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eed41a121c |
1
.github/workflows/build-docs.yml
vendored
1
.github/workflows/build-docs.yml
vendored
@@ -57,6 +57,7 @@ jobs:
|
||||
|
||||
- name: Update apt-get (needed for act docker image)
|
||||
run: |
|
||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
||||
sudo apt-get -qq update
|
||||
|
||||
- name: Install tree
|
||||
|
||||
3
.github/workflows/build-includes.yml
vendored
3
.github/workflows/build-includes.yml
vendored
@@ -5,6 +5,8 @@ on:
|
||||
branches:
|
||||
- master
|
||||
- develop
|
||||
- Apple/Develop
|
||||
|
||||
paths:
|
||||
- 'Moose Setup/**/*.lua'
|
||||
- 'Moose Development/**/*.lua'
|
||||
@@ -47,6 +49,7 @@ jobs:
|
||||
|
||||
- name: Update apt-get (needed for act docker image)
|
||||
run: |
|
||||
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
||||
sudo apt-get -qq update
|
||||
|
||||
- name: Install tree
|
||||
|
||||
14
Moose Development/Moose/.vscode/settings.json
vendored
14
Moose Development/Moose/.vscode/settings.json
vendored
@@ -1,7 +1,17 @@
|
||||
{
|
||||
"Lua.workspace.preloadFileSize": 1000,
|
||||
"Lua.workspace.preloadFileSize": 10000,
|
||||
"Lua.diagnostics.disable": [
|
||||
"undefined-doc-name"
|
||||
"undefined-doc-name",
|
||||
"duplicate-set-field",
|
||||
"trailing-space",
|
||||
"need-check-nil",
|
||||
"ambiguity-1",
|
||||
"undefined-doc-param",
|
||||
"redundant-parameter",
|
||||
"param-type-mismatch",
|
||||
"deprecated",
|
||||
"undefined-global",
|
||||
"lowercase-global"
|
||||
],
|
||||
"Lua.diagnostics.globals": [
|
||||
"BASE",
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
-- @module AI.AI_A2A_Cap
|
||||
-- @image AI_Combat_Air_Patrol.JPG
|
||||
|
||||
--- @type AI_A2A_CAP
|
||||
-- @type AI_A2A_CAP
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
|
||||
@@ -1151,14 +1151,14 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1828,7 +1828,7 @@ do -- AI_A2A_DISPATCHER
|
||||
|
||||
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
|
||||
|
||||
self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
||||
self:T( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
||||
|
||||
-- Add the CAP to the EWR network.
|
||||
|
||||
@@ -2085,7 +2085,7 @@ do -- AI_A2A_DISPATCHER
|
||||
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
|
||||
Intercept.EngageAltType = EngageAltType
|
||||
|
||||
self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
--- Set squadron GCI.
|
||||
@@ -3000,17 +3000,17 @@ do -- AI_A2A_DISPATCHER
|
||||
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
|
||||
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
|
||||
if AttackerCount > DefenderCount then
|
||||
--self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||
--self:T("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
||||
if AIFriendly then
|
||||
local classname = AIFriendly.ClassName or "No Class Name"
|
||||
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
||||
--self:I("Class Name: " .. classname)
|
||||
--self:I("Unit Name: " .. unitname)
|
||||
--self:I({AIFriendly})
|
||||
--self:T("Class Name: " .. classname)
|
||||
--self:T("Unit Name: " .. unitname)
|
||||
--self:T({AIFriendly})
|
||||
end
|
||||
local Friendly = nil
|
||||
if AIFriendly and AIFriendly:IsAlive() then
|
||||
--self:I("AIFriendly alive, getting GROUP")
|
||||
--self:T("AIFriendly alive, getting GROUP")
|
||||
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
||||
end
|
||||
|
||||
@@ -3952,7 +3952,7 @@ end
|
||||
|
||||
do
|
||||
|
||||
--- @type AI_A2A_GCICAP
|
||||
-- @type AI_A2A_GCICAP
|
||||
-- @extends #AI_A2A_DISPATCHER
|
||||
|
||||
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
|
||||
@@ -4322,23 +4322,23 @@ do
|
||||
|
||||
-- Setup squadrons
|
||||
|
||||
self:I( { Airbases = AirbaseNames } )
|
||||
self:T( { Airbases = AirbaseNames } )
|
||||
|
||||
self:I( "Defining Templates for Airbases ..." )
|
||||
self:T( "Defining Templates for Airbases ..." )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
local AirbaseCoord = Airbase:GetCoordinate()
|
||||
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
|
||||
local Templates = nil
|
||||
self:I( { Airbase = AirbaseName } )
|
||||
self:T( { Airbase = AirbaseName } )
|
||||
for TemplateID, Template in pairs( self.Templates:GetSet() ) do
|
||||
local Template = Template -- Wrapper.Group#GROUP
|
||||
local TemplateCoord = Template:GetCoordinate()
|
||||
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
