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bd9022c010 |
1
.github/workflows/build-docs.yml
vendored
1
.github/workflows/build-docs.yml
vendored
@@ -57,6 +57,7 @@ jobs:
|
||||
|
||||
- name: Update apt-get (needed for act docker image)
|
||||
run: |
|
||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
||||
sudo apt-get -qq update
|
||||
|
||||
- name: Install tree
|
||||
|
||||
9
.github/workflows/build-includes.yml
vendored
9
.github/workflows/build-includes.yml
vendored
@@ -47,6 +47,7 @@ jobs:
|
||||
|
||||
- name: Update apt-get (needed for act docker image)
|
||||
run: |
|
||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
||||
sudo apt-get -qq update
|
||||
|
||||
- name: Install tree
|
||||
@@ -95,10 +96,6 @@ jobs:
|
||||
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
|
||||
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
|
||||
|
||||
- name: Run LuaSrcDiet
|
||||
run: |
|
||||
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
||||
|
||||
#########################################################################
|
||||
# Run LuaCheck
|
||||
#########################################################################
|
||||
@@ -108,6 +105,10 @@ jobs:
|
||||
run: |
|
||||
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
|
||||
|
||||
- name: Run LuaSrcDiet
|
||||
run: |
|
||||
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
||||
|
||||
#########################################################################
|
||||
# Push to MOOSE_INCLUDE
|
||||
#########################################################################
|
||||
|
||||
12
.github/workflows/gh-pages.yml
vendored
12
.github/workflows/gh-pages.yml
vendored
@@ -33,7 +33,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
- name: Setup Ruby
|
||||
uses: ruby/setup-ruby@v1
|
||||
with:
|
||||
@@ -43,7 +43,7 @@ jobs:
|
||||
working-directory: docs/
|
||||
- name: Setup Pages
|
||||
id: pages
|
||||
uses: actions/configure-pages@v3
|
||||
uses: actions/configure-pages@v4
|
||||
- name: Build with Jekyll
|
||||
# Outputs to the './_site' directory by default
|
||||
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
|
||||
@@ -52,7 +52,7 @@ jobs:
|
||||
working-directory: docs/
|
||||
- name: Upload artifact
|
||||
# Automatically uploads an artifact from the './_site' directory by default
|
||||
uses: actions/upload-pages-artifact@v1
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
with:
|
||||
path: docs/_site/
|
||||
|
||||
@@ -66,13 +66,13 @@ jobs:
|
||||
steps:
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v1
|
||||
uses: actions/deploy-pages@v4
|
||||
|
||||
check:
|
||||
runs-on: ubuntu-latest
|
||||
needs: deploy
|
||||
steps:
|
||||
- name: Setup Node
|
||||
uses: actions/setup-node@v3
|
||||
uses: actions/setup-node@v4
|
||||
- run: npm install linkinator
|
||||
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)"
|
||||
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -228,6 +228,9 @@ pip-log.txt
|
||||
#Goodsync
|
||||
_gsdata_/
|
||||
|
||||
# PyCharm
|
||||
.idea
|
||||
|
||||
#GITHUB
|
||||
Moose Test Missions/MOOSE_Test_Template.miz
|
||||
Moose Development/Moose/.vscode/launch.json
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
||||
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
|
||||
-- **The Engage Radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
--
|
||||
-- In this example an Engage Radius is set to various values.
|
||||
--
|
||||
@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
||||
--
|
||||
-- In these examples, the Gci Radius is set to various values:
|
||||
--
|
||||
@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
|
||||
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
|
||||
--
|
||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test)
|
||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test)
|
||||
--
|
||||
-- In this example a border is set for the CCCP A2A dispatcher:
|
||||
--
|
||||
@@ -1151,14 +1151,14 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1233,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
|
||||
--
|
||||
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
--
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
|
||||
@@ -1283,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
|
||||
--
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
|
||||
@@ -1828,7 +1828,7 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
|
||||
|
||||
self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
||||
self:T( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
||||
|
||||
-- Add the CAP to the EWR network.
|
||||
|
||||
@@ -2085,7 +2085,7 @@ do -- AI_A2A_DISPATCHER
|
||||
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
|
||||
Intercept.EngageAltType = EngageAltType
|
||||
|
||||
self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
--- Set squadron GCI.
|
||||
@@ -3000,17 +3000,17 @@ do -- AI_A2A_DISPATCHER
|
||||
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
|
||||
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
|
||||
if AttackerCount > DefenderCount then
|
||||
--self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||
--self:T("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||
if AIFriendly then
|
||||
local classname = AIFriendly.ClassName or "No Class Name"
|
||||
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
||||
--self:I("Class Name: " .. classname)
|
||||
--self:I("Unit Name: " .. unitname)
|
||||
--self:I({AIFriendly})
|
||||
--self:T("Class Name: " .. classname)
|
||||
--self:T("Unit Name: " .. unitname)
|
||||
--self:T({AIFriendly})
|
||||
end
|
||||
local Friendly = nil
|
||||
if AIFriendly and AIFriendly:IsAlive() then
|
||||
--self:I("AIFriendly alive, getting GROUP")
|
||||
--self:T("AIFriendly alive, getting GROUP")
|
||||
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
||||
end
|
||||
|
||||
@@ -3257,7 +3257,8 @@ do -- AI_A2A_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
--- AI_A2A_Fsm:onafterHome
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
|
||||
if Defender and Defender:IsAlive() then
|
||||
self:F( { "CAP Home", Defender:GetName() } )
|
||||
@@ -3505,7 +3506,8 @@ do -- AI_A2A_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
--- function Fsm:onafterLostControl
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function Fsm:onafterLostControl( Defender, From, Event, To )
|
||||
self:F( { "GCI LostControl", Defender:GetName() } )
|
||||
self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
|
||||
@@ -3518,7 +3520,8 @@ do -- AI_A2A_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_DISPATCHER self
|
||||
--- function Fsm:onafterHome
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F( { "GCI Home", DefenderGroup:GetName() } )
|
||||
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3949,7 +3952,7 @@ end
|
||||
|
||||
do
|
||||
|
||||
--- @type AI_A2A_GCICAP
|
||||
-- @type AI_A2A_GCICAP
|
||||
-- @extends #AI_A2A_DISPATCHER
|
||||
|
||||
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
|
||||
@@ -3959,7 +3962,7 @@ do
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -4319,23 +4322,23 @@ do
|
||||
|
||||
-- Setup squadrons
|
||||
|
||||
self:I( { Airbases = AirbaseNames } )
|
||||
self:T( { Airbases = AirbaseNames } )
|
||||
|
||||
self:I( "Defining Templates for Airbases ..." )
|
||||
self:T( "Defining Templates for Airbases ..." )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
local AirbaseCoord = Airbase:GetCoordinate()
|
||||
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
|
||||
local Templates = nil
|
||||
self:I( { Airbase = AirbaseName } )
|
||||
self:T( { Airbase = AirbaseName } )
|
||||
for TemplateID, Template in pairs( self.Templates:GetSet() ) do
|
||||
local Template = Template -- Wrapper.Group#GROUP
|
||||
local TemplateCoord = Template:GetCoordinate()
|
||||
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
|
||||
Templates = Templates or {}
|
||||
table.insert( Templates, Template:GetName() )
|
||||
self:I( { Template = Template:GetName() } )
|
||||
self:T( { Template = Template:GetName() } )
|
||||
end
|
||||
end
|
||||
if Templates then
|
||||
@@ -4351,13 +4354,13 @@ do
|
||||
self.CAPTemplates:FilterPrefixes( CapPrefixes )
|
||||
self.CAPTemplates:FilterOnce()
|
||||
|
||||
self:I( "Setting up CAP ..." )
|
||||
self:T( "Setting up CAP ..." )
|
||||
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
|
||||
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
|
||||
-- Now find the closest airbase from the ZONE (start or center)
|
||||
local AirbaseDistance = 99999999
|
||||
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
|
||||
self:I( { CAPZoneGroup = CAPID } )
|
||||
self:T( { CAPZoneGroup = CAPID } )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
@@ -4365,7 +4368,7 @@ do
|
||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||
if Squadron then
|
||||
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
|
||||
self:I( { AirbaseDistance = Distance } )
|
||||
self:T( { AirbaseDistance = Distance } )
|
||||
if Distance < AirbaseDistance then
|
||||
AirbaseDistance = Distance
|
||||
AirbaseClosest = Airbase
|
||||
@@ -4373,7 +4376,7 @@ do
|
||||
end
|
||||
end
|
||||
if AirbaseClosest then
|
||||
self:I( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||
self:T( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
|
||||
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
|
||||
end
|
||||
@@ -4381,14 +4384,14 @@ do
|
||||
|
||||
-- Setup GCI.
|
||||
-- GCI is setup for all Squadrons.
|
||||
self:I( "Setting up GCI ..." )
|
||||
self:T( "Setting up GCI ..." )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||
self:F( { Airbase = AirbaseName } )
|
||||
if Squadron then
|
||||
self:I( { GCIAirbase = AirbaseName } )
|
||||
self:T( { GCIAirbase = AirbaseName } )
|
||||
self:SetSquadronGci( AirbaseName, 800, 1200 )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching)
|
||||
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -904,14 +904,14 @@ do -- AI_A2G_DISPATCHER
|
||||
-- @type AI_A2G_DISPATCHER.DefenseCoordinates
|
||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||
|
||||
--- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
-- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
AI_A2G_DISPATCHER.DefenseCoordinates = {}
|
||||
|
||||
--- Enumerator for spawns at airbases.
|
||||
-- @type AI_A2G_DISPATCHER.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
--- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||
-- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||
|
||||
--- Defines Landing location.
|
||||
@@ -942,7 +942,7 @@ do -- AI_A2G_DISPATCHER
|
||||
-- @type AI_A2G_DISPATCHER.DefenseQueue
|
||||
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||
|
||||
--- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||
-- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||
AI_A2G_DISPATCHER.DefenseQueue = {}
|
||||
|
||||
--- Defense approach types.
|
||||
@@ -1136,7 +1136,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||
@@ -1147,7 +1147,7 @@ do -- AI_A2G_DISPATCHER
|
||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||
self:ResourcePark( DefenderSquadron )
|
||||
end
|
||||
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1201,7 +1201,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||
@@ -1218,33 +1218,33 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventLand( EventData )
|
||||
self:F( "Landed" )
|
||||
@@ -1261,7 +1261,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
return
|
||||
end
|
||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||
@@ -1273,7 +1273,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||
local DefenderUnit = EventData.IniUnit
|
||||
@@ -1289,7 +1289,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1297,7 +1297,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
do -- Manage the defensive behaviour
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
|
||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
|
||||
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||
@@ -1305,19 +1305,19 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
|
||||
self.DefenseReactivity = 0.05
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
|
||||
self.DefenseReactivity = 0.15
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
|
||||
self.DefenseReactivity = 0.5
|
||||
end
|
||||
@@ -1351,14 +1351,14 @@ do -- AI_A2G_DISPATCHER
|
||||
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
|
||||
-- 2. the **distance to any defense reference point**.
|
||||
--
|
||||
-- The **default** defense radius is defined as **400000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||
-- The **default** defense radius is defined as **40000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
|
||||
--
|
||||
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
|
||||
-- **the Defense Radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #number DefenseRadius (Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||
-- @param #number DefenseRadius (Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||
-- @return #AI_A2G_DISPATCHER
|
||||
-- @usage
|
||||
--
|
||||
@@ -1373,7 +1373,7 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
|
||||
|
||||
self.DefenseRadius = DefenseRadius or 100000
|
||||
self.DefenseRadius = DefenseRadius or 40000
|
||||
|
||||
self.Detection:SetAcceptRange( self.DefenseRadius )
|
||||
|
||||
@@ -1868,7 +1868,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #string SquadronName The squadron name.
|
||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||
-- @usage
|
||||
@@ -2144,7 +2144,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Sead.EngageAltType = EngageAltType
|
||||
Sead.Defend = true
|
||||
|
||||
self:I( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2234,7 +2234,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
|
||||
|
||||
self:I( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -2295,7 +2295,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Cas.EngageAltType = EngageAltType
|
||||
Cas.Defend = true
|
||||
|
||||
self:I( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2385,7 +2385,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
|
||||
|
||||
self:I( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -2446,7 +2446,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Bai.EngageAltType = EngageAltType
|
||||
Bai.Defend = true
|
||||
|
||||
self:I( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2536,7 +2536,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
|
||||
|
||||
self:I( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -3369,7 +3369,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||
self.Defenders = self.Defenders or {}
|
||||
local DefenderName = Defender:GetName()
|
||||
@@ -3380,7 +3380,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
self.Defenders = self.Defenders or {}
|
||||
local DefenderName = Defender:GetName()
|
||||
@@ -3796,7 +3796,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||
self:F({"LostControl", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3813,7 +3813,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F({"Home", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3894,7 +3894,7 @@ do -- AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
|
||||
if Squadron then
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
local FirstUnit = AttackSetUnit:GetRandomSurely()
|
||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
@@ -3933,7 +3933,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||
self:F({"Defender LostControl", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3950,7 +3950,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F({"Defender Home", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Air
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- @type AI_AIR
|
||||
-- @type AI_AIR
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
||||
@@ -264,7 +264,7 @@ function AI_AIR:New( AIGroup )
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP self
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function GROUP:OnEventTakeoff( EventData, Fsm )
|
||||
Fsm:Takeoff()
|
||||
@@ -446,13 +446,13 @@ function AI_AIR:onafterReturn( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
function AI_AIR:onbeforeStatus()
|
||||
|
||||
return self.CheckStatus
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
function AI_AIR:onafterStatus()
|
||||
|
||||
if self.Controllable and self.Controllable:IsAlive() then
|
||||
@@ -465,7 +465,7 @@ function AI_AIR:onafterStatus()
|
||||
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
|
||||
|
||||
if DistanceFromHomeBase > self.DisengageRadius then
|
||||
self:I( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||
self:Hold( 300 )
|
||||
RTB = false
|
||||
end
|
||||
@@ -489,10 +489,10 @@ function AI_AIR:onafterStatus()
|
||||
if Fuel < self.FuelThresholdPercentage then
|
||||
|
||||
if self.TankerName then
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||
self:Refuel()
|
||||
else
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
|
||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
@@ -518,7 +518,7 @@ function AI_AIR:onafterStatus()
|
||||
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
|
||||
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
|
||||
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
|
||||
self:I( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||
self:Damaged()
|
||||
RTB = true
|
||||
self:SetStatusOff()
|
||||
@@ -536,7 +536,7 @@ function AI_AIR:onafterStatus()
|
||||
if Damage ~= InitialLife then
|
||||
self:Damaged()
|
||||
else
|
||||
self:I( self.Controllable:GetName() .. " control lost! " )
|
||||
self:T( self.Controllable:GetName() .. " control lost! " )
|
||||
|
||||
self:LostControl()
|
||||
end
|
||||
@@ -560,7 +560,7 @@ function AI_AIR:onafterStatus()
|
||||
end
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
|
||||
@@ -571,7 +571,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.RTBHold( AIGroup, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
|
||||
@@ -598,7 +598,7 @@ function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
@@ -617,7 +617,10 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
--- Calculate the target route point.
|
||||
|
||||
local FromCoord = AIGroup:GetCoordinate()
|
||||
if not FromCoord then return end
|
||||
|
||||
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
|
||||
|
||||
local ToTargetVec3 = ToTargetCoord:GetVec3()
|
||||
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
|
||||
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
|
||||
@@ -638,13 +641,13 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
local ToAirbaseCoord = ToTargetCoord2
|
||||
|
||||
if Distance < 5000 then
|
||||
self:I( "RTB and near the airbase!" )
|
||||
self:T( "RTB and near the airbase!" )
|
||||
self:Home()
|
||||
return
|
||||
end
|
||||
|
||||
if not AIGroup:InAir() == true then
|
||||
self:I( "Not anymore in the air, considered Home." )
|
||||
self:T( "Not anymore in the air, considered Home." )
|
||||
self:Home()
|
||||
return
|
||||
end
|
||||
@@ -686,12 +689,12 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterHome( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
end
|
||||
@@ -700,15 +703,17 @@ end
|
||||
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
local Coordinate = AIGroup:GetCoordinate()
|
||||
if Coordinate == nil then return end
|
||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed, Coordinate )
|
||||
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
|
||||
|
||||
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
|
||||
@@ -722,17 +727,17 @@ function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.Resume( AIGroup, Fsm )
|
||||
|
||||
AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||
AIGroup:T( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||
if AIGroup:IsAlive() then
|
||||
Fsm:__RTB( Fsm.TaskDelay )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
@@ -744,7 +749,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||
|
||||
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
|
||||
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||
|
||||
local RefuelRoute = {}
|
||||
|
||||
@@ -798,13 +803,13 @@ end
|
||||
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
function AI_AIR:onafterDead()
|
||||
self:SetStatusOff()
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnCrash( EventData )
|
||||
|
||||
@@ -815,7 +820,7 @@ function AI_AIR:OnCrash( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnEjection( EventData )
|
||||
|
||||
@@ -824,7 +829,7 @@ function AI_AIR:OnEjection( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnPilotDead( EventData )
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching)
|
||||
-- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -900,14 +900,14 @@ do -- AI_AIR_DISPATCHER
|
||||
-- @type AI_AIR_DISPATCHER.DefenseCoordinates
|
||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||
|
||||
--- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
AI_AIR_DISPATCHER.DefenseCoordinates = {}
|
||||
|
||||
--- Enumerator for spawns at airbases
|
||||
-- @type AI_AIR_DISPATCHER.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
--- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||
-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||
|
||||
--- Defnes Landing location.
|
||||
@@ -938,7 +938,7 @@ do -- AI_AIR_DISPATCHER
|
||||
-- @type AI_AIR_DISPATCHER.DefenseQueue
|
||||
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||
|
||||
--- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||
-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||
AI_AIR_DISPATCHER.DefenseQueue = {}
|
||||
|
||||
--- Defense approach types
|
||||
@@ -1130,7 +1130,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||
@@ -1141,7 +1141,7 @@ do -- AI_AIR_DISPATCHER
|
||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||
self:ResourcePark( DefenderSquadron )
|
||||
end
|
||||
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1194,7 +1194,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||
@@ -1211,31 +1211,31 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventLand( EventData )
|
||||
self:F( "Landed" )
|
||||
@@ -1252,7 +1252,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
return
|
||||
end
|
||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||
@@ -1263,7 +1263,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||
local DefenderUnit = EventData.IniUnit
|
||||
@@ -1279,31 +1279,31 @@ do -- AI_AIR_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
do -- Manage the defensive behaviour
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
|
||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
|
||||
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
|
||||
self.DefenseReactivity = 0.05
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
|
||||
self.DefenseReactivity = 0.15
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
|
||||
self.DefenseReactivity = 0.5
|
||||
end
|
||||
@@ -1867,7 +1867,7 @@ do -- AI_AIR_DISPATCHER
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #string SquadronName The squadron name.
|
||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||
-- @usage
|
||||
@@ -2769,7 +2769,7 @@ do -- AI_AIR_DISPATCHER
|
||||
|
||||
-- TODO: Need to model the resources in a squadron.
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||
self.Defenders = self.Defenders or {}
|
||||
@@ -2782,7 +2782,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
self.Defenders = self.Defenders or {}
|
||||
@@ -2795,7 +2795,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Wrapper.Group#GROUP Defender
|
||||
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
|
||||
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_Air#AI_AIR
|
||||
-- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_AIR#AI_AIR
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
@@ -351,7 +351,7 @@ function AI_AIR_ENGAGE:onafterAbort( AIGroup, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -361,7 +361,7 @@ function AI_AIR_ENGAGE:onafterAccomplish( AIGroup, From, Event, To )
|
||||
--self:SetDetectionOff()
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -374,7 +374,7 @@ function AI_AIR_ENGAGE:onafterDestroy( AIGroup, From, Event, To, EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
@@ -387,9 +387,9 @@ function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||
end
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIControllable
|
||||
-- @param Wrapper.Group#GROUP AIControllable
|
||||
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||
Fsm:I(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||
Fsm:T(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
|
||||
@@ -397,14 +397,14 @@ function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
|
||||
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
self:I( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||
self:T( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||
|
||||
local DefenderGroupName = DefenderGroup:GetName()
|
||||
|
||||
@@ -426,7 +426,13 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
||||
|
||||
if TargetCoord == nil then
|
||||
self:Return()
|
||||
return
|
||||
end
|
||||
|
||||
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
|
||||
@@ -435,12 +441,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
||||
if TargetDistance <= EngageDistance * 9 then
|
||||
|
||||
--self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:T(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
self:__Engage( 0.1, AttackSetUnit )
|
||||
|
||||
else
|
||||
|
||||
--self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:T(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
|
||||
local EngageRoute = {}
|
||||
local AttackTasks = {}
|
||||
@@ -472,16 +478,16 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
end
|
||||
else
|
||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||
self:I( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||
self:T( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||
self:Return()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIControllable
|
||||
-- @param Wrapper.Group#GROUP AIControllable
|
||||
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||
|
||||
Fsm:I(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||
Fsm:T(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
local delay=Fsm.TaskDelay or 0.1
|
||||
@@ -490,7 +496,7 @@ function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -516,7 +522,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
||||
if not TargetCoord then
|
||||
self:Return()
|
||||
return
|
||||
@@ -547,12 +553,12 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
|
||||
|
||||
if #AttackUnitTasks == 0 then
|
||||
self:I( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||
self:T( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||
self:Return()
|
||||
return
|
||||
else
|
||||
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
|
||||
self:I(text)
|
||||
self:T(text)
|
||||
DefenderGroup:OptionROEOpenFire()
|
||||
DefenderGroup:OptionROTEvadeFire()
|
||||
DefenderGroup:OptionKeepWeaponsOnThreat()
|
||||
@@ -569,13 +575,13 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
end
|
||||
else
|
||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||
self:I( DefenderGroupName .. ": No targets found -> returning.")
|
||||
self:T( DefenderGroupName .. ": No targets found -> returning.")
|
||||
self:Return()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIEngage
|
||||
-- @param Wrapper.Group#GROUP AIEngage
|
||||
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
|
||||
|
||||
AIEngage:F( { "Resume:", AIEngage:GetName() } )
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_AIR_SQUADRON
|
||||
-- @type AI_AIR_SQUADRON
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ AI_AIR_SQUADRON = {
|
||||
-- @return #AI_AIR_SQUADRON
|
||||
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
|
||||
|
||||
self:I( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||
self:T( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||
|
||||
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -168,7 +168,8 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
|
||||
self.ReturnThresholdRange = ReturnThresholdRange
|
||||
end
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
--- AI_BALANCER:onenterSpawning
|
||||
-- @param #AI_BALANCER self
|
||||
-- @param Core.Set#SET_GROUP SetGroup
|
||||
-- @param #string ClientName
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
@@ -190,7 +191,8 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
--- AI_BALANCER:onenterDestroying
|
||||
-- @param #AI_BALANCER self
|
||||
-- @param Core.Set#SET_GROUP SetGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
|
||||
@@ -233,15 +235,16 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
--- AI_BALANCER:onenterMonitoring
|
||||
-- @param #AI_BALANCER self
|
||||
function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
|
||||
self:T2( { self.SetClient:Count() } )
|
||||
--self.SetClient:Flush()
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
--- SetClient:ForEachClient
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
self:T3(Client.ClientName)
|
||||
|
||||
@@ -264,7 +267,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
self:T2( RangeZone )
|
||||
|
||||
_DATABASE:ForEachPlayerUnit(
|
||||
--- @param Wrapper.Unit#UNIT RangeTestUnit
|
||||
--- Nameless function
|
||||
-- @param Wrapper.Unit#UNIT RangeTestUnit
|
||||
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
|
||||
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
|
||||
if RangeTestUnit:IsInZone( RangeZone ) == true then
|
||||
@@ -276,7 +280,8 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
end
|
||||
end,
|
||||
|
||||
--- @param Core.Zone#ZONE_RADIUS RangeZone
|
||||
--- Nameless function
|
||||
-- @param Core.Zone#ZONE_RADIUS RangeZone
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function( RangeZone, AIGroup, PlayerInRange )
|
||||
if PlayerInRange.Value == false then
|
||||
@@ -307,6 +312,3 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
|
||||
self:__Monitor( 10 )
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo
|
||||
-- @image Cargo.JPG
|
||||
|
||||
--- @type AI_CARGO
|
||||
-- @type AI_CARGO
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -547,7 +547,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
|
||||
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
|
||||
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
|
||||
local IsEmpty = CarrierUnit:IsCargoEmpty()
|
||||
self:I({ IsEmpty = IsEmpty })
|
||||
self:T({ IsEmpty = IsEmpty })
|
||||
if not IsEmpty then
|
||||
AllUnloaded = false
|
||||
break
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
--
|
||||
-- Test missions can be located on the main GITHUB site.
|
||||
--
|
||||
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)
|
||||
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -116,7 +116,7 @@
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER
|
||||
-- @type AI_CARGO_DISPATCHER
|
||||
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
|
||||
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
|
||||
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
|
||||
@@ -572,7 +572,7 @@
|
||||
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
|
||||
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
|
||||
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -583,10 +583,12 @@ AI_CARGO_DISPATCHER = {
|
||||
PickupCargo = {}
|
||||
}
|
||||
|
||||
--- @field #list
|
||||
--- List of AI_Cargo
|
||||
-- @field #list
|
||||
AI_CARGO_DISPATCHER.AI_Cargo = {}
|
||||
|
||||
--- @field #list
|
||||
--- List of PickupCargo
|
||||
-- @field #list
|
||||
AI_CARGO_DISPATCHER.PickupCargo = {}
|
||||
|
||||
|
||||
@@ -1159,7 +1161,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
else
|
||||
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
|
||||
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
|
||||
self:I(text)
|
||||
self:T(text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -556,7 +556,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
|
||||
|
||||
if MenuFormation then
|
||||
local Arguments = MenuFormation.Arguments
|
||||
--self:I({Arguments=unpack(Arguments)})
|
||||
--self:T({Arguments=unpack(Arguments)})
|
||||
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
|
||||
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
||||
function ( self, Formation, ... )
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
|
||||
--- @type AI_ESCORT_DISPATCHER
|
||||
-- @type AI_ESCORT_DISPATCHER
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER = {
|
||||
ClassName = "AI_ESCORT_DISPATCHER",
|
||||
}
|
||||
|
||||
--- @field #list
|
||||
-- @field #list
|
||||
AI_ESCORT_DISPATCHER.AI_Escorts = {}
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
|
||||
@@ -110,11 +110,11 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
local PlayerGroup = EventData.IniGroup
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
|
||||
self:I({EscortAirbase= self.EscortAirbase } )
|
||||
self:I({PlayerGroupName = PlayerGroupName } )
|
||||
self:I({PlayerGroup = PlayerGroup})
|
||||
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
self:T({EscortAirbase= self.EscortAirbase } )
|
||||
self:T({PlayerGroupName = PlayerGroupName } )
|
||||
self:T({PlayerGroup = PlayerGroup})
|
||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
|
||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||
if self.AI_Escorts[PlayerGroupName] then
|
||||
@@ -125,7 +125,7 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||
|
||||
@@ -133,17 +133,17 @@ function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||
local PlayerGroup = EventData.IniGroup
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
|
||||
self:I({EscortAirbase= self.EscortAirbase } )
|
||||
self:I({PlayerGroupName = PlayerGroupName } )
|
||||
self:I({PlayerGroup = PlayerGroup})
|
||||
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
self:T({EscortAirbase= self.EscortAirbase } )
|
||||
self:T({PlayerGroupName = PlayerGroupName } )
|
||||
self:T({PlayerGroup = PlayerGroup})
|
||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
|
||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||
if not self.AI_Escorts[PlayerGroupName] then
|
||||
local LeaderUnit = PlayerUnit
|
||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||
self:I({EscortGroup = EscortGroup})
|
||||
self:T({EscortGroup = EscortGroup})
|
||||
|
||||
self:ScheduleOnce( 1,
|
||||
function( EscortGroup )
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
-- * Assign a group leader that will guide the large formation path.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20AI%20Group%20Formation)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
||||
--
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation)
|
||||
-- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -652,15 +652,15 @@ function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable+
|
||||
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
|
||||
|
||||
return self.DetectOn and self.DetectActivated
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||
|
||||
local Detected = false
|
||||
@@ -705,7 +705,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
|
||||
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
||||
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
|
||||
@@ -822,13 +822,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onbeforeStatus()
|
||||
|
||||
return self.CheckStatus
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterStatus()
|
||||
self:F2()
|
||||
|
||||
@@ -838,7 +838,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
|
||||
local Fuel = self.Controllable:GetFuelMin()
|
||||
if Fuel < self.PatrolFuelThresholdPercentage then
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
|
||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
@@ -852,7 +852,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
-- TODO: Check GROUP damage function.
|
||||
local Damage = self.Controllable:GetLife()
|
||||
if Damage <= self.PatrolDamageThreshold then
|
||||
self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||
RTB = true
|
||||
end
|
||||
|
||||
@@ -864,7 +864,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterRTB()
|
||||
self:F2()
|
||||
|
||||
@@ -903,13 +903,13 @@ function AI_PATROL_ZONE:onafterRTB()
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterDead()
|
||||
self:SetDetectionOff()
|
||||
self:SetStatusOff()
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnCrash( EventData )
|
||||
|
||||
@@ -920,7 +920,7 @@ function AI_PATROL_ZONE:OnCrash( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnEjection( EventData )
|
||||
|
||||
@@ -929,7 +929,7 @@ function AI_PATROL_ZONE:OnEjection( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnPilotDead( EventData )
|
||||
|
||||
|
||||
@@ -370,7 +370,7 @@ CARGOS = {}
|
||||
|
||||
do -- CARGO
|
||||
|
||||
--- @type CARGO
|
||||
-- @type CARGO
|
||||
-- @extends Core.Fsm#FSM_PROCESS
|
||||
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
|
||||
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
|
||||
@@ -433,7 +433,7 @@ do -- CARGO
|
||||
Reported = {},
|
||||
}
|
||||
|
||||
--- @type CARGO.CargoObjects
|
||||
-- @type CARGO.CargoObjects
|
||||
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
|
||||
|
||||
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
|
||||
@@ -447,7 +447,7 @@ do -- CARGO
|
||||
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
|
||||
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
|
||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
|
||||
self:SetStartState( "UnLoaded" )
|
||||
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
||||
@@ -711,7 +711,7 @@ do -- CARGO
|
||||
-- @param #CARGO self
|
||||
-- @return #CARGO
|
||||
function CARGO:Spawn( PointVec2 )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
end
|
||||
|
||||
@@ -812,7 +812,7 @@ do -- CARGO
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the CargoGroup is within the loading radius.
|
||||
function CARGO:IsInLoadRadius( Coordinate )
|
||||
self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -832,7 +832,7 @@ do -- CARGO
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo can report itself.
|
||||
function CARGO:IsInReportRadius( Coordinate )
|
||||
self:F( { Coordinate } )
|
||||
self:T( { Coordinate } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -853,23 +853,23 @@ do -- CARGO
|
||||
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
|
||||
-- @return #boolean
|
||||
function CARGO:IsNear( Coordinate, NearRadius )
|
||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||
|
||||
if self.CargoObject:IsAlive() then
|
||||
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
|
||||
--self:F( { CargoObjectName = self.CargoObject:GetName() } )
|
||||
--self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||
--self:F( { PointVec2 = PointVec2:GetVec2() } )
|
||||
--self:T( { CargoObjectName = self.CargoObject:GetName() } )
|
||||
--self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||
--self:T( { PointVec2 = PointVec2:GetVec2() } )
|
||||
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
|
||||
--self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
||||
--self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } )
|
||||
|
||||
if Distance <= NearRadius then
|
||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
||||
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -878,12 +878,12 @@ do -- CARGO
|
||||
-- @param Core.Zone#ZONE_BASE Zone
|
||||
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
||||
function CARGO:IsInZone( Zone )
|
||||
--self:F( { Zone } )
|
||||
--self:T( { Zone } )
|
||||
|
||||
if self:IsLoaded() then
|
||||
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
||||
else
|
||||
--self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||
--self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||
if self.CargoObject:GetSize() ~= 0 then
|
||||
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
||||
else
|
||||
@@ -1034,7 +1034,7 @@ end -- CARGO
|
||||
|
||||
do -- CARGO_REPRESENTABLE
|
||||
|
||||
--- @type CARGO_REPRESENTABLE
|
||||
-- @type CARGO_REPRESENTABLE
|
||||
-- @extends #CARGO
|
||||
-- @field test
|
||||
|
||||
@@ -1056,7 +1056,7 @@ do -- CARGO_REPRESENTABLE
|
||||
|
||||
-- Inherit CARGO.
|
||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
|
||||
self:F( { Type, Name, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, LoadRadius, NearRadius } )
|
||||
|
||||
-- Descriptors.
|
||||
local Desc=CargoObject:GetDesc()
|
||||
@@ -1086,7 +1086,7 @@ do -- CARGO_REPRESENTABLE
|
||||
function CARGO_REPRESENTABLE:Destroy()
|
||||
|
||||
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
|
||||
self:F( { CargoName = self:GetName() } )
|
||||
self:T( { CargoName = self:GetName() } )
|
||||
--_EVENTDISPATCHER:CreateEventDeleteCargo( self )
|
||||
|
||||
return self
|
||||
@@ -1123,12 +1123,12 @@ do -- CARGO_REPRESENTABLE
|
||||
CoordinateZone:Scan( { Object.Category.UNIT } )
|
||||
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
|
||||
local NearUnit = UNIT:Find( DCSUnit )
|
||||
self:F({NearUnit=NearUnit})
|
||||
self:T({NearUnit=NearUnit})
|
||||
local NearUnitCoalition = NearUnit:GetCoalition()
|
||||
local CargoCoalition = self:GetCoalition()
|
||||
if NearUnitCoalition == CargoCoalition then
|
||||
local Attributes = NearUnit:GetDesc()
|
||||
self:F({Desc=Attributes})
|
||||
self:T({Desc=Attributes})
|
||||
if NearUnit:HasAttribute( "Trucks" ) then
|
||||
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
|
||||
break
|
||||
@@ -1142,7 +1142,7 @@ end -- CARGO_REPRESENTABLE
|
||||
|
||||
do -- CARGO_REPORTABLE
|
||||
|
||||
--- @type CARGO_REPORTABLE
|
||||
-- @type CARGO_REPORTABLE
|
||||
-- @extends #CARGO
|
||||
CARGO_REPORTABLE = {
|
||||
ClassName = "CARGO_REPORTABLE"
|
||||
@@ -1158,7 +1158,7 @@ do -- CARGO_REPORTABLE
|
||||
-- @return #CARGO_REPORTABLE
|
||||
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
|
||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1178,7 +1178,7 @@ end
|
||||
|
||||
do -- CARGO_PACKAGE
|
||||
|
||||
--- @type CARGO_PACKAGE
|
||||
-- @type CARGO_PACKAGE
|
||||
-- @extends #CARGO_REPRESENTABLE
|
||||
CARGO_PACKAGE = {
|
||||
ClassName = "CARGO_PACKAGE"
|
||||
@@ -1195,7 +1195,7 @@ do -- CARGO_PACKAGE
|
||||
-- @return #CARGO_PACKAGE
|
||||
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
|
||||
self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
self:T( { Type, Name, Weight, LoadRadius, NearRadius } )
|
||||
|
||||
self:T( CargoCarrier )
|
||||
self.CargoCarrier = CargoCarrier
|
||||
@@ -1213,7 +1213,7 @@ end
|
||||
-- @param #number BoardDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
self.CargoInAir = self.CargoCarrier:InAir()
|
||||
|
||||
@@ -1246,7 +1246,7 @@ end
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @return #boolean
|
||||
function CARGO_PACKAGE:IsNear( CargoCarrier )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
local CargoCarrierPoint = CargoCarrier:GetCoordinate()
|
||||
|
||||
@@ -1271,7 +1271,7 @@ end
|
||||
-- @param #number LoadDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
if self:IsNear( CargoCarrier ) then
|
||||
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
|
||||
@@ -1292,7 +1292,7 @@ end
|
||||
-- @param #number Radius
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
self.CargoInAir = self.CargoCarrier:InAir()
|
||||
|
||||
@@ -1331,7 +1331,7 @@ end
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number Speed
|
||||
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
if self:IsNear( CargoCarrier ) then
|
||||
self:__UnLoad( 1, CargoCarrier, Speed )
|
||||
@@ -1350,7 +1350,7 @@ end
|
||||
-- @param #number LoadDistance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
@@ -1378,7 +1378,7 @@ end
|
||||
-- @param #number Distance
|
||||
-- @param #number Angle
|
||||
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
|
||||
self:F()
|
||||
self:T()
|
||||
|
||||
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
|
||||
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
|
||||
@@ -59,7 +59,7 @@ do -- CARGO_CRATE
|
||||
-- @return #CARGO_CRATE
|
||||
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
|
||||
self:F( { Type, Name, NearRadius } )
|
||||
self:T( { Type, Name, NearRadius } )
|
||||
|
||||
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
|
||||
|
||||
@@ -116,7 +116,7 @@ do -- CARGO_CRATE
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
--self:F( { ToPointVec2, From, Event, To } )
|
||||
--self:T( { ToPointVec2, From, Event, To } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
@@ -153,7 +153,7 @@ do -- CARGO_CRATE
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
|
||||
--self:F( { From, Event, To, CargoCarrier } )
|
||||
--self:T( { From, Event, To, CargoCarrier } )
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
@@ -190,7 +190,7 @@ do -- CARGO_CRATE
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||
function CARGO_CRATE:IsInReportRadius( Coordinate )
|
||||
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -210,7 +210,7 @@ do -- CARGO_CRATE
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the Cargo Crate is within the loading radius.
|
||||
function CARGO_CRATE:IsInLoadRadius( Coordinate )
|
||||
--self:F( { Coordinate, LoadRadius = self.NearRadius } )
|
||||
--self:T( { Coordinate, LoadRadius = self.NearRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -231,7 +231,7 @@ do -- CARGO_CRATE
|
||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||
function CARGO_CRATE:GetCoordinate()
|
||||
--self:F()
|
||||
--self:T()
|
||||
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
@@ -261,7 +261,7 @@ do -- CARGO_CRATE
|
||||
-- @param #CARGO_CRATE self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_CRATE:RouteTo( Coordinate )
|
||||
self:F( {Coordinate = Coordinate } )
|
||||
self:T( {Coordinate = Coordinate } )
|
||||
|
||||
end
|
||||
|
||||
@@ -274,7 +274,7 @@ do -- CARGO_CRATE
|
||||
-- @return #boolean The Cargo is near to the Carrier.
|
||||
-- @return #nil The Cargo is not near to the Carrier.
|
||||
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
|
||||
self:F( {NearRadius = NearRadius } )
|
||||
self:T( {NearRadius = NearRadius } )
|
||||
|
||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||
end
|
||||
@@ -283,7 +283,7 @@ do -- CARGO_CRATE
|
||||
-- @param #CARGO_CRATE self
|
||||
function CARGO_CRATE:Respawn()
|
||||
|
||||
self:F( { "Respawning crate " .. self:GetName() } )
|
||||
self:T( { "Respawning crate " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
@@ -300,7 +300,7 @@ do -- CARGO_CRATE
|
||||
-- @param #CARGO_CRATE self
|
||||
function CARGO_CRATE:onafterReset()
|
||||
|
||||
self:F( { "Reset crate " .. self:GetName() } )
|
||||
self:T( { "Reset crate " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
|
||||
@@ -64,7 +64,7 @@ do -- CARGO_GROUP
|
||||
|
||||
-- Inherit CAROG_REPORTABLE
|
||||
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
|
||||
self:F( { Type, Name, LoadRadius } )
|
||||
self:T( { Type, Name, LoadRadius } )
|
||||
|
||||
self.CargoSet = SET_CARGO:New()
|
||||
self.CargoGroup = CargoGroup
|
||||
@@ -146,7 +146,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
function CARGO_GROUP:Respawn()
|
||||
|
||||
self:F( { "Respawning" } )
|
||||
self:T( { "Respawning" } )
|
||||
|
||||
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
||||
local Cargo = CargoData -- Cargo.Cargo#CARGO
|
||||
@@ -227,7 +227,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
function CARGO_GROUP:Regroup()
|
||||
|
||||
self:F("Regroup")
|
||||
self:T("Regroup")
|
||||
|
||||
if self.Grouped == false then
|
||||
|
||||
@@ -241,7 +241,7 @@ do -- CARGO_GROUP
|
||||
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
|
||||
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
|
||||
|
||||
self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
||||
self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
|
||||
|
||||
if CargoUnit:IsUnLoaded() then
|
||||
|
||||
@@ -258,7 +258,7 @@ do -- CARGO_GROUP
|
||||
-- Then we register the new group in the database
|
||||
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
|
||||
|
||||
self:F( { "Regroup", GroupTemplate } )
|
||||
self:T( { "Regroup", GroupTemplate } )
|
||||
|
||||
-- Now we spawn the new group based on the template created.
|
||||
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
|
||||
@@ -271,7 +271,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_GROUP:OnEventCargoDead( EventData )
|
||||
|
||||
self:E(EventData)
|
||||
self:T(EventData)
|
||||
|
||||
local Destroyed = false
|
||||
|
||||
@@ -296,7 +296,7 @@ do -- CARGO_GROUP
|
||||
|
||||
if Destroyed then
|
||||
self:Destroyed()
|
||||
self:E( { "Cargo group destroyed" } )
|
||||
self:T( { "Cargo group destroyed" } )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -309,14 +309,14 @@ do -- CARGO_GROUP
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
||||
self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or self.NearRadius
|
||||
|
||||
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
|
||||
self.CargoSet:ForEach(
|
||||
function( Cargo, ... )
|
||||
self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
||||
self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
|
||||
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
|
||||
CargoGroup:OptionAlarmStateGreen()
|
||||
Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
|
||||
@@ -334,7 +334,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
|
||||
--self:F( { From, Event, To, CargoCarrier, ...} )
|
||||
--self:T( { From, Event, To, CargoCarrier, ...} )
|
||||
|
||||
if From == "UnLoaded" then
|
||||
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
||||
@@ -359,7 +359,7 @@ do -- CARGO_GROUP
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
--self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
--self:T( { CargoCarrier.UnitName, From, Event, To } )
|
||||
|
||||
local Boarded = true
|
||||
local Cancelled = false
|
||||
@@ -393,7 +393,7 @@ do -- CARGO_GROUP
|
||||
if not Boarded then
|
||||
self:__Boarding( -5, CargoCarrier, NearRadius, ... )
|
||||
else
|
||||
self:F("Group Cargo is loaded")
|
||||
self:T("Group Cargo is loaded")
|
||||
self:__Load( 1, CargoCarrier, ... )
|
||||
end
|
||||
else
|
||||
@@ -413,7 +413,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
@@ -456,7 +456,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
--self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
--self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
--local NearRadius = NearRadius or 25
|
||||
|
||||
@@ -493,7 +493,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
|
||||
--self:F( { From, Event, To, ToPointVec2 } )
|
||||
--self:T( { From, Event, To, ToPointVec2 } )
|
||||
|
||||
if From == "Loaded" then
|
||||
|
||||
@@ -611,7 +611,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_GROUP:RouteTo( Coordinate )
|
||||
--self:F( {Coordinate = Coordinate } )
|
||||
--self:T( {Coordinate = Coordinate } )
|
||||
|
||||
-- For each Cargo within the CargoSet, route each object to the Coordinate
|
||||
self.CargoSet:ForEach(
|
||||
@@ -629,13 +629,13 @@ do -- CARGO_GROUP
|
||||
-- @param #number NearRadius
|
||||
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
|
||||
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
|
||||
self:F( {NearRadius = NearRadius } )
|
||||
self:T( {NearRadius = NearRadius } )
|
||||
|
||||
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
|
||||
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
||||
if Cargo:IsAlive() then
|
||||
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
|
||||
self:F( "Near" )
|
||||
self:T( "Near" )
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -649,7 +649,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Group is within the load radius.
|
||||
function CARGO_GROUP:IsInLoadRadius( Coordinate )
|
||||
--self:F( { Coordinate } )
|
||||
--self:T( { Coordinate } )
|
||||
|
||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||
|
||||
@@ -669,7 +669,7 @@ do -- CARGO_GROUP
|
||||
return false
|
||||
end
|
||||
|
||||
self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
||||
self:T( { Distance = Distance, LoadRadius = self.LoadRadius } )
|
||||
if Distance <= self.LoadRadius then
|
||||
return true
|
||||
else
|
||||
@@ -687,12 +687,12 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the Cargo Group is within the report radius.
|
||||
function CARGO_GROUP:IsInReportRadius( Coordinate )
|
||||
--self:F( { Coordinate } )
|
||||
--self:T( { Coordinate } )
|
||||
|
||||
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
|
||||
|
||||
if Cargo then
|
||||
self:F( { Cargo } )
|
||||
self:T( { Cargo } )
|
||||
local Distance = 0
|
||||
if Cargo:IsUnLoaded() then
|
||||
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
|
||||
@@ -738,7 +738,7 @@ do -- CARGO_GROUP
|
||||
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
|
||||
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
|
||||
function CARGO_GROUP:IsInZone( Zone )
|
||||
--self:F( { Zone } )
|
||||
--self:T( { Zone } )
|
||||
|
||||
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @return #CARGO_SLINGLOAD
|
||||
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
|
||||
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
|
||||
self:F( { Type, Name, NearRadius } )
|
||||
self:T( { Type, Name, NearRadius } )
|
||||
|
||||
self.CargoObject = CargoStatic
|
||||
|
||||
@@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Crate is within the report radius.
|
||||
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
|
||||
--self:F( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
--self:T( { Coordinate, LoadRadius = self.LoadRadius } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
-- @return #boolean true if the Cargo Slingload is within the loading radius.
|
||||
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
|
||||
--self:F( { Coordinate } )
|
||||
--self:T( { Coordinate } )
|
||||
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
@@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
|
||||
-- @return #nil There is no valid Cargo in the CargoGroup.
|
||||
function CARGO_SLINGLOAD:GetCoordinate()
|
||||
--self:F()
|
||||
--self:T()
|
||||
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
@@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_SLINGLOAD:RouteTo( Coordinate )
|
||||
--self:F( {Coordinate = Coordinate } )
|
||||
--self:T( {Coordinate = Coordinate } )
|
||||
|
||||
end
|
||||
|
||||
@@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @return #boolean The Cargo is near to the Carrier.
|
||||
-- @return #nil The Cargo is not near to the Carrier.
|
||||
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
|
||||
--self:F( {NearRadius = NearRadius } )
|
||||
--self:T( {NearRadius = NearRadius } )
|
||||
|
||||
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
|
||||
end
|
||||
@@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
function CARGO_SLINGLOAD:Respawn()
|
||||
|
||||
--self:F( { "Respawning slingload " .. self:GetName() } )
|
||||
--self:T( { "Respawning slingload " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
@@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
function CARGO_SLINGLOAD:onafterReset()
|
||||
|
||||
--self:F( { "Reset slingload " .. self:GetName() } )
|
||||
--self:T( { "Reset slingload " .. self:GetName() } )
|
||||
|
||||
|
||||
-- Respawn the group...
|
||||
|
||||
@@ -75,7 +75,7 @@ do -- CARGO_UNIT
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 25 m.
|
||||
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 60
|
||||
@@ -114,7 +114,7 @@ do -- CARGO_UNIT
|
||||
else
|
||||
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
|
||||
end
|
||||
self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
|
||||
self.CargoCarrier = nil
|
||||
|
||||
local Points = {}
|
||||
@@ -148,7 +148,7 @@ do -- CARGO_UNIT
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
@@ -174,7 +174,7 @@ do -- CARGO_UNIT
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
self.CargoInAir = self.CargoObject:InAir()
|
||||
|
||||
@@ -199,7 +199,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
self:F( { ToPointVec2, From, Event, To } )
|
||||
self:T( { ToPointVec2, From, Event, To } )
|
||||
|
||||
local Angle = 180
|
||||
local Speed = 10
|
||||
@@ -236,7 +236,7 @@ do -- CARGO_UNIT
|
||||
-- @param Wrapper.Group#GROUP CargoCarrier
|
||||
-- @param #number NearRadius
|
||||
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
||||
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
|
||||
|
||||
self.CargoInAir = self.CargoObject:InAir()
|
||||
|
||||
@@ -244,7 +244,7 @@ do -- CARGO_UNIT
|
||||
local MaxSpeed = Desc.speedMaxOffRoad
|
||||
local TypeName = Desc.typeName
|
||||
|
||||
--self:F({Unit=self.CargoObject:GetName()})
|
||||
--self:T({Unit=self.CargoObject:GetName()})
|
||||
|
||||
-- A cargo unit can only be boarded if it is not dead
|
||||
|
||||
@@ -298,9 +298,9 @@ do -- CARGO_UNIT
|
||||
-- @param Wrapper.Client#CLIENT CargoCarrier
|
||||
-- @param #number NearRadius Default 25 m.
|
||||
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
||||
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
|
||||
|
||||
self:F( { IsAlive=self.CargoObject:IsAlive() } )
|
||||
self:T( { IsAlive=self.CargoObject:IsAlive() } )
|
||||
|
||||
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
|
||||
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
|
||||
@@ -321,7 +321,7 @@ do -- CARGO_UNIT
|
||||
local Angle = 180
|
||||
local Distance = 0
|
||||
|
||||
--self:F({Unit=self.CargoObject:GetName()})
|
||||
--self:T({Unit=self.CargoObject:GetName()})
|
||||
|
||||
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
|
||||
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
|
||||
@@ -348,7 +348,7 @@ do -- CARGO_UNIT
|
||||
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
|
||||
end
|
||||
else
|
||||
self:E("Something is wrong")
|
||||
self:T("Something is wrong")
|
||||
end
|
||||
|
||||
end
|
||||
@@ -361,11 +361,11 @@ do -- CARGO_UNIT
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
||||
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
|
||||
self:F( { From, Event, To, CargoCarrier } )
|
||||
self:T( { From, Event, To, CargoCarrier } )
|
||||
|
||||
self.CargoCarrier = CargoCarrier
|
||||
|
||||
--self:F({Unit=self.CargoObject:GetName()})
|
||||
--self:T({Unit=self.CargoObject:GetName()})
|
||||
|
||||
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
|
||||
if self.CargoObject then
|
||||
|
||||
@@ -1144,6 +1144,28 @@ function BASE:TraceClassMethod( Class, Method )
|
||||
self:I( "Tracing method " .. Method .. " of class " .. Class )
|
||||
end
|
||||
|
||||
--- (Internal) Serialize arguments
|
||||
-- @param #BASE self
|
||||
-- @param #table Arguments
|
||||
-- @return #string Text
|
||||
function BASE:_Serialize(Arguments)
|
||||
local text = UTILS.PrintTableToLog({Arguments}, 0, true)
|
||||
text = string.gsub(text,"(\n+)","")
|
||||
text = string.gsub(text,"%(%(","%(")
|
||||
text = string.gsub(text,"%)%)","%)")
|
||||
text = string.gsub(text,"(%s+)"," ")
|
||||
return text
|
||||
end
|
||||
|
||||
----- (Internal) Serialize arguments
|
||||
---- @param #BASE self
|
||||
---- @param #table Arguments
|
||||
---- @return #string Text
|
||||
--function BASE:_Serialize(Arguments)
|
||||
-- local text=UTILS.BasicSerialize(Arguments)
|
||||
-- return text
|
||||
--end
|
||||
|
||||
--- Trace a function call. This function is private.
|
||||
-- @param #BASE self
|
||||
-- @param Arguments A #table or any field.
|
||||
@@ -1168,7 +1190,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
||||
if DebugInfoFrom then
|
||||
LineFrom = DebugInfoFrom.currentline
|
||||
end
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, BASE:_Serialize(Arguments) ) )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1242,7 +1264,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
||||
if DebugInfoFrom then
|
||||
LineFrom = DebugInfoFrom.currentline
|
||||
end
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1314,7 +1336,7 @@ function BASE:E( Arguments )
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1341,39 +1363,8 @@ function BASE:I( Arguments )
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, BASE:_Serialize(Arguments)) )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- old stuff
|
||||
|
||||
-- function BASE:_Destructor()
|
||||
-- --self:E("_Destructor")
|
||||
--
|
||||
-- --self:EventRemoveAll()
|
||||
-- end
|
||||
|
||||
-- THIS IS WHY WE NEED LUA 5.2 ...
|
||||
-- function BASE:_SetDestructor()
|
||||
--
|
||||
-- -- TODO: Okay, this is really technical...
|
||||
-- -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak...
|
||||
-- -- Therefore, I am parking this logic until I've properly discussed all this with the community.
|
||||
--
|
||||
-- local proxy = newproxy(true)
|
||||
-- local proxyMeta = getmetatable(proxy)
|
||||
--
|
||||
-- proxyMeta.__gc = function ()
|
||||
-- env.info("In __gc for " .. self:GetClassNameAndID() )
|
||||
-- if self._Destructor then
|
||||
-- self:_Destructor()
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- -- keep the userdata from newproxy reachable until the object
|
||||
-- -- table is about to be garbage-collected - then the __gc hook
|
||||
-- -- will be invoked and the destructor called
|
||||
-- rawset( self, '__proxy', proxy )
|
||||
--
|
||||
-- end
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Beacon)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
|
||||
--
|
||||
-- @module Core.Beacon
|
||||
@@ -34,11 +38,13 @@
|
||||
-- @type BEACON
|
||||
-- @field #string ClassName Name of the class "BEACON".
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
|
||||
-- @field #number UniqueName Counter to make the unique naming work.
|
||||
-- @extends Core.Base#BASE
|
||||
BEACON = {
|
||||
ClassName = "BEACON",
|
||||
Positionable = nil,
|
||||
name = nil,
|
||||
UniqueName = 0,
|
||||
}
|
||||
|
||||
--- Beacon types supported by DCS.
|
||||
@@ -286,6 +292,7 @@ end
|
||||
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
|
||||
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
|
||||
self:F({TACANChannel, Message, Bearing, BeaconDuration})
|
||||
self:E("This method is DEPRECATED! Please use ActivateTACAN() instead.")
|
||||
|
||||
local IsValid = true
|
||||
|
||||
@@ -379,7 +386,9 @@ end
|
||||
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
|
||||
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
|
||||
local IsValid = false
|
||||
|
||||
|
||||
Modulation = Modulation or radio.modulation.AM
|
||||
|
||||
-- Check the filename
|
||||
if type(FileName) == "string" then
|
||||
if FileName:find(".ogg") or FileName:find(".wav") then
|
||||
@@ -390,7 +399,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
end
|
||||
end
|
||||
if not IsValid then
|
||||
self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
|
||||
self:E({"File name invalid. Maybe something wrong with the extension? ", FileName})
|
||||
end
|
||||
|
||||
-- Check the Frequency
|
||||
@@ -416,7 +425,9 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
if IsValid then
|
||||
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
||||
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
|
||||
BEACON.UniqueName = BEACON.UniqueName + 1
|
||||
self.BeaconName = "MooseBeacon"..tostring(BEACON.UniqueName)
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, self.BeaconName)
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New( nil,
|
||||
@@ -424,7 +435,8 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
self:StopRadioBeacon()
|
||||
end, {}, BeaconDuration)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stops the Radio Beacon
|
||||
@@ -433,7 +445,7 @@ end
|
||||
function BEACON:StopRadioBeacon()
|
||||
self:F()
|
||||
-- The unique name of the transmission is the class ID
|
||||
trigger.action.stopRadioTransmission(tostring(self.ID))
|
||||
trigger.action.stopRadioTransmission(self.BeaconName)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
--
|
||||
-- @module Core.ClientMenu
|
||||
-- @image Core_Menu.JPG
|
||||
-- last change: Oct 2023
|
||||
-- last change: May 2024
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
@@ -51,6 +51,7 @@
|
||||
-- @field #boolean Generic
|
||||
-- @field #boolean debug
|
||||
-- @field #CLIENTMENUMANAGER Controller
|
||||
-- @field #active boolean
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
@@ -58,7 +59,7 @@
|
||||
CLIENTMENU = {
|
||||
ClassName = "CLIENTMENUE",
|
||||
lid = "",
|
||||
version = "0.1.1",
|
||||
version = "0.1.2",
|
||||
name = nil,
|
||||
path = nil,
|
||||
group = nil,
|
||||
@@ -70,6 +71,7 @@ CLIENTMENU = {
|
||||
debug = false,
|
||||
Controller = nil,
|
||||
groupname = nil,
|
||||
active = false,
|
||||
}
|
||||
|
||||
---
|
||||
@@ -78,7 +80,7 @@ CLIENTMENU_ID = 0
|
||||
|
||||
--- Create an new CLIENTMENU object.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is.
|
||||
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is. Leave as nil for a generic entry.
|
||||
-- @param #string Text Text of the F10 menu entry.
|
||||
-- @param #CLIENTMENU Parent The parent menu entry.
|
||||
-- @param #string Function (optional) Function to call when the entry is used.
|
||||
@@ -114,7 +116,7 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
||||
if self.Functionargs and self.debug then
|
||||
self:T({"Functionargs",self.Functionargs})
|
||||
end
|
||||
if not self.Generic then
|
||||
if not self.Generic and self.active == false then
|
||||
if Function ~= nil then
|
||||
local ErrorHandler = function( errmsg )
|
||||
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
|
||||
@@ -133,8 +135,10 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
||||
end
|
||||
end
|
||||
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
|
||||
self.active = true
|
||||
else
|
||||
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
|
||||
self.active = true
|
||||
end
|
||||
else
|
||||
if self.parentpath then
|
||||
@@ -200,6 +204,7 @@ function CLIENTMENU:RemoveF10()
|
||||
if not status then
|
||||
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
|
||||
end
|
||||
self.active = false
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -324,6 +329,22 @@ end
|
||||
--
|
||||
-- Many functions can either change the tree for one client or for all clients.
|
||||
--
|
||||
-- ## Conceptual remarks
|
||||
--
|
||||
-- There's a couple of things to fully understand:
|
||||
--
|
||||
-- 1) **CLIENTMENUMANAGER** manages a set of entries from **CLIENTMENU**, it's main purpose is to administer the *shadow menu tree*, ie. a menu structure which is not
|
||||
-- (yet) visible to any client
|
||||
-- 2) The entries are **CLIENTMENU** objects, which are linked in a tree form. There's two ways to create them:
|
||||
-- A) in the manager with ":NewEntry()" which initially
|
||||
-- adds it to the shadow menu **only**
|
||||
-- B) stand-alone directly as `CLIENTMENU:NewEntry()` - here it depends on whether or not you gave a CLIENT object if the entry is created as generic entry or pushed
|
||||
-- a **specific** client. **Be aware** though that the entries are not managed by the CLIENTMANAGER before the next step!
|
||||
-- A generic entry can be added to the manager (and the shadow tree) with `:AddEntry()` - this will also push it to all clients(!) if no client is given, or a specific client only.
|
||||
-- 3) Pushing only works for alive clients.
|
||||
-- 4) Live and shadow tree entries are managed via the CLIENTMENUMANAGER object.
|
||||
-- 5) `Propagate()`refreshes the menu tree for all, or a single client.
|
||||
--
|
||||
-- ## Create a base reference tree and send to all clients
|
||||
--
|
||||
-- local clientset = SET_CLIENT:New():FilterStart()
|
||||
@@ -396,7 +417,7 @@ end
|
||||
CLIENTMENUMANAGER = {
|
||||
ClassName = "CLIENTMENUMANAGER",
|
||||
lid = "",
|
||||
version = "0.1.3",
|
||||
version = "0.1.5a",
|
||||
name = nil,
|
||||
clientset = nil,
|
||||
menutree = {},
|
||||
@@ -439,18 +460,18 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
|
||||
--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
|
||||
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
|
||||
self:T(self.lid.."Leave event for player: "..tostring(EventData.IniPlayerName))
|
||||
local Client = _DATABASE:FindClient( EventData.IniPlayerName )
|
||||
local Client = _DATABASE:FindClient( EventData.IniUnitName )
|
||||
if Client then
|
||||
self:ResetMenu(Client)
|
||||
end
|
||||
elseif (EventData.id == EVENTS.PlayerEnterAircraft) and EventData.IniCoalition == self.Coalition then
|
||||
if EventData.IniPlayerName and EventData.IniGroup then
|
||||
if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniPlayerName ))) then
|
||||
if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniUnitName ))) then
|
||||
self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
|
||||
return self
|
||||
end
|
||||
--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
|
||||
local player = _DATABASE:FindClient( EventData.IniPlayerName )
|
||||
local player = _DATABASE:FindClient( EventData.IniUnitName )
|
||||
self:Propagate(player)
|
||||
end
|
||||
elseif EventData.id == EVENTS.PlayerEnterUnit then
|
||||
@@ -492,7 +513,7 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set this Client Manager to auto-propagate menus to newly joined players. Useful if you have **one** menu structure only.
|
||||
--- Set this Client Manager to auto-propagate menus **once** to newly joined players. Useful if you have **one** menu structure only. Does not automatically push follow-up changes to the client(s).
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:InitAutoPropagation()
|
||||
@@ -507,7 +528,7 @@ function CLIENTMENUMANAGER:InitAutoPropagation()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new entry in the generic structure.
|
||||
--- Create a new entry in the **generic** structure.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Text Text of the F10 menu entry.
|
||||
-- @param #CLIENTMENU Parent The parent menu entry.
|
||||
@@ -660,6 +681,7 @@ end
|
||||
function CLIENTMENUMANAGER:Propagate(Client)
|
||||
self:T(self.lid.."Propagate")
|
||||
--self:I(UTILS.PrintTableToLog(Client,1))
|
||||
local knownunits = {} -- track so we can ID multi seated
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
@@ -668,34 +690,42 @@ function CLIENTMENUMANAGER:Propagate(Client)
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
for level,branch in pairs (self.menutree) do
|
||||
self:T("Building branch:" .. level)
|
||||
for _,leaf in pairs(branch) do
|
||||
self:T("Building leaf:" .. leaf)
|
||||
local entry = self:FindEntryByUUID(leaf)
|
||||
if entry then
|
||||
self:T("Found generic entry:" .. entry.UUID)
|
||||
local parent = nil
|
||||
if entry.Parent and entry.Parent.UUID then
|
||||
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.playertree[playername][entry.UUID].Once = entry.Once
|
||||
else
|
||||
self:T("NO generic entry for:" .. leaf)
|
||||
end
|
||||
end
|
||||
local playerunit = client:GetName()
|
||||
--local playergroup = client:GetGroup()
|
||||
local playername = client:GetPlayerName() or "none"
|
||||
if not knownunits[playerunit] then
|
||||
knownunits[playerunit] = true
|
||||
else
|
||||
self:I("Player in multi seat unit: "..playername)
|
||||
break -- multi seat already build
|
||||
end
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
for level,branch in pairs (self.menutree) do
|
||||
self:T("Building branch:" .. level)
|
||||
for _,leaf in pairs(branch) do
|
||||
self:T("Building leaf:" .. leaf)
|
||||
local entry = self:FindEntryByUUID(leaf)
|
||||
if entry then
|
||||
self:T("Found generic entry:" .. entry.UUID)
|
||||
local parent = nil
|
||||
if entry.Parent and entry.Parent.UUID then
|
||||
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.playertree[playername][entry.UUID].Once = entry.Once
|
||||
else
|
||||
self:T("NO generic entry for:" .. leaf)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Push a single previously created entry into the menu structure of all clients.
|
||||
--- Push a single previously created entry into the F10 menu structure of all clients.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to add.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
||||
@@ -703,6 +733,7 @@ end
|
||||
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
||||
self:T(self.lid.."AddEntry")
|
||||
local Set = self.clientset.Set
|
||||
local knownunits = {}
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
@@ -710,6 +741,13 @@ function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
local unitname = client:GetName()
|
||||
if not knownunits[unitname] then
|
||||
knownunits[unitname] = true
|
||||
else
|
||||
self:I("Player in multi seat unit: "..playername)
|
||||
break
|
||||
end
|
||||
if Entry then
|
||||
self:T("Adding generic entry:" .. Entry.UUID)
|
||||
local parent = nil
|
||||
|
||||
@@ -37,6 +37,8 @@
|
||||
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
|
||||
-- @field #table CLIENTS Clients.
|
||||
-- @field #table STORAGES DCS warehouse storages.
|
||||
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
|
||||
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
|
||||
@@ -93,6 +95,8 @@ DATABASE = {
|
||||
OPSZONES = {},
|
||||
PATHLINES = {},
|
||||
STORAGES = {},
|
||||
STNS={},
|
||||
SADL={},
|
||||
}
|
||||
|
||||
local _DATABASECoalition =
|
||||
@@ -449,10 +453,10 @@ do -- Zones and Pathlines
|
||||
|
||||
-- Loop over layers.
|
||||
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
|
||||
|
||||
|
||||
-- Loop over objects in layers.
|
||||
for objectID, objectData in pairs(layerData.objects or {}) do
|
||||
|
||||
|
||||
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
|
||||
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
|
||||
|
||||
@@ -488,10 +492,32 @@ do -- Zones and Pathlines
|
||||
|
||||
-- Create new polygon zone.
|
||||
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
|
||||
|
||||
|
||||
--Zone.DrawID = objectID
|
||||
|
||||
-- Set color.
|
||||
Zone:SetColor({1, 0, 0}, 0.15)
|
||||
|
||||
Zone:SetFillColor({1, 0, 0}, 0.15)
|
||||
|
||||
if objectData.colorString then
|
||||
-- eg colorString = 0xff0000ff
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetColor({r, g, b}, a)
|
||||
end
|
||||
if objectData.fillColorString then
|
||||
-- eg fillColorString = 0xff00004b
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetFillColor({r, g, b}, a)
|
||||
end
|
||||
|
||||
-- Store in DB.
|
||||
self.ZONENAMES[ZoneName] = ZoneName
|
||||
|
||||
@@ -532,7 +558,26 @@ do -- Zones and Pathlines
|
||||
|
||||
-- Set color.
|
||||
Zone:SetColor({1, 0, 0}, 0.15)
|
||||
|
||||
|
||||
if objectData.colorString then
|
||||
-- eg colorString = 0xff0000ff
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetColor({r, g, b}, a)
|
||||
end
|
||||
if objectData.fillColorString then
|
||||
-- eg fillColorString = 0xff00004b
|
||||
local color = string.gsub(objectData.colorString,"^0x","")
|
||||
local r = tonumber(string.sub(color,1,2),16)/255
|
||||
local g = tonumber(string.sub(color,3,4),16)/255
|
||||
local b = tonumber(string.sub(color,5,6),16)/255
|
||||
local a = tonumber(string.sub(color,7,8),16)/255
|
||||
Zone:SetFillColor({r, g, b}, a)
|
||||
end
|
||||
|
||||
-- Store in DB.
|
||||
self.ZONENAMES[ZoneName] = ZoneName
|
||||
|
||||
@@ -756,7 +801,7 @@ end -- cargo
|
||||
|
||||
--- Finds a CLIENT based on the ClientName.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName
|
||||
-- @param #string ClientName - Note this is the UNIT name of the client!
|
||||
-- @return Wrapper.Client#CLIENT The found CLIENT.
|
||||
function DATABASE:FindClient( ClientName )
|
||||
|
||||
@@ -887,7 +932,7 @@ function DATABASE:Spawn( SpawnTemplate )
|
||||
SpawnTemplate.CountryID = nil
|
||||
SpawnTemplate.CategoryID = nil
|
||||
|
||||
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
|
||||
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID, SpawnTemplate.name )
|
||||
|
||||
self:T3( SpawnTemplate )
|
||||
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
|
||||
@@ -964,7 +1009,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
|
||||
self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
|
||||
self.Templates.Groups[GroupTemplateName].CountryID = CountryID
|
||||
|
||||
|
||||
local UnitNames = {}
|
||||
|
||||
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
|
||||
@@ -988,10 +1033,31 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID
|
||||
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
|
||||
end
|
||||
|
||||
if UnitTemplate.AddPropAircraft then
|
||||
if UnitTemplate.AddPropAircraft.STN_L16 then
|
||||
local stn = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.STN_L16)
|
||||
if stn == nil or stn < 1 then
|
||||
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
else
|
||||
self.STNS[stn] = UnitTemplate.name
|
||||
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
end
|
||||
end
|
||||
if UnitTemplate.AddPropAircraft.SADL_TN then
|
||||
local sadl = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.SADL_TN)
|
||||
if sadl == nil or sadl < 1 then
|
||||
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
else
|
||||
self.SADL[sadl] = UnitTemplate.name
|
||||
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
|
||||
end
|
||||
|
||||
|
||||
-- Debug info.
|
||||
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
|
||||
Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
|
||||
@@ -1002,15 +1068,92 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
)
|
||||
end
|
||||
|
||||
--- Get next (consecutive) free STN as octal number.
|
||||
-- @param #DATABASE self
|
||||
-- @param #number octal Starting octal.
|
||||
-- @param #string unitname Name of the associated unit.
|
||||
-- @return #number Octal
|
||||
function DATABASE:GetNextSTN(octal,unitname)
|
||||
local first = UTILS.OctalToDecimal(octal) or 0
|
||||
if self.STNS[first] == unitname then return octal end
|
||||
local nextoctal = 77777
|
||||
local found = false
|
||||
if 32767-first < 10 then
|
||||
first = 0
|
||||
end
|
||||
for i=first+1,32767 do
|
||||
if self.STNS[i] == nil then
|
||||
found = true
|
||||
nextoctal = UTILS.DecimalToOctal(i)
|
||||
self.STNS[i] = unitname
|
||||
self:T("Register STN "..tostring(nextoctal).." for ".. unitname)
|
||||
break
|
||||
end
|
||||
end
|
||||
if not found then
|
||||
self:E(string.format("WARNING: No next free STN past %05d found!",octal))
|
||||
-- cleanup
|
||||
local NewSTNS = {}
|
||||
for _id,_name in pairs(self.STNS) do
|
||||
if self.UNITS[_name] ~= nil then
|
||||
NewSTNS[_id] = _name
|
||||
end
|
||||
end
|
||||
self.STNS = nil
|
||||
self.STNS = NewSTNS
|
||||
end
|
||||
return nextoctal
|
||||
end
|
||||
|
||||
--- Get next (consecutive) free SADL as octal number.
|
||||
-- @param #DATABASE self
|
||||
-- @param #number octal Starting octal.
|
||||
-- @param #string unitname Name of the associated unit.
|
||||
-- @return #number Octal
|
||||
function DATABASE:GetNextSADL(octal,unitname)
|
||||
local first = UTILS.OctalToDecimal(octal) or 0
|
||||
if self.SADL[first] == unitname then return octal end
|
||||
local nextoctal = 7777
|
||||
local found = false
|
||||
if 4095-first < 10 then
|
||||
first = 0
|
||||
end
|
||||
for i=first+1,4095 do
|
||||
if self.STNS[i] == nil then
|
||||
found = true
|
||||
nextoctal = UTILS.DecimalToOctal(i)
|
||||
self.SADL[i] = unitname
|
||||
self:T("Register SADL "..tostring(nextoctal).." for ".. unitname)
|
||||
break
|
||||
end
|
||||
end
|
||||
if not found then
|
||||
self:E(string.format("WARNING: No next free SADL past %04d found!",octal))
|
||||
-- cleanup
|
||||
local NewSTNS = {}
|
||||
for _id,_name in pairs(self.SADL) do
|
||||
if self.UNITS[_name] ~= nil then
|
||||
NewSTNS[_id] = _name
|
||||
end
|
||||
end
|
||||
self.SADL = nil
|
||||
self.SADL = NewSTNS
|
||||
end
|
||||
return nextoctal
|
||||
end
|
||||
|
||||
--- Get group template.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string GroupName Group name.
|
||||
-- @return #table Group template table.
|
||||
function DATABASE:GetGroupTemplate( GroupName )
|
||||
local GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
||||
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
||||
local GroupTemplate=nil
|
||||
if self.Templates.Groups[GroupName] then
|
||||
GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
||||
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
||||
end
|
||||
return GroupTemplate
|
||||
end
|
||||
|
||||
@@ -1302,9 +1445,17 @@ function DATABASE:_RegisterAirbase(airbase)
|
||||
|
||||
-- Unique ID.
|
||||
local airbaseUID=airbase:GetID(true)
|
||||
|
||||
|
||||
local typename = airbase:GetTypeName()
|
||||
|
||||
local category = airbase.category
|
||||
|
||||
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
|
||||
category = Airbase.Category.HELIPAD
|
||||
end
|
||||
|
||||
-- Debug output.
|
||||
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
||||
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
|
||||
for _,terminalType in pairs(AIRBASE.TerminalType) do
|
||||
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
|
||||
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
|
||||
@@ -1537,7 +1688,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
if Event.IniObjectCategory == 1 then
|
||||
|
||||
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
||||
local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||
local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||
|
||||
if PlayerName then
|
||||
|
||||
@@ -1852,7 +2003,7 @@ end
|
||||
|
||||
--- Add a flight control to the data base.
|
||||
-- @param #DATABASE self
|
||||
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
|
||||
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol
|
||||
function DATABASE:AddFlightControl(flightcontrol)
|
||||
self:F2( { flightcontrol } )
|
||||
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
|
||||
@@ -1861,7 +2012,7 @@ end
|
||||
--- Get a flight control object from the data base.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string airbasename Name of the associated airbase.
|
||||
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
||||
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
|
||||
function DATABASE:GetFlightControl(airbasename)
|
||||
return self.FLIGHTCONTROLS[airbasename]
|
||||
end
|
||||
@@ -1933,7 +2084,7 @@ function DATABASE:_RegisterTemplates()
|
||||
for group_num, Template in pairs(obj_type_data.group) do
|
||||
|
||||
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
|
||||
|
||||
|
||||
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
|
||||
|
||||
else
|
||||
|
||||
@@ -261,6 +261,15 @@ EVENTS = {
|
||||
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
||||
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
||||
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
||||
-- Added with DCS 2.9.0
|
||||
UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
|
||||
MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
|
||||
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
|
||||
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
|
||||
PostponedTakeoff = world.event.S_EVENT_POSTPONED_TAKEOFF or -1,
|
||||
PostponedLand = world.event.S_EVENT_POSTPONED_LAND or -1,
|
||||
}
|
||||
|
||||
--- The Event structure
|
||||
@@ -636,6 +645,55 @@ local _EVENTMETA = {
|
||||
Event = "OnEventWeaponDrop",
|
||||
Text = "S_EVENT_WEAPON_DROP"
|
||||
},
|
||||
-- DCS 2.9
|
||||
[EVENTS.UnitTaskTimeout] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskTimeout",
|
||||
Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||
},
|
||||
[EVENTS.UnitTaskStage] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskStage",
|
||||
Text = "S_EVENT_UNIT_TASK_STAGE "
|
||||
},
|
||||
[EVENTS.MacSubtaskScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacSubtaskScore",
|
||||
Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||
},
|
||||
[EVENTS.MacExtraScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacExtraScore",
|
||||
Text = "S_EVENT_MAC_EXTRA_SCOREP"
|
||||
},
|
||||
[EVENTS.MissionRestart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMissionRestart",
|
||||
Text = "S_EVENT_MISSION_RESTART"
|
||||
},
|
||||
[EVENTS.MissionWinner] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMissionWinner",
|
||||
Text = "S_EVENT_MISSION_WINNER"
|
||||
},
|
||||
[EVENTS.PostponedTakeoff] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventPostponedTakeoff",
|
||||
Text = "S_EVENT_POSTPONED_TAKEOFF"
|
||||
},
|
||||
[EVENTS.PostponedLand] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventPostponedLand",
|
||||
Text = "S_EVENT_POSTPONED_LAND"
|
||||
},
|
||||
}
|
||||
|
||||
--- The Events structure
|
||||
@@ -1243,13 +1301,16 @@ function EVENT:onEvent( Event )
|
||||
-- STATIC
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
|
||||
if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K)
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
|
||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
-- Workaround for borked target info on cruise missiles
|
||||
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
|
||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
end
|
||||
else
|
||||
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
@@ -1287,7 +1348,8 @@ function EVENT:onEvent( Event )
|
||||
Event.Weapon = Event.weapon
|
||||
Event.WeaponName = Event.Weapon:getTypeName()
|
||||
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
|
||||
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||
@@ -1316,6 +1378,7 @@ function EVENT:onEvent( Event )
|
||||
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
|
||||
Event.MarkText=Event.text
|
||||
Event.MarkCoalition=Event.coalition
|
||||
Event.IniCoalition=Event.coalition
|
||||
Event.MarkGroupID = Event.groupID
|
||||
end
|
||||
|
||||
|
||||
@@ -249,7 +249,7 @@ do -- FSM
|
||||
--
|
||||
-- ### Linear Transition Example
|
||||
--
|
||||
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/blob/master/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
|
||||
-- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation)
|
||||
--
|
||||
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
|
||||
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
-- ### Author: **Applevangelist**
|
||||
--
|
||||
-- Date: 5 May 2021
|
||||
-- Last Update: Feb 2023
|
||||
-- Last Update: Mar 2023
|
||||
--
|
||||
-- ===
|
||||
---
|
||||
@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
|
||||
ClassName = "MARKEROPS",
|
||||
Tag = "mytag",
|
||||
Keywords = {},
|
||||
version = "0.1.1",
|
||||
version = "0.1.3",
|
||||
debug = false,
|
||||
Casesensitive = true,
|
||||
}
|
||||
@@ -114,6 +114,8 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
|
||||
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
|
||||
@@ -124,7 +126,8 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
-- @param #number idx DCS Marker ID
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
|
||||
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
||||
@@ -133,7 +136,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
|
||||
--- "Stop" trigger. Used to stop the function an unhandle events
|
||||
--- "Stop" trigger. Used to stop the function an unhandle events
|
||||
-- @function [parent=#MARKEROPS_BASE] Stop
|
||||
|
||||
end
|
||||
@@ -155,29 +158,30 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
local text = tostring(Event.text)
|
||||
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||
end
|
||||
local coalition = Event.MarkCoalition
|
||||
-- decision
|
||||
if Event.id==world.event.S_EVENT_MARK_ADDED then
|
||||
self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
|
||||
self:T({event="S_EVENT_MARK_ADDED", carrier=Event.IniGroupName, vec3=Event.pos})
|
||||
-- Handle event
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkAdded(Eventtext,matchtable,coord)
|
||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
||||
self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
|
||||
self:T({event="S_EVENT_MARK_CHANGE", carrier=Event.IniGroupName, vec3=Event.pos})
|
||||
-- Handle event.
