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1717 Commits
2.9.6 ... 2.9.9

Author SHA1 Message Date
Applevangelist
d6d9c9d8cf Merge remote-tracking branch 'origin/master' into develop 2024-09-08 13:22:34 +02:00
Applevangelist
7f572a1a9b Small changes
#CSAR - add option for IR strobe
2024-09-08 13:22:10 +02:00
Applevangelist
68007306b3 Merge remote-tracking branch 'origin/develop' into develop 2024-09-08 11:44:47 +02:00
Applevangelist
0c3f97370c Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Group.lua
2024-09-08 11:44:44 +02:00
Applevangelist
d62025dfe0 Small fixes 2024-09-08 11:43:33 +02:00
Thomas
6bc766e95f Merge pull request #2175 from FlightControl-Master/master
Update CSAR.lua
2024-09-07 09:03:00 +02:00
Thomas
07009630c6 Update CSAR.lua
Small fix
2024-09-07 09:01:58 +02:00
Applevangelist
c2aeb1ebcd Merge remote-tracking branch 'origin/master' into develop 2024-09-06 16:41:11 +02:00
Applevangelist
865042a843 #CTLD #CSAR Function to add own SET_GROUP for pilots 2024-09-06 16:40:41 +02:00
Applevangelist
6243137d4c QoL 2024-09-06 13:42:14 +02:00
Applevangelist
f00d0dc871 QoL 2024-09-06 13:40:27 +02:00
Applevangelist
8695953d5a #SPAWN - performance tuning for event workaround 2024-09-03 16:47:17 +02:00
Applevangelist
6afb68390b Merge remote-tracking branch 'origin/master' into develop 2024-09-01 15:37:31 +02:00
Applevangelist
d6adcdf8bd #CONTROLLABLE - Added IR Marker Beacons for UNIT and GROUP objects 2024-09-01 15:36:41 +02:00
Applevangelist
8151700ad7 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2024-09-01 13:37:34 +02:00
Applevangelist
2c192fba30 #SET - include checking functional filters in all sub-classes 2024-09-01 13:36:47 +02:00
Applevangelist
97f11c93bb #CTLD 2024-09-01 12:41:36 +02:00
Thomas
a3102a7381 Merge pull request #2172 from DarthZyll/patch-5
Update CTLD.lua for missing self.ChinookTroopCircleRadius
2024-09-01 08:55:18 +02:00
Mike Young
d41b5e8ede Update CTLD.lua for missing self.ChinookTroopCircleRadius
self.ChinookTroopCircleRadius was not being set
2024-09-01 02:52:33 -04:00
Applevangelist
a45856c925 Merge remote-tracking branch 'origin/master' into develop 2024-08-29 10:25:40 +02:00
Applevangelist
f531fdaa70 #RANGE less noise 2024-08-29 10:25:13 +02:00
Applevangelist
f4b2f07656 Merge remote-tracking branch 'origin/master' into develop 2024-08-29 10:22:32 +02:00
Applevangelist
81f8e84ca4 xx 2024-08-29 10:22:14 +02:00
Applevangelist
f7e64d98bc Merge remote-tracking branch 'origin/master' into develop 2024-08-27 18:37:56 +02:00
Applevangelist
d74de11b8b CTLD small fix of container shape 2024-08-27 18:37:21 +02:00
Applevangelist
4380c1be2e Merge remote-tracking branch 'origin/master' into develop 2024-08-27 13:19:24 +02:00
Applevangelist
30f2097d7a #AIRBOSS - small fix in Numer2Sound etc 2024-08-27 13:18:53 +02:00
Applevangelist
db2d4e97a6 Merge remote-tracking branch 'origin/master' into develop 2024-08-27 10:56:46 +02:00
Applevangelist
f903844059 #CTLD - fix for type name restrictions in other functions 2024-08-27 10:56:14 +02:00
Applevangelist
b4653be54e Merge remote-tracking branch 'origin/master' into develop 2024-08-26 18:31:07 +02:00
Applevangelist
68b2b452cc xx 2024-08-26 18:30:41 +02:00
Applevangelist
e2b6efde7a Merge remote-tracking branch 'origin/master' into develop 2024-08-26 18:22:59 +02:00
Applevangelist
668d120d60 CTLD Small fix for crate removal 2024-08-26 18:22:32 +02:00
Applevangelist
3eea17bc76 Merge remote-tracking branch 'origin/develop' into develop 2024-08-26 15:53:23 +02:00
Applevangelist
2894bcc833 Merge remote-tracking branch 'origin/master' into develop 2024-08-26 15:53:20 +02:00
Applevangelist
7543f31c85 #CTLD
* Added option for crates to have any static shape (per crate type option)
* Added option for crates only to be transported by defined helo type names (per crate type option)
2024-08-26 15:52:50 +02:00
Thomas
ff52197707 Merge pull request #2171 from FlightControl-Master/master
Update Utils.lua
2024-08-25 11:23:42 +02:00
Thomas
56d84e7b25 Update Utils.lua
Small fix
2024-08-25 11:22:30 +02:00
Applevangelist
b025abaa88 Merge remote-tracking branch 'origin/master' into develop 2024-08-24 18:18:36 +02:00
Applevangelist
ed2d3d856b Small fix 2024-08-24 18:18:08 +02:00
Applevangelist
dac637f360 Merge remote-tracking branch 'origin/master' into develop 2024-08-23 16:29:18 +02:00
Applevangelist
1e5c3a3c21 #ENUMS storage AH64D weapons additions 2024-08-23 16:28:35 +02:00
Applevangelist
861588205a Merge remote-tracking branch 'origin/master' into develop 2024-08-23 13:56:58 +02:00
Applevangelist
37d5b6a0fc #Add'l storage items 2024-08-23 13:55:18 +02:00
Applevangelist
4d3fb2990e Merge remote-tracking branch 'origin/master' into develop 2024-08-23 12:47:37 +02:00
Applevangelist
c58a954d18 #CTLD
* Fix for spawning the correct number of crates on inject
* Simplified example docu section 7 on how to build a FARP
* Some prep work for additional stuff
2024-08-23 12:44:17 +02:00
Applevangelist
cce878e759 Merge remote-tracking branch 'origin/master' into develop 2024-08-22 18:27:00 +02:00
Applevangelist
0d481afa16 #SET_GROUP - small fix for FilterPrefixes compute 2024-08-22 18:26:34 +02:00
Applevangelist
2dbad7cb1b Merge remote-tracking branch 'origin/master' into develop 2024-08-22 17:18:13 +02:00
Applevangelist
016875d724 #ENUMS - added a couple of items to ENUMS.Storage.weapons for the Gazelle and CH-47 which do not have a name representation in the object warehouse
#UTILS Added function `UTILS.SpawnFARPAndFunctionalStatics()` to spawn a functional FARP with static items (and some options)
#UTILS Added VHF Beacon Frequencies for newer maps to avoid overlaps in `UTILS.GenerateVHFrequencies()`
2024-08-22 17:17:10 +02:00
Applevangelist
7a0fa629b5 Merge remote-tracking branch 'origin/master' into develop 2024-08-20 18:03:59 +02:00
Applevangelist
5df0d60135 Smaller Fixes 2024-08-20 18:03:18 +02:00
Applevangelist
aee7bd8bb6 Merge remote-tracking branch 'origin/master' into develop 2024-08-20 10:56:08 +02:00
Applevangelist
e77d61c4cb small correction 2024-08-20 10:55:41 +02:00
Applevangelist
b1a40407b3 Merge remote-tracking branch 'origin/master' into develop 2024-08-20 10:47:56 +02:00
Applevangelist
504142c585 #CTLD Added self.TroopUnloadDistGround = 1.5, and self.TroopUnloadDistHover = 5,
#CSAR Added option to switch off ADF beacons
2024-08-20 10:47:28 +02:00
Thomas
0496571c92 Merge pull request #2170 from DarthZyll/patch-4
Update CSAR.lua - remove luadoc param addBeacon on SpawnCASEVAC()
2024-08-20 09:35:34 +02:00
Mike Young
62a0adce5a Update CSAR.lua - remove luadoc param addBeacon on SpawnCASEVAC()
this param doesn't actually exist, purely a luadoc correction
2024-08-19 13:46:21 -04:00
Applevangelist
d1a1be1a9e Merge remote-tracking branch 'origin/develop' into develop 2024-08-18 19:38:27 +02:00
Applevangelist
80011f4e4e Merge remote-tracking branch 'origin/master' into develop 2024-08-18 19:38:24 +02:00
Applevangelist
80df849d18 #SET_GROUP small enhancement for prefix filter 2024-08-18 19:37:00 +02:00
Frank
c2933b6bed Update Legion.lua
- commented out debug info line
2024-08-18 18:19:05 +02:00
Frank
fc4ba9f21d Merge branch 'master' into develop 2024-08-18 18:06:30 +02:00
Frank
e74c79b5d6 Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2024-08-18 16:56:44 +02:00
Frank
f738ddfca8 Update Positionable.lua
- Added cargo bay of "MaxxPro_MRAP"
2024-08-18 16:56:42 +02:00
Applevangelist
5bbd122fa4 Merge remote-tracking branch 'origin/master' into develop 2024-08-18 14:09:10 +02:00
Applevangelist
af45b0d709 #EVENT DynamicCargoRemove fix is name is empty 2024-08-18 14:08:46 +02:00
Applevangelist
928c20c867 Merge remote-tracking branch 'origin/develop' into develop 2024-08-18 13:58:58 +02:00
Applevangelist
4bd36a4786 Merge remote-tracking branch 'origin/master' into develop 2024-08-18 13:58:55 +02:00
Applevangelist
e746617139 #Rap up changes 2024-08-18 13:58:18 +02:00
Thomas
3105f7407d Merge pull request #2169 from FlightControl-Master/Applevangelist-patch-1
Update ATIS.lua
2024-08-18 13:14:13 +02:00
Thomas
2f568bca17 Update ATIS.lua
#ATIS New Light Rain presets
2024-08-18 13:11:58 +02:00
Frank
ad7dba6fac Merge pull request #2168 from FlightControl-Master/FF/Ops
CHIEF v0.6.1
2024-08-17 23:56:07 +02:00
Frank
9efe0fe243 CHIEF v0.6.1
- Strategic zone: If zero transports are available and min carriers is zero, cargo assets need to go by themselfs.
2024-08-17 23:50:52 +02:00
Thomas
2836d7a40f Merge pull request #2167 from FlightControl-Master/Applevangelist-DC-1
Update DynamicCargo.lua
2024-08-17 14:20:51 +02:00
Thomas
f1bf62e3c1 Update DynamicCargo.lua
#DYNAMICCARGO
2024-08-17 14:20:31 +02:00
Applevangelist
a560d65ce7 Merge remote-tracking branch 'origin/master' into develop 2024-08-17 11:37:11 +02:00
Applevangelist
9de3cb73f7 Merge remote-tracking branch 'origin/develop' into develop 2024-08-17 11:36:17 +02:00
Applevangelist
757cc86a68 xx 2024-08-17 11:36:13 +02:00
Applevangelist
aeb1664134 CTLD 2024-08-17 11:36:01 +02:00
Frank
2af1483724 Merge branch 'master' into develop 2024-08-16 23:13:22 +02:00
Frank
b7702ab933 Merge pull request #2166 from FlightControl-Master/Statua-patch-1
Update ClientWatch.lua
2024-08-16 23:10:25 +02:00
Statua
cc14f82e85 Update ClientWatch.lua
-Added check to verify the aircraft is controlled by a player
-Added :FilterByCoalition() and :FilterByCategory()
-Added ability to get ALL CLIENTS by leaving param1 of :New() blank
-Added more console outputs if CLIENTWATCH.Debug is true
-Minor documentation fixes
2024-08-16 15:19:26 -05:00
Applevangelist
f23dd0a5dd Merge remote-tracking branch 'origin/master' into develop 2024-08-16 16:23:42 +02:00
Applevangelist
5aea17e20e #SET_DYNAMICCARGO Docu 2024-08-16 16:23:13 +02:00
Applevangelist
8336b744bb Merge remote-tracking branch 'origin/master' into develop 2024-08-16 15:46:34 +02:00
Applevangelist
ad9eaea010 #SET - many less calls 2024-08-16 15:46:07 +02:00
Applevangelist
9c47e35d54 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/DynamicCargo.lua
2024-08-16 15:22:45 +02:00
Applevangelist
284a770daa Added #SET_DYNAMICCARGO 2024-08-16 15:21:46 +02:00
Applevangelist
16030d4fa1 Delete some non ready classes 2024-08-16 11:28:50 +02:00
Applevangelist
37d2dd17d7 Merge remote-tracking branch 'origin/master' into develop 2024-08-16 09:44:42 +02:00
Applevangelist
ccd190a8b1 xx 2024-08-16 09:44:00 +02:00
Applevangelist
36bf2436b6 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Event.lua
#	Moose Development/Moose/Ops/CTLD.lua
#	Moose Development/Moose/Wrapper/DynamicCargo.lua
2024-08-16 09:39:48 +02:00
Applevangelist
19f6a8d8f6 #DYNAMICCARGO - Added functionalty 2024-08-16 09:36:29 +02:00
Applevangelist
b8e09afcce Merge remote-tracking branch 'origin/master' into develop 2024-08-14 15:43:24 +02:00
Applevangelist
24264bd885 #ATIS French Translations 2024-08-14 15:42:46 +02:00
Applevangelist
ed690ee6e9 Merge remote-tracking branch 'origin/master' into develop 2024-08-14 11:34:27 +02:00
Applevangelist
872bb3d775 #RANGE Fix trying to get a playername on dynamic cargo spawns 2024-08-14 11:33:13 +02:00
Applevangelist
c0dcd12ada Merge remote-tracking branch 'origin/master' into develop 2024-08-14 09:47:39 +02:00
Applevangelist
d36cd8e284 #UNIT - Fix getting skill from N/A Templates 2024-08-14 09:46:10 +02:00
Applevangelist
5d98672de5 #ATIS - Polar circle fixes 2024-08-13 10:31:26 +02:00
Applevangelist
eab643268f #ATIS - Polar circle fixes 2024-08-13 10:30:46 +02:00
Applevangelist
e2fa1f992b Merge remote-tracking branch 'origin/master' into develop 2024-08-12 19:06:01 +02:00
Applevangelist
9356794112 bit of performance tuning 2024-08-12 19:05:32 +02:00
Applevangelist
bb865aef38 Merge branch 'master' into develop 2024-08-12 17:01:13 +02:00
Applevangelist
35c24810f9 xx 2024-08-12 17:00:52 +02:00
Applevangelist
875b5fb34d Merge remote-tracking branch 'origin/develop' into develop 2024-08-12 16:17:30 +02:00
Applevangelist
19187bcb14 xx 2024-08-12 16:17:21 +02:00
Thomas
ebe6e9fb9f Merge pull request #2165 from FlightControl-Master/master
Various
2024-08-12 11:40:43 +02:00
Thomas
a54944b021 Update CTLD.lua (#2164)
#CTLD 
* Fix for helo being no Chinook not finding crates e.g. on a ship or FARP
* `nil` check for static cargo position check
2024-08-12 11:39:03 +02:00
Thomas
5f7f75b1c9 BASE and SPAWN tuning (#2162)
* Update Base.lua (#2159)

Performance tuning - the BASE:I, F, T calls rank very high in overall number of calls taken from Moose. Ensure only the minimum number of actions based on trace state and level is taken

* Update Spawn.lua (#2161)

Updating this class as it calls BASE I,F,T a lot. Making it less noisy for some performance tuning
2024-08-12 10:18:14 +02:00
Thomas
bc9938d08a Update Spawn.lua (#2161)
Updating this class as it calls BASE I,F,T a lot. Making it less noisy for some performance tuning
2024-08-12 10:16:40 +02:00
Thomas
59963e152d Update Base.lua (#2159) (#2160)
Performance tuning - the BASE:I, F, T calls rank very high in overall number of calls taken from Moose. Ensure only the minimum number of actions based on trace state and level is taken
2024-08-12 09:47:38 +02:00
Thomas
b77f179acc Update Base.lua (#2159)
Performance tuning - the BASE:I, F, T calls rank very high in overall number of calls taken from Moose. Ensure only the minimum number of actions based on trace state and level is taken
2024-08-12 09:44:13 +02:00
Applevangelist
e768ec3c17 Merge remote-tracking branch 'origin/master' into develop 2024-08-10 18:54:12 +02:00
Applevangelist
90d20076c9 #SET_CLIENT - Added FilterAlive() 2024-08-10 18:53:45 +02:00
Applevangelist
c307de67c2 Merge remote-tracking branch 'origin/master' into develop 2024-08-10 18:17:21 +02:00
Applevangelist
a1fc18fd48 #AIRBASE - Add'l Sinai Aribases added to enumerator 2024-08-10 18:16:46 +02:00
Applevangelist
a962841528 Image docu path 2024-08-10 18:03:00 +02:00
Thomas
8ecfb52c61 Update Modules.lua 2024-08-10 17:34:45 +02:00
Thomas
b9828fb713 Update Modules.lua (#2156) 2024-08-10 17:30:47 +02:00
Thomas
09073244ad Update Moose.files (#2157) 2024-08-10 17:30:31 +02:00
Applevangelist
3c82e6700d Merge remote-tracking branch 'origin/master' into develop 2024-08-10 10:15:59 +02:00
Applevangelist
69176c118f #CTLD docu 2024-08-10 10:15:36 +02:00
Applevangelist
50bbea327b Merge remote-tracking branch 'origin/master' into develop 2024-08-10 09:58:49 +02:00
Applevangelist
7ae98ef5f9 # DCS 2.9.7.58923 - Fixes for the Chinhook and handling of dynamically spawned cargo stuff. Additional Kola airbase names. 2024-08-10 09:58:21 +02:00
Statua
bbc539fac6 Update ClientWatch.lua (#2155)
-Attempted a fix for the documentation
-Added GROUPNAME to the prefix check to allow users to check either groupname or unitname
-Added IniCategory nil and value check to birth event process to prevent errors and slightly improve performance
2024-08-09 18:16:18 +02:00
Applevangelist
df93ca309c Merge remote-tracking branch 'origin/master' into develop 2024-08-09 10:13:23 +02:00
Applevangelist
c1958b62ff #CTLD - OnAfterTroopsRTB, added Zone Name and Zone Object as last 2 parameters handed 2024-08-09 10:12:57 +02:00
Applevangelist
6e27877949 Merge remote-tracking branch 'origin/master' into develop 2024-08-08 09:21:27 +02:00
Applevangelist
a3864d5f32 #EVENT small fixes 2024-08-08 09:20:59 +02:00
Thomas
9dc9b21b16 Update build-includes.yml (#2154) 2024-08-05 12:34:59 +02:00
Applevangelist
ef27584d0b Merge remote-tracking branch 'origin/master' into develop 2024-08-03 14:33:52 +02:00
Applevangelist
4cb784cc18 OH-58D typename 2024-08-03 14:33:31 +02:00
Applevangelist
ed82a4715d Merge remote-tracking branch 'origin/develop' into develop 2024-08-03 14:31:24 +02:00
Applevangelist
6a21db24c8 Merge remote-tracking branch 'origin/master' into develop 2024-08-03 14:30:48 +02:00
Applevangelist
16655cf070 CH47F types added plus doorcheck 2024-08-03 14:30:27 +02:00
Applevangelist
1802d0dc29 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Development/Moose/Modules_local.lua
#	Moose Setup/Moose.files
2024-08-03 14:06:59 +02:00
Applevangelist
fc2a820a34 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2024-08-03 14:05:25 +02:00
Applevangelist
cb4eccf57f Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2024-08-03 14:02:52 +02:00
Applevangelist
38e10331c9 #CLIENTWATCH Class 1.0 2024-08-03 13:57:16 +02:00
Applevangelist
d1b4f63eb7 Merge remote-tracking branch 'origin/develop' into develop 2024-08-03 13:49:13 +02:00
Applevangelist
2e82793c3b Merge remote-tracking branch 'origin/master' into develop 2024-08-03 13:49:09 +02:00
Applevangelist
d17d263fa3 Merge remote-tracking branch 'origin/master' into develop 2024-08-03 13:48:40 +02:00
Applevangelist
40053670ea Misc 2024-08-03 13:48:15 +02:00
Applevangelist
e301efc690 xx 2024-08-03 13:47:38 +02:00
Applevangelist
e77bf1f10e Merge remote-tracking branch 'origin/develop' into develop 2024-07-30 07:48:28 +02:00
Applevangelist
ee37a325d4 Merge remote-tracking branch 'origin/master' into develop 2024-07-30 07:48:25 +02:00
Applevangelist
4a36eea5e6 xx 2024-07-30 07:48:01 +02:00
Applevangelist
27b9f32758 Merge remote-tracking branch 'origin/master' into develop 2024-07-30 07:47:50 +02:00
Applevangelist
37540bbbfb Docu 2024-07-30 07:47:06 +02:00
Applevangelist
a63a15db1c docu corrections 2024-07-30 07:46:53 +02:00
Applevangelist
f14457380f xxx 2024-07-30 07:44:55 +02:00
Applevangelist
0369aa8080 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/PlayerTask.lua
2024-07-29 13:03:10 +02:00
Applevangelist
4c8b367644 Merge remote-tracking branch 'origin/master' into develop 2024-07-29 13:02:14 +02:00
Applevangelist
4f64ae6057 Merge remote-tracking branch 'origin/master' into develop 2024-07-29 13:01:42 +02:00
Applevangelist
76294f11e4 Silence 2024-07-29 13:01:16 +02:00
Applevangelist
da8ce95adf xx 2024-07-29 13:01:06 +02:00
Applevangelist
23697f4fe3 xx 2024-07-28 17:54:27 +02:00
Applevangelist
b4ceafca50 Merge remote-tracking branch 'origin/master' into develop 2024-07-28 17:25:55 +02:00
Applevangelist
cc247a0f03 docu 2024-07-28 17:25:33 +02:00
Applevangelist
1c24580d3f #PLAYERTASKCONTROLLER - variable type checks 2024-07-28 17:25:20 +02:00
Applevangelist
801e03551f Merge remote-tracking branch 'origin/develop' into develop 2024-07-28 15:21:45 +02:00
Applevangelist
5dd4435b7d #PLAYERTASKMANAGER - added listening to EVENTS.UnitLost 2024-07-28 15:20:54 +02:00
Applevangelist
01bfd8e141 Merge remote-tracking branch 'origin/develop' into develop 2024-07-28 13:42:13 +02:00
Applevangelist
9d84042ce8 Merge remote-tracking branch 'origin/master' into develop 2024-07-28 13:42:10 +02:00
Applevangelist
a63a8c78a8 Merge remote-tracking branch 'origin/master' into develop 2024-07-28 13:41:41 +02:00
Applevangelist
e4a8c36754 xx 2024-07-28 13:41:26 +02:00
Applevangelist
37cbf212f7 xx 2024-07-28 13:41:08 +02:00
Applevangelist
c59bf3f334 xx 2024-07-28 13:40:59 +02:00
Applevangelist
9f581ee660 Merge remote-tracking branch 'origin/develop' into develop 2024-07-28 12:44:50 +02:00
Applevangelist
ba2bfd5599 Merge remote-tracking branch 'origin/master' into develop 2024-07-28 12:44:17 +02:00
Applevangelist
fb31c25ab7 PLAYERTASK - nil check for client messaging 2024-07-28 12:43:57 +02:00
Applevangelist
8effa153b0 Merge remote-tracking branch 'origin/develop' into develop 2024-07-28 12:43:22 +02:00
Applevangelist
086f687e32 Merge remote-tracking branch 'origin/master' into develop 2024-07-28 12:43:18 +02:00
Applevangelist
8ae8c94b27 xx 2024-07-28 12:42:52 +02:00
Applevangelist
500fe37ac4 SET 2024-07-28 12:42:34 +02:00
Applevangelist
03cd390baf EASYGCICAP - added a bit of housekeeping 2024-07-28 12:07:34 +02:00
Applevangelist
72303ffbad xx 2024-07-28 12:05:31 +02:00
Applevangelist
1f721ff9b4 Merge remote-tracking branch 'origin/develop' into develop 2024-07-27 16:21:39 +02:00
Applevangelist
e3f780fda7 Merge remote-tracking branch 'origin/master' into develop 2024-07-27 16:21:36 +02:00
kaltokri
490bfe6a46 Merge branch 'master' into develop 2024-07-24 20:07:17 +02:00
kaltokri
50a38cf2a4 Fixed broken link in docs. 2024-07-24 20:06:56 +02:00
Thomas
c2aa57c603 Update Zone.lua
Gg
2024-07-21 07:41:36 +02:00
Frank
51e703326e Merge pull request #2151 from w3z315/patch-1
Fix ZoneCaptureCoalition on player ejects / gets killed in zone
2024-07-21 00:35:02 +02:00
Frank
273170b4f4 Merge pull request #2152 from FlightControl-Master/FF/Ops
AUFTRAG
2024-07-21 00:29:52 +02:00
Frank
61e6ffa76c AUFTRAG
- Added new type STRAFING for corresponding DCS task
2024-07-21 00:29:25 +02:00
Alex
041cd238df Fix ZoneCaptureCoalition on player ejects / gets killed in zone
ZoneCaptureCoalition.lua:879 calls GetScannedSetUnit and will stop the scheduler if the error message for STATICs is raised. We already have a check if it is present so we can add this explicitly here.
2024-07-21 00:11:23 +02:00
Frank
d07107d937 Merge pull request #2150 from FlightControl-Master/FF/Ops
Update NavyGroup.lua
2024-07-20 17:55:54 +02:00
Frank
5172ca7536 Update NavyGroup.lua
- Added old turn into wind code `NAVYGROUP:SetIntoWindLegacy`()`
- Added option to extend duration of turn into wind `NAVYGROUP:ExtendTurnIntoWind(Duration, TurnIntoWind)`
2024-07-20 17:44:58 +02:00
Applevangelist
10088879ce Merge remote-tracking branch 'origin/develop' into develop 2024-07-20 12:17:06 +02:00
Applevangelist
42a9333c53 Merge remote-tracking branch 'origin/master' into develop 2024-07-20 12:17:02 +02:00
Applevangelist
70622413dc Merge remote-tracking branch 'origin/master' into develop 2024-07-20 12:16:30 +02:00
Applevangelist
ccf3093fe8 #SPAWN - fix log issue when _OnCrash InitUnitName is empty 2024-07-20 12:16:08 +02:00
Applevangelist
5596fab8e0 Merge remote-tracking branch 'origin/develop' into develop 2024-07-18 16:09:34 +02:00
Applevangelist
c3193fd6df Merge remote-tracking branch 'origin/master' into develop 2024-07-18 16:09:31 +02:00
Applevangelist
124262667e Merge remote-tracking branch 'origin/master' into develop 2024-07-18 16:08:22 +02:00
Applevangelist
d2d0659776 #ATIS - do not say runway twice if departure and arrival is the same 2024-07-18 16:08:00 +02:00
Applevangelist
bb90ac58ba xx 2024-07-18 16:07:08 +02:00
Applevangelist
e32d6138b3 Merge remote-tracking branch 'origin/develop' into develop 2024-07-18 14:36:14 +02:00
Applevangelist
90a6b6216e Merge remote-tracking branch 'origin/master' into develop 2024-07-18 14:36:11 +02:00
Applevangelist
f0e01845d3 Merge remote-tracking branch 'origin/master' into develop 2024-07-18 14:35:38 +02:00
Applevangelist
8087c87027 Fixes 2024-07-18 14:34:33 +02:00
Applevangelist
a813f8299f Range 2024-07-18 14:32:22 +02:00
Applevangelist
de2bba63a5 Merge remote-tracking branch 'origin/develop' into develop 2024-07-16 16:04:05 +02:00
Applevangelist
e758a0418a Merge remote-tracking branch 'origin/master' into develop 2024-07-16 16:04:02 +02:00
Applevangelist
31b76da69d Merge remote-tracking branch 'origin/master' into develop 2024-07-16 16:03:16 +02:00
Applevangelist
e5bf7f104d xx 2024-07-16 16:02:47 +02:00
Applevangelist
c4738b24eb fixes and additions 2024-07-16 16:02:33 +02:00
Applevangelist
b47ba61762 Merge remote-tracking branch 'origin/develop' into develop 2024-07-16 13:39:35 +02:00
Applevangelist
0aff4bf98c Merge remote-tracking branch 'origin/master' into develop 2024-07-16 13:39:32 +02:00
Applevangelist
15996b43e6 Merge remote-tracking branch 'origin/master' into develop 2024-07-16 13:39:05 +02:00
Applevangelist
c73d8a6339 Further fixes 2024-07-16 13:38:42 +02:00
Applevangelist
b6b99a2e99 xx 2024-07-16 13:38:14 +02:00
Applevangelist
d35c941748 Merge remote-tracking branch 'origin/develop' into develop 2024-07-16 11:55:21 +02:00
Applevangelist
cfc8312b21 Merge remote-tracking branch 'origin/master' into develop 2024-07-16 11:54:58 +02:00
Applevangelist
c040d2fa3f Merge remote-tracking branch 'origin/master' into develop 2024-07-16 11:54:46 +02:00
Thomas
04f2f7d34f Update Database.lua (#2148)
Small fix
2024-07-16 08:45:56 +02:00
Thomas
5d6951ae11 Update Spawn.lua (#2149)
Small fix
2024-07-16 08:45:37 +02:00
Applevangelist
f6b4e81111 Merge remote-tracking branch 'origin/develop' into develop 2024-07-15 17:24:42 +02:00
Applevangelist
c8da1277de Merge remote-tracking branch 'origin/master' into develop 2024-07-15 17:24:39 +02:00
Applevangelist
91a0e992cd Merge remote-tracking branch 'origin/master' into develop 2024-07-15 17:24:13 +02:00
Applevangelist
b890dc22a3 xx 2024-07-15 17:23:45 +02:00
Applevangelist
214cd3748c #SET - dynamic slot fixes for SET_CLIENT and SET_PLAYER 2024-07-15 17:23:30 +02:00
Applevangelist
703589d8e4 xx 2024-07-15 14:32:38 +02:00
Applevangelist
379c31b28a Merge remote-tracking branch 'origin/master' into develop 2024-07-15 14:32:17 +02:00
Applevangelist
6fb931a055 #SPAWN - couple of fixes for SPAWN, planes scheduler 2024-07-15 14:31:54 +02:00
Applevangelist
8a89ed5857 Merge remote-tracking branch 'origin/master' into develop 2024-07-14 19:16:00 +02:00
Applevangelist
87b866eca1 xx 2024-07-14 19:15:33 +02:00
Applevangelist
b5d1cee96b #documentation 2024-07-14 19:15:19 +02:00
Applevangelist
6557a6cf0b Merge remote-tracking branch 'origin/develop' into develop 2024-07-14 18:49:23 +02:00
Applevangelist
0128381f4f Merge remote-tracking branch 'origin/master' into develop 2024-07-14 18:49:17 +02:00
Applevangelist
4511a68a2b Merge remote-tracking branch 'origin/master' into develop 2024-07-14 18:48:44 +02:00
Applevangelist
9ecaca365f xx 2024-07-14 18:48:23 +02:00
Applevangelist
e6aa341863 Dynamic Slots - fixes for #GROUP, #UNIT, #CSAR and #CTLD 2024-07-14 18:48:07 +02:00
Applevangelist
504e56e827 Merge remote-tracking branch 'origin/master' into develop 2024-07-14 17:49:53 +02:00
Applevangelist
3595afe0cc #DATABASE- stage 1 fix for dynamic client slots 2024-07-14 17:49:25 +02:00
Applevangelist
cfc0cc66b2 xxx 2024-07-14 17:48:48 +02:00
Applevangelist
2442adfd2f Merge remote-tracking branch 'origin/master' into develop 2024-07-13 15:22:18 +02:00
Applevangelist
a833703731 xx 2024-07-13 15:21:51 +02:00
Applevangelist
0b21cb687e Various fixes 2024-07-13 15:21:35 +02:00
Applevangelist
af85745433 CONTROLLABLE:TaskLandAtVec2( Vec2, Duration , CombatLanding, DirectionAfterLand) 2024-07-12 19:33:35 +02:00
Applevangelist
ef58cae59f Merge remote-tracking branch 'origin/master' into develop 2024-07-12 19:33:17 +02:00
Applevangelist
8a21fe80de #CONTROLLABLE - Added combat and direction options in CONTROLLABLE:TaskLandAtVec2( Vec2, Duration , CombatLanding, DirectionAfterLand) 2024-07-12 19:32:55 +02:00
Applevangelist
86fc8db9e6 #AUFTRAG LANDATCOORDINATE - added combat land options 2024-07-12 19:32:24 +02:00
Applevangelist
7bc7fee6d7 Merge remote-tracking branch 'origin/develop' into develop 2024-07-12 13:38:35 +02:00
Applevangelist
46c5b50077 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 13:38:30 +02:00
Applevangelist
5c54f47527 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 13:37:46 +02:00
Applevangelist
51eb3a2e82 #AIRBASE - corrections for South Atlantic/Falklands 2024-07-12 13:37:04 +02:00
Applevangelist
d9aad161b0 Merge remote-tracking branch 'origin/develop' into develop 2024-07-12 13:31:21 +02:00
Applevangelist
fea2098c40 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 13:31:17 +02:00
Applevangelist
03f8b1e301 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 13:30:51 +02:00
Applevangelist
ec8bfb32b4 events 2024-07-12 13:30:29 +02:00
Applevangelist
d298ed2a83 Merge remote-tracking branch 'origin/develop' into develop 2024-07-12 12:20:53 +02:00
Applevangelist
515ac2c060 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 12:20:50 +02:00
Applevangelist
6a31e47705 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 12:20:16 +02:00
Applevangelist
e6dda35f3d Typos 2024-07-12 12:19:58 +02:00
Applevangelist
70e4454fa9 Merge remote-tracking branch 'origin/develop' into develop 2024-07-12 11:46:38 +02:00
Applevangelist
82b4f4ee58 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 11:46:35 +02:00
Applevangelist
925233709b xx 2024-07-12 11:46:12 +02:00
Applevangelist
0af15699f3 Merge remote-tracking branch 'origin/master' into develop 2024-07-12 11:45:53 +02:00
Applevangelist
9d2896d088 EVENTS - additional events from last release 2024-07-12 11:44:24 +02:00
Applevangelist
5b596516fe Merge remote-tracking branch 'origin/master' into develop 2024-07-12 11:37:27 +02:00
Applevangelist
036cc9d211 #Afghanistan additions 2024-07-12 11:36:43 +02:00
Applevangelist
df6c97bec8 #EASYGCICAP - avoid launching intercepts if airwing conquered by other coalition 2024-07-12 09:36:29 +02:00
Applevangelist
c7e73f3b1a #EASYGCICAP - fix launching interceptors from conquered, wrong coalition wings 2024-07-12 08:38:42 +02:00
Applevangelist
ccc7b431dc Merge remote-tracking branch 'origin/develop' into develop 2024-07-12 08:10:24 +02:00
Applevangelist
079e60163d Merge remote-tracking branch 'origin/master' into develop 2024-07-12 08:10:20 +02:00
Applevangelist
29fb03e903 xx 2024-07-12 08:09:59 +02:00
Applevangelist
6e917049af Merge remote-tracking branch 'origin/master' into develop 2024-07-12 08:09:39 +02:00
Applevangelist
e6484c1598 various 2024-07-12 08:08:57 +02:00
Applevangelist
c8d49916df #RAT - dimensions workaround for Saab 340 2024-07-12 08:08:32 +02:00
Applevangelist
32297da2b0 #AWACS - MS TTS - fix spelling out B-R-A in Threat call 2024-07-11 08:35:32 +02:00
Applevangelist
336ac9eddb #AWACS - MS TTS - fix spelling out B-R-A in Threat call 2024-07-11 08:35:16 +02:00
Applevangelist
1d64ac3469 Merge remote-tracking branch 'origin/develop' into develop 2024-07-09 11:32:28 +02:00
Applevangelist
26adb7934e Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Message.lua
2024-07-09 11:32:23 +02:00
Applevangelist
c51a6da5ff Merge remote-tracking branch 'origin/develop' into develop 2024-07-09 11:31:33 +02:00
Applevangelist
5629a8fcd6 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Message.lua
2024-07-09 11:31:29 +02:00
Applevangelist
65c7b0d12f Docu fixes 2024-07-09 11:30:41 +02:00
Frank
1a0e2e0ea1 OPS
- Added method to reduce asset count for cohorts #2103
- Added tacview on legion level
2024-07-07 23:15:20 +02:00
Frank
f74c0e29a5 Merge branch 'master' into develop 2024-07-07 11:32:08 +02:00
Frank
9f8e7f4f3c Merge pull request #2144 from FlightControl-Master/FF/MasterDevel
RANGE
2024-07-07 11:05:05 +02:00
Frank
b215d0e7d4 Update Range.lua
- reduced initial status update
2024-07-07 11:03:03 +02:00
Frank
6f3d9a497a Update Chief.lua
- Added unsupported mission type for OPSZONE to error log output
2024-07-06 21:51:20 +02:00
Frank
13b272b6e5 Update Range.lua
Allow zone to be a string in RANGE:SetRangeZone
2024-07-06 21:48:07 +02:00
Frank
f9031dba42 Merge branch 'master' into FF/MasterDevel 2024-07-06 19:15:05 +02:00
Frank
ead7844e5f Merge branch 'master' into develop 2024-07-05 21:36:12 +02:00
Frank
29a4f7c160 Update Event.lua
#2143 Try with isExist
2024-07-05 21:35:55 +02:00
Frank
d25d89afbb Merge branch 'master' into develop 2024-07-05 17:54:06 +02:00
Frank
55a9c7e020 Update Event.lua
#2143
2024-07-05 17:53:50 +02:00
Frank
e30fb1c9bd Merge branch 'master' into develop 2024-07-03 23:17:49 +02:00
Frank
84dd1fa21c Update Range.lua
- Fixe F10 menu bug
2024-07-03 23:17:37 +02:00
Frank
64039ae770 Merge branch 'master' into develop 2024-07-03 17:45:33 +02:00
Frank
42979093b8 Update Range.lua
- Added `RANGE:SetMenuRoot`
2024-07-03 17:45:21 +02:00
Frank
0aa78ec0c8 Merge branch 'master' into develop 2024-07-03 09:47:07 +02:00
Frank
edf7f4677c Update Range.lua
- Fixed name of mission menu
- Improved AddBombingTargetGroup to be passed as string
2024-07-03 09:46:51 +02:00
Frank
8958d7b71f Update Range.lua
Replaced RANGE.Sound. by self.Sound.
2024-07-02 18:04:36 +02:00
Frank
6083191f32 Update Range.lua
- Added `RANGE:SetSoundfilesInfo`
2024-07-02 18:02:33 +02:00
Frank
34698a1b4e Merge branch 'master' into develop 2024-07-02 15:52:55 +02:00
Frank
8e0446c594 Update Range.lua
- Fixed  RANGE.MenuF10Root
2024-07-02 15:52:44 +02:00
Applevangelist
083bedcc2d Merge remote-tracking branch 'origin/develop' into develop 2024-07-02 12:48:15 +02:00
Applevangelist
aad17f97fc Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Utils.lua
2024-07-02 12:48:09 +02:00
Applevangelist
6a83b48429 Merge remote-tracking branch 'origin/develop' into develop 2024-07-02 12:46:50 +02:00
Applevangelist
77a1150037 #EASYGCICAP - add options to set default despawn after holding or landing 2024-07-02 12:46:45 +02:00
Applevangelist
19ff7ce9a0 #EASYGCICAP - add options to set default despawn after holding or landing 2024-07-02 12:46:35 +02:00
Frank
86508d49ee Merge branch 'master' into develop 2024-07-01 22:15:39 +02:00
Frank
7e20a0a0dc Merge pull request #2142 from FlightControl-Master/FF/MasterDevel
ATIS
2024-07-01 22:14:49 +02:00
Frank
58139b34a8 Update ATIS.lua
- renamed function
2024-07-01 22:13:55 +02:00
Frank
9ceb26c7b1 ATIS
- Cleaned up debug lines
2024-07-01 22:07:55 +02:00
Applevangelist
0058383e64 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Message.lua
2024-06-30 16:02:11 +02:00
Applevangelist
1549ca1cc4 Merge remote-tracking branch 'origin/master' into develop 2024-06-30 16:01:22 +02:00
Applevangelist
7abb6680b4 fixes 2024-06-30 16:01:02 +02:00
Applevangelist
9ca30fc00c Fixes 2024-06-30 16:00:49 +02:00
Applevangelist
9479b338c5 xxx 2024-06-30 15:57:09 +02:00
Applevangelist
b6ac1e86e4 xx 2024-06-30 15:20:23 +02:00
Applevangelist
a4b187d561 xx 2024-06-30 15:20:17 +02:00
Applevangelist
335bd897d5 Merge remote-tracking branch 'origin/master' into develop 2024-06-30 11:31:51 +02:00
Frank
1ba1738aa0 Merge branch 'master' into FF/MasterDevel 2024-06-29 13:59:50 +02:00
Frank
c8cdbeac5c Update ATIS.lua
- Added option to specify Airbase and NATO paths to sound files
- Fixed Rainy presets not recognized correctly
2024-06-29 13:57:51 +02:00
Frank
4b12b04840 Merge pull request #2140 from DarthZyll/patch-3
Update UserFlag.lua for incorrect documentation
2024-06-28 23:02:24 +02:00
Mike Young
c571d32d0e Update UserFlag.lua for incorrect documentation
Update UserFlag.lua for incorrect documentation
2024-06-27 19:48:17 -04:00
Applevangelist
897a0d4f40 xxx 2024-06-25 13:41:31 +02:00
Applevangelist
7229439d84 Merge remote-tracking branch 'origin/develop' into develop 2024-06-25 13:09:55 +02:00
Applevangelist
1be62b9c4e Merge remote-tracking branch 'origin/master' into develop 2024-06-25 13:09:48 +02:00
Applevangelist
30fd2230b0 Merge remote-tracking branch 'origin/master' into develop 2024-06-25 13:09:16 +02:00
Applevangelist
b350243e50 Docu fix 2024-06-25 13:08:46 +02:00
Applevangelist
50ff9f162a Merge remote-tracking branch 'origin/develop' into develop 2024-06-25 10:46:55 +02:00
Applevangelist
e94a918bbe Merge remote-tracking branch 'origin/master' into develop 2024-06-25 10:46:51 +02:00
Applevangelist
af261048a6 Merge remote-tracking branch 'origin/master' into develop 2024-06-25 10:46:17 +02:00
Applevangelist
042b82d3a6 #ARTY Fixed counting the right shells for artillery and some logic problems 2024-06-25 10:45:28 +02:00
Applevangelist
2fc2f5d798 #ARTY fixed counting the right artillery shells and some logic problems 2024-06-25 10:44:53 +02:00
Frank
ba41d6421d FLIGHTGROUP
- Added nil checks if client template does not exist
2024-06-25 09:38:29 +02:00
Frank
faadbdecfb Merge branch 'master' into develop 2024-06-24 23:55:13 +02:00
Frank
62ef56684b Update Templates
- Added nil check if client template does not exist in `WAREHOUSE` class
- Added nil checks in `DATABASE` if client template does not exist
- Fixed `SET_CLIENT:IsIncludeObject()` function if client template does not exist
2024-06-24 23:55:01 +02:00
Applevangelist
21b5823bc0 Merge remote-tracking branch 'origin/develop' into develop 2024-06-23 19:19:19 +02:00
Applevangelist
81c38d2221 Merge remote-tracking branch 'origin/master' into develop 2024-06-23 19:19:16 +02:00
Applevangelist
a994942a02 Merge remote-tracking branch 'origin/master' into develop 2024-06-23 19:18:47 +02:00
Applevangelist
1033b975f8 #UNIT - improved GetAmmunition() to also report Tank HE and AP shells and added query functions for arti, HE and AP type of ammunition 2024-06-23 19:18:27 +02:00
Applevangelist
bd6d23c7f8 #UNIT - improved GetAmmunition() to also report Tank HE and AP shells and added query functions for arti, HE and AP type of ammunition
#OPSZONE - added FindByName()
2024-06-23 19:17:32 +02:00
Applevangelist
f15e89e7aa xxx 2024-06-23 19:15:57 +02:00
Applevangelist
7bb5e324f9 Merge remote-tracking branch 'origin/develop' into develop 2024-06-22 11:54:58 +02:00
Applevangelist
209149b8de Merge remote-tracking branch 'origin/master' into develop 2024-06-22 11:54:55 +02:00
Applevangelist
b701fa61fa xxx 2024-06-22 11:54:35 +02:00
Applevangelist
97abe32f75 Merge remote-tracking branch 'origin/master' into develop 2024-06-22 11:54:19 +02:00
Applevangelist
11a05f1333 UNIT:IsPlayer() Small fix for an error that is I think produced by the swapr script 2024-06-22 11:53:52 +02:00
Applevangelist
ef7d354109 Merge remote-tracking branch 'origin/develop' into develop 2024-06-20 18:10:11 +02:00
Applevangelist
f5551e202d Merge remote-tracking branch 'origin/master' into develop 2024-06-20 18:10:06 +02:00
Applevangelist
796b71474b Merge remote-tracking branch 'origin/develop' into develop 2024-06-20 18:08:55 +02:00
Applevangelist
662412dd02 Merge remote-tracking branch 'origin/master' into develop 2024-06-20 18:08:52 +02:00
Applevangelist
8cdf8677c1 #UTILS Added AH64 and Kiowa Callsign enumerators 2024-06-20 18:08:24 +02:00
Frank
e1706c94af Merge branch 'master' into FF/MasterDevel 2024-06-20 17:19:57 +02:00
Applevangelist
97c1653614 Merge remote-tracking branch 'origin/develop' into develop 2024-06-20 08:53:11 +02:00
Applevangelist
07dc55b284 Merge remote-tracking branch 'origin/master' into develop 2024-06-20 08:53:08 +02:00
Applevangelist
cc925271aa Merge remote-tracking branch 'origin/develop' into develop-2 2024-06-20 08:52:50 +02:00
Applevangelist
753cbaa2b9 xxx 2024-06-20 08:52:47 +02:00
Applevangelist
b8f7cf44cc Merge remote-tracking branch 'origin/develop' into develop 2024-06-20 08:52:28 +02:00
Applevangelist
7d6f9fc4b5 Merge remote-tracking branch 'origin/master' into develop 2024-06-20 08:52:25 +02:00
Applevangelist
f9f0a8e866 #COORDINATE - Fix is day/night for Kola locations when the sun either never rises or never sets. 2024-06-20 08:51:59 +02:00
Frank
3fac5ac9f0 Update FlightGroup.lua
- Fixed refueling issue
2024-06-18 23:15:50 +02:00
Frank
d83cabbab6 Merge branch 'master' into develop 2024-06-18 09:21:12 +02:00
Frank
5f9d4405b1 AIRBOSS
- Added case that group template cannot be found in MOOSE db
2024-06-18 09:20:59 +02:00
Frank
bdd9efa2cc Update FlightControl.lua
- Added `FLIGHTCONTROL:SetTransmitOnlyWithPlayers()`
2024-06-17 18:08:45 +02:00
Frank
a778e910f7 Merge pull request #2139 from FlightControl-Master/FF/Ops
Update FlightControl.lua
2024-06-17 16:11:40 +02:00
Frank
24b09e22f7 Update FlightControl.lua
- Added `FLIGHTCONTROL:SetRadioOnlyIfPlayers`
2024-06-17 16:09:01 +02:00
Thomas
b40331b04e Kiowa type name fix (#2138)
* Update CSAR.lua

Kiowa type name

* Update CTLD.lua
2024-06-15 08:14:58 +02:00
Thomas
2d1fcb9be8 Update CTLD.lua 2024-06-15 08:12:54 +02:00
Thomas
5fcd394ddd Update CSAR.lua
Kiowa type name
2024-06-15 08:11:14 +02:00
Applevangelist
fe6d69fdcc xxx 2024-06-14 16:37:36 +02:00
Applevangelist
7a0f53ebf3 docu fix 2024-06-14 16:37:21 +02:00
Applevangelist
af17265efc Merge remote-tracking branch 'origin/develop' into develop 2024-06-11 10:21:32 +02:00
Applevangelist
12b8740bad Merge remote-tracking branch 'origin/master' into develop 2024-06-11 10:21:27 +02:00
Applevangelist
a2580122de Merge remote-tracking branch 'origin/master' into develop 2024-06-11 10:20:52 +02:00
Applevangelist
a6de09a0ca Fixes 2024-06-11 09:03:57 +02:00
Applevangelist
5e62791837 fixes 2024-06-11 09:02:31 +02:00
Frank
b60435fb2c Update ATIS.lua
- ATIS.Sound --> self.Sound
2024-06-09 22:47:43 +02:00
Frank
754430ba75 Merge branch 'master' into FF/MasterDevel 2024-06-09 21:31:58 +02:00
Applevangelist
85fc601a7a Merge remote-tracking branch 'origin/develop' into develop 2024-06-09 18:33:01 +02:00
Applevangelist
1d5f9cc4cc Merge remote-tracking branch 'origin/master' into develop 2024-06-09 18:32:57 +02:00
Applevangelist
5e3b50c158 Merge remote-tracking branch 'origin/develop' into develop 2024-06-09 18:32:32 +02:00
Applevangelist
2262f27d18 Merge remote-tracking branch 'origin/master' into develop 2024-06-09 18:32:28 +02:00
Applevangelist
4668132b37 #GROUP small fix 2024-06-09 18:32:10 +02:00
Frank
1fc526e80f Merge branch 'master' into develop 2024-06-09 17:59:14 +02:00
Frank
ceb77e2837 Update Event.lua
- Fixed isExist function does not exist for Kiowa Hellfire as reported by Special K
2024-06-09 17:58:57 +02:00
kaltokri
6f7a29d372 Merge branch 'master' into develop 2024-06-09 11:00:19 +02:00
kaltokri
137f0251fb Fixed error in documentation of UTILS.LoadFromFile 2024-06-09 10:59:58 +02:00
Frank
08745c910c ATIS
- custom sounds
2024-06-08 22:34:09 +02:00
Applevangelist
1d8658122a Merge remote-tracking branch 'origin/develop' into develop 2024-06-08 11:49:40 +02:00
Applevangelist
344eff535a Merge remote-tracking branch 'origin/master' into develop 2024-06-08 11:49:34 +02:00
Applevangelist
e375f3a401 Merge remote-tracking branch 'origin/master' into develop 2024-06-08 11:49:06 +02:00
Applevangelist
10986f8a0d #MANTIS - fix omission to set own name 2024-06-08 11:48:47 +02:00
Applevangelist
f4ae0c9547 #MANTIS - fix omission to set own name 2024-06-08 11:48:41 +02:00
Applevangelist
16dc3860f7 #MANTIS - fix omission to set own name 2024-06-08 11:48:27 +02:00
Applevangelist
4bddf16c82 Merge remote-tracking branch 'origin/develop' into develop 2024-06-07 16:05:44 +02:00
Applevangelist
cc414862a4 Merge remote-tracking branch 'origin/master' into develop 2024-06-07 16:05:40 +02:00
Applevangelist
1355f2f562 Merge remote-tracking branch 'origin/develop' into develop 2024-06-07 16:04:45 +02:00
Applevangelist
e620062a95 Merge remote-tracking branch 'origin/master' into develop 2024-06-07 16:04:41 +02:00
Applevangelist
333ed629bb Adding Kiowa support in CSAR und CTLD 2024-06-07 16:03:45 +02:00
Thomas
813b9d90aa Update Set.lua: added handler for EVENTS.PlayerLeaveUnit in SET_GROUP:FilterStart() (#2134) (#2136)
Ops.CSAR was throwing the following errors constantly when a player would leave the CSAR helo:

GROUP05000.GetDCSObject((ERROR: Could not get DCS group object of group Archer-1 because DCS object could not be found!))

This was because the SET_GROUP FilterStart on allheligroupset was not handling the scenario when a player left w/o a death.

Co-authored-by: Mike Young <117502908+DarthZyll@users.noreply.github.com>
2024-06-01 07:33:56 +02:00
Mike Young
c87e91d845 Update Set.lua: added handler for EVENTS.PlayerLeaveUnit in SET_GROUP:FilterStart() (#2134)
Ops.CSAR was throwing the following errors constantly when a player would leave the CSAR helo:

GROUP05000.GetDCSObject((ERROR: Could not get DCS group object of group Archer-1 because DCS object could not be found!))

This was because the SET_GROUP FilterStart on allheligroupset was not handling the scenario when a player left w/o a death.
2024-06-01 07:32:20 +02:00
Frank
5fc39daa9d Update Chief.lua
- added GetStrategy method
2024-05-28 23:54:39 +02:00
Applevangelist
09372df86d AUTOLASE - less menu builds 2024-05-27 18:31:14 +02:00
Applevangelist
26d0f2f4e3 xxx 2024-05-27 18:16:57 +02:00
Applevangelist
e010a13f85 Merge remote-tracking branch 'origin/develop' into develop 2024-05-27 17:09:47 +02:00
Applevangelist
cffca96755 Merge remote-tracking branch 'origin/master' into develop 2024-05-27 17:09:42 +02:00
Applevangelist
7c0605e82f Merge remote-tracking branch 'origin/master' into develop 2024-05-27 17:09:11 +02:00
Applevangelist
a847d890ba Small fixes 2024-05-27 17:08:05 +02:00
Applevangelist
778ae1b8e5 #MENU - small fix 2024-05-27 17:07:26 +02:00
Applevangelist
97635f4bba xxx 2024-05-27 17:07:12 +02:00
Frank
a6568a955f Update
- sound
2024-05-26 23:13:03 +02:00
Applevangelist
2657c3aa52 Merge remote-tracking branch 'origin/master' into develop 2024-05-26 12:59:33 +02:00
Applevangelist
1f1ab1664c Merge remote-tracking branch 'origin/master' into develop 2024-05-26 12:59:10 +02:00
Applevangelist
6df4fffafd Kola Airbase Names 2024-05-26 12:58:32 +02:00
Frank
7bac0f32fc Update
- Sound input
2024-05-25 01:56:23 +02:00
Applevangelist
17b1e08532 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Range.lua
2024-05-24 10:07:19 +02:00
Applevangelist
987f613aae Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Range.lua
2024-05-24 10:05:36 +02:00
Applevangelist
dead785133 Autolase 2024-05-24 10:04:08 +02:00
Thomas
dade17a67f Update Autolase.lua (#2133)
* Update Autolase.lua

Added menu option to change threatlevel lasing in the fly

* Update Autolase.lua

Menu option for lasing threat level
2024-05-24 10:03:27 +02:00
Applevangelist
64be0ffee5 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Range.lua
2024-05-23 18:13:05 +02:00
kaltokri
59ceb01d19 Fixed link in Func.Range to "476 vFG - Air Weapons Range Objects"
# Conflicts:
#	Moose Development/Moose/Functional/Range.lua
2024-05-21 19:49:27 +02:00
kaltokri
783e29f189 Fixed link in Func.Range to "476 vFG - Air Weapons Range Objects" 2024-05-21 16:50:33 +02:00
Applevangelist
c225456cd4 Merge remote-tracking branch 'origin/develop' into develop 2024-05-21 15:19:36 +02:00
Applevangelist
3ea3dfb486 Merge remote-tracking branch 'origin/master' into develop 2024-05-21 15:19:24 +02:00
Applevangelist
7dec189358 xxx 2024-05-21 15:18:57 +02:00
Applevangelist
42d8a9f59d #STRATEGO - Island hopping 2024-05-21 15:18:31 +02:00
Thomas
9e7caba089 Update Message.lua (#2130) (#2131)
the Label and port were not being pulled from MSRS Config, causing them to default to "MESSAGE" and 5002 when calling the MESSAGE.SetMSRS() function with no params

Co-authored-by: Mike Young <117502908+DarthZyll@users.noreply.github.com>
2024-05-21 06:41:28 +02:00
Mike Young
af39a3ae9c Update Message.lua (#2130)
the Label and port were not being pulled from MSRS Config, causing them to default to "MESSAGE" and 5002 when calling the MESSAGE.SetMSRS() function with no params
2024-05-21 06:37:05 +02:00
Applevangelist
9df6467cd1 Merge remote-tracking branch 'origin/develop' into develop 2024-05-20 11:16:57 +02:00
Applevangelist
399f9883a9 #STRATEGO, option in FindRoute to not optimize the route 2024-05-20 11:16:16 +02:00
Applevangelist
dd7c1a9245 xxx 2024-05-20 11:15:47 +02:00
Applevangelist
593f21bd3b xxx 2024-05-19 13:12:35 +02:00
Applevangelist
9815216bd5 xx 2024-05-19 13:12:09 +02:00
Applevangelist
da8a02465e Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Menu.lua
#	Moose Development/Moose/Functional/Mantis.lua
2024-05-19 12:50:41 +02:00
Applevangelist
ce01534535 Merge remote-tracking branch 'origin/master' into develop 2024-05-19 12:48:09 +02:00
Applevangelist
639c5bc71a xxx 2024-05-19 12:47:54 +02:00
Applevangelist
aec65209d0 #STRATEGO 2024-05-19 12:47:31 +02:00
Niels Vaes
c985d40ca0 Fix when DCS adds duplicate points to the points table of a drawing resulting in wrong triangulation (#2128)
* Adding a new TerminalType (100)that seems to be introduced in the update that brought Muwaffaq Salti. The base has a couple of spots (like 04, 05, 06) that can only accommodate smaller type fixed wing aircraft, like the F-16, but not bigger types like the Warthog of the Strike Eagle.

Because we weren't checking for this new type, spawning in these particular spots always resulted in an airstart, because `_CheckTerminalType` would always return `false`

