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22
.github/ISSUE_TEMPLATE/bug-report.yml
vendored
22
.github/ISSUE_TEMPLATE/bug-report.yml
vendored
@@ -31,7 +31,7 @@ body:
|
|||||||
If the bug was found in a development build, select "Development build"
|
If the bug was found in a development build, select "Development build"
|
||||||
and provide a link to the build in the field below.
|
and provide a link to the build in the field below.
|
||||||
options:
|
options:
|
||||||
- 7.1.0
|
- 11.1.1
|
||||||
- Development build
|
- Development build
|
||||||
- type: textarea
|
- type: textarea
|
||||||
attributes:
|
attributes:
|
||||||
@@ -49,13 +49,19 @@ body:
|
|||||||
required: true
|
required: true
|
||||||
- type: textarea
|
- type: textarea
|
||||||
attributes:
|
attributes:
|
||||||
label: Save game and other files
|
label: Save game and other files (save game required, bugs without saves will be closed)
|
||||||
description: >
|
description: >
|
||||||
Attach any files needed to reproduce the bug here. **A save game is
|
Attach any files needed to reproduce the bug here. **A save game is
|
||||||
required.** We typically cannot help without a save game (the
|
required.** Even if it seems unnecessary to you, this is required.
|
||||||
`.liberation.zip` file found in `%USERPROFILE%/Saved
|
Repro steps that are obvious to you might not be obvious to anyone
|
||||||
Games/DCS/Liberation/Saves`), so most bugs filed without saved games
|
else, and it is impossible for us to know what default settings or mods
|
||||||
will be closed without investigation.
|
may be impacting behavior without a save game. Bugs filed without a
|
||||||
|
save game are very often not reproducible, and those waste scarce
|
||||||
|
developer time. It is **much** easier for you to attach a save game
|
||||||
|
than it is for us to recreate your save state by guessing at what you
|
||||||
|
did. As such, bug reports that do not attach a saved game will be
|
||||||
|
closed without investigation. Attach the `.liberation.zip` file found
|
||||||
|
in `%USERPROFILE%/Saved Games/DCS/Liberation/Saves`.
|
||||||
|
|
||||||
|
|
||||||
Other useful files to include are:
|
Other useful files to include are:
|
||||||
@@ -76,6 +82,10 @@ body:
|
|||||||
investigating any issues with end-of-turn results processing.
|
investigating any issues with end-of-turn results processing.
|
||||||
|
|
||||||
|
|
||||||
|
If reporting an issue that occurred during or after flying the mission
|
||||||
|
in DCS, the DCS log file found in `%USERPROFILE%/Saved Games/DCS/Logs`.
|
||||||
|
|
||||||
|
|
||||||
You can attach files to the bug by dragging and dropping the file into
|
You can attach files to the bug by dragging and dropping the file into
|
||||||
this text box. GitHub will not allow uploads of all file types, so
|
this text box. GitHub will not allow uploads of all file types, so
|
||||||
attach a zip of the files if needed.
|
attach a zip of the files if needed.
|
||||||
|
|||||||
2
.github/ISSUE_TEMPLATE/new-game-bug.yml
vendored
2
.github/ISSUE_TEMPLATE/new-game-bug.yml
vendored
@@ -39,7 +39,7 @@ body:
|
|||||||
If the bug was found in a development build, select "Development build"
|
If the bug was found in a development build, select "Development build"
|
||||||
and provide a link to the build in the field below.
|
and provide a link to the build in the field below.
|
||||||
options:
|
options:
|
||||||
- 7.1.0
|
- 11.1.1
|
||||||
- Development build
|
- Development build
|
||||||
- type: textarea
|
- type: textarea
|
||||||
attributes:
|
attributes:
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ runs:
|
|||||||
- name: Set up Python
|
- name: Set up Python
|
||||||
uses: actions/setup-python@v2
|
uses: actions/setup-python@v2
|
||||||
with:
|
with:
|
||||||
python-version: "3.11"
|
python-version: "3.11.4"
|
||||||
cache: pip
|
cache: pip
|
||||||
|
|
||||||
- name: Install environment
|
- name: Install environment
|
||||||
|
|||||||
2
.github/workflows/lint.yml
vendored
2
.github/workflows/lint.yml
vendored
@@ -11,7 +11,7 @@ jobs:
|
|||||||
- uses: actions/setup-python@v2
|
- uses: actions/setup-python@v2
|
||||||
- uses: psf/black@stable
|
- uses: psf/black@stable
|
||||||
with:
|
with:
|
||||||
version: ~=22.12
|
version: ~=23.11
|
||||||
src: "."
|
src: "."
|
||||||
options: "--check"
|
options: "--check"
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
repos:
|
repos:
|
||||||
- repo: https://github.com/psf/black
|
- repo: https://github.com/psf/black
|
||||||
rev: 22.12.0
|
rev: 23.11.0
|
||||||
hooks:
|
hooks:
|
||||||
- id: black
|
- id: black
|
||||||
language_version: python3
|
language_version: python3
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
(Github Readme Banner and Splash screen Artwork by Andriy Dankovych, CC BY-SA 4.0)
|
(Github Readme Banner and Splash screen Artwork by Andriy Dankovych, CC BY-SA 4.0)
|
||||||
|
|
||||||
[](https://patreon.com/khopa)
|
[](https://patreon.com/dcsliberation)
|
||||||
|
|
||||||
[](https://github.com/dcs-liberation/dcs_liberation/releases)
|
[](https://github.com/dcs-liberation/dcs_liberation/releases)
|
||||||
|
|
||||||
@@ -17,11 +17,6 @@
|
|||||||
DCS Liberation is a [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) turn based single-player or co-op dynamic campaign.
|
DCS Liberation is a [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) turn based single-player or co-op dynamic campaign.
|
||||||
It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
|
It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
|
||||||
|
|
||||||
**Note that DCS Liberation does not support the stable release of DCS. We can
|
|
||||||
only guarantee compatibility with either the open beta or the stable release,
|
|
||||||
and more people play the open beta. DCS stable _might_ work sometimes, but it's
|
|
||||||
untested, and we will be unable to fix any bugs unique to stable DCS.**
|
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
## Downloads
|
## Downloads
|
||||||
|
|||||||
123
changelog.md
123
changelog.md
@@ -1,3 +1,126 @@
|
|||||||
|
# 11.1.1
|
||||||
|
|
||||||
|
Saves from 11.0.0 are compatible with 11.1.1. See Known Issues section for exceptions.
|
||||||
|
|
||||||
|
## Features/Improvements
|
||||||
|
|
||||||
|
* **[Engine]** Support for DCS 2.9.5.55918 including Heatblur F-4E and Polychop OH-58D Kiowa Warrior support.
|
||||||
|
|
||||||
|
## Fixes
|
||||||
|
|
||||||
|
* **[Campaign]** Fixed double counting of parked aircraft kills when DCS reports multiple kill events.
|
||||||
|
* **[Campaign]** Fixed error where frontline units are not re-deployed when multiple control points were captured in one turn or when control points are captured "out of order" using air-assault missions.
|
||||||
|
* **[Cheat Menu]** Re-deploy frontline units when using cheats to capture control points, so that cheats behave the same way as capturing a control point in-mission.
|
||||||
|
* **[Data]** Added FuSe-65 Early Warning Radar.
|
||||||
|
* **[Data]** Updated Peru 1995 and Germany 1944 factions.
|
||||||
|
* **[Flight Planning]** Theater refuelling flight plans (those not tied to a particular package) will remain on station for a longer period, specifically the desired mission duration + 30 minutes. By default, this increases the on-station time from 1 hour to 1.5 hours.
|
||||||
|
* **[Mission Generation]** Patched bug where Liberation crashed when aborting a turn when Fighter Sweep missions were planned.
|
||||||
|
* **[Radios]** Added radio setup for F-5E, F-86, Mi-8 and Mi-24.
|
||||||
|
* **[UI]** Naval control points (carriers, LHAs) can no longer be moved onto land.
|
||||||
|
|
||||||
|
## Known Issues
|
||||||
|
|
||||||
|
* When loading saves from 11.0, loadouts with AGM-45B (Imp), typically on A-4E-C mod, will have the AGM-45B replaced with an empty pylon due to changes in DCS for this weapon. The AGM-45A is not affected by this issue.
|
||||||
|
|
||||||
|
# 11.0.0
|
||||||
|
|
||||||
|
Saves from 10.x are not compatible with 11.0.0.
|
||||||
|
|
||||||
|
## Features/Improvements
|
||||||
|
|
||||||
|
* **[Engine]** Support for DCS 2.9.3.51704.
|
||||||
|
* **[Campaign]** Improved tracking of parked aircraft deaths. Parked aircraft are now considered dead once sufficient damage is done, meaning guns, rockets and AGMs are viable weapons for OCA/Aircraft missions. Previously Liberation relied on DCS death tracking which required parked aircraft to be hit with more powerful weapons e.g. 2000lb bombs as they were uncontrolled.
|
||||||
|
* **[Campaign]** Track damage to theater ground objects across turns. Damage can accumulate across turns leading to death of the unit. This behavior only applies to SAMs, ships and other units that appear on the Liberation map. Frontline units and buildings are not tracked (yet).
|
||||||
|
* **[Mods]** F/A-18 E/F/G Super Hornet mod (v2.2.5) support added.
|
||||||
|
|
||||||
|
## Fixes
|
||||||
|
|
||||||
|
* **[Mission Generation]** When planning anti-ship missions against carriers or LHAs, target escorts (if present) if the carrier/LHA is sunk.
|
||||||
|
* **[UI]** Identify that a carrier or LHA is sunk instead of "damaged".
|
||||||
|
|
||||||
|
# 10.0.0
|
||||||
|
|
||||||
|
Saves from 9.x are not compatible with 10.0.0.
|
||||||
|
|
||||||
|
## Features/Improvements
|
||||||
|
|
||||||
|
* **[Engine]** Support for DCS 2.9.2.49629 Open Beta. (F-15E JDAM and JSOW, F-16 AIM-9P, updated Falklands and Normandy airfields).
|
||||||
|
* **[UI]** Improved the description of "runway" state for FARPs, FOBs, carriers, and off-map spawns.
|
||||||
|
|
||||||
|
## Fixes
|
||||||
|
|
||||||
|
* **[Flight Planning]** Aircraft from even numbered flights will no longer become inaccessible when canceling a draft package.
|
||||||
|
* **[UI]** Flight members in the loadout menu are now numbered starting from 1 instead of 0.
|
||||||
|
* **[UI]** Flight plan paths are now drawn behind all other map elements, fixing rare cases where they could prevent other UI elements from being clickable.
|
||||||
|
|
||||||
|
# 9.0.0
|
||||||
|
|
||||||
|
Saves from 8.x are not compatible with 9.0.0.
|
||||||
|
|
||||||
|
## Features/Improvements
|
||||||
|
|
||||||
|
* **[Engine]** Support for DCS Open Beta 2.9.0.46801.
|
||||||
|
* **[Campaign]** Added ferry only control points, which offer campaign designers a way to add squadrons that can be brought in after additional airfields are captured.
|
||||||
|
* **[Campaign]** The new squadron rules (size limits, beginning the campaign at full strength) are now the default and required. The old style of unlimited squadron sizes and starting with zero aircraft has been removed.
|
||||||
|
* **[Data]** Added support for the ARA Veinticinco de Mayo.
|
||||||
|
* **[Data]** Changed display name of the AI-only F-15E Strike Eagle for clarity.
|
||||||
|
* **[Flight Planning]** Improved IP selection for targets that are near the center of a threat zone.
|
||||||
|
* **[Flight Planning]** Moved CAS ingress point off the front line so that the AI begins their target search earlier.
|
||||||
|
* **[Flight Planning]** Loadouts and aircraft properties can now be set per-flight member. Warning: AI flights should not use mixed loadouts.
|
||||||
|
* **[Flight Planning]** Laser codes that are pre-assigned to weapons at mission start can now be chosen from a list in the loadout UI. This does not affect the aircraft's TGP, just the weapons. Currently only implemented for the F-15E S4+ and F-16C.
|
||||||
|
* **[Mission Generation]** Configured target and initial points for F-15E S4+.
|
||||||
|
* **[Mission Generation]** Added a package kneeboard page that shows the radio frequencies, tasks, and laser codes for each member of your package.
|
||||||
|
* **[Mission Generation]** Added option to generate AI flights with unlimited fuel (enabled by default).
|
||||||
|
* **[Modding]** Factions can now specify the ship type to be used for cargo shipping. The Handy Wind will be used by default, but WW2 factions can pick something more appropriate.
|
||||||
|
* **[Modding]** Unit variants can now set a display name separate from their ID.
|
||||||
|
* **[Modding]** Updated Community A-4E-C mod version support to 2.2.0 release.
|
||||||
|
* **[UI]** An error will be displayed when invalid fast-forward options are selected rather than beginning a never ending simulation.
|
||||||
|
* **[UI]** Added cheats for instantly repairing and destroying runways.
|
||||||
|
* **[UI]** Improved usability of the flight properties UI. It now shows human-readable names and uses more appropriate UI elements.
|
||||||
|
* **[UI]** The map now shows the real front line bounds.
|
||||||
|
|
||||||
|
## Fixes
|
||||||
|
|
||||||
|
* **[Campaign]** Fixed error when canceling squadron transfer if the current location would be exactly full.
|
||||||
|
* **[Data]** Fixed the class of the Samuel Chase so it can't be picked for a AAA or SHORAD site.
|
||||||
|
* **[Data]** Allow CH-47D, CH-53E and UH-60A to operate from carriers and LHAs.
|
||||||
|
* **[Data]** Added the F-15E's LANTIRN to the list of known targeting pods. Player F-15E flight with TGPs will now be assigned laser codes.
|
||||||
|
* **[Flight Planning]** Patrolling flight plans (CAS, CAP, refueling, etc) now handle TOT offsets.
|
||||||
|
* **[Loadouts]** Fixed error when loading certain DCS loadouts which contained an empty pylon (notably the Mosquito).
|
||||||
|
* **[Mission Generation]** Restored previous AI behavior for anti-ship missions. A DCS update caused only a single aircraft in a flight to attack. The full flight will now attack like they used to.
|
||||||
|
* **[Mission Generation]** Fix generation of OCA Runway missions to allow LGBs to be used.
|
||||||
|
* **[Mission Generation]** Fixed AI flights flying far too slowly toward NAV points.
|
||||||
|
* **[Mission Generation]** Fixed Recovery Tanker mission type intermittently failing due to not being able to find the CVN.
|
||||||
|
* **[Mission Generation]** Fixed "division by zero" error on mission generation when a flight has an "In-Flight" start type and starts on top of a mission waypoint.
|
||||||
|
* **[Mission Generation]** Fixed flights not being selectable in the mission editor if fast-forward was used and they were generated at a waypoint that had a fixed TOT (such as a BARCAP that was on-station).
|
||||||
|
* **[Mission Generation]** Fixed error when planning TARCAPs on the sole remaining enemy airfield.
|
||||||
|
* **[Mission Generation]** Fixed allocation range for carrier Link 4 datalink.
|
||||||
|
* **[Modding]** Unit variants can now actually override base unit type properties.
|
||||||
|
* **[New Game Wizard]** Factions are reset to default after clicking "Back" to Theater Configuration screen.
|
||||||
|
* **[Plugins]** Fixed Lua errors in Skynet plugin that would occur whenever one coalition had no IADS nodes.
|
||||||
|
* **[UI]** Fixed deleting waypoints in custom flight plans deleting the wrong waypoint.
|
||||||
|
* **[UI]** Fixed flight properties UI to support F-15E S4+ laser codes.
|
||||||
|
* **[UI]** In unit transfer dialog, only list control points that are reachable from the control point units are being transferred from.
|
||||||
|
* **[UI]** Fixed UI bug where altering an "ahead of package" TOT offset would change the offset back to a "behind package" offset.
|
||||||
|
* **[UI]** Fixed bug where changing TOT offsets could result in flight startup times that are in the past.
|
||||||
|
* **[UI]** Fixed odd spacing of the finance window when there were not enough items to fill the page.
|
||||||
|
* **[UI]** Fixed regression where waypoint altitude changes in the waypoint list screen are applied to the wrong waypoint.
|
||||||
|
* **[UI]** Fixed regression where waypoint additions in custom flight plans are not reflected until the window is reloaded.
|
||||||
|
|
||||||
|
# 8.1.0
|
||||||
|
|
||||||
|
Saves from 8.0.0 are compatible with 8.1.0
|
||||||
|
|
||||||
|
## Features/Improvements
|
||||||
|
|
||||||
|
* **[Engine]** Support for DCS 2.8.6.41363, including F-15E support.
|
||||||
|
* **[UI]** Flight loadout/properties tab is now scrollable.
|
||||||
|
|
||||||
|
## Fixes
|
||||||
|
|
||||||
|
* **[Campaign]** Fixed liveries for premade squadrons all being off-by-one.
|
||||||
|
* **[UI]** Fixed numbering of waypoints in the map and flight dialog (first waypoint is now 0 rather than 1).
|
||||||
|
|
||||||
# 8.0.0
|
# 8.0.0
|
||||||
|
|
||||||
Saves from 7.x are not compatible with 8.0.
|
Saves from 7.x are not compatible with 8.0.
|
||||||
|
|||||||
3120
client/package-lock.json
generated
3120
client/package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -15,7 +15,7 @@
|
|||||||
"@types/react": "^18.0.21",
|
"@types/react": "^18.0.21",
|
||||||
"@types/react-dom": "^18.0.6",
|
"@types/react-dom": "^18.0.6",
|
||||||
"@types/react-redux": "^7.1.24",
|
"@types/react-redux": "^7.1.24",
|
||||||
"axios": "^1.1.2",
|
"axios": "^1.6.0",
|
||||||
"electron-window-state": "^5.0.3",
|
"electron-window-state": "^5.0.3",
|
||||||
"esri-leaflet": "^3.0.8",
|
"esri-leaflet": "^3.0.8",
|
||||||
"leaflet": "^1.9.2",
|
"leaflet": "^1.9.2",
|
||||||
@@ -62,15 +62,16 @@
|
|||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@rtk-query/codegen-openapi": "^1.0.0",
|
"@rtk-query/codegen-openapi": "^1.0.0",
|
||||||
"@trivago/prettier-plugin-sort-imports": "^3.3.0",
|
"@trivago/prettier-plugin-sort-imports": "^4.2.1",
|
||||||
"@types/leaflet": "^1.8.0",
|
"@types/leaflet": "^1.8.0",
|
||||||
"@types/redux-logger": "^3.0.9",
|
"@types/redux-logger": "^3.0.9",
|
||||||
"@types/websocket": "^1.0.5",
|
"@types/websocket": "^1.0.5",
|
||||||
"electron": "^21.1.0",
|
"electron": "^22.3.25",
|
||||||
"electron-is-dev": "^2.0.0",
|
"electron-is-dev": "^2.0.0",
|
||||||
"generate-license-file": "^2.0.0",
|
"generate-license-file": "^2.0.0",
|
||||||
"identity-obj-proxy": "^3.0.0",
|
"jest-transform-stub": "^2.0.0",
|
||||||
"license-checker": "^25.0.1",
|
"license-checker": "^25.0.1",
|
||||||
|
"msw": "^1.2.2",
|
||||||
"react-scripts": "5.0.1",
|
"react-scripts": "5.0.1",
|
||||||
"ts-node": "^10.9.1",
|
"ts-node": "^10.9.1",
|
||||||
"wait-on": "^6.0.1"
|
"wait-on": "^6.0.1"
|
||||||
@@ -80,7 +81,7 @@
|
|||||||
"node_modules/(?!(@?react-leaflet|axios)/)"
|
"node_modules/(?!(@?react-leaflet|axios)/)"
|
||||||
],
|
],
|
||||||
"moduleNameMapper": {
|
"moduleNameMapper": {
|
||||||
".+\\.(css|styl|less|sass|scss|png|jpg|ttf|woff|woff2)$": "identity-obj-proxy"
|
".+\\.(css|styl|less|sass|scss|png|jpg|ttf|woff|woff2)$": "jest-transform-stub"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -50,14 +50,6 @@ const injectedRtkApi = api.injectEndpoints({
|
|||||||
url: `/debug/waypoint-geometries/hold/${queryArg.flightId}`,
|
url: `/debug/waypoint-geometries/hold/${queryArg.flightId}`,
|
||||||
}),
|
}),
|
||||||
}),
|
}),
|
||||||
getDebugIpZones: build.query<
|
|
||||||
GetDebugIpZonesApiResponse,
|
|
||||||
GetDebugIpZonesApiArg
|
|
||||||
>({
|
|
||||||
query: (queryArg) => ({
|
|
||||||
url: `/debug/waypoint-geometries/ip/${queryArg.flightId}`,
|
|
||||||
}),
|
|
||||||
}),
|
|
||||||
getDebugJoinZones: build.query<
|
getDebugJoinZones: build.query<
|
||||||
GetDebugJoinZonesApiResponse,
|
GetDebugJoinZonesApiResponse,
|
||||||
GetDebugJoinZonesApiArg
|
GetDebugJoinZonesApiArg
|
||||||
@@ -245,11 +237,6 @@ export type GetDebugHoldZonesApiResponse =
|
|||||||
export type GetDebugHoldZonesApiArg = {
|
export type GetDebugHoldZonesApiArg = {
|
||||||
flightId: string;
|
flightId: string;
|
||||||
};
|
};
|
||||||
export type GetDebugIpZonesApiResponse =
|
|
||||||
/** status 200 Successful Response */ IpZones;
|
|
||||||
export type GetDebugIpZonesApiArg = {
|
|
||||||
flightId: string;
|
|
||||||
};
|
|
||||||
export type GetDebugJoinZonesApiResponse =
|
export type GetDebugJoinZonesApiResponse =
|
||||||
/** status 200 Successful Response */ JoinZones;
|
/** status 200 Successful Response */ JoinZones;
|
||||||
export type GetDebugJoinZonesApiArg = {
|
export type GetDebugJoinZonesApiArg = {
|
||||||
@@ -379,12 +366,6 @@ export type HoldZones = {
|
|||||||
permissibleZones: LatLng[][][];
|
permissibleZones: LatLng[][][];
|
||||||
preferredLines: LatLng[][];
|
preferredLines: LatLng[][];
|
||||||
};
|
};
|
||||||
export type IpZones = {
|
|
||||||
homeBubble: LatLng[][];
|
|
||||||
ipBubble: LatLng[][];
|
|
||||||
permissibleZone: LatLng[][];
|
|
||||||
safeZones: LatLng[][][];
|
|
||||||
};
|
|
||||||
export type JoinZones = {
|
export type JoinZones = {
|
||||||
homeBubble: LatLng[][];
|
homeBubble: LatLng[][];
|
||||||
targetBubble: LatLng[][];
|
targetBubble: LatLng[][];
|
||||||
@@ -497,7 +478,6 @@ export const {
|
|||||||
useSetControlPointDestinationMutation,
|
useSetControlPointDestinationMutation,
|
||||||
useClearControlPointDestinationMutation,
|
useClearControlPointDestinationMutation,
|
||||||
useGetDebugHoldZonesQuery,
|
useGetDebugHoldZonesQuery,
|
||||||
useGetDebugIpZonesQuery,
|
|
||||||
useGetDebugJoinZonesQuery,
|
useGetDebugJoinZonesQuery,
|
||||||
useListFlightsQuery,
|
useListFlightsQuery,
|
||||||
useGetFlightByIdQuery,
|
useGetFlightByIdQuery,
|
||||||
|
|||||||
@@ -4,7 +4,10 @@ const backendAddr =
|
|||||||
new URL(window.location.toString()).searchParams.get("server") ??
|
new URL(window.location.toString()).searchParams.get("server") ??
|
||||||
"[::1]:16880";
|
"[::1]:16880";
|
||||||
|
|
||||||
export const HTTP_URL = `http://${backendAddr}/`;
|
// MSW can't handle IPv6 URLs...
|
||||||
|
// https://github.com/mswjs/msw/issues/1388
|
||||||
|
export const HTTP_URL =
|
||||||
|
process.env.NODE_ENV === "test" ? "" : `http://${backendAddr}/`;
|
||||||
|
|
||||||
export const backend = axios.create({
|
export const backend = axios.create({
|
||||||
baseURL: HTTP_URL,
|
baseURL: HTTP_URL,
|
||||||
|
|||||||
@@ -30,11 +30,6 @@ export const liberationApi = _liberationApi.enhanceEndpoints({
|
|||||||
{ type: Tags.FLIGHT_PLAN, id: arg.flightId },
|
{ type: Tags.FLIGHT_PLAN, id: arg.flightId },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
getDebugIpZones: {
|
|
||||||
providesTags: (result, error, arg) => [
|
|
||||||
{ type: Tags.FLIGHT_PLAN, id: arg.flightId },
|
|
||||||
],
|
|
||||||
},
|
|
||||||
getDebugJoinZones: {
|
getDebugJoinZones: {
|
||||||
providesTags: (result, error, arg) => [
|
providesTags: (result, error, arg) => [
|
||||||
{ type: Tags.FLIGHT_PLAN, id: arg.flightId },
|
{ type: Tags.FLIGHT_PLAN, id: arg.flightId },
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
import { Flight } from "../../api/liberationApi";
|
import { Flight } from "../../api/liberationApi";
|
||||||
import { useGetCommitBoundaryForFlightQuery } from "../../api/liberationApi";
|
import { useGetCommitBoundaryForFlightQuery } from "../../api/liberationApi";
|
||||||
import WaypointMarker from "../waypointmarker";
|
import WaypointMarker from "../waypointmarker";
|
||||||
import { ReactElement } from "react";
|
import { Polyline as LPolyline } from "leaflet";
|
||||||
|
import { ReactElement, useEffect, useRef } from "react";
|
||||||
import { Polyline } from "react-leaflet";
|
import { Polyline } from "react-leaflet";
|
||||||
|
|
||||||
const BLUE_PATH = "#0084ff";
|
const BLUE_PATH = "#0084ff";
|
||||||
@@ -27,16 +28,41 @@ const pathColor = (props: FlightPlanProps) => {
|
|||||||
function FlightPlanPath(props: FlightPlanProps) {
|
function FlightPlanPath(props: FlightPlanProps) {
|
||||||
const color = pathColor(props);
|
const color = pathColor(props);
|
||||||
const waypoints = props.flight.waypoints;
|
const waypoints = props.flight.waypoints;
|
||||||
|
|
||||||
|
const polylineRef = useRef<LPolyline | null>(null);
|
||||||
|
|
||||||
|
// Flight paths should be drawn under everything else. There seems to be an
|
||||||
|
// issue where `interactive: false` doesn't do as its told (there's nuance,
|
||||||
|
// see the bug for details). It looks better if we draw the other elements on
|
||||||
|
// top of the flight plans anyway, so just push the flight plan to the back.
|
||||||
|
//
|
||||||
|
// https://github.com/dcs-liberation/dcs_liberation/issues/3295
|
||||||
|
//
|
||||||
|
// It's not possible to z-index a polyline (and leaflet says it never will be,
|
||||||
|
// because this is a limitation of SVG, not leaflet:
|
||||||
|
// https://github.com/Leaflet/Leaflet/issues/185), so we need to use
|
||||||
|
// bringToBack() to push the flight paths to the back of the drawing once
|
||||||
|
// they've been added to the map. They'll still draw on top of the map, but
|
||||||
|
// behind everything than was added before them. Anything added after always
|
||||||
|
// goes on top.
|
||||||
|
useEffect(() => {
|
||||||
|
if (!props.selected) {
|
||||||
|
polylineRef.current?.bringToBack();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
if (waypoints == null) {
|
if (waypoints == null) {
|
||||||
return <></>;
|
return <></>;
|
||||||
}
|
}
|
||||||
const points = waypoints
|
const points = waypoints
|
||||||
.filter((waypoint) => waypoint.include_in_path)
|
.filter((waypoint) => waypoint.include_in_path)
|
||||||
.map((waypoint) => waypoint.position);
|
.map((waypoint) => waypoint.position);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Polyline
|
<Polyline
|
||||||
positions={points}
|
positions={points}
|
||||||
pathOptions={{ color: color, interactive: false }}
|
pathOptions={{ color: color, interactive: false }}
|
||||||
|
ref={polylineRef}
|
||||||
/>
|
/>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -95,8 +95,12 @@ describe("FlightPlansLayer", () => {
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
expect(mockPolyline).toHaveBeenCalledTimes(2);
|
|
||||||
expect(mockLayerGroup).toBeCalledTimes(1);
|
// For some reason passing ref to PolyLine causes it and its group to be
|
||||||
|
// redrawn, so these numbers don't match what you'd expect from the test.
|
||||||
|
// It probably needs to be rewritten without mocks.
