* Store a deque rather than an iterator so it can be pickled
* Remove mangling from staticmethod (and rename now that it's no longer
a generator)
* Rename "get" to "alloc" to make the mutation clear
* Move to its own package (the changes I'm working on make this no
longer mission generator specific)
* Remove useless exception class. It's never caught so the unique type
isn't needed
Use the new data from pydcs to improve the properties UI:
* Use human readable names
* Use appropriate control types
* Limit min and max values as appropriate for each property
* Show labels
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3090.
These are read unconditionally, but were only initialized when the
coalition had nodes. When a coalition had no nodes, this caused a nil
access. It's unclear if that had any symptoms, but I expect at the very
least it would break the remainder of the script (so a non-functioning
blue IADS if the red IADS had no nodes).
There's a very small chance this is the culprit behind
https://github.com/dcs-liberation/dcs_liberation/issues/3073.
The check for whether or not the escort is actually needed happens later, and thus the mission can still be scrubbed if it's too dangerous. However, missions should not be scrubbed when a particular escort type is unplannable, yet not needed. Only if the primary flight type is not plannable should the mission immediately be scrubbed
When a new payload file would be saved, the subsequent flight would always throw an exception (until Retribution would be restarted) because the payload_cache wasn't updated until now.
Added a check for the existence of a payloads folder. Also made the _save_payloads lookup and path generation the same as _backup_payloads method to have consistency.