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eed41a121c |
1
.github/workflows/build-docs.yml
vendored
1
.github/workflows/build-docs.yml
vendored
@@ -57,6 +57,7 @@ jobs:
|
||||
|
||||
- name: Update apt-get (needed for act docker image)
|
||||
run: |
|
||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
||||
sudo apt-get -qq update
|
||||
|
||||
- name: Install tree
|
||||
|
||||
3
.github/workflows/build-includes.yml
vendored
3
.github/workflows/build-includes.yml
vendored
@@ -5,6 +5,8 @@ on:
|
||||
branches:
|
||||
- master
|
||||
- develop
|
||||
- Apple/Develop
|
||||
|
||||
paths:
|
||||
- 'Moose Setup/**/*.lua'
|
||||
- 'Moose Development/**/*.lua'
|
||||
@@ -47,6 +49,7 @@ jobs:
|
||||
|
||||
- name: Update apt-get (needed for act docker image)
|
||||
run: |
|
||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
||||
sudo apt-get -qq update
|
||||
|
||||
- name: Install tree
|
||||
|
||||
14
Moose Development/Moose/.vscode/settings.json
vendored
14
Moose Development/Moose/.vscode/settings.json
vendored
@@ -1,7 +1,17 @@
|
||||
{
|
||||
"Lua.workspace.preloadFileSize": 1000,
|
||||
"Lua.workspace.preloadFileSize": 10000,
|
||||
"Lua.diagnostics.disable": [
|
||||
"undefined-doc-name"
|
||||
"undefined-doc-name",
|
||||
"duplicate-set-field",
|
||||
"trailing-space",
|
||||
"need-check-nil",
|
||||
"ambiguity-1",
|
||||
"undefined-doc-param",
|
||||
"redundant-parameter",
|
||||
"param-type-mismatch",
|
||||
"deprecated",
|
||||
"undefined-global",
|
||||
"lowercase-global"
|
||||
],
|
||||
"Lua.diagnostics.globals": [
|
||||
"BASE",
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
-- @module AI.AI_A2A_Cap
|
||||
-- @image AI_Combat_Air_Patrol.JPG
|
||||
|
||||
--- @type AI_A2A_CAP
|
||||
-- @type AI_A2A_CAP
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
|
||||
@@ -1151,14 +1151,14 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1828,7 +1828,7 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
|
||||
|
||||
self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
||||
self:T( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
||||
|
||||
-- Add the CAP to the EWR network.
|
||||
|
||||
@@ -2085,7 +2085,7 @@ do -- AI_A2A_DISPATCHER
|
||||
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
|
||||
Intercept.EngageAltType = EngageAltType
|
||||
|
||||
self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
--- Set squadron GCI.
|
||||
@@ -3000,17 +3000,17 @@ do -- AI_A2A_DISPATCHER
|
||||
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
|
||||
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
|
||||
if AttackerCount > DefenderCount then
|
||||
--self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||
--self:T("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||
if AIFriendly then
|
||||
local classname = AIFriendly.ClassName or "No Class Name"
|
||||
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
||||
--self:I("Class Name: " .. classname)
|
||||
--self:I("Unit Name: " .. unitname)
|
||||
--self:I({AIFriendly})
|
||||
--self:T("Class Name: " .. classname)
|
||||
--self:T("Unit Name: " .. unitname)
|
||||
--self:T({AIFriendly})
|
||||
end
|
||||
local Friendly = nil
|
||||
if AIFriendly and AIFriendly:IsAlive() then
|
||||
--self:I("AIFriendly alive, getting GROUP")
|
||||
--self:T("AIFriendly alive, getting GROUP")
|
||||
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
||||
end
|
||||
|
||||
@@ -3952,7 +3952,7 @@ end
|
||||
|
||||
do
|
||||
|
||||
--- @type AI_A2A_GCICAP
|
||||
-- @type AI_A2A_GCICAP
|
||||
-- @extends #AI_A2A_DISPATCHER
|
||||
|
||||
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
|
||||
@@ -4322,23 +4322,23 @@ do
|
||||
|
||||
-- Setup squadrons
|
||||
|
||||
self:I( { Airbases = AirbaseNames } )
|
||||
self:T( { Airbases = AirbaseNames } )
|
||||
|
||||
self:I( "Defining Templates for Airbases ..." )
|
||||
self:T( "Defining Templates for Airbases ..." )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
local AirbaseCoord = Airbase:GetCoordinate()
|
||||
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
|
||||
local Templates = nil
|
||||
self:I( { Airbase = AirbaseName } )
|
||||
self:T( { Airbase = AirbaseName } )
|
||||
for TemplateID, Template in pairs( self.Templates:GetSet() ) do
|
||||
local Template = Template -- Wrapper.Group#GROUP
|
||||
local TemplateCoord = Template:GetCoordinate()
|
||||
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
|
||||
Templates = Templates or {}
|
||||
table.insert( Templates, Template:GetName() )
|
||||
self:I( { Template = Template:GetName() } )
|
||||
self:T( { Template = Template:GetName() } )
|
||||
end
|
||||
end
|
||||
if Templates then
|
||||
@@ -4354,13 +4354,13 @@ do
|
||||
self.CAPTemplates:FilterPrefixes( CapPrefixes )
|
||||
self.CAPTemplates:FilterOnce()
|
||||
|
||||
self:I( "Setting up CAP ..." )
|
||||
self:T( "Setting up CAP ..." )
|
||||
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
|
||||
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
|
||||
-- Now find the closest airbase from the ZONE (start or center)
|
||||
local AirbaseDistance = 99999999
|
||||
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
|
||||
self:I( { CAPZoneGroup = CAPID } )
|
||||
self:T( { CAPZoneGroup = CAPID } )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
@@ -4368,7 +4368,7 @@ do
|
||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||
if Squadron then
|
||||
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
|
||||
self:I( { AirbaseDistance = Distance } )
|
||||
self:T( { AirbaseDistance = Distance } )
|
||||
if Distance < AirbaseDistance then
|
||||
AirbaseDistance = Distance
|
||||
AirbaseClosest = Airbase
|
||||
@@ -4376,7 +4376,7 @@ do
|
||||
end
|
||||
end
|
||||
if AirbaseClosest then
|
||||
self:I( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||
self:T( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
|
||||
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
|
||||
end
|
||||
@@ -4384,14 +4384,14 @@ do
|
||||
|
||||
-- Setup GCI.
|
||||
-- GCI is setup for all Squadrons.
|
||||
self:I( "Setting up GCI ..." )
|
||||
self:T( "Setting up GCI ..." )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||
self:F( { Airbase = AirbaseName } )
|
||||
if Squadron then
|
||||
self:I( { GCIAirbase = AirbaseName } )
|
||||
self:T( { GCIAirbase = AirbaseName } )
|
||||
self:SetSquadronGci( AirbaseName, 800, 1200 )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_A2A_GCI
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
-- @type AI_A2A_GCI
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
@@ -39,6 +39,8 @@
|
||||
--
|
||||
-- ## 2. AI_A2A_GCI is a FSM
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ### 2.1 AI_A2A_GCI States
|
||||
--
|
||||
-- * **None** ( Group ): The process is not started yet.
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
-- @image AI_Air_Patrolling.JPG
|
||||
|
||||
|
||||
--- @type AI_A2A_PATROL
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @type AI_A2A_PATROL
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
||||
--
|
||||
|
||||
@@ -11,9 +11,8 @@
|
||||
-- @module AI.AI_A2G_BAI
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
--- @type AI_A2G_BAI
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
-- @type AI_A2G_BAI
|
||||
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
@@ -47,7 +46,7 @@ AI_A2G_BAI = {
|
||||
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -11,9 +11,8 @@
|
||||
-- @module AI.AI_A2G_CAS
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
--- @type AI_A2G_CAS
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
-- @type AI_A2G_CAS
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
@@ -47,7 +46,7 @@ AI_A2G_CAS = {
|
||||
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -904,14 +904,14 @@ do -- AI_A2G_DISPATCHER
|
||||
-- @type AI_A2G_DISPATCHER.DefenseCoordinates
|
||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||
|
||||
--- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
-- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
AI_A2G_DISPATCHER.DefenseCoordinates = {}
|
||||
|
||||
--- Enumerator for spawns at airbases.
|
||||
-- @type AI_A2G_DISPATCHER.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
--- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||
-- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||
|
||||
--- Defines Landing location.
|
||||
@@ -942,7 +942,7 @@ do -- AI_A2G_DISPATCHER
|
||||
-- @type AI_A2G_DISPATCHER.DefenseQueue
|
||||
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||
|
||||
--- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||
-- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||
AI_A2G_DISPATCHER.DefenseQueue = {}
|
||||
|
||||
--- Defense approach types.
|
||||
@@ -1136,7 +1136,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||
@@ -1147,7 +1147,7 @@ do -- AI_A2G_DISPATCHER
|
||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||
self:ResourcePark( DefenderSquadron )
|
||||
end
|
||||
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1201,7 +1201,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||
@@ -1218,33 +1218,33 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventLand( EventData )
|
||||
self:F( "Landed" )
|
||||
@@ -1261,7 +1261,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
return
|
||||
end
|
||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||
@@ -1273,7 +1273,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||
local DefenderUnit = EventData.IniUnit
|
||||
@@ -1289,7 +1289,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1297,7 +1297,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
do -- Manage the defensive behaviour
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
|
||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
|
||||
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||
@@ -1305,19 +1305,19 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
|
||||
self.DefenseReactivity = 0.05
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
|
||||
self.DefenseReactivity = 0.15
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
|
||||
self.DefenseReactivity = 0.5
|
||||
end
|
||||
@@ -1351,14 +1351,14 @@ do -- AI_A2G_DISPATCHER
|
||||
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
|
||||
-- 2. the **distance to any defense reference point**.
|
||||
--
|
||||
-- The **default** defense radius is defined as **400000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||
-- The **default** defense radius is defined as **40000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
|
||||
--
|
||||
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
|
||||
-- **the Defense Radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #number DefenseRadius (Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||
-- @param #number DefenseRadius (Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||
-- @return #AI_A2G_DISPATCHER
|
||||
-- @usage
|
||||
--
|
||||
@@ -1373,7 +1373,7 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
|
||||
|
||||
self.DefenseRadius = DefenseRadius or 100000
|
||||
self.DefenseRadius = DefenseRadius or 40000
|
||||
|
||||
self.Detection:SetAcceptRange( self.DefenseRadius )
|
||||
|
||||
@@ -1868,7 +1868,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #string SquadronName The squadron name.
|
||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||
-- @usage
|
||||
@@ -2144,7 +2144,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Sead.EngageAltType = EngageAltType
|
||||
Sead.Defend = true
|
||||
|
||||
self:I( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2234,7 +2234,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
|
||||
|
||||
self:I( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -2295,7 +2295,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Cas.EngageAltType = EngageAltType
|
||||
Cas.Defend = true
|
||||
|
||||
self:I( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2385,7 +2385,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
|
||||
|
||||
self:I( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -2446,7 +2446,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Bai.EngageAltType = EngageAltType
|
||||
Bai.Defend = true
|
||||
|
||||
self:I( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2536,7 +2536,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
|
||||
|
||||
self:I( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -3369,7 +3369,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||
self.Defenders = self.Defenders or {}
|
||||
local DefenderName = Defender:GetName()
|
||||
@@ -3380,7 +3380,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
self.Defenders = self.Defenders or {}
|
||||
local DefenderName = Defender:GetName()
|
||||
@@ -3796,7 +3796,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||
self:F({"LostControl", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3813,7 +3813,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F({"Home", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3894,7 +3894,7 @@ do -- AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
|
||||
if Squadron then
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
local FirstUnit = AttackSetUnit:GetRandomSurely()
|
||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
@@ -3933,7 +3933,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||
self:F({"Defender LostControl", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3950,7 +3950,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F({"Defender Home", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
|
||||
@@ -13,9 +13,8 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_A2G_SEAD
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
-- @type AI_A2G_SEAD
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
|
||||
|
||||
|
||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Air
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- @type AI_AIR
|
||||
-- @type AI_AIR
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
||||
@@ -264,7 +264,7 @@ function AI_AIR:New( AIGroup )
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP self
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function GROUP:OnEventTakeoff( EventData, Fsm )
|
||||
Fsm:Takeoff()
|
||||
@@ -446,13 +446,13 @@ function AI_AIR:onafterReturn( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
function AI_AIR:onbeforeStatus()
|
||||
|
||||
return self.CheckStatus
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
function AI_AIR:onafterStatus()
|
||||
|
||||
if self.Controllable and self.Controllable:IsAlive() then
|
||||
@@ -465,7 +465,7 @@ function AI_AIR:onafterStatus()
|
||||
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
|
||||
|
||||
if DistanceFromHomeBase > self.DisengageRadius then
|
||||
self:I( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||
self:Hold( 300 )
|
||||
RTB = false
|
||||
end
|
||||
@@ -489,10 +489,10 @@ function AI_AIR:onafterStatus()
|
||||
if Fuel < self.FuelThresholdPercentage then
|
||||
|
||||
if self.TankerName then
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||
self:Refuel()
|
||||
else
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
|
||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
@@ -518,7 +518,7 @@ function AI_AIR:onafterStatus()
|
||||
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
|
||||
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
|
||||
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
|
||||
self:I( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||
self:Damaged()
|
||||
RTB = true
|
||||
self:SetStatusOff()
|
||||
@@ -536,7 +536,7 @@ function AI_AIR:onafterStatus()
|
||||
if Damage ~= InitialLife then
|
||||
self:Damaged()
|
||||
else
|
||||
self:I( self.Controllable:GetName() .. " control lost! " )
|
||||
self:T( self.Controllable:GetName() .. " control lost! " )
|
||||
|
||||
self:LostControl()
|
||||
end
|
||||
@@ -560,7 +560,7 @@ function AI_AIR:onafterStatus()
|
||||
end
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
|
||||
@@ -571,7 +571,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.RTBHold( AIGroup, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
|
||||
@@ -598,7 +598,7 @@ function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
@@ -617,7 +617,10 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
--- Calculate the target route point.
|
||||
|
||||
local FromCoord = AIGroup:GetCoordinate()
|
||||
if not FromCoord then return end
|
||||
|
||||
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
|
||||
|
||||
local ToTargetVec3 = ToTargetCoord:GetVec3()
|
||||
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
|
||||
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
|
||||
@@ -638,13 +641,13 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
local ToAirbaseCoord = ToTargetCoord2
|
||||
|
||||
if Distance < 5000 then
|
||||
self:I( "RTB and near the airbase!" )
|
||||
self:T( "RTB and near the airbase!" )
|
||||
self:Home()
|
||||
return
|
||||
end
|
||||
|
||||
if not AIGroup:InAir() == true then
|
||||
self:I( "Not anymore in the air, considered Home." )
|
||||
self:T( "Not anymore in the air, considered Home." )
|
||||
self:Home()
|
||||
return
|
||||
end
|
||||
@@ -686,12 +689,12 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterHome( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
end
|
||||
@@ -700,15 +703,17 @@ end
|
||||
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
local Coordinate = AIGroup:GetCoordinate()
|
||||
if Coordinate == nil then return end
|
||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed, Coordinate )
|
||||
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
|
||||
|
||||
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
|
||||
@@ -722,17 +727,17 @@ function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.Resume( AIGroup, Fsm )
|
||||
|
||||
AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||
AIGroup:T( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||
if AIGroup:IsAlive() then
|
||||
Fsm:__RTB( Fsm.TaskDelay )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
@@ -744,7 +749,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||
|
||||
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
|
||||
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||
|
||||
local RefuelRoute = {}
|
||||
|
||||
@@ -798,13 +803,13 @@ end
|
||||
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
function AI_AIR:onafterDead()
|
||||
self:SetStatusOff()
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnCrash( EventData )
|
||||
|
||||
@@ -815,7 +820,7 @@ function AI_AIR:OnCrash( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnEjection( EventData )
|
||||
|
||||
@@ -824,7 +829,7 @@ function AI_AIR:OnEjection( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnPilotDead( EventData )
|
||||
|
||||
|
||||
@@ -900,14 +900,14 @@ do -- AI_AIR_DISPATCHER
|
||||
-- @type AI_AIR_DISPATCHER.DefenseCoordinates
|
||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||
|
||||
--- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
AI_AIR_DISPATCHER.DefenseCoordinates = {}
|
||||
|
||||
--- Enumerator for spawns at airbases
|
||||
-- @type AI_AIR_DISPATCHER.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
--- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||
-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||
|
||||
--- Defnes Landing location.
|
||||
@@ -938,7 +938,7 @@ do -- AI_AIR_DISPATCHER
|
||||
-- @type AI_AIR_DISPATCHER.DefenseQueue
|
||||
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||
|
||||
--- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||
-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||
AI_AIR_DISPATCHER.DefenseQueue = {}
|
||||
|
||||
--- Defense approach types
|
||||
@@ -1130,7 +1130,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||
@@ -1141,7 +1141,7 @@ do -- AI_AIR_DISPATCHER
|
||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||
self:ResourcePark( DefenderSquadron )
|
||||
end
|
||||
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1194,7 +1194,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||
@@ -1211,31 +1211,31 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventLand( EventData )
|
||||
self:F( "Landed" )
|
||||
@@ -1252,7 +1252,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
return
|
||||
end
|
||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||
@@ -1263,7 +1263,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||
local DefenderUnit = EventData.IniUnit
|
||||
@@ -1279,31 +1279,31 @@ do -- AI_AIR_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
do -- Manage the defensive behaviour
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
|
||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
|
||||
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
|
||||
self.DefenseReactivity = 0.05
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
|
||||
self.DefenseReactivity = 0.15
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
|
||||
self.DefenseReactivity = 0.5
|
||||
end
|
||||
@@ -1867,7 +1867,7 @@ do -- AI_AIR_DISPATCHER
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #string SquadronName The squadron name.
|
||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||
-- @usage
|
||||
@@ -2769,7 +2769,7 @@ do -- AI_AIR_DISPATCHER
|
||||
|
||||
-- TODO: Need to model the resources in a squadron.
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||
self.Defenders = self.Defenders or {}
|
||||
@@ -2782,7 +2782,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
self.Defenders = self.Defenders or {}
|
||||
@@ -2795,7 +2795,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Wrapper.Group#GROUP Defender
|
||||
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
|
||||
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_Air#AI_AIR
|
||||
-- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_AIR#AI_AIR
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
@@ -351,7 +351,7 @@ function AI_AIR_ENGAGE:onafterAbort( AIGroup, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -361,7 +361,7 @@ function AI_AIR_ENGAGE:onafterAccomplish( AIGroup, From, Event, To )
|
||||
--self:SetDetectionOff()
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -374,7 +374,7 @@ function AI_AIR_ENGAGE:onafterDestroy( AIGroup, From, Event, To, EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
@@ -387,9 +387,9 @@ function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||
end
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIControllable
|
||||
-- @param Wrapper.Group#GROUP AIControllable
|
||||
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||
Fsm:I(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||
Fsm:T(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
|
||||
@@ -397,14 +397,14 @@ function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
|
||||
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
self:I( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||
self:T( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||
|
||||
local DefenderGroupName = DefenderGroup:GetName()
|
||||
|
||||
@@ -426,7 +426,13 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
||||
|
||||
if TargetCoord == nil then
|
||||
self:Return()
|
||||
return
|
||||
end
|
||||
|
||||
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
|
||||
@@ -435,12 +441,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
||||
if TargetDistance <= EngageDistance * 9 then
|
||||
|
||||
--self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:T(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
self:__Engage( 0.1, AttackSetUnit )
|
||||
|
||||
else
|
||||
|
||||
--self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:T(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
|
||||
local EngageRoute = {}
|
||||
local AttackTasks = {}
|
||||
@@ -472,16 +478,16 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
end
|
||||
else
|
||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||
self:I( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||
self:T( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||
self:Return()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIControllable
|
||||
-- @param Wrapper.Group#GROUP AIControllable
|
||||
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||
|
||||
Fsm:I(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||
Fsm:T(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
local delay=Fsm.TaskDelay or 0.1
|
||||
@@ -490,7 +496,7 @@ function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -516,7 +522,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
||||
if not TargetCoord then
|
||||
self:Return()
|
||||
return
|
||||
@@ -547,12 +553,12 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
|
||||
|
||||
if #AttackUnitTasks == 0 then
|
||||
self:I( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||
self:T( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||
self:Return()
|
||||
return
|
||||
else
|
||||
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
|
||||
self:I(text)
|
||||
self:T(text)
|
||||
DefenderGroup:OptionROEOpenFire()
|
||||
DefenderGroup:OptionROTEvadeFire()
|
||||
DefenderGroup:OptionKeepWeaponsOnThreat()
|
||||
@@ -569,13 +575,13 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
end
|
||||
else
|
||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||
self:I( DefenderGroupName .. ": No targets found -> returning.")
|
||||
self:T( DefenderGroupName .. ": No targets found -> returning.")
|
||||
self:Return()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIEngage
|
||||
-- @param Wrapper.Group#GROUP AIEngage
|
||||
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
|
||||
|
||||
AIEngage:F( { "Resume:", AIEngage:GetName() } )
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Air_Patrol
|
||||
-- @image AI_Air_To_Ground_Patrol.JPG
|
||||
|
||||
--- @type AI_AIR_PATROL
|
||||
-- @type AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air#AI_AIR
|
||||
|
||||
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_AIR_SQUADRON
|
||||
-- @type AI_AIR_SQUADRON
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ AI_AIR_SQUADRON = {
|
||||
-- @return #AI_AIR_SQUADRON
|
||||
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
|
||||
|
||||
self:I( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||
self:T( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||
|
||||
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON
|
||||
|
||||
|
||||
@@ -408,7 +408,7 @@ function AI_BAI_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
||||
end
|
||||
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
function _NewEngageRoute( AIControllable )
|
||||
|
||||
AIControllable:T( "NewEngageRoute" )
|
||||
@@ -417,7 +417,7 @@ function _NewEngageRoute( AIControllable )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -429,7 +429,7 @@ function AI_BAI_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -478,7 +478,7 @@ function AI_BAI_ZONE:onafterTarget( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -488,7 +488,7 @@ function AI_BAI_ZONE:onafterAbort( Controllable, From, Event, To )
|
||||
self:__Route( 1 )
|
||||
end
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -612,7 +612,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -623,7 +623,7 @@ function AI_BAI_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -637,7 +637,7 @@ function AI_BAI_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_BAI_ZONE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
-- @module AI.AI_Balancer
|
||||
-- @image AI_Balancing.JPG
|
||||
|
||||
--- @type AI_BALANCER
|
||||
-- @type AI_BALANCER
|
||||
-- @field Core.Set#SET_CLIENT SetClient
|
||||
-- @field Core.Spawn#SPAWN SpawnAI
|
||||
-- @field Wrapper.Group#GROUP Test
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
-- @module AI.AI_CAP
|
||||
-- @image AI_Combat_Air_Patrol.JPG
|
||||
|
||||
--- @type AI_CAP_ZONE
|
||||
-- @type AI_CAP_ZONE
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling.
|
||||
-- @field Core.Zone#ZONE_BASE TargetZone The @{Core.Zone} where the patrol needs to be executed.
|
||||
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
||||
@@ -344,7 +344,7 @@ function AI_CAP_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param AI.AI_CAP#AI_CAP_ZONE
|
||||
-- @param AI.AI_CAP#AI_CAP_ZONE
|
||||
-- @param Wrapper.Group#GROUP EngageGroup
|
||||
function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
|
||||
@@ -355,7 +355,7 @@ function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -367,7 +367,7 @@ function AI_CAP_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -395,7 +395,7 @@ function AI_CAP_ZONE:onafterDetected( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -405,7 +405,7 @@ function AI_CAP_ZONE:onafterAbort( Controllable, From, Event, To )
|
||||
self:__Route( 1 )
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -505,7 +505,7 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -515,7 +515,7 @@ function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
self:SetDetectionOff()
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -528,7 +528,7 @@ function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAP_ZONE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -363,7 +363,7 @@ function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
||||
end
|
||||
|
||||
--- @param AI.AI_CAS#AI_CAS_ZONE
|
||||
-- @param AI.AI_CAS#AI_CAS_ZONE
|
||||
-- @param Wrapper.Group#GROUP EngageGroup
|
||||
function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
|
||||
@@ -375,7 +375,7 @@ function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -387,7 +387,7 @@ function AI_CAS_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -420,7 +420,7 @@ function AI_CAS_ZONE:onafterTarget( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -430,7 +430,7 @@ function AI_CAS_ZONE:onafterAbort( Controllable, From, Event, To )
|
||||
self:__Route( 1 )
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -530,7 +530,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -541,7 +541,7 @@ function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -555,7 +555,7 @@ function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAS_ZONE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo
|
||||
-- @image Cargo.JPG
|
||||
|
||||
--- @type AI_CARGO
|
||||
-- @type AI_CARGO
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -547,7 +547,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
|
||||
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
|
||||
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
|
||||
local IsEmpty = CarrierUnit:IsCargoEmpty()
|
||||
self:I({ IsEmpty = IsEmpty })
|
||||
self:T({ IsEmpty = IsEmpty })
|
||||
if not IsEmpty then
|
||||
AllUnloaded = false
|
||||
break
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_APC
|
||||
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
||||
|
||||
--- @type AI_CARGO_APC
|
||||
-- @type AI_CARGO_APC
|
||||
-- @extends AI.AI_Cargo#AI_CARGO
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_Airplane
|
||||
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
||||
|
||||
--- @type AI_CARGO_AIRPLANE
|
||||
-- @type AI_CARGO_AIRPLANE
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER
|
||||
-- @type AI_CARGO_DISPATCHER
|
||||
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
|
||||
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
|
||||
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
|
||||
@@ -1161,7 +1161,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
else
|
||||
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
|
||||
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
|
||||
self:I(text)
|
||||
self:T(text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
-- @module AI.AI_Cargo_Dispatcher_APC
|
||||
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_APC
|
||||
-- @type AI_CARGO_DISPATCHER_APC
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
||||
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_AIRPLANE
|
||||
-- @type AI_CARGO_DISPATCHER_AIRPLANE
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
-- @module AI.AI_Cargo_Dispatcher_Helicopter
|
||||
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_HELICOPTER
|
||||
-- @type AI_CARGO_DISPATCHER_HELICOPTER
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
-- @module AI.AI_Cargo_Dispatcher_Ship
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_SHIP
|
||||
-- @type AI_CARGO_DISPATCHER_SHIP
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ AI_CARGO_DISPATCHER_SHIP = {
|
||||
-- local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
|
||||
-- local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
|
||||
-- NEED MORE THOUGHT - ShippingLane is part of Warehouse.......
|
||||
-- local ShippingLane = GROUP:New():FilterPrefixes( "ShippingLane" ):FilterStart()
|
||||
-- local ShippingLane = SET_GROUP:New():FilterPrefixes( "ShippingLane" ):FilterOnce():GetSetObjects()
|
||||
--
|
||||
-- AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane )
|
||||
-- AICargoDispatcherShip:Start()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_Helicopter
|
||||
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
||||
|
||||
--- @type AI_CARGO_HELICOPTER
|
||||
-- @type AI_CARGO_HELICOPTER
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -287,7 +287,7 @@ function AI_CARGO_HELICOPTER:SetLandingSpeedAndHeight(speed, height)
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Wrapper.Group#GROUP Helicopter
|
||||
-- @param From
|
||||
-- @param Event
|
||||
@@ -326,7 +326,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Wrapper.Group#GROUP Helicopter
|
||||
-- @param From
|
||||
-- @param Event
|
||||
@@ -409,7 +409,7 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Wrapper.Group#GROUP Helicopter
|
||||
-- @param From
|
||||
-- @param Event
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_Ship
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
--- @type AI_CARGO_SHIP
|
||||
-- @type AI_CARGO_SHIP
|
||||
-- @extends AI.AI_Cargo#AI_CARGO
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI naval group.
|
||||
|
||||
@@ -556,7 +556,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
|
||||
|
||||
if MenuFormation then
|
||||
local Arguments = MenuFormation.Arguments
|
||||
--self:I({Arguments=unpack(Arguments)})
|
||||
--self:T({Arguments=unpack(Arguments)})
|
||||
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
|
||||
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
||||
function ( self, Formation, ... )
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
|
||||
--- @type AI_ESCORT_DISPATCHER
|
||||
-- @type AI_ESCORT_DISPATCHER
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER = {
|
||||
ClassName = "AI_ESCORT_DISPATCHER",
|
||||
}
|
||||
|
||||
--- @field #list
|
||||
-- @field #list
|
||||
AI_ESCORT_DISPATCHER.AI_Escorts = {}
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
|
||||
@@ -110,11 +110,11 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
local PlayerGroup = EventData.IniGroup
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
|
||||
self:I({EscortAirbase= self.EscortAirbase } )
|
||||
self:I({PlayerGroupName = PlayerGroupName } )
|
||||
self:I({PlayerGroup = PlayerGroup})
|
||||
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
self:T({EscortAirbase= self.EscortAirbase } )
|
||||
self:T({PlayerGroupName = PlayerGroupName } )
|
||||
self:T({PlayerGroup = PlayerGroup})
|
||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
|
||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||
if self.AI_Escorts[PlayerGroupName] then
|
||||
@@ -125,7 +125,7 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||
|
||||
@@ -133,17 +133,17 @@ function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||
local PlayerGroup = EventData.IniGroup
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
|
||||
self:I({EscortAirbase= self.EscortAirbase } )
|
||||
self:I({PlayerGroupName = PlayerGroupName } )
|
||||
self:I({PlayerGroup = PlayerGroup})
|
||||
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
self:T({EscortAirbase= self.EscortAirbase } )
|
||||
self:T({PlayerGroupName = PlayerGroupName } )
|
||||
self:T({PlayerGroup = PlayerGroup})
|
||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
|
||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||
if not self.AI_Escorts[PlayerGroupName] then
|
||||
local LeaderUnit = PlayerUnit
|
||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||
self:I({EscortGroup = EscortGroup})
|
||||
self:T({EscortGroup = EscortGroup})
|
||||
|
||||
self:ScheduleOnce( 1,
|
||||
function( EscortGroup )
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
|
||||
--- @type AI_ESCORT_DISPATCHER_REQUEST
|
||||
-- @type AI_ESCORT_DISPATCHER_REQUEST
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER_REQUEST = {
|
||||
ClassName = "AI_ESCORT_DISPATCHER_REQUEST",
|
||||
}
|
||||
|
||||
--- @field #list
|
||||
-- @field #list
|
||||
AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:onafterStart( From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
||||
|
||||
@@ -97,7 +97,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER_REQUEST:OnEventBirth( EventData )
|
||||
|
||||
|
||||
@@ -136,12 +136,12 @@
|
||||
--
|
||||
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
||||
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl**
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_ESCORT_REQUEST
|
||||
-- @type AI_ESCORT_REQUEST
|
||||
-- @extends AI.AI_Escort#AI_ESCORT
|
||||
|
||||
--- AI_ESCORT_REQUEST class
|
||||
@@ -228,7 +228,7 @@ function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortNa
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_REQUEST self
|
||||
-- @param #AI_ESCORT_REQUEST self
|
||||
function AI_ESCORT_REQUEST:SpawnEscort()
|
||||
|
||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||
@@ -253,7 +253,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
|
||||
self:_InitEscortMenus( EscortGroup )
|
||||
self:_InitEscortRoute( EscortGroup )
|
||||
|
||||
--- @param #AI_ESCORT self
|
||||
-- @param #AI_ESCORT self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function EscortGroup:OnEventDeadOrCrash( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
@@ -268,7 +268,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_REQUEST self
|
||||
-- @param #AI_ESCORT_REQUEST self
|
||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||
function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
||||
|
||||
@@ -290,14 +290,14 @@ function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_REQUEST self
|
||||
-- @param #AI_ESCORT_REQUEST self
|
||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
||||
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
|
||||
@@ -34,8 +34,8 @@
|
||||
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||
-- @field #number FollowDistance The current follow distance.
|
||||
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
||||
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @field #number dtFollow Time step between position updates.
|
||||
|
||||
|
||||
@@ -92,12 +92,12 @@
|
||||
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
||||
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
||||
-- LargeFormation:__Start( 1 )
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_FORMATION
|
||||
AI_FORMATION = {
|
||||
ClassName = "AI_FORMATION",
|
||||
@@ -117,7 +117,7 @@ AI_FORMATION = {
|
||||
|
||||
AI_FORMATION.__Enum = {}
|
||||
|
||||
--- @type AI_FORMATION.__Enum.Formation
|
||||
-- @type AI_FORMATION.__Enum.Formation
|
||||
-- @field #number None
|
||||
-- @field #number Line
|
||||
-- @field #number Trail
|
||||
@@ -142,7 +142,7 @@ AI_FORMATION.__Enum.Formation = {
|
||||
Box = 10,
|
||||
}
|
||||
|
||||
--- @type AI_FORMATION.__Enum.Mode
|
||||
-- @type AI_FORMATION.__Enum.Mode
|
||||
-- @field #number Mission
|
||||
-- @field #number Formation
|
||||
AI_FORMATION.__Enum.Mode = {
|
||||
@@ -152,13 +152,13 @@ AI_FORMATION.__Enum.Mode = {
|
||||
Reconnaissance = "R",
|
||||
}
|
||||
|
||||
--- @type AI_FORMATION.__Enum.ReportType
|
||||
-- @type AI_FORMATION.__Enum.ReportType
|
||||
-- @field #number All
|
||||
-- @field #number Airborne
|
||||
-- @field #number GroundRadar
|
||||
-- @field #number Ground
|
||||
AI_FORMATION.__Enum.ReportType = {
|
||||
Airborne = "*",
|
||||
All = "*",
|
||||
Airborne = "A",
|
||||
GroundRadar = "R",
|
||||
Ground = "G",
|
||||
@@ -996,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
@@ -1020,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
@@ -1044,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
@@ -1222,7 +1222,7 @@ function AI_FORMATION:FollowMe(FollowGroup, ClientUnit, CT1, CV1, CT2, CV2)
|
||||
local CVI = {
|
||||
x = CV2.x + CS * 10 * math.sin(Ca),
|
||||
y = GH2.y + Inclination, -- + FollowFormation.y,
|
||||
y = GH2.y,
|
||||
--y = GH2.y,
|
||||
z = CV2.z + CS * 10 * math.cos(Ca),
|
||||
}
|
||||
|
||||
|
||||
@@ -652,15 +652,15 @@ function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable+
|
||||
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
|
||||
|
||||
return self.DetectOn and self.DetectActivated
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||
|
||||
local Detected = false
|
||||
@@ -705,7 +705,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
|
||||
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
||||
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
|
||||
@@ -822,13 +822,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onbeforeStatus()
|
||||
|
||||
return self.CheckStatus
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterStatus()
|
||||
self:F2()
|
||||
|
||||
@@ -838,7 +838,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
|
||||
local Fuel = self.Controllable:GetFuelMin()
|
||||
if Fuel < self.PatrolFuelThresholdPercentage then
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
|
||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
@@ -852,7 +852,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
-- TODO: Check GROUP damage function.
|
||||
local Damage = self.Controllable:GetLife()
|
||||
if Damage <= self.PatrolDamageThreshold then
|
||||
self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||
RTB = true
|
||||
end
|
||||
|
||||
@@ -864,7 +864,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterRTB()
|
||||
self:F2()
|
||||
|
||||
@@ -903,13 +903,13 @@ function AI_PATROL_ZONE:onafterRTB()
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterDead()
|
||||
self:SetDetectionOff()
|
||||
self:SetStatusOff()
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnCrash( EventData )
|
||||
|
||||
@@ -920,7 +920,7 @@ function AI_PATROL_ZONE:OnCrash( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnEjection( EventData )
|
||||
|
||||
@@ -929,7 +929,7 @@ function AI_PATROL_ZONE:OnEjection( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnPilotDead( EventData )
|
||||
|
||||
|
||||
@@ -274,7 +274,7 @@ do -- ACT_ACCOUNT_DEADS
|
||||
|
||||
--- DCS Events
|
||||
|
||||
--- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
@@ -285,7 +285,7 @@ do -- ACT_ACCOUNT_DEADS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
@@ -297,7 +297,7 @@ do -- ACT_ACCOUNT_DEADS
|
||||
|
||||
--- DCS Events
|
||||
|
||||
--- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
|
||||
@@ -200,7 +200,7 @@ do -- ACT_ASSIST_SMOKE_TARGETS_ZONE
|
||||
function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To )
|
||||
|
||||
self.TargetSetUnit:ForEachUnit(
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( SmokeUnit )
|
||||
if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
|
||||
SCHEDULER:New( self,
|
||||
|
||||
@@ -78,7 +78,7 @@ do -- CARGO_CRATE
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #CARGO_CRATE self
|
||||
-- @param #CARGO_CRATE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_CRATE:OnEventCargoDead( EventData )
|
||||
|
||||
|
||||
@@ -598,7 +598,7 @@ do -- CARGO_GROUP
|
||||
end
|
||||
|
||||
|
||||
--- Get the amount of cargo units in the group.
|
||||
--- Get the underlying GROUP object from the CARGO_GROUP.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @return #CARGO_GROUP
|
||||
function CARGO_GROUP:GetGroup( Cargo )
|
||||
|
||||
@@ -72,7 +72,7 @@ do -- CARGO_SLINGLOAD
|
||||
end
|
||||
|
||||
|
||||
--- @param #CARGO_SLINGLOAD self
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_SLINGLOAD:OnEventCargoDead( EventData )
|
||||
|
||||
|
||||
@@ -1150,13 +1150,22 @@ end
|
||||
-- @return #string Text
|
||||
function BASE:_Serialize(Arguments)
|
||||
local text = UTILS.PrintTableToLog({Arguments}, 0, true)
|
||||
text = string.gsub(text,"\n","")
|
||||
text = string.gsub(text,"(\n+)","")
|
||||
text = string.gsub(text,"%(%(","%(")
|
||||
text = string.gsub(text,"%)%)","%)")
|
||||
text = string.gsub(text,"(%s+)","")
|
||||
text = string.gsub(text,"(%s+)"," ")
|
||||
return text
|
||||
end
|
||||
|
||||
----- (Internal) Serialize arguments
|
||||
---- @param #BASE self
|
||||
---- @param #table Arguments
|
||||
---- @return #string Text
|
||||
--function BASE:_Serialize(Arguments)
|
||||
-- local text=UTILS.BasicSerialize(Arguments)
|
||||
-- return text
|
||||
--end
|
||||
|
||||
--- Trace a function call. This function is private.
|
||||
-- @param #BASE self
|
||||
-- @param Arguments A #table or any field.
|
||||
|
||||
@@ -38,11 +38,13 @@
|
||||
-- @type BEACON
|
||||
-- @field #string ClassName Name of the class "BEACON".
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
|
||||
-- @field #number UniqueName Counter to make the unique naming work.
|
||||
-- @extends Core.Base#BASE
|
||||
BEACON = {
|
||||
ClassName = "BEACON",
|
||||
Positionable = nil,
|
||||
name = nil,
|
||||
UniqueName = 0,
|
||||
}
|
||||
|
||||
--- Beacon types supported by DCS.
|
||||
@@ -384,7 +386,9 @@ end
|
||||
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
|
||||
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
|
||||
local IsValid = false
|
||||
|
||||
|
||||
Modulation = Modulation or radio.modulation.AM
|
||||
|
||||
-- Check the filename
|
||||
if type(FileName) == "string" then
|
||||
if FileName:find(".ogg") or FileName:find(".wav") then
|
||||
@@ -395,7 +399,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
end
|
||||
end
|
||||
if not IsValid then
|
||||
self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
|
||||
self:E({"File name invalid. Maybe something wrong with the extension? ", FileName})
|
||||
end
|
||||
|
||||
-- Check the Frequency
|
||||
@@ -421,7 +425,9 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
if IsValid then
|
||||
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
||||
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
|
||||
BEACON.UniqueName = BEACON.UniqueName + 1
|
||||
self.BeaconName = "MooseBeacon"..tostring(BEACON.UniqueName)
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, self.BeaconName)
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New( nil,
|
||||
@@ -429,7 +435,8 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
self:StopRadioBeacon()
|
||||
end, {}, BeaconDuration)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stops the Radio Beacon
|
||||
@@ -438,7 +445,7 @@ end
|
||||
function BEACON:StopRadioBeacon()
|
||||
self:F()
|
||||
-- The unique name of the transmission is the class ID
|
||||
trigger.action.stopRadioTransmission(tostring(self.ID))
|
||||
trigger.action.stopRadioTransmission(self.BeaconName)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
--
|
||||
-- @module Core.ClientMenu
|
||||
-- @image Core_Menu.JPG
|
||||
-- last change: Oct 2023
|
||||
-- last change: May 2024
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
@@ -51,6 +51,7 @@
|
||||
-- @field #boolean Generic
|
||||
-- @field #boolean debug
|
||||
-- @field #CLIENTMENUMANAGER Controller
|
||||
-- @field #active boolean
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
@@ -58,7 +59,7 @@
|
||||
CLIENTMENU = {
|
||||
ClassName = "CLIENTMENUE",
|
||||
lid = "",
|
||||
version = "0.1.1",
|
||||
version = "0.1.2",
|
||||
name = nil,
|
||||
path = nil,
|
||||
group = nil,
|
||||
@@ -70,6 +71,7 @@ CLIENTMENU = {
|
||||
debug = false,
|
||||
Controller = nil,
|
||||
groupname = nil,
|
||||
active = false,
|
||||
}
|
||||
|
||||
---
|
||||
@@ -114,7 +116,7 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
||||
if self.Functionargs and self.debug then
|
||||
self:T({"Functionargs",self.Functionargs})
|
||||
end
|
||||
if not self.Generic then
|
||||
if not self.Generic and self.active == false then
|
||||
if Function ~= nil then
|
||||
local ErrorHandler = function( errmsg )
|
||||
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
|
||||
@@ -133,8 +135,10 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
||||
end
|
||||
end
|
||||
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
|
||||
self.active = true
|
||||
else
|
||||
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
|
||||
self.active = true
|
||||
end
|
||||
else
|
||||
if self.parentpath then
|
||||
@@ -200,6 +204,7 @@ function CLIENTMENU:RemoveF10()
|
||||
if not status then
|
||||
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
|
||||
end
|
||||
self.active = false
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -412,7 +417,7 @@ end
|
||||
CLIENTMENUMANAGER = {
|
||||
ClassName = "CLIENTMENUMANAGER",
|
||||
lid = "",
|
||||
version = "0.1.4",
|
||||
version = "0.1.6",
|
||||
name = nil,
|
||||
clientset = nil,
|
||||
menutree = {},
|
||||
@@ -676,6 +681,7 @@ end
|
||||
function CLIENTMENUMANAGER:Propagate(Client)
|
||||
self:T(self.lid.."Propagate")
|
||||
--self:I(UTILS.PrintTableToLog(Client,1))
|
||||
local knownunits = {} -- track so we can ID multi seated
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
@@ -684,28 +690,36 @@ function CLIENTMENUMANAGER:Propagate(Client)
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playerunit = client:GetName()
|
||||
--local playergroup = client:GetGroup()
|
||||
local playername = client:GetPlayerName() or "none"
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
for level,branch in pairs (self.menutree) do
|
||||
self:T("Building branch:" .. level)
|
||||
for _,leaf in pairs(branch) do
|
||||
self:T("Building leaf:" .. leaf)
|
||||
local entry = self:FindEntryByUUID(leaf)
|
||||
if entry then
|
||||
self:T("Found generic entry:" .. entry.UUID)
|
||||
local parent = nil
|
||||
if entry.Parent and entry.Parent.UUID then
|
||||
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.playertree[playername][entry.UUID].Once = entry.Once
|
||||
else
|
||||
self:T("NO generic entry for:" .. leaf)
|
||||
end
|
||||
end
|
||||
if not knownunits[playerunit] then
|
||||
knownunits[playerunit] = true
|
||||
else
|
||||
self:I("Player in multi seat unit: "..playername)
|
||||
break -- multi seat already build
|
||||
end
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
for level,branch in pairs (self.menutree) do
|
||||
self:T("Building branch:" .. level)
|
||||
for _,leaf in pairs(branch) do
|
||||
self:T("Building leaf:" .. leaf)
|
||||
local entry = self:FindEntryByUUID(leaf)
|
||||
if entry then
|
||||
self:T("Found generic entry:" .. entry.UUID)
|
||||
local parent = nil
|
||||
if entry.Parent and entry.Parent.UUID then
|
||||
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.playertree[playername][entry.UUID].Once = entry.Once
|
||||
else
|
||||
self:T("NO generic entry for:" .. leaf)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
@@ -719,13 +733,21 @@ end
|
||||
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
||||
self:T(self.lid.."AddEntry")
|
||||
local Set = self.clientset.Set
|
||||
local knownunits = {}
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
local playername = client:GetPlayerName() or "None"
|
||||
local unitname = client:GetName()
|
||||
if not knownunits[unitname] then
|
||||
knownunits[unitname] = true
|
||||
else
|
||||
self:I("Player in multi seat unit: "..playername)
|
||||
break
|
||||
end
|
||||
if Entry then
|
||||
self:T("Adding generic entry:" .. Entry.UUID)
|
||||
local parent = nil
|
||||
|
||||
@@ -135,7 +135,7 @@ function DATABASE:New()
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
--self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
||||
self:HandleEvent( EVENTS.Hit, self.AccountHits )
|
||||
self:HandleEvent( EVENTS.NewCargo )
|
||||
self:HandleEvent( EVENTS.DeleteCargo )
|
||||
@@ -170,10 +170,11 @@ end
|
||||
--- Adds a Unit based on the Unit Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string DCSUnitName Unit name.
|
||||
-- @param #boolean force
|
||||
-- @return Wrapper.Unit#UNIT The added unit.
|
||||
function DATABASE:AddUnit( DCSUnitName )
|
||||
function DATABASE:AddUnit( DCSUnitName, force )
|
||||
|
||||
if not self.UNITS[DCSUnitName] then
|
||||
if not self.UNITS[DCSUnitName] or force == true then
|
||||
-- Debug info.
|
||||
self:T( { "Add UNIT:", DCSUnitName } )
|
||||
|
||||
@@ -188,6 +189,7 @@ end
|
||||
--- Deletes a Unit from the DATABASE based on the Unit Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeleteUnit( DCSUnitName )
|
||||
self:T("DeleteUnit "..tostring(DCSUnitName))
|
||||
self.UNITS[DCSUnitName] = nil
|
||||
end
|
||||
|
||||
@@ -813,10 +815,11 @@ end
|
||||
--- Adds a CLIENT based on the ClientName in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName Name of the Client unit.
|
||||
-- @param #boolean Force (optional) Force registration of client.
|
||||
-- @return Wrapper.Client#CLIENT The client object.
|
||||
function DATABASE:AddClient( ClientName )
|
||||
function DATABASE:AddClient( ClientName, Force )
|
||||
|
||||
if not self.CLIENTS[ClientName] then
|
||||
if not self.CLIENTS[ClientName] or Force == true then
|
||||
self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
|
||||
end
|
||||
|
||||
@@ -831,15 +834,25 @@ end
|
||||
function DATABASE:FindGroup( GroupName )
|
||||
|
||||
local GroupFound = self.GROUPS[GroupName]
|
||||
|
||||
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
|
||||
-- see if the group exists in the API, maybe a dynamic slot
|
||||
self:_RegisterDynamicGroup(GroupName)
|
||||
return self.GROUPS[GroupName]
|
||||
end
|
||||
|
||||
return GroupFound
|
||||
end
|
||||
|
||||
|
||||
--- Adds a GROUP based on the GroupName in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:AddGroup( GroupName )
|
||||
-- @param #string GroupName
|
||||
-- @param #boolean force
|
||||
-- @return Wrapper.Group#GROUP The Group
|
||||
function DATABASE:AddGroup( GroupName, force )
|
||||
|
||||
if not self.GROUPS[GroupName] then
|
||||
if not self.GROUPS[GroupName] or force == true then
|
||||
self:T( { "Add GROUP:", GroupName } )
|
||||
self.GROUPS[GroupName] = GROUP:Register( GroupName )
|
||||
end
|
||||
@@ -1009,7 +1022,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
|
||||
self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
|
||||
self.Templates.Groups[GroupTemplateName].CountryID = CountryID
|
||||
|
||||
|
||||
local UnitNames = {}
|
||||
|
||||
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
|
||||
@@ -1074,7 +1087,7 @@ end
|
||||
-- @param #string unitname Name of the associated unit.
|
||||
-- @return #number Octal
|
||||
function DATABASE:GetNextSTN(octal,unitname)
|
||||
local first = UTILS.OctalToDecimal(octal)
|
||||
local first = UTILS.OctalToDecimal(octal) or 0
|
||||
if self.STNS[first] == unitname then return octal end
|
||||
local nextoctal = 77777
|
||||
local found = false
|
||||
@@ -1111,7 +1124,7 @@ end
|
||||
-- @param #string unitname Name of the associated unit.
|
||||
-- @return #number Octal
|
||||
function DATABASE:GetNextSADL(octal,unitname)
|
||||
local first = UTILS.OctalToDecimal(octal)
|
||||
local first = UTILS.OctalToDecimal(octal) or 0
|
||||
if self.SADL[first] == unitname then return octal end
|
||||
local nextoctal = 7777
|
||||
local found = false
|
||||
@@ -1147,10 +1160,13 @@ end
|
||||
-- @param #string GroupName Group name.
|
||||
-- @return #table Group template table.
|
||||
function DATABASE:GetGroupTemplate( GroupName )
|
||||
local GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
||||
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
||||
local GroupTemplate=nil
|
||||
if self.Templates.Groups[GroupName] then
|
||||
GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
||||
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
||||
end
|
||||
return GroupTemplate
|
||||
end
|
||||
|
||||
@@ -1195,6 +1211,43 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get a generic static cargo group template from scratch for dynamic cargo spawns register. Does not register the template!
