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931 Commits

Author SHA1 Message Date
Applevangelist
8efcad123c Merge remote-tracking branch 'origin/master' into develop 2025-08-14 17:18:03 +02:00
Applevangelist
b9cf1e46af xx 2025-08-14 17:17:34 +02:00
Applevangelist
47409b11cb Merge remote-tracking branch 'origin/master' into develop 2025-08-14 17:16:30 +02:00
Applevangelist
4a04d7cce7 xx 2025-08-14 17:15:43 +02:00
Applevangelist
5ef6383c63 Merge remote-tracking branch 'origin/master' into develop 2025-08-14 09:13:32 +02:00
Applevangelist
35f15435a3 #MANTIS - Added Pantsir S1, TOR M2, IRIS-T SLM to main man SAM data (from CH mod) 2025-08-14 09:12:58 +02:00
Thomas
38dcd04334 Merge pull request #2363 from FlightControl-Master/Applevangelist-patch-1
#EasyGCICAP Adjustments for CAP ZONE using
2025-08-11 12:58:30 +02:00
Thomas
b32a8a2899 #EasyGCICAP Adjustments for CAP ZONE using
Added missing computations for coordinate when the zone is moving
2025-08-11 12:57:37 +02:00
Applevangelist
8cac4dbf9e #TIRESIAS - allow documents to build 2025-08-10 13:35:24 +02:00
Applevangelist
ef2bec72a1 Merge remote-tracking branch 'origin/master' into develop 2025-08-10 13:33:44 +02:00
Applevangelist
03c3a20b1b #AIRWING, #EASYGCICAP - allow moving zones as patrol points for CAP/TANKER/AWACS/RECON 2025-08-10 13:33:16 +02:00
Applevangelist
4c97d966a2 #MSRS - align google voices catalog with new voice types. 2025-08-10 13:20:22 +02:00
Applevangelist
f075c02db5 #EASYGCICAP - small tweak to allow the airbase to be a carrier ship 2025-08-07 18:47:49 +02:00
Applevangelist
32e61a7a09 Merge remote-tracking branch 'origin/master' into develop 2025-08-07 11:31:54 +02:00
Applevangelist
674c6eec81 More randomness in functions using random coordinates 2025-08-07 11:30:44 +02:00
Thomas
da535eaddc Merge pull request #2362 from FlightControl-Master/master
Merge from Master - SCORING
2025-08-07 11:17:24 +02:00
Thomas
c75c3d8777 Merge pull request #2361 from FlightControl-Master/Applevangelist-score-1
Update Scoring.lua
2025-08-07 11:16:29 +02:00
Thomas
4fa63986dc Update Scoring.lua
Further changes
2025-08-07 11:16:07 +02:00
Thomas
029f7a3f5c Update Scoring.lua
Better check for Scenery hits where target category is usually nil
2025-08-06 12:27:28 +02:00
Thomas
eb6eba25f3 Merge pull request #2359 from FlightControl-Master/master
Airbase new Sinai Bases
2025-08-04 16:12:01 +02:00
Thomas
e9194c59f4 Merge pull request #2358 from FlightControl-Master/Applevangelist-patch-1
Update Airbase.lua
2025-08-04 16:11:00 +02:00
Thomas
c8d693c8e7 Update Airbase.lua
Sinai add'l bases
2025-08-04 16:10:10 +02:00
Thomas
72d8b29699 Merge pull request #2357 from FlightControl-Master/master
Merge from master
2025-08-02 18:35:43 +02:00
Thomas
2341014882 Merge pull request #2356 from leka1986/master
Master
2025-08-02 18:34:25 +02:00
leka1986
eb15fadcfe Added SetPartlyInside. if used, it the :Trigger will trigger as soon as any of the group units enteres the zone even if they are far apart. 2025-08-02 17:40:55 +02:00
Applevangelist
1e7203320f Merge remote-tracking branch 'origin/master' into develop 2025-08-01 14:03:29 +02:00
Applevangelist
e3b587aa95 xx 2025-08-01 14:03:12 +02:00
Applevangelist
13fa8f373e #MANTIS - added radar entry for Dog Ear and Nike 2025-08-01 14:02:57 +02:00
Applevangelist
c3dc055fb2 #FLIGHTGROUP - avoid nil error on dynamic spawn clients when looking for theri original prarking space 2025-08-01 09:23:40 +02:00
Applevangelist
4e024f7173 #EASYGCICAP - added FuelLow/Critical settings and stopping of Airwings if you call Stop(). 2025-07-31 12:35:40 +02:00
Applevangelist
1248006f3d Merge remote-tracking branch 'origin/master' into develop 2025-07-31 09:48:23 +02:00
Applevangelist
b318e8ae13 #AIRBOSS - Added :SetCarrierIllumination(Mode) 2025-07-31 09:47:54 +02:00
Thomas
1af4d44ca5 Merge pull request #2355 from FlightControl-Master/master
Merge from master
2025-07-31 09:27:03 +02:00
Thomas
7e963bef41 Merge pull request #2354 from shaji-Dev/master
[ADDED] `UTILS.ShowPicture` For all, coalition, country, group and unit
2025-07-31 09:26:09 +02:00
smiki
933000ffc7 [ADDED] UNIT:SetCarrierIlluminationMode 2025-07-31 09:06:19 +02:00
smiki
9b217e1c97 [ADDED] UTILS.ShowPicture For all, coalition, country, group and unit
[ADDED] `UTILS.ShowHelperGateForUnit`
2025-07-31 08:57:20 +02:00
smiki
324f4944b4 [ADDED] UTILS.ShowPicture For all, coalition, country, group and unit
[ADDED] `UTILS.ShowHelperGateForUnit`
2025-07-31 08:54:16 +02:00
Applevangelist
b9d738c1ad Merge remote-tracking branch 'origin/master' into develop 2025-07-29 17:39:08 +02:00
Applevangelist
f735f1eb53 CTLD - correct ground speed for routing 2025-07-29 17:38:35 +02:00
Thomas
7149226283 Merge pull request #2353 from shaji-Dev/master
[CHANGED] Use file path instead of resource key
2025-07-29 13:04:46 +02:00
shaji-Dev
4164a5288a Merge branch 'FlightControl-Master:master' into master 2025-07-29 12:50:45 +02:00
smiki
1992276b07 Merge remote-tracking branch 'origin/master' 2025-07-29 12:50:27 +02:00
smiki
21a7023b7b Removed getValueResourceByKey UTILS.ShowPicture and UTILS.SetMissionBriefing to use full file paths 2025-07-29 12:50:19 +02:00
Applevangelist
bd054b26c0 Merge remote-tracking branch 'origin/master' into develop 2025-07-29 12:05:29 +02:00
Applevangelist
f094716b73 CTLD - Added option for Vehicle Formation when going to a MOVE zone. 2025-07-29 12:04:41 +02:00
Applevangelist
b3100d2f5e Merge remote-tracking branch 'origin/master' into develop 2025-07-29 10:03:34 +02:00
Applevangelist
4b1888a34d CSAR - Allow also the initial down message to be suppressed 2025-07-29 10:02:22 +02:00
Applevangelist
f4cd214823 #TIRESIAS - Avoid creating SET_GROUPs all the time for player objects, cached now 2025-07-27 19:24:43 +02:00
Applevangelist
b9be3aa7f8 xx 2025-07-27 14:50:45 +02:00
Thomas
bb6db2b7f8 Merge pull request #2352 from FlightControl-Master/master
Merge from Master
2025-07-27 14:16:07 +02:00
Thomas
fd2dacaefb Merge pull request #2351 from shaji-Dev/master
[ADDED] `UTILS.LoadMission` and `UTILS.SetMissionBriefing`
2025-07-27 14:15:16 +02:00
smiki
cc60e85901 [ADDED] UTILS.LoadMission and UTILS.SetMissionBriefing 2025-07-27 13:18:56 +02:00
Thomas
9520782a04 Merge pull request #2350 from FlightControl-Master/master
Merge from master
2025-07-26 09:02:12 +02:00
Thomas
f172f6efeb Merge pull request #2349 from shaji-Dev/master
[ADDED] `UTILS.ShowPicture`. Overlay pictures for players
2025-07-26 09:01:02 +02:00
smiki
b6b6686873 [ADDED] COORDINATE:GetLandProfile 2025-07-25 23:43:00 +02:00
smiki
5e724e7a3f [ADDED] COORDINATE:GetLandProfile 2025-07-25 23:39:53 +02:00
smiki
90f1d1df2a Merge remote-tracking branch 'origin/master' 2025-07-25 23:27:11 +02:00
smiki
a5726c0ed8 [ADDED] UTILS.ShowPicture. Overlay pictures for players.
Refactoring
2025-07-25 23:27:01 +02:00
Applevangelist
1860366986 Merge remote-tracking branch 'origin/master' into develop 2025-07-25 19:06:34 +02:00
Applevangelist
9db1d38a15 #TIRESIAS - some optimization 2025-07-25 19:06:12 +02:00
Applevangelist
04ceda693b #AUTOLASE - switch off increased ground awareness as default 2025-07-25 19:05:40 +02:00
Applevangelist
23ff128ac8 #ZONE added ZONE_BASE:FindNearestCoordinateOnRadius() 2025-07-25 19:05:01 +02:00
Applevangelist
3749142670 Merge remote-tracking branch 'origin/master' into develop 2025-07-25 14:58:41 +02:00
Applevangelist
7d3fc1740a xx 2025-07-25 14:57:58 +02:00
Applevangelist
b2a084d669 xx 2025-07-25 14:57:06 +02:00
Applevangelist
30203668e4 Revert "#UTILS - Added FindNearestPointOnCircle()"
This reverts commit 2cc1ddd4679b0e3fb7a5f72ea5e4822112e2f2d1.
2025-07-25 14:57:06 +02:00
Thomas
ebecc70693 Merge pull request #2348 from shaji-Dev/master
[ADDED] `Disposition.getSimpleZones`  support for ZONE_POLYGON_BASE
2025-07-25 14:47:08 +02:00
smiki
74712b6e27 [ADDED] Disposition.getSimpleZones to ZONE_POLYGON_BASE to support all zone types 2025-07-25 14:17:03 +02:00
Applevangelist
40253ea8bb xx 2025-07-24 18:27:44 +02:00
Applevangelist
7279da7f09 xx 2025-07-24 18:26:28 +02:00
Applevangelist
31c40c96f2 Merge remote-tracking branch 'origin/develop' into develop 2025-07-24 16:21:24 +02:00
Applevangelist
7a833365ce #CONTROLLABLE - added options for landing approaches
* Prefer vertical for helos
and for aircraft
* Straight in
* Overhead break
* Force pair
* Restrict pair

You can also set these on AirWing and FlightGroup levels

#AUFTRAG - added dive bomb option to NewBombing
2025-07-24 16:21:04 +02:00
Applevangelist
4e56078d2a #CONTROLLABLE - added options for landing approaches
* Prefer vertical for helos
and for aircraft
* Straight in
* Overhead break
* Force pair
* Restrict pair
2025-07-24 16:17:09 +02:00
Thomas
0ac156f2b5 Merge pull request #2346 from FlightControl-Master/master
Merge from master
2025-07-24 09:40:00 +02:00
Thomas
4bbf20ca4e Merge pull request #2345 from shaji-Dev/master
[Fixed] `Disposition.getSimpleZones`
2025-07-24 09:39:09 +02:00
smiki
a462c5a493 [Fixed] Disposition.getSimpleZones 2025-07-24 01:51:10 +02:00
Applevangelist
179cb5f589 Merge remote-tracking branch 'origin/master' into develop 2025-07-23 15:48:26 +02:00
Applevangelist
367014ebf3 xxx 2025-07-23 15:47:56 +02:00
Applevangelist
9d8d0c2155 Merge remote-tracking branch 'origin/develop' into develop 2025-07-23 12:36:05 +02:00
Applevangelist
edfe91274d Merge remote-tracking branch 'origin/master' into develop 2025-07-23 12:36:01 +02:00
Thomas
326b20b08d Merge pull request #2344 from shaji-Dev/master
[ADDED] `Disposition.getSimpleZones`
2025-07-23 12:35:16 +02:00
Applevangelist
11b0ce6275 #AIRBASE - remove some differences between data produced by _InitRunways and GetRunwayData 2025-07-23 12:34:52 +02:00
smiki
03763e16d6 [ADDED] Disposition.getSimpleZones 2025-07-23 12:19:00 +02:00
smiki
c1e8ee12e0 [ADDED] Disposition.getSimpleZones 2025-07-23 11:48:33 +02:00
smiki
ac8cc408c1 [FIXED] Disposition.getSimpleZones 2025-07-23 11:48:07 +02:00
Thomas
dad91cca8c Merge pull request #2343 from shaji-Dev/develop
[FIXED] COMMANDER.maxMissionsAssignPerCycle typo
2025-07-22 18:55:50 +02:00
smiki
2f9c384ac0 [FIXED] COMMANDER.maxMissionsAssignPerCycle typo 2025-07-22 18:45:02 +02:00
Applevangelist
f23a2267cf Merge remote-tracking branch 'origin/master' into develop 2025-07-22 13:09:48 +02:00
Applevangelist
ada38fa3ea #AIRBOSS - SRS 2.2.x path in documentation 2025-07-22 13:08:46 +02:00
Applevangelist
2ee0597d48 #CTLD - added FSM event "CratesPacked"
#UTILS - more options for MASH building
2025-07-22 13:08:18 +02:00
Applevangelist
b39a83ad6e Merge remote-tracking branch 'origin/master' into develop 2025-07-21 15:03:22 +02:00
Applevangelist
7ae4cdc8f1 #Documentation 2025-07-21 15:02:45 +02:00
Applevangelist
7d47227fab Merge remote-tracking branch 'origin/develop' into develop 2025-07-21 14:50:42 +02:00
Applevangelist
1f09b8fe0b Merge remote-tracking branch 'origin/master' into develop 2025-07-21 14:50:38 +02:00
Applevangelist
8c92a578ed #UTILS - added UTILS.SpawnMASHStatics() 2025-07-21 14:50:08 +02:00
Thomas
992f09d9ba Merge pull request #2342 from FlightControl-Master/master
Vnao Airboss exits
2025-07-21 09:11:12 +02:00
Thomas
096f2caf9c Merge pull request #2341 from nasgroup94/master
Added VNAO Edits
2025-07-21 09:09:54 +02:00
frankiep95
0b37c909b3 Added VNAO Edits 2025-07-20 16:58:33 -04:00
Applevangelist
bdad38e707 Merge remote-tracking branch 'origin/master' into develop 2025-07-20 14:04:24 +02:00
Applevangelist
1b18ae1597 #MANTIS - Added SAMP/T, SA-17 data correction, HDS explanations expanded 2025-07-20 14:03:33 +02:00
Thomas
8dcc3cbe8f Merge pull request #2340 from shaji-Dev/develop
[ADDED] COMMANDER:SetMaxMissionsAssignPerCycle
2025-07-20 12:28:36 +02:00
smiki
aa8f3a824c [ADDED] COMMANDER:SetMaxMissionsStartPerCycle 2025-07-20 12:12:31 +02:00
smiki
b5a19528a1 [ADDED] COMMANDER:SetMaxMissionsStartPerCycle 2025-07-20 12:11:57 +02:00
Thomas
bd20e8fc81 Merge pull request #2339 from shaji-Dev/develop
Develop
2025-07-20 11:51:57 +02:00
smiki
2f806801bc [ADDED] AUFTRAG:SetRepeatDelay 2025-07-20 11:48:35 +02:00
shaji-Dev
be006bd2bf Merge branch 'FlightControl-Master:develop' into develop 2025-07-20 11:44:34 +02:00
Applevangelist
18a08288ec Merge remote-tracking branch 'origin/master' into develop 2025-07-19 18:36:40 +02:00
Applevangelist
c9ac6d73e6 #MANTIS - Better documented use of SA-10B/C/12/23 naming usage with launcher differences. 2025-07-19 18:36:03 +02:00
Applevangelist
f602455d1f Merge remote-tracking branch 'origin/master' into develop 2025-07-19 16:05:55 +02:00
Applevangelist
d5c34a37b0 #AICSAR - Added functionality to use rescue zones instead of pure distance. Fixed helo not despawning after landing back at base. 2025-07-19 16:05:28 +02:00
Applevangelist
8a0e9a3400 #Fix SRS TTS folder path in documentation and defaults 2025-07-19 16:05:06 +02:00
Applevangelist
0e836973fd #Fix SRS TTS folder path in documentation and defaults 2025-07-19 16:04:49 +02:00
Applevangelist
1b57af88a0 Merge remote-tracking branch 'origin/master' into develop 2025-07-18 18:10:43 +02:00
Applevangelist
be40d7be9a #SPAWNSTATIC - NewFromStatic now creates a new template in the database under the new name - if not already there. This allows #WAREHOUSE static warehouses spawned that way to be respawned eg on coalition change. 2025-07-18 18:09:57 +02:00
Applevangelist
00de8d911c Merge remote-tracking branch 'origin/develop' into develop 2025-07-18 09:24:58 +02:00
smiki
9df3fcfdf7 [FIXED] attempt to index local 'airbase' (a nil value) 2025-07-17 23:36:23 +02:00
Thomas
d675e34f37 Merge pull request #2338 from shaji-Dev/develop
[FIXED] AIRWING operational regardless of airbase coalition
2025-07-17 07:38:43 +02:00
smiki
2d96ba0f56 [FIXED] AIRWING operational regardless of airbase coalition 2025-07-16 23:39:04 +02:00
smiki
21c2bd1103 [FIXED] AIRWING operational regardless of airbase coalition 2025-07-16 23:17:47 +02:00
Thomas
f3b7740041 Merge pull request #2335 from shaji-Dev/master
[ADDED] GROUP.Attribute.GROUND_SHORAD
2025-07-15 11:19:41 +02:00
smiki
7d7488db6f [ADDED] GROUP.Attribute.GROUND_SHORAD 2025-07-15 11:05:03 +02:00
Thomas
b9197d65d5 Merge pull request #2334 from shaji-Dev/develop
[ADDED] GROUP.Attribute.GROUND_SHORAD
2025-07-15 10:35:36 +02:00
smiki
ec6f190b68 [ADDED] GROUP.Attribute.GROUND_SHORAD 2025-07-15 10:16:49 +02:00
Thomas
5e4f9f035b Merge pull request #2333 from shaji-Dev/develop
[FIXED] AUFTRAG and FSM state mismatch workaround `AUFTRAG:CheckGroupsDone`
2025-07-14 19:18:05 +02:00
smiki
7b6bf7f39b [FIXED] AUFTRAG and FSM state mismatch workaround for AUFTRAG:CheckGroupsDone 2025-07-14 19:04:26 +02:00
Thomas
2e8875dd2f Update Auftrag.lua
Fix catch all check groups 
2025-07-14 10:13:38 +02:00
Thomas
4964cc2f2d Merge pull request #2332 from FlightControl-Master/Applevangelist-Vertical
Controllable - add option prefer vertical landing
2025-07-09 12:18:10 +02:00
Thomas
f0a4c5b008 Merge pull request #2331 from FlightControl-Master/Applevangelist-patch-2
Update Controllable.lua
2025-07-09 12:16:29 +02:00
Thomas
1b6412821b Update Controllable.lua 2025-07-09 12:15:34 +02:00
Thomas
926a0733e4 Controllable - add option prefer vertical landing
Addrd
2025-07-09 12:14:41 +02:00
Applevangelist
124ebd3240 xxx 2025-07-05 18:57:39 +02:00
Applevangelist
7728609165 Merge remote-tracking branch 'origin/master' into develop 2025-07-05 18:57:27 +02:00
Applevangelist
da70f4ce6c #DynamicSlots for dynamic FARPs 2025-07-05 18:56:59 +02:00
Applevangelist
69b3e9abad Small fix 2025-07-04 18:47:08 +02:00
Applevangelist
f9f77bfa7b xxx 2025-07-04 18:46:56 +02:00
Applevangelist
429db73854 #AUFTRAG - fix condition for assets done test 2025-07-04 16:22:55 +02:00
Applevangelist
1e9c45c115 Merge remote-tracking branch 'origin/master' into develop 2025-07-03 16:39:55 +02:00
Applevangelist
727cb3276c #SET fix for table insert of GetAliveSet 2025-07-03 16:39:24 +02:00
Applevangelist
a68175448d Merge remote-tracking branch 'origin/master' into develop 2025-07-03 15:15:54 +02:00
Thomas
33e63a4819 Merge pull request #2330 from shaji-Dev/master
[FIXED] index `nil` at  `MARKEROPS_BASE:OnEventMark`
2025-07-03 15:14:11 +02:00
Applevangelist
d7431478d1 Merge remote-tracking branch 'origin/master' into develop 2025-07-03 14:59:14 +02:00
smiki
3543b2c79a [FIXED] index nil at MARKEROPS_BASE:OnEventMark 2025-07-03 14:59:07 +02:00
Applevangelist
4489efff94 #POSITIONABLE - make GetVec3/GetCoordinate a bit more robust 2025-07-03 14:57:48 +02:00
Applevangelist
dcdea379ef Merge remote-tracking branch 'origin/master' into develop 2025-07-03 11:59:23 +02:00
Applevangelist
6a4bddde99 #SET - do not create a new SET on GetAliveSet is we only send back the object table 2025-07-03 11:58:44 +02:00
Applevangelist
2088359756 Merge remote-tracking branch 'origin/master' into develop 2025-07-03 10:55:02 +02:00
Thomas
dc2511942c Merge pull request #2329 from shaji-Dev/master
[FIXED] Memory leaks
2025-07-03 10:52:40 +02:00
Thomas
f0c257c4a5 Merge branch 'master' into master 2025-07-03 10:52:29 +02:00
Applevangelist
068d21612f #MARKEROPS - do not crate a COORDINATE b4 you need it
#UTILS - added
* UTILS.ShowHelperGate(pos, heading)
* UTILS.ShellZone
* UTILS.RemoveObjects
* UTILS.DestroyScenery
2025-07-03 10:48:54 +02:00
smiki
773461aad9 [FIXED] Memory leaks 2025-07-03 09:54:07 +02:00
smiki
f9257b2b0d [FIXED] Memory leaks 2025-07-03 09:45:21 +02:00
smiki
9e0f03a3cd [FIXED] Memory leaks 2025-07-03 08:44:41 +02:00
Applevangelist
0ab6a10ec4 #AWACS - added FSM transitions for VID Success and Failure 2025-06-29 15:50:24 +02:00
Thomas
73f393c542 Merge pull request #2328 from FlightControl-Master/master
Merge
2025-06-24 19:28:33 +02:00
Thomas
a467fabdc8 Merge pull request #2327 from leka1986/patch-1
Update CTLD.lua
2025-06-24 19:26:36 +02:00
leka1986
a2ab84c45a Update CTLD.lua
Added Herc fix when dropping from air.

Added CratesName in the OnAfterCratesBuildStarted parm
2025-06-24 19:24:00 +02:00
Thomas
7ec7228cb8 Merge pull request #2326 from FlightControl-Master/master
Merge from master
2025-06-24 18:23:19 +02:00
Thomas
9fd6729967 Merge pull request #2325 from FlightControl-Master/Applevangelist-patch-1-1
Update Airbase.lua
2025-06-24 18:22:18 +02:00
Thomas
f1d4f1753a Update Airbase.lua 2025-06-24 16:28:46 +02:00
Frank
1f268b3b5d Merge branch 'master' into develop 2025-06-23 22:43:13 +02:00
Frank
6d9c3fd0aa Merge pull request #2324 from FlightControl-Master/FF/MasterDevel
AIRBOSS Essex+Corsair
2025-06-23 22:41:16 +02:00
Frank
28ae63bd8d Update Airboss.lua 2025-06-23 22:39:52 +02:00
Frank
42e7e3f94f Update Airboss.lua 2025-06-23 22:28:48 +02:00
Thomas
4a5204aecb Merge pull request #2323 from FlightControl-Master/master
Merge
2025-06-23 19:09:47 +02:00
Thomas
6466c5e95e Merge pull request #2322 from leka1986/master
Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE
2025-06-23 19:02:56 +02:00
leka1986
829f5af25f Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2025-06-23 18:28:08 +02:00
leka1986
0d1147bac4 Added the missing lines to check if the droped troop is engineer, then start the engineer instance. Added missing messages when dropping single crate type, ie truck for example. Added a call to refreshdropcratesmenu in the takeoff / land event. Drop and build is only created if fixedwing is on the ground. 2025-06-23 18:28:02 +02:00
Frank
24b47b02e0 AIRBOSS
- Essex
- Corsair
2025-06-22 22:29:52 +02:00
Thomas
10262fd30b Merge pull request #2321 from FlightControl-Master/master
Merge from master
2025-06-20 14:03:40 +02:00
Thomas
3cabc07d58 Merge pull request #2320 from shaji-Dev/master
[ADDED] New Kola Airbases
2025-06-20 14:01:24 +02:00
shaji
b0546b1e60 [ADDED] New Kola Airbases 2025-06-20 12:58:50 +02:00
shaji
a988e67490 [ADDED] New Kola Airbases 2025-06-20 12:20:58 +02:00
Thomas
fa951838d2 Merge pull request #2319 from FlightControl-Master/master
Merge from master
2025-06-19 09:16:30 +02:00
Thomas
2594c5bbf0 Merge pull request #2318 from shaji-Dev/master
[FIXED] Error: attempt to index local 'Schedule' (a nil value)
2025-06-19 09:15:42 +02:00
shaji
db70fa341c Merge remote-tracking branch 'origin/master' 2025-06-19 07:42:52 +02:00
shaji
763e3852ac [FIXED] Error: attempt to index local 'Schedule' (a nil value) 2025-06-19 07:42:29 +02:00
Thomas
66157d0596 Merge pull request #2316 from FlightControl-Master/master
Fixes from Master
2025-06-18 14:34:04 +02:00
Thomas
8ec86973c6 Update SpawnStatic.lua
Fix SpawnFromZone()
2025-06-18 14:29:34 +02:00
Thomas
eb2c6ac6f2 Update SRS.lua
#MSRS Voice mapping correction
2025-06-18 14:19:50 +02:00
Applevangelist
93a8d8bc2d Merge remote-tracking branch 'origin/master' into develop 2025-06-15 17:02:35 +02:00
Applevangelist
cbcc893ce5 #CTLD - avoid smoking runways on airbase zones 2025-06-15 17:01:58 +02:00
Applevangelist
c19713949d Merge remote-tracking branch 'origin/master' into develop 2025-06-15 15:42:57 +02:00
Applevangelist
54450935a1 Merge remote-tracking branch 'origin/develop' into develop 2025-06-15 15:42:37 +02:00
Applevangelist
d0f5712ca8 #AUFTRAG - Allow CAP Auftrag w/o Zone 2025-06-15 15:42:33 +02:00
Applevangelist
382b049c5f #AIRBASE - Syria and Sinai few names corrected 2025-06-15 15:38:12 +02:00
Thomas
6c2cc37abe Merge pull request #2315 from FlightControl-Master/master
Update Airbase.lua
2025-06-15 13:15:30 +02:00
Thomas
a53763221c Update Airbase.lua
Correct afb name gor Borg al arab on Sinai
2025-06-15 13:14:05 +02:00
Thomas
83447a3fb4 Merge pull request #2314 from FlightControl-Master/master
Csar
2025-06-15 10:19:19 +02:00
Thomas
b7bac28113 Merge pull request #2313 from FlightControl-Master/Applevangelist-patch-1
Update CSAR.lua
2025-06-15 10:18:01 +02:00
Thomas
a9edb16554 Update CSAR.lua
Make static and zone mash SETs dynamic
2025-06-15 10:17:32 +02:00
Applevangelist
52cbb7202c #EASYGCICAP - more noob catches 2025-06-12 09:09:38 +02:00
Frank
f6a8317c42 Merge branch 'develop' of https://github.com/FlightControl-Master/MOOSE into develop 2025-06-10 21:58:21 +02:00
Frank
2a9a7db9b8 OPSGROUP
- Improved behaviour when mission is unpaused and groups are teleported
2025-06-10 21:58:19 +02:00
Applevangelist
3aeec78f79 Merge remote-tracking branch 'origin/master' into develop 2025-06-10 18:05:58 +02:00
Applevangelist
0aeb1fc6af #UTILS - Small fix for GetReportingName to distinguish Shark from Mainstay 2025-06-10 18:05:02 +02:00
Applevangelist
26565d7549 #EASYGCICAP - Added noob/fatfinger checks for airbase static warehouses and CAP point airwing names 2025-06-10 09:25:00 +02:00
Applevangelist
62816f217b Merge remote-tracking branch 'origin/master' into develop 2025-06-08 18:43:35 +02:00
Applevangelist
eeeeda4e5e #POINT - Offset options for smoke 2025-06-08 18:43:01 +02:00
Applevangelist
95767c5ef4 AIRBOSS - Remove useless E Messages for non-debug 2025-06-01 12:20:08 +02:00
Applevangelist
f5881eda53 AIRBOSS - Remove useless E Messages for non-debug 2025-06-01 12:19:42 +02:00
Applevangelist
fca6faa3a8 xx 2025-05-30 20:51:04 +02:00
Thomas
c1997d9f70 Merge pull request #2311 from FlightControl-Master/Applevangelist-patch-1
Update CSAR.lua
2025-05-30 18:37:50 +02:00
Thomas
bb1caa6642 Update CSAR.lua 2025-05-30 18:37:38 +02:00
Thomas
638f083729 Merge pull request #2310 from shaji-Dev/develop
CSAR Downed Pilot Queue
2025-05-30 18:36:33 +02:00
shaji
59d41cf98b - [ADDED] Removes previous downed pilot with the same player name in Ejection event
- [ADDED] `useFIFOLimitReplacement` If true, it will remove the oldest downed pilot when a new one is added, if the limit is reached (FIFO queue), otherwise does not add downed pilots when the limit is reached.
2025-05-30 16:03:01 +02:00
Applevangelist
793adafda7 Merge remote-tracking branch 'origin/master' into develop 2025-05-30 11:14:33 +02:00
Applevangelist
dd5ca93f26 CSAR Small addition 2025-05-30 11:13:50 +02:00
Thomas
0d1a7c770b Merge pull request #2309 from FlightControl-Master/master
Merge from master
2025-05-25 09:12:50 +02:00
Thomas
1889df4952 Merge pull request #2308 from shaji-Dev/master
[FIXED] Velocity is taking into account dead units for GROUP
2025-05-25 09:12:04 +02:00
shaji
7ca219748d [FIXED] Velocity is taking into account dead units for GROUP 2025-05-24 19:46:20 +02:00
Applevangelist
b3f944e82e Merge remote-tracking branch 'origin/master' into develop 2025-05-24 15:54:14 +02:00
Applevangelist
2fc16ba694 Runway text duplication 2025-05-24 15:53:43 +02:00
Thomas
432fc0ef4b Merge pull request #2307 from shaji-Dev/develop
[ADDED] `TARGET:GetObjects()` and `TARGET:GetCoordinates()` in case of SET
2025-05-24 12:50:44 +02:00
shaji
20c50c751f [ADDED] Sets target support for Auftrag STRIKE and BOMBING 2025-05-24 11:29:01 +02:00
shaji
d3b62d0260 [ADDED] TARGET:GetObjects() and TARGET:GetCoordinates() in case of SET 2025-05-24 11:18:41 +02:00
Applevangelist
d0449265c1 Merge remote-tracking branch 'origin/master' into develop 2025-05-21 10:22:16 +02:00
Applevangelist
a4feafab8e #POINT - improved IsDay() for Kola 2025-05-21 10:21:48 +02:00
Applevangelist
309eedd165 Merge remote-tracking branch 'origin/master' into develop 2025-05-21 10:05:30 +02:00
Applevangelist
997baf21a0 #CSAR fix for ADF beacons 2025-05-21 10:04:58 +02:00
Applevangelist
fa676cc750 Merge remote-tracking branch 'origin/master' into develop 2025-05-16 13:43:27 +02:00
Applevangelist
b126cc00d0 xx 2025-05-16 13:43:03 +02:00
Applevangelist
1e0c27f599 Merge remote-tracking branch 'origin/master' into develop 2025-05-16 12:00:32 +02:00
Applevangelist
09b7922b84 Small fixes 2025-05-16 11:58:40 +02:00
Applevangelist
66032d6894 #EASYGCICAP - added SetDefaultTakeOffType() 2025-05-15 18:24:26 +02:00
Applevangelist
7c98a793c7 Merge remote-tracking branch 'origin/master' into develop 2025-05-15 17:08:28 +02:00
Applevangelist
7a5b9a75f3 #AIRBASE - added Syria Marka AFB 2025-05-15 17:07:55 +02:00
Applevangelist
0ea5631955 Merge remote-tracking branch 'origin/master' into develop 2025-05-15 13:20:07 +02:00
Applevangelist
4bab2ee1de Add deprecated banner 2025-05-15 13:19:42 +02:00
Applevangelist
f5b9713639 Merge remote-tracking branch 'origin/master' into develop 2025-05-15 11:42:54 +02:00
Applevangelist
1bfb4fc4e1 Small fix 2025-05-15 11:42:27 +02:00
Applevangelist
d7defe6f7f xx 2025-05-15 11:42:05 +02:00
Applevangelist
ebb94c07b3 Small fix 2025-05-15 10:05:11 +02:00
Applevangelist
f4cdbec376 Merge remote-tracking branch 'origin/develop' into develop 2025-05-15 08:52:18 +02:00
Applevangelist
21d5a5dfac Merge remote-tracking branch 'origin/master' into develop 2025-05-15 08:52:14 +02:00
Applevangelist
f8947aab9c #MANTIS - Make DLINK caching (DEV version) configureable 2025-05-15 08:51:44 +02:00
Applevangelist
db869bcb6d #MANTIS - Make DLINK caching (DEV version) configureable 2025-05-15 08:51:30 +02:00
Thomas
36a0cfd635 Merge pull request #2306 from FlightControl-Master/master
Merge
2025-05-15 06:52:23 +02:00
Thomas
ea4a1f9ff9 Merge pull request #2305 from shaji-Dev/master
[FIXED] Kola Airbase name "Alakourtti" to "Alakurtti"
2025-05-15 06:42:07 +02:00
shaji
20406e40ca [FIXED] Kola Airbase name "Alakourtti" to "Alakurtti" 2025-05-15 01:17:55 +02:00
Applevangelist
acbcb14cba Merge remote-tracking branch 'origin/master' into develop 2025-05-12 17:51:12 +02:00
Applevangelist
3b50fee5a0 #CTLD - extract troops, check for groupname in task properties of PLAYERTASKs, so the right people rescue the correct group 2025-05-12 17:50:37 +02:00
Applevangelist
804004198b #MANTIS - Update docu 2025-05-12 17:49:25 +02:00
Thomas
67ef6c6e7b Merge pull request #2304 from FlightControl-Master/master
Nil check
2025-05-12 07:01:15 +02:00
Thomas
5b8b8a5566 Merge pull request #2303 from leka1986/master
Fix Line 77390: attempt to index local 'zonecoord' (a nil value)
2025-05-12 07:00:19 +02:00
leka1986
0468bacc0b Fix Line 77390: attempt to index local 'zonecoord' (a nil value) 2025-05-11 21:15:31 +02:00
Applevangelist
eacc43cb5a Merge remote-tracking branch 'origin/develop' into develop 2025-05-04 12:54:33 +02:00
Applevangelist
f3dcde075c Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_Formation.lua
#	Moose Development/Moose/Functional/Fox.lua
2025-05-04 12:54:27 +02:00
Thomas
7eba1349ae Merge pull request #2301 from leka1986/master
VS Code pointed out some errors, like duplicated values in tables. This is first time I do changes through VS Code, Hope for the best
2025-05-04 10:47:28 +02:00
leka1986
b6074a4795 VS Code pointed out some errors, like duplicated values in tables. This is first time I do changes through VS Code, Hope for the best 2025-05-04 10:38:44 +02:00
Thomas
615afb7cc4 Merge pull request #2300 from FlightControl-Master/master
Merge from master
2025-05-03 20:33:49 +02:00
Thomas
36c9f551d9 Merge pull request #2299 from leka1986/patch-3
Update CTLD.lua
2025-05-03 20:32:40 +02:00
leka1986
89c3f7310b Update CTLD.lua
Changed the naming from Get only to Get

and the order is Get, Get and load
Instead of Get and load, and Get only.

Changed the order on Pack and load, Pack and remove, pack only to 
Pack, Pack and load, Pack and remove.

Same goes for Drop and build, Drop only to Drop, Drop and build.

It purely subjective what one would like, so I leave it up to you. If you like it this way or the first version, you decide, then disregard this change.
2025-05-03 19:22:59 +02:00
Applevangelist
6791a0e704 Merge remote-tracking branch 'origin/master' into develop 2025-05-03 17:02:29 +02:00
Applevangelist
a6b622ed31 #CTLD - Additional features by Lekaa to drop and build one/many in one go and pack/load or get/load in one go 2025-05-03 17:01:02 +02:00
Frank
f1af3a50b8 Update Unit.lua
- GetAmmo HE shells can also be named "HESH"
2025-05-02 21:36:03 +02:00
Applevangelist
f999e45323 Merge remote-tracking branch 'origin/master' into develop 2025-05-02 10:53:29 +02:00
Applevangelist
0c90e90c18 #CSAR - fixed design issue that prevented usage of ZONE objects as MASHes 2025-05-02 10:53:02 +02:00
Frank
4747f3f48f Merge branch 'master' into develop 2025-05-01 22:11:54 +02:00
Frank
f97ef25104 Update Unit.lua 2025-05-01 22:11:43 +02:00
Thomas
e1a670185e Merge pull request #2298 from FlightControl-Master/master
CTLD - Fix issue when a ship zone is destroyed
2025-04-28 09:22:32 +02:00
Thomas
069c0aa03f Merge pull request #2297 from FlightControl-Master/Applevangelist-patch-1
Update CTLD.lua
2025-04-28 09:20:58 +02:00
Thomas
b145588ed5 Update CTLD.lua
Fix an issue when a ship is used as loading zone and the ship is destroyed
2025-04-28 09:20:04 +02:00
Applevangelist
b678e2cde1 Merge remote-tracking branch 'origin/master' into develop 2025-04-27 11:26:51 +02:00
Applevangelist
db23a0bf2b #FlightGroup - added nil check for name 2025-04-27 11:26:22 +02:00
Applevangelist
3ad60a95ce #MANTIS - Adde Gepard data, made Roland Short 2025-04-27 11:25:46 +02:00
Frank
5c3b7312c0 Update Range.lua
- Reduced smoke duration at impact coordinate to 30 seconds
2025-04-26 23:55:13 +02:00
Frank
f177d0a257 Merge branch 'master' into develop 2025-04-26 23:39:34 +02:00
Frank
ac4b620f16 COORDINATE
- Improved Smoke and Fire and Smoke functions by adding delay and duration parameters
2025-04-26 23:39:22 +02:00
Thomas
c49b56eefc Merge pull request #2296 from FlightControl-Master/master
Merge from master
2025-04-26 07:53:01 +02:00
Thomas
ccada18a6a Merge pull request #2295 from leka1986/patch-2
Update CTLD.lua
2025-04-26 07:52:01 +02:00
leka1986
1547d66327 Update CTLD.lua
Getting rid of this error,
bad argument #1 to 'find' (string expected, got nil)
2025-04-26 03:28:16 +02:00
Applevangelist
e21236655a Merge remote-tracking branch 'origin/develop' into develop 2025-04-24 14:48:17 +02:00
Applevangelist
cdad3bd058 #PLAYERTASK - make an existing marker move with the group if the group is moving around 2025-04-24 14:48:12 +02:00
Thomas
0db9c27f7e Merge pull request #2294 from FlightControl-Master/master
Merge from master
2025-04-23 14:23:04 +02:00
Thomas
8042e8bfaf Merge pull request #2293 from shaji-Dev/master
[ADDED] AIRBOSS:SetMaxSectionDistance
2025-04-23 14:21:31 +02:00
shaji
dd7b87e9cd [ADDED] AIRBOSS:SetMaxSectionDistance 2025-04-23 13:39:55 +02:00
Thomas
68a539923f Merge pull request #2292 from FlightControl-Master/master
Range os.date fix
2025-04-23 09:24:02 +02:00
Thomas
460d2768ff Merge pull request #2291 from FlightControl-Master/Applevangelist-patch-1
Update Range.lua
2025-04-23 09:03:54 +02:00
Thomas
3c74272749 Update Range.lua
#RANGE log an error if os/os.date() are not available
2025-04-23 09:00:05 +02:00
Thomas
3442725525 Merge pull request #2290 from FlightControl-Master/master
Merge from master
2025-04-23 06:29:32 +02:00
Thomas
82c409d77a Merge pull request #2289 from shaji-Dev/master
[ADDED] IsAlive condition for Unit and Group out message
2025-04-23 06:28:13 +02:00
shaji
195aac4504 [ADDED] IsAlive condition for Unit and Group out message 2025-04-22 20:57:06 +02:00
Thomas
326e27327d Merge pull request #2286 from FlightControl-Master/master
Kola airbase additions
2025-04-21 19:38:24 +02:00
Thomas
08d8f3e25f Merge pull request #2285 from shaji-Dev/master
[ADDED] New Kola airbases
2025-04-21 19:37:22 +02:00
shaji
6f72697e26 [ADDED] New Kola airbases
-- * AIRBASE.Kola.Alta
-- * AIRBASE.Kola.Sodankyla
-- * AIRBASE.Kola.Enontekio
-- * AIRBASE.Kola.Evenes
-- * AIRBASE.Kola.Hosio
2025-04-21 19:11:22 +02:00
Applevangelist
296d4b1e93 Merge remote-tracking branch 'origin/master' into develop 2025-04-20 17:49:54 +02:00
Applevangelist
0f6439cf9f #MANTIS - added C-RAM Point Defense 2025-04-20 17:49:25 +02:00
Applevangelist
9705b49dbe #PLAYERTASKMANAGER - Surfaced some functions for conflict zones 2025-04-20 15:52:30 +02:00
Applevangelist
9364579a18 #EASYGCICAP - fixed some wrongly used self.values
#OPSZONE - make check time schedule configureable
2025-04-19 17:53:07 +02:00
Frank
02a6d8f2c0 Merge branch 'master' into develop 2025-04-18 17:50:11 +02:00
Frank
2c10943cb1 Update Airbase.lua
Germany map Umlaute
2025-04-18 17:50:01 +02:00
Frank
a293c59d6d Merge branch 'master' into develop 2025-04-18 17:46:00 +02:00
Frank
544db963ea Update Airbase.lua 2025-04-18 17:45:43 +02:00
Frank
d3fd21e6da Merge branch 'master' into develop 2025-04-18 17:41:07 +02:00
Frank
207698a2dd Update Airbase.lua
- Germany map readded Umlaute in keys
2025-04-18 17:40:55 +02:00
Applevangelist
27cd90a0ce Merge remote-tracking branch 'origin/master' into develop 2025-04-18 16:02:56 +02:00
Applevangelist
d1ae2c0f5e xx 2025-04-18 16:01:55 +02:00
Applevangelist
66e6a603f1 Merge remote-tracking branch 'origin/master' into develop 2025-04-18 14:46:45 +02:00
Applevangelist
0392417189 Germany CW Bases 2025-04-18 14:46:13 +02:00
Frank
0678ad17f8 Merge branch 'master' into develop 2025-04-17 21:34:17 +02:00
Frank
be4beea9d0 Update Airbase.lua
- Removed umlauts and ß in airbase names
2025-04-17 21:34:01 +02:00
Frank
5da899138b Merge pull request #2284 from FlightControl-Master/FF/MasterDevel
Germany CW map
2025-04-17 21:19:48 +02:00
Frank
1ec1e00bde Germany CW map
- ATIS Germany map
- UTILS magnetic declination
2025-04-17 21:19:01 +02:00
Thomas
d7d46d4f1b Merge pull request #2283 from FlightControl-Master/master
Merge from master
2025-04-17 08:45:51 +02:00
Thomas
5d93b33d42 Merge pull request #2282 from shaji-Dev/master
[FIXED] Returns nil for late activated templates we use to mark paths to use in our scripts
2025-04-17 08:44:38 +02:00
shaji
b2077bfc74 [FIXED] Returns nil for late activated templates we use to mark waypoint paths to use in the scripts. 2025-04-16 19:59:13 +02:00
Applevangelist
e958ca103a #EASYGCICAP - make conflict zones setup a bit more explic 2025-04-15 11:45:49 +02:00
Applevangelist
1d9ef869a7 Merge remote-tracking branch 'origin/master' into develop 2025-04-14 12:23:37 +02:00
Applevangelist
6fdf9a649f #AIRBASE rescribe umlauts 2025-04-14 12:23:12 +02:00
Applevangelist
90c6c57449 Merge remote-tracking branch 'origin/master' into develop 2025-04-14 12:11:56 +02:00
Applevangelist
d013bbc751 #STORAGE Enum, some additions 2025-04-14 12:11:27 +02:00
Applevangelist
e0092fdba0 #AIRBASE GermanCW Map airbases 2025-04-14 11:37:45 +02:00
Thomas
ecce2eff9b Merge pull request #2281 from FlightControl-Master/master
Merge
2025-04-12 10:52:39 +02:00
Thomas
fbeada439f Merge pull request #2278 from leka1986/patch-5
Update Group.lua
2025-04-12 10:51:42 +02:00
Thomas
6c8858d2f5 Merge pull request #2280 from leka1986/patch-7
Update Set.lua
2025-04-12 10:51:00 +02:00
Thomas
e2b77878df Merge pull request #2279 from leka1986/patch-6
Update Event.lua
2025-04-12 10:50:39 +02:00
leka1986
53d7972858 Update Set.lua
Removed the Filter={},
2025-04-12 10:48:22 +02:00
leka1986
04a55e4104 Update Event.lua
Added nil checks which was causing nil. had this for a few weeks with no errors.
2025-04-12 10:44:29 +02:00
leka1986
d11acecdac Update Group.lua
Fix for the error attempt to index a nil value called from suppression
2025-04-12 10:26:34 +02:00
Applevangelist
4b23c86daa Merge remote-tracking branch 'origin/master' into develop 2025-04-09 08:16:20 +02:00
Applevangelist
49c11073e6 #MANTIS Mod data updates 2025-04-09 08:15:50 +02:00
Applevangelist
daa5caa125 Merge remote-tracking branch 'origin/master' into develop 2025-04-07 11:57:39 +02:00
Applevangelist
1a156e7e12 #CTLD - make menu build for CA a bit faster 2025-04-07 11:57:15 +02:00
Applevangelist
6fe88a6319 Merge remote-tracking branch 'origin/master' into develop 2025-04-07 10:40:58 +02:00
Applevangelist
1856754614 #Smaller Changes 2025-04-07 10:40:30 +02:00
Thomas
b9f6c1b9c7 Merge pull request #2277 from FlightControl-Master/master
Update docs-header.py
2025-04-06 16:33:05 +02:00
Thomas
6ac452ff15 Update docs-header.py 2025-04-06 16:28:19 +02:00
Applevangelist
b52176a0ff Merge remote-tracking branch 'origin/master' into develop 2025-04-06 16:19:43 +02:00
Applevangelist
d707a4775c xx 2025-04-06 16:19:12 +02:00
Thomas
ffccc31e38 Update CargoGroup.lua 2025-04-06 16:12:13 +02:00
Thomas
0405af2bde Update docs-header.py 2025-04-06 16:04:07 +02:00
Thomas
d09f0b1f6f Update classes-core.md 2025-04-06 15:47:52 +02:00
Thomas
e50e572c78 Update classes-core.md 2025-04-06 15:43:09 +02:00
Applevangelist
2e688e7da1 Merge remote-tracking branch 'origin/master' into develop 2025-04-06 15:38:55 +02:00
Applevangelist
3083599158 #CTLD - Allow CA Ground Transport 2025-04-06 15:38:26 +02:00
Applevangelist
2921f7a76b Merge remote-tracking branch 'origin/master' into develop 2025-04-03 14:22:25 +02:00
Applevangelist
b7b6c1ea19 #RADIOQUEUE - small tweak for a group when a unit dies. 2025-04-03 14:21:58 +02:00
Applevangelist
8a185c352e Merge remote-tracking branch 'origin/master' into develop 2025-04-03 11:49:30 +02:00
Applevangelist
5b107ce2da #CONTROLLABLE:CommandSmokeOnOff(OnOff, Delay) added 2025-04-03 11:48:53 +02:00
Thomas
5c1e342a79 Update classes-core.md 2025-04-03 09:33:49 +02:00
Applevangelist
3fc8f52796 Merge remote-tracking branch 'origin/master' into develop 2025-04-03 09:29:57 +02:00
Applevangelist
ddf33da787 #DYNAMICCARGO - Hover / Sling checks 2025-04-03 09:29:19 +02:00
Thomas
e7cee4d97b Merge pull request #2276 from FlightControl-Master/master
Small fixes
2025-04-02 16:13:50 +02:00
Thomas
b0a192a767 Update DynamicCargo.lua
small fix
2025-04-02 16:12:06 +02:00
Thomas
986c340211 Merge pull request #2275 from FlightControl-Master/Applevangelist-patch-1
Update classes-core.md
2025-04-02 09:54:54 +02:00
Thomas
2109537f86 Update classes-core.md
fix
2025-04-02 09:54:20 +02:00
Thomas
bad9d1ea92 Merge pull request #2274 from FlightControl-Master/master
Fix SpawnStatic
2025-04-02 09:45:44 +02:00
Thomas
690db7f12f Merge pull request #2273 from FlightControl-Master/Applevangelist-SpawnStatic-1
Update SpawnStatic.lua
2025-04-02 09:43:04 +02:00
Thomas
4f3fd06cc9 Update SpawnStatic.lua
Restored previous version as overwritten
2025-04-02 09:42:02 +02:00
Applevangelist
f5b1050086 Merge remote-tracking branch 'origin/master' into develop 2025-04-01 15:27:55 +02:00
Applevangelist
4074023ed3 #DYNAMICCARGO - enhance checks for unloading cargo from hovering Hooks 2025-04-01 15:27:23 +02:00
Applevangelist
f729b1d358 Merge remote-tracking branch 'origin/master' into develop 2025-04-01 14:13:42 +02:00
Applevangelist
6c00b0c7eb #POINT - some catches for POINT_VEC2 behaviour 2025-04-01 14:13:14 +02:00
Applevangelist
5adefe6f7b Merge remote-tracking branch 'origin/master' into develop 2025-04-01 13:18:55 +02:00
Applevangelist
76dc0d690a #POINT - Removal of References to legacy POINT_VEC2/3 classes 2025-04-01 13:17:48 +02:00
Thomas
13c16b8674 Merge pull request #2272 from shaji-Dev/develop
[Fixed] Parameter #1 (unit name) is incorrect
2025-03-31 14:05:41 +02:00
Thomas
222722225e Update OpsGroup.lua
Better make this a unit and alive check
2025-03-31 14:04:07 +02:00
shaji
82e1dcfc04 [Fixed] Parameter #1 (unit name) is incorrect 2025-03-31 13:11:56 +02:00
Thomas
c26220d1fd Merge pull request #2271 from FlightControl-Master/master
DynamicCargo small fixes
2025-03-31 12:32:55 +02:00
Thomas
d783f7be99 Merge pull request #2270 from FlightControl-Master/Applevangelist-patch-1
Update DynamicCargo.lua
2025-03-31 12:31:52 +02:00
Thomas
b66e91b11f Update DynamicCargo.lua
#DYNAMICCARGO small fixes
2025-03-31 12:31:23 +02:00
Applevangelist
dd0b2ace65 Merge remote-tracking branch 'origin/master' into develop 2025-03-30 16:51:23 +02:00
Applevangelist
dc83af4d02 #SHORAD - fix typo for maxscootdist
#CTLD - slight refactoring of fixed wing support.
* Added `CTLD:AddAllowedFixedWingType(typename)` to add new types
* Renamed enabler flags into `enableFixedWing, FixedMinAngels, FixedMaxAngels, FixedMaxSpeed`
* Base support for Mosquito added
2025-03-30 16:50:43 +02:00
Applevangelist
342e901dd1 Merge remote-tracking branch 'origin/master' into develop 2025-03-28 15:05:57 +01:00
Applevangelist
0a38700edb #AI_Patrol - small enhancement 2025-03-28 15:05:30 +01:00
Applevangelist
659615114a xx 2025-03-28 15:04:42 +01:00
Applevangelist
bfd26522d6 Merge remote-tracking branch 'origin/develop' into develop 2025-03-27 11:09:06 +01:00
Applevangelist
00d14c7c0a #PLAYERRECCE - small tweak for visual distance setting 2025-03-27 11:09:01 +01:00
Frank
47c9e1ba1f Update Legion.lua
- Dead assets are removed from cohort & legion
2025-03-23 22:45:15 +01:00
Frank
92e680a276 Merge branch 'master' into develop 2025-03-23 14:11:37 +01:00
Frank
4955fe4d92 Update Spawn.lua
- Fix for problem that helos are not spawned on ships but at origin of the map
2025-03-23 14:11:21 +01:00
Applevangelist
e439bcdd0f Merge remote-tracking branch 'origin/master' into develop 2025-03-22 14:59:08 +01:00
Applevangelist
792aa73832 #AIBRASE - Afghanistan new Airbases 2025-03-22 14:58:24 +01:00
Applevangelist
d375e0ce29 #AUTOLASE - small fix for interval 2025-03-22 10:42:36 +01:00
Applevangelist
e3670219ed Merge remote-tracking branch 'origin/master' into develop 2025-03-21 09:22:36 +01:00
Applevangelist
a915452e6e #COORDINATE - use magnetic for BRAA 2025-03-21 09:22:08 +01:00
Applevangelist
6662a1cf97 Merge remote-tracking branch 'origin/master' into develop 2025-03-16 16:57:38 +01:00
Applevangelist
be8405b72b #MANTIS - fix for data table 2025-03-16 16:57:11 +01:00
Applevangelist
9b24695377 Merge remote-tracking branch 'origin/master' into develop 2025-03-16 13:59:23 +01:00
Applevangelist
5ca3e3b2b8 #SHORAD tweak 2025-03-16 13:58:58 +01:00
Applevangelist
8bbef34b74 Merge remote-tracking branch 'origin/master' into develop 2025-03-16 13:07:19 +01:00
Applevangelist
618a8744a2 #MANTIS - improve point defense behaviour if not SAM to defend is around 2025-03-16 13:06:53 +01:00
Applevangelist
5329da32eb Merge remote-tracking branch 'origin/develop' into develop 2025-03-16 11:02:59 +01:00
Applevangelist
df86c3f2a1 #AUTOLASE - added a function to allow to set the monitoring report frequency 2025-03-16 11:02:55 +01:00
Frank
784fcb7882 Merge branch 'master' into develop 2025-03-15 22:49:57 +01:00
Frank
23aeef7a20 Airbase
- Airbase changes for helipads that are also airdromes
- Improved SpawnAtAirbase function
2025-03-15 22:49:43 +01:00
Applevangelist
0ee24b86dc Merge remote-tracking branch 'origin/master' into develop 2025-03-15 16:30:01 +01:00
Applevangelist
9ac4f136aa #MANTIS - extend scaling for short/point systems to make them more reactive 2025-03-15 16:29:24 +01:00
Applevangelist
ca9b2d79cc Merge remote-tracking branch 'origin/master' into develop 2025-03-15 10:56:34 +01:00
Applevangelist
c9a09c2fc9 #SOUND/MSRS - small fix to delete the "--ssml" tag if google provider is used in conjunction with a file based sound output. 2025-03-15 10:56:13 +01:00
Applevangelist
813286f7f3 Merge remote-tracking branch 'origin/master' into develop 2025-03-14 10:41:13 +01:00
Applevangelist
6028c91f81 #NET small fix if PlayerSlot remains nil 2025-03-14 10:40:52 +01:00
Frank
11b6bb2638 Merge branch 'master' into develop 2025-03-13 16:41:25 +01:00
Frank
3c57928f46 Update Airbase.lua
- Fixed bug in counting the number of parking spots per terminal type
2025-03-13 16:40:57 +01:00
Applevangelist
e091e659a2 Merge remote-tracking branch 'origin/master' into develop 2025-03-13 10:51:00 +01:00
Applevangelist
32f0bb33c3 #ZONE - Trigger added OnAfterZoneEmpty and OnAfterObjectDead 2025-03-13 10:50:15 +01:00
Applevangelist
dea64751c3 Merge remote-tracking branch 'origin/master' into develop 2025-03-12 09:18:43 +01:00
Applevangelist
31d0410284 #TEMPLATES remove files 2025-03-12 08:56:13 +01:00
Applevangelist
9cdf550432 #PLAYERTASKMANAGER - Allow use of multiple drones for lasing of precision bombing tasks 2025-03-12 08:45:08 +01:00
Applevangelist
09525029ab Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2025-03-12 08:44:00 +01:00
Applevangelist
87c436ba34 #STTS - remove from tree 2025-03-12 08:42:38 +01:00
Applevangelist
b1002017e5 Merge remote-tracking branch 'origin/master' into develop 2025-03-11 16:30:07 +01:00
Applevangelist
6e9727e265 xx 2025-03-11 16:29:31 +01:00
Applevangelist
383e953ba1 Merge remote-tracking branch 'origin/master' into develop 2025-03-11 10:52:40 +01:00
Applevangelist
94ee76fe62 #CONTROLLABLE - Improved IR Markers 2025-03-11 10:52:16 +01:00
Frank
9b52b640e6 Merge branch 'master' into develop 2025-03-10 19:53:51 +01:00
Frank
ea23162ca9 Update Spawn.lua
- Enabled explicit parking spots in SpawnAtAirbase
2025-03-10 19:53:24 +01:00
Thomas
68d0220912 Merge pull request #2268 from FlightControl-Master/master
merge from master
2025-03-10 15:35:08 +01:00
Thomas
683388faee Merge pull request #2266 from FlightControl-Master/Applevangelist-IR-1
Update Controllable.lua
2025-03-10 15:32:07 +01:00
Thomas
56ec3920c5 Update Controllable.lua
IR Strobe . some improvements
2025-03-10 13:12:00 +01:00
Thomas
88842d1c67 Merge pull request #2265 from FlightControl-Master/master
Update CTLD.lua
2025-03-10 10:57:19 +01:00
Thomas
f335ffc4ec Update CTLD.lua
Clarify hover min/max height is in meters
2025-03-10 10:55:01 +01:00
Applevangelist
f76aefa976 Merge remote-tracking branch 'origin/master' into develop 2025-03-09 14:37:56 +01:00
Applevangelist
4976cd86f2 ZONE_ELASTIC - function to remove vertices 2025-03-09 14:36:42 +01:00
Frank
2cd66ae1d4 Merge branch 'master' into develop 2025-03-08 21:37:59 +01:00
Frank
c00eff8b23 AIRBASE
- AIRBASE: Workaround for DCS bug that helipads have category of airdrome
- SET_AIRBASE: Added FilterZones function
2025-03-08 21:37:43 +01:00
Applevangelist
7f0376561b Merge remote-tracking branch 'origin/master' into develop 2025-03-06 14:52:15 +01:00
Applevangelist
3c710613a8 CONTROLLABLE added HasIRMarker 2025-03-06 14:51:49 +01:00
Applevangelist
3585208547 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Zone.lua
2025-03-06 12:27:08 +01:00
Applevangelist
29c0017e80 xx 2025-03-06 12:26:24 +01:00
Applevangelist
45ebf9a3c7 #ZONE_ELASTIC - Fix zone filling 2025-03-06 12:25:57 +01:00
Frank
908e505ce3 Merge branch 'master' into develop 2025-03-05 20:48:28 +01:00
Frank
c808e4a4e2 Update Airbase.lua
- Added FighterAircraftSmall parking spot type
2025-03-05 20:48:15 +01:00
Thomas
e129eb97a7 Merge pull request #2263 from FlightControl-Master/master
ATIS
2025-03-03 14:21:02 +01:00
Thomas
e2612b97d7 Merge pull request #2262 from FlightControl-Master/Applevangelist-Atis-Kola
Update ATIS.lua
2025-03-03 14:19:45 +01:00
Thomas
70e9d91bb5 Update ATIS.lua 2025-03-03 14:19:11 +01:00
Thomas
0b8810f8b3 Update ATIS.lua
ATIS - Fix for Kola map when no sunset or sunrise arise and SRS is not used
2025-03-03 14:16:47 +01:00
Applevangelist
3d39ccbdce Merge remote-tracking branch 'origin/master' into develop 2025-03-02 12:40:30 +01:00
Applevangelist
41b867a4ca #GROUP - ensure GROUP:GetCoordinate() returns a group heading data field 2025-03-02 12:40:00 +01:00
Applevangelist
427baa43d7 Merge remote-tracking branch 'origin/master' into develop 2025-02-23 16:12:14 +01:00
Applevangelist
d4e141f3c5 #EASYGCICAP - use onbefore on foreign classes rather than OnAfter to avoid user overwrites 2025-02-23 16:11:36 +01:00
Applevangelist
1c0a8d9380 #SET_CLIENT - added option to handle CA slots
#CONTROLLABLE - fix typos
2025-02-23 16:10:32 +01:00
Thomas
f05680f23d Merge pull request #2259 from FlightControl-Master/master
Master merge
2025-02-23 08:40:49 +01:00
Thomas
2b0b9d44eb Merge pull request #2258 from leka1986/patch-3
Update Controllable.lua
2025-02-23 08:40:00 +01:00
leka1986
2fc7a3b542 Update Controllable.lua
Fixing this error
Line 26056: attempt to index local '_coord' (a nil value)
in this line,
local _tocoord=_coord:GetRandomCoordinateInRadius(_radius,100)
2025-02-23 02:34:04 +01:00
Applevangelist
820ae2759b Merge remote-tracking branch 'origin/master' into develop 2025-02-22 16:36:52 +01:00
Applevangelist
12b596a47f #MANTIS - if no EWR system is left over, MANTIS will switch on a random SR/TR each cycle to detect incoming enemies. 2025-02-22 16:36:15 +01:00
Applevangelist
a06d099917 Merge remote-tracking branch 'origin/master' into develop 2025-02-21 10:43:45 +01:00
Applevangelist
7552309a28 #AUTOLASE - option to make ground units aware of target to be lased 2025-02-21 10:43:14 +01:00
Applevangelist
b9ad5b5ba7 #TARGET - add threat level determination for ZONE and OPSZONE 2025-02-21 10:42:52 +01:00
Applevangelist
8ef781a9ac #SET_BASE - added GetThreatLevelMax() 2025-02-21 10:39:21 +01:00
Applevangelist
5e24e8658b Merge remote-tracking branch 'origin/master' into develop 2025-02-19 17:33:17 +01:00
Applevangelist
43eeaede65 #SET - Error output for Addif the ObjectName variable is empty
#UNIT - Return zero is SpeedMax is nil
2025-02-19 17:32:37 +01:00
Frank
749c5f87de Merge pull request #2257 from leka1986/patch-2
Update Range.lua
2025-02-18 21:37:37 +01:00
leka1986
a520daeb56 Update Range.lua
attempt to index local 'target' (a nil value)