|
||||||
|
expect(mockPolyline).toHaveBeenCalledTimes(3);
|
||||||
|
expect(mockLayerGroup).toBeCalledTimes(2);
|
||||||
});
|
});
|
||||||
it("are not drawn if wrong coalition", () => {
|
it("are not drawn if wrong coalition", () => {
|
||||||
renderWithProviders(<FlightPlansLayer blue={true} />, {
|
renderWithProviders(<FlightPlansLayer blue={true} />, {
|
||||||
|
|||||||
16
client/src/components/splitlines/SplitLines.test.tsx
Normal file
16
client/src/components/splitlines/SplitLines.test.tsx
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
import SplitLines from "./SplitLines";
|
||||||
|
import { screen } from "@testing-library/dom";
|
||||||
|
import { render } from "@testing-library/react";
|
||||||
|
|
||||||
|
describe("SplitLines", () => {
|
||||||
|
it("joins items with line break tags", () => {
|
||||||
|
render(
|
||||||
|
<div data-testid={"container"}>
|
||||||
|
<SplitLines items={["foo", "bar", "baz"]} />
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
|
||||||
|
const container = screen.getByTestId("container");
|
||||||
|
expect(container).toContainHTML("foo<br />bar<br />baz<br />");
|
||||||
|
});
|
||||||
|
});
|
||||||
159
client/src/components/supplyroute/SupplyRoute.test.tsx
Normal file
159
client/src/components/supplyroute/SupplyRoute.test.tsx
Normal file
@@ -0,0 +1,159 @@
|
|||||||
|
import { renderWithProviders } from "../../testutils";
|
||||||
|
import SupplyRoute, { RouteColor } from "./SupplyRoute";
|
||||||
|
import { screen } from "@testing-library/react";
|
||||||
|
import { PropsWithChildren } from "react";
|
||||||
|
|
||||||
|
const mockPolyline = jest.fn();
|
||||||
|
jest.mock("react-leaflet", () => ({
|
||||||
|
Polyline: (props: PropsWithChildren<any>) => {
|
||||||
|
mockPolyline(props);
|
||||||
|
return <>{props.children}</>;
|
||||||
|
},
|
||||||
|
Tooltip: (props: PropsWithChildren<any>) => {
|
||||||
|
return <p data-testid="tooltip">{props.children}</p>;
|
||||||
|
},
|
||||||
|
}));
|
||||||
|
|
||||||
|
describe("SupplyRoute", () => {
|
||||||
|
it("is red when inactive and owned by opfor", () => {
|
||||||
|
renderWithProviders(
|
||||||
|
<SupplyRoute
|
||||||
|
route={{
|
||||||
|
id: "",
|
||||||
|
points: [],
|
||||||
|
front_active: false,
|
||||||
|
is_sea: false,
|
||||||
|
blue: false,
|
||||||
|
active_transports: [],
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
expect(mockPolyline).toHaveBeenCalledWith(
|
||||||
|
expect.objectContaining({
|
||||||
|
color: RouteColor.Red,
|
||||||
|
})
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("is blue when inactive and owned by bluefor", () => {
|
||||||
|
renderWithProviders(
|
||||||
|
<SupplyRoute
|
||||||
|
route={{
|
||||||
|
id: "",
|
||||||
|
points: [],
|
||||||
|
front_active: false,
|
||||||
|
is_sea: false,
|
||||||
|
blue: true,
|
||||||
|
active_transports: [],
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
expect(mockPolyline).toHaveBeenCalledWith(
|
||||||
|
expect.objectContaining({
|
||||||
|
color: RouteColor.Blue,
|
||||||
|
})
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("is orange when contested", () => {
|
||||||
|
renderWithProviders(
|
||||||
|
<SupplyRoute
|
||||||
|
route={{
|
||||||
|
id: "",
|
||||||
|
points: [],
|
||||||
|
front_active: true,
|
||||||
|
is_sea: false,
|
||||||
|
blue: false,
|
||||||
|
active_transports: [],
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
expect(mockPolyline).toHaveBeenCalledWith(
|
||||||
|
expect.objectContaining({
|
||||||
|
color: RouteColor.Contested,
|
||||||
|
})
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("is highlighted when the route has active transports", () => {
|
||||||
|
renderWithProviders(
|
||||||
|
<SupplyRoute
|
||||||
|
route={{
|
||||||
|
id: "",
|
||||||
|
points: [],
|
||||||
|
front_active: false,
|
||||||
|
is_sea: false,
|
||||||
|
blue: false,
|
||||||
|
active_transports: ["foo"],
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
expect(mockPolyline).toHaveBeenCalledTimes(2);
|
||||||
|
expect(mockPolyline).toHaveBeenCalledWith(
|
||||||
|
expect.objectContaining({
|
||||||
|
color: RouteColor.Highlight,
|
||||||
|
})
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("is drawn in the right place", () => {
|
||||||
|
const points = [
|
||||||
|
{ lat: 0, lng: 0 },
|
||||||
|
{ lat: 1, lng: 1 },
|
||||||
|
];
|
||||||
|
renderWithProviders(
|
||||||
|
<SupplyRoute
|
||||||
|
route={{
|
||||||
|
id: "",
|
||||||
|
points: points,
|
||||||
|
front_active: false,
|
||||||
|
is_sea: false,
|
||||||
|
blue: false,
|
||||||
|
active_transports: ["foo"],
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
expect(mockPolyline).toHaveBeenCalledTimes(2);
|
||||||
|
expect(mockPolyline).toHaveBeenCalledWith(
|
||||||
|
expect.objectContaining({
|
||||||
|
positions: points,
|
||||||
|
})
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("has a tooltip describing an inactive supply route", () => {
|
||||||
|
renderWithProviders(
|
||||||
|
<SupplyRoute
|
||||||
|
route={{
|
||||||
|
id: "",
|
||||||
|
points: [],
|
||||||
|
front_active: false,
|
||||||
|
is_sea: false,
|
||||||
|
blue: false,
|
||||||
|
active_transports: [],
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
|
||||||
|
const tooltip = screen.getByTestId("tooltip");
|
||||||
|
expect(tooltip).toHaveTextContent("This supply route is inactive.");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("has a tooltip describing active supply routes", () => {
|
||||||
|
renderWithProviders(
|
||||||
|
<SupplyRoute
|
||||||
|
route={{
|
||||||
|
id: "",
|
||||||
|
points: [],
|
||||||
|
front_active: false,
|
||||||
|
is_sea: false,
|
||||||
|
blue: false,
|
||||||
|
active_transports: ["foo", "bar"],
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
|
||||||
|
const tooltip = screen.getByTestId("tooltip");
|
||||||
|
expect(tooltip).toContainHTML("foo<br />bar");
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -4,6 +4,13 @@ import { Polyline as LPolyline } from "leaflet";
|
|||||||
import { useEffect, useRef } from "react";
|
import { useEffect, useRef } from "react";
|
||||||
import { Polyline, Tooltip } from "react-leaflet";
|
import { Polyline, Tooltip } from "react-leaflet";
|
||||||
|
|
||||||
|
export enum RouteColor {
|
||||||
|
Blue = "#2d3e50",
|
||||||
|
Contested = "#c85050",
|
||||||
|
Highlight = "#ffffff",
|
||||||
|
Red = "#8c1414",
|
||||||
|
}
|
||||||
|
|
||||||
interface SupplyRouteProps {
|
interface SupplyRouteProps {
|
||||||
route: SupplyRouteModel;
|
route: SupplyRouteModel;
|
||||||
}
|
}
|
||||||
@@ -26,18 +33,22 @@ function ActiveSupplyRouteHighlight(props: SupplyRouteProps) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<Polyline positions={props.route.points} color={"#ffffff"} weight={2} />
|
<Polyline
|
||||||
|
positions={props.route.points}
|
||||||
|
color={RouteColor.Highlight}
|
||||||
|
weight={2}
|
||||||
|
/>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function colorFor(route: SupplyRouteModel) {
|
function colorFor(route: SupplyRouteModel) {
|
||||||
if (route.front_active) {
|
if (route.front_active) {
|
||||||
return "#c85050";
|
return RouteColor.Contested;
|
||||||
}
|
}
|
||||||
if (route.blue) {
|
if (route.blue) {
|
||||||
return "#2d3e50";
|
return RouteColor.Blue;
|
||||||
}
|
}
|
||||||
return "#8c1414";
|
return RouteColor.Red;
|
||||||
}
|
}
|
||||||
|
|
||||||
export default function SupplyRoute(props: SupplyRouteProps) {
|
export default function SupplyRoute(props: SupplyRouteProps) {
|
||||||
|
|||||||
@@ -1,73 +0,0 @@
|
|||||||
import { useGetDebugIpZonesQuery } from "../../api/liberationApi";
|
|
||||||
import { LayerGroup, Polygon } from "react-leaflet";
|
|
||||||
|
|
||||||
interface IpZonesProps {
|
|
||||||
flightId: string;
|
|
||||||
}
|
|
||||||
|
|
||||||
function IpZones(props: IpZonesProps) {
|
|
||||||
const { data, error, isLoading } = useGetDebugIpZonesQuery({
|
|
||||||
flightId: props.flightId,
|
|
||||||
});
|
|
||||||
|
|
||||||
if (isLoading) {
|
|
||||||
return <></>;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (error) {
|
|
||||||
console.error("Error while loading waypoint IP zone info", error);
|
|
||||||
return <></>;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!data) {
|
|
||||||
console.log("Waypoint IP zone returned empty response");
|
|
||||||
return <></>;
|
|
||||||
}
|
|
||||||
|
|
||||||
return (
|
|
||||||
<>
|
|
||||||
<Polygon
|
|
||||||
positions={data.homeBubble}
|
|
||||||
color="#ffff00"
|
|
||||||
fillOpacity={0.1}
|
|
||||||
interactive={false}
|
|
||||||
/>
|
|
||||||
<Polygon
|
|
||||||
positions={data.ipBubble}
|
|
||||||
color="#bb89ff"
|
|
||||||
fillOpacity={0.1}
|
|
||||||
interactive={false}
|
|
||||||
/>
|
|
||||||
<Polygon
|
|
||||||
positions={data.permissibleZone}
|
|
||||||
color="#ffffff"
|
|
||||||
fillOpacity={0.1}
|
|
||||||
interactive={false}
|
|
||||||
/>
|
|
||||||
|
|
||||||
{data.safeZones.map((zone, idx) => {
|
|
||||||
return (
|
|
||||||
<Polygon
|
|
||||||
key={idx}
|
|
||||||
positions={zone}
|
|
||||||
color="#80BA80"
|
|
||||||
fillOpacity={0.1}
|
|
||||||
interactive={false}
|
|
||||||
/>
|
|
||||||
);
|
|
||||||
})}
|
|
||||||
</>
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
interface IpZonesLayerProps {
|
|
||||||
flightId: string | null;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function IpZonesLayer(props: IpZonesLayerProps) {
|
|
||||||
return (
|
|
||||||
<LayerGroup>
|
|
||||||
{props.flightId ? <IpZones flightId={props.flightId} /> : <></>}
|
|
||||||
</LayerGroup>
|
|
||||||
);
|
|
||||||
}
|
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
import { selectSelectedFlightId } from "../../api/flightsSlice";
|
import { selectSelectedFlightId } from "../../api/flightsSlice";
|
||||||
import { useAppSelector } from "../../app/hooks";
|
import { useAppSelector } from "../../app/hooks";
|
||||||
import { HoldZonesLayer } from "./HoldZones";
|
import { HoldZonesLayer } from "./HoldZones";
|
||||||
import { IpZonesLayer } from "./IpZones";
|
|
||||||
import { JoinZonesLayer } from "./JoinZones";
|
import { JoinZonesLayer } from "./JoinZones";
|
||||||
import { LayersControl } from "react-leaflet";
|
import { LayersControl } from "react-leaflet";
|
||||||
|
|
||||||
@@ -16,9 +15,6 @@ export function WaypointDebugZonesControls() {
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<LayersControl.Overlay name="IP zones">
|
|
||||||
<IpZonesLayer flightId={selectedFlightId} />
|
|
||||||
</LayersControl.Overlay>
|
|
||||||
<LayersControl.Overlay name="Join zones">
|
<LayersControl.Overlay name="Join zones">
|
||||||
<JoinZonesLayer flightId={selectedFlightId} />
|
<JoinZonesLayer flightId={selectedFlightId} />
|
||||||
</LayersControl.Overlay>
|
</LayersControl.Overlay>
|
||||||
|
|||||||
277
client/src/components/waypointmarker/WaypointMarker.test.tsx
Normal file
277
client/src/components/waypointmarker/WaypointMarker.test.tsx
Normal file
@@ -0,0 +1,277 @@
|
|||||||
|
import { HTTP_URL } from "../../api/backend";
|
||||||
|
import { renderWithProviders } from "../../testutils";
|
||||||
|
import WaypointMarker, { TOOLTIP_ZOOM_LEVEL } from "./WaypointMarker";
|
||||||
|
import { Map, Marker } from "leaflet";
|
||||||
|
import { rest, MockedRequest, matchRequestUrl } from "msw";
|
||||||
|
import { setupServer } from "msw/node";
|
||||||
|
import React from "react";
|
||||||
|
import { MapContainer } from "react-leaflet";
|
||||||
|
|
||||||
|
// https://mswjs.io/docs/extensions/life-cycle-events#asserting-request-payload
|
||||||
|
const waitForRequest = (method: string, url: string) => {
|
||||||
|
let requestId = "";
|
||||||
|
|
||||||
|
return new Promise<MockedRequest>((resolve, reject) => {
|
||||||
|
server.events.on("request:start", (req) => {
|
||||||
|
const matchesMethod = req.method.toLowerCase() === method.toLowerCase();
|
||||||
|
const matchesUrl = matchRequestUrl(req.url, url).matches;
|
||||||
|
|
||||||
|
if (matchesMethod && matchesUrl) {
|
||||||
|
requestId = req.id;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
server.events.on("request:match", (req) => {
|
||||||
|
if (req.id === requestId) {
|
||||||
|
resolve(req);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
server.events.on("request:unhandled", (req) => {
|
||||||
|
if (req.id === requestId) {
|
||||||
|
reject(
|
||||||
|
new Error(`The ${req.method} ${req.url.href} request was unhandled.`)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
const server = setupServer(
|
||||||
|
rest.post(
|
||||||
|
`${HTTP_URL}/waypoints/:flightId/:waypointIdx/position`,
|
||||||
|
(req, res, ctx) => {
|
||||||
|
if (req.params.flightId === "") {
|
||||||
|
return res(ctx.status(500));
|
||||||
|
}
|
||||||
|
if (req.params.waypointIdx === "0") {
|
||||||
|
return res(ctx.status(403));
|
||||||
|
}
|
||||||
|
return res(ctx.status(204));
|
||||||
|
}
|
||||||
|
)
|
||||||
|
);
|
||||||
|
|
||||||
|
beforeAll(() => server.listen({ onUnhandledRequest: "error" }));
|
||||||
|
afterEach(() => server.resetHandlers());
|
||||||
|
afterAll(() => server.close());
|
||||||
|
|
||||||
|
describe("WaypointMarker", () => {
|
||||||
|
it("is placed in the correct location", () => {
|
||||||
|
const waypoint = {
|
||||||
|
name: "",
|
||||||
|
position: { lat: 0, lng: 0 },
|
||||||
|
altitude_ft: 0,
|
||||||
|
altitude_reference: "MSL",
|
||||||
|
is_movable: false,
|
||||||
|
should_mark: false,
|
||||||
|
include_in_path: true,
|
||||||
|
timing: "",
|
||||||
|
};
|
||||||
|
const marker = React.createRef<Marker>();
|
||||||
|
renderWithProviders(
|
||||||
|
<MapContainer>
|
||||||
|
<WaypointMarker
|
||||||
|
number={0}
|
||||||
|
waypoint={waypoint}
|
||||||
|
flight={{
|
||||||
|
id: "",
|
||||||
|
blue: true,
|
||||||
|
sidc: "",
|
||||||
|
waypoints: [waypoint],
|
||||||
|
}}
|
||||||
|
ref={marker}
|
||||||
|
/>
|
||||||
|
</MapContainer>
|
||||||
|
);
|
||||||
|
expect(marker.current?.getLatLng()).toEqual({ lat: 0, lng: 0 });
|
||||||
|
});
|
||||||
|
|
||||||
|
it("tooltip is hidden when zoomed out", () => {
|
||||||
|
const waypoint = {
|
||||||
|
name: "",
|
||||||
|
position: { lat: 0, lng: 0 },
|
||||||
|
altitude_ft: 0,
|
||||||
|
altitude_reference: "MSL",
|
||||||
|
is_movable: false,
|
||||||
|
should_mark: false,
|
||||||
|
include_in_path: true,
|
||||||
|
timing: "",
|
||||||
|
};
|
||||||
|
const map = React.createRef<Map>();
|
||||||
|
const marker = React.createRef<Marker>();
|
||||||
|
renderWithProviders(
|
||||||
|
<MapContainer zoom={0} ref={map}>
|
||||||
|
<WaypointMarker
|
||||||
|
number={0}
|
||||||
|
waypoint={waypoint}
|
||||||
|
flight={{
|
||||||
|
id: "",
|
||||||
|
blue: true,
|
||||||
|
sidc: "",
|
||||||
|
waypoints: [waypoint],
|
||||||
|
}}
|
||||||
|
ref={marker}
|
||||||
|
/>
|
||||||
|
</MapContainer>
|
||||||
|
);
|
||||||
|
map.current?.setView({ lat: 0, lng: 0 }, TOOLTIP_ZOOM_LEVEL - 1);
|
||||||
|
expect(marker.current?.getTooltip()?.isOpen()).toBeFalsy();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("tooltip is shown when zoomed in", () => {
|
||||||
|
const waypoint = {
|
||||||
|
name: "",
|
||||||
|
position: { lat: 0, lng: 0 },
|
||||||
|
altitude_ft: 0,
|
||||||
|
altitude_reference: "MSL",
|
||||||
|
is_movable: false,
|
||||||
|
should_mark: false,
|
||||||
|
include_in_path: true,
|
||||||
|
timing: "",
|
||||||
|
};
|
||||||
|
const map = React.createRef<Map>();
|
||||||
|
const marker = React.createRef<Marker>();
|
||||||
|
renderWithProviders(
|
||||||
|
<MapContainer ref={map}>
|
||||||
|
<WaypointMarker
|
||||||
|
number={0}
|
||||||
|
waypoint={waypoint}
|
||||||
|
flight={{
|
||||||
|
id: "",
|
||||||
|
blue: true,
|
||||||
|
sidc: "",
|
||||||
|
waypoints: [waypoint],
|
||||||
|
}}
|
||||||
|
ref={marker}
|
||||||
|
/>
|
||||||
|
</MapContainer>
|
||||||
|
);
|
||||||
|
map.current?.setView({ lat: 0, lng: 0 }, TOOLTIP_ZOOM_LEVEL);
|
||||||
|
expect(marker.current?.getTooltip()?.isOpen()).toBeTruthy();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("tooltip has correct contents", () => {
|
||||||
|
const waypoint = {
|
||||||
|
name: "",
|
||||||
|
position: { lat: 0, lng: 0 },
|
||||||
|
altitude_ft: 25000,
|
||||||
|
altitude_reference: "MSL",
|
||||||
|
is_movable: false,
|
||||||
|
should_mark: false,
|
||||||
|
include_in_path: true,
|
||||||
|
timing: "09:00:00",
|
||||||
|
};
|
||||||
|
const map = React.createRef<Map>();
|
||||||
|
const marker = React.createRef<Marker>();
|
||||||
|
renderWithProviders(
|
||||||
|
<MapContainer ref={map}>
|
||||||
|
<WaypointMarker
|
||||||
|
number={0}
|
||||||
|
waypoint={waypoint}
|
||||||
|
flight={{
|
||||||
|
id: "",
|
||||||
|
blue: true,
|
||||||
|
sidc: "",
|
||||||
|
waypoints: [waypoint],
|
||||||
|
}}
|
||||||
|
ref={marker}
|
||||||
|
/>
|
||||||
|
</MapContainer>
|
||||||
|
);
|
||||||
|
expect(marker.current?.getTooltip()?.getContent()).toEqual(
|
||||||
|
"0 <br />25000 ft MSL<br />09:00:00"
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("resets the tooltip while dragging", () => {
|
||||||
|
const waypoint = {
|
||||||
|
name: "",
|
||||||
|
position: { lat: 0, lng: 0 },
|
||||||
|
altitude_ft: 25000,
|
||||||
|
altitude_reference: "MSL",
|
||||||
|
is_movable: false,
|
||||||
|
should_mark: false,
|
||||||
|
include_in_path: true,
|
||||||
|
timing: "09:00:00",
|
||||||
|
};
|
||||||
|
const marker = React.createRef<Marker>();
|
||||||
|
renderWithProviders(
|
||||||
|
<MapContainer>
|
||||||
|
<WaypointMarker
|
||||||
|
number={0}
|
||||||
|
waypoint={waypoint}
|
||||||
|
flight={{
|
||||||
|
id: "",
|
||||||
|
blue: true,
|
||||||
|
sidc: "",
|
||||||
|
waypoints: [waypoint],
|
||||||
|
}}
|
||||||
|
ref={marker}
|
||||||
|
/>
|
||||||
|
</MapContainer>
|
||||||
|
);
|
||||||
|
marker.current?.fireEvent("dragstart");
|
||||||
|
expect(marker.current?.getTooltip()?.getContent()).toEqual(
|
||||||
|
"Waiting to recompute TOT..."
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("sends the new position to the backend on dragend", async () => {
|
||||||
|
const departure = {
|
||||||
|
name: "",
|
||||||
|
position: { lat: 0, lng: 0 },
|
||||||
|
altitude_ft: 25000,
|
||||||
|
altitude_reference: "MSL",
|
||||||
|
is_movable: false,
|
||||||
|
should_mark: false,
|
||||||
|
include_in_path: true,
|
||||||
|
timing: "09:00:00",
|
||||||
|
};
|
||||||
|
const waypoint = {
|
||||||
|
name: "",
|
||||||
|
position: { lat: 1, lng: 1 },
|
||||||
|
altitude_ft: 25000,
|
||||||
|
altitude_reference: "MSL",
|
||||||
|
is_movable: false,
|
||||||
|
should_mark: false,
|
||||||
|
include_in_path: true,
|
||||||
|
timing: "09:00:00",
|
||||||
|
};
|
||||||
|
const flight = {
|
||||||
|
id: "1234",
|
||||||
|
blue: true,
|
||||||
|
sidc: "",
|
||||||
|
waypoints: [departure, waypoint],
|
||||||
|
};
|
||||||
|
const marker = React.createRef<Marker>();
|
||||||
|
|
||||||
|
// There is no observable UI change from moving a waypoint, just a message
|
||||||
|
// to the backend to record the frontend change. The real backend will then
|
||||||
|
// push an updated game state which will update redux, but that's not part
|
||||||
|
// of this component's behavior.
|
||||||
|
const pendingRequest = waitForRequest(
|
||||||
|
"POST",
|
||||||
|
`${HTTP_URL}/waypoints/1234/1/position`
|
||||||
|
);
|
||||||
|
|
||||||
|
renderWithProviders(
|
||||||
|
<MapContainer>
|
||||||
|
<WaypointMarker number={0} waypoint={departure} flight={flight} />
|
||||||
|
<WaypointMarker
|
||||||
|
number={1}
|
||||||
|
waypoint={waypoint}
|
||||||
|
flight={flight}
|
||||||
|
ref={marker}
|
||||||
|
/>
|
||||||
|
</MapContainer>
|
||||||
|
);
|
||||||
|
|
||||||
|
marker.current?.fireEvent("dragstart");
|
||||||
|
marker.current?.fireEvent("dragend", { target: marker.current });
|
||||||
|
|
||||||
|
const request = await pendingRequest;
|
||||||
|
const response = await request.json();
|
||||||
|
expect(response).toEqual({ lat: 1, lng: 1 });
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -3,13 +3,23 @@ import {
|
|||||||
Waypoint,
|
Waypoint,
|
||||||
useSetWaypointPositionMutation,
|
useSetWaypointPositionMutation,
|
||||||
} from "../../api/liberationApi";
|
} from "../../api/liberationApi";
|
||||||
|
import mergeRefs from "../../mergeRefs";
|
||||||
import { Icon } from "leaflet";
|
import { Icon } from "leaflet";
|
||||||
import { Marker as LMarker } from "leaflet";
|
import { Marker as LMarker } from "leaflet";
|
||||||
import icon from "leaflet/dist/images/marker-icon.png";
|
import icon from "leaflet/dist/images/marker-icon.png";
|
||||||
import iconShadow from "leaflet/dist/images/marker-shadow.png";
|
import iconShadow from "leaflet/dist/images/marker-shadow.png";
|
||||||
import { MutableRefObject, useCallback, useEffect, useRef } from "react";
|
import {
|
||||||
|
ForwardedRef,
|
||||||
|
MutableRefObject,
|
||||||
|
forwardRef,
|
||||||
|
useCallback,
|
||||||
|
useEffect,
|
||||||
|
useRef,
|
||||||
|
} from "react";
|
||||||
import { Marker, Tooltip, useMap, useMapEvent } from "react-leaflet";
|
import { Marker, Tooltip, useMap, useMapEvent } from "react-leaflet";
|
||||||
|
|
||||||
|
export const TOOLTIP_ZOOM_LEVEL = 9;
|
||||||
|
|
||||||
const WAYPOINT_ICON = new Icon({
|
const WAYPOINT_ICON = new Icon({
|
||||||
iconUrl: icon,
|
iconUrl: icon,
|
||||||
shadowUrl: iconShadow,
|
shadowUrl: iconShadow,
|
||||||
@@ -22,84 +32,84 @@ interface WaypointMarkerProps {
|
|||||||
flight: Flight;
|
flight: Flight;
|
||||||
}
|
}
|
||||||
|
|
||||||
const WaypointMarker = (props: WaypointMarkerProps) => {
|
const WaypointMarker = forwardRef(
|
||||||
// Most props of react-leaflet types are immutable and components will not
|
(props: WaypointMarkerProps, ref: ForwardedRef<LMarker>) => {
|
||||||
// update to account for changes, so we can't simply use the `permanent`
|
// Most props of react-leaflet types are immutable and components will not
|
||||||
// property of the tooltip to control tooltip visibility based on the zoom
|
// update to account for changes, so we can't simply use the `permanent`
|
||||||
// level.
|
// property of the tooltip to control tooltip visibility based on the zoom
|
||||||
//
|
// level.
|
||||||
// On top of that, listening for zoom changes and opening/closing is not
|
//
|
||||||
// sufficient because clicking anywhere will close any opened tooltips (even
|
// On top of that, listening for zoom changes and opening/closing is not
|
||||||
// if they are permanent; once openTooltip has been called that seems to no
|
// sufficient because clicking anywhere will close any opened tooltips (even
|
||||||
// longer have any effect).
|
// if they are permanent; once openTooltip has been called that seems to no
|
||||||
//
|
// longer have any effect).
|
||||||
// Instead, listen for zoom changes and rebind the tooltip when the zoom level
|
//
|
||||||
// changes.
|
// Instead, listen for zoom changes and rebind the tooltip when the zoom level
|
||||||
const map = useMap();
|
// changes.
|
||||||
const marker: MutableRefObject<LMarker | undefined> = useRef();
|
const map = useMap();
|
||||||
|
const marker: MutableRefObject<LMarker | null> = useRef(null);
|
||||||
|
|
||||||
const [putDestination] = useSetWaypointPositionMutation();
|
const [putDestination] = useSetWaypointPositionMutation();
|
||||||
|
|
||||||
const rebindTooltip = useCallback(() => {
|
const rebindTooltip = useCallback(() => {
|
||||||
if (marker.current === undefined) {
|
if (marker.current === null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const tooltip = marker.current.getTooltip();
|
const tooltip = marker.current.getTooltip();
|
||||||
if (tooltip === undefined) {
|
if (tooltip === undefined) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const permanent = map.getZoom() >= 9;
|
const permanent = map.getZoom() >= TOOLTIP_ZOOM_LEVEL;
|
||||||
marker.current
|
marker.current
|
||||||
.unbindTooltip()
|
.unbindTooltip()
|
||||||
.bindTooltip(tooltip, { permanent: permanent });
|
.bindTooltip(tooltip, { permanent: permanent });
|
||||||
}, [map]);
|
}, [map]);
|
||||||
useMapEvent("zoomend", rebindTooltip);
|
useMapEvent("zoomend", rebindTooltip);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const waypoint = props.waypoint;
|
||||||
|
marker.current?.setTooltipContent(
|
||||||
|
`${props.number} ${waypoint.name}<br />` +
|
||||||
|
`${waypoint.altitude_ft.toFixed()} ft ${
|
||||||
|
waypoint.altitude_reference
|
||||||
|
}<br />` +
|
||||||
|
waypoint.timing
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
const waypoint = props.waypoint;
|
const waypoint = props.waypoint;
|
||||||
marker.current?.setTooltipContent(
|
return (
|
||||||
`${props.number} ${waypoint.name}<br />` +
|
<Marker
|
||||||
`${waypoint.altitude_ft.toFixed()} ft ${waypoint.altitude_reference}<br />` +
|
position={waypoint.position}
|
||||||
waypoint.timing
|
icon={WAYPOINT_ICON}
|
||||||
|
draggable
|
||||||
|
eventHandlers={{
|
||||||
|
dragstart: (e) => {
|
||||||
|
const m: LMarker = e.target;
|
||||||
|
m.setTooltipContent("Waiting to recompute TOT...");
|
||||||
|
},
|
||||||
|
dragend: async (e) => {
|
||||||
|
const m: LMarker = e.target;
|
||||||
|
const destination = m.getLatLng();
|
||||||
|
try {
|
||||||
|
await putDestination({
|
||||||
|
flightId: props.flight.id,
|
||||||
|
waypointIdx: props.number,
|
||||||
|
leafletPoint: { lat: destination.lat, lng: destination.lng },
|
||||||
|
});
|
||||||
|
} catch (e) {
|
||||||
|
console.error("Failed to set waypoint position", e);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}}
|
||||||
|
ref={mergeRefs(ref, marker)}
|
||||||
|
>
|
||||||
|
<Tooltip position={waypoint.position} />
|
||||||
|
</Marker>
|
||||||
);
|
);
|
||||||
});
|
}
|
||||||
|
);
|
||||||
const waypoint = props.waypoint;
|
|
||||||
return (
|
|
||||||
<Marker
|
|
||||||
position={waypoint.position}
|
|
||||||
icon={WAYPOINT_ICON}
|
|
||||||
draggable
|
|
||||||
eventHandlers={{
|
|
||||||
dragstart: (e) => {
|
|
||||||
const m: LMarker = e.target;
|
|
||||||
m.setTooltipContent("Waiting to recompute TOT...");
|
|
||||||
},
|
|
||||||
dragend: async (e) => {
|
|
||||||
const m: LMarker = e.target;
|
|
||||||
const destination = m.getLatLng();
|
|
||||||
try {
|
|
||||||
await putDestination({
|
|
||||||
flightId: props.flight.id,
|
|
||||||
waypointIdx: props.number,
|
|
||||||
leafletPoint: { lat: destination.lat, lng: destination.lng },
|
|
||||||
});
|
|
||||||
} catch (e) {
|
|
||||||
console.error("Failed to set waypoint position", e);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}}
|
|
||||||
ref={(ref) => {
|
|
||||||
if (ref != null) {
|
|
||||||
marker.current = ref;
|
|
||||||
}
|
|
||||||
}}
|
|
||||||
>
|
|
||||||
<Tooltip position={waypoint.position} />
|
|
||||||
</Marker>
|
|
||||||
);
|
|
||||||
};
|
|
||||||
|
|
||||||
export default WaypointMarker;
|
export default WaypointMarker;
|
||||||
|
|||||||
17
client/src/mergeRefs.test.tsx
Normal file
17
client/src/mergeRefs.test.tsx
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
import mergeRefs from "./mergeRefs";
|
||||||
|
|
||||||
|
describe("mergeRefs", () => {
|
||||||
|
it("merges all kinds of refs", () => {
|
||||||
|
const referent = "foobar";
|
||||||
|
const ref = { current: null };
|
||||||
|
var callbackResult = null;
|
||||||
|
const callbackRef = (node: string | null) => {
|
||||||
|
if (node != null) {
|
||||||
|
callbackResult = node;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
mergeRefs(ref, callbackRef)(referent);
|
||||||
|
expect(callbackResult).toEqual("foobar");
|
||||||
|
expect(ref.current).toEqual("foobar");
|
||||||
|
});
|
||||||
|
});
|
||||||
16
client/src/mergeRefs.ts
Normal file
16
client/src/mergeRefs.ts
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
import { ForwardedRef } from "react";
|
||||||
|
|
||||||
|
const mergeRefs = <T extends any>(...refs: ForwardedRef<T>[]) => {
|
||||||
|
return (node: T) => {
|
||||||
|
for (const ref of refs) {
|
||||||
|
if (ref == null) {
|
||||||
|
} else if (typeof ref === "function") {
|
||||||
|
ref(node);
|
||||||
|
} else {
|
||||||
|
ref.current = node;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
export default mergeRefs;
|
||||||
@@ -7,9 +7,9 @@
|
|||||||
# https://www.sphinx-doc.org/en/master/usage/configuration.html#project-information
|
# https://www.sphinx-doc.org/en/master/usage/configuration.html#project-information
|
||||||
|
|
||||||
project = "DCS Liberation"
|
project = "DCS Liberation"
|
||||||
copyright = "2023, DCS Liberation Team"
|
copyright = "2024, DCS Liberation Team"
|
||||||
author = "DCS Liberation Team"
|
author = "DCS Liberation Team"
|
||||||
release = "8.0.0"
|
release = "11.1.1"
|
||||||
|
|
||||||
# -- General configuration ---------------------------------------------------
|
# -- General configuration ---------------------------------------------------
|
||||||
# https://www.sphinx-doc.org/en/master/usage/configuration.html#general-configuration
|
# https://www.sphinx-doc.org/en/master/usage/configuration.html#general-configuration
|
||||||
|
|||||||
0
game/aircraftparkinglocation.py
Normal file
0
game/aircraftparkinglocation.py
Normal file
@@ -10,19 +10,18 @@ import yaml
|
|||||||
from dcs.unittype import ShipType, StaticType, UnitType as DcsUnitType, VehicleType
|
from dcs.unittype import ShipType, StaticType, UnitType as DcsUnitType, VehicleType
|
||||||
|
|
||||||
from game.data.groups import GroupTask
|
from game.data.groups import GroupTask
|
||||||
from game.data.radar_db import UNITS_WITH_RADAR
|
|
||||||
from game.dcs.groundunittype import GroundUnitType
|
from game.dcs.groundunittype import GroundUnitType
|
||||||
from game.dcs.helpers import static_type_from_name
|
from game.dcs.helpers import static_type_from_name
|
||||||
from game.dcs.shipunittype import ShipUnitType
|
from game.dcs.shipunittype import ShipUnitType
|
||||||
from game.dcs.unittype import UnitType
|
from game.dcs.unittype import UnitType
|
||||||
|
from game.layout import LAYOUTS
|
||||||
|
from game.layout.layout import TgoLayout, TgoLayoutUnitGroup
|
||||||
|
from game.point_with_heading import PointWithHeading
|
||||||
from game.theater.theatergroundobject import (
|
from game.theater.theatergroundobject import (
|
||||||
IadsGroundObject,
|
IadsGroundObject,
|
||||||
IadsBuildingGroundObject,
|
IadsBuildingGroundObject,
|
||||||
NavalGroundObject,
|
NavalGroundObject,
|
||||||
)
|
)
|
||||||
from game.layout import LAYOUTS
|
|
||||||
from game.layout.layout import TgoLayout, TgoLayoutUnitGroup
|
|
||||||
from game.point_with_heading import PointWithHeading
|
|
||||||
from game.theater.theatergroup import IadsGroundGroup, IadsRole, TheaterGroup
|
from game.theater.theatergroup import IadsGroundGroup, IadsRole, TheaterGroup
|
||||||
from game.utils import escape_string_for_lua
|
from game.utils import escape_string_for_lua
|
||||||
|
|
||||||
@@ -288,7 +287,7 @@ class ForceGroup:
|
|||||||
unit.id = game.next_unit_id()
|
unit.id = game.next_unit_id()
|
||||||
# Add unit name escaped so that we do not have scripting issues later
|
# Add unit name escaped so that we do not have scripting issues later
|
||||||
unit.name = escape_string_for_lua(
|
unit.name = escape_string_for_lua(
|
||||||
unit.unit_type.name if unit.unit_type else unit.type.name
|
unit.unit_type.variant_id if unit.unit_type else unit.type.name
|
||||||
)
|
)
|
||||||
unit.position = PointWithHeading.from_point(
|
unit.position = PointWithHeading.from_point(
|
||||||
ground_object.position + unit.position,
|
ground_object.position + unit.position,
|
||||||
|
|||||||
@@ -1,16 +1,17 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
import uuid
|
import uuid
|
||||||
|
from collections.abc import Iterator
|
||||||
from datetime import datetime, timedelta
|
from datetime import datetime, timedelta
|
||||||
from typing import Any, List, Optional, TYPE_CHECKING
|
from typing import Any, List, Optional, TYPE_CHECKING
|
||||||
|
|
||||||
from dcs import Point
|
from dcs import Point
|
||||||
from dcs.planes import C_101CC, C_101EB, Su_33
|
from dcs.planes import C_101CC, C_101EB, Su_33
|
||||||
|
|
||||||
|
from .flightmembers import FlightMembers
|
||||||
from .flightroster import FlightRoster
|
from .flightroster import FlightRoster
|
||||||
from .flightstate import FlightState, Navigating, Uninitialized
|
from .flightstate import FlightState, Navigating, Uninitialized
|
||||||
from .flightstate.killed import Killed
|
from .flightstate.killed import Killed
|
||||||
from .loadouts import Loadout
|
|
||||||
from ..sidc import (
|
from ..sidc import (
|
||||||
Entity,
|
Entity,
|
||||||
SidcDescribable,
|
SidcDescribable,
|
||||||
@@ -26,6 +27,8 @@ if TYPE_CHECKING:
|
|||||||
from game.squadrons import Squadron, Pilot
|
from game.squadrons import Squadron, Pilot
|
||||||
from game.theater import ControlPoint
|
from game.theater import ControlPoint
|
||||||
from game.transfers import TransferOrder
|
from game.transfers import TransferOrder
|
||||||
|
from game.data.weapons import WeaponType
|
||||||
|
from .flightmember import FlightMember
|
||||||
from .flightplans.flightplan import FlightPlan
|
from .flightplans.flightplan import FlightPlan
|
||||||
from .flighttype import FlightType
|
from .flighttype import FlightType
|
||||||
from .flightwaypoint import FlightWaypoint
|
from .flightwaypoint import FlightWaypoint
|
||||||
@@ -52,17 +55,16 @@ class Flight(SidcDescribable):
|
|||||||
self.country = country
|
self.country = country
|
||||||
self.coalition = squadron.coalition
|
self.coalition = squadron.coalition
|
||||||
self.squadron = squadron
|
self.squadron = squadron
|
||||||
|
self.flight_type = flight_type
|
||||||
self.squadron.claim_inventory(count)
|
self.squadron.claim_inventory(count)
|
||||||
if roster is None:
|
if roster is None:
|
||||||
self.roster = FlightRoster(self.squadron, initial_size=count)
|
self.roster = FlightMembers(self, initial_size=count)
|
||||||
else:
|
else:
|
||||||
self.roster = roster
|
self.roster = FlightMembers.from_roster(self, roster)
|
||||||
self.divert = divert
|
self.divert = divert
|
||||||
self.flight_type = flight_type
|
|
||||||
self.loadout = Loadout.default_for(self)
|
|
||||||
self.start_type = start_type
|
self.start_type = start_type
|
||||||
self.use_custom_loadout = False
|
|
||||||
self.custom_name = custom_name
|
self.custom_name = custom_name
|
||||||
|
self.use_same_loadout_for_all_members = True
|
||||||
|
|
||||||
# Only used by transport missions.
|
# Only used by transport missions.
|
||||||
self.cargo = cargo
|
self.cargo = cargo
|
||||||
@@ -95,6 +97,13 @@ class Flight(SidcDescribable):
|
|||||||
|
|
||||||
self._flight_plan_builder = CustomBuilder(self, self.flight_plan.waypoints[1:])
|
self._flight_plan_builder = CustomBuilder(self, self.flight_plan.waypoints[1:])
|
||||||
self.recreate_flight_plan()
|
self.recreate_flight_plan()
|
||||||
|
# We need to clear the existing actions/options when moving the waypoints into
|
||||||
|
# the new flight plan because the actions/options that are currently set will be
|
||||||
|
# the actions of whatever flight plan was previously used.
|
||||||
|
# https://github.com/dcs-liberation/dcs_liberation/issues/3189
|
||||||
|
for waypoint in self.flight_plan.iter_waypoints():
|
||||||
|
waypoint.actions.clear()
|
||||||
|
waypoint.options.clear()
|
||||||
|
|
||||||
def __getstate__(self) -> dict[str, Any]:
|
def __getstate__(self) -> dict[str, Any]:
|
||||||
state = self.__dict__.copy()
|
state = self.__dict__.copy()
|
||||||
@@ -149,10 +158,6 @@ class Flight(SidcDescribable):
|
|||||||
def is_helo(self) -> bool:
|
def is_helo(self) -> bool:
|
||||||
return self.unit_type.dcs_unit_type.helicopter
|
return self.unit_type.dcs_unit_type.helicopter
|
||||||
|
|
||||||
@property
|
|
||||||
def from_cp(self) -> ControlPoint:
|
|
||||||
return self.departure
|
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def points(self) -> List[FlightWaypoint]:
|
def points(self) -> List[FlightWaypoint]:
|
||||||
return self.flight_plan.waypoints[1:]
|
return self.flight_plan.waypoints[1:]
|
||||||
@@ -171,6 +176,9 @@ class Flight(SidcDescribable):
|
|||||||
def missing_pilots(self) -> int:
|
def missing_pilots(self) -> int:
|
||||||
return self.roster.missing_pilots
|
return self.roster.missing_pilots
|
||||||
|
|
||||||
|
def iter_members(self) -> Iterator[FlightMember]:
|
||||||
|
yield from self.roster.members
|
||||||
|
|
||||||
def set_flight_type(self, var: FlightType) -> None:
|
def set_flight_type(self, var: FlightType) -> None:
|
||||||
self.flight_type = var
|
self.flight_type = var
|
||||||
|
|
||||||
@@ -196,6 +204,11 @@ class Flight(SidcDescribable):
|
|||||||
return unit_type.fuel_max * 0.5
|
return unit_type.fuel_max * 0.5
|
||||||
return None
|
return None
|
||||||
|
|
||||||
|
def any_member_has_weapon_of_type(self, weapon_type: WeaponType) -> bool:
|
||||||
|
return any(
|
||||||
|
m.loadout.has_weapon_of_type(weapon_type) for m in self.iter_members()
|
||||||
|
)
|
||||||
|
|
||||||
def __repr__(self) -> str:
|
def __repr__(self) -> str:
|
||||||
if self.custom_name:
|
if self.custom_name:
|
||||||
return f"{self.custom_name} {self.count} x {self.unit_type}"
|
return f"{self.custom_name} {self.count} x {self.unit_type}"
|
||||||
@@ -256,9 +269,9 @@ class Flight(SidcDescribable):
|
|||||||
Killed(self.state.estimate_position(), self, self.squadron.settings)
|
Killed(self.state.estimate_position(), self, self.squadron.settings)
|
||||||
)
|
)
|
||||||
events.update_flight(self)
|
events.update_flight(self)
|
||||||
for pilot in self.roster.pilots:
|
for pilot in self.roster.iter_pilots():
|
||||||
if pilot is not None:
|
if pilot is not None:
|
||||||
results.kill_pilot(self, pilot)
|
results.kill_pilot(self, pilot)
|
||||||
|
|
||||||
def recreate_flight_plan(self) -> None:
|
def recreate_flight_plan(self, dump_debug_info: bool = False) -> None:
|
||||||
self._flight_plan_builder.regenerate()
|
self._flight_plan_builder.regenerate(dump_debug_info)
|
||||||
|
|||||||
42
game/ato/flightmember.py
Normal file
42
game/ato/flightmember.py
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
from game.ato.loadouts import Loadout
|
||||||
|
from game.lasercodes import LaserCode
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from game.squadrons import Pilot
|
||||||
|
|
||||||
|
|
||||||
|
class FlightMember:
|
||||||
|
def __init__(self, pilot: Pilot | None, loadout: Loadout) -> None:
|
||||||
|
self.pilot = pilot
|
||||||
|
self.loadout = loadout
|
||||||
|
self.use_custom_loadout = False
|
||||||
|
self.tgp_laser_code: LaserCode | None = None
|
||||||
|
self.weapon_laser_code: LaserCode | None = None
|
||||||
|
self.properties: dict[str, bool | float | int] = {}
|
||||||
|
|
||||||
|
def assign_tgp_laser_code(self, code: LaserCode) -> None:
|
||||||
|
if self.tgp_laser_code is not None:
|
||||||
|
raise RuntimeError(
|
||||||
|
f"{self.pilot} already has already been assigned laser code "
|
||||||
|
f"{self.tgp_laser_code}"
|
||||||
|
)
|
||||||
|
self.tgp_laser_code = code
|
||||||
|
|
||||||
|
def release_tgp_laser_code(self) -> None:
|
||||||
|
if self.tgp_laser_code is None:
|
||||||
|
raise RuntimeError(f"{self.pilot} has no assigned laser code")
|
||||||
|
|
||||||
|
if self.weapon_laser_code == self.tgp_laser_code:
|
||||||
|
self.weapon_laser_code = None
|
||||||
|
self.tgp_laser_code.release()
|
||||||
|
self.tgp_laser_code = None
|
||||||
|
|
||||||
|
@property
|
||||||
|
def is_player(self) -> bool:
|
||||||
|
if self.pilot is None:
|
||||||
|
return False
|
||||||
|
return self.pilot.player
|
||||||
91
game/ato/flightmembers.py
Normal file
91
game/ato/flightmembers.py
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from collections.abc import Iterator
|
||||||
|
from typing import Optional, TYPE_CHECKING
|
||||||
|
|
||||||
|
from .flightmember import FlightMember
|
||||||
|
from .flightroster import FlightRoster
|
||||||
|
from .iflightroster import IFlightRoster
|
||||||
|
from .loadouts import Loadout
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from game.squadrons import Pilot
|
||||||
|
from .flight import Flight
|
||||||
|
|
||||||
|
|
||||||
|
class FlightMembers(IFlightRoster):
|
||||||
|
def __init__(self, flight: Flight, initial_size: int = 0) -> None:
|
||||||
|
self.flight = flight
|
||||||
|
self.members: list[FlightMember] = []
|
||||||
|
self.resize(initial_size)
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def from_roster(flight: Flight, roster: FlightRoster) -> FlightMembers:
|
||||||
|
members = FlightMembers(flight)
|
||||||
|
loadout = Loadout.default_for(flight)
|
||||||
|
members.members = [FlightMember(p, loadout) for p in roster.pilots]
|
||||||
|
return members
|
||||||
|
|
||||||
|
def iter_pilots(self) -> Iterator[Pilot | None]:
|
||||||
|
yield from (m.pilot for m in self.members)
|
||||||
|
|
||||||
|
def pilot_at(self, idx: int) -> Pilot | None:
|
||||||
|
return self.members[idx].pilot
|
||||||
|
|
||||||
|
@property
|
||||||
|
def max_size(self) -> int:
|
||||||
|
return len(self.members)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def player_count(self) -> int:
|
||||||
|
return len([m for m in self.members if m.is_player])
|
||||||
|
|
||||||
|
@property
|
||||||
|
def missing_pilots(self) -> int:
|
||||||
|
return len([m for m in self.members if m.pilot is None])
|
||||||
|
|
||||||
|
def resize(self, new_size: int) -> None:
|
||||||
|
if self.max_size > new_size:
|
||||||
|
for member in self.members[new_size:]:
|
||||||
|
if (pilot := member.pilot) is not None:
|
||||||
|
self.flight.squadron.return_pilot(pilot)
|
||||||
|
if (code := member.tgp_laser_code) is not None:
|
||||||
|
code.release()
|
||||||
|
self.members = self.members[:new_size]
|
||||||
|
return
|
||||||
|
if self.max_size:
|
||||||
|
loadout = self.members[0].loadout.clone()
|
||||||
|
else:
|
||||||
|
loadout = Loadout.default_for(self.flight)
|
||||||
|
for _ in range(new_size - self.max_size):
|
||||||
|
member = FlightMember(self.flight.squadron.claim_available_pilot(), loadout)
|
||||||
|
member.use_custom_loadout = loadout.is_custom
|
||||||
|
self.members.append(member)
|
||||||
|
|
||||||
|
def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
|
||||||
|
if pilot is not None:
|
||||||
|
self.flight.squadron.claim_pilot(pilot)
|
||||||
|
if (current_pilot := self.pilot_at(index)) is not None:
|
||||||
|
self.flight.squadron.return_pilot(current_pilot)
|
||||||
|
self.members[index].pilot = pilot
|
||||||
|
|
||||||
|
def clear(self) -> None:
|
||||||
|
self.flight.squadron.return_pilots(
|
||||||
|
[p for p in self.iter_pilots() if p is not None]
|
||||||
|
)
|
||||||
|
for member in self.members:
|
||||||
|
if (code := member.tgp_laser_code) is not None:
|
||||||
|
code.release()
|
||||||
|
|
||||||
|
def use_same_loadout_for_all_members(self) -> None:
|
||||||
|
if not self.members:
|
||||||
|
return
|
||||||
|
loadout = self.members[0].loadout
|
||||||
|
for member in self.members[1:]:
|
||||||
|
# Do not clone the loadout, we want any changes in the UI to be mirrored
|
||||||
|
# across all flight members.
|
||||||
|
member.loadout = loadout
|
||||||
|
|
||||||
|
def use_distinct_loadouts_for_each_member(self) -> None:
|
||||||
|
for member in self.members:
|
||||||
|
member.loadout = member.loadout.clone()
|
||||||
@@ -90,5 +90,5 @@ class Builder(IBuilder[AewcFlightPlan, PatrollingLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> AewcFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> AewcFlightPlan:
|
||||||
return AewcFlightPlan(self.flight, self.layout())
|
return AewcFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -88,7 +88,7 @@ class Builder(IBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
|
|||||||
raise PlanningError("Air assault is only usable by helicopters")
|
raise PlanningError("Air assault is only usable by helicopters")
|
||||||
assert self.package.waypoints is not None
|
assert self.package.waypoints is not None
|
||||||
|
|
||||||
altitude = feet(1500) if self.flight.is_helo else self.doctrine.ingress_altitude
|
altitude = self.doctrine.helicopter.air_assault_nav_altitude
|
||||||
altitude_is_agl = self.flight.is_helo
|
altitude_is_agl = self.flight.is_helo
|
||||||
|
|
||||||
builder = WaypointBuilder(self.flight, self.coalition)
|
builder = WaypointBuilder(self.flight, self.coalition)
|
||||||
@@ -152,5 +152,5 @@ class Builder(IBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> AirAssaultFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> AirAssaultFlightPlan:
|
||||||
return AirAssaultFlightPlan(self.flight, self.layout())
|
return AirAssaultFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -155,5 +155,5 @@ class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> AirliftFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> AirliftFlightPlan:
|
||||||
return AirliftFlightPlan(self.flight, self.layout())
|
return AirliftFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -35,11 +35,11 @@ class Builder(FormationAttackBuilder[AntiShipFlightPlan, FormationAttackLayout])
|
|||||||
else:
|
else:
|
||||||
raise InvalidObjectiveLocation(self.flight.flight_type, location)
|
raise InvalidObjectiveLocation(self.flight.flight_type, location)
|
||||||
|
|
||||||
return self._build(FlightWaypointType.INGRESS_BAI, targets)
|
return self._build(FlightWaypointType.INGRESS_ANTI_SHIP, targets)
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def anti_ship_targets_for_tgo(tgo: NavalGroundObject) -> list[StrikeTarget]:
|
def anti_ship_targets_for_tgo(tgo: NavalGroundObject) -> list[StrikeTarget]:
|
||||||
return [StrikeTarget(f"{g.group_name} at {tgo.name}", g) for g in tgo.groups]
|
return [StrikeTarget(f"{g.group_name} at {tgo.name}", g) for g in tgo.groups]
|
||||||
|
|
||||||
def build(self) -> AntiShipFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> AntiShipFlightPlan:
|
||||||
return AntiShipFlightPlan(self.flight, self.layout())
|
return AntiShipFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -39,5 +39,5 @@ class Builder(FormationAttackBuilder[BaiFlightPlan, FormationAttackLayout]):
|
|||||||
|
|
||||||
return self._build(FlightWaypointType.INGRESS_BAI, targets)
|
return self._build(FlightWaypointType.INGRESS_BAI, targets)
|
||||||
|
|
||||||
def build(self) -> BaiFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> BaiFlightPlan:
|
||||||
return BaiFlightPlan(self.flight, self.layout())
|
return BaiFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ class BarCapFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def patrol_duration(self) -> timedelta:
|
def patrol_duration(self) -> timedelta:
|
||||||
return self.flight.coalition.doctrine.cap_duration
|
return self.flight.coalition.doctrine.cap.duration
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def patrol_speed(self) -> Speed:
|
def patrol_speed(self) -> Speed:
|
||||||
@@ -29,7 +29,7 @@ class BarCapFlightPlan(PatrollingFlightPlan[PatrollingLayout]):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def engagement_distance(self) -> Distance:
|
def engagement_distance(self) -> Distance:
|
||||||
return self.flight.coalition.doctrine.cap_engagement_range
|
return self.flight.coalition.doctrine.cap.engagement_range
|
||||||
|
|
||||||
|
|
||||||
class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
|
class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
|
||||||
@@ -44,8 +44,8 @@ class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
|
|||||||
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
|
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
|
||||||
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
|
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
|
||||||
patrol_alt = max(
|
patrol_alt = max(
|
||||||
self.doctrine.min_patrol_altitude,
|
self.doctrine.cap.min_patrol_altitude,
|
||||||
min(self.doctrine.max_patrol_altitude, randomized_alt),
|
min(self.doctrine.cap.max_patrol_altitude, randomized_alt),
|
||||||
)
|
)
|
||||||
|
|
||||||
builder = WaypointBuilder(self.flight, self.coalition)
|
builder = WaypointBuilder(self.flight, self.coalition)
|
||||||
@@ -66,5 +66,5 @@ class Builder(CapBuilder[BarCapFlightPlan, PatrollingLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> BarCapFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> BarCapFlightPlan:
|
||||||
return BarCapFlightPlan(self.flight, self.layout())
|
return BarCapFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
|
import copy
|
||||||
import random
|
import random
|
||||||
from abc import ABC
|
from abc import ABC
|
||||||
from typing import Any, TYPE_CHECKING, TypeVar
|
from typing import Any, TYPE_CHECKING, TypeVar
|
||||||
@@ -26,6 +27,9 @@ class CapBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
|
|||||||
self, location: MissionTarget, barcap: bool
|
self, location: MissionTarget, barcap: bool
|
||||||
) -> tuple[Point, Point]:
|
) -> tuple[Point, Point]:
|
||||||
closest_cache = ObjectiveDistanceCache.get_closest_airfields(location)
|
closest_cache = ObjectiveDistanceCache.get_closest_airfields(location)
|
||||||
|
closest_friendly_field = (
|
||||||
|
None # keep track of closest frieldly airfield in case we need it
|
||||||
|
)
|
||||||
for airfield in closest_cache.operational_airfields:
|
for airfield in closest_cache.operational_airfields:
|
||||||
# If the mission is a BARCAP of an enemy airfield, find the *next*
|
# If the mission is a BARCAP of an enemy airfield, find the *next*
|
||||||
# closest enemy airfield.
|
# closest enemy airfield.
|
||||||
@@ -34,8 +38,43 @@ class CapBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
|
|||||||
if airfield.captured != self.is_player:
|
if airfield.captured != self.is_player:
|
||||||
closest_airfield = airfield
|
closest_airfield = airfield
|
||||||
break
|
break
|
||||||
|
elif closest_friendly_field is None:
|
||||||
|
closest_friendly_field = airfield
|
||||||
else:
|
else:
|
||||||
raise PlanningError("Could not find any enemy airfields")
|
if barcap:
|
||||||
|
# If planning a BARCAP, we should be able to find at least one enemy
|
||||||
|
# airfield. If we can't, it's an error.
|
||||||
|
raise PlanningError("Could not find any enemy airfields")
|
||||||
|
else:
|
||||||
|
# if we cannot find any friendly or enemy airfields other than the target,
|
||||||
|
# there's nothing we can do
|
||||||
|
if closest_friendly_field is None:
|
||||||
|
raise PlanningError(
|
||||||
|
"Could not find any enemy or friendly airfields"
|
||||||
|
)
|
||||||
|
|
||||||
|
# If planning other race tracks (TARCAPs, currently), the target may be
|
||||||
|
# the only enemy airfield. In this case, set the race track orientation using
|
||||||
|
# a virtual point equi-distant from but opposite to the target from the closest
|
||||||
|
# friendly airfield like below, where F is the closest friendly airfield, T is
|
||||||
|
# the sole enemy airfield and V the virtual point
|
||||||
|
#
|
||||||
|
# F ---- T ----- V
|
||||||
|
#
|
||||||
|
# We need to create this virtual point, rather than using F to make sure
|
||||||
|
# the race track is aligned towards the target.
|
||||||
|
closest_friendly_field_position = copy.deepcopy(
|
||||||
|
closest_friendly_field.position
|
||||||
|
)
|
||||||
|
closest_airfield = closest_friendly_field
|
||||||
|
closest_airfield.position.x = (
|
||||||
|
2 * self.package.target.position.x
|
||||||
|
- closest_friendly_field_position.x
|
||||||
|
)
|
||||||
|
closest_airfield.position.y = (
|
||||||
|
2 * self.package.target.position.y
|
||||||
|
- closest_friendly_field_position.y
|
||||||
|
)
|
||||||
|
|
||||||
heading = Heading.from_degrees(
|
heading = Heading.from_degrees(
|
||||||
location.position.heading_between_point(closest_airfield.position)
|
location.position.heading_between_point(closest_airfield.position)
|
||||||
@@ -51,10 +90,10 @@ class CapBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
|
|||||||
# buffer.
|
# buffer.
|
||||||
distance_to_no_fly = (
|
distance_to_no_fly = (
|
||||||
meters(position.distance(self.threat_zones.all))
|
meters(position.distance(self.threat_zones.all))
|
||||||
- self.doctrine.cap_engagement_range
|
- self.doctrine.cap.engagement_range
|
||||||
- nautical_miles(5)
|
- nautical_miles(5)
|
||||||
)
|
)
|
||||||
max_track_length = self.doctrine.cap_max_track_length
|
max_track_length = self.doctrine.cap.max_track_length
|
||||||
else:
|
else:
|
||||||
# Other race tracks (TARCAPs, currently) just try to keep some
|
# Other race tracks (TARCAPs, currently) just try to keep some
|
||||||
# distance from the nearest enemy airbase, but since they are by
|
# distance from the nearest enemy airbase, but since they are by
|
||||||
@@ -69,15 +108,15 @@ class CapBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
|
|||||||
distance_to_no_fly = distance_to_airfield - min_distance_from_enemy
|
distance_to_no_fly = distance_to_airfield - min_distance_from_enemy
|
||||||
|
|
||||||
# TARCAPs fly short racetracks because they need to react faster.
|
# TARCAPs fly short racetracks because they need to react faster.
|
||||||
max_track_length = self.doctrine.cap_min_track_length + 0.3 * (
|
max_track_length = self.doctrine.cap.min_track_length + 0.3 * (
|
||||||
self.doctrine.cap_max_track_length - self.doctrine.cap_min_track_length
|
self.doctrine.cap.max_track_length - self.doctrine.cap.min_track_length
|
||||||
)
|
)
|
||||||
|
|
||||||
min_cap_distance = min(
|
min_cap_distance = min(
|
||||||
self.doctrine.cap_min_distance_from_cp, distance_to_no_fly
|
self.doctrine.cap.min_distance_from_cp, distance_to_no_fly
|
||||||
)
|
)
|
||||||
max_cap_distance = min(
|
max_cap_distance = min(
|
||||||
self.doctrine.cap_max_distance_from_cp, distance_to_no_fly
|
self.doctrine.cap.max_distance_from_cp, distance_to_no_fly
|
||||||
)
|
)
|
||||||
|
|
||||||
end = location.position.point_from_heading(
|
end = location.position.point_from_heading(
|
||||||
@@ -86,7 +125,7 @@ class CapBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
|
|||||||
)
|
)
|
||||||
|
|
||||||
track_length = random.randint(
|
track_length = random.randint(
|
||||||
int(self.doctrine.cap_min_track_length.meters),
|
int(self.doctrine.cap.min_track_length.meters),
|
||||||
int(max_track_length.meters),
|
int(max_track_length.meters),
|
||||||
)
|
)
|
||||||
start = end.point_from_heading(heading.opposite.degrees, track_length)
|
start = end.point_from_heading(heading.opposite.degrees, track_length)
|
||||||
|
|||||||
@@ -6,13 +6,15 @@ from datetime import timedelta
|
|||||||
from typing import TYPE_CHECKING, Type
|
from typing import TYPE_CHECKING, Type
|
||||||
|
|
||||||
from game.theater import FrontLine
|
from game.theater import FrontLine
|
||||||
from game.utils import Distance, Speed, kph, meters
|
from game.utils import Distance, Speed, kph, meters, dcs_to_shapely_point
|
||||||
from .ibuilder import IBuilder
|
from .ibuilder import IBuilder
|
||||||
from .invalidobjectivelocation import InvalidObjectiveLocation
|
from .invalidobjectivelocation import InvalidObjectiveLocation
|
||||||
from .patrolling import PatrollingFlightPlan, PatrollingLayout
|
from .patrolling import PatrollingFlightPlan, PatrollingLayout
|
||||||
from .uizonedisplay import UiZone, UiZoneDisplay
|
from .uizonedisplay import UiZone, UiZoneDisplay
|
||||||
from .waypointbuilder import WaypointBuilder
|
from .waypointbuilder import WaypointBuilder
|
||||||
from ..flightwaypointtype import FlightWaypointType
|
from ..flightwaypointtype import FlightWaypointType
|
||||||
|
from ...flightplan.ipsolver import IpSolver
|
||||||
|
from ...persistence.paths import waypoint_debug_directory
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from ..flightwaypoint import FlightWaypoint
|
from ..flightwaypoint import FlightWaypoint
|
||||||
@@ -20,13 +22,13 @@ if TYPE_CHECKING:
|
|||||||
|
|
||||||
@dataclass(frozen=True)
|
@dataclass(frozen=True)
|
||||||
class CasLayout(PatrollingLayout):
|
class CasLayout(PatrollingLayout):
|
||||||
target: FlightWaypoint
|
ingress: FlightWaypoint
|
||||||
|
|
||||||
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
|
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
|
||||||
yield self.departure
|
yield self.departure
|
||||||
yield from self.nav_to
|
yield from self.nav_to
|
||||||
|
yield self.ingress
|
||||||
yield self.patrol_start
|
yield self.patrol_start
|
||||||
yield self.target
|
|
||||||
yield self.patrol_end
|
yield self.patrol_end
|
||||||
yield from self.nav_from
|
yield from self.nav_from
|
||||||
yield self.arrival
|
yield self.arrival
|
||||||
@@ -42,7 +44,7 @@ class CasFlightPlan(PatrollingFlightPlan[CasLayout], UiZoneDisplay):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def patrol_duration(self) -> timedelta:
|
def patrol_duration(self) -> timedelta:
|
||||||
return self.flight.coalition.doctrine.cas_duration
|
return self.flight.coalition.doctrine.cas.duration
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def patrol_speed(self) -> Speed:
|
def patrol_speed(self) -> Speed:
|
||||||
@@ -59,23 +61,20 @@ class CasFlightPlan(PatrollingFlightPlan[CasLayout], UiZoneDisplay):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def combat_speed_waypoints(self) -> set[FlightWaypoint]:
|
def combat_speed_waypoints(self) -> set[FlightWaypoint]:
|
||||||
return {self.layout.patrol_start, self.layout.target, self.layout.patrol_end}
|
return {self.layout.ingress, self.layout.patrol_start, self.layout.patrol_end}
|
||||||
|
|
||||||
def request_escort_at(self) -> FlightWaypoint | None:
|
|
||||||
return self.layout.patrol_start
|
|
||||||
|
|
||||||
def dismiss_escort_at(self) -> FlightWaypoint | None:
|
|
||||||
return self.layout.patrol_end
|
|
||||||
|
|
||||||
def ui_zone(self) -> UiZone:
|
def ui_zone(self) -> UiZone:
|
||||||
|
midpoint = (
|
||||||
|
self.layout.patrol_start.position + self.layout.patrol_end.position
|
||||||
|
) / 2
|
||||||
return UiZone(
|
return UiZone(
|
||||||
[self.layout.target.position],
|
[midpoint],
|
||||||
self.engagement_distance,
|
self.engagement_distance,
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
class Builder(IBuilder[CasFlightPlan, CasLayout]):
|
class Builder(IBuilder[CasFlightPlan, CasLayout]):
|
||||||
def layout(self) -> CasLayout:
|
def layout(self, dump_debug_info: bool) -> CasLayout:
|
||||||
location = self.package.target
|
location = self.package.target
|
||||||
|
|
||||||
if not isinstance(location, FrontLine):
|
if not isinstance(location, FrontLine):
|
||||||
@@ -86,46 +85,79 @@ class Builder(IBuilder[CasFlightPlan, CasLayout]):
|
|||||||
)
|
)
|
||||||
|
|
||||||
bounds = FrontLineConflictDescription.frontline_bounds(location, self.theater)
|
bounds = FrontLineConflictDescription.frontline_bounds(location, self.theater)
|
||||||
ingress = bounds.left_position
|
patrol_start = bounds.left_position
|
||||||
center = bounds.center
|
patrol_end = bounds.right_position
|
||||||
egress = bounds.right_position
|
|
||||||
|
|
||||||
ingress_distance = ingress.distance_to_point(self.flight.departure.position)
|
start_distance = patrol_start.distance_to_point(self.flight.departure.position)
|
||||||
egress_distance = egress.distance_to_point(self.flight.departure.position)
|
end_distance = patrol_end.distance_to_point(self.flight.departure.position)
|
||||||
if egress_distance < ingress_distance:
|
if end_distance < start_distance:
|
||||||
ingress, egress = egress, ingress
|
patrol_start, patrol_end = patrol_end, patrol_start
|
||||||
|
|
||||||
builder = WaypointBuilder(self.flight, self.coalition)
|
builder = WaypointBuilder(self.flight, self.coalition)
|
||||||
|
|
||||||
is_helo = self.flight.unit_type.dcs_unit_type.helicopter
|
is_helo = self.flight.unit_type.dcs_unit_type.helicopter
|
||||||
ingress_egress_altitude = (
|
patrol_altitude = self.doctrine.resolve_combat_altitude(is_helo)
|
||||||
self.doctrine.ingress_altitude if not is_helo else meters(50)
|
use_agl_patrol_altitude = is_helo
|
||||||
|
|
||||||
|
ip_solver = IpSolver(
|
||||||
|
dcs_to_shapely_point(self.flight.departure.position),
|
||||||
|
dcs_to_shapely_point(patrol_start),
|
||||||
|
self.doctrine,
|
||||||
|
self.threat_zones.all,
|
||||||
)
|
)
|
||||||
use_agl_ingress_egress = is_helo
|
ip_solver.set_debug_properties(
|
||||||
|
waypoint_debug_directory() / "IP", self.theater.terrain
|
||||||
|
)
|
||||||
|
ingress_point_shapely = ip_solver.solve()
|
||||||
|
if dump_debug_info:
|
||||||
|
ip_solver.dump_debug_info()
|
||||||
|
|
||||||
|
ingress_point = patrol_start.new_in_same_map(
|
||||||
|
ingress_point_shapely.x, ingress_point_shapely.y
|
||||||
|
)
|
||||||
|
|
||||||
|
patrol_start_waypoint = builder.nav(
|
||||||
|
patrol_start, patrol_altitude, use_agl_patrol_altitude
|
||||||
|
)
|
||||||
|
patrol_start_waypoint.name = "FLOT START"
|
||||||
|
patrol_start_waypoint.pretty_name = "FLOT start"
|
||||||
|
patrol_start_waypoint.description = "FLOT boundary"
|
||||||
|
patrol_start_waypoint.wants_escort = True
|
||||||
|
|
||||||
|
patrol_end_waypoint = builder.nav(
|
||||||
|
patrol_end, patrol_altitude, use_agl_patrol_altitude
|
||||||
|
)
|
||||||
|
patrol_end_waypoint.name = "FLOT END"
|
||||||
|
patrol_end_waypoint.pretty_name = "FLOT end"
|
||||||
|
patrol_end_waypoint.description = "FLOT boundary"
|
||||||
|
patrol_end_waypoint.wants_escort = True
|
||||||
|
|
||||||
|
ingress = builder.ingress(
|
||||||
|
FlightWaypointType.INGRESS_CAS, ingress_point, location
|
||||||
|
)
|
||||||
|
ingress.description = f"Ingress to provide CAS at {location}"
|
||||||
|
|
||||||
return CasLayout(
|
return CasLayout(
|
||||||
departure=builder.takeoff(self.flight.departure),
|
departure=builder.takeoff(self.flight.departure),
|
||||||
nav_to=builder.nav_path(
|
nav_to=builder.nav_path(
|
||||||
self.flight.departure.position,
|
self.flight.departure.position,
|
||||||
ingress,
|
ingress_point,
|
||||||
ingress_egress_altitude,
|
patrol_altitude,
|
||||||
use_agl_ingress_egress,
|
use_agl_patrol_altitude,
|
||||||
),
|
),
|
||||||
nav_from=builder.nav_path(
|
nav_from=builder.nav_path(
|
||||||
egress,
|
patrol_end,
|
||||||
self.flight.arrival.position,
|
self.flight.arrival.position,
|
||||||
ingress_egress_altitude,
|
patrol_altitude,
|
||||||
use_agl_ingress_egress,
|
use_agl_patrol_altitude,
|
||||||
),
|
),
|
||||||
patrol_start=builder.ingress(
|
ingress=ingress,
|
||||||
FlightWaypointType.INGRESS_CAS, ingress, location
|
patrol_start=patrol_start_waypoint,
|
||||||
),
|
patrol_end=patrol_end_waypoint,
|
||||||
target=builder.cas(center),
|
|
||||||
patrol_end=builder.egress(egress, location),
|
|
||||||
arrival=builder.land(self.flight.arrival),
|
arrival=builder.land(self.flight.arrival),
|
||||||
divert=builder.divert(self.flight.divert),
|
divert=builder.divert(self.flight.divert),
|
||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> CasFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> CasFlightPlan:
|
||||||
return CasFlightPlan(self.flight, self.layout())
|
return CasFlightPlan(self.flight, self.layout(dump_debug_info))
|
||||||
|
|||||||
@@ -72,5 +72,5 @@ class Builder(IBuilder[CustomFlightPlan, CustomLayout]):
|
|||||||
builder = WaypointBuilder(self.flight, self.coalition)
|
builder = WaypointBuilder(self.flight, self.coalition)
|
||||||
return CustomLayout(builder.takeoff(self.flight.departure), self.waypoints)
|
return CustomLayout(builder.takeoff(self.flight.departure), self.waypoints)
|
||||||
|
|
||||||
def build(self) -> CustomFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> CustomFlightPlan:
|
||||||
return CustomFlightPlan(self.flight, self.layout())
|
return CustomFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -37,5 +37,5 @@ class Builder(FormationAttackBuilder[DeadFlightPlan, FormationAttackLayout]):
|
|||||||
|
|
||||||
return self._build(FlightWaypointType.INGRESS_DEAD)
|
return self._build(FlightWaypointType.INGRESS_DEAD)
|
||||||
|
|
||||||
def build(self) -> DeadFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> DeadFlightPlan:
|
||||||
return DeadFlightPlan(self.flight, self.layout())
|
return DeadFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ class Builder(FormationAttackBuilder[EscortFlightPlan, FormationAttackLayout]):
|
|||||||
departure=builder.takeoff(self.flight.departure),
|
departure=builder.takeoff(self.flight.departure),
|
||||||
hold=hold,
|
hold=hold,
|
||||||
nav_to=builder.nav_path(
|
nav_to=builder.nav_path(
|
||||||
hold.position, join.position, self.doctrine.ingress_altitude
|
hold.position, join.position, self.doctrine.combat_altitude
|
||||||
),
|
),
|
||||||
join=join,
|
join=join,
|
||||||
ingress=ingress,
|
ingress=ingress,
|
||||||
@@ -43,12 +43,12 @@ class Builder(FormationAttackBuilder[EscortFlightPlan, FormationAttackLayout]):
|
|||||||
nav_from=builder.nav_path(
|
nav_from=builder.nav_path(
|
||||||
refuel.position,
|
refuel.position,
|
||||||
self.flight.arrival.position,
|
self.flight.arrival.position,
|
||||||
self.doctrine.ingress_altitude,
|
self.doctrine.combat_altitude,
|
||||||
),
|
),
|
||||||
arrival=builder.land(self.flight.arrival),
|
arrival=builder.land(self.flight.arrival),
|
||||||
divert=builder.divert(self.flight.divert),
|
divert=builder.divert(self.flight.divert),
|
||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> EscortFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> EscortFlightPlan:
|
||||||
return EscortFlightPlan(self.flight, self.layout())
|
return EscortFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -83,5 +83,5 @@ class Builder(IBuilder[FerryFlightPlan, FerryLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> FerryFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> FerryFlightPlan:
|
||||||
return FerryFlightPlan(self.flight, self.layout())
|
return FerryFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -12,7 +12,6 @@ from abc import ABC, abstractmethod
|
|||||||
from collections.abc import Iterator
|
from collections.abc import Iterator
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from datetime import datetime, timedelta
|
from datetime import datetime, timedelta
|
||||||
from functools import cached_property
|
|
||||||
from typing import Any, Generic, TYPE_CHECKING, TypeGuard, TypeVar
|
from typing import Any, Generic, TYPE_CHECKING, TypeGuard, TypeVar
|
||||||
|
|
||||||
from game.typeguard import self_type_guard
|
from game.typeguard import self_type_guard
|
||||||
@@ -20,11 +19,9 @@ from game.utils import Distance, Speed, meters
|
|||||||
from .planningerror import PlanningError
|
from .planningerror import PlanningError
|
||||||
from ..flightwaypointtype import FlightWaypointType
|
from ..flightwaypointtype import FlightWaypointType
|
||||||
from ..starttype import StartType
|
from ..starttype import StartType
|
||||||
from ..traveltime import GroundSpeed, TravelTime
|
from ..traveltime import GroundSpeed
|
||||||
from ...savecompat import has_save_compat_for
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from game.dcs.aircrafttype import FuelConsumption
|
|
||||||
from game.theater import ControlPoint
|
from game.theater import ControlPoint
|
||||||
from ..flight import Flight
|
from ..flight import Flight
|
||||||
from ..flightwaypoint import FlightWaypoint
|
from ..flightwaypoint import FlightWaypoint
|
||||||
@@ -33,14 +30,6 @@ if TYPE_CHECKING:
|
|||||||
from .loiter import LoiterFlightPlan
|
from .loiter import LoiterFlightPlan
|
||||||
from .patrolling import PatrollingFlightPlan
|
from .patrolling import PatrollingFlightPlan
|
||||||
|
|
||||||
INGRESS_TYPES = {
|
|
||||||
FlightWaypointType.INGRESS_CAS,
|
|
||||||
FlightWaypointType.INGRESS_ESCORT,
|
|
||||||
FlightWaypointType.INGRESS_SEAD,
|
|
||||||
FlightWaypointType.INGRESS_STRIKE,
|
|
||||||
FlightWaypointType.INGRESS_DEAD,
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
@dataclass(frozen=True)
|
||||||
class Layout(ABC):
|
class Layout(ABC):
|
||||||
@@ -65,12 +54,6 @@ class FlightPlan(ABC, Generic[LayoutT]):
|
|||||||
self.layout = layout
|
self.layout = layout
|
||||||
self.tot_offset = self.default_tot_offset()
|
self.tot_offset = self.default_tot_offset()
|
||||||
|
|
||||||
@has_save_compat_for(7)
|
|
||||||
def __setstate__(self, state: dict[str, Any]) -> None:
|
|
||||||
if "tot_offset" not in state:
|
|
||||||
state["tot_offset"] = self.default_tot_offset()
|
|
||||||
self.__dict__.update(state)
|
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def package(self) -> Package:
|
def package(self) -> Package:
|
||||||
return self.flight.package
|
return self.flight.package
|
||||||
@@ -160,39 +143,6 @@ class FlightPlan(ABC, Generic[LayoutT]):
|
|||||||
def tot(self) -> datetime:
|
def tot(self) -> datetime:
|
||||||
return self.package.time_over_target + self.tot_offset
|
return self.package.time_over_target + self.tot_offset
|
||||||
|
|
||||||
@cached_property
|
|
||||||
def bingo_fuel(self) -> int:
|
|
||||||
"""Bingo fuel value for the FlightPlan"""
|
|
||||||
if (fuel := self.flight.unit_type.fuel_consumption) is not None:
|
|
||||||
return self._bingo_estimate(fuel)
|
|
||||||
return self._legacy_bingo_estimate()
|
|
||||||
|
|
||||||
def _bingo_estimate(self, fuel: FuelConsumption) -> int:
|
|
||||||
distance_to_arrival = self.max_distance_from(self.flight.arrival)
|
|
||||||
fuel_consumed = fuel.cruise * distance_to_arrival.nautical_miles
|
|
||||||
bingo = fuel_consumed + fuel.min_safe
|
|
||||||
return math.ceil(bingo / 100) * 100
|
|
||||||
|
|
||||||
def _legacy_bingo_estimate(self) -> int:
|
|
||||||
distance_to_arrival = self.max_distance_from(self.flight.arrival)
|
|
||||||
|
|
||||||
bingo = 1000.0 # Minimum Emergency Fuel
|
|
||||||
bingo += 500 # Visual Traffic
|
|
||||||
bingo += 15 * distance_to_arrival.nautical_miles
|
|
||||||
|
|
||||||
# TODO: Per aircraft tweaks.
|
|
||||||
|
|
||||||
if self.flight.divert is not None:
|
|
||||||
max_divert_distance = self.max_distance_from(self.flight.divert)
|
|
||||||
bingo += 10 * max_divert_distance.nautical_miles
|
|
||||||
|
|
||||||
return round(bingo / 100) * 100
|
|
||||||
|
|
||||||
@cached_property
|
|
||||||
def joker_fuel(self) -> int:
|
|
||||||
"""Joker fuel value for the FlightPlan"""
|
|
||||||
return self.bingo_fuel + 1000
|
|
||||||
|
|
||||||
def max_distance_from(self, cp: ControlPoint) -> Distance:
|
def max_distance_from(self, cp: ControlPoint) -> Distance:
|
||||||
"""Returns the farthest waypoint of the flight plan from a ControlPoint.
|
"""Returns the farthest waypoint of the flight plan from a ControlPoint.
|
||||||
:arg cp The ControlPoint to measure distance from.
|
:arg cp The ControlPoint to measure distance from.
|
||||||
@@ -221,7 +171,7 @@ class FlightPlan(ABC, Generic[LayoutT]):
|
|||||||
)
|
)
|
||||||
|
|
||||||
for previous_waypoint, waypoint in self.edges(until=destination):
|
for previous_waypoint, waypoint in self.edges(until=destination):
|
||||||
total += self.travel_time_between_waypoints(previous_waypoint, waypoint)
|
total += self.total_time_between_waypoints(previous_waypoint, waypoint)
|
||||||
|
|
||||||
# Trim microseconds. Our simulation tick rate is 1 second, so anything that
|
# Trim microseconds. Our simulation tick rate is 1 second, so anything that
|
||||||
# takes 100.1 or 100.9 seconds will take 100 seconds. DCS doesn't handle
|
# takes 100.1 or 100.9 seconds will take 100 seconds. DCS doesn't handle
|
||||||
@@ -230,12 +180,23 @@ class FlightPlan(ABC, Generic[LayoutT]):
|
|||||||
# model.
|
# model.
|
||||||
return timedelta(seconds=math.floor(total.total_seconds()))
|
return timedelta(seconds=math.floor(total.total_seconds()))
|
||||||
|
|
||||||
|
def total_time_between_waypoints(
|
||||||
|
self, a: FlightWaypoint, b: FlightWaypoint
|
||||||
|
) -> timedelta:
|
||||||
|
"""Returns the total time spent between a and b.
|
||||||
|
|
||||||
|
The total time between waypoints differs from the travel time in that it may
|
||||||
|
include additional time for actions such as loitering.
