirectionVec3(sourceCoordinate:GetVec3()))
|
||||||
function COORDINATE:GetAngleDegrees( DirectionVec3 )
|
function COORDINATE:GetAngleDegrees( DirectionVec3 )
|
||||||
local AngleRadians = self:GetAngleRadians( DirectionVec3 )
|
local AngleRadians = self:GetAngleRadians( DirectionVec3 )
|
||||||
local Angle = UTILS.ToDegree( AngleRadians )
|
local Angle = UTILS.ToDegree( AngleRadians )
|
||||||
@@ -1054,28 +1081,55 @@ do -- COORDINATE
|
|||||||
return heading
|
return heading
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Returns the 3D wind direction vector. Note that vector points into the direction the wind in blowing to.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #number height (Optional) parameter specifying the height ASL in meters. The minimum height will be always be the land height since the wind is zero below the ground.
|
||||||
|
-- @param #boolean turbulence (Optional) If `true`, include turbulence.
|
||||||
|
-- @return DCS#Vec3 Wind 3D vector. Components in m/s.
|
||||||
|
function COORDINATE:GetWindVec3(height, turbulence)
|
||||||
|
|
||||||
|
-- We at 0.1 meters to be sure to be above ground since wind is zero below ground level.
|
||||||
|
local landheight=self:GetLandHeight()+0.1
|
||||||
|
|
||||||
|
local point={x=self.x, y=math.max(height or self.y, landheight), z=self.z}
|
||||||
|
|
||||||
|
-- Get wind velocity vector.
|
||||||
|
local wind = nil --DCS#Vec3
|
||||||
|
|
||||||
|
if turbulence then
|
||||||
|
wind = atmosphere.getWindWithTurbulence(point)
|
||||||
|
else
|
||||||
|
wind = atmosphere.getWind(point)
|
||||||
|
end
|
||||||
|
|
||||||
|
return wind
|
||||||
|
end
|
||||||
|
|
||||||
--- Returns the wind direction (from) and strength.
|
--- Returns the wind direction (from) and strength.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param height (Optional) parameter specifying the height ASL. The minimum height will be always be the land height since the wind is zero below the ground.
|
-- @param #number height (Optional) parameter specifying the height ASL. The minimum height will be always be the land height since the wind is zero below the ground.
|
||||||
-- @return Direction the wind is blowing from in degrees.
|
-- @param #boolean turbulence If `true`, include turbulence. If `false` or `nil`, wind without turbulence.
|
||||||
-- @return Wind strength in m/s.
|
-- @return #number Direction the wind is blowing from in degrees.
|
||||||
function COORDINATE:GetWind(height)
|
-- @return #number Wind strength in m/s.
|
||||||
local landheight=self:GetLandHeight()+0.1 -- we at 0.1 meters to be sure to be above ground since wind is zero below ground level.
|
function COORDINATE:GetWind(height, turbulence)
|
||||||
local point={x=self.x, y=math.max(height or self.y, landheight), z=self.z}
|
|
||||||
-- get wind velocity vector
|
-- Get wind velocity vector
|
||||||
local wind = atmosphere.getWind(point)
|
local wind = self:GetWindVec3(height, turbulence)
|
||||||
local direction = math.deg(math.atan2(wind.z, wind.x))
|
|
||||||
if direction < 0 then
|
-- Calculate the direction of the vector.
|
||||||
direction = 360 + direction
|
local direction=UTILS.VecHdg(wind)
|
||||||
end
|
|
||||||
-- Convert to direction to from direction
|
-- Invert "to" direction to "from" direction.
|
||||||
if direction > 180 then
|
if direction > 180 then
|
||||||
direction = direction-180
|
direction = direction-180
|
||||||
else
|
else
|
||||||
direction = direction+180
|
direction = direction+180
|
||||||
end
|
end
|
||||||
local strength=math.sqrt((wind.x)^2+(wind.z)^2)
|
|
||||||
-- Return wind direction and strength km/h.
|
-- Wind strength in m/s.
|
||||||
|
local strength=UTILS.VecNorm(wind) -- math.sqrt((wind.x)^2+(wind.z)^2)
|
||||||
|
|
||||||
|
-- Return wind direction and strength.
|
||||||
return direction, strength
|
return direction, strength
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1133,12 +1187,15 @@ do -- COORDINATE
|
|||||||
|
|
||||||
--- Return the 3D distance in meters between the target COORDINATE and the COORDINATE.
|
--- Return the 3D distance in meters between the target COORDINATE and the COORDINATE.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #COORDINATE TargetCoordinate The target COORDINATE.
|
-- @param #COORDINATE TargetCoordinate The target COORDINATE. Can also be a DCS#Vec3.
|
||||||
-- @return DCS#Distance Distance The distance in meters.
|
-- @return DCS#Distance Distance The distance in meters.
|
||||||
function COORDINATE:Get3DDistance( TargetCoordinate )
|
function COORDINATE:Get3DDistance( TargetCoordinate )
|
||||||
local TargetVec3 = TargetCoordinate:GetVec3()
|
--local TargetVec3 = TargetCoordinate:GetVec3()
|
||||||
|
local TargetVec3 = {x=TargetCoordinate.x, y=TargetCoordinate.y, z=TargetCoordinate.z}
|
||||||
local SourceVec3 = self:GetVec3()
|
local SourceVec3 = self:GetVec3()
|
||||||
return ( ( TargetVec3.x - SourceVec3.x ) ^ 2 + ( TargetVec3.y - SourceVec3.y ) ^ 2 + ( TargetVec3.z - SourceVec3.z ) ^ 2 ) ^ 0.5
|
--local dist=( ( TargetVec3.x - SourceVec3.x ) ^ 2 + ( TargetVec3.y - SourceVec3.y ) ^ 2 + ( TargetVec3.z - SourceVec3.z ) ^ 2 ) ^ 0.5
|
||||||
|
local dist=UTILS.VecDist3D(TargetVec3, SourceVec3)
|
||||||
|
return dist
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -2319,7 +2376,6 @@ do -- COORDINATE
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Creates a free form shape on the F10 map. The first point is the current COORDINATE. The remaining points need to be specified.
|
--- Creates a free form shape on the F10 map. The first point is the current COORDINATE. The remaining points need to be specified.
|
||||||
-- **NOTE**: A free form polygon must have **at least three points** in total and currently only **up to 15 points** in total are supported.
|
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param #table Coordinates Table of coordinates of the remaining points of the shape.
|
-- @param #table Coordinates Table of coordinates of the remaining points of the shape.
|
||||||
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
|
-- @param #number Coalition Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1=All.
|
||||||
@@ -2393,9 +2449,33 @@ do -- COORDINATE
|
|||||||
vecs[11], vecs[12], vecs[13], vecs[14], vecs[15],
|
vecs[11], vecs[12], vecs[13], vecs[14], vecs[15],
|
||||||
Color, FillColor, LineType, ReadOnly, Text or "")
|
Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
else
|
else
|
||||||
self:E("ERROR: Currently a free form polygon can only have 15 points in total!")
|
|
||||||
-- Unfortunately, unpack(vecs) does not work! So no idea how to generalize this :(
|
-- Unfortunately, unpack(vecs) does not work! So no idea how to generalize this :(
|
||||||
trigger.action.markupToAll(7, Coalition, MarkID, unpack(vecs), Color, FillColor, LineType, ReadOnly, Text or "")
|
--trigger.action.markupToAll(7, Coalition, MarkID, unpack(vecs), Color, FillColor, LineType, ReadOnly, Text or "")
|
||||||
|
|
||||||
|
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
|
||||||
|
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
|
||||||
|
for _,vec in pairs(vecs) do
|
||||||
|
--s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
|
||||||
|
s=s..string.format("{x=%.1f, y=%.1f, z=%.1f},", vec.x, vec.y, vec.z)
|
||||||
|
end
|
||||||
|
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", Color[1], Color[2], Color[3], Color[4])
|
||||||
|
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", FillColor[1], FillColor[2], FillColor[3], FillColor[4])
|
||||||
|
s=s..string.format("%d,", LineType or 1)
|
||||||
|
s=s..string.format("%s", tostring(ReadOnly))
|
||||||
|
if Text and type(Text)=="string" and string.len(Text)>0 then
|
||||||
|
s=s..string.format(", \"%s\"", tostring(Text))
|
||||||
|
end
|
||||||
|
s=s..")"
|
||||||
|
|
||||||
|
-- Execute string command
|
||||||
|
local success=UTILS.DoString(s)
|
||||||
|
|
||||||
|
if not success then
|
||||||
|
self:E("ERROR: Could not draw polygon")
|
||||||
|
env.info(s)
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return MarkID
|
return MarkID
|
||||||
@@ -2475,7 +2555,7 @@ do -- COORDINATE
|
|||||||
|
|
||||||
Offset=Offset or 2
|
Offset=Offset or 2
|
||||||
|
|
||||||
-- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each Coordinate.
|
-- Measurement of visibility should not be from the ground, so Adding a hypothetical 2 meters to each Coordinate.
|
||||||
local FromVec3 = self:GetVec3()
|
local FromVec3 = self:GetVec3()
|
||||||
FromVec3.y = FromVec3.y + Offset
|
FromVec3.y = FromVec3.y + Offset
|
||||||
|
|
||||||
@@ -2875,7 +2955,12 @@ do -- COORDINATE
|
|||||||
alttext = "very low"
|
alttext = "very low"
|
||||||
end
|
end
|
||||||
|
|
||||||
local track = UTILS.BearingToCardinal(bearing) or "North"
|
-- corrected Track to be direction of travel of bogey (self in this case)
|
||||||
|
local track = "Maneuver"
|
||||||
|
|
||||||
|
if self.Heading then
|
||||||
|
track = UTILS.BearingToCardinal(self.Heading) or "North"
|
||||||
|
end
|
||||||
|
|
||||||
if rangeNM > 3 then
|
if rangeNM > 3 then
|
||||||
if SSML then -- google says "oh" instead of zero, be aware
|
if SSML then -- google says "oh" instead of zero, be aware
|
||||||
@@ -2926,6 +3011,16 @@ do -- COORDINATE
|
|||||||
return BRAANATO
|
return BRAANATO
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Return the BULLSEYE as COORDINATE Object
|
||||||
|
-- @param #number Coalition Coalition of the bulls eye to return, e.g. coalition.side.BLUE
|
||||||
|
-- @return #COORDINATE self
|
||||||
|
-- @usage
|
||||||
|
-- -- note the dot (.) here,not using the colon (:)
|
||||||
|
-- local redbulls = COORDINATE.GetBullseyeCoordinate(coalition.side.RED)
|
||||||
|
function COORDINATE.GetBullseyeCoordinate(Coalition)
|
||||||
|
return COORDINATE:NewFromVec3( coalition.getMainRefPoint( Coalition ) )
|
||||||
|
end
|
||||||
|
|
||||||
--- Return a BULLS string out of the BULLS of the coalition to the COORDINATE.
|
--- Return a BULLS string out of the BULLS of the coalition to the COORDINATE.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param DCS#coalition.side Coalition The coalition.
|
-- @param DCS#coalition.side Coalition The coalition.
|
||||||
@@ -2976,6 +3071,18 @@ do -- COORDINATE
|
|||||||
return coord.LOtoLL( self:GetVec3() )
|
return coord.LOtoLL( self:GetVec3() )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Get Latitude & Longitude text.
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||||
|
-- @return #string LLText
|
||||||
|
function COORDINATE:ToStringLL( Settings )
|
||||||
|
|
||||||
|
local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
|
||||||
|
local lat, lon = coord.LOtoLL( self:GetVec3() )
|
||||||
|
return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Provides a Lat Lon string in Degree Minute Second format.
|
--- Provides a Lat Lon string in Degree Minute Second format.
|
||||||
-- @param #COORDINATE self
|
-- @param #COORDINATE self
|
||||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||||
@@ -3010,6 +3117,49 @@ do -- COORDINATE
|
|||||||
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
|
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Provides a COORDINATE from an MGRS String
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #string MGRSString MGRS String, e.g. "MGRS 37T DK 12345 12345"
|
||||||
|
-- @return #COORDINATE self
|
||||||
|
function COORDINATE:NewFromMGRSString( MGRSString )
|
||||||
|
local myparts = UTILS.Split(MGRSString," ")
|
||||||
|
local northing = tostring(myparts[5]) or ""
|
||||||
|
local easting = tostring(myparts[4]) or ""
|
||||||
|
if string.len(easting) < 5 then easting = easting..string.rep("0",5-string.len(easting)) end
|
||||||
|
if string.len(northing) < 5 then northing = northing..string.rep("0",5-string.len(northing)) end
|
||||||
|
local MGRS = {
|
||||||
|
UTMZone = myparts[2],
|
||||||
|
MGRSDigraph = myparts[3],
|
||||||
|
Easting = easting,
|
||||||
|
Northing = northing,
|
||||||
|
}
|
||||||
|
local lat, lon = coord.MGRStoLL(MGRS)
|
||||||
|
local point = coord.LLtoLO(lat, lon, 0)
|
||||||
|
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
||||||
|
return coord
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Provides a COORDINATE from an MGRS Coordinate
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #string UTMZone UTM Zone, e.g. "37T"
|
||||||
|
-- @param #string MGRSDigraph Digraph, e.g. "DK"
|
||||||
|
-- @param #string Easting Meters easting - string in order to allow for leading zeros, e.g. "01234". Should be 5 digits.
|
||||||
|
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
|
||||||
|
-- @return #COORDINATE self
|
||||||
|
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
|
||||||
|
if string.len(Easting) < 5 then Easting = Easting..string.rep("0",5-string.len(Easting) )end
|
||||||
|
if string.len(Northing) < 5 then Northing = Northing..string.rep("0",5-string.len(Northing) )end
|
||||||
|
local MGRS = {
|
||||||
|
UTMZone = UTMZone,
|
||||||
|
MGRSDigraph = MGRSDigraph,
|
||||||
|
Easting = Easting,
|
||||||
|
Northing = Northing,
|
||||||
|
}
|
||||||
|
local lat, lon = coord.MGRStoLL(MGRS)
|
||||||
|
local point = coord.LLtoLO(lat, lon, 0)
|
||||||
|
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
||||||
|
end
|
||||||
|
|
||||||
--- Provides a coordinate string of the point, based on a coordinate format system:
|
--- Provides a coordinate string of the point, based on a coordinate format system:
|
||||||
-- * Uses default settings in COORDINATE.
|
-- * Uses default settings in COORDINATE.
|
||||||
-- * Can be overridden if for a GROUP containing x clients, a menu was selected to override the default.
|
-- * Can be overridden if for a GROUP containing x clients, a menu was selected to override the default.
|
||||||
@@ -3254,6 +3404,51 @@ do -- COORDINATE
|
|||||||
return self:GetTemperatureText( nil, Settings )
|
return self:GetTemperatureText( nil, Settings )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Function to check if a coordinate is in a steep (>8% elevation) area of the map
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||||
|
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||||
|
-- @return #boolen IsSteep If true, area is steep
|
||||||
|
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||||
|
function COORDINATE:IsInSteepArea(Radius,Minelevation)
|
||||||
|
local steep = false
|
||||||
|
local elev = Minelevation or 8
|
||||||
|
local bdelta = 0
|
||||||
|
local h0 = self:GetLandHeight()
|
||||||
|
local radius = Radius or 50
|
||||||
|
local diam = radius * 2
|
||||||
|
for i=0,150,30 do
|
||||||
|
local polar = math.fmod(i+180,360)
|
||||||
|
local c1 = self:Translate(radius,i,false,false)
|
||||||
|
local c2 = self:Translate(radius,polar,false,false)
|
||||||
|
local h1 = c1:GetLandHeight()
|
||||||
|
local h2 = c2:GetLandHeight()
|
||||||
|
local d1 = math.abs(h1-h2)
|
||||||
|
local d2 = math.abs(h0-h1)
|
||||||
|
local d3 = math.abs(h0-h2)
|
||||||
|
local dm = d1 > d2 and d1 or d2
|
||||||
|
local dm1 = dm > d3 and dm or d3
|
||||||
|
bdelta = dm1 > bdelta and dm1 or bdelta
|
||||||
|
self:T(string.format("d1=%d, d2=%d, d3=%d, max delta=%d",d1,d2,d3,bdelta))
|
||||||
|
end
|
||||||
|
local steepness = bdelta / (radius / 100)
|
||||||
|
if steepness >= elev then steep = true end
|
||||||
|
return steep, math.floor(steepness)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Function to check if a coordinate is in a flat (<8% elevation) area of the map
|
||||||
|
-- @param #COORDINATE self
|
||||||
|
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||||
|
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||||
|
-- @return #boolen IsFlat If true, area is flat
|
||||||
|
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||||
|
function COORDINATE:IsInFlatArea(Radius,Minelevation)
|
||||||
|
local steep, elev = self:IsInSteepArea(Radius,Minelevation)
|
||||||
|
local flat = not steep
|
||||||
|
return flat, elev
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
do -- POINT_VEC3
|
do -- POINT_VEC3
|
||||||
@@ -3477,7 +3672,7 @@ end
|
|||||||
|
|
||||||
do -- POINT_VEC2
|
do -- POINT_VEC2
|
||||||
|
|
||||||
--- @type POINT_VEC2
|
-- @type POINT_VEC2
|
||||||
-- @field DCS#Distance x The x coordinate in meters.
|
-- @field DCS#Distance x The x coordinate in meters.
|
||||||
-- @field DCS#Distance y the y coordinate in meters.
|
-- @field DCS#Distance y the y coordinate in meters.
|
||||||
-- @extends Core.Point#COORDINATE
|
-- @extends Core.Point#COORDINATE
|
||||||
|
|||||||
@@ -14,17 +14,13 @@
|
|||||||
--
|
--
|
||||||
-- # Demo Missions
|
-- # Demo Missions
|
||||||
--
|
--
|
||||||
-- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
-- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler)
|
||||||
--
|
|
||||||
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
|
||||||
--
|
|
||||||
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # YouTube Channel
|
-- # YouTube Channel
|
||||||
--
|
--
|
||||||
-- ### [SCHEDULER YouTube Channel (none)]()
|
-- ### None
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -52,7 +48,7 @@
|
|||||||
--
|
--
|
||||||
-- A SCHEDULER can manage **multiple** (repeating) schedules. Each planned or executing schedule has a unique **ScheduleID**.
|
-- A SCHEDULER can manage **multiple** (repeating) schedules. Each planned or executing schedule has a unique **ScheduleID**.
|
||||||
-- The ScheduleID is returned when the method @{#SCHEDULER.Schedule}() is called.
|
-- The ScheduleID is returned when the method @{#SCHEDULER.Schedule}() is called.
|
||||||
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{SCHEDULER.Start}() and @{SCHEDULER.Stop}(),
|
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{#SCHEDULER.Start}() and @{#SCHEDULER.Stop}(),
|
||||||
-- which can start and stop specific repeating schedules respectively within a SCHEDULER object.
|
-- which can start and stop specific repeating schedules respectively within a SCHEDULER object.
|
||||||
--
|
--
|
||||||
-- ## SCHEDULER constructor
|
-- ## SCHEDULER constructor
|
||||||
@@ -208,7 +204,7 @@ SCHEDULER = {
|
|||||||
-- @param #number RandomizeFactor Specifies a randomization factor between 0 and 1 to randomize the Repeat.
|
-- @param #number RandomizeFactor Specifies a randomization factor between 0 and 1 to randomize the Repeat.
|
||||||
-- @param #number Stop Specifies the amount of seconds when the scheduler will be stopped.
|
-- @param #number Stop Specifies the amount of seconds when the scheduler will be stopped.
|
||||||
-- @return #SCHEDULER self.
|
-- @return #SCHEDULER self.
|
||||||
-- @return #table The ScheduleID of the planned schedule.
|
-- @return #string The ScheduleID of the planned schedule.
|
||||||
function SCHEDULER:New( MasterObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
|
function SCHEDULER:New( MasterObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
|
||||||
|
|
||||||
local self = BASE:Inherit( self, BASE:New() ) -- #SCHEDULER
|
local self = BASE:Inherit( self, BASE:New() ) -- #SCHEDULER
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -91,7 +91,7 @@
|
|||||||
--
|
--
|
||||||
-- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.
|
-- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.
|
||||||
--
|
--
|
||||||
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_(navigation)).
|
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
|
||||||
-- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
-- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
||||||
-- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
-- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
||||||
-- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
-- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
||||||
@@ -105,9 +105,9 @@
|
|||||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||||
--
|
--
|
||||||
-- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default.
|
-- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default.
|
||||||
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||||
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||||
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||||
--
|
--
|
||||||
-- ### 3.1.4) A2G coordinates setting - additional notes
|
-- ### 3.1.4) A2G coordinates setting - additional notes
|
||||||
--
|
--
|
||||||
@@ -120,7 +120,7 @@
|
|||||||
--
|
--
|
||||||
-- Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.
|
-- Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.
|
||||||
--
|
--
|
||||||
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_(navigation)).
|
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
|
||||||
-- - A2A MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
-- - A2A MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
||||||
-- - A2A LL DMS: Lattitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
-- - A2A LL DMS: Lattitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
||||||
-- - A2A LL DDM: Lattitude Longitude [Decimal Degrees and Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
-- - A2A LL DDM: Lattitude Longitude [Decimal Degrees and Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
||||||
@@ -135,9 +135,9 @@
|
|||||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||||
--
|
--
|
||||||
-- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default.
|
-- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default.
|
||||||
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||||
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||||
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||||
-- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default.
|
-- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default.
|
||||||
--
|
--
|
||||||
-- ### 3.2.4) A2A coordinates settings - additional notes
|
-- ### 3.2.4) A2A coordinates settings - additional notes
|
||||||
@@ -190,8 +190,8 @@
|
|||||||
--
|
--
|
||||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||||
--
|
--
|
||||||
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
|
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||||
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
|
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||||
--
|
--
|
||||||
-- ## 3.5) **Era** of the battle
|
-- ## 3.5) **Era** of the battle
|
||||||
--
|
--
|
||||||
@@ -744,7 +744,7 @@ do -- SETTINGS
|
|||||||
|
|
||||||
self.PlayerMenu = PlayerMenu
|
self.PlayerMenu = PlayerMenu
|
||||||
|
|
||||||
self:I( string.format( "Setting menu for player %s", tostring( PlayerName ) ) )
|
self:T( string.format( "Setting menu for player %s", tostring( PlayerName ) ) )
|
||||||
|
|
||||||
local submenu = MENU_GROUP:New( PlayerGroup, "LL Accuracy", PlayerMenu )
|
local submenu = MENU_GROUP:New( PlayerGroup, "LL Accuracy", PlayerMenu )
|
||||||
MENU_GROUP_COMMAND:New( PlayerGroup, "LL 0 Decimals", submenu, self.MenuGroupLL_DDM_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 0 )
|
MENU_GROUP_COMMAND:New( PlayerGroup, "LL 0 Decimals", submenu, self.MenuGroupLL_DDM_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 0 )
|
||||||
@@ -989,7 +989,7 @@ do -- SETTINGS
|
|||||||
do
|
do
|
||||||
--- @param #SETTINGS self
|
--- @param #SETTINGS self
|
||||||
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
||||||
BASE:E( { self, PlayerUnit:GetName(), A2GSystem } )
|
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
|
||||||
self.A2GSystem = A2GSystem
|
self.A2GSystem = A2GSystem
|
||||||
MESSAGE:New( string.format( "Settings: A2G format set to %s for player %s.", A2GSystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
MESSAGE:New( string.format( "Settings: A2G format set to %s for player %s.", A2GSystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||||
if _SETTINGS.MenuStatic == false then
|
if _SETTINGS.MenuStatic == false then
|
||||||
|
|||||||
@@ -30,7 +30,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPA%20-%20Spawning)
|
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Spawn)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -58,7 +58,7 @@
|
|||||||
-- @field #SPAWN.SpawnZoneTable SpawnZoneTable
|
-- @field #SPAWN.SpawnZoneTable SpawnZoneTable
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- Allows to spawn dynamically new @{Core.Group}s.
|
--- Allows to spawn dynamically new @{Wrapper.Group}s.
|
||||||
--
|
--
|
||||||
-- Each SPAWN object needs to be have related **template groups** setup in the Mission Editor (ME),
|
-- Each SPAWN object needs to be have related **template groups** setup in the Mission Editor (ME),
|
||||||
-- which is a normal group with the **Late Activation** flag set.
|
-- which is a normal group with the **Late Activation** flag set.
|
||||||
@@ -163,6 +163,16 @@
|
|||||||
--
|
--
|
||||||
-- * @{#SPAWN.InitArray}(): Make groups visible before they are actually activated, and order these groups like a battalion in an array.
|
-- * @{#SPAWN.InitArray}(): Make groups visible before they are actually activated, and order these groups like a battalion in an array.
|
||||||
--
|
--
|
||||||
|
-- ### Group initial position - if wanted different from template position, for use with e.g. @{#SPAWN.SpawnScheduled}().
|
||||||
|
--
|
||||||
|
-- * @{#SPAWN.InitPositionCoordinate}(): Set initial position of group via a COORDINATE.
|
||||||
|
-- * @{#SPAWN.InitPositionVec2}(): Set initial position of group via a VEC2.
|
||||||
|
--
|
||||||
|
-- ### Set the positions of a group's units to absolute positions, or relative positions to unit No. 1
|
||||||
|
--
|
||||||
|
-- * @{#SPAWN.InitSetUnitRelativePositions}(): Spawn the UNITs of this group with individual relative positions to unit #1 and individual headings.
|
||||||
|
-- * @{#SPAWN.InitSetUnitAbsolutePositions}(): Spawn the UNITs of this group with individual absolute positions and individual headings.
|
||||||
|
--
|
||||||
-- ### Position randomization
|
-- ### Position randomization
|
||||||
--
|
--
|
||||||
-- * @{#SPAWN.InitRandomizePosition}(): Randomizes the position of @{Wrapper.Group}s that are spawned within a **radius band**, given an Outer and Inner radius, from the point that the spawn happens.
|
-- * @{#SPAWN.InitRandomizePosition}(): Randomizes the position of @{Wrapper.Group}s that are spawned within a **radius band**, given an Outer and Inner radius, from the point that the spawn happens.
|
||||||
@@ -268,7 +278,7 @@ SPAWN = {
|
|||||||
-- @type SPAWN.Takeoff
|
-- @type SPAWN.Takeoff
|
||||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||||
|
|
||||||
--- @field #SPAWN.Takeoff Takeoff
|
-- @field #SPAWN.Takeoff Takeoff
|
||||||
SPAWN.Takeoff = {
|
SPAWN.Takeoff = {
|
||||||
Air = 1,
|
Air = 1,
|
||||||
Runway = 2,
|
Runway = 2,
|
||||||
@@ -276,7 +286,8 @@ SPAWN.Takeoff = {
|
|||||||
Cold = 4,
|
Cold = 4,
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @type SPAWN.SpawnZoneTable
|
---
|
||||||
|
-- @type SPAWN.SpawnZoneTable
|
||||||
-- @list <Core.Zone#ZONE_BASE> SpawnZone
|
-- @list <Core.Zone#ZONE_BASE> SpawnZone
|
||||||
|
|
||||||
--- Creates the main object to spawn a @{Wrapper.Group} defined in the DCS ME.
|
--- Creates the main object to spawn a @{Wrapper.Group} defined in the DCS ME.
|
||||||
@@ -309,7 +320,7 @@ function SPAWN:New( SpawnTemplatePrefix )
|
|||||||
self.AIOnOff = true -- The AI is on by default when spawning a group.
|
self.AIOnOff = true -- The AI is on by default when spawning a group.
|
||||||
self.SpawnUnControlled = false
|
self.SpawnUnControlled = false
|
||||||
self.SpawnInitKeepUnitNames = false -- Overwrite unit names by default with group name.
|
self.SpawnInitKeepUnitNames = false -- Overwrite unit names by default with group name.
|
||||||
self.DelayOnOff = false -- No intial delay when spawning the first group.
|
self.DelayOnOff = false -- No initial delay when spawning the first group.
|
||||||
self.SpawnGrouping = nil -- No grouping.
|
self.SpawnGrouping = nil -- No grouping.
|
||||||
self.SpawnInitLivery = nil -- No special livery.
|
self.SpawnInitLivery = nil -- No special livery.
|
||||||
self.SpawnInitSkill = nil -- No special skill.
|
self.SpawnInitSkill = nil -- No special skill.
|
||||||
@@ -317,8 +328,11 @@ function SPAWN:New( SpawnTemplatePrefix )
|
|||||||
self.SpawnInitModu = nil -- No special modulation.
|
self.SpawnInitModu = nil -- No special modulation.
|
||||||
self.SpawnInitRadio = nil -- No radio comms setting.
|
self.SpawnInitRadio = nil -- No radio comms setting.
|
||||||
self.SpawnInitModex = nil
|
self.SpawnInitModex = nil
|
||||||
|
self.SpawnInitModexPrefix = nil
|
||||||
|
self.SpawnInitModexPostfix = nil
|
||||||
self.SpawnInitAirbase = nil
|
self.SpawnInitAirbase = nil
|
||||||
self.TweakedTemplate = false -- Check if the user is using self made template.
|
self.TweakedTemplate = false -- Check if the user is using self made template.
|
||||||
|
self.SpawnRandomCallsign = false
|
||||||
|
|
||||||
self.SpawnGroups = {} -- Array containing the descriptions of each Group to be Spawned.
|
self.SpawnGroups = {} -- Array containing the descriptions of each Group to be Spawned.
|
||||||
else
|
else
|
||||||
@@ -335,7 +349,7 @@ end
|
|||||||
-- @param #SPAWN self
|
-- @param #SPAWN self
|
||||||
-- @param #string SpawnTemplatePrefix is the name of the Group in the ME that defines the Template.
|
-- @param #string SpawnTemplatePrefix is the name of the Group in the ME that defines the Template.
|
||||||
-- @param #string SpawnAliasPrefix is the name that will be given to the Group at runtime.
|
-- @param #string SpawnAliasPrefix is the name that will be given to the Group at runtime.
|
||||||
-- @return #SPAWN
|
-- @return #SPAWN self
|
||||||
-- @usage
|
-- @usage
|
||||||
-- -- NATO helicopters engaging in the battle field.
|
-- -- NATO helicopters engaging in the battle field.
|
||||||
-- Spawn_BE_KA50 = SPAWN:NewWithAlias( 'BE KA-50@RAMP-Ground Defense', 'Helicopter Attacking a City' )
|
-- Spawn_BE_KA50 = SPAWN:NewWithAlias( 'BE KA-50@RAMP-Ground Defense', 'Helicopter Attacking a City' )
|
||||||
@@ -371,6 +385,8 @@ function SPAWN:NewWithAlias( SpawnTemplatePrefix, SpawnAliasPrefix )
|
|||||||
self.SpawnInitModu = nil -- No special modulation.
|
self.SpawnInitModu = nil -- No special modulation.
|
||||||
self.SpawnInitRadio = nil -- No radio communication setting.
|
self.SpawnInitRadio = nil -- No radio communication setting.
|
||||||
self.SpawnInitModex = nil
|
self.SpawnInitModex = nil
|
||||||
|
self.SpawnInitModexPrefix = nil
|
||||||
|
self.SpawnInitModexPostfix = nil
|
||||||
self.SpawnInitAirbase = nil
|
self.SpawnInitAirbase = nil
|
||||||
self.TweakedTemplate = false -- Check if the user is using self made template.
|
self.TweakedTemplate = false -- Check if the user is using self made template.
|
||||||
|
|
||||||
@@ -385,32 +401,129 @@ function SPAWN:NewWithAlias( SpawnTemplatePrefix, SpawnAliasPrefix )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Creates a new SPAWN instance to create new groups based on the provided template.
|
--- Creates a new SPAWN instance to create new groups based on the provided template. This will also register the template for future use.
|
||||||
-- @param #SPAWN self
|
-- @param #SPAWN self
|
||||||
-- @param #table SpawnTemplate is the Template of the Group. This must be a valid Group Template structure!
|
-- @param #table SpawnTemplate is the Template of the Group. This must be a valid Group Template structure - see [Hoggit Wiki](https://wiki.hoggitworld.com/view/DCS_func_addGroup)!
|
||||||
-- @param #string SpawnTemplatePrefix is the name of the Group that will be given at each spawn.
|
-- @param #string SpawnTemplatePrefix [Mandatory] is the name of the template and the prefix of the GROUP on spawn. The name in the template **will** be overwritten!
|
||||||
-- @param #string SpawnAliasPrefix is the name that will be given to the Group at runtime.
|
-- @param #string SpawnAliasPrefix [Optional] is the prefix that will be given to the GROUP on spawn.
|
||||||
-- @return #SPAWN
|
-- @param #boolean NoMooseNamingPostfix [Optional] If true, skip the Moose naming additions (like groupname#001-01) - **but** you need to ensure yourself no duplicate group names exist!
|
||||||
-- @usage
|
-- @return #SPAWN self
|
||||||
-- -- Create a new SPAWN object based on a Group Template defined from scratch.
|
|
||||||
-- Spawn_BE_KA50 = SPAWN:NewWithAlias( 'BE KA-50@RAMP-Ground Defense', 'Helicopter Attacking a City' )
|
|
||||||
-- @usage
|
-- @usage
|
||||||
|
-- -- Spawn a P51 Mustang from scratch
|
||||||
|
-- local ttemp =
|
||||||
|
-- {
|
||||||
|
-- ["modulation"] = 0,
|
||||||
|
-- ["tasks"] =
|
||||||
|
-- {
|
||||||
|
-- }, -- end of ["tasks"]
|
||||||
|
-- ["task"] = "Reconnaissance",
|
||||||
|
-- ["uncontrolled"] = false,
|
||||||
|
-- ["route"] =
|
||||||
|
-- {
|
||||||
|
-- ["points"] =
|
||||||
|
-- {
|
||||||
|
-- [1] =
|
||||||
|
-- {
|
||||||
|
-- ["alt"] = 2000,
|
||||||
|
-- ["action"] = "Turning Point",
|
||||||
|
-- ["alt_type"] = "BARO",
|
||||||
|
-- ["speed"] = 125,
|
||||||
|
-- ["task"] =
|
||||||
|
-- {
|
||||||
|
-- ["id"] = "ComboTask",
|
||||||
|
-- ["params"] =
|
||||||
|
-- {
|
||||||
|
-- ["tasks"] =
|
||||||
|
-- {
|
||||||
|
-- }, -- end of ["tasks"]
|
||||||
|
-- }, -- end of ["params"]
|
||||||
|
-- }, -- end of ["task"]
|
||||||
|
-- ["type"] = "Turning Point",
|
||||||
|
-- ["ETA"] = 0,
|
||||||
|
-- ["ETA_locked"] = true,
|
||||||
|
-- ["y"] = 666285.71428571,
|
||||||
|
-- ["x"] = -312000,
|
||||||
|
-- ["formation_template"] = "",
|
||||||
|
-- ["speed_locked"] = true,
|
||||||
|
-- }, -- end of [1]
|
||||||
|
-- }, -- end of ["points"]
|
||||||
|
-- }, -- end of ["route"]
|
||||||
|
-- ["groupId"] = 1,
|
||||||
|
-- ["hidden"] = false,
|
||||||
|
-- ["units"] =
|
||||||
|
-- {
|
||||||
|
-- [1] =
|
||||||
|
-- {
|
||||||
|
-- ["alt"] = 2000,
|
||||||
|
-- ["alt_type"] = "BARO",
|
||||||
|
-- ["livery_id"] = "USAF 364th FS",
|
||||||
|
-- ["skill"] = "High",
|
||||||
|
-- ["speed"] = 125,
|
||||||
|
-- ["type"] = "TF-51D",
|
||||||
|
-- ["unitId"] = 1,
|
||||||
|
-- ["psi"] = 0,
|
||||||
|
-- ["y"] = 666285.71428571,
|
||||||
|
-- ["x"] = -312000,
|
||||||
|
-- ["name"] = "P51-1-1",
|
||||||
|
-- ["payload"] =
|
||||||
|
-- {
|
||||||
|
-- ["pylons"] =
|
||||||
|
-- {
|
||||||
|
-- }, -- end of ["pylons"]
|
||||||
|
-- ["fuel"] = 340.68,
|
||||||
|
-- ["flare"] = 0,
|
||||||
|
-- ["chaff"] = 0,
|
||||||
|
-- ["gun"] = 100,
|
||||||
|
-- }, -- end of ["payload"]
|
||||||
|
-- ["heading"] = 0,
|
||||||
|
-- ["callsign"] =
|
||||||
|
-- {
|
||||||
|
-- [1] = 1,
|
||||||
|
-- [2] = 1,
|
||||||
|
-- ["name"] = "Enfield11",
|
||||||
|
-- [3] = 1,
|
||||||
|
-- }, -- end of ["callsign"]
|
||||||
|
-- ["onboard_num"] = "010",
|
||||||
|
-- }, -- end of [1]
|
||||||
|
-- }, -- end of ["units"]
|
||||||
|
-- ["y"] = 666285.71428571,
|
||||||
|
-- ["x"] = -312000,
|
||||||
|
-- ["name"] = "P51",
|
||||||
|
-- ["communication"] = true,
|
||||||
|
-- ["start_time"] = 0,
|
||||||
|
-- ["frequency"] = 124,
|
||||||
|
-- }
|
||||||
--
|
--
|
||||||
-- -- Create a new CSAR_Spawn object based on a normal Group Template to spawn a soldier.
|
|
||||||
-- local CSAR_Spawn = SPAWN:NewWithFromTemplate( Template, "CSAR", "Pilot" )
|
|
||||||
--
|
--
|
||||||
function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPrefix )
|
-- local mustang = SPAWN:NewFromTemplate(ttemp,"P51D")
|
||||||
local self = BASE:Inherit( self, BASE:New() )
|
-- -- you MUST set the next three:
|
||||||
self:F( { SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPrefix } )
|
-- mustang:InitCountry(country.id.FRANCE)
|
||||||
if SpawnAliasPrefix == nil or SpawnAliasPrefix == "" then
|
-- mustang:InitCategory(Group.Category.AIRPLANE)
|
||||||
BASE:I( "ERROR: in function NewFromTemplate, required parameter SpawnAliasPrefix is not set" )
|
-- mustang:InitCoalition(coalition.side.BLUE)
|
||||||
|
-- mustang:OnSpawnGroup(
|
||||||
|
-- function(grp)
|
||||||
|
-- MESSAGE:New("Group Spawned: "..grp:GetName(),15,"SPAWN"):ToAll()
|
||||||
|
-- end
|
||||||
|
-- )
|
||||||
|
-- mustang:Spawn()
|
||||||
|
--
|
||||||
|
function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPrefix, NoMooseNamingPostfix )
|
||||||
|
local self = BASE:Inherit( self, BASE:New() )
|
||||||
|
self:F( { SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPrefix } )
|
||||||
|
--if SpawnAliasPrefix == nil or SpawnAliasPrefix == "" then
|
||||||
|
--BASE:I( "ERROR: in function NewFromTemplate, required parameter SpawnAliasPrefix is not set" )
|
||||||
|
--return nil
|
||||||
|
--end
|
||||||
|
if SpawnTemplatePrefix == nil or SpawnTemplatePrefix == "" then
|
||||||
|
BASE:I( "ERROR: in function NewFromTemplate, required parameter SpawnTemplatePrefix is not set" )
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
if SpawnTemplate then
|
if SpawnTemplate then
|
||||||
self.SpawnTemplate = SpawnTemplate -- Contains the template structure for a Group Spawn from the Mission Editor. Note that this group must have lateActivation always on!!!
|
self.SpawnTemplate = SpawnTemplate -- Contains the template structure for a Group Spawn from the Mission Editor. Note that this group must have lateActivation always on!!!
|
||||||
self.SpawnTemplatePrefix = SpawnTemplatePrefix
|
self.SpawnTemplatePrefix = SpawnTemplatePrefix
|
||||||
self.SpawnAliasPrefix = SpawnAliasPrefix
|
self.SpawnAliasPrefix = SpawnAliasPrefix or SpawnTemplatePrefix
|
||||||
|
self.SpawnTemplate.name = SpawnTemplatePrefix
|
||||||
self.SpawnIndex = 0
|
self.SpawnIndex = 0
|
||||||
self.SpawnCount = 0 -- The internal counter of the amount of spawning the has happened since SpawnStart.
|
self.SpawnCount = 0 -- The internal counter of the amount of spawning the has happened since SpawnStart.
|
||||||
self.AliveUnits = 0 -- Contains the counter how many units are currently alive
|
self.AliveUnits = 0 -- Contains the counter how many units are currently alive
|
||||||
@@ -433,8 +546,14 @@ function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPr
|
|||||||
self.SpawnInitModu = nil -- No special modulation.
|
self.SpawnInitModu = nil -- No special modulation.
|
||||||
self.SpawnInitRadio = nil -- No radio communication setting.
|
self.SpawnInitRadio = nil -- No radio communication setting.
|
||||||
self.SpawnInitModex = nil
|
self.SpawnInitModex = nil
|
||||||
|
self.SpawnInitModexPrefix = nil
|
||||||
|
self.SpawnInitModexPostfix = nil
|
||||||
self.SpawnInitAirbase = nil
|
self.SpawnInitAirbase = nil
|
||||||
self.TweakedTemplate = true -- Check if the user is using self made template.
|
self.TweakedTemplate = true -- Check if the user is using self made template.
|
||||||
|
self.MooseNameing = true
|
||||||
|
if NoMooseNamingPostfix == true then
|
||||||
|
self.MooseNameing = false
|
||||||
|
end
|
||||||
|
|
||||||
self.SpawnGroups = {} -- Array containing the descriptions of each Group to be Spawned.
|
self.SpawnGroups = {} -- Array containing the descriptions of each Group to be Spawned.
|
||||||
else
|
else
|
||||||
@@ -700,13 +819,18 @@ end
|
|||||||
--- Sets the modex of the first unit of the group. If more units are in the group, the number is increased by one with every unit.
|
--- Sets the modex of the first unit of the group. If more units are in the group, the number is increased by one with every unit.
|
||||||
-- @param #SPAWN self
|
-- @param #SPAWN self
|
||||||
-- @param #number modex Modex of the first unit.
|
-- @param #number modex Modex of the first unit.
|
||||||
|
-- @param #string prefix (optional) String to prefix to modex, e.g. for French AdA Modex, eg. -L-102 then "-L-" would be the prefix.
|
||||||
|
-- @param #string postfix (optional) String to postfix to modex, example tbd.
|
||||||
-- @return #SPAWN self
|
-- @return #SPAWN self
|
||||||
function SPAWN:InitModex( modex )
|
function SPAWN:InitModex( modex, prefix, postfix )
|
||||||
|
|
||||||
if modex then
|
if modex then
|
||||||
self.SpawnInitModex = tonumber( modex )
|
self.SpawnInitModex = tonumber( modex )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self.SpawnInitModexPrefix = prefix
|
||||||
|
self.SpawnInitModexPostfix = postfix
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -772,10 +896,8 @@ end
|
|||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- NATO helicopters engaging in the battle field.
|
-- -- NATO helicopters engaging in the battle field.
|
||||||
-- -- The KA-50 has waypoints Start point ( =0 or SP ), 1, 2, 3, 4, End point (= 5 or DP).
|
-- -- UNIT positions of this group will be randomized around the base unit #1 in a circle of 50 to 500 meters.
|
||||||
-- -- Waypoints 2 and 3 will only be randomized. The others will remain on their original position with each new spawn of the helicopter.
|
-- Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):InitRandomizeUnits( true, 500, 50 )
|
||||||
-- -- The randomization of waypoint 2 and 3 will take place within a radius of 2000 meters.
|
|
||||||
-- Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):InitRandomizeRoute( 2, 2, 2000 )
|
|
||||||
--
|
--
|
||||||
function SPAWN:InitRandomizeUnits( RandomizeUnits, OuterRadius, InnerRadius )
|
function SPAWN:InitRandomizeUnits( RandomizeUnits, OuterRadius, InnerRadius )
|
||||||
self:F( { self.SpawnTemplatePrefix, RandomizeUnits, OuterRadius, InnerRadius } )
|
self:F( { self.SpawnTemplatePrefix, RandomizeUnits, OuterRadius, InnerRadius } )
|
||||||
@@ -791,6 +913,46 @@ function SPAWN:InitRandomizeUnits( RandomizeUnits, OuterRadius, InnerRadius )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Spawn the UNITs of this group with individual relative positions to unit #1 and individual headings.
|
||||||
|
-- @param #SPAWN self
|
||||||
|
-- @param #table Positions Table of positions, needs to one entry per unit in the group(!). The table contains one table each for each unit, with x,y, and optionally z
|
||||||
|
-- relative positions, and optionally an individual heading.
|
||||||
|
-- @return #SPAWN
|
||||||
|
-- @usage
|
||||||
|
--
|
||||||
|
-- -- NATO helicopter group of three units engaging in the battle field.
|
||||||
|
-- local Positions = { [1] = {x = 0, y = 0, heading = 0}, [2] = {x = 50, y = 50, heading = 90}, [3] = {x = -50, y = 50, heading = 180} }
|
||||||
|
-- Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):InitSetUnitRelativePositions(Positions)
|
||||||
|
--
|
||||||
|
function SPAWN:InitSetUnitRelativePositions(Positions)
|
||||||
|
self:F({self.SpawnTemplatePrefix, Positions})
|
||||||
|
|
||||||
|
self.SpawnUnitsWithRelativePositions = true
|
||||||
|
self.UnitsRelativePositions = Positions
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Spawn the UNITs of this group with individual absolute positions and individual headings.
|
||||||
|
-- @param #SPAWN self
|
||||||
|
-- @param #table Positions Table of positions, needs to one entry per unit in the group(!). The table contains one table each for each unit, with x,y, and optionally z
|
||||||
|
-- absolute positions, and optionally an individual heading.
|
||||||
|
-- @return #SPAWN
|
||||||
|
-- @usage
|
||||||
|
--
|
||||||
|
-- -- NATO helicopter group of three units engaging in the battle field.
|
||||||
|
-- local Positions = { [1] = {x = 0, y = 0, heading = 0}, [2] = {x = 50, y = 50, heading = 90}, [3] = {x = -50, y = 50, heading = 180} }
|
||||||
|
-- Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):InitSetUnitAbsolutePositions(Positions)
|
||||||
|
--
|
||||||
|
function SPAWN:InitSetUnitAbsolutePositions(Positions)
|
||||||
|
self:F({self.SpawnTemplatePrefix, Positions})
|
||||||
|
|
||||||
|
self.SpawnUnitsWithAbsolutePositions = true
|
||||||
|
self.UnitsAbsolutePositions = Positions
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- This method is rather complicated to understand. But I'll try to explain.
|
--- This method is rather complicated to understand. But I'll try to explain.
|
||||||
-- This method becomes useful when you need to spawn groups with random templates of groups defined within the mission editor,
|
-- This method becomes useful when you need to spawn groups with random templates of groups defined within the mission editor,
|
||||||
-- but they will all follow the same Template route and have the same prefix name.
|
-- but they will all follow the same Template route and have the same prefix name.
|
||||||
@@ -908,7 +1070,7 @@ end
|
|||||||
--- This method provides the functionality to randomize the spawning of the Groups at a given list of zones of different types.
|
--- This method provides the functionality to randomize the spawning of the Groups at a given list of zones of different types.
|
||||||
-- @param #SPAWN self
|
-- @param #SPAWN self
|
||||||
-- @param #table SpawnZoneTable A table with @{Core.Zone} objects. If this table is given, then each spawn will be executed within the given list of @{Core.Zone}s objects.
|
-- @param #table SpawnZoneTable A table with @{Core.Zone} objects. If this table is given, then each spawn will be executed within the given list of @{Core.Zone}s objects.
|
||||||
-- @return #SPAWN
|
-- @return #SPAWN self
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Create a zone table of the 2 zones.
|
-- -- Create a zone table of the 2 zones.
|
||||||
@@ -938,6 +1100,55 @@ function SPAWN:InitRandomizeZones( SpawnZoneTable )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- [AIR/Fighter only!] This method randomizes the callsign for a new group.
|
||||||
|
-- @param #SPAWN self
|
||||||
|
-- @return #SPAWN self
|
||||||
|
function SPAWN:InitRandomizeCallsign()
|
||||||
|
self.SpawnRandomCallsign = true
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- [BLUE AIR only!] This method sets a specific callsign for a spawned group. Use for a group with one unit only!