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Name Name of the static.
|
||||
-- @param #string Typename Typename of the static. Defaults to "container_cargo".
|
||||
-- @param #number Mass Mass of the static. Defaults to 0.
|
||||
-- @param #number Coalition Coalition of the static. Defaults to coalition.side.BLUE.
|
||||
-- @param #number Country Country of the static. Defaults to country.id.GERMANY.
|
||||
-- @return #table Static template table.
|
||||
function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coalition,Country)
|
||||
local StaticTemplate = {}
|
||||
StaticTemplate.name = Name or "None"
|
||||
StaticTemplate.units = { [1] = {
|
||||
name = Name,
|
||||
resourcePayload = {
|
||||
["weapons"] = {},
|
||||
["aircrafts"] = {},
|
||||
["gasoline"] = 0,
|
||||
["diesel"] = 0,
|
||||
["methanol_mixture"] = 0,
|
||||
["jet_fuel"] = 0,
|
||||
},
|
||||
["mass"] = Mass or 0,
|
||||
["category"] = "Cargos",
|
||||
["canCargo"] = true,
|
||||
["type"] = Typename or "container_cargo",
|
||||
["rate"] = 100,
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
}}
|
||||
StaticTemplate.CategoryID = "static"
|
||||
StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
|
||||
StaticTemplate.CountryID = Country or country.id.GERMANY
|
||||
UTILS.PrintTableToLog(StaticTemplate)
|
||||
return StaticTemplate
|
||||
end
|
||||
|
||||
--- Get static group template.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string StaticName Name of the static.
|
||||
@@ -1268,7 +1321,11 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Coalition ID.
|
||||
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
end
|
||||
self:E("ERROR: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get category ID from client name.
|
||||
@@ -1276,7 +1333,11 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Category ID.
|
||||
function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
end
|
||||
self:E("ERROR: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get country ID from client name.
|
||||
@@ -1284,7 +1345,11 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Country ID.
|
||||
function DATABASE:GetCountryFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
end
|
||||
self:E("ERROR: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Airbase
|
||||
@@ -1330,6 +1395,36 @@ function DATABASE:_RegisterPlayers()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Private method that registers a single dynamic slot Group and Units within in the mission.
|
||||
-- @param #DATABASE self
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_RegisterDynamicGroup(Groupname)
|
||||
local DCSGroup = Group.getByName(Groupname)
|
||||
if DCSGroup and DCSGroup:isExist() then
|
||||
|
||||
-- Group name.
|
||||
local DCSGroupName = DCSGroup:getName()
|
||||
|
||||
-- Add group.
|
||||
self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
|
||||
self:AddGroup( DCSGroupName, true )
|
||||
|
||||
-- Loop over units in group.
|
||||
for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
|
||||
|
||||
-- Get unit name.
|
||||
local DCSUnitName = DCSUnit:getName()
|
||||
|
||||
-- Add unit.
|
||||
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
|
||||
self:AddUnit( DCSUnitName, true )
|
||||
|
||||
end
|
||||
else
|
||||
self:E({"Group does not exist: ", DCSGroup})
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Private method that registers all Groups and Units within in the mission.
|
||||
-- @param #DATABASE self
|
||||
@@ -1502,9 +1597,9 @@ function DATABASE:_EventOnBirth( Event )
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
|
||||
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
|
||||
-- Client
|
||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
@@ -1520,10 +1615,10 @@ function DATABASE:_EventOnBirth( Event )
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
client=self:AddClient(Event.IniDCSUnitName)
|
||||
if client == nil or (client and client:CountPlayers() == 0) then
|
||||
client=self:AddClient(Event.IniDCSUnitName, true)
|
||||
end
|
||||
|
||||
-- Add player.
|
||||
@@ -1533,14 +1628,19 @@ function DATABASE:_EventOnBirth( Event )
|
||||
if not self.PLAYERS[PlayerName] then
|
||||
self:AddPlayer( Event.IniUnitName, PlayerName )
|
||||
end
|
||||
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
Settings:SetPlayerMenu(Event.IniUnit)
|
||||
|
||||
-- Create an event.
|
||||
self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||
|
||||
|
||||
local function SetPlayerSettings(self,PlayerName,IniUnit)
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
--Settings:SetPlayerMenu(Event.IniUnit)
|
||||
Settings:SetPlayerMenu(IniUnit)
|
||||
-- Create an event.
|
||||
self:CreateEventPlayerEnterAircraft(IniUnit)
|
||||
--self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||
end
|
||||
|
||||
self:ScheduleOnce(1,SetPlayerSettings,self,PlayerName,Event.IniUnit)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1554,7 +1654,6 @@ end
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
local name=Event.IniDCSUnitName
|
||||
@@ -1562,7 +1661,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
if Event.IniObjectCategory == 3 then
|
||||
|
||||
---
|
||||
-- STATICS
|
||||
-- STATICS
|
||||
---
|
||||
|
||||
if self.STATICS[Event.IniDCSUnitName] then
|
||||
@@ -1572,7 +1671,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
---
|
||||
-- Maybe a UNIT?
|
||||
---
|
||||
|
||||
|
||||
-- Delete unit.
|
||||
if self.UNITS[Event.IniDCSUnitName] then
|
||||
self:T("STATIC Event for UNIT "..tostring(Event.IniDCSUnitName))
|
||||
@@ -1595,7 +1694,8 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
|
||||
-- Delete unit.
|
||||
if self.UNITS[Event.IniDCSUnitName] then
|
||||
self:DeleteUnit(Event.IniDCSUnitName)
|
||||
self:ScheduleOnce(1,self.DeleteUnit,self,Event.IniDCSUnitName)
|
||||
--self:DeleteUnit(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
-- Remove client players.
|
||||
@@ -1685,7 +1785,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
if Event.IniObjectCategory == 1 then
|
||||
|
||||
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
||||
local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||
local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||
|
||||
if PlayerName then
|
||||
|
||||
@@ -1703,6 +1803,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
if client then
|
||||
client:RemovePlayer(PlayerName)
|
||||
--self.PLAYERSETTINGS[PlayerName] = nil
|
||||
end
|
||||
|
||||
end
|
||||
@@ -2081,7 +2182,7 @@ function DATABASE:_RegisterTemplates()
|
||||
for group_num, Template in pairs(obj_type_data.group) do
|
||||
|
||||
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
|
||||
|
||||
|
||||
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
|
||||
|
||||
else
|
||||
|
||||
@@ -261,17 +261,24 @@ EVENTS = {
|
||||
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
||||
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
||||
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
||||
-- Added with DCS 2.9.0
|
||||
UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||
-- Added with DCS 2.9.x
|
||||
--UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||
UnitTaskComplete = world.event.S_EVENT_UNIT_TASK_COMPLETE or -1,
|
||||
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
|
||||
MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||
--MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
|
||||
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
|
||||
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
|
||||
PostponedTakeoff = world.event.S_EVENT_POSTPONED_TAKEOFF or -1,
|
||||
PostponedLand = world.event.S_EVENT_POSTPONED_LAND or -1,
|
||||
RunwayTakeoff = world.event.S_EVENT_RUNWAY_TAKEOFF or -1,
|
||||
RunwayTouch = world.event.S_EVENT_RUNWAY_TOUCH or -1,
|
||||
MacLMSRestart = world.event.S_EVENT_MAC_LMS_RESTART or -1,
|
||||
SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
|
||||
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
|
||||
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
|
||||
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
|
||||
}
|
||||
|
||||
|
||||
--- The Event structure
|
||||
-- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:
|
||||
--
|
||||
@@ -646,24 +653,24 @@ local _EVENTMETA = {
|
||||
Text = "S_EVENT_WEAPON_DROP"
|
||||
},
|
||||
-- DCS 2.9
|
||||
[EVENTS.UnitTaskTimeout] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskTimeout",
|
||||
Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||
},
|
||||
--[EVENTS.UnitTaskTimeout] = {
|
||||
-- Order = 1,
|
||||
-- Side = "I",
|
||||
-- Event = "OnEventUnitTaskTimeout",
|
||||
-- Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||
--},
|
||||
[EVENTS.UnitTaskStage] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskStage",
|
||||
Text = "S_EVENT_UNIT_TASK_STAGE "
|
||||
},
|
||||
[EVENTS.MacSubtaskScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacSubtaskScore",
|
||||
Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||
},
|
||||
--[EVENTS.MacSubtaskScore] = {
|
||||
-- Order = 1,
|
||||
--Side = "I",
|
||||
--Event = "OnEventMacSubtaskScore",
|
||||
--Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||
--},
|
||||
[EVENTS.MacExtraScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
@@ -682,20 +689,51 @@ local _EVENTMETA = {
|
||||
Event = "OnEventMissionWinner",
|
||||
Text = "S_EVENT_MISSION_WINNER"
|
||||
},
|
||||
[EVENTS.PostponedTakeoff] = {
|
||||
[EVENTS.RunwayTakeoff] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventPostponedTakeoff",
|
||||
Text = "S_EVENT_POSTPONED_TAKEOFF"
|
||||
Event = "OnEventRunwayTakeoff",
|
||||
Text = "S_EVENT_RUNWAY_TAKEOFF"
|
||||
},
|
||||
[EVENTS.PostponedLand] = {
|
||||
[EVENTS.RunwayTouch] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventPostponedLand",
|
||||
Text = "S_EVENT_POSTPONED_LAND"
|
||||
Event = "OnEventRunwayTouch",
|
||||
Text = "S_EVENT_RUNWAY_TOUCH"
|
||||
},
|
||||
[EVENTS.MacLMSRestart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacLMSRestart",
|
||||
Text = "S_EVENT_MAC_LMS_RESTART"
|
||||
},
|
||||
[EVENTS.SimulationFreeze] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventSimulationFreeze",
|
||||
Text = "S_EVENT_SIMULATION_FREEZE"
|
||||
},
|
||||
[EVENTS.SimulationUnfreeze] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventSimulationUnfreeze",
|
||||
Text = "S_EVENT_SIMULATION_UNFREEZE"
|
||||
},
|
||||
[EVENTS.HumanAircraftRepairStart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventHumanAircraftRepairStart",
|
||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_START"
|
||||
},
|
||||
[EVENTS.HumanAircraftRepairFinish] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventHumanAircraftRepairFinish",
|
||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- The Events structure
|
||||
-- @type EVENT.Events
|
||||
-- @field #number IniUnit
|
||||
@@ -1301,7 +1339,7 @@ function EVENT:onEvent( Event )
|
||||
-- STATIC
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
|
||||
if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K)
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
-- Workaround for borked target info on cruise missiles
|
||||
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
|
||||
@@ -1344,15 +1382,15 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
-- Weapon.
|
||||
if Event.weapon then
|
||||
if Event.weapon and type(Event.weapon) == "table" then
|
||||
Event.Weapon = Event.weapon
|
||||
Event.WeaponName = Event.Weapon:getTypeName()
|
||||
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
|
||||
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
|
||||
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon.getCoalition and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon.getDesc and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon.getTypeName and Event.Weapon:getTypeName()
|
||||
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||
end
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
do -- FSM
|
||||
|
||||
--- @type FSM
|
||||
-- @type FSM
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
|
||||
-- @field #table options Options.
|
||||
@@ -949,7 +949,7 @@ end
|
||||
|
||||
do -- FSM_CONTROLLABLE
|
||||
|
||||
--- @type FSM_CONTROLLABLE
|
||||
-- @type FSM_CONTROLLABLE
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
@@ -1082,7 +1082,7 @@ end
|
||||
|
||||
do -- FSM_PROCESS
|
||||
|
||||
--- @type FSM_PROCESS
|
||||
-- @type FSM_PROCESS
|
||||
-- @field Tasking.Task#TASK Task
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
do -- Goal
|
||||
|
||||
--- @type GOAL
|
||||
-- @type GOAL
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
|
||||
@@ -71,10 +71,10 @@ do -- Goal
|
||||
ClassName = "GOAL",
|
||||
}
|
||||
|
||||
--- @field #table GOAL.Players
|
||||
-- @field #table GOAL.Players
|
||||
GOAL.Players = {}
|
||||
|
||||
--- @field #number GOAL.TotalContributions
|
||||
-- @field #number GOAL.TotalContributions
|
||||
GOAL.TotalContributions = 0
|
||||
|
||||
--- GOAL Constructor.
|
||||
@@ -145,7 +145,7 @@ do -- Goal
|
||||
self.TotalContributions = self.TotalContributions + 1
|
||||
end
|
||||
|
||||
--- @param #GOAL self
|
||||
-- @param #GOAL self
|
||||
-- @param #number Player contribution.
|
||||
function GOAL:GetPlayerContribution( PlayerName )
|
||||
return self.Players[PlayerName] or 0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -177,40 +177,22 @@ end
|
||||
--
|
||||
-- -- Send the 2 messages created with the @{New} method to the Client Group.
|
||||
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
|
||||
-- ClientGroup = Group.getByName( "ClientGroup" )
|
||||
-- Client = CLIENT:FindByName("NameOfClientUnit")
|
||||
--
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
|
||||
-- or
|
||||
-- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( ClientGroup )
|
||||
-- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( ClientGroup )
|
||||
-- MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
|
||||
-- MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
|
||||
-- or
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
|
||||
-- MessageClient1:ToClient( ClientGroup )
|
||||
-- MessageClient2:ToClient( ClientGroup )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||
-- MessageClient1:ToClient( Client )
|
||||
-- MessageClient2:ToClient( Client )
|
||||
--
|
||||
function MESSAGE:ToClient( Client, Settings )
|
||||
self:F( Client )
|
||||
|
||||
if Client and Client:GetClientGroupID() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
local Unit = Client:GetClient()
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
local ClientGroupID = Client:GetClientGroupID()
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
end
|
||||
end
|
||||
|
||||
self:ToUnit(Client,Settings)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -257,6 +239,7 @@ function MESSAGE:ToUnit( Unit, Settings )
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
local ID = Unit:GetID()
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
@@ -305,11 +288,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the BLUE coalition.
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
||||
-- or
|
||||
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
|
||||
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
||||
-- or
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageBLUE:ToBlue()
|
||||
--
|
||||
function MESSAGE:ToBlue()
|
||||
@@ -326,11 +309,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
||||
-- or
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
||||
-- or
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageRED:ToRed()
|
||||
--
|
||||
function MESSAGE:ToRed()
|
||||
@@ -349,11 +332,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
||||
-- or
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
||||
-- or
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageRED:ToCoalition( coalition.side.RED )
|
||||
--
|
||||
function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
||||
@@ -395,29 +378,36 @@ end
|
||||
--- Sends a MESSAGE to all players.
|
||||
-- @param #MESSAGE self
|
||||
-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
|
||||
-- @return #MESSAGE
|
||||
-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`).
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created to all players.
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
||||
-- or
|
||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
||||
-- or
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
|
||||
-- MessageAll:ToAll()
|
||||
--
|
||||
function MESSAGE:ToAll( Settings )
|
||||
function MESSAGE:ToAll( Settings, Delay )
|
||||
self:F()
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0)
|
||||
else
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
if self.MessageType then
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -509,10 +499,10 @@ function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,G
|
||||
end
|
||||
|
||||
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
|
||||
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
|
||||
|
||||
_MESSAGESRS.port = Port or MSRS.port or 5002
|
||||
_MESSAGESRS.MSRS:SetPort(Port or 5002)
|
||||
_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
|
||||
|
||||
_MESSAGESRS.volume = Volume or MSRS.volume or 1
|
||||
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
||||
|
||||
@@ -2233,7 +2233,7 @@ do -- COORDINATE
|
||||
-- local MarkGroup = GROUP:FindByName( "AttackGroup" )
|
||||
-- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
|
||||
-- <<< logic >>>
|
||||
-- RemoveMark( MarkID ) -- The mark is now removed
|
||||
-- TargetCoord:RemoveMark( MarkID ) -- The mark is now removed
|
||||
function COORDINATE:RemoveMark( MarkID )
|
||||
trigger.action.removeMark( MarkID )
|
||||
end
|
||||
@@ -2747,7 +2747,10 @@ do -- COORDINATE
|
||||
|
||||
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
|
||||
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
|
||||
|
||||
|
||||
if sunrise == "N/R" then return false end
|
||||
if sunrise == "N/S" then return true end
|
||||
|
||||
local time=UTILS.ClockToSeconds(clock)
|
||||
|
||||
-- Check if time is between sunrise and sunset.
|
||||
@@ -3411,7 +3414,7 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||
-- @return #boolen IsSteep If true, area is steep
|
||||
-- @return #boolean IsSteep If true, area is steep
|
||||
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||
function COORDINATE:IsInSteepArea(Radius,Minelevation)
|
||||
local steep = false
|
||||
@@ -3443,7 +3446,7 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||
-- @return #boolen IsFlat If true, area is flat
|
||||
-- @return #boolean IsFlat If true, area is flat
|
||||
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||
function COORDINATE:IsInFlatArea(Radius,Minelevation)
|
||||
local steep, elev = self:IsInSteepArea(Radius,Minelevation)
|
||||
|
||||
@@ -15,7 +15,8 @@
|
||||
-- @module Core.Report
|
||||
-- @image Core_Report.JPG
|
||||
|
||||
--- @type REPORT
|
||||
---
|
||||
-- @type REPORT
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Provides a handy means to create messages and reports.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
--- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
|
||||
---- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -1516,6 +1516,8 @@ do
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnDeadOrCrash )
|
||||
if self.Filter.Zones then
|
||||
self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
|
||||
local timing = self.ZoneTimerInterval or 30
|
||||
@@ -1547,6 +1549,7 @@ do
|
||||
self:UnHandleEvent(EVENTS.Dead)
|
||||
self:UnHandleEvent(EVENTS.Crash)
|
||||
self:UnHandleEvent(EVENTS.RemoveUnit)
|
||||
self:UnHandleEvent(EVENTS.UnitLost)
|
||||
|
||||
if self.Filter.Zones and self.ZoneTimer and self.ZoneTimer:IsRunning() then
|
||||
self.ZoneTimer:Stop()
|
||||
@@ -2104,16 +2107,19 @@ do
|
||||
|
||||
if group and group:IsAlive() and (Coalitions==nil or UTILS.IsAnyInTable(Coalitions, group:GetCoalition())) then
|
||||
|
||||
local coord=group:GetCoord()
|
||||
local coord=group:GetCoordinate()
|
||||
|
||||
-- Distance between ref. coordinate and group coordinate.
|
||||
local d=UTILS.VecDist3D(Coordinate, coord)
|
||||
|
||||
if d<dmin then
|
||||
dmin=d
|
||||
gmin=group
|
||||
local d
|
||||
|
||||
if coord ~= nil then
|
||||
-- Distance between ref. coordinate and group coordinate.
|
||||
d=UTILS.VecDist3D(Coordinate, coord)
|
||||
|
||||
if d<dmin then
|
||||
dmin=d
|
||||
gmin=group
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -2143,7 +2149,7 @@ end
|
||||
do -- SET_UNIT
|
||||
|
||||
---
|
||||
-- @type SET_UNIT
|
||||
-- @type SET_UNIT SET\_UNIT
|
||||
-- @field Core.Timer#TIMER ZoneTimer
|
||||
-- @field #number ZoneTimerInterval
|
||||
-- @extends Core.Set#SET_BASE
|
||||
@@ -2294,7 +2300,12 @@ do -- SET_UNIT
|
||||
local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.UNITS ) ) -- #SET_UNIT
|
||||
|
||||
self:FilterActive( false )
|
||||
|
||||
|
||||
--- Count Alive Units
|
||||
-- @function [parent=#SET_UNIT] CountAlive
|
||||
-- @param #SET_UNIT self
|
||||
-- @return #SET_UNIT self
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -2496,6 +2507,22 @@ do -- SET_UNIT
|
||||
self.Filter.Active = Active
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units which exist and are alive.
|
||||
-- @param #SET_UNIT self
|
||||
-- @return #SET_UNIT self
|
||||
function SET_UNIT:FilterAlive()
|
||||
self:FilterFunction(
|
||||
function(unit)
|
||||
if unit and unit:IsExist() and unit:IsAlive() then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units having a radar of give types.
|
||||
-- All the units having a radar of a given type will be included within the set.
|
||||
@@ -2621,6 +2648,7 @@ do -- SET_UNIT
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash )
|
||||
if self.Filter.Zones then
|
||||
self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
|
||||
local timing = self.ZoneTimerInterval or 30
|
||||
@@ -3477,7 +3505,7 @@ do -- SET_STATIC
|
||||
|
||||
--- Add STATIC(s) to SET_STATIC.
|
||||
-- @param #SET_STATIC self
|
||||
-- @param #string AddStatic A single STATIC.
|
||||
-- @param Wrapper.Static#STATIC AddStatic A single STATIC.
|
||||
-- @return #SET_STATIC self
|
||||
function SET_STATIC:AddStatic( AddStatic )
|
||||
self:F2( AddStatic:GetName() )
|
||||
@@ -4388,8 +4416,8 @@ do -- SET_CLIENT
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of CLIENTs that contain the given string in their unit/pilot name.
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all clients that **contain** the string.
|
||||
--- Builds a set of CLIENTs that contain the given string in their **unit/pilot** name and **NOT** the group name!
|
||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all clients that **contain** the string. Pattern matching applies.
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param #string Prefixes The string pattern(s) that needs to be contained in the unit/pilot name. Can also be passed as a `#table` of strings.
|
||||
-- @return #SET_CLIENT self
|
||||
@@ -4432,6 +4460,23 @@ do -- SET_CLIENT
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units which exist and are alive.
|
||||
-- @param #SET_CLIENT self
|
||||
-- @return #SET_CLIENT self
|
||||
function SET_CLIENT:FilterAlive()
|
||||
self:FilterFunction(
|
||||
function(unit)
|
||||
if unit and unit:IsExist() and unit:IsAlive() then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of clients in zones.
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param #table Zones Table of Core.Zone#ZONE Zone objects, or a Core.Set#SET_ZONE
|
||||
@@ -4728,22 +4773,34 @@ do -- SET_CLIENT
|
||||
local MClientCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
|
||||
if ClientCoalitionID==nil and MClient:IsAlive()~=nil then
|
||||
ClientCoalitionID=MClient:GetCoalition()
|
||||
end
|
||||
self:T3( { "Coalition:", ClientCoalitionID, self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == ClientCoalitionID then
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and ClientCoalitionID and self.FilterMeta.Coalitions[CoalitionName] == ClientCoalitionID then
|
||||
MClientCoalition = true
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Coalition", MClientCoalition } )
|
||||
MClientInclude = MClientInclude and MClientCoalition
|
||||
end
|
||||
|
||||
|
||||
if self.Filter.Categories and MClientInclude then
|
||||
local MClientCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
|
||||
self:T3( { "Category:", ClientCategoryID, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == ClientCategoryID then
|
||||
MClientCategory = true
|
||||
local UnitCategory = 0
|
||||
if ClientCategoryID==nil and MClient:IsExist() then
|
||||
ClientCategoryID,UnitCategory=MClient:GetCategory()
|
||||
self:T3( { "Category:", UnitCategory, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and UnitCategory and self.FilterMeta.Categories[CategoryName] == UnitCategory then
|
||||
MClientCategory = true
|
||||
end
|
||||
else
|
||||
self:T3( { "Category:", ClientCategoryID, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and ClientCategoryID and self.FilterMeta.Categories[CategoryName] == ClientCategoryID then
|
||||
MClientCategory = true
|
||||
end
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Category", MClientCategory } )
|
||||
@@ -4766,8 +4823,11 @@ do -- SET_CLIENT
|
||||
local MClientCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
local ClientCountryID = _DATABASE:GetCountryFromClientTemplate( MClientName )
|
||||
if ClientCountryID==nil and MClient:IsAlive()~=nil then
|
||||
ClientCountryID=MClient:GetCountry()
|
||||
end
|
||||
self:T3( { "Country:", ClientCountryID, country.id[CountryName], CountryName } )
|
||||
if country.id[CountryName] and country.id[CountryName] == ClientCountryID then
|
||||
if country.id[CountryName] and ClientCountryID and country.id[CountryName] == ClientCountryID then
|
||||
MClientCountry = true
|
||||
end
|
||||
end
|
||||
@@ -5183,12 +5243,15 @@ do -- SET_PLAYER
|
||||
if MClient then
|
||||
local MClientName = MClient.UnitName
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
if self.Filter.Coalitions and MClientInclude then
|
||||
local MClientCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
|
||||
if ClientCoalitionID==nil and MClient:IsAlive()~=nil then
|
||||
ClientCoalitionID=MClient:GetCoalition()
|
||||
end
|
||||
self:T3( { "Coalition:", ClientCoalitionID, self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == ClientCoalitionID then
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and ClientCoalitionID and self.FilterMeta.Coalitions[CoalitionName] == ClientCoalitionID then
|
||||
MClientCoalition = true
|
||||
end
|
||||
end
|
||||
@@ -5196,13 +5259,22 @@ do -- SET_PLAYER
|
||||
MClientInclude = MClientInclude and MClientCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
if self.Filter.Categories and MClientInclude then
|
||||
local MClientCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
|
||||
self:T3( { "Category:", ClientCategoryID, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == ClientCategoryID then
|
||||
MClientCategory = true
|
||||
local UnitCategory = 0
|
||||
if ClientCategoryID==nil and MClient:IsExist() then
|
||||
ClientCategoryID,UnitCategory=MClient:GetCategory()
|
||||
self:T3( { "Category:", UnitCategory, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and UnitCategory and self.FilterMeta.Categories[CategoryName] == UnitCategory then
|
||||
MClientCategory = true
|
||||
end
|
||||
else
|
||||
self:T3( { "Category:", ClientCategoryID, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and ClientCategoryID and self.FilterMeta.Categories[CategoryName] == ClientCategoryID then
|
||||
MClientCategory = true
|
||||
end
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Category", MClientCategory } )
|
||||
@@ -7835,6 +7907,7 @@ do -- SET_OPSGROUP
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash )
|
||||
end
|
||||
|
||||
return self
|
||||
|
||||
@@ -29,7 +29,9 @@
|
||||
-- @module Core.Settings
|
||||
-- @image Core_Settings.JPG
|
||||
|
||||
--- @type SETTINGS
|
||||
|
||||
---
|
||||
-- @type SETTINGS
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
|
||||
@@ -218,7 +220,8 @@ SETTINGS = {
|
||||
|
||||
SETTINGS.__Enum = {}
|
||||
|
||||
--- @type SETTINGS.__Enum.Era
|
||||
---
|
||||
-- @type SETTINGS.__Enum.Era
|
||||
-- @field #number WWII
|
||||
-- @field #number Korea
|
||||
-- @field #number Cold
|
||||
@@ -491,7 +494,7 @@ do -- SETTINGS
|
||||
return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
|
||||
-- @param #table RootMenu Root menu table
|
||||
-- @return #SETTINGS
|
||||
@@ -737,8 +740,8 @@ do -- SETTINGS
|
||||
if _SETTINGS.ShowPlayerMenu == true then
|
||||
|
||||
local PlayerGroup = PlayerUnit:GetGroup()
|
||||
local PlayerName = PlayerUnit:GetPlayerName()
|
||||
local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
local PlayerName = PlayerUnit:GetPlayerName() or "None"
|
||||
--local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
|
||||
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
|
||||
|
||||
@@ -945,49 +948,49 @@ do -- SETTINGS
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
|
||||
self.A2GSystem = A2GSystem
|
||||
MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
|
||||
self.A2ASystem = A2ASystem
|
||||
MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
|
||||
self.LL_Accuracy = LL_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
|
||||
self.MGRS_Accuracy = MGRS_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
|
||||
self.Metric = MW
|
||||
MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
|
||||
self:SetMessageTime( MessageType, MessageTime )
|
||||
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
|
||||
end
|
||||
|
||||
do
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
||||
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
|
||||
self.A2GSystem = A2GSystem
|
||||
@@ -998,7 +1001,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
|
||||
self.A2ASystem = A2ASystem
|
||||
MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1008,7 +1011,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
|
||||
self.LL_Accuracy = LL_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1018,7 +1021,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
|
||||
self.MGRS_Accuracy = MGRS_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1028,7 +1031,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
|
||||
self.Metric = MW
|
||||
MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1038,7 +1041,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #SETTINGS self
|
||||
-- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
|
||||
self:SetMessageTime( MessageType, MessageTime )
|
||||
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )
|
||||
|
||||
@@ -199,22 +199,23 @@
|
||||
--
|
||||
-- * @{#SPAWN.InitRepeat}() or @{#SPAWN.InitRepeatOnLanding}(): This method is used to re-spawn automatically the same group after it has landed.
|
||||
-- * @{#SPAWN.InitRepeatOnEngineShutDown}(): This method is used to re-spawn automatically the same group after it has landed and it shuts down the engines at the ramp.
|
||||
-- * @{#SPAWN.StopRepeat}(): This method is used to stop the repeater.
|
||||
--
|
||||
-- ### Link-16 Datalink STN and SADL IDs (limited at the moment to F15/16/18/AWACS/Tanker/B1B, but not the F15E for clients, SADL A10CII only)
|
||||
--
|
||||
-- *{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet.
|
||||
-- *{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet.
|
||||
-- * @{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet.
|
||||
-- * @{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet.
|
||||
--
|
||||
-- ### Callsigns
|
||||
--
|
||||
-- *{#SPAWN.InitRandomizeCallsign}(): Set a random callsign name per spawn.
|
||||
-- *{#SPAWN.SpawnInitCallSign}(): Set a specific callsign for a spawned group.
|
||||
-- * @{#SPAWN.InitRandomizeCallsign}(): Set a random callsign name per spawn.
|
||||
-- * @{#SPAWN.SpawnInitCallSign}(): Set a specific callsign for a spawned group.
|
||||
--
|
||||
-- ### Speed
|
||||
--
|
||||
-- *{#SPAWN.InitSpeedMps}(): Set the initial speed on spawning in meters per second.
|
||||
-- *{#SPAWN.InitSpeedKph}(): Set the initial speed on spawning in kilometers per hour.
|
||||
-- *{#SPAWN.InitSpeedKnots}(): Set the initial speed on spawning in knots.
|
||||
-- * @{#SPAWN.InitSpeedMps}(): Set the initial speed on spawning in meters per second.
|
||||
-- * @{#SPAWN.InitSpeedKph}(): Set the initial speed on spawning in kilometers per hour.
|
||||
-- * @{#SPAWN.InitSpeedKnots}(): Set the initial speed on spawning in knots.
|
||||
--
|
||||
-- ## SPAWN **Spawn** methods
|
||||
--
|
||||
@@ -292,9 +293,10 @@ SPAWN = {
|
||||
|
||||
--- Enumerator for spawns at airbases
|
||||
-- @type SPAWN.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
-- @field #SPAWN.Takeoff Takeoff
|
||||
-- @field #number Air Take off happens in air.
|
||||
-- @field #number Runway Spawn on runway. Does not work in MP!
|
||||
-- @field #number Hot Spawn at parking with engines on.
|
||||
-- @field #number Cold Spawn at parking with engines off.
|
||||
SPAWN.Takeoff = {
|
||||
Air = 1,
|
||||
Runway = 2,
|
||||
@@ -619,12 +621,14 @@ end
|
||||
-- and any spaces before and after the resulting name are removed.
|
||||
-- IMPORTANT! This method MUST be the first used after :New !!!
|
||||
-- @param #SPAWN self
|
||||
-- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided to make new unit names.
|
||||
-- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided create new unit names.
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitKeepUnitNames( KeepUnitNames )
|
||||
self:F()
|
||||
|
||||
self.SpawnInitKeepUnitNames = KeepUnitNames or true
|
||||
self.SpawnInitKeepUnitNames = false
|
||||
|
||||
if KeepUnitNames == true then self.SpawnInitKeepUnitNames = true end
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1050,7 +1054,7 @@ end
|
||||
-- but they will all follow the same Template route and have the same prefix name.
|
||||
-- In other words, this method randomizes between a defined set of groups the template to be used for each new spawn of a group.
|
||||
-- @param #SPAWN self
|
||||
-- @param #string SpawnTemplatePrefixTable A table with the names of the groups defined within the mission editor, from which one will be chosen when a new group will be spawned.
|
||||
-- @param #list<#string> SpawnTemplatePrefixTable A table with the names of the groups defined within the mission editor, from which one will be chosen when a new group will be spawned.
|
||||
-- @return #SPAWN
|
||||
-- @usage
|
||||
--
|
||||
@@ -1208,11 +1212,12 @@ end
|
||||
-- @param #number Major Major number, i.e. the group number of this name, e.g. 1 - resulting in e.g. Texaco-2-1
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitCallSign(ID,Name,Minor,Major)
|
||||
local Name = Name or "Enfield"
|
||||
self.SpawnInitCallSign = true
|
||||
self.SpawnInitCallSignID = ID or 1
|
||||
self.SpawnInitCallSignMinor = Minor or 1
|
||||
self.SpawnInitCallSignMajor = Major or 1
|
||||
self.SpawnInitCallSignName = string.lower(Name) or "enfield"
|
||||
self.SpawnInitCallSignName=string.lower(Name):gsub("^%l", string.upper)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1234,7 +1239,7 @@ function SPAWN:InitPositionVec2(Vec2)
|
||||
self:T( { self.SpawnTemplatePrefix, Vec2} )
|
||||
self.SpawnInitPosition = Vec2
|
||||
self.SpawnFromNewPosition = true
|
||||
self:I("MaxGroups:"..self.SpawnMaxGroups)
|
||||
self:T("MaxGroups:"..self.SpawnMaxGroups)
|
||||
for SpawnGroupID = 1, self.SpawnMaxGroups do
|
||||
self:_SetInitialPosition( SpawnGroupID )
|
||||
end
|
||||
@@ -1386,9 +1391,10 @@ function SPAWN:InitArray( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY )
|
||||
self.SpawnGroups[SpawnGroupID].Visible = true
|
||||
|
||||
self:HandleEvent( EVENTS.Birth, self._OnBirth )
|
||||
self:HandleEvent( EVENTS.Dead, self._OnDeadOrCrash )
|
||||
--self:HandleEvent( EVENTS.Dead, self._OnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._OnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._OnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.UnitLost, self._OnDeadOrCrash )
|
||||
if self.Repeat then
|
||||
self:HandleEvent( EVENTS.Takeoff, self._OnTakeOff )
|
||||
self:HandleEvent( EVENTS.Land, self._OnLand )
|
||||
@@ -1406,6 +1412,30 @@ function SPAWN:InitArray( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stop the SPAWN InitRepeat function (EVENT handler for takeoff, land and engine shutdown)
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN self
|
||||
-- @usage
|
||||
-- local spawn = SPAWN:New("Template Group")
|
||||
-- :InitRepeatOnEngineShutDown()
|
||||
-- local plane = spawn:Spawn() -- it is important that we keep the SPAWN object and do not overwrite it with the resulting GROUP object by just calling :Spawn()
|
||||
--
|
||||
-- -- later on
|
||||
-- spawn:StopRepeat()
|
||||
function SPAWN:StopRepeat()
|
||||
if self.Repeat then
|
||||
self:UnHandleEvent(EVENTS.Takeoff)
|
||||
self:UnHandleEvent(EVENTS.Land)
|
||||
end
|
||||
if self.RepeatOnEngineShutDown then
|
||||
self:UnHandleEvent(EVENTS.EngineShutdown)
|
||||
end
|
||||
self.Repeat = false
|
||||
self.RepeatOnEngineShutDown = false
|
||||
self.RepeatOnLanding = false
|
||||
return self
|
||||
end
|
||||
|
||||
do -- AI methods
|
||||
|
||||
--- Turns the AI On or Off for the @{Wrapper.Group} when spawning.
|
||||
@@ -1467,6 +1497,30 @@ do -- Delay methods
|
||||
|
||||
end -- Delay methods
|
||||
|
||||
--- Hide the group on the map view (visible to game master slots!).
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN The SPAWN object
|
||||
function SPAWN:InitHiddenOnMap()
|
||||
self.SpawnHiddenOnMap = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Hide the group on MFDs (visible to game master slots!).
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN The SPAWN object
|
||||
function SPAWN:InitHiddenOnMFD()
|
||||
self.SpawnHiddenOnMFD = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Hide the group on planner (visible to game master slots!).
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN The SPAWN object
|
||||
function SPAWN:InitHiddenOnPlanner()
|
||||
self.SpawnHiddenOnPlanner = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Will spawn a group based on the internal index.
|
||||
-- Note: This method uses the global _DATABASE object (an instance of @{Core.Database#DATABASE}), which contains ALL initial and new spawned objects in MOOSE.
|
||||
-- @param #SPAWN self
|
||||
@@ -1511,11 +1565,11 @@ function SPAWN:ReSpawn( SpawnIndex )
|
||||
SpawnGroup:WayPointExecute( 1, 5 )
|
||||
end
|
||||
|
||||
if SpawnGroup.ReSpawnFunction then
|
||||
if SpawnGroup and SpawnGroup.ReSpawnFunction then
|
||||
SpawnGroup:ReSpawnFunction()
|
||||
end
|
||||
|
||||
SpawnGroup:ResetEvents()
|
||||
if SpawnGroup then SpawnGroup:ResetEvents() end
|
||||
|
||||
return SpawnGroup
|
||||
end
|
||||
@@ -1536,8 +1590,24 @@ end
|
||||
-- @param #string SpawnIndex The index of the group to be spawned.
|
||||
-- @return Wrapper.Group#GROUP The group that was spawned. You can use this group for further actions.
|
||||
function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
self:F2( { SpawnTemplatePrefix = self.SpawnTemplatePrefix, SpawnIndex = SpawnIndex, AliveUnits = self.AliveUnits, SpawnMaxGroups = self.SpawnMaxGroups } )
|
||||
|
||||
|
||||
local set = SET_GROUP:New():FilterAlive():FilterPrefixes({self.SpawnTemplatePrefix, self.SpawnAliasPrefix}):FilterOnce()
|
||||
local aliveunits = 0
|
||||
set:ForEachGroupAlive(
|
||||
function(grp)
|
||||
aliveunits = aliveunits + grp:CountAliveUnits()
|
||||
end
|
||||
)
|
||||
|
||||
if aliveunits ~= self.AliveUnits then
|
||||
self.AliveUnits = aliveunits
|
||||
self:T("***** self.AliveUnits accounting failure! Corrected! *****")
|
||||
end
|
||||
|
||||
set= nil
|
||||
|
||||
self:T( { SpawnTemplatePrefix = self.SpawnTemplatePrefix, SpawnIndex = SpawnIndex, AliveUnits = self.AliveUnits, SpawnMaxGroups = self.SpawnMaxGroups } )
|
||||
|
||||
if self:_GetSpawnIndex( SpawnIndex ) then
|
||||
|
||||
if self.SpawnFromNewPosition then
|
||||
@@ -1584,12 +1654,12 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
|
||||
numTries = numTries + 1
|
||||
inZone = SpawnZone:IsVec2InZone(RandomVec2)
|
||||
self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
|
||||
self:I(SpawnZone)
|
||||
--self:T("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
|
||||
--self:T(SpawnZone)
|
||||
end
|
||||
end
|
||||
if (not inZone) then
|
||||
self:I("Could not place unit within zone and within radius!")
|
||||
self:T("Could not place unit within zone and within radius!")
|
||||
RandomVec2 = SpawnZone:GetRandomVec2()
|
||||
end
|
||||
end
|
||||
@@ -1740,7 +1810,20 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
if self.SpawnInitModu then
|
||||
SpawnTemplate.modulation = self.SpawnInitModu
|
||||
end
|
||||
|
||||
-- hiding options
|
||||
if self.SpawnHiddenOnPlanner then
|
||||
SpawnTemplate.hiddenOnPlanner=true
|
||||
end
|
||||
|
||||
if self.SpawnHiddenOnMFD then
|
||||
SpawnTemplate.hiddenOnMFD=true
|
||||
end
|
||||
|
||||
if self.SpawnHiddenOnMap then
|
||||
SpawnTemplate.hidden=true
|
||||
end
|
||||
|
||||
-- Set country, coalition and category.
|
||||
SpawnTemplate.CategoryID = self.SpawnInitCategory or SpawnTemplate.CategoryID
|
||||
SpawnTemplate.CountryID = self.SpawnInitCountry or SpawnTemplate.CountryID
|
||||
@@ -1756,8 +1839,9 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
if not NoBirth then
|
||||
self:HandleEvent( EVENTS.Birth, self._OnBirth )
|
||||
end
|
||||
self:HandleEvent( EVENTS.Dead, self._OnDeadOrCrash )
|
||||
--self:HandleEvent( EVENTS.Dead, self._OnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._OnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.UnitLost, self._OnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._OnDeadOrCrash )
|
||||
if self.Repeat then
|
||||
self:HandleEvent( EVENTS.Takeoff, self._OnTakeOff )
|
||||
@@ -3238,7 +3322,7 @@ end
|
||||
--- Get the index from a given group.
|
||||
-- The function will search the name of the group for a #, and will return the number behind the #-mark.
|
||||
function SPAWN:GetSpawnIndexFromGroup( SpawnGroup )
|
||||
self:F2( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
|
||||
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
|
||||
|
||||
local IndexString = string.match( SpawnGroup:GetName(), "#(%d*)$" ):sub( 2 )
|
||||
local Index = tonumber( IndexString )
|
||||
@@ -3250,7 +3334,7 @@ end
|
||||
|
||||
--- Return the last maximum index that can be used.
|
||||
function SPAWN:_GetLastIndex()
|
||||
self:F( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
|
||||
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
|
||||
|
||||
return self.SpawnMaxGroups
|
||||
end
|
||||
@@ -3398,24 +3482,28 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
|
||||
end
|
||||
|
||||
if self.SpawnInitKeepUnitNames == false then
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
if not string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc
|
||||
SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
|
||||
end
|
||||
SpawnTemplate.units[UnitID].unitId = nil
|
||||
end
|
||||
else
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local SpawnInitKeepUnitIFF = false
|
||||
if string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc
|
||||
SpawnInitKeepUnitIFF = true
|
||||
end
|
||||
local UnitPrefix, Rest
|
||||
if SpawnInitKeepUnitIFF == false then
|
||||
UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" )
|
||||
self:T( { UnitPrefix, Rest } )
|
||||
else
|
||||
UnitPrefix=SpawnTemplate.units[UnitID].name
|
||||
local SpawnInitKeepUnitIFF = false
|
||||
if string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc
|
||||
SpawnInitKeepUnitIFF = true
|
||||
end
|
||||
SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
|
||||
local UnitPrefix, Rest
|
||||
if SpawnInitKeepUnitIFF == false then
|
||||
UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" )
|
||||
SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
|
||||
self:T( { UnitPrefix, Rest } )
|
||||
--else
|
||||
--UnitPrefix=SpawnTemplate.units[UnitID].name
|
||||
end
|
||||
--SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
|
||||
|
||||
SpawnTemplate.units[UnitID].unitId = nil
|
||||
end
|
||||
end
|
||||
@@ -3808,11 +3896,11 @@ end
|
||||
-- @param #number SpawnIndex Spawn index.
|
||||
-- @return #number self.SpawnIndex
|
||||
function SPAWN:_GetSpawnIndex( SpawnIndex )
|
||||
self:F2( { self.SpawnTemplatePrefix, SpawnIndex, self.SpawnMaxGroups, self.SpawnMaxUnitsAlive, self.AliveUnits, #self.SpawnTemplate.units } )
|
||||
self:T( { template=self.SpawnTemplatePrefix, SpawnIndex=SpawnIndex, SpawnMaxGroups=self.SpawnMaxGroups, SpawnMaxUnitsAlive=self.SpawnMaxUnitsAlive, AliveUnits=self.AliveUnits, TemplateUnits=#self.SpawnTemplate.units } )
|
||||
|
||||
if (self.SpawnMaxGroups == 0) or (SpawnIndex <= self.SpawnMaxGroups) then
|
||||
if (self.SpawnMaxUnitsAlive == 0) or (self.AliveUnits + #self.SpawnTemplate.units <= self.SpawnMaxUnitsAlive) or self.UnControlled == true then
|
||||
self:F( { SpawnCount = self.SpawnCount, SpawnIndex = SpawnIndex } )
|
||||
self:T( { SpawnCount = self.SpawnCount, SpawnIndex = SpawnIndex } )
|
||||
if SpawnIndex and SpawnIndex >= self.SpawnCount + 1 then
|
||||
self.SpawnCount = self.SpawnCount + 1
|
||||
SpawnIndex = self.SpawnCount
|
||||
@@ -3853,12 +3941,17 @@ function SPAWN:_OnBirth( EventData )
|
||||
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #SPAWN self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function SPAWN:_OnDeadOrCrash( EventData )
|
||||
self:F( self.SpawnTemplatePrefix )
|
||||
self:T( "Dead or crash event ID "..tostring(EventData.id or 0))
|
||||
self:T( "Dead or crash event for "..tostring(EventData.IniUnitName or "none") )
|
||||
|
||||
--if EventData.id == EVENTS.Dead then return end
|
||||
|
||||
local unit=UNIT:FindByName(EventData.IniUnitName)
|
||||
--local group=GROUP:FindByName(EventData.IniGroupName)
|
||||
|
||||
if unit then
|
||||
|
||||
@@ -3866,14 +3959,11 @@ function SPAWN:_OnDeadOrCrash( EventData )
|
||||
|
||||
if EventPrefix then -- EventPrefix can be nil if no # is found, which means, no spawnable group!
|
||||
self:T( { "Dead event: " .. EventPrefix } )
|
||||
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) then
|
||||
|
||||
self.AliveUnits = self.AliveUnits - 1
|
||||
|
||||
self:T( "Alive Units: " .. self.AliveUnits )
|
||||
self:T(string.format("EventPrefix = %s | SpawnAliasPrefix = %s | Old AliveUnits = %d",EventPrefix or "",self.SpawnAliasPrefix or "",self.AliveUnits or 0))
|
||||
if EventPrefix == self.SpawnTemplatePrefix or ( self.SpawnAliasPrefix and EventPrefix == self.SpawnAliasPrefix ) and self.AliveUnits > 0 then
|
||||
self.AliveUnits = self.AliveUnits - 1
|
||||
end
|
||||
|
||||
self:T( "New Alive Units: " .. self.AliveUnits )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -3999,7 +4089,8 @@ function SPAWN:_SpawnCleanUpScheduler()
|
||||
-- If the plane is not moving or dead , and is on the ground, assign it with a timestamp...
|
||||
if Stamp.Time + self.SpawnCleanUpInterval < timer.getTime() then
|
||||
self:T( { "CleanUp Scheduler:", "ReSpawning:", SpawnGroup:GetName() } )
|
||||
self:ReSpawn( SpawnCursor )
|
||||
--self:ReSpawn( SpawnCursor )
|
||||
SCHEDULER:New( nil, self.ReSpawn, { self, SpawnCursor }, 3 )
|
||||
Stamp.Vec2 = nil
|
||||
Stamp.Time = nil
|
||||
end
|
||||
|
||||
@@ -189,6 +189,7 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
||||
self.InitStaticCategory=StaticCategory
|
||||
self.CountryID=CountryID or country.id.USA
|
||||
self.SpawnTemplatePrefix=self.InitStaticType
|
||||
self.TemplateStaticUnit = {}
|
||||
|
||||
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
|
||||
self.InitStaticHeading=0
|
||||
@@ -196,6 +197,61 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.
|
||||
-- NOTE that you have to init many other parameters as the resources.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number CombinedWeight The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:_InitResourceTable(CombinedWeight)
|
||||
if not self.TemplateStaticUnit.resourcePayload then
|
||||
self.TemplateStaticUnit.resourcePayload = {
|
||||
["weapons"] = {},
|
||||
["aircrafts"] = {},
|
||||
["gasoline"] = 0,
|
||||
["diesel"] = 0,
|
||||
["methanol_mixture"] = 0,
|
||||
["jet_fuel"] = 0,
|
||||
}
|
||||
end
|
||||
self:InitCargo(true)
|
||||
self:InitCargoMass(CombinedWeight or 1)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string Type Type of cargo. Known types are: STORAGE.Type.WEAPONS, STORAGE.Type.LIQUIDS, STORAGE.Type.AIRCRAFT. Liquids are fuel.
|
||||
-- @param #string Name Name of the cargo type. Liquids can be STORAGE.LiquidName.JETFUEL, STORAGE.LiquidName.GASOLINE, STORAGE.LiquidName.MW50 and STORAGE.LiquidName.DIESEL. The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`. Aircraft go by their typename.
|
||||
-- @param #number Amount of tons (liquids) or number (everything else) to add.
|
||||
-- @param #number CombinedWeight Combined weight to be set to this static cargo object. NOTE - some static cargo objects have fixed weights!
