mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
Add a real CAS ingress point.
Putting the ingress point directly on one end of the FLOT means that AI flights won't start searching and engaging targets until they reach that point. If the front line has advanced toward the flight's departure airfield, it might overfly targets on its way to the IP. Instead, place an IP for CAS the same way we place any other IP. The AI will fly to that and start searching from there. This also: * Removes the midpoint waypoint, since it didn't serve any real purpose * Names the FLOT boundary waypoints for what they actually are Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2231.
This commit is contained in:
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9460586cfe
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cb3bf56d84
@ -7,6 +7,7 @@ Saves from 8.x are not compatible with 9.0.0.
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* **[Data]** Added support for the ARA Veinticinco de Mayo.
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* **[Data]** Added support for the ARA Veinticinco de Mayo.
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* **[Data]** Changed display name of the AI-only F-15E Strike Eagle for clarity.
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* **[Data]** Changed display name of the AI-only F-15E Strike Eagle for clarity.
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* **[Flight Planning]** Improved IP selection for targets that are near the center of a threat zone.
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* **[Flight Planning]** Improved IP selection for targets that are near the center of a threat zone.
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* **[Flight Planning]** Moved CAS ingress point off the front line so that the AI begins their target search earlier.
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* **[Flight Planning]** Loadouts and aircraft properties can now be set per-flight member. Warning: AI flights should not use mixed loadouts.
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* **[Flight Planning]** Loadouts and aircraft properties can now be set per-flight member. Warning: AI flights should not use mixed loadouts.
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* **[Flight Planning]** Laser codes that are pre-assigned to weapons at mission start can now be chosen from a list in the loadout UI. This does not affect the aircraft's TGP, just the weapons. Currently only implemented for the F-15E S4+ and F-16C.
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* **[Flight Planning]** Laser codes that are pre-assigned to weapons at mission start can now be chosen from a list in the loadout UI. This does not affect the aircraft's TGP, just the weapons. Currently only implemented for the F-15E S4+ and F-16C.
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* **[Mission Generation]** Configured target and initial points for F-15E S4+.
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* **[Mission Generation]** Configured target and initial points for F-15E S4+.
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@ -90,5 +90,5 @@ class Builder(IBuilder[AewcFlightPlan, PatrollingLayout]):
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bullseye=builder.bullseye(),
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bullseye=builder.bullseye(),
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)
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)
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def build(self) -> AewcFlightPlan:
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def build(self, dump_debug_info: bool = False) -> AewcFlightPlan:
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return AewcFlightPlan(self.flight, self.layout())
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return AewcFlightPlan(self.flight, self.layout())
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@ -152,5 +152,5 @@ class Builder(IBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
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bullseye=builder.bullseye(),
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bullseye=builder.bullseye(),
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)
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)
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def build(self) -> AirAssaultFlightPlan:
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def build(self, dump_debug_info: bool = False) -> AirAssaultFlightPlan:
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return AirAssaultFlightPlan(self.flight, self.layout())
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return AirAssaultFlightPlan(self.flight, self.layout())
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@ -155,5 +155,5 @@ class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
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bullseye=builder.bullseye(),
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bullseye=builder.bullseye(),
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)
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)
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def build(self) -> AirliftFlightPlan:
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def build(self, dump_debug_info: bool = False) -> AirliftFlightPlan:
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return AirliftFlightPlan(self.flight, self.layout())
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return AirliftFlightPlan(self.flight, self.layout())
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@ -41,5 +41,5 @@ class Builder(FormationAttackBuilder[AntiShipFlightPlan, FormationAttackLayout])
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def anti_ship_targets_for_tgo(tgo: NavalGroundObject) -> list[StrikeTarget]:
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def anti_ship_targets_for_tgo(tgo: NavalGroundObject) -> list[StrikeTarget]:
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return [StrikeTarget(f"{g.group_name} at {tgo.name}", g) for g in tgo.groups]
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return [StrikeTarget(f"{g.group_name} at {tgo.name}", g) for g in tgo.groups]
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def build(self) -> AntiShipFlightPlan:
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def build(self, dump_debug_info: bool = False) -> AntiShipFlightPlan:
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return AntiShipFlightPlan(self.flight, self.layout())
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return AntiShipFlightPlan(self.flight, self.layout())
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@ -39,5 +39,5 @@ class Builder(FormationAttackBuilder[BaiFlightPlan, FormationAttackLayout]):
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return self._build(FlightWaypointType.INGRESS_BAI, targets)
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return self._build(FlightWaypointType.INGRESS_BAI, targets)
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def build(self) -> BaiFlightPlan:
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def build(self, dump_debug_info: bool = False) -> BaiFlightPlan:
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return BaiFlightPlan(self.flight, self.layout())
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return BaiFlightPlan(self.flight, self.layout())
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@ -66,5 +66,5 @@ class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