|
||||||
|
-- @param #SPAWN self
|
||||||
|
-- @param #number ID ID of the callsign enumerator, e.g. CALLSIGN.Tanker.Texaco - - resulting in e.g. Texaco-2-1
|
||||||
|
-- @param #string Name Name of this callsign as it cannot be determined from the ID because of the dependency on the task type of the plane, and the plane type. E.g. "Texaco"
|
||||||
|
-- @param #number Minor Minor number, i.e. the unit number within the group, e.g 2 - resulting in e.g. Texaco-2-1
|
||||||
|
-- @param #number Major Major number, i.e. the group number of this name, e.g. 1 - resulting in e.g. Texaco-2-1
|
||||||
|
-- @return #SPAWN self
|
||||||
|
function SPAWN:InitCallSign(ID,Name,Minor,Major)
|
||||||
|
self.SpawnInitCallSign = true
|
||||||
|
self.SpawnInitCallSignID = ID or 1
|
||||||
|
self.SpawnInitCallSignMinor = Minor or 1
|
||||||
|
self.SpawnInitCallSignMajor = Major or 1
|
||||||
|
self.SpawnInitCallSignName = string.lower(Name) or "enfield"
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- This method sets a spawn position for the group that is different from the location of the template.
|
||||||
|
-- @param #SPAWN self
|
||||||
|
-- @param Core.Point#COORDINATE Coordinate The position to spawn from
|
||||||
|
-- @return #SPAWN self
|
||||||
|
function SPAWN:InitPositionCoordinate(Coordinate)
|
||||||
|
self:T( { self.SpawnTemplatePrefix, Coordinate:GetVec2()} )
|
||||||
|
self:InitPositionVec2(Coordinate:GetVec2())
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- This method sets a spawn position for the group that is different from the location of the template.
|
||||||
|
-- @param #SPAWN self
|
||||||
|
-- @param DCS#Vec2 Vec2 The position to spawn from
|
||||||
|
-- @return #SPAWN self
|
||||||
|
function SPAWN:InitPositionVec2(Vec2)
|
||||||
|
self:T( { self.SpawnTemplatePrefix, Vec2} )
|
||||||
|
self.SpawnInitPosition = Vec2
|
||||||
|
self.SpawnFromNewPosition = true
|
||||||
|
self:I("MaxGroups:"..self.SpawnMaxGroups)
|
||||||
|
for SpawnGroupID = 1, self.SpawnMaxGroups do
|
||||||
|
self:_SetInitialPosition( SpawnGroupID )
|
||||||
|
end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- For planes and helicopters, when these groups go home and land on their home airbases and FARPs, they normally would taxi to the parking spot, shut-down their engines and wait forever until the Group is removed by the runtime environment.
|
--- For planes and helicopters, when these groups go home and land on their home airbases and FARPs, they normally would taxi to the parking spot, shut-down their engines and wait forever until the Group is removed by the runtime environment.
|
||||||
-- This method is used to re-spawn automatically (so no extra call is needed anymore) the same group after it has landed.
|
-- This method is used to re-spawn automatically (so no extra call is needed anymore) the same group after it has landed.
|
||||||
-- This will enable a spawned group to be re-spawned after it lands, until it is destroyed...
|
-- This will enable a spawned group to be re-spawned after it lands, until it is destroyed...
|
||||||
@@ -1028,7 +1239,6 @@ function SPAWN:InitCleanUp( SpawnCleanUpInterval )
|
|||||||
local SpawnGroup, SpawnCursor = self:GetFirstAliveGroup()
|
local SpawnGroup, SpawnCursor = self:GetFirstAliveGroup()
|
||||||
self:T( { "CleanUp Scheduler:", SpawnGroup } )
|
self:T( { "CleanUp Scheduler:", SpawnGroup } )
|
||||||
|
|
||||||
-- self.CleanUpFunction = routines.scheduleFunction( self._SpawnCleanUpScheduler, { self }, timer.getTime() + 1, SpawnCleanUpInterval )
|
|
||||||
self.CleanUpScheduler = SCHEDULER:New( self, self._SpawnCleanUpScheduler, {}, 1, SpawnCleanUpInterval, 0.2 )
|
self.CleanUpScheduler = SCHEDULER:New( self, self._SpawnCleanUpScheduler, {}, 1, SpawnCleanUpInterval, 0.2 )
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -1146,7 +1356,8 @@ do -- Delay methods
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Turns the Delay On for the @{Wrapper.Group} when spawning.
|
--- Turns the Delay On for the @{Wrapper.Group} when spawning with @{#SpawnScheduled}(). In effect then the 1st group will only be spawned
|
||||||
|
-- after the number of seconds given in SpawnScheduled as arguments, and not immediately.
|
||||||
-- @param #SPAWN self
|
-- @param #SPAWN self
|
||||||
-- @return #SPAWN The SPAWN object
|
-- @return #SPAWN The SPAWN object
|
||||||
function SPAWN:InitDelayOn()
|
function SPAWN:InitDelayOn()
|
||||||
@@ -1237,11 +1448,17 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
|||||||
|
|
||||||
if self:_GetSpawnIndex( SpawnIndex ) then
|
if self:_GetSpawnIndex( SpawnIndex ) then
|
||||||
|
|
||||||
|
if self.SpawnFromNewPosition then
|
||||||
|
self:_SetInitialPosition( SpawnIndex )
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
if self.SpawnGroups[self.SpawnIndex].Visible then
|
if self.SpawnGroups[self.SpawnIndex].Visible then
|
||||||
self.SpawnGroups[self.SpawnIndex].Group:Activate()
|
self.SpawnGroups[self.SpawnIndex].Group:Activate()
|
||||||
else
|
else
|
||||||
|
|
||||||
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
|
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
|
||||||
|
local SpawnZone = self.SpawnGroups[self.SpawnIndex].SpawnZone
|
||||||
self:T( SpawnTemplate.name )
|
self:T( SpawnTemplate.name )
|
||||||
|
|
||||||
if SpawnTemplate then
|
if SpawnTemplate then
|
||||||
@@ -1267,6 +1484,23 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
|||||||
if self.SpawnRandomizeUnits then
|
if self.SpawnRandomizeUnits then
|
||||||
for UnitID = 1, #SpawnTemplate.units do
|
for UnitID = 1, #SpawnTemplate.units do
|
||||||
local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
|
local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
|
||||||
|
if (SpawnZone) then
|
||||||
|
local inZone = SpawnZone:IsVec2InZone(RandomVec2)
|
||||||
|
local numTries = 1
|
||||||
|
while (not inZone) and (numTries < 20) do
|
||||||
|
if not inZone then
|
||||||
|
RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
|
||||||
|
numTries = numTries + 1
|
||||||
|
inZone = SpawnZone:IsVec2InZone(RandomVec2)
|
||||||
|
self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
|
||||||
|
self:I(SpawnZone)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if (not inZone) then
|
||||||
|
self:I("Could not place unit within zone and within radius!")
|
||||||
|
RandomVec2 = SpawnZone:GetRandomVec2()
|
||||||
|
end
|
||||||
|
end
|
||||||
SpawnTemplate.units[UnitID].x = RandomVec2.x
|
SpawnTemplate.units[UnitID].x = RandomVec2.x
|
||||||
SpawnTemplate.units[UnitID].y = RandomVec2.y
|
SpawnTemplate.units[UnitID].y = RandomVec2.y
|
||||||
self:T( 'SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y )
|
self:T( 'SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y )
|
||||||
@@ -1318,12 +1552,14 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
|||||||
|
|
||||||
for UnitID = 1, #SpawnTemplate.units do
|
for UnitID = 1, #SpawnTemplate.units do
|
||||||
|
|
||||||
if UnitID > 1 then -- don't rotate position of unit #1
|
if not self.SpawnRandomizeUnits then
|
||||||
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
|
if UnitID > 1 then -- don't rotate position of unit #1
|
||||||
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
|
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
|
||||||
|
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
|
||||||
|
|
||||||
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
|
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
|
||||||
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
|
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- adjust heading of all units, including unit #1
|
-- adjust heading of all units, including unit #1
|
||||||
@@ -1343,6 +1579,37 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Individual relative unit positions + heading
|
||||||
|
if self.SpawnUnitsWithRelativePositions and self.UnitsRelativePositions then
|
||||||
|
local BaseX = SpawnTemplate.units[1].x or 0
|
||||||
|
local BaseY = SpawnTemplate.units[1].y or 0
|
||||||
|
local BaseZ = SpawnTemplate.units[1].z or 0
|
||||||
|
for UnitID = 1, #SpawnTemplate.units do
|
||||||
|
if self.UnitsRelativePositions[UnitID].heading then
|
||||||
|
SpawnTemplate.units[UnitID].heading = math.rad(self.UnitsRelativePositions[UnitID].heading or 0)
|
||||||
|
end
|
||||||
|
SpawnTemplate.units[UnitID].x = BaseX + (self.UnitsRelativePositions[UnitID].x or 0)
|
||||||
|
SpawnTemplate.units[UnitID].y = BaseY + (self.UnitsRelativePositions[UnitID].y or 0)
|
||||||
|
if self.UnitsRelativePositions[UnitID].z then
|
||||||
|
SpawnTemplate.units[UnitID].z = BaseZ + (self.UnitsRelativePositions[UnitID].z or 0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Individual asbolute unit positions + heading
|
||||||
|
if self.SpawnUnitsWithAbsolutePositions and self.UnitsAbsolutePositions then
|
||||||
|
for UnitID = 1, #SpawnTemplate.units do
|
||||||
|
if self.UnitsAbsolutePositions[UnitID].heading then
|
||||||
|
SpawnTemplate.units[UnitID].heading = math.rad(self.UnitsAbsolutePositions[UnitID].heading or 0)
|
||||||
|
end
|
||||||
|
SpawnTemplate.units[UnitID].x = self.UnitsAbsolutePositions[UnitID].x or 0
|
||||||
|
SpawnTemplate.units[UnitID].y = self.UnitsAbsolutePositions[UnitID].y or 0
|
||||||
|
if self.UnitsAbsolutePositions[UnitID].z then
|
||||||
|
SpawnTemplate.units[UnitID].z = self.UnitsAbsolutePositions[UnitID].z or 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Set livery.
|
-- Set livery.
|
||||||
if self.SpawnInitLivery then
|
if self.SpawnInitLivery then
|
||||||
for UnitID = 1, #SpawnTemplate.units do
|
for UnitID = 1, #SpawnTemplate.units do
|
||||||
@@ -1360,7 +1627,10 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
|||||||
-- Set tail number.
|
-- Set tail number.
|
||||||
if self.SpawnInitModex then
|
if self.SpawnInitModex then
|
||||||
for UnitID = 1, #SpawnTemplate.units do
|
for UnitID = 1, #SpawnTemplate.units do
|
||||||
SpawnTemplate.units[UnitID].onboard_num = string.format( "%03d", self.SpawnInitModex + (UnitID - 1) )
|
local modexnumber = string.format( "%03d", self.SpawnInitModex + (UnitID - 1) )
|
||||||
|
if self.SpawnInitModexPrefix then modexnumber = self.SpawnInitModexPrefix..modexnumber end
|
||||||
|
if self.SpawnInitModexPostfix then modexnumber = modexnumber..self.SpawnInitModexPostfix end
|
||||||
|
SpawnTemplate.units[UnitID].onboard_num = modexnumber
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1443,6 +1713,8 @@ end
|
|||||||
-- @param #number SpawnTime The time interval defined in seconds between each new spawn of new groups.
|
-- @param #number SpawnTime The time interval defined in seconds between each new spawn of new groups.
|
||||||
-- @param #number SpawnTimeVariation The variation to be applied on the defined time interval between each new spawn.
|
-- @param #number SpawnTimeVariation The variation to be applied on the defined time interval between each new spawn.
|
||||||
-- The variation is a number between 0 and 1, representing the % of variation to be applied on the time interval.
|
-- The variation is a number between 0 and 1, representing the % of variation to be applied on the time interval.
|
||||||
|
-- @param #boolean WithDelay Do not spawn the **first** group immediately, but delay the spawn as per the calculation below.
|
||||||
|
-- Effectively the same as @{#InitDelayOn}().
|
||||||
-- @return #SPAWN self
|
-- @return #SPAWN self
|
||||||
-- @usage
|
-- @usage
|
||||||
-- -- NATO helicopters engaging in the battle field.
|
-- -- NATO helicopters engaging in the battle field.
|
||||||
@@ -1453,12 +1725,15 @@ end
|
|||||||
-- -- High limit: 600 * ( 1 + 0.5 / 2 ) = 750
|
-- -- High limit: 600 * ( 1 + 0.5 / 2 ) = 750
|
||||||
-- -- Between these two values, a random amount of seconds will be chosen for each new spawn of the helicopters.
|
-- -- Between these two values, a random amount of seconds will be chosen for each new spawn of the helicopters.
|
||||||
-- Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):SpawnScheduled( 600, 0.5 )
|
-- Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):SpawnScheduled( 600, 0.5 )
|
||||||
function SPAWN:SpawnScheduled( SpawnTime, SpawnTimeVariation )
|
function SPAWN:SpawnScheduled( SpawnTime, SpawnTimeVariation, WithDelay )
|
||||||
self:F( { SpawnTime, SpawnTimeVariation } )
|
self:F( { SpawnTime, SpawnTimeVariation } )
|
||||||
|
|
||||||
|
local SpawnTime = SpawnTime or 60
|
||||||
|
local SpawnTimeVariation = SpawnTimeVariation or 0.5
|
||||||
|
|
||||||
if SpawnTime ~= nil and SpawnTimeVariation ~= nil then
|
if SpawnTime ~= nil and SpawnTimeVariation ~= nil then
|
||||||
local InitialDelay = 0
|
local InitialDelay = 0
|
||||||
if self.DelayOnOff == true then
|
if WithDelay or self.DelayOnOff == true then
|
||||||
InitialDelay = math.random( SpawnTime - SpawnTime * SpawnTimeVariation, SpawnTime + SpawnTime * SpawnTimeVariation )
|
InitialDelay = math.random( SpawnTime - SpawnTime * SpawnTimeVariation, SpawnTime + SpawnTime * SpawnTimeVariation )
|
||||||
end
|
end
|
||||||
self.SpawnScheduler = SCHEDULER:New( self, self._Scheduler, {}, InitialDelay, SpawnTime, SpawnTimeVariation )
|
self.SpawnScheduler = SCHEDULER:New( self, self._Scheduler, {}, InitialDelay, SpawnTime, SpawnTimeVariation )
|
||||||
@@ -1962,7 +2237,7 @@ end
|
|||||||
-- @param #table Spots Table of parking spot IDs. Note that these in general are different from the numbering in the mission editor!
|
-- @param #table Spots Table of parking spot IDs. Note that these in general are different from the numbering in the mission editor!
|
||||||
-- @param #SPAWN.Takeoff Takeoff (Optional) Takeoff type, i.e. either SPAWN.Takeoff.Cold or SPAWN.Takeoff.Hot. Default is Hot.
|
-- @param #SPAWN.Takeoff Takeoff (Optional) Takeoff type, i.e. either SPAWN.Takeoff.Cold or SPAWN.Takeoff.Hot. Default is Hot.
|
||||||
-- @return Wrapper.Group#GROUP The group that was spawned or nil when nothing was spawned.
|
-- @return Wrapper.Group#GROUP The group that was spawned or nil when nothing was spawned.
|
||||||
function SPAWN:SpawnAtParkingSpot( Airbase, Spots, Takeoff ) -- R2.5
|
function SPAWN:SpawnAtParkingSpot( Airbase, Spots, Takeoff )
|
||||||
self:F( { Airbase = Airbase, Spots = Spots, Takeoff = Takeoff } )
|
self:F( { Airbase = Airbase, Spots = Spots, Takeoff = Takeoff } )
|
||||||
|
|
||||||
-- Ensure that Spots parameter is a table.
|
-- Ensure that Spots parameter is a table.
|
||||||
@@ -1970,6 +2245,10 @@ function SPAWN:SpawnAtParkingSpot( Airbase, Spots, Takeoff ) -- R2.5
|
|||||||
Spots = { Spots }
|
Spots = { Spots }
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if type(Airbase) == "string" then
|
||||||
|
Airbase = AIRBASE:FindByName(Airbase)
|
||||||
|
end
|
||||||
|
|
||||||
-- Get template group.
|
-- Get template group.
|
||||||
local group = GROUP:FindByName( self.SpawnTemplatePrefix )
|
local group = GROUP:FindByName( self.SpawnTemplatePrefix )
|
||||||
|
|
||||||
@@ -2952,6 +3231,10 @@ function SPAWN:_GetTemplate( SpawnTemplatePrefix )
|
|||||||
|
|
||||||
local SpawnTemplate = nil
|
local SpawnTemplate = nil
|
||||||
|
|
||||||
|
if _DATABASE.Templates.Groups[SpawnTemplatePrefix] == nil then
|
||||||
|
error( 'No Template exists for SpawnTemplatePrefix = ' .. SpawnTemplatePrefix )
|
||||||
|
end
|
||||||
|
|
||||||
local Template = _DATABASE.Templates.Groups[SpawnTemplatePrefix].Template
|
local Template = _DATABASE.Templates.Groups[SpawnTemplatePrefix].Template
|
||||||
self:F( { Template = Template } )
|
self:F( { Template = Template } )
|
||||||
|
|
||||||
@@ -2985,6 +3268,11 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
|
|||||||
if self.TweakedTemplate ~= nil and self.TweakedTemplate == true then
|
if self.TweakedTemplate ~= nil and self.TweakedTemplate == true then
|
||||||
BASE:I( "WARNING: You are using a tweaked template." )
|
BASE:I( "WARNING: You are using a tweaked template." )
|
||||||
SpawnTemplate = self.SpawnTemplate
|
SpawnTemplate = self.SpawnTemplate
|
||||||
|
if self.MooseNameing == true then
|
||||||
|
SpawnTemplate.name = self:SpawnGroupName( SpawnIndex )
|
||||||
|
else
|
||||||
|
SpawnTemplate.name = self:SpawnGroupName()
|
||||||
|
end
|
||||||
else
|
else
|
||||||
SpawnTemplate = self:_GetTemplate( SpawnTemplatePrefix )
|
SpawnTemplate = self:_GetTemplate( SpawnTemplatePrefix )
|
||||||
SpawnTemplate.name = self:SpawnGroupName( SpawnIndex )
|
SpawnTemplate.name = self:SpawnGroupName( SpawnIndex )
|
||||||
@@ -3032,22 +3320,156 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Callsign
|
-- Callsign
|
||||||
for UnitID = 1, #SpawnTemplate.units do
|
|
||||||
local Callsign = SpawnTemplate.units[UnitID].callsign
|
if self.SpawnRandomCallsign and SpawnTemplate.units[1].callsign then
|
||||||
if Callsign then
|
if type( SpawnTemplate.units[1].callsign ) ~= "number" then
|
||||||
if type( Callsign ) ~= "number" then -- blue callsign
|
-- change callsign
|
||||||
Callsign[2] = ((SpawnIndex - 1) % 10) + 1
|
local min = 1
|
||||||
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
|
local max = 8
|
||||||
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
|
local ctable = CALLSIGN.Aircraft
|
||||||
local CallsignLen = CallsignName:len()
|
if string.find(SpawnTemplate.units[1].type, "A-10",1,true) then
|
||||||
SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
|
max = 12
|
||||||
else
|
end
|
||||||
SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex
|
if string.find(SpawnTemplate.units[1].type, "18",1,true) then
|
||||||
|
min = 9
|
||||||
|
max = 20
|
||||||
|
ctable = CALLSIGN.F18
|
||||||
|
end
|
||||||
|
if string.find(SpawnTemplate.units[1].type, "16",1,true) then
|
||||||
|
min = 9
|
||||||
|
max = 20
|
||||||
|
ctable = CALLSIGN.F16
|
||||||
|
end
|
||||||
|
if SpawnTemplate.units[1].type == "F-15E" then
|
||||||
|
min = 9
|
||||||
|
max = 18
|
||||||
|
ctable = CALLSIGN.F15E
|
||||||
|
end
|
||||||
|
local callsignnr = math.random(min,max)
|
||||||
|
local callsignname = "Enfield"
|
||||||
|
for name, value in pairs(ctable) do
|
||||||
|
if value==callsignnr then
|
||||||
|
callsignname = name
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for UnitID = 1, #SpawnTemplate.units do
|
||||||
|
SpawnTemplate.units[UnitID].callsign[1] = callsignnr
|
||||||
|
SpawnTemplate.units[UnitID].callsign[2] = UnitID
|
||||||
|
SpawnTemplate.units[UnitID].callsign[3] = "1"
|
||||||
|
SpawnTemplate.units[UnitID].callsign["name"] = tostring(callsignname)..tostring(UnitID).."1"
|
||||||
|
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- Russkis
|
||||||
|
for UnitID = 1, #SpawnTemplate.units do
|
||||||
|
SpawnTemplate.units[UnitID].callsign = math.random(1,999)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if self.SpawnInitCallSign then
|
||||||
|
for UnitID = 1, #SpawnTemplate.units do
|
||||||
|
local Callsign = SpawnTemplate.units[UnitID].callsign
|
||||||
|
if Callsign and type( Callsign ) ~= "number" then
|
||||||
|
SpawnTemplate.units[UnitID].callsign[1] = self.SpawnInitCallSignID
|
||||||
|
SpawnTemplate.units[UnitID].callsign[2] = self.SpawnInitCallSignMinor
|
||||||
|
SpawnTemplate.units[UnitID].callsign[3] = self.SpawnInitCallSignMajor
|
||||||
|
SpawnTemplate.units[UnitID].callsign["name"] = string.format("%s%d%d",self.SpawnInitCallSignName,self.SpawnInitCallSignMinor,self.SpawnInitCallSignMajor)
|
||||||
|
--UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for UnitID = 1, #SpawnTemplate.units do
|
||||||
|
local Callsign = SpawnTemplate.units[UnitID].callsign
|
||||||
|
if Callsign then
|
||||||
|
if type( Callsign ) ~= "number" and not self.SpawnInitCallSign then -- blue callsign
|
||||||
|
-- UTILS.PrintTableToLog(Callsign,1)
|
||||||
|
Callsign[2] = ((SpawnIndex - 1) % 10) + 1
|
||||||
|
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
|
||||||
|
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
|
||||||
|
local CallsignLen = CallsignName:len()
|
||||||
|
SpawnTemplate.units[UnitID].callsign[2] = UnitID
|
||||||
|
SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
|
||||||
|
elseif type( Callsign ) == "number" then
|
||||||
|
SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Link16
|
||||||
|
local AddProps = SpawnTemplate.units[UnitID].AddPropAircraft
|
||||||
|
if AddProps then
|
||||||
|
if SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 then
|
||||||
|
-- 4 digit octal with leading 0
|
||||||
|
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16) ~= nil then
|
||||||
|
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16
|
||||||
|
local decimal = UTILS.OctalToDecimal(octal)+UnitID-1
|
||||||
|
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",UTILS.DecimalToOctal(decimal))
|
||||||
|
else -- ED bug - chars in here
|
||||||
|
local STN = math.floor(UTILS.RandomGaussian(4088/2,nil,1000,4088))
|
||||||
|
STN = STN+UnitID-1
|
||||||
|
local OSTN = UTILS.DecimalToOctal(STN)
|
||||||
|
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",OSTN)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- A10CII
|
||||||
|
if SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN then
|
||||||
|
-- 3 digit octal with leading 0
|
||||||
|
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN) ~= nil then
|
||||||
|
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN
|
||||||
|
local decimal = UTILS.OctalToDecimal(octal)+UnitID-1
|
||||||
|
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",UTILS.DecimalToOctal(decimal))
|
||||||
|
else -- ED bug - chars in here
|
||||||
|
local STN = math.floor(UTILS.RandomGaussian(504/2,nil,100,504))
|
||||||
|
STN = STN+UnitID-1
|
||||||
|
local OSTN = UTILS.DecimalToOctal(STN)
|
||||||
|
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",OSTN)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- VoiceCallsignNumber
|
||||||
|
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber and type( Callsign ) ~= "number" then
|
||||||
|
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber = SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
|
||||||
|
end
|
||||||
|
-- VoiceCallsignLabel
|
||||||
|
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel and type( Callsign ) ~= "number" then
|
||||||
|
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
|
||||||
|
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
|
||||||
|
local label = "NY" -- Navy One exception
|
||||||
|
if not string.find(CallsignName," ") then
|
||||||
|
label = string.upper(string.match(CallsignName,"^%a")..string.match(CallsignName,"%a$"))
|
||||||
|
end
|
||||||
|
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel = label
|
||||||
|
end
|
||||||
|
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].AddPropAircraft,1)
|
||||||
|
-- FlightLead
|
||||||
|
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.settings then
|
||||||
|
SpawnTemplate.units[UnitID].datalinks.Link16.settings.flightLead = UnitID == 1 and true or false
|
||||||
|
end
|
||||||
|
-- A10CII
|
||||||
|
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.SADL and SpawnTemplate.units[UnitID].datalinks.SADL.settings then
|
||||||
|
SpawnTemplate.units[UnitID].datalinks.SADL.settings.flightLead = UnitID == 1 and true or false
|
||||||
|
end
|
||||||
|
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].datalinks,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Link16 team members
|
||||||
|
for UnitID = 1, #SpawnTemplate.units do
|
||||||
|
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.network then
|
||||||
|
local team = {}
|
||||||
|
local isF16 = string.find(SpawnTemplate.units[UnitID].type,"F-16",1,true) and true or false
|
||||||
|
for ID = 1, #SpawnTemplate.units do
|
||||||
|
local member = {}
|
||||||
|
member.missionUnitId = ID
|
||||||
|
if isF16 then
|
||||||
|
member.TDOA = true
|
||||||
|
end
|
||||||
|
table.insert(team,member)
|
||||||
|
end
|
||||||
|
SpawnTemplate.units[UnitID].datalinks.Link16.network.teamMembers = team
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
self:T3( { "Template:", SpawnTemplate } )
|
self:T3( { "Template:", SpawnTemplate } )
|
||||||
|
--UTILS.PrintTableToLog(SpawnTemplate,1)
|
||||||
return SpawnTemplate
|
return SpawnTemplate
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -3115,6 +3537,57 @@ function SPAWN:_RandomizeTemplate( SpawnIndex )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Private method that sets the DCS#Vec2 where the Group will be spawned.
|
||||||
|
-- @param #SPAWN self
|
||||||
|
-- @param #number SpawnIndex
|
||||||
|
-- @return #SPAWN self
|
||||||
|
function SPAWN:_SetInitialPosition( SpawnIndex )
|
||||||
|
self:T( { self.SpawnTemplatePrefix, SpawnIndex, self.SpawnRandomizeZones } )
|
||||||
|
|
||||||
|
if self.SpawnFromNewPosition then
|
||||||
|
|
||||||
|
self:T( "Preparing Spawn at Vec2 ", self.SpawnInitPosition )
|
||||||
|
|
||||||
|
local SpawnVec2 = self.SpawnInitPosition
|
||||||
|
|
||||||
|
self:T( { SpawnVec2 = SpawnVec2 } )
|
||||||
|
|
||||||
|
local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate
|
||||||
|
|
||||||
|
SpawnTemplate.route = SpawnTemplate.route or {}
|
||||||
|
SpawnTemplate.route.points = SpawnTemplate.route.points or {}
|
||||||
|
SpawnTemplate.route.points[1] = SpawnTemplate.route.points[1] or {}
|
||||||
|
SpawnTemplate.route.points[1].x = SpawnTemplate.route.points[1].x or 0
|
||||||
|
SpawnTemplate.route.points[1].y = SpawnTemplate.route.points[1].y or 0
|
||||||
|
|
||||||
|
self:T( { Route = SpawnTemplate.route } )
|
||||||
|
|
||||||
|
for UnitID = 1, #SpawnTemplate.units do
|
||||||
|
local UnitTemplate = SpawnTemplate.units[UnitID]
|
||||||
|
self:T( 'Before Translation SpawnTemplate.units[' .. UnitID .. '].x = ' .. UnitTemplate.x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. UnitTemplate.y )
|
||||||
|
local SX = UnitTemplate.x
|
||||||
|
local SY = UnitTemplate.y
|
||||||
|
local BX = SpawnTemplate.route.points[1].x
|
||||||
|
local BY = SpawnTemplate.route.points[1].y
|
||||||
|
local TX = SpawnVec2.x + (SX - BX)
|
||||||
|
local TY = SpawnVec2.y + (SY - BY)
|
||||||
|
UnitTemplate.x = TX
|
||||||
|
UnitTemplate.y = TY
|
||||||
|
-- TODO: Manage altitude based on landheight...
|
||||||
|
-- SpawnTemplate.units[UnitID].alt = SpawnVec2:
|
||||||
|
self:T( 'After Translation SpawnTemplate.units[' .. UnitID .. '].x = ' .. UnitTemplate.x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. UnitTemplate.y )
|
||||||
|
end
|
||||||
|
|
||||||
|
SpawnTemplate.route.points[1].x = SpawnVec2.x
|
||||||
|
SpawnTemplate.route.points[1].y = SpawnVec2.y
|
||||||
|
SpawnTemplate.x = SpawnVec2.x
|
||||||
|
SpawnTemplate.y = SpawnVec2.y
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Private method that randomizes the @{Core.Zone}s where the Group will be spawned.
|
--- Private method that randomizes the @{Core.Zone}s where the Group will be spawned.
|
||||||
-- @param #SPAWN self
|
-- @param #SPAWN self
|
||||||
-- @param #number SpawnIndex
|
-- @param #number SpawnIndex
|
||||||
@@ -3138,6 +3611,7 @@ function SPAWN:_RandomizeZones( SpawnIndex )
|
|||||||
self:T( { SpawnVec2 = SpawnVec2 } )
|
self:T( { SpawnVec2 = SpawnVec2 } )
|
||||||
|
|
||||||
local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate
|
local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate
|
||||||
|
self.SpawnGroups[SpawnIndex].SpawnZone = SpawnZone
|
||||||
|
|
||||||
self:T( { Route = SpawnTemplate.route } )
|
self:T( { Route = SpawnTemplate.route } )
|
||||||
|
|
||||||
@@ -3234,7 +3708,7 @@ end
|
|||||||
|
|
||||||
-- TODO Need to delete this... _DATABASE does this now ...
|
-- TODO Need to delete this... _DATABASE does this now ...
|
||||||
|
|
||||||
--- @param #SPAWN self
|
-- @param #SPAWN self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function SPAWN:_OnBirth( EventData )
|
function SPAWN:_OnBirth( EventData )
|
||||||
self:F( self.SpawnTemplatePrefix )
|
self:F( self.SpawnTemplatePrefix )
|
||||||
@@ -3254,7 +3728,7 @@ function SPAWN:_OnBirth( EventData )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #SPAWN self
|
-- @param #SPAWN self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function SPAWN:_OnDeadOrCrash( EventData )
|
function SPAWN:_OnDeadOrCrash( EventData )
|
||||||
self:F( self.SpawnTemplatePrefix )
|
self:F( self.SpawnTemplatePrefix )
|
||||||
@@ -3328,7 +3802,7 @@ function SPAWN:_OnLand( EventData )
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Will detect AIR Units shutting down their engines ...
|
--- Will detect AIR Units shutting down their engines ...
|
||||||
-- When the event takes place, and the method @{RepeatOnEngineShutDown} was called, the spawned Group will Re-SPAWN.
|
-- When the event takes place, and the method @{#InitRepeatOnEngineShutDown} was called, the spawned Group will Re-SPAWN.
|
||||||
-- But only when the Unit was registered to have landed.
|
-- But only when the Unit was registered to have landed.
|
||||||
-- @param #SPAWN self
|
-- @param #SPAWN self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
|
|||||||
@@ -15,14 +15,14 @@
|
|||||||
--
|
--
|
||||||
-- # Demo Missions
|
-- # Demo Missions
|
||||||
--
|
--
|
||||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
|
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/SpawnStatic)
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # YouTube Channel
|
-- # YouTube Channel
|
||||||
--
|
--
|
||||||
-- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!]
|
-- ## No videos yet!
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
-- SPOT implements the DCS Spot class functionality, but adds additional luxury to be able to:
|
-- SPOT implements the DCS Spot class functionality, but adds additional luxury to be able to:
|
||||||
--
|
--
|
||||||
-- * Spot for a defined duration.
|
-- * Spot for a defined duration.
|
||||||
-- * Updates of laer spot position every 0.2 seconds for moving targets.
|
-- * Updates of laser spot position every 0.2 seconds for moving targets.
|
||||||
-- * Wiggle the spot at the target.
|
-- * Wiggle the spot at the target.
|
||||||
-- * Provide a @{Wrapper.Unit} as a target, instead of a point.
|
-- * Provide a @{Wrapper.Unit} as a target, instead of a point.
|
||||||
-- * Implement a status machine, LaseOn, LaseOff.
|
-- * Implement a status machine, LaseOn, LaseOff.
|
||||||
@@ -14,26 +14,16 @@
|
|||||||
--
|
--
|
||||||
-- # Demo Missions
|
-- # Demo Missions
|
||||||
--
|
--
|
||||||
-- ### [SPOT Demo Missions source code]()
|
-- ### [Demo Missions on GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS)
|
||||||
--
|
|
||||||
-- ### [SPOT Demo Missions, only for beta testers]()
|
|
||||||
--
|
|
||||||
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- # YouTube Channel
|
|
||||||
--
|
|
||||||
-- ### [SPOT YouTube Channel]()
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||||
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
|
-- * **EasyEB**: Ideas and Beta Testing
|
||||||
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
|
-- * **Wingthor**: Beta Testing
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -43,21 +33,22 @@
|
|||||||
|
|
||||||
do
|
do
|
||||||
|
|
||||||
--- @type SPOT
|
---
|
||||||
|
-- @type SPOT
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
|
|
||||||
--- Implements the target spotting or marking functionality, but adds additional luxury to be able to:
|
--- Implements the target spotting or marking functionality, but adds additional luxury to be able to:
|
||||||
--
|
--
|
||||||
-- * Mark targets for a defined duration.
|
-- * Mark targets for a defined duration.
|
||||||
-- * Updates of laer spot position every 0.2 seconds for moving targets.
|
-- * Updates of laser spot position every 0.25 seconds for moving targets.
|
||||||
-- * Wiggle the spot at the target.
|
-- * Wiggle the spot at the target.
|
||||||
-- * Provide a @{Wrapper.Unit} as a target, instead of a point.
|
-- * Provide a @{Wrapper.Unit} as a target, instead of a point.
|
||||||
-- * Implement a status machine, LaseOn, LaseOff.
|
-- * Implement a status machine, LaseOn, LaseOff.
|
||||||
--
|
--
|
||||||
-- ## 1. SPOT constructor
|
-- ## 1. SPOT constructor
|
||||||
--
|
--
|
||||||
-- * @{#SPOT.New}(..\Presentations\SPOT\Dia2.JPG): Creates a new SPOT object.
|
-- * @{#SPOT.New}(): Creates a new SPOT object.
|
||||||
--
|
--
|
||||||
-- ## 2. SPOT is a FSM
|
-- ## 2. SPOT is a FSM
|
||||||
--
|
--
|
||||||
@@ -218,6 +209,8 @@ do
|
|||||||
|
|
||||||
self.Recce = Recce
|
self.Recce = Recce
|
||||||
|
|
||||||
|
self.RecceName = self.Recce:GetName()
|
||||||
|
|
||||||
self.LaseScheduler = SCHEDULER:New( self )
|
self.LaseScheduler = SCHEDULER:New( self )
|
||||||
|
|
||||||
self:SetEventPriority( 5 )
|
self:SetEventPriority( 5 )
|
||||||
@@ -236,13 +229,17 @@ do
|
|||||||
-- @param #number LaserCode Laser code.
|
-- @param #number LaserCode Laser code.
|
||||||
-- @param #number Duration Duration of lasing in seconds.
|
-- @param #number Duration Duration of lasing in seconds.
|
||||||
function SPOT:onafterLaseOn( From, Event, To, Target, LaserCode, Duration )
|
function SPOT:onafterLaseOn( From, Event, To, Target, LaserCode, Duration )
|
||||||
self:F( { "LaseOn", Target, LaserCode, Duration } )
|
self:T({From, Event, To})
|
||||||
|
self:T2( { "LaseOn", Target, LaserCode, Duration } )
|
||||||
|
|
||||||
local function StopLase( self )
|
local function StopLase( self )
|
||||||
self:LaseOff()
|
self:LaseOff()
|
||||||
end
|
end
|
||||||
|
|
||||||
self.Target = Target
|
self.Target = Target
|
||||||
|
|
||||||
|
self.TargetName = Target:GetName()
|
||||||
|
|
||||||
self.LaserCode = LaserCode
|
self.LaserCode = LaserCode
|
||||||
|
|
||||||
self.Lasing = true
|
self.Lasing = true
|
||||||
@@ -261,6 +258,8 @@ do
|
|||||||
self:HandleEvent( EVENTS.Dead )
|
self:HandleEvent( EVENTS.Dead )
|
||||||
|
|
||||||
self:__Lasing( -1 )
|
self:__Lasing( -1 )
|
||||||
|
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@@ -273,7 +272,7 @@ do
|
|||||||
-- @param #number LaserCode Laser code.
|
-- @param #number LaserCode Laser code.
|
||||||
-- @param #number Duration Duration of lasing in seconds.
|
-- @param #number Duration Duration of lasing in seconds.
|
||||||
function SPOT:onafterLaseOnCoordinate(From, Event, To, Coordinate, LaserCode, Duration)
|
function SPOT:onafterLaseOnCoordinate(From, Event, To, Coordinate, LaserCode, Duration)
|
||||||
self:F( { "LaseOnCoordinate", Coordinate, LaserCode, Duration } )
|
self:T2( { "LaseOnCoordinate", Coordinate, LaserCode, Duration } )
|
||||||
|
|
||||||
local function StopLase( self )
|
local function StopLase( self )
|
||||||
self:LaseOff()
|
self:LaseOff()
|
||||||
@@ -295,55 +294,72 @@ do
|
|||||||
end
|
end
|
||||||
|
|
||||||
self:__Lasing(-1)
|
self:__Lasing(-1)
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #SPOT self
|
---
|
||||||
|
-- @param #SPOT self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function SPOT:OnEventDead(EventData)
|
function SPOT:OnEventDead(EventData)
|
||||||
self:F( { Dead = EventData.IniDCSUnitName, Target = self.Target } )
|
self:T2( { Dead = EventData.IniDCSUnitName, Target = self.Target } )
|
||||||
if self.Target then
|
if self.Target then
|
||||||
if EventData.IniDCSUnitName == self.Target:GetName() then
|
if EventData.IniDCSUnitName == self.TargetName then
|
||||||
self:F( {"Target dead ", self.Target:GetName() } )
|
self:F( {"Target dead ", self.TargetName } )
|
||||||
self:Destroyed()
|
self:Destroyed()
|
||||||
self:LaseOff()
|
self:LaseOff()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if self.Recce then
|
||||||
|
if EventData.IniDCSUnitName == self.RecceName then
|
||||||
|
self:F( {"Recce dead ", self.RecceName } )
|
||||||
|
self:LaseOff()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #SPOT self
|
---
|
||||||
|
-- @param #SPOT self
|
||||||
-- @param From
|
-- @param From
|
||||||
-- @param Event
|
-- @param Event
|
||||||
-- @param To
|
-- @param To
|
||||||
function SPOT:onafterLasing( From, Event, To )
|
function SPOT:onafterLasing( From, Event, To )
|
||||||
|
self:T({From, Event, To})
|
||||||
|
|
||||||
if self.Target and self.Target:IsAlive() then
|
if self.Lasing then
|
||||||
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() )
|
if self.Target and self.Target:IsAlive() then
|
||||||
self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
|
|
||||||
self:__Lasing( -0.2 )
|
|
||||||
elseif self.TargetCoord then
|
|
||||||
|
|
||||||
-- Wiggle the IR spot a bit.
|
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/200):AddX(math.random(-100,100)/200):GetVec3() )
|
||||||
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/100, y=self.TargetCoord.y+math.random(-100,100)/100, z=self.TargetCoord.z} --#DCS.Vec3
|
self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
|
||||||
local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3
|
|
||||||
|
|
||||||
self.SpotIR:setPoint(irvec3)
|
self:__Lasing(0.2)
|
||||||
self.SpotLaser:setPoint(lsvec3)
|
elseif self.TargetCoord then
|
||||||
|
|
||||||
self:__Lasing(-0.25)
|
-- Wiggle the IR spot a bit.
|
||||||
else
|
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/200, y=self.TargetCoord.y+math.random(-100,100)/200, z=self.TargetCoord.z} --#DCS.Vec3
|
||||||
self:F( { "Target is not alive", self.Target:IsAlive() } )
|
local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3
|
||||||
|
|
||||||
|
self.SpotIR:setPoint(irvec3)
|
||||||
|
self.SpotLaser:setPoint(lsvec3)
|
||||||
|
|
||||||
|
self:__Lasing(0.2)
|
||||||
|
else
|
||||||
|
self:F( { "Target is not alive", self.Target:IsAlive() } )
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #SPOT self
|
---
|
||||||
|
-- @param #SPOT self
|
||||||
-- @param From
|
-- @param From
|
||||||
-- @param Event
|
-- @param Event
|
||||||
-- @param To
|
-- @param To
|
||||||
-- @return #SPOT
|
-- @return #SPOT
|
||||||
function SPOT:onafterLaseOff( From, Event, To )
|
function SPOT:onafterLaseOff( From, Event, To )
|
||||||
|
self:T({From, Event, To})
|
||||||
|
|
||||||
self:F( {"Stopped lasing for ", self.Target and self.Target:GetName() or "coord", SpotIR = self.SportIR, SpotLaser = self.SpotLaser } )
|
self:T2( {"Stopped lasing for ", self.Target and self.Target:GetName() or "coord", SpotIR = self.SportIR, SpotLaser = self.SpotLaser } )
|
||||||
|
|
||||||
self.Lasing = false
|
self.Lasing = false
|
||||||
|
|
||||||
|
|||||||
@@ -107,7 +107,7 @@ _TIMERID=0
|
|||||||
|
|
||||||
--- TIMER class version.
|
--- TIMER class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
TIMER.version="0.1.2"
|
TIMER.version="0.2.0"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- TODO list
|
-- TODO list
|
||||||
@@ -222,7 +222,20 @@ function TIMER:Stop(Delay)
|
|||||||
|
|
||||||
-- Remove timer function.
|
-- Remove timer function.
|
||||||
self:T(self.lid..string.format("Stopping timer by removing timer function after %d calls!", self.ncalls))
|
self:T(self.lid..string.format("Stopping timer by removing timer function after %d calls!", self.ncalls))
|
||||||
timer.removeFunction(self.tid)
|
|
||||||
|
-- We use a pcall here because if the DCS timer does not exist any more, it crashes the whole script!
|
||||||
|
local status=pcall(
|
||||||
|
function ()
|
||||||
|
timer.removeFunction(self.tid)
|
||||||
|
end
|
||||||
|
)
|
||||||
|
|
||||||
|
-- Debug messages.
|
||||||
|
if status then
|
||||||
|
self:T2(self.lid..string.format("Stopped timer!"))
|
||||||
|
else
|
||||||
|
self:E(self.lid..string.format("WARNING: Could not remove timer function! isrunning=%s", tostring(self.isrunning)))
|
||||||
|
end
|
||||||
|
|
||||||
-- Not running any more.
|
-- Not running any more.
|
||||||
self.isrunning=false
|
self.isrunning=false
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -135,6 +135,22 @@ do -- env
|
|||||||
|
|
||||||
end -- env
|
end -- env
|
||||||
|
|
||||||
|
do -- radio
|
||||||
|
|
||||||
|
---@type radio
|
||||||
|
-- @field #radio.modulation modulation
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type radio.modulation
|
||||||
|
-- @field AM
|
||||||
|
-- @field FM
|
||||||
|
|
||||||
|
radio = {}
|
||||||
|
radio.modulation = {}
|
||||||
|
radio.modulation.AM = 0
|
||||||
|
radio.modulation.FM = 1
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
do -- timer
|
do -- timer
|
||||||
|
|
||||||
@@ -193,21 +209,29 @@ do -- land
|
|||||||
|
|
||||||
--- [Type of surface enumerator](https://wiki.hoggitworld.com/view/DCS_singleton_land)
|
--- [Type of surface enumerator](https://wiki.hoggitworld.com/view/DCS_singleton_land)
|
||||||
-- @type land.SurfaceType
|
-- @type land.SurfaceType
|
||||||
-- @field LAND
|
-- @field LAND Land=1
|
||||||
-- @field SHALLOW_WATER
|
-- @field SHALLOW_WATER Shallow water=2
|
||||||
-- @field WATER
|
-- @field WATER Water=3
|
||||||
-- @field ROAD
|
-- @field ROAD Road=4
|
||||||
-- @field RUNWAY
|
-- @field RUNWAY Runway=5
|
||||||
|
|
||||||
--- Returns altitude MSL of the point.
|
--- Returns the distance from sea level (y-axis) of a given vec2 point.
|
||||||
-- @function [parent=#land] getHeight
|
-- @function [parent=#land] getHeight
|
||||||
-- @param #Vec2 point point on the ground.
|
-- @param #Vec2 point Point on the ground.
|
||||||
-- @return #Distance
|
-- @return #number Height in meters.
|
||||||
|
|
||||||
--- returns surface type at the given point.
|
--- Returns the surface height and depth of a point. Useful for checking if the path is deep enough to support a given ship.
|
||||||
|
-- Both values are positive. When checked over water at sea level the first value is always zero.
|
||||||
|
-- When checked over water at altitude, for example the reservoir of the Inguri Dam, the first value is the corresponding altitude the water level is at.
|
||||||
|
-- @function [parent=#land] getSurfaceHeightWithSeabed
|
||||||
|
-- @param #Vec2 point Position where to check.
|
||||||
|
-- @return #number Height in meters.
|
||||||
|
-- @return #number Depth in meters.
|
||||||
|
|
||||||
|
--- Returns surface type at the given point.
|
||||||
-- @function [parent=#land] getSurfaceType
|
-- @function [parent=#land] getSurfaceType
|
||||||
-- @param #Vec2 point Point on the land.
|
-- @param #Vec2 point Point on the land.
|
||||||
-- @return #land.SurfaceType
|
-- @return #number Enumerator value from `land.SurfaceType` (LAND=1, SHALLOW_WATER=2, WATER=3, ROAD=4, RUNWAY=5)
|
||||||
|
|
||||||
--- [DCS Singleton land](https://wiki.hoggitworld.com/view/DCS_singleton_land)
|
--- [DCS Singleton land](https://wiki.hoggitworld.com/view/DCS_singleton_land)
|
||||||
land = {} --#land
|
land = {} --#land
|
||||||
@@ -321,11 +345,11 @@ end -- country
|
|||||||
|
|
||||||
do -- Command
|
do -- Command
|
||||||
|
|
||||||
--- @type Command
|
-- @type Command
|
||||||
-- @field #string id
|
-- @field #string id
|
||||||
-- @field #Command.params params
|
-- @field #Command.params params
|
||||||
|
|
||||||
--- @type Command.params
|
-- @type Command.params
|
||||||
|
|
||||||
end -- Command
|
end -- Command
|
||||||
|
|
||||||
@@ -366,7 +390,7 @@ end -- coalition
|
|||||||
|
|
||||||
do -- Types
|
do -- Types
|
||||||
|
|
||||||
--- @type Desc
|
-- @type Desc
|
||||||
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
|
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
|
||||||
-- @field #number massEmpty Empty mass in kg.
|
-- @field #number massEmpty Empty mass in kg.
|
||||||
-- @field #number tankerType Type of refueling system: 0=boom, 1=probe.
|
-- @field #number tankerType Type of refueling system: 0=boom, 1=probe.
|
||||||
@@ -427,8 +451,8 @@ do -- Types
|
|||||||
--- Vec3 type is a 3D-vector.
|
--- Vec3 type is a 3D-vector.
|
||||||
-- DCS world has 3-dimensional coordinate system. DCS ground is an infinite plain.
|
-- DCS world has 3-dimensional coordinate system. DCS ground is an infinite plain.
|
||||||
-- @type Vec3
|
-- @type Vec3
|
||||||
-- @field #Distance x is directed to the north
|
-- @field #Distance x is directed to the North
|
||||||
-- @field #Distance z is directed to the east
|
-- @field #Distance z is directed to the East
|
||||||
-- @field #Distance y is directed up
|
-- @field #Distance y is directed up
|
||||||
|
|
||||||
--- Vec2 is a 2D-vector for the ground plane as a reference plane.
|
--- Vec2 is a 2D-vector for the ground plane as a reference plane.
|
||||||
@@ -463,16 +487,16 @@ do -- Types
|
|||||||
-- @type AttributeNameArray
|
-- @type AttributeNameArray
|
||||||
-- @list <#AttributeName>
|
-- @list <#AttributeName>
|
||||||
|
|
||||||
--- @type Zone
|
-- @type Zone
|
||||||
-- @field DCSVec3#Vec3 point
|
-- @field DCSVec3#Vec3 point
|
||||||
-- @field #number radius
|
-- @field #number radius
|
||||||
|
|
||||||
Zone = {}
|
Zone = {}
|
||||||
|
|
||||||
--- @type ModelTime
|
-- @type ModelTime
|
||||||
-- @extends #number
|
-- @extends #number
|
||||||
|
|
||||||
--- @type Time
|
-- @type Time
|
||||||
-- @extends #number
|
-- @extends #number
|
||||||
|
|
||||||
--- A task descriptor (internal structure for DCS World). See [https://wiki.hoggitworld.com/view/Category:Tasks](https://wiki.hoggitworld.com/view/Category:Tasks).
