Pax1601
|
4100a3cc67
|
v0.4.9-alpha-rc1
|
2023-12-03 21:04:19 +01:00 |
|
Pax1601
|
dcbebab61b
|
Updated databases
|
2023-12-03 19:54:33 +01:00 |
|
Pax1601
|
532c09a815
|
Fixed merge error
|
2023-12-03 11:49:39 +01:00 |
|
Pax1601
|
da1c674911
|
Merge branch 'main' into 602-attack-mode-not-working-on-ground-and-navy-units
|
2023-12-02 10:53:24 +01:00 |
|
Pax1601
|
563f673fb3
|
Minor tweak
|
2023-12-02 10:46:59 +01:00 |
|
Pax1601
|
423e799a82
|
Completed reading from current instance
|
2023-12-02 10:40:03 +01:00 |
|
Pax1601
|
93ca0e3f22
|
Added read from lfs
|
2023-12-01 17:44:03 +01:00 |
|
Pax1601
|
17b8b35a43
|
Added ATTACK state for ground and navy units
|
2023-11-30 13:08:43 +01:00 |
|
Pax1601
|
3cca3187ad
|
Added a warning message for ground and navy units ROE
|
2023-11-29 12:57:17 +01:00 |
|
Pax1601
|
e3dffb8245
|
Fixed error in lead calculation code
|
2023-11-28 16:41:43 +01:00 |
|
Pax1601
|
124b909aa4
|
v0.4.8
|
2023-11-24 19:43:24 +01:00 |
|
Pax1601
|
771695af59
|
Added indirect fire mode
|
2023-11-23 23:45:00 +01:00 |
|
Pax1601
|
dcbfdf8666
|
Added effect of acquisition range to wake units up
Note: alertness time constant suppressed
|
2023-11-23 16:40:18 +01:00 |
|
Pax1601
|
283b9e682e
|
v0.4.7
|
2023-11-17 22:04:21 +01:00 |
|
Pax1601
|
0c50141be6
|
v0.4.6
|
2023-11-15 16:42:24 +01:00 |
|
Pax1601
|
49bff88c4e
|
Radio and TACAN frequencies are now clamped
|
2023-11-12 17:18:18 +01:00 |
|
Pax1601
|
9caee0c77c
|
Implemented buttons to apply advanced controls directly to units
|
2023-11-08 23:33:27 +01:00 |
|
Pax1601
|
b9830f0190
|
Merge branch 'main' into 486-add-more-advanced-effects
|
2023-11-08 22:04:52 +01:00 |
|
Pax1601
|
ea1758a1a9
|
Added backend code for health display
And fixed the issue of ground units not being deleted correctly
|
2023-11-08 21:56:39 +01:00 |
|
Pax1601
|
1e461250d5
|
Added advanced effects
|
2023-11-06 19:26:15 +01:00 |
|
Pax1601
|
fa3d65bde6
|
Completed miss on purpose functionality
|
2023-11-05 17:26:39 +01:00 |
|
Pax1601
|
bc1c3994d3
|
Merge branch 'main' into 485-improve-miss-on-purpose
|
2023-11-04 10:21:37 +01:00 |
|
Pax1601
|
9cc6e9e790
|
More work on miss on purpose
|
2023-11-04 09:57:18 +01:00 |
|
Pax1601
|
7e05bbf5e3
|
Improved scheduler logging
|
2023-11-03 11:37:09 +01:00 |
|
Pax1601
|
11a5fec195
|
Added effect of vertical velocity and of scatter and intensity
|
2023-10-30 15:56:10 +01:00 |
|
Pax1601
|
c0f3f3a40a
|
Added scatter and intensity selectors in UI
|
2023-10-30 12:46:49 +01:00 |
|
Pax1601
|
88844db23a
|
Added shots scatter and intensity variables to backend
|
2023-10-30 10:09:49 +01:00 |
|
Pax1601
|
31710b4e28
|
Updated legal text
|
2023-10-30 09:56:07 +01:00 |
|
Pax1601
|
203a981fed
|
Merge pull request #459 from Pax1601/small-issues
Modified isTanker and isAWACS to isActiveTanker and isActiveAWACS
|
2023-10-13 16:35:52 +02:00 |
|
Pax1601
|
d3faf65900
|
Modified isTanker and isAWACS to isActiveTanker and isActiveAWACS
|
2023-10-13 16:35:11 +02:00 |
|
Pax1601
|
478bb18ab2
|
Updated version number
|
2023-10-11 18:05:58 +02:00 |
|
Pax1601
|
a29eb3d343
|
Added stop command to helicopters
|
2023-10-11 12:55:41 +02:00 |
|
Pax1601
|
a038d6e999
|
Added "land at point" state for helicopters
|
2023-10-10 17:10:29 +02:00 |
|
Pax1601
|
af15fc123d
|
Added Strike Eagle
|
2023-10-10 15:18:19 +02:00 |
|
Pax1601
|
b08a3835dc
|
Some database changes, started to add threat rings
|
2023-10-05 11:02:02 +02:00 |
|
Pax1601
|
569d45d58a
|
Added "operate as" toggle
|
2023-10-03 17:31:44 +02:00 |
|
Pax1601
|
4da407008e
|
More work on miss on purpose
|
2023-10-02 21:52:04 +02:00 |
|
Pax1601
|
5035c408e7
|
Basic scenic and miss on purpose AAA modes
|
2023-10-01 19:15:56 +02:00 |
|
Pax1601
|
8ebe427269
|
Enabled direction randomization
|
2023-09-30 19:03:59 +02:00 |
|
Pax1601
|
48d4ff97a0
|
Fixed elevation calculations
|
2023-09-30 18:53:32 +02:00 |
|
Pax1601
|
f3155e618b
|
Added target altitude effect to simulated fire fight
|
2023-09-22 16:05:03 +02:00 |
|
Pax1601
|
fd2b7a00e1
|
Moved gun data into databases jsons, made core read from databases
|
2023-09-20 18:58:21 +02:00 |
|
Pax1601
|
8977ba9b6d
|
Added basic simulated firefight state
|
2023-09-15 09:36:27 +02:00 |
|
Pax1601
|
7af2162b50
|
Merge pull request #379 from Pax1601/368-spawn-points-can-integer-overflow-on-the-server-side
Switched from unsigned int to int for spawn points
|
2023-09-09 19:15:34 +02:00 |
|
Pax1601
|
6a2ffc936e
|
More bugfixing, set CAS and ASL to be default modes
|
2023-09-09 19:07:09 +02:00 |
|
Pax1601
|
09bf361d44
|
Added ability to delete original cloned units
Mostly useful to group units together
|
2023-09-07 13:02:14 +02:00 |
|
Pax1601
|
d684f91a5a
|
Merge branch '370-write-better-method-of-determining-if-a-command-has-been-completed' into 345-allow-for-copy-and-paste-in-rts-mode
|
2023-09-04 19:02:10 +02:00 |
|
Pax1601
|
f2de4cd34c
|
Completed implementation
|
2023-09-04 19:01:50 +02:00 |
|
Pax1601
|
3d076a605b
|
Merge branch '370-write-better-method-of-determining-if-a-command-has-been-completed' into 345-allow-for-copy-and-paste-in-rts-mode
|
2023-09-04 17:31:58 +02:00 |
|
Pax1601
|
3607f88e18
|
Converted clone function to pure lua
|
2023-09-04 17:27:09 +02:00 |
|