1814 Commits

Author SHA1 Message Date
Dan Albert
0ec375ad89
Fix unit variants to actually allow variance.
This was always the intent, but apparently it wasn't implemented
correctly. All properties of the unit type can now be overridden per
variant.
2023-10-07 17:23:34 +02:00
Raffson
ee3bdf9fd7
Streamlining 2023-10-07 17:14:01 +02:00
Dan Albert
1760532168
Rename UnitType.name what it is: the variant ID.
This property affects safe compat because the ID is what gets preserved
in the save, but it's unfortunately also used as the display name, which
means changing the display name breaks save compat. It also prevents us
from changing display names without breaking faction definitions.

This is the first step in fixing that. The next is adding a separate
display_name property that can be updated without breaking either of
those.
2023-10-07 17:08:33 +02:00
Dan Albert
97ee6ba19f
Force dumping debug info on recreate.
We need a way to debug successful solvers that's still targeting to a
specific flight. This will do for now.
2023-10-07 17:07:57 +02:00
Dan Albert
98f92f9ab2
Add fuzz testing for waypoint solvers.
This fuzz test generates random inputs for waypoint solvers to check if
they can find a solution. If they can't, the debug info for the solver
is dumped to the testcases directory. Another test loads those test
cases, creates a solver from them, and checks that a solution is found.
Obviously it won't be immediately, but it's a starting point for fixing
the bug and serves as a regression test afterward.
2023-10-07 17:07:33 +02:00
Dan Albert
8b04dd878d
Migrate IP placement to WaypointSolver. 2023-10-07 17:07:32 +02:00
Dan Albert
643dafd2c8
Build common interface for waypoint geometry constraints.
This is a replacement for the existing "zone geometry" classes that are
currently used for choosing locations for IP, hold, and join points.
The older approach required the author to define the methods for
choosing locations at a rather low level using shapely APIs to merge or
mask geometries. Debug UIs had to be defined manually which was a great
deal of work. Worse, those debug UIs were only useable for *successful*
waypoint placement. If there was a bug in the solver (which was pretty
much unavoidable during development or tuning), it wasn't possible to
use the debug UI.

This new system adds a (very simple) geometric constraint solver to
allow the author to describe the requirements for a waypoint at a high
level. Each waypoint type will define a waypoint solver that defines one
or more waypoint strategies which will be tried in order. For example,
the IP solver might have the following strategies:

1. Safe IP
2. Threat tolerant IP
3. Unsafe IP
4. Safe backtracking IP
5. Unsafe backtracking IP

We prefer those in the order defined, but the preferred strategies won't
always have a valid solution. When that happens, the next one is tried.

The strategies define the constraints for the waypoint location. For
example, the safe IP strategy could be defined as (in pseudo code):

* At least 5 NM away from the departure airfield
* Not farther from the departure airfield than the target is
* Within 10 NM and 45 NM of the target (doctrine dependent)
* Safe
* Within the permissible region, select the point nearest the departure
  airfield

When a solver fails to find a solution using any strategy, debug
information is automatically written in a GeoJSON format which can be
viewed on geojson.io.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3085.
2023-10-07 17:07:21 +02:00
Dan Albert
bf879a6141
Add __str__ for Distance. 2023-10-07 15:55:05 +02:00
Dan Albert
fa1caa86d6
Add name to Doctrine. 2023-10-07 15:55:04 +02:00
Nosajthedevil
313d8f5065
Add support for ARA Veinticinco de Mayo.
Includes an Argentina 1982 faction for testing purposes, although it's
sparse because of a lack of assets in DCS.

Note that the carrier is mispelled as the Vienticinco in the game.

Includes prerequisite pydcs update.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3123.

yaml to json
2023-10-07 15:52:14 +02:00
Dan Albert
ee1fa78ecd
Add __str__ for Heading. 2023-10-07 15:49:21 +02:00
Dan Albert
6ef3bd5095
Stop gap fix for AI speed to nav points.
This isn't a great fix for the reason I mention in the comment, but it's
quick and actually is accurate since it looks like we don't actually
handle formation speeds correctly in most cases...

This is probably as "fixed" as this is going to get for now since most
of the flight planning code is in the process of being rewritten.

https://github.com/dcs-liberation/dcs_liberation/issues/3113
2023-10-07 14:43:19 +02:00
Dan Albert
0b7acbc94e
Fix synchronization of loadouts on change.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3111.
2023-10-07 14:42:51 +02:00
Dan Albert
014ae5faf5
Configure target points for F-15E S4+.
We don't need explicit configuration of initial points. The plane
automatically configures any steerpoint immediately before a target
point as an initial point.

Target offset points and aim points have not been implemented because I
can't find any information the describes their intent.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3088.
2023-10-07 14:34:30 +02:00
Dan Albert
e25aac774f
Handle TOT offsets for patrolling flight plans.
https://github.com/dcs-liberation/dcs_liberation/issues/3107
2023-10-07 14:33:04 +02:00
Dan Albert
bb36944a8a
Remove unused config data from laser code yamls. 2023-10-07 14:13:53 +02:00
Dan Albert
dc22e0a577
Hide properties that have better controls.
The weapon laser codes can be set more easily from the weapon laser code
combo box. Setting the properties explicitly here will just cause
conflicts and annoying UI bugs. Hide those properties from the UI.
2023-10-07 14:13:52 +02:00
Dan Albert
51f578b9e3
Add UI for selecting weapon laser codes.
This makes it possible to have the right laser code set for hot start
aircraft that (typically) do not allow changing laser codes when the
engine is on.
2023-10-07 14:13:51 +02:00
Dan Albert
a366aebbb2
Add laser code config parsing and prop generation. 2023-10-07 14:11:09 +02:00
Raffson
1ce8d9c2b7
Cleanup after cherry-pick 2023-10-07 14:08:53 +02:00
Dan Albert
177f357492
Pre-allocate laser codes for FLOTs and flights. 2023-10-07 14:06:12 +02:00
Dan Albert
723e191f10
Create a checked, releasable type for laser codes.
The release behavior isn't used yet, but I'm working on pre-allocating
laser codes for front lines and flights to make it easier for players to
pick the laser codes for their weapons.
2023-10-07 14:03:36 +02:00
Raffson
cb6bffe3ec
Split procurement settings for blue & red
Resolves #208
2023-10-07 13:53:29 +02:00
MetalStormGhost
1ebc289fb7 Added support for ground power truck types in farp_truck_types_for_country(). Aircraft which require ground power to start, when ground power trucks have been disabled for performance reasons, will now be warm started automatically. 2023-10-06 07:58:06 +02:00
MetalStormGhost
d271428f9d Implemented ground power trucks for ground spawns. Added settings to turn them off or on. 2023-10-06 07:58:06 +02:00
MetalStormGhost
54777a9045
Helicopter waypoint altitude configurable (#207)
* Helicopter waypoint altitude configurable