|
--- A task descriptor (internal structure for DCS World). See [https://wiki.hoggitworld.com/view/Category:Tasks](https://wiki.hoggitworld.com/view/Category:Tasks).
|
||||||
@@ -481,7 +505,7 @@ do -- Types
|
|||||||
-- @field #string id
|
-- @field #string id
|
||||||
-- @field #Task.param param
|
-- @field #Task.param param
|
||||||
|
|
||||||
--- @type Task.param
|
-- @type Task.param
|
||||||
|
|
||||||
--- List of @{#Task}
|
--- List of @{#Task}
|
||||||
-- @type TaskArray
|
-- @type TaskArray
|
||||||
@@ -528,7 +552,7 @@ do -- Object
|
|||||||
-- @field SCENERY
|
-- @field SCENERY
|
||||||
-- @field CARGO
|
-- @field CARGO
|
||||||
|
|
||||||
--- @type Object.Desc
|
-- @type Object.Desc
|
||||||
-- @extends #Desc
|
-- @extends #Desc
|
||||||
-- @field #number life initial life level
|
-- @field #number life initial life level
|
||||||
-- @field #Box3 box bounding box of collision geometry
|
-- @field #Box3 box bounding box of collision geometry
|
||||||
@@ -679,10 +703,11 @@ do -- Weapon
|
|||||||
|
|
||||||
--- Weapon.Category enum that stores weapon categories.
|
--- Weapon.Category enum that stores weapon categories.
|
||||||
-- @type Weapon.Category
|
-- @type Weapon.Category
|
||||||
-- @field SHELL
|
-- @field #number SHELL Shell.
|
||||||
-- @field MISSILE
|
-- @field #number MISSILE Missile
|
||||||
-- @field ROCKET
|
-- @field #number ROCKET Rocket.
|
||||||
-- @field BOMB
|
-- @field #number BOMB Bomb.
|
||||||
|
-- @field #number TORPEDO Torpedo.
|
||||||
|
|
||||||
|
|
||||||
--- Weapon.GuidanceType enum that stores guidance methods. Available only for guided weapon (Weapon.Category.MISSILE and some Weapon.Category.BOMB).
|
--- Weapon.GuidanceType enum that stores guidance methods. Available only for guided weapon (Weapon.Category.MISSILE and some Weapon.Category.BOMB).
|
||||||
@@ -785,10 +810,117 @@ do -- Airbase
|
|||||||
-- @param self
|
-- @param self
|
||||||
-- @return #Airbase.Desc
|
-- @return #Airbase.Desc
|
||||||
|
|
||||||
|
--- Returns the warehouse object associated with the airbase object. Can then be used to call the warehouse class functions to modify the contents of the warehouse.
|
||||||
|
-- @function [parent=#Airbase] getWarehouse
|
||||||
|
-- @param self
|
||||||
|
-- @return #Warehouse The DCS warehouse object of this airbase.
|
||||||
|
|
||||||
|
--- Enables or disables the airbase and FARP auto capture game mechanic where ownership of a base can change based on the presence of ground forces or the
|
||||||
|
-- default setting assigned in the editor.
|
||||||
|
-- @function [parent=#Airbase] autoCapture
|
||||||
|
-- @param self
|
||||||
|
-- @param #boolean setting `true` : enables autoCapture behavior, `false` : disables autoCapture behavior
|
||||||
|
|
||||||
|
--- Returns the current autoCapture setting for the passed base.
|
||||||
|
-- @function [parent=#Airbase] autoCaptureIsOn
|
||||||
|
-- @param self
|
||||||
|
-- @return #boolean `true` if autoCapture behavior is enabled and `false` otherwise.
|
||||||
|
|
||||||
|
--- Changes the passed airbase object's coalition to the set value. Must be used with Airbase.autoCapture to disable auto capturing of the base,
|
||||||
|
-- otherwise the base can revert back to a different coalition depending on the situation and built in game capture rules.
|
||||||
|
-- @function [parent=#Airbase] setCoalition
|
||||||
|
-- @param self
|
||||||
|
-- @param #number coa The new owner coalition: 0=neutra, 1=red, 2=blue.
|
||||||
|
|
||||||
|
--- Returns the wsType of every object that exists in DCS. A wsType is a table consisting of 4 entries indexed numerically.
|
||||||
|
-- It can be used to broadly categorize object types. The table can be broken down as: {mainCategory, subCat1, subCat2, index}
|
||||||
|
-- @function [parent=#Airbase] getResourceMap
|
||||||
|
-- @param self
|
||||||
|
-- @return #table wsType of every object that exists in DCS.
|
||||||
|
|
||||||
Airbase = {} --#Airbase
|
Airbase = {} --#Airbase
|
||||||
|
|
||||||
end -- Airbase
|
end -- Airbase
|
||||||
|
|
||||||
|
|
||||||
|
do -- Warehouse
|
||||||
|
|
||||||
|
--- [DCS Class Warehouse](https://wiki.hoggitworld.com/view/DCS_Class_Warehouse)
|
||||||
|
-- The warehouse class gives control over warehouses that exist in airbase objects. These warehouses can limit the aircraft, munitions, and fuel available to coalition aircraft.
|
||||||
|
-- @type Warehouse
|
||||||
|
|
||||||
|
|
||||||
|
--- Get a warehouse by passing its name.
|
||||||
|
-- @function [parent=#Warehouse] getByName
|
||||||
|
-- @param #string Name Name of the warehouse.
|
||||||
|
-- @return #Warehouse The warehouse object.
|
||||||
|
|
||||||
|
--- Adds the passed amount of a given item to the warehouse.
|
||||||
|
-- itemName is the typeName associated with the item: "weapons.missiles.AIM_54C_Mk47"
|
||||||
|
-- A wsType table can also be used, however the last digit with wsTypes has been known to change. {4, 4, 7, 322}
|
||||||
|
-- @function [parent=#Warehouse] addItem
|
||||||
|
-- @param self
|
||||||
|
-- @param #string itemName Name of the item.
|
||||||
|
-- @param #number count Number of items to add.
|
||||||
|
|
||||||
|
--- Returns the number of the passed type of item currently in a warehouse object.
|
||||||
|
-- @function [parent=#Warehouse] getItemCount
|
||||||
|
-- @param self
|
||||||
|
-- @param #string itemName Name of the item.
|
||||||
|
|
||||||
|
--- Sets the passed amount of a given item to the warehouse.
|
||||||
|
-- @function [parent=#Warehouse] setItem
|
||||||
|
-- @param self
|
||||||
|
-- @param #string itemName Name of the item.
|
||||||
|
-- @param #number count Number of items to add.
|
||||||
|
|
||||||
|
--- Removes the amount of the passed item from the warehouse.
|
||||||
|
-- @function [parent=#Warehouse] removeItem
|
||||||
|
-- @param self
|
||||||
|
-- @param #string itemName Name of the item.
|
||||||
|
-- @param #number count Number of items to be removed.
|
||||||
|
|
||||||
|
--- Adds the passed amount of a liquid fuel into the warehouse inventory.
|
||||||
|
-- @function [parent=#Warehouse] addLiquid
|
||||||
|
-- @param self
|
||||||
|
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
|
||||||
|
-- @param #number count Amount of liquid to add.
|
||||||
|
|
||||||
|
--- Returns the amount of the passed liquid type within a given warehouse.
|
||||||
|
-- @function [parent=#Warehouse] getLiquidAmount
|
||||||
|
-- @param self
|
||||||
|
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
|
||||||
|
-- @return #number Amount of liquid.
|
||||||
|
|
||||||
|
--- Sets the passed amount of a liquid fuel into the warehouse inventory.
|
||||||
|
-- @function [parent=#Warehouse] setLiquidAmount
|
||||||
|
-- @param self
|
||||||
|
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
|
||||||
|
-- @param #number count Amount of liquid.
|
||||||
|
|
||||||
|
--- Removes the set amount of liquid from the inventory in a warehouse.
|
||||||
|
-- @function [parent=#Warehouse] setLiquidAmount
|
||||||
|
-- @param self
|
||||||
|
-- @param #number liquidType Type of liquid to add: 0=jetfuel, 1=aviation gasoline, 2=MW50, 3=Diesel.
|
||||||
|
-- @param #number count Amount of liquid.
|
||||||
|
|
||||||
|
--- Returns the airbase object associated with the warehouse object.
|
||||||
|
-- @function [parent=#Warehouse] getOwner
|
||||||
|
-- @param self
|
||||||
|
-- @return #Airbase The airbase object owning this warehouse.
|
||||||
|
|
||||||
|
--- Returns a full itemized list of everything currently in a warehouse. If a category is set to unlimited then the table will be returned empty.
|
||||||
|
-- Aircraft and weapons are indexed by strings. Liquids are indexed by number.
|
||||||
|
-- @function [parent=#Warehouse] getInventory
|
||||||
|
-- @param self
|
||||||
|
-- @param #string itemName Name of the item.
|
||||||
|
-- @return #table Itemized list of everything currently in a warehouse
|
||||||
|
|
||||||
|
|
||||||
|
Warehouse = {} --#Warehouse
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
do -- Spot
|
do -- Spot
|
||||||
|
|
||||||
--- [DCS Class Spot](https://wiki.hoggitworld.com/view/DCS_Class_Spot)
|
--- [DCS Class Spot](https://wiki.hoggitworld.com/view/DCS_Class_Spot)
|
||||||
@@ -851,7 +983,7 @@ do -- Spot
|
|||||||
end -- Spot
|
end -- Spot
|
||||||
|
|
||||||
do -- Controller
|
do -- Controller
|
||||||
--- Controller is an object that performs A.I.-routines. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
|
--- Controller is an object that performs A.I.-tasks. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
|
||||||
--
|
--
|
||||||
-- This class has 2 types of functions:
|
-- This class has 2 types of functions:
|
||||||
--
|
--
|
||||||
@@ -969,7 +1101,7 @@ end -- Controller
|
|||||||
|
|
||||||
do -- Unit
|
do -- Unit
|
||||||
|
|
||||||
--- @type Unit
|
-- @type Unit
|
||||||
-- @extends #CoalitionObject
|
-- @extends #CoalitionObject
|
||||||
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
|
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
|
||||||
-- @field #Unit.Category Category
|
-- @field #Unit.Category Category
|
||||||
@@ -1001,8 +1133,8 @@ do -- Unit
|
|||||||
|
|
||||||
--- Enum that stores aircraft refueling system types.
|
--- Enum that stores aircraft refueling system types.
|
||||||
-- @type Unit.RefuelingSystem
|
-- @type Unit.RefuelingSystem
|
||||||
-- @field BOOM_AND_RECEPTACLE
|
-- @field BOOM_AND_RECEPTACLE Tanker with a boom.
|
||||||
-- @field PROBE_AND_DROGUE
|
-- @field PROBE_AND_DROGUE Tanker with a probe.
|
||||||
|
|
||||||
--- Enum that stores sensor types.
|
--- Enum that stores sensor types.
|
||||||
-- @type Unit.SensorType
|
-- @type Unit.SensorType
|
||||||
@@ -1084,15 +1216,18 @@ do -- Unit
|
|||||||
-- @field #Distance detectionDistanceHRM detection distance for RCS=1m^2 in high-resolution mapping mode, nil if radar has no HRM
|
-- @field #Distance detectionDistanceHRM detection distance for RCS=1m^2 in high-resolution mapping mode, nil if radar has no HRM
|
||||||
-- @field #Unit.Radar.detectionDistanceAir detectionDistanceAir detection distance for RCS=1m^2 airborne target, nil if radar doesn't support air search
|
-- @field #Unit.Radar.detectionDistanceAir detectionDistanceAir detection distance for RCS=1m^2 airborne target, nil if radar doesn't support air search
|
||||||
|
|
||||||
--- @type Unit.Radar.detectionDistanceAir
|
--- A radar.
|
||||||
|
-- @type Unit.Radar.detectionDistanceAir
|
||||||
-- @field #Unit.Radar.detectionDistanceAir.upperHemisphere upperHemisphere
|
-- @field #Unit.Radar.detectionDistanceAir.upperHemisphere upperHemisphere
|
||||||
-- @field #Unit.Radar.detectionDistanceAir.lowerHemisphere lowerHemisphere
|
-- @field #Unit.Radar.detectionDistanceAir.lowerHemisphere lowerHemisphere
|
||||||
|
|
||||||
--- @type Unit.Radar.detectionDistanceAir.upperHemisphere
|
--- A radar.
|
||||||
|
-- @type Unit.Radar.detectionDistanceAir.upperHemisphere
|
||||||
-- @field #Distance headOn
|
-- @field #Distance headOn
|
||||||
-- @field #Distance tailOn
|
-- @field #Distance tailOn
|
||||||
|
|
||||||
--- @type Unit.Radar.detectionDistanceAir.lowerHemisphere
|
--- A radar.
|
||||||
|
-- @type Unit.Radar.detectionDistanceAir.lowerHemisphere
|
||||||
-- @field #Distance headOn
|
-- @field #Distance headOn
|
||||||
-- @field #Distance tailOn
|
-- @field #Distance tailOn
|
||||||
|
|
||||||
@@ -1394,22 +1529,26 @@ do -- AI
|
|||||||
-- @field IR_POINTER
|
-- @field IR_POINTER
|
||||||
-- @field LASER
|
-- @field LASER
|
||||||
|
|
||||||
--- @type AI.Task.WaypointType
|
---
|
||||||
|
-- @type AI.Task.WaypointType
|
||||||
-- @field TAKEOFF
|
-- @field TAKEOFF
|
||||||
-- @field TAKEOFF_PARKING
|
-- @field TAKEOFF_PARKING
|
||||||
-- @field TURNING_POINT
|
-- @field TURNING_POINT
|
||||||
-- @field TAKEOFF_PARKING_HOT
|
-- @field TAKEOFF_PARKING_HOT
|
||||||
-- @field LAND
|
-- @field LAND
|
||||||
|
|
||||||
--- @type AI.Task.TurnMethod
|
---
|
||||||
|
-- @type AI.Task.TurnMethod
|
||||||
-- @field FLY_OVER_POINT
|
-- @field FLY_OVER_POINT
|
||||||
-- @field FIN_POINT
|
-- @field FIN_POINT
|
||||||
|
|
||||||
--- @type AI.Task.AltitudeType
|
---
|
||||||
|
-- @type AI.Task.AltitudeType
|
||||||
-- @field BARO
|
-- @field BARO
|
||||||
-- @field RADIO
|
-- @field RADIO
|
||||||
|
|
||||||
--- @type AI.Task.VehicleFormation
|
---
|
||||||
|
-- @type AI.Task.VehicleFormation
|
||||||
-- @field OFF_ROAD
|
-- @field OFF_ROAD
|
||||||
-- @field ON_ROAD
|
-- @field ON_ROAD
|
||||||
-- @field RANK
|
-- @field RANK
|
||||||
@@ -1419,27 +1558,30 @@ do -- AI
|
|||||||
-- @field ECHELON_LEFT
|
-- @field ECHELON_LEFT
|
||||||
-- @field ECHELON_RIGHT
|
-- @field ECHELON_RIGHT
|
||||||
|
|
||||||
--- @type AI.Option
|
---
|
||||||
|
-- @type AI.Option
|
||||||
-- @field #AI.Option.Air Air
|
-- @field #AI.Option.Air Air
|
||||||
-- @field #AI.Option.Ground Ground
|
-- @field #AI.Option.Ground Ground
|
||||||
-- @field #AI.Option.Naval Naval
|
-- @field #AI.Option.Naval Naval
|
||||||
|
|
||||||
--- @type AI.Option.Air
|
---
|
||||||
|
-- @type AI.Option.Air
|
||||||
-- @field #AI.Option.Air.id id
|
-- @field #AI.Option.Air.id id
|
||||||
-- @field #AI.Option.Air.val val
|
-- @field #AI.Option.Air.val val
|
||||||
|
|
||||||
--- @type AI.Option.Ground
|
---
|
||||||
|
-- @type AI.Option.Ground
|
||||||
-- @field #AI.Option.Ground.id id
|
-- @field #AI.Option.Ground.id id
|
||||||
-- @field #AI.Option.Ground.val val
|
-- @field #AI.Option.Ground.val val
|
||||||
-- @field #AI.Option.Ground.mid mid
|
-- @field #AI.Option.Ground.mid mid
|
||||||
-- @field #AI.Option.Ground.mval mval
|
-- @field #AI.Option.Ground.mval mval
|
||||||
--
|
--
|
||||||
--- @type AI.Option.Naval
|
-- @type AI.Option.Naval
|
||||||
-- @field #AI.Option.Naval.id id
|
-- @field #AI.Option.Naval.id id
|
||||||
-- @field #AI.Option.Naval.val val
|
-- @field #AI.Option.Naval.val val
|
||||||
|
|
||||||
|
---
|
||||||
--- @type AI.Option.Air.id
|
-- @type AI.Option.Air.id
|
||||||
-- @field NO_OPTION
|
-- @field NO_OPTION
|
||||||
-- @field ROE
|
-- @field ROE
|
||||||
-- @field REACTION_ON_THREAT
|
-- @field REACTION_ON_THREAT
|
||||||
@@ -1462,72 +1604,60 @@ do -- AI
|
|||||||
-- @field JETT_TANKS_IF_EMPTY
|
-- @field JETT_TANKS_IF_EMPTY
|
||||||
-- @field FORCED_ATTACK
|
-- @field FORCED_ATTACK
|
||||||
|
|
||||||
--- @type AI.Option.Air.id.FORMATION
|
---
|
||||||
-- @field LINE_ABREAST
|
-- @type AI.Option.Air.val
|
||||||
-- @field TRAIL
|
|
||||||
-- @field WEDGE
|
|
||||||
-- @field ECHELON_RIGHT
|
|
||||||
-- @field ECHELON_LEFT
|
|
||||||
-- @field FINGER_FOUR
|
|
||||||
-- @field SPREAD_FOUR
|
|
||||||
-- @field WW2_BOMBER_ELEMENT
|
|
||||||
-- @field WW2_BOMBER_ELEMENT_HEIGHT
|
|
||||||
-- @field WW2_FIGHTER_VIC
|
|
||||||
-- @field HEL_WEDGE
|
|
||||||
-- @field HEL_ECHELON
|
|
||||||
-- @field HEL_FRONT
|
|
||||||
-- @field HEL_COLUMN
|
|
||||||
-- @field COMBAT_BOX
|
|
||||||
-- @field JAVELIN_DOWN
|
|
||||||
|
|
||||||
|
|
||||||
--- @type AI.Option.Air.val
|
|
||||||
-- @field #AI.Option.Air.val.ROE ROE
|
-- @field #AI.Option.Air.val.ROE ROE
|
||||||
-- @field #AI.Option.Air.val.REACTION_ON_THREAT REACTION_ON_THREAT
|
-- @field #AI.Option.Air.val.REACTION_ON_THREAT REACTION_ON_THREAT
|
||||||
-- @field #AI.Option.Air.val.RADAR_USING RADAR_USING
|
-- @field #AI.Option.Air.val.RADAR_USING RADAR_USING
|
||||||
-- @field #AI.Option.Air.val.FLARE_USING FLARE_USING
|
-- @field #AI.Option.Air.val.FLARE_USING FLARE_USING
|
||||||
|
|
||||||
--- @type AI.Option.Air.val.ROE
|
---
|
||||||
|
-- @type AI.Option.Air.val.ROE
|
||||||
-- @field WEAPON_FREE
|
-- @field WEAPON_FREE
|
||||||
-- @field OPEN_FIRE_WEAPON_FREE
|
-- @field OPEN_FIRE_WEAPON_FREE
|
||||||
-- @field OPEN_FIRE
|
-- @field OPEN_FIRE
|
||||||
-- @field RETURN_FIRE
|
-- @field RETURN_FIRE
|
||||||
-- @field WEAPON_HOLD
|
-- @field WEAPON_HOLD
|
||||||
|
|
||||||
--- @type AI.Option.Air.val.REACTION_ON_THREAT
|
---
|
||||||
|
-- @type AI.Option.Air.val.REACTION_ON_THREAT
|
||||||
-- @field NO_REACTION
|
-- @field NO_REACTION
|
||||||
-- @field PASSIVE_DEFENCE
|
-- @field PASSIVE_DEFENCE
|
||||||
-- @field EVADE_FIRE
|
-- @field EVADE_FIRE
|
||||||
-- @field BYPASS_AND_ESCAPE
|
-- @field BYPASS_AND_ESCAPE
|
||||||
-- @field ALLOW_ABORT_MISSION
|
-- @field ALLOW_ABORT_MISSION
|
||||||
|
|
||||||
--- @type AI.Option.Air.val.RADAR_USING
|
---
|
||||||
|
-- @type AI.Option.Air.val.RADAR_USING
|
||||||
-- @field NEVER
|
-- @field NEVER
|
||||||
-- @field FOR_ATTACK_ONLY
|
-- @field FOR_ATTACK_ONLY
|
||||||
-- @field FOR_SEARCH_IF_REQUIRED
|
-- @field FOR_SEARCH_IF_REQUIRED
|
||||||
-- @field FOR_CONTINUOUS_SEARCH
|
-- @field FOR_CONTINUOUS_SEARCH
|
||||||
|
|
||||||
--- @type AI.Option.Air.val.FLARE_USING
|
---
|
||||||
|
-- @type AI.Option.Air.val.FLARE_USING
|
||||||
-- @field NEVER
|
-- @field NEVER
|
||||||
-- @field AGAINST_FIRED_MISSILE
|
-- @field AGAINST_FIRED_MISSILE
|
||||||
-- @field WHEN_FLYING_IN_SAM_WEZ
|
-- @field WHEN_FLYING_IN_SAM_WEZ
|
||||||
-- @field WHEN_FLYING_NEAR_ENEMIES
|
-- @field WHEN_FLYING_NEAR_ENEMIES
|
||||||
|
|
||||||
--- @type AI.Option.Air.val.ECM_USING
|
---
|
||||||
|
-- @type AI.Option.Air.val.ECM_USING
|
||||||
-- @field NEVER_USE
|
-- @field NEVER_USE
|
||||||
-- @field USE_IF_ONLY_LOCK_BY_RADAR
|
-- @field USE_IF_ONLY_LOCK_BY_RADAR
|
||||||
-- @field USE_IF_DETECTED_LOCK_BY_RADAR
|
-- @field USE_IF_DETECTED_LOCK_BY_RADAR
|
||||||
-- @field ALWAYS_USE
|
-- @field ALWAYS_USE
|
||||||
|
|
||||||
--- @type AI.Option.Air.val.MISSILE_ATTACK
|
---
|
||||||
|
-- @type AI.Option.Air.val.MISSILE_ATTACK
|
||||||
-- @field MAX_RANGE
|
-- @field MAX_RANGE
|
||||||
-- @field NEZ_RANGE
|
-- @field NEZ_RANGE
|
||||||
-- @field HALF_WAY_RMAX_NEZ
|
-- @field HALF_WAY_RMAX_NEZ
|
||||||
-- @field TARGET_THREAT_EST
|
-- @field TARGET_THREAT_EST
|
||||||
-- @field RANDOM_RANGE
|
-- @field RANDOM_RANGE
|
||||||
|
|
||||||
|
---
|
||||||
--- @type AI.Option.Ground.id
|
-- @type AI.Option.Ground.id
|
||||||
-- @field NO_OPTION
|
-- @field NO_OPTION
|
||||||
-- @field ROE @{#AI.Option.Ground.val.ROE}
|
-- @field ROE @{#AI.Option.Ground.val.ROE}
|
||||||
-- @field FORMATION
|
-- @field FORMATION
|
||||||
@@ -1536,42 +1666,51 @@ do -- AI
|
|||||||
-- @field ENGAGE_AIR_WEAPONS
|
-- @field ENGAGE_AIR_WEAPONS
|
||||||
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
||||||
|
|
||||||
--- @type AI.Option.Ground.mid -- Moose added
|
---
|
||||||
|
-- @type AI.Option.Ground.mid -- Moose added
|
||||||
-- @field RESTRICT_AAA_MIN 27
|
-- @field RESTRICT_AAA_MIN 27
|
||||||
-- @field RESTRICT_AAA_MAX 29
|
-- @field RESTRICT_AAA_MAX 29
|
||||||
-- @field RESTRICT_TARGETS @{#AI.Option.Ground.mval.ENGAGE_TARGETS} 28
|
-- @field RESTRICT_TARGETS @{#AI.Option.Ground.mval.ENGAGE_TARGETS} 28
|
||||||
|
|
||||||
--- @type AI.Option.Ground.val
|
---
|
||||||
|
-- @type AI.Option.Ground.val
|
||||||
-- @field #AI.Option.Ground.val.ROE ROE
|
-- @field #AI.Option.Ground.val.ROE ROE
|
||||||
-- @field #AI.Option.Ground.val.ALARM_STATE ALARM_STATE
|
-- @field #AI.Option.Ground.val.ALARM_STATE ALARM_STATE
|
||||||
-- @field #AI.Option.Ground.val.ENGAGE_TARGETS RESTRICT_TARGETS
|
-- @field #AI.Option.Ground.val.ENGAGE_TARGETS RESTRICT_TARGETS
|
||||||
|
|
||||||
--- @type AI.Option.Ground.val.ROE
|
---
|
||||||
|
-- @type AI.Option.Ground.val.ROE
|
||||||
-- @field OPEN_FIRE
|
-- @field OPEN_FIRE
|
||||||
-- @field RETURN_FIRE
|
-- @field RETURN_FIRE
|
||||||
-- @field WEAPON_HOLD
|
-- @field WEAPON_HOLD
|
||||||
|
|
||||||
--- @type AI.Option.Ground.mval -- Moose added
|
---
|
||||||
|
-- @type AI.Option.Ground.mval -- Moose added
|
||||||
-- @field #AI.Option.Ground.mval.ENGAGE_TARGETS ENGAGE_TARGETS
|
-- @field #AI.Option.Ground.mval.ENGAGE_TARGETS ENGAGE_TARGETS
|
||||||
|
|
||||||
--- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
|
---
|
||||||
|
-- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
|
||||||
-- @field ANY_TARGET -- 0
|
-- @field ANY_TARGET -- 0
|
||||||
-- @field AIR_UNITS_ONLY -- 1
|
-- @field AIR_UNITS_ONLY -- 1
|
||||||
-- @field GROUND_UNITS_ONLY -- 2
|
-- @field GROUND_UNITS_ONLY -- 2
|
||||||
|
|
||||||
--- @type AI.Option.Ground.val.ALARM_STATE
|
---
|
||||||
|
-- @type AI.Option.Ground.val.ALARM_STATE
|
||||||
-- @field AUTO
|
-- @field AUTO
|
||||||
-- @field GREEN
|
-- @field GREEN
|
||||||
-- @field RED
|
-- @field RED
|
||||||
|
|
||||||
--- @type AI.Option.Naval.id
|
---
|
||||||
|
-- @type AI.Option.Naval.id
|
||||||
-- @field NO_OPTION
|
-- @field NO_OPTION
|
||||||
-- @field ROE
|
-- @field ROE
|
||||||
|
|
||||||
--- @type AI.Option.Naval.val
|
---
|
||||||
|
-- @type AI.Option.Naval.val
|
||||||
-- @field #AI.Option.Naval.val.ROE ROE
|
-- @field #AI.Option.Naval.val.ROE ROE
|
||||||
|
|
||||||
--- @type AI.Option.Naval.val.ROE
|
---
|
||||||
|
-- @type AI.Option.Naval.val.ROE
|
||||||
-- @field OPEN_FIRE
|
-- @field OPEN_FIRE
|
||||||
-- @field RETURN_FIRE
|
-- @field RETURN_FIRE
|
||||||
-- @field WEAPON_HOLD
|
-- @field WEAPON_HOLD
|
||||||
|
|||||||
@@ -10,9 +10,7 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions: None
|
||||||
--
|
|
||||||
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -20,13 +18,15 @@
|
|||||||
-- ### Author: FlightControl - Framework Design & Programming
|
-- ### Author: FlightControl - Framework Design & Programming
|
||||||
-- ### Refactoring to use the Runway auto-detection: Applevangelist
|
-- ### Refactoring to use the Runway auto-detection: Applevangelist
|
||||||
-- @date August 2022
|
-- @date August 2022
|
||||||
|
-- Last Update Nov 2023
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module Functional.ATC_Ground
|
-- @module Functional.ATC_Ground
|
||||||
-- @image Air_Traffic_Control_Ground_Operations.JPG
|
-- @image Air_Traffic_Control_Ground_Operations.JPG
|
||||||
|
|
||||||
--- @type ATC_GROUND
|
---
|
||||||
|
-- @type ATC_GROUND
|
||||||
-- @field Core.Set#SET_CLIENT SetClient
|
-- @field Core.Set#SET_CLIENT SetClient
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
@@ -39,7 +39,8 @@ ATC_GROUND = {
|
|||||||
AirbaseNames = nil,
|
AirbaseNames = nil,
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @type ATC_GROUND.AirbaseNames
|
---
|
||||||
|
-- @type ATC_GROUND.AirbaseNames
|
||||||
-- @list <#string>
|
-- @list <#string>
|
||||||
|
|
||||||
|
|
||||||
@@ -51,7 +52,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
|
|||||||
|
|
||||||
-- Inherits from BASE
|
-- Inherits from BASE
|
||||||
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
||||||
self:E( { self.ClassName, Airbases } )
|
self:T( { self.ClassName, Airbases } )
|
||||||
|
|
||||||
self.Airbases = Airbases
|
self.Airbases = Airbases
|
||||||
self.AirbaseList = AirbaseList
|
self.AirbaseList = AirbaseList
|
||||||
@@ -82,7 +83,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
|
|||||||
end
|
end
|
||||||
|
|
||||||
self.SetClient:ForEachClient(
|
self.SetClient:ForEachClient(
|
||||||
--- @param Wrapper.Client#CLIENT Client
|
-- @param Wrapper.Client#CLIENT Client
|
||||||
function( Client )
|
function( Client )
|
||||||
Client:SetState( self, "Speeding", false )
|
Client:SetState( self, "Speeding", false )
|
||||||
Client:SetState( self, "Warnings", 0)
|
Client:SetState( self, "Warnings", 0)
|
||||||
@@ -246,11 +247,11 @@ function ATC_GROUND:SetMaximumKickSpeedMiph( MaximumKickSpeedMiph, Airbase )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #ATC_GROUND self
|
-- @param #ATC_GROUND self
|
||||||
function ATC_GROUND:_AirbaseMonitor()
|
function ATC_GROUND:_AirbaseMonitor()
|
||||||
|
|
||||||
self.SetClient:ForEachClient(
|
self.SetClient:ForEachClient(
|
||||||
--- @param Wrapper.Client#CLIENT Client
|
-- @param Wrapper.Client#CLIENT Client
|
||||||
function( Client )
|
function( Client )
|
||||||
|
|
||||||
if Client:IsAlive() then
|
if Client:IsAlive() then
|
||||||
@@ -258,7 +259,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
|||||||
local IsOnGround = Client:InAir() == false
|
local IsOnGround = Client:InAir() == false
|
||||||
|
|
||||||
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
||||||
self:E( AirbaseID, AirbaseMeta.KickSpeed )
|
self:T( AirbaseID, AirbaseMeta.KickSpeed )
|
||||||
|
|
||||||
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
||||||
|
|
||||||
@@ -271,7 +272,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
|||||||
|
|
||||||
if IsOnGround then
|
if IsOnGround then
|
||||||
local Taxi = Client:GetState( self, "Taxi" )
|
local Taxi = Client:GetState( self, "Taxi" )
|
||||||
self:E( Taxi )
|
self:T( Taxi )
|
||||||
if Taxi == false then
|
if Taxi == false then
|
||||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||||
@@ -331,7 +332,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
|||||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||||
else
|
else
|
||||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||||
--- @param Wrapper.Client#CLIENT Client
|
-- @param Wrapper.Client#CLIENT Client
|
||||||
Client:Destroy()
|
Client:Destroy()
|
||||||
Client:SetState( self, "Speeding", false )
|
Client:SetState( self, "Speeding", false )
|
||||||
Client:SetState( self, "Warnings", 0 )
|
Client:SetState( self, "Warnings", 0 )
|
||||||
@@ -363,7 +364,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
|||||||
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
||||||
else
|
else
|
||||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||||
--- @param Wrapper.Client#CLIENT Client
|
-- @param Wrapper.Client#CLIENT Client
|
||||||
Client:Destroy()
|
Client:Destroy()
|
||||||
Client:SetState( self, "IsOffRunway", false )
|
Client:SetState( self, "IsOffRunway", false )
|
||||||
Client:SetState( self, "OffRunwayWarnings", 0 )
|
Client:SetState( self, "OffRunwayWarnings", 0 )
|
||||||
@@ -424,13 +425,20 @@ ATC_GROUND_UNIVERSAL = {
|
|||||||
|
|
||||||
--- Creates a new ATC\_GROUND\_UNIVERSAL object. This works on any map.
|
--- Creates a new ATC\_GROUND\_UNIVERSAL object. This works on any map.
|
||||||
-- @param #ATC_GROUND_UNIVERSAL self
|
-- @param #ATC_GROUND_UNIVERSAL self
|
||||||
-- @param AirbaseList (Optional) A table of Airbase Names.
|
-- @param AirbaseList A table of Airbase Names. Leave empty to cover **all** airbases of the map.
|
||||||
-- @return #ATC_GROUND_UNIVERSAL self
|
-- @return #ATC_GROUND_UNIVERSAL self
|
||||||
|
-- @usage
|
||||||
|
-- -- define monitoring for one airbase
|
||||||
|
-- local atc=ATC_GROUND_UNIVERSAL:New({AIRBASE.Syria.Gecitkale})
|
||||||
|
-- -- set kick speed
|
||||||
|
-- atc:SetKickSpeed(UTILS.KnotsToMps(20))
|
||||||
|
-- -- start monitoring evey 10 secs
|
||||||
|
-- atc:Start(10)
|
||||||
function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||||
|
|
||||||
-- Inherits from BASE
|
-- Inherits from BASE
|
||||||
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
||||||
self:E( { self.ClassName } )
|
self:T( { self.ClassName } )
|
||||||
|
|
||||||
self.Airbases = {}
|
self.Airbases = {}
|
||||||
|
|
||||||
@@ -440,6 +448,13 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
|||||||
|
|
||||||
self.AirbaseList = AirbaseList
|
self.AirbaseList = AirbaseList
|
||||||
|
|
||||||
|
if not self.AirbaseList then
|
||||||
|
self.AirbaseList = {}
|
||||||
|
for _name,_ in pairs(_DATABASE.AIRBASES) do
|
||||||
|
self.AirbaseList[_name]=_name
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
self.SetClient = SET_CLIENT:New():FilterCategories( "plane" ):FilterStart()
|
self.SetClient = SET_CLIENT:New():FilterCategories( "plane" ):FilterStart()
|
||||||
|
|
||||||
|
|
||||||
@@ -460,8 +475,9 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
|||||||
self.Airbases[AirbaseName].Monitor = true
|
self.Airbases[AirbaseName].Monitor = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
self.SetClient:ForEachClient(
|
self.SetClient:ForEachClient(
|
||||||
--- @param Wrapper.Client#CLIENT Client
|
-- @param Wrapper.Client#CLIENT Client
|
||||||
function( Client )
|
function( Client )
|
||||||
Client:SetState( self, "Speeding", false )
|
Client:SetState( self, "Speeding", false )
|
||||||
Client:SetState( self, "Warnings", 0)
|
Client:SetState( self, "Warnings", 0)
|
||||||
@@ -679,9 +695,10 @@ end
|
|||||||
-- @param #ATC_GROUND_UNIVERSAL self
|
-- @param #ATC_GROUND_UNIVERSAL self
|
||||||
-- @return #ATC_GROUND_UNIVERSAL self
|
-- @return #ATC_GROUND_UNIVERSAL self
|
||||||
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||||
|
self:I("_AirbaseMonitor")
|
||||||
self.SetClient:ForEachClient(
|
self.SetClient:ForEachClient(
|
||||||
--- @param Wrapper.Client#CLIENT Client
|
--- Nameless function
|
||||||
|
-- @param Wrapper.Client#CLIENT Client
|
||||||
function( Client )
|
function( Client )
|
||||||
|
|
||||||
if Client:IsAlive() then
|
if Client:IsAlive() then
|
||||||
@@ -689,7 +706,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
|||||||
local IsOnGround = Client:InAir() == false
|
local IsOnGround = Client:InAir() == false
|
||||||
|
|
||||||
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
||||||
self:E( AirbaseID, AirbaseMeta.KickSpeed )
|
self:T( AirbaseID, AirbaseMeta.KickSpeed )
|
||||||
|
|
||||||
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
||||||
|
|
||||||
@@ -706,7 +723,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
|||||||
|
|
||||||
if IsOnGround then
|
if IsOnGround then
|
||||||
local Taxi = Client:GetState( self, "Taxi" )
|
local Taxi = Client:GetState( self, "Taxi" )
|
||||||
self:E( Taxi )
|
self:T( Taxi )
|
||||||
if Taxi == false then
|
if Taxi == false then
|
||||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||||
@@ -766,7 +783,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
|||||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||||
else
|
else
|
||||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||||
--- @param Wrapper.Client#CLIENT Client
|
-- @param Wrapper.Client#CLIENT Client
|
||||||
Client:Destroy()
|
Client:Destroy()
|
||||||
Client:SetState( self, "Speeding", false )
|
Client:SetState( self, "Speeding", false )
|
||||||
Client:SetState( self, "Warnings", 0 )
|
Client:SetState( self, "Warnings", 0 )
|
||||||
@@ -798,7 +815,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
|||||||
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
||||||
else
|
else
|
||||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||||
--- @param Wrapper.Client#CLIENT Client
|
-- @param Wrapper.Client#CLIENT Client
|
||||||
Client:Destroy()
|
Client:Destroy()
|
||||||
Client:SetState( self, "IsOffRunway", false )
|
Client:SetState( self, "IsOffRunway", false )
|
||||||
Client:SetState( self, "OffRunwayWarnings", 0 )
|
Client:SetState( self, "OffRunwayWarnings", 0 )
|
||||||
@@ -838,15 +855,16 @@ end
|
|||||||
|
|
||||||
--- Start SCHEDULER for ATC_GROUND_UNIVERSAL object.
|
--- Start SCHEDULER for ATC_GROUND_UNIVERSAL object.
|
||||||
-- @param #ATC_GROUND_UNIVERSAL self
|
-- @param #ATC_GROUND_UNIVERSAL self
|
||||||
-- @param RepeatScanSeconds Time in second for defining occurency of alerts.
|
-- @param RepeatScanSeconds Time in second for defining schedule of alerts.
|
||||||
-- @return #ATC_GROUND_UNIVERSAL self
|
-- @return #ATC_GROUND_UNIVERSAL self
|
||||||
function ATC_GROUND_UNIVERSAL:Start( RepeatScanSeconds )
|
function ATC_GROUND_UNIVERSAL:Start( RepeatScanSeconds )
|
||||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @type ATC_GROUND_CAUCASUS
|
---
|
||||||
|
-- @type ATC_GROUND_CAUCASUS
|
||||||
-- @extends #ATC_GROUND
|
-- @extends #ATC_GROUND
|
||||||
|
|
||||||
--- # ATC\_GROUND\_CAUCASUS, extends @{#ATC_GROUND_UNIVERSAL}
|
--- # ATC\_GROUND\_CAUCASUS, extends @{#ATC_GROUND_UNIVERSAL}
|
||||||
@@ -981,12 +999,12 @@ end
|
|||||||
-- @return nothing
|
-- @return nothing
|
||||||
function ATC_GROUND_CAUCASUS:Start( RepeatScanSeconds )
|
function ATC_GROUND_CAUCASUS:Start( RepeatScanSeconds )
|
||||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
--- @type ATC_GROUND_NEVADA
|
-- @type ATC_GROUND_NEVADA
|
||||||
-- @extends #ATC_GROUND
|
-- @extends #ATC_GROUND
|
||||||
|
|
||||||
|
|
||||||
@@ -1120,11 +1138,11 @@ end
|
|||||||
-- @return nothing
|
-- @return nothing
|
||||||
function ATC_GROUND_NEVADA:Start( RepeatScanSeconds )
|
function ATC_GROUND_NEVADA:Start( RepeatScanSeconds )
|
||||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
---
|
||||||
--- @type ATC_GROUND_NORMANDY
|
-- @type ATC_GROUND_NORMANDY
|
||||||
-- @extends #ATC_GROUND
|
-- @extends #ATC_GROUND
|
||||||
|
|
||||||
|
|
||||||
@@ -1277,10 +1295,11 @@ end
|
|||||||
-- @return nothing
|
-- @return nothing
|
||||||
function ATC_GROUND_NORMANDY:Start( RepeatScanSeconds )
|
function ATC_GROUND_NORMANDY:Start( RepeatScanSeconds )
|
||||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @type ATC_GROUND_PERSIANGULF
|
---
|
||||||
|
-- @type ATC_GROUND_PERSIANGULF
|
||||||
-- @extends #ATC_GROUND
|
-- @extends #ATC_GROUND
|
||||||
|
|
||||||
|
|
||||||
@@ -1419,11 +1438,11 @@ end
|
|||||||
-- @return nothing
|
-- @return nothing
|
||||||
function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
|
function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
|
||||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @type ATC_GROUND_MARIANAISLANDS
|
-- @type ATC_GROUND_MARIANAISLANDS
|
||||||
-- @extends #ATC_GROUND
|
-- @extends #ATC_GROUND
|
||||||
|
|
||||||
|
|
||||||
@@ -1517,7 +1536,7 @@ end
|
|||||||
-- * @{#ATC_GROUND.SetMaximumKickSpeedKmph}(): Set the maximum speed allowed at an airbase in kilometers per hour.
|
-- * @{#ATC_GROUND.SetMaximumKickSpeedKmph}(): Set the maximum speed allowed at an airbase in kilometers per hour.
|
||||||
-- * @{#ATC_GROUND.SetMaximumKickSpeedMiph}(): Set the maximum speed allowed at an airbase in miles per hour.
|
-- * @{#ATC_GROUND.SetMaximumKickSpeedMiph}(): Set the maximum speed allowed at an airbase in miles per hour.
|
||||||
--
|
--
|
||||||
---- @field #ATC_GROUND_MARIANAISLANDS
|
-- @field #ATC_GROUND_MARIANAISLANDS
|
||||||
ATC_GROUND_MARIANAISLANDS = {
|
ATC_GROUND_MARIANAISLANDS = {
|
||||||
ClassName = "ATC_GROUND_MARIANAISLANDS",
|
ClassName = "ATC_GROUND_MARIANAISLANDS",
|
||||||
}
|
}
|
||||||
@@ -1529,7 +1548,7 @@ ATC_GROUND_MARIANAISLANDS = {
|
|||||||
function ATC_GROUND_MARIANAISLANDS:New( AirbaseNames )
|
function ATC_GROUND_MARIANAISLANDS:New( AirbaseNames )
|
||||||
|
|
||||||
-- Inherits from BASE
|
-- Inherits from BASE
|
||||||
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( self.Airbases, AirbaseNames ) )
|
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( AirbaseNames ) )
|
||||||
|
|
||||||
self:SetKickSpeedKmph( 50 )
|
self:SetKickSpeedKmph( 50 )
|
||||||
self:SetMaximumKickSpeedKmph( 150 )
|
self:SetMaximumKickSpeedKmph( 150 )
|
||||||
@@ -1543,5 +1562,5 @@ end
|
|||||||
-- @return nothing
|
-- @return nothing
|
||||||
function ATC_GROUND_MARIANAISLANDS:Start( RepeatScanSeconds )
|
function ATC_GROUND_MARIANAISLANDS:Start( RepeatScanSeconds )
|
||||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -25,9 +25,9 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
-- ### Author: **funkyfranky**
|
||||||
--
|
--
|
||||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
-- ### Contributions: FlightControl
|
||||||
--
|
--
|
||||||
-- ====
|
-- ====
|
||||||
-- @module Functional.Artillery
|
-- @module Functional.Artillery
|
||||||
@@ -103,6 +103,7 @@
|
|||||||
-- @field #number coalition The coalition of the arty group.
|
-- @field #number coalition The coalition of the arty group.
|
||||||
-- @field #boolean respawnafterdeath Respawn arty group after all units are dead.
|
-- @field #boolean respawnafterdeath Respawn arty group after all units are dead.
|
||||||
-- @field #number respawndelay Respawn delay in seconds.
|
-- @field #number respawndelay Respawn delay in seconds.
|
||||||
|
-- @field #number dtTrack Time interval in seconds for weapon tracking.