Was using this build in another mission. Added a nilcheck.
env.info('*** MOOSE GITHUB Commit Hash ID: 2025-02-14T06:13:08+01:00-24b320077721d45774acd56b25086ef6bdfb2e5a ***')
2025-02-18 21:23:58 +01:00
Applevangelist
9bb713db10 Merge remote-tracking branch 'origin/master' into develop 2025-02-18 11:14:00 +01:00
Applevangelist
f9ba96f228 #MANTIS - New 4-Tier-Approach 2025-02-18 11:13:23 +01:00
Applevangelist
a49bd23a2a #ATC_GROUND 2025-02-17 08:35:30 +01:00
Thomas
913b2c6d3f Merge pull request #2256 from FlightControl-Master/master
CTLD
2025-02-17 07:01:08 +01:00
Thomas
cea2f18228 Merge pull request #2255 from leka1986/patch-1
Update CTLD.lua
2025-02-17 07:00:18 +01:00
leka1986
fd2d8a5119 Update CTLD.lua
Now in the listcargo, (cargo onboard) I will display CargoName and a number / number instead of listing each crate, 5 lines for 5 crates. 

Now 1 line for each CargoName and 2/2 or 3/3, etc.

"Rescan" have been moved to only show up if it detects lesser then what it's needed when loading.
2025-02-16 17:16:05 +01:00
Thomas
24b3200777 Merge pull request #2254 from FlightControl-Master/master
Tld
2025-02-14 06:13:08 +01:00
Thomas
fa4e0447dd Merge pull request #2253 from leka1986/patch-1
Update CTLD.lua
2025-02-14 06:11:49 +01:00
leka1986
31aa604fc4 Update CTLD.lua
Added _LoadSingleCrateSet Function
Added _refreshLoadCratesMenu Function
Added Event for Takeoff, Land.

Changes to the RefreshF10menus function
the menus does not gets deleted, and rebuild, but only what is inside them. 
So they will remain at the same position. 

tested multiple times
2025-02-14 00:20:23 +01:00
Applevangelist
3518c89791 Merge remote-tracking branch 'origin/master' into develop 2025-02-10 18:03:22 +01:00
Applevangelist
f44db27565 #ATC_GROUND_UNIVERSAL
* Correct usage of airbase names if given
* Exclude FARPs and Ships
2025-02-10 18:02:42 +01:00
Thomas
acaab0c6a9 Merge pull request #2251 from FlightControl-Master/master
CTLD
2025-02-10 06:02:33 +01:00
Thomas
9b1abab73a Merge pull request #2250 from leka1986/master
Update CTLD.lua
2025-02-10 06:01:30 +01:00
leka1986
cad8f15b61 Update CTLD.lua
Reworked the logic of the menu.
Now it will Show be shown :
1. Ammo truck
2. Humvee
3. Ammo truck 1/2 -- 1/2 due to incomplete set.

And for the troops

Squad 8 (2) -- 2 set of squad 8, Selecting this will only deploy 1 set.
Squad 16

Changed so when loading troops, it will state 
Squad 8 boarded. same for the extraction.

I have tested it and it works
Heart8reaker also tested it and no issues so far.
2025-02-09 23:41:16 +01:00
Applevangelist
aafbd8c297 Merge remote-tracking branch 'origin/master' into develop 2025-02-09 12:24:41 +01:00
Applevangelist
1d08bcf2e0 #CTLD docu 2025-02-09 12:24:16 +01:00
Applevangelist
6d38346eb8 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2025-02-09 12:05:57 +01:00
Applevangelist
9487a5ae91 #CTLD 2025-02-09 12:05:18 +01:00
Thomas
d2bb6a4fc0 Merge pull request #2248 from leka1986/patch-4
Update CTLD.lua
2025-02-09 12:04:39 +01:00
Applevangelist
c3ccecdd4a #AWACS - Escort vector catch for noobs not reading the description 2025-02-09 12:01:57 +01:00
leka1986
5ad54648ab Update CTLD.lua
Removed the block from partly drop 1. 

It's not helpful for the user to have 1 incomplete a set of crates onboard. 
With this line removed, If someone loads 2 items, and second item is not completed, due to crate limit or due weight, player can unload the uncomplete set.
2025-02-09 11:51:34 +01:00
Applevangelist
96337cc5df #CTLD 2025-02-09 11:48:22 +01:00
Thomas
fa0ce0927b Merge pull request #2247 from leka1986/patch-3
Update CTLD.lua
2025-02-09 11:34:58 +01:00
leka1986
693c2a730f Update CTLD.lua
Added  self:_RefreshDropCratesMenu(Group, Unit) to  function CTLD:_LoadCratesNearby(Group, Unit)
2025-02-09 11:26:38 +01:00
Thomas
0d438a9452 Merge pull request #2246 from FlightControl-Master/master
Ctd changes
2025-02-09 09:23:25 +01:00
Thomas
bc9eee22b7 Merge pull request #2245 from FlightControl-Master/Applevangelist-patch-1
Update CTLD.lua
2025-02-08 14:29:59 +01:00
Thomas
f74d25b31c Update CTLD.lua
Option to unload single cargo items by @lekaa
2025-02-08 14:29:35 +01:00
Applevangelist
66af360ce6 Merge remote-tracking branch 'origin/master' into develop 2025-02-06 16:36:27 +01:00
Applevangelist
ad9893c3ab Merge remote-tracking branch 'origin/develop' into develop 2025-02-06 16:35:03 +01:00
Thomas
1156971d94 Merge pull request #2243 from shaji-Dev/master
[ADDED] `UNIT:IsEWR()`
2025-02-06 12:22:18 +01:00
Shafik
c79b5c37c4 [ADDED] UNIT:IsEWR() 2025-02-06 13:16:03 +02:00
Thomas
b4e6201b68 Merge pull request #2242 from FlightControl-Master/Applevangelist-patch-1
Update Autolase.lua
2025-02-06 08:52:20 +01:00
Thomas
f26d8d6822 Update Autolase.lua
Added option to set offset smoke parameter
2025-02-06 08:52:05 +01:00
Applevangelist
3d0b7b9267 #AUTOLASE - Add offset parameters for autolase:EnableSmokeMenu({Angle=math.random(0,359),Distance=math.random(10,20)}) 2025-02-06 08:50:33 +01:00
Thomas
a2b650a9e3 Merge pull request #2241 from shaji-Dev/master
[FIXED] attempt to index field  (a nil value)
2025-02-03 12:03:04 +01:00
Shafik
905b442e9b [FIXED] attempt to index field (a nil value) 2025-02-03 09:03:43 +02:00
Thomas
7cd95377f9 Merge pull request #2240 from FlightControl-Master/master
Merge from master
2025-02-02 12:54:42 +01:00
Thomas
18fe3112bd Merge pull request #2238 from shaji-Dev/master
[ADDED] Set AI On/Off for units
2025-02-02 12:53:37 +01:00
Thomas
84e85dd0b5 Merge pull request #2239 from shaji-Dev/develop
Develop
2025-02-02 12:53:25 +01:00
Shafik
2744befbab [FIXED] Group not turning off due to conflicting condition checking true and false (if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then)
[FIXED] Units turning on for same coalition aircrafts in radius
2025-02-02 13:27:03 +02:00
Shafik
e87dc525b9 [FIXED] Group not turning off due to conflicting condition checking true and false (if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then)
[FIXED] Units turning on for same coalition aircrafts in radius
2025-02-02 13:25:53 +02:00
Shafik
cc057744ba [ADDED] UNIT:IsSAM() and UNIT:IsAAA() to use used in their respective GROUP functions. 2025-02-02 12:46:55 +02:00
Shafik
db1779e1db [ADDED] Set AI On/Off for units 2025-02-02 11:42:40 +02:00
Applevangelist
ed31b87b2f Merge remote-tracking branch 'origin/master' into develop 2025-02-01 18:40:44 +01:00
Applevangelist
d1e31a3652 #PLAYERRECCE - add parameter for SRS Backend option 2025-02-01 18:40:26 +01:00
Applevangelist
d25a723fc7 #MESSAGE - add parameter for SRS Backend 2025-02-01 18:39:51 +01:00
Applevangelist
3fb4cae7b8 Merge remote-tracking branch 'origin/master' into develop 2025-01-31 14:27:25 +01:00
Applevangelist
f0fe1b431d #SPAWN - Add optional waiting time to InitRepeatOnLanding 2025-01-31 14:26:32 +01:00
Thomas
8e286edd25 Merge pull request #2237 from shaji-Dev/master
[FIXED] attempt to index a nil value
2025-01-31 10:04:01 +01:00
Shafik
74520b1359 [FIXED] attempt to index a nil value (AWACS:_CheckAwacsStatus -> OPSGROUP:GetCallsignName -> GROUP:IsPlayer) 2025-01-31 10:30:18 +02:00
shaji-Dev
0ffcdf2f66 Merge branch 'FlightControl-Master:develop' into develop 2025-01-31 10:21:37 +02:00
Applevangelist
fe0edeb011 Merge remote-tracking branch 'origin/master' into develop 2025-01-30 18:33:06 +01:00
Applevangelist
d06e44d37b #CTLD small additions 2025-01-30 18:32:39 +01:00
Applevangelist
35348d9b81 #UTILS - Added UTILS.Weather for fog stuff 2025-01-30 18:32:25 +01:00
Applevangelist
d06a618582 Merge remote-tracking branch 'origin/master' into develop 2025-01-30 13:20:35 +01:00
Applevangelist
4b16e94eaf #CTLD - Added function for the game designer to get an overview of stock and alive groups, if they want to manage the stock: CTLD:_CountStockPlusInHeloPlusAliveGroups() 2025-01-30 13:19:11 +01:00
Applevangelist
d5253f0420 Merge remote-tracking branch 'origin/master' into develop 2025-01-30 09:04:46 +01:00
Thomas
d983676330 Merge pull request #2236 from Fedge7/fedge/enums-weapons
Fixes AH-64D FCR enum value, adds APKWS.
2025-01-30 06:56:44 +01:00
Fedge
03c30f3cce Adds the 2 primary APKWS rockets as entries in the ENUMS.Storage.weapons.missiles table.
I added them to `missiles`, rather than `nurs` because that's where they appear in the mission editor's storage window.
2025-01-29 18:48:34 -07:00
Fedge
99b93266ad Fixes the AH-64D's FCR enum weapon definition. 2025-01-29 18:47:44 -07:00
Thomas
4530b74367 Merge pull request #2235 from FlightControl-Master/master
merge from master
2025-01-29 15:31:29 +01:00
Thomas
e307b57e67 Merge pull request #2234 from shaji-Dev/master
nil fixes
2025-01-29 13:58:42 +01:00
Shafik
5ef9bb2acd [FIXED] attempt to get length of local 'parking' (a nil value) 2025-01-29 14:44:31 +02:00
Shafik
4aacdc1567 [FIXED] attempt to index local 'CleanUpUnit' (a nil value) 2025-01-29 14:43:43 +02:00
Thomas
57552f4300 Merge pull request #2233 from FlightControl-Master/Applevangelist-patch-3
Update CTLD.lua
2025-01-29 13:24:45 +01:00
Thomas
09d53f7d8c Update CTLD.lua
#CTLD - Added HelicopterLost Event
2025-01-29 13:24:04 +01:00
Shafik
161bdc0413 [FIXED] attempt to concatenate field 'IniGroupName' (a nil value) ?? 2025-01-29 10:13:34 +02:00
Shafik
44ad362dbc [FIXED] attempt to index local 'CleanUpUnit' (a nil value) 2025-01-29 10:06:19 +02:00
Shafik
ea776aeacc [FIXED] attempt to get length of local 'parking' (a nil value) 2025-01-29 10:05:55 +02:00
Frank
e30479329a Merge branch 'master' into develop 2025-01-28 20:29:45 +01:00
Frank
d9948d1a19 Update Group.lua 2025-01-28 20:29:35 +01:00
Frank
b962096661 Update RAT.lua
- Tried to fix bug the Pnow is nil
2025-01-28 20:29:04 +01:00
Frank
725b55a505 Merge branch 'master' into develop 2025-01-28 20:22:57 +01:00
Frank
5f7a4f2bbb Update Group.lua
- Added way to get the coordinate of the group
2025-01-28 20:22:45 +01:00
Thomas
f555399e2f Merge pull request #2231 from FlightControl-Master/master
Master merge
2025-01-28 08:32:34 +01:00
Thomas
1b6945e0b0 Merge pull request #2230 from FlightControl-Master/Applevangelist-patch-2
Update Scenery.lua
2025-01-28 08:31:33 +01:00
Thomas
4fd55b1bd6 Update Scenery.lua
#SCENERY
2025-01-28 08:31:17 +01:00
Applevangelist
fb276cf812 Merge remote-tracking branch 'origin/master' into develop 2025-01-27 18:49:01 +01:00
Applevangelist
41dfaab82a xx 2025-01-27 18:48:39 +01:00
Thomas
20b8deb6de Merge pull request #2228 from FlightControl-Master/Applevangelist-patch-2
Update CTLD.lua
2025-01-27 18:46:07 +01:00
Thomas
6af836c118 Update CTLD.lua 2025-01-27 18:45:39 +01:00
Thomas
f87b8a2c2a Merge pull request #2229 from FlightControl-Master/Applevangelist-patch-3
Update Base.lua
2025-01-27 18:44:50 +01:00
Thomas
daffd7412a Update Base.lua 2025-01-27 18:44:35 +01:00
Thomas
bfb60b318e Update CTLD.lua
update
2025-01-27 13:27:13 +01:00
Thomas
a55959dfbb Update Base.lua
Added property functions
2025-01-27 12:00:25 +01:00
Thomas
4d24eb82be Update CTLD.lua
#CTLD - Add the group name of the extracted group to TroopsExtracted FSM event
2025-01-27 08:51:17 +01:00
Applevangelist
4656d3e019 Merge remote-tracking branch 'origin/develop' into develop 2025-01-26 17:35:11 +01:00
Applevangelist
86b76ba216 Merge remote-tracking branch 'origin/master' into develop 2025-01-26 17:35:06 +01:00
Applevangelist
ff561410ad xx 2025-01-26 17:34:36 +01:00
Applevangelist
e26caa2f74 smaller fixes 2025-01-26 17:34:22 +01:00
Applevangelist
b32d17c2ab Merge remote-tracking branch 'origin/develop' into develop 2025-01-26 14:55:24 +01:00
Applevangelist
29111e1018 xx 2025-01-26 14:55:21 +01:00
Applevangelist
3433ebd665 Merge remote-tracking branch 'origin/master' into develop 2025-01-26 14:54:53 +01:00
Applevangelist
b75fff60c8 xx 2025-01-26 14:54:19 +01:00
Applevangelist
a47fa3f9fc Merge remote-tracking branch 'origin/master' into develop 2025-01-26 13:54:59 +01:00
Applevangelist
4ac57fce7a #CTLD - Added CTLD:GetGenericCargoObjectFromGroupName(GroupName) to get the generic CTLD_CARGO entry from a group name. 2025-01-26 13:54:28 +01:00
Applevangelist
6218b94c99 Merge remote-tracking branch 'origin/develop' into develop 2025-01-26 13:29:57 +01:00
Applevangelist
74a6c89801 Merge remote-tracking branch 'origin/master' into develop 2025-01-26 13:29:53 +01:00
Applevangelist
25a9a0120a #CTLD
- If stock is set, show stock number in menu entries
- Corrected table build for GetStockCrates/Troops/Statics
2025-01-26 13:29:18 +01:00
Thomas
deb0747e66 Merge pull request #2227 from shaji-Dev/develop
[FIXED] `bad argument #2 to 'format' (number expected, got nil)`
2025-01-26 08:38:11 +01:00
Shafik
00f5fde5a8 [FIXED] bad argument #2 to 'format' (number expected, got nil) 2025-01-26 00:19:19 +02:00
Applevangelist
03cd354f9e Merge remote-tracking branch 'origin/master' into develop 2025-01-25 15:55:01 +01:00
Applevangelist
66a1fa8af5 #CTLD - small fix for LoadesGroupsTable inserts 2025-01-25 15:54:29 +01:00
Applevangelist
c2096c8dfd Merge remote-tracking branch 'origin/master' into develop 2025-01-25 15:06:40 +01:00
Applevangelist
1b4033cfce CTLD Small fix for PlayerTask ExtractTroops 2025-01-25 15:04:33 +01:00
Applevangelist
750edf1144 Merge remote-tracking branch 'origin/master' into develop 2025-01-24 12:22:24 +01:00
Applevangelist
48bc41873a #STORAGE - Added small helper to get Syria "H" Helipad warehouses via a zone 2025-01-24 12:21:44 +01:00
Applevangelist
2e54f51229 Merge remote-tracking branch 'origin/develop' into develop 2025-01-24 10:30:29 +01:00
Applevangelist
e39e414e0d Merge remote-tracking branch 'origin/master' into develop 2025-01-24 10:30:25 +01:00
Applevangelist
068a1ab99c #CTLD
- Added `OnAfterLoaded` which gives you access to the rebuild troops and vehicles in a table  of loaded groups, each entry is a table with three values: Group, TimeStamp and CargoType
2025-01-24 10:29:52 +01:00
Thomas
e35d9eb07f Merge pull request #2226 from FlightControl-Master/master
merge from master
2025-01-22 09:45:25 +01:00
Thomas
6551383070 Merge pull request #2225 from FlightControl-Master/Applevangelist-ZoneScaen-1
Update Zone.lua
2025-01-22 09:44:27 +01:00
Thomas
b03978cc3d Update Zone.lua
Correct radius sphere search in  ZONE_RADIUS:SearchZone()
2025-01-22 09:43:57 +01:00
Frank
3a7233b594 Merge branch 'master' into develop 2025-01-19 19:18:26 +01:00
Frank
82f4c5790a Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2025-01-19 19:18:01 +01:00
Frank
5957124e9e ARTY v1.3.3
- Added missing/new arty units to DB (min/max firing range)
- Adjusted immobile speed check because some DCS units report a speed of 1 m/s
2025-01-19 19:17:59 +01:00
Applevangelist
7c91b9847b Merge remote-tracking branch 'origin/master' into develop 2025-01-19 18:23:19 +01:00
Applevangelist
92a05ca74a #CTLD - If troops or vehicles have a stock set, you can only inject as many as there are in stock. Specifically, when using persistence, the load function will restrict to inject more objects than are in stock, each inject draws on the stock. 2025-01-19 18:22:25 +01:00
Applevangelist
a3c13c8cea #PLAYERTASK - added option for custom player callsigns
#PLAYERRECCE - added option for custom player callsigns
#PLAYERRECCE - added KIOWA support
2025-01-19 17:41:17 +01:00
Frank
d02b5db6dd Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2025-01-18 22:34:25 +01:00
Frank
bd074728fe Update Artillery.lua
- Update Arty DB
2025-01-18 22:34:21 +01:00
Applevangelist
8d87531464 #PLAYERRECCE - Add standard FOW for Kiowa 2025-01-18 15:32:08 +01:00
Applevangelist
5fbd3d9525 Merge remote-tracking branch 'origin/master' into develop 2025-01-18 15:30:33 +01:00
Applevangelist
61b7b3ead6 Smaller fixes 2025-01-18 15:30:03 +01:00
Applevangelist
8f2178a79c Merge remote-tracking branch 'origin/master' into develop 2025-01-17 09:56:00 +01:00
Applevangelist
72bb23ed0d xx 2025-01-17 09:55:12 +01:00
Applevangelist
7f7999e3e5 #CSAR - Make the list of downed pilots' coordinate dependent on _SETTINGS global or pilot 2025-01-17 09:54:41 +01:00
Applevangelist
0a08e3fdac Merge remote-tracking branch 'origin/master' into develop 2025-01-17 09:22:32 +01:00
Applevangelist
b522b38d31 #SCENERY - Some fixes for kissing getLife function on some objects, and life points being zero on some objects 2025-01-17 09:21:48 +01:00
Thomas
646a2aec66 Merge pull request #2221 from FlightControl-Master/Applevangelist-awacs-1
Update Awacs.lua
2025-01-15 15:34:36 +01:00
Thomas
7392cb9bf3 Update Awacs.lua
#AWACS - clarify use of escort parameters and template
2025-01-15 12:14:14 +01:00
Frank
2e77988473 Merge branch 'master' into develop 2025-01-14 10:36:27 +01:00
Frank
b2dc7bc232 ARTY v1.3.2
- Fixed bug that MLRS does not fire (ammo count if weapon type is auto)
2025-01-14 10:36:12 +01:00
Applevangelist
1b25220729 #AWACS - make # of escorts required assets 2025-01-13 12:38:53 +01:00
Applevangelist
4953000565 Merge remote-tracking branch 'origin/develop' into develop 2025-01-13 11:46:56 +01:00
Applevangelist
01b7575bca #AWACS
- Fix a logic error: cancel the Escort mission when the replacement has arrived
- Workaround for a situation where a player has a checkin-entry in the menu and a managed group entry at the same time - which should not be the case.
- Added Escort options for formation and relative position behind the AWACS
2025-01-13 11:46:51 +01:00
Frank
f6e6dcac9a OPSGROUP ARTY
- Fixed bug in surface type for coord in range
- Improved search for coord in range
- Added option to set mission waypoint
2025-01-12 23:54:44 +01:00
Applevangelist
93c307d9dd Merge remote-tracking branch 'origin/develop' into develop 2025-01-12 17:10:32 +01:00
Applevangelist
852c18cef8 Merge remote-tracking branch 'origin/master' into develop 2025-01-12 17:10:27 +01:00
Applevangelist
def622a02c #CTLD - InjectTroops - if precision coords is true, do also not randomize unit positions. 2025-01-12 17:09:31 +01:00
Frank
acfe1a856e Update OpsGroup.lua
- Added surface type check for ARTY mission
- Improved search for coordinate in range
- Added option to specify distance conversion for weapon ranges
2025-01-11 23:38:15 +01:00
Thomas
9f1f6af647 Merge pull request #2220 from FlightControl-Master/master
Merge master
2025-01-11 10:17:39 +01:00
Thomas
30bedb39f1 Merge pull request #2219 from FlightControl-Master/Applevangelist-patch-1
Update Unit.lua
2025-01-11 10:14:44 +01:00
Thomas
fbcc4ee32b Update Unit.lua
GetSTN fix if template os nil
2025-01-11 10:14:03 +01:00
Thomas
27571cc22f Merge pull request #2217 from shaji-Dev/develop
Develop
2025-01-11 10:04:44 +01:00
Shafik
1182a5eb1e [FIXED] attempt to index field 'IniDCSGroup' (a nil value) 2025-01-10 21:40:03 +02:00
Applevangelist
5f57c71c62 Merge remote-tracking branch 'origin/develop' into develop 2025-01-08 13:05:28 +01:00
Applevangelist
c0d60b1bcf Merge remote-tracking branch 'origin/master' into develop 2025-01-08 13:05:24 +01:00
Applevangelist
63c68d729b #SET_GROUP - fix for lost event if IniDCSGroup isn't filled 2025-01-08 13:04:30 +01:00
Thomas
5fe29e2ba1 Merge pull request #2214 from FlightControl-Master/Applevangelist-patch-3
Update Auftrag.lua
2025-01-07 09:22:12 +01:00
Thomas
16ff1ac3e7 Update Auftrag.lua
#AUFTRAG Added some options for weapontype setting
2025-01-07 09:21:26 +01:00
Applevangelist
0e4f805e1c Merge remote-tracking branch 'origin/develop' into develop 2025-01-06 17:33:09 +01:00
Applevangelist
5f29bdc7a7 Merge remote-tracking branch 'origin/master' into develop 2025-01-06 17:33:04 +01:00
Applevangelist
04f8f6d512 xx 2025-01-06 17:32:29 +01:00
Thomas
f4768aff07 Merge pull request #2213 from FlightControl-Master/master
Master merge
2025-01-06 14:21:42 +01:00
Thomas
b74d46f762 Merge pull request #2211 from FlightControl-Master/Applevangelist-spawn-1
Update Spawn.lua
2025-01-06 14:20:23 +01:00
Thomas
02decc3901 Merge pull request #2212 from Rolln-dev/rolln/range
#RANGE - Changed parameter naming to fix docs
2025-01-06 14:19:02 +01:00
Rolln
dcdea16624 #RANGE - Changed parameter naming to fix docs 2025-01-06 06:15:35 -07:00
Thomas
2635cf6345 Update Spawn.lua
#SPAWN Added option to use the center of the zone rather than a random postion when using InitRandomizeZone
2025-01-06 14:08:05 +01:00
Applevangelist
578c65196c Merge remote-tracking branch 'origin/master' into develop 2025-01-05 17:45:08 +01:00
Applevangelist
64fb24ce96 Merge remote-tracking branch 'origin/develop' into develop 2025-01-05 17:44:37 +01:00
Applevangelist
45dd7117c7 #CLIENTMENUMANAGER Add a retry loop if possibly client not yet exists in Database 2025-01-05 17:44:32 +01:00
Applevangelist
e86069d39c Smaller updates 2025-01-05 17:43:12 +01:00
Thomas
e9db714937 Merge pull request #2210 from FlightControl-Master/master
Master merhe
2025-01-05 10:21:40 +01:00
Thomas
fdcf153b0b Merge pull request #2209 from shaji-Dev/master
[FIXED] `attempt to call method 'GetPlayerName' (a nil value)`
2025-01-05 10:20:23 +01:00
Shafik
8523b7e20a [FIXED] attempt to call method 'GetPlayerName' (a nil value) 2025-01-05 10:47:14 +02:00
Frank
29b992bf81 Merge pull request #2208 from Rolln-dev/rolln/range
ENHANCEMENT: Adds a ceiling to the range.
2025-01-04 19:15:33 +01:00
Rolln
4c52509d6d ENHANCEMENT: Adds a ceiling to the range. 2025-01-04 11:06:39 -07:00
Applevangelist
8d603a0cef Merge remote-tracking branch 'origin/master' into develop 2025-01-04 18:26:32 +01:00
Applevangelist
9bc067f2e8 #STORAGE - Switched saving items from the storage inventory to using the enumerator (+~120 items), better handling of table IDs. 2025-01-04 18:25:32 +01:00
Applevangelist
5fbe0d9a70 #ENUMS - Added items to the storage enumerator, some number corrections 2025-01-04 18:23:24 +01:00
Shafik
4c1c36ef46 [FIXED] attempt to call method 'GetPlayerName' (a nil value) 2025-01-04 16:16:03 +02:00
Applevangelist
067fbcaeaf Merge remote-tracking branch 'origin/develop' into develop 2025-01-04 13:25:38 +01:00
Applevangelist
f0aad83d53 Merge remote-tracking branch 'origin/master' into develop 2025-01-04 13:25:33 +01:00
Applevangelist
474f767e56 #CTLD - Clarify doc for Hook loadable stuff 2025-01-04 13:24:51 +01:00
Frank
be062061d5 Update Auftrag.lua
- Improved docs for ARTY
2025-01-02 23:01:49 +01:00
Applevangelist
ac5dfab82f #PLAYERRECCE - Fine tune check when a unit is dead or just per se has less than 2 LifePoints 2025-01-02 17:22:39 +01:00
Applevangelist
13d5f4ac99 Merge remote-tracking branch 'origin/master' into develop 2025-01-02 17:07:29 +01:00
Applevangelist
f9030be843 xx 2025-01-02 17:06:53 +01:00
Applevangelist
3cea1cc78c #PLAYERRECCE - allow to display add'l location in report as per user settings for laser and visual targets. 2025-01-02 16:20:47 +01:00
Applevangelist
37c1423c9f Merge remote-tracking branch 'origin/master' into develop 2025-01-02 13:20:55 +01:00
Applevangelist
538e35d8f0 xx 2025-01-02 13:20:18 +01:00
Applevangelist
d23f029953 Merge remote-tracking branch 'origin/master' into develop 2025-01-02 11:19:39 +01:00
Applevangelist
aafa37f80d Merge remote-tracking branch 'origin/develop' into develop 2025-01-02 11:19:16 +01:00
Applevangelist
203f0c8abc #docu 2025-01-02 11:18:44 +01:00
Thomas
1c0e6362a1 Merge pull request #2205 from shaji-Dev/Heartbreaker
[FIXED] OpsZone never goes to `Attacked` state if `threatlevelCapture` is higher than 0.
2025-01-02 07:31:11 +01:00
Shafik
68165cee75 [FIXED] OpsZone never goes to Attacked state if threatlevelCapture is higher than 0. 2025-01-01 23:08:30 +02:00
Applevangelist
8ef5f0b3f6 Merge remote-tracking branch 'origin/master' into develop 2025-01-01 17:56:35 +01:00
Applevangelist
d0736b0b56 #SHORAD - Switch shorad group back to green&no emissions&scoot if it's directly attacked by a missile 2025-01-01 17:55:55 +01:00
Applevangelist
2fbcd9d2b9 Merge remote-tracking branch 'origin/master' into develop 2025-01-01 14:38:43 +01:00
Applevangelist
15b1ed028e #MANTIS - better handling of stats, verbose dist calc in km, coord in MGRS0 now 2025-01-01 14:38:07 +01:00
Applevangelist
a611a38181 Merge remote-tracking branch 'origin/master' into develop 2025-01-01 09:14:46 +01:00
Applevangelist
008617a35c #MANTIS - Fix for Checkloop if no Sharad instance is alive 2025-01-01 09:14:07 +01:00
Thomas
81a403f02d Merge pull request #2204 from FlightControl-Master/master
Update Mantis.lua
2025-01-01 08:32:57 +01:00
Thomas
6144a61a2e Update Mantis.lua
Fix for zones count on possible empty variables
2025-01-01 08:31:06 +01:00
Applevangelist
df102fba6c Merge remote-tracking branch 'origin/master' into develop 2024-12-31 15:35:23 +01:00
Applevangelist
5d192abd25 #SEAD - Add AGM_65 2024-12-31 15:34:46 +01:00
Applevangelist
902f6dae11 Merge remote-tracking branch 'origin/master' into develop 2024-12-31 14:05:41 +01:00
Applevangelist
62337f445a #CTLD - Save and load special static shapes, if they are set 2024-12-31 14:04:46 +01:00
Applevangelist
b38c1c5827 xx 2024-12-30 14:42:03 +01:00
Thomas
8309768735 Merge pull request #2203 from shaji-Dev/Heartbreaker
Mankind saved.
2024-12-30 13:40:54 +01:00
Shafik
42e6b57296 Mankind saved. 2024-12-30 14:09:25 +02:00
Shafik
2835ec812f Mankind saved. 2024-12-30 14:08:04 +02:00
Applevangelist
990161729b Merge remote-tracking branch 'origin/master' into develop 2024-12-30 11:47:11 +01:00
Applevangelist
c08cee2317 #STORAGE Documentation for persistence 2024-12-30 11:45:31 +01:00
Applevangelist
e1ea4322a1 Merge remote-tracking branch 'origin/master' into develop 2024-12-29 18:08:45 +01:00
Applevangelist
0f7759d070 #STORAGE - Added StartAutoSave and StopAutoSave() 2024-12-29 18:04:42 +01:00
Applevangelist
6523c4473f Merge remote-tracking branch 'origin/master' into develop 2024-12-29 12:53:35 +01:00
Applevangelist
4a0842bea6 #STORAGE - Added persistence options 2024-12-29 12:52:51 +01:00
Applevangelist
3745e6a8d8 Merge remote-tracking branch 'origin/master' into develop 2024-12-28 14:52:54 +01:00
Applevangelist
3b3666c5f7 #AIRBASE add 2 Kola bases, correct #ENUM for OH-58D weps in STORAGE 2024-12-28 14:52:09 +01:00
Thomas
9e1a28f7ca Merge pull request #2202 from Fedge7/personal/fedge/enums-weapons-oh58-dec2024
Corrects the table values for OH58 weapon enums for patch `2.9.11.4686.`
2024-12-28 09:26:46 +01:00
Fedge
82c7e921eb Corrects the table values for OH58 weapon enums for patch 2.9.11.4686. 2024-12-27 18:48:30 -07:00
Applevangelist
67ccf532ea Merge remote-tracking branch 'origin/master' into develop 2024-12-27 14:41:15 +01:00
Applevangelist
45912911ee #MSRS Google 2025 voice catalog 2024-12-27 14:40:32 +01:00
Applevangelist
c7fe42d919 Merge remote-tracking branch 'origin/master' into develop 2024-12-27 12:26:31 +01:00
Applevangelist
9916afaa49 #COORDINATE Adding names to smoke to be able to switch them off earlier 2024-12-27 12:25:25 +01:00
Applevangelist
55c5a23616 #CTLD Bugfix in selecting correct helo distance when hover/ground for the Chinook 2024-12-27 12:25:00 +01:00
Applevangelist
7b6df08268 #AUTOLASE - Somewhat nicer report display 2024-12-27 12:24:26 +01:00
Applevangelist
9300050573 Merge remote-tracking branch 'origin/master' into develop 2024-12-26 17:18:28 +01:00
Applevangelist
6bee1cc88e Small additions 2024-12-26 17:16:43 +01:00
Applevangelist
c94767a715 Merge remote-tracking branch 'origin/develop' into develop 2024-12-22 13:00:49 +01:00
Applevangelist
7aa3169523 #AWACS - add a mission parameter to ensure selection of AWACS aircraft 2024-12-22 13:00:46 +01:00
Frank
cf86eacb16 Merge branch 'master' into develop 2024-12-18 22:04:55 +01:00
Frank
43ab4d5f38 Update Warehouse.lua
- Removed trace output of qitem and queue because it stalls the game when written to log file
2024-12-18 22:04:38 +01:00
Applevangelist
aa064a1d0e Merge remote-tracking branch 'origin/master' into develop 2024-12-18 12:35:32 +01:00
Applevangelist
21240a60de #AUFTRAG, OpsGroup - added speed option for mission hold, ingress and egress wpts 2024-12-18 12:35:13 +01:00
Applevangelist
0427c0d3a7 #CTLD - Added GetLoadedCargo(Unit) 2024-12-18 12:34:30 +01:00
Applevangelist
3f632b92e2 Merge remote-tracking branch 'origin/master' into develop 2024-12-18 11:35:39 +01:00
Applevangelist
014750ea7f #SET - Documentation fixes 2024-12-18 11:35:13 +01:00
Applevangelist
548b80969a Merge remote-tracking branch 'origin/master' into develop 2024-12-17 12:46:44 +01:00
Applevangelist
e4bbfce314 #MANTIS
- Better status overview
- Some fixes for SHORAD setup
2024-12-17 12:45:45 +01:00
Applevangelist
278f1db9a9 Merge remote-tracking branch 'origin/master' into develop 2024-12-15 13:35:03 +01:00
Applevangelist
359429b17e #GROUP added Teleport(Coordinate) function leveraging Respawn(). Now also translate routes if there are any. 2024-12-15 13:34:13 +01:00
Applevangelist
f151271cb1 Merge remote-tracking branch 'origin/master' into develop 2024-12-15 11:42:04 +01:00
Applevangelist
6001f6abda #EVENT - another fix for scenery without getName function 2024-12-15 11:41:24 +01:00
Applevangelist
18e5012546 Merge remote-tracking branch 'origin/master' into develop 2024-12-15 11:33:35 +01:00
Applevangelist
fd9b5d8d16 #AIRBASE type fix for single Helipad 2024-12-15 11:33:01 +01:00
Frank
da3ee13582 Merge branch 'master' into develop 2024-12-15 10:01:13 +01:00
Frank
b6f184388a ATIS
- Fixed length of niner sound file
2024-12-15 10:00:59 +01:00
Frank
903c065b74 Merge branch 'master' into develop 2024-12-14 16:55:36 +01:00
Frank
d8471698ab Merge pull request #2197 from FlightControl-Master/FF/MasterDevel
SPAWNSTATIC
2024-12-14 16:54:50 +01:00
Frank
6204cecbbd SPAWNSTATIC
- moved AddStatic to after static spawn fixing registration of spawned static
2024-12-14 16:54:39 +01:00
Frank
ddeca49916 Merge pull request #2196 from FlightControl-Master/FF/MasterDevel
DATABASE (fix for SPAWNSTATIC)
2024-12-14 13:48:40 +01:00
Frank
d8dcf37886 DATABASE
- Fixed error that static was not returned in `DATABASE:AddStatic()` (leads to issues if a static object with the same name is spawned)
- Other minor changes
2024-12-14 13:48:04 +01:00
Frank
5ae41a208b Merge branch 'master' into FF/MasterDevel 2024-12-14 11:29:57 +01:00
Applevangelist
0462d900e6 xx 2024-12-13 12:08:54 +01:00
Applevangelist
4fb2ad88bc #OpsGroup - fix holding condition for FG at holding coordinate 2024-12-13 12:07:31 +01:00
Applevangelist
ea55e90e62 Merge remote-tracking branch 'origin/develop' into develop 2024-12-12 13:11:58 +01:00
Applevangelist
6025c05f33 #AUFTRAG #OPSGROUP Handling of Ingress and Holding points for FlightGroups 2024-12-12 13:11:54 +01:00
Frank
64f854e646 Merge branch 'master' into develop 2024-12-12 00:22:59 +01:00
Frank
0f962461e1 DCS Iraq update
- `AIRBASE`: Added Iraq airports to enums
- `ATIS`: Added missing maps to enums
- `UTILS`: Added missing maps to enums
2024-12-12 00:22:44 +01:00
Frank
62dfb5b5ff OPS update
- Set destination base to airwing base for flight groups
- Restored setting of home, destination and current base in OPSGROUP
- Fixed bug if no airbase associated with airwing in check rescuehelo
- Added check that cohort names are unique
- Removed InitWaypoints function from FLIGHTGROUP (obsolete)
2024-12-11 22:49:40 +01:00
Applevangelist
171af5a3c3 #AUFTRAG, #OPSGROUP - Better functionality for Ingress Points (used as IP Holding Point when combined with a push condition) 2024-12-11 16:45:05 +01:00
Applevangelist
874548d1c1 Merge remote-tracking branch 'origin/master' into develop 2024-12-11 14:18:51 +01:00
Applevangelist
aadc03c38d #CTLD Added option/value for my_ctld.TroopUnloadDistHoverHook 2024-12-11 14:17:58 +01:00
Applevangelist
fb0aeafaa2 Merge remote-tracking branch 'origin/master' into develop 2024-12-11 13:58:23 +01:00
Applevangelist
683fa13bb2 #WEAPON - fix for name not available on target 2024-12-11 13:57:55 +01:00
Applevangelist
d3bd55a290 Merge remote-tracking branch 'origin/master' into develop 2024-12-11 13:54:33 +01:00
Applevangelist
e4408a964d #MANTIS - update CHM assets 2024-12-11 13:54:01 +01:00
Frank
1fbe78b667 Merge pull request #2195 from FlightControl-Master/FF/Ops
OPSGROUP v1.0.3
2024-12-10 22:50:30 +01:00
Frank
4902e0f597 OPSGROUP v1.0.3
- fixes for (naval) teleporting
2024-12-10 22:44:44 +01:00
Thomas
34e248b1c3 Merge pull request #2194 from shaji-Dev/Heartbreaker
[Fixed] FlightGroup do not RTB because of incorrect `destbase` assignment.
2024-12-10 19:08:42 +01:00
shaji
5a05917bc2 [Fixed] FlightGroup do not RTB because of incorrect destbase assignment. 2024-12-10 19:04:09 +01:00
Frank
98a613261c Update OpsGroup.lua
- Delayed spawn
2024-12-09 23:32:24 +01:00
Frank
ee880a893e OPSGROUP
- Improved respawn behaviour
2024-12-08 22:47:16 +01:00
Applevangelist
7e8555d6b7 #EASYGCICAP - allow multiple EWR string prefixes in a table 2024-12-08 18:56:28 +01:00
Applevangelist
0a6bdd6e04 #SET_OPSGROUP - fix for teleport/respawn 2024-12-06 14:07:09 +01:00
Frank
f97f33ab59 ATIS v1.1.0
- Added dynamic fog
2024-12-06 00:09:15 +01:00
Frank
f59102ee09 Merge branch 'master' into FF/MasterDevel 2024-12-05 21:06:06 +01:00
Applevangelist
de304d6bb9 Merge remote-tracking branch 'origin/develop' into develop 2024-12-05 10:56:31 +01:00
Applevangelist
73181e3f45 xx 2024-12-05 10:56:27 +01:00
Frank
e42e4e1ddf Merge branch 'master' into FF/MasterDevel 2024-12-03 21:15:46 +01:00
Thomas
86e899f39b Merge pull request #2192 from FlightControl-Master/master
Update Mantis.lua
2024-12-03 18:10:06 +01:00
Thomas
a30079c45b Update Mantis.lua
Less noise
2024-12-03 18:07:38 +01:00
Frank
f644d49e71 OPS Speed
- `AUFTRAG` Fixed speed unit conversion in multiple AUFTRAG types (DCS task parameter speed should be in m/s)
- `OPSGROUP`: Fixed unit conversion for engage target speed
2024-12-01 14:56:02 +01:00
Applevangelist
c0b09b03d9 Merge remote-tracking branch 'origin/master' into develop 2024-11-30 16:20:14 +01:00
Applevangelist
50ffd9aba6 #MANTIS - Correct detail data check is run even if automode isn't defined 2024-11-30 16:19:51 +01:00
Applevangelist
4d4138c1e6 Merge remote-tracking branch 'origin/master' into develop 2024-11-28 09:47:43 +01:00
Frank
936fec1f49 Update Range.lua 2024-11-26 23:06:31 +01:00
Applevangelist
9625d87dd5 #NET - fix for net.force_player_slot(PlayerID, SideID, SlotID ) not working at all - destroy blocked client instead 2024-11-26 10:43:20 +01:00
Frank
c4d0319bb2 Merge branch 'master' into develop 2024-11-24 21:54:19 +01:00
Frank
802139205c Update Unit.lua
- Fixed bug in `UNIT:GetDCSObject()` when DCS unit does not exist.
2024-11-24 21:54:05 +01:00
Frank
6022a3905f TARGET v0.7.1
- Fixed bug if TARGET is a COORDINATE or ZONE, where we cannot check if it is alive or dead. The count alive previously did not count coordinates or zones. Now it does, which is more consistent as we set life=1 and alive=true for these.
2024-11-23 22:10:26 +01:00
Frank
6f724c62fb Merge branch 'master' into develop 2024-11-21 23:44:13 +01:00
Frank
fb918cb2a4 Update DCS.lua 2024-11-21 23:43:58 +01:00
Frank
1a74f112ef Merge branch 'master' into develop 2024-11-21 23:13:18 +01:00
Frank
abb4de46d7 Controllable Detection Improvements/Fixes
- Fixed bug in detection functions for optical detection (enum incorrect)
- Fixed bug in order of return values of `CONTROLLABLE:IsTargetDetected` (both hoggit and DCS are WRONG and MOOSE adopted it).
2024-11-21 23:13:05 +01:00
Frank
5747c49abf Merge branch 'develop' of https://github.com/FlightControl-Master/MOOSE into develop 2024-11-20 11:15:09 +01:00
Frank
b87930738a TARGET v0.7
- Bug fixes
- Improved FSM function docs
2024-11-20 11:15:05 +01:00
Thomas
d2c78516f5 Merge pull request #2191 from shaji-Dev/Heartbreaker
[Added] OPSZONE:SetDrawZoneForCoalition
2024-11-19 06:44:13 +01:00
shaji
93cff96794 [Added] OPSZONE:SetDrawZoneForCoalition to set if zone is drawn on the F10 map for the owner coalition only instead for all. Useful for recon tasking and fog of war. 2024-11-19 00:42:37 +01:00
Thomas
75e80a0091 Merge pull request #2190 from shaji-Dev/Heartbreaker
Added usage docs
2024-11-18 18:36:47 +01:00
shaji
46d2c9c196 [Added] Usage to doc for PLAYERTASK:AddStaticObjectSuccessCondition, PLAYERTASK:AddOpsZoneCaptureSuccessCondition, PLAYERTASK:AddReconSuccessCondition, PLAYERTASK:AddTimeLimitFailureCondition 2024-11-18 09:25:00 +01:00
Applevangelist
6f61d160af Documentation 2024-11-18 08:54:21 +01:00
Thomas
13419171a9 Merge pull request #2189 from shaji-Dev/Heartbreaker
New New Capture OpsZone PlayerTask and Time Limit Conditions
2024-11-18 06:17:00 +01:00
shaji
147cfea587 [Added] New Capture OpsZone PlayerTask with OPSZONE and SET_OPSZONE targets
[Added] Task "Time Limit" failure condition `PLAYERTASK:AddTimeLimitFailureCondition(TimeLimit)`
[Added] `PLAYERTASK:AddOpsZoneCaptureSuccessCondition(CaptureSquadGroupNamePrefix, Coalition)`
[Added] `PLAYERTASK:_CheckCaptureOpsZoneSuccess`
2024-11-18 02:35:05 +01:00
Applevangelist
c27da8e54e Merge remote-tracking branch 'origin/develop' into develop 2024-11-17 16:23:10 +01:00
Applevangelist
f3c8b4c1cd Merge remote-tracking branch 'origin/master' into develop 2024-11-17 16:23:06 +01:00
Frank
09e1883488 Merge branch 'master' into develop 2024-11-15 23:22:00 +01:00
Frank
dce9631399 Update Event.lua
- Set `Event.IniGroupName` from db in case group does not exist any more
2024-11-15 23:21:50 +01:00
Thomas
fb2ba1dea0 Merge pull request #2188 from shaji-Dev/Heartbreaker
Docs update PLAYERTASK:AddReconSuccessCondition
2024-11-11 12:19:49 +01:00
Shafik
19073534dd Docs update for:
PLAYERTASK:AddReconSuccessCondition
2024-11-11 12:45:25 +02:00
Thomas
23080e3cc4 Merge pull request #2187 from shaji-Dev/Heartbreaker
PLAYERTASK Added helper functions
2024-11-10 14:56:24 +01:00
Shafik
b50d3fa809 [Added] Constructor PLAYERTASK:NewFromTarget that determines task type based on the target object
[Added] `PLAYERTASK:_GetTaskTypeForTarget` to get the task type based on target description
[Added] `PLAYERTASKCONTROLLER.Scores` for RECON, ESCORT and CAP
[Added] `PLAYERTASK:AddStaticObjectSuccessCondition` task success condition for dead STATIC, SET_STATIC, SCENERY or SET_SCENERY targets
[Added] `PLAYERTASK:AddReconSuccessCondition` for AUFTRAG.Type.RECON tasks for when a client is at a certain LOS distance from the target
2024-11-10 15:41:21 +02:00
Shafik
1f191cf9bb [Added] Constructor PLAYERTASK:NewFromTarget that determines task type based on the target object
[Added] `PLAYERTASK:_GetTaskTypeForTarget` to get the task type based on target description
[Added] `PLAYERTASKCONTROLLER.Scores` for RECON, ESCORT and CAP
[Added] `PLAYERTASK:AddStaticObjectSuccessCondition` task success condition for dead STATIC, SET_STATIC, SCENERY or SET_SCENERY targets
[Added] `PLAYERTASK:AddReconSuccessCondition` for AUFTRAG.Type.RECON tasks for when a client is at a certain LOS distance from the target
2024-11-10 15:37:16 +02:00
Thomas
6c773786d2 Merge pull request #2186 from FlightControl-Master/Applevangelist-patch-2
Update Enums.lua
2024-11-10 13:46:00 +01:00
Thomas
8939963187 Update Enums.lua
OH58d weapons
2024-11-10 13:45:44 +01:00
Thomas
e3fb693cb7 Merge pull request #2185 from Fedge7/personal/fedge/enums-weapons-oh58
Corrects the table values for OH58 weapon enums.
2024-11-10 13:44:01 +01:00
Fedge
7cc11f55bb Corrects the table values for OH58 weapon enums.
After seeing FARP rearming broken for the OH58 in a recent DCS update, I checked all these enum values and updated them by referencing a freshly-created MIZ. I dropped a FARP and added a unique quantity of all the OH58's weapons to the FARP's warehouse. The values were then scraped from the MIZ's `warehouse` lua file.
2024-11-08 00:09:18 -07:00
Thomas
f9747d1c4c Merge pull request #2184 from FlightControl-Master/Applevangelist-pwsh-1
Update SRS.lua
2024-11-04 14:49:56 +01:00
Thomas
60a3d3409e Update SRS.lua
#MSRS Test to get the pwsh window to minimize
2024-11-04 14:49:26 +01:00
Applevangelist
cd8cbc54c8 Merge remote-tracking branch 'origin/master' into develop 2024-10-31 18:16:32 +01:00
Applevangelist
b72124c0d9 #CONTROLLABLE Corrected parameter omissions 2024-10-31 18:16:02 +01:00
Applevangelist
0d6a1644e2 Merge remote-tracking branch 'origin/master' into develop 2024-10-31 16:06:00 +01:00
Applevangelist
d51e761b26 #CONTROLLABLE - Rollback changes for EPLRS command 2024-10-31 16:05:24 +01:00
Applevangelist
1ebe8b82ec Merge remote-tracking branch 'origin/master' into develop 2024-10-30 17:10:25 +01:00
Applevangelist
1445ef61a0 #AIRBASE - added bases from 2.9.9.2280 2024-10-30 17:09:38 +01:00
Applevangelist
f82490f0d5 Merge remote-tracking branch 'origin/master' into develop 2024-10-29 13:57:56 +01:00
Applevangelist
dfe2ed2a98 #EVENT - Fix for TgtUnit Name being unobtainable 2024-10-29 13:57:21 +01:00
Applevangelist
bb5c044a25 Merge remote-tracking branch 'origin/master' into develop 2024-10-29 13:19:40 +01:00
Applevangelist
be87103b53 #CTLD - fixed a collision when extracting on a possible distance key duplication 2024-10-29 13:18:55 +01:00
Applevangelist
54f7627f9c Merge remote-tracking branch 'origin/master' into develop 2024-10-29 11:37:44 +01:00
Applevangelist
2fb460c4bb #ATC_Ground - stop kicking players immediately for speeding 2024-10-29 11:37:06 +01:00
Applevangelist
1b3c94cc57 Merge remote-tracking branch 'origin/master' into develop 2024-10-27 13:25:41 +01:00
Applevangelist
216ea230a8 #BASE - Roll back to "old" serialize method for Trace 2024-10-27 13:25:13 +01:00
Applevangelist
7e727620a4 Merge remote-tracking branch 'origin/develop' into develop 2024-10-26 18:45:45 +02:00
Applevangelist
13ec9bcdd4 Merge remote-tracking branch 'origin/master' into develop 2024-10-26 18:45:40 +02:00
Applevangelist
90096163ee EPLRS - give group ID only if ground 2024-10-26 18:45:01 +02:00
Thomas
d2564d4a54 Merge pull request #2183 from FlightControl-Master/master
Merge from master
2024-10-21 11:35:35 +02:00
Thomas
cd178d6a8c Merge pull request #2182 from FlightControl-Master/Applevangelist-patch-1
Update MarkerOps_Base.lua
2024-10-21 11:33:14 +02:00
Thomas
2aa0b5ddfb Update MarkerOps_Base.lua
Added data to FSM events
2024-10-21 11:32:47 +02:00
Applevangelist
cf6e026392 Merge remote-tracking branch 'origin/master' into develop 2024-10-11 08:06:29 +02:00
Applevangelist
37f819458a #AIRBOSS - Change event Land to event RunwayTouch 2024-10-11 08:06:05 +02:00
Applevangelist
16fb0c3081 Merge remote-tracking branch 'origin/master' into develop 2024-10-08 10:05:56 +02:00
Applevangelist
168f4301d2 #GROUP - extended options to create callsigns for TTS with own function 2024-10-08 10:05:31 +02:00
Applevangelist
9fb03d9d8a xx 2024-10-08 10:04:05 +02:00
Applevangelist
d89ed535b7 Merge remote-tracking branch 'origin/master' into develop 2024-10-03 14:06:42 +02:00
Applevangelist
08b4b890ce #AWACS - added option to increase mission range from 100nm as default 2024-10-03 14:06:26 +02:00
Applevangelist
d5a406c60f #MSRS experimental - option to use PowerShell to execute SRS-TTS - set MSRS.UsePowerShell = true to test it. Known issue - PS window does not close until everything is executed. 2024-10-03 14:05:51 +02:00
Applevangelist
cb16210577 #SEAD - better event management of weapons, return earlier if no (H)ARM, return if SEAD Plane is nil 2024-10-03 14:03:06 +02:00
Applevangelist
8c0e0de45f xx 2024-10-01 12:10:21 +02:00
Applevangelist
3524cba4ef xx 2024-10-01 12:08:51 +02:00
Applevangelist
df6a37a972 Merge remote-tracking branch 'origin/develop' into develop 2024-10-01 12:06:24 +02:00
Applevangelist
13600ff6fd Merge remote-tracking branch 'origin/master' into develop 2024-10-01 12:06:17 +02:00
Frank
a957bb4968 Merge branch 'master' into develop 2024-10-01 09:08:03 +02:00
Frank
5f8d1cf5b0 Update Warehouse.lua
- Added check for incorrect plane attribute
2024-10-01 09:07:51 +02:00
Thomas
a115267e08 Merge pull request #2181 from DarthZyll/patch-6
Update CSAR.lua - Updated correct type name for Kiowa to OH58D
2024-10-01 06:19:29 +02:00
Applevangelist
37998fbf1d Merge remote-tracking branch 'origin/master' into develop 2024-09-30 11:36:06 +02:00
Applevangelist
846aa823d4 fixes for #SEAD and #SPAWN 2024-09-30 11:35:25 +02:00
Applevangelist
0d877853eb Merge remote-tracking branch 'origin/master' into develop 2024-09-27 11:58:08 +02:00
Applevangelist
68298fc585 #EVENT Fix for scenery sometimes nit having a getName() function 2024-09-27 11:57:40 +02:00
Applevangelist
b97a7cf387 Merge remote-tracking branch 'origin/master' into develop 2024-09-26 09:07:20 +02:00
Applevangelist
e9d75f6d94 #CSAR Beacon Name Fix 2024-09-26 09:06:57 +02:00
Applevangelist
1dce2eb747 Merge remote-tracking branch 'origin/develop' into develop 2024-09-26 09:03:05 +02:00
Applevangelist
7c110d90cd Merge remote-tracking branch 'origin/master' into develop 2024-09-26 09:03:00 +02:00
Mike Young
2ecc02ce4d Update CSAR.lua - Updated correct type name for Kiowa to OH58D
Update CSAR.lua - Updated correct type name for Kiowa to OH58D - original Brykeller change
2024-09-26 01:05:38 -04:00
Thomas
8fa5277417 Merge pull request #2178 from brykeller/patch-2
Kiowa rescues sit on the skids, no doors need to be opened
2024-09-26 06:55:02 +02:00
Thomas
7cce5745af Merge pull request #2177 from DarthZyll/patch-5
Update CSAR.lua for BeaconName being built incorrectly
2024-09-26 06:54:20 +02:00
Thomas
231f1f236d Merge pull request #2180 from brykeller/patch-3
Update CTLD.lua to update the correct Kiowa typename to OH58D
2024-09-26 06:53:21 +02:00
Bryan Keller
ece0a46f97 Update CTLD.lua to update the correct Kiowa typename to OH58D
Update CTLD.lua to update the correct Kiowa typename to OH58D
2024-09-25 18:59:26 -07:00
Bryan Keller
2c9b0b8376 Kiowa rescues sit on the skids, no doors need to be opened
Kiowa rescues sit on the skids, no doors need to be opened
2024-09-25 18:51:31 -07:00
Mike Young
76577c03e7 Update CSAR.lua for BeaconName being built incorrectly
Prior to this change, the F10 menu "List Active CSAR" is always blank even after a CSAR activity occurs
2024-09-25 21:13:22 -04:00
Applevangelist
48d30250a0 Merge remote-tracking branch 'origin/master' into develop 2024-09-23 12:44:14 +02:00
Applevangelist
a798f2d61c Small fixes 2024-09-23 12:43:39 +02:00
Applevangelist
d0f8b1436b #EASYGCICAP - Alert5 typo correction, typo corrected to assign correct coalition side 2024-09-23 10:21:05 +02:00
Applevangelist
ddc5e0f86e Merge remote-tracking branch 'origin/master' into develop 2024-09-15 19:25:08 +02:00
Applevangelist
ae08c87822 #CTLD 2024-09-15 19:24:24 +02:00
Thomas
ae880e9d1c Merge pull request #2176 from Maintenance-Partnership-Systems/Minor-Doco-Fixes
Minor doco fixes
2024-09-15 11:16:08 +02:00
Michael Barnes
101d2e1de5 More incorrect AIRBASE constants in examples. 2024-09-15 18:48:42 +10:00
Michael Barnes
f6b7708567 Fixed some outdated references to AIRBASE constants in examples. 2024-09-15 18:34:18 +10:00
Applevangelist
051286acd1 #SPAWN - Tuning measures from DEVELOP encorporated 2024-09-08 13:24:09 +02:00
Applevangelist
d6d9c9d8cf Merge remote-tracking branch 'origin/master' into develop 2024-09-08 13:22:34 +02:00
Applevangelist
7f572a1a9b Small changes
#CSAR - add option for IR strobe
2024-09-08 13:22:10 +02:00
Applevangelist
68007306b3 Merge remote-tracking branch 'origin/develop' into develop 2024-09-08 11:44:47 +02:00
Applevangelist
0c3f97370c Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Group.lua
2024-09-08 11:44:44 +02:00
Applevangelist
d62025dfe0 Small fixes 2024-09-08 11:43:33 +02:00
Thomas
6bc766e95f Merge pull request #2175 from FlightControl-Master/master
Update CSAR.lua
2024-09-07 09:03:00 +02:00
Thomas
07009630c6 Update CSAR.lua
Small fix
2024-09-07 09:01:58 +02:00
Applevangelist
c2aeb1ebcd Merge remote-tracking branch 'origin/master' into develop 2024-09-06 16:41:11 +02:00
Applevangelist
865042a843 #CTLD #CSAR Function to add own SET_GROUP for pilots 2024-09-06 16:40:41 +02:00
Applevangelist
6243137d4c QoL 2024-09-06 13:42:14 +02:00
Applevangelist
f00d0dc871 QoL 2024-09-06 13:40:27 +02:00
Applevangelist
8695953d5a #SPAWN - performance tuning for event workaround 2024-09-03 16:47:17 +02:00
Applevangelist
6afb68390b Merge remote-tracking branch 'origin/master' into develop 2024-09-01 15:37:31 +02:00
Applevangelist
d6adcdf8bd #CONTROLLABLE - Added IR Marker Beacons for UNIT and GROUP objects 2024-09-01 15:36:41 +02:00
Applevangelist
8151700ad7 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2024-09-01 13:37:34 +02:00
Applevangelist
2c192fba30 #SET - include checking functional filters in all sub-classes 2024-09-01 13:36:47 +02:00
Applevangelist
97f11c93bb #CTLD 2024-09-01 12:41:36 +02:00
Thomas
a3102a7381 Merge pull request #2172 from DarthZyll/patch-5
Update CTLD.lua for missing self.ChinookTroopCircleRadius
2024-09-01 08:55:18 +02:00
Mike Young
d41b5e8ede Update CTLD.lua for missing self.ChinookTroopCircleRadius
self.ChinookTroopCircleRadius was not being set
2024-09-01 02:52:33 -04:00
Applevangelist
a45856c925 Merge remote-tracking branch 'origin/master' into develop 2024-08-29 10:25:40 +02:00
Applevangelist
f531fdaa70 #RANGE less noise 2024-08-29 10:25:13 +02:00
Applevangelist
f4b2f07656 Merge remote-tracking branch 'origin/master' into develop 2024-08-29 10:22:32 +02:00
Applevangelist
81f8e84ca4 xx 2024-08-29 10:22:14 +02:00
Applevangelist
f7e64d98bc Merge remote-tracking branch 'origin/master' into develop 2024-08-27 18:37:56 +02:00
Applevangelist
d74de11b8b CTLD small fix of container shape 2024-08-27 18:37:21 +02:00
Applevangelist
4380c1be2e Merge remote-tracking branch 'origin/master' into develop 2024-08-27 13:19:24 +02:00
Applevangelist
30f2097d7a #AIRBOSS - small fix in Numer2Sound etc 2024-08-27 13:18:53 +02:00
Applevangelist
db2d4e97a6 Merge remote-tracking branch 'origin/master' into develop 2024-08-27 10:56:46 +02:00
Applevangelist
f903844059 #CTLD - fix for type name restrictions in other functions 2024-08-27 10:56:14 +02:00
Applevangelist
b4653be54e Merge remote-tracking branch 'origin/master' into develop 2024-08-26 18:31:07 +02:00
Applevangelist
68b2b452cc xx 2024-08-26 18:30:41 +02:00
Applevangelist
e2b6efde7a Merge remote-tracking branch 'origin/master' into develop 2024-08-26 18:22:59 +02:00
Applevangelist
668d120d60 CTLD Small fix for crate removal 2024-08-26 18:22:32 +02:00
Applevangelist
3eea17bc76 Merge remote-tracking branch 'origin/develop' into develop 2024-08-26 15:53:23 +02:00
Applevangelist
2894bcc833 Merge remote-tracking branch 'origin/master' into develop 2024-08-26 15:53:20 +02:00
Applevangelist
7543f31c85 #CTLD
* Added option for crates to have any static shape (per crate type option)
* Added option for crates only to be transported by defined helo type names (per crate type option)
2024-08-26 15:52:50 +02:00
Thomas
ff52197707 Merge pull request #2171 from FlightControl-Master/master
Update Utils.lua
2024-08-25 11:23:42 +02:00
Thomas
56d84e7b25 Update Utils.lua
Small fix
2024-08-25 11:22:30 +02:00
Applevangelist
b025abaa88 Merge remote-tracking branch 'origin/master' into develop 2024-08-24 18:18:36 +02:00
Applevangelist
ed2d3d856b Small fix 2024-08-24 18:18:08 +02:00
Applevangelist
dac637f360 Merge remote-tracking branch 'origin/master' into develop 2024-08-23 16:29:18 +02:00
Applevangelist
1e5c3a3c21 #ENUMS storage AH64D weapons additions 2024-08-23 16:28:35 +02:00
Applevangelist
861588205a Merge remote-tracking branch 'origin/master' into develop 2024-08-23 13:56:58 +02:00
Applevangelist
37d5b6a0fc #Add'l storage items 2024-08-23 13:55:18 +02:00
Applevangelist
4d3fb2990e Merge remote-tracking branch 'origin/master' into develop 2024-08-23 12:47:37 +02:00
Applevangelist
c58a954d18 #CTLD
* Fix for spawning the correct number of crates on inject
* Simplified example docu section 7 on how to build a FARP
* Some prep work for additional stuff
2024-08-23 12:44:17 +02:00
Applevangelist
cce878e759 Merge remote-tracking branch 'origin/master' into develop 2024-08-22 18:27:00 +02:00
Applevangelist
0d481afa16 #SET_GROUP - small fix for FilterPrefixes compute 2024-08-22 18:26:34 +02:00
Applevangelist
2dbad7cb1b Merge remote-tracking branch 'origin/master' into develop 2024-08-22 17:18:13 +02:00
Applevangelist
016875d724 #ENUMS - added a couple of items to ENUMS.Storage.weapons for the Gazelle and CH-47 which do not have a name representation in the object warehouse
#UTILS Added function `UTILS.SpawnFARPAndFunctionalStatics()` to spawn a functional FARP with static items (and some options)
#UTILS Added VHF Beacon Frequencies for newer maps to avoid overlaps in `UTILS.GenerateVHFrequencies()`
2024-08-22 17:17:10 +02:00
Applevangelist
7a0fa629b5 Merge remote-tracking branch 'origin/master' into develop 2024-08-20 18:03:59 +02:00
Applevangelist
5df0d60135 Smaller Fixes 2024-08-20 18:03:18 +02:00
Applevangelist
aee7bd8bb6 Merge remote-tracking branch 'origin/master' into develop 2024-08-20 10:56:08 +02:00
Applevangelist
e77d61c4cb small correction 2024-08-20 10:55:41 +02:00
Applevangelist
b1a40407b3 Merge remote-tracking branch 'origin/master' into develop 2024-08-20 10:47:56 +02:00
Applevangelist
504142c585 #CTLD Added self.TroopUnloadDistGround = 1.5, and self.TroopUnloadDistHover = 5,
#CSAR Added option to switch off ADF beacons
2024-08-20 10:47:28 +02:00
Thomas
0496571c92 Merge pull request #2170 from DarthZyll/patch-4
Update CSAR.lua - remove luadoc param addBeacon on SpawnCASEVAC()
2024-08-20 09:35:34 +02:00
Mike Young
62a0adce5a Update CSAR.lua - remove luadoc param addBeacon on SpawnCASEVAC()
this param doesn't actually exist, purely a luadoc correction
2024-08-19 13:46:21 -04:00
Applevangelist
d1a1be1a9e Merge remote-tracking branch 'origin/develop' into develop 2024-08-18 19:38:27 +02:00
Applevangelist
80011f4e4e Merge remote-tracking branch 'origin/master' into develop 2024-08-18 19:38:24 +02:00
Applevangelist
80df849d18 #SET_GROUP small enhancement for prefix filter 2024-08-18 19:37:00 +02:00
Frank
c2933b6bed Update Legion.lua
- commented out debug info line
2024-08-18 18:19:05 +02:00
Frank
fc4ba9f21d Merge branch 'master' into develop 2024-08-18 18:06:30 +02:00
Frank
e74c79b5d6 Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2024-08-18 16:56:44 +02:00
Frank
f738ddfca8 Update Positionable.lua
- Added cargo bay of "MaxxPro_MRAP"
2024-08-18 16:56:42 +02:00
Applevangelist
5bbd122fa4 Merge remote-tracking branch 'origin/master' into develop 2024-08-18 14:09:10 +02:00
Applevangelist
af45b0d709 #EVENT DynamicCargoRemove fix is name is empty 2024-08-18 14:08:46 +02:00
Applevangelist
928c20c867 Merge remote-tracking branch 'origin/develop' into develop 2024-08-18 13:58:58 +02:00
Applevangelist
4bd36a4786 Merge remote-tracking branch 'origin/master' into develop 2024-08-18 13:58:55 +02:00
Applevangelist
e746617139 #Rap up changes 2024-08-18 13:58:18 +02:00
Thomas
3105f7407d Merge pull request #2169 from FlightControl-Master/Applevangelist-patch-1
Update ATIS.lua
2024-08-18 13:14:13 +02:00
Thomas
2f568bca17 Update ATIS.lua
#ATIS New Light Rain presets
2024-08-18 13:11:58 +02:00
Frank
ad7dba6fac Merge pull request #2168 from FlightControl-Master/FF/Ops
CHIEF v0.6.1
2024-08-17 23:56:07 +02:00
Frank
9efe0fe243 CHIEF v0.6.1
- Strategic zone: If zero transports are available and min carriers is zero, cargo assets need to go by themselfs.
2024-08-17 23:50:52 +02:00
Thomas
2836d7a40f Merge pull request #2167 from FlightControl-Master/Applevangelist-DC-1
Update DynamicCargo.lua
2024-08-17 14:20:51 +02:00
Thomas
f1bf62e3c1 Update DynamicCargo.lua
#DYNAMICCARGO
2024-08-17 14:20:31 +02:00
Applevangelist
a560d65ce7 Merge remote-tracking branch 'origin/master' into develop 2024-08-17 11:37:11 +02:00
Applevangelist
9de3cb73f7 Merge remote-tracking branch 'origin/develop' into develop 2024-08-17 11:36:17 +02:00
Applevangelist
757cc86a68 xx 2024-08-17 11:36:13 +02:00
Applevangelist
aeb1664134 CTLD 2024-08-17 11:36:01 +02:00
Frank
2af1483724 Merge branch 'master' into develop 2024-08-16 23:13:22 +02:00
Frank
b7702ab933 Merge pull request #2166 from FlightControl-Master/Statua-patch-1
Update ClientWatch.lua
2024-08-16 23:10:25 +02:00
Statua
cc14f82e85 Update ClientWatch.lua
-Added check to verify the aircraft is controlled by a player
-Added :FilterByCoalition() and :FilterByCategory()
-Added ability to get ALL CLIENTS by leaving param1 of :New() blank
-Added more console outputs if CLIENTWATCH.Debug is true
-Minor documentation fixes
2024-08-16 15:19:26 -05:00
Applevangelist
f23dd0a5dd Merge remote-tracking branch 'origin/master' into develop 2024-08-16 16:23:42 +02:00
Applevangelist
5aea17e20e #SET_DYNAMICCARGO Docu 2024-08-16 16:23:13 +02:00
Applevangelist
8336b744bb Merge remote-tracking branch 'origin/master' into develop 2024-08-16 15:46:34 +02:00
Applevangelist
ad9eaea010 #SET - many less calls 2024-08-16 15:46:07 +02:00
Applevangelist
9c47e35d54 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/DynamicCargo.lua
2024-08-16 15:22:45 +02:00
Applevangelist
284a770daa Added #SET_DYNAMICCARGO 2024-08-16 15:21:46 +02:00
Applevangelist
16030d4fa1 Delete some non ready classes 2024-08-16 11:28:50 +02:00
Applevangelist
37d2dd17d7 Merge remote-tracking branch 'origin/master' into develop 2024-08-16 09:44:42 +02:00
Applevangelist
ccd190a8b1 xx 2024-08-16 09:44:00 +02:00
Applevangelist
36bf2436b6 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Event.lua
#	Moose Development/Moose/Ops/CTLD.lua
#	Moose Development/Moose/Wrapper/DynamicCargo.lua
2024-08-16 09:39:48 +02:00
Applevangelist
19f6a8d8f6 #DYNAMICCARGO - Added functionalty 2024-08-16 09:36:29 +02:00
Applevangelist
b8e09afcce Merge remote-tracking branch 'origin/master' into develop 2024-08-14 15:43:24 +02:00
Applevangelist
24264bd885 #ATIS French Translations 2024-08-14 15:42:46 +02:00
Applevangelist
ed690ee6e9 Merge remote-tracking branch 'origin/master' into develop 2024-08-14 11:34:27 +02:00
Applevangelist
872bb3d775 #RANGE Fix trying to get a playername on dynamic cargo spawns 2024-08-14 11:33:13 +02:00
Applevangelist
c0dcd12ada Merge remote-tracking branch 'origin/master' into develop 2024-08-14 09:47:39 +02:00
Applevangelist
d36cd8e284 #UNIT - Fix getting skill from N/A Templates 2024-08-14 09:46:10 +02:00
Applevangelist
5d98672de5 #ATIS - Polar circle fixes 2024-08-13 10:31:26 +02:00
Applevangelist
eab643268f #ATIS - Polar circle fixes 2024-08-13 10:30:46 +02:00
Applevangelist
e2fa1f992b Merge remote-tracking branch 'origin/master' into develop 2024-08-12 19:06:01 +02:00
Applevangelist
9356794112 bit of performance tuning 2024-08-12 19:05:32 +02:00
Applevangelist
bb865aef38 Merge branch 'master' into develop 2024-08-12 17:01:13 +02:00
Applevangelist
35c24810f9 xx 2024-08-12 17:00:52 +02:00
Applevangelist
875b5fb34d Merge remote-tracking branch 'origin/develop' into develop 2024-08-12 16:17:30 +02:00
Applevangelist
19187bcb14 xx 2024-08-12 16:17:21 +02:00
Thomas
ebe6e9fb9f Merge pull request #2165 from FlightControl-Master/master
Various
2024-08-12 11:40:43 +02:00
Thomas
a54944b021 Update CTLD.lua (#2164)
#CTLD 
* Fix for helo being no Chinook not finding crates e.g. on a ship or FARP
* `nil` check for static cargo position check
2024-08-12 11:39:03 +02:00
Thomas
5f7f75b1c9 BASE and SPAWN tuning (#2162)
* Update Base.lua (#2159)