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bullseye=builder.bullseye(),
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bullseye=builder.bullseye(),
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)
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)
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def build(self) -> BarCapFlightPlan:
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def build(self, dump_debug_info: bool = False) -> BarCapFlightPlan:
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return BarCapFlightPlan(self.flight, self.layout())
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return BarCapFlightPlan(self.flight, self.layout())
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@ -6,13 +6,15 @@ from datetime import timedelta
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from typing import TYPE_CHECKING, Type
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from typing import TYPE_CHECKING, Type
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from game.theater import FrontLine
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from game.theater import FrontLine
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from game.utils import Distance, Speed, kph, meters
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from game.utils import Distance, Speed, kph, meters, dcs_to_shapely_point
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from .ibuilder import IBuilder
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from .ibuilder import IBuilder
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from .invalidobjectivelocation import InvalidObjectiveLocation
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from .invalidobjectivelocation import InvalidObjectiveLocation
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from .patrolling import PatrollingFlightPlan, PatrollingLayout
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from .patrolling import PatrollingFlightPlan, PatrollingLayout
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from .uizonedisplay import UiZone, UiZoneDisplay
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from .uizonedisplay import UiZone, UiZoneDisplay
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from .waypointbuilder import WaypointBuilder
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from .waypointbuilder import WaypointBuilder
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from ..flightwaypointtype import FlightWaypointType
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from ..flightwaypointtype import FlightWaypointType
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from ...flightplan.ipsolver import IpSolver
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from ...persistence.paths import waypoint_debug_directory
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from ..flightwaypoint import FlightWaypoint
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from ..flightwaypoint import FlightWaypoint
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@ -20,13 +22,13 @@ if TYPE_CHECKING:
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@dataclass(frozen=True)
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@dataclass(frozen=True)
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class CasLayout(PatrollingLayout):
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class CasLayout(PatrollingLayout):
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target: FlightWaypoint
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ingress: FlightWaypoint
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def iter_waypoints(self) -> Iterator[FlightWaypoint]:
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def iter_waypoints(self) -> Iterator[FlightWaypoint]:
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yield self.departure
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yield self.departure
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yield from self.nav_to
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yield from self.nav_to
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yield self.ingress
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yield self.patrol_start
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yield self.patrol_start
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yield self.target
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yield self.patrol_end
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yield self.patrol_end
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yield from self.nav_from
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yield from self.nav_from
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yield self.arrival
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yield self.arrival
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@ -59,7 +61,7 @@ class CasFlightPlan(PatrollingFlightPlan[CasLayout], UiZoneDisplay):
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@property
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@property
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def combat_speed_waypoints(self) -> set[FlightWaypoint]:
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def combat_speed_waypoints(self) -> set[FlightWaypoint]:
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return {self.layout.patrol_start, self.layout.target, self.layout.patrol_end}
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return {self.layout.ingress, self.layout.patrol_start, self.layout.patrol_end}
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def request_escort_at(self) -> FlightWaypoint | None:
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def request_escort_at(self) -> FlightWaypoint | None:
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return self.layout.patrol_start
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return self.layout.patrol_start
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@ -68,14 +70,17 @@ class CasFlightPlan(PatrollingFlightPlan[CasLayout], UiZoneDisplay):
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return self.layout.patrol_end
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return self.layout.patrol_end
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def ui_zone(self) -> UiZone:
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def ui_zone(self) -> UiZone:
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midpoint = (
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self.layout.patrol_start.position + self.layout.patrol_end.position
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) / 2
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return UiZone(
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return UiZone(
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[self.layout.target.position],
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[midpoint],
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self.engagement_distance,
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self.engagement_distance,
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)
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)
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class Builder(IBuilder[CasFlightPlan, CasLayout]):
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class Builder(IBuilder[CasFlightPlan, CasLayout]):
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def layout(self) -> CasLayout:
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def layout(self, dump_debug_info: bool) -> CasLayout:
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location = self.package.target
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location = self.package.target
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if not isinstance(location, FrontLine):
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if not isinstance(location, FrontLine):
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@ -86,46 +91,77 @@ class Builder(IBuilder[CasFlightPlan, CasLayout]):
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)
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)
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bounds = FrontLineConflictDescription.frontline_bounds(location, self.theater)
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bounds = FrontLineConflictDescription.frontline_bounds(location, self.theater)
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ingress = bounds.left_position
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patrol_start = bounds.left_position
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center = bounds.center
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patrol_end = bounds.right_position
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egress = bounds.right_position
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ingress_distance = ingress.distance_to_point(self.flight.departure.position)
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start_distance = patrol_start.distance_to_point(self.flight.departure.position)
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egress_distance = egress.distance_to_point(self.flight.departure.position)
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end_distance = patrol_end.distance_to_point(self.flight.departure.position)
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if egress_distance < ingress_distance:
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if end_distance < start_distance:
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ingress, egress = egress, ingress
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patrol_start, patrol_end = patrol_end, patrol_start
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builder = WaypointBuilder(self.flight, self.coalition)
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builder = WaypointBuilder(self.flight, self.coalition)
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is_helo = self.flight.unit_type.dcs_unit_type.helicopter
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is_helo = self.flight.unit_type.dcs_unit_type.helicopter
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ingress_egress_altitude = (
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patrol_altitude = self.doctrine.ingress_altitude if not is_helo else meters(50)
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self.doctrine.ingress_altitude if not is_helo else meters(50)
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use_agl_patrol_altitude = is_helo
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ip_solver = IpSolver(
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dcs_to_shapely_point(self.flight.departure.position),
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dcs_to_shapely_point(patrol_start),
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self.doctrine,
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self.threat_zones.all,
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)
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)
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use_agl_ingress_egress = is_helo
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ip_solver.set_debug_properties(
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waypoint_debug_directory() / "IP", self.theater.terrain
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)
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ingress_point_shapely = ip_solver.solve()
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if dump_debug_info:
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ip_solver.dump_debug_info()
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ingress_point = patrol_start.new_in_same_map(
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ingress_point_shapely.x, ingress_point_shapely.y
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)
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patrol_start_waypoint = builder.nav(
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patrol_start, patrol_altitude, use_agl_patrol_altitude
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)
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patrol_start_waypoint.name = "FLOT START"
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patrol_start_waypoint.pretty_name = "FLOT start"
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patrol_start_waypoint.description = "FLOT boundary"
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patrol_end_waypoint = builder.nav(
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patrol_end, patrol_altitude, use_agl_patrol_altitude
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)
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patrol_end_waypoint.name = "FLOT END"
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patrol_end_waypoint.pretty_name = "FLOT end"
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patrol_end_waypoint.description = "FLOT boundary"
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ingress = builder.ingress(
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FlightWaypointType.INGRESS_CAS, ingress_point, location
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)
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ingress.description = f"Ingress to provide CAS at {location}"
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return CasLayout(
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return CasLayout(
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departure=builder.takeoff(self.flight.departure),
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departure=builder.takeoff(self.flight.departure),
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nav_to=builder.nav_path(
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nav_to=builder.nav_path(
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self.flight.departure.position,
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self.flight.departure.position,
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ingress,
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ingress_point,
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ingress_egress_altitude,
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patrol_altitude,
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use_agl_ingress_egress,
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use_agl_patrol_altitude,
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),
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),
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nav_from=builder.nav_path(
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nav_from=builder.nav_path(
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egress,
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patrol_end,
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self.flight.arrival.position,
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self.flight.arrival.position,
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ingress_egress_altitude,