|
||||
Templates = Templates or {}
|
||||
table.insert( Templates, Template:GetName() )
|
||||
self:I( { Template = Template:GetName() } )
|
||||
self:T( { Template = Template:GetName() } )
|
||||
end
|
||||
end
|
||||
if Templates then
|
||||
@@ -4354,13 +4354,13 @@ do
|
||||
self.CAPTemplates:FilterPrefixes( CapPrefixes )
|
||||
self.CAPTemplates:FilterOnce()
|
||||
|
||||
self:I( "Setting up CAP ..." )
|
||||
self:T( "Setting up CAP ..." )
|
||||
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
|
||||
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
|
||||
-- Now find the closest airbase from the ZONE (start or center)
|
||||
local AirbaseDistance = 99999999
|
||||
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
|
||||
self:I( { CAPZoneGroup = CAPID } )
|
||||
self:T( { CAPZoneGroup = CAPID } )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
@@ -4368,7 +4368,7 @@ do
|
||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||
if Squadron then
|
||||
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
|
||||
self:I( { AirbaseDistance = Distance } )
|
||||
self:T( { AirbaseDistance = Distance } )
|
||||
if Distance < AirbaseDistance then
|
||||
AirbaseDistance = Distance
|
||||
AirbaseClosest = Airbase
|
||||
@@ -4376,7 +4376,7 @@ do
|
||||
end
|
||||
end
|
||||
if AirbaseClosest then
|
||||
self:I( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||
self:T( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
|
||||
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
|
||||
end
|
||||
@@ -4384,14 +4384,14 @@ do
|
||||
|
||||
-- Setup GCI.
|
||||
-- GCI is setup for all Squadrons.
|
||||
self:I( "Setting up GCI ..." )
|
||||
self:T( "Setting up GCI ..." )
|
||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||
local AirbaseName = Airbase:GetName()
|
||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||
self:F( { Airbase = AirbaseName } )
|
||||
if Squadron then
|
||||
self:I( { GCIAirbase = AirbaseName } )
|
||||
self:T( { GCIAirbase = AirbaseName } )
|
||||
self:SetSquadronGci( AirbaseName, 800, 1200 )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_A2A_GCI
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
-- @type AI_A2A_GCI
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
@@ -39,6 +39,8 @@
|
||||
--
|
||||
-- ## 2. AI_A2A_GCI is a FSM
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ### 2.1 AI_A2A_GCI States
|
||||
--
|
||||
-- * **None** ( Group ): The process is not started yet.
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
-- @image AI_Air_Patrolling.JPG
|
||||
|
||||
|
||||
--- @type AI_A2A_PATROL
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @type AI_A2A_PATROL
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
||||
--
|
||||
|
||||
@@ -11,9 +11,8 @@
|
||||
-- @module AI.AI_A2G_BAI
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
--- @type AI_A2G_BAI
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
-- @type AI_A2G_BAI
|
||||
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
@@ -47,7 +46,7 @@ AI_A2G_BAI = {
|
||||
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -11,9 +11,8 @@
|
||||
-- @module AI.AI_A2G_CAS
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
--- @type AI_A2G_CAS
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
-- @type AI_A2G_CAS
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
@@ -47,7 +46,7 @@ AI_A2G_CAS = {
|
||||
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -904,14 +904,14 @@ do -- AI_A2G_DISPATCHER
|
||||
-- @type AI_A2G_DISPATCHER.DefenseCoordinates
|
||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||
|
||||
--- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
-- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
AI_A2G_DISPATCHER.DefenseCoordinates = {}
|
||||
|
||||
--- Enumerator for spawns at airbases.
|
||||
-- @type AI_A2G_DISPATCHER.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
--- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||
-- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||
|
||||
--- Defines Landing location.
|
||||
@@ -942,7 +942,7 @@ do -- AI_A2G_DISPATCHER
|
||||
-- @type AI_A2G_DISPATCHER.DefenseQueue
|
||||
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||
|
||||
--- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||
-- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||
AI_A2G_DISPATCHER.DefenseQueue = {}
|
||||
|
||||
--- Defense approach types.