Performance tuning - the BASE:I, F, T calls rank very high in overall number of calls taken from Moose. Ensure only the minimum number of actions based on trace state and level is taken

* Update Spawn.lua (#2161)

Updating this class as it calls BASE I,F,T a lot. Making it less noisy for some performance tuning
2024-08-12 10:18:14 +02:00
Thomas
bc9938d08a Update Spawn.lua (#2161)
Updating this class as it calls BASE I,F,T a lot. Making it less noisy for some performance tuning
2024-08-12 10:16:40 +02:00
Thomas
59963e152d Update Base.lua (#2159) (#2160)
Performance tuning - the BASE:I, F, T calls rank very high in overall number of calls taken from Moose. Ensure only the minimum number of actions based on trace state and level is taken
2024-08-12 09:47:38 +02:00
Thomas
b77f179acc Update Base.lua (#2159)
Performance tuning - the BASE:I, F, T calls rank very high in overall number of calls taken from Moose. Ensure only the minimum number of actions based on trace state and level is taken
2024-08-12 09:44:13 +02:00
148 changed files with 16579 additions and 12092 deletions

View File

@@ -1953,7 +1953,7 @@ local function refct_from_id(id) -- refct = refct_from_id(CTypeID)
unsigned = refct.unsigned,
size = bit.band(bit.rshift(ctype.info, 16), 127),
}
refct.bool, refct.const, refct.volatile, refct.unsigned = nil
refct.bool, refct.const, refct.volatile, refct.unsigned = nil, nil, nil, nil
end
if CT[4] then -- Merge sibling attributes onto this type.

View File

@@ -17,7 +17,9 @@
--- The AI_A2A_CAP class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
--
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- ![Process](..\Presentations\AI_CAP\Dia3.JPG)
--
-- The AI_A2A_CAP is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_CAP process can be started using the **Start** event.

View File

@@ -32,7 +32,9 @@
-- [DCS WORLD - MOOSE - A2A GCICAP - Build an automatic A2A Defense System](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0S4KMNUUJpaUs6zZHjLKNx)
--
-- ===
--
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- # QUICK START GUIDE
--
-- There are basically two classes available to model an A2A defense system.

View File

@@ -19,6 +19,8 @@
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.

View File

@@ -15,6 +15,8 @@
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- ![Process](..\Presentations\AI_PATROL\Dia3.JPG)
--
-- The AI_A2A_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_PATROL process can be started using the **Start** event.

View File

@@ -15,7 +15,9 @@
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE

View File

@@ -18,6 +18,8 @@
--
-- # Developer Note
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--

View File

@@ -36,6 +36,8 @@
--
-- # QUICK START GUIDE
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- The following class is available to model an A2G defense system.
--
-- AI_A2G_DISPATCHER is the main A2G defense class that models the A2G defense system.
@@ -3895,10 +3897,14 @@ do -- AI_A2G_DISPATCHER
if Squadron then
local FirstUnit = AttackSetUnit:GetRandomSurely()
if FirstUnit then
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
if self.SetSendPlayerMessages then
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
end
else
return
end
end
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
end
@@ -4784,4 +4790,5 @@ end
Squadron.ResourceCount = Squadron.ResourceCount - Amount
end
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
end
end

View File

@@ -19,6 +19,8 @@
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.

View File

@@ -9,11 +9,13 @@
-- @module AI.AI_Air
-- @image MOOSE.JPG
---
-- @type AI_AIR
-- @extends Core.Fsm#FSM_CONTROLLABLE
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- # 1) AI_AIR constructor
--
@@ -656,8 +658,8 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
--- Create a route point of type air.
local FromRTBRoutePoint = FromCoord:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
COORDINATE.WaypointType.TurningPoint,
COORDINATE.WaypointAction.TurningPoint,
RTBSpeed,
true
)
@@ -665,8 +667,8 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
--- Create a route point of type air.
local ToRTBRoutePoint = ToAirbaseCoord:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
COORDINATE.WaypointType.TurningPoint,
COORDINATE.WaypointAction.TurningPoint,
RTBSpeed,
true
)
@@ -760,10 +762,10 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
local ToRefuelSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
--- Create a route point of type air.
local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToRefuelSpeed, true)
local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(self.PatrolAltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToRefuelSpeed, true)
--- Create a route point of type air. NOT used!
local ToRefuelRoutePoint = Tanker:GetCoordinate():WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToRefuelSpeed, true)
local ToRefuelRoutePoint = Tanker:GetCoordinate():WaypointAir(self.PatrolAltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToRefuelSpeed, true)
self:F( { ToRefuelSpeed = ToRefuelSpeed } )

View File

@@ -36,6 +36,8 @@
--
-- # QUICK START GUIDE
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- The following class is available to model an AIR defense system.
--
-- AI_AIR_DISPATCHER is the main AIR defense class that models the AIR defense system.

View File

@@ -13,12 +13,14 @@
-- @type AI_AIR_ENGAGE
--- @type AI_AIR_ENGAGE
-- @extends AI.AI_AIR#AI_AIR
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
@@ -453,7 +455,7 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
--- Calculate the target route point.
local FromWP = DefenderCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
local FromWP = DefenderCoord:WaypointAir(self.PatrolAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
EngageRoute[#EngageRoute+1] = FromWP
@@ -462,7 +464,7 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
local FromEngageAngle = DefenderCoord:GetAngleDegrees( DefenderCoord:GetDirectionVec3( TargetCoord ) )
local ToCoord=DefenderCoord:Translate( EngageDistance, FromEngageAngle, true )
local ToWP = ToCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
local ToWP = ToCoord:WaypointAir(self.PatrolAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
EngageRoute[#EngageRoute+1] = ToWP
@@ -536,7 +538,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
local EngageRoute = {}
local AttackTasks = {}
local FromWP = DefenderCoord:WaypointAir(self.EngageAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
local FromWP = DefenderCoord:WaypointAir(self.EngageAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
EngageRoute[#EngageRoute+1] = FromWP
self:SetTargetDistance( TargetCoord ) -- For RTB status check
@@ -544,7 +546,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
local FromEngageAngle = DefenderCoord:GetAngleDegrees( DefenderCoord:GetDirectionVec3( TargetCoord ) )
local ToCoord=DefenderCoord:Translate( EngageDistance, FromEngageAngle, true )
local ToWP = ToCoord:WaypointAir(self.EngageAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
local ToWP = ToCoord:WaypointAir(self.EngageAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
EngageRoute[#EngageRoute+1] = ToWP
-- TODO: A factor of * 3 this way too low. This causes the AI NOT to engage until very close or even merged sometimes. Some A2A missiles have a much longer range! Needs more frequent updates of the task!

View File

@@ -15,6 +15,8 @@
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- ![Process](..\Presentations\AI_CAP\Dia3.JPG)
--
-- The AI_AIR_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_PATROL process can be started using the **Start** event.
@@ -309,7 +311,7 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
local speedkmh=ToTargetSpeed
local FromWP = CurrentCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToTargetSpeed, true)
local FromWP = CurrentCoord:WaypointAir(self.PatrolAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToTargetSpeed, true)
PatrolRoute[#PatrolRoute+1] = FromWP
if self.racetrack then
@@ -359,9 +361,9 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
else
--- Create a route point of type air.
local ToWP = ToTargetCoord:WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToTargetSpeed, true)
local ToWP = ToTargetCoord:WaypointAir(self.PatrolAltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToTargetSpeed, true)
PatrolRoute[#PatrolRoute+1] = ToWP
local Tasks = {}
Tasks[#Tasks+1] = AIPatrol:TaskFunction("AI_AIR_PATROL.___PatrolRoute", self)
PatrolRoute[#PatrolRoute].task = AIPatrol:TaskCombo( Tasks )

View File

@@ -13,7 +13,7 @@
-- @type AI_AIR_SQUADRON
--- @type AI_AIR_SQUADRON
-- @extends Core.Base#BASE
@@ -21,6 +21,8 @@
--
-- # Developer Note
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--

View File

@@ -38,6 +38,8 @@
--- Implements the core functions to provide BattleGround Air Interdiction in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- The AI_BAI_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
--
-- ![HoldAndEngage](..\Presentations\AI_BAI\Dia3.JPG)
@@ -174,8 +176,7 @@ function AI_BAI_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Engage.
@@ -522,12 +523,12 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
local CurrentAltitude = self.Controllable:GetAltitude()
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local ToEngageZoneSpeed = self.PatrolMaxSpeed
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
COORDINATE.WaypointType.TurningPoint,
COORDINATE.WaypointAction.TurningPoint,
self.EngageSpeed,
true
)
@@ -578,13 +579,13 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
self:T2( ToTargetVec2 )
--- Obtain a 3D @{Point} from the 2D point + altitude.
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
--- Create a route point of type air.
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
COORDINATE.WaypointType.TurningPoint,
COORDINATE.WaypointAction.TurningPoint,
self.EngageSpeed,
true
)

View File

@@ -33,8 +33,9 @@
-- @field Wrapper.Group#GROUP Test
-- @extends Core.Fsm#FSM_SET
--- Monitors and manages as many replacement AI groups as there are
--- ![Banner Image](..\Images\deprecated.png)
--
-- Monitors and manages as many replacement AI groups as there are
-- CLIENTS in a SET\_CLIENT collection, which are not occupied by human players.
-- In other words, use AI_BALANCER to simulate human behaviour by spawning in replacement AI in multi player missions.
--
@@ -220,16 +221,9 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
AIGroup:MessageToRed( "Returning to home base ...", 30 )
else
-- Okay, we need to send this Group back to the nearest base of the Coalition of the AI.
--TODO: i need to rework the POINT_VEC2 thing.
local PointVec2 = POINT_VEC2:New( AIGroup:GetVec2().x, AIGroup:GetVec2().y )
local PointVec2 = COORDINATE:New(AIGroup:GetVec2().x, 0, AIGroup:GetVec2().y)
local ClosestAirbase = self.ReturnAirbaseSet:FindNearestAirbaseFromPointVec2( PointVec2 )
self:T( ClosestAirbase.AirbaseName )
--[[
AIGroup:MessageToRed( "Returning to " .. ClosestAirbase:GetName().. " ...", 30 )
local RTBRoute = AIGroup:RouteReturnToAirbase( ClosestAirbase )
AIGroupTemplate.route = RTBRoute
AIGroup:Respawn( AIGroupTemplate )
]]
AIGroup:RouteRTB(ClosestAirbase)
end

View File

@@ -39,6 +39,8 @@
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- ![Process](..\Presentations\AI_CAP\Dia3.JPG)
--
-- The AI_CAP_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_CAP_ZONE process can be started using the **Start** event.
@@ -423,12 +425,12 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
local CurrentAltitude = self.Controllable:GetAltitude()
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local ToEngageZoneSpeed = self.PatrolMaxSpeed
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
COORDINATE.WaypointType.TurningPoint,
COORDINATE.WaypointAction.TurningPoint,
ToEngageZoneSpeed,
true
)
@@ -445,13 +447,13 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
--- Obtain a 3D @{Point} from the 2D point + altitude.
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
--- Create a route point of type air.
local ToPatrolRoutePoint = ToTargetPointVec3:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
COORDINATE.WaypointType.TurningPoint,
COORDINATE.WaypointAction.TurningPoint,
ToTargetSpeed,
true
)

View File

@@ -38,6 +38,9 @@
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
--- Implements the core functions to provide Close Air Support in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
--
-- ![HoldAndEngage](..\Presentations\AI_CAS\Dia3.JPG)
@@ -162,7 +165,6 @@ function AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Engage.
@@ -466,12 +468,12 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
local CurrentAltitude = self.Controllable:GetAltitude()
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local ToEngageZoneSpeed = self.PatrolMaxSpeed
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
COORDINATE.WaypointType.TurningPoint,
COORDINATE.WaypointAction.TurningPoint,
self.EngageSpeed,
true
)
@@ -508,13 +510,13 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
self:T2( ToTargetVec2 )
--- Obtain a 3D @{Point} from the 2D point + altitude.
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
--- Create a route point of type air.
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
COORDINATE.WaypointType.TurningPoint,
COORDINATE.WaypointAction.TurningPoint,
self.EngageSpeed,
true
)

View File

@@ -9,12 +9,14 @@
-- @module AI.AI_Cargo
-- @image Cargo.JPG
-- @type AI_CARGO
--- @type AI_CARGO
-- @extends Core.Fsm#FSM_CONTROLLABLE
--- Base class for the dynamic cargo handling capability for AI groups.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
-- The AI_CARGO module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
-- CARGO derived objects must be declared within the mission to make the AI_CARGO object recognize the cargo.

View File

@@ -15,6 +15,8 @@
--- Brings a dynamic cargo handling capability for an AI vehicle group.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Armoured Personnel Carriers (APC), Trucks, Jeeps and other ground based carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
--
-- The AI_CARGO_APC class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.

View File

@@ -14,6 +14,8 @@
--- Brings a dynamic cargo handling capability for an AI airplane group.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Airplane carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation between airbases.
--
@@ -440,7 +442,7 @@ function AI_CARGO_AIRPLANE:Route( Airplane, Airbase, Speed, Height, Uncontrolled
-- To point.
local AirbasePointVec2 = Airbase:GetPointVec2()
local ToWaypoint = AirbasePointVec2:WaypointAir(POINT_VEC3.RoutePointAltType.BARO, "Land", "Landing", Speed or Airplane:GetSpeedMax()*0.8, true, Airbase)
local ToWaypoint = AirbasePointVec2:WaypointAir(COORDINATE.WaypointAltType.BARO, "Land", "Landing", Speed or Airplane:GetSpeedMax()*0.8, true, Airbase)
--ToWaypoint["airdromeId"] = Airbase:GetID()
--ToWaypoint["speed_locked"] = true

View File

@@ -22,6 +22,8 @@
--
-- ===
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- # The dispatcher concept.
--
-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.

View File

@@ -36,6 +36,8 @@
--- A dynamic cargo transportation capability for AI groups.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Armoured Personnel APCs (APC), Trucks, Jeeps and other carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
--
-- The AI_CARGO_DISPATCHER_APC module is derived from the AI_CARGO_DISPATCHER module.

View File

@@ -30,6 +30,8 @@
--- Brings a dynamic cargo handling capability for AI groups.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Airplanes can be mobilized to intelligently transport infantry and other cargo within the simulation.
--
-- The AI_CARGO_DISPATCHER_AIRPLANE module is derived from the AI_CARGO_DISPATCHER module.

View File

@@ -31,6 +31,8 @@
--- A dynamic cargo handling capability for AI helicopter groups.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.
--
--

View File

@@ -29,6 +29,8 @@
--- A dynamic cargo transportation capability for AI groups.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Naval vessels can be mobilized to semi-intelligently transport cargo within the simulation.
--
-- The AI_CARGO_DISPATCHER_SHIP module is derived from the AI_CARGO_DISPATCHER module.

View File

@@ -15,6 +15,8 @@
--- Brings a dynamic cargo handling capability for an AI helicopter group.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Helicopter carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
--
-- The AI_CARGO_HELICOPTER class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
@@ -367,8 +369,8 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
-- local CoordinateFrom = Helicopter:GetCoordinate()
-- local WaypointFrom = CoordinateFrom:WaypointAir(
-- "RADIO",
-- POINT_VEC3.RoutePointType.TurningPoint,
-- POINT_VEC3.RoutePointAction.TurningPoint,
-- COORDINATE.WaypointType.TurningPoint,
-- COORDINATE.WaypointAction.TurningPoint,
-- Speed,
-- true
-- )
@@ -380,8 +382,8 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
local WaypointTo = CoordinateTo:WaypointAir(
"RADIO",
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
COORDINATE.WaypointType.TurningPoint,
COORDINATE.WaypointAction.TurningPoint,
50,
true
)
@@ -427,7 +429,7 @@ function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordina
local landheight = CoordinateTo:GetLandHeight() -- get target height
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, 50, true)
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, 50, true)
Route[#Route+1] = WaypointTo
local Tasks = {}
@@ -496,14 +498,14 @@ function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordin
local CoordinateFrom = Helicopter:GetCoordinate()
--- Create a route point of type air.
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, _speed, true)
--- Create a route point of type air.
local CoordinateTo = Coordinate
local landheight = CoordinateTo:GetLandHeight() -- get target height
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint,_speed, true)
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint,_speed, true)
Route[#Route+1] = WaypointFrom
Route[#Route+1] = WaypointTo
@@ -563,7 +565,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
--- Create a route point of type air.
local CoordinateFrom = Helicopter:GetCoordinate()
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, _speed, true)
Route[#Route+1] = WaypointFrom
Route[#Route+1] = WaypointFrom
@@ -573,7 +575,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
local landheight = CoordinateTo:GetLandHeight() -- get target height
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, _speed, true)
Route[#Route+1] = WaypointTo
Route[#Route+1] = WaypointTo
@@ -631,7 +633,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
--- Create a route point of type air.
local CoordinateFrom = Helicopter:GetCoordinate()
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, Speed, true)
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true)
Route[#Route+1] = WaypointFrom
--- Create a route point of type air.
@@ -639,7 +641,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
local landheight = CoordinateTo:GetLandHeight() -- get target height
CoordinateTo.y = landheight + Height -- flight height should be 50m above ground
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, Speed, true)
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true)
Route[#Route+1] = WaypointTo

View File

@@ -14,6 +14,8 @@
--- Brings a dynamic cargo handling capability for an AI naval group.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Naval ships can be utilized to transport cargo around the map following naval shipping lanes.
-- The AI_CARGO_SHIP class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
-- @{Cargo.Cargo} must be declared within the mission or warehouse to make the AI_CARGO_SHIP recognize the cargo.

View File

@@ -25,6 +25,8 @@
--
-- Allows you to interact with escorting AI on your flight and take the lead.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
--
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.

View File

@@ -23,6 +23,8 @@
--
-- # Developer Note
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--

View File

@@ -21,6 +21,8 @@
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE

View File

@@ -25,6 +25,8 @@
--
-- Allows you to interact with escorting AI on your flight and take the lead.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
--
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.

View File

@@ -40,6 +40,8 @@
--- Build large formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Wrapper.Unit#UNIT} (AI) leader.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- AI_FORMATION makes AI @{Wrapper.Group#GROUP}s fly in formation of various compositions.
-- The AI_FORMATION class models formations in a different manner than the internal DCS formation logic!!!
@@ -725,7 +727,7 @@ function AI_FORMATION:onafterFormationLine( FollowGroupSet, From , Event , To, X
for FollowID, FollowGroup in pairs( FollowSet ) do
local PointVec3 = POINT_VEC3:New()
local PointVec3 = COORDINATE:New()
PointVec3:SetX( XStart + i * XSpace )
PointVec3:SetY( YStart + i * YSpace )
PointVec3:SetZ( ZStart + i * ZSpace )
@@ -877,7 +879,7 @@ function AI_FORMATION:onafterFormationCenterWing( FollowGroupSet, From , Event ,
for FollowID, FollowGroup in pairs( FollowSet ) do
local PointVec3 = POINT_VEC3:New()
local PointVec3 = COORDINATE:New()
local Side = ( i % 2 == 0 ) and 1 or -1
local Row = i / 2 + 1
@@ -936,7 +938,7 @@ function AI_FORMATION:onafterFormationBox( FollowGroupSet, From , Event , To, XS
for FollowID, FollowGroup in pairs( FollowSet ) do
local PointVec3 = POINT_VEC3:New()
local PointVec3 = COORDINATE:New()
local ZIndex = i % ZLevels
local XIndex = math.floor( i / ZLevels )

View File

@@ -48,6 +48,8 @@
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}.
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- ![Process](..\Presentations\AI_PATROL\Dia3.JPG)
--
-- The AI_PATROL_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
@@ -751,12 +753,12 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
if not CurrentVec2 then return end
--Done: Create GetAltitude function for GROUP, and delete GetUnit(1).
local CurrentAltitude = self.Controllable:GetAltitude()
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TakeOffParking,
POINT_VEC3.RoutePointAction.FromParkingArea,
COORDINATE.WaypointType.TakeOffParking,
COORDINATE.WaypointAction.FromParkingArea,
ToPatrolZoneSpeed,
true
)
@@ -767,12 +769,12 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
if not CurrentVec2 then return end
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
local CurrentAltitude = self.Controllable:GetAltitude()
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
COORDINATE.WaypointType.TurningPoint,
COORDINATE.WaypointAction.TurningPoint,
ToPatrolZoneSpeed,
true
)
@@ -792,13 +794,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
--- Obtain a 3D @{Point} from the 2D point + altitude.
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
--- Create a route point of type air.
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
COORDINATE.WaypointType.TurningPoint,
COORDINATE.WaypointAction.TurningPoint,
ToTargetSpeed,
true
)
@@ -846,7 +848,6 @@ function AI_PATROL_ZONE:onafterStatus()
OldAIControllable:SetTask( TimedOrbitTask, 10 )
RTB = true
else
end
-- TODO: Check GROUP damage function.
@@ -856,6 +857,16 @@ function AI_PATROL_ZONE:onafterStatus()
RTB = true
end
if self:IsInstanceOf("AI_CAS") or self:IsInstanceOf("AI_BAI") then
local atotal,shells,rockets,bombs,missiles = self.Controllable:GetAmmunition()
local arelevant = rockets+bombs
if arelevant == 0 or missiles == 0 then
RTB = true
self:T({total=atotal,shells=shells,rockets=rockets,bombs=bombs,missiles=missiles})
self:T( self.Controllable:GetName() .. " is out of ammo, RTB!" )
end
end
if RTB == true then
self:RTB()
else
@@ -881,12 +892,12 @@ function AI_PATROL_ZONE:onafterRTB()
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
--local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
local CurrentAltitude = self.Controllable:GetAltitude()
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
COORDINATE.WaypointType.TurningPoint,
COORDINATE.WaypointAction.TurningPoint,
ToPatrolZoneSpeed,
true
)

View File

@@ -1,6 +1,6 @@
--- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occurring on UNITs.
--
-- ![Banner Image](..\Presentations\ACT_ACCOUNT\Dia1.JPG)
-- ![Banner Image](..\Images\deprecated.png)
--
-- ===
--
@@ -8,9 +8,11 @@
-- @image MOOSE.JPG
do -- ACT_ACCOUNT
--- # @{#ACT_ACCOUNT} FSM class, extends @{Core.Fsm#FSM_PROCESS}
--
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- ## ACT_ACCOUNT state machine:
--
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
@@ -133,7 +135,7 @@ do -- ACT_ACCOUNT
-- @param #string Event
-- @param #string From
-- @param #string To
function ACT_ACCOUNT:onafterEvent( ProcessUnit, From, Event, To, Event )
function ACT_ACCOUNT:onafterEvent( ProcessUnit, From, Event, To )
self:__NoMore( 1 )
end

View File

@@ -1,6 +1,8 @@
--- (SP) (MP) (FSM) Accept or reject process for player (task) assignments.
--
-- ===
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- # @{#ACT_ASSIGN} FSM template class, extends @{Core.Fsm#FSM_PROCESS}
--

View File

@@ -1,5 +1,6 @@
--- (SP) (MP) (FSM) Route AI or players through waypoints or to zones.
--
-- ![Banner Image](..\Images\deprecated.png)
-- ## ACT_ASSIST state machine:
--
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.