|
||||||
|
"""
|
||||||
|
return self.travel_time_between_waypoints(a, b)
|
||||||
|
|
||||||
def travel_time_between_waypoints(
|
def travel_time_between_waypoints(
|
||||||
self, a: FlightWaypoint, b: FlightWaypoint
|
self, a: FlightWaypoint, b: FlightWaypoint
|
||||||
) -> timedelta:
|
) -> timedelta:
|
||||||
return TravelTime.between_points(
|
error_factor = 1.05
|
||||||
a.position, b.position, self.speed_between_waypoints(a, b)
|
speed = self.speed_between_waypoints(a, b)
|
||||||
)
|
distance = meters(a.position.distance_to_point(b.position))
|
||||||
|
return timedelta(hours=distance.nautical_miles / speed.knots * error_factor)
|
||||||
|
|
||||||
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
|
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
|
||||||
raise NotImplementedError
|
raise NotImplementedError
|
||||||
@@ -244,24 +205,21 @@ class FlightPlan(ABC, Generic[LayoutT]):
|
|||||||
raise NotImplementedError
|
raise NotImplementedError
|
||||||
|
|
||||||
def request_escort_at(self) -> FlightWaypoint | None:
|
def request_escort_at(self) -> FlightWaypoint | None:
|
||||||
return None
|
try:
|
||||||
|
return next(self.escorted_waypoints())
|
||||||
|
except StopIteration:
|
||||||
|
return None
|
||||||
|
|
||||||
def dismiss_escort_at(self) -> FlightWaypoint | None:
|
def dismiss_escort_at(self) -> FlightWaypoint | None:
|
||||||
return None
|
try:
|
||||||
|
return list(self.escorted_waypoints())[-1]
|
||||||
|
except IndexError:
|
||||||
|
return None
|
||||||
|
|
||||||
def escorted_waypoints(self) -> Iterator[FlightWaypoint]:
|
def escorted_waypoints(self) -> Iterator[FlightWaypoint]:
|
||||||
begin = self.request_escort_at()
|
for waypoint in self.iter_waypoints():
|
||||||
end = self.dismiss_escort_at()
|
if waypoint.wants_escort:
|
||||||
if begin is None or end is None:
|
|
||||||
return
|
|
||||||
escorting = False
|
|
||||||
for waypoint in self.waypoints:
|
|
||||||
if waypoint == begin:
|
|
||||||
escorting = True
|
|
||||||
if escorting:
|
|
||||||
yield waypoint
|
yield waypoint
|
||||||
if waypoint == end:
|
|
||||||
return
|
|
||||||
|
|
||||||
def takeoff_time(self) -> datetime:
|
def takeoff_time(self) -> datetime:
|
||||||
return self.tot - self._travel_time_to_waypoint(self.tot_waypoint)
|
return self.tot - self._travel_time_to_waypoint(self.tot_waypoint)
|
||||||
@@ -290,7 +248,7 @@ class FlightPlan(ABC, Generic[LayoutT]):
|
|||||||
def estimate_ground_ops(self) -> timedelta:
|
def estimate_ground_ops(self) -> timedelta:
|
||||||
if self.flight.start_type in {StartType.RUNWAY, StartType.IN_FLIGHT}:
|
if self.flight.start_type in {StartType.RUNWAY, StartType.IN_FLIGHT}:
|
||||||
return timedelta()
|
return timedelta()
|
||||||
if self.flight.from_cp.is_fleet:
|
if self.flight.departure.is_fleet:
|
||||||
return timedelta(minutes=2)
|
return timedelta(minutes=2)
|
||||||
else:
|
else:
|
||||||
return timedelta(minutes=8)
|
return timedelta(minutes=8)
|
||||||
@@ -311,7 +269,9 @@ class FlightPlan(ABC, Generic[LayoutT]):
|
|||||||
raise NotImplementedError
|
raise NotImplementedError
|
||||||
|
|
||||||
@self_type_guard
|
@self_type_guard
|
||||||
def is_loiter(self, flight_plan: FlightPlan[Any]) -> TypeGuard[LoiterFlightPlan]:
|
def is_loiter(
|
||||||
|
self, flight_plan: FlightPlan[Any]
|
||||||
|
) -> TypeGuard[LoiterFlightPlan[Any]]:
|
||||||
return False
|
return False
|
||||||
|
|
||||||
@self_type_guard
|
@self_type_guard
|
||||||
@@ -323,5 +283,8 @@ class FlightPlan(ABC, Generic[LayoutT]):
|
|||||||
@self_type_guard
|
@self_type_guard
|
||||||
def is_formation(
|
def is_formation(
|
||||||
self, flight_plan: FlightPlan[Any]
|
self, flight_plan: FlightPlan[Any]
|
||||||
) -> TypeGuard[FormationFlightPlan]:
|
) -> TypeGuard[FormationFlightPlan[Any]]:
|
||||||
return False
|
return False
|
||||||
|
|
||||||
|
def add_waypoint_actions(self) -> None:
|
||||||
|
pass
|
||||||
|
|||||||
@@ -4,13 +4,12 @@ from abc import ABC, abstractmethod
|
|||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from datetime import datetime, timedelta
|
from datetime import datetime, timedelta
|
||||||
from functools import cached_property
|
from functools import cached_property
|
||||||
from typing import Any, TYPE_CHECKING, TypeGuard
|
from typing import Any, TYPE_CHECKING, TypeGuard, TypeVar
|
||||||
|
|
||||||
from game.typeguard import self_type_guard
|
from game.typeguard import self_type_guard
|
||||||
from game.utils import Speed
|
from game.utils import Speed
|
||||||
from .flightplan import FlightPlan
|
from .flightplan import FlightPlan
|
||||||
from .loiter import LoiterFlightPlan, LoiterLayout
|
from .loiter import LoiterFlightPlan, LoiterLayout
|
||||||
from ..traveltime import GroundSpeed, TravelTime
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from ..flightwaypoint import FlightWaypoint
|
from ..flightwaypoint import FlightWaypoint
|
||||||
@@ -25,7 +24,10 @@ class FormationLayout(LoiterLayout, ABC):
|
|||||||
nav_from: list[FlightWaypoint]
|
nav_from: list[FlightWaypoint]
|
||||||
|
|
||||||
|
|
||||||
class FormationFlightPlan(LoiterFlightPlan, ABC):
|
LayoutT = TypeVar("LayoutT", bound=FormationLayout)
|
||||||
|
|
||||||
|
|
||||||
|
class FormationFlightPlan(LoiterFlightPlan[LayoutT], ABC):
|
||||||
@property
|
@property
|
||||||
@abstractmethod
|
@abstractmethod
|
||||||
def package_speed_waypoints(self) -> set[FlightWaypoint]:
|
def package_speed_waypoints(self) -> set[FlightWaypoint]:
|
||||||
@@ -35,12 +37,6 @@ class FormationFlightPlan(LoiterFlightPlan, ABC):
|
|||||||
def combat_speed_waypoints(self) -> set[FlightWaypoint]:
|
def combat_speed_waypoints(self) -> set[FlightWaypoint]:
|
||||||
return self.package_speed_waypoints
|
return self.package_speed_waypoints
|
||||||
|
|
||||||
def request_escort_at(self) -> FlightWaypoint | None:
|
|
||||||
return self.layout.join
|
|
||||||
|
|
||||||
def dismiss_escort_at(self) -> FlightWaypoint | None:
|
|
||||||
return self.layout.split
|
|
||||||
|
|
||||||
@cached_property
|
@cached_property
|
||||||
def best_flight_formation_speed(self) -> Speed:
|
def best_flight_formation_speed(self) -> Speed:
|
||||||
"""The best speed this flight is capable at all formation waypoints.
|
"""The best speed this flight is capable at all formation waypoints.
|
||||||
@@ -90,10 +86,8 @@ class FormationFlightPlan(LoiterFlightPlan, ABC):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def push_time(self) -> datetime:
|
def push_time(self) -> datetime:
|
||||||
return self.join_time - TravelTime.between_points(
|
return self.join_time - self.travel_time_between_waypoints(
|
||||||
self.layout.hold.position,
|
self.layout.hold, self.layout.join
|
||||||
self.layout.join.position,
|
|
||||||
GroundSpeed.for_flight(self.flight, self.layout.hold.alt),
|
|
||||||
)
|
)
|
||||||
|
|
||||||
@property
|
@property
|
||||||
@@ -107,5 +101,5 @@ class FormationFlightPlan(LoiterFlightPlan, ABC):
|
|||||||
@self_type_guard
|
@self_type_guard
|
||||||
def is_formation(
|
def is_formation(
|
||||||
self, flight_plan: FlightPlan[Any]
|
self, flight_plan: FlightPlan[Any]
|
||||||
) -> TypeGuard[FormationFlightPlan]:
|
) -> TypeGuard[FormationFlightPlan[Any]]:
|
||||||
return True
|
return True
|
||||||
|
|||||||
@@ -14,7 +14,6 @@ from game.utils import Speed, meters
|
|||||||
from .flightplan import FlightPlan
|
from .flightplan import FlightPlan
|
||||||
from .formation import FormationFlightPlan, FormationLayout
|
from .formation import FormationFlightPlan, FormationLayout
|
||||||
from .ibuilder import IBuilder
|
from .ibuilder import IBuilder
|
||||||
from .planningerror import PlanningError
|
|
||||||
from .waypointbuilder import StrikeTarget, WaypointBuilder
|
from .waypointbuilder import StrikeTarget, WaypointBuilder
|
||||||
from .. import FlightType
|
from .. import FlightType
|
||||||
from ..flightwaypoint import FlightWaypoint
|
from ..flightwaypoint import FlightWaypoint
|
||||||
@@ -24,7 +23,29 @@ if TYPE_CHECKING:
|
|||||||
from ..flight import Flight
|
from ..flight import Flight
|
||||||
|
|
||||||
|
|
||||||
class FormationAttackFlightPlan(FormationFlightPlan, ABC):
|
@dataclass(frozen=True)
|
||||||
|
class FormationAttackLayout(FormationLayout):
|
||||||
|
ingress: FlightWaypoint
|
||||||
|
targets: list[FlightWaypoint]
|
||||||
|
|
||||||
|
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
|
||||||
|
yield self.departure
|
||||||
|
yield self.hold
|
||||||
|
yield from self.nav_to
|
||||||
|
yield self.join
|
||||||
|
yield self.ingress
|
||||||
|
yield from self.targets
|
||||||
|
yield self.split
|
||||||
|
if self.refuel is not None:
|
||||||
|
yield self.refuel
|
||||||
|
yield from self.nav_from
|
||||||
|
yield self.arrival
|
||||||
|
if self.divert is not None:
|
||||||
|
yield self.divert
|
||||||
|
yield self.bullseye
|
||||||
|
|
||||||
|
|
||||||
|
class FormationAttackFlightPlan(FormationFlightPlan[FormationAttackLayout], ABC):
|
||||||
@property
|
@property
|
||||||
def package_speed_waypoints(self) -> set[FlightWaypoint]:
|
def package_speed_waypoints(self) -> set[FlightWaypoint]:
|
||||||
return {
|
return {
|
||||||
@@ -56,42 +77,19 @@ class FormationAttackFlightPlan(FormationFlightPlan, ABC):
|
|||||||
"RADIO",
|
"RADIO",
|
||||||
)
|
)
|
||||||
|
|
||||||
@property
|
|
||||||
def travel_time_to_target(self) -> timedelta:
|
|
||||||
"""The estimated time between the first waypoint and the target."""
|
|
||||||
destination = self.tot_waypoint
|
|
||||||
total = timedelta()
|
|
||||||
for previous_waypoint, waypoint in self.edges():
|
|
||||||
if waypoint == self.tot_waypoint:
|
|
||||||
# For anything strike-like the TOT waypoint is the *flight's*
|
|
||||||
# mission target, but to synchronize with the rest of the
|
|
||||||
# package we need to use the travel time to the same position as
|
|
||||||
# the others.
|
|
||||||
total += self.travel_time_between_waypoints(
|
|
||||||
previous_waypoint, self.target_area_waypoint
|
|
||||||
)
|
|
||||||
break
|
|
||||||
total += self.travel_time_between_waypoints(previous_waypoint, waypoint)
|
|
||||||
else:
|
|
||||||
raise PlanningError(
|
|
||||||
f"Did not find destination waypoint {destination} in "
|
|
||||||
f"waypoints for {self.flight}"
|
|
||||||
)
|
|
||||||
return total
|
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def join_time(self) -> datetime:
|
def join_time(self) -> datetime:
|
||||||
travel_time = self.travel_time_between_waypoints(
|
travel_time = self.total_time_between_waypoints(
|
||||||
self.layout.join, self.layout.ingress
|
self.layout.join, self.layout.ingress
|
||||||
)
|
)
|
||||||
return self.ingress_time - travel_time
|
return self.ingress_time - travel_time
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def split_time(self) -> datetime:
|
def split_time(self) -> datetime:
|
||||||
travel_time_ingress = self.travel_time_between_waypoints(
|
travel_time_ingress = self.total_time_between_waypoints(
|
||||||
self.layout.ingress, self.target_area_waypoint
|
self.layout.ingress, self.target_area_waypoint
|
||||||
)
|
)
|
||||||
travel_time_egress = self.travel_time_between_waypoints(
|
travel_time_egress = self.total_time_between_waypoints(
|
||||||
self.target_area_waypoint, self.layout.split
|
self.target_area_waypoint, self.layout.split
|
||||||
)
|
)
|
||||||
minutes_at_target = 0.75 * len(self.layout.targets)
|
minutes_at_target = 0.75 * len(self.layout.targets)
|
||||||
@@ -106,7 +104,7 @@ class FormationAttackFlightPlan(FormationFlightPlan, ABC):
|
|||||||
@property
|
@property
|
||||||
def ingress_time(self) -> datetime:
|
def ingress_time(self) -> datetime:
|
||||||
tot = self.tot
|
tot = self.tot
|
||||||
travel_time = self.travel_time_between_waypoints(
|
travel_time = self.total_time_between_waypoints(
|
||||||
self.layout.ingress, self.target_area_waypoint
|
self.layout.ingress, self.target_area_waypoint
|
||||||
)
|
)
|
||||||
return tot - travel_time
|
return tot - travel_time
|
||||||
@@ -119,28 +117,6 @@ class FormationAttackFlightPlan(FormationFlightPlan, ABC):
|
|||||||
return super().tot_for_waypoint(waypoint)
|
return super().tot_for_waypoint(waypoint)
|
||||||
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class FormationAttackLayout(FormationLayout):
|
|
||||||
ingress: FlightWaypoint
|
|
||||||
targets: list[FlightWaypoint]
|
|
||||||
|
|
||||||
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
|
|
||||||
yield self.departure
|
|
||||||
yield self.hold
|
|
||||||
yield from self.nav_to
|
|
||||||
yield self.join
|
|
||||||
yield self.ingress
|
|
||||||
yield from self.targets
|
|
||||||
yield self.split
|
|
||||||
if self.refuel is not None:
|
|
||||||
yield self.refuel
|
|
||||||
yield from self.nav_from
|
|
||||||
yield self.arrival
|
|
||||||
if self.divert is not None:
|
|
||||||
yield self.divert
|
|
||||||
yield self.bullseye
|
|
||||||
|
|
||||||
|
|
||||||
FlightPlanT = TypeVar("FlightPlanT", bound=FlightPlan[FormationAttackLayout])
|
FlightPlanT = TypeVar("FlightPlanT", bound=FlightPlan[FormationAttackLayout])
|
||||||
LayoutT = TypeVar("LayoutT", bound=FormationAttackLayout)
|
LayoutT = TypeVar("LayoutT", bound=FormationAttackLayout)
|
||||||
|
|
||||||
@@ -169,26 +145,35 @@ class FormationAttackBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
|
|||||||
|
|
||||||
hold = builder.hold(self._hold_point())
|
hold = builder.hold(self._hold_point())
|
||||||
join = builder.join(self.package.waypoints.join)
|
join = builder.join(self.package.waypoints.join)
|
||||||
|
join.wants_escort = True
|
||||||
|
|
||||||
|
ingress = builder.ingress(
|
||||||
|
ingress_type, self.package.waypoints.ingress, self.package.target
|
||||||
|
)
|
||||||
|
ingress.wants_escort = True
|
||||||
|
|
||||||
|
for target_waypoint in target_waypoints:
|
||||||
|
target_waypoint.wants_escort = True
|
||||||
|
|
||||||
split = builder.split(self.package.waypoints.split)
|
split = builder.split(self.package.waypoints.split)
|
||||||
|
split.wants_escort = True
|
||||||
refuel = builder.refuel(self.package.waypoints.refuel)
|
refuel = builder.refuel(self.package.waypoints.refuel)
|
||||||
|
|
||||||
return FormationAttackLayout(
|
return FormationAttackLayout(
|
||||||
departure=builder.takeoff(self.flight.departure),
|
departure=builder.takeoff(self.flight.departure),
|
||||||
hold=hold,
|
hold=hold,
|
||||||
nav_to=builder.nav_path(
|
nav_to=builder.nav_path(
|
||||||
hold.position, join.position, self.doctrine.ingress_altitude
|
hold.position, join.position, self.doctrine.combat_altitude
|
||||||
),
|
),
|
||||||
join=join,
|
join=join,
|
||||||
ingress=builder.ingress(
|
ingress=ingress,
|
||||||
ingress_type, self.package.waypoints.ingress, self.package.target
|
|
||||||
),
|
|
||||||
targets=target_waypoints,
|
targets=target_waypoints,
|
||||||
split=split,
|
split=split,
|
||||||
refuel=refuel,
|
refuel=refuel,
|
||||||
nav_from=builder.nav_path(
|
nav_from=builder.nav_path(
|
||||||
refuel.position,
|
refuel.position,
|
||||||
self.flight.arrival.position,
|
self.flight.arrival.position,
|
||||||
self.doctrine.ingress_altitude,
|
self.doctrine.combat_altitude,
|
||||||
),
|
),
|
||||||
arrival=builder.land(self.flight.arrival),
|
arrival=builder.land(self.flight.arrival),
|
||||||
divert=builder.divert(self.flight.divert),
|
divert=builder.divert(self.flight.divert),
|
||||||
|
|||||||
@@ -32,10 +32,11 @@ class IBuilder(ABC, Generic[FlightPlanT, LayoutT]):
|
|||||||
assert self._flight_plan is not None
|
assert self._flight_plan is not None
|
||||||
return self._flight_plan
|
return self._flight_plan
|
||||||
|
|
||||||
def regenerate(self) -> None:
|
def regenerate(self, dump_debug_info: bool = False) -> None:
|
||||||
try:
|
try:
|
||||||
self._generate_package_waypoints_if_needed()
|
self._generate_package_waypoints_if_needed(dump_debug_info)
|
||||||
self._flight_plan = self.build()
|
self._flight_plan = self.build(dump_debug_info)
|
||||||
|
self._flight_plan.add_waypoint_actions()
|
||||||
except NavMeshError as ex:
|
except NavMeshError as ex:
|
||||||
color = "blue" if self.flight.squadron.player else "red"
|
color = "blue" if self.flight.squadron.player else "red"
|
||||||
raise PlanningError(
|
raise PlanningError(
|
||||||
@@ -43,10 +44,15 @@ class IBuilder(ABC, Generic[FlightPlanT, LayoutT]):
|
|||||||
f"{self.flight.departure} to {self.package.target}"
|
f"{self.flight.departure} to {self.package.target}"
|
||||||
) from ex
|
) from ex
|
||||||
|
|
||||||
def _generate_package_waypoints_if_needed(self) -> None:
|
def _generate_package_waypoints_if_needed(self, dump_debug_info: bool) -> None:
|
||||||
if self.package.waypoints is None:
|
# Package waypoints are only valid for offensive missions. Skip this if the
|
||||||
|
# target is friendly.
|
||||||
|
if self.package.target.is_friendly(self.is_player):
|
||||||
|
return
|
||||||
|
|
||||||
|
if self.package.waypoints is None or dump_debug_info:
|
||||||
self.package.waypoints = PackageWaypoints.create(
|
self.package.waypoints = PackageWaypoints.create(
|
||||||
self.package, self.coalition
|
self.package, self.coalition, dump_debug_info
|
||||||
)
|
)
|
||||||
|
|
||||||
@property
|
@property
|
||||||
@@ -54,11 +60,7 @@ class IBuilder(ABC, Generic[FlightPlanT, LayoutT]):
|
|||||||
return self.flight.departure.theater
|
return self.flight.departure.theater
|
||||||
|
|
||||||
@abstractmethod
|
@abstractmethod
|
||||||
def layout(self) -> LayoutT:
|
def build(self, dump_debug_info: bool = False) -> FlightPlanT:
|
||||||
...
|
|
||||||
|
|
||||||
@abstractmethod
|
|
||||||
def build(self) -> FlightPlanT:
|
|
||||||
...
|
...
|
||||||
|
|
||||||
@property
|
@property
|
||||||
|
|||||||
@@ -3,9 +3,11 @@ from __future__ import annotations
|
|||||||
from abc import ABC, abstractmethod
|
from abc import ABC, abstractmethod
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from datetime import datetime, timedelta
|
from datetime import datetime, timedelta
|
||||||
from typing import Any, TYPE_CHECKING, TypeGuard
|
from typing import Any, TYPE_CHECKING, TypeGuard, TypeVar
|
||||||
|
|
||||||
|
from game.flightplan.waypointactions.hold import Hold
|
||||||
from game.typeguard import self_type_guard
|
from game.typeguard import self_type_guard
|
||||||
|
from game.utils import Speed
|
||||||
from .flightplan import FlightPlan
|
from .flightplan import FlightPlan
|
||||||
from .standard import StandardFlightPlan, StandardLayout
|
from .standard import StandardFlightPlan, StandardLayout
|
||||||
|
|
||||||
@@ -18,7 +20,10 @@ class LoiterLayout(StandardLayout, ABC):
|
|||||||
hold: FlightWaypoint
|
hold: FlightWaypoint
|
||||||
|
|
||||||
|
|
||||||
class LoiterFlightPlan(StandardFlightPlan[Any], ABC):
|
LayoutT = TypeVar("LayoutT", bound=LoiterLayout)
|
||||||
|
|
||||||
|
|
||||||
|
class LoiterFlightPlan(StandardFlightPlan[LayoutT], ABC):
|
||||||
@property
|
@property
|
||||||
def hold_duration(self) -> timedelta:
|
def hold_duration(self) -> timedelta:
|
||||||
return timedelta(minutes=5)
|
return timedelta(minutes=5)
|
||||||
@@ -33,14 +38,26 @@ class LoiterFlightPlan(StandardFlightPlan[Any], ABC):
|
|||||||
return self.push_time
|
return self.push_time
|
||||||
return None
|
return None
|
||||||
|
|
||||||
def travel_time_between_waypoints(
|
def total_time_between_waypoints(
|
||||||
self, a: FlightWaypoint, b: FlightWaypoint
|
self, a: FlightWaypoint, b: FlightWaypoint
|
||||||
) -> timedelta:
|
) -> timedelta:
|
||||||
travel_time = super().travel_time_between_waypoints(a, b)
|
travel_time = super().total_time_between_waypoints(a, b)
|
||||||
if a != self.layout.hold:
|
if a != self.layout.hold:
|
||||||
return travel_time
|
return travel_time
|
||||||
return travel_time + self.hold_duration
|
return travel_time + self.hold_duration
|
||||||
|
|
||||||
@self_type_guard
|
@self_type_guard
|
||||||
def is_loiter(self, flight_plan: FlightPlan[Any]) -> TypeGuard[LoiterFlightPlan]:
|
def is_loiter(
|
||||||
|
self, flight_plan: FlightPlan[Any]
|
||||||
|
) -> TypeGuard[LoiterFlightPlan[Any]]:
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
def provide_push_time(self) -> datetime:
|
||||||
|
return self.push_time
|
||||||
|
|
||||||
|
def add_waypoint_actions(self) -> None:
|
||||||
|
hold = self.layout.hold
|
||||||
|
speed = self.flight.unit_type.patrol_speed
|
||||||
|
if speed is None:
|
||||||
|
speed = Speed.from_mach(0.6, hold.alt)
|
||||||
|
hold.add_action(Hold(self.provide_push_time, hold.alt, speed))
|
||||||
|
|||||||
@@ -32,5 +32,5 @@ class Builder(FormationAttackBuilder[OcaAircraftFlightPlan, FormationAttackLayou
|
|||||||
|
|
||||||
return self._build(FlightWaypointType.INGRESS_OCA_AIRCRAFT)
|
return self._build(FlightWaypointType.INGRESS_OCA_AIRCRAFT)
|
||||||
|
|
||||||
def build(self) -> OcaAircraftFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> OcaAircraftFlightPlan:
|
||||||
return OcaAircraftFlightPlan(self.flight, self.layout())
|
return OcaAircraftFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -32,5 +32,5 @@ class Builder(FormationAttackBuilder[OcaRunwayFlightPlan, FormationAttackLayout]
|
|||||||
|
|
||||||
return self._build(FlightWaypointType.INGRESS_OCA_RUNWAY)
|
return self._build(FlightWaypointType.INGRESS_OCA_RUNWAY)
|
||||||
|
|
||||||
def build(self) -> OcaRunwayFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> OcaRunwayFlightPlan:
|
||||||
return OcaRunwayFlightPlan(self.flight, self.layout())
|
return OcaRunwayFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -59,10 +59,10 @@ class PackageRefuelingFlightPlan(RefuelingFlightPlan):
|
|||||||
"REFUEL", FlightWaypointType.REFUEL, refuel, altitude
|
"REFUEL", FlightWaypointType.REFUEL, refuel, altitude
|
||||||
)
|
)
|
||||||
|
|
||||||
delay_target_to_split: timedelta = self.travel_time_between_waypoints(
|
delay_target_to_split: timedelta = self.total_time_between_waypoints(
|
||||||
self.target_area_waypoint(), split_waypoint
|
self.target_area_waypoint(), split_waypoint
|
||||||
)
|
)
|
||||||
delay_split_to_refuel: timedelta = self.travel_time_between_waypoints(
|
delay_split_to_refuel: timedelta = self.total_time_between_waypoints(
|
||||||
split_waypoint, refuel_waypoint
|
split_waypoint, refuel_waypoint
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -121,5 +121,5 @@ class Builder(IBuilder[PackageRefuelingFlightPlan, PatrollingLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> PackageRefuelingFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> PackageRefuelingFlightPlan:
|
||||||
return PackageRefuelingFlightPlan(self.flight, self.layout())
|
return PackageRefuelingFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ class PatrollingFlightPlan(StandardFlightPlan[LayoutT], UiZoneDisplay, ABC):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def patrol_start_time(self) -> datetime:
|
def patrol_start_time(self) -> datetime:
|
||||||
return self.package.time_over_target
|
return self.tot
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def patrol_end_time(self) -> datetime:
|
def patrol_end_time(self) -> datetime:
|
||||||
|
|||||||
@@ -93,5 +93,5 @@ class Builder(IBuilder[RtbFlightPlan, RtbLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> RtbFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> RtbFlightPlan:
|
||||||
return RtbFlightPlan(self.flight, self.layout())
|
return RtbFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -24,5 +24,5 @@ class Builder(FormationAttackBuilder[SeadFlightPlan, FormationAttackLayout]):
|
|||||||
def layout(self) -> FormationAttackLayout:
|
def layout(self) -> FormationAttackLayout:
|
||||||
return self._build(FlightWaypointType.INGRESS_SEAD)
|
return self._build(FlightWaypointType.INGRESS_SEAD)
|
||||||
|
|
||||||
def build(self) -> SeadFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> SeadFlightPlan:
|
||||||
return SeadFlightPlan(self.flight, self.layout())
|
return SeadFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -65,7 +65,6 @@ class RecoveryTankerFlightPlan(StandardFlightPlan[RecoveryTankerLayout]):
|
|||||||
|
|
||||||
class Builder(IBuilder[RecoveryTankerFlightPlan, RecoveryTankerLayout]):
|
class Builder(IBuilder[RecoveryTankerFlightPlan, RecoveryTankerLayout]):
|
||||||
def layout(self) -> RecoveryTankerLayout:
|
def layout(self) -> RecoveryTankerLayout:
|
||||||
|
|
||||||
builder = WaypointBuilder(self.flight, self.coalition)
|
builder = WaypointBuilder(self.flight, self.coalition)
|
||||||
|
|
||||||
# TODO: Propagate the ship position to the Tanker's TOT,
|
# TODO: Propagate the ship position to the Tanker's TOT,
|
||||||
@@ -91,5 +90,5 @@ class Builder(IBuilder[RecoveryTankerFlightPlan, RecoveryTankerLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> RecoveryTankerFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> RecoveryTankerFlightPlan:
|
||||||
return RecoveryTankerFlightPlan(self.flight, self.layout())
|
return RecoveryTankerFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -32,5 +32,5 @@ class Builder(FormationAttackBuilder[StrikeFlightPlan, FormationAttackLayout]):
|
|||||||
|
|
||||||
return self._build(FlightWaypointType.INGRESS_STRIKE, targets)
|
return self._build(FlightWaypointType.INGRESS_STRIKE, targets)
|
||||||
|
|
||||||
def build(self) -> StrikeFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> StrikeFlightPlan:
|
||||||
return StrikeFlightPlan(self.flight, self.layout())
|
return StrikeFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -5,13 +5,15 @@ from datetime import datetime, timedelta
|
|||||||
from typing import Iterator, TYPE_CHECKING, Type
|
from typing import Iterator, TYPE_CHECKING, Type
|
||||||
|
|
||||||
from dcs import Point
|
from dcs import Point
|
||||||
|
from dcs.task import Targets
|
||||||
|
|
||||||
from game.utils import Heading
|
from game.flightplan import HoldZoneGeometry
|
||||||
|
from game.flightplan.waypointactions.engagetargets import EngageTargets
|
||||||
|
from game.flightplan.waypointoptions.formation import Formation
|
||||||
|
from game.utils import Heading, nautical_miles
|
||||||
from .ibuilder import IBuilder
|
from .ibuilder import IBuilder
|
||||||
from .loiter import LoiterFlightPlan, LoiterLayout
|
from .loiter import LoiterFlightPlan, LoiterLayout
|
||||||
from .waypointbuilder import WaypointBuilder
|
from .waypointbuilder import WaypointBuilder
|
||||||
from ..traveltime import GroundSpeed, TravelTime
|
|
||||||
from ...flightplan import HoldZoneGeometry
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from ..flightwaypoint import FlightWaypoint
|
from ..flightwaypoint import FlightWaypoint
|
||||||
@@ -37,7 +39,7 @@ class SweepLayout(LoiterLayout):
|
|||||||
yield self.bullseye
|
yield self.bullseye
|
||||||
|
|
||||||
|
|
||||||
class SweepFlightPlan(LoiterFlightPlan):
|
class SweepFlightPlan(LoiterFlightPlan[SweepLayout]):
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def builder_type() -> Type[Builder]:
|
def builder_type() -> Type[Builder]:
|
||||||
return Builder
|
return Builder
|
||||||
@@ -55,7 +57,7 @@ class SweepFlightPlan(LoiterFlightPlan):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def sweep_start_time(self) -> datetime:
|
def sweep_start_time(self) -> datetime:
|
||||||
travel_time = self.travel_time_between_waypoints(
|
travel_time = self.total_time_between_waypoints(
|
||||||
self.layout.sweep_start, self.layout.sweep_end
|
self.layout.sweep_start, self.layout.sweep_end
|
||||||
)
|
)
|
||||||
return self.sweep_end_time - travel_time
|
return self.sweep_end_time - travel_time
|
||||||
@@ -78,10 +80,8 @@ class SweepFlightPlan(LoiterFlightPlan):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def push_time(self) -> datetime:
|
def push_time(self) -> datetime:
|
||||||
return self.sweep_end_time - TravelTime.between_points(
|
return self.sweep_end_time - self.travel_time_between_waypoints(
|
||||||
self.layout.hold.position,
|
self.layout.hold, self.layout.sweep_end
|
||||||
self.layout.sweep_end.position,
|
|
||||||
GroundSpeed.for_flight(self.flight, self.layout.hold.alt),
|
|
||||||
)
|
)
|
||||||
|
|
||||||
@property
|
@property
|
||||||
@@ -92,6 +92,19 @@ class SweepFlightPlan(LoiterFlightPlan):
|
|||||||
def mission_departure_time(self) -> datetime:
|
def mission_departure_time(self) -> datetime:
|
||||||
return self.sweep_end_time
|
return self.sweep_end_time
|
||||||
|
|
||||||
|
def add_waypoint_actions(self) -> None:
|
||||||
|
super().add_waypoint_actions()
|
||||||
|
self.layout.sweep_start.set_option(Formation.LINE_ABREAST_OPEN)
|
||||||
|
self.layout.sweep_start.add_action(
|
||||||
|
EngageTargets(
|
||||||
|
nautical_miles(50),
|
||||||
|
[
|
||||||
|
Targets.All.Air.Planes.Fighters,
|
||||||
|
Targets.All.Air.Planes.MultiroleFighters,
|
||||||
|
],
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
|
class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
|
||||||
def layout(self) -> SweepLayout:
|
def layout(self) -> SweepLayout:
|
||||||
@@ -101,11 +114,11 @@ class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
|
|||||||
self.package.waypoints.join.heading_between_point(target)
|
self.package.waypoints.join.heading_between_point(target)
|
||||||
)
|
)
|
||||||
start_pos = target.point_from_heading(
|
start_pos = target.point_from_heading(
|
||||||
heading.degrees, -self.doctrine.sweep_distance.meters
|
heading.degrees, -self.doctrine.sweep.distance.meters
|
||||||
)
|
)
|
||||||
|
|
||||||
builder = WaypointBuilder(self.flight, self.coalition)
|
builder = WaypointBuilder(self.flight, self.coalition)
|
||||||
start, end = builder.sweep(start_pos, target, self.doctrine.ingress_altitude)
|
start, end = builder.sweep(start_pos, target, self.doctrine.combat_altitude)
|
||||||
|
|
||||||
hold = builder.hold(self._hold_point())
|
hold = builder.hold(self._hold_point())
|
||||||
|
|
||||||
@@ -113,12 +126,12 @@ class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
|
|||||||
departure=builder.takeoff(self.flight.departure),
|
departure=builder.takeoff(self.flight.departure),
|
||||||
hold=hold,
|
hold=hold,
|
||||||
nav_to=builder.nav_path(
|
nav_to=builder.nav_path(
|
||||||
hold.position, start.position, self.doctrine.ingress_altitude
|
hold.position, start.position, self.doctrine.combat_altitude
|
||||||
),
|
),
|
||||||
nav_from=builder.nav_path(
|
nav_from=builder.nav_path(
|
||||||
end.position,
|
end.position,
|
||||||
self.flight.arrival.position,
|
self.flight.arrival.position,
|
||||||
self.doctrine.ingress_altitude,
|
self.doctrine.combat_altitude,
|
||||||
),
|
),
|
||||||
sweep_start=start,
|
sweep_start=start,
|
||||||
sweep_end=end,
|
sweep_end=end,
|
||||||
@@ -137,5 +150,5 @@ class Builder(IBuilder[SweepFlightPlan, SweepLayout]):
|
|||||||
target, origin, ip, join, self.coalition, self.theater
|
target, origin, ip, join, self.coalition, self.theater
|
||||||
).find_best_hold_point()
|
).find_best_hold_point()
|
||||||
|
|
||||||
def build(self) -> SweepFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> SweepFlightPlan:
|
||||||
return SweepFlightPlan(self.flight, self.layout())
|
return SweepFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ class TarCapFlightPlan(PatrollingFlightPlan[TarCapLayout]):
|
|||||||
# flights in the package that have requested escort. If the package
|
# flights in the package that have requested escort. If the package
|
||||||
# requests an escort the CAP self.flight will remain on station for the
|
# requests an escort the CAP self.flight will remain on station for the
|
||||||
# duration of the escorted mission, or until it is winchester/bingo.
|
# duration of the escorted mission, or until it is winchester/bingo.
|
||||||
return self.flight.coalition.doctrine.cap_duration
|
return self.flight.coalition.doctrine.cap.duration
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def patrol_speed(self) -> Speed:
|
def patrol_speed(self) -> Speed:
|
||||||
@@ -50,7 +50,7 @@ class TarCapFlightPlan(PatrollingFlightPlan[TarCapLayout]):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def engagement_distance(self) -> Distance:
|
def engagement_distance(self) -> Distance:
|
||||||
return self.flight.coalition.doctrine.cap_engagement_range
|
return self.flight.coalition.doctrine.cap.engagement_range
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def builder_type() -> Type[Builder]:
|
def builder_type() -> Type[Builder]:
|
||||||
@@ -90,8 +90,8 @@ class Builder(CapBuilder[TarCapFlightPlan, TarCapLayout]):
|
|||||||
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
|
preferred_alt = self.flight.unit_type.preferred_patrol_altitude
|
||||||
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
|
randomized_alt = preferred_alt + feet(random.randint(-2, 1) * 1000)
|
||||||
patrol_alt = max(
|
patrol_alt = max(
|
||||||
self.doctrine.min_patrol_altitude,
|
self.doctrine.cap.min_patrol_altitude,
|
||||||
min(self.doctrine.max_patrol_altitude, randomized_alt),
|
min(self.doctrine.cap.max_patrol_altitude, randomized_alt),
|
||||||
)
|
)
|
||||||
|
|
||||||
builder = WaypointBuilder(self.flight, self.coalition)
|
builder = WaypointBuilder(self.flight, self.coalition)
|
||||||
@@ -122,5 +122,5 @@ class Builder(CapBuilder[TarCapFlightPlan, TarCapLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> TarCapFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> TarCapFlightPlan:
|
||||||
return TarCapFlightPlan(self.flight, self.layout())
|
return TarCapFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -17,7 +17,13 @@ class TheaterRefuelingFlightPlan(RefuelingFlightPlan):
|
|||||||
|
|
||||||
@property
|
@property
|
||||||
def patrol_duration(self) -> timedelta:
|
def patrol_duration(self) -> timedelta:
|
||||||
return timedelta(hours=1)
