55 Commits

Author SHA1 Message Date
Ciaran Fisher
f70c6a7131 Fixed HAWK
Increased default number of launchers
2021-11-13 22:23:45 +00:00
Ciaran Fisher
3717f0f11b Updated version and mission 2021-11-13 21:32:15 +00:00
Ciaran Fisher
1911c608bb Fixed HAWK not firing
Thanks to Grimes!
2021-11-13 21:18:41 +00:00
Ciaran Fisher
1ddaabcfbb Added HAWK CWAR
Added Hawk CWAR - thanks to PaulBrockbank
2021-08-27 08:17:18 +01:00
Ciaran Fisher
381a124a86 Tidy Up Mission 2021-06-27 17:55:17 +01:00
Ciaran Fisher
1a55b1d52e Tidy up Repo 2021-06-27 17:54:37 +01:00
Ciaran Fisher
c48ab69e20 Merge pull request #64 from VEAF/jtac-stop-resume
reproduced edits by guimcdo
2021-06-24 08:33:45 +01:00
David Pierron
ec0cee3671 reproduced edits by guimcdo 2021-06-23 15:41:50 +02:00
Ciaran Fisher
627b8323d4 Merge pull request #62 from VEAF/JTAC-talk-over-SRS
Jtac talk over srs
2021-06-22 08:15:38 +01:00
David Pierron
853ae0e727 Made a reference to DCS-SimpleTextToSpeech instead of including it 2021-06-22 09:05:26 +02:00
David Pierron
4ce0c1f656 rebase from Origin/master (Ciribob) and edited 2021-06-21 18:30:29 +02:00
David Pierron
821dc1e13c Merge branch 'master' into JTAC-talk-over-SRS 2021-06-21 18:24:02 +02:00
Ciaran Fisher
4b25289eb5 Merge pull request #63 from ciribob/pr-61-local
Pr 61 local
2021-06-19 14:11:39 +01:00
Ciaran Fisher
a9e52e07ea Merge branch 'master' into pr/61
# Conflicts:
#	CTLD.lua
2021-06-19 14:02:46 +01:00
Ciaran Fisher
522b835985 removed ctld.allowAiTeamPickups - not used
re-arranged code slightly
added contributor
2021-06-19 13:50:33 +01:00
David Pierron
0668e12c39 JTAC now talks over SRS 2021-06-17 18:37:44 +02:00
David Pierron
7837211c65 Multiple changes :
- bug corrections
- modifications to help other scripts configure/mod CTLD before using it
- when dropping JTAC groups, and extracting them, they remain JTAC
2021-06-17 16:54:25 +02:00
Ciaran Fisher
b5784811db Merge pull request #57 from Knapsak/patch-1
Update CTLD.lua
2021-06-17 08:36:20 +01:00
Ciaran Fisher
a25abb32ef Merge pull request #60 from basman/SAM-patriot
add Patriot SAM
2021-06-17 08:35:59 +01:00
David Pierron
07291e3e89 multiple changes :
- added logging code
- corrected calls to veaf.p
- added weight to extracted troops
- added weight to vehicles
- tested and corrected a few errors
2021-06-15 17:44:41 +02:00
David Pierron
a661fc5951 updated readme to explain the troops weight 2021-06-13 20:38:29 +02:00
David Pierron
23fbba14f7 typo 2021-06-13 10:33:26 +02:00
David Pierron
7101295603 added a bit of documentation 2021-06-13 10:32:25 +02:00
David Pierron
9643e7b82b Multiple changes in CTLD :
- updated to latest origin version
- added simulated weight to CTLD cargo
- added JTAC soldiers (nice for Yak-52)
- moved and factorized cargo status menu
- corrected a few bugs and problems
2021-06-12 17:03:23 +02:00
basman
e50b7fd078 add Patriot SAM 2021-03-05 09:46:00 +01:00
Knapsak
1ac63ffe53 Update CTLD.lua
ctld.vehicleTransportEnabled = {
    "76MD", -- the il-76 mod doesnt use a normal - sign so il-76md wont match... !!!! GRR
    "Hercules",
}
2020-12-07 06:57:13 +02:00
Ciaran Fisher
9fe7020d6d Merge pull request #56 from mrSkortch/master
Fixed stinger unit typeName
2020-06-27 08:51:47 +01:00
mrSkortch
3a36008990 Fixed stinger unit typename
It appears that with DCS 2.5.6 ED remamed the unit Stinger manpad and removed the alternate versions that were assocaited with different countries.