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:AddCargoResource(Type,Name,Amount,CombinedWeight)
|
||||
if not self.TemplateStaticUnit.resourcePayload then
|
||||
self:_InitResourceTable(CombinedWeight)
|
||||
end
|
||||
if Type == STORAGE.Type.LIQUIDS and type(Name) == "string" then
|
||||
self.TemplateStaticUnit.resourcePayload[Name] = Amount
|
||||
else
|
||||
self.TemplateStaticUnit.resourcePayload[Type] = {
|
||||
[Name] = {
|
||||
["amount"] = Amount,
|
||||
}
|
||||
}
|
||||
end
|
||||
UTILS.PrintTableToLog(self.TemplateStaticUnit)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
||||
-- Handy if you spawn from cargo statics which have resources already set.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:ResetCargoResources()
|
||||
self.TemplateStaticUnit.resourcePayload = nil
|
||||
self:_InitResourceTable()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize heading of the spawned static.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
|
||||
@@ -317,6 +373,25 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Allows to place a CallFunction hook when a new static spawns.
|
||||
-- The provided method will be called when a new group is spawned, including its given parameters.
|
||||
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #function SpawnCallBackFunction The function to be called when a group spawns.
|
||||
-- @param SpawnFunctionArguments A random amount of arguments to be provided to the function when the group spawns.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:OnSpawnStatic( SpawnCallBackFunction, ... )
|
||||
self:F( "OnSpawnStatic" )
|
||||
|
||||
self.SpawnFunctionHook = SpawnCallBackFunction
|
||||
self.SpawnFunctionArguments = {}
|
||||
if arg then
|
||||
self.SpawnFunctionArguments = arg
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Spawn a new STATIC object.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
|
||||
@@ -488,7 +563,7 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
-- ED's dirty way to spawn FARPS.
|
||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||
|
||||
-- Currently DCS 2.8 does not trigger birth events if FAPRS are spawned!
|
||||
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
|
||||
-- We create such an event. The airbase is registered in Core.Event
|
||||
local Event = {
|
||||
id = EVENTS.Birth,
|
||||
@@ -503,6 +578,12 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
self:T2({Template=Template})
|
||||
Static=coalition.addStaticObject(CountryID, Template)
|
||||
end
|
||||
|
||||
-- If there is a SpawnFunction hook defined, call it.
|
||||
if self.SpawnFunctionHook then
|
||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self:ScheduleOnce(0.3,self.SpawnFunctionHook,mystatic, unpack(self.SpawnFunctionArguments))
|
||||
end
|
||||
|
||||
return mystatic
|
||||
end
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
do -- UserFlag
|
||||
|
||||
--- @type USERFLAG
|
||||
-- @type USERFLAG
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #string UserFlagName Name of the flag.
|
||||
-- @extends Core.Base#BASE
|
||||
@@ -58,7 +58,7 @@ do -- UserFlag
|
||||
|
||||
--- Set the userflag to a given Number.
|
||||
-- @param #USERFLAG self
|
||||
-- @param #number Number The number value to be checked if it is the same as the userflag.
|
||||
-- @param #number Number The number value to set the flag to.
|
||||
-- @param #number Delay Delay in seconds, before the flag is set.
|
||||
-- @return #USERFLAG The userflag instance.
|
||||
-- @usage
|
||||
@@ -104,4 +104,4 @@ do -- UserFlag
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
do -- Velocity
|
||||
|
||||
--- @type VELOCITY
|
||||
-- @type VELOCITY
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -127,7 +127,7 @@ end
|
||||
|
||||
do -- VELOCITY_POSITIONABLE
|
||||
|
||||
--- @type VELOCITY_POSITIONABLE
|
||||
-- @type VELOCITY_POSITIONABLE
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
|
||||
@@ -1203,7 +1203,7 @@ function ZONE_RADIUS:GetScannedSetUnit()
|
||||
if FoundUnit then
|
||||
SetUnit:AddUnit( FoundUnit )
|
||||
else
|
||||
local FoundStatic = STATIC:FindByName( UnitObject:getName() )
|
||||
local FoundStatic = STATIC:FindByName( UnitObject:getName(), false )
|
||||
if FoundStatic then
|
||||
SetUnit:AddUnit( FoundStatic )
|
||||
end
|
||||
@@ -3076,9 +3076,25 @@ function ZONE_POLYGON:NewFromDrawing(DrawingName)
|
||||
-- points for the drawings are saved in local space, so add the object's map x and y coordinates to get
|
||||
-- world space points we can use
|
||||
for _, point in UTILS.spairs(object["points"]) do
|
||||
-- check if we want to skip adding a point
|
||||
local skip = false
|
||||
local p = {x = object["mapX"] + point["x"],
|
||||
y = object["mapY"] + point["y"] }
|
||||
table.add(points, p)
|
||||
|
||||
-- Check if the same coordinates already exist in the list, skip if they do
|
||||
-- This can happen when drawing a Polygon in Free mode, DCS adds points on
|
||||
-- top of each other that are in the `mission` file, but not visible in the
|
||||
-- Mission Editor
|
||||
for _, pt in pairs(points) do
|
||||
if pt.x == p.x and pt.y == p.y then
|
||||
skip = true
|
||||
end
|
||||
end
|
||||
|
||||
-- if it's a unique point, add it
|
||||
if not skip then
|
||||
table.add(points, p)
|
||||
end
|
||||
end
|
||||
elseif object["polygonMode"] == "rect" then
|
||||
-- the points for a rect are saved as local coordinates with an angle. To get the world space points from this
|
||||
@@ -3096,6 +3112,7 @@ function ZONE_POLYGON:NewFromDrawing(DrawingName)
|
||||
|
||||
points = {p1, p2, p3, p4}
|
||||
else
|
||||
-- bring the Arrow code over from Shape/Polygon
|
||||
-- something else that might be added in the future
|
||||
end
|
||||
end
|
||||
@@ -3624,7 +3641,7 @@ do -- ZONE_ELASTIC
|
||||
end
|
||||
|
||||
|
||||
--- Create a convec hull.
|
||||
--- Create a convex hull.
|
||||
-- @param #ZONE_ELASTIC self
|
||||
-- @param #table pl Points
|
||||
-- @return #table Points
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
-- @module Core.Zone_Detection
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- @type ZONE_DETECTION
|
||||
---
|
||||
-- @type ZONE_DETECTION
|
||||
-- @field DCS#Vec2 Vec2 The current location of the zone.
|
||||
-- @field DCS#Distance Radius The radius of the zone.
|
||||
-- @extends #ZONE_BASE
|
||||
|
||||
@@ -25,38 +25,68 @@ do -- world
|
||||
|
||||
--- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||
-- @type world.event
|
||||
-- @field S_EVENT_INVALID
|
||||
-- @field S_EVENT_SHOT [https://wiki.hoggitworld.com/view/DCS_event_shot](https://wiki.hoggitworld.com/view/DCS_event_shot)
|
||||
-- @field S_EVENT_HIT [https://wiki.hoggitworld.com/view/DCS_event_hit](https://wiki.hoggitworld.com/view/DCS_event_hit)
|
||||
-- @field S_EVENT_TAKEOFF [https://wiki.hoggitworld.com/view/DCS_event_takeoff](https://wiki.hoggitworld.com/view/DCS_event_takeoff)
|
||||
-- @field S_EVENT_LAND [https://wiki.hoggitworld.com/view/DCS_event_land](https://wiki.hoggitworld.com/view/DCS_event_land)
|
||||
-- @field S_EVENT_CRASH [https://wiki.hoggitworld.com/view/DCS_event_crash](https://wiki.hoggitworld.com/view/DCS_event_crash)
|
||||
-- @field S_EVENT_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_ejection](https://wiki.hoggitworld.com/view/DCS_event_ejection)
|
||||
-- @field S_EVENT_REFUELING [https://wiki.hoggitworld.com/view/DCS_event_refueling](https://wiki.hoggitworld.com/view/DCS_event_refueling)
|
||||
-- @field S_EVENT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_dead](https://wiki.hoggitworld.com/view/DCS_event_dead)
|
||||
-- @field S_EVENT_PILOT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_pilot_dead](https://wiki.hoggitworld.com/view/DCS_event_pilot_dead)
|
||||
-- @field S_EVENT_BASE_CAPTURED [https://wiki.hoggitworld.com/view/DCS_event_base_captured](https://wiki.hoggitworld.com/view/DCS_event_base_captured)
|
||||
-- @field S_EVENT_MISSION_START [https://wiki.hoggitworld.com/view/DCS_event_mission_start](https://wiki.hoggitworld.com/view/DCS_event_mission_start)
|
||||
-- @field S_EVENT_MISSION_END [https://wiki.hoggitworld.com/view/DCS_event_mission_end](https://wiki.hoggitworld.com/view/DCS_event_mission_end)
|
||||
-- @field S_EVENT_TOOK_CONTROL
|
||||
-- @field S_EVENT_REFUELING_STOP [https://wiki.hoggitworld.com/view/DCS_event_refueling_stop](https://wiki.hoggitworld.com/view/DCS_event_refueling_stop)
|
||||
-- @field S_EVENT_BIRTH [https://wiki.hoggitworld.com/view/DCS_event_birth](https://wiki.hoggitworld.com/view/DCS_event_birth)
|
||||
-- @field S_EVENT_HUMAN_FAILURE [https://wiki.hoggitworld.com/view/DCS_event_human_failure](https://wiki.hoggitworld.com/view/DCS_event_human_failure)
|
||||
-- @field S_EVENT_ENGINE_STARTUP [https://wiki.hoggitworld.com/view/DCS_event_engine_startup](https://wiki.hoggitworld.com/view/DCS_event_engine_startup)
|
||||
-- @field S_EVENT_ENGINE_SHUTDOWN [https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown](https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown)
|
||||
-- @field S_EVENT_PLAYER_ENTER_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit](https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit)
|
||||
-- @field S_EVENT_PLAYER_LEAVE_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit](https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit)
|
||||
-- @field S_EVENT_PLAYER_COMMENT
|
||||
-- @field S_EVENT_SHOOTING_START [https://wiki.hoggitworld.com/view/DCS_event_shooting_start](https://wiki.hoggitworld.com/view/DCS_event_shooting_start)
|
||||
-- @field S_EVENT_SHOOTING_END [https://wiki.hoggitworld.com/view/DCS_event_shooting_end](https://wiki.hoggitworld.com/view/DCS_event_shooting_end)
|
||||
-- @field S_EVENT_MARK ADDED [https://wiki.hoggitworld.com/view/DCS_event_mark_added](https://wiki.hoggitworld.com/view/DCS_event_mark_added) DCS>=2.5.1
|
||||
-- @field S_EVENT_MARK CHANGE [https://wiki.hoggitworld.com/view/DCS_event_mark_change](https://wiki.hoggitworld.com/view/DCS_event_mark_change) DCS>=2.5.1
|
||||
-- @field S_EVENT_MARK REMOVE [https://wiki.hoggitworld.com/view/DCS_event_mark_remove](https://wiki.hoggitworld.com/view/DCS_event_mark_remove) DCS>=2.5.1
|
||||
-- @field S_EVENT_KILL [https://wiki.hoggitworld.com/view/DCS_event_kill](https://wiki.hoggitworld.com/view/DCS_event_kill) DCS>=2.5.6
|
||||
-- @field S_EVENT_SCORE [https://wiki.hoggitworld.com/view/DCS_event_score](https://wiki.hoggitworld.com/view/DCS_event_score) DCS>=2.5.6
|
||||
-- @field S_EVENT_UNIT_LOST [https://wiki.hoggitworld.com/view/DCS_event_unit_lost](https://wiki.hoggitworld.com/view/DCS_event_unit_lost) DCS>=2.5.6
|
||||
-- @field S_EVENT_LANDING_AFTER_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection](https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection) DCS>=2.5.6
|
||||
-- @field S_EVENT_MAX
|
||||
-- @field S_EVENT_INVALID = 0
|
||||
-- @field S_EVENT_SHOT = 1
|
||||
-- @field S_EVENT_HIT = 2
|
||||
-- @field S_EVENT_TAKEOFF = 3
|
||||
-- @field S_EVENT_LAND = 4
|
||||
-- @field S_EVENT_CRASH = 5
|
||||
-- @field S_EVENT_EJECTION = 6
|
||||
-- @field S_EVENT_REFUELING = 7
|
||||
-- @field S_EVENT_DEAD = 8
|
||||
-- @field S_EVENT_PILOT_DEAD = 9
|
||||
-- @field S_EVENT_BASE_CAPTURED = 10
|
||||
-- @field S_EVENT_MISSION_START = 11
|
||||
-- @field S_EVENT_MISSION_END = 12
|
||||
-- @field S_EVENT_TOOK_CONTROL = 13
|
||||
-- @field S_EVENT_REFUELING_STOP = 14
|
||||
-- @field S_EVENT_BIRTH = 15
|
||||
-- @field S_EVENT_HUMAN_FAILURE = 16
|
||||
-- @field S_EVENT_DETAILED_FAILURE = 17
|
||||
-- @field S_EVENT_ENGINE_STARTUP = 18
|
||||
-- @field S_EVENT_ENGINE_SHUTDOWN = 19
|
||||
-- @field S_EVENT_PLAYER_ENTER_UNIT = 20
|
||||
-- @field S_EVENT_PLAYER_LEAVE_UNIT = 21
|
||||
-- @field S_EVENT_PLAYER_COMMENT = 22
|
||||
-- @field S_EVENT_SHOOTING_START = 23
|
||||
-- @field S_EVENT_SHOOTING_END = 24
|
||||
-- @field S_EVENT_MARK_ADDED = 25
|
||||
-- @field S_EVENT_MARK_CHANGE = 26
|
||||
-- @field S_EVENT_MARK_REMOVED = 27
|
||||
-- @field S_EVENT_KILL = 28
|
||||
-- @field S_EVENT_SCORE = 29
|
||||
-- @field S_EVENT_UNIT_LOST = 30
|
||||
-- @field S_EVENT_LANDING_AFTER_EJECTION = 31
|
||||
-- @field S_EVENT_PARATROOPER_LENDING = 32 -- who's lending whom what? ;)
|
||||
-- @field S_EVENT_DISCARD_CHAIR_AFTER_EJECTION = 33
|
||||
-- @field S_EVENT_WEAPON_ADD = 34
|
||||
-- @field S_EVENT_TRIGGER_ZONE = 35
|
||||
-- @field S_EVENT_LANDING_QUALITY_MARK = 36
|
||||
-- @field S_EVENT_BDA = 37 -- battle damage assessment
|
||||
-- @field S_EVENT_AI_ABORT_MISSION = 38
|
||||
-- @field S_EVENT_DAYNIGHT = 39
|
||||
-- @field S_EVENT_FLIGHT_TIME = 40
|
||||
-- @field S_EVENT_PLAYER_SELF_KILL_PILOT = 41
|
||||
-- @field S_EVENT_PLAYER_CAPTURE_AIRFIELD = 42
|
||||
-- @field S_EVENT_EMERGENCY_LANDING = 43
|
||||
-- @field S_EVENT_UNIT_CREATE_TASK = 44
|
||||
-- @field S_EVENT_UNIT_DELETE_TASK = 45
|
||||
-- @field S_EVENT_SIMULATION_START = 46
|
||||
-- @field S_EVENT_WEAPON_REARM = 47
|
||||
-- @field S_EVENT_WEAPON_DROP = 48
|
||||
-- @field S_EVENT_UNIT_TASK_COMPLETE = 49
|
||||
-- @field S_EVENT_UNIT_TASK_STAGE = 50
|
||||
-- @field S_EVENT_MAC_EXTRA_SCORE= 51 -- not sure what this is
|
||||
-- @field S_EVENT_MISSION_RESTART= 52
|
||||
-- @field S_EVENT_MISSION_WINNER = 53
|
||||
-- @field S_EVENT_RUNWAY_TAKEOFF= 54
|
||||
-- @field S_EVENT_RUNWAY_TOUCH= 55
|
||||
-- @field S_EVENT_MAC_LMS_RESTART= 56 -- not sure what this is
|
||||
-- @field S_EVENT_SIMULATION_FREEZE = 57
|
||||
-- @field S_EVENT_SIMULATION_UNFREEZE = 58
|
||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59
|
||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60
|
||||
-- @field S_EVENT_MAX = 61
|
||||
|
||||
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||
-- @type world.BirthPlace
|
||||
@@ -1665,6 +1695,7 @@ do -- AI
|
||||
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
|
||||
-- @field ENGAGE_AIR_WEAPONS
|
||||
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
||||
-- @field EVASION_OF_ARM
|
||||
|
||||
---
|
||||
-- @type AI.Option.Ground.mid -- Moose added
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
|
||||
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
|
||||
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
|
||||
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
|
||||
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
|
||||
--
|
||||
-- ## 3 FSM Events to shape mission
|
||||
--
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
-- @field #table currentMove Holds the current commanded move, if there is one assigned.
|
||||
-- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group.
|
||||
-- @field #number Nshells0 Initial amount of shells of the whole group.
|
||||
-- @field #number Narty0 Initial amount of artillery shells of the whole group.
|
||||
-- @field #number Nrockets0 Initial amount of rockets of the whole group.
|
||||
-- @field #number Nmissiles0 Initial amount of missiles of the whole group.
|
||||
-- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0.
|
||||
@@ -415,7 +416,7 @@
|
||||
-- arty set, battery "Paladin Alpha", rearming place
|
||||
--
|
||||
-- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type
|
||||
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M818"
|
||||
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M939"
|
||||
-- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor.
|
||||
--
|
||||
-- ## Transporting
|
||||
@@ -453,7 +454,7 @@
|
||||
-- -- Creat a new ARTY object from a Paladin group.
|
||||
-- paladin=ARTY:New(GROUP:FindByName("Blue Paladin"))
|
||||
--
|
||||
-- -- Define a rearming group. This is a Transport M818 truck.
|
||||
-- -- Define a rearming group. This is a Transport M939 truck.
|
||||
-- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck"))
|
||||
--
|
||||
-- -- Set the max firing range. A Paladin unit has a range of 20 km.
|
||||
@@ -694,7 +695,7 @@ ARTY.db={
|
||||
|
||||
--- Arty script version.
|
||||
-- @field #string version
|
||||
ARTY.version="1.3.0"
|
||||
ARTY.version="1.3.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -707,7 +708,7 @@ ARTY.version="1.3.0"
|
||||
-- DONE: Add user defined rearm weapon types.
|
||||
-- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function>
|
||||
-- DONE: Make ARTY move to rearming position.
|
||||
-- DONE: Check that right rearming vehicle is specified. Blue M818, Red Ural-375. Are there more? <user needs to know!>
|
||||
-- DONE: Check that right rearming vehicle is specified. Blue M939, Red Ural-375. Are there more? <user needs to know!>
|
||||
-- DONE: Check if ARTY group is still alive.
|
||||
-- DONE: Handle dead events.
|
||||
-- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example.
|
||||
@@ -1532,7 +1533,7 @@ end
|
||||
|
||||
--- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group.
|
||||
-- @param #ARTY self
|
||||
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M818 transport whilst for red an unarmed Ural-375 transport can be used.
|
||||
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M939 transport whilst for red an unarmed Ural-375 transport can be used.
|
||||
-- @return self
|
||||
function ARTY:SetRearmingGroup(group)
|
||||
self:F({group=group})
|
||||
@@ -1887,7 +1888,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
||||
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
||||
|
||||
-- Get Ammo.
|
||||
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0=self:GetAmmo(self.Debug)
|
||||
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0, self.Narty0=self:GetAmmo(self.Debug)
|
||||
|
||||
-- Init nuclear explosion parameters if they were not set by user.
|
||||
if self.nukerange==nil then
|
||||
@@ -2093,7 +2094,7 @@ function ARTY:_StatusReport(display)
|
||||
end
|
||||
|
||||
-- Get Ammo.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
local Nnukes=self.Nukes
|
||||
local Nillu=self.Nillu
|
||||
local Nsmoke=self.Nsmoke
|
||||
@@ -2106,7 +2107,7 @@ function ARTY:_StatusReport(display)
|
||||
text=text..string.format("Clock = %s\n", Clock)
|
||||
text=text..string.format("FSM state = %s\n", self:GetState())
|
||||
text=text..string.format("Total ammo count = %d\n", Nammo)
|
||||
text=text..string.format("Number of shells = %d\n", Nshells)
|
||||
text=text..string.format("Number of shells = %d\n", Narty)
|
||||
text=text..string.format("Number of rockets = %d\n", Nrockets)
|
||||
text=text..string.format("Number of missiles = %d\n", Nmissiles)
|
||||
text=text..string.format("Number of nukes = %d\n", Nnukes)
|
||||
@@ -2293,19 +2294,19 @@ function ARTY:OnEventShot(EventData)
|
||||
end
|
||||
|
||||
-- Get current ammo.
|
||||
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
||||
|
||||
-- Decrease available nukes because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
self.Nukes=self.Nukes-1
|
||||
end
|
||||
|
||||
-- Decrease available illuminatin shells because we just fired one.
|
||||
-- Decrease available illumination shells because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||
self.Nillu=self.Nillu-1
|
||||
end
|
||||
|
||||
-- Decrease available illuminatin shells because we just fired one.
|
||||
-- Decrease available smoke shells because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells then
|
||||
self.Nsmoke=self.Nsmoke-1
|
||||
end
|
||||
@@ -2323,7 +2324,7 @@ function ARTY:OnEventShot(EventData)
|
||||
|
||||
-- Weapon type name for current target.
|
||||
local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype)
|
||||
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _nshells, _nrockets, _nmissiles))
|
||||
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _narty, _nrockets, _nmissiles))
|
||||
self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype))
|
||||
|
||||
-- Default switches for cease fire and relocation.
|
||||
@@ -2771,7 +2772,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
self:_EventFromTo("onafterStatus", Event, From, To)
|
||||
|
||||
-- Get ammo.
|
||||
local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||
local nammo, nshells, nrockets, nmissiles, narty=self:GetAmmo()
|
||||
|
||||
-- We have a cargo group ==> check if group was loaded into a carrier.
|
||||
if self.iscargo and self.cargogroup then
|
||||
@@ -2788,7 +2789,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, nshells, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
||||
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, narty, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
||||
|
||||
if self.Controllable and self.Controllable:IsAlive() then
|
||||
|
||||
@@ -2871,20 +2872,19 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
if self.currentTarget then
|
||||
self:CeaseFire(self.currentTarget)
|
||||
end
|
||||
|
||||
-- Open fire on timed target.
|
||||
self:OpenFire(_timedTarget)
|
||||
|
||||
|
||||
if self:is("CombatReady") then
|
||||
-- Open fire on timed target.
|
||||
self:OpenFire(_timedTarget)
|
||||
end
|
||||
elseif _normalTarget then
|
||||
|
||||
-- Open fire on normal target.
|
||||
self:OpenFire(_normalTarget)
|
||||
|
||||
|
||||
if self:is("CombatReady") then
|
||||
-- Open fire on normal target.
|
||||
self:OpenFire(_normalTarget)
|
||||
end
|
||||
end
|
||||
|
||||
-- Get ammo.
|
||||
--local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||
|
||||
-- Check if we have a target in the queue for which weapons are still available.
|
||||
local gotsome=false
|
||||
if #self.targets>0 then
|
||||
@@ -3045,14 +3045,14 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
|
||||
local range=Controllable:GetCoordinate():Get2DDistance(target.coord)
|
||||
|
||||
-- Get ammo.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local nfire=Nammo
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
local nfire=Narty
|
||||
local _type="shots"
|
||||
if target.weapontype==ARTY.WeaponType.Auto then
|
||||
nfire=Nammo
|
||||
nfire=Narty
|
||||
_type="shots"
|
||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||
nfire=Nshells
|
||||
nfire=Narty
|
||||
_type="shells"
|
||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
nfire=self.Nukes
|
||||
@@ -3337,7 +3337,7 @@ function ARTY:_CheckRearmed()
|
||||
self:F2()
|
||||
|
||||
-- Get current ammo.
|
||||
local nammo,nshells,nrockets,nmissiles=self:GetAmmo()
|
||||
local nammo,nshells,nrockets,nmissiles,narty=self:GetAmmo()
|
||||
|
||||
-- Number of units still alive.
|
||||
local units=self.Controllable:GetUnits()
|
||||
@@ -3603,7 +3603,11 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
||||
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
||||
weapontype=ARTY.WeaponType.Cannon
|
||||
end
|
||||
|
||||
|
||||
if group:HasTask() then
|
||||
group:ClearTasks()
|
||||
end
|
||||
|
||||
-- Set ROE to weapon free.
|
||||
group:OptionROEOpenFire()
|
||||
|
||||
@@ -3614,7 +3618,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
||||
local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype)
|
||||
|
||||
-- Execute task.
|
||||
group:SetTask(fire)
|
||||
group:SetTask(fire,1)
|
||||
end
|
||||
|
||||
--- Set task for attacking a group.
|
||||
@@ -3631,7 +3635,11 @@ function ARTY:_AttackGroup(target)
|
||||
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
||||
weapontype=ARTY.WeaponType.Cannon
|
||||
end
|
||||
|
||||
|
||||
if group:HasTask() then
|
||||
group:ClearTasks()
|
||||
end
|
||||
|
||||
-- Set ROE to weapon free.
|
||||
group:OptionROEOpenFire()
|
||||
|
||||
@@ -3642,7 +3650,7 @@ function ARTY:_AttackGroup(target)
|
||||
local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1)
|
||||
|
||||
-- Execute task.
|
||||
group:SetTask(fire)
|
||||
group:SetTask(fire,1)
|
||||
end
|
||||
|
||||
|
||||
@@ -3709,51 +3717,6 @@ function ARTY:_NuclearBlast(_coord)
|
||||
ignite(_fires)
|
||||
end
|
||||
|
||||
--[[
|
||||
local ZoneNuke=ZONE_RADIUS:New("Nukezone", _coord:GetVec2(), 2000)
|
||||
|
||||
-- Scan for Scenery objects.
|
||||
ZoneNuke:Scan(Object.Category.SCENERY)
|
||||
|
||||
-- Array with all possible hideouts, i.e. scenery objects in the vicinity of the group.
|
||||
local scenery={}
|
||||
|
||||
for SceneryTypeName, SceneryData in pairs(ZoneNuke:GetScannedScenery()) do
|
||||
for SceneryName, SceneryObject in pairs(SceneryData) do
|
||||
|
||||
local SceneryObject = SceneryObject -- Wrapper.Scenery#SCENERY
|
||||
|
||||
-- Position of the scenery object.
|
||||
local spos=SceneryObject:GetCoordinate()
|
||||
|
||||
-- Distance from group to impact point.
|
||||
local distance= spos:Get2DDistance(_coord)
|
||||
|
||||
-- Place markers on every possible scenery object.
|
||||
if self.Debug then
|
||||
local MarkerID=spos:MarkToAll(string.format("%s scenery object %s", self.Controllable:GetName(), SceneryObject:GetTypeName()))
|
||||
local text=string.format("%s scenery: %s, Coord %s", self.Controllable:GetName(), SceneryObject:GetTypeName(), SceneryObject:GetCoordinate():ToStringLLDMS())
|
||||
self:T2(SUPPRESSION.id..text)
|
||||
end
|
||||
|
||||
-- Add to table.
|
||||
table.insert(scenery, {object=SceneryObject, distance=distance})
|
||||
|
||||
--SceneryObject:Destroy()
|
||||
end
|
||||
end
|
||||
|
||||
-- Sort scenery wrt to distance from impact point.
|
||||
-- local _sort = function(a,b) return a.distance < b.distance end
|
||||
-- table.sort(scenery,_sort)
|
||||
|
||||
-- for _,object in pairs(scenery) do
|
||||
-- local sobject=object -- Wrapper.Scenery#SCENERY
|
||||
-- sobject:Destroy()
|
||||
-- end
|
||||
|
||||
]]
|
||||
|
||||
end
|
||||
|
||||
--- Route group to a certain point.
|
||||
@@ -3915,6 +3878,7 @@ end
|
||||
-- @return #number Number of shells the group has left.
|
||||
-- @return #number Number of rockets the group has left.
|
||||
-- @return #number Number of missiles the group has left.
|
||||
-- @return #number Number of artillery shells the group has left.
|
||||
function ARTY:GetAmmo(display)
|
||||
self:F3({display=display})
|
||||
|
||||
@@ -3928,6 +3892,7 @@ function ARTY:GetAmmo(display)
|
||||
local nshells=0
|
||||
local nrockets=0
|
||||
local nmissiles=0
|
||||
local nartyshells=0
|
||||
|
||||
-- Get all units.
|
||||
local units=self.Controllable:GetUnits()
|
||||
@@ -4030,7 +3995,8 @@ function ARTY:GetAmmo(display)
|
||||
|
||||
-- Add up all shells.
|
||||
nshells=nshells+Nammo
|
||||
|
||||
local _,_,_,_,_,shells = unit:GetAmmunition()
|
||||
nartyshells=nartyshells+shells
|
||||
-- Debug info.
|
||||
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
|
||||
|
||||
@@ -4076,7 +4042,7 @@ function ARTY:GetAmmo(display)
|
||||
-- Total amount of ammunition.
|
||||
nammo=nshells+nrockets+nmissiles
|
||||
|
||||
return nammo, nshells, nrockets, nmissiles
|
||||
return nammo, nshells, nrockets, nmissiles, nartyshells
|
||||
end
|
||||
|
||||
--- Returns a name of a missile category.
|
||||
@@ -4827,7 +4793,10 @@ function ARTY:_CheckShootingStarted()
|
||||
|
||||
-- Check if we waited long enough and no shot was fired.
|
||||
--if dt > self.WaitForShotTime and self.Nshots==0 then
|
||||
if dt > self.WaitForShotTime and (self.Nshots==0 or self.currentTarget.nshells >= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
||||
|
||||
self:T(string.format("dt = %d WaitTime = %d | shots = %d TargetShells = %d",dt,self.WaitForShotTime,self.Nshots,self.currentTarget.nshells))
|
||||
|
||||
if (dt > self.WaitForShotTime and self.Nshots==0) or (self.currentTarget.nshells <= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
|
||||
@@ -4889,7 +4858,7 @@ end
|
||||
function ARTY:_CheckOutOfAmmo(targets)
|
||||
|
||||
-- Get current ammo.
|
||||
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
||||
|
||||
-- Special weapon type requested ==> Check if corresponding ammo is empty.
|
||||
local _partlyoutofammo=false
|
||||
@@ -4901,7 +4870,7 @@ function ARTY:_CheckOutOfAmmo(targets)
|
||||
self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name))
|
||||
_partlyoutofammo=true
|
||||
|
||||
elseif Target.weapontype==ARTY.WeaponType.Cannon and _nshells==0 then
|
||||
elseif Target.weapontype==ARTY.WeaponType.Cannon and _narty==0 then
|
||||
|
||||
self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name))
|
||||
_partlyoutofammo=true
|
||||
@@ -4945,14 +4914,14 @@ end
|
||||
function ARTY:_CheckWeaponTypeAvailable(target)
|
||||
|
||||
-- Get current ammo of group.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
|
||||
-- Check if enough ammo is there for the selected weapon type.
|
||||
local nfire=Nammo
|
||||
if target.weapontype==ARTY.WeaponType.Auto then
|
||||
nfire=Nammo
|
||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||
nfire=Nshells
|
||||
nfire=Narty
|
||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
nfire=self.Nukes
|
||||
elseif target.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
-- @image Designation.JPG
|
||||
--
|
||||
-- Date: 24 Oct 2021
|
||||
-- Last Update: Jan 2024
|
||||
-- Last Update: May 2024
|
||||
--
|
||||
--- Class AUTOLASE
|
||||
-- @type AUTOLASE
|
||||
@@ -88,6 +88,7 @@
|
||||
-- @field #table LaserCodes
|
||||
-- @field #table playermenus
|
||||
-- @field #boolean smokemenu
|
||||
-- @field #boolean threatmenu
|
||||
-- @extends Ops.Intel#INTEL
|
||||
|
||||
---
|
||||
@@ -117,7 +118,7 @@ AUTOLASE = {
|
||||
|
||||
--- AUTOLASE class version.
|
||||
-- @field #string version
|
||||
AUTOLASE.version = "0.1.23"
|
||||
AUTOLASE.version = "0.1.25"
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Begin Functional.Autolase.lua
|
||||
@@ -205,6 +206,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
||||
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
|
||||
self.playermenus = {}
|
||||
self.smokemenu = true
|
||||
self.threatmenu = true
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
|
||||
@@ -323,39 +325,51 @@ end
|
||||
function AUTOLASE:SetPilotMenu()
|
||||
if self.usepilotset then
|
||||
local pilottable = self.pilotset:GetSetObjects() or {}
|
||||
local grouptable = {}
|
||||
for _,_unit in pairs (pilottable) do
|
||||
local Unit = _unit -- Wrapper.Unit#UNIT
|
||||
if Unit and Unit:IsAlive() then
|
||||
local Group = Unit:GetGroup()
|
||||
local GroupName = Group:GetName() or "none"
|
||||
local unitname = Unit:GetName()
|
||||
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end
|
||||
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
|
||||
self.playermenus[unitname] = lasetopm
|
||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
|
||||
if self.smokemenu then
|
||||
local smoke = (self.smoketargets == true) and "off" or "on"
|
||||
local smoketext = string.format("Switch smoke targets to %s",smoke)
|
||||
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
|
||||
end
|
||||
for _,_grp in pairs(self.RecceSet.Set) do
|
||||
local grp = _grp -- Wrapper.Group#GROUP
|
||||
local unit = grp:GetUnit(1)
|
||||
--local name = grp:GetName()
|
||||
if unit and unit:IsAlive() then
|
||||
local name = unit:GetName()
|
||||
local mname = string.gsub(name,".%d+.%d+$","")
|
||||
local code = self:GetLaserCode(name)
|
||||
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
|
||||
for _,_code in pairs(self.LaserCodes) do
|
||||
local text = tostring(_code)
|
||||
if _code == code then text = text.."(*)" end
|
||||
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not grouptable[GroupName] == true then
|
||||
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end -- menus
|
||||
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
|
||||
self.playermenus[unitname] = lasetopm
|
||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
|
||||
if self.smokemenu then
|
||||
local smoke = (self.smoketargets == true) and "off" or "on"
|
||||
local smoketext = string.format("Switch smoke targets to %s",smoke)
|
||||
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
|
||||
end -- smokement
|
||||
if self.threatmenu then
|
||||
local threatmenutop = MENU_GROUP:New(Group,"Set min lasing threat",lasetopm)
|
||||
for i=0,10,2 do
|
||||
local text = "Threatlevel "..tostring(i)
|
||||
local threatmenu = MENU_GROUP_COMMAND:New(Group,text,threatmenutop,self.SetMinThreatLevel,self,i)
|
||||
end -- threatlevel
|
||||
end -- threatmenu
|
||||
for _,_grp in pairs(self.RecceSet.Set) do
|
||||
local grp = _grp -- Wrapper.Group#GROUP
|
||||
local unit = grp:GetUnit(1)
|
||||
--local name = grp:GetName()
|
||||
if unit and unit:IsAlive() then
|
||||
local name = unit:GetName()
|
||||
local mname = string.gsub(name,".%d+.%d+$","")
|
||||
local code = self:GetLaserCode(name)
|
||||
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
|
||||
for _,_code in pairs(self.LaserCodes) do
|
||||
local text = tostring(_code)
|
||||
if _code == code then text = text.."(*)" end
|
||||
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
|
||||
end -- Codes
|
||||
end -- unit alive
|
||||
end -- Recceset
|
||||
grouptable[GroupName] = true
|
||||
end -- grouptable[GroupName]
|
||||
--lasemenu:Refresh()
|
||||
end
|
||||
end
|
||||
end -- unit alive
|
||||
end -- pilot loop
|
||||
else
|
||||
if not self.NoMenus then
|
||||
self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self)
|
||||
@@ -602,6 +616,21 @@ function AUTOLASE:DisableSmokeMenu()
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Show the "Switch min threat lasing..." menu entry for pilots. On by default.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:EnableThreatLevelMenu()
|
||||
self.threatmenu = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Do not show the "Switch min threat lasing..." menu entry for pilots.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:DisableThreatLevelMenu()
|
||||
self.threatmenu = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to calculate line of sight.
|
||||
-- @param #AUTOLASE self
|
||||
@@ -730,6 +759,7 @@ function AUTOLASE:ShowStatus(Group,Unit)
|
||||
report:Add(string.format("Recce %s has code %d",name,code))
|
||||
end
|
||||
end
|
||||
report:Add(string.format("Lasing min threat level %d",self.minthreatlevel))
|
||||
local lines = 0
|
||||
for _ind,_entry in pairs(self.CurrentLasing) do
|
||||
local entry = _entry -- #AUTOLASE.LaserSpot
|
||||
|
||||
@@ -52,11 +52,13 @@
|
||||
-- @module Functional.CleanUp
|
||||
-- @image CleanUp_Airbases.JPG
|
||||
|
||||
--- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
||||
---
|
||||
-- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
||||
-- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- @type CLEANUP_AIRBASE
|
||||
---
|
||||
-- @type CLEANUP_AIRBASE
|
||||
-- @extends #CLEANUP_AIRBASE.__
|
||||
|
||||
--- Keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
|
||||
@@ -93,7 +95,7 @@ CLEANUP_AIRBASE = {
|
||||
-- @field #CLEANUP_AIRBASE.__
|
||||
CLEANUP_AIRBASE.__ = {}
|
||||
|
||||
--- @field #CLEANUP_AIRBASE.__.Airbases
|
||||
-- @field #CLEANUP_AIRBASE.__.Airbases
|
||||
CLEANUP_AIRBASE.__.Airbases = {}
|
||||
|
||||
--- Creates the main object which is handling the cleaning of the debris within the given Zone Names.
|
||||
@@ -240,7 +242,8 @@ function CLEANUP_AIRBASE.__:DestroyMissile( MissileObject )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #CLEANUP_AIRBASE self
|
||||
---
|
||||
-- @param #CLEANUP_AIRBASE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
|
||||
self:F( { EventData } )
|
||||
|
||||
508
Moose Development/Moose/Functional/ClientWatch.lua
Normal file
508
Moose Development/Moose/Functional/ClientWatch.lua
Normal file
@@ -0,0 +1,508 @@
|
||||
--- **Functional** - Manage and track client slots easily to add your own client-based menus and modules to.
|
||||
--
|
||||
-- The @{#CLIENTWATCH} class adds a simplified way to create scripts and menus for individual clients. Instead of creating large algorithms and juggling multiple event handlers, you can simply provide one or more prefixes to the class and use the callback functions on spawn, despawn, and any aircraft related events to script to your hearts content.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Find clients by prefixes or by providing a Wrapper.CLIENT object
|
||||
-- * Trigger functions when the client spawns and despawns
|
||||
-- * Create multiple client instances without overwriting event handlers between instances
|
||||
-- * More reliable aircraft lost events for when DCS thinks the aircraft id dead but a dead event fails to trigger
|
||||
-- * Easily manage clients spawned in dynamic slots
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- ### Author: **Statua**
|
||||
--
|
||||
-- ### Contributions: **FlightControl**: Wrapper.CLIENT
|
||||
--
|
||||
-- ====
|
||||
-- @module Functional.ClientWatch
|
||||
-- @image ClientWatch.JPG
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--- CLIENTWATCH class
|
||||
-- @type CLIENTWATCH
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
|
||||
-- @field #string lid String for DCS log file.
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
--- Manage and track client slots easily to add your own client-based menus and modules to.
|
||||
--
|
||||
-- ## Creating a new instance
|
||||
--
|
||||
-- To start, you must first create a new instance of the client manager and provide it with either a Wrapper.Client#CLIENT object, a string prefix of the unit name, or a table of string prefixes for unit names. These are used to capture the client unit when it spawns and apply your scripted functions to it. Only fixed wing and rotary wing aircraft controlled by players can be used by this class.
|
||||
-- **This will not work if the client aircraft is alive!**
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Create an instance with a Wrapper.Client#CLIENT object
|
||||
-- local heliClient = CLIENT:FindByName('Rotary1-1')
|
||||
-- local clientInstance = CLIENTWATCH:New(heliClient)
|
||||
--
|
||||
-- -- Create an instance with part of the unit name in the Mission Editor
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
--
|
||||
-- -- Create an instance using prefixes for a few units as well as a FARP name for any dynamic spawns coming out of it
|
||||
-- local clientInstance = CLIENTWATCH:New({"Rescue","UH-1H","FARP ALPHA"})
|
||||
--
|
||||
-- ## Applying functions and methods to client aircraft when they spawn
|
||||
--
|
||||
-- Once the instance is created, it will watch for birth events. If the unit name of the client aircraft matches the one provided in the instance, the callback method @{#CLIENTWATCH:OnAfterSpawn}() can be used to apply functions and methods to the client object.
|
||||
--
|
||||
-- In the OnAfterSpawn() callback method are four values. From, Event, To, and ClientObject. From,Event,To are standard FSM strings for the state changes. ClientObject is where the magic happens. This is a special object which you can use to access all the data of the client aircraft. The following entries in ClientObject are available for you to use:
|
||||
--
|
||||
-- * **ClientObject.Unit**: The Moose @{Wrapper.Unit#UNIT} of the client aircraft
|
||||
-- * **ClientObject.Group**: The Moose @{Wrapper.Group#GRUP} of the client aircraft
|
||||
-- * **ClientObject.Client**: The Moose @{Wrapper.Client#CLIENT} of the client aircraft
|
||||
-- * **ClientObject.PlayerName**: A #string of the player controlling the aircraft
|
||||
-- * **ClientObject.UnitName**: A #string of the client aircraft unit.
|
||||
-- * **ClientObject.GroupName**: A #string of the client aircraft group.