* Adding Shapes over from old MOOSE branch

* cleanup

* adding HEXtoRGBA

* removing Arrow.lua, it's part of Polygon.lua

* Fix when DCS adds duplicate points to the `points` table of a drawing, resulting in wrong triangulation
2024-05-19 12:46:17 +02:00
Applevangelist
d0ca76926e Merge remote-tracking branch 'origin/develop' into develop 2024-05-19 11:32:31 +02:00
Applevangelist
1fd15bcd4d Merge remote-tracking branch 'origin/master' into develop 2024-05-19 11:32:29 +02:00
Applevangelist
90b588420f #UTILS - Add Kola map to GMT function
#MANTIS - with checkforfriendlies, restrict to airborne ones
2024-05-19 11:32:00 +02:00
kaltokri
073e619015 Merge branch 'master' into develop 2024-05-18 16:57:41 +02:00
kaltokri
3a0d2a5c51 Added link in Core.Menu to the demo missions. 2024-05-18 16:57:28 +02:00
Applevangelist
d9528292af Merge remote-tracking branch 'origin/master' into develop 2024-05-16 17:56:36 +02:00
Applevangelist
07a76ced88 #MANTIS - added an option to do a friendly check in firing range before activitaing a SAM 2024-05-16 17:56:14 +02:00
Applevangelist
f022c87f25 #MANTIS - Option to avoid friendly fire 2024-05-16 17:55:05 +02:00
Applevangelist
5d8260b28e fix 2024-05-16 11:50:35 +02:00
Applevangelist
830dd05514 fix 2024-05-16 11:50:20 +02:00
Applevangelist
d432ec8105 Merge remote-tracking branch 'origin/develop' into develop 2024-05-16 09:55:24 +02:00
Applevangelist
7a24b491e9 Merge remote-tracking branch 'origin/master' into develop 2024-05-16 09:55:20 +02:00
Applevangelist
ca7949d8c4 Merge remote-tracking branch 'origin/master' into develop 2024-05-16 09:54:53 +02:00
Applevangelist
a3805118a0 #SPAWN - Fix for KeepUnitNames 2024-05-16 09:54:24 +02:00
Applevangelist
efca40d481 SPAWN - Fix for KeepUnitNames 2024-05-16 09:54:00 +02:00
Applevangelist
34fde09c12 #PLAYERTASKCONTROLLER - Added target elevation to task info 2024-05-16 09:34:29 +02:00
Applevangelist
0e40dc70b2 xxx 2024-05-16 09:34:03 +02:00
Applevangelist
52452b45b1 Merge remote-tracking branch 'origin/develop' into develop 2024-05-13 09:57:45 +02:00
Applevangelist
b9bfd781d0 Merge remote-tracking branch 'origin/master' into develop 2024-05-13 09:57:41 +02:00
Applevangelist
983d518a69 Merge remote-tracking branch 'origin/develop' into develop 2024-05-13 09:57:06 +02:00
Applevangelist
c14dec7412 Too much logging 2024-05-13 09:57:02 +02:00
Applevangelist
662885aaa6 xxx 2024-05-13 09:56:48 +02:00
Frank
f1c03e1b86 sound 2024-05-12 22:30:17 +02:00
Frank
78ab7547f3 Merge branch 'master' into develop 2024-05-11 09:51:00 +02:00
Frank
2e6957984f Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE 2024-05-11 09:50:01 +02:00
Frank
433a66d530 Airboss
- Get magnetic variation from DCS if require is available
- Added default magvar for Kola map
2024-05-11 09:49:59 +02:00
Applevangelist
5d67009b18 Merge remote-tracking branch 'origin/develop' into develop 2024-05-11 09:38:32 +02:00
Applevangelist
4ffe6a04c2 Merge remote-tracking branch 'origin/master' into develop 2024-05-11 09:38:28 +02:00
Applevangelist
7081448c40 Merge remote-tracking branch 'origin/master' into develop 2024-05-11 09:37:52 +02:00
Applevangelist
7d3ad15f39 #CTLD - Move troops to active Zones only 2024-05-11 09:37:28 +02:00
Applevangelist
dfca4d8bec xxx 2024-05-11 09:36:36 +02:00
Applevangelist
0bd245aee5 Merge remote-tracking branch 'origin/develop' into develop 2024-05-10 18:26:10 +02:00
Applevangelist
fe730da72f Merge remote-tracking branch 'origin/master' into develop 2024-05-10 18:26:06 +02:00
Frank
c7c1bcfff4 Merge branch 'master' into develop 2024-05-09 16:57:33 +02:00
Frank
d0728afee7 Update Airboss.lua
- Added C2 Greyhound radio call
2024-05-09 16:57:20 +02:00
Frank
4f25c9a408 Merge branch 'master' into develop 2024-05-09 16:03:11 +02:00
Frank
01330bf00c Merge pull request #2125 from FlightControl-Master/FF/MasterDevel
AIRBOSS intowind
2024-05-09 16:01:27 +02:00
Frank
01de638b8e Merge branch 'master' into FF/MasterDevel 2024-05-09 12:54:28 +02:00
Frank
3e8c7ad1df AIRBOSS into wind
- Added option to use the "old" into wind calculation `:SetIntoWindLegacy()`
2024-05-09 12:54:20 +02:00
Frank
22c6a03161 Update Airboss.lua 2024-05-09 11:09:29 +02:00
Applevangelist
4179e63e30 Merge remote-tracking branch 'origin/develop' into develop 2024-05-07 14:34:33 +02:00
Applevangelist
7868a2e9de #STRATEGO - Smarter route finding 2024-05-07 14:34:02 +02:00
Applevangelist
b1f3cda7f7 #STRATEGO - Smarter route finding 2024-05-07 14:33:49 +02:00
Applevangelist
522c5e4eaa Merge remote-tracking branch 'origin/develop' into develop 2024-05-06 19:02:07 +02:00
Applevangelist
1e9608de3a Merge remote-tracking branch 'origin/master' into develop 2024-05-06 19:02:02 +02:00
Applevangelist
04b4f7cc0f XXX 2024-05-06 19:01:42 +02:00
Applevangelist
b7db198125 Merge remote-tracking branch 'origin/master' into develop 2024-05-06 19:01:24 +02:00
Applevangelist
dd8b2caa24 #CSAR Nicer TTS output for MGRS coordinates 2024-05-06 19:01:02 +02:00
Frank
1e4cfd473c Update Airboss.lua 2024-05-06 16:11:33 +02:00
Applevangelist
00b8c39455 Merge remote-tracking branch 'origin/develop' into develop 2024-05-04 14:56:50 +02:00
Applevangelist
cd0e4bfb04 Merge remote-tracking branch 'origin/master' into develop 2024-05-04 14:56:46 +02:00
Applevangelist
4364cb8e53 Merge remote-tracking branch 'origin/master' into develop 2024-05-04 14:56:07 +02:00
Applevangelist
044fb66ca0 SPAWN
* Ensure InitCallSign creates a call sign name with a capital first letter, like "Enfield"
2024-05-04 14:54:20 +02:00
Applevangelist
ad882dd72e Merge remote-tracking branch 'origin/develop' into develop 2024-05-04 13:42:18 +02:00
Applevangelist
d4d0dcec61 Merge remote-tracking branch 'origin/master' into develop 2024-05-04 13:42:13 +02:00
Applevangelist
2a33aa029d Merge remote-tracking branch 'origin/develop' into develop 2024-05-01 13:53:12 +02:00
Applevangelist
c72f96be19 Merge remote-tracking branch 'origin/master' into develop 2024-05-01 13:53:08 +02:00
Applevangelist
e7f270630c Merge remote-tracking branch 'origin/develop' into develop 2024-04-30 09:21:27 +02:00
Applevangelist
29a3c0d554 Merge remote-tracking branch 'origin/master' into develop 2024-04-30 09:21:23 +02:00
Applevangelist
6df872eed2 Merge remote-tracking branch 'origin/develop' into develop 2024-04-29 16:46:50 +02:00
Applevangelist
bbae343b0e Merge remote-tracking branch 'origin/develop' into develop 2024-04-27 17:29:15 +02:00
Applevangelist
5f5b781f04 Merge remote-tracking branch 'origin/master' into develop 2024-04-27 17:29:11 +02:00
Applevangelist
8e99f37306 xxx 2024-04-27 17:28:50 +02:00
Applevangelist
65aeb56c2f #STRATEGO -- add SetStrategoZone 2024-04-23 10:12:11 +02:00
Applevangelist
47ad79b81d Merge remote-tracking branch 'origin/develop' into develop 2024-04-23 09:26:42 +02:00
Applevangelist
956035b856 Merge remote-tracking branch 'origin/master' into develop 2024-04-23 09:26:39 +02:00
Applevangelist
c0ac5d1487 Merge remote-tracking branch 'origin/develop' into develop 2024-04-23 09:18:44 +02:00
Applevangelist
f8852ca759 Merge remote-tracking branch 'origin/master' into develop 2024-04-23 09:18:40 +02:00
Applevangelist
2f957899e1 xxx 2024-04-23 09:17:31 +02:00
Applevangelist
9b26ed7042 xxx 2024-04-20 16:21:19 +02:00
Applevangelist
05b547b640 Merge remote-tracking branch 'origin/develop' into develop 2024-04-19 15:59:46 +02:00
Applevangelist
afa8d9c4d1 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Spawn.lua
2024-04-19 15:59:41 +02:00
Applevangelist
672f1ae2d6 xxx 2024-04-19 15:57:02 +02:00
Applevangelist
0b607eb751 xx 2024-04-19 15:55:08 +02:00
Applevangelist
89d945037d xxx 2024-04-19 15:54:30 +02:00
Applevangelist
235cbbe23a #CSAR - add'l logging 2024-04-19 11:32:35 +02:00
Applevangelist
f771607f40 Merge remote-tracking branch 'origin/develop' into develop 2024-04-18 18:42:04 +02:00
Applevangelist
2cf7047617 Merge remote-tracking branch 'origin/master' into develop 2024-04-18 18:41:58 +02:00
Applevangelist
1beb5934c2 xxx 2024-04-18 14:51:53 +02:00
Applevangelist
5d00a2d806 xxx 2024-04-18 14:41:44 +02:00
Applevangelist
5adb943939 SPAWN 2024-04-18 13:52:10 +02:00
Applevangelist
13309663fb Merge remote-tracking branch 'origin/develop' into develop 2024-04-18 09:33:16 +02:00
Applevangelist
4baa593fde Merge remote-tracking branch 'origin/master' into develop 2024-04-18 09:33:11 +02:00
Applevangelist
186b64ea81 #CTLD 2024-04-18 09:32:27 +02:00
Applevangelist
c9fd56116e Housekeeping 2024-04-16 08:45:53 +02:00
Applevangelist
e21240e711 Merge remote-tracking branch 'origin/develop' into develop 2024-04-15 18:56:07 +02:00
Applevangelist
99d32a7854 Merge remote-tracking branch 'origin/master' into develop 2024-04-15 18:56:03 +02:00
Applevangelist
620df5ad3e xx 2024-04-15 18:54:59 +02:00
Applevangelist
b9cb6dbffb xxx 2024-04-15 12:50:15 +02:00
Applevangelist
be85aab755 Merge remote-tracking branch 'origin/develop' into develop 2024-04-15 08:59:15 +02:00
Applevangelist
fcb7a2c3e7 Merge remote-tracking branch 'origin/master' into develop 2024-04-15 08:59:11 +02:00
Applevangelist
483cf09676 xxx 2024-04-02 13:23:36 +02:00
Applevangelist
8ca9c4e7b8 Merge remote-tracking branch 'origin/develop' into develop 2024-04-02 10:50:06 +02:00
Applevangelist
bd28c10492 Merge remote-tracking branch 'origin/master' into develop 2024-04-02 10:50:01 +02:00
Applevangelist
355230a97f xxx 2024-04-01 19:11:33 +02:00
Applevangelist
bde5859879 Merge remote-tracking branch 'origin/develop' into develop 2024-04-01 13:30:30 +02:00
Applevangelist
630e02f1ce Merge remote-tracking branch 'origin/master' into develop 2024-04-01 13:30:26 +02:00
Applevangelist
1ea2f091e0 Fix 2024-04-01 12:58:20 +02:00
Applevangelist
7aa252e42f xxx 2024-03-28 11:13:13 +01:00
Applevangelist
a52df9ae9a xxx 2024-03-28 08:44:12 +01:00
Applevangelist
1b072e11ad xxx 2024-03-27 18:00:50 +01:00
Applevangelist
0dec9418ca Merge remote-tracking branch 'origin/develop' into develop 2024-03-27 14:41:48 +01:00
Applevangelist
9a2174ac2b Merge remote-tracking branch 'origin/master' into develop 2024-03-27 14:41:43 +01:00
Applevangelist
371b100672 xxx 2024-03-27 14:40:47 +01:00
Applevangelist
eac87c97af Merge remote-tracking branch 'origin/develop' into develop 2024-03-25 18:26:49 +01:00
Applevangelist
00dc9969b6 Merge remote-tracking branch 'origin/master' into develop 2024-03-25 18:26:45 +01:00
Applevangelist
f3ec69ac2a Merge remote-tracking branch 'origin/develop' into develop 2024-03-24 13:27:52 +01:00
Applevangelist
8a6cbeda74 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2024-03-24 13:27:46 +01:00
Applevangelist
13cdb77957 xxx 2024-03-24 13:22:54 +01:00
Applevangelist
caedc314b7 xx 2024-03-23 15:12:16 +01:00
Applevangelist
d7963bb161 xx 2024-03-22 16:04:58 +01:00
Applevangelist
e86afefe79 xxx 2024-03-22 09:27:58 +01:00
Applevangelist
d4daa54210 Merge remote-tracking branch 'origin/develop' into develop 2024-03-16 12:37:51 +01:00
Applevangelist
5c3081a7eb Merge remote-tracking branch 'origin/master' into develop 2024-03-16 12:37:48 +01:00
Applevangelist
b66ff35b63 #minor fixes 2024-03-15 10:25:58 +01:00
Applevangelist
6ae2f6f105 Merge remote-tracking branch 'origin/develop' into develop 2024-03-13 09:09:32 +01:00
Applevangelist
c4deb317bd Merge remote-tracking branch 'origin/master' into develop 2024-03-13 09:09:28 +01:00
Applevangelist
ada8629c01 Fix for speed nil 2024-03-13 07:38:56 +01:00
Applevangelist
efd48c87e9 Merge remote-tracking branch 'origin/develop' into develop 2024-03-12 15:35:26 +01:00
Applevangelist
35c1a76675 Merge remote-tracking branch 'origin/master' into develop 2024-03-12 15:35:22 +01:00
Applevangelist
edf445de1a Merge remote-tracking branch 'origin/develop' into develop 2024-03-11 18:20:16 +01:00
Applevangelist
5b1cc052b6 Merge remote-tracking branch 'origin/master' into develop 2024-03-11 18:20:13 +01:00
Applevangelist
ebb58cd976 xxx 2024-03-11 18:18:00 +01:00
Applevangelist
e32b393f39 Merge remote-tracking branch 'origin/develop' into develop 2024-03-11 08:31:06 +01:00
Applevangelist
3d073891bc Merge remote-tracking branch 'origin/master' into develop 2024-03-11 08:31:02 +01:00
Applevangelist
078137af4b Merge remote-tracking branch 'origin/develop' into develop 2024-03-10 18:00:39 +01:00
Applevangelist
0172772ead Merge remote-tracking branch 'origin/master' into develop 2024-03-10 18:00:36 +01:00
Applevangelist
fa3a805172 Merge remote-tracking branch 'origin/develop' into develop 2024-03-10 16:53:34 +01:00
Applevangelist
b7ef0e57ab Merge remote-tracking branch 'origin/master' into develop 2024-03-10 16:53:31 +01:00
Applevangelist
5881aa0ad3 #SPAWN
* Fix an issue for SPAWN:NewFromTemplate when re-using same template over and again
2024-03-10 16:52:03 +01:00
Applevangelist
755dde8e10 Merge remote-tracking branch 'origin/develop' into develop 2024-03-10 16:20:59 +01:00
Applevangelist
1856f89cf9 Merge remote-tracking branch 'origin/master' into develop 2024-03-10 16:20:56 +01:00
Applevangelist
fc5d540ec6 #MARKEROPS
* Coalition in events fix
2024-03-10 16:19:29 +01:00
Applevangelist
032e73d382 Merge remote-tracking branch 'origin/develop' into develop 2024-03-09 17:24:58 +01:00
Applevangelist
5bf70d9950 Merge remote-tracking branch 'origin/develop' into develop 2024-03-08 10:07:30 +01:00
Applevangelist
94ca67feb9 Merge remote-tracking branch 'origin/master' into develop 2024-03-08 10:07:26 +01:00
Applevangelist
1ef50f45f1 Merge remote-tracking branch 'origin/develop' into develop 2024-03-07 10:21:23 +01:00
Applevangelist
d76cd91d50 Merge remote-tracking branch 'origin/master' into develop 2024-03-07 10:21:19 +01:00
Applevangelist
d7fd9d0968 xxx 2024-03-07 10:20:02 +01:00
Applevangelist
9e112e6f2c Merge remote-tracking branch 'origin/develop' into develop 2024-03-05 16:39:32 +01:00
Applevangelist
a51329d3e7 xxx 2024-03-05 16:39:08 +01:00
Applevangelist
7a19a81985 Merge remote-tracking branch 'origin/develop' into develop 2024-03-05 10:34:50 +01:00
Applevangelist
e359640bfd Merge remote-tracking branch 'origin/master' into develop 2024-03-05 10:34:46 +01:00
Applevangelist
b3f7991269 xxx 2024-03-05 10:34:27 +01:00
Applevangelist
1f18b6e2a9 Merge remote-tracking branch 'origin/develop' into develop 2024-03-02 14:27:02 +01:00
Applevangelist
43bc4ba681 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/SpawnStatic.lua
2024-03-02 14:26:58 +01:00
Applevangelist
b34597d732 xxx 2024-03-02 14:25:56 +01:00
Applevangelist
503ca091f9 Merge remote-tracking branch 'origin/develop' into develop 2024-03-01 08:35:48 +01:00
Applevangelist
08ebcbf11d Merge remote-tracking branch 'origin/master' into develop 2024-03-01 08:35:44 +01:00
Applevangelist
7239e2c5fa Merge remote-tracking branch 'origin/develop' into develop 2024-03-01 08:24:25 +01:00
Applevangelist
a7fcc95b71 Merge remote-tracking branch 'origin/master' into develop 2024-03-01 08:24:22 +01:00
Applevangelist
66d00331ae Merge remote-tracking branch 'origin/develop' into develop 2024-02-29 09:55:50 +01:00
Applevangelist
5746213850 Merge remote-tracking branch 'origin/master' into develop 2024-02-29 09:55:46 +01:00
Applevangelist
d9cfaaaa0d SCORING 2024-02-29 09:53:46 +01:00
Applevangelist
a472c4b3f8 Merge remote-tracking branch 'origin/develop' into develop 2024-02-27 18:15:09 +01:00
Applevangelist
1f220cab3e Merge remote-tracking branch 'origin/master' into develop 2024-02-27 18:15:06 +01:00
Applevangelist
1e954de951 #BRIGADE Fixes to save/loadback assets for persistence 2024-02-27 18:13:41 +01:00
Applevangelist
c36dbe1b09 Merge remote-tracking branch 'origin/develop' into develop 2024-02-27 10:28:56 +01:00
Applevangelist
93e344732c Merge remote-tracking branch 'origin/master' into develop 2024-02-27 10:28:52 +01:00
Applevangelist
d291e7417d CTLD 2024-02-27 10:19:48 +01:00
Applevangelist
ad155ab071 Merge remote-tracking branch 'origin/develop' into develop 2024-02-25 11:57:34 +01:00
Applevangelist
ab56f903c2 Merge remote-tracking branch 'origin/master' into develop 2024-02-25 11:57:30 +01:00
Applevangelist
04b2e9459d Merge remote-tracking branch 'origin/develop' into develop 2024-02-23 11:17:10 +01:00
Applevangelist
fd63edad37 Merge remote-tracking branch 'origin/master' into develop 2024-02-23 11:17:07 +01:00
Applevangelist
6e12e8f9b9 #AIRBASE - New Syria airbases added 2024-02-23 11:15:29 +01:00
Applevangelist
bf82cd9e2a Merge remote-tracking branch 'origin/develop' into develop 2024-02-22 17:29:21 +01:00
Applevangelist
b952161794 warning 2024-02-22 17:28:09 +01:00
Applevangelist
b2e3e23182 Merge remote-tracking branch 'origin/develop' into develop 2024-02-22 12:15:26 +01:00
Applevangelist
13c0a42d5b Merge remote-tracking branch 'origin/master' into develop 2024-02-22 12:15:23 +01:00
Applevangelist
a734cb8a7e xxx 2024-02-22 12:14:03 +01:00
Applevangelist
7d708339a5 Merge remote-tracking branch 'origin/develop' into develop 2024-02-22 11:54:08 +01:00
Applevangelist
43e30ce426 Merge remote-tracking branch 'origin/master' into develop 2024-02-22 11:54:03 +01:00
Applevangelist
fdfc21187c sss 2024-02-22 11:52:54 +01:00
Applevangelist
59c5acc1f2 Merge remote-tracking branch 'origin/develop' into develop 2024-02-22 09:21:03 +01:00
Applevangelist
1c293c2f62 Merge remote-tracking branch 'origin/master' into develop 2024-02-22 09:20:59 +01:00
Applevangelist
0ad2226e47 Merge remote-tracking branch 'origin/develop' into develop 2024-02-20 14:39:39 +01:00
Applevangelist
5246647d62 Merge remote-tracking branch 'origin/master' into develop 2024-02-20 14:39:34 +01:00
Applevangelist
1f74899f8a SPAWN/DATABASE - try to ensure unique STN/SADL numbers 2024-02-20 14:27:54 +01:00
Applevangelist
e97a5493e4 Merge remote-tracking branch 'origin/develop' into develop 2024-02-20 12:09:23 +01:00
Applevangelist
fa3e73e577 Merge remote-tracking branch 'origin/master' into develop 2024-02-20 12:09:20 +01:00
Applevangelist
15cee84695 Minor fixes 2024-02-20 12:07:08 +01:00
Applevangelist
7c483b4bb6 Merge remote-tracking branch 'origin/develop' into develop 2024-02-18 12:38:25 +01:00
Applevangelist
9f2f1c7de7 Merge remote-tracking branch 'origin/master' into develop 2024-02-18 12:38:21 +01:00
Applevangelist
62b2a9197b Merge remote-tracking branch 'origin/develop' into develop 2024-02-16 14:10:14 +01:00
Applevangelist
3b139a92fb xxx 2024-02-16 14:09:42 +01:00
Applevangelist
e3e101b8ff Merge remote-tracking branch 'origin/develop' into develop 2024-02-15 18:18:44 +01:00
Applevangelist
525a11d21d Merge remote-tracking branch 'origin/master' into develop 2024-02-15 18:18:39 +01:00
Applevangelist
eef41c067d Merge remote-tracking branch 'origin/develop' into develop 2024-02-13 16:46:08 +01:00
Applevangelist
48a0400213 Merge remote-tracking branch 'origin/master' into develop 2024-02-13 16:46:05 +01:00
Applevangelist
48b20299b2 xx 2024-02-13 16:45:20 +01:00
Applevangelist
50094894aa Merge remote-tracking branch 'origin/develop' into develop 2024-02-12 18:36:25 +01:00
Applevangelist
e355a2f6d5 Merge remote-tracking branch 'origin/master' into develop 2024-02-12 18:36:20 +01:00
Applevangelist
a1151584e1 Nicer Self:I() etc output 2024-02-12 18:33:18 +01:00
Applevangelist
25a5e821ef PLAYERTASK - small fix for possibly missing coordinate on the taskinfo function 2024-02-08 11:58:46 +01:00
Applevangelist
969a658e15 CLIENTMENUMANAGER - docu 2024-02-04 13:11:57 +01:00
Applevangelist
a66ad1f086 MANTIS 2024-02-03 12:23:18 +01:00
Applevangelist
29ff59b128 Merge remote-tracking branch 'origin/develop' into develop 2024-02-03 09:11:49 +01:00
Applevangelist
fe2e257dc0 Merge remote-tracking branch 'origin/master' into develop 2024-02-03 09:11:45 +01:00
Applevangelist
11551a9816 Sam Data 2024-02-03 09:10:25 +01:00
Applevangelist
d5b7fdab24 Merge remote-tracking branch 'origin/develop' into develop 2024-02-01 09:04:04 +01:00
Applevangelist
7bd03d55ba Merge remote-tracking branch 'origin/develop' into develop 2024-01-31 17:54:47 +01:00
Applevangelist
d23347e14e Merge remote-tracking branch 'origin/master' into develop 2024-01-31 17:54:42 +01:00
Applevangelist
e5112597a2 Merge remote-tracking branch 'origin/develop' into develop 2024-01-27 15:29:18 +01:00
Applevangelist
24271e6780 Merge remote-tracking branch 'origin/master' into develop 2024-01-27 15:29:13 +01:00
Applevangelist
fb16a29392 M2K specific helper for tostringLL 2024-01-27 14:41:49 +01:00
Applevangelist
5dd8bec6b9 Merge remote-tracking branch 'origin/develop' into develop 2024-01-23 10:05:57 +01:00
Applevangelist
5ee190602e Merge remote-tracking branch 'origin/master' into develop 2024-01-23 10:05:53 +01:00
Applevangelist
02aee6f936 Merge remote-tracking branch 'origin/develop' into develop 2024-01-23 09:51:01 +01:00
Applevangelist
da45ee201e Merge remote-tracking branch 'origin/master' into develop 2024-01-23 09:50:57 +01:00
Applevangelist
c4d8b64713 Stratego 2024-01-23 09:50:34 +01:00
Applevangelist
c90c5c3bfc Merge remote-tracking branch 'origin/develop' into develop 2024-01-21 16:47:13 +01:00
Applevangelist
5d9fc356e0 Merge remote-tracking branch 'origin/master' into develop 2024-01-21 16:47:09 +01:00
Applevangelist
b03add80c6 SCENERY additions 2024-01-21 16:45:48 +01:00
Applevangelist
d5322466e9 SCENERY add-ons 2024-01-21 16:44:31 +01:00
Applevangelist
290609d581 FARP issue 2024-01-19 19:30:48 +01:00
Applevangelist
c2a0b1c16b Merge remote-tracking branch 'origin/develop' into develop 2024-01-19 19:10:10 +01:00
Applevangelist
a5526d0c73 Merge remote-tracking branch 'origin/master' into develop 2024-01-19 19:10:06 +01:00
Applevangelist
c408485c5b Minor fixes 2024-01-19 19:08:42 +01:00
Applevangelist
4762b88980 AVoid for pairs error 2024-01-19 19:06:34 +01:00
Applevangelist
661094d113 Merge remote-tracking branch 'origin/develop' into develop 2024-01-18 14:36:33 +01:00
Applevangelist
6e06288228 Merge remote-tracking branch 'origin/master' into develop 2024-01-18 14:36:30 +01:00
Applevangelist
f5f86e9ba6 xxx 2024-01-18 14:27:09 +01:00
Applevangelist
f562130e96 Merge remote-tracking branch 'origin/develop' into develop 2024-01-17 12:18:01 +01:00
Applevangelist
35fbacb196 Merge remote-tracking branch 'origin/master' into develop 2024-01-17 12:17:57 +01:00
Applevangelist
90d825c809 xxx 2024-01-17 12:13:41 +01:00
Applevangelist
48f81d90cc Merge remote-tracking branch 'origin/develop' into develop 2024-01-17 08:10:46 +01:00
Applevangelist
68756681fa #PLAYERTASKCONTROLLER
* Additions for lasing unit being an ARMYGROUP
2024-01-17 08:10:17 +01:00
Applevangelist
5c90afea76 xxx 2024-01-16 15:06:54 +01:00
Applevangelist
b6b344a69a Merge remote-tracking branch 'origin/develop' into develop 2024-01-14 14:58:16 +01:00
Applevangelist
601c8165d8 Minor changes 2024-01-14 14:57:07 +01:00
Applevangelist
b612c3a846 Merge remote-tracking branch 'origin/develop' into develop 2024-01-12 18:47:32 +01:00
Applevangelist
0bf1204499 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
#	Moose Development/Moose/Functional/Artillery.lua
2024-01-12 18:47:28 +01:00
Applevangelist
36a6d5fede xxx 2024-01-12 18:42:26 +01:00
Applevangelist
884b3c7b8d Merge remote-tracking branch 'origin/develop' into develop 2024-01-11 17:32:45 +01:00
Applevangelist
4dd6b956aa Merge remote-tracking branch 'origin/master' into develop 2024-01-11 17:32:41 +01:00
Applevangelist
aedd2a6391 #EASYGCICAP
* Added assignment of in-flight groups to intercepts
2024-01-11 16:10:40 +01:00
Applevangelist
c2d5f9f428 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2024-01-11 12:53:39 +01:00
Applevangelist
54b49ff0d6 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2024-01-11 12:53:30 +01:00
Applevangelist
5680344dfd EASYGCICAP Additions 2024-01-11 12:51:36 +01:00
Applevangelist
b0e0926b70 Added player name to ...PilotDown() event 2024-01-10 15:17:24 +01:00
Applevangelist
27158ee7e8 xxx 2024-01-10 13:38:59 +01:00
Applevangelist
b1be1f5f71 Merge remote-tracking branch 'origin/develop' into develop 2024-01-09 17:48:54 +01:00
Applevangelist
6b020e011e Merge remote-tracking branch 'origin/master' into develop 2024-01-09 17:48:51 +01:00
Applevangelist
7995940579 SRS changes 2024-01-09 17:27:26 +01:00
Applevangelist
3ffdb4fe4b Merge remote-tracking branch 'origin/develop' into develop 2024-01-09 08:59:47 +01:00
Applevangelist
9211770056 xx 2024-01-09 08:58:22 +01:00
Applevangelist
57919704be Merge remote-tracking branch 'origin/develop' into develop 2024-01-07 18:08:34 +01:00
Applevangelist
20f881f0a9 #AWACS
* Picture clean, correct order of callsigns
2024-01-07 15:40:08 +01:00
Applevangelist
7275a934a2 Merge remote-tracking branch 'origin/develop' into develop 2024-01-07 14:45:38 +01:00
Applevangelist
6a54056ec8 Merge remote-tracking branch 'origin/master' into develop 2024-01-07 14:45:34 +01:00
Applevangelist
e5658b3298 xxx 2024-01-07 14:45:10 +01:00
Applevangelist
cf4d35efa2 xxx 2024-01-07 13:25:14 +01:00
Applevangelist
7e842fbd46 xxx 2024-01-07 13:16:52 +01:00
Applevangelist
0009539eef Merge remote-tracking branch 'origin/develop' into develop 2024-01-06 18:23:46 +01:00
Applevangelist
1490eee0e9 Merge remote-tracking branch 'origin/master' into develop 2024-01-06 18:23:42 +01:00
Applevangelist
45fb191483 Fixes for MSRS changes 2024-01-06 18:21:10 +01:00
Applevangelist
cfe99341d7 STRATEGO
* Fix if an airbase has no zone predefined
2024-01-06 18:20:55 +01:00
Applevangelist
0db96082a1 xxx 2024-01-06 18:17:56 +01:00
Applevangelist
0d224ee2fd Merge remote-tracking branch 'origin/develop' into develop 2024-01-05 16:09:59 +01:00
Applevangelist
15482bb734 Merge remote-tracking branch 'origin/master' into develop 2024-01-05 16:09:55 +01:00
Applevangelist
fd86b17b6d Merge remote-tracking branch 'origin/develop' into develop 2024-01-05 15:52:21 +01:00
Applevangelist
492900d5d1 Merge remote-tracking branch 'origin/master' into develop 2024-01-05 15:52:16 +01:00
Applevangelist
fba19bc755 Merge remote-tracking branch 'origin/master' into develop 2024-01-05 15:46:10 +01:00
Applevangelist
0c3caffe93 Merge remote-tracking branch 'origin/develop' into develop 2024-01-05 15:44:32 +01:00
Applevangelist
642824818c Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2024-01-05 15:44:24 +01:00
Applevangelist
1a1c3a6c9f xx 2024-01-05 15:41:01 +01:00
Applevangelist
b90853f431 xxx 2024-01-05 15:36:03 +01:00
Applevangelist
4ad51b8866 xxx 2024-01-05 15:35:54 +01:00
Applevangelist
71f12f1856 Merge remote-tracking branch 'origin/develop' into develop 2024-01-05 12:20:21 +01:00
Applevangelist
b329bf8088 xxx 2024-01-05 12:13:18 +01:00
Applevangelist
b8f5e55ac9 Merge remote-tracking branch 'origin/develop' into develop 2024-01-05 10:26:07 +01:00
Applevangelist
8171e3aad2 xxx 2024-01-04 18:48:26 +01:00
Applevangelist
039be9790d Merge remote-tracking branch 'origin/develop' into develop 2024-01-04 14:02:09 +01:00
Applevangelist
1599b14beb Merge remote-tracking branch 'origin/master' into develop 2024-01-04 14:02:04 +01:00
Applevangelist
170f97d013 xxx 2024-01-04 14:01:02 +01:00
Applevangelist
8fa89753b6 Merge remote-tracking branch 'origin/develop' into develop 2024-01-04 11:29:10 +01:00
Applevangelist
67bd4429f5 Merge remote-tracking branch 'origin/master' into develop 2024-01-04 11:29:06 +01:00
Applevangelist
98d131881f xxx 2024-01-04 11:27:24 +01:00
Applevangelist
57ff653dc3 xxx 2024-01-03 18:56:28 +01:00
Applevangelist
f8a3e7fc2e Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Stratego.lua
#	Moose Development/Moose/Functional/Tiresias.lua
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2024-01-03 18:16:59 +01:00
Applevangelist
8910311c5c Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_A2A_Dispatcher.lua
#	Moose Development/Moose/AI/AI_Balancer.lua
#	Moose Development/Moose/AI/AI_Cargo_Dispatcher.lua
2024-01-03 18:15:58 +01:00
Applevangelist
e5fbaeafcd xxx 2024-01-03 18:03:53 +01:00
Applevangelist
90e7711788 STRATEGO 2024-01-03 18:03:45 +01:00
Applevangelist
29e255a7bd xxx 2024-01-02 18:12:57 +01:00
Applevangelist
e36f5b3fbd xxx 2024-01-01 13:06:52 +01:00
Applevangelist
04125cef3d xxx 2024-01-01 09:26:19 +01:00
Applevangelist
55f35e7067 Merge remote-tracking branch 'origin/develop' into develop 2023-12-31 17:27:09 +01:00
Applevangelist
8fc6f511c8 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-12-31 17:26:28 +01:00
Applevangelist
d20101095c Merge remote-tracking branch 'origin/develop' into develop 2023-12-31 14:58:57 +01:00
Applevangelist
2d26c11ad7 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Group.lua
2023-12-31 14:58:53 +01:00
Applevangelist
fea05b552c xxx 2023-12-31 14:55:57 +01:00
Applevangelist
e1ac5633f9 xxx 2023-12-30 16:48:59 +01:00
Applevangelist
e3a577ad24 xxx 2023-12-30 16:48:48 +01:00
Applevangelist
596334dab9 TIRESIAS 2023-12-30 16:48:17 +01:00
Applevangelist
6d818cbc1d Merge remote-tracking branch 'origin/develop' into develop 2023-12-29 15:03:58 +01:00
Applevangelist
326621504b Merge remote-tracking branch 'origin/master' into develop 2023-12-29 15:03:54 +01:00
Applevangelist
3a4c5e307c AIRBOSS - Superfluous error message removal 2023-12-29 15:02:20 +01:00
Applevangelist
67cec4c564 Merge remote-tracking branch 'origin/develop' into develop 2023-12-29 14:51:48 +01:00
Applevangelist
0ef70d0b6a Merge remote-tracking branch 'origin/master' into develop 2023-12-29 14:51:44 +01:00
Applevangelist
c11ca9df4d xxx 2023-12-29 14:51:19 +01:00
Applevangelist
bfab0fa542 xxx 2023-12-28 13:33:06 +01:00
Applevangelist
7938b8245e Merge remote-tracking branch 'origin/develop' into develop 2023-12-27 19:29:16 +01:00
Applevangelist
8c684c2f54 Merge remote-tracking branch 'origin/master' into develop 2023-12-27 19:29:12 +01:00
Applevangelist
ec9119d1d0 xxx 2023-12-27 19:27:40 +01:00
Applevangelist
7aa150f287 Merge remote-tracking branch 'origin/develop' into develop 2023-12-26 19:19:45 +01:00
Applevangelist
853ecf9add Merge remote-tracking branch 'origin/master' into develop 2023-12-26 19:19:39 +01:00
Applevangelist
2be85fb187 CTLD 2023-12-26 19:19:10 +01:00
Applevangelist
0f57901b70 Merge remote-tracking branch 'origin/develop' into develop 2023-12-25 12:16:17 +01:00
Applevangelist
1ec5721198 Merge remote-tracking branch 'origin/master' into develop 2023-12-25 12:16:10 +01:00
Applevangelist
d010c3a9fa New SRS fixes 2023-12-25 12:14:18 +01:00
Applevangelist
c43e6f44fe Merge remote-tracking branch 'origin/develop' into develop 2023-12-25 11:44:59 +01:00
Applevangelist
c9b0632a46 Merge remote-tracking branch 'origin/master' into develop 2023-12-25 11:44:55 +01:00
Applevangelist
d855788e19 Merge remote-tracking branch 'origin/develop' into develop 2023-12-25 11:08:03 +01:00
Applevangelist
e9d9578eee Merge remote-tracking branch 'origin/master' into develop 2023-12-25 11:07:59 +01:00
Applevangelist
e913e83596 xxx 2023-12-25 11:07:39 +01:00
Applevangelist
a48a31a469 Merge remote-tracking branch 'origin/develop' into develop 2023-12-23 14:54:11 +01:00
Applevangelist
9c624e6742 Merge remote-tracking branch 'origin/master' into develop 2023-12-23 14:54:07 +01:00
Applevangelist
668ba51ba2 xxx 2023-12-23 14:50:57 +01:00
Applevangelist
fdab492c98 Merge remote-tracking branch 'origin/develop' into develop 2023-12-22 10:53:50 +01:00
Applevangelist
c8ab26ab93 Merge remote-tracking branch 'origin/master' into develop 2023-12-22 10:53:46 +01:00
Applevangelist
63acca90fd xxx 2023-12-21 11:06:31 +01:00
Applevangelist
fc0c54c7fd xx 2023-12-20 10:08:26 +01:00
Applevangelist
831bde7042 utils 2023-12-20 09:18:21 +01:00
Applevangelist
2485b7766e Merge remote-tracking branch 'origin/develop' into develop 2023-12-19 17:39:24 +01:00
Applevangelist
c245505e58 Merge remote-tracking branch 'origin/master' into develop 2023-12-19 17:39:20 +01:00
Applevangelist
6c204758e3 Merge remote-tracking branch 'origin/develop' into develop 2023-12-19 12:12:12 +01:00
Applevangelist
a437285c56 Merge remote-tracking branch 'origin/master' into develop 2023-12-19 12:12:08 +01:00
Applevangelist
549abc88c4 Merge remote-tracking branch 'origin/develop' into develop 2023-12-19 10:21:10 +01:00
Applevangelist
c26dde326c Merge remote-tracking branch 'origin/master' into develop 2023-12-19 10:21:06 +01:00
Applevangelist
af2517343d #ZONE_POLYGON 2023-12-19 10:15:30 +01:00
Applevangelist
f967244834 Merge remote-tracking branch 'origin/develop' into develop 2023-12-18 10:59:03 +01:00
Applevangelist
33122a5bf9 Merge remote-tracking branch 'origin/master' into develop 2023-12-18 10:58:59 +01:00
Applevangelist
52d1f0811d Merge remote-tracking branch 'origin/develop' into develop 2023-12-14 12:44:36 +01:00
Applevangelist
bc6c663f90 Merge remote-tracking branch 'origin/master' into develop 2023-12-14 12:44:32 +01:00
Applevangelist
e42fed18ea Merge remote-tracking branch 'origin/develop' into develop 2023-12-14 11:16:03 +01:00
Applevangelist
3fba1ec1d5 Merge remote-tracking branch 'origin/master' into develop 2023-12-14 11:15:58 +01:00
Applevangelist
f948a07d44 xxx 2023-12-14 11:10:12 +01:00
Applevangelist
38e1ef95a3 Merge remote-tracking branch 'origin/develop' into develop 2023-12-14 09:25:07 +01:00
Applevangelist
a9e88d234b Merge remote-tracking branch 'origin/master' into develop 2023-12-14 09:25:02 +01:00
Applevangelist
7e080f2fb0 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Intelligence.lua
2023-12-12 10:56:09 +01:00
Applevangelist
0bebb791a8 Merge remote-tracking branch 'origin/master' into develop 2023-12-12 10:55:29 +01:00
Applevangelist
42468f3505 xxx 2023-12-12 10:54:01 +01:00
Applevangelist
9eee7e8c9d Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Setup/Moose.files
2023-12-11 16:55:46 +01:00
Applevangelist
6c646dd331 Merge remote-tracking branch 'origin/master' into develop 2023-12-11 16:54:41 +01:00
Thomas
945a81b745 Update Intelligence.lua 2023-12-11 13:17:30 +01:00
Applevangelist
dab220f897 Merge remote-tracking branch 'origin/develop' into develop 2023-12-10 14:38:48 +01:00
Applevangelist
4a2e824057 Merge remote-tracking branch 'origin/master' into develop 2023-12-10 14:38:43 +01:00
Applevangelist
a50ee191e5 xxx 2023-12-10 14:38:19 +01:00
Applevangelist
ec7dd6154d xxx 2023-12-10 11:58:34 +01:00
Applevangelist
918aafa84c Merge remote-tracking branch 'origin/develop' into develop 2023-12-09 18:17:39 +01:00
Applevangelist
f2593fcecc Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Detection.lua
2023-12-09 18:17:35 +01:00
Applevangelist
8c57e9cb09 xxx 2023-12-09 18:16:10 +01:00
Applevangelist
0cee9b78eb Merge remote-tracking branch 'origin/develop' into develop 2023-12-09 15:54:12 +01:00
Applevangelist
98b2320aa8 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Detection.lua
2023-12-09 15:54:04 +01:00
Applevangelist
e60e8b37e6 xx 2023-12-09 15:50:47 +01:00
Applevangelist
e9266ed01c xx 2023-12-09 14:34:21 +01:00
Applevangelist
af3af14d77 # DETECTION_BASE
* Added `SetRadarBlur(minheight,thresheight,thresblur)`
2023-12-09 13:51:16 +01:00
Applevangelist
e0eba9473e Merge remote-tracking branch 'origin/develop' into develop 2023-12-09 13:04:55 +01:00
Applevangelist
691d4c771a Merge remote-tracking branch 'origin/master' into develop 2023-12-09 13:04:51 +01:00
Applevangelist
6fbe981ce1 xxx 2023-12-09 13:01:32 +01:00
Applevangelist
99a55a3c8a Merge remote-tracking branch 'origin/develop' into develop 2023-12-07 16:10:23 +01:00
Applevangelist
32ded0b34f Merge remote-tracking branch 'origin/master' into develop 2023-12-07 16:10:20 +01:00
Applevangelist
a199915731 xxx 2023-12-07 16:09:57 +01:00
Applevangelist
e86413b031 Merge remote-tracking branch 'origin/develop' into develop 2023-12-07 13:47:22 +01:00
Applevangelist
3d0db6a800 Merge remote-tracking branch 'origin/master' into develop 2023-12-07 13:47:18 +01:00
Applevangelist
ef4853d0ae Merge remote-tracking branch 'origin/develop' into develop 2023-12-07 13:32:36 +01:00
Applevangelist
9fbbb4ae02 Merge remote-tracking branch 'origin/master' into develop 2023-12-07 13:32:33 +01:00
Applevangelist
99e7d6ae92 #CTLD
* Spawn dropped troops in a nice circle 5m (hover: 1.5m) left of the helo
2023-12-07 13:31:32 +01:00
Applevangelist
dcefbdc470 Merge remote-tracking branch 'origin/develop' into develop 2023-12-07 12:16:29 +01:00
Applevangelist
91fb98e32a Merge remote-tracking branch 'origin/master' into develop 2023-12-07 12:16:26 +01:00
Applevangelist
26c5f7bf79 xxx 2023-12-07 12:15:27 +01:00
Applevangelist
e9ab628173 Merge remote-tracking branch 'origin/develop' into develop 2023-12-07 11:23:55 +01:00
Applevangelist
911ea10f3c Merge remote-tracking branch 'origin/master' into develop 2023-12-07 11:23:50 +01:00
Applevangelist
e8c7e62900 xx 2023-12-07 11:20:20 +01:00
Applevangelist
69c20e78fb Merge remote-tracking branch 'origin/develop' into develop 2023-12-06 08:44:15 +01:00
Applevangelist
22175456a5 Merge remote-tracking branch 'origin/master' into develop 2023-12-06 08:44:10 +01:00
Applevangelist
58fa533f79 xxx 2023-12-06 08:43:43 +01:00
Applevangelist
1f5f08a9ea Merge remote-tracking branch 'origin/develop' into develop 2023-12-03 15:36:05 +01:00
Applevangelist
b6c748064f Merge remote-tracking branch 'origin/master' into develop 2023-12-03 15:36:01 +01:00
Applevangelist
1f4721b10e #clarifications 2023-12-03 15:34:39 +01:00
Applevangelist
f6d3e01a9f Merge remote-tracking branch 'origin/develop' into develop 2023-12-03 12:40:04 +01:00
Applevangelist
2627b27e38 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:40:01 +01:00
Applevangelist
b61201a60f Merge remote-tracking branch 'origin/develop' into develop 2023-12-03 12:26:22 +01:00
Applevangelist
818b21d124 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:26:19 +01:00
Applevangelist
e36d6bb7b7 Merge remote-tracking branch 'origin/develop' into develop 2023-12-03 12:12:37 +01:00
Applevangelist
f8e3e7ff99 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:12:34 +01:00
Applevangelist
f2ce03e9ea Merge remote-tracking branch 'origin/develop' into develop 2023-12-03 12:04:15 +01:00
Applevangelist
05d9854df0 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:04:11 +01:00
Applevangelist
19465c7698 Merge remote-tracking branch 'origin/Apple/Develop' into develop 2023-12-03 11:36:01 +01:00
Applevangelist
4e9f6487df Merge remote-tracking branch 'origin/develop' into develop 2023-12-03 11:35:56 +01:00
Applevangelist
83b0282ec0 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 11:35:53 +01:00
Thomas
4e19c91be5 Update Event.lua (#2055)
Fix for playername in weapon target
2023-12-03 09:26:39 +01:00
Applevangelist
f009b9adee Merge remote-tracking branch 'origin/develop' into develop 2023-12-02 15:12:09 +01:00
Applevangelist
77dd4f86b9 Merge remote-tracking branch 'origin/master' into develop 2023-12-02 15:12:05 +01:00
Applevangelist
5eabc41256 Merge remote-tracking branch 'origin/develop' into develop 2023-12-02 14:46:41 +01:00
Applevangelist
dda2fc6ad5 Merge remote-tracking branch 'origin/master' into develop 2023-12-02 14:46:37 +01:00
Applevangelist
9a2126dfc7 Merge remote-tracking branch 'origin/develop' into develop 2023-12-01 16:30:53 +01:00
Applevangelist
2f5598de5a Merge remote-tracking branch 'origin/master' into develop 2023-12-01 16:30:48 +01:00
Applevangelist
d7c7a1a1dd xxx 2023-12-01 16:28:04 +01:00
Applevangelist
2488c0dd05 #SPAWN
* Link16 Team Members
2023-11-29 17:36:57 +01:00
Applevangelist
37dab7b8bd color 2023-11-29 16:42:55 +01:00
Applevangelist
3024d4b52f Merge remote-tracking branch 'origin/develop' into develop 2023-11-28 10:38:36 +01:00
Applevangelist
b33df5374f #PLAYERRECCE
* Bug fix for clock view calculation
* Ensure lasing is switched off when using the menu
* Create SPOT more often
2023-11-28 10:36:28 +01:00
Applevangelist
f5e3c843c4 Merge remote-tracking branch 'origin/develop' into develop 2023-11-27 16:51:17 +01:00
Applevangelist
dd57089fcf Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Group.lua
2023-11-27 16:51:13 +01:00
Applevangelist
73a62d3a1a #GROUP
STNs
2023-11-27 16:46:47 +01:00
Applevangelist
76493fb6d7 Merge remote-tracking branch 'origin/develop' into develop 2023-11-26 17:00:57 +01:00
Applevangelist
1e783fad29 Merge remote-tracking branch 'origin/master' into develop 2023-11-26 17:00:53 +01:00
Applevangelist
f6af379be6 #UNIT
* Added `GetSTN()` to obtain Link16 info from a unit
2023-11-26 16:59:22 +01:00
Applevangelist
54277da8a5 Merge remote-tracking branch 'origin/develop' into develop 2023-11-26 15:55:06 +01:00
Applevangelist
12111c27ad Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Spawn.lua
2023-11-26 15:55:02 +01:00
Applevangelist
b0c294b59b -- noise 2023-11-25 18:44:07 +01:00
Applevangelist
60dedb4cbe Merge remote-tracking branch 'origin/develop' into develop 2023-11-25 18:31:23 +01:00
Applevangelist
57b55246a6 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Utils.lua
2023-11-25 18:31:18 +01:00
Applevangelist
ac4702b57c xxx 2023-11-25 18:26:43 +01:00
Applevangelist
14ff3028e3 xxx 2023-11-25 14:49:06 +01:00
Applevangelist
dd9752b6ed Merge remote-tracking branch 'origin/develop' into develop 2023-11-24 08:58:30 +01:00
Applevangelist
7978bbc612 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-11-24 08:58:23 +01:00
Applevangelist
9eb05fa447 ATC_GROUND fix for scheduler 2023-11-23 18:45:25 +01:00
Applevangelist
454a6a8350 SPAWN 2023-11-23 18:14:40 +01:00
Applevangelist
1f9cc15fb1 Merge remote-tracking branch 'origin/develop' into develop 2023-11-23 17:03:06 +01:00
Applevangelist
6db8ba9e2f Merge remote-tracking branch 'origin/master' into develop 2023-11-23 17:02:59 +01:00
Applevangelist
a89c96e3c4 fixes 2023-11-23 17:00:38 +01:00
Applevangelist
fc32252db7 xx 2023-11-22 18:35:04 +01:00
Applevangelist
fb15a10bc4 Merge remote-tracking branch 'origin/develop' into develop 2023-11-22 17:58:24 +01:00
Applevangelist
37dd629cea Merge remote-tracking branch 'origin/master' into develop 2023-11-22 17:58:21 +01:00
Applevangelist
ed851ebc86 SRS 2023-11-22 17:52:37 +01:00
Applevangelist
3d972411f1 Merge remote-tracking branch 'origin/develop' into develop 2023-11-21 13:23:23 +01:00
Applevangelist
c1cc36f18a Merge remote-tracking branch 'origin/master' into develop 2023-11-21 13:23:19 +01:00
Applevangelist
9014e27edc xxx 2023-11-21 13:21:02 +01:00
Applevangelist
da5a66d200 Merge remote-tracking branch 'origin/develop' into develop 2023-11-21 10:13:55 +01:00
Applevangelist
f246631d3f Merge remote-tracking branch 'origin/master' into develop 2023-11-21 10:13:51 +01:00
Applevangelist
f922b94eb1 xx 2023-11-21 10:13:29 +01:00
Applevangelist
c7d8916085 Merge remote-tracking branch 'origin/develop' into develop 2023-11-19 15:37:36 +01:00
Applevangelist
76a7a7f6da Merge remote-tracking branch 'origin/master' into develop 2023-11-19 15:37:32 +01:00
Applevangelist
264d7bd3a8 Merge remote-tracking branch 'origin/develop' into develop 2023-11-19 12:41:35 +01:00
Applevangelist
d3a3a14e96 Merge remote-tracking branch 'origin/master' into develop 2023-11-19 12:41:31 +01:00
Applevangelist
f397b47a8f Merge remote-tracking branch 'origin/develop' into develop 2023-11-18 17:17:41 +01:00
Applevangelist
9f942e0fda Merge remote-tracking branch 'origin/master' into develop 2023-11-18 17:17:37 +01:00
Applevangelist
540861dd25 Advanced scoot and shoot 2023-11-18 17:15:53 +01:00
Applevangelist
2a63a128cd Merge remote-tracking branch 'origin/develop' into develop 2023-11-18 16:45:35 +01:00
Applevangelist
c1d42ef10c Merge remote-tracking branch 'origin/master' into develop 2023-11-18 16:45:31 +01:00
Applevangelist
b737ebb962 xx 2023-11-18 16:43:44 +01:00
Applevangelist
34335d09b7 Merge remote-tracking branch 'origin/develop' into develop 2023-11-17 15:08:53 +01:00
Applevangelist
0e00e15578 Merge remote-tracking branch 'origin/master' into develop 2023-11-17 15:08:47 +01:00
Applevangelist
51be801637 #PLAYERRECCE 2023-11-17 15:03:29 +01:00
Applevangelist
d09f409359 Merge remote-tracking branch 'origin/develop' into develop 2023-11-17 12:57:27 +01:00
Applevangelist
9df5e5165d #AWACS
* Small fix for no text on clean call
2023-11-17 12:05:01 +01:00
Applevangelist
96c1425ffe Merge remote-tracking branch 'origin/develop' into develop 2023-11-17 11:39:59 +01:00
Applevangelist
15a2d5bd73 Merge remote-tracking branch 'origin/master' into develop 2023-11-17 11:39:55 +01:00
Applevangelist
f32784395c Merge remote-tracking branch 'origin/develop' into develop 2023-11-17 10:47:44 +01:00
Applevangelist
7d71b4f955 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Object.lua
2023-11-17 10:47:40 +01:00
Applevangelist
0bb95ef5a3 Merge remote-tracking branch 'origin/develop' into develop 2023-11-16 18:12:45 +01:00
Applevangelist
db02075b4b Merge remote-tracking branch 'origin/master' into develop 2023-11-16 18:12:41 +01:00
Applevangelist
8b20f6cab2 xx 2023-11-16 18:12:17 +01:00
Applevangelist
9f08d53262 #PLAYERRECCE
* Fixes for new Gazelle models
2023-11-16 14:07:26 +01:00
Applevangelist
4b60d7a10e Merge remote-tracking branch 'origin/develop' into develop 2023-11-15 18:21:12 +01:00
Applevangelist
42229b956e Merge remote-tracking branch 'origin/master' into develop 2023-11-15 18:21:09 +01:00
Applevangelist
078ffc9baf #MESSAGE
* Fixes for ToSRS via MS Desktop
2023-11-15 18:15:23 +01:00
Applevangelist
57ae54d665 #bugfix, docu 2023-11-15 10:17:26 +01:00
Applevangelist
59784c4af5 Merge remote-tracking branch 'origin/develop' into develop 2023-11-14 11:53:35 +01:00
Applevangelist
b962fc2a4c Merge remote-tracking branch 'origin/master' into develop 2023-11-14 11:53:29 +01:00
Applevangelist
b32453bd9c #Shoot&Scoot 2023-11-14 11:52:55 +01:00
Applevangelist
b9606ceceb #SEAD
* Added data and actions for TALD ADM_141
2023-11-12 16:53:46 +01:00
Applevangelist
77488078bf Merge remote-tracking branch 'origin/develop' into develop 2023-11-12 12:14:44 +01:00
Applevangelist
02403251ce Merge remote-tracking branch 'origin/master' into develop 2023-11-12 12:14:38 +01:00
Applevangelist
2483cadbbd Autolase smoke menu 2023-11-12 12:12:49 +01:00
Applevangelist
fb4914a120 changes 2023-11-11 19:01:51 +01:00
Applevangelist
847df24ab0 docu 2023-11-09 15:16:35 +01:00
Applevangelist
92e9e5390b Merge remote-tracking branch 'origin/develop' into develop 2023-11-09 15:10:13 +01:00
Applevangelist
92575367ae Merge remote-tracking branch 'origin/master' into develop 2023-11-09 15:10:09 +01:00
Applevangelist
7b57bf3ece Fixes 2023-11-09 15:05:25 +01:00
Applevangelist
9cb4f166f2 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Group.lua
2023-11-08 17:54:58 +01:00
Applevangelist
7913b83f20 matching 2023-11-08 17:43:39 +01:00
Applevangelist
e5dc191584 Merge remote-tracking branch 'origin/develop' into develop 2023-11-08 17:02:57 +01:00
Applevangelist
57ca4f37a3 Merge remote-tracking branch 'origin/master' into develop 2023-11-08 17:02:53 +01:00
Applevangelist
40da0fbb1c #PLAYERRECCE
* Added doku for OnAfter.. calls
2023-11-08 17:01:32 +01:00
Applevangelist
3f6342f0c6 Merge remote-tracking branch 'origin/develop' into develop 2023-11-08 11:25:44 +01:00
Applevangelist
bb3675ad11 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Client.lua
2023-11-08 11:25:34 +01:00
Applevangelist
a7366103c9 CLIENT 2023-11-08 11:24:34 +01:00
Applevangelist
d5a9f776f7 Various 2023-11-08 11:09:49 +01:00
Applevangelist
7f650913d9 #EVENT
* Add player UCID to event data structure (for multi-player)
2023-11-07 11:07:28 +01:00
Applevangelist
c765070401 #FLIGHTGROUP
* Resolve a stalemate when all jobs are done but _CheckGroupDone isn't called any longer
2023-11-06 18:35:17 +01:00
Applevangelist
1e974c7d3a Merge remote-tracking branch 'origin/develop' into develop 2023-11-05 13:02:28 +01:00
Applevangelist
20f74c95bf Merge remote-tracking branch 'origin/master' into develop 2023-11-05 13:02:24 +01:00
Applevangelist
b7159f7334 # 2023-11-05 13:01:38 +01:00
Applevangelist
7a97fed8a1 #SRS 2023-11-04 17:26:28 +01:00
Applevangelist
1064f2123b Merge remote-tracking branch 'origin/develop' into develop 2023-11-03 13:39:36 +01:00
Applevangelist
6e72c4c40a Merge remote-tracking branch 'origin/master' into develop 2023-11-03 13:39:32 +01:00
Applevangelist
b1823824c2 #SRS Improvements 2023-11-03 13:37:37 +01:00
Applevangelist
f0de6ca9e1 #ATIS 2023-11-02 19:26:51 +01:00
Applevangelist
1e015fd988 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_Escort_Request.lua
#	Moose Development/Moose/AI/AI_Formation.lua
2023-11-02 18:22:30 +01:00
Applevangelist
408f9d9c0c #ATIS and #SRS 2023-11-02 18:16:30 +01:00
Applevangelist
afe54e1472 Merge remote-tracking branch 'origin/develop' into develop 2023-10-31 12:49:08 +01:00
Applevangelist
0f7c3533ba Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_A2A_Gci.lua
#	Moose Development/Moose/AI/AI_A2A_Patrol.lua
#	Moose Development/Moose/AI/AI_A2G_BAI.lua
#	Moose Development/Moose/AI/AI_A2G_CAS.lua
#	Moose Development/Moose/AI/AI_A2G_SEAD.lua
#	Moose Development/Moose/AI/AI_Air_Engage.lua
#	Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua
2023-10-31 12:49:03 +01:00
Applevangelist
5221645b0b Merge remote-tracking branch 'origin/develop' into develop 2023-10-29 17:46:14 +01:00
Applevangelist
a3de5fc589 Merge remote-tracking branch 'origin/master' into develop 2023-10-29 17:46:11 +01:00
Applevangelist
b8ffb626b9 #CTLD
* Adding re-packing dropped units
2023-10-29 17:44:47 +01:00
Applevangelist
b42990d65b Merge remote-tracking branch 'origin/develop' into develop 2023-10-27 09:10:40 +02:00
Applevangelist
07865f1b12 Merge remote-tracking branch 'origin/master' into develop 2023-10-27 09:10:34 +02:00
Applevangelist
b5ff10d960 #UNIT 2023-10-26 12:45:11 +02:00
Applevangelist
50eeae0b3f SPAWN 2023-10-26 09:43:56 +02:00
Applevangelist
73e05872ea Merge remote-tracking branch 'origin/develop' into develop 2023-10-25 13:48:19 +02:00
Applevangelist
cdce54e855 Merge remote-tracking branch 'origin/master' into develop 2023-10-25 13:48:12 +02:00
Applevangelist
a429f8c0aa #FC 2023-10-25 13:47:20 +02:00
Applevangelist
d728afd6f2 #docu 2023-10-25 08:45:36 +02:00
Applevangelist
3c252f01be #OPSGROUP, CONTROLLER
* AUFTRAG Patrol Race Track will use ASL not AGL as default
2023-10-25 08:39:11 +02:00
Applevangelist
d7788a2a2e #PLAYERTASK
* Remove client from task, even if only player name is available
2023-10-24 18:24:49 +02:00
Applevangelist
07851f449a Merge remote-tracking branch 'origin/develop' into develop 2023-10-24 13:47:33 +02:00
Applevangelist
ff883f48e9 Merge remote-tracking branch 'origin/master' into develop 2023-10-24 13:47:28 +02:00
Applevangelist
3ffb6e192a #EASYGCICAP - added better race track options 2023-10-24 13:35:10 +02:00
Applevangelist
20f28d30c0 Merge remote-tracking branch 'origin/develop' into develop 2023-10-21 12:44:42 +02:00
Applevangelist
34dfb1e43f Merge remote-tracking branch 'origin/master' into develop 2023-10-21 12:44:37 +02:00
Applevangelist
6035544193 #RECOVERYTANKER
* Added option to set unlimited fuel
2023-10-21 12:44:12 +02:00
Applevangelist
9c0cbe2ef8 Merge remote-tracking branch 'origin/develop' into develop 2023-10-20 18:45:49 +02:00
Applevangelist
0139286dff Merge remote-tracking branch 'origin/master' into develop 2023-10-20 18:45:44 +02:00
Applevangelist
d890b3fe92 #Con 2023-10-20 18:45:20 +02:00
Applevangelist
52e83c7863 Merge remote-tracking branch 'origin/develop' into develop 2023-10-20 12:39:44 +02:00
Applevangelist
26f3a8cf64 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2023-10-20 12:39:35 +02:00
Applevangelist
8920f7e25f Merge remote-tracking branch 'origin/develop' into develop 2023-10-19 13:12:10 +02:00
Applevangelist
8dc008e428 Merge remote-tracking branch 'origin/master' into develop 2023-10-19 13:12:06 +02:00
Applevangelist
06b983870f Merge remote-tracking branch 'origin/develop' into develop 2023-10-17 16:59:15 +02:00
Applevangelist
5f1451f012 Merge remote-tracking branch 'origin/master' into develop 2023-10-17 16:59:10 +02:00
Applevangelist
73464a09f1 srs 2023-10-17 16:06:11 +02:00
Applevangelist
cb048bb406 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-10-17 16:06:03 +02:00
Applevangelist
07c86ec2dc Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
#	Moose Development/Moose/Core/Zone.lua
2023-10-17 16:05:24 +02:00
Applevangelist
443e853d2a #trigger 2023-10-17 16:03:47 +02:00
Applevangelist
d8bb2fe1f1 #MSRS 2023-10-17 11:01:18 +02:00
Applevangelist
7558b7ee1d #MSRS
* Added loading config file
2023-10-17 09:28:20 +02:00
Applevangelist
ab197699b6 ATIS 2023-10-14 17:23:26 +02:00
Applevangelist
12d23266c3 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-10-14 17:21:51 +02:00
Applevangelist
9451956914 #MSRS
* Added config file loading
2023-10-14 16:49:55 +02:00
Applevangelist
c9cad84419 #SRS 2023-10-13 16:12:38 +02:00
Applevangelist
013a6f134e AUFTRAG 2023-10-12 18:05:23 +02:00
Applevangelist
8dc601bf48 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Auftrag.lua
2023-10-12 18:04:21 +02:00
Applevangelist
3f8c7eaa94 Merge remote-tracking branch 'origin/master' into develop 2023-10-12 18:03:08 +02:00
Applevangelist
0c97bc5b59 #AUFTRAG 2023-10-12 17:55:54 +02:00
Applevangelist
dca57c97de Syntax 2023-10-12 10:54:00 +02:00
Applevangelist
400ae46e03 #RAT
* DOcu
2023-10-12 08:52:23 +02:00
Applevangelist
80817a1af3 Merge remote-tracking branch 'origin/develop' into develop 2023-10-06 15:50:55 +02:00
Applevangelist
3d44af3042 Merge remote-tracking branch 'origin/master' into develop 2023-10-06 15:50:51 +02:00
Applevangelist
fd0f55099f Merge remote-tracking branch 'origin/develop' into develop 2023-10-06 13:24:11 +02:00
Applevangelist
c8a20afb87 Merge remote-tracking branch 'origin/master' into develop 2023-10-06 13:24:06 +02:00
Applevangelist
8d37414eac #MESSAGE
* Added `ToSRS()`
2023-10-06 13:17:54 +02:00
Applevangelist
aed6438648 Merge remote-tracking branch 'origin/develop' into develop 2023-10-06 11:43:27 +02:00
Applevangelist
00b466c6a5 Merge remote-tracking branch 'origin/master' into develop 2023-10-06 11:43:23 +02:00
Applevangelist
ed7821ad1c #EasyGCICAP 2023-10-06 11:30:31 +02:00
Applevangelist
8f71e6c5c4 #EasyGCICAP
* Recon Points option added
2023-10-06 11:16:30 +02:00
Applevangelist
7adf99f82e #INTEL
* Added Conflict zones
2023-10-05 17:39:55 +02:00
Applevangelist
034c1aa481 Merge remote-tracking branch 'origin/develop' into develop 2023-09-29 10:21:08 +02:00
Applevangelist
40fa3afbde Merge remote-tracking branch 'origin/master' into develop 2023-09-29 10:21:03 +02:00
Applevangelist
00c837c361 Merge remote-tracking branch 'origin/develop' into develop 2023-09-28 13:29:20 +02:00
Applevangelist
d6e3caaa9b #EasyGCICAP
* Docu additions
2023-09-28 13:28:49 +02:00
Applevangelist
98a11a8aad #EasyGCICAP
* Added option for an AWACS patrol point and Squad
* Added option to make Tanker and AWACS invisible
2023-09-28 13:15:27 +02:00
Applevangelist
963b2f1b46 Merge remote-tracking branch 'origin/develop' into develop 2023-09-28 08:06:04 +02:00
Applevangelist
f602f05c5a Merge remote-tracking branch 'origin/master' into develop 2023-09-28 08:05:59 +02:00
Applevangelist
3ea0cc6427 #EasyGCICAP
* Added success criteria if intruder leaves monitored zones
2023-09-27 18:07:34 +02:00
Applevangelist
258f9f7bb7 Zones 2023-09-27 15:40:44 +02:00
Applevangelist
6f673583ab pos 2023-09-27 15:39:51 +02:00
Applevangelist
0477ef669a docu 2023-09-26 13:29:35 +02:00
Applevangelist
b023ec2d3f Merge remote-tracking branch 'origin/develop' into develop 2023-09-26 13:11:33 +02:00
Applevangelist
3c9bf1de77 #EasyGCICAP
* Initial Release
2023-09-26 13:07:10 +02:00
Applevangelist
4e86197d62 Merge remote-tracking branch 'origin/develop' into develop 2023-09-25 08:44:22 +02:00
Applevangelist
816fd9b758 Merge remote-tracking branch 'origin/master' into develop 2023-09-25 08:44:19 +02:00
Applevangelist
c1c7279e01 mods 2023-09-25 08:43:00 +02:00
Applevangelist
baf8edfc9c chief typo 2023-09-25 08:42:49 +02:00
Applevangelist
d2450ff776 Merge remote-tracking branch 'origin/develop' into develop 2023-09-21 09:01:49 +02:00
Applevangelist
f71039e840 #ATIS
* Added Spanish TTS locale ("es"
2023-09-20 17:16:52 +02:00
Applevangelist
01bd921d30 Merge remote-tracking branch 'origin/develop' into develop 2023-09-19 18:09:00 +02:00
Applevangelist
ad079cc416 Merge remote-tracking branch 'origin/master' into develop 2023-09-19 18:08:56 +02:00
Applevangelist
1e966ee217 #ATIS
* Added SRS localization
2023-09-19 18:06:48 +02:00
Applevangelist
523c36100a Merge remote-tracking branch 'origin/develop' into develop 2023-09-19 12:15:01 +02:00
Applevangelist
fa4e3ebc7e Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Utils.lua
2023-09-19 12:14:54 +02:00
Applevangelist
3cc6f53374 Serialize 2023-09-19 12:10:04 +02:00
Applevangelist
03e1b28c97 Typo 2023-09-19 11:30:27 +02:00
Applevangelist
2a761ff8d0 Merge remote-tracking branch 'origin/develop' into develop 2023-09-19 11:11:18 +02:00
Applevangelist
ed6a388a8e Merge remote-tracking branch 'origin/master' into develop 2023-09-19 11:11:14 +02:00
Applevangelist
75529958f6 #SEAD
* Better calculation of switch-on again time
2023-09-19 11:09:55 +02:00
Applevangelist
2e7cbe989a Merge remote-tracking branch 'origin/develop' into develop 2023-09-17 17:17:13 +02:00
Applevangelist
b0db51fa5a Merge remote-tracking branch 'origin/master' into develop 2023-09-17 17:17:03 +02:00
Applevangelist
5886d154ae #SPAWN
* Added option for Modex pre- and postfix
2023-09-17 17:13:51 +02:00
Applevangelist
f6fcf41c70 Merge remote-tracking branch 'origin/develop' into develop 2023-09-17 16:54:02 +02:00
Applevangelist
a22ad88bda Merge remote-tracking branch 'origin/master' into develop 2023-09-17 16:53:58 +02:00
Applevangelist
c173fe0cb8 Quick check on airbase being a string 2023-09-17 16:52:45 +02:00
Applevangelist
7b027c0802 Merge remote-tracking branch 'origin/develop' into develop 2023-09-15 09:13:05 +02:00
Applevangelist
df05290180 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Enums.lua
2023-09-15 09:13:01 +02:00
Applevangelist
dd41cd4b4f #Startup
* Re-instate suppression of error box.
2023-09-15 09:11:20 +02:00
Applevangelist
c4e3e4420c Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
2023-09-14 16:34:24 +02:00
Applevangelist
97809cdb65 #PLAYERTASKCONTROLLER
* Fix a problem that sometimes the object event is called prior to the SET_CLIENT event for players joining, leading to false negatives on specifically filtered SET_CLIENT objects
2023-09-14 12:35:43 +02:00
Applevangelist
4e44d979a1 Merge remote-tracking branch 'origin/develop' into develop 2023-09-13 16:05:02 +02:00
Applevangelist
0e0d22e7ce Merge remote-tracking branch 'origin/master' into develop 2023-09-13 16:04:57 +02:00
Applevangelist
74f87b3f2d Intellisense 2023-09-13 16:02:38 +02:00
Applevangelist
0e3d4205c9 Merge remote-tracking branch 'origin/develop' into develop 2023-09-13 15:31:55 +02:00
Applevangelist
fc44894bc0 Merge remote-tracking branch 'origin/master' into develop 2023-09-13 15:31:50 +02:00
Applevangelist
cf34e7f165 docu 2023-09-13 15:31:07 +02:00
Applevangelist
ae7f27ed6f Cleanup 2023-09-10 15:58:35 +02:00
Applevangelist
3bbfaad77b Cleanup 2023-09-10 15:46:32 +02:00
Applevangelist
1282b03547 Merge remote-tracking branch 'origin/develop' into develop 2023-09-10 15:43:21 +02:00
Applevangelist
70a44217f5 Merge remote-tracking branch 'origin/master' into develop 2023-09-10 15:43:15 +02:00
Applevangelist
88741d943e docu 2023-09-10 15:41:16 +02:00
Applevangelist
52764cc900 #AICSAR
* changes from OPSTRANSPORT
2023-09-09 13:09:46 +02:00
Applevangelist
50b7fb0d5d Merge branch 'master' into develop 2023-09-09 12:29:32 +02:00
Applevangelist
0a812d8283 Merge branch 'develop-2' into develop
# Conflicts:
#	Moose Development/Moose/Modules_local.lua
#	Moose Development/Moose/Utilities/Routines.lua
#	Moose Development/Moose/Wrapper/Group.lua
2023-09-09 12:29:26 +02:00
Applevangelist
2afde85ef0 #Remove routines 2023-09-07 18:39:07 +02:00
Applevangelist
568f76b0b2 #UTILS
* Remove utils.routines
2023-09-07 18:01:16 +02:00
Applevangelist
58f60dbf1b Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2023-09-07 16:17:44 +02:00
Applevangelist
559c8d763b Merge remote-tracking branch 'origin/master' into develop 2023-09-07 16:16:19 +02:00
Applevangelist
e6a7416acf #PLAYERTASK 2023-09-07 12:43:23 +02:00
Applevangelist
f43924fbb0 #CLIENTMENU 2023-09-05 10:34:07 +02:00
Applevangelist
da77741dab Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2023-09-01 09:49:13 +02:00
Applevangelist
d367f85f06 Merge remote-tracking branch 'origin/master' into develop 2023-09-01 09:47:30 +02:00
Applevangelist
d9c656f6d2 #Airboss 2023-09-01 09:42:24 +02:00
Applevangelist
379dd44c04 Merge remote-tracking branch 'origin/develop' into develop 2023-09-01 08:53:28 +02:00
Applevangelist
d9a11588b7 Merge remote-tracking branch 'origin/master' into develop 2023-09-01 08:53:22 +02:00
Applevangelist
cb6dd0d6c7 #MANTIS 2023-09-01 08:51:51 +02:00
Applevangelist
ab2e8efad5 Merge remote-tracking branch 'origin/develop' into develop 2023-08-31 15:12:41 +02:00
Applevangelist
0f5ea8516b Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Mantis.lua
2023-08-31 15:12:00 +02:00
Applevangelist
7769ca8c3f #MANTIS
* Add zone filter option
2023-08-31 11:59:03 +02:00
Applevangelist
2940eaed63 #AIRBOSS 2023-08-31 11:53:13 +02:00
Applevangelist
219e46793e #MANTIS
* CH assets
2023-08-30 16:46:33 +02:00
Applevangelist
0fa7897de4 Merge remote-tracking branch 'origin/develop' into develop 2023-08-29 15:50:16 +02:00
Applevangelist
fe120542f3 Merge remote-tracking branch 'origin/master' into develop 2023-08-29 15:50:11 +02:00
Applevangelist
1644db1503 Merge remote-tracking branch 'origin/develop' into develop 2023-08-26 16:09:17 +02:00
Applevangelist
eb67e938f8 Merge remote-tracking branch 'origin/master' into develop 2023-08-26 16:09:10 +02:00
Applevangelist
30cadf0d42 test 2023-08-26 16:08:45 +02:00
Thomas
48b6b06503 Update Set.lua Docu (#1995) (#1997)
* Update Set.lua Docu

Added regex explanation

* Update Set.lua
2023-08-23 11:46:08 +02:00
Applevangelist
6edac3c145 Merge remote-tracking branch 'origin/develop' into develop 2023-08-22 12:41:27 +02:00
Applevangelist
8df796b6db Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Controllable.lua
2023-08-22 12:41:17 +02:00
Applevangelist
fd80339431 #Controllable
* Added Aerobtics tasks
2023-08-22 10:24:19 +02:00
Applevangelist
0ddf9ff807 Merge branch 'develop-2' into develop 2023-08-21 16:44:57 +02:00
Applevangelist
c40f310e10 Merge branch 'master' into develop 2023-08-21 16:44:51 +02:00
Applevangelist
13f025aee1 Merge remote-tracking branch 'origin/develop' into develop 2023-08-20 15:23:38 +02:00
Applevangelist
675b1ef962 Merge remote-tracking branch 'origin/master' into develop 2023-08-20 15:23:33 +02:00
Applevangelist
5fff8a60ba Storages 2023-08-20 15:22:29 +02:00
Applevangelist
36ae5a6bc2 Merge remote-tracking branch 'origin/develop' into develop 2023-08-20 15:14:33 +02:00
Applevangelist
939160e8df Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Enums.lua
2023-08-20 15:14:29 +02:00
Applevangelist
0460cc7e3e ENUMS.Storage.weapons 2023-08-20 15:13:32 +02:00
Applevangelist
e0acd4fd7d Merge remote-tracking branch 'origin/develop' into develop 2023-08-20 14:18:10 +02:00
Applevangelist
caf2fa4a5a Merge remote-tracking branch 'origin/master' into develop 2023-08-20 14:18:04 +02:00
Applevangelist
a0e8f7f3a9 #PLAYERRECCE
* QoL Fixes for menus
2023-08-20 14:17:39 +02:00
Applevangelist
7f4baaae4d Fix for #1984 2023-08-20 13:27:46 +02:00
Applevangelist
2ee8516427 Fixes 2023-08-20 11:20:07 +02:00
Applevangelist
4c2f71e818 Merge remote-tracking branch 'origin/develop' into develop 2023-08-18 11:08:20 +02:00
Applevangelist
d4942ab8f8 Merge remote-tracking branch 'origin/master' into develop 2023-08-18 11:08:14 +02:00
Applevangelist
53712b8e40 POS 2023-08-18 11:05:48 +02:00
Applevangelist
4e4bd000d4 Merge remote-tracking branch 'origin/develop' into develop 2023-08-18 08:49:56 +02:00
Applevangelist
b873b7993e Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Database.lua
2023-08-18 08:49:50 +02:00
Applevangelist
18296fb4b1 Merge remote-tracking branch 'origin/develop' into develop 2023-08-02 18:03:36 +02:00
Applevangelist
f66f135f79 Merge remote-tracking branch 'origin/master' into develop 2023-08-02 18:03:32 +02:00
Applevangelist
bbae91bb6c #CONTROLLABLE
* Added EnRouteTaskCAP()
2023-08-02 18:02:22 +02:00
Applevangelist
cd7d307fc4 Merge remote-tracking branch 'origin/develop' into develop 2023-08-01 16:27:33 +02:00
Applevangelist
bda25fb4cf Merge remote-tracking branch 'origin/master' into develop 2023-08-01 16:27:23 +02:00
Applevangelist
5231bc8372 # 2023-08-01 16:26:51 +02:00
Applevangelist
f085a5423a SCENERY 2023-08-01 16:18:41 +02:00
Applevangelist
2ccb4c128a Zone 2023-08-01 16:16:20 +02:00
Applevangelist
9a9ac6f2e1 SCENERY 2023-08-01 11:38:02 +02:00
Applevangelist
090de85388 joa 2023-07-31 18:03:54 +02:00
Applevangelist
9d4b5cfc0b Debugs 2023-07-29 17:20:06 +02:00
Applevangelist
9c7e42ed1e Merge remote-tracking branch 'origin/develop' into develop 2023-07-29 16:47:16 +02:00
Applevangelist
83aefc416a Merge remote-tracking branch 'origin/master' into develop 2023-07-29 16:47:10 +02:00
Applevangelist
29947d69c3 Changes 2023-07-29 16:40:46 +02:00
Applevangelist
3b2850e042 changes 2023-07-29 16:02:42 +02:00
Applevangelist
5c2b77cf76 #Chmages 2023-07-29 15:56:28 +02:00
Applevangelist
9c95b91086 #changes 2023-07-29 15:56:20 +02:00
Applevangelist
27fd726ce3 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2023-07-26 17:45:25 +02:00
Applevangelist
d58e93e2a4 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2023-07-26 17:43:16 +02:00
Applevangelist
9a695ef5bf #AWACS 2023-07-26 07:49:52 +02:00
Applevangelist
b9828f3cd1 #AWACS
* Tactical Radioi Option added
2023-07-25 14:49:28 +02:00
Applevangelist
53952b1636 Merge remote-tracking branch 'origin/develop' into develop 2023-07-25 12:03:06 +02:00
Applevangelist
13ac4c386a Merge remote-tracking branch 'origin/master' into develop 2023-07-25 12:03:02 +02:00
Applevangelist
6fa90c7f39 #AWACS 2023-07-25 12:02:42 +02:00
Applevangelist
6fcaccdfb1 * fixes 2023-07-25 12:02:09 +02:00
Applevangelist
070cd6e7c6 Merge remote-tracking branch 'origin/develop' into develop 2023-07-23 12:43:35 +02:00
Applevangelist
64e87a906f Merge remote-tracking branch 'origin/master' into develop 2023-07-23 12:43:31 +02:00
Applevangelist
1fbadd02f9 #Updates 2023-07-23 12:41:46 +02:00
Applevangelist
02fadaf17e #AIRBASE, #ATIS 2023-07-23 12:38:21 +02:00
Applevangelist
c4a13f985e Merge remote-tracking branch 'origin/develop' into develop 2023-07-19 16:08:21 +02:00
Applevangelist
7367e15121 #AICSAR
* Added FSM Event "HeloOnDuty"
2023-07-19 09:56:09 +02:00
Applevangelist
07cdc36181 Merge remote-tracking branch 'origin/develop' into develop 2023-07-17 16:28:35 +02:00
Applevangelist
69fc2dca42 Merge remote-tracking branch 'origin/master' into develop 2023-07-17 16:28:29 +02:00
Applevangelist
e8432db26e #ClientMenu 2023-07-17 16:26:06 +02:00
Applevangelist
e8ad649770 #PT 2023-07-16 11:26:47 +02:00
Applevangelist
63770fdf79 Merge remote-tracking branch 'origin/develop' into develop 2023-07-15 18:02:45 +02:00
Applevangelist
b48d713fda Merge remote-tracking branch 'origin/master' into develop 2023-07-15 18:02:39 +02:00
Applevangelist
77955bc03c #changes 2023-07-15 18:02:12 +02:00
Applevangelist
99b41c6715 Merge remote-tracking branch 'origin/develop' into develop 2023-07-13 16:15:33 +02:00
Applevangelist
62e6eb91fc Merge remote-tracking branch 'origin/master' into develop 2023-07-13 16:15:28 +02:00
Applevangelist
eba9c697e3 #SPAWN 2023-07-13 16:06:23 +02:00
Applevangelist
643ba17d80 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Core/ClientMenu.lua
#	Moose Setup/Moose.files
2023-07-13 16:06:14 +02:00
Applevangelist
301f49078e Merge remote-tracking branch 'origin/master' into develop 2023-07-12 17:55:50 +02:00
Applevangelist
6c5cf814b4 #Spot 2023-07-12 17:54:35 +02:00
Applevangelist
45adc6160d #CLIENTMENUMANAGER Docu 2023-07-11 16:10:08 +02:00
Applevangelist
0326bee7a3 # 2023-07-11 15:42:14 +02:00
Applevangelist
ee7fca09b6 Merge remote-tracking branch 'origin/master' into develop 2023-07-07 15:16:10 +02:00
Applevangelist
fd1257052b # 2023-07-07 15:15:28 +02:00
Applevangelist
102a48bf97 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Functional/AmmoTruck.lua
2023-07-03 17:30:50 +02:00
Applevangelist
2537fc44bb Merge remote-tracking branch 'origin/master' into develop 2023-07-03 17:29:36 +02:00
Applevangelist
7dd270dc8b #GROUND ESCORT 2023-07-03 17:26:47 +02:00
Applevangelist
be3fc2c964 #GROUNDESCORT 2023-07-03 17:05:54 +02:00
Applevangelist
0d6fe49a41 changes 2023-07-03 16:45:02 +02:00
Thomas
ffcfc448be Update Controllable.lua 2023-07-03 13:53:59 +02:00
Thomas
303a15eb50 Ammotruck
* Added feature for # of re-munitions a truck can do
2023-07-03 12:21:05 +02:00
Applevangelist
ebf3d8d55e Merge remote-tracking branch 'origin/develop' into develop 2023-07-01 13:17:58 +02:00
Applevangelist
3909a4b2dc Merge remote-tracking branch 'origin/master' into develop 2023-07-01 13:17:51 +02:00
Applevangelist
30f8a57556 Merge remote-tracking branch 'origin/develop' into develop 2023-07-01 13:15:31 +02:00
Applevangelist
03a18d5237 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Scoring.lua
#	Moose Development/Moose/Utilities/Utils.lua
2023-07-01 13:15:24 +02:00
Applevangelist
b3e9a2b64d #fixes 2023-07-01 13:08:00 +02:00
Applevangelist
23740d12eb Merge remote-tracking branch 'origin/develop' into develop 2023-06-26 17:29:40 +02:00
Applevangelist
52138eee98 Merge remote-tracking branch 'origin/master' into develop 2023-06-26 17:29:34 +02:00
Applevangelist
c7a66e0f99 #Fixes 2023-06-26 17:29:02 +02:00
Applevangelist
a2d3205701 #CTLD
* Added option for troops subcategories
2023-06-22 13:41:58 +02:00
Applevangelist
e8ab86ab7f #CTLD
* Added categories for Troops
2023-06-22 12:57:08 +02:00
Applevangelist
abf694aa81 # Docu fixes 2023-06-22 12:19:20 +02:00
Applevangelist
24c58acf85 #AIRBOSS
* Bugfix
2023-06-22 09:34:21 +02:00
Applevangelist
37cbafde3e Merge remote-tracking branch 'origin/develop' into develop 2023-06-21 14:05:54 +02:00
Applevangelist
8af5a532e3 Merge remote-tracking branch 'origin/master' into develop 2023-06-21 10:43:08 +02:00
Applevangelist
a5fa33e72f Merge remote-tracking branch 'origin/develop' into develop 2023-06-21 10:25:52 +02:00
Applevangelist
925ac7907b #AIRBOSS SRS 2023-06-21 10:25:30 +02:00
Applevangelist
c88bb3bbdb #PLAYERTASKCONTROLLER
* Menu build lock
2023-06-18 13:29:25 +02:00
Applevangelist
d005064c28 #PLAYERTASK
* Menu build finetuning
2023-06-18 13:12:35 +02:00
Applevangelist
f8963b33a3 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Positionable.lua
#	Moose Development/Moose/Wrapper/Unit.lua
2023-06-18 12:21:40 +02:00
Applevangelist
09f0c9e069 #AIRBOSS 2023-06-18 12:18:09 +02:00
Applevangelist
0d40b36613 #AIRBOSS
* Added option to set Airboss voice for SRS etc
* Nicer read out of weather info and carrier info
2023-06-17 15:01:57 +02:00
Applevangelist
ef17399128 #AIRBOSS SRS 2023-06-16 18:10:07 +02:00
Applevangelist
cca8c31ff4 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Positionable.lua
#	Moose Development/Moose/Wrapper/Unit.lua
2023-06-16 11:08:54 +02:00
Applevangelist
fde398e80b Merge remote-tracking branch 'origin/master' into develop 2023-06-16 11:07:40 +02:00
Applevangelist
fd2e9fbafc Merge remote-tracking branch 'origin/develop' into develop 2023-06-15 14:52:40 +02:00
Applevangelist
15e93cc60d Merge remote-tracking branch 'origin/master' into develop 2023-06-15 14:52:36 +02:00
Applevangelist
b2c95e37ae Merge remote-tracking branch 'origin/develop' into develop 2023-06-15 14:50:30 +02:00
Applevangelist
1da1b9d2cb Merge remote-tracking branch 'origin/develop' into develop 2023-06-14 17:42:23 +02:00
Applevangelist
978c953e0d Merge remote-tracking branch 'origin/master' into develop 2023-06-14 17:41:43 +02:00
Applevangelist
27011f3ce6 Merge remote-tracking branch 'origin/develop' into develop 2023-06-14 17:25:33 +02:00
Applevangelist
cd5ac59c40 Merge remote-tracking branch 'origin/master' into develop 2023-06-14 17:25:28 +02:00
Applevangelist
e2e2b44fb8 Merge remote-tracking branch 'origin/develop' into develop 2023-06-13 18:01:46 +02:00
Applevangelist
a8be273479 FIXES 2023-06-13 18:01:13 +02:00
Applevangelist
9e84c6af1b Merge remote-tracking branch 'origin/develop' into develop 2023-06-13 08:35:53 +02:00
Applevangelist
84e7460a67 Merge remote-tracking branch 'origin/master' into develop 2023-06-13 08:35:48 +02:00
Applevangelist
8802709d3c Merge remote-tracking branch 'origin/Apple/Develop' into develop 2023-06-13 08:35:30 +02:00
Applevangelist
253ed62d46 Fixes 2023-06-13 08:35:27 +02:00
Thomas
4d247e75f2 Airbase fixes (#1958)
* Update Airbase.lua