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
||||
self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
|
||||
self:T({event="S_EVENT_MARK_REMOVED", carrier=Event.IniGroupName, vec3=Event.pos})
|
||||
-- Hande event.
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
@@ -230,8 +234,10 @@ end
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
|
||||
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
|
||||
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||
end
|
||||
|
||||
@@ -242,8 +248,10 @@ end
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
|
||||
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber)
|
||||
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -368,7 +368,7 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
||||
if CoalitionSide then
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -395,29 +395,36 @@ end
|
||||
--- Sends a MESSAGE to all players.
|
||||
-- @param #MESSAGE self
|
||||
-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
|
||||
-- @return #MESSAGE
|
||||
-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`).
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created to all players.
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- or
|
||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- or
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
|
||||
-- MessageAll:ToAll()
|
||||
-- -- Send a message created to all players.
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- or
|
||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- or
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
|
||||
-- MessageAll:ToAll()
|
||||
--
|
||||
function MESSAGE:ToAll( Settings )
|
||||
function MESSAGE:ToAll( Settings, Delay )
|
||||
self:F()
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0)
|
||||
else
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
if self.MessageType then
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -459,14 +466,14 @@ end
|
||||
|
||||
_MESSAGESRS = {}
|
||||
|
||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
|
||||
-- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
|
||||
-- @param #number Port Port number of SRS, defaults to 5002.
|
||||
-- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
|
||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
|
||||
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
|
||||
-- @param #string PathToCredentials (optional) Path to credentials file for Google.
|
||||
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
|
||||
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
|
||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female".
|
||||
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
|
||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting.
|
||||
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting.
|
||||
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
|
||||
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
|
||||
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
|
||||
@@ -480,45 +487,51 @@ _MESSAGESRS = {}
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
|
||||
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency or 243,Modulation or radio.modulation.AM,Volume)
|
||||
|
||||
_MESSAGESRS.frequency = Frequency
|
||||
_MESSAGESRS.modulation = Modulation or radio.modulation.AM
|
||||
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
|
||||
_MESSAGESRS.MSRS:SetCoalition(Coalition or coalition.side.NEUTRAL)
|
||||
_MESSAGESRS.coalition = Coalition or coalition.side.NEUTRAL
|
||||
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
|
||||
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
|
||||
|
||||
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
|
||||
|
||||
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
|
||||
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
|
||||
|
||||
_MESSAGESRS.coordinate = Coordinate
|
||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||
|
||||
if Coordinate then
|
||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||
end
|
||||
|
||||
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
|
||||
_MESSAGESRS.MSRS:SetCulture(Culture)
|
||||
_MESSAGESRS.Culture = Culture or "en-GB"
|
||||
|
||||
_MESSAGESRS.Gender = Gender or MSRS.gender or "female"
|
||||
_MESSAGESRS.MSRS:SetGender(Gender)
|
||||
_MESSAGESRS.Gender = Gender or "female"
|
||||
|
||||
_MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
|
||||
_MESSAGESRS.google = PathToCredentials
|
||||
|
||||
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||
_MESSAGESRS.label = Label or "MESSAGE"
|
||||
|
||||
_MESSAGESRS.MSRS:SetPort(Port or 5002)
|
||||
_MESSAGESRS.port = Port or 5002
|
||||
if PathToCredentials then
|
||||
_MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials)
|
||||
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
|
||||
_MESSAGESRS.volume = Volume or 1
|
||||
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
|
||||
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
|
||||
|
||||
_MESSAGESRS.port = Port or MSRS.port or 5002
|
||||
_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
|
||||
|
||||
_MESSAGESRS.volume = Volume or MSRS.volume or 1
|
||||
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
||||
|
||||
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
|
||||
|
||||
_MESSAGESRS.voice = Voice --or MSRS.Voices.Microsoft.Hedda
|
||||
--if _MESSAGESRS.google and not Voice then _MESSAGESRS.Voice = MSRS.Voices.Google.Standard.en_GB_Standard_A end
|
||||
--_MESSAGESRS.MSRS:SetVoice(Voice or _MESSAGESRS.voice)
|
||||
_MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda
|
||||
|
||||
_MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
|
||||
_MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label)
|
||||
end
|
||||
|
||||
--- Sends a message via SRS.
|
||||
--- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #MESSAGE self
|
||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
@@ -546,7 +559,7 @@ function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volum
|
||||
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
|
||||
end
|
||||
local category = string.gsub(self.MessageCategory,":","")
|
||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -73,7 +73,7 @@ PATHLINE = {
|
||||
|
||||
--- PATHLINE class version.
|
||||
-- @field #string version
|
||||
PATHLINE.version="0.1.0"
|
||||
PATHLINE.version="0.1.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -237,13 +237,14 @@ end
|
||||
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <Core.Point#COORDINATE> List of COORDINATES points.
|
||||
function PATHLINE:GetCoordinats()
|
||||
function PATHLINE:GetCoordinates()
|
||||
|
||||
local vecs={}
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
local coord=COORDINATE:NewFromVec3(point.vec3)
|
||||
table.insert(vecs,coord)
|
||||
end
|
||||
|
||||
return vecs
|
||||
@@ -262,7 +263,7 @@ function PATHLINE:GetPointFromIndex(n)
|
||||
local point=nil --#PATHLINE.Point
|
||||
|
||||
if n>=1 and n<=N then
|
||||
point=self.point[n]
|
||||
point=self.points[n]
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
|
||||
end
|
||||
@@ -367,4 +368,4 @@ end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -8,22 +8,6 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [POINT_VEC Demo Missions source code]()
|
||||
--
|
||||
-- ### [POINT_VEC Demo Missions, only for beta testers]()
|
||||
--
|
||||
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ### [POINT_VEC YouTube Channel]()
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors:
|
||||
--
|
||||
-- * FlightControl (Design & Programming)
|
||||
@@ -40,8 +24,9 @@
|
||||
|
||||
|
||||
do -- COORDINATE
|
||||
|
||||
--- @type COORDINATE
|
||||
|
||||
---
|
||||
-- @type COORDINATE
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #number x Component of the 3D vector.
|
||||
-- @field #number y Component of the 3D vector.
|
||||
@@ -196,7 +181,7 @@ do -- COORDINATE
|
||||
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
|
||||
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
|
||||
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
|
||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
|
||||
-- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text.
|
||||
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
|
||||
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
|
||||
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
|
||||
@@ -717,8 +702,9 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}.
|
||||
-- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters.
|
||||
function COORDINATE:DistanceFromPointVec2( PointVec2Reference )
|
||||
self:F2( PointVec2Reference )
|
||||
|
||||
self:F2( PointVec2Reference )
|
||||
if not PointVec2Reference then return math.huge end
|
||||
|
||||
local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5
|
||||
|
||||
self:T2( Distance )
|
||||
@@ -920,7 +906,7 @@ do -- COORDINATE
|
||||
end
|
||||
|
||||
|
||||
--- Return an angle in radians from the COORDINATE using a direction vector in Vec3 format.
|
||||
--- Return an angle in radians from the COORDINATE using a **direction vector in Vec3 format**.
|
||||
-- @param #COORDINATE self
|
||||
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
|
||||
-- @return #number DirectionRadians The angle in radians.
|
||||
@@ -933,10 +919,12 @@ do -- COORDINATE
|
||||
return DirectionRadians
|
||||
end
|
||||
|
||||
--- Return an angle in degrees from the COORDINATE using a direction vector in Vec3 format.
|
||||
--- Return an angle in degrees from the COORDINATE using a **direction vector in Vec3 format**.
|
||||
-- @param #COORDINATE self
|
||||
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
|
||||
-- @return #number DirectionRadians The angle in degrees.
|
||||
-- @usage
|
||||
-- local directionAngle = currentCoordinate:GetAngleDegrees(currentCoordinate:GetDirectionVec3(sourceCoordinate:GetVec3()))
|
||||
function COORDINATE:GetAngleDegrees( DirectionVec3 )
|
||||
local AngleRadians = self:GetAngleRadians( DirectionVec3 )
|
||||
local Angle = UTILS.ToDegree( AngleRadians )
|
||||
@@ -2469,15 +2457,18 @@ do -- COORDINATE
|
||||
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
|
||||
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
|
||||
for _,vec in pairs(vecs) do
|
||||
s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
|
||||
--s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
|
||||
s=s..string.format("{x=%.1f, y=%.1f, z=%.1f},", vec.x, vec.y, vec.z)
|
||||
end
|
||||
s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly))
|
||||
if Text and Text~="" then
|
||||
s=s..string.format(", \"%s\"", Text)
|
||||
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", Color[1], Color[2], Color[3], Color[4])
|
||||
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", FillColor[1], FillColor[2], FillColor[3], FillColor[4])
|
||||
s=s..string.format("%d,", LineType or 1)
|
||||
s=s..string.format("%s", tostring(ReadOnly))
|
||||
if Text and type(Text)=="string" and string.len(Text)>0 then
|
||||
s=s..string.format(", \"%s\"", tostring(Text))
|
||||
end
|
||||
s=s..")"
|
||||
|
||||
|
||||
-- Execute string command
|
||||
local success=UTILS.DoString(s)
|
||||
|
||||
@@ -2565,7 +2556,7 @@ do -- COORDINATE
|
||||
|
||||
Offset=Offset or 2
|
||||
|
||||
-- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each Coordinate.
|
||||
-- Measurement of visibility should not be from the ground, so Adding a hypothetical 2 meters to each Coordinate.
|
||||
local FromVec3 = self:GetVec3()
|
||||
FromVec3.y = FromVec3.y + Offset
|
||||
|
||||
@@ -2966,10 +2957,10 @@ do -- COORDINATE
|
||||
end
|
||||
|
||||
-- corrected Track to be direction of travel of bogey (self in this case)
|
||||
local track = "Maneuver"
|
||||
|
||||
if self.Heading then
|
||||
track = UTILS.BearingToCardinal(self.Heading) or "North"
|
||||
local track = "Maneuver"
|
||||
|
||||
if self.Heading then
|
||||
track = UTILS.BearingToCardinal(self.Heading) or "North"
|
||||
end
|
||||
|
||||
if rangeNM > 3 then
|
||||
@@ -3021,6 +3012,16 @@ do -- COORDINATE
|
||||
return BRAANATO
|
||||
end
|
||||
|
||||
--- Return the BULLSEYE as COORDINATE Object
|
||||
-- @param #number Coalition Coalition of the bulls eye to return, e.g. coalition.side.BLUE
|
||||
-- @return #COORDINATE self
|
||||
-- @usage
|
||||
-- -- note the dot (.) here,not using the colon (:)
|
||||
-- local redbulls = COORDINATE.GetBullseyeCoordinate(coalition.side.RED)
|
||||
function COORDINATE.GetBullseyeCoordinate(Coalition)
|
||||
return COORDINATE:NewFromVec3( coalition.getMainRefPoint( Coalition ) )
|
||||
end
|
||||
|
||||
--- Return a BULLS string out of the BULLS of the coalition to the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param DCS#coalition.side Coalition The coalition.
|
||||
@@ -3071,6 +3072,18 @@ do -- COORDINATE
|
||||
return coord.LOtoLL( self:GetVec3() )
|
||||
end
|
||||
|
||||
--- Get Latitude & Longitude text.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||
-- @return #string LLText
|
||||
function COORDINATE:ToStringLL( Settings )
|
||||
|
||||
local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
|
||||
local lat, lon = coord.LOtoLL( self:GetVec3() )
|
||||
return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
|
||||
end
|
||||
|
||||
|
||||
--- Provides a Lat Lon string in Degree Minute Second format.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||
@@ -3104,6 +3117,50 @@ do -- COORDINATE
|
||||
local MGRS = coord.LLtoMGRS( lat, lon )
|
||||
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
|
||||
end
|
||||
|
||||
--- Provides a COORDINATE from an MGRS String
|
||||
-- @param #COORDINATE self
|
||||
-- @param #string MGRSString MGRS String, e.g. "MGRS 37T DK 12345 12345"
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:NewFromMGRSString( MGRSString )
|
||||
local myparts = UTILS.Split(MGRSString," ")
|
||||
local northing = tostring(myparts[5]) or ""
|
||||
local easting = tostring(myparts[4]) or ""
|
||||
if string.len(easting) < 5 then easting = easting..string.rep("0",5-string.len(easting)) end
|
||||
if string.len(northing) < 5 then northing = northing..string.rep("0",5-string.len(northing)) end
|
||||
local MGRS = {
|
||||
UTMZone = myparts[2],
|
||||
MGRSDigraph = myparts[3],
|
||||
Easting = easting,
|
||||
Northing = northing,
|
||||
}
|
||||
local lat, lon = coord.MGRStoLL(MGRS)
|
||||
local point = coord.LLtoLO(lat, lon, 0)
|
||||
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
||||
return coord
|
||||
end
|
||||
|
||||
--- Provides a COORDINATE from an MGRS Coordinate
|
||||
-- @param #COORDINATE self
|
||||
-- @param #string UTMZone UTM Zone, e.g. "37T"
|
||||
-- @param #string MGRSDigraph Digraph, e.g. "DK"
|
||||
-- @param #string Easting Meters easting - string in order to allow for leading zeros, e.g. "01234". Should be 5 digits.
|
||||
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
|
||||
-- @return #COORDINATE self
|
||||
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
|
||||
if string.len(Easting) < 5 then Easting = tostring(Easting..string.rep("0",5-string.len(Easting) )) end
|
||||
if string.len(Northing) < 5 then Northing = tostring(Northing..string.rep("0",5-string.len(Northing) )) end
|
||||
local MGRS = {
|
||||
UTMZone = UTMZone,
|
||||
MGRSDigraph = MGRSDigraph,
|
||||
Easting = tostring(Easting),
|
||||
Northing = tostring(Northing),
|
||||
}
|
||||
local lat, lon = coord.MGRStoLL(MGRS)
|
||||
local point = coord.LLtoLO(lat, lon, 0)
|
||||
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
|
||||
return coord
|
||||
end
|
||||
|
||||
--- Provides a coordinate string of the point, based on a coordinate format system:
|
||||
-- * Uses default settings in COORDINATE.
|
||||
@@ -3617,7 +3674,7 @@ end
|
||||
|
||||
do -- POINT_VEC2
|
||||
|
||||
--- @type POINT_VEC2
|
||||
-- @type POINT_VEC2
|
||||
-- @field DCS#Distance x The x coordinate in meters.
|
||||
-- @field DCS#Distance y the y coordinate in meters.
|
||||
-- @extends Core.Point#COORDINATE
|
||||
|
||||
@@ -14,17 +14,13 @@
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||
--
|
||||
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
|
||||
--
|
||||
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
|
||||
-- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ### [SCHEDULER YouTube Channel (none)]()
|
||||
-- ### None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -146,7 +146,45 @@ do -- SET_BASE
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- [Internal] Add a functional filter
|
||||
-- @param #SET_BASE self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CONTROLLABLE object as first argument.
|
||||
-- @param ... Condition function arguments, if any.
|
||||
-- @return #boolean If true, at least one condition is true
|
||||
function SET_BASE:FilterFunction(ConditionFunction, ...)
|
||||
|
||||
local condition={}
|
||||
condition.func=ConditionFunction
|
||||
condition.arg={}
|
||||
|
||||
if arg then
|
||||
condition.arg=arg
|
||||
end
|
||||
|
||||
if not self.Filter.Functions then self.Filter.Functions = {} end
|
||||
table.insert(self.Filter.Functions, condition)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Check if the condition functions returns true.
|
||||
-- @param #SET_BASE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Object The object to filter for
|
||||
-- @return #boolean If true, if **all** conditions are true
|
||||
function SET_BASE:_EvalFilterFunctions(Object)
|
||||
-- All conditions must be true.
|
||||
for _,_condition in pairs(self.Filter.Functions or {}) do
|
||||
local condition=_condition
|
||||
-- Call function.
|
||||
if condition.func(Object,unpack(condition.arg)) == false then
|
||||
return false
|
||||
end
|
||||
end
|
||||
-- No condition was true.
|
||||
return true
|
||||
end
|
||||
|
||||
--- Clear the Objects in the Set.
|
||||
-- @param #SET_BASE self
|
||||
-- @param #boolean TriggerEvent If `true`, an event remove is triggered for each group that is removed from the set.
|
||||
@@ -417,13 +455,34 @@ do -- SET_BASE
|
||||
|
||||
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes.
|
||||
-- @param #SET_BASE self
|
||||
-- @return Core.Base#BASE
|
||||
-- @return Core.Base#BASE or nil if none found or the SET is empty!
|
||||
function SET_BASE:GetRandom()
|
||||
local tablemax = table.maxn(self.Index)
|
||||
local tablemax = 0
|
||||
for _,_ind in pairs(self.Index) do
|
||||
tablemax = tablemax + 1
|
||||
end
|
||||
--local tablemax = table.maxn(self.Index)
|
||||
local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
|
||||
self:T3( { RandomItem } )
|
||||
return RandomItem
|
||||
end
|
||||
|
||||
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes. A bit slower than @{#SET_BASE.GetRandom}() but tries to ensure you get an object back if the SET is not empty.
|
||||
-- @param #SET_BASE self
|
||||
-- @return Core.Base#BASE or nil if the SET is empty!
|
||||
function SET_BASE:GetRandomSurely()
|
||||
local tablemax = 0
|
||||
local sorted = {}
|
||||
for _,_obj in pairs(self.Set) do
|
||||
tablemax = tablemax + 1
|
||||
sorted[tablemax] = _obj
|
||||
end
|
||||
--local tablemax = table.maxn(self.Index)
|
||||
--local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
|
||||
local RandomItem = sorted[math.random(1,tablemax)]
|
||||
self:T3( { RandomItem } )
|
||||
return RandomItem
|
||||
end
|
||||
|
||||
--- Retrieves the amount of objects in the @{Core.Set#SET_BASE} and derived classes.
|
||||
-- @param #SET_BASE self
|
||||
@@ -561,10 +620,12 @@ do -- SET_BASE
|
||||
return self
|
||||
end
|
||||
|
||||
--- Iterate the SET_BASE while identifying the nearest object from a @{Core.Point#POINT_VEC2}.
|
||||
--- Iterate the SET_BASE while identifying the nearest object in the set from a @{Core.Point#POINT_VEC2}.
|
||||
-- @param #SET_BASE self
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#POINT_VEC2} object from where to evaluate the closest object in the set.
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#COORDINATE} or @{Core.Point#POINT_VEC2} object (but **not** a simple DCS#Vec2!) from where to evaluate the closest object in the set.
|
||||
-- @return Core.Base#BASE The closest object.
|
||||
-- @usage
|
||||
-- myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
|
||||
function SET_BASE:FindNearestObjectFromPointVec2( PointVec2 )
|
||||
self:F2( PointVec2 )
|
||||
|
||||
@@ -961,6 +1022,7 @@ do
|
||||
-- * @{#SET_GROUP.FilterCategoryShip}: Builds the SET_GROUP from ships.
|
||||
-- * @{#SET_GROUP.FilterCategoryStructure}: Builds the SET_GROUP from structures.
|
||||
-- * @{#SET_GROUP.FilterZones}: Builds the SET_GROUP with the groups within a @{Core.Zone#ZONE}.
|
||||
-- * @{#SET_GROUP.FilterFunction}: Builds the SET_GROUP with a custom condition.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_GROUP, you can start filtering using:
|
||||
--
|
||||
@@ -1034,6 +1096,8 @@ do
|
||||
Countries = nil,
|
||||
GroupPrefixes = nil,
|
||||
Zones = nil,
|
||||
Functions = nil,
|
||||
Alive = nil,
|
||||
},
|
||||
FilterMeta = {
|
||||
Coalitions = {
|
||||
@@ -1065,8 +1129,15 @@ do
|
||||
self:FilterActive( false )
|
||||
|
||||
return self
|
||||
|
||||
--- Filter the set once
|
||||
-- @function [parent=#SET_GROUP] FilterOnce
|
||||
-- @param #SET_GROUP self
|
||||
-- @return #SET_GROUP self
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Get a *new* set that only contains alive groups.
|
||||
-- @param #SET_GROUP self
|
||||
-- @return #SET_GROUP Set of alive groups.
|
||||
@@ -1134,7 +1205,7 @@ do
|
||||
if not DontSetCargoBayLimit then
|
||||
-- I set the default cargo bay weight limit each time a new group is added to the set.
|
||||
-- TODO Why is this here in the first place?
|
||||
for UnitID, UnitData in pairs( group:GetUnits() ) do
|
||||
for UnitID, UnitData in pairs( group:GetUnits() or {} ) do
|
||||
if UnitData and UnitData:IsAlive() then
|
||||
UnitData:SetCargoBayWeightLimit()
|
||||
end
|
||||
@@ -1240,7 +1311,26 @@ do
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
-- @function [parent=#SET_GROUP] FilterFunction
|
||||
-- @param #SET_GROUP self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a GROUP object as first argument.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #SET_GROUP self
|
||||
-- @usage
|
||||
-- -- Image you want to exclude a specific GROUP from a SET:
|
||||
-- local groundset = SET_GROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterFunction(
|
||||
-- -- The function needs to take a GROUP object as first - and in this case, only - argument.
|
||||
-- function(grp)
|
||||
-- local isinclude = true
|
||||
-- if grp:GetName() == "Exclude Me" then isinclude = false end
|
||||
-- return isinclude
|
||||
-- end
|
||||
-- ):FilterOnce()
|
||||
-- BASE:I(groundset:Flush())
|
||||
|
||||
|
||||
--- Builds a set of groups of coalitions.
|
||||
-- Possible current coalitions are red, blue and neutral.
|
||||
-- @param #SET_GROUP self
|
||||
@@ -1381,7 +1471,7 @@ do
|
||||
|
||||
end
|
||||
|
||||
--- Builds a set of groups that are only active.
|
||||
--- Builds a set of groups that are active, ie in the mission but not yet activated (false) or actived (true).
|
||||
-- Only the groups that are active will be included within the set.
|
||||
-- @param #SET_GROUP self
|
||||
-- @param #boolean Active (Optional) Include only active groups to the set.
|
||||
@@ -1406,6 +1496,14 @@ do
|
||||
self.Filter.Active = Active
|
||||
return self
|
||||
end
|
||||
|
||||
--- Build a set of groups that are alive.
|
||||
-- @param #SET_GROUP self
|
||||
-- @return #SET_GROUP self
|
||||
function SET_GROUP:FilterAlive()
|
||||
self.Filter.Alive = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Starts the filtering.
|
||||
-- @param #SET_GROUP self
|
||||
@@ -1418,6 +1516,7 @@ do
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnDeadOrCrash )
|
||||
if self.Filter.Zones then
|
||||
self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
|
||||
local timing = self.ZoneTimerInterval or 30
|
||||
@@ -1489,7 +1588,7 @@ do
|
||||
function SET_GROUP:AddInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
if not self.Database[Event.IniDCSGroupName] then
|
||||
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
|
||||
self:T3( self.Database[Event.IniDCSGroupName] )
|
||||
@@ -1904,7 +2003,16 @@ do
|
||||
function SET_GROUP:IsIncludeObject( MGroup )
|
||||
self:F2( MGroup )
|
||||
local MGroupInclude = true
|
||||
|
||||
|
||||
if self.Filter.Alive == true then
|
||||
local MGroupAlive = false
|
||||
self:F( { Active = self.Filter.Active } )
|
||||
if MGroup and MGroup:IsAlive() then
|
||||
MGroupAlive = true
|
||||
end
|
||||
MGroupInclude = MGroupInclude and MGroupAlive
|
||||
end
|
||||
|
||||
if self.Filter.Active ~= nil then
|
||||
local MGroupActive = false
|
||||
self:F( { Active = self.Filter.Active } )
|
||||
@@ -1914,7 +2022,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupActive
|
||||
end
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MGroupInclude then
|
||||
local MGroupCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
self:T3( { "Coalition:", MGroup:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
@@ -1925,7 +2033,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MGroupInclude then
|
||||
local MGroupCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
self:T3( { "Category:", MGroup:GetCategory(), self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
@@ -1936,7 +2044,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupCategory
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
if self.Filter.Countries and MGroupInclude then
|
||||
local MGroupCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
self:T3( { "Country:", MGroup:GetCountry(), CountryName } )
|
||||
@@ -1947,7 +2055,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupCountry
|
||||
end
|
||||
|
||||
if self.Filter.GroupPrefixes then
|
||||
if self.Filter.GroupPrefixes and MGroupInclude then
|
||||
local MGroupPrefix = false
|
||||
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MGroup:GetName(), GroupPrefix, 1 ), GroupPrefix } )
|
||||
@@ -1958,7 +2066,7 @@ do
|
||||
MGroupInclude = MGroupInclude and MGroupPrefix
|
||||
end
|
||||
|
||||
if self.Filter.Zones then
|
||||
if self.Filter.Zones and MGroupInclude then
|
||||
local MGroupZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
--self:T( "Zone:", ZoneName )
|
||||
@@ -1968,6 +2076,12 @@ do
|
||||
end
|
||||
MGroupInclude = MGroupInclude and MGroupZone
|
||||
end
|
||||
|
||||
if self.Filter.Functions and MGroupInclude then
|
||||
local MGroupFunc = false
|
||||
MGroupFunc = self:_EvalFilterFunctions(MGroup)
|
||||
MGroupInclude = MGroupInclude and MGroupFunc
|
||||
end
|
||||
|
||||
self:T2( MGroupInclude )
|
||||
return MGroupInclude
|
||||
@@ -1976,6 +2090,7 @@ do
|
||||
--- Get the closest group of the set with respect to a given reference coordinate. Optionally, only groups of given coalitions are considered in the search.
|
||||
-- @param #SET_GROUP self
|
||||
-- @param Core.Point#COORDINATE Coordinate Reference Coordinate from which the closest group is determined.
|
||||
-- @param #table Coalitions (Optional) Table of coalition #number entries to filter for.
|
||||
-- @return Wrapper.Group#GROUP The closest group (if any).
|
||||
-- @return #number Distance in meters to the closest group.
|
||||
function SET_GROUP:GetClosestGroup(Coordinate, Coalitions)
|
||||
@@ -2066,6 +2181,7 @@ do -- SET_UNIT
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
|
||||
-- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}.
|
||||
-- * @{#SET_UNIT.FilterFunction}: Builds the SET_UNIT with a custom condition.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_UNIT, you can start filtering using:
|
||||
--
|
||||
@@ -2144,6 +2260,7 @@ do -- SET_UNIT
|
||||
Countries = nil,
|
||||
UnitPrefixes = nil,
|
||||
Zones = nil,
|
||||
Functions = nil,
|
||||
},
|
||||
FilterMeta = {
|
||||
Coalitions = {
|
||||
@@ -2425,6 +2542,26 @@ do -- SET_UNIT
|
||||
return CountU
|
||||
end
|
||||
|
||||
--- Gets the alive set.
|
||||
-- @param #SET_UNIT self
|
||||
-- @return #table Table of SET objects
|
||||
-- @return #SET_UNIT AliveSet
|
||||
function SET_UNIT:GetAliveSet()
|
||||
|
||||
local AliveSet = SET_UNIT:New()
|
||||
|
||||
-- Clean the Set before returning with only the alive Groups.
|
||||
for GroupName, GroupObject in pairs(self.Set) do
|
||||
local GroupObject=GroupObject --Wrapper.Client#CLIENT
|
||||
|
||||
if GroupObject and GroupObject:IsAlive() then
|
||||
AliveSet:Add(GroupName, GroupObject)
|
||||
end
|
||||
end
|
||||
|
||||
return AliveSet.Set or {}, AliveSet
|
||||
end
|
||||
|
||||
--- [Internal] Private function for use of continous zone filter
|
||||
-- @param #SET_UNIT self
|
||||
-- @return #SET_UNIT self
|
||||
@@ -2495,6 +2632,25 @@ do -- SET_UNIT
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
-- @function [parent=#SET_UNIT] FilterFunction
|
||||
-- @param #SET_UNIT self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a UNIT object as first argument.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #SET_UNIT self
|
||||
-- @usage
|
||||
-- -- Image you want to exclude a specific UNIT from a SET:
|
||||
-- local groundset = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterFunction(
|
||||
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
|
||||
-- function(unit)
|
||||
-- local isinclude = true
|
||||
-- if unit:GetName() == "Exclude Me" then isinclude = false end
|
||||
-- return isinclude
|
||||
-- end
|
||||
-- ):FilterOnce()
|
||||
-- BASE:I(groundset:Flush())
|
||||
|
||||
|
||||
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
|
||||
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
|
||||
-- @param #SET_UNIT self
|
||||
@@ -2504,7 +2660,7 @@ do -- SET_UNIT
|
||||
function SET_UNIT:AddInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
if not self.Database[Event.IniDCSUnitName] then
|
||||
self.Database[Event.IniDCSUnitName] = UNIT:Register( Event.IniDCSUnitName )
|
||||
self:T3( self.Database[Event.IniDCSUnitName] )
|
||||
@@ -2819,53 +2975,51 @@ do -- SET_UNIT
|
||||
-- @param #SET_UNIT self
|
||||
-- @return Core.Point#COORDINATE The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units.
|
||||
function SET_UNIT:GetCoordinate()
|
||||
|
||||
local Coordinate = self:GetRandom():GetCoordinate()
|
||||
--self:F({Coordinate:GetVec3()})
|
||||
|
||||
|
||||
local x1 = Coordinate.x
|
||||
local x2 = Coordinate.x
|
||||
local y1 = Coordinate.y
|
||||
local y2 = Coordinate.y
|
||||
local z1 = Coordinate.z
|
||||
local z2 = Coordinate.z
|
||||
local MaxVelocity = 0
|
||||
local AvgHeading = nil
|
||||
local MovingCount = 0
|
||||
|
||||
for UnitName, UnitData in pairs( self:GetSet() ) do
|
||||
|
||||
local Unit = UnitData -- Wrapper.Unit#UNIT
|
||||
local Coordinate = Unit:GetCoordinate()
|
||||
|
||||
x1 = (Coordinate.x < x1) and Coordinate.x or x1
|
||||
x2 = (Coordinate.x > x2) and Coordinate.x or x2
|
||||
y1 = (Coordinate.y < y1) and Coordinate.y or y1
|
||||
y2 = (Coordinate.y > y2) and Coordinate.y or y2
|
||||
z1 = (Coordinate.y < z1) and Coordinate.z or z1
|
||||
z2 = (Coordinate.y > z2) and Coordinate.z or z2
|
||||
|
||||
local Velocity = Coordinate:GetVelocity()
|
||||
if Velocity ~= 0 then
|
||||
MaxVelocity = (MaxVelocity < Velocity) and Velocity or MaxVelocity
|
||||
local Heading = Coordinate:GetHeading()
|
||||
AvgHeading = AvgHeading and (AvgHeading + Heading) or Heading
|
||||
MovingCount = MovingCount + 1
|
||||
local function GetSetVec3(units)
|
||||
-- Init.
|
||||
local x=0
|
||||
local y=0
|
||||
local z=0
|
||||
local n=0
|
||||
-- Loop over all units.
|
||||
for _,unit in pairs(units) do
|
||||
local vec3=nil --DCS#Vec3
|
||||
if unit and unit:IsAlive() then
|
||||
vec3 = unit:GetVec3()
|
||||
end
|
||||
if vec3 then
|
||||
-- Sum up posits.
|
||||
x=x+vec3.x
|
||||
y=y+vec3.y
|
||||
z=z+vec3.z
|
||||
-- Increase counter.
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
if n>0 then
|
||||
-- Average.
|
||||
local Vec3={x=x/n, y=y/n, z=z/n} --DCS#Vec3
|
||||
return Vec3
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local Coordinate = nil
|
||||
local Vec3 = GetSetVec3(self.Set)
|
||||
if Vec3 then
|
||||
Coordinate = COORDINATE:NewFromVec3(Vec3)
|
||||
end
|
||||
|
||||
AvgHeading = AvgHeading and (AvgHeading / MovingCount)
|
||||
if Coordinate then
|
||||
local heading = self:GetHeading() or 0
|
||||
local velocity = self:GetVelocity() or 0
|
||||
Coordinate:SetHeading( heading )
|
||||
Coordinate:SetVelocity( velocity )
|
||||
self:T(UTILS.PrintTableToLog(Coordinate))
|
||||
end
|
||||
|
||||
Coordinate.x = (x2 - x1) / 2 + x1
|
||||
Coordinate.y = (y2 - y1) / 2 + y1
|
||||
Coordinate.z = (z2 - z1) / 2 + z1
|
||||
Coordinate:SetHeading( AvgHeading )
|
||||
Coordinate:SetVelocity( MaxVelocity )
|
||||
|
||||
self:F( { Coordinate = Coordinate } )
|
||||
return Coordinate
|
||||
|
||||
end
|
||||
|
||||
--- Get the maximum velocity of the SET_UNIT.
|
||||
@@ -3074,7 +3228,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitActive
|
||||
end
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MUnitInclude then
|
||||
local MUnitCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
self:F( { "Coalition:", MUnit:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
@@ -3085,7 +3239,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MUnitInclude then
|
||||
local MUnitCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
self:T3( { "Category:", MUnit:GetDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
@@ -3096,7 +3250,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitCategory
|
||||
end
|
||||
|
||||
if self.Filter.Types then
|
||||
if self.Filter.Types and MUnitInclude then
|
||||
local MUnitType = false
|
||||
for TypeID, TypeName in pairs( self.Filter.Types ) do
|
||||
self:T3( { "Type:", MUnit:GetTypeName(), TypeName } )
|
||||
@@ -3107,7 +3261,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitType
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
if self.Filter.Countries and MUnitInclude then
|
||||
local MUnitCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
self:T3( { "Country:", MUnit:GetCountry(), CountryName } )
|
||||
@@ -3118,7 +3272,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitCountry
|
||||
end
|
||||
|
||||
if self.Filter.UnitPrefixes then
|
||||
if self.Filter.UnitPrefixes and MUnitInclude then
|
||||
local MUnitPrefix = false
|
||||
for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MUnit:GetName(), UnitPrefix, 1 ), UnitPrefix } )
|
||||
@@ -3129,7 +3283,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitPrefix
|
||||
end
|
||||
|
||||
if self.Filter.RadarTypes then
|
||||
if self.Filter.RadarTypes and MUnitInclude then
|
||||
local MUnitRadar = false
|
||||
for RadarTypeID, RadarType in pairs( self.Filter.RadarTypes ) do
|
||||
self:T3( { "Radar:", RadarType } )
|
||||
@@ -3143,7 +3297,7 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MUnitRadar
|
||||
end
|
||||
|
||||
if self.Filter.SEAD then
|
||||
if self.Filter.SEAD and MUnitInclude then
|
||||
local MUnitSEAD = false
|
||||
if MUnit:HasSEAD() == true then
|
||||
self:T3( "SEAD Found" )
|
||||
@@ -3153,7 +3307,7 @@ do -- SET_UNIT
|
||||
end
|
||||
end
|
||||
|
||||
if self.Filter.Zones then
|
||||
if self.Filter.Zones and MUnitInclude then
|
||||
local MGroupZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
self:T3( "Zone:", ZoneName )
|
||||
@@ -3164,6 +3318,11 @@ do -- SET_UNIT
|
||||
MUnitInclude = MUnitInclude and MGroupZone
|
||||
end
|
||||
|
||||
if self.Filter.Functions and MUnitInclude then
|
||||
local MUnitFunc = self:_EvalFilterFunctions(MUnit)
|
||||
MUnitInclude = MUnitInclude and MUnitFunc
|
||||
end
|
||||
|
||||
self:T2( MUnitInclude )
|
||||
return MUnitInclude
|
||||
end
|
||||
@@ -3245,6 +3404,7 @@ do -- SET_STATIC
|
||||
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}.
|
||||
-- * @{#SET_STATIC.FilterFunction}: Builds the SET_STATIC with a custom condition.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_STATIC, you can start filtering using:
|
||||
--
|
||||
@@ -3318,7 +3478,7 @@ do -- SET_STATIC
|
||||
|
||||
--- Add STATIC(s) to SET_STATIC.
|
||||
-- @param #SET_STATIC self
|
||||
-- @param #string AddStatic A single STATIC.
|
||||
-- @param Wrapper.Static#STATIC AddStatic A single STATIC.
|
||||
-- @return #SET_STATIC self
|
||||
function SET_STATIC:AddStatic( AddStatic )
|
||||
self:F2( AddStatic:GetName() )
|
||||
@@ -3447,7 +3607,25 @@ do -- SET_STATIC
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
-- @function [parent=#SET_STATIC] FilterFunction
|
||||
-- @param #SET_STATIC self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a STATIC object as first argument.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #SET_STATIC self
|
||||
-- @usage
|
||||
-- -- Image you want to exclude a specific CLIENT from a SET:
|
||||
-- local groundset = SET_STATIC:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
|
||||
-- -- The function needs to take a STATIC object as first - and in this case, only - argument.
|
||||
-- function(static)
|
||||
-- local isinclude = true
|
||||
-- if static:GetName() == "Exclude Me" then isinclude = false end
|
||||
-- return isinclude
|
||||
-- end
|
||||
-- ):FilterOnce()
|
||||
-- BASE:I(groundset:Flush())
|
||||
|
||||
--- Builds a set of units of defined countries.
|
||||
-- Possible current countries are those known within DCS world.
|
||||
-- @param #SET_STATIC self
|
||||
@@ -4004,6 +4182,7 @@ do -- SET_CLIENT
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
|
||||
-- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}.
|
||||
-- * @{#SET_CLIENT.FilterFunction}: Builds the SET_CLIENT with a custom condition.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_CLIENT, you can start filtering using:
|
||||
--
|
||||
@@ -4210,8 +4389,8 @@ do -- SET_CLIENT
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of CLIENTs that contain the given string in their unit/pilot name.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all clients that **contain** the string.
|
||||
--- Builds a set of CLIENTs that contain the given string in their **unit/pilot** name and **NOT** the group name!
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all clients that **contain** the string. Pattern matching applies.
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param #string Prefixes The string pattern(s) that needs to be contained in the unit/pilot name. Can also be passed as a `#table` of strings.
|
||||
-- @return #SET_CLIENT self
|
||||
@@ -4317,6 +4496,8 @@ do -- SET_CLIENT
|
||||
self:UnHandleEvent(EVENTS.Birth)
|
||||
self:UnHandleEvent(EVENTS.Dead)
|
||||
self:UnHandleEvent(EVENTS.Crash)
|
||||
--self:UnHandleEvent(EVENTS.PlayerEnterUnit)
|
||||
--self:UnHandleEvent(EVENTS.PlayerLeaveUnit)
|
||||
|
||||
if self.Filter.Zones and self.ZoneTimer and self.ZoneTimer:IsRunning() then
|
||||
self.ZoneTimer:Stop()
|
||||
@@ -4335,6 +4516,9 @@ do -- SET_CLIENT
|
||||
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventPlayerEnterUnit)
|
||||
--self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventPlayerLeaveUnit)
|
||||
--self:SetEventPriority(1)
|
||||
if self.Filter.Zones then
|
||||
self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
|
||||
local timing = self.ZoneTimerInterval or 30
|
||||
@@ -4345,6 +4529,43 @@ do -- SET_CLIENT
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handle CA slots addition
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
-- @return #SET_CLIENT self
|
||||
function SET_CLIENT:_EventPlayerEnterUnit(Event)
|
||||
self:I( "_EventPlayerEnterUnit" )
|
||||
if Event.IniDCSUnit then
|
||||
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
|
||||
-- CA Slot entered
|
||||
local ObjectName, Object = self:AddInDatabase( Event )
|
||||
self:T( ObjectName, UTILS.PrintTableToLog(Object) )
|
||||
if Object and self:IsIncludeObject( Object ) then
|
||||
self:Add( ObjectName, Object )
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handle CA slots removal
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
-- @return #SET_CLIENT self
|
||||
function SET_CLIENT:_EventPlayerLeaveUnit(Event)
|
||||
self:I( "_EventPlayerLeaveUnit" )
|
||||
if Event.IniDCSUnit then
|
||||
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
|
||||
-- CA Slot left
|
||||
local ObjectName, Object = self:FindInDatabase( Event )
|
||||
if ObjectName then
|
||||
self:Remove( ObjectName )
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
|
||||
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
|
||||
@@ -4464,6 +4685,25 @@ do -- SET_CLIENT
|
||||
return AliveSet.Set or {}
|
||||
end
|
||||
|
||||
--- [User] Add a custom condition function.
|
||||
-- @function [parent=#SET_CLIENT] FilterFunction
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CLIENT object as first argument.
|
||||
-- @param ... Condition function arguments if any.
|
||||
-- @return #SET_CLIENT self
|
||||
-- @usage
|
||||
-- -- Image you want to exclude a specific CLIENT from a SET:
|
||||
-- local groundset = SET_CLIENT:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
|
||||
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
|
||||
-- function(client)
|
||||
-- local isinclude = true
|
||||
-- if client:GetPlayerName() == "Exclude Me" then isinclude = false end
|
||||
-- return isinclude
|
||||
-- end
|
||||
-- ):FilterOnce()
|
||||
-- BASE:I(groundset:Flush())
|
||||
|
||||
|
||||
---
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param Wrapper.Client#CLIENT MClient
|
||||
@@ -4485,7 +4725,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientActive
|
||||
end
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MClientInclude then
|
||||
local MClientCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
|
||||
@@ -4498,7 +4738,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MClientInclude then
|
||||
local MClientCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
|
||||
@@ -4511,7 +4751,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientCategory
|
||||
end
|
||||
|
||||
if self.Filter.Types then
|
||||
if self.Filter.Types and MClientInclude then
|
||||
local MClientType = false
|
||||
for TypeID, TypeName in pairs( self.Filter.Types ) do
|
||||
self:T3( { "Type:", MClient:GetTypeName(), TypeName } )
|
||||
@@ -4523,7 +4763,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientType
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
if self.Filter.Countries and MClientInclude then
|
||||
local MClientCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
local ClientCountryID = _DATABASE:GetCountryFromClientTemplate( MClientName )
|
||||
@@ -4536,7 +4776,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientCountry
|
||||
end
|
||||
|
||||
if self.Filter.ClientPrefixes then
|
||||
if self.Filter.ClientPrefixes and MClientInclude then
|
||||
local MClientPrefix = false
|
||||
for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do
|
||||
self:T3( { "Prefix:", string.find( MClient.UnitName, ClientPrefix, 1 ), ClientPrefix } )
|
||||
@@ -4548,7 +4788,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientPrefix
|
||||
end
|
||||
|
||||
if self.Filter.Zones then
|
||||
if self.Filter.Zones and MClientInclude then
|
||||
local MClientZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
self:T3( "Zone:", ZoneName )
|
||||
@@ -4560,7 +4800,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientZone
|
||||
end
|
||||
|
||||
if self.Filter.Playernames then
|
||||
if self.Filter.Playernames and MClientInclude then
|
||||
local MClientPlayername = false
|
||||
local playername = MClient:GetPlayerName() or "Unknown"
|
||||
--self:T(playername)
|
||||
@@ -4573,7 +4813,7 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientPlayername
|
||||
end
|
||||
|
||||
if self.Filter.Callsigns then
|
||||
if self.Filter.Callsigns and MClientInclude then
|
||||
local MClientCallsigns = false
|
||||
local callsign = MClient:GetCallsign()
|
||||
--self:I(callsign)
|
||||
@@ -4586,6 +4826,11 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientCallsigns
|
||||
end
|
||||
|
||||
if self.Filter.Functions and MClientInclude then
|
||||
local MClientFunc = self:_EvalFilterFunctions(MClient)
|
||||
MClientInclude = MClientInclude and MClientFunc
|
||||
end
|
||||
|
||||
end
|
||||
self:T2( MClientInclude )
|
||||
return MClientInclude
|
||||
@@ -5179,7 +5424,7 @@ do -- SET_AIRBASE
|
||||
function SET_AIRBASE:GetRandomAirbase()
|
||||
|
||||
local RandomAirbase = self:GetRandom()
|
||||
self:F( { RandomAirbase = RandomAirbase:GetName() } )
|
||||
--self:F( { RandomAirbase = RandomAirbase:GetName() } )
|
||||
|
||||
return RandomAirbase
|
||||
end
|
||||
@@ -5345,7 +5590,7 @@ do -- SET_AIRBASE
|
||||
MAirbaseInclude = MAirbaseInclude and MAirbaseCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MAirbaseInclude then
|
||||
local MAirbaseCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
local AirbaseCategoryID = _DATABASE:GetCategoryFromAirbase( MAirbaseName )
|
||||
@@ -7611,6 +7856,28 @@ do -- SET_OPSGROUP
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handles the OnBirth event for the Set.
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param Core.Event#EVENTDATA Event Event data.
|
||||
function SET_OPSGROUP:_EventOnBirth( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
if Event.IniDCSUnit and Event.IniDCSGroup then
|
||||
local DCSgroup=Event.IniDCSGroup --DCS#Group
|
||||
|
||||
if DCSgroup:getInitialSize() == DCSgroup:getSize() then -- This seems to be not a good check as even for the first birth event, getSize returns the total number of units in the group.
|
||||
|
||||
local groupname, group = self:AddInDatabase( Event )
|
||||
|
||||
if group and group:CountAliveUnits()==DCSgroup:getInitialSize() then
|
||||
if group and self:IsIncludeObject( group ) then
|
||||
self:Add( groupname, group )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnDead or OnCrash event for alive groups set.
|
||||
-- Note: The GROUP object in the SET_OPSGROUP collection will only be removed if the last unit is destroyed of the GROUP.
|
||||
-- @param #SET_OPSGROUP self
|
||||
@@ -7631,12 +7898,12 @@ do -- SET_OPSGROUP
|
||||
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
|
||||
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
-- @return #string The name of the GROUP
|
||||
-- @return #table The GROUP
|
||||
-- @param Core.Event#EVENTDATA Event Event data.
|
||||
-- @return #string The name of the GROUP.
|
||||
-- @return Wrapper.Group#GROUP The GROUP object.
|
||||
function SET_OPSGROUP:AddInDatabase( Event )
|
||||
|
||||
if Event.IniObjectCategory==1 then
|
||||
if Event.IniObjectCategory==Object.Category.UNIT then
|
||||
|
||||
if not self.Database[Event.IniDCSGroupName] then
|
||||
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
|
||||
@@ -7651,8 +7918,8 @@ do -- SET_OPSGROUP
|
||||
-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param Core.Event#EVENTDATA Event Event data table.
|
||||
-- @return #string The name of the GROUP
|
||||
-- @return #table The GROUP
|
||||
-- @return #string The name of the GROUP.
|
||||
-- @return Wrapper.Group#GROUP The GROUP object.
|
||||
function SET_OPSGROUP:FindInDatabase(Event)
|
||||
return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName]
|
||||
end
|
||||
@@ -7691,7 +7958,7 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
|
||||
-- Filter coalitions.
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MGroupInclude then
|
||||
|
||||
local MGroupCoalition = false
|
||||
|
||||
@@ -7705,7 +7972,7 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
|
||||
-- Filter categories.
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MGroupInclude then
|
||||
|
||||
local MGroupCategory = false
|
||||
|
||||
@@ -7719,7 +7986,7 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
|
||||
-- Filter countries.
|
||||
if self.Filter.Countries then
|
||||
if self.Filter.Countries and MGroupInclude then
|
||||
local MGroupCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
if country.id[CountryName] == MGroup:GetCountry() then
|
||||
@@ -7730,12 +7997,12 @@ do -- SET_OPSGROUP
|
||||
end
|
||||
|
||||
-- Filter "prefixes".
|
||||
if self.Filter.GroupPrefixes then
|
||||
if self.Filter.GroupPrefixes and MGroupInclude then
|
||||
|
||||
local MGroupPrefix = false
|
||||
|
||||
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
|
||||
if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?!
|
||||
if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?! - So we can still match group names with a dash in them
|
||||
MGroupPrefix = true
|
||||
end
|
||||
end
|
||||
@@ -7971,7 +8238,7 @@ do -- SET_SCENERY
|
||||
end
|
||||
|
||||
--- Get a table of alive objects.
|
||||
-- @param #SET_GROUP self
|
||||
-- @param #SET_SCENERY self
|
||||
-- @return #table Table of alive objects
|
||||
-- @return Core.Set#SET_SCENERY SET of alive objects
|
||||
function SET_SCENERY:GetAliveSet()
|
||||
@@ -8006,9 +8273,15 @@ do -- SET_SCENERY
|
||||
-- @param #SET_SCENERY self
|
||||
-- @return Core.Point#COORDINATE The center coordinate of all the objects in the set.
|
||||
function SET_SCENERY:GetCoordinate()
|
||||
|
||||
local Coordinate = self:GetRandom():GetCoordinate()
|
||||
|
||||
|
||||
local Coordinate = COORDINATE:New({0,0,0})
|
||||
|
||||
local Item = self:GetRandomSurely()
|
||||
|
||||
if Item then
|
||||
Coordinate:GetCoordinate()
|
||||
end
|
||||
|
||||
local x1 = Coordinate.x
|
||||
local x2 = Coordinate.x
|
||||
local y1 = Coordinate.y
|
||||
@@ -8145,7 +8418,7 @@ do -- SET_SCENERY
|
||||
--- Calculate current relative lifepoints of the SET objects, i.e. Life divided by Life0 as percentage value, eg 75 meaning 75% alive.
|
||||
-- **CAVEAT**: Some objects change their life value or "hitpoints" **after** the first hit. Hence we will adjust the Life0 value to 120%
|
||||
-- of the last life value if life exceeds life0 ata any point.
|
||||
-- Thus will will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task.
|
||||
-- Thus we will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task.
|
||||
-- @param #SET_SCENERY self
|
||||
-- @return #number LifePoints
|
||||
function SET_SCENERY:GetRelativeLife()
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPA%20-%20Spawning)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Spawn)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -199,6 +199,22 @@
|
||||
--
|
||||
-- * @{#SPAWN.InitRepeat}() or @{#SPAWN.InitRepeatOnLanding}(): This method is used to re-spawn automatically the same group after it has landed.
|
||||
-- * @{#SPAWN.InitRepeatOnEngineShutDown}(): This method is used to re-spawn automatically the same group after it has landed and it shuts down the engines at the ramp.
|
||||
--
|
||||
-- ### Link-16 Datalink STN and SADL IDs (limited at the moment to F15/16/18/AWACS/Tanker/B1B, but not the F15E for clients, SADL A10CII only)
|
||||
--
|
||||
-- * @{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet.
|
||||
-- * @{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet.
|
||||
--
|
||||
-- ### Callsigns
|
||||
--
|
||||
-- * @{#SPAWN.InitRandomizeCallsign}(): Set a random callsign name per spawn.
|
||||
-- * @{#SPAWN.SpawnInitCallSign}(): Set a specific callsign for a spawned group.
|
||||
--
|
||||
-- ### Speed
|
||||
--
|
||||
-- * @{#SPAWN.InitSpeedMps}(): Set the initial speed on spawning in meters per second.
|
||||
-- * @{#SPAWN.InitSpeedKph}(): Set the initial speed on spawning in kilometers per hour.
|
||||
-- * @{#SPAWN.InitSpeedKnots}(): Set the initial speed on spawning in knots.
|
||||
--
|
||||
-- ## SPAWN **Spawn** methods
|
||||
--
|
||||
@@ -276,9 +292,10 @@ SPAWN = {
|
||||
|
||||
--- Enumerator for spawns at airbases
|
||||
-- @type SPAWN.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
-- @field #SPAWN.Takeoff Takeoff
|
||||
-- @field #number Air Take off happens in air.
|
||||
-- @field #number Runway Spawn on runway. Does not work in MP!
|
||||
-- @field #number Hot Spawn at parking with engines on.
|
||||
-- @field #number Cold Spawn at parking with engines off.
|
||||
SPAWN.Takeoff = {
|
||||
Air = 1,
|
||||
Runway = 2,
|
||||
@@ -320,7 +337,7 @@ function SPAWN:New( SpawnTemplatePrefix )
|
||||
self.AIOnOff = true -- The AI is on by default when spawning a group.
|
||||
self.SpawnUnControlled = false
|
||||
self.SpawnInitKeepUnitNames = false -- Overwrite unit names by default with group name.
|
||||
self.DelayOnOff = false -- No intial delay when spawning the first group.
|
||||
self.DelayOnOff = false -- No initial delay when spawning the first group.
|
||||
self.SpawnGrouping = nil -- No grouping.
|
||||
self.SpawnInitLivery = nil -- No special livery.
|
||||
self.SpawnInitSkill = nil -- No special skill.
|
||||
@@ -332,6 +349,7 @@ function SPAWN:New( SpawnTemplatePrefix )
|
||||
self.SpawnInitModexPostfix = nil
|
||||
self.SpawnInitAirbase = nil
|
||||
self.TweakedTemplate = false -- Check if the user is using self made template.
|
||||
self.SpawnRandomCallsign = false
|
||||
|
||||
self.SpawnGroups = {} -- Array containing the descriptions of each Group to be Spawned.
|
||||
else
|
||||
@@ -519,7 +537,7 @@ function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPr
|
||||
end
|
||||
|
||||
if SpawnTemplate then
|
||||
self.SpawnTemplate = SpawnTemplate -- Contains the template structure for a Group Spawn from the Mission Editor. Note that this group must have lateActivation always on!!!
|
||||
self.SpawnTemplate = UTILS.DeepCopy(SpawnTemplate) -- Contains the template structure for a Group Spawn from the Mission Editor. Note that this group must have lateActivation always on!!!
|
||||
self.SpawnTemplatePrefix = SpawnTemplatePrefix
|
||||
self.SpawnAliasPrefix = SpawnAliasPrefix or SpawnTemplatePrefix
|
||||
self.SpawnTemplate.name = SpawnTemplatePrefix
|
||||
@@ -602,12 +620,14 @@ end
|
||||
-- and any spaces before and after the resulting name are removed.
|
||||
-- IMPORTANT! This method MUST be the first used after :New !!!
|
||||
-- @param #SPAWN self
|
||||
-- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided to make new unit names.
|
||||
-- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided create new unit names.
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitKeepUnitNames( KeepUnitNames )
|
||||
self:F()
|
||||
|
||||
self.SpawnInitKeepUnitNames = KeepUnitNames or true
|
||||
self.SpawnInitKeepUnitNames = false
|
||||
|
||||
if KeepUnitNames == true then self.SpawnInitKeepUnitNames = true end
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -723,7 +743,7 @@ end
|
||||
-- @param #number Country Country id as number or enumerator:
|
||||
--
|
||||
-- * @{DCS#country.id.RUSSIA}
|
||||
-- * @{DCS#county.id.USA}
|
||||
-- * @{DCS#country.id.USA}
|
||||
--
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitCountry( Country )
|
||||
@@ -779,6 +799,82 @@ function SPAWN:InitSkill( Skill )
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Airplane - F15/16/18/AWACS/B1B/Tanker only] Set the STN Link16 starting number of the Group; each unit of the spawned group will have a consecutive STN set.
|
||||
-- @param #SPAWN self
|
||||
-- @param #number Octal The octal number (digits 1..7, max 5 digits, i.e. 1..77777) to set the STN to. Every STN needs to be unique!
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitSTN(Octal)
|
||||
self:F( { Octal = Octal } )
|
||||
self.SpawnInitSTN = Octal or 77777
|
||||
local num = UTILS.OctalToDecimal(Octal)
|
||||
if num == nil or num < 1 then
|
||||
self:E("WARNING - STN "..tostring(Octal).." is not valid!")
|
||||
return self
|
||||
end
|
||||
if _DATABASE.STNS[num] ~= nil then
|
||||
self:E("WARNING - STN already assigned: "..tostring(Octal).." is used for ".._DATABASE.STNS[Octal])
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Airplane - A10-C II only] Set the SADL TN starting number of the Group; each unit of the spawned group will have a consecutive SADL set.
|
||||
-- @param #SPAWN self
|
||||
-- @param #number Octal The octal number (digits 1..7, max 4 digits, i.e. 1..7777) to set the SADL to. Every SADL needs to be unique!
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitSADL(Octal)
|
||||
self:F( { Octal = Octal } )
|
||||
self.SpawnInitSADL = Octal or 7777
|
||||
local num = UTILS.OctalToDecimal(Octal)
|
||||
if num == nil or num < 1 then
|
||||
self:E("WARNING - SADL "..tostring(Octal).." is not valid!")
|
||||
return self
|
||||
end
|
||||
if _DATABASE.SADL[num] ~= nil then
|
||||
self:E("WARNING - SADL already assigned: "..tostring(Octal).." is used for ".._DATABASE.SADL[Octal])
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Airplane] Set the initial speed on spawning in meters per second. Useful when spawning in-air only.
|
||||
-- @param #SPAWN self
|
||||
-- @param #number MPS The speed in MPS to use.
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitSpeedMps(MPS)
|
||||
self:F( { MPS = MPS } )
|
||||
if MPS == nil or tonumber(MPS)<0 then
|
||||
MPS=125
|
||||
end
|
||||
self.InitSpeed = MPS
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Airplane] Set the initial speed on spawning in knots. Useful when spawning in-air only.
|
||||
-- @param #SPAWN self
|
||||
-- @param #number Knots The speed in knots to use.
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitSpeedKnots(Knots)
|
||||
self:F( { Knots = Knots } )
|
||||
if Knots == nil or tonumber(Knots)<0 then
|
||||
Knots=300
|
||||
end
|
||||
self.InitSpeed = UTILS.KnotsToMps(Knots)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Airplane] Set the initial speed on spawning in kilometers per hour. Useful when spawning in-air only.
|
||||
-- @param #SPAWN self
|
||||
-- @param #number KPH The speed in KPH to use.
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitSpeedKph(KPH)
|
||||
self:F( { KPH = KPH } )
|
||||
if KPH == nil or tonumber(KPH)<0 then
|
||||
KPH=UTILS.KnotsToKmph(300)
|
||||
end
|
||||
self.InitSpeed = UTILS.KmphToMps(KPH)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Sets the radio communication on or off. Same as checking/unchecking the COMM box in the mission editor.
|
||||
-- @param #SPAWN self
|
||||
-- @param #number switch If true (or nil), enables the radio communication. If false, disables the radio for the spawned group.
|
||||
@@ -1099,6 +1195,31 @@ function SPAWN:InitRandomizeZones( SpawnZoneTable )
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR/Fighter only!] This method randomizes the callsign for a new group.
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitRandomizeCallsign()
|
||||
self.SpawnRandomCallsign = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [BLUE AIR only!] This method sets a specific callsign for a spawned group. Use for a group with one unit only!
|
||||
-- @param #SPAWN self
|
||||
-- @param #number ID ID of the callsign enumerator, e.g. CALLSIGN.Tanker.Texaco - - resulting in e.g. Texaco-2-1
|
||||
-- @param #string Name Name of this callsign as it cannot be determined from the ID because of the dependency on the task type of the plane, and the plane type. E.g. "Texaco"
|
||||
-- @param #number Minor Minor number, i.e. the unit number within the group, e.g 2 - resulting in e.g. Texaco-2-1
|
||||
-- @param #number Major Major number, i.e. the group number of this name, e.g. 1 - resulting in e.g. Texaco-2-1
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitCallSign(ID,Name,Minor,Major)
|
||||
local Name = Name or "Enfield"
|
||||
self.SpawnInitCallSign = true
|
||||
self.SpawnInitCallSignID = ID or 1
|
||||
self.SpawnInitCallSignMinor = Minor or 1
|
||||
self.SpawnInitCallSignMajor = Major or 1
|
||||
self.SpawnInitCallSignName=string.lower(Name):gsub("^%l", string.upper)
|
||||
return self
|
||||
end
|
||||
|
||||
--- This method sets a spawn position for the group that is different from the location of the template.
|
||||
-- @param #SPAWN self
|
||||
-- @param Core.Point#COORDINATE Coordinate The position to spawn from
|
||||
@@ -1350,6 +1471,30 @@ do -- Delay methods
|
||||
|
||||
end -- Delay methods
|
||||
|
||||
--- Hide the group on the map view (visible to game master slots!).
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN The SPAWN object
|
||||
function SPAWN:InitHiddenOnMap()
|
||||
self.SpawnHiddenOnMap = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Hide the group on MFDs (visible to game master slots!).
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN The SPAWN object
|
||||
function SPAWN:InitHiddenOnMFD()
|
||||
self.SpawnHiddenOnMFD = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Hide the group on planner (visible to game master slots!).
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN The SPAWN object
|
||||
function SPAWN:InitHiddenOnPlanner()
|
||||
self.SpawnHiddenOnPlanner = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Will spawn a group based on the internal index.
|
||||
-- Note: This method uses the global _DATABASE object (an instance of @{Core.Database#DATABASE}), which contains ALL initial and new spawned objects in MOOSE.
|
||||
-- @param #SPAWN self
|
||||
@@ -1433,6 +1578,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
else
|
||||
|
||||
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
|
||||
local SpawnZone = self.SpawnGroups[self.SpawnIndex].SpawnZone
|
||||
self:T( SpawnTemplate.name )
|
||||
|
||||
if SpawnTemplate then
|
||||
@@ -1458,6 +1604,23 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
if self.SpawnRandomizeUnits then
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
|
||||
if (SpawnZone) then
|
||||
local inZone = SpawnZone:IsVec2InZone(RandomVec2)
|
||||
local numTries = 1
|
||||
while (not inZone) and (numTries < 20) do
|
||||
if not inZone then
|
||||
RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
|
||||
numTries = numTries + 1
|
||||
inZone = SpawnZone:IsVec2InZone(RandomVec2)
|
||||
--self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
|
||||
--self:I(SpawnZone)
|
||||
end
|
||||
end
|
||||
if (not inZone) then
|
||||
self:I("Could not place unit within zone and within radius!")
|
||||
RandomVec2 = SpawnZone:GetRandomVec2()
|
||||
end
|
||||
end
|
||||
SpawnTemplate.units[UnitID].x = RandomVec2.x
|
||||
SpawnTemplate.units[UnitID].y = RandomVec2.y
|
||||
self:T( 'SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y )
|
||||
@@ -1509,12 +1672,14 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
|
||||
if UnitID > 1 then -- don't rotate position of unit #1
|
||||
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
|
||||
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
|
||||
if not self.SpawnRandomizeUnits then
|
||||
if UnitID > 1 then -- don't rotate position of unit #1
|
||||
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
|
||||
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
|
||||
|
||||
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
|
||||
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
|
||||
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
|
||||
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
|
||||
end
|
||||
end
|
||||
|
||||
-- adjust heading of all units, including unit #1
|
||||
@@ -1603,7 +1768,20 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
if self.SpawnInitModu then
|
||||
SpawnTemplate.modulation = self.SpawnInitModu
|
||||
end
|
||||
|
||||
-- hiding options
|
||||
if self.SpawnHiddenOnPlanner then
|
||||
SpawnTemplate.hiddenOnPlanner=true
|
||||
end
|
||||
|
||||
if self.SpawnHiddenOnMFD then
|
||||
SpawnTemplate.hiddenOnMFD=true
|
||||
end
|
||||
|
||||
if self.SpawnHiddenOnMap then
|
||||
SpawnTemplate.hidden=true
|
||||
end
|
||||
|
||||
-- Set country, coalition and category.
|
||||
SpawnTemplate.CategoryID = self.SpawnInitCategory or SpawnTemplate.CategoryID
|
||||
SpawnTemplate.CountryID = self.SpawnInitCountry or SpawnTemplate.CountryID
|
||||
@@ -1644,8 +1822,8 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
|
||||
-- If there is a SpawnFunction hook defined, call it.
|
||||
if self.SpawnFunctionHook then
|
||||
-- delay calling this for .1 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self.SpawnHookScheduler:Schedule( nil, self.SpawnFunctionHook, { self.SpawnGroups[self.SpawnIndex].Group, unpack( self.SpawnFunctionArguments ) }, 0.1 )
|
||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self.SpawnHookScheduler:Schedule( nil, self.SpawnFunctionHook, { self.SpawnGroups[self.SpawnIndex].Group, unpack( self.SpawnFunctionArguments ) }, 0.3 )
|
||||
end
|
||||
-- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats.
|
||||
-- if self.Repeat then
|
||||
@@ -1654,6 +1832,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
end
|
||||
|
||||
self.SpawnGroups[self.SpawnIndex].Spawned = true
|
||||
self.SpawnGroups[self.SpawnIndex].Group.TemplateDonor = self.SpawnTemplatePrefix
|
||||
return self.SpawnGroups[self.SpawnIndex].Group
|
||||
else
|
||||
-- self:E( { self.SpawnTemplatePrefix, "No more Groups to Spawn:", SpawnIndex, self.SpawnMaxGroups } )
|
||||
@@ -2783,7 +2962,7 @@ end
|
||||
-- @return Wrapper.Group#GROUP that was spawned or #nil if nothing was spawned.
|
||||
-- @usage
|
||||
--
|
||||
-- local SpawnPointVec2 = ZONE:New( ZoneName ):GetPointVec2()
|
||||
-- local SpawnPointVec2 = ZONE:New( ZoneName ):GetPointVec2()
|
||||
--
|
||||
-- -- Spawn at the zone center position at the height specified in the ME of the group template!
|
||||
-- SpawnAirplanes:SpawnFromPointVec2( SpawnPointVec2 )
|
||||
@@ -3100,7 +3279,7 @@ end
|
||||
--- Get the index from a given group.
|
||||
-- The function will search the name of the group for a #, and will return the number behind the #-mark.
|
||||
function SPAWN:GetSpawnIndexFromGroup( SpawnGroup )
|
||||
self:F2( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
|
||||
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
|
||||
|
||||
local IndexString = string.match( SpawnGroup:GetName(), "#(%d*)$" ):sub( 2 )
|
||||
local Index = tonumber( IndexString )
|
||||
@@ -3112,7 +3291,7 @@ end
|
||||
|
||||
--- Return the last maximum index that can be used.
|
||||
function SPAWN:_GetLastIndex()
|
||||
self:F( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
|
||||
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
|
||||
|
||||
return self.SpawnMaxGroups
|
||||
end
|
||||
@@ -3258,39 +3437,209 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if self.SpawnInitKeepUnitNames == false then
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
if not string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc
|
||||
SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
|
||||
end
|
||||
SpawnTemplate.units[UnitID].unitId = nil
|
||||
end
|
||||
else
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" )
|
||||
self:T( { UnitPrefix, Rest } )
|
||||
|
||||
SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
|
||||
local SpawnInitKeepUnitIFF = false
|
||||
if string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc
|
||||
SpawnInitKeepUnitIFF = true
|
||||
end
|
||||
local UnitPrefix, Rest
|
||||
if SpawnInitKeepUnitIFF == false then
|
||||
UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" )
|
||||
SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
|
||||
self:T( { UnitPrefix, Rest } )
|
||||
--else
|
||||
--UnitPrefix=SpawnTemplate.units[UnitID].name
|
||||
end
|
||||
--SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
|
||||
|
||||
SpawnTemplate.units[UnitID].unitId = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Callsign
|
||||
|
||||
if self.SpawnRandomCallsign and SpawnTemplate.units[1].callsign then
|
||||
if type( SpawnTemplate.units[1].callsign ) ~= "number" then
|
||||
-- change callsign
|
||||
local min = 1
|
||||
local max = 8
|
||||
local ctable = CALLSIGN.Aircraft
|
||||
if string.find(SpawnTemplate.units[1].type, "A-10",1,true) then
|
||||
max = 12
|
||||
end
|
||||
if string.find(SpawnTemplate.units[1].type, "18",1,true) then
|
||||
min = 9
|
||||
max = 20
|
||||
ctable = CALLSIGN.F18
|
||||
end
|
||||
if string.find(SpawnTemplate.units[1].type, "16",1,true) then
|
||||
min = 9
|
||||
max = 20
|
||||
ctable = CALLSIGN.F16
|
||||
end
|
||||
if SpawnTemplate.units[1].type == "F-15E" then
|
||||
min = 9
|
||||
max = 18
|
||||
ctable = CALLSIGN.F15E
|
||||
end
|
||||
local callsignnr = math.random(min,max)
|
||||
local callsignname = "Enfield"
|
||||
for name, value in pairs(ctable) do
|
||||
if value==callsignnr then
|
||||
callsignname = name
|
||||
end
|
||||
end
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
SpawnTemplate.units[UnitID].callsign[1] = callsignnr
|
||||
SpawnTemplate.units[UnitID].callsign[2] = UnitID
|
||||
SpawnTemplate.units[UnitID].callsign[3] = "1"
|
||||
SpawnTemplate.units[UnitID].callsign["name"] = tostring(callsignname)..tostring(UnitID).."1"
|
||||
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
|
||||
end
|
||||
else
|
||||
-- Russkis
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
SpawnTemplate.units[UnitID].callsign = math.random(1,999)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.SpawnInitCallSign then
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local Callsign = SpawnTemplate.units[UnitID].callsign
|
||||
if Callsign and type( Callsign ) ~= "number" then
|
||||
SpawnTemplate.units[UnitID].callsign[1] = self.SpawnInitCallSignID
|
||||
SpawnTemplate.units[UnitID].callsign[2] = self.SpawnInitCallSignMinor
|
||||
SpawnTemplate.units[UnitID].callsign[3] = self.SpawnInitCallSignMajor
|
||||
SpawnTemplate.units[UnitID].callsign["name"] = string.format("%s%d%d",self.SpawnInitCallSignName,self.SpawnInitCallSignMinor,self.SpawnInitCallSignMajor)
|
||||
--UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local Callsign = SpawnTemplate.units[UnitID].callsign
|
||||
if Callsign then
|
||||
if type( Callsign ) ~= "number" then -- blue callsign
|
||||
if type( Callsign ) ~= "number" and not self.SpawnInitCallSign then -- blue callsign
|
||||
-- UTILS.PrintTableToLog(Callsign,1)
|
||||
Callsign[2] = ((SpawnIndex - 1) % 10) + 1
|
||||
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
|
||||
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
|
||||
local CallsignLen = CallsignName:len()
|
||||
SpawnTemplate.units[UnitID].callsign[2] = UnitID
|
||||
SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
|
||||
else
|
||||
elseif type( Callsign ) == "number" then
|
||||
SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex
|
||||
end
|
||||
end
|
||||
-- Speed
|
||||
if self.InitSpeed then
|
||||
SpawnTemplate.units[UnitID].speed = self.InitSpeed
|
||||
end
|
||||
-- Link16
|
||||
local AddProps = SpawnTemplate.units[UnitID].AddPropAircraft
|
||||
if AddProps then
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 then
|
||||
if self.SpawnInitSTN then
|
||||
local octal = self.SpawnInitSTN
|
||||
if UnitID > 1 then
|
||||
octal = _DATABASE:GetNextSTN(self.SpawnInitSTN,SpawnTemplate.units[UnitID].name)
|
||||
end
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",octal)
|
||||
else
|
||||
-- 5 digit octal with leading 0
|
||||
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16) ~= nil then
|
||||
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16
|
||||
local num = UTILS.OctalToDecimal(octal)
|
||||
if _DATABASE.STNS[num] ~= nil or UnitID > 1 then -- STN taken or next unit
|
||||
octal = _DATABASE:GetNextSTN(octal,SpawnTemplate.units[UnitID].name)
|
||||
end
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",octal)
|
||||
else -- ED bug - chars in here
|
||||
local OSTN = _DATABASE:GetNextSTN(1,SpawnTemplate.units[UnitID].name)
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",OSTN)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- A10CII
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN then
|
||||
-- 4 digit octal with leading 0
|
||||
if self.SpawnInitSADL then
|
||||
local octal = self.SpawnInitSADL
|
||||
if UnitID > 1 then
|
||||
octal = _DATABASE:GetNextSADL(self.SpawnInitSADL,SpawnTemplate.units[UnitID].name)
|
||||
end
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",octal)
|
||||
else
|
||||
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN) ~= nil then
|
||||
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN
|
||||
local num = UTILS.OctalToDecimal(octal)
|
||||
self.SpawnInitSADL = num -- we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
|
||||
-- we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
|
||||
if _DATABASE.SADL[num] ~= nil or UnitID > 1 then -- SADL taken or next unit
|
||||
octal = _DATABASE:GetNextSADL(self.SpawnInitSADL,SpawnTemplate.units[UnitID].name)
|
||||
end
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",octal)
|
||||
else -- ED bug - chars in here
|
||||
local OSTN = _DATABASE:GetNextSADL(1,SpawnTemplate.units[UnitID].name)
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",OSTN)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- VoiceCallsignNumber
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber and type( Callsign ) ~= "number" then
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber = SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
|
||||
end
|
||||
-- VoiceCallsignLabel
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel and type( Callsign ) ~= "number" then
|
||||
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
|
||||
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
|
||||
local label = "NY" -- Navy One exception
|
||||
if not string.find(CallsignName," ") then
|
||||
label = string.upper(string.match(CallsignName,"^%a")..string.match(CallsignName,"%a$"))
|
||||
end
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel = label
|
||||
end
|
||||
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].AddPropAircraft,1)
|
||||
-- FlightLead
|
||||
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.settings then
|
||||
SpawnTemplate.units[UnitID].datalinks.Link16.settings.flightLead = UnitID == 1 and true or false
|
||||
end
|
||||
-- A10CII
|
||||
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.SADL and SpawnTemplate.units[UnitID].datalinks.SADL.settings then
|
||||
SpawnTemplate.units[UnitID].datalinks.SADL.settings.flightLead = UnitID == 1 and true or false
|
||||
end
|
||||
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].datalinks,1)
|
||||
end
|
||||
end
|
||||
-- Link16 team members
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.network then
|
||||
local team = {}
|
||||
local isF16 = string.find(SpawnTemplate.units[UnitID].type,"F-16",1,true) and true or false
|
||||
for ID = 1, #SpawnTemplate.units do
|
||||
local member = {}
|
||||
member.missionUnitId = ID
|
||||
if isF16 then
|
||||
member.TDOA = true
|
||||
end
|
||||
table.insert(team,member)
|
||||
end
|
||||
SpawnTemplate.units[UnitID].datalinks.Link16.network.teamMembers = team
|
||||
end
|
||||
end
|
||||
|
||||
self:T3( { "Template:", SpawnTemplate } )
|
||||
--UTILS.PrintTableToLog(SpawnTemplate,1)
|
||||
return SpawnTemplate
|
||||
|
||||
end
|
||||
@@ -3432,6 +3781,7 @@ function SPAWN:_RandomizeZones( SpawnIndex )
|
||||
self:T( { SpawnVec2 = SpawnVec2 } )
|
||||
|
||||
local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate
|
||||
self.SpawnGroups[SpawnIndex].SpawnZone = SpawnZone
|
||||
|
||||
self:T( { Route = SpawnTemplate.route } )
|
||||
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
--- **Core** - Spawn statics.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
--
|
||||
-- * Spawn new statics from a static already defined in the mission editor.
|
||||
-- * Spawn new statics from a given template.
|
||||
-- * Spawn new statics from a given type.
|
||||
-- * Spawn with a custom heading and location.
|
||||
-- * Spawn within a zone.
|
||||
-- * Spawn statics linked to units, .e.g on aircraft carriers.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- # Demo Missions
|
||||
--
|
||||
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/SpawnStatic)
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # YouTube Channel
|
||||
--
|
||||
-- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!]
|
||||
--
|
||||
--
|
||||
-- ## No videos yet!