There is just now one unit named Soldier stringer
2020-06-26 19:19:49 -06:00
Ciaran Fisher
c2fc64fd77 Merge pull request #43 from jusola/patch-1
Added option to use DMS instead of DM in location messages
2019-05-06 21:46:42 +01:00
jusola
f603146472 Added option to use DMS instead of DM in location messages 2019-03-28 10:22:31 +02:00
Ciaran Fisher
1db8004f3e Merge pull request #39 from ciribob/minimum-distance
Minimum distance
2018-04-16 22:17:50 +01:00
Ciaran Fisher
58731f3d84 Bug Fix 2018-04-16 22:16:27 +01:00
Ciaran Fisher
ce2cb5fad0 Merge pull request #38 from ciribob/minimum-distance
Minimum distance
2018-04-15 18:30:07 +01:00
Ciaran Fisher
71b54491fc Release 1.73 2018-04-15 18:28:38 +01:00
Ciaran Fisher
7ca6af38fc Version bump 2018-04-15 18:23:24 +01:00
Ciaran Fisher
844144f695 Added minimum distance from friendly logistics option 2018-04-15 15:51:44 +01:00
Ciaran Fisher
f12c67c5e0 Bug Fix
Bug fix for crate timing out
2018-02-18 17:16:40 +00:00
Ciaran Fisher
b5436bd6d2 Update 1.71 2018-01-18 21:54:27 +00:00
Ciaran Fisher
a10de260c7 Merge pull request #36 from ciribob/crateMove
Merge pull request #35 from ciribob/master
2018-01-18 21:50:48 +00:00
Ciaran Fisher
4d3ae4b5ee Update missions 2018-01-18 21:49:40 +00:00
Ciaran Fisher
f6efa0ec58 Merge pull request #34 from ciribob/jtac-optimisation
JTAC Target Optimisation
2018-01-18 21:47:12 +00:00
Ciaran Fisher
5452bc7539 Merge pull request #35 from ciribob/master
Merge pull request #33 from ciribob/crateMove
2018-01-18 21:47:03 +00:00
Ciaran Fisher
58acfbc152 JTAC Target Optimisation
Possible Fixes for JTAC priority
JTAC search optimised for high unit missions
Added JTAC "visual on" report
2018-01-18 21:45:13 +00:00
Ciaran Fisher
2a4c9ed91a Merge pull request #33 from ciribob/crateMove
Added force crate to be moved
2018-01-18 20:42:16 +00:00
Ciaran Fisher
a78dd40688 Added force crate to be moved
Added Wait time for requesting crates

Added per unit type optional group limits

Added per unit type allowable actions
2017-07-24 21:06:53 +01:00
Ciaran Fisher
44ff4d61da Version 2017-06-25 21:06:51 +01:00
Ciaran Fisher
196efb7bcb Added ability to set maximum group size
You can now set the maximum group size that'll fit in a helicopter.
Larger groups cant be picked up
2017-06-25 21:03:33 +01:00
Ciaran Fisher
38128b65c0 Release 1.64
Fixed bug where count in zone wouldn't work for Mission editor added
crates
Delayed config by a second so you can easily override options without
editing the file
2016-12-11 09:09:20 +00:00
Ciaran Fisher
ee6977aa96 Version bump 2016-12-07 22:26:01 +00:00
Ciaran Fisher
dc214da0d6 Added New Cargos
Added new cargos
Fixed bug where units / groups would disappear
Updating MIST
Updated all missions
2016-12-07 22:20:41 +00:00
Ciaran Fisher
ee41e86628 Merge pull request #24 from emilianomolina/master
List radio beacons when enabledRadioBeaconDrop is false.
2016-12-03 10:57:25 +00:00
Ciaran Fisher
fdc24a32c5 Merge pull request #25 from mvee/patch-1
Cargo objects were updated
2016-12-03 10:56:18 +00:00
mvee
cb63b37494 Cargo objects were updated
Quickfix for the cargo container hence the catergory and type was changed after Mi8 release
2016-12-02 18:58:49 +02:00
Emiliano Molina
cefd92f720 List radio beacons when enabledRadioBeaconDrop is false.
When radio beacons are programmatically generated, if option to allow
the player to create beacons is not set then there was no way for the
player to get the operating frequency of the programmatically generated
beacons.

