mirror of
https://github.com/ciribob/DCS-CTLD.git
synced 2025-08-15 06:17:22 +00:00
Compare commits
49 Commits
v1.61
...
20210617.0
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
c48ab69e20 | ||
|
|
ec0cee3671 | ||
|
|
627b8323d4 | ||
|
|
853ae0e727 | ||
|
|
4ce0c1f656 | ||
|
|
821dc1e13c | ||
|
|
4b25289eb5 | ||
|
|
a9e52e07ea | ||
|
|
522b835985 | ||
|
|
0668e12c39 | ||
|
|
7837211c65 | ||
|
|
b5784811db | ||
|
|
a25abb32ef | ||
|
|
07291e3e89 | ||
|
|
a661fc5951 | ||
|
|
23fbba14f7 | ||
|
|
7101295603 | ||
|
|
9643e7b82b | ||
|
|
e50b7fd078 | ||
|
|
1ac63ffe53 | ||
|
|
9fe7020d6d | ||
|
|
3a36008990 | ||
|
|
c2fc64fd77 | ||
|
|
f603146472 | ||
|
|
1db8004f3e | ||
|
|
58731f3d84 | ||
|
|
ce2cb5fad0 | ||
|
|
71b54491fc | ||
|
|
7ca6af38fc | ||
|
|
844144f695 | ||
|
|
f12c67c5e0 | ||
|
|
b5436bd6d2 | ||
|
|
a10de260c7 | ||
|
|
4d3ae4b5ee | ||
|
|
f6efa0ec58 | ||
|
|
5452bc7539 | ||
|
|
58acfbc152 | ||
|
|
2a4c9ed91a | ||
|
|
a78dd40688 | ||
|
|
44ff4d61da | ||
|
|
196efb7bcb | ||
|
|
38128b65c0 | ||
|
|
ee6977aa96 | ||
|
|
dc214da0d6 | ||
|
|
ee41e86628 | ||
|
|
fdc24a32c5 | ||
|
|
cb63b37494 | ||
|
|
cefd92f720 | ||
|
|
df8f19ee38 |
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
*.iml
|
||||
.idea/encodings.xml
|
||||
*.xml
|
||||
Binary file not shown.
Binary file not shown.
33
README.md
33
README.md
@@ -740,6 +740,18 @@ the mission but there can be a delay of up to 30 seconds after activation for th
|
||||
|
||||
You can also change the **name of a unit*** (unit, not group) to include "**hpriority**" to make it high priority for the JTAC, or "**priority**" to set it to be medium priority. JTAC's will prioritize targets within view by first marking hpriority targets, then priority targets, and finally all others. This works seemlessly with the all/vehicle/troop functionality as well. In this way you can have them lase SAMS, then AAA, then armor, or any other order you decide is preferable.
|
||||
|
||||
If the `DCS-SimpleTextToSpeech.lua` script is loaded (you'll find it [here](https://github.com/ciribob/DCS-SimpleTextToSpeech)), and configured (i.e. the `STTS.DIRECTORY`, `STTS.SRS_PORT` and optionaly the `STTS.GOOGLE_CREDENTIALS` variables are set), the JTAC can talk over SRS.
|
||||
|
||||
To do this, you can specify the _radio parameter when calling ctld.JTACAutoLase like in this example :
|
||||
|
||||
```lua
|
||||
ctld.JTACAutoLase('JTAC1', 1688, true,"all", 4, { freq = "251.50", mod = "AM", name = "JTAC one" })
|
||||
```
|
||||
If you don't use the _radio parameter, CTLD will compute a FM frequency based on the laser designator code : 30Mhz + [second figure of the code] + [last two figures of the code] * 0.05.
|
||||
For example, if the laser code is *1688*, the frequency will be *40.40Mhz*.
|
||||
|
||||
JTAC frequency is available through the "JTAC Status" radio menu
|
||||
|
||||
# In Game
|
||||
## Troop Loading and Unloading
|
||||
|
||||
@@ -762,6 +774,7 @@ Different Troop Groups can be loaded from a pickup zone. The ```ctld.loadableGro
|
||||
-- at is RPG-16
|
||||
-- aa is Stinger or Igla
|
||||
-- mortar is a 2B11 mortar unit
|
||||
-- jtac is a JTAC soldier, which will use JTACAutoLase
|
||||
-- You must add a name to the group for it to work
|
||||
-- You can also add an optional coalition side to limit the group to one side
|
||||
-- for the side - 2 is BLUE and 1 is RED
|
||||
@@ -775,6 +788,26 @@ ctld.loadableGroups = {
|
||||
|
||||
```
|
||||
|
||||
The infantry groups have a weight, too. It is calculated based on the soldiers' roles, and the weight of their kit
|
||||
- Every soldier weights between 90% and 120% of ctld.SOLDIER_WEIGHT, and they all carry a backpack and their helmet (ctld.KIT_WEIGHT)
|
||||
- Standard grunts have a rifle and ammo (ctld.RIFLE_WEIGHT)
|
||||
- AA soldiers have a MANPAD tube (ctld.MANPAD_WEIGHT)
|
||||
- Anti-tank soldiers have a RPG and a rocket (ctld.RPG_WEIGHT)
|
||||
- Machine gunners have the squad MG and 200 bullets (ctld.MG_WEIGHT)
|
||||
- JTAC have the laser sight, radio and binoculars (ctld.JTAC_WEIGHT)
|
||||
- Mortar servants carry their tube and a few rounds (ctld.MORTAR_WEIGHT)
|
||||
|
||||
```lua
|
||||
ctld.SOLDIER_WEIGHT = 80 -- kg, will be randomized between 90% and 120%
|
||||
ctld.KIT_WEIGHT = 20 -- kg
|
||||
ctld.RIFLE_WEIGHT = 5 -- kg
|
||||
ctld.MANPAD_WEIGHT = 18 -- kg
|
||||
ctld.RPG_WEIGHT = 7.6 -- kg
|
||||
ctld.MG_WEIGHT = 10 -- kg
|
||||
ctld.MORTAR_WEIGHT = 26 -- kg
|
||||
ctld.JTAC_WEIGHT = 15 -- kg
|
||||
```
|
||||
|
||||
|
||||
## Cargo Spawning and Sling Loading
|
||||
|
||||
|
||||
BIN
test-fob.miz
BIN
test-fob.miz
Binary file not shown.
BIN
test-mission - real slingload.miz
Normal file
BIN
test-mission - real slingload.miz
Normal file
Binary file not shown.
BIN
test-mission-jtac-priority.miz
Normal file
BIN
test-mission-jtac-priority.miz
Normal file
Binary file not shown.
BIN
test-mission.miz
BIN
test-mission.miz
Binary file not shown.
Reference in New Issue
Block a user