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@@ -2,6 +2,8 @@
--
-- ===
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- # @{#ACT_ROUTE} FSM class, extends @{Core.Fsm#FSM_PROCESS}
--
-- ## ACT_ROUTE state machine:

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@@ -2,6 +2,8 @@
--
-- ===
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- # 1) MOOSE Cargo System.
--
-- #### Those who have used the mission editor, know that the DCS mission editor provides cargo facilities.
@@ -275,14 +277,14 @@
-- The cargo must be in the **Loaded** state.
-- @function [parent=#CARGO] UnBoard
-- @param #CARGO self
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
--- UnBoards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo from the Carrier.
-- The cargo must be in the **Loaded** state.
-- @function [parent=#CARGO] __UnBoard
-- @param #CARGO self
-- @param #number DelaySeconds The amount of seconds to delay the action.
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
-- Load
@@ -307,14 +309,14 @@
-- The cargo must be in the **Loaded** state.
-- @function [parent=#CARGO] UnLoad
-- @param #CARGO self
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
--- UnLoads the cargo to a Carrier. The event will unload the cargo from the Carrier. There will be no movement simulated of the cargo loading.
-- The cargo must be in the **Loaded** state.
-- @function [parent=#CARGO] __UnLoad
-- @param #CARGO self
-- @param #number DelaySeconds The amount of seconds to delay the action.
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
-- State Transition Functions
@@ -467,7 +469,7 @@ do -- CARGO
self.Type = Type
self.Name = Name
self.Weight = Weight or 0
self.CargoObject = nil
self.CargoObject = nil -- Wrapper.Group#GROUP
self.CargoCarrier = nil -- Wrapper.Client#CLIENT
self.Representable = false
self.Slingloadable = false
@@ -897,7 +899,7 @@ do -- CARGO
--- Get the current PointVec2 of the cargo.
-- @param #CARGO self
-- @return Core.Point#POINT_VEC2
-- @return Core.Point#COORDINATE
function CARGO:GetPointVec2()
return self.CargoObject:GetPointVec2()
end
@@ -1094,7 +1096,7 @@ do -- CARGO_REPRESENTABLE
--- Route a cargo unit to a PointVec2.
-- @param #CARGO_REPRESENTABLE self
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param Core.Point#COORDINATE ToPointVec2
-- @param #number Speed
-- @return #CARGO_REPRESENTABLE
function CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )

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@@ -22,6 +22,9 @@ do -- CARGO_CRATE
-- @type CARGO_CRATE
-- @extends Cargo.Cargo#CARGO_REPRESENTABLE
---
-- ![Banner Image](..\Images\deprecated.png)
--
--- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_CRATE objects to and from carriers.
--
@@ -114,7 +117,7 @@ do -- CARGO_CRATE
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Core.Point#POINT_VEC2
-- @param Core.Point#COORDINATE
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
--self:T( { ToPointVec2, From, Event, To } )

View File

@@ -22,9 +22,12 @@ do -- CARGO_GROUP
--- @type CARGO_GROUP
-- @field Core.Set#SET_CARGO CargoSet The collection of derived CARGO objects.
-- @field #string GroupName The name of the CargoGroup.
-- @field Wrapper.Group#GROUÜ CargoCarrier The carrier group.
-- @extends Cargo.Cargo#CARGO_REPORTABLE
--- Defines a cargo that is represented by a @{Wrapper.Group} object within the simulator.
--
-- ![Banner Image](..\Images\deprecated.png)
-- The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers.
--
-- The above cargo classes are used by the following AI_CARGO_ classes to allow AI groups to transport cargo:
@@ -410,7 +413,7 @@ do -- CARGO_GROUP
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param Core.Point#COORDINATE ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
self:T( {From, Event, To, ToPointVec2, NearRadius } )
@@ -453,7 +456,7 @@ do -- CARGO_GROUP
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param Core.Point#COORDINATE ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
--self:T( { From, Event, To, ToPointVec2, NearRadius } )
@@ -491,7 +494,7 @@ do -- CARGO_GROUP
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param Core.Point#COORDINATE ToPointVec2
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
--self:T( { From, Event, To, ToPointVec2 } )
@@ -771,3 +774,4 @@ do -- CARGO_GROUP
end -- CARGO_GROUP

View File

@@ -32,6 +32,8 @@ do -- CARGO_SLINGLOAD
--
-- # Developer Note
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--

View File

@@ -30,6 +30,8 @@ do -- CARGO_UNIT
--
-- # Developer Note
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
@@ -72,7 +74,7 @@ do -- CARGO_UNIT
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param Core.Point#COORDINATE ToPointVec2
-- @param #number NearRadius (optional) Defaut 25 m.
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:T( { From, Event, To, ToPointVec2, NearRadius } )
@@ -145,7 +147,7 @@ do -- CARGO_UNIT
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param Core.Point#COORDINATE ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:T( { From, Event, To, ToPointVec2, NearRadius } )
@@ -171,7 +173,7 @@ do -- CARGO_UNIT
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param Core.Point#COORDINATE ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:T( { From, Event, To, ToPointVec2, NearRadius } )
@@ -197,7 +199,7 @@ do -- CARGO_UNIT
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Core.Point#POINT_VEC2
-- @param Core.Point#COORDINATE
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
self:T( { ToPointVec2, From, Event, To } )

View File

@@ -26,7 +26,7 @@
-- @module Core.Base
-- @image Core_Base.JPG
local _TraceOnOff = true
local _TraceOnOff = false -- default to no tracing
local _TraceLevel = 1
local _TraceAll = false
local _TraceClass = {}
@@ -34,11 +34,12 @@ local _TraceClassMethod = {}
local _ClassID = 0
---
--- Base class of everything
-- @type BASE
-- @field ClassName The name of the class.
-- @field ClassID The ID number of the class.
-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
-- @field #string ClassName The name of the class.
-- @field #number ClassID The ID number of the class.
-- @field #string ClassNameAndID The name of the class concatenated with the ID number of the class.
-- @field Core.Scheduler#SCHEDULER Scheduler The scheduler object.
--- BASE class
--
@@ -200,6 +201,7 @@ BASE = {
States = {},
Debug = debug,
Scheduler = nil,
Properties = {},
}
-- @field #BASE.__
@@ -210,14 +212,6 @@ BASE._ = {
Schedules = {}, --- Contains the Schedulers Active
}
--- The Formation Class
-- @type FORMATION
-- @field Cone A cone formation.
FORMATION = {
Cone = "Cone",
Vee = "Vee",
}
--- BASE constructor.
--
-- This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
@@ -741,7 +735,31 @@ do -- Event Handling
-- @function [parent=#BASE] OnEventPlayerEnterAircraft
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventNewDynamicCargo
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventDynamicCargoLoaded
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventDynamicCargoUnloaded
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a dynamic cargo crate is removed.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventDynamicCargoRemoved
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
end
--- Creation of a Birth Event.
@@ -862,6 +880,62 @@ end
world.onEvent(Event)
end
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventNewDynamicCargo(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.NewDynamicCargo,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventDynamicCargoLoaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoLoaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoUnloaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventDynamicCargoRemoved(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoRemoved,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- The main event handling function... This function captures all events generated for the class.
-- @param #BASE self
@@ -900,7 +974,7 @@ do -- Scheduling
-- @param #BASE self
-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
-- @param #table ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
-- @param ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
-- @return #string The Schedule ID of the planned schedule.
function BASE:ScheduleOnce( Start, SchedulerFunction, ... )
@@ -1036,6 +1110,31 @@ function BASE:ClearState( Object, StateName )
end
end
--- Set one property of an object.
-- @param #BASE self
-- @param Key The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
-- @param Value The value that is stored. Note that the value can be a #string, but it can also be any other type!
function BASE:SetProperty(Key,Value)
self.Properties = self.Properties or {}
self.Properties[Key] = Value
end
--- Get one property of an object by the key.
-- @param #BASE self
-- @param Key The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
-- @return Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
function BASE:GetProperty(Key)
self.Properties = self.Properties or {}
return self.Properties[Key]
end
--- Get all of the properties of an object in a table.
-- @param #BASE self
-- @return #table of values, indexed by keys.
function BASE:GetProperties()
return self.Properties
end
-- Trace section
-- Log a trace (only shown when trace is on)
@@ -1200,7 +1299,7 @@ end
-- @param Arguments A #table or any field.
function BASE:F( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1215,7 +1314,7 @@ end
-- @param Arguments A #table or any field.
function BASE:F2( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1230,7 +1329,7 @@ end
-- @param Arguments A #table or any field.
function BASE:F3( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1274,7 +1373,7 @@ end
-- @param Arguments A #table or any field.
function BASE:T( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1289,7 +1388,7 @@ end
-- @param Arguments A #table or any field.
function BASE:T2( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1304,7 +1403,7 @@ end
-- @param Arguments A #table or any field.
function BASE:T3( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1336,7 +1435,7 @@ function BASE:E( Arguments )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments) ) )
end
end
@@ -1363,8 +1462,7 @@ function BASE:I( Arguments )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, BASE:_Serialize(Arguments)) )
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments)) )
end
end

View File

@@ -20,7 +20,7 @@
--
-- @module Core.ClientMenu
-- @image Core_Menu.JPG
-- last change: May 2024
-- last change: Jan 2025
-- TODO
----------------------------------------------------------------------------------------------------------------
@@ -57,9 +57,9 @@
---
-- @field #CLIENTMENU
CLIENTMENU = {
ClassName = "CLIENTMENUE",
ClassName = "CLIENTMENU",
lid = "",
version = "0.1.2",
version = "0.1.3",
name = nil,
path = nil,
group = nil,
@@ -455,7 +455,7 @@ end
-- @param #CLIENTMENUMANAGER self
-- @param Core.Event#EVENTDATA EventData
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:_EventHandler(EventData)
function CLIENTMENUMANAGER:_EventHandler(EventData,Retry)
self:T(self.lid.."_EventHandler: "..EventData.id)
--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
@@ -468,6 +468,10 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
if EventData.IniPlayerName and EventData.IniGroup then
if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniUnitName ))) then
self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
if not Retry then
-- try again in 2 secs
self:ScheduleOnce(2,CLIENTMENUMANAGER._EventHandler,self,EventData,true)
end
return self
end
--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
@@ -524,7 +528,7 @@ function CLIENTMENUMANAGER:InitAutoPropagation()
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
self:SetEventPriority(5)
self:SetEventPriority(6)
return self
end

View File

@@ -20,6 +20,7 @@
-- * Manage database of hits to units and statics.
-- * Manage database of destroys of units and statics.
-- * Manage database of @{Core.Zone#ZONE_BASE} objects.
-- * Manage database of @{Wrapper.DynamicCargo#DYNAMICCARGO} objects alive in the mission.
--
-- ===
--
@@ -39,6 +40,7 @@
-- @field #table STORAGES DCS warehouse storages.
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
-- @field #table DYNAMICCARGO Dynamic Cargo objects.
-- @extends Core.Base#BASE
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
@@ -54,6 +56,7 @@
-- * PLAYERS
-- * CARGOS
-- * STORAGES (DCS warehouses)
-- * DYNAMICCARGO
--
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
--
@@ -97,6 +100,7 @@ DATABASE = {
STORAGES = {},
STNS={},
SADL={},
DYNAMICCARGO={},
}
local _DATABASECoalition =
@@ -143,6 +147,8 @@ function DATABASE:New()
self:HandleEvent( EVENTS.DeleteZone )
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
-- DCS 2.9.7 Moose own dynamic cargo events
self:HandleEvent( EVENTS.DynamicCargoRemoved, self._EventOnDynamicCargoRemoved)
self:_RegisterTemplates()
self:_RegisterGroupsAndUnits()
@@ -173,16 +179,20 @@ end
-- @param #boolean force
-- @return Wrapper.Unit#UNIT The added unit.
function DATABASE:AddUnit( DCSUnitName, force )
if not self.UNITS[DCSUnitName] or force == true then
local DCSunitName = DCSUnitName
if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
if not self.UNITS[DCSunitName] or force == true then
-- Debug info.
self:T( { "Add UNIT:", DCSUnitName } )
self:T( { "Add UNIT:", DCSunitName } )
-- Register unit
self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
end
return self.UNITS[DCSUnitName]
return self.UNITS[DCSunitName]
end
@@ -201,10 +211,9 @@ function DATABASE:AddStatic( DCSStaticName )
if not self.STATICS[DCSStaticName] then
self.STATICS[DCSStaticName] = STATIC:Register( DCSStaticName )
return self.STATICS[DCSStaticName]
end
return nil
return self.STATICS[DCSStaticName]
end
@@ -214,16 +223,42 @@ function DATABASE:DeleteStatic( DCSStaticName )
self.STATICS[DCSStaticName] = nil
end
--- Finds a STATIC based on the StaticName.
--- Finds a STATIC based on the Static Name.
-- @param #DATABASE self
-- @param #string StaticName
-- @param #string StaticName Name of the static object.
-- @return Wrapper.Static#STATIC The found STATIC.
function DATABASE:FindStatic( StaticName )
local StaticFound = self.STATICS[StaticName]
return StaticFound
end
--- Add a DynamicCargo to the database.
-- @param #DATABASE self
-- @param #string Name Name of the dynamic cargo.
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The dynamic cargo object.
function DATABASE:AddDynamicCargo( Name )
if not self.DYNAMICCARGO[Name] then
self.DYNAMICCARGO[Name] = DYNAMICCARGO:Register(Name)
end
return self.DYNAMICCARGO[Name]
end
--- Finds a DYNAMICCARGO based on the Dynamic Cargo Name.
-- @param #DATABASE self
-- @param #string DynamicCargoName
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The found DYNAMICCARGO.
function DATABASE:FindDynamicCargo( DynamicCargoName )
local StaticFound = self.DYNAMICCARGO[DynamicCargoName]
return StaticFound
end
--- Deletes a DYNAMICCARGO from the DATABASE based on the Dynamic Cargo Name.
-- @param #DATABASE self
function DATABASE:DeleteDynamicCargo( DynamicCargoName )
self.DYNAMICCARGO[DynamicCargoName] = nil
return self
end
--- Adds a Airbase based on the Airbase Name in the DATABASE.
-- @param #DATABASE self
-- @param #string AirbaseName The name of the airbase.
@@ -818,12 +853,16 @@ end
-- @param #boolean Force (optional) Force registration of client.
-- @return Wrapper.Client#CLIENT The client object.
function DATABASE:AddClient( ClientName, Force )
if not self.CLIENTS[ClientName] or Force == true then
self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
local DCSUnitName = ClientName
if type(DCSUnitName) == "number" then DCSUnitName = string.format("%d",ClientName) end
if not self.CLIENTS[DCSUnitName] or Force == true then
self.CLIENTS[DCSUnitName] = CLIENT:Register( DCSUnitName )
end
return self.CLIENTS[ClientName]
return self.CLIENTS[DCSUnitName]
end
@@ -833,6 +872,8 @@ end
-- @return Wrapper.Group#GROUP The found GROUP.
function DATABASE:FindGroup( GroupName )
if type(GroupName) ~= "string" or GroupName == "" then return end
local GroupFound = self.GROUPS[GroupName]
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
@@ -863,9 +904,11 @@ end
--- Adds a player based on the Player Name in the DATABASE.
-- @param #DATABASE self
function DATABASE:AddPlayer( UnitName, PlayerName )
if type(UnitName) == "number" then UnitName = string.format("%d",UnitName) end
if PlayerName then
self:T( { "Add player for unit:", UnitName, PlayerName } )
self:I( { "Add player for unit:", UnitName, PlayerName } )
self.PLAYERS[PlayerName] = UnitName
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
self.PLAYERSJOINED[PlayerName] = PlayerName
@@ -873,6 +916,21 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
end
--- Get a PlayerName by UnitName from PLAYERS in DATABASE.
-- @param #DATABASE self
-- @return #string PlayerName
-- @return Wrapper.Unit#UNIT PlayerUnit
function DATABASE:_FindPlayerNameByUnitName(UnitName)
if UnitName then
for playername,unitname in pairs(self.PLAYERS) do
if unitname == UnitName and self.PLAYERUNITS[playername] and self.PLAYERUNITS[playername]:IsAlive() then
return playername, self.PLAYERUNITS[playername]
end
end
end
return nil
end
--- Deletes a player from the DATABASE based on the Player Name.
-- @param #DATABASE self
function DATABASE:DeletePlayer( UnitName, PlayerName )
@@ -1054,7 +1112,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
else
self.STNS[stn] = UnitTemplate.name
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
self:T("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
end
end
if UnitTemplate.AddPropAircraft.SADL_TN then
@@ -1063,7 +1121,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
else
self.SADL[sadl] = UnitTemplate.name
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
self:T("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
end
end
end
@@ -1244,7 +1302,7 @@ function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coaliti
StaticTemplate.CategoryID = "static"
StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
StaticTemplate.CountryID = Country or country.id.GERMANY
UTILS.PrintTableToLog(StaticTemplate)
--UTILS.PrintTableToLog(StaticTemplate)
return StaticTemplate
end
@@ -1324,7 +1382,7 @@ function DATABASE:GetCoalitionFromClientTemplate( ClientName )
if self.Templates.ClientsByName[ClientName] then
return self.Templates.ClientsByName[ClientName].CoalitionID
end
self:E("ERROR: Template does not exist for client "..tostring(ClientName))
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
return nil
end
@@ -1336,7 +1394,7 @@ function DATABASE:GetCategoryFromClientTemplate( ClientName )
if self.Templates.ClientsByName[ClientName] then
return self.Templates.ClientsByName[ClientName].CategoryID
end
self:E("ERROR: Template does not exist for client "..tostring(ClientName))
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
return nil
end
@@ -1348,7 +1406,7 @@ function DATABASE:GetCountryFromClientTemplate( ClientName )
if self.Templates.ClientsByName[ClientName] then
return self.Templates.ClientsByName[ClientName].CountryID
end
self:E("ERROR: Template does not exist for client "..tostring(ClientName))
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
return nil
end
@@ -1417,7 +1475,7 @@ function DATABASE:_RegisterDynamicGroup(Groupname)
-- Add unit.
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
self:AddUnit( DCSUnitName, true )
self:AddUnit( tostring(DCSUnitName), true )
end
else
@@ -1523,12 +1581,29 @@ end
-- @param DCS#Airbase airbase Airbase.
-- @return #DATABASE self
function DATABASE:_RegisterAirbase(airbase)
local IsSyria = UTILS.GetDCSMap() == "Syria" and true or false
local countHSyria = 0
if airbase then
-- Get the airbase name.
local DCSAirbaseName = airbase:getName()
-- DCS 2.9.8.1107 added 143 helipads all named H with the same object ID ..
if IsSyria and DCSAirbaseName == "H" and countHSyria > 0 then
--[[
local p = airbase:getPosition().p
local mgrs = COORDINATE:New(p.x,p.z,p.y):ToStringMGRS()
self:I("Airbase on Syria map named H @ "..mgrs)
countHSyria = countHSyria + 1
if countHSyria > 1 then return self end
--]]
return self
elseif IsSyria and DCSAirbaseName == "H" and countHSyria == 0 then
countHSyria = countHSyria + 1
end
-- This gave the incorrect value to be inserted into the airdromeID for DCS 2.5.6. Is fixed now.
local airbaseID=airbase:getID()
@@ -1568,7 +1643,7 @@ end
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnBirth( Event )
self:F( { Event } )
self:T( { Event } )
if Event.IniDCSUnit then
@@ -1576,7 +1651,17 @@ function DATABASE:_EventOnBirth( Event )
-- Add static object to DB.
self:AddStatic( Event.IniDCSUnitName )
elseif Event.IniObjectCategory == Object.Category.CARGO and string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
-- Add dynamic cargo object to DB
local cargo = self:AddDynamicCargo(Event.IniDCSUnitName)
self:I(string.format("Adding dynamic cargo %s", tostring(Event.IniDCSUnitName)))
self:CreateEventNewDynamicCargo( cargo )
else
if Event.IniObjectCategory == Object.Category.UNIT then
@@ -1614,7 +1699,7 @@ function DATABASE:_EventOnBirth( Event )
if PlayerName then
-- Debug info.
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
self:I(string.format("Player '%s' joined unit '%s' (%s) of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniTypeName), tostring(Event.IniDCSGroupName)))
-- Add client in case it does not exist already.
if client == nil or (client and client:CountPlayers() == 0) then
@@ -1762,6 +1847,15 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
end
end
--- Handles the OnDynamicCargoRemoved event to clean the active dynamic cargo table.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnDynamicCargoRemoved( Event )
self:T( { Event } )
if Event.IniDynamicCargoName then
self:DeleteDynamicCargo(Event.IniDynamicCargoName)
end
end
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
-- @param #DATABASE self

View File

@@ -194,6 +194,11 @@ world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
-- dynamic cargo
world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1008
world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1009
world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1010
world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1011
--- The different types of events supported by MOOSE.
@@ -275,7 +280,12 @@ EVENTS = {
SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
-- dynamic cargo
NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
DynamicCargoUnloaded = world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED or -1,
DynamicCargoRemoved = world.event.S_EVENT_DYNAMIC_CARGO_REMOVED or -1,
}
@@ -334,6 +344,9 @@ EVENTS = {
--
-- @field Core.Zone#ZONE Zone The zone object.
-- @field #string ZoneName The name of the zone.
--
-- @field Wrapper.DynamicCargo#DYNAMICCARGO IniDynamicCargo The dynamic cargo object.
-- @field #string IniDynamicCargoName The dynamic cargo unit name.
@@ -730,6 +743,31 @@ local _EVENTMETA = {
Side = "I",
Event = "OnEventHumanAircraftRepairFinish",
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
},
-- dynamic cargo
[EVENTS.NewDynamicCargo] = {
Order = 1,
Side = "I",
Event = "OnEventNewDynamicCargo",
Text = "S_EVENT_NEW_DYNAMIC_CARGO"
},
[EVENTS.DynamicCargoLoaded] = {
Order = 1,
Side = "I",
Event = "OnEventDynamicCargoLoaded",
Text = "S_EVENT_DYNAMIC_CARGO_LOADED"
},
[EVENTS.DynamicCargoUnloaded] = {
Order = 1,
Side = "I",
Event = "OnEventDynamicCargoUnloaded",
Text = "S_EVENT_DYNAMIC_CARGO_UNLOADED"
},
[EVENTS.DynamicCargoRemoved] = {
Order = 1,
Side = "I",
Event = "OnEventDynamicCargoRemoved",
Text = "S_EVENT_DYNAMIC_CARGO_REMOVED"
},
}
@@ -1146,7 +1184,63 @@ do -- Event Creation
world.onEvent( Event )
end
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventNewDynamicCargo(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.NewDynamicCargo,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventDynamicCargoLoaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoLoaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventDynamicCargoUnloaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoUnloaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventDynamicCargoRemoved(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoRemoved,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
end
--- Main event function.
@@ -1235,6 +1329,7 @@ function EVENT:onEvent( Event )
end
Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
Event.IniGroupName=Event.IniDCSGroupName --At least set the group name because group might not exist any more
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
@@ -1261,7 +1356,13 @@ function EVENT:onEvent( Event )
Event.IniDCSUnit = Event.initiator
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
Event.IniUnitName = Event.IniDCSUnitName
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
if string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
Event.IniDynamicCargo = DYNAMICCARGO:FindByName(Event.IniUnitName)
Event.IniDynamicCargoName = Event.IniUnitName
Event.IniPlayerName = string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
else
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
end
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
@@ -1271,11 +1372,12 @@ function EVENT:onEvent( Event )
-- Scenery
---
Event.IniDCSUnit = Event.initiator
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
Event.IniDCSUnitName = ( Event.IniDCSUnit and Event.IniDCSUnit.getName ) and Event.IniDCSUnit:getName() or "Scenery no name "..math.random(1,20000)
Event.IniUnitName = Event.IniDCSUnitName
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
Event.IniCategory = (Event.IniDCSUnit and Event.IniDCSUnit.getDesc ) and Event.IniDCSUnit:getDesc().category
Event.IniTypeName = (Event.initiator and Event.initiator.isExist
and Event.initiator:isExist() and Event.IniDCSUnit and Event.IniDCSUnit.getTypeName) and Event.IniDCSUnit:getTypeName() or "SCENERY"
elseif Event.IniObjectCategory == Object.Category.BASE then
---
@@ -1373,16 +1475,18 @@ function EVENT:onEvent( Event )
-- SCENERY
---
Event.TgtDCSUnit = Event.target
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
Event.TgtUnitName = Event.TgtDCSUnitName
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
Event.TgtDCSUnitName = Event.TgtDCSUnit.getName and Event.TgtDCSUnit.getName() or nil
if Event.TgtDCSUnitName~=nil then
Event.TgtUnitName = Event.TgtDCSUnitName
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
end
end
end
-- Weapon.
if Event.weapon and type(Event.weapon) == "table" then
if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
Event.Weapon = Event.weapon
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
@@ -1425,6 +1529,15 @@ function EVENT:onEvent( Event )
Event.Cargo = Event.cargo
Event.CargoName = Event.cargo.Name
end
-- Dynamic cargo Object
if Event.dynamiccargo then
Event.IniDynamicCargo = Event.dynamiccargo
Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
if Event.IniDynamicCargo.Owner or Event.IniUnitName then
Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName or "None|00:00|PKG00","^(.+)|%d%d:%d%d|PKG%d+")
end
end
-- Zone object.
if Event.zone then

View File

@@ -948,7 +948,8 @@ do -- FSM
end
do -- FSM_CONTROLLABLE
---
-- @type FSM_CONTROLLABLE
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
-- @extends Core.Fsm#FSM
@@ -1081,7 +1082,8 @@ do -- FSM_CONTROLLABLE
end
do -- FSM_PROCESS
---
-- @type FSM_PROCESS
-- @field Tasking.Task#TASK Task
-- @extends Core.Fsm#FSM_CONTROLLABLE

View File

@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
ClassName = "MARKEROPS",
Tag = "mytag",
Keywords = {},
version = "0.1.3",
version = "0.1.4",
debug = false,
Casesensitive = true,
}
@@ -108,26 +108,30 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
--- On after "MarkAdded" event. Triggered when a Marker is added to the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkAdded
-- @param #MARKEROPS_BASE self
-- @param #string From The From state
-- @param #string Event The Event called
-- @param #string To The To state
-- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text
-- @param #string From The From state.
-- @param #string Event The Event called.
-- @param #string To The To state.
-- @param #string Text The text on the marker.
-- @param #table Keywords Table of matching keywords found in the Event text.
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
-- @param #number MarkerID Id of this marker.
-- @param #number CoalitionNumber Coalition of the marker creator.
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
-- @param Core.Event#EVENTDATA EventData the event data table.
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
-- @param #MARKEROPS_BASE self
-- @param #string From The From state
-- @param #string Event The Event called
-- @param #string To The To state
-- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text
-- @param #string From The From state.
-- @param #string Event The Event called.
-- @param #string To The To state.
-- @param #string Text The text on the marker.
-- @param #table Keywords Table of matching keywords found in the Event text.
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
-- @param #number MarkerID Id of this marker.
-- @param #number CoalitionNumber Coalition of the marker creator.
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
-- @param Core.Event#EVENTDATA EventData the event data table
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
@@ -150,14 +154,7 @@ function MARKEROPS_BASE:OnEventMark(Event)
self:E("Skipping onEvent. Event or Event.idx unknown.")
return true
end
--position
local vec3={y=Event.pos.y, x=Event.pos.x, z=Event.pos.z}
local coord=COORDINATE:NewFromVec3(vec3)
if self.debug then
local coordtext = coord:ToStringLLDDM()
local text = tostring(Event.text)
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
end
local coalition = Event.MarkCoalition
-- decision
if Event.id==world.event.S_EVENT_MARK_ADDED then
@@ -166,8 +163,14 @@ function MARKEROPS_BASE:OnEventMark(Event)
local Eventtext = tostring(Event.text)
if Eventtext~=nil then
if self:_MatchTag(Eventtext) then
local matchtable = self:_MatchKeywords(Eventtext)
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition)
local coord=COORDINATE:NewFromVec3({y=Event.pos.y, x=Event.pos.x, z=Event.pos.z})
if self.debug then
local coordtext = coord:ToStringLLDDM()
local text = tostring(Event.text)
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
end
local matchtable = self:_MatchKeywords(Eventtext)
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
end
end
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
@@ -176,8 +179,14 @@ function MARKEROPS_BASE:OnEventMark(Event)
local Eventtext = tostring(Event.text)
if Eventtext~=nil then
if self:_MatchTag(Eventtext) then
local matchtable = self:_MatchKeywords(Eventtext)
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition)
local coord=COORDINATE:NewFromVec3({y=Event.pos.y, x=Event.pos.x, z=Event.pos.z})
if self.debug then
local coordtext = coord:ToStringLLDDM()
local text = tostring(Event.text)
local m = MESSAGE:New(string.format("Mark changed at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
end
local matchtable = self:_MatchKeywords(Eventtext)
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
end
end
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then

View File

@@ -105,6 +105,7 @@ function MENU_INDEX:PrepareCoalition( CoalitionSide )
self.Coalition[CoalitionSide] = self.Coalition[CoalitionSide] or {}
self.Coalition[CoalitionSide].Menus = self.Coalition[CoalitionSide].Menus or {}
end
---
-- @param Wrapper.Group#GROUP Group
function MENU_INDEX:PrepareGroup( Group )
@@ -118,9 +119,11 @@ end
function MENU_INDEX:HasMissionMenu( Path )
return self.MenuMission.Menus[Path]
end
function MENU_INDEX:SetMissionMenu( Path, Menu )
self.MenuMission.Menus[Path] = Menu
end
function MENU_INDEX:ClearMissionMenu( Path )
self.MenuMission.Menus[Path] = nil
end
@@ -128,9 +131,11 @@ end
function MENU_INDEX:HasCoalitionMenu( Coalition, Path )
return self.Coalition[Coalition].Menus[Path]
end
function MENU_INDEX:SetCoalitionMenu( Coalition, Path, Menu )
self.Coalition[Coalition].Menus[Path] = Menu
end
function MENU_INDEX:ClearCoalitionMenu( Coalition, Path )
self.Coalition[Coalition].Menus[Path] = nil
end
@@ -138,19 +143,24 @@ end
function MENU_INDEX:HasGroupMenu( Group, Path )
if Group and Group:IsAlive() then
local MenuGroupName = Group:GetName()
return self.Group[MenuGroupName].Menus[Path]
if self.Group[MenuGroupName] and self.Group[MenuGroupName].Menus and self.Group[MenuGroupName].Menus[Path] then
return self.Group[MenuGroupName].Menus[Path]
end
end
return nil
end
function MENU_INDEX:SetGroupMenu( Group, Path, Menu )
local MenuGroupName = Group:GetName()
Group:F({MenuGroupName=MenuGroupName,Path=Path})
--Group:F({MenuGroupName=MenuGroupName,Path=Path})
self.Group[MenuGroupName].Menus[Path] = Menu
end
function MENU_INDEX:ClearGroupMenu( Group, Path )
local MenuGroupName = Group:GetName()
self.Group[MenuGroupName].Menus[Path] = nil
end
function MENU_INDEX:Refresh( Group )
for MenuID, Menu in pairs( self.MenuMission.Menus ) do
Menu:Refresh()

View File

@@ -75,35 +75,37 @@ MESSAGE.Type = {
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
-- @param self
-- @param #string MessageText is the text of the Message.
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
-- @param #string MessageCategory (optional) is a string expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
-- @param #string Text is the text of the Message.
-- @param #number Duration Duration in seconds how long the message text is shown.
-- @param #string Category (Optional) String expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
-- @param #boolean ClearScreen (optional) Clear all previous messages if true.
-- @return #MESSAGE
-- @return #MESSAGE self
-- @usage
--
-- -- Create a series of new Messages.
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
-- -- Create a series of new Messages.
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission" )
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty" )
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
--
function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen )
function MESSAGE:New( Text, Duration, Category, ClearScreen )
local self = BASE:Inherit( self, BASE:New() )
self:F( { MessageText, MessageDuration, MessageCategory } )
self:F( { Text, Duration, Category } )
self.MessageType = nil
-- When no MessageCategory is given, we don't show it as a title...
if MessageCategory and MessageCategory ~= "" then
if MessageCategory:sub( -1 ) ~= "\n" then
self.MessageCategory = MessageCategory .. ": "
if Category and Category ~= "" then
if Category:sub( -1 ) ~= "\n" then
self.MessageCategory = Category .. ": "
else
self.MessageCategory = MessageCategory:sub( 1, -2 ) .. ":\n"
self.MessageCategory = Category:sub( 1, -2 ) .. ":\n"
end
else
self.MessageCategory = ""
@@ -114,9 +116,9 @@ function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen
self.ClearScreen = ClearScreen
end
self.MessageDuration = MessageDuration or 5
self.MessageDuration = Duration or 5
self.MessageTime = timer.getTime()
self.MessageText = MessageText:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
self.MessageText = Text:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
self.MessageSent = false
self.MessageGroup = false
@@ -204,7 +206,7 @@ end
function MESSAGE:ToGroup( Group, Settings )
self:F( Group.GroupName )
if Group then
if Group and Group:IsAlive() then
if self.MessageType then
local Settings = Settings or (Group and _DATABASE:GetPlayerSettings( Group:GetPlayerName() )) or _SETTINGS -- Core.Settings#SETTINGS
@@ -229,7 +231,7 @@ end
function MESSAGE:ToUnit( Unit, Settings )
self:F( Unit.IdentifiableName )
if Unit then
if Unit and Unit:IsAlive() then
if self.MessageType then
local Settings = Settings or ( Unit and _DATABASE:GetPlayerSettings( Unit:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
@@ -450,7 +452,7 @@ end
_MESSAGESRS = {}
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
-- @param #string PathToSRS (optional) Path to SRS TTS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\ExternalAudio" or your configuration file setting.
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
-- @param #string PathToCredentials (optional) Path to credentials file for Google.
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
@@ -462,16 +464,17 @@ _MESSAGESRS = {}
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
-- @param #string Label (optional) Label, defaults to "MESSAGE" or the Message Category set.
-- @param Core.Point#COORDINATE Coordinate (optional) Coordinate this messages originates from.
-- @param #string Backend (optional) Backend to be used, can be MSRS.Backend.SRSEXE or MSRS.Backend.GRPC
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
--
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate,Backend)
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
@@ -487,6 +490,10 @@ function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,G
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
end
if Backend then
_MESSAGESRS.MSRS:SetBackend(Backend)
end
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
_MESSAGESRS.MSRS:SetCulture(Culture)
@@ -528,7 +535,7 @@ end
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
--
@@ -560,7 +567,7 @@ end
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSBlue()
--
@@ -582,7 +589,7 @@ end
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSRed()
--
@@ -604,7 +611,7 @@ end
-- @usage
-- -- Mind the dot here, not using the colon this time around!
-- -- Needed once only
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
-- -- later on in your code
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSAll()
--

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@@ -175,7 +175,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
local Name = Info.name or "?"
local ErrorHandler = function( errmsg )
env.info( "Error in timer function: " .. errmsg )
env.info( "Error in timer function: " .. errmsg or "" )
if BASE.Debug ~= nil then
env.info( BASE.Debug.traceback() )
end
@@ -326,7 +326,7 @@ function SCHEDULEDISPATCHER:Stop( Scheduler, CallID )
local Schedule = self.Schedule[Scheduler][CallID] -- #SCHEDULEDISPATCHER.ScheduleData
-- Only stop when there is a ScheduleID defined for the CallID. So, when the scheduler was stopped before, do nothing.
if Schedule.ScheduleID then
if Schedule and Schedule.ScheduleID then
self:T( string.format( "SCHEDULEDISPATCHER stopping scheduler CallID=%s, ScheduleID=%s", tostring( CallID ), tostring( Schedule.ScheduleID ) ) )

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@@ -494,7 +494,7 @@ do -- SETTINGS
return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
end
-- @param #SETTINGS self
--- @param #SETTINGS self
-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
-- @param #table RootMenu Root menu table
-- @return #SETTINGS
@@ -948,49 +948,49 @@ do -- SETTINGS
return self
end
-- @param #SETTINGS self
--- @param #SETTINGS self
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
self.A2GSystem = A2GSystem
MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
-- @param #SETTINGS self
--- @param #SETTINGS self
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
self.A2ASystem = A2ASystem
MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
-- @param #SETTINGS self
--- @param #SETTINGS self
function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
self.LL_Accuracy = LL_Accuracy
MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
-- @param #SETTINGS self
--- @param #SETTINGS self
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
self.MGRS_Accuracy = MGRS_Accuracy
MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
-- @param #SETTINGS self
--- @param #SETTINGS self
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
self.Metric = MW
MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
-- @param #SETTINGS self
--- @param #SETTINGS self
function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
self:SetMessageTime( MessageType, MessageTime )
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
end
do
-- @param #SETTINGS self
--- @param #SETTINGS self
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
self.A2GSystem = A2GSystem
@@ -1001,7 +1001,7 @@ do -- SETTINGS
end
end
-- @param #SETTINGS self
--- @param #SETTINGS self
function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
self.A2ASystem = A2ASystem
MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1011,7 +1011,7 @@ do -- SETTINGS
end
end
-- @param #SETTINGS self
--- @param #SETTINGS self
function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
self.LL_Accuracy = LL_Accuracy
MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1021,7 +1021,7 @@ do -- SETTINGS
end
end
-- @param #SETTINGS self
--- @param #SETTINGS self
function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
self.MGRS_Accuracy = MGRS_Accuracy
MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1031,7 +1031,7 @@ do -- SETTINGS
end
end
-- @param #SETTINGS self
--- @param #SETTINGS self
function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
self.Metric = MW
MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1041,7 +1041,7 @@ do -- SETTINGS
end
end
-- @param #SETTINGS self
--- @param #SETTINGS self
function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
self:SetMessageTime( MessageType, MessageTime )
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )

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@@ -105,7 +105,7 @@
--
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a COORDINATE coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
--
-- @field #SPAWNSTATIC SPAWNSTATIC
@@ -149,6 +149,7 @@ function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
self.CategoryID = CategoryID
self.CoalitionID = CoalitionID
self.SpawnIndex = 0
self.StaticCopyFrom = SpawnTemplateName
else
error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. tostring(SpawnTemplateName) .. "'" )
end
@@ -302,12 +303,16 @@ end
-- @param #number CallsignID Callsign ID. Default 1 (="London").
-- @param #number Frequency Frequency in MHz. Default 127.5 MHz.
-- @param #number Modulation Modulation 0=AM, 1=FM.
-- @param #boolean DynamicSpawns If true, allow Dynamic Spawns
-- @param #boolean DynamicHotStarts If true, and DynamicSpawns is true, then allow Dynamic Spawns with hot starts.
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:InitFARP(CallsignID, Frequency, Modulation)
function SPAWNSTATIC:InitFARP(CallsignID, Frequency, Modulation, DynamicSpawns,DynamicHotStarts)
self.InitFarp=true
self.InitFarpCallsignID=CallsignID or 1
self.InitFarpFreq=Frequency or 127.5
self.InitFarpModu=Modulation or 0
self.InitFarpDynamicSpawns = DynamicSpawns
self.InitFarpDynamicHotStarts = (DynamicSpawns == true and DynamicHotStarts == true) and true or nil
return self
end
@@ -411,9 +416,9 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
end
--- Creates a new @{Wrapper.Static} from a POINT_VEC2.
--- Creates a new @{Wrapper.Static} from a COORDINATE.
-- @param #SPAWNSTATIC self
-- @param Core.Point#POINT_VEC2 PointVec2 The 2D coordinate where to spawn the static.
-- @param Core.Point#COORDINATE PointVec2 The 2D coordinate where to spawn the static.
-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
-- @param #string NewName (Optional) The name of the new static.
-- @return Wrapper.Static#STATIC The static spawned.
@@ -459,8 +464,9 @@ end
function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
-- Spawn the new static at the center of the zone.
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
--local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
local Static = self:SpawnFromCoordinate(Zone:GetCoordinate(), Heading, NewName)
return Static
end
@@ -535,12 +541,6 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
-- Name of the spawned static.
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
-- Add and register the new static.
local mystatic=_DATABASE:AddStatic(Template.name)
-- Debug output.
self:T(Template)
-- Add static to the game.
local Static=nil --DCS#StaticObject
@@ -555,6 +555,13 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
TemplateGroup.x=Template.x
TemplateGroup.y=Template.y
TemplateGroup.name=Template.name
if self.InitFarpDynamicSpawns == true then
TemplateGroup.units[1].dynamicSpawn = true
if self.InitFarpDynamicHotStarts == true then
TemplateGroup.units[1].allowHotStart = true
end
end
self:T("Spawning FARP")
self:T({Template=Template})
@@ -562,7 +569,8 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
-- ED's dirty way to spawn FARPS.
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
--Static=coalition.addStaticObject(CountryID, Template)
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
-- We create such an event. The airbase is registered in Core.Event
local Event = {
@@ -577,13 +585,42 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
self:T("Spawning Static")
self:T2({Template=Template})
Static=coalition.addStaticObject(CountryID, Template)
if Static then
self:T(string.format("Succesfully spawned static object \"%s\" ID=%d", Static:getName(), Static:getID()))
--[[
local static=StaticObject.getByName(Static:getName())
if static then
env.info(string.format("FF got static from StaticObject.getByName"))
else
env.error(string.format("FF error did NOT get static from StaticObject.getByName"))
end ]]
else
self:E(string.format("ERROR: DCS static object \"%s\" is nil!", tostring(Template.name)))
end
end
-- Add and register the new static.
local mystatic=_DATABASE:AddStatic(Template.name)
-- If there is a SpawnFunction hook defined, call it.
if self.SpawnFunctionHook then
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
self:ScheduleOnce(0.3,self.SpawnFunctionHook,mystatic, unpack(self.SpawnFunctionArguments))
self:ScheduleOnce(0.3, self.SpawnFunctionHook, mystatic, unpack(self.SpawnFunctionArguments))
end
if self.StaticCopyFrom ~= nil then
mystatic.StaticCopyFrom = self.StaticCopyFrom
if not _DATABASE.Templates.Statics[Template.name] then
local TemplateGroup={}
TemplateGroup.units={}
TemplateGroup.units[1]=Template
TemplateGroup.x=Template.x
TemplateGroup.y=Template.y
TemplateGroup.name=Template.name
_DATABASE:_RegisterStaticTemplate( TemplateGroup, self.CoalitionID, self.CategoryID, CountryID )
end
end
return mystatic
end

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@@ -107,7 +107,7 @@ function ZONE_DETECTION:SmokeZone( SmokeColor, Points, AddHeight, AngleOffset )
local Radial = ( Angle + AngleOffset ) * RadialBase / 360
Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
POINT_VEC2:New( Point.x, Point.y, AddHeight ):Smoke( SmokeColor )
COORDINATE:New( Point.x, AddHeight, Point.y):Smoke( SmokeColor )
end
return self
@@ -138,7 +138,7 @@ function ZONE_DETECTION:FlareZone( FlareColor, Points, Azimuth, AddHeight )
local Radial = Angle * RadialBase / 360
Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
POINT_VEC2:New( Point.x, Point.y, AddHeight ):Flare( FlareColor, Azimuth )
COORDINATE:New( Point.x, AddHeight, Point.y ):Flare( FlareColor, Azimuth )
end
return self
@@ -202,4 +202,3 @@ function ZONE_DETECTION:IsVec3InZone( Vec3 )
return InZone
end

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@@ -14,6 +14,7 @@ do -- world
-- @field #world.event event [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
-- @field #world.BirthPlace BirthPlace The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
-- @field #world.VolumeType VolumeType The volumeType enumerator defines the types of 3d geometery used within the [world.searchObjects](https://wiki.hoggitworld.com/view/DCS_func_searchObjects) function.
-- @field #world.weather weather Weather functions for fog etc.
--- The world singleton contains functions centered around two different but extremely useful functions.
-- * Events and event handlers are all governed within world.
@@ -132,6 +133,36 @@ do -- world
-- @function [parent=#world] getAirbases
-- @param #number coalitionId The coalition side number ID. Default is all airbases are returned.
-- @return #table Table of DCS airbase objects.
--- Weather functions.
-- @type world.weather
--- Fog animation data structure.
-- @type world.FogAnimation
-- @field #number time
-- @field #number visibility
-- @field #number thickness
--- Returns the current fog thickness.
-- @function [parent=#world.weather] getFogThickness Returns the fog thickness.
-- @return #number Fog thickness in meters. If there is no fog, zero is returned.
--- Sets the fog thickness instantly. Any current fog animation is discarded.
-- @function [parent=#world.weather] setFogThickness
-- @param #number thickness Fog thickness in meters. Set to zero to disable fog.
--- Returns the current fog visibility distance.
-- @function [parent=#world.weather] getFogVisibilityDistance Returns the current maximum visibility distance in meters. Returns zero if fog is not present.
--- Instantly sets the maximum visibility distance of fog at sea level when looking at the horizon. Any current fog animation is discarded. Set zero to disable the fog.
-- @function [parent=#world.weather] setFogVisibilityDistance
-- @param #number visibility Max fog visibility in meters. Set to zero to disable fog.
--- Sets fog animation keys. Time is set in seconds and relative to the current simulation time, where time=0 is the current moment.
-- Time must be increasing. Previous animation is always discarded despite the data being correct.
-- @function [parent=#world.weather] setFogAnimation
-- @param #world.FogAnimation animation List of fog animations
end -- world
@@ -167,7 +198,7 @@ end -- env
do -- radio
---@type radio
--@type radio
-- @field #radio.modulation modulation
---
@@ -407,7 +438,7 @@ do -- coalition
-- @param #table groupData Group data table.
-- @return DCS#Group The spawned Group object.
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addGroup)
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addStaticObject)
-- @function [parent=#coalition] addStaticObject
-- @param #number countryId Id of the country.
-- @param #table groupData Group data table.
@@ -420,6 +451,7 @@ end -- coalition
do -- Types
--- Descriptors.
-- @type Desc
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
-- @field #number massEmpty Empty mass in kg.
@@ -598,9 +630,13 @@ do -- Object
--- @function [parent=#Object] destroy
-- @param #Object self
--- @function [parent=#Object] getCategory
--- Returns an enumerator of the category for the specific object.
-- The enumerator returned is dependent on the category of the object and how the function is called.
-- As of DCS 2.9.2 when this function is called on an Object, Unit, Weapon, or Airbase a 2nd value will be returned which details the object sub-category value.
-- @function [parent=#Object] getCategory
-- @param #Object self
-- @return #Object.Category
-- @return #Object.Category The object category (1=UNIT, 2=WEAPON, 3=STATIC, 4=BASE, 5=SCENERY, 6=Cargo)
-- @return #number The subcategory of the passed object, e.g. Unit.Category if a unit object was passed.
--- Returns type name of the Object.
-- @function [parent=#Object] getTypeName
@@ -1013,14 +1049,16 @@ do -- Spot
end -- Spot
do -- Controller
--- Controller is an object that performs A.I.-tasks. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
--
-- This class has 2 types of functions:
--
-- * Tasks
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
--
-- @type Controller
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
--- Enables and disables the controller.
-- Note: Now it works only for ground / naval groups!
@@ -1079,18 +1117,18 @@ do -- Controller
-- Detection
--- Enum contains identifiers of surface types.
--- Enum containing detection types.
-- @type Controller.Detection
-- @field VISUAL
-- @field OPTIC
-- @field RADAR
-- @field IRST
-- @field RWR
-- @field DLINK
-- @field #number VISUAL Visual detection. Numeric value 1.
-- @field #number OPTIC Optical detection. Numeric value 2.
-- @field #number RADAR Radar detection. Numeric value 4.
-- @field #number IRST Infra-red search and track detection. Numeric value 8.
-- @field #number RWR Radar Warning Receiver detection. Numeric value 16.
-- @field #number DLINK Data link detection. Numeric value 32.
--- Detected target.
-- @type DetectedTarget
-- @field Wrapper.Object#Object object The target
-- @type Controller.DetectedTarget
-- @field DCS#Object object The target
-- @field #boolean visible The target is visible
-- @field #boolean type The target type is known
-- @field #boolean distance Distance to the target is known
@@ -1103,9 +1141,9 @@ do -- Controller
-- @param #Controller.Detection detection Controller.Detection detection1, Controller.Detection detection2, ... Controller.Detection detectionN
-- @return #boolean detected True if the target is detected.
-- @return #boolean visible Has effect only if detected is true. True if the target is visible now.
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
-- @return #ModelTime lastTime Has effect only if visible is false. Last time when target was seen.
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
-- @return #Vec3 lastPos Has effect only if visible is false. Last position of the target when it was seen.
-- @return #Vec3 lastVel Has effect only if visible is false. Last velocity of the target when it was seen.
@@ -1131,6 +1169,7 @@ end -- Controller
do -- Unit
--- Unit.
-- @type Unit
-- @extends #CoalitionObject
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.

View File

@@ -22,7 +22,7 @@
-- ===
--
-- ### Author: **Applevangelist**
-- Last Update Sept 2023
-- Last Update July 2025
--
-- ===
-- @module Functional.AICSAR
@@ -57,6 +57,8 @@
-- @field #number Speed Default speed setting for the helicopter FLIGHTGROUP is 100kn.
-- @field #boolean UseEventEject In case Event LandingAfterEjection isn't working, use set this to true.
-- @field #number Delay In case of UseEventEject wait this long until we spawn a landed pilot.
-- @field #boolean UseRescueZone If true, use a rescue zone and not the max distance to FARP/MASH
-- @field Core.Zone#ZONE_RADIUS RescueZone Use this zone as operational area for the AICSAR instance.
-- @extends Core.Fsm#FSM
@@ -153,10 +155,10 @@
-- To set up AICSAR for SRS TTS output, add e.g. the following to your script:
--
-- -- setup for google TTS, radio 243 AM, SRS server port 5002 with a google standard-quality voice (google cloud account required)
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",243,radio.modulation.AM,5002,MSRS.Voices.Google.Standard.en_US_Standard_D,"en-US","female","C:\\Program Files\\DCS-SimpleRadio-Standalone\\google.json")
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",243,radio.modulation.AM,5002,MSRS.Voices.Google.Standard.en_US_Standard_D,"en-US","female","C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio\\google.json")
--
-- -- alternatively for MS Desktop TTS (voices need to be installed locally first!)
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",243,radio.modulation.AM,5002,MSRS.Voices.Microsoft.Hazel,"en-GB","female")
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",243,radio.modulation.AM,5002,MSRS.Voices.Microsoft.Hazel,"en-GB","female")
--
-- -- define a different voice for the downed pilot(s)
-- my_aicsar:SetPilotTTSVoice(MSRS.Voices.Google.Standard.en_AU_Standard_D,"en-AU","male")
@@ -177,7 +179,7 @@
--
-- Switch on radio transmissions via **either** SRS **or** "normal" DCS radio e.g. like so:
--
-- my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",270,radio.modulation.AM,nil,5002)
-- my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",270,radio.modulation.AM,nil,5002)
--
-- or
--
@@ -191,7 +193,7 @@
-- @field #AICSAR
AICSAR = {
ClassName = "AICSAR",
version = "0.1.16",
version = "0.1.18",
lid = "",
coalition = coalition.side.BLUE,
template = "",
@@ -236,6 +238,8 @@ AICSAR = {
Altitude = 1500,
UseEventEject = false,
Delay = 100,
UseRescueZone = false,
RescueZone = nil,
}
-- TODO Messages
@@ -304,8 +308,9 @@ AICSAR.RadioLength = {
-- @param #string Helotemplate Helicopter template name.
-- @param Wrapper.Airbase#AIRBASE FARP FARP object or Airbase from where to start.
-- @param Core.Zone#ZONE MASHZone Zone where to drop pilots after rescue.
-- @param #number Helonumber Max number of alive Ai Helos at the same time. Defaults to three.
-- @return #AICSAR self
function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone,Helonumber)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New())
@@ -373,7 +378,7 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
-- limit number of available helos at the same time
self.limithelos = true
self.helonumber = 3
self.helonumber = Helonumber or 3
-- localization
self:InitLocalization()
@@ -524,10 +529,20 @@ function AICSAR:InitLocalization()
return self
end
--- [User] Use a defined zone as area of operation and not the distance to FARP.
-- @param #AICSAR self
-- @param Core.Zone#ZONE Zone The operational zone to use. Downed pilots in this area will be rescued. Can be any known #ZONE type.
-- @return #AICSAR self
function AICSAR:SetUsingRescueZone(Zone)
self.UseRescueZone = true
self.RescueZone = Zone
return self
end
--- [User] Switch sound output on and use SRS output for sound files.
-- @param #AICSAR self
-- @param #boolean OnOff Switch on (true) or off (false).
-- @param #string Path Path to your SRS Server Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
-- @param #string Path Path to your SRS Server External Audio Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\\\ExternalAudio"
-- @param #number Frequency Defaults to 243 (guard)
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
@@ -538,7 +553,7 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
self.SRSRadio = OnOff and true
self.SRSTTSRadio = false
self.SRSFrequency = Frequency or 243
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
self.SRS:SetLabel("ACSR")
self.SRS:SetCoalition(self.coalition)
self.SRSModulation = Modulation or radio.modulation.AM
@@ -556,7 +571,7 @@ end
-- See `AICSAR:SetPilotTTSVoice()` and `AICSAR:SetOperatorTTSVoice()`
-- @param #AICSAR self
-- @param #boolean OnOff Switch on (true) or off (false).
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\ExternalAudio"
-- @param #number Frequency (Optional) Defaults to 243 (guard)
-- @param #number Modulation (Optional) Radio modulation. Defaults to radio.modulation.AM
-- @param #number Port (Optional) Port of the SRS, defaults to 5002.
@@ -570,7 +585,7 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
self.SRSTTSRadio = OnOff and true
self.SRSRadio = false
self.SRSFrequency = Frequency or 243
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
self.SRSModulation = Modulation or radio.modulation.AM
self.SRSPort = Port or MSRS.port or 5002
if OnOff then
@@ -693,7 +708,7 @@ function AICSAR:_EjectEventHandler(EventData)
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
local _country = _event.initiator:getCountry()
local _coalition = coalition.getCountryCoalition( _country )
local data = UTILS.DeepCopy(EventData)
--local data = UTILS.DeepCopy(EventData)
Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
self:ScheduleOnce(self.Delay,self._DelayedSpawnPilot,self,_LandingPos,_coalition)
end
@@ -708,7 +723,14 @@ end
-- @return #AICSAR self
function AICSAR:_DelayedSpawnPilot(_LandingPos,_coalition)
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
if self.UseRescueZone == true and self.RescueZone ~= nil then
if self.RescueZone:IsCoordinateInZone(_LandingPos) then
distancetofarp = self.maxdistance - 10
else
distancetofarp = self.maxdistance + 10
end
end
-- Mayday Message
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
local text = ""
@@ -795,7 +817,13 @@ function AICSAR:_EventHandler(EventData, FromEject)
-- DONE: add distance check
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
if self.UseRescueZone == true and self.RescueZone ~= nil then
if self.RescueZone:IsCoordinateInZone(_LandingPos) then
distancetofarp = self.maxdistance - 10
else
distancetofarp = self.maxdistance + 10
end
end
-- Mayday Message
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
local text = ""
@@ -817,7 +845,6 @@ function AICSAR:_EventHandler(EventData, FromEject)
if _coalition == self.coalition then
if self.verbose then
MESSAGE:New(msgtxt,15,"AICSAR"):ToCoalition(self.coalition)
-- MESSAGE:New(msgtxt,15,"AICSAR"):ToLog()
end
if self.SRSRadio then
local sound = SOUNDFILE:New(Soundfile,self.SRSSoundPath,Soundlength)
@@ -869,6 +896,7 @@ function AICSAR:_GetFlight()
:InitUnControlled(true)
:OnSpawnGroup(
function(Group)
Group:OptionPreferVerticalLanding()
self:__HeloOnDuty(1,Group)
end
)
@@ -892,7 +920,7 @@ function AICSAR:_InitMission(Pilot,Index)
--local pilotset = SET_GROUP:New()
--pilotset:AddGroup(Pilot)
-- Cargo transport assignment.
-- Cargo transport assignment.
local opstransport=OPSTRANSPORT:New(Pilot, pickupzone, self.farpzone)
--opstransport:SetVerbosity(3)
@@ -934,6 +962,10 @@ function AICSAR:_InitMission(Pilot,Index)
helo:__UnloadingDone(5)
end
function helo:OnAfterLandAtAirbase(From,Event,To,airbase)
helo:Despawn(2)
end
self.helos[Index] = helo
return self
@@ -984,7 +1016,9 @@ function AICSAR:_CheckHelos()
local name = helo:GetName()
self:T("Helo group "..name.." in state "..state)
if state == "Arrived" then
helo:__Stop(5)
--helo:__Stop(5)
helo.OnAfterDead = nil
helo:Despawn(35)
self.helos[_index] = nil
end
else
@@ -1025,7 +1059,7 @@ function AICSAR:_CheckQueue(OpsGroup)
if self:_CheckInMashZone(_pilot) then
self:T("Pilot" .. _pilot.GroupName .. " rescued!")
if OpsGroup then
OpsGroup:Despawn(10)
--OpsGroup:Despawn(10)
else
_pilot:Destroy(true,10)
end