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Create an instance with a client unit prefix and send them a message when they spawn
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject)
|
||||
-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
|
||||
-- end
|
||||
--
|
||||
-- ## Using event callbacks
|
||||
--
|
||||
-- In a normal setting, you can only use a callback function for a specific option in one location. If you have multiple scripts that rely on the same callback from the same object, this can get quite messy. With the ClientWatch module, these callbacks are isolated t the instances and therefore open the possibility to use many instances with the same callback doing different things. ClientWatch instances subscribe to all events that are applicable to player controlled aircraft and provides callbacks for each, forwarding the EventData in the callback function.
|
||||
--
|
||||
-- The following event callbacks can be used inside the OnAfterSpawn() callback:
|
||||
--
|
||||
-- * **:OnAfterDespawn(From,Event,To)**: Triggers whenever DCS no longer sees the aircraft as 'alive'. No event data is given in this callback as it is derived from other events
|
||||
-- * **:OnAfterHit(From,Event,To,EventData)**: Triggers every time the aircraft takes damage or is struck by a weapon/explosion
|
||||
-- * **:OnAfterKill(From,Event,To,EventData)**: Triggers after the aircraft kills something with its weapons
|
||||
-- * **:OnAfterScore(From,Event,To,EventData)**: Triggers after accumulating score
|
||||
-- * **:OnAfterShot(From,Event,To,EventData)**: Triggers after a single-shot weapon is released
|
||||
-- * **:OnAfterShootingStart(From,Event,To,EventData)**: Triggers when an automatic weapon begins firing
|
||||
-- * **:OnAfterShootingEnd(From,Event,To,EventData)**: Triggers when an automatic weapon stops firing
|
||||
-- * **:OnAfterLand(From,Event,To,EventData)**: Triggers when an aircraft transitions from being airborne to on the ground
|
||||
-- * **:OnAfterTakeoff(From,Event,To,EventData)**: Triggers when an aircraft transitions from being on the ground to airborne
|
||||
-- * **:OnAfterRunwayTakeoff(From,Event,To,EventData)**: Triggers after lifting off from a runway
|
||||
-- * **:OnAfterRunwayTouch(From,Event,To,EventData)**: Triggers when an aircraft's gear makes contact with a runway
|
||||
-- * **:OnAfterRefueling(From,Event,To,EventData)**: Triggers when an aircraft begins taking on fuel
|
||||
-- * **:OnAfterRefuelingStop(From,Event,To,EventData)**: Triggers when an aircraft stops taking on fuel
|
||||
-- * **:OnAfterPlayerLeaveUnit(From,Event,To,EventData)**: Triggers when a player leaves an operational aircraft
|
||||
-- * **:OnAfterCrash(From,Event,To,EventData)**: Triggers when an aircraft is destroyed (may fail to trigger if the aircraft is only partially destroyed)
|
||||
-- * **:OnAfterDead(From,Event,To,EventData)**: Triggers when an aircraft is considered dead (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterPilotDead(From,Event,To,EventData)**: Triggers when the pilot is killed (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterUnitLost(From,Event,To,EventData)**: Triggers when an aircraft is lost for any reason (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterEjection(From,Event,To,EventData)**: Triggers when a pilot ejects from an aircraft
|
||||
-- * **:OnAfterHumanFailure(From,Event,To,EventData)**: Triggers when an aircraft or system is damaged from any source or action by the player
|
||||
-- * **:OnAfterHumanAircraftRepairStart(From,Event,To,EventData)**: Triggers when an aircraft repair is started
|
||||
-- * **:OnAfterHumanAircraftRepairFinish(From,Event,To,EventData)**: Triggers when an aircraft repair is completed
|
||||
-- * **:OnAfterEngineStartup(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a started state. Parameters vary by aircraft
|
||||
-- * **:OnAfterEngineShutdown(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a stopped state. Parameters vary by aircraft
|
||||
-- * **:OnAfterWeaponAdd(From,Event,To,EventData)**: Triggers when an item is added to an aircraft's payload
|
||||
-- * **:OnAfterWeaponDrop(From,Event,To,EventData)**: Triggers when an item is jettisoned or dropped from an aircraft (unconfirmed)
|
||||
-- * **:OnAfterWeaponRearm(From,Event,To,EventData)**: Triggers when an item with internal supply is restored (unconfirmed)
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Show a message to player when they take damage from a weapon
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject)
|
||||
-- function ClientObject:OnAfterHit(From,Event,To,EventData)
|
||||
-- local typeShooter = EventData.IniTypeName
|
||||
-- local nameWeapon = EventData.weapon_name
|
||||
-- MESSAGE:New("A "..typeShooter.." hit you with a "..nameWeapon,20):ToUnit(ClientObject.Unit)
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- @field #CLIENTWATCH
|
||||
CLIENTWATCH = {}
|
||||
CLIENTWATCH.ClassName = "CLIENTWATCH"
|
||||
CLIENTWATCH.Debug = false
|
||||
CLIENTWATCH.lid = nil
|
||||
|
||||
-- @type CLIENTWATCHTools
|
||||
-- @field #table Unit Wrapper.UNIT of the cient object
|
||||
-- @field #table Group Wrapper.GROUP of the cient object
|
||||
-- @field #table Client Wrapper.CLIENT of the cient object
|
||||
-- @field #string PlayerName Name of the player controlling the client object
|
||||
-- @field #string UnitName Name of the unit that is the client object
|
||||
-- @field #string GroupName Name of the group the client object belongs to
|
||||
CLIENTWATCHTools = {}
|
||||
|
||||
--- CLIENTWATCH version
|
||||
-- @field #string version
|
||||
CLIENTWATCH.version="1.0.1"
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #string, #table, or Wrapper.Client#CLIENT client Takes multiple inputs. If provided a #string, it will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix. You can also provide it with a #table containing multiple #string prefixes. Lastly, you can provide it with a Wrapper.Client#CLIENT of the specific client you want to apply this to.
|
||||
-- @return #CLIENTWATCH self
|
||||
function CLIENTWATCH:New(client)
|
||||
--Init FSM
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
self:SetStartState( "Idle" )
|
||||
self:AddTransition( "*", "Spawn", "*" )
|
||||
|
||||
--- User function for OnAfter "Spawn" event.
|
||||
-- @function [parent=#CLIENTWATCH] OnAfterSpawn
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
|
||||
|
||||
--Set up spawn tracking
|
||||
if type(client) == "table" or type(client) == "string" then
|
||||
if type(client) == "table" then
|
||||
|
||||
--CLIENT TABLE
|
||||
if client.ClassName == "CLIENT" then
|
||||
self.ClientName = client:GetName()
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if self.Debug then UTILS.PrintTableToLog(eventdata) end
|
||||
if eventdata.IniCategory and eventdata.IniCategory <= 1 then
|
||||
if self.ClientName == eventdata.IniUnitName then
|
||||
local clientObject = CLIENTWATCHTools:_newClient(eventdata)
|
||||
self:Spawn(clientObject)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--STRING TABLE
|
||||
else
|
||||
local tableValid = true
|
||||
for _,entry in pairs(client) do
|
||||
if type(entry) ~= "string" then
|
||||
tableValid = false
|
||||
self:E({"The base handler failed to start because at least one entry in param1's table is not a string!",InvalidEntry = entry})
|
||||
return nil
|
||||
end
|
||||
end
|
||||
if tableValid then
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if self.Debug then UTILS.PrintTableToLog(eventdata) end
|
||||
for _,entry in pairs(client) do
|
||||
if eventdata.IniCategory and eventdata.IniCategory <= 1 then
|
||||
if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
|
||||
local clientObject = CLIENTWATCHTools:_newClient(eventdata)
|
||||
self:Spawn(clientObject)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
|
||||
--SOLO STRING
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if self.Debug then UTILS.PrintTableToLog(eventdata) end
|
||||
if eventdata.IniCategory and eventdata.IniCategory <= 1 then
|
||||
if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
|
||||
local clientObject = CLIENTWATCHTools:_newClient(eventdata)
|
||||
self:Spawn(clientObject)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self:E({"The base handler failed to start because param1 is not a CLIENT object or a prefix string!",param1 = client})
|
||||
return nil
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Internal function for creating a new client on birth. Do not use!!!.
|
||||
-- @param #CLIENTWATCHTools self
|
||||
-- @param #EVENTS.Birth EventData
|
||||
-- @return #CLIENTWATCHTools self
|
||||
function CLIENTWATCHTools:_newClient(eventdata)
|
||||
--Init FSM
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
self:SetStartState( "Alive" )
|
||||
self:AddTransition( "Alive", "Despawn", "Dead" )
|
||||
|
||||
self.Unit = eventdata.IniUnit
|
||||
self.Group = self.Unit:GetGroup()
|
||||
self.Client = self.Unit:GetClient()
|
||||
self.PlayerName = self.Unit:GetPlayerName()
|
||||
self.UnitName = self.Unit:GetName()
|
||||
self.GroupName = self.Group:GetName()
|
||||
|
||||
--Event events
|
||||
self:AddTransition( "*", "Hit", "*" )
|
||||
self:AddTransition( "*", "Kill", "*" )
|
||||
self:AddTransition( "*", "Score", "*" )
|
||||
self:AddTransition( "*", "Shot", "*" )
|
||||
self:AddTransition( "*", "ShootingStart", "*" )
|
||||
self:AddTransition( "*", "ShootingEnd", "*" )
|
||||
self:AddTransition( "*", "Land", "*" )
|
||||
self:AddTransition( "*", "Takeoff", "*" )
|
||||
self:AddTransition( "*", "RunwayTakeoff", "*" )
|
||||
self:AddTransition( "*", "RunwayTouch", "*" )
|
||||
self:AddTransition( "*", "Refueling", "*" )
|
||||
self:AddTransition( "*", "RefuelingStop", "*" )
|
||||
self:AddTransition( "*", "PlayerLeaveUnit", "*" )
|
||||
self:AddTransition( "*", "Crash", "*" )
|
||||
self:AddTransition( "*", "Dead", "*" )
|
||||
self:AddTransition( "*", "PilotDead", "*" )
|
||||
self:AddTransition( "*", "UnitLost", "*" )
|
||||
self:AddTransition( "*", "Ejection", "*" )
|
||||
self:AddTransition( "*", "HumanFailure", "*" )
|
||||
self:AddTransition( "*", "HumanAircraftRepairFinish", "*" )
|
||||
self:AddTransition( "*", "HumanAircraftRepairStart", "*" )
|
||||
self:AddTransition( "*", "EngineShutdown", "*" )
|
||||
self:AddTransition( "*", "EngineStartup", "*" )
|
||||
self:AddTransition( "*", "WeaponAdd", "*" )
|
||||
self:AddTransition( "*", "WeaponDrop", "*" )
|
||||
self:AddTransition( "*", "WeaponRearm", "*" )
|
||||
|
||||
--Event Handlers
|
||||
self:HandleEvent( EVENTS.Hit )
|
||||
self:HandleEvent( EVENTS.Kill )
|
||||
self:HandleEvent( EVENTS.Score )
|
||||
self:HandleEvent( EVENTS.Shot )
|
||||
self:HandleEvent( EVENTS.ShootingStart )
|
||||
self:HandleEvent( EVENTS.ShootingEnd )
|
||||
self:HandleEvent( EVENTS.Land )
|
||||
self:HandleEvent( EVENTS.Takeoff )
|
||||
self:HandleEvent( EVENTS.RunwayTakeoff )
|
||||
self:HandleEvent( EVENTS.RunwayTouch )
|
||||
self:HandleEvent( EVENTS.Refueling )
|
||||
self:HandleEvent( EVENTS.RefuelingStop )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit )
|
||||
self:HandleEvent( EVENTS.Crash )
|
||||
self:HandleEvent( EVENTS.Dead )
|
||||
self:HandleEvent( EVENTS.PilotDead )
|
||||
self:HandleEvent( EVENTS.UnitLost )
|
||||
self:HandleEvent( EVENTS.Ejection )
|
||||
self:HandleEvent( EVENTS.HumanFailure )
|
||||
self:HandleEvent( EVENTS.HumanAircraftRepairFinish )
|
||||
self:HandleEvent( EVENTS.HumanAircraftRepairStart )
|
||||
self:HandleEvent( EVENTS.EngineShutdown )
|
||||
self:HandleEvent( EVENTS.EngineStartup )
|
||||
self:HandleEvent( EVENTS.WeaponAdd )
|
||||
self:HandleEvent( EVENTS.WeaponDrop )
|
||||
self:HandleEvent( EVENTS.WeaponRearm )
|
||||
|
||||
function self:OnEventHit(EventData)
|
||||
if EventData.TgtUnitName == self.UnitName then
|
||||
self:Hit(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventKill(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Kill(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventScore(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Score(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShot(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Shot(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShootingStart(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:ShootingStart(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShootingEnd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:ShootingEnd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventLand(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Land(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventTakeoff(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Takeoff(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRunwayTakeoff(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:RunwayTakeoff(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRunwayTouch(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:RunwayTouch(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRefueling(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Refueling(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRefuelingStop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:RefuelingStop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventPlayerLeaveUnit(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:PlayerLeaveUnit(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventCrash(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Crash(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventDead(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Dead(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventPilotDead(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:PilotDead(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventUnitLost(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:UnitLost(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEjection(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:Ejection(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanFailure(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:HumanFailure(EventData)
|
||||
if not self.Unit:IsAlive() then
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanAircraftRepairFinish(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:HumanAircraftRepairFinish(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanAircraftRepairStart(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:HumanAircraftRepairStart(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineShutdown(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:EngineShutdown(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineStartup(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:EngineStartup(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponAdd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:WeaponAdd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponDrop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:WeaponDrop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponRearm(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
self:WeaponRearm(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--Fallback timer
|
||||
self.FallbackTimer = TIMER:New(function()
|
||||
if not self.Unit:IsAlive() then
|
||||
self._deadRoutine()
|
||||
end
|
||||
end)
|
||||
self.FallbackTimer:Start(5,5)
|
||||
|
||||
--Stop event handlers and trigger Despawn
|
||||
function self._deadRoutine()
|
||||
self:UnHandleEvent( EVENTS.Hit )
|
||||
self:UnHandleEvent( EVENTS.Kill )
|
||||
self:UnHandleEvent( EVENTS.Score )
|
||||
self:UnHandleEvent( EVENTS.Shot )
|
||||
self:UnHandleEvent( EVENTS.ShootingStart )
|
||||
self:UnHandleEvent( EVENTS.ShootingEnd )
|
||||
self:UnHandleEvent( EVENTS.Land )
|
||||
self:UnHandleEvent( EVENTS.Takeoff )
|
||||
self:UnHandleEvent( EVENTS.RunwayTakeoff )
|
||||
self:UnHandleEvent( EVENTS.RunwayTouch )
|
||||
self:UnHandleEvent( EVENTS.Refueling )
|
||||
self:UnHandleEvent( EVENTS.RefuelingStop )
|
||||
self:UnHandleEvent( EVENTS.PlayerLeaveUnit )
|
||||
self:UnHandleEvent( EVENTS.Crash )
|
||||
self:UnHandleEvent( EVENTS.Dead )
|
||||
self:UnHandleEvent( EVENTS.PilotDead )
|
||||
self:UnHandleEvent( EVENTS.UnitLost )
|
||||
self:UnHandleEvent( EVENTS.Ejection )
|
||||
self:UnHandleEvent( EVENTS.HumanFailure )
|
||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairFinish )
|
||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairStart )
|
||||
self:UnHandleEvent( EVENTS.EngineShutdown )
|
||||
self:UnHandleEvent( EVENTS.EngineStartup )
|
||||
self:UnHandleEvent( EVENTS.WeaponAdd )
|
||||
self:UnHandleEvent( EVENTS.WeaponDrop )
|
||||
self:UnHandleEvent( EVENTS.WeaponRearm )
|
||||
self.FallbackTimer:Stop()
|
||||
self:Despawn()
|
||||
end
|
||||
|
||||
self:I({"CLIENT SPAWN EVENT", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
|
||||
return self
|
||||
end
|
||||
@@ -184,7 +184,7 @@
|
||||
|
||||
do -- DESIGNATE
|
||||
|
||||
--- @type DESIGNATE
|
||||
-- @type DESIGNATE
|
||||
-- @extends Core.Fsm#FSM_PROCESS
|
||||
|
||||
--- Manage the designation of detected targets.
|
||||
@@ -525,7 +525,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
self.FlashStatusMenu[AttackGroup] = FlashMenu
|
||||
end
|
||||
@@ -554,7 +554,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
|
||||
end
|
||||
@@ -826,7 +826,7 @@ do -- DESIGNATE
|
||||
-- This Detection is obsolete, remove from the designate scope
|
||||
self.Designating[DesignateIndex] = nil
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
if AttackGroup:IsAlive() == true then
|
||||
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
|
||||
@@ -903,7 +903,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP GroupReport
|
||||
-- @param Wrapper.Group#GROUP GroupReport
|
||||
function( AttackGroup )
|
||||
|
||||
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
|
||||
@@ -1060,7 +1060,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP GroupReport
|
||||
-- @param Wrapper.Group#GROUP GroupReport
|
||||
function( AttackGroup )
|
||||
|
||||
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
|
||||
@@ -1198,7 +1198,7 @@ do -- DESIGNATE
|
||||
--local ReportTypes = REPORT:New()
|
||||
--local ReportLaserCodes = REPORT:New()
|
||||
|
||||
TargetSetUnit:Flush( self )
|
||||
--TargetSetUnit:Flush( self )
|
||||
|
||||
--self:F( { Recces = self.Recces } )
|
||||
for TargetUnit, RecceData in pairs( self.Recces ) do
|
||||
@@ -1229,10 +1229,12 @@ do -- DESIGNATE
|
||||
end
|
||||
end
|
||||
|
||||
if TargetSetUnit == nil then return end
|
||||
|
||||
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
|
||||
|
||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( TargetUnit )
|
||||
|
||||
self:F( { TargetUnit = TargetUnit:GetName() } )
|
||||
@@ -1253,7 +1255,7 @@ do -- DESIGNATE
|
||||
|
||||
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
local RecceUnitDesc = RecceUnit:GetDesc()
|
||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
|
||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x
|
||||
|
||||
if RecceUnit:IsLasing() == false then
|
||||
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
|
||||
@@ -1275,9 +1277,10 @@ do -- DESIGNATE
|
||||
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
|
||||
local AttackSet = self.AttackSet
|
||||
local DesignateName = self.DesignateName
|
||||
local typename = TargetUnit:GetTypeName()
|
||||
|
||||
function Spot:OnAfterDestroyed( From, Event, To )
|
||||
self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
|
||||
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.",
|
||||
5, AttackSet, self.DesignateName )
|
||||
end
|
||||
|
||||
@@ -1285,7 +1288,7 @@ do -- DESIGNATE
|
||||
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
|
||||
MarkingCount = MarkingCount + 1
|
||||
local TargetUnitType = TargetUnit:GetTypeName()
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
10, self.AttackSet, DesignateName )
|
||||
if not MarkedTypes[TargetUnitType] then
|
||||
MarkedTypes[TargetUnitType] = true
|
||||
@@ -1392,7 +1395,7 @@ do -- DESIGNATE
|
||||
local MarkedCount = 0
|
||||
|
||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( SmokeUnit )
|
||||
|
||||
if MarkedCount < self.MaximumMarkings then
|
||||
@@ -1457,9 +1460,10 @@ do -- DESIGNATE
|
||||
-- @param #DESIGNATE self
|
||||
-- @return #DESIGNATE
|
||||
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
|
||||
|
||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||
self:SetDesignateMenu()
|
||||
if self.Designating[Index] ~= nil then
|
||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||
self:SetDesignateMenu()
|
||||
end
|
||||
end
|
||||
|
||||
--- DoneIlluminating
|
||||
@@ -1472,5 +1476,3 @@ do -- DESIGNATE
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -545,7 +545,7 @@ do -- DETECTION_BASE
|
||||
-- @param #string To The To State string.
|
||||
function DETECTION_BASE:onafterDetect( From, Event, To )
|
||||
|
||||
local DetectDelay = 0.1
|
||||
local DetectDelay = 0.15
|
||||
self.DetectionCount = 0
|
||||
self.DetectionRun = 0
|
||||
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
|
||||
@@ -604,7 +604,7 @@ do -- DETECTION_BASE
|
||||
-- @param #number DetectionTimeStamp Time stamp of detection event.
|
||||
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
|
||||
|
||||
-- self:F( { DetectedObjects = self.DetectedObjects } )
|
||||
self:T( { DetectedObjects = self.DetectedObjects } )
|
||||
|
||||
self.DetectionRun = self.DetectionRun + 1
|
||||
|
||||
@@ -612,14 +612,14 @@ do -- DETECTION_BASE
|
||||
|
||||
if Detection and Detection:IsAlive() then
|
||||
|
||||
-- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
|
||||
self:T( { "DetectionGroup is Alive", Detection:GetName() } )
|
||||
|
||||
local DetectionGroupName = Detection:GetName()
|
||||
local DetectionUnit = Detection:GetUnit( 1 )
|
||||
|
||||
local DetectedUnits = {}
|
||||
|
||||
local DetectedTargets = Detection:GetDetectedTargets(
|
||||
local DetectedTargets = DetectionUnit:GetDetectedTargets(
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
self.DetectRadar,
|
||||
@@ -628,8 +628,10 @@ do -- DETECTION_BASE
|
||||
self.DetectDLINK
|
||||
)
|
||||
|
||||
self:F( { DetectedTargets = DetectedTargets } )
|
||||
|
||||
--self:T( { DetectedTargets = DetectedTargets } )
|
||||
--self:T(UTILS.PrintTableToLog(DetectedTargets))
|
||||
|
||||
|
||||
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
|
||||
local DetectedObject = Detection.object -- DCS#Object
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
do -- DETECTION_ZONES
|
||||
|
||||
--- @type DETECTION_ZONES
|
||||
-- @type DETECTION_ZONES
|
||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
@@ -68,7 +68,7 @@ do -- DETECTION_ZONES
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #DETECTION_ZONES self
|
||||
-- @param #DETECTION_ZONES self
|
||||
-- @param #number The amount of alive recce.
|
||||
function DETECTION_ZONES:CountAliveRecce()
|
||||
|
||||
@@ -76,7 +76,7 @@ do -- DETECTION_ZONES
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_ZONES self
|
||||
-- @param #DETECTION_ZONES self
|
||||
function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
@@ -352,7 +352,7 @@ do -- DETECTION_ZONES
|
||||
--DetectedSet:Flush( self )
|
||||
|
||||
DetectedSet:ForEachUnit(
|
||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() then
|
||||
--self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||
@@ -380,7 +380,7 @@ do -- DETECTION_ZONES
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_ZONES self
|
||||
-- @param #DETECTION_ZONES self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
@@ -141,7 +141,7 @@ FOX = {
|
||||
explosiondist = 200,
|
||||
explosiondist2 = 500,
|
||||
bigmissilemass = 50,
|
||||
destroy = nil,
|
||||
--destroy = nil,
|
||||
dt50 = 5,
|
||||
dt10 = 1,
|
||||
dt05 = 0.5,
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: Feb 2024
|
||||
-- Last Update: July 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -58,6 +58,8 @@
|
||||
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
|
||||
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
|
||||
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
|
||||
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
|
||||
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -187,29 +189,34 @@
|
||||
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
|
||||
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
|
||||
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
|
||||
-- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)`
|
||||
-- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)
|
||||
--
|
||||
--
|
||||
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
|
||||
--
|
||||
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively
|
||||
-- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)`
|
||||
-- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)
|
||||
--
|
||||
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
|
||||
--
|
||||
-- ### 2.1.4 Advanced features
|
||||
--
|
||||
-- -- switch off auto mode **before** you start MANTIS.
|
||||
-- `mybluemantis.automode = false`
|
||||
-- mybluemantis.automode = false
|
||||
--
|
||||
-- -- switch off auto shorad **before** you start MANTIS.
|
||||
-- `mybluemantis.autoshorad = false`
|
||||
-- mybluemantis.autoshorad = false
|
||||
--
|
||||
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
||||
-- -- also see engagerange below.
|
||||
-- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1`
|
||||
-- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2`
|
||||
-- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3`
|
||||
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1
|
||||
-- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
|
||||
-- self.radiusscale[MANTIS.SamType.SHORT] = 1.3
|
||||
--
|
||||
-- ### 2.1.5 Friendlies check in firing range
|
||||
--
|
||||
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
|
||||
-- mybluemantis.checkforfriendlies = true
|
||||
--
|
||||
-- # 3. Default settings [both modes unless stated otherwise]
|
||||
--
|
||||
@@ -233,7 +240,7 @@
|
||||
--
|
||||
-- Use this option if you want to make use of or allow advanced SEAD tactics.
|
||||
--
|
||||
-- # 5. Integrate SHORAD [classic mode]
|
||||
-- # 5. Integrate SHORAD [classic mode, not necessary in automode]
|
||||
--
|
||||
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
|
||||
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
|
||||
@@ -321,6 +328,7 @@ MANTIS = {
|
||||
automode = true,
|
||||
autoshorad = true,
|
||||
ShoradGroupSet = nil,
|
||||
checkforfriendlies = false,
|
||||
}
|
||||
|
||||
--- Advanced state enumerator
|
||||
@@ -502,7 +510,8 @@ do
|
||||
-- DONE: Treat Awacs separately, since they might be >80km off site
|
||||
-- DONE: Allow tables of prefixes for the setup
|
||||
-- DONE: Auto-Mode with range setups for various known SAM types.
|
||||
|
||||
|
||||
self.name = name or "mymantis"
|
||||
self.SAM_Templates_Prefix = samprefix or "Red SAM"
|
||||
self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
|
||||
self.HQ_Template_CC = hq or nil
|
||||
@@ -631,7 +640,7 @@ do
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.8.16"
|
||||
self.version="0.8.18"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@@ -1255,6 +1264,10 @@ do
|
||||
-- DEBUG
|
||||
set = self:_PreFilterHeight(height)
|
||||
end
|
||||
local friendlyset -- Core.Set#SET_GROUP
|
||||
if self.checkforfriendlies == true then
|
||||
friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterOnce()
|
||||
end
|
||||
for _,_coord in pairs (set) do
|
||||
local coord = _coord -- get current coord to check
|
||||
-- output for cross-check
|
||||
@@ -1279,8 +1292,16 @@ do
|
||||
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
|
||||
self:T(self.lid..text)
|
||||
end
|
||||
-- friendlies around?
|
||||
local nofriendlies = true
|
||||
if self.checkforfriendlies == true then
|
||||
local closestfriend, distance = friendlyset:GetClosestGroup(samcoordinate)
|
||||
if closestfriend and distance and distance < rad then
|
||||
nofriendlies = false
|
||||
end
|
||||
end
|
||||
-- end output to cross-check
|
||||
if targetdistance <= rad and zonecheck then
|
||||
if targetdistance <= rad and zonecheck == true and nofriendlies == true then
|
||||
return true, targetdistance
|
||||
end
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,7 +7,7 @@
|
||||
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated
|
||||
-- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174).
|
||||
--
|
||||
-- [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is highly recommended for this class.
|
||||
-- [476th - Air Weapons Range Objects mod](https://www.476vfightergroup.com/downloads.php?do=download&downloadid=482) is highly recommended for this class.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
@@ -46,7 +46,7 @@
|
||||
--
|
||||
-- ### Contributions: FlightControl, Ciribob
|
||||
-- ### SRS Additions: Applevangelist
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
-- @module Functional.Range
|
||||
-- @image Range.JPG
|
||||
@@ -102,10 +102,11 @@
|
||||
-- @field #string targetpath Path where to save the target sheets.
|
||||
-- @field #string targetprefix File prefix for target sheet files.
|
||||
-- @field Sound.SRS#MSRS controlmsrs SRS wrapper for range controller.
|
||||
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
|
||||
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
|
||||
-- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor.
|
||||
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
|
||||
-- @field #number Coalition Coalition side for the menu, if any.
|
||||
-- @field Core.Menu#MENU_MISSION menuF10root Specific user defined root F10 menu.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
|
||||
@@ -169,7 +170,7 @@
|
||||
--
|
||||
-- ## Specifying Coordinates
|
||||
--
|
||||
-- It is also possible to specify coordinates rather than unit or static objects as bombing target locations. This has the advantage, that even when the unit/static object is dead, the specified
|
||||
-- It is also possible to specify coordinates rather than unit or static objects as bombing target locations. This has the advantage, that even when the unit/static object is dead, the specified
|
||||
-- coordinate will still be a valid impact point. This can be done via the @{#RANGE.AddBombingTargetCoordinate}(*coord*, *name*, *goodhitrange*) function.
|
||||
--
|
||||
-- # Fine Tuning
|
||||
@@ -231,8 +232,8 @@
|
||||
-- By default, the sound files are placed in the "Range Soundfiles/" folder inside the mission (.miz) file. Another folder can be specified via the @{#RANGE.SetSoundfilesPath}(*path*) function.
|
||||
--
|
||||
-- ## Voice output via SRS
|
||||
--
|
||||
-- Alternatively, the voice output can be fully done via SRS, **no sound file additions needed**. Set up SRS with @{#RANGE.SetSRS}().
|
||||
--
|
||||
-- Alternatively, the voice output can be fully done via SRS, **no sound file additions needed**. Set up SRS with @{#RANGE.SetSRS}().
|
||||
-- Range control and instructor frequencies and voices can then be set via @{#RANGE.SetSRSRangeControl}() and @{#RANGE.SetSRSRangeInstructor}().
|
||||
--
|
||||
-- # Persistence
|
||||
@@ -243,11 +244,11 @@
|
||||
-- The next time you start the mission, these results are also automatically loaded.
|
||||
--
|
||||
-- Strafing results are currently **not** saved.
|
||||
--
|
||||
--
|
||||
-- # FSM Events
|
||||
--
|
||||
--
|
||||
-- This class creates additional events that can be used by mission designers for custom reactions
|
||||
--
|
||||
--
|
||||
-- * `EnterRange` when a player enters a range zone. See @{#RANGE.OnAfterEnterRange}
|
||||
-- * `ExitRange` when a player leaves a range zone. See @{#RANGE.OnAfterExitRange}
|
||||
-- * `Impact` on impact of a player's weapon on a bombing target. See @{#RANGE.OnAfterImpact}
|
||||
@@ -371,7 +372,7 @@ RANGE = {
|
||||
-- @param #number boxlength Length of strafe pit box in meters.
|
||||
-- @param #number boxwidth Width of strafe pit box in meters.
|
||||
-- @param #number goodpass Number of hits for a good strafing pit pass.
|
||||
-- @param #number foulline Distance of foul line in meters.
|
||||
-- @param #number foulline Distance of foul line in meters.
|
||||
RANGE.Defaults = {
|
||||
goodhitrange = 25,
|
||||
strafemaxalt = 914,
|
||||
@@ -593,13 +594,14 @@ RANGE.MenuF10Root = nil
|
||||
|
||||
--- Range script version.
|
||||
-- @field #string version
|
||||
RANGE.version = "2.7.3"
|
||||
RANGE.version = "2.8.0"
|
||||
|
||||
-- TODO list:
|
||||
-- TODO: Verbosity level for messages.
|
||||
-- TODO: Add option for default settings such as smoke off.
|
||||
-- TODO: Add custom weapons, which can be specified by the user.
|
||||
-- TODO: Check if units are still alive.
|
||||
-- TODO: Option for custom sound files.
|
||||
-- DONE: Scenery as targets.
|
||||
-- DONE: Add statics for strafe pits.
|
||||
-- DONE: Add missiles.
|
||||
@@ -625,9 +627,9 @@ function RANGE:New( RangeName, Coalition )
|
||||
-- Get range name.
|
||||
-- TODO: make sure that the range name is not given twice. This would lead to problems in the F10 radio menu.
|
||||
self.rangename = RangeName or "Practice Range"
|
||||
|
||||
|
||||
self.Coalition = Coalition
|
||||
|
||||
|
||||
-- Log id.
|
||||
self.lid = string.format( "RANGE %s | ", self.rangename )
|
||||
|
||||
@@ -858,16 +860,16 @@ function RANGE:onafterStart()
|
||||
self.rangecontrol.schedonce = true
|
||||
|
||||
-- Init numbers.
|
||||
self.rangecontrol:SetDigit( 0, RANGE.Sound.RC0.filename, RANGE.Sound.RC0.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 1, RANGE.Sound.RC1.filename, RANGE.Sound.RC1.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 2, RANGE.Sound.RC2.filename, RANGE.Sound.RC2.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 3, RANGE.Sound.RC3.filename, RANGE.Sound.RC3.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 4, RANGE.Sound.RC4.filename, RANGE.Sound.RC4.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 5, RANGE.Sound.RC5.filename, RANGE.Sound.RC5.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 6, RANGE.Sound.RC6.filename, RANGE.Sound.RC6.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 7, RANGE.Sound.RC7.filename, RANGE.Sound.RC7.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 8, RANGE.Sound.RC8.filename, RANGE.Sound.RC8.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 9, RANGE.Sound.RC9.filename, RANGE.Sound.RC9.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 0, self.Sound.RC0.filename, self.Sound.RC0.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 1, self.Sound.RC1.filename, self.Sound.RC1.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 2, self.Sound.RC2.filename, self.Sound.RC2.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 3, self.Sound.RC3.filename, self.Sound.RC3.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 4, self.Sound.RC4.filename, self.Sound.RC4.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 5, self.Sound.RC5.filename, self.Sound.RC5.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 6, self.Sound.RC6.filename, self.Sound.RC6.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 7, self.Sound.RC7.filename, self.Sound.RC7.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 8, self.Sound.RC8.filename, self.Sound.RC8.duration, self.soundpath )
|
||||
self.rangecontrol:SetDigit( 9, self.Sound.RC9.filename, self.Sound.RC9.duration, self.soundpath )
|
||||
|
||||
-- Set location where the messages are transmitted from.
|
||||
self.rangecontrol:SetSenderCoordinate( self.location )
|
||||
@@ -884,16 +886,16 @@ function RANGE:onafterStart()
|
||||
self.instructor.schedonce = true
|
||||
|
||||
-- Init numbers.
|
||||
self.instructor:SetDigit( 0, RANGE.Sound.IR0.filename, RANGE.Sound.IR0.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 1, RANGE.Sound.IR1.filename, RANGE.Sound.IR1.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 2, RANGE.Sound.IR2.filename, RANGE.Sound.IR2.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 3, RANGE.Sound.IR3.filename, RANGE.Sound.IR3.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 4, RANGE.Sound.IR4.filename, RANGE.Sound.IR4.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 5, RANGE.Sound.IR5.filename, RANGE.Sound.IR5.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 6, RANGE.Sound.IR6.filename, RANGE.Sound.IR6.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 7, RANGE.Sound.IR7.filename, RANGE.Sound.IR7.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 8, RANGE.Sound.IR8.filename, RANGE.Sound.IR8.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 9, RANGE.Sound.IR9.filename, RANGE.Sound.IR9.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 0, self.Sound.IR0.filename, self.Sound.IR0.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 1, self.Sound.IR1.filename, self.Sound.IR1.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 2, self.Sound.IR2.filename, self.Sound.IR2.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 3, self.Sound.IR3.filename, self.Sound.IR3.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 4, self.Sound.IR4.filename, self.Sound.IR4.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 5, self.Sound.IR5.filename, self.Sound.IR5.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 6, self.Sound.IR6.filename, self.Sound.IR6.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 7, self.Sound.IR7.filename, self.Sound.IR7.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 8, self.Sound.IR8.filename, self.Sound.IR8.duration, self.soundpath )
|
||||
self.instructor:SetDigit( 9, self.Sound.IR9.filename, self.Sound.IR9.duration, self.soundpath )
|
||||
|
||||
-- Set location where the messages are transmitted from.
|
||||
self.instructor:SetSenderCoordinate( self.location )
|
||||
@@ -920,13 +922,23 @@ function RANGE:onafterStart()
|
||||
self.rangezone:SmokeZone( SMOKECOLOR.White )
|
||||
end
|
||||
|
||||
self:__Status( -60 )
|
||||
self:__Status( -10 )
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set the root F10 menu under which the range F10 menu is created.
|
||||
-- @param #RANGE self
|
||||
-- @param Core.Menu#MENU_MISSION menu The root F10 menu.
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetMenuRoot(menu)
|
||||
self.menuF10root=menu
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set maximal strafing altitude. Player entering a strafe pit above that altitude are not registered for a valid pass.
|
||||
-- @param #RANGE self
|
||||
-- @param #number maxalt Maximum altitude in meters AGL. Default is 914 m = 3000 ft.
|
||||
@@ -993,9 +1005,9 @@ end
|
||||
-- @param #string Host Host. Default "127.0.0.1".
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetFunkManOn(Port, Host)
|
||||
|
||||
|
||||
self.funkmanSocket=SOCKET:New(Port, Host)
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1066,6 +1078,9 @@ end
|
||||
-- @param Core.Zone#ZONE zone MOOSE zone defining the range perimeters.
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetRangeZone( zone )
|
||||
if zone and type(zone)=="string" then
|
||||
zone=ZONE:FindByName(zone)
|
||||
end
|
||||
self.rangezone = zone
|
||||
return self
|
||||
end
|
||||
@@ -1200,7 +1215,7 @@ end
|
||||
-- @param #string PathToSRS Path to SRS directory.
|
||||
-- @param #number Port SRS port. Default 5002.
|
||||
-- @param #number Coalition Coalition side, e.g. `coalition.side.BLUE` or `coalition.side.RED`. Default `coalition.side.BLUE`.
|
||||
-- @param #number Frequency Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.
|
||||
-- @param #number Frequency Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.
|
||||
-- @param #number Modulation Modulation to use, defaults to radio.modulation.AM
|
||||
-- @param #number Volume Volume, between 0.0 and 1.0. Defaults to 1.0
|
||||
-- @param #string PathToGoogleKey Path to Google TTS credentials.
|
||||
@@ -1208,9 +1223,9 @@ end
|
||||
function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey)
|
||||
|
||||
if PathToSRS or MSRS.path then
|
||||
|
||||
|
||||
self.useSRS=true
|
||||
|
||||
|
||||
self.controlmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 256, Modulation or radio.modulation.AM)
|
||||
self.controlmsrs:SetPort(Port or MSRS.port)
|
||||
self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE)
|
||||
@@ -1231,7 +1246,7 @@ function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume,
|
||||
self.instructmsrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
|
||||
self.instructmsrs:SetProvider(MSRS.Provider.GOOGLE)
|
||||
end
|
||||
|
||||
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: No SRS path specified!"))
|
||||
end
|
||||
@@ -1329,6 +1344,53 @@ function RANGE:SetSoundfilesPath( path )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the path to the csv file that contains information about the used sound files.
|
||||
-- The parameter file has to be located on your local disk (**not** inside the miz file).
|
||||
-- @param #RANGE self
|
||||
-- @param #string csvfile Full path to the csv file on your local disk.
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetSoundfilesInfo( csvfile )
|
||||
|
||||
--- Local function to return the ATIS.Soundfile for a given file name
|
||||
local function getSound(filename)
|
||||
for key,_soundfile in pairs(self.Sound) do
|
||||
local soundfile=_soundfile --#RANGE.Soundfile
|
||||
if filename==soundfile.filename then
|
||||
return soundfile
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Read csv file
|
||||
local data=UTILS.ReadCSV(csvfile)
|
||||
|
||||
if data then
|
||||
|
||||
for i,sound in pairs(data) do
|
||||
|
||||
-- Get the ATIS.Soundfile
|
||||
local soundfile=getSound(sound.filename..".ogg") --#RANGE.Soundfile
|
||||
|
||||
if soundfile then
|
||||
|
||||
-- Set duration
|
||||
soundfile.duration=tonumber(sound.duration)
|
||||
|
||||
else
|
||||
self:E(string.format("ERROR: Could not get info for sound file %s", sound.filename))
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
self:E(string.format("ERROR: Could not read sound csv file!"))
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Add new strafe pit. For a strafe pit, hits from guns are counted. One pit can consist of several units.
|
||||
-- A strafe run approach is only valid if the player enters via a zone in front of the pit, which is defined by boxlength, boxwidth, and heading.
|
||||
-- Furthermore, the player must not be too high and fly in the direction of the pit to make a valid target apporoach.
|
||||
@@ -1667,12 +1729,16 @@ end
|
||||
|
||||
--- Add all units of a group as bombing targets.
|
||||
-- @param #RANGE self
|
||||
-- @param Wrapper.Group#GROUP group Group of bombing targets.
|
||||
-- @param Wrapper.Group#GROUP group Group of bombing targets. Can also be given as group name.
|
||||
-- @param #number goodhitrange Max distance from unit which is considered as a good hit.
|
||||
-- @param #boolean randommove If true, unit will move randomly within the range. Default is false.
|
||||
-- @return #RANGE self
|
||||
function RANGE:AddBombingTargetGroup( group, goodhitrange, randommove )
|
||||
self:F( { group = group, goodhitrange = goodhitrange, randommove = randommove } )
|
||||
|
||||
if group and type(group)=="string" then
|
||||
group=GROUP:FindByName(group)
|
||||
end
|
||||
|
||||
if group then
|
||||
|
||||
@@ -1741,9 +1807,9 @@ end
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function RANGE:OnEventBirth( EventData )
|
||||
self:F( { eventbirth = EventData } )
|
||||
|
||||
|
||||
if not EventData.IniPlayerName then return end
|
||||
|
||||
|
||||
local _unitName = EventData.IniUnitName
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
|
||||
|
||||
@@ -1764,7 +1830,7 @@ function RANGE:OnEventBirth( EventData )
|
||||
|
||||
-- Reset current strafe status.
|
||||
self.strafeStatus[_uid] = nil
|
||||
|
||||
|
||||
if self.Coalition then
|
||||
if EventData.IniCoalition == self.Coalition then
|
||||
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
||||
@@ -1773,7 +1839,7 @@ function RANGE:OnEventBirth( EventData )
|
||||
-- Add Menu commands after a delay of 0.1 seconds.
|
||||
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
||||
end
|
||||
|
||||
|
||||
-- By default, some bomb impact points and do not flare each hit on target.
|
||||
self.PlayerSettings[_playername] = {} -- #RANGE.PlayerData
|
||||
self.PlayerSettings[_playername].smokebombimpact = self.defaultsmokebomb
|
||||
@@ -1907,21 +1973,21 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
local _distance = nil
|
||||
local _closeCoord = nil --Core.Point#COORDINATE
|
||||
local _hitquality = "POOR"
|
||||
|
||||
|
||||
-- Get callsign.
|
||||
local _callsign = self:_myname( playerData.unitname )
|
||||
|
||||
|
||||
local _playername=playerData.playername
|
||||
|
||||
|
||||
local _unit=playerData.unit
|
||||
|
||||
|
||||
-- Coordinate of impact point.
|
||||
local impactcoord = weapon:GetImpactCoordinate()
|
||||
|
||||
|
||||
-- Check if impact happened in range zone.
|
||||
local insidezone = self.rangezone:IsCoordinateInZone( impactcoord )
|
||||
|
||||
|
||||
|
||||
-- Smoke impact point of bomb.
|
||||
if playerData.smokebombimpact and insidezone then
|
||||
if playerData.delaysmoke then
|
||||
@@ -1930,19 +1996,19 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
impactcoord:Smoke( playerData.smokecolor )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Loop over defined bombing targets.
|
||||
for _, _bombtarget in pairs( self.bombingTargets ) do
|
||||
local bombtarget=_bombtarget --#RANGE.BombTarget
|
||||
|
||||
|
||||
-- Get target coordinate.
|
||||
local targetcoord = self:_GetBombTargetCoordinate( _bombtarget )
|
||||
|
||||
|
||||
if targetcoord then
|
||||
|
||||
|
||||
-- Distance between bomb and target.
|
||||
local _temp = impactcoord:Get2DDistance( targetcoord )
|
||||
|
||||
|
||||
-- Find closest target to last known position of the bomb.
|
||||
if _distance == nil or _temp < _distance then
|
||||
_distance = _temp
|
||||
@@ -1959,21 +2025,21 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
else
|
||||
_hitquality = "POOR"
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Count if bomb fell less than ~1 km away from the target.
|
||||
if _distance and _distance <= self.scorebombdistance then
|
||||
-- Init bomb player results.
|
||||
if not self.bombPlayerResults[_playername] then
|
||||
self.bombPlayerResults[_playername] = {}
|
||||
end
|
||||
|
||||
|
||||
-- Local results.
|
||||
local _results = self.bombPlayerResults[_playername]
|
||||
|
||||
|
||||
local result = {} -- #RANGE.BombResult
|
||||
result.command=SOCKET.DataType.BOMBRESULT
|
||||
result.name = _closetTarget.name or "unknown"
|
||||
@@ -1995,37 +2061,37 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
result.attackVel = attackVel
|
||||
result.attackAlt = attackAlt
|
||||
result.date=os and os.date() or "n/a"
|
||||
|
||||
|
||||
-- Add to table.
|
||||
table.insert( _results, result )
|
||||
|
||||
|
||||
-- Call impact.
|
||||
self:Impact( result, playerData )
|
||||
|
||||
|
||||
elseif insidezone then
|
||||
|
||||
|
||||
-- Send message.
|
||||
-- DONE SRS message
|
||||
local _message = string.format( "%s, weapon impacted too far from nearest range target (>%.1f km). No score!", _callsign, self.scorebombdistance / 1000 )
|
||||
if self.useSRS then
|
||||
local ttstext = string.format( "%s, weapon impacted too far from nearest range target, mor than %.1f kilometer. No score!", _callsign, self.scorebombdistance / 1000 )
|
||||
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,2)
|
||||
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,2)
|
||||
end
|
||||
self:_DisplayMessageToGroup( _unit, _message, nil, false )
|
||||
|
||||
|
||||
if self.rangecontrol then
|
||||
-- weapon impacted too far from the nearest target! No Score!
|
||||
if self.useSRS then
|
||||
self.controlsrsQ:NewTransmission(_message,nil,self.controlmsrs,nil,1)
|
||||
else
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCWeaponImpactedTooFar.filename, self.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
else
|
||||
self:T( self.lid .. "Weapon impacted outside range zone." )
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Range event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun).
|
||||
@@ -2038,7 +2104,7 @@ function RANGE:OnEventShot( EventData )
|
||||
if EventData.Weapon == nil or EventData.IniDCSUnit == nil or EventData.IniPlayerName == nil then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Create weapon object.
|
||||
local weapon=WEAPON:New(EventData.weapon)
|
||||
|
||||
@@ -2050,7 +2116,7 @@ function RANGE:OnEventShot( EventData )
|
||||
|
||||
-- Get player unit and name.