Corrected enumerator for Ben-Gurion (Ben_Gurion)

* Update Airbase.lua (#1957)

Deleted raj al … airbases #1955
2023-06-12 06:29:24 +02:00
Applevangelist
3d4eb1545e Merge remote-tracking branch 'origin/develop' into develop 2023-06-10 19:12:04 +02:00
Applevangelist
5006d01932 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Utils.lua
2023-06-10 19:11:59 +02:00
Applevangelist
ccc11623c3 #UTILS
* Sinai Time
2023-06-10 19:04:18 +02:00
Applevangelist
dd5399a41d Merge remote-tracking branch 'origin/develop' into develop 2023-06-09 15:17:20 +02:00
Applevangelist
9da6b2a4f5 Merge remote-tracking branch 'origin/master' into develop 2023-06-09 15:17:12 +02:00
Applevangelist
23e71e991f #AIRBASE
* Sinai airfield enumerator
2023-06-09 15:13:20 +02:00
Applevangelist
8658804c82 Merge remote-tracking branch 'origin/develop' into develop 2023-06-09 13:25:54 +02:00
Applevangelist
77c4eb0d54 Merge remote-tracking branch 'origin/develop' into develop 2023-06-08 13:59:05 +02:00
Applevangelist
238640ec91 Merge remote-tracking branch 'origin/master' into develop 2023-06-08 13:58:58 +02:00
Applevangelist
0a0a4684f8 #PLAYERTASKCONTROLLER
* Added basic scoring
2023-06-08 13:55:52 +02:00
Applevangelist
a12f874e34 Merge remote-tracking branch 'origin/develop' into develop 2023-06-06 16:29:22 +02:00
Applevangelist
00f89f0855 PLAYERTASK
* Small fix in TTS text
2023-06-06 16:13:23 +02:00
Applevangelist
4cc14b93b6 Merge remote-tracking branch 'origin/develop' into develop 2023-06-03 12:35:59 +02:00
Applevangelist
f5aa294c70 Merge remote-tracking branch 'origin/master' into develop 2023-06-03 12:35:54 +02:00
Applevangelist
bb17e8cc1f #CTLD
* Ensure new menus can be build if player changes helos
2023-06-03 12:34:09 +02:00
Applevangelist
69f2acae72 Merge remote-tracking branch 'origin/develop' into develop 2023-06-02 08:46:56 +02:00
Applevangelist
00ecbc98ba Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Airbase.lua
2023-06-02 08:46:48 +02:00
Applevangelist
065c59f167 #UNIT #CTLD
* Stabilize that sometimes a unit coordinate cannot be found
2023-06-02 08:44:43 +02:00
Applevangelist
878169f51c Fixes 2023-06-01 10:00:31 +02:00
Applevangelist
d9ee3a2323 Merge remote-tracking branch 'origin/develop' into develop 2023-05-30 12:06:46 +02:00
Applevangelist
5afad6e313 #PLAYERTASK
* Added FSM event "Progress" that will be triggered if the targetcount goes down for a task, but is not yet zero. This will bubble up to PLAYERTASKCONTROLLER

#PLAYERTASKCONTROLLER
* Added FSM event"TaskProgess" (see above). The event function will recveive the PLAYERTASK and the current target count
* Changed the menu build strategy to ensure a lot less menu rebuilds. Menus are now only build if
	* A new player joins (for the joining single player)
	* On joining a task (for the joining single player)
	* When aborting a task (for the aborting single player)
	* On Task succes (for all players)
	* Removal of time based builds: The status loop will now only enforce the menu build if the task count in the queue is smaller than the menu item limit. This effectively enforces a time-based order of tasks, and newer, even higher prio task will not bubble into the task list of pilots automatically.
2023-05-30 12:05:51 +02:00
Applevangelist
631d82216e SET 2023-05-30 11:53:15 +02:00
Applevangelist
0b7148f675 Merge remote-tracking branch 'origin/develop' into develop 2023-05-30 07:40:41 +02:00
Applevangelist
b03f03bf06 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CSAR.lua
2023-05-30 07:40:32 +02:00
Applevangelist
cf39f494f8 #CSAR
* Corrected flare distance to kms
2023-05-30 07:38:05 +02:00
Applevangelist
ca9a5187f6 Merge remote-tracking branch 'origin/develop' into develop 2023-05-28 15:29:40 +02:00
Applevangelist
f8201ffed7 Merge remote-tracking branch 'origin/master' into develop 2023-05-28 15:29:30 +02:00
Applevangelist
b70780162b #SPAWN
* Logic fix for the last parameter of `NewFromTemplate()`
2023-05-28 15:29:01 +02:00
Applevangelist
da312cd5ac Merge remote-tracking branch 'origin/develop' into develop 2023-05-27 16:31:12 +02:00
Applevangelist
5938e1426e Merge remote-tracking branch 'origin/develop' into develop 2023-05-26 08:29:28 +02:00
Applevangelist
f695639839 Merge remote-tracking branch 'origin/master' into develop 2023-05-26 08:29:22 +02:00
Applevangelist
016fbe0a10 Merge remote-tracking branch 'origin/develop' into develop 2023-05-25 09:00:44 +02:00
Applevangelist
dd496d35a8 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Controllable.lua
2023-05-25 09:00:33 +02:00
Applevangelist
158ffde780 #CONTROLLER
* Fix for Link4
2023-05-25 08:58:21 +02:00
Applevangelist
402674470f Merge remote-tracking branch 'origin/develop' into develop 2023-05-25 08:26:23 +02:00
Applevangelist
31174ae97c Merge remote-tracking branch 'origin/master' into develop 2023-05-25 08:26:06 +02:00
Applevangelist
4c7239c5ec Bugfixes 2023-05-25 08:22:51 +02:00
Applevangelist
93a63cc868 Merge remote-tracking branch 'origin/develop' into develop 2023-05-22 17:58:28 +02:00
Applevangelist
b5aa3dd869 Merge remote-tracking branch 'origin/master' into develop 2023-05-22 17:58:21 +02:00
Applevangelist
a69e62a66b #SPAWN
* Tweaked NewFromTemplate, and gave a better example
2023-05-22 17:56:53 +02:00
Applevangelist
7c3fa4ebc2 Merge remote-tracking branch 'origin/develop' into develop 2023-05-20 12:14:23 +02:00
Applevangelist
668162845c Merge remote-tracking branch 'origin/master' into develop 2023-05-20 12:14:16 +02:00
Applevangelist
c6051f30d0 Small fix 2023-05-20 12:12:00 +02:00
Applevangelist
f78354eedb Merge remote-tracking branch 'origin/develop' into develop 2023-05-19 17:12:45 +02:00
Applevangelist
d83079ecb8 Merge remote-tracking branch 'origin/master' into develop 2023-05-19 17:12:34 +02:00
Applevangelist
f1b030f3d5 #Added findcloseststatic 2023-05-19 17:11:26 +02:00
Applevangelist
019e826515 Merge remote-tracking branch 'origin/develop' into develop 2023-05-17 10:27:43 +02:00
Applevangelist
16b9464da5 Merge remote-tracking branch 'origin/master' into develop 2023-05-17 10:27:36 +02:00
Applevangelist
a33ca69368 fixes 2023-05-17 10:26:58 +02:00
Applevangelist
c8c031d05f Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2023-05-17 09:40:40 +02:00
Applevangelist
c84b54a214 #CTLD
* placement of dropped crates to better align to unit length
2023-05-11 15:30:25 +02:00
Applevangelist
f5fb179304 Merge remote-tracking branch 'origin/develop' into develop 2023-05-09 09:50:30 +02:00
Applevangelist
f2003fa75f Merge remote-tracking branch 'origin/master' into develop 2023-05-09 09:50:23 +02:00
Applevangelist
bda0736527 #AI_A2X...
* Fixes
2023-05-09 09:48:49 +02:00
Applevangelist
439856945e Merge remote-tracking branch 'origin/develop' into develop 2023-05-05 10:33:18 +02:00
Applevangelist
3a81d449da Merge remote-tracking branch 'origin/master' into develop 2023-05-05 10:33:09 +02:00
Applevangelist
a29dcbb956 #COORDINATE
* Added `IsInSteepArea()`and `IsInFlatArea()`
2023-05-05 10:31:43 +02:00
Applevangelist
265fb4a8e8 #AUFTRAG
* Bring options for afterburner usage down to AUFTRAG level

#OpsGroup (Flightgroup)
* Follow setting option for AB usage from mission, if set, generally and for execution phase of the AUFTRAG
2023-04-27 10:32:32 +02:00
Applevangelist
a4e576e26d #AUFTRAG
* Bring options for afterburner usage down to AUFTRAG level

#OpsGroup (Flightgroup)
* Follow setting option for AB usage from mission, if set, generally and for execution phase of the AUFTRAG
2023-04-27 10:32:16 +02:00
Applevangelist
a0219e4a08 #SCENERY
* Added update of Life0 value if `GetLife()`is called
#SET_SCENERY
* Added Documentation
2023-04-25 09:12:47 +02:00
Applevangelist
a41ee3279e #SET_SCENERY
* Added functions to count Life0, Life and RelativeLife points of SET_SCENERY
2023-04-24 16:44:54 +02:00
Applevangelist
f8f1547f27 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2023-04-24 16:18:34 +02:00
Applevangelist
4724ae3566 Merge remote-tracking branch 'origin/master' into develop 2023-04-24 16:16:23 +02:00
Applevangelist
e99917b8f7 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2023-04-22 17:53:47 +02:00
Applevangelist
96467d79b8 #CTLD 2023-04-20 08:22:46 +02:00
Applevangelist
65357943e7 #SET
* Active Zone Filtering
2023-04-20 08:04:40 +02:00
Applevangelist
2470632e84 Fixes for getPlayerName errors 2023-04-18 10:26:43 +02:00
Applevangelist
2a11b64de4 Merge remote-tracking branch 'origin/develop' into develop 2023-04-16 16:12:21 +02:00
Applevangelist
44bae0c3a2 Merge remote-tracking branch 'origin/master' into develop 2023-04-16 16:12:08 +02:00
Applevangelist
d5eb97863b #CTLD
* Update saving/loading to include structure
2023-04-16 16:09:58 +02:00
Applevangelist
ad031a172d Merge remote-tracking branch 'origin/develop' into develop 2023-04-15 16:25:32 +02:00
Applevangelist
52bd4be012 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2023-04-15 16:25:21 +02:00
Applevangelist
a6af53d78c #CTLD
* Allow loadbacks with preciser coordinates
2023-04-13 15:49:21 +02:00
Applevangelist
82a144b12e Merge remote-tracking branch 'origin/develop' into develop 2023-04-04 10:34:30 +02:00
Applevangelist
91d4f6a8b4 Merge remote-tracking branch 'origin/master' into develop 2023-04-04 10:34:20 +02:00
Applevangelist
17e49b6a2f #DATABASE
* Small fix for CLIENT:FindByName()
2023-04-04 10:32:38 +02:00
Applevangelist
34d994beec Merge remote-tracking branch 'origin/develop' into develop 2023-04-03 12:17:11 +02:00
Applevangelist
c594ac1be1 Merge remote-tracking branch 'origin/master' into develop 2023-04-03 12:17:03 +02:00
Applevangelist
7ae9fa3225 #NET
* Fix for ucid can be nil
2023-04-03 12:15:49 +02:00
Applevangelist
80fa8c1c05 Merge remote-tracking branch 'origin/develop' into develop 2023-03-30 12:23:49 +02:00
Applevangelist
6b34083af0 Merge remote-tracking branch 'origin/master' into develop 2023-03-30 12:23:40 +02:00
Applevangelist
42d5421cd8 Added Init Methods to set Unit Positions on Spawn 2023-03-30 12:22:30 +02:00
Applevangelist
f093fef8f8 Small fix for SET_UNIT if used in capture zone coalition with a polygon zone 2023-03-30 09:23:51 +02:00
Applevangelist
484fab26e0 Merge remote-tracking branch 'origin/develop' into develop 2023-03-28 11:04:18 +02:00
Applevangelist
2c164f3797 Merge remote-tracking branch 'origin/master' into develop 2023-03-28 11:04:10 +02:00
Applevangelist
08c72df1e5 SET_STATIC - Added GetClosestStatic() 2023-03-28 11:02:42 +02:00
Applevangelist
837d327308 Merge remote-tracking branch 'origin/develop' into develop 2023-03-24 10:29:19 +01:00
Applevangelist
fd562a1d9e Typo fix 2023-03-23 09:22:13 +01:00
Applevangelist
019f2fe068 Merge remote-tracking branch 'origin/develop' into develop 2023-03-23 08:47:40 +01:00
Applevangelist
f1496d52c0 Merge remote-tracking branch 'origin/master' into develop 2023-03-23 08:47:34 +01:00
Applevangelist
18a946d2cc Merge remote-tracking branch 'origin/develop' into develop 2023-03-16 08:45:59 +01:00
Applevangelist
e76d7e3234 Merge remote-tracking branch 'origin/master' into develop 2023-03-16 08:45:52 +01:00
Applevangelist
0315530f2c #AIRBASE
* Added/changed:
  ["Hipico_Flying_Club"] = "Hipico Flying Club",
  ["Aeropuerto_de_Gobernador_Gregores"] = "Aeropuerto de Gobernador Gregores",
  ["Aerodromo_O_Higgins"] = "Aerodromo O'Higgins",
  ["Cullen_Airport"] = "Cullen Airport",
  ["Gull_Point"] = "Gull Point",
2023-03-16 08:44:31 +01:00
Applevangelist
5fdbfc17ca Merge remote-tracking branch 'origin/develop' into develop 2023-03-10 10:10:22 +01:00
Applevangelist
c3974e4b9d Merge remote-tracking branch 'origin/master' into develop 2023-03-10 10:10:14 +01:00
Applevangelist
9d3e069090 #CTLD
* Added/completed add/get/set stock functions
2023-03-10 10:07:58 +01:00
Applevangelist
8783c21cf1 Merge remote-tracking branch 'origin/develop' into develop 2023-03-09 08:54:53 +01:00
Applevangelist
9194a97756 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Utils.lua
2023-03-09 08:54:41 +01:00
Applevangelist
62bca72c6d #GROUP
* Fix for GetMaxHeight()
2023-03-09 08:49:24 +01:00
Applevangelist
7409afb11f UTILS.PlotRacetrack 2023-03-07 10:56:08 +01:00
Applevangelist
125ecb44c5 #GROUP
* Callsign translation refactor
2023-03-05 11:03:47 +01:00
Applevangelist
b6397b2926 Merge remote-tracking branch 'origin/develop' into develop 2023-02-28 08:01:21 +01:00
Applevangelist
0a7d520473 Merge remote-tracking branch 'origin/master' into develop 2023-02-28 08:01:15 +01:00
Applevangelist
edf1e1a3e3 #SPAWN 2023-02-28 07:59:01 +01:00
Applevangelist
3e692d6677 Merge remote-tracking branch 'origin/develop' into develop 2023-02-28 07:39:42 +01:00
Applevangelist
28a44d9e05 Merge remote-tracking branch 'origin/master' into develop 2023-02-28 07:39:36 +01:00
Applevangelist
7db7919207 Merge remote-tracking branch 'origin/develop' into develop 2023-02-26 10:25:21 +01:00
Applevangelist
095f2eef5d Merge remote-tracking branch 'origin/develop' into develop 2023-02-24 14:06:03 +01:00
Applevangelist
4bc4e631d8 Merge remote-tracking branch 'origin/master' into develop 2023-02-24 14:05:57 +01:00
Applevangelist
3c2a4dcc70 #AWACS - do not convert speed to IAS, as already done in AUFTRAG 2023-02-23 11:11:48 +01:00
Applevangelist
5670764f3b Merge remote-tracking branch 'origin/master' into develop 2023-02-23 10:31:59 +01:00
Applevangelist
d0e6a29486 Merge remote-tracking branch 'origin/develop' into develop 2023-02-23 10:20:22 +01:00
Applevangelist
a92790c9d0 Merge remote-tracking branch 'origin/master' into develop 2023-02-23 10:18:39 +01:00
Applevangelist
0b692d045f #CTLD logic correction for loading 2023-02-21 11:38:24 +01:00
Applevangelist
7b58ca9134 Merge remote-tracking branch 'origin/develop' into develop 2023-02-19 17:17:45 +01:00
Applevangelist
8e6eb17ef5 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Net.lua
2023-02-19 17:17:35 +01:00
Applevangelist
93c92d49f7 NET 2023-02-19 17:15:35 +01:00
Applevangelist
70386811e6 AICSAR 2023-02-19 12:31:57 +01:00
Applevangelist
55a055a047 #NET - further ado 2023-02-18 15:03:07 +01:00
Applevangelist
9b62710d64 #AICSAR
* Named functions for the events
2023-02-18 11:04:37 +01:00
Applevangelist
a1f028aa5e Merge remote-tracking branch 'origin/develop' into develop 2023-02-17 16:43:01 +01:00
Applevangelist
5187bc04c1 Merge remote-tracking branch 'origin/master' into develop 2023-02-17 16:42:56 +01:00
Applevangelist
7959f650d5 NET 2023-02-17 16:42:25 +01:00
Applevangelist
6a9e868035 Merge remote-tracking branch 'origin/develop' into develop 2023-02-17 16:23:52 +01:00
Applevangelist
5da82a6b01 Merge remote-tracking branch 'origin/master' into develop 2023-02-17 16:23:46 +01:00
Applevangelist
ffb6cbfb17 NET 2023-02-17 16:23:16 +01:00
Applevangelist
2b02f6659a #Net 2023-02-17 15:41:10 +01:00
Applevangelist
6acf051539 #Net Fixes 2023-02-17 15:02:03 +01:00
Applevangelist
8c083cccc8 #NET - bug fix 2023-02-17 14:32:17 +01:00
Applevangelist
d132447af8 #Net 2023-02-17 13:22:39 +01:00
Applevangelist
985adc0267 Fixes 2023-02-17 08:54:33 +01:00
Applevangelist
39b94a2ac1 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2023-02-16 18:24:35 +01:00
Applevangelist
5f007be781 Merge remote-tracking branch 'origin/master' into develop 2023-02-16 18:23:18 +01:00
Applevangelist
578b68f635 #AICSAR 2023-02-16 18:22:26 +01:00
Applevangelist
44b6315361 #NET
* Added event management for clients and block/unblock functions
2023-02-16 11:42:10 +01:00
Applevangelist
a3f9219460 fx 2023-02-15 12:19:55 +01:00
Applevangelist
65d3c3f277 #SPOT - minor fixes 2023-02-15 12:17:49 +01:00
Applevangelist
250b12c041 fix 2023-02-15 12:16:46 +01:00
Applevangelist
b649ad73a8 Fixes 2023-02-15 10:31:40 +01:00
Applevangelist
bf50adaa22 #PLAYERTASKCONTROLLER
* Added ship detail types
2023-02-14 12:58:39 +01:00
Applevangelist
055cbf4f7a DB 2023-02-13 17:12:25 +01:00
Applevangelist
6d9e2fbfe1 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Database.lua
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2023-02-13 16:41:32 +01:00
Applevangelist
0ec039bb39 #PLAYERTASKCONTROLLER
* Added `AddAgentSet()`
2023-02-10 11:38:45 +01:00
Applevangelist
0823eb1ed0 #fix 2023-02-10 11:37:51 +01:00
Applevangelist
c1ab696774 #NET 2023-02-10 10:41:59 +01:00
Applevangelist
93d61a99fa Merge remote-tracking branch 'origin/develop' into develop 2023-02-09 16:13:11 +01:00
Applevangelist
c2b8261133 Merge remote-tracking branch 'origin/master' into develop 2023-02-09 16:13:06 +01:00
Applevangelist
cb00a3fa38 #DETECTION
* Docu fixes
2023-02-09 16:11:59 +01:00
Applevangelist
48aaf8179d Merge remote-tracking branch 'origin/develop' into develop 2023-02-09 13:21:25 +01:00
Applevangelist
292bc790ee #AICSAR
* Docu additions
2023-02-09 13:17:34 +01:00
Applevangelist
5a0a761c08 Merge remote-tracking branch 'origin/Apple/Develop' into develop 2023-02-09 11:57:46 +01:00
Applevangelist
e44f61181a #AICSAR
* Fixed issue with underlying OpsTransport
* Added FSM Transition OnAfterPilotUnloaded()
* Added options for SRS TTS output - no sound files
* Added voice options for downed pilot and operator - these can have different voices
2023-02-09 11:57:41 +01:00
Applevangelist
387aef6626 fxi 2023-02-09 11:53:45 +01:00
Thomas
da93126d58 Update Moose.files 2023-02-07 11:05:54 +01:00
Applevangelist
49c45f97fc Test smaller dev moose 2023-02-07 10:51:14 +01:00
Applevangelist
b225e44cfa Merge remote-tracking branch 'origin/develop' into develop 2023-02-07 08:02:11 +01:00
Applevangelist
afa17f95f9 Merge remote-tracking branch 'origin/master' into develop 2023-02-07 08:02:05 +01:00
Applevangelist
790f8ec127 Merge remote-tracking branch 'origin/develop' into develop 2023-02-06 08:18:21 +01:00
Applevangelist
b4d5650cb0 Merge remote-tracking branch 'origin/master' into develop 2023-02-06 08:18:08 +01:00
Applevangelist
9ea831a0f2 added weapon 2023-02-06 08:17:43 +01:00
Applevangelist
f44893e4c1 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2023-02-05 13:51:22 +01:00
Applevangelist
10dd7eff78 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2023-02-05 13:50:25 +01:00
Applevangelist
02d63e244d Merge remote-tracking branch 'origin/develop' into develop 2023-02-04 21:51:05 +01:00
Applevangelist
dd10a49519 Merge remote-tracking branch 'origin/master' into develop 2023-02-04 21:50:59 +01:00
Thomas
b250111d57 Scoring credits a kill to player who hit the same unit before it spawned (#1905) (#1906)
Co-authored-by: Mr.Alien <124381209+MrAlien753@users.noreply.github.com>
2023-02-04 21:48:23 +01:00
Applevangelist
2dce134d15 Merge remote-tracking branch 'origin/develop' into develop 2023-02-04 17:22:43 +01:00
Applevangelist
b4793811a4 Merge remote-tracking branch 'origin/master' into develop 2023-02-04 17:22:37 +01:00
Applevangelist
8a45f78251 fix 2023-02-04 17:20:05 +01:00
Applevangelist
7fec084227 Merge remote-tracking branch 'origin/develop' into develop 2023-02-04 17:16:57 +01:00
Applevangelist
3a120c0a3c Merge remote-tracking branch 'origin/master' into develop 2023-02-04 17:16:52 +01:00
Applevangelist
c08b39f148 #NET
* Added logic to get player ID from client object
2023-02-04 17:15:19 +01:00
Applevangelist
036b6b77b1 #CTLD
* Added preload crates
2023-02-04 17:14:52 +01:00
Applevangelist
a4dd15013d #changes 2023-02-03 16:41:11 +01:00
Applevangelist
2c411736e5 #NET - initial version 2023-02-03 16:41:01 +01:00
Applevangelist
b81bf447a9 fix 2023-02-02 09:47:05 +01:00
Applevangelist
09a2a79a78 Merge remote-tracking branch 'origin/develop' into develop 2023-02-02 09:38:59 +01:00
Applevangelist
69ba31b44d Merge remote-tracking branch 'origin/develop' into develop 2023-02-02 09:38:15 +01:00
Applevangelist
710b488663 Merge remote-tracking branch 'origin/master' into develop 2023-02-02 09:38:06 +01:00
Applevangelist
26fa0693b0 Merge remote-tracking branch 'origin/develop' into develop 2023-01-31 11:28:45 +01:00
Applevangelist
75b30ad2f9 Merge remote-tracking branch 'origin/master' into develop 2023-01-31 11:28:40 +01:00
Applevangelist
9dac61cbb6 #CTLD
* Added Subcategories for static cargo objects
2023-01-31 11:28:14 +01:00
Applevangelist
d504472418 Merge remote-tracking branch 'origin/master' into develop 2023-01-30 18:02:45 +01:00
Applevangelist
375e4231aa #POINT
* Added COORDINATE:SetAtLandheight()
2023-01-30 18:00:29 +01:00
Applevangelist
e5c003a6bf Merge remote-tracking branch 'origin/develop' into develop 2023-01-29 18:38:02 +01:00
Applevangelist
fdf2d936f9 Merge remote-tracking branch 'origin/master' into develop 2023-01-29 18:37:57 +01:00
Applevangelist
ab4bf1f0a8 Merge remote-tracking branch 'origin/develop' into develop 2023-01-29 17:21:30 +01:00
Applevangelist
332dcf9fe5 Merge remote-tracking branch 'origin/master' into develop 2023-01-29 17:21:16 +01:00
Applevangelist
c2aee52bc0 Merge remote-tracking branch 'origin/develop' into develop 2023-01-25 17:56:44 +01:00
Applevangelist
14a851d582 Merge remote-tracking branch 'origin/master' into develop 2023-01-25 17:56:34 +01:00
Applevangelist
58032b0075 * AIRBASE.SouthAtlantic.Rio_Turbio 2023-01-25 17:56:03 +01:00
Applevangelist
3055793cff Merge remote-tracking branch 'origin/develop' into develop 2023-01-25 17:18:22 +01:00
Applevangelist
1e749747b4 Merge remote-tracking branch 'origin/master' into develop 2023-01-25 17:18:16 +01:00
Applevangelist
3d86aee249 Merge remote-tracking branch 'origin/develop' into develop 2023-01-24 15:28:00 +01:00
Applevangelist
cd8845299f #CTLD added documentation 2023-01-24 15:27:50 +01:00
Applevangelist
95d149274f #1885
#PSEUDOATC - Menu shows Waypoint name if it has been set
2023-01-24 10:05:39 +01:00
Applevangelist
3880c3deac Merge remote-tracking branch 'origin/develop' into develop 2023-01-23 17:13:59 +01:00
Applevangelist
8c68a6d9ce Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Controllable.lua
2023-01-23 17:13:51 +01:00
Applevangelist
67cad1963f #CONTROLLABLE
* Added CommandActivateACLS()
* Added CommandDeactivateACLS()
2023-01-23 17:10:52 +01:00
Thomas
cad8f8678e Adding ACLS 2023-01-23 10:53:58 +01:00
Applevangelist
cb0de264e8 Merge remote-tracking branch 'origin/develop' into develop 2023-01-22 13:23:18 +01:00
Applevangelist
30654806e8 Merge remote-tracking branch 'origin/master' into develop 2023-01-22 13:23:11 +01:00
Applevangelist
b62058b36a changes 2023-01-22 13:10:45 +01:00
Applevangelist
a6c194f5c4 Merge remote-tracking branch 'origin/develop' into develop 2023-01-21 15:40:47 +01:00
Applevangelist
23553f0f4c #AUFTRAG
* Added checking of bespoke conditions within the status call of AUFTRAG and not only when AUFTRAG is done already
2023-01-21 15:40:18 +01:00
Applevangelist
6b7fe137ca Merge remote-tracking branch 'origin/develop' into develop 2023-01-20 10:36:17 +01:00
Applevangelist
d12def4a97 Merge remote-tracking branch 'origin/master' into develop 2023-01-20 10:36:09 +01:00
Applevangelist
dcacba6803 F 2023-01-19 17:03:07 +01:00
Applevangelist
df9a572656 #FG - nil check on GetClosestAirbase() 2023-01-19 16:58:31 +01:00
Applevangelist
8648b0a24d Merge remote-tracking branch 'origin/develop' into develop 2023-01-19 15:01:45 +01:00
Applevangelist
511ca918f4 Merge remote-tracking branch 'origin/master' into develop 2023-01-19 15:01:34 +01:00
Applevangelist
a51176967c #UTILS - make LoadSetOfGroups save(r) for groups spawned with SpawnScheduled 2023-01-19 15:00:18 +01:00
Applevangelist
9a8727f499 Merge remote-tracking branch 'origin/develop' into develop 2023-01-19 10:34:17 +01:00
Applevangelist
03ea4ccd44 Merge remote-tracking branch 'origin/master' into develop 2023-01-19 10:34:10 +01:00
Applevangelist
0b1c287f68 #Controllable - docu changes 2023-01-17 12:08:57 +01:00
Applevangelist
eef7675d95 Merge remote-tracking branch 'origin/develop' into develop 2023-01-17 09:26:47 +01:00
Applevangelist
a06f2f9731 Merge remote-tracking branch 'origin/master' into develop 2023-01-17 09:26:40 +01:00
Applevangelist
b04624bd60 #ATIS docu fix 2023-01-17 09:25:24 +01:00
Applevangelist
808fb4f5ac Merge remote-tracking branch 'origin/develop' into develop 2023-01-15 17:40:31 +01:00
Applevangelist
26d675dc26 Merge remote-tracking branch 'origin/master' into develop 2023-01-15 17:40:24 +01:00
Applevangelist
144b50cfc9 Merge remote-tracking branch 'origin/develop' into develop 2023-01-12 13:21:30 +01:00
Applevangelist
28df12c1a9 Merge remote-tracking branch 'origin/master' into develop 2023-01-12 13:21:23 +01:00
Applevangelist
44f6f0fd40 #PLAYERTASK
* Even nicer MGRS readouts
2023-01-10 17:08:08 +01:00
Applevangelist
01cf713ec2 Merge remote-tracking branch 'origin/develop' into develop 2023-01-10 13:08:44 +01:00
Applevangelist
85422f3427 Merge remote-tracking branch 'origin/master' into develop 2023-01-10 13:08:36 +01:00
Applevangelist
43123ec93e #AWACS
* Fixed initial screen text on bogey dope just being x group(s)
#PLAYERTASK
* Improved logic to declare task succes even if not player is assigned
2023-01-10 12:45:34 +01:00
Applevangelist
e5dd9661d7 Merge remote-tracking branch 'origin/develop' into develop 2023-01-10 07:49:44 +01:00
Applevangelist
6f5e6240bc Merge remote-tracking branch 'origin/master' into develop 2023-01-10 07:49:37 +01:00
Applevangelist
581b5b3de9 fix 2023-01-10 07:48:13 +01:00
Applevangelist
5dd48cbd23 Merge remote-tracking branch 'origin/develop' into develop 2023-01-10 07:32:02 +01:00
Applevangelist
10eb512244 Merge remote-tracking branch 'origin/develop' into develop 2023-01-09 17:08:06 +01:00
Applevangelist
c232f8ccff Merge remote-tracking branch 'origin/master' into develop 2023-01-09 17:07:59 +01:00
Applevangelist
cf4d6f46b5 Merge remote-tracking branch 'origin/develop' into develop 2023-01-08 18:38:56 +01:00
Applevangelist
4b19cbcf67 #PLAYERTASK
* Added FSM events PlayerJoinedTask and PlayerAbortedTask
2023-01-08 18:08:53 +01:00
Applevangelist
85aa46ad2b Merge remote-tracking branch 'origin/develop' into develop 2023-01-08 14:50:11 +01:00
Applevangelist
1b6169bf2e Merge remote-tracking branch 'origin/develop' into develop 2023-01-05 10:59:31 +01:00
Applevangelist
6b995f8b13 Merge remote-tracking branch 'origin/master' into develop 2023-01-05 10:59:23 +01:00
Applevangelist
d56bc000a1 Merge remote-tracking branch 'origin/develop' into develop 2023-01-05 10:48:03 +01:00
Applevangelist
b38f167a27 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2023-01-05 10:47:52 +01:00
Applevangelist
16af086cc5 #CTLD 2023-01-05 10:46:06 +01:00
Thomas
24cc5ca32d Update CTLD.lua 2023-01-04 11:53:59 +01:00
Thomas
47f6f7e8cc Update CTLD.lua 2023-01-04 11:42:56 +01:00
Thomas
dde458aea0 Update CSAR.lua 2023-01-04 11:42:25 +01:00
Thomas
d34d902413 Develop (#1874)
* #FG
* make us AB the default

* OPS

**CHIEF**
- Fixed bugs of polygon opszones
- Added option to use CAPTUREZONE auftrag for opszones

**OPSZONE**
- Fixed bug when marker off

**ZONE_POLYGON_BASE**
- Added `GetRadius()` function

**LEGION**
- Improved Reinforcement

* AWACS -correct error in SetAwacsDetails (#1873)

Corrected setting of Angels

Co-authored-by: Frank <frank@inter-zone.de>
2023-01-04 09:24:57 +01:00
Applevangelist
812aff7f2e AB useage 2023-01-03 10:34:07 +01:00
Applevangelist
39535cef7b Merge remote-tracking branch 'origin/develop' into develop 2023-01-03 10:23:02 +01:00
Applevangelist
d3ba0bbb22 Merge remote-tracking branch 'origin/master' into develop 2023-01-03 10:22:55 +01:00
Applevangelist
f401179c57 #FlightGroup
* Added options to allow afterburner, jettison of empty tanks and jettison of weapons
2023-01-03 10:14:06 +01:00
Applevangelist
0bd481d4f0 Merge remote-tracking branch 'origin/develop' into develop 2023-01-02 17:29:15 +01:00
Applevangelist
0942f02d2c Merge remote-tracking branch 'origin/master' into develop 2023-01-02 17:29:09 +01:00
Applevangelist
659188e3cb UNIT 2023-01-02 17:27:27 +01:00
Applevangelist
9657976f63 FG 2023-01-02 17:27:20 +01:00
Applevangelist
97e44b2042 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Auftrag.lua
2023-01-02 16:56:29 +01:00
Applevangelist
112457cb4b Merge remote-tracking branch 'origin/master' into develop 2023-01-02 16:55:49 +01:00
Thomas
dcd9915fe0 Merge master in Apple-Dev (#1871)
* #TIMER
* Added `StartIf()`

* PseudoATC - Option to display playername (#1870)

Use `myatc:SetReportPlayername()` to switch this on #1864
2023-01-02 14:34:12 +01:00
Thomas
4373ee8d13 Develop (#1869)
* #TIMER
* Added `StartIf()`

* OPS

request

* AUFTRAG CAP

- Fixed mission speed (unit conversion)

* ZONE

Co-authored-by: Frank <frank@inter-zone.de>
2023-01-02 13:56:55 +01:00
Thomas
8ed85795c6 #TIMER (#1867)
* Added `StartIf()`
2023-01-02 13:34:32 +01:00
Thomas
671f4a131e Update FlightGroup.lua
Output 3775 AddWaypoint Controls
2023-01-02 13:32:51 +01:00
Thomas
9680f38dc8 Update Auftrag.lua
NewCAP Line 1313: mission.missionSpeed = UTILS.KnotsToKmph(UTILS.KnotsToAltKIAS(Speed or 350, Altitude))
2023-01-02 13:28:36 +01:00
Applevangelist
d36ceb861a FG Mission Speed Fix 2023-01-01 13:30:46 +01:00
Applevangelist
6fa3f0a11c #TIMER
* Added `StartIf()`
2023-01-01 12:33:35 +01:00
Applevangelist
144521936a Merge branch 'develop-2' into develop 2023-01-01 11:48:11 +01:00
Applevangelist
1d3abdb268 Merge remote-tracking branch 'origin/develop' into develop 2022-12-31 18:09:08 +01:00
Applevangelist
a35d3e180b FG 2022-12-31 18:08:20 +01:00
Applevangelist
b811aa09a8 # FG improvements 2022-12-31 17:54:04 +01:00
Applevangelist
ecf4f14222 #PLAYERTASK -menu issues 2022-12-31 15:56:21 +01:00
Applevangelist
892be1b2cf Merge remote-tracking branch 'origin/develop' into develop 2022-12-31 12:43:10 +01:00
Applevangelist
41be279a89 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Awacs.lua
2022-12-31 12:18:49 +01:00
Applevangelist
56b7364a13 # Helo 2022-12-31 12:18:12 +01:00
Applevangelist
d12799a892 OPS 2022-12-30 17:39:18 +01:00
Applevangelist
1f1efe553a Merge remote-tracking branch 'origin/master' into develop 2022-12-29 16:34:39 +01:00
Applevangelist
65f8da77d2 # Make SRS say TACAN not T A C A N 2022-12-29 16:32:29 +01:00
Applevangelist
193f83fcc3 #AWACS
* Added option for helos
2022-12-29 11:57:18 +01:00
Applevangelist
972f079bd5 Merge remote-tracking branch 'origin/master' into develop 2022-12-28 15:48:03 +01:00
Applevangelist
340c5abdb5 #UTILS 2022-12-28 15:47:44 +01:00
Applevangelist
86ea757a16 #ATIS
* FARP support
2022-12-25 14:19:27 +01:00
Applevangelist
c6f4c6f0fa #EVENT
* Small fix for hit event on coordinates
2022-12-24 12:03:34 +01:00
Applevangelist
849c6ae88b #AUFTRAG 2022-12-23 13:47:35 +01:00
Applevangelist
7ff5e13876 Merge remote-tracking branch 'origin/develop' into develop 2022-12-23 13:45:24 +01:00
Applevangelist
f833137455 Merge remote-tracking branch 'origin/master' into develop 2022-12-23 13:42:56 +01:00
Applevangelist
68092e5966 #CTLD 2022-12-23 13:42:48 +01:00
Applevangelist
e5a9bf6568 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Unit.lua
2022-12-21 14:11:54 +01:00
Applevangelist
e74c377bfd #CTLD
* Added option to inject troops into helo
2022-12-21 14:06:28 +01:00
Applevangelist
669e55d435 #Fixes 2022-12-21 12:52:24 +01:00
Applevangelist
3564843e1b #fixes 2022-12-20 18:18:44 +01:00
Applevangelist
56c9cb2978 Merge remote-tracking branch 'origin/master' into develop 2022-12-19 16:13:21 +01:00
Applevangelist
aa072b5ad8 fixes 2022-12-19 16:12:41 +01:00
Applevangelist
c08f79de50 #CTLD 2022-12-19 14:03:35 +01:00
Applevangelist
9c665f83d3 #Fixes 2022-12-19 13:52:49 +01:00
Applevangelist
a151c5587a AUFTRAG - fix for racetrack orbit 2022-12-19 13:07:01 +01:00
Applevangelist
676d942d54 Merge remote-tracking branch 'origin/master' into develop 2022-12-16 18:44:35 +01:00
Applevangelist
a02d9817ce Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
2022-12-15 18:28:57 +01:00
Applevangelist
d88b31f43a #UTILS
* UTILS.LoadSetOfStatics(Path,Filename) ignore statics which do not exist
2022-12-15 18:28:24 +01:00
Applevangelist
b8e2d438c6 #SET_CLIENT
* Additions
2022-12-15 11:47:36 +01:00
Applevangelist
df4cf982dd #PLAYERTASK - additions for multiple setups 2022-12-15 11:47:15 +01:00
Applevangelist
21da2625e9 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
2022-12-14 15:06:08 +01:00
Applevangelist
52d20ed8ef Additions 2022-12-14 14:48:49 +01:00
Applevangelist
21e12068c7 Merge remote-tracking branch 'origin/master' into develop 2022-12-14 09:42:33 +01:00
Applevangelist
9cf209d62b #SET_Client additions 2022-12-14 09:42:10 +01:00
Thomas
4368bef32f Update Set.lua
Added SET_CLIENT:FilterCallsigns() and SET_CLIENT:FilterPlayernames()
2022-12-13 16:59:06 +01:00
Applevangelist
2e4f7956ac #PlayerTask
* typename options added
2022-12-12 16:23:23 +01:00
Applevangelist
90eca9f6a3 #minor enhancements 2022-12-11 15:51:41 +01:00
Applevangelist
7dc8285fd5 #CTLD
* Added disallow building in loadzones: my_ctld.nobuildinloadzones = true
2022-12-09 12:37:24 +01:00
Applevangelist
ba5b2e827c Merge remote-tracking branch 'origin/develop' into develop 2022-12-09 09:07:58 +01:00
Thomas
2c75ea1a18 Update Set.lua
Improve GetLast and GetRandom
2022-12-08 14:33:50 +01:00
Applevangelist
047a108689 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2022-12-07 19:00:59 +01:00
Applevangelist
2fc2031665 #minor enhancements 2022-12-07 18:55:32 +01:00
Applevangelist
aed8cb9cf5 #CTLD - enforce modulation on beacons 2022-12-07 18:55:03 +01:00
Applevangelist
96344e3abf Radio enum 2022-12-07 18:54:56 +01:00
Applevangelist
73d53176d1 #PLAYERRECCE
* Smoke own position on ground, not mid-air
2022-12-06 18:05:29 +01:00
Applevangelist
edb0f25449 Merge remote-tracking branch 'origin/master' into develop 2022-12-06 12:50:38 +01:00
Applevangelist
2b572f4948 #PLAYERTASK
* slower callout for MGRS coordinates
#CTLD
* Reduce log noise
2022-12-06 12:49:05 +01:00
Applevangelist
df901e7433 Merge branch 'master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Message.lua
#	Moose Development/Moose/Core/Set.lua
2022-12-03 14:38:27 +01:00
Applevangelist
60d91cb2fb Small fixes 2022-12-03 14:36:14 +01:00
Applevangelist
d011c8e72f #CTLD Frequency Beacons 2022-12-02 17:30:59 +01:00
Applevangelist
3295dd3635 # CTLD BEACON zone fixes 2022-12-02 16:52:20 +01:00
Applevangelist
b7413f1dff * Small fixes 2022-12-02 16:36:33 +01:00
Applevangelist
7c689d0f5c Merge remote-tracking branch 'origin/master' into develop 2022-12-01 13:24:20 +01:00
Applevangelist
3281b669ae * minor fixes 2022-12-01 13:23:57 +01:00
Applevangelist
2a4d339ff3 Merge remote-tracking branch 'origin/master' into develop 2022-11-29 17:54:40 +01:00
Applevangelist
35c6e4b9fb Merge remote-tracking branch 'origin/master' into develop 2022-11-29 15:43:12 +01:00
Applevangelist
65d25f6544 #PLAYERTASK
* PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask,Silent) Silent option added
#CTLD
* Small fix for BEACON Zones
2022-11-29 15:40:58 +01:00
Applevangelist
af0106d466 Merge remote-tracking branch 'origin/master' into develop 2022-11-28 17:46:28 +01:00
Thomas
df94c89ce8 RAT - Remove the #... at the end on ATC callouts
RAT - Remove the #... at the end on ATC callouts to nicefy immersion
2022-11-28 09:28:55 +01:00
Applevangelist
8faf911df8 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Utilities/Utils.lua
2022-11-27 17:36:38 +01:00
Applevangelist
136d4109f5 * less noise 2022-11-27 17:34:46 +01:00
Applevangelist
1a8f9fca26 #Auftrag
* Fix for Orbit task
2022-11-23 12:58:26 +01:00
Applevangelist
2304ea3829 #SPAWN
* Fix callsign dupplication of numbers introduced with 2.8
2022-11-23 09:56:08 +01:00
Applevangelist
dd7dfcff68 Merge remote-tracking branch 'origin/master' into develop 2022-11-21 15:53:33 +01:00
Applevangelist
959e4883df Merge remote-tracking branch 'origin/master' into develop 2022-11-20 11:52:25 +01:00
Applevangelist
f7e42b6e31 Merge remote-tracking branch 'origin/master' into develop 2022-11-18 11:29:18 +01:00
Applevangelist
0eb5834e1c Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Controllable.lua
2022-11-18 11:25:47 +01:00
Applevangelist
6f02f67168 #GROUP
* Added additional push of tanker task to GROUP:SetAsRecoveryTanker() for a working setup
2022-11-18 11:24:54 +01:00
Applevangelist
74b1a23ca8 #GROUP/CONTROLLABLE
* Added RecoveryTanker Task
2022-11-18 09:59:00 +01:00
Applevangelist
592ca34923 #AIRBASE
* Added enumerators for
-- * AIRBASE.SouthAtlantic.Puerto_Santa_Cruz
-- * AIRBASE.SouthAtlantic.Comandante_Luis_Piedrabuena
-- * AIRBASE.SouthAtlantic.Aerodromo_De_Tolhuin
-- * AIRBASE.SouthAtlantic.Porvenir_Airfield
-- * AIRBASE.SouthAtlantic.Almirante_Schroeders
-- * AIRBASE.SouthAtlantic.Rio_Turbio
2022-11-17 17:14:16 +01:00
Applevangelist
d77c347f24 #CSAR
* Make rescued pilot's weight configureable
2022-11-17 13:56:10 +01:00
Applevangelist
45b78a2e26 Fixes 2022-11-17 13:21:57 +01:00
Applevangelist
416ea2490c Merge remote-tracking branch 'origin/develop' into develop 2022-11-16 11:18:18 +01:00
Applevangelist
567c290117 Merge remote-tracking branch 'origin/master' into develop 2022-11-16 11:16:48 +01:00
Applevangelist
aab22ef402 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Functional/AmmoTruck.lua
#	Moose Development/Moose/Ops/Awacs.lua
2022-11-16 11:16:25 +01:00
Applevangelist
502a8a0186 #SPAWN
* Ensure we have a numbered table for InitRandomizeTemplate/Zone so math.random actually works
* Also, pre-shuffle tables
2022-11-16 11:13:07 +01:00
Applevangelist
591132deac Merge remote-tracking branch 'origin/master' into develop 2022-11-16 09:40:31 +01:00
Applevangelist
709da6b6e6 #Fixes 2022-11-15 17:55:24 +01:00
Applevangelist
67a2deb3a4 #PLAYERTASK
* Added option to show coord of target in info (always)
2022-11-15 16:33:12 +01:00
Applevangelist
ed84d7453d #Bug fixes 2022-11-14 18:14:04 +01:00
Applevangelist
6365298e4b #PLAYERTASK
* Added a couple of QOL functions for internal INTEL object
2022-11-14 17:37:49 +01:00
Applevangelist
f0bbc5a777 Merge remote-tracking branch 'origin/master' into develop 2022-11-13 13:51:32 +01:00
Applevangelist
159f7f3b29 #CTLD
* Change call order to move troops, vehicle on `onafter..` internally
* added pseudo-function for "OnBefore..."
2022-11-13 13:37:45 +01:00
Applevangelist
38b17ff66a * Fix NewHover 2022-11-11 15:40:22 +01:00
Applevangelist
484ea06c80 Merge remote-tracking branch 'origin/master' into develop 2022-11-11 11:43:01 +01:00
Applevangelist
f1ff66b39c #AUFTRAG - slight improvement to NewHover 2022-11-11 09:59:11 +01:00
Applevangelist
27a2f42e48 Merge remote-tracking branch 'origin/master' into develop 2022-11-11 09:36:38 +01:00
Applevangelist
744427da46 tdada 2022-11-10 17:53:43 +01:00
Applevangelist
3ae8b05e1f Merge remote-tracking branch 'origin/master' into develop 2022-11-10 17:33:15 +01:00
Applevangelist
3907e49b9e #Docu fixes 2022-11-10 17:30:00 +01:00
Applevangelist
4194614d65 #AMMOTRUCK 2022-11-10 17:11:00 +01:00
Applevangelist
ff10144ad7 #AWACS
* SRS output for "ShowTask"
* Some minor bug fixing
2022-11-10 12:20:39 +01:00
Applevangelist
54247d17c1 Merge remote-tracking branch 'origin/master' into develop 2022-11-09 16:11:02 +01:00
Applevangelist
326733a312 AWACS 2022-11-09 16:10:34 +01:00
Applevangelist
fb203df364 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Awacs.lua
2022-11-09 16:06:40 +01:00
Applevangelist
8d5fe02105 Merge remote-tracking branch 'origin/master' into develop 2022-11-09 16:06:01 +01:00
Thomas
dda96d8f05 AWACS - Speak task info
Feature request
2022-11-09 13:08:06 +01:00
Applevangelist
e2bae31e55 #AWACS
* Minor Enhancements
2022-11-08 17:24:11 +01:00
Applevangelist
dcaaa11608 #AWACS
* Minor Enhancements
2022-11-08 16:59:29 +01:00
Applevangelist
b057e83898 * POINT/PLAYERTASK
* Added option to get BR/BRA with add'l magnetic heading
2022-11-08 15:43:00 +01:00
Applevangelist
17f2a3e79a #MSRS
* Docu corrections
* Added `AddFrequencies()` and `AddModulations()`
2022-11-08 10:10:57 +01:00
Applevangelist
071b72e3fd Merge remote-tracking branch 'origin/master' into develop 2022-11-07 19:13:21 +01:00
Applevangelist
63aff9dcd1 #CTLD Fix Ship Zones 2022-11-07 19:12:36 +01:00
Applevangelist
1bc7e5d6cd Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2022-11-07 17:37:18 +01:00
Thomas
c08d54c16b CTLD - Fix Ship Zones
CTLD - Fix Ship Zones
2022-11-07 14:11:16 +01:00
Thomas
2eea8520d8 Merge CTLD Bronco update into master (#1829)
* Update Range.lua (#1825)

Add meter text to RANGE bombing result.

* CTLD - added Bronco (#1828)

Added data for the Bronco-OV-10A - needs further additions to ensure to work, as this is a plane, not a chopper #1827

Co-authored-by: TommyC81 <tommyc81@gmail.com>
2022-11-07 11:23:39 +01:00
Applevangelist
6f254b06b0 #SCORING
* Added option to switch AutoSave
2022-11-06 11:28:20 +01:00
Applevangelist
e512569d5c Merge remote-tracking branch 'origin/develop' into develop 2022-11-05 14:05:16 +01:00
Applevangelist
d805352a97 Merge remote-tracking branch 'origin/master' into develop 2022-11-05 14:04:39 +01:00
Applevangelist
ce7a86842f #INTEL 2022-11-04 13:31:03 +01:00
Applevangelist
13e5b03aa8 Merge remote-tracking branch 'origin/master' into develop 2022-11-02 17:33:00 +01:00
Applevangelist
0e2ec4836a Merge remote-tracking branch 'origin/Apple/Develop' into develop 2022-11-02 17:31:38 +01:00
Applevangelist
0c35cd9680 #CHIEF
* Fix to auto-create CAS/CAS-Enhanced Missions from detected targets; Added BAI mission option for TANKS as target
2022-11-02 17:31:26 +01:00
Thomas
0839055b7e Documentation fixes. (#1820) (#1822)
* Documentation fixes.

* Update Airboss.lua

Escape links.

Co-authored-by: TommyC81 <tommyc81@gmail.com>
2022-11-02 11:24:40 +01:00
Applevangelist
c8d2a0540f Merge remote-tracking branch 'origin/master' into develop 2022-11-01 16:33:09 +01:00
Applevangelist
3ba981a890 #ZONE_POLYGON
* Scan for Scenery - changed scan strategy as box seems not to work properly all the time
2022-11-01 16:32:03 +01:00
Applevangelist
e3e2c68114 Merge remote-tracking branch 'origin/master' into develop 2022-11-01 14:32:31 +01:00
Applevangelist
4b0d48922d #CHIEF, CTLD, UNIT 2022-11-01 14:30:09 +01:00
Applevangelist
bb9ce9e26f Merge remote-tracking branch 'origin/master' into develop 2022-10-31 16:08:10 +01:00
Applevangelist
feca5acc7e #CTLD_HERCULES
* Fix for `CTLD_HERCULES:Cargo_Track(cargo, initiator)` when flying very low
2022-10-31 16:07:41 +01:00
Applevangelist
85cf78407c #EVENT
* Added events from 2.8.0
2022-10-31 15:44:50 +01:00
Applevangelist
33f4ace038 #AWACS
* Added airborne check
2022-10-31 12:22:59 +01:00
Applevangelist
b613f59b42 Merge remote-tracking branch 'origin/master' into develop 2022-10-31 10:26:02 +01:00
Applevangelist
fc829c79c7 or self:HasAttribute("Modern Tanks") 2022-10-31 10:25:34 +01:00
Applevangelist
2925e0b8e3 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/PlayerTask.lua
2022-10-31 08:06:10 +01:00
Applevangelist
911bfc44c1 Merge remote-tracking branch 'origin/master' into develop 2022-10-31 08:04:57 +01:00
Applevangelist
7731b6c892 fixes 2022-10-21 15:15:32 +02:00
Applevangelist
485b743208 Merge remote-tracking branch 'origin/master' into develop 2022-10-21 15:10:49 +02:00
Applevangelist
a6c9ba2ec8 #Ops - fixes 2022-10-21 15:10:14 +02:00
Applevangelist
e0648b7f36 Merge remote-tracking branch 'origin/master' into develop 2022-10-21 08:57:23 +02:00
Applevangelist
5db3775b96 #OPERATION
* Added GetTargets()

#TARGET
* Also call Dead() when no targets left over

#PLAYERTASKCONTROLLER
* Added FSM events for Flaring, Smoking, and Illumination
* Added Illumination of targets in menu if it is night
* Rename menu parent setting to SetParentMenu(Menu)
2022-10-21 08:56:40 +02:00
Applevangelist
a82252680d Merge remote-tracking branch 'origin/master' into develop 2022-10-20 11:41:34 +02:00
Applevangelist
b6394ad7d3 #MANTIS
* Add systems from SMA mod
2022-10-20 11:39:29 +02:00
Applevangelist
59e436ba69 #TARGET additions 2022-10-19 19:14:16 +02:00
Applevangelist
3308f16de6 #TARGET
* Some additions for ease of use, and SCENERY
2022-10-19 17:24:58 +02:00
Applevangelist
4e79123c11 #PLAYERTASKCONTROLLER
* No spaces in callsign-Nos in task info pilot list
2022-10-19 13:03:25 +02:00
Applevangelist
bf1fa581ba Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
#	Moose Development/Moose/Core/Zone.lua
2022-10-19 12:44:28 +02:00
Applevangelist
3214316663 Merge remote-tracking branch 'origin/master' into develop 2022-10-19 12:27:22 +02:00
Applevangelist
6d92bff3e9 #SCENERY; SET_SCENERY
* enhancements
2022-10-19 12:26:26 +02:00
Applevangelist
9cd2346cd5 #CTLD
* added a check for zones; not added when zone does not exist
2022-10-18 17:27:33 +02:00
Applevangelist
19ec4af427 Merge remote-tracking branch 'origin/master' into develop 2022-10-18 17:00:25 +02:00
Applevangelist
7e12a48a8a #Ops - various fixes 2022-10-18 16:55:54 +02:00
Applevangelist
2bf5cc2369 #CSAR - use custom callsigns, add weight to helo per saved pilot 2022-10-18 16:14:32 +02:00
Applevangelist
30ce1aa907 PlayerTask 2022-10-18 13:26:48 +02:00
Applevangelist
4c073a30d7 RECCE 2022-10-18 12:54:09 +02:00
Applevangelist
f495a583eb #PLAYERRECCE - add picture 2022-10-18 10:29:34 +02:00
Applevangelist
7c724bdee7 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Set.lua
2022-10-17 18:09:27 +02:00
Applevangelist
59578a8868 #SET_SCENERY 2022-10-17 18:08:31 +02:00
Applevangelist
dc239c8137 #SET_SCENERY - Scenery and Target additions 2022-10-17 17:57:31 +02:00
Applevangelist
c0bc62d79a Merge remote-tracking branch 'origin/master' into develop 2022-10-17 17:04:05 +02:00
Thomas
7428ad21ee Update Set.lua 2022-10-17 15:53:15 +02:00
Thomas
fb52fb0517 Update Scenery.lua 2022-10-17 15:49:45 +02:00
Thomas
53023c97c5 CTLD - No radius check (#1800) (#1802)
Get rid of radius check in IsUnitInZone()
2022-10-17 12:45:37 +02:00
Applevangelist
4263abae70 Merge remote-tracking branch 'origin/master' into develop 2022-10-16 13:48:55 +02:00
Applevangelist
b40b4ec500 #PLAYERTASKCONTROLLER
* Show Freetext as Briefing in all tasks when available
* Use average coordinates in TARGET
2022-10-16 13:48:23 +02:00
Applevangelist
57f34f934c short if 2022-10-16 12:05:38 +02:00
Applevangelist
bacbf33d1d Merge remote-tracking branch 'origin/master' into develop 2022-10-14 16:51:15 +02:00
Applevangelist
60a1ceb7a0 #Docu changes 2022-10-14 16:50:54 +02:00
Applevangelist
8279ac79c8 #PLAYERRECCE
* Added switchable smoking of own position
* Changed smoking - now laser target single, other targets as combined coordinate
* Added battle field illumination
* Added support for the KA-50. Note - camera is seen as "always on". For lasing, target needs to be head-on 12 o'clock
2022-10-14 16:16:50 +02:00
Applevangelist
220e530bf3 #PLAYERTASK - CSAR Integration 2022-10-13 17:42:02 +02:00
Applevangelist
b7552a6579 Merge remote-tracking branch 'origin/master' into develop 2022-10-13 12:54:40 +02:00
Applevangelist
1bda9d40e1 #SCENERY
* Improvements
2022-10-13 12:53:13 +02:00
Applevangelist
6f2354f8fc #SCENERY - Improvements 2022-10-13 10:50:34 +02:00
Applevangelist
d0b6791efd #SCENERY - Improvements 2022-10-13 10:48:51 +02:00
Applevangelist
dc6159f90a Merge remote-tracking branch 'origin/master' into develop 2022-10-12 16:23:32 +02:00
Applevangelist
751f84befd #SCENERY 2022-10-12 16:22:58 +02:00
Applevangelist
9a2829730c #CTLD PlayerTask 2022-10-12 12:46:32 +02:00
Applevangelist
d6363d0f80 Misc 2022-10-12 09:33:57 +02:00
Applevangelist
72085a7962 #Core.Point
* Cleanup GetClosestAirbase()
2022-10-10 17:44:03 +02:00
Applevangelist
aaa956287f #Core.Point
* Cleanup GetClosestAirbase()
2022-10-10 17:43:12 +02:00
Applevangelist
c659bc6f2f Merge remote-tracking branch 'origin/Apple/Develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/PlayerTask.lua
2022-10-10 16:56:49 +02:00
Applevangelist
0323144248 #Playertask 2022-10-10 16:55:58 +02:00
Thomas
19ca30527e Update PlayerTask.lua
Added PLAYERTASK:IlluminateTarget(Power,Height)
2022-10-10 14:30:54 +02:00
Thomas
2b6eba0106 Update PlayerTask.lua
#PLAYERTASK
* Added Coalition, Freetext and FreetextTTS addition options
2022-10-10 14:02:37 +02:00
Applevangelist
c0845443d0 #PLAYERRECCE
* Minor enhancements
2022-10-09 12:51:53 +02:00
Applevangelist
ff194b4425 #PLAYERRECCE
* Added setting of laser distance as camera sight calc is a no-starter
* Added specific laser zone of 20mxlength to catch targets to lase
* Reworked detection of hit on lased target
2022-10-07 14:29:54 +02:00
Applevangelist
6a22e03689 #PLAYERTASKCONTROLLER
* Enable PLAYERTASKCONTROLLER:EnableBuddyLasing(Recce) - buddy lasing precision bombing tasks with a PLAYERRECCE connection
2022-10-06 17:05:35 +02:00
Applevangelist
120b77d853 #PLAYERRECCE
* Gazelle sight correcions
* Added Shack event
2022-10-06 13:27:26 +02:00
Applevangelist
e2dce132df #PLAYERTASKCONTROLLER
* switch names on opening comms
2022-10-06 08:14:54 +02:00
Applevangelist
b7c572f800 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/PlayerRecce.lua
2022-10-06 08:09:04 +02:00
Applevangelist
44f7df2ea5 Fixes 2022-10-06 08:07:54 +02:00
Applevangelist
c9ab7dd8e7 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Zone.lua
2022-10-06 08:02:09 +02:00
Thomas
22d98fe753 Update Zone.lua
fix for #1797
2022-10-05 16:01:56 +02:00
Thomas
929f3d2e16 Update PlayerRecce.lua 2022-10-05 14:27:03 +02:00
Thomas
db85478381 ZONE_BASE/RADIUS not registering in the DB
if not _DATABASE:FindZone(ZoneName) then
	  _EVENTDISPATCHER:CreateEventNewZone(self)
  end

-- problem when creating zones on the fly and trying to find them with :FindByName() laters
2022-10-05 14:19:39 +02:00
Applevangelist
8fa4c04b16 Merge remote-tracking branch 'origin/develop' into develop 2022-10-05 07:34:27 +02:00
Applevangelist
41cd3ea23c Merge remote-tracking branch 'origin/master' into develop 2022-10-05 07:33:17 +02:00
Applevangelist
dae2da4a5d PlayerRecce 2022-10-05 07:32:57 +02:00
Applevangelist
63a03dc361 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/Airboss.lua
2022-10-02 19:36:41 +02:00
Applevangelist
94fb59f8bf #PLAYERRECCE
-- DONE: Sort for multiple targets in one direction
-- DONE: Targets with forget timeout, also report
2022-10-02 19:33:46 +02:00
Applevangelist
6c7a5d1321 Merge remote-tracking branch 'origin/master' into develop 2022-10-02 13:17:27 +02:00
Applevangelist
d9acce04b6 #POINT
* Added COORDINATE:ToStringFromRPShort
2022-10-02 13:16:21 +02:00
Applevangelist
c351c446a0 * SRS silent when no player is on 2022-10-01 16:35:51 +02:00
Applevangelist
ad49b051e1 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/PlayerRecce.lua
2022-10-01 16:07:29 +02:00
Applevangelist
ddde0f8629 #PLAYERRECCE
* Integrated SRS
* Integrated PLAYERTASKCONTROLLER (optional), can upload target data from Recce
2022-10-01 16:01:41 +02:00
Applevangelist
6574544edc Merge remote-tracking branch 'origin/master' into develop 2022-10-01 11:59:08 +02:00
Applevangelist
dd1cd3bc79 ATIS 2022-10-01 11:56:39 +02:00
Applevangelist
fb4f7acb16 SRS additions 2022-10-01 11:53:50 +02:00
Applevangelist
ab42e506e8 #PLAYERRECCE
* Some nicefications
2022-09-30 19:07:26 +02:00
Applevangelist
3322609f87 #AWACS
* Make markers and drawings strictly coalition specific
2022-09-30 19:02:45 +02:00
Applevangelist
c7baaa26f2 #PLAYERRECCE
* Initial Release
2022-09-30 18:47:28 +02:00
Applevangelist
aefc655535 Merge remote-tracking branch 'origin/develop' into develop 2022-09-30 14:49:30 +02:00
Applevangelist
054fc7c5a6 Merge remote-tracking branch 'origin/master' into develop 2022-09-30 14:49:09 +02:00
Applevangelist
c8600cd24b *SET
* Added IsInSet()
2022-09-30 14:42:17 +02:00
Applevangelist
4cdcbdc6fa Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Spot.lua
2022-09-29 16:44:51 +02:00
Applevangelist
26025bb2a1 #SPOT - Set relative position to start lasing
#ZONE_POLYGON - Added `ZONE_POLYGON:NewFromPointsArray( ZoneName, PointsArray )`
2022-09-29 16:42:08 +02:00
Applevangelist
03dbdd5ed6 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Autolase.lua
2022-09-28 13:22:19 +02:00
Applevangelist
7d938ac8fa #PLAYERTASK - a target can only be smoked again after 5 mins (that's how long smoke lasts)
#PLAYERTASKCONTROLLER - added option to hide smoke&flare menus
2022-09-28 13:06:54 +02:00
Applevangelist
117e41dafb #ZONE_CAPTURE_COALITION - allow zone to be a ZONE_POLYGON 2022-09-28 11:51:59 +02:00
Applevangelist
5e5f1398fa #ZONE_CAPTURE_COALITION - allow zone to be a ZONE_POLYGON
#RANGE Messaging changes in case >1 player per group
2022-09-28 11:49:56 +02:00
Applevangelist
9121624c3c Merge remote-tracking branch 'origin/master' into develop 2022-09-27 11:17:33 +02:00
Applevangelist
811c37549a #ATIS
* Fixed SetILS report not working
* Use new AIRBASE additions to set takeoff/landing runway
* Fixed Visibility is reported twice
* Added SetReportmBar() to report for mBar/hpa QNH/QFE even if not metric
* Added option to output additional freetext information when using SRS SetAdditionalInformation()

#1792
2022-09-27 11:15:44 +02:00
Applevangelist
c171e756f0 Merge remote-tracking branch 'origin/master' into develop 2022-09-27 09:30:02 +02:00
Applevangelist
693497265a #CSAR
* Added mycsar.ADFRadioPwr = 1000 for ADF beacon radio sending power
2022-09-26 17:02:09 +02:00
Applevangelist
60d25ea131 #AWACS - corrected aggressive 2022-09-25 15:04:24 +02:00
Applevangelist
716bb26800 Merge remote-tracking branch 'origin/master' into develop 2022-09-25 14:43:25 +02:00
Applevangelist
8806c91dd9 ATIS - added google option 2022-09-25 14:41:00 +02:00
Applevangelist
e4002233ef #FlightControl - Option to set Google key once on New() 2022-09-25 14:40:47 +02:00
Applevangelist
4355b3a2c8 SRS - correct enumerator 2022-09-25 14:40:42 +02:00
Applevangelist
bc7345704d #MSRS - put "" around frequencies and modulations 2022-09-25 14:15:27 +02:00
Applevangelist
d17f4cf46c #AWACS - give full frequency in info 2022-09-25 14:11:40 +02:00
Applevangelist
737465064b Merge remote-tracking branch 'origin/master' into develop 2022-09-24 10:10:33 +02:00
Applevangelist
24b2794696 Merge remote-tracking branch 'origin/master' into develop 2022-09-23 10:29:07 +02:00
Applevangelist
ba6f16943d #CSAR
* Added option to change top menu name
2022-09-23 10:28:20 +02:00
Applevangelist
0698ba3a18 Merge remote-tracking branch 'origin/master' into develop 2022-09-23 10:00:38 +02:00
Applevangelist
b6358933b2 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Ops/CTLD.lua
2022-09-22 17:31:47 +02:00
Applevangelist
276805ab28 CTLD
* make troops mass count
2022-09-22 17:30:44 +02:00
Applevangelist
31882458dc Merge remote-tracking branch 'origin/master' into develop 2022-09-22 15:50:26 +02:00
Applevangelist
22a5f05e32 #SPAWN
* Fix for InitCleanup()
2022-09-22 10:57:26 +02:00
Thomas
69b70bfed6 Update Spawn.lua (#1786)
Update function SPAWN:_SpawnCleanUpScheduler() to better cater for Helos
2022-09-21 11:43:54 +02:00
Applevangelist
8d2660508b Merge remote-tracking branch 'origin/master' into develop 2022-09-20 17:16:48 +02:00
Applevangelist
13d9562bcd #ATIS
* Added MSRSQueue to avoid overlaps
2022-09-20 17:16:20 +02:00
Applevangelist
a908e159e2 Merge remote-tracking branch 'origin/master' into develop 2022-09-20 15:52:17 +02:00
Applevangelist
9f7729fa0f #AIRBASE, ATIS
* less noise in log

#SRS
* Added enumerator for voices MSRS.Voices.Microsoft... and MSRS.Voices.Google...