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
--- Enables mission designers easily to assign targets for artillery units. Since the implementation is based on a Finite State Model (FSM), the mission designer can
|
--- Enables mission designers easily to assign targets for artillery units. Since the implementation is based on a Finite State Model (FSM), the mission designer can
|
||||||
@@ -290,14 +291,14 @@
|
|||||||
-- ### Illumination Shells
|
-- ### Illumination Shells
|
||||||
--
|
--
|
||||||
-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
|
-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
|
||||||
-- function @{ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
|
-- function @{#ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
|
||||||
--
|
--
|
||||||
-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
|
-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
|
||||||
-- @{#ARTY.AssignTargetCoord}() function.
|
-- @{#ARTY.AssignTargetCoord}() function.
|
||||||
--
|
--
|
||||||
-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
|
-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
|
||||||
-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
|
-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
|
||||||
-- @{ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
|
-- @{#ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
|
||||||
--
|
--
|
||||||
-- ### Smoke Shells
|
-- ### Smoke Shells
|
||||||
--
|
--
|
||||||
@@ -693,7 +694,7 @@ ARTY.db={
|
|||||||
|
|
||||||
--- Arty script version.
|
--- Arty script version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
ARTY.version="1.2.0"
|
ARTY.version="1.3.0"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -802,6 +803,9 @@ function ARTY:New(group, alias)
|
|||||||
self.ismobile=false
|
self.ismobile=false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Set track time interval.
|
||||||
|
self.dtTrack=0.2
|
||||||
|
|
||||||
-- Set speed to 0.7 of maximum.
|
-- Set speed to 0.7 of maximum.
|
||||||
self.Speed=self.SpeedMax * 0.7
|
self.Speed=self.SpeedMax * 0.7
|
||||||
|
|
||||||
@@ -1497,6 +1501,15 @@ function ARTY:SetStatusInterval(interval)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Set time interval for weapon tracking.
|
||||||
|
-- @param #ARTY self
|
||||||
|
-- @param #number interval Time interval in seconds. Default 0.2 seconds.
|
||||||
|
-- @return self
|
||||||
|
function ARTY:SetTrackInterval(interval)
|
||||||
|
self.dtTrack=interval or 0.2
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Set time how it is waited a unit the first shot event happens. If no shot is fired after this time, the task to fire is aborted and the target removed.
|
--- Set time how it is waited a unit the first shot event happens. If no shot is fired after this time, the task to fire is aborted and the target removed.
|
||||||
-- @param #ARTY self
|
-- @param #ARTY self
|
||||||
-- @param #number waittime Time in seconds. Default 300 seconds.
|
-- @param #number waittime Time in seconds. Default 300 seconds.
|
||||||
@@ -2129,6 +2142,95 @@ end
|
|||||||
-- Event Handling
|
-- Event Handling
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Function called during tracking of weapon.
|
||||||
|
-- @param Wrapper.Weapon#WEAPON weapon Weapon object.
|
||||||
|
-- @param #ARTY self ARTY object.
|
||||||
|
-- @param #ARTY.Target target Target of the weapon.
|
||||||
|
function ARTY._FuncTrack(weapon, self, target)
|
||||||
|
|
||||||
|
-- Coordinate and distance to target.
|
||||||
|
local _coord=weapon.coordinate
|
||||||
|
local _dist=_coord:Get2DDistance(target.coord)
|
||||||
|
local _destroyweapon=false
|
||||||
|
|
||||||
|
-- Debug
|
||||||
|
self:T3(self.lid..string.format("ARTY %s weapon to target dist = %d m", self.groupname,_dist))
|
||||||
|
|
||||||
|
if target.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||||
|
|
||||||
|
-- Check if within distace.
|
||||||
|
if _dist<target.radius then
|
||||||
|
|
||||||
|
-- Get random coordinate within certain radius of the target.
|
||||||
|
local _cr=target.coord:GetRandomCoordinateInRadius(target.radius)
|
||||||
|
|
||||||
|
-- Get random altitude over target.
|
||||||
|
local _alt=_cr:GetLandHeight()+math.random(self.illuMinalt, self.illuMaxalt)
|
||||||
|
|
||||||
|
-- Adjust explosion height of coordinate.
|
||||||
|
local _ci=COORDINATE:New(_cr.x,_alt,_cr.z)
|
||||||
|
|
||||||
|
-- Create illumination flare.
|
||||||
|
_ci:IlluminationBomb(self.illuPower)
|
||||||
|
|
||||||
|
-- Destroy actual shell.
|
||||||
|
_destroyweapon=true
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif target.weapontype==ARTY.WeaponType.SmokeShells then
|
||||||
|
|
||||||
|
if _dist<target.radius then
|
||||||
|
|
||||||
|
-- Get random coordinate within a certain radius.
|
||||||
|
local _cr=_coord:GetRandomCoordinateInRadius(_data.target.radius)
|
||||||
|
|
||||||
|
-- Fire smoke at this coordinate.
|
||||||
|
_cr:Smoke(self.smokeColor)
|
||||||
|
|
||||||
|
-- Destroy actual shell.
|
||||||
|
_destroyweapon=true
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
if _destroyweapon then
|
||||||
|
|
||||||
|
self:T2(self.lid..string.format("ARTY %s destroying shell, stopping timer.", self.groupname))
|
||||||
|
|
||||||
|
-- Destroy weapon and stop timer.
|
||||||
|
weapon:Destroy()
|
||||||
|
|
||||||
|
-- No more tracking.
|
||||||
|
weapon.tracking=false
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Function called after impact of weapon.
|
||||||
|
-- @param Wrapper.Weapon#WEAPON weapon Weapon object.
|
||||||
|
-- @param #ARTY self ARTY object.
|
||||||
|
-- @param #ARTY.Target target Target of the weapon.
|
||||||
|
function ARTY._FuncImpact(weapon, self, target)
|
||||||
|
|
||||||
|
-- Debug info.
|
||||||
|
self:I(self.lid..string.format("ARTY %s weapon NOT ALIVE any more.", self.groupname))
|
||||||
|
|
||||||
|
-- Get impact coordinate.
|
||||||
|
local _impactcoord=weapon:GetImpactCoordinate()
|
||||||
|
|
||||||
|
-- Create a "nuclear" explosion and blast at the impact point.
|
||||||
|
if target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||||
|
self:T(self.lid..string.format("ARTY %s triggering nuclear explosion in one second.", self.groupname))
|
||||||
|
--SCHEDULER:New(nil, ARTY._NuclearBlast, {self,_impactcoord}, 1.0)
|
||||||
|
self:ScheduleOnce(1.0, ARTY._NuclearBlast, self, _impactcoord)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Eventhandler for shot event.
|
--- Eventhandler for shot event.
|
||||||
-- @param #ARTY self
|
-- @param #ARTY self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
@@ -2162,128 +2264,32 @@ function ARTY:OnEventShot(EventData)
|
|||||||
self:T(self.lid..text)
|
self:T(self.lid..text)
|
||||||
MESSAGE:New(text, 5):Clear():ToAllIf(self.report or self.Debug)
|
MESSAGE:New(text, 5):Clear():ToAllIf(self.report or self.Debug)
|
||||||
|
|
||||||
-- Last known position of the weapon fired.
|
|
||||||
local _lastpos={x=0, y=0, z=0}
|
|
||||||
|
|
||||||
--- Track the position of the weapon if it is supposed to model a tac nuke, illumination or smoke shell.
|
|
||||||
-- @param #table _weapon
|
|
||||||
local function _TrackWeapon(_data)
|
|
||||||
|
|
||||||
-- When the pcall status returns false the weapon has hit.
|
|
||||||
local _weaponalive,_currpos = pcall(
|
|
||||||
function()
|
|
||||||
return _data.weapon:getPoint()
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Debug
|
|
||||||
self:T3(self.lid..string.format("ARTY %s: Weapon still in air: %s", self.groupname, tostring(_weaponalive)))
|
|
||||||
|
|
||||||
-- Destroy weapon before impact.
|
|
||||||
local _destroyweapon=false
|
|
||||||
|
|
||||||
if _weaponalive then
|
|
||||||
|
|
||||||
-- Update last position.
|
|
||||||
_lastpos={x=_currpos.x, y=_currpos.y, z=_currpos.z}
|
|
||||||
|
|
||||||
-- Coordinate and distance to target.
|
|
||||||
local _coord=COORDINATE:NewFromVec3(_lastpos)
|
|
||||||
local _dist=_coord:Get2DDistance(_data.target.coord)
|
|
||||||
|
|
||||||
-- Debug
|
|
||||||
self:T3(self.lid..string.format("ARTY %s weapon to target dist = %d m", self.groupname,_dist))
|
|
||||||
|
|
||||||
if _data.target.weapontype==ARTY.WeaponType.IlluminationShells then
|
|
||||||
|
|
||||||
-- Check if within distace.
|
|
||||||
if _dist<_data.target.radius then
|
|
||||||
|
|
||||||
-- Get random coordinate within certain radius of the target.
|
|
||||||
local _cr=_data.target.coord:GetRandomCoordinateInRadius(_data.target.radius)
|
|
||||||
|
|
||||||
-- Get random altitude over target.
|
|
||||||
local _alt=_cr:GetLandHeight()+math.random(self.illuMinalt, self.illuMaxalt)
|
|
||||||
|
|
||||||
-- Adjust explosion height of coordinate.
|
|
||||||
local _ci=COORDINATE:New(_cr.x,_alt,_cr.z)
|
|
||||||
|
|
||||||
-- Create illumination flare.
|
|
||||||
_ci:IlluminationBomb(self.illuPower)
|
|
||||||
|
|
||||||
-- Destroy actual shell.
|
|
||||||
_destroyweapon=true
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif _data.target.weapontype==ARTY.WeaponType.SmokeShells then
|
|
||||||
|
|
||||||
if _dist<_data.target.radius then
|
|
||||||
|
|
||||||
-- Get random coordinate within a certain radius.
|
|
||||||
local _cr=_coord:GetRandomCoordinateInRadius(_data.target.radius)
|
|
||||||
|
|
||||||
-- Fire smoke at this coordinate.
|
|
||||||
_cr:Smoke(self.smokeColor)
|
|
||||||
|
|
||||||
-- Destroy actual shell.
|
|
||||||
_destroyweapon=true
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
if _destroyweapon then
|
|
||||||
|
|
||||||
self:T2(self.lid..string.format("ARTY %s destroying shell, stopping timer.", self.groupname))
|
|
||||||
|
|
||||||
-- Destroy weapon and stop timer.
|
|
||||||
_data.weapon:destroy()
|
|
||||||
return nil
|
|
||||||
|
|
||||||
else
|
|
||||||
|
|
||||||
-- TODO: Make dt input parameter.
|
|
||||||
local dt=0.02
|
|
||||||
|
|
||||||
self:T3(self.lid..string.format("ARTY %s tracking weapon again in %.3f seconds", self.groupname, dt))
|
|
||||||
|
|
||||||
-- Check again in 0.05 seconds.
|
|
||||||
return timer.getTime() + dt
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
else
|
|
||||||
|
|
||||||
-- Get impact coordinate.
|
|
||||||
local _impactcoord=COORDINATE:NewFromVec3(_lastpos)
|
|
||||||
|
|
||||||
self:I(self.lid..string.format("ARTY %s weapon NOT ALIVE any more.", self.groupname))
|
|
||||||
|
|
||||||
-- Create a "nuclear" explosion and blast at the impact point.
|
|
||||||
if _data.target.weapontype==ARTY.WeaponType.TacticalNukes then
|
|
||||||
self:T(self.lid..string.format("ARTY %s triggering nuclear explosion in one second.", self.groupname))
|
|
||||||
SCHEDULER:New(nil, ARTY._NuclearBlast, {self,_impactcoord}, 1.0)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Stop timer.
|
|
||||||
return nil
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Start track the shell if we want to model a tactical nuke.
|
-- Start track the shell if we want to model a tactical nuke.
|
||||||
local _tracknuke = self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes and self.Nukes>0
|
local _tracknuke = self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes and self.Nukes>0
|
||||||
local _trackillu = self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells and self.Nillu>0
|
local _trackillu = self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells and self.Nillu>0
|
||||||
local _tracksmoke = self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells and self.Nsmoke>0
|
local _tracksmoke = self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells and self.Nsmoke>0
|
||||||
|
|
||||||
|
|
||||||
if _tracknuke or _trackillu or _tracksmoke then
|
if _tracknuke or _trackillu or _tracksmoke then
|
||||||
|
|
||||||
self:T(self.lid..string.format("ARTY %s: Tracking of weapon starts in two seconds.", self.groupname))
|
-- Debug info.
|
||||||
|
self:T(self.lid..string.format("ARTY %s: Tracking of weapon starts in two seconds.", self.groupname))
|
||||||
|
|
||||||
local _peter={}
|
-- Create a weapon object.
|
||||||
_peter.weapon=EventData.weapon
|
local weapon=WEAPON:New(EventData.weapon)
|
||||||
_peter.target=UTILS.DeepCopy(self.currentTarget)
|
|
||||||
|
|
||||||
timer.scheduleFunction(_TrackWeapon, _peter, timer.getTime() + 2.0)
|
-- Set time step for tracking.
|
||||||
|
weapon:SetTimeStepTrack(self.dtTrack)
|
||||||
|
|
||||||
|
-- Copy target. We need a copy because it might already be overwritten with the next target during flight of weapon.
|
||||||
|
local target=UTILS.DeepCopy(self.currentTarget)
|
||||||
|
|
||||||
|
-- Set callback functions.
|
||||||
|
weapon:SetFuncTrack(ARTY._FuncTrack, self, target)
|
||||||
|
weapon:SetFuncImpact(ARTY._FuncImpact, self, target)
|
||||||
|
|
||||||
|
-- Start tracking in 2 sec (arty ammo should fly a bit).
|
||||||
|
weapon:StartTrack(2)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Get current ammo.
|
-- Get current ammo.
|
||||||
@@ -3540,9 +3546,7 @@ end
|
|||||||
-- @param #string To To state.
|
-- @param #string To To state.
|
||||||
function ARTY:onafterRespawn(Controllable, From, Event, To)
|
function ARTY:onafterRespawn(Controllable, From, Event, To)
|
||||||
self:_EventFromTo("onafterRespawn", Event, From, To)
|
self:_EventFromTo("onafterRespawn", Event, From, To)
|
||||||
|
self:I("Respawning arty group")
|
||||||
env.info("FF Respawning arty group")
|
|
||||||
|
|
||||||
local group=self.Controllable --Wrapper.Group#GROUP
|
local group=self.Controllable --Wrapper.Group#GROUP
|
||||||
|
|
||||||
-- Respawn group.
|
-- Respawn group.
|
||||||
@@ -3931,9 +3935,10 @@ function ARTY:GetAmmo(display)
|
|||||||
return nammo, nshells, nrockets, nmissiles
|
return nammo, nshells, nrockets, nmissiles
|
||||||
end
|
end
|
||||||
|
|
||||||
for _,unit in pairs(units) do
|
for _,_unit in pairs(units) do
|
||||||
|
local unit=_unit --Wrapper.Unit#UNIT
|
||||||
|
|
||||||
if unit and unit:IsAlive() then
|
if unit then
|
||||||
|
|
||||||
-- Output.
|
-- Output.
|
||||||
local text=string.format("ARTY group %s - unit %s:\n", self.groupname, unit:GetName())
|
local text=string.format("ARTY group %s - unit %s:\n", self.groupname, unit:GetName())
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase)
|
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -15,9 +15,11 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Additional Material:
|
||||||
--
|
--
|
||||||
-- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation)
|
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate)
|
||||||
|
-- * **YouTube videos:** None
|
||||||
|
-- * **Guides:** None
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -167,9 +169,9 @@
|
|||||||
--
|
--
|
||||||
-- ### Contributions:
|
-- ### Contributions:
|
||||||
--
|
--
|
||||||
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||||
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
|
-- * **EasyEB**: Ideas and Beta Testing
|
||||||
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
|
-- * **Wingthor**: Beta Testing
|
||||||
--
|
--
|
||||||
-- ### Authors:
|
-- ### Authors:
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
|
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -39,7 +39,8 @@
|
|||||||
|
|
||||||
do -- DETECTION_BASE
|
do -- DETECTION_BASE
|
||||||
|
|
||||||
--- @type DETECTION_BASE
|
---
|
||||||
|
-- @type DETECTION_BASE
|
||||||
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
||||||
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
|
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
|
||||||
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
|
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
|
||||||
@@ -91,6 +92,11 @@ do -- DETECTION_BASE
|
|||||||
--
|
--
|
||||||
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||||
--
|
--
|
||||||
|
--
|
||||||
|
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
|
||||||
|
--
|
||||||
|
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
|
||||||
|
--
|
||||||
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
|
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
|
||||||
--
|
--
|
||||||
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
||||||
@@ -269,10 +275,12 @@ do -- DETECTION_BASE
|
|||||||
DetectedItemsByIndex = {},
|
DetectedItemsByIndex = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @type DETECTION_BASE.DetectedObjects
|
---
|
||||||
|
-- @type DETECTION_BASE.DetectedObjects
|
||||||
-- @list <#DETECTION_BASE.DetectedObject>
|
-- @list <#DETECTION_BASE.DetectedObject>
|
||||||
|
|
||||||
--- @type DETECTION_BASE.DetectedObject
|
---
|
||||||
|
-- @type DETECTION_BASE.DetectedObject
|
||||||
-- @field #string Name
|
-- @field #string Name
|
||||||
-- @field #boolean IsVisible
|
-- @field #boolean IsVisible
|
||||||
-- @field #boolean KnowType
|
-- @field #boolean KnowType
|
||||||
@@ -284,7 +292,8 @@ do -- DETECTION_BASE
|
|||||||
-- @field #boolean LastPos
|
-- @field #boolean LastPos
|
||||||
-- @field #number LastVelocity
|
-- @field #number LastVelocity
|
||||||
|
|
||||||
--- @type DETECTION_BASE.DetectedItems
|
---
|
||||||
|
-- @type DETECTION_BASE.DetectedItems
|
||||||
-- @list <#DETECTION_BASE.DetectedItem>
|
-- @list <#DETECTION_BASE.DetectedItem>
|
||||||
|
|
||||||
--- Detected item data structure.
|
--- Detected item data structure.
|
||||||
@@ -474,7 +483,7 @@ do -- DETECTION_BASE
|
|||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
-- @param #table DetectedItem The DetectedItem.
|
-- @param #DetectedItem DetectedItem The DetectedItem data structure.
|
||||||
|
|
||||||
self:AddTransition( "*", "Stop", "Stopped" )
|
self:AddTransition( "*", "Stop", "Stopped" )
|
||||||
|
|
||||||
@@ -522,7 +531,7 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
do -- State Transition Handling
|
do -- State Transition Handling
|
||||||
|
|
||||||
--- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
@@ -530,7 +539,7 @@ do -- DETECTION_BASE
|
|||||||
self:__Detect( 1 )
|
self:__Detect( 1 )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
@@ -570,7 +579,7 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #number The amount of alive recce.
|
-- @param #number The amount of alive recce.
|
||||||
function DETECTION_BASE:CountAliveRecce()
|
function DETECTION_BASE:CountAliveRecce()
|
||||||
|
|
||||||
@@ -578,7 +587,7 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
|
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
|
||||||
self:F2( arg )
|
self:F2( arg )
|
||||||
|
|
||||||
@@ -587,7 +596,7 @@ do -- DETECTION_BASE
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #DETECTION_BASE self
|
-- @param #DETECTION_BASE self
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
@@ -712,6 +721,31 @@ do -- DETECTION_BASE
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Calculate radar blur probability
|
||||||
|
|
||||||
|
if self.RadarBlur then
|
||||||
|
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||||
|
local minheight = self.RadarBlurMinHeight or 250 -- meters
|
||||||
|
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
|
||||||
|
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
|
||||||
|
local dist = math.floor(Distance)
|
||||||
|
if dist <= self.RadarBlurClosing then
|
||||||
|
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
|
||||||
|
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
|
||||||
|
end
|
||||||
|
local fheight = math.floor(math.random(1,10000)/100)
|
||||||
|
local fblur = math.floor(math.random(1,10000)/100)
|
||||||
|
local unit = UNIT:FindByName(DetectedObjectName)
|
||||||
|
if unit and unit:IsAlive() then
|
||||||
|
local AGL = unit:GetAltitude(true)
|
||||||
|
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||||
|
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||||
|
if fblur > thresblur then DetectionAccepted = false end
|
||||||
|
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
|
||||||
|
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Calculate additional probabilities
|
-- Calculate additional probabilities
|
||||||
|
|
||||||
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
|
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
|
||||||
@@ -1012,6 +1046,23 @@ do -- DETECTION_BASE
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
|
||||||
|
-- @param #DETECTION_BASE self
|
||||||
|
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
|
||||||
|
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
|
||||||
|
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
|
||||||
|
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
|
||||||
|
-- @return #DETECTION_BASE self
|
||||||
|
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
|
||||||
|
self.RadarBlur = true
|
||||||
|
self.RadarBlurMinHeight = minheight or 250 -- meters
|
||||||
|
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
|
||||||
|
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
|
||||||
|
self.RadarBlurClosing = closing or 20 -- 20km
|
||||||
|
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
do
|
do
|
||||||
@@ -1354,7 +1405,7 @@ do -- DETECTION_BASE
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @param DCS#Unit FoundDCSUnit
|
-- @param DCS#Unit FoundDCSUnit
|
||||||
-- @param Wrapper.Group#GROUP ReportGroup
|
-- @param Wrapper.Group#GROUP ReportGroup
|
||||||
-- @param Core.Set#SET_GROUP ReportSetGroup
|
-- @param Core.Set#SET_GROUP ReportSetGroup
|
||||||
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
|
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
|
||||||
@@ -1419,7 +1470,7 @@ do -- DETECTION_BASE
|
|||||||
DetectedItem.PlayersNearBy = nil
|
DetectedItem.PlayersNearBy = nil
|
||||||
|
|
||||||
_DATABASE:ForEachPlayer(
|
_DATABASE:ForEachPlayer(
|
||||||
--- @param Wrapper.Unit#UNIT PlayerUnit
|
-- @param Wrapper.Unit#UNIT PlayerUnit
|
||||||
function( PlayerUnitName )
|
function( PlayerUnitName )
|
||||||
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
|
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
|
||||||
|
|
||||||
@@ -1976,7 +2027,8 @@ end
|
|||||||
|
|
||||||
do -- DETECTION_UNITS
|
do -- DETECTION_UNITS
|
||||||
|
|
||||||
--- @type DETECTION_UNITS
|
---
|
||||||
|
-- @type DETECTION_UNITS
|
||||||
-- @field DCS#Distance DetectionRange The range till which targets are detected.
|
-- @field DCS#Distance DetectionRange The range till which targets are detected.
|
||||||
-- @extends Functional.Detection#DETECTION_BASE
|
-- @extends Functional.Detection#DETECTION_BASE
|
||||||
|
|
||||||
@@ -2232,7 +2284,8 @@ end
|
|||||||
|
|
||||||
do -- DETECTION_TYPES
|
do -- DETECTION_TYPES
|
||||||
|
|
||||||
--- @type DETECTION_TYPES
|
---
|
||||||
|
-- @type DETECTION_TYPES
|
||||||
-- @extends Functional.Detection#DETECTION_BASE
|
-- @extends Functional.Detection#DETECTION_BASE
|
||||||
|
|
||||||
--- Will detect units within the battle zone.
|
--- Will detect units within the battle zone.
|
||||||
@@ -2354,6 +2407,7 @@ do -- DETECTION_TYPES
|
|||||||
if not DetectedItem then
|
if not DetectedItem then
|
||||||
DetectedItem = self:AddDetectedItem( "TYPE", DetectedTypeName )
|
DetectedItem = self:AddDetectedItem( "TYPE", DetectedTypeName )
|
||||||
DetectedItem.TypeName = DetectedTypeName
|
DetectedItem.TypeName = DetectedTypeName
|
||||||
|
DetectedItem.Name = DetectedUnitName -- fix by @Nocke
|
||||||
end
|
end
|
||||||
|
|
||||||
DetectedItem.Set:AddUnit( DetectedUnit )
|
DetectedItem.Set:AddUnit( DetectedUnit )
|
||||||
@@ -2434,7 +2488,8 @@ end
|
|||||||
|
|
||||||
do -- DETECTION_AREAS
|
do -- DETECTION_AREAS
|
||||||
|
|
||||||
--- @type DETECTION_AREAS
|
---
|
||||||
|
-- @type DETECTION_AREAS
|
||||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||||
-- @extends Functional.Detection#DETECTION_BASE
|
-- @extends Functional.Detection#DETECTION_BASE
|
||||||
@@ -2451,7 +2506,7 @@ do -- DETECTION_AREAS
|
|||||||
--
|
--
|
||||||
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
||||||
--
|
--
|
||||||
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
|
-- Retrieve the formed @{Core.Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
|
||||||
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}().
|
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}().
|
||||||
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index.
|
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index.
|
||||||
--
|
--
|
||||||
@@ -2478,14 +2533,14 @@ do -- DETECTION_AREAS
|
|||||||
--- DETECTION_AREAS constructor.
|
--- DETECTION_AREAS constructor.
|
||||||
-- @param #DETECTION_AREAS self
|
-- @param #DETECTION_AREAS self
|
||||||
-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
||||||
-- @param DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
-- @param #number DetectionZoneRange The range in meters within which targets are grouped upon the first detected target. Default 5000m.
|
||||||
-- @return #DETECTION_AREAS
|
-- @return #DETECTION_AREAS
|
||||||
function DETECTION_AREAS:New( DetectionSetGroup, DetectionZoneRange )
|
function DETECTION_AREAS:New( DetectionSetGroup, DetectionZoneRange )
|
||||||
|
|
||||||
-- Inherits from DETECTION_BASE
|
-- Inherits from DETECTION_BASE
|
||||||
local self = BASE:Inherit( self, DETECTION_BASE:New( DetectionSetGroup ) )
|
local self = BASE:Inherit( self, DETECTION_BASE:New( DetectionSetGroup ) )
|
||||||
|
|
||||||
self.DetectionZoneRange = DetectionZoneRange
|
self.DetectionZoneRange = DetectionZoneRange or 5000
|
||||||
|
|
||||||
self._SmokeDetectedUnits = false
|
self._SmokeDetectedUnits = false
|
||||||
self._FlareDetectedUnits = false
|
self._FlareDetectedUnits = false
|
||||||
@@ -2960,7 +3015,7 @@ do -- DETECTION_AREAS
|
|||||||
|
|
||||||
-- DetectedSet:Flush( self )
|
-- DetectedSet:Flush( self )
|
||||||
|
|
||||||
DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
|
DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit )
|
function( DetectedUnit )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||||
@@ -2988,4 +3043,3 @@ do -- DETECTION_AREAS
|
|||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ do -- DETECTION_ZONES
|
|||||||
--
|
--
|
||||||
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
||||||
--
|
--
|
||||||
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
|
-- Retrieve the formed @{Core.Zone#ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
|
||||||
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}().
|
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}().
|
||||||
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
|
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -17,9 +17,11 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Additional Material:
|
||||||
--
|
--
|
||||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort)
|
||||||
|
-- * **YouTube videos:** None
|
||||||
|
-- * **Guides:** None
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -108,8 +110,8 @@
|
|||||||
-- @image Escorting.JPG
|
-- @image Escorting.JPG
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
--- @type ESCORT
|
-- @type ESCORT
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
-- @field Wrapper.Client#CLIENT EscortClient
|
-- @field Wrapper.Client#CLIENT EscortClient
|
||||||
-- @field Wrapper.Group#GROUP EscortGroup
|
-- @field Wrapper.Group#GROUP EscortGroup
|
||||||
@@ -252,7 +254,7 @@ end
|
|||||||
--- Set a Detection method for the EscortClient to be reported upon.
|
--- Set a Detection method for the EscortClient to be reported upon.
|
||||||
-- Detection methods are based on the derived classes from DETECTION_BASE.
|
-- Detection methods are based on the derived classes from DETECTION_BASE.
|
||||||
-- @param #ESCORT self
|
-- @param #ESCORT self
|
||||||
-- @param Function.Detection#DETECTION_BASE Detection
|
-- @param Functional.Detection#DETECTION_BASE Detection
|
||||||
function ESCORT:SetDetection( Detection )
|
function ESCORT:SetDetection( Detection )
|
||||||
|
|
||||||
self.Detection = Detection
|
self.Detection = Detection
|
||||||
@@ -600,7 +602,7 @@ function ESCORT:MenuReportTargets( Seconds )
|
|||||||
self.EscortMenuAttackNearbyTargets = MENU_GROUP:New( self.EscortClient:GetGroup(), "Attack targets", self.EscortMenu )
|
self.EscortMenuAttackNearbyTargets = MENU_GROUP:New( self.EscortClient:GetGroup(), "Attack targets", self.EscortMenu )
|
||||||
|
|
||||||
|
|
||||||
self.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
|
self.ReportTargetsScheduler, self.ReportTargetsSchedulerID = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -693,7 +695,7 @@ function ESCORT:MenuResumeMission()
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #MENUPARAM MenuParam
|
-- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -733,7 +735,7 @@ function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #MENUPARAM MenuParam
|
-- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_JoinUpAndFollow( Distance )
|
function ESCORT:_JoinUpAndFollow( Distance )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -766,7 +768,7 @@ function ESCORT:JoinUpAndFollow( EscortGroup, EscortClient, Distance )
|
|||||||
EscortGroup:MessageToClient( "Rejoining and Following at " .. Distance .. "!", 30, EscortClient )
|
EscortGroup:MessageToClient( "Rejoining and Following at " .. Distance .. "!", 30, EscortClient )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #MENUPARAM MenuParam
|
-- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_Flare( Color, Message )
|
function ESCORT:_Flare( Color, Message )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -776,7 +778,7 @@ function ESCORT:_Flare( Color, Message )
|
|||||||
EscortGroup:MessageToClient( Message, 10, EscortClient )
|
EscortGroup:MessageToClient( Message, 10, EscortClient )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #MENUPARAM MenuParam
|
-- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_Smoke( Color, Message )
|
function ESCORT:_Smoke( Color, Message )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -787,7 +789,7 @@ function ESCORT:_Smoke( Color, Message )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #MENUPARAM MenuParam
|
-- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_ReportNearbyTargetsNow()
|
function ESCORT:_ReportNearbyTargetsNow()
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -809,12 +811,12 @@ function ESCORT:_SwitchReportNearbyTargets( ReportTargets )
|
|||||||
self.ReportTargetsScheduler:Schedule( self, self._ReportTargetsScheduler, {}, 1, 30 )
|
self.ReportTargetsScheduler:Schedule( self, self._ReportTargetsScheduler, {}, 1, 30 )
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
routines.removeFunction( self.ReportTargetsScheduler )
|
self.ReportTargetsScheduler:Remove(self.ReportTargetsSchedulerID)
|
||||||
self.ReportTargetsScheduler = nil
|
self.ReportTargetsScheduler = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #MENUPARAM MenuParam
|
-- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_ScanTargets( ScanDuration )
|
function ESCORT:_ScanTargets( ScanDuration )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup -- Wrapper.Group#GROUP
|
local EscortGroup = self.EscortGroup -- Wrapper.Group#GROUP
|
||||||
@@ -844,7 +846,7 @@ function ESCORT:_ScanTargets( ScanDuration )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param Wrapper.Group#GROUP EscortGroup
|
-- @param Wrapper.Group#GROUP EscortGroup
|
||||||
function _Resume( EscortGroup )
|
function _Resume( EscortGroup )
|
||||||
env.info( '_Resume' )
|
env.info( '_Resume' )
|
||||||
|
|
||||||
@@ -856,7 +858,7 @@ function _Resume( EscortGroup )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #ESCORT self
|
-- @param #ESCORT self
|
||||||
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
||||||
function ESCORT:_AttackTarget( DetectedItem )
|
function ESCORT:_AttackTarget( DetectedItem )
|
||||||
|
|
||||||
@@ -877,7 +879,7 @@ function ESCORT:_AttackTarget( DetectedItem )
|
|||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
Tasks[#Tasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
|
Tasks[#Tasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
|
||||||
@@ -900,7 +902,7 @@ function ESCORT:_AttackTarget( DetectedItem )
|
|||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
||||||
@@ -921,7 +923,7 @@ function ESCORT:_AttackTarget( DetectedItem )
|
|||||||
end
|
end
|
||||||
|
|
||||||
---
|
---
|
||||||
--- @param #ESCORT self
|
-- @param #ESCORT self
|
||||||
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
||||||
function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
||||||
|
|
||||||
@@ -939,7 +941,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
|||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
Tasks[#Tasks+1] = EscortGroupAttack:TaskAttackUnit( DetectedUnit )
|
Tasks[#Tasks+1] = EscortGroupAttack:TaskAttackUnit( DetectedUnit )
|
||||||
@@ -961,7 +963,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
|||||||
local Tasks = {}
|
local Tasks = {}
|
||||||
|
|
||||||
DetectedSet:ForEachUnit(
|
DetectedSet:ForEachUnit(
|
||||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||||
function( DetectedUnit, Tasks )
|
function( DetectedUnit, Tasks )
|
||||||
if DetectedUnit:IsAlive() then
|
if DetectedUnit:IsAlive() then
|
||||||
Tasks[#Tasks+1] = EscortGroupAttack:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
Tasks[#Tasks+1] = EscortGroupAttack:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
||||||
@@ -981,7 +983,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #MENUPARAM MenuParam
|
-- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
|
function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -991,7 +993,7 @@ function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
|
|||||||
EscortGroup:MessageToClient( EscortROEMessage, 10, EscortClient )
|
EscortGroup:MessageToClient( EscortROEMessage, 10, EscortClient )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #MENUPARAM MenuParam
|
-- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
|
function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -1001,7 +1003,7 @@ function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
|
|||||||
EscortGroup:MessageToClient( EscortROTMessage, 10, EscortClient )
|
EscortGroup:MessageToClient( EscortROTMessage, 10, EscortClient )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #MENUPARAM MenuParam
|
-- @param #MENUPARAM MenuParam
|
||||||
function ESCORT:_ResumeMission( WayPoint )
|
function ESCORT:_ResumeMission( WayPoint )
|
||||||
|
|
||||||
local EscortGroup = self.EscortGroup
|
local EscortGroup = self.EscortGroup
|
||||||
@@ -1036,7 +1038,7 @@ function ESCORT:RegisterRoute()
|
|||||||
return TaskPoints
|
return TaskPoints
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param Functional.Escort#ESCORT self
|
-- @param Functional.Escort#ESCORT self
|
||||||
function ESCORT:_FollowScheduler()
|
function ESCORT:_FollowScheduler()
|
||||||
self:F( { self.FollowDistance } )
|
self:F( { self.FollowDistance } )
|
||||||
|
|
||||||
|
|||||||
@@ -26,6 +26,7 @@
|
|||||||
--- FOX class.
|
--- FOX class.
|
||||||
-- @type FOX
|
-- @type FOX
|
||||||
-- @field #string ClassName Name of the class.
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #number verbose Verbosity level.
|
||||||
-- @field #boolean Debug Debug mode. Messages to all about status.
|
-- @field #boolean Debug Debug mode. Messages to all about status.
|
||||||
-- @field #string lid Class id string for output to DCS log file.
|
-- @field #string lid Class id string for output to DCS log file.
|
||||||
-- @field #table menuadded Table of groups the menu was added for.
|
-- @field #table menuadded Table of groups the menu was added for.
|
||||||
@@ -57,7 +58,7 @@
|
|||||||
--
|
--
|
||||||
-- # The FOX Concept
|
-- # The FOX Concept
|
||||||
--
|
--
|
||||||
-- As you probably know [Fox](https://en.wikipedia.org/wiki/Fox_(code_word)) is a NATO brevity code for launching air-to-air munition. Therefore, the class name is not 100% accurate as this
|
-- As you probably know [Fox](https://en.wikipedia.org/wiki/Fox_\(code_word\)) is a NATO brevity code for launching air-to-air munition. Therefore, the class name is not 100% accurate as this
|
||||||
-- script handles air-to-air but also surface-to-air missiles.
|
-- script handles air-to-air but also surface-to-air missiles.
|
||||||
--
|
--
|
||||||
-- # Basic Script
|
-- # Basic Script
|
||||||
@@ -112,18 +113,14 @@
|
|||||||
-- -- Start missile trainer.
|
-- -- Start missile trainer.
|
||||||
-- fox:Start()
|
-- fox:Start()
|
||||||
--
|
--
|
||||||
-- # Fine Tuning
|
-- # Notes
|
||||||
--
|
|
||||||
-- Todo!
|
|
||||||
--
|
|
||||||
-- # Special Events
|
|
||||||
--
|
|
||||||
-- Todo!
|
|
||||||
--
|
--
|
||||||
|
-- The script needs to be running before you enter an airplane slot. If FOX is not available to you, go back to observers and then join a slot again.
|
||||||
--
|
--
|
||||||
-- @field #FOX
|
-- @field #FOX
|
||||||
FOX = {
|
FOX = {
|
||||||
ClassName = "FOX",
|
ClassName = "FOX",
|
||||||
|
verbose = 0,
|
||||||
Debug = false,
|
Debug = false,
|
||||||
lid = nil,
|
lid = nil,
|
||||||
menuadded = {},
|
menuadded = {},
|
||||||
@@ -168,7 +165,7 @@ FOX = {
|
|||||||
|
|
||||||
--- Missile data table.
|
--- Missile data table.
|
||||||
-- @type FOX.MissileData
|
-- @type FOX.MissileData
|
||||||
-- @field Wrapper.Unit#UNIT weapon Missile weapon unit.
|
-- @field DCS#Weapon weapon Missile weapon object.
|
||||||
-- @field #boolean active If true the missile is active.
|
-- @field #boolean active If true the missile is active.
|
||||||
-- @field #string missileType Type of missile.
|
-- @field #string missileType Type of missile.
|
||||||
-- @field #string missileName Name of missile.
|
-- @field #string missileName Name of missile.
|
||||||
@@ -185,6 +182,8 @@ FOX = {
|
|||||||
-- @field #string targetName Name of the target unit or "unknown".
|
-- @field #string targetName Name of the target unit or "unknown".
|
||||||
-- @field #string targetOrig Name of the "original" target, i.e. the one right after launched.
|
-- @field #string targetOrig Name of the "original" target, i.e. the one right after launched.
|
||||||
-- @field #FOX.PlayerData targetPlayer Player that was targeted or nil.
|
-- @field #FOX.PlayerData targetPlayer Player that was targeted or nil.
|
||||||
|
-- @field Core.Point#COORDINATE missileCoord Missile coordinate during tracking.
|
||||||
|
-- @field Wrapper.Weapon#WEAPON Weapon Weapon object.
|
||||||
|
|
||||||
--- Main radio menu on group level.
|
--- Main radio menu on group level.
|
||||||
-- @field #table MenuF10 Root menu table on group level.
|
-- @field #table MenuF10 Root menu table on group level.
|
||||||
@@ -196,7 +195,7 @@ FOX.MenuF10Root=nil
|
|||||||
|
|
||||||
--- FOX class version.
|
--- FOX class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
FOX.version="0.6.1"
|
FOX.version="0.8.0"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- ToDo list
|
-- ToDo list
|
||||||
@@ -500,6 +499,7 @@ function FOX:SetDisableF10Menu()
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Enable F10 menu for all players.
|
--- Enable F10 menu for all players.
|
||||||
-- @param #FOX self
|
-- @param #FOX self
|
||||||
-- @return #FOX self
|
-- @return #FOX self
|
||||||
@@ -510,6 +510,15 @@ function FOX:SetEnableF10Menu()
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Set verbosity level.
|
||||||
|
-- @param #FOX self
|
||||||
|
-- @param #number VerbosityLevel Level of output (higher=more). Default 0.
|
||||||
|
-- @return #FOX self
|
||||||
|
function FOX:SetVerbosity(VerbosityLevel)
|
||||||
|
self.verbose=VerbosityLevel or 0
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Set default player setting for missile destruction.
|
--- Set default player setting for missile destruction.
|
||||||
-- @param #FOX self
|
-- @param #FOX self
|
||||||
-- @param #boolean switch If true missiles are destroyed. If false/nil missiles are not destroyed.
|
-- @param #boolean switch If true missiles are destroyed. If false/nil missiles are not destroyed.
|
||||||
@@ -605,7 +614,9 @@ function FOX:onafterStatus(From, Event, To)
|
|||||||
local clock=UTILS.SecondsToClock(time)
|
local clock=UTILS.SecondsToClock(time)
|
||||||
|
|
||||||
-- Status.
|
-- Status.
|
||||||
self:I(self.lid..string.format("Missile trainer status %s: %s", clock, fsmstate))
|
if self.verbose>=1 then
|
||||||
|
self:I(self.lid..string.format("Missile trainer status %s: %s", clock, fsmstate))
|
||||||
|
end
|
||||||
|
|
||||||
-- Check missile status.
|
-- Check missile status.
|
||||||
self:_CheckMissileStatus()
|
self:_CheckMissileStatus()
|
||||||
@@ -713,7 +724,9 @@ function FOX:_CheckMissileStatus()
|
|||||||
if #self.missiles==0 then
|
if #self.missiles==0 then
|
||||||
text=text.." none"
|
text=text.." none"
|
||||||
end
|
end
|
||||||
self:I(self.lid..text)
|
if self.verbose>=2 then
|
||||||
|
self:I(self.lid..text)
|
||||||
|
end
|
||||||
|
|
||||||
-- Remove inactive missiles.
|
-- Remove inactive missiles.
|
||||||
for i=#self.missiles,1,-1 do
|
for i=#self.missiles,1,-1 do
|
||||||
@@ -743,7 +756,7 @@ function FOX:_IsProtected(targetunit)
|
|||||||
if targetgroup then
|
if targetgroup then
|
||||||
local targetname=targetgroup:GetName()
|
local targetname=targetgroup:GetName()
|
||||||
|
|
||||||
for _,_group in pairs(self.protectedset:GetSetObjects()) do
|
for _,_group in pairs(self.protectedset:GetSet()) do
|
||||||
local group=_group --Wrapper.Group#GROUP
|
local group=_group --Wrapper.Group#GROUP
|
||||||
|
|
||||||
if group then
|
if group then
|
||||||
@@ -762,6 +775,277 @@ function FOX:_IsProtected(targetunit)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Function called from weapon tracking.
|
||||||
|
-- @param Wrapper.Weapon#WEAPON weapon Weapon object.
|
||||||
|
-- @param #FOX self FOX object.
|
||||||
|
-- @param #FOX.MissileData missile Fired missile
|
||||||
|
function FOX._FuncTrack(weapon, self, missile)
|
||||||
|
|
||||||
|
-- Missile coordinate.
|
||||||
|
local missileCoord= missile.missileCoord:UpdateFromVec3(weapon.vec3) --COORDINATE:NewFromVec3(_lastBombPos)
|
||||||
|
|
||||||
|
-- Missile velocity in m/s.
|
||||||
|
local missileVelocity=weapon:GetSpeed() --UTILS.VecNorm(_ordnance:getVelocity())
|
||||||
|
|
||||||
|
-- Update missile target if necessary.
|
||||||
|
self:GetMissileTarget(missile)
|
||||||
|
|
||||||
|
-- Target unit of the missile.
|
||||||
|
local target=nil --Wrapper.Unit#UNIT
|
||||||
|
|
||||||
|
if missile.targetUnit then
|
||||||
|
|
||||||
|
-----------------------------------
|
||||||
|
-- Missile has a specific target --
|
||||||
|
-----------------------------------
|
||||||
|
|
||||||
|
if missile.targetPlayer then
|
||||||
|
-- Target is a player.
|
||||||
|
if missile.targetPlayer.destroy==true then
|
||||||
|
target=missile.targetUnit
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- Check if unit is protected.
|
||||||
|
if self:_IsProtected(missile.targetUnit) then
|
||||||
|
target=missile.targetUnit
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
|
||||||
|
------------------------------------
|
||||||
|
-- Missile has NO specific target --
|
||||||
|
------------------------------------
|
||||||
|
|
||||||
|
-- TODO: This might cause a problem with wingman. Even if the shooter itself is excluded from the check, it's wingmen are not.
|
||||||
|
-- That would trigger the distance check right after missile launch if things to wrong.
|
||||||
|
--
|
||||||
|
-- Possible solutions:
|
||||||
|
-- * Time check: enable this check after X seconds after missile was fired. What is X?
|
||||||
|
-- * Coalition check. But would not work in training situations where blue on blue is valid!
|
||||||
|
-- * At least enable it for surface-to-air missiles.
|
||||||
|
|
||||||
|
local function _GetTarget(_unit)
|
||||||
|
local unit=_unit --Wrapper.Unit#UNIT
|
||||||
|
|
||||||
|
-- Player position.
|
||||||
|
local playerCoord=unit:GetCoordinate()
|
||||||
|
|
||||||
|
-- Distance.
|
||||||
|
local dist=missileCoord:Get3DDistance(playerCoord)
|
||||||
|
|
||||||
|
-- Update mindist if necessary. Only include players in range of missile + 50% safety margin.
|
||||||
|
if dist<=self.explosiondist then
|
||||||
|
return unit
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Distance to closest player.
|
||||||
|
local mindist=nil
|
||||||
|
|
||||||
|
-- Loop over players.
|
||||||
|
for _,_player in pairs(self.players) do
|
||||||
|
local player=_player --#FOX.PlayerData
|
||||||
|
|
||||||
|
-- Check that player was not the one who launched the missile.
|
||||||
|
if player.unitname~=missile.shooterName then
|
||||||
|
|
||||||
|
-- Player position.
|
||||||
|
local playerCoord=player.unit:GetCoordinate()
|
||||||
|
|
||||||
|
-- Distance.
|
||||||
|
local dist=missileCoord:Get3DDistance(playerCoord)
|
||||||
|
|
||||||
|
-- Distance from shooter to player.
|
||||||
|
local Dshooter2player=playerCoord:Get3DDistance(missile.shotCoord)
|
||||||
|
|
||||||
|
-- Update mindist if necessary. Only include players in range of missile + 50% safety margin.
|
||||||
|
if (mindist==nil or dist<mindist) and (Dshooter2player<=missile.missileRange*1.5 or dist<=self.explosiondist) then
|
||||||
|
mindist=dist
|
||||||
|
target=player.unit
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.protectedset then
|
||||||
|
|
||||||
|
-- Distance to closest protected unit.
|
||||||
|
mindist=nil
|
||||||
|
|
||||||
|
for _,_group in pairs(self.protectedset:GetSet()) do
|
||||||
|
local group=_group --Wrapper.Group#GROUP
|
||||||
|
for _,_unit in pairs(group:GetUnits()) do
|
||||||
|
local unit=_unit --Wrapper.Unit#UNIT
|
||||||
|
|
||||||
|
if unit and unit:IsAlive() then
|
||||||
|
|
||||||
|
-- Check that player was not the one who launched the missile.
|
||||||
|
if unit:GetName()~=missile.shooterName then
|
||||||
|
|
||||||
|
-- Player position.
|
||||||
|
local playerVec3=unit:GetVec3()
|
||||||
|
|
||||||
|
-- Distance.
|
||||||
|
local dist=missileCoord:Get3DDistance(playerVec3)
|
||||||
|
|
||||||
|
-- Distance from shooter to player.
|
||||||
|
local Dshooter2player=missile.shotCoord:Get3DDistance(playerVec3)
|
||||||
|
|
||||||
|
-- Update mindist if necessary. Only include players in range of missile + 50% safety margin.
|
||||||
|
if (mindist==nil or dist<mindist) and (Dshooter2player<=missile.missileRange*1.5 or dist<=self.explosiondist) then
|
||||||
|
mindist=dist
|
||||||
|
target=unit
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if target then
|
||||||
|
self:T(self.lid..string.format("Missile %s with NO explicit target got closest unit to missile as target %s. Dist=%s m", missile.missileType, target:GetName(), tostring(mindist)))
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if missile has a valid target.
|
||||||
|
if target then
|
||||||
|
|
||||||
|
-- Target coordinate.
|
||||||
|
local targetVec3=target:GetVec3() --target:GetCoordinate()
|
||||||
|
|
||||||
|
-- Distance from missile to target.
|
||||||
|
local distance=missileCoord:Get3DDistance(targetVec3)
|
||||||
|
|
||||||
|
-- Distance missile to shooter.
|
||||||
|
local distShooter=nil
|
||||||
|
if missile.shooterUnit and missile.shooterUnit:IsAlive() then
|
||||||
|
distShooter=missileCoord:Get3DDistance(missile.shooterUnit:GetVec3())
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Debug output.
|
||||||
|
if self.Debug then
|
||||||
|
local bearing=missileCoord:HeadingTo(targetVec3)
|
||||||
|
local eta=distance/missileVelocity
|
||||||
|
-- Debug distance check.
|
||||||
|
self:I(self.lid..string.format("Missile %s Target %s: Distance = %.1f m, v=%.1f m/s, bearing=%03d°, ETA=%.1f sec", missile.missileType, target:GetName(), distance, missileVelocity, bearing, eta))
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Distroy missile if it's getting too close.
|
||||||
|
local destroymissile=distance<=self.explosiondist
|
||||||
|
|
||||||
|
-- Check BIG missiles.
|
||||||
|
if self.explosiondist2 and distance<=self.explosiondist2 and not destroymissile then
|
||||||
|
destroymissile=missile.explosive>=self.bigmissilemass
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If missile is 150 m from target ==> destroy missile if in safe zone.
|
||||||
|
if destroymissile and self:_CheckCoordSafe(targetVec3) then
|
||||||
|
|
||||||
|
-- Destroy missile.
|
||||||
|
self:I(self.lid..string.format("Destroying missile %s(%s) fired by %s aimed at %s [player=%s] at distance %.1f m",
|
||||||
|
missile.missileType, missile.missileName, missile.shooterName, target:GetName(), tostring(missile.targetPlayer~=nil), distance))
|
||||||
|
weapon:Destroy()
|
||||||
|
|
||||||
|
-- Missile is not active any more.
|
||||||
|
missile.active=false
|
||||||
|
|
||||||
|
-- Debug smoke.
|
||||||
|
if self.Debug then
|
||||||
|
missileCoord:SmokeRed()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Create event.
|
||||||
|
self:MissileDestroyed(missile)
|
||||||
|
|
||||||
|
-- Little explosion for the visual effect.
|
||||||
|
if self.explosionpower>0 and distance>50 and (distShooter==nil or (distShooter and distShooter>50)) then
|
||||||
|
missileCoord:Explosion(self.explosionpower)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Target was a player.
|
||||||
|
if missile.targetPlayer then
|
||||||
|
|
||||||
|
-- Message to target.
|
||||||
|
local text=string.format("Destroying missile. %s", self:_DeadText())
|
||||||
|
MESSAGE:New(text, 10):ToGroup(target:GetGroup())
|
||||||
|
|
||||||
|
-- Increase dead counter.
|
||||||
|
missile.targetPlayer.dead=missile.targetPlayer.dead+1
|
||||||
|
end
|
||||||
|
|
||||||
|
-- We could disable the tracking here but then the impact function would not be called.
|
||||||
|
--weapon.tracking=false
|
||||||
|
|
||||||
|
else
|
||||||
|
|
||||||
|
-- Time step.
|
||||||
|
local dt=1.0
|
||||||
|
if distance>50000 then
|
||||||
|
-- > 50 km
|
||||||
|
dt=self.dt50 --=5.0
|
||||||
|
elseif distance>10000 then
|
||||||
|
-- 10-50 km
|
||||||
|
dt=self.dt10 --=1.0
|
||||||
|
elseif distance>5000 then
|
||||||
|
-- 5-10 km
|
||||||
|
dt=self.dt05 --0.5
|
||||||
|
elseif distance>1000 then
|
||||||
|
-- 1-5 km
|
||||||
|
dt=self.dt01 --0.1
|
||||||
|
else
|
||||||
|
-- < 1 km
|
||||||
|
dt=self.dt00 --0.01
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Set time step.
|
||||||
|
weapon:SetTimeStepTrack(dt)
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
|
||||||
|
-- No current target.
|
||||||
|
self:T(self.lid..string.format("Missile %s(%s) fired by %s has no current target. Checking back in 0.1 sec.", missile.missileType, missile.missileName, missile.shooterName))
|
||||||
|
weapon:SetTimeStepTrack(0.1)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Callback function on impact or destroy otherwise.
|
||||||
|
-- @param Wrapper.Weapon#WEAPON weapon Weapon object.
|
||||||
|
-- @param #FOX self FOX object.
|
||||||
|
-- @param #FOX.MissileData missile Fired missile.
|
||||||
|
function FOX._FuncImpact(weapon, self, missile)
|
||||||
|
|
||||||
|
if missile.targetPlayer then
|
||||||
|
|
||||||
|
-- Get human player.
|
||||||
|
local player=missile.targetPlayer
|
||||||
|
|
||||||
|
-- Check for player and distance < 10 km.