View File

@@ -18,7 +18,7 @@
-- ### Author: FlightControl - Framework Design & Programming
-- ### Refactoring to use the Runway auto-detection: Applevangelist
-- @date August 2022
-- Last Update Nov 2023
-- Last Update Feb 2025
--
-- ===
--
@@ -416,7 +416,7 @@ end
-- @field #ATC_GROUND_UNIVERSAL
ATC_GROUND_UNIVERSAL = {
ClassName = "ATC_GROUND_UNIVERSAL",
Version = "0.0.1",
Version = "0.0.2",
SetClient = nil,
Airbases = nil,
AirbaseList = nil,
@@ -441,17 +441,25 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
self:T( { self.ClassName } )
self.Airbases = {}
for _name,_ in pairs(_DATABASE.AIRBASES) do
self.Airbases[_name]={}
end
self.AirbaseList = AirbaseList
if not self.AirbaseList then
self.AirbaseList = {}
for _name,_ in pairs(_DATABASE.AIRBASES) do
self.AirbaseList[_name]=_name
for _name,_base in pairs(_DATABASE.AIRBASES) do
-- DONE exclude FARPS and Ships
if _base and _base.isAirdrome == true then
self.AirbaseList[_name]=_name
self.Airbases[_name]={}
end
end
else
for _,_name in pairs(AirbaseList) do
-- DONE exclude FARPS and Ships
local airbase = _DATABASE:FindAirbase(_name)
if airbase and (airbase.isAirdrome == true) then
self.Airbases[_name]={}
end
end
end
@@ -721,14 +729,18 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
if NotInRunwayZone then
local Taxi = Client:GetState( self, "Taxi" )
if IsOnGround then
local Taxi = Client:GetState( self, "Taxi" )
self:T( Taxi )
if Taxi == false then
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
Velocity:ToString() , 20, "ATC" )
Client:SetState( self, "Taxi", true )
Client:SetState( self, "Speeding", false )
Client:SetState( self, "Warnings", 0 )
end
-- TODO: GetVelocityKMH function usage
@@ -737,7 +749,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
local IsAboveRunway = Client:IsAboveRunway()
self:T( {IsAboveRunway, IsOnGround, Velocity:Get() })
if IsOnGround then
if IsOnGround and not Taxi then
local Speeding = false
if AirbaseMeta.MaximumKickSpeed then
if Velocity:Get() > AirbaseMeta.MaximumKickSpeed then
@@ -749,15 +761,17 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
end
end
if Speeding == true then
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
" has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
Client:Destroy()
Client:SetState( self, "Speeding", false )
Client:SetState( self, "Warnings", 0 )
--MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
-- " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
--Client:Destroy()
Client:SetState( self, "Speeding", true )
local SpeedingWarnings = Client:GetState( self, "Warnings" )
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
Client:Message( "Warning " .. SpeedingWarnings .. "/3! Airbase traffic rule violation! Slow down now! Your speed is " ..
Velocity:ToString(), 5, "ATC" )
end
end
if IsOnGround then
local Speeding = false
@@ -1035,23 +1049,23 @@ end
-- The following airbases are monitored at the Nevada region.
-- Use the @{Wrapper.Airbase#AIRBASE.Nevada} enumeration to select the airbases to be monitored.
--
-- * `AIRBASE.Nevada.Beatty_Airport`
-- * `AIRBASE.Nevada.Boulder_City_Airport`
-- * `AIRBASE.Nevada.Creech_AFB`
-- * `AIRBASE.Nevada.Beatty`
-- * `AIRBASE.Nevada.Boulder_City`
-- * `AIRBASE.Nevada.Creech`
-- * `AIRBASE.Nevada.Echo_Bay`
-- * `AIRBASE.Nevada.Groom_Lake_AFB`
-- * `AIRBASE.Nevada.Henderson_Executive_Airport`
-- * `AIRBASE.Nevada.Jean_Airport`
-- * `AIRBASE.Nevada.Laughlin_Airport`
-- * `AIRBASE.Nevada.Groom_Lake`
-- * `AIRBASE.Nevada.Henderson_Executive`
-- * `AIRBASE.Nevada.Jean`
-- * `AIRBASE.Nevada.Laughlin`
-- * `AIRBASE.Nevada.Lincoln_County`
-- * `AIRBASE.Nevada.McCarran_International_Airport`
-- * `AIRBASE.Nevada.McCarran_International`
-- * `AIRBASE.Nevada.Mesquite`
-- * `AIRBASE.Nevada.Mina_Airport`
-- * `AIRBASE.Nevada.Nellis_AFB`
-- * `AIRBASE.Nevada.Mina`
-- * `AIRBASE.Nevada.Nellis`
-- * `AIRBASE.Nevada.North_Las_Vegas`
-- * `AIRBASE.Nevada.Pahute_Mesa_Airstrip`
-- * `AIRBASE.Nevada.Tonopah_Airport`
-- * `AIRBASE.Nevada.Tonopah_Test_Range_Airfield`
-- * `AIRBASE.Nevada.Pahute_Mesa`
-- * `AIRBASE.Nevada.Tonopah`
-- * `AIRBASE.Nevada.Tonopah_Test_Range`
--
-- # Installation
--
@@ -1088,10 +1102,10 @@ end
--
-- -- Monitor specific airbases.
-- ATC_Ground = ATC_GROUND_NEVADA:New(
-- { AIRBASE.Nevada.Laughlin_Airport,
-- { AIRBASE.Nevada.Laughlin,
-- AIRBASE.Nevada.Lincoln_County,
-- AIRBASE.Nevada.North_Las_Vegas,
-- AIRBASE.Nevada.McCarran_International_Airport
-- AIRBASE.Nevada.McCarran_International
-- }
-- )
--
@@ -1330,33 +1344,33 @@ end
-- The following airbases are monitored at the PersianGulf region.
-- Use the @{Wrapper.Airbase#AIRBASE.PersianGulf} enumeration to select the airbases to be monitored.
--
-- * `AIRBASE.PersianGulf.Abu_Musa_Island_Airport`
-- * `AIRBASE.PersianGulf.Al_Dhafra_AB`
-- * `AIRBASE.PersianGulf.Abu_Musa_Island`
-- * `AIRBASE.PersianGulf.Al_Dhafra_AFB`
-- * `AIRBASE.PersianGulf.Al_Maktoum_Intl`
-- * `AIRBASE.PersianGulf.Al_Minhad_AB`
-- * `AIRBASE.PersianGulf.Al_Minhad_AFB`
-- * `AIRBASE.PersianGulf.Bandar_Abbas_Intl`
-- * `AIRBASE.PersianGulf.Bandar_Lengeh`
-- * `AIRBASE.PersianGulf.Dubai_Intl`
-- * `AIRBASE.PersianGulf.Fujairah_Intl`
-- * `AIRBASE.PersianGulf.Havadarya`
-- * `AIRBASE.PersianGulf.Kerman_Airport`
-- * `AIRBASE.PersianGulf.Kerman`
-- * `AIRBASE.PersianGulf.Khasab`
-- * `AIRBASE.PersianGulf.Lar_Airbase`
-- * `AIRBASE.PersianGulf.Lar`
-- * `AIRBASE.PersianGulf.Qeshm_Island`
-- * `AIRBASE.PersianGulf.Sharjah_Intl`
-- * `AIRBASE.PersianGulf.Shiraz_International_Airport`
-- * `AIRBASE.PersianGulf.Shiraz_Intl`
-- * `AIRBASE.PersianGulf.Sir_Abu_Nuayr`
-- * `AIRBASE.PersianGulf.Sirri_Island`
-- * `AIRBASE.PersianGulf.Tunb_Island_AFB`
-- * `AIRBASE.PersianGulf.Tunb_Kochak`
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel_Airport`
-- * `AIRBASE.PersianGulf.Bandar_e_Jask_airfield`
-- * `AIRBASE.PersianGulf.Abu_Dhabi_International_Airport`
-- * `AIRBASE.PersianGulf.Al_Bateen_Airport`
-- * `AIRBASE.PersianGulf.Kish_International_Airport`
-- * `AIRBASE.PersianGulf.Al_Ain_International_Airport`
-- * `AIRBASE.PersianGulf.Lavan_Island_Airport`
-- * `AIRBASE.PersianGulf.Jiroft_Airport`
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel`
-- * `AIRBASE.PersianGulf.Bandar_e_Jask`
-- * `AIRBASE.PersianGulf.Abu_Dhabi_Intl`
-- * `AIRBASE.PersianGulf.Al_Bateen`
-- * `AIRBASE.PersianGulf.Kish_Intl`
-- * `AIRBASE.PersianGulf.Al_Ain_Intl`
-- * `AIRBASE.PersianGulf.Lavan_Island`
-- * `AIRBASE.PersianGulf.Jiroft`
--
-- # Installation
--
@@ -1391,8 +1405,8 @@ end
-- AirbasePoliceCaucasus = ATC_GROUND_PERSIANGULF:New()
--
-- ATC_Ground = ATC_GROUND_PERSIANGULF:New(
-- { AIRBASE.PersianGulf.Kerman_Airport,
-- AIRBASE.PersianGulf.Al_Minhad_AB
-- { AIRBASE.PersianGulf.Kerman,
-- AIRBASE.PersianGulf.Al_Minhad_AFB
-- }
-- )
--
@@ -1441,11 +1455,10 @@ function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
end
-- @type ATC_GROUND_MARIANAISLANDS
---
-- @type ATC_GROUND_MARIANAISLANDS
-- @extends #ATC_GROUND
--- # ATC\_GROUND\_MARIANA, extends @{#ATC_GROUND}
--

View File

@@ -619,63 +619,148 @@ ARTY.WeaponType={
}
--- Database of common artillery unit properties.
-- @type ARTY.dbitem
-- @field #string displayname Name displayed in ME.
-- @field #number minrange Minimum firing range in meters.
-- @field #number maxrange Maximum firing range in meters.
-- @field #number reloadtime Reload time in seconds.
--- Database of common artillery unit properties.
-- Table key is the "type name" and table value is and `ARTY.dbitem`.
-- @type ARTY.db
ARTY.db={
["2B11 mortar"] = { -- type "2B11 mortar"
minrange = 500, -- correct?
maxrange = 7000, -- 7 km
reloadtime = 30, -- 30 sec
["LeFH_18-40-105"] = {
displayname = "FH LeFH-18 105mm", -- name displayed in the ME
minrange = 500, -- min range (green circle) in meters
maxrange = 10500, -- max range (red circle) in meters
reloadtime = nil, -- reload time in seconds
},
["SPH 2S1 Gvozdika"] = { -- type "SAU Gvozdika"
minrange = 300, -- correct?
maxrange = 15000, -- 15 km
reloadtime = nil, -- unknown
["M2A1-105"] = {
displayname = "FH M2A1 105mm",
minrange = 500,
maxrange = 11500,
reloadtime = nil,
},
["SPH 2S19 Msta"] = { --type "SAU Msta", alias "2S19 Msta"
minrange = 300, -- correct?
maxrange = 23500, -- 23.5 km
reloadtime = nil, -- unknown
["Pak40"] = {
displayname = "FH Pak 40 75mm",
minrange = 500,
maxrange = 3000,
reloadtime = nil,
},
["L118_Unit"] = {
displayname = "L118 Light Artillery Gun",
minrange = 500,
maxrange = 17500,
reloadtime = nil,
},
["SPH 2S3 Akatsia"] = { -- type "SAU Akatsia", alias "2S3 Akatsia"
minrange = 300, -- correct?
maxrange = 17000, -- 17 km
reloadtime = nil, -- unknown
["Smerch"] = {
displayname = "MLRS 9A52 Smerch CM 300mm",
minrange = 20000,
maxrange = 70000,
reloadtime = 2160,
},
["SPH 2S9 Nona"] = { --type "SAU 2-C9"
minrange = 500, -- correct?
maxrange = 7000, -- 7 km
reloadtime = nil, -- unknown
["Smerch_HE"] = {
displayname = "MLRS 9A52 Smerch HE 300mm",
minrange = 20000,
maxrange = 70000,
reloadtime = 2160,
},
["SPH M109 Paladin"] = { -- type "M-109", alias "M109"
minrange = 300, -- correct?
maxrange = 22000, -- 22 km
reloadtime = nil, -- unknown
["Uragan_BM-27"] = {
displayname = "MLRS 9K57 Uragan BM-27 220mm",
minrange = 11500,
maxrange = 35800,
reloadtime = 840,
},
["SpGH Dana"] = { -- type "SpGH_Dana"
minrange = 300, -- correct?
maxrange = 18700, -- 18.7 km
reloadtime = nil, -- unknown
["Grad-URAL"] = {
displayname = "MLRS BM-21 Grad 122mm",
minrange = 5000,
maxrange = 19000,
reloadtime = 420,
},
["MLRS BM-21 Grad"] = { --type "Grad-URAL", alias "MLRS BM-21 Grad"
minrange = 5000, -- 5 km
maxrange = 19000, -- 19 km
reloadtime = 420, -- 7 min
["HL_B8M1"] = {
displayname = "MLRS HL with B8M1 80mm",
minrange = 500,
maxrange = 5000,
reloadtime = nil,
},
["MLRS 9K57 Uragan BM-27"] = { -- type "Uragan_BM-27"
minrange = 11500, -- 11.5 km
maxrange = 35800, -- 35.8 km
reloadtime = 840, -- 14 min
["tt_B8M1"] = {
displayname = "MLRS LC with B8M1 80mm",
minrange = 500,
maxrange = 5000,
reloadtime = nil,
},
["MLRS 9A52 Smerch"] = { -- type "Smerch"
minrange = 20000, -- 20 km
maxrange = 70000, -- 70 km
reloadtime = 2160, -- 36 min
["MLRS"] = {
displayname = "MLRS M270 227mm",
minrange = 10000,
maxrange = 32000,
reloadtime = 540,
},
["MLRS M270"] = { --type "MRLS", alias "M270 MRLS"
minrange = 10000, -- 10 km
maxrange = 32000, -- 32 km
reloadtime = 540, -- 9 min
["2B11 mortar"] = {
displayname = "Mortar 2B11 120mm",
minrange = 500,
maxrange = 7000,
reloadtime = 30,
},
["PLZ05"] = {
displayname = "PLZ-05",
minrange = 500,
maxrange = 23500,
reloadtime = nil,
},
["SAU Gvozdika"] = {
displayname = "SPH 2S1 Gvozdika 122mm",
minrange = 300,
maxrange = 15000,
reloadtime = nil,
},
["SAU Msta"] = {
displayname = "SPH 2S19 Msta 152mm",
minrange = 300,
maxrange = 23500,
reloadtime = nil,
},
["SAU Akatsia"] = {
displayname = "SPH 2S3 Akatsia 152mm",
minrange = 300,
maxrange = 17000,
reloadtime = nil,
},
["SpGH_Dana"] = {
displayname = "SPH Dana vz77 152mm",
minrange = 300,
maxrange = 18700,
reloadtime = nil,
},
["M-109"] = {
displayname = "SPH M109 Paladin 155mm",
minrange = 300,
maxrange = 22000,
reloadtime = nil,
},
["M12_GMC"] = {
displayname = "SPH M12 GMC 155mm",
minrange = 300,
maxrange = 18200,
reloadtime = nil,
},
["Wespe124"] = {
displayname = "SPH Sd.Kfz.124 Wespe 105mm",
minrange = 300,
maxrange = 7000,
reloadtime = nil,
},
["T155_Firtina"] = {
displayname = "SPH T155 Firtina 155mm",
minrange = 300,
maxrange = 41000,
reloadtime = nil,
},
["SAU 2-C9"] = {
displayname = "SPM 2S9 Nona 120mm M",
minrange = 500,
maxrange = 7000,
reloadtime = nil,
},
}
--- Target.
@@ -695,7 +780,7 @@ ARTY.db={
--- Arty script version.
-- @field #string version
ARTY.version="1.3.1"
ARTY.version="1.3.3"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -797,8 +882,8 @@ function ARTY:New(group, alias)
-- Maximum speed in km/h.
self.SpeedMax=group:GetSpeedMax()
-- Group is mobile or not (e.g. mortars).
if self.SpeedMax>1 then
-- Group is mobile or not (e.g. mortars). Some immobile units have a speed of 1 m/s = 3.6 km/h. So we check this number.
if self.SpeedMax>3.6 then
self.ismobile=true
else
self.ismobile=false
@@ -1923,7 +2008,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
end
-- Check if we have and arty type that is in the DB.
local _dbproperties=self:_CheckDB(self.DisplayName)
local _dbproperties=self:_CheckDB(self.Type)
self:T({dbproperties=_dbproperties})
if _dbproperties~=nil then
for property,value in pairs(_dbproperties) do
@@ -1969,8 +2054,8 @@ function ARTY:onafterStart(Controllable, From, Event, To)
text=text..string.format("Type = %s\n", self.Type)
text=text..string.format("Display Name = %s\n", self.DisplayName)
text=text..string.format("Number of units = %d\n", self.IniGroupStrength)
text=text..string.format("Speed max = %d km/h\n", self.SpeedMax)
text=text..string.format("Speed default = %d km/h\n", self.Speed)
text=text..string.format("Speed max = %.1f km/h\n", self.SpeedMax)
text=text..string.format("Speed default = %.1f km/h\n", self.Speed)
text=text..string.format("Is mobile = %s\n", tostring(self.ismobile))
text=text..string.format("Is cargo = %s\n", tostring(self.iscargo))
text=text..string.format("Min range = %.1f km\n", self.minrange/1000)
@@ -3049,7 +3134,7 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
local nfire=Narty
local _type="shots"
if target.weapontype==ARTY.WeaponType.Auto then
nfire=Narty
nfire=Nammo -- We take everything that is available
_type="shots"
elseif target.weapontype==ARTY.WeaponType.Cannon then
nfire=Narty
@@ -3070,6 +3155,8 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
nfire=Nmissiles
_type="cruise missiles"
end
--env.info(string.format("FF type=%s, Nrockets=%d, Nfire=%d target.nshells=%d", _type, Nrockets, nfire, target.nshells))
-- Adjust if less than requested ammo is left.
target.nshells=math.min(target.nshells, nfire)

View File

@@ -74,7 +74,7 @@
-- @image Designation.JPG
--
-- Date: 24 Oct 2021
-- Last Update: May 2024
-- Last Update: Mar 2025
--
--- Class AUTOLASE
-- @type AUTOLASE
@@ -89,6 +89,10 @@
-- @field #table playermenus
-- @field #boolean smokemenu
-- @field #boolean threatmenu
-- @field #number RoundingPrecision
-- @field #table smokeoffset
-- @field #boolean increasegroundawareness
-- @field #number MonitorFrequency
-- @extends Ops.Intel#INTEL
---
@@ -100,6 +104,9 @@ AUTOLASE = {
alias = "",
debug = false,
smokemenu = true,
RoundingPrecision = 0,
increasegroundawareness = false,
MonitorFrequency = 30,
}
--- Laser spot info
@@ -118,7 +125,7 @@ AUTOLASE = {
--- AUTOLASE class version.
-- @field #string version
AUTOLASE.version = "0.1.25"
AUTOLASE.version = "0.1.31"
-------------------------------------------------------------------
-- Begin Functional.Autolase.lua
@@ -191,6 +198,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
self.reporttimelong = 30
self.smoketargets = false
self.smokecolor = SMOKECOLOR.Red
self.smokeoffset = nil
self.notifypilots = true
self.targetsperrecce = {}
self.RecceUnits = {}
@@ -207,6 +215,11 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
self.playermenus = {}
self.smokemenu = true
self.threatmenu = true
self.RoundingPrecision = 0
self.increasegroundawareness = false
self.MonitorFrequency = 30
self:EnableSmokeMenu({Angle=math.random(0,359),Distance=math.random(10,20)})
-- Set some string id for output to DCS.log file.
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
@@ -309,16 +322,41 @@ end
-- Helper Functions
-------------------------------------------------------------------
--- [User] When using Monitor, set the frequency here in which the report will appear
-- @param #AUTOLASE self
-- @param #number Seconds Run the report loop every number of seconds defined here.
-- @return #AUTOLASE self
function AUTOLASE:SetMonitorFrequency(Seconds)
self.MonitorFrequency = Seconds or 30
return self
end
--- [User] Set a table of possible laser codes.
-- Each new RECCE can select a code from this table, default is { 1688, 1130, 4785, 6547, 1465, 4578 } .
-- Each new RECCE can select a code from this table, default is { 1688, 1130, 4785, 6547, 1465, 4578 }.
-- @param #AUTOLASE self
-- @param #list<#number> LaserCodes
-- @return #AUTOLASE
-- @return #AUTOLASE self
function AUTOLASE:SetLaserCodes( LaserCodes )
self.LaserCodes = ( type( LaserCodes ) == "table" ) and LaserCodes or { LaserCodes }
return self
end
--- [User] Improve ground unit detection by using a zone scan and LOS check.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:EnableImproveGroundUnitsDetection()
self.increasegroundawareness = true
return self
end
--- [User] Do not improve ground unit detection by using a zone scan and LOS check.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:DisableImproveGroundUnitsDetection()
self.increasegroundawareness = false
return self
end
--- (Internal) Function to set pilot menu.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
@@ -455,7 +493,7 @@ end
--- (User) Function enable sending messages via SRS.
-- @param #AUTOLASE self
-- @param #boolean OnOff Switch usage on and off
-- @param #string Path Path to SRS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalone
-- @param #string Path Path to SRS TTS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio
-- @param #number Frequency Frequency to send, e.g. 243
-- @param #number Modulation Modulation i.e. radio.modulation.AM or radio.modulation.FM
-- @param #string Label (Optional) Short label to be used on the SRS Client Overlay
@@ -470,7 +508,7 @@ end
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
if OnOff then
self.useSRS = true
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
self.SRSFreq = Frequency or 271
self.SRSMod = Modulation or radio.modulation.AM
self.Gender = Gender or MSRS.gender or "male"
@@ -600,11 +638,26 @@ function AUTOLASE:SetSmokeTargets(OnOff,Color)
return self
end
--- (User) Function to set rounding precision for BR distance output.
-- @param #AUTOLASE self
-- @param #number IDP Rounding precision before/after the decimal sign. Defaults to zero. Positive values round right of the decimal sign, negative ones left of the decimal sign.
-- @return #AUTOLASE self
function AUTOLASE:SetRoundingPrecsion(IDP)
self.RoundingPrecision = IDP or 0
return self
end
--- (User) Show the "Switch smoke target..." menu entry for pilots. On by default.
-- @param #AUTOLASE self
-- @param #table Offset (Optional) Define an offset for the smoke, i.e. not directly on the unit itself, angle is degrees and distance is meters. E.g. `autolase:EnableSmokeMenu({Angle=30,Distance=20})`
-- @return #AUTOLASE self
function AUTOLASE:EnableSmokeMenu()
function AUTOLASE:EnableSmokeMenu(Offset)
self.smokemenu = true
if Offset then
self.smokeoffset = {}
self.smokeoffset.Distance = Offset.Distance or math.random(10,20)
self.smokeoffset.Angle = Offset.Angle or math.random(0,359)
end
return self
end
@@ -613,6 +666,7 @@ end
-- @return #AUTOLASE self
function AUTOLASE:DisableSmokeMenu()
self.smokemenu = false
self.smokeoffset = nil
return self
end
@@ -671,7 +725,8 @@ function AUTOLASE:CleanCurrentLasing()
local unit = recce:GetUnit(1)
local name = unit:GetName()
if not self.RecceUnits[name] then
self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime() }
local isground = (unit and unit.IsGround) and unit:IsGround() or false
self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime(), isground=isground }
end
end
end
@@ -757,9 +812,11 @@ function AUTOLASE:ShowStatus(Group,Unit)
end
local code = self:GetLaserCode(unit:GetName())
report:Add(string.format("Recce %s has code %d",name,code))
report:Add("---------------")
end
end
report:Add(string.format("Lasing min threat level %d",self.minthreatlevel))
report:Add("---------------")
local lines = 0
for _ind,_entry in pairs(self.CurrentLasing) do
local entry = _entry -- #AUTOLASE.LaserSpot
@@ -779,22 +836,28 @@ function AUTOLASE:ShowStatus(Group,Unit)
if playername then
local settings = _DATABASE:GetPlayerSettings(playername)
if settings then
self:I("Get Settings ok!")
self:T("Get Settings ok!")
if settings:IsA2G_MGRS() then
locationstring = entry.coordinate:ToStringMGRS(settings)
elseif settings:IsA2G_LL_DMS() then
locationstring = entry.coordinate:ToStringLLDMS(settings)
elseif settings:IsA2G_LL_DDM() then
locationstring = entry.coordinate:ToStringLLDDM(settings)
elseif settings:IsA2G_BR() then
locationstring = entry.coordinate:ToStringBR(Group:GetCoordinate() or Unit:GetCoordinate(),settings)
-- attention this is the distance from the ASKING unit to target, not from RECCE to target!
local startcoordinate = Unit:GetCoordinate() or Group:GetCoordinate()
locationstring = entry.coordinate:ToStringBR(startcoordinate,settings,false,self.RoundingPrecision)
end
end
end
local text = string.format("%s lasing %s code %d\nat %s",reccename,typename,code,locationstring)
local text = string.format("+ %s lasing %s code %d\nat %s",reccename,typename,code,locationstring)
report:Add(text)
report:Add("---------------")
lines = lines + 1
end
if lines == 0 then
report:Add("No targets!")
report:Add("---------------")
end
local reporttime = self.reporttimelong
if lines == 0 then reporttime = self.reporttimeshort end
@@ -913,6 +976,65 @@ function AUTOLASE:CanLase(Recce,Unit)
return canlase
end
--- (Internal) Function to do a zone check per ground Recce and make found units and statics "known".
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:_Prescient()
-- self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime(), isground=isground }
for _,_data in pairs(self.RecceUnits) do
-- ground units only
if _data.isground and _data.unit and _data.unit:IsAlive() then
local unit = _data.unit -- Wrapper.Unit#UNIT
local position = unit:GetCoordinate() -- Core.Point#COORDINATE
local needsinit = false
if position then
local lastposition = unit:GetProperty("lastposition")
-- property initiated?
if not lastposition then
unit:SetProperty("lastposition",position)
lastposition = position
needsinit = true
end
-- has moved?
local dist = position:Get2DDistance(lastposition)
-- refresh?
local TNow = timer.getAbsTime()
-- check
if dist > 10 or needsinit==true or TNow - _data.timestamp > 29 then
-- init scan objects
local hasunits,hasstatics,_,Units,Statics = position:ScanObjects(self.LaseDistance,true,true,false)
-- loop found units
if hasunits then
self:T(self.lid.."Checking possibly visible UNITs for Recce "..unit:GetName())
for _,_target in pairs(Units) do -- Wrapper.Unit#UNIT object here
local target = _target -- Wrapper.Unit#UNIT
if target and target:GetCoalition() ~= self.coalition then
if unit:IsLOS(target) and (not target:IsUnitDetected(unit))then
unit:KnowUnit(target,true,true)
end
end
end
end
-- loop found statics
if hasstatics then
self:T(self.lid.."Checking possibly visible STATICs for Recce "..unit:GetName())
for _,_static in pairs(Statics) do -- DCS static object here
local static = STATIC:Find(_static)
if static and static:GetCoalition() ~= self.coalition and static:GetCoordinate() then
local IsLOS = position:IsLOS(static:GetCoordinate())
if IsLOS then
unit:KnowUnit(static,true,true)
end
end
end
end
end
end
end
end
return self
end
-------------------------------------------------------------------
-- FSM Functions
-------------------------------------------------------------------
@@ -925,6 +1047,9 @@ end
-- @return #AUTOLASE self
function AUTOLASE:onbeforeMonitor(From, Event, To)
self:T({From, Event, To})
if self.increasegroundawareness then
self:_Prescient()
end
-- Check if group has detected any units.
self:UpdateIntel()
return self
@@ -953,7 +1078,7 @@ function AUTOLASE:onafterMonitor(From, Event, To)
local grp = contact.group
local coord = contact.position
local reccename = contact.recce or "none"
local threat = contact.threatlevel or 0
local threat = contact.threatlevel or 0
local reccegrp = UNIT:FindByName(reccename)
if reccegrp then
local reccecoord = reccegrp:GetCoordinate()
@@ -1077,6 +1202,9 @@ function AUTOLASE:onafterMonitor(From, Event, To)
}
if self.smoketargets then
local coord = unit:GetCoordinate()
if self.smokeoffset then
coord:Translate(self.smokeoffset.Distance,self.smokeoffset.Angle,true,true)
end
local color = self:GetSmokeColor(reccename)
coord:Smoke(color)
end
@@ -1087,7 +1215,8 @@ function AUTOLASE:onafterMonitor(From, Event, To)
end
end
self:__Monitor(-30)
local nextloop = -self.MonitorFrequency or -30
self:__Monitor(nextloop)
return self
end

View File

@@ -357,7 +357,7 @@ function CLEANUP_AIRBASE.__:EventAddForCleanUp( Event )
self:F({Event})
if Event.IniDCSUnit and Event.IniCategory == Object.Category.UNIT then
if Event.IniDCSUnit and Event.IniUnit and Event.IniCategory == Object.Category.UNIT then
if self.CleanUpList[Event.IniDCSUnitName] == nil then
if self:IsInAirbase( Event.IniUnit:GetVec2() ) then
self:AddForCleanUp( Event.IniUnit, Event.IniDCSUnitName )
@@ -365,7 +365,7 @@ function CLEANUP_AIRBASE.__:EventAddForCleanUp( Event )
end
end
if Event.TgtDCSUnit and Event.TgtCategory == Object.Category.UNIT then
if Event.TgtDCSUnit and Event.TgtUnit and Event.TgtCategory == Object.Category.UNIT then
if self.CleanUpList[Event.TgtDCSUnitName] == nil then
if self:IsInAirbase( Event.TgtUnit:GetVec2() ) then
self:AddForCleanUp( Event.TgtUnit, Event.TgtDCSUnitName )
@@ -387,7 +387,7 @@ function CLEANUP_AIRBASE.__:CleanUpSchedule()
local CleanUpUnit = CleanUpListData.CleanUpUnit -- Wrapper.Unit#UNIT
local CleanUpGroupName = CleanUpListData.CleanUpGroupName
if CleanUpUnit:IsAlive() ~= nil then
if CleanUpUnit and CleanUpUnit:IsAlive() ~= nil then
if self:IsInAirbase( CleanUpUnit:GetVec2() ) then
@@ -414,7 +414,7 @@ function CLEANUP_AIRBASE.__:CleanUpSchedule()
end
end
-- Clean Units which are waiting for a very long time in the CleanUpZone.
if CleanUpUnit and not CleanUpUnit:GetPlayerName() then
if CleanUpUnit and (CleanUpUnit.GetPlayerName == nil or not CleanUpUnit:GetPlayerName()) then
local CleanUpUnitVelocity = CleanUpUnit:GetVelocityKMH()
if CleanUpUnitVelocity < 1 then
if CleanUpListData.CleanUpMoved then

View File

@@ -20,7 +20,7 @@
--
-- ====
-- @module Functional.ClientWatch
-- @image ClientWatch.JPG
-- @image clientwatch.jpg
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- CLIENTWATCH class
@@ -28,6 +28,8 @@
-- @field #string ClassName Name of the class.
-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
-- @field #string lid String for DCS log file.
-- @field #number FilterCoalition If not nil, will only activate for aircraft of the given coalition value.
-- @field #number FilterCategory If not nil, will only activate for aircraft of the given category value.
-- @extends Core.Fsm#FSM_CONTROLLABLE
--- Manage and track client slots easily to add your own client-based menus and modules to.
@@ -66,7 +68,7 @@
--
-- -- Create an instance with a client unit prefix and send them a message when they spawn
-- local clientInstance = CLIENTWATCH:New("Rotary")
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject)
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
-- end
--
@@ -108,7 +110,7 @@
--
-- -- Show a message to player when they take damage from a weapon
-- local clientInstance = CLIENTWATCH:New("Rotary")
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject)
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
-- function ClientObject:OnAfterHit(From,Event,To,EventData)
-- local typeShooter = EventData.IniTypeName
-- local nameWeapon = EventData.weapon_name
@@ -120,6 +122,7 @@
CLIENTWATCH = {}
CLIENTWATCH.ClassName = "CLIENTWATCH"
CLIENTWATCH.Debug = false
CLIENTWATCH.DebugEventData = false
CLIENTWATCH.lid = nil
-- @type CLIENTWATCHTools
@@ -139,7 +142,10 @@ CLIENTWATCH.version="1.0.1"
--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
-- @param #CLIENTWATCH self
-- @param #string, #table, or Wrapper.Client#CLIENT client Takes multiple inputs. If provided a #string, it will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix. You can also provide it with a #table containing multiple #string prefixes. Lastly, you can provide it with a Wrapper.Client#CLIENT of the specific client you want to apply this to.
-- @param #string Will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix.
-- @param #table Put strings in a table to use multiple prefixes for the above method.
-- @param Wrapper.Client#CLIENT Provide a Moose CLIENT object to apply to that specific aircraft slot (static slots only!)
-- @param #nil Leave blank to activate for ALL CLIENTS
-- @return #CLIENTWATCH self
function CLIENTWATCH:New(client)
--Init FSM
@@ -147,6 +153,9 @@ function CLIENTWATCH:New(client)
self:SetStartState( "Idle" )
self:AddTransition( "*", "Spawn", "*" )
self.FilterCoalition = nil
self.FilterCategory = nil
--- User function for OnAfter "Spawn" event.
-- @function [parent=#CLIENTWATCH] OnAfterSpawn
-- @param #CLIENTWATCH self
@@ -155,27 +164,50 @@ function CLIENTWATCH:New(client)
-- @param #string Event Event.
-- @param #string To To state.
-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
-- @param #table eventdata Data from EVENTS.Birth.
--Set up spawn tracking
if type(client) == "table" or type(client) == "string" then
if not client then
if self.Debug then self:I({"New client instance created. ClientType = All clients"}) end
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
end
end
elseif type(client) == "table" or type(client) == "string" then
if type(client) == "table" then
--CLIENT TABLE
if client.ClassName == "CLIENT" then
if self.Debug then self:I({"New client instance created. ClientType = Wrapper.CLIENT",client}) end
self.ClientName = client:GetName()
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if self.Debug then UTILS.PrintTableToLog(eventdata) end
if eventdata.IniCategory and eventdata.IniCategory <= 1 then
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if self.ClientName == eventdata.IniUnitName then
local clientObject = CLIENTWATCHTools:_newClient(eventdata)
self:Spawn(clientObject)
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
end
end
end
--STRING TABLE
else
if self.Debug then self:I({"New client instance created. ClientType = Multiple Prefixes",client}) end
local tableValid = true
for _,entry in pairs(client) do
if type(entry) ~= "string" then
@@ -187,12 +219,17 @@ function CLIENTWATCH:New(client)
if tableValid then
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if self.Debug then UTILS.PrintTableToLog(eventdata) end
for _,entry in pairs(client) do
if eventdata.IniCategory and eventdata.IniCategory <= 1 then
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
local clientObject = CLIENTWATCHTools:_newClient(eventdata)
self:Spawn(clientObject)
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
break
end
end
@@ -201,15 +238,21 @@ function CLIENTWATCH:New(client)
end
end
else
if self.Debug then self:I({"New client instance created. ClientType = Single Prefix",client}) end
--SOLO STRING
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if self.Debug then UTILS.PrintTableToLog(eventdata) end
if eventdata.IniCategory and eventdata.IniCategory <= 1 then
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
local clientObject = CLIENTWATCHTools:_newClient(eventdata)
self:Spawn(clientObject)
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
end
end
end
@@ -222,13 +265,41 @@ function CLIENTWATCH:New(client)
return self
end
--- Filter out all clients not belonging to the provided coalition
-- @param #CLIENTWATCH self
-- @param #number Coalition number (1 = red, 2 = blue)
-- @param #string Coalition string ('red' or 'blue')
function CLIENTWATCH:FilterByCoalition(value)
if value == 1 or value == "red" then
self.FilterCoalition = 1
else
self.FilterCoalition = 2
end
return self
end
--- Filter out all clients that are not of the given category
-- @param #CLIENTWATCH self
-- @param #number Category number (0 = airplane, 1 = helicopter)
-- @param #string Category string ('airplane' or 'helicopter')
function CLIENTWATCH:FilterByCategory(value)
if value == 1 or value == "helicopter" then
self.FilterCategory = 1
else
self.FilterCategory = 0
end
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Internal function for creating a new client on birth. Do not use!!!.
-- @param #CLIENTWATCHTools self
-- @param #EVENTS.Birth EventData
-- @return #CLIENTWATCHTools self
function CLIENTWATCHTools:_newClient(eventdata)
function CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
--Init FSM
local self=BASE:Inherit(self, FSM:New())
self:SetStartState( "Alive" )
@@ -299,78 +370,130 @@ function CLIENTWATCHTools:_newClient(eventdata)
function self:OnEventHit(EventData)
if EventData.TgtUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered hit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Hit(EventData)
end
end
function self:OnEventKill(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered kill event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Kill(EventData)
end
end
function self:OnEventScore(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered score event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Score(EventData)
end
end
function self:OnEventShot(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered shot event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Shot(EventData)
end
end
function self:OnEventShootingStart(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered shooting start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:ShootingStart(EventData)
end
end
function self:OnEventShootingEnd(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered shooting end event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:ShootingEnd(EventData)
end
end
function self:OnEventLand(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered land event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Land(EventData)
end
end
function self:OnEventTakeoff(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Takeoff(EventData)
end
end
function self:OnEventRunwayTakeoff(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered runway takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:RunwayTakeoff(EventData)
end
end
function self:OnEventRunwayTouch(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered runway touch event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:RunwayTouch(EventData)
end
end
function self:OnEventRefueling(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Refueling(EventData)
end
end
function self:OnEventRefuelingStop(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:RefuelingStop(EventData)
end
end
function self:OnEventPlayerLeaveUnit(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered leave unit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:PlayerLeaveUnit(EventData)
self._deadRoutine()
end
@@ -378,6 +501,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
function self:OnEventCrash(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered crash event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Crash(EventData)
self._deadRoutine()
end
@@ -385,6 +512,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
function self:OnEventDead(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Dead(EventData)
self._deadRoutine()
end
@@ -392,6 +523,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
function self:OnEventPilotDead(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered pilot dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:PilotDead(EventData)
self._deadRoutine()
end
@@ -399,6 +534,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
function self:OnEventUnitLost(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered unit lost event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:UnitLost(EventData)
self._deadRoutine()
end
@@ -406,6 +545,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
function self:OnEventEjection(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered ejection event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Ejection(EventData)
self._deadRoutine()
end
@@ -413,6 +556,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
function self:OnEventHumanFailure(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered human failure event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:HumanFailure(EventData)
if not self.Unit:IsAlive() then
self._deadRoutine()
@@ -422,42 +569,70 @@ function CLIENTWATCHTools:_newClient(eventdata)
function self:OnEventHumanAircraftRepairFinish(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered repair finished event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:HumanAircraftRepairFinish(EventData)
end
end
function self:OnEventHumanAircraftRepairStart(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered repair start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:HumanAircraftRepairStart(EventData)
end
end
function self:OnEventEngineShutdown(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered engine shutdown event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:EngineShutdown(EventData)
end
end
function self:OnEventEngineStartup(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered engine startup event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:EngineStartup(EventData)
end
end
function self:OnEventWeaponAdd(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered weapon add event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:WeaponAdd(EventData)
end
end
function self:OnEventWeaponDrop(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered weapon drop event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:WeaponDrop(EventData)
end
end
function self:OnEventWeaponRearm(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered weapon rearm event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:WeaponRearm(EventData)
end
end
@@ -466,6 +641,9 @@ function CLIENTWATCHTools:_newClient(eventdata)
--Fallback timer
self.FallbackTimer = TIMER:New(function()
if not self.Unit:IsAlive() then
if clientWatchDebug then
self:I({"Client is registered as dead without an event trigger. Running fallback dead routine.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self._deadRoutine()
end
end)
@@ -473,6 +651,7 @@ function CLIENTWATCHTools:_newClient(eventdata)
--Stop event handlers and trigger Despawn
function self._deadRoutine()
if clientWatchDebug then self:I({"Client dead routine triggered. Shutting down tracking...",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName}) end
self:UnHandleEvent( EVENTS.Hit )
self:UnHandleEvent( EVENTS.Kill )
self:UnHandleEvent( EVENTS.Score )
@@ -503,6 +682,6 @@ function CLIENTWATCHTools:_newClient(eventdata)
self:Despawn()
end
self:I({"CLIENT SPAWN EVENT", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
self:I({"Detected client spawn and applied internal functions and events.", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
return self
end

View File

@@ -595,7 +595,8 @@ do -- DETECTION_BASE
return self
end
---
-- @param #DETECTION_BASE self
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -615,7 +616,7 @@ do -- DETECTION_BASE
self:T( { "DetectionGroup is Alive", Detection:GetName() } )
local DetectionGroupName = Detection:GetName()
local DetectionUnit = Detection:GetUnit( 1 )
local DetectionUnit = Detection:GetFirstUnitAlive()
local DetectedUnits = {}
@@ -632,26 +633,26 @@ do -- DETECTION_BASE
--self:T(UTILS.PrintTableToLog(DetectedTargets))
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
for DetectionObjectID, Detection in pairs( DetectedTargets or {}) do
local DetectedObject = Detection.object -- DCS#Object
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
local DetectedObjectName = DetectedObject:getName()
if not self.DetectedObjects[DetectedObjectName] then
self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {}
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
self.DetectedObjects[DetectedObjectName].Object = DetectedObject
end
end
end
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects ) do
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects or {}) do
local DetectedObject = DetectedObjectData.Object
if DetectedObject:isExist() then
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
local TargetIsDetected, TargetIsVisible, TargetKnowType, TargetKnowDistance, TargetLastTime, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
DetectedObject,
self.DetectVisual,
self.DetectOptical,

View File

@@ -1154,8 +1154,6 @@ function ESCORT:_ReportTargetsScheduler()
if self.EscortGroup:IsAlive() and self.EscortClient:IsAlive() then
if true then
local EscortGroupName = self.EscortGroup:GetName()
self.EscortMenuAttackNearbyTargets:RemoveSubMenus()
@@ -1226,177 +1224,6 @@ function ESCORT:_ReportTargetsScheduler()
end
return true
else
-- local EscortGroupName = self.EscortGroup:GetName()
-- local EscortTargets = self.EscortGroup:GetDetectedTargets()
--
-- local ClientEscortTargets = self.EscortClient._EscortGroups[EscortGroupName].Targets
--
-- local EscortTargetMessages = ""
-- for EscortTargetID, EscortTarget in pairs( EscortTargets ) do
-- local EscortObject = EscortTarget.object
-- self:T( EscortObject )
-- if EscortObject and EscortObject:isExist() and EscortObject.id_ < 50000000 then
--
-- local EscortTargetUnit = UNIT:Find( EscortObject )
-- local EscortTargetUnitName = EscortTargetUnit:GetName()
--
--
--
-- -- local EscortTargetIsDetected,
-- -- EscortTargetIsVisible,
-- -- EscortTargetLastTime,
-- -- EscortTargetKnowType,
-- -- EscortTargetKnowDistance,
-- -- EscortTargetLastPos,
-- -- EscortTargetLastVelocity
-- -- = self.EscortGroup:IsTargetDetected( EscortObject )
-- --
-- -- self:T( { EscortTargetIsDetected,
-- -- EscortTargetIsVisible,
-- -- EscortTargetLastTime,
-- -- EscortTargetKnowType,
-- -- EscortTargetKnowDistance,
-- -- EscortTargetLastPos,
-- -- EscortTargetLastVelocity } )
--
--
-- local EscortTargetUnitVec3 = EscortTargetUnit:GetVec3()
-- local EscortVec3 = self.EscortGroup:GetVec3()
-- local Distance = ( ( EscortTargetUnitVec3.x - EscortVec3.x )^2 +
-- ( EscortTargetUnitVec3.y - EscortVec3.y )^2 +
-- ( EscortTargetUnitVec3.z - EscortVec3.z )^2
-- ) ^ 0.5 / 1000
--
-- self:T( { self.EscortGroup:GetName(), EscortTargetUnit:GetName(), Distance, EscortTarget } )
--
-- if Distance <= 15 then
--
-- if not ClientEscortTargets[EscortTargetUnitName] then
-- ClientEscortTargets[EscortTargetUnitName] = {}
-- end
-- ClientEscortTargets[EscortTargetUnitName].AttackUnit = EscortTargetUnit
-- ClientEscortTargets[EscortTargetUnitName].visible = EscortTarget.visible
-- ClientEscortTargets[EscortTargetUnitName].type = EscortTarget.type
-- ClientEscortTargets[EscortTargetUnitName].distance = EscortTarget.distance
-- else
-- if ClientEscortTargets[EscortTargetUnitName] then
-- ClientEscortTargets[EscortTargetUnitName] = nil
-- end
-- end
-- end
-- end
--
-- self:T( { "Sorting Targets Table:", ClientEscortTargets } )
-- table.sort( ClientEscortTargets, function( a, b ) return a.Distance < b.Distance end )
-- self:T( { "Sorted Targets Table:", ClientEscortTargets } )
--
-- -- Remove the sub menus of the Attack menu of the Escort for the EscortGroup.
-- self.EscortMenuAttackNearbyTargets:RemoveSubMenus()
--
-- if self.EscortMenuTargetAssistance then
-- self.EscortMenuTargetAssistance:RemoveSubMenus()
-- end
--
-- --for MenuIndex = 1, #self.EscortMenuAttackTargets do
-- -- self:T( { "Remove Menu:", self.EscortMenuAttackTargets[MenuIndex] } )
-- -- self.EscortMenuAttackTargets[MenuIndex] = self.EscortMenuAttackTargets[MenuIndex]:Remove()
-- --end
--
--
-- if ClientEscortTargets then
-- for ClientEscortTargetUnitName, ClientEscortTargetData in pairs( ClientEscortTargets ) do
--
-- for ClientEscortGroupName, EscortGroupData in pairs( self.EscortClient._EscortGroups ) do
--
-- if ClientEscortTargetData and ClientEscortTargetData.AttackUnit:IsAlive() then
--
-- local EscortTargetMessage = ""
-- local EscortTargetCategoryName = ClientEscortTargetData.AttackUnit:GetCategoryName()
-- local EscortTargetCategoryType = ClientEscortTargetData.AttackUnit:GetTypeName()
-- if ClientEscortTargetData.type then
-- EscortTargetMessage = EscortTargetMessage .. EscortTargetCategoryName .. " (" .. EscortTargetCategoryType .. ") at "
-- else
-- EscortTargetMessage = EscortTargetMessage .. "Unknown target at "
-- end
--
-- local EscortTargetUnitVec3 = ClientEscortTargetData.AttackUnit:GetVec3()
-- local EscortVec3 = self.EscortGroup:GetVec3()
-- local Distance = ( ( EscortTargetUnitVec3.x - EscortVec3.x )^2 +
-- ( EscortTargetUnitVec3.y - EscortVec3.y )^2 +
-- ( EscortTargetUnitVec3.z - EscortVec3.z )^2
-- ) ^ 0.5 / 1000
--
-- self:T( { self.EscortGroup:GetName(), ClientEscortTargetData.AttackUnit:GetName(), Distance, ClientEscortTargetData.AttackUnit } )
-- if ClientEscortTargetData.visible == false then
-- EscortTargetMessage = EscortTargetMessage .. string.format( "%.2f", Distance ) .. " estimated km"
-- else
-- EscortTargetMessage = EscortTargetMessage .. string.format( "%.2f", Distance ) .. " km"
-- end
--
-- if ClientEscortTargetData.visible then
-- EscortTargetMessage = EscortTargetMessage .. ", visual"
-- end
--
-- if ClientEscortGroupName == EscortGroupName then
--
-- MENU_GROUP_COMMAND:New( self.EscortClient,
-- EscortTargetMessage,
-- self.EscortMenuAttackNearbyTargets,
-- ESCORT._AttackTarget,
-- { ParamSelf = self,
-- ParamUnit = ClientEscortTargetData.AttackUnit
-- }
-- )
-- EscortTargetMessages = EscortTargetMessages .. "\n - " .. EscortTargetMessage
-- else
-- if self.EscortMenuTargetAssistance then
-- local MenuTargetAssistance = MENU_GROUP:New( self.EscortClient, EscortGroupData.EscortName, self.EscortMenuTargetAssistance )
-- MENU_GROUP_COMMAND:New( self.EscortClient,
-- EscortTargetMessage,
-- MenuTargetAssistance,
-- ESCORT._AssistTarget,
-- self,
-- EscortGroupData.EscortGroup,
-- ClientEscortTargetData.AttackUnit
-- )
-- end
-- end
-- else
-- ClientEscortTargetData = nil
-- end
-- end
-- end
--
-- if EscortTargetMessages ~= "" and self.ReportTargets == true then
-- self.EscortGroup:MessageToClient( "Detected targets within 15 km range:" .. EscortTargetMessages:gsub("\n$",""), 20, self.EscortClient )
-- else
-- self.EscortGroup:MessageToClient( "No targets detected!", 20, self.EscortClient )
-- end
-- end
--
-- if self.EscortMenuResumeMission then
-- self.EscortMenuResumeMission:RemoveSubMenus()
--
-- -- if self.EscortMenuResumeWayPoints then
-- -- for MenuIndex = 1, #self.EscortMenuResumeWayPoints do
-- -- self:T( { "Remove Menu:", self.EscortMenuResumeWayPoints[MenuIndex] } )
-- -- self.EscortMenuResumeWayPoints[MenuIndex] = self.EscortMenuResumeWayPoints[MenuIndex]:Remove()
-- -- end
-- -- end
--
-- local TaskPoints = self:RegisterRoute()
-- for WayPointID, WayPoint in pairs( TaskPoints ) do
-- local EscortVec3 = self.EscortGroup:GetVec3()
-- local Distance = ( ( WayPoint.x - EscortVec3.x )^2 +
-- ( WayPoint.y - EscortVec3.z )^2
-- ) ^ 0.5 / 1000
-- MENU_GROUP_COMMAND:New( self.EscortClient, "Waypoint " .. WayPointID .. " at " .. string.format( "%.2f", Distance ).. "km", self.EscortMenuResumeMission, ESCORT._ResumeMission, { ParamSelf = self, ParamWayPoint = WayPointID } )
-- end
-- end
--
-- return true
end
end
return false

View File

@@ -1060,7 +1060,7 @@ function FOX:onafterMissileLaunch(From, Event, To, missile)
-- Tracking info and init of last bomb position.
local text=string.format("FOX: Tracking missile %s(%s) - target %s - shooter %s", missile.missileType, missile.missileName, tostring(missile.targetName), missile.shooterName)
self:I(FOX.lid..text)
self:T(FOX.lid..text)
MESSAGE:New(text, 10):ToAllIf(self.Debug)
-- Loop over players.