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions: **funkyfranky**
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- @module Core.SpawnStatic
|
||||
-- @image Core_Spawnstatic.JPG
|
||||
|
||||
@@ -58,37 +58,37 @@
|
||||
|
||||
|
||||
--- Allows to spawn dynamically new @{Wrapper.Static}s into your mission.
|
||||
--
|
||||
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
|
||||
--
|
||||
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
|
||||
-- and "copy" these properties to create a new static object and place it at the desired coordinate.
|
||||
--
|
||||
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
|
||||
--
|
||||
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
|
||||
-- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time:
|
||||
--
|
||||
--
|
||||
-- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**.
|
||||
--
|
||||
--
|
||||
-- # SPAWNSTATIC Constructors
|
||||
--
|
||||
--
|
||||
-- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this.
|
||||
--
|
||||
--
|
||||
-- ## Use another Static
|
||||
--
|
||||
--
|
||||
-- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized
|
||||
-- from the static.
|
||||
--
|
||||
--
|
||||
-- ## From a Template
|
||||
--
|
||||
--
|
||||
-- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template.
|
||||
--
|
||||
--
|
||||
-- ## From a Type
|
||||
--
|
||||
--
|
||||
-- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values
|
||||
-- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map.
|
||||
--
|
||||
--
|
||||
-- # Setting Parameters
|
||||
--
|
||||
--
|
||||
-- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command!
|
||||
--
|
||||
--
|
||||
-- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground.
|
||||
-- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static.
|
||||
-- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this.
|
||||
@@ -99,17 +99,17 @@
|
||||
-- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier.
|
||||
--
|
||||
-- # Spawning the Statics
|
||||
--
|
||||
--
|
||||
-- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters
|
||||
-- such as position and heading.
|
||||
--
|
||||
--
|
||||
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
|
||||
--
|
||||
--
|
||||
-- @field #SPAWNSTATIC SPAWNSTATIC
|
||||
--
|
||||
--
|
||||
SPAWNSTATIC = {
|
||||
ClassName = "SPAWNSTATIC",
|
||||
SpawnIndex = 0,
|
||||
@@ -139,9 +139,9 @@ SPAWNSTATIC = {
|
||||
function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
||||
|
||||
|
||||
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
|
||||
|
||||
|
||||
if TemplateStatic then
|
||||
self.SpawnTemplatePrefix = SpawnTemplateName
|
||||
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
|
||||
@@ -166,11 +166,11 @@ end
|
||||
function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID)
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
|
||||
|
||||
|
||||
self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate)
|
||||
self.SpawnTemplatePrefix = SpawnTemplate.name
|
||||
self.CountryID = CountryID or country.id.USA
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -189,7 +189,7 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
||||
self.InitStaticCategory=StaticCategory
|
||||
self.CountryID=CountryID or country.id.USA
|
||||
self.SpawnTemplatePrefix=self.InitStaticType
|
||||
|
||||
|
||||
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
|
||||
self.InitStaticHeading=0
|
||||
|
||||
@@ -291,7 +291,7 @@ function SPAWNSTATIC:InitCountry(CountryID)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
|
||||
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name.
|
||||
-- @return #SPAWNSTATIC self
|
||||
@@ -327,13 +327,13 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
|
||||
if Heading then
|
||||
self.InitStaticHeading=Heading
|
||||
end
|
||||
|
||||
|
||||
if NewName then
|
||||
self.InitStaticName=NewName
|
||||
end
|
||||
|
||||
return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID)
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Creates a new @{Wrapper.Static} from a POINT_VEC2.
|
||||
@@ -347,7 +347,7 @@ function SPAWNSTATIC:SpawnFromPointVec2(PointVec2, Heading, NewName)
|
||||
local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()}
|
||||
|
||||
local Coordinate=COORDINATE:NewFromVec2(vec2)
|
||||
|
||||
|
||||
return self:SpawnFromCoordinate(Coordinate, Heading, NewName)
|
||||
end
|
||||
|
||||
@@ -362,11 +362,11 @@ function SPAWNSTATIC:SpawnFromCoordinate(Coordinate, Heading, NewName)
|
||||
|
||||
-- Set up coordinate.
|
||||
self.InitStaticCoordinate=Coordinate
|
||||
|
||||
|
||||
if Heading then
|
||||
self.InitStaticHeading=Heading
|
||||
end
|
||||
|
||||
|
||||
if NewName then
|
||||
self.InitStaticName=NewName
|
||||
end
|
||||
@@ -385,7 +385,7 @@ function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
|
||||
|
||||
-- Spawn the new static at the center of the zone.
|
||||
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
|
||||
|
||||
|
||||
return Static
|
||||
end
|
||||
|
||||
@@ -399,45 +399,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
Template=Template or {}
|
||||
|
||||
local CountryID=CountryID or self.CountryID
|
||||
|
||||
|
||||
if self.InitStaticType then
|
||||
Template.type=self.InitStaticType
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticCategory then
|
||||
Template.category=self.InitStaticCategory
|
||||
end
|
||||
|
||||
if self.InitStaticCoordinate then
|
||||
Template.x = self.InitStaticCoordinate.x
|
||||
|
||||
if self.InitStaticCoordinate then
|
||||
Template.x = self.InitStaticCoordinate.x
|
||||
Template.y = self.InitStaticCoordinate.z
|
||||
Template.alt = self.InitStaticCoordinate.y
|
||||
Template.alt = self.InitStaticCoordinate.y
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticHeading then
|
||||
Template.heading = math.rad(self.InitStaticHeading)
|
||||
Template.heading = math.rad(self.InitStaticHeading)
|
||||
end
|
||||
|
||||
if self.InitStaticShape then
|
||||
Template.shape_name=self.InitStaticShape
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticLivery then
|
||||
Template.livery_id=self.InitStaticLivery
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticDead~=nil then
|
||||
Template.dead=self.InitStaticDead
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticCargo~=nil then
|
||||
Template.canCargo=self.InitStaticCargo
|
||||
end
|
||||
|
||||
|
||||
if self.InitStaticCargoMass~=nil then
|
||||
Template.mass=self.InitStaticCargoMass
|
||||
end
|
||||
|
||||
|
||||
if self.InitLinkUnit then
|
||||
Template.linkUnit=self.InitLinkUnit:GetID()
|
||||
Template.linkOffset=true
|
||||
@@ -446,45 +446,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
Template.offsets.x=self.InitOffsetX
|
||||
Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0
|
||||
end
|
||||
|
||||
|
||||
if self.InitFarp then
|
||||
Template.heliport_callsign_id = self.InitFarpCallsignID
|
||||
Template.heliport_frequency = self.InitFarpFreq
|
||||
Template.heliport_modulation = self.InitFarpModu
|
||||
Template.unitId=nil
|
||||
end
|
||||
|
||||
|
||||
-- Increase spawn index counter.
|
||||
self.SpawnIndex = self.SpawnIndex + 1
|
||||
|
||||
|
||||
-- Name of the spawned static.
|
||||
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
|
||||
|
||||
-- Add and register the new static.
|
||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||
|
||||
|
||||
-- Debug output.
|
||||
self:T(Template)
|
||||
|
||||
|
||||
-- Add static to the game.
|
||||
local Static=nil --DCS#StaticObject
|
||||
|
||||
|
||||
if self.InitFarp then
|
||||
|
||||
local TemplateGroup={}
|
||||
|
||||
local TemplateGroup={}
|
||||
TemplateGroup.units={}
|
||||
TemplateGroup.units[1]=Template
|
||||
|
||||
|
||||
TemplateGroup.visible=true
|
||||
TemplateGroup.hidden=false
|
||||
TemplateGroup.x=Template.x
|
||||
TemplateGroup.y=Template.y
|
||||
TemplateGroup.name=Template.name
|
||||
|
||||
self:T("Spawning FARP")
|
||||
self:T("Spawning FARP")
|
||||
self:T({Template=Template})
|
||||
self:T({TemplateGroup=TemplateGroup})
|
||||
|
||||
|
||||
-- ED's dirty way to spawn FARPS.
|
||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||
|
||||
@@ -499,10 +499,10 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
world.onEvent(Event)
|
||||
|
||||
else
|
||||
self:T("Spawning Static")
|
||||
self:T2({Template=Template})
|
||||
self:T("Spawning Static")
|
||||
self:T2({Template=Template})
|
||||
Static=coalition.addStaticObject(CountryID, Template)
|
||||
end
|
||||
|
||||
|
||||
return mystatic
|
||||
end
|
||||
|
||||
@@ -329,14 +329,14 @@ do
|
||||
if self.Lasing then
|
||||
if self.Target and self.Target:IsAlive() then
|
||||
|
||||
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() )
|
||||
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/200):AddX(math.random(-100,100)/200):GetVec3() )
|
||||
self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
|
||||
|
||||
self:__Lasing(0.2)
|
||||
elseif self.TargetCoord then
|
||||
|
||||
-- Wiggle the IR spot a bit.
|
||||
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/100, y=self.TargetCoord.y+math.random(-100,100)/100, z=self.TargetCoord.z} --#DCS.Vec3
|
||||
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/200, y=self.TargetCoord.y+math.random(-100,100)/200, z=self.TargetCoord.z} --#DCS.Vec3
|
||||
local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3
|
||||
|
||||
self.SpotIR:setPoint(irvec3)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -16,9 +16,9 @@
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/CSR-001%20-%20Basics).
|
||||
--
|
||||
--
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AICSAR).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **Applevangelist**
|
||||
@@ -527,7 +527,7 @@ end
|
||||
--- [User] Switch sound output on and use SRS output for sound files.
|
||||
-- @param #AICSAR self
|
||||
-- @param #boolean OnOff Switch on (true) or off (false).
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #number Frequency Defaults to 243 (guard)
|
||||
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
|
||||
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
|
||||
@@ -538,13 +538,13 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
|
||||
self.SRSRadio = OnOff and true
|
||||
self.SRSTTSRadio = false
|
||||
self.SRSFrequency = Frequency or 243
|
||||
self.SRSPath = Path or "c:\\"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRS:SetLabel("ACSR")
|
||||
self.SRS:SetCoalition(self.coalition)
|
||||
self.SRSModulation = Modulation or radio.modulation.AM
|
||||
local soundpath = os.getenv('TMP') .. "\\DCS\\Mission\\l10n\\DEFAULT" -- defaults to "l10n/DEFAULT/", i.e. add messages by "Sound to..." in the ME
|
||||
self.SRSSoundPath = SoundPath or soundpath
|
||||
self.SRSPort = Port or 5002
|
||||
self.SRSPort = Port or MSRS.port or 5002
|
||||
if OnOff then
|
||||
self.SRS = MSRS:New(Path,Frequency,Modulation)
|
||||
self.SRS:SetPort(self.SRSPort)
|
||||
@@ -570,11 +570,11 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
|
||||
self.SRSTTSRadio = OnOff and true
|
||||
self.SRSRadio = false
|
||||
self.SRSFrequency = Frequency or 243
|
||||
self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSModulation = Modulation or radio.modulation.AM
|
||||
self.SRSPort = Port or 5002
|
||||
self.SRSPort = Port or MSRS.port or 5002
|
||||
if OnOff then
|
||||
self.SRS = MSRS:New(Path,Frequency,Modulation,1)
|
||||
self.SRS = MSRS:New(self.SRSPath,Frequency,Modulation)
|
||||
self.SRS:SetPort(self.SRSPort)
|
||||
self.SRS:SetCoalition(self.coalition)
|
||||
self.SRS:SetLabel("ACSR")
|
||||
@@ -582,7 +582,8 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
|
||||
self.SRS:SetCulture(Culture)
|
||||
self.SRS:SetGender(Gender)
|
||||
if GoogleCredentials then
|
||||
self.SRS:SetGoogle(GoogleCredentials)
|
||||
self.SRS:SetProviderOptionsGoogle(GoogleCredentials,GoogleCredentials)
|
||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
self.SRSGoogle = true
|
||||
end
|
||||
self.SRSQ = MSRSQUEUE:New(self.alias)
|
||||
@@ -600,14 +601,16 @@ end
|
||||
function AICSAR:SetPilotTTSVoice(Voice,Culture,Gender)
|
||||
self:T(self.lid .. "SetPilotTTSVoice")
|
||||
self.SRSPilotVoice = true
|
||||
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
|
||||
self.SRSPilot = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation)
|
||||
self.SRSPilot:SetCoalition(self.coalition)
|
||||
self.SRSPilot:SetVoice(Voice)
|
||||
self.SRSPilot:SetCulture(Culture or "en-US")
|
||||
self.SRSPilot:SetGender(Gender or "male")
|
||||
self.SRSPilot:SetLabel("PILOT")
|
||||
if self.SRS.google then
|
||||
self.SRSPilot:SetGoogle(self.SRS.google)
|
||||
if self.SRSGoogle then
|
||||
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions
|
||||
self.SRSPilot:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
|
||||
self.SRSPilot:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -622,14 +625,16 @@ end
|
||||
function AICSAR:SetOperatorTTSVoice(Voice,Culture,Gender)
|
||||
self:T(self.lid .. "SetOperatorTTSVoice")
|
||||
self.SRSOperatorVoice = true
|
||||
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation,1)
|
||||
self.SRSOperator = MSRS:New(self.SRSPath,self.SRSFrequency,self.SRSModulation)
|
||||
self.SRSOperator:SetCoalition(self.coalition)
|
||||
self.SRSOperator:SetVoice(Voice)
|
||||
self.SRSOperator:SetCulture(Culture or "en-GB")
|
||||
self.SRSOperator:SetGender(Gender or "female")
|
||||
self.SRSPilot:SetLabel("RESCUE")
|
||||
if self.SRS.google then
|
||||
self.SRSOperator:SetGoogle(self.SRS.google)
|
||||
self.SRSOperator:SetLabel("RESCUE")
|
||||
if self.SRSGoogle then
|
||||
local poptions = self.SRS:GetProviderOptions(MSRS.Provider.GOOGLE) -- Sound.SRS#MSRS.ProviderOptions
|
||||
self.SRSOperator:SetProviderOptionsGoogle(poptions.credentials,poptions.key)
|
||||
self.SRSOperator:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -10,9 +10,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
|
||||
-- ## Missions: None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -20,13 +18,15 @@
|
||||
-- ### Author: FlightControl - Framework Design & Programming
|
||||
-- ### Refactoring to use the Runway auto-detection: Applevangelist
|
||||
-- @date August 2022
|
||||
-- Last Update Nov 2023
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Functional.ATC_Ground
|
||||
-- @image Air_Traffic_Control_Ground_Operations.JPG
|
||||
|
||||
--- @type ATC_GROUND
|
||||
---
|
||||
-- @type ATC_GROUND
|
||||
-- @field Core.Set#SET_CLIENT SetClient
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
@@ -39,7 +39,8 @@ ATC_GROUND = {
|
||||
AirbaseNames = nil,
|
||||
}
|
||||
|
||||
--- @type ATC_GROUND.AirbaseNames
|
||||
---
|
||||
-- @type ATC_GROUND.AirbaseNames
|
||||
-- @list <#string>
|
||||
|
||||
|
||||
@@ -51,7 +52,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
||||
self:E( { self.ClassName, Airbases } )
|
||||
self:T( { self.ClassName, Airbases } )
|
||||
|
||||
self.Airbases = Airbases
|
||||
self.AirbaseList = AirbaseList
|
||||
@@ -82,7 +83,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
|
||||
end
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0)
|
||||
@@ -246,11 +247,11 @@ function ATC_GROUND:SetMaximumKickSpeedMiph( MaximumKickSpeedMiph, Airbase )
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #ATC_GROUND self
|
||||
-- @param #ATC_GROUND self
|
||||
function ATC_GROUND:_AirbaseMonitor()
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
|
||||
if Client:IsAlive() then
|
||||
@@ -258,7 +259,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
||||
local IsOnGround = Client:InAir() == false
|
||||
|
||||
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
||||
self:E( AirbaseID, AirbaseMeta.KickSpeed )
|
||||
self:T( AirbaseID, AirbaseMeta.KickSpeed )
|
||||
|
||||
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
||||
|
||||
@@ -271,7 +272,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
||||
|
||||
if IsOnGround then
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
self:E( Taxi )
|
||||
self:T( Taxi )
|
||||
if Taxi == false then
|
||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||
@@ -331,7 +332,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
@@ -363,7 +364,7 @@ function ATC_GROUND:_AirbaseMonitor()
|
||||
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "IsOffRunway", false )
|
||||
Client:SetState( self, "OffRunwayWarnings", 0 )
|
||||
@@ -424,13 +425,20 @@ ATC_GROUND_UNIVERSAL = {
|
||||
|
||||
--- Creates a new ATC\_GROUND\_UNIVERSAL object. This works on any map.
|
||||
-- @param #ATC_GROUND_UNIVERSAL self
|
||||
-- @param AirbaseList (Optional) A table of Airbase Names.
|
||||
-- @param AirbaseList A table of Airbase Names. Leave empty to cover **all** airbases of the map.
|
||||
-- @return #ATC_GROUND_UNIVERSAL self
|
||||
-- @usage
|
||||
-- -- define monitoring for one airbase
|
||||
-- local atc=ATC_GROUND_UNIVERSAL:New({AIRBASE.Syria.Gecitkale})
|
||||
-- -- set kick speed
|
||||
-- atc:SetKickSpeed(UTILS.KnotsToMps(20))
|
||||
-- -- start monitoring evey 10 secs
|
||||
-- atc:Start(10)
|
||||
function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
|
||||
self:E( { self.ClassName } )
|
||||
self:T( { self.ClassName } )
|
||||
|
||||
self.Airbases = {}
|
||||
|
||||
@@ -440,6 +448,13 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||
|
||||
self.AirbaseList = AirbaseList
|
||||
|
||||
if not self.AirbaseList then
|
||||
self.AirbaseList = {}
|
||||
for _name,_ in pairs(_DATABASE.AIRBASES) do
|
||||
self.AirbaseList[_name]=_name
|
||||
end
|
||||
end
|
||||
|
||||
self.SetClient = SET_CLIENT:New():FilterCategories( "plane" ):FilterStart()
|
||||
|
||||
|
||||
@@ -460,8 +475,9 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||
self.Airbases[AirbaseName].Monitor = true
|
||||
end
|
||||
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0)
|
||||
@@ -679,9 +695,10 @@ end
|
||||
-- @param #ATC_GROUND_UNIVERSAL self
|
||||
-- @return #ATC_GROUND_UNIVERSAL self
|
||||
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
|
||||
self:I("_AirbaseMonitor")
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
--- Nameless function
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
|
||||
if Client:IsAlive() then
|
||||
@@ -689,7 +706,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
local IsOnGround = Client:InAir() == false
|
||||
|
||||
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
|
||||
self:E( AirbaseID, AirbaseMeta.KickSpeed )
|
||||
self:T( AirbaseID, AirbaseMeta.KickSpeed )
|
||||
|
||||
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
|
||||
|
||||
@@ -706,7 +723,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
|
||||
if IsOnGround then
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
self:E( Taxi )
|
||||
self:T( Taxi )
|
||||
if Taxi == false then
|
||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||
@@ -766,7 +783,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
@@ -798,7 +815,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
|
||||
else
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "IsOffRunway", false )
|
||||
Client:SetState( self, "OffRunwayWarnings", 0 )
|
||||
@@ -838,15 +855,16 @@ end
|
||||
|
||||
--- Start SCHEDULER for ATC_GROUND_UNIVERSAL object.
|
||||
-- @param #ATC_GROUND_UNIVERSAL self
|
||||
-- @param RepeatScanSeconds Time in second for defining occurency of alerts.
|
||||
-- @param RepeatScanSeconds Time in second for defining schedule of alerts.
|
||||
-- @return #ATC_GROUND_UNIVERSAL self
|
||||
function ATC_GROUND_UNIVERSAL:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
return self
|
||||
end
|
||||
|
||||
--- @type ATC_GROUND_CAUCASUS
|
||||
---
|
||||
-- @type ATC_GROUND_CAUCASUS
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
--- # ATC\_GROUND\_CAUCASUS, extends @{#ATC_GROUND_UNIVERSAL}
|
||||
@@ -981,12 +999,12 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_CAUCASUS:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- @type ATC_GROUND_NEVADA
|
||||
---
|
||||
-- @type ATC_GROUND_NEVADA
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
@@ -1120,11 +1138,11 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_NEVADA:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
|
||||
--- @type ATC_GROUND_NORMANDY
|
||||
---
|
||||
-- @type ATC_GROUND_NORMANDY
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
@@ -1277,10 +1295,11 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_NORMANDY:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
--- @type ATC_GROUND_PERSIANGULF
|
||||
---
|
||||
-- @type ATC_GROUND_PERSIANGULF
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
@@ -1419,11 +1438,11 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
|
||||
--- @type ATC_GROUND_MARIANAISLANDS
|
||||
-- @type ATC_GROUND_MARIANAISLANDS
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
@@ -1517,7 +1536,7 @@ end
|
||||
-- * @{#ATC_GROUND.SetMaximumKickSpeedKmph}(): Set the maximum speed allowed at an airbase in kilometers per hour.
|
||||
-- * @{#ATC_GROUND.SetMaximumKickSpeedMiph}(): Set the maximum speed allowed at an airbase in miles per hour.
|
||||
--
|
||||
---- @field #ATC_GROUND_MARIANAISLANDS
|
||||
-- @field #ATC_GROUND_MARIANAISLANDS
|
||||
ATC_GROUND_MARIANAISLANDS = {
|
||||
ClassName = "ATC_GROUND_MARIANAISLANDS",
|
||||
}
|
||||
@@ -1529,7 +1548,7 @@ ATC_GROUND_MARIANAISLANDS = {
|
||||
function ATC_GROUND_MARIANAISLANDS:New( AirbaseNames )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( self.Airbases, AirbaseNames ) )
|
||||
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( AirbaseNames ) )
|
||||
|
||||
self:SetKickSpeedKmph( 50 )
|
||||
self:SetMaximumKickSpeedKmph( 150 )
|
||||
@@ -1543,5 +1562,5 @@ end
|
||||
-- @return nothing
|
||||
function ATC_GROUND_MARIANAISLANDS:Start( RepeatScanSeconds )
|
||||
RepeatScanSeconds = RepeatScanSeconds or 0.05
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [AmmoTruck](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AMT%20-%20AmmoTruck/AmmoTruck%20100%20-%20NTTR%20-%20Basic)
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/AmmoTruck)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -20,7 +20,7 @@
|
||||
-- Last update: July 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **AMMOTRUCK** class, extends Core.FSM#FSM
|
||||
--- **AMMOTRUCK** class, extends Core.Fsm#FSM
|
||||
-- @type AMMOTRUCK
|
||||
-- @field #string ClassName Class Name
|
||||
-- @field #string lid Lid for log entries
|
||||
@@ -41,7 +41,7 @@
|
||||
-- @field #number waitingtime Max waiting time in seconds
|
||||
-- @field #boolean routeonroad Route truck on road if true (default)
|
||||
-- @field #number reloads Number of reloads a single truck can do before he must return home
|
||||
-- @extends Core.FSM#FSM
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
|
||||
--
|
||||
|
||||
@@ -3546,7 +3546,7 @@ end
|
||||
-- @param #string To To state.
|
||||
function ARTY:onafterRespawn(Controllable, From, Event, To)
|
||||
self:_EventFromTo("onafterRespawn", Event, From, To)
|
||||
|
||||
self:I("Respawning arty group")
|
||||
local group=self.Controllable --Wrapper.Group#GROUP
|
||||
|
||||
-- Respawn group.
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
-- **AUOTLASE** - Autolase targets in the field.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [Autolase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/)
|
||||
--
|
||||
-- None yet.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- **Main Features:**
|
||||
@@ -74,7 +74,7 @@
|
||||
-- @image Designation.JPG
|
||||
--
|
||||
-- Date: 24 Oct 2021
|
||||
-- Last Update: Oct 2023
|
||||
-- Last Update: May 2024
|
||||
--
|
||||
--- Class AUTOLASE
|
||||
-- @type AUTOLASE
|
||||
@@ -87,6 +87,8 @@
|
||||
-- @field Core.Set#SET_GROUP RecceSet
|
||||
-- @field #table LaserCodes
|
||||
-- @field #table playermenus
|
||||
-- @field #boolean smokemenu
|
||||
-- @field #boolean threatmenu
|
||||
-- @extends Ops.Intel#INTEL
|
||||
|
||||
---
|
||||
@@ -97,6 +99,7 @@ AUTOLASE = {
|
||||
verbose = 0,
|
||||
alias = "",
|
||||
debug = false,
|
||||
smokemenu = true,
|
||||
}
|
||||
|
||||
--- Laser spot info
|
||||
@@ -115,7 +118,7 @@ AUTOLASE = {
|
||||
|
||||
--- AUTOLASE class version.
|
||||
-- @field #string version
|
||||
AUTOLASE.version = "0.1.22"
|
||||
AUTOLASE.version = "0.1.25"
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Begin Functional.Autolase.lua
|
||||
@@ -202,6 +205,8 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
||||
self.blacklistattributes = {}
|
||||
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
|
||||
self.playermenus = {}
|
||||
self.smokemenu = true
|
||||
self.threatmenu = true
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
|
||||
@@ -320,37 +325,51 @@ end
|
||||
function AUTOLASE:SetPilotMenu()
|
||||
if self.usepilotset then
|
||||
local pilottable = self.pilotset:GetSetObjects() or {}
|
||||
local grouptable = {}
|
||||
for _,_unit in pairs (pilottable) do
|
||||
local Unit = _unit -- Wrapper.Unit#UNIT
|
||||
if Unit and Unit:IsAlive() then
|
||||
local Group = Unit:GetGroup()
|
||||
local GroupName = Group:GetName() or "none"
|
||||
local unitname = Unit:GetName()
|
||||
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end
|
||||
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
|
||||
self.playermenus[unitname] = lasetopm
|
||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
|
||||
local smoke = (self.smoketargets == true) and "off" or "on"
|
||||
local smoketext = string.format("Switch smoke targets to %s",smoke)
|
||||
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
|
||||
for _,_grp in pairs(self.RecceSet.Set) do
|
||||
local grp = _grp -- Wrapper.Group#GROUP
|
||||
local unit = grp:GetUnit(1)
|
||||
--local name = grp:GetName()
|
||||
if unit and unit:IsAlive() then
|
||||
local name = unit:GetName()
|
||||
local mname = string.gsub(name,".%d+.%d+$","")
|
||||
local code = self:GetLaserCode(name)
|
||||
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
|
||||
for _,_code in pairs(self.LaserCodes) do
|
||||
local text = tostring(_code)
|
||||
if _code == code then text = text.."(*)" end
|
||||
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not grouptable[GroupName] == true then
|
||||
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end -- menus
|
||||
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
|
||||
self.playermenus[unitname] = lasetopm
|
||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
|
||||
if self.smokemenu then
|
||||
local smoke = (self.smoketargets == true) and "off" or "on"
|
||||
local smoketext = string.format("Switch smoke targets to %s",smoke)
|
||||
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
|
||||
end -- smokement
|
||||
if self.threatmenu then
|
||||
local threatmenutop = MENU_GROUP:New(Group,"Set min lasing threat",lasetopm)
|
||||
for i=0,10,2 do
|
||||
local text = "Threatlevel "..tostring(i)
|
||||
local threatmenu = MENU_GROUP_COMMAND:New(Group,text,threatmenutop,self.SetMinThreatLevel,self,i)
|
||||
end -- threatlevel
|
||||
end -- threatmenu
|
||||
for _,_grp in pairs(self.RecceSet.Set) do
|
||||
local grp = _grp -- Wrapper.Group#GROUP
|
||||
local unit = grp:GetUnit(1)
|
||||
--local name = grp:GetName()
|
||||
if unit and unit:IsAlive() then
|
||||
local name = unit:GetName()
|
||||
local mname = string.gsub(name,".%d+.%d+$","")
|
||||
local code = self:GetLaserCode(name)
|
||||
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
|
||||
for _,_code in pairs(self.LaserCodes) do
|
||||
local text = tostring(_code)
|
||||
if _code == code then text = text.."(*)" end
|
||||
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
|
||||
end -- Codes
|
||||
end -- unit alive
|
||||
end -- Recceset
|
||||
grouptable[GroupName] = true
|
||||
end -- grouptable[GroupName]
|
||||
--lasemenu:Refresh()
|
||||
end
|
||||
end
|
||||
end -- unit alive
|
||||
end -- pilot loop
|
||||
else
|
||||
if not self.NoMenus then
|
||||
self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self)
|
||||
@@ -443,7 +462,7 @@ end
|
||||
-- @param #string Gender (Optional) Defaults to "male"
|
||||
-- @param #string Culture (Optional) Defaults to "en-US"
|
||||
-- @param #number Port (Optional) Defaults to 5002
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
||||
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
|
||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
|
||||
@@ -451,18 +470,18 @@ end
|
||||
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
||||
if OnOff then
|
||||
self.useSRS = true
|
||||
self.SRSPath = Path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSFreq = Frequency or 271
|
||||
self.SRSMod = Modulation or radio.modulation.AM
|
||||
self.Gender = Gender or "male"
|
||||
self.Culture = Culture or "en-US"
|
||||
self.Port = Port or 5002
|
||||
self.Gender = Gender or MSRS.gender or "male"
|
||||
self.Culture = Culture or MSRS.culture or "en-US"
|
||||
self.Port = Port or MSRS.port or 5002
|
||||
self.Voice = Voice
|
||||
self.PathToGoogleKey = PathToGoogleKey
|
||||
self.Volume = Volume or 1.0
|
||||
self.Label = Label
|
||||
-- set up SRS
|
||||
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod,self.Volume)
|
||||
self.SRS = MSRS:New(self.SRSPath,self.SRSFreq,self.SRSMod)
|
||||
self.SRS:SetCoalition(self.coalition)
|
||||
self.SRS:SetLabel(self.MenuName or self.Name)
|
||||
self.SRS:SetGender(self.Gender)
|
||||
@@ -470,8 +489,10 @@ function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Cultu
|
||||
self.SRS:SetPort(self.Port)
|
||||
self.SRS:SetVoice(self.Voice)
|
||||
self.SRS:SetCoalition(self.coalition)
|
||||
self.SRS:SetVolume(self.Volume)
|
||||
if self.PathToGoogleKey then
|
||||
self.SRS:SetGoogle(self.PathToGoogleKey)
|
||||
self.SRS:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.SRSQueue = MSRSQUEUE:New(self.alias)
|
||||
else
|
||||
@@ -579,6 +600,38 @@ function AUTOLASE:SetSmokeTargets(OnOff,Color)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Show the "Switch smoke target..." menu entry for pilots. On by default.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:EnableSmokeMenu()
|
||||
self.smokemenu = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Do not show the "Switch smoke target..." menu entry for pilots.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:DisableSmokeMenu()
|
||||
self.smokemenu = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Show the "Switch min threat lasing..." menu entry for pilots. On by default.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:EnableThreatLevelMenu()
|
||||
self.threatmenu = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Do not show the "Switch min threat lasing..." menu entry for pilots.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:DisableThreatLevelMenu()
|
||||
self.threatmenu = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to calculate line of sight.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
@@ -706,6 +759,7 @@ function AUTOLASE:ShowStatus(Group,Unit)
|
||||
report:Add(string.format("Recce %s has code %d",name,code))
|
||||
end
|
||||
end
|
||||
report:Add(string.format("Lasing min threat level %d",self.minthreatlevel))
|
||||
local lines = 0
|
||||
for _ind,_entry in pairs(self.CurrentLasing) do
|
||||
local entry = _entry -- #AUTOLASE.LaserSpot
|
||||
@@ -890,12 +944,12 @@ function AUTOLASE:onafterMonitor(From, Event, To)
|
||||
|
||||
self:SetPilotMenu()
|
||||
|
||||
local detecteditems = self.Contacts or {} -- #table of Ops.Intelligence#INTEL.Contact
|
||||
local detecteditems = self.Contacts or {} -- #table of Ops.Intel#INTEL.Contact
|
||||
local groupsbythreat = {}
|
||||
local report = REPORT:New("Detections")
|
||||
local lines = 0
|
||||
for _,_contact in pairs(detecteditems) do
|
||||
local contact = _contact -- Ops.Intelligence#INTEL.Contact
|
||||
local contact = _contact -- Ops.Intel#INTEL.Contact
|
||||
local grp = contact.group
|
||||
local coord = contact.position
|
||||
local reccename = contact.recce or "none"
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase)
|
||||
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -15,10 +15,12 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation)
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate)
|
||||
-- * **YouTube videos:** None
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Targets detected by recce will be communicated to a group of attacking players.
|
||||
@@ -182,7 +184,7 @@
|
||||
|
||||
do -- DESIGNATE
|
||||
|
||||
--- @type DESIGNATE
|
||||
-- @type DESIGNATE
|
||||
-- @extends Core.Fsm#FSM_PROCESS
|
||||
|
||||
--- Manage the designation of detected targets.
|
||||
@@ -523,7 +525,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
self.FlashStatusMenu[AttackGroup] = FlashMenu
|
||||
end
|
||||
@@ -552,7 +554,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
|
||||
end
|
||||
@@ -824,7 +826,7 @@ do -- DESIGNATE
|
||||
-- This Detection is obsolete, remove from the designate scope
|
||||
self.Designating[DesignateIndex] = nil
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
if AttackGroup:IsAlive() == true then
|
||||
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
|
||||
@@ -901,7 +903,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP GroupReport
|
||||
-- @param Wrapper.Group#GROUP GroupReport
|
||||
function( AttackGroup )
|
||||
|
||||
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
|
||||
@@ -1058,7 +1060,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP GroupReport
|
||||
-- @param Wrapper.Group#GROUP GroupReport
|
||||
function( AttackGroup )
|
||||
|
||||
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
|
||||
@@ -1196,7 +1198,7 @@ do -- DESIGNATE
|
||||
--local ReportTypes = REPORT:New()
|
||||
--local ReportLaserCodes = REPORT:New()
|
||||
|
||||
TargetSetUnit:Flush( self )
|
||||
--TargetSetUnit:Flush( self )
|
||||
|
||||
--self:F( { Recces = self.Recces } )
|
||||
for TargetUnit, RecceData in pairs( self.Recces ) do
|
||||
@@ -1227,10 +1229,12 @@ do -- DESIGNATE
|
||||
end
|
||||
end
|
||||
|
||||
if TargetSetUnit == nil then return end
|
||||
|
||||
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
|
||||
|
||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( TargetUnit )
|
||||
|
||||
self:F( { TargetUnit = TargetUnit:GetName() } )
|
||||
@@ -1251,7 +1255,7 @@ do -- DESIGNATE
|
||||
|
||||
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
local RecceUnitDesc = RecceUnit:GetDesc()
|
||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
|
||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x
|
||||
|
||||
if RecceUnit:IsLasing() == false then
|
||||
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
|
||||
@@ -1273,9 +1277,10 @@ do -- DESIGNATE
|
||||
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
|
||||
local AttackSet = self.AttackSet
|
||||
local DesignateName = self.DesignateName
|
||||
local typename = TargetUnit:GetTypeName()
|
||||
|
||||
function Spot:OnAfterDestroyed( From, Event, To )
|
||||
self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
|
||||
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.",
|
||||
5, AttackSet, self.DesignateName )
|
||||
end
|
||||
|
||||
@@ -1283,7 +1288,7 @@ do -- DESIGNATE
|
||||
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
|
||||
MarkingCount = MarkingCount + 1
|
||||
local TargetUnitType = TargetUnit:GetTypeName()
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
10, self.AttackSet, DesignateName )
|
||||
if not MarkedTypes[TargetUnitType] then
|
||||
MarkedTypes[TargetUnitType] = true
|
||||
@@ -1390,7 +1395,7 @@ do -- DESIGNATE
|
||||
local MarkedCount = 0
|
||||
|
||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( SmokeUnit )
|
||||
|
||||
if MarkedCount < self.MaximumMarkings then
|
||||
@@ -1455,9 +1460,10 @@ do -- DESIGNATE
|
||||
-- @param #DESIGNATE self
|
||||
-- @return #DESIGNATE
|
||||
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
|
||||
|
||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||
self:SetDesignateMenu()
|
||||
if self.Designating[Index] ~= nil then
|
||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||
self:SetDesignateMenu()
|
||||
end
|
||||
end
|
||||
|
||||
--- DoneIlluminating
|
||||
@@ -1470,5 +1476,3 @@ do -- DESIGNATE
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
|
||||
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -38,8 +38,9 @@
|
||||
-- @image Detection.JPG
|
||||
|
||||
do -- DETECTION_BASE
|
||||
|
||||
--- @type DETECTION_BASE
|
||||
|
||||
---
|
||||
-- @type DETECTION_BASE
|
||||
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
||||
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
|
||||
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
|
||||
@@ -91,6 +92,11 @@ do -- DETECTION_BASE
|
||||
--
|
||||
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||
--
|
||||
--
|
||||
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
|
||||
--
|
||||
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
|
||||
--
|
||||
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
|
||||
--
|
||||
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
|
||||
@@ -268,11 +274,13 @@ do -- DETECTION_BASE
|
||||
DetectedItems = {},
|
||||
DetectedItemsByIndex = {},
|
||||
}
|
||||
|
||||
--- @type DETECTION_BASE.DetectedObjects
|
||||
|
||||
---
|
||||
-- @type DETECTION_BASE.DetectedObjects
|
||||
-- @list <#DETECTION_BASE.DetectedObject>
|
||||
|
||||
--- @type DETECTION_BASE.DetectedObject
|
||||
---
|
||||
-- @type DETECTION_BASE.DetectedObject
|
||||
-- @field #string Name
|
||||
-- @field #boolean IsVisible
|
||||
-- @field #boolean KnowType
|
||||
@@ -283,8 +291,9 @@ do -- DETECTION_BASE
|
||||
-- @field #number LastTime
|
||||
-- @field #boolean LastPos
|
||||
-- @field #number LastVelocity
|
||||
|
||||
--- @type DETECTION_BASE.DetectedItems
|
||||
|
||||
---
|
||||
-- @type DETECTION_BASE.DetectedItems
|
||||
-- @list <#DETECTION_BASE.DetectedItem>
|
||||
|
||||
--- Detected item data structure.
|
||||
@@ -522,7 +531,7 @@ do -- DETECTION_BASE
|
||||
|
||||
do -- State Transition Handling
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@@ -530,13 +539,13 @@ do -- DETECTION_BASE
|
||||
self:__Detect( 1 )
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function DETECTION_BASE:onafterDetect( From, Event, To )
|
||||
|
||||
local DetectDelay = 0.1
|
||||
local DetectDelay = 0.15
|
||||
self.DetectionCount = 0
|
||||
self.DetectionRun = 0
|
||||
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
|
||||
@@ -570,7 +579,7 @@ do -- DETECTION_BASE
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #number The amount of alive recce.
|
||||
function DETECTION_BASE:CountAliveRecce()
|
||||
|
||||
@@ -578,7 +587,7 @@ do -- DETECTION_BASE
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
@@ -587,7 +596,7 @@ do -- DETECTION_BASE
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #DETECTION_BASE self
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@@ -595,7 +604,7 @@ do -- DETECTION_BASE
|
||||
-- @param #number DetectionTimeStamp Time stamp of detection event.
|
||||
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
|
||||
|
||||
-- self:F( { DetectedObjects = self.DetectedObjects } )
|
||||
self:I( { DetectedObjects = self.DetectedObjects } )
|
||||
|
||||
self.DetectionRun = self.DetectionRun + 1
|
||||
|
||||
@@ -603,14 +612,14 @@ do -- DETECTION_BASE
|
||||
|
||||
if Detection and Detection:IsAlive() then
|
||||
|
||||
-- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
|
||||
self:I( { "DetectionGroup is Alive", Detection:GetName() } )
|
||||
|
||||
local DetectionGroupName = Detection:GetName()
|
||||
local DetectionUnit = Detection:GetUnit( 1 )
|
||||
|
||||
local DetectedUnits = {}
|
||||
|
||||
local DetectedTargets = Detection:GetDetectedTargets(
|
||||
local DetectedTargets = DetectionUnit:GetDetectedTargets(
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
self.DetectRadar,
|
||||
@@ -619,8 +628,10 @@ do -- DETECTION_BASE
|
||||
self.DetectDLINK
|
||||
)
|
||||
|
||||
self:F( { DetectedTargets = DetectedTargets } )
|
||||
|
||||
--self:I( { DetectedTargets = DetectedTargets } )
|
||||
--self:I(UTILS.PrintTableToLog(DetectedTargets))
|
||||
|
||||
|
||||
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
|
||||
local DetectedObject = Detection.object -- DCS#Object
|
||||
|
||||
@@ -712,6 +723,31 @@ do -- DETECTION_BASE
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculate radar blur probability
|
||||
|
||||
if self.RadarBlur then
|
||||
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
local minheight = self.RadarBlurMinHeight or 250 -- meters
|
||||
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
|
||||
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
|
||||
local dist = math.floor(Distance)
|
||||
if dist <= self.RadarBlurClosing then
|
||||
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
|
||||
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
|
||||
end
|
||||
local fheight = math.floor(math.random(1,10000)/100)
|
||||
local fblur = math.floor(math.random(1,10000)/100)
|
||||
local unit = UNIT:FindByName(DetectedObjectName)
|
||||
if unit and unit:IsAlive() then
|
||||
local AGL = unit:GetAltitude(true)
|
||||
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
if fblur > thresblur then DetectionAccepted = false end
|
||||
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
|
||||
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculate additional probabilities
|
||||
|
||||
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
|
||||
@@ -1011,7 +1047,24 @@ do -- DETECTION_BASE
|
||||
return self
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
|
||||
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
|
||||
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
|
||||
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
|
||||
-- @return #DETECTION_BASE self
|
||||
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
|
||||
self.RadarBlur = true
|
||||
self.RadarBlurMinHeight = minheight or 250 -- meters
|
||||
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
|
||||
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
|
||||
self.RadarBlurClosing = closing or 20 -- 20km
|
||||
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
@@ -1354,7 +1407,7 @@ do -- DETECTION_BASE
|
||||
}
|
||||
}
|
||||
|
||||
--- @param DCS#Unit FoundDCSUnit
|
||||
-- @param DCS#Unit FoundDCSUnit
|
||||
-- @param Wrapper.Group#GROUP ReportGroup
|
||||
-- @param Core.Set#SET_GROUP ReportSetGroup
|
||||
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
|
||||
@@ -1419,7 +1472,7 @@ do -- DETECTION_BASE
|
||||
DetectedItem.PlayersNearBy = nil
|
||||
|
||||
_DATABASE:ForEachPlayer(
|
||||
--- @param Wrapper.Unit#UNIT PlayerUnit
|
||||
-- @param Wrapper.Unit#UNIT PlayerUnit
|
||||
function( PlayerUnitName )
|
||||
local PlayerUnit = UNIT:FindByName( PlayerUnitName )
|
||||
|
||||
@@ -1975,8 +2028,9 @@ do -- DETECTION_BASE
|
||||
end
|
||||
|
||||
do -- DETECTION_UNITS
|
||||
|
||||
--- @type DETECTION_UNITS
|
||||
|
||||
---
|
||||
-- @type DETECTION_UNITS
|
||||
-- @field DCS#Distance DetectionRange The range till which targets are detected.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
|
||||
@@ -2231,8 +2285,9 @@ do -- DETECTION_UNITS
|
||||
end
|
||||
|
||||
do -- DETECTION_TYPES
|
||||
|
||||
--- @type DETECTION_TYPES
|
||||
|
||||
---
|
||||
-- @type DETECTION_TYPES
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
|
||||
--- Will detect units within the battle zone.
|
||||
@@ -2434,8 +2489,9 @@ do -- DETECTION_TYPES
|
||||
end
|
||||
|
||||
do -- DETECTION_AREAS
|
||||
|
||||
--- @type DETECTION_AREAS
|
||||
|
||||
---
|
||||
-- @type DETECTION_AREAS
|
||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
@@ -2961,7 +3017,7 @@ do -- DETECTION_AREAS
|
||||
|
||||
-- DetectedSet:Flush( self )
|
||||
|
||||
DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() then
|
||||
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||
|
||||
@@ -16,11 +16,13 @@
|
||||
-- * Escort tactical situation reporting.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
|
||||
--
|
||||
--
|
||||
-- ## Additional Material:
|
||||
--
|
||||
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort)
|
||||
-- * **YouTube videos:** None
|
||||
-- * **Guides:** None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -13,7 +13,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MTS%20-%20Mantis/MTS-010%20-%20Basic%20Mantis%20Demo)
|
||||
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Mantis)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: Oct 2023
|
||||
-- Last Update: May 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -58,6 +58,7 @@
|
||||
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
|
||||
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
|
||||
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
|
||||
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -94,7 +95,7 @@
|
||||
-- Known SAM types at the time of writing are:
|
||||
--
|
||||
-- * Avenger
|
||||
-- * Chaparrel
|
||||
-- * Chaparral
|
||||
-- * Hawk
|
||||
-- * Linebacker
|
||||
-- * NASAMS
|
||||
@@ -187,29 +188,34 @@
|
||||
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
|
||||
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
|
||||
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
|
||||
-- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)`
|
||||
-- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)
|
||||
--
|
||||
--
|
||||
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
|
||||
--
|
||||
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively
|
||||
-- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)`
|
||||
-- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)
|
||||
--
|
||||
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
|
||||
--
|
||||
-- ### 2.1.4 Advanced features
|
||||
--
|
||||
-- -- switch off auto mode **before** you start MANTIS.
|
||||
-- `mybluemantis.automode = false`
|
||||
-- mybluemantis.automode = false
|
||||
--
|
||||
-- -- switch off auto shorad **before** you start MANTIS.
|
||||
-- `mybluemantis.autoshorad = false`
|
||||
-- mybluemantis.autoshorad = false
|
||||
--
|
||||
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
||||
-- -- also see engagerange below.
|
||||
-- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1`
|
||||
-- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2`
|
||||
-- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3`
|
||||
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1
|
||||
-- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
|
||||
-- self.radiusscale[MANTIS.SamType.SHORT] = 1.3
|
||||
--
|
||||
-- ### 2.1.5 Friendlies check in firing range
|
||||
--
|
||||
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
|
||||
-- mybluemantis.checkforfriendlies = true
|
||||
--
|
||||
-- # 3. Default settings [both modes unless stated otherwise]
|
||||
--
|
||||
@@ -321,6 +327,7 @@ MANTIS = {
|
||||
automode = true,
|
||||
autoshorad = true,
|
||||
ShoradGroupSet = nil,
|
||||
checkforfriendlies = false,
|
||||
}
|
||||
|
||||
--- Advanced state enumerator
|
||||
@@ -347,17 +354,17 @@ MANTIS.SamType = {
|
||||
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
||||
-- @field #string Radar Radar typename on unit level (used as key)
|
||||
MANTIS.SamData = {
|
||||
["Hawk"] = { Range=44, Blindspot=0, Height=9, Type="Medium", Radar="Hawk" }, -- measures in km
|
||||
["NASAMS"] = { Range=14, Blindspot=0, Height=3, Type="Short", Radar="NSAMS" },
|
||||
["Patriot"] = { Range=99, Blindspot=0, Height=9, Type="Long", Radar="Patriot" },
|
||||
["Rapier"] = { Range=6, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
|
||||
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km
|
||||
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B
|
||||
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot" },
|
||||
["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
|
||||
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
|
||||
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
|
||||
["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" },
|
||||
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
|
||||
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
|
||||
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
|
||||
["Roland"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Roland" },
|
||||
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Short", Radar="Roland" },
|
||||
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
|
||||
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
||||
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
|
||||
@@ -365,7 +372,7 @@ MANTIS.SamData = {
|
||||
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
|
||||
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
||||
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
|
||||
["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
|
||||
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
||||
-- units from HDS Mod, multi launcher options is tricky
|
||||
@@ -376,7 +383,7 @@ MANTIS.SamData = {
|
||||
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
|
||||
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
}
|
||||
|
||||
--- SAM data HDS
|
||||
@@ -502,7 +509,8 @@ do
|
||||
-- DONE: Treat Awacs separately, since they might be >80km off site
|
||||
-- DONE: Allow tables of prefixes for the setup
|
||||
-- DONE: Auto-Mode with range setups for various known SAM types.
|
||||
|
||||
|
||||
self.name = name or "mymantis"
|
||||
self.SAM_Templates_Prefix = samprefix or "Red SAM"
|
||||
self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
|
||||
self.HQ_Template_CC = hq or nil
|
||||
@@ -631,7 +639,7 @@ do
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.8.15"
|
||||
self.version="0.8.18"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@@ -799,12 +807,16 @@ do
|
||||
-- @param #MANTIS self
|
||||
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
||||
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
||||
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
|
||||
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:AddScootZones(ZoneSet, Number)
|
||||
function MANTIS:AddScootZones(ZoneSet, Number, Random, Formation)
|
||||
self:T(self.lid .. " AddScootZones")
|
||||
self.SkateZones = ZoneSet
|
||||
self.SkateNumber = Number or 3
|
||||
self.shootandscoot = true
|
||||
self.shootandscoot = true
|
||||
self.ScootRandom = Random
|
||||
self.ScootFormation = Formation or "Cone"
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1145,7 +1157,7 @@ do
|
||||
--self:T(self.lid.." Relocating HQ")
|
||||
local text = self.lid.." Relocating HQ"
|
||||
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
|
||||
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
|
||||
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
|
||||
end
|
||||
--relocate EWR
|
||||
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
|
||||
@@ -1159,7 +1171,7 @@ do
|
||||
local text = self.lid.." Relocating EWR ".._grp:GetName()
|
||||
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
if self.verbose then self:I(text) end
|
||||
_grp:RelocateGroundRandomInRadius(20,500,true,true)
|
||||
_grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1218,10 +1230,10 @@ do
|
||||
function MANTIS:_PreFilterHeight(height)
|
||||
self:T(self.lid.."_PreFilterHeight")
|
||||
local set = {}
|
||||
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
|
||||
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
|
||||
local detectedgroups = dlink:GetContactTable()
|
||||
for _,_contact in pairs(detectedgroups) do
|
||||
local contact = _contact -- Ops.Intelligence#INTEL.Contact
|
||||
local contact = _contact -- Ops.Intel#INTEL.Contact
|
||||
local grp = contact.group -- Wrapper.Group#GROUP
|
||||
if grp:IsAlive() then
|
||||
if grp:GetHeight(true) < height then
|
||||
@@ -1251,6 +1263,10 @@ do
|
||||
-- DEBUG
|
||||
set = self:_PreFilterHeight(height)
|
||||
end
|
||||
local friendlyset -- Core.Set#SET_GROUP
|
||||
if self.checkforfriendlies == true then
|
||||
friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterOnce()
|
||||
end
|
||||
for _,_coord in pairs (set) do
|
||||
local coord = _coord -- get current coord to check
|
||||
-- output for cross-check
|
||||
@@ -1275,8 +1291,16 @@ do
|
||||
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
|
||||
self:T(self.lid..text)
|
||||
end
|
||||
-- friendlies around?
|
||||
local nofriendlies = true
|
||||
if self.checkforfriendlies == true then
|
||||
local closestfriend, distance = friendlyset:GetClosestGroup(samcoordinate)
|
||||
if closestfriend and distance and distance < rad then
|
||||
nofriendlies = false
|
||||
end
|
||||
end
|
||||
-- end output to cross-check
|
||||
if targetdistance <= rad and zonecheck then
|
||||
if targetdistance <= rad and zonecheck == true and nofriendlies == true then
|
||||
return true, targetdistance
|
||||
end
|
||||
end
|
||||
@@ -1773,7 +1797,7 @@ do
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:_CheckDLinkState()
|
||||
self:T(self.lid .. "_CheckDLinkState")
|
||||
local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
|
||||
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK
|
||||
local TS = timer.getAbsTime()
|
||||
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
|
||||
self.DLink = false
|
||||
@@ -1809,8 +1833,8 @@ do
|
||||
self.Shorad.Groupset=self.ShoradGroupSet
|
||||
self.Shorad.debug = self.debug
|
||||
end
|
||||
if self.shootandscoot and self.SkateZones then
|
||||
self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3)
|
||||
if self.shootandscoot and self.SkateZones and self.Shorad then
|
||||
self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3,self.ScootRandom,self.ScootFormation)
|
||||
end
|
||||
self:__Status(-math.random(1,10))
|
||||
return self
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
|
||||
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,7 +7,7 @@
|
||||
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated
|
||||
-- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174).
|
||||
--
|
||||
-- [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is highly recommended for this class.
|
||||
-- [476th - Air Weapons Range Objects mod](https://www.476vfightergroup.com/downloads.php?do=download&downloadid=482) is highly recommended for this class.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
@@ -46,7 +46,7 @@
|
||||
--
|
||||
-- ### Contributions: FlightControl, Ciribob
|
||||
-- ### SRS Additions: Applevangelist
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
-- @module Functional.Range
|
||||
-- @image Range.JPG
|
||||
@@ -102,7 +102,7 @@
|
||||
-- @field #string targetpath Path where to save the target sheets.
|
||||
-- @field #string targetprefix File prefix for target sheet files.
|
||||
-- @field Sound.SRS#MSRS controlmsrs SRS wrapper for range controller.
|
||||
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
|
||||
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
|
||||
-- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor.
|
||||
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
|
||||
-- @field #number Coalition Coalition side for the menu, if any.
|
||||
@@ -169,7 +169,7 @@
|
||||
--
|
||||
-- ## Specifying Coordinates
|
||||
--
|
||||
-- It is also possible to specify coordinates rather than unit or static objects as bombing target locations. This has the advantage, that even when the unit/static object is dead, the specified
|
||||
-- It is also possible to specify coordinates rather than unit or static objects as bombing target locations. This has the advantage, that even when the unit/static object is dead, the specified
|
||||
-- coordinate will still be a valid impact point. This can be done via the @{#RANGE.AddBombingTargetCoordinate}(*coord*, *name*, *goodhitrange*) function.
|
||||
--
|
||||
-- # Fine Tuning
|
||||
@@ -231,8 +231,8 @@
|
||||
-- By default, the sound files are placed in the "Range Soundfiles/" folder inside the mission (.miz) file. Another folder can be specified via the @{#RANGE.SetSoundfilesPath}(*path*) function.
|
||||
--
|
||||
-- ## Voice output via SRS
|
||||
--
|
||||
-- Alternatively, the voice output can be fully done via SRS, **no sound file additions needed**. Set up SRS with @{#RANGE.SetSRS}().
|
||||
--
|
||||
-- Alternatively, the voice output can be fully done via SRS, **no sound file additions needed**. Set up SRS with @{#RANGE.SetSRS}().
|
||||
-- Range control and instructor frequencies and voices can then be set via @{#RANGE.SetSRSRangeControl}() and @{#RANGE.SetSRSRangeInstructor}().
|
||||
--
|
||||
-- # Persistence
|
||||
@@ -243,11 +243,11 @@
|
||||
-- The next time you start the mission, these results are also automatically loaded.
|
||||
--
|
||||
-- Strafing results are currently **not** saved.
|
||||
--
|
||||
--
|
||||
-- # FSM Events
|
||||
--
|
||||
--
|
||||
-- This class creates additional events that can be used by mission designers for custom reactions
|
||||
--
|
||||
--
|
||||
-- * `EnterRange` when a player enters a range zone. See @{#RANGE.OnAfterEnterRange}
|
||||
-- * `ExitRange` when a player leaves a range zone. See @{#RANGE.OnAfterExitRange}
|
||||
-- * `Impact` on impact of a player's weapon on a bombing target. See @{#RANGE.OnAfterImpact}
|
||||
@@ -371,7 +371,7 @@ RANGE = {
|
||||
-- @param #number boxlength Length of strafe pit box in meters.
|
||||
-- @param #number boxwidth Width of strafe pit box in meters.
|
||||
-- @param #number goodpass Number of hits for a good strafing pit pass.
|
||||
-- @param #number foulline Distance of foul line in meters.
|
||||
-- @param #number foulline Distance of foul line in meters.
|
||||
RANGE.Defaults = {
|
||||
goodhitrange = 25,
|
||||
strafemaxalt = 914,
|
||||
@@ -625,9 +625,9 @@ function RANGE:New( RangeName, Coalition )
|
||||
-- Get range name.
|
||||
-- TODO: make sure that the range name is not given twice. This would lead to problems in the F10 radio menu.
|
||||
self.rangename = RangeName or "Practice Range"
|
||||
|
||||
|
||||
self.Coalition = Coalition
|
||||
|
||||
|
||||
-- Log id.
|
||||
self.lid = string.format( "RANGE %s | ", self.rangename )
|
||||
|
||||
@@ -993,9 +993,9 @@ end
|
||||
-- @param #string Host Host. Default "127.0.0.1".
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetFunkManOn(Port, Host)
|
||||
|
||||
|
||||
self.funkmanSocket=SOCKET:New(Port, Host)
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1200,41 +1200,43 @@ end
|
||||
-- @param #string PathToSRS Path to SRS directory.
|
||||
-- @param #number Port SRS port. Default 5002.
|
||||
-- @param #number Coalition Coalition side, e.g. `coalition.side.BLUE` or `coalition.side.RED`. Default `coalition.side.BLUE`.
|
||||
-- @param #number Frequency Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.
|
||||
-- @param #number Frequency Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.
|
||||
-- @param #number Modulation Modulation to use, defaults to radio.modulation.AM
|
||||
-- @param #number Volume Volume, between 0.0 and 1.0. Defaults to 1.0
|
||||
-- @param #string PathToGoogleKey Path to Google TTS credentials.
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey)
|
||||
|
||||
if PathToSRS then
|
||||
|
||||
if PathToSRS or MSRS.path then
|
||||
|
||||
self.useSRS=true
|
||||
|
||||
self.controlmsrs=MSRS:New(PathToSRS, Frequency or 256, Modulation or radio.modulation.AM, Volume or 1.0)
|
||||
self.controlmsrs:SetPort(Port)
|
||||
|
||||
self.controlmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 256, Modulation or radio.modulation.AM)
|
||||
self.controlmsrs:SetPort(Port or MSRS.port)
|
||||
self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE)
|
||||
self.controlmsrs:SetLabel("RANGEC")
|
||||
self.controlmsrs:SetVolume(Volume or 1.0)
|
||||
self.controlsrsQ = MSRSQUEUE:New("CONTROL")
|
||||
|
||||
self.instructmsrs=MSRS:New(PathToSRS, Frequency or 305, Modulation or radio.modulation.AM, Volume or 1.0)
|
||||
self.instructmsrs:SetPort(Port)
|
||||
self.instructmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 305, Modulation or radio.modulation.AM)
|
||||
self.instructmsrs:SetPort(Port or MSRS.port)
|
||||
self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE)
|
||||
self.instructmsrs:SetLabel("RANGEI")
|
||||
self.instructmsrs:SetVolume(Volume or 1.0)
|
||||
self.instructsrsQ = MSRSQUEUE:New("INSTRUCT")
|
||||
|
||||
if PathToGoogleKey then
|
||||
|
||||
if PathToGoogleKey then
|
||||
self.controlmsrs:SetGoogle(PathToGoogleKey)
|
||||
self.instructmsrs:SetGoogle(PathToGoogleKey)
|
||||
end
|
||||
|
||||
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: No SRS path specified!"))
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (SRS) Set range control frequency and voice.
|
||||
--- (SRS) Set range control frequency and voice. Use `RANGE:SetSRS()` once first before using this function.
|
||||
-- @param #RANGE self
|
||||
-- @param #number frequency Frequency in MHz. Default 256 MHz.
|
||||
-- @param #number modulation Modulation, defaults to radio.modulation.AM.
|
||||
@@ -1244,6 +1246,10 @@ end
|
||||
-- @param #string relayunitname Name of the unit used for transmission location.
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetSRSRangeControl( frequency, modulation, voice, culture, gender, relayunitname )
|
||||
if not self.instructmsrs then
|
||||
self:E(self.lid.."Use myrange:SetSRS() once first before using myrange:SetSRSRangeControl!")
|
||||
return self
|
||||
end
|
||||
self.rangecontrolfreq = frequency or 256
|
||||
self.controlmsrs:SetFrequencies(self.rangecontrolfreq)
|
||||
self.controlmsrs:SetModulations(modulation or radio.modulation.AM)
|
||||
@@ -1259,7 +1265,7 @@ function RANGE:SetSRSRangeControl( frequency, modulation, voice, culture, gender
|
||||
return self
|
||||
end
|
||||
|
||||
--- (SRS) Set range instructor frequency and voice.
|
||||
--- (SRS) Set range instructor frequency and voice. Use `RANGE:SetSRS()` once first before using this function.
|
||||
-- @param #RANGE self
|
||||
-- @param #number frequency Frequency in MHz. Default 305 MHz.
|
||||
-- @param #number modulation Modulation, defaults to radio.modulation.AM.
|
||||
@@ -1269,6 +1275,10 @@ end
|
||||
-- @param #string relayunitname Name of the unit used for transmission location.
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetSRSRangeInstructor( frequency, modulation, voice, culture, gender, relayunitname )
|
||||
if not self.instructmsrs then
|
||||
self:E(self.lid.."Use myrange:SetSRS() once first before using myrange:SetSRSRangeInstructor!")
|
||||
return self
|
||||
end
|
||||
self.instructorfreq = frequency or 305
|
||||
self.instructmsrs:SetFrequencies(self.instructorfreq)
|
||||
self.instructmsrs:SetModulations(modulation or radio.modulation.AM)
|
||||
@@ -1730,6 +1740,8 @@ end
|
||||
function RANGE:OnEventBirth( EventData )
|
||||
self:F( { eventbirth = EventData } )
|
||||
|
||||
if not EventData.IniPlayerName then return end
|
||||
|
||||
local _unitName = EventData.IniUnitName
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
|
||||
|
||||
@@ -1750,7 +1762,7 @@ function RANGE:OnEventBirth( EventData )
|
||||
|
||||
-- Reset current strafe status.
|
||||
self.strafeStatus[_uid] = nil
|
||||
|
||||
|
||||
if self.Coalition then
|
||||
if EventData.IniCoalition == self.Coalition then
|
||||
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
||||
@@ -1759,7 +1771,7 @@ function RANGE:OnEventBirth( EventData )
|
||||
-- Add Menu commands after a delay of 0.1 seconds.
|
||||
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
||||
end
|
||||
|
||||
|
||||
-- By default, some bomb impact points and do not flare each hit on target.
|
||||
self.PlayerSettings[_playername] = {} -- #RANGE.PlayerData
|
||||
self.PlayerSettings[_playername].smokebombimpact = self.defaultsmokebomb
|
||||
@@ -1893,21 +1905,21 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
local _distance = nil
|
||||
local _closeCoord = nil --Core.Point#COORDINATE
|
||||
local _hitquality = "POOR"
|
||||
|
||||
|
||||
-- Get callsign.
|
||||
local _callsign = self:_myname( playerData.unitname )
|
||||
|
||||
|
||||
local _playername=playerData.playername
|
||||
|
||||
|
||||
local _unit=playerData.unit
|
||||
|
||||
|
||||
-- Coordinate of impact point.
|
||||
local impactcoord = weapon:GetImpactCoordinate()
|
||||
|
||||
|
||||
-- Check if impact happened in range zone.
|
||||
local insidezone = self.rangezone:IsCoordinateInZone( impactcoord )
|
||||
|
||||
|
||||
|
||||
-- Smoke impact point of bomb.
|
||||
if playerData.smokebombimpact and insidezone then
|
||||
if playerData.delaysmoke then
|
||||
@@ -1916,19 +1928,19 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
impactcoord:Smoke( playerData.smokecolor )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Loop over defined bombing targets.
|
||||
for _, _bombtarget in pairs( self.bombingTargets ) do
|
||||
local bombtarget=_bombtarget --#RANGE.BombTarget
|
||||
|
||||
|
||||
-- Get target coordinate.
|
||||
local targetcoord = self:_GetBombTargetCoordinate( _bombtarget )
|
||||
|
||||
|
||||
if targetcoord then
|
||||
|
||||
|
||||
-- Distance between bomb and target.
|
||||
local _temp = impactcoord:Get2DDistance( targetcoord )
|
||||
|
||||
|
||||
-- Find closest target to last known position of the bomb.
|
||||
if _distance == nil or _temp < _distance then
|
||||
_distance = _temp
|
||||
@@ -1945,21 +1957,21 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
else
|
||||
_hitquality = "POOR"
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Count if bomb fell less than ~1 km away from the target.
|
||||
if _distance and _distance <= self.scorebombdistance then
|
||||
-- Init bomb player results.
|
||||
if not self.bombPlayerResults[_playername] then
|
||||
self.bombPlayerResults[_playername] = {}
|
||||
end
|
||||
|
||||
|
||||
-- Local results.
|
||||
local _results = self.bombPlayerResults[_playername]
|
||||
|
||||
|
||||
local result = {} -- #RANGE.BombResult
|
||||
result.command=SOCKET.DataType.BOMBRESULT
|
||||
result.name = _closetTarget.name or "unknown"
|
||||
@@ -1981,24 +1993,24 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
result.attackVel = attackVel
|
||||
result.attackAlt = attackAlt
|
||||
result.date=os and os.date() or "n/a"
|
||||
|
||||
|
||||
-- Add to table.
|
||||
table.insert( _results, result )
|
||||
|
||||
|
||||
-- Call impact.
|
||||
self:Impact( result, playerData )
|
||||
|
||||
|
||||
elseif insidezone then
|
||||
|
||||
|
||||
-- Send message.
|
||||
-- DONE SRS message
|
||||
local _message = string.format( "%s, weapon impacted too far from nearest range target (>%.1f km). No score!", _callsign, self.scorebombdistance / 1000 )
|
||||
if self.useSRS then
|
||||
local ttstext = string.format( "%s, weapon impacted too far from nearest range target, mor than %.1f kilometer. No score!", _callsign, self.scorebombdistance / 1000 )
|
||||
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,2)
|
||||
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,2)
|
||||
end
|
||||
self:_DisplayMessageToGroup( _unit, _message, nil, false )
|
||||
|
||||
|
||||
if self.rangecontrol then
|
||||
-- weapon impacted too far from the nearest target! No Score!
|
||||
if self.useSRS then
|
||||
@@ -2007,11 +2019,11 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
else
|
||||
self:T( self.lid .. "Weapon impacted outside range zone." )
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Range event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun).
|
||||
@@ -2024,7 +2036,7 @@ function RANGE:OnEventShot( EventData )
|
||||
if EventData.Weapon == nil or EventData.IniDCSUnit == nil or EventData.IniPlayerName == nil then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Create weapon object.
|
||||
local weapon=WEAPON:New(EventData.weapon)
|
||||
|
||||
@@ -2036,7 +2048,7 @@ function RANGE:OnEventShot( EventData )
|
||||
|
||||
-- Get player unit and name.