|
# Add 30 minutes to desired_player_mission_duration as TOTs for flights
|
||||||
|
# can sit up to this time. This extension means the tanker remains on
|
||||||
|
# station for the flights' return.
|
||||||
|
return (
|
||||||
|
self.flight.coalition.game.settings.desired_player_mission_duration
|
||||||
|
+ timedelta(minutes=30)
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
class Builder(IBuilder[TheaterRefuelingFlightPlan, PatrollingLayout]):
|
class Builder(IBuilder[TheaterRefuelingFlightPlan, PatrollingLayout]):
|
||||||
@@ -79,5 +85,5 @@ class Builder(IBuilder[TheaterRefuelingFlightPlan, PatrollingLayout]):
|
|||||||
bullseye=builder.bullseye(),
|
bullseye=builder.bullseye(),
|
||||||
)
|
)
|
||||||
|
|
||||||
def build(self) -> TheaterRefuelingFlightPlan:
|
def build(self, dump_debug_info: bool = False) -> TheaterRefuelingFlightPlan:
|
||||||
return TheaterRefuelingFlightPlan(self.flight, self.layout())
|
return TheaterRefuelingFlightPlan(self.flight, self.layout())
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ class WaypointBuilder:
|
|||||||
"NAV",
|
"NAV",
|
||||||
FlightWaypointType.NAV,
|
FlightWaypointType.NAV,
|
||||||
position,
|
position,
|
||||||
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude,
|
self.doctrine.resolve_rendezvous_altitude(self.is_helo),
|
||||||
description="Enter theater",
|
description="Enter theater",
|
||||||
pretty_name="Enter theater",
|
pretty_name="Enter theater",
|
||||||
)
|
)
|
||||||
@@ -99,7 +99,7 @@ class WaypointBuilder:
|
|||||||
"NAV",
|
"NAV",
|
||||||
FlightWaypointType.NAV,
|
FlightWaypointType.NAV,
|
||||||
position,
|
position,
|
||||||
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude,
|
self.doctrine.resolve_rendezvous_altitude(self.is_helo),
|
||||||
description="Exit theater",
|
description="Exit theater",
|
||||||
pretty_name="Exit theater",
|
pretty_name="Exit theater",
|
||||||
)
|
)
|
||||||
@@ -127,10 +127,7 @@ class WaypointBuilder:
|
|||||||
position = divert.position
|
position = divert.position
|
||||||
altitude_type: AltitudeReference
|
altitude_type: AltitudeReference
|
||||||
if isinstance(divert, OffMapSpawn):
|
if isinstance(divert, OffMapSpawn):
|
||||||
if self.is_helo:
|
altitude = self.doctrine.resolve_rendezvous_altitude(self.is_helo)
|
||||||
altitude = meters(500)
|
|
||||||
else:
|
|
||||||
altitude = self.doctrine.rendezvous_altitude
|
|
||||||
altitude_type = "BARO"
|
altitude_type = "BARO"
|
||||||
else:
|
else:
|
||||||
altitude = meters(0)
|
altitude = meters(0)
|
||||||
@@ -168,7 +165,7 @@ class WaypointBuilder:
|
|||||||
"HOLD",
|
"HOLD",
|
||||||
FlightWaypointType.LOITER,
|
FlightWaypointType.LOITER,
|
||||||
position,
|
position,
|
||||||
meters(500) if self.is_helo else self.doctrine.rendezvous_altitude,
|
self.doctrine.resolve_rendezvous_altitude(self.is_helo),
|
||||||
alt_type,
|
alt_type,
|
||||||
description="Wait until push time",
|
description="Wait until push time",
|
||||||
pretty_name="Hold",
|
pretty_name="Hold",
|
||||||
@@ -183,7 +180,7 @@ class WaypointBuilder:
|
|||||||
"JOIN",
|
"JOIN",
|
||||||
FlightWaypointType.JOIN,
|
FlightWaypointType.JOIN,
|
||||||
position,
|
position,
|
||||||
meters(80) if self.is_helo else self.doctrine.ingress_altitude,
|
self.doctrine.resolve_combat_altitude(self.is_helo),
|
||||||
alt_type,
|
alt_type,
|
||||||
description="Rendezvous with package",
|
description="Rendezvous with package",
|
||||||
pretty_name="Join",
|
pretty_name="Join",
|
||||||
@@ -198,7 +195,7 @@ class WaypointBuilder:
|
|||||||
"REFUEL",
|
"REFUEL",
|
||||||
FlightWaypointType.REFUEL,
|
FlightWaypointType.REFUEL,
|
||||||
position,
|
position,
|
||||||
meters(80) if self.is_helo else self.doctrine.ingress_altitude,
|
self.doctrine.resolve_combat_altitude(self.is_helo),
|
||||||
alt_type,
|
alt_type,
|
||||||
description="Refuel from tanker",
|
description="Refuel from tanker",
|
||||||
pretty_name="Refuel",
|
pretty_name="Refuel",
|
||||||
@@ -226,7 +223,7 @@ class WaypointBuilder:
|
|||||||
"SPLIT",
|
"SPLIT",
|
||||||
FlightWaypointType.SPLIT,
|
FlightWaypointType.SPLIT,
|
||||||
position,
|
position,
|
||||||
meters(80) if self.is_helo else self.doctrine.ingress_altitude,
|
self.doctrine.resolve_combat_altitude(self.is_helo),
|
||||||
alt_type,
|
alt_type,
|
||||||
description="Depart from package",
|
description="Depart from package",
|
||||||
pretty_name="Split",
|
pretty_name="Split",
|
||||||
@@ -246,28 +243,13 @@ class WaypointBuilder:
|
|||||||
"INGRESS",
|
"INGRESS",
|
||||||
ingress_type,
|
ingress_type,
|
||||||
position,
|
position,
|
||||||
meters(60) if self.is_helo else self.doctrine.ingress_altitude,
|
self.doctrine.resolve_combat_altitude(self.is_helo),
|
||||||
alt_type,
|
alt_type,
|
||||||
description=f"INGRESS on {objective.name}",
|
description=f"INGRESS on {objective.name}",
|
||||||
pretty_name=f"INGRESS on {objective.name}",
|
pretty_name=f"INGRESS on {objective.name}",
|
||||||
targets=objective.strike_targets,
|
targets=objective.strike_targets,
|
||||||
)
|
)
|
||||||
|
|
||||||
def egress(self, position: Point, target: MissionTarget) -> FlightWaypoint:
|
|
||||||
alt_type: AltitudeReference = "BARO"
|
|
||||||
if self.is_helo:
|
|
||||||
alt_type = "RADIO"
|
|
||||||
|
|
||||||
return FlightWaypoint(
|
|
||||||
"EGRESS",
|
|
||||||
FlightWaypointType.EGRESS,
|
|
||||||
position,
|
|
||||||
meters(60) if self.is_helo else self.doctrine.ingress_altitude,
|
|
||||||
alt_type,
|
|
||||||
description=f"EGRESS from {target.name}",
|
|
||||||
pretty_name=f"EGRESS from {target.name}",
|
|
||||||
)
|
|
||||||
|
|
||||||
def bai_group(self, target: StrikeTarget) -> FlightWaypoint:
|
def bai_group(self, target: StrikeTarget) -> FlightWaypoint:
|
||||||
return self._target_point(target, f"ATTACK {target.name}")
|
return self._target_point(target, f"ATTACK {target.name}")
|
||||||
|
|
||||||
@@ -306,7 +288,7 @@ class WaypointBuilder:
|
|||||||
f"SEAD on {target.name}",
|
f"SEAD on {target.name}",
|
||||||
target,
|
target,
|
||||||
flyover=True,
|
flyover=True,
|
||||||
altitude=self.doctrine.ingress_altitude,
|
altitude=self.doctrine.combat_altitude,
|
||||||
alt_type="BARO",
|
alt_type="BARO",
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -357,17 +339,6 @@ class WaypointBuilder:
|
|||||||
waypoint.only_for_player = True
|
waypoint.only_for_player = True
|
||||||
return waypoint
|
return waypoint
|
||||||
|
|
||||||
def cas(self, position: Point) -> FlightWaypoint:
|
|
||||||
return FlightWaypoint(
|
|
||||||
"CAS",
|
|
||||||
FlightWaypointType.CAS,
|
|
||||||
position,
|
|
||||||
meters(60) if self.is_helo else meters(1000),
|
|
||||||
"RADIO",
|
|
||||||
description="Provide CAS",
|
|
||||||
pretty_name="CAS",
|
|
||||||
)
|
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def race_track_start(position: Point, altitude: Distance) -> FlightWaypoint:
|
def race_track_start(position: Point, altitude: Distance) -> FlightWaypoint:
|
||||||
"""Creates a racetrack start waypoint.
|
"""Creates a racetrack start waypoint.
|
||||||
@@ -507,7 +478,7 @@ class WaypointBuilder:
|
|||||||
"TARGET",
|
"TARGET",
|
||||||
FlightWaypointType.TARGET_GROUP_LOC,
|
FlightWaypointType.TARGET_GROUP_LOC,
|
||||||
target.position,
|
target.position,
|
||||||
meters(60) if self.is_helo else self.doctrine.ingress_altitude,
|
self.doctrine.resolve_combat_altitude(self.is_helo),
|
||||||
alt_type,
|
alt_type,
|
||||||
description="Escort the package",
|
description="Escort the package",
|
||||||
pretty_name="Target area",
|
pretty_name="Target area",
|
||||||
|
|||||||
@@ -1,29 +1,30 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from collections.abc import Iterator
|
||||||
from typing import Optional, TYPE_CHECKING
|
from typing import Optional, TYPE_CHECKING
|
||||||
|
|
||||||
|
from game.ato.iflightroster import IFlightRoster
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from game.squadrons import Squadron, Pilot
|
from game.squadrons import Squadron, Pilot
|
||||||
|
|
||||||
|
|
||||||
class FlightRoster:
|
class FlightRoster(IFlightRoster):
|
||||||
def __init__(self, squadron: Squadron, initial_size: int = 0) -> None:
|
def __init__(self, squadron: Squadron, initial_size: int = 0) -> None:
|
||||||
self.squadron = squadron
|
self.squadron = squadron
|
||||||
self.pilots: list[Optional[Pilot]] = []
|
self.pilots: list[Optional[Pilot]] = []
|
||||||
self.resize(initial_size)
|
self.resize(initial_size)
|
||||||
|
|
||||||
|
def iter_pilots(self) -> Iterator[Pilot | None]:
|
||||||
|
yield from self.pilots
|
||||||
|
|
||||||
|
def pilot_at(self, idx: int) -> Pilot | None:
|
||||||
|
return self.pilots[idx]
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def max_size(self) -> int:
|
def max_size(self) -> int:
|
||||||
return len(self.pilots)
|
return len(self.pilots)
|
||||||
|
|
||||||
@property
|
|
||||||
def player_count(self) -> int:
|
|
||||||
return len([p for p in self.pilots if p is not None and p.player])
|
|
||||||
|
|
||||||
@property
|
|
||||||
def missing_pilots(self) -> int:
|
|
||||||
return len([p for p in self.pilots if p is None])
|
|
||||||
|
|
||||||
def resize(self, new_size: int) -> None:
|
def resize(self, new_size: int) -> None:
|
||||||
if self.max_size > new_size:
|
if self.max_size > new_size:
|
||||||
self.squadron.return_pilots(
|
self.squadron.return_pilots(
|
||||||
|
|||||||
25
game/ato/flightstate/actionstate.py
Normal file
25
game/ato/flightstate/actionstate.py
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from datetime import datetime, timedelta
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from game.flightplan.waypointactions.waypointaction import WaypointAction
|
||||||
|
|
||||||
|
|
||||||
|
class ActionState:
|
||||||
|
def __init__(self, action: WaypointAction) -> None:
|
||||||
|
self.action = action
|
||||||
|
self._finished = False
|
||||||
|
|
||||||
|
def describe(self) -> str:
|
||||||
|
return self.action.describe()
|
||||||
|
|
||||||
|
def finish(self) -> None:
|
||||||
|
self._finished = True
|
||||||
|
|
||||||
|
def is_finished(self) -> bool:
|
||||||
|
return self._finished
|
||||||
|
|
||||||
|
def on_game_tick(self, time: datetime, duration: timedelta) -> timedelta:
|
||||||
|
return self.action.update_state(self, time, duration)
|
||||||
@@ -1,12 +1,14 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
from abc import ABC, abstractmethod
|
from abc import ABC, abstractmethod
|
||||||
|
from collections import deque
|
||||||
from datetime import datetime, timedelta
|
from datetime import datetime, timedelta
|
||||||
from typing import TYPE_CHECKING
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
from dcs import Point
|
from dcs import Point
|
||||||
|
|
||||||
from game.ato.flightstate import Completed
|
from game.ato.flightstate import Completed
|
||||||
|
from game.ato.flightstate.actionstate import ActionState
|
||||||
from game.ato.flightstate.flightstate import FlightState
|
from game.ato.flightstate.flightstate import FlightState
|
||||||
from game.ato.flightwaypoint import FlightWaypoint
|
from game.ato.flightwaypoint import FlightWaypoint
|
||||||
from game.ato.flightwaypointtype import FlightWaypointType
|
from game.ato.flightwaypointtype import FlightWaypointType
|
||||||
@@ -37,6 +39,15 @@ class InFlight(FlightState, ABC):
|
|||||||
self.total_time_to_next_waypoint = self.travel_time_between_waypoints()
|
self.total_time_to_next_waypoint = self.travel_time_between_waypoints()
|
||||||
self.elapsed_time = timedelta()
|
self.elapsed_time = timedelta()
|
||||||
self.current_waypoint_elapsed = False
|
self.current_waypoint_elapsed = False
|
||||||
|
self.pending_actions: deque[ActionState] = deque(
|
||||||
|
ActionState(a) for a in self.current_waypoint.actions
|
||||||
|
)
|
||||||
|
|
||||||
|
@property
|
||||||
|
def current_action(self) -> ActionState | None:
|
||||||
|
if self.pending_actions:
|
||||||
|
return self.pending_actions[0]
|
||||||
|
return None
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def cancelable(self) -> bool:
|
def cancelable(self) -> bool:
|
||||||
@@ -51,17 +62,9 @@ class InFlight(FlightState, ABC):
|
|||||||
return index <= self.waypoint_index
|
return index <= self.waypoint_index
|
||||||
|
|
||||||
def travel_time_between_waypoints(self) -> timedelta:
|
def travel_time_between_waypoints(self) -> timedelta:
|
||||||
travel_time = self.flight.flight_plan.travel_time_between_waypoints(
|
return self.flight.flight_plan.travel_time_between_waypoints(
|
||||||
self.current_waypoint, self.next_waypoint
|
self.current_waypoint, self.next_waypoint
|
||||||
)
|
)
|
||||||
if self.current_waypoint.waypoint_type is FlightWaypointType.LOITER:
|
|
||||||
# Loiter time is already built into travel_time_between_waypoints. If we're
|
|
||||||
# at a loiter point but still a regular InFlight (Loiter overrides this
|
|
||||||
# method) that means we're traveling from the loiter point but no longer
|
|
||||||
# loitering.
|
|
||||||
assert self.flight.flight_plan.is_loiter(self.flight.flight_plan)
|
|
||||||
travel_time -= self.flight.flight_plan.hold_duration
|
|
||||||
return travel_time
|
|
||||||
|
|
||||||
@abstractmethod
|
@abstractmethod
|
||||||
def estimate_position(self) -> Point:
|
def estimate_position(self) -> Point:
|
||||||
@@ -88,7 +91,6 @@ class InFlight(FlightState, ABC):
|
|||||||
return initial_fuel
|
return initial_fuel
|
||||||
|
|
||||||
def next_waypoint_state(self) -> FlightState:
|
def next_waypoint_state(self) -> FlightState:
|
||||||
from .loiter import Loiter
|
|
||||||
from .racetrack import RaceTrack
|
from .racetrack import RaceTrack
|
||||||
from .navigating import Navigating
|
from .navigating import Navigating
|
||||||
|
|
||||||
@@ -97,8 +99,6 @@ class InFlight(FlightState, ABC):
|
|||||||
return Completed(self.flight, self.settings)
|
return Completed(self.flight, self.settings)
|
||||||
if self.next_waypoint.waypoint_type is FlightWaypointType.PATROL_TRACK:
|
if self.next_waypoint.waypoint_type is FlightWaypointType.PATROL_TRACK:
|
||||||
return RaceTrack(self.flight, self.settings, new_index)
|
return RaceTrack(self.flight, self.settings, new_index)
|
||||||
if self.next_waypoint.waypoint_type is FlightWaypointType.LOITER:
|
|
||||||
return Loiter(self.flight, self.settings, new_index)
|
|
||||||
return Navigating(self.flight, self.settings, new_index)
|
return Navigating(self.flight, self.settings, new_index)
|
||||||
|
|
||||||
def advance_to_next_waypoint(self) -> FlightState:
|
def advance_to_next_waypoint(self) -> FlightState:
|
||||||
@@ -110,6 +110,13 @@ class InFlight(FlightState, ABC):
|
|||||||
def on_game_tick(
|
def on_game_tick(
|
||||||
self, events: GameUpdateEvents, time: datetime, duration: timedelta
|
self, events: GameUpdateEvents, time: datetime, duration: timedelta
|
||||||
) -> None:
|
) -> None:
|
||||||
|
while (action := self.current_action) is not None:
|
||||||
|
duration = action.on_game_tick(time, duration)
|
||||||
|
if action.is_finished():
|
||||||
|
self.pending_actions.popleft()
|
||||||
|
if duration <= timedelta():
|
||||||
|
return
|
||||||
|
|
||||||
self.elapsed_time += duration
|
self.elapsed_time += duration
|
||||||
if self.elapsed_time > self.total_time_to_next_waypoint:
|
if self.elapsed_time > self.total_time_to_next_waypoint:
|
||||||
new_state = self.advance_to_next_waypoint()
|
new_state = self.advance_to_next_waypoint()
|
||||||
@@ -160,11 +167,3 @@ class InFlight(FlightState, ABC):
|
|||||||
@property
|
@property
|
||||||
def spawn_type(self) -> StartType:
|
def spawn_type(self) -> StartType:
|
||||||
return StartType.IN_FLIGHT
|
return StartType.IN_FLIGHT
|
||||||
|
|
||||||
@property
|
|
||||||
def description(self) -> str:
|
|
||||||
if self.has_aborted:
|
|
||||||
abort = "(Aborted) "
|
|
||||||
else:
|
|
||||||
abort = ""
|
|
||||||
return f"{abort}Flying to {self.next_waypoint.name}"
|
|
||||||
|
|||||||
@@ -1,46 +0,0 @@
|
|||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from datetime import timedelta
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
from dcs import Point
|
|
||||||
|
|
||||||
from game.ato.flightstate import FlightState, InFlight
|
|
||||||
from game.ato.flightstate.navigating import Navigating
|
|
||||||
from game.utils import Distance, Speed
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from game.ato.flight import Flight
|
|
||||||
from game.settings import Settings
|
|
||||||
|
|
||||||
|
|
||||||
class Loiter(InFlight):
|
|
||||||
def __init__(self, flight: Flight, settings: Settings, waypoint_index: int) -> None:
|
|
||||||
assert flight.flight_plan.is_loiter(flight.flight_plan)
|
|
||||||
self.hold_duration = flight.flight_plan.hold_duration
|
|
||||||
super().__init__(flight, settings, waypoint_index)
|
|
||||||
|
|
||||||
def estimate_position(self) -> Point:
|
|
||||||
return self.current_waypoint.position
|
|
||||||
|
|
||||||
def estimate_altitude(self) -> tuple[Distance, str]:
|
|
||||||
return self.current_waypoint.alt, self.current_waypoint.alt_type
|
|
||||||
|
|
||||||
def estimate_speed(self) -> Speed:
|
|
||||||
return self.flight.unit_type.preferred_patrol_speed(self.estimate_altitude()[0])
|
|
||||||
|
|
||||||
def estimate_fuel(self) -> float:
|
|
||||||
# TODO: Estimate loiter consumption per minute?
|
|
||||||
return self.estimate_fuel_at_current_waypoint()
|
|
||||||
|
|
||||||
def next_waypoint_state(self) -> FlightState:
|
|
||||||
# Do not automatically advance to the next waypoint. Just proceed from the
|
|
||||||
# current one with the normal flying state.
|
|
||||||
return Navigating(self.flight, self.settings, self.waypoint_index)
|
|
||||||
|
|
||||||
def travel_time_between_waypoints(self) -> timedelta:
|
|
||||||
return self.hold_duration
|
|
||||||
|
|
||||||
@property
|
|
||||||
def description(self) -> str:
|
|
||||||
return f"Loitering for {self.hold_duration - self.elapsed_time}"
|
|
||||||
@@ -29,6 +29,11 @@ class Navigating(InFlight):
|
|||||||
events.update_flight_position(self.flight, self.estimate_position())
|
events.update_flight_position(self.flight, self.estimate_position())
|
||||||
|
|
||||||
def progress(self) -> float:
|
def progress(self) -> float:
|
||||||
|
# if next waypoint is very close, assume we reach it immediately to avoid divide
|
||||||
|
# by zero error
|
||||||
|
if self.total_time_to_next_waypoint.total_seconds() < 1:
|
||||||
|
return 1.0
|
||||||
|
|
||||||
return (
|
return (
|
||||||
self.elapsed_time.total_seconds()
|
self.elapsed_time.total_seconds()
|
||||||
/ self.total_time_to_next_waypoint.total_seconds()
|
/ self.total_time_to_next_waypoint.total_seconds()
|
||||||
@@ -80,3 +85,14 @@ class Navigating(InFlight):
|
|||||||
@property
|
@property
|
||||||
def spawn_type(self) -> StartType:
|
def spawn_type(self) -> StartType:
|
||||||
return StartType.IN_FLIGHT
|
return StartType.IN_FLIGHT
|
||||||
|
|
||||||
|
@property
|
||||||
|
def description(self) -> str:
|
||||||
|
if (action := self.current_action) is not None:
|
||||||
|
return action.describe()
|
||||||
|
|
||||||
|
if self.has_aborted:
|
||||||
|
abort = "(Aborted) "
|
||||||
|
else:
|
||||||
|
abort = ""
|
||||||
|
return f"{abort}Flying to {self.next_waypoint.name}"
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ from typing import Literal, TYPE_CHECKING
|
|||||||
from dcs import Point
|
from dcs import Point
|
||||||
|
|
||||||
from game.ato.flightwaypointtype import FlightWaypointType
|
from game.ato.flightwaypointtype import FlightWaypointType
|
||||||
|
from game.flightplan.waypointactions.waypointaction import WaypointAction
|
||||||
|
from game.flightplan.waypointoptions.waypointoption import WaypointOption
|
||||||
from game.theater.theatergroup import TheaterUnit
|
from game.theater.theatergroup import TheaterUnit
|
||||||
from game.utils import Distance, meters
|
from game.utils import Distance, meters
|
||||||
|
|
||||||
@@ -39,6 +41,11 @@ class FlightWaypoint:
|
|||||||
# The minimum amount of fuel remaining at this waypoint in pounds.
|
# The minimum amount of fuel remaining at this waypoint in pounds.
|
||||||
min_fuel: float | None = None
|
min_fuel: float | None = None
|
||||||
|
|
||||||
|
wants_escort: bool = False
|
||||||
|
|
||||||
|
actions: list[WaypointAction] = field(default_factory=list)
|
||||||
|
options: dict[str, WaypointOption] = field(default_factory=dict)
|
||||||
|
|
||||||
# These are set very late by the air conflict generator (part of mission
|
# These are set very late by the air conflict generator (part of mission
|
||||||
# generation). We do it late so that we don't need to propagate changes
|
# generation). We do it late so that we don't need to propagate changes
|
||||||
# to waypoint times whenever the player alters the package TOT or the
|
# to waypoint times whenever the player alters the package TOT or the
|
||||||
@@ -46,6 +53,12 @@ class FlightWaypoint:
|
|||||||
tot: datetime | None = None
|
tot: datetime | None = None
|
||||||
departure_time: datetime | None = None
|
departure_time: datetime | None = None
|
||||||
|
|
||||||
|
def add_action(self, action: WaypointAction) -> None:
|
||||||
|
self.actions.append(action)
|
||||||
|
|
||||||
|
def set_option(self, option: WaypointOption) -> None:
|
||||||
|
self.options[option.id()] = option
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def x(self) -> float:
|
def x(self) -> float:
|
||||||
return self.position.x
|
return self.position.x
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ class FlightWaypointType(IntEnum):
|
|||||||
INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
|
INGRESS_STRIKE = 5 # Ingress strike (For generator, means that this should have bombing on next TARGET_POINT points)
|
||||||
INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
|
INGRESS_SEAD = 6 # Ingress sead (For generator, means that this should attack groups on TARGET_GROUP_LOC points)
|
||||||
INGRESS_CAS = 7 # Ingress cas (should start CAS task)
|
INGRESS_CAS = 7 # Ingress cas (should start CAS task)
|
||||||
CAS = 8 # Should do CAS there
|
CAS = 8 # Unused.
|
||||||
EGRESS = 9 # Should stop attack
|
EGRESS = 9 # Should stop attack
|
||||||
DESCENT_POINT = 10 # Should start descending to pattern alt
|
DESCENT_POINT = 10 # Should start descending to pattern alt
|
||||||
LANDING_POINT = 11 # Should land there
|
LANDING_POINT = 11 # Should land there
|
||||||
@@ -50,3 +50,4 @@ class FlightWaypointType(IntEnum):
|
|||||||
CARGO_STOP = 30 # Stopover landing point using the LandingReFuAr waypoint type
|
CARGO_STOP = 30 # Stopover landing point using the LandingReFuAr waypoint type
|
||||||
INGRESS_AIR_ASSAULT = 31
|
INGRESS_AIR_ASSAULT = 31
|
||||||
RECOVERY_TANKER = 32
|
RECOVERY_TANKER = 32
|
||||||
|
INGRESS_ANTI_SHIP = 33
|
||||||
|
|||||||
34
game/ato/iflightroster.py
Normal file
34
game/ato/iflightroster.py
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from abc import ABC, abstractmethod
|
||||||
|
from typing import Optional, TYPE_CHECKING, Iterator
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from game.squadrons import Pilot
|
||||||
|
|
||||||
|
|
||||||
|
class IFlightRoster(ABC):
|
||||||
|
@abstractmethod
|
||||||
|
def iter_pilots(self) -> Iterator[Pilot | None]:
|
||||||
|
...
|
||||||
|
|
||||||
|
@abstractmethod
|
||||||
|
def pilot_at(self, idx: int) -> Pilot | None:
|
||||||
|
...
|
||||||
|
|
||||||
|
@property
|
||||||
|
@abstractmethod
|
||||||
|
def max_size(self) -> int:
|
||||||
|
...
|
||||||
|
|
||||||
|
@abstractmethod
|
||||||
|
def resize(self, new_size: int) -> None:
|
||||||
|
...
|
||||||
|
|
||||||
|
@abstractmethod
|
||||||
|
def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
|
||||||
|
...
|
||||||
|
|
||||||
|
@abstractmethod
|
||||||
|
def clear(self) -> None:
|
||||||
|
...
|
||||||
@@ -1,9 +1,10 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
|
import copy
|
||||||
import datetime
|
import datetime
|
||||||
import logging
|
import logging
|
||||||
from collections.abc import Iterable
|
from collections.abc import Iterable
|
||||||
from typing import Iterator, Mapping, Optional, TYPE_CHECKING, Type
|
from typing import Iterator, Mapping, Optional, TYPE_CHECKING, Type, Any
|
||||||
|
|
||||||
from dcs.unittype import FlyingType
|
from dcs.unittype import FlyingType
|
||||||
|
|
||||||
@@ -35,6 +36,11 @@ class Loadout:
|
|||||||
def derive_custom(self, name: str) -> Loadout:
|
def derive_custom(self, name: str) -> Loadout:
|
||||||
return Loadout(name, self.pylons, self.date, is_custom=True)
|
return Loadout(name, self.pylons, self.date, is_custom=True)
|
||||||
|
|
||||||
|
def clone(self) -> Loadout:
|
||||||
|
return Loadout(
|
||||||
|
self.name, dict(self.pylons), copy.deepcopy(self.date), self.is_custom
|
||||||
|
)
|
||||||
|
|
||||||
def has_weapon_of_type(self, weapon_type: WeaponType) -> bool:
|
def has_weapon_of_type(self, weapon_type: WeaponType) -> bool:
|
||||||
for weapon in self.pylons.values():
|
for weapon in self.pylons.values():
|
||||||
if weapon is not None and weapon.weapon_group.type is weapon_type:
|
if weapon is not None and weapon.weapon_group.type is weapon_type:
|
||||||
@@ -108,6 +114,24 @@ class Loadout:
|
|||||||
new_pylons[pylon_number] = fallback
|
new_pylons[pylon_number] = fallback
|
||||||
self.pylons = new_pylons
|
self.pylons = new_pylons
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def convert_dcs_loadout_to_pylon_map(
|
||||||
|
cls, pylons: dict[int, dict[str, Any]]
|
||||||
|
) -> dict[int, Weapon | None]:
|
||||||
|
return {
|
||||||
|
p["num"]: Weapon.with_clsid(p["CLSID"])
|
||||||
|
for p in pylons.values()
|
||||||
|
# When unloading incompatible pylons (for example, some of the
|
||||||
|
# Mosquito's pylons cannot be loaded when other pylons are carrying
|
||||||
|
# rockets), DCS sometimes equips the empty string rather than
|
||||||
|
# unsetting the pylon. An unset pylon and the empty string appear to
|
||||||
|
# have identical behavior, and it's annoying to deal with weapons
|
||||||
|
# that pydcs doesn't know about, so just clear those pylons rather
|
||||||
|
# than explicitly handling "".
|
||||||
|
# https://github.com/dcs-liberation/dcs_liberation/issues/3171
|
||||||
|
if p["CLSID"] != ""
|
||||||
|
}
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def iter_for(cls, flight: Flight) -> Iterator[Loadout]:
|
def iter_for(cls, flight: Flight) -> Iterator[Loadout]:
|
||||||
return cls.iter_for_aircraft(flight.unit_type)
|
return cls.iter_for_aircraft(flight.unit_type)
|
||||||
@@ -125,14 +149,15 @@ class Loadout:
|
|||||||
payloads = aircraft.dcs_unit_type.load_payloads()
|
payloads = aircraft.dcs_unit_type.load_payloads()
|
||||||
for payload in payloads.values():
|
for payload in payloads.values():
|
||||||
name = payload["name"]
|
name = payload["name"]
|
||||||
pylons = payload["pylons"]
|
|
||||||
try:
|
try:
|
||||||
pylon_assignments = {
|
pylon_assignments = cls.convert_dcs_loadout_to_pylon_map(
|
||||||
p["num"]: Weapon.with_clsid(p["CLSID"]) for p in pylons.values()
|
payload["pylons"]
|
||||||
}
|
)
|
||||||
except KeyError:
|
except KeyError:
|
||||||
logging.exception(
|
logging.exception(
|
||||||
"Ignoring %s loadout with invalid weapons: %s", aircraft.name, name
|
"Ignoring %s loadout with invalid weapons: %s",
|
||||||
|
aircraft.variant_id,
|
||||||
|
name,
|
||||||
)
|
)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
@@ -204,7 +229,25 @@ class Loadout:
|
|||||||
payload = dcs_unit_type.loadout_by_name(name)
|
payload = dcs_unit_type.loadout_by_name(name)
|
||||||
if payload is not None:
|
if payload is not None:
|
||||||
try:
|
try:
|
||||||
pylons = {i: Weapon.with_clsid(d["clsid"]) for i, d in payload}
|
# Pydcs returns the data in a different format for loadout_by_name()
|
||||||
|
# than it does for load_payloads(), for some reason. Convert this
|
||||||
|
# result to match the other so that we can reuse
|
||||||
|
# convert_dcs_loadout_to_pylon_map.
|
||||||
|
#
|
||||||
|
# loadout_by_name() returns a list of pairs, with the first item
|
||||||
|
# being the pylon index and the second being a dict with a single
|
||||||
|
# clsid key.
|
||||||
|
#
|
||||||
|
# Each element of load_payloads() pylons is a dict of dicts with
|
||||||
|
# both the CLSID key (yes, different case from the other API!) and a
|
||||||
|
# num key for the pylon index. The outer dict is a mapping for a lua
|
||||||
|
# table, so its keys are just indexes.
|
||||||
|
pylons = cls.convert_dcs_loadout_to_pylon_map(
|
||||||
|
{
|
||||||
|
i: {"num": n, "CLSID": p["clsid"]}
|
||||||
|
for i, (n, p) in enumerate(payload)
|
||||||
|
}
|
||||||
|
)
|
||||||
except KeyError:
|
except KeyError:
|
||||||
logging.exception(
|
logging.exception(
|
||||||
"Ignoring %s loadout with invalid weapons: %s",
|
"Ignoring %s loadout with invalid weapons: %s",
|
||||||
|
|||||||
@@ -6,8 +6,11 @@ from typing import TYPE_CHECKING
|
|||||||
from dcs import Point
|
from dcs import Point
|
||||||
|
|
||||||
from game.ato.flightplans.waypointbuilder import WaypointBuilder
|
from game.ato.flightplans.waypointbuilder import WaypointBuilder
|
||||||
from game.flightplan import IpZoneGeometry, JoinZoneGeometry
|
from game.flightplan import JoinZoneGeometry
|
||||||
|
from game.flightplan.ipsolver import IpSolver
|
||||||
from game.flightplan.refuelzonegeometry import RefuelZoneGeometry
|
from game.flightplan.refuelzonegeometry import RefuelZoneGeometry
|
||||||
|
from game.persistence.paths import waypoint_debug_directory
|
||||||
|
from game.utils import dcs_to_shapely_point
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from game.ato import Package
|
from game.ato import Package
|
||||||
@@ -22,15 +25,28 @@ class PackageWaypoints:
|
|||||||
refuel: Point
|
refuel: Point
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def create(package: Package, coalition: Coalition) -> PackageWaypoints:
|
def create(
|
||||||
|
package: Package, coalition: Coalition, dump_debug_info: bool
|
||||||
|
) -> PackageWaypoints:
|
||||||
origin = package.departure_closest_to_target()
|
origin = package.departure_closest_to_target()
|
||||||
|
|
||||||
# Start by picking the best IP for the attack.
|
# Start by picking the best IP for the attack.
|
||||||
ingress_point = IpZoneGeometry(
|
ip_solver = IpSolver(
|
||||||
package.target.position,
|
dcs_to_shapely_point(origin.position),
|
||||||
origin.position,
|
dcs_to_shapely_point(package.target.position),
|
||||||
coalition,
|
coalition.doctrine,
|
||||||
).find_best_ip()
|
coalition.opponent.threat_zone.all,
|
||||||
|
)
|
||||||
|
ip_solver.set_debug_properties(
|
||||||
|
waypoint_debug_directory() / "IP", coalition.game.theater.terrain
|
||||||
|
)
|
||||||
|
ingress_point_shapely = ip_solver.solve()
|
||||||
|
if dump_debug_info:
|
||||||
|
ip_solver.dump_debug_info()
|
||||||
|
|
||||||
|
ingress_point = origin.position.new_in_same_map(
|
||||||
|
ingress_point_shapely.x, ingress_point_shapely.y
|
||||||
|
)
|
||||||
|
|
||||||
join_point = JoinZoneGeometry(
|
join_point = JoinZoneGeometry(
|
||||||
package.target.position,
|
package.target.position,
|
||||||
|
|||||||
@@ -1,14 +0,0 @@
|
|||||||
from dataclasses import dataclass
|
|
||||||
|
|
||||||
from game.ato import FlightType
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class Task:
|
|
||||||
"""The main task of a flight or package."""
|
|
||||||
|
|
||||||
#: The type of task.
|
|
||||||
task_type: FlightType
|
|
||||||
|
|
||||||
#: The location of the objective.