File diff suppressed because it is too large Load Diff

View File

@@ -53,6 +53,8 @@
--
-- # Developer Note
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
--

View File

@@ -3814,15 +3814,20 @@ function RAT:Status(message, forID)
local N0units=group:GetInitialSize()
-- Monitor travelled distance since last check.
local Pnow=coords
local Dtravel=Pnow:Get2DDistance(ratcraft.Pnow)
ratcraft.Pnow=Pnow
local Dtravel=0
if coords and ratcraft.Pnow then
local Dtravel=coords:Get2DDistance(ratcraft.Pnow)
ratcraft.Pnow=coords
end
-- Add up the travelled distance.
ratcraft.Distance=ratcraft.Distance+Dtravel
-- Distance remaining to destination.
local Ddestination=Pnow:Get2DDistance(ratcraft.destination:GetCoordinate())
local Ddestination=-1
if ratcraft.Pnow then
Ddestination=ratcraft.Pnow:Get2DDistance(ratcraft.destination:GetCoordinate())
end
-- Status report.
if (forID and spawnindex==forID) or (not forID) then

View File

@@ -107,6 +107,9 @@
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
-- @field #number Coalition Coalition side for the menu, if any.
-- @field Core.Menu#MENU_MISSION menuF10root Specific user defined root F10 menu.
-- @field #number ceilingaltitude Range ceiling altitude in ft MSL. Aircraft above this altitude are not considered to be in the range. Default is 20000 ft.
-- @field #boolean ceilingenabled Range has a ceiling and is not unlimited. Default is false.
-- @extends Core.Fsm#FSM
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
@@ -273,6 +276,10 @@
-- -- Create a range object.
-- GoldwaterRange=RANGE:New("Goldwater Range")
--
-- -- Set and enable the range ceiling altitude in feet MSL. If aircraft are above this altitude they are not considered to be in the range.
-- GoldwaterRange:SetRangeCeiling(20000)
-- GoldwaterRange:EnableRangeCeiling(true)
--
-- -- Distance between strafe target and foul line. You have to specify the names of the unit or static objects.
-- -- Note that this could also be done manually by simply measuring the distance between the target and the foul line in the ME.
-- GoldwaterRange:GetFoullineDistance("GWR Strafe Pit Left 1", "GWR Foul Line Left")
@@ -358,6 +365,8 @@ RANGE = {
targetpath = nil,
targetprefix = nil,
Coalition = nil,
ceilingaltitude = 20000,
ceilingenabled = false,
}
--- Default range parameters.
@@ -594,7 +603,7 @@ RANGE.MenuF10Root = nil
--- Range script version.
-- @field #string version
RANGE.version = "2.8.0"
RANGE.version = "2.8.1"
-- TODO list:
-- TODO: Verbosity level for messages.
@@ -1085,6 +1094,37 @@ function RANGE:SetRangeZone( zone )
return self
end
--- Set range ceiling altitude in feet MSL.
-- @param #RANGE self
-- @param #number altitude (optional) Ceiling altitude of the range in ft MSL. Default 20000ft MSL
-- @return #RANGE self
function RANGE:SetRangeCeiling( altitude )
self:T(self.lid.."SetRangeCeiling")
if altitude and type(altitude) == "number" then
self.ceilingaltitude=altitude
else
self:E(self.lid.."Altitude either not provided or is not a number, using default setting (20000).")
self.ceilingaltitude=20000
end
return self
end
--- Enable range ceiling. Aircraft must be below the ceiling altitude to be considered in the range zone.
-- @param #RANGE self
-- @param #boolean enabled True if you would like to enable the ceiling check. If no value give, will Default to false.
-- @return #RANGE self
function RANGE:EnableRangeCeiling( enabled )
self:T(self.lid.."EnableRangeCeiling")
if enabled and type(enabled) == "boolean" then
self.ceilingenabled=enabled
else
self:E(self.lid.."Enabled either not provide or is not a boolean, using default setting (false).")
self.ceilingenabled=false
end
return self
end
--- Set smoke color for marking bomb targets. By default bomb targets are marked by red smoke.
-- @param #RANGE self
-- @param Utilities.Utils#SMOKECOLOR colorid Color id. Default `SMOKECOLOR.Red`.
@@ -1340,7 +1380,7 @@ end
-- @return #RANGE self
function RANGE:SetSoundfilesPath( path )
self.soundpath = tostring( path or "Range Soundfiles/" )
self:I( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
self:T2( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
return self
end
@@ -1636,9 +1676,9 @@ function RANGE:AddBombingTargetUnit( unit, goodhitrange, randommove )
-- Debug or error output.
if _isstatic == true then
self:I( self.lid .. string.format( "Adding STATIC bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
self:T( self.lid .. string.format( "Adding STATIC bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
elseif _isstatic == false then
self:I( self.lid .. string.format( "Adding UNIT bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
self:T( self.lid .. string.format( "Adding UNIT bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
else
self:E( self.lid .. string.format( "ERROR! No bombing target with name %s could be found. Carefully check all UNIT and STATIC names defined in the mission editor!", name ) )
end
@@ -1706,7 +1746,7 @@ function RANGE:AddBombingTargetScenery( scenery, goodhitrange)
-- Debug or error output.
if name then
self:I( self.lid .. string.format( "Adding SCENERY bombing target %s with good hit range %d", name, goodhitrange) )
self:T( self.lid .. string.format( "Adding SCENERY bombing target %s with good hit range %d", name, goodhitrange) )
else
self:E( self.lid .. string.format( "ERROR! No bombing target with name %s could be found!", name ) )
end
@@ -1811,7 +1851,7 @@ function RANGE:OnEventBirth( EventData )
if not EventData.IniPlayerName then return end
local _unitName = EventData.IniUnitName
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName, EventData.IniPlayerName )
self:T3( self.lid .. "BIRTH: unit = " .. tostring( EventData.IniUnitName ) )
self:T3( self.lid .. "BIRTH: group = " .. tostring( EventData.IniGroupName ) )
@@ -1893,7 +1933,7 @@ function RANGE:OnEventHit( EventData )
local _currentTarget = self.strafeStatus[_unitID] --#RANGE.StrafeStatus
-- Player has rolled in on a strafing target.
if _currentTarget and target:IsAlive() then
if _currentTarget and target and target:IsAlive() then
local playerPos = _unit:GetCoordinate()
local targetPos = target:GetCoordinate()
@@ -1967,7 +2007,9 @@ end
-- @param #number attackAlt Attack altitude.
-- @param #number attackVel Attack velocity.
function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackVel)
if not playerData then return end
-- Get closet target to last position.
local _closetTarget = nil -- #RANGE.BombTarget
local _distance = nil
@@ -1984,16 +2026,16 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
-- Coordinate of impact point.
local impactcoord = weapon:GetImpactCoordinate()
-- Check if impact happened in range zone.
-- Check if impact happened in range zone.+
local insidezone = self.rangezone:IsCoordinateInZone( impactcoord )
-- Smoke impact point of bomb.
if playerData.smokebombimpact and insidezone then
if playerData and playerData.smokebombimpact and insidezone then
if playerData.delaysmoke then
timer.scheduleFunction( self._DelayedSmoke, { coord = impactcoord, color = playerData.smokecolor }, timer.getTime() + self.TdelaySmoke )
impactcoord:Smoke(playerData.smokecolor, 30, self.TdelaySmoke)
else
impactcoord:Smoke( playerData.smokecolor )
impactcoord:Smoke(playerData.smokecolor, 30)
end
end
@@ -2060,7 +2102,12 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
result.attackHdg = attackHdg
result.attackVel = attackVel
result.attackAlt = attackAlt
result.date=os and os.date() or "n/a"
if os and os.date then
result.date=os.date()
else
self:E(self.lid.."os or os.date() not available")
result.date = "n/a"
end
-- Add to table.
table.insert( _results, result )
@@ -2115,7 +2162,7 @@ function RANGE:OnEventShot( EventData )
local _unitName = EventData.IniUnitName
-- Get player unit and name.
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName, EventData.IniPlayerName )
-- Distance Player-to-Range. Set this to larger value than the threshold.
local dPR = self.BombtrackThreshold * 2
@@ -2127,11 +2174,13 @@ function RANGE:OnEventShot( EventData )
end
-- Only track if distance player to range is < 25 km. Also check that a player shot. No need to track AI weapons.
if _track and dPR <= self.BombtrackThreshold and _unit and _playername then
if _track and dPR <= self.BombtrackThreshold and _unit and _playername and self.PlayerSettings[_playername] then
-- Player data.
local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData
if not playerData then return end
-- Attack parameters.
local attackHdg=_unit:GetHeading()
local attackAlt=_unit:GetHeight()
@@ -2192,7 +2241,7 @@ function RANGE:onafterStatus( From, Event, To )
end
-- Check range status.
self:I( self.lid .. text )
self:T( self.lid .. text )
end
@@ -2393,7 +2442,7 @@ function RANGE:onafterSave( From, Event, To )
if f then
f:write( data )
f:close()
self:I( self.lid .. string.format( "Saving player results to file %s", tostring( filename ) ) )
self:T( self.lid .. string.format( "Saving player results to file %s", tostring( filename ) ) )
else
self:E( self.lid .. string.format( "ERROR: Could not save results to file %s", tostring( filename ) ) )
end
@@ -2472,7 +2521,7 @@ function RANGE:onafterLoad( From, Event, To )
-- Info message.
local text = string.format( "Loading player bomb results from file %s", filename )
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Load asset data from file.
local data = _loadfile( filename )
@@ -2591,13 +2640,6 @@ end
-- Display Messages
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Start smoking a coordinate with a delay.
-- @param #table _args Argements passed.
function RANGE._DelayedSmoke( _args )
_args.coord:Smoke(_args.color)
--trigger.action.smoke( _args.coord:GetVec3(), _args.color )
end
--- Display top 10 stafing results of a specific player.
-- @param #RANGE self
-- @param #string _unitName Name of the player unit.
@@ -2845,7 +2887,7 @@ function RANGE:_DisplayRangeInfo( _unitname )
-- Check if we have a player.
if unit and playername then
self:I(playername)
--self:I(playername)
-- Message text.
local text = ""
@@ -2983,7 +3025,7 @@ function RANGE:_DisplayBombTargets( _unitname )
end
end
self:_DisplayMessageToGroup( _unit, _text, 120, true, true, _multiplayer )
self:_DisplayMessageToGroup( _unit, _text, 150, true, true, _multiplayer )
end
end
@@ -3108,7 +3150,10 @@ function RANGE:_CheckPlayers()
if unit and unit:IsAlive() then
if unit:IsInZone( self.rangezone ) then
local unitalt = unit:GetAltitude(false)
local unitaltinfeet = UTILS.MetersToFeet(unitalt)
if unit:IsInZone(self.rangezone) and (not self.ceilingenabled or unitaltinfeet < self.ceilingaltitude) then
------------------------------
-- Player INSIDE Range Zone --
@@ -3449,10 +3494,10 @@ function RANGE:_AddF10Commands( _unitName )
-- Range menu
local _rangePath = MENU_GROUP:New( group, self.rangename, _rootMenu )
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
local _settingsPath = MENU_GROUP:New( group, "My Settings", _rangePath )
local _infoPath = MENU_GROUP:New( group, "Range Info", _rangePath )
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
local _settingsPath = MENU_GROUP:New( group, "My Settings", _rangePath )
-- F10/On the Range/<Range Name>/My Settings/
local _mysmokePath = MENU_GROUP:New( group, "Smoke Color", _settingsPath )
@@ -4099,8 +4144,8 @@ end
-- @return Wrapper.Unit#UNIT Unit of player.
-- @return #string Name of the player.
-- @return #boolean If true, group has > 1 player in it
function RANGE:_GetPlayerUnitAndName( _unitName )
self:F2( _unitName )
function RANGE:_GetPlayerUnitAndName( _unitName, PlayerName )
--self:I( _unitName )
if _unitName ~= nil then
@@ -4109,9 +4154,9 @@ function RANGE:_GetPlayerUnitAndName( _unitName )
-- Get DCS unit from its name.
local DCSunit = Unit.getByName( _unitName )
if DCSunit then
if DCSunit and DCSunit.getPlayerName then
local playername = DCSunit:getPlayerName()
local playername = DCSunit:getPlayerName() or PlayerName or "None"
local unit = UNIT:Find( DCSunit )
self:T2( { DCSunit = DCSunit, unit = unit, playername = playername } )

View File

@@ -985,6 +985,7 @@ function SCORING:_EventOnHit( Event )
local TargetUnitCoalition = nil
local TargetUnitCategory = nil
local TargetUnitType = nil
local TargetIsScenery = false
if Event.IniDCSUnit then
@@ -1025,6 +1026,12 @@ function SCORING:_EventOnHit( Event )
TargetCategory = Event.TgtCategory
TargetType = Event.TgtTypeName
-- Scenery hit
if (not TargetCategory) and TargetUNIT ~= nil and TargetUnit:IsInstanceOf("SCENERY") then
TargetCategory = Unit.Category.STRUCTURE
TargetIsScenery = true
end
TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
TargetUnitCategory = _SCORINGCategory[TargetCategory]
TargetUnitType = TargetType
@@ -1117,17 +1124,22 @@ function SCORING:_EventOnHit( Event )
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
else
elseif TargetIsScenery ~= true then
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
elseif TargetIsScenery == true then
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object." .. " Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
end
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
end
else -- A scenery object was hit.
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object.",
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit nothing special.",
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )

View File

@@ -19,7 +19,7 @@
--
-- ### Authors: **applevangelist**, **FlightControl**
--
-- Last Update: Dec 2023
-- Last Update: Dec 2024
--
-- ===
--
@@ -28,6 +28,16 @@
---
-- @type SEAD
-- @field #string ClassName The Class Name.
-- @field #table TargetSkill Table of target skills.
-- @field #table SEADGroupPrefixes Table of SEAD prefixes.
-- @field #table SuppressedGroups Table of currently suppressed groups.
-- @field #number EngagementRange Engagement Range.
-- @field #number Padding Padding in seconds.
-- @field #function CallBack Callback function for suppression plans.
-- @field #boolean UseCallBack Switch for callback function to be used.
-- @field #boolean debug Debug switch.
-- @field #boolen WeaponTrack Track switch, if true track weapon speed for 30 secs.
-- @extends Core.Base#BASE
--- Make SAM sites execute evasive and defensive behaviour when being fired upon.
@@ -56,10 +66,11 @@ SEAD = {
SEADGroupPrefixes = {},
SuppressedGroups = {},
EngagementRange = 75, -- default 75% engagement range Feature Request #1355
Padding = 10,
Padding = 15,
CallBack = nil,
UseCallBack = false,
debug = false,
WeaponTrack = false,
}
--- Missile enumerators
@@ -69,6 +80,7 @@ SEAD = {
["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45",
["AGM_65"] = "AGM_65",
["ALARM"] = "ALARM",
["LD-10"] = "LD-10",
["X_58"] = "X_58",
@@ -88,6 +100,7 @@ SEAD = {
-- km and mach
["AGM_88"] = { 150, 3},
["AGM_45"] = { 12, 2},
["AGM_65"] = { 16, 0.9},
["AGM_122"] = { 16.5, 2.3},
["AGM_84"] = { 280, 0.8},
["ALARM"] = { 45, 2},
@@ -144,7 +157,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
self:AddTransition("*", "ManageEvasion", "*")
self:AddTransition("*", "CalculateHitZone", "*")
self:I("*** SEAD - Started Version 0.4.6")
self:I("*** SEAD - Started Version 0.4.9")
return self
end
@@ -371,7 +384,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
reach = wpndata[1] * 1.1
local mach = wpndata[2]
wpnspeed = math.floor(mach * 340.29)
if Weapon then
if Weapon and Weapon:GetSpeed() > 0 then
wpnspeed = Weapon:GetSpeed()
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
end
@@ -452,29 +465,38 @@ end
-- @return #SEAD self
function SEAD:HandleEventShot( EventData )
self:T( { EventData.id } )
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
local SEADUnit = EventData.IniDCSUnit
local SEADUnitName = EventData.IniDCSUnitName
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
local SEADWeaponName = EventData.WeaponName -- return weapon type
local WeaponWrapper = WEAPON:New(EventData.Weapon)
--local SEADWeaponSpeed = WeaponWrapper:GetSpeed() -- mps
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
--self:T({ SEADWeapon })
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
local SEADWeaponName = EventData.WeaponName or "None" -- return weapon type
if self:_CheckHarms(SEADWeaponName) then
--UTILS.PrintTableToLog(EventData)
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
if not SEADPlane then return self end -- case IniUnit is empty
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
local SEADUnit = EventData.IniDCSUnit
local SEADUnitName = EventData.IniDCSUnitName
local WeaponWrapper = WEAPON:New(EventData.Weapon) -- Wrapper.Weapon#WEAPON
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
self:T( '*** SEAD - Weapon Match' )
if self.WeaponTrack == true then
WeaponWrapper:SetFuncTrack(function(weapon) env.info(string.format("*** Weapon Speed: %d m/s",weapon:GetSpeed() or -1)) end)
WeaponWrapper:StartTrack(0.1)
WeaponWrapper:StopTrack(30)
end
local _targetskill = "Random"
local _targetgroupname = "none"
local _target = EventData.Weapon:getTarget() -- Identify target
if not _target or self.debug then -- AGM-88 or 154 w/o target data
self:E("***** SEAD - No target data for " .. (SEADWeaponName or "None"))
if string.find(SEADWeaponName,"AGM_88",1,true) or string.find(SEADWeaponName,"AGM_154",1,true) then
self:I("**** Tracking AGM-88/154 with no target data.")
self:T("**** Tracking AGM-88/154 with no target data.")
local pos0 = SEADPlane:GetCoordinate()
local fheight = SEADPlane:GetHeight()
self:__CalculateHitZone(20,SEADWeapon,pos0,fheight,SEADGroup,SEADWeaponName)
@@ -520,7 +542,7 @@ function SEAD:HandleEventShot( EventData )
end
if SEADGroupFound == true then -- yes we are being attacked
if string.find(SEADWeaponName,"ADM_141",1,true) then
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,2,WeaponWrapper)
else
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
end

View File

@@ -21,7 +21,7 @@
-- @image Functional.Shorad.jpg
--
-- Date: Nov 2021
-- Last Update: Nov 2023
-- Last Update: Jan 2025
-------------------------------------------------------------------------
--- **SHORAD** class, extends Core.Base#BASE
@@ -113,7 +113,7 @@ SHORAD = {
SkateNumber = 3,
SkateZones = nil,
minscootdist = 100,
minscootdist = 3000,
maxscootdist = 3000,
scootrandomcoord = false,
}
@@ -443,7 +443,9 @@ do
for _,_groups in pairs (shoradset) do
local groupname = _groups:GetName()
if string.find(groupname, tgtgrp, 1, true) then
returnname = true
if _groups:IsSAM() then
returnname = true
end
end
end
return returnname
@@ -470,6 +472,7 @@ do
-- @param #number Radius Radius of the #ZONE
-- @param #number ActiveTimer Number of seconds to stay active
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
-- @param #boolean ShotAt If true, function is called after a shot
-- @return #SHORAD self
-- @usage Use this function to integrate with other systems, example
--
@@ -479,7 +482,7 @@ do
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
-- mymantis:AddShorad(myshorad,720)
-- mymantis:Start()
function SHORAD:onafterWakeUpShorad(From, Event, To, TargetGroup, Radius, ActiveTimer, TargetCat)
function SHORAD:onafterWakeUpShorad(From, Event, To, TargetGroup, Radius, ActiveTimer, TargetCat, ShotAt)
self:T(self.lid .. " WakeUpShorad")
self:T({TargetGroup, Radius, ActiveTimer, TargetCat})
local targetcat = TargetCat or Object.Category.UNIT
@@ -521,7 +524,27 @@ do
-- go through set and find the one(s) to activate
local TDiff = 4
for _,_group in pairs (shoradset) do
if _group:IsAnyInZone(targetzone) then
local groupname = _group:GetName()
if groupname == TargetGroup and ShotAt==true then
-- Shot at a SHORAD group
if self.UseEmOnOff then
_group:EnableEmission(false)
end
_group:OptionAlarmStateGreen()
self.ActiveGroups[groupname] = nil
local text = string.format("Shot at SHORAD %s! Evading!", _group:GetName())
self:T(text)
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
--Shoot and Scoot
if self.shootandscoot then
self:__ShootAndScoot(1,_group)
end
elseif _group:IsAnyInZone(targetzone) or groupname == TargetGroup then
-- shot at a group we protect
local text = string.format("Waking up SHORAD %s", _group:GetName())
self:T(text)
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
@@ -529,7 +552,6 @@ do
_group:EnableEmission(true)
end
_group:OptionAlarmStateRed()
local groupname = _group:GetName()
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
@@ -607,7 +629,7 @@ do
_targetgroupname = tgtgrp:GetName() -- group name
_targetskill = tgtgrp:GetUnit(1):GetSkill()
self:T("*** Found Target = ".. _targetgroupname)
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT,true)
end
end
end
@@ -736,7 +758,7 @@ do
-- if being shot at, find closest SHORADs to activate
if shotatsams or shotatus then
self:T({shotatsams=shotatsams,shotatus=shotatus})
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat, true)
end
end
end

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -3153,7 +3153,7 @@ end
-- @param #WAREHOUSE self
-- @return Core.Point#COORDINATE The coordinate of the warehouse.
function WAREHOUSE:GetCoordinate()
return self.warehouse:GetCoordinate()
return self.warehouse:GetCoord()
end
--- Get 3D vector of warehouse static.
@@ -6047,7 +6047,7 @@ function WAREHOUSE:_SpawnAssetAircraft(alias, asset, request, parking, uncontrol
else
if #parking<#template.units and not airstart then
if parking and #parking<#template.units and not airstart then
local text=string.format("ERROR: Not enough parking! Free parking = %d < %d aircraft to be spawned.", #parking, #template.units)
self:_DebugMessage(text)
return nil
@@ -6089,7 +6089,7 @@ function WAREHOUSE:_SpawnAssetAircraft(alias, asset, request, parking, uncontrol
terminal=parking[i].TerminalID
end
if self.Debug then
if self.Debug and terminal then
local text=string.format("Spawnplace unit %s terminal %d.", unit.name, terminal)
coord:MarkToAll(text)
env.info(text)
@@ -6732,7 +6732,7 @@ end
-- @param Wrapper.Group#GROUP deadgroup Group of unit that died.
-- @param #WAREHOUSE.Pendingitem request Request that needs to be updated.
function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
self:F(self.lid.."FF unit dead "..deadunit:GetName())
--self:F(self.lid.."FF unit dead "..deadunit:GetName())
-- Find opsgroup.
local opsgroup=_DATABASE:FindOpsGroup(deadgroup)
@@ -6893,7 +6893,7 @@ function WAREHOUSE:_CheckConquered()
for _,_unit in pairs(units) do
local unit=_unit --Wrapper.Unit#UNIT
local distance=coord:Get2DDistance(unit:GetCoordinate())
local distance=coord:Get2DDistance(unit:GetCoord())
-- Filter only alive groud units. Also check distance again, because the scan routine might give some larger distances.
if unit:IsGround() and unit:IsAlive() and distance <= radius then
@@ -8122,9 +8122,11 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
-- Debug output for occupied spots.
if self.Debug then
local coord=problem.coord --Core.Point#COORDINATE
local text=string.format("Obstacle %s [type=%s] blocking spot=%d! Size=%.1f m and distance=%.1f m.", problem.name, problem.type, _termid, problem.size, problem.dist)
self:I(self.lid..text)
coord:MarkToAll(string.format(text))
if coord then
local text=string.format("Obstacle %s [type=%s] blocking spot=%d! Size=%.1f m and distance=%.1f m.", problem.name, problem.type, _termid, problem.size, problem.dist)
self:I(self.lid..text)
coord:MarkToAll(text)
end
else
self:T(self.lid..string.format("Parking spot %d is occupied or not big enough!", _termid))
end
@@ -8433,12 +8435,14 @@ function WAREHOUSE:_GetAttribute(group)
local attribute=WAREHOUSE.Attribute.OTHER_UNKNOWN --#WAREHOUSE.Attribute
if group then
local groupCat=group:GetCategory()
-----------
--- Air ---
-----------
-- Planes
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes")
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes") and groupCat==Group.Category.AIRPLANE
local awacs=group:HasAttribute("AWACS")
local fighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters") or (group:HasAttribute("Bombers") and not group:HasAttribute("Strategic bombers"))
local bomber=group:HasAttribute("Strategic bombers")
@@ -8593,7 +8597,6 @@ end
-- @param #WAREHOUSE.Queueitem qitem Item of queue to be removed.
-- @param #table queue The queue from which the item should be deleted.
function WAREHOUSE:_DeleteQueueItem(qitem, queue)
self:F({qitem=qitem, queue=queue})
for i=1,#queue do
local _item=queue[i] --#WAREHOUSE.Queueitem

View File

@@ -7,6 +7,8 @@
--
-- # Developer Note
--
-- ![Banner Image](..\Images\deprecated.png)
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--

View File

@@ -10,7 +10,7 @@ _SCHEDULEDISPATCHER = SCHEDULEDISPATCHER:New() -- Core.ScheduleDispatcher#SCHEDU
_DATABASE = DATABASE:New() -- Core.Database#DATABASE
--- Settings
_SETTINGS = SETTINGS:Set()
_SETTINGS = SETTINGS:Set() -- Core.Settings#SETTINGS
_SETTINGS:SetPlayerMenuOn()
--- Register cargos.

View File

@@ -1,8 +1,6 @@
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
--__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
@@ -49,6 +47,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/DynamicCargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )

View File

@@ -47,6 +47,7 @@ __Moose.Include( 'Wrapper\\Marker.lua' )
__Moose.Include( 'Wrapper\\Net.lua' )
__Moose.Include( 'Wrapper\\Weapon.lua' )
__Moose.Include( 'Wrapper\\Storage.lua' )
__Moose.Include( 'Wrapper\\DynamicCargo.lua' )
__Moose.Include( 'Cargo\\Cargo.lua' )
__Moose.Include( 'Cargo\\CargoUnit.lua' )
@@ -81,6 +82,7 @@ __Moose.Include( 'Functional\\AICSAR.lua' )
__Moose.Include( 'Functional\\AmmoTruck.lua' )
__Moose.Include( 'Functional\\Tiresias.lua' )
__Moose.Include( 'Functional\\Stratego.lua' )
__Moose.Include( 'Functional\\ClientWatch.lua' )
__Moose.Include( 'Ops\\Airboss.lua' )
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
@@ -113,7 +115,6 @@ __Moose.Include( 'Ops\\Operation.lua' )
__Moose.Include( 'Ops\\FlightControl.lua' )
__Moose.Include( 'Ops\\PlayerRecce.lua' )
__Moose.Include( 'Ops\\EasyGCICAP.lua' )
__Moose.Include( 'Ops\\EasyA2G.lua' )
__Moose.Include( 'AI\\AI_Balancer.lua' )
__Moose.Include( 'AI\\AI_Air.lua' )

View File

@@ -19,7 +19,7 @@
-- * Option to present information in imperial or metric units
-- * Runway length and airfield elevation (optional)
-- * Frequencies/channels of nav aids (ILS, VOR, NDB, TACAN, PRMG, RSBN) (optional)
-- * SRS Simple-Text-To-Speech (STTS) integration (no sound files necessary)
-- * SRS Simple-Text-To-Speech (MSRS) integration (no sound files necessary)
--
-- ===
--
@@ -291,7 +291,7 @@
-- ## Nevada: Nellis AFB
--
-- -- ATIS Nellis AFB on 270.10 MHz AM.
-- atisNellis=ATIS:New(AIRBASE.Nevada.Nellis_AFB, 270.1)
-- atisNellis=ATIS:New(AIRBASE.Nevada.Nellis, 270.1)
-- atisNellis:SetRadioRelayUnitName("Radio Relay Nellis")
-- atisNellis:SetActiveRunway("21L")
-- atisNellis:SetTowerFrequencies({327.000, 132.550})
@@ -302,7 +302,7 @@
-- ## Persian Gulf: Abu Dhabi International Airport
--
-- -- ATIS Abu Dhabi International on 125.1 MHz AM.
-- atisAbuDhabi=ATIS:New(AIRBASE.PersianGulf.Abu_Dhabi_International_Airport, 125.1)
-- atisAbuDhabi=ATIS:New(AIRBASE.PersianGulf.Abu_Dhabi_Intl, 125.1)
-- atisAbuDhabi:SetRadioRelayUnitName("Radio Relay Abu Dhabi International Airport")
-- atisAbuDhabi:SetMetricUnits()
-- atisAbuDhabi:SetActiveRunway("L")
@@ -498,6 +498,10 @@ ATIS.Alphabet = {
-- @field #number Syria +5° (East).
-- @field #number MarianaIslands +2° (East).
-- @field #number SinaiMap +5° (East).
-- @field #number Kola +15° (East).
-- @field #number Afghanistan +3° (East).
-- @field #number Iraq +4.4° (East).
-- @field #number GermanyCW +0.1° (East).
ATIS.RunwayM2T = {
Caucasus = 0,
Nevada = 12,
@@ -508,6 +512,10 @@ ATIS.RunwayM2T = {
MarianaIslands = 2,
Falklands = 12,
SinaiMap = 5,
Kola = 15,
Afghanistan = 3,
Iraq=4.4,
GermanyCW=0.1,
}
--- Whether ICAO phraseology is used for ATIS broadcasts.
@@ -521,6 +529,10 @@ ATIS.RunwayM2T = {
-- @field #boolean MarianaIslands true.
-- @field #boolean Falklands true.
-- @field #boolean SinaiMap true.
-- @field #boolean Kola true.
-- @field #boolean Afghanistan true.
-- @field #boolean Iraq true.
-- @field #boolean GermanyCW true.
ATIS.ICAOPhraseology = {
Caucasus = true,
Nevada = false,
@@ -531,6 +543,10 @@ ATIS.ICAOPhraseology = {
MarianaIslands = true,
Falklands = true,
SinaiMap = true,
Kola = true,
Afghanistan = true,
Iraq = true,
GermanyCW = true,
}
--- Nav point data.
@@ -619,83 +635,83 @@ ATIS.ICAOPhraseology = {
-- @field #ATIS.Soundfile TACANChannel
-- @field #ATIS.Soundfile VORFrequency
ATIS.Sound = {
ActiveRunway = { filename = "ActiveRunway.ogg", duration = 0.99 },
ActiveRunwayDeparture = { filename = "ActiveRunwayDeparture.ogg", duration = 0.99 },
ActiveRunwayArrival = { filename = "ActiveRunwayArrival.ogg", duration = 0.99 },
AdviceOnInitial = { filename = "AdviceOnInitial.ogg", duration = 3.00 },
Airport = { filename = "Airport.ogg", duration = 0.66 },
Altimeter = { filename = "Altimeter.ogg", duration = 0.68 },
At = { filename = "At.ogg", duration = 0.41 },
CloudBase = { filename = "CloudBase.ogg", duration = 0.82 },
CloudCeiling = { filename = "CloudCeiling.ogg", duration = 0.61 },
CloudsBroken = { filename = "CloudsBroken.ogg", duration = 1.07 },
CloudsFew = { filename = "CloudsFew.ogg", duration = 0.99 },
CloudsNo = { filename = "CloudsNo.ogg", duration = 1.01 },
CloudsNotAvailable = { filename = "CloudsNotAvailable.ogg", duration = 2.35 },
CloudsOvercast = { filename = "CloudsOvercast.ogg", duration = 0.83 },
CloudsScattered = { filename = "CloudsScattered.ogg", duration = 1.18 },
Decimal = { filename = "Decimal.ogg", duration = 0.54 },
DegreesCelsius = { filename = "DegreesCelsius.ogg", duration = 1.27 },
DegreesFahrenheit = { filename = "DegreesFahrenheit.ogg", duration = 1.23 },
DewPoint = { filename = "DewPoint.ogg", duration = 0.65 },
Dust = { filename = "Dust.ogg", duration = 0.54 },
Elevation = { filename = "Elevation.ogg", duration = 0.78 },
EndOfInformation = { filename = "EndOfInformation.ogg", duration = 1.15 },
Feet = { filename = "Feet.ogg", duration = 0.45 },
Fog = { filename = "Fog.ogg", duration = 0.47 },
Gusting = { filename = "Gusting.ogg", duration = 0.55 },
HectoPascal = { filename = "HectoPascal.ogg", duration = 1.15 },
Hundred = { filename = "Hundred.ogg", duration = 0.47 },
InchesOfMercury = { filename = "InchesOfMercury.ogg", duration = 1.16 },
Information = { filename = "Information.ogg", duration = 0.85 },
Kilometers = { filename = "Kilometers.ogg", duration = 0.78 },
Knots = { filename = "Knots.ogg", duration = 0.59 },
Left = { filename = "Left.ogg", duration = 0.54 },
MegaHertz = { filename = "MegaHertz.ogg", duration = 0.87 },
Meters = { filename = "Meters.ogg", duration = 0.59 },
MetersPerSecond = { filename = "MetersPerSecond.ogg", duration = 1.14 },
Miles = { filename = "Miles.ogg", duration = 0.60 },
MillimetersOfMercury = { filename = "MillimetersOfMercury.ogg", duration = 1.53 },
Minus = { filename = "Minus.ogg", duration = 0.64 },
N0 = { filename = "N-0.ogg", duration = 0.55 },
N1 = { filename = "N-1.ogg", duration = 0.41 },
N2 = { filename = "N-2.ogg", duration = 0.37 },
N3 = { filename = "N-3.ogg", duration = 0.41 },
N4 = { filename = "N-4.ogg", duration = 0.37 },
N5 = { filename = "N-5.ogg", duration = 0.43 },
N6 = { filename = "N-6.ogg", duration = 0.55 },
N7 = { filename = "N-7.ogg", duration = 0.43 },
N8 = { filename = "N-8.ogg", duration = 0.38 },
N9 = { filename = "N-9.ogg", duration = 0.55 },
NauticalMiles = { filename = "NauticalMiles.ogg", duration = 1.04 },
None = { filename = "None.ogg", duration = 0.43 },
QFE = { filename = "QFE.ogg", duration = 0.63 },
QNH = { filename = "QNH.ogg", duration = 0.71 },
Rain = { filename = "Rain.ogg", duration = 0.41 },
Right = { filename = "Right.ogg", duration = 0.44 },
Snow = { filename = "Snow.ogg", duration = 0.48 },
SnowStorm = { filename = "SnowStorm.ogg", duration = 0.82 },
StatuteMiles = { filename = "StatuteMiles.ogg", duration = 1.15 },
SunriseAt = { filename = "SunriseAt.ogg", duration = 0.92 },
SunsetAt = { filename = "SunsetAt.ogg", duration = 0.95 },
Temperature = { filename = "Temperature.ogg", duration = 0.64 },
Thousand = { filename = "Thousand.ogg", duration = 0.55 },
ThunderStorm = { filename = "ThunderStorm.ogg", duration = 0.81 },
TimeLocal = { filename = "TimeLocal.ogg", duration = 0.90 },
TimeZulu = { filename = "TimeZulu.ogg", duration = 0.86 },
TowerFrequency = { filename = "TowerFrequency.ogg", duration = 1.19 },
Visibilty = { filename = "Visibility.ogg", duration = 0.79 },
WeatherPhenomena = { filename = "WeatherPhenomena.ogg", duration = 1.07 },
WindFrom = { filename = "WindFrom.ogg", duration = 0.60 },
ActiveRunway = { filename = "ActiveRunway.ogg", duration = 0.85 },
ActiveRunwayDeparture = { filename = "ActiveRunwayDeparture.ogg", duration = 1.50 },
ActiveRunwayArrival = { filename = "ActiveRunwayArrival.ogg", duration = 1.38 },
AdviceOnInitial = { filename = "AdviceOnInitial.ogg", duration = 2.98 },
Airport = { filename = "Airport.ogg", duration = 0.55 },
Altimeter = { filename = "Altimeter.ogg", duration = 0.91 },
At = { filename = "At.ogg", duration = 0.32 },
CloudBase = { filename = "CloudBase.ogg", duration = 0.69 },
CloudCeiling = { filename = "CloudCeiling.ogg", duration = 0.53 },
CloudsBroken = { filename = "CloudsBroken.ogg", duration = 0.81 },
CloudsFew = { filename = "CloudsFew.ogg", duration = 0.74 },
CloudsNo = { filename = "CloudsNo.ogg", duration = 0.69},
CloudsNotAvailable = { filename = "CloudsNotAvailable.ogg", duration = 2.64 },
CloudsOvercast = { filename = "CloudsOvercast.ogg", duration = 0.82 },
CloudsScattered = { filename = "CloudsScattered.ogg", duration = 0.89 },
Decimal = { filename = "Decimal.ogg", duration = 0.71 },
DegreesCelsius = { filename = "DegreesCelsius.ogg", duration = 1.08 },
DegreesFahrenheit = { filename = "DegreesFahrenheit.ogg", duration = 1.07 },
DewPoint = { filename = "DewPoint.ogg", duration = 0.59 },
Dust = { filename = "Dust.ogg", duration = 0.37 },
Elevation = { filename = "Elevation.ogg", duration = 0.92 },
EndOfInformation = { filename = "EndOfInformation.ogg", duration = 1.24 },
Feet = { filename = "Feet.ogg", duration = 0.34 },
Fog = { filename = "Fog.ogg", duration = 0.41 },
Gusting = { filename = "Gusting.ogg", duration = 0.58 },
HectoPascal = { filename = "HectoPascal.ogg", duration = 0.92 },
Hundred = { filename = "Hundred.ogg", duration = 0.53 },
ILSFrequency = { filename = "ILSFrequency.ogg", duration = 1.30 },
InnerNDBFrequency = { filename = "InnerNDBFrequency.ogg", duration = 1.56 },
OuterNDBFrequency = { filename = "OuterNDBFrequency.ogg", duration = 1.59 },
RunwayLength = { filename = "RunwayLength.ogg", duration = 0.91 },
VORFrequency = { filename = "VORFrequency.ogg", duration = 1.38 },
TACANChannel = { filename = "TACANChannel.ogg", duration = 0.88 },
PRMGChannel = { filename = "PRMGChannel.ogg", duration = 1.18 },
RSBNChannel = { filename = "RSBNChannel.ogg", duration = 1.14 },
Zulu = { filename = "Zulu.ogg", duration = 0.62 },
InchesOfMercury = { filename = "InchesOfMercury.ogg", duration = 1.26 },
Information = { filename = "Information.ogg", duration = 0.99 },
InnerNDBFrequency = { filename = "InnerNDBFrequency.ogg", duration = 1.69 },
Kilometers = { filename = "Kilometers.ogg", duration = 0.93 },
Knots = { filename = "Knots.ogg", duration = 0.46 },
Left = { filename = "Left.ogg", duration = 0.41 },
MegaHertz = { filename = "MegaHertz.ogg", duration = 0.83 },
Meters = { filename = "Meters.ogg", duration = 0.55 },
MetersPerSecond = { filename = "MetersPerSecond.ogg", duration = 1.03 },
Miles = { filename = "Miles.ogg", duration = 0.44 },
MillimetersOfMercury = { filename = "MillimetersOfMercury.ogg", duration = 1.59 },
Minus = { filename = "Minus.ogg", duration = 0.55 },
N0 = { filename = "N-0.ogg", duration = 0.52 },
N1 = { filename = "N-1.ogg", duration = 0.35 },
N2 = { filename = "N-2.ogg", duration = 0.41 },
N3 = { filename = "N-3.ogg", duration = 0.34 },
N4 = { filename = "N-4.ogg", duration = 0.37 },
N5 = { filename = "N-5.ogg", duration = 0.40 },
N6 = { filename = "N-6.ogg", duration = 0.46 },
N7 = { filename = "N-7.ogg", duration = 0.52 },
N8 = { filename = "N-8.ogg", duration = 0.36 },
N9 = { filename = "N-9.ogg", duration = 0.51 },
NauticalMiles = { filename = "NauticalMiles.ogg", duration = 0.93 },
None = { filename = "None.ogg", duration = 0.33 },
OuterNDBFrequency = { filename = "OuterNDBFrequency.ogg", duration = 1.70 },
PRMGChannel = { filename = "PRMGChannel.ogg", duration = 1.27 },
QFE = { filename = "QFE.ogg", duration = 0.90 },
QNH = { filename = "QNH.ogg", duration = 0.94 },
Rain = { filename = "Rain.ogg", duration = 0.35 },
Right = { filename = "Right.ogg", duration = 0.31 },
RSBNChannel = { filename = "RSBNChannel.ogg", duration = 1.26 },
RunwayLength = { filename = "RunwayLength.ogg", duration = 0.81 },
Snow = { filename = "Snow.ogg", duration = 0.40 },
SnowStorm = { filename = "SnowStorm.ogg", duration = 0.73 },
StatuteMiles = { filename = "StatuteMiles.ogg", duration = 0.90 },
SunriseAt = { filename = "SunriseAt.ogg", duration = 0.82 },
SunsetAt = { filename = "SunsetAt.ogg", duration = 0.87 },
TACANChannel = { filename = "TACANChannel.ogg", duration = 0.81 },
Temperature = { filename = "Temperature.ogg", duration = 0.70 },
Thousand = { filename = "Thousand.ogg", duration = 0.58 },
ThunderStorm = { filename = "ThunderStorm.ogg", duration = 0.79 },
TimeLocal = { filename = "TimeLocal.ogg", duration = 0.83 },
TimeZulu = { filename = "TimeZulu.ogg", duration = 0.83 },
TowerFrequency = { filename = "TowerFrequency.ogg", duration = 1.05 },
Visibilty = { filename = "Visibility.ogg", duration = 1.16 },
VORFrequency = { filename = "VORFrequency.ogg", duration = 1.28 },
WeatherPhenomena = { filename = "WeatherPhenomena.ogg", duration = 1.09 },
WindFrom = { filename = "WindFrom.ogg", duration = 0.63 },
Zulu = { filename = "Zulu.ogg", duration = 0.51 },
}
---
@@ -882,6 +898,66 @@ ATIS.Messages = {
FARP = "Farp",
DELIMITER = "Punto", -- decimal delimiter
},
-- French messages thanks to @Wojtech and Bing
FR = {
HOURS = "Heures",
TIME = "Temps",
NOCLOUDINFO = "Informations sur la couverture nuageuse non disponibles",
OVERCAST = "Ciel couvert",
BROKEN = "Nuages fragmentés",
SCATTERED = "Nuages épars",
FEWCLOUDS = "Nuages rares",
NOCLOUDS = "Clair",
AIRPORT = "Aéroport",
INFORMATION ="Information",
SUNRISEAT = "Levé du soleil à %s heure locale",
SUNSETAT = "Couché du soleil à %s heure locale",
WINDFROMMS = "Vent du %s pour %s mètres par seconde",
WINDFROMKNOTS = "Vent du %s pour %s noeuds",
GUSTING = "Rafale de vent",
VISIKM = "Visibilité %s kilomètres",
VISISM = "Visibilité %s Miles",
RAIN = "Pluie",
TSTORM = "Orage",
SNOW = "Neige",
SSTROM = "Tempête de neige",
FOG = "Brouillard",
DUST = "Poussière",
PHENOMENA = "Phénomène météorologique",
CLOUDBASEM = "Couverture nuageuse de %s à %s mètres",
CLOUDBASEFT = "Couverture nuageuse de %s à %s pieds",
TEMPERATURE = "Température",
DEWPOINT = "Point de rosée",
ALTIMETER = "Altimètre",
ACTIVERUN = "Décollages piste",
ACTIVELANDING = "Atterrissages piste",
LEFT = "Gauche",
RIGHT = "Droite",
RWYLENGTH = "Longueur de piste",
METERS = "Mètre",
FEET = "Pieds",
ELEVATION = "Hauteur",
TOWERFREQ = "Fréquences de la tour",
ILSFREQ = "Fréquences ILS",
OUTERNDB = "Fréquences Outer NDB",
INNERNDB = "Fréquences Inner NDB",
VORFREQ = "Fréquences VOR",
VORFREQTTS = "Fréquences V O R",
TACANCH = "Canal TACAN %d",
RSBNCH = "Canal RSBN",
PRMGCH = "Canal PRMG",
ADVISE = "Informez le contrôle que vous avez copié l'information",
STATUTE = "Statute Miles",
DEGREES = "Degré celcius",
FAHRENHEIT = "Degré Fahrenheit",
INCHHG = "Pouces de mercure",
MMHG = "Millimètres de mercure",
HECTO = "Hectopascals",
METERSPER = "Mètres par seconde",
TACAN = "TAKAN",
FARP = "FARPE",
DELIMITER = "Décimal", -- decimal delimiter
}
}
---
@@ -894,7 +970,7 @@ _ATIS = {}
--- ATIS class version.
-- @field #string version
ATIS.version = "1.0.0"
ATIS.version = "1.0.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -1061,7 +1137,7 @@ end
-- @return #ATIS self
function ATIS:_InitLocalization()
self:T(self.lid.."_InitLocalization")
self.gettext = TEXTANDSOUND:New("AWACS","en") -- Core.TextAndSound#TEXTANDSOUND
self.gettext = TEXTANDSOUND:New("ATIS","en") -- Core.TextAndSound#TEXTANDSOUND
self.locale = "en"
for locale,table in pairs(self.Messages) do
local Locale = string.lower(tostring(locale))
@@ -1975,17 +2051,28 @@ function ATIS:onafterBroadcast( From, Event, To )
local hours = self.gettext:GetEntry("HOURS",self.locale)
local sunrise = coord:GetSunrise()
sunrise = UTILS.Split( sunrise, ":" )
local SUNRISE = string.format( "%s%s", sunrise[1], sunrise[2] )
if self.useSRS then
SUNRISE = string.format( "%s %s %s", sunrise[1], sunrise[2], hours )
--self:I(sunrise)
local SUNRISE = "no time"
local NorthPolar = true
if tostring(sunrise) ~= "N/S" and tostring(sunrise) ~= "N/R" then
sunrise = UTILS.Split( sunrise, ":" )
SUNRISE = string.format( "%s%s", sunrise[1], sunrise[2] )
if self.useSRS then
SUNRISE = string.format( "%s %s %s", sunrise[1], sunrise[2], hours )
end
NorthPolar = false
end
local sunset = coord:GetSunset()
sunset = UTILS.Split( sunset, ":" )
local SUNSET = string.format( "%s%s", sunset[1], sunset[2] )
if self.useSRS then
SUNSET = string.format( "%s %s %s", sunset[1], sunset[2], hours )
--self:I(sunset)
local SUNSET = "no time"
if tostring(sunset) ~= "N/S" and tostring(sunset) ~= "N/R" then
sunset = UTILS.Split( sunset, ":" )
SUNSET = string.format( "%s%s", sunset[1], sunset[2] )
if self.useSRS then
SUNSET = string.format( "%s %s %s", sunset[1], sunset[2], hours )
end
NorthPolar = false
end
---------------------------------
@@ -2012,34 +2099,32 @@ function ATIS:onafterBroadcast( From, Event, To )
---------------
-- Get mission weather info. Most of this is static.
local clouds, visibility, turbulence, fog, dust, static = self:GetMissionWeather()
-- Check that fog is actually "thick" enough to reach the airport. If an airport is in the mountains, fog might not affect it as it is measured from sea level.
if fog and fog.thickness < height + 25 then
fog = nil
end
-- Dust only up to 1500 ft = 457 m ASL.
if dust and height + 25 > UTILS.FeetToMeters( 1500 ) then
dust = nil
end
local clouds, visibility, turbulence, dustdens, static = self:GetMissionWeather()
local dust=false
local fog=false
------------------
--- Visibility ---
------------------
-- Get min visibility.
local visibilitymin = visibility
if fog then
if fog.visibility < visibilitymin then
visibilitymin = fog.visibility
if dustdens then
-- Dust only up to 1500 ft = 457 m ASL.
if UTILS.FeetToMeters( 1500 )> height+25 then
dust=true
visibility=math.min(visibility, dustdens)
end
end
if dust then
if dust < visibilitymin then
visibilitymin = dust
else -- As of DCS 2.9.10.3948 (December 2024), fog and dust are mutually exclusive!
-- Get current fog visibility and thickness
local fvis=world.weather.getFogVisibilityDistance()
local fheight=world.weather.getFogThickness()
if fvis>0 and fheight>height+25 then
fog=true
visibility=math.min(visibility, fvis)
end
end
@@ -2047,7 +2132,7 @@ function ATIS:onafterBroadcast( From, Event, To )
if self.metric then
-- Visibility in km.
local reportedviz = UTILS.Round( visibilitymin / 1000 )
local reportedviz = UTILS.Round( visibility / 1000 )
-- max reported visibility 9999 m
if reportedviz > 10 then
reportedviz = 10
@@ -2055,7 +2140,7 @@ function ATIS:onafterBroadcast( From, Event, To )
VISIBILITY = string.format( "%d", reportedviz )
else
-- max reported visibility 10 NM
local reportedviz = UTILS.Round( UTILS.MetersToSM( visibilitymin ) )
local reportedviz = UTILS.Round( UTILS.MetersToSM( visibility ) )
if reportedviz > 10 then
reportedviz = 10
end
@@ -2069,7 +2154,7 @@ function ATIS:onafterBroadcast( From, Event, To )
local cloudbase = clouds.base
local cloudceil = clouds.base + clouds.thickness
local clouddens = clouds.density
-- Cloud preset (DCS 2.7)
local cloudspreset = clouds.preset or "Nothing"
@@ -2100,6 +2185,39 @@ function ATIS:onafterBroadcast( From, Event, To )
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset4" ) then
-- Overcast + Rain
clouddens = 5
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset5" ) then
-- Overcast + Rain
clouddens = 5
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset6" ) then
-- Overcast + Rain
clouddens = 5
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
-- NEWRAINPRESET4
elseif cloudspreset:find( "NEWRAINPRESET4" ) then
-- Overcast + Rain
clouddens = 5
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset" ) then
-- Overcast + Rain
clouddens = 9
@@ -2294,7 +2412,7 @@ function ATIS:onafterBroadcast( From, Event, To )
local sunrise = self.gettext:GetEntry("SUNRISEAT",self.locale)
--subtitle = string.format( "Sunrise at %s local time", SUNRISE )
subtitle = string.format( sunrise, SUNRISE )
if not self.useSRS then
if not self.useSRS and NorthPolar == false then
self:Transmission( self.Sound.SunriseAt, 0.5, subtitle )
self.radioqueue:Number2Transmission( SUNRISE, nil, 0.2 )
self:Transmission( self.Sound.TimeLocal, 0.2 )
@@ -2305,7 +2423,7 @@ function ATIS:onafterBroadcast( From, Event, To )
local sunset = self.gettext:GetEntry("SUNSETAT",self.locale)
--subtitle = string.format( "Sunset at %s local time", SUNSET )
subtitle = string.format( sunset, SUNSET )
if not self.useSRS then
if not self.useSRS and NorthPolar == false then
self:Transmission( self.Sound.SunsetAt, 0.5, subtitle )
self.radioqueue:Number2Transmission( SUNSET, nil, 0.5 )
self:Transmission( self.Sound.TimeLocal, 0.2 )
@@ -2680,7 +2798,7 @@ function ATIS:onafterBroadcast( From, Event, To )
end
_RUNACT = subtitle
alltext = alltext .. ";\n" .. subtitle
--alltext = alltext .. ";\n" .. subtitle
-- Runway length.
if self.rwylength then
@@ -3249,28 +3367,13 @@ function ATIS:GetMissionWeather()
dust = weather.dust_density
end
-- Fog
--[[
["enable_fog"] = false,
["fog"] =
{
["thickness"] = 0,
["visibility"] = 25,
}, -- end of ["fog"]
]]
local fog = nil
if weather.enable_fog == true then
fog = weather.fog
end
self:T( "FF weather:" )
self:T( { clouds = clouds } )
self:T( { visibility = visibility } )
self:T( { turbulence = turbulence } )
self:T( { fog = fog } )
self:T( { dust = dust } )
self:T( { static = static } )
return clouds, visibility, turbulence, fog, dust, static
return clouds, visibility, turbulence, dust, static
end
--- Get thousands of a number.