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
|
||||
|
||||
|
||||
-- Distance Player-to-Range. Set this to larger value than the threshold.
|
||||
local dPR = self.BombtrackThreshold * 2
|
||||
|
||||
@@ -2051,16 +2063,16 @@ function RANGE:OnEventShot( EventData )
|
||||
|
||||
-- Player data.
|
||||
local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData
|
||||
|
||||
|
||||
-- Attack parameters.
|
||||
local attackHdg=_unit:GetHeading()
|
||||
local attackAlt=_unit:GetHeight()
|
||||
attackAlt = UTILS.MetersToFeet(attackAlt)
|
||||
local attackVel=_unit:GetVelocityKNOTS()
|
||||
local attackVel=_unit:GetVelocityKNOTS()
|
||||
|
||||
-- Tracking info and init of last bomb position.
|
||||
self:T( self.lid .. string.format( "RANGE %s: Tracking %s - %s.", self.rangename, weapon:GetTypeName(), weapon:GetName()))
|
||||
|
||||
|
||||
-- Set callback function on impact.
|
||||
weapon:SetFuncImpact(RANGE._OnImpact, self, playerData, attackHdg, attackAlt, attackVel)
|
||||
|
||||
@@ -2132,33 +2144,33 @@ end
|
||||
function RANGE:onafterEnterRange( From, Event, To, player )
|
||||
|
||||
if self.instructor and self.rangecontrol then
|
||||
|
||||
|
||||
if self.useSRS then
|
||||
|
||||
|
||||
|
||||
|
||||
local text = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f MHz", self.rangecontrolfreq)
|
||||
local ttstext = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f mega hertz.", self.rangecontrolfreq)
|
||||
|
||||
|
||||
local group = player.client:GetGroup()
|
||||
|
||||
|
||||
self.instructsrsQ:NewTransmission(ttstext, nil, self.instructmsrs, nil, 1, {group}, text, 10)
|
||||
|
||||
|
||||
else
|
||||
|
||||
|
||||
-- Range control radio frequency split.
|
||||
local RF = UTILS.Split( string.format( "%.3f", self.rangecontrolfreq ), "." )
|
||||
|
||||
|
||||
-- Radio message that player entered the range
|
||||
|
||||
|
||||
-- You entered the bombing range. For hit assessment, contact the range controller at xy MHz
|
||||
self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath )
|
||||
self.instructor:Number2Transmission( RF[1] )
|
||||
|
||||
|
||||
if tonumber( RF[2] ) > 0 then
|
||||
self.instructor:NewTransmission( RANGE.Sound.IRDecimal.filename, RANGE.Sound.IRDecimal.duration, self.soundpath )
|
||||
self.instructor:Number2Transmission( RF[2] )
|
||||
end
|
||||
|
||||
|
||||
self.instructor:NewTransmission( RANGE.Sound.IRMegaHertz.filename, RANGE.Sound.IRMegaHertz.duration, self.soundpath )
|
||||
end
|
||||
end
|
||||
@@ -2176,11 +2188,11 @@ function RANGE:onafterExitRange( From, Event, To, player )
|
||||
if self.instructor then
|
||||
-- You left the bombing range zone. Have a nice day!
|
||||
if self.useSRS then
|
||||
|
||||
|
||||
local text = "You left the bombing range zone. "
|
||||
|
||||
local r=math.random(2)
|
||||
|
||||
|
||||
local r=math.random(5)
|
||||
|
||||
if r==1 then
|
||||
text=text.."Have a nice day!"
|
||||
elseif r==2 then
|
||||
@@ -2190,9 +2202,9 @@ function RANGE:onafterExitRange( From, Event, To, player )
|
||||
elseif r==4 then
|
||||
text=text.."See you in two weeks!"
|
||||
elseif r==5 then
|
||||
text=text.."!"
|
||||
text=text.."!"
|
||||
end
|
||||
|
||||
|
||||
self.instructsrsQ:NewTransmission(text, nil, self.instructmsrs, nil, 1, {player.client:GetGroup()}, text, 10)
|
||||
else
|
||||
self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath )
|
||||
@@ -2226,7 +2238,7 @@ function RANGE:onafterImpact( From, Event, To, result, player )
|
||||
text = text .. string.format( " %s hit.", result.quality )
|
||||
|
||||
if self.rangecontrol then
|
||||
|
||||
|
||||
if self.useSRS then
|
||||
local group = player.client:GetGroup()
|
||||
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1,{group},text,10)
|
||||
@@ -2251,10 +2263,10 @@ function RANGE:onafterImpact( From, Event, To, result, player )
|
||||
|
||||
-- Unit.
|
||||
if player.unitname and not self.useSRS then
|
||||
|
||||
|
||||
-- Get unit.
|
||||
local unit = UNIT:FindByName( player.unitname )
|
||||
|
||||
|
||||
-- Send message.
|
||||
self:_DisplayMessageToGroup( unit, text, nil, true )
|
||||
self:T( self.lid .. text )
|
||||
@@ -2264,7 +2276,7 @@ function RANGE:onafterImpact( From, Event, To, result, player )
|
||||
if self.autosave then
|
||||
self:Save()
|
||||
end
|
||||
|
||||
|
||||
-- Send result to FunkMan, which creates fancy MatLab figures and sends them to Discord via a bot.
|
||||
if self.funkmanSocket then
|
||||
self.funkmanSocket:SendTable(result)
|
||||
@@ -2533,7 +2545,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName )
|
||||
local _message = string.format( "My Top %d Strafe Pit Results:\n", self.ndisplayresult )
|
||||
|
||||
-- Get player results.
|
||||
local _results = self.strafePlayerResults[_playername]
|
||||
local _results = self.strafePlayerResults[_playername]
|
||||
|
||||
-- Create message.
|
||||
if _results == nil then
|
||||
@@ -2839,7 +2851,7 @@ function RANGE:_DisplayRangeInfo( _unitname )
|
||||
end
|
||||
end
|
||||
text = text .. string.format( "Instructor %.3f MHz (Relay=%s)\n", self.instructorfreq, alive )
|
||||
end
|
||||
end
|
||||
if self.rangecontrol then
|
||||
local alive = "N/A"
|
||||
if self.rangecontrolrelayname then
|
||||
@@ -3067,10 +3079,10 @@ function RANGE:_CheckInZone( _unitName )
|
||||
local unitheading = 0 -- RangeBoss
|
||||
|
||||
if _unit and _playername then
|
||||
|
||||
|
||||
-- Player data.
|
||||
local playerData=self.PlayerSettings[_playername] -- #RANGE.PlayerData
|
||||
|
||||
|
||||
--- Function to check if unit is in zone and facing in the right direction and is below the max alt.
|
||||
local function checkme( targetheading, _zone )
|
||||
local zone = _zone -- Core.Zone#ZONE
|
||||
@@ -3084,7 +3096,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
if towardspit then
|
||||
|
||||
local vec3 = _unit:GetVec3()
|
||||
local vec2 = { x = vec3.x, y = vec3.z } -- DCS#Vec2
|
||||
local vec2 = { x = vec3.x, y = vec3.z } -- DCS#Vec2
|
||||
local landheight = land.getHeight( vec2 )
|
||||
local unitalt = vec3.y - landheight
|
||||
|
||||
@@ -3131,7 +3143,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
|
||||
-- Send message.
|
||||
self:_DisplayMessageToGroup( _unit, _msg, nil, true )
|
||||
|
||||
|
||||
if self.rangecontrol then
|
||||
if self.useSRS then
|
||||
local group = _unit:GetGroup()
|
||||
@@ -3150,9 +3162,9 @@ function RANGE:_CheckInZone( _unitName )
|
||||
|
||||
-- Result.
|
||||
local _result = self.strafeStatus[_unitID] --#RANGE.StrafeStatus
|
||||
|
||||
|
||||
local _sound = nil -- #RANGE.Soundfile
|
||||
|
||||
|
||||
-- Calculate accuracy of run. Number of hits wrt number of rounds fired.
|
||||
local shots = _result.ammo - _ammo
|
||||
local accur = 0
|
||||
@@ -3162,7 +3174,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
accur = 100
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Results text and sound message.
|
||||
local resulttext=""
|
||||
if _result.pastfoulline == true then --
|
||||
@@ -3199,7 +3211,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
|
||||
-- Send message.
|
||||
self:_DisplayMessageToGroup( _unit, _text )
|
||||
|
||||
|
||||
-- Strafe result.
|
||||
local result = {} -- #RANGE.StrafeResult
|
||||
result.command=SOCKET.DataType.STRAFERESULT
|
||||
@@ -3216,14 +3228,14 @@ function RANGE:_CheckInZone( _unitName )
|
||||
result.rangename = self.rangename
|
||||
result.airframe=playerData.airframe
|
||||
result.invalid = _result.pastfoulline
|
||||
|
||||
|
||||
-- Griger Results.
|
||||
self:StrafeResult(playerData, result)
|
||||
|
||||
|
||||
-- Save trap sheet.
|
||||
if playerData and playerData.targeton and self.targetsheet then
|
||||
self:_SaveTargetSheet( _playername, result )
|
||||
end
|
||||
end
|
||||
|
||||
-- Voice over.
|
||||
if self.rangecontrol then
|
||||
@@ -3288,7 +3300,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
|
||||
-- Send message.
|
||||
self:_DisplayMessageToGroup( _unit, _msg, 10, true )
|
||||
|
||||
|
||||
-- Trigger event that player is rolling in.
|
||||
self:RollingIn(playerData, target)
|
||||
|
||||
@@ -3424,18 +3436,18 @@ function RANGE:_GetBombTargetCoordinate( target )
|
||||
local coord = nil -- Core.Point#COORDINATE
|
||||
|
||||
if target.type == RANGE.TargetType.UNIT then
|
||||
|
||||
|
||||
-- Check if alive
|
||||
if target.target and target.target:IsAlive() then
|
||||
-- Get current position.
|
||||
coord = target.target:GetCoordinate()
|
||||
-- Save as last known position in case target dies.
|
||||
target.coordinate=coord
|
||||
target.coordinate=coord
|
||||
else
|
||||
-- Use stored position.
|
||||
coord = target.coordinate
|
||||
end
|
||||
|
||||
|
||||
elseif target.type == RANGE.TargetType.STATIC then
|
||||
|
||||
-- Static targets dont move.
|
||||
@@ -3445,11 +3457,11 @@ function RANGE:_GetBombTargetCoordinate( target )
|
||||
|
||||
-- Coordinates dont move.
|
||||
coord = target.coordinate
|
||||
|
||||
|
||||
elseif target.type == RANGE.TargetType.SCENERY then
|
||||
|
||||
-- Coordinates dont move.
|
||||
coord = target.coordinate
|
||||
coord = target.coordinate
|
||||
|
||||
else
|
||||
self:E( self.lid .. "ERROR: Unknown target type." )
|
||||
@@ -3656,7 +3668,7 @@ function RANGE:_DisplayMessageToGroup( _unit, _text, _time, _clear, display, _to
|
||||
local playermessage = self.PlayerSettings[playername].messages
|
||||
|
||||
-- Send message to player if messages enabled and not only for the examiner.
|
||||
|
||||
|
||||
if _gid and (playermessage == true or display) and (not self.examinerexclusive) then
|
||||
if _togroup and _grp then
|
||||
local m = MESSAGE:New(_text,_time,nil,_clear):ToGroup(_grp)
|
||||
@@ -4011,9 +4023,9 @@ function RANGE:_GetPlayerUnitAndName( _unitName )
|
||||
self:F2( _unitName )
|
||||
|
||||
if _unitName ~= nil then
|
||||
|
||||
|
||||
local multiplayer = false
|
||||
|
||||
|
||||
-- Get DCS unit from its name.
|
||||
local DCSunit = Unit.getByName( _unitName )
|
||||
|
||||
@@ -4052,7 +4064,7 @@ function RANGE:_myname( unitname )
|
||||
if grp and grp:IsAlive() then
|
||||
pname = grp:GetCustomCallSign(true,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
return pname
|
||||
end
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring)
|
||||
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -78,7 +78,8 @@
|
||||
-- ### Authors: **FlightControl**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
--
|
||||
-- * **Applevangelist**: Additional functionality, fixes.
|
||||
-- * **Wingthor (TAW)**: Testing & Advice.
|
||||
-- * **Dutch-Baron (TAW)**: Testing & Advice.
|
||||
-- * **Whisper**: Testing and Advice.
|
||||
@@ -116,11 +117,13 @@
|
||||
-- Special targets can be set that will give extra scores to the players when these are destroyed.
|
||||
-- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s.
|
||||
-- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s.
|
||||
-- Use the method @{#SCORING.SetGroupGroup}() to specify a special additional score for a specific @{Wrapper.Group}s.
|
||||
-- Use the method @{#SCORING.AddScoreSetGroup}() to specify a special additional score for a specific @{Wrapper.Group}s gathered in a @{Core.Set#SET_GROUP}.
|
||||
--
|
||||
-- local Scoring = SCORING:New( "Scoring File" )
|
||||
-- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 )
|
||||
-- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 )
|
||||
-- local GroupSet = SET_GROUP:New():FilterPrefixes("RAT"):FilterStart()
|
||||
-- Scoring:AddScoreSetGroup( GroupSet, 100)
|
||||
--
|
||||
-- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed.
|
||||
-- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over.
|
||||
@@ -226,7 +229,7 @@ SCORING = {
|
||||
ClassID = 0,
|
||||
Players = {},
|
||||
AutoSave = true,
|
||||
version = "1.17.1"
|
||||
version = "1.18.4"
|
||||
}
|
||||
|
||||
local _SCORINGCoalition = {
|
||||
@@ -245,13 +248,15 @@ local _SCORINGCategory = {
|
||||
--- Creates a new SCORING object to administer the scoring achieved by players.
|
||||
-- @param #SCORING self
|
||||
-- @param #string GameName The name of the game. This name is also logged in the CSV score file.
|
||||
-- @param #string SavePath (Optional) Path where to save the CSV file, defaults to your **<User>\\Saved Games\\DCS\\Logs** folder.
|
||||
-- @param #boolean AutoSave (Optional) If passed as `false`, then swith autosave off.
|
||||
-- @return #SCORING self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Define a new scoring object for the mission Gori Valley.
|
||||
-- ScoringObject = SCORING:New( "Gori Valley" )
|
||||
--
|
||||
function SCORING:New( GameName )
|
||||
function SCORING:New( GameName, SavePath, AutoSave )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SCORING
|
||||
@@ -276,9 +281,15 @@ function SCORING:New( GameName )
|
||||
self:SetMessagesZone( true )
|
||||
|
||||
-- Scales
|
||||
|
||||
self:SetScaleDestroyScore( 10 )
|
||||
self:SetScaleDestroyPenalty( 30 )
|
||||
|
||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||
-- Making this configurable to anyone can enable this anyway if they want
|
||||
self:SetScoreIncrementOnHit(0)
|
||||
|
||||
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
|
||||
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
|
||||
self.penaltyonfratricide = true
|
||||
@@ -308,7 +319,8 @@ function SCORING:New( GameName )
|
||||
end )
|
||||
|
||||
-- Create the CSV file.
|
||||
self.AutoSave = true
|
||||
self.AutoSavePath = SavePath
|
||||
self.AutoSave = AutoSave or true
|
||||
self:OpenCSV( GameName )
|
||||
|
||||
return self
|
||||
@@ -422,6 +434,31 @@ function SCORING:AddScoreGroup( ScoreGroup, Score )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Specify a special additional score for a @{Core.Set#SET_GROUP}.
|
||||
-- @param #SCORING self
|
||||
-- @param Core.Set#SET_GROUP Set The @{Core.Set#SET_GROUP} for which each @{Wrapper.Unit} in each Group a Score is given.
|
||||
-- @param #number Score The Score value.
|
||||
-- @return #SCORING
|
||||
function SCORING:AddScoreSetGroup(Set, Score)
|
||||
local set = Set:GetSetObjects()
|
||||
|
||||
for _,_group in pairs (set) do
|
||||
if _group and _group:IsAlive() then
|
||||
self:AddScoreGroup(_group,Score)
|
||||
end
|
||||
end
|
||||
|
||||
local function AddScore(group)
|
||||
self:AddScoreGroup(group,Score)
|
||||
end
|
||||
|
||||
function Set:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
AddScore(Object)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
|
||||
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
|
||||
-- This allows for a dynamic destruction zone evolution within your mission.
|
||||
@@ -467,6 +504,16 @@ function SCORING:SetMessagesHit( OnOff )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Configure to increment score after a target has been hit.
|
||||
-- @param #SCORING self
|
||||
-- @param #number score amount of point to inclement score on each hit
|
||||
-- @return #SCORING
|
||||
function SCORING:SetScoreIncrementOnHit( score )
|
||||
|
||||
self.ScoreIncrementOnHit = score
|
||||
return self
|
||||
end
|
||||
|
||||
--- If to send messages after a target has been hit.
|
||||
-- @param #SCORING self
|
||||
-- @return #boolean
|
||||
@@ -885,6 +932,7 @@ function SCORING:OnEventBirth( Event )
|
||||
Event.IniUnit.BirthTime = timer.getTime()
|
||||
if PlayerName then
|
||||
self:_AddPlayerFromUnit( Event.IniUnit )
|
||||
self.Players[PlayerName].PlayerKills = 0
|
||||
self:SetScoringMenu( Event.IniGroup )
|
||||
end
|
||||
end
|
||||
@@ -1013,11 +1061,11 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
||||
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
|
||||
if PlayerHit.UNIT.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
-- if this fails for some reason, set a good default value
|
||||
if PlayerHit.ThreatType == nil then
|
||||
if PlayerHit.ThreatType == nil or PlayerHit.ThreatType == "" then
|
||||
PlayerHit.ThreatLevel = 1
|
||||
PlayerHit.ThreatType = "Unknown"
|
||||
end
|
||||
@@ -1025,7 +1073,7 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
|
||||
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
|
||||
end
|
||||
|
||||
|
||||
-- Only grant hit scores if there was more than one second between the last hit.
|
||||
if timer.getTime() - PlayerHit.TimeStamp > 1 then
|
||||
PlayerHit.TimeStamp = timer.getTime()
|
||||
@@ -1060,10 +1108,8 @@ function SCORING:_EventOnHit( Event )
|
||||
end
|
||||
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
else
|
||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||
-- Player.Score = Player.Score + 1
|
||||
-- PlayerHit.Score = PlayerHit.Score + 1
|
||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
||||
@@ -1126,9 +1172,9 @@ function SCORING:_EventOnHit( Event )
|
||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
|
||||
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
|
||||
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
|
||||
-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
|
||||
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth
|
||||
if PlayerHit.UNIT.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
|
||||
-- if this fails for some reason, set a good default value
|
||||
if PlayerHit.ThreatType == nil then
|
||||
PlayerHit.ThreatLevel = 1
|
||||
@@ -1163,10 +1209,8 @@ function SCORING:_EventOnHit( Event )
|
||||
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
else
|
||||
-- Hitting a target multiple times before destoying it should not result in a higger score
|
||||
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
|
||||
-- Player.Score = Player.Score + 1
|
||||
-- PlayerHit.Score = PlayerHit.Score + 1
|
||||
Player.Score = Player.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit
|
||||
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
||||
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||
@@ -1274,13 +1318,18 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
||||
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
|
||||
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
|
||||
|
||||
|
||||
--self:OnKillPvP(PlayerName, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||
|
||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||
self:OnKillPvP(PlayerName, TargetPlayerName, true)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
self:OnKillPvE(PlayerName, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
@@ -1303,12 +1352,19 @@ function SCORING:_EventOnDeadOrCrash( Event )
|
||||
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
|
||||
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
|
||||
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
|
||||
if Player.PlayerKills ~= nil then
|
||||
Player.PlayerKills = Player.PlayerKills + 1
|
||||
else
|
||||
Player.PlayerKills = 1
|
||||
end
|
||||
self:OnKillPvP(PlayerName, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
self:OnKillPvE(PlayerName, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
|
||||
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Information )
|
||||
@@ -1786,10 +1842,11 @@ end
|
||||
function SCORING:OpenCSV( ScoringCSV )
|
||||
self:F( ScoringCSV )
|
||||
|
||||
if lfs and io and os and self.AutoSave then
|
||||
if lfs and io and os and self.AutoSave == true then
|
||||
if ScoringCSV then
|
||||
self.ScoringCSV = ScoringCSV
|
||||
local fdir = lfs.writedir() .. [[Logs\]] .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
|
||||
local path = self.AutoSavePath or lfs.writedir() .. [[Logs\]]
|
||||
local fdir = path .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
|
||||
|
||||
self.CSVFile, self.err = io.open( fdir, "w+" )
|
||||
if not self.CSVFile then
|
||||
@@ -1907,3 +1964,26 @@ function SCORING:SwitchAutoSave(OnOff)
|
||||
self.AutoSave = OnOff
|
||||
return self
|
||||
end
|
||||
|
||||
--- Handles the event when one player kill another player
|
||||
-- @param #SCORING self
|
||||
-- @param #string PlayerName The attacking player
|
||||
-- @param #string TargetPlayerName The name of the killed player
|
||||
-- @param #boolean IsTeamKill true if this kill was a team kill
|
||||
-- @param #number TargetThreatLevel Threat level of the target
|
||||
-- @param #number PlayerThreatLevel Threat level of the player
|
||||
-- @param #number Score The score based on both threat levels
|
||||
function SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||
|
||||
end
|
||||
--- Handles the event when one player kill another player
|
||||
-- @param #SCORING self
|
||||
-- @param #string PlayerName The attacking player
|
||||
-- @param #string TargetUnitName the name of the killed unit
|
||||
-- @param #boolean IsTeamKill true if this kill was a team kill
|
||||
-- @param #number TargetThreatLevel Threat level of the target
|
||||
-- @param #number PlayerThreatLevel Threat level of the player
|
||||
-- @param #number Score The score based on both threat levels
|
||||
function SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
|
||||
|
||||
end
|
||||
|
||||
@@ -13,13 +13,13 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
|
||||
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl**, **applevangelist**
|
||||
-- ### Authors: **applevangelist**, **FlightControl**
|
||||
--
|
||||
-- Last Update: Oct 2023
|
||||
-- Last Update: Dec 2023
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -144,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
||||
self:AddTransition("*", "ManageEvasion", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
|
||||
self:I("*** SEAD - Started Version 0.4.5")
|
||||
self:I("*** SEAD - Started Version 0.4.6")
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -320,9 +320,6 @@ function SEAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADG
|
||||
end
|
||||
|
||||
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
|
||||
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||
--if tgtcoord and tgtcoord.ClassName == "COORDINATE" then
|
||||
--local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtgrp = seadset:GetRandom()
|
||||
local _targetgroup = nil
|
||||
local _targetgroupname = "none"
|
||||
@@ -401,7 +398,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
grp:EnableEmission(false)
|
||||
end
|
||||
grp:OptionAlarmStateGreen() -- needed else we cannot move around
|
||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
|
||||
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true)
|
||||
if self.UseCallBack then
|
||||
local object = self.CallBack
|
||||
object:SeadSuppressionStart(grp,name,attacker)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
|
||||
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -41,10 +41,14 @@
|
||||
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
|
||||
-- @field #number DefenseLowProb Default 70, minimum detection limit
|
||||
-- @field #number DefenseHighProb Default 90, maximum detection limit
|
||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
|
||||
-- @field #boolean shootandscoot
|
||||
-- @field #number SkateNumber
|
||||
-- @field Core.Set#SET_ZONE SkateZones
|
||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||
-- @field #boolean shootandscoot If true, shoot and scoot between zones
|
||||
-- @field #number SkateNumber Number of zones to consider
|
||||
-- @field Core.Set#SET_ZONE SkateZones Zones in this set are considered
|
||||
-- @field #number minscootdist Min distance of the next zone
|
||||
-- @field #number maxscootdist Max distance of the next zone
|
||||
-- @field #boolean scootrandomcoord If true, use a random coordinate in the zone and not the center
|
||||
-- @field #string scootformation Formation to take for scooting, e.g. "Vee" or "Cone"
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -77,14 +81,15 @@
|
||||
--
|
||||
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
|
||||
--
|
||||
-- ## Customize options
|
||||
-- ## Customization options
|
||||
--
|
||||
-- * SHORAD:SwitchDebug(debug)
|
||||
-- * SHORAD:SwitchHARMDefense(onoff)
|
||||
-- * SHORAD:SwitchAGMDefense(onoff)
|
||||
-- * SHORAD:SetDefenseLimits(low,high)
|
||||
-- * SHORAD:SetActiveTimer(seconds)
|
||||
-- * SHORAD:SetDefenseRadius(meters)
|
||||
-- * myshorad:SwitchDebug(debug)
|
||||
-- * myshorad:SwitchHARMDefense(onoff)
|
||||
-- * myshorad:SwitchAGMDefense(onoff)
|
||||
-- * myshorad:SetDefenseLimits(low,high)
|
||||
-- * myshorad:SetActiveTimer(seconds)
|
||||
-- * myshorad:SetDefenseRadius(meters)
|
||||
-- * myshorad:AddScootZones(ZoneSet,Number,Random,Formation)
|
||||
--
|
||||
-- @field #SHORAD
|
||||
SHORAD = {
|
||||
@@ -107,6 +112,9 @@ SHORAD = {
|
||||
shootandscoot = false,
|
||||
SkateNumber = 3,
|
||||
SkateZones = nil,
|
||||
minscootdist = 100,
|
||||
minscootdist = 3000,
|
||||
scootrandomcoord = false,
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
@@ -174,7 +182,7 @@ do
|
||||
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
||||
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||
if UseEmOnOff == false then self.UseEmOnOff = UseEmOnOff end
|
||||
self:I("*** SHORAD - Started Version 0.3.2")
|
||||
self:I("*** SHORAD - Started Version 0.3.4")
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("SHORAD %s | ", self.name)
|
||||
self:_InitState()
|
||||
@@ -219,12 +227,16 @@ do
|
||||
-- @param #SHORAD self
|
||||
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
||||
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
||||
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
|
||||
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:AddScootZones(ZoneSet, Number)
|
||||
function SHORAD:AddScootZones(ZoneSet, Number, Random, Formation)
|
||||
self:T(self.lid .. " AddScootZones")
|
||||
self.SkateZones = ZoneSet
|
||||
self.SkateNumber = Number or 3
|
||||
self.shootandscoot = true
|
||||
self.shootandscoot = true
|
||||
self.scootrandomcoord = Random
|
||||
self.scootformation = Formation or "Cone"
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -613,8 +625,8 @@ do
|
||||
function SHORAD:onafterShootAndScoot(From,Event,To,Shorad)
|
||||
self:T( { From,Event,To } )
|
||||
local possibleZones = {}
|
||||
local mindist = 100
|
||||
local maxdist = 3000
|
||||
local mindist = self.minscootdist or 100
|
||||
local maxdist = self.maxscootdist or 3000
|
||||
if Shorad and Shorad:IsAlive() then
|
||||
local NowCoord = Shorad:GetCoordinate()
|
||||
for _,_zone in pairs(self.SkateZones.Set) do
|
||||
@@ -630,7 +642,11 @@ do
|
||||
if rand == 0 then rand = 1 end
|
||||
self:T(self.lid .. " ShootAndScoot to zone "..rand)
|
||||
local ToCoordinate = possibleZones[rand]:GetCoordinate()
|
||||
Shorad:RouteGroundTo(ToCoordinate,20,"Cone",1)
|
||||
if self.scootrandomcoord then
|
||||
ToCoordinate = possibleZones[rand]:GetRandomCoordinate(nil,nil,{land.SurfaceType.LAND,land.SurfaceType.ROAD})
|
||||
end
|
||||
local formation = self.scootformation or "Cone"
|
||||
Shorad:RouteGroundTo(ToCoordinate,20,formation,1)
|
||||
end
|
||||
end
|
||||
return self
|
||||
@@ -731,4 +747,4 @@ do
|
||||
end
|
||||
-----------------------------------------------------------------------
|
||||
-- SHORAD end
|
||||
-----------------------------------------------------------------------
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
1645
Moose Development/Moose/Functional/Stratego.lua
Normal file
1645
Moose Development/Moose/Functional/Stratego.lua
Normal file
File diff suppressed because it is too large
Load Diff
590
Moose Development/Moose/Functional/Tiresias.lua
Normal file
590
Moose Development/Moose/Functional/Tiresias.lua
Normal file
@@ -0,0 +1,590 @@
|
||||
--- **Functional** - TIRESIAS - manages AI behaviour.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- The @{#TIRESIAS} class is working in the back to keep your large-scale ground units in check.
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
|
||||
-- * Does not affect ships to keep the Navy guys happy.
|
||||
-- * Does not affect OpsGroup type groups.
|
||||
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
|
||||
-- * Exceptions can be defined to keep certain actions going.
|
||||
-- * Works coalition-independent in the back
|
||||
-- * Easy setup.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [TIRESIAS](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author : **applevangelist **
|
||||
--
|
||||
-- @module Functional.Tiresias
|
||||
-- @image Functional.Tiresias.jpg
|
||||
--
|
||||
-- Last Update: Dec 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **TIRESIAS** class, extends Core.Base#BASE
|
||||
-- @type TIRESIAS
|
||||
-- @field #string ClassName
|
||||
-- @field #booelan debug
|
||||
-- @field #string version
|
||||
-- @field #number Interval
|
||||
-- @field Core.Set#SET_GROUP GroundSet
|
||||
-- @field #number Coalition
|
||||
-- @field Core.Set#SET_GROUP VehicleSet
|
||||
-- @field Core.Set#SET_GROUP AAASet
|
||||
-- @field Core.Set#SET_GROUP SAMSet
|
||||
-- @field Core.Set#SET_GROUP ExceptionSet
|
||||
-- @field Core.Set#SET_OPSGROUP OpsGroupSet
|
||||
-- @field #number AAARange
|
||||
-- @field #number HeloSwitchRange
|
||||
-- @field #number PlaneSwitchRange
|
||||
-- @field Core.Set#SET_GROUP FlightSet
|
||||
-- @field #boolean SwitchAAA
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
---
|
||||
-- @type TIRESIAS.Data
|
||||
-- @field #string type
|
||||
-- @field #number range
|
||||
-- @field #boolean invisible
|
||||
-- @field #boolean AIOff
|
||||
-- @field #boolean exception
|
||||
|
||||
|
||||
--- *Tiresias, Greek demi-god and shapeshifter, blinded by the Gods, works as oracle for you.* (Wiki)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## TIRESIAS Concept
|
||||
--
|
||||
-- * Designed to keep CPU and Network usage lower on missions with a lot of ground units.
|
||||
-- * Does not affect ships to keep the Navy guys happy.
|
||||
-- * Does not affect OpsGroup type groups.
|
||||
-- * Distinguishes between SAM groups, AAA groups and other ground groups.
|
||||
-- * Exceptions can be defined in SET_GROUP objects to keep certain actions going.
|
||||
-- * Works coalition-independent in the back
|
||||
-- * Easy setup.
|
||||
--
|
||||
-- ## Setup
|
||||
--
|
||||
-- Setup is a one-liner:
|
||||
--
|
||||
-- local blinder = TIRESIAS:New()
|
||||
--
|
||||
-- Optionally you can set up exceptions, e.g. for convoys driving around
|
||||
--
|
||||
-- local exceptionset = SET_GROUP:New():FilterCoalitions("red"):FilterPrefixes("Convoy"):FilterStart()
|
||||
-- local blinder = TIRESIAS:New()
|
||||
-- blinder:AddExceptionSet(exceptionset)
|
||||
--
|
||||
-- Options
|
||||
--
|
||||
-- -- Setup different radius for activation around helo and airplane groups (applies to AI and humans)
|
||||
-- blinder:SetActivationRanges(10,25) -- defaults are 10, and 25
|
||||
--
|
||||
-- -- Setup engagement ranges for AAA (non-advanced SAM units like Flaks etc) and if you want them to be AIOff
|
||||
-- blinder:SetAAARanges(60,true) -- defaults are 60, and true
|
||||
--
|
||||
-- @field #TIRESIAS
|
||||
TIRESIAS = {
|
||||
ClassName = "TIRESIAS",
|
||||
debug = false,
|
||||
version = "0.0.4",
|
||||
Interval = 20,
|
||||
GroundSet = nil,
|
||||
VehicleSet = nil,
|
||||
AAASet = nil,
|
||||
SAMSet = nil,
|
||||
ExceptionSet = nil,
|
||||
AAARange = 60, -- 60%
|
||||
HeloSwitchRange = 10, -- NM
|
||||
PlaneSwitchRange = 25, -- NM
|
||||
SwitchAAA = true,
|
||||
}
|
||||
|
||||
--- [USER] Create a new Tiresias object and start it up.
|
||||
-- @param #TIRESIAS self
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:New()
|
||||
|
||||
-- Inherit everything from FSM class.
|
||||
local self = BASE:Inherit(self, FSM:New()) -- #TIRESIAS
|
||||
|
||||
--- FSM Functions ---
|
||||
|
||||
-- Start State.
|
||||
self:SetStartState("Stopped")
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("Stopped", "Start", "Running") -- Start FSM.
|
||||
self:AddTransition("*", "Status", "*") -- TIRESIAS status update.
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
||||
|
||||
self.ExceptionSet = SET_GROUP:New():Clear(false)
|
||||
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
|
||||
|
||||
self.lid = string.format("TIRESIAS %s | ",self.version)
|
||||
|
||||
self:I(self.lid.."Managing ground groups!")
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops TIRESIAS and all its event handlers.
|
||||
-- @function [parent=#TIRESIAS] Stop
|
||||
-- @param #TIRESIAS self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops TIRESIAS and all its event handlers.
|
||||
-- @function [parent=#TIRESIAS] __Stop
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Start". Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
|
||||
-- @function [parent=#TIRESIAS] Start
|
||||
-- @param #TIRESIAS self
|
||||
|
||||
--- Triggers the FSM event "Start" after a delay. Starts TIRESIAS and all its event handlers. Note - `:New()` already starts the instance.
|
||||
-- @function [parent=#TIRESIAS] __Start
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
self:__Start(1)
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- Helper Functions
|
||||
--
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
---[USER] Set activation radius for Helos and Planes in Nautical Miles.
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #number HeloMiles Radius around a Helicopter in which AI ground units will be activated. Defaults to 10NM.
|
||||
-- @param #number PlaneMiles Radius around an Airplane in which AI ground units will be activated. Defaults to 25NM.
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:SetActivationRanges(HeloMiles,PlaneMiles)
|
||||
self.HeloSwitchRange = HeloMiles or 10
|
||||
self.PlaneSwitchRange = PlaneMiles or 25
|
||||
return self
|
||||
end
|
||||
|
||||
---[USER] Set AAA Ranges - AAA equals non-SAM systems which qualify as AAA in DCS world.
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #number FiringRange The engagement range that AAA units will be set to. Can be 0 to 100 (percent). Defaults to 60.
|
||||
-- @param #boolean SwitchAAA Decide if these system will have their AI switched off, too. Defaults to true.
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
|
||||
self.AAARange = FiringRange or 60
|
||||
self.SwitchAAA = (SwitchAAA == false) and false or true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times.
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Core.Set#SET_GROUP Set to add to the exception list.
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:AddExceptionSet(Set)
|
||||
self:T(self.lid.."AddExceptionSet")
|
||||
local exceptions = self.ExceptionSet
|
||||
Set:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Exception",
|
||||
exception = true,
|
||||
}
|
||||
exceptions:AddGroup(grp,true)
|
||||
end
|
||||
BASE:I("TIRESIAS: Added exception group: "..grp:GetName())
|
||||
end
|
||||
)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterNotAAA(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local isaaa = grp:IsAAA()
|
||||
if isaaa == true and grp:IsGround() and not grp:IsShip() then
|
||||
return false -- remove from SET
|
||||
else
|
||||
return true -- keep in SET
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterNotSAM(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local issam = grp:IsSAM()
|
||||
if issam == true and grp:IsGround() and not grp:IsShip() then
|
||||
return false -- remove from SET
|
||||
else
|
||||
return true -- keep in SET
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterAAA(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local isaaa = grp:IsAAA()
|
||||
if isaaa == true and grp:IsGround() and not grp:IsShip() then
|
||||
return true -- remove from SET
|
||||
else
|
||||
return false -- keep in SET
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Filter Function
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #boolean isin
|
||||
function TIRESIAS._FilterSAM(Group)
|
||||
local grp = Group -- Wrapper.Group#GROUP
|
||||
local issam = grp:IsSAM()
|
||||
if issam == true and grp:IsGround() and not grp:IsShip() then
|
||||
return true -- remove from SET
|
||||
else
|
||||
return false -- keep in SET
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Init Groups
|
||||
-- @param #TIRESIAS self
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:_InitGroups()
|
||||
self:T(self.lid.."_InitGroups")
|
||||
-- Set all groups invisible/motionless
|
||||
local EngageRange = self.AAARange
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
--- AAA
|
||||
self.AAASet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp:OptionEngageRange(EngageRange)
|
||||
grp:SetCommandInvisible(true)
|
||||
if SwitchAAA then
|
||||
grp:SetAIOff()
|
||||
grp:EnableEmission(false)
|
||||
end
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "AAA",
|
||||
invisible = true,
|
||||
range = EngageRange,
|
||||
exception = false,
|
||||
AIOff = SwitchAAA,
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias.invisible = true
|
||||
if SwitchAAA then
|
||||
grp:SetAIOff()
|
||||
grp:EnableEmission(false)
|
||||
grp.Tiresias.AIOff = true
|
||||
end
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off AAA %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
end
|
||||
)
|
||||
--- Vehicles
|
||||
self.VehicleSet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp:SetAIOff()
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Vehicle",
|
||||
invisible = true,
|
||||
AIOff = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp:SetAIOff()
|
||||
grp.Tiresias.invisible = true
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off Vehicle %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
end
|
||||
)
|
||||
--- SAM
|
||||
self.SAMSet:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if not grp.Tiresias then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "SAM",
|
||||
invisible = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias.invisible = true
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off SAM %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
end
|
||||
)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Event handler function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:_EventHandler(EventData)
|
||||
self:T(string.format("%s Event = %d",self.lid, EventData.id))
|
||||
local event = EventData -- Core.Event#EVENTDATA
|
||||
if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
|
||||
--local _coalition = event.IniCoalition
|
||||
--if _coalition ~= self.Coalition then
|
||||
-- return --ignore!
|
||||
--end
|
||||
local unitname = event.IniUnitName or "none"
|
||||
local _unit = event.IniUnit
|
||||
local _group = event.IniGroup
|
||||
if _group and _group:IsAlive() then
|
||||
local radius = self.PlaneSwitchRange
|
||||
if _group:IsHelicopter() then
|
||||
radius = self.HeloSwitchRange
|
||||
end
|
||||
self:_SwitchOnGroups(_group,radius)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Switch Groups Behaviour
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Wrapper.Group#GROUP group
|
||||
-- @param #number radius Radius in NM
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:_SwitchOnGroups(group,radius)
|
||||
self:T(self.lid.."_SwitchOnGroups "..group:GetName().." Radius "..radius.." NM")
|
||||
local zone = ZONE_GROUP:New("Zone-"..group:GetName(),group,UTILS.NMToMeters(radius))
|
||||
local ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
|
||||
local count = ground:CountAlive()
|
||||
if self.debug then
|
||||
local text = string.format("There are %d groups around this plane or helo!",count)
|
||||
self:I(text)
|
||||
end
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
if ground:CountAlive() > 0 then
|
||||
ground:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
|
||||
if grp.Tiresias.invisible == true then
|
||||
grp:SetCommandInvisible(false)
|
||||
grp.Tiresias.invisible = false
|
||||
end
|
||||
if grp.Tiresias.type == "Vehicle" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
|
||||
grp:SetAIOn()
|
||||
grp.Tiresias.AIOff = false
|
||||
end
|
||||
if SwitchAAA and grp.Tiresias.type == "AAA" and grp.Tiresias.AIOff and grp.Tiresias.AIOff == true then
|
||||
grp:SetAIOn()
|
||||
grp:EnableEmission(true)
|
||||
grp.Tiresias.AIOff = false
|
||||
end
|
||||
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
else
|
||||
BASE:E("TIRESIAS - This group has not been initialized or is an exception!")
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- FSM Functions
|
||||
--
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onafterStart(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
|
||||
local VehicleSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterNotAAA):FilterFunction(TIRESIAS._FilterNotSAM):FilterStart()
|
||||
local AAASet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterAAA):FilterStart()
|
||||
local SAMSet = SET_GROUP:New():FilterCategoryGround():FilterFunction(TIRESIAS._FilterSAM):FilterStart()
|
||||
local OpsGroupSet = SET_OPSGROUP:New():FilterActive(true):FilterStart()
|
||||
self.FlightSet = SET_GROUP:New():FilterCategories({"plane","helicopter"}):FilterStart()
|
||||
|
||||
local EngageRange = self.AAARange
|
||||
|
||||
local ExceptionSet = self.ExceptionSet
|
||||
if self.ExceptionSet then
|
||||
function ExceptionSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
BASE:I("TIRESIAS: EXCEPTION Object Added: "..Object:GetName())
|
||||
if Object and Object:IsAlive() then
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Exception",
|
||||
exception = true,
|
||||
}
|
||||
Object:SetAIOn()
|
||||
Object:SetCommandInvisible(false)
|
||||
Object:EnableEmission(true)
|
||||
end
|
||||
end
|
||||
|
||||
local OGS = OpsGroupSet:GetAliveSet()
|
||||
for _,_OG in pairs(OGS or {}) do
|
||||
local OG = _OG -- Ops.OpsGroup#OPSGROUP
|
||||
local grp = OG:GetGroup()
|
||||
ExceptionSet:AddGroup(grp,true)
|
||||
end
|
||||
|
||||
function OpsGroupSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
local grp = Object:GetGroup()
|
||||
ExceptionSet:AddGroup(grp,true)
|
||||
end
|
||||
end
|
||||
|
||||
function VehicleSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
BASE:I("TIRESIAS: VEHCILE Object Added: "..Object:GetName())
|
||||
if Object and Object:IsAlive() then
|
||||
Object:SetAIOff()
|
||||
Object:SetCommandInvisible(true)
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "Vehicle",
|
||||
invisible = true,
|
||||
AIOff = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
local SwitchAAA = self.SwitchAAA
|
||||
|
||||
function AAASet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
if Object and Object:IsAlive() then
|
||||
BASE:I("TIRESIAS: AAA Object Added: "..Object:GetName())
|
||||
Object:OptionEngageRange(EngageRange)
|
||||
Object:SetCommandInvisible(true)
|
||||
if SwitchAAA then
|
||||
Object:SetAIOff()
|
||||
Object:EnableEmission(false)
|
||||
end
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "AAA",
|
||||
invisible = true,
|
||||
range = EngageRange,
|
||||
exception = false,
|
||||
AIOff = SwitchAAA,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function SAMSet:OnAfterAdded(From,Event,To,ObjectName,Object)
|
||||
if Object and Object:IsAlive() then
|
||||
BASE:I("TIRESIAS: SAM Object Added: "..Object:GetName())
|
||||
Object:SetCommandInvisible(true)
|
||||
Object.Tiresias = { -- #TIRESIAS.Data
|
||||
type = "SAM",
|
||||
invisible = true,
|
||||
exception = false,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
self.VehicleSet = VehicleSet
|
||||
self.AAASet = AAASet
|
||||
self.SAMSet = SAMSet
|
||||
self.OpsGroupSet = OpsGroupSet
|
||||
|
||||
self:_InitGroups()
|
||||
|
||||
self:__Status(1)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onbeforeStatus(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if self:GetState() == "Stopped" then
|
||||
return false
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onafterStatus(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if self.debug then
|
||||
local count = self.VehicleSet:CountAlive()
|
||||
local AAAcount = self.AAASet:CountAlive()
|
||||
local SAMcount = self.SAMSet:CountAlive()
|
||||
local text = string.format("Overall: %d | Vehicles: %d | AAA: %d | SAM: %d",count+AAAcount+SAMcount,count,AAAcount,SAMcount)
|
||||
self:I(text)
|
||||
end
|
||||
self:_InitGroups()
|
||||
if self.FlightSet:CountAlive() > 0 then
|
||||
local Set = self.FlightSet:GetAliveSet()
|
||||
for _,_plane in pairs(Set) do
|
||||
local plane = _plane -- Wrapper.Group#GROUP
|
||||
local radius = self.PlaneSwitchRange
|
||||
if plane:IsHelicopter() then
|
||||
radius = self.HeloSwitchRange
|
||||
end
|
||||
self:_SwitchOnGroups(_plane,radius)
|
||||
end
|
||||
end
|
||||
if self:GetState() ~= "Stopped" then
|
||||
self:__Status(self.Interval)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] FSM Function
|
||||
-- @param #TIRESIAS self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #TIRESIAS self
|
||||
function TIRESIAS:onafterStop(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- End
|
||||
--
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
@@ -87,7 +87,7 @@
|
||||
-- @field #number respawndelay Delay before respawn in seconds.
|
||||
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
|
||||
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
|
||||
-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
|
||||
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Have your assets at the right place at the right time - or not!
|
||||
@@ -1629,7 +1629,7 @@ WAREHOUSE = {
|
||||
-- @field #boolean arrived If true, asset arrived at its destination.
|
||||
--
|
||||
-- @field #number damage Damage of asset group in percent.
|
||||
-- @field Ops.AirWing#AIRWING.Payload payload The payload of the asset.
|
||||
-- @field Ops.Airwing#AIRWING.Payload payload The payload of the asset.
|
||||
-- @field Ops.OpsGroup#OPSGROUP flightgroup The flightgroup object.
|
||||
-- @field Ops.Cohort#COHORT cohort The cohort this asset belongs to.
|
||||
-- @field Ops.Legion#LEGION legion The legion this asset belonts to.
|
||||
@@ -3414,7 +3414,7 @@ end
|
||||
-- FSM states
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
|
||||
--- On after Start event. Starts the warehouse. Adds event handlers and schedules status updates of reqests and queue.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
@@ -3595,6 +3595,7 @@ function WAREHOUSE:onafterStatus(From, Event, To)
|
||||
local Trepair=self:GetRunwayRepairtime()
|
||||
self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair))
|
||||
if Trepair==0 then
|
||||
self.runwaydestroyed = nil
|
||||
self:RunwayRepaired()
|
||||
end
|
||||
end
|
||||
@@ -5392,7 +5393,8 @@ function WAREHOUSE:onafterRunwayDestroyed(From, Event, To)
|
||||
self:_InfoMessage(text)
|
||||
|
||||
self.runwaydestroyed=timer.getAbsTime()
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- On after "RunwayRepaired" event.
|
||||
@@ -5407,7 +5409,8 @@ function WAREHOUSE:onafterRunwayRepaired(From, Event, To)
|
||||
self:_InfoMessage(text)
|
||||
|
||||
self.runwaydestroyed=nil
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -7404,6 +7407,8 @@ function WAREHOUSE:_CheckRequestNow(request)
|
||||
|
||||
-- Check if at least one (cargo) asset is available.
|
||||
if _nassets>0 then
|
||||
|
||||
local asset=_assets[1] --#WAREHOUSE.Assetitem
|
||||
|
||||
-- Get the attibute of the requested asset.
|
||||
_assetattribute=_assets[1].attribute
|
||||
@@ -7414,11 +7419,24 @@ function WAREHOUSE:_CheckRequestNow(request)
|
||||
if _assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER then
|
||||
|
||||
if self.airbase and self.airbase:GetCoalition()==self:GetCoalition() then
|
||||
|
||||
-- Check if DCS warehouse of airbase has enough assets
|
||||
if self.airbase.storage then
|
||||
local nS=self.airbase.storage:GetAmount(asset.unittype)
|
||||
local nA=asset.nunits*request.nasset -- Number of units requested
|
||||
if nS<nA then
|
||||
local text=string.format("Warehouse %s: Request denied! DCS Warehouse has only %d assets of type %s ==> NOT enough to spawn the requested %d asset units (%d groups)",
|
||||
self.alias, nS, asset.unittype, nA, request.nasset)
|
||||
self:_InfoMessage(text, 5)
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if self:IsRunwayOperational() or _assetairstart then
|
||||
|
||||
if _assetairstart then
|
||||
-- Airstart no need to check parking
|
||||
-- Airstart no need to check parking
|
||||
else
|
||||
|
||||
-- Check parking.
|
||||
@@ -7530,6 +7548,9 @@ function WAREHOUSE:_CheckRequestNow(request)
|
||||
self:_InfoMessage(text, 5)
|
||||
return false
|
||||
end
|
||||
|
||||
elseif _assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER then
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAZ%20-%20Capture%20Zones)
|
||||
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/ZoneCaptureCoalition)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -1,180 +1,189 @@
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Core/Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Astar.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Beacon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Condition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/UserFlag.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Report.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Scheduler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ScheduleDispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Event.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Settings.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Menu.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone_Detection.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Database.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Set.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Point.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Velocity.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Message.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Fsm.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spawn.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/SpawnStatic.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Timer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Goal.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spot.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ClientMenu.lua')
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Condition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/ClientMenu.lua')
|
||||
__Moose.Include( 'Scripts/Moose/Core/Database.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Event.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Fsm.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Menu.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Message.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Point.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Report.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Pathline.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Positionable.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Controllable.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Group.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Unit.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Client.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Static.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Airbase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Scenery.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Controllable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Group.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoSlingload.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoCrate.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoGroup.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoSlingload.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Scoring.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/CleanUp.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Movement.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Sead.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Escort.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/MissileTrainer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ATC_Ground.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Detection.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/DetectionZones.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Designate.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/RAT.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Range.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoal.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCoalition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Artillery.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Suppression.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/PseudoATC.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AICSAR.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/AmmoTruck.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Autolase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Tiresias.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Stratego.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Functional/AICSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/AmmoTruck.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Autolase.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Designate.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Detection.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/DetectionZones.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Escort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Fox.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Mantis.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Movement.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Range.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/RAT.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Sead.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Shorad.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RescueHelo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ATIS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CTLD.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CSAR.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/AirWing.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ArmyGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Auftrag.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Awacs.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Brigade.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Chief.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Cohort.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Commander.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Fleet.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightControl.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/FlightGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Flotilla.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Intelligence.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Legion.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/NavyGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Operation.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsGroup.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsTransport.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/OpsZone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Platoon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerTask.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/PlayerRecce.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Squadron.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Target.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/EasyGCICAP.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/AirWing.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/ArmyGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Auftrag.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Awacs.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Brigade.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Chief.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Cohort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Commander.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Fleet.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Flotilla.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Intelligence.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Legion.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/NavyGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Operation.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/OpsGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/OpsTransport.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/OpsZone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Platoon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/PlayerTask.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/PlayerRecce.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/EasyGCICAP.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Balancer.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Patrol.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Engage.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Patrol.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Cap.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Gci.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_BAI.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_CAS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_SEAD.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Patrol.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAP.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_BAI.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Formation.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Request.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_APC.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Helicopter.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Airplane.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Ship.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air_Engage.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Cap.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Gci.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_BAI.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_APC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Helicopter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Airplane.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Ship.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assign.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Assign.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Route.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Account.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Assist.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/ShapeBase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Circle.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Cube.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Line.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Oval.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Polygon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Triangle.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Sound/Radio.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/RadioQueue.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/RadioSpeech.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/SRS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioQueue.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioSpeech.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SRS.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/CommandCenter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Mission.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/TaskInfo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Manager.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/DetectionManager.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/CommandCenter.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Mission.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/TaskInfo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Manager.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/DetectionManager.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_CARGO.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Transport.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Globals.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' )
|
||||
|
||||
@@ -312,10 +312,16 @@
|
||||
--
|
||||
-- atis=ATIS:New("Batumi", 305, radio.modulation.AM)
|
||||
-- atis:SetSRS("D:\\DCS\\_SRS\\", "male", "en-US")
|
||||
-- atis:Start()
|
||||
-- atis:Start()
|
||||
--
|
||||
-- This uses a male voice with US accent. It requires SRS to be installed in the `D:\DCS\_SRS\` directory. Note that backslashes need to be escaped or simply use slashes (as in linux).
|
||||
--
|
||||
-- ### SRS can use multiple frequencies:
|
||||
--
|
||||
-- atis=ATIS:New("Batumi", {305,103.85}, {radio.modulation.AM,radio.modulation.FM})
|
||||
-- atis:SetSRS("D:\\DCS\\_SRS\\", "male", "en-US")
|
||||
-- atis:Start()
|
||||
--
|
||||
-- ### SRS Localization
|
||||
--
|
||||
-- You can localize the SRS output, all you need is to provide a table of translations and set the `locale` of your instance. You need to provide the translations in your script **before you instantiate your ATIS**.
|
||||
@@ -694,7 +700,7 @@ ATIS.Messages = {
|
||||
EN =
|
||||
{
|
||||
HOURS = "hours",
|
||||
TIME = "hours",
|
||||
TIME = "Hours",
|
||||
NOCLOUDINFO = "Cloud coverage information not available",
|
||||
OVERCAST = "Overcast",
|
||||
BROKEN = "Broken clouds",
|
||||
@@ -884,13 +890,14 @@ _ATIS = {}
|
||||
|
||||
--- ATIS class version.
|
||||
-- @field #string version
|
||||
ATIS.version = "0.10.3"
|
||||
ATIS.version = "1.0.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Correct fog for elevation.
|
||||
-- DONE: Option to add multiple frequencies for SRS
|
||||
-- DONE: Zulu time --> Zulu in output.
|
||||
-- DONE: Fix for AB not having a runway - Helopost like Naqoura
|
||||
-- DONE: Add new Normandy airfields.
|
||||
@@ -899,7 +906,7 @@ ATIS.version = "0.10.3"
|
||||
-- DONE: Visibility reported twice over SRS
|
||||
-- DONE: Add text report for output.
|
||||
-- DONE: Add stop FMS functions.
|
||||
-- NOGO: Use local time. Not realisitc!
|
||||
-- NOGO: Use local time. Not realistic!
|
||||
-- DONE: Dew point. Approx. done.
|
||||
-- DONE: Metric units.
|
||||
-- DONE: Set UTC correction.
|
||||
@@ -915,8 +922,8 @@ ATIS.version = "0.10.3"
|
||||
--- Create a new ATIS class object for a specific airbase.
|
||||
-- @param #ATIS self
|
||||
-- @param #string AirbaseName Name of the airbase.
|
||||
-- @param #number Frequency Radio frequency in MHz. Default 143.00 MHz.
|
||||
-- @param #number Modulation Radio modulation: 0=AM, 1=FM. Default 0=AM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators.
|
||||
-- @param #number Frequency Radio frequency in MHz. Default 143.00 MHz. When using **SRS** this can be passed as a table of multiple frequencies.
|
||||
-- @param #number Modulation Radio modulation: 0=AM, 1=FM. Default 0=AM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators. When using **SRS** this can be passed as a table of multiple modulations.
|
||||
-- @return #ATIS self
|
||||
function ATIS:New(AirbaseName, Frequency, Modulation)
|
||||
|
||||
@@ -1519,34 +1526,62 @@ function ATIS:MarkRunways( markall )
|
||||
end
|
||||
end
|
||||
|
||||
--- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.
|
||||
--- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.`SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #ATIS self
|
||||
-- @param #string PathToSRS Path to SRS directory.
|
||||
-- @param #string PathToSRS Path to SRS directory (only necessary if SRS exe backend is used).
|
||||
-- @param #string Gender Gender: "male" or "female" (default).
|
||||
-- @param #string Culture Culture, e.g. "en-GB" (default).
|
||||
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
|
||||
-- @param #number Port SRS port. Default 5002.
|
||||
-- @param #string GoogleKey Path to Google JSON-Key.
|
||||
-- @param #string GoogleKey Path to Google JSON-Key (SRS exe backend) or Google API key (DCS-gRPC backend).
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey)
|
||||
if PathToSRS or MSRS.path then
|
||||
--if PathToSRS or MSRS.path then
|
||||
self.useSRS=true
|
||||
self.msrs=MSRS:New(PathToSRS, self.frequency, self.modulation)
|
||||
self.msrs:SetGender(Gender)
|
||||
self.msrs:SetCulture(Culture)
|
||||
self.msrs:SetVoice(Voice)
|
||||
self.msrs:SetPort(Port)
|
||||
|
||||
local path = PathToSRS or MSRS.path
|
||||
local gender = Gender or MSRS.gender
|
||||
local culture = Culture or MSRS.culture
|
||||
local voice = Voice or MSRS.voice
|
||||
local port = Port or MSRS.port or 5002
|
||||
|
||||
self.msrs=MSRS:New(path, self.frequency, self.modulation)
|
||||
self.msrs:SetGender(gender)
|
||||
self.msrs:SetCulture(culture)
|
||||
self.msrs:SetPort(port)
|
||||
self.msrs:SetCoalition(self:GetCoalition())
|
||||
self.msrs:SetLabel("ATIS")
|
||||
self.msrs:SetGoogle(GoogleKey)
|
||||
if GoogleKey then
|
||||
self.msrs:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
|
||||
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
-- Pre-configured Google?
|
||||
if (not GoogleKey) and self.msrs:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
voice = Voice or MSRS.poptions.gcloud.voice
|
||||
end
|
||||
self.msrs:SetVoice(voice)
|
||||
self.msrs:SetCoordinate(self.airbase:GetCoordinate())
|
||||
self.msrsQ = MSRSQUEUE:New("ATIS")
|
||||
self.msrsQ:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
|
||||
if self.dTQueueCheck<=10 then
|
||||
self:SetQueueUpdateTime(90)
|
||||
end
|
||||
--else
|
||||
--self:E(self.lid..string.format("ERROR: No SRS path specified!"))
|
||||
--end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set an alternative provider to the one set in your MSRS configuration file.
|
||||
-- @param #ATIS self
|
||||
-- @param #string Provider The provider to use. Known providers are: `MSRS.Provider.WINDOWS` and `MSRS.Provider.GOOGLE`
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetSRSProvider(Provider)
|
||||
self:T(self.lid.."SetSRSProvider")
|
||||
if self.msrs then
|
||||
self.msrs:SetProvider(Provider)
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: No SRS path specified!"))
|
||||
MESSAGE:New(self.lid.."Set up SRS first before trying to change the provider!",30,"ATIS"):ToAll():ToLog()
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -1594,8 +1629,16 @@ function ATIS:onafterStart( From, Event, To )
|
||||
end
|
||||
|
||||
-- Info.
|
||||
self:I( self.lid .. string.format( "Starting ATIS v%s for airbase %s on %.3f MHz Modulation=%d", ATIS.version, self.airbasename, self.frequency, self.modulation ) )
|
||||
|
||||
if type(self.frequency) == "table" then
|
||||
local frequency = table.concat(self.frequency,"/")
|
||||
local modulation = self.modulation
|
||||
if type(self.modulation) == "table" then
|
||||
modulation = table.concat(self.modulation,"/")
|
||||
end
|
||||
self:I( self.lid .. string.format( "Starting ATIS v%s for airbase %s on %s MHz Modulation=%s", ATIS.version, self.airbasename, frequency, modulation ) )
|
||||
else
|
||||
self:I( self.lid .. string.format( "Starting ATIS v%s for airbase %s on %.3f MHz Modulation=%d", ATIS.version, self.airbasename, self.frequency, self.modulation ) )
|
||||
end
|
||||
-- Start radio queue.
|
||||
if not self.useSRS then
|
||||
self.radioqueue = RADIOQUEUE:New( self.frequency, self.modulation, string.format( "ATIS %s", self.airbasename ) )
|
||||
@@ -1653,7 +1696,17 @@ function ATIS:onafterStatus( From, Event, To )
|
||||
end
|
||||
|
||||
-- Info text.
|
||||
local text = string.format( "State %s: Freq=%.3f MHz %s", fsmstate, self.frequency, UTILS.GetModulationName( self.modulation ) )
|
||||
local text = ""
|
||||
if type(self.frequency) == "table" then
|
||||
local frequency = table.concat(self.frequency,"/")
|
||||
local modulation = self.modulation
|
||||
if type(self.modulation) == "table" then
|
||||
modulation = table.concat(self.modulation,"/")
|
||||
end
|
||||
text = string.format( "State %s: Freq=%s MHz %s", fsmstate, frequency, modulation )
|
||||
else
|
||||
text = string.format( "State %s: Freq=%.3f MHz %s", fsmstate, self.frequency, UTILS.GetModulationName( self.modulation ) )
|
||||
end
|
||||
if self.useSRS then
|
||||
text = text .. string.format( ", SRS path=%s (%s), gender=%s, culture=%s, voice=%s", tostring( self.msrs.path ), tostring( self.msrs.port ), tostring( self.msrs.gender ), tostring( self.msrs.culture ), tostring( self.msrs.voice ) )
|
||||
else
|
||||
@@ -2919,8 +2972,17 @@ function ATIS:UpdateMarker( information, runact, wind, altimeter, temperature )
|
||||
if self.markerid then
|
||||
self.airbase:GetCoordinate():RemoveMark( self.markerid )
|
||||
end
|
||||
|
||||
local text = string.format( "ATIS on %.3f %s, %s:\n", self.frequency, UTILS.GetModulationName( self.modulation ), tostring( information ) )
|
||||
local text = ""
|
||||
if type(self.frequency) == "table" then
|
||||
local frequency = table.concat(self.frequency,"/")
|
||||
local modulation = self.modulation
|
||||
if type(modulation) == "table" then
|
||||
modulation = table.concat(self.modulation,"/")
|
||||
end
|
||||
text = string.format( "ATIS on %s %s, %s:\n", tostring(frequency), tostring(modulation), tostring( information ) )
|
||||
else
|
||||
text = string.format( "ATIS on %.3f %s, %s:\n", self.frequency, UTILS.GetModulationName( self.modulation ), tostring( information ) )
|
||||
end
|
||||
text = text .. string.format( "%s\n", tostring( runact ) )
|
||||
text = text .. string.format( "%s\n", tostring( wind ) )
|
||||
text = text .. string.format( "%s\n", tostring( altimeter ) )
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airwing).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Airwing).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -56,6 +56,8 @@
|
||||
-- @field #boolean despawnAfterHolding Aircraft are despawned after holding.
|
||||
-- @field #boolean capOptionPatrolRaceTrack Use closer patrol race track or standard orbit auftrag.
|
||||
-- @field #number capFormation If capOptionPatrolRaceTrack is true, set the formation, also.
|
||||
-- @field #number capOptionVaryStartTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
|
||||
-- @field #number capOptionVaryEndTime If set, vary mission start time for CAP missions generated random between capOptionVaryStartTime and capOptionVaryEndTime
|
||||
--
|
||||
-- @extends Ops.Legion#LEGION
|
||||
|
||||
@@ -132,6 +134,8 @@ AIRWING = {
|
||||
markpoints = false,
|
||||
capOptionPatrolRaceTrack = false,
|
||||
capFormation = nil,
|
||||
capOptionVaryStartTime = nil,
|
||||
capOptionVaryEndTime = nil,
|
||||
}
|
||||
|
||||
--- Payload data.
|
||||
@@ -183,7 +187,7 @@ AIRWING = {
|
||||
|
||||
--- AIRWING class version.
|
||||
-- @field #string version
|
||||
AIRWING.version="0.9.4"
|
||||
AIRWING.version="0.9.5"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -721,6 +725,17 @@ function AIRWING:SetCapCloseRaceTrack(OnOff)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set CAP mission start to vary randomly between Start end End seconds.
|
||||
-- @param #AIRWING self
|
||||
-- @param #number Start
|
||||
-- @param #number End
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetCapStartTimeVariation(Start, End)
|
||||
self.capOptionVaryStartTime = Start or 5
|
||||
self.capOptionVaryEndTime = End or 60
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set number of TANKER flights with Boom constantly in the air.
|
||||
-- @param #AIRWING self
|
||||
-- @param #number Nboom Number of flights. Default 1.
|
||||
@@ -1165,6 +1180,14 @@ function AIRWING:CheckCAP()
|
||||
|
||||
end
|
||||
|
||||
if self.capOptionVaryStartTime then
|
||||
|
||||
local ClockStart = math.random(self.capOptionVaryStartTime, self.capOptionVaryEndTime)
|
||||
|
||||
missionCAP:SetTime(ClockStart)
|
||||
|
||||
end
|
||||
|
||||
missionCAP.patroldata=patrol
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
@@ -1398,9 +1421,9 @@ function AIRWING:GetTankerForFlight(flightgroup)
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Add the ability to call back an Ops.Awacs#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
||||
--- Add the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
||||
-- @param #AIRWING self
|
||||
-- @param Ops.Awacs#AWACS ConnectecdAwacs
|
||||
-- @param Ops.AWACS#AWACS ConnectecdAwacs
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
|
||||
self:I(self.lid .. "Added AWACS Object: "..ConnectecdAwacs:GetName() or "unknown")
|
||||
@@ -1409,7 +1432,7 @@ function AIRWING:SetUsingOpsAwacs(ConnectecdAwacs)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the ability to call back an Ops.Awacs#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
||||
--- Remove the ability to call back an Ops.AWACS#AWACS object with an FSM call "FlightOnMission(FlightGroup, Mission)".
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:RemoveUsingOpsAwacs()
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
--
|
||||
-- ## Example Missions
|
||||
--
|
||||
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airboss).
|
||||
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Ops/Airboss).
|
||||
-- They contain the latest development Moose.lua file.
|
||||
--
|
||||
-- ## IMPORTANT
|
||||
@@ -255,6 +255,7 @@
|
||||
-- @field #boolean skipperUturn U-turn on/off via menu.
|
||||
-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
|
||||
-- @field #number skipperTime Recovery time in min for manual recovery.
|
||||
-- @field #boolean intowindold If true, use old into wind calculation.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Be the boss!
|
||||
@@ -2724,6 +2725,18 @@ function AIRBOSS:SetLSOCallInterval( TimeInterval )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetIntoWindLegacy( SwitchOn )
|
||||
if SwitchOn==nil then
|
||||
SwitchOn=true
|
||||
end
|
||||
self.intowindold=SwitchOn
|
||||
return self
|
||||
end
|
||||
|
||||
--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
|
||||
@@ -3062,7 +3075,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
-- SRS
|
||||
local Frequency = self.AirbossRadio.frequency
|
||||
local Modulation = self.AirbossRadio.modulation
|
||||
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume,AltBackend)
|
||||
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,AltBackend)
|
||||
self.SRS:SetCoalition(self:GetCoalition())
|
||||
self.SRS:SetCoordinate(self:GetCoordinate())
|
||||
self.SRS:SetCulture(Culture or "en-US")
|
||||
@@ -3072,9 +3085,11 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
self.SRS:SetPort(Port or 5002)
|
||||
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
|
||||
self.SRS:SetCoordinate(self.carrier:GetCoordinate())
|
||||
self.SRS:SetVolume(Volume or 1)
|
||||
--self.SRS:SetModulations(Modulations)
|
||||
if GoogleCreds then
|
||||
self.SRS:SetGoogle(GoogleCreds)
|
||||
self.SRS:SetProviderOptionsGoogle(GoogleCreds,GoogleCreds)
|
||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
if Voice then
|
||||
self.SRS:SetVoice(Voice)
|
||||
@@ -3640,6 +3655,12 @@ function AIRBOSS:onafterStatus( From, Event, To )
|
||||
local pos = self:GetCoordinate()
|
||||
local speed = self.carrier:GetVelocityKNOTS()
|
||||
|
||||
-- Update magnetic variation if we can get it from DCS.
|
||||
if require then
|
||||
self.magvar=pos:GetMagneticDeclination()
|
||||
--env.info(string.format("FF magvar=%.1f", self.magvar))
|
||||
end
|
||||
|
||||
-- Check water is ahead.
|
||||
local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg))
|
||||
|
||||
@@ -5199,6 +5220,7 @@ function AIRBOSS:_InitVoiceOvers()
|
||||
TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
|
||||
HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
|
||||
VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
||||
GREYHOUND = { file = "PILOT-Greyhound", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
||||
BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
|
||||
BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
|
||||
GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
|
||||
@@ -6473,7 +6495,7 @@ function AIRBOSS:_LandAI( flight )
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
|
||||
Speed = UTILS.KnotsToKmph( 200 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then
|
||||
Speed = UTILS.KnotsToKmph( 150 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
|
||||
Speed = UTILS.KnotsToKmph( 175 )
|
||||
@@ -8212,7 +8234,7 @@ function AIRBOSS:OnEventBirth( EventData )
|
||||
self:E( EventData )
|
||||
return
|
||||
end
|
||||
if EventData.IniUnit == nil then
|
||||
if EventData.IniUnit == nil and (not EventData.IniObjectCategory == Object.Category.STATIC) then
|
||||
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" )
|
||||
self:E( EventData )
|
||||
return
|
||||
@@ -9753,7 +9775,7 @@ function AIRBOSS:_Groove( playerData )
|
||||
local glideslopeError = groovedata.GSE
|
||||
local AoA = groovedata.AoA
|
||||
|
||||
if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 or playerData.unit:IsInZone( self:_GetZoneLineup() )) then
|
||||
if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 and playerData.unit:IsInZone( self:_GetZoneLineup() )) then
|
||||
|
||||
-- Start time in groove
|
||||
playerData.TIG0 = timer.getTime()
|
||||
@@ -11197,7 +11219,7 @@ function AIRBOSS:_AttitudeMonitor( playerData )
|
||||
end
|
||||
text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw )
|
||||
text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 )
|
||||
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit )
|
||||
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit:GetVec3() )
|
||||
-- Get player velocity in km/h.
|
||||
local vplayer = playerData.unit:GetVelocityKMH()
|
||||
-- Get carrier velocity in km/h.
|
||||
@@ -11474,7 +11496,7 @@ end
|
||||
|
||||
--- Get wind direction and speed at carrier position.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number alt Altitude ASL in meters. Default 15 m.
|
||||
-- @param #number alt Altitude ASL in meters. Default 18 m.
|
||||
-- @param #boolean magnetic Direction including magnetic declination.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
|
||||
-- @return #number Direction the wind is blowing **from** in degrees.
|
||||
@@ -11546,10 +11568,31 @@ end
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number vdeck Desired wind velocity over deck in knots.
|
||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
||||
function AIRBOSS:GetHeadingIntoWind(vdeck, magnetic, coord )
|
||||
|
||||
if self.intowindold then
|
||||
--env.info("FF use OLD into wind")
|
||||
return self:GetHeadingIntoWind_old(vdeck, magnetic, coord)
|
||||
else
|
||||
--env.info("FF use NEW into wind")
|
||||
return self:GetHeadingIntoWind_new(vdeck, magnetic, coord)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number vdeck Desired wind velocity over deck in knots.
|
||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
|
||||
|
||||
local function adjustDegreesForWindSpeed(windSpeed)
|
||||
local degreesAdjustment = 0
|
||||
@@ -11606,7 +11649,13 @@ function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||
intowind = intowind + 360
|
||||
end
|
||||
|
||||
return intowind
|
||||
-- Wind speed.
|
||||
--local _, vwind = self:GetWind()
|
||||
|
||||
-- Speed of carrier in m/s but at least 4 knots.
|
||||
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
|
||||
|
||||
return intowind, vtot
|
||||
end
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
@@ -11617,7 +11666,7 @@ end
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
||||
function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
|
||||
function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
|
||||
|
||||
-- Default offset angle.
|
||||
local Offset=self.carrierparam.rwyangle or 0
|
||||
@@ -12121,16 +12170,18 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC )
|
||||
local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR )
|
||||
|
||||
-- VTOL approach, which is graded differently (currently only Harrier).
|
||||
local vtol=playerData.actype==AIRBOSS.AircraftCarrier.AV8B
|
||||
|
||||
-- Put everything together.
|
||||
local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR
|
||||
|
||||
-- Count number of minor, normal and major deviations.
|
||||
-- Count number of minor/small nS, normal nN and major/large deviations nL.
|
||||
local N=nXX+nIM+nIC+nAR
|
||||
local Nv=nXX+nIM
|
||||
local nL=count(G, '_')/2
|
||||
local nS=count(G, '%(')
|
||||
local nN=N-nS-nL
|
||||
local nNv=Nv-nS-nL
|
||||
|
||||
|
||||
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
|
||||
local Tgroove=playerData.Tgroove
|
||||
@@ -12146,34 +12197,64 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
G = "Unicorn"
|
||||
else
|
||||
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
|
||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||
if nL > 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nNv >= 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
elseif nNv < 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only minor average deviations ==> "OK" Pass with minor deviations and corrections. (test nNv<=1 and)
|
||||
grade="OK"
|
||||
points=4.0
|
||||
elseif nL > 0 then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN> 0 then
|
||||
-- No larger but average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
if vtol then
|
||||
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
|
||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||
|
||||
-- Normal laning part at the beginning
|
||||
local Gb = GXX .. " " .. GIM
|
||||
|
||||
-- Number of deviations that occurred at the the beginning of the landing (XX or IM). These are graded like in non-VTOL landings, i.e. on deviations is
|
||||
local N=nXX+nIM
|
||||
local nL=count(Gb, '_')/2
|
||||
local nS=count(Gb, '%(')
|
||||
local nN=N-nS-nL
|
||||
|
||||
|
||||
-- VTOL part of the landing
|
||||
local Gv = GIC .. " " .. GAR
|
||||
|
||||
-- Number of deviations that occurred at the the end (VTOL part) of the landing (IC or AR).
|
||||
local Nv=nIC+nAR
|
||||
local nLv=count(Gv, '_')/2
|
||||
local nSv=count(Gv, '%(')
|
||||
local nNv=Nv-nSv-nLv
|
||||
|
||||
if nL>0 or nLv>1 then
|
||||
-- Larger deviations at XX or IM or at least one larger deviation IC or AR==> "No grade" 2.0 points.
|
||||
-- In other words, we allow one larger deviation at IC+AR
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN>0 or nNv>1 or nLv==1 then
|
||||
-- Average deviations at XX+IM or more than one normal deviation IC or AR ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- This is a normal (non-VTOL) landing.
|
||||
|
||||
if nL > 0 then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN> 0 then
|
||||
-- No larger but average/normal deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
else
|
||||
-- Only minor corrections ==> "Okay pass" 4.0 points.
|
||||
grade="OK"
|
||||
points=4.0
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Replace" )"( and "__"
|
||||
@@ -14246,6 +14327,8 @@ function AIRBOSS:_GetACNickname( actype )
|
||||
nickname = "Harrier"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.E2D then
|
||||
nickname = "Hawkeye"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.C2A then
|
||||
nickname = "Greyhound"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
|
||||
nickname = "Tomcat"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
|
||||
@@ -14283,32 +14366,55 @@ function AIRBOSS:_GetOnboardNumbers( group, playeronly )
|
||||
-- Debug text.
|
||||
local text = string.format( "Onboard numbers of group %s:", groupname )
|
||||
|
||||
-- Units of template group.
|
||||
local units = group:GetTemplate().units
|
||||
local template=group:GetTemplate()
|
||||
|
||||
-- Get numbers.
|
||||
local numbers = {}
|
||||
for _, unit in pairs( units ) do
|
||||
if template then
|
||||
|
||||
-- Onboard number and unit name.
|
||||
local n = tostring( unit.onboard_num )
|
||||
local name = unit.name
|
||||
local skill = unit.skill or "Unknown"
|
||||
-- Units of template group.
|
||||
local units = template.units
|
||||
|
||||
-- Debug text.
|
||||
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
|
||||
-- Get numbers.
|
||||
for _, unit in pairs( units ) do
|
||||
|
||||
if playeronly and skill == "Client" or skill == "Player" then
|
||||
-- There can be only one player in the group, so we skip everything else.
|
||||
return n
|
||||
-- Onboard number and unit name.
|
||||
local n = tostring( unit.onboard_num )
|
||||
local name = unit.name
|
||||
local skill = unit.skill or "Unknown"
|
||||
|
||||
-- Debug text.
|
||||
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
|
||||
|
||||
if playeronly and skill == "Client" or skill == "Player" then
|
||||
-- There can be only one player in the group, so we skip everything else.
|
||||
return n
|
||||
end
|
||||
|
||||
-- Table entry.
|
||||
numbers[name] = n
|
||||
end
|
||||
|
||||
-- Table entry.
|
||||
numbers[name] = n
|
||||
end
|
||||
-- Debug info.
|
||||
self:T2( self.lid .. text )
|
||||
|
||||
-- Debug info.
|
||||
self:T2( self.lid .. text )
|
||||
else
|
||||
|
||||
if playeronly then
|
||||
return 101
|
||||
else
|
||||
|
||||
local units=group:GetUnits()
|
||||
|
||||
for i,_unit in pairs(units) do
|
||||
local name=_unit:GetName()
|
||||
|
||||
numbers[name]=100+i
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return numbers
|
||||
end
|
||||
@@ -14957,7 +15063,7 @@ function AIRBOSS:SetSRSPilotVoice( Voice, Gender, Culture )
|
||||
self.PilotRadio.gender = Gender or "male"
|
||||
self.PilotRadio.culture = Culture or "en-US"
|
||||
|
||||
if (not Voice) and self.SRS and self.SRS.google then
|
||||
if (not Voice) and self.SRS and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J
|
||||
end
|
||||
|
||||
@@ -15606,6 +15712,11 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
|
||||
Sender = "PilotCall"
|
||||
end
|
||||
|
||||
if Sender=="" then
|
||||
self:E( self.lid .. string.format( "ERROR: Sender unknown!") )
|
||||
return
|
||||
end
|
||||
|
||||
-- Split string into characters.
|
||||
local numbers = _split( number )
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -145,7 +145,7 @@
|
||||
-- @field #table NassetsLegMax Number of required warehouse assets for each assigned legion.
|
||||
-- @field #table requestID The ID of the queued warehouse request. Necessary to cancel the request if the mission was cancelled before the request is processed.
|
||||
-- @field #table payloads User specified airwing payloads for this mission. Only these will be considered for the job!
|
||||
-- @field Ops.AirWing#AIRWING.PatrolData patroldata Patrol data.
|
||||
-- @field Ops.Airwing#AIRWING.PatrolData patroldata Patrol data.
|
||||
--
|
||||
-- @field #table specialLegions User specified legions assigned for this mission. Only these will be considered for the job!
|
||||
-- @field #table specialCohorts User specified cohorts assigned for this mission. Only these will be considered for the job!
|
||||
@@ -338,7 +338,7 @@
|
||||
--
|
||||
-- ## Legion Level
|
||||
--
|
||||
-- Adding an AUFTRAG to an airwing is done via the @{Ops.AirWing#AIRWING.AddMission} function. See AIRWING docs for further details.
|
||||
-- Adding an AUFTRAG to an airwing is done via the @{Ops.Airwing#AIRWING.AddMission} function. See AIRWING docs for further details.
|
||||
-- Similarly, an AUFTRAG can be added to a brigade via the @{Ops.Brigade#BRIGADE.AddMission} function.
|
||||
--
|
||||
-- ## Commander Level
|
||||
@@ -434,6 +434,7 @@ _AUFTRAGSNR=0
|
||||
-- @field #string ARMORATTACK Armor attack.
|
||||
-- @field #string CASENHANCED Enhanced CAS.
|
||||
-- @field #string HOVER Hover.
|
||||
-- @field #string LANDATCOORDINATE Land at coordinate.
|
||||
-- @field #string GROUNDATTACK Ground attack.
|
||||
-- @field #string CARGOTRANSPORT Cargo transport.
|
||||
-- @field #string RELOCATECOHORT Relocate a cohort from one legion to another.
|
||||
@@ -480,6 +481,7 @@ AUFTRAG.Type={
|
||||
ARMORATTACK="Armor Attack",
|
||||
CASENHANCED="CAS Enhanced",
|
||||
HOVER="Hover",
|
||||
LANDATCOORDINATE="Land at Coordinate",
|
||||
GROUNDATTACK="Ground Attack",
|
||||
CARGOTRANSPORT="Cargo Transport",
|
||||
RELOCATECOHORT="Relocate Cohort",
|
||||
@@ -1052,6 +1054,42 @@ function AUFTRAG:NewHOVER(Coordinate, Altitude, Time, Speed, MissionAlt)
|
||||
return mission
|
||||
end
|
||||
|
||||
--- **[AIR ROTARY]** Create an LANDATCOORDINATE mission.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Coordinate Where to land.
|
||||
-- @param #number OuterRadius (Optional) Vary the coordinate by this many feet, e.g. get a new random coordinate between OuterRadius and (optionally) avoiding InnerRadius of the coordinate.
|
||||
-- @param #number InnerRadius (Optional) Vary the coordinate by this many feet, e.g. get a new random coordinate between OuterRadius and (optionally) avoiding InnerRadius of the coordinate.
|
||||
-- @param #number Time Time in seconds to stay. Default 300 seconds.
|
||||
-- @param #number Speed Speed in knots to fly to the target coordinate. Default 150kn.
|
||||
-- @param #number MissionAlt Altitude to fly towards the mission in feet AGL. Default 1000ft.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time, Speed, MissionAlt)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.LANDATCOORDINATE)
|
||||
|
||||
mission:_TargetFromObject(Coordinate)
|
||||
|
||||
mission.stayTime = Time or 300
|
||||
mission.stayAt = Coordinate
|
||||
self:SetMissionSpeed(Speed or 150)
|
||||
self:SetMissionAltitude(MissionAlt or 1000)
|
||||
|
||||
if OuterRadius then
|
||||
mission.stayAt = Coordinate:GetRandomCoordinateInRadius(UTILS.FeetToMeters(OuterRadius),UTILS.FeetToMeters(InnerRadius or 0))
|
||||
end
|
||||
|
||||
-- Mission options:
|
||||
mission.missionFraction=0.9
|
||||
mission.optionROE=ENUMS.ROE.ReturnFire
|
||||
mission.optionROT=ENUMS.ROT.PassiveDefense
|
||||
|
||||
mission.categories={AUFTRAG.Category.HELICOPTER}
|
||||
|
||||
mission.DCStask=mission:GetDCSMissionTask()
|
||||
|
||||
return mission
|
||||
end
|
||||
|
||||
--- **[AIR]** Create an enhanced orbit race track mission. Planes will keep closer to the track.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Coordinate Where to start the race track.
|
||||
@@ -3696,7 +3734,7 @@ end
|
||||
|
||||
--- Add a required payload for this mission. Only these payloads will be used for this mission. If they are not available, the mission cannot start. Only available for use with an AIRWING.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Ops.AirWing#AIRWING.Payload Payload Required payload.