|
||||||
|
if player and player.unit:IsAlive() then -- and missileCoord and player.unit:GetCoordinate():Get3DDistance(missileCoord)<10*1000 then
|
||||||
|
local text=string.format("Missile defeated. Well done, %s!", player.name)
|
||||||
|
MESSAGE:New(text, 10):ToClient(player.client)
|
||||||
|
|
||||||
|
-- Increase defeated counter.
|
||||||
|
player.defeated=player.defeated+1
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Missile is not active any more.
|
||||||
|
missile.active=false
|
||||||
|
|
||||||
|
--Terminate the timer.
|
||||||
|
self:T(FOX.lid..string.format("Terminating missile track timer."))
|
||||||
|
weapon.tracking=false
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
--- Missle launch event.
|
--- Missle launch event.
|
||||||
-- @param #FOX self
|
-- @param #FOX self
|
||||||
-- @param #string From From state.
|
-- @param #string From From state.
|
||||||
@@ -820,302 +1104,17 @@ function FOX:onafterMissileLaunch(From, Event, To, missile)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Init missile position.
|
-- Set callback function for tracking.
|
||||||
local _lastBombPos = {x=0,y=0,z=0}
|
missile.Weapon:SetFuncTrack(FOX._FuncTrack, self, missile)
|
||||||
|
|
||||||
-- Missile coordinate.
|
-- Set callback function for impact.
|
||||||
local missileCoord = nil --Core.Point#COORDINATE
|
missile.Weapon:SetFuncImpact(FOX._FuncImpact, self, missile)
|
||||||
|
|
||||||
-- Target unit of the missile.
|
|
||||||
local target=nil --Wrapper.Unit#UNIT
|
|
||||||
|
|
||||||
--- Function monitoring the position of a bomb until impact.
|
|
||||||
local function trackMissile(_ordnance)
|
|
||||||
|
|
||||||
-- When the pcall returns a failure the weapon has hit.
|
|
||||||
local _status,_bombPos = pcall(
|
|
||||||
function()
|
|
||||||
return _ordnance:getPoint()
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Check if status is not nil. If so, we have a valid point.
|
|
||||||
if _status then
|
|
||||||
|
|
||||||
----------------------------------------------
|
|
||||||
-- Still in the air. Remember this position --
|
|
||||||
----------------------------------------------
|
|
||||||
|
|
||||||
-- Missile position.
|
|
||||||
_lastBombPos = {x=_bombPos.x, y=_bombPos.y, z=_bombPos.z}
|
|
||||||
|
|
||||||
-- Missile coordinate.
|
|
||||||
missileCoord=COORDINATE:NewFromVec3(_lastBombPos)
|
|
||||||
|
|
||||||
-- Missile velocity in m/s.
|
|
||||||
local missileVelocity=UTILS.VecNorm(_ordnance:getVelocity())
|
|
||||||
|
|
||||||
-- Update missile target if necessary.
|
|
||||||
self:GetMissileTarget(missile)
|
|
||||||
|
|
||||||
if missile.targetUnit then
|
|
||||||
|
|
||||||
-----------------------------------
|
|
||||||
-- Missile has a specific target --
|
|
||||||
-----------------------------------
|
|
||||||
|
|
||||||
if missile.targetPlayer then
|
|
||||||
-- Target is a player.
|
|
||||||
if missile.targetPlayer.destroy==true then
|
|
||||||
target=missile.targetUnit
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- Check if unit is protected.
|
|
||||||
if self:_IsProtected(missile.targetUnit) then
|
|
||||||
target=missile.targetUnit
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
else
|
|
||||||
|
|
||||||
------------------------------------
|
|
||||||
-- Missile has NO specific target --
|
|
||||||
------------------------------------
|
|
||||||
|
|
||||||
-- TODO: This might cause a problem with wingman. Even if the shooter itself is excluded from the check, it's wingmen are not.
|
|
||||||
-- That would trigger the distance check right after missile launch if things to wrong.
|
|
||||||
--
|
|
||||||
-- Possible solutions:
|
|
||||||
-- * Time check: enable this check after X seconds after missile was fired. What is X?
|
|
||||||
-- * Coalition check. But would not work in training situations where blue on blue is valid!
|
|
||||||
-- * At least enable it for surface-to-air missiles.
|
|
||||||
|
|
||||||
local function _GetTarget(_unit)
|
|
||||||
local unit=_unit --Wrapper.Unit#UNIT
|
|
||||||
|
|
||||||
-- Player position.
|
|
||||||
local playerCoord=unit:GetCoordinate()
|
|
||||||
|
|
||||||
-- Distance.
|
|
||||||
local dist=missileCoord:Get3DDistance(playerCoord)
|
|
||||||
|
|
||||||
-- Update mindist if necessary. Only include players in range of missile + 50% safety margin.
|
|
||||||
if dist<=self.explosiondist then
|
|
||||||
return unit
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Distance to closest player.
|
|
||||||
local mindist=nil
|
|
||||||
|
|
||||||
-- Loop over players.
|
|
||||||
for _,_player in pairs(self.players) do
|
|
||||||
local player=_player --#FOX.PlayerData
|
|
||||||
|
|
||||||
-- Check that player was not the one who launched the missile.
|
|
||||||
if player.unitname~=missile.shooterName then
|
|
||||||
|
|
||||||
-- Player position.
|
|
||||||
local playerCoord=player.unit:GetCoordinate()
|
|
||||||
|
|
||||||
-- Distance.
|
|
||||||
local dist=missileCoord:Get3DDistance(playerCoord)
|
|
||||||
|
|
||||||
-- Distance from shooter to player.
|
|
||||||
local Dshooter2player=playerCoord:Get3DDistance(missile.shotCoord)
|
|
||||||
|
|
||||||
-- Update mindist if necessary. Only include players in range of missile + 50% safety margin.
|
|
||||||
if (mindist==nil or dist<mindist) and (Dshooter2player<=missile.missileRange*1.5 or dist<=self.explosiondist) then
|
|
||||||
mindist=dist
|
|
||||||
target=player.unit
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.protectedset then
|
|
||||||
|
|
||||||
-- Distance to closest protected unit.
|
|
||||||
mindist=nil
|
|
||||||
|
|
||||||
for _,_group in pairs(self.protectedset:GetSet()) do
|
|
||||||
local group=_group --Wrapper.Group#GROUP
|
|
||||||
for _,_unit in pairs(group:GetUnits()) do
|
|
||||||
local unit=_unit --Wrapper.Unit#UNIT
|
|
||||||
|
|
||||||
if unit and unit:IsAlive() then
|
|
||||||
|
|
||||||
-- Check that player was not the one who launched the missile.
|
|
||||||
if unit:GetName()~=missile.shooterName then
|
|
||||||
|
|
||||||
-- Player position.
|
|
||||||
local playerCoord=unit:GetCoordinate()
|
|
||||||
|
|
||||||
-- Distance.
|
|
||||||
local dist=missileCoord:Get3DDistance(playerCoord)
|
|
||||||
|
|
||||||
-- Distance from shooter to player.
|
|
||||||
local Dshooter2player=playerCoord:Get3DDistance(missile.shotCoord)
|
|
||||||
|
|
||||||
-- Update mindist if necessary. Only include players in range of missile + 50% safety margin.
|
|
||||||
if (mindist==nil or dist<mindist) and (Dshooter2player<=missile.missileRange*1.5 or dist<=self.explosiondist) then
|
|
||||||
mindist=dist
|
|
||||||
target=unit
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if target then
|
|
||||||
self:T(self.lid..string.format("Missile %s with NO explicit target got closest unit to missile as target %s. Dist=%s m", missile.missileType, target:GetName(), tostring(mindist)))
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check if missile has a valid target.
|
|
||||||
if target then
|
|
||||||
|
|
||||||
-- Target coordinate.
|
|
||||||
local targetCoord=target:GetCoordinate()
|
|
||||||
|
|
||||||
-- Distance from missile to target.
|
|
||||||
local distance=missileCoord:Get3DDistance(targetCoord)
|
|
||||||
|
|
||||||
-- Distance missile to shooter.
|
|
||||||
local distShooter=nil
|
|
||||||
if missile.shooterUnit and missile.shooterUnit:IsAlive() then
|
|
||||||
distShooter=missileCoord:Get3DDistance(missile.shooterUnit:GetCoordinate())
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- Debug output.
|
|
||||||
if self.Debug then
|
|
||||||
local bearing=targetCoord:HeadingTo(missileCoord)
|
|
||||||
local eta=distance/missileVelocity
|
|
||||||
|
|
||||||
-- Debug distance check.
|
|
||||||
self:I(self.lid..string.format("Missile %s Target %s: Distance = %.1f m, v=%.1f m/s, bearing=%03d°, ETA=%.1f sec", missile.missileType, target:GetName(), distance, missileVelocity, bearing, eta))
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Distroy missile if it's getting too close.
|
|
||||||
local destroymissile=distance<=self.explosiondist
|
|
||||||
|
|
||||||
-- Check BIG missiles.
|
|
||||||
if self.explosiondist2 and distance<=self.explosiondist2 and not destroymissile then
|
|
||||||
destroymissile=missile.explosive>=self.bigmissilemass
|
|
||||||
end
|
|
||||||
|
|
||||||
-- If missile is 150 m from target ==> destroy missile if in safe zone.
|
|
||||||
if destroymissile and self:_CheckCoordSafe(targetCoord) then
|
|
||||||
|
|
||||||
-- Destroy missile.
|
|
||||||
self:I(self.lid..string.format("Destroying missile %s(%s) fired by %s aimed at %s [player=%s] at distance %.1f m",
|
|
||||||
missile.missileType, missile.missileName, missile.shooterName, target:GetName(), tostring(missile.targetPlayer~=nil), distance))
|
|
||||||
_ordnance:destroy()
|
|
||||||
|
|
||||||
-- Missile is not active any more.
|
|
||||||
missile.active=false
|
|
||||||
|
|
||||||
-- Debug smoke.
|
|
||||||
if self.Debug then
|
|
||||||
missileCoord:SmokeRed()
|
|
||||||
targetCoord:SmokeGreen()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Create event.
|
|
||||||
self:MissileDestroyed(missile)
|
|
||||||
|
|
||||||
-- Little explosion for the visual effect.
|
|
||||||
if self.explosionpower>0 and distance>50 and (distShooter==nil or (distShooter and distShooter>50)) then
|
|
||||||
missileCoord:Explosion(self.explosionpower)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Target was a player.
|
|
||||||
if missile.targetPlayer then
|
|
||||||
|
|
||||||
-- Message to target.
|
|
||||||
local text=string.format("Destroying missile. %s", self:_DeadText())
|
|
||||||
MESSAGE:New(text, 10):ToGroup(target:GetGroup())
|
|
||||||
|
|
||||||
-- Increase dead counter.
|
|
||||||
missile.targetPlayer.dead=missile.targetPlayer.dead+1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Terminate timer.
|
|
||||||
return nil
|
|
||||||
|
|
||||||
else
|
|
||||||
|
|
||||||
-- Time step.
|
|
||||||
local dt=1.0
|
|
||||||
if distance>50000 then
|
|
||||||
-- > 50 km
|
|
||||||
dt=self.dt50 --=5.0
|
|
||||||
elseif distance>10000 then
|
|
||||||
-- 10-50 km
|
|
||||||
dt=self.dt10 --=1.0
|
|
||||||
elseif distance>5000 then
|
|
||||||
-- 5-10 km
|
|
||||||
dt=self.dt05 --0.5
|
|
||||||
elseif distance>1000 then
|
|
||||||
-- 1-5 km
|
|
||||||
dt=self.dt01 --0.1
|
|
||||||
else
|
|
||||||
-- < 1 km
|
|
||||||
dt=self.dt00 --0.01
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check again in dt seconds.
|
|
||||||
return timer.getTime()+dt
|
|
||||||
end
|
|
||||||
|
|
||||||
else
|
|
||||||
|
|
||||||
-- Destroy missile.
|
|
||||||
self:T(self.lid..string.format("Missile %s(%s) fired by %s has no current target. Checking back in 0.1 sec.", missile.missileType, missile.missileName, missile.shooterName))
|
|
||||||
return timer.getTime()+0.1
|
|
||||||
|
|
||||||
-- No target ==> terminate timer.
|
|
||||||
--return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
else
|
|
||||||
|
|
||||||
-------------------------------------
|
|
||||||
-- Missile does not exist any more --
|
|
||||||
-------------------------------------
|
|
||||||
|
|
||||||
if target then
|
|
||||||
|
|
||||||
-- Get human player.
|
|
||||||
local player=self:_GetPlayerFromUnit(target)
|
|
||||||
|
|
||||||
-- Check for player and distance < 10 km.
|
|
||||||
if player and player.unit:IsAlive() then -- and missileCoord and player.unit:GetCoordinate():Get3DDistance(missileCoord)<10*1000 then
|
|
||||||
local text=string.format("Missile defeated. Well done, %s!", player.name)
|
|
||||||
MESSAGE:New(text, 10):ToClient(player.client)
|
|
||||||
|
|
||||||
-- Increase defeated counter.
|
|
||||||
player.defeated=player.defeated+1
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Missile is not active any more.
|
|
||||||
missile.active=false
|
|
||||||
|
|
||||||
--Terminate the timer.
|
|
||||||
self:T(FOX.lid..string.format("Terminating missile track timer."))
|
|
||||||
return nil
|
|
||||||
|
|
||||||
end -- _status check
|
|
||||||
|
|
||||||
end -- end function trackBomb
|
|
||||||
|
|
||||||
-- Weapon is not yet "alife" just yet. Start timer with a little delay.
|
-- Weapon is not yet "alife" just yet. Start timer with a little delay.
|
||||||
self:T(FOX.lid..string.format("Tracking of missile starts in 0.0001 seconds."))
|
self:T(FOX.lid..string.format("Tracking of missile starts in 0.0001 seconds."))
|
||||||
timer.scheduleFunction(trackMissile, missile.weapon, timer.getTime()+0.0001)
|
--timer.scheduleFunction(trackMissile, missile.weapon, timer.getTime()+0.0001)
|
||||||
|
missile.Weapon:StartTrack(0.0001)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1247,29 +1246,28 @@ end
|
|||||||
function FOX:OnEventShot(EventData)
|
function FOX:OnEventShot(EventData)
|
||||||
self:T2({eventshot=EventData})
|
self:T2({eventshot=EventData})
|
||||||
|
|
||||||
if EventData.Weapon==nil then
|
-- Nil checks.
|
||||||
return
|
if EventData.Weapon==nil or EventData.IniDCSUnit==nil or EventData.weapon==nil then
|
||||||
end
|
|
||||||
if EventData.IniDCSUnit==nil then
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Create a weapon object.
|
||||||
|
local weapon=WEAPON:New(EventData.weapon)
|
||||||
|
|
||||||
-- Weapon data.
|
-- Weapon data.
|
||||||
local _weapon = EventData.WeaponName
|
local _weapon = weapon:GetTypeName()
|
||||||
local _target = EventData.Weapon:getTarget()
|
local _target = EventData.Weapon:getTarget()
|
||||||
local _targetName = "unknown"
|
local _targetName = "unknown"
|
||||||
local _targetUnit = nil --Wrapper.Unit#UNIT
|
local _targetUnit = nil --Wrapper.Unit#UNIT
|
||||||
|
|
||||||
-- Weapon descriptor.
|
-- Weapon descriptor.
|
||||||
local desc=EventData.Weapon:getDesc()
|
local desc=weapon.desc
|
||||||
self:T2({desc=desc})
|
self:T2({desc=desc})
|
||||||
|
|
||||||
-- Weapon category: 0=Shell, 1=Missile, 2=Rocket, 3=BOMB
|
|
||||||
local weaponcategory=desc.category
|
|
||||||
|
|
||||||
-- Missile category: 1=AAM, 2=SAM, 6=OTHER
|
-- Missile category: 1=AAM, 2=SAM, 6=OTHER
|
||||||
local missilecategory=desc.missileCategory
|
local missilecategory=desc.missileCategory
|
||||||
|
|
||||||
|
-- Missile range.
|
||||||
local missilerange=nil
|
local missilerange=nil
|
||||||
if missilecategory then
|
if missilecategory then
|
||||||
missilerange=desc.rangeMaxAltMax
|
missilerange=desc.rangeMaxAltMax
|
||||||
@@ -1279,8 +1277,8 @@ function FOX:OnEventShot(EventData)
|
|||||||
self:T2(FOX.lid.."EVENT SHOT: FOX")
|
self:T2(FOX.lid.."EVENT SHOT: FOX")
|
||||||
self:T2(FOX.lid..string.format("EVENT SHOT: Ini unit = %s", tostring(EventData.IniUnitName)))
|
self:T2(FOX.lid..string.format("EVENT SHOT: Ini unit = %s", tostring(EventData.IniUnitName)))
|
||||||
self:T2(FOX.lid..string.format("EVENT SHOT: Ini group = %s", tostring(EventData.IniGroupName)))
|
self:T2(FOX.lid..string.format("EVENT SHOT: Ini group = %s", tostring(EventData.IniGroupName)))
|
||||||
self:T2(FOX.lid..string.format("EVENT SHOT: Weapon type = %s", tostring(_weapon)))
|
self:T2(FOX.lid..string.format("EVENT SHOT: Weapon type = %s", tostring(weapon:GetTypeName())))
|
||||||
self:T2(FOX.lid..string.format("EVENT SHOT: Weapon categ = %s", tostring(weaponcategory)))
|
self:T2(FOX.lid..string.format("EVENT SHOT: Weapon categ = %s", tostring(weapon:GetCategory())))
|
||||||
self:T2(FOX.lid..string.format("EVENT SHOT: Missil categ = %s", tostring(missilecategory)))
|
self:T2(FOX.lid..string.format("EVENT SHOT: Missil categ = %s", tostring(missilecategory)))
|
||||||
self:T2(FOX.lid..string.format("EVENT SHOT: Missil range = %s", tostring(missilerange)))
|
self:T2(FOX.lid..string.format("EVENT SHOT: Missil range = %s", tostring(missilerange)))
|
||||||
|
|
||||||
@@ -1292,7 +1290,7 @@ function FOX:OnEventShot(EventData)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Track missiles of type AAM=1, SAM=2 or OTHER=6
|
-- Track missiles of type AAM=1, SAM=2 or OTHER=6
|
||||||
local _track = weaponcategory==1 and missilecategory and (missilecategory==1 or missilecategory==2 or missilecategory==6)
|
local _track = weapon:IsMissile() and missilecategory and (missilecategory==1 or missilecategory==2 or missilecategory==6)
|
||||||
|
|
||||||
-- Only track missiles
|
-- Only track missiles
|
||||||
if _track then
|
if _track then
|
||||||
@@ -1301,6 +1299,7 @@ function FOX:OnEventShot(EventData)
|
|||||||
|
|
||||||
missile.active=true
|
missile.active=true
|
||||||
missile.weapon=EventData.weapon
|
missile.weapon=EventData.weapon
|
||||||
|
missile.Weapon=weapon
|
||||||
missile.missileType=_weapon
|
missile.missileType=_weapon
|
||||||
missile.missileRange=missilerange
|
missile.missileRange=missilerange
|
||||||
missile.missileName=EventData.weapon:getName()
|
missile.missileName=EventData.weapon:getName()
|
||||||
@@ -1313,6 +1312,7 @@ function FOX:OnEventShot(EventData)
|
|||||||
missile.fuseDist=desc.fuseDist
|
missile.fuseDist=desc.fuseDist
|
||||||
missile.explosive=desc.warhead.explosiveMass or desc.warhead.shapedExplosiveMass
|
missile.explosive=desc.warhead.explosiveMass or desc.warhead.shapedExplosiveMass
|
||||||
missile.targetOrig=missile.targetName
|
missile.targetOrig=missile.targetName
|
||||||
|
missile.missileCoord=COORDINATE:New(0,0,0)
|
||||||
|
|
||||||
-- Set missile target name, unit and player.
|
-- Set missile target name, unit and player.
|
||||||
self:GetMissileTarget(missile)
|
self:GetMissileTarget(missile)
|
||||||
@@ -1631,7 +1631,7 @@ end
|
|||||||
|
|
||||||
--- Check if a coordinate lies within a safe training zone.
|
--- Check if a coordinate lies within a safe training zone.
|
||||||
-- @param #FOX self
|
-- @param #FOX self
|
||||||
-- @param Core.Point#COORDINATE coord Coordinate to check.
|
-- @param Core.Point#COORDINATE coord Coordinate to check. Can also be a DCS#Vec3.
|
||||||
-- @return #boolean True if safe.
|
-- @return #boolean True if safe.
|
||||||
function FOX:_CheckCoordSafe(coord)
|
function FOX:_CheckCoordSafe(coord)
|
||||||
|
|
||||||
@@ -1643,7 +1643,9 @@ function FOX:_CheckCoordSafe(coord)
|
|||||||
-- Loop over all zones.
|
-- Loop over all zones.
|
||||||
for _,_zone in pairs(self.safezones) do
|
for _,_zone in pairs(self.safezones) do
|
||||||
local zone=_zone --Core.Zone#ZONE
|
local zone=_zone --Core.Zone#ZONE
|
||||||
local inzone=zone:IsCoordinateInZone(coord)
|
local Vec2={x=coord.x, y=coord.z}
|
||||||
|
local inzone=zone:IsVec2InZone(Vec2)
|
||||||
|
--local inzone=zone:IsCoordinateInZone(coord)
|
||||||
if inzone then
|
if inzone then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
@@ -1654,7 +1656,7 @@ end
|
|||||||
|
|
||||||
--- Check if a coordinate lies within a launch zone.
|
--- Check if a coordinate lies within a launch zone.
|
||||||
-- @param #FOX self
|
-- @param #FOX self
|
||||||
-- @param Core.Point#COORDINATE coord Coordinate to check.
|
-- @param Core.Point#COORDINATE coord Coordinate to check. Can also be a DCS#Vec2.
|
||||||
-- @return #boolean True if in launch zone.
|
-- @return #boolean True if in launch zone.
|
||||||
function FOX:_CheckCoordLaunch(coord)
|
function FOX:_CheckCoordLaunch(coord)
|
||||||
|
|
||||||
@@ -1666,7 +1668,9 @@ function FOX:_CheckCoordLaunch(coord)
|
|||||||
-- Loop over all zones.
|
-- Loop over all zones.
|
||||||
for _,_zone in pairs(self.launchzones) do
|
for _,_zone in pairs(self.launchzones) do
|
||||||
local zone=_zone --Core.Zone#ZONE
|
local zone=_zone --Core.Zone#ZONE
|
||||||
local inzone=zone:IsCoordinateInZone(coord)
|
local Vec2={x=coord.x, y=coord.z}
|
||||||
|
local inzone=zone:IsVec2InZone(Vec2)
|
||||||
|
--local inzone=zone:IsCoordinateInZone(coord)
|
||||||
if inzone then
|
if inzone then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MTS%20-%20Mantis/MTS-010%20-%20Basic%20Mantis%20Demo)
|
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Mantis)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -22,7 +22,7 @@
|
|||||||
-- @module Functional.Mantis
|
-- @module Functional.Mantis
|
||||||
-- @image Functional.Mantis.jpg
|
-- @image Functional.Mantis.jpg
|
||||||
--
|
--
|
||||||
-- Last Update: Oct 2022
|
-- Last Update: Dec 2023
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
--- **MANTIS** class, extends Core.Base#BASE
|
--- **MANTIS** class, extends Core.Base#BASE
|
||||||
@@ -94,7 +94,7 @@
|
|||||||
-- Known SAM types at the time of writing are:
|
-- Known SAM types at the time of writing are:
|
||||||
--
|
--
|
||||||
-- * Avenger
|
-- * Avenger
|
||||||
-- * Chaparrel
|
-- * Chaparral
|
||||||
-- * Hawk
|
-- * Hawk
|
||||||
-- * Linebacker
|
-- * Linebacker
|
||||||
-- * NASAMS
|
-- * NASAMS
|
||||||
@@ -103,10 +103,15 @@
|
|||||||
-- * Roland
|
-- * Roland
|
||||||
-- * Silkworm (though strictly speaking this is a surface to ship missile)
|
-- * Silkworm (though strictly speaking this is a surface to ship missile)
|
||||||
-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
|
-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
|
||||||
|
-- * From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!)
|
||||||
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2
|
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2
|
||||||
|
--
|
||||||
-- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M
|
-- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M
|
||||||
-- **NOTE** If you are using the Swedish Military Assets (SMA), please note that the **group name** for RBS-SAM types also needs to contain the keyword "SMA"
|
-- **NOTE** If you are using the Swedish Military Assets (SMA), please note that the **group name** for RBS-SAM types also needs to contain the keyword "SMA"
|
||||||
--
|
--
|
||||||
|
-- * From CH: 2S38, PantsirS1, PantsirS2, PGL-625, HQ-17A, M903PAC2, M903PAC3, TorM2, TorM2K, TorM2M, NASAMS3-AMRAAMER, NASAMS3-AIM9X2, C-RAM, PGZ-09, S350-9M100, S350-9M96D
|
||||||
|
-- **NOTE** If you are using the Military Assets by Currenthill (CH), please note that the **group name** for CH-SAM types also needs to contain the keyword "CHM"
|
||||||
|
--
|
||||||
-- Following the example started above, an SA-6 site group name should start with "Red SAM SA-6" then, or a blue Patriot installation with e.g. "Blue SAM Patriot".
|
-- Following the example started above, an SA-6 site group name should start with "Red SAM SA-6" then, or a blue Patriot installation with e.g. "Blue SAM Patriot".
|
||||||
-- **NOTE** If you are using the High-Digit-Sam Mod, please note that the **group name** for the following SAM types also needs to contain the keyword "HDS":
|
-- **NOTE** If you are using the High-Digit-Sam Mod, please note that the **group name** for the following SAM types also needs to contain the keyword "HDS":
|
||||||
--
|
--
|
||||||
@@ -360,7 +365,7 @@ MANTIS.SamData = {
|
|||||||
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
|
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
|
||||||
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
||||||
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
|
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
|
||||||
["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
|
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
|
||||||
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
||||||
-- units from HDS Mod, multi launcher options is tricky
|
-- units from HDS Mod, multi launcher options is tricky
|
||||||
@@ -369,6 +374,9 @@ MANTIS.SamData = {
|
|||||||
["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"},
|
["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"},
|
||||||
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
|
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
|
||||||
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||||
|
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
|
||||||
|
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
|
||||||
|
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||||
}
|
}
|
||||||
|
|
||||||
--- SAM data HDS
|
--- SAM data HDS
|
||||||
@@ -415,6 +423,37 @@ MANTIS.SamDataSMA = {
|
|||||||
["Lvkv9040M SMA"] = { Range=4, Blindspot=0, Height=2.5, Type="Short", Radar="LvKv9040" },
|
["Lvkv9040M SMA"] = { Range=4, Blindspot=0, Height=2.5, Type="Short", Radar="LvKv9040" },
|
||||||
}
|
}
|
||||||
|
|
||||||
|
--- SAM data CH
|
||||||
|
-- @type MANTIS.SamDataCH
|
||||||
|
-- @field #number Range Max firing range in km
|
||||||
|
-- @field #number Blindspot no-firing range (green circle)
|
||||||
|
-- @field #number Height Max firing height in km
|
||||||
|
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
||||||
|
-- @field #string Radar Radar typename on unit level (used as key)
|
||||||
|
MANTIS.SamDataCH = {
|
||||||
|
-- units from CH (Military Assets by Currenthill)
|
||||||
|
-- https://www.currenthill.com/
|
||||||
|
-- group name MUST contain CHM to ID launcher type correctly!
|
||||||
|
["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
|
||||||
|
["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||||
|
["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||||
|
["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
|
||||||
|
["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||||
|
["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||||
|
["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||||
|
["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||||
|
["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||||
|
["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||||
|
["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||||
|
["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||||
|
["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
|
||||||
|
["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
|
||||||
|
["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
|
||||||
|
["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
|
||||||
|
["LAV-AD CH"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" },
|
||||||
|
["HQ-22 CH"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" },
|
||||||
|
}
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
-- MANTIS System
|
-- MANTIS System
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
@@ -431,6 +470,7 @@ do
|
|||||||
--@param #string awacs Group name of your Awacs (optional)
|
--@param #string awacs Group name of your Awacs (optional)
|
||||||
--@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN (optional)
|
--@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN (optional)
|
||||||
--@param #number Padding For #SEAD - Extra number of seconds to add to radar switch-back-on time (optional)
|
--@param #number Padding For #SEAD - Extra number of seconds to add to radar switch-back-on time (optional)
|
||||||
|
--@param #table Zones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects
|
||||||
--@return #MANTIS self
|
--@return #MANTIS self
|
||||||
--@usage Start up your MANTIS with a basic setting
|
--@usage Start up your MANTIS with a basic setting
|
||||||
--
|
--
|
||||||
@@ -449,7 +489,11 @@ do
|
|||||||
-- mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
-- mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
||||||
-- mybluemantis:Start()
|
-- mybluemantis:Start()
|
||||||
--
|
--
|
||||||
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding)
|
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding, Zones)
|
||||||
|
|
||||||
|
|
||||||
|
-- Inherit everything from BASE class.
|
||||||
|
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
|
||||||
|
|
||||||
-- DONE: Create some user functions for these
|
-- DONE: Create some user functions for these
|
||||||
-- DONE: Make HQ useful
|
-- DONE: Make HQ useful
|
||||||
@@ -510,6 +554,11 @@ do
|
|||||||
self.maxclassic = 6
|
self.maxclassic = 6
|
||||||
self.autoshorad = true
|
self.autoshorad = true
|
||||||
self.ShoradGroupSet = SET_GROUP:New() -- Core.Set#SET_GROUP
|
self.ShoradGroupSet = SET_GROUP:New() -- Core.Set#SET_GROUP
|
||||||
|
self.FilterZones = Zones
|
||||||
|
|
||||||
|
self.SkateZones = nil
|
||||||
|
self.SkateNumber = 3
|
||||||
|
self.shootandscoot = false
|
||||||
|
|
||||||
self.UseEmOnOff = true
|
self.UseEmOnOff = true
|
||||||
if EmOnOff == false then
|
if EmOnOff == false then
|
||||||
@@ -522,9 +571,6 @@ do
|
|||||||
self.advAwacs = false
|
self.advAwacs = false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Inherit everything from BASE class.
|
|
||||||
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
|
|
||||||
|
|
||||||
-- Set the string id for output to DCS.log file.
|
-- Set the string id for output to DCS.log file.
|
||||||
self.lid=string.format("MANTIS %s | ", self.name)
|
self.lid=string.format("MANTIS %s | ", self.name)
|
||||||
|
|
||||||
@@ -559,16 +605,23 @@ do
|
|||||||
|
|
||||||
self:T({self.ewr_templates})
|
self:T({self.ewr_templates})
|
||||||
|
|
||||||
|
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition)
|
||||||
|
self.EWR_Group = SET_GROUP:New():FilterPrefixes(self.ewr_templates):FilterCoalitions(self.Coalition)
|
||||||
|
|
||||||
|
if self.FilterZones then
|
||||||
|
self.SAM_Group:FilterZones(self.FilterZones)
|
||||||
|
end
|
||||||
|
|
||||||
if self.dynamic then
|
if self.dynamic then
|
||||||
-- Set SAM SET_GROUP
|
-- Set SAM SET_GROUP
|
||||||
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition):FilterStart()
|
self.SAM_Group:FilterStart()
|
||||||
-- Set EWR SET_GROUP
|
-- Set EWR SET_GROUP
|
||||||
self.EWR_Group = SET_GROUP:New():FilterPrefixes(self.ewr_templates):FilterCoalitions(self.Coalition):FilterStart()
|
self.EWR_Group:FilterStart()
|
||||||
else
|
else
|
||||||
-- Set SAM SET_GROUP
|
-- Set SAM SET_GROUP
|
||||||
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition):FilterOnce()
|
self.SAM_Group:FilterOnce()
|
||||||
-- Set EWR SET_GROUP
|
-- Set EWR SET_GROUP
|
||||||
self.EWR_Group = SET_GROUP:New():FilterPrefixes(self.ewr_templates):FilterCoalitions(self.Coalition):FilterOnce()
|
self.EWR_Group:FilterOnce()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- set up CC
|
-- set up CC
|
||||||
@@ -578,7 +631,7 @@ do
|
|||||||
|
|
||||||
-- TODO Version
|
-- TODO Version
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
self.version="0.8.9"
|
self.version="0.8.16"
|
||||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||||
|
|
||||||
--- FSM Functions ---
|
--- FSM Functions ---
|
||||||
@@ -742,6 +795,23 @@ do
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around
|
||||||
|
-- @param #MANTIS self
|
||||||
|
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
||||||
|
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
||||||
|
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
|
||||||
|
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
|
||||||
|
-- @return #MANTIS self
|
||||||
|
function MANTIS:AddScootZones(ZoneSet, Number, Random, Formation)
|
||||||
|
self:T(self.lid .. " AddScootZones")
|
||||||
|
self.SkateZones = ZoneSet
|
||||||
|
self.SkateNumber = Number or 3
|
||||||
|
self.shootandscoot = true
|
||||||
|
self.ScootRandom = Random
|
||||||
|
self.ScootFormation = Formation or "Cone"
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Function to set accept and reject zones.
|
--- Function to set accept and reject zones.
|
||||||
-- @param #MANTIS self
|
-- @param #MANTIS self
|
||||||
-- @param #table AcceptZones Table of @{Core.Zone#ZONE} objects
|
-- @param #table AcceptZones Table of @{Core.Zone#ZONE} objects
|
||||||
@@ -848,7 +918,7 @@ do
|
|||||||
|
|
||||||
--- Function to get the HQ object for further use
|
--- Function to get the HQ object for further use
|
||||||
-- @param #MANTIS self
|
-- @param #MANTIS self
|
||||||
-- @return Wrapper.GROUP#GROUP The HQ #GROUP object or *nil* if it doesn't exist
|
-- @return Wrapper.Group#GROUP The HQ #GROUP object or *nil* if it doesn't exist
|
||||||
function MANTIS:GetCommandCenter()
|
function MANTIS:GetCommandCenter()
|
||||||
self:T(self.lid .. "GetCommandCenter")
|
self:T(self.lid .. "GetCommandCenter")
|
||||||
if self.HQ_CC then
|
if self.HQ_CC then
|
||||||
@@ -884,7 +954,7 @@ do
|
|||||||
|
|
||||||
--- Function to set the HQ object for further use
|
--- Function to set the HQ object for further use
|
||||||
-- @param #MANTIS self
|
-- @param #MANTIS self
|
||||||
-- @param Wrapper.GROUP#GROUP group The #GROUP object to be set as HQ
|
-- @param Wrapper.Group#GROUP group The #GROUP object to be set as HQ
|
||||||
function MANTIS:SetCommandCenter(group)
|
function MANTIS:SetCommandCenter(group)
|
||||||
self:T(self.lid .. "SetCommandCenter")
|
self:T(self.lid .. "SetCommandCenter")
|
||||||
local group = group or nil
|
local group = group or nil
|
||||||
@@ -946,7 +1016,7 @@ do
|
|||||||
|
|
||||||
--- Set using your own #INTEL_DLINK object instead of #DETECTION
|
--- Set using your own #INTEL_DLINK object instead of #DETECTION
|
||||||
-- @param #MANTIS self
|
-- @param #MANTIS self
|
||||||
-- @param Ops.Intelligence#INTEL_DLINK DLink The data link object to be used.
|
-- @param Ops.Intel#INTEL_DLINK DLink The data link object to be used.
|
||||||
function MANTIS:SetUsingDLink(DLink)
|
function MANTIS:SetUsingDLink(DLink)
|
||||||
self:T(self.lid .. "SetUsingDLink")
|
self:T(self.lid .. "SetUsingDLink")
|
||||||
self.DLink = true
|
self.DLink = true
|
||||||
@@ -1079,7 +1149,7 @@ do
|
|||||||
--self:T(self.lid.." Relocating HQ")
|
--self:T(self.lid.." Relocating HQ")
|
||||||
local text = self.lid.." Relocating HQ"
|
local text = self.lid.." Relocating HQ"
|
||||||
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
|
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
|
||||||
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
|
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
|
||||||
end
|
end
|
||||||
--relocate EWR
|
--relocate EWR
|
||||||
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
|
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
|
||||||
@@ -1093,7 +1163,7 @@ do
|
|||||||
local text = self.lid.." Relocating EWR ".._grp:GetName()
|
local text = self.lid.." Relocating EWR ".._grp:GetName()
|
||||||
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||||
if self.verbose then self:I(text) end
|
if self.verbose then self:I(text) end
|
||||||
_grp:RelocateGroundRandomInRadius(20,500,true,true)
|
_grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1299,11 +1369,12 @@ do
|
|||||||
-- @param #string grpname Name of the group
|
-- @param #string grpname Name of the group
|
||||||
-- @param #boolean mod HDS mod flag
|
-- @param #boolean mod HDS mod flag
|
||||||
-- @param #boolean sma SMA mod flag
|
-- @param #boolean sma SMA mod flag
|
||||||
|
-- @param #boolean chm CH mod flag
|
||||||
-- @return #number range Max firing range
|
-- @return #number range Max firing range
|
||||||
-- @return #number height Max firing height
|
-- @return #number height Max firing height
|
||||||
-- @return #string type Long, medium or short range
|
-- @return #string type Long, medium or short range
|
||||||
-- @return #number blind "blind" spot
|
-- @return #number blind "blind" spot
|
||||||
function MANTIS:_GetSAMDataFromUnits(grpname,mod,sma)
|
function MANTIS:_GetSAMDataFromUnits(grpname,mod,sma,chm)
|
||||||
self:T(self.lid.."_GetSAMRangeFromUnits")
|
self:T(self.lid.."_GetSAMRangeFromUnits")
|
||||||
local found = false
|
local found = false
|
||||||
local range = self.checkradius
|
local range = self.checkradius
|
||||||
@@ -1318,8 +1389,10 @@ do
|
|||||||
SAMData = self.SamDataHDS
|
SAMData = self.SamDataHDS
|
||||||
elseif sma then
|
elseif sma then
|
||||||
SAMData = self.SamDataSMA
|
SAMData = self.SamDataSMA
|
||||||
|
elseif chm then
|
||||||
|
SAMData = self.SamDataCH
|
||||||
end
|
end
|
||||||
--self:I("Looking to auto-match for "..grpname)
|
--self:T("Looking to auto-match for "..grpname)
|
||||||
for _,_unit in pairs(units) do
|
for _,_unit in pairs(units) do
|
||||||
local unit = _unit -- Wrapper.Unit#UNIT
|
local unit = _unit -- Wrapper.Unit#UNIT
|
||||||
local type = string.lower(unit:GetTypeName())
|
local type = string.lower(unit:GetTypeName())
|
||||||
@@ -1364,10 +1437,13 @@ do
|
|||||||
local found = false
|
local found = false
|
||||||
local HDSmod = false
|
local HDSmod = false
|
||||||
local SMAMod = false
|
local SMAMod = false
|
||||||
|
local CHMod = false
|
||||||
if string.find(grpname,"HDS",1,true) then
|
if string.find(grpname,"HDS",1,true) then
|
||||||
HDSmod = true
|
HDSmod = true
|
||||||
elseif string.find(grpname,"SMA",1,true) then
|
elseif string.find(grpname,"SMA",1,true) then
|
||||||
SMAMod = true
|
SMAMod = true
|
||||||
|
elseif string.find(grpname,"CHM",1,true) then
|
||||||
|
CHMod = true
|
||||||
end
|
end
|
||||||
if self.automode then
|
if self.automode then
|
||||||
for idx,entry in pairs(self.SamData) do
|
for idx,entry in pairs(self.SamData) do
|
||||||
@@ -1386,8 +1462,8 @@ do
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- secondary filter if not found
|
-- secondary filter if not found
|
||||||
if (not found and self.automode) or HDSmod or SMAMod then
|
if (not found and self.automode) or HDSmod or SMAMod or CHMod then
|
||||||
range, height, type = self:_GetSAMDataFromUnits(grpname,HDSmod,SMAMod)
|
range, height, type = self:_GetSAMDataFromUnits(grpname,HDSmod,SMAMod,CHMod)
|
||||||
elseif not found then
|
elseif not found then
|
||||||
self:E(self.lid .. string.format("*****Could not match radar data for %s! Will default to midrange values!",grpname))
|
self:E(self.lid .. string.format("*****Could not match radar data for %s! Will default to midrange values!",grpname))
|
||||||
end
|
end
|
||||||
@@ -1735,6 +1811,10 @@ do
|
|||||||
self.Shorad:SetDefenseLimits(80,95)
|
self.Shorad:SetDefenseLimits(80,95)
|
||||||
self.ShoradLink = true
|
self.ShoradLink = true
|
||||||
self.Shorad.Groupset=self.ShoradGroupSet
|
self.Shorad.Groupset=self.ShoradGroupSet
|
||||||
|
self.Shorad.debug = self.debug
|
||||||
|
end
|
||||||
|
if self.shootandscoot and self.SkateZones and self.Shorad then
|
||||||
|
self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3,self.ScootRandom,self.ScootFormation)
|
||||||
end
|
end
|
||||||
self:__Status(-math.random(1,10))
|
self:__Status(-math.random(1,10))
|
||||||
return self
|
return self
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
|
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -51,6 +51,11 @@
|
|||||||
-- * **150 meter**: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
|
-- * **150 meter**: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
|
||||||
-- * **200 meter**: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.
|
-- * **200 meter**: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
|
||||||
|
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl**
|
-- ### Authors: **FlightControl**
|
||||||
@@ -67,8 +72,8 @@
|
|||||||
-- @module Functional.MissileTrainer
|
-- @module Functional.MissileTrainer
|
||||||
-- @image Missile_Trainer.JPG
|
-- @image Missile_Trainer.JPG
|
||||||
|
|
||||||
|
---
|
||||||
--- @type MISSILETRAINER
|
-- @type MISSILETRAINER
|
||||||
-- @field Core.Set#SET_CLIENT DBClients
|
-- @field Core.Set#SET_CLIENT DBClients
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
@@ -98,6 +103,11 @@
|
|||||||
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
|
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
|
||||||
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
|
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
|
||||||
|
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
|
||||||
|
--
|
||||||
-- @field #MISSILETRAINER
|
-- @field #MISSILETRAINER
|
||||||
MISSILETRAINER = {
|
MISSILETRAINER = {
|
||||||
ClassName = "MISSILETRAINER",
|
ClassName = "MISSILETRAINER",
|
||||||
@@ -205,7 +215,7 @@ function MISSILETRAINER:New( Distance, Briefing )
|
|||||||
|
|
||||||
|
|
||||||
-- self.DB:ForEachClient(
|
-- self.DB:ForEachClient(
|
||||||
-- --- @param Wrapper.Client#CLIENT Client
|
-- -- @param Wrapper.Client#CLIENT Client
|
||||||
-- function( Client )
|
-- function( Client )
|
||||||
--
|
--
|
||||||
-- ... actions ...
|
-- ... actions ...
|
||||||
@@ -555,7 +565,7 @@ function MISSILETRAINER:_AddBearing( Client, TrainerWeapon )
|
|||||||
|
|
||||||
local DirectionVector = { x = PositionMissile.x - TargetVec3.x, y = PositionMissile.y - TargetVec3.y, z = PositionMissile.z - TargetVec3.z }
|
local DirectionVector = { x = PositionMissile.x - TargetVec3.x, y = PositionMissile.y - TargetVec3.y, z = PositionMissile.z - TargetVec3.z }
|
||||||
local DirectionRadians = math.atan2( DirectionVector.z, DirectionVector.x )
|
local DirectionRadians = math.atan2( DirectionVector.z, DirectionVector.x )
|
||||||
--DirectionRadians = DirectionRadians + routines.getNorthCorrection( PositionTarget )
|
|
||||||
if DirectionRadians < 0 then
|
if DirectionRadians < 0 then
|
||||||
DirectionRadians = DirectionRadians + 2 * math.pi
|
DirectionRadians = DirectionRadians + 2 * math.pi
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -10,7 +10,8 @@
|
|||||||
-- @module Functional.Movement
|
-- @module Functional.Movement
|
||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
--- @type MOVEMENT
|
---
|
||||||
|
-- @type MOVEMENT
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -55,7 +56,6 @@ end
|
|||||||
--- Call this function to start the MOVEMENT scheduling.
|
--- Call this function to start the MOVEMENT scheduling.
|
||||||
function MOVEMENT:ScheduleStart()
|
function MOVEMENT:ScheduleStart()
|
||||||
self:F()
|
self:F()
|
||||||
--self.MoveFunction = routines.scheduleFunction( self._Scheduler, { self }, timer.getTime() + 1, 120 )
|
|
||||||
self.MoveFunction = SCHEDULER:New( self, self._Scheduler, {}, 1, 120 )
|
self.MoveFunction = SCHEDULER:New( self, self._Scheduler, {}, 1, 120 )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -26,9 +26,9 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
-- ### Author: **funkyfranky**
|
||||||
--
|
--
|
||||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
-- ### Contributions: FlightControl, Applevangelist
|
||||||
--
|
--
|
||||||
-- ====
|
-- ====
|
||||||
-- @module Functional.PseudoATC
|
-- @module Functional.PseudoATC
|
||||||
@@ -44,7 +44,7 @@
|
|||||||
-- @field #number mrefresh Interval in seconds after which the F10 menu is refreshed. E.g. by the closest airports. Default is 120 sec.
|
-- @field #number mrefresh Interval in seconds after which the F10 menu is refreshed. E.g. by the closest airports. Default is 120 sec.
|
||||||
-- @field #number talt Interval in seconds between reporting altitude until touchdown. Default 3 sec.
|
-- @field #number talt Interval in seconds between reporting altitude until touchdown. Default 3 sec.
|
||||||
-- @field #boolean chatty Display some messages on events like take-off and touchdown.
|
-- @field #boolean chatty Display some messages on events like take-off and touchdown.
|
||||||
-- @field #boolean eventsmoose If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler.
|
-- @field #boolean eventsmoose [Deprecated] If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler.
|
||||||
-- @field #boolean reportplayername If true, use playername not callsign on callouts
|
-- @field #boolean reportplayername If true, use playername not callsign on callouts
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
@@ -100,13 +100,14 @@ PSEUDOATC.id="PseudoATC | "
|
|||||||
|
|
||||||
--- PSEUDOATC version.
|
--- PSEUDOATC version.
|
||||||
-- @field #number version
|
-- @field #number version
|
||||||
PSEUDOATC.version="0.9.5"
|
PSEUDOATC.version="0.10.5"
|
||||||
|
|
||||||
-----------------------------------------------------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
-- TODO list
|
-- TODO list
|
||||||
-- DONE: Add takeoff event.
|
-- DONE: Add takeoff event.
|
||||||
-- DONE: Add user functions.
|
-- DONE: Add user functions.
|
||||||
|
-- DONE: Refactor to use Moose event handling only
|
||||||
|
|
||||||
-----------------------------------------------------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -131,23 +132,14 @@ function PSEUDOATC:Start()
|
|||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
-- Debug info
|
-- Debug info
|
||||||
self:E(PSEUDOATC.id.."Starting PseudoATC")
|
self:I(PSEUDOATC.id.."Starting PseudoATC")
|
||||||
|
|
||||||
-- Handle events.
|
-- Handle events.
|
||||||
if self.eventsmoose then
|
self:HandleEvent(EVENTS.Birth, self._OnBirth)
|
||||||
self:T(PSEUDOATC.id.."Events are handled by MOOSE.")
|
self:HandleEvent(EVENTS.Land, self._PlayerLanded)
|
||||||
self:HandleEvent(EVENTS.Birth, self._OnBirth)
|
self:HandleEvent(EVENTS.Takeoff, self._PlayerTakeOff)
|
||||||
self:HandleEvent(EVENTS.Land, self._PlayerLanded)
|
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._PlayerLeft)
|
||||||
self:HandleEvent(EVENTS.Takeoff, self._PlayerTakeOff)
|
self:HandleEvent(EVENTS.Crash, self._PlayerLeft)
|
||||||
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._PlayerLeft)
|
|
||||||
self:HandleEvent(EVENTS.Crash, self._PlayerLeft)
|
|
||||||
--self:HandleEvent(EVENTS.Ejection, self._PlayerLeft)
|
|
||||||
--self:HandleEvent(EVENTS.PilotDead, self._PlayerLeft)
|
|
||||||
else
|
|
||||||
self:T(PSEUDOATC.id.."Events are handled by DCS.")
|
|
||||||
-- Events are handled directly by DCS.
|
|
||||||
world.addEventHandler(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -199,7 +191,7 @@ function PSEUDOATC:SetMenuRefresh(interval)
|
|||||||
self.mrefresh=interval or 120
|
self.mrefresh=interval or 120
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Enable/disable event handling by MOOSE or DCS.
