Enabled for bluefor modern, since they ought to have GPS but seemingly
don't.
This change does nothing until https://github.com/pydcs/dcs/pull/102
lands and we update to it.
The UI sets these to the proper enum types; only the default is wrong.
Fix the default and clean up the associated code.
Note that this does minorly break save compatibility and alters default
behavior, since previously we were ignoring the default option. Ignoring
the default looks unintentional since there is no explicit "don't force
this option" setting in the UI.
Existing saves can be fixed simply by changing this option to something
else and then back.
Generated units are added to this during mission generation so we can
map destroyed units back to the data that generated them. Currently only
implemented for aircraft as a proof of concept.
Breaks save compat, but we need to have this knowledge outside the UI so
we can know whether or not we can ferry aircraft to the airfield without
overflowing parking.
Breaks save compat because it adds new fields to `Flight` that have no
constant default. Removing all of our other save compat at the same
time.
Note that player flights with a divert point will have a nav point for
their actual landing point. This is because we place the divert point
last, and DCS won't let us have a land point anywhere but the final
waypoint. It would allow a LandingReFuAr point, but they're only
generated for player flights anyway so it doesn't really matter.
Fixes https://github.com/Khopa/dcs_liberation/issues/342
All of the callers are passing altitude in meters because that's what
pydcs uses. This still returns knots which makes it extra weird, but
that's what almost all of the callers expect.
It's probably a good idea to introduce some explicit types for the
various distance and speed units to avoid these sorts of mistakes.
The AI isn't making use of these yet, but it's not smart enough to do so
anyway.
Would benefit from an icon to differentiate it on the map.
I'm stretching the definition of "control point" quite a bit. We might
want to put a class above `ControlPoint` for `AirSpawnLocation` to
represent types of spawn locations that can't be captured and don't have
ground objectives.
Fixes https://github.com/Khopa/dcs_liberation/issues/274