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patrol_altitude,
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use_agl_ingress_egress,
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use_agl_patrol_altitude,
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),
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),
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patrol_start=builder.ingress(
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ingress=ingress,
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FlightWaypointType.INGRESS_CAS, ingress, location
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patrol_start=patrol_start_waypoint,
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),
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patrol_end=patrol_end_waypoint,
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target=builder.cas(center),
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patrol_end=builder.egress(egress, location),
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arrival=builder.land(self.flight.arrival),
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arrival=builder.land(self.flight.arrival),
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divert=builder.divert(self.flight.divert),
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divert=builder.divert(self.flight.divert),
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bullseye=builder.bullseye(),
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bullseye=builder.bullseye(),
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)
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)
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def build(self) -> CasFlightPlan:
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def build(self, dump_debug_info: bool = False) -> CasFlightPlan:
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return CasFlightPlan(self.flight, self.layout())
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return CasFlightPlan(self.flight, self.layout(dump_debug_info))
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@ -72,5 +72,5 @@ class Builder(IBuilder[CustomFlightPlan, CustomLayout]):
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builder = WaypointBuilder(self.flight, self.coalition)
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builder = WaypointBuilder(self.flight, self.coalition)
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return CustomLayout(builder.takeoff(self.flight.departure), self.waypoints)
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return CustomLayout(builder.takeoff(self.flight.departure), self.waypoints)
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def build(self) -> CustomFlightPlan:
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def build(self, dump_debug_info: bool = False) -> CustomFlightPlan:
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return CustomFlightPlan(self.flight, self.layout())
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return CustomFlightPlan(self.flight, self.layout())
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@ -37,5 +37,5 @@ class Builder(FormationAttackBuilder[DeadFlightPlan, FormationAttackLayout]):
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return self._build(FlightWaypointType.INGRESS_DEAD)
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return self._build(FlightWaypointType.INGRESS_DEAD)
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def build(self) -> DeadFlightPlan:
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def build(self, dump_debug_info: bool = False) -> DeadFlightPlan:
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return DeadFlightPlan(self.flight, self.layout())
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return DeadFlightPlan(self.flight, self.layout())
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@ -50,5 +50,5 @@ class Builder(FormationAttackBuilder[EscortFlightPlan, FormationAttackLayout]):
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bullseye=builder.bullseye(),
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bullseye=builder.bullseye(),
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)
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)
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def build(self) -> EscortFlightPlan:
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def build(self, dump_debug_info: bool = False) -> EscortFlightPlan:
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return EscortFlightPlan(self.flight, self.layout())
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return EscortFlightPlan(self.flight, self.layout())
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@ -83,5 +83,5 @@ class Builder(IBuilder[FerryFlightPlan, FerryLayout]):
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bullseye=builder.bullseye(),
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bullseye=builder.bullseye(),
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)
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)
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def build(self) -> FerryFlightPlan:
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def build(self, dump_debug_info: bool = False) -> FerryFlightPlan:
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return FerryFlightPlan(self.flight, self.layout())
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return FerryFlightPlan(self.flight, self.layout())
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@ -35,7 +35,7 @@ class IBuilder(ABC, Generic[FlightPlanT, LayoutT]):
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def regenerate(self, dump_debug_info: bool = False) -> None:
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def regenerate(self, dump_debug_info: bool = False) -> None:
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try:
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try:
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self._generate_package_waypoints_if_needed(dump_debug_info)
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self._generate_package_waypoints_if_needed(dump_debug_info)
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self._flight_plan = self.build()
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self._flight_plan = self.build(dump_debug_info)
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except NavMeshError as ex:
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except NavMeshError as ex:
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color = "blue" if self.flight.squadron.player else "red"
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color = "blue" if self.flight.squadron.player else "red"
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raise PlanningError(
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raise PlanningError(
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@ -59,11 +59,7 @@ class IBuilder(ABC, Generic[FlightPlanT, LayoutT]):
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return self.flight.departure.theater
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return self.flight.departure.theater
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@abstractmethod
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@abstractmethod
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def layout(self) -> LayoutT:
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def build(self, dump_debug_info: bool = False) -> FlightPlanT:
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...