|
--- [Deprecated] Enable/disable event handling by MOOSE or DCS.
|
||||||
-- @param #PSEUDOATC self
|
-- @param #PSEUDOATC self
|
||||||
-- @param #boolean switch If true, events are handled by MOOSE (default). If false, events are handled directly by DCS.
|
-- @param #boolean switch If true, events are handled by MOOSE (default). If false, events are handled directly by DCS.
|
||||||
function PSEUDOATC:SetEventsMoose(switch)
|
function PSEUDOATC:SetEventsMoose(switch)
|
||||||
@@ -216,84 +208,6 @@ end
|
|||||||
-----------------------------------------------------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- Event Handling
|
-- Event Handling
|
||||||
|
|
||||||
--- Event handler for suppressed groups.
|
|
||||||
--@param #PSEUDOATC self
|
|
||||||
--@param #table Event Event data table. Holds event.id, event.initiator and event.target etc.
|
|
||||||
function PSEUDOATC:onEvent(Event)
|
|
||||||
if Event == nil or Event.initiator == nil or Unit.getByName(Event.initiator:getName()) == nil then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
local DCSiniunit = Event.initiator
|
|
||||||
local DCSplace = Event.place
|
|
||||||
local DCSsubplace = Event.subplace
|
|
||||||
|
|
||||||
local EventData={}
|
|
||||||
local _playerunit=nil
|
|
||||||
local _playername=nil
|
|
||||||
|
|
||||||
if Event.initiator then
|
|
||||||
EventData.IniUnitName = Event.initiator:getName()
|
|
||||||
EventData.IniDCSGroup = Event.initiator:getGroup()
|
|
||||||
EventData.IniGroupName = Event.initiator:getGroup():getName()
|
|
||||||
-- Get player unit and name. This returns nil,nil if the event was not fired by a player unit. And these are the only events we are interested in.
|
|
||||||
_playerunit, _playername = self:_GetPlayerUnitAndName(EventData.IniUnitName)
|
|
||||||
end
|
|
||||||
|
|
||||||
if Event.place then
|
|
||||||
EventData.Place=Event.place
|
|
||||||
EventData.PlaceName=Event.place:getName()
|
|
||||||
end
|
|
||||||
if Event.subplace then
|
|
||||||
EventData.SubPlace=Event.subplace
|
|
||||||
EventData.SubPlaceName=Event.subplace:getName()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Event info.
|
|
||||||
self:T3(PSEUDOATC.id..string.format("EVENT: Event in onEvent with ID = %s", tostring(Event.id)))
|
|
||||||
self:T3(PSEUDOATC.id..string.format("EVENT: Ini unit = %s" , tostring(EventData.IniUnitName)))
|
|
||||||
self:T3(PSEUDOATC.id..string.format("EVENT: Ini group = %s" , tostring(EventData.IniGroupName)))
|
|
||||||
self:T3(PSEUDOATC.id..string.format("EVENT: Ini player = %s" , tostring(_playername)))
|
|
||||||
self:T3(PSEUDOATC.id..string.format("EVENT: Place = %s" , tostring(EventData.PlaceName)))
|
|
||||||
self:T3(PSEUDOATC.id..string.format("EVENT: SubPlace = %s" , tostring(EventData.SubPlaceName)))
|
|
||||||
|
|
||||||
-- Event birth.
|
|
||||||
if Event.id == world.event.S_EVENT_BIRTH and _playername then
|
|
||||||
self:_OnBirth(EventData)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Event takeoff.
|
|
||||||
if Event.id == world.event.S_EVENT_TAKEOFF and _playername and EventData.Place then
|
|
||||||
self:_PlayerTakeOff(EventData)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Event land.
|
|
||||||
if Event.id == world.event.S_EVENT_LAND and _playername and EventData.Place then
|
|
||||||
self:_PlayerLanded(EventData)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Event player left unit
|
|
||||||
if Event.id == world.event.S_EVENT_PLAYER_LEAVE_UNIT and _playername then
|
|
||||||
self:_PlayerLeft(EventData)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Event crash ==> player left unit
|
|
||||||
if Event.id == world.event.S_EVENT_CRASH and _playername then
|
|
||||||
self:_PlayerLeft(EventData)
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[
|
|
||||||
-- Event eject ==> player left unit
|
|
||||||
if Event.id == world.event.S_EVENT_EJECTION and _playername then
|
|
||||||
self:_PlayerLeft(EventData)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Event pilot dead ==> player left unit
|
|
||||||
if Event.id == world.event.S_EVENT_PILOT_DEAD and _playername then
|
|
||||||
self:_PlayerLeft(EventData)
|
|
||||||
end
|
|
||||||
]]
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Function called my MOOSE event handler when a player enters a unit.
|
--- Function called my MOOSE event handler when a player enters a unit.
|
||||||
-- @param #PSEUDOATC self
|
-- @param #PSEUDOATC self
|
||||||
@@ -303,7 +217,9 @@ function PSEUDOATC:_OnBirth(EventData)
|
|||||||
|
|
||||||
-- Get unit and player.
|
-- Get unit and player.
|
||||||
local _unitName=EventData.IniUnitName
|
local _unitName=EventData.IniUnitName
|
||||||
local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
|
--local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
|
||||||
|
local _unit = EventData.IniUnit
|
||||||
|
local _playername = EventData.IniPlayerName
|
||||||
|
|
||||||
-- Check if a player entered.
|
-- Check if a player entered.
|
||||||
if _unit and _playername then
|
if _unit and _playername then
|
||||||
@@ -320,7 +236,10 @@ function PSEUDOATC:_PlayerLeft(EventData)
|
|||||||
|
|
||||||
-- Get unit and player.
|
-- Get unit and player.
|
||||||
local _unitName=EventData.IniUnitName
|
local _unitName=EventData.IniUnitName
|
||||||
local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
|
--local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
|
||||||
|
|
||||||
|
local _unit = EventData.IniUnit
|
||||||
|
local _playername = EventData.IniPlayerName
|
||||||
|
|
||||||
-- Check if a player left.
|
-- Check if a player left.
|
||||||
if _unit and _playername then
|
if _unit and _playername then
|
||||||
@@ -336,17 +255,15 @@ function PSEUDOATC:_PlayerLanded(EventData)
|
|||||||
|
|
||||||
-- Get unit, player and place.
|
-- Get unit, player and place.
|
||||||
local _unitName=EventData.IniUnitName
|
local _unitName=EventData.IniUnitName
|
||||||
local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
|
local _unit = EventData.IniUnit
|
||||||
|
local _playername = EventData.IniPlayerName
|
||||||
|
--local _unit, _playername=self:_GetPlayerUnitAndName(_unitName)
|
||||||
local _base=nil
|
local _base=nil
|
||||||
local _baseName=nil
|
local _baseName=nil
|
||||||
if EventData.place then
|
if EventData.place then
|
||||||
_base=EventData.place
|
_base=EventData.place
|
||||||
_baseName=EventData.place:getName()
|
_baseName=EventData.place:getName()
|
||||||
end
|
end
|
||||||
-- if EventData.subplace then
|
|
||||||
-- local _subPlace=EventData.subplace
|
|
||||||
-- local _subPlaceName=EventData.subplace:getName()
|
|
||||||
-- end
|
|
||||||
|
|
||||||
-- Call landed function.
|
-- Call landed function.
|
||||||
if _unit and _playername and _base then
|
if _unit and _playername and _base then
|
||||||
@@ -362,7 +279,9 @@ function PSEUDOATC:_PlayerTakeOff(EventData)
|
|||||||
|
|
||||||
-- Get unit, player and place.
|
-- Get unit, player and place.
|
||||||
local _unitName=EventData.IniUnitName
|
local _unitName=EventData.IniUnitName
|
||||||
local _unit,_playername=self:_GetPlayerUnitAndName(_unitName)
|
local _unit = EventData.IniUnit
|
||||||
|
local _playername = EventData.IniPlayerName
|
||||||
|
--local _unit,_playername=self:_GetPlayerUnitAndName(_unitName)
|
||||||
local _base=nil
|
local _base=nil
|
||||||
local _baseName=nil
|
local _baseName=nil
|
||||||
if EventData.place then
|
if EventData.place then
|
||||||
@@ -450,9 +369,6 @@ function PSEUDOATC:PlayerLanded(unit, place)
|
|||||||
local group=unit:GetGroup()
|
local group=unit:GetGroup()
|
||||||
local GID=group:GetID()
|
local GID=group:GetID()
|
||||||
local UID=unit:GetDCSObject():getID()
|
local UID=unit:GetDCSObject():getID()
|
||||||
--local PlayerName=self.group[GID].player[UID].playername
|
|
||||||
--local UnitName=self.group[GID].player[UID].unitname
|
|
||||||
--local GroupName=self.group[GID].player[UID].groupname
|
|
||||||
local PlayerName = unit:GetPlayerName() or "Ghost"
|
local PlayerName = unit:GetPlayerName() or "Ghost"
|
||||||
local UnitName = unit:GetName() or "Ghostplane"
|
local UnitName = unit:GetName() or "Ghostplane"
|
||||||
local GroupName = group:GetName() or "Ghostgroup"
|
local GroupName = group:GetName() or "Ghostgroup"
|
||||||
@@ -483,12 +399,6 @@ function PSEUDOATC:PlayerTakeOff(unit, place)
|
|||||||
|
|
||||||
-- Gather some information.
|
-- Gather some information.
|
||||||
local group=unit:GetGroup()
|
local group=unit:GetGroup()
|
||||||
--local GID=group:GetID()
|
|
||||||
--local UID=unit:GetDCSObject():getID()
|
|
||||||
--local PlayerName=self.group[GID].player[UID].playername
|
|
||||||
--local CallSign=self.group[GID].player[UID].callsign
|
|
||||||
--local UnitName=self.group[GID].player[UID].unitname
|
|
||||||
--local GroupName=self.group[GID].player[UID].groupname
|
|
||||||
local PlayerName = unit:GetPlayerName() or "Ghost"
|
local PlayerName = unit:GetPlayerName() or "Ghost"
|
||||||
local UnitName = unit:GetName() or "Ghostplane"
|
local UnitName = unit:GetName() or "Ghostplane"
|
||||||
local GroupName = group:GetName() or "Ghostgroup"
|
local GroupName = group:GetName() or "Ghostgroup"
|
||||||
@@ -926,7 +836,7 @@ function PSEUDOATC:AltitudeTimeStart(GID, UID)
|
|||||||
self:T(PSEUDOATC.id..string.format("Starting altitude report timer for player ID %d.", UID))
|
self:T(PSEUDOATC.id..string.format("Starting altitude report timer for player ID %d.", UID))
|
||||||
|
|
||||||
-- Start timer. Altitude is reported every ~3 seconds.
|
-- Start timer. Altitude is reported every ~3 seconds.
|
||||||
self.group[GID].player[UID].altimer, self.group[GID].player[UID].altimerid=SCHEDULER:New(nil, self.ReportHeight, {self, GID, UID, 0.1, true}, 1, 3)
|
self.group[GID].player[UID].altimer, self.group[GID].player[UID].altimerid=SCHEDULER:New(nil, self.ReportHeight, {self, GID, UID, 1, true}, 1, 3)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Stop/destroy DCS scheduler function for reporting altitude.
|
--- Stop/destroy DCS scheduler function for reporting altitude.
|
||||||
|
|||||||
@@ -33,22 +33,17 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Additional Material:
|
||||||
--
|
--
|
||||||
-- ### [RAT - Random Air Traffic](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/RAT%20-%20Random%20Air%20Traffic)
|
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/RAT)
|
||||||
|
-- * **YouTube videos:** [Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
|
||||||
|
-- * **Guides:** None
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # YouTube Channel
|
-- ### Author: **funkyfranky**
|
||||||
--
|
--
|
||||||
-- ### [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
|
-- ### Contributions: FlightControl
|
||||||
-- ### [MOOSE - RAT - Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
|
|
||||||
--
|
|
||||||
-- ===
|
|
||||||
--
|
|
||||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
|
||||||
--
|
|
||||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
-- @module Functional.RAT
|
-- @module Functional.RAT
|
||||||
@@ -170,7 +165,7 @@
|
|||||||
--
|
--
|
||||||
-- * A specific departure and/or destination airport can be chosen.
|
-- * A specific departure and/or destination airport can be chosen.
|
||||||
-- * Valid coalitions can be set, e.g. only red, blue or neutral, all three "colours".
|
-- * Valid coalitions can be set, e.g. only red, blue or neutral, all three "colours".
|
||||||
-- * It is possible to start in air within a zone defined in the mission editor or within a zone above an airport of the map.
|
-- * It is possible to start in air within a zone or within a zone above an airport of the map.
|
||||||
--
|
--
|
||||||
-- ## Flight Plan
|
-- ## Flight Plan
|
||||||
--
|
--
|
||||||
@@ -225,7 +220,7 @@
|
|||||||
--
|
--
|
||||||
-- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immidiately despawned the moment its wheels touch the runway, i.e.
|
-- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immidiately despawned the moment its wheels touch the runway, i.e.
|
||||||
-- when a landing event is triggered. This leads to the loss of the RAT aircraft. On possible way to circumvent the this problem is to let another RAT aircraft spawn at landing
|
-- when a landing event is triggered. This leads to the loss of the RAT aircraft. On possible way to circumvent the this problem is to let another RAT aircraft spawn at landing
|
||||||
-- and not when it shuts down its engines. See the @{RAT.RespawnAfterLanding}() function.
|
-- and not when it shuts down its engines. See the @{#RAT.RespawnAfterLanding}() function.
|
||||||
-- * Spawning: When a big aircraft is dynamically spawned on a small airbase a few things can go wrong. For example, it could be spawned at a parking spot with a shelter.
|
-- * Spawning: When a big aircraft is dynamically spawned on a small airbase a few things can go wrong. For example, it could be spawned at a parking spot with a shelter.
|
||||||
-- Or it could be damaged by a scenery object when it is taxiing out to the runway, or it could overlap with other aircraft on parking spots near by.
|
-- Or it could be damaged by a scenery object when it is taxiing out to the runway, or it could overlap with other aircraft on parking spots near by.
|
||||||
--
|
--
|
||||||
@@ -1179,13 +1174,13 @@ function RAT:SetTakeoffAir()
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set possible departure ports. This can be an airport or a zone defined in the mission editor.
|
--- Set possible departure ports. This can be an airport or a zone.
|
||||||
-- @param #RAT self
|
-- @param #RAT self
|
||||||
-- @param #string departurenames Name or table of names of departure airports or zones.
|
-- @param #string departurenames Name or table of names of departure airports or zones.
|
||||||
-- @return #RAT RAT self object.
|
-- @return #RAT RAT self object.
|
||||||
-- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport.
|
-- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport.
|
||||||
-- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport.
|
-- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport.
|
||||||
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, which has to be defined in the mission editor, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
|
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
|
||||||
function RAT:SetDeparture(departurenames)
|
function RAT:SetDeparture(departurenames)
|
||||||
self:F2(departurenames)
|
self:F2(departurenames)
|
||||||
|
|
||||||
@@ -2474,11 +2469,11 @@ end
|
|||||||
-- @param #RAT self
|
-- @param #RAT self
|
||||||
-- @param #number takeoff Takeoff type. Could also be air start.
|
-- @param #number takeoff Takeoff type. Could also be air start.
|
||||||
-- @param #number landing Landing type. Could also be a destination in air.
|
-- @param #number landing Landing type. Could also be a destination in air.
|
||||||
-- @param Wrapper.Airport#AIRBASE _departure (Optional) Departure airbase.
|
-- @param Wrapper.Airbase#AIRBASE _departure (Optional) Departure airbase.
|
||||||
-- @param Wrapper.Airport#AIRBASE _destination (Optional) Destination airbase.
|
-- @param Wrapper.Airbase#AIRBASE _destination (Optional) Destination airbase.
|
||||||
-- @param #table _waypoint Initial waypoint.
|
-- @param #table _waypoint Initial waypoint.
|
||||||
-- @return Wrapper.Airport#AIRBASE Departure airbase.
|
-- @return Wrapper.Airbase#AIRBASE Departure airbase.
|
||||||
-- @return Wrapper.Airport#AIRBASE Destination airbase.
|
-- @return Wrapper.Airbase#AIRBASE Destination airbase.
|
||||||
-- @return #table Table of flight plan waypoints.
|
-- @return #table Table of flight plan waypoints.
|
||||||
-- @return #nil If no valid departure or destination airport could be found.
|
-- @return #nil If no valid departure or destination airport could be found.
|
||||||
function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
||||||
@@ -2537,7 +2532,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
|||||||
end
|
end
|
||||||
elseif self:_ZoneExists(_departure) then
|
elseif self:_ZoneExists(_departure) then
|
||||||
-- If it's not an airport, check whether it's a zone.
|
-- If it's not an airport, check whether it's a zone.
|
||||||
departure=ZONE:New(_departure)
|
departure=ZONE:FindByName(_departure)
|
||||||
else
|
else
|
||||||
local text=string.format("ERROR! Specified departure airport %s does not exist for %s.", _departure, self.alias)
|
local text=string.format("ERROR! Specified departure airport %s does not exist for %s.", _departure, self.alias)
|
||||||
self:E(RAT.id..text)
|
self:E(RAT.id..text)
|
||||||
@@ -2635,7 +2630,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
|||||||
end
|
end
|
||||||
|
|
||||||
elseif self:_ZoneExists(_destination) then
|
elseif self:_ZoneExists(_destination) then
|
||||||
destination=ZONE:New(_destination)
|
destination=ZONE:FindByName(_destination)
|
||||||
else
|
else
|
||||||
local text=string.format("ERROR: Specified destination airport/zone %s does not exist for %s!", _destination, self.alias)
|
local text=string.format("ERROR: Specified destination airport/zone %s does not exist for %s!", _destination, self.alias)
|
||||||
self:E(RAT.id.."ERROR: "..text)
|
self:E(RAT.id.."ERROR: "..text)
|
||||||
@@ -3142,7 +3137,7 @@ function RAT:_PickDeparture(takeoff)
|
|||||||
end
|
end
|
||||||
elseif self:_ZoneExists(name) then
|
elseif self:_ZoneExists(name) then
|
||||||
if takeoff==RAT.wp.air then
|
if takeoff==RAT.wp.air then
|
||||||
dep=ZONE:New(name)
|
dep=ZONE:FindByName(name)
|
||||||
else
|
else
|
||||||
self:E(RAT.id..string.format("ERROR! Takeoff is not in air. Cannot use %s as departure.", name))
|
self:E(RAT.id..string.format("ERROR! Takeoff is not in air. Cannot use %s as departure.", name))
|
||||||
end
|
end
|
||||||
@@ -3254,7 +3249,7 @@ function RAT:_PickDestination(departure, q, minrange, maxrange, random, landing)
|
|||||||
end
|
end
|
||||||
elseif self:_ZoneExists(name) then
|
elseif self:_ZoneExists(name) then
|
||||||
if landing==RAT.wp.air then
|
if landing==RAT.wp.air then
|
||||||
dest=ZONE:New(name)
|
dest=ZONE:FindByName(name)
|
||||||
else
|
else
|
||||||
self:E(RAT.id..string.format("ERROR! Landing is not in air. Cannot use zone %s as destination!", name))
|
self:E(RAT.id..string.format("ERROR! Landing is not in air. Cannot use zone %s as destination!", name))
|
||||||
end
|
end
|
||||||
@@ -3483,7 +3478,7 @@ function RAT:Status(message, forID)
|
|||||||
-- Get group.
|
-- Get group.
|
||||||
local group=ratcraft.group --Wrapper.Group#GROUP
|
local group=ratcraft.group --Wrapper.Group#GROUP
|
||||||
|
|
||||||
if group and group:IsAlive() then
|
if group and group:IsAlive() and (group:GetCoordinate() or group:GetVec3()) then
|
||||||
nalive=nalive+1
|
nalive=nalive+1
|
||||||
|
|
||||||
-- Gather some information.
|
-- Gather some information.
|
||||||
@@ -3491,8 +3486,11 @@ function RAT:Status(message, forID)
|
|||||||
local life=self:_GetLife(group)
|
local life=self:_GetLife(group)
|
||||||
local fuel=group:GetFuel()*100.0
|
local fuel=group:GetFuel()*100.0
|
||||||
local airborne=group:InAir()
|
local airborne=group:InAir()
|
||||||
local coords=group:GetCoordinate()
|
local coords=group:GetCoordinate() or group:GetVec3()
|
||||||
local alt=coords.y or 1000
|
local alt=1000
|
||||||
|
if coords then
|
||||||
|
alt=coords.y or 1000
|
||||||
|
end
|
||||||
--local vel=group:GetVelocityKMH()
|
--local vel=group:GetVelocityKMH()
|
||||||
local departure=ratcraft.departure:GetName()
|
local departure=ratcraft.departure:GetName()
|
||||||
local destination=ratcraft.destination:GetName()
|
local destination=ratcraft.destination:GetName()
|
||||||
@@ -4602,7 +4600,7 @@ function RAT:_TaskHolding(P1, Altitude, Speed, Duration)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Function which is called after passing every waypoint. Info on waypoint is given and special functions are executed.
|
--- Function which is called after passing every waypoint. Info on waypoint is given and special functions are executed.
|
||||||
-- @param Core.Group#GROUP group Group of aircraft.
|
-- @param Wrapper.Group#GROUP group Group of aircraft.
|
||||||
-- @param #RAT rat RAT object.
|
-- @param #RAT rat RAT object.
|
||||||
-- @param #number wp Waypoint index. Running number of the waypoints. Determines the actions to be executed.
|
-- @param #number wp Waypoint index. Running number of the waypoints. Determines the actions to be executed.
|
||||||
function RAT._WaypointFunction(group, rat, wp)
|
function RAT._WaypointFunction(group, rat, wp)
|
||||||
@@ -4927,12 +4925,12 @@ function RAT:_AirportExists(name)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Test if a trigger zone defined in the mission editor exists.
|
--- Test if a zone exists.
|
||||||
-- @param #RAT self
|
-- @param #RAT self
|
||||||
-- @param #string name
|
-- @param #string name
|
||||||
-- @return #boolean True if zone exsits, false otherwise.
|
-- @return #boolean True if zone exsits, false otherwise.
|
||||||
function RAT:_ZoneExists(name)
|
function RAT:_ZoneExists(name)
|
||||||
local z=trigger.misc.getZone(name)
|
local z=ZONE:FindByName(name) --trigger.misc.getZone(name) as suggested by @Viking on MOOSE discord #rat
|
||||||
if z then
|
if z then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
@@ -5490,7 +5488,7 @@ function RAT:_ATCInit(airports_map)
|
|||||||
if not RAT.ATC.init then
|
if not RAT.ATC.init then
|
||||||
local text
|
local text
|
||||||
text="Starting RAT ATC.\nSimultanious = "..RAT.ATC.Nclearance.."\n".."Delay = "..RAT.ATC.delay
|
text="Starting RAT ATC.\nSimultanious = "..RAT.ATC.Nclearance.."\n".."Delay = "..RAT.ATC.delay
|
||||||
BASE:T(RAT.id..text)
|
BASE:T(RAT.id..text)
|
||||||
RAT.ATC.init=true
|
RAT.ATC.init=true
|
||||||
for _,ap in pairs(airports_map) do
|
for _,ap in pairs(airports_map) do
|
||||||
local name=ap:GetName()
|
local name=ap:GetName()
|
||||||
@@ -5671,9 +5669,9 @@ function RAT:_ATCClearForLanding(airport, flight)
|
|||||||
|
|
||||||
-- Debug message.
|
-- Debug message.
|
||||||
local text1=string.format("ATC %s: Flight %s cleared for landing (flag=%d).", airport, flight, flagvalue)
|
local text1=string.format("ATC %s: Flight %s cleared for landing (flag=%d).", airport, flight, flagvalue)
|
||||||
if string.find(flight,"#") then
|
if string.find(flight,"#") then
|
||||||
flight = string.match(flight,"^(.+)#")
|
flight = string.match(flight,"^(.+)#")
|
||||||
end
|
end
|
||||||
local text2=string.format("ATC %s: Flight %s you are cleared for landing.", airport, flight)
|
local text2=string.format("ATC %s: Flight %s you are cleared for landing.", airport, flight)
|
||||||
BASE:T( RAT.id..text1)
|
BASE:T( RAT.id..text1)
|
||||||
MESSAGE:New(text2, 10):ToAllIf(RAT.ATC.messages)
|
MESSAGE:New(text2, 10):ToAllIf(RAT.ATC.messages)
|
||||||
@@ -5716,9 +5714,9 @@ function RAT:_ATCFlightLanded(name)
|
|||||||
local text1=string.format("ATC %s: Flight %s landed. Tholding = %i:%02d, Tfinal = %i:%02d.", dest, name, Thold/60, Thold%60, Tfinal/60, Tfinal%60)
|
local text1=string.format("ATC %s: Flight %s landed. Tholding = %i:%02d, Tfinal = %i:%02d.", dest, name, Thold/60, Thold%60, Tfinal/60, Tfinal%60)
|
||||||
local text2=string.format("ATC %s: Number of flights still on final %d.", dest, RAT.ATC.airport[dest].Nonfinal)
|
local text2=string.format("ATC %s: Number of flights still on final %d.", dest, RAT.ATC.airport[dest].Nonfinal)
|
||||||
local text3=string.format("ATC %s: Traffic report: Number of planes landed in total %d. Flights/hour = %3.2f.", dest, RAT.ATC.airport[dest].traffic, TrafficPerHour)
|
local text3=string.format("ATC %s: Traffic report: Number of planes landed in total %d. Flights/hour = %3.2f.", dest, RAT.ATC.airport[dest].traffic, TrafficPerHour)
|
||||||
if string.find(name,"#") then
|
if string.find(name,"#") then
|
||||||
name = string.match(name,"^(.+)#")
|
name = string.match(name,"^(.+)#")
|
||||||
end
|
end
|
||||||
local text4=string.format("ATC %s: Flight %s landed. Welcome to %s.", dest, name, dest)
|
local text4=string.format("ATC %s: Flight %s landed. Welcome to %s.", dest, name, dest)
|
||||||
BASE:T(RAT.id..text1)
|
BASE:T(RAT.id..text1)
|
||||||
BASE:T(RAT.id..text2)
|
BASE:T(RAT.id..text2)
|
||||||
@@ -5832,6 +5830,7 @@ RATMANAGER={
|
|||||||
rat={},
|
rat={},
|
||||||
name={},
|
name={},
|
||||||
alive={},
|
alive={},
|
||||||
|
planned={},
|
||||||
min={},
|
min={},
|
||||||
nrat=0,
|
nrat=0,
|
||||||
ntot=nil,
|
ntot=nil,
|
||||||
@@ -5880,6 +5879,7 @@ function RATMANAGER:Add(ratobject,min)
|
|||||||
|
|
||||||
self.rat[self.nrat]=ratobject
|
self.rat[self.nrat]=ratobject
|
||||||
self.alive[self.nrat]=0
|
self.alive[self.nrat]=0
|
||||||
|
self.planned[self.nrat]=0
|
||||||
self.name[self.nrat]=ratobject.alias
|
self.name[self.nrat]=ratobject.alias
|
||||||
self.min[self.nrat]=min or 1
|
self.min[self.nrat]=min or 1
|
||||||
|
|
||||||
@@ -6020,11 +6020,25 @@ function RATMANAGER:_Manage()
|
|||||||
for i=1,self.nrat do
|
for i=1,self.nrat do
|
||||||
for j=1,N[i] do
|
for j=1,N[i] do
|
||||||
time=time+self.dTspawn
|
time=time+self.dTspawn
|
||||||
SCHEDULER:New(nil, RAT._SpawnWithRoute, {self.rat[i]}, time)
|
self.planned[i]=self.planned[i]+1
|
||||||
|
SCHEDULER:New(nil, RATMANAGER._Spawn, {self, i}, time)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Instantly starts the RAT manager and spawns the initial random number RAT groups for each RAT object.
|
||||||
|
-- @param #RATMANAGER self
|
||||||
|
-- @param #RATMANAGER RATMANAGER self object.
|
||||||
|
-- @param #number i Index.
|
||||||
|
function RATMANAGER:_Spawn(i)
|
||||||
|
|
||||||
|
local rat=self.rat[i] --#RAT
|
||||||
|
|
||||||
|
rat:_SpawnWithRoute()
|
||||||
|
self.planned[i]=self.planned[i]-1
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
--- Counts the number of alive RAT objects.
|
--- Counts the number of alive RAT objects.
|
||||||
-- @param #RATMANAGER self
|
-- @param #RATMANAGER self
|
||||||
function RATMANAGER:_Count()
|
function RATMANAGER:_Count()
|
||||||
@@ -6053,7 +6067,7 @@ function RATMANAGER:_Count()
|
|||||||
ntotal=ntotal+n
|
ntotal=ntotal+n
|
||||||
|
|
||||||
-- Debug output.
|
-- Debug output.
|
||||||
local text=string.format("Number of alive groups of %s = %d", self.name[i], n)
|
local text=string.format("Number of alive groups of %s = %d, planned=%d", self.name[i], n, self.planned[i])
|
||||||
self:T(RATMANAGER.id..text)
|
self:T(RATMANAGER.id..text)
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -6083,9 +6097,10 @@ function RATMANAGER:_RollDice(nrat,ntot,min,alive)
|
|||||||
local M={}
|
local M={}
|
||||||
local P={}
|
local P={}
|
||||||
for i=1,nrat do
|
for i=1,nrat do
|
||||||
|
local a=alive[i]+self.planned[i]
|
||||||
N[#N+1]=0
|
N[#N+1]=0
|
||||||
M[#M+1]=math.max(alive[i], min[i])
|
M[#M+1]=math.max(a, min[i])
|
||||||
P[#P+1]=math.max(min[i]-alive[i],0)
|
P[#P+1]=math.max(min[i]-a,0)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Min/max group arrays.
|
-- Min/max group arrays.
|
||||||
@@ -6102,7 +6117,7 @@ function RATMANAGER:_RollDice(nrat,ntot,min,alive)
|
|||||||
-- Number of new groups to be added.
|
-- Number of new groups to be added.
|
||||||
local nnew=ntot
|
local nnew=ntot
|
||||||
for i=1,nrat do
|
for i=1,nrat do
|
||||||
nnew=nnew-alive[i]
|
nnew=nnew-alive[i]-self.planned[i]
|
||||||
end
|
end
|
||||||
|
|
||||||
for i=1,nrat-1 do
|
for i=1,nrat-1 do
|
||||||
@@ -6134,7 +6149,7 @@ function RATMANAGER:_RollDice(nrat,ntot,min,alive)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Debug info
|
-- Debug info
|
||||||
self:T3(string.format("RATMANAGER: i=%d, alive=%d, min=%d, mini=%d, maxi=%d, add=%d, sumN=%d, sumP=%d", j, alive[j], min[j], mini[j], maxi[j], N[j],sN, sP))
|
self:T3(string.format("RATMANAGER: i=%d, alive=%d, planned=%d, min=%d, mini=%d, maxi=%d, add=%d, sumN=%d, sumP=%d", j, alive[j], self.planned[i], min[j], mini[j], maxi[j], N[j],sN, sP))
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -6149,7 +6164,7 @@ function RATMANAGER:_RollDice(nrat,ntot,min,alive)
|
|||||||
-- Debug info
|
-- Debug info
|
||||||
local text=RATMANAGER.id.."\n"
|
local text=RATMANAGER.id.."\n"
|
||||||
for i=1,nrat do
|
for i=1,nrat do
|
||||||
text=text..string.format("%s: i=%d, alive=%d, min=%d, mini=%d, maxi=%d, add=%d\n", self.name[i], i, alive[i], min[i], mini[i], maxi[i], N[i])
|
text=text..string.format("%s: i=%d, alive=%d, planned=%d, min=%d, mini=%d, maxi=%d, add=%d\n", self.name[i], i, alive[i], self.planned[i], min[i], mini[i], maxi[i], N[i])
|
||||||
end
|
end
|
||||||
text=text..string.format("Total # of groups to add = %d", sum(N, done))
|
text=text..string.format("Total # of groups to add = %d", sum(N, done))
|
||||||
self:T(text)
|
self:T(text)
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -19,7 +19,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring)
|
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -27,7 +27,7 @@
|
|||||||
-- and creates a CSV file logging the scoring events and results for use at team or squadron websites.
|
-- and creates a CSV file logging the scoring events and results for use at team or squadron websites.
|
||||||
--
|
--
|
||||||
-- SCORING automatically calculates the threat level of the objects hit and destroyed by players,
|
-- SCORING automatically calculates the threat level of the objects hit and destroyed by players,
|
||||||
-- which can be @{Wrapper.Unit}, @{Static) and @{Scenery} objects.
|
-- which can be @{Wrapper.Unit}, @{Wrapper.Static) and @{Scenery} objects.
|
||||||
--
|
--
|
||||||
-- Positive score points are granted when enemy or neutral targets are destroyed.
|
-- Positive score points are granted when enemy or neutral targets are destroyed.
|
||||||
-- Negative score points or penalties are given when a friendly target is hit or destroyed.
|
-- Negative score points or penalties are given when a friendly target is hit or destroyed.
|
||||||
@@ -81,7 +81,7 @@
|
|||||||
--
|
--
|
||||||
-- * **Wingthor (TAW)**: Testing & Advice.
|
-- * **Wingthor (TAW)**: Testing & Advice.
|
||||||
-- * **Dutch-Baron (TAW)**: Testing & Advice.
|
-- * **Dutch-Baron (TAW)**: Testing & Advice.
|
||||||
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing and Advice.
|
-- * **Whisper**: Testing and Advice.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -226,6 +226,7 @@ SCORING = {
|
|||||||
ClassID = 0,
|
ClassID = 0,
|
||||||
Players = {},
|
Players = {},
|
||||||
AutoSave = true,
|
AutoSave = true,
|
||||||
|
version = "1.17.1"
|
||||||
}
|
}
|
||||||
|
|
||||||
local _SCORINGCoalition = {
|
local _SCORINGCoalition = {
|
||||||
@@ -275,9 +276,15 @@ function SCORING:New( GameName )
|
|||||||
self:SetMessagesZone( true )
|
self:SetMessagesZone( true )
|
||||||
|
|
||||||
-- Scales
|
-- Scales
|
||||||
|
|
||||||
self:SetScaleDestroyScore( 10 )
|
self:SetScaleDestroyScore( 10 )
|
||||||
self:SetScaleDestroyPenalty( 30 )
|
self:SetScaleDestroyPenalty( 30 )
|
||||||
|
|
||||||
|
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||||
|
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||||
|
-- Making this configurable to anyone can enable this anyway if they want
|
||||||
|
self:SetScoreIncrementOnHit(0)
|
||||||
|
|
||||||
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
|
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
|
||||||
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
|
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
|
||||||
self.penaltyonfratricide = true
|
self.penaltyonfratricide = true
|
||||||
@@ -466,6 +473,16 @@ function SCORING:SetMessagesHit( OnOff )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Configure to increment score after a target has been hit.
|
||||||
|
-- @param #SCORING self
|
||||||
|
-- @param #number score amount of point to inclement score on each hit
|
||||||
|
-- @return #SCORING
|
||||||
|
function SCORING:SetScoreIncrementOnHit( score )
|
||||||
|
|
||||||
|
self.ScoreIncrementOnHit = score
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- If to send messages after a target has been hit.
|
--- If to send messages after a target has been hit.
|
||||||
-- @param #SCORING self
|
-- @param #SCORING self
|
||||||
-- @return #boolean
|
-- @return #boolean
|
||||||
@@ -659,7 +676,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
|||||||
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + self.CoalitionChangePenalty or 50
|
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + self.CoalitionChangePenalty or 50
|
||||||
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
|
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] ..
|
||||||
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .."Penalty points added.",
|
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .." penalty points added.",
|
||||||
MESSAGE.Type.Information
|
MESSAGE.Type.Information
|
||||||
):ToAll()
|
):ToAll()
|
||||||
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1*self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
|
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1*self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
|
||||||
@@ -715,11 +732,11 @@ function SCORING:AddGoalScorePlayer( PlayerName, GoalTag, Text, Score )
|
|||||||
PlayerData.Goals[GoalTag] = PlayerData.Goals[GoalTag] or { Score = 0 }
|
PlayerData.Goals[GoalTag] = PlayerData.Goals[GoalTag] or { Score = 0 }
|
||||||
PlayerData.Goals[GoalTag].Score = PlayerData.Goals[GoalTag].Score + Score
|
PlayerData.Goals[GoalTag].Score = PlayerData.Goals[GoalTag].Score + Score
|
||||||
PlayerData.Score = PlayerData.Score + Score
|
PlayerData.Score = PlayerData.Score + Score
|
||||||
|
if Text then
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. Text,
|
MESSAGE:NewType( self.DisplayMessagePrefix .. Text,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
:ToAll()
|
:ToAll()
|
||||||
|
end
|
||||||
self:ScoreCSV( PlayerName, "", "GOAL_" .. string.upper( GoalTag ), 1, Score, nil )
|
self:ScoreCSV( PlayerName, "", "GOAL_" .. string.upper( GoalTag ), 1, Score, nil )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -738,7 +755,7 @@ function SCORING:AddGoalScore( PlayerUnit, GoalTag, Text, Score )
|
|||||||
|
|
||||||
local PlayerName = PlayerUnit:GetPlayerName()
|
local PlayerName = PlayerUnit:GetPlayerName()
|
||||||
|
|
||||||
self:F( { PlayerUnit.UnitName, PlayerName, GoalTag, Text, Score } )
|
self:T2( { PlayerUnit.UnitName, PlayerName, GoalTag, Text, Score } )
|
||||||
|
|
||||||
-- PlayerName can be nil, if the Unit with the player crashed or due to another reason.
|
-- PlayerName can be nil, if the Unit with the player crashed or due to another reason.
|
||||||
if PlayerName then
|
if PlayerName then
|
||||||
@@ -748,10 +765,11 @@ function SCORING:AddGoalScore( PlayerUnit, GoalTag, Text, Score )
|
|||||||
PlayerData.Goals[GoalTag].Score = PlayerData.Goals[GoalTag].Score + Score
|
PlayerData.Goals[GoalTag].Score = PlayerData.Goals[GoalTag].Score + Score
|
||||||
PlayerData.Score = PlayerData.Score + Score
|
PlayerData.Score = PlayerData.Score + Score
|
||||||
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. Text,
|
if Text then
|
||||||
|
MESSAGE:NewType( self.DisplayMessagePrefix .. Text,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
:ToAll()
|
:ToAll()
|
||||||
|
end
|
||||||
self:ScoreCSV( PlayerName, "", "GOAL_" .. string.upper( GoalTag ), 1, Score, PlayerUnit:GetName() )
|
self:ScoreCSV( PlayerName, "", "GOAL_" .. string.upper( GoalTag ), 1, Score, PlayerUnit:GetName() )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -785,10 +803,11 @@ function SCORING:_AddMissionTaskScore( Mission, PlayerUnit, Text, Score )
|
|||||||
PlayerData.Score = self.Players[PlayerName].Score + Score
|
PlayerData.Score = self.Players[PlayerName].Score + Score
|
||||||
PlayerData.Mission[MissionName].ScoreTask = self.Players[PlayerName].Mission[MissionName].ScoreTask + Score
|
PlayerData.Mission[MissionName].ScoreTask = self.Players[PlayerName].Mission[MissionName].ScoreTask + Score
|
||||||
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. Mission:GetText() .. " : " .. Text .. " Score: " .. Score,
|
if Text then
|
||||||
MESSAGE.Type.Information )
|
MESSAGE:NewType( self.DisplayMessagePrefix .. Mission:GetText() .. " : " .. Text .. " Score: " .. Score,
|
||||||
:ToAll()
|
MESSAGE.Type.Information )
|
||||||
|
:ToAll()
|
||||||
|
end
|
||||||
self:ScoreCSV( PlayerName, "", "TASK_" .. MissionName:gsub( ' ', '_' ), 1, Score, PlayerUnit:GetName() )
|
self:ScoreCSV( PlayerName, "", "TASK_" .. MissionName:gsub( ' ', '_' ), 1, Score, PlayerUnit:GetName() )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -821,7 +840,9 @@ function SCORING:_AddMissionGoalScore( Mission, PlayerName, Text, Score )
|
|||||||
PlayerData.Score = self.Players[PlayerName].Score + Score
|
PlayerData.Score = self.Players[PlayerName].Score + Score
|
||||||
PlayerData.Mission[MissionName].ScoreTask = self.Players[PlayerName].Mission[MissionName].ScoreTask + Score
|
PlayerData.Mission[MissionName].ScoreTask = self.Players[PlayerName].Mission[MissionName].ScoreTask + Score
|
||||||
|
|
||||||
MESSAGE:NewType( string.format( "%s%s: %s! Player %s receives %d score!", self.DisplayMessagePrefix, Mission:GetText(), Text, PlayerName, Score ), MESSAGE.Type.Information ):ToAll()
|
if Text then
|
||||||
|
MESSAGE:NewType( string.format( "%s%s: %s! Player %s receives %d score!", self.DisplayMessagePrefix, Mission:GetText(), Text, PlayerName, Score ), MESSAGE.Type.Information ):ToAll()
|
||||||
|
end
|
||||||
|
|
||||||
self:ScoreCSV( PlayerName, "", "TASK_" .. MissionName:gsub( ' ', '_' ), 1, Score )
|
self:ScoreCSV( PlayerName, "", "TASK_" .. MissionName:gsub( ' ', '_' ), 1, Score )
|
||||||
end
|
end
|
||||||
@@ -848,10 +869,11 @@ function SCORING:_AddMissionScore( Mission, Text, Score )
|
|||||||
PlayerData.Score = PlayerData.Score + Score
|
PlayerData.Score = PlayerData.Score + Score
|
||||||
PlayerData.Mission[MissionName].ScoreMission = PlayerData.Mission[MissionName].ScoreMission + Score
|
PlayerData.Mission[MissionName].ScoreMission = PlayerData.Mission[MissionName].ScoreMission + Score
|
||||||
|
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' has " .. Text .. " in " .. Mission:GetText() .. ". " .. Score .. " mission score!",
|
if Text then
|
||||||
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' has " .. Text .. " in " .. Mission:GetText() .. ". " .. Score .. " mission score!",
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
:ToAll()
|
:ToAll()
|
||||||
|
end
|
||||||
self:ScoreCSV( PlayerName, "", "MISSION_" .. MissionName:gsub( ' ', '_' ), 1, Score )
|
self:ScoreCSV( PlayerName, "", "MISSION_" .. MissionName:gsub( ' ', '_' ), 1, Score )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -873,10 +895,13 @@ end
|
|||||||
function SCORING:OnEventBirth( Event )
|
function SCORING:OnEventBirth( Event )
|
||||||
|
|
||||||
if Event.IniUnit then
|
if Event.IniUnit then
|
||||||
|
Event.IniUnit.ThreatLevel, Event.IniUnit.ThreatType = Event.IniUnit:GetThreatLevel()
|
||||||
if Event.IniObjectCategory == 1 then
|
if Event.IniObjectCategory == 1 then
|
||||||
local PlayerName = Event.IniUnit:GetPlayerName()
|
local PlayerName = Event.IniUnit:GetPlayerName()
|
||||||
|
Event.IniUnit.BirthTime = timer.getTime()
|
||||||
if PlayerName then
|
if PlayerName then
|
||||||
self:_AddPlayerFromUnit( Event.IniUnit )
|
self:_AddPlayerFromUnit( Event.IniUnit )
|
||||||
|
self.Players[PlayerName].PlayerKills = 0
|
||||||
self:SetScoringMenu( Event.IniGroup )
|
self:SetScoringMenu( Event.IniGroup )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1005,7 +1030,18 @@ function SCORING:_EventOnHit( Event )
|
|||||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
||||||
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
||||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||||
|
if PlayerHit.UNIT.ThreatType == nil then
|
||||||
|
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||||
|
-- if this fails for some reason, set a good default value
|
||||||
|
if PlayerHit.ThreatType == nil then
|
||||||
|
PlayerHit.ThreatLevel = 1
|
||||||
|
PlayerHit.ThreatType = "Unknown"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
|
||||||
|
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
|
||||||
|
end
|
||||||
|
|
||||||
-- Only grant hit scores if there was more than one second between the last hit.
|
-- Only grant hit scores if there was more than one second between the last hit.
|
||||||
if timer.getTime() - PlayerHit.TimeStamp > 1 then
|
if timer.getTime() - PlayerHit.TimeStamp > 1 then
|
||||||
@@ -1021,27 +1057,28 @@ function SCORING:_EventOnHit( Event )
|
|||||||
|
|
||||||
if InitCoalition then -- A coalition object was hit.
|
if InitCoalition then -- A coalition object was hit.
|
||||||
if InitCoalition == TargetCoalition then
|
if InitCoalition == TargetCoalition then
|
||||||
Player.Penalty = Player.Penalty + 10
|
local Penalty = 10
|
||||||
PlayerHit.Penalty = PlayerHit.Penalty + 10
|
Player.Penalty = Player.Penalty + Penalty
|
||||||
|
PlayerHit.Penalty = PlayerHit.Penalty + Penalty
|
||||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1
|
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1
|
||||||
|
|
||||||
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.PenaltyHit .. " times. " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.PenaltyHit .. " times. " ..
|
||||||
"Penalty: -" .. PlayerHit.Penalty .. ". Score Total:" .. Player.Score - Player.Penalty,
|
"Penalty: -" .. Penalty .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Update )
|
MESSAGE.Type.Update )
|
||||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||||
else
|
else
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit friendly target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.PenaltyHit .. " times. " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit friendly target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.PenaltyHit .. " times. " ..
|
||||||
"Penalty: -" .. PlayerHit.Penalty .. ". Score Total:" .. Player.Score - Player.Penalty,
|
"Penalty: -" .. Penalty .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Update )
|
MESSAGE.Type.Update )
|
||||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||||
end
|
end
|
||||||
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||||
else
|
else
|
||||||
Player.Score = Player.Score + 1
|
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
||||||
PlayerHit.Score = PlayerHit.Score + 1
|
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
||||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||||
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
||||||
@@ -1104,7 +1141,18 @@ function SCORING:_EventOnHit( Event )
|
|||||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
||||||
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
||||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||||
|
if PlayerHit.UNIT.ThreatType == nil then
|
||||||
|
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||||
|
-- if this fails for some reason, set a good default value
|
||||||
|
if PlayerHit.ThreatType == nil then
|
||||||
|
PlayerHit.ThreatLevel = 1
|
||||||
|
PlayerHit.ThreatType = "Unknown"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
|
||||||
|
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
|
||||||
|
end
|
||||||
|
|
||||||
-- Only grant hit scores if there was more than one second between the last hit.
|
-- Only grant hit scores if there was more than one second between the last hit.
|
||||||
if timer.getTime() - PlayerHit.TimeStamp > 1 then
|
if timer.getTime() - PlayerHit.TimeStamp > 1 then
|
||||||
@@ -1115,25 +1163,26 @@ function SCORING:_EventOnHit( Event )
|
|||||||
if InitCoalition then -- A coalition object was hit, probably a static.
|
if InitCoalition then -- A coalition object was hit, probably a static.
|
||||||
if InitCoalition == TargetCoalition then
|
if InitCoalition == TargetCoalition then
|
||||||
-- TODO: Penalty according scale
|
-- TODO: Penalty according scale
|
||||||
Player.Penalty = Player.Penalty + 10 --* self.ScaleDestroyPenalty
|
local Penalty = 10
|
||||||
PlayerHit.Penalty = PlayerHit.Penalty + 10 --* self.ScaleDestroyPenalty
|
Player.Penalty = Player.Penalty + Penalty --* self.ScaleDestroyPenalty
|
||||||
|
PlayerHit.Penalty = PlayerHit.Penalty + Penalty --* self.ScaleDestroyPenalty
|
||||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1 * self.ScaleDestroyPenalty
|
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1 * self.ScaleDestroyPenalty
|
||||||
|
|
||||||
MESSAGE
|
MESSAGE
|
||||||
:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit friendly target " ..
|
:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit friendly target " ..
|
||||||
TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
||||||
"Penalty: -" .. PlayerHit.Penalty .. " = " .. Player.Score - Player.Penalty,
|
"Penalty: -" .. Penalty .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Update
|
MESSAGE.Type.Update
|
||||||
)
|
)
|
||||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||||
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||||
else
|
else
|
||||||
Player.Score = Player.Score + 1
|
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
||||||
PlayerHit.Score = PlayerHit.Score + 1
|
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
||||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
||||||
"Score: +" .. PlayerHit.Score .. " = " .. Player.Score - Player.Penalty,
|
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Update )
|
MESSAGE.Type.Update )
|
||||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||||
@@ -1211,7 +1260,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
|||||||
local Destroyed = false
|
local Destroyed = false
|
||||||
|
|
||||||
-- What is the player destroying?
|
-- What is the player destroying?