#RANGE
* Added SRS support, some bug fixing
2022-09-20 15:51:36 +02:00
Applevangelist
9ebc4fd5fe Merge remote-tracking branch 'origin/master' into develop 2022-09-20 10:48:47 +02:00
Applevangelist
4f4182f574 #RANGE
* Add using SRS
2022-09-20 10:48:13 +02:00
Applevangelist
3585a40d56 Merge remote-tracking branch 'origin/master' into develop 2022-09-19 18:26:26 +02:00
Applevangelist
273858a34a Merge remote-tracking branch 'origin/master' into develop 2022-09-19 13:21:43 +02:00
Applevangelist
d2872bebe9 Merge remote-tracking branch 'origin/master' into develop 2022-09-19 11:46:49 +02:00
Applevangelist
d8b0c1903f Changes 2022-09-19 11:45:29 +02:00
Applevangelist
0df1e58e16 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/OpsGroup.lua
2022-09-19 08:48:14 +02:00
Applevangelist
282b199754 #CSAR
- triple try to get coordinate for beacon
2022-09-15 19:54:00 +02:00
Applevangelist
c461c1e2e3 * coordtext fix 2022-09-15 19:50:19 +02:00
Applevangelist
5b5380c746 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Ops/PlayerTask.lua
2022-09-15 14:11:37 +02:00
Applevangelist
255a28cdf8 Merge remote-tracking branch 'origin/master' into develop 2022-09-15 13:51:45 +02:00
Applevangelist
ab0a722f2c #OPSGROUP
* Allow for customized CallSigns

#PLAYERTASK
* SRS output finetuning
2022-09-15 13:51:01 +02:00
Applevangelist
6226a2a2d7 #ATIS
* No radio queue when using SRS

#FLIGHTCONTROL
* Allow for multiple frequencies, modulations to be used
* Use same callsign logic as AWACS and PLAYERTASK

#FLIGHTGROUP
* Nicefy message output
2022-09-15 13:49:40 +02:00
Applevangelist
9ca2a2f624 Merge remote-tracking branch 'origin/master' into develop 2022-09-15 08:19:27 +02:00
Applevangelist
498b7a033f #AWACS
* Align CallSign Generation
2022-09-14 18:08:12 +02:00
Applevangelist
83a7055065 #PLAYERTASKCONTROLLER
* Clean up menu builds
2022-09-13 17:19:29 +02:00
Applevangelist
b6fb7d94c8 'Menu changes 2022-09-13 13:13:06 +02:00
Applevangelist
4dbfef028e *options 2022-09-13 11:02:03 +02:00
Applevangelist
439f858a82 Merge remote-tracking branch 'origin/master' into develop 2022-09-13 10:55:14 +02:00
Applevangelist
2f62ae4e8b Merge remote-tracking branch 'origin/master' into develop 2022-09-12 17:34:50 +02:00
Applevangelist
acab17a21f Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Group.lua
2022-09-12 17:32:18 +02:00
Thomas
53380409de GROUP / customizes, TTS Callsigns
Added function to get customized TTS friendly callsigns from the GROUP
2022-09-12 14:38:44 +02:00
Applevangelist
3890375272 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2022-09-11 18:24:04 +02:00
Applevangelist
e4f1e1a57a #AWACS
* Fix custom AWACS callsign not observed
2022-09-11 18:22:35 +02:00
Applevangelist
04abebfa10 Merge remote-tracking branch 'origin/master' into develop 2022-09-11 14:27:12 +02:00
Applevangelist
93abef86dc VArious fixes 2022-09-11 14:23:48 +02:00
Applevangelist
2d2f901545 Foreign class definition 2022-09-10 15:13:55 +02:00
Applevangelist
24df7c02f6 Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Setup/Moose.files
2022-09-10 12:56:06 +02:00
Applevangelist
e97c294849 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2022-09-10 12:23:33 +02:00
Applevangelist
8d8bd162b3 #AmmoTruck 2022-09-10 11:34:24 +02:00
Applevangelist
3dc7e458e1 Merge remote-tracking branch 'origin/develop' into develop 2022-09-09 17:52:23 +02:00
Applevangelist
91d2e43671 Merge remote-tracking branch 'origin/master' into develop 2022-09-09 17:36:07 +02:00
Applevangelist
5d6488bfa4 #OPSGROUP 2022-09-09 17:32:00 +02:00
Applevangelist
f8fa6acc60 #AMMOTRUCK 2022-09-09 15:30:39 +02:00
Applevangelist
9ad4ce7a49 #AMMOTRUCK
* optionally use ARMYGROUP (but routing there sucks)
2022-09-09 15:01:34 +02:00
Applevangelist
247377e98c #OPSGROUP
* Fix for always teleporting
2022-09-09 15:01:00 +02:00
Applevangelist
612419e615 ZONE
* change to distance calc for finding spots w/o buildings
2022-09-09 15:00:42 +02:00
Thomas
949e1fc013 Update Moose.files 2022-09-08 15:56:45 +02:00
Applevangelist
34b80727a2 #AMMOTRUCK
* Initial Release
2022-09-08 15:54:22 +02:00
Applevangelist
825e88353a Merge remote-tracking branch 'origin/master' into develop 2022-09-08 15:51:34 +02:00
Applevangelist
31cd125954 #GROUP, #UNIT
* Improve GetAmmunition() to include artillery shells
2022-09-08 15:51:07 +02:00
Applevangelist
3bc274a651 Merge remote-tracking branch 'origin/develop' into develop 2022-09-08 11:59:15 +02:00
Applevangelist
eed41a121c #AUTOLASE
* Added option for blacklist of attributes
* Added radar unit higher priority over launchers
* Removed the "#001-01" appendix on message output for spawned Recce
2022-09-08 11:57:02 +02:00
128 changed files with 7707 additions and 2711 deletions

View File

@@ -5,6 +5,8 @@ on:
branches:
- master
- develop
- Apple/Develop
paths:
- 'Moose Setup/**/*.lua'
- 'Moose Development/**/*.lua'

View File

@@ -1,7 +1,17 @@
{
"Lua.workspace.preloadFileSize": 1000,
"Lua.workspace.preloadFileSize": 10000,
"Lua.diagnostics.disable": [
"undefined-doc-name"
"undefined-doc-name",
"duplicate-set-field",
"trailing-space",
"need-check-nil",
"ambiguity-1",
"undefined-doc-param",
"redundant-parameter",
"param-type-mismatch",
"deprecated",
"undefined-global",
"lowercase-global"
],
"Lua.diagnostics.globals": [
"BASE",

View File

@@ -11,7 +11,7 @@
-- @module AI.AI_A2A_Cap
-- @image AI_Combat_Air_Patrol.JPG
--- @type AI_A2A_CAP
-- @type AI_A2A_CAP
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE

View File

@@ -13,8 +13,8 @@
--- @type AI_A2A_GCI
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
-- @type AI_A2A_GCI
-- @extends AI.AI_A2A#AI_A2A
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
@@ -39,6 +39,8 @@
--
-- ## 2. AI_A2A_GCI is a FSM
--
-- ![Process](..\Presentations\AI_GCI\Dia2.JPG)
--
-- ### 2.1 AI_A2A_GCI States
--
-- * **None** ( Group ): The process is not started yet.

View File

@@ -10,8 +10,8 @@
-- @image AI_Air_Patrolling.JPG
--- @type AI_A2A_PATROL
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @type AI_A2A_PATROL
-- @extends AI.AI_A2A#AI_A2A
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
--

View File

@@ -11,9 +11,8 @@
-- @module AI.AI_A2G_BAI
-- @image AI_Air_To_Ground_Engage.JPG
--- @type AI_A2G_BAI
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
-- @type AI_A2G_BAI
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
@@ -47,7 +46,7 @@ AI_A2G_BAI = {
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air = AI_AIR:New( AIGroup )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage )

View File

@@ -11,9 +11,8 @@
-- @module AI.AI_A2G_CAS
-- @image AI_Air_To_Ground_Engage.JPG
--- @type AI_A2G_CAS
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
-- @type AI_A2G_CAS
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
--
@@ -47,7 +46,7 @@ AI_A2G_CAS = {
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air = AI_AIR:New( AIGroup )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage )

View File

@@ -3895,10 +3895,14 @@ do -- AI_A2G_DISPATCHER
if Squadron then
local FirstUnit = AttackSetUnit:GetRandomSurely()
if FirstUnit then
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
if self.SetSendPlayerMessages then
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
end
else
return
end
end
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
end
@@ -4784,4 +4788,5 @@ end
Squadron.ResourceCount = Squadron.ResourceCount - Amount
end
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
end
end

View File

@@ -13,9 +13,8 @@
--- @type AI_A2G_SEAD
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
-- @type AI_A2G_SEAD
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.

View File

@@ -9,6 +9,7 @@
-- @module AI.AI_Air
-- @image MOOSE.JPG
---
-- @type AI_AIR
-- @extends Core.Fsm#FSM_CONTROLLABLE

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Air_Patrol
-- @image AI_Air_To_Ground_Patrol.JPG
--- @type AI_AIR_PATROL
-- @type AI_AIR_PATROL
-- @extends AI.AI_Air#AI_AIR
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}

View File

@@ -408,7 +408,7 @@ function AI_BAI_ZONE:onafterStart( Controllable, From, Event, To )
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
end
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
function _NewEngageRoute( AIControllable )
AIControllable:T( "NewEngageRoute" )
@@ -417,7 +417,7 @@ function _NewEngageRoute( AIControllable )
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -429,7 +429,7 @@ function AI_BAI_ZONE:onbeforeEngage( Controllable, From, Event, To )
end
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -478,7 +478,7 @@ function AI_BAI_ZONE:onafterTarget( Controllable, From, Event, To )
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -488,7 +488,7 @@ function AI_BAI_ZONE:onafterAbort( Controllable, From, Event, To )
self:__Route( 1 )
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -612,7 +612,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -623,7 +623,7 @@ function AI_BAI_ZONE:onafterAccomplish( Controllable, From, Event, To )
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -637,7 +637,7 @@ function AI_BAI_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
end
--- @param #AI_BAI_ZONE self
-- @param #AI_BAI_ZONE self
-- @param Core.Event#EVENTDATA EventData
function AI_BAI_ZONE:OnEventDead( EventData )
self:F( { "EventDead", EventData } )

View File

@@ -27,7 +27,7 @@
-- @module AI.AI_Balancer
-- @image AI_Balancing.JPG
--- @type AI_BALANCER
-- @type AI_BALANCER
-- @field Core.Set#SET_CLIENT SetClient
-- @field Core.Spawn#SPAWN SpawnAI
-- @field Wrapper.Group#GROUP Test

View File

@@ -31,7 +31,7 @@
-- @module AI.AI_CAP
-- @image AI_Combat_Air_Patrol.JPG
--- @type AI_CAP_ZONE
-- @type AI_CAP_ZONE
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling.
-- @field Core.Zone#ZONE_BASE TargetZone The @{Core.Zone} where the patrol needs to be executed.
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
@@ -344,7 +344,7 @@ function AI_CAP_ZONE:onafterStart( Controllable, From, Event, To )
end
--- @param AI.AI_CAP#AI_CAP_ZONE
-- @param AI.AI_CAP#AI_CAP_ZONE
-- @param Wrapper.Group#GROUP EngageGroup
function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
@@ -355,7 +355,7 @@ function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
end
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -367,7 +367,7 @@ function AI_CAP_ZONE:onbeforeEngage( Controllable, From, Event, To )
end
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -395,7 +395,7 @@ function AI_CAP_ZONE:onafterDetected( Controllable, From, Event, To )
end
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -405,7 +405,7 @@ function AI_CAP_ZONE:onafterAbort( Controllable, From, Event, To )
self:__Route( 1 )
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -505,7 +505,7 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
end
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -515,7 +515,7 @@ function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
self:SetDetectionOff()
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -528,7 +528,7 @@ function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
end
end
--- @param #AI_CAP_ZONE self
-- @param #AI_CAP_ZONE self
-- @param Core.Event#EVENTDATA EventData
function AI_CAP_ZONE:OnEventDead( EventData )
self:F( { "EventDead", EventData } )

View File

@@ -363,7 +363,7 @@ function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
end
--- @param AI.AI_CAS#AI_CAS_ZONE
-- @param AI.AI_CAS#AI_CAS_ZONE
-- @param Wrapper.Group#GROUP EngageGroup
function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
@@ -375,7 +375,7 @@ function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -387,7 +387,7 @@ function AI_CAS_ZONE:onbeforeEngage( Controllable, From, Event, To )
end
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -420,7 +420,7 @@ function AI_CAS_ZONE:onafterTarget( Controllable, From, Event, To )
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -430,7 +430,7 @@ function AI_CAS_ZONE:onafterAbort( Controllable, From, Event, To )
self:__Route( 1 )
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -530,7 +530,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -541,7 +541,7 @@ function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -555,7 +555,7 @@ function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
end
--- @param #AI_CAS_ZONE self
-- @param #AI_CAS_ZONE self
-- @param Core.Event#EVENTDATA EventData
function AI_CAS_ZONE:OnEventDead( EventData )
self:F( { "EventDead", EventData } )

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo_APC
-- @image AI_Cargo_Dispatching_For_APC.JPG
--- @type AI_CARGO_APC
-- @type AI_CARGO_APC
-- @extends AI.AI_Cargo#AI_CARGO

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo_Airplane
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
--- @type AI_CARGO_AIRPLANE
-- @type AI_CARGO_AIRPLANE
-- @extends Core.Fsm#FSM_CONTROLLABLE

View File

@@ -30,7 +30,7 @@
-- @module AI.AI_Cargo_Dispatcher_APC
-- @image AI_Cargo_Dispatching_For_APC.JPG
--- @type AI_CARGO_DISPATCHER_APC
-- @type AI_CARGO_DISPATCHER_APC
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER

View File

@@ -24,7 +24,7 @@
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
--- @type AI_CARGO_DISPATCHER_AIRPLANE
-- @type AI_CARGO_DISPATCHER_AIRPLANE
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER

View File

@@ -25,7 +25,7 @@
-- @module AI.AI_Cargo_Dispatcher_Helicopter
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
--- @type AI_CARGO_DISPATCHER_HELICOPTER
-- @type AI_CARGO_DISPATCHER_HELICOPTER
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER

View File

@@ -23,7 +23,7 @@
-- @module AI.AI_Cargo_Dispatcher_Ship
-- @image AI_Cargo_Dispatcher.JPG
--- @type AI_CARGO_DISPATCHER_SHIP
-- @type AI_CARGO_DISPATCHER_SHIP
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
@@ -160,7 +160,7 @@ AI_CARGO_DISPATCHER_SHIP = {
-- local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
-- local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
-- NEED MORE THOUGHT - ShippingLane is part of Warehouse.......
-- local ShippingLane = GROUP:New():FilterPrefixes( "ShippingLane" ):FilterStart()
-- local ShippingLane = SET_GROUP:New():FilterPrefixes( "ShippingLane" ):FilterOnce():GetSetObjects()
--
-- AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane )
-- AICargoDispatcherShip:Start()

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo_Helicopter
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
--- @type AI_CARGO_HELICOPTER
-- @type AI_CARGO_HELICOPTER
-- @extends Core.Fsm#FSM_CONTROLLABLE
@@ -287,7 +287,7 @@ function AI_CARGO_HELICOPTER:SetLandingSpeedAndHeight(speed, height)
return self
end
--- @param #AI_CARGO_HELICOPTER self
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param From
-- @param Event
@@ -326,7 +326,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
end
--- @param #AI_CARGO_HELICOPTER self
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param From
-- @param Event
@@ -409,7 +409,7 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
end
--- @param #AI_CARGO_HELICOPTER self
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param From
-- @param Event

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo_Ship
-- @image AI_Cargo_Dispatcher.JPG
--- @type AI_CARGO_SHIP
-- @type AI_CARGO_SHIP
-- @extends AI.AI_Cargo#AI_CARGO
--- Brings a dynamic cargo handling capability for an AI naval group.

View File

@@ -15,7 +15,7 @@
-- @image MOOSE.JPG
--- @type AI_ESCORT_DISPATCHER_REQUEST
-- @type AI_ESCORT_DISPATCHER_REQUEST
-- @extends Core.Fsm#FSM
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER_REQUEST = {
ClassName = "AI_ESCORT_DISPATCHER_REQUEST",
}
--- @field #list
-- @field #list
AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
@@ -80,7 +80,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:onafterStart( From, Event, To )
end
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
@@ -97,7 +97,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
end
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
-- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER_REQUEST:OnEventBirth( EventData )

View File

@@ -136,12 +136,12 @@
--
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- ===
--
-- ### Authors: **FlightControl**
@@ -153,7 +153,7 @@
--- @type AI_ESCORT_REQUEST
-- @type AI_ESCORT_REQUEST
-- @extends AI.AI_Escort#AI_ESCORT
--- AI_ESCORT_REQUEST class
@@ -228,7 +228,7 @@ function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortNa
return self
end
--- @param #AI_ESCORT_REQUEST self
-- @param #AI_ESCORT_REQUEST self
function AI_ESCORT_REQUEST:SpawnEscort()
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
@@ -253,7 +253,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
self:_InitEscortMenus( EscortGroup )
self:_InitEscortRoute( EscortGroup )
--- @param #AI_ESCORT self
-- @param #AI_ESCORT self
-- @param Core.Event#EVENTDATA EventData
function EscortGroup:OnEventDeadOrCrash( EventData )
self:F( { "EventDead", EventData } )
@@ -268,7 +268,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
end
--- @param #AI_ESCORT_REQUEST self
-- @param #AI_ESCORT_REQUEST self
-- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
@@ -290,14 +290,14 @@ function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
end
--- @param #AI_ESCORT_REQUEST self
-- @param #AI_ESCORT_REQUEST self
-- @param Core.Set#SET_GROUP EscortGroupSet
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
self:F()
EscortGroupSet:ForEachGroup(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( EscortGroup )
EscortGroup:WayPointInitialize()

View File

@@ -34,8 +34,8 @@
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
-- @field #number FollowDistance The current follow distance.
-- @field #boolean ReportTargets If true, nearby targets are reported.
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
-- @field #number dtFollow Time step between position updates.
@@ -92,12 +92,12 @@
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
-- LargeFormation:__Start( 1 )
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- @field #AI_FORMATION
AI_FORMATION = {
ClassName = "AI_FORMATION",
@@ -117,7 +117,7 @@ AI_FORMATION = {
AI_FORMATION.__Enum = {}
--- @type AI_FORMATION.__Enum.Formation
-- @type AI_FORMATION.__Enum.Formation
-- @field #number None
-- @field #number Line
-- @field #number Trail
@@ -142,7 +142,7 @@ AI_FORMATION.__Enum.Formation = {
Box = 10,
}
--- @type AI_FORMATION.__Enum.Mode
-- @type AI_FORMATION.__Enum.Mode
-- @field #number Mission
-- @field #number Formation
AI_FORMATION.__Enum.Mode = {
@@ -152,13 +152,13 @@ AI_FORMATION.__Enum.Mode = {
Reconnaissance = "R",
}
--- @type AI_FORMATION.__Enum.ReportType
-- @type AI_FORMATION.__Enum.ReportType
-- @field #number All
-- @field #number Airborne
-- @field #number GroundRadar
-- @field #number Ground
AI_FORMATION.__Enum.ReportType = {
Airborne = "*",
All = "*",
Airborne = "A",
GroundRadar = "R",
Ground = "G",
@@ -996,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
else
self.FollowGroupSet:ForSomeGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
@@ -1020,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
else
self.FollowGroupSet:ForSomeGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
@@ -1044,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
else
self.FollowGroupSet:ForSomeGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup
-- @param Core.Group#GROUP EscortGroup
function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
@@ -1222,7 +1222,7 @@ function AI_FORMATION:FollowMe(FollowGroup, ClientUnit, CT1, CV1, CT2, CV2)
local CVI = {
x = CV2.x + CS * 10 * math.sin(Ca),
y = GH2.y + Inclination, -- + FollowFormation.y,
y = GH2.y,
--y = GH2.y,
z = CV2.z + CS * 10 * math.cos(Ca),
}

View File

@@ -274,7 +274,7 @@ do -- ACT_ACCOUNT_DEADS
--- DCS Events
--- @param #ACT_ACCOUNT_DEADS self
-- @param #ACT_ACCOUNT_DEADS self
-- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
self:T( { "EventDead", EventData } )
@@ -285,7 +285,7 @@ do -- ACT_ACCOUNT_DEADS
end
end
--- @param #ACT_ACCOUNT_DEADS self
-- @param #ACT_ACCOUNT_DEADS self
-- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
self:T( { "EventDead", EventData } )
@@ -297,7 +297,7 @@ do -- ACT_ACCOUNT_DEADS
--- DCS Events
--- @param #ACT_ACCOUNT_DEADS self
-- @param #ACT_ACCOUNT_DEADS self
-- @param Core.Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
self:T( { "EventDead", EventData } )

View File

@@ -200,7 +200,7 @@ do -- ACT_ASSIST_SMOKE_TARGETS_ZONE
function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To )
self.TargetSetUnit:ForEachUnit(
--- @param Wrapper.Unit#UNIT SmokeUnit
-- @param Wrapper.Unit#UNIT SmokeUnit
function( SmokeUnit )
if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
SCHEDULER:New( self,

View File

@@ -78,7 +78,7 @@ do -- CARGO_CRATE
return self
end
--- @param #CARGO_CRATE self
-- @param #CARGO_CRATE self
-- @param Core.Event#EVENTDATA EventData
function CARGO_CRATE:OnEventCargoDead( EventData )

View File

@@ -598,7 +598,7 @@ do -- CARGO_GROUP
end
--- Get the amount of cargo units in the group.
--- Get the underlying GROUP object from the CARGO_GROUP.
-- @param #CARGO_GROUP self
-- @return #CARGO_GROUP
function CARGO_GROUP:GetGroup( Cargo )

View File

@@ -72,7 +72,7 @@ do -- CARGO_SLINGLOAD
end
--- @param #CARGO_SLINGLOAD self
-- @param #CARGO_SLINGLOAD self
-- @param Core.Event#EVENTDATA EventData
function CARGO_SLINGLOAD:OnEventCargoDead( EventData )

View File

@@ -26,7 +26,7 @@
-- @module Core.Base
-- @image Core_Base.JPG
local _TraceOnOff = true
local _TraceOnOff = false -- default to no tracing
local _TraceLevel = 1
local _TraceAll = false
local _TraceClass = {}
@@ -741,7 +741,31 @@ do -- Event Handling
-- @function [parent=#BASE] OnEventPlayerEnterAircraft
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventNewDynamicCargo
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventDynamicCargoLoaded
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventDynamicCargoUnloaded
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
--- Occurs when a dynamic cargo crate is removed.
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
-- @function [parent=#BASE] OnEventDynamicCargoRemoved
-- @param #BASE self
-- @param Core.Event#EVENTDATA EventData The EventData structure.
end
--- Creation of a Birth Event.
@@ -862,6 +886,62 @@ end
world.onEvent(Event)
end
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventNewDynamicCargo(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.NewDynamicCargo,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventDynamicCargoLoaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoLoaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoUnloaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
-- @param #BASE self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function BASE:CreateEventDynamicCargoRemoved(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoRemoved,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- The main event handling function... This function captures all events generated for the class.
-- @param #BASE self
@@ -1200,7 +1280,7 @@ end
-- @param Arguments A #table or any field.
function BASE:F( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1215,7 +1295,7 @@ end
-- @param Arguments A #table or any field.
function BASE:F2( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1230,7 +1310,7 @@ end
-- @param Arguments A #table or any field.
function BASE:F3( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1274,7 +1354,7 @@ end
-- @param Arguments A #table or any field.
function BASE:T( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1289,7 +1369,7 @@ end
-- @param Arguments A #table or any field.
function BASE:T2( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
@@ -1304,7 +1384,7 @@ end
-- @param Arguments A #table or any field.
function BASE:T3( Arguments )
if BASE.Debug and _TraceOnOff then
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )

View File

@@ -20,7 +20,7 @@
--
-- @module Core.ClientMenu
-- @image Core_Menu.JPG
-- last change: Apr 2024
-- last change: May 2024
-- TODO
----------------------------------------------------------------------------------------------------------------
@@ -417,7 +417,7 @@ end
CLIENTMENUMANAGER = {
ClassName = "CLIENTMENUMANAGER",
lid = "",
version = "0.1.5a",
version = "0.1.6",
name = nil,
clientset = nil,
menutree = {},
@@ -691,7 +691,7 @@ function CLIENTMENUMANAGER:Propagate(Client)
local client = _client -- Wrapper.Client#CLIENT
if client and client:IsAlive() then
local playerunit = client:GetName()
local playergroup = client:GetGroup()
--local playergroup = client:GetGroup()
local playername = client:GetPlayerName() or "none"
if not knownunits[playerunit] then
knownunits[playerunit] = true
@@ -740,7 +740,7 @@ function CLIENTMENUMANAGER:AddEntry(Entry,Client)
for _,_client in pairs(Set) do
local client = _client -- Wrapper.Client#CLIENT
if client and client:IsAlive() then
local playername = client:GetPlayerName()
local playername = client:GetPlayerName() or "None"
local unitname = client:GetName()
if not knownunits[unitname] then
knownunits[unitname] = true

View File

@@ -20,6 +20,7 @@
-- * Manage database of hits to units and statics.
-- * Manage database of destroys of units and statics.
-- * Manage database of @{Core.Zone#ZONE_BASE} objects.
-- * Manage database of @{Wrapper.DynamicCargo#DYNAMICCARGO} objects alive in the mission.
--
-- ===
--
@@ -39,6 +40,7 @@
-- @field #table STORAGES DCS warehouse storages.
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
-- @field #table DYNAMICCARGO Dynamic Cargo objects.
-- @extends Core.Base#BASE
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
@@ -54,6 +56,7 @@
-- * PLAYERS
-- * CARGOS
-- * STORAGES (DCS warehouses)
-- * DYNAMICCARGO
--
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
--
@@ -97,6 +100,7 @@ DATABASE = {
STORAGES = {},
STNS={},
SADL={},
DYNAMICCARGO={},
}
local _DATABASECoalition =
@@ -135,7 +139,7 @@ function DATABASE:New()
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
--self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
self:HandleEvent( EVENTS.Hit, self.AccountHits )
self:HandleEvent( EVENTS.NewCargo )
self:HandleEvent( EVENTS.DeleteCargo )
@@ -143,6 +147,8 @@ function DATABASE:New()
self:HandleEvent( EVENTS.DeleteZone )
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
-- DCS 2.9.7 Moose own dynamic cargo events
self:HandleEvent( EVENTS.DynamicCargoRemoved, self._EventOnDynamicCargoRemoved)
self:_RegisterTemplates()
self:_RegisterGroupsAndUnits()
@@ -170,24 +176,30 @@ end
--- Adds a Unit based on the Unit Name in the DATABASE.
-- @param #DATABASE self
-- @param #string DCSUnitName Unit name.
-- @param #boolean force
-- @return Wrapper.Unit#UNIT The added unit.
function DATABASE:AddUnit( DCSUnitName )
if not self.UNITS[DCSUnitName] then
function DATABASE:AddUnit( DCSUnitName, force )
local DCSunitName = DCSUnitName
if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
if not self.UNITS[DCSunitName] or force == true then
-- Debug info.
self:T( { "Add UNIT:", DCSUnitName } )
self:T( { "Add UNIT:", DCSunitName } )
-- Register unit
self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
end
return self.UNITS[DCSUnitName]
return self.UNITS[DCSunitName]
end
--- Deletes a Unit from the DATABASE based on the Unit Name.
-- @param #DATABASE self
function DATABASE:DeleteUnit( DCSUnitName )
self:T("DeleteUnit "..tostring(DCSUnitName))
self.UNITS[DCSUnitName] = nil
end
@@ -222,6 +234,34 @@ function DATABASE:FindStatic( StaticName )
return StaticFound
end
--- Add a DynamicCargo to the database.
-- @param #DATABASE self
-- @param #string Name Name of the dynamic cargo.
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The dynamic cargo object.
function DATABASE:AddDynamicCargo( Name )
if not self.DYNAMICCARGO[Name] then
self.DYNAMICCARGO[Name] = DYNAMICCARGO:Register(Name)
return self.DYNAMICCARGO[Name]
end
return nil
end
--- Finds a DYNAMICCARGO based on the Dynamic Cargo Name.
-- @param #DATABASE self
-- @param #string DynamicCargoName
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The found DYNAMICCARGO.
function DATABASE:FindDynamicCargo( DynamicCargoName )
local StaticFound = self.DYNAMICCARGO[DynamicCargoName]
return StaticFound
end
--- Deletes a DYNAMICCARGO from the DATABASE based on the Dynamic Cargo Name.
-- @param #DATABASE self
function DATABASE:DeleteDynamicCargo( DynamicCargoName )
self.DYNAMICCARGO[DynamicCargoName] = nil
return self
end
--- Adds a Airbase based on the Airbase Name in the DATABASE.
-- @param #DATABASE self
-- @param #string AirbaseName The name of the airbase.
@@ -813,14 +853,19 @@ end
--- Adds a CLIENT based on the ClientName in the DATABASE.
-- @param #DATABASE self
-- @param #string ClientName Name of the Client unit.
-- @param #boolean Force (optional) Force registration of client.
-- @return Wrapper.Client#CLIENT The client object.
function DATABASE:AddClient( ClientName )
if not self.CLIENTS[ClientName] then
self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
function DATABASE:AddClient( ClientName, Force )
local DCSUnitName = ClientName
if type(DCSUnitName) == "number" then DCSUnitName = string.format("%d",ClientName) end
if not self.CLIENTS[DCSUnitName] or Force == true then
self.CLIENTS[DCSUnitName] = CLIENT:Register( DCSUnitName )
end
return self.CLIENTS[ClientName]
return self.CLIENTS[DCSUnitName]
end
@@ -831,15 +876,25 @@ end
function DATABASE:FindGroup( GroupName )
local GroupFound = self.GROUPS[GroupName]
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
-- see if the group exists in the API, maybe a dynamic slot
self:_RegisterDynamicGroup(GroupName)
return self.GROUPS[GroupName]
end
return GroupFound
end
--- Adds a GROUP based on the GroupName in the DATABASE.
-- @param #DATABASE self
function DATABASE:AddGroup( GroupName )
-- @param #string GroupName
-- @param #boolean force
-- @return Wrapper.Group#GROUP The Group
function DATABASE:AddGroup( GroupName, force )
if not self.GROUPS[GroupName] then
if not self.GROUPS[GroupName] or force == true then
self:T( { "Add GROUP:", GroupName } )
self.GROUPS[GroupName] = GROUP:Register( GroupName )
end
@@ -850,9 +905,11 @@ end
--- Adds a player based on the Player Name in the DATABASE.
-- @param #DATABASE self
function DATABASE:AddPlayer( UnitName, PlayerName )
if type(UnitName) == "number" then UnitName = string.format("%d",UnitName) end
if PlayerName then
self:T( { "Add player for unit:", UnitName, PlayerName } )
self:I( { "Add player for unit:", UnitName, PlayerName } )
self.PLAYERS[PlayerName] = UnitName
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
self.PLAYERSJOINED[PlayerName] = PlayerName
@@ -860,6 +917,21 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
end
--- Get a PlayerName by UnitName from PLAYERS in DATABASE.
-- @param #DATABASE self
-- @return #string PlayerName
-- @return Wrapper.Unit#UNIT PlayerUnit
function DATABASE:_FindPlayerNameByUnitName(UnitName)
if UnitName then
for playername,unitname in pairs(self.PLAYERS) do
if unitname == UnitName and self.PLAYERUNITS[playername] and self.PLAYERUNITS[playername]:IsAlive() then
return playername, self.PLAYERUNITS[playername]
end
end
end
return nil
end
--- Deletes a player from the DATABASE based on the Player Name.
-- @param #DATABASE self
function DATABASE:DeletePlayer( UnitName, PlayerName )
@@ -1147,10 +1219,13 @@ end
-- @param #string GroupName Group name.
-- @return #table Group template table.
function DATABASE:GetGroupTemplate( GroupName )
local GroupTemplate = self.Templates.Groups[GroupName].Template
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
local GroupTemplate=nil
if self.Templates.Groups[GroupName] then
GroupTemplate = self.Templates.Groups[GroupName].Template
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
end
return GroupTemplate
end
@@ -1195,6 +1270,43 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
return self
end
--- Get a generic static cargo group template from scratch for dynamic cargo spawns register. Does not register the template!
-- @param #DATABASE self
-- @param #string Name Name of the static.
-- @param #string Typename Typename of the static. Defaults to "container_cargo".
-- @param #number Mass Mass of the static. Defaults to 0.
-- @param #number Coalition Coalition of the static. Defaults to coalition.side.BLUE.
-- @param #number Country Country of the static. Defaults to country.id.GERMANY.
-- @return #table Static template table.
function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coalition,Country)
local StaticTemplate = {}
StaticTemplate.name = Name or "None"
StaticTemplate.units = { [1] = {
name = Name,
resourcePayload = {
["weapons"] = {},
["aircrafts"] = {},
["gasoline"] = 0,
["diesel"] = 0,
["methanol_mixture"] = 0,
["jet_fuel"] = 0,
},
["mass"] = Mass or 0,
["category"] = "Cargos",
["canCargo"] = true,
["type"] = Typename or "container_cargo",
["rate"] = 100,
["y"] = 0,
["x"] = 0,
["heading"] = 0,
}}
StaticTemplate.CategoryID = "static"
StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
StaticTemplate.CountryID = Country or country.id.GERMANY
--UTILS.PrintTableToLog(StaticTemplate)
return StaticTemplate
end
--- Get static group template.
-- @param #DATABASE self
-- @param #string StaticName Name of the static.
@@ -1268,7 +1380,11 @@ end
-- @param #string ClientName Name of the Client.
-- @return #number Coalition ID.
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
return self.Templates.ClientsByName[ClientName].CoalitionID
if self.Templates.ClientsByName[ClientName] then
return self.Templates.ClientsByName[ClientName].CoalitionID
end
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
return nil
end
--- Get category ID from client name.
@@ -1276,7 +1392,11 @@ end
-- @param #string ClientName Name of the Client.
-- @return #number Category ID.
function DATABASE:GetCategoryFromClientTemplate( ClientName )
return self.Templates.ClientsByName[ClientName].CategoryID
if self.Templates.ClientsByName[ClientName] then
return self.Templates.ClientsByName[ClientName].CategoryID
end
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
return nil
end
--- Get country ID from client name.
@@ -1284,7 +1404,11 @@ end
-- @param #string ClientName Name of the Client.
-- @return #number Country ID.
function DATABASE:GetCountryFromClientTemplate( ClientName )
return self.Templates.ClientsByName[ClientName].CountryID
if self.Templates.ClientsByName[ClientName] then
return self.Templates.ClientsByName[ClientName].CountryID
end
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
return nil
end
--- Airbase
@@ -1330,6 +1454,36 @@ function DATABASE:_RegisterPlayers()
return self
end
--- Private method that registers a single dynamic slot Group and Units within in the mission.
-- @param #DATABASE self
-- @return #DATABASE self
function DATABASE:_RegisterDynamicGroup(Groupname)
local DCSGroup = Group.getByName(Groupname)
if DCSGroup and DCSGroup:isExist() then
-- Group name.
local DCSGroupName = DCSGroup:getName()
-- Add group.
self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
self:AddGroup( DCSGroupName, true )
-- Loop over units in group.
for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
-- Get unit name.
local DCSUnitName = DCSUnit:getName()
-- Add unit.
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
self:AddUnit( tostring(DCSUnitName), true )
end
else
self:E({"Group does not exist: ", DCSGroup})
end
return self
end
--- Private method that registers all Groups and Units within in the mission.
-- @param #DATABASE self
@@ -1473,7 +1627,7 @@ end
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnBirth( Event )
self:F( { Event } )
self:T( { Event } )
if Event.IniDCSUnit then
@@ -1481,7 +1635,17 @@ function DATABASE:_EventOnBirth( Event )
-- Add static object to DB.
self:AddStatic( Event.IniDCSUnitName )
elseif Event.IniObjectCategory == Object.Category.CARGO and string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
-- Add dynamic cargo object to DB
local cargo = self:AddDynamicCargo(Event.IniDCSUnitName)
self:I(string.format("Adding dynamic cargo %s", tostring(Event.IniDCSUnitName)))
self:CreateEventNewDynamicCargo( cargo )
else
if Event.IniObjectCategory == Object.Category.UNIT then
@@ -1502,9 +1666,9 @@ function DATABASE:_EventOnBirth( Event )
end
if Event.IniObjectCategory == Object.Category.UNIT then
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
-- Client
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
@@ -1520,10 +1684,10 @@ function DATABASE:_EventOnBirth( Event )
-- Debug info.
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
-- Add client in case it does not exist already.
if not client then
client=self:AddClient(Event.IniDCSUnitName)
if client == nil or (client and client:CountPlayers() == 0) then
client=self:AddClient(Event.IniDCSUnitName, true)
end
-- Add player.
@@ -1533,14 +1697,19 @@ function DATABASE:_EventOnBirth( Event )
if not self.PLAYERS[PlayerName] then
self:AddPlayer( Event.IniUnitName, PlayerName )
end
-- Player settings.
local Settings = SETTINGS:Set( PlayerName )
Settings:SetPlayerMenu(Event.IniUnit)
-- Create an event.
self:CreateEventPlayerEnterAircraft(Event.IniUnit)
local function SetPlayerSettings(self,PlayerName,IniUnit)
-- Player settings.
local Settings = SETTINGS:Set( PlayerName )
--Settings:SetPlayerMenu(Event.IniUnit)
Settings:SetPlayerMenu(IniUnit)
-- Create an event.
self:CreateEventPlayerEnterAircraft(IniUnit)
--self:CreateEventPlayerEnterAircraft(Event.IniUnit)
end
self:ScheduleOnce(1,SetPlayerSettings,self,PlayerName,Event.IniUnit)
end
end
@@ -1554,7 +1723,6 @@ end
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnDeadOrCrash( Event )
if Event.IniDCSUnit then
local name=Event.IniDCSUnitName
@@ -1562,7 +1730,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
if Event.IniObjectCategory == 3 then
---
-- STATICS
-- STATICS
---
if self.STATICS[Event.IniDCSUnitName] then
@@ -1572,7 +1740,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
---
-- Maybe a UNIT?
---
-- Delete unit.
if self.UNITS[Event.IniDCSUnitName] then
self:T("STATIC Event for UNIT "..tostring(Event.IniDCSUnitName))
@@ -1595,7 +1763,8 @@ function DATABASE:_EventOnDeadOrCrash( Event )
-- Delete unit.
if self.UNITS[Event.IniDCSUnitName] then
self:DeleteUnit(Event.IniDCSUnitName)
self:ScheduleOnce(1,self.DeleteUnit,self,Event.IniDCSUnitName)
--self:DeleteUnit(Event.IniDCSUnitName)
end
-- Remove client players.
@@ -1662,6 +1831,15 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
end
end
--- Handles the OnDynamicCargoRemoved event to clean the active dynamic cargo table.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnDynamicCargoRemoved( Event )
self:T( { Event } )
if Event.IniDynamicCargoName then
self:DeleteDynamicCargo(Event.IniDynamicCargoName)
end
end
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
-- @param #DATABASE self
@@ -1703,6 +1881,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
if client then
client:RemovePlayer(PlayerName)
--self.PLAYERSETTINGS[PlayerName] = nil
end
end

View File

@@ -194,6 +194,11 @@ world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
-- dynamic cargo
world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1008
world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1009
world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1010
world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1011
--- The different types of events supported by MOOSE.
@@ -261,17 +266,29 @@ EVENTS = {
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
-- Added with DCS 2.9.0
UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
-- Added with DCS 2.9.x
--UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
UnitTaskComplete = world.event.S_EVENT_UNIT_TASK_COMPLETE or -1,
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
--MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
PostponedTakeoff = world.event.S_EVENT_POSTPONED_TAKEOFF or -1,
PostponedLand = world.event.S_EVENT_POSTPONED_LAND or -1,
RunwayTakeoff = world.event.S_EVENT_RUNWAY_TAKEOFF or -1,
RunwayTouch = world.event.S_EVENT_RUNWAY_TOUCH or -1,
MacLMSRestart = world.event.S_EVENT_MAC_LMS_RESTART or -1,
SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
-- dynamic cargo
NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
DynamicCargoUnloaded = world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED or -1,
DynamicCargoRemoved = world.event.S_EVENT_DYNAMIC_CARGO_REMOVED or -1,
}
--- The Event structure
-- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:
--
@@ -327,6 +344,9 @@ EVENTS = {
--
-- @field Core.Zone#ZONE Zone The zone object.
-- @field #string ZoneName The name of the zone.
--
-- @field Wrapper.DynamicCargo#DYNAMICCARGO IniDynamicCargo The dynamic cargo object.
-- @field #string IniDynamicCargoName The dynamic cargo unit name.
@@ -646,24 +666,24 @@ local _EVENTMETA = {
Text = "S_EVENT_WEAPON_DROP"
},
-- DCS 2.9
[EVENTS.UnitTaskTimeout] = {
Order = 1,
Side = "I",
Event = "OnEventUnitTaskTimeout",
Text = "S_EVENT_UNIT_TASK_TIMEOUT "
},
--[EVENTS.UnitTaskTimeout] = {
-- Order = 1,
-- Side = "I",
-- Event = "OnEventUnitTaskTimeout",
-- Text = "S_EVENT_UNIT_TASK_TIMEOUT "
--},
[EVENTS.UnitTaskStage] = {
Order = 1,
Side = "I",
Event = "OnEventUnitTaskStage",
Text = "S_EVENT_UNIT_TASK_STAGE "
},
[EVENTS.MacSubtaskScore] = {
Order = 1,
Side = "I",
Event = "OnEventMacSubtaskScore",
Text = "S_EVENT_MAC_SUBTASK_SCORE"
},
--[EVENTS.MacSubtaskScore] = {
-- Order = 1,
--Side = "I",
--Event = "OnEventMacSubtaskScore",
--Text = "S_EVENT_MAC_SUBTASK_SCORE"
--},
[EVENTS.MacExtraScore] = {
Order = 1,
Side = "I",
@@ -682,20 +702,76 @@ local _EVENTMETA = {
Event = "OnEventMissionWinner",
Text = "S_EVENT_MISSION_WINNER"
},
[EVENTS.PostponedTakeoff] = {
[EVENTS.RunwayTakeoff] = {
Order = 1,
Side = "I",
Event = "OnEventPostponedTakeoff",
Text = "S_EVENT_POSTPONED_TAKEOFF"
Event = "OnEventRunwayTakeoff",
Text = "S_EVENT_RUNWAY_TAKEOFF"
},
[EVENTS.PostponedLand] = {
[EVENTS.RunwayTouch] = {
Order = 1,
Side = "I",
Event = "OnEventPostponedLand",
Text = "S_EVENT_POSTPONED_LAND"
Event = "OnEventRunwayTouch",
Text = "S_EVENT_RUNWAY_TOUCH"
},
[EVENTS.MacLMSRestart] = {
Order = 1,
Side = "I",
Event = "OnEventMacLMSRestart",
Text = "S_EVENT_MAC_LMS_RESTART"
},
[EVENTS.SimulationFreeze] = {
Order = 1,
Side = "I",
Event = "OnEventSimulationFreeze",
Text = "S_EVENT_SIMULATION_FREEZE"
},
[EVENTS.SimulationUnfreeze] = {
Order = 1,
Side = "I",
Event = "OnEventSimulationUnfreeze",
Text = "S_EVENT_SIMULATION_UNFREEZE"
},
[EVENTS.HumanAircraftRepairStart] = {
Order = 1,
Side = "I",
Event = "OnEventHumanAircraftRepairStart",
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_START"
},
[EVENTS.HumanAircraftRepairFinish] = {
Order = 1,
Side = "I",
Event = "OnEventHumanAircraftRepairFinish",
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
},
-- dynamic cargo
[EVENTS.NewDynamicCargo] = {
Order = 1,
Side = "I",
Event = "OnEventNewDynamicCargo",
Text = "S_EVENT_NEW_DYNAMIC_CARGO"
},
[EVENTS.DynamicCargoLoaded] = {
Order = 1,
Side = "I",
Event = "OnEventDynamicCargoLoaded",
Text = "S_EVENT_DYNAMIC_CARGO_LOADED"
},
[EVENTS.DynamicCargoUnloaded] = {
Order = 1,
Side = "I",
Event = "OnEventDynamicCargoUnloaded",
Text = "S_EVENT_DYNAMIC_CARGO_UNLOADED"
},
[EVENTS.DynamicCargoRemoved] = {
Order = 1,
Side = "I",
Event = "OnEventDynamicCargoRemoved",
Text = "S_EVENT_DYNAMIC_CARGO_REMOVED"
},
}
--- The Events structure
-- @type EVENT.Events
-- @field #number IniUnit
@@ -1108,7 +1184,63 @@ do -- Event Creation
world.onEvent( Event )
end
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventNewDynamicCargo(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.NewDynamicCargo,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventDynamicCargoLoaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoLoaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventDynamicCargoUnloaded(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoUnloaded,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
-- @param #EVENT self
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
function EVENT:CreateEventDynamicCargoRemoved(DynamicCargo)
self:F({DynamicCargo})
local Event = {
id = EVENTS.DynamicCargoRemoved,
time = timer.getTime(),
dynamiccargo = DynamicCargo,
initiator = DynamicCargo:GetDCSObject(),
}
world.onEvent( Event )
end
end
--- Main event function.
@@ -1223,7 +1355,13 @@ function EVENT:onEvent( Event )
Event.IniDCSUnit = Event.initiator
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
Event.IniUnitName = Event.IniDCSUnitName
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
if string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
Event.IniDynamicCargo = DYNAMICCARGO:FindByName(Event.IniUnitName)
Event.IniDynamicCargoName = Event.IniUnitName
Event.IniPlayerName = string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
else
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
end
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
@@ -1301,7 +1439,7 @@ function EVENT:onEvent( Event )
-- STATIC
---
Event.TgtDCSUnit = Event.target
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K)
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
-- Workaround for borked target info on cruise missiles
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
@@ -1344,15 +1482,15 @@ function EVENT:onEvent( Event )
end
-- Weapon.
if Event.weapon then
if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
Event.Weapon = Event.weapon
Event.WeaponName = Event.Weapon:getTypeName()
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon.getCoalition and Event.Weapon:getCoalition()
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon.getDesc and Event.Weapon:getDesc().category
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon.getTypeName and Event.Weapon:getTypeName()
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
end
@@ -1387,6 +1525,15 @@ function EVENT:onEvent( Event )
Event.Cargo = Event.cargo
Event.CargoName = Event.cargo.Name
end
-- Dynamic cargo Object
if Event.dynamiccargo then
Event.IniDynamicCargo = Event.dynamiccargo
Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
if Event.IniDynamicCargo.Owner or Event.IniUnitName then
Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName or "None|00:00|PKG00","^(.+)|%d%d:%d%d|PKG%d+")
end
end
-- Zone object.
if Event.zone then

View File

@@ -79,7 +79,7 @@
do -- FSM
--- @type FSM
-- @type FSM
-- @field #string ClassName Name of the class.
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
-- @field #table options Options.
@@ -949,7 +949,7 @@ end
do -- FSM_CONTROLLABLE
--- @type FSM_CONTROLLABLE
-- @type FSM_CONTROLLABLE
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
-- @extends Core.Fsm#FSM
@@ -1082,7 +1082,7 @@ end
do -- FSM_PROCESS
--- @type FSM_PROCESS
-- @type FSM_PROCESS
-- @field Tasking.Task#TASK Task
-- @extends Core.Fsm#FSM_CONTROLLABLE

View File

@@ -24,7 +24,7 @@
do -- Goal
--- @type GOAL
-- @type GOAL
-- @extends Core.Fsm#FSM
--- Models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
@@ -71,10 +71,10 @@ do -- Goal
ClassName = "GOAL",
}
--- @field #table GOAL.Players
-- @field #table GOAL.Players
GOAL.Players = {}
--- @field #number GOAL.TotalContributions
-- @field #number GOAL.TotalContributions
GOAL.TotalContributions = 0
--- GOAL Constructor.
@@ -145,7 +145,7 @@ do -- Goal
self.TotalContributions = self.TotalContributions + 1
end
--- @param #GOAL self
-- @param #GOAL self
-- @param #number Player contribution.
function GOAL:GetPlayerContribution( PlayerName )
return self.Players[PlayerName] or 0

File diff suppressed because it is too large Load Diff

View File

@@ -177,40 +177,22 @@ end
--
-- -- Send the 2 messages created with the @{New} method to the Client Group.
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
-- ClientGroup = Group.getByName( "ClientGroup" )
-- Client = CLIENT:FindByName("NameOfClientUnit")
--
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
-- or
-- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( ClientGroup )
-- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( ClientGroup )
-- MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
-- MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
-- or
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
-- MessageClient1:ToClient( ClientGroup )
-- MessageClient2:ToClient( ClientGroup )
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
-- MessageClient1:ToClient( Client )
-- MessageClient2:ToClient( Client )
--
function MESSAGE:ToClient( Client, Settings )
self:F( Client )
if Client and Client:GetClientGroupID() then
if self.MessageType then
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
self.MessageCategory = "" -- self.MessageType .. ": "
end
local Unit = Client:GetClient()
if self.MessageDuration ~= 0 then
local ClientGroupID = Client:GetClientGroupID()
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
end
end
self:ToUnit(Client,Settings)
return self
end
@@ -257,6 +239,7 @@ function MESSAGE:ToUnit( Unit, Settings )
if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
local ID = Unit:GetID()
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
end
end
@@ -305,11 +288,11 @@ end
-- @usage
--
-- -- Send a message created with the @{New} method to the BLUE coalition.
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
-- or
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
-- or
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
-- MessageBLUE:ToBlue()
--
function MESSAGE:ToBlue()
@@ -326,11 +309,11 @@ end
-- @usage
--
-- -- Send a message created with the @{New} method to the RED coalition.
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
-- or
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
-- or
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
-- MessageRED:ToRed()
--
function MESSAGE:ToRed()
@@ -349,11 +332,11 @@ end
-- @usage
--
-- -- Send a message created with the @{New} method to the RED coalition.
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
-- or
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
-- or
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
-- MessageRED:ToCoalition( coalition.side.RED )
--
function MESSAGE:ToCoalition( CoalitionSide, Settings )
@@ -399,13 +382,13 @@ end
-- @return #MESSAGE self
-- @usage
--
-- -- Send a message created to all players.
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
-- or
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
-- or
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
-- MessageAll:ToAll()
-- -- Send a message created to all players.
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
-- or
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
-- or
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
-- MessageAll:ToAll()
--
function MESSAGE:ToAll( Settings, Delay )
self:F()
@@ -516,10 +499,10 @@ function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,G
end
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
_MESSAGESRS.port = Port or MSRS.port or 5002
_MESSAGESRS.MSRS:SetPort(Port or 5002)
_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
_MESSAGESRS.volume = Volume or MSRS.volume or 1
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)

View File

@@ -2233,7 +2233,7 @@ do -- COORDINATE
-- local MarkGroup = GROUP:FindByName( "AttackGroup" )
-- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
-- <<< logic >>>
-- RemoveMark( MarkID ) -- The mark is now removed
-- TargetCoord:RemoveMark( MarkID ) -- The mark is now removed
function COORDINATE:RemoveMark( MarkID )
trigger.action.removeMark( MarkID )
end
@@ -2669,9 +2669,9 @@ do -- COORDINATE
local date=UTILS.GetDCSMissionDate()
-- Debug output.
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tonumber(sunrise) or "0", Tdiff))
if InSeconds then
if InSeconds or type(sunrise) == "string" then
return sunrise
else
return UTILS.SecondsToClock(sunrise, true)
@@ -2747,7 +2747,10 @@ do -- COORDINATE
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
if sunrise == "N/R" then return false end
if sunrise == "N/S" then return true end
local time=UTILS.ClockToSeconds(clock)
-- Check if time is between sunrise and sunset.
@@ -2834,9 +2837,9 @@ do -- COORDINATE
local date=UTILS.GetDCSMissionDate()
-- Debug output.
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tostring(sunrise) or "0", Tdiff))
if InSeconds then
if InSeconds or type(sunrise) == "string" then
return sunrise
else
return UTILS.SecondsToClock(sunrise, true)
@@ -3411,7 +3414,7 @@ do -- COORDINATE
-- @param #COORDINATE self
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
-- @return #boolen IsSteep If true, area is steep
-- @return #boolean IsSteep If true, area is steep
-- @return #number MaxElevation Elevation in meters measured over 100m
function COORDINATE:IsInSteepArea(Radius,Minelevation)
local steep = false
@@ -3443,7 +3446,7 @@ do -- COORDINATE
-- @param #COORDINATE self
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
-- @return #boolen IsFlat If true, area is flat
-- @return #boolean IsFlat If true, area is flat
-- @return #number MaxElevation Elevation in meters measured over 100m
function COORDINATE:IsInFlatArea(Radius,Minelevation)
local steep, elev = self:IsInSteepArea(Radius,Minelevation)

View File

@@ -15,7 +15,8 @@
-- @module Core.Report
-- @image Core_Report.JPG
--- @type REPORT
---
-- @type REPORT
-- @extends Core.Base#BASE
--- Provides a handy means to create messages and reports.

View File

@@ -1,4 +1,4 @@
--- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
---- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
--
-- ===
--

File diff suppressed because it is too large Load Diff

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@@ -29,7 +29,9 @@
-- @module Core.Settings
-- @image Core_Settings.JPG
--- @type SETTINGS
---
-- @type SETTINGS
-- @extends Core.Base#BASE
--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
@@ -218,7 +220,8 @@ SETTINGS = {
SETTINGS.__Enum = {}
--- @type SETTINGS.__Enum.Era
---
-- @type SETTINGS.__Enum.Era
-- @field #number WWII
-- @field #number Korea
-- @field #number Cold
@@ -491,7 +494,7 @@ do -- SETTINGS
return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
end
--- @param #SETTINGS self
-- @param #SETTINGS self
-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
-- @param #table RootMenu Root menu table
-- @return #SETTINGS
@@ -737,8 +740,8 @@ do -- SETTINGS
if _SETTINGS.ShowPlayerMenu == true then
local PlayerGroup = PlayerUnit:GetGroup()
local PlayerName = PlayerUnit:GetPlayerName()
local PlayerNames = PlayerGroup:GetPlayerNames()
local PlayerName = PlayerUnit:GetPlayerName() or "None"
--local PlayerNames = PlayerGroup:GetPlayerNames()
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
@@ -945,49 +948,49 @@ do -- SETTINGS
return self
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
self.A2GSystem = A2GSystem
MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
self.A2ASystem = A2ASystem
MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
self.LL_Accuracy = LL_Accuracy
MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
self.MGRS_Accuracy = MGRS_Accuracy
MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
self.Metric = MW
MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
self:SetMessageTime( MessageType, MessageTime )
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
end
do
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
self.A2GSystem = A2GSystem
@@ -998,7 +1001,7 @@ do -- SETTINGS
end
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
self.A2ASystem = A2ASystem
MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1008,7 +1011,7 @@ do -- SETTINGS
end
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
self.LL_Accuracy = LL_Accuracy
MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1018,7 +1021,7 @@ do -- SETTINGS
end
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
self.MGRS_Accuracy = MGRS_Accuracy
MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1028,7 +1031,7 @@ do -- SETTINGS
end
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
self.Metric = MW
MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
@@ -1038,7 +1041,7 @@ do -- SETTINGS
end
end
--- @param #SETTINGS self
-- @param #SETTINGS self
function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
self:SetMessageTime( MessageType, MessageTime )
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )

File diff suppressed because it is too large Load Diff

View File

@@ -189,6 +189,7 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
self.InitStaticCategory=StaticCategory
self.CountryID=CountryID or country.id.USA
self.SpawnTemplatePrefix=self.InitStaticType
self.TemplateStaticUnit = {}
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
self.InitStaticHeading=0
@@ -196,6 +197,61 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
return self
end
--- (Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.
-- NOTE that you have to init many other parameters as the resources.
-- @param #SPAWNSTATIC self
-- @param #number CombinedWeight The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:_InitResourceTable(CombinedWeight)
if not self.TemplateStaticUnit.resourcePayload then
self.TemplateStaticUnit.resourcePayload = {
["weapons"] = {},
["aircrafts"] = {},
["gasoline"] = 0,
["diesel"] = 0,
["methanol_mixture"] = 0,
["jet_fuel"] = 0,
}
end
self:InitCargo(true)
self:InitCargoMass(CombinedWeight or 1)
return self
end
--- (User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
-- @param #SPAWNSTATIC self
-- @param #string Type Type of cargo. Known types are: STORAGE.Type.WEAPONS, STORAGE.Type.LIQUIDS, STORAGE.Type.AIRCRAFT. Liquids are fuel.
-- @param #string Name Name of the cargo type. Liquids can be STORAGE.LiquidName.JETFUEL, STORAGE.LiquidName.GASOLINE, STORAGE.LiquidName.MW50 and STORAGE.LiquidName.DIESEL. The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`. Aircraft go by their typename.
-- @param #number Amount of tons (liquids) or number (everything else) to add.
-- @param #number CombinedWeight Combined weight to be set to this static cargo object. NOTE - some static cargo objects have fixed weights!
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:AddCargoResource(Type,Name,Amount,CombinedWeight)
if not self.TemplateStaticUnit.resourcePayload then
self:_InitResourceTable(CombinedWeight)
end
if Type == STORAGE.Type.LIQUIDS and type(Name) == "string" then
self.TemplateStaticUnit.resourcePayload[Name] = Amount
else
self.TemplateStaticUnit.resourcePayload[Type] = {
[Name] = {
["amount"] = Amount,
}
}
end
UTILS.PrintTableToLog(self.TemplateStaticUnit)
return self
end
--- (User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
-- Handy if you spawn from cargo statics which have resources already set.
-- @param #SPAWNSTATIC self
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:ResetCargoResources()
self.TemplateStaticUnit.resourcePayload = nil
self:_InitResourceTable()
return self
end
--- Initialize heading of the spawned static.
-- @param #SPAWNSTATIC self
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
@@ -317,6 +373,25 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
return self
end
--- Allows to place a CallFunction hook when a new static spawns.
-- The provided method will be called when a new group is spawned, including its given parameters.
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
-- @param #SPAWNSTATIC self
-- @param #function SpawnCallBackFunction The function to be called when a group spawns.
-- @param SpawnFunctionArguments A random amount of arguments to be provided to the function when the group spawns.
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:OnSpawnStatic( SpawnCallBackFunction, ... )
self:F( "OnSpawnStatic" )
self.SpawnFunctionHook = SpawnCallBackFunction
self.SpawnFunctionArguments = {}
if arg then
self.SpawnFunctionArguments = arg
end
return self
end
--- Spawn a new STATIC object.
-- @param #SPAWNSTATIC self
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
@@ -488,7 +563,7 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
-- ED's dirty way to spawn FARPS.
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
-- Currently DCS 2.8 does not trigger birth events if FAPRS are spawned!
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
-- We create such an event. The airbase is registered in Core.Event
local Event = {
id = EVENTS.Birth,
@@ -503,6 +578,12 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
self:T2({Template=Template})
Static=coalition.addStaticObject(CountryID, Template)
end
-- If there is a SpawnFunction hook defined, call it.
if self.SpawnFunctionHook then
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
self:ScheduleOnce(0.3,self.SpawnFunctionHook,mystatic, unpack(self.SpawnFunctionArguments))
end
return mystatic
end

View File

@@ -18,7 +18,7 @@
do -- UserFlag
--- @type USERFLAG
-- @type USERFLAG
-- @field #string ClassName Name of the class
-- @field #string UserFlagName Name of the flag.
-- @extends Core.Base#BASE
@@ -58,7 +58,7 @@ do -- UserFlag
--- Set the userflag to a given Number.
-- @param #USERFLAG self
-- @param #number Number The number value to be checked if it is the same as the userflag.
-- @param #number Number The number value to set the flag to.
-- @param #number Delay Delay in seconds, before the flag is set.
-- @return #USERFLAG The userflag instance.
-- @usage
@@ -104,4 +104,4 @@ do -- UserFlag
end
end
end

View File

@@ -20,7 +20,7 @@
do -- Velocity
--- @type VELOCITY
-- @type VELOCITY
-- @extends Core.Base#BASE
@@ -127,7 +127,7 @@ end
do -- VELOCITY_POSITIONABLE
--- @type VELOCITY_POSITIONABLE
-- @type VELOCITY_POSITIONABLE
-- @extends Core.Base#BASE