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@abstractmethod
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def build(self) -> FlightPlanT:
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...
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...
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@property
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@property
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@ -32,5 +32,5 @@ class Builder(FormationAttackBuilder[OcaAircraftFlightPlan, FormationAttackLayou
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return self._build(FlightWaypointType.INGRESS_OCA_AIRCRAFT)
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return self._build(FlightWaypointType.INGRESS_OCA_AIRCRAFT)
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def build(self) -> OcaAircraftFlightPlan:
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def build(self, dump_debug_info: bool = False) -> OcaAircraftFlightPlan:
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return OcaAircraftFlightPlan(self.flight, self.layout())
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return OcaAircraftFlightPlan(self.flight, self.layout())
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@ -32,5 +32,5 @@ class Builder(FormationAttackBuilder[OcaRunwayFlightPlan, FormationAttackLayout]
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return self._build(FlightWaypointType.INGRESS_OCA_RUNWAY)
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return self._build(FlightWaypointType.INGRESS_OCA_RUNWAY)
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def build(self) -> OcaRunwayFlightPlan:
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def build(self, dump_debug_info: bool = False) -> OcaRunwayFlightPlan:
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return OcaRunwayFlightPlan(self.flight, self.layout())
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return OcaRunwayFlightPlan(self.flight, self.layout())
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@ -121,5 +121,5 @@ class Builder(IBuilder[PackageRefuelingFlightPlan, PatrollingLayout]):
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bullseye=builder.bullseye(),
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bullseye=builder.bullseye(),
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)
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)
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def build(self) -> PackageRefuelingFlightPlan:
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def build(self, dump_debug_info: bool = False) -> PackageRefuelingFlightPlan:
|
||||||
return PackageRefuelingFlightPlan(self.flight, self.layout())
|
return PackageRefuelingFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@ -93,5 +93,5 @@ class Builder(IBuilder[RtbFlightPlan, RtbLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> RtbFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> RtbFlightPlan:
|
||||||
return RtbFlightPlan(self.flight, self.layout())
|
return RtbFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@ -24,5 +24,5 @@ class Builder(FormationAttackBuilder[SeadFlightPlan, FormationAttackLayout]):
|
|||||||
def layout(self) -> FormationAttackLayout:
|
def layout(self) -> FormationAttackLayout:
|
||||||
return self._build(FlightWaypointType.INGRESS_SEAD)
|
return self._build(FlightWaypointType.INGRESS_SEAD)
|
||||||
|
|
||||||
def build(self) -> SeadFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> SeadFlightPlan:
|
||||||
return SeadFlightPlan(self.flight, self.layout())
|
return SeadFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@ -91,5 +91,5 @@ class Builder(IBuilder[RecoveryTankerFlightPlan, RecoveryTankerLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> RecoveryTankerFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> RecoveryTankerFlightPlan:
|
||||||
return RecoveryTankerFlightPlan(self.flight, self.layout())
|
return RecoveryTankerFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@ -32,5 +32,5 @@ class Builder(FormationAttackBuilder[StrikeFlightPlan, FormationAttackLayout]):
|
|||||||
|
|
||||||
return self._build(FlightWaypointType.INGRESS_STRIKE, targets)
|
return self._build(FlightWaypointType.INGRESS_STRIKE, targets)
|
||||||
|
|
||||||
def build(self) -> StrikeFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> StrikeFlightPlan:
|
||||||
return StrikeFlightPlan(self.flight, self.layout())
|
return StrikeFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@ -137,5 +137,5 @@ class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
|
|||||||
target, origin, ip, join, self.coalition, self.theater
|
target, origin, ip, join, self.coalition, self.theater
|
||||||
).find_best_hold_point()
|
).find_best_hold_point()
|
||||||
|
|
||||||
def build(self) -> SweepFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> SweepFlightPlan:
|
||||||
return SweepFlightPlan(self.flight, self.layout())
|
return SweepFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@ -122,5 +122,5 @@ class Builder(CapBuilder[TarCapFlightPlan, TarCapLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> TarCapFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> TarCapFlightPlan:
|
||||||
return TarCapFlightPlan(self.flight, self.layout())
|
return TarCapFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@ -79,5 +79,5 @@ class Builder(IBuilder[TheaterRefuelingFlightPlan, PatrollingLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> TheaterRefuelingFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> TheaterRefuelingFlightPlan:
|
||||||
return TheaterRefuelingFlightPlan(self.flight, self.layout())
|
return TheaterRefuelingFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@ -253,21 +253,6 @@ class WaypointBuilder:
|
|||||||
targets=objective.strike_targets,
|
targets=objective.strike_targets,
|
||||||
)
|
)
|
||||||
|
|
||||||
def egress(self, position: Point, target: MissionTarget) -> FlightWaypoint:
|
|
||||||
alt_type: AltitudeReference = "BARO"
|
|
||||||
if self.is_helo:
|
|
||||||
alt_type = "RADIO"
|
|
||||||
|
|
||||||
return FlightWaypoint(
|
|
||||||
"EGRESS",
|
|
||||||
FlightWaypointType.EGRESS,
|
|
||||||
position,
|
|
||||||
meters(60) if self.is_helo else self.doctrine.ingress_altitude,
|
|
||||||
alt_type,
|
|
||||||
description=f"EGRESS from {target.name}",
|
|
||||||
pretty_name=f"EGRESS from {target.name}",
|
|
||||||
)
|
|
||||||
|
|
||||||
def bai_group(self, target: StrikeTarget) -> FlightWaypoint:
|
def bai_group(self, target: StrikeTarget) -> FlightWaypoint:
|
||||||
return self._target_point(target, f"ATTACK {target.name}")
|
return self._target_point(target, f"ATTACK {target.name}")
|
||||||
|
|
||||||
@ -357,17 +342,6 @@ class WaypointBuilder:
|
|||||||
waypoint.only_for_player = True
|
waypoint.only_for_player = True
|
||||||
return waypoint
|
return waypoint
|
||||||
|
|
||||||
def cas(self, position: Point) -> FlightWaypoint:
|
|
||||||
return FlightWaypoint(
|
|
||||||
"CAS",
|
|
||||||
FlightWaypointType.CAS,
|
|
||||||
position,
|
|
||||||
meters(60) if self.is_helo else meters(1000),
|
|
||||||
"RADIO",
|
|
||||||
description="Provide CAS",
|
|
||||||
pretty_name="CAS",
|
|
||||||
)
|
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def race_track_start(position: Point, altitude: Distance) -> FlightWaypoint:
|
def race_track_start(position: Point, altitude: Distance) -> FlightWaypoint:
|
||||||
"""Creates a racetrack start waypoint.
|
"""Creates a racetrack start waypoint.
|
||||||
|
|||||||
@ -25,7 +25,7 @@ class FlightWaypointType(IntEnum):
|
|||||||
INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
|
INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
|
||||||
INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
|
INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
|
||||||
INGRESS_CAS = 7 # Ingress cas (should start CAS task)
|
INGRESS_CAS = 7 # Ingress cas (should start CAS task)
|
||||||
CAS = 8 # Should do CAS there
|
CAS = 8 # Unused.