|
||||||
if Player and Player.Hit and Player.Hit[TargetCategory] and Player.Hit[TargetCategory][TargetUnitName] and Player.Hit[TargetCategory][TargetUnitName].TimeStamp ~= 0 then -- Was there a hit for this unit for this player before registered???
|
if Player and Player.Hit and Player.Hit[TargetCategory] and Player.Hit[TargetCategory][TargetUnitName] and Player.Hit[TargetCategory][TargetUnitName].TimeStamp ~= 0 and (TargetUnit.BirthTime == nil or Player.Hit[TargetCategory][TargetUnitName].TimeStamp > TargetUnit.BirthTime) then -- Was there a hit for this unit for this player before registered???
|
||||||
|
|
||||||
local TargetThreatLevel = Player.Hit[TargetCategory][TargetUnitName].ThreatLevel
|
local TargetThreatLevel = Player.Hit[TargetCategory][TargetUnitName].ThreatLevel
|
||||||
local TargetThreatType = Player.Hit[TargetCategory][TargetUnitName].ThreatType
|
local TargetThreatType = Player.Hit[TargetCategory][TargetUnitName].ThreatType
|
||||||
@@ -1238,15 +1287,20 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
|||||||
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
|
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
|
||||||
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
|
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
|
||||||
|
|
||||||
|
|
||||||
|
self:OnKillPvP(Player, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||||
|
|
||||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||||
|
self:OnKillPvP(Player, TargetPlayerName, true)
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||||
"Penalty: -" .. TargetDestroy.Penalty .. " = " .. Player.Score - Player.Penalty,
|
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||||
else
|
else
|
||||||
|
self:OnKillPvE(Player, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||||
"Penalty: -" .. TargetDestroy.Penalty .. " = " .. Player.Score - Player.Penalty,
|
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||||
@@ -1267,14 +1321,21 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
|||||||
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
|
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
|
||||||
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
|
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
|
||||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||||
|
if Player.PlayerKills ~= nil then
|
||||||
|
Player.PlayerKills = Player.PlayerKills + 1
|
||||||
|
else
|
||||||
|
Player.PlayerKills = 1
|
||||||
|
end
|
||||||
|
self:OnKillPvP(Player, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||||
"Score: +" .. TargetDestroy.Score .. " = " .. Player.Score - Player.Penalty,
|
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||||
else
|
else
|
||||||
|
self:OnKillPvE(Player, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||||
"Score: +" .. TargetDestroy.Score .. " = " .. Player.Score - Player.Penalty,
|
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||||
MESSAGE.Type.Information )
|
MESSAGE.Type.Information )
|
||||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||||
@@ -1385,7 +1446,7 @@ function SCORING:ReportDetailedPlayerHits( PlayerName )
|
|||||||
Penalty = Penalty + UnitData.Penalty
|
Penalty = Penalty + UnitData.Penalty
|
||||||
PenaltyHit = UnitData.PenaltyHit
|
PenaltyHit = UnitData.PenaltyHit
|
||||||
end
|
end
|
||||||
local ScoreMessageHit = string.format( "%s:%d ", CategoryName, Score - Penalty )
|
local ScoreMessageHit = string.format( "%s: %d ", CategoryName, Score - Penalty )
|
||||||
self:T( ScoreMessageHit )
|
self:T( ScoreMessageHit )
|
||||||
ScoreMessageHits = ScoreMessageHits .. ScoreMessageHit
|
ScoreMessageHits = ScoreMessageHits .. ScoreMessageHit
|
||||||
PlayerScore = PlayerScore + Score
|
PlayerScore = PlayerScore + Score
|
||||||
@@ -1441,7 +1502,7 @@ function SCORING:ReportDetailedPlayerDestroys( PlayerName )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local ScoreMessageDestroy = string.format( " %s:%d ", CategoryName, Score - Penalty )
|
local ScoreMessageDestroy = string.format( " %s: %d ", CategoryName, Score - Penalty )
|
||||||
self:T( ScoreMessageDestroy )
|
self:T( ScoreMessageDestroy )
|
||||||
ScoreMessageDestroys = ScoreMessageDestroys .. ScoreMessageDestroy
|
ScoreMessageDestroys = ScoreMessageDestroys .. ScoreMessageDestroy
|
||||||
|
|
||||||
@@ -1732,9 +1793,9 @@ function SCORING:SecondsToClock( sSeconds )
|
|||||||
-- return nil;
|
-- return nil;
|
||||||
return "00:00:00";
|
return "00:00:00";
|
||||||
else
|
else
|
||||||
nHours = string.format( "%02.f", math.floor( nSeconds / 3600 ) );
|
local nHours = string.format( "%02.f", math.floor( nSeconds / 3600 ) );
|
||||||
nMins = string.format( "%02.f", math.floor( nSeconds / 60 - (nHours * 60) ) );
|
local nMins = string.format( "%02.f", math.floor( nSeconds / 60 - (nHours * 60) ) );
|
||||||
nSecs = string.format( "%02.f", math.floor( nSeconds - nHours * 3600 - nMins * 60 ) );
|
local nSecs = string.format( "%02.f", math.floor( nSeconds - nHours * 3600 - nMins * 60 ) );
|
||||||
return nHours .. ":" .. nMins .. ":" .. nSecs
|
return nHours .. ":" .. nMins .. ":" .. nSecs
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1871,3 +1932,26 @@ function SCORING:SwitchAutoSave(OnOff)
|
|||||||
self.AutoSave = OnOff
|
self.AutoSave = OnOff
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Handles the event when one player kill another player
|
||||||
|
-- @param #SCORING self
|
||||||
|
-- @param #PLAYER Player the ataching player
|
||||||
|
-- @param #string TargetPlayerName the name of the killed player
|
||||||
|
-- @param #bool IsTeamKill true if this kill was a team kill
|
||||||
|
-- @param #number TargetThreatLevel Thread level of the target
|
||||||
|
-- @param #number PlayerThreatLevelThread level of the player
|
||||||
|
-- @param #number Score The score based on both threat levels
|
||||||
|
function SCORING:OnKillPvP(Player, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||||
|
|
||||||
|
end
|
||||||
|
--- Handles the event when one player kill another player
|
||||||
|
-- @param #SCORING self
|
||||||
|
-- @param #PLAYER Player the ataching player
|
||||||
|
-- @param #string TargetUnitName the name of the killed unit
|
||||||
|
-- @param #bool IsTeamKill true if this kill was a team kill
|
||||||
|
-- @param #number TargetThreatLevel Thread level of the target
|
||||||
|
-- @param #number PlayerThreatLevelThread level of the player
|
||||||
|
-- @param #number Score The score based on both threat levels
|
||||||
|
function SCORING:OnKillPvE(Player, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||||
|
|
||||||
|
end
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
--- **Functional** - Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
--- **Functional** - Make SAM sites evasive and execute defensive behaviour when being fired upon.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -13,13 +13,13 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
|
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl**, **applevangelist**
|
-- ### Authors: **applevangelist**, **FlightControl**
|
||||||
--
|
--
|
||||||
-- Last Update: Feb 2022
|
-- Last Update: Dec 2023
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -34,7 +34,7 @@
|
|||||||
--
|
--
|
||||||
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
|
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
|
||||||
-- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
|
-- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
|
||||||
-- vehicles around (*if* they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the
|
-- vehicles around (*if* they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the
|
||||||
-- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
|
-- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
|
||||||
-- period of time to stay defensive, before it takes evasive actions.
|
-- period of time to stay defensive, before it takes evasive actions.
|
||||||
--
|
--
|
||||||
@@ -66,7 +66,6 @@ SEAD = {
|
|||||||
-- @field Harms
|
-- @field Harms
|
||||||
SEAD.Harms = {
|
SEAD.Harms = {
|
||||||
["AGM_88"] = "AGM_88",
|
["AGM_88"] = "AGM_88",
|
||||||
["AGM_45"] = "AGM_45",
|
|
||||||
["AGM_122"] = "AGM_122",
|
["AGM_122"] = "AGM_122",
|
||||||
["AGM_84"] = "AGM_84",
|
["AGM_84"] = "AGM_84",
|
||||||
["AGM_45"] = "AGM_45",
|
["AGM_45"] = "AGM_45",
|
||||||
@@ -80,6 +79,7 @@ SEAD = {
|
|||||||
["BGM_109"] = "BGM_109",
|
["BGM_109"] = "BGM_109",
|
||||||
["AGM_154"] = "AGM_154",
|
["AGM_154"] = "AGM_154",
|
||||||
["HY-2"] = "HY-2",
|
["HY-2"] = "HY-2",
|
||||||
|
["ADM_141A"] = "ADM_141A",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Missile enumerators - from DCS ME and Wikipedia
|
--- Missile enumerators - from DCS ME and Wikipedia
|
||||||
@@ -100,6 +100,7 @@ SEAD = {
|
|||||||
["BGM_109"] = {460, 0.705}, --in-game ~465kn
|
["BGM_109"] = {460, 0.705}, --in-game ~465kn
|
||||||
["AGM_154"] = {130, 0.61},
|
["AGM_154"] = {130, 0.61},
|
||||||
["HY-2"] = {90,1},
|
["HY-2"] = {90,1},
|
||||||
|
["ADM_141A"] = {126,0.6},
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
|
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
|
||||||
@@ -143,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
|||||||
self:AddTransition("*", "ManageEvasion", "*")
|
self:AddTransition("*", "ManageEvasion", "*")
|
||||||
self:AddTransition("*", "CalculateHitZone", "*")
|
self:AddTransition("*", "CalculateHitZone", "*")
|
||||||
|
|
||||||
self:I("*** SEAD - Started Version 0.4.3")
|
self:I("*** SEAD - Started Version 0.4.6")
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -203,7 +204,7 @@ function SEAD:SwitchEmissions(Switch)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Add an object to call back when going evasive.
|
--- Set an object to call back when going evasive.
|
||||||
-- @param #SEAD self
|
-- @param #SEAD self
|
||||||
-- @param #table Object The object to call. Needs to have object functions as follows:
|
-- @param #table Object The object to call. Needs to have object functions as follows:
|
||||||
-- `:SeadSuppressionPlanned(Group, Name, SuppressionStartTime, SuppressionEndTime)`
|
-- `:SeadSuppressionPlanned(Group, Name, SuppressionStartTime, SuppressionEndTime)`
|
||||||
@@ -348,8 +349,9 @@ end
|
|||||||
-- @param #string SEADWeaponName
|
-- @param #string SEADWeaponName
|
||||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker Group
|
-- @param Wrapper.Group#GROUP SEADGroup Attacker Group
|
||||||
-- @param #number timeoffset Offset for tti calc
|
-- @param #number timeoffset Offset for tti calc
|
||||||
|
-- @param Wrapper.Weapon#WEAPON Weapon
|
||||||
-- @return #SEAD self
|
-- @return #SEAD self
|
||||||
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset)
|
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset,Weapon)
|
||||||
local timeoffset = timeoffset or 0
|
local timeoffset = timeoffset or 0
|
||||||
if _targetskill == "Random" then -- when skill is random, choose a skill
|
if _targetskill == "Random" then -- when skill is random, choose a skill
|
||||||
local Skills = { "Average", "Good", "High", "Excellent" }
|
local Skills = { "Average", "Good", "High", "Excellent" }
|
||||||
@@ -369,9 +371,13 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
|||||||
local reach = 10
|
local reach = 10
|
||||||
if hit then
|
if hit then
|
||||||
local wpndata = SEAD.HarmData[data]
|
local wpndata = SEAD.HarmData[data]
|
||||||
reach = wpndata[1] * 1,1
|
reach = wpndata[1] * 1.1
|
||||||
local mach = wpndata[2]
|
local mach = wpndata[2]
|
||||||
wpnspeed = math.floor(mach * 340.29)
|
wpnspeed = math.floor(mach * 340.29)
|
||||||
|
if Weapon then
|
||||||
|
wpnspeed = Weapon:GetSpeed()
|
||||||
|
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
-- time to impact
|
-- time to impact
|
||||||
local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time
|
local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time
|
||||||
@@ -395,7 +401,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
|||||||
grp:EnableEmission(false)
|
grp:EnableEmission(false)
|
||||||
end
|
end
|
||||||
grp:OptionAlarmStateGreen() -- needed else we cannot move around
|
grp:OptionAlarmStateGreen() -- needed else we cannot move around
|
||||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
|
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true)
|
||||||
if self.UseCallBack then
|
if self.UseCallBack then
|
||||||
local object = self.CallBack
|
local object = self.CallBack
|
||||||
object:SeadSuppressionStart(grp,name,attacker)
|
object:SeadSuppressionStart(grp,name,attacker)
|
||||||
@@ -405,7 +411,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
|||||||
local function SuppressionStop(args)
|
local function SuppressionStop(args)
|
||||||
self:T(string.format("*** SEAD - %s Radar On",args[2]))
|
self:T(string.format("*** SEAD - %s Radar On",args[2]))
|
||||||
local grp = args[1] -- Wrapper.Group#GROUP
|
local grp = args[1] -- Wrapper.Group#GROUP
|
||||||
local name = args[2] -- #string Group Nam
|
local name = args[2] -- #string Group Name
|
||||||
if self.UseEmissionsOnOff then
|
if self.UseEmissionsOnOff then
|
||||||
grp:EnableEmission(true)
|
grp:EnableEmission(true)
|
||||||
end
|
end
|
||||||
@@ -424,7 +430,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
|||||||
if _tti > 600 then delay = _tti - 90 end -- shot from afar, 600 is default shorad ontime
|
if _tti > 600 then delay = _tti - 90 end -- shot from afar, 600 is default shorad ontime
|
||||||
|
|
||||||
local SuppressionStartTime = timer.getTime() + delay
|
local SuppressionStartTime = timer.getTime() + delay
|
||||||
local SuppressionEndTime = timer.getTime() + _tti + self.Padding
|
local SuppressionEndTime = timer.getTime() + delay + _tti + self.Padding + delay
|
||||||
local _targetgroupname = _targetgroup:GetName()
|
local _targetgroupname = _targetgroup:GetName()
|
||||||
if not self.SuppressedGroups[_targetgroupname] then
|
if not self.SuppressedGroups[_targetgroupname] then
|
||||||
self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
|
self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
|
||||||
@@ -457,6 +463,9 @@ function SEAD:HandleEventShot( EventData )
|
|||||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||||
local SEADWeaponName = EventData.WeaponName -- return weapon type
|
local SEADWeaponName = EventData.WeaponName -- return weapon type
|
||||||
|
|
||||||
|
local WeaponWrapper = WEAPON:New(EventData.Weapon)
|
||||||
|
--local SEADWeaponSpeed = WeaponWrapper:GetSpeed() -- mps
|
||||||
|
|
||||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||||
--self:T({ SEADWeapon })
|
--self:T({ SEADWeapon })
|
||||||
|
|
||||||
@@ -475,7 +484,7 @@ function SEAD:HandleEventShot( EventData )
|
|||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
local targetcat = _target:getCategory() -- Identify category
|
local targetcat = Object.getCategory(_target) -- Identify category
|
||||||
local _targetUnit = nil -- Wrapper.Unit#UNIT
|
local _targetUnit = nil -- Wrapper.Unit#UNIT
|
||||||
local _targetgroup = nil -- Wrapper.Group#GROUP
|
local _targetgroup = nil -- Wrapper.Group#GROUP
|
||||||
self:T(string.format("*** Targetcat = %d",targetcat))
|
self:T(string.format("*** Targetcat = %d",targetcat))
|
||||||
@@ -513,7 +522,11 @@ function SEAD:HandleEventShot( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if SEADGroupFound == true then -- yes we are being attacked
|
if SEADGroupFound == true then -- yes we are being attacked
|
||||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup)
|
if string.find(SEADWeaponName,"ADM_141",1,true) then
|
||||||
|
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||||
|
else
|
||||||
|
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
|
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -21,6 +21,7 @@
|
|||||||
-- @image Functional.Shorad.jpg
|
-- @image Functional.Shorad.jpg
|
||||||
--
|
--
|
||||||
-- Date: Nov 2021
|
-- Date: Nov 2021
|
||||||
|
-- Last Update: Nov 2023
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
--- **SHORAD** class, extends Core.Base#BASE
|
--- **SHORAD** class, extends Core.Base#BASE
|
||||||
@@ -39,8 +40,15 @@
|
|||||||
-- @field #boolean DefendHarms Default true, intercept incoming HARMS
|
-- @field #boolean DefendHarms Default true, intercept incoming HARMS
|
||||||
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
|
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
|
||||||
-- @field #number DefenseLowProb Default 70, minimum detection limit
|
-- @field #number DefenseLowProb Default 70, minimum detection limit
|
||||||
-- @field #number DefenseHighProb Default 90, maximim detection limit
|
-- @field #number DefenseHighProb Default 90, maximum detection limit
|
||||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
|
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||||
|
-- @field #boolean shootandscoot If true, shoot and scoot between zones
|
||||||
|
-- @field #number SkateNumber Number of zones to consider
|
||||||
|
-- @field Core.Set#SET_ZONE SkateZones Zones in this set are considered
|
||||||
|
-- @field #number minscootdist Min distance of the next zone
|
||||||
|
-- @field #number maxscootdist Max distance of the next zone
|
||||||
|
-- @field #boolean scootrandomcoord If true, use a random coordinate in the zone and not the center
|
||||||
|
-- @field #string scootformation Formation to take for scooting, e.g. "Vee" or "Cone"
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
|
||||||
@@ -73,14 +81,15 @@
|
|||||||
--
|
--
|
||||||
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
|
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
|
||||||
--
|
--
|
||||||
-- ## Customize options
|
-- ## Customization options
|
||||||
--
|
--
|
||||||
-- * SHORAD:SwitchDebug(debug)
|
-- * myshorad:SwitchDebug(debug)
|
||||||
-- * SHORAD:SwitchHARMDefense(onoff)
|
-- * myshorad:SwitchHARMDefense(onoff)
|
||||||
-- * SHORAD:SwitchAGMDefense(onoff)
|
-- * myshorad:SwitchAGMDefense(onoff)
|
||||||
-- * SHORAD:SetDefenseLimits(low,high)
|
-- * myshorad:SetDefenseLimits(low,high)
|
||||||
-- * SHORAD:SetActiveTimer(seconds)
|
-- * myshorad:SetActiveTimer(seconds)
|
||||||
-- * SHORAD:SetDefenseRadius(meters)
|
-- * myshorad:SetDefenseRadius(meters)
|
||||||
|
-- * myshorad:AddScootZones(ZoneSet,Number,Random,Formation)
|
||||||
--
|
--
|
||||||
-- @field #SHORAD
|
-- @field #SHORAD
|
||||||
SHORAD = {
|
SHORAD = {
|
||||||
@@ -99,7 +108,13 @@ SHORAD = {
|
|||||||
DefendMavs = true,
|
DefendMavs = true,
|
||||||
DefenseLowProb = 70,
|
DefenseLowProb = 70,
|
||||||
DefenseHighProb = 90,
|
DefenseHighProb = 90,
|
||||||
UseEmOnOff = false,
|
UseEmOnOff = true,
|
||||||
|
shootandscoot = false,
|
||||||
|
SkateNumber = 3,
|
||||||
|
SkateZones = nil,
|
||||||
|
minscootdist = 100,
|
||||||
|
minscootdist = 3000,
|
||||||
|
scootrandomcoord = false,
|
||||||
}
|
}
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
@@ -112,7 +127,6 @@ do
|
|||||||
-- @field Harms
|
-- @field Harms
|
||||||
SHORAD.Harms = {
|
SHORAD.Harms = {
|
||||||
["AGM_88"] = "AGM_88",
|
["AGM_88"] = "AGM_88",
|
||||||
["AGM_45"] = "AGM_45",
|
|
||||||
["AGM_122"] = "AGM_122",
|
["AGM_122"] = "AGM_122",
|
||||||
["AGM_84"] = "AGM_84",
|
["AGM_84"] = "AGM_84",
|
||||||
["AGM_45"] = "AGM_45",
|
["AGM_45"] = "AGM_45",
|
||||||
@@ -123,6 +137,8 @@ do
|
|||||||
["X_25"] = "X_25",
|
["X_25"] = "X_25",
|
||||||
["X_31"] = "X_31",
|
["X_31"] = "X_31",
|
||||||
["Kh25"] = "Kh25",
|
["Kh25"] = "Kh25",
|
||||||
|
["HY-2"] = "HY-2",
|
||||||
|
["ADM_141A"] = "ADM_141A",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- TODO complete list?
|
--- TODO complete list?
|
||||||
@@ -134,7 +150,6 @@ do
|
|||||||
["Kh29"] = "Kh29",
|
["Kh29"] = "Kh29",
|
||||||
["Kh31"] = "Kh31",
|
["Kh31"] = "Kh31",
|
||||||
["Kh66"] = "Kh66",
|
["Kh66"] = "Kh66",
|
||||||
--["BGM_109"] = "BGM_109",
|
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Instantiates a new SHORAD object
|
--- Instantiates a new SHORAD object
|
||||||
@@ -146,7 +161,7 @@ do
|
|||||||
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
|
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
|
||||||
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
|
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
|
||||||
-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
|
-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
|
||||||
-- @retunr #SHORAD self
|
-- @return #SHORAD self
|
||||||
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff)
|
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff)
|
||||||
local self = BASE:Inherit( self, FSM:New() )
|
local self = BASE:Inherit( self, FSM:New() )
|
||||||
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
|
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
|
||||||
@@ -165,8 +180,9 @@ do
|
|||||||
self.DefendMavs = true
|
self.DefendMavs = true
|
||||||
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
|
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
|
||||||
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
||||||
self.UseEmOnOff = UseEmOnOff or false -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||||
self:I("*** SHORAD - Started Version 0.3.1")
|
if UseEmOnOff == false then self.UseEmOnOff = UseEmOnOff end
|
||||||
|
self:I("*** SHORAD - Started Version 0.3.4")
|
||||||
-- Set the string id for output to DCS.log file.
|
-- Set the string id for output to DCS.log file.
|
||||||
self.lid=string.format("SHORAD %s | ", self.name)
|
self.lid=string.format("SHORAD %s | ", self.name)
|
||||||
self:_InitState()
|
self:_InitState()
|
||||||
@@ -176,12 +192,14 @@ do
|
|||||||
self:SetStartState("Running")
|
self:SetStartState("Running")
|
||||||
self:AddTransition("*", "WakeUpShorad", "*")
|
self:AddTransition("*", "WakeUpShorad", "*")
|
||||||
self:AddTransition("*", "CalculateHitZone", "*")
|
self:AddTransition("*", "CalculateHitZone", "*")
|
||||||
|
self:AddTransition("*", "ShootAndScoot", "*")
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Initially set all groups to alarm state GREEN
|
--- Initially set all groups to alarm state GREEN
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
|
-- @return #SHORAD self
|
||||||
function SHORAD:_InitState()
|
function SHORAD:_InitState()
|
||||||
self:T(self.lid .. " _InitState")
|
self:T(self.lid .. " _InitState")
|
||||||
local table = {}
|
local table = {}
|
||||||
@@ -205,21 +223,40 @@ do
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Add a SET_ZONE of zones for Shoot&Scoot
|
||||||
|
-- @param #SHORAD self
|
||||||
|
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
||||||
|
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
||||||
|
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
|
||||||
|
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
|
||||||
|
-- @return #SHORAD self
|
||||||
|
function SHORAD:AddScootZones(ZoneSet, Number, Random, Formation)
|
||||||
|
self:T(self.lid .. " AddScootZones")
|
||||||
|
self.SkateZones = ZoneSet
|
||||||
|
self.SkateNumber = Number or 3
|
||||||
|
self.shootandscoot = true
|
||||||
|
self.scootrandomcoord = Random
|
||||||
|
self.scootformation = Formation or "Cone"
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Switch debug state on
|
--- Switch debug state on
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean debug Switch debug on (true) or off (false)
|
-- @param #boolean debug Switch debug on (true) or off (false)
|
||||||
|
-- @return #SHORAD self
|
||||||
function SHORAD:SwitchDebug(onoff)
|
function SHORAD:SwitchDebug(onoff)
|
||||||
self:T( { onoff } )
|
self:T( { onoff } )
|
||||||
if onoff then
|
if onoff then
|
||||||
self:SwitchDebugOn()
|
self:SwitchDebugOn()
|
||||||
else
|
else
|
||||||
self.SwitchDebugOff()
|
self:SwitchDebugOff()
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Switch debug state on
|
--- Switch debug state on
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
|
-- @return #SHORAD self
|
||||||
function SHORAD:SwitchDebugOn()
|
function SHORAD:SwitchDebugOn()
|
||||||
self.debug = true
|
self.debug = true
|
||||||
--tracing
|
--tracing
|
||||||
@@ -230,6 +267,7 @@ do
|
|||||||
|
|
||||||
--- Switch debug state off
|
--- Switch debug state off
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
|
-- @return #SHORAD self
|
||||||
function SHORAD:SwitchDebugOff()
|
function SHORAD:SwitchDebugOff()
|
||||||
self.debug = false
|
self.debug = false
|
||||||
BASE:TraceOff()
|
BASE:TraceOff()
|
||||||
@@ -239,6 +277,7 @@ do
|
|||||||
--- Switch defense for HARMs
|
--- Switch defense for HARMs
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean onoff
|
-- @param #boolean onoff
|
||||||
|
-- @return #SHORAD self
|
||||||
function SHORAD:SwitchHARMDefense(onoff)
|
function SHORAD:SwitchHARMDefense(onoff)
|
||||||
self:T( { onoff } )
|
self:T( { onoff } )
|
||||||
local onoff = onoff or true
|
local onoff = onoff or true
|
||||||
@@ -249,6 +288,7 @@ do
|
|||||||
--- Switch defense for AGMs
|
--- Switch defense for AGMs
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean onoff
|
-- @param #boolean onoff
|
||||||
|
-- @return #SHORAD self
|
||||||
function SHORAD:SwitchAGMDefense(onoff)
|
function SHORAD:SwitchAGMDefense(onoff)
|
||||||
self:T( { onoff } )
|
self:T( { onoff } )
|
||||||
local onoff = onoff or true
|
local onoff = onoff or true
|
||||||
@@ -260,6 +300,7 @@ do
|
|||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #number low Minimum detection limit, integer 1-100
|
-- @param #number low Minimum detection limit, integer 1-100
|
||||||
-- @param #number high Maximum detection limit integer 1-100
|
-- @param #number high Maximum detection limit integer 1-100
|
||||||
|
-- @return #SHORAD self
|
||||||
function SHORAD:SetDefenseLimits(low,high)
|
function SHORAD:SetDefenseLimits(low,high)
|
||||||
self:T( { low, high } )
|
self:T( { low, high } )
|
||||||
local low = low or 70
|
local low = low or 70
|
||||||
@@ -278,6 +319,7 @@ do
|
|||||||
--- Set the number of seconds a SHORAD site will stay active
|
--- Set the number of seconds a SHORAD site will stay active
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #number seconds Number of seconds systems stay active
|
-- @param #number seconds Number of seconds systems stay active
|
||||||
|
-- @return #SHORAD self
|
||||||
function SHORAD:SetActiveTimer(seconds)
|
function SHORAD:SetActiveTimer(seconds)
|
||||||
self:T(self.lid .. " SetActiveTimer")
|
self:T(self.lid .. " SetActiveTimer")
|
||||||
local timer = seconds or 600
|
local timer = seconds or 600
|
||||||
@@ -291,6 +333,7 @@ do
|
|||||||
--- Set the number of meters for the SHORAD defense zone
|
--- Set the number of meters for the SHORAD defense zone
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
|
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
|
||||||
|
-- @return #SHORAD self
|
||||||
function SHORAD:SetDefenseRadius(meters)
|
function SHORAD:SetDefenseRadius(meters)
|
||||||
self:T(self.lid .. " SetDefenseRadius")
|
self:T(self.lid .. " SetDefenseRadius")
|
||||||
local radius = meters or 20000
|
local radius = meters or 20000
|
||||||
@@ -304,6 +347,7 @@ do
|
|||||||
--- Set using Emission on/off instead of changing alarm state
|
--- Set using Emission on/off instead of changing alarm state
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean switch Decide if we are changing alarm state or AI state
|
-- @param #boolean switch Decide if we are changing alarm state or AI state
|
||||||
|
-- @return #SHORAD self
|
||||||
function SHORAD:SetUsingEmOnOff(switch)
|
function SHORAD:SetUsingEmOnOff(switch)
|
||||||
self:T(self.lid .. " SetUsingEmOnOff")
|
self:T(self.lid .. " SetUsingEmOnOff")
|
||||||
self.UseEmOnOff = switch or false
|
self.UseEmOnOff = switch or false
|
||||||
@@ -375,11 +419,11 @@ do
|
|||||||
local shorad = self.Groupset
|
local shorad = self.Groupset
|
||||||
local shoradset = shorad:GetAliveSet() --#table
|
local shoradset = shorad:GetAliveSet() --#table
|
||||||
local returnname = false
|
local returnname = false
|
||||||
|
--local TDiff = 1
|
||||||
for _,_groups in pairs (shoradset) do
|
for _,_groups in pairs (shoradset) do
|
||||||
local groupname = _groups:GetName()
|
local groupname = _groups:GetName()
|
||||||
if string.find(groupname, tgtgrp, 1, true) then
|
if string.find(groupname, tgtgrp, 1, true) then
|
||||||
returnname = true
|
returnname = true
|
||||||
--_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return returnname
|
return returnname
|
||||||
@@ -426,6 +470,7 @@ do
|
|||||||
-- @param #number Radius Radius of the #ZONE
|
-- @param #number Radius Radius of the #ZONE
|
||||||
-- @param #number ActiveTimer Number of seconds to stay active
|
-- @param #number ActiveTimer Number of seconds to stay active
|
||||||
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
||||||
|
-- @return #SHORAD self
|
||||||
-- @usage Use this function to integrate with other systems, example
|
-- @usage Use this function to integrate with other systems, example
|
||||||
--
|
--
|
||||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
||||||
@@ -452,28 +497,35 @@ do
|
|||||||
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
|
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
|
||||||
local groupset = self.Groupset --Core.Set#SET_GROUP
|
local groupset = self.Groupset --Core.Set#SET_GROUP
|
||||||
local shoradset = groupset:GetAliveSet() --#table
|
local shoradset = groupset:GetAliveSet() --#table
|
||||||
|
|
||||||
-- local function to switch off shorad again
|
-- local function to switch off shorad again
|
||||||
local function SleepShorad(group)
|
local function SleepShorad(group)
|
||||||
local groupname = group:GetName()
|
if group and group:IsAlive() then
|
||||||
self.ActiveGroups[groupname] = nil
|
local groupname = group:GetName()
|
||||||
if self.UseEmOnOff then
|
self.ActiveGroups[groupname] = nil
|
||||||
group:EnableEmission(false)
|
if self.UseEmOnOff then
|
||||||
--group:SetAIOff()
|
group:EnableEmission(false)
|
||||||
else
|
else
|
||||||
group:OptionAlarmStateGreen()
|
group:OptionAlarmStateGreen()
|
||||||
|
end
|
||||||
|
local text = string.format("Sleeping SHORAD %s", group:GetName())
|
||||||
|
self:T(text)
|
||||||
|
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||||
|
--Shoot and Scoot
|
||||||
|
if self.shootandscoot then
|
||||||
|
self:__ShootAndScoot(1,group)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
local text = string.format("Sleeping SHORAD %s", group:GetName())
|
|
||||||
self:T(text)
|
|
||||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- go through set and find the one(s) to activate
|
-- go through set and find the one(s) to activate
|
||||||
|
local TDiff = 4
|
||||||
for _,_group in pairs (shoradset) do
|
for _,_group in pairs (shoradset) do
|
||||||
if _group:IsAnyInZone(targetzone) then
|
if _group:IsAnyInZone(targetzone) then
|
||||||
local text = string.format("Waking up SHORAD %s", _group:GetName())
|
local text = string.format("Waking up SHORAD %s", _group:GetName())
|
||||||
self:T(text)
|
self:T(text)
|
||||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||||
if self.UseEmOnOff then
|
if self.UseEmOnOff then
|
||||||
--_group:SetAIOn()
|
|
||||||
_group:EnableEmission(true)
|
_group:EnableEmission(true)
|
||||||
end
|
end
|
||||||
_group:OptionAlarmStateRed()
|
_group:OptionAlarmStateRed()
|
||||||
@@ -481,91 +533,132 @@ do
|
|||||||
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
|
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
|
||||||
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
|
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
|
||||||
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
|
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
|
||||||
timer.scheduleFunction(SleepShorad, _group, endtime)
|
self.ActiveGroups[groupname].Timer = TIMER:New(SleepShorad,_group):Start(endtime)
|
||||||
|
--Shoot and Scoot
|
||||||
|
if self.shootandscoot then
|
||||||
|
self:__ShootAndScoot(TDiff,_group)
|
||||||
|
TDiff=TDiff+1
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- (Internal) Calculate hit zone of an AGM-88
|
--- (Internal) Calculate hit zone of an AGM-88
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #table SEADWeapon DCS.Weapon object
|
-- @param #table SEADWeapon DCS.Weapon object
|
||||||
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
||||||
-- @param #number height Height when the missile was fired
|
-- @param #number height Height when the missile was fired
|
||||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
||||||
-- @return #SHORAD self
|
-- @return #SHORAD self
|
||||||
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
|
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
|
||||||
self:T("**** Calculating hit zone")
|
self:T("**** Calculating hit zone")
|
||||||
if SEADWeapon and SEADWeapon:isExist() then
|
if SEADWeapon and SEADWeapon:isExist() then
|
||||||
--local pos = SEADWeapon:getPoint()
|
--local pos = SEADWeapon:getPoint()
|
||||||
|
|
||||||
-- postion and height
|
-- postion and height
|
||||||
local position = SEADWeapon:getPosition()
|
local position = SEADWeapon:getPosition()
|
||||||
local mheight = height
|
local mheight = height
|
||||||
-- heading
|
-- heading
|
||||||
local wph = math.atan2(position.x.z, position.x.x)
|
local wph = math.atan2(position.x.z, position.x.x)
|
||||||
if wph < 0 then
|
if wph < 0 then
|
||||||
wph=wph+2*math.pi
|
wph=wph+2*math.pi
|
||||||
end
|
end
|
||||||
wph=math.deg(wph)
|
wph=math.deg(wph)
|
||||||
|
|
||||||
-- velocity
|
-- velocity
|
||||||
local wpndata = SEAD.HarmData["AGM_88"]
|
local wpndata = SEAD.HarmData["AGM_88"]
|
||||||
local mveloc = math.floor(wpndata[2] * 340.29)
|
local mveloc = math.floor(wpndata[2] * 340.29)
|
||||||
local c1 = (2*mheight*9.81)/(mveloc^2)
|
local c1 = (2*mheight*9.81)/(mveloc^2)
|
||||||
local c2 = (mveloc^2) / 9.81
|
local c2 = (mveloc^2) / 9.81
|
||||||
local Ropt = c2 * math.sqrt(c1+1)
|
local Ropt = c2 * math.sqrt(c1+1)
|
||||||
if height <= 5000 then
|
if height <= 5000 then
|
||||||
Ropt = Ropt * 0.72
|
Ropt = Ropt * 0.72
|
||||||
elseif height <= 7500 then
|
elseif height <= 7500 then
|
||||||
Ropt = Ropt * 0.82
|
Ropt = Ropt * 0.82
|
||||||
elseif height <= 10000 then
|
elseif height <= 10000 then
|
||||||
Ropt = Ropt * 0.87
|
Ropt = Ropt * 0.87
|
||||||
elseif height <= 12500 then
|
elseif height <= 12500 then
|
||||||
Ropt = Ropt * 0.98
|
Ropt = Ropt * 0.98
|
||||||
end
|
end
|
||||||
|
|
||||||
-- look at a couple of zones across the trajectory
|
-- look at a couple of zones across the trajectory
|
||||||
for n=1,3 do
|
for n=1,3 do
|
||||||
local dist = Ropt - ((n-1)*20000)
|
local dist = Ropt - ((n-1)*20000)
|
||||||
local predpos= pos0:Translate(dist,wph)
|
local predpos= pos0:Translate(dist,wph)
|
||||||
if predpos then
|
if predpos then
|
||||||
|
|
||||||
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
|
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
|
||||||
|
|
||||||
if self.debug then
|
if self.debug then
|
||||||
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
|
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
|
||||||
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
|
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
|
||||||
end
|
end
|
||||||
|
|
||||||
local seadset = self.Groupset
|
local seadset = self.Groupset
|
||||||
local tgtcoord = targetzone:GetRandomPointVec2()
|
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||||
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||||
local _targetgroup = nil
|
local _targetgroup = nil
|
||||||
local _targetgroupname = "none"
|
local _targetgroupname = "none"
|
||||||
local _targetskill = "Random"
|
local _targetskill = "Random"
|
||||||
if tgtgrp and tgtgrp:IsAlive() then
|
if tgtgrp and tgtgrp:IsAlive() then
|
||||||
_targetgroup = tgtgrp
|
_targetgroup = tgtgrp
|
||||||
_targetgroupname = tgtgrp:GetName() -- group name
|
_targetgroupname = tgtgrp:GetName() -- group name
|
||||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||||
self:T("*** Found Target = ".. _targetgroupname)
|
self:T("*** Found Target = ".. _targetgroupname)
|
||||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
|
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- (Internal) Shoot and Scoot
|
||||||
|
-- @param #SHORAD self
|
||||||
|
-- @param #string From
|
||||||
|
-- @param #string Event
|
||||||
|
-- @param #string To
|
||||||
|
-- @param Wrapper.Group#GROUP Shorad Shorad group
|
||||||
|
-- @return #SHORAD self
|
||||||
|
function SHORAD:onafterShootAndScoot(From,Event,To,Shorad)
|
||||||
|
self:T( { From,Event,To } )
|
||||||
|
local possibleZones = {}
|
||||||
|
local mindist = self.minscootdist or 100
|
||||||
|
local maxdist = self.maxscootdist or 3000
|
||||||
|
if Shorad and Shorad:IsAlive() then
|
||||||
|
local NowCoord = Shorad:GetCoordinate()
|
||||||
|
for _,_zone in pairs(self.SkateZones.Set) do
|
||||||
|
local zone = _zone -- Core.Zone#ZONE_RADIUS
|
||||||
|
local dist = NowCoord:Get2DDistance(zone:GetCoordinate())
|
||||||
|
if dist >= mindist and dist <= maxdist then
|
||||||
|
possibleZones[#possibleZones+1] = zone
|
||||||
|
if #possibleZones == self.SkateNumber then break end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if #possibleZones > 0 and Shorad:GetVelocityKMH() < 2 then
|
||||||
|
local rand = math.floor(math.random(1,#possibleZones*1000)/1000+0.5)
|
||||||
|
if rand == 0 then rand = 1 end
|
||||||
|
self:T(self.lid .. " ShootAndScoot to zone "..rand)
|
||||||
|
local ToCoordinate = possibleZones[rand]:GetCoordinate()
|
||||||
|
if self.scootrandomcoord then
|
||||||
|
ToCoordinate = possibleZones[rand]:GetRandomCoordinate(nil,nil,{land.SurfaceType.LAND,land.SurfaceType.ROAD})
|
||||||
|
end
|
||||||
|
local formation = self.scootformation or "Cone"
|
||||||
|
Shorad:RouteGroundTo(ToCoordinate,20,formation,1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return self
|
||||||
end
|
end
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Main function - work on the EventData
|
--- Main function - work on the EventData
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
||||||
|
-- @return #SHORAD self
|
||||||
function SHORAD:HandleEventShot( EventData )
|
function SHORAD:HandleEventShot( EventData )
|
||||||
self:T( { EventData } )
|
self:T( { EventData } )
|
||||||
self:T(self.lid .. " HandleEventShot")
|
self:T(self.lid .. " HandleEventShot")
|
||||||
--local ShootingUnit = EventData.IniDCSUnit
|
|
||||||
--local ShootingUnitName = EventData.IniDCSUnitName
|
|
||||||
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
|
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
|
||||||
local ShootingWeaponName = EventData.WeaponName -- return weapon type
|
local ShootingWeaponName = EventData.WeaponName -- return weapon type
|
||||||
-- get firing coalition
|
-- get firing coalition
|
||||||
@@ -596,27 +689,18 @@ end
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
local targetcat = targetdata:getCategory() -- Identify category
|
local targetcat = Object.getCategory(targetdata) -- Identify category
|
||||||
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
|
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
|
||||||
self:T({targetdata})
|
self:T({targetdata})
|
||||||
local targetunit = nil
|
local targetunit = nil
|
||||||
if targetcat == Object.Category.UNIT then -- UNIT
|
if targetcat == Object.Category.UNIT then -- UNIT
|
||||||
targetunit = UNIT:Find(targetdata)
|
targetunit = UNIT:Find(targetdata)
|
||||||
elseif targetcat == Object.Category.STATIC then -- STATIC
|
elseif targetcat == Object.Category.STATIC then -- STATIC
|
||||||
--self:T("Static Target Data")
|
|
||||||
--self:T({targetdata:isExist()})
|
|
||||||
--self:T({targetdata:getPoint()})
|
|
||||||
local tgtcoord = COORDINATE:NewFromVec3(targetdata:getPoint())
|
local tgtcoord = COORDINATE:NewFromVec3(targetdata:getPoint())
|
||||||
--tgtcoord:MarkToAll("Missile Target",true)
|
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||||
|
|
||||||
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
|
|
||||||
local tgtcoord1 = tgtgrp1:GetCoordinate()
|
local tgtcoord1 = tgtgrp1:GetCoordinate()
|
||||||
--tgtcoord1:MarkToAll("Close target SAM",true)
|
|
||||||
|
|
||||||
local tgtgrp2 = self.Groupset:FindNearestGroupFromPointVec2(tgtcoord)
|
local tgtgrp2 = self.Groupset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||||
local tgtcoord2 = tgtgrp2:GetCoordinate()
|
local tgtcoord2 = tgtgrp2:GetCoordinate()
|
||||||
--tgtcoord2:MarkToAll("Close target SHORAD",true)
|
|
||||||
|
|
||||||
local dist1 = tgtcoord:Get2DDistance(tgtcoord1)
|
local dist1 = tgtcoord:Get2DDistance(tgtcoord1)
|
||||||
local dist2 = tgtcoord:Get2DDistance(tgtcoord2)
|
local dist2 = tgtcoord:Get2DDistance(tgtcoord2)
|
||||||
|
|
||||||
@@ -628,10 +712,8 @@ end
|
|||||||
targetcat = Object.Category.UNIT
|
targetcat = Object.Category.UNIT
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--local targetunitname = Unit.getName(targetdata) -- Unit name
|
|
||||||
if targetunit and targetunit:IsAlive() then
|
if targetunit and targetunit:IsAlive() then
|
||||||
local targetunitname = targetunit:GetName()
|
local targetunitname = targetunit:GetName()
|
||||||
--local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
|
|
||||||
local targetgroup = nil
|
local targetgroup = nil
|
||||||
local targetgroupname = "none"
|
local targetgroupname = "none"
|
||||||
if targetcat == Object.Category.UNIT then
|
if targetcat == Object.Category.UNIT then
|
||||||
@@ -649,7 +731,6 @@ end
|
|||||||
self:T( text )
|
self:T( text )
|
||||||
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
||||||
-- check if we or a SAM site are the target
|
-- check if we or a SAM site are the target
|
||||||
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
|
|
||||||
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
|
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
|
||||||
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
||||||
-- if being shot at, find closest SHORADs to activate
|
-- if being shot at, find closest SHORADs to activate
|
||||||
|
|||||||
@@ -33,9 +33,9 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
-- ### Author: **funkyfranky**
|
||||||
--
|
--
|
||||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
-- ### Contributions: FlightControl
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -87,7 +87,7 @@
|
|||||||
-- @field #number respawndelay Delay before respawn in seconds.
|
-- @field #number respawndelay Delay before respawn in seconds.
|
||||||
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
|
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
|
||||||
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
|
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
|
||||||
-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
|
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
--- Have your assets at the right place at the right time - or not!
|
--- Have your assets at the right place at the right time - or not!
|
||||||
@@ -742,7 +742,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Save Assets
|
-- ## Save Assets
|
||||||
--
|
--
|
||||||
-- Saving asset data to file is achieved by the @{WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
-- Saving asset data to file is achieved by the @{#WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||||
-- warehouse data is saved. If you do not specify a path, the file is saved your the DCS installation root directory.
|
-- warehouse data is saved. If you do not specify a path, the file is saved your the DCS installation root directory.
|
||||||
-- The parameter *filename* is optional and defines the name of the saved file. By default this is automatically created from the warehouse id and name, for example
|
-- The parameter *filename* is optional and defines the name of the saved file. By default this is automatically created from the warehouse id and name, for example
|
||||||
-- "Warehouse-1234_Batumi.txt".
|
-- "Warehouse-1234_Batumi.txt".
|
||||||
@@ -753,13 +753,13 @@
|
|||||||
--
|
--
|
||||||
-- ### Automatic Save at Mission End
|
-- ### Automatic Save at Mission End
|
||||||
--
|
--
|
||||||
-- The assets can be saved automatically when the mission is ended via the @{WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
|
-- The assets can be saved automatically when the mission is ended via the @{#WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
|
||||||
--
|
--
|
||||||
-- warehouseBatumi:SetSaveOnMissionEnd("D:\\My Warehouse Data\\")
|
-- warehouseBatumi:SetSaveOnMissionEnd("D:\\My Warehouse Data\\")
|
||||||
--
|
--
|
||||||
-- ## Load Assets
|
-- ## Load Assets
|
||||||
--
|
--
|
||||||
-- Loading assets data from file is achieved by the @{WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
-- Loading assets data from file is achieved by the @{#WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||||
-- warehouse data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory.
|
-- warehouse data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory.
|
||||||
-- The parameter *filename* is optional and defines the name of the file to load. By default this is automatically generated from the warehouse id and name, for example
|
-- The parameter *filename* is optional and defines the name of the file to load. By default this is automatically generated from the warehouse id and name, for example
|
||||||
-- "Warehouse-1234_Batumi.txt".
|
-- "Warehouse-1234_Batumi.txt".
|
||||||
@@ -1798,7 +1798,7 @@ _WAREHOUSEDB = {
|
|||||||
|
|
||||||
--- Warehouse class version.
|
--- Warehouse class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
WAREHOUSE.version="1.0.2"
|
WAREHOUSE.version="1.0.2a"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- TODO: Warehouse todo list.
|
-- TODO: Warehouse todo list.
|
||||||
@@ -3616,9 +3616,10 @@ function WAREHOUSE:onafterStatus(From, Event, To)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Print queue after processing requests.
|
-- Print queue after processing requests.
|
||||||
self:_PrintQueue(self.queue, "Queue waiting")
|
if self.verbosity > 2 then
|
||||||
self:_PrintQueue(self.pending, "Queue pending")
|
self:_PrintQueue(self.queue, "Queue waiting")
|
||||||
|
self:_PrintQueue(self.pending, "Queue pending")
|
||||||
|
end
|
||||||
-- Check fuel for all assets.
|
-- Check fuel for all assets.
|
||||||
--self:_CheckFuel()
|
--self:_CheckFuel()
|
||||||
|
|
||||||
@@ -4101,9 +4102,9 @@ function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay,
|
|||||||
-- Get the size of an object.
|
-- Get the size of an object.
|
||||||
local function _GetObjectSize(DCSdesc)
|
local function _GetObjectSize(DCSdesc)
|
||||||
if DCSdesc.box then
|
if DCSdesc.box then
|
||||||
local x=DCSdesc.box.max.x+math.abs(DCSdesc.box.min.x) --length
|
local x=DCSdesc.box.max.x-DCSdesc.box.min.x --length
|
||||||
local y=DCSdesc.box.max.y+math.abs(DCSdesc.box.min.y) --height
|
local y=DCSdesc.box.max.y-DCSdesc.box.min.y --height
|
||||||
local z=DCSdesc.box.max.z+math.abs(DCSdesc.box.min.z) --width
|
local z=DCSdesc.box.max.z-DCSdesc.box.min.z --width
|
||||||
return math.max(x,z), x , y, z
|
return math.max(x,z), x , y, z
|
||||||
end
|
end
|
||||||
return 0,0,0,0
|
return 0,0,0,0
|
||||||
@@ -4561,7 +4562,8 @@ function WAREHOUSE:onafterRequest(From, Event, To, Request)
|
|||||||
self:_ErrorMessage("ERROR: Cargo transport by train not supported yet!")
|
self:_ErrorMessage("ERROR: Cargo transport by train not supported yet!")
|
||||||
return
|
return
|
||||||
|
|
||||||
elseif Request.transporttype==WAREHOUSE.TransportType.SHIP or Request.transporttype==WAREHOUSE.TransportType.NAVALCARRIER then
|
elseif Request.transporttype==WAREHOUSE.TransportType.SHIP or Request.transporttype==WAREHOUSE.TransportType.NAVALCARRIER
|
||||||
|
or Request.transporttype==WAREHOUSE.TransportType.ARMEDSHIP or Request.transporttype==WAREHOUSE.TransportType.WARSHIP then
|
||||||
|
|
||||||
-- Spawn Ship in port zone
|
-- Spawn Ship in port zone
|
||||||
spawngroup=self:_SpawnAssetGroundNaval(_alias, _assetitem, Request, self.portzone)
|
spawngroup=self:_SpawnAssetGroundNaval(_alias, _assetitem, Request, self.portzone)
|
||||||
@@ -5497,8 +5499,13 @@ function WAREHOUSE:onafterAssetDead(From, Event, To, asset, request)
|
|||||||
---
|
---
|
||||||
|
|
||||||
-- Remove dead group from cargo group set.
|
-- Remove dead group from cargo group set.
|
||||||
request.cargogroupset:Remove(groupname, NoTriggerEvent)
|
if request.cargogroupset then
|
||||||
self:T(self.lid..string.format("Removed selfpropelled cargo %s: ncargo=%d.", groupname, request.cargogroupset:Count()))
|
-- cargogroupset was nil for user case. Difficult to reproduce so we add a nil check.
|
||||||
|
request.cargogroupset:Remove(groupname, NoTriggerEvent)
|
||||||
|
self:T(self.lid..string.format("Removed selfpropelled cargo %s: ncargo=%d.", groupname, request.cargogroupset:Count()))
|
||||||
|
else
|
||||||
|
self:E(self.lid..string.format("ERROR: cargogroupset is nil for request ID=%s!", tostring(request.uid)))
|
||||||
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
@@ -5830,59 +5837,62 @@ function WAREHOUSE:_SpawnAssetRequest(Request)
|
|||||||
-- Get stock item.
|
-- Get stock item.
|
||||||
local asset=cargoassets[i] --#WAREHOUSE.Assetitem
|
local asset=cargoassets[i] --#WAREHOUSE.Assetitem
|
||||||
|
|
||||||
-- Set asset status to not spawned until we capture its birth event.
|
if not asset.spawned then
|
||||||
asset.spawned=false
|
|
||||||
asset.iscargo=true
|
|
||||||
|
|
||||||
-- Set request ID.
|
-- Set asset status to not spawned until we capture its birth event.
|
||||||
asset.rid=Request.uid
|
asset.iscargo=true
|
||||||
|
|
||||||
-- Spawn group name.
|
-- Set request ID.
|
||||||
local _alias=asset.spawngroupname
|
asset.rid=Request.uid
|
||||||
|
|
||||||
--Request add asset by id.
|
-- Spawn group name.
|
||||||
Request.assets[asset.uid]=asset
|
local _alias=asset.spawngroupname
|
||||||
|
|
||||||
-- Spawn an asset group.
|
--Request add asset by id.
|
||||||
local _group=nil --Wrapper.Group#GROUP
|
Request.assets[asset.uid]=asset
|
||||||
if asset.category==Group.Category.GROUND then
|
|
||||||
|
|
||||||
-- Spawn ground troops.
|
-- Spawn an asset group.
|
||||||
_group=self:_SpawnAssetGroundNaval(_alias, asset, Request, self.spawnzone, Request.lateActivation)
|
local _group=nil --Wrapper.Group#GROUP
|
||||||
|
if asset.category==Group.Category.GROUND then
|
||||||
|
|
||||||
elseif asset.category==Group.Category.AIRPLANE or asset.category==Group.Category.HELICOPTER then
|
-- Spawn ground troops.
|
||||||
|
_group=self:_SpawnAssetGroundNaval(_alias, asset, Request, self.spawnzone, Request.lateActivation)
|
||||||
|
|
||||||
-- Spawn air units.
|
elseif asset.category==Group.Category.AIRPLANE or asset.category==Group.Category.HELICOPTER then
|
||||||
if Parking[asset.uid] then
|
|
||||||
_group=self:_SpawnAssetAircraft(_alias, asset, Request, Parking[asset.uid], UnControlled, Request.lateActivation)
|
|
||||||
else
|
|
||||||
_group=self:_SpawnAssetAircraft(_alias, asset, Request, nil, UnControlled, Request.lateActivation)
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif asset.category==Group.Category.TRAIN then
|
-- Spawn air units.
|
||||||
|
if Parking[asset.uid] then
|
||||||
|
_group=self:_SpawnAssetAircraft(_alias, asset, Request, Parking[asset.uid], UnControlled, Request.lateActivation)
|
||||||
|
else
|
||||||
|
_group=self:_SpawnAssetAircraft(_alias, asset, Request, nil, UnControlled, Request.lateActivation)
|
||||||
|
end
|
||||||
|
|
||||||
-- Spawn train.
|
elseif asset.category==Group.Category.TRAIN then
|
||||||
if self.rail then
|
|
||||||
--TODO: Rail should only get one asset because they would spawn on top!
|
-- Spawn train.
|
||||||
|
if self.rail then
|
||||||
|
--TODO: Rail should only get one asset because they would spawn on top!
|
||||||
|
|
||||||
|
-- Spawn naval assets.
|
||||||
|
_group=self:_SpawnAssetGroundNaval(_alias, asset, Request, self.spawnzone, Request.lateActivation)
|
||||||
|
end
|
||||||
|
|
||||||
|
--self:E(self.lid.."ERROR: Spawning of TRAIN assets not possible yet!")
|
||||||
|
|
||||||
|
elseif asset.category==Group.Category.SHIP then
|
||||||
|
|
||||||
-- Spawn naval assets.
|
-- Spawn naval assets.
|
||||||
_group=self:_SpawnAssetGroundNaval(_alias, asset, Request, self.spawnzone, Request.lateActivation)
|
_group=self:_SpawnAssetGroundNaval(_alias, asset, Request, self.portzone, Request.lateActivation)
|
||||||
|
|
||||||
|
else
|
||||||
|
self:E(self.lid.."ERROR: Unknown asset category!")
|
||||||
end
|
end
|
||||||
|
|
||||||
--self:E(self.lid.."ERROR: Spawning of TRAIN assets not possible yet!")
|
-- Trigger event.
|
||||||
|
if _group then
|
||||||
|
self:__AssetSpawned(0.01, _group, asset, Request)
|
||||||
|
end
|
||||||
|
|
||||||
elseif asset.category==Group.Category.SHIP then
|
|
||||||
|
|
||||||
-- Spawn naval assets.
|
|
||||||
_group=self:_SpawnAssetGroundNaval(_alias, asset, Request, self.portzone, Request.lateActivation)
|
|
||||||
|
|
||||||
else
|
|
||||||
self:E(self.lid.."ERROR: Unknown asset category!")
