Davide Passoni
|
2d0e10bc0b
|
fix: not airborne units no longer targeted, racetracks not drawn for airborne units
|
2025-03-31 11:06:57 +02:00 |
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Pax1601
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1248ffb60b
|
feat: added airborne variable
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2025-03-31 08:14:17 +02:00 |
|
Davide Passoni
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589479ba56
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fix: Aligned tanker orbit behaviour
|
2025-03-26 10:15:10 +01:00 |
|
Pax1601
|
41b4328eaf
|
fix: Unable to clone units if game master with spawn restrictions on
Other minor graphical fixes
|
2025-03-25 19:30:00 +01:00 |
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Pax1601
|
8cce77c4d3
|
fix: Complete implementation of alarm state
|
2025-03-24 22:59:41 +01:00 |
|
Pax1601
|
7573720398
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fix: Minor fix on commented debug string
|
2025-03-24 21:17:41 +01:00 |
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Pax1601
|
2b5b428237
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fix: Added setting of forced AlarmState
|
2025-03-24 21:07:08 +01:00 |
|
MarcoJayUsai
|
1622d663bb
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feat(alarm state): refactor to separe alarm state from radar state. Kown issue: alarm state is not correctly mantained
|
2025-03-24 18:42:04 +01:00 |
|
MarcoJayUsai
|
b7bf89ce2f
|
chore: removed useless code
|
2025-03-22 09:15:48 +01:00 |
|
MarcoJayUsai
|
a733c98259
|
refactor: removed unused code
|
2025-03-22 09:12:53 +01:00 |
|
MarcoJayUsai
|
3a44608e2b
|
Merge remote-tracking branch 'origin/release-candidate' into features/redgreen-unit
|
2025-03-21 16:47:47 +01:00 |
|
MarcoJayUsai
|
f1fcabe7f7
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feat(alarm state): alarm state command is now working in DCS
|
2025-03-21 16:21:35 +01:00 |
|
Davide Passoni
|
b3e53d07dd
|
fix: Added missing commander restrictions
|
2025-03-20 17:30:28 +01:00 |
|
Davide Passoni
|
69e8fed623
|
fix: Scenic AAA not stopping when target out of range
|
2025-03-20 16:53:23 +01:00 |
|
MarcoJayUsai
|
18960ca51e
|
feat(radar state): radar state is now being read from DCS and displayed as a dot (subject to change)
|
2025-03-19 14:36:40 +01:00 |
|
MarcoJayUsai
|
ee15106be1
|
feat(radar state): initial scaffolding
|
2025-03-18 14:42:46 +01:00 |
|
Pax1601
|
cf86c4ade9
|
fix: minor improvements to miss on purpose mode
|
2025-03-18 12:53:22 +01:00 |
|
Pax1601
|
ddf9883f89
|
fix: Reverted some changes to miss on purpose mode
|
2025-03-18 11:05:33 +01:00 |
|
Pax1601
|
8ffcbaa05b
|
Merge branch 'laser-fix' into release-candidate
|
2025-03-18 11:00:10 +01:00 |
|
Davide Passoni
|
c44caa9cea
|
feat: small change to flak mode miss on purpose
|
2025-03-17 16:54:33 +01:00 |
|
Pax1601
|
3aafa26c70
|
feat: New predicting algorithm
|
2025-03-16 22:33:28 +01:00 |
|
Davide Passoni
|
f0826bbdba
|
fix: Fixed multiple errors in scenic AAA modes
|
2025-03-14 16:45:46 +01:00 |
|
Pax1601
|
34f9a8bc40
|
feat: Improvements on scenic modes
|
2025-03-12 18:43:14 +01:00 |
|
Davide Passoni
|
b2477112b1
|
Completed first iteration of drawings management on v2
|
2025-02-26 09:39:30 +01:00 |
|
Davide Passoni
|
9525982161
|
feat: added laser code change, target move, and delete
Note: deleted lasers are not removed from table and keep being drawn. Also added a cooler looking server page
|
2025-01-30 16:20:31 +01:00 |
|
Davide Passoni
|
cc902aec04
|
feat: started adding editable laser/infrared
|
2025-01-29 17:25:09 +01:00 |
|
Pax1601
|
5a4a202805
|
feat: started implementing infrared and laser
|
2025-01-29 08:03:32 +01:00 |
|
Davide Passoni
|
79f9905413
|
feat: completed orbit management
|
2025-01-28 09:47:44 +01:00 |
|
Davide Passoni
|
c2ea746d48
|
feat: started adding ability to set and draw racetracks
|
2025-01-24 17:33:27 +01:00 |
|
Davide Passoni
|
96415fd087
|
Feat: added backend ability to set spawn heading
|
2025-01-24 15:01:25 +01:00 |
|
Davide Passoni
|
e9896963ca
|
Merge branch 'v2' into 961-hotkeys-get-stuck
|
2024-12-11 14:38:38 +01:00 |
|
MarcoJayUsai
|
89051c3e85
|
refactor(unit): moved data update code from initialize to update; made initialize and update final
|
2024-11-19 13:58:16 +01:00 |
|
MarcoJayUsai
|
064c24e023
|
fix(map): reconnecting players will not be displayed with wrong name or wrong coalition
|
2024-11-18 21:56:01 +01:00 |
|
MarcoJayUsai
|
5cd566c7ca
|
feat(map): added an option to show human controlled unit original callsign
|
2024-11-11 12:19:05 +01:00 |
|
Davide Passoni
|
473f16dda0
|
Updated react and server build scripts to operate with new UI
|
2024-07-25 11:38:36 +02:00 |
|
Pax1601
|
c630fe3045
|
Update logger.cpp
|
2024-07-22 18:46:20 +02:00 |
|
Pax1601
|
1d3d8ca705
|
Update logger.cpp
|
2024-07-22 18:34:39 +02:00 |
|
Pax1601
|
15e23564c2
|
Fixed error logger clearing file at all logs
|
2024-07-22 17:57:16 +02:00 |
|
Pax1601
|
a897401975
|
Log is truncated and no longer appended, decrease camera link status check update
|
2024-07-22 15:31:55 +02:00 |
|
Pax1601
|
1b4d3dd832
|
Added configuration parameters for vcpkg
|
2024-06-17 17:56:33 +02:00 |
|
Pax1601
|
7ee9946f49
|
Fixed bug that stopped ships from firing at area
|
2024-03-20 16:56:25 +01:00 |
|
Pax1601
|
9e1503c106
|
Renamed server->backend in configuration files
|
2024-02-08 22:29:26 +01:00 |
|
Stefan Arsic
|
2124e9cd42
|
Fixed setting skill level
|
2024-02-03 22:29:26 +01:00 |
|
Stefan Arsic
|
497f718e4b
|
Added option for ground units to change skill
|
2024-01-12 22:33:43 +01:00 |
|
Stefan Arsic
|
9942ff476b
|
Made the skill work
|
2024-01-11 19:41:04 +01:00 |
|
WoodyXP
|
c042d2b6f5
|
Changes
|
2024-01-11 17:37:28 +01:00 |
|
WoodyXP
|
4f72f10642
|
Commiting uncommited files
|
2024-01-11 09:28:39 +01:00 |
|
Pax1601
|
46fb6a98d5
|
Increased version in dlls rc files
|
2024-01-04 10:14:46 +01:00 |
|
Pax1601
|
4e7c8ef856
|
Refactoring of building scripts
|
2024-01-03 17:48:38 +01:00 |
|
Pax1601
|
8024db9579
|
Renamed src to backend
|
2024-01-03 16:19:16 +01:00 |
|