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
|
||||
|
||||
|
||||
-- Distance Player-to-Range. Set this to larger value than the threshold.
|
||||
local dPR = self.BombtrackThreshold * 2
|
||||
|
||||
@@ -2065,16 +2131,16 @@ function RANGE:OnEventShot( EventData )
|
||||
|
||||
-- Player data.
|
||||
local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData
|
||||
|
||||
|
||||
-- Attack parameters.
|
||||
local attackHdg=_unit:GetHeading()
|
||||
local attackAlt=_unit:GetHeight()
|
||||
attackAlt = UTILS.MetersToFeet(attackAlt)
|
||||
local attackVel=_unit:GetVelocityKNOTS()
|
||||
local attackVel=_unit:GetVelocityKNOTS()
|
||||
|
||||
-- Tracking info and init of last bomb position.
|
||||
self:T( self.lid .. string.format( "RANGE %s: Tracking %s - %s.", self.rangename, weapon:GetTypeName(), weapon:GetName()))
|
||||
|
||||
|
||||
-- Set callback function on impact.
|
||||
weapon:SetFuncImpact(RANGE._OnImpact, self, playerData, attackHdg, attackAlt, attackVel)
|
||||
|
||||
@@ -2146,34 +2212,34 @@ end
|
||||
function RANGE:onafterEnterRange( From, Event, To, player )
|
||||
|
||||
if self.instructor and self.rangecontrol then
|
||||
|
||||
|
||||
if self.useSRS then
|
||||
|
||||
|
||||
|
||||
|
||||
local text = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f MHz", self.rangecontrolfreq)
|
||||
local ttstext = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f mega hertz.", self.rangecontrolfreq)
|
||||
|
||||
|
||||
local group = player.client:GetGroup()
|
||||
|
||||
|
||||
self.instructsrsQ:NewTransmission(ttstext, nil, self.instructmsrs, nil, 1, {group}, text, 10)
|
||||
|
||||
|
||||
else
|
||||
|
||||
|
||||
-- Range control radio frequency split.
|
||||
local RF = UTILS.Split( string.format( "%.3f", self.rangecontrolfreq ), "." )
|
||||
|
||||
|
||||
-- Radio message that player entered the range
|
||||
|
||||
|
||||
-- You entered the bombing range. For hit assessment, contact the range controller at xy MHz
|
||||
self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath )
|
||||
self.instructor:NewTransmission( self.Sound.IREnterRange.filename, self.Sound.IREnterRange.duration, self.soundpath )
|
||||
self.instructor:Number2Transmission( RF[1] )
|
||||
|
||||
|
||||
if tonumber( RF[2] ) > 0 then
|
||||
self.instructor:NewTransmission( RANGE.Sound.IRDecimal.filename, RANGE.Sound.IRDecimal.duration, self.soundpath )
|
||||
self.instructor:NewTransmission( self.Sound.IRDecimal.filename, self.Sound.IRDecimal.duration, self.soundpath )
|
||||
self.instructor:Number2Transmission( RF[2] )
|
||||
end
|
||||
|
||||
self.instructor:NewTransmission( RANGE.Sound.IRMegaHertz.filename, RANGE.Sound.IRMegaHertz.duration, self.soundpath )
|
||||
|
||||
self.instructor:NewTransmission( self.Sound.IRMegaHertz.filename, self.Sound.IRMegaHertz.duration, self.soundpath )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2190,11 +2256,11 @@ function RANGE:onafterExitRange( From, Event, To, player )
|
||||
if self.instructor then
|
||||
-- You left the bombing range zone. Have a nice day!
|
||||
if self.useSRS then
|
||||
|
||||
|
||||
local text = "You left the bombing range zone. "
|
||||
|
||||
|
||||
local r=math.random(5)
|
||||
|
||||
|
||||
if r==1 then
|
||||
text=text.."Have a nice day!"
|
||||
elseif r==2 then
|
||||
@@ -2204,12 +2270,12 @@ function RANGE:onafterExitRange( From, Event, To, player )
|
||||
elseif r==4 then
|
||||
text=text.."See you in two weeks!"
|
||||
elseif r==5 then
|
||||
text=text.."!"
|
||||
text=text.."!"
|
||||
end
|
||||
|
||||
|
||||
self.instructsrsQ:NewTransmission(text, nil, self.instructmsrs, nil, 1, {player.client:GetGroup()}, text, 10)
|
||||
else
|
||||
self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath )
|
||||
self.instructor:NewTransmission( self.Sound.IRExitRange.filename, self.Sound.IRExitRange.duration, self.soundpath )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2240,35 +2306,35 @@ function RANGE:onafterImpact( From, Event, To, result, player )
|
||||
text = text .. string.format( " %s hit.", result.quality )
|
||||
|
||||
if self.rangecontrol then
|
||||
|
||||
|
||||
if self.useSRS then
|
||||
local group = player.client:GetGroup()
|
||||
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1,{group},text,10)
|
||||
else
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCImpact.filename, RANGE.Sound.RCImpact.duration, self.soundpath, nil, nil, text, self.subduration )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCImpact.filename, self.Sound.RCImpact.duration, self.soundpath, nil, nil, text, self.subduration )
|
||||
self.rangecontrol:Number2Transmission( string.format( "%03d", result.radial ), nil, 0.1 )
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCDegrees.filename, RANGE.Sound.RCDegrees.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCFor.filename, RANGE.Sound.RCFor.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCDegrees.filename, self.Sound.RCDegrees.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCFor.filename, self.Sound.RCFor.duration, self.soundpath )
|
||||
self.rangecontrol:Number2Transmission( string.format( "%d", UTILS.MetersToFeet( result.distance ) ) )
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCFeet.filename, RANGE.Sound.RCFeet.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCFeet.filename, self.Sound.RCFeet.duration, self.soundpath )
|
||||
if result.quality == "POOR" then
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCPoorHit.filename, RANGE.Sound.RCPoorHit.duration, self.soundpath, nil, 0.5 )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCPoorHit.filename, self.Sound.RCPoorHit.duration, self.soundpath, nil, 0.5 )
|
||||
elseif result.quality == "INEFFECTIVE" then
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCIneffectiveHit.filename, RANGE.Sound.RCIneffectiveHit.duration, self.soundpath, nil, 0.5 )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCIneffectiveHit.filename, self.Sound.RCIneffectiveHit.duration, self.soundpath, nil, 0.5 )
|
||||
elseif result.quality == "GOOD" then
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCGoodHit.filename, RANGE.Sound.RCGoodHit.duration, self.soundpath, nil, 0.5 )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCGoodHit.filename, self.Sound.RCGoodHit.duration, self.soundpath, nil, 0.5 )
|
||||
elseif result.quality == "EXCELLENT" then
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCExcellentHit.filename, RANGE.Sound.RCExcellentHit.duration, self.soundpath, nil, 0.5 )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCExcellentHit.filename, self.Sound.RCExcellentHit.duration, self.soundpath, nil, 0.5 )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Unit.
|
||||
if player.unitname and not self.useSRS then
|
||||
|
||||
|
||||
-- Get unit.
|
||||
local unit = UNIT:FindByName( player.unitname )
|
||||
|
||||
|
||||
-- Send message.
|
||||
self:_DisplayMessageToGroup( unit, text, nil, true )
|
||||
self:T( self.lid .. text )
|
||||
@@ -2278,7 +2344,7 @@ function RANGE:onafterImpact( From, Event, To, result, player )
|
||||
if self.autosave then
|
||||
self:Save()
|
||||
end
|
||||
|
||||
|
||||
-- Send result to FunkMan, which creates fancy MatLab figures and sends them to Discord via a bot.
|
||||
if self.funkmanSocket then
|
||||
self.funkmanSocket:SendTable(result)
|
||||
@@ -2334,7 +2400,7 @@ function RANGE:onafterSave( From, Event, To )
|
||||
end
|
||||
|
||||
-- Path.
|
||||
local path = lfs.writedir() .. [[Logs\]]
|
||||
local path = self.targetpath or lfs.writedir() .. [[Logs\]]
|
||||
|
||||
-- Set file name.
|
||||
local filename = path .. string.format( "RANGE-%s_BombingResults.csv", self.rangename )
|
||||
@@ -2399,7 +2465,7 @@ function RANGE:onafterLoad( From, Event, To )
|
||||
end
|
||||
|
||||
-- Path in DCS log file.
|
||||
local path = lfs.writedir() .. [[Logs\]]
|
||||
local path = self.targetpath or lfs.writedir() .. [[Logs\]]
|
||||
|
||||
-- Set file name.
|
||||
local filename = path .. string.format( "RANGE-%s_BombingResults.csv", self.rangename )
|
||||
@@ -2547,7 +2613,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName )
|
||||
local _message = string.format( "My Top %d Strafe Pit Results:\n", self.ndisplayresult )
|
||||
|
||||
-- Get player results.
|
||||
local _results = self.strafePlayerResults[_playername]
|
||||
local _results = self.strafePlayerResults[_playername]
|
||||
|
||||
-- Create message.
|
||||
if _results == nil then
|
||||
@@ -2853,7 +2919,7 @@ function RANGE:_DisplayRangeInfo( _unitname )
|
||||
end
|
||||
end
|
||||
text = text .. string.format( "Instructor %.3f MHz (Relay=%s)\n", self.instructorfreq, alive )
|
||||
end
|
||||
end
|
||||
if self.rangecontrol then
|
||||
local alive = "N/A"
|
||||
if self.rangecontrolrelayname then
|
||||
@@ -3081,10 +3147,10 @@ function RANGE:_CheckInZone( _unitName )
|
||||
local unitheading = 0 -- RangeBoss
|
||||
|
||||
if _unit and _playername then
|
||||
|
||||
|
||||
-- Player data.
|
||||
local playerData=self.PlayerSettings[_playername] -- #RANGE.PlayerData
|
||||
|
||||
|
||||
--- Function to check if unit is in zone and facing in the right direction and is below the max alt.
|
||||
local function checkme( targetheading, _zone )
|
||||
local zone = _zone -- Core.Zone#ZONE
|
||||
@@ -3098,7 +3164,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
if towardspit then
|
||||
|
||||
local vec3 = _unit:GetVec3()
|
||||
local vec2 = { x = vec3.x, y = vec3.z } -- DCS#Vec2
|
||||
local vec2 = { x = vec3.x, y = vec3.z } -- DCS#Vec2
|
||||
local landheight = land.getHeight( vec2 )
|
||||
local unitalt = vec3.y - landheight
|
||||
|
||||
@@ -3145,7 +3211,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
|
||||
-- Send message.
|
||||
self:_DisplayMessageToGroup( _unit, _msg, nil, true )
|
||||
|
||||
|
||||
if self.rangecontrol then
|
||||
if self.useSRS then
|
||||
local group = _unit:GetGroup()
|
||||
@@ -3154,7 +3220,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1)
|
||||
else
|
||||
-- You left the strafing zone too quickly! No score!
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCLeftStrafePitTooQuickly.filename, RANGE.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCLeftStrafePitTooQuickly.filename, self.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -3164,9 +3230,9 @@ function RANGE:_CheckInZone( _unitName )
|
||||
|
||||
-- Result.
|
||||
local _result = self.strafeStatus[_unitID] --#RANGE.StrafeStatus
|
||||
|
||||
|
||||
local _sound = nil -- #RANGE.Soundfile
|
||||
|
||||
|
||||
-- Calculate accuracy of run. Number of hits wrt number of rounds fired.
|
||||
local shots = _result.ammo - _ammo
|
||||
local accur = 0
|
||||
@@ -3176,28 +3242,28 @@ function RANGE:_CheckInZone( _unitName )
|
||||
accur = 100
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Results text and sound message.
|
||||
local resulttext=""
|
||||
if _result.pastfoulline == true then --
|
||||
resulttext = "* INVALID - PASSED FOUL LINE *"
|
||||
_sound = RANGE.Sound.RCPoorPass --
|
||||
_sound = self.Sound.RCPoorPass --
|
||||
else
|
||||
if accur >= 90 then
|
||||
resulttext = "DEADEYE PASS"
|
||||
_sound = RANGE.Sound.RCExcellentPass
|
||||
_sound = self.Sound.RCExcellentPass
|
||||
elseif accur >= 75 then
|
||||
resulttext = "EXCELLENT PASS"
|
||||
_sound = RANGE.Sound.RCExcellentPass
|
||||
_sound = self.Sound.RCExcellentPass
|
||||
elseif accur >= 50 then
|
||||
resulttext = "GOOD PASS"
|
||||
_sound = RANGE.Sound.RCGoodPass
|
||||
_sound = self.Sound.RCGoodPass
|
||||
elseif accur >= 25 then
|
||||
resulttext = "INEFFECTIVE PASS"
|
||||
_sound = RANGE.Sound.RCIneffectivePass
|
||||
_sound = self.Sound.RCIneffectivePass
|
||||
else
|
||||
resulttext = "POOR PASS"
|
||||
_sound = RANGE.Sound.RCPoorPass
|
||||
_sound = self.Sound.RCPoorPass
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3213,7 +3279,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
|
||||
-- Send message.
|
||||
self:_DisplayMessageToGroup( _unit, _text )
|
||||
|
||||
|
||||
-- Strafe result.
|
||||
local result = {} -- #RANGE.StrafeResult
|
||||
result.command=SOCKET.DataType.STRAFERESULT
|
||||
@@ -3230,28 +3296,28 @@ function RANGE:_CheckInZone( _unitName )
|
||||
result.rangename = self.rangename
|
||||
result.airframe=playerData.airframe
|
||||
result.invalid = _result.pastfoulline
|
||||
|
||||
|
||||
-- Griger Results.
|
||||
self:StrafeResult(playerData, result)
|
||||
|
||||
|
||||
-- Save trap sheet.
|
||||
if playerData and playerData.targeton and self.targetsheet then
|
||||
self:_SaveTargetSheet( _playername, result )
|
||||
end
|
||||
end
|
||||
|
||||
-- Voice over.
|
||||
if self.rangecontrol then
|
||||
if self.useSRS then
|
||||
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,1)
|
||||
else
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCHitsOnTarget.filename, RANGE.Sound.RCHitsOnTarget.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCHitsOnTarget.filename, self.Sound.RCHitsOnTarget.duration, self.soundpath )
|
||||
self.rangecontrol:Number2Transmission( string.format( "%d", _result.hits ) )
|
||||
if shots and accur then
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCTotalRoundsFired.filename, RANGE.Sound.RCTotalRoundsFired.duration, self.soundpath, nil, 0.2 )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCTotalRoundsFired.filename, self.Sound.RCTotalRoundsFired.duration, self.soundpath, nil, 0.2 )
|
||||
self.rangecontrol:Number2Transmission( string.format( "%d", shots ), nil, 0.2 )
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCAccuracy.filename, RANGE.Sound.RCAccuracy.duration, self.soundpath, nil, 0.2 )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCAccuracy.filename, self.Sound.RCAccuracy.duration, self.soundpath, nil, 0.2 )
|
||||
self.rangecontrol:Number2Transmission( string.format( "%d", UTILS.Round( accur, 0 ) ) )
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCPercent.filename, RANGE.Sound.RCPercent.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCPercent.filename, self.Sound.RCPercent.duration, self.soundpath )
|
||||
end
|
||||
self.rangecontrol:NewTransmission( _sound.filename, _sound.duration, self.soundpath, nil, 0.5 )
|
||||
end
|
||||
@@ -3296,13 +3362,13 @@ function RANGE:_CheckInZone( _unitName )
|
||||
if self.useSRS then
|
||||
self.controlsrsQ:NewTransmission(_msg,nil,self.controlmsrs,nil,1)
|
||||
else
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCRollingInOnStrafeTarget.filename, RANGE.Sound.RCRollingInOnStrafeTarget.duration, self.soundpath )
|
||||
self.rangecontrol:NewTransmission( self.Sound.RCRollingInOnStrafeTarget.filename, self.Sound.RCRollingInOnStrafeTarget.duration, self.soundpath )
|
||||
end
|
||||
end
|
||||
|
||||
-- Send message.
|
||||
self:_DisplayMessageToGroup( _unit, _msg, 10, true )
|
||||
|
||||
|
||||
-- Trigger event that player is rolling in.
|
||||
self:RollingIn(playerData, target)
|
||||
|
||||
@@ -3345,16 +3411,23 @@ function RANGE:_AddF10Commands( _unitName )
|
||||
self.MenuAddedTo[_gid] = true
|
||||
|
||||
-- Range root menu path.
|
||||
local _rangePath = nil
|
||||
|
||||
if RANGE.MenuF10Root then
|
||||
local _rootMenu = nil
|
||||
|
||||
if self.menuF10root then
|
||||
|
||||
-------------------
|
||||
-- MISSION LEVEL --
|
||||
-------------------
|
||||
-------------------
|
||||
|
||||
--_rootMenu = MENU_GROUP:New( group, self.rangename, self.menuF10root )
|
||||
_rootMenu = self.menuF10root
|
||||
self:T2(self.lid..string.format("Creating F10 menu for group %s", group:GetName()))
|
||||
|
||||
-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10Root)
|
||||
_rangePath = MENU_GROUP:New( group, "On the Range" )
|
||||
elseif RANGE.MenuF10Root then
|
||||
|
||||
-- Main F10 menu: F10/<RANGE.MenuF10Root>/<Range Name>
|
||||
--_rootMenu = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10Root )
|
||||
_rootMenu = RANGE.MenuF10Root
|
||||
|
||||
else
|
||||
|
||||
@@ -3364,12 +3437,17 @@ function RANGE:_AddF10Commands( _unitName )
|
||||
|
||||
-- Main F10 menu: F10/On the Range/<Range Name>/
|
||||
if RANGE.MenuF10[_gid] == nil then
|
||||
-- RANGE.MenuF10[_gid]=missionCommands.addSubMenuForGroup(_gid, "On the Range")
|
||||
RANGE.MenuF10[_gid] = MENU_GROUP:New( group, "On the Range" )
|
||||
self:T2(self.lid..string.format("Creating F10 menu 'On the Range' for group %s", group:GetName()))
|
||||
else
|
||||
self:T2(self.lid..string.format("F10 menu 'On the Range' already EXISTS for group %s", group:GetName()))
|
||||
end
|
||||
-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10[_gid])
|
||||
_rangePath = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10[_gid] )
|
||||
|
||||
_rootMenu=RANGE.MenuF10[_gid] or MENU_GROUP:New( group, "On the Range" )
|
||||
|
||||
end
|
||||
|
||||
-- Range menu
|
||||
local _rangePath = MENU_GROUP:New( group, self.rangename, _rootMenu )
|
||||
|
||||
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
|
||||
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
|
||||
@@ -3438,18 +3516,18 @@ function RANGE:_GetBombTargetCoordinate( target )
|
||||
local coord = nil -- Core.Point#COORDINATE
|
||||
|
||||
if target.type == RANGE.TargetType.UNIT then
|
||||
|
||||
|
||||
-- Check if alive
|
||||
if target.target and target.target:IsAlive() then
|
||||
-- Get current position.
|
||||
coord = target.target:GetCoordinate()
|
||||
-- Save as last known position in case target dies.
|
||||
target.coordinate=coord
|
||||
target.coordinate=coord
|
||||
else
|
||||
-- Use stored position.
|
||||
coord = target.coordinate
|
||||
end
|
||||
|
||||
|
||||
elseif target.type == RANGE.TargetType.STATIC then
|
||||
|
||||
-- Static targets dont move.
|
||||
@@ -3459,11 +3537,11 @@ function RANGE:_GetBombTargetCoordinate( target )
|
||||
|
||||
-- Coordinates dont move.
|
||||
coord = target.coordinate
|
||||
|
||||
|
||||
elseif target.type == RANGE.TargetType.SCENERY then
|
||||
|
||||
-- Coordinates dont move.
|
||||
coord = target.coordinate
|
||||
coord = target.coordinate
|
||||
|
||||
else
|
||||
self:E( self.lid .. "ERROR: Unknown target type." )
|
||||
@@ -3670,7 +3748,7 @@ function RANGE:_DisplayMessageToGroup( _unit, _text, _time, _clear, display, _to
|
||||
local playermessage = self.PlayerSettings[playername].messages
|
||||
|
||||
-- Send message to player if messages enabled and not only for the examiner.
|
||||
|
||||
|
||||
if _gid and (playermessage == true or display) and (not self.examinerexclusive) then
|
||||
if _togroup and _grp then
|
||||
local m = MESSAGE:New(_text,_time,nil,_clear):ToGroup(_grp)
|
||||
@@ -3778,13 +3856,13 @@ function RANGE:_TargetsheetOnOff( _unitname )
|
||||
|
||||
-- Inform player.
|
||||
if playerData and playerData.targeton == true then
|
||||
text = string.format( "roger, your targetsheets are now SAVED." )
|
||||
text = string.format( "Roger, your targetsheets are now SAVED." )
|
||||
else
|
||||
text = string.format( "affirm, your targetsheets are NOT SAVED." )
|
||||
text = string.format( "Affirm, your targetsheets are NOT SAVED." )
|
||||
end
|
||||
|
||||
else
|
||||
text = "negative, target sheet data recorder is broken on this range."
|
||||
text = "Negative, target sheet data recorder is broken on this range."
|
||||
end
|
||||
|
||||
-- Message to player.
|
||||
@@ -4025,9 +4103,9 @@ function RANGE:_GetPlayerUnitAndName( _unitName )
|
||||
self:F2( _unitName )
|
||||
|
||||
if _unitName ~= nil then
|
||||
|
||||
|
||||
local multiplayer = false
|
||||
|
||||
|
||||
-- Get DCS unit from its name.
|
||||
local DCSunit = Unit.getByName( _unitName )
|
||||
|
||||
@@ -4066,7 +4144,7 @@ function RANGE:_myname( unitname )
|
||||
if grp and grp:IsAlive() then
|
||||
pname = grp:GetCustomCallSign(true,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
return pname
|
||||
end
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
--
|
||||
-- @module Functional.Stratego
|
||||
-- @image Functional.Stratego.png
|
||||
-- Last Update May 2024
|
||||
|
||||
|
||||
---
|
||||
@@ -41,7 +42,9 @@
|
||||
-- @field #boolean usebudget
|
||||
-- @field #number CaptureUnits
|
||||
-- @field #number CaptureThreatlevel
|
||||
-- @field #table CaptureObjectCategories
|
||||
-- @field #boolean ExcludeShips
|
||||
-- @field Core.Zone#ZONE StrategoZone
|
||||
-- @extends Core.Base#BASE
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
@@ -154,6 +157,7 @@
|
||||
-- @{#STRATEGO.FindRoute}(): Find a route between two nodes.
|
||||
-- @{#STRATEGO.SetCaptureOptions}(): Set how many units of which minimum threat level are needed to capture one node (i.e. the underlying OpsZone).
|
||||
-- @{#STRATEGO.SetDebug}(): Set debug and draw options.
|
||||
-- @{#STRATEGO.SetStrategoZone}(): Set a zone to restrict STRATEGO analytics to, can be any kind of ZONE Object.
|
||||
--
|
||||
--
|
||||
-- ## Visualisation example code for the Syria map:
|
||||
@@ -177,7 +181,7 @@ STRATEGO = {
|
||||
debug = false,
|
||||
drawzone = false,
|
||||
markzone = false,
|
||||
version = "0.2.5",
|
||||
version = "0.3.1",
|
||||
portweight = 3,
|
||||
POIweight = 1,
|
||||
maxrunways = 3,
|
||||
@@ -196,6 +200,7 @@ STRATEGO = {
|
||||
usebudget = false,
|
||||
CaptureUnits = 3,
|
||||
CaptureThreatlevel = 1,
|
||||
CaptureObjectCategories = {Object.Category.UNIT},
|
||||
ExcludeShips = true,
|
||||
}
|
||||
|
||||
@@ -207,9 +212,10 @@ STRATEGO = {
|
||||
-- @field #number coalition
|
||||
-- @field #boolean port
|
||||
-- @field Core.Zone#ZONE_RADIUS zone,
|
||||
-- @field Core.Point#COORDINATRE coord
|
||||
-- @field Core.Point#COORDINATE coord
|
||||
-- @field #string type
|
||||
-- @field Ops.OpsZone#OPSZONE opszone
|
||||
-- @field #number connections
|
||||
|
||||
---
|
||||
-- @type STRATEGO.DistData
|
||||
@@ -377,6 +383,15 @@ function STRATEGO:SetDebug(Debug,DrawZones,MarkZones)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [USER] Restrict Stratego to analyse this zone only.
|
||||
-- @param #STRATEGO self
|
||||
-- @param Core.Zone#ZONE Zone The Zone to restrict Stratego to, can be any kind of ZONE Object.
|
||||
-- @return #STRATEGO self
|
||||
function STRATEGO:SetStrategoZone(Zone)
|
||||
self.StrategoZone = Zone
|
||||
return self
|
||||
end
|
||||
|
||||
--- [USER] Set weights for nodes and routes to determine their importance.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #number MaxRunways Set the maximum number of runways the big (equals strategic) airbases on the map have. Defaults to 3. The weight of an airbase node hence equals the number of runways.
|
||||
@@ -407,11 +422,13 @@ end
|
||||
-- @param #STRATEGO self
|
||||
-- @param #number CaptureUnits Number of units needed, defaults to three.
|
||||
-- @param #number CaptureThreatlevel Threat level needed, can be 0..10, defaults to one.
|
||||
-- @param #table CaptureCategories Table of object categories which can capture a node, defaults to `{Object.Category.UNIT}`.
|
||||
-- @return #STRATEGO self
|
||||
function STRATEGO:SetCaptureOptions(CaptureUnits,CaptureThreatlevel)
|
||||
function STRATEGO:SetCaptureOptions(CaptureUnits,CaptureThreatlevel,CaptureCategories)
|
||||
self:T(self.lid.."SetCaptureOptions")
|
||||
self.CaptureUnits = CaptureUnits or 3
|
||||
self.CaptureThreatlevel = CaptureThreatlevel or 1
|
||||
self.CaptureObjectCategories = CaptureCategories or {Object.Category.UNIT}
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -425,12 +442,19 @@ function STRATEGO:AnalyseBases()
|
||||
local airbasetable = self.airbasetable
|
||||
local nonconnectedab = self.nonconnectedab
|
||||
local easynames = self.easynames
|
||||
local zone = self.StrategoZone -- Core.Zone#ZONE_POLYGON
|
||||
|
||||
-- find bases with >= 1 runways
|
||||
self.bases:ForEach(
|
||||
function(afb)
|
||||
local ab = afb -- Wrapper.Airbase#AIRBASE
|
||||
local abvec2 = ab:GetVec2()
|
||||
if self.ExcludeShips and ab:IsShip() then return end
|
||||
if zone ~= nil then
|
||||
if not zone:IsVec2InZone(abvec2) then
|
||||
return
|
||||
end
|
||||
end
|
||||
local abname = ab:GetName()
|
||||
local runways = ab:GetRunways()
|
||||
local numrwys = #runways
|
||||
@@ -467,6 +491,7 @@ function STRATEGO:AnalyseBases()
|
||||
coord = coord,
|
||||
type = abtype,
|
||||
opszone = opszone,
|
||||
connections = 0,
|
||||
}
|
||||
airbasetable[abname] = tbl
|
||||
nonconnectedab[abname] = true
|
||||
@@ -507,6 +532,7 @@ function STRATEGO:GetNewOpsZone(Zone,Coalition)
|
||||
local opszone = OPSZONE:New(Zone,Coalition or 0)
|
||||
opszone:SetCaptureNunits(self.CaptureUnits)
|
||||
opszone:SetCaptureThreatlevel(self.CaptureThreatlevel)
|
||||
opszone:SetObjectCategories(self.CaptureObjectCategories)
|
||||
opszone:SetDrawZone(self.drawzone)
|
||||
opszone:SetMarkZone(self.markzone)
|
||||
opszone:Start()
|
||||
@@ -552,10 +578,12 @@ function STRATEGO:AnalysePOIs(Set,Weight,Key)
|
||||
coord = coord,
|
||||
type = Key,
|
||||
opszone = opszone,
|
||||
connections = 0,
|
||||
}
|
||||
airbasetable[zone:GetName()] = tbl
|
||||
nonconnectedab[zone:GetName()] = true
|
||||
airbasetable[zname] = tbl
|
||||
nonconnectedab[zname] = true
|
||||
local name = string.gsub(zname,"[%p%s]",".")
|
||||
--self:I({name=name,zone=zname})
|
||||
easynames[name]=zname
|
||||
end
|
||||
)
|
||||
@@ -566,7 +594,7 @@ end
|
||||
-- @param #STRATEGO self
|
||||
-- @return #STRATEGO self
|
||||
function STRATEGO:GetToFrom(StartPoint,EndPoint)
|
||||
self:T(self.lid.."GetToFrom")
|
||||
self:T(self.lid.."GetToFrom "..tostring(StartPoint).." "..tostring(EndPoint))
|
||||
local pstart = string.gsub(StartPoint,"[%p%s]",".")
|
||||
local pend = string.gsub(EndPoint,"[%p%s]",".")
|
||||
local fromto = pstart..";"..pend
|
||||
@@ -574,11 +602,35 @@ function STRATEGO:GetToFrom(StartPoint,EndPoint)
|
||||
return fromto, tofrom
|
||||
end
|
||||
|
||||
--- [USER] Get available connecting nodes from one start node
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string StartPoint The starting name
|
||||
-- @return #boolean found
|
||||
-- @return #table Nodes
|
||||
function STRATEGO:GetRoutesFromNode(StartPoint)
|
||||
self:T(self.lid.."GetRoutesFromNode")
|
||||
local pstart = string.gsub(StartPoint,"[%p%s]",".")
|
||||
local found = false
|
||||
pstart=pstart..";"
|
||||
local routes = {}
|
||||
local listed = {}
|
||||
for _,_data in pairs(self.routexists) do
|
||||
if string.find(_data,pstart,1,true) and not listed[_data] then
|
||||
local target = string.gsub(_data,pstart,"")
|
||||
local fname = self.easynames[target]
|
||||
table.insert(routes,fname)
|
||||
found = true
|
||||
listed[_data] = true
|
||||
end
|
||||
end
|
||||
return found,routes
|
||||
end
|
||||
|
||||
--- [USER] Manually add a route, for e.g. Island hopping or to connect isolated networks. Use **after** STRATEGO has been started!
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Startpoint Starting Point, e.g. AIRBASE.Syria.Hatay
|
||||
-- @param #string Endpoint End Point, e.g. AIRBASE.Syria.H4
|
||||
-- @param #table Color (Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Defaults to lila.
|
||||
-- @param #table Color (Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Defaults to violet.
|
||||
-- @param #number Linetype (Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 5.
|
||||
-- @param #boolean Draw (Optional) If true, draw route on the F10 map. Defaukt false.
|
||||
-- @return #STRATEGO self
|
||||
@@ -606,6 +658,8 @@ function STRATEGO:AddRoutesManually(Startpoint,Endpoint,Color,Linetype,Draw)
|
||||
local factor = self.airbasetable[Startpoint].baseweight*self.routefactor
|
||||
self.airbasetable[Startpoint].weight = self.airbasetable[Startpoint].weight+factor
|
||||
self.airbasetable[Endpoint].weight = self.airbasetable[Endpoint].weight+factor
|
||||
self.airbasetable[Endpoint].connections = self.airbasetable[Endpoint].connections + 2
|
||||
self.airbasetable[Startpoint].connections = self.airbasetable[Startpoint].connections+2
|
||||
if self.debug or Draw then
|
||||
startcoordinate:LineToAll(targetcoordinate,-1,color,1,linetype,nil,string.format("%dkm",dist))
|
||||
end
|
||||
@@ -624,7 +678,7 @@ function STRATEGO:AnalyseRoutes(tgtrwys,factor,color,linetype)
|
||||
for _,_data in pairs(self.airbasetable) do
|
||||
local fromto,tofrom = self:GetToFrom(startpoint,_data.name)
|
||||
if _data.name == startpoint then
|
||||
-- sam as we
|
||||
-- same as we
|
||||
elseif _data.baseweight == tgtrwys and not (self.routexists[fromto] or self.routexists[tofrom]) then
|
||||
local tgtc = _data.coord
|
||||
local dist = UTILS.Round(tgtc:Get2DDistance(startcoord),-2)/1000
|
||||
@@ -646,6 +700,8 @@ function STRATEGO:AnalyseRoutes(tgtrwys,factor,color,linetype)
|
||||
self.nonconnectedab[startpoint] = false
|
||||
self.airbasetable[startpoint].weight = self.airbasetable[startpoint].weight+factor
|
||||
self.airbasetable[_data.name].weight = self.airbasetable[_data.name].weight+factor
|
||||
self.airbasetable[startpoint].connections = self.airbasetable[startpoint].connections + 1
|
||||
self.airbasetable[_data.name].connections = self.airbasetable[_data.name].connections + 1
|
||||
if self.debug then
|
||||
startcoord:LineToAll(tgtc,-1,color,1,linetype,nil,string.format("%dkm",dist))
|
||||
end
|
||||
@@ -692,6 +748,8 @@ function STRATEGO:AnalyseUnconnected(Color)
|
||||
end
|
||||
self.airbasetable[startpoint].weight = self.airbasetable[startpoint].weight+1
|
||||
self.airbasetable[closest].weight = self.airbasetable[closest].weight+1
|
||||
self.airbasetable[startpoint].connections = self.airbasetable[startpoint].connections+2
|
||||
self.airbasetable[closest].connections = self.airbasetable[closest].connections+2
|
||||
local data = {
|
||||
start = startpoint,
|
||||
target = closest,
|
||||
@@ -708,14 +766,50 @@ function STRATEGO:AnalyseUnconnected(Color)
|
||||
return self
|
||||
end
|
||||
|
||||
--[[
|
||||
function STRATEGO:PruneDeadEnds(abtable)
|
||||
local found = false
|
||||
local newtable = {}
|
||||
for name, _data in pairs(abtable) do
|
||||
local data = _data -- #STRATEGO.Data
|
||||
if data.connections > 2 then
|
||||
newtable[name] = data
|
||||
else
|
||||
-- dead end
|
||||
found = true
|
||||
local neighbors, nearest, distance = self:FindNeighborNodes(name)
|
||||
--self:I("Pruning "..name)
|
||||
if nearest then
|
||||
for _name,_ in pairs(neighbors) do
|
||||
local abname = self.easynames[_name] or _name
|
||||
--self:I({easyname=_name,airbasename=abname})
|
||||
if abtable[abname] then
|
||||
abtable[abname].connections = abtable[abname].connections -1
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.debug then
|
||||
data.coord:CircleToAll(5000,-1,{1,1,1},1,{1,1,1},1,3,true,"Dead End")
|
||||
end
|
||||
end
|
||||
end
|
||||
abtable = nil
|
||||
return found,newtable
|
||||
end
|
||||
--]]
|
||||
|
||||
--- [USER] Get a list of the nodes with the highest weight.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #number Coalition (Optional) Find for this coalition only. E.g. coalition.side.BLUE.
|
||||
-- @return #table Table of nodes.
|
||||
-- @return #number Weight The consolidated weight associated with the nodes.
|
||||
-- @return #number Highest Highest weight found.
|
||||
-- @return #string Name of the node with the highest weight.
|
||||
function STRATEGO:GetHighestWeightNodes(Coalition)
|
||||
self:T(self.lid.."GetHighestWeightNodes")
|
||||
local weight = 0
|
||||
local highest = 0
|
||||
local highname = nil
|
||||
local airbases = {}
|
||||
for _name,_data in pairs(self.airbasetable) do
|
||||
local okay = true
|
||||
@@ -729,8 +823,12 @@ function STRATEGO:GetHighestWeightNodes(Coalition)
|
||||
if not airbases[weight] then airbases[weight]={} end
|
||||
table.insert(airbases[weight],_name)
|
||||
end
|
||||
if _data.weight > highest and okay then
|
||||
highest = _data.weight
|
||||
highname = _name
|
||||
end
|
||||
end
|
||||
return airbases[weight],weight
|
||||
return airbases[weight],weight,highest,highname
|
||||
end
|
||||
|
||||
--- [USER] Get a list of the nodes a weight less than the given parameter.
|
||||
@@ -759,9 +857,39 @@ function STRATEGO:GetNextHighestWeightNodes(Weight, Coalition)
|
||||
return airbases[weight],weight
|
||||
end
|
||||
|
||||
--- [USER] Set the aggregated weight of a single node found by its name manually.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name The name to look for.
|
||||
-- @param #number Weight The weight to be set.
|
||||
-- @return #boolean success
|
||||
function STRATEGO:SetNodeWeight(Name,Weight)
|
||||
self:T(self.lid.."SetNodeWeight")
|
||||
if Name and Weight and self.airbasetable[Name] then
|
||||
self.airbasetable[Name].weight = Weight or 0
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- [USER] Set the base weight of a single node found by its name manually.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name The name to look for.
|
||||
-- @param #number Weight The weight to be set.
|
||||
-- @return #boolean success
|
||||
function STRATEGO:SetNodeBaseWeight(Name,Weight)
|
||||
self:T(self.lid.."SetNodeBaseWeight")
|
||||
if Name and Weight and self.airbasetable[Name] then
|
||||
self.airbasetable[Name].baseweight = Weight or 0
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- [USER] Get the aggregated weight of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string Name The name to look for.
|
||||
-- @return #number Weight The weight or 0 if not found.
|
||||
function STRATEGO:GetNodeWeight(Name)
|
||||
self:T(self.lid.."GetNodeWeight")
|
||||
@@ -774,7 +902,7 @@ end
|
||||
|
||||
--- [USER] Get the base weight of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string Name The name to look for.
|
||||
-- @return #number Weight The base weight or 0 if not found.
|
||||
function STRATEGO:GetNodeBaseWeight(Name)
|
||||
self:T(self.lid.."GetNodeBaseWeight")
|
||||
@@ -787,7 +915,7 @@ end
|
||||
|
||||
--- [USER] Get the COALITION of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #number Coalition The coalition.
|
||||
function STRATEGO:GetNodeCoalition(Name)
|
||||
self:T(self.lid.."GetNodeCoalition")
|
||||
@@ -800,7 +928,7 @@ end
|
||||
|
||||
--- [USER] Get the TYPE of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #string Type Type of the node, e.g. STRATEGO.Type.AIRBASE or nil if not found.
|
||||
function STRATEGO:GetNodeType(Name)
|
||||
self:T(self.lid.."GetNodeType")
|
||||
@@ -813,7 +941,7 @@ end
|
||||
|
||||
--- [USER] Get the ZONE of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return Core.Zone#ZONE Zone The Zone of the node or nil if not found.
|
||||
function STRATEGO:GetNodeZone(Name)
|
||||
self:T(self.lid.."GetNodeZone")
|
||||
@@ -826,7 +954,7 @@ end
|
||||
|
||||
--- [USER] Get the OPSZONE of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return Ops.OpsZone#OPSZONE OpsZone The OpsZone of the node or nil if not found.
|
||||
function STRATEGO:GetNodeOpsZone(Name)
|
||||
self:T(self.lid.."GetNodeOpsZone")
|
||||
@@ -839,7 +967,7 @@ end
|
||||
|
||||
--- [USER] Get the COORDINATE of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return Core.Point#COORDINATE Coordinate The Coordinate of the node or nil if not found.
|
||||
function STRATEGO:GetNodeCoordinate(Name)
|
||||
self:T(self.lid.."GetNodeCoordinate")
|
||||
@@ -852,7 +980,7 @@ end
|
||||
|
||||
--- [USER] Check if the TYPE of a node is AIRBASE.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #boolean Outcome
|
||||
function STRATEGO:IsAirbase(Name)
|
||||
self:T(self.lid.."IsAirbase")
|
||||
@@ -865,7 +993,7 @@ end
|
||||
|
||||
--- [USER] Check if the TYPE of a node is PORT.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #boolean Outcome
|
||||
function STRATEGO:IsPort(Name)
|
||||
self:T(self.lid.."IsPort")
|
||||
@@ -878,7 +1006,7 @@ end
|
||||
|
||||
--- [USER] Check if the TYPE of a node is POI.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #boolean Outcome
|
||||
function STRATEGO:IsPOI(Name)
|
||||
self:T(self.lid.."IsPOI")
|
||||
@@ -891,7 +1019,7 @@ end
|
||||
|
||||
--- [USER] Check if the TYPE of a node is FARP.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #boolean Outcome
|
||||
function STRATEGO:IsFARP(Name)
|
||||
self:T(self.lid.."IsFARP")
|
||||
@@ -904,7 +1032,7 @@ end
|
||||
|
||||
--- [USER] Check if the TYPE of a node is SHIP.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #boolean Outcome
|
||||
function STRATEGO:IsShip(Name)
|
||||
self:T(self.lid.."IsShip")
|
||||
@@ -1087,35 +1215,67 @@ function STRATEGO:FindNeighborNodes(Name,Enemies,Friends)
|
||||
self:T(self.lid.."FindNeighborNodes")
|
||||
local neighbors = {}
|
||||
local name = string.gsub(Name,"[%p%s]",".")
|
||||
--self:I({Name=Name,name=name})
|
||||
local shortestdist = 1000*1000
|
||||
local nearest = nil
|
||||
for _route,_data in pairs(self.disttable) do
|
||||
if string.find(_route,name,1,true) then
|
||||
local dist = self.disttable[_route] -- #STRATEGO.DistData
|
||||
--self:I({route=_route,name=name})
|
||||
local tname = string.gsub(_route,name,"")
|
||||
local tname = string.gsub(tname,";","")
|
||||
--self:I({tname=tname,cname=self.easynames[tname]})
|
||||
local cname = self.easynames[tname] -- name of target
|
||||
local encoa = self.coalition == coalition.side.BLUE and coalition.side.RED or coalition.side.BLUE
|
||||
if Enemies == true then
|
||||
if self.airbasetable[cname].coalition == encoa then
|
||||
neighbors[cname] = dist
|
||||
if cname then
|
||||
local encoa = self.coalition == coalition.side.BLUE and coalition.side.RED or coalition.side.BLUE
|
||||
if Enemies == true then
|
||||
if self.airbasetable[cname].coalition == encoa then
|
||||
neighbors[cname] = dist
|
||||
end
|
||||
elseif Friends == true then
|
||||
if self.airbasetable[cname].coalition ~= encoa then
|
||||
neighbors[cname] = dist
|
||||
end
|
||||
else
|
||||
neighbors[cname] = dist
|
||||
end
|
||||
elseif Friends == true then
|
||||
if self.airbasetable[cname].coalition ~= encoa then
|
||||
neighbors[cname] = dist
|
||||
if neighbors[cname] and dist.dist < shortestdist then
|
||||
shortestdist = dist.dist
|
||||
nearest = cname
|
||||
end
|
||||
else
|
||||
neighbors[cname] = dist
|
||||
end
|
||||
if neighbors[cname] and dist.dist < shortestdist then
|
||||
shortestdist = dist.dist
|
||||
nearest = cname
|
||||
end
|
||||
end
|
||||
end
|
||||
return neighbors, nearest, shortestdist
|
||||
end
|
||||
|
||||
--- [INTERNAL] Route Finding - Find the next hop towards an end node from a start node
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Start The name of the start node.
|
||||
-- @param #string End The name of the end node.
|
||||
-- @param #table InRoute Table of node names making up the route so far.
|
||||
-- @return #string Name of the next closest node
|
||||
function STRATEGO:_GetNextClosest(Start,End,InRoute)
|
||||
local ecoord = self.airbasetable[End].coord
|
||||
local nodes,nearest = self:FindNeighborNodes(Start)
|
||||
--self:I(tostring(nearest))
|
||||
local closest = nil
|
||||
local closedist = 1000*1000
|
||||
for _name,_dist in pairs(nodes) do
|
||||
local kcoord = self.airbasetable[_name].coord
|
||||
local nnodes = self.airbasetable[_name].connections > 2 and true or false
|
||||
if _name == End then nnodes = true end
|
||||
if kcoord ~= nil and ecoord ~= nil and nnodes == true and InRoute[_name] ~= true then
|
||||
local dist = math.floor((kcoord:Get2DDistance(ecoord)/1000)+0.5)
|
||||
if (dist < closedist ) then
|
||||
closedist = dist
|
||||
closest = _name
|
||||
end
|
||||
end
|
||||
end
|
||||
return closest
|
||||
end
|
||||
|
||||
--- [USER] Find a route between two nodes.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Start The name of the start node.
|
||||
@@ -1124,15 +1284,19 @@ end
|
||||
-- @param #boolean Draw If true, draw the route on the map.
|
||||
-- @param #table Color (Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Defaults to black.
|
||||
-- @param #number LineType (Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 6.
|
||||
-- @param #boolean NoOptimize If set to true, do not optimize (shorten) the resulting route if possible.
|
||||
-- @return #table Route Table of #string name entries of the route
|
||||
-- @return #boolean Complete If true, the route was found end-to-end.
|
||||
function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
|
||||
-- @return #boolean Reverse If true, the route was found with a reverse search, the route table will be from sorted from end point to start point.
|
||||
function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType,NoOptimize)
|
||||
self:T(self.lid.."FindRoute")
|
||||
--self:I({Start,End,Hops})
|
||||
--local bases = UTILS.DeepCopy(self.airbasetable)
|
||||
local Route = {}
|
||||
local Route = {}
|
||||
local InRoute = {}
|
||||
local hops = Hops or 4
|
||||
local routecomplete = false
|
||||
local reverse = false
|
||||
|
||||
local function Checker(neighbors)
|
||||
for _name,_data in pairs(neighbors) do
|
||||
@@ -1143,26 +1307,7 @@ function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function NextClosest(Start,End)
|
||||
local ecoord = self.airbasetable[End].coord
|
||||
local nodes = self:FindNeighborNodes(Start)
|
||||
local closest = nil
|
||||
local closedist = 1000*1000
|
||||
for _name,_dist in pairs(nodes) do
|
||||
local kcoord = self.airbasetable[_name].coord
|
||||
local dist = math.floor((kcoord:Get2DDistance(ecoord)/1000)+0.5)
|
||||
if dist < closedist then
|
||||
closedist = dist
|
||||
closest = _name
|
||||
end
|
||||
end
|
||||
if closest then
|
||||
--MESSAGE:New(string.format("Start %s | End %s | Nextclosest %s",Start,End,closest),10,"STRATEGO"):ToLog():ToAll()
|
||||
return closest
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function DrawRoute(Route)
|
||||
for i=1,#Route-1 do
|
||||
local p1=Route[i]
|
||||
@@ -1177,6 +1322,7 @@ function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
|
||||
|
||||
-- One hop
|
||||
Route[#Route+1] = Start
|
||||
InRoute[Start] = true
|
||||
local nodes = self:FindNeighborNodes(Start)
|
||||
local endpoint = Checker(nodes)
|
||||
|
||||
@@ -1186,9 +1332,11 @@ function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
|
||||
else
|
||||
local spoint = Start
|
||||
for i=1,hops do
|
||||
local Next = NextClosest(spoint,End)
|
||||
if Next then
|
||||
--self:I("Start="..tostring(spoint))
|
||||
local Next = self:_GetNextClosest(spoint,End,InRoute)
|
||||
if Next ~= nil then
|
||||
Route[#Route+1] = Next
|
||||
InRoute[Next] = true
|
||||
local nodes = self:FindNeighborNodes(Next)
|
||||
local endpoint = Checker(nodes)
|
||||
if endpoint then
|
||||
@@ -1198,11 +1346,59 @@ function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
|
||||
else
|
||||
spoint = Next
|
||||
end
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if (self.debug or Draw) then DrawRoute(Route) end
|
||||
return Route, routecomplete
|
||||
|
||||
-- optimize route
|
||||
local function OptimizeRoute(Route)
|
||||
local foundcut = false
|
||||
local largestcut = 0
|
||||
local cut = {}
|
||||
for i=1,#Route do
|
||||
--self:I({Start=Route[i]})
|
||||
local found,nodes = self:GetRoutesFromNode(Route[i])
|
||||
for _,_name in pairs(nodes or {}) do
|
||||
for j=i+2,#Route do
|
||||
if _name == Route[j] then
|
||||
--self:I({"Shortcut",Route[i],Route[j]})
|
||||
if j-i > largestcut then
|
||||
largestcut = j-i
|
||||
cut = {i=i,j=j}
|
||||
foundcut = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if foundcut then
|
||||
local newroute = {}
|
||||
for i=1,#Route do
|
||||
if i<= cut.i or i>=cut.j then
|
||||
table.insert(newroute,Route[i])
|
||||
end
|
||||
end
|
||||
return newroute
|
||||
end
|
||||
return Route, foundcut
|
||||
end
|
||||
|
||||
if routecomplete == true and NoOptimize ~= true then
|
||||
local foundcut = true
|
||||
while foundcut ~= false do
|
||||
Route, foundcut = OptimizeRoute(Route)
|
||||
end
|
||||
else
|
||||
-- reverse search
|
||||
Route, routecomplete = self:FindRoute(End,Start,Hops,Draw,Color,LineType)
|
||||
reverse = true
|
||||
end
|
||||
|
||||
if (self.debug or Draw) then DrawRoute(Route) end
|
||||
|
||||
return Route, routecomplete, reverse
|
||||
end
|
||||
|
||||
--- [USER] Add budget points.