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Trigger event.
|
|
||||||
if _group then
|
|
||||||
self:__AssetSpawned(0.01, _group, asset, Request)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -6667,7 +6677,13 @@ function WAREHOUSE:_OnEventCrashOrDead(EventData)
|
|||||||
self:Destroyed()
|
self:Destroyed()
|
||||||
end
|
end
|
||||||
if self.airbase and self.airbasename and self.airbasename==EventData.IniUnitName then
|
if self.airbase and self.airbasename and self.airbasename==EventData.IniUnitName then
|
||||||
self:RunwayDestroyed()
|
if self:IsRunwayOperational() then
|
||||||
|
-- Trigger RunwayDestroyed event (only if it is not destroyed already)
|
||||||
|
self:RunwayDestroyed()
|
||||||
|
else
|
||||||
|
-- Reset the time stamp.
|
||||||
|
self.runwaydestroyed=timer.getAbsTime()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -6757,7 +6773,7 @@ function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
|
|||||||
-- Dont trigger a Remove event for the group sets.
|
-- Dont trigger a Remove event for the group sets.
|
||||||
local NoTriggerEvent=true
|
local NoTriggerEvent=true
|
||||||
|
|
||||||
if not request.transporttype==WAREHOUSE.TransportType.SELFPROPELLED then
|
if request.transporttype~=WAREHOUSE.TransportType.SELFPROPELLED then
|
||||||
|
|
||||||
---
|
---
|
||||||
-- Complicated case: Dead unit could be:
|
-- Complicated case: Dead unit could be:
|
||||||
@@ -7389,6 +7405,8 @@ function WAREHOUSE:_CheckRequestNow(request)
|
|||||||
-- Check if at least one (cargo) asset is available.
|
-- Check if at least one (cargo) asset is available.
|
||||||
if _nassets>0 then
|
if _nassets>0 then
|
||||||
|
|
||||||
|
local asset=_assets[1] --#WAREHOUSE.Assetitem
|
||||||
|
|
||||||
-- Get the attibute of the requested asset.
|
-- Get the attibute of the requested asset.
|
||||||
_assetattribute=_assets[1].attribute
|
_assetattribute=_assets[1].attribute
|
||||||
_assetcategory=_assets[1].category
|
_assetcategory=_assets[1].category
|
||||||
@@ -7399,6 +7417,19 @@ function WAREHOUSE:_CheckRequestNow(request)
|
|||||||
|
|
||||||
if self.airbase and self.airbase:GetCoalition()==self:GetCoalition() then
|
if self.airbase and self.airbase:GetCoalition()==self:GetCoalition() then
|
||||||
|
|
||||||
|
-- Check if DCS warehouse of airbase has enough assets
|
||||||
|
if self.airbase.storage then
|
||||||
|
local nS=self.airbase.storage:GetAmount(asset.unittype)
|
||||||
|
local nA=asset.nunits*request.nasset -- Number of units requested
|
||||||
|
if nS<nA then
|
||||||
|
local text=string.format("Warehouse %s: Request denied! DCS Warehouse has only %d assets of type %s ==> NOT enough to spawn the requested %d asset units (%d groups)",
|
||||||
|
self.alias, nS, asset.unittype, nA, request.nasset)
|
||||||
|
self:_InfoMessage(text, 5)
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
if self:IsRunwayOperational() or _assetairstart then
|
if self:IsRunwayOperational() or _assetairstart then
|
||||||
|
|
||||||
if _assetairstart then
|
if _assetairstart then
|
||||||
@@ -7515,6 +7546,9 @@ function WAREHOUSE:_CheckRequestNow(request)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
elseif _assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER then
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@@ -7854,7 +7888,7 @@ function WAREHOUSE:_GetTerminal(_attribute, _category)
|
|||||||
-- Default terminal is "large".
|
-- Default terminal is "large".
|
||||||
local _terminal=AIRBASE.TerminalType.OpenBig
|
local _terminal=AIRBASE.TerminalType.OpenBig
|
||||||
|
|
||||||
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER then
|
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER or _attribute==WAREHOUSE.Attribute.AIR_UAV then
|
||||||
-- Fighter ==> small.
|
-- Fighter ==> small.
|
||||||
_terminal=AIRBASE.TerminalType.FighterAircraft
|
_terminal=AIRBASE.TerminalType.FighterAircraft
|
||||||
elseif _attribute==WAREHOUSE.Attribute.AIR_BOMBER or _attribute==WAREHOUSE.Attribute.AIR_TRANSPORTPLANE or _attribute==WAREHOUSE.Attribute.AIR_TANKER or _attribute==WAREHOUSE.Attribute.AIR_AWACS then
|
elseif _attribute==WAREHOUSE.Attribute.AIR_BOMBER or _attribute==WAREHOUSE.Attribute.AIR_TRANSPORTPLANE or _attribute==WAREHOUSE.Attribute.AIR_TANKER or _attribute==WAREHOUSE.Attribute.AIR_AWACS then
|
||||||
@@ -8219,7 +8253,7 @@ end
|
|||||||
-- @return #number Request ID.
|
-- @return #number Request ID.
|
||||||
function WAREHOUSE:_GetIDsFromGroupName(groupname)
|
function WAREHOUSE:_GetIDsFromGroupName(groupname)
|
||||||
|
|
||||||
---@param #string text The text to analyse.
|
-- @param #string text The text to analyse.
|
||||||
local function analyse(text)
|
local function analyse(text)
|
||||||
|
|
||||||
-- Get rid of #0001 tail from spawn.
|
-- Get rid of #0001 tail from spawn.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAZ%20-%20Capture%20Zones)
|
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/ZoneCaptureCoalition)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -363,8 +363,8 @@ do -- ZONE_CAPTURE_COALITION
|
|||||||
|
|
||||||
--- ZONE_CAPTURE_COALITION Constructor.
|
--- ZONE_CAPTURE_COALITION Constructor.
|
||||||
-- @param #ZONE_CAPTURE_COALITION self
|
-- @param #ZONE_CAPTURE_COALITION self
|
||||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{ZONE_POLYGON} with its waypoints.
|
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{Core.Zone#ZONE_POLYGON} with its waypoints.
|
||||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
-- @param #number Coalition The initial coalition owning the zone.
|
||||||
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
||||||
-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
|
-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
|
||||||
-- @return #ZONE_CAPTURE_COALITION
|
-- @return #ZONE_CAPTURE_COALITION
|
||||||
@@ -715,7 +715,7 @@ do -- ZONE_CAPTURE_COALITION
|
|||||||
|
|
||||||
local UnitHit = EventData.TgtUnit
|
local UnitHit = EventData.TgtUnit
|
||||||
|
|
||||||
if UnitHit.ClassName ~= "SCENERY" then
|
if UnitHit and UnitHit.ClassName ~= "SCENERY" then
|
||||||
-- Check if unit is inside the capture zone and that it is of the defending coalition.
|
-- Check if unit is inside the capture zone and that it is of the defending coalition.
|
||||||
if UnitHit and UnitHit:IsInZone(self) and UnitHit:GetCoalition()==self.Coalition then
|
if UnitHit and UnitHit:IsInZone(self) and UnitHit:GetCoalition()==self.Coalition then
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,11 @@
|
|||||||
-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
|
-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
|
||||||
-- Derived classes implement the ways how the achievements can be realized.
|
-- Derived classes implement the ways how the achievements can be realized.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
@@ -56,7 +61,7 @@ do -- ZoneGoal
|
|||||||
--- ZONE_GOAL_CARGO Constructor.
|
--- ZONE_GOAL_CARGO Constructor.
|
||||||
-- @param #ZONE_GOAL_CARGO self
|
-- @param #ZONE_GOAL_CARGO self
|
||||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
|
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
|
||||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
-- @param #number Coalition The initial coalition owning the zone.
|
||||||
-- @return #ZONE_GOAL_CARGO
|
-- @return #ZONE_GOAL_CARGO
|
||||||
function ZONE_GOAL_CARGO:New( Zone, Coalition )
|
function ZONE_GOAL_CARGO:New( Zone, Coalition )
|
||||||
|
|
||||||
@@ -254,7 +259,7 @@ do -- ZoneGoal
|
|||||||
|
|
||||||
--- Set the owning coalition of the zone.
|
--- Set the owning coalition of the zone.
|
||||||
-- @param #ZONE_GOAL_CARGO self
|
-- @param #ZONE_GOAL_CARGO self
|
||||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition
|
-- @param #number Coalition
|
||||||
function ZONE_GOAL_CARGO:SetCoalition( Coalition )
|
function ZONE_GOAL_CARGO:SetCoalition( Coalition )
|
||||||
self.Coalition = Coalition
|
self.Coalition = Coalition
|
||||||
end
|
end
|
||||||
@@ -262,7 +267,7 @@ do -- ZoneGoal
|
|||||||
|
|
||||||
--- Get the owning coalition of the zone.
|
--- Get the owning coalition of the zone.
|
||||||
-- @param #ZONE_GOAL_CARGO self
|
-- @param #ZONE_GOAL_CARGO self
|
||||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
-- @return #number Coalition.
|
||||||
function ZONE_GOAL_CARGO:GetCoalition()
|
function ZONE_GOAL_CARGO:GetCoalition()
|
||||||
return self.Coalition
|
return self.Coalition
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ do -- ZoneGoal
|
|||||||
--- ZONE_GOAL_COALITION Constructor.
|
--- ZONE_GOAL_COALITION Constructor.
|
||||||
-- @param #ZONE_GOAL_COALITION self
|
-- @param #ZONE_GOAL_COALITION self
|
||||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
|
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
|
||||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
|
-- @param #number Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
|
||||||
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
||||||
-- @return #ZONE_GOAL_COALITION
|
-- @return #ZONE_GOAL_COALITION
|
||||||
function ZONE_GOAL_COALITION:New( Zone, Coalition, UnitCategories )
|
function ZONE_GOAL_COALITION:New( Zone, Coalition, UnitCategories )
|
||||||
@@ -80,7 +80,7 @@ do -- ZoneGoal
|
|||||||
|
|
||||||
--- Set the owning coalition of the zone.
|
--- Set the owning coalition of the zone.
|
||||||
-- @param #ZONE_GOAL_COALITION self
|
-- @param #ZONE_GOAL_COALITION self
|
||||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The coalition ID, e.g. *coalition.side.RED*.
|
-- @param #number Coalition The coalition ID, e.g. *coalition.side.RED*.
|
||||||
-- @return #ZONE_GOAL_COALITION
|
-- @return #ZONE_GOAL_COALITION
|
||||||
function ZONE_GOAL_COALITION:SetCoalition( Coalition )
|
function ZONE_GOAL_COALITION:SetCoalition( Coalition )
|
||||||
self.PreviousCoalition = self.Coalition or Coalition
|
self.PreviousCoalition = self.Coalition or Coalition
|
||||||
@@ -120,14 +120,14 @@ do -- ZoneGoal
|
|||||||
|
|
||||||
--- Get the owning coalition of the zone.
|
--- Get the owning coalition of the zone.
|
||||||
-- @param #ZONE_GOAL_COALITION self
|
-- @param #ZONE_GOAL_COALITION self
|
||||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
-- @return #number Coalition.
|
||||||
function ZONE_GOAL_COALITION:GetCoalition()
|
function ZONE_GOAL_COALITION:GetCoalition()
|
||||||
return self.Coalition
|
return self.Coalition
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Get the previous coalition, i.e. the one owning the zone before the current one.
|
--- Get the previous coalition, i.e. the one owning the zone before the current one.
|
||||||
-- @param #ZONE_GOAL_COALITION self
|
-- @param #ZONE_GOAL_COALITION self
|
||||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
-- @return #number Coalition.
|
||||||
function ZONE_GOAL_COALITION:GetPreviousCoalition()
|
function ZONE_GOAL_COALITION:GetPreviousCoalition()
|
||||||
return self.PreviousCoalition
|
return self.PreviousCoalition
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,146 +1,149 @@
|
|||||||
__Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Utilities/Routines.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
|
|
||||||
|
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Base.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Base.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Astar.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Beacon.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Condition.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Condition.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/UserFlag.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Report.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Report.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Scheduler.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ScheduleDispatcher.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Event.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Event.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Settings.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Menu.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Menu.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone_Detection.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Database.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Database.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Set.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Point.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Point.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Velocity.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Message.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Message.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Fsm.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Fsm.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spawn.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/SpawnStatic.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Timer.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Goal.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spot.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
|
||||||
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
|
||||||
|
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Positionable.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Controllable.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Controllable.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Group.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Group.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Unit.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Client.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Static.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Airbase.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Scenery.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
|
||||||
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
|
||||||
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
|
||||||
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
|
||||||
|
|
||||||
__Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoSlingload.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoSlingload.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoCrate.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoGroup.lua' )
|
||||||
|
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Scoring.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/CleanUp.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Movement.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Movement.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Sead.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Sead.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Escort.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Escort.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/MissileTrainer.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ATC_Ground.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Detection.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Detection.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/DetectionZones.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/DetectionZones.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Designate.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Designate.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/RAT.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/RAT.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Range.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Range.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoal.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCoalition.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneCaptureCoalition.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Artillery.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Suppression.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/PseudoATC.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Fox.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Mantis.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Functional/Shorad.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
|
||||||
|
|
||||||
__Moose.Include( 'Scripts/Moose/Ops/Airboss.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RescueHelo.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ATIS.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CTLD.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CSAR.lua' )
|
||||||
|
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Balancer.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Patrol.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Patrol.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Engage.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Engage.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Patrol.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Patrol.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Cap.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Cap.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Gci.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Gci.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Dispatcher.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Dispatcher.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_BAI.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_BAI.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_CAS.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_SEAD.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_Dispatcher.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Patrol.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cap.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAP.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cas.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAS.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Bai.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_BAI.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Formation.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Request.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_APC.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_APC.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Helicopter.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Helicopter.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Airplane.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Airplane.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Ship.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Ship.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
|
||||||
|
|
||||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Assign.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assign.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Route.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Account.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Assist.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
|
||||||
|
|
||||||
__Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Sound/Radio.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Sound/RadioQueue.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioQueue.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Sound/RadioSpeech.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioSpeech.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Sound/SRS.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SRS.lua' )
|
||||||
|
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/CommandCenter.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/CommandCenter.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Mission.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Mission.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Task.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/TaskInfo.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/TaskInfo.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Manager.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Manager.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/DetectionManager.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/DetectionManager.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_CARGO.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Transport.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Zone.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||||
|
|
||||||
__Moose.Include( 'Scripts/Moose/Globals.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' )
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -16,7 +16,7 @@
|
|||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CSAR)
|
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CSAR)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
@@ -30,7 +30,8 @@
|
|||||||
-- @module Ops.CSAR
|
-- @module Ops.CSAR
|
||||||
-- @image OPS_CSAR.jpg
|
-- @image OPS_CSAR.jpg
|
||||||
|
|
||||||
-- Date: January 2023
|
-- Date: May 2023
|
||||||
|
-- Last: Update Dec 2024
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||||
@@ -46,8 +47,6 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- # CSAR Concept
|
-- # CSAR Concept
|
||||||
--
|
--
|
||||||
-- * MOOSE-based Helicopter CSAR Operations for Players.
|
-- * MOOSE-based Helicopter CSAR Operations for Players.
|
||||||
@@ -61,6 +60,8 @@
|
|||||||
-- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
|
-- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
|
||||||
-- Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot".
|
-- Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot".
|
||||||
--
|
--
|
||||||
|
-- Example sound files are here: [Moose Sound](https://github.com/FlightControl-Master/MOOSE_SOUND/tree/master/CTLD%20CSAR)
|
||||||
|
--
|
||||||
-- ## 1. Basic Setup
|
-- ## 1. Basic Setup
|
||||||
--
|
--
|
||||||
-- A basic setup example is the following:
|
-- A basic setup example is the following:
|
||||||
@@ -116,21 +117,21 @@
|
|||||||
-- mycsar.ADFRadioPwr = 1000 -- ADF Beacons sending with 1KW as default
|
-- mycsar.ADFRadioPwr = 1000 -- ADF Beacons sending with 1KW as default
|
||||||
-- mycsar.PilotWeight = 80 -- Loaded pilots weigh 80kgs each
|
-- mycsar.PilotWeight = 80 -- Loaded pilots weigh 80kgs each
|
||||||
--
|
--
|
||||||
-- ## 2.1 Experimental Features
|
-- ## 2.1 SRS Features and Other Features
|
||||||
--
|
--
|
||||||
-- WARNING - Here\'ll be dragons!
|
|
||||||
-- DANGER - For this to work you need to de-sanitize your mission environment (all three entries) in <DCS root>\Scripts\MissionScripting.lua
|
|
||||||
-- Needs SRS => 1.9.6 to work (works on the **server** side of SRS)
|
|
||||||
-- mycsar.useSRS = false -- Set true to use FF\'s SRS integration
|
-- mycsar.useSRS = false -- Set true to use FF\'s SRS integration
|
||||||
-- mycsar.SRSPath = "C:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
|
-- mycsar.SRSPath = "C:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
|
||||||
-- mycsar.SRSchannel = 300 -- radio channel
|
-- mycsar.SRSchannel = 300 -- radio channel
|
||||||
-- mycsar.SRSModulation = radio.modulation.AM -- modulation
|
-- mycsar.SRSModulation = radio.modulation.AM -- modulation
|
||||||
-- mycsar.SRSport = 5002 -- and SRS Server port
|
-- mycsar.SRSport = 5002 -- and SRS Server port
|
||||||
-- mycsar.SRSCulture = "en-GB" -- SRS voice culture
|
-- mycsar.SRSCulture = "en-GB" -- SRS voice culture
|
||||||
-- mycsar.SRSVoice = nil -- SRS voice, relevant for Google TTS
|
-- mycsar.SRSVoice = nil -- SRS voice for downed pilot, relevant for Google TTS
|
||||||
-- mycsar.SRSGPathToCredentials = nil -- Path to your Google credentials json file, set this if you want to use Google TTS
|
-- mycsar.SRSGPathToCredentials = nil -- Path to your Google credentials json file, set this if you want to use Google TTS
|
||||||
-- mycsar.SRSVolume = 1 -- Volume, between 0 and 1
|
-- mycsar.SRSVolume = 1 -- Volume, between 0 and 1
|
||||||
-- mycsar.SRSGender = "male" -- male or female voice
|
-- mycsar.SRSGender = "male" -- male or female voice
|
||||||
|
-- mycsar.CSARVoice = MSRS.Voices.Google.Standard.en_US_Standard_A -- SRS voice for CSAR Controller, relevant for Google TTS
|
||||||
|
-- mycsar.CSARVoiceMS = MSRS.Voices.Microsoft.Hedda -- SRS voice for CSAR Controller, relevant for MS Desktop TTS
|
||||||
|
-- mycsar.coordinate -- Coordinate from which CSAR TTS is sending. Defaults to a random MASH object position
|
||||||
-- --
|
-- --
|
||||||
-- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat
|
-- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat
|
||||||
-- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
|
-- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
|
||||||
@@ -230,7 +231,7 @@ CSAR = {
|
|||||||
takenOff = {},
|
takenOff = {},
|
||||||
csarUnits = {}, -- table of unit names
|
csarUnits = {}, -- table of unit names
|
||||||
downedPilots = {},
|
downedPilots = {},
|
||||||
woundedGroups = {},
|
-- = {},
|
||||||
landedStatus = {},
|
landedStatus = {},
|
||||||
addedTo = {},
|
addedTo = {},
|
||||||
woundedGroups = {}, -- contains the new group of units
|
woundedGroups = {}, -- contains the new group of units
|
||||||
@@ -292,7 +293,7 @@ CSAR.AircraftType["Bronco-OV-10A"] = 2
|
|||||||
|
|
||||||
--- CSAR class version.
|
--- CSAR class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
CSAR.version="1.0.17"
|
CSAR.version="1.0.19"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- ToDo list
|
-- ToDo list
|
||||||
@@ -316,7 +317,7 @@ function CSAR:New(Coalition, Template, Alias)
|
|||||||
-- Inherit everything from FSM class.
|
-- Inherit everything from FSM class.
|
||||||
local self=BASE:Inherit(self, FSM:New()) -- #CSAR
|
local self=BASE:Inherit(self, FSM:New()) -- #CSAR
|
||||||
|
|
||||||
BASE:T({Coalition, Prefixes, Alias})
|
BASE:T({Coalition, Template, Alias})
|
||||||
|
|
||||||
--set Coalition
|
--set Coalition
|
||||||
if Coalition and type(Coalition)=="string" then
|
if Coalition and type(Coalition)=="string" then
|
||||||
@@ -465,6 +466,9 @@ function CSAR:New(Coalition, Template, Alias)
|
|||||||
self.SRSGPathToCredentials = nil
|
self.SRSGPathToCredentials = nil
|
||||||
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
|
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
|
||||||
self.SRSGender = "male" -- male or female
|
self.SRSGender = "male" -- male or female
|
||||||
|
self.CSARVoice = MSRS.Voices.Google.Standard.en_US_Standard_A
|
||||||
|
self.CSARVoiceMS = MSRS.Voices.Microsoft.Hedda
|
||||||
|
self.coordinate = nil -- Core.Point#COORDINATE
|
||||||
|
|
||||||
local AliaS = string.gsub(self.alias," ","_")
|
local AliaS = string.gsub(self.alias," ","_")
|
||||||
self.filename = string.format("CSAR_%s_Persist.csv",AliaS)
|
self.filename = string.format("CSAR_%s_Persist.csv",AliaS)
|
||||||
@@ -532,6 +536,7 @@ function CSAR:New(Coalition, Template, Alias)
|
|||||||
-- @param #number Frequency Beacon frequency in kHz.
|
-- @param #number Frequency Beacon frequency in kHz.
|
||||||
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
||||||
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
||||||
|
-- @param #string Playername Player name if any given. Might be nil!
|
||||||
|
|
||||||
--- On After "Aproach" event. Heli close to downed Pilot.
|
--- On After "Aproach" event. Heli close to downed Pilot.
|
||||||
-- @function [parent=#CSAR] OnAfterApproach
|
-- @function [parent=#CSAR] OnAfterApproach
|
||||||
@@ -838,7 +843,7 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
|
|||||||
|
|
||||||
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
|
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
|
||||||
|
|
||||||
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage, _playerName) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -1220,7 +1225,8 @@ end
|
|||||||
-- @param #string _GroupName Name of the Group
|
-- @param #string _GroupName Name of the Group
|
||||||
-- @param #number _freq Beacon frequency.
|
-- @param #number _freq Beacon frequency.
|
||||||
-- @param #boolean _nomessage Send message true or false.
|
-- @param #boolean _nomessage Send message true or false.
|
||||||
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
-- @param #string _playername Name of the downed pilot if any
|
||||||
|
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _playername)
|
||||||
self:T(self.lid .. " _InitSARForPilot")
|
self:T(self.lid .. " _InitSARForPilot")
|
||||||
local _leader = _downedGroup:GetUnit(1)
|
local _leader = _downedGroup:GetUnit(1)
|
||||||
local _groupName = _GroupName
|
local _groupName = _GroupName
|
||||||
@@ -1243,7 +1249,7 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- trigger FSM event
|
-- trigger FSM event
|
||||||
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText)
|
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText, _playername)
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -1306,7 +1312,7 @@ end
|
|||||||
-- @param #string UnitName
|
-- @param #string UnitName
|
||||||
-- @return #string CallSign
|
-- @return #string CallSign
|
||||||
function CSAR:_GetCustomCallSign(UnitName)
|
function CSAR:_GetCustomCallSign(UnitName)
|
||||||
local callsign = Unitname
|
local callsign = UnitName
|
||||||
local unit = UNIT:FindByName(UnitName)
|
local unit = UNIT:FindByName(UnitName)
|
||||||
if unit and unit:IsAlive() then
|
if unit and unit:IsAlive() then
|
||||||
local group = unit:GetGroup()
|
local group = unit:GetGroup()
|
||||||
@@ -1737,7 +1743,16 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
|
|||||||
end
|
end
|
||||||
-- integrate SRS
|
-- integrate SRS
|
||||||
if _speak and self.useSRS then
|
if _speak and self.useSRS then
|
||||||
self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,2)
|
local coord = _unit:GetCoordinate()
|
||||||
|
if coord then
|
||||||
|
self.msrs:SetCoordinate(coord)
|
||||||
|
end
|
||||||
|
_text = string.gsub(_text,"km"," kilometer")
|
||||||
|
_text = string.gsub(_text,"nm"," nautical miles")
|
||||||
|
--self.msrs:SetVoice(self.SRSVoice)
|
||||||
|
--self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,1)
|
||||||
|
self:I("Voice = "..self.SRSVoice)
|
||||||
|
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -1876,11 +1891,11 @@ function CSAR:_SignalFlare(_unitName)
|
|||||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||||
|
|
||||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||||
local _distance = 0
|
local _distance = ""
|
||||||
if _SETTINGS:IsImperial() then
|
if _SETTINGS:IsImperial() then
|
||||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
||||||
else
|
else
|
||||||
_distance = string.format("%.1fkm",_closest.distance)
|
_distance = string.format("%.1fkm",_closest.distance/1000)
|
||||||
end
|
end
|
||||||
local _msg = string.format("%s - Popping signal flare at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
local _msg = string.format("%s - Popping signal flare at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
||||||
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
|
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
|
||||||
@@ -1889,12 +1904,13 @@ function CSAR:_SignalFlare(_unitName)
|
|||||||
_coord:FlareRed(_clockDir)
|
_coord:FlareRed(_clockDir)
|
||||||
else
|
else
|
||||||
local _distance = smokedist
|
local _distance = smokedist
|
||||||
|
local dtext = ""
|
||||||
if _SETTINGS:IsImperial() then
|
if _SETTINGS:IsImperial() then
|
||||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
dtext = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||||
else
|
else
|
||||||
_distance = string.format("%.1fkm",smokedist/1000)
|
dtext = string.format("%.1fkm",smokedist/1000)
|
||||||
end
|
end
|
||||||
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",_distance), self.messageTime, false, false, true)
|
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",dtext), self.messageTime, false, false, true)
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -1907,6 +1923,14 @@ end
|
|||||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
|
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
|
||||||
self:T(self.lid .. " _DisplayToAllSAR")
|
self:T(self.lid .. " _DisplayToAllSAR")
|
||||||
local messagetime = _messagetime or self.messageTime
|
local messagetime = _messagetime or self.messageTime
|
||||||
|
if self.msrs then
|
||||||
|
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
|
||||||
|
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
|
||||||
|
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
|
||||||
|
end
|
||||||
|
self:I("Voice = "..voice)
|
||||||
|
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
|
||||||
|
end
|
||||||
for _, _unitName in pairs(self.csarUnits) do
|
for _, _unitName in pairs(self.csarUnits) do
|
||||||
local _unit = self:_GetSARHeli(_unitName)
|
local _unit = self:_GetSARHeli(_unitName)
|
||||||
if _unit and not self.suppressmessages then
|
if _unit and not self.suppressmessages then
|
||||||
@@ -1930,7 +1954,7 @@ function CSAR:_Reqsmoke( _unitName )
|
|||||||
local _closest = self:_GetClosestDownedPilot(_heli)
|
local _closest = self:_GetClosestDownedPilot(_heli)
|
||||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||||
local _distance = 0
|
local _distance = string.format("%.1fkm",_closest.distance/1000)
|
||||||
if _SETTINGS:IsImperial() then
|
if _SETTINGS:IsImperial() then
|
||||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
||||||
else
|
else
|
||||||
@@ -1942,7 +1966,7 @@ function CSAR:_Reqsmoke( _unitName )
|
|||||||
local color = self.smokecolor
|
local color = self.smokecolor
|
||||||
_coord:Smoke(color)
|
_coord:Smoke(color)
|
||||||
else
|
else
|
||||||
local _distance = 0
|
local _distance = string.format("%.1fkm",smokedist/1000)
|
||||||
if _SETTINGS:IsImperial() then
|
if _SETTINGS:IsImperial() then
|
||||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||||
else
|
else
|
||||||
@@ -2175,6 +2199,7 @@ function CSAR:_AddBeaconToGroup(_group, _freq)
|
|||||||
if _group:IsAlive() then
|
if _group:IsAlive() then
|
||||||
local _radioUnit = _group:GetUnit(1)
|
local _radioUnit = _group:GetUnit(1)
|
||||||
if _radioUnit then
|
if _radioUnit then
|
||||||
|
local name = _radioUnit:GetName()
|
||||||
local Frequency = _freq -- Freq in Hertz
|
local Frequency = _freq -- Freq in Hertz
|
||||||
local name = _radioUnit:GetName()
|
local name = _radioUnit:GetName()
|
||||||
local Sound = "l10n/DEFAULT/"..self.radioSound
|
local Sound = "l10n/DEFAULT/"..self.radioSound
|
||||||
@@ -2266,6 +2291,12 @@ function CSAR:onafterStart(From, Event, To)
|
|||||||
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
|
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
|
||||||
end
|
end
|
||||||
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
|
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
|
||||||
|
if not self.coordinate then
|
||||||
|
local csarhq = self.mash:GetRandom()
|
||||||
|
if csarhq then
|
||||||
|
self.coordinate = csarhq:GetCoordinate()
|
||||||
|
end
|
||||||
|
end
|
||||||
if self.wetfeettemplate then
|
if self.wetfeettemplate then
|
||||||
self.usewetfeet = true
|
self.usewetfeet = true
|
||||||
end
|
end
|
||||||
@@ -2273,7 +2304,7 @@ function CSAR:onafterStart(From, Event, To)
|
|||||||
local path = self.SRSPath
|
local path = self.SRSPath
|
||||||
local modulation = self.SRSModulation
|
local modulation = self.SRSModulation
|
||||||
local channel = self.SRSchannel
|
local channel = self.SRSchannel
|
||||||
self.msrs = MSRS:New(path,channel,modulation)
|
self.msrs = MSRS:New(path,channel,modulation) -- Sound.SRS#MSRS
|
||||||
self.msrs:SetPort(self.SRSport)
|
self.msrs:SetPort(self.SRSport)
|
||||||
self.msrs:SetLabel("CSAR")
|
self.msrs:SetLabel("CSAR")
|
||||||
self.msrs:SetCulture(self.SRSCulture)
|
self.msrs:SetCulture(self.SRSCulture)
|
||||||
@@ -2281,11 +2312,12 @@ function CSAR:onafterStart(From, Event, To)
|
|||||||
self.msrs:SetVoice(self.SRSVoice)
|
self.msrs:SetVoice(self.SRSVoice)
|
||||||
self.msrs:SetGender(self.SRSGender)
|
self.msrs:SetGender(self.SRSGender)
|
||||||
if self.SRSGPathToCredentials then
|
if self.SRSGPathToCredentials then
|
||||||
self.msrs:SetGoogle(self.SRSGPathToCredentials)
|
self.msrs:SetProviderOptionsGoogle(self.SRSGPathToCredentials,self.SRSGPathToCredentials)
|
||||||
|
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||||
end
|
end
|
||||||
self.msrs:SetVolume(self.SRSVolume)
|
self.msrs:SetVolume(self.SRSVolume)
|
||||||
self.msrs:SetLabel("CSAR")
|
self.msrs:SetLabel("CSAR")
|
||||||
self.SRSQueue = MSRSQUEUE:New("CSAR")
|
self.SRSQueue = MSRSQUEUE:New("CSAR") -- Sound.SRS#MSRSQUEUE
|
||||||
end
|
end
|
||||||
|
|
||||||
self:__Status(-10)
|
self:__Status(-10)
|
||||||
@@ -2513,8 +2545,9 @@ end
|
|||||||
-- @param #number Frequency Beacon frequency in kHz.
|
-- @param #number Frequency Beacon frequency in kHz.
|
||||||
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
||||||
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
||||||
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText)
|
-- @param #string Playername Player name if any given. Might be nil!
|
||||||
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText})
|
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText, Playername)
|
||||||
|
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText, tostring(Playername)})
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -2750,12 +2783,12 @@ function CSAR:onafterLoad(From, Event, To, path, filename)
|
|||||||
vec3.z = tonumber(dataset[4])
|
vec3.z = tonumber(dataset[4])
|
||||||
local point = COORDINATE:NewFromVec3(vec3)
|
local point = COORDINATE:NewFromVec3(vec3)
|
||||||
|
|
||||||
local coalition = dataset[5]
|
local coalition = tonumber(dataset[5])
|
||||||
local country = dataset[6]
|
local country = tonumber(dataset[6])
|
||||||
local description = dataset[7]
|
local description = dataset[7]
|
||||||
local typeName = dataset[8]
|
local typeName = dataset[8]
|
||||||
local unitName = dataset[9]
|
local unitName = dataset[9]
|
||||||
local freq = dataset[10]
|
local freq = tonumber(dataset[10])
|
||||||
|
|
||||||
self:_AddCsar(coalition, country, point, typeName, unitName, playerName, freq, nil, description, nil)
|
self:_AddCsar(coalition, country, point, typeName, unitName, playerName, freq, nil, description, nil)
|
||||||
end
|
end
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -63,6 +63,7 @@
|
|||||||
-- @field #boolean eplrs If true, enable data link, e.g. if used as AWACS.
|
-- @field #boolean eplrs If true, enable data link, e.g. if used as AWACS.
|
||||||
-- @field #boolean recovery If true, tanker will recover using the AIRBOSS marshal pattern.
|
-- @field #boolean recovery If true, tanker will recover using the AIRBOSS marshal pattern.
|
||||||
-- @field #number terminaltype Terminal type of used parking spots on airbases.
|
-- @field #number terminaltype Terminal type of used parking spots on airbases.
|
||||||
|
-- @field #boolean unlimitedfuel If true, the tanker will have unlimited fuel.
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
--- Recovery Tanker.
|
--- Recovery Tanker.
|
||||||
@@ -198,7 +199,7 @@
|
|||||||
-- The first parameter *callsignname* defines the name (1=Texaco, 2=Arco, 3=Shell). The second (optional) parameter specifies the first number and has to be between 1-9.
|
-- The first parameter *callsignname* defines the name (1=Texaco, 2=Arco, 3=Shell). The second (optional) parameter specifies the first number and has to be between 1-9.
|
||||||
-- Also see [DCS_enum_callsigns](https://wiki.hoggitworld.com/view/DCS_enum_callsigns) and [DCS_command_setCallsign](https://wiki.hoggitworld.com/view/DCS_command_setCallsign).
|
-- Also see [DCS_enum_callsigns](https://wiki.hoggitworld.com/view/DCS_enum_callsigns) and [DCS_command_setCallsign](https://wiki.hoggitworld.com/view/DCS_command_setCallsign).
|
||||||
--
|
--
|
||||||
-- TexacoStennis:SetCAllsign(CALLSIGN.Tanker.Arco)
|
-- TexacoStennis:SetCallsign(CALLSIGN.Tanker.Arco)
|
||||||
--
|
--
|
||||||
-- For convenience, MOOSE has a CALLSIGN enumerator introduced.
|
-- For convenience, MOOSE has a CALLSIGN enumerator introduced.
|
||||||
--
|
--
|
||||||
@@ -300,6 +301,7 @@ RECOVERYTANKER = {
|
|||||||
eplrs = nil,
|
eplrs = nil,
|
||||||
recovery = nil,
|
recovery = nil,
|
||||||
terminaltype = nil,
|
terminaltype = nil,
|
||||||
|
unlimitedfuel = false,
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Unique ID (global).
|
--- Unique ID (global).
|
||||||
@@ -308,7 +310,7 @@ _RECOVERYTANKERID=0
|
|||||||
|
|
||||||
--- Class version.
|
--- Class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
RECOVERYTANKER.version="1.0.9"
|
RECOVERYTANKER.version="1.0.10"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- TODO list
|
-- TODO list
|
||||||
@@ -326,6 +328,7 @@ RECOVERYTANKER.version="1.0.9"
|
|||||||
-- DONE: Set AA TACAN.
|
-- DONE: Set AA TACAN.
|
||||||
-- DONE: Add refueling event/state.
|
-- DONE: Add refueling event/state.
|
||||||
-- DONE: Possibility to add already present/spawned aircraft, e.g. for warehouse.
|
-- DONE: Possibility to add already present/spawned aircraft, e.g. for warehouse.
|
||||||
|
-- DONE: Add unlimited fuel
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- Constructor
|
-- Constructor
|
||||||
@@ -550,6 +553,15 @@ end
|
|||||||
-- User functions
|
-- User functions
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- Set the tanker to have unlimited fuel.
|
||||||
|
-- @param #RECOVERYTANKER self
|
||||||
|
-- @param #boolean OnOff If true, the tanker will have unlimited fuel.
|
||||||
|
-- @return #RECOVERYTANKER self
|
||||||
|
function RECOVERYTANKER:SetUnlimitedFuel(OnOff)
|
||||||
|
self.unlimitedfuel = OnOff
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Set the speed the tanker flys in its orbit pattern.
|
--- Set the speed the tanker flys in its orbit pattern.
|
||||||
-- @param #RECOVERYTANKER self
|
-- @param #RECOVERYTANKER self
|
||||||
-- @param #number speed True air speed (TAS) in knots. Default 274 knots, which results in ~250 KIAS.
|
-- @param #number speed True air speed (TAS) in knots. Default 274 knots, which results in ~250 KIAS.
|
||||||
@@ -899,6 +911,14 @@ function RECOVERYTANKER:onafterStart(From, Event, To)
|
|||||||
-- Spawn tanker. We need to introduce an alias in case this class is used twice. This would confuse the spawn routine.
|
-- Spawn tanker. We need to introduce an alias in case this class is used twice. This would confuse the spawn routine.
|
||||||
local Spawn=SPAWN:NewWithAlias(self.tankergroupname, self.alias)
|
local Spawn=SPAWN:NewWithAlias(self.tankergroupname, self.alias)
|
||||||
|
|
||||||
|
if self.unlimitedfuel then
|
||||||
|
Spawn:OnSpawnGroup(
|
||||||
|
function (grp)
|
||||||
|
grp:CommandSetUnlimitedFuel(self.unlimitedfuel)
|
||||||
|
end
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
-- Set radio frequency and modulation.
|
-- Set radio frequency and modulation.
|
||||||
Spawn:InitRadioCommsOnOff(true)
|
Spawn:InitRadioCommsOnOff(true)
|
||||||
Spawn:InitRadioFrequency(self.RadioFreq)
|
Spawn:InitRadioFrequency(self.RadioFreq)
|
||||||
|
|||||||
@@ -64,8 +64,6 @@
|
|||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- 
|
|
||||||
--
|
|
||||||
-- # Recue Helo
|
-- # Recue Helo
|
||||||
--
|
--
|
||||||
-- The rescue helo will fly in close formation with another unit, which is typically an aircraft carrier.
|
-- The rescue helo will fly in close formation with another unit, which is typically an aircraft carrier.
|
||||||
@@ -805,7 +803,9 @@ function RESCUEHELO:_OnEventCrashOrEject(EventData)
|
|||||||
self:T(self.lid..text)
|
self:T(self.lid..text)
|
||||||
|
|
||||||
-- Get coordinate of unit.
|
-- Get coordinate of unit.
|
||||||
local coord=unit:GetCoordinate()
|
--local coord=unit:GetCoordinate()
|
||||||
|
local Vec3 = EventData.IniDCSUnit:getPoint() -- Vec3
|
||||||
|
local coord = COORDINATE:NewFromVec3(Vec3)
|
||||||
|
|
||||||
if coord and self.rescuezone:IsCoordinateInZone(coord) then
|
if coord and self.rescuezone:IsCoordinateInZone(coord) then
|
||||||
|
|
||||||
|
|||||||
@@ -44,7 +44,7 @@
|
|||||||
--
|
--
|
||||||
-- * First, you need to **"add a @{#RADIO} object** to your @{Wrapper.Positionable#POSITIONABLE}. This is done using the @{Wrapper.Positionable#POSITIONABLE.GetRadio}() function,
|
-- * First, you need to **"add a @{#RADIO} object** to your @{Wrapper.Positionable#POSITIONABLE}. This is done using the @{Wrapper.Positionable#POSITIONABLE.GetRadio}() function,
|
||||||
-- * Then, you will **set the relevant parameters** to the transmission (see below),
|
-- * Then, you will **set the relevant parameters** to the transmission (see below),
|
||||||
-- * When done, you can actually **broadcast the transmission** (i.e. play the sound) with the @{RADIO.Broadcast}() function.
|
-- * When done, you can actually **broadcast the transmission** (i.e. play the sound) with the @{#RADIO.Broadcast}() function.
|
||||||
--
|
--
|
||||||
-- Methods to set relevant parameters for both a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP} or any other @{Wrapper.Positionable#POSITIONABLE}
|
-- Methods to set relevant parameters for both a @{Wrapper.Unit#UNIT} or a @{Wrapper.Group#GROUP} or any other @{Wrapper.Positionable#POSITIONABLE}
|
||||||
--
|
--
|
||||||
|
|||||||
@@ -183,8 +183,10 @@ end
|
|||||||
-- @param #number Port SRS port. Default 5002.
|
-- @param #number Port SRS port. Default 5002.
|
||||||
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
-- @return #RADIOQUEUE self The RADIOQUEUE object.
|
||||||
function RADIOQUEUE:SetSRS(PathToSRS, Port)
|
function RADIOQUEUE:SetSRS(PathToSRS, Port)
|
||||||
self.msrs=MSRS:New(PathToSRS, self.frequency/1000000, self.modulation)
|
local path = PathToSRS or MSRS.path
|
||||||
self.msrs:SetPort(Port)
|
local port = Port or MSRS.port
|
||||||
|
self.msrs=MSRS:New(path, self.frequency/1000000, self.modulation)
|
||||||
|
self.msrs:SetPort(port)
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -18,9 +18,14 @@
|
|||||||
--
|
--
|
||||||
-- # RADIOSPEECH usage
|
-- # RADIOSPEECH usage
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
--
|
--
|
||||||
-- @type RADIOSPEECH
|
-- @type RADIOSPEECH
|
||||||
-- @extends Core.RadioQueue#RADIOQUEUE
|
-- @extends Sound.RadioQueue#RADIOQUEUE
|
||||||
RADIOSPEECH = {
|
RADIOSPEECH = {
|
||||||
ClassName = "RADIOSPEECH",
|
ClassName = "RADIOSPEECH",
|
||||||
Vocabulary = {
|
Vocabulary = {
|
||||||
|
|||||||
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Reference in New Issue
Block a user