|
||||
-- @param Ops.Airwing#AIRWING.Payload Payload Required payload.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:AddRequiredPayload(Payload)
|
||||
|
||||
@@ -6443,7 +6481,19 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
param.missionAltitude = self.missionAltitude
|
||||
|
||||
DCStask.params=param
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
elseif self.type==AUFTRAG.Type.LANDATCOORDINATE then
|
||||
|
||||
---------------------
|
||||
-- LANDATCOORDINATE Mission
|
||||
---------------------
|
||||
|
||||
local DCStask={}
|
||||
local Vec2 = self.stayAt:GetVec2()
|
||||
local DCStask = CONTROLLABLE.TaskLandAtVec2(nil,Vec2,self.stayTime)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
elseif self.type==AUFTRAG.Type.ONGUARD or self.type==AUFTRAG.Type.ARMOREDGUARD then
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Awacs/).
|
||||
--
|
||||
--
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Awacs/).
|
||||
--
|
||||
-- ## Videos:
|
||||
--
|
||||
-- Demo videos can be found on [Youtube](https://www.youtube.com/watch?v=ocdy8QzTNN4&list=PLFxp425SeXnq-oS0DSjam1HtddywH8i_k)
|
||||
@@ -17,7 +17,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
-- @date Last Update July 2023
|
||||
-- @date Last Update Jan 2024
|
||||
-- @module Ops.AWACS
|
||||
-- @image OPS_AWACS.jpg
|
||||
|
||||
@@ -36,7 +36,7 @@ do
|
||||
-- @field #number Frequency
|
||||
-- @field #number Modulation
|
||||
-- @field Wrapper.Airbase#AIRBASE Airbase
|
||||
-- @field Ops.AirWing#AIRWING AirWing
|
||||
-- @field Ops.Airwing#AIRWING AirWing
|
||||
-- @field #number AwacsAngels
|
||||
-- @field Core.Zone#ZONE OrbitZone
|
||||
-- @field #number CallSign
|
||||
@@ -121,6 +121,7 @@ do
|
||||
-- @field #number TacticalIncrFreq
|
||||
-- @field #number TacticalModulation
|
||||
-- @field #number TacticalInterval
|
||||
-- @field Core.Set#SET_GROUP DetectionSet
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -158,10 +159,10 @@ do
|
||||
--
|
||||
-- ## 3 Airwing(s)
|
||||
--
|
||||
-- The AWACS plane, the optional escort planes, and the AI CAP planes work based on the @{Ops.AirWing} class. Read and understand the manual for this class in
|
||||
-- The AWACS plane, the optional escort planes, and the AI CAP planes work based on the @{Ops.Airwing} class. Read and understand the manual for this class in
|
||||
-- order to set everything up correctly. You will at least need one Squadron containing the AWACS plane itself.
|
||||
--
|
||||
-- Set up the AirWing
|
||||
-- Set up the Airwing
|
||||
--
|
||||
-- local AwacsAW = AIRWING:New("AirForce WH-1","AirForce One")
|
||||
-- AwacsAW:SetMarker(false)
|
||||
@@ -225,7 +226,7 @@ do
|
||||
--
|
||||
-- ## 5 Set up AWACS
|
||||
--
|
||||
-- -- Set up AWACS called "AWACS North". It will use the AwacsAW AirWing set up above and be of the "blue" coalition. Homebase is Kutaisi.
|
||||
-- -- Set up AWACS called "AWACS North". It will use the AwacsAW Airwing set up above and be of the "blue" coalition. Homebase is Kutaisi.
|
||||
-- -- The AWACS Orbit Zone is a round zone set in the mission editor named "Awacs Orbit", the FEZ is a Polygon-Zone called "Rock" we have also
|
||||
-- -- set up in the mission editor with a late activated helo named "Rock#ZONE_POLYGON". Note this also sets the BullsEye to be referenced as "Rock".
|
||||
-- -- The CAP station zone is called "Fremont". We will be on 255 AM.
|
||||
@@ -247,7 +248,7 @@ do
|
||||
--
|
||||
-- ### 5.1 Alternative - Set up as GCI (no AWACS plane needed) Theater Air Control System (TACS)
|
||||
--
|
||||
-- -- Set up as TACS called "GCI Senaki". It will use the AwacsAW AirWing set up above and be of the "blue" coalition. Homebase is Senaki.
|
||||
-- -- Set up as TACS called "GCI Senaki". It will use the AwacsAW Airwing set up above and be of the "blue" coalition. Homebase is Senaki.
|
||||
-- -- No need to set the AWACS Orbit Zone; the FEZ is still a Polygon-Zone called "Rock" we have also
|
||||
-- -- set up in the mission editor with a late activated helo named "Rock#ZONE_POLYGON". Note this also sets the BullsEye to be referenced as "Rock".
|
||||
-- -- The CAP station zone is called "Fremont". We will be on 255 AM. Note the Orbit Zone is given as *nil* in the `New()`-Statement
|
||||
@@ -507,7 +508,7 @@ do
|
||||
-- @field #AWACS
|
||||
AWACS = {
|
||||
ClassName = "AWACS", -- #string
|
||||
version = "0.2.58", -- #string
|
||||
version = "0.2.64", -- #string
|
||||
lid = "", -- #string
|
||||
coalition = coalition.side.BLUE, -- #number
|
||||
coalitiontxt = "blue", -- #string
|
||||
@@ -603,6 +604,7 @@ AWACS = {
|
||||
TacticalIncrFreq = 0.5,
|
||||
TacticalModulation = radio.modulation.AM,
|
||||
TacticalInterval = 120,
|
||||
DetectionSet = nil,
|
||||
}
|
||||
|
||||
---
|
||||
@@ -850,8 +852,8 @@ AWACS.Messages = {
|
||||
--- Contact Data
|
||||
-- @type AWACS.ManagedContact
|
||||
-- @field #number CID
|
||||
-- @field Ops.Intelligence#INTEL.Contact Contact
|
||||
-- @field Ops.Intelligence#INTEL.Cluster Cluster
|
||||
-- @field Ops.Intel#INTEL.Contact Contact
|
||||
-- @field Ops.Intel#INTEL.Cluster Cluster
|
||||
-- @field #string IFF -- ID'ed or not (yet)
|
||||
-- @field Ops.Target#TARGET Target
|
||||
-- @field #number LinkedTask --> TID
|
||||
@@ -900,8 +902,8 @@ AWACS.TaskStatus = {
|
||||
-- @field #AWACS.TaskStatus Status
|
||||
-- @field #AWACS.TaskDescription ToDo
|
||||
-- @field #string ScreenText Long descrition
|
||||
-- @field Ops.Intelligence#INTEL.Contact Contact
|
||||
-- @field Ops.Intelligence#INTEL.Cluster Cluster
|
||||
-- @field Ops.Intel#INTEL.Contact Contact
|
||||
-- @field Ops.Intel#INTEL.Cluster Cluster
|
||||
-- @field #number CurrentAuftrag
|
||||
-- @field #number RequestedTimestamp
|
||||
|
||||
@@ -954,7 +956,7 @@ AWACS.TaskStatus = {
|
||||
-- DONE - Shift Change, Change on asset RTB or dead or mission done (done for AWACS and Escorts)
|
||||
-- DONE - TripWire - WIP - Threat (35nm), Meld (45nm, on mission), Merged (<3nm)
|
||||
--
|
||||
-- DONE - Escorts via AirWing not staying on
|
||||
-- DONE - Escorts via Airwing not staying on
|
||||
-- DONE - Borders for INTEL. Optional, i.e. land based defense within borders
|
||||
-- DONE - Use AO as Anchor of Bulls, AO as default
|
||||
-- DONE - SRS TTS output
|
||||
@@ -982,7 +984,7 @@ AWACS.TaskStatus = {
|
||||
--- Set up a new AI AWACS.
|
||||
-- @param #AWACS self
|
||||
-- @param #string Name Name of this AWACS for the radio menu.
|
||||
-- @param #string AirWing The core Ops.AirWing#AIRWING managing the AWACS, Escort and (optionally) AI CAP planes for us.
|
||||
-- @param #string AirWing The core Ops.Airwing#AIRWING managing the AWACS, Escort and (optionally) AI CAP planes for us.
|
||||
-- @param #number Coalition Coalition, e.g. coalition.side.BLUE. Can also be passed as "blue", "red" or "neutral".
|
||||
-- @param #string AirbaseName Name of the home airbase.
|
||||
-- @param #string AwacsOrbit Name of the round, mission editor created zone where this AWACS orbits.
|
||||
@@ -1022,7 +1024,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
|
||||
|
||||
-- base setup
|
||||
self.Name = Name -- #string
|
||||
self.AirWing = AirWing -- Ops.AirWing#AIRWING object
|
||||
self.AirWing = AirWing -- Ops.Airwing#AIRWING object
|
||||
|
||||
AirWing:SetUsingOpsAwacs(self)
|
||||
|
||||
@@ -1030,7 +1032,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
|
||||
self.CAPAirwings:Push(AirWing,1)
|
||||
|
||||
self.AwacsFG = nil
|
||||
--self.AwacsPayload = PayLoad -- Ops.AirWing#AIRWING.Payload
|
||||
--self.AwacsPayload = PayLoad -- Ops.Airwing#AIRWING.Payload
|
||||
--self.ModernEra = true -- use of EPLRS
|
||||
self.RadarBlur = 15 -- +/-15% detection precision i.e. 85-115 reported group size
|
||||
if type(OpsZone) == "string" then
|
||||
@@ -1382,7 +1384,7 @@ end
|
||||
-- Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- [User] Set the tactical information option, create 10 radio channels groups can subscribe and get Bogey Dope on a specific frequency automatically.
|
||||
--- [User] Set the tactical information option, create 10 radio channels groups can subscribe and get Bogey Dope on a specific frequency automatically. You **need** to set up SRS first before using this!
|
||||
-- @param #AWACS self
|
||||
-- @param #number BaseFreq Base Frequency to use, defaults to 130.
|
||||
-- @param #number Increase Increase to use, defaults to 0.5, thus channels created are 130, 130.5, 131 .. etc.
|
||||
@@ -1392,6 +1394,10 @@ end
|
||||
-- @return #AWACS self
|
||||
function AWACS:SetTacticalRadios(BaseFreq,Increase,Modulation,Interval,Number)
|
||||
self:T(self.lid.."SetTacticalRadios")
|
||||
if not self.AwacsSRS then
|
||||
MESSAGE:New("AWACS: Setup SRS in your code BEFORE trying to add tac radios please!",30,"ERROR",true):ToLog():ToAll()
|
||||
return self
|
||||
end
|
||||
self.TacticalMenu = true
|
||||
self.TacticalBaseFreq = BaseFreq or 130
|
||||
self.TacticalIncrFreq = Increase or 0.5
|
||||
@@ -1405,15 +1411,18 @@ function AWACS:SetTacticalRadios(BaseFreq,Increase,Modulation,Interval,Number)
|
||||
self.TacticalFrequencies[freq] = freq
|
||||
end
|
||||
if self.AwacsSRS then
|
||||
self.TacticalSRS = MSRS:New(self.PathToSRS,self.TacticalBaseFreq,self.TacticalModulation,self.Volume)
|
||||
self.TacticalSRS = MSRS:New(self.PathToSRS,self.TacticalBaseFreq,self.TacticalModulation,self.Backend)
|
||||
self.TacticalSRS:SetCoalition(self.coalition)
|
||||
self.TacticalSRS:SetGender(self.Gender)
|
||||
self.TacticalSRS:SetCulture(self.Culture)
|
||||
self.TacticalSRS:SetVoice(self.Voice)
|
||||
self.TacticalSRS:SetPort(self.Port)
|
||||
self.TacticalSRS:SetLabel("AWACS")
|
||||
self.TacticalSRS:SetVolume(self.Volume)
|
||||
if self.PathToGoogleKey then
|
||||
self.TacticalSRS:SetGoogle(self.PathToGoogleKey)
|
||||
--self.TacticalSRS:SetGoogle(self.PathToGoogleKey)
|
||||
self.TacticalSRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.AccessKey)
|
||||
self.TacticalSRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.TacticalSRSQ = MSRSQUEUE:New("Tactical AWACS")
|
||||
end
|
||||
@@ -2069,38 +2078,50 @@ function AWACS:AddGroupToDetection(Group)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set AWACS SRS TTS details - see @{Sound.SRS} for details
|
||||
--- [User] Set AWACS SRS TTS details - see @{Sound.SRS} for details. `SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #AWACS self
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string Gender Defaults to "male"
|
||||
-- @param #string Culture Defaults to "en-US"
|
||||
-- @param #number Port Defaults to 5002
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
||||
-- @param #number Volume Volume - between 0.0 (silent) and 1.0 (loudest)
|
||||
-- @param #string PathToGoogleKey Path to your google key if you want to use google TTS
|
||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS; if you use a config file for MSRS, hand in nil here.
|
||||
-- @param #string AccessKey (Optional) Your Google API access key. This is necessary if DCS-gRPC is used as backend; if you use a config file for MSRS, hand in nil here.
|
||||
-- @param #string Backend (Optional) Your MSRS Backend if different from your config file settings, e.g. MSRS.Backend.SRSEXE or MSRS.Backend.GRPC
|
||||
-- @return #AWACS self
|
||||
function AWACS:SetSRS(PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
||||
function AWACS:SetSRS(PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Backend)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.Gender = Gender or "male"
|
||||
self.Culture = Culture or "en-US"
|
||||
self.Port = Port or 5002
|
||||
self.Voice = Voice
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.Gender = Gender or MSRS.gender or "male"
|
||||
self.Culture = Culture or MSRS.culture or "en-US"
|
||||
self.Port = Port or MSRS.port or 5002
|
||||
self.Voice = Voice or MSRS.voice
|
||||
self.PathToGoogleKey = PathToGoogleKey
|
||||
self.AccessKey = AccessKey
|
||||
self.Volume = Volume or 1.0
|
||||
|
||||
self.AwacsSRS = MSRS:New(self.PathToSRS,self.MultiFrequency,self.MultiModulation,self.Volume)
|
||||
self.Backend = Backend or MSRS.backend
|
||||
BASE:I({backend = self.Backend})
|
||||
self.AwacsSRS = MSRS:New(self.PathToSRS,self.MultiFrequency,self.MultiModulation,self.Backend)
|
||||
self.AwacsSRS:SetCoalition(self.coalition)
|
||||
self.AwacsSRS:SetGender(self.Gender)
|
||||
self.AwacsSRS:SetCulture(self.Culture)
|
||||
self.AwacsSRS:SetVoice(self.Voice)
|
||||
self.AwacsSRS:SetPort(self.Port)
|
||||
self.AwacsSRS:SetLabel("AWACS")
|
||||
self.AwacsSRS:SetVolume(Volume)
|
||||
if self.PathToGoogleKey then
|
||||
self.AwacsSRS:SetGoogle(self.PathToGoogleKey)
|
||||
--self.AwacsSRS:SetGoogle(self.PathToGoogleKey)
|
||||
self.AwacsSRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.AccessKey)
|
||||
self.AwacsSRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
|
||||
-- Pre-configured Google?
|
||||
if (not PathToGoogleKey) and self.AwacsSRS:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
self.PathToGoogleKey = MSRS.poptions.gcloud.credentials
|
||||
self.Voice = Voice or MSRS.poptions.gcloud.voice
|
||||
self.AccessKey = AccessKey or MSRS.poptions.gcloud.key
|
||||
end
|
||||
self.AwacsSRS:SetVoice(self.Voice)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -2448,7 +2469,7 @@ function AWACS:_UpdateContactFromCluster(CID)
|
||||
|
||||
local function GetFirstAliveContact(table)
|
||||
for _,_contact in pairs (table) do
|
||||
local contact = _contact -- Ops.Intelligence#INTEL.Contact
|
||||
local contact = _contact -- Ops.Intel#INTEL.Contact
|
||||
if contact and contact.group and contact.group:IsAlive() then
|
||||
return contact
|
||||
end
|
||||
@@ -2484,13 +2505,22 @@ function AWACS:_CheckMerges()
|
||||
local cpos = contact.Cluster.coordinate or contact.Contact.position or contact.Contact.group:GetCoordinate()
|
||||
local dist = ppos:Get2DDistance(cpos)
|
||||
local distnm = UTILS.Round(UTILS.MetersToNM(dist),0)
|
||||
if (pilot.IsPlayer or self.debug) and distnm <= 5 and not contact.MergeCallDone then
|
||||
local label = contact.EngagementTag or ""
|
||||
if not contact.MergeCallDone or not string.find(label,pcallsign) then
|
||||
if (pilot.IsPlayer or self.debug) and distnm <= 5 then --and ((not contact.MergeCallDone) or (timer.getTime() - contact.MergeCallDone > 30)) then
|
||||
--local label = contact.EngagementTag or ""
|
||||
--if not contact.MergeCallDone or not string.find(label,pcallsign) then
|
||||
self:T(self.lid.."Merged")
|
||||
self:_MergedCall(_id)
|
||||
contact.MergeCallDone = true
|
||||
end
|
||||
--contact.MergeCallDone = true
|
||||
--end
|
||||
end
|
||||
if (pilot.IsPlayer or self.debug) and distnm >5 and distnm <= self.ThreatDistance then
|
||||
self:_ThreatRangeCall(_id,Contact)
|
||||
end
|
||||
if (pilot.IsPlayer or self.debug) and distnm > self.ThreatDistance and distnm <= self.MeldDistance then
|
||||
self:_MeldRangeCall(_id,Contact)
|
||||
end
|
||||
if (pilot.IsPlayer or self.debug) and distnm > self.MeldDistance and distnm <= self.TacDistance then
|
||||
self:_TACRangeCall(_id,Contact)
|
||||
end
|
||||
end
|
||||
)
|
||||
@@ -2935,7 +2965,7 @@ function AWACS:_Picture(Group,IsGeneral)
|
||||
if not self.intel then
|
||||
-- no intel yet!
|
||||
local picclean = self.gettext:GetEntry("PICCLEAN",self.locale)
|
||||
text = string.format(picclean,self.callsigntxt, gcallsign)
|
||||
text = string.format(picclean,gcallsign,self.callsigntxt)
|
||||
textScreen = text
|
||||
|
||||
self:_NewRadioEntry(text,text,GID,false,true,true,false)
|
||||
@@ -2988,7 +3018,10 @@ function AWACS:_Picture(Group,IsGeneral)
|
||||
|
||||
if clustersAO == 0 and clustersEWR == 0 then
|
||||
-- clean
|
||||
self:_NewRadioEntry(text,textScreen,GID,Outcome,true,true,false)
|
||||
local picclean = self.gettext:GetEntry("PICCLEAN",self.locale)
|
||||
text = string.format(picclean,gcallsign,self.callsigntxt)
|
||||
textScreen = text
|
||||
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false)
|
||||
else
|
||||
|
||||
if clustersAO > 0 then
|
||||
@@ -3081,7 +3114,7 @@ function AWACS:_BogeyDope(Group,Tactical)
|
||||
local clean = self.gettext:GetEntry("CLEAN",self.locale)
|
||||
text = string.format(clean,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
|
||||
|
||||
self:_NewRadioEntry(text,textScreen,GID,Outcome,Outcome,true,false,true,Tactical)
|
||||
self:_NewRadioEntry(text,text,GID,Outcome,Outcome,true,false,true,Tactical)
|
||||
|
||||
else
|
||||
|
||||
@@ -3123,9 +3156,13 @@ end
|
||||
function AWACS:_ShowAwacsInfo(Group)
|
||||
self:T(self.lid.."_ShowAwacsInfo")
|
||||
local report = REPORT:New("Info")
|
||||
local STN = self.STN
|
||||
report:Add("====================")
|
||||
report:Add(string.format("AWACS %s",self.callsigntxt))
|
||||
report:Add(string.format("Radio: %.3f %s",self.Frequency,UTILS.GetModulationName(self.Modulation)))
|
||||
if STN then
|
||||
report:Add(string.format("Link-16 STN: %s",STN))
|
||||
end
|
||||
report:Add(string.format("Bulls Alias: %s",self.AOName))
|
||||
report:Add(string.format("Coordinate: %s",self.AOCoordinate:ToStringLLDDM()))
|
||||
report:Add("====================")
|
||||
@@ -3663,7 +3700,7 @@ function AWACS:_CheckInAI(FlightGroup,Group,AuftragsNr)
|
||||
CAPVoice = self.CapVoices[math.floor(math.random(1,10))]
|
||||
end
|
||||
|
||||
FlightGroup:SetSRS(self.PathToSRS,self.CAPGender,self.CAPCulture,CAPVoice,self.Port,self.PathToGoogleKey,"FLIGHT")
|
||||
FlightGroup:SetSRS(self.PathToSRS,self.CAPGender,self.CAPCulture,CAPVoice,self.Port,self.PathToGoogleKey,"FLIGHT",1)
|
||||
|
||||
local checkai = self.gettext:GetEntry("CHECKINAI",self.locale)
|
||||
text = string.format(checkai,self.callsigntxt, managedgroup.CallSign, self.CAPTimeOnStation, self.AOName)
|
||||
@@ -4242,7 +4279,7 @@ function AWACS:_StartIntel(awacs)
|
||||
|
||||
intel:__Start(5)
|
||||
|
||||
self.intel = intel -- Ops.Intelligence#INTEL
|
||||
self.intel = intel -- Ops.Intel#INTEL
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -4402,8 +4439,8 @@ end
|
||||
-- @param #table Object Object for Ops.Target#TARGET assignment
|
||||
-- @param #AWACS.TaskStatus TaskStatus Status of this task
|
||||
-- @param Ops.Auftrag#AUFTRAG Auftrag The Auftrag for this task if any
|
||||
-- @param Ops.Intelligence#INTEL.Cluster Cluster Intel Cluster for this task
|
||||
-- @param Ops.Intelligence#INTEL.Contact Contact Intel Contact for this task
|
||||
-- @param Ops.Intel#INTEL.Cluster Cluster Intel Cluster for this task
|
||||
-- @param Ops.Intel#INTEL.Contact Contact Intel Contact for this task
|
||||
-- @return #number TID Task ID created
|
||||
function AWACS:_CreateTaskForGroup(GroupID,Description,ScreenText,Object,TaskStatus,Auftrag,Cluster,Contact)
|
||||
self:T(self.lid.."_CreateTaskForGroup "..GroupID .." Description: "..Description)
|
||||
@@ -4602,7 +4639,7 @@ function AWACS:_CheckTaskQueue()
|
||||
|
||||
-- Check ranges for TAC and MELD
|
||||
-- postions relative to CAP position
|
||||
|
||||
--[[
|
||||
local targetgrp = entry.Contact.group
|
||||
local position = entry.Contact.position or entry.Cluster.coordinate
|
||||
if targetgrp and targetgrp:IsAlive() and managedgroup then
|
||||
@@ -4627,6 +4664,7 @@ function AWACS:_CheckTaskQueue()
|
||||
end
|
||||
end
|
||||
end
|
||||
--]]
|
||||
|
||||
local auftrag = entry.Auftrag -- Ops.Auftrag#AUFTRAG
|
||||
local auftragstatus = "Not Known"
|
||||
@@ -4825,6 +4863,7 @@ function AWACS:_CheckTaskQueue()
|
||||
elseif entry.Status == AWACS.TaskStatus.ASSIGNED then
|
||||
self:T("Open Tasks VID ASSIGNED for GroupID "..entry.AssignedGroupID)
|
||||
-- check TAC/MELD ranges
|
||||
--[[
|
||||
local targetgrp = entry.Contact.group
|
||||
local position = entry.Contact.position or entry.Cluster.coordinate
|
||||
if targetgrp and targetgrp:IsAlive() and managedgroup then
|
||||
@@ -4849,6 +4888,7 @@ function AWACS:_CheckTaskQueue()
|
||||
end
|
||||
end
|
||||
end
|
||||
--]]
|
||||
elseif entry.Status == AWACS.TaskStatus.SUCCESS then
|
||||
self:T("Open Tasks VID success for GroupID "..entry.AssignedGroupID)
|
||||
-- outcomes - player ID'd
|
||||
@@ -4960,7 +5000,7 @@ end
|
||||
|
||||
--- [User] Add another AirWing for AI CAP Flights under management
|
||||
-- @param #AWACS self
|
||||
-- @param Ops.AirWing#AIRWING AirWing The AirWing to (also) obtain CAP flights from
|
||||
-- @param Ops.Airwing#AIRWING AirWing The AirWing to (also) obtain CAP flights from
|
||||
-- @param Core.Zone#ZONE_RADIUS Zone (optional) This AirWing has it's own station zone, AI CAP will be send there
|
||||
-- @return #AWACS self
|
||||
function AWACS:AddCAPAirWing(AirWing,Zone)
|
||||
@@ -5045,7 +5085,7 @@ function AWACS:_AnnounceContact(Contact,IsNew,Group,IsBogeyDope,Tag,IsPopup,Repo
|
||||
end
|
||||
|
||||
local cluster = Contact.Cluster
|
||||
local intel = self.intel -- Ops.Intelligence#INTEL
|
||||
local intel = self.intel -- Ops.Intel#INTEL
|
||||
|
||||
local size = self.intel:ClusterCountUnits(cluster)
|
||||
local threatsize, threatsizetext = self:_GetBlurredSize(size)
|
||||
@@ -5447,9 +5487,10 @@ function AWACS:_TACRangeCall(GID,Contact)
|
||||
if not Contact then return self end
|
||||
local pilotcallsign = self:_GetCallSign(nil,GID)
|
||||
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
|
||||
local contact = Contact.Contact -- Ops.Intelligence#INTEL.Contact
|
||||
local contact = Contact.Contact -- Ops.Intel#INTEL.Contact
|
||||
local contacttag = Contact.TargetGroupNaming
|
||||
if contact and not Contact.TACCallDone then
|
||||
local name = managedgroup.GroupName
|
||||
if contact then --and not Contact.TACCallDone then
|
||||
local position = contact.position -- Core.Point#COORDINATE
|
||||
if position then
|
||||
local distance = position:Get2DDistance(managedgroup.Group:GetCoordinate())
|
||||
@@ -5457,8 +5498,18 @@ function AWACS:_TACRangeCall(GID,Contact)
|
||||
local grptxt = self.gettext:GetEntry("GROUP",self.locale)
|
||||
local miles = self.gettext:GetEntry("MILES",self.locale)
|
||||
local text = string.format("%s. %s. %s %s, %d %s.",self.callsigntxt,pilotcallsign,contacttag,grptxt,distance,miles)
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
|
||||
if not self.TacticalSubscribers[name] then
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
|
||||
end
|
||||
self:_UpdateContactEngagementTag(Contact.CID,Contact.EngagementTag,true,false,AWACS.TaskStatus.EXECUTING)
|
||||
if GID and GID ~= 0 then
|
||||
--local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
|
||||
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
|
||||
if self.TacticalSubscribers[name] then
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
@@ -5476,9 +5527,10 @@ function AWACS:_MeldRangeCall(GID,Contact)
|
||||
local pilotcallsign = self:_GetCallSign(nil,GID)
|
||||
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
|
||||
local flightpos = managedgroup.Group:GetCoordinate()
|
||||
local contact = Contact.Contact -- Ops.Intelligence#INTEL.Contact
|
||||
local contacttag = Contact.TargetGroupNaming
|
||||
if contact and not Contact.MeldCallDone then
|
||||
local contact = Contact.Contact -- Ops.Intel#INTEL.Contact
|
||||
local contacttag = Contact.TargetGroupNaming or "Bogey"
|
||||
local name = managedgroup.GroupName
|
||||
if contact then --and not Contact.MeldCallDone then
|
||||
local position = contact.position -- Core.Point#COORDINATE
|
||||
if position then
|
||||
local BRATExt = ""
|
||||
@@ -5489,8 +5541,19 @@ function AWACS:_MeldRangeCall(GID,Contact)
|
||||
end
|
||||
local grptxt = self.gettext:GetEntry("GROUP",self.locale)
|
||||
local text = string.format("%s. %s. %s %s, %s",self.callsigntxt,pilotcallsign,contacttag,grptxt,BRATExt)
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
|
||||
if not self.TacticalSubscribers[name] then
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
|
||||
end
|
||||
self:_UpdateContactEngagementTag(Contact.CID,Contact.EngagementTag,true,true,AWACS.TaskStatus.EXECUTING)
|
||||
if GID and GID ~= 0 then
|
||||
--local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
|
||||
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
|
||||
local name = managedgroup.GroupName
|
||||
if self.TacticalSubscribers[name] then
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
@@ -5506,8 +5569,10 @@ function AWACS:_ThreatRangeCall(GID,Contact)
|
||||
local pilotcallsign = self:_GetCallSign(nil,GID)
|
||||
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
|
||||
local flightpos = managedgroup.Group:GetCoordinate() or managedgroup.LastKnownPosition
|
||||
local contact = Contact.Contact -- Ops.Intelligence#INTEL.Contact
|
||||
local contacttag = Contact.TargetGroupNaming
|
||||
local contact = Contact.Contact -- Ops.Intel#INTEL.Contact
|
||||
local contacttag = Contact.TargetGroupNaming or "Bogey"
|
||||
local name = managedgroup.GroupName
|
||||
local IsSub = self.TacticalSubscribers[name] and true or false
|
||||
if contact then
|
||||
local position = contact.position or contact.group:GetCoordinate() -- Core.Point#COORDINATE
|
||||
if position then
|
||||
@@ -5520,7 +5585,18 @@ function AWACS:_ThreatRangeCall(GID,Contact)
|
||||
local grptxt = self.gettext:GetEntry("GROUP",self.locale)
|
||||
local thrt = self.gettext:GetEntry("THREAT",self.locale)
|
||||
local text = string.format("%s. %s. %s %s, %s. %s",self.callsigntxt,pilotcallsign,contacttag,grptxt, thrt, BRATExt)
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
|
||||
if IsSub == false then
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
|
||||
end
|
||||
if GID and GID ~= 0 then
|
||||
--local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
|
||||
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
|
||||
local name = managedgroup.GroupName
|
||||
if self.TacticalSubscribers[name] then
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
@@ -5536,11 +5612,17 @@ function AWACS:_MergedCall(GID)
|
||||
local pilotcallsign = self:_GetCallSign(nil,GID)
|
||||
local merge = self.gettext:GetEntry("MERGED",self.locale)
|
||||
local text = string.format("%s. %s. %s.",self.callsigntxt,pilotcallsign,merge)
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
|
||||
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
|
||||
local name
|
||||
if managedgroup then
|
||||
name = managedgroup.GroupName or "none"
|
||||
end
|
||||
if not self.TacticalSubscribers[name] then
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
|
||||
end
|
||||
if GID and GID ~= 0 then
|
||||
local managedgroup = self.ManagedGrps[GID] -- #AWACS.ManagedGroup
|
||||
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
|
||||
local name = managedgroup.GroupName
|
||||
if managedgroup and managedgroup.Group and managedgroup.Group:IsAlive() then
|
||||
if self.TacticalSubscribers[name] then
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true,true)
|
||||
end
|
||||
@@ -5814,7 +5896,7 @@ function AWACS:onafterStart(From, Event, To)
|
||||
|
||||
if not self.GCI then
|
||||
-- set up the AWACS and let it orbit
|
||||
local AwacsAW = self.AirWing -- Ops.AirWing#AIRWING
|
||||
local AwacsAW = self.AirWing -- Ops.Airwing#AIRWING
|
||||
local mission = AUFTRAG:NewORBIT_RACETRACK(self.OrbitZone:GetCoordinate(),self.AwacsAngels*1000,self.Speed,self.Heading,self.Leg)
|
||||
local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600
|
||||
mission:SetTime(nil,timeonstation)
|
||||
@@ -5935,6 +6017,10 @@ function AWACS:_CheckAwacsStatus()
|
||||
local awacs = nil -- Wrapper.Group#GROUP
|
||||
if self.AwacsFG then
|
||||
awacs = self.AwacsFG:GetGroup() -- Wrapper.Group#GROUP
|
||||
local unit = awacs:GetUnit(1)
|
||||
if unit then
|
||||
self.STN = tostring(unit:GetSTN())
|
||||
end
|
||||
end
|
||||
|
||||
local monitoringdata = self.MonitoringData -- #AWACS.MonitoringData
|
||||
@@ -6408,7 +6494,7 @@ end
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param Ops.Intelligence#INTEL.Cluster Cluster
|
||||
-- @param Ops.Intel#INTEL.Cluster Cluster
|
||||
-- @return #AWACS self
|
||||
function AWACS:onafterNewCluster(From,Event,To,Cluster)
|
||||
self:T({From, Event, To, Cluster.index})
|
||||
@@ -6420,7 +6506,7 @@ function AWACS:onafterNewCluster(From,Event,To,Cluster)
|
||||
|
||||
local function GetFirstAliveContact(table)
|
||||
for _,_contact in pairs (table) do
|
||||
local contact = _contact -- Ops.Intelligence#INTEL.Contact
|
||||
local contact = _contact -- Ops.Intel#INTEL.Contact
|
||||
if contact and contact.group and contact.group:IsAlive() then
|
||||
return contact, contact.group
|
||||
end
|
||||
@@ -6428,7 +6514,7 @@ function AWACS:onafterNewCluster(From,Event,To,Cluster)
|
||||
return nil
|
||||
end
|
||||
|
||||
local Contact, Group = GetFirstAliveContact(ContactTable) -- Ops.Intelligence#INTEL.Contact
|
||||
local Contact, Group = GetFirstAliveContact(ContactTable) -- Ops.Intel#INTEL.Contact
|
||||
|
||||
if not Contact then return self end
|
||||
|
||||
@@ -6439,7 +6525,7 @@ function AWACS:onafterNewCluster(From,Event,To,Cluster)
|
||||
local targetset = SET_GROUP:New()
|
||||
-- SET for TARGET
|
||||
for _,_grp in pairs(ContactTable) do
|
||||
local grp = _grp -- Ops.Intelligence#INTEL.Contact
|
||||
local grp = _grp -- Ops.Intel#INTEL.Contact
|
||||
targetset:AddGroup(grp.group, true)
|
||||
end
|
||||
local managedcontact = {} -- #AWACS.ManagedContact
|
||||
@@ -6501,7 +6587,7 @@ end
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param Ops.Intelligence#INTEL.Contact Contact
|
||||
-- @param Ops.Intel#INTEL.Contact Contact
|
||||
-- @return #AWACS self
|
||||
function AWACS:onafterNewContact(From,Event,To,Contact)
|
||||
self:T({From, Event, To, Contact})
|
||||
@@ -6530,7 +6616,7 @@ end
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param Ops.Intelligence#INTEL.Contact Contact
|
||||
-- @param Ops.Intel#INTEL.Contact Contact
|
||||
-- @return #AWACS self
|
||||
function AWACS:onafterLostContact(From,Event,To,Contact)
|
||||
self:T({From, Event, To, Contact})
|
||||
@@ -6542,7 +6628,7 @@ end
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param Ops.Intelligence#INTEL.Cluster Cluster
|
||||
-- @param Ops.Intel#INTEL.Cluster Cluster
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission
|
||||
-- @return #AWACS self
|
||||
function AWACS:onafterLostCluster(From,Event,To,Cluster,Mission)
|
||||
@@ -6595,7 +6681,7 @@ function AWACS:onafterCheckTacticalQueue(From,Event,To)
|
||||
if self.PathToGoogleKey then
|
||||
gtext = string.format("<speak><prosody rate='medium'>%s</prosody></speak>",gtext)
|
||||
end
|
||||
self.TacticalSRSQ:NewTransmission(gtext,nil,self.TacticalSRS,nil,0.5,nil,nil,nil,frequency,self.TacticalModulation,nil,nil,nil,nil,nil)
|
||||
self.TacticalSRSQ:NewTransmission(gtext,nil,self.TacticalSRS,nil,0.5,nil,nil,nil,frequency,self.TacticalModulation)
|
||||
|
||||
self:T(RadioEntry.TextTTS)
|
||||
|
||||
@@ -6614,7 +6700,7 @@ function AWACS:onafterCheckTacticalQueue(From,Event,To)
|
||||
|
||||
end -- end while
|
||||
|
||||
if self:Is("Running") then
|
||||
if not self:Is("Stopped") then
|
||||
self:__CheckTacticalQueue(-self.TacticalInterval)
|
||||
end
|
||||
return self
|
||||
@@ -6743,7 +6829,7 @@ function AWACS:onafterAwacsShiftChange(From,Event,To)
|
||||
self.AwacsTimeStamp = timer.getTime()
|
||||
|
||||
-- set up the AWACS and let it orbit
|
||||
local AwacsAW = self.AirWing -- Ops.AirWing#AIRWING
|
||||
local AwacsAW = self.AirWing -- Ops.Airwing#AIRWING
|
||||
local mission = AUFTRAG:NewORBIT_RACETRACK(self.OrbitZone:GetCoordinate(),self.AwacsAngels*1000,self.Speed,self.Heading,self.Leg)
|
||||
self.CatchAllMissions[#self.CatchAllMissions+1] = mission
|
||||
local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Brigade).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Brigade).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -313,8 +313,8 @@ end
|
||||
--
|
||||
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
|
||||
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
|
||||
-- local BlueSaveOps = SET_GROUP:New():FilterCoalitions("blue"):FilterPrefixes("AID"):FilterCategoryGround():FilterOnce()
|
||||
-- UTILS.SaveSetOfGroups(BlueSaveOps,Path,BlueOpsFilename)
|
||||
-- local BlueSaveOps = SET_OPSGROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterOnce()
|
||||
-- UTILS.SaveSetOfOpsGroups(BlueSaveOps,Path,BlueOpsFilename)
|
||||
--
|
||||
-- where Path and Filename are strings, as chosen by you.
|
||||
-- You can then load back the assets at the start of your next mission run. Be aware that it takes a couple of seconds for the
|
||||
@@ -324,7 +324,7 @@ end
|
||||
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
|
||||
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
|
||||
-- if UTILS.CheckFileExists(Path,BlueOpsFilename) then
|
||||
-- local loadback = UTILS.LoadSetOfGroups(Path,BlueOpsFilename,false)
|
||||
-- local loadback = UTILS.LoadSetOfOpsGroups(Path,BlueOpsFilename,false)
|
||||
-- for _,_platoondata in pairs (loadback) do
|
||||
-- local groupname = _platoondata.groupname -- #string
|
||||
-- local coordinate = _platoondata.coordinate -- Core.Point#COORDINATE
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CSAR)
|
||||
-- ### [CSAR - Combat Search & Rescue](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CSAR)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -30,8 +30,8 @@
|
||||
-- @module Ops.CSAR
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
-- Date: May 2023
|
||||
-- Last: Update Oct 2024
|
||||
---
|
||||
-- Last Update April 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@@ -290,10 +290,13 @@ CSAR.AircraftType["Bell-47"] = 2
|
||||
CSAR.AircraftType["UH-60L"] = 10
|
||||
CSAR.AircraftType["AH-64D_BLK_II"] = 2
|
||||
CSAR.AircraftType["Bronco-OV-10A"] = 2
|
||||
CSAR.AircraftType["MH-60R"] = 10
|
||||
CSAR.AircraftType["OH-6A"] = 2
|
||||
CSAR.AircraftType["OH58D"] = 2
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="1.0.18"
|
||||
CSAR.version="1.0.24"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -462,7 +465,7 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
self.SRSModulation = radio.modulation.AM -- modulation
|
||||
self.SRSport = 5002 -- port
|
||||
self.SRSCulture = "en-GB"
|
||||
self.SRSVoice = nil
|
||||
self.SRSVoice = MSRS.Voices.Google.Standard.en_GB_Standard_B
|
||||
self.SRSGPathToCredentials = nil
|
||||
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
|
||||
self.SRSGender = "male" -- male or female
|
||||
@@ -536,6 +539,7 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
-- @param #number Frequency Beacon frequency in kHz.
|
||||
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
||||
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
||||
-- @param #string Playername Player name if any given. Might be nil!
|
||||
|
||||
--- On After "Aproach" event. Heli close to downed Pilot.
|
||||
-- @function [parent=#CSAR] OnAfterApproach
|
||||
@@ -732,7 +736,7 @@ function CSAR:_SpawnPilotInField(country,point,frequency,wetfeet)
|
||||
:NewWithAlias(template,alias)
|
||||
:InitCoalition(coalition)
|
||||
:InitCountry(country)
|
||||
:InitAIOnOff(pilotcacontrol)
|
||||
--:InitAIOnOff(pilotcacontrol)
|
||||
:InitDelayOff()
|
||||
:SpawnFromCoordinate(point)
|
||||
|
||||
@@ -842,7 +846,7 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
|
||||
|
||||
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
|
||||
|
||||
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
||||
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage, _playerName) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1188,7 +1192,7 @@ function CSAR:_EventHandler(EventData)
|
||||
|
||||
if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then
|
||||
self:__Landed(2,_event.IniUnitName, _place)
|
||||
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true)
|
||||
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true,true)
|
||||
else
|
||||
self:T(string.format("Airfield %d, Unit %d", _place:GetCoalition(), _unit:GetCoalition()))
|
||||
end
|
||||
@@ -1224,7 +1228,8 @@ end
|
||||
-- @param #string _GroupName Name of the Group
|
||||
-- @param #number _freq Beacon frequency.
|
||||
-- @param #boolean _nomessage Send message true or false.
|
||||
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
||||
-- @param #string _playername Name of the downed pilot if any
|
||||
function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _playername)
|
||||
self:T(self.lid .. " _InitSARForPilot")
|
||||
local _leader = _downedGroup:GetUnit(1)
|
||||
local _groupName = _GroupName
|
||||
@@ -1235,10 +1240,24 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
||||
if not _nomessage then
|
||||
if _freq ~= 0 then --shagrat
|
||||
local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
if self.coordtype ~= 2 then --not MGRS
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
else
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
|
||||
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
|
||||
local _text = string.format("%s requests SAR at %s, beacon at %.2f kilo hertz", _groupName, coordtext, _freqk)
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
|
||||
end
|
||||
else --shagrat CASEVAC msg
|
||||
local _text = string.format("Pickup Zone at %s.", _coordinatesText )
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
if self.coordtype ~= 2 then --not MGRS
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
else
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
|
||||
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
|
||||
local _text = string.format("Pickup Zone at %s.", coordtext )
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1247,7 +1266,7 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
||||
end
|
||||
|
||||
-- trigger FSM event
|
||||
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText)
|
||||
self:__PilotDown(2,_downedGroup, _freqk, _groupName, _coordinatesText, _playername)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1526,7 +1545,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
local _reset = true
|
||||
|
||||
if (_distance < 500) then
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo closer than 500m: ".._lookupKeyHeli)
|
||||
if self.heliCloseMessage[_lookupKeyHeli] == nil then
|
||||
if self.autosmoke == true then
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land or hover at the smoke.", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
|
||||
@@ -1535,14 +1554,16 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
end
|
||||
self.heliCloseMessage[_lookupKeyHeli] = true
|
||||
end
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Checking landed vs Hover for ".._lookupKeyHeli)
|
||||
-- have we landed close enough?
|
||||
if not _heliUnit:InAir() then
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo landed: ".._lookupKeyHeli)
|
||||
if self.pilotRuntoExtractPoint == true then
|
||||
if (_distance < self.extractDistance) then
|
||||
local _time = self.landedStatus[_lookupKeyHeli]
|
||||
self:T(self.lid .. "[Pickup Debug] Check pilot running or arrived ".._lookupKeyHeli)
|
||||
if _time == nil then
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot running not arrived yet ".._lookupKeyHeli)
|
||||
self.landedStatus[_lookupKeyHeli] = math.floor( (_distance - self.loadDistance) / 3.6 )
|
||||
_time = self.landedStatus[_lookupKeyHeli]
|
||||
_woundedGroup:OptionAlarmStateGreen()
|
||||
@@ -1553,11 +1574,15 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
self.landedStatus[_lookupKeyHeli] = _time
|
||||
end
|
||||
--if _time <= 0 or _distance < self.loadDistance then
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot close enough? ".._lookupKeyHeli)
|
||||
if _distance < self.loadDistance + 5 or _distance <= 13 then
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot close enough - YES ".._lookupKeyHeli)
|
||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||
return false
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
|
||||
self.landedStatus[_lookupKeyHeli] = nil
|
||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||
return true
|
||||
@@ -1565,28 +1590,32 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
end
|
||||
end
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo landed, pilot NOT set to run to helo ".._lookupKeyHeli)
|
||||
if (_distance < self.loadDistance) then
|
||||
self:T(self.lid .. "[Pickup Debug] Helo close enough, door check ".._lookupKeyHeli)
|
||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||
return false
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
|
||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering".._lookupKeyHeli)
|
||||
local _unitsInHelicopter = self:_PilotsOnboard(_heliName)
|
||||
local _maxUnits = self.AircraftType[_heliUnit:GetTypeName()]
|
||||
if _maxUnits == nil then
|
||||
_maxUnits = self.max_units
|
||||
end
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Check capacity and close enough for winching ".._lookupKeyHeli)
|
||||
if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then
|
||||
-- DONE - make variable
|
||||
if _distance < self.rescuehoverdistance then
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering close enough ".._lookupKeyHeli)
|
||||
--check height!
|
||||
local leaderheight = _woundedLeader:GetHeight()
|
||||
if leaderheight < 0 then leaderheight = 0 end
|
||||
@@ -1594,7 +1623,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
|
||||
-- DONE - make variable
|
||||
if _height <= self.rescuehoverheight then
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering low enough ".._lookupKeyHeli)
|
||||
local _time = self.hoverStatus[_lookupKeyHeli]
|
||||
|
||||
if _time == nil then
|
||||
@@ -1604,22 +1633,28 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
_time = self.hoverStatus[_lookupKeyHeli] - 10
|
||||
self.hoverStatus[_lookupKeyHeli] = _time
|
||||
end
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Check hover timer ".._lookupKeyHeli)
|
||||
if _time > 0 then
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering not long enough ".._lookupKeyHeli)
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Hovering above " .. _pilotName .. ". \n\nHold hover for " .. _time .. " seconds to winch them up. \n\nIf the countdown stops you\'re too far away!", self.messageTime, true)
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering long enough - door check ".._lookupKeyHeli)
|
||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||
return false
|
||||
else
|
||||
self.hoverStatus[_lookupKeyHeli] = nil
|
||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot picked up ".._lookupKeyHeli)
|
||||
return true
|
||||
end
|
||||
end
|
||||
_reset = false
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering too high ".._lookupKeyHeli)
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Too high to winch " .. _pilotName .. " \nReduce height and hover for 10 seconds!", self.messageTime, true,true)
|
||||
self:T(self.lid .. "[Pickup Debug] Hovering too high, try again next loop ".._lookupKeyHeli)
|
||||
return false
|
||||
end
|
||||
end
|
||||
@@ -1644,7 +1679,8 @@ end
|
||||
-- @param #string heliname Heli name
|
||||
-- @param #string groupname Group name
|
||||
-- @param #boolean isairport If true, EVENT.Landing took place at an airport or FARP
|
||||
function CSAR:_ScheduledSARFlight(heliname,groupname, isairport)
|
||||
-- @param #boolean noreschedule If true, do not try to reschedule this is distances are not ok (coming from landing event)
|
||||
function CSAR:_ScheduledSARFlight(heliname,groupname, isairport, noreschedule)
|
||||
self:T(self.lid .. " _ScheduledSARFlight")
|
||||
self:T({heliname,groupname})
|
||||
local _heliUnit = self:_GetSARHeli(heliname)
|
||||
@@ -1664,20 +1700,29 @@ function CSAR:_ScheduledSARFlight(heliname,groupname, isairport)
|
||||
local _dist = self:_GetClosestMASH(_heliUnit)
|
||||
|
||||
if _dist == -1 then
|
||||
return
|
||||
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance can not be determined!")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance km: "..math.floor(_dist/1000))
|
||||
|
||||
if ( _dist < self.FARPRescueDistance or isairport ) and _heliUnit:InAir() == false then
|
||||
self:T(self.lid.."[Drop off debug] Distance ok, door check")
|
||||
if self.pilotmustopendoors and self:_IsLoadingDoorOpen(heliname) == false then
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me out!", self.messageTime, true, true)
|
||||
self:T(self.lid.."[Drop off debug] Door closed, try again next loop")
|
||||
else
|
||||
self:T(self.lid.."[Drop off debug] Rescued!")
|
||||
self:_RescuePilots(_heliUnit)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--queue up
|
||||
self:__Returning(-5,heliname,_woundedGroupName, isairport)
|
||||
if not noreschedule then
|
||||
self:__Returning(5,heliname,_woundedGroupName, isairport)
|
||||
self:ScheduleOnce(5,self._ScheduledSARFlight,self,heliname,groupname, isairport, noreschedule)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1749,7 +1794,7 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
|
||||
_text = string.gsub(_text,"nm"," nautical miles")
|
||||
--self.msrs:SetVoice(self.SRSVoice)
|
||||
--self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,1)
|
||||
self:I("Voice = "..self.SRSVoice)
|
||||
--self:I("Voice = "..self.SRSVoice)
|
||||
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
|
||||
end
|
||||
return self
|
||||
@@ -1916,23 +1961,28 @@ end
|
||||
--- (Internal) Display info to all SAR groups.
|
||||
-- @param #CSAR self
|
||||
-- @param #string _message Message to display.
|
||||
-- @param #number _side Coalition of message.
|
||||
-- @param #number _side Coalition of message.
|
||||
-- @param #number _messagetime How long to show.
|
||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
|
||||
-- @param #boolean ToSRS If true or nil, send to SRS TTS
|
||||
-- @param #boolean ToScreen If true or nil, send to Screen
|
||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime,ToSRS,ToScreen)
|
||||
self:T(self.lid .. " _DisplayToAllSAR")
|
||||
local messagetime = _messagetime or self.messageTime
|
||||
if self.msrs then
|
||||
self:T({_message,ToSRS=ToSRS,ToScreen=ToScreen})
|
||||
if self.msrs and (ToSRS == true or ToSRS == nil) then
|
||||
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
|
||||
if self.msrs.google == nil then
|
||||
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
|
||||
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
|
||||
end
|
||||
self:I("Voice = "..voice)
|
||||
self:F("Voice = "..voice)
|
||||
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
|
||||
end
|
||||
for _, _unitName in pairs(self.csarUnits) do
|
||||
local _unit = self:_GetSARHeli(_unitName)
|
||||
if _unit and not self.suppressmessages then
|
||||
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
|
||||
if ToScreen == true or ToScreen == nil then
|
||||
for _, _unitName in pairs(self.csarUnits) do
|
||||
local _unit = self:_GetSARHeli(_unitName)
|
||||
if _unit and not self.suppressmessages then
|
||||
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
@@ -1978,7 +2028,7 @@ end
|
||||
--- (Internal) Determine distance to closest MASH.
|
||||
-- @param #CSAR self
|
||||
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
|
||||
-- @retunr
|
||||
-- @return #CSAR self
|
||||
function CSAR:_GetClosestMASH(_heli)
|
||||
self:T(self.lid .. " _GetClosestMASH")
|
||||
local _mashset = self.mash -- Core.Set#SET_GROUP
|
||||
@@ -2216,7 +2266,7 @@ function CSAR:_RefreshRadioBeacons()
|
||||
if self:_CountActiveDownedPilots() > 0 then
|
||||
local PilotTable = self.downedPilots
|
||||
for _,_pilot in pairs (PilotTable) do
|
||||
self:T({_pilot})
|
||||
self:T({_pilot.name})
|
||||
local pilot = _pilot -- #CSAR.DownedPilot
|
||||
local group = pilot.group
|
||||
local frequency = pilot.frequency or 0 -- thanks to @Thrud
|
||||
@@ -2310,7 +2360,8 @@ function CSAR:onafterStart(From, Event, To)
|
||||
self.msrs:SetVoice(self.SRSVoice)
|
||||
self.msrs:SetGender(self.SRSGender)
|
||||
if self.SRSGPathToCredentials then
|
||||
self.msrs:SetGoogle(self.SRSGPathToCredentials)
|
||||
self.msrs:SetProviderOptionsGoogle(self.SRSGPathToCredentials,self.SRSGPathToCredentials)
|
||||
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.msrs:SetVolume(self.SRSVolume)
|
||||
self.msrs:SetLabel("CSAR")
|
||||
@@ -2497,7 +2548,7 @@ end
|
||||
-- @param #boolean IsAirport True if heli has landed on an AFB (from event land).
|
||||
function CSAR:onbeforeReturning(From, Event, To, Heliname, Woundedgroupname, IsAirPort)
|
||||
self:T({From, Event, To, Heliname, Woundedgroupname})
|
||||
self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort)
|
||||
--self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -2542,8 +2593,9 @@ end
|
||||
-- @param #number Frequency Beacon frequency in kHz.
|
||||
-- @param #string Leadername Name of the #UNIT of the downed pilot.
|
||||
-- @param #string CoordinatesText String of the position of the pilot. Format determined by self.coordtype.
|
||||
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText)
|
||||
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText})
|
||||
-- @param #string Playername Player name if any given. Might be nil!
|
||||
function CSAR:onbeforePilotDown(From, Event, To, Group, Frequency, Leadername, CoordinatesText, Playername)
|
||||
self:T({From, Event, To, Group, Frequency, Leadername, CoordinatesText, tostring(Playername)})
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20CTLD)
|
||||
-- ### [CTLD - Combat Troop & Logistics Deployment](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CTLD)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -24,7 +24,7 @@
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Last Update October 2023
|
||||
-- Last Update April 2024
|
||||
|
||||
do
|
||||
|
||||
@@ -44,6 +44,8 @@ do
|
||||
-- @field #number PerCrateMass Mass in kg.
|
||||
-- @field #number Stock Number of builds available, -1 for unlimited.
|
||||
-- @field #string Subcategory Sub-category name.
|
||||
-- @field #boolean DontShowInMenu Show this item in menu or not.
|
||||
-- @field Core.Zone#ZONE Location Location (if set) where to get this cargo item.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
@@ -62,6 +64,8 @@ CTLD_CARGO = {
|
||||
PerCrateMass = 0,
|
||||
Stock = nil,
|
||||
Mark = nil,
|
||||
DontShowInMenu = false,
|
||||
Location = nil,
|
||||
}
|
||||
|
||||
--- Define cargo types.
|
||||
@@ -97,8 +101,10 @@ CTLD_CARGO = {
|
||||
-- @param #number PerCrateMass Mass in kg
|
||||
-- @param #number Stock Number of builds available, nil for unlimited
|
||||
-- @param #string Subcategory Name of subcategory, handy if using > 10 types to load.
|
||||
-- @param #boolean DontShowInMenu Show this item in menu or not (default: false == show it).
|
||||
-- @param Core.Zone#ZONE Location (optional) Where the cargo is available (one location only).
|
||||
-- @return #CTLD_CARGO self
|
||||
function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory)
|
||||
function CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory, DontShowInMenu, Location)
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #CTLD_CARGO
|
||||
self:T({ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped})
|
||||
@@ -115,8 +121,20 @@ CTLD_CARGO = {
|
||||
self.Stock = Stock or nil --#number
|
||||
self.Mark = nil
|
||||
self.Subcategory = Subcategory or "Other"
|
||||
self.DontShowInMenu = DontShowInMenu or false
|
||||
if type(Location) == "string" then
|
||||
Location = ZONE:New(Location)
|
||||
end
|
||||
self.Location = Location
|
||||
return self
|
||||
end
|
||||
|
||||
--- Query Location.
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @return Core.Zone#ZONE location or `nil` if not set
|
||||
function CTLD_CARGO:GetLocation()
|
||||
return self.Location
|
||||
end
|
||||
|
||||
--- Query ID.
|
||||
-- @param #CTLD_CARGO self
|
||||
@@ -656,6 +674,8 @@ do
|
||||
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775)
|
||||
-- -- if you want to limit your stock, add a number (here: 10) as parameter after weight. No parameter / nil means unlimited stock.
|
||||
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10)
|
||||
-- -- additionally, you can limit **where** the stock is available (one location only!) - this one is available in a zone called "Vehicle Store".
|
||||
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10,nil,nil,"Vehicle Store")
|
||||
--
|
||||
-- -- add infantry unit called "Forward Ops Base" using template "FOB", of type FOB, size 4, i.e. needs four crates to be build:
|
||||
-- my_ctld:AddCratesCargo("Forward Ops Base",{"FOB"},CTLD_CARGO.Enum.FOB,4)
|
||||
@@ -741,7 +761,7 @@ do
|
||||
--
|
||||
-- -- E.g. update unit capabilities for testing. Please stay realistic in your mission design.
|
||||
-- -- Make a Gazelle into a heavy truck, this type can load both crates and troops and eight of each type, up to 4000 kgs:
|
||||
-- my_ctld:UnitCapabilities("SA342L", true, true, 8, 8, 12, 4000)
|
||||
-- my_ctld:SetUnitCapabilities("SA342L", true, true, 8, 8, 12, 4000)
|
||||
--
|
||||
-- -- Default unit type capabilities are:
|
||||
-- ["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
|
||||
@@ -757,6 +777,9 @@ do
|
||||
-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000},
|
||||
-- ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500},
|
||||
-- ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200},
|
||||
-- ["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
-- ["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
--
|
||||
-- ### 2.1.2 Activate and deactivate zones
|
||||
--
|
||||
@@ -1200,14 +1223,14 @@ CTLD.CargoZoneType = {
|
||||
-- @field #CTLD_CARGO.Enum Type Type enumerator (for moves).
|
||||
|
||||
--- Unit capabilities.
|
||||
-- @type CTLD.UnitCapabilities
|
||||
-- @type CTLD.UnitTypeCapabilities
|
||||
-- @field #string type Unit type.
|
||||
-- @field #boolean crates Can transport crate.
|
||||
-- @field #boolean troops Can transport troops.
|
||||
-- @field #number cratelimit Number of crates transportable.
|
||||
-- @field #number trooplimit Number of troop units transportable.
|
||||
-- @field #number cargoweightlimit Max loadable kgs of cargo.
|
||||
CTLD.UnitTypes = {
|
||||
CTLD.UnitTypeCapabilities = {
|
||||
["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
|
||||
["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12, cargoweightlimit = 400},
|
||||
["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
|
||||
@@ -1222,13 +1245,17 @@ CTLD.UnitTypes = {
|
||||
["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers.
|
||||
--Actually it's longer, but the center coord is off-center of the model.
|
||||
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
|
||||
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
|
||||
["OH58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
||||
}
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.0.41"
|
||||
CTLD.version="1.0.54"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@@ -1293,6 +1320,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
self:AddTransition("*", "CratesDropped", "*") -- CTLD deploy event.
|
||||
self:AddTransition("*", "CratesBuild", "*") -- CTLD build event.
|
||||
self:AddTransition("*", "CratesRepaired", "*") -- CTLD repair event.
|
||||
self:AddTransition("*", "CratesBuildStarted", "*") -- CTLD build event.
|
||||
self:AddTransition("*", "CratesRepairStarted", "*") -- CTLD repair event.
|
||||
self:AddTransition("*", "Load", "*") -- CTLD load event.
|
||||
self:AddTransition("*", "Save", "*") -- CTLD save event.
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
||||
@@ -1431,7 +1460,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Start". Starts the CTLD. Initializes parameters and starts event handlers.
|
||||
--- Triggers the FSM event "Start". Starts the CTLD. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#CTLD] Start
|
||||
-- @param #CTLD self
|
||||
|
||||
@@ -1441,6 +1470,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the CTLD and all its event handlers.
|
||||
-- @function [parent=#CTLD] Stop
|
||||
-- @param #CTLD self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the CTLD and all its event handlers.
|
||||
@@ -1475,7 +1505,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param #CTLD self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- FSM Function OnBeforeTroopsPickedUp.
|
||||
--- FSM Function OnBeforeTroopsPickedUp.
|
||||
-- @function [parent=#CTLD] OnBeforeTroopsPickedUp
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
@@ -1627,6 +1657,46 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnAfterCratesBuildStarted. Info event that a build has been started.
|
||||
-- @function [parent=#CTLD] OnAfterCratesBuildStarted
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnAfterCratesRepairStarted. Info event that a repair has been started.
|
||||
-- @function [parent=#CTLD] OnAfterCratesRepairStarted
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeCratesBuildStarted. Info event that a build has been started.
|
||||
-- @function [parent=#CTLD] OnBeforeCratesBuildStarted
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeCratesRepairStarted. Info event that a repair has been started.
|
||||
-- @function [parent=#CTLD] OnBeforeCratesRepairStarted
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnAfterCratesRepaired.
|
||||
-- @function [parent=#CTLD] OnAfterCratesRepaired
|
||||
-- @param #CTLD self
|
||||
@@ -1680,7 +1750,7 @@ function CTLD:_GetUnitCapabilities(Unit)
|
||||
self:T(self.lid .. " _GetUnitCapabilities")
|
||||
local _unit = Unit -- Wrapper.Unit#UNIT
|
||||
local unittype = _unit:GetTypeName()
|
||||
local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
|
||||
local capabilities = self.UnitTypeCapabilities[unittype] -- #CTLD.UnitTypeCapabilities
|
||||
if not capabilities or capabilities == {} then
|
||||
-- e.g. ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0},
|
||||
capabilities = {}
|
||||
@@ -1701,7 +1771,7 @@ end
|
||||
function CTLD:_GenerateUHFrequencies()
|
||||
self:T(self.lid .. " _GenerateUHFrequencies")
|
||||
self.FreeUHFFrequencies = {}
|
||||
self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies()
|
||||
self.FreeUHFFrequencies = UTILS.GenerateUHFrequencies(243,320)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1871,7 +1941,7 @@ function CTLD:_PreloadCrates(Group, Unit, Cargo, NumberOfCrates)
|
||||
local unitname = unit:GetName()
|
||||
-- see if this heli can load crates
|
||||
local unittype = unit:GetTypeName()
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
||||
local cancrates = capabilities.crates -- #boolean
|
||||
local cratelimit = capabilities.cratelimit -- #number
|
||||
if not cancrates then
|
||||
@@ -2124,6 +2194,7 @@ function CTLD:_RepairObjectFromCrates(Group,Unit,Crates,Build,Number,Engineering
|
||||
desttimer:Start(self.repairtime - 1)
|
||||
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,object,true,NearestGroup:GetCoordinate())
|
||||
buildtimer:Start(self.repairtime)
|
||||
self:__CratesRepairStarted(1,Group,Unit)
|
||||
else
|
||||
if not Engineering then
|
||||
self:_SendMessage("Can't repair this unit with " .. build.Name, 10, false, Group)
|
||||
@@ -2171,7 +2242,9 @@ end
|
||||
local extractdistance = self.CrateDistance * self.ExtractFactor
|
||||
for k,v in pairs(self.DroppedTroops) do
|
||||
local distance = self:_GetDistance(v:GetCoordinate(),unitcoord)
|
||||
if distance <= extractdistance and distance ~= -1 then
|
||||
local TNow = timer.getTime()
|
||||
local vtime = v.ExtractTime or TNow-310
|
||||
if distance <= extractdistance and distance ~= -1 and (TNow - vtime > 300) then
|
||||
nearestGroup = v
|
||||
nearestGroupIndex = k
|
||||
nearestDistance = distance
|
||||
@@ -2191,7 +2264,7 @@ end
|
||||
local secondarygroups = {}
|
||||
|
||||
for i=1,#distancekeys do
|
||||
local nearestGroup = nearestList[distancekeys[i]]
|
||||
local nearestGroup = nearestList[distancekeys[i]] -- Wrapper.Group#GROUP
|
||||
-- find matching cargo type
|
||||
local groupType = string.match(nearestGroup:GetName(), "(.+)-(.+)$")
|
||||
local Cargotype = nil
|
||||
@@ -2222,25 +2295,38 @@ end
|
||||
end
|
||||
if troopsize + numberonboard > trooplimit then
|
||||
self:_SendMessage("Sorry, we\'re crammed already!", 10, false, Group)
|
||||
nearestGroup.ExtractTime = 0
|
||||
--return self
|
||||
else
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
nearestGroup.ExtractTime = timer.getTime()
|
||||
local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, Cargotype.CargoType, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass)
|
||||
self:T({cargotype=loadcargotype})
|
||||
local running = math.floor(nearestDistance / 4)+10 -- time run to helo plus boarding
|
||||
loaded.Troopsloaded = loaded.Troopsloaded + troopsize
|
||||
table.insert(loaded.Cargo,loadcargotype)
|
||||
self.Loaded_Cargo[unitname] = loaded
|
||||
self:_SendMessage("Troops boarded!", 10, false, Group)
|
||||
self:ScheduleOnce(running,self._SendMessage,self,"Troops boarded!", 10, false, Group)
|
||||
self:_SendMessage("Troops boarding!", 10, false, Group)
|
||||
self:_UpdateUnitCargoMass(Unit)
|
||||
self:__TroopsExtracted(1,Group, Unit, nearestGroup)
|
||||
|
||||
self:__TroopsExtracted(running,Group, Unit, nearestGroup)
|
||||
local coord = Unit:GetCoordinate() or Group:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local Point
|
||||
if coord then
|
||||
local heading = unit:GetHeading() or 0
|
||||
local Angle = math.floor((heading+160)%360)
|
||||
Point = coord:Translate(8,Angle):GetVec2()
|
||||
if Point then
|
||||
nearestGroup:RouteToVec2(Point,4)
|
||||
end
|
||||
end
|
||||
-- clean up:
|
||||
if type(Cargotype.Templates) == "table" and Cargotype.Templates[2] then
|
||||
for _,_key in pairs (Cargotype.Templates) do
|
||||
table.insert(secondarygroups,_key)
|
||||
end
|
||||
end
|
||||
nearestGroup:Destroy(false)
|
||||
nearestGroup:Destroy(false,running)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2250,7 +2336,7 @@ end
|
||||
if _group and _group:IsAlive() then
|
||||
local groupname = string.match(_group:GetName(), "(.+)-(.+)$")
|
||||
if _name == groupname then
|
||||
_group:Destroy(false)
|
||||
_group:Destroy(false,15)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2306,9 +2392,23 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group)
|
||||
if not self.debug then return self end
|
||||
end
|
||||
|
||||
|
||||
-- Check cargo location if available
|
||||
local location = Cargo:GetLocation()
|
||||
|
||||
if location then
|
||||
local unitcoord = Unit:GetCoordinate() or Group:GetCoordinate()
|
||||
if unitcoord then
|
||||
if not location:IsCoordinateInZone(unitcoord) then
|
||||
-- no we're not at the right spot
|
||||
self:_SendMessage("The requested cargo is not available in this zone!", 10, false, Group)
|
||||
if not self.debug then return self end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- avoid crate spam
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
||||
local canloadcratesno = capabilities.cratelimit
|
||||
local loaddist = self.CrateDistance or 35
|
||||
local nearcrates, numbernearby = self:_FindCratesNearby(Group,Unit,loaddist,true)
|
||||
@@ -2411,11 +2511,13 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,true,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],true,cargotype.PerCrateMass,nil,subcat)
|
||||
table.insert(droppedcargo,realcargo)
|
||||
else
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
|
||||
Cargo:RemoveStock()
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
|
||||
end
|
||||
table.insert(self.Spawned_Cargo, realcargo)
|
||||
end
|
||||
if not (drop or pack) then
|
||||
Cargo:RemoveStock()
|
||||
end
|
||||
local text = string.format("Crates for %s have been positioned near you!",cratename)
|
||||
if drop then
|
||||
text = string.format("Crates for %s have been dropped!",cratename)
|
||||
@@ -2518,6 +2620,40 @@ function CTLD:_ListCratesNearby( _group, _unit)
|
||||
return self
|
||||
end
|
||||
|
||||
-- (Internal) Function to find and Remove nearby crates.
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
-- @return #CTLD self
|
||||
function CTLD:_RemoveCratesNearby( _group, _unit)
|
||||
self:T(self.lid .. " _RemoveCratesNearby")
|
||||
local finddist = self.CrateDistance or 35
|
||||
local crates,number = self:_FindCratesNearby(_group,_unit, finddist,true) -- #table
|
||||
if number > 0 then
|
||||
local text = REPORT:New("Removing Crates Found Nearby:")
|
||||
text:Add("------------------------------------------------------------")
|
||||
for _,_entry in pairs (crates) do
|
||||
local entry = _entry -- #CTLD_CARGO
|
||||
local name = entry:GetName() --#string
|
||||
local dropped = entry:WasDropped()
|
||||
if dropped then
|
||||
text:Add(string.format("Crate for %s, %dkg removed",name, entry.PerCrateMass))
|
||||
else
|
||||
text:Add(string.format("Crate for %s, %dkg removed",name, entry.PerCrateMass))
|
||||
end
|
||||
entry:GetPositionable():Destroy(false)
|
||||
end
|
||||
if text:GetCount() == 1 then
|
||||
text:Add(" N O N E")
|
||||
end
|
||||
text:Add("------------------------------------------------------------")
|
||||
self:_SendMessage(text:Text(), 30, true, _group)
|
||||
else
|
||||
self:_SendMessage(string.format("No (loadable) crates within %d meters!",finddist), 10, false, _group)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Return distance in meters between two coordinates.
|
||||
-- @param #CTLD self
|
||||
-- @param Core.Point#COORDINATE _point1 Coordinate one
|
||||
@@ -2601,8 +2737,8 @@ function CTLD:_LoadCratesNearby(Group, Unit)
|
||||
local unitname = unit:GetName()
|
||||
-- see if this heli can load crates
|
||||
local unittype = unit:GetTypeName()
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
|
||||
--local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
||||
--local capabilities = self.UnitTypeCapabilities[unittype] -- #CTLD.UnitTypeCapabilities
|
||||
local cancrates = capabilities.crates -- #boolean
|
||||
local cratelimit = capabilities.cratelimit -- #number
|
||||
local grounded = not self:IsUnitInAir(Unit)
|
||||
@@ -2753,7 +2889,7 @@ function CTLD:_GetMaxLoadableMass(Unit)
|
||||
if not Unit then return 0 end
|
||||
local loadable = 0
|
||||
local loadedmass = self:_GetUnitCargoMass(Unit)
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
||||
local maxmass = capabilities.cargoweightlimit or 2000 -- max 2 tons
|
||||
loadable = maxmass - loadedmass
|
||||
return loadable
|
||||
@@ -2778,7 +2914,7 @@ function CTLD:_ListCargo(Group, Unit)
|
||||
self:T(self.lid .. " _ListCargo")
|
||||
local unitname = Unit:GetName()
|
||||
local unittype = Unit:GetTypeName()
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
||||
local trooplimit = capabilities.trooplimit -- #boolean
|
||||
local cratelimit = capabilities.cratelimit -- #number
|
||||
local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
|
||||
@@ -2933,6 +3069,36 @@ function CTLD:IsHercules(Unit)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- (Internal) Function to set troops positions of a template to a nice circle
|
||||
-- @param #CTLD self
|
||||
-- @param Core.Point#COORDINATE Coordinate Start coordinate to use
|
||||
-- @param #number Radius Radius to be used
|
||||
-- @param #number Heading Heading starting with
|
||||
-- @param #string Template The group template name
|
||||
-- @return #table Positions The positions table
|
||||
function CTLD:_GetUnitPositions(Coordinate,Radius,Heading,Template)
|
||||
local Positions = {}
|
||||
local template = _DATABASE:GetGroupTemplate(Template)
|
||||
--UTILS.PrintTableToLog(template)
|
||||
local numbertroops = #template.units
|
||||
local slightshift = math.abs(math.random(0,200)/100)
|
||||
local newcenter = Coordinate:Translate(Radius+slightshift,((Heading+270)%360))
|
||||
for i=1,360,math.floor(360/numbertroops) do
|
||||
local phead = ((Heading+270+i)%360)
|
||||
local post = newcenter:Translate(Radius,phead)
|
||||
local pos1 = post:GetVec2()
|
||||
local p1t = {
|
||||
x = pos1.x,
|
||||
y = pos1.y,
|
||||
heading = phead,
|
||||
}
|
||||
table.insert(Positions,p1t)
|
||||
end
|
||||
--UTILS.PrintTableToLog(Positions)
|
||||
return Positions
|
||||
end
|
||||
|
||||
--- (Internal) Function to unload troops from heli.