|
||||
@@ -1309,6 +1505,139 @@ function STRATEGO:FindAffordableConsolidationTarget()
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Internal helper function to check for islands, aka Floodtest
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string next Name of the start node
|
||||
-- @param #table filled #table of visited nodes
|
||||
-- @param #table unfilled #table if unvisited nodes
|
||||
-- @return #STRATEGO self
|
||||
function STRATEGO:_FloodNext(next,filled,unfilled)
|
||||
local start = self:FindNeighborNodes(next)
|
||||
for _name,_ in pairs (start) do
|
||||
if filled[_name] ~= true then
|
||||
self:T("Flooding ".._name)
|
||||
filled[_name] = true
|
||||
unfilled[_name] = nil
|
||||
self:_FloodNext(_name,filled,unfilled)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Internal helper function to check for islands, aka Floodtest
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Start Name of the start node
|
||||
-- @param #table ABTable (Optional) #table of node names to check.
|
||||
-- @return #STRATEGO self
|
||||
function STRATEGO:_FloodFill(Start,ABTable)
|
||||
self:T("Start = "..tostring(Start))
|
||||
if Start == nil then return end
|
||||
local filled = {}
|
||||
local unfilled = {}
|
||||
if ABTable then
|
||||
unfilled = ABTable
|
||||
else
|
||||
for _name,_ in pairs(self.airbasetable) do
|
||||
unfilled[_name] = true
|
||||
end
|
||||
end
|
||||
filled[Start] = true
|
||||
unfilled[Start] = nil
|
||||
local start = self:FindNeighborNodes(Start)
|
||||
for _name,_ in pairs (start) do
|
||||
if filled[_name] ~= true then
|
||||
self:T("Flooding ".._name)
|
||||
filled[_name] = true
|
||||
unfilled[_name] = nil
|
||||
self:_FloodNext(_name,filled,unfilled)
|
||||
end
|
||||
end
|
||||
return filled, unfilled
|
||||
end
|
||||
|
||||
--- [INTERNAL] Internal helper function to check for islands, aka Floodtest
|
||||
-- @param #STRATEGO self
|
||||
-- @param #boolen connect If true, connect the two resulting islands at the shortest distance if necessary
|
||||
-- @param #boolen draw If true, draw outer vertices of found node networks
|
||||
-- @return #boolean Connected If true, all nodes are in one network
|
||||
-- @return #table Network #table of node names in the network
|
||||
-- @return #table Unconnected #table of node names **not** in the network
|
||||
function STRATEGO:_FloodTest(connect,draw)
|
||||
|
||||
local function GetElastic(bases)
|
||||
local vec2table = {}
|
||||
for _name,_ in pairs(bases) do
|
||||
local coord = self.airbasetable[_name].coord
|
||||
local vec2 = coord:GetVec2()
|
||||
table.insert(vec2table,vec2)
|
||||
end
|
||||
local zone = ZONE_ELASTIC:New("STRATEGO-Floodtest-"..math.random(1,10000),vec2table)
|
||||
return zone
|
||||
end
|
||||
|
||||
local function DrawElastic(filled,drawit)
|
||||
local zone = GetElastic(filled)
|
||||
if drawit then
|
||||
zone:SetColor({1,1,1},1)
|
||||
zone:SetDrawCoalition(-1)
|
||||
zone:Update(1,true) -- draw zone
|
||||
end
|
||||
return zone
|
||||
end
|
||||
|
||||
local _,_,weight,name = self:GetHighestWeightNodes()
|
||||
local filled, unfilled = self:_FloodFill(name)
|
||||
local allin = true
|
||||
if table.length(unfilled) > 0 then
|
||||
MESSAGE:New("There is at least one node island!",15,"STRATEGO"):ToAllIf(self.debug):ToLog()
|
||||
allin = false
|
||||
if self.debug == true then
|
||||
local zone1 = DrawElastic(filled,draw)
|
||||
local zone2 = DrawElastic(unfilled,draw)
|
||||
local vertices1 = zone1:GetVerticiesVec2()
|
||||
local vertices2 = zone2:GetVerticiesVec2()
|
||||
-- get closest vertices
|
||||
local corner1 = nil
|
||||
local corner2 = nil
|
||||
local mindist = math.huge
|
||||
local found = false
|
||||
for _,_edge in pairs(vertices1) do
|
||||
for _,_edge2 in pairs(vertices2) do
|
||||
local dist=UTILS.VecDist2D(_edge,_edge2)
|
||||
if dist < mindist then
|
||||
mindist = dist
|
||||
corner1 = _edge
|
||||
corner2 = _edge2
|
||||
found = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if found then
|
||||
local Corner = COORDINATE:NewFromVec2(corner1)
|
||||
local Corner2 = COORDINATE:NewFromVec2(corner2)
|
||||
Corner:LineToAll(Corner2,-1,{1,1,1},1,1,true,"Island2Island")
|
||||
local cornername
|
||||
local cornername2
|
||||
for _name,_data in pairs(self.airbasetable) do
|
||||
local zone = _data.zone
|
||||
if zone:IsVec2InZone(corner1) then
|
||||
cornername = _name
|
||||
self:T("Corner1 = ".._name)
|
||||
end
|
||||
if zone:IsVec2InZone(corner2) then
|
||||
cornername2 = _name
|
||||
self:T("Corner2 = ".._name)
|
||||
end
|
||||
if cornername and cornername2 and connect == true then
|
||||
self:AddRoutesManually(cornername,cornername2,Color,Linetype,self.debug)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return allin, filled, unfilled
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- End
|
||||
|
||||
3071
Moose Development/Moose/Functional/Tactics.lua
Normal file
3071
Moose Development/Moose/Functional/Tactics.lua
Normal file
File diff suppressed because it is too large
Load Diff
@@ -97,7 +97,7 @@
|
||||
TIRESIAS = {
|
||||
ClassName = "TIRESIAS",
|
||||
debug = false,
|
||||
version = "0.0.4",
|
||||
version = "0.0.5",
|
||||
Interval = 20,
|
||||
GroundSet = nil,
|
||||
VehicleSet = nil,
|
||||
@@ -187,7 +187,7 @@ function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times.
|
||||
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times. Does **not** work work for GROUP objects spawned into the SET after start, i.e. the groups need to exist in the game already.
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Core.Set#SET_GROUP Set to add to the exception list.
|
||||
-- @return #TIRESIAS self
|
||||
@@ -203,7 +203,7 @@ function TIRESIAS:AddExceptionSet(Set)
|
||||
}
|
||||
exceptions:AddGroup(grp,true)
|
||||
end
|
||||
BASE:I("TIRESIAS: Added exception group: "..grp:GetName())
|
||||
BASE:T("TIRESIAS: Added exception group: "..grp:GetName())
|
||||
end
|
||||
)
|
||||
return self
|
||||
@@ -391,6 +391,7 @@ function TIRESIAS:_SwitchOnGroups(group,radius)
|
||||
if ground:CountAlive() > 0 then
|
||||
ground:ForEachGroupAlive(
|
||||
function(grp)
|
||||
local name = grp:GetName()
|
||||
if grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
|
||||
if grp.Tiresias.invisible == true then
|
||||
grp:SetCommandInvisible(false)
|
||||
@@ -407,7 +408,7 @@ function TIRESIAS:_SwitchOnGroups(group,radius)
|
||||
end
|
||||
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
else
|
||||
BASE:E("TIRESIAS - This group has not been initialized or is an exception!")
|
||||
BASE:T("TIRESIAS - This group "..tostring(name).. " has not been initialized or is an exception!")
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
@@ -7946,10 +7946,12 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
||||
local clients=_DATABASE.CLIENTS
|
||||
for clientname, client in pairs(clients) do
|
||||
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
if template then
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
do -- ZONE_CAPTURE_COALITION
|
||||
|
||||
--- @type ZONE_CAPTURE_COALITION
|
||||
-- @type ZONE_CAPTURE_COALITION
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number MarkBlue ID of blue F10 mark.
|
||||
-- @field #number MarkRed ID of red F10 mark.
|
||||
@@ -161,7 +161,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- The mission designer can use these values to alter the logic.
|
||||
-- For example:
|
||||
--
|
||||
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||
-- if From ~= "Empty" then
|
||||
-- -- Display a message
|
||||
@@ -172,7 +172,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
--
|
||||
-- ## Example Event Handler.
|
||||
--
|
||||
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||
-- if From ~= To then
|
||||
-- local Coalition = self:GetCoalition()
|
||||
@@ -273,7 +273,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- Depending on the zone ownership, different messages are sent.
|
||||
-- Note the methods `ZoneCaptureCoalition:GetZoneName()`.
|
||||
--
|
||||
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||
-- if From ~= To then
|
||||
-- local Coalition = self:GetCoalition()
|
||||
@@ -294,7 +294,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- Next is the Event Handler when the **Empty** state transition is triggered.
|
||||
-- Now we smoke the ZoneCaptureCoalition with a green color, using `self:Smoke( SMOKECOLOR.Green )`.
|
||||
--
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterEmpty()
|
||||
-- self:Smoke( SMOKECOLOR.Green )
|
||||
-- US_CC:MessageTypeToCoalition( string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information )
|
||||
@@ -304,7 +304,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- The next Event Handlers speak for itself.
|
||||
-- When the zone is Attacked, we smoke the zone white and send some messages to each coalition.
|
||||
--
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterAttacked()
|
||||
-- ZoneCaptureCoalition:Smoke( SMOKECOLOR.White )
|
||||
-- local Coalition = self:GetCoalition()
|
||||
@@ -321,7 +321,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- When the zone is Captured, we send some victory or loss messages to the correct coalition.
|
||||
-- And we add some score.
|
||||
--
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterCaptured()
|
||||
-- local Coalition = self:GetCoalition()
|
||||
-- self:E({Coalition = Coalition})
|
||||
@@ -641,7 +641,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
--
|
||||
-- @usage
|
||||
-- -- For example, one could stop the monitoring when the zone was captured!
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterCaptured()
|
||||
-- local Coalition = self:GetCoalition()
|
||||
-- self:E({Coalition = Coalition})
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
do -- Zone
|
||||
|
||||
--- @type ZONE_GOAL
|
||||
-- @type ZONE_GOAL
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field Core.Goal#GOAL Goal The goal object.
|
||||
-- @field #number SmokeTime Time stamp in seconds when the last smoke of the zone was triggered.
|
||||
@@ -178,7 +178,7 @@ do -- Zone
|
||||
|
||||
end
|
||||
|
||||
--- @param #ZONE_GOAL self
|
||||
-- @param #ZONE_GOAL self
|
||||
-- @param Core.Event#EVENTDATA EventData Event data table.
|
||||
function ZONE_GOAL:__Destroyed( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
do -- ZoneGoal
|
||||
|
||||
--- @type ZONE_GOAL_CARGO
|
||||
-- @type ZONE_GOAL_CARGO
|
||||
-- @extends Functional.ZoneGoal#ZONE_GOAL
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ do -- ZoneGoal
|
||||
ClassName = "ZONE_GOAL_CARGO",
|
||||
}
|
||||
|
||||
--- @field #table ZONE_GOAL_CARGO.States
|
||||
-- @field #table ZONE_GOAL_CARGO.States
|
||||
ZONE_GOAL_CARGO.States = {}
|
||||
|
||||
--- ZONE_GOAL_CARGO Constructor.
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
do -- ZoneGoal
|
||||
|
||||
--- @type ZONE_GOAL_COALITION
|
||||
-- @type ZONE_GOAL_COALITION
|
||||
-- @field #string ClassName Name of the Class.
|
||||
-- @field #number Coalition The current coalition ID of the zone owner.
|
||||
-- @field #number PreviousCoalition The previous owner of the zone.
|
||||
@@ -48,7 +48,7 @@ do -- ZoneGoal
|
||||
ObjectCategories = nil,
|
||||
}
|
||||
|
||||
--- @field #table ZONE_GOAL_COALITION.States
|
||||
-- @field #table ZONE_GOAL_COALITION.States
|
||||
ZONE_GOAL_COALITION.States = {}
|
||||
|
||||
--- ZONE_GOAL_COALITION Constructor.
|
||||
|
||||
@@ -2,7 +2,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||
--__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
|
||||
|
||||
@@ -84,6 +84,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Autolase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Tiresias.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Stratego.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ClientWatch.lua')
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
|
||||
@@ -154,6 +155,14 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/ShapeBase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Circle.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Cube.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Line.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Oval.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Polygon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Triangle.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
__Moose.Include( 'Utilities\\Enums.lua' )
|
||||
__Moose.Include( 'Utilities\\Routines.lua' )
|
||||
__Moose.Include( 'Utilities\\Utils.lua' )
|
||||
__Moose.Include( 'Utilities\\Profiler.lua' )
|
||||
__Moose.Include( 'Utilities\\Templates.lua' )
|
||||
__Moose.Include( 'Utilities\\STTS.lua' )
|
||||
--__Moose.Include( 'Utilities\\STTS.lua' )
|
||||
__Moose.Include( 'Utilities\\FiFo.lua' )
|
||||
__Moose.Include( 'Utilities\\Socket.lua' )
|
||||
|
||||
@@ -17,11 +15,11 @@ __Moose.Include( 'Core\\Event.lua' )
|
||||
__Moose.Include( 'Core\\Settings.lua' )
|
||||
__Moose.Include( 'Core\\Menu.lua' )
|
||||
__Moose.Include( 'Core\\Zone.lua' )
|
||||
__Moose.Include( 'Core\\Zone_Detection.lua' )
|
||||
__Moose.Include( 'Core\\Velocity.lua' )
|
||||
__Moose.Include( 'Core\\Database.lua' )
|
||||
__Moose.Include( 'Core\\Set.lua' )
|
||||
__Moose.Include( 'Core\\Point.lua' )
|
||||
__Moose.Include( 'Core\\Velocity.lua' )
|
||||
__Moose.Include( 'Core\\Pathline.lua' )
|
||||
__Moose.Include( 'Core\\Message.lua' )
|
||||
__Moose.Include( 'Core\\Fsm.lua' )
|
||||
__Moose.Include( 'Core\\Spawn.lua' )
|
||||
@@ -46,6 +44,9 @@ __Moose.Include( 'Wrapper\\Static.lua' )
|
||||
__Moose.Include( 'Wrapper\\Airbase.lua' )
|
||||
__Moose.Include( 'Wrapper\\Scenery.lua' )
|
||||
__Moose.Include( 'Wrapper\\Marker.lua' )
|
||||
__Moose.Include( 'Wrapper\\Net.lua' )
|
||||
__Moose.Include( 'Wrapper\\Weapon.lua' )
|
||||
__Moose.Include( 'Wrapper\\Storage.lua' )
|
||||
|
||||
__Moose.Include( 'Cargo\\Cargo.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoUnit.lua' )
|
||||
@@ -77,6 +78,9 @@ __Moose.Include( 'Functional\\Mantis.lua' )
|
||||
__Moose.Include( 'Functional\\Shorad.lua' )
|
||||
__Moose.Include( 'Functional\\Autolase.lua' )
|
||||
__Moose.Include( 'Functional\\AICSAR.lua' )
|
||||
__Moose.Include( 'Functional\\AmmoTruck.lua' )
|
||||
__Moose.Include( 'Functional\\Tiresias.lua' )
|
||||
__Moose.Include( 'Functional\\Stratego.lua' )
|
||||
|
||||
__Moose.Include( 'Ops\\Airboss.lua' )
|
||||
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
|
||||
@@ -107,6 +111,9 @@ __Moose.Include( 'Ops\\Awacs.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerTask.lua' )
|
||||
__Moose.Include( 'Ops\\Operation.lua' )
|
||||
__Moose.Include( 'Ops\\FlightControl.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerRecce.lua' )
|
||||
__Moose.Include( 'Ops\\EasyGCICAP.lua' )
|
||||
__Moose.Include( 'Ops\\EasyA2G.lua' )
|
||||
|
||||
__Moose.Include( 'AI\\AI_Balancer.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air.lua' )
|
||||
|
||||
@@ -63,6 +63,8 @@
|
||||
-- @field #number power Radio power in Watts. Default 100 W.
|
||||
-- @field Sound.RadioQueue#RADIOQUEUE radioqueue Radio queue for broadcasing messages.
|
||||
-- @field #string soundpath Path to sound files.
|
||||
-- @field #string soundpathAirports Path to airport names sound files.
|
||||
-- @field #string soundpathNato Path to NATO alphabet sound files.
|
||||
-- @field #string relayunitname Name of the radio relay unit.
|
||||
-- @field #table towerfrequency Table with tower frequencies.
|
||||
-- @field #string activerunway The active runway specified by the user.
|
||||
@@ -315,18 +317,18 @@
|
||||
-- atis:Start()
|
||||
--
|
||||
-- This uses a male voice with US accent. It requires SRS to be installed in the `D:\DCS\_SRS\` directory. Note that backslashes need to be escaped or simply use slashes (as in linux).
|
||||
--
|
||||
-- ### SRS can use multiple frequencies:
|
||||
--
|
||||
--
|
||||
-- ### SRS can use multiple frequencies:
|
||||
--
|
||||
-- atis=ATIS:New("Batumi", {305,103.85}, {radio.modulation.AM,radio.modulation.FM})
|
||||
-- atis:SetSRS("D:\\DCS\\_SRS\\", "male", "en-US")
|
||||
-- atis:Start()
|
||||
--
|
||||
--
|
||||
-- ### SRS Localization
|
||||
--
|
||||
--
|
||||
-- You can localize the SRS output, all you need is to provide a table of translations and set the `locale` of your instance. You need to provide the translations in your script **before you instantiate your ATIS**.
|
||||
-- The German localization (already provided in the code) e.g. looks like follows:
|
||||
--
|
||||
--
|
||||
-- ATIS.Messages.DE =
|
||||
-- {
|
||||
-- HOURS = "Uhr",
|
||||
@@ -387,13 +389,13 @@
|
||||
-- FARP = "Farp",
|
||||
-- DELIMITER = "Komma", -- decimal delimiter
|
||||
-- }
|
||||
--
|
||||
--
|
||||
-- Then set up your ATIS and set the locale:
|
||||
--
|
||||
--
|
||||
-- atis=ATIS:New("Batumi", 305, radio.modulation.AM)
|
||||
-- atis:SetSRS("D:\\DCS\\_SRS\\", "female", "de_DE")
|
||||
-- atis:SetLocale("de") -- available locales from source are "en", "de" and "es"
|
||||
-- atis:Start()
|
||||
-- atis:Start()
|
||||
--
|
||||
-- ## FARPS
|
||||
--
|
||||
@@ -495,7 +497,7 @@ ATIS.Alphabet = {
|
||||
-- @field #number TheChannel -10° (West).
|
||||
-- @field #number Syria +5° (East).
|
||||
-- @field #number MarianaIslands +2° (East).
|
||||
-- @field #number SinaiMao +5° (East).
|
||||
-- @field #number SinaiMap +5° (East).
|
||||
ATIS.RunwayM2T = {
|
||||
Caucasus = 0,
|
||||
Nevada = 12,
|
||||
@@ -618,6 +620,8 @@ ATIS.ICAOPhraseology = {
|
||||
-- @field #ATIS.Soundfile VORFrequency
|
||||
ATIS.Sound = {
|
||||
ActiveRunway = { filename = "ActiveRunway.ogg", duration = 0.99 },
|
||||
ActiveRunwayDeparture = { filename = "ActiveRunwayDeparture.ogg", duration = 0.99 },
|
||||
ActiveRunwayArrival = { filename = "ActiveRunwayArrival.ogg", duration = 0.99 },
|
||||
AdviceOnInitial = { filename = "AdviceOnInitial.ogg", duration = 3.00 },
|
||||
Airport = { filename = "Airport.ogg", duration = 0.66 },
|
||||
Altimeter = { filename = "Altimeter.ogg", duration = 0.68 },
|
||||
@@ -897,6 +901,7 @@ ATIS.version = "1.0.0"
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Correct fog for elevation.
|
||||
-- TODO: Generalize sound files input to be able to use custom made sounds.
|
||||
-- DONE: Option to add multiple frequencies for SRS
|
||||
-- DONE: Zulu time --> Zulu in output.
|
||||
-- DONE: Fix for AB not having a runway - Helopost like Naqoura
|
||||
@@ -1078,16 +1083,74 @@ function ATIS:SetLocale(locale)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set sound files folder within miz file.
|
||||
--- Set sound files folder within miz file (not your local hard drive!).
|
||||
-- @param #ATIS self
|
||||
-- @param #string path Path for sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!
|
||||
-- @param #string pathMain Path to folder containing main sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!
|
||||
-- @param #string pathAirports Path folder containing the airport names sound files. Default is `"ATIS Soundfiles/<Map Name>"`, *e.g.* `"ATIS Soundfiles/Caucasus/"`.
|
||||
-- @param #string pathNato Path folder containing the NATO alphabet sound files. Default is "ATIS Soundfiles/NATO Alphabet/".
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetSoundfilesPath( path )
|
||||
self.soundpath = tostring( path or "ATIS Soundfiles/" )
|
||||
function ATIS:SetSoundfilesPath( pathMain, pathAirports, pathNato )
|
||||
self.soundpath = tostring( pathMain or "ATIS Soundfiles/" )
|
||||
if pathAirports==nil then
|
||||
self.soundpathAirports=self.soundpath..env.mission.theatre.."/"
|
||||
else
|
||||
self.soundpathAirports=pathAirports
|
||||
end
|
||||
if pathNato==nil then
|
||||
self.soundpathNato=self.soundpath.."NATO Alphabet/"
|
||||
else
|
||||
self.soundpathNato=pathNato
|
||||
end
|
||||
self:T( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the path to the csv file that contains information about the used sound files.
|
||||
-- The parameter file has to be located on your local disk (**not** inside the miz file).
|
||||
-- @param #ATIS self
|
||||
-- @param #string csvfile Full path to the csv file on your local disk.
|
||||
-- @return #ATIS self
|
||||
function ATIS:SetSoundfilesInfo( csvfile )
|
||||
|
||||
--- Local function to return the ATIS.Soundfile for a given file name
|
||||
local function getSound(filename)
|
||||
for key,_soundfile in pairs(self.Sound) do
|
||||
local soundfile=_soundfile --#ATIS.Soundfile
|
||||
if filename==soundfile.filename then
|
||||
return soundfile
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Read csv file
|
||||
local data=UTILS.ReadCSV(csvfile)
|
||||
|
||||
if data then
|
||||
|
||||
for i,sound in pairs(data) do
|
||||
|
||||
-- Get the ATIS.Soundfile
|
||||
local soundfile=getSound(sound.filename..".ogg") --#ATIS.Soundfile
|
||||
|
||||
if soundfile then
|
||||
|
||||
-- Set duration
|
||||
soundfile.duration=tonumber(sound.duration)
|
||||
|
||||
else
|
||||
self:E(string.format("ERROR: Could not get info for sound file %s", sound.filename))
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
self:E(string.format("ERROR: Could not read sound csv file!"))
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set airborne unit (airplane or helicopter), used to transmit radio messages including subtitles.
|
||||
-- Best is to place the unit on a parking spot of the airbase and set it to *uncontrolled* in the mission editor.
|
||||
-- @param #ATIS self
|
||||
@@ -1538,13 +1601,13 @@ end
|
||||
function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey)
|
||||
--if PathToSRS or MSRS.path then
|
||||
self.useSRS=true
|
||||
|
||||
|
||||
local path = PathToSRS or MSRS.path
|
||||
local gender = Gender or MSRS.gender
|
||||
local culture = Culture or MSRS.culture
|
||||
local voice = Voice or MSRS.voice
|
||||
local port = Port or MSRS.port or 5002
|
||||
|
||||
|
||||
self.msrs=MSRS:New(path, self.frequency, self.modulation)
|
||||
self.msrs:SetGender(gender)
|
||||
self.msrs:SetCulture(culture)
|
||||
@@ -1653,16 +1716,16 @@ function ATIS:onafterStart( From, Event, To )
|
||||
self.radioqueue:SetRadioPower( self.power )
|
||||
|
||||
-- Init numbers.
|
||||
self.radioqueue:SetDigit( 0, ATIS.Sound.N0.filename, ATIS.Sound.N0.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 1, ATIS.Sound.N1.filename, ATIS.Sound.N1.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 2, ATIS.Sound.N2.filename, ATIS.Sound.N2.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 3, ATIS.Sound.N3.filename, ATIS.Sound.N3.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 4, ATIS.Sound.N4.filename, ATIS.Sound.N4.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 5, ATIS.Sound.N5.filename, ATIS.Sound.N5.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 6, ATIS.Sound.N6.filename, ATIS.Sound.N6.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 7, ATIS.Sound.N7.filename, ATIS.Sound.N7.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 8, ATIS.Sound.N8.filename, ATIS.Sound.N8.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 9, ATIS.Sound.N9.filename, ATIS.Sound.N9.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 0, self.Sound.N0.filename, self.Sound.N0.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 1, self.Sound.N1.filename, self.Sound.N1.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 2, self.Sound.N2.filename, self.Sound.N2.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 3, self.Sound.N3.filename, self.Sound.N3.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 4, self.Sound.N4.filename, self.Sound.N4.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 5, self.Sound.N5.filename, self.Sound.N5.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 6, self.Sound.N6.filename, self.Sound.N6.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 7, self.Sound.N7.filename, self.Sound.N7.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 8, self.Sound.N8.filename, self.Sound.N8.duration, self.soundpath )
|
||||
self.radioqueue:SetDigit( 9, self.Sound.N9.filename, self.Sound.N9.duration, self.soundpath )
|
||||
|
||||
-- Start radio queue.
|
||||
self.radioqueue:Start( 1, 0.1 )
|
||||
@@ -1909,7 +1972,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--------------------------
|
||||
--- Sunrise and Sunset ---
|
||||
--------------------------
|
||||
|
||||
|
||||
local hours = self.gettext:GetEntry("HOURS",self.locale)
|
||||
local sunrise = coord:GetSunrise()
|
||||
sunrise = UTILS.Split( sunrise, ":" )
|
||||
@@ -2013,7 +2076,39 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
-- Precepitation: 0=None, 1=Rain, 2=Thunderstorm, 3=Snow, 4=Snowstorm.
|
||||
local precepitation = 0
|
||||
|
||||
if cloudspreset:find( "Preset10" ) then
|
||||
if cloudspreset:find( "RainyPreset1" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset2" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset3" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "Preset10" ) then
|
||||
-- Scattered 5
|
||||
clouddens = 4
|
||||
elseif cloudspreset:find( "Preset11" ) then
|
||||
@@ -2094,38 +2189,8 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
elseif cloudspreset:find( "Preset9" ) then
|
||||
-- Scattered 4
|
||||
clouddens = 4
|
||||
elseif cloudspreset:find( "RainyPreset" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset1" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset2" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset3" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
else
|
||||
self:E(string.format("WARNING! Unknown weather preset: %s", tostring(cloudspreset)))
|
||||
end
|
||||
|
||||
local CLOUDBASE = string.format( "%d", UTILS.MetersToFeet( cloudbase ) )
|
||||
@@ -2147,36 +2212,36 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
-- No cloud info for dynamic weather.
|
||||
local CloudCover = {} -- #ATIS.Soundfile
|
||||
CloudCover = ATIS.Sound.CloudsNotAvailable
|
||||
CloudCover = self.Sound.CloudsNotAvailable
|
||||
--local CLOUDSsub = "Cloud coverage information not available"
|
||||
local CLOUDSsub = self.gettext:GetEntry("NOCLOUDINFO",self.locale)
|
||||
-- Only valid for static weather.
|
||||
if static then
|
||||
if clouddens >= 9 then
|
||||
-- Overcast 9,10
|
||||
CloudCover = ATIS.Sound.CloudsOvercast
|
||||
CloudCover = self.Sound.CloudsOvercast
|
||||
--CLOUDSsub = "Overcast"
|
||||
CLOUDSsub = self.gettext:GetEntry("OVERCAST",self.locale)
|
||||
elseif clouddens >= 7 then
|
||||
-- Broken 7,8
|
||||
CloudCover = ATIS.Sound.CloudsBroken
|
||||
CloudCover = self.Sound.CloudsBroken
|
||||
--CLOUDSsub = "Broken clouds"
|
||||
CLOUDSsub = self.gettext:GetEntry("BROKEN",self.locale)
|
||||
elseif clouddens >= 4 then
|
||||
-- Scattered 4,5,6
|
||||
CloudCover = ATIS.Sound.CloudsScattered
|
||||
CloudCover = self.Sound.CloudsScattered
|
||||
--CLOUDSsub = "Scattered clouds"
|
||||
CLOUDSsub = self.gettext:GetEntry("SCATTERED",self.locale)
|
||||
elseif clouddens >= 1 then
|
||||
-- Few 1,2,3
|
||||
CloudCover = ATIS.Sound.CloudsFew
|
||||
CloudCover = self.Sound.CloudsFew
|
||||
--CLOUDSsub = "Few clouds"
|
||||
CLOUDSsub = self.gettext:GetEntry("FEWCLOUDS",self.locale)
|
||||
else
|
||||
-- No clouds
|
||||
CLOUDBASE = nil
|
||||
CLOUDCEIL = nil
|
||||
CloudCover = ATIS.Sound.CloudsNo
|
||||
CloudCover = self.Sound.CloudsNo
|
||||
--CLOUDSsub = "No clouds"
|
||||
CLOUDSsub = self.gettext:GetEntry("NOCLOUDS",self.locale)
|
||||
end
|
||||
@@ -2200,7 +2265,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
if not self.useSRS then
|
||||
--self:I(string.format( "%s/%s.ogg", self.theatre, self.airbasename ))
|
||||
self.radioqueue:NewTransmission( string.format( "%s/%s.ogg", self.theatre, self.airbasename ), 3.0, self.soundpath, nil, nil, subtitle, self.subduration )
|
||||
self.radioqueue:NewTransmission( string.format( "%s.ogg", self.airbasename ), 3.0, self.soundpathAirports, nil, nil, subtitle, self.subduration )
|
||||
end
|
||||
local alltext = subtitle
|
||||
|
||||
@@ -2210,8 +2275,8 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
subtitle = string.format( "%s %s", information, NATO )
|
||||
local _INFORMATION = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.Information, 0.5, subtitle )
|
||||
self.radioqueue:NewTransmission( string.format( "NATO Alphabet/%s.ogg", NATO ), 0.75, self.soundpath )
|
||||
self:Transmission( self.Sound.Information, 0.5, subtitle )
|
||||
self.radioqueue:NewTransmission( string.format( "%s.ogg", NATO ), 0.75, self.soundpathNato )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
@@ -2219,7 +2284,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
subtitle = string.format( "%s Zulu", ZULU )
|
||||
if not self.useSRS then
|
||||
self.radioqueue:Number2Transmission( ZULU, nil, 0.5 )
|
||||
self:Transmission( ATIS.Sound.Zulu, 0.2, subtitle )
|
||||
self:Transmission( self.Sound.Zulu, 0.2, subtitle )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
@@ -2230,9 +2295,9 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Sunrise at %s local time", SUNRISE )
|
||||
subtitle = string.format( sunrise, SUNRISE )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.SunriseAt, 0.5, subtitle )
|
||||
self:Transmission( self.Sound.SunriseAt, 0.5, subtitle )
|
||||
self.radioqueue:Number2Transmission( SUNRISE, nil, 0.2 )
|
||||
self:Transmission( ATIS.Sound.TimeLocal, 0.2 )
|
||||
self:Transmission( self.Sound.TimeLocal, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
@@ -2241,9 +2306,9 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Sunset at %s local time", SUNSET )
|
||||
subtitle = string.format( sunset, SUNSET )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.SunsetAt, 0.5, subtitle )
|
||||
self:Transmission( self.Sound.SunsetAt, 0.5, subtitle )
|
||||
self.radioqueue:Number2Transmission( SUNSET, nil, 0.5 )
|
||||
self:Transmission( ATIS.Sound.TimeLocal, 0.2 )
|
||||
self:Transmission( self.Sound.TimeLocal, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
@@ -2268,17 +2333,17 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
local _WIND = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.WindFrom, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.WindFrom, 1.0, subtitle )
|
||||
self.radioqueue:Number2Transmission( WINDFROM )
|
||||
self:Transmission( ATIS.Sound.At, 0.2 )
|
||||
self:Transmission( self.Sound.At, 0.2 )
|
||||
self.radioqueue:Number2Transmission( WINDSPEED )
|
||||
if self.metric then
|
||||
self:Transmission( ATIS.Sound.MetersPerSecond, 0.2 )
|
||||
self:Transmission( self.Sound.MetersPerSecond, 0.2 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.Knots, 0.2 )
|
||||
self:Transmission( self.Sound.Knots, 0.2 )
|
||||
end
|
||||
if turbulence > 0 then
|
||||
self:Transmission( ATIS.Sound.Gusting, 0.2 )
|
||||
self:Transmission( self.Sound.Gusting, 0.2 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2294,12 +2359,12 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
subtitle = string.format( visi, VISIBILITY )
|
||||
end
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.Visibilty, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.Visibilty, 1.0, subtitle )
|
||||
self.radioqueue:Number2Transmission( VISIBILITY )
|
||||
if self.metric then
|
||||
self:Transmission( ATIS.Sound.Kilometers, 0.2 )
|
||||
self:Transmission( self.Sound.Kilometers, 0.2 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.StatuteMiles, 0.2 )
|
||||
self:Transmission( self.Sound.StatuteMiles, 0.2 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2350,21 +2415,21 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Weather phenomena: %s", wpsub )
|
||||
subtitle = string.format( "%s: %s", phenos, wpsub )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.WeatherPhenomena, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.WeatherPhenomena, 1.0, subtitle )
|
||||
if precepitation == 1 then
|
||||
self:Transmission( ATIS.Sound.Rain, 0.5 )
|
||||
self:Transmission( self.Sound.Rain, 0.5 )
|
||||
elseif precepitation == 2 then
|
||||
self:Transmission( ATIS.Sound.ThunderStorm, 0.5 )
|
||||
self:Transmission( self.Sound.ThunderStorm, 0.5 )
|
||||
elseif precepitation == 3 then
|
||||
self:Transmission( ATIS.Sound.Snow, 0.5 )
|
||||
self:Transmission( self.Sound.Snow, 0.5 )
|
||||
elseif precepitation == 4 then
|
||||
self:Transmission( ATIS.Sound.SnowStorm, 0.5 )
|
||||
self:Transmission( self.Sound.SnowStorm, 0.5 )
|
||||
end
|
||||
if fog then
|
||||
self:Transmission( ATIS.Sound.Fog, 0.5 )
|
||||
self:Transmission( self.Sound.Fog, 0.5 )
|
||||
end
|
||||
if dust then
|
||||
self:Transmission( ATIS.Sound.Dust, 0.5 )
|
||||
self:Transmission( self.Sound.Dust, 0.5 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2390,29 +2455,29 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
subtitle = string.format( cloudbase, cbase, cceil )
|
||||
end
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.CloudBase, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.CloudBase, 1.0, subtitle )
|
||||
if tonumber( CLOUDBASE1000 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( CLOUDBASE1000 )
|
||||
self:Transmission( ATIS.Sound.Thousand, 0.1 )
|
||||
self:Transmission( self.Sound.Thousand, 0.1 )
|
||||
end
|
||||
if tonumber( CLOUDBASE0100 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( CLOUDBASE0100 )
|
||||
self:Transmission( ATIS.Sound.Hundred, 0.1 )
|
||||
self:Transmission( self.Sound.Hundred, 0.1 )
|
||||
end
|
||||
-- Ceiling
|
||||
self:Transmission( ATIS.Sound.CloudCeiling, 0.5 )
|
||||
self:Transmission( self.Sound.CloudCeiling, 0.5 )
|
||||
if tonumber( CLOUDCEIL1000 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( CLOUDCEIL1000 )
|
||||
self:Transmission( ATIS.Sound.Thousand, 0.1 )
|
||||
self:Transmission( self.Sound.Thousand, 0.1 )
|
||||
end
|
||||
if tonumber( CLOUDCEIL0100 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( CLOUDCEIL0100 )
|
||||
self:Transmission( ATIS.Sound.Hundred, 0.1 )
|
||||
self:Transmission( self.Sound.Hundred, 0.1 )
|
||||
end
|
||||
if self.metric then
|
||||
self:Transmission( ATIS.Sound.Meters, 0.1 )
|
||||
self:Transmission( self.Sound.Meters, 0.1 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.Feet, 0.1 )
|
||||
self:Transmission( self.Sound.Feet, 0.1 )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2440,15 +2505,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
local _TEMPERATURE = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.Temperature, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.Temperature, 1.0, subtitle )
|
||||
if temperature < 0 then
|
||||
self:Transmission( ATIS.Sound.Minus, 0.2 )
|
||||
self:Transmission( self.Sound.Minus, 0.2 )
|
||||
end
|
||||
self.radioqueue:Number2Transmission( TEMPERATURE )
|
||||
if self.TDegF then
|
||||
self:Transmission( ATIS.Sound.DegreesFahrenheit, 0.2 )
|
||||
self:Transmission( self.Sound.DegreesFahrenheit, 0.2 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.DegreesCelsius, 0.2 )
|
||||
self:Transmission( self.Sound.DegreesCelsius, 0.2 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2474,15 +2539,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
local _DEWPOINT = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.DewPoint, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.DewPoint, 1.0, subtitle )
|
||||
if dewpoint < 0 then
|
||||
self:Transmission( ATIS.Sound.Minus, 0.2 )
|
||||
self:Transmission( self.Sound.Minus, 0.2 )
|
||||
end
|
||||
self.radioqueue:Number2Transmission( DEWPOINT )
|
||||
if self.TDegF then
|
||||
self:Transmission( ATIS.Sound.DegreesFahrenheit, 0.2 )
|
||||
self:Transmission( self.Sound.DegreesFahrenheit, 0.2 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.DegreesCelsius, 0.2 )
|
||||
self:Transmission( self.Sound.DegreesCelsius, 0.2 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2529,33 +2594,33 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
local _ALTIMETER = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.Altimeter, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.Altimeter, 1.0, subtitle )
|
||||
if not self.qnhonly then
|
||||
self:Transmission( ATIS.Sound.QNH, 0.5 )
|
||||
self:Transmission( self.Sound.QNH, 0.5 )
|
||||
end
|
||||
self.radioqueue:Number2Transmission( QNH[1] )
|
||||
|
||||
if ATIS.ICAOPhraseology[UTILS.GetDCSMap()] then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
end
|
||||
self.radioqueue:Number2Transmission( QNH[2] )
|
||||
|
||||
if not self.qnhonly then
|
||||
self:Transmission( ATIS.Sound.QFE, 0.75 )
|
||||
self:Transmission( self.Sound.QFE, 0.75 )
|
||||
self.radioqueue:Number2Transmission( QFE[1] )
|
||||
if ATIS.ICAOPhraseology[UTILS.GetDCSMap()] then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
end
|
||||
self.radioqueue:Number2Transmission( QFE[2] )
|
||||
end
|
||||
|
||||
if self.PmmHg then
|
||||
self:Transmission( ATIS.Sound.MillimetersOfMercury, 0.1 )
|
||||
self:Transmission( self.Sound.MillimetersOfMercury, 0.1 )
|
||||
else
|
||||
if self.metric then
|
||||
self:Transmission( ATIS.Sound.HectoPascal, 0.1 )
|
||||
self:Transmission( self.Sound.HectoPascal, 0.1 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.InchesOfMercury, 0.1 )
|
||||
self:Transmission( self.Sound.InchesOfMercury, 0.1 )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2566,41 +2631,55 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
if not self.ATISforFARPs then
|
||||
-- Active runway.
|
||||
local subtitle = ""
|
||||
if runwayLanding then
|
||||
if runwayLanding and runwayLanding ~= runwayTakeoff then
|
||||
|
||||
local actrun = self.gettext:GetEntry("ACTIVELANDING",self.locale)
|
||||
--subtitle=string.format("Active runway landing %s", runwayLanding)
|
||||
|
||||
subtitle=string.format("%s %s", actrun, runwayLanding)
|
||||
if rwyLandingLeft==true then
|
||||
--subtitle=subtitle.." Left"
|
||||
subtitle=subtitle.." "..self.gettext:GetEntry("LEFT",self.locale)
|
||||
elseif rwyLandingLeft==false then
|
||||
--subtitle=subtitle.." Right"
|
||||
subtitle=subtitle.." "..self.gettext:GetEntry("RIGHT",self.locale)
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
|
||||
if not self.useSRS then
|
||||
self:Transmission(self.Sound.ActiveRunwayArrival, 1.0, subtitle)
|
||||
self.radioqueue:Number2Transmission(runwayLanding)
|
||||
if rwyLandingLeft==true then
|
||||
self:Transmission(self.Sound.Left, 0.2)
|
||||
elseif rwyLandingLeft==false then
|
||||
self:Transmission(self.Sound.Right, 0.2)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if runwayTakeoff then
|
||||
|
||||
local actrun = self.gettext:GetEntry("ACTIVERUN",self.locale)
|
||||
--subtitle=string.format("Active runway %s", runwayLanding)
|
||||
|
||||
subtitle=string.format("%s %s", actrun, runwayTakeoff)
|
||||
if rwyTakeoffLeft==true then
|
||||
--subtitle=subtitle.." Left"
|
||||
subtitle=subtitle.." "..self.gettext:GetEntry("LEFT",self.locale)
|
||||
elseif rwyTakeoffLeft==false then
|
||||
--subtitle=subtitle.." Right"
|
||||
subtitle=subtitle.." "..self.gettext:GetEntry("RIGHT",self.locale)
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
if not self.useSRS then
|
||||
self:Transmission(self.Sound.ActiveRunwayDeparture, 1.0, subtitle)
|
||||
self.radioqueue:Number2Transmission(runwayTakeoff)
|
||||
if rwyTakeoffLeft==true then
|
||||
self:Transmission(self.Sound.Left, 0.2)
|
||||
elseif rwyTakeoffLeft==false then
|
||||
self:Transmission(self.Sound.Right, 0.2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
_RUNACT = subtitle
|
||||
if not self.useSRS then
|
||||
self:Transmission(ATIS.Sound.ActiveRunway, 1.0, subtitle)
|
||||
self.radioqueue:Number2Transmission(runwayLanding)
|
||||
if rwyLandingLeft==true then
|
||||
self:Transmission(ATIS.Sound.Left, 0.2)
|
||||
elseif rwyLandingLeft==false then
|
||||
self:Transmission(ATIS.Sound.Right, 0.2)
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
-- Runway length.
|
||||
@@ -2629,31 +2708,32 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
-- Transmit.
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.RunwayLength, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.RunwayLength, 1.0, subtitle )
|
||||
if tonumber( L1000 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( L1000 )
|
||||
self:Transmission( ATIS.Sound.Thousand, 0.1 )
|
||||
self:Transmission( self.Sound.Thousand, 0.1 )
|
||||
end
|
||||
if tonumber( L0100 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( L0100 )
|
||||
self:Transmission( ATIS.Sound.Hundred, 0.1 )
|
||||
self:Transmission( self.Sound.Hundred, 0.1 )
|
||||
end
|
||||
if self.metric then
|
||||
self:Transmission( ATIS.Sound.Meters, 0.1 )
|
||||
self:Transmission( self.Sound.Meters, 0.1 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.Feet, 0.1 )
|
||||
self:Transmission( self.Sound.Feet, 0.1 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
end
|
||||
|
||||
-- Airfield elevation
|
||||
if self.elevation then
|
||||
|
||||
|
||||
local elev = self.gettext:GetEntry("ELEVATION",self.locale)
|
||||
local meters = self.gettext:GetEntry("METERS",self.locale)
|
||||
local feet = self.gettext:GetEntry("FEET",self.locale)
|
||||
|
||||
|
||||
local elevation = self.airbase:GetHeight()
|
||||
if not self.metric then
|
||||
elevation = UTILS.MetersToFeet( elevation )
|
||||
@@ -2673,19 +2753,19 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
-- Transmit.