|
|
||||||
location: str
|
|
||||||
@@ -1,17 +1,9 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
from datetime import datetime, timedelta
|
from datetime import datetime
|
||||||
from typing import TYPE_CHECKING
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
from dcs.mapping import Point
|
from game.utils import Distance, SPEED_OF_SOUND_AT_SEA_LEVEL, Speed, mach
|
||||||
|
|
||||||
from game.utils import (
|
|
||||||
Distance,
|
|
||||||
SPEED_OF_SOUND_AT_SEA_LEVEL,
|
|
||||||
Speed,
|
|
||||||
mach,
|
|
||||||
meters,
|
|
||||||
)
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from .flight import Flight
|
from .flight import Flight
|
||||||
@@ -26,6 +18,9 @@ class GroundSpeed:
|
|||||||
# on fuel, but mission speed will be fast enough to keep the flight
|
# on fuel, but mission speed will be fast enough to keep the flight
|
||||||
# safer.
|
# safer.
|
||||||
|
|
||||||
|
if flight.squadron.aircraft.cruise_speed is not None:
|
||||||
|
return mach(flight.squadron.aircraft.cruise_speed.mach(), altitude)
|
||||||
|
|
||||||
# DCS's max speed is in kph at 0 MSL.
|
# DCS's max speed is in kph at 0 MSL.
|
||||||
max_speed = flight.unit_type.max_speed
|
max_speed = flight.unit_type.max_speed
|
||||||
if max_speed > SPEED_OF_SOUND_AT_SEA_LEVEL:
|
if max_speed > SPEED_OF_SOUND_AT_SEA_LEVEL:
|
||||||
@@ -42,14 +37,6 @@ class GroundSpeed:
|
|||||||
return mach(cruise_mach, altitude)
|
return mach(cruise_mach, altitude)
|
||||||
|
|
||||||
|
|
||||||
class TravelTime:
|
|
||||||
@staticmethod
|
|
||||||
def between_points(a: Point, b: Point, speed: Speed) -> timedelta:
|
|
||||||
error_factor = 1.05
|
|
||||||
distance = meters(a.distance_to_point(b))
|
|
||||||
return timedelta(hours=distance.nautical_miles / speed.knots * error_factor)
|
|
||||||
|
|
||||||
|
|
||||||
# TODO: Most if not all of this should move into FlightPlan.
|
# TODO: Most if not all of this should move into FlightPlan.
|
||||||
class TotEstimator:
|
class TotEstimator:
|
||||||
def __init__(self, package: Package) -> None:
|
def __init__(self, package: Package) -> None:
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ from game.theater.iadsnetwork.iadsnetwork import IadsNetwork
|
|||||||
from game.theater.theaterloader import TheaterLoader
|
from game.theater.theaterloader import TheaterLoader
|
||||||
from game.version import CAMPAIGN_FORMAT_VERSION
|
from game.version import CAMPAIGN_FORMAT_VERSION
|
||||||
from .campaignairwingconfig import CampaignAirWingConfig
|
from .campaignairwingconfig import CampaignAirWingConfig
|
||||||
|
from .controlpointconfig import ControlPointConfig
|
||||||
from .factionrecommendation import FactionRecommendation
|
from .factionrecommendation import FactionRecommendation
|
||||||
from .mizcampaignloader import MizCampaignLoader
|
from .mizcampaignloader import MizCampaignLoader
|
||||||
|
|
||||||
@@ -123,7 +124,15 @@ class Campaign:
|
|||||||
) from ex
|
) from ex
|
||||||
|
|
||||||
with logged_duration("Importing miz data"):
|
with logged_duration("Importing miz data"):
|
||||||
MizCampaignLoader(self.path.parent / miz, t).populate_theater()
|
MizCampaignLoader(
|
||||||
|
self.path.parent / miz,
|
||||||
|
t,
|
||||||
|
dict(
|
||||||
|
ControlPointConfig.iter_from_data(
|
||||||
|
self.data.get("control_points", {})
|
||||||
|
)
|
||||||
|
),
|
||||||
|
).populate_theater()
|
||||||
|
|
||||||
# TODO: Move into MizCampaignLoader so this doesn't have unknown initialization
|
# TODO: Move into MizCampaignLoader so this doesn't have unknown initialization
|
||||||
# in ConflictTheater.
|
# in ConflictTheater.
|
||||||
|
|||||||
90
game/campaignloader/controlpointbuilder.py
Normal file
90
game/campaignloader/controlpointbuilder.py
Normal file
@@ -0,0 +1,90 @@
|
|||||||
|
from dcs import Point
|
||||||
|
from dcs.terrain import Airport
|
||||||
|
|
||||||
|
from game.campaignloader.controlpointconfig import ControlPointConfig
|
||||||
|
from game.theater import (
|
||||||
|
Airfield,
|
||||||
|
Carrier,
|
||||||
|
ConflictTheater,
|
||||||
|
ControlPoint,
|
||||||
|
Fob,
|
||||||
|
Lha,
|
||||||
|
OffMapSpawn,
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
class ControlPointBuilder:
|
||||||
|
def __init__(
|
||||||
|
self, theater: ConflictTheater, configs: dict[str | int, ControlPointConfig]
|
||||||
|
) -> None:
|
||||||
|
self.theater = theater
|
||||||
|
self.config = configs
|
||||||
|
|
||||||
|
def create_airfield(self, airport: Airport) -> Airfield:
|
||||||
|
cp = Airfield(airport, self.theater, starts_blue=airport.is_blue())
|
||||||
|
|
||||||
|
# Use the unlimited aircraft option to determine if an airfield should
|
||||||
|
# be owned by the player when the campaign is "inverted".
|
||||||
|
cp.captured_invert = airport.unlimited_aircrafts
|
||||||
|
|
||||||
|
self._apply_config(airport.id, cp)
|
||||||
|
return cp
|
||||||
|
|
||||||
|
def create_fob(
|
||||||
|
self,
|
||||||
|
name: str,
|
||||||
|
position: Point,
|
||||||
|
theater: ConflictTheater,
|
||||||
|
starts_blue: bool,
|
||||||
|
captured_invert: bool,
|
||||||
|
) -> Fob:
|
||||||
|
cp = Fob(name, position, theater, starts_blue)
|
||||||
|
cp.captured_invert = captured_invert
|
||||||
|
self._apply_config(name, cp)
|
||||||
|
return cp
|
||||||
|
|
||||||
|
def create_carrier(
|
||||||
|
self,
|
||||||
|
name: str,
|
||||||
|
position: Point,
|
||||||
|
theater: ConflictTheater,
|
||||||
|
starts_blue: bool,
|
||||||
|
captured_invert: bool,
|
||||||
|
) -> Carrier:
|
||||||
|
cp = Carrier(name, position, theater, starts_blue)
|
||||||
|
cp.captured_invert = captured_invert
|
||||||
|
self._apply_config(name, cp)
|
||||||
|
return cp
|
||||||
|
|
||||||
|
def create_lha(
|
||||||
|
self,
|
||||||
|
name: str,
|
||||||
|
position: Point,
|
||||||
|
theater: ConflictTheater,
|
||||||
|
starts_blue: bool,
|
||||||
|
captured_invert: bool,
|
||||||
|
) -> Lha:
|
||||||
|
cp = Lha(name, position, theater, starts_blue)
|
||||||
|
cp.captured_invert = captured_invert
|
||||||
|
self._apply_config(name, cp)
|
||||||
|
return cp
|
||||||
|
|
||||||
|
def create_off_map(
|
||||||
|
self,
|
||||||
|
name: str,
|
||||||
|
position: Point,
|
||||||
|
theater: ConflictTheater,
|
||||||
|
starts_blue: bool,
|
||||||
|
captured_invert: bool,
|
||||||
|
) -> OffMapSpawn:
|
||||||
|
cp = OffMapSpawn(name, position, theater, starts_blue)
|
||||||
|
cp.captured_invert = captured_invert
|
||||||
|
self._apply_config(name, cp)
|
||||||
|
return cp
|
||||||
|
|
||||||
|
def _apply_config(self, cp_id: str | int, control_point: ControlPoint) -> None:
|
||||||
|
config = self.config.get(cp_id)
|
||||||
|
if config is None:
|
||||||
|
return
|
||||||
|
|
||||||
|
control_point.ferry_only = config.ferry_only
|
||||||
21
game/campaignloader/controlpointconfig.py
Normal file
21
game/campaignloader/controlpointconfig.py
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from collections.abc import Iterator
|
||||||
|
from dataclasses import dataclass
|
||||||
|
from typing import Any
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass(frozen=True)
|
||||||
|
class ControlPointConfig:
|
||||||
|
ferry_only: bool
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def from_data(data: dict[str, Any]) -> ControlPointConfig:
|
||||||
|
return ControlPointConfig(ferry_only=data.get("ferry_only", False))
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def iter_from_data(
|
||||||
|
data: dict[str | int, Any]
|
||||||
|
) -> Iterator[tuple[str | int, ControlPointConfig]]:
|
||||||
|
for name_or_id, cp_data in data.items():
|
||||||
|
yield name_or_id, ControlPointConfig.from_data(cp_data)
|
||||||
@@ -29,7 +29,6 @@ class DefaultSquadronAssigner:
|
|||||||
self.coalition.player
|
self.coalition.player
|
||||||
):
|
):
|
||||||
for squadron_config in self.config.by_location[control_point]:
|
for squadron_config in self.config.by_location[control_point]:
|
||||||
|
|
||||||
squadron_def = self.override_squadron_defaults(
|
squadron_def = self.override_squadron_defaults(
|
||||||
self.find_squadron_for(squadron_config, control_point),
|
self.find_squadron_for(squadron_config, control_point),
|
||||||
squadron_config,
|
squadron_config,
|
||||||
@@ -162,7 +161,6 @@ class DefaultSquadronAssigner:
|
|||||||
def override_squadron_defaults(
|
def override_squadron_defaults(
|
||||||
squadron_def: Optional[SquadronDef], config: SquadronConfig
|
squadron_def: Optional[SquadronDef], config: SquadronConfig
|
||||||
) -> Optional[SquadronDef]:
|
) -> Optional[SquadronDef]:
|
||||||
|
|
||||||
if squadron_def is None:
|
if squadron_def is None:
|
||||||
return None
|
return None
|
||||||
|
|
||||||
|
|||||||
@@ -12,20 +12,14 @@ from dcs.country import Country
|
|||||||
from dcs.planes import F_15C
|
from dcs.planes import F_15C
|
||||||
from dcs.ships import HandyWind, LHA_Tarawa, Stennis, USS_Arleigh_Burke_IIa
|
from dcs.ships import HandyWind, LHA_Tarawa, Stennis, USS_Arleigh_Burke_IIa
|
||||||
from dcs.statics import Fortification, Warehouse
|
from dcs.statics import Fortification, Warehouse
|
||||||
from dcs.terrain import Airport
|
|
||||||
from dcs.unitgroup import PlaneGroup, ShipGroup, StaticGroup, VehicleGroup
|
from dcs.unitgroup import PlaneGroup, ShipGroup, StaticGroup, VehicleGroup
|
||||||
from dcs.vehicles import AirDefence, Armor, MissilesSS, Unarmed
|
from dcs.vehicles import AirDefence, Armor, MissilesSS, Unarmed
|
||||||
|
|
||||||
|
from game.campaignloader.controlpointbuilder import ControlPointBuilder
|
||||||
|
from game.campaignloader.controlpointconfig import ControlPointConfig
|
||||||
from game.profiling import logged_duration
|
from game.profiling import logged_duration
|
||||||
from game.scenery_group import SceneryGroup
|
from game.scenery_group import SceneryGroup
|
||||||
from game.theater.controlpoint import (
|
from game.theater.controlpoint import ControlPoint
|
||||||
Airfield,
|
|
||||||
Carrier,
|
|
||||||
ControlPoint,
|
|
||||||
Fob,
|
|
||||||
Lha,
|
|
||||||
OffMapSpawn,
|
|
||||||
)
|
|
||||||
from game.theater.presetlocation import PresetLocation
|
from game.theater.presetlocation import PresetLocation
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
@@ -67,6 +61,8 @@ class MizCampaignLoader:
|
|||||||
AirDefence.Hawk_ln.id,
|
AirDefence.Hawk_ln.id,
|
||||||
AirDefence.S_75M_Volhov.id,
|
AirDefence.S_75M_Volhov.id,
|
||||||
AirDefence.X_5p73_s_125_ln.id,
|
AirDefence.X_5p73_s_125_ln.id,
|
||||||
|
AirDefence.NASAMS_LN_B.id,
|
||||||
|
AirDefence.NASAMS_LN_C.id,
|
||||||
}
|
}
|
||||||
|
|
||||||
SHORT_RANGE_SAM_UNIT_TYPES = {
|
SHORT_RANGE_SAM_UNIT_TYPES = {
|
||||||
@@ -92,8 +88,14 @@ class MizCampaignLoader:
|
|||||||
|
|
||||||
STRIKE_TARGET_UNIT_TYPE = Fortification.Tech_combine.id
|
STRIKE_TARGET_UNIT_TYPE = Fortification.Tech_combine.id
|
||||||
|
|
||||||
def __init__(self, miz: Path, theater: ConflictTheater) -> None:
|
def __init__(
|
||||||
|
self,
|
||||||
|
miz: Path,
|
||||||
|
theater: ConflictTheater,
|
||||||
|
control_point_configs: dict[str | int, ControlPointConfig],
|
||||||
|
) -> None:
|
||||||
self.theater = theater
|
self.theater = theater
|
||||||
|
self.control_point_builder = ControlPointBuilder(theater, control_point_configs)
|
||||||
self.mission = Mission()
|
self.mission = Mission()
|
||||||
with logged_duration("Loading miz"):
|
with logged_duration("Loading miz"):
|
||||||
self.mission.load_file(str(miz))
|
self.mission.load_file(str(miz))
|
||||||
@@ -105,15 +107,6 @@ class MizCampaignLoader:
|
|||||||
if self.mission.country(self.RED_COUNTRY.name) is None:
|
if self.mission.country(self.RED_COUNTRY.name) is None:
|
||||||
self.mission.coalition["red"].add_country(self.RED_COUNTRY)
|
self.mission.coalition["red"].add_country(self.RED_COUNTRY)
|
||||||
|
|
||||||
def control_point_from_airport(self, airport: Airport) -> ControlPoint:
|
|
||||||
cp = Airfield(airport, self.theater, starts_blue=airport.is_blue())
|
|
||||||
|
|
||||||
# Use the unlimited aircraft option to determine if an airfield should
|
|
||||||
# be owned by the player when the campaign is "inverted".
|
|
||||||
cp.captured_invert = airport.unlimited_aircrafts
|
|
||||||
|
|
||||||
return cp
|
|
||||||
|
|
||||||
def country(self, blue: bool) -> Country:
|
def country(self, blue: bool) -> Country:
|
||||||
country = self.mission.country(
|
country = self.mission.country(
|
||||||
self.BLUE_COUNTRY.name if blue else self.RED_COUNTRY.name
|
self.BLUE_COUNTRY.name if blue else self.RED_COUNTRY.name
|
||||||
@@ -240,36 +233,49 @@ class MizCampaignLoader:
|
|||||||
|
|
||||||
@cached_property
|
@cached_property
|
||||||
def control_points(self) -> dict[UUID, ControlPoint]:
|
def control_points(self) -> dict[UUID, ControlPoint]:
|
||||||
control_points = {}
|
control_points: dict[UUID, ControlPoint] = {}
|
||||||
|
control_point: ControlPoint
|
||||||
for airport in self.mission.terrain.airport_list():
|
for airport in self.mission.terrain.airport_list():
|
||||||
if airport.is_blue() or airport.is_red():
|
if airport.is_blue() or airport.is_red():
|
||||||
control_point = self.control_point_from_airport(airport)
|
control_point = self.control_point_builder.create_airfield(airport)
|
||||||
control_points[control_point.id] = control_point
|
control_points[control_point.id] = control_point
|
||||||
|
|
||||||
for blue in (False, True):
|
for blue in (False, True):
|
||||||
for group in self.off_map_spawns(blue):
|
for group in self.off_map_spawns(blue):
|
||||||
control_point = OffMapSpawn(
|
control_point = self.control_point_builder.create_off_map(
|
||||||
str(group.name), group.position, self.theater, starts_blue=blue
|
str(group.name),
|
||||||
|
group.position,
|
||||||
|
self.theater,
|
||||||
|
starts_blue=blue,
|
||||||
|
captured_invert=group.late_activation,
|
||||||
)
|
)
|
||||||
control_point.captured_invert = group.late_activation
|
|
||||||
control_points[control_point.id] = control_point
|
control_points[control_point.id] = control_point
|
||||||
for ship in self.carriers(blue):
|
for ship in self.carriers(blue):
|
||||||
control_point = Carrier(
|
control_point = self.control_point_builder.create_carrier(
|
||||||
ship.name, ship.position, self.theater, starts_blue=blue
|
ship.name,
|
||||||
|
ship.position,
|
||||||
|
self.theater,
|
||||||
|
starts_blue=blue,
|
||||||
|
captured_invert=ship.late_activation,
|
||||||
)
|
)
|
||||||
control_point.captured_invert = ship.late_activation
|
|
||||||
control_points[control_point.id] = control_point
|
control_points[control_point.id] = control_point
|
||||||
for ship in self.lhas(blue):
|
for ship in self.lhas(blue):
|
||||||
control_point = Lha(
|
control_point = self.control_point_builder.create_lha(
|
||||||
ship.name, ship.position, self.theater, starts_blue=blue
|
ship.name,
|
||||||
|
ship.position,
|
||||||
|
self.theater,
|
||||||
|
starts_blue=blue,
|
||||||
|
captured_invert=ship.late_activation,
|
||||||
)
|
)
|
||||||
control_point.captured_invert = ship.late_activation
|
|
||||||
control_points[control_point.id] = control_point
|
control_points[control_point.id] = control_point
|
||||||
for fob in self.fobs(blue):
|
for fob in self.fobs(blue):
|
||||||
control_point = Fob(
|
control_point = self.control_point_builder.create_fob(
|
||||||
str(fob.name), fob.position, self.theater, starts_blue=blue
|
str(fob.name),
|
||||||
|
fob.position,
|
||||||
|
self.theater,
|
||||||
|
starts_blue=blue,
|
||||||
|
captured_invert=fob.late_activation,
|
||||||
)
|
)
|
||||||
control_point.captured_invert = fob.late_activation
|
|
||||||
control_points[control_point.id] = control_point
|
control_points[control_point.id] = control_point
|
||||||
|
|
||||||
return control_points
|
return control_points
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ if TYPE_CHECKING:
|
|||||||
from .data.doctrine import Doctrine
|
from .data.doctrine import Doctrine
|
||||||
from .factions.faction import Faction
|
from .factions.faction import Faction
|
||||||
from .game import Game
|
from .game import Game
|
||||||
|
from .lasercodes import LaserCodeRegistry
|
||||||
from .sim import GameUpdateEvents
|
from .sim import GameUpdateEvents
|
||||||
|
|
||||||
|
|
||||||
@@ -90,6 +91,10 @@ class Coalition:
|
|||||||
assert self._navmesh is not None
|
assert self._navmesh is not None
|
||||||
return self._navmesh
|
return self._navmesh
|
||||||
|
|
||||||
|
@property
|
||||||
|
def laser_code_registry(self) -> LaserCodeRegistry:
|
||||||
|
return self.game.laser_code_registry
|
||||||
|
|
||||||
def __getstate__(self) -> dict[str, Any]:
|
def __getstate__(self) -> dict[str, Any]:
|
||||||
state = self.__dict__.copy()
|
state = self.__dict__.copy()
|
||||||
# Avoid persisting any volatile types that can be deterministically
|
# Avoid persisting any volatile types that can be deterministically
|
||||||
@@ -158,12 +163,12 @@ class Coalition:
|
|||||||
# is handled correctly.
|
# is handled correctly.
|
||||||
self.transfers.perform_transfers()
|
self.transfers.perform_transfers()
|
||||||
|
|
||||||
def preinit_turn_0(self, squadrons_start_full: bool) -> None:
|
def preinit_turn_0(self) -> None:
|
||||||
"""Runs final Coalition initialization.
|
"""Runs final Coalition initialization.
|
||||||
|
|
||||||
Final initialization occurs before Game.initialize_turn runs for turn 0.
|
Final initialization occurs before Game.initialize_turn runs for turn 0.
|
||||||
"""
|
"""
|
||||||
self.air_wing.populate_for_turn_0(squadrons_start_full)
|
self.air_wing.populate_for_turn_0()
|
||||||
|
|
||||||
def initialize_turn(self, is_turn_0: bool) -> None:
|
def initialize_turn(self, is_turn_0: bool) -> None:
|
||||||
"""Processes coalition-specific turn initialization.
|
"""Processes coalition-specific turn initialization.
|
||||||
@@ -184,7 +189,7 @@ class Coalition:
|
|||||||
with logged_duration("Transport planning"):
|
with logged_duration("Transport planning"):
|
||||||
self.transfers.plan_transports(self.game.conditions.start_time)
|
self.transfers.plan_transports(self.game.conditions.start_time)
|
||||||
|
|
||||||
if not is_turn_0 or not self.game.settings.enable_squadron_aircraft_limits:
|
if not is_turn_0:
|
||||||
self.plan_missions(self.game.conditions.start_time)
|
self.plan_missions(self.game.conditions.start_time)
|
||||||
self.plan_procurement()
|
self.plan_procurement()
|
||||||
|
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ from game.utils import meters, nautical_miles
|
|||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from game import Game
|
from game import Game
|
||||||
from game.transfers import CargoShip, Convoy
|
from game.transfers import CargoShip, Convoy
|
||||||
|
from game.threatzones import ThreatZones
|
||||||
|
|
||||||
MissionTargetType = TypeVar("MissionTargetType", bound=MissionTarget)
|
MissionTargetType = TypeVar("MissionTargetType", bound=MissionTarget)
|
||||||
|
|
||||||
@@ -193,17 +194,36 @@ class ObjectiveFinder:
|
|||||||
|
|
||||||
def farthest_friendly_control_point(self) -> ControlPoint:
|
def farthest_friendly_control_point(self) -> ControlPoint:
|
||||||
"""Finds the friendly control point that is farthest from any threats."""
|
"""Finds the friendly control point that is farthest from any threats."""
|
||||||
|
|
||||||
|
def find_farthest(
|
||||||
|
control_points: Iterator[ControlPoint],
|
||||||
|
threat_zones: ThreatZones,
|
||||||
|
consider_off_map_spawn: bool,
|
||||||
|
) -> ControlPoint | None:
|
||||||
|
farthest = None
|
||||||
|
max_distance = meters(0)
|
||||||
|
for cp in control_points:
|
||||||
|
if isinstance(cp, OffMapSpawn) and not consider_off_map_spawn:
|
||||||
|
continue
|
||||||
|
distance = threat_zones.distance_to_threat(cp.position)
|
||||||
|
if distance > max_distance:
|
||||||
|
farthest = cp
|
||||||
|
max_distance = distance
|
||||||
|
return farthest
|
||||||
|
|
||||||
threat_zones = self.game.threat_zone_for(not self.is_player)
|
threat_zones = self.game.threat_zone_for(not self.is_player)
|
||||||
|
|
||||||
farthest = None
|
farthest = find_farthest(
|
||||||
max_distance = meters(0)
|
self.friendly_control_points(), threat_zones, consider_off_map_spawn=False
|
||||||
for cp in self.friendly_control_points():
|
)
|
||||||
if isinstance(cp, OffMapSpawn):
|
|
||||||
continue
|
# If there are only off-map spawn control points, fall back to the farthest amongst off map spawn points
|
||||||
distance = threat_zones.distance_to_threat(cp.position)
|
if farthest is None:
|
||||||
if distance > max_distance:
|
farthest = find_farthest(
|
||||||
farthest = cp
|
self.friendly_control_points(),
|
||||||
max_distance = distance
|
threat_zones,
|
||||||
|
consider_off_map_spawn=True,
|
||||||
|
)
|
||||||
|
|
||||||
if farthest is None:
|
if farthest is None:
|
||||||
raise RuntimeError("Found no friendly control points. You probably lost.")
|
raise RuntimeError("Found no friendly control points. You probably lost.")
|
||||||
|
|||||||
@@ -10,9 +10,10 @@ from ..ato.starttype import StartType
|
|||||||
from ..db.database import Database
|
from ..db.database import Database
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from game.dcs.aircrafttype import AircraftType
|
|
||||||
from game.squadrons.airwing import AirWing
|
|
||||||
from game.ato.closestairfields import ClosestAirfields
|
from game.ato.closestairfields import ClosestAirfields
|
||||||
|
from game.dcs.aircrafttype import AircraftType
|
||||||
|
from game.lasercodes import LaserCodeRegistry
|
||||||
|
from game.squadrons.airwing import AirWing
|
||||||
from .missionproposals import ProposedFlight
|
from .missionproposals import ProposedFlight
|
||||||
|
|
||||||
|
|
||||||
@@ -24,6 +25,7 @@ class PackageBuilder:
|
|||||||
location: MissionTarget,
|
location: MissionTarget,
|
||||||
closest_airfields: ClosestAirfields,
|
closest_airfields: ClosestAirfields,
|
||||||
air_wing: AirWing,
|
air_wing: AirWing,
|
||||||
|
laser_code_registry: LaserCodeRegistry,
|
||||||
flight_db: Database[Flight],
|
flight_db: Database[Flight],
|
||||||
is_player: bool,
|
is_player: bool,
|
||||||
package_country: str,
|
package_country: str,
|
||||||
@@ -35,6 +37,7 @@ class PackageBuilder:
|
|||||||
self.package_country = package_country
|
self.package_country = package_country
|
||||||
self.package = Package(location, flight_db, auto_asap=asap)
|
self.package = Package(location, flight_db, auto_asap=asap)
|
||||||
self.air_wing = air_wing
|
self.air_wing = air_wing
|
||||||
|
self.laser_code_registry = laser_code_registry
|
||||||
self.start_type = start_type
|
self.start_type = start_type
|
||||||
|
|
||||||
def plan_flight(self, plan: ProposedFlight) -> bool:
|
def plan_flight(self, plan: ProposedFlight) -> bool:
|
||||||
@@ -63,6 +66,11 @@ class PackageBuilder:
|
|||||||
start_type,
|
start_type,
|
||||||
divert=self.find_divert_field(squadron.aircraft, squadron.location),
|
divert=self.find_divert_field(squadron.aircraft, squadron.location),
|
||||||
)
|
)
|
||||||
|
for member in flight.iter_members():
|
||||||
|
if member.is_player:
|
||||||
|
member.assign_tgp_laser_code(
|
||||||
|
self.laser_code_registry.alloc_laser_code()
|
||||||
|
)
|
||||||
self.package.add_flight(flight)
|
self.package.add_flight(flight)
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ class PackageFulfiller:
|
|||||||
mission.location,
|
mission.location,
|
||||||
ObjectiveDistanceCache.get_closest_airfields(mission.location),
|
ObjectiveDistanceCache.get_closest_airfields(mission.location),
|
||||||
self.air_wing,
|
self.air_wing,
|
||||||
|
self.coalition.laser_code_registry,
|
||||||
self.flight_db,
|
self.flight_db,
|
||||||
self.is_player,
|
self.is_player,
|
||||||
self.coalition.country_name,
|
self.coalition.country_name,
|
||||||
|
|||||||
@@ -158,7 +158,7 @@ class TheaterState(WorldState["TheaterState"]):
|
|||||||
# Plan enough rounds of CAP that the target has coverage over the expected
|
# Plan enough rounds of CAP that the target has coverage over the expected
|
||||||
# mission duration.
|
# mission duration.
|
||||||
mission_duration = game.settings.desired_player_mission_duration.total_seconds()
|
mission_duration = game.settings.desired_player_mission_duration.total_seconds()
|
||||||
barcap_duration = coalition.doctrine.cap_duration.total_seconds()
|
barcap_duration = coalition.doctrine.cap.duration.total_seconds()
|
||||||
barcap_rounds = math.ceil(mission_duration / barcap_duration)
|
barcap_rounds = math.ceil(mission_duration / barcap_duration)
|
||||||
|
|
||||||
refueling_targets: list[MissionTarget] = []
|
refueling_targets: list[MissionTarget] = []
|
||||||
|
|||||||
@@ -1,3 +1,9 @@
|
|||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from pathlib import Path
|
||||||
|
import yaml
|
||||||
|
from typing import Any, ClassVar
|
||||||
|
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from datetime import timedelta
|
from datetime import timedelta
|
||||||
|
|
||||||
@@ -15,16 +21,104 @@ class GroundUnitProcurementRatios:
|
|||||||
except KeyError:
|
except KeyError:
|
||||||
return 0.0
|
return 0.0
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def from_dict(data: dict[str, float]) -> GroundUnitProcurementRatios:
|
||||||
|
unit_class_enum_from_name = {unit.value: unit for unit in UnitClass}
|
||||||
|
r = {}
|
||||||
|
for unit_class in data:
|
||||||
|
if unit_class not in unit_class_enum_from_name:
|
||||||
|
raise ValueError(f"Could not find unit type {unit_class}")
|
||||||
|
r[unit_class_enum_from_name[unit_class]] = float(data[unit_class])
|
||||||
|
return GroundUnitProcurementRatios(r)
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class Helicopter:
|
||||||
|
#: The altitude used for combat section of a flight, overrides the base combat_altitude parameter for helos
|
||||||
|
combat_altitude: Distance
|
||||||
|
|
||||||
|
#: The altitude used for forming up a pacakge. Overrides the base rendezvous_altitude parameter for helos
|
||||||
|
rendezvous_altitude: Distance
|
||||||
|
|
||||||
|
#: Altitude of the nav points (cruise section) of air assault missions.
|
||||||
|
air_assault_nav_altitude: Distance
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def from_dict(data: dict[str, Any]) -> Helicopter:
|
||||||
|
return Helicopter(
|
||||||
|
combat_altitude=feet(data["combat_altitude_ft_agl"]),
|
||||||
|
rendezvous_altitude=feet(data["rendezvous_altitude_ft_agl"]),
|
||||||
|
air_assault_nav_altitude=feet(data["air_assault_nav_altitude_ft_agl"]),
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class Cas:
|
||||||
|
#: The duration that CAP flights will remain on-station.
|
||||||
|
duration: timedelta
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def from_dict(data: dict[str, Any]) -> Cas:
|
||||||
|
return Cas(duration=timedelta(minutes=data["duration_minutes"]))
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class Sweep:
|
||||||
|
#: Length of the sweep / patrol leg
|
||||||
|
distance: Distance
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def from_dict(data: dict[str, Any]) -> Sweep:
|
||||||
|
return Sweep(
|
||||||
|
distance=nautical_miles(data["distance_nm"]),
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class Cap:
|
||||||
|
#: The duration that CAP flights will remain on-station.
|
||||||
|
duration: timedelta
|
||||||
|
|
||||||
|
#: The minimum length of the CAP race track.
|
||||||
|
min_track_length: Distance
|
||||||
|
|
||||||
|
#: The maximum length of the CAP race track.
|
||||||
|
max_track_length: Distance
|
||||||
|
|
||||||
|
#: The minimum distance between the defended position and the *end* of the
|
||||||
|
#: CAP race track.
|
||||||
|
min_distance_from_cp: Distance
|
||||||
|
|
||||||
|
#: The maximum distance between the defended position and the *end* of the
|
||||||
|
#: CAP race track.
|
||||||
|
max_distance_from_cp: Distance
|
||||||
|
|
||||||
|
#: The engagement range of CAP flights. Any enemy aircraft within this range
|
||||||
|
#: of the CAP's current position will be engaged by the CAP.
|
||||||
|
engagement_range: Distance
|
||||||
|
|
||||||
|
#: Defines the range of altitudes CAP racetracks are planned at.
|
||||||
|
min_patrol_altitude: Distance
|
||||||
|
max_patrol_altitude: Distance
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def from_dict(data: dict[str, Any]) -> Cap:
|
||||||
|
return Cap(
|
||||||
|
duration=timedelta(minutes=data["duration_minutes"]),
|
||||||
|
min_track_length=nautical_miles(data["min_track_length_nm"]),
|
||||||
|
max_track_length=nautical_miles(data["max_track_length_nm"]),
|
||||||
|
min_distance_from_cp=nautical_miles(data["min_distance_from_cp_nm"]),
|
||||||
|
max_distance_from_cp=nautical_miles(data["max_distance_from_cp_nm"]),
|
||||||
|
engagement_range=nautical_miles(data["engagement_range_nm"]),
|
||||||
|
min_patrol_altitude=feet(data["min_patrol_altitude_ft_msl"]),
|
||||||
|
max_patrol_altitude=feet(data["max_patrol_altitude_ft_msl"]),
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
@dataclass(frozen=True)
|
||||||
class Doctrine:
|
class Doctrine:
|
||||||
cas: bool
|
#: Name of the doctrine, used to assign a doctrine in a faction.
|
||||||
cap: bool
|
name: str
|
||||||
sead: bool
|
|
||||||
strike: bool
|
|
||||||
antiship: bool
|
|
||||||
|
|
||||||
rendezvous_altitude: Distance
|
|
||||||
|
|
||||||
#: The minimum distance between the departure airfield and the hold point.
|
#: The minimum distance between the departure airfield and the hold point.
|
||||||
hold_distance: Distance
|
hold_distance: Distance
|
||||||
@@ -44,146 +138,87 @@ class Doctrine:
|
|||||||
#: target.
|
#: target.
|
||||||
min_ingress_distance: Distance
|
min_ingress_distance: Distance
|
||||||
|
|
||||||
ingress_altitude: Distance
|
#: The altitude used for combat section of a flight.
|
||||||
|
combat_altitude: Distance
|
||||||
|
|
||||||
min_patrol_altitude: Distance
|
#: The altitude used for forming up a pacakge.
|
||||||
max_patrol_altitude: Distance
|
rendezvous_altitude: Distance
|
||||||
pattern_altitude: Distance
|
|
||||||
|
|
||||||
#: The duration that CAP flights will remain on-station.
|
|
||||||
cap_duration: timedelta
|
|
||||||
|
|
||||||
#: The minimum length of the CAP race track.
|
|
||||||
cap_min_track_length: Distance
|
|
||||||
|
|
||||||
#: The maximum length of the CAP race track.
|
|
||||||
cap_max_track_length: Distance
|
|
||||||
|
|
||||||
#: The minimum distance between the defended position and the *end* of the
|
|
||||||
#: CAP race track.
|
|
||||||
cap_min_distance_from_cp: Distance
|
|
||||||
|
|
||||||
#: The maximum distance between the defended position and the *end* of the
|
|
||||||
#: CAP race track.
|
|
||||||
cap_max_distance_from_cp: Distance
|
|
||||||
|
|
||||||
#: The engagement range of CAP flights. Any enemy aircraft within this range
|
|
||||||
#: of the CAP's current position will be engaged by the CAP.
|
|
||||||
cap_engagement_range: Distance
|
|
||||||
|
|
||||||
cas_duration: timedelta
|
|
||||||
|
|
||||||
sweep_distance: Distance
|
|
||||||
|
|
||||||
|
#: Defines prioritization of ground unit purchases.
|
||||||
ground_unit_procurement_ratios: GroundUnitProcurementRatios
|
ground_unit_procurement_ratios: GroundUnitProcurementRatios
|
||||||
|
|
||||||
|
#: Helicopter specific doctrines.
|
||||||
|
helicopter: Helicopter
|
||||||
|
|
||||||
MODERN_DOCTRINE = Doctrine(
|
#: Doctrine for CAS missions.
|
||||||
cap=True,
|
cas: Cas
|
||||||
cas=True,
|
|
||||||
sead=True,
|
|
||||||
strike=True,
|
|
||||||
antiship=True,
|
|
||||||
rendezvous_altitude=feet(25000),
|
|
||||||
hold_distance=nautical_miles(25),
|
|
||||||
push_distance=nautical_miles(20),
|
|
||||||
join_distance=nautical_miles(20),
|
|
||||||
max_ingress_distance=nautical_miles(45),
|
|
||||||
min_ingress_distance=nautical_miles(10),
|
|
||||||
ingress_altitude=feet(20000),
|
|
||||||
min_patrol_altitude=feet(15000),
|
|
||||||
max_patrol_altitude=feet(33000),
|
|
||||||
pattern_altitude=feet(5000),
|
|
||||||
cap_duration=timedelta(minutes=30),
|
|
||||||
cap_min_track_length=nautical_miles(15),
|
|
||||||
cap_max_track_length=nautical_miles(40),
|
|
||||||
cap_min_distance_from_cp=nautical_miles(10),
|
|
||||||
cap_max_distance_from_cp=nautical_miles(40),
|
|
||||||
cap_engagement_range=nautical_miles(50),
|
|
||||||
cas_duration=timedelta(minutes=30),
|
|
||||||
sweep_distance=nautical_miles(60),
|
|
||||||
ground_unit_procurement_ratios=GroundUnitProcurementRatios(
|
|
||||||
{
|
|
||||||
UnitClass.TANK: 3,
|
|
||||||
UnitClass.ATGM: 2,
|
|
||||||
UnitClass.APC: 2,
|
|
||||||
UnitClass.IFV: 3,
|
|
||||||
UnitClass.ARTILLERY: 1,
|
|
||||||
UnitClass.SHORAD: 2,
|
|
||||||
UnitClass.RECON: 1,
|
|
||||||
}
|
|
||||||
),
|
|
||||||
)
|
|
||||||
|
|
||||||
COLDWAR_DOCTRINE = Doctrine(
|
#: Doctrine for CAP missions.
|
||||||
cap=True,
|
cap: Cap
|
||||||
cas=True,
|
|
||||||
sead=True,
|
|
||||||
strike=True,
|
|
||||||
antiship=True,
|
|
||||||
rendezvous_altitude=feet(22000),
|
|
||||||
hold_distance=nautical_miles(15),
|
|
||||||
push_distance=nautical_miles(10),
|
|
||||||
join_distance=nautical_miles(10),
|
|
||||||
max_ingress_distance=nautical_miles(30),
|
|
||||||
min_ingress_distance=nautical_miles(10),
|
|
||||||
ingress_altitude=feet(18000),
|
|
||||||
min_patrol_altitude=feet(10000),
|
|
||||||
max_patrol_altitude=feet(24000),
|
|
||||||
pattern_altitude=feet(5000),
|
|
||||||
cap_duration=timedelta(minutes=30),
|
|
||||||
cap_min_track_length=nautical_miles(12),
|
|
||||||
cap_max_track_length=nautical_miles(24),
|
|
||||||
cap_min_distance_from_cp=nautical_miles(8),
|
|
||||||
cap_max_distance_from_cp=nautical_miles(25),
|
|
||||||
cap_engagement_range=nautical_miles(35),
|
|
||||||
cas_duration=timedelta(minutes=30),
|
|
||||||
sweep_distance=nautical_miles(40),
|
|
||||||
ground_unit_procurement_ratios=GroundUnitProcurementRatios(
|
|
||||||
{
|
|
||||||
UnitClass.TANK: 4,
|
|
||||||
UnitClass.ATGM: 2,
|
|
||||||
UnitClass.APC: 3,
|
|
||||||
UnitClass.IFV: 2,
|
|
||||||
UnitClass.ARTILLERY: 1,
|
|
||||||
UnitClass.SHORAD: 2,
|
|
||||||
UnitClass.RECON: 1,
|
|
||||||
}
|
|
||||||
),
|
|
||||||
)
|
|
||||||
|
|
||||||
WWII_DOCTRINE = Doctrine(
|
#: Doctrine for Fighter Sweep missions.