Added a new option in Settings: Helicopter waypoint altitude (feet AGL).
It sets the waypoint altitude for helicopters in feet AGL. In campaigns in more mountainous areas, you might want to increase this setting to avoid the AI flying into the terrain.

* black?

* Distinguish cruise/combat altitudes for helicopters

Also includes a refactor for WaypointBuilder so it doesn't need a coalition. It can already reference the coalition from the flight.

* Update changelog.md

---------

Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-10-02 18:54:21 +02:00
Raffson
227134d9c1
Fix default cargo_ship name 2023-10-02 17:42:14 +02:00
Raffson
d4eefd0b55
Streamlining 2023-10-01 21:56:30 +02:00
Dan Albert
279572ae09
Add tests for LaserCodeRegistry, clean up.
* Store a deque rather than an iterator so it can be pickled
* Remove mangling from staticmethod (and rename now that it's no longer
  a generator)
* Rename "get" to "alloc" to make the mutation clear
* Move to its own package (the changes I'm working on make this no
  longer mission generator specific)
* Remove useless exception class. It's never caught so the unique type
  isn't needed
2023-10-01 20:11:37 +02:00
Dan Albert
485229b92f
Allow per pilot loadouts and properties.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3092.
2023-10-01 20:10:16 +02:00
Raffson
8e670e1a3c
Formatting 2023-10-01 19:32:20 +02:00
Dan Albert
bce6a170b8
Improve UI for flight properties.
Use the new data from pydcs to improve the properties UI:

* Use human readable names
* Use appropriate control types
* Limit min and max values as appropriate for each property
* Show labels

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3090.
2023-10-01 19:28:52 +02:00
zhexu14
a0fdfa11e2
Fix anti-runway task generation for LGBs. 2023-10-01 19:26:24 +02:00
Dan Albert
7303c8fa20
Add cheats for destroying and repairing runways. 2023-10-01 19:26:23 +02:00
Dan Albert
855fa1347b
Fix canceling transfers when the airbase is full.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2955.
2023-10-01 19:26:23 +02:00
Dan Albert
a343bdef23
Allow factions to specify their cargo ship type.
https://github.com/dcs-liberation/dcs_liberation/issues/3039
2023-10-01 19:26:22 +02:00
Dan Albert
2c7e877086
Always initialize IADS coalition lua tables.
These are read unconditionally, but were only initialized when the
coalition had nodes. When a coalition had no nodes, this caused a nil
access. It's unclear if that had any symptoms, but I expect at the very
least it would break the remainder of the script (so a non-functioning
blue IADS if the red IADS had no nodes).

There's a very small chance this is the culprit behind
https://github.com/dcs-liberation/dcs_liberation/issues/3073.
2023-10-01 19:26:21 +02:00
Dan Albert
12cdb8646c
Improve IP selection near threat zone centers.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2754.
2023-10-01 19:26:21 +02:00
Dan Albert
f89ac52bf3
Clean up remaining Flight.from_cp users.
The preferred API for this has been `Flight.departure` for a while.
2023-10-01 19:26:20 +02:00
Raffson
30f6c14030
Fix bug in migrator 2023-10-01 17:21:57 +02:00
Raffson
8e821c50e5
Interpret integer radio_preset keys as radio_id
Allows for configuration of radios 3, 4, 5,...
2023-09-30 20:19:09 +02:00
Raffson
3024bd6479
Fix Hercules AirAssault exception 2023-09-30 19:37:16 +02:00
Raffson
105d1abba8
Try determining intra-flight modulation in squadron config 2023-09-30 18:34:55 +02:00
Raffson
3b7077e593
Use all modeled radio-bands in freq-selector 2023-09-30 17:46:28 +02:00
Raffson
d581af3b8a
Remove flights with package not in ATO in migrator 2023-09-24 22:14:26 +02:00
Raffson
e8929467e0
Consolidate capture radius 2023-09-23 19:38:48 +02:00
Raffson
234dc52c7e
Make AirAssault auto-plannable 2023-09-23 19:38:29 +02:00
Raffson
ea74471307
Avoid refuel waypoint if air wing can't plan refuel flight 2023-09-23 17:25:12 +02:00
Raffson
389037e6bf
Don't scrub missions with unplannable escort types
The check for whether or not the escort is actually needed happens later, and thus the mission can still be scrubbed if it's too dangerous. However, missions should not be scrubbed when a particular escort type is unplannable, yet not needed. Only if the primary flight type is not plannable should the mission immediately be scrubbed
2023-09-23 16:51:26 +02:00
Raffson
167d048232
Fix bug in reserve freqs & tacan 2023-09-17 14:25:46 +02:00