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.Elevation, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.Elevation, 1.0, subtitle )
|
||||
if tonumber( L1000 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( L1000 )
|
||||
self:Transmission( ATIS.Sound.Thousand, 0.1 )
|
||||
self:Transmission( self.Sound.Thousand, 0.1 )
|
||||
end
|
||||
if tonumber( L0100 ) > 0 then
|
||||
self.radioqueue:Number2Transmission( L0100 )
|
||||
self:Transmission( ATIS.Sound.Hundred, 0.1 )
|
||||
self:Transmission( self.Sound.Hundred, 0.1 )
|
||||
end
|
||||
if self.metric then
|
||||
self:Transmission( ATIS.Sound.Meters, 0.1 )
|
||||
self:Transmission( self.Sound.Meters, 0.1 )
|
||||
else
|
||||
self:Transmission( ATIS.Sound.Feet, 0.1 )
|
||||
self:Transmission( self.Sound.Feet, 0.1 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2704,16 +2784,16 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Tower frequency %s", freqs )
|
||||
subtitle = string.format( "%s %s", twrfrq, freqs )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.TowerFrequency, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.TowerFrequency, 1.0, subtitle )
|
||||
for _, freq in pairs( self.towerfrequency ) do
|
||||
local f = string.format( "%.3f", freq )
|
||||
f = UTILS.Split( f, "." )
|
||||
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
|
||||
if tonumber( f[2] ) > 0 then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
self.radioqueue:Number2Transmission( f[2] )
|
||||
end
|
||||
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
|
||||
self:Transmission( self.Sound.MegaHertz, 0.2 )
|
||||
end
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2726,15 +2806,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "ILS frequency %.2f MHz", ils.frequency )
|
||||
subtitle = string.format( "%s %.2f MHz", ilstxt, ils.frequency )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.ILSFrequency, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.ILSFrequency, 1.0, subtitle )
|
||||
local f = string.format( "%.2f", ils.frequency )
|
||||
f = UTILS.Split( f, "." )
|
||||
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
|
||||
if tonumber( f[2] ) > 0 then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
self.radioqueue:Number2Transmission( f[2] )
|
||||
end
|
||||
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
|
||||
self:Transmission( self.Sound.MegaHertz, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
@@ -2746,15 +2826,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Outer NDB frequency %.2f MHz", ndb.frequency )
|
||||
subtitle = string.format( "%s %.2f MHz", ndbtxt, ndb.frequency )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.OuterNDBFrequency, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.OuterNDBFrequency, 1.0, subtitle )
|
||||
local f = string.format( "%.2f", ndb.frequency )
|
||||
f = UTILS.Split( f, "." )
|
||||
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
|
||||
if tonumber( f[2] ) > 0 then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
self.radioqueue:Number2Transmission( f[2] )
|
||||
end
|
||||
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
|
||||
self:Transmission( self.Sound.MegaHertz, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
@@ -2766,15 +2846,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Inner NDB frequency %.2f MHz", ndb.frequency )
|
||||
subtitle = string.format( "%s %.2f MHz", ndbtxt, ndb.frequency )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.InnerNDBFrequency, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.InnerNDBFrequency, 1.0, subtitle )
|
||||
local f = string.format( "%.2f", ndb.frequency )
|
||||
f = UTILS.Split( f, "." )
|
||||
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
|
||||
if tonumber( f[2] ) > 0 then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
self.radioqueue:Number2Transmission( f[2] )
|
||||
end
|
||||
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
|
||||
self:Transmission( self.Sound.MegaHertz, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
@@ -2790,15 +2870,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
subtitle = string.format( "%s %.2f MHz", vorttstxt, self.vor )
|
||||
end
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.VORFrequency, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.VORFrequency, 1.0, subtitle )
|
||||
local f = string.format( "%.2f", self.vor )
|
||||
f = UTILS.Split( f, "." )
|
||||
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
|
||||
if tonumber( f[2] ) > 0 then
|
||||
self:Transmission( ATIS.Sound.Decimal, 0.2 )
|
||||
self:Transmission( self.Sound.Decimal, 0.2 )
|
||||
self.radioqueue:Number2Transmission( f[2] )
|
||||
end
|
||||
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
|
||||
self:Transmission( self.Sound.MegaHertz, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
@@ -2809,9 +2889,9 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle=string.format("TACAN channel %dX Ray", self.tacan)
|
||||
subtitle=string.format(tactxt, self.tacan)
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.TACANChannel, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.TACANChannel, 1.0, subtitle )
|
||||
self.radioqueue:Number2Transmission( tostring( self.tacan ), nil, 0.2 )
|
||||
self.radioqueue:NewTransmission( "NATO Alphabet/Xray.ogg", 0.75, self.soundpath, nil, 0.2 )
|
||||
self.radioqueue:NewTransmission( "Xray.ogg", 0.75, self.soundpathNato, nil, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
@@ -2822,7 +2902,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "RSBN channel %d", self.rsbn )
|
||||
subtitle = string.format( "%s %d", rsbntxt, self.rsbn )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.RSBNChannel, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.RSBNChannel, 1.0, subtitle )
|
||||
self.radioqueue:Number2Transmission( tostring( self.rsbn ), nil, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2835,7 +2915,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "PRMG channel %d", ndb.frequency )
|
||||
subtitle = string.format( "%s %d", prmtxt, ndb.frequency )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.PRMGChannel, 1.0, subtitle )
|
||||
self:Transmission( self.Sound.PRMGChannel, 1.0, subtitle )
|
||||
self.radioqueue:Number2Transmission( tostring( ndb.frequency ), nil, 0.5 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
@@ -2851,8 +2931,8 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
--subtitle = string.format( "Advise on initial contact, you have information %s", NATO )
|
||||
subtitle = string.format( "%s %s", advtxt, NATO )
|
||||
if not self.useSRS then
|
||||
self:Transmission( ATIS.Sound.AdviceOnInitial, 0.5, subtitle )
|
||||
self.radioqueue:NewTransmission( string.format( "NATO Alphabet/%s.ogg", NATO ), 0.75, self.soundpath )
|
||||
self:Transmission( self.Sound.AdviceOnInitial, 0.5, subtitle )
|
||||
self.radioqueue:NewTransmission( string.format( "%s.ogg", NATO ), 0.75, self.soundpathNato )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
@@ -2891,8 +2971,8 @@ function ATIS:onafterReport( From, Event, To, Text )
|
||||
local emes = self.gettext:GetEntry("METERSPER",self.locale)
|
||||
local tacan = self.gettext:GetEntry("TACAN",self.locale)
|
||||
local farp = self.gettext:GetEntry("FARP",self.locale)
|
||||
|
||||
|
||||
|
||||
|
||||
local text = string.gsub( text, "SM", statute )
|
||||
text = string.gsub( text, "°C", degc )
|
||||
text = string.gsub( text, "°F", degf )
|
||||
@@ -2902,13 +2982,13 @@ function ATIS:onafterReport( From, Event, To, Text )
|
||||
text = string.gsub( text, "m/s", emes )
|
||||
text = string.gsub( text, "TACAN", tacan )
|
||||
text = string.gsub( text, "FARP", farp )
|
||||
|
||||
|
||||
local delimiter = self.gettext:GetEntry("DELIMITER",self.locale)
|
||||
|
||||
|
||||
if string.lower(self.locale) ~= "en" then
|
||||
text = string.gsub(text,"(%d+)(%.)(%d+)","%1 "..delimiter.." %3")
|
||||
end
|
||||
|
||||
|
||||
-- Replace ";" by "."
|
||||
local text = string.gsub( text, ";", " . " )
|
||||
|
||||
@@ -2916,7 +2996,7 @@ function ATIS:onafterReport( From, Event, To, Text )
|
||||
self:T( "SRS TTS: " .. text )
|
||||
|
||||
-- Play text-to-speech report.
|
||||
local duration = STTS.getSpeechTime(text,0.95)
|
||||
local duration = MSRS.getSpeechTime(text,0.95)
|
||||
self.msrsQ:NewTransmission(text,duration,self.msrs,nil,2)
|
||||
--self.msrs:PlayText( text )
|
||||
self.SRSText = text
|
||||
@@ -3107,7 +3187,7 @@ end
|
||||
-- @param #ATIS.Soundfile sound ATIS sound object.
|
||||
-- @param #number interval Interval in seconds after the last transmission finished.
|
||||
-- @param #string subtitle Subtitle of the transmission.
|
||||
-- @param #string path Path to sound file. Default self.soundpath.
|
||||
-- @param #string path Path to sound file. Default `self.soundpath`.
|
||||
function ATIS:Transmission( sound, interval, subtitle, path )
|
||||
self.radioqueue:NewTransmission( sound.filename, sound.duration, path or self.soundpath, nil, interval, subtitle, self.subduration )
|
||||
end
|
||||
|
||||
@@ -1041,6 +1041,9 @@ function AIRWING:onafterStatus(From, Event, To)
|
||||
|
||||
-- Check Recon missions.
|
||||
self:CheckRECON()
|
||||
|
||||
-- Display tactival overview.
|
||||
self:_TacticalOverview()
|
||||
|
||||
----------------
|
||||
-- Transport ---
|
||||
|
||||
@@ -255,6 +255,7 @@
|
||||
-- @field #boolean skipperUturn U-turn on/off via menu.
|
||||
-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
|
||||
-- @field #number skipperTime Recovery time in min for manual recovery.
|
||||
-- @field #boolean intowindold If true, use old into wind calculation.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Be the boss!
|
||||
@@ -2724,6 +2725,18 @@ function AIRBOSS:SetLSOCallInterval( TimeInterval )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetIntoWindLegacy( SwitchOn )
|
||||
if SwitchOn==nil then
|
||||
SwitchOn=true
|
||||
end
|
||||
self.intowindold=SwitchOn
|
||||
return self
|
||||
end
|
||||
|
||||
--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
|
||||
@@ -3610,6 +3623,7 @@ function AIRBOSS:onafterStart( From, Event, To )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._PlayerLeft )
|
||||
self:HandleEvent( EVENTS.MissionEnd )
|
||||
self:HandleEvent( EVENTS.RemoveUnit )
|
||||
self:HandleEvent( EVENTS.UnitLost, self.OnEventRemoveUnit )
|
||||
|
||||
-- self.StatusScheduler=SCHEDULER:New(self)
|
||||
-- self.StatusScheduler:Schedule(self, self._Status, {}, 1, 0.5)
|
||||
@@ -3642,6 +3656,12 @@ function AIRBOSS:onafterStatus( From, Event, To )
|
||||
local pos = self:GetCoordinate()
|
||||
local speed = self.carrier:GetVelocityKNOTS()
|
||||
|
||||
-- Update magnetic variation if we can get it from DCS.
|
||||
if require then
|
||||
self.magvar=pos:GetMagneticDeclination()
|
||||
--env.info(string.format("FF magvar=%.1f", self.magvar))
|
||||
end
|
||||
|
||||
-- Check water is ahead.
|
||||
local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg))
|
||||
|
||||
@@ -5201,6 +5221,7 @@ function AIRBOSS:_InitVoiceOvers()
|
||||
TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
|
||||
HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
|
||||
VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
||||
GREYHOUND = { file = "PILOT-Greyhound", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
|
||||
BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
|
||||
BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
|
||||
GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
|
||||
@@ -6475,7 +6496,7 @@ function AIRBOSS:_LandAI( flight )
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
|
||||
Speed = UTILS.KnotsToKmph( 200 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then
|
||||
Speed = UTILS.KnotsToKmph( 150 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
|
||||
Speed = UTILS.KnotsToKmph( 175 )
|
||||
@@ -11476,7 +11497,7 @@ end
|
||||
|
||||
--- Get wind direction and speed at carrier position.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number alt Altitude ASL in meters. Default 15 m.
|
||||
-- @param #number alt Altitude ASL in meters. Default 18 m.
|
||||
-- @param #boolean magnetic Direction including magnetic declination.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
|
||||
-- @return #number Direction the wind is blowing **from** in degrees.
|
||||
@@ -11548,10 +11569,31 @@ end
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number vdeck Desired wind velocity over deck in knots.
|
||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
||||
function AIRBOSS:GetHeadingIntoWind(vdeck, magnetic, coord )
|
||||
|
||||
if self.intowindold then
|
||||
--env.info("FF use OLD into wind")
|
||||
return self:GetHeadingIntoWind_old(vdeck, magnetic, coord)
|
||||
else
|
||||
--env.info("FF use NEW into wind")
|
||||
return self:GetHeadingIntoWind_new(vdeck, magnetic, coord)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number vdeck Desired wind velocity over deck in knots.
|
||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
|
||||
|
||||
local function adjustDegreesForWindSpeed(windSpeed)
|
||||
local degreesAdjustment = 0
|
||||
@@ -11608,7 +11650,13 @@ function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
|
||||
intowind = intowind + 360
|
||||
end
|
||||
|
||||
return intowind
|
||||
-- Wind speed.
|
||||
--local _, vwind = self:GetWind()
|
||||
|
||||
-- Speed of carrier in m/s but at least 4 knots.
|
||||
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
|
||||
|
||||
return intowind, vtot
|
||||
end
|
||||
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
@@ -11619,7 +11667,7 @@ end
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
|
||||
function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
|
||||
function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
|
||||
|
||||
-- Default offset angle.
|
||||
local Offset=self.carrierparam.rwyangle or 0
|
||||
@@ -14280,6 +14328,8 @@ function AIRBOSS:_GetACNickname( actype )
|
||||
nickname = "Harrier"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.E2D then
|
||||
nickname = "Hawkeye"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.C2A then
|
||||
nickname = "Greyhound"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
|
||||
nickname = "Tomcat"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
|
||||
@@ -14317,32 +14367,55 @@ function AIRBOSS:_GetOnboardNumbers( group, playeronly )
|
||||
-- Debug text.
|
||||
local text = string.format( "Onboard numbers of group %s:", groupname )
|
||||
|
||||
-- Units of template group.
|
||||
local units = group:GetTemplate().units
|
||||
local template=group:GetTemplate()
|
||||
|
||||
-- Get numbers.
|
||||
local numbers = {}
|
||||
for _, unit in pairs( units ) do
|
||||
if template then
|
||||
|
||||
-- Onboard number and unit name.
|
||||
local n = tostring( unit.onboard_num )
|
||||
local name = unit.name
|
||||
local skill = unit.skill or "Unknown"
|
||||
-- Units of template group.
|
||||
local units = template.units
|
||||
|
||||
-- Debug text.
|
||||
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
|
||||
-- Get numbers.
|
||||
for _, unit in pairs( units ) do
|
||||
|
||||
if playeronly and skill == "Client" or skill == "Player" then
|
||||
-- There can be only one player in the group, so we skip everything else.
|
||||
return n
|
||||
-- Onboard number and unit name.
|
||||
local n = tostring( unit.onboard_num )
|
||||
local name = unit.name
|
||||
local skill = unit.skill or "Unknown"
|
||||
|
||||
-- Debug text.
|
||||
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
|
||||
|
||||
if playeronly and skill == "Client" or skill == "Player" then
|
||||
-- There can be only one player in the group, so we skip everything else.
|
||||
return n
|
||||
end
|
||||
|
||||
-- Table entry.
|
||||
numbers[name] = n
|
||||
end
|
||||
|
||||
-- Table entry.
|
||||
numbers[name] = n
|
||||
end
|
||||
-- Debug info.
|
||||
self:T2( self.lid .. text )
|
||||
|
||||
-- Debug info.
|
||||
self:T2( self.lid .. text )
|
||||
else
|
||||
|
||||
if playeronly then
|
||||
return 101
|
||||
else
|
||||
|
||||
local units=group:GetUnits()
|
||||
|
||||
for i,_unit in pairs(units) do
|
||||
local name=_unit:GetName()
|
||||
|
||||
numbers[name]=100+i
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return numbers
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -93,6 +93,7 @@
|
||||
-- @field #number engageWeaponType Weapon type used.
|
||||
-- @field #number engageWeaponExpend How many weapons are used.
|
||||
-- @field #boolean engageAsGroup Group attack.
|
||||
-- @field #number engageLength Length of engage (carpet or strafing) in meters.
|
||||
-- @field #number engageMaxDistance Max engage distance.
|
||||
-- @field #number refuelSystem Refuel type (boom or probe) for TANKER missions.
|
||||
--
|
||||
@@ -239,6 +240,10 @@
|
||||
-- ## Bombing Carpet
|
||||
--
|
||||
-- A carpet bombing mission can be created with the @{#AUFTRAG.NewBOMBCARPET}() function.
|
||||
--
|
||||
-- ## Strafing
|
||||
--
|
||||
-- A strafing mission can be created with the @{#AUFTRAG.NewSTRAFING}() function.
|
||||
--
|
||||
-- ## CAP
|
||||
--
|
||||
@@ -445,6 +450,7 @@ _AUFTRAGSNR=0
|
||||
-- @field #string CAPTUREZONE Capture zone mission.
|
||||
-- @field #string NOTHING Nothing.
|
||||
-- @field #string PATROLRACETRACK Patrol Racetrack.
|
||||
-- @field #string STRAFING Strafing run.
|
||||
AUFTRAG.Type={
|
||||
ANTISHIP="Anti Ship",
|
||||
AWACS="AWACS",
|
||||
@@ -491,6 +497,7 @@ AUFTRAG.Type={
|
||||
CAPTUREZONE="Capture Zone",
|
||||
NOTHING="Nothing",
|
||||
PATROLRACETRACK="Patrol Racetrack",
|
||||
STRAFING="Strafing",
|
||||
}
|
||||
|
||||
--- Special task description.
|
||||
@@ -1062,8 +1069,10 @@ end
|
||||
-- @param #number Time Time in seconds to stay. Default 300 seconds.
|
||||
-- @param #number Speed Speed in knots to fly to the target coordinate. Default 150kn.
|
||||
-- @param #number MissionAlt Altitude to fly towards the mission in feet AGL. Default 1000ft.
|
||||
-- @param #boolean CombatLanding (Optional) If true, set the Combat Landing option.
|
||||
-- @param #number DirectionAfterLand (Optional) Heading after landing in degrees.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time, Speed, MissionAlt)
|
||||
function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time, Speed, MissionAlt, CombatLanding, DirectionAfterLand)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.LANDATCOORDINATE)
|
||||
|
||||
@@ -1071,6 +1080,8 @@ function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time,
|
||||
|
||||
mission.stayTime = Time or 300
|
||||
mission.stayAt = Coordinate
|
||||
mission.combatLand = CombatLanding
|
||||
mission.directionAfter = DirectionAfterLand
|
||||
self:SetMissionSpeed(Speed or 150)
|
||||
self:SetMissionAltitude(MissionAlt or 1000)
|
||||
|
||||
@@ -1734,6 +1745,7 @@ function AUFTRAG:NewSTRIKE(Target, Altitude)
|
||||
end
|
||||
|
||||
--- **[AIR]** Create a BOMBING mission. Flight will drop bombs a specified coordinate.
|
||||
-- See [DCS task bombing](https://wiki.hoggitworld.com/view/DCS_task_bombing).
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC or TARGET object.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
||||
@@ -1767,6 +1779,44 @@ function AUFTRAG:NewBOMBING(Target, Altitude)
|
||||
return mission
|
||||
end
|
||||
|
||||
--- **[AIR]** Create a STRAFING mission. Assigns a point on the ground for which the AI will do a strafing run with guns or rockets.
|
||||
-- See [DCS task strafing](https://wiki.hoggitworld.com/view/DCS_task_strafing).
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC or TARGET object.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 1000 ft.
|
||||
-- @param #number Length The total length of the strafing target in meters. Default `nil`.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewSTRAFING(Target, Altitude, Length)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.STRAFING)
|
||||
|
||||
mission:_TargetFromObject(Target)
|
||||
|
||||
-- DCS task options:
|
||||
mission.engageWeaponType=805337088 -- Corresponds to guns/cannons (805306368) + any rocket (30720). This is the default when selecting this task in the ME.
|
||||
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
||||
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 1000)
|
||||
mission.engageLength=Length
|
||||
|
||||
-- Mission options:
|
||||
mission.missionTask=ENUMS.MissionTask.GROUNDATTACK
|
||||
mission.missionAltitude=mission.engageAltitude*0.8
|
||||
mission.missionFraction=0.5
|
||||
mission.optionROE=ENUMS.ROE.OpenFire
|
||||
mission.optionROT=ENUMS.ROT.NoReaction -- No reaction is better.
|
||||
|
||||
-- Evaluate result after 5 min. We might need time until the bombs have dropped and targets have been detroyed.
|
||||
mission.dTevaluate=5*60
|
||||
|
||||
mission.categories={AUFTRAG.Category.AIRCRAFT}
|
||||
|
||||
-- Get DCS task.
|
||||
mission.DCStask=mission:GetDCSMissionTask()
|
||||
|
||||
return mission
|
||||
end
|
||||
|
||||
|
||||
--- **[AIR]** Create a BOMBRUNWAY mission.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Wrapper.Airbase#AIRBASE Airdrome The airbase to bomb. This must be an airdrome (not a FARP or ship) as these to not have a runway.
|
||||
@@ -1821,7 +1871,7 @@ function AUFTRAG:NewBOMBCARPET(Target, Altitude, CarpetLength)
|
||||
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
|
||||
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
||||
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 25000)
|
||||
mission.engageCarpetLength=CarpetLength or 500
|
||||
mission.engageLength=CarpetLength or 500
|
||||
mission.engageAsGroup=false -- Looks like this must be false or the task is not executed. It is not available in the ME anyway but in the task of the mission file.
|
||||
mission.engageDirection=nil -- This is also not available in the ME.
|
||||
|
||||
@@ -2611,6 +2661,8 @@ function AUFTRAG:NewFromTarget(Target, MissionType)
|
||||
mission=self:NewBOMBING(Target, Altitude)
|
||||
elseif MissionType==AUFTRAG.Type.BOMBRUNWAY then
|
||||
mission=self:NewBOMBRUNWAY(Target, Altitude)
|
||||
elseif MissionType==AUFTRAG.Type.STRAFING then
|
||||
mission=self:NewSTRAFING(Target, Altitude)
|
||||
elseif MissionType==AUFTRAG.Type.CAS then
|
||||
mission=self:NewCAS(ZONE_RADIUS:New(Target:GetName(),Target:GetVec2(),1000), Altitude, Speed, Target:GetAverageCoordinate(), Heading, Leg, TargetTypes)
|
||||
elseif MissionType==AUFTRAG.Type.CASENHANCED then
|
||||
@@ -5952,6 +6004,16 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
local DCStask=CONTROLLABLE.TaskBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, Divebomb)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
elseif self.type==AUFTRAG.Type.STRAFING then
|
||||
|
||||
----------------------
|
||||
-- STRAFING Mission --
|
||||
----------------------
|
||||
|
||||
local DCStask=CONTROLLABLE.TaskStrafing(nil,self:GetTargetVec2(), self.engageQuantity, self.engageLength,self.engageWeaponType,self.engageWeaponExpend,self.engageDirection,self.engageAsGroup)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
elseif self.type==AUFTRAG.Type.BOMBRUNWAY then
|
||||
|
||||
@@ -5969,7 +6031,7 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
-- BOMBCARPET Mission --
|
||||
------------------------
|
||||
|
||||
local DCStask=CONTROLLABLE.TaskCarpetBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.engageCarpetLength)
|
||||
local DCStask=CONTROLLABLE.TaskCarpetBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.engageLength)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
@@ -6492,8 +6554,7 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
|
||||
local DCStask={}
|
||||
local Vec2 = self.stayAt:GetVec2()
|
||||
local DCStask = CONTROLLABLE.TaskLandAtVec2(nil,Vec2,self.stayTime)
|
||||
|
||||
local DCStask = CONTROLLABLE.TaskLandAtVec2(nil,Vec2,self.stayTime, self.combatLand, self.directionAfter)
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
elseif self.type==AUFTRAG.Type.ONGUARD or self.type==AUFTRAG.Type.ARMOREDGUARD then
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
-- @date Last Update Jan 2024
|
||||
-- @date Last Update July 2024
|
||||
-- @module Ops.AWACS
|
||||
-- @image OPS_AWACS.jpg
|
||||
|
||||
@@ -508,7 +508,7 @@ do
|
||||
-- @field #AWACS
|
||||
AWACS = {
|
||||
ClassName = "AWACS", -- #string
|
||||
version = "0.2.64", -- #string
|
||||
version = "0.2.65", -- #string
|
||||
lid = "", -- #string
|
||||
coalition = coalition.side.BLUE, -- #number
|
||||
coalitiontxt = "blue", -- #string
|
||||
@@ -935,7 +935,7 @@ AWACS.TaskStatus = {
|
||||
--@field #boolean FromAI
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO-List 0.2.53
|
||||
-- TODO-List 0.2.54
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- DONE - WIP - Player tasking, VID
|
||||
@@ -1626,7 +1626,7 @@ function AWACS:_NewRadioEntry(TextTTS, TextScreen,GID,IsGroup,ToScreen,IsNew,Fro
|
||||
RadioEntry.TextScreen = TextScreen or TextTTS
|
||||
RadioEntry.GroupID = GID
|
||||
RadioEntry.ToScreen = ToScreen
|
||||
RadioEntry.Duration = STTS.getSpeechTime(TextTTS,0.95,false) or 8
|
||||
RadioEntry.Duration = MSRS.getSpeechTime(TextTTS,0.95,false) or 8
|
||||
RadioEntry.FromAI = FromAI
|
||||
RadioEntry.IsGroup = IsGroup
|
||||
if Tactical then
|
||||
@@ -5585,6 +5585,12 @@ function AWACS:_ThreatRangeCall(GID,Contact)
|
||||
local grptxt = self.gettext:GetEntry("GROUP",self.locale)
|
||||
local thrt = self.gettext:GetEntry("THREAT",self.locale)
|
||||
local text = string.format("%s. %s. %s %s, %s. %s",self.callsigntxt,pilotcallsign,contacttag,grptxt, thrt, BRATExt)
|
||||
-- DONE MS TTS - fix spelling out B-R-A in this case
|
||||
if string.find(text,"BRAA",1,true) then
|
||||
text = string.gsub(text,"BRAA","brah")
|
||||
elseif string.find(text,"BRA",1,true) then
|
||||
text = string.gsub(text,"BRA","brah")
|
||||
end
|
||||
if IsSub == false then
|
||||
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
|
||||
end
|
||||
|
||||
@@ -491,6 +491,9 @@ function BRIGADE:onafterStatus(From, Event, To)
|
||||
-- Info ---
|
||||
-----------
|
||||
|
||||
-- Display tactival overview.
|
||||
self:_TacticalOverview()
|
||||
|
||||
-- General info:
|
||||
if self.verbose>=1 then
|
||||
|
||||
|
||||
@@ -30,8 +30,8 @@
|
||||
-- @module Ops.CSAR
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
-- Date: May 2023
|
||||
-- Last: Update Dec 2024
|
||||
---
|
||||
-- Last Update July 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@@ -291,10 +291,13 @@ CSAR.AircraftType["UH-60L"] = 10
|
||||
CSAR.AircraftType["AH-64D_BLK_II"] = 2
|
||||
CSAR.AircraftType["Bronco-OV-10A"] = 2
|
||||
CSAR.AircraftType["MH-60R"] = 10
|
||||
CSAR.AircraftType["OH-6A"] = 2
|
||||
CSAR.AircraftType["OH-58D"] = 2
|
||||
CSAR.AircraftType["CH-47Fbl1"] = 31
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="1.0.20"
|
||||
CSAR.version="1.0.26"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -463,7 +466,7 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
self.SRSModulation = radio.modulation.AM -- modulation
|
||||
self.SRSport = 5002 -- port
|
||||
self.SRSCulture = "en-GB"
|
||||
self.SRSVoice = nil
|
||||
self.SRSVoice = MSRS.Voices.Google.Standard.en_GB_Standard_B
|
||||
self.SRSGPathToCredentials = nil
|
||||
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
|
||||
self.SRSGender = "male" -- male or female
|
||||
@@ -734,7 +737,7 @@ function CSAR:_SpawnPilotInField(country,point,frequency,wetfeet)
|
||||
:NewWithAlias(template,alias)
|
||||
:InitCoalition(coalition)
|
||||
:InitCountry(country)
|
||||
:InitAIOnOff(pilotcacontrol)
|
||||
--:InitAIOnOff(pilotcacontrol)
|
||||
:InitDelayOff()
|
||||
:SpawnFromCoordinate(point)
|
||||
|
||||
@@ -1190,7 +1193,7 @@ function CSAR:_EventHandler(EventData)
|
||||
|
||||
if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then
|
||||
self:__Landed(2,_event.IniUnitName, _place)
|
||||
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true)
|
||||
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true,true)
|
||||
else
|
||||
self:T(string.format("Airfield %d, Unit %d", _place:GetCoalition(), _unit:GetCoalition()))
|
||||
end
|
||||
@@ -1238,10 +1241,24 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _pla
|
||||
if not _nomessage then
|
||||
if _freq ~= 0 then --shagrat
|
||||
local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
if self.coordtype ~= 2 then --not MGRS
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
else
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
|
||||
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
|
||||
local _text = string.format("%s requests SAR at %s, beacon at %.2f kilo hertz", _groupName, coordtext, _freqk)
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
|
||||
end
|
||||
else --shagrat CASEVAC msg
|
||||
local _text = string.format("Pickup Zone at %s.", _coordinatesText )
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
if self.coordtype ~= 2 then --not MGRS
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
else
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
|
||||
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
|
||||
local _text = string.format("Pickup Zone at %s.", coordtext )
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1529,7 +1546,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
local _reset = true
|
||||
|
||||
if (_distance < 500) then
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo closer than 500m: ".._lookupKeyHeli)
|
||||
if self.heliCloseMessage[_lookupKeyHeli] == nil then
|
||||
if self.autosmoke == true then
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land or hover at the smoke.", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
|
||||
@@ -1538,14 +1555,16 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
end
|
||||
self.heliCloseMessage[_lookupKeyHeli] = true
|
||||
end
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Checking landed vs Hover for ".._lookupKeyHeli)
|
||||
-- have we landed close enough?
|
||||
if not _heliUnit:InAir() then
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo landed: ".._lookupKeyHeli)
|
||||
if self.pilotRuntoExtractPoint == true then
|
||||
if (_distance < self.extractDistance) then
|
||||
local _time = self.landedStatus[_lookupKeyHeli]
|
||||
self:T(self.lid .. "[Pickup Debug] Check pilot running or arrived ".._lookupKeyHeli)
|
||||
if _time == nil then
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot running not arrived yet ".._lookupKeyHeli)
|
||||
self.landedStatus[_lookupKeyHeli] = math.floor( (_distance - self.loadDistance) / 3.6 )
|
||||
_time = self.landedStatus[_lookupKeyHeli]
|
||||
_woundedGroup:OptionAlarmStateGreen()
|
||||
@@ -1556,11 +1575,15 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
self.landedStatus[_lookupKeyHeli] = _time
|
||||
end
|
||||
--if _time <= 0 or _distance < self.loadDistance then
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot close enough? ".._lookupKeyHeli)
|
||||
if _distance < self.loadDistance + 5 or _distance <= 13 then
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot close enough - YES ".._lookupKeyHeli)
|
||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||
return false
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
|
||||
self.landedStatus[_lookupKeyHeli] = nil
|
||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||
return true
|
||||
@@ -1568,28 +1591,32 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
end
|
||||
end
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo landed, pilot NOT set to run to helo ".._lookupKeyHeli)
|
||||
if (_distance < self.loadDistance) then
|
||||
self:T(self.lid .. "[Pickup Debug] Helo close enough, door check ".._lookupKeyHeli)
|
||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||
return false
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
|
||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering".._lookupKeyHeli)
|
||||
local _unitsInHelicopter = self:_PilotsOnboard(_heliName)
|
||||
local _maxUnits = self.AircraftType[_heliUnit:GetTypeName()]
|
||||
if _maxUnits == nil then
|
||||
_maxUnits = self.max_units
|
||||
end
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Check capacity and close enough for winching ".._lookupKeyHeli)
|
||||
if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then
|
||||
-- DONE - make variable
|
||||
if _distance < self.rescuehoverdistance then
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering close enough ".._lookupKeyHeli)
|
||||
--check height!
|
||||
local leaderheight = _woundedLeader:GetHeight()
|
||||
if leaderheight < 0 then leaderheight = 0 end
|
||||
@@ -1597,7 +1624,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
|
||||
-- DONE - make variable
|
||||
if _height <= self.rescuehoverheight then
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering low enough ".._lookupKeyHeli)
|
||||
local _time = self.hoverStatus[_lookupKeyHeli]
|
||||
|
||||
if _time == nil then
|
||||
@@ -1607,22 +1634,28 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
_time = self.hoverStatus[_lookupKeyHeli] - 10
|
||||
self.hoverStatus[_lookupKeyHeli] = _time
|
||||
end
|
||||
|
||||
self:T(self.lid .. "[Pickup Debug] Check hover timer ".._lookupKeyHeli)
|
||||
if _time > 0 then
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering not long enough ".._lookupKeyHeli)
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Hovering above " .. _pilotName .. ". \n\nHold hover for " .. _time .. " seconds to winch them up. \n\nIf the countdown stops you\'re too far away!", self.messageTime, true)
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering long enough - door check ".._lookupKeyHeli)
|
||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||
return false
|
||||
else
|
||||
self.hoverStatus[_lookupKeyHeli] = nil
|
||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||
self:T(self.lid .. "[Pickup Debug] Pilot picked up ".._lookupKeyHeli)
|
||||
return true
|
||||
end
|
||||
end
|
||||
_reset = false
|
||||
else
|
||||
self:T(self.lid .. "[Pickup Debug] Helo hovering too high ".._lookupKeyHeli)
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Too high to winch " .. _pilotName .. " \nReduce height and hover for 10 seconds!", self.messageTime, true,true)
|
||||
self:T(self.lid .. "[Pickup Debug] Hovering too high, try again next loop ".._lookupKeyHeli)
|
||||
return false
|
||||
end
|
||||
end
|
||||
@@ -1647,7 +1680,8 @@ end
|
||||
-- @param #string heliname Heli name
|
||||
-- @param #string groupname Group name
|
||||
-- @param #boolean isairport If true, EVENT.Landing took place at an airport or FARP
|
||||
function CSAR:_ScheduledSARFlight(heliname,groupname, isairport)
|
||||
-- @param #boolean noreschedule If true, do not try to reschedule this is distances are not ok (coming from landing event)
|
||||
function CSAR:_ScheduledSARFlight(heliname,groupname, isairport, noreschedule)
|
||||
self:T(self.lid .. " _ScheduledSARFlight")
|
||||
self:T({heliname,groupname})
|
||||
local _heliUnit = self:_GetSARHeli(heliname)
|
||||
@@ -1667,20 +1701,29 @@ function CSAR:_ScheduledSARFlight(heliname,groupname, isairport)
|
||||
local _dist = self:_GetClosestMASH(_heliUnit)
|
||||
|
||||
if _dist == -1 then
|
||||
return
|
||||
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance can not be determined!")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance km: "..math.floor(_dist/1000))
|
||||
|
||||
if ( _dist < self.FARPRescueDistance or isairport ) and _heliUnit:InAir() == false then
|
||||
self:T(self.lid.."[Drop off debug] Distance ok, door check")
|
||||
if self.pilotmustopendoors and self:_IsLoadingDoorOpen(heliname) == false then
|
||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me out!", self.messageTime, true, true)
|
||||
self:T(self.lid.."[Drop off debug] Door closed, try again next loop")
|
||||
else
|
||||
self:T(self.lid.."[Drop off debug] Rescued!")
|
||||
self:_RescuePilots(_heliUnit)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--queue up
|
||||
self:__Returning(-5,heliname,_woundedGroupName, isairport)
|
||||
if not noreschedule then
|
||||
self:__Returning(5,heliname,_woundedGroupName, isairport)
|
||||
self:ScheduleOnce(5,self._ScheduledSARFlight,self,heliname,groupname, isairport, noreschedule)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1752,7 +1795,7 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
|
||||
_text = string.gsub(_text,"nm"," nautical miles")
|
||||
--self.msrs:SetVoice(self.SRSVoice)
|
||||
--self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,1)
|
||||
self:I("Voice = "..self.SRSVoice)
|
||||
--self:I("Voice = "..self.SRSVoice)
|
||||
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
|
||||
end
|
||||
return self
|
||||
@@ -1919,23 +1962,28 @@ end
|
||||
--- (Internal) Display info to all SAR groups.
|
||||
-- @param #CSAR self
|
||||
-- @param #string _message Message to display.
|
||||
-- @param #number _side Coalition of message.
|
||||
-- @param #number _side Coalition of message.
|
||||
-- @param #number _messagetime How long to show.
|
||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
|
||||
-- @param #boolean ToSRS If true or nil, send to SRS TTS
|
||||
-- @param #boolean ToScreen If true or nil, send to Screen
|
||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime,ToSRS,ToScreen)
|
||||
self:T(self.lid .. " _DisplayToAllSAR")
|
||||
local messagetime = _messagetime or self.messageTime
|
||||
if self.msrs then
|
||||
self:T({_message,ToSRS=ToSRS,ToScreen=ToScreen})
|
||||
if self.msrs and (ToSRS == true or ToSRS == nil) then
|
||||
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
|
||||
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
|
||||
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
|
||||
end
|
||||
self:I("Voice = "..voice)
|
||||
self:F("Voice = "..voice)
|
||||
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
|
||||
end
|
||||
for _, _unitName in pairs(self.csarUnits) do
|
||||
local _unit = self:_GetSARHeli(_unitName)
|
||||
if _unit and not self.suppressmessages then
|
||||
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
|
||||
if ToScreen == true or ToScreen == nil then
|
||||
for _, _unitName in pairs(self.csarUnits) do
|
||||
local _unit = self:_GetSARHeli(_unitName)
|
||||
if _unit and not self.suppressmessages then
|
||||
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
@@ -1981,7 +2029,7 @@ end
|
||||
--- (Internal) Determine distance to closest MASH.
|
||||
-- @param #CSAR self
|
||||
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
|
||||
-- @retunr
|
||||
-- @return #CSAR self
|
||||
function CSAR:_GetClosestMASH(_heli)
|
||||
self:T(self.lid .. " _GetClosestMASH")
|
||||
local _mashset = self.mash -- Core.Set#SET_GROUP
|
||||
@@ -2064,12 +2112,12 @@ function CSAR:_AddMedevacMenuItem()
|
||||
local coalition = self.coalition
|
||||
local allheligroupset = self.allheligroupset -- Core.Set#SET_GROUP
|
||||
local _allHeliGroups = allheligroupset:GetSetObjects()
|
||||
|
||||
-- rebuild units table
|
||||
local _UnitList = {}
|
||||
for _key, _group in pairs (_allHeliGroups) do
|
||||
local _unit = _group:GetUnit(1) -- Asume that there is only one unit in the flight for players
|
||||
if _unit then
|
||||
local _unit = _group:GetFirstUnitAlive() -- Asume that there is only one unit in the flight for players
|
||||
if _unit then
|
||||
--self:T("Unitname ".._unit:GetName().." IsAlive "..tostring(_unit:IsAlive()).." IsPlayer "..tostring(_unit:IsPlayer()))
|
||||
if _unit:IsAlive() and _unit:IsPlayer() then
|
||||
local unitName = _unit:GetName()
|
||||
_UnitList[unitName] = unitName
|
||||
@@ -2219,7 +2267,7 @@ function CSAR:_RefreshRadioBeacons()
|
||||
if self:_CountActiveDownedPilots() > 0 then
|
||||
local PilotTable = self.downedPilots
|
||||
for _,_pilot in pairs (PilotTable) do
|
||||
self:T({_pilot})
|
||||
self:T({_pilot.name})
|
||||
local pilot = _pilot -- #CSAR.DownedPilot
|
||||
local group = pilot.group
|
||||
local frequency = pilot.frequency or 0 -- thanks to @Thrud
|
||||
@@ -2501,7 +2549,7 @@ end
|
||||
-- @param #boolean IsAirport True if heli has landed on an AFB (from event land).
|
||||
function CSAR:onbeforeReturning(From, Event, To, Heliname, Woundedgroupname, IsAirPort)
|
||||
self:T({From, Event, To, Heliname, Woundedgroupname})
|
||||
self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort)
|
||||
--self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Last Update March 2024
|
||||
-- Last Update Aug 2024
|
||||
|
||||
do
|
||||
|
||||
@@ -46,6 +46,7 @@ do
|
||||
-- @field #string Subcategory Sub-category name.
|
||||
-- @field #boolean DontShowInMenu Show this item in menu or not.
|
||||
-- @field Core.Zone#ZONE Location Location (if set) where to get this cargo item.
|
||||
-- @field #table ResourceMap Resource Map information table if it has been set for static cargo items.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
@@ -122,14 +123,31 @@ CTLD_CARGO = {
|
||||
self.Mark = nil
|
||||
self.Subcategory = Subcategory or "Other"
|
||||
self.DontShowInMenu = DontShowInMenu or false
|
||||
self.ResourceMap = nil
|
||||
if type(Location) == "string" then
|
||||
Location = ZONE:New(Location)
|
||||
end
|
||||
self.Location = Location
|
||||
return self
|
||||
end
|
||||
|
||||
--- Query Location.
|
||||
|
||||
--- Add Resource Map information table
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @param #table ResourceMap
|
||||
-- @return #CTLD_CARGO self
|
||||
function CTLD_CARGO:SetStaticResourceMap(ResourceMap)
|
||||
self.ResourceMap = ResourceMap
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get Resource Map information table
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @return #table ResourceMap
|
||||
function CTLD_CARGO:GetStaticResourceMap()
|
||||
return self.ResourceMap
|
||||
end
|
||||
|
||||
--- Query Location.
|
||||
-- @param #CTLD_CARGO self
|
||||
-- @return Core.Zone#ZONE location or `nil` if not set
|
||||
function CTLD_CARGO:GetLocation()
|
||||
@@ -752,10 +770,39 @@ do
|
||||
-- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
|
||||
-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
|
||||
-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
|
||||
--
|
||||
-- ## 2.1 User functions
|
||||
-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop menus for CTLD for the Chinook
|
||||
--
|
||||
-- ### 2.1.1 Adjust or add chopper unit-type capabilities
|
||||
-- ## 2.1 CH-47 Chinook support
|
||||
--
|
||||
-- The Chinook comes with the option to use the ground crew menu to load and unload cargo into the Helicopter itself for better immersion. As well, it can sling-load cargo from ground. The cargo you can actually **create**
|
||||
-- from this menu is limited to contain items from the airbase or FARP's resources warehouse and can take a number of shapes (static shapes in the category of cargo) independent of their contents. If you unload this
|
||||
-- kind of cargo with the ground crew, the contents will be "absorbed" into the airbase or FARP you landed at, and the cargo static will be removed after ca 2 mins.
|
||||
--
|
||||
-- ## 2.1.1 Moose CTLD created crate cargo
|
||||
--
|
||||
-- Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. **It is strongly recommend to either use the ground crew or CTLD to load/unload cargo**. Mix and match will not work here.
|
||||
-- Static shapes loadable *into* the Chinook are at the time of writing:
|
||||
--
|
||||
-- * Ammo crate (type "ammo_cargo")
|
||||
-- * M117 bomb crate (type name "m117_cargo")
|
||||
-- * Dual shell fuel barrels (type name "barrels")
|
||||
-- * UH-1H net (type name "uh1h_cargo")
|
||||
--
|
||||
-- All other kinds of cargo can be sling-loaded.
|
||||
--
|
||||
-- ## 2.1.2 Recommended settings
|
||||
--
|
||||
-- my_ctld.basetype = "ammo_cargo"
|
||||
-- my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items
|
||||
-- my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more
|
||||
-- my_ctld.enableslingload = true -- will set cargo items as sling-loadable
|
||||
-- my_ctld.enableChinookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinook
|
||||
-- my_ctld.movecratesbeforebuild = false -- cannot detect movement of crates at the moment
|
||||
-- my_ctld.nobuildinloadzones = true -- don't build where you load.
|
||||
--
|
||||
-- ## 2.2 User functions
|
||||
--
|
||||
-- ### 2.2.1 Adjust or add chopper unit-type capabilities
|
||||
--
|
||||
-- Use this function to adjust what a heli type can or cannot do:
|
||||
--
|
||||
@@ -780,8 +827,12 @@ do
|
||||
-- ["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
-- ["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
-- ["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
-- ["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
|
||||
-- ["OH-58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
||||
-- ["CH-47Fbl1"] = {type="CH-47Fbl1", crates=true, troops=true, cratelimit = 4, trooplimit = 31, length = 20, cargoweightlimit = 8000},
|
||||
--
|
||||
-- ### 2.1.2 Activate and deactivate zones
|
||||
-- ### 2.2.2 Activate and deactivate zones
|
||||
--
|
||||
-- Activate a zone:
|
||||
--
|
||||
@@ -793,7 +844,7 @@ do
|
||||
-- -- Deactivate zone called Name of type #CTLD.CargoZoneType ZoneType:
|
||||
-- my_ctld:DeactivateZone(Name,CTLD.CargoZoneType.DROP)
|
||||
--
|
||||
-- ## 2.1.3 Limit and manage available resources
|
||||
-- ## 2.2.3 Limit and manage available resources
|
||||
--
|
||||
-- When adding generic cargo types, you can effectively limit how many units can be dropped/build by the players, e.g.
|
||||
--
|
||||
@@ -1249,11 +1300,14 @@ CTLD.UnitTypeCapabilities = {
|
||||
["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
|
||||
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
|
||||
["OH-58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
|
||||
["CH-47Fbl1"] = {type="CH-47Fbl1", crates=true, troops=true, cratelimit = 4, trooplimit = 31, length = 20, cargoweightlimit = 8000},
|
||||
}
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.0.50"
|
||||
CTLD.version="1.0.58"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@@ -1432,6 +1486,9 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
self.movecratesbeforebuild = true
|
||||
self.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER}
|
||||
|
||||
-- Chinook
|
||||
self.enableChinookGCLoading = true
|
||||
|
||||
local AliaS = string.gsub(self.alias," ","_")
|
||||
self.filename = string.format("CTLD_%s_Persist.csv",AliaS)
|
||||
|
||||
@@ -1588,6 +1645,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param #string ZoneName Name of the Zone where the Troops have been RTB'd.
|
||||
-- @param Core.Zone#ZONE_Radius ZoneObject of the Zone where the Troops have been RTB'd.
|
||||
|
||||
--- FSM Function OnAfterTroopsPickedUp.