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
@@ -2984,14 +3150,29 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
zoneradius = Unit:GetVelocityMPS() or 100
|
||||
end
|
||||
local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,zoneradius*factor)
|
||||
local randomcoord = zone:GetRandomCoordinate(10,30*factor):GetVec2()
|
||||
local randomcoord = zone:GetRandomCoordinate(10,30*factor) --:GetVec2()
|
||||
local heading = Group:GetHeading() or 0
|
||||
-- Spawn troops left from us, closer when hovering, further off when landed
|
||||
if hoverunload or grounded then
|
||||
randomcoord = Group:GetCoordinate()
|
||||
-- slightly left from us
|
||||
local Angle = (heading+270)%360
|
||||
local offset = hoverunload and 1.5 or 5
|
||||
randomcoord:Translate(offset,Angle,nil,true)
|
||||
end
|
||||
local tempcount = 0
|
||||
for _,_template in pairs(temptable) do
|
||||
self.TroopCounter = self.TroopCounter + 1
|
||||
tempcount = tempcount+1
|
||||
local alias = string.format("%s-%d", _template, math.random(1,100000))
|
||||
local rad = 2.5+tempcount
|
||||
local Positions = self:_GetUnitPositions(randomcoord,rad,heading,_template)
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitRandomizeUnits(true,20,2)
|
||||
--:InitRandomizeUnits(true,20,2)
|
||||
--:InitHeading(heading)
|
||||
:InitDelayOff()
|
||||
:SpawnFromVec2(randomcoord)
|
||||
:InitSetUnitAbsolutePositions(Positions)
|
||||
:SpawnFromVec2(randomcoord:GetVec2())
|
||||
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
|
||||
end -- template loop
|
||||
cargo:SetWasDropped(true)
|
||||
@@ -3226,6 +3407,7 @@ function CTLD:_BuildCrates(Group, Unit,Engineering)
|
||||
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate())
|
||||
buildtimer:Start(self.buildtime)
|
||||
self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
|
||||
self:__CratesBuildStarted(1,Group,Unit)
|
||||
else
|
||||
self:_BuildObjectFromCrates(Group,Unit,build)
|
||||
end
|
||||
@@ -3427,7 +3609,7 @@ function CTLD:_MoveGroupToZone(Group)
|
||||
local groupcoord = Group:GetCoordinate()
|
||||
-- Get closest zone of type
|
||||
local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE)
|
||||
if (distance <= self.movetroopsdistance) and zone then
|
||||
if (distance <= self.movetroopsdistance) and outcome == true and zone~= nil then
|
||||
-- yes, we can ;)
|
||||
local groupname = Group:GetName()
|
||||
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
|
||||
@@ -3536,13 +3718,19 @@ function CTLD:_RefreshF10Menus()
|
||||
if _group then
|
||||
-- get chopper capabilities
|
||||
local unittype = _unit:GetTypeName()
|
||||
local capabilities = self:_GetUnitCapabilities(_unit) -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(_unit) -- #CTLD.UnitTypeCapabilities
|
||||
local cantroops = capabilities.troops
|
||||
local cancrates = capabilities.crates
|
||||
-- top menu
|
||||
local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
|
||||
local toptroops = MENU_GROUP:New(_group,"Manage Troops",topmenu)
|
||||
local topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
|
||||
local toptroops = nil
|
||||
local topcrates = nil
|
||||
if cantroops then
|
||||
toptroops = MENU_GROUP:New(_group,"Manage Troops",topmenu)
|
||||
end
|
||||
if cancrates then
|
||||
topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
|
||||
end
|
||||
local listmenu = MENU_GROUP_COMMAND:New(_group,"List boarded cargo",topmenu, self._ListCargo, self, _group, _unit)
|
||||
local invtry = MENU_GROUP_COMMAND:New(_group,"Inventory",topmenu, self._ListInventory, self, _group, _unit)
|
||||
local rbcns = MENU_GROUP_COMMAND:New(_group,"List active zone beacons",topmenu, self._ListRadioBeacons, self, _group, _unit)
|
||||
@@ -3569,14 +3757,20 @@ function CTLD:_RefreshF10Menus()
|
||||
for _,_entry in pairs(self.Cargo_Troops) do
|
||||
local entry = _entry -- #CTLD_CARGO
|
||||
local subcat = entry.Subcategory
|
||||
menucount = menucount + 1
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,subcatmenus[subcat],self._LoadTroops, self, _group, _unit, entry)
|
||||
local noshow = entry.DontShowInMenu
|
||||
if not noshow then
|
||||
menucount = menucount + 1
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,subcatmenus[subcat],self._LoadTroops, self, _group, _unit, entry)
|
||||
end
|
||||
end
|
||||
else
|
||||
for _,_entry in pairs(self.Cargo_Troops) do
|
||||
local entry = _entry -- #CTLD_CARGO
|
||||
menucount = menucount + 1
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,troopsmenu,self._LoadTroops, self, _group, _unit, entry)
|
||||
local noshow = entry.DontShowInMenu
|
||||
if not noshow then
|
||||
menucount = menucount + 1
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,entry.Name,troopsmenu,self._LoadTroops, self, _group, _unit, entry)
|
||||
end
|
||||
end
|
||||
end
|
||||
local unloadmenu1 = MENU_GROUP_COMMAND:New(_group,"Drop troops",toptroops, self._UnloadTroops, self, _group, _unit):Refresh()
|
||||
@@ -3587,6 +3781,7 @@ function CTLD:_RefreshF10Menus()
|
||||
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
|
||||
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
|
||||
local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
|
||||
local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
|
||||
|
||||
if self.usesubcats then
|
||||
local subcatmenus = {}
|
||||
@@ -3596,32 +3791,61 @@ function CTLD:_RefreshF10Menus()
|
||||
for _,_entry in pairs(self.Cargo_Crates) do
|
||||
local entry = _entry -- #CTLD_CARGO
|
||||
local subcat = entry.Subcategory
|
||||
menucount = menucount + 1
|
||||
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
|
||||
local noshow = entry.DontShowInMenu
|
||||
local zone = entry.Location
|
||||
if not noshow then
|
||||
menucount = menucount + 1
|
||||
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
||||
if zone then
|
||||
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
|
||||
end
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
|
||||
end
|
||||
end
|
||||
for _,_entry in pairs(self.Cargo_Statics) do
|
||||
local entry = _entry -- #CTLD_CARGO
|
||||
local subcat = entry.Subcategory
|
||||
menucount = menucount + 1
|
||||
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
|
||||
local noshow = entry.DontShowInMenu
|
||||
local zone = entry.Location
|
||||
if not noshow then
|
||||
menucount = menucount + 1
|
||||
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
||||
if zone then
|
||||
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
|
||||
end
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,subcatmenus[subcat],self._GetCrates, self, _group, _unit, entry)
|
||||
end
|
||||
end
|
||||
else
|
||||
for _,_entry in pairs(self.Cargo_Crates) do
|
||||
local entry = _entry -- #CTLD_CARGO
|
||||
menucount = menucount + 1
|
||||
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
|
||||
local noshow = entry.DontShowInMenu
|
||||
local zone = entry.Location
|
||||
if not noshow then
|
||||
menucount = menucount + 1
|
||||
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
||||
if zone then
|
||||
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
|
||||
end
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
|
||||
end
|
||||
end
|
||||
for _,_entry in pairs(self.Cargo_Statics) do
|
||||
local entry = _entry -- #CTLD_CARGO
|
||||
menucount = menucount + 1
|
||||
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
|
||||
local noshow = entry.DontShowInMenu
|
||||
local zone = entry.Location
|
||||
if not noshow then
|
||||
menucount = menucount + 1
|
||||
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
|
||||
if zone then
|
||||
menutext = string.format("Crate %s (%dkg)[R]",entry.Name,entry.PerCrateMass or 0)
|
||||
end
|
||||
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
|
||||
end
|
||||
end
|
||||
end
|
||||
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
|
||||
local removecrates = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",removecratesmenu, self._RemoveCratesNearby, self, _group, _unit)
|
||||
local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
|
||||
if not self.nobuildmenu then
|
||||
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
|
||||
@@ -3694,9 +3918,11 @@ end
|
||||
-- @param #CTLD_CARGO.Enum Type Type of cargo. I.e. VEHICLE or FOB. VEHICLE will move to destination zones when dropped/build, FOB stays put.
|
||||
-- @param #number NoCrates Number of crates needed to build this cargo.
|
||||
-- @param #number PerCrateMass Mass in kg of each crate
|
||||
-- @param #number Stock Number of groups in stock. Nil for unlimited.
|
||||
-- @param #number Stock Number of buildable groups in stock. Nil for unlimited.
|
||||
-- @param #string SubCategory Name of sub-category (optional).
|
||||
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory)
|
||||
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
||||
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
||||
function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
self:T(self.lid .. " AddCratesCargo")
|
||||
if not self:_CheckTemplates(Templates) then
|
||||
self:E(self.lid .. "Crates Cargo for " .. Name .. " has missing template(s)!" )
|
||||
@@ -3704,7 +3930,7 @@ function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,Sub
|
||||
end
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
-- Crates are not directly loadable
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory)
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
table.insert(self.Cargo_Crates,cargo)
|
||||
return self
|
||||
end
|
||||
@@ -3715,13 +3941,15 @@ end
|
||||
-- @param #number Mass Mass in kg of each static in kg, e.g. 100.
|
||||
-- @param #number Stock Number of groups in stock. Nil for unlimited.
|
||||
-- @param #string SubCategory Name of sub-category (optional).
|
||||
function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory)
|
||||
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
||||
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
||||
function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
self:T(self.lid .. " AddStaticsCargo")
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
local type = CTLD_CARGO.Enum.STATIC
|
||||
local template = STATIC:FindByName(Name,true):GetTypeName()
|
||||
-- Crates are not directly loadable
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory)
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
table.insert(self.Cargo_Statics,cargo)
|
||||
return self
|
||||
end
|
||||
@@ -3751,7 +3979,9 @@ end
|
||||
-- @param #number PerCrateMass Mass in kg of each crate
|
||||
-- @param #number Stock Number of groups in stock. Nil for unlimited.
|
||||
-- @param #string SubCategory Name of the sub-category (optional).
|
||||
function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,SubCategory)
|
||||
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
||||
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
||||
function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
self:T(self.lid .. " AddCratesRepair")
|
||||
if not self:_CheckTemplates(Template) then
|
||||
self:E(self.lid .. "Repair Cargo for " .. Name .. " has a missing template!" )
|
||||
@@ -3759,7 +3989,7 @@ function CTLD:AddCratesRepair(Name,Template,Type,NoCrates, PerCrateMass,Stock,Su
|
||||
end
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
-- Crates are not directly loadable
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Template,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory)
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Template,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
table.insert(self.Cargo_Crates,cargo)
|
||||
return self
|
||||
end
|
||||
@@ -4236,10 +4466,9 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
||||
zonewidth = zoneradius
|
||||
end
|
||||
local distance = self:_GetDistance(zonecoord,unitcoord)
|
||||
if zone:IsVec2InZone(unitVec2) and active then
|
||||
self:T("Distance Zone: "..distance)
|
||||
if (zone:IsVec2InZone(unitVec2) or Zonetype == CTLD.CargoZoneType.MOVE) and active == true and maxdist > distance then
|
||||
outcome = true
|
||||
end
|
||||
if maxdist > distance then
|
||||
maxdist = distance
|
||||
zoneret = zone
|
||||
zonenameret = zonename
|
||||
@@ -4339,7 +4568,7 @@ end
|
||||
-- @param #number Trooplimit Unit can carry number of troops. Default 0.
|
||||
-- @param #number Length Unit lenght (in metres) for the load radius. Default 20.
|
||||
-- @param #number Maxcargoweight Maxmimum weight in kgs this helo can carry. Default 500.
|
||||
function CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
|
||||
function CTLD:SetUnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
|
||||
self:T(self.lid .. " UnitCapabilities")
|
||||
local unittype = nil
|
||||
local unit = nil
|
||||
@@ -4353,13 +4582,13 @@ end
|
||||
end
|
||||
local length = 20
|
||||
local maxcargo = 500
|
||||
local existingcaps = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
|
||||
local existingcaps = self.UnitTypeCapabilities[unittype] -- #CTLD.UnitTypeCapabilities
|
||||
if existingcaps then
|
||||
length = existingcaps.length or 20
|
||||
maxcargo = existingcaps.cargoweightlimit or 500
|
||||
end
|
||||
-- set capabilities
|
||||
local capabilities = {} -- #CTLD.UnitCapabilities
|
||||
local capabilities = {} -- #CTLD.UnitTypeCapabilities
|
||||
capabilities.type = unittype
|
||||
capabilities.crates = Cancrates or false
|
||||
capabilities.troops = Cantroops or false
|
||||
@@ -4367,10 +4596,26 @@ end
|
||||
capabilities.trooplimit = Trooplimit or 0
|
||||
capabilities.length = Length or length
|
||||
capabilities.cargoweightlimit = Maxcargoweight or maxcargo
|
||||
self.UnitTypes[unittype] = capabilities
|
||||
self.UnitTypeCapabilities[unittype] = capabilities
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Deprecated] - Function to add/adjust unittype capabilities. Has been replaced with `SetUnitCapabilities()` - pls use the new one going forward!
|
||||
-- @param #CTLD self
|
||||
-- @param #string Unittype The unittype to adjust. If passed as Wrapper.Unit#UNIT, it will search for the unit in the mission.
|
||||
-- @param #boolean Cancrates Unit can load crates. Default false.
|
||||
-- @param #boolean Cantroops Unit can load troops. Default false.
|
||||
-- @param #number Cratelimit Unit can carry number of crates. Default 0.
|
||||
-- @param #number Trooplimit Unit can carry number of troops. Default 0.
|
||||
-- @param #number Length Unit lenght (in metres) for the load radius. Default 20.
|
||||
-- @param #number Maxcargoweight Maxmimum weight in kgs this helo can carry. Default 500.
|
||||
function CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
|
||||
self:I(self.lid.."This function been replaced with `SetUnitCapabilities()` - pls use the new one going forward!")
|
||||
self:SetUnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- (Internal) Check if a unit is hovering *in parameters*.
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
@@ -4523,7 +4768,7 @@ end
|
||||
local unittype = Unit:GetTypeName()
|
||||
local unitname = Unit:GetName()
|
||||
local Group = Unit:GetGroup()
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
|
||||
local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
|
||||
local cancrates = capabilities.crates -- #boolean
|
||||
local cratelimit = capabilities.cratelimit -- #number
|
||||
if cancrates then
|
||||
@@ -5208,19 +5453,19 @@ end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) FSM Function onbeforeTroopsExtracted.
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
|
||||
-- @return #CTLD self
|
||||
function CTLD:onbeforeTroopsExtracted(From, Event, To, Group, Unit, Troops)
|
||||
self:T({From, Event, To})
|
||||
return self
|
||||
end
|
||||
--- (Internal) FSM Function onbeforeTroopsExtracted.
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
|
||||
-- @return #CTLD self
|
||||
function CTLD:onbeforeTroopsExtracted(From, Event, To, Group, Unit, Troops)
|
||||
self:T({From, Event, To})
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- (Internal) FSM Function onbeforeTroopsDeployed.
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
-- @field Ops.Commander#COMMANDER commander Commander of assigned legions.
|
||||
-- @field #number Nsuccess Number of successful missions.
|
||||
-- @field #number Nfailure Number of failed mission.
|
||||
-- @extends Ops.Intelligence#INTEL
|
||||
-- @extends Ops.Intel#INTEL
|
||||
|
||||
--- *In preparing for battle I have always found that plans are useless, but planning is indispensable* -- Dwight D Eisenhower
|
||||
--
|
||||
@@ -126,7 +126,7 @@
|
||||
-- When the chief detects a valid target, he will launch a certain number of selected assets. Only whole groups from SQUADRONs, PLATOONs or FLOTILLAs can be selected.
|
||||
-- In other words, it is not possible to specify the abount of individual *units*.
|
||||
--
|
||||
-- By default, one group is selected for any detected target. This can, however, be customized with the @{CHIEF.SetResponseOnTarget}() function. The number of min and max
|
||||
-- By default, one group is selected for any detected target. This can, however, be customized with the @{#CHIEF.SetResponseOnTarget}() function. The number of min and max
|
||||
-- asset groups can be specified depending on threatlevel, category, mission type, number of units, defcon and strategy.
|
||||
--
|
||||
-- For example:
|
||||
@@ -311,7 +311,7 @@ CHIEF.Strategy = {
|
||||
|
||||
--- Resource list.
|
||||
-- @type CHIEF.Resources
|
||||
-- @field <#CHIEF.Resource> List of resources.
|
||||
-- @field #CHIEF.Resource List of resources.
|
||||
|
||||
--- Resource.
|
||||
-- @type CHIEF.Resource
|
||||
@@ -1078,6 +1078,13 @@ function CHIEF:SetStrategy(Strategy)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get current strategy.
|
||||
-- @param #CHIEF self
|
||||
-- @return #string Strategy.
|
||||
function CHIEF:GetStrategy()
|
||||
return self.strategy
|
||||
end
|
||||
|
||||
--- Get defence condition.
|
||||
-- @param #CHIEF self
|
||||
-- @param #string Current Defence condition. See @{#CHIEF.DEFCON}, e.g. `CHIEF.DEFCON.RED`.
|
||||
@@ -1096,7 +1103,7 @@ end
|
||||
|
||||
--- Add an AIRWING to the chief's commander.
|
||||
-- @param #CHIEF self
|
||||
-- @param Ops.AirWing#AIRWING Airwing The airwing to add.
|
||||
-- @param Ops.Airwing#AIRWING Airwing The airwing to add.
|
||||
-- @return #CHIEF self
|
||||
function CHIEF:AddAirwing(Airwing)
|
||||
|
||||
@@ -1456,11 +1463,11 @@ end
|
||||
--- Add a CAP zone. Flights will engage detected targets inside this zone.
|
||||
-- @param #CHIEF self
|
||||
-- @param Core.Zone#ZONE Zone CAP Zone. Has to be a circular zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
|
||||
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
|
||||
function CHIEF:AddCapZone(Zone, Altitude, Speed, Heading, Leg)
|
||||
|
||||
-- Hand over to commander.
|
||||
@@ -1472,11 +1479,11 @@ end
|
||||
--- Add a GCI CAP.
|
||||
-- @param #CHIEF self
|
||||
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
|
||||
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
|
||||
function CHIEF:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)
|
||||
|
||||
-- Hand over to commander.
|
||||
@@ -1499,11 +1506,11 @@ end
|
||||
--- Add an AWACS zone.
|
||||
-- @param #CHIEF self
|
||||
-- @param Core.Zone#ZONE Zone Zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @return Ops.AirWing#AIRWING.PatrolZone The AWACS zone data.
|
||||
-- @return Ops.Airwing#AIRWING.PatrolZone The AWACS zone data.
|
||||
function CHIEF:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)
|
||||
|
||||
-- Hand over to commander.
|
||||
@@ -1526,12 +1533,12 @@ end
|
||||
--- Add a refuelling tanker zone.
|
||||
-- @param #CHIEF self
|
||||
-- @param Core.Zone#ZONE Zone Zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @param #number RefuelSystem Refuelling system.
|
||||
-- @return Ops.AirWing#AIRWING.TankerZone The tanker zone data.
|
||||
-- @return Ops.Airwing#AIRWING.TankerZone The tanker zone data.
|
||||
function CHIEF:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem)
|
||||
|
||||
-- Hand over to commander.
|
||||
@@ -1785,7 +1792,7 @@ function CHIEF:onafterStatus(From, Event, To)
|
||||
|
||||
-- Clean up missions where the contact was lost.
|
||||
for _,_contact in pairs(self.ContactsLost) do
|
||||
local contact=_contact --Ops.Intelligence#INTEL.Contact
|
||||
local contact=_contact --Ops.Intel#INTEL.Contact
|
||||
|
||||
if contact.mission and contact.mission:IsNotOver() then
|
||||
|
||||
@@ -1813,7 +1820,7 @@ function CHIEF:onafterStatus(From, Event, To)
|
||||
-- Create TARGETs for all new contacts.
|
||||
self.Nborder=0 ; self.Nconflict=0 ; self.Nattack=0
|
||||
for _,_contact in pairs(self.Contacts) do
|
||||
local contact=_contact --Ops.Intelligence#INTEL.Contact
|
||||
local contact=_contact --Ops.Intel#INTEL.Contact
|
||||
local group=contact.group --Wrapper.Group#GROUP
|
||||
|
||||
-- Check if contact inside of our borders.
|
||||
@@ -1964,7 +1971,7 @@ function CHIEF:onafterStatus(From, Event, To)
|
||||
if self.verbose>=2 and #self.Contacts>0 then
|
||||
local text="Contacts:"
|
||||
for i,_contact in pairs(self.Contacts) do
|
||||
local contact=_contact --Ops.Intelligence#INTEL.Contact
|
||||
local contact=_contact --Ops.Intel#INTEL.Contact
|
||||
|
||||
local mtext="N/A"
|
||||
if contact.mission then
|
||||
|
||||
@@ -505,6 +505,9 @@ end
|
||||
function COHORT:SetCallsign(Callsign, Index)
|
||||
self.callsignName=Callsign
|
||||
self.callsignIndex=Index
|
||||
self.callsign={}
|
||||
self.callsign.NumberSquad=Callsign
|
||||
self.callsign.NumberGroup=Index
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -140,7 +140,7 @@ COMMANDER = {
|
||||
|
||||
--- COMMANDER class version.
|
||||
-- @field #string version
|
||||
COMMANDER.version="0.1.3"
|
||||
COMMANDER.version="0.1.4"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -420,7 +420,7 @@ end
|
||||
|
||||
--- Add an AIRWING to the commander.
|
||||
-- @param #COMMANDER self
|
||||
-- @param Ops.AirWing#AIRWING Airwing The airwing to add.
|
||||
-- @param Ops.Airwing#AIRWING Airwing The airwing to add.
|
||||
-- @return #COMMANDER self
|
||||
function COMMANDER:AddAirwing(Airwing)
|
||||
|
||||
@@ -663,19 +663,20 @@ end
|
||||
--- Add a CAP zone.
|
||||
-- @param #COMMANDER self
|
||||
-- @param Core.Zone#ZONE Zone CapZone Zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
|
||||
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
|
||||
function COMMANDER:AddCapZone(Zone, Altitude, Speed, Heading, Leg)
|
||||
|
||||
local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone
|
||||
local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone
|
||||
|
||||
patrolzone.zone=Zone
|
||||
patrolzone.altitude=Altitude or 12000
|
||||
patrolzone.heading=Heading or 270
|
||||
patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude)
|
||||
--patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude)
|
||||
patrolzone.speed=Speed or 350
|
||||
patrolzone.leg=Leg or 30
|
||||
patrolzone.mission=nil
|
||||
--patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "CAP Zone"):ToCoalition(self:GetCoalition())
|
||||
@@ -688,19 +689,20 @@ end
|
||||
--- Add a GCICAP zone.
|
||||
-- @param #COMMANDER self
|
||||
-- @param Core.Zone#ZONE Zone CapZone Zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @return Ops.AirWing#AIRWING.PatrolZone The CAP zone data.
|
||||
-- @return Ops.Airwing#AIRWING.PatrolZone The CAP zone data.
|
||||
function COMMANDER:AddGciCapZone(Zone, Altitude, Speed, Heading, Leg)
|
||||
|
||||
local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone
|
||||
local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone
|
||||
|
||||
patrolzone.zone=Zone
|
||||
patrolzone.altitude=Altitude or 12000
|
||||
patrolzone.heading=Heading or 270
|
||||
patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude)
|
||||
--patrolzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, patrolzone.altitude)
|
||||
patrolzone.speed=Speed or 350
|
||||
patrolzone.leg=Leg or 30
|
||||
patrolzone.mission=nil
|
||||
--patrolzone.marker=MARKER:New(patrolzone.zone:GetCoordinate(), "GCICAP Zone"):ToCoalition(self:GetCoalition())
|
||||
@@ -715,7 +717,7 @@ end
|
||||
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
|
||||
function COMMANDER:RemoveGciCapZone(Zone)
|
||||
|
||||
local patrolzone={} --Ops.AirWing#AIRWING.PatrolZone
|
||||
local patrolzone={} --Ops.Airwing#AIRWING.PatrolZone
|
||||
|
||||
patrolzone.zone=Zone
|
||||
for i,_patrolzone in pairs(self.gcicapZones) do
|
||||
@@ -733,19 +735,21 @@ end
|
||||
--- Add an AWACS zone.
|
||||
-- @param #COMMANDER self
|
||||
-- @param Core.Zone#ZONE Zone Zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @return Ops.AirWing#AIRWING.PatrolZone The AWACS zone data.
|
||||
-- @return Ops.Airwing#AIRWING.PatrolZone The AWACS zone data.
|
||||
function COMMANDER:AddAwacsZone(Zone, Altitude, Speed, Heading, Leg)
|
||||
|
||||
local awacszone={} --Ops.AirWing#AIRWING.PatrolZone
|
||||
local awacszone={} --Ops.Airwing#AIRWING.PatrolZone
|
||||
|
||||
awacszone.zone=Zone
|
||||
awacszone.altitude=Altitude or 12000
|
||||
awacszone.heading=Heading or 270
|
||||
awacszone.speed=UTILS.KnotsToAltKIAS(Speed or 350, awacszone.altitude)
|
||||
--awacszone.speed=UTILS.KnotsToAltKIAS(Speed or 350, awacszone.altitude)
|
||||
awacszone.speed=Speed or 350
|
||||
awacszone.speed=Speed or 350
|
||||
awacszone.leg=Leg or 30
|
||||
awacszone.mission=nil
|
||||
--awacszone.marker=MARKER:New(awacszone.zone:GetCoordinate(), "AWACS Zone"):ToCoalition(self:GetCoalition())
|
||||
@@ -760,7 +764,7 @@ end
|
||||
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
|
||||
function COMMANDER:RemoveAwacsZone(Zone)
|
||||
|
||||
local awacszone={} --Ops.AirWing#AIRWING.PatrolZone
|
||||
local awacszone={} --Ops.Airwing#AIRWING.PatrolZone
|
||||
|
||||
awacszone.zone=Zone
|
||||
for i,_awacszone in pairs(self.awacsZones) do
|
||||
@@ -778,20 +782,21 @@ end
|
||||
--- Add a refuelling tanker zone.
|
||||
-- @param #COMMANDER self
|
||||
-- @param Core.Zone#ZONE Zone Zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
-- @param #number RefuelSystem Refuelling system.
|
||||
-- @return Ops.AirWing#AIRWING.TankerZone The tanker zone data.
|
||||
-- @return Ops.Airwing#AIRWING.TankerZone The tanker zone data.
|
||||
function COMMANDER:AddTankerZone(Zone, Altitude, Speed, Heading, Leg, RefuelSystem)
|
||||
|
||||
local tankerzone={} --Ops.AirWing#AIRWING.TankerZone
|
||||
local tankerzone={} --Ops.Airwing#AIRWING.TankerZone
|
||||
|
||||
tankerzone.zone=Zone
|
||||
tankerzone.altitude=Altitude or 12000
|
||||
tankerzone.heading=Heading or 270
|
||||
tankerzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, tankerzone.altitude)
|
||||
--tankerzone.speed=UTILS.KnotsToAltKIAS(Speed or 350, tankerzone.altitude) -- speed translation to alt will be done by AUFTRAG anyhow
|
||||
tankerzone.speed = Speed or 350
|
||||
tankerzone.leg=Leg or 30
|
||||
tankerzone.refuelsystem=RefuelSystem
|
||||
tankerzone.mission=nil
|
||||
@@ -807,7 +812,7 @@ end
|
||||
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
|
||||
function COMMANDER:RemoveTankerZone(Zone)
|
||||
|
||||
local tankerzone={} --Ops.AirWing#AIRWING.PatrolZone
|
||||
local tankerzone={} --Ops.Airwing#AIRWING.PatrolZone
|
||||
|
||||
tankerzone.zone=Zone
|
||||
for i,_tankerzone in pairs(self.tankerZones) do
|
||||
@@ -997,7 +1002,7 @@ function COMMANDER:onafterStatus(From, Event, To)
|
||||
|
||||
-- Check CAP zones.
|
||||
for _,_patrolzone in pairs(self.capZones) do
|
||||
local patrolzone=_patrolzone --Ops.AirWing#AIRWING.PatrolZone
|
||||
local patrolzone=_patrolzone --Ops.Airwing#AIRWING.PatrolZone
|
||||
-- Check if mission is nil or over.
|
||||
if (not patrolzone.mission) or patrolzone.mission:IsOver() then
|
||||
local Coordinate=patrolzone.zone:GetCoordinate()
|
||||
@@ -1008,7 +1013,7 @@ function COMMANDER:onafterStatus(From, Event, To)
|
||||
|
||||
-- Check GCICAP zones.
|
||||
for _,_patrolzone in pairs(self.gcicapZones) do
|
||||
local patrolzone=_patrolzone --Ops.AirWing#AIRWING.PatrolZone
|
||||
local patrolzone=_patrolzone --Ops.Airwing#AIRWING.PatrolZone
|
||||
-- Check if mission is nil or over.
|
||||
if (not patrolzone.mission) or patrolzone.mission:IsOver() then
|
||||
local Coordinate=patrolzone.zone:GetCoordinate()
|
||||
@@ -1019,7 +1024,7 @@ function COMMANDER:onafterStatus(From, Event, To)
|
||||
|
||||
-- Check AWACS zones.
|
||||
for _,_awacszone in pairs(self.awacsZones) do
|
||||
local awacszone=_awacszone --Ops.AirWing#AIRWING.Patrol
|
||||
local awacszone=_awacszone --Ops.Airwing#AIRWING.Patrol
|
||||
-- Check if mission is nil or over.
|
||||
if (not awacszone.mission) or awacszone.mission:IsOver() then
|
||||
local Coordinate=awacszone.zone:GetCoordinate()
|
||||
@@ -1030,7 +1035,7 @@ function COMMANDER:onafterStatus(From, Event, To)
|
||||
|
||||
-- Check Tanker zones.
|
||||
for _,_tankerzone in pairs(self.tankerZones) do
|
||||
local tankerzone=_tankerzone --Ops.AirWing#AIRWING.TankerZone
|
||||
local tankerzone=_tankerzone --Ops.Airwing#AIRWING.TankerZone
|
||||
-- Check if mission is nil or over.
|
||||
if (not tankerzone.mission) or tankerzone.mission:IsOver() then
|
||||
local Coordinate=tankerzone.zone:GetCoordinate()
|
||||
|
||||
@@ -41,13 +41,12 @@
|
||||
-- @field #number coalition
|
||||
-- @field #string alias
|
||||
-- @field #table wings
|
||||
-- @field Ops.Intelligence#INTEL Intel
|
||||
-- @field Ops.Intel#INTEL Intel
|
||||
-- @field #number resurrection
|
||||
-- @field #number capspeed
|
||||
-- @field #number capalt
|
||||
-- @field #number capdir
|
||||
-- @field #number capleg
|
||||
-- @field #number capgrouping
|
||||
-- @field #number maxinterceptsize
|
||||
-- @field #number missionrange
|
||||
-- @field #number noaltert5
|
||||
@@ -65,6 +64,7 @@
|
||||
-- @field #boolean Monitor
|
||||
-- @field #boolean TankerInvisible
|
||||
-- @field #number CapFormation
|
||||
-- @field #table ReadyFlightGroups
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
|
||||
@@ -141,14 +141,14 @@
|
||||
-- -- **Note** If you need different tanker types, i.e. Boom and Drogue, set them up at different AirWings!
|
||||
-- -- Add a tanker point
|
||||
-- mywing:AddPatrolPointTanker(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone Tanker"):GetCoordinate(),20000,280,270,50)
|
||||
-- -- Add an AWACS squad - Radio 251 AM, TACAN 51Y
|
||||
-- -- Add a tanker squad - Radio 251 AM, TACAN 51Y
|
||||
-- mywing:AddTankerSquadron("Blue Tanker","Tanker Ops Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.EXCELLENT,602,nil,251,radio.modulation.AM,51)
|
||||
--
|
||||
-- ### Add an AWACS (optional)
|
||||
--
|
||||
-- -- Add an AWACS point
|
||||
-- mywing:AddPatrolPointAwacs(AIRBASE.Caucasus.Kutaisi,ZONE:FindByName("Blue Zone AWACS"):GetCoordinate(),25000,300,270,50)
|
||||
-- -- Add a tanker squad - Radio 251 AM, TACAN 51Y
|
||||
-- -- Add an AWACS squad - Radio 251 AM, TACAN 51Y
|
||||
-- mywing:AddAWACSSquadron("Blue AWACS","AWACS Ops Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.AVERAGE,702,nil,271,radio.modulation.AM)
|
||||
--
|
||||
-- # Fine-Tuning
|
||||
@@ -190,7 +190,6 @@ EASYGCICAP = {
|
||||
capalt = 25000,
|
||||
capdir = 45,
|
||||
capleg = 15,
|
||||
capgrouping = 2,
|
||||
maxinterceptsize = 2,
|
||||
missionrange = 100,
|
||||
noaltert5 = 4,
|
||||
@@ -209,6 +208,7 @@ EASYGCICAP = {
|
||||
Monitor = false,
|
||||
TankerInvisible = true,
|
||||
CapFormation = nil,
|
||||
ReadyFlightGroups = {},
|
||||
}
|
||||
|
||||
--- Internal Squadron data type
|
||||
@@ -244,7 +244,7 @@ EASYGCICAP = {
|
||||
|
||||
--- EASYGCICAP class version.
|
||||
-- @field #string version
|
||||
EASYGCICAP.version="0.0.9"
|
||||
EASYGCICAP.version="0.1.10"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -258,10 +258,10 @@ EASYGCICAP.version="0.0.9"
|
||||
|
||||
--- Create a new GCICAP Manager
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string Alias
|
||||
-- @param #string AirbaseName
|
||||
-- @param #string Coalition
|
||||
-- @param #string EWRName
|
||||
-- @param #string Alias A Name for this GCICAP
|
||||
-- @param #string AirbaseName Name of the Home Airbase
|
||||
-- @param #string Coalition Coalition, e.g. "blue" or "red"
|
||||
-- @param #string EWRName (Partial) group name of the EWR system of the coalition, e.g. "Red EWR"
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
|
||||
-- Inherit everything from FSM class.
|
||||
@@ -321,6 +321,7 @@ end
|
||||
-- @param #number Formation Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetCAPFormation(Formation)
|
||||
self:T(self.lid.."SetCAPFormation")
|
||||
self.CapFormation = Formation
|
||||
return self
|
||||
end
|
||||
@@ -428,7 +429,7 @@ end
|
||||
--- Set default number of airframes standing by for intercept tasks (visible on the airfield)
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Airframes defaults to 2
|
||||
-- @return #EASYGCICAP selfAirframes
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetDefaultNumberAlter5Standby(Airframes)
|
||||
self:T(self.lid.."SetDefaultNumberAlter5Standby")
|
||||
self.noaltert5 = math.abs(Airframes) or 2
|
||||
@@ -438,13 +439,36 @@ end
|
||||
--- Set default engage range for intruders detected by CAP flights in NM.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Range defaults to 50NM
|
||||
-- @return #EASYGCICAP selfAirframes
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetDefaultEngageRange(Range)
|
||||
self:T(self.lid.."SetDefaultNumberAlter5Standby")
|
||||
self.engagerange = Range or 50
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set default overhead for intercept calculations
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Overhead The overhead to use.
|
||||
-- @return #EASYGCICAP self
|
||||
-- @usage Either a CAP Plane or a newly spawned GCI plane will take care of intruders. Standard overhead is 0.75, i.e. a group of 3 intrudes will
|
||||
-- be managed by 2 planes from the assigned AirWing. There is an maximum missions limitation per AirWing, so we do not spam the skies.
|
||||
function EASYGCICAP:SetDefaultOverhead(Overhead)
|
||||
self:T(self.lid.."SetDefaultOverhead")
|
||||
self.overhead = Overhead or 0.75
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set CAP mission start to vary randomly between Start end End seconds.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Start
|
||||
-- @param #number End
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetCapStartTimeVariation(Start, End)
|
||||
self.capOptionVaryStartTime = Start or 5
|
||||
self.capOptionVaryEndTime = End or 60
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add an AirWing to the manager
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string Airbasename
|
||||
@@ -491,13 +515,18 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
|
||||
-- Create Airwing
|
||||
local CAP_Wing = AIRWING:New(Airbasename,Alias)
|
||||
CAP_Wing:SetVerbosityLevel(3)
|
||||
CAP_Wing:SetVerbosityLevel(0)
|
||||
CAP_Wing:SetReportOff()
|
||||
CAP_Wing:SetMarker(false)
|
||||
CAP_Wing:SetAirbase(AIRBASE:FindByName(Airbasename))
|
||||
CAP_Wing:SetRespawnAfterDestroyed()
|
||||
CAP_Wing:SetNumberCAP(self.capgrouping)
|
||||
CAP_Wing:SetCapCloseRaceTrack(true)
|
||||
|
||||
if self.capOptionVaryStartTime then
|
||||
CAP_Wing:SetCapStartTimeVariation(self.capOptionVaryStartTime,self.capOptionVaryEndTime)
|
||||
end
|
||||
|
||||
if CapFormation then
|
||||
CAP_Wing:SetCAPFormation(CapFormation)
|
||||
end
|
||||
@@ -528,6 +557,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
flightgroup:SetDespawnAfterHolding()
|
||||
flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename))
|
||||
flightgroup:GetGroup():CommandEPLRS(true,5)
|
||||
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
|
||||
if Mission.type ~= AUFTRAG.Type.TANKER and Mission.type ~= AUFTRAG.Type.AWACS and Mission.type ~= AUFTRAG.Type.RECON then
|
||||
flightgroup:SetDetection(true)
|
||||
flightgroup:SetEngageDetectedOn(self.engagerange,{"Air"},self.GoZoneSet,self.NoGoZoneSet)
|
||||
@@ -548,7 +578,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
flightgroup:SetFuelLowRTB(true)
|
||||
Intel:AddAgent(flightgroup)
|
||||
function flightgroup:OnAfterHolding(From,Event,To)
|
||||
self:ClearToLand(5)
|
||||
self:Despawn(1,true)
|
||||
end
|
||||
|
||||
end
|
||||
@@ -672,7 +702,7 @@ function EASYGCICAP:_SetTankerPatrolPoints()
|
||||
self:T(self.lid.."_SetTankerPatrolPoints")
|
||||
for _,_data in pairs(self.ManagedTK) do
|
||||
local data = _data --#EASYGCICAP.CapPoint
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
local Coordinate = data.Coordinate
|
||||
local Altitude = data.Altitude
|
||||
local Speed = data.Speed
|
||||
@@ -691,7 +721,7 @@ function EASYGCICAP:_SetAwacsPatrolPoints()
|
||||
self:T(self.lid.."_SetAwacsPatrolPoints")
|
||||
for _,_data in pairs(self.ManagedEWR) do
|
||||
local data = _data --#EASYGCICAP.CapPoint
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
local Coordinate = data.Coordinate
|
||||
local Altitude = data.Altitude
|
||||
local Speed = data.Speed
|
||||
@@ -710,7 +740,7 @@ function EASYGCICAP:_SetCAPPatrolPoints()
|
||||
self:T(self.lid.."_SetCAPPatrolPoints")
|
||||
for _,_data in pairs(self.ManagedCP) do
|
||||
local data = _data --#EASYGCICAP.CapPoint
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
local Coordinate = data.Coordinate
|
||||
local Altitude = data.Altitude
|
||||
local Speed = data.Speed
|
||||
@@ -729,7 +759,7 @@ function EASYGCICAP:_SetReconPatrolPoints()
|
||||
self:T(self.lid.."_SetReconPatrolPoints")
|
||||
for _,_data in pairs(self.ManagedREC) do
|
||||
local data = _data --#EASYGCICAP.CapPoint
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.AirWing#AIRWING
|
||||
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
local Coordinate = data.Coordinate
|
||||
local Altitude = data.Altitude
|
||||
local Speed = data.Speed
|
||||
@@ -917,7 +947,7 @@ function EASYGCICAP:_AddSquadron(TemplateName, SquadName, AirbaseName, AirFrames
|
||||
Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE)
|
||||
Squadron_One:SetMissionRange(self.missionrange)
|
||||
|
||||
local wing = self.wings[AirbaseName][1] -- Ops.AirWing#AIRWING
|
||||
local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
|
||||
wing:AddSquadron(Squadron_One)
|
||||
wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.CAP, AUFTRAG.Type.GCICAP, AUFTRAG.Type.INTERCEPT, AUFTRAG.Type.PATROLRACETRACK, AUFTRAG.Type.ALERT5},75)
|
||||
@@ -948,7 +978,7 @@ function EASYGCICAP:_AddReconSquadron(TemplateName, SquadName, AirbaseName, AirF
|
||||
Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE)
|
||||
Squadron_One:SetMissionRange(self.missionrange)
|
||||
|
||||
local wing = self.wings[AirbaseName][1] -- Ops.AirWing#AIRWING
|
||||
local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
|
||||
wing:AddSquadron(Squadron_One)
|
||||
wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.RECON},75)
|
||||
@@ -984,7 +1014,7 @@ function EASYGCICAP:_AddTankerSquadron(TemplateName, SquadName, AirbaseName, Air
|
||||
Squadron_One:SetRadio(Frequency,Modulation)
|
||||
Squadron_One:AddTacanChannel(TACAN,TACAN)
|
||||
|
||||
local wing = self.wings[AirbaseName][1] -- Ops.AirWing#AIRWING
|
||||
local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
|
||||
wing:AddSquadron(Squadron_One)
|
||||
wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.TANKER},75)
|
||||
@@ -1017,7 +1047,7 @@ function EASYGCICAP:_AddAWACSSquadron(TemplateName, SquadName, AirbaseName, AirF
|
||||
Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE)
|
||||
Squadron_One:SetMissionRange(self.missionrange)
|
||||
Squadron_One:SetRadio(Frequency,Modulation)
|
||||
local wing = self.wings[AirbaseName][1] -- Ops.AirWing#AIRWING
|
||||
local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
|
||||
wing:AddSquadron(Squadron_One)
|
||||
wing:NewPayload(TemplateName,-1,{AUFTRAG.Type.AWACS},75)
|
||||
@@ -1045,6 +1075,172 @@ function EASYGCICAP:AddRejectZone(Zone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Try to assign the intercept to a FlightGroup already in air and ready.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #table ReadyFlightGroups ReadyFlightGroups
|
||||
-- @param Ops.Auftrag#AUFTRAG InterceptAuftrag The Auftrag
|
||||
-- @param Wrapper.Group#GROUP Group The Target
|
||||
-- @param #number WingSize Calculated number of Flights
|
||||
-- @return #boolean assigned
|
||||
-- @return #number leftover
|
||||
function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group,WingSize)
|
||||
self:I("_TryAssignIntercept for size "..WingSize or 1)
|
||||
local assigned = false
|
||||
local wingsize = WingSize or 1
|
||||
local mindist = 0
|
||||
local disttable = {}
|
||||
if Group and Group:IsAlive() then
|
||||
local gcoord = Group:GetCoordinate() or COORDINATE:New(0,0,0)
|
||||
self:I(self.lid..string.format("Assignment for %s",Group:GetName()))
|
||||
for _name,_FG in pairs(ReadyFlightGroups or {}) do
|
||||
local FG = _FG -- Ops.FlightGroup#FLIGHTGROUP
|
||||
local fcoord = FG:GetCoordinate()
|
||||
local dist = math.floor(UTILS.Round(fcoord:Get2DDistance(gcoord)/1000,1))
|
||||
self:I(self.lid..string.format("FG %s Distance %dkm",_name,dist))
|
||||
disttable[#disttable+1] = { FG=FG, dist=dist}
|
||||
if dist>mindist then mindist=dist end
|
||||
end
|
||||
|
||||
local function sortDistance(a, b)
|
||||
return a.dist < b.dist
|
||||
end
|
||||
|
||||
table.sort(disttable, sortDistance)
|
||||
|
||||
for _,_entry in ipairs(disttable) do
|
||||
local FG = _entry.FG -- Ops.FlightGroup#FLIGHTGROUP
|
||||
FG:AddMission(InterceptAuftrag)
|
||||
local cm = FG:GetMissionCurrent()
|
||||
if cm then cm:Cancel() end
|
||||
wingsize = wingsize - 1
|
||||
self:I(self.lid..string.format("Assigned to FG %s Distance %dkm",FG:GetName(),_entry.dist))
|
||||
if wingsize == 0 then
|
||||
assigned = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return assigned, wingsize
|
||||
end
|
||||
|
||||
--- Add a zone to the rejected zones set.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param Ops.Intel#INTEL.Cluster Cluster
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
-- Here, we'll decide if we need to launch an intercepting flight, and from where
|
||||
local overhead = self.overhead
|
||||
local capspeed = self.capspeed + 100
|
||||
local capalt = self.capalt
|
||||
local maxsize = self.maxinterceptsize
|
||||
local repeatsonfailure = self.repeatsonfailure
|
||||
|
||||
local wings = self.wings
|
||||
local ctlpts = self.ManagedCP
|
||||
local MaxAliveMissions = self.MaxAliveMissions * self.capgrouping
|
||||
local nogozoneset = self.NoGoZoneSet
|
||||
local ReadyFlightGroups = self.ReadyFlightGroups
|
||||
|
||||
-- Aircraft?
|
||||
if Cluster.ctype ~= INTEL.Ctype.AIRCRAFT then return end
|
||||
-- Threatlevel 0..10
|
||||
local contact = self.Intel:GetHighestThreatContact(Cluster)
|
||||
local name = contact.groupname --#string
|
||||
local threat = contact.threatlevel --#number
|
||||
local position = self.Intel:CalcClusterFuturePosition(Cluster,300)
|
||||
-- calculate closest zone
|
||||
local bestdistance = 2000*1000 -- 2000km
|
||||
local targetairwing = nil -- Ops.Airwing#AIRWING
|
||||
local targetawname = "" -- #string
|
||||
local clustersize = self.Intel:ClusterCountUnits(Cluster) or 1
|
||||
local wingsize = math.abs(overhead * (clustersize+1))
|
||||
if wingsize > maxsize then wingsize = maxsize end
|
||||
-- existing mission, and if so - done?
|
||||
local retrymission = true
|
||||
if Cluster.mission and (not Cluster.mission:IsOver()) then
|
||||
retrymission = false
|
||||
end
|
||||
if (retrymission) and (wingsize >= 1) then
|
||||
MESSAGE:New(string.format("**** %s Interceptors need wingsize %d", UTILS.GetCoalitionName(self.coalition), wingsize),15,"CAPGCI"):ToAllIf(self.debug):ToLog()
|
||||
for _,_data in pairs (wings) do
|
||||
local airwing = _data[1] -- Ops.Airwing#AIRWING
|
||||
local zone = _data[2] -- Core.Zone#ZONE
|
||||
local zonecoord = zone:GetCoordinate()
|
||||
local name = _data[3] -- #string
|
||||
local distance = position:DistanceFromPointVec2(zonecoord)
|
||||
local airframes = airwing:CountAssets(true)
|
||||
if distance < bestdistance and airframes >= wingsize then
|
||||
bestdistance = distance
|
||||
targetairwing = airwing
|
||||
targetawname = name
|
||||
end
|
||||
end
|
||||
for _,_data in pairs (ctlpts) do
|
||||
--local airwing = _data[1] -- Ops.Airwing#AIRWING
|
||||
--local zone = _data[2] -- Core.Zone#ZONE
|
||||
--local zonecoord = zone:GetCoordinate()
|
||||
--local name = _data[3] -- #string
|
||||
|
||||
local data = _data -- #EASYGCICAP.CapPoint
|
||||
local name = data.AirbaseName
|
||||
local zonecoord = data.Coordinate
|
||||
local airwing = wings[name][1]
|
||||
|
||||
local distance = position:DistanceFromPointVec2(zonecoord)
|
||||
local airframes = airwing:CountAssets(true)
|
||||
if distance < bestdistance and airframes >= wingsize then
|
||||
bestdistance = distance
|
||||
targetairwing = airwing -- Ops.Airwing#AIRWING
|
||||
targetawname = name
|
||||
end
|
||||
end
|
||||
local text = string.format("Closest Airwing is %s", targetawname)
|
||||
local m = MESSAGE:New(text,10,"CAPGCI"):ToAllIf(self.debug):ToLog()
|
||||
-- Do we have a matching airwing?
|
||||
if targetairwing then
|
||||
local AssetCount = targetairwing:CountAssetsOnMission(MissionTypes,Cohort)
|
||||
-- Enough airframes on mission already?
|
||||
self:T(self.lid.." Assets on Mission "..AssetCount)
|
||||
if AssetCount <= MaxAliveMissions then
|
||||
local repeats = repeatsonfailure
|
||||
local InterceptAuftrag = AUFTRAG:NewINTERCEPT(contact.group)
|
||||
:SetMissionRange(150)
|
||||
:SetPriority(1,true,1)
|
||||
--:SetRequiredAssets(wingsize)
|
||||
:SetRepeatOnFailure(repeats)
|
||||
:SetMissionSpeed(UTILS.KnotsToAltKIAS(capspeed,capalt))
|
||||
:SetMissionAltitude(capalt)
|
||||
|
||||
if nogozoneset:Count() > 0 then
|
||||
InterceptAuftrag:AddConditionSuccess(
|
||||
function(group,zoneset)
|
||||
local success = false
|
||||
if group and group:IsAlive() then
|
||||
local coord = group:GetCoordinate()
|
||||
if coord and zoneset:IsCoordinateInZone(coord) then
|
||||
success = true
|
||||
end
|
||||
end
|
||||
return success
|
||||
end,
|
||||
contact.group,
|
||||
nogozoneset
|
||||
)
|
||||
end
|
||||
local assigned, rest = self:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,contact.group,wingsize)
|
||||
if not assigned then
|
||||
InterceptAuftrag:SetRequiredAssets(rest)
|
||||
targetairwing:AddMission(InterceptAuftrag)
|
||||
end
|
||||
Cluster.mission = InterceptAuftrag
|
||||
end
|
||||
else
|
||||
MESSAGE:New("**** Not enough airframes available or max mission limit reached!",15,"CAPGCI"):ToAllIf(self.debug):ToLog()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- (Internal) Start detection.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @return #EASYGCICAP self
|
||||
@@ -1068,131 +1264,16 @@ function EASYGCICAP:_StartIntel()
|
||||
BlueIntel.debug = true
|
||||
end
|
||||
|
||||
-- Here, we'll decide if we need to launch an intercepting flight, and from where
|
||||
|
||||
local overhead = self.overhead
|
||||
local capspeed = self.capspeed + 100
|
||||
local capalt = self.capalt
|
||||
local maxsize = self.maxinterceptsize
|
||||
local repeatsonfailure = self.repeatsonfailure
|
||||
|
||||
local wings = self.wings
|
||||
local ctlpts = self.ManagedCP
|
||||
local MaxAliveMissions = self.MaxAliveMissions * self.capgrouping
|
||||
local nogozoneset = self.NoGoZoneSet
|
||||
local function AssignCluster(Cluster)
|
||||
self:_AssignIntercept(Cluster)
|
||||
end
|
||||
|
||||
function BlueIntel:OnAfterNewCluster(From,Event,To,Cluster)
|
||||
-- Aircraft?
|
||||
if Cluster.ctype ~= INTEL.Ctype.AIRCRAFT then return end
|
||||
-- Threatlevel 0..10
|
||||
local contact = self:GetHighestThreatContact(Cluster)
|
||||
local name = contact.groupname --#string
|
||||
local threat = contact.threatlevel --#number
|
||||
local position = self:CalcClusterFuturePosition(Cluster,300)
|
||||
-- calculate closest zone
|
||||
local bestdistance = 2000*1000 -- 2000km
|
||||
local targetairwing = nil -- Ops.AirWing#AIRWING
|
||||
local targetawname = "" -- #string
|
||||
local clustersize = self:ClusterCountUnits(Cluster) or 1
|
||||
local wingsize = math.abs(overhead * (clustersize+1))
|
||||
if wingsize > maxsize then wingsize = maxsize end
|
||||
-- existing mission, and if so - done?
|
||||
local retrymission = true
|
||||
if Cluster.mission and (not Cluster.mission:IsOver()) then
|
||||
retrymission = false
|
||||
end
|
||||
if (retrymission) and (wingsize >= 1) then
|
||||
MESSAGE:New(string.format("**** %s Interceptors need wingsize %d", UTILS.GetCoalitionName(self.coalition), wingsize),15,"CAPGCI"):ToAllIf(self.debug):ToLog()
|
||||
for _,_data in pairs (wings) do
|
||||
local airwing = _data[1] -- Ops.AirWing#AIRWING
|
||||
local zone = _data[2] -- Core.Zone#ZONE
|
||||
local zonecoord = zone:GetCoordinate()
|
||||
local name = _data[3] -- #string
|
||||
local distance = position:DistanceFromPointVec2(zonecoord)
|
||||
local airframes = airwing:CountAssets(true)
|
||||
if distance < bestdistance and airframes >= wingsize then
|
||||
bestdistance = distance
|
||||
targetairwing = airwing
|
||||
targetawname = name
|
||||
end
|
||||
end
|
||||
for _,_data in pairs (ctlpts) do
|
||||
--local airwing = _data[1] -- Ops.AirWing#AIRWING
|
||||
--local zone = _data[2] -- Core.Zone#ZONE
|
||||
--local zonecoord = zone:GetCoordinate()
|
||||
--local name = _data[3] -- #string
|
||||
|
||||
local data = _data -- #EASYGCICAP.CapPoint
|
||||
local name = data.AirbaseName
|
||||
local zonecoord = data.Coordinate
|
||||
local airwing = wings[name][1]
|
||||
|
||||
local distance = position:DistanceFromPointVec2(zonecoord)
|
||||
local airframes = airwing:CountAssets(true)
|
||||
if distance < bestdistance and airframes >= wingsize then
|
||||
bestdistance = distance
|
||||
targetairwing = airwing -- Ops.AirWing#AIRWING
|
||||
targetawname = name
|
||||
end
|
||||
end
|
||||
local text = string.format("Closest Airwing is %s", targetawname)
|
||||
local m = MESSAGE:New(text,10,"CAPGCI"):ToAllIf(self.debug):ToLog()
|
||||
-- Do we have a matching airwing?
|
||||
if targetairwing then
|
||||
local AssetCount = targetairwing:CountAssetsOnMission(MissionTypes,Cohort)
|
||||
--[[
|
||||
local Assets = targetairwing:GetAssetsOnMission(AUFTRAG.Type.GCICAP)
|
||||
for _,_asset in pairs(Assets) do
|
||||
local asset = _asset -- Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
local fg = asset.flightgroup
|
||||
local name = asset.spawngroupname
|
||||
local mission = fg:GetMissionCurrent()
|
||||
local mtype = mission.type
|
||||
local distance = position:Get3DDistance(fg:GetCoordinate()) or 1000*1000
|
||||
distance = distance / 1000
|
||||
local text = string.format("FlightGroup %s on mission %s with distance %d km",name,mtype,distance)
|
||||
local m = MESSAGE:New(text,15,"GCICAP"):ToAllIf(self.debug):ToLog()
|
||||
end
|
||||
--]]
|
||||
-- Enough airframes on mission already?
|
||||
self:T(self.lid.." Assets on Mission "..AssetCount)
|
||||
if AssetCount <= MaxAliveMissions then
|
||||
local repeats = repeatsonfailure
|
||||
local InterceptAuftrag = AUFTRAG:NewINTERCEPT(contact.group)
|
||||
:SetMissionRange(150)
|
||||
:SetPriority(1,true,1)
|
||||
:SetRequiredAssets(wingsize)
|
||||
:SetRepeatOnFailure(repeats)
|
||||
:SetMissionSpeed(UTILS.KnotsToAltKIAS(capspeed,capalt))
|
||||
:SetMissionAltitude(capalt)
|
||||
|
||||
if nogozoneset:Count() > 0 then
|
||||
InterceptAuftrag:AddConditionSuccess(
|
||||
function(group,zoneset)
|
||||
local success = false
|
||||
if group and group:IsAlive() then
|
||||
local coord = group:GetCoordinate()
|
||||
if coord and zoneset:IsCoordinateInZone(coord) then
|
||||
success = true
|
||||
end
|
||||
end
|
||||
return success
|
||||
end,
|
||||
contact.group,
|
||||
nogozoneset
|
||||
)
|
||||
end
|
||||
|
||||
targetairwing:AddMission(InterceptAuftrag)
|
||||
Cluster.mission = InterceptAuftrag
|
||||
end
|
||||
else
|
||||
MESSAGE:New("**** Not enough airframes available or max mission limit reached!",15,"CAPGCI"):ToAllIf(self.debug):ToLog()
|
||||
end
|
||||
end
|
||||
AssignCluster(Cluster)
|
||||
end
|
||||
self.Intel = BlueIntel
|
||||
return self
|
||||
|
||||
self.Intel = BlueIntel
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
@@ -1266,6 +1347,24 @@ function EASYGCICAP:onafterStatus(From,Event,To)
|
||||
tankermission = tankermission + _wing[1]:CountMissionsInQueue({AUFTRAG.Type.TANKER})
|
||||
assets = assets + count
|
||||
instock = instock + count2
|
||||
local assetsonmission = _wing[1]:GetAssetsOnMission({AUFTRAG.Type.GCICAP,AUFTRAG.Type.PATROLRACETRACK})
|
||||
-- update ready groups
|
||||
self.ReadyFlightGroups = nil
|
||||
self.ReadyFlightGroups = {}
|
||||
for _,_asset in pairs(assetsonmission or {}) do
|
||||
local asset = _asset -- Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
local FG = asset.flightgroup -- Ops.FlightGroup#FLIGHTGROUP
|
||||
if FG then
|
||||
local name = FG:GetName()
|
||||
local engage = FG:IsEngaging()
|
||||
local hasmissiles = FG:IsOutOfMissiles() == nil and true or false
|
||||
local ready = hasmissiles and FG:IsFuelGood() and FG:IsAirborne()
|
||||
--self:I(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
|
||||
if ready then
|
||||
self.ReadyFlightGroups[name] = FG
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.Monitor then
|
||||
local threatcount = #self.Intel.Clusters or 0
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Fleet).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Fleet).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20FlightControl).
|
||||
-- Demo missions: None
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -62,6 +62,8 @@
|
||||
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
|
||||
-- @field #boolean markerParking If `true`, occupied parking spots are marked.
|
||||
-- @field #boolean nosubs If `true`, SRS TTS is without subtitles.
|
||||
-- @field #number Nplayers Number of human players. Updated at each StatusUpdate call.
|
||||
-- @field #boolean radioOnlyIfPlayers Activate to limit transmissions only if players are active at the airbase.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- **Ground Control**: Airliner X, Good news, you are clear to taxi to the active.
|
||||
@@ -207,9 +209,9 @@
|
||||
-- landing is `21L`.
|
||||
--
|
||||
-- By default, the runways for landing and takeoff are determined from the wind direction as described above. For cases where this gives wrong results, you can set the active runways manually. This is
|
||||
-- done via @{Wrappper.Airbase#AIRBASE} class.
|
||||
-- done via @{Wrapper.Airbase#AIRBASE} class.
|
||||
--
|
||||
-- More specifically, you can use the @{Wrappper.Airbase#AIRBASE.SetActiveRunwayLanding} function to set the landing runway and the @{Wrappper.Airbase#AIRBASE.SetActiveRunwayTakeoff} function to set
|
||||
-- More specifically, you can use the @{Wrapper.Airbase#AIRBASE.SetActiveRunwayLanding} function to set the landing runway and the @{Wrapper.Airbase#AIRBASE.SetActiveRunwayTakeoff} function to set
|
||||
-- the runway for takeoff.
|
||||
--
|
||||
-- ## Example for Nellis AFB
|
||||
@@ -223,7 +225,7 @@
|
||||
--
|
||||
-- # DCS ATC
|
||||
--
|
||||
-- You can disable the DCS ATC with the @{Wrappper.Airbase#AIRBASE.SetRadioSilentMode}(*true*). This does not remove the DCS ATC airbase from the F10 menu but makes the ATC unresponsive.
|
||||
-- You can disable the DCS ATC with the @{Wrapper.Airbase#AIRBASE.SetRadioSilentMode}(*true*). This does not remove the DCS ATC airbase from the F10 menu but makes the ATC unresponsive.
|
||||
--
|
||||
--
|
||||
-- # Examples
|
||||
@@ -272,6 +274,7 @@ FLIGHTCONTROL = {
|
||||
holdingpatterns = {},
|
||||
hpcounter = 0,
|
||||
nosubs = false,
|
||||
Nplayers = 0,
|
||||
}
|
||||
|
||||
--- Holding point. Contains holding stacks.
|
||||
@@ -329,7 +332,7 @@ FLIGHTCONTROL.FlightStatus={
|
||||
|
||||
--- FlightControl class version.
|
||||
-- @field #string version
|
||||
FLIGHTCONTROL.version="0.7.5"
|
||||
FLIGHTCONTROL.version="0.7.7"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -411,26 +414,39 @@ function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS, Port,
|
||||
self:SetRunwayRepairtime()
|
||||
self.nosubs = false
|
||||
|
||||
-- Set SRS Port
|
||||
self:SetSRSPort(Port or 5002)
|
||||
|
||||
-- Set Callsign Options
|
||||
self:SetCallSignOptions(true,true)
|
||||
|
||||
-- Init msrs queue.
|
||||
self.msrsqueue=MSRSQUEUE:New(self.alias)
|
||||
|
||||
-- Set that transmission is only if alive players on the server.
|
||||
self:SetTransmitOnlyWithPlayers(true)
|
||||
|
||||
-- Init msrs bases
|
||||
local path = PathToSRS or MSRS.path
|
||||
local port = Port or MSRS.port or 5002
|
||||
|
||||
-- Set SRS Port
|
||||
self:SetSRSPort(port)
|
||||
|
||||
-- SRS for Tower.
|
||||
self.msrsTower=MSRS:New(PathToSRS, Frequency, Modulation)
|
||||
self.msrsTower:SetPort(self.Port)
|
||||
self.msrsTower:SetGoogle(GoogleKey)
|
||||
self.msrsTower=MSRS:New(path, Frequency, Modulation)
|
||||
self.msrsTower:SetPort(port)
|
||||
if GoogleKey then
|
||||
self.msrsTower:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
|
||||
self.msrsTower:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.msrsTower:SetCoordinate(self:GetCoordinate())
|
||||
self:SetSRSTower()
|
||||
|
||||
-- SRS for Pilot.
|
||||
self.msrsPilot=MSRS:New(PathToSRS, Frequency, Modulation)
|
||||
self.msrsPilot:SetPort(self.Port)
|
||||
self.msrsPilot:SetGoogle(GoogleKey)
|
||||
if GoogleKey then
|
||||
self.msrsPilot:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
|
||||
self.msrsPilot:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.msrsTower:SetCoordinate(self:GetCoordinate())
|
||||
self:SetSRSPilot()
|
||||
|
||||
@@ -561,6 +577,31 @@ function FLIGHTCONTROL:SetVerbosity(VerbosityLevel)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Limit radio transmissions only if human players are registered at the airbase.
|
||||
-- This can be used to reduce TTS messages on heavy missions.
|
||||
-- @param #FLIGHTCONTROL self
|
||||
-- @param #boolean Switch If `true` or `nil` no transmission if there are no players. Use `false` enable TTS with no players.
|
||||
-- @return #FLIGHTCONTROL self
|
||||
function FLIGHTCONTROL:SetRadioOnlyIfPlayers(Switch)
|
||||
if Switch==nil or Switch==true then
|
||||
self.radioOnlyIfPlayers=true
|
||||
else
|
||||
self.radioOnlyIfPlayers=false
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set whether to only transmit TTS messages if there are players on the server.
|
||||
-- @param #FLIGHTCONTROL self
|
||||
-- @param #boolean Switch If `true`, only send TTS messages if there are alive Players. If `false` or `nil`, transmission are done also if no players are on the server.
|
||||
-- @return #FLIGHTCONTROL self
|
||||
function FLIGHTCONTROL:SetTransmitOnlyWithPlayers(Switch)
|
||||
self.msrsqueue:SetTransmitOnlyWithPlayers(Switch)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set subtitles to appear on SRS TTS messages.
|
||||
-- @param #FLIGHTCONTROL self
|
||||
-- @return #FLIGHTCONTROL self
|
||||
@@ -633,7 +674,6 @@ function FLIGHTCONTROL:_SetSRSOptions(msrs, Gender, Culture, Voice, Volume, Labe
|
||||
msrs:SetVoice(Voice)
|
||||
msrs:SetVolume(Volume)
|
||||
msrs:SetLabel(Label)
|
||||
msrs:SetGoogle(PathToGoogleCredentials)
|
||||
msrs:SetCoalition(self:GetCoalition())
|
||||
msrs:SetPort(Port or self.Port or 5002)
|
||||
end
|
||||
@@ -648,12 +688,11 @@ end
|
||||
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. See [Google Voices](https://cloud.google.com/text-to-speech/docs/voices).
|
||||
-- @param #number Volume Volume. Default 1.0.
|
||||
-- @param #string Label Name under which SRS transmits. Default `self.alias`.
|
||||
-- @param #string PathToGoogleCredentials Path to google credentials json file.
|
||||
-- @return #FLIGHTCONTROL self
|
||||
function FLIGHTCONTROL:SetSRSTower(Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials)
|
||||
function FLIGHTCONTROL:SetSRSTower(Gender, Culture, Voice, Volume, Label)
|
||||
|
||||
if self.msrsTower then
|
||||
self:_SetSRSOptions(self.msrsTower, Gender or "female", Culture or "en-GB", Voice, Volume, Label or self.alias, PathToGoogleCredentials)
|
||||
self:_SetSRSOptions(self.msrsTower, Gender or "female", Culture or "en-GB", Voice, Volume, Label or self.alias)
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -666,12 +705,11 @@ end
|
||||
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
|
||||
-- @param #number Volume Volume. Default 1.0.
|
||||
-- @param #string Label Name under which SRS transmits. Default "Pilot".
|
||||
-- @param #string PathToGoogleCredentials Path to google credentials json file.
|
||||
-- @return #FLIGHTCONTROL self
|
||||
function FLIGHTCONTROL:SetSRSPilot(Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials)
|
||||
function FLIGHTCONTROL:SetSRSPilot(Gender, Culture, Voice, Volume, Label)
|
||||
|
||||
if self.msrsPilot then
|
||||
self:_SetSRSOptions(self.msrsPilot, Gender or "male", Culture or "en-US", Voice, Volume, Label or "Pilot", PathToGoogleCredentials)
|
||||
self:_SetSRSOptions(self.msrsPilot, Gender or "male", Culture or "en-US", Voice, Volume, Label or "Pilot")
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -876,7 +914,7 @@ end
|
||||
|
||||
--- Set ATIS.
|
||||
-- @param #FLIGHTCONTROL self
|
||||
-- @param Ops.Atis#ATIS Atis ATIS.
|
||||
-- @param Ops.ATIS#ATIS Atis ATIS.
|
||||
-- @return #FLIGHTCONTROL self
|
||||
function FLIGHTCONTROL:SetATIS(Atis)
|
||||
self.atis=Atis
|
||||
@@ -1056,9 +1094,10 @@ function FLIGHTCONTROL:onafterStatusUpdate()
|
||||
-- Check if runway was repaired.
|
||||
if self:IsRunwayOperational()==false then
|
||||
local Trepair=self:GetRunwayRepairtime()
|
||||
self:I(self.lid..string.format("Runway still destroyed! Will be repaired in %d sec", Trepair))
|
||||
if Trepair==0 then
|
||||
self:RunwayRepaired()
|
||||
else
|
||||
self:I(self.lid..string.format("Runway still destroyed! Will be repaired in %d sec", Trepair))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1828,7 +1867,7 @@ function FLIGHTCONTROL:_GetNextFightParking()
|
||||
local text="Parking flights:"
|
||||
for i,_flight in pairs(Qparking) do
|
||||
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
|
||||
text=text..string.format("\n[%d] %s [%s], state=%s [%s]: Tparking=%.1f sec", i, flight.groupname, flight.actype, flight:GetState(), self:GetFlightStatus(flight), flight:GetParkingTime())
|
||||
text=text..string.format("\n[%d] %s [%s], state=%s [%s]: Tparking=%.1f sec", i, flight.groupname, tostring(flight.actype), flight:GetState(), self:GetFlightStatus(flight), flight:GetParkingTime())
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
@@ -2124,7 +2163,7 @@ function FLIGHTCONTROL:_InitParkingSpots()
|
||||
|
||||
local isalive=unit:IsAlive()
|
||||
|
||||
--env.info(string.format("FF parking spot %d is occupied by unit %s alive=%s", spot.TerminalID, unitname, tostring(isalive)))
|
||||
self:T2(self.lid..string.format("FF parking spot %d is occupied by unit %s alive=%s", spot.TerminalID, unitname, tostring(isalive)))
|
||||
|
||||
if isalive then
|
||||
|
||||
@@ -2811,7 +2850,11 @@ function FLIGHTCONTROL:_PlayerInfoATIS(groupname)
|
||||
|
||||
-- Radio message.
|
||||
self:TransmissionPilot(rtext, flight)
|
||||
self:TransmissionTower(srstxt,flight,10)
|
||||
if self.atis then
|
||||
self:TransmissionTower(srstxt,flight,10)
|
||||
else
|
||||
self:TransmissionTower(text,flight,10)
|
||||
end
|
||||
|
||||
else
|
||||
self:E(self.lid..string.format("Cannot find flight group %s.", tostring(groupname)))
|
||||
@@ -4070,6 +4113,15 @@ function FLIGHTCONTROL:_CheckFlights()
|
||||
end
|
||||
end
|
||||
|
||||
-- Count number of players
|
||||
self.Nplayers=0
|
||||
for _,_flight in pairs(self.flights) do
|
||||
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
|
||||
if not flight.isAI then
|
||||
self.Nplayers=self.Nplayers+1
|
||||
end
|
||||
end
|
||||
|
||||
-- Check speeding.
|
||||
if self.speedLimitTaxi then
|
||||
|
||||
@@ -4302,6 +4354,11 @@ end
|
||||
-- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec.
|
||||
function FLIGHTCONTROL:TransmissionTower(Text, Flight, Delay)
|
||||
|
||||
if self.radioOnlyIfPlayers==true and self.Nplayers==0 then
|
||||
self:T(self.lid.."No players ==> skipping TOWER radio transmission")
|
||||
return
|
||||
end
|
||||
|
||||
-- Spoken text.
|
||||
local text=self:_GetTextForSpeech(Text)
|
||||
|
||||
@@ -4333,6 +4390,12 @@ end
|
||||
-- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec.
|
||||
function FLIGHTCONTROL:TransmissionPilot(Text, Flight, Delay)
|
||||
|
||||
if self.radioOnlyIfPlayers==true and self.Nplayers==0 then
|
||||
self:T(self.lid.."No players ==> skipping PILOT radio transmission")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Get player data.
|
||||
local playerData=Flight:_GetPlayerData()
|
||||
|
||||
@@ -4420,14 +4483,11 @@ end
|
||||
-- Misc Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add parking guard in front of a parking aircraft.
|
||||
--- [INTERNAL] Add parking guard in front of a parking aircraft - delayed for MP.
|
||||
-- @param #FLIGHTCONTROL self
|
||||
-- @param Wrapper.Unit#UNIT unit The aircraft.
|
||||
function FLIGHTCONTROL:SpawnParkingGuard(unit)
|
||||
|
||||
if unit and self.parkingGuard then
|
||||
|
||||
-- Position of the unit.
|
||||
function FLIGHTCONTROL:_SpawnParkingGuard(unit)
|
||||
-- Position of the unit.
|
||||
local coordinate=unit:GetCoordinate()
|
||||
|
||||
-- Parking spot.
|
||||
@@ -4474,6 +4534,17 @@ function FLIGHTCONTROL:SpawnParkingGuard(unit)
|
||||
else
|
||||
self:E(self.lid.."ERROR: Parking Guard already exists!")
|
||||
end
|
||||
end
|
||||
|
||||
--- Add parking guard in front of a parking aircraft.
|
||||
-- @param #FLIGHTCONTROL self
|
||||
-- @param Wrapper.Unit#UNIT unit The aircraft.
|
||||
function FLIGHTCONTROL:SpawnParkingGuard(unit)
|
||||
|
||||
if unit and self.parkingGuard then
|
||||
|
||||
-- Schedule delay so in MP we get the heading of the client's plane
|
||||
self:ScheduleOnce(1,FLIGHTCONTROL._SpawnParkingGuard,self,unit)
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Flightgroup).