View File

@@ -144,7 +144,7 @@ ZONE_BASE = {
-- @return #ZONE_BASE self
function ZONE_BASE:New( ZoneName )
local self = BASE:Inherit( self, FSM:New() )
self:F( ZoneName )
--self:F( ZoneName )
self.ZoneName = ZoneName
@@ -157,7 +157,7 @@ end
-- @param #ZONE_BASE self
-- @return #string The name of the zone.
function ZONE_BASE:GetName()
self:F2()
--self:F2()
return self.ZoneName
end
@@ -167,7 +167,7 @@ end
-- @param #string ZoneName The name of the zone.
-- @return #ZONE_BASE
function ZONE_BASE:SetName( ZoneName )
self:F2()
--self:F2()
self.ZoneName = ZoneName
end
@@ -177,7 +177,7 @@ end
-- @param DCS#Vec2 Vec2 The Vec2 to test.
-- @return #boolean true if the Vec2 is within the zone.
function ZONE_BASE:IsVec2InZone( Vec2 )
self:F2( Vec2 )
--self:F2( Vec2 )
return false
end
@@ -232,13 +232,13 @@ end
-- @param DCS#Distance Height The height to add to the land height where the center of the zone is located.
-- @return Core.Point#POINT_VEC2 The PointVec2 of the zone.
function ZONE_BASE:GetPointVec2()
self:F2( self.ZoneName )
--self:F2( self.ZoneName )
local Vec2 = self:GetVec2()
local PointVec2 = POINT_VEC2:NewFromVec2( Vec2 )
self:T2( { PointVec2 } )
--self:T2( { PointVec2 } )
return PointVec2
end
@@ -248,7 +248,7 @@ end
-- @param DCS#Distance Height The height to add to the land height where the center of the zone is located.
-- @return DCS#Vec3 The Vec3 of the zone.
function ZONE_BASE:GetVec3( Height )
self:F2( self.ZoneName )
--self:F2( self.ZoneName )
Height = Height or 0
@@ -256,7 +256,7 @@ function ZONE_BASE:GetVec3( Height )
local Vec3 = { x = Vec2.x, y = Height and Height or land.getHeight( self:GetVec2() ), z = Vec2.y }
self:T2( { Vec3 } )
--self:T2( { Vec3 } )
return Vec3
end
@@ -266,13 +266,13 @@ end
-- @param DCS#Distance Height The height to add to the land height where the center of the zone is located.
-- @return Core.Point#POINT_VEC3 The PointVec3 of the zone.
function ZONE_BASE:GetPointVec3( Height )
self:F2( self.ZoneName )
--self:F2( self.ZoneName )
local Vec3 = self:GetVec3( Height )
local PointVec3 = POINT_VEC3:NewFromVec3( Vec3 )
self:T2( { PointVec3 } )
--self:T2( { PointVec3 } )
return PointVec3
end
@@ -282,7 +282,7 @@ end
-- @param DCS#Distance Height The height to add to the land height where the center of the zone is located.
-- @return Core.Point#COORDINATE The Coordinate of the zone.
function ZONE_BASE:GetCoordinate( Height ) --R2.1
self:F2(self.ZoneName)
--self:F2(self.ZoneName)
local Vec3 = self:GetVec3( Height )
@@ -363,7 +363,7 @@ end
--- Bound the zone boundaries with a tires.
-- @param #ZONE_BASE self
function ZONE_BASE:BoundZone()
self:F2()
--self:F2()
end
--- Set draw coalition of zone.
@@ -510,7 +510,7 @@ end
-- @param #ZONE_BASE self
-- @param Utilities.Utils#SMOKECOLOR SmokeColor The smoke color.
function ZONE_BASE:SmokeZone( SmokeColor )
self:F2( SmokeColor )
--self:F2( SmokeColor )
end
@@ -519,7 +519,7 @@ end
-- @param #number ZoneProbability A value between 0 and 1. 0 = 0% and 1 = 100% probability.
-- @return #ZONE_BASE self
function ZONE_BASE:SetZoneProbability( ZoneProbability )
self:F( { self:GetName(), ZoneProbability = ZoneProbability } )
--self:F( { self:GetName(), ZoneProbability = ZoneProbability } )
self.ZoneProbability = ZoneProbability or 1
return self
@@ -529,7 +529,7 @@ end
-- @param #ZONE_BASE self
-- @return #number A value between 0 and 1. 0 = 0% and 1 = 100% probability.
function ZONE_BASE:GetZoneProbability()
self:F2()
--self:F2()
return self.ZoneProbability
end
@@ -560,7 +560,7 @@ end
-- -- The result should be that Zone1 would be more probable selected than Zone2.
--
function ZONE_BASE:GetZoneMaybe()
self:F2()
--self:F2()
local Randomization = math.random()
if Randomization <= self.ZoneProbability then
@@ -791,7 +791,7 @@ function ZONE_RADIUS:New( ZoneName, Vec2, Radius, DoNotRegisterZone )
-- Inherit ZONE_BASE.
local self = BASE:Inherit( self, ZONE_BASE:New( ZoneName ) ) -- #ZONE_RADIUS
self:F( { ZoneName, Vec2, Radius } )
--self:F( { ZoneName, Vec2, Radius } )
self.Radius = Radius
self.Vec2 = Vec2
@@ -947,7 +947,7 @@ end
-- @param #number AddOffSet (optional) The angle to be added for the smoking start position.
-- @return #ZONE_RADIUS self
function ZONE_RADIUS:SmokeZone( SmokeColor, Points, AddHeight, AngleOffset )
self:F2( SmokeColor )
--self:F2( SmokeColor )
local Point = {}
local Vec2 = self:GetVec2()
@@ -978,7 +978,7 @@ end
-- @param #number AddHeight (optional) The height to be added for the smoke.
-- @return #ZONE_RADIUS self
function ZONE_RADIUS:FlareZone( FlareColor, Points, Azimuth, AddHeight )
self:F2( { FlareColor, Azimuth } )
--self:F2( { FlareColor, Azimuth } )
local Point = {}
local Vec2 = self:GetVec2()
@@ -1004,9 +1004,9 @@ end
-- @param #ZONE_RADIUS self
-- @return DCS#Distance The radius of the zone.
function ZONE_RADIUS:GetRadius()
self:F2( self.ZoneName )
--self:F2( self.ZoneName )
self:T2( { self.Radius } )
--self:T2( { self.Radius } )
return self.Radius
end
@@ -1016,10 +1016,10 @@ end
-- @param DCS#Distance Radius The radius of the zone.
-- @return DCS#Distance The radius of the zone.
function ZONE_RADIUS:SetRadius( Radius )
self:F2( self.ZoneName )
--self:F2( self.ZoneName )
self.Radius = Radius
self:T2( { self.Radius } )
--self:T2( { self.Radius } )
return self.Radius
end
@@ -1028,9 +1028,9 @@ end
-- @param #ZONE_RADIUS self
-- @return DCS#Vec2 The location of the zone.
function ZONE_RADIUS:GetVec2()
self:F2( self.ZoneName )
--self:F2( self.ZoneName )
self:T2( { self.Vec2 } )
--self:T2( { self.Vec2 } )
return self.Vec2
end
@@ -1040,11 +1040,11 @@ end
-- @param DCS#Vec2 Vec2 The new location of the zone.
-- @return DCS#Vec2 The new location of the zone.
function ZONE_RADIUS:SetVec2( Vec2 )
self:F2( self.ZoneName )
--self:F2( self.ZoneName )
self.Vec2 = Vec2
self:T2( { self.Vec2 } )
--self:T2( { self.Vec2 } )
return self.Vec2
end
@@ -1054,14 +1054,14 @@ end
-- @param DCS#Distance Height The height to add to the land height where the center of the zone is located.
-- @return DCS#Vec3 The point of the zone.
function ZONE_RADIUS:GetVec3( Height )
self:F2( { self.ZoneName, Height } )
--self:F2( { self.ZoneName, Height } )
Height = Height or 0
local Vec2 = self:GetVec2()
local Vec3 = { x = Vec2.x, y = land.getHeight( self:GetVec2() ) + Height, z = Vec2.y }
self:T2( { Vec3 } )
--self:T2( { Vec3 } )
return Vec3
end
@@ -1138,7 +1138,7 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
self.ScanData.Units[ZoneObject] = ZoneObject
self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
--self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
end
end
@@ -1149,7 +1149,7 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( tostring(SceneryName), ZoneObject)
table.insert(self.ScanData.SceneryTable,self.ScanData.Scenery[SceneryType][SceneryName] )
self:T( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
--self:T( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
end
end
@@ -1203,7 +1203,7 @@ function ZONE_RADIUS:GetScannedSetUnit()
if FoundUnit then
SetUnit:AddUnit( FoundUnit )
else
local FoundStatic = STATIC:FindByName( UnitObject:getName() )
local FoundStatic = STATIC:FindByName( UnitObject:getName(), false )
if FoundStatic then
SetUnit:AddUnit( FoundStatic )
end
@@ -1409,7 +1409,7 @@ function ZONE_RADIUS:SearchZone( EvaluateFunction, ObjectCategories )
local ZoneCoord = self:GetCoordinate()
local ZoneRadius = self:GetRadius()
self:F({ZoneCoord = ZoneCoord, ZoneRadius = ZoneRadius, ZoneCoordLL = ZoneCoord:ToStringLLDMS()})
--self:F({ZoneCoord = ZoneCoord, ZoneRadius = ZoneRadius, ZoneCoordLL = ZoneCoord:ToStringLLDMS()})
local SphereSearch = {
id = world.VolumeType.SPHERE,
@@ -1436,7 +1436,7 @@ end
-- @param DCS#Vec2 Vec2 The location to test.
-- @return #boolean true if the location is within the zone.
function ZONE_RADIUS:IsVec2InZone( Vec2 )
self:F2( Vec2 )
--self:F2( Vec2 )
if not Vec2 then return false end
@@ -1456,7 +1456,7 @@ end
-- @param DCS#Vec3 Vec3 The point to test.
-- @return #boolean true if the point is within the zone.
function ZONE_RADIUS:IsVec3InZone( Vec3 )
self:F2( Vec3 )
--self:F2( Vec3 )
if not Vec3 then return false end
local InZone = self:IsVec2InZone( { x = Vec3.x, y = Vec3.z } )
@@ -1521,11 +1521,11 @@ end
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
-- @return Core.Point#POINT_VEC2 The @{Core.Point#POINT_VEC2} object reflecting the random 3D location within the zone.
function ZONE_RADIUS:GetRandomPointVec2( inner, outer )
self:F( self.ZoneName, inner, outer )
--self:F( self.ZoneName, inner, outer )
local PointVec2 = POINT_VEC2:NewFromVec2( self:GetRandomVec2( inner, outer ) )
self:T3( { PointVec2 } )
--self:T3( { PointVec2 } )
return PointVec2
end
@@ -1536,11 +1536,11 @@ end
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
-- @return DCS#Vec3 The random location within the zone.
function ZONE_RADIUS:GetRandomVec3( inner, outer )
self:F( self.ZoneName, inner, outer )
--self:F( self.ZoneName, inner, outer )
local Vec2 = self:GetRandomVec2( inner, outer )
self:T3( { x = Vec2.x, y = self.y, z = Vec2.y } )
--self:T3( { x = Vec2.x, y = self.y, z = Vec2.y } )
return { x = Vec2.x, y = self.y, z = Vec2.y }
end
@@ -1552,11 +1552,11 @@ end
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
-- @return Core.Point#POINT_VEC3 The @{Core.Point#POINT_VEC3} object reflecting the random 3D location within the zone.
function ZONE_RADIUS:GetRandomPointVec3( inner, outer )
self:F( self.ZoneName, inner, outer )
--self:F( self.ZoneName, inner, outer )
local PointVec3 = POINT_VEC3:NewFromVec2( self:GetRandomVec2( inner, outer ) )
self:T3( { PointVec3 } )
--self:T3( { PointVec3 } )
return PointVec3
end
@@ -1685,7 +1685,7 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
T1=timer.getTime()
self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %.3f",tostring(found),iterations,T1-T0))
--self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %.3f",tostring(found),iterations,T1-T0))
if found then return rcoord else return nil end
@@ -1754,7 +1754,7 @@ function ZONE:New( ZoneName )
-- Create a new ZONE_RADIUS.
local self=BASE:Inherit( self, ZONE_RADIUS:New(ZoneName, {x=Zone.point.x, y=Zone.point.z}, Zone.radius, true))
self:F(ZoneName)
--self:F(ZoneName)
-- Color of zone.
self.Color={1, 0, 0, 0.15}
@@ -1824,7 +1824,7 @@ function ZONE_UNIT:New( ZoneName, ZoneUNIT, Radius, Offset)
self.relative_to_unit = Offset.relative_to_unit or false
end
self:F( { ZoneName, ZoneUNIT:GetVec2(), Radius } )
--self:F( { ZoneName, ZoneUNIT:GetVec2(), Radius } )
self.ZoneUNIT = ZoneUNIT
self.LastVec2 = ZoneUNIT:GetVec2()
@@ -1840,7 +1840,7 @@ end
-- @param #ZONE_UNIT self
-- @return DCS#Vec2 The location of the zone based on the @{Wrapper.Unit#UNIT}location and the offset, if any.
function ZONE_UNIT:GetVec2()
self:F2( self.ZoneName )
--self:F2( self.ZoneName )
local ZoneVec2 = self.ZoneUNIT:GetVec2()
if ZoneVec2 then
@@ -1873,7 +1873,7 @@ function ZONE_UNIT:GetVec2()
return self.LastVec2
end
self:T2( { ZoneVec2 } )
--self:T2( { ZoneVec2 } )
return nil
end
@@ -1882,7 +1882,7 @@ end
-- @param #ZONE_UNIT self
-- @return DCS#Vec2 The random location within the zone.
function ZONE_UNIT:GetRandomVec2()
self:F( self.ZoneName )
--self:F( self.ZoneName )
local RandomVec2 = {}
--local Vec2 = self.ZoneUNIT:GetVec2() -- FF: This does not take care of the new offset feature!
@@ -1896,7 +1896,7 @@ function ZONE_UNIT:GetRandomVec2()
RandomVec2.x = Vec2.x + math.cos( angle ) * math.random() * self:GetRadius();
RandomVec2.y = Vec2.y + math.sin( angle ) * math.random() * self:GetRadius();
self:T( { RandomVec2 } )
--self:T( { RandomVec2 } )
return RandomVec2
end
@@ -1906,7 +1906,7 @@ end
-- @param DCS#Distance Height The height to add to the land height where the center of the zone is located.
-- @return DCS#Vec3 The point of the zone.
function ZONE_UNIT:GetVec3( Height )
self:F2( self.ZoneName )
--self:F2( self.ZoneName )
Height = Height or 0
@@ -1914,7 +1914,7 @@ function ZONE_UNIT:GetVec3( Height )
local Vec3 = { x = Vec2.x, y = land.getHeight( self:GetVec2() ) + Height, z = Vec2.y }
self:T2( { Vec3 } )
--self:T2( { Vec3 } )
return Vec3
end
@@ -1940,7 +1940,7 @@ ZONE_GROUP = {
-- @return #ZONE_GROUP self
function ZONE_GROUP:New( ZoneName, ZoneGROUP, Radius )
local self = BASE:Inherit( self, ZONE_RADIUS:New( ZoneName, ZoneGROUP:GetVec2(), Radius, true ) )
self:F( { ZoneName, ZoneGROUP:GetVec2(), Radius } )
--self:F( { ZoneName, ZoneGROUP:GetVec2(), Radius } )
self._.ZoneGROUP = ZoneGROUP
self._.ZoneVec2Cache = self._.ZoneGROUP:GetVec2()
@@ -1956,7 +1956,7 @@ end
-- @param #ZONE_GROUP self
-- @return DCS#Vec2 The location of the zone based on the @{Wrapper.Group} location.
function ZONE_GROUP:GetVec2()
self:F( self.ZoneName )
--self:F( self.ZoneName )
local ZoneVec2 = nil
@@ -1967,7 +1967,7 @@ function ZONE_GROUP:GetVec2()
ZoneVec2 = self._.ZoneVec2Cache
end
self:T( { ZoneVec2 } )
--self:T( { ZoneVec2 } )
return ZoneVec2
end
@@ -1976,7 +1976,7 @@ end
-- @param #ZONE_GROUP self
-- @return DCS#Vec2 The random location of the zone based on the @{Wrapper.Group} location.
function ZONE_GROUP:GetRandomVec2()
self:F( self.ZoneName )
--self:F( self.ZoneName )
local Point = {}
local Vec2 = self._.ZoneGROUP:GetVec2()
@@ -1985,7 +1985,7 @@ function ZONE_GROUP:GetRandomVec2()
Point.x = Vec2.x + math.cos( angle ) * math.random() * self:GetRadius();
Point.y = Vec2.y + math.sin( angle ) * math.random() * self:GetRadius();
self:T( { Point } )
--self:T( { Point } )
return Point
end
@@ -1996,11 +1996,11 @@ end
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
-- @return Core.Point#POINT_VEC2 The @{Core.Point#POINT_VEC2} object reflecting the random 3D location within the zone.
function ZONE_GROUP:GetRandomPointVec2( inner, outer )
self:F( self.ZoneName, inner, outer )
--self:F( self.ZoneName, inner, outer )
local PointVec2 = POINT_VEC2:NewFromVec2( self:GetRandomVec2() )
self:T3( { PointVec2 } )
--self:T3( { PointVec2 } )
return PointVec2
end
@@ -2183,7 +2183,7 @@ function ZONE_POLYGON_BASE:New( ZoneName, PointsArray )
-- Inherit ZONE_BASE.
local self = BASE:Inherit( self, ZONE_BASE:New( ZoneName ) )
self:F( { ZoneName, PointsArray } )
--self:F( { ZoneName, PointsArray } )
if PointsArray then
@@ -2351,7 +2351,7 @@ end
-- @param #ZONE_POLYGON_BASE self
-- @return DCS#Vec2 The location of the zone based on the @{Wrapper.Group} location.
function ZONE_POLYGON_BASE:GetVec2()
self:F( self.ZoneName )
--self:F( self.ZoneName )
local Bounds = self:GetBoundingSquare()
@@ -2434,9 +2434,9 @@ end
-- @param #ZONE_POLYGON_BASE self
-- @return #ZONE_POLYGON_BASE self
function ZONE_POLYGON_BASE:Flush()
self:F2()
--self:F2()
self:F( { Polygon = self.ZoneName, Coordinates = self._.Polygon } )
--self:F( { Polygon = self.ZoneName, Coordinates = self._.Polygon } )
return self
end
@@ -2455,7 +2455,7 @@ function ZONE_POLYGON_BASE:BoundZone( UnBound )
j = #self._.Polygon
while i <= #self._.Polygon do
self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
--self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
local DeltaX = self._.Polygon[j].x - self._.Polygon[i].x
local DeltaY = self._.Polygon[j].y - self._.Polygon[i].y
@@ -2707,7 +2707,7 @@ end
-- @param #number Segments (Optional) Number of segments within boundary line. Default 10.
-- @return #ZONE_POLYGON_BASE self
function ZONE_POLYGON_BASE:SmokeZone( SmokeColor, Segments )
self:F2( SmokeColor )
--self:F2( SmokeColor )
Segments=Segments or 10
@@ -2715,7 +2715,7 @@ function ZONE_POLYGON_BASE:SmokeZone( SmokeColor, Segments )
local j=#self._.Polygon
while i <= #self._.Polygon do
self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
--self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
local DeltaX = self._.Polygon[j].x - self._.Polygon[i].x
local DeltaY = self._.Polygon[j].y - self._.Polygon[i].y
@@ -2740,7 +2740,7 @@ end
-- @param #number AddHeight (optional) The height to be added for the smoke.
-- @return #ZONE_POLYGON_BASE self
function ZONE_POLYGON_BASE:FlareZone( FlareColor, Segments, Azimuth, AddHeight )
self:F2(FlareColor)
--self:F2(FlareColor)
Segments=Segments or 10
@@ -2750,7 +2750,7 @@ function ZONE_POLYGON_BASE:FlareZone( FlareColor, Segments, Azimuth, AddHeight )
local j=#self._.Polygon
while i <= #self._.Polygon do
self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
--self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
local DeltaX = self._.Polygon[j].x - self._.Polygon[i].x
local DeltaY = self._.Polygon[j].y - self._.Polygon[i].y
@@ -2773,7 +2773,7 @@ end
-- @param DCS#Vec2 Vec2 The location to test.
-- @return #boolean true if the location is within the zone.
function ZONE_POLYGON_BASE:IsVec2InZone( Vec2 )
self:F2( Vec2 )
--self:F2( Vec2 )
if not Vec2 then return false end
local Next
local Prev
@@ -2783,18 +2783,18 @@ function ZONE_POLYGON_BASE:IsVec2InZone( Vec2 )
Prev = #self._.Polygon
while Next <= #self._.Polygon do
self:T( { Next, Prev, self._.Polygon[Next], self._.Polygon[Prev] } )
--self:T( { Next, Prev, self._.Polygon[Next], self._.Polygon[Prev] } )
if ( ( ( self._.Polygon[Next].y > Vec2.y ) ~= ( self._.Polygon[Prev].y > Vec2.y ) ) and
( Vec2.x < ( self._.Polygon[Prev].x - self._.Polygon[Next].x ) * ( Vec2.y - self._.Polygon[Next].y ) / ( self._.Polygon[Prev].y - self._.Polygon[Next].y ) + self._.Polygon[Next].x )
) then
InPolygon = not InPolygon
end
self:T2( { InPolygon = InPolygon } )
--self:T2( { InPolygon = InPolygon } )
Prev = Next
Next = Next + 1
end
self:T( { InPolygon = InPolygon } )
--self:T( { InPolygon = InPolygon } )
return InPolygon
end
@@ -2803,7 +2803,7 @@ end
-- @param DCS#Vec3 Vec3 The point to test.
-- @return #boolean true if the point is within the zone.
function ZONE_POLYGON_BASE:IsVec3InZone( Vec3 )
self:F2( Vec3 )
--self:F2( Vec3 )
if not Vec3 then return false end
@@ -2838,11 +2838,11 @@ end
-- @param #ZONE_POLYGON_BASE self
-- @return @{Core.Point#POINT_VEC2}
function ZONE_POLYGON_BASE:GetRandomPointVec2()
self:F2()
--self:F2()
local PointVec2 = POINT_VEC2:NewFromVec2( self:GetRandomVec2() )
self:T2( PointVec2 )
--self:T2( PointVec2 )
return PointVec2
end
@@ -2851,11 +2851,11 @@ end
-- @param #ZONE_POLYGON_BASE self
-- @return @{Core.Point#POINT_VEC3}
function ZONE_POLYGON_BASE:GetRandomPointVec3()
self:F2()
--self:F2()
local PointVec3 = POINT_VEC3:NewFromVec2( self:GetRandomVec2() )
self:T2( PointVec3 )
--self:T2( PointVec3 )
return PointVec3
end
@@ -2865,11 +2865,11 @@ end
-- @param #ZONE_POLYGON_BASE self
-- @return Core.Point#COORDINATE
function ZONE_POLYGON_BASE:GetRandomCoordinate()
self:F2()
--self:F2()
local Coordinate = COORDINATE:NewFromVec2( self:GetRandomVec2() )
self:T2( Coordinate )
--self:T2( Coordinate )
return Coordinate
end
@@ -2886,7 +2886,7 @@ function ZONE_POLYGON_BASE:GetBoundingSquare()
local y2 = self._.Polygon[1].y
for i = 2, #self._.Polygon do
self:T2( { self._.Polygon[i], x1, y1, x2, y2 } )
--self:T2( { self._.Polygon[i], x1, y1, x2, y2 } )
x1 = ( x1 > self._.Polygon[i].x ) and self._.Polygon[i].x or x1
x2 = ( x2 < self._.Polygon[i].x ) and self._.Polygon[i].x or x2
y1 = ( y1 > self._.Polygon[i].y ) and self._.Polygon[i].y or y1
@@ -2909,7 +2909,7 @@ function ZONE_POLYGON_BASE:GetBoundingVec2()
local y2 = self._.Polygon[1].y
for i = 2, #self._.Polygon do
self:T2( { self._.Polygon[i], x1, y1, x2, y2 } )
--self:T2( { self._.Polygon[i], x1, y1, x2, y2 } )
x1 = ( x1 > self._.Polygon[i].x ) and self._.Polygon[i].x or x1
x2 = ( x2 < self._.Polygon[i].x ) and self._.Polygon[i].x or x2
y1 = ( y1 > self._.Polygon[i].y ) and self._.Polygon[i].y or y1
@@ -2948,7 +2948,7 @@ function ZONE_POLYGON_BASE:Boundary(Coalition, Color, Radius, Alpha, Segments, C
Limit = #self._.Polygon
end
while i <= #self._.Polygon do
self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
--self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
if j ~= Limit then
local DeltaX = self._.Polygon[j].x - self._.Polygon[i].x
local DeltaY = self._.Polygon[j].y - self._.Polygon[i].y
@@ -3019,7 +3019,7 @@ function ZONE_POLYGON:New( ZoneName, ZoneGroup )
local GroupPoints = ZoneGroup:GetTaskRoute()
local self = BASE:Inherit( self, ZONE_POLYGON_BASE:New( ZoneName, GroupPoints ) )
self:F( { ZoneName, ZoneGroup, self._.Polygon } )
--self:F( { ZoneName, ZoneGroup, self._.Polygon } )
-- Zone objects are added to the _DATABASE and SET_ZONE objects.
_EVENTDISPATCHER:CreateEventNewZone( self )
@@ -3035,7 +3035,7 @@ end
function ZONE_POLYGON:NewFromPointsArray( ZoneName, PointsArray )
local self = BASE:Inherit( self, ZONE_POLYGON_BASE:New( ZoneName, PointsArray ) )
self:F( { ZoneName, self._.Polygon } )
--self:F( { ZoneName, self._.Polygon } )
-- Zone objects are added to the _DATABASE and SET_ZONE objects.
_EVENTDISPATCHER:CreateEventNewZone( self )
@@ -3055,7 +3055,7 @@ function ZONE_POLYGON:NewFromGroupName( GroupName )
local GroupPoints = ZoneGroup:GetTaskRoute()
local self = BASE:Inherit( self, ZONE_POLYGON_BASE:New( GroupName, GroupPoints ) )
self:F( { GroupName, ZoneGroup, self._.Polygon } )
--self:F( { GroupName, ZoneGroup, self._.Polygon } )
-- Zone objects are added to the _DATABASE and SET_ZONE objects.
_EVENTDISPATCHER:CreateEventNewZone( self )
@@ -3076,9 +3076,25 @@ function ZONE_POLYGON:NewFromDrawing(DrawingName)
-- points for the drawings are saved in local space, so add the object's map x and y coordinates to get
-- world space points we can use
for _, point in UTILS.spairs(object["points"]) do
-- check if we want to skip adding a point
local skip = false
local p = {x = object["mapX"] + point["x"],
y = object["mapY"] + point["y"] }
table.add(points, p)
-- Check if the same coordinates already exist in the list, skip if they do
-- This can happen when drawing a Polygon in Free mode, DCS adds points on
-- top of each other that are in the `mission` file, but not visible in the
-- Mission Editor
for _, pt in pairs(points) do
if pt.x == p.x and pt.y == p.y then
skip = true
end
end
-- if it's a unique point, add it
if not skip then
table.add(points, p)
end
end
elseif object["polygonMode"] == "rect" then
-- the points for a rect are saved as local coordinates with an angle. To get the world space points from this
@@ -3096,6 +3112,7 @@ function ZONE_POLYGON:NewFromDrawing(DrawingName)
points = {p1, p2, p3, p4}
else
-- bring the Arrow code over from Shape/Polygon
-- something else that might be added in the future
end
end
@@ -3204,7 +3221,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
self.ScanData.Units[ZoneObject] = ZoneObject
self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
--self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
end
end
@@ -3215,7 +3232,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( SceneryName, ZoneObject )
table.insert(self.ScanData.SceneryTable,self.ScanData.Scenery[SceneryType][SceneryName])
self:T( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
--self:T( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
end
end
@@ -3556,7 +3573,7 @@ do -- ZONE_ELASTIC
function ZONE_ELASTIC:Update(Delay, Draw)
-- Debug info.
self:T(string.format("Updating ZONE_ELASTIC %s", tostring(self.ZoneName)))
--self:T(string.format("Updating ZONE_ELASTIC %s", tostring(self.ZoneName)))
-- Copy all points.
local points=UTILS.DeepCopy(self.points or {})
@@ -3624,7 +3641,7 @@ do -- ZONE_ELASTIC
end
--- Create a convec hull.
--- Create a convex hull.
-- @param #ZONE_ELASTIC self
-- @param #table pl Points
-- @return #table Points
@@ -3970,7 +3987,7 @@ do -- ZONE_AIRBASE
-- @param #ZONE_AIRBASE self
-- @return DCS#Vec2 The location of the zone based on the AIRBASE location.
function ZONE_AIRBASE:GetVec2()
self:F( self.ZoneName )
--self:F( self.ZoneName )
local ZoneVec2 = nil
@@ -3981,7 +3998,7 @@ do -- ZONE_AIRBASE
ZoneVec2 = self._.ZoneVec2Cache
end
self:T( { ZoneVec2 } )
--self:T( { ZoneVec2 } )
return ZoneVec2
end
@@ -3992,11 +4009,11 @@ do -- ZONE_AIRBASE
-- @param #number outer (optional) Maximal distance from the outer edge of the zone. Default is the radius of the zone.
-- @return Core.Point#POINT_VEC2 The @{Core.Point#POINT_VEC2} object reflecting the random 3D location within the zone.
function ZONE_AIRBASE:GetRandomPointVec2( inner, outer )
self:F( self.ZoneName, inner, outer )
--self:F( self.ZoneName, inner, outer )
local PointVec2 = POINT_VEC2:NewFromVec2( self:GetRandomVec2() )
self:T3( { PointVec2 } )
--self:T3( { PointVec2 } )
return PointVec2
end

View File

@@ -2,7 +2,8 @@
-- @module Core.Zone_Detection
-- @image MOOSE.JPG
--- @type ZONE_DETECTION
---
-- @type ZONE_DETECTION
-- @field DCS#Vec2 Vec2 The current location of the zone.
-- @field DCS#Distance Radius The radius of the zone.
-- @extends #ZONE_BASE

View File

@@ -25,38 +25,68 @@ do -- world
--- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
-- @type world.event
-- @field S_EVENT_INVALID
-- @field S_EVENT_SHOT [https://wiki.hoggitworld.com/view/DCS_event_shot](https://wiki.hoggitworld.com/view/DCS_event_shot)
-- @field S_EVENT_HIT [https://wiki.hoggitworld.com/view/DCS_event_hit](https://wiki.hoggitworld.com/view/DCS_event_hit)
-- @field S_EVENT_TAKEOFF [https://wiki.hoggitworld.com/view/DCS_event_takeoff](https://wiki.hoggitworld.com/view/DCS_event_takeoff)
-- @field S_EVENT_LAND [https://wiki.hoggitworld.com/view/DCS_event_land](https://wiki.hoggitworld.com/view/DCS_event_land)
-- @field S_EVENT_CRASH [https://wiki.hoggitworld.com/view/DCS_event_crash](https://wiki.hoggitworld.com/view/DCS_event_crash)
-- @field S_EVENT_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_ejection](https://wiki.hoggitworld.com/view/DCS_event_ejection)
-- @field S_EVENT_REFUELING [https://wiki.hoggitworld.com/view/DCS_event_refueling](https://wiki.hoggitworld.com/view/DCS_event_refueling)
-- @field S_EVENT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_dead](https://wiki.hoggitworld.com/view/DCS_event_dead)
-- @field S_EVENT_PILOT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_pilot_dead](https://wiki.hoggitworld.com/view/DCS_event_pilot_dead)
-- @field S_EVENT_BASE_CAPTURED [https://wiki.hoggitworld.com/view/DCS_event_base_captured](https://wiki.hoggitworld.com/view/DCS_event_base_captured)
-- @field S_EVENT_MISSION_START [https://wiki.hoggitworld.com/view/DCS_event_mission_start](https://wiki.hoggitworld.com/view/DCS_event_mission_start)
-- @field S_EVENT_MISSION_END [https://wiki.hoggitworld.com/view/DCS_event_mission_end](https://wiki.hoggitworld.com/view/DCS_event_mission_end)
-- @field S_EVENT_TOOK_CONTROL
-- @field S_EVENT_REFUELING_STOP [https://wiki.hoggitworld.com/view/DCS_event_refueling_stop](https://wiki.hoggitworld.com/view/DCS_event_refueling_stop)
-- @field S_EVENT_BIRTH [https://wiki.hoggitworld.com/view/DCS_event_birth](https://wiki.hoggitworld.com/view/DCS_event_birth)
-- @field S_EVENT_HUMAN_FAILURE [https://wiki.hoggitworld.com/view/DCS_event_human_failure](https://wiki.hoggitworld.com/view/DCS_event_human_failure)
-- @field S_EVENT_ENGINE_STARTUP [https://wiki.hoggitworld.com/view/DCS_event_engine_startup](https://wiki.hoggitworld.com/view/DCS_event_engine_startup)
-- @field S_EVENT_ENGINE_SHUTDOWN [https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown](https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown)
-- @field S_EVENT_PLAYER_ENTER_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit](https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit)
-- @field S_EVENT_PLAYER_LEAVE_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit](https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit)
-- @field S_EVENT_PLAYER_COMMENT
-- @field S_EVENT_SHOOTING_START [https://wiki.hoggitworld.com/view/DCS_event_shooting_start](https://wiki.hoggitworld.com/view/DCS_event_shooting_start)
-- @field S_EVENT_SHOOTING_END [https://wiki.hoggitworld.com/view/DCS_event_shooting_end](https://wiki.hoggitworld.com/view/DCS_event_shooting_end)
-- @field S_EVENT_MARK ADDED [https://wiki.hoggitworld.com/view/DCS_event_mark_added](https://wiki.hoggitworld.com/view/DCS_event_mark_added) DCS>=2.5.1
-- @field S_EVENT_MARK CHANGE [https://wiki.hoggitworld.com/view/DCS_event_mark_change](https://wiki.hoggitworld.com/view/DCS_event_mark_change) DCS>=2.5.1
-- @field S_EVENT_MARK REMOVE [https://wiki.hoggitworld.com/view/DCS_event_mark_remove](https://wiki.hoggitworld.com/view/DCS_event_mark_remove) DCS>=2.5.1
-- @field S_EVENT_KILL [https://wiki.hoggitworld.com/view/DCS_event_kill](https://wiki.hoggitworld.com/view/DCS_event_kill) DCS>=2.5.6
-- @field S_EVENT_SCORE [https://wiki.hoggitworld.com/view/DCS_event_score](https://wiki.hoggitworld.com/view/DCS_event_score) DCS>=2.5.6
-- @field S_EVENT_UNIT_LOST [https://wiki.hoggitworld.com/view/DCS_event_unit_lost](https://wiki.hoggitworld.com/view/DCS_event_unit_lost) DCS>=2.5.6
-- @field S_EVENT_LANDING_AFTER_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection](https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection) DCS>=2.5.6
-- @field S_EVENT_MAX
-- @field S_EVENT_INVALID = 0
-- @field S_EVENT_SHOT = 1
-- @field S_EVENT_HIT = 2
-- @field S_EVENT_TAKEOFF = 3
-- @field S_EVENT_LAND = 4
-- @field S_EVENT_CRASH = 5
-- @field S_EVENT_EJECTION = 6
-- @field S_EVENT_REFUELING = 7
-- @field S_EVENT_DEAD = 8
-- @field S_EVENT_PILOT_DEAD = 9
-- @field S_EVENT_BASE_CAPTURED = 10
-- @field S_EVENT_MISSION_START = 11
-- @field S_EVENT_MISSION_END = 12
-- @field S_EVENT_TOOK_CONTROL = 13
-- @field S_EVENT_REFUELING_STOP = 14
-- @field S_EVENT_BIRTH = 15
-- @field S_EVENT_HUMAN_FAILURE = 16
-- @field S_EVENT_DETAILED_FAILURE = 17
-- @field S_EVENT_ENGINE_STARTUP = 18
-- @field S_EVENT_ENGINE_SHUTDOWN = 19
-- @field S_EVENT_PLAYER_ENTER_UNIT = 20
-- @field S_EVENT_PLAYER_LEAVE_UNIT = 21
-- @field S_EVENT_PLAYER_COMMENT = 22
-- @field S_EVENT_SHOOTING_START = 23
-- @field S_EVENT_SHOOTING_END = 24
-- @field S_EVENT_MARK_ADDED = 25
-- @field S_EVENT_MARK_CHANGE = 26
-- @field S_EVENT_MARK_REMOVED = 27
-- @field S_EVENT_KILL = 28
-- @field S_EVENT_SCORE = 29
-- @field S_EVENT_UNIT_LOST = 30
-- @field S_EVENT_LANDING_AFTER_EJECTION = 31
-- @field S_EVENT_PARATROOPER_LENDING = 32 -- who's lending whom what? ;)
-- @field S_EVENT_DISCARD_CHAIR_AFTER_EJECTION = 33
-- @field S_EVENT_WEAPON_ADD = 34
-- @field S_EVENT_TRIGGER_ZONE = 35
-- @field S_EVENT_LANDING_QUALITY_MARK = 36
-- @field S_EVENT_BDA = 37 -- battle damage assessment
-- @field S_EVENT_AI_ABORT_MISSION = 38
-- @field S_EVENT_DAYNIGHT = 39
-- @field S_EVENT_FLIGHT_TIME = 40
-- @field S_EVENT_PLAYER_SELF_KILL_PILOT = 41
-- @field S_EVENT_PLAYER_CAPTURE_AIRFIELD = 42
-- @field S_EVENT_EMERGENCY_LANDING = 43
-- @field S_EVENT_UNIT_CREATE_TASK = 44
-- @field S_EVENT_UNIT_DELETE_TASK = 45
-- @field S_EVENT_SIMULATION_START = 46
-- @field S_EVENT_WEAPON_REARM = 47
-- @field S_EVENT_WEAPON_DROP = 48
-- @field S_EVENT_UNIT_TASK_COMPLETE = 49
-- @field S_EVENT_UNIT_TASK_STAGE = 50
-- @field S_EVENT_MAC_EXTRA_SCORE= 51 -- not sure what this is
-- @field S_EVENT_MISSION_RESTART= 52
-- @field S_EVENT_MISSION_WINNER = 53
-- @field S_EVENT_RUNWAY_TAKEOFF= 54
-- @field S_EVENT_RUNWAY_TOUCH= 55
-- @field S_EVENT_MAC_LMS_RESTART= 56 -- not sure what this is
-- @field S_EVENT_SIMULATION_FREEZE = 57
-- @field S_EVENT_SIMULATION_UNFREEZE = 58
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60
-- @field S_EVENT_MAX = 61
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
-- @type world.BirthPlace
@@ -1665,6 +1695,7 @@ do -- AI
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
-- @field ENGAGE_AIR_WEAPONS
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
-- @field EVASION_OF_ARM
---
-- @type AI.Option.Ground.mid -- Moose added

View File

@@ -77,7 +77,7 @@
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
--
-- ## 3 FSM Events to shape mission
--

View File

@@ -45,6 +45,7 @@
-- @field #table currentMove Holds the current commanded move, if there is one assigned.
-- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group.
-- @field #number Nshells0 Initial amount of shells of the whole group.
-- @field #number Narty0 Initial amount of artillery shells of the whole group.
-- @field #number Nrockets0 Initial amount of rockets of the whole group.
-- @field #number Nmissiles0 Initial amount of missiles of the whole group.
-- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0.
@@ -415,7 +416,7 @@
-- arty set, battery "Paladin Alpha", rearming place
--
-- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M818"
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M939"
-- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor.
--
-- ## Transporting
@@ -453,7 +454,7 @@
-- -- Creat a new ARTY object from a Paladin group.
-- paladin=ARTY:New(GROUP:FindByName("Blue Paladin"))
--
-- -- Define a rearming group. This is a Transport M818 truck.
-- -- Define a rearming group. This is a Transport M939 truck.
-- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck"))
--
-- -- Set the max firing range. A Paladin unit has a range of 20 km.
@@ -694,7 +695,7 @@ ARTY.db={
--- Arty script version.
-- @field #string version
ARTY.version="1.3.0"
ARTY.version="1.3.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -707,7 +708,7 @@ ARTY.version="1.3.0"
-- DONE: Add user defined rearm weapon types.
-- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function>
-- DONE: Make ARTY move to rearming position.
-- DONE: Check that right rearming vehicle is specified. Blue M818, Red Ural-375. Are there more? <user needs to know!>
-- DONE: Check that right rearming vehicle is specified. Blue M939, Red Ural-375. Are there more? <user needs to know!>
-- DONE: Check if ARTY group is still alive.
-- DONE: Handle dead events.
-- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example.
@@ -1532,7 +1533,7 @@ end
--- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group.
-- @param #ARTY self
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M818 transport whilst for red an unarmed Ural-375 transport can be used.
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M939 transport whilst for red an unarmed Ural-375 transport can be used.
-- @return self
function ARTY:SetRearmingGroup(group)
self:F({group=group})
@@ -1887,7 +1888,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
MESSAGE:New(text, 5):ToAllIf(self.Debug)
-- Get Ammo.
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0=self:GetAmmo(self.Debug)
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0, self.Narty0=self:GetAmmo(self.Debug)
-- Init nuclear explosion parameters if they were not set by user.
if self.nukerange==nil then
@@ -2093,7 +2094,7 @@ function ARTY:_StatusReport(display)
end
-- Get Ammo.
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
local Nnukes=self.Nukes
local Nillu=self.Nillu
local Nsmoke=self.Nsmoke
@@ -2106,7 +2107,7 @@ function ARTY:_StatusReport(display)
text=text..string.format("Clock = %s\n", Clock)
text=text..string.format("FSM state = %s\n", self:GetState())
text=text..string.format("Total ammo count = %d\n", Nammo)
text=text..string.format("Number of shells = %d\n", Nshells)
text=text..string.format("Number of shells = %d\n", Narty)
text=text..string.format("Number of rockets = %d\n", Nrockets)
text=text..string.format("Number of missiles = %d\n", Nmissiles)
text=text..string.format("Number of nukes = %d\n", Nnukes)
@@ -2293,19 +2294,19 @@ function ARTY:OnEventShot(EventData)
end
-- Get current ammo.
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
-- Decrease available nukes because we just fired one.
if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then
self.Nukes=self.Nukes-1
end
-- Decrease available illuminatin shells because we just fired one.
-- Decrease available illumination shells because we just fired one.
if self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells then
self.Nillu=self.Nillu-1
end
-- Decrease available illuminatin shells because we just fired one.
-- Decrease available smoke shells because we just fired one.
if self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells then
self.Nsmoke=self.Nsmoke-1
end
@@ -2323,7 +2324,7 @@ function ARTY:OnEventShot(EventData)
-- Weapon type name for current target.
local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype)
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _nshells, _nrockets, _nmissiles))
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _narty, _nrockets, _nmissiles))
self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype))
-- Default switches for cease fire and relocation.
@@ -2771,7 +2772,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
self:_EventFromTo("onafterStatus", Event, From, To)
-- Get ammo.
local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
local nammo, nshells, nrockets, nmissiles, narty=self:GetAmmo()
-- We have a cargo group ==> check if group was loaded into a carrier.
if self.iscargo and self.cargogroup then
@@ -2788,7 +2789,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
-- FSM state.
local fsmstate=self:GetState()
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, nshells, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, narty, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
if self.Controllable and self.Controllable:IsAlive() then
@@ -2871,20 +2872,19 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
if self.currentTarget then
self:CeaseFire(self.currentTarget)
end
-- Open fire on timed target.
self:OpenFire(_timedTarget)
if self:is("CombatReady") then
-- Open fire on timed target.
self:OpenFire(_timedTarget)
end
elseif _normalTarget then
-- Open fire on normal target.
self:OpenFire(_normalTarget)
if self:is("CombatReady") then
-- Open fire on normal target.
self:OpenFire(_normalTarget)
end
end
-- Get ammo.
--local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
-- Check if we have a target in the queue for which weapons are still available.
local gotsome=false
if #self.targets>0 then
@@ -3045,14 +3045,14 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
local range=Controllable:GetCoordinate():Get2DDistance(target.coord)
-- Get ammo.
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
local nfire=Nammo
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
local nfire=Narty
local _type="shots"
if target.weapontype==ARTY.WeaponType.Auto then
nfire=Nammo
nfire=Narty
_type="shots"
elseif target.weapontype==ARTY.WeaponType.Cannon then
nfire=Nshells
nfire=Narty
_type="shells"
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
nfire=self.Nukes
@@ -3337,7 +3337,7 @@ function ARTY:_CheckRearmed()
self:F2()
-- Get current ammo.
local nammo,nshells,nrockets,nmissiles=self:GetAmmo()
local nammo,nshells,nrockets,nmissiles,narty=self:GetAmmo()
-- Number of units still alive.
local units=self.Controllable:GetUnits()
@@ -3603,7 +3603,11 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
weapontype=ARTY.WeaponType.Cannon
end
if group:HasTask() then
group:ClearTasks()
end
-- Set ROE to weapon free.
group:OptionROEOpenFire()
@@ -3614,7 +3618,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype)
-- Execute task.
group:SetTask(fire)
group:SetTask(fire,1)
end
--- Set task for attacking a group.
@@ -3631,7 +3635,11 @@ function ARTY:_AttackGroup(target)
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
weapontype=ARTY.WeaponType.Cannon
end
if group:HasTask() then
group:ClearTasks()
end
-- Set ROE to weapon free.
group:OptionROEOpenFire()
@@ -3642,7 +3650,7 @@ function ARTY:_AttackGroup(target)
local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1)
-- Execute task.
group:SetTask(fire)
group:SetTask(fire,1)
end
@@ -3709,51 +3717,6 @@ function ARTY:_NuclearBlast(_coord)
ignite(_fires)
end
--[[
local ZoneNuke=ZONE_RADIUS:New("Nukezone", _coord:GetVec2(), 2000)
-- Scan for Scenery objects.
ZoneNuke:Scan(Object.Category.SCENERY)
-- Array with all possible hideouts, i.e. scenery objects in the vicinity of the group.
local scenery={}
for SceneryTypeName, SceneryData in pairs(ZoneNuke:GetScannedScenery()) do
for SceneryName, SceneryObject in pairs(SceneryData) do
local SceneryObject = SceneryObject -- Wrapper.Scenery#SCENERY
-- Position of the scenery object.
local spos=SceneryObject:GetCoordinate()
-- Distance from group to impact point.
local distance= spos:Get2DDistance(_coord)
-- Place markers on every possible scenery object.
if self.Debug then
local MarkerID=spos:MarkToAll(string.format("%s scenery object %s", self.Controllable:GetName(), SceneryObject:GetTypeName()))
local text=string.format("%s scenery: %s, Coord %s", self.Controllable:GetName(), SceneryObject:GetTypeName(), SceneryObject:GetCoordinate():ToStringLLDMS())
self:T2(SUPPRESSION.id..text)
end
-- Add to table.
table.insert(scenery, {object=SceneryObject, distance=distance})
--SceneryObject:Destroy()
end
end
-- Sort scenery wrt to distance from impact point.
-- local _sort = function(a,b) return a.distance < b.distance end
-- table.sort(scenery,_sort)
-- for _,object in pairs(scenery) do
-- local sobject=object -- Wrapper.Scenery#SCENERY
-- sobject:Destroy()
-- end
]]
end
--- Route group to a certain point.
@@ -3915,6 +3878,7 @@ end
-- @return #number Number of shells the group has left.
-- @return #number Number of rockets the group has left.
-- @return #number Number of missiles the group has left.
-- @return #number Number of artillery shells the group has left.
function ARTY:GetAmmo(display)
self:F3({display=display})
@@ -3928,6 +3892,7 @@ function ARTY:GetAmmo(display)
local nshells=0
local nrockets=0
local nmissiles=0
local nartyshells=0
-- Get all units.
local units=self.Controllable:GetUnits()
@@ -4030,7 +3995,8 @@ function ARTY:GetAmmo(display)
-- Add up all shells.
nshells=nshells+Nammo
local _,_,_,_,_,shells = unit:GetAmmunition()
nartyshells=nartyshells+shells
-- Debug info.
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
@@ -4076,7 +4042,7 @@ function ARTY:GetAmmo(display)
-- Total amount of ammunition.
nammo=nshells+nrockets+nmissiles
return nammo, nshells, nrockets, nmissiles
return nammo, nshells, nrockets, nmissiles, nartyshells
end
--- Returns a name of a missile category.
@@ -4827,7 +4793,10 @@ function ARTY:_CheckShootingStarted()
-- Check if we waited long enough and no shot was fired.
--if dt > self.WaitForShotTime and self.Nshots==0 then
if dt > self.WaitForShotTime and (self.Nshots==0 or self.currentTarget.nshells >= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
self:T(string.format("dt = %d WaitTime = %d | shots = %d TargetShells = %d",dt,self.WaitForShotTime,self.Nshots,self.currentTarget.nshells))
if (dt > self.WaitForShotTime and self.Nshots==0) or (self.currentTarget.nshells <= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
-- Debug info.
self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
@@ -4889,7 +4858,7 @@ end
function ARTY:_CheckOutOfAmmo(targets)
-- Get current ammo.
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
-- Special weapon type requested ==> Check if corresponding ammo is empty.
local _partlyoutofammo=false
@@ -4901,7 +4870,7 @@ function ARTY:_CheckOutOfAmmo(targets)
self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name))
_partlyoutofammo=true
elseif Target.weapontype==ARTY.WeaponType.Cannon and _nshells==0 then
elseif Target.weapontype==ARTY.WeaponType.Cannon and _narty==0 then
self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name))
_partlyoutofammo=true
@@ -4945,14 +4914,14 @@ end
function ARTY:_CheckWeaponTypeAvailable(target)
-- Get current ammo of group.
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
-- Check if enough ammo is there for the selected weapon type.
local nfire=Nammo
if target.weapontype==ARTY.WeaponType.Auto then
nfire=Nammo
elseif target.weapontype==ARTY.WeaponType.Cannon then
nfire=Nshells
nfire=Narty
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
nfire=self.Nukes
elseif target.weapontype==ARTY.WeaponType.IlluminationShells then

View File

@@ -74,7 +74,7 @@
-- @image Designation.JPG
--
-- Date: 24 Oct 2021
-- Last Update: Jan 2024
-- Last Update: May 2024
--
--- Class AUTOLASE
-- @type AUTOLASE
@@ -88,6 +88,7 @@
-- @field #table LaserCodes
-- @field #table playermenus
-- @field #boolean smokemenu
-- @field #boolean threatmenu
-- @extends Ops.Intel#INTEL
---
@@ -117,7 +118,7 @@ AUTOLASE = {
--- AUTOLASE class version.
-- @field #string version
AUTOLASE.version = "0.1.23"
AUTOLASE.version = "0.1.25"
-------------------------------------------------------------------
-- Begin Functional.Autolase.lua
@@ -205,6 +206,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
self.playermenus = {}
self.smokemenu = true
self.threatmenu = true
-- Set some string id for output to DCS.log file.
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
@@ -323,39 +325,51 @@ end
function AUTOLASE:SetPilotMenu()
if self.usepilotset then
local pilottable = self.pilotset:GetSetObjects() or {}
local grouptable = {}
for _,_unit in pairs (pilottable) do
local Unit = _unit -- Wrapper.Unit#UNIT
if Unit and Unit:IsAlive() then
local Group = Unit:GetGroup()
local GroupName = Group:GetName() or "none"
local unitname = Unit:GetName()
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
self.playermenus[unitname] = lasetopm
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
if self.smokemenu then
local smoke = (self.smoketargets == true) and "off" or "on"
local smoketext = string.format("Switch smoke targets to %s",smoke)
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
end
for _,_grp in pairs(self.RecceSet.Set) do
local grp = _grp -- Wrapper.Group#GROUP
local unit = grp:GetUnit(1)
--local name = grp:GetName()
if unit and unit:IsAlive() then
local name = unit:GetName()
local mname = string.gsub(name,".%d+.%d+$","")
local code = self:GetLaserCode(name)
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
for _,_code in pairs(self.LaserCodes) do
local text = tostring(_code)
if _code == code then text = text.."(*)" end
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
end
end
end
if not grouptable[GroupName] == true then
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end -- menus
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
self.playermenus[unitname] = lasetopm
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
if self.smokemenu then
local smoke = (self.smoketargets == true) and "off" or "on"
local smoketext = string.format("Switch smoke targets to %s",smoke)
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
end -- smokement
if self.threatmenu then
local threatmenutop = MENU_GROUP:New(Group,"Set min lasing threat",lasetopm)
for i=0,10,2 do
local text = "Threatlevel "..tostring(i)
local threatmenu = MENU_GROUP_COMMAND:New(Group,text,threatmenutop,self.SetMinThreatLevel,self,i)
end -- threatlevel
end -- threatmenu
for _,_grp in pairs(self.RecceSet.Set) do
local grp = _grp -- Wrapper.Group#GROUP
local unit = grp:GetUnit(1)
--local name = grp:GetName()
if unit and unit:IsAlive() then
local name = unit:GetName()
local mname = string.gsub(name,".%d+.%d+$","")
local code = self:GetLaserCode(name)
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
for _,_code in pairs(self.LaserCodes) do
local text = tostring(_code)
if _code == code then text = text.."(*)" end
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
end -- Codes
end -- unit alive
end -- Recceset
grouptable[GroupName] = true
end -- grouptable[GroupName]
--lasemenu:Refresh()
end
end
end -- unit alive
end -- pilot loop
else
if not self.NoMenus then
self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self)
@@ -602,6 +616,21 @@ function AUTOLASE:DisableSmokeMenu()
return self
end
--- (User) Show the "Switch min threat lasing..." menu entry for pilots. On by default.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:EnableThreatLevelMenu()
self.threatmenu = true
return self
end
--- (User) Do not show the "Switch min threat lasing..." menu entry for pilots.
-- @param #AUTOLASE self
-- @return #AUTOLASE self
function AUTOLASE:DisableThreatLevelMenu()
self.threatmenu = false
return self
end
--- (Internal) Function to calculate line of sight.
-- @param #AUTOLASE self
@@ -730,6 +759,7 @@ function AUTOLASE:ShowStatus(Group,Unit)
report:Add(string.format("Recce %s has code %d",name,code))
end
end
report:Add(string.format("Lasing min threat level %d",self.minthreatlevel))
local lines = 0
for _ind,_entry in pairs(self.CurrentLasing) do
local entry = _entry -- #AUTOLASE.LaserSpot

View File

@@ -52,11 +52,13 @@
-- @module Functional.CleanUp
-- @image CleanUp_Airbases.JPG
--- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
---
-- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
-- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
-- @extends Core.Base#BASE
--- @type CLEANUP_AIRBASE
---
-- @type CLEANUP_AIRBASE
-- @extends #CLEANUP_AIRBASE.__
--- Keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
@@ -93,7 +95,7 @@ CLEANUP_AIRBASE = {
-- @field #CLEANUP_AIRBASE.__
CLEANUP_AIRBASE.__ = {}
--- @field #CLEANUP_AIRBASE.__.Airbases
-- @field #CLEANUP_AIRBASE.__.Airbases
CLEANUP_AIRBASE.__.Airbases = {}
--- Creates the main object which is handling the cleaning of the debris within the given Zone Names.
@@ -240,7 +242,8 @@ function CLEANUP_AIRBASE.__:DestroyMissile( MissileObject )
end
end
--- @param #CLEANUP_AIRBASE self
---
-- @param #CLEANUP_AIRBASE self
-- @param Core.Event#EVENTDATA EventData
function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
self:F( { EventData } )

View File

@@ -0,0 +1,687 @@
--- **Functional** - Manage and track client slots easily to add your own client-based menus and modules to.
--
-- The @{#CLIENTWATCH} class adds a simplified way to create scripts and menus for individual clients. Instead of creating large algorithms and juggling multiple event handlers, you can simply provide one or more prefixes to the class and use the callback functions on spawn, despawn, and any aircraft related events to script to your hearts content.
--
-- ===
--
-- ## Features:
--
-- * Find clients by prefixes or by providing a Wrapper.CLIENT object
-- * Trigger functions when the client spawns and despawns
-- * Create multiple client instances without overwriting event handlers between instances
-- * More reliable aircraft lost events for when DCS thinks the aircraft id dead but a dead event fails to trigger
-- * Easily manage clients spawned in dynamic slots
--
-- ====
--
-- ### Author: **Statua**
--
-- ### Contributions: **FlightControl**: Wrapper.CLIENT
--
-- ====
-- @module Functional.ClientWatch
-- @image clientwatch.jpg
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- CLIENTWATCH class
-- @type CLIENTWATCH
-- @field #string ClassName Name of the class.
-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
-- @field #string lid String for DCS log file.
-- @field #number FilterCoalition If not nil, will only activate for aircraft of the given coalition value.
-- @field #number FilterCategory If not nil, will only activate for aircraft of the given category value.
-- @extends Core.Fsm#FSM_CONTROLLABLE
--- Manage and track client slots easily to add your own client-based menus and modules to.
--
-- ## Creating a new instance
--
-- To start, you must first create a new instance of the client manager and provide it with either a Wrapper.Client#CLIENT object, a string prefix of the unit name, or a table of string prefixes for unit names. These are used to capture the client unit when it spawns and apply your scripted functions to it. Only fixed wing and rotary wing aircraft controlled by players can be used by this class.
-- **This will not work if the client aircraft is alive!**
--
-- ### Examples
--
-- -- Create an instance with a Wrapper.Client#CLIENT object
-- local heliClient = CLIENT:FindByName('Rotary1-1')
-- local clientInstance = CLIENTWATCH:New(heliClient)
--
-- -- Create an instance with part of the unit name in the Mission Editor
-- local clientInstance = CLIENTWATCH:New("Rotary")
--
-- -- Create an instance using prefixes for a few units as well as a FARP name for any dynamic spawns coming out of it
-- local clientInstance = CLIENTWATCH:New({"Rescue","UH-1H","FARP ALPHA"})
--
-- ## Applying functions and methods to client aircraft when they spawn
--
-- Once the instance is created, it will watch for birth events. If the unit name of the client aircraft matches the one provided in the instance, the callback method @{#CLIENTWATCH:OnAfterSpawn}() can be used to apply functions and methods to the client object.
--
-- In the OnAfterSpawn() callback method are four values. From, Event, To, and ClientObject. From,Event,To are standard FSM strings for the state changes. ClientObject is where the magic happens. This is a special object which you can use to access all the data of the client aircraft. The following entries in ClientObject are available for you to use:
--
-- * **ClientObject.Unit**: The Moose @{Wrapper.Unit#UNIT} of the client aircraft
-- * **ClientObject.Group**: The Moose @{Wrapper.Group#GRUP} of the client aircraft
-- * **ClientObject.Client**: The Moose @{Wrapper.Client#CLIENT} of the client aircraft
-- * **ClientObject.PlayerName**: A #string of the player controlling the aircraft
-- * **ClientObject.UnitName**: A #string of the client aircraft unit.
-- * **ClientObject.GroupName**: A #string of the client aircraft group.
--
-- ### Examples
--
-- -- Create an instance with a client unit prefix and send them a message when they spawn
-- local clientInstance = CLIENTWATCH:New("Rotary")
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
-- end
--
-- ## Using event callbacks
--
-- In a normal setting, you can only use a callback function for a specific option in one location. If you have multiple scripts that rely on the same callback from the same object, this can get quite messy. With the ClientWatch module, these callbacks are isolated t the instances and therefore open the possibility to use many instances with the same callback doing different things. ClientWatch instances subscribe to all events that are applicable to player controlled aircraft and provides callbacks for each, forwarding the EventData in the callback function.
--
-- The following event callbacks can be used inside the OnAfterSpawn() callback:
--
-- * **:OnAfterDespawn(From,Event,To)**: Triggers whenever DCS no longer sees the aircraft as 'alive'. No event data is given in this callback as it is derived from other events
-- * **:OnAfterHit(From,Event,To,EventData)**: Triggers every time the aircraft takes damage or is struck by a weapon/explosion
-- * **:OnAfterKill(From,Event,To,EventData)**: Triggers after the aircraft kills something with its weapons
-- * **:OnAfterScore(From,Event,To,EventData)**: Triggers after accumulating score
-- * **:OnAfterShot(From,Event,To,EventData)**: Triggers after a single-shot weapon is released
-- * **:OnAfterShootingStart(From,Event,To,EventData)**: Triggers when an automatic weapon begins firing
-- * **:OnAfterShootingEnd(From,Event,To,EventData)**: Triggers when an automatic weapon stops firing
-- * **:OnAfterLand(From,Event,To,EventData)**: Triggers when an aircraft transitions from being airborne to on the ground
-- * **:OnAfterTakeoff(From,Event,To,EventData)**: Triggers when an aircraft transitions from being on the ground to airborne
-- * **:OnAfterRunwayTakeoff(From,Event,To,EventData)**: Triggers after lifting off from a runway
-- * **:OnAfterRunwayTouch(From,Event,To,EventData)**: Triggers when an aircraft's gear makes contact with a runway
-- * **:OnAfterRefueling(From,Event,To,EventData)**: Triggers when an aircraft begins taking on fuel
-- * **:OnAfterRefuelingStop(From,Event,To,EventData)**: Triggers when an aircraft stops taking on fuel
-- * **:OnAfterPlayerLeaveUnit(From,Event,To,EventData)**: Triggers when a player leaves an operational aircraft
-- * **:OnAfterCrash(From,Event,To,EventData)**: Triggers when an aircraft is destroyed (may fail to trigger if the aircraft is only partially destroyed)
-- * **:OnAfterDead(From,Event,To,EventData)**: Triggers when an aircraft is considered dead (may fail to trigger if the aircraft was partially destroyed first)
-- * **:OnAfterPilotDead(From,Event,To,EventData)**: Triggers when the pilot is killed (may fail to trigger if the aircraft was partially destroyed first)
-- * **:OnAfterUnitLost(From,Event,To,EventData)**: Triggers when an aircraft is lost for any reason (may fail to trigger if the aircraft was partially destroyed first)
-- * **:OnAfterEjection(From,Event,To,EventData)**: Triggers when a pilot ejects from an aircraft
-- * **:OnAfterHumanFailure(From,Event,To,EventData)**: Triggers when an aircraft or system is damaged from any source or action by the player
-- * **:OnAfterHumanAircraftRepairStart(From,Event,To,EventData)**: Triggers when an aircraft repair is started
-- * **:OnAfterHumanAircraftRepairFinish(From,Event,To,EventData)**: Triggers when an aircraft repair is completed
-- * **:OnAfterEngineStartup(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a started state. Parameters vary by aircraft
-- * **:OnAfterEngineShutdown(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a stopped state. Parameters vary by aircraft
-- * **:OnAfterWeaponAdd(From,Event,To,EventData)**: Triggers when an item is added to an aircraft's payload
-- * **:OnAfterWeaponDrop(From,Event,To,EventData)**: Triggers when an item is jettisoned or dropped from an aircraft (unconfirmed)
-- * **:OnAfterWeaponRearm(From,Event,To,EventData)**: Triggers when an item with internal supply is restored (unconfirmed)
--
-- ### Examples
--
-- -- Show a message to player when they take damage from a weapon
-- local clientInstance = CLIENTWATCH:New("Rotary")
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
-- function ClientObject:OnAfterHit(From,Event,To,EventData)
-- local typeShooter = EventData.IniTypeName
-- local nameWeapon = EventData.weapon_name
-- MESSAGE:New("A "..typeShooter.." hit you with a "..nameWeapon,20):ToUnit(ClientObject.Unit)
-- end
-- end
--
-- @field #CLIENTWATCH
CLIENTWATCH = {}
CLIENTWATCH.ClassName = "CLIENTWATCH"
CLIENTWATCH.Debug = false
CLIENTWATCH.DebugEventData = false
CLIENTWATCH.lid = nil
-- @type CLIENTWATCHTools
-- @field #table Unit Wrapper.UNIT of the cient object
-- @field #table Group Wrapper.GROUP of the cient object
-- @field #table Client Wrapper.CLIENT of the cient object
-- @field #string PlayerName Name of the player controlling the client object
-- @field #string UnitName Name of the unit that is the client object
-- @field #string GroupName Name of the group the client object belongs to
CLIENTWATCHTools = {}
--- CLIENTWATCH version
-- @field #string version
CLIENTWATCH.version="1.0.1"
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
-- @param #CLIENTWATCH self
-- @param #string Will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix.
-- @param #table Put strings in a table to use multiple prefixes for the above method.
-- @param Wrapper.Client#CLIENT Provide a Moose CLIENT object to apply to that specific aircraft slot (static slots only!)
-- @param #nil Leave blank to activate for ALL CLIENTS
-- @return #CLIENTWATCH self
function CLIENTWATCH:New(client)
--Init FSM
local self=BASE:Inherit(self, FSM:New())
self:SetStartState( "Idle" )
self:AddTransition( "*", "Spawn", "*" )
self.FilterCoalition = nil
self.FilterCategory = nil
--- User function for OnAfter "Spawn" event.
-- @function [parent=#CLIENTWATCH] OnAfterSpawn
-- @param #CLIENTWATCH self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
-- @param #table eventdata Data from EVENTS.Birth.
--Set up spawn tracking
if not client then
if self.Debug then self:I({"New client instance created. ClientType = All clients"}) end
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
end
end
elseif type(client) == "table" or type(client) == "string" then
if type(client) == "table" then
--CLIENT TABLE
if client.ClassName == "CLIENT" then
if self.Debug then self:I({"New client instance created. ClientType = Wrapper.CLIENT",client}) end
self.ClientName = client:GetName()
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if self.ClientName == eventdata.IniUnitName then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
end
end
end
--STRING TABLE
else
if self.Debug then self:I({"New client instance created. ClientType = Multiple Prefixes",client}) end
local tableValid = true
for _,entry in pairs(client) do
if type(entry) ~= "string" then
tableValid = false
self:E({"The base handler failed to start because at least one entry in param1's table is not a string!",InvalidEntry = entry})
return nil
end
end
if tableValid then
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
for _,entry in pairs(client) do
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
break
end
end
end
end
end
end
else
if self.Debug then self:I({"New client instance created. ClientType = Single Prefix",client}) end
--SOLO STRING
self:HandleEvent(EVENTS.Birth)
function self:OnEventBirth(eventdata)
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
if self.Debug then
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
end
local clientWatchDebug = self.Debug
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
self:Spawn(clientObject,eventdata)
end
end
end
end
else
self:E({"The base handler failed to start because param1 is not a CLIENT object or a prefix string!",param1 = client})
return nil
end
return self
end
--- Filter out all clients not belonging to the provided coalition
-- @param #CLIENTWATCH self
-- @param #number Coalition number (1 = red, 2 = blue)
-- @param #string Coalition string ('red' or 'blue')
function CLIENTWATCH:FilterByCoalition(value)
if value == 1 or value == "red" then
self.FilterCoalition = 1
else
self.FilterCoalition = 2
end
return self
end
--- Filter out all clients that are not of the given category
-- @param #CLIENTWATCH self
-- @param #number Category number (0 = airplane, 1 = helicopter)
-- @param #string Category string ('airplane' or 'helicopter')
function CLIENTWATCH:FilterByCategory(value)
if value == 1 or value == "helicopter" then
self.FilterCategory = 1
else
self.FilterCategory = 0
end
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Internal function for creating a new client on birth. Do not use!!!.
-- @param #CLIENTWATCHTools self
-- @param #EVENTS.Birth EventData
-- @return #CLIENTWATCHTools self
function CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
--Init FSM
local self=BASE:Inherit(self, FSM:New())
self:SetStartState( "Alive" )
self:AddTransition( "Alive", "Despawn", "Dead" )
self.Unit = eventdata.IniUnit
self.Group = self.Unit:GetGroup()
self.Client = self.Unit:GetClient()
self.PlayerName = self.Unit:GetPlayerName()
self.UnitName = self.Unit:GetName()
self.GroupName = self.Group:GetName()
--Event events
self:AddTransition( "*", "Hit", "*" )
self:AddTransition( "*", "Kill", "*" )
self:AddTransition( "*", "Score", "*" )
self:AddTransition( "*", "Shot", "*" )
self:AddTransition( "*", "ShootingStart", "*" )
self:AddTransition( "*", "ShootingEnd", "*" )
self:AddTransition( "*", "Land", "*" )
self:AddTransition( "*", "Takeoff", "*" )
self:AddTransition( "*", "RunwayTakeoff", "*" )
self:AddTransition( "*", "RunwayTouch", "*" )
self:AddTransition( "*", "Refueling", "*" )
self:AddTransition( "*", "RefuelingStop", "*" )
self:AddTransition( "*", "PlayerLeaveUnit", "*" )
self:AddTransition( "*", "Crash", "*" )
self:AddTransition( "*", "Dead", "*" )
self:AddTransition( "*", "PilotDead", "*" )
self:AddTransition( "*", "UnitLost", "*" )
self:AddTransition( "*", "Ejection", "*" )
self:AddTransition( "*", "HumanFailure", "*" )
self:AddTransition( "*", "HumanAircraftRepairFinish", "*" )
self:AddTransition( "*", "HumanAircraftRepairStart", "*" )
self:AddTransition( "*", "EngineShutdown", "*" )
self:AddTransition( "*", "EngineStartup", "*" )
self:AddTransition( "*", "WeaponAdd", "*" )
self:AddTransition( "*", "WeaponDrop", "*" )
self:AddTransition( "*", "WeaponRearm", "*" )
--Event Handlers
self:HandleEvent( EVENTS.Hit )
self:HandleEvent( EVENTS.Kill )
self:HandleEvent( EVENTS.Score )
self:HandleEvent( EVENTS.Shot )
self:HandleEvent( EVENTS.ShootingStart )
self:HandleEvent( EVENTS.ShootingEnd )
self:HandleEvent( EVENTS.Land )
self:HandleEvent( EVENTS.Takeoff )
self:HandleEvent( EVENTS.RunwayTakeoff )
self:HandleEvent( EVENTS.RunwayTouch )
self:HandleEvent( EVENTS.Refueling )
self:HandleEvent( EVENTS.RefuelingStop )
self:HandleEvent( EVENTS.PlayerLeaveUnit )
self:HandleEvent( EVENTS.Crash )
self:HandleEvent( EVENTS.Dead )
self:HandleEvent( EVENTS.PilotDead )
self:HandleEvent( EVENTS.UnitLost )
self:HandleEvent( EVENTS.Ejection )
self:HandleEvent( EVENTS.HumanFailure )
self:HandleEvent( EVENTS.HumanAircraftRepairFinish )
self:HandleEvent( EVENTS.HumanAircraftRepairStart )
self:HandleEvent( EVENTS.EngineShutdown )
self:HandleEvent( EVENTS.EngineStartup )
self:HandleEvent( EVENTS.WeaponAdd )
self:HandleEvent( EVENTS.WeaponDrop )
self:HandleEvent( EVENTS.WeaponRearm )
function self:OnEventHit(EventData)
if EventData.TgtUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered hit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Hit(EventData)
end
end
function self:OnEventKill(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered kill event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Kill(EventData)
end
end
function self:OnEventScore(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered score event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Score(EventData)
end
end
function self:OnEventShot(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered shot event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Shot(EventData)
end
end
function self:OnEventShootingStart(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered shooting start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:ShootingStart(EventData)
end
end
function self:OnEventShootingEnd(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered shooting end event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:ShootingEnd(EventData)
end
end
function self:OnEventLand(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered land event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Land(EventData)
end
end
function self:OnEventTakeoff(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Takeoff(EventData)
end
end
function self:OnEventRunwayTakeoff(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered runway takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:RunwayTakeoff(EventData)
end
end
function self:OnEventRunwayTouch(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered runway touch event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:RunwayTouch(EventData)
end
end
function self:OnEventRefueling(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Refueling(EventData)
end
end
function self:OnEventRefuelingStop(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:RefuelingStop(EventData)
end
end
function self:OnEventPlayerLeaveUnit(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered leave unit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:PlayerLeaveUnit(EventData)
self._deadRoutine()
end
end
function self:OnEventCrash(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered crash event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Crash(EventData)
self._deadRoutine()
end
end
function self:OnEventDead(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Dead(EventData)
self._deadRoutine()
end
end
function self:OnEventPilotDead(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered pilot dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:PilotDead(EventData)
self._deadRoutine()
end
end
function self:OnEventUnitLost(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered unit lost event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:UnitLost(EventData)
self._deadRoutine()
end
end
function self:OnEventEjection(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered ejection event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:Ejection(EventData)
self._deadRoutine()
end
end
function self:OnEventHumanFailure(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered human failure event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:HumanFailure(EventData)
if not self.Unit:IsAlive() then
self._deadRoutine()
end
end
end
function self:OnEventHumanAircraftRepairFinish(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered repair finished event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:HumanAircraftRepairFinish(EventData)
end
end
function self:OnEventHumanAircraftRepairStart(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered repair start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:HumanAircraftRepairStart(EventData)
end
end
function self:OnEventEngineShutdown(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered engine shutdown event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:EngineShutdown(EventData)
end
end
function self:OnEventEngineStartup(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered engine startup event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:EngineStartup(EventData)
end
end
function self:OnEventWeaponAdd(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered weapon add event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:WeaponAdd(EventData)
end
end
function self:OnEventWeaponDrop(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered weapon drop event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:WeaponDrop(EventData)
end
end
function self:OnEventWeaponRearm(EventData)
if EventData.IniUnitName == self.UnitName then
if clientWatchDebug then
self:I({"Client triggered weapon rearm event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self:WeaponRearm(EventData)
end
end
--Fallback timer
self.FallbackTimer = TIMER:New(function()
if not self.Unit:IsAlive() then
if clientWatchDebug then
self:I({"Client is registered as dead without an event trigger. Running fallback dead routine.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
end
self._deadRoutine()
end
end)
self.FallbackTimer:Start(5,5)
--Stop event handlers and trigger Despawn
function self._deadRoutine()
if clientWatchDebug then self:I({"Client dead routine triggered. Shutting down tracking...",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName}) end
self:UnHandleEvent( EVENTS.Hit )
self:UnHandleEvent( EVENTS.Kill )
self:UnHandleEvent( EVENTS.Score )
self:UnHandleEvent( EVENTS.Shot )
self:UnHandleEvent( EVENTS.ShootingStart )
self:UnHandleEvent( EVENTS.ShootingEnd )
self:UnHandleEvent( EVENTS.Land )
self:UnHandleEvent( EVENTS.Takeoff )
self:UnHandleEvent( EVENTS.RunwayTakeoff )
self:UnHandleEvent( EVENTS.RunwayTouch )
self:UnHandleEvent( EVENTS.Refueling )
self:UnHandleEvent( EVENTS.RefuelingStop )
self:UnHandleEvent( EVENTS.PlayerLeaveUnit )
self:UnHandleEvent( EVENTS.Crash )
self:UnHandleEvent( EVENTS.Dead )
self:UnHandleEvent( EVENTS.PilotDead )
self:UnHandleEvent( EVENTS.UnitLost )
self:UnHandleEvent( EVENTS.Ejection )
self:UnHandleEvent( EVENTS.HumanFailure )
self:UnHandleEvent( EVENTS.HumanAircraftRepairFinish )
self:UnHandleEvent( EVENTS.HumanAircraftRepairStart )
self:UnHandleEvent( EVENTS.EngineShutdown )
self:UnHandleEvent( EVENTS.EngineStartup )
self:UnHandleEvent( EVENTS.WeaponAdd )
self:UnHandleEvent( EVENTS.WeaponDrop )
self:UnHandleEvent( EVENTS.WeaponRearm )
self.FallbackTimer:Stop()
self:Despawn()
end
self:I({"Detected client spawn and applied internal functions and events.", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
return self
end

View File

@@ -184,7 +184,7 @@
do -- DESIGNATE
--- @type DESIGNATE
-- @type DESIGNATE
-- @extends Core.Fsm#FSM_PROCESS
--- Manage the designation of detected targets.
@@ -525,7 +525,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP AttackGroup
-- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup )
self.FlashStatusMenu[AttackGroup] = FlashMenu
end
@@ -554,7 +554,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP AttackGroup
-- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup )
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
end
@@ -826,7 +826,7 @@ do -- DESIGNATE
-- This Detection is obsolete, remove from the designate scope
self.Designating[DesignateIndex] = nil
self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP AttackGroup
-- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup )
if AttackGroup:IsAlive() == true then
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
@@ -903,7 +903,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP GroupReport
-- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup )
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
@@ -1060,7 +1060,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive(
--- @param Wrapper.Group#GROUP GroupReport
-- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup )
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
@@ -1198,7 +1198,7 @@ do -- DESIGNATE
--local ReportTypes = REPORT:New()
--local ReportLaserCodes = REPORT:New()
TargetSetUnit:Flush( self )
--TargetSetUnit:Flush( self )
--self:F( { Recces = self.Recces } )
for TargetUnit, RecceData in pairs( self.Recces ) do
@@ -1229,10 +1229,12 @@ do -- DESIGNATE
end
end
if TargetSetUnit == nil then return end
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
--- @param Wrapper.Unit#UNIT SmokeUnit
-- @param Wrapper.Unit#UNIT SmokeUnit
function( TargetUnit )
self:F( { TargetUnit = TargetUnit:GetName() } )
@@ -1253,7 +1255,7 @@ do -- DESIGNATE
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
local RecceUnitDesc = RecceUnit:GetDesc()
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x
if RecceUnit:IsLasing() == false then
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
@@ -1275,9 +1277,10 @@ do -- DESIGNATE
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
local AttackSet = self.AttackSet
local DesignateName = self.DesignateName
local typename = TargetUnit:GetTypeName()
function Spot:OnAfterDestroyed( From, Event, To )
self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.",
5, AttackSet, self.DesignateName )
end
@@ -1285,7 +1288,7 @@ do -- DESIGNATE
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
MarkingCount = MarkingCount + 1
local TargetUnitType = TargetUnit:GetTypeName()
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
10, self.AttackSet, DesignateName )
if not MarkedTypes[TargetUnitType] then
MarkedTypes[TargetUnitType] = true
@@ -1392,7 +1395,7 @@ do -- DESIGNATE
local MarkedCount = 0
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
--- @param Wrapper.Unit#UNIT SmokeUnit
-- @param Wrapper.Unit#UNIT SmokeUnit
function( SmokeUnit )
if MarkedCount < self.MaximumMarkings then
@@ -1457,9 +1460,10 @@ do -- DESIGNATE
-- @param #DESIGNATE self
-- @return #DESIGNATE
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
self:SetDesignateMenu()
if self.Designating[Index] ~= nil then
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
self:SetDesignateMenu()
end
end
--- DoneIlluminating
@@ -1472,5 +1476,3 @@ do -- DESIGNATE
end
end

View File

@@ -545,7 +545,7 @@ do -- DETECTION_BASE
-- @param #string To The To State string.
function DETECTION_BASE:onafterDetect( From, Event, To )
local DetectDelay = 0.1
local DetectDelay = 0.15
self.DetectionCount = 0
self.DetectionRun = 0
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
@@ -595,7 +595,8 @@ do -- DETECTION_BASE
return self
end
---
-- @param #DETECTION_BASE self
-- @param #string From The From State string.
-- @param #string Event The Event string.
@@ -604,7 +605,7 @@ do -- DETECTION_BASE
-- @param #number DetectionTimeStamp Time stamp of detection event.
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
-- self:F( { DetectedObjects = self.DetectedObjects } )
self:T( { DetectedObjects = self.DetectedObjects } )
self.DetectionRun = self.DetectionRun + 1
@@ -612,14 +613,14 @@ do -- DETECTION_BASE
if Detection and Detection:IsAlive() then
-- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
self:T( { "DetectionGroup is Alive", Detection:GetName() } )
local DetectionGroupName = Detection:GetName()
local DetectionUnit = Detection:GetUnit( 1 )
local DetectionUnit = Detection:GetFirstUnitAlive()
local DetectedUnits = {}
local DetectedTargets = Detection:GetDetectedTargets(
local DetectedTargets = DetectionUnit:GetDetectedTargets(
self.DetectVisual,
self.DetectOptical,
self.DetectRadar,
@@ -628,22 +629,24 @@ do -- DETECTION_BASE
self.DetectDLINK
)
self:F( { DetectedTargets = DetectedTargets } )
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
--self:T( { DetectedTargets = DetectedTargets } )
--self:T(UTILS.PrintTableToLog(DetectedTargets))
for DetectionObjectID, Detection in pairs( DetectedTargets or {}) do
local DetectedObject = Detection.object -- DCS#Object
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
local DetectedObjectName = DetectedObject:getName()
if not self.DetectedObjects[DetectedObjectName] then
self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {}
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
self.DetectedObjects[DetectedObjectName].Object = DetectedObject
end
end
end
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects ) do
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects or {}) do
local DetectedObject = DetectedObjectData.Object

View File

@@ -4,7 +4,7 @@
do -- DETECTION_ZONES
--- @type DETECTION_ZONES
-- @type DETECTION_ZONES
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
-- @extends Functional.Detection#DETECTION_BASE
@@ -68,7 +68,7 @@ do -- DETECTION_ZONES
return self
end
--- @param #DETECTION_ZONES self
-- @param #DETECTION_ZONES self
-- @param #number The amount of alive recce.
function DETECTION_ZONES:CountAliveRecce()
@@ -76,7 +76,7 @@ do -- DETECTION_ZONES
end
--- @param #DETECTION_ZONES self
-- @param #DETECTION_ZONES self
function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... )
self:F2( arg )
@@ -352,7 +352,7 @@ do -- DETECTION_ZONES
--DetectedSet:Flush( self )
DetectedSet:ForEachUnit(
--- @param Wrapper.Unit#UNIT DetectedUnit
-- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit )
if DetectedUnit:IsAlive() then
--self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
@@ -380,7 +380,7 @@ do -- DETECTION_ZONES
end
--- @param #DETECTION_ZONES self
-- @param #DETECTION_ZONES self
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.