This patch modifies addF10MenuOptions to give the user to list radio
beacons when enabledRadioBaconDrop is false.  If enabledRadioBeaconDrop
is true then there is no change to the behaviour of the program.

However if it is false then a check is made to see if
deployedRadioBeacons is empty.  If it is not the the user is given the
option to list radio beacons but not modify them.
2016-12-03 00:16:32 +11:00
Ciaran Fisher
df8f19ee38 Release 1.62
Real Sling load cargo will be destroyed when unpacked
Simulated crate changed back to generator static
2016-08-01 20:40:17 +01:00
10 changed files with 12511 additions and 10625 deletions

3
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@@ -0,0 +1,3 @@
*.iml
.idea/encodings.xml
*.xml

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CTLD.lua

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Il-76.zip

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@@ -740,6 +740,18 @@ the mission but there can be a delay of up to 30 seconds after activation for th
You can also change the **name of a unit*** (unit, not group) to include "**hpriority**" to make it high priority for the JTAC, or "**priority**" to set it to be medium priority. JTAC's will prioritize targets within view by first marking hpriority targets, then priority targets, and finally all others. This works seemlessly with the all/vehicle/troop functionality as well. In this way you can have them lase SAMS, then AAA, then armor, or any other order you decide is preferable.
If the `DCS-SimpleTextToSpeech.lua` script is loaded (you'll find it [here](https://github.com/ciribob/DCS-SimpleTextToSpeech)), and configured (i.e. the `STTS.DIRECTORY`, `STTS.SRS_PORT` and optionaly the `STTS.GOOGLE_CREDENTIALS` variables are set), the JTAC can talk over SRS.
To do this, you can specify the _radio parameter when calling ctld.JTACAutoLase like in this example :
```lua
ctld.JTACAutoLase('JTAC1', 1688, true,"all", 4, { freq = "251.50", mod = "AM", name = "JTAC one" })
```
If you don't use the _radio parameter, CTLD will compute a FM frequency based on the laser designator code : 30Mhz + [second figure of the code] + [last two figures of the code] * 0.05.
For example, if the laser code is *1688*, the frequency will be *40.40Mhz*.
JTAC frequency is available through the "JTAC Status" radio menu
# In Game
## Troop Loading and Unloading
@@ -762,6 +774,7 @@ Different Troop Groups can be loaded from a pickup zone. The ```ctld.loadableGro
-- at is RPG-16
-- aa is Stinger or Igla
-- mortar is a 2B11 mortar unit
-- jtac is a JTAC soldier, which will use JTACAutoLase
-- You must add a name to the group for it to work
-- You can also add an optional coalition side to limit the group to one side
-- for the side - 2 is BLUE and 1 is RED
@@ -775,6 +788,26 @@ ctld.loadableGroups = {
```
The infantry groups have a weight, too. It is calculated based on the soldiers' roles, and the weight of their kit
- Every soldier weights between 90% and 120% of ctld.SOLDIER_WEIGHT, and they all carry a backpack and their helmet (ctld.KIT_WEIGHT)
- Standard grunts have a rifle and ammo (ctld.RIFLE_WEIGHT)
- AA soldiers have a MANPAD tube (ctld.MANPAD_WEIGHT)
- Anti-tank soldiers have a RPG and a rocket (ctld.RPG_WEIGHT)
- Machine gunners have the squad MG and 200 bullets (ctld.MG_WEIGHT)
- JTAC have the laser sight, radio and binoculars (ctld.JTAC_WEIGHT)
- Mortar servants carry their tube and a few rounds (ctld.MORTAR_WEIGHT)
```lua
ctld.SOLDIER_WEIGHT = 80 -- kg, will be randomized between 90% and 120%
ctld.KIT_WEIGHT = 20 -- kg
ctld.RIFLE_WEIGHT = 5 -- kg
ctld.MANPAD_WEIGHT = 18 -- kg
ctld.RPG_WEIGHT = 7.6 -- kg
ctld.MG_WEIGHT = 10 -- kg
ctld.MORTAR_WEIGHT = 26 -- kg
ctld.JTAC_WEIGHT = 15 -- kg
```
## Cargo Spawning and Sling Loading

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mist.lua

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