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Flightgroup).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -44,7 +44,7 @@
|
||||
-- @field #boolean fuelcritical Fuel critical switch.
|
||||
-- @field #number fuelcriticalthresh Critical fuel threshold in percent.
|
||||
-- @field #boolean fuelcriticalrtb RTB on critical fuel switch.
|
||||
-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol The flightcontrol handling this group.
|
||||
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol The flightcontrol handling this group.
|
||||
-- @field Ops.Airboss#AIRBOSS airboss The airboss handling this group.
|
||||
-- @field Core.UserFlag#USERFLAG flaghold Flag for holding.
|
||||
-- @field #number Tholding Abs. mission time stamp when the group reached the holding point.
|
||||
@@ -54,11 +54,12 @@
|
||||
-- @field #boolean despawnAfterLanding If `true`, group is despawned after landed at an airbase.
|
||||
-- @field #boolean despawnAfterHolding If `true`, group is despawned after reaching the holding point.
|
||||
-- @field #number RTBRecallCount Number that counts RTB calls.
|
||||
-- @field Ops.FlightControl#FLIGHTCONTROL.HoldingStack stack Holding stack.
|
||||
-- @field OPS.FlightControl#FLIGHTCONTROL.HoldingStack stack Holding stack.
|
||||
-- @field #boolean isReadyTO Flight is ready for takeoff. This is for FLIGHTCONTROL.
|
||||
-- @field #boolean prohibitAB Disallow (true) or allow (false) AI to use the afterburner.
|
||||
-- @field #boolean jettisonEmptyTanks Allow (true) or disallow (false) AI to jettison empty fuel tanks.
|
||||
-- @field #boolean jettisonWeapons Allow (true) or disallow (false) AI to jettison weapons if in danger.
|
||||
-- @field #number holdtime Time [s] flight is holding before going on final. Set to nil for indefinitely.
|
||||
--
|
||||
-- @extends Ops.OpsGroup#OPSGROUP
|
||||
|
||||
@@ -273,6 +274,7 @@ function FLIGHTGROUP:New(group)
|
||||
-- Holding flag.
|
||||
self.flaghold=USERFLAG:New(string.format("%s_FlagHold", self.groupname))
|
||||
self.flaghold:Set(0)
|
||||
self.holdtime=2*60
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
@@ -695,7 +697,7 @@ end
|
||||
|
||||
--- Get airwing the flight group belongs to.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return Ops.AirWing#AIRWING The AIRWING object (if any).
|
||||
-- @return Ops.Airwing#AIRWING The AIRWING object (if any).
|
||||
function FLIGHTGROUP:GetAirwing()
|
||||
return self.legion
|
||||
end
|
||||
@@ -786,6 +788,7 @@ function FLIGHTGROUP:SetReadyForTakeoff(ReadyTO, Delay)
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, FLIGHTGROUP.SetReadyForTakeoff, self, ReadyTO, 0)
|
||||
else
|
||||
self:T(self.lid.."Set Ready for Takeoff switch for flightcontrol")
|
||||
self.isReadyTO=ReadyTO
|
||||
end
|
||||
return self
|
||||
@@ -793,7 +796,7 @@ end
|
||||
|
||||
--- Set the FLIGHTCONTROL controlling this flight group.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol The FLIGHTCONTROL object.
|
||||
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol The FLIGHTCONTROL object.
|
||||
-- @return #FLIGHTGROUP self
|
||||
function FLIGHTGROUP:SetFlightControl(flightcontrol)
|
||||
|
||||
@@ -822,7 +825,7 @@ end
|
||||
|
||||
--- Get the FLIGHTCONTROL controlling this flight group.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.
|
||||
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.
|
||||
function FLIGHTGROUP:GetFlightControl()
|
||||
return self.flightcontrol
|
||||
end
|
||||
@@ -1254,9 +1257,12 @@ function FLIGHTGROUP:Status()
|
||||
-- Check ammo status.
|
||||
self:_CheckAmmoStatus()
|
||||
|
||||
-- Check damage.
|
||||
-- Check damage.
|
||||
self:_CheckDamage()
|
||||
|
||||
-- Check if stuck while taxiing.
|
||||
self:_CheckStuck()
|
||||
|
||||
-- Get current mission (if any).
|
||||
local mission=self:GetMissionCurrent()
|
||||
|
||||
@@ -1624,6 +1630,9 @@ function FLIGHTGROUP:Status()
|
||||
if not mission then
|
||||
self.Twaiting=nil
|
||||
self.dTwait=nil
|
||||
|
||||
-- Check if group is done.
|
||||
-- TODO: Not sure why I introduced this here.
|
||||
self:_CheckGroupDone()
|
||||
end
|
||||
|
||||
@@ -2097,7 +2106,7 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
|
||||
-- Debug info.
|
||||
if self.verbose>=1 then
|
||||
local text=string.format("Initialized Flight Group %s:\n", self.groupname)
|
||||
text=text..string.format("Unit type = %s\n", self.actype)
|
||||
text=text..string.format("Unit type = %s\n", tostring(self.actype))
|
||||
text=text..string.format("Speed max = %.1f Knots\n", UTILS.KmphToKnots(self.speedMax))
|
||||
text=text..string.format("Range max = %.1f km\n", self.rangemax/1000)
|
||||
text=text..string.format("Ceiling = %.1f feet\n", UTILS.MetersToFeet(self.ceiling))
|
||||
@@ -2136,6 +2145,10 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
|
||||
self.isDestroyed=false
|
||||
|
||||
if self.isAI then
|
||||
|
||||
-- TODO: Could be that element is spawned UNCONTROLLED.
|
||||
-- In that case, the commands are not yet used.
|
||||
-- This should be shifted to something like after ACTIVATED
|
||||
|
||||
-- Set ROE.
|
||||
self:SwitchROE(self.option.ROE)
|
||||
@@ -2175,7 +2188,7 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
|
||||
-- TODO: make this input.
|
||||
self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_JETT, self.jettisonWeapons)
|
||||
self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_AB, self.prohibitAB) -- Does not seem to work. AI still used the after burner.
|
||||
self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
|
||||
self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
|
||||
self:GetGroup():SetOption(AI.Option.Air.id.JETT_TANKS_IF_EMPTY, self.jettisonEmptyTanks)
|
||||
--self.group:SetOption(AI.Option.Air.id.RADAR_USING, AI.Option.Air.val.RADAR_USING.FOR_CONTINUOUS_SEARCH)
|
||||
|
||||
@@ -2333,7 +2346,8 @@ function FLIGHTGROUP:onafterCruise(From, Event, To)
|
||||
-- CLIENT
|
||||
---
|
||||
|
||||
--self:_UpdateMenu(0.1)
|
||||
-- Had this commented out (forgot why, probably because it was not necessary) but re-enabling it because of carrier launch.
|
||||
self:_UpdateMenu(0.1)
|
||||
|
||||
end
|
||||
|
||||
@@ -2736,6 +2750,7 @@ function FLIGHTGROUP:onafterOutOfMissilesAA(From, Event, To)
|
||||
if self.outofAAMrtb then
|
||||
-- Back to destination or home.
|
||||
local airbase=self.destbase or self.homebase
|
||||
self:T(self.lid.."Calling RTB in onafterOutOfMissilesAA")
|
||||
self:__RTB(-5, airbase)
|
||||
end
|
||||
end
|
||||
@@ -2750,6 +2765,7 @@ function FLIGHTGROUP:onafterOutOfMissilesAG(From, Event, To)
|
||||
if self.outofAGMrtb then
|
||||
-- Back to destination or home.
|
||||
local airbase=self.destbase or self.homebase
|
||||
self:T(self.lid.."Calling RTB in onafterOutOfMissilesAG")
|
||||
self:__RTB(-5, airbase)
|
||||
end
|
||||
end
|
||||
@@ -2788,6 +2804,11 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
|
||||
self:T(self.lid.."Engaging! Group NOT done...")
|
||||
return
|
||||
end
|
||||
-- Check if group is going for fuel.
|
||||
if self:IsGoing4Fuel() then
|
||||
self:T(self.lid.."Going for FUEL! Group NOT done...")
|
||||
return
|
||||
end
|
||||
|
||||
-- Number of tasks remaining.
|
||||
local nTasks=self:CountRemainingTasks()
|
||||
@@ -2839,8 +2860,8 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
|
||||
-- Number of remaining tasks/missions?
|
||||
if nTasks==0 and nMissions==0 and nTransports==0 then
|
||||
|
||||
local destbase=self.destbase or self.homebase
|
||||
local destzone=self.destzone or self.homezone
|
||||
local destbase=self.destbase or self.homebase --Wrapper.Airbase#AIRBASE
|
||||
local destzone=self.destzone or self.homezone --Wrapper.Airbase#AIRBASE
|
||||
|
||||
-- Send flight to destination.
|
||||
if waittime then
|
||||
@@ -2851,8 +2872,11 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
|
||||
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports AND parking at destination airbase ==> Arrived!")
|
||||
self:Arrived()
|
||||
else
|
||||
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTB!")
|
||||
self:__RTB(-0.1, destbase)
|
||||
-- Only send RTB if current base is not yet the destination
|
||||
if self.currbase==nil or self.currbase.AirbaseName~=destbase.AirbaseName then
|
||||
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTB!")
|
||||
self:__RTB(-0.1, destbase)
|
||||
end
|
||||
end
|
||||
elseif destzone then
|
||||
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTZ!")
|
||||
@@ -2863,8 +2887,11 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
|
||||
end
|
||||
|
||||
else
|
||||
-- Check if not parking (could be on ALERT5 and just spawned (current mission=nil)
|
||||
if not self:IsParking() then
|
||||
self:T(self.lid..string.format("Passed Final WP but Tasks=%d or Missions=%d left in the queue. Wait!", nTasks, nMissions))
|
||||
self:__Wait(-1)
|
||||
end
|
||||
end
|
||||
else
|
||||
self:T(self.lid..string.format("Passed Final WP but still have current Task (#%s) or Mission (#%s) left to do", tostring(self.taskcurrent), tostring(self.currentmission)))
|
||||
@@ -2977,6 +3004,7 @@ function FLIGHTGROUP:onbeforeRTB(From, Event, To, airbase, SpeedTo, SpeedHold)
|
||||
end
|
||||
|
||||
if Tsuspend and not allowed then
|
||||
self:T(self.lid.."Calling RTB in onbeforeRTB")
|
||||
self:__RTB(Tsuspend, airbase, SpeedTo, SpeedHold)
|
||||
end
|
||||
|
||||
@@ -3194,7 +3222,7 @@ function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
|
||||
self.flaghold:Set(0)
|
||||
|
||||
-- Set holding time.
|
||||
local holdtime=2*60
|
||||
local holdtime=self.holdtime
|
||||
if fc or self.airboss then
|
||||
holdtime=nil
|
||||
end
|
||||
@@ -3227,13 +3255,22 @@ function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
|
||||
local TaskFinal = self.group:TaskFunction("FLIGHTGROUP._OnFinal", self)
|
||||
|
||||
-- Final approach waypoint.
|
||||
local papp=airbase:GetCoordinate():Translate(x1, runway.heading-180):SetAltitude(h1)
|
||||
local rheading
|
||||
if runway then
|
||||
rheading = runway.heading-180
|
||||
else
|
||||
-- AB HeloBase w/o runway eg Naqoura
|
||||
local wind = airbase:GetCoordinate():GetWind()
|
||||
rheading = -wind
|
||||
end
|
||||
|
||||
local papp=airbase:GetCoordinate():Translate(x1, rheading):SetAltitude(h1)
|
||||
wp[#wp+1]=papp:WaypointAirTurningPoint("BARO", UTILS.KnotsToKmph(SpeedLand), {TaskFinal}, "Final Approach")
|
||||
|
||||
-- Okay, it looks like it's best to specify the coordinates not at the airbase but a bit away. This causes a more direct landing approach.
|
||||
local pland=airbase:GetCoordinate():Translate(x2, runway.heading-180):SetAltitude(h2)
|
||||
local pland=airbase:GetCoordinate():Translate(x2, rheading):SetAltitude(h2)
|
||||
wp[#wp+1]=pland:WaypointAirLanding(UTILS.KnotsToKmph(SpeedLand), airbase, {}, "Landing")
|
||||
|
||||
|
||||
elseif airbase:IsShip() or airbase:IsHelipad() then
|
||||
|
||||
---
|
||||
@@ -3348,8 +3385,8 @@ function FLIGHTGROUP:onafterWait(From, Event, To, Duration, Altitude, Speed)
|
||||
-- Set time stamp.
|
||||
self.Twaiting=timer.getAbsTime()
|
||||
|
||||
-- Max waiting
|
||||
self.dTwait=Duration
|
||||
-- Max waiting time in seconds.
|
||||
self.dTwait=Duration
|
||||
|
||||
end
|
||||
|
||||
@@ -3387,6 +3424,9 @@ function FLIGHTGROUP:onafterRefuel(From, Event, To, Coordinate)
|
||||
local wp9=Coordinate:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, "Refuel")
|
||||
|
||||
self:Route({wp0, wp9}, 1)
|
||||
|
||||
-- Set RTB on Bingo option. Currently DCS does not execute the refueling task if RTB_ON_BINGO is set to "NO RTB ON BINGO"
|
||||
self.group:SetOption(AI.Option.Air.id.RTB_ON_BINGO, true)
|
||||
|
||||
end
|
||||
|
||||
@@ -3400,6 +3440,9 @@ function FLIGHTGROUP:onafterRefueled(From, Event, To)
|
||||
-- Debug message.
|
||||
local text=string.format("Flight group finished refuelling")
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Set RTB on Bingo option to "NO RTB ON BINGO"
|
||||
self.group:SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
|
||||
|
||||
-- Check if flight is done.
|
||||
self:_CheckGroupDone(1)
|
||||
@@ -3648,6 +3691,7 @@ function FLIGHTGROUP:onafterFuelLow(From, Event, To)
|
||||
|
||||
-- Send back to airbase.
|
||||
if airbase and self.fuellowrtb then
|
||||
self:T(self.lid.."Calling RTB in onafterFuelLow")
|
||||
self:RTB(airbase)
|
||||
--TODO: RTZ
|
||||
end
|
||||
@@ -3672,6 +3716,7 @@ function FLIGHTGROUP:onafterFuelCritical(From, Event, To)
|
||||
local airbase=self.destbase or self.homebase
|
||||
|
||||
if airbase and self.fuelcriticalrtb and not self:IsGoing4Fuel() then
|
||||
self:T(self.lid.."Calling RTB in onafterFuelCritical")
|
||||
self:RTB(airbase)
|
||||
--TODO: RTZ
|
||||
end
|
||||
@@ -3786,10 +3831,11 @@ function FLIGHTGROUP:_InitGroup(Template)
|
||||
self.speedMax=group:GetSpeedMax()
|
||||
|
||||
-- Is group mobile?
|
||||
if self.speedMax>3.6 then
|
||||
if self.speedMax and self.speedMax>3.6 then
|
||||
self.isMobile=true
|
||||
else
|
||||
self.isMobile=false
|
||||
self.speedMax = 0
|
||||
end
|
||||
|
||||
-- Cruise speed limit 380 kts for fixed and 110 knots for rotary wings.
|
||||
@@ -4818,6 +4864,87 @@ function FLIGHTGROUP:_GetTerminal(_attribute, _category)
|
||||
return _terminal
|
||||
end
|
||||
|
||||
--- Check if group got stuck. This overwrites the OPSGROUP function.
|
||||
-- Here we only check if stuck whilst taxiing.
|
||||
-- @param #FLIGHTGROUP self
|
||||
-- @param #boolean Despawn If `true`, despawn group if stuck.
|
||||
-- @return #number Time in seconds the group got stuck or nil if not stuck.
|
||||
function FLIGHTGROUP:_CheckStuck(Despawn)
|
||||
|
||||
-- Cases we are not stuck.
|
||||
if not self:IsTaxiing() then
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Current time.
|
||||
local Tnow=timer.getTime()
|
||||
|
||||
-- Expected speed in m/s.
|
||||
local ExpectedSpeed=5
|
||||
|
||||
-- Current speed in m/s.
|
||||
local speed=self:GetVelocity()
|
||||
|
||||
-- Check speed.
|
||||
if speed<0.1 then
|
||||
|
||||
if ExpectedSpeed>0 and not self.stuckTimestamp then
|
||||
self:T2(self.lid..string.format("WARNING: Group came to an unexpected standstill. Speed=%.1f<%.1f m/s expected", speed, ExpectedSpeed))
|
||||
self.stuckTimestamp=Tnow
|
||||
self.stuckVec3=self:GetVec3()
|
||||
end
|
||||
|
||||
else
|
||||
-- Moving (again).
|
||||
self.stuckTimestamp=nil
|
||||
end
|
||||
|
||||
local holdtime=nil
|
||||
|
||||
-- Somehow we are not moving...
|
||||
if self.stuckTimestamp then
|
||||
|
||||
-- Time we are holding.
|
||||
holdtime=Tnow-self.stuckTimestamp
|
||||
|
||||
-- Trigger stuck event.
|
||||
self:Stuck(holdtime)
|
||||
|
||||
if holdtime>=5*60 and holdtime<15*60 then
|
||||
|
||||
-- Debug warning.
|
||||
self:T(self.lid..string.format("WARNING: Group came to an unexpected standstill. Speed=%.1f<%.1f m/s expected for %d sec", speed, ExpectedSpeed, holdtime))
|
||||
|
||||
elseif holdtime>=15*60 then
|
||||
|
||||
-- Debug warning.
|
||||
self:T(self.lid..string.format("WARNING: Group came to an unexpected standstill. Speed=%.1f<%.1f m/s expected for %d sec", speed, ExpectedSpeed, holdtime))
|
||||
|
||||
-- Look for a current mission and cancel it as we do not seem to be able to perform it.
|
||||
local mission=self:GetMissionCurrent()
|
||||
|
||||
if mission then
|
||||
self:T(self.lid..string.format("WARNING: Cancelling mission %s [%s] due to being stuck", mission:GetName(), mission:GetType()))
|
||||
self:MissionCancel(mission)
|
||||
end
|
||||
|
||||
if self.stuckDespawn then
|
||||
if self.legion then
|
||||
self:T(self.lid..string.format("Asset is returned to its legion after being stuck!"))
|
||||
self:ReturnToLegion()
|
||||
else
|
||||
self:T(self.lid..string.format("Despawning group after being stuck!"))
|
||||
self:Despawn()
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return holdtime
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- OPTION FUNCTIONS
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -4858,7 +4985,7 @@ function FLIGHTGROUP:_UpdateMenu(delay)
|
||||
-- Get all FLIGHTCONTROLS
|
||||
local fc={}
|
||||
for airbasename,_flightcontrol in pairs(_DATABASE.FLIGHTCONTROLS) do
|
||||
local flightcontrol=_flightcontrol --Ops.FlightControl#FLIGHTCONTROL
|
||||
local flightcontrol=_flightcontrol --OPS.FlightControl#FLIGHTCONTROL
|
||||
|
||||
-- Get coord of airbase.
|
||||
local coord=flightcontrol:GetCoordinate()
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
-- @field #table filterCategoryGroup Filter for group categories.
|
||||
-- @field Core.Set#SET_ZONE acceptzoneset Set of accept zones. If defined, only contacts in these zones are considered.
|
||||
-- @field Core.Set#SET_ZONE rejectzoneset Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones.
|
||||
-- @field Core.Set#SET_ZONE conflictzoneset Set of conflict zones. Contacts in these zones are considered, even if they are not in accept zones or if they are in reject zones.
|
||||
-- @field #table Contacts Table of detected items.
|
||||
-- @field #table ContactsLost Table of lost detected items.
|
||||
-- @field #table ContactsUnknown Table of new detected items.
|
||||
@@ -159,13 +160,12 @@ INTEL.Ctype={
|
||||
|
||||
--- INTEL class version.
|
||||
-- @field #string version
|
||||
INTEL.version="0.3.5"
|
||||
INTEL.version="0.3.6"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Make forget times user input. Currently these are hard coded.
|
||||
-- TODO: Add min cluster size. Only create new clusters if they have a certain group size.
|
||||
-- TODO: process detected set asynchroniously for better performance.
|
||||
-- DONE: Add statics.
|
||||
@@ -266,6 +266,7 @@ function INTEL:New(DetectionSet, Coalition, Alias)
|
||||
self:SetForgetTime()
|
||||
self:SetAcceptZones()
|
||||
self:SetRejectZones()
|
||||
self:SetConflictZones()
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
@@ -416,7 +417,7 @@ function INTEL:RemoveAcceptZone(AcceptZone)
|
||||
end
|
||||
|
||||
--- Set reject zones. Contacts detected in this/these zone(s) are rejected and not reported by the detection.
|
||||
-- Note that reject zones overrule accept zones, i.e. if a unit is inside and accept zone and inside a reject zone, it is rejected.
|
||||
-- Note that reject zones overrule accept zones, i.e. if a unit is inside an accept zone and inside a reject zone, it is rejected.
|
||||
-- @param #INTEL self
|
||||
-- @param Core.Set#SET_ZONE RejectZoneSet Set of reject zone(s).
|
||||
-- @return #INTEL self
|
||||
@@ -426,7 +427,7 @@ function INTEL:SetRejectZones(RejectZoneSet)
|
||||
end
|
||||
|
||||
--- Add a reject zone. Contacts detected in this zone are rejected and not reported by the detection.
|
||||
-- Note that reject zones overrule accept zones, i.e. if a unit is inside and accept zone and inside a reject zone, it is rejected.
|
||||
-- Note that reject zones overrule accept zones, i.e. if a unit is inside an accept zone and inside a reject zone, it is rejected.
|
||||
-- @param #INTEL self
|
||||
-- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set.
|
||||
-- @return #INTEL self
|
||||
@@ -444,6 +445,36 @@ function INTEL:RemoveRejectZone(RejectZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set conflict zones. Contacts detected in this/these zone(s) are reported by the detection.
|
||||
-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
|
||||
-- @param #INTEL self
|
||||
-- @param Core.Set#SET_ZONE ConflictZoneSet Set of conflict zone(s).
|
||||
-- @return #INTEL self
|
||||
function INTEL:SetConflictZones(ConflictZoneSet)
|
||||
self.conflictzoneset=ConflictZoneSet or SET_ZONE:New()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a conflict zone. Contacts detected in this zone are conflicted and not reported by the detection.
|
||||
-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
|
||||
-- @param #INTEL self
|
||||
-- @param Core.Zone#ZONE ConflictZone Add a zone to the conflict zone set.
|
||||
-- @return #INTEL self
|
||||
function INTEL:AddConflictZone(ConflictZone)
|
||||
self.conflictzoneset:AddZone(ConflictZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove a conflict zone from the conflict zone set.
|
||||
-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
|
||||
-- @param #INTEL self
|
||||
-- @param Core.Zone#ZONE ConflictZone Remove a zone from the conflict zone set.
|
||||
-- @return #INTEL self
|
||||
function INTEL:RemoveConflictZone(ConflictZone)
|
||||
self.conflictzoneset:Remove(ConflictZone:GetName(), true)
|
||||
return self
|
||||
end
|
||||
|
||||
--- **OBSOLETE, will be removed in next version!** Set forget contacts time interval.
|
||||
-- Previously known contacts that are not detected any more, are "lost" after this time.
|
||||
-- This avoids fast oscillations between a contact being detected and undetected.
|
||||
@@ -481,6 +512,33 @@ function INTEL:SetFilterCategory(Categories)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
|
||||
-- @param #INTEL self
|
||||
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
|
||||
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
|
||||
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
|
||||
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
|
||||
-- @return #INTEL self
|
||||
function INTEL:SetRadarBlur(minheight,thresheight,thresblur,closing)
|
||||
self.RadarBlur = true
|
||||
self.RadarBlurMinHeight = minheight or 250 -- meters
|
||||
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
|
||||
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
|
||||
self.RadarBlurClosing = closing or 20 -- 20km
|
||||
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the accept range in kilometers from each of the recce. Only object closer than this range will be detected.
|
||||
-- @param #INTEL self
|
||||
-- @param #number Range Range in kilometers
|
||||
-- @return #INTEL self
|
||||
function INTEL:SetAcceptRange(Range)
|
||||
self.RadarAcceptRange = true
|
||||
self.RadarAcceptRangeKilometers = Range or 75
|
||||
return self
|
||||
end
|
||||
|
||||
--- Filter group categories. Valid categories are:
|
||||
--
|
||||
-- * Group.Category.AIRPLANE
|
||||
@@ -520,7 +578,7 @@ function INTEL:AddAgent(AgentGroup)
|
||||
end
|
||||
|
||||
-- Add to detection set.
|
||||
self.detectionset:AddGroup(AgentGroup)
|
||||
self.detectionset:AddGroup(AgentGroup,true)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -780,7 +838,19 @@ function INTEL:UpdateIntel()
|
||||
local remove={}
|
||||
for unitname,_unit in pairs(DetectedUnits) do
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
|
||||
|
||||
local inconflictzone=false
|
||||
-- Check if unit is in any of the conflict zones.
|
||||
if self.conflictzoneset:Count()>0 then
|
||||
for _,_zone in pairs(self.conflictzoneset.Set) do
|
||||
local zone=_zone --Core.Zone#ZONE
|
||||
if unit:IsInZone(zone) then
|
||||
inconflictzone=true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if unit is in any of the accept zones.
|
||||
if self.acceptzoneset:Count()>0 then
|
||||
local inzone=false
|
||||
@@ -793,7 +863,7 @@ function INTEL:UpdateIntel()
|
||||
end
|
||||
|
||||
-- Unit is not in accept zone ==> remove!
|
||||
if not inzone then
|
||||
if (not inzone) and (not inconflictzone) then
|
||||
table.insert(remove, unitname)
|
||||
end
|
||||
end
|
||||
@@ -810,7 +880,7 @@ function INTEL:UpdateIntel()
|
||||
end
|
||||
|
||||
-- Unit is inside a reject zone ==> remove!
|
||||
if inzone then
|
||||
if inzone and (not inconflictzone) then
|
||||
table.insert(remove, unitname)
|
||||
end
|
||||
end
|
||||
@@ -1036,8 +1106,8 @@ function INTEL:CreateDetectedItems(DetectedGroups, DetectedStatics, RecceDetecti
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Return the detected target groups of the controllable as a @{SET_GROUP}.
|
||||
-- The optional parametes specify the detection methods that can be applied.
|
||||
--- (Internal) Return the detected target groups of the controllable as a @{Core.Set#SET_GROUP}.
|
||||
-- The optional parameters specify the detection methods that can be applied.
|
||||
-- If no detection method is given, the detection will use all the available methods by default.
|
||||
-- @param #INTEL self
|
||||
-- @param Wrapper.Unit#UNIT Unit The unit detecting.
|
||||
@@ -1053,6 +1123,7 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
|
||||
|
||||
-- Get detected DCS units.
|
||||
local reccename = Unit:GetName()
|
||||
|
||||
local detectedtargets=Unit:GetDetectedTargets(DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)
|
||||
|
||||
for DetectionObjectID, Detection in pairs(detectedtargets or {}) do
|
||||
@@ -1071,11 +1142,47 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
|
||||
if status then
|
||||
|
||||
local unit=UNIT:FindByName(name)
|
||||
|
||||
|
||||
if unit and unit:IsAlive() then
|
||||
DetectedUnits[name]=unit
|
||||
RecceDetecting[name]=reccename
|
||||
self:T(string.format("Unit %s detect by %s", name, reccename))
|
||||
local DetectionAccepted = true
|
||||
|
||||
if self.RadarAcceptRange then
|
||||
local reccecoord = Unit:GetCoordinate()
|
||||
local coord = unit:GetCoordinate()
|
||||
local dist = math.floor(coord:Get2DDistance(reccecoord)/1000) -- km
|
||||
if dist > self.RadarAcceptRangeKilometers then DetectionAccepted = false end
|
||||
end
|
||||
|
||||
if self.RadarBlur then
|
||||
local reccecoord = Unit:GetCoordinate()
|
||||
local coord = unit:GetCoordinate()
|
||||
local dist = math.floor(coord:Get2DDistance(reccecoord)/1000) -- km
|
||||
local AGL = unit:GetAltitude(true)
|
||||
local minheight = self.RadarBlurMinHeight or 250 -- meters
|
||||
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
|
||||
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
|
||||
--local dist = math.floor(Distance)
|
||||
if dist <= self.RadarBlurClosing then
|
||||
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
|
||||
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
|
||||
end
|
||||
local fheight = math.floor(math.random(1,10000)/100)
|
||||
local fblur = math.floor(math.random(1,10000)/100)
|
||||
if fblur > thresblur then DetectionAccepted = false end
|
||||
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
|
||||
if self.debug or self.verbose > 1 then
|
||||
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
|
||||
MESSAGE:New("Unit "..name.." is at "..math.floor(AGL).."m. Distance "..math.floor(dist).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
|
||||
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
|
||||
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
|
||||
end
|
||||
end
|
||||
|
||||
if DetectionAccepted then
|
||||
DetectedUnits[name]=unit
|
||||
RecceDetecting[name]=reccename
|
||||
self:T(string.format("Unit %s detect by %s", name, reccename))
|
||||
end
|
||||
else
|
||||
if self.detectStatics then
|
||||
local static=STATIC:FindByName(name, false)
|
||||
@@ -1093,7 +1200,6 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -2166,7 +2272,7 @@ function INTEL:GetHighestThreatContact(Cluster)
|
||||
|
||||
for _,_contact in pairs(Cluster.Contacts) do
|
||||
|
||||
local contact=_contact --Ops.Intelligence#INTEL.Contact
|
||||
local contact=_contact --Ops.Intel#INTEL.Contact
|
||||
|
||||
if contact.threatlevel>threatlevel then
|
||||
threatlevel=contact.threatlevel
|
||||
@@ -2206,8 +2312,8 @@ end
|
||||
-- @field #string alias Alias name for logging.
|
||||
-- @field #number cachetime Number of seconds to keep an object.
|
||||
-- @field #number interval Number of seconds between collection runs.
|
||||
-- @field #table contacts Table of Ops.Intelligence#INTEL.Contact contacts.
|
||||
-- @field #table clusters Table of Ops.Intelligence#INTEL.Cluster clusters.
|
||||
-- @field #table contacts Table of Ops.Intel#INTEL.Contact contacts.
|
||||
-- @field #table clusters Table of Ops.Intel#INTEL.Cluster clusters.
|
||||
-- @field #table contactcoords Table of contacts' Core.Point#COORDINATE objects.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
@@ -2231,7 +2337,7 @@ INTEL_DLINK.version = "0.0.1"
|
||||
|
||||
--- Function to instantiate a new object
|
||||
-- @param #INTEL_DLINK self
|
||||
-- @param #table Intels Table of Ops.Intelligence#INTEL objects.
|
||||
-- @param #table Intels Table of Ops.Intel#INTEL objects.
|
||||
-- @param #string Alias (optional) Name of this instance. Default "SPECTRE"
|
||||
-- @param #number Interval (optional) When to query #INTEL objects for detected items (default 20 seconds).
|
||||
-- @param #number Cachetime (optional) How long to cache detected items (default 300 seconds).
|
||||
@@ -2343,7 +2449,7 @@ end
|
||||
|
||||
--- Function to add an #INTEL object to the aggregator
|
||||
-- @param #INTEL_DLINK self
|
||||
-- @param Ops.Intelligence#INTEL Intel the #INTEL object to add
|
||||
-- @param Ops.Intel#INTEL Intel the #INTEL object to add
|
||||
-- @return #INTEL_DLINK self
|
||||
function INTEL_DLINK:AddIntel(Intel)
|
||||
self:T(self.lid .. "AddIntel")
|
||||
|
||||
@@ -2265,7 +2265,7 @@ function LEGION:RecruitAssetsForMission(Mission)
|
||||
end
|
||||
end
|
||||
|
||||
self:T(self.lid..string.format("Largest cargo bay available=%.1f", MaxWeight))
|
||||
self:T(self.lid..string.format("Largest cargo bay available=%.1f", MaxWeight or 0))
|
||||
end
|
||||
|
||||
|
||||
@@ -2745,7 +2745,7 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
|
||||
end
|
||||
|
||||
-- Now we have a long list with assets.
|
||||
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, false)
|
||||
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, false, TotalWeight)
|
||||
|
||||
|
||||
-- Get payloads for air assets.
|
||||
@@ -2770,7 +2770,7 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
|
||||
end
|
||||
|
||||
-- Now find the best asset for the given payloads.
|
||||
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, true)
|
||||
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, true, TotalWeight)
|
||||
|
||||
-- Number of assets. At most NreqMax.
|
||||
local Nassets=math.min(#Assets, NreqMax)
|
||||
@@ -3114,8 +3114,9 @@ end
|
||||
-- @param #string MissionType Mission type for which the best assets are desired.
|
||||
-- @param DCS#Vec2 TargetVec2 Target 2D vector.
|
||||
-- @param #boolean IncludePayload If `true`, include the payload in the calulation if the asset has one attached.
|
||||
-- @param #number TotalWeight The total weight of the cargo to be transported, if applicable.
|
||||
-- @return #number Mission score.
|
||||
function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload)
|
||||
function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload, TotalWeight)
|
||||
|
||||
-- Mission score.
|
||||
local score=0
|
||||
@@ -3189,14 +3190,14 @@ function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, Inclu
|
||||
elseif (currmission.type==AUFTRAG.Type.ONGUARD or currmission.type==AUFTRAG.Type.PATROLZONE) and (MissionType==AUFTRAG.Type.ARTY or MissionType==AUFTRAG.Type.GROUNDATTACK) then
|
||||
score=score+25
|
||||
elseif currmission.type==AUFTRAG.Type.NOTHING then
|
||||
score=score+25
|
||||
score=score+30
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if MissionType==AUFTRAG.Type.OPSTRANSPORT or MissionType==AUFTRAG.Type.AMMOSUPPLY or MissionType==AUFTRAG.Type.AWACS or MissionType==AUFTRAG.Type.FUELSUPPLY or MissionType==AUFTRAG.Type.TANKER then
|
||||
-- TODO: need to check for missions that do not require ammo like transport, recon, awacs, tanker etc.
|
||||
-- We better take a fresh asset. Sometimes spawned assets to something else, which is difficult to check.
|
||||
-- We better take a fresh asset. Sometimes spawned assets do something else, which is difficult to check.
|
||||
score=score-10
|
||||
else
|
||||
-- Combat mission.
|
||||
@@ -3209,8 +3210,18 @@ function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, Inclu
|
||||
|
||||
-- TRANSPORT specific.
|
||||
if MissionType==AUFTRAG.Type.OPSTRANSPORT then
|
||||
-- Add 1 score point for each 10 kg of cargo bay.
|
||||
score=score+UTILS.Round(asset.cargobaymax/10, 0)
|
||||
if TotalWeight then
|
||||
-- Add 1 score point for each 10 kg of cargo bay capacity up to the total cargo weight,
|
||||
-- and then subtract 1 score point for each excess 10kg of cargo bay capacity.
|
||||
if asset.cargobaymax < TotalWeight then
|
||||
score=score+UTILS.Round(asset.cargobaymax/10, 0)
|
||||
else
|
||||
score=score+UTILS.Round(TotalWeight/10, 0)
|
||||
end
|
||||
else
|
||||
-- Add 1 score point for each 10 kg of cargo bay.
|
||||
score=score+UTILS.Round(asset.cargobaymax/10, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- TODO: This could be vastly improved. Need to gather ideas during testing.
|
||||
@@ -3231,14 +3242,15 @@ end
|
||||
-- @param #string MissionType Mission type.
|
||||
-- @param DCS#Vec2 TargetVec2 Target position as 2D vector.
|
||||
-- @param #boolean IncludePayload If `true`, include the payload in the calulation if the asset has one attached.
|
||||
function LEGION._OptimizeAssetSelection(assets, MissionType, TargetVec2, IncludePayload)
|
||||
-- @param #number TotalWeight The total weight of the cargo to be transported, if applicable.
|
||||
function LEGION._OptimizeAssetSelection(assets, MissionType, TargetVec2, IncludePayload, TotalWeight)
|
||||
|
||||
-- Calculate the mission score of all assets.
|
||||
for _,_asset in pairs(assets) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
|
||||
-- Calculate the asset score.
|
||||
asset.score=LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload)
|
||||
asset.score=LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, IncludePayload, TotalWeight)
|
||||
|
||||
if IncludePayload then
|
||||
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Navygroup)
|
||||
--
|
||||
--
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Navygroup)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
@@ -1800,10 +1800,11 @@ function NAVYGROUP:_InitGroup(Template)
|
||||
self.speedMax=self.group:GetSpeedMax()
|
||||
|
||||
-- Is group mobile?
|
||||
if self.speedMax>3.6 then
|
||||
if self.speedMax and self.speedMax>3.6 then
|
||||
self.isMobile=true
|
||||
else
|
||||
self.isMobile=false
|
||||
self.speedMax = 0
|
||||
end
|
||||
|
||||
-- Cruise speed: 70% of max speed.
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Operation).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
--
|
||||
-- @field #OPSGROUP.Radio radio Current radio settings.
|
||||
-- @field #OPSGROUP.Radio radioDefault Default radio settings.
|
||||
-- @field Core.RadioQueue#RADIOQUEUE radioQueue Radio queue.
|
||||
-- @field Sound.Radio#RADIOQUEUE radioQueue Radio queue.
|
||||
--
|
||||
-- @field #OPSGROUP.Beacon tacan Current TACAN settings.
|
||||
-- @field #OPSGROUP.Beacon tacanDefault Default TACAN settings.
|
||||
@@ -117,6 +117,10 @@
|
||||
-- @field #string callsignAlias Callsign alias.
|
||||
--
|
||||
-- @field #OPSGROUP.Spot spot Laser and IR spot.
|
||||
--
|
||||
-- @field DCS#Vec3 stuckVec3 Position where the group got stuck.
|
||||
-- @field #number stuckTimestamp Time stamp [sec], when the group got stuck.
|
||||
-- @field #boolean stuckDespawn If `true`, group gets despawned after beeing stuck for a certain time.
|
||||
--
|
||||
-- @field #OPSGROUP.Ammo ammo Initial ammount of ammo.
|
||||
-- @field #OPSGROUP.WeaponData weaponData Weapon data table with key=BitType.
|
||||
@@ -508,7 +512,7 @@ OPSGROUP.CargoStatus={
|
||||
|
||||
--- OpsGroup version.
|
||||
-- @field #string version
|
||||
OPSGROUP.version="1.0.0"
|
||||
OPSGROUP.version="1.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -535,7 +539,7 @@ OPSGROUP.version="1.0.0"
|
||||
-- @param Wrapper.Group#GROUP group The GROUP object. Can also be given by its group name as `#string`.
|
||||
-- @return #OPSGROUP self
|
||||
function OPSGROUP:New(group)
|
||||
|
||||
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #OPSGROUP
|
||||
|
||||
@@ -554,10 +558,15 @@ function OPSGROUP:New(group)
|
||||
-- Check if group exists.
|
||||
if self.group then
|
||||
if not self:IsExist() then
|
||||
self:T(self.lid.."ERROR: GROUP does not exist! Returning nil")
|
||||
self:E(self.lid.."ERROR: GROUP does not exist! Returning nil")
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
if UTILS.IsInstanceOf(group,"OPSGROUP") then
|
||||
self:E(self.lid.."ERROR: GROUP is already an OPSGROUP: "..tostring(self.groupname).."!")
|
||||
return group
|
||||
end
|
||||
|
||||
-- Set the template.
|
||||
self:_SetTemplate()
|
||||
@@ -591,33 +600,34 @@ function OPSGROUP:New(group)
|
||||
|
||||
if units then
|
||||
local masterunit=units[1] --Wrapper.Unit#UNIT
|
||||
|
||||
-- Get Descriptors.
|
||||
self.descriptors=masterunit:GetDesc()
|
||||
|
||||
-- Set type name.
|
||||
self.actype=masterunit:GetTypeName()
|
||||
|
||||
-- Is this a submarine.
|
||||
self.isSubmarine=masterunit:HasAttribute("Submarines")
|
||||
|
||||
-- Has this a datalink?
|
||||
self.isEPLRS=masterunit:HasAttribute("Datalink")
|
||||
|
||||
if self:IsFlightgroup() then
|
||||
|
||||
self.rangemax=self.descriptors.range and self.descriptors.range*1000 or 500*1000
|
||||
|
||||
self.ceiling=self.descriptors.Hmax
|
||||
|
||||
self.tankertype=select(2, masterunit:IsTanker())
|
||||
self.refueltype=select(2, masterunit:IsRefuelable())
|
||||
|
||||
--env.info("DCS Unit BOOM_AND_RECEPTACLE="..tostring(Unit.RefuelingSystem.BOOM_AND_RECEPTACLE))
|
||||
--env.info("DCS Unit PROBE_AND_DROGUE="..tostring(Unit.RefuelingSystem.PROBE_AND_DROGUE))
|
||||
|
||||
|
||||
if masterunit then
|
||||
-- Get Descriptors.
|
||||
self.descriptors=masterunit:GetDesc()
|
||||
|
||||
-- Set type name.
|
||||
self.actype=masterunit:GetTypeName()
|
||||
|
||||
-- Is this a submarine.
|
||||
self.isSubmarine=masterunit:HasAttribute("Submarines")
|
||||
|
||||
-- Has this a datalink?
|
||||
self.isEPLRS=masterunit:HasAttribute("Datalink")
|
||||
|
||||
if self:IsFlightgroup() then
|
||||
|
||||
self.rangemax=self.descriptors.range and self.descriptors.range*1000 or 500*1000
|
||||
|
||||
self.ceiling=self.descriptors.Hmax
|
||||
|
||||
self.tankertype=select(2, masterunit:IsTanker())
|
||||
self.refueltype=select(2, masterunit:IsRefuelable())
|
||||
|
||||
--env.info("DCS Unit BOOM_AND_RECEPTACLE="..tostring(Unit.RefuelingSystem.BOOM_AND_RECEPTACLE))
|
||||
--env.info("DCS Unit PROBE_AND_DROGUE="..tostring(Unit.RefuelingSystem.PROBE_AND_DROGUE))
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Init set of detected units.
|
||||
@@ -670,10 +680,11 @@ function OPSGROUP:New(group)
|
||||
self:AddTransition("*", "UpdateRoute", "*") -- Update route of group.
|
||||
|
||||
self:AddTransition("*", "PassingWaypoint", "*") -- Group passed a waypoint.
|
||||
self:AddTransition("*", "PassedFinalWaypoint", "*") -- Group passed the waypoint.
|
||||
self:AddTransition("*", "PassedFinalWaypoint", "*") -- Group passed the waypoint.
|
||||
self:AddTransition("*", "GotoWaypoint", "*") -- Group switches to a specific waypoint.
|
||||
|
||||
self:AddTransition("*", "Wait", "*") -- Group will wait for further orders.
|
||||
self:AddTransition("*", "Stuck", "*") -- Group got stuck.
|
||||
|
||||
self:AddTransition("*", "DetectedUnit", "*") -- Unit was detected (again) in this detection cycle.
|
||||
self:AddTransition("*", "DetectedUnitNew", "*") -- Add a newly detected unit to the detected units set.
|
||||
@@ -1768,6 +1779,8 @@ function OPSGROUP:GetDCSUnit(UnitNumber)
|
||||
if DCSGroup then
|
||||
local unit=DCSGroup:getUnit(UnitNumber or 1)
|
||||
return unit
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: DCS group does not exist! Cannot get unit"))
|
||||
end
|
||||
|
||||
return nil
|
||||
@@ -1881,7 +1894,7 @@ end
|
||||
|
||||
--- Get current velocity of the group.
|
||||
-- @param #OPSGROUP self
|
||||
-- @param #string UnitName (Optional) Get heading of a specific unit of the group. Default is from the first existing unit in the group.
|
||||
-- @param #string UnitName (Optional) Get velocity of a specific unit of the group. Default is from the first existing unit in the group.
|
||||
-- @return #number Velocity in m/s.
|
||||
function OPSGROUP:GetVelocity(UnitName)
|
||||
|
||||
@@ -2197,6 +2210,8 @@ function OPSGROUP:Destroy(Delay)
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, OPSGROUP.Destroy, self, 0)
|
||||
else
|
||||
|
||||
self:T(self.lid.."Destroying group!")
|
||||
|
||||
-- Get all units.
|
||||
local units=self:GetDCSUnits()
|
||||
@@ -2314,14 +2329,17 @@ end
|
||||
-- @return #OPSGROUP self
|
||||
function OPSGROUP:SetSRS(PathToSRS, Gender, Culture, Voice, Port, PathToGoogleKey, Label, Volume)
|
||||
self.useSRS=true
|
||||
self.msrs=MSRS:New(PathToSRS, self.frequency, self.modulation)
|
||||
local path = PathToSRS or MSRS.path
|
||||
local port = Port or MSRS.port
|
||||
self.msrs=MSRS:New(path, self.frequency, self.modulation)
|
||||
self.msrs:SetGender(Gender)
|
||||
self.msrs:SetCulture(Culture)
|
||||
self.msrs:SetVoice(Voice)
|
||||
self.msrs:SetPort(Port)
|
||||
self.msrs:SetPort(port)
|
||||
self.msrs:SetLabel(Label)
|
||||
if PathToGoogleKey then
|
||||
self.msrs:SetGoogle(PathToGoogleKey)
|
||||
self.msrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
||||
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
self.msrs:SetCoalition(self:GetCoalition())
|
||||
self.msrs:SetVolume(Volume)
|
||||
@@ -3472,10 +3490,9 @@ function OPSGROUP:RemoveWaypoint(wpindex)
|
||||
|
||||
-- Could be that the waypoint we are currently moving to was the LAST waypoint. Then we now passed the final waypoint.
|
||||
if (self.adinfinitum or istemp) then
|
||||
self:_PassedFinalWaypoint(false, "Removed PASSED temporary waypoint ")
|
||||
end
|
||||
|
||||
|
||||
self:_PassedFinalWaypoint(false, "Removed PASSED temporary waypoint")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -3521,9 +3538,11 @@ function OPSGROUP:OnEventBirth(EventData)
|
||||
local element=self:GetElementByName(unitname)
|
||||
|
||||
if element and element.status~=OPSGROUP.ElementStatus.SPAWNED then
|
||||
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("EVENT: Element %s born ==> spawned", unitname))
|
||||
|
||||
self:T2(self.lid..string.format("DCS unit=%s isExist=%s", tostring(EventData.IniDCSUnit:getName()), tostring(EventData.IniDCSUnit:isExist()) ))
|
||||
|
||||
-- Set element to spawned state.
|
||||
self:ElementSpawned(element)
|
||||
@@ -5801,6 +5820,27 @@ function OPSGROUP:onafterMissionDone(From, Event, To, Mission)
|
||||
end
|
||||
end
|
||||
|
||||
if self.legion and self.legionReturn==false and self.waypoints and #self.waypoints==1 then
|
||||
---
|
||||
-- This is the case where a group was send on a mission (which is over now), has no addional
|
||||
-- waypoints or tasks and should NOT return to its legion.
|
||||
-- We create a new waypoint at the current position and let it hold here.
|
||||
---
|
||||
|
||||
local Coordinate=self:GetCoordinate()
|
||||
|
||||
if self.isArmygroup then
|
||||
ARMYGROUP.AddWaypoint(self, Coordinate, 0, nil, nil, false)
|
||||
elseif self.isNavygroup then
|
||||
NAVYGROUP.AddWaypoint(self,Coordinate, 0, nil, nil, false)
|
||||
end
|
||||
|
||||
-- Remove original waypoint.
|
||||
self:RemoveWaypoint(1)
|
||||
|
||||
self:_PassedFinalWaypoint(true, "Passed final waypoint as group is done with mission but should NOT return to its legion")
|
||||
end
|
||||
|
||||
-- Check if group is done.
|
||||
self:_CheckGroupDone(delay)
|
||||
|
||||
@@ -6644,6 +6684,7 @@ function OPSGROUP:onafterPassingWaypoint(From, Event, To, Waypoint)
|
||||
local wpnext=self:GetWaypointNext()
|
||||
if wpnext then
|
||||
self.speedWp=wpnext.speed
|
||||
self:T(self.lid..string.format("Expected/waypoint speed=%.1f m/s", self.speedWp))
|
||||
end
|
||||
|
||||
end
|
||||
@@ -7153,7 +7194,7 @@ function OPSGROUP:SetLaserTarget(Target)
|
||||
|
||||
-- Scenery as target. Treat it like a coordinate. Set offset to 1 meter above ground.
|
||||
self.spot.TargetType=0
|
||||
self.spot.offsetTarget={x=0, y=1, z=0}
|
||||
self.spot.offsetTarget={x=0, y=3, z=0}
|
||||
|
||||
elseif Target:IsInstanceOf("POSITIONABLE") then
|
||||
|
||||
@@ -11359,6 +11400,7 @@ function OPSGROUP:_InitWaypoints(WpIndexMin, WpIndexMax)
|
||||
-- Expected speed to the first waypoint.
|
||||
if i<=2 then
|
||||
self.speedWp=wp.speed
|
||||
self:T(self.lid..string.format("Expected/waypoint speed=%.1f m/s", self.speedWp))
|
||||
end
|
||||
|
||||
-- Speed in knots.
|
||||
@@ -11991,7 +12033,7 @@ function OPSGROUP:GetEPLRS()
|
||||
return self.option.EPLRS or self.optionDefault.EPLRS
|
||||
end
|
||||
|
||||
--- Set the default EPLRS for the group.
|
||||
--- Set the default emission state for the group.
|
||||
-- @param #OPSGROUP self
|
||||
-- @param #boolean OnOffSwitch If `true`, EPLRS is on by default. If `false` default EPLRS setting is off. If `nil`, default is on if group has EPLRS and off if it does not have a datalink.
|
||||
-- @return #OPSGROUP self
|
||||
@@ -12000,7 +12042,7 @@ function OPSGROUP:SetDefaultEmission(OnOffSwitch)
|
||||
if OnOffSwitch==nil then
|
||||
self.optionDefault.Emission=true
|
||||
else
|
||||
self.optionDefault.EPLRS=OnOffSwitch
|
||||
self.optionDefault.Emission=OnOffSwitch
|
||||
end
|
||||
|
||||
return self
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Transport).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/Transport).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -605,6 +605,16 @@ function OPSTRANSPORT:AddCargoGroups(GroupSet, TransportZoneCombo, DisembarkActi
|
||||
self:AddCargoGroups(group, TransportZoneCombo, DisembarkActivation)
|
||||
|
||||
end
|
||||
|
||||
-- Use FSM function to keep the SET up-to-date. Note that it overwrites the user FMS function, which cannot be used any more now.
|
||||
local groupset=GroupSet --Core.Set#SET_OPSGROUP
|
||||
function groupset.OnAfterAdded(groupset, From, Event, To, ObjectName, Object)
|
||||
|
||||
self:T(self.lid..string.format("Adding Cargo Group %s", tostring(ObjectName)))
|
||||
self:AddCargoGroups(Object, TransportZoneCombo, DisembarkActivation, DisembarkZone, DisembarkCarriers)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
|
||||
@@ -97,7 +97,7 @@ OPSZONE.ZoneType={
|
||||
|
||||
--- OPSZONE class version.
|
||||
-- @field #string version
|
||||
OPSZONE.version="0.6.0"
|
||||
OPSZONE.version="0.6.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -1277,7 +1277,7 @@ function OPSZONE:EvaluateZone()
|
||||
|
||||
if Nblu>0 then
|
||||
|
||||
if not self:IsAttacked() then
|
||||
if not self:IsAttacked() and self.Tnut>=self.threatlevelCapture then
|
||||
self:Attacked(coalition.side.BLUE)
|
||||
end
|
||||
|
||||
@@ -1329,7 +1329,7 @@ function OPSZONE:EvaluateZone()
|
||||
|
||||
if Nred>0 then
|
||||
|
||||
if not self:IsAttacked() then
|
||||
if not self:IsAttacked() and self.Tnut>=self.threatlevelCapture then
|
||||
-- Red is attacking blue zone.
|
||||
self:Attacked(coalition.side.RED)
|
||||
end
|
||||
@@ -1483,11 +1483,11 @@ function OPSZONE:_GetZoneColor()
|
||||
local color={0,0,0}
|
||||
|
||||
if self.ownerCurrent==coalition.side.NEUTRAL then
|
||||
color={1, 1, 1}
|
||||
color=self.ZoneOwnerNeutral or {1, 1, 1}
|
||||
elseif self.ownerCurrent==coalition.side.BLUE then
|
||||
color={0, 0, 1}
|
||||
color=self.ZoneOwnerBlue or {0, 0, 1}
|
||||
elseif self.ownerCurrent==coalition.side.RED then
|
||||
color={1, 0, 0}
|
||||
color=self.ZoneOwnerRed or {1, 0, 0}
|
||||
else
|
||||
|
||||
end
|
||||
@@ -1495,6 +1495,21 @@ function OPSZONE:_GetZoneColor()
|
||||
return color
|
||||
end
|
||||
|
||||
--- Set custom RGB color of zone depending on current owner.
|
||||
-- @param #OPSZONE self
|
||||
-- @param #table Neutral Color is a table of RGB values 0..1 for Red, Green, and Blue respectively, e.g. {1,0,0} for red.
|
||||
-- @param #table Blue Color is a table of RGB values 0..1 for Red, Green, and Blue respectively, e.g. {0,1,0} for green.
|
||||
-- @param #table Red Color is a table of RGB values 0..1 for Red, Green, and Blue respectively, e.g. {0,0,1} for blue.
|
||||
-- @return #OPSZONE self
|
||||
function OPSZONE:SetZoneColor(Neutral, Blue, Red)
|
||||
|
||||
self.ZoneOwnerNeutral = Neutral or {1, 1, 1}
|
||||
self.ZoneOwnerBlue = Blue or {0, 0, 1}
|
||||
self.ZoneOwnerRed = Red or {1, 0, 0}
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Update marker on the F10 map.
|
||||
-- @param #OPSZONE self
|
||||
function OPSZONE:_UpdateMarker()
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
-- @field Utilities.FiFo#FIFO TargetCache
|
||||
-- @field #boolean smokeownposition
|
||||
-- @field #table SmokeOwn
|
||||
-- @field #boolean smokeaveragetargetpos
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
---
|
||||
@@ -104,7 +105,7 @@ PLAYERRECCE = {
|
||||
ClassName = "PLAYERRECCE",
|
||||
verbose = true,
|
||||
lid = nil,
|
||||
version = "0.0.21",
|
||||
version = "0.1.23",
|
||||
ViewZone = {},
|
||||
ViewZoneVisual = {},
|
||||
ViewZoneLaser = {},
|
||||
@@ -130,8 +131,9 @@ PLAYERRECCE = {
|
||||
ReferencePoint = nil,
|
||||
TForget = 600,
|
||||
TargetCache = nil,
|
||||
smokeownposition = true,
|
||||
smokeownposition = false,
|
||||
SmokeOwn = {},
|
||||
smokeaveragetargetpos = false,
|
||||
}
|
||||
|
||||
---
|
||||
@@ -469,8 +471,10 @@ function PLAYERRECCE:_GetClockDirection(unit, target)
|
||||
local _playerPosition = unit:GetCoordinate() -- get position of helicopter
|
||||
local _targetpostions = target:GetCoordinate() -- get position of downed pilot
|
||||
local _heading = unit:GetHeading() -- heading
|
||||
--self:I("Heading = ".._heading)
|
||||
local DirectionVec3 = _playerPosition:GetDirectionVec3( _targetpostions )
|
||||
local Angle = _playerPosition:GetAngleDegrees( DirectionVec3 )
|
||||
--self:I("Angle = "..Angle)
|
||||
local clock = 12
|
||||
local hours = 0
|
||||
if _heading and Angle then
|
||||
@@ -478,10 +482,13 @@ function PLAYERRECCE:_GetClockDirection(unit, target)
|
||||
--if angle == 0 then angle = 360 end
|
||||
clock = _heading-Angle
|
||||
hours = (clock/30)*-1
|
||||
--self:I("hours = "..hours)
|
||||
clock = 12+hours
|
||||
clock = UTILS.Round(clock,0)
|
||||
if clock > 12 then clock = clock-12 end
|
||||
end
|
||||
if clock == 0 then clock = 12 end
|
||||
end
|
||||
--self:I("Clock ="..clock)
|
||||
return clock
|
||||
end
|
||||
|
||||
@@ -709,8 +716,8 @@ function PLAYERRECCE:_GetViewZone(unit, vheading, minview, maxview, angle, camon
|
||||
local heading2 = (vheading-90)%360
|
||||
self:T({heading1,heading2})
|
||||
local startpos = startp:Translate(minview,vheading)
|
||||
local pos1 = startpos:Translate(10,heading1)
|
||||
local pos2 = startpos:Translate(10,heading2)
|
||||
local pos1 = startpos:Translate(12.5,heading1)
|
||||
local pos2 = startpos:Translate(12.5,heading2)
|
||||
local pos3 = pos1:Translate(maxview,vheading)
|
||||
local pos4 = pos2:Translate(maxview,vheading)
|
||||
local array = {}
|
||||
@@ -912,31 +919,49 @@ function PLAYERRECCE:_LaseTarget(client,targetset)
|
||||
else
|
||||
laser = self.LaserSpots[playername]
|
||||
end
|
||||
-- old target
|
||||
if self.LaserTarget[playername] then
|
||||
-- still looking at target?
|
||||
local target=self.LaserTarget[playername] -- Ops.Target#TARGET
|
||||
local oldtarget = target:GetObject() --or laser.Target
|
||||
self:T("Targetstate: "..target:GetState())
|
||||
if not oldtarget or targetset:IsNotInSet(oldtarget) or target:IsDead() or target:IsDestroyed() then
|
||||
self:T("Laser State: "..tostring(laser:IsLasing()))
|
||||
if (not oldtarget) or targetset:IsNotInSet(oldtarget) or target:IsDead() or target:IsDestroyed() then
|
||||
-- lost LOS or dead
|
||||
laser:LaseOff()
|
||||
if target:IsDead() or target:IsDestroyed() or target:GetLife() < 2 then
|
||||
self:__Shack(-1,client,oldtarget)
|
||||
self.LaserTarget[playername] = nil
|
||||
--self.LaserTarget[playername] = nil
|
||||
else
|
||||
self:__TargetLOSLost(-1,client,oldtarget)
|
||||
self.LaserTarget[playername] = nil
|
||||
--self.LaserTarget[playername] = nil
|
||||
end
|
||||
self.LaserTarget[playername] = nil
|
||||
oldtarget = nil
|
||||
self.LaserSpots[playername] = nil
|
||||
elseif oldtarget and laser and (not laser:IsLasing()) then
|
||||
--laser:LaseOff()
|
||||
self:T("Switching laser back on ..")
|
||||
local lasercode = self.UnitLaserCodes[playername] or laser.LaserCode or 1688
|
||||
local lasingtime = self.lasingtime or 60
|
||||
--local targettype = target:GetTypeName()
|
||||
laser:LaseOn(oldtarget,lasercode,lasingtime)
|
||||
--self:__TargetLasing(-1,client,oldtarget,lasercode,lasingtime)
|
||||
else
|
||||
-- we should not be here...
|
||||
self:T("Target alive and laser is on!")
|
||||
--self.LaserSpots[playername] = nil
|
||||
end
|
||||
elseif not laser:IsLasing() and target then
|
||||
-- new target
|
||||
elseif (not laser:IsLasing()) and target then
|
||||
local relativecam = self.LaserRelativePos[client:GetTypeName()]
|
||||
laser:SetRelativeStartPosition(relativecam)
|
||||
local lasercode = self.UnitLaserCodes[playername] or laser.LaserCode or 1688
|
||||
local lasingtime = self.lasingtime or 60
|
||||
local targettype = target:GetTypeName()
|
||||
--local targettype = target:GetTypeName()
|
||||
laser:LaseOn(target,lasercode,lasingtime)
|
||||
self.LaserTarget[playername] = TARGET:New(target)
|
||||
self.LaserTarget[playername].TStatus = 9
|
||||
--self.LaserTarget[playername].TStatus = 9
|
||||
self:__TargetLasing(-1,client,target,lasercode,lasingtime)
|
||||
end
|
||||
return self
|
||||
@@ -1018,6 +1043,13 @@ function PLAYERRECCE:_SwitchLasing(client,group,playername)
|
||||
MESSAGE:New("Lasing is now ON",10,self.Name or "FACA"):ToClient(client)
|
||||
else
|
||||
self.AutoLase[playername] = false
|
||||
if self.LaserSpots[playername] then
|
||||
local laser = self.LaserSpots[playername] -- Core.Spot#SPOT
|
||||
if laser:IsLasing() then
|
||||
laser:LaseOff()
|
||||
end
|
||||
self.LaserSpots[playername] = nil
|
||||
end
|
||||
MESSAGE:New("Lasing is now OFF",10,self.Name or "FACA"):ToClient(client)
|
||||
end
|
||||
if self.ClientMenus[playername] then
|
||||
@@ -1079,9 +1111,8 @@ function PLAYERRECCE:_SmokeTargets(client,group,playername)
|
||||
self:T(self.lid.."_SmokeTargets")
|
||||
local cameraset = self:_GetTargetSet(client,true) -- Core.Set#SET_UNIT
|
||||
local visualset = self:_GetTargetSet(client,false) -- Core.Set#SET_UNIT
|
||||
cameraset:AddSet(visualset)
|
||||
|
||||
if cameraset:CountAlive() > 0 then
|
||||
if cameraset:CountAlive() > 0 or visualset:CountAlive() > 0 then
|
||||
self:__TargetsSmoked(-1,client,playername,cameraset)
|
||||
else
|
||||
return self
|
||||
@@ -1096,25 +1127,31 @@ function PLAYERRECCE:_SmokeTargets(client,group,playername)
|
||||
-- laser targer gets extra smoke
|
||||
if laser and laser.Target and laser.Target:IsAlive() then
|
||||
laser.Target:GetCoordinate():Smoke(lasersmoke)
|
||||
if cameraset:IsInSet(laser.Target) then
|
||||
cameraset:Remove(laser.Target:GetName(),true)
|
||||
end
|
||||
end
|
||||
|
||||
-- smoke everything else
|
||||
local coordinate = cameraset:GetCoordinate()
|
||||
local setthreat = cameraset:CalculateThreatLevelA2G()
|
||||
|
||||
if coordinate then
|
||||
local color = lowsmoke
|
||||
if setthreat > 7 then
|
||||
color = medsmoke
|
||||
elseif setthreat > 2 then
|
||||
color = lowsmoke
|
||||
local coord = visualset:GetCoordinate()
|
||||
if coord and self.smokeaveragetargetpos then
|
||||
coord:SetAtLandheight()
|
||||
coord:Smoke(medsmoke)
|
||||
else
|
||||
-- smoke everything
|
||||
for _,_unit in pairs(visualset.Set) do
|
||||
local unit = _unit --Wrapper.Unit#UNIT
|
||||
if unit and unit:IsAlive() then
|
||||
local coord = unit:GetCoordinate()
|
||||
local threat = unit:GetThreatLevel()
|
||||
if coord then
|
||||
local color = lowsmoke
|
||||
if threat > 7 then
|
||||
color = highsmoke
|
||||
elseif threat > 2 then
|
||||
color = medsmoke
|
||||
end
|
||||
coord:Smoke(color)
|
||||
end
|
||||
end
|
||||
end
|
||||
coordinate:Smoke(color)
|
||||
end
|
||||
|
||||
if self.SmokeOwn[playername] then
|
||||
local cc = client:GetVec2()
|
||||
-- don't smoke mid-air
|
||||
@@ -1155,15 +1192,15 @@ function PLAYERRECCE:_FlareTargets(client,group,playername)
|
||||
-- smoke everything else
|
||||
for _,_unit in pairs(cameraset.Set) do
|
||||
local unit = _unit --Wrapper.Unit#UNIT
|
||||
if unit then
|
||||
if unit and unit:IsAlive() then
|
||||
local coord = unit:GetCoordinate()
|
||||
local threat = unit:GetThreatLevel()
|
||||
if coord then
|
||||
local color = lowsmoke
|
||||
if threat > 7 then
|
||||
color = medsmoke
|
||||
color = highsmoke
|
||||
elseif threat > 2 then
|
||||
color = lowsmoke
|
||||
color = medsmoke
|
||||
end
|
||||
coord:Flare(color)
|
||||
end
|
||||
@@ -1451,36 +1488,43 @@ end
|
||||
-- @param #string Gender (Optional) Defaults to "male"
|
||||
-- @param #string Culture (Optional) Defaults to "en-US"
|
||||
-- @param #number Port (Optional) Defaults to 5002
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
||||
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
|
||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
|
||||
-- @return #PLAYERRECCE self
|
||||
function PLAYERRECCE:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.Gender = Gender or "male" --
|
||||
self.Culture = Culture or "en-US" --
|
||||
self.Port = Port or 5002 --
|
||||
self.Voice = Voice --
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.Gender = Gender or MSRS.gender or "male" --
|
||||
self.Culture = Culture or MSRS.culture or "en-US" --
|
||||
self.Port = Port or MSRS.port or 5002 --
|
||||
self.Voice = Voice or MSRS.voice --
|
||||
self.PathToGoogleKey = PathToGoogleKey --
|
||||
self.Volume = Volume or 1.0 --
|
||||
self.Volume = Volume or 1.0 --
|
||||
self.UseSRS = true
|
||||
self.Frequency = Frequency or {127,251} --
|
||||
self.BCFrequency = self.Frequency
|
||||
self.Modulation = Modulation or {radio.modulation.FM,radio.modulation.AM} --
|
||||
self.BCModulation = self.Modulation
|
||||
-- set up SRS
|
||||
self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation,self.Volume)
|
||||
self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation)
|
||||
self.SRS:SetCoalition(self.Coalition)
|
||||
self.SRS:SetLabel(self.MenuName or self.Name)
|
||||
self.SRS:SetGender(self.Gender)
|
||||
self.SRS:SetCulture(self.Culture)
|
||||
self.SRS:SetPort(self.Port)
|
||||
self.SRS:SetVoice(self.Voice)
|
||||
self.SRS:SetVolume(self.Volume)
|
||||
if self.PathToGoogleKey then
|
||||
self.SRS:SetGoogle(self.PathToGoogleKey)
|
||||
self.SRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.PathToGoogleKey)
|
||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
-- Pre-configured Google?
|
||||
if (not PathToGoogleKey) and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
self.PathToGoogleKey = MSRS.poptions.gcloud.credentials
|
||||
self.Voice = Voice or MSRS.poptions.gcloud.voice
|
||||
end
|
||||
self.SRS:SetVoice(self.Voice)
|
||||
self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name)
|
||||
self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
|
||||
return self
|
||||
@@ -1512,7 +1556,7 @@ end
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @return #PLAYERRECCE self
|
||||
function PLAYERRECCE:EnableSmokeOwnPosition()
|
||||
self:T(self.lid.."ENableSmokeOwnPosition")
|
||||
self:T(self.lid.."EnableSmokeOwnPosition")
|
||||
self.smokeownposition = true
|
||||
return self
|
||||
end
|
||||
@@ -1526,6 +1570,24 @@ function PLAYERRECCE:DisableSmokeOwnPosition()
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Enable smoking of average target positions, instead of all targets visible. Loses smoke per threatlevel -- each is med threat. Default is - smoke all positions.
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @return #PLAYERRECCE self
|
||||
function PLAYERRECCE:EnableSmokeAverageTargetPosition()
|
||||
self:T(self.lid.."ENableSmokeOwnPosition")
|
||||
self.smokeaveragetargetpos = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Disable smoking of average target positions, instead of all targets visible. Default is - smoke all positions.
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @return #PLAYERRECCE
|
||||
function PLAYERRECCE:DisableSmokeAverageTargetPosition()
|
||||
self:T(self.lid.."DisableSmokeAverageTargetPosition")
|
||||
self.smokeaveragetargetpos = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Get text for text-to-speech.
|
||||
-- Numbers are spaced out, e.g. "Heading 180" becomes "Heading 1 8 0 ".
|
||||
-- @param #PLAYERRECCE self
|
||||
@@ -1668,7 +1730,7 @@ function PLAYERRECCE:onafterRecceOnStation(From, Event, To, Client, Playername)
|
||||
local text2tts = string.format("All stations, FACA %s on station at %s!",callsign, coordtext)
|
||||
text2tts = self:_GetTextForSpeech(text2tts)
|
||||
if self.debug then
|
||||
self:I(text2.."\n"..text2tts)
|
||||
self:T(text2.."\n"..text2tts)
|
||||
end
|
||||
if self.UseSRS then
|
||||
local grp = Client:GetGroup()
|
||||
@@ -1707,7 +1769,7 @@ function PLAYERRECCE:onafterRecceOffStation(From, Event, To, Client, Playername)
|
||||
local texttts = string.format("All stations, FACA %s leaving station at %s, good bye!",callsign, coordtext)
|
||||
texttts = self:_GetTextForSpeech(texttts)
|
||||
if self.debug then
|
||||
self:I(text.."\n"..texttts)
|
||||
self:T(text.."\n"..texttts)
|
||||
end
|
||||
local text1 = "Going home!"
|
||||
if self.UseSRS then
|
||||
@@ -1983,7 +2045,7 @@ function PLAYERRECCE:onafterTargetLasing(From, Event, To, Client, Target, Laserc
|
||||
coordtext = coord:ToStringFromRPShort(self.ReferencePoint,self.RPName,client,Settings)
|
||||
end
|
||||
local coordtext = coord:ToStringA2G(client,Settings)
|
||||
local text = string.format("All stations, %s lasing %s\nat %s!\nCode %d, Duration %d seconds!",callsign, targettype, coordtext, Lasercode, Lasingtime)
|
||||
local text = string.format("All stations, %s lasing %s\nat %s!\nCode %d, Duration %d plus seconds!",callsign, targettype, coordtext, Lasercode, Lasingtime)
|
||||
MESSAGE:New(text,15,self.Name or "FACA"):ToClient(client)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20PlayerTask).
|
||||
-- Demo missions can be found on [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/PlayerTask).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -21,7 +21,7 @@
|
||||
-- ===
|
||||
-- @module Ops.PlayerTask
|
||||
-- @image OPS_PlayerTask.jpg
|
||||
-- @date Last Update Oct 2023
|
||||
-- @date Last Update May 2024
|
||||
|
||||
|
||||
do
|
||||
@@ -45,8 +45,8 @@ do
|
||||
-- @field Wrapper.Marker#MARKER TargetMarker
|
||||
-- @field #number SmokeColor
|
||||
-- @field #number FlareColor
|
||||
-- @field #table conditionSuccess = {},
|
||||
-- @field #table conditionFailure = {},
|
||||
-- @field #table conditionSuccess
|
||||
-- @field #table conditionFailure
|
||||
-- @field Ops.PlayerTask#PLAYERTASKCONTROLLER TaskController
|
||||
-- @field #number timestamp
|
||||
-- @field #number lastsmoketime
|
||||
@@ -98,7 +98,7 @@ PLAYERTASK = {
|
||||
|
||||
--- PLAYERTASK class version.
|
||||
-- @field #string version
|
||||
PLAYERTASK.version="0.1.22"
|
||||
PLAYERTASK.version="0.1.24"
|
||||
|
||||
--- Generic task condition.
|
||||
-- @type PLAYERTASK.Condition
|
||||
@@ -411,6 +411,15 @@ function PLAYERTASK:IsDone()
|
||||
return IsDone
|
||||
end
|
||||
|
||||
--- [User] Check if PLAYERTASK has clients assigned to it.
|
||||
-- @param #PLAYERTASK self
|
||||
-- @return #boolean hasclients
|
||||
function PLAYERTASK:HasClients()
|
||||
self:T(self.lid.."HasClients?")
|
||||
local hasclients = self:CountClients() > 0 and true or false
|
||||
return hasclients
|
||||
end
|
||||
|
||||
--- [User] Get client names assigned as table of #strings
|
||||
-- @param #PLAYERTASK self
|
||||
-- @return #table clients
|
||||
@@ -974,7 +983,7 @@ do
|
||||
-- @field #string locale
|
||||
-- @field #boolean precisionbombing
|
||||
-- @field Ops.FlightGroup#FLIGHTGROUP LasingDrone
|
||||
-- @field Core.MarkerOps_BASE#MARKEROPS_BASE MarkerOps
|
||||
-- @field Core.MarkerOps_Base#MARKEROPS_BASE MarkerOps
|
||||
-- @field #boolean taskinfomenu
|
||||
-- @field #boolean MarkerReadOnly
|
||||
-- @field #table FlashPlayer List of player who switched Flashing Direction Info on
|
||||
@@ -1028,7 +1037,7 @@ do
|
||||
-- ## 1 Overview
|
||||
--
|
||||
-- PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players. It can be set up as Air-to-Ground (A2G, main focus), Air-to-Ship (A2S) or Air-to-Air (A2A) controller.
|
||||
-- For the latter task type, also have a look at the @{Ops.Awacs#AWACS} class which allows for more complex scenarios.
|
||||
-- For the latter task type, also have a look at the @{Ops.AWACS#AWACS} class which allows for more complex scenarios.
|
||||
-- One task at a time can be joined by the player from the F10 menu. A task can be joined by multiple players. Once joined, task information is available via the F10 menu, the task location
|
||||
-- can be marked on the map and for A2G/S targets, the target can be marked with smoke and flares.
|
||||
--
|
||||
@@ -1204,6 +1213,9 @@ do
|
||||
-- AIRDEFENSE = "Airdefense",
|
||||
-- SAM = "SAM",
|
||||
-- GROUP = "Group",
|
||||
-- ELEVATION = "\nTarget Elevation: %s %s",
|
||||
-- METER = "meter",
|
||||
-- FEET = "feet",
|
||||
-- },
|
||||
--
|
||||
-- e.g.
|
||||
@@ -1358,7 +1370,7 @@ PLAYERTASKCONTROLLER.Type = {
|
||||
AUFTRAG.Type.PRECISIONBOMBING = "Precision Bombing"
|
||||
AUFTRAG.Type.CTLD = "Combat Transport"
|
||||
AUFTRAG.Type.CSAR = "Combat Rescue"
|
||||
|
||||
AUFTRAG.Type.CONQUER = "Conquer"
|
||||
---
|
||||
-- @type Scores
|
||||
PLAYERTASKCONTROLLER.Scores = {
|
||||
@@ -1371,7 +1383,8 @@ PLAYERTASKCONTROLLER.Scores = {
|
||||
[AUFTRAG.Type.BAI] = 100,
|
||||
[AUFTRAG.Type.SEAD] = 100,
|
||||
[AUFTRAG.Type.BOMBING] = 100,
|
||||
[AUFTRAG.Type.BOMBRUNWAY] = 100,
|
||||
[AUFTRAG.Type.BOMBRUNWAY] = 100,
|
||||
[AUFTRAG.Type.CONQUER] = 100,
|
||||
}
|
||||
|
||||
---
|
||||
@@ -1410,6 +1423,9 @@ PLAYERTASKCONTROLLER.Messages = {
|
||||
THREATMEDIUM = "medium",
|
||||
THREATLOW = "low",
|
||||
THREATTEXT = "%s\nThreat: %s\nTargets left: %d\nCoord: %s",
|
||||
ELEVATION = "\nTarget Elevation: %s %s",
|
||||
METER = "meter",
|
||||
FEET = "feet",
|
||||
THREATTEXTTTS = "%s, %s. Target information for %s. Threat level %s. Targets left %d. Target location %s.",
|
||||
MARKTASK = "%s, %s, copy, task %03d location marked on map!",
|
||||
SMOKETASK = "%s, %s, copy, task %03d location smoked!",
|
||||
@@ -1490,6 +1506,9 @@ PLAYERTASKCONTROLLER.Messages = {
|
||||
THREATMEDIUM = "mittel",
|
||||
THREATLOW = "niedrig",
|
||||
THREATTEXT = "%s\nGefahrstufe: %s\nZiele: %d\nKoord: %s",
|
||||
ELEVATION = "\nZiel Höhe: %s %s",
|
||||
METER = "Meter",
|
||||
FEET = "Fuss",
|
||||
THREATTEXTTTS = "%s, %s. Zielinformation zu %s. Gefahrstufe %s. Ziele %d. Zielposition %s.",
|
||||
MARKTASK = "%s, %s, verstanden, Zielposition %03d auf der Karte markiert!",
|
||||
SMOKETASK = "%s, %s, verstanden, Zielposition %03d mit Rauch markiert!",
|
||||
@@ -1552,7 +1571,7 @@ PLAYERTASKCONTROLLER.Messages = {
|
||||
|
||||
--- PLAYERTASK class version.
|
||||
-- @field #string version
|
||||
PLAYERTASKCONTROLLER.version="0.1.63"
|
||||
PLAYERTASKCONTROLLER.version="0.1.66"
|
||||
|
||||
--- Create and run a new TASKCONTROLLER instance.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
@@ -1579,7 +1598,7 @@ function PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)
|
||||
self.ClusterRadius = 0.5
|
||||
self.TargetRadius = 500
|
||||
|
||||
self.ClientFilter = ClientFilter or ""
|
||||
self.ClientFilter = ClientFilter --or ""
|
||||
|
||||
self.TargetQueue = FIFO:New() -- Utilities.FiFo#FIFO
|
||||
self.TaskQueue = FIFO:New() -- Utilities.FiFo#FIFO
|
||||
@@ -1965,6 +1984,9 @@ end
|
||||
-- @param Ops.FlightGroup#FLIGHTGROUP FlightGroup The FlightGroup (e.g. drone) to be used for lasing (one unit in one group only).
|
||||
-- Can optionally be handed as Ops.ArmyGroup#ARMYGROUP - **Note** might not find an LOS spot or get lost on the way. Cannot island-hop.
|
||||
-- @param #number LaserCode The lasercode to be used. Defaults to 1688.
|
||||
-- @param Core.Point#COORDINATE HoldingPoint (Optional) Point where the drone should initially circle. If not set, defaults to BullsEye of the coalition.
|
||||
-- @param #number Alt (Optional) Altitude in feet. Only applies if using a FLIGHTGROUP object! Defaults to 10000.
|
||||
-- @param #number Speed (Optional) Speed in knots. Only applies if using a FLIGHTGROUP object! Defaults to 120.