View File

@@ -141,7 +141,7 @@ FOX = {
explosiondist = 200,
explosiondist2 = 500,
bigmissilemass = 50,
destroy = nil,
--destroy = nil,
dt50 = 5,
dt10 = 1,
dt05 = 0.5,

View File

@@ -22,7 +22,7 @@
-- @module Functional.Mantis
-- @image Functional.Mantis.jpg
--
-- Last Update: Feb 2024
-- Last Update: July 2024
-------------------------------------------------------------------------
--- **MANTIS** class, extends Core.Base#BASE
@@ -58,6 +58,8 @@
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
-- @extends Core.Base#BASE
@@ -187,29 +189,34 @@
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
-- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)`
-- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)
--
--
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
--
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively
-- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)`
-- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)
--
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
--
-- ### 2.1.4 Advanced features
--
-- -- switch off auto mode **before** you start MANTIS.
-- `mybluemantis.automode = false`
-- mybluemantis.automode = false
--
-- -- switch off auto shorad **before** you start MANTIS.
-- `mybluemantis.autoshorad = false`
-- mybluemantis.autoshorad = false
--
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
-- -- also see engagerange below.
-- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1`
-- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2`
-- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3`
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1
-- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
-- self.radiusscale[MANTIS.SamType.SHORT] = 1.3
--
-- ### 2.1.5 Friendlies check in firing range
--
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
-- mybluemantis.checkforfriendlies = true
--
-- # 3. Default settings [both modes unless stated otherwise]
--
@@ -233,7 +240,7 @@
--
-- Use this option if you want to make use of or allow advanced SEAD tactics.
--
-- # 5. Integrate SHORAD [classic mode]
-- # 5. Integrate SHORAD [classic mode, not necessary in automode]
--
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
@@ -321,6 +328,7 @@ MANTIS = {
automode = true,
autoshorad = true,
ShoradGroupSet = nil,
checkforfriendlies = false,
}
--- Advanced state enumerator
@@ -502,7 +510,8 @@ do
-- DONE: Treat Awacs separately, since they might be >80km off site
-- DONE: Allow tables of prefixes for the setup
-- DONE: Auto-Mode with range setups for various known SAM types.
self.name = name or "mymantis"
self.SAM_Templates_Prefix = samprefix or "Red SAM"
self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
self.HQ_Template_CC = hq or nil
@@ -631,7 +640,7 @@ do
-- TODO Version
-- @field #string version
self.version="0.8.16"
self.version="0.8.18"
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
--- FSM Functions ---
@@ -1255,6 +1264,10 @@ do
-- DEBUG
set = self:_PreFilterHeight(height)
end
local friendlyset -- Core.Set#SET_GROUP
if self.checkforfriendlies == true then
friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterOnce()
end
for _,_coord in pairs (set) do
local coord = _coord -- get current coord to check
-- output for cross-check
@@ -1279,8 +1292,16 @@ do
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
self:T(self.lid..text)
end
-- friendlies around?
local nofriendlies = true
if self.checkforfriendlies == true then
local closestfriend, distance = friendlyset:GetClosestGroup(samcoordinate)
if closestfriend and distance and distance < rad then
nofriendlies = false
end
end
-- end output to cross-check
if targetdistance <= rad and zonecheck then
if targetdistance <= rad and zonecheck == true and nofriendlies == true then
return true, targetdistance
end
end

View File

@@ -1,4 +1,4 @@
--- **Functional** - Create random airtraffic in your missions.
--- **Functional** - Create random air traffic in your missions.
--
-- ===
--
@@ -179,8 +179,8 @@
-- * Climb rate is set to a moderate value of ~1500 ft/min.
-- * The standard descent rate follows the 3:1 rule, i.e. 1000 ft decent per 3 miles of travel. Hence, angle of descent is ~3.6 degrees.
-- * A holding point is randomly selected at a distance between 5 and 10 km away from destination airport.
-- * The altitude of theholding point is ~1200 m AGL. Holding patterns might or might not happen with variable duration.
-- * If an aircraft is spawned in air, the procedure omitts taxi and take-off and starts with the climb/cruising part.
-- * The altitude of the holding point is ~1200 m AGL. Holding patterns might or might not happen with variable duration.
-- * If an aircraft is spawned in air, the procedure omits taxi and take-off and starts with the climb/cruising part.
-- * All values are randomized for each spawned aircraft.
--
-- ## Mission Editor Setup
@@ -196,13 +196,13 @@
-- Voilà, your already done!
--
-- Optionally, you can set a specific livery for the aircraft or give it some weapons.
-- However, the aircraft will by default not engage any enemies. Think of them as beeing on a peaceful or ferry mission.
-- However, the aircraft will by default not engage any enemies. Think of them as being on a peaceful or ferry mission.
--
-- ## Basic Lua Script
--
-- ![Process](..\Presentations\RAT\RAT_Basic_Lua_Script.png)
--
-- The basic Lua script for one template group consits of two simple lines as shown in the picture above.
-- The basic Lua script for one template group consists of two simple lines as shown in the picture above.
--
-- * **Line 2** creates a new RAT object "yak". The only required parameter for the constructor @{#RAT.New}() is the name of the group as defined in the mission editor. In this example it is "RAT_YAK".
-- * **Line 5** trigger the command to spawn the aircraft. The (optional) parameter for the @{#RAT.Spawn}() function is the number of aircraft to be spawned of this object.
@@ -216,9 +216,9 @@
-- ## Parking Problems
--
-- One big issue in DCS is that not all aircraft can be spawned on every airport or airbase. In particular, bigger aircraft might not have a valid parking spot at smaller airports and
-- airstripes. This can lead to multiple problems in DCS.
-- airstrips. This can lead to multiple problems in DCS.
--
-- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immidiately despawned the moment its wheels touch the runway, i.e.
-- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immediately despawned the moment its wheels touch the runway, i.e.
-- when a landing event is triggered. This leads to the loss of the RAT aircraft. On possible way to circumvent the this problem is to let another RAT aircraft spawn at landing
-- and not when it shuts down its engines. See the @{#RAT.RespawnAfterLanding}() function.
-- * Spawning: When a big aircraft is dynamically spawned on a small airbase a few things can go wrong. For example, it could be spawned at a parking spot with a shelter.
@@ -246,9 +246,9 @@
-- c17:Spawn(5)
--
-- This would randomly spawn five C-17s but only on airports which have big open air parking spots. Note that also only destination airports are allowed
-- which do have this type of parking spot. This should ensure that the aircraft is able to land at the destination without beeing despawned immidiately.
-- which do have this type of parking spot. This should ensure that the aircraft is able to land at the destination without being despawned immediately.
--
-- Also, the aircraft are spawned only on the requested parking spot types and not on any other type. If no parking spot of this type is availabe at the
-- Also, the aircraft are spawned only on the requested parking spot types and not on any other type. If no parking spot of this type is available at the
-- moment of spawning, the group is automatically spawned in air above the selected airport.
--
-- ## Examples
@@ -274,7 +274,7 @@
--
-- It is also possible to make aircraft "commute" between two airports, i.e. flying from airport A to B and then back from B to A, etc.
-- This can be done by the @{#RAT.Commute}() function. Note that if no departure or destination airports are specified, the first departure and destination are chosen randomly.
-- Then the aircraft will fly back and forth between those two airports indefinetly.
-- Then the aircraft will fly back and forth between those two airports indefinitely.
--
--
-- ### Spawn in Air
@@ -302,7 +302,7 @@
-- * @{#RAT.SetTakeoff}("cold"), which means that all aircraft are spawned with their engines off,
-- * @{#RAT.SetTakeoff}("hot"), which means that all aircraft are spawned with their engines on,
-- * @{#RAT.SetTakeoff}("runway"), which means that all aircraft are spawned already at the runway ready to takeoff.
-- Note that in this case the default spawn intervall is set to 180 seconds in order to avoid aircraft jamms on the runway. Generally, this takeoff at runways should be used with care and problems are to be expected.
-- Note that in this case the default spawn intervall is set to 180 seconds in order to avoid aircraft jams on the runway. Generally, this takeoff at runways should be used with care and problems are to be expected.
--
--
-- The options @{#RAT.SetMinDistance}() and @{#RAT.SetMaxDistance}() can be used to restrict the range from departure to destination. For example
@@ -325,7 +325,7 @@
--
-- * @{#RAT.SetFLcruise}(300) will cause most planes fly around FL300.
-- * @{#RAT.SetFLmin}(100) restricts the cruising alt such that no plane will fly below FL100. Note that this automatically changes the minimum distance from departure to destination.
-- That means that only destinations are possible for which the aircraft has had enought time to reach that flight level and descent again.
-- That means that only destinations are possible for which the aircraft has had enough time to reach that flight level and descent again.
-- * @{#RAT.SetFLmax}(200) will restrict the cruise alt to maximum FL200, i.e. no aircraft will travel above this height.
--
--
@@ -762,10 +762,10 @@ function RAT:Spawn(naircraft)
-- Set the coalition table based on choice of self.coalition and self.friendly.
self:_SetCoalitionTable()
-- Get all airports of this map beloning to friendly coalition(s).
-- Get all airports of this map belonging to friendly coalition(s).
self:_GetAirportsOfCoalition()
-- Set submenuname if it has not been set by user.
-- Set sub-menu name if it has not been set by user.
if not self.SubMenuName then
self.SubMenuName=self.alias
end
@@ -1302,9 +1302,9 @@ end
--- Set name of destination airports or zones for the AI aircraft.
-- @param #RAT self
-- @param #string destinationnames Name of the destination airport or table of destination airports.
-- @param #string destinationnames Name of the destination airport or #table of destination airports.
-- @return #RAT RAT self object.
-- @usage RAT:SetDestination("Krymsk") makes all aircraft of this RAT oject fly to Krymsk airport.
-- @usage RAT:SetDestination("Krymsk") makes all aircraft of this RAT object fly to Krymsk airport.
function RAT:SetDestination(destinationnames)
self:F2(destinationnames)
@@ -1564,7 +1564,7 @@ function RAT:NoRespawn()
return self
end
--- Number of tries to respawn an aircraft in case it has accitentally been spawned on runway.
--- Number of tries to respawn an aircraft in case it has accidentally been spawned on runway.
-- @param #RAT self
-- @param #number n Number of retries. Default is 3.
-- @return #RAT RAT self object.
@@ -1621,7 +1621,7 @@ function RAT:RespawnInAirNotAllowed()
return self
end
--- Check if aircraft have accidentally been spawned on the runway. If so they will be removed immediatly.
--- Check if aircraft have accidentally been spawned on the runway. If so they will be removed immediately.
-- @param #RAT self
-- @param #boolean switch If true, check is performed. If false, this check is omitted.
-- @param #number radius Distance in meters until a unit is considered to have spawned accidentally on the runway. Default is 75 m.
@@ -2135,7 +2135,12 @@ function RAT:_InitAircraft(DCSgroup)
self.aircraft.length=16
self.aircraft.height=5
self.aircraft.width=9
elseif DCStype == "Saab340" then -- <- These lines added
self.aircraft.length=19.73 -- <- These lines added
self.aircraft.height=6.97 -- <- These lines added
self.aircraft.width=21.44 -- <- These lines added
end
self.aircraft.box=math.max(self.aircraft.length,self.aircraft.width)
-- info message

View File

@@ -7,7 +7,7 @@
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated
-- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174).
--
-- [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is highly recommended for this class.
-- [476th - Air Weapons Range Objects mod](https://www.476vfightergroup.com/downloads.php?do=download&downloadid=482) is highly recommended for this class.
--
-- **Main Features:**
--
@@ -46,7 +46,7 @@
--
-- ### Contributions: FlightControl, Ciribob
-- ### SRS Additions: Applevangelist
--
--
-- ===
-- @module Functional.Range
-- @image Range.JPG
@@ -102,10 +102,11 @@
-- @field #string targetpath Path where to save the target sheets.
-- @field #string targetprefix File prefix for target sheet files.
-- @field Sound.SRS#MSRS controlmsrs SRS wrapper for range controller.
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
-- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor.
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
-- @field #number Coalition Coalition side for the menu, if any.
-- @field Core.Menu#MENU_MISSION menuF10root Specific user defined root F10 menu.
-- @extends Core.Fsm#FSM
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
@@ -169,7 +170,7 @@
--
-- ## Specifying Coordinates
--
-- It is also possible to specify coordinates rather than unit or static objects as bombing target locations. This has the advantage, that even when the unit/static object is dead, the specified
-- It is also possible to specify coordinates rather than unit or static objects as bombing target locations. This has the advantage, that even when the unit/static object is dead, the specified
-- coordinate will still be a valid impact point. This can be done via the @{#RANGE.AddBombingTargetCoordinate}(*coord*, *name*, *goodhitrange*) function.
--
-- # Fine Tuning
@@ -231,8 +232,8 @@
-- By default, the sound files are placed in the "Range Soundfiles/" folder inside the mission (.miz) file. Another folder can be specified via the @{#RANGE.SetSoundfilesPath}(*path*) function.
--
-- ## Voice output via SRS
--
-- Alternatively, the voice output can be fully done via SRS, **no sound file additions needed**. Set up SRS with @{#RANGE.SetSRS}().
--
-- Alternatively, the voice output can be fully done via SRS, **no sound file additions needed**. Set up SRS with @{#RANGE.SetSRS}().
-- Range control and instructor frequencies and voices can then be set via @{#RANGE.SetSRSRangeControl}() and @{#RANGE.SetSRSRangeInstructor}().
--
-- # Persistence
@@ -243,11 +244,11 @@
-- The next time you start the mission, these results are also automatically loaded.
--
-- Strafing results are currently **not** saved.
--
--
-- # FSM Events
--
--
-- This class creates additional events that can be used by mission designers for custom reactions
--
--
-- * `EnterRange` when a player enters a range zone. See @{#RANGE.OnAfterEnterRange}
-- * `ExitRange` when a player leaves a range zone. See @{#RANGE.OnAfterExitRange}
-- * `Impact` on impact of a player's weapon on a bombing target. See @{#RANGE.OnAfterImpact}
@@ -371,7 +372,7 @@ RANGE = {
-- @param #number boxlength Length of strafe pit box in meters.
-- @param #number boxwidth Width of strafe pit box in meters.
-- @param #number goodpass Number of hits for a good strafing pit pass.
-- @param #number foulline Distance of foul line in meters.
-- @param #number foulline Distance of foul line in meters.
RANGE.Defaults = {
goodhitrange = 25,
strafemaxalt = 914,
@@ -593,13 +594,14 @@ RANGE.MenuF10Root = nil
--- Range script version.
-- @field #string version
RANGE.version = "2.7.3"
RANGE.version = "2.8.0"
-- TODO list:
-- TODO: Verbosity level for messages.
-- TODO: Add option for default settings such as smoke off.
-- TODO: Add custom weapons, which can be specified by the user.
-- TODO: Check if units are still alive.
-- TODO: Option for custom sound files.
-- DONE: Scenery as targets.
-- DONE: Add statics for strafe pits.
-- DONE: Add missiles.
@@ -625,9 +627,9 @@ function RANGE:New( RangeName, Coalition )
-- Get range name.
-- TODO: make sure that the range name is not given twice. This would lead to problems in the F10 radio menu.
self.rangename = RangeName or "Practice Range"
self.Coalition = Coalition
-- Log id.
self.lid = string.format( "RANGE %s | ", self.rangename )
@@ -858,16 +860,16 @@ function RANGE:onafterStart()
self.rangecontrol.schedonce = true
-- Init numbers.
self.rangecontrol:SetDigit( 0, RANGE.Sound.RC0.filename, RANGE.Sound.RC0.duration, self.soundpath )
self.rangecontrol:SetDigit( 1, RANGE.Sound.RC1.filename, RANGE.Sound.RC1.duration, self.soundpath )
self.rangecontrol:SetDigit( 2, RANGE.Sound.RC2.filename, RANGE.Sound.RC2.duration, self.soundpath )
self.rangecontrol:SetDigit( 3, RANGE.Sound.RC3.filename, RANGE.Sound.RC3.duration, self.soundpath )
self.rangecontrol:SetDigit( 4, RANGE.Sound.RC4.filename, RANGE.Sound.RC4.duration, self.soundpath )
self.rangecontrol:SetDigit( 5, RANGE.Sound.RC5.filename, RANGE.Sound.RC5.duration, self.soundpath )
self.rangecontrol:SetDigit( 6, RANGE.Sound.RC6.filename, RANGE.Sound.RC6.duration, self.soundpath )
self.rangecontrol:SetDigit( 7, RANGE.Sound.RC7.filename, RANGE.Sound.RC7.duration, self.soundpath )
self.rangecontrol:SetDigit( 8, RANGE.Sound.RC8.filename, RANGE.Sound.RC8.duration, self.soundpath )
self.rangecontrol:SetDigit( 9, RANGE.Sound.RC9.filename, RANGE.Sound.RC9.duration, self.soundpath )
self.rangecontrol:SetDigit( 0, self.Sound.RC0.filename, self.Sound.RC0.duration, self.soundpath )
self.rangecontrol:SetDigit( 1, self.Sound.RC1.filename, self.Sound.RC1.duration, self.soundpath )
self.rangecontrol:SetDigit( 2, self.Sound.RC2.filename, self.Sound.RC2.duration, self.soundpath )
self.rangecontrol:SetDigit( 3, self.Sound.RC3.filename, self.Sound.RC3.duration, self.soundpath )
self.rangecontrol:SetDigit( 4, self.Sound.RC4.filename, self.Sound.RC4.duration, self.soundpath )
self.rangecontrol:SetDigit( 5, self.Sound.RC5.filename, self.Sound.RC5.duration, self.soundpath )
self.rangecontrol:SetDigit( 6, self.Sound.RC6.filename, self.Sound.RC6.duration, self.soundpath )
self.rangecontrol:SetDigit( 7, self.Sound.RC7.filename, self.Sound.RC7.duration, self.soundpath )
self.rangecontrol:SetDigit( 8, self.Sound.RC8.filename, self.Sound.RC8.duration, self.soundpath )
self.rangecontrol:SetDigit( 9, self.Sound.RC9.filename, self.Sound.RC9.duration, self.soundpath )
-- Set location where the messages are transmitted from.
self.rangecontrol:SetSenderCoordinate( self.location )
@@ -884,16 +886,16 @@ function RANGE:onafterStart()
self.instructor.schedonce = true
-- Init numbers.
self.instructor:SetDigit( 0, RANGE.Sound.IR0.filename, RANGE.Sound.IR0.duration, self.soundpath )
self.instructor:SetDigit( 1, RANGE.Sound.IR1.filename, RANGE.Sound.IR1.duration, self.soundpath )
self.instructor:SetDigit( 2, RANGE.Sound.IR2.filename, RANGE.Sound.IR2.duration, self.soundpath )
self.instructor:SetDigit( 3, RANGE.Sound.IR3.filename, RANGE.Sound.IR3.duration, self.soundpath )
self.instructor:SetDigit( 4, RANGE.Sound.IR4.filename, RANGE.Sound.IR4.duration, self.soundpath )
self.instructor:SetDigit( 5, RANGE.Sound.IR5.filename, RANGE.Sound.IR5.duration, self.soundpath )
self.instructor:SetDigit( 6, RANGE.Sound.IR6.filename, RANGE.Sound.IR6.duration, self.soundpath )
self.instructor:SetDigit( 7, RANGE.Sound.IR7.filename, RANGE.Sound.IR7.duration, self.soundpath )
self.instructor:SetDigit( 8, RANGE.Sound.IR8.filename, RANGE.Sound.IR8.duration, self.soundpath )
self.instructor:SetDigit( 9, RANGE.Sound.IR9.filename, RANGE.Sound.IR9.duration, self.soundpath )
self.instructor:SetDigit( 0, self.Sound.IR0.filename, self.Sound.IR0.duration, self.soundpath )
self.instructor:SetDigit( 1, self.Sound.IR1.filename, self.Sound.IR1.duration, self.soundpath )
self.instructor:SetDigit( 2, self.Sound.IR2.filename, self.Sound.IR2.duration, self.soundpath )
self.instructor:SetDigit( 3, self.Sound.IR3.filename, self.Sound.IR3.duration, self.soundpath )
self.instructor:SetDigit( 4, self.Sound.IR4.filename, self.Sound.IR4.duration, self.soundpath )
self.instructor:SetDigit( 5, self.Sound.IR5.filename, self.Sound.IR5.duration, self.soundpath )
self.instructor:SetDigit( 6, self.Sound.IR6.filename, self.Sound.IR6.duration, self.soundpath )
self.instructor:SetDigit( 7, self.Sound.IR7.filename, self.Sound.IR7.duration, self.soundpath )
self.instructor:SetDigit( 8, self.Sound.IR8.filename, self.Sound.IR8.duration, self.soundpath )
self.instructor:SetDigit( 9, self.Sound.IR9.filename, self.Sound.IR9.duration, self.soundpath )
-- Set location where the messages are transmitted from.
self.instructor:SetSenderCoordinate( self.location )
@@ -920,13 +922,23 @@ function RANGE:onafterStart()
self.rangezone:SmokeZone( SMOKECOLOR.White )
end
self:__Status( -60 )
self:__Status( -10 )
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set the root F10 menu under which the range F10 menu is created.
-- @param #RANGE self
-- @param Core.Menu#MENU_MISSION menu The root F10 menu.
-- @return #RANGE self
function RANGE:SetMenuRoot(menu)
self.menuF10root=menu
return self
end
--- Set maximal strafing altitude. Player entering a strafe pit above that altitude are not registered for a valid pass.
-- @param #RANGE self
-- @param #number maxalt Maximum altitude in meters AGL. Default is 914 m = 3000 ft.
@@ -993,9 +1005,9 @@ end
-- @param #string Host Host. Default "127.0.0.1".
-- @return #RANGE self
function RANGE:SetFunkManOn(Port, Host)
self.funkmanSocket=SOCKET:New(Port, Host)
return self
end
@@ -1066,6 +1078,9 @@ end
-- @param Core.Zone#ZONE zone MOOSE zone defining the range perimeters.
-- @return #RANGE self
function RANGE:SetRangeZone( zone )
if zone and type(zone)=="string" then
zone=ZONE:FindByName(zone)
end
self.rangezone = zone
return self
end
@@ -1200,7 +1215,7 @@ end
-- @param #string PathToSRS Path to SRS directory.
-- @param #number Port SRS port. Default 5002.
-- @param #number Coalition Coalition side, e.g. `coalition.side.BLUE` or `coalition.side.RED`. Default `coalition.side.BLUE`.
-- @param #number Frequency Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.
-- @param #number Frequency Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.
-- @param #number Modulation Modulation to use, defaults to radio.modulation.AM
-- @param #number Volume Volume, between 0.0 and 1.0. Defaults to 1.0
-- @param #string PathToGoogleKey Path to Google TTS credentials.
@@ -1208,9 +1223,9 @@ end
function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey)
if PathToSRS or MSRS.path then
self.useSRS=true
self.controlmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 256, Modulation or radio.modulation.AM)
self.controlmsrs:SetPort(Port or MSRS.port)
self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE)
@@ -1231,7 +1246,7 @@ function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume,
self.instructmsrs:SetProviderOptionsGoogle(PathToGoogleKey,PathToGoogleKey)
self.instructmsrs:SetProvider(MSRS.Provider.GOOGLE)
end
else
self:E(self.lid..string.format("ERROR: No SRS path specified!"))
end
@@ -1325,10 +1340,57 @@ end
-- @return #RANGE self
function RANGE:SetSoundfilesPath( path )
self.soundpath = tostring( path or "Range Soundfiles/" )
self:I( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
self:T2( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
return self
end
--- Set the path to the csv file that contains information about the used sound files.
-- The parameter file has to be located on your local disk (**not** inside the miz file).
-- @param #RANGE self
-- @param #string csvfile Full path to the csv file on your local disk.
-- @return #RANGE self
function RANGE:SetSoundfilesInfo( csvfile )
--- Local function to return the ATIS.Soundfile for a given file name
local function getSound(filename)
for key,_soundfile in pairs(self.Sound) do
local soundfile=_soundfile --#RANGE.Soundfile
if filename==soundfile.filename then
return soundfile
end
end
return nil
end
-- Read csv file
local data=UTILS.ReadCSV(csvfile)
if data then
for i,sound in pairs(data) do
-- Get the ATIS.Soundfile
local soundfile=getSound(sound.filename..".ogg") --#RANGE.Soundfile
if soundfile then
-- Set duration
soundfile.duration=tonumber(sound.duration)
else
self:E(string.format("ERROR: Could not get info for sound file %s", sound.filename))
end
end
else
self:E(string.format("ERROR: Could not read sound csv file!"))
end
return self
end
--- Add new strafe pit. For a strafe pit, hits from guns are counted. One pit can consist of several units.
-- A strafe run approach is only valid if the player enters via a zone in front of the pit, which is defined by boxlength, boxwidth, and heading.
-- Furthermore, the player must not be too high and fly in the direction of the pit to make a valid target apporoach.
@@ -1574,9 +1636,9 @@ function RANGE:AddBombingTargetUnit( unit, goodhitrange, randommove )
-- Debug or error output.
if _isstatic == true then
self:I( self.lid .. string.format( "Adding STATIC bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
self:T( self.lid .. string.format( "Adding STATIC bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
elseif _isstatic == false then
self:I( self.lid .. string.format( "Adding UNIT bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
self:T( self.lid .. string.format( "Adding UNIT bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
else
self:E( self.lid .. string.format( "ERROR! No bombing target with name %s could be found. Carefully check all UNIT and STATIC names defined in the mission editor!", name ) )
end
@@ -1644,7 +1706,7 @@ function RANGE:AddBombingTargetScenery( scenery, goodhitrange)
-- Debug or error output.
if name then
self:I( self.lid .. string.format( "Adding SCENERY bombing target %s with good hit range %d", name, goodhitrange) )
self:T( self.lid .. string.format( "Adding SCENERY bombing target %s with good hit range %d", name, goodhitrange) )
else
self:E( self.lid .. string.format( "ERROR! No bombing target with name %s could be found!", name ) )
end
@@ -1667,12 +1729,16 @@ end
--- Add all units of a group as bombing targets.
-- @param #RANGE self
-- @param Wrapper.Group#GROUP group Group of bombing targets.
-- @param Wrapper.Group#GROUP group Group of bombing targets. Can also be given as group name.
-- @param #number goodhitrange Max distance from unit which is considered as a good hit.
-- @param #boolean randommove If true, unit will move randomly within the range. Default is false.
-- @return #RANGE self
function RANGE:AddBombingTargetGroup( group, goodhitrange, randommove )
self:F( { group = group, goodhitrange = goodhitrange, randommove = randommove } )
if group and type(group)=="string" then
group=GROUP:FindByName(group)
end
if group then
@@ -1741,11 +1807,11 @@ end
-- @param Core.Event#EVENTDATA EventData
function RANGE:OnEventBirth( EventData )
self:F( { eventbirth = EventData } )
if not EventData.IniPlayerName then return end
local _unitName = EventData.IniUnitName
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName, EventData.IniPlayerName )
self:T3( self.lid .. "BIRTH: unit = " .. tostring( EventData.IniUnitName ) )
self:T3( self.lid .. "BIRTH: group = " .. tostring( EventData.IniGroupName ) )
@@ -1764,7 +1830,7 @@ function RANGE:OnEventBirth( EventData )
-- Reset current strafe status.
self.strafeStatus[_uid] = nil
if self.Coalition then
if EventData.IniCoalition == self.Coalition then
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
@@ -1773,7 +1839,7 @@ function RANGE:OnEventBirth( EventData )
-- Add Menu commands after a delay of 0.1 seconds.
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
end
-- By default, some bomb impact points and do not flare each hit on target.
self.PlayerSettings[_playername] = {} -- #RANGE.PlayerData
self.PlayerSettings[_playername].smokebombimpact = self.defaultsmokebomb
@@ -1901,48 +1967,50 @@ end
-- @param #number attackAlt Attack altitude.
-- @param #number attackVel Attack velocity.
function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackVel)
if not playerData then return end
-- Get closet target to last position.
local _closetTarget = nil -- #RANGE.BombTarget
local _distance = nil
local _closeCoord = nil --Core.Point#COORDINATE
local _hitquality = "POOR"
-- Get callsign.
local _callsign = self:_myname( playerData.unitname )
local _playername=playerData.playername
local _unit=playerData.unit
-- Coordinate of impact point.
local impactcoord = weapon:GetImpactCoordinate()
-- Check if impact happened in range zone.
-- Check if impact happened in range zone.+
local insidezone = self.rangezone:IsCoordinateInZone( impactcoord )
-- Smoke impact point of bomb.
if playerData.smokebombimpact and insidezone then
if playerData.delaysmoke then
if playerData and playerData.smokebombimpact and insidezone then
if playerData and playerData.delaysmoke then
timer.scheduleFunction( self._DelayedSmoke, { coord = impactcoord, color = playerData.smokecolor }, timer.getTime() + self.TdelaySmoke )
else
impactcoord:Smoke( playerData.smokecolor )
end
end
-- Loop over defined bombing targets.
for _, _bombtarget in pairs( self.bombingTargets ) do
local bombtarget=_bombtarget --#RANGE.BombTarget
-- Get target coordinate.
local targetcoord = self:_GetBombTargetCoordinate( _bombtarget )
if targetcoord then
-- Distance between bomb and target.
local _temp = impactcoord:Get2DDistance( targetcoord )
-- Find closest target to last known position of the bomb.
if _distance == nil or _temp < _distance then
_distance = _temp
@@ -1959,21 +2027,21 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
else
_hitquality = "POOR"
end
end
end
end
-- Count if bomb fell less than ~1 km away from the target.
if _distance and _distance <= self.scorebombdistance then
-- Init bomb player results.
if not self.bombPlayerResults[_playername] then
self.bombPlayerResults[_playername] = {}
end
-- Local results.
local _results = self.bombPlayerResults[_playername]
local result = {} -- #RANGE.BombResult
result.command=SOCKET.DataType.BOMBRESULT
result.name = _closetTarget.name or "unknown"
@@ -1995,37 +2063,37 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
result.attackVel = attackVel
result.attackAlt = attackAlt
result.date=os and os.date() or "n/a"
-- Add to table.
table.insert( _results, result )
-- Call impact.
self:Impact( result, playerData )
elseif insidezone then
-- Send message.
-- DONE SRS message
local _message = string.format( "%s, weapon impacted too far from nearest range target (>%.1f km). No score!", _callsign, self.scorebombdistance / 1000 )
if self.useSRS then
local ttstext = string.format( "%s, weapon impacted too far from nearest range target, mor than %.1f kilometer. No score!", _callsign, self.scorebombdistance / 1000 )
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,2)
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,2)
end
self:_DisplayMessageToGroup( _unit, _message, nil, false )
if self.rangecontrol then
-- weapon impacted too far from the nearest target! No Score!
if self.useSRS then
self.controlsrsQ:NewTransmission(_message,nil,self.controlmsrs,nil,1)
else
self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
self.rangecontrol:NewTransmission( self.Sound.RCWeaponImpactedTooFar.filename, self.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
end
end
else
self:T( self.lid .. "Weapon impacted outside range zone." )
end
end
--- Range event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun).
@@ -2038,7 +2106,7 @@ function RANGE:OnEventShot( EventData )
if EventData.Weapon == nil or EventData.IniDCSUnit == nil or EventData.IniPlayerName == nil then
return
end
-- Create weapon object.
local weapon=WEAPON:New(EventData.weapon)
@@ -2049,8 +2117,8 @@ function RANGE:OnEventShot( EventData )
local _unitName = EventData.IniUnitName
-- Get player unit and name.
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName, EventData.IniPlayerName )
-- Distance Player-to-Range. Set this to larger value than the threshold.
local dPR = self.BombtrackThreshold * 2
@@ -2061,20 +2129,22 @@ function RANGE:OnEventShot( EventData )
end
-- Only track if distance player to range is < 25 km. Also check that a player shot. No need to track AI weapons.
if _track and dPR <= self.BombtrackThreshold and _unit and _playername then
if _track and dPR <= self.BombtrackThreshold and _unit and _playername and self.PlayerSettings[_playername] then
-- Player data.
local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData
if not playerData then return end
-- Attack parameters.
local attackHdg=_unit:GetHeading()
local attackAlt=_unit:GetHeight()
attackAlt = UTILS.MetersToFeet(attackAlt)
local attackVel=_unit:GetVelocityKNOTS()
local attackVel=_unit:GetVelocityKNOTS()
-- Tracking info and init of last bomb position.
self:T( self.lid .. string.format( "RANGE %s: Tracking %s - %s.", self.rangename, weapon:GetTypeName(), weapon:GetName()))
-- Set callback function on impact.
weapon:SetFuncImpact(RANGE._OnImpact, self, playerData, attackHdg, attackAlt, attackVel)
@@ -2126,7 +2196,7 @@ function RANGE:onafterStatus( From, Event, To )
end
-- Check range status.
self:I( self.lid .. text )
self:T( self.lid .. text )
end
@@ -2146,34 +2216,34 @@ end
function RANGE:onafterEnterRange( From, Event, To, player )
if self.instructor and self.rangecontrol then
if self.useSRS then
local text = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f MHz", self.rangecontrolfreq)
local ttstext = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f mega hertz.", self.rangecontrolfreq)
local group = player.client:GetGroup()
self.instructsrsQ:NewTransmission(ttstext, nil, self.instructmsrs, nil, 1, {group}, text, 10)
else
-- Range control radio frequency split.
local RF = UTILS.Split( string.format( "%.3f", self.rangecontrolfreq ), "." )
-- Radio message that player entered the range
-- You entered the bombing range. For hit assessment, contact the range controller at xy MHz
self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath )
self.instructor:NewTransmission( self.Sound.IREnterRange.filename, self.Sound.IREnterRange.duration, self.soundpath )
self.instructor:Number2Transmission( RF[1] )
if tonumber( RF[2] ) > 0 then
self.instructor:NewTransmission( RANGE.Sound.IRDecimal.filename, RANGE.Sound.IRDecimal.duration, self.soundpath )
self.instructor:NewTransmission( self.Sound.IRDecimal.filename, self.Sound.IRDecimal.duration, self.soundpath )
self.instructor:Number2Transmission( RF[2] )
end
self.instructor:NewTransmission( RANGE.Sound.IRMegaHertz.filename, RANGE.Sound.IRMegaHertz.duration, self.soundpath )
self.instructor:NewTransmission( self.Sound.IRMegaHertz.filename, self.Sound.IRMegaHertz.duration, self.soundpath )
end
end
@@ -2190,11 +2260,11 @@ function RANGE:onafterExitRange( From, Event, To, player )
if self.instructor then
-- You left the bombing range zone. Have a nice day!
if self.useSRS then
local text = "You left the bombing range zone. "
local r=math.random(5)
if r==1 then
text=text.."Have a nice day!"
elseif r==2 then
@@ -2204,12 +2274,12 @@ function RANGE:onafterExitRange( From, Event, To, player )
elseif r==4 then
text=text.."See you in two weeks!"
elseif r==5 then
text=text.."!"
text=text.."!"
end
self.instructsrsQ:NewTransmission(text, nil, self.instructmsrs, nil, 1, {player.client:GetGroup()}, text, 10)
else
self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath )
self.instructor:NewTransmission( self.Sound.IRExitRange.filename, self.Sound.IRExitRange.duration, self.soundpath )
end
end
@@ -2240,35 +2310,35 @@ function RANGE:onafterImpact( From, Event, To, result, player )
text = text .. string.format( " %s hit.", result.quality )
if self.rangecontrol then
if self.useSRS then
local group = player.client:GetGroup()
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1,{group},text,10)
else
self.rangecontrol:NewTransmission( RANGE.Sound.RCImpact.filename, RANGE.Sound.RCImpact.duration, self.soundpath, nil, nil, text, self.subduration )
self.rangecontrol:NewTransmission( self.Sound.RCImpact.filename, self.Sound.RCImpact.duration, self.soundpath, nil, nil, text, self.subduration )
self.rangecontrol:Number2Transmission( string.format( "%03d", result.radial ), nil, 0.1 )
self.rangecontrol:NewTransmission( RANGE.Sound.RCDegrees.filename, RANGE.Sound.RCDegrees.duration, self.soundpath )
self.rangecontrol:NewTransmission( RANGE.Sound.RCFor.filename, RANGE.Sound.RCFor.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCDegrees.filename, self.Sound.RCDegrees.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCFor.filename, self.Sound.RCFor.duration, self.soundpath )
self.rangecontrol:Number2Transmission( string.format( "%d", UTILS.MetersToFeet( result.distance ) ) )
self.rangecontrol:NewTransmission( RANGE.Sound.RCFeet.filename, RANGE.Sound.RCFeet.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCFeet.filename, self.Sound.RCFeet.duration, self.soundpath )
if result.quality == "POOR" then
self.rangecontrol:NewTransmission( RANGE.Sound.RCPoorHit.filename, RANGE.Sound.RCPoorHit.duration, self.soundpath, nil, 0.5 )
self.rangecontrol:NewTransmission( self.Sound.RCPoorHit.filename, self.Sound.RCPoorHit.duration, self.soundpath, nil, 0.5 )
elseif result.quality == "INEFFECTIVE" then
self.rangecontrol:NewTransmission( RANGE.Sound.RCIneffectiveHit.filename, RANGE.Sound.RCIneffectiveHit.duration, self.soundpath, nil, 0.5 )
self.rangecontrol:NewTransmission( self.Sound.RCIneffectiveHit.filename, self.Sound.RCIneffectiveHit.duration, self.soundpath, nil, 0.5 )
elseif result.quality == "GOOD" then
self.rangecontrol:NewTransmission( RANGE.Sound.RCGoodHit.filename, RANGE.Sound.RCGoodHit.duration, self.soundpath, nil, 0.5 )
self.rangecontrol:NewTransmission( self.Sound.RCGoodHit.filename, self.Sound.RCGoodHit.duration, self.soundpath, nil, 0.5 )
elseif result.quality == "EXCELLENT" then
self.rangecontrol:NewTransmission( RANGE.Sound.RCExcellentHit.filename, RANGE.Sound.RCExcellentHit.duration, self.soundpath, nil, 0.5 )
self.rangecontrol:NewTransmission( self.Sound.RCExcellentHit.filename, self.Sound.RCExcellentHit.duration, self.soundpath, nil, 0.5 )
end
end
end
-- Unit.
if player.unitname and not self.useSRS then
-- Get unit.
local unit = UNIT:FindByName( player.unitname )
-- Send message.
self:_DisplayMessageToGroup( unit, text, nil, true )
self:T( self.lid .. text )
@@ -2278,7 +2348,7 @@ function RANGE:onafterImpact( From, Event, To, result, player )
if self.autosave then
self:Save()
end
-- Send result to FunkMan, which creates fancy MatLab figures and sends them to Discord via a bot.
if self.funkmanSocket then
self.funkmanSocket:SendTable(result)
@@ -2327,14 +2397,14 @@ function RANGE:onafterSave( From, Event, To )
if f then
f:write( data )
f:close()
self:I( self.lid .. string.format( "Saving player results to file %s", tostring( filename ) ) )
self:T( self.lid .. string.format( "Saving player results to file %s", tostring( filename ) ) )
else
self:E( self.lid .. string.format( "ERROR: Could not save results to file %s", tostring( filename ) ) )
end
end
-- Path.
local path = lfs.writedir() .. [[Logs\]]
local path = self.targetpath or lfs.writedir() .. [[Logs\]]
-- Set file name.
local filename = path .. string.format( "RANGE-%s_BombingResults.csv", self.rangename )
@@ -2399,14 +2469,14 @@ function RANGE:onafterLoad( From, Event, To )
end
-- Path in DCS log file.
local path = lfs.writedir() .. [[Logs\]]
local path = self.targetpath or lfs.writedir() .. [[Logs\]]
-- Set file name.
local filename = path .. string.format( "RANGE-%s_BombingResults.csv", self.rangename )
-- Info message.
local text = string.format( "Loading player bomb results from file %s", filename )
self:I( self.lid .. text )
self:T( self.lid .. text )
-- Load asset data from file.
local data = _loadfile( filename )
@@ -2547,7 +2617,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName )
local _message = string.format( "My Top %d Strafe Pit Results:\n", self.ndisplayresult )
-- Get player results.
local _results = self.strafePlayerResults[_playername]
local _results = self.strafePlayerResults[_playername]
-- Create message.
if _results == nil then
@@ -2779,7 +2849,7 @@ function RANGE:_DisplayRangeInfo( _unitname )
-- Check if we have a player.
if unit and playername then
self:I(playername)
--self:I(playername)
-- Message text.
local text = ""
@@ -2853,7 +2923,7 @@ function RANGE:_DisplayRangeInfo( _unitname )
end
end
text = text .. string.format( "Instructor %.3f MHz (Relay=%s)\n", self.instructorfreq, alive )
end
end
if self.rangecontrol then
local alive = "N/A"
if self.rangecontrolrelayname then
@@ -3081,10 +3151,10 @@ function RANGE:_CheckInZone( _unitName )
local unitheading = 0 -- RangeBoss
if _unit and _playername then
-- Player data.
local playerData=self.PlayerSettings[_playername] -- #RANGE.PlayerData
--- Function to check if unit is in zone and facing in the right direction and is below the max alt.
local function checkme( targetheading, _zone )
local zone = _zone -- Core.Zone#ZONE
@@ -3098,7 +3168,7 @@ function RANGE:_CheckInZone( _unitName )
if towardspit then
local vec3 = _unit:GetVec3()
local vec2 = { x = vec3.x, y = vec3.z } -- DCS#Vec2
local vec2 = { x = vec3.x, y = vec3.z } -- DCS#Vec2
local landheight = land.getHeight( vec2 )
local unitalt = vec3.y - landheight
@@ -3145,7 +3215,7 @@ function RANGE:_CheckInZone( _unitName )
-- Send message.
self:_DisplayMessageToGroup( _unit, _msg, nil, true )
if self.rangecontrol then
if self.useSRS then
local group = _unit:GetGroup()
@@ -3154,7 +3224,7 @@ function RANGE:_CheckInZone( _unitName )
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1)
else
-- You left the strafing zone too quickly! No score!
self.rangecontrol:NewTransmission( RANGE.Sound.RCLeftStrafePitTooQuickly.filename, RANGE.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCLeftStrafePitTooQuickly.filename, self.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
end
end
else
@@ -3164,9 +3234,9 @@ function RANGE:_CheckInZone( _unitName )
-- Result.
local _result = self.strafeStatus[_unitID] --#RANGE.StrafeStatus
local _sound = nil -- #RANGE.Soundfile
-- Calculate accuracy of run. Number of hits wrt number of rounds fired.
local shots = _result.ammo - _ammo
local accur = 0
@@ -3176,28 +3246,28 @@ function RANGE:_CheckInZone( _unitName )
accur = 100
end
end
-- Results text and sound message.
local resulttext=""
if _result.pastfoulline == true then --
resulttext = "* INVALID - PASSED FOUL LINE *"
_sound = RANGE.Sound.RCPoorPass --
_sound = self.Sound.RCPoorPass --
else
if accur >= 90 then
resulttext = "DEADEYE PASS"
_sound = RANGE.Sound.RCExcellentPass
_sound = self.Sound.RCExcellentPass
elseif accur >= 75 then
resulttext = "EXCELLENT PASS"
_sound = RANGE.Sound.RCExcellentPass
_sound = self.Sound.RCExcellentPass
elseif accur >= 50 then
resulttext = "GOOD PASS"
_sound = RANGE.Sound.RCGoodPass
_sound = self.Sound.RCGoodPass
elseif accur >= 25 then
resulttext = "INEFFECTIVE PASS"
_sound = RANGE.Sound.RCIneffectivePass
_sound = self.Sound.RCIneffectivePass
else
resulttext = "POOR PASS"
_sound = RANGE.Sound.RCPoorPass
_sound = self.Sound.RCPoorPass
end
end
@@ -3213,7 +3283,7 @@ function RANGE:_CheckInZone( _unitName )
-- Send message.
self:_DisplayMessageToGroup( _unit, _text )
-- Strafe result.
local result = {} -- #RANGE.StrafeResult
result.command=SOCKET.DataType.STRAFERESULT
@@ -3230,28 +3300,28 @@ function RANGE:_CheckInZone( _unitName )
result.rangename = self.rangename
result.airframe=playerData.airframe
result.invalid = _result.pastfoulline
-- Griger Results.
self:StrafeResult(playerData, result)
-- Save trap sheet.
if playerData and playerData.targeton and self.targetsheet then
self:_SaveTargetSheet( _playername, result )
end
end
-- Voice over.
if self.rangecontrol then
if self.useSRS then
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,1)
else
self.rangecontrol:NewTransmission( RANGE.Sound.RCHitsOnTarget.filename, RANGE.Sound.RCHitsOnTarget.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCHitsOnTarget.filename, self.Sound.RCHitsOnTarget.duration, self.soundpath )
self.rangecontrol:Number2Transmission( string.format( "%d", _result.hits ) )
if shots and accur then
self.rangecontrol:NewTransmission( RANGE.Sound.RCTotalRoundsFired.filename, RANGE.Sound.RCTotalRoundsFired.duration, self.soundpath, nil, 0.2 )
self.rangecontrol:NewTransmission( self.Sound.RCTotalRoundsFired.filename, self.Sound.RCTotalRoundsFired.duration, self.soundpath, nil, 0.2 )
self.rangecontrol:Number2Transmission( string.format( "%d", shots ), nil, 0.2 )
self.rangecontrol:NewTransmission( RANGE.Sound.RCAccuracy.filename, RANGE.Sound.RCAccuracy.duration, self.soundpath, nil, 0.2 )
self.rangecontrol:NewTransmission( self.Sound.RCAccuracy.filename, self.Sound.RCAccuracy.duration, self.soundpath, nil, 0.2 )
self.rangecontrol:Number2Transmission( string.format( "%d", UTILS.Round( accur, 0 ) ) )
self.rangecontrol:NewTransmission( RANGE.Sound.RCPercent.filename, RANGE.Sound.RCPercent.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCPercent.filename, self.Sound.RCPercent.duration, self.soundpath )
end
self.rangecontrol:NewTransmission( _sound.filename, _sound.duration, self.soundpath, nil, 0.5 )
end
@@ -3296,13 +3366,13 @@ function RANGE:_CheckInZone( _unitName )
if self.useSRS then
self.controlsrsQ:NewTransmission(_msg,nil,self.controlmsrs,nil,1)
else
self.rangecontrol:NewTransmission( RANGE.Sound.RCRollingInOnStrafeTarget.filename, RANGE.Sound.RCRollingInOnStrafeTarget.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCRollingInOnStrafeTarget.filename, self.Sound.RCRollingInOnStrafeTarget.duration, self.soundpath )
end
end
-- Send message.
self:_DisplayMessageToGroup( _unit, _msg, 10, true )
-- Trigger event that player is rolling in.
self:RollingIn(playerData, target)
@@ -3345,16 +3415,23 @@ function RANGE:_AddF10Commands( _unitName )
self.MenuAddedTo[_gid] = true
-- Range root menu path.
local _rangePath = nil
if RANGE.MenuF10Root then
local _rootMenu = nil
if self.menuF10root then
-------------------
-- MISSION LEVEL --
-------------------
-------------------
--_rootMenu = MENU_GROUP:New( group, self.rangename, self.menuF10root )
_rootMenu = self.menuF10root
self:T2(self.lid..string.format("Creating F10 menu for group %s", group:GetName()))
-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10Root)
_rangePath = MENU_GROUP:New( group, "On the Range" )
elseif RANGE.MenuF10Root then
-- Main F10 menu: F10/<RANGE.MenuF10Root>/<Range Name>
--_rootMenu = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10Root )
_rootMenu = RANGE.MenuF10Root
else
@@ -3364,12 +3441,17 @@ function RANGE:_AddF10Commands( _unitName )
-- Main F10 menu: F10/On the Range/<Range Name>/
if RANGE.MenuF10[_gid] == nil then
-- RANGE.MenuF10[_gid]=missionCommands.addSubMenuForGroup(_gid, "On the Range")
RANGE.MenuF10[_gid] = MENU_GROUP:New( group, "On the Range" )
self:T2(self.lid..string.format("Creating F10 menu 'On the Range' for group %s", group:GetName()))
else
self:T2(self.lid..string.format("F10 menu 'On the Range' already EXISTS for group %s", group:GetName()))
end
-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10[_gid])
_rangePath = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10[_gid] )
_rootMenu=RANGE.MenuF10[_gid] or MENU_GROUP:New( group, "On the Range" )
end
-- Range menu
local _rangePath = MENU_GROUP:New( group, self.rangename, _rootMenu )
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
@@ -3438,18 +3520,18 @@ function RANGE:_GetBombTargetCoordinate( target )
local coord = nil -- Core.Point#COORDINATE
if target.type == RANGE.TargetType.UNIT then
-- Check if alive
if target.target and target.target:IsAlive() then
-- Get current position.
coord = target.target:GetCoordinate()
-- Save as last known position in case target dies.
target.coordinate=coord
target.coordinate=coord
else
-- Use stored position.
coord = target.coordinate
end
elseif target.type == RANGE.TargetType.STATIC then
-- Static targets dont move.
@@ -3459,11 +3541,11 @@ function RANGE:_GetBombTargetCoordinate( target )
-- Coordinates dont move.
coord = target.coordinate
elseif target.type == RANGE.TargetType.SCENERY then
-- Coordinates dont move.
coord = target.coordinate
coord = target.coordinate
else
self:E( self.lid .. "ERROR: Unknown target type." )
@@ -3670,7 +3752,7 @@ function RANGE:_DisplayMessageToGroup( _unit, _text, _time, _clear, display, _to
local playermessage = self.PlayerSettings[playername].messages
-- Send message to player if messages enabled and not only for the examiner.
if _gid and (playermessage == true or display) and (not self.examinerexclusive) then
if _togroup and _grp then
local m = MESSAGE:New(_text,_time,nil,_clear):ToGroup(_grp)
@@ -3778,13 +3860,13 @@ function RANGE:_TargetsheetOnOff( _unitname )
-- Inform player.
if playerData and playerData.targeton == true then
text = string.format( "roger, your targetsheets are now SAVED." )
text = string.format( "Roger, your targetsheets are now SAVED." )
else
text = string.format( "affirm, your targetsheets are NOT SAVED." )
text = string.format( "Affirm, your targetsheets are NOT SAVED." )
end
else
text = "negative, target sheet data recorder is broken on this range."
text = "Negative, target sheet data recorder is broken on this range."
end
-- Message to player.
@@ -4021,19 +4103,19 @@ end
-- @return Wrapper.Unit#UNIT Unit of player.
-- @return #string Name of the player.
-- @return #boolean If true, group has > 1 player in it
function RANGE:_GetPlayerUnitAndName( _unitName )
self:F2( _unitName )
function RANGE:_GetPlayerUnitAndName( _unitName, PlayerName )
--self:I( _unitName )
if _unitName ~= nil then
local multiplayer = false
-- Get DCS unit from its name.
local DCSunit = Unit.getByName( _unitName )
if DCSunit then
if DCSunit and DCSunit.getPlayerName then
local playername = DCSunit:getPlayerName()
local playername = DCSunit:getPlayerName() or PlayerName or "None"
local unit = UNIT:Find( DCSunit )
self:T2( { DCSunit = DCSunit, unit = unit, playername = playername } )
@@ -4066,7 +4148,7 @@ function RANGE:_myname( unitname )
if grp and grp:IsAlive() then
pname = grp:GetCustomCallSign(true,true)
end
end
end
return pname
end

View File

@@ -15,7 +15,7 @@
--
-- @module Functional.Stratego
-- @image Functional.Stratego.png
-- Last Update April 2024
-- Last Update May 2024
---
@@ -181,7 +181,7 @@ STRATEGO = {
debug = false,
drawzone = false,
markzone = false,
version = "0.2.8",
version = "0.3.1",
portweight = 3,
POIweight = 1,
maxrunways = 3,
@@ -212,9 +212,10 @@ STRATEGO = {
-- @field #number coalition
-- @field #boolean port
-- @field Core.Zone#ZONE_RADIUS zone,
-- @field Core.Point#COORDINATRE coord
-- @field Core.Point#COORDINATE coord
-- @field #string type
-- @field Ops.OpsZone#OPSZONE opszone
-- @field #number connections
---
-- @type STRATEGO.DistData
@@ -490,6 +491,7 @@ function STRATEGO:AnalyseBases()
coord = coord,
type = abtype,
opszone = opszone,
connections = 0,
}
airbasetable[abname] = tbl
nonconnectedab[abname] = true
@@ -576,10 +578,12 @@ function STRATEGO:AnalysePOIs(Set,Weight,Key)
coord = coord,
type = Key,
opszone = opszone,
connections = 0,
}
airbasetable[zone:GetName()] = tbl
nonconnectedab[zone:GetName()] = true
airbasetable[zname] = tbl
nonconnectedab[zname] = true
local name = string.gsub(zname,"[%p%s]",".")
--self:I({name=name,zone=zname})
easynames[name]=zname
end
)
@@ -590,7 +594,7 @@ end
-- @param #STRATEGO self
-- @return #STRATEGO self
function STRATEGO:GetToFrom(StartPoint,EndPoint)
self:T(self.lid.."GetToFrom")
self:T(self.lid.."GetToFrom "..tostring(StartPoint).." "..tostring(EndPoint))
local pstart = string.gsub(StartPoint,"[%p%s]",".")
local pend = string.gsub(EndPoint,"[%p%s]",".")
local fromto = pstart..";"..pend
@@ -598,11 +602,35 @@ function STRATEGO:GetToFrom(StartPoint,EndPoint)
return fromto, tofrom
end
--- [USER] Get available connecting nodes from one start node
-- @param #STRATEGO self
-- @param #string StartPoint The starting name
-- @return #boolean found
-- @return #table Nodes
function STRATEGO:GetRoutesFromNode(StartPoint)
self:T(self.lid.."GetRoutesFromNode")
local pstart = string.gsub(StartPoint,"[%p%s]",".")
local found = false
pstart=pstart..";"
local routes = {}
local listed = {}
for _,_data in pairs(self.routexists) do
if string.find(_data,pstart,1,true) and not listed[_data] then
local target = string.gsub(_data,pstart,"")
local fname = self.easynames[target]
table.insert(routes,fname)
found = true
listed[_data] = true
end
end
return found,routes
end
--- [USER] Manually add a route, for e.g. Island hopping or to connect isolated networks. Use **after** STRATEGO has been started!
-- @param #STRATEGO self
-- @param #string Startpoint Starting Point, e.g. AIRBASE.Syria.Hatay
-- @param #string Endpoint End Point, e.g. AIRBASE.Syria.H4
-- @param #table Color (Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Defaults to lila.
-- @param #table Color (Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Defaults to violet.
-- @param #number Linetype (Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 5.
-- @param #boolean Draw (Optional) If true, draw route on the F10 map. Defaukt false.
-- @return #STRATEGO self
@@ -630,6 +658,8 @@ function STRATEGO:AddRoutesManually(Startpoint,Endpoint,Color,Linetype,Draw)
local factor = self.airbasetable[Startpoint].baseweight*self.routefactor
self.airbasetable[Startpoint].weight = self.airbasetable[Startpoint].weight+factor
self.airbasetable[Endpoint].weight = self.airbasetable[Endpoint].weight+factor
self.airbasetable[Endpoint].connections = self.airbasetable[Endpoint].connections + 2
self.airbasetable[Startpoint].connections = self.airbasetable[Startpoint].connections+2
if self.debug or Draw then
startcoordinate:LineToAll(targetcoordinate,-1,color,1,linetype,nil,string.format("%dkm",dist))
end
@@ -648,7 +678,7 @@ function STRATEGO:AnalyseRoutes(tgtrwys,factor,color,linetype)
for _,_data in pairs(self.airbasetable) do
local fromto,tofrom = self:GetToFrom(startpoint,_data.name)
if _data.name == startpoint then
-- sam as we
-- same as we
elseif _data.baseweight == tgtrwys and not (self.routexists[fromto] or self.routexists[tofrom]) then
local tgtc = _data.coord
local dist = UTILS.Round(tgtc:Get2DDistance(startcoord),-2)/1000
@@ -670,6 +700,8 @@ function STRATEGO:AnalyseRoutes(tgtrwys,factor,color,linetype)
self.nonconnectedab[startpoint] = false
self.airbasetable[startpoint].weight = self.airbasetable[startpoint].weight+factor
self.airbasetable[_data.name].weight = self.airbasetable[_data.name].weight+factor
self.airbasetable[startpoint].connections = self.airbasetable[startpoint].connections + 1
self.airbasetable[_data.name].connections = self.airbasetable[_data.name].connections + 1
if self.debug then
startcoord:LineToAll(tgtc,-1,color,1,linetype,nil,string.format("%dkm",dist))
end
@@ -716,6 +748,8 @@ function STRATEGO:AnalyseUnconnected(Color)
end
self.airbasetable[startpoint].weight = self.airbasetable[startpoint].weight+1
self.airbasetable[closest].weight = self.airbasetable[closest].weight+1
self.airbasetable[startpoint].connections = self.airbasetable[startpoint].connections+2
self.airbasetable[closest].connections = self.airbasetable[closest].connections+2
local data = {
start = startpoint,
target = closest,
@@ -732,14 +766,50 @@ function STRATEGO:AnalyseUnconnected(Color)
return self
end
--[[
function STRATEGO:PruneDeadEnds(abtable)
local found = false
local newtable = {}
for name, _data in pairs(abtable) do
local data = _data -- #STRATEGO.Data
if data.connections > 2 then
newtable[name] = data
else
-- dead end
found = true
local neighbors, nearest, distance = self:FindNeighborNodes(name)
--self:I("Pruning "..name)
if nearest then
for _name,_ in pairs(neighbors) do
local abname = self.easynames[_name] or _name
--self:I({easyname=_name,airbasename=abname})
if abtable[abname] then
abtable[abname].connections = abtable[abname].connections -1
end
end
end
if self.debug then
data.coord:CircleToAll(5000,-1,{1,1,1},1,{1,1,1},1,3,true,"Dead End")
end
end
end
abtable = nil
return found,newtable
end
--]]
--- [USER] Get a list of the nodes with the highest weight.
-- @param #STRATEGO self
-- @param #number Coalition (Optional) Find for this coalition only. E.g. coalition.side.BLUE.
-- @return #table Table of nodes.
-- @return #number Weight The consolidated weight associated with the nodes.
-- @return #number Highest Highest weight found.
-- @return #string Name of the node with the highest weight.
function STRATEGO:GetHighestWeightNodes(Coalition)
self:T(self.lid.."GetHighestWeightNodes")
local weight = 0
local highest = 0
local highname = nil
local airbases = {}
for _name,_data in pairs(self.airbasetable) do
local okay = true
@@ -753,8 +823,12 @@ function STRATEGO:GetHighestWeightNodes(Coalition)
if not airbases[weight] then airbases[weight]={} end
table.insert(airbases[weight],_name)
end
if _data.weight > highest and okay then
highest = _data.weight
highname = _name
end
end
return airbases[weight],weight
return airbases[weight],weight,highest,highname
end
--- [USER] Get a list of the nodes a weight less than the given parameter.
@@ -1141,35 +1215,67 @@ function STRATEGO:FindNeighborNodes(Name,Enemies,Friends)
self:T(self.lid.."FindNeighborNodes")
local neighbors = {}
local name = string.gsub(Name,"[%p%s]",".")
--self:I({Name=Name,name=name})
local shortestdist = 1000*1000
local nearest = nil
for _route,_data in pairs(self.disttable) do
if string.find(_route,name,1,true) then
local dist = self.disttable[_route] -- #STRATEGO.DistData
--self:I({route=_route,name=name})
local tname = string.gsub(_route,name,"")
local tname = string.gsub(tname,";","")
--self:I({tname=tname,cname=self.easynames[tname]})
local cname = self.easynames[tname] -- name of target
local encoa = self.coalition == coalition.side.BLUE and coalition.side.RED or coalition.side.BLUE
if Enemies == true then
if self.airbasetable[cname].coalition == encoa then
neighbors[cname] = dist
if cname then
local encoa = self.coalition == coalition.side.BLUE and coalition.side.RED or coalition.side.BLUE
if Enemies == true then
if self.airbasetable[cname].coalition == encoa then
neighbors[cname] = dist
end
elseif Friends == true then
if self.airbasetable[cname].coalition ~= encoa then
neighbors[cname] = dist
end
else
neighbors[cname] = dist
end
elseif Friends == true then
if self.airbasetable[cname].coalition ~= encoa then
neighbors[cname] = dist
if neighbors[cname] and dist.dist < shortestdist then
shortestdist = dist.dist
nearest = cname
end
else
neighbors[cname] = dist
end
if neighbors[cname] and dist.dist < shortestdist then
shortestdist = dist.dist
nearest = cname
end
end
end
return neighbors, nearest, shortestdist
end
--- [INTERNAL] Route Finding - Find the next hop towards an end node from a start node
-- @param #STRATEGO self
-- @param #string Start The name of the start node.
-- @param #string End The name of the end node.
-- @param #table InRoute Table of node names making up the route so far.
-- @return #string Name of the next closest node
function STRATEGO:_GetNextClosest(Start,End,InRoute)
local ecoord = self.airbasetable[End].coord
local nodes,nearest = self:FindNeighborNodes(Start)
--self:I(tostring(nearest))
local closest = nil
local closedist = 1000*1000
for _name,_dist in pairs(nodes) do
local kcoord = self.airbasetable[_name].coord
local nnodes = self.airbasetable[_name].connections > 2 and true or false
if _name == End then nnodes = true end
if kcoord ~= nil and ecoord ~= nil and nnodes == true and InRoute[_name] ~= true then
local dist = math.floor((kcoord:Get2DDistance(ecoord)/1000)+0.5)
if (dist < closedist ) then
closedist = dist
closest = _name
end
end
end
return closest
end
--- [USER] Find a route between two nodes.
-- @param #STRATEGO self
-- @param #string Start The name of the start node.
@@ -1178,15 +1284,19 @@ end
-- @param #boolean Draw If true, draw the route on the map.
-- @param #table Color (Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Defaults to black.
-- @param #number LineType (Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 6.
-- @param #boolean NoOptimize If set to true, do not optimize (shorten) the resulting route if possible.
-- @return #table Route Table of #string name entries of the route
-- @return #boolean Complete If true, the route was found end-to-end.
function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
-- @return #boolean Reverse If true, the route was found with a reverse search, the route table will be from sorted from end point to start point.
function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType,NoOptimize)
self:T(self.lid.."FindRoute")
--self:I({Start,End,Hops})
--local bases = UTILS.DeepCopy(self.airbasetable)
local Route = {}
local Route = {}
local InRoute = {}
local hops = Hops or 4
local routecomplete = false
local reverse = false
local function Checker(neighbors)
for _name,_data in pairs(neighbors) do
@@ -1197,26 +1307,7 @@ function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
end
return nil
end
local function NextClosest(Start,End)
local ecoord = self.airbasetable[End].coord
local nodes = self:FindNeighborNodes(Start)
local closest = nil
local closedist = 1000*1000
for _name,_dist in pairs(nodes) do
local kcoord = self.airbasetable[_name].coord
local dist = math.floor((kcoord:Get2DDistance(ecoord)/1000)+0.5)
if dist < closedist then
closedist = dist
closest = _name
end
end
if closest then
--MESSAGE:New(string.format("Start %s | End %s | Nextclosest %s",Start,End,closest),10,"STRATEGO"):ToLog():ToAll()
return closest
end
end
local function DrawRoute(Route)
for i=1,#Route-1 do
local p1=Route[i]
@@ -1231,6 +1322,7 @@ function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
-- One hop
Route[#Route+1] = Start
InRoute[Start] = true
local nodes = self:FindNeighborNodes(Start)
local endpoint = Checker(nodes)
@@ -1240,9 +1332,11 @@ function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
else
local spoint = Start
for i=1,hops do
local Next = NextClosest(spoint,End)
if Next then
--self:I("Start="..tostring(spoint))
local Next = self:_GetNextClosest(spoint,End,InRoute)
if Next ~= nil then
Route[#Route+1] = Next
InRoute[Next] = true
local nodes = self:FindNeighborNodes(Next)
local endpoint = Checker(nodes)
if endpoint then
@@ -1252,11 +1346,59 @@ function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
else
spoint = Next
end
end
else
break
end
end
end
if (self.debug or Draw) then DrawRoute(Route) end
return Route, routecomplete
-- optimize route
local function OptimizeRoute(Route)
local foundcut = false
local largestcut = 0
local cut = {}
for i=1,#Route do
--self:I({Start=Route[i]})
local found,nodes = self:GetRoutesFromNode(Route[i])
for _,_name in pairs(nodes or {}) do
for j=i+2,#Route do
if _name == Route[j] then
--self:I({"Shortcut",Route[i],Route[j]})
if j-i > largestcut then
largestcut = j-i
cut = {i=i,j=j}
foundcut = true
end
end
end
end
end
if foundcut then
local newroute = {}
for i=1,#Route do
if i<= cut.i or i>=cut.j then
table.insert(newroute,Route[i])
end
end
return newroute
end
return Route, foundcut
end
if routecomplete == true and NoOptimize ~= true then
local foundcut = true
while foundcut ~= false do
Route, foundcut = OptimizeRoute(Route)
end
else
-- reverse search
Route, routecomplete = self:FindRoute(End,Start,Hops,Draw,Color,LineType)
reverse = true
end
if (self.debug or Draw) then DrawRoute(Route) end
return Route, routecomplete, reverse
end
--- [USER] Add budget points.
@@ -1363,6 +1505,139 @@ function STRATEGO:FindAffordableConsolidationTarget()
end
end
--- [INTERNAL] Internal helper function to check for islands, aka Floodtest
-- @param #STRATEGO self
-- @param #string next Name of the start node
-- @param #table filled #table of visited nodes
-- @param #table unfilled #table if unvisited nodes
-- @return #STRATEGO self
function STRATEGO:_FloodNext(next,filled,unfilled)
local start = self:FindNeighborNodes(next)
for _name,_ in pairs (start) do
if filled[_name] ~= true then
self:T("Flooding ".._name)
filled[_name] = true
unfilled[_name] = nil
self:_FloodNext(_name,filled,unfilled)
end
end
return self
end
--- [INTERNAL] Internal helper function to check for islands, aka Floodtest
-- @param #STRATEGO self
-- @param #string Start Name of the start node
-- @param #table ABTable (Optional) #table of node names to check.
-- @return #STRATEGO self
function STRATEGO:_FloodFill(Start,ABTable)
self:T("Start = "..tostring(Start))
if Start == nil then return end
local filled = {}
local unfilled = {}
if ABTable then
unfilled = ABTable
else
for _name,_ in pairs(self.airbasetable) do
unfilled[_name] = true
end
end
filled[Start] = true
unfilled[Start] = nil
local start = self:FindNeighborNodes(Start)
for _name,_ in pairs (start) do
if filled[_name] ~= true then
self:T("Flooding ".._name)
filled[_name] = true
unfilled[_name] = nil
self:_FloodNext(_name,filled,unfilled)
end
end
return filled, unfilled
end
--- [INTERNAL] Internal helper function to check for islands, aka Floodtest
-- @param #STRATEGO self
-- @param #boolen connect If true, connect the two resulting islands at the shortest distance if necessary
-- @param #boolen draw If true, draw outer vertices of found node networks
-- @return #boolean Connected If true, all nodes are in one network
-- @return #table Network #table of node names in the network
-- @return #table Unconnected #table of node names **not** in the network
function STRATEGO:_FloodTest(connect,draw)
local function GetElastic(bases)
local vec2table = {}
for _name,_ in pairs(bases) do
local coord = self.airbasetable[_name].coord
local vec2 = coord:GetVec2()
table.insert(vec2table,vec2)
end
local zone = ZONE_ELASTIC:New("STRATEGO-Floodtest-"..math.random(1,10000),vec2table)
return zone
end
local function DrawElastic(filled,drawit)
local zone = GetElastic(filled)
if drawit then
zone:SetColor({1,1,1},1)
zone:SetDrawCoalition(-1)
zone:Update(1,true) -- draw zone
end
return zone
end
local _,_,weight,name = self:GetHighestWeightNodes()
local filled, unfilled = self:_FloodFill(name)
local allin = true
if table.length(unfilled) > 0 then
MESSAGE:New("There is at least one node island!",15,"STRATEGO"):ToAllIf(self.debug):ToLog()
allin = false
if self.debug == true then
local zone1 = DrawElastic(filled,draw)
local zone2 = DrawElastic(unfilled,draw)
local vertices1 = zone1:GetVerticiesVec2()
local vertices2 = zone2:GetVerticiesVec2()
-- get closest vertices
local corner1 = nil
local corner2 = nil
local mindist = math.huge
local found = false
for _,_edge in pairs(vertices1) do
for _,_edge2 in pairs(vertices2) do
local dist=UTILS.VecDist2D(_edge,_edge2)
if dist < mindist then
mindist = dist
corner1 = _edge
corner2 = _edge2
found = true
end
end
end
if found then
local Corner = COORDINATE:NewFromVec2(corner1)
local Corner2 = COORDINATE:NewFromVec2(corner2)
Corner:LineToAll(Corner2,-1,{1,1,1},1,1,true,"Island2Island")
local cornername
local cornername2
for _name,_data in pairs(self.airbasetable) do
local zone = _data.zone
if zone:IsVec2InZone(corner1) then
cornername = _name
self:T("Corner1 = ".._name)
end
if zone:IsVec2InZone(corner2) then
cornername2 = _name
self:T("Corner2 = ".._name)
end
if cornername and cornername2 and connect == true then
self:AddRoutesManually(cornername,cornername2,Color,Linetype,self.debug)
end
end
end
end
end
return allin, filled, unfilled
end
---------------------------------------------------------------------------------------------------------------
--
-- End

View File

@@ -97,7 +97,7 @@
TIRESIAS = {
ClassName = "TIRESIAS",
debug = false,
version = "0.0.4",
version = "0.0.5",
Interval = 20,
GroundSet = nil,
VehicleSet = nil,
@@ -187,7 +187,7 @@ function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
return self
end
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times.
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times. Does **not** work work for GROUP objects spawned into the SET after start, i.e. the groups need to exist in the game already.
-- @param #TIRESIAS self
-- @param Core.Set#SET_GROUP Set to add to the exception list.
-- @return #TIRESIAS self
@@ -203,7 +203,7 @@ function TIRESIAS:AddExceptionSet(Set)
}
exceptions:AddGroup(grp,true)
end
BASE:I("TIRESIAS: Added exception group: "..grp:GetName())
BASE:T("TIRESIAS: Added exception group: "..grp:GetName())
end
)
return self
@@ -391,6 +391,7 @@ function TIRESIAS:_SwitchOnGroups(group,radius)
if ground:CountAlive() > 0 then
ground:ForEachGroupAlive(
function(grp)
local name = grp:GetName()
if grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
if grp.Tiresias.invisible == true then
grp:SetCommandInvisible(false)
@@ -407,7 +408,7 @@ function TIRESIAS:_SwitchOnGroups(group,radius)
end
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
else
BASE:E("TIRESIAS - This group has not been initialized or is an exception!")
BASE:T("TIRESIAS - This group "..tostring(name).. " has not been initialized or is an exception!")
end
end
)

View File

@@ -6732,7 +6732,7 @@ end
-- @param Wrapper.Group#GROUP deadgroup Group of unit that died.
-- @param #WAREHOUSE.Pendingitem request Request that needs to be updated.
function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
self:F(self.lid.."FF unit dead "..deadunit:GetName())
--self:F(self.lid.."FF unit dead "..deadunit:GetName())
-- Find opsgroup.
local opsgroup=_DATABASE:FindOpsGroup(deadgroup)
@@ -7946,10 +7946,12 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
local clients=_DATABASE.CLIENTS
for clientname, client in pairs(clients) do
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
local units=template.units
for i,unit in pairs(units) do
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
coords[unit.name]=coord
if template then
local units=template.units
for i,unit in pairs(units) do
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
coords[unit.name]=coord
end
end
end
end

View File

@@ -48,7 +48,7 @@
do -- ZONE_CAPTURE_COALITION
--- @type ZONE_CAPTURE_COALITION
-- @type ZONE_CAPTURE_COALITION
-- @field #string ClassName Name of the class.
-- @field #number MarkBlue ID of blue F10 mark.
-- @field #number MarkRed ID of red F10 mark.
@@ -161,7 +161,7 @@ do -- ZONE_CAPTURE_COALITION
-- The mission designer can use these values to alter the logic.
-- For example:
--
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
-- if From ~= "Empty" then
-- -- Display a message
@@ -172,7 +172,7 @@ do -- ZONE_CAPTURE_COALITION
--
-- ## Example Event Handler.
--
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
-- if From ~= To then
-- local Coalition = self:GetCoalition()
@@ -273,7 +273,7 @@ do -- ZONE_CAPTURE_COALITION
-- Depending on the zone ownership, different messages are sent.
-- Note the methods `ZoneCaptureCoalition:GetZoneName()`.
--
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
-- if From ~= To then
-- local Coalition = self:GetCoalition()
@@ -294,7 +294,7 @@ do -- ZONE_CAPTURE_COALITION
-- Next is the Event Handler when the **Empty** state transition is triggered.
-- Now we smoke the ZoneCaptureCoalition with a green color, using `self:Smoke( SMOKECOLOR.Green )`.
--
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterEmpty()
-- self:Smoke( SMOKECOLOR.Green )
-- US_CC:MessageTypeToCoalition( string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information )
@@ -304,7 +304,7 @@ do -- ZONE_CAPTURE_COALITION
-- The next Event Handlers speak for itself.
-- When the zone is Attacked, we smoke the zone white and send some messages to each coalition.
--
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterAttacked()
-- ZoneCaptureCoalition:Smoke( SMOKECOLOR.White )
-- local Coalition = self:GetCoalition()
@@ -321,7 +321,7 @@ do -- ZONE_CAPTURE_COALITION
-- When the zone is Captured, we send some victory or loss messages to the correct coalition.
-- And we add some score.
--
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterCaptured()
-- local Coalition = self:GetCoalition()
-- self:E({Coalition = Coalition})
@@ -641,7 +641,7 @@ do -- ZONE_CAPTURE_COALITION
--
-- @usage
-- -- For example, one could stop the monitoring when the zone was captured!
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
-- function ZoneCaptureCoalition:OnEnterCaptured()
-- local Coalition = self:GetCoalition()
-- self:E({Coalition = Coalition})

View File

@@ -17,7 +17,7 @@
do -- Zone
--- @type ZONE_GOAL
-- @type ZONE_GOAL
-- @field #string ClassName Name of the class.
-- @field Core.Goal#GOAL Goal The goal object.
-- @field #number SmokeTime Time stamp in seconds when the last smoke of the zone was triggered.
@@ -178,7 +178,7 @@ do -- Zone
end
--- @param #ZONE_GOAL self
-- @param #ZONE_GOAL self
-- @param Core.Event#EVENTDATA EventData Event data table.
function ZONE_GOAL:__Destroyed( EventData )
self:F( { "EventDead", EventData } )

View File

@@ -21,7 +21,7 @@
do -- ZoneGoal
--- @type ZONE_GOAL_CARGO
-- @type ZONE_GOAL_CARGO
-- @extends Functional.ZoneGoal#ZONE_GOAL
@@ -55,7 +55,7 @@ do -- ZoneGoal
ClassName = "ZONE_GOAL_CARGO",
}
--- @field #table ZONE_GOAL_CARGO.States
-- @field #table ZONE_GOAL_CARGO.States
ZONE_GOAL_CARGO.States = {}
--- ZONE_GOAL_CARGO Constructor.