|
||||||
cap=True,
|
sweep: Sweep
|
||||||
cas=True,
|
|
||||||
sead=False,
|
_by_name: ClassVar[dict[str, Doctrine]] = {}
|
||||||
strike=True,
|
_loaded: ClassVar[bool] = False
|
||||||
antiship=True,
|
|
||||||
hold_distance=nautical_miles(10),
|
def resolve_combat_altitude(self, is_helo: bool = False) -> Distance:
|
||||||
push_distance=nautical_miles(5),
|
if is_helo:
|
||||||
join_distance=nautical_miles(5),
|
return self.helicopter.combat_altitude
|
||||||
rendezvous_altitude=feet(10000),
|
return self.combat_altitude
|
||||||
max_ingress_distance=nautical_miles(7),
|
|
||||||
min_ingress_distance=nautical_miles(5),
|
def resolve_rendezvous_altitude(self, is_helo: bool = False) -> Distance:
|
||||||
ingress_altitude=feet(8000),
|
if is_helo:
|
||||||
min_patrol_altitude=feet(4000),
|
return self.helicopter.rendezvous_altitude
|
||||||
max_patrol_altitude=feet(15000),
|
return self.rendezvous_altitude
|
||||||
pattern_altitude=feet(5000),
|
|
||||||
cap_duration=timedelta(minutes=30),
|
@classmethod
|
||||||
cap_min_track_length=nautical_miles(8),
|
def register(cls, doctrine: Doctrine) -> None:
|
||||||
cap_max_track_length=nautical_miles(18),
|
if doctrine.name in cls._by_name:
|
||||||
cap_min_distance_from_cp=nautical_miles(0),
|
duplicate = cls._by_name[doctrine.name]
|
||||||
cap_max_distance_from_cp=nautical_miles(5),
|
raise ValueError(f"Doctrine {doctrine.name} is already loaded")
|
||||||
cap_engagement_range=nautical_miles(20),
|
cls._by_name[doctrine.name] = doctrine
|
||||||
cas_duration=timedelta(minutes=30),
|
|
||||||
sweep_distance=nautical_miles(10),
|
@classmethod
|
||||||
ground_unit_procurement_ratios=GroundUnitProcurementRatios(
|
def named(cls, name: str) -> Doctrine:
|
||||||
{
|
if not cls._loaded:
|
||||||
UnitClass.TANK: 3,
|
cls.load_all()
|
||||||
UnitClass.ATGM: 3,
|
return cls._by_name[name]
|
||||||
UnitClass.APC: 3,
|
|
||||||
UnitClass.ARTILLERY: 1,
|
@classmethod
|
||||||
UnitClass.SHORAD: 3,
|
def all_doctrines(cls) -> list[Doctrine]:
|
||||||
UnitClass.RECON: 1,
|
if not cls._loaded:
|
||||||
}
|
cls.load_all()
|
||||||
),
|
return list(cls._by_name.values())
|
||||||
)
|
|
||||||
|
@classmethod
|
||||||
|
def load_all(cls) -> None:
|
||||||
|
if cls._loaded:
|
||||||
|
return
|
||||||
|
for doctrine_file_path in Path("resources/doctrines").glob("**/*.yaml"):
|
||||||
|
with doctrine_file_path.open(encoding="utf8") as doctrine_file:
|
||||||
|
data = yaml.safe_load(doctrine_file)
|
||||||
|
cls.register(
|
||||||
|
Doctrine(
|
||||||
|
name=data["name"],
|
||||||
|
rendezvous_altitude=feet(data["rendezvous_altitude_ft_msl"]),
|
||||||
|
hold_distance=nautical_miles(data["hold_distance_nm"]),
|
||||||
|
push_distance=nautical_miles(data["push_distance_nm"]),
|
||||||
|
join_distance=nautical_miles(data["join_distance_nm"]),
|
||||||
|
max_ingress_distance=nautical_miles(
|
||||||
|
data["max_ingress_distance_nm"]
|
||||||
|
),
|
||||||
|
min_ingress_distance=nautical_miles(
|
||||||
|
data["min_ingress_distance_nm"]
|
||||||
|
),
|
||||||
|
combat_altitude=feet(data["combat_altitude_ft_msl"]),
|
||||||
|
ground_unit_procurement_ratios=GroundUnitProcurementRatios.from_dict(
|
||||||
|
data["ground_unit_procurement_ratios"]
|
||||||
|
),
|
||||||
|
helicopter=Helicopter.from_dict(data["helicopter"]),
|
||||||
|
cas=Cas.from_dict(data["cas"]),
|
||||||
|
cap=Cap.from_dict(data["cap"]),
|
||||||
|
sweep=Sweep.from_dict(data["sweep"]),
|
||||||
|
)
|
||||||
|
)
|
||||||
|
cls._loaded = True
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ from pathlib import Path
|
|||||||
from typing import Iterator, Optional, Any, ClassVar
|
from typing import Iterator, Optional, Any, ClassVar
|
||||||
|
|
||||||
import yaml
|
import yaml
|
||||||
from dcs.unitgroup import FlyingGroup
|
from dcs.flyingunit import FlyingUnit
|
||||||
from dcs.weapons_data import weapon_ids
|
from dcs.weapons_data import weapon_ids
|
||||||
|
|
||||||
from game.dcs.aircrafttype import AircraftType
|
from game.dcs.aircrafttype import AircraftType
|
||||||
@@ -235,10 +235,10 @@ class Pylon:
|
|||||||
# configuration.
|
# configuration.
|
||||||
return weapon in self.allowed or weapon.clsid == "<CLEAN>"
|
return weapon in self.allowed or weapon.clsid == "<CLEAN>"
|
||||||
|
|
||||||
def equip(self, group: FlyingGroup[Any], weapon: Weapon) -> None:
|
def equip(self, unit: FlyingUnit, weapon: Weapon) -> None:
|
||||||
if not self.can_equip(weapon):
|
if not self.can_equip(weapon):
|
||||||
logging.error(f"Pylon {self.number} cannot equip {weapon.name}")
|
logging.error(f"Pylon {self.number} cannot equip {weapon.name}")
|
||||||
group.load_pylon(self.make_pydcs_assignment(weapon), self.number)
|
unit.load_pylon(self.make_pydcs_assignment(weapon), self.number)
|
||||||
|
|
||||||
def make_pydcs_assignment(self, weapon: Weapon) -> PydcsWeaponAssignment:
|
def make_pydcs_assignment(self, weapon: Weapon) -> PydcsWeaponAssignment:
|
||||||
return self.number, weapon.pydcs_data
|
return self.number, weapon.pydcs_data
|
||||||
|
|||||||
@@ -2,18 +2,18 @@ from __future__ import annotations
|
|||||||
|
|
||||||
import logging
|
import logging
|
||||||
from collections import defaultdict
|
from collections import defaultdict
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass, replace as dataclasses_replace
|
||||||
from functools import cache, cached_property
|
from functools import cache, cached_property
|
||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
from typing import Any, ClassVar, Dict, Iterator, Optional, TYPE_CHECKING, Type
|
from typing import Any, ClassVar, Dict, Iterator, Optional, TYPE_CHECKING, Type
|
||||||
|
|
||||||
import yaml
|
|
||||||
from dcs.helicopters import helicopter_map
|
from dcs.helicopters import helicopter_map
|
||||||
from dcs.planes import plane_map
|
from dcs.planes import plane_map
|
||||||
|
from dcs.unitpropertydescription import UnitPropertyDescription
|
||||||
from dcs.unittype import FlyingType
|
from dcs.unittype import FlyingType
|
||||||
|
|
||||||
from game.data.units import UnitClass
|
from game.data.units import UnitClass
|
||||||
from game.dcs.unitproperty import UnitProperty
|
from game.dcs.lasercodeconfig import LaserCodeConfig
|
||||||
from game.dcs.unittype import UnitType
|
from game.dcs.unittype import UnitType
|
||||||
from game.radio.channels import (
|
from game.radio.channels import (
|
||||||
ApacheChannelNamer,
|
ApacheChannelNamer,
|
||||||
@@ -34,6 +34,10 @@ from game.radio.channels import (
|
|||||||
ViggenRadioChannelAllocator,
|
ViggenRadioChannelAllocator,
|
||||||
ViperChannelNamer,
|
ViperChannelNamer,
|
||||||
WarthogChannelNamer,
|
WarthogChannelNamer,
|
||||||
|
PhantomChannelNamer,
|
||||||
|
HindChannelNamer,
|
||||||
|
HipChannelNamer,
|
||||||
|
KiowaChannelNamer,
|
||||||
)
|
)
|
||||||
from game.utils import (
|
from game.utils import (
|
||||||
Distance,
|
Distance,
|
||||||
@@ -110,6 +114,10 @@ class RadioConfig:
|
|||||||
"apache": ApacheChannelNamer,
|
"apache": ApacheChannelNamer,
|
||||||
"a10c-legacy": LegacyWarthogChannelNamer,
|
"a10c-legacy": LegacyWarthogChannelNamer,
|
||||||
"a10c-ii": WarthogChannelNamer,
|
"a10c-ii": WarthogChannelNamer,
|
||||||
|
"phantom": PhantomChannelNamer,
|
||||||
|
"hind": HindChannelNamer,
|
||||||
|
"hip": HipChannelNamer,
|
||||||
|
"kiowa": KiowaChannelNamer,
|
||||||
}[config.get("namer", "default")]
|
}[config.get("namer", "default")]
|
||||||
|
|
||||||
|
|
||||||
@@ -182,6 +190,9 @@ class AircraftType(UnitType[Type[FlyingType]]):
|
|||||||
#: planner will consider this aircraft usable for a mission.
|
#: planner will consider this aircraft usable for a mission.
|
||||||
max_mission_range: Distance
|
max_mission_range: Distance
|
||||||
|
|
||||||
|
#: Speed used for TOT calculations
|
||||||
|
cruise_speed: Optional[Speed]
|
||||||
|
|
||||||
fuel_consumption: Optional[FuelConsumption]
|
fuel_consumption: Optional[FuelConsumption]
|
||||||
|
|
||||||
default_livery: Optional[str]
|
default_livery: Optional[str]
|
||||||
@@ -205,6 +216,10 @@ class AircraftType(UnitType[Type[FlyingType]]):
|
|||||||
# when no TGP is mounted on any station.
|
# when no TGP is mounted on any station.
|
||||||
has_built_in_target_pod: bool
|
has_built_in_target_pod: bool
|
||||||
|
|
||||||
|
laser_code_configs: list[LaserCodeConfig]
|
||||||
|
|
||||||
|
use_f15e_waypoint_names: bool
|
||||||
|
|
||||||
_by_name: ClassVar[dict[str, AircraftType]] = {}
|
_by_name: ClassVar[dict[str, AircraftType]] = {}
|
||||||
_by_unit_type: ClassVar[dict[type[FlyingType], list[AircraftType]]] = defaultdict(
|
_by_unit_type: ClassVar[dict[type[FlyingType], list[AircraftType]]] = defaultdict(
|
||||||
list
|
list
|
||||||
@@ -212,7 +227,7 @@ class AircraftType(UnitType[Type[FlyingType]]):
|
|||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def register(cls, unit_type: AircraftType) -> None:
|
def register(cls, unit_type: AircraftType) -> None:
|
||||||
cls._by_name[unit_type.name] = unit_type
|
cls._by_name[unit_type.variant_id] = unit_type
|
||||||
cls._by_unit_type[unit_type.dcs_unit_type].append(unit_type)
|
cls._by_unit_type[unit_type.dcs_unit_type].append(unit_type)
|
||||||
|
|
||||||
@property
|
@property
|
||||||
@@ -286,7 +301,9 @@ class AircraftType(UnitType[Type[FlyingType]]):
|
|||||||
else:
|
else:
|
||||||
# Slow like warbirds or helicopters
|
# Slow like warbirds or helicopters
|
||||||
# Use whichever is slowest - mach 0.35 or 70% of max speed
|
# Use whichever is slowest - mach 0.35 or 70% of max speed
|
||||||
logging.debug(f"{self.name} max_speed * 0.7 is {max_speed * 0.7}")
|
logging.debug(
|
||||||
|
f"{self.display_name} max_speed * 0.7 is {max_speed * 0.7}"
|
||||||
|
)
|
||||||
return min(Speed.from_mach(0.35, altitude), max_speed * 0.7)
|
return min(Speed.from_mach(0.35, altitude), max_speed * 0.7)
|
||||||
|
|
||||||
def alloc_flight_radio(self, radio_registry: RadioRegistry) -> RadioFrequency:
|
def alloc_flight_radio(self, radio_registry: RadioRegistry) -> RadioFrequency:
|
||||||
@@ -322,8 +339,18 @@ class AircraftType(UnitType[Type[FlyingType]]):
|
|||||||
def channel_name(self, radio_id: int, channel_id: int) -> str:
|
def channel_name(self, radio_id: int, channel_id: int) -> str:
|
||||||
return self.channel_namer.channel_name(radio_id, channel_id)
|
return self.channel_namer.channel_name(radio_id, channel_id)
|
||||||
|
|
||||||
def iter_props(self) -> Iterator[UnitProperty[Any]]:
|
@cached_property
|
||||||
return UnitProperty.for_aircraft(self.dcs_unit_type)
|
def laser_code_prop_ids(self) -> set[str]:
|
||||||
|
laser_code_props: set[str] = set()
|
||||||
|
for laser_code_config in self.laser_code_configs:
|
||||||
|
laser_code_props.update(laser_code_config.iter_prop_ids())
|
||||||
|
return laser_code_props
|
||||||
|
|
||||||
|
def iter_props(self) -> Iterator[UnitPropertyDescription]:
|
||||||
|
yield from self.dcs_unit_type.properties.values()
|
||||||
|
|
||||||
|
def should_show_prop(self, prop_id: str) -> bool:
|
||||||
|
return prop_id not in self.laser_code_prop_ids
|
||||||
|
|
||||||
def capable_of(self, task: FlightType) -> bool:
|
def capable_of(self, task: FlightType) -> bool:
|
||||||
return task in self.task_priorities
|
return task in self.task_priorities
|
||||||
@@ -333,7 +360,7 @@ class AircraftType(UnitType[Type[FlyingType]]):
|
|||||||
|
|
||||||
def __setstate__(self, state: dict[str, Any]) -> None:
|
def __setstate__(self, state: dict[str, Any]) -> None:
|
||||||
# Update any existing models with new data on load.
|
# Update any existing models with new data on load.
|
||||||
updated = AircraftType.named(state["name"])
|
updated = AircraftType.named(state["variant_id"])
|
||||||
state.update(updated.__dict__)
|
state.update(updated.__dict__)
|
||||||
self.__dict__.update(state)
|
self.__dict__.update(state)
|
||||||
|
|
||||||
@@ -374,37 +401,41 @@ class AircraftType(UnitType[Type[FlyingType]]):
|
|||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def _set_props_overrides(
|
def _set_props_overrides(
|
||||||
config: Dict[str, Any], aircraft: Type[FlyingType], data_path: Path
|
config: Dict[str, Any], aircraft: Type[FlyingType]
|
||||||
) -> None:
|
) -> None:
|
||||||
if aircraft.property_defaults is None:
|
if aircraft.property_defaults is None:
|
||||||
logging.warning(
|
logging.warning(
|
||||||
f"'{data_path.name}' attempted to set default prop that does not exist."
|
f"'{aircraft.id}' attempted to set default prop that does not exist."
|
||||||
)
|
)
|
||||||
else:
|
else:
|
||||||
for k in config:
|
for k in config:
|
||||||
if k in aircraft.property_defaults:
|
if k in aircraft.property_defaults:
|
||||||
aircraft.property_defaults[k] = config[k]
|
aircraft.property_defaults[k] = config[k]
|
||||||
|
# In addition to setting the property_defaults, we have to set the "default" property in the
|
||||||
|
# value of aircraft.properties for the key, as this is used in parts of the codebase to get
|
||||||
|
# the default value.
|
||||||
|
aircraft.properties[k] = dataclasses_replace(
|
||||||
|
aircraft.properties[k], default=config[k]
|
||||||
|
)
|
||||||
else:
|
else:
|
||||||
logging.warning(
|
logging.warning(
|
||||||
f"'{data_path.name}' attempted to set default prop '{k}' that does not exist"
|
f"'{aircraft.id}' attempted to set default prop '{k}' that does not exist"
|
||||||
)
|
)
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def _each_variant_of(cls, aircraft: Type[FlyingType]) -> Iterator[AircraftType]:
|
def _data_directory(cls) -> Path:
|
||||||
|
return Path("resources/units/aircraft")
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def _variant_from_dict(
|
||||||
|
cls, aircraft: Type[FlyingType], variant_id: str, data: dict[str, Any]
|
||||||
|
) -> AircraftType:
|
||||||
from game.ato.flighttype import FlightType
|
from game.ato.flighttype import FlightType
|
||||||
|
|
||||||
data_path = Path("resources/units/aircraft") / f"{aircraft.id}.yaml"
|
|
||||||
if not data_path.exists():
|
|
||||||
logging.warning(f"No data for {aircraft.id}; it will not be available")
|
|
||||||
return
|
|
||||||
|
|
||||||
with data_path.open(encoding="utf-8") as data_file:
|
|
||||||
data = yaml.safe_load(data_file)
|
|
||||||
|
|
||||||
try:
|
try:
|
||||||
price = data["price"]
|
price = data["price"]
|
||||||
except KeyError as ex:
|
except KeyError as ex:
|
||||||
raise KeyError(f"Missing required price field: {data_path}") from ex
|
raise KeyError(f"Missing required price field") from ex
|
||||||
|
|
||||||
radio_config = RadioConfig.from_data(data.get("radios", {}))
|
radio_config = RadioConfig.from_data(data.get("radios", {}))
|
||||||
patrol_config = PatrolConfig.from_data(data.get("patrol", {}))
|
patrol_config = PatrolConfig.from_data(data.get("patrol", {}))
|
||||||
@@ -447,46 +478,57 @@ class AircraftType(UnitType[Type[FlyingType]]):
|
|||||||
|
|
||||||
prop_overrides = data.get("default_overrides")
|
prop_overrides = data.get("default_overrides")
|
||||||
if prop_overrides is not None:
|
if prop_overrides is not None:
|
||||||
cls._set_props_overrides(prop_overrides, aircraft, data_path)
|
cls._set_props_overrides(prop_overrides, aircraft)
|
||||||
|
|
||||||
task_priorities: dict[FlightType, int] = {}
|
task_priorities: dict[FlightType, int] = {}
|
||||||
for task_name, priority in data.get("tasks", {}).items():
|
for task_name, priority in data.get("tasks", {}).items():
|
||||||
task_priorities[FlightType(task_name)] = priority
|
task_priorities[FlightType(task_name)] = priority
|
||||||
|
|
||||||
for variant in data.get("variants", [aircraft.id]):
|
display_name = data.get("display_name", variant_id)
|
||||||
yield AircraftType(
|
return AircraftType(
|
||||||
dcs_unit_type=aircraft,
|
dcs_unit_type=aircraft,
|
||||||
name=variant,
|
variant_id=variant_id,
|
||||||
description=data.get(
|
display_name=display_name,
|
||||||
"description",
|
description=data.get(
|
||||||
f"No data. <a href=\"https://google.com/search?q=DCS+{variant.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {variant}</span></a>",
|
"description",
|
||||||
),
|
f"No data. <a href=\"https://google.com/search?q=DCS+{display_name.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {display_name}</span></a>",
|
||||||
year_introduced=introduction,
|
),
|
||||||
country_of_origin=data.get("origin", "No data."),
|
year_introduced=introduction,
|
||||||
manufacturer=data.get("manufacturer", "No data."),
|
country_of_origin=data.get("origin", "No data."),
|
||||||
role=data.get("role", "No data."),
|
manufacturer=data.get("manufacturer", "No data."),
|
||||||
price=price,
|
role=data.get("role", "No data."),
|
||||||
carrier_capable=data.get("carrier_capable", False),
|
price=price,
|
||||||
lha_capable=data.get("lha_capable", False),
|
carrier_capable=data.get("carrier_capable", False),
|
||||||
always_keeps_gun=data.get("always_keeps_gun", False),
|
lha_capable=data.get("lha_capable", False),
|
||||||
gunfighter=data.get("gunfighter", False),
|
always_keeps_gun=data.get("always_keeps_gun", False),
|
||||||
max_group_size=data.get("max_group_size", aircraft.group_size_max),
|
gunfighter=data.get("gunfighter", False),
|
||||||
patrol_altitude=patrol_config.altitude,
|
max_group_size=data.get("max_group_size", aircraft.group_size_max),
|
||||||
patrol_speed=patrol_config.speed,
|
patrol_altitude=patrol_config.altitude,
|
||||||
max_mission_range=mission_range,
|
patrol_speed=patrol_config.speed,
|
||||||
fuel_consumption=fuel_consumption,
|
max_mission_range=mission_range,
|
||||||
default_livery=data.get("default_livery"),
|
cruise_speed=(
|
||||||
intra_flight_radio=radio_config.intra_flight,
|
knots(data["cruise_speed_kt_indicated"])
|
||||||
channel_allocator=radio_config.channel_allocator,
|
if "cruise_speed_kt_indicated" in data
|
||||||
channel_namer=radio_config.channel_namer,
|
else None
|
||||||
kneeboard_units=units,
|
),
|
||||||
utc_kneeboard=data.get("utc_kneeboard", False),
|
fuel_consumption=fuel_consumption,
|
||||||
unit_class=unit_class,
|
default_livery=data.get("default_livery"),
|
||||||
cabin_size=data.get("cabin_size", 10 if aircraft.helicopter else 0),
|
intra_flight_radio=radio_config.intra_flight,
|
||||||
can_carry_crates=data.get("can_carry_crates", aircraft.helicopter),
|
channel_allocator=radio_config.channel_allocator,
|
||||||
task_priorities=task_priorities,
|
channel_namer=radio_config.channel_namer,
|
||||||
has_built_in_target_pod=data.get("has_built_in_target_pod", False),
|
kneeboard_units=units,
|
||||||
)
|
utc_kneeboard=data.get("utc_kneeboard", False),
|
||||||
|
unit_class=unit_class,
|
||||||
|
cabin_size=data.get("cabin_size", 10 if aircraft.helicopter else 0),
|
||||||
|
can_carry_crates=data.get("can_carry_crates", aircraft.helicopter),
|
||||||
|
task_priorities=task_priorities,
|
||||||
|
has_built_in_target_pod=data.get("has_built_in_target_pod", False),
|
||||||
|
laser_code_configs=[
|
||||||
|
LaserCodeConfig.from_yaml(d) for d in data.get("laser_codes", [])
|
||||||
|
],
|
||||||
|
use_f15e_waypoint_names=data.get("use_f15e_waypoint_names", False),
|
||||||
|
hit_points=data.get("hit_points", 1),
|
||||||
|
)
|
||||||
|
|
||||||
def __hash__(self) -> int:
|
def __hash__(self) -> int:
|
||||||
return hash(self.name)
|
return hash(self.variant_id)
|
||||||
|
|||||||
@@ -6,7 +6,6 @@ from dataclasses import dataclass
|
|||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
from typing import Any, ClassVar, Iterator, Optional, Type
|
from typing import Any, ClassVar, Iterator, Optional, Type
|
||||||
|
|
||||||
import yaml
|
|
||||||
from dcs.unittype import VehicleType
|
from dcs.unittype import VehicleType
|
||||||
from dcs.vehicles import vehicle_map
|
from dcs.vehicles import vehicle_map
|
||||||
|
|
||||||
@@ -65,9 +64,15 @@ class GroundUnitType(UnitType[Type[VehicleType]]):
|
|||||||
dict[type[VehicleType], list[GroundUnitType]]
|
dict[type[VehicleType], list[GroundUnitType]]
|
||||||
] = defaultdict(list)
|
] = defaultdict(list)
|
||||||
|
|
||||||
|
def __setstate__(self, state: dict[str, Any]) -> None:
|
||||||
|
# Update any existing models with new data on load.
|
||||||
|
updated = GroundUnitType.named(state["variant_id"])
|
||||||
|
state.update(updated.__dict__)
|
||||||
|
self.__dict__.update(state)
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def register(cls, unit_type: GroundUnitType) -> None:
|
def register(cls, unit_type: GroundUnitType) -> None:
|
||||||
cls._by_name[unit_type.name] = unit_type
|
cls._by_name[unit_type.variant_id] = unit_type
|
||||||
cls._by_unit_type[unit_type.dcs_unit_type].append(unit_type)
|
cls._by_unit_type[unit_type.dcs_unit_type].append(unit_type)
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
@@ -87,15 +92,13 @@ class GroundUnitType(UnitType[Type[VehicleType]]):
|
|||||||
yield from vehicle_map.values()
|
yield from vehicle_map.values()
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def _each_variant_of(cls, vehicle: Type[VehicleType]) -> Iterator[GroundUnitType]:
|
def _data_directory(cls) -> Path:
|
||||||
data_path = Path("resources/units/ground_units") / f"{vehicle.id}.yaml"
|
return Path("resources/units/ground_units")
|
||||||
if not data_path.exists():
|
|
||||||
logging.warning(f"No data for {vehicle.id}; it will not be available")
|
|
||||||
return
|
|
||||||
|
|
||||||
with data_path.open(encoding="utf-8") as data_file:
|
|
||||||
data = yaml.safe_load(data_file)
|
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def _variant_from_dict(
|
||||||
|
cls, vehicle: Type[VehicleType], variant_id: str, data: dict[str, Any]
|
||||||
|
) -> GroundUnitType:
|
||||||
try:
|
try:
|
||||||
introduction = data["introduced"]
|
introduction = data["introduced"]
|
||||||
if introduction is None:
|
if introduction is None:
|
||||||
@@ -110,23 +113,25 @@ class GroundUnitType(UnitType[Type[VehicleType]]):
|
|||||||
else:
|
else:
|
||||||
unit_class = UnitClass(class_name)
|
unit_class = UnitClass(class_name)
|
||||||
|
|
||||||
for variant in data.get("variants", [vehicle.id]):
|
display_name = data.get("display_name", variant_id)
|
||||||
yield GroundUnitType(
|
return GroundUnitType(
|
||||||
dcs_unit_type=vehicle,
|
dcs_unit_type=vehicle,
|
||||||
unit_class=unit_class,
|
unit_class=unit_class,
|
||||||
spawn_weight=data.get("spawn_weight", 0),
|
spawn_weight=data.get("spawn_weight", 0),
|
||||||
name=variant,
|
variant_id=variant_id,
|
||||||
description=data.get(
|
display_name=display_name,
|
||||||
"description",
|
description=data.get(
|
||||||
f"No data. <a href=\"https://google.com/search?q=DCS+{variant.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {variant}</span></a>",
|
"description",
|
||||||
),
|
f"No data. <a href=\"https://google.com/search?q=DCS+{display_name.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {display_name}</span></a>",
|
||||||
year_introduced=introduction,
|
),
|
||||||
country_of_origin=data.get("origin", "No data."),
|
year_introduced=introduction,
|
||||||
manufacturer=data.get("manufacturer", "No data."),
|
country_of_origin=data.get("origin", "No data."),
|
||||||
role=data.get("role", "No data."),
|
manufacturer=data.get("manufacturer", "No data."),
|
||||||
price=data.get("price", 1),
|
role=data.get("role", "No data."),
|
||||||
skynet_properties=SkynetProperties.from_data(
|
price=data.get("price", 1),
|
||||||
data.get("skynet_properties", {})
|
skynet_properties=SkynetProperties.from_data(
|
||||||
),
|
data.get("skynet_properties", {})
|
||||||
reversed_heading=data.get("reversed_heading", False),
|
),
|
||||||
)
|
reversed_heading=data.get("reversed_heading", False),
|
||||||
|
hit_points=data.get("hit_points", 1),
|
||||||
|
)
|
||||||
|
|||||||
51
game/dcs/lasercodeconfig.py
Normal file
51
game/dcs/lasercodeconfig.py
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from abc import ABC, abstractmethod
|
||||||
|
from collections.abc import Iterator
|
||||||
|
from typing import Any
|
||||||
|
|
||||||
|
|
||||||
|
class LaserCodeConfig(ABC):
|
||||||
|
@staticmethod
|
||||||
|
def from_yaml(data: dict[str, Any]) -> LaserCodeConfig:
|
||||||
|
if (property_def := data.get("property")) is not None:
|
||||||
|
return SinglePropertyLaserCodeConfig(
|
||||||
|
property_def["id"], int(property_def["digits"])
|
||||||
|
)
|
||||||
|
return MultiplePropertyLaserCodeConfig(
|
||||||
|
[(d["id"], d["digit"]) for d in data["properties"]]
|
||||||
|
)
|
||||||
|
|
||||||
|
@abstractmethod
|
||||||
|
def iter_prop_ids(self) -> Iterator[str]:
|
||||||
|
...
|
||||||
|
|
||||||
|
@abstractmethod
|
||||||
|
def property_dict_for_code(self, code: int) -> dict[str, int]:
|
||||||
|
...
|
||||||
|
|
||||||
|
|
||||||
|
class SinglePropertyLaserCodeConfig(LaserCodeConfig):
|
||||||
|
def __init__(self, property_id: str, digits: int) -> None:
|
||||||
|
self.property_id = property_id
|
||||||
|
self.digits = digits
|
||||||
|
|
||||||
|
def iter_prop_ids(self) -> Iterator[str]:
|
||||||
|
yield self.property_id
|
||||||
|
|
||||||
|
def property_dict_for_code(self, code: int) -> dict[str, int]:
|
||||||
|
return {self.property_id: code % 10**self.digits}
|
||||||
|
|
||||||
|
|
||||||
|
class MultiplePropertyLaserCodeConfig(LaserCodeConfig):
|
||||||
|
def __init__(self, property_digit_mappings: list[tuple[str, int]]) -> None:
|
||||||
|
self.property_digit_mappings = property_digit_mappings
|
||||||
|
|
||||||
|
def iter_prop_ids(self) -> Iterator[str]:
|
||||||
|
yield from (i for i, p in self.property_digit_mappings)
|
||||||
|
|
||||||
|
def property_dict_for_code(self, code: int) -> dict[str, int]:
|
||||||
|
d = {}
|
||||||
|
for prop_id, idx in self.property_digit_mappings:
|
||||||
|
d[prop_id] = code // 10**idx % 10
|
||||||
|
return d
|
||||||
@@ -1,12 +1,10 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
import logging
|
|
||||||
from collections import defaultdict
|
from collections import defaultdict
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
from typing import ClassVar, Iterator, Type
|
from typing import ClassVar, Iterator, Type, Any
|
||||||
|
|
||||||
import yaml
|
|
||||||
from dcs.ships import ship_map
|
from dcs.ships import ship_map
|
||||||
from dcs.unittype import ShipType
|
from dcs.unittype import ShipType
|
||||||
|
|
||||||
@@ -21,9 +19,15 @@ class ShipUnitType(UnitType[Type[ShipType]]):
|
|||||||
list
|
list
|
||||||
)
|
)
|
||||||
|
|
||||||
|
def __setstate__(self, state: dict[str, Any]) -> None:
|
||||||
|
# Update any existing models with new data on load.
|
||||||
|
updated = ShipUnitType.named(state["variant_id"])
|
||||||
|
state.update(updated.__dict__)
|
||||||
|
self.__dict__.update(state)
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def register(cls, unit_type: ShipUnitType) -> None:
|
def register(cls, unit_type: ShipUnitType) -> None:
|
||||||
cls._by_name[unit_type.name] = unit_type
|
cls._by_name[unit_type.variant_id] = unit_type
|
||||||
cls._by_unit_type[unit_type.dcs_unit_type].append(unit_type)
|
cls._by_unit_type[unit_type.dcs_unit_type].append(unit_type)
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
@@ -43,15 +47,13 @@ class ShipUnitType(UnitType[Type[ShipType]]):
|
|||||||
yield from ship_map.values()
|
yield from ship_map.values()
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def _each_variant_of(cls, ship: Type[ShipType]) -> Iterator[ShipUnitType]:
|
def _data_directory(cls) -> Path:
|
||||||
data_path = Path("resources/units/ships") / f"{ship.id}.yaml"
|
return Path("resources/units/ships")
|
||||||
if not data_path.exists():
|
|
||||||
logging.warning(f"No data for {ship.id}; it will not be available")
|
|
||||||
return
|
|
||||||
|
|
||||||
with data_path.open(encoding="utf-8") as data_file:
|
|
||||||
data = yaml.safe_load(data_file)
|
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def _variant_from_dict(
|
||||||
|
cls, ship: Type[ShipType], variant_id: str, data: dict[str, Any]
|
||||||
|
) -> ShipUnitType:
|
||||||
try:
|
try:
|
||||||
introduction = data["introduced"]
|
introduction = data["introduced"]
|
||||||
if introduction is None:
|
if introduction is None:
|
||||||
@@ -62,18 +64,20 @@ class ShipUnitType(UnitType[Type[ShipType]]):
|
|||||||
class_name = data.get("class")
|
class_name = data.get("class")
|
||||||
unit_class = UnitClass(class_name)
|
unit_class = UnitClass(class_name)
|
||||||
|
|
||||||
for variant in data.get("variants", [ship.id]):
|
display_name = data.get("display_name", variant_id)
|
||||||
yield ShipUnitType(
|
return ShipUnitType(
|
||||||
dcs_unit_type=ship,
|
dcs_unit_type=ship,
|
||||||
unit_class=unit_class,
|
unit_class=unit_class,
|
||||||
name=variant,
|
variant_id=variant_id,
|
||||||
description=data.get(
|
display_name=data.get("display_name", variant_id),
|
||||||
"description",
|
description=data.get(
|
||||||
f"No data. <a href=\"https://google.com/search?q=DCS+{variant.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {variant}</span></a>",
|
"description",
|
||||||
),
|
f"No data. <a href=\"https://google.com/search?q=DCS+{display_name.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {display_name}</span></a>",
|
||||||
year_introduced=introduction,
|
),
|
||||||
country_of_origin=data.get("origin", "No data."),
|
year_introduced=introduction,
|
||||||
manufacturer=data.get("manufacturer", "No data."),
|
country_of_origin=data.get("origin", "No data."),
|
||||||
role=data.get("role", "No data."),
|
manufacturer=data.get("manufacturer", "No data."),
|
||||||
price=data.get("price"),
|
role=data.get("role", "No data."),
|
||||||
)
|
price=data["price"],
|
||||||
|
hit_points=data.get("hit_points", 1),
|
||||||
|
)
|
||||||
|
|||||||
@@ -1,10 +1,13 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
|
import logging
|
||||||
from abc import ABC
|
from abc import ABC
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from functools import cached_property
|
from functools import cached_property
|
||||||
from typing import ClassVar, Generic, Iterator, Self, Type, TypeVar
|
from pathlib import Path
|
||||||
|
from typing import ClassVar, Generic, Iterator, Self, Type, TypeVar, Any
|
||||||
|
|
||||||
|
import yaml
|
||||||
from dcs.unittype import UnitType as DcsUnitType
|
from dcs.unittype import UnitType as DcsUnitType
|
||||||
|
|
||||||
from game.data.units import UnitClass
|
from game.data.units import UnitClass
|
||||||
@@ -15,7 +18,8 @@ DcsUnitTypeT = TypeVar("DcsUnitTypeT", bound=Type[DcsUnitType])
|
|||||||
@dataclass(frozen=True)
|
@dataclass(frozen=True)
|
||||||
class UnitType(ABC, Generic[DcsUnitTypeT]):
|
class UnitType(ABC, Generic[DcsUnitTypeT]):
|
||||||
dcs_unit_type: DcsUnitTypeT
|
dcs_unit_type: DcsUnitTypeT
|
||||||
name: str
|
variant_id: str
|
||||||
|
display_name: str
|
||||||
description: str
|
description: str
|
||||||
year_introduced: str
|
year_introduced: str
|
||||||
country_of_origin: str
|
country_of_origin: str
|
||||||
@@ -23,11 +27,12 @@ class UnitType(ABC, Generic[DcsUnitTypeT]):
|
|||||||
role: str
|
role: str
|
||||||
price: int
|
price: int
|
||||||
unit_class: UnitClass
|
unit_class: UnitClass
|
||||||
|
hit_points: int
|
||||||
|
|
||||||
_loaded: ClassVar[bool] = False
|
_loaded: ClassVar[bool] = False
|
||||||
|
|
||||||
def __str__(self) -> str:
|
def __str__(self) -> str:
|
||||||
return self.name
|
return self.display_name
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def dcs_id(self) -> str:
|
def dcs_id(self) -> str:
|
||||||
@@ -49,8 +54,29 @@ class UnitType(ABC, Generic[DcsUnitTypeT]):
|
|||||||
def each_dcs_type() -> Iterator[DcsUnitTypeT]:
|
def each_dcs_type() -> Iterator[DcsUnitTypeT]:
|
||||||
raise NotImplementedError
|
raise NotImplementedError
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def _data_directory(cls) -> Path:
|
||||||
|
raise NotImplementedError
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def _each_variant_of(cls, unit: DcsUnitTypeT) -> Iterator[Self]:
|
def _each_variant_of(cls, unit: DcsUnitTypeT) -> Iterator[Self]:
|
||||||
|
data_path = cls._data_directory() / f"{unit.id}.yaml"
|
||||||
|
if not data_path.exists():
|
||||||
|
logging.warning(f"No data for {unit.id}; it will not be available")
|
||||||
|
return
|
||||||
|
|
||||||
|
with data_path.open(encoding="utf-8") as data_file:
|
||||||
|
data = yaml.safe_load(data_file)
|
||||||
|
|
||||||
|
for variant_id, variant_data in data.get("variants", {unit.id: {}}).items():
|
||||||
|
if variant_data is None:
|
||||||
|
variant_data = {}
|
||||||
|
yield cls._variant_from_dict(unit, variant_id, data | variant_data)
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def _variant_from_dict(
|
||||||
|
cls, dcs_unit_type: DcsUnitTypeT, variant_id: str, data: dict[str, Any]
|
||||||
|
) -> Self:
|
||||||
raise NotImplementedError
|
raise NotImplementedError
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
from abc import ABC
|
||||||
import itertools
|
import itertools
|
||||||
import logging
|
import logging
|
||||||
from collections import defaultdict
|
from collections import defaultdict
|
||||||
@@ -9,7 +9,9 @@ from typing import (
|
|||||||
Dict,
|
Dict,
|
||||||
Iterator,
|
Iterator,
|
||||||
List,
|
List,
|
||||||
|
Optional,
|
||||||
TYPE_CHECKING,
|
TYPE_CHECKING,
|
||||||
|
TypeVar,
|
||||||
Union,
|
Union,
|
||||||
)
|
)
|
||||||
from uuid import UUID
|
from uuid import UUID
|
||||||
@@ -21,8 +23,10 @@ from game.theater import Airfield, ControlPoint
|
|||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from game import Game
|
from game import Game
|
||||||
from game.ato.flight import Flight
|
from game.ato.flight import Flight
|
||||||
|
from game.dcs.unittype import UnitType
|
||||||
from game.sim.simulationresults import SimulationResults
|
from game.sim.simulationresults import SimulationResults
|
||||||
from game.transfers import CargoShip
|
from game.transfers import CargoShip
|
||||||
|
from game.theater import TheaterUnit
|
||||||
from game.unitmap import (
|
from game.unitmap import (
|
||||||
AirliftUnits,
|
AirliftUnits,
|
||||||
ConvoyUnit,
|
ConvoyUnit,
|
||||||
@@ -90,6 +94,103 @@ class BaseCaptureEvent:
|
|||||||
captured_by_player: bool
|
captured_by_player: bool
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class UnitHitpointUpdate(ABC):
|
||||||
|
unit: Any
|
||||||
|
hit_points: int
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def from_json(
|
||||||
|
cls, data: dict[str, Any], unit_map: UnitMap
|
||||||
|
) -> Optional[UnitHitpointUpdate]:
|
||||||
|
raise NotImplementedError()
|
||||||
|
|
||||||
|
def is_dead(self) -> bool:
|
||||||
|
# Use hit_points > 1 to indicate unit is alive, rather than >=1 (DCS logic) to account for uncontrolled units which often have a
|
||||||
|
# health floor of 1
|
||||||
|
if self.hit_points > 1:
|
||||||
|
return False
|
||||||
|
return True
|
||||||
|
|
||||||
|
def is_friendly(self, to_player: bool) -> bool:
|
||||||
|
raise NotImplementedError()
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class FlyingUnitHitPointUpdate(UnitHitpointUpdate):
|
||||||
|
unit: FlyingUnit
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def from_json(
|
||||||
|
cls, data: dict[str, Any], unit_map: UnitMap
|
||||||
|
) -> Optional[FlyingUnitHitPointUpdate]:
|
||||||
|
unit = unit_map.flight(data["name"])
|
||||||
|
if unit is None:
|
||||||
|
return None
|
||||||
|
return cls(unit, int(float(data["hit_points"])))
|
||||||
|
|
||||||
|
def is_friendly(self, to_player: bool) -> bool:
|
||||||
|
if to_player:
|
||||||
|
return self.unit.flight.departure.captured
|
||||||
|
return not self.unit.flight.departure.captured
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class TheaterUnitHitPointUpdate(UnitHitpointUpdate):
|
||||||
|
unit: TheaterUnitMapping
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def from_json(
|
||||||
|
cls, data: dict[str, Any], unit_map: UnitMap
|
||||||
|
) -> Optional[TheaterUnitHitPointUpdate]:
|
||||||
|
unit = unit_map.theater_units(data["name"])
|
||||||
|
if unit is None:
|
||||||
|
return None
|
||||||
|
|
||||||
|
if unit.theater_unit.unit_type is None:
|
||||||
|
logging.debug(
|
||||||
|
f"Ground unit {data['name']} does not have a valid unit type."