View File

@@ -159,6 +159,8 @@ AIRWING = {
-- @field #number refuelsystem Refueling system type: `0=Unit.RefuelingSystem.BOOM_AND_RECEPTACLE`, `1=Unit.RefuelingSystem.PROBE_AND_DROGUE`.
-- @field #number noccupied Number of flights on this patrol point.
-- @field Wrapper.Marker#MARKER marker F10 marker.
-- @field #boolean IsZonePoint flag for using a (moving) zone as point for patrol etc.
-- @field Core.Zone#ZONE_BASE patrolzone in case Patrol coordinate was handed as zone, store here.
--- Patrol zone.
-- @type AIRWING.PatrolZone
@@ -187,13 +189,14 @@ AIRWING = {
--- AIRWING class version.
-- @field #string version
AIRWING.version="0.9.5"
AIRWING.version="0.9.7"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Check that airbase has enough parking spots if a request is BIG.
-- DONE: Allow (moving) zones as base for patrol points.
-- DONE: Spawn in air ==> Needs WAREHOUSE update.
-- DONE: Spawn hot.
-- DONE: Make special request to transfer squadrons to anther airwing (or warehouse).
@@ -807,13 +810,22 @@ function AIRWING:_PatrolPointMarkerText(point)
end
--- Update marker of the patrol point.
-- @param #AIRWING self
-- @param #AIRWING.PatrolData point Patrol point table.
function AIRWING:UpdatePatrolPointMarker(point)
if self.markpoints then -- sometimes there's a direct call from #OPSGROUP
if self and self.markpoints then -- sometimes there's a direct call from #OPSGROUP
local text=string.format("%s Occupied=%d\nheading=%03d, leg=%d NM, alt=%d ft, speed=%d kts",
point.type, point.noccupied, point.heading, point.leg, point.altitude, point.speed)
point.marker:UpdateText(text, 1)
if point.IsZonePoint and point.IsZonePoint == true and point.patrolzone then
-- update position
local Coordinate = point.patrolzone:GetCoordinate()
point.marker:UpdateCoordinate(Coordinate)
point.marker:UpdateText(text, 1.5)
else
point.marker:UpdateText(text, 1)
end
end
end
@@ -821,7 +833,7 @@ end
--- Create a new generic patrol point.
-- @param #AIRWING self
-- @param #string Type Patrol point type, e.g. "CAP" or "AWACS". Default "Unknown".
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing.
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
-- @param #number Altitude Orbit altitude in feet. Default random between Angels 10 and 20.
-- @param #number Heading Heading in degrees. Default random (0, 360] degrees.
-- @param #number LegLength Length of race-track orbit in NM. Default 15 NM.
@@ -830,14 +842,16 @@ end
-- @return #AIRWING.PatrolData Patrol point table.
function AIRWING:NewPatrolPoint(Type, Coordinate, Altitude, Speed, Heading, LegLength, RefuelSystem)
-- Check if a zone was passed instead of a coordinate.
if Coordinate and Coordinate:IsInstanceOf("ZONE_BASE") then
Coordinate=Coordinate:GetCoordinate()
end
local patrolpoint={} --#AIRWING.PatrolData
patrolpoint.type=Type or "Unknown"
patrolpoint.coord=Coordinate or self:GetCoordinate():Translate(UTILS.NMToMeters(math.random(10, 15)), math.random(360))
if Coordinate:IsInstanceOf("ZONE_BASE") then
patrolpoint.IsZonePoint = true
patrolpoint.patrolzone = Coordinate
patrolpoint.coord = patrolpoint.patrolzone:GetCoordinate()
else
patrolpoint.IsZonePoint = false
end
patrolpoint.heading=Heading or math.random(360)
patrolpoint.leg=LegLength or 15
patrolpoint.altitude=Altitude or math.random(10,20)*1000
@@ -847,7 +861,7 @@ function AIRWING:NewPatrolPoint(Type, Coordinate, Altitude, Speed, Heading, LegL
if self.markpoints then
patrolpoint.marker=MARKER:New(Coordinate, "New Patrol Point"):ToAll()
AIRWING.UpdatePatrolPointMarker(patrolpoint)
self:UpdatePatrolPointMarker(patrolpoint)
end
return patrolpoint
@@ -855,7 +869,7 @@ end
--- Add a patrol Point for CAP missions.
-- @param #AIRWING self
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
-- @param #number Altitude Orbit altitude in feet.
-- @param #number Speed Orbit speed in knots.
-- @param #number Heading Heading in degrees.
@@ -872,7 +886,7 @@ end
--- Add a patrol Point for RECON missions.
-- @param #AIRWING self
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
-- @param #number Altitude Orbit altitude in feet.
-- @param #number Speed Orbit speed in knots.
-- @param #number Heading Heading in degrees.
@@ -889,7 +903,7 @@ end
--- Add a patrol Point for TANKER missions.
-- @param #AIRWING self
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
-- @param #number Altitude Orbit altitude in feet.
-- @param #number Speed Orbit speed in knots.
-- @param #number Heading Heading in degrees.
@@ -907,7 +921,7 @@ end
--- Add a patrol Point for AWACS missions.
-- @param #AIRWING self
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
-- @param #number Altitude Orbit altitude in feet.
-- @param #number Speed Orbit speed in knots.
-- @param #number Heading Heading in degrees.
@@ -974,6 +988,46 @@ function AIRWING:SetTakeoffAir()
return self
end
--- Set the aircraft of the AirWing to land straight in.
-- @param #AIRWING self
-- @return #FLIGHTGROUP self
function AIRWING:SetLandingStraightIn()
self.OptionLandingStraightIn = true
return self
end
--- Set the aircraft of the AirWing to land in pairs for groups > 1 aircraft.
-- @param #AIRWING self
-- @return #AIRWING self
function AIRWING:SetLandingForcePair()
self.OptionLandingForcePair = true
return self
end
--- Set the aircraft of the AirWing to NOT land in pairs.
-- @param #AIRWING self
-- @return #AIRWING self
function AIRWING:SetLandingRestrictPair()
self.OptionLandingRestrictPair = true
return self
end
--- Set the aircraft of the AirWing to land after overhead break.
-- @param #AIRWING self
-- @return #AIRWING self
function AIRWING:SetLandingOverheadBreak()
self.OptionLandingOverheadBreak = true
return self
end
--- [Helicopter] Set the aircraft of the AirWing to prefer vertical takeoff and landing.
-- @param #AIRWING self
-- @return #AIRWING self
function AIRWING:SetOptionPreferVerticalLanding()
self.OptionPreferVerticalLanding = true
return self
end
--- Set despawn after landing. Aircraft will be despawned after the landing event.
-- Can help to avoid DCS AI taxiing issues.
-- @param #AIRWING self
@@ -1136,6 +1190,10 @@ function AIRWING:_GetPatrolData(PatrolPoints, RefuelSystem)
for _,_patrolpoint in pairs(PatrolPoints) do
local patrolpoint=_patrolpoint --#AIRWING.PatrolData
if patrolpoint.IsZonePoint and patrolpoint.IsZonePoint == true and patrolpoint.patrolzone then
-- update
patrolpoint.coord = patrolpoint.patrolzone:GetCoordinate()
end
if (RefuelSystem and patrolpoint.refuelsystem and RefuelSystem==patrolpoint.refuelsystem) or RefuelSystem==nil or patrolpoint.refuelsystem==nil then
return patrolpoint
end
@@ -1195,7 +1253,7 @@ function AIRWING:CheckCAP()
patrol.noccupied=patrol.noccupied+1
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
self:AddMission(missionCAP)
@@ -1247,7 +1305,7 @@ function AIRWING:CheckRECON()
patrol.noccupied=patrol.noccupied+1
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
self:AddMission(missionRECON)
@@ -1292,7 +1350,7 @@ function AIRWING:CheckTANKER()
patrol.noccupied=patrol.noccupied+1
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
self:AddMission(mission)
@@ -1311,7 +1369,7 @@ function AIRWING:CheckTANKER()
patrol.noccupied=patrol.noccupied+1
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
self:AddMission(mission)
@@ -1349,7 +1407,7 @@ function AIRWING:CheckAWACS()
patrol.noccupied=patrol.noccupied+1
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
self:AddMission(mission)
@@ -1365,16 +1423,20 @@ function AIRWING:CheckRescuhelo()
local N=self:CountMissionsInQueue({AUFTRAG.Type.RESCUEHELO})
local name=self.airbase:GetName()
local carrier=UNIT:FindByName(name)
for i=1,self.nflightsRescueHelo-N do
local mission=AUFTRAG:NewRESCUEHELO(carrier)
self:AddMission(mission)
if self.airbase then
local name=self.airbase:GetName()
local carrier=UNIT:FindByName(name)
for i=1,self.nflightsRescueHelo-N do
local mission=AUFTRAG:NewRESCUEHELO(carrier)
self:AddMission(mission)
end
end
return self
@@ -1460,7 +1522,21 @@ function AIRWING:onafterFlightOnMission(From, Event, To, FlightGroup, Mission)
self:T(self.lid..string.format("Group %s on %s mission %s", FlightGroup:GetName(), Mission:GetType(), Mission:GetName()))
if self.UseConnectedOpsAwacs and self.ConnectedOpsAwacs then
self.ConnectedOpsAwacs:__FlightOnMission(2,FlightGroup,Mission)
end
end
-- Landing Options
if self.OptionLandingForcePair then
FlightGroup:SetOptionLandingForcePair()
elseif self.OptionLandingOverheadBreak then
FlightGroup:SetOptionLandingOverheadBreak()
elseif self.OptionLandingRestrictPair then
FlightGroup:SetOptionLandingRestrictPair()
elseif self.OptionLandingStraightIn then
FlightGroup:SetOptionLandingStraightIn()
end
-- Landing Options Helo
if self.OptionPreferVerticalLanding then
FlightGroup:SetOptionPreferVertical()
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

File diff suppressed because it is too large Load Diff

View File

@@ -68,7 +68,7 @@ ARMYGROUP = {
--- Army Group version.
-- @field #string version
ARMYGROUP.version="1.0.1"
ARMYGROUP.version="1.0.3"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -2049,114 +2049,70 @@ end
--- Initialize group parameters. Also initializes waypoints if self.waypoints is nil.
-- @param #ARMYGROUP self
-- @param #table Template Template used to init the group. Default is `self.template`.
-- @param #number Delay Delay in seconds before group is initialized. Default `nil`, *i.e.* instantaneous.
-- @return #ARMYGROUP self
function ARMYGROUP:_InitGroup(Template, Delay)
if Delay and Delay>0 then
self:ScheduleOnce(Delay, ARMYGROUP._InitGroup, self, Template, 0)
else
-- First check if group was already initialized.
if self.groupinitialized then
self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
return
end
-- Get template of group.
local template=Template or self:_GetTemplate()
-- Ground are always AI.
self.isAI=true
-- Is (template) group late activated.
self.isLateActivated=template.lateActivation
-- Ground groups cannot be uncontrolled.
self.isUncontrolled=false
-- Max speed in km/h.
self.speedMax=self.group:GetSpeedMax()
-- Is group mobile?
if self.speedMax and self.speedMax>3.6 then
self.isMobile=true
else
self.isMobile=false
self.speedMax = 0
end
-- Cruise speed in km/h
self.speedCruise=self.speedMax*0.7
-- Group ammo.
self.ammo=self:GetAmmoTot()
-- Radio parameters from template.
self.radio.On=false -- Radio is always OFF for ground.
self.radio.Freq=133
self.radio.Modu=radio.modulation.AM
-- Set default radio.
self:SetDefaultRadio(self.radio.Freq, self.radio.Modu, self.radio.On)
-- Get current formation from first waypoint.
self.option.Formation=template.route.points[1].action
-- Set default formation to "on road".
self.optionDefault.Formation=ENUMS.Formation.Vehicle.OnRoad
-- First check if group was already initialized.
if self.groupinitialized then
self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
return
end
self:T(self.lid.."FF Initializing Group")
-- Get template of group.
local template=Template or self:_GetTemplate()
-- Ground are always AI.
self.isAI=true
-- Is (template) group late activated.
self.isLateActivated=template.lateActivation
-- Ground groups cannot be uncontrolled.
self.isUncontrolled=false
-- Max speed in km/h.
self.speedMax=self.group:GetSpeedMax()
-- Is group mobile?
if self.speedMax>3.6 then
if self.speedMax and self.speedMax>3.6 then
self.isMobile=true
else
self.isMobile=false
self.speedMax = 0
end
-- Cruise speed in km/h
self.speedCruise=self.speedMax*0.7
-- Group ammo.
self.ammo=self:GetAmmoTot()
-- Radio parameters from template.
self.radio.On=false -- Radio is always OFF for ground.
self.radio.Freq=133
self.radio.Modu=radio.modulation.AM
-- Set default radio.
self:SetDefaultRadio(self.radio.Freq, self.radio.Modu, self.radio.On)
-- Get current formation from first waypoint.
self.option.Formation=template.route.points[1].action
-- Set default formation to "on road".
self.optionDefault.Formation=ENUMS.Formation.Vehicle.OnRoad
-- Default TACAN off.
self:SetDefaultTACAN(nil, nil, nil, nil, true)
self.tacan=UTILS.DeepCopy(self.tacanDefault)
if not self.tacanDefault then
self:SetDefaultTACAN(nil, nil, nil, nil, true)
end
if not self.tacan then
self.tacan=UTILS.DeepCopy(self.tacanDefault)
end
-- Units of the group.
local units=self.group:GetUnits()
@@ -2177,7 +2133,6 @@ function ARMYGROUP:_InitGroup(Template, Delay)
self:_AddElementByName(unitname)
end
-- Init done.
self.groupinitialized=true
end

View File

@@ -162,6 +162,7 @@
-- @field #number missionRange Mission range in meters. Used by LEGION classes (AIRWING, BRIGADE, ...).
-- @field Core.Point#COORDINATE missionWaypointCoord Mission waypoint coordinate.
-- @field Core.Point#COORDINATE missionEgressCoord Mission egress waypoint coordinate.
-- @field Core.Point#COORDINATE missionIngressCoord Mission Ingress waypoint coordinate.
-- @field #number missionWaypointRadius Random radius in meters.
-- @field #boolean legionReturn If `true`, assets return to their legion (default). If `false`, they will stay alive.
--
@@ -396,6 +397,7 @@ AUFTRAG = {
conditionPush = {},
conditionSuccessSet = false,
conditionFailureSet = false,
repeatDelay = 1,
}
--- Global mission counter.
@@ -1427,7 +1429,7 @@ function AUFTRAG:NewCAP(ZoneCAP, Altitude, Speed, Coordinate, Heading, Leg, Targ
mission:_SetLogID()
-- DCS task parameters:
mission.engageZone=ZoneCAP
mission.engageZone=ZoneCAP or Coordinate
mission.engageTargetTypes=TargetTypes or {"Air"}
-- Mission options:
@@ -1714,19 +1716,56 @@ function AUFTRAG:NewSEAD(Target, Altitude)
return mission
end
--- **[AIR]** Create a SEAD in Zone mission.
-- @param #AUFTRAG self
-- @param Core.Zone#ZONE TargetZone The target zone to attack.
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
-- @param #table TargetTypes Table of string of DCS known target types, defaults to {"Air Defence"}. See [DCS Target Attributes](https://wiki.hoggitworld.com/view/DCS_enum_attributes)
-- @param #number Duration Engage this much time when the AUFTRAG starts executing.
-- @return #AUFTRAG self
function AUFTRAG:NewSEADInZone(TargetZone, Altitude, TargetTypes, Duration)
local mission=AUFTRAG:New(AUFTRAG.Type.SEAD)
--mission:_TargetFromObject(TargetZone)
-- DCS Task options:
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 25000)
mission.engageZone = TargetZone
mission.engageTargetTypes = TargetTypes or {"Air Defence"}
-- Mission options:
mission.missionTask=ENUMS.MissionTask.SEAD
mission.missionAltitude=mission.engageAltitude
mission.missionFraction=0.2
mission.optionROE=ENUMS.ROE.OpenFire
mission.optionROT=ENUMS.ROT.EvadeFire
mission.categories={AUFTRAG.Category.AIRCRAFT}
mission.DCStask=mission:GetDCSMissionTask()
mission:SetDuration(Duration or 1800)
return mission
end
--- **[AIR]** Create a STRIKE mission. Flight will attack the closest map object to the specified coordinate.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT, STATIC or TARGET object.
-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
-- @param #number Altitude Engage altitude in feet. Default 2000 ft.
-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
-- @return #AUFTRAG self
function AUFTRAG:NewSTRIKE(Target, Altitude)
function AUFTRAG:NewSTRIKE(Target, Altitude, EngageWeaponType)
local mission=AUFTRAG:New(AUFTRAG.Type.STRIKE)
mission:_TargetFromObject(Target)
-- DCS Task options:
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
mission.engageWeaponType=EngageWeaponType or ENUMS.WeaponFlag.Auto
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 2000)
@@ -1747,17 +1786,19 @@ end
--- **[AIR]** Create a BOMBING mission. Flight will drop bombs a specified coordinate.
-- See [DCS task bombing](https://wiki.hoggitworld.com/view/DCS_task_bombing).
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC or TARGET object.
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
-- @param #boolean Divebomb If true, use a dive bombing attack approach.
-- @return #AUFTRAG self
function AUFTRAG:NewBOMBING(Target, Altitude)
function AUFTRAG:NewBOMBING(Target, Altitude, EngageWeaponType, Divebomb)
local mission=AUFTRAG:New(AUFTRAG.Type.BOMBING)
mission:_TargetFromObject(Target)
-- DCS task options:
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
mission.engageWeaponType=EngageWeaponType or ENUMS.WeaponFlag.Auto
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 25000)
@@ -1767,6 +1808,7 @@ function AUFTRAG:NewBOMBING(Target, Altitude)
mission.missionFraction=0.5
mission.optionROE=ENUMS.ROE.OpenFire
mission.optionROT=ENUMS.ROT.NoReaction -- No reaction is better.
mission.optionDivebomb = Divebomb or nil
-- Evaluate result after 5 min. We might need time until the bombs have dropped and targets have been detroyed.
mission.dTevaluate=5*60
@@ -1819,7 +1861,7 @@ end
--- **[AIR]** Create a BOMBRUNWAY mission.
-- @param #AUFTRAG self
-- @param Wrapper.Airbase#AIRBASE Airdrome The airbase to bomb. This must be an airdrome (not a FARP or ship) as these to not have a runway.
-- @param Wrapper.Airbase#AIRBASE Airdrome The airbase to bomb. This must be an airdrome (not a FARP or ship) as these do not have a runway.
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
-- @return #AUFTRAG self
function AUFTRAG:NewBOMBRUNWAY(Airdrome, Altitude)
@@ -2155,7 +2197,11 @@ end
]]
--- **[GROUND, NAVAL]** Create an ARTY mission.
--- **[GROUND, NAVAL]** Create an ARTY mission ("Fire at point" task).
--
-- If the group has more than one weapon type supporting the "Fire at point" task, the employed weapon type can be set via the `AUFTRAG:SetWeaponType()` function.
--
-- **Note** that it is recommended to set the weapon range via the `OPSGROUP:AddWeaponRange()` function as this cannot be retrieved from the DCS API.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Target Center of the firing solution.
-- @param #number Nshots Number of shots to be fired. Default `#nil`.
@@ -2178,6 +2224,7 @@ function AUFTRAG:NewARTY(Target, Nshots, Radius, Altitude)
mission.optionAlarm=0
mission.missionFraction=0.0
mission.missionWaypointRadius=0.0
-- Evaluate after 8 min.
mission.dTevaluate=8*60
@@ -2302,7 +2349,7 @@ function AUFTRAG:NewCAPTUREZONE(OpsZone, Coalition, Speed, Altitude, Formation)
params.formation=Formation or "Off Road"
params.zone=mission:GetObjective()
params.altitude=mission.missionAltitude
params.speed=mission.missionSpeed
params.speed=mission.missionSpeed and UTILS.KmphToMps(mission.missionSpeed) or nil
mission.DCStask.params=params
@@ -2352,7 +2399,7 @@ function AUFTRAG:NewGROUNDATTACK(Target, Speed, Formation)
mission.DCStask=mission:GetDCSMissionTask()
mission.DCStask.params.speed=Speed
mission.DCStask.params.speed=mission.missionSpeed and UTILS.KmphToMps(mission.missionSpeed) or nil
mission.DCStask.params.formation=Formation or ENUMS.Formation.Vehicle.Vee
return mission
@@ -2958,6 +3005,16 @@ function AUFTRAG:SetRepeat(Nrepeat)
return self
end
--- **[LEGION, COMMANDER, CHIEF]** Set the repeat delay in seconds after a mission is successful/failed. Only valid if the mission is handled by a LEGION (AIRWING, BRIGADE, FLEET) or higher level.
-- @param #AUFTRAG self
-- @param #number Nrepeat Repeat delay in seconds. Default 1.
-- @return #AUFTRAG self
function AUFTRAG:SetRepeatDelay(RepeatDelay)
self.repeatDelay = RepeatDelay
return self
end
--- **[LEGION, COMMANDER, CHIEF]** Set how many times the mission is repeated if it fails. Only valid if the mission is handled by a LEGION (AIRWING, BRIGADE, FLEET) or higher level.
-- @param #AUFTRAG self
-- @param #number Nrepeat Number of repeats. Default 0.
@@ -3481,7 +3538,7 @@ end
--- Set Rules of Engagement (ROE) for this mission.
-- @param #AUFTRAG self
-- @param #string roe Mission ROE.
-- @param #number roe Mission ROE, e.g. `ENUMS.ROE.ReturnFire` (whiche equals 3)
-- @return #AUFTRAG self
function AUFTRAG:SetROE(roe)
@@ -3493,7 +3550,7 @@ end
--- Set Reaction on Threat (ROT) for this mission.
-- @param #AUFTRAG self
-- @param #string rot Mission ROT.
-- @param #number rot Mission ROT, e.g. `ENUMS.ROT.NoReaction` (whiche equals 0)
-- @return #AUFTRAG self
function AUFTRAG:SetROT(rot)
@@ -4657,6 +4714,16 @@ function AUFTRAG:SetGroupWaypointCoordinate(opsgroup, coordinate)
return self
end
--- [Air] Set mission (ingress) waypoint coordinate for FLIGHT group.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE coordinate Waypoint Coordinate.
-- @return #AUFTRAG self
function AUFTRAG:SetIngressCoordinate(coordinate)
self.missionIngressCoord = coordinate
self.missionIngressCoordAlt = UTILS.MetersToFeet(coordinate.y) or 10000
return self
end
--- Get mission (ingress) waypoint coordinate of OPS group
-- @param #AUFTRAG self
-- @param Ops.OpsGroup#OPSGROUP opsgroup The OPS group.
@@ -4747,6 +4814,8 @@ end
-- @return #boolean If `true`, all groups are done with the mission.
function AUFTRAG:CheckGroupsDone()
local fsmState = self:GetState()
-- Check status of all OPS groups.
for groupname,data in pairs(self.groupdata) do
local groupdata=data --#AUFTRAG.GroupData
@@ -4804,6 +4873,11 @@ function AUFTRAG:CheckGroupsDone()
self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] but count of alive OPSGROUP is zero. Mission DONE!", self.status, self:GetState()))
return true
end
if (self:IsStarted() or self:IsExecuting()) and (fsmState == AUFTRAG.Status.STARTED or fsmState == AUFTRAG.Status.EXECUTING) and self:CountOpsGroups()>0 then
self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] and count of alive OPSGROUP > zero. Mission NOT DONE!", self.status, self:GetState()))
return false
end
return true
end
@@ -5142,7 +5216,7 @@ function AUFTRAG:onafterSuccess(From, Event, To)
-- Repeat mission.
self:T(self.lid..string.format("Mission SUCCESS! Repeating mission for the %d time (max %d times) ==> Repeat mission!", self.repeated+1, N))
self:Repeat()
self:__Repeat(self.repeatDelay)
else
@@ -5184,7 +5258,7 @@ function AUFTRAG:onafterFailed(From, Event, To)
-- Repeat mission.
self:T(self.lid..string.format("Mission FAILED! Repeating mission for the %d time (max %d times) ==> Repeat mission!", self.repeated+1, N))
self:Repeat()
self:__Repeat(self.repeatDelay)
else
@@ -5712,7 +5786,7 @@ function AUFTRAG:GetMissionTypesText(MissionTypes)
return text
end
--- Set the mission waypoint coordinate where the mission is executed. Note that altitude is set via `:SetMissionAltitude`.
--- [NON-AIR] Set the mission waypoint coordinate from where the mission is executed. Note that altitude is set via `:SetMissionAltitude`.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Coordinate where the mission is executed.
-- @return #AUFTRAG self
@@ -5740,8 +5814,9 @@ end
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Egrees coordinate.
-- @param #number Altitude (Optional) Altitude in feet. Default is y component of coordinate.
-- @param #number Speed (Optional) Speed in knots to reach this waypoint. Defaults to mission speed.
-- @return #AUFTRAG self
function AUFTRAG:SetMissionEgressCoord(Coordinate, Altitude)
function AUFTRAG:SetMissionEgressCoord(Coordinate, Altitude, Speed)
-- Obviously a zone was passed. We get the coordinate.
if Coordinate:IsInstanceOf("ZONE_BASE") then
@@ -5752,7 +5827,64 @@ function AUFTRAG:SetMissionEgressCoord(Coordinate, Altitude)
if Altitude then
self.missionEgressCoord.y=UTILS.FeetToMeters(Altitude)
self.missionEgressCoordAlt = UTILS.FeetToMeters(Altitude)
end
self.missionEgressCoordSpeed=Speed and Speed or nil
return self
end
--- [Air] Set the mission ingress coordinate. This is the coordinate where the assigned group will fly before the actual mission coordinate.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Ingrees coordinate.
-- @param #number Altitude (Optional) Altitude in feet. Default is y component of coordinate.
-- @param #number Speed (Optional) Speed in knots to reach this waypoint. Defaults to mission speed.
-- @return #AUFTRAG self
function AUFTRAG:SetMissionIngressCoord(Coordinate, Altitude, Speed)
-- Obviously a zone was passed. We get the coordinate.
if Coordinate:IsInstanceOf("ZONE_BASE") then
Coordinate=Coordinate:GetCoordinate()
end
self.missionIngressCoord=Coordinate
if Altitude then
self.missionIngressCoord.y=UTILS.FeetToMeters(Altitude)
self.missionIngressCoordAlt = UTILS.FeetToMeters(Altitude or 10000)
end
self.missionIngressCoordSpeed=Speed and Speed or nil
return self
end
--- [Air] Set the mission holding coordinate. This is the coordinate where the assigned group will fly before the actual mission execution starts. Do not forget to add a push condition, too!
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Holding coordinate.
-- @param #number Altitude (Optional) Altitude in feet. Default is y component of coordinate.
-- @param #number Speed (Optional) Speed in knots to reach this waypoint and hold there. Defaults to mission speed.
-- @param #number Duration (Optional) Duration in seconds on how long to hold, defaults to 15 minutes. Mission continues if either a push condition is met or the time is up.
-- @return #AUFTRAG self
function AUFTRAG:SetMissionHoldingCoord(Coordinate, Altitude, Speed, Duration)
-- Obviously a zone was passed. We get the coordinate.
if Coordinate:IsInstanceOf("ZONE_BASE") then
Coordinate=Coordinate:GetCoordinate()
end
self.missionHoldingCoord=Coordinate
self.missionHoldingDuration=Duration or 900
if Altitude then
self.missionHoldingCoord.y=UTILS.FeetToMeters(Altitude)
self.missionHoldingCoordAlt = UTILS.FeetToMeters(Altitude or 10000)
end
self.missionHoldingCoordSpeed=Speed and Speed or nil
return self
end
--- Get the mission egress coordinate if this was defined.
@@ -5762,6 +5894,20 @@ function AUFTRAG:GetMissionEgressCoord()
return self.missionEgressCoord
end
--- Get the mission ingress coordinate if this was defined.
-- @param #AUFTRAG self
-- @return Core.Point#COORDINATE Coordinate Coordinate or nil.
function AUFTRAG:GetMissionIngressCoord()
return self.missionIngressCoord
end
--- Get the mission holding coordinate if this was defined.
-- @param #AUFTRAG self
-- @return Core.Point#COORDINATE Coordinate Coordinate or nil.
function AUFTRAG:GetMissionHoldingCoord()
return self.missionHoldingCoord
end
--- Get coordinate which was set as mission waypoint coordinate.
-- @param #AUFTRAG self
-- @return Core.Point#COORDINATE Coordinate where the mission is executed or `#nil`.
@@ -5796,10 +5942,27 @@ function AUFTRAG:GetMissionWaypointCoord(group, randomradius, surfacetypes)
end
return coord
end
local coord=group:GetCoordinate()
-- Check if an ingress or holding coord has been explicitly set.
if self.missionHoldingCoord then
coord=self.missionHoldingCoord
if self.missionHoldingCoorddAlt then
coord:SetAltitude(self.missionHoldingCoordAlt, true)
end
end
if self.missionIngressCoord then
coord=self.missionIngressCoord
if self.missionIngressCoordAlt then
coord:SetAltitude(self.missionIngressCoordAlt, true)
end
end
-- Create waypoint coordinate half way between us and the target.
local waypointcoord=COORDINATE:New(0,0,0)
local coord=group:GetCoordinate()
if coord then
waypointcoord=coord:GetIntermediateCoordinate(self:GetTargetCoordinate(), self.missionFraction)
else
@@ -6001,10 +6164,13 @@ function AUFTRAG:GetDCSMissionTask()
-- BOMBING Mission --
---------------------
local DCStask=CONTROLLABLE.TaskBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, Divebomb)
local coords = self.engageTarget:GetCoordinates()
for _, coord in pairs(coords) do
local DCStask = CONTROLLABLE.TaskBombing(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.optionDivebomb)
table.insert(DCStasks, DCStask)
end
table.insert(DCStasks, DCStask)
elseif self.type==AUFTRAG.Type.STRAFING then
----------------------
@@ -6040,8 +6206,16 @@ function AUFTRAG:GetDCSMissionTask()
-----------------
-- CAP Mission --
-----------------
local DCStask=CONTROLLABLE.EnRouteTaskEngageTargetsInZone(nil, self.engageZone:GetVec2(), self.engageZone:GetRadius(), self.engageTargetTypes, Priority)
local Vec2 = self.engageZone:GetVec2()
local Radius
if self.engageZone:IsInstanceOf("COORDINATE") then
Radius = UTILS.NMToMeters(20)
else
Radius = self.engageZone:GetRadius()
end
local DCStask=CONTROLLABLE.EnRouteTaskEngageTargetsInZone(nil, Vec2, Radius, self.engageTargetTypes, Priority)
table.insert(self.enrouteTasks, DCStask)
@@ -6099,7 +6273,7 @@ function AUFTRAG:GetDCSMissionTask()
local param={}
param.zone=self:GetObjective()
param.altitude=self.missionAltitude
param.speed=self.missionSpeed
param.speed=self.missionSpeed and UTILS.KmphToMps(self.missionSpeed) or nil
DCStask.params=param
@@ -6179,7 +6353,7 @@ function AUFTRAG:GetDCSMissionTask()
local param={}
param.target=self.engageTarget
param.altitude=self.missionAltitude
param.speed=self.missionSpeed
param.speed=self.missionSpeed and UTILS.KmphToMps(self.missionSpeed) or nil
param.lastindex=nil
DCStask.params=param
@@ -6195,18 +6369,47 @@ function AUFTRAG:GetDCSMissionTask()
-- Add enroute task SEAD. Disabled that here because the group enganges everything on its route.
--local DCStask=CONTROLLABLE.EnRouteTaskSEAD(nil, self.TargetType)
--table.insert(self.enrouteTasks, DCStask)
self:_GetDCSAttackTask(self.engageTarget, DCStasks)
if self.engageZone then
--local DCStask=CONTROLLABLE.EnRouteTaskSEAD(nil, self.engageTargetTypes)
--table.insert(self.enrouteTasks, DCStask)
self.engageZone:Scan({Object.Category.UNIT},{Unit.Category.GROUND_UNIT})
local ScanUnitSet = self.engageZone:GetScannedSetUnit()
local SeadUnitSet = SET_UNIT:New()
for _,_unit in pairs (ScanUnitSet.Set) do
local unit = _unit -- Wrapper.Unit#UNTI
if unit and unit:IsAlive() and unit:HasSEAD() then
self:T("Adding UNIT for SEAD: "..unit:GetName())
local task = CONTROLLABLE.TaskAttackUnit(nil,unit,GroupAttack,AI.Task.WeaponExpend.ALL,1,Direction,self.engageAltitude,2956984318)
table.insert(DCStasks, task)
SeadUnitSet:AddUnit(unit)
end
end
self.engageTarget = TARGET:New(SeadUnitSet)
--local OrbitTask = CONTROLLABLE.TaskOrbitCircle(nil,self.engageAltitude,self.missionSpeed,self.engageZone:GetCoordinate())
--local Point = self.engageZone:GetVec2()
--local OrbitTask = CONTROLLABLE.TaskOrbitCircleAtVec2(nil,Point,self.engageAltitude,self.missionSpeed)
--table.insert(DCStasks, OrbitTask)
else
self:_GetDCSAttackTask(self.engageTarget, DCStasks)
end
elseif self.type==AUFTRAG.Type.STRIKE then
--------------------
-- STRIKE Mission --
--------------------
local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
local coords = self.engageTarget:GetCoordinates()
for _, coord in pairs(coords) do
local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
table.insert(DCStasks, DCStask)
table.insert(DCStasks, DCStask)
end
elseif self.type==AUFTRAG.Type.TANKER or self.type==AUFTRAG.Type.RECOVERYTANKER then
@@ -6352,7 +6555,7 @@ function AUFTRAG:GetDCSMissionTask()
local param={}
param.zone=self:GetObjective()
param.altitude=self.missionAltitude
param.speed=self.missionSpeed
param.speed=self.missionSpeed and UTILS.KmphToMps(self.missionSpeed) or nil
DCStask.params=param
@@ -6388,7 +6591,7 @@ function AUFTRAG:GetDCSMissionTask()
local param={}
param.zone=self:GetObjective()
param.altitude=self.missionAltitude
param.speed=self.missionSpeed
param.speed=self.missionSpeed and UTILS.KmphToMps(self.missionSpeed) or nil
DCStask.params=param
@@ -6408,7 +6611,7 @@ function AUFTRAG:GetDCSMissionTask()
local param={}
param.target=self:GetTargetData()
param.action="Wedge"
param.speed=self.missionSpeed
param.speed=self.missionSpeed and UTILS.KmphToMps(self.missionSpeed) or nil
DCStask.params=param

View File

@@ -17,7 +17,7 @@
-- ===
--
-- ### Author: **applevangelist**
-- @date Last Update July 2024
-- @date Last Update July 2025
-- @module Ops.AWACS
-- @image OPS_AWACS.jpg
@@ -122,6 +122,7 @@ do
-- @field #number TacticalModulation
-- @field #number TacticalInterval
-- @field Core.Set#SET_GROUP DetectionSet
-- @field #number MaxMissionRange
-- @extends Core.Fsm#FSM
@@ -183,7 +184,7 @@ do
--
-- Add Escorts Squad (recommended, optional)
--
-- local Squad_Two = SQUADRON:New("Escorts",4,"Escorts North")
-- local Squad_Two = SQUADRON:New("Escorts",4,"Escorts North") -- taking a template with 2 planes here, will result in a group of 2 escorts which can fly in formation escorting the AWACS.
-- Squad_Two:AddMissionCapability({AUFTRAG.Type.ESCORT})
-- Squad_Two:SetFuelLowRefuel(true)
-- Squad_Two:SetFuelLowThreshold(0.3)
@@ -231,12 +232,12 @@ do
-- -- set up in the mission editor with a late activated helo named "Rock#ZONE_POLYGON". Note this also sets the BullsEye to be referenced as "Rock".
-- -- The CAP station zone is called "Fremont". We will be on 255 AM.
-- local testawacs = AWACS:New("AWACS North",AwacsAW,"blue",AIRBASE.Caucasus.Kutaisi,"Awacs Orbit",ZONE:FindByName("Rock"),"Fremont",255,radio.modulation.AM )
-- -- set two escorts
-- testawacs:SetEscort(2)
-- -- set one escort group; this example has two units in the template group, so they can fly a nice formation.
-- testawacs:SetEscort(1,ENUMS.Formation.FixedWing.FingerFour.Group,{x=-500,y=50,z=500},45)
-- -- Callsign will be "Focus". We'll be a Angels 30, doing 300 knots, orbit leg to 88deg with a length of 25nm.
-- testawacs:SetAwacsDetails(CALLSIGN.AWACS.Focus,1,30,300,88,25)
-- -- Set up SRS on port 5010 - change the below to your path and port
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone","female","en-GB",5010)
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio","female","en-GB",5010)
-- -- Add a "red" border we don't want to cross, set up in the mission editor with a late activated helo named "Red Border#ZONE_POLYGON"
-- testawacs:SetRejectionZone(ZONE:FindByName("Red Border"))
-- -- Our CAP flight will have the callsign "Ford", we want 4 AI planes, Time-On-Station is four hours, doing 300 kn IAS.
@@ -254,7 +255,7 @@ do
-- -- The CAP station zone is called "Fremont". We will be on 255 AM. Note the Orbit Zone is given as *nil* in the `New()`-Statement
-- local testawacs = AWACS:New("GCI Senaki",AwacsAW,"blue",AIRBASE.Caucasus.Senaki_Kolkhi,nil,ZONE:FindByName("Rock"),"Fremont",255,radio.modulation.AM )
-- -- Set up SRS on port 5010 - change the below to your path and port
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone","female","en-GB",5010)
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio","female","en-GB",5010)
-- -- Add a "red" border we don't want to cross, set up in the mission editor with a late activated helo named "Red Border#ZONE_POLYGON"
-- testawacs:SetRejectionZone(ZONE:FindByName("Red Border"))
-- -- Our CAP flight will have the callsign "Ford", we want 4 AI planes, Time-On-Station is four hours, doing 300 kn IAS.
@@ -508,7 +509,7 @@ do
-- @field #AWACS
AWACS = {
ClassName = "AWACS", -- #string
version = "0.2.65", -- #string
version = "0.2.72", -- #string
lid = "", -- #string
coalition = coalition.side.BLUE, -- #number
coalitiontxt = "blue", -- #string
@@ -605,6 +606,7 @@ AWACS = {
TacticalModulation = radio.modulation.AM,
TacticalInterval = 120,
DetectionSet = nil,
MaxMissionRange = 125,
}
---
@@ -1121,7 +1123,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
self.EscortMissionReplacement = {}
-- SRS
self.PathToSRS = "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.PathToSRS = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
self.Gender = "female"
self.Culture = "en-GB"
self.Voice = nil
@@ -1240,6 +1242,8 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
self:AddTransition("*", "Intercept", "*")
self:AddTransition("*", "InterceptSuccess", "*")
self:AddTransition("*", "InterceptFailure", "*")
self:AddTransition("*", "VIDSuccess", "*")
self:AddTransition("*", "VIDFailure", "*")
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
@@ -1363,18 +1367,38 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
-- @param #string To To state.
--- On After "InterceptSuccess" event. Intercept successful.
-- @function [parent=#AWACS] OnAfterIntercept
-- @function [parent=#AWACS] OnAfterInterceptSuccess
-- @param #AWACS self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- On After "InterceptFailure" event. Intercept failure.
-- @function [parent=#AWACS] OnAfterIntercept
-- @function [parent=#AWACS] OnAfterInterceptFailure
-- @param #AWACS self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- On After "VIDSuccess" event. Intercept successful.
-- @function [parent=#AWACS] OnAfterVIDSuccess
-- @param #AWACS self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #number GID Managed group ID (Player)
-- @param Wrapper.Group#GROUP Group (Player) Group done the VID
-- @param #AWACS.ManagedContact Contact The contact that was VID'd
--- On After "VIDFailure" event. Intercept failure.
-- @function [parent=#AWACS] OnAfterVIDFailure
-- @param #AWACS self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #number GID Managed group ID (Player)
-- @param Wrapper.Group#GROUP Group (Player) Group done the VID
-- @param #AWACS.ManagedContact Contact The contact that was VID'd
return self
end
@@ -1572,6 +1596,15 @@ function AWACS:SetLocale(Locale)
return self
end
--- [User] Set the max mission range flights can be away from their home base.
-- @param #AWACS self
-- @param #number NM Distance in nautical miles
-- @return #AWACS self
function AWACS:SetMaxMissionRange(NM)
self.MaxMissionRange = NM or 125
return self
end
--- [User] Add additional frequency and modulation for AWACS SRS output.
-- @param #AWACS self
-- @param #number Frequency The frequency to add, e.g. 132.5
@@ -1762,7 +1795,7 @@ function AWACS:_EventHandler(EventData)
end
end
if Event.id == EVENTS.PlayerLeaveUnit then --player left unit
if Event.id == EVENTS.PlayerLeaveUnit and Event.IniGroupName then --player left unit
-- check known player?
self:T("Player group left unit: " .. Event.IniGroupName)
self:T("Player name left: " .. Event.IniPlayerName)
@@ -2080,7 +2113,7 @@ end
--- [User] Set AWACS SRS TTS details - see @{Sound.SRS} for details. `SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
-- @param #AWACS self
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone"
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
-- @param #string Gender Defaults to "male"
-- @param #string Culture Defaults to "en-US"
-- @param #number Port Defaults to 5002
@@ -2093,7 +2126,7 @@ end
-- @return #AWACS self
function AWACS:SetSRS(PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Backend)
self:T(self.lid.."SetSRS")
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
self.Gender = Gender or MSRS.gender or "male"
self.Culture = Culture or MSRS.culture or "en-US"
self.Port = Port or MSRS.port or 5002
@@ -2158,9 +2191,12 @@ end
--- [User] Set AWACS Escorts Template
-- @param #AWACS self
-- @param #number EscortNumber Number of fighther planes to accompany this AWACS. 0 or nil means no escorts.
-- @param #number EscortNumber Number of fighther plane GROUPs to accompany this AWACS. 0 or nil means no escorts. If you want >1 plane in an escort group, you can either set the respective squadron grouping to the desired number, or use a template for escorts with >1 unit.
-- @param #number Formation Formation the escort should take (if more than one plane), e.g. `ENUMS.Formation.FixedWing.FingerFour.Group`. Formation is used on GROUP level, multiple groups of one unit will NOT conform to this formation.
-- @param #table OffsetVector Offset the escorts should fly behind the AWACS, given as table, distance in meters, e.g. `{x=-500,y=0,z=500}` - 500m behind (negative value) and to the right (negative for left), no vertical separation (positive over, negative under the AWACS flight). For multiple groups, the vectors will be slightly changed to avoid collisions.
-- @param #number EscortEngageMaxDistance Escorts engage air targets max this NM away, defaults to 45NM.
-- @return #AWACS self
function AWACS:SetEscort(EscortNumber)
function AWACS:SetEscort(EscortNumber,Formation,OffsetVector,EscortEngageMaxDistance)
self:T(self.lid.."SetEscort")
if EscortNumber and EscortNumber > 0 then
self.HasEscorts = true
@@ -2169,6 +2205,9 @@ function AWACS:SetEscort(EscortNumber)
self.HasEscorts = false
self.EscortNumber = 0
end
self.EscortFormation = Formation
self.OffsetVec = OffsetVector or {x=500,y=100,z=500}
self.EscortEngageMaxDistance = EscortEngageMaxDistance or 45
return self
end
@@ -2223,11 +2262,26 @@ function AWACS:_StartEscorts(Shiftchange)
local group = AwacsFG:GetGroup()
local timeonstation = (self.EscortsTimeOnStation + self.ShiftChangeTime) * 3600 -- hours to seconds
local OffsetX = 500
local OffsetY = 500
local OffsetZ = 500
if self.OffsetVec then
OffsetX = self.OffsetVec.x or 500
OffsetY = self.OffsetVec.y or 500
OffsetZ = self.OffsetVec.z or 500
end
for i=1,self.EscortNumber do
-- every
local escort = AUFTRAG:NewESCORT(group, {x= -100*((i + (i%2))/2), y=0, z=(100 + 100*((i + (i%2))/2))*(-1)^i},45,{"Air"})
escort:SetRequiredAssets(1)
-- every
local escort = AUFTRAG:NewESCORT(group, {x= OffsetX*((i + (i%2))/2), y=OffsetY*((i + (i%2))/2), z=(OffsetZ + OffsetZ*((i + (i%2))/2))*(-1)^i},self.EscortEngageMaxDistance,{"Air"})
--local escort = AUFTRAG:NewESCORT(group,self.OffsetVec,self.EscortEngageMaxDistance,{"Air"})
--escort:SetRequiredAssets(self.EscortNumber)
escort:SetTime(nil,timeonstation)
if self.Escortformation then
escort:SetFormation(self.Escortformation)
end
escort:SetMissionRange(self.MaxMissionRange)
self.AirWing:AddMission(escort)
self.CatchAllMissions[#self.CatchAllMissions+1] = escort
@@ -2434,7 +2488,7 @@ function AWACS:_GetCallSign(Group,GID, IsPlayer)
local callsign = "Ghost 1"
if Group and Group:IsAlive() then
callsign = Group:GetCustomCallSign(self.callsignshort,self.keepnumber,self.callsignTranslations)
callsign = Group:GetCustomCallSign(self.callsignshort,self.keepnumber,self.callsignTranslations,self.callsignCustomFunc,self.callsignCustomArgs)
end
return callsign
end
@@ -2443,10 +2497,12 @@ end
-- @param #AWACS self
-- @param #boolean ShortCallsign If true, only call out the major flight number
-- @param #boolean Keepnumber If true, keep the **customized callsign** in the #GROUP name as-is, no amendments or numbers.
-- @param #table CallsignTranslations (optional) Table to translate between DCS standard callsigns and bespoke ones. Does not apply if using customized
-- @param #table CallsignTranslations (Optional) Table to translate between DCS standard callsigns and bespoke ones. Does not apply if using customized.
-- callsigns from playername or group name.
-- @param #func CallsignCustomFunc (Optional) For player names only(!). If given, this function will return the callsign. Needs to take the groupname and the playername as first two arguments.
-- @param #arg ... (Optional) Comma separated arguments to add to the custom function call after groupname and playername.
-- @return #AWACS self
function AWACS:SetCallSignOptions(ShortCallsign,Keepnumber,CallsignTranslations)
function AWACS:SetCallSignOptions(ShortCallsign,Keepnumber,CallsignTranslations,CallsignCustomFunc,...)
if not ShortCallsign or ShortCallsign == false then
self.callsignshort = false
else
@@ -2454,6 +2510,8 @@ function AWACS:SetCallSignOptions(ShortCallsign,Keepnumber,CallsignTranslations)
end
self.keepnumber = Keepnumber or false
self.callsignTranslations = CallsignTranslations
self.callsignCustomFunc = CallsignCustomFunc
self.callsignCustomArgs = arg or {}
return self
end
@@ -3227,12 +3285,14 @@ function AWACS:_VID(Group,Declaration)
local vidpos = self.gettext:GetEntry("VIDPOS",self.locale)
text = string.format(vidpos,Callsign,self.callsigntxt, Declaration)
self:T(text)
self:__VIDSuccess(3,GID,group,cluster)
else
-- too far away
self:T("Contact VID not close enough")
local vidneg = self.gettext:GetEntry("VIDNEG",self.locale)
text = string.format(vidneg,Callsign,self.callsigntxt)
self:T(text)
self:__VIDFailure(3,GID,group,cluster)
end
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false,true)
end
@@ -3626,7 +3686,7 @@ function AWACS:_CheckIn(Group)
managedgroup.LastTasking = timer.getTime()
GID = managedgroup.GID
self.ManagedGrps[self.ManagedGrpID]=managedgroup
self.ManagedGrps[self.ManagedGrpID]=managedgroup
local alphacheckbulls = self:_ToStringBULLS(Group:GetCoordinate())
local alphacheckbullstts = self:_ToStringBULLS(Group:GetCoordinate(),false,true)
@@ -3893,6 +3953,12 @@ function AWACS:_SetClientMenus()
checkin = checkin,
}
self.clientmenus:Push(menus,cgrpname)
-- catch errors - when this entry is built we should NOT have a managed entry
local GID,hasentry = self:_GetManagedGrpID(cgrp)
if hasentry then
-- this user is checked in but has the check in entry ... not good.
self:_CheckOut(cgrp,GID,true)
end
end
end
else
@@ -5739,7 +5805,7 @@ function AWACS:_AssignPilotToTarget(Pilots,Targets)
local intercept = AUFTRAG:NewINTERCEPT(Target.Target)
intercept:SetWeaponExpend(AI.Task.WeaponExpend.ALL)
intercept:SetWeaponType(ENUMS.WeaponFlag.Auto)
intercept:SetMissionRange(self.MaxMissionRange)
-- TODO
-- now this is going to be interesting...
-- Check if the target left the "hot" area or is dead already
@@ -5787,6 +5853,7 @@ function AWACS:_AssignPilotToTarget(Pilots,Targets)
AnchorSpeed = UTILS.KnotsToAltKIAS(AnchorSpeed,Angels)
local Anchor = self.AnchorStacks:ReadByPointer(Pilot.AnchorStackNo) -- #AWACS.AnchorData
local capauftrag = AUFTRAG:NewCAP(Anchor.StationZone,Angels,AnchorSpeed,Anchor.StationZoneCoordinate,0,15,{})
capauftrag:SetMissionRange(self.MaxMissionRange)
capauftrag:SetTime(nil,((self.CAPTimeOnStation*3600)+(15*60)))
Pilot.FlightGroup:AddMission(capauftrag)
@@ -5904,6 +5971,8 @@ function AWACS:onafterStart(From, Event, To)
-- set up the AWACS and let it orbit
local AwacsAW = self.AirWing -- Ops.Airwing#AIRWING
local mission = AUFTRAG:NewORBIT_RACETRACK(self.OrbitZone:GetCoordinate(),self.AwacsAngels*1000,self.Speed,self.Heading,self.Leg)
mission:SetMissionRange(self.MaxMissionRange)
mission:SetRequiredAttribute({ GROUP.Attribute.AIR_AWACS }) -- prefered plane type, thanks to Heart8reaker
local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600
mission:SetTime(nil,timeonstation)
self.CatchAllMissions[#self.CatchAllMissions+1] = mission
@@ -6046,6 +6115,7 @@ function AWACS:_CheckAwacsStatus()
end
end
end
--------------------------------
-- AWACS
--------------------------------
@@ -6194,12 +6264,13 @@ function AWACS:_CheckAwacsStatus()
report:Add("====================")
local RESMission
-- Check for replacement mission - if any
if self.ShiftChangeEscortsFlag and self.ShiftChangeEscortsRequested then -- Ops.Auftrag#AUFTRAG
ESmission = self.EscortMissionReplacement[i]
local esstatus = ESmission:GetState()
local ESmissiontime = (timer.getTime() - self.EscortsTimeStamp)
local ESTOSLeft = UTILS.Round((((self.EscortsTimeOnStation+self.ShiftChangeTime)*3600) - ESmissiontime),0) -- seconds
RESMission = self.EscortMissionReplacement[i]
local esstatus = RESMission:GetState()
local RESMissiontime = (timer.getTime() - self.EscortsTimeStamp)
local ESTOSLeft = UTILS.Round((((self.EscortsTimeOnStation+self.ShiftChangeTime)*3600) - RESMissiontime),0) -- seconds
ESTOSLeft = UTILS.Round(ESTOSLeft/60,0) -- minutes
local ChangeTime = UTILS.Round(((self.ShiftChangeTime * 3600)/60),0)
@@ -6207,7 +6278,7 @@ function AWACS:_CheckAwacsStatus()
report:Add(string.format("Auftrag Status: %s",esstatus))
report:Add(string.format("TOS Left: %d min",ESTOSLeft))
local OpsGroups = ESmission:GetOpsGroups()
local OpsGroups = RESMission:GetOpsGroups()
local OpsGroup = self:_GetAliveOpsGroupFromTable(OpsGroups) -- Ops.OpsGroup#OPSGROUP
if OpsGroup then
local OpsName = OpsGroup:GetName() or "Unknown"
@@ -6219,13 +6290,13 @@ function AWACS:_CheckAwacsStatus()
report:Add("***** Cannot obtain (yet) this missions OpsGroup!")
end
if ESmission:IsExecuting() then
if RESMission and RESMission:IsExecuting() then
-- make the actual change in the queue
self.ShiftChangeEscortsFlag = false
self.ShiftChangeEscortsRequested = false
-- cancel old mission
if ESmission and ESmission:IsNotOver() then
ESmission:Cancel()
ESmission:__Cancel(1)
end
self.EscortMission[i] = self.EscortMissionReplacement[i]
self.EscortMissionReplacement[i] = nil
@@ -6477,6 +6548,7 @@ function AWACS:onafterAssignedAnchor(From, Event, To, GID, Anchor, AnchorStackNo
if auftragtype == AUFTRAG.Type.ALERT5 then
-- all correct
local capauftrag = AUFTRAG:NewCAP(Anchor.StationZone,Angels*1000,AnchorSpeed,Anchor.StationZone:GetCoordinate(),0,15,{})
capauftrag:SetMissionRange(self.MaxMissionRange)
capauftrag:SetTime(nil,((self.CAPTimeOnStation*3600)+(15*60)))
capauftrag:AddAsset(managedgroup.FlightGroup)
self.CatchAllMissions[#self.CatchAllMissions+1] = capauftrag
@@ -6840,7 +6912,8 @@ function AWACS:onafterAwacsShiftChange(From,Event,To)
self.CatchAllMissions[#self.CatchAllMissions+1] = mission
local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600
mission:SetTime(nil,timeonstation)
mission:SetMissionRange(self.MaxMissionRange)
AwacsAW:AddMission(mission)
self.AwacsMissionReplacement = mission

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File diff suppressed because it is too large Load Diff

View File

@@ -34,6 +34,7 @@
-- @field Ops.Commander#COMMANDER commander Commander of assigned legions.
-- @field #number Nsuccess Number of successful missions.
-- @field #number Nfailure Number of failed mission.
-- @field #table assetNumbers Asset numbers. Each entry is a table of data type `#CHIEF.AssetNumber`.
-- @extends Ops.Intel#INTEL
--- *In preparing for battle I have always found that plans are useless, but planning is indispensable* -- Dwight D Eisenhower
@@ -331,7 +332,7 @@ CHIEF.Strategy = {
--- CHIEF class version.
-- @field #string version
CHIEF.version="0.6.0"
CHIEF.version="0.6.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -1284,8 +1285,10 @@ end
--
-- Empty:
--
-- * `AUFTRAG.Type.ONGURAD` with Nmin=1 and Nmax=1 assets, Attribute=`GROUP.Attribute.GROUND_TANK`.
-- * `AUFTRAG.Type.ONGURAD` with Nmin=0 and Nmax=1 assets, Attribute=`GROUP.Attribute.GROUND_TANK`.
-- * `AUFTRAG.Type.ONGURAD` with Nmin=0 and Nmax=1 assets, Attribute=`GROUP.Attribute.GROUND_IFV`.
-- * `AUFTRAG.Type.ONGUARD` with Nmin=1 and Nmax=3 assets, Attribute=`GROUP.Attribute.GROUND_INFANTRY`.
-- * `AUFTRAG.Type.OPSTRANSPORT` with Nmin=0 and Nmax=1 assets, Attribute=`GROUP.Attribute.AIR_TRANSPORTHELO` or `GROUP.Attribute.GROUND_APC`. This asset is used to transport the infantry groups.
--
-- Resources can be created with the @{#CHIEF.CreateResource} and @{#CHIEF.AddToResource} functions.
--
@@ -3033,10 +3036,13 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
end
-- Recruite infantry assets.
self:T(self.lid..string.format("Recruiting assets for zone %s", StratZone.opszone:GetName()))
self:T(self.lid.."Missiontype="..MissionType)
self:T({categories=Categories})
self:T({attributes=Attributes})
self:T({properties=Properties})
local recruited, assets, legions=LEGION.RecruitCohortAssets(Cohorts, MissionType, nil, NassetsMin, NassetsMax, TargetVec2, nil, RangeMax, nil, nil, nil, nil, Categories, Attributes, Properties)
if recruited then
@@ -3052,9 +3058,12 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
local TargetCoord = TargetZone:GetCoordinate()
-- First check if we need a transportation.
local transport=nil
local transport=nil --Ops.OpsTransport#OPSTRANSPORT
local Ntransports=0
if Resource.carrierNmin and Resource.carrierNmax and Resource.carrierNmax>0 then
self:T(self.lid..string.format("Recruiting carrier assets: Nmin=%s, Nmax=%s", tostring(Resource.carrierNmin), tostring(Resource.carrierNmax)))
-- Filter only those assets that shall be transported.
local cargoassets=CHIEF._FilterAssets(assets, Resource.Categories, Resource.Attributes, Resource.Properties)
@@ -3064,6 +3073,10 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
recruited, transport=LEGION.AssignAssetsForTransport(self.commander, self.commander.legions, cargoassets,
Resource.carrierNmin, Resource.carrierNmax, TargetZone, nil, Resource.carrierCategories, Resource.carrierAttributes, Resource.carrierProperties)
Ntransports=transport~=nil and #transport.assets or 0
self:T(self.lid..string.format("Recruited %d transport carrier assets success=%s", Ntransports, tostring(recruited)))
end
end
@@ -3076,7 +3089,7 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
return false
end
-- Debug messgage.
-- Debug message
self:T2(self.lid..string.format("Recruited %d assets for mission %s", #assets, MissionType))
@@ -3224,10 +3237,13 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
-- Attach mission to ops zone.
StratZone.opszone:_AddMission(self.coalition, MissionType, mission)
mission:SetName(string.format("Stratzone %s-%d", StratZone.opszone:GetName(), mission.auftragsnummer))
-- Attach mission to resource.
Resource.mission=mission
if transport then
-- Check if transport assets could be allocated. If carrier Nmin=0 and 0 assets could be allocated, transport would still be created but not usefull obviously
if transport and Ntransports>0 then
-- Attach OPS transport to mission.
mission.opstransport=transport
-- Set ops zone to transport.