View File

@@ -16,7 +16,7 @@
do -- ZoneGoal
--- @type ZONE_GOAL_COALITION
-- @type ZONE_GOAL_COALITION
-- @field #string ClassName Name of the Class.
-- @field #number Coalition The current coalition ID of the zone owner.
-- @field #number PreviousCoalition The previous owner of the zone.
@@ -48,7 +48,7 @@ do -- ZoneGoal
ObjectCategories = nil,
}
--- @field #table ZONE_GOAL_COALITION.States
-- @field #table ZONE_GOAL_COALITION.States
ZONE_GOAL_COALITION.States = {}
--- ZONE_GOAL_COALITION Constructor.

View File

@@ -2,7 +2,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
--__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
@@ -49,6 +49,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/DynamicCargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )
@@ -84,6 +85,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Autolase.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Tiresias.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Stratego.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ClientWatch.lua')
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )

View File

@@ -1,9 +1,7 @@
__Moose.Include( 'Utilities\\Enums.lua' )
__Moose.Include( 'Utilities\\Routines.lua' )
__Moose.Include( 'Utilities\\Utils.lua' )
__Moose.Include( 'Utilities\\Profiler.lua' )
__Moose.Include( 'Utilities\\Templates.lua' )
__Moose.Include( 'Utilities\\STTS.lua' )
--__Moose.Include( 'Utilities\\STTS.lua' )
__Moose.Include( 'Utilities\\FiFo.lua' )
__Moose.Include( 'Utilities\\Socket.lua' )
@@ -17,11 +15,11 @@ __Moose.Include( 'Core\\Event.lua' )
__Moose.Include( 'Core\\Settings.lua' )
__Moose.Include( 'Core\\Menu.lua' )
__Moose.Include( 'Core\\Zone.lua' )
__Moose.Include( 'Core\\Zone_Detection.lua' )
__Moose.Include( 'Core\\Velocity.lua' )
__Moose.Include( 'Core\\Database.lua' )
__Moose.Include( 'Core\\Set.lua' )
__Moose.Include( 'Core\\Point.lua' )
__Moose.Include( 'Core\\Velocity.lua' )
__Moose.Include( 'Core\\Pathline.lua' )
__Moose.Include( 'Core\\Message.lua' )
__Moose.Include( 'Core\\Fsm.lua' )
__Moose.Include( 'Core\\Spawn.lua' )
@@ -46,6 +44,10 @@ __Moose.Include( 'Wrapper\\Static.lua' )
__Moose.Include( 'Wrapper\\Airbase.lua' )
__Moose.Include( 'Wrapper\\Scenery.lua' )
__Moose.Include( 'Wrapper\\Marker.lua' )
__Moose.Include( 'Wrapper\\Net.lua' )
__Moose.Include( 'Wrapper\\Weapon.lua' )
__Moose.Include( 'Wrapper\\Storage.lua' )
__Moose.Include( 'Wrapper\\DynamicCargo.lua' )
__Moose.Include( 'Cargo\\Cargo.lua' )
__Moose.Include( 'Cargo\\CargoUnit.lua' )
@@ -77,6 +79,10 @@ __Moose.Include( 'Functional\\Mantis.lua' )
__Moose.Include( 'Functional\\Shorad.lua' )
__Moose.Include( 'Functional\\Autolase.lua' )
__Moose.Include( 'Functional\\AICSAR.lua' )
__Moose.Include( 'Functional\\AmmoTruck.lua' )
__Moose.Include( 'Functional\\Tiresias.lua' )
__Moose.Include( 'Functional\\Stratego.lua' )
__Moose.Include( 'Functional\\ClientWatch.lua' )
__Moose.Include( 'Ops\\Airboss.lua' )
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
@@ -107,6 +113,9 @@ __Moose.Include( 'Ops\\Awacs.lua' )
__Moose.Include( 'Ops\\PlayerTask.lua' )
__Moose.Include( 'Ops\\Operation.lua' )
__Moose.Include( 'Ops\\FlightControl.lua' )
__Moose.Include( 'Ops\\PlayerRecce.lua' )
__Moose.Include( 'Ops\\EasyGCICAP.lua' )
__Moose.Include( 'Ops\\EasyA2G.lua' )
__Moose.Include( 'AI\\AI_Balancer.lua' )
__Moose.Include( 'AI\\AI_Air.lua' )

View File

@@ -63,6 +63,8 @@
-- @field #number power Radio power in Watts. Default 100 W.
-- @field Sound.RadioQueue#RADIOQUEUE radioqueue Radio queue for broadcasing messages.
-- @field #string soundpath Path to sound files.
-- @field #string soundpathAirports Path to airport names sound files.
-- @field #string soundpathNato Path to NATO alphabet sound files.
-- @field #string relayunitname Name of the radio relay unit.
-- @field #table towerfrequency Table with tower frequencies.
-- @field #string activerunway The active runway specified by the user.
@@ -315,18 +317,18 @@
-- atis:Start()
--
-- This uses a male voice with US accent. It requires SRS to be installed in the `D:\DCS\_SRS\` directory. Note that backslashes need to be escaped or simply use slashes (as in linux).
--
-- ### SRS can use multiple frequencies:
--
--
-- ### SRS can use multiple frequencies:
--
-- atis=ATIS:New("Batumi", {305,103.85}, {radio.modulation.AM,radio.modulation.FM})
-- atis:SetSRS("D:\\DCS\\_SRS\\", "male", "en-US")
-- atis:Start()
--
--
-- ### SRS Localization
--
--
-- You can localize the SRS output, all you need is to provide a table of translations and set the `locale` of your instance. You need to provide the translations in your script **before you instantiate your ATIS**.
-- The German localization (already provided in the code) e.g. looks like follows:
--
--
-- ATIS.Messages.DE =
-- {
-- HOURS = "Uhr",
@@ -387,13 +389,13 @@
-- FARP = "Farp",
-- DELIMITER = "Komma", -- decimal delimiter
-- }
--
--
-- Then set up your ATIS and set the locale:
--
--
-- atis=ATIS:New("Batumi", 305, radio.modulation.AM)
-- atis:SetSRS("D:\\DCS\\_SRS\\", "female", "de_DE")
-- atis:SetLocale("de") -- available locales from source are "en", "de" and "es"
-- atis:Start()
-- atis:Start()
--
-- ## FARPS
--
@@ -495,7 +497,7 @@ ATIS.Alphabet = {
-- @field #number TheChannel -10° (West).
-- @field #number Syria +5° (East).
-- @field #number MarianaIslands +2° (East).
-- @field #number SinaiMao +5° (East).
-- @field #number SinaiMap +5° (East).
ATIS.RunwayM2T = {
Caucasus = 0,
Nevada = 12,
@@ -618,6 +620,8 @@ ATIS.ICAOPhraseology = {
-- @field #ATIS.Soundfile VORFrequency
ATIS.Sound = {
ActiveRunway = { filename = "ActiveRunway.ogg", duration = 0.99 },
ActiveRunwayDeparture = { filename = "ActiveRunwayDeparture.ogg", duration = 0.99 },
ActiveRunwayArrival = { filename = "ActiveRunwayArrival.ogg", duration = 0.99 },
AdviceOnInitial = { filename = "AdviceOnInitial.ogg", duration = 3.00 },
Airport = { filename = "Airport.ogg", duration = 0.66 },
Altimeter = { filename = "Altimeter.ogg", duration = 0.68 },
@@ -878,6 +882,66 @@ ATIS.Messages = {
FARP = "Farp",
DELIMITER = "Punto", -- decimal delimiter
},
-- French messages thanks to @Wojtech and Bing
FR = {
HOURS = "Heures",
TIME = "Temps",
NOCLOUDINFO = "Informations sur la couverture nuageuse non disponibles",
OVERCAST = "Ciel couvert",
BROKEN = "Nuages fragmentés",
SCATTERED = "Nuages épars",
FEWCLOUDS = "Nuages rares",
NOCLOUDS = "Clair",
AIRPORT = "Aéroport",
INFORMATION ="Information",
SUNRISEAT = "Levé du soleil à %s heure locale",
SUNSETAT = "Couché du soleil à %s heure locale",
WINDFROMMS = "Vent du %s pour %s mètres par seconde",
WINDFROMKNOTS = "Vent du %s pour %s noeuds",
GUSTING = "Rafale de vent",
VISIKM = "Visibilité %s kilomètres",
VISISM = "Visibilité %s Miles",
RAIN = "Pluie",
TSTORM = "Orage",
SNOW = "Neige",
SSTROM = "Tempête de neige",
FOG = "Brouillard",
DUST = "Poussière",
PHENOMENA = "Phénomène météorologique",
CLOUDBASEM = "Couverture nuageuse de %s à %s mètres",
CLOUDBASEFT = "Couverture nuageuse de %s à %s pieds",
TEMPERATURE = "Température",
DEWPOINT = "Point de rosée",
ALTIMETER = "Altimètre",
ACTIVERUN = "Décollages piste",
ACTIVELANDING = "Atterrissages piste",
LEFT = "Gauche",
RIGHT = "Droite",
RWYLENGTH = "Longueur de piste",
METERS = "Mètre",
FEET = "Pieds",
ELEVATION = "Hauteur",
TOWERFREQ = "Fréquences de la tour",
ILSFREQ = "Fréquences ILS",
OUTERNDB = "Fréquences Outer NDB",
INNERNDB = "Fréquences Inner NDB",
VORFREQ = "Fréquences VOR",
VORFREQTTS = "Fréquences V O R",
TACANCH = "Canal TACAN %d",
RSBNCH = "Canal RSBN",
PRMGCH = "Canal PRMG",
ADVISE = "Informez le contrôle que vous avez copié l'information",
STATUTE = "Statute Miles",
DEGREES = "Degré celcius",
FAHRENHEIT = "Degré Fahrenheit",
INCHHG = "Pouces de mercure",
MMHG = "Millimètres de mercure",
HECTO = "Hectopascals",
METERSPER = "Mètres par seconde",
TACAN = "TAKAN",
FARP = "FARPE",
DELIMITER = "Décimal", -- decimal delimiter
}
}
---
@@ -897,6 +961,7 @@ ATIS.version = "1.0.0"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Correct fog for elevation.
-- TODO: Generalize sound files input to be able to use custom made sounds.
-- DONE: Option to add multiple frequencies for SRS
-- DONE: Zulu time --> Zulu in output.
-- DONE: Fix for AB not having a runway - Helopost like Naqoura
@@ -1056,7 +1121,7 @@ end
-- @return #ATIS self
function ATIS:_InitLocalization()
self:T(self.lid.."_InitLocalization")
self.gettext = TEXTANDSOUND:New("AWACS","en") -- Core.TextAndSound#TEXTANDSOUND
self.gettext = TEXTANDSOUND:New("ATIS","en") -- Core.TextAndSound#TEXTANDSOUND
self.locale = "en"
for locale,table in pairs(self.Messages) do
local Locale = string.lower(tostring(locale))
@@ -1078,16 +1143,74 @@ function ATIS:SetLocale(locale)
return self
end
--- Set sound files folder within miz file.
--- Set sound files folder within miz file (not your local hard drive!).
-- @param #ATIS self
-- @param #string path Path for sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!
-- @param #string pathMain Path to folder containing main sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!
-- @param #string pathAirports Path folder containing the airport names sound files. Default is `"ATIS Soundfiles/<Map Name>"`, *e.g.* `"ATIS Soundfiles/Caucasus/"`.
-- @param #string pathNato Path folder containing the NATO alphabet sound files. Default is "ATIS Soundfiles/NATO Alphabet/".
-- @return #ATIS self
function ATIS:SetSoundfilesPath( path )
self.soundpath = tostring( path or "ATIS Soundfiles/" )
function ATIS:SetSoundfilesPath( pathMain, pathAirports, pathNato )
self.soundpath = tostring( pathMain or "ATIS Soundfiles/" )
if pathAirports==nil then
self.soundpathAirports=self.soundpath..env.mission.theatre.."/"
else
self.soundpathAirports=pathAirports
end
if pathNato==nil then
self.soundpathNato=self.soundpath.."NATO Alphabet/"
else
self.soundpathNato=pathNato
end
self:T( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
return self
end
--- Set the path to the csv file that contains information about the used sound files.
-- The parameter file has to be located on your local disk (**not** inside the miz file).
-- @param #ATIS self
-- @param #string csvfile Full path to the csv file on your local disk.
-- @return #ATIS self
function ATIS:SetSoundfilesInfo( csvfile )
--- Local function to return the ATIS.Soundfile for a given file name
local function getSound(filename)
for key,_soundfile in pairs(self.Sound) do
local soundfile=_soundfile --#ATIS.Soundfile
if filename==soundfile.filename then
return soundfile
end
end
return nil
end
-- Read csv file
local data=UTILS.ReadCSV(csvfile)
if data then
for i,sound in pairs(data) do
-- Get the ATIS.Soundfile
local soundfile=getSound(sound.filename..".ogg") --#ATIS.Soundfile
if soundfile then
-- Set duration
soundfile.duration=tonumber(sound.duration)
else
self:E(string.format("ERROR: Could not get info for sound file %s", sound.filename))
end
end
else
self:E(string.format("ERROR: Could not read sound csv file!"))
end
return self
end
--- Set airborne unit (airplane or helicopter), used to transmit radio messages including subtitles.
-- Best is to place the unit on a parking spot of the airbase and set it to *uncontrolled* in the mission editor.
-- @param #ATIS self
@@ -1538,13 +1661,13 @@ end
function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey)
--if PathToSRS or MSRS.path then
self.useSRS=true
local path = PathToSRS or MSRS.path
local gender = Gender or MSRS.gender
local culture = Culture or MSRS.culture
local voice = Voice or MSRS.voice
local port = Port or MSRS.port or 5002
self.msrs=MSRS:New(path, self.frequency, self.modulation)
self.msrs:SetGender(gender)
self.msrs:SetCulture(culture)
@@ -1653,16 +1776,16 @@ function ATIS:onafterStart( From, Event, To )
self.radioqueue:SetRadioPower( self.power )
-- Init numbers.
self.radioqueue:SetDigit( 0, ATIS.Sound.N0.filename, ATIS.Sound.N0.duration, self.soundpath )
self.radioqueue:SetDigit( 1, ATIS.Sound.N1.filename, ATIS.Sound.N1.duration, self.soundpath )
self.radioqueue:SetDigit( 2, ATIS.Sound.N2.filename, ATIS.Sound.N2.duration, self.soundpath )
self.radioqueue:SetDigit( 3, ATIS.Sound.N3.filename, ATIS.Sound.N3.duration, self.soundpath )
self.radioqueue:SetDigit( 4, ATIS.Sound.N4.filename, ATIS.Sound.N4.duration, self.soundpath )
self.radioqueue:SetDigit( 5, ATIS.Sound.N5.filename, ATIS.Sound.N5.duration, self.soundpath )
self.radioqueue:SetDigit( 6, ATIS.Sound.N6.filename, ATIS.Sound.N6.duration, self.soundpath )
self.radioqueue:SetDigit( 7, ATIS.Sound.N7.filename, ATIS.Sound.N7.duration, self.soundpath )
self.radioqueue:SetDigit( 8, ATIS.Sound.N8.filename, ATIS.Sound.N8.duration, self.soundpath )
self.radioqueue:SetDigit( 9, ATIS.Sound.N9.filename, ATIS.Sound.N9.duration, self.soundpath )
self.radioqueue:SetDigit( 0, self.Sound.N0.filename, self.Sound.N0.duration, self.soundpath )
self.radioqueue:SetDigit( 1, self.Sound.N1.filename, self.Sound.N1.duration, self.soundpath )
self.radioqueue:SetDigit( 2, self.Sound.N2.filename, self.Sound.N2.duration, self.soundpath )
self.radioqueue:SetDigit( 3, self.Sound.N3.filename, self.Sound.N3.duration, self.soundpath )
self.radioqueue:SetDigit( 4, self.Sound.N4.filename, self.Sound.N4.duration, self.soundpath )
self.radioqueue:SetDigit( 5, self.Sound.N5.filename, self.Sound.N5.duration, self.soundpath )
self.radioqueue:SetDigit( 6, self.Sound.N6.filename, self.Sound.N6.duration, self.soundpath )
self.radioqueue:SetDigit( 7, self.Sound.N7.filename, self.Sound.N7.duration, self.soundpath )
self.radioqueue:SetDigit( 8, self.Sound.N8.filename, self.Sound.N8.duration, self.soundpath )
self.radioqueue:SetDigit( 9, self.Sound.N9.filename, self.Sound.N9.duration, self.soundpath )
-- Start radio queue.
self.radioqueue:Start( 1, 0.1 )
@@ -1909,20 +2032,28 @@ function ATIS:onafterBroadcast( From, Event, To )
--------------------------
--- Sunrise and Sunset ---
--------------------------
local hours = self.gettext:GetEntry("HOURS",self.locale)
local sunrise = coord:GetSunrise()
sunrise = UTILS.Split( sunrise, ":" )
local SUNRISE = string.format( "%s%s", sunrise[1], sunrise[2] )
if self.useSRS then
SUNRISE = string.format( "%s %s %s", sunrise[1], sunrise[2], hours )
--self:I(sunrise)
local SUNRISE = "no time"
if tostring(sunrise) ~= "N/S" and tostring(sunrise) ~= "N/R" then
sunrise = UTILS.Split( sunrise, ":" )
SUNRISE = string.format( "%s%s", sunrise[1], sunrise[2] )
if self.useSRS then
SUNRISE = string.format( "%s %s %s", sunrise[1], sunrise[2], hours )
end
end
local sunset = coord:GetSunset()
sunset = UTILS.Split( sunset, ":" )
local SUNSET = string.format( "%s%s", sunset[1], sunset[2] )
if self.useSRS then
SUNSET = string.format( "%s %s %s", sunset[1], sunset[2], hours )
--self:I(sunset)
local SUNSET = "no time"
if tostring(sunset) ~= "N/S" and tostring(sunset) ~= "N/R" then
sunset = UTILS.Split( sunset, ":" )
SUNSET = string.format( "%s%s", sunset[1], sunset[2] )
if self.useSRS then
SUNSET = string.format( "%s %s %s", sunset[1], sunset[2], hours )
end
end
---------------------------------
@@ -2006,14 +2137,79 @@ function ATIS:onafterBroadcast( From, Event, To )
local cloudbase = clouds.base
local cloudceil = clouds.base + clouds.thickness
local clouddens = clouds.density
-- Cloud preset (DCS 2.7)
local cloudspreset = clouds.preset or "Nothing"
-- Precepitation: 0=None, 1=Rain, 2=Thunderstorm, 3=Snow, 4=Snowstorm.
local precepitation = 0
if cloudspreset:find( "Preset10" ) then
if cloudspreset:find( "RainyPreset1" ) then
-- Overcast + Rain
clouddens = 9
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset2" ) then
-- Overcast + Rain
clouddens = 9
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset3" ) then
-- Overcast + Rain
clouddens = 9
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset4" ) then
-- Overcast + Rain
clouddens = 5
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset5" ) then
-- Overcast + Rain
clouddens = 5
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset6" ) then
-- Overcast + Rain
clouddens = 5
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
-- NEWRAINPRESET4
elseif cloudspreset:find( "NEWRAINPRESET4" ) then
-- Overcast + Rain
clouddens = 5
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset" ) then
-- Overcast + Rain
clouddens = 9
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "Preset10" ) then
-- Scattered 5
clouddens = 4
elseif cloudspreset:find( "Preset11" ) then
@@ -2094,38 +2290,8 @@ function ATIS:onafterBroadcast( From, Event, To )
elseif cloudspreset:find( "Preset9" ) then
-- Scattered 4
clouddens = 4
elseif cloudspreset:find( "RainyPreset" ) then
-- Overcast + Rain
clouddens = 9
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset1" ) then
-- Overcast + Rain
clouddens = 9
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset2" ) then
-- Overcast + Rain
clouddens = 9
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
elseif cloudspreset:find( "RainyPreset3" ) then
-- Overcast + Rain
clouddens = 9
if temperature > 5 then
precepitation = 1 -- rain
else
precepitation = 3 -- snow
end
else
self:E(string.format("WARNING! Unknown weather preset: %s", tostring(cloudspreset)))
end
local CLOUDBASE = string.format( "%d", UTILS.MetersToFeet( cloudbase ) )
@@ -2147,36 +2313,36 @@ function ATIS:onafterBroadcast( From, Event, To )
-- No cloud info for dynamic weather.
local CloudCover = {} -- #ATIS.Soundfile
CloudCover = ATIS.Sound.CloudsNotAvailable
CloudCover = self.Sound.CloudsNotAvailable
--local CLOUDSsub = "Cloud coverage information not available"
local CLOUDSsub = self.gettext:GetEntry("NOCLOUDINFO",self.locale)
-- Only valid for static weather.
if static then
if clouddens >= 9 then
-- Overcast 9,10
CloudCover = ATIS.Sound.CloudsOvercast
CloudCover = self.Sound.CloudsOvercast
--CLOUDSsub = "Overcast"
CLOUDSsub = self.gettext:GetEntry("OVERCAST",self.locale)
elseif clouddens >= 7 then
-- Broken 7,8
CloudCover = ATIS.Sound.CloudsBroken
CloudCover = self.Sound.CloudsBroken
--CLOUDSsub = "Broken clouds"
CLOUDSsub = self.gettext:GetEntry("BROKEN",self.locale)
elseif clouddens >= 4 then
-- Scattered 4,5,6
CloudCover = ATIS.Sound.CloudsScattered
CloudCover = self.Sound.CloudsScattered
--CLOUDSsub = "Scattered clouds"
CLOUDSsub = self.gettext:GetEntry("SCATTERED",self.locale)
elseif clouddens >= 1 then
-- Few 1,2,3
CloudCover = ATIS.Sound.CloudsFew
CloudCover = self.Sound.CloudsFew
--CLOUDSsub = "Few clouds"
CLOUDSsub = self.gettext:GetEntry("FEWCLOUDS",self.locale)
else
-- No clouds
CLOUDBASE = nil
CLOUDCEIL = nil
CloudCover = ATIS.Sound.CloudsNo
CloudCover = self.Sound.CloudsNo
--CLOUDSsub = "No clouds"
CLOUDSsub = self.gettext:GetEntry("NOCLOUDS",self.locale)
end
@@ -2200,7 +2366,7 @@ function ATIS:onafterBroadcast( From, Event, To )
end
if not self.useSRS then
--self:I(string.format( "%s/%s.ogg", self.theatre, self.airbasename ))
self.radioqueue:NewTransmission( string.format( "%s/%s.ogg", self.theatre, self.airbasename ), 3.0, self.soundpath, nil, nil, subtitle, self.subduration )
self.radioqueue:NewTransmission( string.format( "%s.ogg", self.airbasename ), 3.0, self.soundpathAirports, nil, nil, subtitle, self.subduration )
end
local alltext = subtitle
@@ -2210,8 +2376,8 @@ function ATIS:onafterBroadcast( From, Event, To )
subtitle = string.format( "%s %s", information, NATO )
local _INFORMATION = subtitle
if not self.useSRS then
self:Transmission( ATIS.Sound.Information, 0.5, subtitle )
self.radioqueue:NewTransmission( string.format( "NATO Alphabet/%s.ogg", NATO ), 0.75, self.soundpath )
self:Transmission( self.Sound.Information, 0.5, subtitle )
self.radioqueue:NewTransmission( string.format( "%s.ogg", NATO ), 0.75, self.soundpathNato )
end
alltext = alltext .. ";\n" .. subtitle
@@ -2219,7 +2385,7 @@ function ATIS:onafterBroadcast( From, Event, To )
subtitle = string.format( "%s Zulu", ZULU )
if not self.useSRS then
self.radioqueue:Number2Transmission( ZULU, nil, 0.5 )
self:Transmission( ATIS.Sound.Zulu, 0.2, subtitle )
self:Transmission( self.Sound.Zulu, 0.2, subtitle )
end
alltext = alltext .. ";\n" .. subtitle
@@ -2230,9 +2396,9 @@ function ATIS:onafterBroadcast( From, Event, To )
--subtitle = string.format( "Sunrise at %s local time", SUNRISE )
subtitle = string.format( sunrise, SUNRISE )
if not self.useSRS then
self:Transmission( ATIS.Sound.SunriseAt, 0.5, subtitle )
self:Transmission( self.Sound.SunriseAt, 0.5, subtitle )
self.radioqueue:Number2Transmission( SUNRISE, nil, 0.2 )
self:Transmission( ATIS.Sound.TimeLocal, 0.2 )
self:Transmission( self.Sound.TimeLocal, 0.2 )
end
alltext = alltext .. ";\n" .. subtitle
@@ -2241,9 +2407,9 @@ function ATIS:onafterBroadcast( From, Event, To )
--subtitle = string.format( "Sunset at %s local time", SUNSET )
subtitle = string.format( sunset, SUNSET )
if not self.useSRS then
self:Transmission( ATIS.Sound.SunsetAt, 0.5, subtitle )
self:Transmission( self.Sound.SunsetAt, 0.5, subtitle )
self.radioqueue:Number2Transmission( SUNSET, nil, 0.5 )
self:Transmission( ATIS.Sound.TimeLocal, 0.2 )
self:Transmission( self.Sound.TimeLocal, 0.2 )
end
alltext = alltext .. ";\n" .. subtitle
end
@@ -2268,17 +2434,17 @@ function ATIS:onafterBroadcast( From, Event, To )
end
local _WIND = subtitle
if not self.useSRS then
self:Transmission( ATIS.Sound.WindFrom, 1.0, subtitle )
self:Transmission( self.Sound.WindFrom, 1.0, subtitle )
self.radioqueue:Number2Transmission( WINDFROM )
self:Transmission( ATIS.Sound.At, 0.2 )
self:Transmission( self.Sound.At, 0.2 )
self.radioqueue:Number2Transmission( WINDSPEED )
if self.metric then
self:Transmission( ATIS.Sound.MetersPerSecond, 0.2 )
self:Transmission( self.Sound.MetersPerSecond, 0.2 )
else
self:Transmission( ATIS.Sound.Knots, 0.2 )
self:Transmission( self.Sound.Knots, 0.2 )
end
if turbulence > 0 then
self:Transmission( ATIS.Sound.Gusting, 0.2 )
self:Transmission( self.Sound.Gusting, 0.2 )
end
end
alltext = alltext .. ";\n" .. subtitle
@@ -2294,12 +2460,12 @@ function ATIS:onafterBroadcast( From, Event, To )
subtitle = string.format( visi, VISIBILITY )
end
if not self.useSRS then
self:Transmission( ATIS.Sound.Visibilty, 1.0, subtitle )
self:Transmission( self.Sound.Visibilty, 1.0, subtitle )
self.radioqueue:Number2Transmission( VISIBILITY )
if self.metric then
self:Transmission( ATIS.Sound.Kilometers, 0.2 )
self:Transmission( self.Sound.Kilometers, 0.2 )
else
self:Transmission( ATIS.Sound.StatuteMiles, 0.2 )
self:Transmission( self.Sound.StatuteMiles, 0.2 )
end
end
alltext = alltext .. ";\n" .. subtitle
@@ -2350,21 +2516,21 @@ function ATIS:onafterBroadcast( From, Event, To )
--subtitle = string.format( "Weather phenomena: %s", wpsub )
subtitle = string.format( "%s: %s", phenos, wpsub )
if not self.useSRS then
self:Transmission( ATIS.Sound.WeatherPhenomena, 1.0, subtitle )
self:Transmission( self.Sound.WeatherPhenomena, 1.0, subtitle )
if precepitation == 1 then
self:Transmission( ATIS.Sound.Rain, 0.5 )
self:Transmission( self.Sound.Rain, 0.5 )
elseif precepitation == 2 then
self:Transmission( ATIS.Sound.ThunderStorm, 0.5 )
self:Transmission( self.Sound.ThunderStorm, 0.5 )
elseif precepitation == 3 then
self:Transmission( ATIS.Sound.Snow, 0.5 )
self:Transmission( self.Sound.Snow, 0.5 )
elseif precepitation == 4 then
self:Transmission( ATIS.Sound.SnowStorm, 0.5 )
self:Transmission( self.Sound.SnowStorm, 0.5 )
end
if fog then
self:Transmission( ATIS.Sound.Fog, 0.5 )
self:Transmission( self.Sound.Fog, 0.5 )
end
if dust then
self:Transmission( ATIS.Sound.Dust, 0.5 )
self:Transmission( self.Sound.Dust, 0.5 )
end
end
alltext = alltext .. ";\n" .. subtitle
@@ -2390,29 +2556,29 @@ function ATIS:onafterBroadcast( From, Event, To )
subtitle = string.format( cloudbase, cbase, cceil )
end
if not self.useSRS then
self:Transmission( ATIS.Sound.CloudBase, 1.0, subtitle )
self:Transmission( self.Sound.CloudBase, 1.0, subtitle )
if tonumber( CLOUDBASE1000 ) > 0 then
self.radioqueue:Number2Transmission( CLOUDBASE1000 )
self:Transmission( ATIS.Sound.Thousand, 0.1 )
self:Transmission( self.Sound.Thousand, 0.1 )
end
if tonumber( CLOUDBASE0100 ) > 0 then
self.radioqueue:Number2Transmission( CLOUDBASE0100 )
self:Transmission( ATIS.Sound.Hundred, 0.1 )
self:Transmission( self.Sound.Hundred, 0.1 )
end
-- Ceiling
self:Transmission( ATIS.Sound.CloudCeiling, 0.5 )
self:Transmission( self.Sound.CloudCeiling, 0.5 )
if tonumber( CLOUDCEIL1000 ) > 0 then
self.radioqueue:Number2Transmission( CLOUDCEIL1000 )
self:Transmission( ATIS.Sound.Thousand, 0.1 )
self:Transmission( self.Sound.Thousand, 0.1 )
end
if tonumber( CLOUDCEIL0100 ) > 0 then
self.radioqueue:Number2Transmission( CLOUDCEIL0100 )
self:Transmission( ATIS.Sound.Hundred, 0.1 )
self:Transmission( self.Sound.Hundred, 0.1 )
end
if self.metric then
self:Transmission( ATIS.Sound.Meters, 0.1 )
self:Transmission( self.Sound.Meters, 0.1 )
else
self:Transmission( ATIS.Sound.Feet, 0.1 )
self:Transmission( self.Sound.Feet, 0.1 )
end
end
end
@@ -2440,15 +2606,15 @@ function ATIS:onafterBroadcast( From, Event, To )
end
local _TEMPERATURE = subtitle
if not self.useSRS then
self:Transmission( ATIS.Sound.Temperature, 1.0, subtitle )
self:Transmission( self.Sound.Temperature, 1.0, subtitle )
if temperature < 0 then
self:Transmission( ATIS.Sound.Minus, 0.2 )
self:Transmission( self.Sound.Minus, 0.2 )
end
self.radioqueue:Number2Transmission( TEMPERATURE )
if self.TDegF then
self:Transmission( ATIS.Sound.DegreesFahrenheit, 0.2 )
self:Transmission( self.Sound.DegreesFahrenheit, 0.2 )
else
self:Transmission( ATIS.Sound.DegreesCelsius, 0.2 )
self:Transmission( self.Sound.DegreesCelsius, 0.2 )
end
end
alltext = alltext .. ";\n" .. subtitle
@@ -2474,15 +2640,15 @@ function ATIS:onafterBroadcast( From, Event, To )
end
local _DEWPOINT = subtitle
if not self.useSRS then
self:Transmission( ATIS.Sound.DewPoint, 1.0, subtitle )
self:Transmission( self.Sound.DewPoint, 1.0, subtitle )
if dewpoint < 0 then
self:Transmission( ATIS.Sound.Minus, 0.2 )
self:Transmission( self.Sound.Minus, 0.2 )
end
self.radioqueue:Number2Transmission( DEWPOINT )
if self.TDegF then
self:Transmission( ATIS.Sound.DegreesFahrenheit, 0.2 )
self:Transmission( self.Sound.DegreesFahrenheit, 0.2 )
else
self:Transmission( ATIS.Sound.DegreesCelsius, 0.2 )
self:Transmission( self.Sound.DegreesCelsius, 0.2 )
end
end
alltext = alltext .. ";\n" .. subtitle
@@ -2529,33 +2695,33 @@ function ATIS:onafterBroadcast( From, Event, To )
local _ALTIMETER = subtitle
if not self.useSRS then
self:Transmission( ATIS.Sound.Altimeter, 1.0, subtitle )
self:Transmission( self.Sound.Altimeter, 1.0, subtitle )
if not self.qnhonly then
self:Transmission( ATIS.Sound.QNH, 0.5 )
self:Transmission( self.Sound.QNH, 0.5 )
end
self.radioqueue:Number2Transmission( QNH[1] )
if ATIS.ICAOPhraseology[UTILS.GetDCSMap()] then
self:Transmission( ATIS.Sound.Decimal, 0.2 )
self:Transmission( self.Sound.Decimal, 0.2 )
end
self.radioqueue:Number2Transmission( QNH[2] )
if not self.qnhonly then
self:Transmission( ATIS.Sound.QFE, 0.75 )
self:Transmission( self.Sound.QFE, 0.75 )
self.radioqueue:Number2Transmission( QFE[1] )
if ATIS.ICAOPhraseology[UTILS.GetDCSMap()] then
self:Transmission( ATIS.Sound.Decimal, 0.2 )
self:Transmission( self.Sound.Decimal, 0.2 )
end
self.radioqueue:Number2Transmission( QFE[2] )
end
if self.PmmHg then
self:Transmission( ATIS.Sound.MillimetersOfMercury, 0.1 )
self:Transmission( self.Sound.MillimetersOfMercury, 0.1 )
else
if self.metric then
self:Transmission( ATIS.Sound.HectoPascal, 0.1 )
self:Transmission( self.Sound.HectoPascal, 0.1 )
else
self:Transmission( ATIS.Sound.InchesOfMercury, 0.1 )
self:Transmission( self.Sound.InchesOfMercury, 0.1 )
end
end
end
@@ -2566,41 +2732,55 @@ function ATIS:onafterBroadcast( From, Event, To )
if not self.ATISforFARPs then
-- Active runway.
local subtitle = ""
if runwayLanding then
if runwayLanding and runwayLanding ~= runwayTakeoff then
local actrun = self.gettext:GetEntry("ACTIVELANDING",self.locale)
--subtitle=string.format("Active runway landing %s", runwayLanding)
subtitle=string.format("%s %s", actrun, runwayLanding)
if rwyLandingLeft==true then
--subtitle=subtitle.." Left"
subtitle=subtitle.." "..self.gettext:GetEntry("LEFT",self.locale)
elseif rwyLandingLeft==false then
--subtitle=subtitle.." Right"
subtitle=subtitle.." "..self.gettext:GetEntry("RIGHT",self.locale)
end
alltext = alltext .. ";\n" .. subtitle
end
if not self.useSRS then
self:Transmission(self.Sound.ActiveRunwayArrival, 1.0, subtitle)
self.radioqueue:Number2Transmission(runwayLanding)
if rwyLandingLeft==true then
self:Transmission(self.Sound.Left, 0.2)
elseif rwyLandingLeft==false then
self:Transmission(self.Sound.Right, 0.2)
end
end
end
if runwayTakeoff then
local actrun = self.gettext:GetEntry("ACTIVERUN",self.locale)
--subtitle=string.format("Active runway %s", runwayLanding)
subtitle=string.format("%s %s", actrun, runwayTakeoff)
if rwyTakeoffLeft==true then
--subtitle=subtitle.." Left"
subtitle=subtitle.." "..self.gettext:GetEntry("LEFT",self.locale)
elseif rwyTakeoffLeft==false then
--subtitle=subtitle.." Right"
subtitle=subtitle.." "..self.gettext:GetEntry("RIGHT",self.locale)
end
alltext = alltext .. ";\n" .. subtitle
if not self.useSRS then
self:Transmission(self.Sound.ActiveRunwayDeparture, 1.0, subtitle)
self.radioqueue:Number2Transmission(runwayTakeoff)
if rwyTakeoffLeft==true then
self:Transmission(self.Sound.Left, 0.2)
elseif rwyTakeoffLeft==false then
self:Transmission(self.Sound.Right, 0.2)
end
end
end
_RUNACT = subtitle
if not self.useSRS then
self:Transmission(ATIS.Sound.ActiveRunway, 1.0, subtitle)
self.radioqueue:Number2Transmission(runwayLanding)
if rwyLandingLeft==true then
self:Transmission(ATIS.Sound.Left, 0.2)
elseif rwyLandingLeft==false then
self:Transmission(ATIS.Sound.Right, 0.2)
end
end
alltext = alltext .. ";\n" .. subtitle
-- Runway length.
@@ -2629,31 +2809,32 @@ function ATIS:onafterBroadcast( From, Event, To )
-- Transmit.
if not self.useSRS then
self:Transmission( ATIS.Sound.RunwayLength, 1.0, subtitle )
self:Transmission( self.Sound.RunwayLength, 1.0, subtitle )
if tonumber( L1000 ) > 0 then
self.radioqueue:Number2Transmission( L1000 )
self:Transmission( ATIS.Sound.Thousand, 0.1 )
self:Transmission( self.Sound.Thousand, 0.1 )
end
if tonumber( L0100 ) > 0 then
self.radioqueue:Number2Transmission( L0100 )
self:Transmission( ATIS.Sound.Hundred, 0.1 )
self:Transmission( self.Sound.Hundred, 0.1 )
end
if self.metric then
self:Transmission( ATIS.Sound.Meters, 0.1 )
self:Transmission( self.Sound.Meters, 0.1 )
else
self:Transmission( ATIS.Sound.Feet, 0.1 )
self:Transmission( self.Sound.Feet, 0.1 )
end
end
alltext = alltext .. ";\n" .. subtitle
end
end
-- Airfield elevation
if self.elevation then
local elev = self.gettext:GetEntry("ELEVATION",self.locale)
local meters = self.gettext:GetEntry("METERS",self.locale)
local feet = self.gettext:GetEntry("FEET",self.locale)
local elevation = self.airbase:GetHeight()
if not self.metric then
elevation = UTILS.MetersToFeet( elevation )
@@ -2673,19 +2854,19 @@ function ATIS:onafterBroadcast( From, Event, To )
-- Transmit.
if not self.useSRS then
self:Transmission( ATIS.Sound.Elevation, 1.0, subtitle )
self:Transmission( self.Sound.Elevation, 1.0, subtitle )
if tonumber( L1000 ) > 0 then
self.radioqueue:Number2Transmission( L1000 )
self:Transmission( ATIS.Sound.Thousand, 0.1 )
self:Transmission( self.Sound.Thousand, 0.1 )
end
if tonumber( L0100 ) > 0 then
self.radioqueue:Number2Transmission( L0100 )
self:Transmission( ATIS.Sound.Hundred, 0.1 )
self:Transmission( self.Sound.Hundred, 0.1 )
end
if self.metric then
self:Transmission( ATIS.Sound.Meters, 0.1 )
self:Transmission( self.Sound.Meters, 0.1 )
else
self:Transmission( ATIS.Sound.Feet, 0.1 )
self:Transmission( self.Sound.Feet, 0.1 )
end
end
alltext = alltext .. ";\n" .. subtitle
@@ -2704,16 +2885,16 @@ function ATIS:onafterBroadcast( From, Event, To )
--subtitle = string.format( "Tower frequency %s", freqs )
subtitle = string.format( "%s %s", twrfrq, freqs )
if not self.useSRS then
self:Transmission( ATIS.Sound.TowerFrequency, 1.0, subtitle )
self:Transmission( self.Sound.TowerFrequency, 1.0, subtitle )
for _, freq in pairs( self.towerfrequency ) do
local f = string.format( "%.3f", freq )
f = UTILS.Split( f, "." )
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
if tonumber( f[2] ) > 0 then
self:Transmission( ATIS.Sound.Decimal, 0.2 )
self:Transmission( self.Sound.Decimal, 0.2 )
self.radioqueue:Number2Transmission( f[2] )
end
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
self:Transmission( self.Sound.MegaHertz, 0.2 )
end
end
alltext = alltext .. ";\n" .. subtitle
@@ -2726,15 +2907,15 @@ function ATIS:onafterBroadcast( From, Event, To )
--subtitle = string.format( "ILS frequency %.2f MHz", ils.frequency )
subtitle = string.format( "%s %.2f MHz", ilstxt, ils.frequency )
if not self.useSRS then
self:Transmission( ATIS.Sound.ILSFrequency, 1.0, subtitle )
self:Transmission( self.Sound.ILSFrequency, 1.0, subtitle )
local f = string.format( "%.2f", ils.frequency )
f = UTILS.Split( f, "." )
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
if tonumber( f[2] ) > 0 then
self:Transmission( ATIS.Sound.Decimal, 0.2 )
self:Transmission( self.Sound.Decimal, 0.2 )
self.radioqueue:Number2Transmission( f[2] )
end
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
self:Transmission( self.Sound.MegaHertz, 0.2 )
end
alltext = alltext .. ";\n" .. subtitle
end
@@ -2746,15 +2927,15 @@ function ATIS:onafterBroadcast( From, Event, To )
--subtitle = string.format( "Outer NDB frequency %.2f MHz", ndb.frequency )
subtitle = string.format( "%s %.2f MHz", ndbtxt, ndb.frequency )
if not self.useSRS then
self:Transmission( ATIS.Sound.OuterNDBFrequency, 1.0, subtitle )
self:Transmission( self.Sound.OuterNDBFrequency, 1.0, subtitle )
local f = string.format( "%.2f", ndb.frequency )
f = UTILS.Split( f, "." )
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
if tonumber( f[2] ) > 0 then
self:Transmission( ATIS.Sound.Decimal, 0.2 )
self:Transmission( self.Sound.Decimal, 0.2 )
self.radioqueue:Number2Transmission( f[2] )
end
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
self:Transmission( self.Sound.MegaHertz, 0.2 )
end
alltext = alltext .. ";\n" .. subtitle
end
@@ -2766,15 +2947,15 @@ function ATIS:onafterBroadcast( From, Event, To )
--subtitle = string.format( "Inner NDB frequency %.2f MHz", ndb.frequency )
subtitle = string.format( "%s %.2f MHz", ndbtxt, ndb.frequency )
if not self.useSRS then
self:Transmission( ATIS.Sound.InnerNDBFrequency, 1.0, subtitle )
self:Transmission( self.Sound.InnerNDBFrequency, 1.0, subtitle )
local f = string.format( "%.2f", ndb.frequency )
f = UTILS.Split( f, "." )
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
if tonumber( f[2] ) > 0 then
self:Transmission( ATIS.Sound.Decimal, 0.2 )
self:Transmission( self.Sound.Decimal, 0.2 )
self.radioqueue:Number2Transmission( f[2] )
end
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
self:Transmission( self.Sound.MegaHertz, 0.2 )
end
alltext = alltext .. ";\n" .. subtitle
end
@@ -2790,15 +2971,15 @@ function ATIS:onafterBroadcast( From, Event, To )
subtitle = string.format( "%s %.2f MHz", vorttstxt, self.vor )
end
if not self.useSRS then
self:Transmission( ATIS.Sound.VORFrequency, 1.0, subtitle )
self:Transmission( self.Sound.VORFrequency, 1.0, subtitle )
local f = string.format( "%.2f", self.vor )
f = UTILS.Split( f, "." )
self.radioqueue:Number2Transmission( f[1], nil, 0.5 )
if tonumber( f[2] ) > 0 then
self:Transmission( ATIS.Sound.Decimal, 0.2 )
self:Transmission( self.Sound.Decimal, 0.2 )
self.radioqueue:Number2Transmission( f[2] )
end
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
self:Transmission( self.Sound.MegaHertz, 0.2 )
end
alltext = alltext .. ";\n" .. subtitle
end
@@ -2809,9 +2990,9 @@ function ATIS:onafterBroadcast( From, Event, To )
--subtitle=string.format("TACAN channel %dX Ray", self.tacan)
subtitle=string.format(tactxt, self.tacan)
if not self.useSRS then
self:Transmission( ATIS.Sound.TACANChannel, 1.0, subtitle )
self:Transmission( self.Sound.TACANChannel, 1.0, subtitle )
self.radioqueue:Number2Transmission( tostring( self.tacan ), nil, 0.2 )
self.radioqueue:NewTransmission( "NATO Alphabet/Xray.ogg", 0.75, self.soundpath, nil, 0.2 )
self.radioqueue:NewTransmission( "Xray.ogg", 0.75, self.soundpathNato, nil, 0.2 )
end
alltext = alltext .. ";\n" .. subtitle
end
@@ -2822,7 +3003,7 @@ function ATIS:onafterBroadcast( From, Event, To )
--subtitle = string.format( "RSBN channel %d", self.rsbn )
subtitle = string.format( "%s %d", rsbntxt, self.rsbn )
if not self.useSRS then
self:Transmission( ATIS.Sound.RSBNChannel, 1.0, subtitle )
self:Transmission( self.Sound.RSBNChannel, 1.0, subtitle )
self.radioqueue:Number2Transmission( tostring( self.rsbn ), nil, 0.2 )
end
alltext = alltext .. ";\n" .. subtitle
@@ -2835,7 +3016,7 @@ function ATIS:onafterBroadcast( From, Event, To )
--subtitle = string.format( "PRMG channel %d", ndb.frequency )
subtitle = string.format( "%s %d", prmtxt, ndb.frequency )
if not self.useSRS then
self:Transmission( ATIS.Sound.PRMGChannel, 1.0, subtitle )
self:Transmission( self.Sound.PRMGChannel, 1.0, subtitle )
self.radioqueue:Number2Transmission( tostring( ndb.frequency ), nil, 0.5 )
end
alltext = alltext .. ";\n" .. subtitle
@@ -2851,8 +3032,8 @@ function ATIS:onafterBroadcast( From, Event, To )
--subtitle = string.format( "Advise on initial contact, you have information %s", NATO )
subtitle = string.format( "%s %s", advtxt, NATO )
if not self.useSRS then
self:Transmission( ATIS.Sound.AdviceOnInitial, 0.5, subtitle )
self.radioqueue:NewTransmission( string.format( "NATO Alphabet/%s.ogg", NATO ), 0.75, self.soundpath )
self:Transmission( self.Sound.AdviceOnInitial, 0.5, subtitle )
self.radioqueue:NewTransmission( string.format( "%s.ogg", NATO ), 0.75, self.soundpathNato )
end
alltext = alltext .. ";\n" .. subtitle
@@ -2891,8 +3072,8 @@ function ATIS:onafterReport( From, Event, To, Text )
local emes = self.gettext:GetEntry("METERSPER",self.locale)
local tacan = self.gettext:GetEntry("TACAN",self.locale)
local farp = self.gettext:GetEntry("FARP",self.locale)
local text = string.gsub( text, "SM", statute )
text = string.gsub( text, "°C", degc )
text = string.gsub( text, "°F", degf )
@@ -2902,13 +3083,13 @@ function ATIS:onafterReport( From, Event, To, Text )
text = string.gsub( text, "m/s", emes )
text = string.gsub( text, "TACAN", tacan )
text = string.gsub( text, "FARP", farp )
local delimiter = self.gettext:GetEntry("DELIMITER",self.locale)
if string.lower(self.locale) ~= "en" then
text = string.gsub(text,"(%d+)(%.)(%d+)","%1 "..delimiter.." %3")
end
-- Replace ";" by "."
local text = string.gsub( text, ";", " . " )
@@ -2916,7 +3097,7 @@ function ATIS:onafterReport( From, Event, To, Text )
self:T( "SRS TTS: " .. text )
-- Play text-to-speech report.
local duration = STTS.getSpeechTime(text,0.95)
local duration = MSRS.getSpeechTime(text,0.95)
self.msrsQ:NewTransmission(text,duration,self.msrs,nil,2)
--self.msrs:PlayText( text )
self.SRSText = text
@@ -3107,7 +3288,7 @@ end
-- @param #ATIS.Soundfile sound ATIS sound object.
-- @param #number interval Interval in seconds after the last transmission finished.
-- @param #string subtitle Subtitle of the transmission.
-- @param #string path Path to sound file. Default self.soundpath.
-- @param #string path Path to sound file. Default `self.soundpath`.
function ATIS:Transmission( sound, interval, subtitle, path )
self.radioqueue:NewTransmission( sound.filename, sound.duration, path or self.soundpath, nil, interval, subtitle, self.subduration )
end

View File

@@ -1041,6 +1041,9 @@ function AIRWING:onafterStatus(From, Event, To)
-- Check Recon missions.
self:CheckRECON()
-- Display tactival overview.
self:_TacticalOverview()
----------------
-- Transport ---

View File

@@ -255,6 +255,7 @@
-- @field #boolean skipperUturn U-turn on/off via menu.
-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
-- @field #number skipperTime Recovery time in min for manual recovery.
-- @field #boolean intowindold If true, use old into wind calculation.
-- @extends Core.Fsm#FSM
--- Be the boss!
@@ -2724,6 +2725,18 @@ function AIRBOSS:SetLSOCallInterval( TimeInterval )
return self
end
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
-- @param #AIRBOSS self
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
-- @return #AIRBOSS self
function AIRBOSS:SetIntoWindLegacy( SwitchOn )
if SwitchOn==nil then
SwitchOn=true
end
self.intowindold=SwitchOn
return self
end
--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
-- @param #AIRBOSS self
-- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
@@ -3610,6 +3623,7 @@ function AIRBOSS:onafterStart( From, Event, To )
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._PlayerLeft )
self:HandleEvent( EVENTS.MissionEnd )
self:HandleEvent( EVENTS.RemoveUnit )
self:HandleEvent( EVENTS.UnitLost, self.OnEventRemoveUnit )
-- self.StatusScheduler=SCHEDULER:New(self)
-- self.StatusScheduler:Schedule(self, self._Status, {}, 1, 0.5)
@@ -3642,6 +3656,12 @@ function AIRBOSS:onafterStatus( From, Event, To )
local pos = self:GetCoordinate()
local speed = self.carrier:GetVelocityKNOTS()
-- Update magnetic variation if we can get it from DCS.
if require then
self.magvar=pos:GetMagneticDeclination()
--env.info(string.format("FF magvar=%.1f", self.magvar))
end
-- Check water is ahead.
local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg))
@@ -5201,6 +5221,7 @@ function AIRBOSS:_InitVoiceOvers()
TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
GREYHOUND = { file = "PILOT-Greyhound", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
@@ -6475,7 +6496,7 @@ function AIRBOSS:_LandAI( flight )
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
Speed = UTILS.KnotsToKmph( 200 )
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then
Speed = UTILS.KnotsToKmph( 150 )
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
Speed = UTILS.KnotsToKmph( 175 )
@@ -11476,7 +11497,7 @@ end
--- Get wind direction and speed at carrier position.
-- @param #AIRBOSS self
-- @param #number alt Altitude ASL in meters. Default 15 m.
-- @param #number alt Altitude ASL in meters. Default 18 m.
-- @param #boolean magnetic Direction including magnetic declination.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
-- @return #number Direction the wind is blowing **from** in degrees.
@@ -11548,10 +11569,31 @@ end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
-- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees.
function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
function AIRBOSS:GetHeadingIntoWind(vdeck, magnetic, coord )
if self.intowindold then
--env.info("FF use OLD into wind")
return self:GetHeadingIntoWind_old(vdeck, magnetic, coord)
else
--env.info("FF use NEW into wind")
return self:GetHeadingIntoWind_new(vdeck, magnetic, coord)
end
end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
-- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees.
function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
local function adjustDegreesForWindSpeed(windSpeed)
local degreesAdjustment = 0
@@ -11608,7 +11650,13 @@ function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
intowind = intowind + 360
end
return intowind
-- Wind speed.
--local _, vwind = self:GetWind()
-- Speed of carrier in m/s but at least 4 knots.
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
return intowind, vtot
end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
@@ -11619,7 +11667,7 @@ end
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees.
-- @return #number Carrier speed in knots to reach desired wind speed on deck.
function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
-- Default offset angle.
local Offset=self.carrierparam.rwyangle or 0
@@ -14280,6 +14328,8 @@ function AIRBOSS:_GetACNickname( actype )
nickname = "Harrier"
elseif actype == AIRBOSS.AircraftCarrier.E2D then
nickname = "Hawkeye"
elseif actype == AIRBOSS.AircraftCarrier.C2A then
nickname = "Greyhound"
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
nickname = "Tomcat"
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
@@ -14317,32 +14367,55 @@ function AIRBOSS:_GetOnboardNumbers( group, playeronly )
-- Debug text.
local text = string.format( "Onboard numbers of group %s:", groupname )
-- Units of template group.
local units = group:GetTemplate().units
local template=group:GetTemplate()
-- Get numbers.
local numbers = {}
for _, unit in pairs( units ) do
if template then
-- Onboard number and unit name.
local n = tostring( unit.onboard_num )
local name = unit.name
local skill = unit.skill or "Unknown"
-- Units of template group.
local units = template.units
-- Debug text.
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
-- Get numbers.
for _, unit in pairs( units ) do
if playeronly and skill == "Client" or skill == "Player" then
-- There can be only one player in the group, so we skip everything else.
return n
-- Onboard number and unit name.
local n = tostring( unit.onboard_num )
local name = unit.name
local skill = unit.skill or "Unknown"
-- Debug text.
text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
if playeronly and skill == "Client" or skill == "Player" then
-- There can be only one player in the group, so we skip everything else.
return n
end
-- Table entry.
numbers[name] = n
end
-- Table entry.
numbers[name] = n
end
-- Debug info.
self:T2( self.lid .. text )
-- Debug info.
self:T2( self.lid .. text )
else
if playeronly then
return 101
else
local units=group:GetUnits()
for i,_unit in pairs(units) do
local name=_unit:GetName()
numbers[name]=100+i
end
end
end
return numbers
end
@@ -14607,7 +14680,7 @@ function AIRBOSS:_GetPlayerUnitAndName( _unitName )
-- Get DCS unit from its name.
local DCSunit = Unit.getByName( _unitName )
if DCSunit then
if DCSunit and DCSunit.getPlayerName then
-- Get player name if any.
local playername = DCSunit:getPlayerName()
@@ -15578,7 +15651,7 @@ function AIRBOSS:_Number2Sound( playerData, sender, number, delay )
end
-- Split string into characters.
local numbers = _split( number )
local numbers = _split( tostring(number) )
local wait = 0
for i = 1, #numbers do
@@ -15646,7 +15719,7 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
end
-- Split string into characters.
local numbers = _split( number )
local numbers = _split( tostring(number) )
local wait = 0
for i = 1, #numbers do
@@ -18014,7 +18087,7 @@ function AIRBOSS:_MarkCaseZones( _unitName, flare )
self:_GetZoneArcIn( case ):FlareZone( FLARECOLOR.White, 45 )
text = text .. "\n* arc turn in with WHITE flares"
self:_GetZoneArcOut( case ):FlareZone( FLARECOLOR.White, 45 )
text = text .. "\n* arc trun out with WHITE flares"
text = text .. "\n* arc turn out with WHITE flares"
end
end
@@ -18066,7 +18139,7 @@ function AIRBOSS:_MarkCaseZones( _unitName, flare )
self:_GetZoneArcIn( case ):SmokeZone( SMOKECOLOR.Blue, 45 )
text = text .. "\n* arc turn in with BLUE smoke"
self:_GetZoneArcOut( case ):SmokeZone( SMOKECOLOR.Blue, 45 )
text = text .. "\n* arc trun out with BLUE smoke"
text = text .. "\n* arc turn out with BLUE smoke"
end
end

View File

@@ -403,6 +403,7 @@ function ARMYGROUP:New(group)
self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
self:HandleEvent(EVENTS.Dead, self.OnEventDead)
self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
self:HandleEvent(EVENTS.UnitLost, self.OnEventRemoveUnit)
self:HandleEvent(EVENTS.Hit, self.OnEventHit)
-- Start the status monitoring.
@@ -2109,7 +2110,7 @@ function ARMYGROUP:_InitGroup(Template, Delay)
return
end
self:I(self.lid.."FF Initializing Group")
self:T(self.lid.."FF Initializing Group")
-- Get template of group.
local template=Template or self:_GetTemplate()

View File

@@ -93,6 +93,7 @@
-- @field #number engageWeaponType Weapon type used.
-- @field #number engageWeaponExpend How many weapons are used.
-- @field #boolean engageAsGroup Group attack.
-- @field #number engageLength Length of engage (carpet or strafing) in meters.
-- @field #number engageMaxDistance Max engage distance.
-- @field #number refuelSystem Refuel type (boom or probe) for TANKER missions.
--
@@ -239,6 +240,10 @@
-- ## Bombing Carpet
--
-- A carpet bombing mission can be created with the @{#AUFTRAG.NewBOMBCARPET}() function.
--
-- ## Strafing
--
-- A strafing mission can be created with the @{#AUFTRAG.NewSTRAFING}() function.
--
-- ## CAP
--
@@ -445,6 +450,7 @@ _AUFTRAGSNR=0
-- @field #string CAPTUREZONE Capture zone mission.
-- @field #string NOTHING Nothing.
-- @field #string PATROLRACETRACK Patrol Racetrack.
-- @field #string STRAFING Strafing run.
AUFTRAG.Type={
ANTISHIP="Anti Ship",
AWACS="AWACS",
@@ -491,6 +497,7 @@ AUFTRAG.Type={
CAPTUREZONE="Capture Zone",
NOTHING="Nothing",
PATROLRACETRACK="Patrol Racetrack",
STRAFING="Strafing",
}
--- Special task description.
@@ -1062,8 +1069,10 @@ end
-- @param #number Time Time in seconds to stay. Default 300 seconds.
-- @param #number Speed Speed in knots to fly to the target coordinate. Default 150kn.
-- @param #number MissionAlt Altitude to fly towards the mission in feet AGL. Default 1000ft.
-- @param #boolean CombatLanding (Optional) If true, set the Combat Landing option.
-- @param #number DirectionAfterLand (Optional) Heading after landing in degrees.
-- @return #AUFTRAG self
function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time, Speed, MissionAlt)
function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time, Speed, MissionAlt, CombatLanding, DirectionAfterLand)
local mission=AUFTRAG:New(AUFTRAG.Type.LANDATCOORDINATE)
@@ -1071,6 +1080,8 @@ function AUFTRAG:NewLANDATCOORDINATE(Coordinate, OuterRadius, InnerRadius, Time,
mission.stayTime = Time or 300
mission.stayAt = Coordinate
mission.combatLand = CombatLanding
mission.directionAfter = DirectionAfterLand
self:SetMissionSpeed(Speed or 150)
self:SetMissionAltitude(MissionAlt or 1000)
@@ -1734,6 +1745,7 @@ function AUFTRAG:NewSTRIKE(Target, Altitude)
end
--- **[AIR]** Create a BOMBING mission. Flight will drop bombs a specified coordinate.
-- See [DCS task bombing](https://wiki.hoggitworld.com/view/DCS_task_bombing).
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC or TARGET object.
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
@@ -1767,6 +1779,44 @@ function AUFTRAG:NewBOMBING(Target, Altitude)
return mission
end
--- **[AIR]** Create a STRAFING mission. Assigns a point on the ground for which the AI will do a strafing run with guns or rockets.
-- See [DCS task strafing](https://wiki.hoggitworld.com/view/DCS_task_strafing).
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC or TARGET object.
-- @param #number Altitude Engage altitude in feet. Default 1000 ft.
-- @param #number Length The total length of the strafing target in meters. Default `nil`.
-- @return #AUFTRAG self
function AUFTRAG:NewSTRAFING(Target, Altitude, Length)
local mission=AUFTRAG:New(AUFTRAG.Type.STRAFING)
mission:_TargetFromObject(Target)
-- DCS task options:
mission.engageWeaponType=805337088 -- Corresponds to guns/cannons (805306368) + any rocket (30720). This is the default when selecting this task in the ME.
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 1000)
mission.engageLength=Length
-- Mission options:
mission.missionTask=ENUMS.MissionTask.GROUNDATTACK
mission.missionAltitude=mission.engageAltitude*0.8
mission.missionFraction=0.5
mission.optionROE=ENUMS.ROE.OpenFire
mission.optionROT=ENUMS.ROT.NoReaction -- No reaction is better.
-- Evaluate result after 5 min. We might need time until the bombs have dropped and targets have been detroyed.
mission.dTevaluate=5*60
mission.categories={AUFTRAG.Category.AIRCRAFT}
-- Get DCS task.
mission.DCStask=mission:GetDCSMissionTask()
return mission
end
--- **[AIR]** Create a BOMBRUNWAY mission.
-- @param #AUFTRAG self
-- @param Wrapper.Airbase#AIRBASE Airdrome The airbase to bomb. This must be an airdrome (not a FARP or ship) as these to not have a runway.
@@ -1821,7 +1871,7 @@ function AUFTRAG:NewBOMBCARPET(Target, Altitude, CarpetLength)
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 25000)
mission.engageCarpetLength=CarpetLength or 500
mission.engageLength=CarpetLength or 500
mission.engageAsGroup=false -- Looks like this must be false or the task is not executed. It is not available in the ME anyway but in the task of the mission file.
mission.engageDirection=nil -- This is also not available in the ME.
@@ -2611,6 +2661,8 @@ function AUFTRAG:NewFromTarget(Target, MissionType)
mission=self:NewBOMBING(Target, Altitude)
elseif MissionType==AUFTRAG.Type.BOMBRUNWAY then
mission=self:NewBOMBRUNWAY(Target, Altitude)
elseif MissionType==AUFTRAG.Type.STRAFING then
mission=self:NewSTRAFING(Target, Altitude)
elseif MissionType==AUFTRAG.Type.CAS then
mission=self:NewCAS(ZONE_RADIUS:New(Target:GetName(),Target:GetVec2(),1000), Altitude, Speed, Target:GetAverageCoordinate(), Heading, Leg, TargetTypes)
elseif MissionType==AUFTRAG.Type.CASENHANCED then
@@ -5952,6 +6004,16 @@ function AUFTRAG:GetDCSMissionTask()
local DCStask=CONTROLLABLE.TaskBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, Divebomb)
table.insert(DCStasks, DCStask)
elseif self.type==AUFTRAG.Type.STRAFING then
----------------------
-- STRAFING Mission --
----------------------
local DCStask=CONTROLLABLE.TaskStrafing(nil,self:GetTargetVec2(), self.engageQuantity, self.engageLength,self.engageWeaponType,self.engageWeaponExpend,self.engageDirection,self.engageAsGroup)
table.insert(DCStasks, DCStask)
elseif self.type==AUFTRAG.Type.BOMBRUNWAY then
@@ -5969,7 +6031,7 @@ function AUFTRAG:GetDCSMissionTask()
-- BOMBCARPET Mission --
------------------------
local DCStask=CONTROLLABLE.TaskCarpetBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.engageCarpetLength)
local DCStask=CONTROLLABLE.TaskCarpetBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.engageLength)
table.insert(DCStasks, DCStask)
@@ -6492,8 +6554,7 @@ function AUFTRAG:GetDCSMissionTask()
local DCStask={}
local Vec2 = self.stayAt:GetVec2()
local DCStask = CONTROLLABLE.TaskLandAtVec2(nil,Vec2,self.stayTime)
local DCStask = CONTROLLABLE.TaskLandAtVec2(nil,Vec2,self.stayTime, self.combatLand, self.directionAfter)
table.insert(DCStasks, DCStask)
elseif self.type==AUFTRAG.Type.ONGUARD or self.type==AUFTRAG.Type.ARMOREDGUARD then

View File

@@ -17,7 +17,7 @@
-- ===
--
-- ### Author: **applevangelist**
-- @date Last Update Jan 2024
-- @date Last Update July 2024
-- @module Ops.AWACS
-- @image OPS_AWACS.jpg
@@ -508,7 +508,7 @@ do
-- @field #AWACS
AWACS = {
ClassName = "AWACS", -- #string
version = "0.2.64", -- #string
version = "0.2.65", -- #string
lid = "", -- #string
coalition = coalition.side.BLUE, -- #number
coalitiontxt = "blue", -- #string
@@ -935,7 +935,7 @@ AWACS.TaskStatus = {
--@field #boolean FromAI
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO-List 0.2.53
-- TODO-List 0.2.54
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--
-- DONE - WIP - Player tasking, VID
@@ -1626,7 +1626,7 @@ function AWACS:_NewRadioEntry(TextTTS, TextScreen,GID,IsGroup,ToScreen,IsNew,Fro
RadioEntry.TextScreen = TextScreen or TextTTS
RadioEntry.GroupID = GID
RadioEntry.ToScreen = ToScreen
RadioEntry.Duration = STTS.getSpeechTime(TextTTS,0.95,false) or 8
RadioEntry.Duration = MSRS.getSpeechTime(TextTTS,0.95,false) or 8
RadioEntry.FromAI = FromAI
RadioEntry.IsGroup = IsGroup
if Tactical then
@@ -5585,6 +5585,12 @@ function AWACS:_ThreatRangeCall(GID,Contact)
local grptxt = self.gettext:GetEntry("GROUP",self.locale)
local thrt = self.gettext:GetEntry("THREAT",self.locale)
local text = string.format("%s. %s. %s %s, %s. %s",self.callsigntxt,pilotcallsign,contacttag,grptxt, thrt, BRATExt)
-- DONE MS TTS - fix spelling out B-R-A in this case
if string.find(text,"BRAA",1,true) then
text = string.gsub(text,"BRAA","brah")
elseif string.find(text,"BRA",1,true) then
text = string.gsub(text,"BRA","brah")
end
if IsSub == false then
self:_NewRadioEntry(text,text,GID,true,self.debug,true,false,true)
end

View File

@@ -491,6 +491,9 @@ function BRIGADE:onafterStatus(From, Event, To)
-- Info ---
-----------
-- Display tactival overview.
self:_TacticalOverview()
-- General info:
if self.verbose>=1 then