|
||||
-- @function [parent=#CTLD] OnAfterTroopsPickedUp
|
||||
@@ -1820,7 +1879,7 @@ end
|
||||
-- @param #CTLD self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CTLD:_EventHandler(EventData)
|
||||
self:T(string.format("%s Event = %d",self.lid, EventData.id))
|
||||
self:I(string.format("%s Event = %d",self.lid, EventData.id))
|
||||
local event = EventData -- Core.Event#EVENTDATA
|
||||
if event.id == EVENTS.PlayerEnterAircraft or event.id == EVENTS.PlayerEnterUnit then
|
||||
local _coalition = event.IniCoalition
|
||||
@@ -1844,12 +1903,37 @@ function CTLD:_EventHandler(EventData)
|
||||
self:_RefreshF10Menus()
|
||||
end
|
||||
return
|
||||
elseif event.id == EVENTS.PlayerLeaveUnit then
|
||||
elseif event.id == EVENTS.PlayerLeaveUnit or event.id == EVENTS.UnitLost then
|
||||
-- remove from pilot table
|
||||
local unitname = event.IniUnitName or "none"
|
||||
self.CtldUnits[unitname] = nil
|
||||
self.Loaded_Cargo[unitname] = nil
|
||||
self.MenusDone[unitname] = nil
|
||||
elseif event.id == EVENTS.Birth and event.IniObjectCategory == 6 and string.match(event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
||||
--UTILS.PrintTableToLog(event)
|
||||
---------------
|
||||
-- New dynamic cargo system Handling
|
||||
--------------
|
||||
local function RegisterDynamicCargo()
|
||||
local static = _DATABASE:AddStatic(event.IniUnitName)
|
||||
if static then
|
||||
static.DCSCargoObject = event.IniDCSUnit
|
||||
local Mass = event.IniDCSUnit:getCargoWeight()
|
||||
local country = event.IniDCSUnit:getCountry()
|
||||
local template = _DATABASE:_GetGenericStaticCargoGroupTemplate(event.IniUnitName,event.IniTypeName,Mass,event.IniCoalition,country)
|
||||
_DATABASE:_RegisterStaticTemplate(template,event.IniCoalition,"static",country)
|
||||
self:I("**** Ground crew created static cargo added: "..event.IniUnitName .." | Weight in kgs: "..Mass)
|
||||
local cargotype = self:AddStaticsCargo(event.IniUnitName,Mass,1,nil,true)
|
||||
self.CrateCounter = self.CrateCounter + 1
|
||||
self.Spawned_Crates[self.CrateCounter] = static
|
||||
cargotype.Positionable = static
|
||||
table.insert(self.Spawned_Cargo, cargotype)
|
||||
end
|
||||
end
|
||||
self:ScheduleOnce(0.5,RegisterDynamicCargo)
|
||||
---------------
|
||||
-- End new dynamic cargo system Handling
|
||||
--------------
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -2240,7 +2324,9 @@ end
|
||||
local extractdistance = self.CrateDistance * self.ExtractFactor
|
||||
for k,v in pairs(self.DroppedTroops) do
|
||||
local distance = self:_GetDistance(v:GetCoordinate(),unitcoord)
|
||||
if distance <= extractdistance and distance ~= -1 then
|
||||
local TNow = timer.getTime()
|
||||
local vtime = v.ExtractTime or TNow-310
|
||||
if distance <= extractdistance and distance ~= -1 and (TNow - vtime > 300) then
|
||||
nearestGroup = v
|
||||
nearestGroupIndex = k
|
||||
nearestDistance = distance
|
||||
@@ -2291,9 +2377,11 @@ end
|
||||
end
|
||||
if troopsize + numberonboard > trooplimit then
|
||||
self:_SendMessage("Sorry, we\'re crammed already!", 10, false, Group)
|
||||
nearestGroup.ExtractTime = 0
|
||||
--return self
|
||||
else
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
nearestGroup.ExtractTime = timer.getTime()
|
||||
local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, Cargotype.CargoType, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass)
|
||||
self:T({cargotype=loadcargotype})
|
||||
local running = math.floor(nearestDistance / 4)+10 -- time run to helo plus boarding
|
||||
@@ -2411,7 +2499,8 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
return self
|
||||
end
|
||||
-- spawn crates in front of helicopter
|
||||
local IsHerc = self:IsHercules(Unit) -- Herc
|
||||
local IsHerc = self:IsHercules(Unit) -- Herc, Bronco and Hook load from behind
|
||||
local IsHook = self:IsHook(Unit) -- Herc, Bronco and Hook load from behind
|
||||
local cargotype = Cargo -- Ops.CTLD#CTLD_CARGO
|
||||
local number = number or cargotype:GetCratesNeeded() --#number
|
||||
local cratesneeded = cargotype:GetCratesNeeded() --#number
|
||||
@@ -2433,7 +2522,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
local rheading = 0
|
||||
local angleOffNose = 0
|
||||
local addon = 0
|
||||
if IsHerc then
|
||||
if IsHerc or IsHook then
|
||||
-- spawn behind the Herc
|
||||
addon = 180
|
||||
end
|
||||
@@ -2483,17 +2572,25 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
dist = dist - (20 + math.random(1,10))
|
||||
local width = width / 2
|
||||
local Offy = math.random(-width,width)
|
||||
self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
||||
local spawnstatic = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
||||
:InitCargoMass(cgomass)
|
||||
:InitCargo(self.enableslingload)
|
||||
:InitLinkToUnit(Ship,dist,Offy,0)
|
||||
:Spawn(270,cratealias)
|
||||
if isstatic then
|
||||
local map=cargotype:GetStaticResourceMap()
|
||||
spawnstatic.TemplateStaticUnit.resourcePayload = map
|
||||
end
|
||||
self.Spawned_Crates[self.CrateCounter] = spawnstatic:Spawn(270,cratealias)
|
||||
else
|
||||
self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
||||
local spawnstatic = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
||||
:InitCoordinate(cratecoord)
|
||||
:InitCargoMass(cgomass)
|
||||
:InitCargo(self.enableslingload)
|
||||
:Spawn(270,cratealias)
|
||||
if isstatic then
|
||||
local map=cargotype:GetStaticResourceMap()
|
||||
spawnstatic.TemplateStaticUnit.resourcePayload = map
|
||||
end
|
||||
self.Spawned_Crates[self.CrateCounter] = spawnstatic:Spawn(270,cratealias)
|
||||
end
|
||||
local templ = cargotype:GetTemplates()
|
||||
local sorte = cargotype:GetType()
|
||||
@@ -2503,9 +2600,13 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
if drop then
|
||||
--CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock, Subcategory)
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,true,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],true,cargotype.PerCrateMass,nil,subcat)
|
||||
local map=cargotype:GetStaticResourceMap()
|
||||
realcargo:SetStaticResourceMap(map)
|
||||
table.insert(droppedcargo,realcargo)
|
||||
else
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
|
||||
realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,false,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],false,cargotype.PerCrateMass,nil,subcat)
|
||||
local map=cargotype:GetStaticResourceMap()
|
||||
realcargo:SetStaticResourceMap(map)
|
||||
end
|
||||
table.insert(self.Spawned_Cargo, realcargo)
|
||||
end
|
||||
@@ -2555,14 +2656,18 @@ function CTLD:InjectStatics(Zone, Cargo, RandomCoord)
|
||||
basetype = cratetemplate
|
||||
end
|
||||
self.CrateCounter = self.CrateCounter + 1
|
||||
self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
||||
local spawnstatic = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
|
||||
:InitCargoMass(cgomass)
|
||||
:InitCargo(self.enableslingload)
|
||||
:InitCoordinate(cratecoord)
|
||||
:Spawn(270,cratealias)
|
||||
if isstatic then
|
||||
local map = cargotype:GetStaticResourceMap()
|
||||
spawnstatic.TemplateStaticUnit.resourcePayload = map
|
||||
end
|
||||
self.Spawned_Crates[self.CrateCounter] = spawnstatic:Spawn(270,cratealias)
|
||||
local templ = cargotype:GetTemplates()
|
||||
local sorte = cargotype:GetType()
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
--self.CargoCounter = self.CargoCounter + 1
|
||||
cargotype.Positionable = self.Spawned_Crates[self.CrateCounter]
|
||||
table.insert(self.Spawned_Cargo, cargotype)
|
||||
return self
|
||||
@@ -2589,8 +2694,8 @@ end
|
||||
function CTLD:_ListCratesNearby( _group, _unit)
|
||||
self:T(self.lid .. " _ListCratesNearby")
|
||||
local finddist = self.CrateDistance or 35
|
||||
local crates,number = self:_FindCratesNearby(_group,_unit, finddist,true) -- #table
|
||||
if number > 0 then
|
||||
local crates,number,loadedbygc,indexgc = self:_FindCratesNearby(_group,_unit, finddist,true) -- #table
|
||||
if number > 0 or indexgc > 0 then
|
||||
local text = REPORT:New("Crates Found Nearby:")
|
||||
text:Add("------------------------------------------------------------")
|
||||
for _,_entry in pairs (crates) do
|
||||
@@ -2607,6 +2712,19 @@ function CTLD:_ListCratesNearby( _group, _unit)
|
||||
text:Add(" N O N E")
|
||||
end
|
||||
text:Add("------------------------------------------------------------")
|
||||
if indexgc > 0 then
|
||||
text:Add("Probably ground crew loaded (F8)")
|
||||
for _,_entry in pairs (loadedbygc) do
|
||||
local entry = _entry -- #CTLD_CARGO
|
||||
local name = entry:GetName() --#string
|
||||
local dropped = entry:WasDropped()
|
||||
if dropped then
|
||||
text:Add(string.format("Dropped crate for %s, %dkg",name, entry.PerCrateMass))
|
||||
else
|
||||
text:Add(string.format("Crate for %s, %dkg",name, entry.PerCrateMass))
|
||||
end
|
||||
end
|
||||
end
|
||||
self:_SendMessage(text:Text(), 30, true, _group)
|
||||
else
|
||||
self:_SendMessage(string.format("No (loadable) crates within %d meters!",finddist), 10, false, _group)
|
||||
@@ -2680,8 +2798,10 @@ end
|
||||
-- @param Wrapper.Unit#UNIT _unit Unit
|
||||
-- @param #number _dist Distance
|
||||
-- @param #boolean _ignoreweight Find everything in range, ignore loadable weight
|
||||
-- @return #table Table of crates
|
||||
-- @return #table Crates Table of crates
|
||||
-- @return #number Number Number of crates found
|
||||
-- @return #table CratesGC Table of crates possibly loaded by GC
|
||||
-- @return #number NumberGC Number of crates possibly loaded by GC
|
||||
function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
|
||||
self:T(self.lid .. " _FindCratesNearby")
|
||||
local finddist = _dist
|
||||
@@ -2689,7 +2809,9 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
|
||||
local existingcrates = self.Spawned_Cargo -- #table
|
||||
-- cycle
|
||||
local index = 0
|
||||
local indexg = 0
|
||||
local found = {}
|
||||
local LoadedbyGC = {}
|
||||
local loadedmass = 0
|
||||
local unittype = "none"
|
||||
local capabilities = {}
|
||||
@@ -2702,20 +2824,47 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
|
||||
for _,_cargoobject in pairs (existingcrates) do
|
||||
local cargo = _cargoobject -- #CTLD_CARGO
|
||||
local static = cargo:GetPositionable() -- Wrapper.Static#STATIC -- crates
|
||||
local staticid = cargo:GetID()
|
||||
local weight = cargo:GetMass() -- weight in kgs of this cargo
|
||||
local staticid = cargo:GetID()
|
||||
self:T(self.lid .. " Found cargo mass: " .. weight)
|
||||
if static and static:IsAlive() then
|
||||
local staticpos = static:GetCoordinate()
|
||||
local cargoalive = false -- TODO dyn cargo spawn workaround
|
||||
local dcsunit = nil
|
||||
local dcsunitpos = nil
|
||||
if static.DCSCargoObject then
|
||||
dcsunit = Unit.getByName(static.StaticName)
|
||||
if dcsunit then
|
||||
cargoalive = dcsunit:isExist() ~= nil and true or false
|
||||
end
|
||||
if cargoalive == true then
|
||||
local dcsvec3 = dcsunit:getPoint() or dcsunit:getPosition().p or {x=0,y=0,z=0}
|
||||
self:I({dcsvec3 = dcsunit:getPoint(), dcspos = dcsunit:getPosition().p})
|
||||
if dcsvec3 then
|
||||
dcsunitpos = COORDINATE:New(dcsvec3.x,dcsvec3.z,dcsvec3.y)
|
||||
end
|
||||
end
|
||||
end
|
||||
if static and (static:IsAlive() or cargoalive) then
|
||||
local staticpos = static:GetCoordinate() or dcsunitpos
|
||||
--- Testing
|
||||
local landheight = staticpos:GetLandHeight()
|
||||
local agl = staticpos.y-landheight
|
||||
agl = UTILS.Round(agl,2)
|
||||
local GCloaded = agl > 0 and true or false
|
||||
--- Testing
|
||||
local distance = self:_GetDistance(location,staticpos)
|
||||
if distance <= finddist and static and (weight <= maxloadable or _ignoreweight) then
|
||||
self:I({name=static:GetName(),agl=agl,GCloaded=GCloaded,distance=string.format("%.2f",distance or 0)})
|
||||
if (not GCloaded) and distance <= finddist and static and (weight <= maxloadable or _ignoreweight) then
|
||||
index = index + 1
|
||||
table.insert(found, staticid, cargo)
|
||||
maxloadable = maxloadable - weight
|
||||
end
|
||||
if GCloaded == true and distance < 10 and static then
|
||||
indexg = indexg + 1
|
||||
table.insert(LoadedbyGC,staticid, cargo)
|
||||
end
|
||||
end
|
||||
end
|
||||
return found, index
|
||||
return found, index, LoadedbyGC, indexg
|
||||
end
|
||||
|
||||
--- (Internal) Function to get and load nearby crates.
|
||||
@@ -2737,6 +2886,13 @@ function CTLD:_LoadCratesNearby(Group, Unit)
|
||||
local cratelimit = capabilities.cratelimit -- #number
|
||||
local grounded = not self:IsUnitInAir(Unit)
|
||||
local canhoverload = self:CanHoverLoad(Unit)
|
||||
|
||||
-- Door check
|
||||
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||
self:_SendMessage("You need to open the door(s) to load cargo!", 10, false, Group)
|
||||
if not self.debug then return self end
|
||||
end
|
||||
|
||||
--- cases -------------------------------
|
||||
-- Chopper can\'t do crates - bark & return
|
||||
-- Chopper can do crates -
|
||||
@@ -2914,7 +3070,9 @@ function CTLD:_ListCargo(Group, Unit)
|
||||
local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
|
||||
local loadedmass = self:_GetUnitCargoMass(Unit) -- #number
|
||||
local maxloadable = self:_GetMaxLoadableMass(Unit)
|
||||
if self.Loaded_Cargo[unitname] then
|
||||
local finddist = self.CrateDistance or 35
|
||||
local _,_,loadedgc,loadedno = self:_FindCratesNearby(Group,Unit,finddist,true)
|
||||
if self.Loaded_Cargo[unitname] or loadedno > 0 then
|
||||
local no_troops = loadedcargo.Troopsloaded or 0
|
||||
local no_crates = loadedcargo.Cratesloaded or 0
|
||||
local cargotable = loadedcargo.Cargo or {} -- #table
|
||||
@@ -2936,7 +3094,7 @@ function CTLD:_ListCargo(Group, Unit)
|
||||
report:Add("------------------------------------------------------------")
|
||||
report:Add(" -- CRATES --")
|
||||
local cratecount = 0
|
||||
for _,_cargo in pairs(cargotable) do
|
||||
for _,_cargo in pairs(cargotable or {}) do
|
||||
local cargo = _cargo -- #CTLD_CARGO
|
||||
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
||||
if (type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS) and (not cargo:WasDropped() or self.allowcratepickupagain) then
|
||||
@@ -2947,6 +3105,18 @@ function CTLD:_ListCargo(Group, Unit)
|
||||
if cratecount == 0 then
|
||||
report:Add(" N O N E")
|
||||
end
|
||||
if loadedno > 0 then
|
||||
report:Add("------------------------------------------------------------")
|
||||
report:Add(" -- CRATES loaded via F8 --")
|
||||
for _,_cargo in pairs(loadedgc or {}) do
|
||||
local cargo = _cargo -- #CTLD_CARGO
|
||||
local type = cargo:GetType() -- #CTLD_CARGO.Enum
|
||||
if (type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS) then
|
||||
report:Add(string.format("Crate: %s size 1",cargo:GetName()))
|
||||
loadedmass = loadedmass + cargo:GetMass()
|
||||
end
|
||||
end
|
||||
end
|
||||
report:Add("------------------------------------------------------------")
|
||||
report:Add("Total Mass: ".. loadedmass .. " kg. Loadable: "..maxloadable.." kg.")
|
||||
local text = report:Text()
|
||||
@@ -3051,7 +3221,7 @@ function CTLD:_ListInventory(Group, Unit)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to check if a unit is a Hercules C-130.
|
||||
--- (Internal) Function to check if a unit is a Hercules C-130 or a Bronco.
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
-- @return #boolean Outcome
|
||||
@@ -3063,6 +3233,17 @@ function CTLD:IsHercules(Unit)
|
||||
end
|
||||
end
|
||||
|
||||
--- (Internal) Function to check if a unit is a CH-47
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
-- @return #boolean Outcome
|
||||
function CTLD:IsHook(Unit)
|
||||
if string.find(Unit:GetTypeName(),"CH.47") then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- (Internal) Function to set troops positions of a template to a nice circle
|
||||
-- @param #CTLD self
|
||||
@@ -3115,8 +3296,9 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
end
|
||||
-- check for hover unload
|
||||
local hoverunload = self:IsCorrectHover(Unit) --if true we\'re hovering in parameters
|
||||
local IsHerc = self:IsHercules(Unit)
|
||||
if IsHerc then
|
||||
local IsHerc = self:IsHercules(Unit)
|
||||
local IsHook = self:IsHook(Unit)
|
||||
if IsHerc and (not IsHook) then
|
||||
-- no hover but airdrop here
|
||||
hoverunload = self:IsCorrectFlightParameters(Unit)
|
||||
end
|
||||
@@ -3183,7 +3365,7 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
end -- cargotable loop
|
||||
else -- droppingatbase
|
||||
self:_SendMessage("Troops have returned to base!", 10, false, Group)
|
||||
self:__TroopsRTB(1, Group, Unit)
|
||||
self:__TroopsRTB(1, Group, Unit, zonename, zone)
|
||||
end
|
||||
-- cleanup load list
|
||||
local loaded = {} -- #CTLD.LoadedCargo
|
||||
@@ -3245,10 +3427,16 @@ function CTLD:_UnloadCrates(Group, Unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Door check
|
||||
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||
self:_SendMessage("You need to open the door(s) to drop cargo!", 10, false, Group)
|
||||
if not self.debug then return self end
|
||||
end
|
||||
-- check for hover unload
|
||||
local hoverunload = self:IsCorrectHover(Unit) --if true we\'re hovering in parameters
|
||||
local IsHerc = self:IsHercules(Unit)
|
||||
if IsHerc then
|
||||
local IsHook = self:IsHook(Unit)
|
||||
if IsHerc and (not IsHook) then
|
||||
-- no hover but airdrop here
|
||||
hoverunload = self:IsCorrectFlightParameters(Unit)
|
||||
end
|
||||
@@ -3603,7 +3791,7 @@ function CTLD:_MoveGroupToZone(Group)
|
||||
local groupcoord = Group:GetCoordinate()
|
||||
-- Get closest zone of type
|
||||
local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE)
|
||||
if (distance <= self.movetroopsdistance) and zone then
|
||||
if (distance <= self.movetroopsdistance) and outcome == true and zone~= nil then
|
||||
-- yes, we can ;)
|
||||
local groupname = Group:GetName()
|
||||
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
|
||||
@@ -3664,7 +3852,7 @@ function CTLD:_RefreshF10Menus()
|
||||
-- rebuild units table
|
||||
local _UnitList = {}
|
||||
for _key, _group in pairs (PlayerTable) do
|
||||
local _unit = _group:GetUnit(1) -- Wrapper.Unit#UNIT Asume that there is only one unit in the flight for players
|
||||
local _unit = _group:GetFirstUnitAlive() -- Wrapper.Unit#UNIT Asume that there is only one unit in the flight for players
|
||||
if _unit then
|
||||
if _unit:IsAlive() and _unit:IsPlayer() then
|
||||
if _unit:IsHelicopter() or (self:IsHercules(_unit) and self.enableHercules) then --ensure no stupid unit entries here
|
||||
@@ -3715,6 +3903,8 @@ function CTLD:_RefreshF10Menus()
|
||||
local capabilities = self:_GetUnitCapabilities(_unit) -- #CTLD.UnitTypeCapabilities
|
||||
local cantroops = capabilities.troops
|
||||
local cancrates = capabilities.crates
|
||||
local isHook = self:IsHook(_unit)
|
||||
local nohookswitch = not (isHook and self.enableChinookGCLoading)
|
||||
-- top menu
|
||||
local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
|
||||
local toptroops = nil
|
||||
@@ -3771,8 +3961,10 @@ function CTLD:_RefreshF10Menus()
|
||||
local extractMenu1 = MENU_GROUP_COMMAND:New(_group, "Extract troops", toptroops, self._ExtractTroops, self, _group, _unit):Refresh()
|
||||
end
|
||||
-- sub menu crates management
|
||||
if cancrates then
|
||||
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
|
||||
if cancrates then
|
||||
if nohookswitch then
|
||||
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
|
||||
end
|
||||
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
|
||||
local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
|
||||
local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
|
||||
@@ -3840,11 +4032,14 @@ function CTLD:_RefreshF10Menus()
|
||||
end
|
||||
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
|
||||
local removecrates = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",removecratesmenu, self._RemoveCratesNearby, self, _group, _unit)
|
||||
local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
|
||||
local unloadmenu
|
||||
if nohookswitch then
|
||||
unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
|
||||
end
|
||||
if not self.nobuildmenu then
|
||||
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
|
||||
local repairmenu = MENU_GROUP_COMMAND:New(_group,"Repair",topcrates, self._RepairCrates, self, _group, _unit):Refresh()
|
||||
else
|
||||
elseif unloadmenu then
|
||||
unloadmenu:Refresh()
|
||||
end
|
||||
end
|
||||
@@ -3937,15 +4132,22 @@ end
|
||||
-- @param #string SubCategory Name of sub-category (optional).
|
||||
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
||||
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
||||
-- @return #CTLD_CARGO CargoObject
|
||||
function CTLD:AddStaticsCargo(Name,Mass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
self:T(self.lid .. " AddStaticsCargo")
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
local type = CTLD_CARGO.Enum.STATIC
|
||||
local template = STATIC:FindByName(Name,true):GetTypeName()
|
||||
local unittemplate = _DATABASE:GetStaticUnitTemplate(Name)
|
||||
local ResourceMap = nil
|
||||
if unittemplate and unittemplate.resourcePayload then
|
||||
ResourceMap = UTILS.DeepCopy(unittemplate.resourcePayload)
|
||||
end
|
||||
-- Crates are not directly loadable
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
cargo:SetStaticResourceMap(ResourceMap)
|
||||
table.insert(self.Cargo_Statics,cargo)
|
||||
return self
|
||||
return cargo
|
||||
end
|
||||
|
||||
--- User function - Get a *generic* static-type loadable as #CTLD_CARGO object.
|
||||
@@ -3958,8 +4160,14 @@ function CTLD:GetStaticsCargoFromTemplate(Name,Mass)
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
local type = CTLD_CARGO.Enum.STATIC
|
||||
local template = STATIC:FindByName(Name,true):GetTypeName()
|
||||
local unittemplate = _DATABASE:GetStaticUnitTemplate(Name)
|
||||
local ResourceMap = nil
|
||||
if unittemplate and unittemplate.resourcePayload then
|
||||
ResourceMap = UTILS.DeepCopy(unittemplate.resourcePayload)
|
||||
end
|
||||
-- Crates are not directly loadable
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,template,type,false,false,1,nil,nil,Mass,1)
|
||||
cargo:SetStaticResourceMap(ResourceMap)
|
||||
--table.insert(self.Cargo_Statics,cargo)
|
||||
return cargo
|
||||
end
|
||||
@@ -4460,10 +4668,9 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
||||
zonewidth = zoneradius
|
||||
end
|
||||
local distance = self:_GetDistance(zonecoord,unitcoord)
|
||||
if zone:IsVec2InZone(unitVec2) and active then
|
||||
self:T("Distance Zone: "..distance)
|
||||
if (zone:IsVec2InZone(unitVec2) or Zonetype == CTLD.CargoZoneType.MOVE) and active == true and maxdist > distance then
|
||||
outcome = true
|
||||
end
|
||||
if maxdist > distance then
|
||||
maxdist = distance
|
||||
zoneret = zone
|
||||
zonenameret = zonename
|
||||
@@ -5326,7 +5533,9 @@ end
|
||||
-- Events
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.UnitLost, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Birth, self._EventHandler)
|
||||
self:__Status(-5)
|
||||
|
||||
-- AutoSave
|
||||
@@ -5589,8 +5798,10 @@ end
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param #string ZoneName Name of the Zone where the Troops have been RTB'd.
|
||||
-- @param Core.Zone#ZONE_Radius ZoneObject of the Zone where the Troops have been RTB'd.
|
||||
-- @return #CTLD self
|
||||
function CTLD:onbeforeTroopsRTB(From, Event, To, Group, Unit)
|
||||
function CTLD:onbeforeTroopsRTB(From, Event, To, Group, Unit, ZoneName, ZoneObject)
|
||||
self:T({From, Event, To})
|
||||
return self
|
||||
end
|
||||
@@ -5936,7 +6147,9 @@ end
|
||||
cargotemplates = UTILS.Split(cargotemplates,";")
|
||||
injectstatic = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
|
||||
elseif cargotype == CTLD_CARGO.Enum.STATIC or cargotype == CTLD_CARGO.Enum.REPAIR then
|
||||
injectstatic = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
|
||||
injectstatic = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
|
||||
local map=cargotype:GetStaticResourceMap()
|
||||
injectstatic:SetStaticResourceMap(map)
|
||||
end
|
||||
if injectstatic then
|
||||
self:InjectStatics(dropzone,injectstatic)
|
||||
@@ -6292,6 +6505,8 @@ function CTLD_HERCULES:Cargo_SpawnDroppedAsCargo(_name, _pos)
|
||||
|
||||
self.CTLD.Spawned_Crates[self.CTLD.CrateCounter] = theStatic
|
||||
local newCargo = CTLD_CARGO:New(self.CTLD.CargoCounter, theCargo.Name, theCargo.Templates, theCargo.CargoType, true, false, theCargo.CratesNeeded, self.CTLD.Spawned_Crates[self.CTLD.CrateCounter], true, theCargo.PerCrateMass, nil, theCargo.Subcategory)
|
||||
local map=theCargo:GetStaticResourceMap()
|
||||
newCargo:SetStaticResourceMap(map)
|
||||
table.insert(self.CTLD.Spawned_Cargo, newCargo)
|
||||
|
||||
newCargo:SetWasDropped(true)
|
||||
@@ -6322,8 +6537,6 @@ function CTLD_HERCULES:Cargo_SpawnObjects(Cargo_Drop_initiator,Cargo_Drop_Direct
|
||||
|
||||
if offload_cargo == true or ParatrooperGroupSpawn == true then
|
||||
if ParatrooperGroupSpawn == true then
|
||||
--self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 0)
|
||||
--self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 5)
|
||||
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 10)
|
||||
else
|
||||
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country)
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
--
|
||||
-- Will at a strategic zone with importance 2.
|
||||
--
|
||||
-- If the zone is currently owned by another coalition and enemy ground troops are present in the zone, a CAS and an ARTY mission are lauchned:
|
||||
-- If the zone is currently owned by another coalition and enemy ground troops are present in the zone, a CAS and an ARTY mission are launched:
|
||||
--
|
||||
-- * A mission of type `AUFTRAG.Type.CASENHANCED` is started if assets are available that can carry out this mission type.
|
||||
-- * A mission of type `AUFTRAG.Type.ARTY` is started provided assets are available.
|
||||
@@ -1078,6 +1078,13 @@ function CHIEF:SetStrategy(Strategy)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get current strategy.
|
||||
-- @param #CHIEF self
|
||||
-- @return #string Strategy.
|
||||
function CHIEF:GetStrategy()
|
||||
return self.strategy
|
||||
end
|
||||
|
||||
--- Get defence condition.
|
||||
-- @param #CHIEF self
|
||||
-- @param #string Current Defence condition. See @{#CHIEF.DEFCON}, e.g. `CHIEF.DEFCON.RED`.
|
||||
@@ -1456,7 +1463,7 @@ end
|
||||
--- Add a CAP zone. Flights will engage detected targets inside this zone.
|
||||
-- @param #CHIEF self
|
||||
-- @param Core.Zone#ZONE Zone CAP Zone. Has to be a circular zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
@@ -1472,7 +1479,7 @@ end
|
||||
--- Add a GCI CAP.
|
||||
-- @param #CHIEF self
|
||||
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
@@ -1499,7 +1506,7 @@ end
|
||||
--- Add an AWACS zone.
|
||||
-- @param #CHIEF self
|
||||
-- @param Core.Zone#ZONE Zone Zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
@@ -1526,7 +1533,7 @@ end
|
||||
--- Add a refuelling tanker zone.
|
||||
-- @param #CHIEF self
|
||||
-- @param Core.Zone#ZONE Zone Zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
@@ -3233,7 +3240,7 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
|
||||
else
|
||||
|
||||
-- Mission not supported.
|
||||
self:E(self.lid..string.format("ERROR: Mission type not supported for OPSZONE! Unrecruiting assets..."))
|
||||
self:E(self.lid..string.format("ERROR: Mission type %s not supported for OPSZONE! Unrecruiting assets...", tostring(MissionType)))
|
||||
LEGION.UnRecruitAssets(assets)
|
||||
|
||||
return false
|
||||
|
||||
@@ -505,6 +505,9 @@ end
|
||||
function COHORT:SetCallsign(Callsign, Index)
|
||||
self.callsignName=Callsign
|
||||
self.callsignIndex=Index
|
||||
self.callsign={}
|
||||
self.callsign.NumberSquad=Callsign
|
||||
self.callsign.NumberGroup=Index
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -574,7 +577,7 @@ function COHORT:AddAsset(Asset)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove asset from chort.
|
||||
--- Remove specific asset from chort.
|
||||
-- @param #COHORT self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The asset.
|
||||
-- @return #COHORT self
|
||||
@@ -606,6 +609,40 @@ function COHORT:DelGroup(GroupName)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove assets from pool. Not that assets must not be spawned or already reserved or requested.
|
||||
-- @param #COHORT self
|
||||
-- @param #number N Number of assets to be removed. Default 1.
|
||||
-- @return #COHORT self
|
||||
function COHORT:RemoveAssets(N)
|
||||
self:T2(self.lid..string.format("Remove %d assets of Cohort", N))
|
||||
|
||||
N=N or 1
|
||||
|
||||
local n=0
|
||||
for i=#self.assets,1,-1 do
|
||||
local asset=self.assets[i] --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
|
||||
self:T2(self.lid..string.format("Checking removing asset %s", asset.spawngroupname))
|
||||
if not (asset.requested or asset.spawned or asset.isReserved) then
|
||||
self:T2(self.lid..string.format("Removing asset %s", asset.spawngroupname))
|
||||
table.remove(self.assets, i)
|
||||
n=n+1
|
||||
else
|
||||
self:T2(self.lid..string.format("Could NOT Remove asset %s", asset.spawngroupname))
|
||||
end
|
||||
|
||||
if n>=N then
|
||||
break
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
self:T(self.lid..string.format("Removed %d/%d assets. New asset count=%d", n, N, #self.assets))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get name of the cohort.
|
||||
-- @param #COHORT self
|
||||
-- @return #string Name of the cohort.
|
||||
@@ -972,6 +1009,7 @@ function COHORT:CanMission(Mission)
|
||||
|
||||
if Mission.refuelSystem and Mission.refuelSystem==self.tankerSystem then
|
||||
-- Correct refueling system.
|
||||
self:T(self.lid..string.format("INFO: Correct refueling system requested=%s != %s=available", tostring(Mission.refuelSystem), tostring(self.tankerSystem)))
|
||||
else
|
||||
self:T(self.lid..string.format("INFO: Wrong refueling system requested=%s != %s=available", tostring(Mission.refuelSystem), tostring(self.tankerSystem)))
|
||||
return false
|
||||
|
||||
@@ -663,7 +663,7 @@ end
|
||||
--- Add a CAP zone.
|
||||
-- @param #COMMANDER self
|
||||
-- @param Core.Zone#ZONE Zone CapZone Zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
@@ -689,7 +689,7 @@ end
|
||||
--- Add a GCICAP zone.
|
||||
-- @param #COMMANDER self
|
||||
-- @param Core.Zone#ZONE Zone CapZone Zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
@@ -735,7 +735,7 @@ end
|
||||
--- Add an AWACS zone.
|
||||
-- @param #COMMANDER self
|
||||
-- @param Core.Zone#ZONE Zone Zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
@@ -782,7 +782,7 @@ end
|
||||
--- Add a refuelling tanker zone.
|
||||
-- @param #COMMANDER self
|
||||
-- @param Core.Zone#ZONE Zone Zone.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
|
||||
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 30 NM.
|
||||
|
||||
1510
Moose Development/Moose/Ops/EasyA2G.lua
Normal file
1510
Moose Development/Moose/Ops/EasyA2G.lua
Normal file
File diff suppressed because it is too large
Load Diff
@@ -7,6 +7,7 @@
|
||||
--
|
||||
-------------------------------------------------------------------------
|
||||
-- Date: September 2023
|
||||
-- Last Update: July 2024
|
||||
-------------------------------------------------------------------------
|
||||
--
|
||||
--- **Ops** - Easy GCI & CAP Manager
|
||||
@@ -65,6 +66,9 @@
|
||||
-- @field #boolean TankerInvisible
|
||||
-- @field #number CapFormation
|
||||
-- @field #table ReadyFlightGroups
|
||||
-- @field #boolean DespawnAfterLanding
|
||||
-- @field #boolean DespawnAfterHolding
|
||||
-- @field #list<Ops.Auftrag#AUFTRAG> ListOfAuftrag
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
|
||||
@@ -93,7 +97,8 @@
|
||||
--
|
||||
-- ### Prerequisites
|
||||
--
|
||||
-- You have to put a STATIC object on the airbase with the UNIT name according to the name of the airbase. E.g. for Kuitaisi this has to have the name Kutaisi. This object symbolizes the AirWing HQ.
|
||||
-- You have to put a **STATIC WAREHOUSE** object on the airbase with the UNIT name according to the name of the airbase. **Do not put any other static type or it creates a conflict with the airbase name!**
|
||||
-- E.g. for Kuitaisi this has to have the unit name Kutaisi. This object symbolizes the AirWing HQ.
|
||||
-- Next put a late activated template group for your CAP/GCI Squadron on the map. Last, put a zone on the map for the CAP operations, let's name it "Blue Zone 1". Size of the zone plays no role.
|
||||
-- Put an EW radar system on the map and name it aptly, like "Blue EWR".
|
||||
--
|
||||
@@ -209,6 +214,9 @@ EASYGCICAP = {
|
||||
TankerInvisible = true,
|
||||
CapFormation = nil,
|
||||
ReadyFlightGroups = {},
|
||||
DespawnAfterLanding = false,
|
||||
DespawnAfterHolding = true,
|
||||
ListOfAuftrag = {}
|
||||
}
|
||||
|
||||
--- Internal Squadron data type
|
||||
@@ -244,7 +252,7 @@ EASYGCICAP = {
|
||||
|
||||
--- EASYGCICAP class version.
|
||||
-- @field #string version
|
||||
EASYGCICAP.version="0.1.10"
|
||||
EASYGCICAP.version="0.1.13"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -292,6 +300,9 @@ function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
|
||||
self.Monitor = false
|
||||
self.TankerInvisible = true
|
||||
self.CapFormation = ENUMS.Formation.FixedWing.FingerFour.Group
|
||||
self.DespawnAfterLanding = false
|
||||
self.DespawnAfterHolding = true
|
||||
self.ListOfAuftrag = {}
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("EASYGCICAP %s | ", self.alias)
|
||||
@@ -341,7 +352,7 @@ end
|
||||
-- @param #number Maxiumum Maxmimum number of parallel missions allowed. Count is Cap-Missions + Intercept-Missions + Alert5-Missionsm default is 6
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetMaxAliveMissions(Maxiumum)
|
||||
self:T(self.lid.."SetDefaultResurrection")
|
||||
self:T(self.lid.."SetMaxAliveMissions")
|
||||
self.MaxAliveMissions = Maxiumum or 8
|
||||
return self
|
||||
end
|
||||
@@ -458,6 +469,26 @@ function EASYGCICAP:SetDefaultOverhead(Overhead)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set default despawning after landing.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetDefaultDespawnAfterLanding()
|
||||
self:T(self.lid.."SetDefaultDespawnAfterLanding")
|
||||
self.DespawnAfterLanding = true
|
||||
self.DespawnAfterHolding = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set default despawning after holding (despawn in air close to AFB).
|
||||
-- @param #EASYGCICAP self
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetDefaultDespawnAfterHolding()
|
||||
self:T(self.lid.."SetDefaultDespawnAfterLanding")
|
||||
self.DespawnAfterLanding = false
|
||||
self.DespawnAfterHolding = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set CAP mission start to vary randomly between Start end End seconds.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Start
|
||||
@@ -512,6 +543,8 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
self:T(self.lid.."_AddAirwing "..Airbasename)
|
||||
|
||||
local CapFormation = self.CapFormation
|
||||
local DespawnAfterLanding = self.DespawnAfterLanding
|
||||
local DespawnAfterHolding = self.DespawnAfterHolding
|
||||
|
||||
-- Create Airwing
|
||||
local CAP_Wing = AIRWING:New(Airbasename,Alias)
|
||||
@@ -553,8 +586,11 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
|
||||
function CAP_Wing:OnAfterFlightOnMission(From, Event, To, Flightgroup, Mission)
|
||||
local flightgroup = Flightgroup -- Ops.FlightGroup#FLIGHTGROUP
|
||||
--flightgroup:SetDespawnAfterLanding()
|
||||
flightgroup:SetDespawnAfterHolding()
|
||||
if DespawnAfterLanding then
|
||||
flightgroup:SetDespawnAfterLanding()
|
||||
elseif DespawnAfterHolding then
|
||||
flightgroup:SetDespawnAfterHolding()
|
||||
end
|
||||
flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename))
|
||||
flightgroup:GetGroup():CommandEPLRS(true,5)
|
||||
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
|
||||
@@ -577,10 +613,11 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
flightgroup:GetGroup():OptionROTEvadeFire()
|
||||
flightgroup:SetFuelLowRTB(true)
|
||||
Intel:AddAgent(flightgroup)
|
||||
function flightgroup:OnAfterHolding(From,Event,To)
|
||||
self:Despawn(1,true)
|
||||
end
|
||||
|
||||
if DespawnAfterHolding then
|
||||
function flightgroup:OnAfterHolding(From,Event,To)
|
||||
self:Despawn(1,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.noaltert5 > 0 then
|
||||
@@ -588,6 +625,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
alert:SetRequiredAssets(self.noaltert5)
|
||||
alert:SetRepeat(99)
|
||||
CAP_Wing:AddMission(alert)
|
||||
table.insert(self.ListOfAuftrag,alert)
|
||||
end
|
||||
|
||||
self.wings[Airbasename] = { CAP_Wing, AIRBASE:FindByName(Airbasename):GetZone(), Airbasename }
|
||||
@@ -1124,7 +1162,7 @@ function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group
|
||||
return assigned, wingsize
|
||||
end
|
||||
|
||||
--- Add a zone to the rejected zones set.
|
||||
--- Here, we'll decide if we need to launch an intercepting flight, and from where
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param Ops.Intel#INTEL.Cluster Cluster
|
||||
-- @return #EASYGCICAP self
|
||||
@@ -1168,9 +1206,11 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
local zone = _data[2] -- Core.Zone#ZONE
|
||||
local zonecoord = zone:GetCoordinate()
|
||||
local name = _data[3] -- #string
|
||||
local coa = AIRBASE:FindByName(name):GetCoalition()
|
||||
local distance = position:DistanceFromPointVec2(zonecoord)
|
||||
local airframes = airwing:CountAssets(true)
|
||||
if distance < bestdistance and airframes >= wingsize then
|
||||
local samecoalitionab = coa == self.coalition and true or false
|
||||
if distance < bestdistance and airframes >= wingsize and samecoalitionab == true then
|
||||
bestdistance = distance
|
||||
targetairwing = airwing
|
||||
targetawname = name
|
||||
@@ -1186,10 +1226,11 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
local name = data.AirbaseName
|
||||
local zonecoord = data.Coordinate
|
||||
local airwing = wings[name][1]
|
||||
|
||||
local coa = AIRBASE:FindByName(name):GetCoalition()
|
||||
local samecoalitionab = coa == self.coalition and true or false
|
||||
local distance = position:DistanceFromPointVec2(zonecoord)
|
||||
local airframes = airwing:CountAssets(true)
|
||||
if distance < bestdistance and airframes >= wingsize then
|
||||
if distance < bestdistance and airframes >= wingsize and samecoalitionab == true then
|
||||
bestdistance = distance
|
||||
targetairwing = airwing -- Ops.Airwing#AIRWING
|
||||
targetawname = name
|
||||
@@ -1228,6 +1269,8 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
nogozoneset
|
||||
)
|
||||
end
|
||||
|
||||
table.insert(self.ListOfAuftrag,InterceptAuftrag)
|
||||
local assigned, rest = self:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,contact.group,wingsize)
|
||||
if not assigned then
|
||||
InterceptAuftrag:SetRequiredAssets(rest)
|
||||
@@ -1319,6 +1362,20 @@ end
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:onafterStatus(From,Event,To)
|
||||
self:T({From,Event,To})
|
||||
-- cleanup
|
||||
local cleaned = false
|
||||
local cleanlist = {}
|
||||
for _,_auftrag in pairs(self.ListOfAuftrag) do
|
||||
local auftrag = _auftrag -- Ops.Auftrag#AUFTRAG
|
||||
if auftrag and (not (auftrag:IsCancelled() or auftrag:IsDone() or auftrag:IsOver())) then
|
||||
table.insert(cleanlist,auftrag)
|
||||
cleaned = true
|
||||
end
|
||||
end
|
||||
if cleaned == true then
|
||||
self.ListOfAuftrag = nil
|
||||
self.ListOfAuftrag = cleanlist
|
||||
end
|
||||
-- Gather Some Stats
|
||||
local function counttable(tbl)
|
||||
local count = 0
|
||||
|
||||
@@ -334,6 +334,9 @@ function FLEET:onafterStatus(From, Event, To)
|
||||
-- Info ---
|
||||
-----------
|
||||
|
||||
-- Display tactival overview.
|
||||
self:_TacticalOverview()
|
||||
|
||||
-- General info:
|
||||
if self.verbose>=1 then
|
||||
|
||||
|
||||
@@ -62,6 +62,8 @@
|
||||
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
|
||||
-- @field #boolean markerParking If `true`, occupied parking spots are marked.
|
||||
-- @field #boolean nosubs If `true`, SRS TTS is without subtitles.
|
||||
-- @field #number Nplayers Number of human players. Updated at each StatusUpdate call.
|
||||
-- @field #boolean radioOnlyIfPlayers Activate to limit transmissions only if players are active at the airbase.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- **Ground Control**: Airliner X, Good news, you are clear to taxi to the active.
|
||||
@@ -272,6 +274,7 @@ FLIGHTCONTROL = {
|
||||
holdingpatterns = {},
|
||||
hpcounter = 0,
|
||||
nosubs = false,
|
||||
Nplayers = 0,
|
||||
}
|
||||
|
||||
--- Holding point. Contains holding stacks.
|
||||
@@ -329,7 +332,7 @@ FLIGHTCONTROL.FlightStatus={
|
||||
|
||||
--- FlightControl class version.
|
||||
-- @field #string version
|
||||
FLIGHTCONTROL.version="0.7.5"
|
||||
FLIGHTCONTROL.version="0.7.7"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -417,6 +420,9 @@ function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS, Port,
|
||||
-- Init msrs queue.
|
||||
self.msrsqueue=MSRSQUEUE:New(self.alias)
|
||||
|
||||
-- Set that transmission is only if alive players on the server.
|
||||
self:SetTransmitOnlyWithPlayers(true)
|
||||
|
||||
-- Init msrs bases
|
||||
local path = PathToSRS or MSRS.path
|
||||
local port = Port or MSRS.port or 5002
|
||||
@@ -571,6 +577,31 @@ function FLIGHTCONTROL:SetVerbosity(VerbosityLevel)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Limit radio transmissions only if human players are registered at the airbase.
|
||||
-- This can be used to reduce TTS messages on heavy missions.
|
||||
-- @param #FLIGHTCONTROL self
|
||||
-- @param #boolean Switch If `true` or `nil` no transmission if there are no players. Use `false` enable TTS with no players.
|
||||
-- @return #FLIGHTCONTROL self
|
||||
function FLIGHTCONTROL:SetRadioOnlyIfPlayers(Switch)
|
||||
if Switch==nil or Switch==true then
|
||||
self.radioOnlyIfPlayers=true
|
||||
else
|
||||
self.radioOnlyIfPlayers=false
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set whether to only transmit TTS messages if there are players on the server.
|
||||
-- @param #FLIGHTCONTROL self
|
||||
-- @param #boolean Switch If `true`, only send TTS messages if there are alive Players. If `false` or `nil`, transmission are done also if no players are on the server.
|
||||
-- @return #FLIGHTCONTROL self
|
||||
function FLIGHTCONTROL:SetTransmitOnlyWithPlayers(Switch)
|
||||
self.msrsqueue:SetTransmitOnlyWithPlayers(Switch)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set subtitles to appear on SRS TTS messages.
|
||||
-- @param #FLIGHTCONTROL self
|
||||
-- @return #FLIGHTCONTROL self
|
||||
@@ -1063,9 +1094,10 @@ function FLIGHTCONTROL:onafterStatusUpdate()
|
||||
-- Check if runway was repaired.
|
||||
if self:IsRunwayOperational()==false then
|
||||
local Trepair=self:GetRunwayRepairtime()
|
||||
self:I(self.lid..string.format("Runway still destroyed! Will be repaired in %d sec", Trepair))
|
||||
if Trepair==0 then
|
||||
self:RunwayRepaired()
|
||||
else
|
||||
self:I(self.lid..string.format("Runway still destroyed! Will be repaired in %d sec", Trepair))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1835,7 +1867,7 @@ function FLIGHTCONTROL:_GetNextFightParking()
|
||||
local text="Parking flights:"
|
||||
for i,_flight in pairs(Qparking) do
|
||||
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
|
||||
text=text..string.format("\n[%d] %s [%s], state=%s [%s]: Tparking=%.1f sec", i, flight.groupname, flight.actype, flight:GetState(), self:GetFlightStatus(flight), flight:GetParkingTime())
|
||||
text=text..string.format("\n[%d] %s [%s], state=%s [%s]: Tparking=%.1f sec", i, flight.groupname, tostring(flight.actype), flight:GetState(), self:GetFlightStatus(flight), flight:GetParkingTime())
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
@@ -2131,7 +2163,7 @@ function FLIGHTCONTROL:_InitParkingSpots()
|
||||
|
||||
local isalive=unit:IsAlive()
|
||||
|
||||
--env.info(string.format("FF parking spot %d is occupied by unit %s alive=%s", spot.TerminalID, unitname, tostring(isalive)))
|
||||
self:T2(self.lid..string.format("FF parking spot %d is occupied by unit %s alive=%s", spot.TerminalID, unitname, tostring(isalive)))
|
||||
|
||||
if isalive then
|
||||
|
||||
@@ -4081,6 +4113,15 @@ function FLIGHTCONTROL:_CheckFlights()
|
||||
end
|
||||
end
|
||||
|
||||
-- Count number of players
|
||||
self.Nplayers=0
|
||||
for _,_flight in pairs(self.flights) do
|
||||
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
|
||||
if not flight.isAI then
|
||||
self.Nplayers=self.Nplayers+1
|
||||
end
|
||||
end
|
||||
|
||||
-- Check speeding.
|
||||
if self.speedLimitTaxi then
|
||||
|
||||
@@ -4313,6 +4354,11 @@ end
|
||||
-- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec.
|
||||
function FLIGHTCONTROL:TransmissionTower(Text, Flight, Delay)
|
||||
|
||||
if self.radioOnlyIfPlayers==true and self.Nplayers==0 then
|
||||
self:T(self.lid.."No players ==> skipping TOWER radio transmission")
|
||||
return
|
||||
end
|
||||
|
||||
-- Spoken text.
|
||||
local text=self:_GetTextForSpeech(Text)
|
||||
|
||||
@@ -4344,6 +4390,12 @@ end
|
||||
-- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec.
|
||||
function FLIGHTCONTROL:TransmissionPilot(Text, Flight, Delay)
|
||||
|
||||
if self.radioOnlyIfPlayers==true and self.Nplayers==0 then
|
||||
self:T(self.lid.."No players ==> skipping PILOT radio transmission")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Get player data.
|
||||
local playerData=Flight:_GetPlayerData()
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user