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
-- @usage
|
||||
-- -- Set up precision bombing, FlightGroup as lasing unit
|
||||
@@ -1979,7 +2001,7 @@ end
|
||||
-- ArmyGroup:Activate()
|
||||
-- taskmanager:EnablePrecisionBombing(ArmyGroup,1688)
|
||||
--
|
||||
function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode)
|
||||
function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode,HoldingPoint, Alt, Speed)
|
||||
self:T(self.lid.."EnablePrecisionBombing")
|
||||
if FlightGroup then
|
||||
if FlightGroup.ClassName and (FlightGroup.ClassName == "FLIGHTGROUP" or FlightGroup.ClassName == "ARMYGROUP")then
|
||||
@@ -1992,10 +2014,20 @@ function PLAYERTASKCONTROLLER:EnablePrecisionBombing(FlightGroup,LaserCode)
|
||||
self.LasingDrone:SetLaser(LaserCode)
|
||||
self.LaserCode = LaserCode or 1688
|
||||
self.LasingDroneTemplate = self.LasingDrone:_GetTemplate(true)
|
||||
self.LasingDroneAlt = Alt or 10000
|
||||
self.LasingDroneSpeed = Speed or 120
|
||||
-- let it orbit the BullsEye if FG
|
||||
if self.LasingDrone:IsFlightgroup() then
|
||||
self.LasingDroneIsFlightgroup = true
|
||||
local BullsCoordinate = COORDINATE:NewFromVec3( coalition.getMainRefPoint( self.Coalition ))
|
||||
local Orbit = AUFTRAG:NewORBIT_CIRCLE(BullsCoordinate,10000,120)
|
||||
if HoldingPoint then BullsCoordinate = HoldingPoint end
|
||||
local Orbit = AUFTRAG:NewORBIT_CIRCLE(BullsCoordinate,self.LasingDroneAlt,self.LasingDroneSpeed)
|
||||
self.LasingDrone:AddMission(Orbit)
|
||||
elseif self.LasingDrone:IsArmygroup() then
|
||||
self.LasingDroneIsArmygroup = true
|
||||
local BullsCoordinate = COORDINATE:NewFromVec3( coalition.getMainRefPoint( self.Coalition ))
|
||||
if HoldingPoint then BullsCoordinate = HoldingPoint end
|
||||
local Orbit = AUFTRAG:NewONGUARD(BullsCoordinate)
|
||||
self.LasingDrone:AddMission(Orbit)
|
||||
end
|
||||
else
|
||||
@@ -2091,10 +2123,12 @@ function PLAYERTASKCONTROLLER:_GetPlayerName(Client)
|
||||
local ttsplayername = nil
|
||||
if not self.customcallsigns[playername] then
|
||||
local playergroup = Client:GetGroup()
|
||||
ttsplayername = playergroup:GetCustomCallSign(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations)
|
||||
local newplayername = self:_GetTextForSpeech(ttsplayername)
|
||||
self.customcallsigns[playername] = newplayername
|
||||
ttsplayername = newplayername
|
||||
if playergroup ~= nil then
|
||||
ttsplayername = playergroup:GetCustomCallSign(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations)
|
||||
local newplayername = self:_GetTextForSpeech(ttsplayername)
|
||||
self.customcallsigns[playername] = newplayername
|
||||
ttsplayername = newplayername
|
||||
end
|
||||
else
|
||||
ttsplayername = self.customcallsigns[playername]
|
||||
end
|
||||
@@ -2534,10 +2568,16 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
|
||||
if self.LasingDrone then
|
||||
self.LasingDrone:_Respawn(1,nil,true)
|
||||
else
|
||||
-- TODO: Handle ArmyGroup
|
||||
local FG = FLIGHTGROUP:New(self.LasingDroneTemplate)
|
||||
FG:Activate()
|
||||
self:EnablePrecisionBombing(FG,self.LaserCode or 1688)
|
||||
-- DONE: Handle ArmyGroup
|
||||
if self.LasingDroneIsFlightgroup then
|
||||
local FG = FLIGHTGROUP:New(self.LasingDroneTemplate)
|
||||
FG:Activate()
|
||||
self:EnablePrecisionBombing(FG,self.LaserCode or 1688)
|
||||
else
|
||||
local FG = ARMYGROUP:New(self.LasingDroneTemplate)
|
||||
FG:Activate()
|
||||
self:EnablePrecisionBombing(FG,self.LaserCode or 1688)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -2552,12 +2592,11 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
|
||||
self.LasingDrone.playertask.inreach = false
|
||||
self.LasingDrone.playertask.reachmessage = false
|
||||
-- move the drone to target
|
||||
if self.LasingDrone:IsFlightgroup() then
|
||||
local auftrag = AUFTRAG:NewORBIT_CIRCLE(task.Target:GetCoordinate(),10000,120)
|
||||
local currmission = self.LasingDrone:GetMissionCurrent()
|
||||
self.LasingDrone:AddMission(auftrag)
|
||||
currmission:__Cancel(-2)
|
||||
elseif self.LasingDrone:IsArmygroup() then
|
||||
if self.LasingDroneIsFlightgroup then
|
||||
self.LasingDrone:CancelAllMissions()
|
||||
local auftrag = AUFTRAG:NewORBIT_CIRCLE(task.Target:GetCoordinate(),self.LasingDroneAlt,self.LasingDroneSpeed)
|
||||
self.LasingDrone:AddMission(auftrag)
|
||||
elseif self.LasingDroneIsArmygroup then
|
||||
local tgtcoord = task.Target:GetCoordinate()
|
||||
local tgtzone = ZONE_RADIUS:New("ArmyGroup-"..math.random(1,10000),tgtcoord:GetVec2(),3000)
|
||||
local finalpos=nil -- Core.Point#COORDINATE
|
||||
@@ -2570,11 +2609,10 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
|
||||
end
|
||||
end
|
||||
if finalpos then
|
||||
self.LasingDrone:CancelAllMissions()
|
||||
-- yeah we got one
|
||||
local auftrag = AUFTRAG:NewARMOREDGUARD(finalpos,"Off road")
|
||||
local currmission = self.LasingDrone:GetMissionCurrent()
|
||||
self.LasingDrone:AddMission(auftrag)
|
||||
if currmission then currmission:__Cancel(-2) end
|
||||
else
|
||||
-- could not find LOS position!
|
||||
self:E("***Could not find LOS position to post ArmyGroup for lasing!")
|
||||
@@ -2606,6 +2644,7 @@ function PLAYERTASKCONTROLLER:_CheckPrecisionTasks()
|
||||
-- not done yet
|
||||
local dcoord = self.LasingDrone:GetCoordinate()
|
||||
local tcoord = task.Target:GetCoordinate()
|
||||
tcoord.y = tcoord.y + 2
|
||||
local dist = dcoord:Get2DDistance(tcoord)
|
||||
-- close enough?
|
||||
if dist < 3000 and not self.LasingDrone:IsLasing() then
|
||||
@@ -3155,7 +3194,8 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
|
||||
local ttsname = self.gettext:GetEntry("TASKNAMETTS",self.locale)
|
||||
local taskname = string.format(tname,task.Type,task.PlayerTaskNr)
|
||||
local ttstaskname = string.format(ttsname,task.TTSType,task.PlayerTaskNr)
|
||||
local Coordinate = task.Target:GetCoordinate()
|
||||
local Coordinate = task.Target:GetCoordinate() or COORDINATE:New(0,0,0) -- Core.Point#COORDINATE
|
||||
local Elevation = Coordinate:GetLandHeight() or 0 -- meters
|
||||
local CoordText = ""
|
||||
local CoordTextLLDM = nil
|
||||
if self.Type ~= PLAYERTASKCONTROLLER.Type.A2A then
|
||||
@@ -3180,6 +3220,17 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
|
||||
local ThreatGraph = "[" .. string.rep( "■", ThreatLevel ) .. string.rep( "□", 10 - ThreatLevel ) .. "]: "..ThreatLevel
|
||||
local ThreatLocaleText = self.gettext:GetEntry("THREATTEXT",self.locale)
|
||||
text = string.format(ThreatLocaleText, taskname, ThreatGraph, targets, CoordText)
|
||||
local settings = _DATABASE:GetPlayerSettings(playername) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
local elevationmeasure = self.gettext:GetEntry("FEET",self.locale)
|
||||
if settings:IsMetric() then
|
||||
elevationmeasure = self.gettext:GetEntry("METER",self.locale)
|
||||
--Elevation = math.floor(UTILS.MetersToFeet(Elevation))
|
||||
else
|
||||
Elevation = math.floor(UTILS.MetersToFeet(Elevation))
|
||||
end
|
||||
-- ELEVATION = "\nTarget Elevation: %s %s",
|
||||
local elev = self.gettext:GetEntry("ELEVATION",self.locale)
|
||||
text = text .. string.format(elev,tostring(math.floor(Elevation)),elevationmeasure)
|
||||
-- Prec bombing
|
||||
if task.Type == AUFTRAG.Type.PRECISIONBOMBING and self.precisionbombing then
|
||||
if self.LasingDrone and self.LasingDrone.playertask then
|
||||
@@ -3189,7 +3240,7 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
|
||||
local islasing = self.LasingDrone:IsLasing() == true and yes or no
|
||||
local prectext = self.gettext:GetEntry("POINTERTARGETREPORT",self.locale)
|
||||
prectext = string.format(prectext,inreach,islasing)
|
||||
text = text .. prectext
|
||||
text = text .. prectext.." ("..self.LaserCode..")"
|
||||
end
|
||||
end
|
||||
-- Buddylasing
|
||||
@@ -3928,7 +3979,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
|
||||
|
||||
local function NewCluster(Cluster)
|
||||
if not self.usecluster then return self end
|
||||
local cluster = Cluster -- Ops.Intelligence#INTEL.Cluster
|
||||
local cluster = Cluster -- Ops.Intel#INTEL.Cluster
|
||||
local type = cluster.ctype
|
||||
self:T({type,self.Type})
|
||||
if (type == INTEL.Ctype.AIRCRAFT and self.Type == PLAYERTASKCONTROLLER.Type.A2A) or (type == INTEL.Ctype.NAVAL and (self.Type == PLAYERTASKCONTROLLER.Type.A2S or self.Type == PLAYERTASKCONTROLLER.Type.A2GS)) then
|
||||
@@ -3936,7 +3987,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
|
||||
local contacts = cluster.Contacts -- #table of GROUP
|
||||
local targetset = SET_GROUP:New()
|
||||
for _,_object in pairs(contacts) do
|
||||
local contact = _object -- Ops.Intelligence#INTEL.Contact
|
||||
local contact = _object -- Ops.Intel#INTEL.Contact
|
||||
self:T("Adding group: "..contact.groupname)
|
||||
targetset:AddGroup(contact.group,true)
|
||||
end
|
||||
@@ -3948,14 +3999,14 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
|
||||
if type == INTEL.Ctype.GROUND then
|
||||
targetset = SET_GROUP:New()
|
||||
for _,_object in pairs(contacts) do
|
||||
local contact = _object -- Ops.Intelligence#INTEL.Contact
|
||||
local contact = _object -- Ops.Intel#INTEL.Contact
|
||||
self:T("Adding group: "..contact.groupname)
|
||||
targetset:AddGroup(contact.group,true)
|
||||
end
|
||||
elseif type == INTEL.Ctype.STRUCTURE then
|
||||
targetset = SET_STATIC:New()
|
||||
for _,_object in pairs(contacts) do
|
||||
local contact = _object -- Ops.Intelligence#INTEL.Contact
|
||||
local contact = _object -- Ops.Intel#INTEL.Contact
|
||||
self:T("Adding static: "..contact.groupname)
|
||||
targetset:AddStatic(contact.group)
|
||||
end
|
||||
@@ -3968,7 +4019,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
|
||||
|
||||
local function NewContact(Contact)
|
||||
if self.usecluster then return self end
|
||||
local contact = Contact -- Ops.Intelligence#INTEL.Contact
|
||||
local contact = Contact -- Ops.Intel#INTEL.Contact
|
||||
local type = contact.ctype
|
||||
self:T({type,self.Type})
|
||||
if (type == INTEL.Ctype.AIRCRAFT and self.Type == PLAYERTASKCONTROLLER.Type.A2A) or (type == INTEL.Ctype.NAVAL and (self.Type == PLAYERTASKCONTROLLER.Type.A2S or self.Type == PLAYERTASKCONTROLLER.Type.A2GS)) then
|
||||
@@ -3993,7 +4044,7 @@ function PLAYERTASKCONTROLLER:SetupIntel(RecceName)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set SRS TTS details - see @{Sound.SRS} for details
|
||||
--- [User] Set SRS TTS details - see @{Sound.SRS} for details.`SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param #number Frequency Frequency to be used. Can also be given as a table of multiple frequencies, e.g. 271 or {127,251}. There needs to be exactly the same number of modulations!
|
||||
-- @param #number Modulation Modulation to be used. Can also be given as a table of multiple modulations, e.g. radio.modulation.AM or {radio.modulation.FM,radio.modulation.AM}. There needs to be exactly the same number of frequencies!
|
||||
@@ -4001,20 +4052,22 @@ end
|
||||
-- @param #string Gender (Optional) Defaults to "male"
|
||||
-- @param #string Culture (Optional) Defaults to "en-US"
|
||||
-- @param #number Port (Optional) Defaults to 5002
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- @param #string Voice (Optional) Use a specifc voice with the @{Sound.SRS#SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- Note that this must be installed on your windows system. Can also be Google voice types, if you are using Google TTS.
|
||||
-- @param #number Volume (Optional) Volume - between 0.0 (silent) and 1.0 (loudest)
|
||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS
|
||||
-- @param #string PathToGoogleKey (Optional) Path to your google key if you want to use google TTS; if you use a config file for MSRS, hand in nil here.
|
||||
-- @param #string AccessKey (Optional) Your Google API access key. This is necessary if DCS-gRPC is used as backend; if you use a config file for MSRS, hand in nil here.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate from which the controller radio is sending
|
||||
-- @return #PLAYERTASKCONTROLLER self
|
||||
function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,Coordinate)
|
||||
function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Coordinate)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.Gender = Gender or "male" --
|
||||
self.Culture = Culture or "en-US" --
|
||||
self.Port = Port or 5002 --
|
||||
self.Voice = Voice --
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" --
|
||||
self.Gender = Gender or MSRS.gender or "male" --
|
||||
self.Culture = Culture or MSRS.culture or "en-US" --
|
||||
self.Port = Port or MSRS.port or 5002 --
|
||||
self.Voice = Voice or MSRS.voice
|
||||
self.PathToGoogleKey = PathToGoogleKey --
|
||||
self.AccessKey = AccessKey
|
||||
self.Volume = Volume or 1.0 --
|
||||
self.UseSRS = true
|
||||
self.Frequency = Frequency or {127,251} --
|
||||
@@ -4022,19 +4075,28 @@ function PLAYERTASKCONTROLLER:SetSRS(Frequency,Modulation,PathToSRS,Gender,Cultu
|
||||
self.Modulation = Modulation or {radio.modulation.FM,radio.modulation.AM} --
|
||||
self.BCModulation = self.Modulation
|
||||
-- set up SRS
|
||||
self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation,self.Volume)
|
||||
self.SRS=MSRS:New(self.PathToSRS,self.Frequency,self.Modulation)
|
||||
self.SRS:SetCoalition(self.Coalition)
|
||||
self.SRS:SetLabel(self.MenuName or self.Name)
|
||||
self.SRS:SetGender(self.Gender)
|
||||
self.SRS:SetCulture(self.Culture)
|
||||
self.SRS:SetPort(self.Port)
|
||||
self.SRS:SetVoice(self.Voice)
|
||||
self.SRS:SetVolume(self.Volume)
|
||||
if self.PathToGoogleKey then
|
||||
self.SRS:SetGoogle(self.PathToGoogleKey)
|
||||
--self.SRS:SetGoogle(self.PathToGoogleKey)
|
||||
self.SRS:SetProviderOptionsGoogle(self.PathToGoogleKey,self.AccessKey)
|
||||
self.SRS:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
-- Pre-configured Google?
|
||||
if (not PathToGoogleKey) and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
self.PathToGoogleKey = MSRS.poptions.gcloud.credentials
|
||||
self.Voice = Voice or MSRS.poptions.gcloud.voice
|
||||
self.AccessKey = AccessKey or MSRS.poptions.gcloud.key
|
||||
end
|
||||
if Coordinate then
|
||||
self.SRS:SetCoordinate(Coordinate)
|
||||
end
|
||||
self.SRS:SetVoice(self.Voice)
|
||||
self.SRSQueue = MSRSQUEUE:New(self.MenuName or self.Name)
|
||||
self.SRSQueue:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
|
||||
return self
|
||||
|
||||
@@ -243,7 +243,7 @@ end
|
||||
|
||||
--- Set airwing.
|
||||
-- @param #SQUADRON self
|
||||
-- @param Ops.AirWing#AIRWING Airwing The airwing.
|
||||
-- @param Ops.Airwing#AIRWING Airwing The airwing.
|
||||
-- @return #SQUADRON self
|
||||
function SQUADRON:SetAirwing(Airwing)
|
||||
self.legion=Airwing
|
||||
@@ -252,7 +252,7 @@ end
|
||||
|
||||
--- Get airwing.
|
||||
-- @param #SQUADRON self
|
||||
-- @return Ops.AirWing#AIRWING The airwing.
|
||||
-- @return Ops.Airwing#AIRWING The airwing.
|
||||
function SQUADRON:GetAirwing(Airwing)
|
||||
return self.legion
|
||||
end
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
-- @field #number prio Priority.
|
||||
-- @field #number importance Importance.
|
||||
-- @field Ops.Auftrag#AUFTRAG mission Mission attached to this target.
|
||||
-- @field Ops.Intelligence#INTEL.Contact contact Contact attached to this target.
|
||||
-- @field Ops.Intel#INTEL.Contact contact Contact attached to this target.
|
||||
-- @field #boolean isDestroyed If true, target objects were destroyed.
|
||||
-- @field #table resources Resource list.
|
||||
-- @field #table conditionStart Start condition functions.
|
||||
@@ -526,11 +526,11 @@ function TARGET:IsAlive()
|
||||
|
||||
for _,_target in pairs(self.targets) do
|
||||
local target=_target --Ops.Target#TARGET.Object
|
||||
if target.Status==TARGET.ObjectStatus.ALIVE then
|
||||
if target.Status~=TARGET.ObjectStatus.DEAD then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -1107,7 +1107,7 @@ function TARGET:GetTargetLife(Target)
|
||||
|
||||
elseif Target.Type==TARGET.ObjectType.SCENERY then
|
||||
|
||||
if Target.Object and Target.Object:IsAlive() then
|
||||
if Target.Object and Target.Object:IsAlive(25) then
|
||||
local life = Target.Object:GetLife()
|
||||
return life
|
||||
else
|
||||
|
||||
260
Moose Development/Moose/Shapes/Circle.lua
Normal file
260
Moose Development/Moose/Shapes/Circle.lua
Normal file
@@ -0,0 +1,260 @@
|
||||
--
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.CIRCLE
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- CIRCLE class.
|
||||
-- @type CIRCLE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number Radius Radius of the circle
|
||||
|
||||
--- *It's NOT hip to be square* -- Someone, somewhere, probably
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # CIRCLE
|
||||
-- CIRCLEs can be fetched from the drawings in the Mission Editor
|
||||
|
||||
---
|
||||
-- This class has some of the standard CIRCLE functions you'd expect. One function of interest is CIRCLE:PointInSector() that you can use if a point is
|
||||
-- within a certain sector (pizza slice) of a circle. This can be useful for many things, including rudimentary, "radar-like" searches from a unit.
|
||||
--
|
||||
-- CIRCLE class with properties and methods for handling circles.
|
||||
-- @field #CIRCLE
|
||||
CIRCLE = {
|
||||
ClassName = "CIRCLE",
|
||||
Radius = nil,
|
||||
}
|
||||
--- Finds a circle on the map by its name. The circle must have been added in the Mission Editor
|
||||
-- @param #string shape_name Name of the circle to find
|
||||
-- @return #CIRCLE The found circle, or nil if not found
|
||||
function CIRCLE:FindOnMap(shape_name)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if string.find(object["name"], shape_name, 1, true) then
|
||||
if object["polygonMode"] == "circle" then
|
||||
self.Radius = object["radius"]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Finds a circle by its name in the database.
|
||||
-- @param #string shape_name Name of the circle to find
|
||||
-- @return #CIRCLE The found circle, or nil if not found
|
||||
function CIRCLE:Find(shape_name)
|
||||
return _DATABASE:FindShape(shape_name)
|
||||
end
|
||||
|
||||
--- Creates a new circle from a center point and a radius.
|
||||
-- @param #table vec2 The center point of the circle
|
||||
-- @param #number radius The radius of the circle
|
||||
-- @return #CIRCLE The new circle
|
||||
function CIRCLE:New(vec2, radius)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.CenterVec2 = vec2
|
||||
self.Radius = radius
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the radius of the circle.
|
||||
-- @return #number The radius of the circle
|
||||
function CIRCLE:GetRadius()
|
||||
return self.Radius
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within the circle.
|
||||
-- @param #table point The point to check
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function CIRCLE:ContainsPoint(point)
|
||||
if ((point.x - self.CenterVec2.x) ^ 2 + (point.y - self.CenterVec2.y) ^ 2) ^ 0.5 <= self.Radius then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within a sector of the circle. The start and end sector need to be clockwise
|
||||
-- @param #table point The point to check
|
||||
-- @param #table sector_start The start point of the sector
|
||||
-- @param #table sector_end The end point of the sector
|
||||
-- @param #table center The center point of the sector
|
||||
-- @param #number radius The radius of the sector
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function CIRCLE:PointInSector(point, sector_start, sector_end, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
local function are_clockwise(v1, v2)
|
||||
return -v1.x * v2.y + v1.y * v2.x > 0
|
||||
end
|
||||
|
||||
local function is_in_radius(rp)
|
||||
return rp.x * rp.x + rp.y * rp.y <= radius ^ 2
|
||||
end
|
||||
|
||||
local rel_pt = {
|
||||
x = point.x - center.x,
|
||||
y = point.y - center.y
|
||||
}
|
||||
|
||||
local rel_sector_start = {
|
||||
x = sector_start.x - center.x,
|
||||
y = sector_start.y - center.y,
|
||||
}
|
||||
|
||||
local rel_sector_end = {
|
||||
x = sector_end.x - center.x,
|
||||
y = sector_end.y - center.y,
|
||||
}
|
||||
|
||||
return not are_clockwise(rel_sector_start, rel_pt) and
|
||||
are_clockwise(rel_sector_end, rel_pt) and
|
||||
is_in_radius(rel_pt, radius)
|
||||
end
|
||||
|
||||
--- Checks if a unit is contained within a sector of the circle. The start and end sector need to be clockwise
|
||||
-- @param #string unit_name The name of the unit to check
|
||||
-- @param #table sector_start The start point of the sector
|
||||
-- @param #table sector_end The end point of the sector
|
||||
-- @param #table center The center point of the sector
|
||||
-- @param #number radius The radius of the sector
|
||||
-- @return #bool True if the unit is contained, false otherwise
|
||||
function CIRCLE:UnitInSector(unit_name, sector_start, sector_end, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
if self:PointInSector(UNIT:FindByName(unit_name):GetVec2(), sector_start, sector_end, center, radius) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if any unit of a group is contained within a sector of the circle. The start and end sector need to be clockwise
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @param #table sector_start The start point of the sector
|
||||
-- @param #table sector_end The end point of the sector
|
||||
-- @param #table center The center point of the sector
|
||||
-- @param #number radius The radius of the sector
|
||||
-- @return #bool True if any unit of the group is contained, false otherwise
|
||||
function CIRCLE:AnyOfGroupInSector(group_name, sector_start, sector_end, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||
if self:PointInSector(unit:GetVec2(), sector_start, sector_end, center, radius) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if all units of a group are contained within a sector of the circle. The start and end sector need to be clockwise
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @param #table sector_start The start point of the sector
|
||||
-- @param #table sector_end The end point of the sector
|
||||
-- @param #table center The center point of the sector
|
||||
-- @param #number radius The radius of the sector
|
||||
-- @return #bool True if all units of the group are contained, false otherwise
|
||||
function CIRCLE:AllOfGroupInSector(group_name, sector_start, sector_end, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||
if not self:PointInSector(unit:GetVec2(), sector_start, sector_end, center, radius) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Checks if a unit is contained within a radius of the circle.
|
||||
-- @param #string unit_name The name of the unit to check
|
||||
-- @param #table center The center point of the radius
|
||||
-- @param #number radius The radius to check
|
||||
-- @return #bool True if the unit is contained, false otherwise
|
||||
function CIRCLE:UnitInRadius(unit_name, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
if UTILS.IsInRadius(center, UNIT:FindByName(unit_name):GetVec2(), radius) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if any unit of a group is contained within a radius of the circle.
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @param #table center The center point of the radius
|
||||
-- @param #number radius The radius to check
|
||||
-- @return #bool True if any unit of the group is contained, false otherwise
|
||||
function CIRCLE:AnyOfGroupInRadius(group_name, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||
if UTILS.IsInRadius(center, unit:GetVec2(), radius) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if all units of a group are contained within a radius of the circle.
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @param #table center The center point of the radius
|
||||
-- @param #number radius The radius to check
|
||||
-- @return #bool True if all units of the group are contained, false otherwise
|
||||
function CIRCLE:AllOfGroupInRadius(group_name, center, radius)
|
||||
center = center or self.CenterVec2
|
||||
radius = radius or self.Radius
|
||||
|
||||
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||
if not UTILS.IsInRadius(center, unit:GetVec2(), radius) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 within the circle.
|
||||
-- @return #table The random Vec2
|
||||
function CIRCLE:GetRandomVec2()
|
||||
local angle = math.random() * 2 * math.pi
|
||||
|
||||
local rx = math.random(0, self.Radius) * math.cos(angle) + self.CenterVec2.x
|
||||
local ry = math.random(0, self.Radius) * math.sin(angle) + self.CenterVec2.y
|
||||
|
||||
return {x=rx, y=ry}
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 on the border of the circle.
|
||||
-- @return #table The random Vec2
|
||||
function CIRCLE:GetRandomVec2OnBorder()
|
||||
local angle = math.random() * 2 * math.pi
|
||||
|
||||
local rx = self.Radius * math.cos(angle) + self.CenterVec2.x
|
||||
local ry = self.Radius * math.sin(angle) + self.CenterVec2.y
|
||||
|
||||
return {x=rx, y=ry}
|
||||
end
|
||||
|
||||
--- Calculates the bounding box of the circle. The bounding box is the smallest rectangle that contains the circle.
|
||||
-- @return #table The bounding box of the circle
|
||||
function CIRCLE:GetBoundingBox()
|
||||
local min_x = self.CenterVec2.x - self.Radius
|
||||
local min_y = self.CenterVec2.y - self.Radius
|
||||
local max_x = self.CenterVec2.x + self.Radius
|
||||
local max_y = self.CenterVec2.y + self.Radius
|
||||
|
||||
return {
|
||||
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||
}
|
||||
end
|
||||
|
||||
85
Moose Development/Moose/Shapes/Cube.lua
Normal file
85
Moose Development/Moose/Shapes/Cube.lua
Normal file
@@ -0,0 +1,85 @@
|
||||
---
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.CUBE
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- LINE class.
|
||||
-- @type CUBE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number Points points of the line
|
||||
-- @field #number Coords coordinates of the line
|
||||
|
||||
--
|
||||
-- ===
|
||||
|
||||
---
|
||||
-- @field #CUBE
|
||||
CUBE = {
|
||||
ClassName = "CUBE",
|
||||
Points = {},
|
||||
Coords = {}
|
||||
}
|
||||
|
||||
--- Points need to be added in the following order:
|
||||
--- p1 -> p4 make up the front face of the cube
|
||||
--- p5 -> p8 make up the back face of the cube
|
||||
--- p1 connects to p5
|
||||
--- p2 connects to p6
|
||||
--- p3 connects to p7
|
||||
--- p4 connects to p8
|
||||
---
|
||||
--- 8-----------7
|
||||
--- /| /|
|
||||
--- / | / |
|
||||
--- 4--+--------3 |
|
||||
--- | | | |
|
||||
--- | | | |
|
||||
--- | | | |
|
||||
--- | 5--------+--6
|
||||
--- | / | /
|
||||
--- |/ |/
|
||||
--- 1-----------2
|
||||
---
|
||||
function CUBE:New(p1, p2, p3, p4, p5, p6, p7, p8)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE)
|
||||
self.Points = {p1, p2, p3, p4, p5, p6, p7, p8}
|
||||
for _, point in spairs(self.Points) do
|
||||
table.insert(self.Coords, COORDINATE:NewFromVec3(point))
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
function CUBE:GetCenter()
|
||||
local center = { x=0, y=0, z=0 }
|
||||
for _, point in pairs(self.Points) do
|
||||
center.x = center.x + point.x
|
||||
center.y = center.y + point.y
|
||||
center.z = center.z + point.z
|
||||
end
|
||||
|
||||
center.x = center.x / 8
|
||||
center.y = center.y / 8
|
||||
center.z = center.z / 8
|
||||
return center
|
||||
end
|
||||
|
||||
function CUBE:ContainsPoint(point, cube_points)
|
||||
cube_points = cube_points or self.Points
|
||||
local min_x, min_y, min_z = math.huge, math.huge, math.huge
|
||||
local max_x, max_y, max_z = -math.huge, -math.huge, -math.huge
|
||||
|
||||
-- Find the minimum and maximum x, y, and z values of the cube points
|
||||
for _, p in ipairs(cube_points) do
|
||||
if p.x < min_x then min_x = p.x end
|
||||
if p.y < min_y then min_y = p.y end
|
||||
if p.z < min_z then min_z = p.z end
|
||||
if p.x > max_x then max_x = p.x end
|
||||
if p.y > max_y then max_y = p.y end
|
||||
if p.z > max_z then max_z = p.z end
|
||||
end
|
||||
|
||||
return point.x >= min_x and point.x <= max_x and point.y >= min_y and point.y <= max_y and point.z >= min_z and point.z <= max_z
|
||||
end
|
||||
333
Moose Development/Moose/Shapes/Line.lua
Normal file
333
Moose Development/Moose/Shapes/Line.lua
Normal file
@@ -0,0 +1,333 @@
|
||||
---
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.LINE
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- LINE class.
|
||||
-- @type LINE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number Points points of the line
|
||||
-- @field #number Coords coordinates of the line
|
||||
|
||||
--
|
||||
-- ===
|
||||
|
||||
---
|
||||
-- @field #LINE
|
||||
LINE = {
|
||||
ClassName = "LINE",
|
||||
Points = {},
|
||||
Coords = {},
|
||||
}
|
||||
|
||||
--- Finds a line on the map by its name. The line must be drawn in the Mission Editor
|
||||
-- @param #string line_name Name of the line to find
|
||||
-- @return #LINE The found line, or nil if not found
|
||||
function LINE:FindOnMap(line_name)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(line_name))
|
||||
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if object["name"] == line_name then
|
||||
if object["primitiveType"] == "Line" then
|
||||
for _, point in UTILS.spairs(object["points"]) do
|
||||
local p = {x = object["mapX"] + point["x"],
|
||||
y = object["mapY"] + point["y"] }
|
||||
local coord = COORDINATE:NewFromVec2(p)
|
||||
table.insert(self.Points, p)
|
||||
table.insert(self.Coords, coord)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self:I(#self.Points)
|
||||
if #self.Points == 0 then
|
||||
return nil
|
||||
end
|
||||
|
||||
self.MarkIDs = {}
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Finds a line by its name in the database.
|
||||
-- @param #string shape_name Name of the line to find
|
||||
-- @return #LINE The found line, or nil if not found
|
||||
function LINE:Find(shape_name)
|
||||
return _DATABASE:FindShape(shape_name)
|
||||
end
|
||||
|
||||
--- Creates a new line from two points.
|
||||
-- @param #table vec2 The first point of the line
|
||||
-- @param #number radius The second point of the line
|
||||
-- @return #LINE The new line
|
||||
function LINE:New(...)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.Points = {...}
|
||||
self:I(self.Points)
|
||||
for _, point in UTILS.spairs(self.Points) do
|
||||
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Creates a new line from a circle.
|
||||
-- @param #table center_point center point of the circle
|
||||
-- @param #number radius radius of the circle, half length of the line
|
||||
-- @param #number angle_degrees degrees the line will form from center point
|
||||
-- @return #LINE The new line
|
||||
function LINE:NewFromCircle(center_point, radius, angle_degrees)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.CenterVec2 = center_point
|
||||
local angleRadians = math.rad(angle_degrees)
|
||||
|
||||
local point1 = {
|
||||
x = center_point.x + radius * math.cos(angleRadians),
|
||||
y = center_point.y + radius * math.sin(angleRadians)
|
||||
}
|
||||
|
||||
local point2 = {
|
||||
x = center_point.x + radius * math.cos(angleRadians + math.pi),
|
||||
y = center_point.y + radius * math.sin(angleRadians + math.pi)
|
||||
}
|
||||
|
||||
for _, point in pairs{point1, point2} do
|
||||
table.insert(self.Points, point)
|
||||
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the coordinates of the line.
|
||||
-- @return #table The coordinates of the line
|
||||
function LINE:Coordinates()
|
||||
return self.Coords
|
||||
end
|
||||
|
||||
--- Gets the start coordinate of the line. The start coordinate is the first point of the line.
|
||||
-- @return #COORDINATE The start coordinate of the line
|
||||
function LINE:GetStartCoordinate()
|
||||
return self.Coords[1]
|
||||
end
|
||||
|
||||
--- Gets the end coordinate of the line. The end coordinate is the last point of the line.
|
||||
-- @return #COORDINATE The end coordinate of the line
|
||||
function LINE:GetEndCoordinate()
|
||||
return self.Coords[#self.Coords]
|
||||
end
|
||||
|
||||
--- Gets the start point of the line. The start point is the first point of the line.
|
||||
-- @return #table The start point of the line
|
||||
function LINE:GetStartPoint()
|
||||
return self.Points[1]
|
||||
end
|
||||
|
||||
--- Gets the end point of the line. The end point is the last point of the line.
|
||||
-- @return #table The end point of the line
|
||||
function LINE:GetEndPoint()
|
||||
return self.Points[#self.Points]
|
||||
end
|
||||
|
||||
--- Gets the length of the line.
|
||||
-- @return #number The length of the line
|
||||
function LINE:GetLength()
|
||||
local total_length = 0
|
||||
for i=1, #self.Points - 1 do
|
||||
local x1, y1 = self.Points[i]["x"], self.Points[i]["y"]
|
||||
local x2, y2 = self.Points[i+1]["x"], self.Points[i+1]["y"]
|
||||
local segment_length = math.sqrt((x2 - x1)^2 + (y2 - y1)^2)
|
||||
total_length = total_length + segment_length
|
||||
end
|
||||
return total_length
|
||||
end
|
||||
|
||||
--- Returns a random point on the line.
|
||||
-- @param #table points (optional) The points of the line or 2 other points if you're just using the LINE class without an object of it
|
||||
-- @return #table The random point
|
||||
function LINE:GetRandomPoint(points)
|
||||
points = points or self.Points
|
||||
local rand = math.random() -- 0->1
|
||||
|
||||
local random_x = points[1].x + rand * (points[2].x - points[1].x)
|
||||
local random_y = points[1].y + rand * (points[2].y - points[1].y)
|
||||
|
||||
return { x= random_x, y= random_y }
|
||||
end
|
||||
|
||||
--- Gets the heading of the line.
|
||||
-- @param #table points (optional) The points of the line or 2 other points if you're just using the LINE class without an object of it
|
||||
-- @return #number The heading of the line
|
||||
function LINE:GetHeading(points)
|
||||
points = points or self.Points
|
||||
|
||||
local angle = math.atan2(points[2].y - points[1].y, points[2].x - points[1].x)
|
||||
|
||||
angle = math.deg(angle)
|
||||
if angle < 0 then
|
||||
angle = angle + 360
|
||||
end
|
||||
|
||||
return angle
|
||||
end
|
||||
|
||||
|
||||
--- Return each part of the line as a new line
|
||||
-- @return #table The points
|
||||
function LINE:GetIndividualParts()
|
||||
local parts = {}
|
||||
if #self.Points == 2 then
|
||||
parts = {self}
|
||||
end
|
||||
|
||||
for i=1, #self.Points -1 do
|
||||
local p1 = self.Points[i]
|
||||
local p2 = self.Points[i % #self.Points + 1]
|
||||
table.add(parts, LINE:New(p1, p2))
|
||||
end
|
||||
|
||||
return parts
|
||||
end
|
||||
|
||||
--- Gets a number of points in between the start and end points of the line.
|
||||
-- @param #number amount The number of points to get
|
||||
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
|
||||
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
|
||||
-- @return #table The points
|
||||
function LINE:GetPointsInbetween(amount, start_point, end_point)
|
||||
start_point = start_point or self:GetStartPoint()
|
||||
end_point = end_point or self:GetEndPoint()
|
||||
if amount == 0 then return {start_point, end_point} end
|
||||
|
||||
amount = amount + 1
|
||||
local points = {}
|
||||
|
||||
local difference = { x = end_point.x - start_point.x, y = end_point.y - start_point.y }
|
||||
local divided = { x = difference.x / amount, y = difference.y / amount }
|
||||
|
||||
for j=0, amount do
|
||||
local part_pos = {x = divided.x * j, y = divided.y * j}
|
||||
-- add part_pos vector to the start point so the new point is placed along in the line
|
||||
local point = {x = start_point.x + part_pos.x, y = start_point.y + part_pos.y}
|
||||
table.insert(points, point)
|
||||
end
|
||||
return points
|
||||
end
|
||||
|
||||
--- Gets a number of points in between the start and end points of the line.
|
||||
-- @param #number amount The number of points to get
|
||||
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
|
||||
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
|
||||
-- @return #table The points
|
||||
function LINE:GetCoordinatesInBetween(amount, start_point, end_point)
|
||||
local coords = {}
|
||||
for _, pt in pairs(self:GetPointsInbetween(amount, start_point, end_point)) do
|
||||
table.add(coords, COORDINATE:NewFromVec2(pt))
|
||||
end
|
||||
return coords
|
||||
end
|
||||
|
||||
|
||||
function LINE:GetRandomPoint(start_point, end_point)
|
||||
start_point = start_point or self:GetStartPoint()
|
||||
end_point = end_point or self:GetEndPoint()
|
||||
|
||||
local fraction = math.random()
|
||||
|
||||
local difference = { x = end_point.x - start_point.x, y = end_point.y - start_point.y }
|
||||
local part_pos = {x = difference.x * fraction, y = difference.y * fraction}
|
||||
local random_point = { x = start_point.x + part_pos.x, y = start_point.y + part_pos.y}
|
||||
|
||||
return random_point
|
||||
end
|
||||
|
||||
|
||||
function LINE:GetRandomCoordinate(start_point, end_point)
|
||||
start_point = start_point or self:GetStartPoint()
|
||||
end_point = end_point or self:GetEndPoint()
|
||||
|
||||
return COORDINATE:NewFromVec2(self:GetRandomPoint(start_point, end_point))
|
||||
end
|
||||
|
||||
|
||||
--- Gets a number of points on a sine wave between the start and end points of the line.
|
||||
-- @param #number amount The number of points to get
|
||||
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
|
||||
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
|
||||
-- @param #number frequency (Optional) The frequency of the sine wave, default 1
|
||||
-- @param #number phase (Optional) The phase of the sine wave, default 0
|
||||
-- @param #number amplitude (Optional) The amplitude of the sine wave, default 100
|
||||
-- @return #table The points
|
||||
function LINE:GetPointsBetweenAsSineWave(amount, start_point, end_point, frequency, phase, amplitude)
|
||||
amount = amount or 20
|
||||
start_point = start_point or self:GetStartPoint()
|
||||
end_point = end_point or self:GetEndPoint()
|
||||
frequency = frequency or 1 -- number of cycles per unit of x
|
||||
phase = phase or 0 -- offset in radians
|
||||
amplitude = amplitude or 100 -- maximum height of the wave
|
||||
|
||||
local points = {}
|
||||
|
||||
-- Returns the y-coordinate of the sine wave at x
|
||||
local function sine_wave(x)
|
||||
return amplitude * math.sin(2 * math.pi * frequency * (x - start_point.x) + phase)
|
||||
end
|
||||
|
||||
-- Plot x-amount of points on the sine wave between point_01 and point_02
|
||||
local x = start_point.x
|
||||
local step = (end_point.x - start_point.x) / 20
|
||||
for _=1, amount do
|
||||
local y = sine_wave(x)
|
||||
x = x + step
|
||||
table.add(points, {x=x, y=y})
|
||||
end
|
||||
return points
|
||||
end
|
||||
|
||||
--- Calculates the bounding box of the line. The bounding box is the smallest rectangle that contains the line.
|
||||
-- @return #table The bounding box of the line
|
||||
function LINE:GetBoundingBox()
|
||||
local min_x, min_y, max_x, max_y = self.Points[1].x, self.Points[1].y, self.Points[2].x, self.Points[2].y
|
||||
|
||||
for i = 2, #self.Points do
|
||||
local x, y = self.Points[i].x, self.Points[i].y
|
||||
|
||||
if x < min_x then
|
||||
min_x = x
|
||||
end
|
||||
if y < min_y then
|
||||
min_y = y
|
||||
end
|
||||
if x > max_x then
|
||||
max_x = x
|
||||
end
|
||||
if y > max_y then
|
||||
max_y = y
|
||||
end
|
||||
end
|
||||
return {
|
||||
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||
}
|
||||
end
|
||||
|
||||
--- Draws the line on the map.
|
||||
-- @param #table points The points of the line
|
||||
function LINE:Draw()
|
||||
for i=1, #self.Coords -1 do
|
||||
local c1 = self.Coords[i]
|
||||
local c2 = self.Coords[i % #self.Coords + 1]
|
||||
table.add(self.MarkIDs, c1:LineToAll(c2))
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes the drawing of the line from the map.
|
||||
function LINE:RemoveDraw()
|
||||
for _, mark_id in pairs(self.MarkIDs) do
|
||||
UTILS.RemoveMark(mark_id)
|
||||
end
|
||||
end
|
||||
213
Moose Development/Moose/Shapes/Oval.lua
Normal file
213
Moose Development/Moose/Shapes/Oval.lua
Normal file
@@ -0,0 +1,213 @@
|
||||
---
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.OVAL
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- OVAL class.
|
||||
-- @type OVAL
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number MajorAxis The major axis (radius) of the oval
|
||||
-- @field #number MinorAxis The minor axis (radius) of the oval
|
||||
-- @field #number Angle The angle the oval is rotated on
|
||||
|
||||
--- *The little man removed his hat, what an egg shaped head he had* -- Agatha Christie
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # OVAL
|
||||
-- OVALs can be fetched from the drawings in the Mission Editor
|
||||
--
|
||||
-- The major and minor axes define how elongated the shape of an oval is. This class has some basic functions that the other SHAPE classes have as well.
|
||||
-- Since it's not possible to draw the shape of an oval while the mission is running, right now the draw function draws 2 cicles. One with the major axis and one with
|
||||
-- the minor axis. It then draws a diamond shape on an angle where the corners touch the major and minor axes to give an indication of what the oval actually
|
||||
-- looks like.
|
||||
--
|
||||
-- Using ovals can be handy to find an area on the ground that is actually an intersection of a cone and a plane. So imagine you're faking the view cone of
|
||||
-- a targeting pod and
|
||||
|
||||
--- OVAL class with properties and methods for handling ovals.
|
||||
-- @field #OVAL
|
||||
OVAL = {
|
||||
ClassName = "OVAL",
|
||||
MajorAxis = nil,
|
||||
MinorAxis = nil,
|
||||
Angle = 0,
|
||||
DrawPoly=nil
|
||||
}
|
||||
|
||||
--- Finds an oval on the map by its name. The oval must be drawn on the map.
|
||||
-- @param #string shape_name Name of the oval to find
|
||||
-- @return #OVAL The found oval, or nil if not found
|
||||
function OVAL:FindOnMap(shape_name)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if string.find(object["name"], shape_name, 1, true) then
|
||||
if object["polygonMode"] == "oval" then
|
||||
self.CenterVec2 = { x = object["mapX"], y = object["mapY"] }
|
||||
self.MajorAxis = object["r1"]
|
||||
self.MinorAxis = object["r2"]
|
||||
self.Angle = object["angle"]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Finds an oval by its name in the database.
|
||||
-- @param #string shape_name Name of the oval to find
|
||||
-- @return #OVAL The found oval, or nil if not found
|
||||
function OVAL:Find(shape_name)
|
||||
return _DATABASE:FindShape(shape_name)
|
||||
end
|
||||
|
||||
--- Creates a new oval from a center point, major axis, minor axis, and angle.
|
||||
-- @param #table vec2 The center point of the oval
|
||||
-- @param #number major_axis The major axis of the oval
|
||||
-- @param #number minor_axis The minor axis of the oval
|
||||
-- @param #number angle The angle of the oval
|
||||
-- @return #OVAL The new oval
|
||||
function OVAL:New(vec2, major_axis, minor_axis, angle)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.CenterVec2 = vec2
|
||||
self.MajorAxis = major_axis
|
||||
self.MinorAxis = minor_axis
|
||||
self.Angle = angle or 0
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the major axis of the oval.
|
||||
-- @return #number The major axis of the oval
|
||||
function OVAL:GetMajorAxis()
|
||||
return self.MajorAxis
|
||||
end
|
||||
|
||||
--- Gets the minor axis of the oval.
|
||||
-- @return #number The minor axis of the oval
|
||||
function OVAL:GetMinorAxis()
|
||||
return self.MinorAxis
|
||||
end
|
||||
|
||||
--- Gets the angle of the oval.
|
||||
-- @return #number The angle of the oval
|
||||
function OVAL:GetAngle()
|
||||
return self.Angle
|
||||
end
|
||||
|
||||
--- Sets the major axis of the oval.
|
||||
-- @param #number value The new major axis
|
||||
function OVAL:SetMajorAxis(value)
|
||||
self.MajorAxis = value
|
||||
end
|
||||
|
||||
--- Sets the minor axis of the oval.
|
||||
-- @param #number value The new minor axis
|
||||
function OVAL:SetMinorAxis(value)
|
||||
self.MinorAxis = value
|
||||
end
|
||||
|
||||
--- Sets the angle of the oval.
|
||||
-- @param #number value The new angle
|
||||
function OVAL:SetAngle(value)
|
||||
self.Angle = value
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within the oval.
|
||||
-- @param #table point The point to check
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function OVAL:ContainsPoint(point)
|
||||
local cos, sin = math.cos, math.sin
|
||||
local dx = point.x - self.CenterVec2.x
|
||||
local dy = point.y - self.CenterVec2.y
|
||||
local rx = dx * cos(self.Angle) + dy * sin(self.Angle)
|
||||
local ry = -dx * sin(self.Angle) + dy * cos(self.Angle)
|
||||
return rx * rx / (self.MajorAxis * self.MajorAxis) + ry * ry / (self.MinorAxis * self.MinorAxis) <= 1
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 within the oval.
|
||||
-- @return #table The random Vec2
|
||||
function OVAL:GetRandomVec2()
|
||||
local theta = math.rad(self.Angle)
|
||||
|
||||
local random_point = math.sqrt(math.random()) --> uniformly
|
||||
--local random_point = math.random() --> more clumped around center
|
||||
local phi = math.random() * 2 * math.pi
|
||||
local x_c = random_point * math.cos(phi)
|
||||
local y_c = random_point * math.sin(phi)
|
||||
local x_e = x_c * self.MajorAxis
|
||||
local y_e = y_c * self.MinorAxis
|
||||
local rx = (x_e * math.cos(theta) - y_e * math.sin(theta)) + self.CenterVec2.x
|
||||
local ry = (x_e * math.sin(theta) + y_e * math.cos(theta)) + self.CenterVec2.y
|
||||
|
||||
return {x=rx, y=ry}
|
||||
end
|
||||
|
||||
--- Calculates the bounding box of the oval. The bounding box is the smallest rectangle that contains the oval.
|
||||
-- @return #table The bounding box of the oval
|
||||
function OVAL:GetBoundingBox()
|
||||
local min_x = self.CenterVec2.x - self.MajorAxis
|
||||
local min_y = self.CenterVec2.y - self.MinorAxis
|
||||
local max_x = self.CenterVec2.x + self.MajorAxis
|
||||
local max_y = self.CenterVec2.y + self.MinorAxis
|
||||
|
||||
return {
|
||||
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||
}
|
||||
end
|
||||
|
||||
--- Draws the oval on the map, for debugging
|
||||
-- @param #number angle (Optional) The angle of the oval. If nil will use self.Angle
|
||||
function OVAL:Draw()
|
||||
--for pt in pairs(self:PointsOnEdge(20)) do
|
||||
-- COORDINATE:NewFromVec2(pt)
|
||||
--end
|
||||
|
||||
self.DrawPoly = POLYGON:NewFromPoints(self:PointsOnEdge(20))
|
||||
self.DrawPoly:Draw(true)
|
||||
|
||||
|
||||
|
||||
|
||||
---- TODO: draw a better shape using line segments
|
||||
--angle = angle or self.Angle
|
||||
--local coor = self:GetCenterCoordinate()
|
||||
--
|
||||
--table.add(self.MarkIDs, coor:CircleToAll(self.MajorAxis))
|
||||
--table.add(self.MarkIDs, coor:CircleToAll(self.MinorAxis))
|
||||
--table.add(self.MarkIDs, coor:LineToAll(coor:Translate(self.MajorAxis, self.Angle)))
|
||||
--
|
||||
--local pt_1 = coor:Translate(self.MajorAxis, self.Angle)
|
||||
--local pt_2 = coor:Translate(self.MinorAxis, self.Angle - 90)
|
||||
--local pt_3 = coor:Translate(self.MajorAxis, self.Angle - 180)
|
||||
--local pt_4 = coor:Translate(self.MinorAxis, self.Angle - 270)
|
||||
--table.add(self.MarkIDs, pt_1:QuadToAll(pt_2, pt_3, pt_4), -1, {0, 1, 0}, 1, {0, 1, 0})
|
||||
end
|
||||
|
||||
--- Removes the drawing of the oval from the map
|
||||
function OVAL:RemoveDraw()
|
||||
self.DrawPoly:RemoveDraw()
|
||||
end
|
||||
|
||||
|
||||
function OVAL:PointsOnEdge(num_points)
|
||||
num_points = num_points or 20
|
||||
local points = {}
|
||||
local dtheta = 2 * math.pi / num_points
|
||||
|
||||
for i = 0, num_points - 1 do
|
||||
local theta = i * dtheta
|
||||
local x = self.CenterVec2.x + self.MajorAxis * math.cos(theta) * math.cos(self.Angle) - self.MinorAxis * math.sin(theta) * math.sin(self.Angle)
|
||||
local y = self.CenterVec2.y + self.MajorAxis * math.cos(theta) * math.sin(self.Angle) + self.MinorAxis * math.sin(theta) * math.cos(self.Angle)
|
||||
table.insert(points, {x = x, y = y})
|
||||
end
|
||||
|
||||
return points
|
||||
end
|
||||
|
||||
|
||||
458
Moose Development/Moose/Shapes/Polygon.lua
Normal file
458
Moose Development/Moose/Shapes/Polygon.lua
Normal file
@@ -0,0 +1,458 @@
|
||||
---
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.POLYGON
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- POLYGON class.
|
||||
-- @type POLYGON
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #table Points List of 3D points defining the shape, this will be assigned automatically if you're passing in a drawing from the Mission Editor
|
||||
-- @field #table Coords List of COORDINATE defining the path, this will be assigned automatically if you're passing in a drawing from the Mission Editor
|
||||
-- @field #table MarkIDs List any MARKIDs this class use, this will be assigned automatically if you're passing in a drawing from the Mission Editor
|
||||
-- @field #table Triangles List of TRIANGLEs that make up the shape of the POLYGON after being triangulated
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *Polygons are fashionable at the moment* -- Trip Hawkins
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # POLYGON
|
||||
-- POLYGONs can be fetched from the drawings in the Mission Editor if the drawing is:
|
||||
-- * A closed shape made with line segments
|
||||
-- * A closed shape made with a freehand line
|
||||
-- * A freehand drawn polygon
|
||||
-- * A rect
|
||||
-- Use the POLYGON:FindOnMap() of POLYGON:Find() functions for this. You can also create a non existing polygon in memory using the POLYGON:New() function. Pass in a
|
||||
-- any number of Vec2s into this function to define the shape of the polygon you want.
|
||||
--
|
||||
-- You can draw very intricate and complex polygons in the Mission Editor to avoid (or include) map objects. You can then generate random points within this complex
|
||||
-- shape for spawning groups or checking positions.
|
||||
--
|
||||
-- When a POLYGON is made, it's automatically triangulated. The resulting triangles are stored in POLYGON.Triangles. This also immeadiately saves the surface area
|
||||
-- of the POLYGON. Because the POLYGON is triangulated, it's possible to generate random points within this POLYGON without having to use a trial and error method to see if
|
||||
-- the point is contained within the shape.
|
||||
-- Using POLYGON:GetRandomVec2() will result in a truly, non-biased, random Vec2 within the shape. You'll want to use this function most. There's also POLYGON:GetRandomNonWeightedVec2
|
||||
-- which ignores the size of the triangles in the polygon to pick a random points. This will result in more points clumping together in parts of the polygon where the triangles are
|
||||
-- the smallest.
|
||||
|
||||
---
|
||||
-- @field #POLYGON
|
||||
POLYGON = {
|
||||
ClassName = "POLYGON",
|
||||
Points = {},
|
||||
Coords = {},
|
||||
Triangles = {},
|
||||
SurfaceArea = 0,
|
||||
TriangleMarkIDs = {},
|
||||
OutlineMarkIDs = {},
|
||||
Angle = nil, -- for arrows
|
||||
Heading = nil -- for arrows
|
||||
}
|
||||
|
||||
--- Finds a polygon on the map by its name. The polygon must be added in the mission editor.
|
||||
-- @param #string shape_name Name of the polygon to find
|
||||
-- @return #POLYGON The found polygon, or nil if not found
|
||||
function POLYGON:FindOnMap(shape_name)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
|
||||
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if object["name"] == shape_name then
|
||||
if (object["primitiveType"] == "Line" and object["closed"] == true) or (object["polygonMode"] == "free") then
|
||||
for _, point in UTILS.spairs(object["points"]) do
|
||||
local p = {x = object["mapX"] + point["x"],
|
||||
y = object["mapY"] + point["y"] }
|
||||
local coord = COORDINATE:NewFromVec2(p)
|
||||
self.Points[#self.Points + 1] = p
|
||||
self.Coords[#self.Coords + 1] = coord
|
||||
end
|
||||
elseif object["polygonMode"] == "rect" then
|
||||
local angle = object["angle"]
|
||||
local half_width = object["width"] / 2
|
||||
local half_height = object["height"] / 2
|
||||
|
||||
local p1 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x - half_height, y = self.CenterVec2.y + half_width }, self.CenterVec2, angle)
|
||||
local p2 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x + half_height, y = self.CenterVec2.y + half_width }, self.CenterVec2, angle)
|
||||
local p3 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x + half_height, y = self.CenterVec2.y - half_width }, self.CenterVec2, angle)
|
||||
local p4 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x - half_height, y = self.CenterVec2.y - half_width }, self.CenterVec2, angle)
|
||||
|
||||
self.Points = {p1, p2, p3, p4}
|
||||
for _, point in pairs(self.Points) do
|
||||
self.Coords[#self.Coords + 1] = COORDINATE:NewFromVec2(point)
|
||||
end
|
||||
elseif object["polygonMode"] == "arrow" then
|
||||
for _, point in UTILS.spairs(object["points"]) do
|
||||
local p = {x = object["mapX"] + point["x"],
|
||||
y = object["mapY"] + point["y"] }
|
||||
local coord = COORDINATE:NewFromVec2(p)
|
||||
self.Points[#self.Points + 1] = p
|
||||
self.Coords[#self.Coords + 1] = coord
|
||||
end
|
||||
self.Angle = object["angle"]
|
||||
self.Heading = UTILS.ClampAngle(self.Angle + 90)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #self.Points == 0 then
|
||||
return nil
|
||||
end
|
||||
|
||||
self.CenterVec2 = self:GetCentroid()
|
||||
self.Triangles = self:Triangulate()
|
||||
self.SurfaceArea = self:__CalculateSurfaceArea()
|
||||
|
||||
self.TriangleMarkIDs = {}
|
||||
self.OutlineMarkIDs = {}
|
||||
return self
|
||||
end
|
||||
|
||||
--- Creates a polygon from a zone. The zone must be defined in the mission.
|
||||
-- @param #string zone_name Name of the zone
|
||||
-- @return #POLYGON The polygon created from the zone, or nil if the zone is not found
|
||||
function POLYGON:FromZone(zone_name)
|
||||
for _, zone in pairs(env.mission.triggers.zones) do
|
||||
if zone["name"] == zone_name then
|
||||
return POLYGON:New(unpack(zone["verticies"] or {}))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Finds a polygon by its name in the database.
|
||||
-- @param #string shape_name Name of the polygon to find
|
||||
-- @return #POLYGON The found polygon, or nil if not found
|
||||
function POLYGON:Find(shape_name)
|
||||
return _DATABASE:FindShape(shape_name)
|
||||
end
|
||||
|
||||
--- Creates a new polygon from a list of points. Each point is a table with 'x' and 'y' fields.
|
||||
-- @param #table ... Points of the polygon
|
||||
-- @return #POLYGON The new polygon
|
||||
function POLYGON:New(...)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
|
||||
self.Points = {...}
|
||||
self.Coords = {}
|
||||
for _, point in UTILS.spairs(self.Points) do
|
||||
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
|
||||
end
|
||||
self.Triangles = self:Triangulate()
|
||||
self.SurfaceArea = self:__CalculateSurfaceArea()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Calculates the centroid of the polygon. The centroid is the average of the 'x' and 'y' coordinates of the points.
|
||||
-- @return #table The centroid of the polygon
|
||||
function POLYGON:GetCentroid()
|
||||
local function sum(t)
|
||||
local total = 0
|
||||
for _, value in pairs(t) do
|
||||
total = total + value
|
||||
end
|
||||
return total
|
||||
end
|
||||
|
||||
local x_values = {}
|
||||
local y_values = {}
|
||||
local length = table.length(self.Points)
|
||||
|
||||
for _, point in pairs(self.Points) do
|
||||
table.insert(x_values, point.x)
|
||||
table.insert(y_values, point.y)
|
||||
end
|
||||
|
||||
local x = sum(x_values) / length
|
||||
local y = sum(y_values) / length
|
||||
|
||||
return {
|
||||
["x"] = x,
|
||||
["y"] = y
|
||||
}
|
||||
end
|
||||
|
||||
--- Returns the coordinates of the polygon. Each coordinate is a COORDINATE object.
|
||||
-- @return #table The coordinates of the polygon
|
||||
function POLYGON:GetCoordinates()
|
||||
return self.Coords
|
||||
end
|
||||
|
||||
--- Returns the start coordinate of the polygon. The start coordinate is the first point of the polygon.
|
||||
-- @return #COORDINATE The start coordinate of the polygon
|
||||
function POLYGON:GetStartCoordinate()
|
||||
return self.Coords[1]
|
||||
end
|
||||
|
||||
--- Returns the end coordinate of the polygon. The end coordinate is the last point of the polygon.
|
||||
-- @return #COORDINATE The end coordinate of the polygon
|
||||
function POLYGON:GetEndCoordinate()
|
||||
return self.Coords[#self.Coords]
|
||||
end
|
||||
|
||||
--- Returns the start point of the polygon. The start point is the first point of the polygon.
|
||||
-- @return #table The start point of the polygon
|
||||
function POLYGON:GetStartPoint()
|
||||
return self.Points[1]
|
||||
end
|
||||
|
||||
--- Returns the end point of the polygon. The end point is the last point of the polygon.
|
||||
-- @return #table The end point of the polygon
|
||||
function POLYGON:GetEndPoint()
|
||||
return self.Points[#self.Points]
|
||||
end
|
||||
|
||||
--- Returns the points of the polygon. Each point is a table with 'x' and 'y' fields.
|
||||
-- @return #table The points of the polygon
|
||||
function POLYGON:GetPoints()
|
||||
return self.Points
|
||||
end
|
||||
|
||||
--- Calculates the surface area of the polygon. The surface area is the sum of the areas of the triangles that make up the polygon.
|
||||
-- @return #number The surface area of the polygon
|
||||
function POLYGON:GetSurfaceArea()
|
||||
return self.SurfaceArea
|
||||
end
|
||||
|
||||
--- Calculates the bounding box of the polygon. The bounding box is the smallest rectangle that contains the polygon.
|
||||
-- @return #table The bounding box of the polygon
|
||||
function POLYGON:GetBoundingBox()
|
||||
local min_x, min_y, max_x, max_y = self.Points[1].x, self.Points[1].y, self.Points[1].x, self.Points[1].y
|
||||
|
||||
for i = 2, #self.Points do
|
||||
local x, y = self.Points[i].x, self.Points[i].y
|
||||
|
||||
if x < min_x then
|
||||
min_x = x
|
||||
end
|
||||
if y < min_y then
|
||||
min_y = y
|
||||
end
|
||||
if x > max_x then
|
||||
max_x = x
|
||||
end
|
||||
if y > max_y then
|
||||
max_y = y
|
||||
end
|
||||
end
|
||||
return {
|
||||
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||
}
|
||||
end
|
||||
|
||||
--- Triangulates the polygon. The polygon is divided into triangles.
|
||||
-- @param #table points (optional) Points of the polygon or other points if you're just using the POLYGON class without an object of it
|
||||
-- @return #table The triangles of the polygon
|
||||
function POLYGON:Triangulate(points)
|
||||
points = points or self.Points
|
||||
local triangles = {}
|
||||
|
||||
local function get_orientation(shape_points)
|
||||
local sum = 0
|
||||
for i = 1, #shape_points do
|
||||
local j = i % #shape_points + 1
|
||||
sum = sum + (shape_points[j].x - shape_points[i].x) * (shape_points[j].y + shape_points[i].y)
|
||||
end
|
||||
return sum >= 0 and "clockwise" or "counter-clockwise" -- sum >= 0, return "clockwise", else return "counter-clockwise"
|
||||
end
|
||||
|
||||
local function ensure_clockwise(shape_points)
|
||||
local orientation = get_orientation(shape_points)
|
||||
if orientation == "counter-clockwise" then
|
||||
-- Reverse the order of shape_points so they're clockwise
|
||||
local reversed = {}
|
||||
for i = #shape_points, 1, -1 do
|
||||
table.insert(reversed, shape_points[i])
|
||||
end
|
||||
return reversed
|
||||
end
|
||||
return shape_points
|
||||
end
|
||||
|
||||
local function is_clockwise(p1, p2, p3)
|
||||
local cross_product = (p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x)
|
||||
return cross_product < 0
|
||||
end
|
||||
|
||||
local function divide_recursively(shape_points)
|
||||
if #shape_points == 3 then
|
||||
table.insert(triangles, TRIANGLE:New(shape_points[1], shape_points[2], shape_points[3]))
|
||||
elseif #shape_points > 3 then -- find an ear -> a triangle with no other points inside it
|
||||
for i, p1 in ipairs(shape_points) do
|
||||
local p2 = shape_points[(i % #shape_points) + 1]
|
||||
local p3 = shape_points[(i + 1) % #shape_points + 1]
|
||||
local triangle = TRIANGLE:New(p1, p2, p3)
|
||||
local is_ear = true
|
||||
|
||||
if not is_clockwise(p1, p2, p3) then
|
||||
is_ear = false
|
||||
else
|
||||
for _, point in ipairs(shape_points) do
|
||||
if point ~= p1 and point ~= p2 and point ~= p3 and triangle:ContainsPoint(point) then
|
||||
is_ear = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if is_ear then
|
||||
-- Check if any point in the original polygon is inside the ear triangle
|
||||
local is_valid_triangle = true
|
||||
for _, point in ipairs(points) do
|
||||
if point ~= p1 and point ~= p2 and point ~= p3 and triangle:ContainsPoint(point) then
|
||||
is_valid_triangle = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if is_valid_triangle then
|
||||
table.insert(triangles, triangle)
|
||||
local remaining_points = {}
|
||||
for j, point in ipairs(shape_points) do
|
||||
if point ~= p2 then
|
||||
table.insert(remaining_points, point)
|
||||
end
|
||||
end
|
||||
divide_recursively(remaining_points)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
points = ensure_clockwise(points)
|
||||
divide_recursively(points)
|
||||
return triangles
|
||||
end
|
||||
|
||||
function POLYGON:CovarianceMatrix()
|
||||
local cx, cy = self:GetCentroid()
|
||||
local covXX, covYY, covXY = 0, 0, 0
|
||||
for _, p in ipairs(self.points) do
|
||||
covXX = covXX + (p.x - cx)^2
|
||||
covYY = covYY + (p.y - cy)^2
|
||||
covXY = covXY + (p.x - cx) * (p.y - cy)
|
||||
end
|
||||
covXX = covXX / (#self.points - 1)
|
||||
covYY = covYY / (#self.points - 1)
|
||||
covXY = covXY / (#self.points - 1)
|
||||
return covXX, covYY, covXY
|
||||
end
|
||||
|
||||
function POLYGON:Direction()
|
||||
local covXX, covYY, covXY = self:CovarianceMatrix()
|
||||
-- Simplified calculation for the largest eigenvector's direction
|
||||
local theta = 0.5 * math.atan2(2 * covXY, covXX - covYY)
|
||||
return math.cos(theta), math.sin(theta)
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 within the polygon. The Vec2 is weighted by the areas of the triangles that make up the polygon.
|
||||
-- @return #table The random Vec2
|
||||
function POLYGON:GetRandomVec2()
|
||||
local weights = {}
|
||||
for _, triangle in pairs(self.Triangles) do
|
||||
weights[triangle] = triangle.SurfaceArea / self.SurfaceArea
|
||||
end
|
||||
|
||||
local random_weight = math.random()
|
||||
local accumulated_weight = 0
|
||||
for triangle, weight in pairs(weights) do
|
||||
accumulated_weight = accumulated_weight + weight
|
||||
if accumulated_weight >= random_weight then
|
||||
return triangle:GetRandomVec2()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns a random non-weighted Vec2 within the polygon. The Vec2 is chosen from one of the triangles that make up the polygon.
|
||||
-- @return #table The random non-weighted Vec2
|
||||
function POLYGON:GetRandomNonWeightedVec2()
|
||||
return self.Triangles[math.random(1, #self.Triangles)]:GetRandomVec2()
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within the polygon. The point is a table with 'x' and 'y' fields.
|
||||
-- @param #table point The point to check
|
||||
-- @param #table points (optional) Points of the polygon or other points if you're just using the POLYGON class without an object of it
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function POLYGON:ContainsPoint(point, polygon_points)
|
||||
local x = point.x
|
||||
local y = point.y
|
||||
|
||||
polygon_points = polygon_points or self.Points
|
||||
|
||||
local counter = 0
|
||||
local num_points = #polygon_points
|
||||
for current_index = 1, num_points do
|
||||
local next_index = (current_index % num_points) + 1
|
||||
local current_x, current_y = polygon_points[current_index].x, polygon_points[current_index].y
|
||||
local next_x, next_y = polygon_points[next_index].x, polygon_points[next_index].y
|
||||
if ((current_y > y) ~= (next_y > y)) and (x < (next_x - current_x) * (y - current_y) / (next_y - current_y) + current_x) then
|
||||
counter = counter + 1
|
||||
end
|
||||
end
|
||||
return counter % 2 == 1
|
||||
end
|
||||
|
||||
--- Draws the polygon on the map. The polygon can be drawn with or without inner triangles. This is just for debugging
|
||||
-- @param #bool include_inner_triangles Whether to include inner triangles in the drawing
|
||||
function POLYGON:Draw(include_inner_triangles)
|
||||
include_inner_triangles = include_inner_triangles or false
|
||||
for i=1, #self.Coords do
|
||||
local c1 = self.Coords[i]
|
||||
local c2 = self.Coords[i % #self.Coords + 1]
|
||||
table.add(self.OutlineMarkIDs, c1:LineToAll(c2))
|
||||
end
|
||||
|
||||
|
||||
if include_inner_triangles then
|
||||
for _, triangle in ipairs(self.Triangles) do
|
||||
triangle:Draw()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes the drawing of the polygon from the map.
|
||||
function POLYGON:RemoveDraw()
|
||||
for _, triangle in pairs(self.Triangles) do
|
||||
triangle:RemoveDraw()
|
||||
end
|
||||
for _, mark_id in pairs(self.OutlineMarkIDs) do
|
||||
UTILS.RemoveMark(mark_id)
|
||||
end
|
||||
end
|
||||
|
||||
--- Calculates the surface area of the polygon. The surface area is the sum of the areas of the triangles that make up the polygon.
|
||||
-- @return #number The surface area of the polygon
|
||||
function POLYGON:__CalculateSurfaceArea()
|
||||
local area = 0
|
||||
for _, triangle in pairs(self.Triangles) do
|
||||
area = area + triangle.SurfaceArea
|
||||
end
|
||||
return area
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
214
Moose Development/Moose/Shapes/ShapeBase.lua
Normal file
214
Moose Development/Moose/Shapes/ShapeBase.lua
Normal file
@@ -0,0 +1,214 @@
|
||||
--- **Shapes** - Class that serves as the base shapes drawn in the Mission Editor
|
||||
--
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.SHAPE_BASE
|
||||
-- @image CORE_Pathline.png
|
||||
|
||||
|
||||
--- SHAPE_BASE class.
|
||||
-- @type SHAPE_BASE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #string Name Name of the shape
|
||||
-- @field #table CenterVec2 Vec2 of the center of the shape, this will be assigned automatically
|
||||
-- @field #table Points List of 3D points defining the shape, this will be assigned automatically
|
||||
-- @field #table Coords List of COORDINATE defining the path, this will be assigned automatically
|
||||
-- @field #table MarkIDs List any MARKIDs this class use, this will be assigned automatically
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *I'm in love with the shape of you -- Ed Sheeran
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # SHAPE_BASE
|
||||
-- The class serves as the base class to deal with these shapes using MOOSE. You should never use this class on its own,
|
||||
-- rather use:
|
||||
-- CIRCLE
|
||||
-- LINE
|
||||
-- OVAL
|
||||
-- POLYGON
|
||||
-- TRIANGLE (although this one's a bit special as well)
|
||||
--
|
||||
-- ===
|
||||
-- The idea is that anything you draw on the map in the Mission Editor can be turned in a shape to work with in MOOSE.
|
||||
-- This is the base class that all other shape classes are built on. There are some shared functions, most of which are overridden in the derived classes
|
||||
--
|
||||
-- @field #SHAPE_BASE
|
||||
SHAPE_BASE = {
|
||||
ClassName = "SHAPE_BASE",
|
||||
Name = "",
|
||||
CenterVec2 = nil,
|
||||
Points = {},
|
||||
Coords = {},
|
||||
MarkIDs = {},
|
||||
ColorString = "",
|
||||
ColorRGBA = {}
|
||||
}
|
||||
|
||||
--- Creates a new instance of SHAPE_BASE.
|
||||
-- @return #SHAPE_BASE The new instance
|
||||
function SHAPE_BASE:New()
|
||||
local self = BASE:Inherit(self, BASE:New())
|
||||
return self
|
||||
end
|
||||
|
||||
--- Finds a shape on the map by its name.
|
||||
-- @param #string shape_name Name of the shape to find
|
||||
-- @return #SHAPE_BASE The found shape
|
||||
function SHAPE_BASE:FindOnMap(shape_name)
|
||||
local self = BASE:Inherit(self, BASE:New())
|
||||
|
||||
local found = false
|
||||
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if object["name"] == shape_name then
|
||||
self.Name = object["name"]
|
||||
self.CenterVec2 = { x = object["mapX"], y = object["mapY"] }
|
||||
self.ColorString = object["colorString"]
|
||||
self.ColorRGBA = UTILS.HexToRGBA(self.ColorString)
|
||||
found = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if not found then
|
||||
self:E("Can't find a shape with name " .. shape_name)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetAllShapes(filter)
|
||||
filter = filter or ""
|
||||
local return_shapes = {}
|
||||
for _, layer in pairs(env.mission.drawings.layers) do
|
||||
for _, object in pairs(layer["objects"]) do
|
||||
if string.contains(object["name"], filter) then
|
||||
table.add(return_shapes, object)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return return_shapes
|
||||
end
|
||||
|
||||
--- Offsets the shape to a new position.
|
||||
-- @param #table new_vec2 The new position
|
||||
function SHAPE_BASE:Offset(new_vec2)
|
||||
local offset_vec2 = UTILS.Vec2Subtract(new_vec2, self.CenterVec2)
|
||||
self.CenterVec2 = new_vec2
|
||||
if self.ClassName == "POLYGON" then
|
||||
for _, point in pairs(self.Points) do
|
||||
point.x = point.x + offset_vec2.x
|
||||
point.y = point.y + offset_vec2.y
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Gets the name of the shape.
|
||||
-- @return #string The name of the shape
|
||||
function SHAPE_BASE:GetName()
|
||||
return self.Name
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetColorString()
|
||||
return self.ColorString
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetColorRGBA()
|
||||
return self.ColorRGBA
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetColorRed()
|
||||
return self.ColorRGBA.R
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetColorGreen()
|
||||
return self.ColorRGBA.G
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetColorBlue()
|
||||
return self.ColorRGBA.B
|
||||
end
|
||||
|
||||
function SHAPE_BASE:GetColorAlpha()
|
||||
return self.ColorRGBA.A
|
||||
end
|
||||
|
||||
--- Gets the center position of the shape.
|
||||
-- @return #table The center position
|
||||
function SHAPE_BASE:GetCenterVec2()
|
||||
return self.CenterVec2
|
||||
end
|
||||
|
||||
--- Gets the center coordinate of the shape.
|
||||
-- @return #COORDINATE The center coordinate
|
||||
function SHAPE_BASE:GetCenterCoordinate()
|
||||
return COORDINATE:NewFromVec2(self.CenterVec2)
|
||||
end
|
||||
|
||||
--- Gets the coordinate of the shape.
|
||||
-- @return #COORDINATE The coordinate
|
||||
function SHAPE_BASE:GetCoordinate()
|
||||
return self:GetCenterCoordinate()
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within the shape.
|
||||
-- @param #table _ The point to check
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function SHAPE_BASE:ContainsPoint(_)
|
||||
self:E("This needs to be set in the derived class")
|
||||
end
|
||||
|
||||
--- Checks if a unit is contained within the shape.
|
||||
-- @param #string unit_name The name of the unit to check
|
||||
-- @return #bool True if the unit is contained, false otherwise
|
||||
function SHAPE_BASE:ContainsUnit(unit_name)
|
||||
local unit = UNIT:FindByName(unit_name)
|
||||
|
||||
if unit == nil or not unit:IsAlive() then
|
||||
return false
|
||||
end
|
||||
|
||||
if self:ContainsPoint(unit:GetVec2()) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if any unit of a group is contained within the shape.
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @return #bool True if any unit of the group is contained, false otherwise
|
||||
function SHAPE_BASE:ContainsAnyOfGroup(group_name)
|
||||
local group = GROUP:FindByName(group_name)
|
||||
|
||||
if group == nil or not group:IsAlive() then
|
||||
return false
|
||||
end
|
||||
|
||||
for _, unit in pairs(group:GetUnits()) do
|
||||
if self:ContainsPoint(unit:GetVec2()) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks if all units of a group are contained within the shape.
|
||||
-- @param #string group_name The name of the group to check
|
||||
-- @return #bool True if all units of the group are contained, false otherwise
|
||||
function SHAPE_BASE:ContainsAllOfGroup(group_name)
|
||||
local group = GROUP:FindByName(group_name)
|
||||
|
||||
if group == nil or not group:IsAlive() then
|
||||
return false
|
||||
end
|
||||
|
||||
for _, unit in pairs(group:GetUnits()) do
|
||||
if not self:ContainsPoint(unit:GetVec2()) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
101
Moose Development/Moose/Shapes/Triangle.lua
Normal file
101
Moose Development/Moose/Shapes/Triangle.lua
Normal file
@@ -0,0 +1,101 @@
|
||||
--- TRIANGLE class with properties and methods for handling triangles. This class is mostly used by the POLYGON class, but you can use it on its own as well
|
||||
--
|
||||
-- ### Author: **nielsvaes/coconutcockpit**
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
-- @module Shapes.TRIANGLE
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- LINE class.
|
||||
-- @type CUBE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number Points points of the line
|
||||
-- @field #number Coords coordinates of the line
|
||||
|
||||
--
|
||||
-- ===
|
||||
|
||||
---
|
||||
-- @field #TRIANGLE
|
||||
TRIANGLE = {
|
||||
ClassName = "TRIANGLE",
|
||||
Points = {},
|
||||
Coords = {},
|
||||
SurfaceArea = 0
|
||||
}
|
||||
|
||||
--- Creates a new triangle from three points. The points need to be given as Vec2s
|
||||
-- @param #table p1 The first point of the triangle
|
||||
-- @param #table p2 The second point of the triangle
|
||||
-- @param #table p3 The third point of the triangle
|
||||
-- @return #TRIANGLE The new triangle
|
||||
function TRIANGLE:New(p1, p2, p3)
|
||||
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||
self.Points = {p1, p2, p3}
|
||||
|
||||
local center_x = (p1.x + p2.x + p3.x) / 3
|
||||
local center_y = (p1.y + p2.y + p3.y) / 3
|
||||
self.CenterVec2 = {x=center_x, y=center_y}
|
||||
|
||||
for _, pt in pairs({p1, p2, p3}) do
|
||||
table.add(self.Coords, COORDINATE:NewFromVec2(pt))
|
||||
end
|
||||
|
||||
self.SurfaceArea = math.abs((p2.x - p1.x) * (p3.y - p1.y) - (p3.x - p1.x) * (p2.y - p1.y)) * 0.5
|
||||
|
||||
self.MarkIDs = {}
|
||||
return self
|
||||
end
|
||||
|
||||
--- Checks if a point is contained within the triangle.
|
||||
-- @param #table pt The point to check
|
||||
-- @param #table points (optional) The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
function TRIANGLE:ContainsPoint(pt, points)
|
||||
points = points or self.Points
|
||||
|
||||
local function sign(p1, p2, p3)
|
||||
return (p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y)
|
||||
end
|
||||
|
||||
local d1 = sign(pt, self.Points[1], self.Points[2])
|
||||
local d2 = sign(pt, self.Points[2], self.Points[3])
|
||||
local d3 = sign(pt, self.Points[3], self.Points[1])
|
||||
|
||||
local has_neg = (d1 < 0) or (d2 < 0) or (d3 < 0)
|
||||
local has_pos = (d1 > 0) or (d2 > 0) or (d3 > 0)
|
||||
|
||||
return not (has_neg and has_pos)
|
||||
end
|
||||
|
||||
--- Returns a random Vec2 within the triangle.
|
||||
-- @param #table points The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
|
||||
-- @return #table The random Vec2
|
||||
function TRIANGLE:GetRandomVec2(points)
|
||||
points = points or self.Points
|
||||
local pt = {math.random(), math.random()}
|
||||
table.sort(pt)
|
||||
local s = pt[1]
|
||||
local t = pt[2] - pt[1]
|
||||
local u = 1 - pt[2]
|
||||
|
||||
return {x = s * points[1].x + t * points[2].x + u * points[3].x,
|
||||
y = s * points[1].y + t * points[2].y + u * points[3].y}
|
||||
end
|
||||
|
||||
--- Draws the triangle on the map, just for debugging
|
||||
function TRIANGLE:Draw()
|
||||
for i=1, #self.Coords do
|
||||
local c1 = self.Coords[i]
|
||||
local c2 = self.Coords[i % #self.Coords + 1]
|
||||
table.add(self.MarkIDs, c1:LineToAll(c2))
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes the drawing of the triangle from the map.
|
||||
function TRIANGLE:RemoveDraw()
|
||||
for _, mark_id in pairs(self.MarkIDs) do
|
||||
UTILS.RemoveMark(mark_id)
|
||||
end
|
||||
end
|
||||
@@ -30,6 +30,10 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Sound/Radio)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
|
||||
--
|
||||
-- @module Sound.Radio
|
||||
|
||||
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Reference in New Issue
Block a user