View File

@@ -31,7 +31,7 @@
-- @image OPS_CSAR.jpg
---
-- Last Update April 2024
-- Last Update Sep 2024
-------------------------------------------------------------------------
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
@@ -41,6 +41,7 @@
-- @field #string lid Class id string for output to DCS log file.
-- @field #number coalition Coalition side number, e.g. `coalition.side.RED`.
-- @field Core.Set#SET_GROUP allheligroupset Set of CSAR heli groups.
-- @field Core.Set#SET_GROUP UserSetGroup Set of CSAR heli groups as designed by the mission designer (if any set).
-- @extends Core.Fsm#FSM
--- *Combat search and rescue (CSAR) are search and rescue operations that are carried out during war that are within or near combat zones.* (Wikipedia)
@@ -116,8 +117,17 @@
-- mycsar.topmenuname = "CSAR" -- set the menu entry name
-- mycsar.ADFRadioPwr = 1000 -- ADF Beacons sending with 1KW as default
-- mycsar.PilotWeight = 80 -- Loaded pilots weigh 80kgs each
-- mycsar.AllowIRStrobe = false -- Allow a menu item to request an IR strobe to find a downed pilot at night (requires NVGs to see it).
-- mycsar.IRStrobeRuntime = 300 -- If an IR Strobe is activated, it runs for 300 seconds (5 mins).
--
-- ## 2.1 Create own SET_GROUP to manage CTLD Pilot groups
--
-- -- Parameter: Set The SET_GROUP object created by the mission designer/user to represent the CSAR pilot groups.
-- -- Needs to be set before starting the CSAR instance.
-- local myset = SET_GROUP:New():FilterPrefixes("Helikopter"):FilterCoalitions("red"):FilterStart()
-- mycsar:SetOwnSetPilotGroups(myset)
--
-- ## 2.1 SRS Features and Other Features
-- ## 2.2 SRS Features and Other Features
--
-- mycsar.useSRS = false -- Set true to use FF\'s SRS integration
-- mycsar.SRSPath = "C:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
@@ -136,6 +146,7 @@
-- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat
-- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
-- mycsar.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
-- mycsar.CreateRadioBeacons = true -- set to false to disallow creating ADF radio beacons.
--
-- ## 3. Results
--
@@ -256,6 +267,10 @@ CSAR = {
topmenuname = "CSAR",
ADFRadioPwr = 1000,
PilotWeight = 80,
CreateRadioBeacons = true,
UserSetGroup = nil,
AllowIRStrobe = false,
IRStrobeRuntime = 300,
}
--- Downed pilots info.
@@ -272,6 +287,7 @@ CSAR = {
-- @field #number timestamp Timestamp for approach process.
-- @field #boolean alive Group is alive or dead/rescued.
-- @field #boolean wetfeet Group is spawned over (deep) water.
-- @field #string BeaconName Name of radio beacon - if any.
--- All slot / Limit settings
-- @type CSAR.AircraftType
@@ -292,10 +308,12 @@ CSAR.AircraftType["AH-64D_BLK_II"] = 2
CSAR.AircraftType["Bronco-OV-10A"] = 2
CSAR.AircraftType["MH-60R"] = 10
CSAR.AircraftType["OH-6A"] = 2
CSAR.AircraftType["OH-58D"] = 2
CSAR.AircraftType["CH-47Fbl1"] = 31
--- CSAR class version.
-- @field #string version
CSAR.version="1.0.22"
CSAR.version="1.0.29"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@@ -454,6 +472,9 @@ function CSAR:New(Coalition, Template, Alias)
-- added 1.0.16
self.PilotWeight = 80
-- Own SET_GROUP if any
self.UserSetGroup = nil
-- WARNING - here\'ll be dragons
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
@@ -632,7 +653,7 @@ end
-- @param #string Playername Name of Player (if applicable)
-- @param #boolean Wetfeet Ejected over water
-- @return #CSAR self.
function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername,Wetfeet)
function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername,Wetfeet,BeaconName)
self:T({"_CreateDownedPilotTrack",Groupname,Side,OriginalUnit,Description,Typename,Frequency,Playername})
-- create new entry
@@ -640,7 +661,7 @@ function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Descript
DownedPilot.desc = Description or ""
DownedPilot.frequency = Frequency or 0
DownedPilot.index = self.downedpilotcounter
DownedPilot.name = Groupname or ""
DownedPilot.name = Groupname or Playername or ""
DownedPilot.originalUnit = OriginalUnit or ""
DownedPilot.player = Playername or ""
DownedPilot.side = Side or 0
@@ -649,6 +670,7 @@ function CSAR:_CreateDownedPilotTrack(Group,Groupname,Side,OriginalUnit,Descript
DownedPilot.timestamp = 0
DownedPilot.alive = true
DownedPilot.wetfeet = Wetfeet or false
DownedPilot.BeaconName = BeaconName
-- Add Pilot
local PilotTable = self.downedPilots
@@ -735,7 +757,6 @@ function CSAR:_SpawnPilotInField(country,point,frequency,wetfeet)
:NewWithAlias(template,alias)
:InitCoalition(coalition)
:InitCountry(country)
:InitAIOnOff(pilotcacontrol)
:InitDelayOff()
:SpawnFromCoordinate(point)
@@ -817,8 +838,18 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
end
end
local BeaconName
if _playerName then
BeaconName = _unitName..math.random(1,10000)
elseif _unitName then
BeaconName = _playerName..math.random(1,10000)
else
BeaconName = "Ghost-1-1"..math.random(1,10000)
end
if (_freq and _freq ~= 0) then --shagrat only add beacon if _freq is NOT 0
self:_AddBeaconToGroup(_spawnedGroup, _freq)
self:_AddBeaconToGroup(_spawnedGroup, _freq, BeaconName)
end
self:_AddSpecialOptions(_spawnedGroup)
@@ -843,7 +874,7 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
local _GroupName = _spawnedGroup:GetName() or _alias
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet)
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName,wetfeet,BeaconName)
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage, _playerName) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
@@ -961,7 +992,6 @@ end
-- @param Core.Point#COORDINATE Point
-- @param #number Coalition Coalition.
-- @param #string Description (optional) Description.
-- @param #boolean addBeacon (optional) yes or no.
-- @param #boolean Nomessage (optional) If true, don\'t send a message to SAR.
-- @param #string Unitname (optional) Name of the lost unit.
-- @param #string Typename (optional) Type of plane.
@@ -1239,10 +1269,24 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage, _pla
if not _nomessage then
if _freq ~= 0 then --shagrat
local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
if self.coordtype ~= 2 then --not MGRS
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
else
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
local _text = string.format("%s requests SAR at %s, beacon at %.2f kilo hertz", _groupName, coordtext, _freqk)
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
end
else --shagrat CASEVAC msg
local _text = string.format("Pickup Zone at %s.", _coordinatesText )
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
if self.coordtype ~= 2 then --not MGRS
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
else
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,false,true)
local coordtext = UTILS.MGRSStringToSRSFriendly(_coordinatesText,true)
local _text = string.format("Pickup Zone at %s.", coordtext )
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime,true,false)
end
end
end
@@ -1777,9 +1821,6 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
end
_text = string.gsub(_text,"km"," kilometer")
_text = string.gsub(_text,"nm"," nautical miles")
--self.msrs:SetVoice(self.SRSVoice)
--self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,1)
--self:I("Voice = "..self.SRSVoice)
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
end
return self
@@ -1840,11 +1881,11 @@ function CSAR:_DisplayActiveSAR(_unitName)
else
distancetext = string.format("%.1fkm", _distance/1000.0)
end
if _value.frequency == 0 then--shagrat insert CASEVAC without Frequency
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
else
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
end
if _value.frequency == 0 or self.CreateRadioBeacons == false then--shagrat insert CASEVAC without Frequency
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
else
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
end
end
end
@@ -1925,7 +1966,7 @@ function CSAR:_SignalFlare(_unitName)
else
_distance = string.format("%.1fkm",_closest.distance/1000)
end
local _msg = string.format("%s - Popping signal flare at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
local _msg = string.format("%s - Firing signal flare at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
local _coord = _closest.pilot:GetCoordinate()
@@ -1946,28 +1987,68 @@ end
--- (Internal) Display info to all SAR groups.
-- @param #CSAR self
-- @param #string _message Message to display.
-- @param #number _side Coalition of message.
-- @param #number _side Coalition of message.
-- @param #number _messagetime How long to show.
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
-- @param #boolean ToSRS If true or nil, send to SRS TTS
-- @param #boolean ToScreen If true or nil, send to Screen
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime,ToSRS,ToScreen)
self:T(self.lid .. " _DisplayToAllSAR")
local messagetime = _messagetime or self.messageTime
if self.msrs then
self:T({_message,ToSRS=ToSRS,ToScreen=ToScreen})
if self.msrs and (ToSRS == true or ToSRS == nil) then
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
if self.msrs:GetProvider() == MSRS.Provider.WINDOWS then
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
end
self:I("Voice = "..voice)
--self:F("Voice = "..voice)
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
end
for _, _unitName in pairs(self.csarUnits) do
local _unit = self:_GetSARHeli(_unitName)
if _unit and not self.suppressmessages then
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
if ToScreen == true or ToScreen == nil then
for _, _unitName in pairs(self.csarUnits) do
local _unit = self:_GetSARHeli(_unitName)
if _unit and not self.suppressmessages then
self:_DisplayMessageToSAR(_unit, _message, _messagetime)
end
end
end
return self
end
---(Internal) Request IR Strobe at closest downed pilot.
--@param #CSAR self
--@param #string _unitName Name of the helicopter
function CSAR:_ReqIRStrobe( _unitName )
self:T(self.lid .. " _ReqIRStrobe")
local _heli = self:_GetSARHeli(_unitName)
if _heli == nil then
return
end
local smokedist = 8000
if smokedist < self.approachdist_far then smokedist = self.approachdist_far end
local _closest = self:_GetClosestDownedPilot(_heli)
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
local _distance = string.format("%.1fkm",_closest.distance/1000)
if _SETTINGS:IsImperial() then
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
else
_distance = string.format("%.1fkm",_closest.distance/1000)
end
local _msg = string.format("%s - IR Strobe active at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
_closest.pilot:NewIRMarker(true,self.IRStrobeRuntime or 300)
else
local _distance = string.format("%.1fkm",smokedist/1000)
if _SETTINGS:IsImperial() then
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
else
_distance = string.format("%.1fkm",smokedist/1000)
end
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",_distance), self.messageTime, false, false, true)
end
return self
end
---(Internal) Request smoke at closest downed pilot.
--@param #CSAR self
--@param #string _unitName Name of the helicopter
@@ -2091,12 +2172,12 @@ function CSAR:_AddMedevacMenuItem()
local coalition = self.coalition
local allheligroupset = self.allheligroupset -- Core.Set#SET_GROUP
local _allHeliGroups = allheligroupset:GetSetObjects()
-- rebuild units table
local _UnitList = {}
for _key, _group in pairs (_allHeliGroups) do
local _unit = _group:GetUnit(1) -- Asume that there is only one unit in the flight for players
if _unit then
local _unit = _group:GetFirstUnitAlive() -- Asume that there is only one unit in the flight for players
if _unit then
--self:T("Unitname ".._unit:GetName().." IsAlive "..tostring(_unit:IsAlive()).." IsPlayer "..tostring(_unit:IsPlayer()))
if _unit:IsAlive() and _unit:IsPlayer() then
local unitName = _unit:GetName()
_UnitList[unitName] = unitName
@@ -2119,7 +2200,12 @@ function CSAR:_AddMedevacMenuItem()
local _rootMenu1 = MENU_GROUP_COMMAND:New(_group,"List Active CSAR",_rootPath, self._DisplayActiveSAR,self,_unitName)
local _rootMenu2 = MENU_GROUP_COMMAND:New(_group,"Check Onboard",_rootPath, self._CheckOnboard,self,_unitName)
local _rootMenu3 = MENU_GROUP_COMMAND:New(_group,"Request Signal Flare",_rootPath, self._SignalFlare,self,_unitName)
local _rootMenu4 = MENU_GROUP_COMMAND:New(_group,"Request Smoke",_rootPath, self._Reqsmoke,self,_unitName):Refresh()
local _rootMenu4 = MENU_GROUP_COMMAND:New(_group,"Request Smoke",_rootPath, self._Reqsmoke,self,_unitName)
if self.AllowIRStrobe then
local _rootMenu5 = MENU_GROUP_COMMAND:New(_group,"Request IR Strobe",_rootPath, self._ReqIRStrobe,self,_unitName):Refresh()
else
_rootMenu4:Refresh()
end
end
end
end
@@ -2210,9 +2296,13 @@ end
-- @param #CSAR self
-- @param Wrapper.Group#GROUP _group Group #GROUP object.
-- @param #number _freq Frequency to use
function CSAR:_AddBeaconToGroup(_group, _freq)
-- @param #string _name Beacon Name to use
-- @return #CSAR self
function CSAR:_AddBeaconToGroup(_group, _freq, _name)
self:T(self.lid .. " _AddBeaconToGroup")
if self.CreateRadioBeacons == false then return end
local _group = _group
if _group == nil then
--return frequency to pool of available
for _i, _current in ipairs(self.UsedVHFFrequencies) do
@@ -2227,22 +2317,24 @@ function CSAR:_AddBeaconToGroup(_group, _freq)
if _group:IsAlive() then
local _radioUnit = _group:GetUnit(1)
if _radioUnit then
local name = _radioUnit:GetName()
local name = _radioUnit:GetName()
local Frequency = _freq -- Freq in Hertz
local name = _radioUnit:GetName()
local Sound = "l10n/DEFAULT/"..self.radioSound
local vec3 = _radioUnit:GetVec3() or _radioUnit:GetPositionVec3() or {x=0,y=0,z=0}
trigger.action.radioTransmission(Sound, vec3, 0, false, Frequency, self.ADFRadioPwr or 1000,name..math.random(1,10000)) -- Beacon in MP only runs for exactly 30secs straight
trigger.action.radioTransmission(Sound, vec3, 0, false, Frequency, self.ADFRadioPwr or 1000,_name) -- Beacon in MP only runs for exactly 30secs straight
end
end
return self
end
--- (Internal) Helper function to (re-)add beacon to downed pilot.
-- @param #CSAR self
-- @param #table _args Arguments
-- @return #CSAR self
function CSAR:_RefreshRadioBeacons()
self:T(self.lid .. " _RefreshRadioBeacons")
if self.CreateRadioBeacons == false then return end
if self:_CountActiveDownedPilots() > 0 then
local PilotTable = self.downedPilots
for _,_pilot in pairs (PilotTable) do
@@ -2250,8 +2342,10 @@ function CSAR:_RefreshRadioBeacons()
local pilot = _pilot -- #CSAR.DownedPilot
local group = pilot.group
local frequency = pilot.frequency or 0 -- thanks to @Thrud
local bname = pilot.BeaconName or pilot.name..math.random(1,100000)
trigger.action.stopRadioTransmission(bname)
if group and group:IsAlive() and frequency > 0 then
self:_AddBeaconToGroup(group,frequency)
self:_AddBeaconToGroup(group,frequency,bname)
end
end
end
@@ -2288,6 +2382,16 @@ function CSAR:_ReachedPilotLimit()
end
end
--- User - Function to add onw SET_GROUP Set-up for pilot filtering and assignment.
-- Needs to be set before starting the CSAR instance.
-- @param #CSAR self
-- @param Core.Set#SET_GROUP Set The SET_GROUP object created by the mission designer/user to represent the CSAR pilot groups.
-- @return #CSAR self
function CSAR:SetOwnSetPilotGroups(Set)
self.UserSetGroup = Set
return self
end
------------------------------
--- FSM internal Functions ---
------------------------------
@@ -2309,7 +2413,9 @@ function CSAR:onafterStart(From, Event, To)
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
if self.allowbronco then
if self.UserSetGroup then
self.allheligroupset = self.UserSetGroup
elseif self.allowbronco then
local prefixes = self.csarPrefix or {}
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(prefixes):FilterStart()
elseif self.useprefix then
@@ -2318,7 +2424,9 @@ function CSAR:onafterStart(From, Event, To)
else
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
end
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
if not self.coordinate then
local csarhq = self.mash:GetRandom()
if csarhq then

File diff suppressed because it is too large Load Diff

View File

@@ -34,6 +34,7 @@
-- @field Ops.Commander#COMMANDER commander Commander of assigned legions.
-- @field #number Nsuccess Number of successful missions.
-- @field #number Nfailure Number of failed mission.
-- @field #table assetNumbers Asset numbers. Each entry is a table of data type `#CHIEF.AssetNumber`.
-- @extends Ops.Intel#INTEL
--- *In preparing for battle I have always found that plans are useless, but planning is indispensable* -- Dwight D Eisenhower
@@ -163,7 +164,7 @@
--
-- Will at a strategic zone with importance 2.
--
-- If the zone is currently owned by another coalition and enemy ground troops are present in the zone, a CAS and an ARTY mission are lauchned:
-- If the zone is currently owned by another coalition and enemy ground troops are present in the zone, a CAS and an ARTY mission are launched:
--
-- * A mission of type `AUFTRAG.Type.CASENHANCED` is started if assets are available that can carry out this mission type.
-- * A mission of type `AUFTRAG.Type.ARTY` is started provided assets are available.
@@ -331,7 +332,7 @@ CHIEF.Strategy = {
--- CHIEF class version.
-- @field #string version
CHIEF.version="0.6.0"
CHIEF.version="0.6.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -1078,6 +1079,13 @@ function CHIEF:SetStrategy(Strategy)
return self
end
--- Get current strategy.
-- @param #CHIEF self
-- @return #string Strategy.
function CHIEF:GetStrategy()
return self.strategy
end
--- Get defence condition.
-- @param #CHIEF self
-- @param #string Current Defence condition. See @{#CHIEF.DEFCON}, e.g. `CHIEF.DEFCON.RED`.
@@ -1277,8 +1285,10 @@ end
--
-- Empty:
--
-- * `AUFTRAG.Type.ONGURAD` with Nmin=1 and Nmax=1 assets, Attribute=`GROUP.Attribute.GROUND_TANK`.
-- * `AUFTRAG.Type.ONGURAD` with Nmin=0 and Nmax=1 assets, Attribute=`GROUP.Attribute.GROUND_TANK`.
-- * `AUFTRAG.Type.ONGURAD` with Nmin=0 and Nmax=1 assets, Attribute=`GROUP.Attribute.GROUND_IFV`.
-- * `AUFTRAG.Type.ONGUARD` with Nmin=1 and Nmax=3 assets, Attribute=`GROUP.Attribute.GROUND_INFANTRY`.
-- * `AUFTRAG.Type.OPSTRANSPORT` with Nmin=0 and Nmax=1 assets, Attribute=`GROUP.Attribute.AIR_TRANSPORTHELO` or `GROUP.Attribute.GROUND_APC`. This asset is used to transport the infantry groups.
--
-- Resources can be created with the @{#CHIEF.CreateResource} and @{#CHIEF.AddToResource} functions.
--
@@ -1456,7 +1466,7 @@ end
--- Add a CAP zone. Flights will engage detected targets inside this zone.
-- @param #CHIEF self
-- @param Core.Zone#ZONE Zone CAP Zone. Has to be a circular zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM.
@@ -1472,7 +1482,7 @@ end
--- Add a GCI CAP.
-- @param #CHIEF self
-- @param Core.Zone#ZONE Zone Zone, where the flight orbits.
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM.
@@ -1499,7 +1509,7 @@ end
--- Add an AWACS zone.
-- @param #CHIEF self
-- @param Core.Zone#ZONE Zone Zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM.
@@ -1526,7 +1536,7 @@ end
--- Add a refuelling tanker zone.
-- @param #CHIEF self
-- @param Core.Zone#ZONE Zone Zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM.
@@ -3026,10 +3036,13 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
end
-- Recruite infantry assets.
self:T(self.lid..string.format("Recruiting assets for zone %s", StratZone.opszone:GetName()))
self:T(self.lid.."Missiontype="..MissionType)
self:T({categories=Categories})
self:T({attributes=Attributes})
self:T({properties=Properties})
local recruited, assets, legions=LEGION.RecruitCohortAssets(Cohorts, MissionType, nil, NassetsMin, NassetsMax, TargetVec2, nil, RangeMax, nil, nil, nil, nil, Categories, Attributes, Properties)
if recruited then
@@ -3045,9 +3058,12 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
local TargetCoord = TargetZone:GetCoordinate()
-- First check if we need a transportation.
local transport=nil
local transport=nil --Ops.OpsTransport#OPSTRANSPORT
local Ntransports=0
if Resource.carrierNmin and Resource.carrierNmax and Resource.carrierNmax>0 then
self:T(self.lid..string.format("Recruiting carrier assets: Nmin=%s, Nmax=%s", tostring(Resource.carrierNmin), tostring(Resource.carrierNmax)))
-- Filter only those assets that shall be transported.
local cargoassets=CHIEF._FilterAssets(assets, Resource.Categories, Resource.Attributes, Resource.Properties)
@@ -3057,6 +3073,10 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
recruited, transport=LEGION.AssignAssetsForTransport(self.commander, self.commander.legions, cargoassets,
Resource.carrierNmin, Resource.carrierNmax, TargetZone, nil, Resource.carrierCategories, Resource.carrierAttributes, Resource.carrierProperties)
Ntransports=transport~=nil and #transport.assets or 0
self:T(self.lid..string.format("Recruited %d transport carrier assets success=%s", Ntransports, tostring(recruited)))
end
end
@@ -3069,7 +3089,7 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
return false
end
-- Debug messgage.
-- Debug message
self:T2(self.lid..string.format("Recruited %d assets for mission %s", #assets, MissionType))
@@ -3217,10 +3237,13 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
-- Attach mission to ops zone.
StratZone.opszone:_AddMission(self.coalition, MissionType, mission)
mission:SetName(string.format("Stratzone %s-%d", StratZone.opszone:GetName(), mission.auftragsnummer))
-- Attach mission to resource.
Resource.mission=mission
if transport then
-- Check if transport assets could be allocated. If carrier Nmin=0 and 0 assets could be allocated, transport would still be created but not usefull obviously
if transport and Ntransports>0 then
-- Attach OPS transport to mission.
mission.opstransport=transport
-- Set ops zone to transport.
@@ -3233,7 +3256,7 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
else
-- Mission not supported.
self:E(self.lid..string.format("ERROR: Mission type not supported for OPSZONE! Unrecruiting assets..."))
self:E(self.lid..string.format("ERROR: Mission type %s not supported for OPSZONE! Unrecruiting assets...", tostring(MissionType)))
LEGION.UnRecruitAssets(assets)
return false

View File

@@ -577,7 +577,7 @@ function COHORT:AddAsset(Asset)
return self
end
--- Remove asset from chort.
--- Remove specific asset from chort.
-- @param #COHORT self
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The asset.
-- @return #COHORT self
@@ -609,6 +609,40 @@ function COHORT:DelGroup(GroupName)
return self
end
--- Remove assets from pool. Not that assets must not be spawned or already reserved or requested.
-- @param #COHORT self
-- @param #number N Number of assets to be removed. Default 1.
-- @return #COHORT self
function COHORT:RemoveAssets(N)
self:T2(self.lid..string.format("Remove %d assets of Cohort", N))
N=N or 1
local n=0
for i=#self.assets,1,-1 do
local asset=self.assets[i] --Functional.Warehouse#WAREHOUSE.Assetitem
self:T2(self.lid..string.format("Checking removing asset %s", asset.spawngroupname))
if not (asset.requested or asset.spawned or asset.isReserved) then
self:T2(self.lid..string.format("Removing asset %s", asset.spawngroupname))
table.remove(self.assets, i)
n=n+1
else
self:T2(self.lid..string.format("Could NOT Remove asset %s", asset.spawngroupname))
end
if n>=N then
break
end
end
self:T(self.lid..string.format("Removed %d/%d assets. New asset count=%d", n, N, #self.assets))
return self
end
--- Get name of the cohort.
-- @param #COHORT self
-- @return #string Name of the cohort.
@@ -975,6 +1009,7 @@ function COHORT:CanMission(Mission)
if Mission.refuelSystem and Mission.refuelSystem==self.tankerSystem then
-- Correct refueling system.
self:T(self.lid..string.format("INFO: Correct refueling system requested=%s != %s=available", tostring(Mission.refuelSystem), tostring(self.tankerSystem)))
else
self:T(self.lid..string.format("INFO: Wrong refueling system requested=%s != %s=available", tostring(Mission.refuelSystem), tostring(self.tankerSystem)))
return false

View File

@@ -663,7 +663,7 @@ end
--- Add a CAP zone.
-- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone CapZone Zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM.
@@ -689,7 +689,7 @@ end
--- Add a GCICAP zone.
-- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone CapZone Zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM.
@@ -735,7 +735,7 @@ end
--- Add an AWACS zone.
-- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone Zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM.
@@ -782,7 +782,7 @@ end
--- Add a refuelling tanker zone.
-- @param #COMMANDER self
-- @param Core.Zone#ZONE Zone Zone.
-- @param #number Altitude Orbit altitude in feet. Default is 12,0000 feet.
-- @param #number Altitude Orbit altitude in feet. Default is 12,000 feet.
-- @param #number Speed Orbit speed in KIAS. Default 350 kts.
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
-- @param #number Leg Length of race-track in NM. Default 30 NM.

View File

@@ -7,6 +7,7 @@
--
-------------------------------------------------------------------------
-- Date: September 2023
-- Last Update: July 2024
-------------------------------------------------------------------------
--
--- **Ops** - Easy GCI & CAP Manager
@@ -65,6 +66,9 @@
-- @field #boolean TankerInvisible
-- @field #number CapFormation
-- @field #table ReadyFlightGroups
-- @field #boolean DespawnAfterLanding
-- @field #boolean DespawnAfterHolding
-- @field #list<Ops.Auftrag#AUFTRAG> ListOfAuftrag
-- @extends Core.Fsm#FSM
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
@@ -93,7 +97,8 @@
--
-- ### Prerequisites
--
-- You have to put a STATIC object on the airbase with the UNIT name according to the name of the airbase. E.g. for Kuitaisi this has to have the name Kutaisi. This object symbolizes the AirWing HQ.
-- You have to put a **STATIC WAREHOUSE** object on the airbase with the UNIT name according to the name of the airbase. **Do not put any other static type or it creates a conflict with the airbase name!**
-- E.g. for Kuitaisi this has to have the unit name Kutaisi. This object symbolizes the AirWing HQ.
-- Next put a late activated template group for your CAP/GCI Squadron on the map. Last, put a zone on the map for the CAP operations, let's name it "Blue Zone 1". Size of the zone plays no role.
-- Put an EW radar system on the map and name it aptly, like "Blue EWR".
--
@@ -209,6 +214,9 @@ EASYGCICAP = {
TankerInvisible = true,
CapFormation = nil,
ReadyFlightGroups = {},
DespawnAfterLanding = false,
DespawnAfterHolding = true,
ListOfAuftrag = {}
}
--- Internal Squadron data type
@@ -244,7 +252,7 @@ EASYGCICAP = {
--- EASYGCICAP class version.
-- @field #string version
EASYGCICAP.version="0.1.10"
EASYGCICAP.version="0.1.13"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -292,6 +300,9 @@ function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
self.Monitor = false
self.TankerInvisible = true
self.CapFormation = ENUMS.Formation.FixedWing.FingerFour.Group
self.DespawnAfterLanding = false
self.DespawnAfterHolding = true
self.ListOfAuftrag = {}
-- Set some string id for output to DCS.log file.
self.lid=string.format("EASYGCICAP %s | ", self.alias)
@@ -341,7 +352,7 @@ end
-- @param #number Maxiumum Maxmimum number of parallel missions allowed. Count is Cap-Missions + Intercept-Missions + Alert5-Missionsm default is 6
-- @return #EASYGCICAP self
function EASYGCICAP:SetMaxAliveMissions(Maxiumum)
self:T(self.lid.."SetDefaultResurrection")
self:T(self.lid.."SetMaxAliveMissions")
self.MaxAliveMissions = Maxiumum or 8
return self
end
@@ -458,6 +469,26 @@ function EASYGCICAP:SetDefaultOverhead(Overhead)
return self
end
--- Set default despawning after landing.
-- @param #EASYGCICAP self
-- @return #EASYGCICAP self
function EASYGCICAP:SetDefaultDespawnAfterLanding()
self:T(self.lid.."SetDefaultDespawnAfterLanding")
self.DespawnAfterLanding = true
self.DespawnAfterHolding = false
return self
end
--- Set default despawning after holding (despawn in air close to AFB).
-- @param #EASYGCICAP self
-- @return #EASYGCICAP self
function EASYGCICAP:SetDefaultDespawnAfterHolding()
self:T(self.lid.."SetDefaultDespawnAfterLanding")
self.DespawnAfterLanding = false
self.DespawnAfterHolding = true
return self
end
--- Set CAP mission start to vary randomly between Start end End seconds.
-- @param #EASYGCICAP self
-- @param #number Start
@@ -512,6 +543,8 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
self:T(self.lid.."_AddAirwing "..Airbasename)
local CapFormation = self.CapFormation
local DespawnAfterLanding = self.DespawnAfterLanding
local DespawnAfterHolding = self.DespawnAfterHolding
-- Create Airwing
local CAP_Wing = AIRWING:New(Airbasename,Alias)
@@ -553,8 +586,11 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
function CAP_Wing:OnAfterFlightOnMission(From, Event, To, Flightgroup, Mission)
local flightgroup = Flightgroup -- Ops.FlightGroup#FLIGHTGROUP
--flightgroup:SetDespawnAfterLanding()
flightgroup:SetDespawnAfterHolding()
if DespawnAfterLanding then
flightgroup:SetDespawnAfterLanding()
elseif DespawnAfterHolding then
flightgroup:SetDespawnAfterHolding()
end
flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename))
flightgroup:GetGroup():CommandEPLRS(true,5)
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
@@ -577,10 +613,11 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
flightgroup:GetGroup():OptionROTEvadeFire()
flightgroup:SetFuelLowRTB(true)
Intel:AddAgent(flightgroup)
function flightgroup:OnAfterHolding(From,Event,To)
self:Despawn(1,true)
end
if DespawnAfterHolding then
function flightgroup:OnAfterHolding(From,Event,To)
self:Despawn(1,true)
end
end
end
if self.noaltert5 > 0 then
@@ -588,6 +625,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
alert:SetRequiredAssets(self.noaltert5)
alert:SetRepeat(99)
CAP_Wing:AddMission(alert)
table.insert(self.ListOfAuftrag,alert)
end
self.wings[Airbasename] = { CAP_Wing, AIRBASE:FindByName(Airbasename):GetZone(), Airbasename }
@@ -1124,7 +1162,7 @@ function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group
return assigned, wingsize
end
--- Add a zone to the rejected zones set.
--- Here, we'll decide if we need to launch an intercepting flight, and from where
-- @param #EASYGCICAP self
-- @param Ops.Intel#INTEL.Cluster Cluster
-- @return #EASYGCICAP self
@@ -1168,9 +1206,11 @@ function EASYGCICAP:_AssignIntercept(Cluster)
local zone = _data[2] -- Core.Zone#ZONE
local zonecoord = zone:GetCoordinate()
local name = _data[3] -- #string
local coa = AIRBASE:FindByName(name):GetCoalition()
local distance = position:DistanceFromPointVec2(zonecoord)
local airframes = airwing:CountAssets(true)
if distance < bestdistance and airframes >= wingsize then
local samecoalitionab = coa == self.coalition and true or false
if distance < bestdistance and airframes >= wingsize and samecoalitionab == true then
bestdistance = distance
targetairwing = airwing
targetawname = name
@@ -1186,10 +1226,11 @@ function EASYGCICAP:_AssignIntercept(Cluster)
local name = data.AirbaseName
local zonecoord = data.Coordinate
local airwing = wings[name][1]
local coa = AIRBASE:FindByName(name):GetCoalition()
local samecoalitionab = coa == self.coalition and true or false
local distance = position:DistanceFromPointVec2(zonecoord)
local airframes = airwing:CountAssets(true)
if distance < bestdistance and airframes >= wingsize then
if distance < bestdistance and airframes >= wingsize and samecoalitionab == true then
bestdistance = distance
targetairwing = airwing -- Ops.Airwing#AIRWING
targetawname = name
@@ -1228,6 +1269,8 @@ function EASYGCICAP:_AssignIntercept(Cluster)
nogozoneset
)
end
table.insert(self.ListOfAuftrag,InterceptAuftrag)
local assigned, rest = self:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,contact.group,wingsize)
if not assigned then
InterceptAuftrag:SetRequiredAssets(rest)
@@ -1319,6 +1362,20 @@ end
-- @return #EASYGCICAP self
function EASYGCICAP:onafterStatus(From,Event,To)
self:T({From,Event,To})
-- cleanup
local cleaned = false
local cleanlist = {}
for _,_auftrag in pairs(self.ListOfAuftrag) do
local auftrag = _auftrag -- Ops.Auftrag#AUFTRAG
if auftrag and (not (auftrag:IsCancelled() or auftrag:IsDone() or auftrag:IsOver())) then
table.insert(cleanlist,auftrag)
cleaned = true
end
end
if cleaned == true then
self.ListOfAuftrag = nil
self.ListOfAuftrag = cleanlist
end
-- Gather Some Stats
local function counttable(tbl)
local count = 0

View File

@@ -334,6 +334,9 @@ function FLEET:onafterStatus(From, Event, To)
-- Info ---
-----------
-- Display tactival overview.
self:_TacticalOverview()
-- General info:
if self.verbose>=1 then

View File

@@ -62,6 +62,8 @@
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
-- @field #boolean markerParking If `true`, occupied parking spots are marked.
-- @field #boolean nosubs If `true`, SRS TTS is without subtitles.
-- @field #number Nplayers Number of human players. Updated at each StatusUpdate call.
-- @field #boolean radioOnlyIfPlayers Activate to limit transmissions only if players are active at the airbase.
-- @extends Core.Fsm#FSM
--- **Ground Control**: Airliner X, Good news, you are clear to taxi to the active.
@@ -272,6 +274,7 @@ FLIGHTCONTROL = {
holdingpatterns = {},
hpcounter = 0,
nosubs = false,
Nplayers = 0,
}
--- Holding point. Contains holding stacks.
@@ -329,7 +332,7 @@ FLIGHTCONTROL.FlightStatus={
--- FlightControl class version.
-- @field #string version
FLIGHTCONTROL.version="0.7.5"
FLIGHTCONTROL.version="0.7.7"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -417,6 +420,9 @@ function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS, Port,
-- Init msrs queue.
self.msrsqueue=MSRSQUEUE:New(self.alias)
-- Set that transmission is only if alive players on the server.
self:SetTransmitOnlyWithPlayers(true)
-- Init msrs bases
local path = PathToSRS or MSRS.path
local port = Port or MSRS.port or 5002
@@ -571,6 +577,31 @@ function FLIGHTCONTROL:SetVerbosity(VerbosityLevel)
return self
end
--- Limit radio transmissions only if human players are registered at the airbase.
-- This can be used to reduce TTS messages on heavy missions.
-- @param #FLIGHTCONTROL self
-- @param #boolean Switch If `true` or `nil` no transmission if there are no players. Use `false` enable TTS with no players.
-- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetRadioOnlyIfPlayers(Switch)
if Switch==nil or Switch==true then
self.radioOnlyIfPlayers=true
else
self.radioOnlyIfPlayers=false
end
return self
end
--- Set whether to only transmit TTS messages if there are players on the server.
-- @param #FLIGHTCONTROL self
-- @param #boolean Switch If `true`, only send TTS messages if there are alive Players. If `false` or `nil`, transmission are done also if no players are on the server.
-- @return #FLIGHTCONTROL self
function FLIGHTCONTROL:SetTransmitOnlyWithPlayers(Switch)
self.msrsqueue:SetTransmitOnlyWithPlayers(Switch)
return self
end
--- Set subtitles to appear on SRS TTS messages.
-- @param #FLIGHTCONTROL self
-- @return #FLIGHTCONTROL self
@@ -4082,6 +4113,15 @@ function FLIGHTCONTROL:_CheckFlights()
end
end
-- Count number of players
self.Nplayers=0
for _,_flight in pairs(self.flights) do
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
if not flight.isAI then
self.Nplayers=self.Nplayers+1
end
end
-- Check speeding.
if self.speedLimitTaxi then
@@ -4314,6 +4354,11 @@ end
-- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec.
function FLIGHTCONTROL:TransmissionTower(Text, Flight, Delay)
if self.radioOnlyIfPlayers==true and self.Nplayers==0 then
self:T(self.lid.."No players ==> skipping TOWER radio transmission")
return
end
-- Spoken text.
local text=self:_GetTextForSpeech(Text)
@@ -4345,6 +4390,12 @@ end
-- @param #number Delay Delay in seconds before the text is transmitted. Default 0 sec.
function FLIGHTCONTROL:TransmissionPilot(Text, Flight, Delay)
if self.radioOnlyIfPlayers==true and self.Nplayers==0 then
self:T(self.lid.."No players ==> skipping PILOT radio transmission")
return
end
-- Get player data.
local playerData=Flight:_GetPlayerData()

View File

@@ -2188,7 +2188,7 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
-- TODO: make this input.
self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_JETT, self.jettisonWeapons)
self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_AB, self.prohibitAB) -- Does not seem to work. AI still used the after burner.
self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
self:GetGroup():SetOption(AI.Option.Air.id.JETT_TANKS_IF_EMPTY, self.jettisonEmptyTanks)
--self.group:SetOption(AI.Option.Air.id.RADAR_USING, AI.Option.Air.val.RADAR_USING.FOR_CONTINUOUS_SEARCH)
@@ -2804,6 +2804,11 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
self:T(self.lid.."Engaging! Group NOT done...")
return
end
-- Check if group is going for fuel.
if self:IsGoing4Fuel() then
self:T(self.lid.."Going for FUEL! Group NOT done...")
return
end
-- Number of tasks remaining.
local nTasks=self:CountRemainingTasks()
@@ -3419,6 +3424,9 @@ function FLIGHTGROUP:onafterRefuel(From, Event, To, Coordinate)
local wp9=Coordinate:WaypointAir("BARO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, "Refuel")
self:Route({wp0, wp9}, 1)
-- Set RTB on Bingo option. Currently DCS does not execute the refueling task if RTB_ON_BINGO is set to "NO RTB ON BINGO"
self.group:SetOption(AI.Option.Air.id.RTB_ON_BINGO, true)
end
@@ -3432,6 +3440,9 @@ function FLIGHTGROUP:onafterRefueled(From, Event, To)
-- Debug message.
local text=string.format("Flight group finished refuelling")
self:T(self.lid..text)
-- Set RTB on Bingo option to "NO RTB ON BINGO"
self.group:SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
-- Check if flight is done.
self:_CheckGroupDone(1)
@@ -3804,18 +3815,9 @@ function FLIGHTGROUP:_InitGroup(Template)
-- Group object.
local group=self.group --Wrapper.Group#GROUP
-- Get template of group.
local template=Template or self:_GetTemplate()
-- Helo group.
self.isHelo=group:IsHelicopter()
-- Is (template) group uncontrolled.
self.isUncontrolled=template.uncontrolled
-- Is (template) group late activated.
self.isLateActivated=template.lateActivation
-- Max speed in km/h.
self.speedMax=group:GetSpeedMax()
@@ -3835,25 +3837,38 @@ function FLIGHTGROUP:_InitGroup(Template)
-- Group ammo.
self.ammo=self:GetAmmoTot()
-- Get template of group.
local template=Template or self:_GetTemplate()
-- Radio parameters from template. Default is set on spawn if not modified by user.
self.radio.Freq=tonumber(template.frequency)
self.radio.Modu=tonumber(template.modulation)
self.radio.On=template.communication
-- Is (template) group uncontrolled.
self.isUncontrolled=template~=nil and template.uncontrolled or false
-- Set callsign. Default is set on spawn if not modified by user.
local callsign=template.units[1].callsign
--self:I({callsign=callsign})
if type(callsign)=="number" then -- Sometimes callsign is just "101".
local cs=tostring(callsign)
callsign={}
callsign[1]=cs:sub(1,1)
callsign[2]=cs:sub(2,2)
callsign[3]=cs:sub(3,3)
-- Is (template) group late activated.
self.isLateActivated=template~=nil and template.lateActivation or false
if template then
-- Radio parameters from template. Default is set on spawn if not modified by user.
self.radio.Freq=tonumber(template.frequency)
self.radio.Modu=tonumber(template.modulation)
self.radio.On=template.communication
-- Set callsign. Default is set on spawn if not modified by user.
local callsign=template.units[1].callsign
--self:I({callsign=callsign})
if type(callsign)=="number" then -- Sometimes callsign is just "101".
local cs=tostring(callsign)
callsign={}
callsign[1]=cs:sub(1,1)
callsign[2]=cs:sub(2,2)
callsign[3]=cs:sub(3,3)
end
self.callsign.NumberSquad=tonumber(callsign[1])
self.callsign.NumberGroup=tonumber(callsign[2])
self.callsign.NameSquad=UTILS.GetCallsignName(self.callsign.NumberSquad)
end
self.callsign.NumberSquad=tonumber(callsign[1])
self.callsign.NumberGroup=tonumber(callsign[2])
self.callsign.NameSquad=UTILS.GetCallsignName(self.callsign.NumberSquad)
-- Set default formation.
if self.isHelo then

View File

@@ -21,6 +21,7 @@
-- @field #table cohorts Cohorts of this legion.
-- @field Ops.Commander#COMMANDER commander Commander of this legion.
-- @field Ops.Chief#CHIEF chief Chief of this legion.
-- @field #boolean tacview If `true`, show tactical overview on status update.
-- @extends Functional.Warehouse#WAREHOUSE
--- *Per aspera ad astra.*
@@ -322,6 +323,14 @@ function LEGION:SetVerbosity(VerbosityLevel)
return self
end
--- Set tactical overview on.
-- @param #LEGION self
-- @return #LEGION self
function LEGION:SetTacticalOverviewOn()
self.tacview=true
return self
end
--- Add a mission for the legion. It will pick the best available assets for the mission and lauch it when ready.
-- @param #LEGION self
-- @param Ops.Auftrag#AUFTRAG Mission Mission for this legion.
@@ -1772,7 +1781,7 @@ end
-- Mission Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new flight group after an asset was spawned.
--- Create a new OPS group after an asset was spawned.
-- @param #LEGION self
-- @param Functional.Warehouse#WAREHOUSE.Assetitem asset The asset.
-- @return Ops.FlightGroup#FLIGHTGROUP The created flightgroup object.
@@ -1836,6 +1845,53 @@ function LEGION:_CreateFlightGroup(asset)
return opsgroup
end
--- Display tactical overview.
-- @param #LEGION self
function LEGION:_TacticalOverview()
if self.tacview then
local NassetsTotal=self:CountAssets(nil)
local NassetsStock=self:CountAssets(true)
local NassetsActiv=self:CountAssets(false)
local NmissionsTotal=#self.missionqueue
local NmissionsRunni=self:CountMissionsInQueue()
-- Info message
local text=string.format("Tactical Overview %s\n", self.alias)
text=text..string.format("===================================\n")
-- Asset info.
text=text..string.format("Assets: %d [Active=%d, Stock=%d]\n", NassetsTotal, NassetsActiv, NassetsStock)
-- Mission info.
text=text..string.format("Missions: %d [Running=%d]\n", NmissionsTotal, NmissionsRunni)
for _,mtype in pairs(AUFTRAG.Type) do
local n=self:CountMissionsInQueue(mtype)
if n>0 then
local N=self:CountMissionsInQueue(mtype)
text=text..string.format(" - %s: %d [Running=%d]\n", mtype, n, N)
end
end
local Ntransports=#self.transportqueue
if Ntransports>0 then
text=text..string.format("Transports: %d\n", Ntransports)
for _,_transport in pairs(self.transportqueue) do
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
text=text..string.format(" - %s", transport:GetState())
end
end
-- Message to coalition.
MESSAGE:New(text, 60, nil, true):ToCoalition(self:GetCoalition())
end
end
--- Check if an asset is currently on a mission (STARTED or EXECUTING).
-- @param #LEGION self
@@ -2563,6 +2619,8 @@ function LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properti
local RangeMax = RangeMax or 0
local InRange=(RangeMax and math.max(RangeMax, Rmax) or Rmax) >= TargetDistance
--env.info(string.format("Range TargetDist=%.1f Rmax=%.1f RangeMax=%.1f InRange=%s", TargetDistance, Rmax, RangeMax, tostring(InRange)))
return InRange
end
@@ -2628,7 +2686,7 @@ function LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properti
else
Cohort:T(Cohort.lid..string.format("Cohort %s cannot because of category", Cohort.name))
return false
end
end
if can then
can=CheckAttribute(Cohort)
@@ -2684,7 +2742,7 @@ function LEGION._CohortCan(Cohort, MissionType, Categories, Attributes, Properti
else
Cohort:T(Cohort.lid..string.format("Cohort %s cannot because of max weight", Cohort.name))
return false
end
end
return nil
end
@@ -2728,6 +2786,8 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
-- Check if cohort can do the mission.
local can=LEGION._CohortCan(cohort, MissionTypeRecruit, Categories, Attributes, Properties, WeaponTypes, TargetVec2, RangeMax, RefuelSystem, CargoWeight, MaxWeight)
--env.info(string.format("RecruitCohortAssets %s Cohort=%s can=%s", MissionTypeRecruit, cohort:GetName(), tostring(can)))
-- Check OnDuty, capable, in range and refueling type (if TANKER).
if can then
@@ -2744,6 +2804,12 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
end
-- Break if no assets could be found
if #Assets==0 then
--env.info(string.format("LEGION.RecruitCohortAssets: No assets could be recruited for mission type %s [Nmin=%s, Nmax=%s]", MissionTypeRecruit, tostring(NreqMin), tostring(NreqMax)))
return false, {}, {}
end
-- Now we have a long list with assets.
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, false, TotalWeight)

View File

@@ -44,6 +44,7 @@
-- @field #number pathCorridor Path corrdidor width in meters.
-- @field #boolean ispathfinding If true, group is currently path finding.
-- @field #NAVYGROUP.Target engage Engage target.
-- @field #boolean intowindold Use old calculation to determine heading into wind.
-- @extends Ops.OpsGroup#OPSGROUP
--- *Something must be left to chance; nothing is sure in a sea fight above all.* -- Horatio Nelson
@@ -393,7 +394,8 @@ function NAVYGROUP:New(group)
-- Handle events:
self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
self:HandleEvent(EVENTS.Dead, self.OnEventDead)
self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
self:HandleEvent(EVENTS.UnitLost, self.OnEventRemoveUnit)
-- Start the status monitoring.
self.timerStatus=TIMER:New(self.Status, self):Start(1, 30)
@@ -455,6 +457,18 @@ function NAVYGROUP:SetPathfindingOff()
return self
end
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
-- @param #NAVYGROUP self
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
-- @return #NAVYGROUP self
function NAVYGROUP:SetIntoWindLegacy( SwitchOn )
if SwitchOn==nil then
SwitchOn=true
end
self.intowindold=SwitchOn
return self
end
--- Add a *scheduled* task.
-- @param #NAVYGROUP self
@@ -600,6 +614,58 @@ function NAVYGROUP:AddTurnIntoWind(starttime, stoptime, speed, uturn, offset)
return recovery
end
--- Get "Turn Into Wind" data. You can specify a certain ID.
-- @param #NAVYGROUP self
-- @param #number TID (Optional) Turn Into wind ID. If not given, the currently open "Turn into Wind" data is return (if there is any).
-- @return #NAVYGROUP.IntoWind Turn into window data table.
function NAVYGROUP:GetTurnIntoWind(TID)
if TID then
-- Look for a specific ID.
for _,_turn in pairs(self.Qintowind) do
local turn=_turn --#NAVYGROUP.IntoWind
if turn.Id==TID then
return turn
end
end
else
-- Return currently open window.
return self.intowind
end
return nil
end
--- Extend duration of turn into wind.
-- @param #NAVYGROUP self
-- @param #number Duration Duration in seconds. Default 300 sec.
-- @param #NAVYGROUP.IntoWind TurnIntoWind (Optional) Turn into window data table. If not given, the currently open one is used (if there is any).
-- @return #NAVYGROUP self
function NAVYGROUP:ExtendTurnIntoWind(Duration, TurnIntoWind)
Duration=Duration or 300
-- ID of turn or nil
local TID=TurnIntoWind and TurnIntoWind.Id or nil
-- Get turn data.
local turn=self:GetTurnIntoWind(TID)
if turn then
turn.Tstop=turn.Tstop+Duration
self:T(self.lid..string.format("Extending turn into wind by %d seconds. New stop time is %s", Duration, UTILS.SecondsToClock(turn.Tstop)))
else
self:E(self.lid.."Could not get turn into wind to extend!")
end
return self
end
--- Remove steam into wind window from queue. If the window is currently active, it is stopped first.
-- @param #NAVYGROUP self
-- @param #NAVYGROUP.IntoWind IntoWindData Turn into window data table.
@@ -2068,8 +2134,43 @@ end
--- Get heading of group into the wind.
-- @param #NAVYGROUP self
-- @param #number Offset Offset angle in degrees, e.g. to account for an angled runway.
-- @param #number vdeck Desired wind speed on deck in Knots.
-- @return #number Carrier heading in degrees.
function NAVYGROUP:GetHeadingIntoWind_old(Offset)
-- @return #number Carrier speed in knots.
function NAVYGROUP:GetHeadingIntoWind_old(Offset, vdeck)
local function adjustDegreesForWindSpeed(windSpeed)
local degreesAdjustment = 0
-- the windspeeds are in m/s
-- +0 degrees at 15m/s = 37kts
-- +0 degrees at 14m/s = 35kts
-- +0 degrees at 13m/s = 33kts
-- +4 degrees at 12m/s = 31kts
-- +4 degrees at 11m/s = 29kts
-- +4 degrees at 10m/s = 27kts
-- +4 degrees at 9m/s = 27kts
-- +4 degrees at 8m/s = 27kts
-- +8 degrees at 7m/s = 27kts
-- +8 degrees at 6m/s = 27kts
-- +8 degrees at 5m/s = 26kts
-- +20 degrees at 4m/s = 26kts
-- +20 degrees at 3m/s = 26kts
-- +30 degrees at 2m/s = 26kts 1s
if windSpeed > 0 and windSpeed < 3 then
degreesAdjustment = 30
elseif windSpeed >= 3 and windSpeed < 5 then
degreesAdjustment = 20
elseif windSpeed >= 5 and windSpeed < 8 then
degreesAdjustment = 8
elseif windSpeed >= 8 and windSpeed < 13 then
degreesAdjustment = 4
elseif windSpeed >= 13 then
degreesAdjustment = 0
end
return degreesAdjustment
end
Offset=Offset or 0
@@ -2077,7 +2178,7 @@ function NAVYGROUP:GetHeadingIntoWind_old(Offset)
local windfrom, vwind=self:GetWind()
-- Actually, we want the runway in the wind.
local intowind=windfrom-Offset
local intowind = windfrom - Offset + adjustDegreesForWindSpeed(vwind)
-- If no wind, take current heading.
if vwind<0.1 then
@@ -2088,8 +2189,11 @@ function NAVYGROUP:GetHeadingIntoWind_old(Offset)
if intowind<0 then
intowind=intowind+360
end
-- Speed of carrier in m/s but at least 4 knots.
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
return intowind
return intowind, vtot
end
@@ -2099,7 +2203,8 @@ end
-- @param #number Offset Offset angle in degrees, e.g. to account for an angled runway.
-- @param #number vdeck Desired wind speed on deck in Knots.
-- @return #number Carrier heading in degrees.
function NAVYGROUP:GetHeadingIntoWind(Offset, vdeck)
-- @return #number Carrier speed in knots.
function NAVYGROUP:GetHeadingIntoWind_new(Offset, vdeck)
-- Default offset angle.
Offset=Offset or 0
@@ -2180,6 +2285,25 @@ function NAVYGROUP:GetHeadingIntoWind(Offset, vdeck)
return intowind, v
end
--- Get heading of group into the wind. This minimizes the cross wind for an angled runway.
-- Implementation based on [Mags & Bami](https://magwo.github.io/carrier-cruise/) work.
-- @param #NAVYGROUP self
-- @param #number Offset Offset angle in degrees, e.g. to account for an angled runway.
-- @param #number vdeck Desired wind speed on deck in Knots.
-- @return #number Carrier heading in degrees.
-- @return #number Carrier speed in knots.
function NAVYGROUP:GetHeadingIntoWind(Offset, vdeck)
if self.intowindold then
--env.info("FF use OLD into wind")
return self:GetHeadingIntoWind_old(Offset, vdeck)
else
--env.info("FF use NEW into wind")
return self:GetHeadingIntoWind_new(Offset, vdeck)
end
end
--- Find free path to next waypoint.
-- @param #NAVYGROUP self

View File

@@ -11372,11 +11372,19 @@ end
-- @return #OPSGROUP self
function OPSGROUP:_InitWaypoints(WpIndexMin, WpIndexMax)
-- Template waypoints.
self.waypoints0=UTILS.DeepCopy(_DATABASE:GetGroupTemplate(self.groupname).route.points) --self.group:GetTemplateRoutePoints()
-- Waypoints empty!
self.waypoints={}
self.waypoints0={}
-- Get group template
local template=_DATABASE:GetGroupTemplate(self.groupname)
if template==nil then
return self
end
-- Template waypoints.
self.waypoints0=UTILS.DeepCopy(template.route.points) --self.group:GetTemplateRoutePoints()
WpIndexMin=WpIndexMin or 1
WpIndexMax=WpIndexMax or #self.waypoints0
@@ -13631,11 +13639,7 @@ function OPSGROUP:_AddElementByName(unitname)
local unit=UNIT:FindByName(unitname)
if unit then
-- Get unit template.
local unittemplate=unit:GetTemplate()
--local unittemplate=_DATABASE:GetUnitTemplateFromUnitName(unitname)
-- Element table.
local element=self:GetElementByName(unitname)
@@ -13662,8 +13666,18 @@ function OPSGROUP:_AddElementByName(unitname)
element.Nhit=0
element.opsgroup=self
-- Get unit template.
local unittemplate=unit:GetTemplate()
if unittemplate==nil then
if element.DCSunit:getPlayerName() then
element.skill="Client"
end
else
element.skill=unittemplate~=nil and unittemplate.skill or "Unknown"
end
-- Skill etc.
element.skill=unittemplate.skill or "Unknown"
if element.skill=="Client" or element.skill=="Player" then
element.ai=false
element.client=CLIENT:FindByName(unitname)
@@ -13722,24 +13736,22 @@ function OPSGROUP:_AddElementByName(unitname)
element.weightCargo=0
end
element.weight=element.weightEmpty+element.weightCargo
-- FLIGHTGROUP specific.
if self.isFlightgroup then
element.callsign=element.unit:GetCallsign()
element.callsign=element.unit:GetCallsign()
element.fuelmass=element.fuelmass0 or 99999
element.fuelrel=element.unit:GetFuel() or 1
if self.isFlightgroup and unittemplate then
element.modex=unittemplate.onboard_num
element.payload=unittemplate.payload
element.pylons=unittemplate.payload and unittemplate.payload.pylons or nil
element.fuelmass0=unittemplate.payload and unittemplate.payload.fuel or 0
element.fuelmass=element.fuelmass0
element.fuelrel=element.unit:GetFuel()
else
element.callsign="Peter-1-1"
element.modex="000"
element.payload={}
element.pylons={}
element.fuelmass0=99999
element.fuelmass =99999
element.fuelrel=1
end
-- Debug text.

View File

@@ -604,6 +604,14 @@ function OPSZONE:GetAttackDuration()
return nil
end
--- Find an OPSZONE using the Zone Name.
-- @param #OPSZONE self
-- @param #string ZoneName The zone name.
-- @return #OPSZONE The OPSZONE or nil if not found.
function OPSZONE:FindByName( ZoneName )
local Found = _DATABASE:FindOpsZone( ZoneName )
return Found
end
--- Check if the red coalition is currently owning the zone.
-- @param #OPSZONE self

View File

@@ -21,7 +21,7 @@
-- ===
-- @module Ops.PlayerTask
-- @image OPS_PlayerTask.jpg
-- @date Last Update Feb 2024
-- @date Last Update May 2024
do
@@ -133,7 +133,7 @@ function PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)
self.TTSType = TTSType or "close air support"
self.lastsmoketime = 0
if Repeat then
if type(Repeat) == "boolean" and Repeat == true and type(Times) == "number" and Times > 1 then
self.Repeat = true
self.RepeatNo = Times or 1
end
@@ -1213,6 +1213,9 @@ do
-- AIRDEFENSE = "Airdefense",
-- SAM = "SAM",
-- GROUP = "Group",
-- ELEVATION = "\nTarget Elevation: %s %s",
-- METER = "meter",
-- FEET = "feet",
-- },
--
-- e.g.
@@ -1367,7 +1370,7 @@ PLAYERTASKCONTROLLER.Type = {
AUFTRAG.Type.PRECISIONBOMBING = "Precision Bombing"
AUFTRAG.Type.CTLD = "Combat Transport"
AUFTRAG.Type.CSAR = "Combat Rescue"
AUFTRAG.Type.CONQUER = "Conquer"
---
-- @type Scores
PLAYERTASKCONTROLLER.Scores = {
@@ -1380,7 +1383,8 @@ PLAYERTASKCONTROLLER.Scores = {
[AUFTRAG.Type.BAI] = 100,
[AUFTRAG.Type.SEAD] = 100,
[AUFTRAG.Type.BOMBING] = 100,
[AUFTRAG.Type.BOMBRUNWAY] = 100,
[AUFTRAG.Type.BOMBRUNWAY] = 100,
[AUFTRAG.Type.CONQUER] = 100,
}
---
@@ -1419,6 +1423,9 @@ PLAYERTASKCONTROLLER.Messages = {
THREATMEDIUM = "medium",
THREATLOW = "low",
THREATTEXT = "%s\nThreat: %s\nTargets left: %d\nCoord: %s",
ELEVATION = "\nTarget Elevation: %s %s",
METER = "meter",
FEET = "feet",
THREATTEXTTTS = "%s, %s. Target information for %s. Threat level %s. Targets left %d. Target location %s.",
MARKTASK = "%s, %s, copy, task %03d location marked on map!",
SMOKETASK = "%s, %s, copy, task %03d location smoked!",
@@ -1499,6 +1506,9 @@ PLAYERTASKCONTROLLER.Messages = {
THREATMEDIUM = "mittel",
THREATLOW = "niedrig",
THREATTEXT = "%s\nGefahrstufe: %s\nZiele: %d\nKoord: %s",
ELEVATION = "\nZiel Höhe: %s %s",
METER = "Meter",
FEET = "Fuss",
THREATTEXTTTS = "%s, %s. Zielinformation zu %s. Gefahrstufe %s. Ziele %d. Zielposition %s.",
MARKTASK = "%s, %s, verstanden, Zielposition %03d auf der Karte markiert!",
SMOKETASK = "%s, %s, verstanden, Zielposition %03d mit Rauch markiert!",
@@ -1561,7 +1571,7 @@ PLAYERTASKCONTROLLER.Messages = {
--- PLAYERTASK class version.
-- @field #string version
PLAYERTASKCONTROLLER.version="0.1.65"
PLAYERTASKCONTROLLER.version="0.1.67"
--- Create and run a new TASKCONTROLLER instance.
-- @param #PLAYERTASKCONTROLLER self
@@ -1963,7 +1973,9 @@ function PLAYERTASKCONTROLLER:_SendMessageToClients(Text,Seconds)
local seconds = Seconds or 10
self.ClientSet:ForEachClient(
function (Client)
local m = MESSAGE:New(Text,seconds,"Tasking"):ToClient(Client)
if Client ~= nil and Client:IsActive() then
local m = MESSAGE:New(Text,seconds,"Tasking"):ToClient(Client)
end
end
)
return self
@@ -2113,10 +2125,12 @@ function PLAYERTASKCONTROLLER:_GetPlayerName(Client)
local ttsplayername = nil
if not self.customcallsigns[playername] then
local playergroup = Client:GetGroup()
ttsplayername = playergroup:GetCustomCallSign(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations)
local newplayername = self:_GetTextForSpeech(ttsplayername)
self.customcallsigns[playername] = newplayername
ttsplayername = newplayername
if playergroup ~= nil then
ttsplayername = playergroup:GetCustomCallSign(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations)
local newplayername = self:_GetTextForSpeech(ttsplayername)
self.customcallsigns[playername] = newplayername
ttsplayername = newplayername
end
else
ttsplayername = self.customcallsigns[playername]
end
@@ -2194,7 +2208,7 @@ end
function PLAYERTASKCONTROLLER:_EventHandler(EventData)
self:T(self.lid.."_EventHandler: "..EventData.id)
--self:T(self.lid.."_EventHandler: "..EventData.IniPlayerName)
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
if EventData.id == EVENTS.UnitLost or EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
if EventData.IniPlayerName then
self:T(self.lid.."Event for player: "..EventData.IniPlayerName)
--if self.PlayerMenu[EventData.IniPlayerName] then
@@ -3182,7 +3196,8 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
local ttsname = self.gettext:GetEntry("TASKNAMETTS",self.locale)
local taskname = string.format(tname,task.Type,task.PlayerTaskNr)
local ttstaskname = string.format(ttsname,task.TTSType,task.PlayerTaskNr)
local Coordinate = task.Target:GetCoordinate() or COORDINATE:New(0,0,0)
local Coordinate = task.Target:GetCoordinate() or COORDINATE:New(0,0,0) -- Core.Point#COORDINATE
local Elevation = Coordinate:GetLandHeight() or 0 -- meters
local CoordText = ""
local CoordTextLLDM = nil
if self.Type ~= PLAYERTASKCONTROLLER.Type.A2A then
@@ -3207,6 +3222,17 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Task, Group, Client)
local ThreatGraph = "[" .. string.rep( "", ThreatLevel ) .. string.rep( "", 10 - ThreatLevel ) .. "]: "..ThreatLevel
local ThreatLocaleText = self.gettext:GetEntry("THREATTEXT",self.locale)
text = string.format(ThreatLocaleText, taskname, ThreatGraph, targets, CoordText)
local settings = _DATABASE:GetPlayerSettings(playername) or _SETTINGS -- Core.Settings#SETTINGS
local elevationmeasure = self.gettext:GetEntry("FEET",self.locale)
if settings:IsMetric() then
elevationmeasure = self.gettext:GetEntry("METER",self.locale)
--Elevation = math.floor(UTILS.MetersToFeet(Elevation))
else
Elevation = math.floor(UTILS.MetersToFeet(Elevation))
end
-- ELEVATION = "\nTarget Elevation: %s %s",
local elev = self.gettext:GetEntry("ELEVATION",self.locale)
text = text .. string.format(elev,tostring(math.floor(Elevation)),elevationmeasure)
-- Prec bombing
if task.Type == AUFTRAG.Type.PRECISIONBOMBING and self.precisionbombing then
if self.LasingDrone and self.LasingDrone.playertask then
@@ -4114,6 +4140,7 @@ function PLAYERTASKCONTROLLER:onafterStart(From, Event, To)
self:HandleEvent(EVENTS.Crash, self._EventHandler)
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
self:HandleEvent(EVENTS.UnitLost, self._EventHandler)
self:SetEventPriority(5)
return self
end

View File

@@ -660,9 +660,9 @@ function RECOVERYTANKER:SetRecoveryAirboss(switch)
return self
end
--- Set that the group takes the roll of an AWACS instead of a refueling tanker.
--- Set that the group takes the role of an AWACS instead of a refueling tanker.
-- @param #RECOVERYTANKER self
-- @param #boolean switch If true or nil, set roll AWACS.
-- @param #boolean switch If true or nil, set role AWACS.
-- @param #boolean eplrs If true or nil, enable EPLRS. If false, EPLRS will be off.
-- @return #RECOVERYTANKER self
function RECOVERYTANKER:SetAWACS(switch, eplrs)

View File

@@ -97,6 +97,7 @@ RADIO = {
Power = 100,
Loop = false,
alias = nil,
moduhasbeenset = false,
}
--- Create a new RADIO Object. This doesn't broadcast a transmission, though, use @{#RADIO.Broadcast} to actually broadcast.
@@ -167,12 +168,13 @@ function RADIO:SetFrequency(Frequency)
self:F2(Frequency)
if type(Frequency) == "number" then
-- If frequency is in range
--if (Frequency >= 30 and Frequency <= 87.995) or (Frequency >= 108 and Frequency <= 173.995) or (Frequency >= 225 and Frequency <= 399.975) then
-- Convert frequency from MHz to Hz
self.Frequency = Frequency * 1000000
self.Frequency = Frequency
self.HertzFrequency = Frequency * 1000000
-- If the RADIO is attached to a UNIT or a GROUP, we need to send the DCS Command "SetFrequency" to change the UNIT or GROUP frequency
if self.Positionable.ClassName == "UNIT" or self.Positionable.ClassName == "GROUP" then
@@ -180,7 +182,7 @@ function RADIO:SetFrequency(Frequency)
local commandSetFrequency={
id = "SetFrequency",
params = {
frequency = self.Frequency,
frequency = self.HertzFrequency,
modulation = self.Modulation,
}
}
@@ -197,7 +199,7 @@ function RADIO:SetFrequency(Frequency)
return self
end
--- Set AM or FM modulation of the radio transmitter.
--- Set AM or FM modulation of the radio transmitter. Set this before you set a frequency!
-- @param #RADIO self
-- @param #number Modulation Modulation is either radio.modulation.AM or radio.modulation.FM.
-- @return #RADIO self
@@ -206,6 +208,10 @@ function RADIO:SetModulation(Modulation)
if type(Modulation) == "number" then
if Modulation == radio.modulation.AM or Modulation == radio.modulation.FM then --TODO Maybe make this future proof if ED decides to add an other modulation ?
self.Modulation = Modulation
if self.moduhasbeenset == false and Modulation == radio.modulation.FM then -- override default
self:SetFrequency(self.Frequency)
end
self.moduhasbeenset = true
return self
end
end

View File

@@ -268,7 +268,7 @@ function RADIOQUEUE:NewTransmission(filename, duration, path, tstart, interval,
return nil
end
if type(duration)~="number" then
self:E(self.lid.."ERROR: Duration specified is NOT a number.")
self:E(self.lid..string.format("ERROR: Duration specified is NOT a number but type=%s. Filename=%s, duration=%s", type(duration), tostring(filename), tostring(duration)))
return nil
end
@@ -361,6 +361,7 @@ end
-- @param #RADIOQUEUE self
-- @param #RADIOQUEUE.Transmission transmission The transmission.
function RADIOQUEUE:Broadcast(transmission)
self:T("Broadcast")
if ((transmission.soundfile and transmission.soundfile.useSRS) or transmission.soundtext) and self.msrs then
self:_BroadcastSRS(transmission)
@@ -425,7 +426,7 @@ function RADIOQUEUE:Broadcast(transmission)
else
-- Broadcasting from carrier. No subtitle possible. Need to send messages to players.
self:T(self.lid..string.format("Broadcasting via trigger.action.radioTransmission()."))
self:T(self.lid..string.format("Broadcasting via trigger.action.radioTransmission()"))
-- Position from where to transmit.
local vec3=nil
@@ -453,6 +454,8 @@ function RADIOQUEUE:Broadcast(transmission)
local text=string.format("file=%s, freq=%.2f MHz, duration=%.2f sec, subtitle=%s", filename, self.frequency/1000000, transmission.duration, transmission.subtitle or "")
MESSAGE:New(string.format(text, filename, transmission.duration, transmission.subtitle or ""), 5, "RADIOQUEUE "..self.alias):ToAll()
end
else
self:E("ERROR: Could not get vec3 to determine transmission origin! Did you specify a sender and is it still alive?")
end
end
@@ -482,7 +485,6 @@ end
--- Check radio queue for transmissions to be broadcasted.
-- @param #RADIOQUEUE self
function RADIOQUEUE:_CheckRadioQueue()
--env.info("FF check radio queue "..self.alias)
-- Check if queue is empty.
if #self.queue==0 then

View File

@@ -271,11 +271,11 @@ MSRS.Voices = {
["David"] = "Microsoft David Desktop", -- en-US
["Zira"] = "Microsoft Zira Desktop", -- en-US
["Hortense"] = "Microsoft Hortense Desktop", --fr-FR
["de-DE-Hedda"] = "Microsoft Hedda Desktop", -- de-DE
["en-GB-Hazel"] = "Microsoft Hazel Desktop", -- en-GB
["en-US-David"] = "Microsoft David Desktop", -- en-US
["en-US-Zira"] = "Microsoft Zira Desktop", -- en-US
["fr-FR-Hortense"] = "Microsoft Hortense Desktop", --fr-FR
["de_DE_Hedda"] = "Microsoft Hedda Desktop", -- de-DE
["en_GB_Hazel"] = "Microsoft Hazel Desktop", -- en-GB
["en_US_David"] = "Microsoft David Desktop", -- en-US
["en_US_Zira"] = "Microsoft Zira Desktop", -- en-US
["fr_FR_Hortense"] = "Microsoft Hortense Desktop", --fr-FR
},
MicrosoftGRPC = { -- en-US/GB voices only as of Jan 2024, working ones if using gRPC and MS, if voice packs are installed
--["Hedda"] = "Hedda", -- de-DE
@@ -304,8 +304,7 @@ MSRS.Voices = {
["en_CA_Linda"] = "Linda", --en-CA
["en_IN_Ravi"] = "Ravi", --en-IN
["en_IN_Heera"] = "Heera", --en-IN
["en_IR_Sean"] = "Sean", --en-IR
--]]
["en_IR_Sean"] = "Sean", --en-IR
},
Google = {
Standard = {
@@ -1238,7 +1237,7 @@ function MSRS:PlayTextExt(Text, Delay, Frequencies, Modulations, Gender, Culture
self:T({Text, Delay, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label, Coordinate} )
if Delay and Delay>0 then
self:ScheduleOnce(Delay, MSRS.PlayTextExt, self, Text, 0, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label, Coordinate)
self:ScheduleOnce(Delay, self.PlayTextExt, self, Text, 0, Frequencies, Modulations, Gender, Culture, Voice, Volume, Label, Coordinate)
else
Frequencies = Frequencies or self:GetFrequencies()
@@ -1560,8 +1559,8 @@ end
function MSRS:_DCSgRPCtts(Text, Frequencies, Gender, Culture, Voice, Volume, Label, Coordinate)
-- Debug info.
self:F("MSRS_BACKEND_DCSGRPC:_DCSgRPCtts()")
self:F({Text, Frequencies, Gender, Culture, Voice, Volume, Label, Coordinate})
self:T("MSRS_BACKEND_DCSGRPC:_DCSgRPCtts()")
self:T({Text, Frequencies, Gender, Culture, Voice, Volume, Label, Coordinate})
local options = {} -- #MSRS.GRPCOptions
@@ -1587,7 +1586,6 @@ function MSRS:_DCSgRPCtts(Text, Frequencies, Gender, Culture, Voice, Volume, Lab
-- Provider (win, gcloud, ...)
local provider = self.provider or MSRS.Provider.WINDOWS
self:F({provider=provider})
-- Provider options: voice, credentials
options.provider = {}
@@ -1595,7 +1593,7 @@ function MSRS:_DCSgRPCtts(Text, Frequencies, Gender, Culture, Voice, Volume, Lab
-- Voice
Voice=Voice or self:GetVoice(self.provider) or self.voice
if Voice then
-- We use a specific voice
options.provider[provider].voice = Voice

View File

@@ -24,7 +24,7 @@
do -- Sound Base
--- @type SOUNDBASE
-- @type SOUNDBASE
-- @field #string ClassName Name of the class.
-- @extends Core.Base#BASE
@@ -100,7 +100,7 @@ end
do -- Sound File
--- @type SOUNDFILE
-- @type SOUNDFILE
-- @field #string ClassName Name of the class
-- @field #string filename Name of the flag.
-- @field #string path Directory path, where the sound file is located. This includes the final slash "/".
@@ -160,7 +160,7 @@ do -- Sound File
-- @param #string FileName The name of the sound file, e.g. "Hello World.ogg".
-- @param #string Path The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.
-- @param #number Duration Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.
-- @param #bolean UseSrs Set if SRS should be used to play this file. Default is false.
-- @param #boolean UseSrs Set if SRS should be used to play this file. Default is false.
-- @return #SOUNDFILE self
function SOUNDFILE:New(FileName, Path, Duration, UseSrs)
@@ -249,6 +249,9 @@ do -- Sound File
-- @param #string Duration Duration in seconds. Default 3 seconds.
-- @return #SOUNDFILE self
function SOUNDFILE:SetDuration(Duration)
if Duration and type(Duration)=="string" then
Duration=tonumber(Duration)
end
self.duration=Duration or 3
return self
end
@@ -289,7 +292,7 @@ end
do -- Text-To-Speech
--- @type SOUNDTEXT
-- @type SOUNDTEXT
-- @field #string ClassName Name of the class
-- @field #string text Text to speak.
-- @field #number duration Duration in seconds.
@@ -356,7 +359,7 @@ do -- Text-To-Speech
local self=BASE:Inherit(self, BASE:New()) -- #SOUNDTEXT
self:SetText(Text)
self:SetDuration(Duration or STTS.getSpeechTime(Text))
self:SetDuration(Duration or MSRS.getSpeechTime(Text))
--self:SetGender()
--self:SetCulture()

View File

@@ -21,7 +21,7 @@
do -- UserSound
--- @type USERSOUND
-- @type USERSOUND
-- @extends Core.Base#BASE

View File

@@ -181,7 +181,8 @@ COMMANDCENTER = {
}
--- @type COMMANDCENTER.AutoAssignMethods
---
-- @type COMMANDCENTER.AutoAssignMethods
COMMANDCENTER.AutoAssignMethods = {
["Random"] = 1,
["Distance"] = 2,
@@ -210,7 +211,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
self:SetMessageDuration(10)
self:HandleEvent( EVENTS.Birth,
--- @param #COMMANDCENTER self
-- @param #COMMANDCENTER self
-- @param Core.Event#EVENTDATA EventData
function( self, EventData )
if EventData.IniObjectCategory == 1 then
@@ -241,7 +242,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
-- -- - Assign the PlayerUnit to the Task if required.
-- -- - Send a message to the other players in the group that this player has joined.
-- self:HandleEvent( EVENTS.PlayerEnterUnit,
-- --- @param #COMMANDCENTER self
-- -- @param #COMMANDCENTER self
-- -- @param Core.Event#EVENTDATA EventData
-- function( self, EventData )
-- local PlayerUnit = EventData.IniUnit
@@ -258,7 +259,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
-- The PlayerUnit will be UnAssigned from the Task.
-- When there is no Unit left running the Task, the Task goes into Abort...
self:HandleEvent( EVENTS.MissionEnd,
--- @param #TASK self
-- @param #TASK self
-- @param Core.Event#EVENTDATA EventData
function( self, EventData )
local PlayerUnit = EventData.IniUnit
@@ -273,7 +274,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
-- The PlayerUnit will be UnAssigned from the Task.
-- When there is no Unit left running the Task, the Task goes into Abort...
self:HandleEvent( EVENTS.PlayerLeaveUnit,
--- @param #TASK self
-- @param #TASK self
-- @param Core.Event#EVENTDATA EventData
function( self, EventData )
local PlayerUnit = EventData.IniUnit
@@ -290,7 +291,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
-- The PlayerUnit will be UnAssigned from the Task.
-- When there is no Unit left running the Task, the Task goes into Abort...
self:HandleEvent( EVENTS.Crash,
--- @param #TASK self
-- @param #TASK self
-- @param Core.Event#EVENTDATA EventData
function( self, EventData )
local PlayerUnit = EventData.IniUnit

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