|
||||||
EGRESS = 9 # Should stop attack
|
EGRESS = 9 # Should stop attack
|
||||||
DESCENT_POINT = 10 # Should start descending to pattern alt
|
DESCENT_POINT = 10 # Should start descending to pattern alt
|
||||||
LANDING_POINT = 11 # Should land there
|
LANDING_POINT = 11 # Should land there
|
||||||
|
|||||||
@ -9,7 +9,7 @@ from game.ato.flightplans.waypointbuilder import WaypointBuilder
|
|||||||
from game.flightplan import JoinZoneGeometry
|
from game.flightplan import JoinZoneGeometry
|
||||||
from game.flightplan.ipsolver import IpSolver
|
from game.flightplan.ipsolver import IpSolver
|
||||||
from game.flightplan.refuelzonegeometry import RefuelZoneGeometry
|
from game.flightplan.refuelzonegeometry import RefuelZoneGeometry
|
||||||
from game.persistence.paths import liberation_user_dir
|
from game.persistence.paths import waypoint_debug_directory
|
||||||
from game.utils import dcs_to_shapely_point
|
from game.utils import dcs_to_shapely_point
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
@ -30,8 +30,6 @@ class PackageWaypoints:
|
|||||||
) -> PackageWaypoints:
|
) -> PackageWaypoints:
|
||||||
origin = package.departure_closest_to_target()
|
origin = package.departure_closest_to_target()
|
||||||
|
|
||||||
waypoint_debug_directory = liberation_user_dir() / "Debug/Waypoints"
|
|
||||||
|
|
||||||
# Start by picking the best IP for the attack.
|
# Start by picking the best IP for the attack.
|
||||||
ip_solver = IpSolver(
|
ip_solver = IpSolver(
|
||||||
dcs_to_shapely_point(origin.position),
|
dcs_to_shapely_point(origin.position),
|
||||||
@ -40,7 +38,7 @@ class PackageWaypoints:
|
|||||||
coalition.opponent.threat_zone.all,
|
coalition.opponent.threat_zone.all,
|
||||||
)
|
)
|
||||||
ip_solver.set_debug_properties(
|
ip_solver.set_debug_properties(
|
||||||
waypoint_debug_directory / "IP", coalition.game.theater.terrain
|
waypoint_debug_directory() / "IP", coalition.game.theater.terrain
|
||||||
)
|
)
|
||||||
ingress_point_shapely = ip_solver.solve()
|
ingress_point_shapely = ip_solver.solve()
|
||||||
if dump_debug_info:
|
if dump_debug_info:
|
||||||
|
|||||||
@ -11,9 +11,13 @@ from .pydcswaypointbuilder import PydcsWaypointBuilder
|
|||||||
class CasIngressBuilder(PydcsWaypointBuilder):
|
class CasIngressBuilder(PydcsWaypointBuilder):
|
||||||
def add_tasks(self, waypoint: MovingPoint) -> None:
|
def add_tasks(self, waypoint: MovingPoint) -> None:
|
||||||
if isinstance(self.flight.flight_plan, CasFlightPlan):
|
if isinstance(self.flight.flight_plan, CasFlightPlan):
|
||||||
|
patrol_center = (
|
||||||
|
self.flight.flight_plan.layout.patrol_start.position
|
||||||
|
+ self.flight.flight_plan.layout.patrol_end.position
|
||||||
|
) / 2
|
||||||
waypoint.add_task(
|
waypoint.add_task(
|
||||||
EngageTargetsInZone(
|
EngageTargetsInZone(
|
||||||
position=self.flight.flight_plan.layout.target.position,
|
position=patrol_center,
|
||||||
radius=int(self.flight.flight_plan.engagement_distance.meters),
|
radius=int(self.flight.flight_plan.engagement_distance.meters),
|
||||||
targets=[
|
targets=[
|
||||||
Targets.All.GroundUnits.GroundVehicles,
|
Targets.All.GroundUnits.GroundVehicles,
|
||||||
|
|||||||
@ -29,3 +29,7 @@ def save_dir() -> Path:
|
|||||||
|
|
||||||
def mission_path_for(name: str) -> Path:
|
def mission_path_for(name: str) -> Path:
|
||||||
return Path(base_path()) / "Missions" / name
|
return Path(base_path()) / "Missions" / name
|
||||||
|
|
||||||
|
|
||||||
|
def waypoint_debug_directory() -> Path:
|
||||||
|
return liberation_user_dir() / "Debug/Waypoints"
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user