View File

@@ -88,7 +88,10 @@ COHORT = {
--- COHORT class version.
-- @field #string version
COHORT.version="0.3.5"
COHORT.version="0.3.6"
--- Global variable to store the unique(!) cohort names
_COHORTNAMES={}
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -110,6 +113,17 @@ COHORT.version="0.3.5"
-- @return #COHORT self
function COHORT:New(TemplateGroupName, Ngroups, CohortName)
-- Name of the cohort.
local name=tostring(CohortName or TemplateGroupName)
-- Cohort name has to be unique or we will get serious problems!
if UTILS.IsAnyInTable(_COHORTNAMES, name) then
env.error(string.format('ERROR: cannot create cohort "%s" because another cohort with that name already exists. Names must be unique!', name))
return nil
else
table.insert(_COHORTNAMES, name)
end
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New()) -- #COHORT
@@ -117,7 +131,7 @@ function COHORT:New(TemplateGroupName, Ngroups, CohortName)
self.templatename=TemplateGroupName
-- Cohort name.
self.name=tostring(CohortName or TemplateGroupName)
self.name=name
-- Set some string id for output to DCS.log file.
self.lid=string.format("COHORT %s | ", self.name)

View File

@@ -136,6 +136,7 @@ COMMANDER = {
awacsZones = {},
tankerZones = {},
limitMission = {},
maxMissionsAssignPerCycle = 1,
}
--- COMMANDER class version.
@@ -1535,6 +1536,8 @@ function COMMANDER:CheckMissionQueue()
end
end
local missionsAssigned = 0
-- Loop over missions in queue.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
@@ -1594,9 +1597,12 @@ function COMMANDER:CheckMissionQueue()
-- Recruited assets but no requested escort available. Unrecruit assets!
LEGION.UnRecruitAssets(assets, mission)
end
-- Only ONE mission is assigned.
return
missionsAssigned = missionsAssigned + 1
if missionsAssigned >= (self.maxMissionsAssignPerCycle or 1) then
return
end
end
else
@@ -1611,6 +1617,16 @@ function COMMANDER:CheckMissionQueue()
end
--- Set how many missions can be assigned in a single status iteration. (eg. This is useful for persistent missions where you need to load all AUFTRAGs on mission start and then change it back to default)
--- Warning: Increasing this value will increase the number of missions started per iteration and thus may lead to performance issues if too many missions are started at once.
-- @param #COMMANDER self
-- @param #number Number of missions assigned per status iteration. Default is 1.
-- @return #COMMANDER self.
function COMMANDER:SetMaxMissionsAssignPerCycle(MaxMissionsAssignPerCycle)
self.maxMissionsAssignPerCycle = MaxMissionsAssignPerCycle or 1
return self
end
--- Get cohorts.
-- @param #COMMANDER self
-- @param #table Legions Special legions.
@@ -1670,9 +1686,12 @@ function COMMANDER:_GetCohorts(Legions, Cohorts, Operation)
for _,_legion in pairs(Legions or {}) do
local legion=_legion --Ops.Legion#LEGION
-- Check that runway is operational.
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
-- Check that runway is operational.
local Runway=true
if legion:IsAirwing() then
Runway=legion:IsRunwayOperational() and legion.airbase and legion.airbase:GetCoalition() == legion:GetCoalition()
end
-- Legion has to be running.
if legion:IsRunning() and Runway then
@@ -1703,9 +1722,12 @@ function COMMANDER:_GetCohorts(Legions, Cohorts, Operation)
for _,_legion in pairs(self.legions) do
local legion=_legion --Ops.Legion#LEGION
-- Check that runway is operational.
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
-- Check that runway is operational.
local Runway=true
if legion:IsAirwing() then
Runway=legion:IsRunwayOperational() and legion.airbase and legion.airbase:GetCoalition() == legion:GetCoalition()
end
-- Legion has to be running.
if legion:IsRunning() and Runway then
@@ -1774,8 +1796,10 @@ function COMMANDER:RecruitAssetsForMission(Mission)
MaxWeight=cohort.cargobayLimit
end
end
self:T(self.lid..string.format("Largest cargo bay available=%.1f", MaxWeight))
if MaxWeight then
self:T(self.lid..string.format("Largest cargo bay available=%.1f", MaxWeight))
end
end
local legions=self.legions
@@ -2165,4 +2189,4 @@ end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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View File

@@ -1,13 +1,18 @@
-------------------------------------------------------------------------
-- Easy CAP/GCI Class, based on OPS classes
-------------------------------------------------------------------------
-- Documentation
--
-- ## Documentation:
--
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.EasyGCICAP.html
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/EasyGCICAP).
--
-------------------------------------------------------------------------
-- Date: September 2023
-- Last Update: July 2024
-- Last Update: Aug 2025
-------------------------------------------------------------------------
--
--- **Ops** - Easy GCI & CAP Manager
@@ -50,7 +55,7 @@
-- @field #number capleg
-- @field #number maxinterceptsize
-- @field #number missionrange
-- @field #number noaltert5
-- @field #number noalert5
-- @field #table ManagedAW
-- @field #table ManagedSQ
-- @field #table ManagedCP
@@ -62,6 +67,7 @@
-- @field #number repeatsonfailure
-- @field Core.Set#SET_ZONE GoZoneSet
-- @field Core.Set#SET_ZONE NoGoZoneSet
-- @field Core.Set#SET_ZONE ConflictZoneSet
-- @field #boolean Monitor
-- @field #boolean TankerInvisible
-- @field #number CapFormation
@@ -69,6 +75,10 @@
-- @field #boolean DespawnAfterLanding
-- @field #boolean DespawnAfterHolding
-- @field #list<Ops.Auftrag#AUFTRAG> ListOfAuftrag
-- @field #string defaulttakeofftype Take off type
-- @field #number FuelLowThreshold
-- @field #number FuelCriticalThreshold
-- @field #boolean showpatrolpointmarks
-- @extends Core.Fsm#FSM
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
@@ -102,6 +112,11 @@
-- Next put a late activated template group for your CAP/GCI Squadron on the map. Last, put a zone on the map for the CAP operations, let's name it "Blue Zone 1". Size of the zone plays no role.
-- Put an EW radar system on the map and name it aptly, like "Blue EWR".
--
-- ### Zones
--
-- For our example, you create a RED and a BLUE border, as a closed polygonal zone representing the borderlines. You can also have conflict zone, where - for our example - BLUE will attack
-- RED planes, despite being on RED territory. Think of a no-fly zone or an limited area of engagement. Conflict zones take precedence over borders, i.e. they can overlap all borders.
--
-- ### Code it
--
-- -- Set up a basic system for the blue side, we'll reside on Kutaisi, and use GROUP objects with "Blue EWR" in the name as EW Radar Systems.
@@ -114,10 +129,10 @@
-- mywing:AddSquadron("Blue Sq1 M2000c","CAP Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.GOOD,102,"ec1.5_Vendee_Jeanne_clean")
--
-- -- Add a couple of zones
-- -- We'll defend our border
-- -- We'll defend our own border
-- mywing:AddAcceptZone(ZONE_POLYGON:New( "Blue Border", GROUP:FindByName( "Blue Border" ) ))
-- -- We'll attack intruders also here
-- mywing:AddAcceptZone(ZONE_POLYGON:New("Red Defense Zone", GROUP:FindByName( "Red Defense Zone" )))
-- -- We'll attack intruders also here - conflictzones can overlap borders(!) - limited zone of engagement
-- mywing:AddConflictZone(ZONE_POLYGON:New("Red Defense Zone", GROUP:FindByName( "Red Defense Zone" )))
-- -- We'll leave the reds alone on their turf
-- mywing:AddRejectZone(ZONE_POLYGON:New( "Red Border", GROUP:FindByName( "Red Border" ) ))
--
@@ -125,10 +140,10 @@
-- -- Set up borders on map
-- local BlueBorder = ZONE_POLYGON:New( "Blue Border", GROUP:FindByName( "Blue Border" ) )
-- BlueBorder:DrawZone(-1,{0,0,1},1,FillColor,FillAlpha,1,true)
-- local BlueNoGoZone = ZONE_POLYGON:New("Red Defense Zone", GROUP:FindByName( "Red Defense Zone" ))
-- BlueNoGoZone:DrawZone(-1,{1,1,0},1,FillColor,FillAlpha,2,true)
-- local BlueNoGoZone2 = ZONE_POLYGON:New( "Red Border", GROUP:FindByName( "Red Border" ) )
-- BlueNoGoZone2:DrawZone(-1,{1,0,0},1,FillColor,FillAlpha,4,true)
-- local ConflictZone = ZONE_POLYGON:New("Red Defense Zone", GROUP:FindByName( "Red Defense Zone" ))
-- ConflictZone:DrawZone(-1,{1,1,0},1,FillColor,FillAlpha,2,true)
-- local BlueNoGoZone = ZONE_POLYGON:New( "Red Border", GROUP:FindByName( "Red Border" ) )
-- BlueNoGoZone:DrawZone(-1,{1,0,0},1,FillColor,FillAlpha,4,true)
--
-- ### Add a second airwing with squads and own CAP point (optional)
--
@@ -167,7 +182,7 @@
-- * @{#EASYGCICAP.SetDefaultCAPLeg}: Set the length of the CAP leg, default is 15 NM.
-- * @{#EASYGCICAP.SetDefaultCAPGrouping}: Set how many planes will be spawned per mission (CVAP/GCI), defaults to 2.
-- * @{#EASYGCICAP.SetDefaultMissionRange}: Set how many NM the planes can go from the home base, defaults to 100.
-- * @{#EASYGCICAP.SetDefaultNumberAlter5Standby}: Set how many planes will be spawned on cold standby (Alert5), default 2.
-- * @{#EASYGCICAP.SetDefaultNumberAlert5Standby}: Set how many planes will be spawned on cold standby (Alert5), default 2.
-- * @{#EASYGCICAP.SetDefaultEngageRange}: Set max engage range for CAP flights if they detect intruders, defaults to 50.
-- * @{#EASYGCICAP.SetMaxAliveMissions}: Set max parallel missions can be done (CAP+GCI+Alert5+Tanker+AWACS), defaults to 8.
-- * @{#EASYGCICAP.SetDefaultRepeatOnFailure}: Set max repeats on failure for intercepting/killing intruders, defaults to 3.
@@ -197,7 +212,7 @@ EASYGCICAP = {
capleg = 15,
maxinterceptsize = 2,
missionrange = 100,
noaltert5 = 4,
noalert5 = 4,
ManagedAW = {},
ManagedSQ = {},
ManagedCP = {},
@@ -210,13 +225,18 @@ EASYGCICAP = {
repeatsonfailure = 3,
GoZoneSet = nil,
NoGoZoneSet = nil,
ConflictZoneSet = nil,
Monitor = false,
TankerInvisible = true,
CapFormation = nil,
ReadyFlightGroups = {},
DespawnAfterLanding = false,
DespawnAfterHolding = true,
ListOfAuftrag = {}
ListOfAuftrag = {},
defaulttakeofftype = "hot",
FuelLowThreshold = 25,
FuelCriticalThreshold = 10,
showpatrolpointmarks = false,
}
--- Internal Squadron data type
@@ -249,10 +269,11 @@ EASYGCICAP = {
-- @field #number Speed
-- @field #number Heading
-- @field #number LegLength
-- @field Core.Zone#ZONE_BASE Zone
--- EASYGCICAP class version.
-- @field #string version
EASYGCICAP.version="0.1.13"
EASYGCICAP.version="0.1.27"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -269,7 +290,7 @@ EASYGCICAP.version="0.1.13"
-- @param #string Alias A Name for this GCICAP
-- @param #string AirbaseName Name of the Home Airbase
-- @param #string Coalition Coalition, e.g. "blue" or "red"
-- @param #string EWRName (Partial) group name of the EWR system of the coalition, e.g. "Red EWR"
-- @param #string EWRName (Partial) group name of the EWR system of the coalition, e.g. "Red EWR", can be handed in as table of names, e.g.{"EWR","Radar","SAM"}
-- @return #EASYGCICAP self
function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
-- Inherit everything from FSM class.
@@ -278,14 +299,16 @@ function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
-- defaults
self.alias = Alias or AirbaseName.." CAP Wing"
self.coalitionname = string.lower(Coalition) or "blue"
self.coalition = self.coaltitionname == "blue" and coalition.side.BLUE or coalition.side.RED
self.coalition = self.coalitionname == "blue" and coalition.side.BLUE or coalition.side.RED
self.wings = {}
self.EWRName = EWRName or self.coalitionname.." EWR"
if type(EWRName) == "string" then EWRName = {EWRName} end
self.EWRName = EWRName --or self.coalitionname.." EWR"
--self.CapZoneName = CapZoneName
self.airbasename = AirbaseName
self.airbase = AIRBASE:FindByName(self.airbasename)
self.GoZoneSet = SET_ZONE:New()
self.NoGoZoneSet = SET_ZONE:New()
self.ConflictZoneSet = SET_ZONE:New()
self.resurrection = 900
self.capspeed = 300
self.capalt = 25000
@@ -293,7 +316,7 @@ function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
self.capleg = 15
self.capgrouping = 2
self.missionrange = 100
self.noaltert5 = 2
self.noalert5 = 2
self.MaxAliveMissions = 8
self.engagerange = 50
self.repeatsonfailure = 3
@@ -303,6 +326,10 @@ function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
self.DespawnAfterLanding = false
self.DespawnAfterHolding = true
self.ListOfAuftrag = {}
self.defaulttakeofftype = "hot"
self.FuelLowThreshold = 25
self.FuelCriticalThreshold = 10
self.showpatrolpointmarks = false
-- Set some string id for output to DCS.log file.
self.lid=string.format("EASYGCICAP %s | ", self.alias)
@@ -327,6 +354,63 @@ end
-- Functions
-------------------------------------------------------------------------
--- Get a specific managed AirWing by name
-- @param #EASYGCICAP self
-- @param #string AirbaseName Airbase name of the home of this wing.
-- @return Ops.AirWing#AIRWING Airwing or nil if not found
function EASYGCICAP:GetAirwing(AirbaseName)
self:T(self.lid.."GetAirwing")
if self.wings[AirbaseName] then
return self.wings[AirbaseName][1]
end
return nil
end
--- Get a table of all managed AirWings
-- @param #EASYGCICAP self
-- @return #table Table of Ops.AirWing#AIRWING Airwings
function EASYGCICAP:GetAirwingTable()
self:T(self.lid.."GetAirwingTable")
local Wingtable = {}
for _,_object in pairs(self.wings or {}) do
table.insert(Wingtable,_object[1])
end
return Wingtable
end
--- Set "fuel low" threshold for CAP and INTERCEPT flights.
-- @param #EASYGCICAP self
-- @param #number Percent RTB if fuel at this percent. Values: 1..100, defaults to 25.
-- @return #EASYGCICAP self
function EASYGCICAP:SetFuelLow(Percent)
self:T(self.lid.."SetFuelLow")
self.FuelLowThreshold = Percent or 25
return self
end
--- Set markers on the map for Patrol Points.
-- @param #EASYGCICAP self
-- @param #boolean onoff Set to true to switch markers on.
-- @return #EASYGCICAP self
function EASYGCICAP:ShowPatrolPointMarkers(onoff)
if onoff then
self.showpatrolpointmarks = true
else
self.showpatrolpointmarks = false
end
return self
end
--- Set "fuel critical" threshold for CAP and INTERCEPT flights.
-- @param #EASYGCICAP self
-- @param #number Percent RTB if fuel at this percent. Values: 1..100, defaults to 10.
-- @return #EASYGCICAP self
function EASYGCICAP:SetFuelCritical(Percent)
self:T(self.lid.."SetFuelCritical")
self.FuelCriticalThreshold = Percent or 10
return self
end
--- Set CAP formation.
-- @param #EASYGCICAP self
-- @param #number Formation Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group
@@ -347,9 +431,23 @@ function EASYGCICAP:SetTankerAndAWACSInvisible(Switch)
return self
end
--- Set Maximum of alive missions to stop airplanes spamming the map
--- (internal) Count alive missions in our internal stack.
-- @param #EASYGCICAP self
-- @param #number Maxiumum Maxmimum number of parallel missions allowed. Count is Cap-Missions + Intercept-Missions + Alert5-Missionsm default is 6
-- @return #number count
function EASYGCICAP:_CountAliveAuftrags()
local alive = 0
for _,_auftrag in pairs(self.ListOfAuftrag) do
local auftrag = _auftrag -- Ops.Auftrag#AUFTRAG
if auftrag and (not (auftrag:IsCancelled() or auftrag:IsDone() or auftrag:IsOver())) then
alive = alive + 1
end
end
return alive
end
--- Set Maximum of alive missions created by this instance to stop airplanes spamming the map
-- @param #EASYGCICAP self
-- @param #number Maxiumum Maxmimum number of parallel missions allowed. Count is Intercept-Missions + Alert5-Missions, default is 8
-- @return #EASYGCICAP self
function EASYGCICAP:SetMaxAliveMissions(Maxiumum)
self:T(self.lid.."SetMaxAliveMissions")
@@ -377,6 +475,16 @@ function EASYGCICAP:SetDefaultRepeatOnFailure(Retries)
return self
end
--- Add default take off type for the airwings.
-- @param #EASYGCICAP self
-- @param #string Takeoff Can be "hot", "cold", or "air" - default is "hot".
-- @return #EASYGCICAP self
function EASYGCICAP:SetDefaultTakeOffType(Takeoff)
self:T(self.lid.."SetDefaultTakeOffType")
self.defaulttakeofftype = Takeoff or "hot"
return self
end
--- Set default CAP Speed in knots
-- @param #EASYGCICAP self
-- @param #number Speed Speed defaults to 300
@@ -441,9 +549,9 @@ end
-- @param #EASYGCICAP self
-- @param #number Airframes defaults to 2
-- @return #EASYGCICAP self
function EASYGCICAP:SetDefaultNumberAlter5Standby(Airframes)
self:T(self.lid.."SetDefaultNumberAlter5Standby")
self.noaltert5 = math.abs(Airframes) or 2
function EASYGCICAP:SetDefaultNumberAlert5Standby(Airframes)
self:T(self.lid.."SetDefaultNumberAlert5Standby")
self.noalert5 = math.abs(Airframes) or 2
return self
end
@@ -452,7 +560,7 @@ end
-- @param #number Range defaults to 50NM
-- @return #EASYGCICAP self
function EASYGCICAP:SetDefaultEngageRange(Range)
self:T(self.lid.."SetDefaultNumberAlter5Standby")
self:T(self.lid.."SetDefaultEngageRange")
self.engagerange = Range or 50
return self
end
@@ -546,6 +654,13 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
local DespawnAfterLanding = self.DespawnAfterLanding
local DespawnAfterHolding = self.DespawnAfterHolding
-- Check STATIC name
local check = STATIC:FindByName(Airbasename,false) or UNIT:FindByName(Airbasename)
if check == nil then
MESSAGE:New(self.lid.."There's no warehouse static on the map (wrong naming?) for airbase "..tostring(Airbasename).."!",30,"CHECK"):ToAllIf(self.debug):ToLog()
return
end
-- Create Airwing
local CAP_Wing = AIRWING:New(Airbasename,Alias)
CAP_Wing:SetVerbosityLevel(0)
@@ -555,6 +670,10 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
CAP_Wing:SetRespawnAfterDestroyed()
CAP_Wing:SetNumberCAP(self.capgrouping)
CAP_Wing:SetCapCloseRaceTrack(true)
if self.showpatrolpointmarks then
CAP_Wing:ShowPatrolPointMarkers(true)
end
if self.capOptionVaryStartTime then
CAP_Wing:SetCapStartTimeVariation(self.capOptionVaryStartTime,self.capOptionVaryEndTime)
@@ -573,9 +692,8 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
if #self.ManagedREC > 0 then
CAP_Wing:SetNumberRecon(1)
end
--local PatrolCoordinateKutaisi = ZONE:New(CapZoneName):GetCoordinate()
--CAP_Wing:AddPatrolPointCAP(PatrolCoordinateKutaisi,self.capalt,UTILS.KnotsToAltKIAS(self.capspeed,self.capalt),self.capdir,self.capleg)
CAP_Wing:SetTakeoffHot()
CAP_Wing:SetTakeoffType(self.defaulttakeofftype)
CAP_Wing:SetLowFuelThreshold(0.3)
CAP_Wing.RandomAssetScore = math.random(50,100)
CAP_Wing:Start()
@@ -583,8 +701,13 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
local Intel = self.Intel
local TankerInvisible = self.TankerInvisible
local engagerange = self.engagerange
local GoZoneSet = self.GoZoneSet
local NoGoZoneSet = self.NoGoZoneSet
local FuelLow = self.FuelLowThreshold or 25
local FuelCritical = self.FuelCriticalThreshold or 10
function CAP_Wing:OnAfterFlightOnMission(From, Event, To, Flightgroup, Mission)
function CAP_Wing:onbeforeFlightOnMission(From, Event, To, Flightgroup, Mission)
local flightgroup = Flightgroup -- Ops.FlightGroup#FLIGHTGROUP
if DespawnAfterLanding then
flightgroup:SetDespawnAfterLanding()
@@ -594,10 +717,15 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename))
flightgroup:GetGroup():CommandEPLRS(true,5)
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
flightgroup:GetGroup():SetOptionLandingOverheadBreak()
if Mission.type ~= AUFTRAG.Type.TANKER and Mission.type ~= AUFTRAG.Type.AWACS and Mission.type ~= AUFTRAG.Type.RECON then
flightgroup:SetDetection(true)
flightgroup:SetEngageDetectedOn(self.engagerange,{"Air"},self.GoZoneSet,self.NoGoZoneSet)
flightgroup:SetEngageDetectedOn(engagerange,{"Air"},GoZoneSet,NoGoZoneSet)
flightgroup:SetOutOfAAMRTB()
flightgroup:SetFuelLowRTB(true)
flightgroup:SetFuelLowThreshold(FuelLow)
flightgroup:SetFuelCriticalRTB(true)
flightgroup:SetFuelCriticalThreshold(FuelCritical)
if CapFormation then
flightgroup:GetGroup():SetOption(AI.Option.Air.id.FORMATION,CapFormation)
end
@@ -614,15 +742,15 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
flightgroup:SetFuelLowRTB(true)
Intel:AddAgent(flightgroup)
if DespawnAfterHolding then
function flightgroup:OnAfterHolding(From,Event,To)
function flightgroup:onbeforeHolding(From,Event,To)
self:Despawn(1,true)
end
end
end
if self.noaltert5 > 0 then
if self.noalert5 > 0 then
local alert = AUFTRAG:NewALERT5(AUFTRAG.Type.INTERCEPT)
alert:SetRequiredAssets(self.noaltert5)
alert:SetRequiredAssets(self.noalert5)
alert:SetRepeat(99)
CAP_Wing:AddMission(alert)
table.insert(self.ListOfAuftrag,alert)
@@ -636,24 +764,30 @@ end
--- Add a CAP patrol point to a Wing
-- @param #EASYGCICAP self
-- @param #string AirbaseName Name of the Wing's airbase
-- @param Core.Point#COORDINATE Coordinate.
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
-- @param #number Altitude Defaults to 25000 feet ASL.
-- @param #number Speed Defaults to 300 knots TAS.
-- @param #number Heading Defaults to 90 degrees (East).
-- @param #number LegLength Defaults to 15 NM.
-- @return #EASYGCICAP self
function EASYGCICAP:AddPatrolPointCAP(AirbaseName,Coordinate,Altitude,Speed,Heading,LegLength)
self:T(self.lid.."AddPatrolPointCAP "..Coordinate:ToStringLLDDM())
local EntryCAP = {} -- #EASYGCICAP.CapPoint
self:T(self.lid.."AddPatrolPointCAP")--..Coordinate:ToStringLLDDM())
local coordinate = Coordinate
local EntryCAP = {} -- #EASYGCICAP.CapPoint
if Coordinate:IsInstanceOf("ZONE_BASE") then
-- adjust coordinate and get the coordinate from the zone
coordinate = Coordinate:GetCoordinate()
EntryCAP.Zone = Coordinate
end
EntryCAP.AirbaseName = AirbaseName
EntryCAP.Coordinate = Coordinate
EntryCAP.Coordinate = coordinate
EntryCAP.Altitude = Altitude or 25000
EntryCAP.Speed = Speed or 300
EntryCAP.Heading = Heading or 90
EntryCAP.LegLength = LegLength or 15
self.ManagedCP[#self.ManagedCP+1] = EntryCAP
if self.debug then
local mark = MARKER:New(Coordinate,self.lid.."Patrol Point"):ToAll()
local mark = MARKER:New(coordinate,self.lid.."Patrol Point"):ToAll()
end
return self
end
@@ -661,7 +795,7 @@ end
--- Add a RECON patrol point to a Wing
-- @param #EASYGCICAP self
-- @param #string AirbaseName Name of the Wing's airbase
-- @param Core.Point#COORDINATE Coordinate.
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
-- @param #number Altitude Defaults to 25000 feet.
-- @param #number Speed Defaults to 300 knots.
-- @param #number Heading Defaults to 90 degrees (East).
@@ -686,7 +820,7 @@ end
--- Add a TANKER patrol point to a Wing
-- @param #EASYGCICAP self
-- @param #string AirbaseName Name of the Wing's airbase
-- @param Core.Point#COORDINATE Coordinate.
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
-- @param #number Altitude Defaults to 25000 feet.
-- @param #number Speed Defaults to 300 knots.
-- @param #number Heading Defaults to 90 degrees (East).
@@ -711,7 +845,7 @@ end
--- Add an AWACS patrol point to a Wing
-- @param #EASYGCICAP self
-- @param #string AirbaseName Name of the Wing's airbase
-- @param Core.Point#COORDINATE Coordinate.
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
-- @param #number Altitude Defaults to 25000 feet.
-- @param #number Speed Defaults to 300 knots.
-- @param #number Heading Defaults to 90 degrees (East).
@@ -740,6 +874,11 @@ function EASYGCICAP:_SetTankerPatrolPoints()
self:T(self.lid.."_SetTankerPatrolPoints")
for _,_data in pairs(self.ManagedTK) do
local data = _data --#EASYGCICAP.CapPoint
self:T("Airbasename = "..data.AirbaseName)
if not self.wings[data.AirbaseName] then
MESSAGE:New(self.lid.."You are trying to create a TANKER point for which there is no wing! "..tostring(data.AirbaseName),30,"CHECK"):ToAllIf(self.debug):ToLog()
return
end
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
local Coordinate = data.Coordinate
local Altitude = data.Altitude
@@ -759,6 +898,11 @@ function EASYGCICAP:_SetAwacsPatrolPoints()
self:T(self.lid.."_SetAwacsPatrolPoints")
for _,_data in pairs(self.ManagedEWR) do
local data = _data --#EASYGCICAP.CapPoint
self:T("Airbasename = "..data.AirbaseName)
if not self.wings[data.AirbaseName] then
MESSAGE:New(self.lid.."You are trying to create an AWACS point for which there is no wing! "..tostring(data.AirbaseName),30,"CHECK"):ToAllIf(self.debug):ToLog()
return
end
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
local Coordinate = data.Coordinate
local Altitude = data.Altitude
@@ -778,13 +922,23 @@ function EASYGCICAP:_SetCAPPatrolPoints()
self:T(self.lid.."_SetCAPPatrolPoints")
for _,_data in pairs(self.ManagedCP) do
local data = _data --#EASYGCICAP.CapPoint
self:T("Airbasename = "..data.AirbaseName)
if not self.wings[data.AirbaseName] then
MESSAGE:New(self.lid.."You are trying to create a CAP point for which there is no wing! "..tostring(data.AirbaseName),30,"CHECK"):ToAllIf(self.debug):ToLog()
return
end
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
local Coordinate = data.Coordinate
local Altitude = data.Altitude
local Speed = data.Speed
local Heading = data.Heading
local LegLength = data.LegLength
Wing:AddPatrolPointCAP(Coordinate,Altitude,Speed,Heading,LegLength)
local Zone = _data.Zone
if Zone then
Wing:AddPatrolPointCAP(Zone,Altitude,Speed,Heading,LegLength)
else
Wing:AddPatrolPointCAP(Coordinate,Altitude,Speed,Heading,LegLength)
end
end
return self
@@ -797,6 +951,11 @@ function EASYGCICAP:_SetReconPatrolPoints()
self:T(self.lid.."_SetReconPatrolPoints")
for _,_data in pairs(self.ManagedREC) do
local data = _data --#EASYGCICAP.CapPoint
self:T("Airbasename = "..data.AirbaseName)
if not self.wings[data.AirbaseName] then
MESSAGE:New(self.lid.."You are trying to create a RECON point for which there is no wing! "..tostring(data.AirbaseName),30,"CHECK"):ToAllIf(self.debug):ToLog()
return
end
local Wing = self.wings[data.AirbaseName][1] -- Ops.Airwing#AIRWING
local Coordinate = data.Coordinate
local Altitude = data.Altitude
@@ -845,7 +1004,7 @@ end
-- @param #string SquadName Squadron name - must be unique!
-- @param #string AirbaseName Name of the airbase the airwing resides on, e.g. AIRBASE.Caucasus.Kutaisi
-- @param #number AirFrames Number of available airframes, e.g. 20.
-- @param #string Skill(optional) Skill level, e.g. AI.Skill.AVERAGE
-- @param #string Skill (optional) Skill level, e.g. AI.Skill.AVERAGE
-- @param #string Modex (optional) Modex to be used,e.g. 402.
-- @param #string Livery (optional) Livery name to be used.
-- @return #EASYGCICAP self
@@ -1098,7 +1257,7 @@ end
-- @param Core.Zone#ZONE_BASE Zone
-- @return #EASYGCICAP self
function EASYGCICAP:AddAcceptZone(Zone)
self:T(self.lid.."AddAcceptZone0")
self:T(self.lid.."AddAcceptZone")
self.GoZoneSet:AddZone(Zone)
return self
end
@@ -1113,6 +1272,18 @@ function EASYGCICAP:AddRejectZone(Zone)
return self
end
--- Add a zone to the conflict zones set.
-- @param #EASYGCICAP self
-- @param Core.Zone#ZONE_BASE Zone
-- @return #EASYGCICAP self
function EASYGCICAP:AddConflictZone(Zone)
self:T(self.lid.."AddConflictZone")
self.ConflictZoneSet:AddZone(Zone)
self.GoZoneSet:AddZone(Zone)
return self
end
--- (Internal) Try to assign the intercept to a FlightGroup already in air and ready.
-- @param #EASYGCICAP self
-- @param #table ReadyFlightGroups ReadyFlightGroups
@@ -1122,19 +1293,19 @@ end
-- @return #boolean assigned
-- @return #number leftover
function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group,WingSize)
self:I("_TryAssignIntercept for size "..WingSize or 1)
self:T("_TryAssignIntercept for size "..WingSize or 1)
local assigned = false
local wingsize = WingSize or 1
local mindist = 0
local disttable = {}
if Group and Group:IsAlive() then
local gcoord = Group:GetCoordinate() or COORDINATE:New(0,0,0)
self:I(self.lid..string.format("Assignment for %s",Group:GetName()))
self:T(self.lid..string.format("Assignment for %s",Group:GetName()))
for _name,_FG in pairs(ReadyFlightGroups or {}) do
local FG = _FG -- Ops.FlightGroup#FLIGHTGROUP
local fcoord = FG:GetCoordinate()
local dist = math.floor(UTILS.Round(fcoord:Get2DDistance(gcoord)/1000,1))
self:I(self.lid..string.format("FG %s Distance %dkm",_name,dist))
self:T(self.lid..string.format("FG %s Distance %dkm",_name,dist))
disttable[#disttable+1] = { FG=FG, dist=dist}
if dist>mindist then mindist=dist end
end
@@ -1151,7 +1322,7 @@ function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group
local cm = FG:GetMissionCurrent()
if cm then cm:Cancel() end
wingsize = wingsize - 1
self:I(self.lid..string.format("Assigned to FG %s Distance %dkm",FG:GetName(),_entry.dist))
self:T(self.lid..string.format("Assigned to FG %s Distance %dkm",FG:GetName(),_entry.dist))
if wingsize == 0 then
assigned = true
break
@@ -1176,11 +1347,12 @@ function EASYGCICAP:_AssignIntercept(Cluster)
local wings = self.wings
local ctlpts = self.ManagedCP
local MaxAliveMissions = self.MaxAliveMissions * self.capgrouping
local MaxAliveMissions = self.MaxAliveMissions --* self.capgrouping
local nogozoneset = self.NoGoZoneSet
local conflictzoneset = self.ConflictZoneSet
local ReadyFlightGroups = self.ReadyFlightGroups
-- Aircraft?
-- Aircraft?
if Cluster.ctype ~= INTEL.Ctype.AIRCRAFT then return end
-- Threatlevel 0..10
local contact = self.Intel:GetHighestThreatContact(Cluster)
@@ -1225,6 +1397,10 @@ function EASYGCICAP:_AssignIntercept(Cluster)
local data = _data -- #EASYGCICAP.CapPoint
local name = data.AirbaseName
local zonecoord = data.Coordinate
if data.Zone then
-- refresh coordinate in case we have a (moving) zone
zonecoord = data.Zone:GetCoordinate()
end
local airwing = wings[name][1]
local coa = AIRBASE:FindByName(name):GetCoalition()
local samecoalitionab = coa == self.coalition and true or false
@@ -1241,9 +1417,10 @@ function EASYGCICAP:_AssignIntercept(Cluster)
-- Do we have a matching airwing?
if targetairwing then
local AssetCount = targetairwing:CountAssetsOnMission(MissionTypes,Cohort)
local missioncount = self:_CountAliveAuftrags()
-- Enough airframes on mission already?
self:T(self.lid.." Assets on Mission "..AssetCount)
if AssetCount <= MaxAliveMissions then
if missioncount < MaxAliveMissions then
local repeats = repeatsonfailure
local InterceptAuftrag = AUFTRAG:NewINTERCEPT(contact.group)
:SetMissionRange(150)
@@ -1255,18 +1432,22 @@ function EASYGCICAP:_AssignIntercept(Cluster)
if nogozoneset:Count() > 0 then
InterceptAuftrag:AddConditionSuccess(
function(group,zoneset)
function(group,zoneset,conflictset)
local success = false
if group and group:IsAlive() then
local coord = group:GetCoordinate()
if coord and zoneset:IsCoordinateInZone(coord) then
if coord and zoneset:Count() > 0 and zoneset:IsCoordinateInZone(coord) then
success = true
end
if coord and conflictset:Count() > 0 and conflictset:IsCoordinateInZone(coord) then
success = false
end
end
return success
end,
contact.group,
nogozoneset
nogozoneset,
conflictzoneset
)
end
@@ -1291,15 +1472,16 @@ function EASYGCICAP:_StartIntel()
self:T(self.lid.."_StartIntel")
-- Border GCI Detection
local BlueAir_DetectionSetGroup = SET_GROUP:New()
BlueAir_DetectionSetGroup:FilterPrefixes( { self.EWRName } )
BlueAir_DetectionSetGroup:FilterPrefixes( self.EWRName )
BlueAir_DetectionSetGroup:FilterStart()
-- Intel type detection
local BlueIntel = INTEL:New(BlueAir_DetectionSetGroup,self.coalitionname, self.EWRName)
local BlueIntel = INTEL:New(BlueAir_DetectionSetGroup,self.coalitionname, self.alias)
BlueIntel:SetClusterAnalysis(true,false,false)
BlueIntel:SetForgetTime(300)
BlueIntel:SetAcceptZones(self.GoZoneSet)
BlueIntel:SetRejectZones(self.NoGoZoneSet)
BlueIntel:SetConflictZones(self.ConflictZoneSet)
BlueIntel:SetVerbosity(0)
BlueIntel:Start()
@@ -1311,7 +1493,7 @@ function EASYGCICAP:_StartIntel()
self:_AssignIntercept(Cluster)
end
function BlueIntel:OnAfterNewCluster(From,Event,To,Cluster)
function BlueIntel:onbeforeNewCluster(From,Event,To,Cluster)
AssignCluster(Cluster)
end
@@ -1320,7 +1502,7 @@ function EASYGCICAP:_StartIntel()
end
-------------------------------------------------------------------------
-- FSM Functions
-- TODO FSM Functions
-------------------------------------------------------------------------
--- (Internal) FSM Function onafterStart
@@ -1416,7 +1598,7 @@ function EASYGCICAP:onafterStatus(From,Event,To)
local engage = FG:IsEngaging()
local hasmissiles = FG:IsOutOfMissiles() == nil and true or false
local ready = hasmissiles and FG:IsFuelGood() and FG:IsAirborne()
--self:I(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
--self:T(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
if ready then
self.ReadyFlightGroups[name] = FG
end
@@ -1428,12 +1610,14 @@ function EASYGCICAP:onafterStatus(From,Event,To)
local text = "GCICAP "..self.alias
text = text.."\nWings: "..wings.."\nSquads: "..squads.."\nCapPoints: "..caps.."\nAssets on Mission: "..assets.."\nAssets in Stock: "..instock
text = text.."\nThreats: "..threatcount
text = text.."\nMissions: "..capmission+interceptmission
text = text.."\nAirWing managed Missions: "..capmission+awacsmission+tankermission+reconmission
text = text.."\n - CAP: "..capmission
text = text.."\n - Intercept: "..interceptmission
text = text.."\n - AWACS: "..awacsmission
text = text.."\n - TANKER: "..tankermission
text = text.."\n - Recon: "..reconmission
text = text.."\nSelf managed Missions:"
text = text.."\n - Mission Limit: "..self.MaxAliveMissions
text = text.."\n - Alert5+Intercept "..self:_CountAliveAuftrags()
MESSAGE:New(text,15,"GCICAP"):ToAll():ToLogIf(self.debug)
end
self:__Status(30)
@@ -1449,5 +1633,8 @@ end
function EASYGCICAP:onafterStop(From,Event,To)
self:T({From,Event,To})
self.Intel:Stop()
for _,_wing in pairs(self.wings or {}) do
_wing:Stop()
end
return self
end

View File

@@ -2464,7 +2464,7 @@ end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Payer Menu
-- Player Menu
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create player menu.

View File

@@ -217,7 +217,7 @@ FLIGHTGROUP.Players={}
--- FLIGHTGROUP class version.
-- @field #string version
FLIGHTGROUP.version="1.0.2"
FLIGHTGROUP.version="1.0.3"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -259,7 +259,7 @@ function FLIGHTGROUP:New(group)
local self=BASE:Inherit(self, OPSGROUP:New(group)) -- #FLIGHTGROUP
-- Set some string id for output to DCS.log file.
self.lid=string.format("FLIGHTGROUP %s | ", self.groupname)
self.lid=string.format("FLIGHTGROUP %s | ", self.groupname or "N/A")
-- Defaults
self:SetDefaultROE()
@@ -779,6 +779,61 @@ function FLIGHTGROUP:SetJettisonWeapons(Switch)
return self
end
--- Set the aircraft to land straight in.
-- @param #FLIGHTGROUP self
-- @return #FLIGHTGROUP self
function FLIGHTGROUP:SetOptionLandingStraightIn()
self.OptionLandingStraightIn = true
if self:GetGroup():IsAlive() then
self:GetGroup():SetOptionLandingStraightIn()
end
return self
end
--- Set the aircraft to land in pairs.
-- @param #FLIGHTGROUP self
-- @return #FLIGHTGROUP self
function FLIGHTGROUP:SetOptionLandingForcePair()
self.OptionLandingForcePair = true
if self:GetGroup():IsAlive() then
self:GetGroup():SetOptionLandingForcePair()
end
return self
end
--- Set the aircraft to NOT land in pairs.
-- @param #FLIGHTGROUP self
-- @return #FLIGHTGROUP self
function FLIGHTGROUP:SetOptionLandingRestrictPair()
self.OptionLandingRestrictPair = true
if self:GetGroup():IsAlive() then
self:GetGroup():SetOptionLandingRestrictPair()
end
return self
end
--- Set the aircraft to land after overhead break.
-- @param #FLIGHTGROUP self
-- @return #FLIGHTGROUP self
function FLIGHTGROUP:SetOptionLandingOverheadBreak()
self.OptionLandingOverheadBreak = true
if self:GetGroup():IsAlive() then
self:GetGroup():SetOptionLandingOverheadBreak()
end
return self
end
--- [HELICOPTER] Set the aircraft to prefer takeoff and landing vertically.
-- @param #FLIGHTGROUP self
-- @return #FLIGHTGROUP self
function FLIGHTGROUP:SetOptionPreferVertical()
self.OptionPreferVertical = true
if self:GetGroup():IsAlive() then
self:GetGroup():OptionPreferVerticalLanding()
end
return self
end
--- Set if group is ready for taxi/takeoff if controlled by a `FLIGHTCONTROL`.
-- @param #FLIGHTGROUP self
-- @param #boolean ReadyTO If `true`, flight is ready for takeoff.
@@ -1277,6 +1332,25 @@ function FLIGHTGROUP:Status()
end
end
--- check if we need to end holding
--self:T(self.lid.."Checking if we are holding at a holding point...")
if mission and mission.missionHoldingCoord and self.isHoldingAtHoldingPoint == true then
self:T(self.lid.."...yes")
if mission:IsReadyToPush() then
--self:T(self.lid.."Ready to push -> YES")
-- move flag to 1
self.flaghold:Set(1)
-- Not waiting any more.
self.Twaiting=nil
self.dTwait=nil
self.isHoldingAtHoldingPoint = false
--else
--self:T(self.lid.."Ready to push -> NO!")
end
--else
--self:T(self.lid.."...no")
end
-- If mission, check if DCS task needs to be updated.
if mission and mission.updateDCSTask then
@@ -1983,6 +2057,9 @@ function FLIGHTGROUP:onafterElementAirborne(From, Event, To, Element)
-- Debug info.
self:T2(self.lid..string.format("Element airborne %s", Element.name))
-- Set parking spot to free. Also for FC. This is usually done after taxiing but doing it here in case the group is teleported.
self:_SetElementParkingFree(Element)
-- Set element status.
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.AIRBORNE)
@@ -3057,7 +3134,7 @@ function FLIGHTGROUP:onbeforeLandAtAirbase(From, Event, To, airbase)
local Tsuspend=nil
if airbase==nil then
self:T(self.lid.."ERROR: Airbase is nil in LandAtAirase() call!")
self:T(self.lid.."ERROR: Airbase is nil in LandAtAirbase() call!")
allowed=false
end
@@ -3803,114 +3880,124 @@ end
--- Initialize group parameters. Also initializes waypoints if self.waypoints is nil.
-- @param #FLIGHTGROUP self
-- @param #table Template Template used to init the group. Default is `self.template`.
-- @param #number Delay Delay in seconds before group is initialized. Default `nil`, *i.e.* instantaneous.
-- @return #FLIGHTGROUP self
function FLIGHTGROUP:_InitGroup(Template)
function FLIGHTGROUP:_InitGroup(Template, Delay)
-- First check if group was already initialized.
if self.groupinitialized then
self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
return
end
-- Group object.
local group=self.group --Wrapper.Group#GROUP
-- Helo group.
self.isHelo=group:IsHelicopter()
-- Max speed in km/h.
self.speedMax=group:GetSpeedMax()
-- Is group mobile?
if self.speedMax and self.speedMax>3.6 then
self.isMobile=true
if Delay and Delay>0 then
self:ScheduleOnce(Delay, FLIGHTGROUP._InitGroup, self, Template, 0)
else
self.isMobile=false
self.speedMax = 0
end
-- Cruise speed limit 380 kts for fixed and 110 knots for rotary wings.
local speedCruiseLimit=self.isHelo and UTILS.KnotsToKmph(110) or UTILS.KnotsToKmph(380)
-- Cruise speed: 70% of max speed but within limit.
self.speedCruise=math.min(self.speedMax*0.7, speedCruiseLimit)
-- Group ammo.
self.ammo=self:GetAmmoTot()
-- Get template of group.
local template=Template or self:_GetTemplate()
-- Is (template) group uncontrolled.
self.isUncontrolled=template~=nil and template.uncontrolled or false
-- Is (template) group late activated.
self.isLateActivated=template~=nil and template.lateActivation or false
if template then
-- Radio parameters from template. Default is set on spawn if not modified by user.
self.radio.Freq=tonumber(template.frequency)
self.radio.Modu=tonumber(template.modulation)
self.radio.On=template.communication
-- Set callsign. Default is set on spawn if not modified by user.
local callsign=template.units[1].callsign
--self:I({callsign=callsign})
if type(callsign)=="number" then -- Sometimes callsign is just "101".
local cs=tostring(callsign)
callsign={}
callsign[1]=cs:sub(1,1)
callsign[2]=cs:sub(2,2)
callsign[3]=cs:sub(3,3)
-- First check if group was already initialized.
if self.groupinitialized then
self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
return
end
self.callsign.NumberSquad=tonumber(callsign[1])
self.callsign.NumberGroup=tonumber(callsign[2])
self.callsign.NameSquad=UTILS.GetCallsignName(self.callsign.NumberSquad)
-- Group object.
local group=self.group --Wrapper.Group#GROUP
-- Helo group.
self.isHelo=group:IsHelicopter()
-- Max speed in km/h.
self.speedMax=group:GetSpeedMax()
end
-- Set default formation.
if self.isHelo then
self.optionDefault.Formation=ENUMS.Formation.RotaryWing.EchelonLeft.D300
else
self.optionDefault.Formation=ENUMS.Formation.FixedWing.EchelonLeft.Group
end
-- Default TACAN off.
self:SetDefaultTACAN(nil, nil, nil, nil, true)
self.tacan=UTILS.DeepCopy(self.tacanDefault)
-- Is this purely AI?
self.isAI=not self:_IsHuman(group)
-- Create Menu.
if not self.isAI then
self.menu=self.menu or {}
self.menu.atc=self.menu.atc or {} --#table
self.menu.atc.root=self.menu.atc.root or MENU_GROUP:New(self.group, "ATC") --Core.Menu#MENU_GROUP
self.menu.atc.help=self.menu.atc.help or MENU_GROUP:New(self.group, "Help", self.menu.atc.root) --Core.Menu#MENU_GROUP
end
-- Units of the group.
local units=self.group:GetUnits()
-- Is group mobile?
if self.speedMax and self.speedMax>3.6 then
self.isMobile=true
else
self.isMobile=false
self.speedMax = 0
end
-- DCS group.
local dcsgroup=Group.getByName(self.groupname)
local size0=dcsgroup:getInitialSize()
-- Cruise speed limit 380 kts for fixed and 110 knots for rotary wings.
local speedCruiseLimit=self.isHelo and UTILS.KnotsToKmph(110) or UTILS.KnotsToKmph(380)
-- Quick check.
if #units~=size0 then
self:T(self.lid..string.format("ERROR: Got #units=%d but group consists of %d units!", #units, size0))
end
-- Add elemets.
for _,unit in pairs(units) do
self:_AddElementByName(unit:GetName())
-- Cruise speed: 70% of max speed but within limit.
self.speedCruise=math.min(self.speedMax*0.7, speedCruiseLimit)
-- Group ammo.
self.ammo=self:GetAmmoTot()
-- Get template of group.
local template=Template or self:_GetTemplate()
-- Is (template) group uncontrolled.
self.isUncontrolled=template~=nil and template.uncontrolled or false
-- Is (template) group late activated.
self.isLateActivated=template~=nil and template.lateActivation or false
if template then
-- Radio parameters from template. Default is set on spawn if not modified by user.
self.radio.Freq=tonumber(template.frequency)
self.radio.Modu=tonumber(template.modulation)
self.radio.On=template.communication
-- Set callsign. Default is set on spawn if not modified by user.
local callsign=template.units[1].callsign
--self:I({callsign=callsign})
if type(callsign)=="number" then -- Sometimes callsign is just "101".
local cs=tostring(callsign)
callsign={}
callsign[1]=cs:sub(1,1)
callsign[2]=cs:sub(2,2)
callsign[3]=cs:sub(3,3)
end
self.callsign.NumberSquad=tonumber(callsign[1])
self.callsign.NumberGroup=tonumber(callsign[2])
self.callsign.NameSquad=UTILS.GetCallsignName(self.callsign.NumberSquad)
end
-- Set default formation.
if self.isHelo then
self.optionDefault.Formation=ENUMS.Formation.RotaryWing.EchelonLeft.D300
else
self.optionDefault.Formation=ENUMS.Formation.FixedWing.EchelonLeft.Group
end
-- Default TACAN off.
if not self.tacanDefault then
self:SetDefaultTACAN(nil, nil, nil, nil, true)
end
if not self.tacan then
self.tacan=UTILS.DeepCopy(self.tacanDefault)
end
-- Is this purely AI?
self.isAI=not self:_IsHuman(group)
-- Create Menu.
if not self.isAI then
self.menu=self.menu or {}
self.menu.atc=self.menu.atc or {} --#table
self.menu.atc.root=self.menu.atc.root or MENU_GROUP:New(self.group, "ATC") --Core.Menu#MENU_GROUP
self.menu.atc.help=self.menu.atc.help or MENU_GROUP:New(self.group, "Help", self.menu.atc.root) --Core.Menu#MENU_GROUP
end
-- Units of the group.
local units=self.group:GetUnits()
-- DCS group.
local dcsgroup=Group.getByName(self.groupname)
local size0=dcsgroup:getInitialSize()
-- Quick check.
if #units~=size0 then
self:T(self.lid..string.format("ERROR: Got #units=%d but group consists of %d units!", #units, size0))
end
-- Add elemets.
for _,unit in pairs(units) do
self:_AddElementByName(unit:GetName())
end
-- Init done.
self.groupinitialized=true
end
-- Init done.
self.groupinitialized=true
return self
end
@@ -4179,51 +4266,6 @@ function FLIGHTGROUP:IsLandingAirbase(wp)
return nil
end
--- Initialize Mission Editor waypoints.
-- @param #FLIGHTGROUP self
-- @return #FLIGHTGROUP self
function FLIGHTGROUP:InitWaypoints()
-- Template waypoints.
self.waypoints0=self.group:GetTemplateRoutePoints()
-- Waypoints
self.waypoints={}
for index,wp in pairs(self.waypoints0) do
local waypoint=self:_CreateWaypoint(wp)
self:_AddWaypoint(waypoint)
end
-- Get home and destination airbases from waypoints.
self.homebase=self.homebase or self:GetHomebaseFromWaypoints()
self.destbase=self.destbase or self:GetDestinationFromWaypoints()
self.currbase=self:GetHomebaseFromWaypoints()
-- Remove the landing waypoint. We use RTB for that. It makes adding new waypoints easier as we do not have to check if the last waypoint is the landing waypoint.
if self.destbase and #self.waypoints>1 then
table.remove(self.waypoints, #self.waypoints)
else
self.destbase=self.homebase
end
-- Debug info.
self:T(self.lid..string.format("Initializing %d waypoints. Homebase %s ==> %s Destination", #self.waypoints, self.homebase and self.homebase:GetName() or "unknown", self.destbase and self.destbase:GetName() or "uknown"))
-- Update route.
if #self.waypoints>0 then
-- Check if only 1 wp?
if #self.waypoints==1 then
self:_PassedFinalWaypoint(true, "FLIGHTGROUP:InitWaypoints #self.waypoints==1")
end
end
return self
end
--- Add an AIR waypoint to the flight plan.
-- @param #FLIGHTGROUP self
@@ -4510,6 +4552,11 @@ function FLIGHTGROUP:GetParkingSpot(element, maxdist, airbase)
-- Airbase.
airbase=airbase or self:GetClosestAirbase()
if airbase == nil then
self:T(self.lid.."No airbase found for element "..element.name)
return nil
end
-- Parking table of airbase.
local parking=airbase.parking --:GetParkingSpotsTable()
@@ -4620,10 +4667,12 @@ function FLIGHTGROUP:GetParking(airbase)
local coords={}
for clientname, client in pairs(clients) do
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
local units=template.units
for i,unit in pairs(units) do
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
coords[unit.name]=coord
if template then
local units=template.units
for i,unit in pairs(units) do
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
coords[unit.name]=coord
end
end
end
return coords

View File

@@ -2324,7 +2324,7 @@ INTEL_DLINK = {
verbose = 0,
lid = nil,
alias = nil,
cachetime = 300,
cachetime = 120,
interval = 20,
contacts = {},
clusters = {},
@@ -2333,7 +2333,7 @@ INTEL_DLINK = {
--- Version string
-- @field #string version
INTEL_DLINK.version = "0.0.1"
INTEL_DLINK.version = "0.0.2"
--- Function to instantiate a new object
-- @param #INTEL_DLINK self
@@ -2384,15 +2384,15 @@ function INTEL_DLINK:New(Intels, Alias, Interval, Cachetime)
self.alias="SPECTRE"
end
-- Cache time
self.cachetime = Cachetime or 300
-- Interval
self.interval = Interval or 20
-- Set some string id for output to DCS.log file.
self.lid=string.format("INTEL_DLINK %s | ", self.alias)
-- Cache time
self:SetDLinkCacheTime(Cachetime or 120)
-- Start State.
self:SetStartState("Stopped")
@@ -2477,6 +2477,16 @@ function INTEL_DLINK:onafterStart(From, Event, To)
return self
end
--- Function to set how long INTEL DLINK remembers contacts.
-- @param #INTEL_DLINK self
-- @param #number seconds Remember this many seconds. Defaults to 180.
-- @return #INTEL_DLINK self
function INTEL_DLINK:SetDLinkCacheTime(seconds)
self.cachetime = math.abs(seconds or 120)
self:I(self.lid.."Caching for "..self.cachetime.." seconds.")
return self
end
--- Function to collect data from the various #INTEL
-- @param #INTEL_DLINK self
-- @param #string From The From state

View File

@@ -53,7 +53,7 @@ LEGION.RandomAssetScore=1
--- LEGION class version.
-- @field #string version
LEGION.version="0.5.0"
LEGION.version="0.5.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@@ -445,6 +445,21 @@ function LEGION:DelCohort(Cohort)
return self
end
--- Remove specific asset from legion.
-- @param #LEGION self
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The asset.
-- @return #LEGION self
function LEGION:DelAsset(Asset)
if Asset.cohort then
Asset.cohort:DelAsset(Asset)
else
self:E(self.lid..string.format("ERROR: Asset has not cohort attached. Cannot remove it from legion!"))
end
return self
end
--- Relocate a cohort to another legion.
-- Assets in stock are spawned and routed to the new legion.
@@ -1643,6 +1658,9 @@ function LEGION:onafterAssetDead(From, Event, To, asset, request)
if self.commander and self.commander.chief then
self.commander.chief.detectionset:RemoveGroupsByName({asset.spawngroupname})
end
-- Remove asset from cohort and legion.
self:DelAsset(asset)
-- Remove asset from mission is done via Mission:AssetDead() call from flightgroup onafterFlightDead function
-- Remove asset from squadron same
@@ -1827,6 +1845,9 @@ function LEGION:_CreateFlightGroup(asset)
-- Set home base.
opsgroup.homebase=self.airbase
-- Set destination base
opsgroup.destbase=self.airbase
-- Set home zone.
opsgroup.homezone=self.spawnzone
@@ -2492,9 +2513,12 @@ function LEGION._GetCohorts(Legions, Cohorts, Operation, OpsQueue)
for _,_legion in pairs(Legions or {}) do
local legion=_legion --Ops.Legion#LEGION
-- Check that runway is operational.
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
-- Check that runway is operational.
local Runway=true
if legion:IsAirwing() then
Runway=legion:IsRunwayOperational() and legion.airbase and legion.airbase:GetCoalition() == legion:GetCoalition()
end
-- Legion has to be running.
if legion:IsRunning() and Runway then
@@ -2619,6 +2643,8 @@ function LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properti
local RangeMax = RangeMax or 0
local InRange=(RangeMax and math.max(RangeMax, Rmax) or Rmax) >= TargetDistance
--env.info(string.format("Range TargetDist=%.1f Rmax=%.1f RangeMax=%.1f InRange=%s", TargetDistance, Rmax, RangeMax, tostring(InRange)))
return InRange
end
@@ -2684,7 +2710,7 @@ function LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properti
else
Cohort:T(Cohort.lid..string.format("Cohort %s cannot because of category", Cohort.name))
return false
end
end
if can then
can=CheckAttribute(Cohort)
@@ -2740,7 +2766,7 @@ function LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properti
else
Cohort:T(Cohort.lid..string.format("Cohort %s cannot because of max weight", Cohort.name))
return false
end
end
return nil
end
@@ -2784,6 +2810,8 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
-- Check if cohort can do the mission.
local can=LEGION._CohortCan(cohort, MissionTypeRecruit, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight)
--env.info(string.format("RecruitCohortAssets %s Cohort=%s can=%s", MissionTypeRecruit, cohort:GetName(), tostring(can)))
-- Check OnDuty, capable, in range and refueling type (if TANKER).
if can then
@@ -2800,6 +2828,12 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
end
-- Break if no assets could be found
if #Assets==0 then
--env.info(string.format("LEGION.RecruitCohortAssets: No assets could be recruited for mission type %s [Nmin=%s, Nmax=%s]", MissionTypeRecruit, tostring(NreqMin), tostring(NreqMax)))
return false, {}, {}
end
-- Now we have a long list with assets.
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, false, TotalWeight)

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