|
||||||
|
)
|
||||||
|
return None
|
||||||
|
|
||||||
|
if unit.theater_unit.hit_points is None:
|
||||||
|
logging.debug(f"Ground unit {data['name']} does not have hit_points set.")
|
||||||
|
return None
|
||||||
|
|
||||||
|
sim_hit_points = int(
|
||||||
|
float(data["hit_points"])
|
||||||
|
) # Hit points out of the sim i.e. new unit hit points - damage in this turn
|
||||||
|
previous_turn_hit_points = (
|
||||||
|
unit.theater_unit.hit_points
|
||||||
|
) # Hit points at the end of the previous turn
|
||||||
|
full_health_hit_points = (
|
||||||
|
unit.theater_unit.unit_type.hit_points
|
||||||
|
) # Hit points of a new unit
|
||||||
|
|
||||||
|
# Hit points left after damage this turn is subtracted from hit points at the end of the previous turn
|
||||||
|
new_hit_points = previous_turn_hit_points - (
|
||||||
|
full_health_hit_points - sim_hit_points
|
||||||
|
)
|
||||||
|
|
||||||
|
return cls(unit, new_hit_points)
|
||||||
|
|
||||||
|
def is_dead(self) -> bool:
|
||||||
|
# Some TheaterUnits can start with low health of around 1, make sure we don't always kill them off.
|
||||||
|
if (
|
||||||
|
self.unit.theater_unit.unit_type is not None
|
||||||
|
and self.unit.theater_unit.unit_type.hit_points is not None
|
||||||
|
and self.unit.theater_unit.unit_type.hit_points <= 1
|
||||||
|
):
|
||||||
|
return False
|
||||||
|
return super().is_dead()
|
||||||
|
|
||||||
|
def is_friendly(self, to_player: bool) -> bool:
|
||||||
|
return self.unit.theater_unit.ground_object.is_friendly(to_player)
|
||||||
|
|
||||||
|
def commit(self) -> None:
|
||||||
|
self.unit.theater_unit.hit_points = self.hit_points
|
||||||
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
@dataclass(frozen=True)
|
||||||
class StateData:
|
class StateData:
|
||||||
#: True if the mission ended. If False, the mission exited abnormally.
|
#: True if the mission ended. If False, the mission exited abnormally.
|
||||||
@@ -108,6 +209,10 @@ class StateData:
|
|||||||
#: Mangled names of bases that were captured during the mission.
|
#: Mangled names of bases that were captured during the mission.
|
||||||
base_capture_events: List[str]
|
base_capture_events: List[str]
|
||||||
|
|
||||||
|
# List of descriptions of damage done to units. Each list element is a dict like the following
|
||||||
|
# {"name": "<damaged unit name>", "hit_points": <hit points as float>}
|
||||||
|
unit_hit_point_updates: List[dict[str, Any]]
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def from_json(cls, data: Dict[str, Any], unit_map: UnitMap) -> StateData:
|
def from_json(cls, data: Dict[str, Any], unit_map: UnitMap) -> StateData:
|
||||||
def clean_unit_list(unit_list: List[Any]) -> List[str]:
|
def clean_unit_list(unit_list: List[Any]) -> List[str]:
|
||||||
@@ -147,6 +252,7 @@ class StateData:
|
|||||||
killed_ground_units=killed_ground_units,
|
killed_ground_units=killed_ground_units,
|
||||||
destroyed_statics=data["destroyed_objects_positions"],
|
destroyed_statics=data["destroyed_objects_positions"],
|
||||||
base_capture_events=data["base_capture_events"],
|
base_capture_events=data["base_capture_events"],
|
||||||
|
unit_hit_point_updates=data["unit_hit_point_updates"],
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
@@ -284,6 +390,25 @@ class Debriefing:
|
|||||||
player_losses.append(aircraft)
|
player_losses.append(aircraft)
|
||||||
else:
|
else:
|
||||||
enemy_losses.append(aircraft)
|
enemy_losses.append(aircraft)
|
||||||
|
|
||||||
|
# Keep track of damaged units that are counted as killed so we don't double count
|
||||||
|
# when DCS reports damage multiple times.
|
||||||
|
units_killed_by_damage = set()
|
||||||
|
for unit_data in self.state_data.unit_hit_point_updates:
|
||||||
|
damaged_unit = FlyingUnitHitPointUpdate.from_json(unit_data, self.unit_map)
|
||||||
|
if damaged_unit is None:
|
||||||
|
continue
|
||||||
|
if damaged_unit.is_dead():
|
||||||
|
# If unit already killed, nothing to do.
|
||||||
|
if unit_data["name"] in self.state_data.killed_aircraft:
|
||||||
|
continue
|
||||||
|
if unit_data["name"] in units_killed_by_damage:
|
||||||
|
continue
|
||||||
|
units_killed_by_damage.add(unit_data["name"])
|
||||||
|
if damaged_unit.is_friendly(to_player=True):
|
||||||
|
player_losses.append(damaged_unit.unit)
|
||||||
|
else:
|
||||||
|
enemy_losses.append(damaged_unit.unit)
|
||||||
return AirLosses(player_losses, enemy_losses)
|
return AirLosses(player_losses, enemy_losses)
|
||||||
|
|
||||||
def dead_ground_units(self) -> GroundLosses:
|
def dead_ground_units(self) -> GroundLosses:
|
||||||
@@ -356,8 +481,29 @@ class Debriefing:
|
|||||||
losses.enemy_airlifts.append(airlift_unit)
|
losses.enemy_airlifts.append(airlift_unit)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
|
for unit_data in self.state_data.unit_hit_point_updates:
|
||||||
|
damaged_unit = TheaterUnitHitPointUpdate.from_json(unit_data, self.unit_map)
|
||||||
|
if damaged_unit is None:
|
||||||
|
continue
|
||||||
|
if damaged_unit.is_dead():
|
||||||
|
if unit_data["name"] in self.state_data.killed_ground_units:
|
||||||
|
continue
|
||||||
|
if damaged_unit.is_friendly(to_player=True):
|
||||||
|
losses.player_ground_objects.append(damaged_unit.unit)
|
||||||
|
else:
|
||||||
|
losses.enemy_ground_objects.append(damaged_unit.unit)
|
||||||
|
|
||||||
return losses
|
return losses
|
||||||
|
|
||||||
|
def unit_hit_point_update_events(self) -> List[TheaterUnitHitPointUpdate]:
|
||||||
|
damaged_units = []
|
||||||
|
for unit_data in self.state_data.unit_hit_point_updates:
|
||||||
|
unit = TheaterUnitHitPointUpdate.from_json(unit_data, self.unit_map)
|
||||||
|
if unit is None:
|
||||||
|
continue
|
||||||
|
damaged_units.append(unit)
|
||||||
|
return damaged_units
|
||||||
|
|
||||||
def base_capture_events(self) -> List[BaseCaptureEvent]:
|
def base_capture_events(self) -> List[BaseCaptureEvent]:
|
||||||
"""Keeps only the last instance of a base capture event for each base ID."""
|
"""Keeps only the last instance of a base capture event for each base ID."""
|
||||||
blue_coalition_id = 2
|
blue_coalition_id = 2
|
||||||
|
|||||||
@@ -19,12 +19,7 @@ from game.data.building_data import (
|
|||||||
WW2_FREE,
|
WW2_FREE,
|
||||||
WW2_GERMANY_BUILDINGS,
|
WW2_GERMANY_BUILDINGS,
|
||||||
)
|
)
|
||||||
from game.data.doctrine import (
|
from game.data.doctrine import Doctrine
|
||||||
COLDWAR_DOCTRINE,
|
|
||||||
Doctrine,
|
|
||||||
MODERN_DOCTRINE,
|
|
||||||
WWII_DOCTRINE,
|
|
||||||
)
|
|
||||||
from game.data.groups import GroupRole
|
from game.data.groups import GroupRole
|
||||||
from game.data.units import UnitClass
|
from game.data.units import UnitClass
|
||||||
from game.dcs.aircrafttype import AircraftType
|
from game.dcs.aircrafttype import AircraftType
|
||||||
@@ -42,6 +37,9 @@ class Faction:
|
|||||||
#: choose the default locale.
|
#: choose the default locale.
|
||||||
locales: Optional[List[str]]
|
locales: Optional[List[str]]
|
||||||
|
|
||||||
|
# The unit type to spawn for cargo shipping.
|
||||||
|
cargo_ship: ShipUnitType
|
||||||
|
|
||||||
# Country used by this faction
|
# Country used by this faction
|
||||||
country: str = field(default="")
|
country: str = field(default="")
|
||||||
|
|
||||||
@@ -103,7 +101,7 @@ class Faction:
|
|||||||
jtac_unit: Optional[AircraftType] = field(default=None)
|
jtac_unit: Optional[AircraftType] = field(default=None)
|
||||||
|
|
||||||
# doctrine
|
# doctrine
|
||||||
doctrine: Doctrine = field(default=MODERN_DOCTRINE)
|
doctrine: Doctrine = field(default=Doctrine.named("modern"))
|
||||||
|
|
||||||
# List of available building layouts for this faction
|
# List of available building layouts for this faction
|
||||||
building_set: List[str] = field(default_factory=list)
|
building_set: List[str] = field(default_factory=list)
|
||||||
@@ -156,7 +154,7 @@ class Faction:
|
|||||||
def air_defenses(self) -> list[str]:
|
def air_defenses(self) -> list[str]:
|
||||||
"""Returns the Air Defense types"""
|
"""Returns the Air Defense types"""
|
||||||
# This is used for the faction overview in NewGameWizard
|
# This is used for the faction overview in NewGameWizard
|
||||||
air_defenses = [a.name for a in self.air_defense_units]
|
air_defenses = [a.display_name for a in self.air_defense_units]
|
||||||
air_defenses.extend(
|
air_defenses.extend(
|
||||||
[
|
[
|
||||||
pg.name
|
pg.name
|
||||||
@@ -168,7 +166,10 @@ class Faction:
|
|||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def from_dict(cls: Type[Faction], json: Dict[str, Any]) -> Faction:
|
def from_dict(cls: Type[Faction], json: Dict[str, Any]) -> Faction:
|
||||||
faction = Faction(locales=json.get("locales"))
|
faction = Faction(
|
||||||
|
locales=json.get("locales"),
|
||||||
|
cargo_ship=ShipUnitType.named(json.get("cargo_ship", "Handy Wind")),
|
||||||
|
)
|
||||||
|
|
||||||
faction.country = json.get("country", "/")
|
faction.country = json.get("country", "/")
|
||||||
if faction.country not in [c.name for c in country_dict.values()]:
|
if faction.country not in [c.name for c in country_dict.values()]:
|
||||||
@@ -232,14 +233,7 @@ class Faction:
|
|||||||
|
|
||||||
# Load doctrine
|
# Load doctrine
|
||||||
doctrine = json.get("doctrine", "modern")
|
doctrine = json.get("doctrine", "modern")
|
||||||
if doctrine == "modern":
|
faction.doctrine = Doctrine.named(doctrine)
|
||||||
faction.doctrine = MODERN_DOCTRINE
|
|
||||||
elif doctrine == "coldwar":
|
|
||||||
faction.doctrine = COLDWAR_DOCTRINE
|
|
||||||
elif doctrine == "ww2":
|
|
||||||
faction.doctrine = WWII_DOCTRINE
|
|
||||||
else:
|
|
||||||
faction.doctrine = MODERN_DOCTRINE
|
|
||||||
|
|
||||||
# Load the building set
|
# Load the building set
|
||||||
faction.building_set = []
|
faction.building_set = []
|
||||||
@@ -306,6 +300,11 @@ class Faction:
|
|||||||
self.remove_aircraft("Su-57")
|
self.remove_aircraft("Su-57")
|
||||||
if not mod_settings.ov10a_bronco:
|
if not mod_settings.ov10a_bronco:
|
||||||
self.remove_aircraft("Bronco-OV-10A")
|
self.remove_aircraft("Bronco-OV-10A")
|
||||||
|
if not mod_settings.fa18efg:
|
||||||
|
self.remove_aircraft("FA_18E")
|
||||||
|
self.remove_aircraft("FA_18F")
|
||||||
|
self.remove_aircraft("EA_18G")
|
||||||
|
|
||||||
# frenchpack
|
# frenchpack
|
||||||
if not mod_settings.frenchpack:
|
if not mod_settings.frenchpack:
|
||||||
self.remove_vehicle("AMX10RCR")
|
self.remove_vehicle("AMX10RCR")
|
||||||
|
|||||||
@@ -1,3 +1,2 @@
|
|||||||
from .holdzonegeometry import HoldZoneGeometry
|
from .holdzonegeometry import HoldZoneGeometry
|
||||||
from .ipzonegeometry import IpZoneGeometry
|
|
||||||
from .joinzonegeometry import JoinZoneGeometry
|
from .joinzonegeometry import JoinZoneGeometry
|
||||||
|
|||||||
173
game/flightplan/ipsolver.py
Normal file
173
game/flightplan/ipsolver.py
Normal file
@@ -0,0 +1,173 @@
|
|||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from collections.abc import Iterator
|
||||||
|
from typing import Any
|
||||||
|
|
||||||
|
from shapely.geometry import MultiPolygon, Point
|
||||||
|
from shapely.geometry.base import BaseGeometry
|
||||||
|
|
||||||
|
from game.data.doctrine import Doctrine
|
||||||
|
from game.flightplan.waypointsolver import WaypointSolver
|
||||||
|
from game.flightplan.waypointstrategy import WaypointStrategy
|
||||||
|
from game.utils import meters, nautical_miles
|
||||||
|
|
||||||
|
MIN_DISTANCE_FROM_DEPARTURE = nautical_miles(5)
|
||||||
|
|
||||||
|
|
||||||
|
class ThreatTolerantIpStrategy(WaypointStrategy):
|
||||||
|
def __init__(
|
||||||
|
self,
|
||||||
|
departure: Point,
|
||||||
|
target: Point,
|
||||||
|
doctrine: Doctrine,
|
||||||
|
threat_zones: MultiPolygon,
|
||||||
|
) -> None:
|
||||||
|
super().__init__(threat_zones)
|
||||||
|
self.prerequisite(target).min_distance_from(
|
||||||
|
departure, doctrine.min_ingress_distance
|
||||||
|
)
|
||||||
|
self.require().at_least(MIN_DISTANCE_FROM_DEPARTURE).away_from(departure)
|
||||||
|
self.require().at_most(meters(departure.distance(target))).away_from(departure)
|
||||||
|
self.require().at_least(doctrine.min_ingress_distance).away_from(target)
|
||||||
|
max_ip_range = min(
|
||||||
|
doctrine.max_ingress_distance, meters(departure.distance(target))
|
||||||
|
)
|
||||||
|
self.require().at_most(max_ip_range).away_from(target)
|
||||||
|
self.threat_tolerance(target, max_ip_range, nautical_miles(5))
|
||||||
|
self.nearest(departure)
|
||||||
|
|
||||||
|
|
||||||
|
class UnsafeIpStrategy(WaypointStrategy):
|
||||||
|
def __init__(
|
||||||
|
self,
|
||||||
|
departure: Point,
|
||||||
|
target: Point,
|
||||||
|
doctrine: Doctrine,
|
||||||
|
threat_zones: MultiPolygon,
|
||||||
|
) -> None:
|
||||||
|
super().__init__(threat_zones)
|
||||||
|
self.prerequisite(target).min_distance_from(
|
||||||
|
departure, doctrine.min_ingress_distance
|
||||||
|
)
|
||||||
|
self.require().at_least(MIN_DISTANCE_FROM_DEPARTURE).away_from(
|
||||||
|
departure, "departure"
|
||||||
|
)
|
||||||
|
self.require().at_most(meters(departure.distance(target))).away_from(
|
||||||
|
departure, "departure"
|
||||||
|
)
|
||||||
|
self.require().at_least(doctrine.min_ingress_distance).away_from(
|
||||||
|
target, "target"
|
||||||
|
)
|
||||||
|
max_ip_range = min(
|
||||||
|
doctrine.max_ingress_distance, meters(departure.distance(target))
|
||||||
|
)
|
||||||
|
self.require().at_most(max_ip_range).away_from(target, "target")
|
||||||
|
self.nearest(departure)
|
||||||
|
|
||||||
|
|
||||||
|
class SafeIpStrategy(WaypointStrategy):
|
||||||
|
def __init__(
|
||||||
|
self,
|
||||||
|
departure: Point,
|
||||||
|
target: Point,
|
||||||
|
doctrine: Doctrine,
|
||||||
|
threat_zones: MultiPolygon,
|
||||||
|
) -> None:
|
||||||
|
super().__init__(threat_zones)
|
||||||
|
self.prerequisite(departure).is_safe()
|
||||||
|
self.prerequisite(target).min_distance_from(
|
||||||
|
departure, doctrine.min_ingress_distance
|
||||||
|
)
|
||||||
|
self.require().at_least(MIN_DISTANCE_FROM_DEPARTURE).away_from(
|
||||||
|
departure, "departure"
|
||||||
|
)
|
||||||
|
self.require().at_most(meters(departure.distance(target))).away_from(
|
||||||
|
departure, "departure"
|
||||||
|
)
|
||||||
|
self.require().at_least(doctrine.min_ingress_distance).away_from(
|
||||||
|
target, "target"
|
||||||
|
)
|
||||||
|
self.require().at_most(
|
||||||
|
min(doctrine.max_ingress_distance, meters(departure.distance(target)))
|
||||||
|
).away_from(target, "target")
|
||||||
|
self.require().safe()
|
||||||
|
self.nearest(departure)
|
||||||
|
|
||||||
|
|
||||||
|
class SafeBackTrackingIpStrategy(WaypointStrategy):
|
||||||
|
def __init__(
|
||||||
|
self,
|
||||||
|
departure: Point,
|
||||||
|
target: Point,
|
||||||
|
doctrine: Doctrine,
|
||||||
|
threat_zones: MultiPolygon,
|
||||||
|
) -> None:
|
||||||
|
super().__init__(threat_zones)
|
||||||
|
self.require().at_least(MIN_DISTANCE_FROM_DEPARTURE).away_from(
|
||||||
|
departure, "departure"
|
||||||
|
)
|
||||||
|
self.require().at_least(doctrine.min_ingress_distance).away_from(
|
||||||
|
target, "target"
|
||||||
|
)
|
||||||
|
self.require().at_most(doctrine.max_ingress_distance).away_from(
|
||||||
|
target, "target"
|
||||||
|
)
|
||||||
|
self.require().safe()
|
||||||
|
self.nearest(departure)
|
||||||
|
|
||||||
|
|
||||||
|
class UnsafeBackTrackingIpStrategy(WaypointStrategy):
|
||||||
|
def __init__(
|
||||||
|
self,
|
||||||
|
departure: Point,
|
||||||
|
target: Point,
|
||||||
|
doctrine: Doctrine,
|
||||||
|
threat_zones: MultiPolygon,
|
||||||
|
) -> None:
|
||||||
|
super().__init__(threat_zones)
|
||||||
|
self.require().at_least(MIN_DISTANCE_FROM_DEPARTURE).away_from(
|
||||||
|
departure, "departure"
|
||||||
|
)
|
||||||
|
self.require().at_least(doctrine.min_ingress_distance).away_from(
|
||||||
|
target, "target"
|
||||||
|
)
|
||||||
|
self.require().at_most(doctrine.max_ingress_distance).away_from(
|
||||||
|
target, "target"
|
||||||
|
)
|
||||||
|
self.nearest(departure)
|
||||||
|
|
||||||
|
|
||||||
|
class IpSolver(WaypointSolver):
|
||||||
|
def __init__(
|
||||||
|
self,
|
||||||
|
departure: Point,
|
||||||
|
target: Point,
|
||||||
|
doctrine: Doctrine,
|
||||||
|
threat_zones: MultiPolygon,
|
||||||
|
) -> None:
|
||||||
|
super().__init__()
|
||||||
|
self.departure = departure
|
||||||
|
self.target = target
|
||||||
|
self.doctrine = doctrine
|
||||||
|
self.threat_zones = threat_zones
|
||||||
|
|
||||||
|
self.add_strategy(SafeIpStrategy(departure, target, doctrine, threat_zones))
|
||||||
|
self.add_strategy(
|
||||||
|
ThreatTolerantIpStrategy(departure, target, doctrine, threat_zones)
|
||||||
|
)
|
||||||
|
self.add_strategy(UnsafeIpStrategy(departure, target, doctrine, threat_zones))
|
||||||
|
self.add_strategy(
|
||||||
|
SafeBackTrackingIpStrategy(departure, target, doctrine, threat_zones)
|
||||||
|
)
|
||||||
|
# TODO: The cases that require this are not covered by any tests.
|
||||||
|
self.add_strategy(
|
||||||
|
UnsafeBackTrackingIpStrategy(departure, target, doctrine, threat_zones)
|
||||||
|
)
|
||||||
|
|
||||||
|
def describe_metadata(self) -> dict[str, Any]:
|
||||||
|
return {"doctrine": self.doctrine.name}
|
||||||
|
|
||||||
|
def describe_inputs(self) -> Iterator[tuple[str, BaseGeometry]]:
|
||||||
|
yield "departure", self.departure
|
||||||
|
yield "target", self.target
|
||||||
|
yield "threat_zones", self.threat_zones
|
||||||
@@ -1,119 +0,0 @@
|
|||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
import shapely.ops
|
|
||||||
from dcs import Point
|
|
||||||
from shapely.geometry import MultiPolygon, Point as ShapelyPoint
|
|
||||||
|
|
||||||
from game.utils import meters, nautical_miles
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from game.coalition import Coalition
|
|
||||||
|
|
||||||
|
|
||||||
class IpZoneGeometry:
|
|
||||||
"""Defines the zones used for finding optimal IP placement.
|
|
||||||
|
|
||||||
The zones themselves are stored in the class rather than just the resulting IP so
|
|
||||||
that the zones can be drawn in the map for debugging purposes.
|
|
||||||
"""
|
|
||||||
|
|
||||||
def __init__(
|
|
||||||
self,
|
|
||||||
target: Point,
|
|
||||||
home: Point,
|
|
||||||
coalition: Coalition,
|
|
||||||
) -> None:
|
|
||||||
self._target = target
|
|
||||||
self.threat_zone = coalition.opponent.threat_zone.all
|
|
||||||
self.home = ShapelyPoint(home.x, home.y)
|
|
||||||
|
|
||||||
max_ip_distance = coalition.doctrine.max_ingress_distance
|
|
||||||
min_ip_distance = coalition.doctrine.min_ingress_distance
|
|
||||||
|
|
||||||
# The minimum distance between the home location and the IP.
|
|
||||||
min_distance_from_home = nautical_miles(5)
|
|
||||||
|
|
||||||
# The distance that is expected to be needed between the beginning of the attack
|
|
||||||
# and weapon release. This buffers the threat zone to give a 5nm window between
|
|
||||||
# the edge of the "safe" zone and the actual threat so that "safe" IPs are less
|
|
||||||
# likely to end up with the attacker entering a threatened area.
|
|
||||||
attack_distance_buffer = nautical_miles(5)
|
|
||||||
|
|
||||||
home_threatened = coalition.opponent.threat_zone.threatened(home)
|
|
||||||
|
|
||||||
shapely_target = ShapelyPoint(target.x, target.y)
|
|
||||||
home_to_target_distance = meters(home.distance_to_point(target))
|
|
||||||
|
|
||||||
self.home_bubble = self.home.buffer(home_to_target_distance.meters).difference(
|
|
||||||
self.home.buffer(min_distance_from_home.meters)
|
|
||||||
)
|
|
||||||
|
|
||||||
# If the home zone is not threatened and home is within LAR, constrain the max
|
|
||||||
# range to the home-to-target distance to prevent excessive backtracking.
|
|
||||||
#
|
|
||||||
# If the home zone *is* threatened, we need to back out of the zone to
|
|
||||||
# rendezvous anyway.
|
|
||||||
if not home_threatened and (
|
|
||||||
min_ip_distance < home_to_target_distance < max_ip_distance
|
|
||||||
):
|
|
||||||
max_ip_distance = home_to_target_distance
|
|
||||||
max_ip_bubble = shapely_target.buffer(max_ip_distance.meters)
|
|
||||||
min_ip_bubble = shapely_target.buffer(min_ip_distance.meters)
|
|
||||||
self.ip_bubble = max_ip_bubble.difference(min_ip_bubble)
|
|
||||||
|
|
||||||
# The intersection of the home bubble and IP bubble will be all the points that
|
|
||||||
# are within the valid IP range that are not farther from home than the target
|
|
||||||
# is. However, if the origin airfield is threatened but there are safe
|
|
||||||
# placements for the IP, we should not constrain to the home zone. In this case
|
|
||||||
# we'll either end up with a safe zone outside the home zone and pick the
|
|
||||||
# closest point in to to home (minimizing backtracking), or we'll have no safe
|
|
||||||
# IP anywhere within range of the target, and we'll later pick the IP nearest
|
|
||||||
# the edge of the threat zone.
|
|
||||||
if home_threatened:
|
|
||||||
self.permissible_zone = self.ip_bubble
|
|
||||||
else:
|
|
||||||
self.permissible_zone = self.ip_bubble.intersection(self.home_bubble)
|
|
||||||
|
|
||||||
if self.permissible_zone.is_empty:
|
|
||||||
# If home is closer to the target than the min range, there will not be an
|
|
||||||
# IP solution that's close enough to home, in which case we need to ignore
|
|
||||||
# the home bubble.
|
|
||||||
self.permissible_zone = self.ip_bubble
|
|
||||||
|
|
||||||
safe_zones = self.permissible_zone.difference(
|
|
||||||
self.threat_zone.buffer(attack_distance_buffer.meters)
|
|
||||||
)
|
|
||||||
|
|
||||||
if not isinstance(safe_zones, MultiPolygon):
|
|
||||||
safe_zones = MultiPolygon([safe_zones])
|
|
||||||
self.safe_zones = safe_zones
|
|
||||||
|
|
||||||
def _unsafe_ip(self) -> ShapelyPoint:
|
|
||||||
unthreatened_home_zone = self.home_bubble.difference(self.threat_zone)
|
|
||||||
if unthreatened_home_zone.is_empty:
|
|
||||||
# Nowhere in our home zone is safe. The package will need to exit the
|
|
||||||
# threatened area to hold and rendezvous. Pick the IP closest to the
|
|
||||||
# edge of the threat zone.
|
|
||||||
return shapely.ops.nearest_points(
|
|
||||||
self.permissible_zone, self.threat_zone.boundary
|
|
||||||
)[0]
|
|
||||||
|
|
||||||
# No safe point in the IP zone, but the home zone is safe. Pick the max-
|
|
||||||
# distance IP that's closest to the untreatened home zone.
|
|
||||||
return shapely.ops.nearest_points(
|
|
||||||
self.permissible_zone, unthreatened_home_zone
|
|
||||||
)[0]
|
|
||||||
|
|
||||||
def _safe_ip(self) -> ShapelyPoint:
|
|
||||||
# We have a zone of possible IPs that are safe, close enough, and in range. Pick
|
|
||||||
# the IP in the zone that's closest to the target.
|
|
||||||
return shapely.ops.nearest_points(self.safe_zones, self.home)[0]
|
|
||||||
|
|
||||||
def find_best_ip(self) -> Point:
|
|
||||||
if self.safe_zones.is_empty:
|
|
||||||
ip = self._unsafe_ip()
|
|
||||||
else:
|
|
||||||
ip = self._safe_ip()
|
|
||||||
return self._target.new_in_same_map(ip.x, ip.y)
|
|
||||||
@@ -97,6 +97,8 @@ class JoinZoneGeometry:
|
|||||||
self.preferred_lines = preferred_lines
|
self.preferred_lines = preferred_lines
|
||||||
|
|
||||||
def find_best_join_point(self) -> Point:
|
def find_best_join_point(self) -> Point:
|
||||||
|
# TODO: afaict the permissible_lines case is entirely unnecessary. The two
|
||||||
|
# definitions appear equivalent.
|
||||||
if self.preferred_lines.is_empty:
|
if self.preferred_lines.is_empty:
|
||||||
join, _ = shapely.ops.nearest_points(self.permissible_zones, self.ip)
|
join, _ = shapely.ops.nearest_points(self.permissible_zones, self.ip)
|
||||||
else:
|
else:
|
||||||
|
|||||||
0
game/flightplan/waypointactions/__init__.py
Normal file
0
game/flightplan/waypointactions/__init__.py
Normal file
35
game/flightplan/waypointactions/engagetargets.py
Normal file
35
game/flightplan/waypointactions/engagetargets.py
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
from collections.abc import Iterator
|
||||||
|
from datetime import datetime, timedelta
|
||||||
|
|
||||||
|
import dcs.task
|
||||||
|
from dcs.task import Task
|
||||||
|
|
||||||
|
from game.ato.flightstate.actionstate import ActionState
|
||||||
|
from game.utils import Distance
|
||||||
|
from .taskcontext import TaskContext
|
||||||
|
from .waypointaction import WaypointAction
|
||||||
|
|
||||||
|
|
||||||
|
class EngageTargets(WaypointAction):
|
||||||
|
def __init__(
|
||||||
|
self,
|
||||||
|
max_distance_from_flight: Distance,
|
||||||
|
target_types: list[type[dcs.task.TargetType]],
|
||||||
|
) -> None:
|
||||||
|
self._max_distance_from_flight = max_distance_from_flight
|
||||||
|
self._target_types = target_types
|
||||||
|
|
||||||
|
def update_state(
|
||||||
|
self, state: ActionState, time: datetime, duration: timedelta
|
||||||
|
) -> timedelta:
|
||||||
|
state.finish()
|
||||||
|
return duration
|
||||||
|
|
||||||
|
def describe(self) -> str:
|
||||||
|
return "Searching for targets"
|
||||||
|
|
||||||
|
def iter_tasks(self, ctx: TaskContext) -> Iterator[Task]:
|
||||||
|
yield dcs.task.EngageTargets(
|
||||||
|
max_distance=int(self._max_distance_from_flight.meters),
|
||||||
|
targets=self._target_types,
|
||||||
|
)
|
||||||
57
game/flightplan/waypointactions/hold.py
Normal file
57
game/flightplan/waypointactions/hold.py
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
from collections.abc import Iterator
|
||||||
|
from datetime import datetime, timedelta
|
||||||
|
|
||||||
|
from dcs.task import Task, OrbitAction, ControlledTask
|
||||||
|
|
||||||
|
from game.ato.flightstate.actionstate import ActionState
|
||||||
|
from game.provider import Provider
|
||||||
|
from game.utils import Distance, Speed
|
||||||
|
from .taskcontext import TaskContext
|
||||||
|
from .waypointaction import WaypointAction
|
||||||
|
|
||||||
|
|
||||||
|
class Hold(WaypointAction):
|
||||||
|
"""Loiter at a location until a push time to synchronize with other flights.
|
||||||
|
|
||||||
|
Taxi behavior is extremely unpredictable, so we cannot reliably predict ETAs for
|
||||||
|
waypoints without first fixing a time for one waypoint by holding until a sync time.
|
||||||
|
This is typically done with a dedicated hold point. If the flight reaches the hold
|
||||||
|
point before their push time, they will loiter at that location rather than fly to
|
||||||
|
their next waypoint as a speed that's often dangerously slow.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(
|
||||||
|
self, push_time_provider: Provider[datetime], altitude: Distance, speed: Speed
|
||||||
|
) -> None:
|
||||||
|
self._push_time_provider = push_time_provider
|
||||||
|
self._altitude = altitude
|
||||||
|
self._speed = speed
|
||||||
|
|
||||||
|
def describe(self) -> str:
|
||||||
|
return self._push_time_provider().strftime("Holding until %H:%M:%S")
|
||||||
|
|
||||||
|
def update_state(
|
||||||
|
self, state: ActionState, time: datetime, duration: timedelta
|
||||||
|
) -> timedelta:
|
||||||
|
push_time = self._push_time_provider()
|
||||||
|
if push_time <= time:
|
||||||
|
state.finish()
|
||||||
|
return time - push_time
|
||||||
|
return timedelta()
|
||||||
|
|
||||||
|
def iter_tasks(self, ctx: TaskContext) -> Iterator[Task]:
|
||||||
|
remaining_time = self._push_time_provider() - ctx.mission_start_time
|
||||||
|
if remaining_time <= timedelta():
|
||||||
|
return
|
||||||
|
|
||||||
|
loiter = ControlledTask(
|
||||||
|
OrbitAction(
|
||||||
|
altitude=int(self._altitude.meters),
|
||||||
|
pattern=OrbitAction.OrbitPattern.Circle,
|
||||||
|
speed=self._speed.kph,
|
||||||
|
)
|
||||||
|
)
|
||||||
|
# The DCS task is serialized using the time from mission start, not the actual
|
||||||
|
# time.
|
||||||
|
loiter.stop_after_time(int(remaining_time.total_seconds()))
|
||||||
|
yield loiter
|
||||||
7
game/flightplan/waypointactions/taskcontext.py
Normal file
7
game/flightplan/waypointactions/taskcontext.py
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
from dataclasses import dataclass
|
||||||
|
from datetime import datetime
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass(frozen=True)
|
||||||
|
class TaskContext:
|
||||||
|
mission_start_time: datetime
|
||||||
29
game/flightplan/waypointactions/waypointaction.py
Normal file
29
game/flightplan/waypointactions/waypointaction.py
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from abc import ABC, abstractmethod
|
||||||
|
from collections.abc import Iterator
|
||||||
|
from datetime import datetime, timedelta
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
from dcs.task import Task
|
||||||
|
|
||||||
|
from .taskcontext import TaskContext
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from game.ato.flightstate.actionstate import ActionState
|
||||||
|
|
||||||
|
|
||||||
|
class WaypointAction(ABC):
|
||||||
|
@abstractmethod
|
||||||
|
def describe(self) -> str:
|
||||||
|
...
|
||||||
|
|
||||||
|
@abstractmethod
|
||||||
|
def update_state(
|
||||||
|
self, state: ActionState, time: datetime, duration: timedelta
|
||||||
|
) -> timedelta:
|
||||||
|
...
|
||||||
|
|
||||||
|
@abstractmethod
|
||||||
|
def iter_tasks(self, ctx: TaskContext) -> Iterator[Task]:
|
||||||
|
...
|
||||||
0
game/flightplan/waypointoptions/__init__.py
Normal file
0
game/flightplan/waypointoptions/__init__.py
Normal file
21
game/flightplan/waypointoptions/formation.py
Normal file
21
game/flightplan/waypointoptions/formation.py
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
from collections.abc import Iterator
|
||||||
|
from enum import Enum
|
||||||
|
|
||||||
|
from dcs.task import OptFormation, Task
|
||||||
|
|
||||||
|
from game.flightplan.waypointactions.taskcontext import TaskContext
|
||||||
|
from game.flightplan.waypointoptions.waypointoption import WaypointOption
|
||||||
|
|
||||||
|
|
||||||
|
class Formation(WaypointOption, Enum):
|
||||||
|
FINGER_FOUR_CLOSE = OptFormation.finger_four_close()
|
||||||
|
FINGER_FOUR_OPEN = OptFormation.finger_four_open()
|
||||||
|
LINE_ABREAST_OPEN = OptFormation.line_abreast_open()
|
||||||
|
SPREAD_FOUR_OPEN = OptFormation.spread_four_open()
|
||||||
|
TRAIL_OPEN = OptFormation.trail_open()
|
||||||
|
|
||||||
|
def id(self) -> str:
|
||||||
|
return "formation"
|
||||||
|
|
||||||
|
def iter_tasks(self, ctx: TaskContext) -> Iterator[Task]:
|
||||||
|
yield self.value
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user