|
||||
@@ -1136,7 +1136,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||
@@ -1147,7 +1147,7 @@ do -- AI_A2G_DISPATCHER
|
||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||
self:ResourcePark( DefenderSquadron )
|
||||
end
|
||||
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1201,7 +1201,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||
@@ -1218,33 +1218,33 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventLand( EventData )
|
||||
self:F( "Landed" )
|
||||
@@ -1261,7 +1261,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
return
|
||||
end
|
||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||
@@ -1273,7 +1273,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||
local DefenderUnit = EventData.IniUnit
|
||||
@@ -1289,7 +1289,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1297,7 +1297,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
do -- Manage the defensive behaviour
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
|
||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
|
||||
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||
@@ -1305,19 +1305,19 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
|
||||
self.DefenseReactivity = 0.05
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
|
||||
self.DefenseReactivity = 0.15
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
|
||||
self.DefenseReactivity = 0.5
|
||||
end
|
||||
@@ -1351,14 +1351,14 @@ do -- AI_A2G_DISPATCHER
|
||||
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
|
||||
-- 2. the **distance to any defense reference point**.
|
||||
--
|
||||
-- The **default** defense radius is defined as **400000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||
-- The **default** defense radius is defined as **40000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
|
||||
--
|
||||
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
|
||||
-- **the Defense Radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #number DefenseRadius (Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||
-- @param #number DefenseRadius (Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||
-- @return #AI_A2G_DISPATCHER
|
||||
-- @usage
|
||||
--
|
||||
@@ -1373,7 +1373,7 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
|
||||
|
||||
self.DefenseRadius = DefenseRadius or 100000
|
||||
self.DefenseRadius = DefenseRadius or 40000
|
||||
|
||||
self.Detection:SetAcceptRange( self.DefenseRadius )
|
||||
|
||||
@@ -1868,7 +1868,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #string SquadronName The squadron name.
|
||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||
-- @usage
|
||||
@@ -2144,7 +2144,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Sead.EngageAltType = EngageAltType
|
||||
Sead.Defend = true
|
||||
|
||||
self:I( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2234,7 +2234,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
|
||||
|
||||
self:I( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -2295,7 +2295,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Cas.EngageAltType = EngageAltType
|
||||
Cas.Defend = true
|
||||
|
||||
self:I( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2385,7 +2385,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
|
||||
|
||||
self:I( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -2446,7 +2446,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Bai.EngageAltType = EngageAltType
|
||||
Bai.Defend = true
|
||||
|
||||
self:I( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -2536,7 +2536,7 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
|
||||
|
||||
self:I( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
self:T( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||
end
|
||||
|
||||
|
||||
@@ -3369,7 +3369,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||
self.Defenders = self.Defenders or {}
|
||||
local DefenderName = Defender:GetName()
|
||||
@@ -3380,7 +3380,7 @@ do -- AI_A2G_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
self.Defenders = self.Defenders or {}
|
||||
local DefenderName = Defender:GetName()
|
||||
@@ -3796,7 +3796,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||
self:F({"LostControl", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3813,7 +3813,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F({"Home", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3894,11 +3894,15 @@ do -- AI_A2G_DISPATCHER
|
||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||
|
||||
if Squadron then
|
||||
local FirstUnit = AttackSetUnit:GetFirst()
|
||||
local FirstUnit = AttackSetUnit:GetRandomSurely()
|
||||
if FirstUnit then
|
||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
end
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
end
|
||||
@@ -3933,7 +3937,7 @@ do -- AI_A2G_DISPATCHER
|
||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||
self:F({"Defender LostControl", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -3950,7 +3954,7 @@ do -- AI_A2G_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2G_DISPATCHER self
|
||||
-- @param #AI_A2G_DISPATCHER self
|
||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||
self:F({"Defender Home", DefenderGroup:GetName()})
|
||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||
@@ -4784,4 +4788,5 @@ end
|
||||
Squadron.ResourceCount = Squadron.ResourceCount - Amount
|
||||
end
|
||||
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||
end
|
||||
end
|
||||
|
||||
@@ -13,9 +13,8 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_A2G_SEAD
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
-- @type AI_A2G_SEAD
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
|
||||
|
||||
|
||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
-- @module AI.AI_Air
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- @type AI_AIR
|
||||
---
|
||||
-- @type AI_AIR
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
||||
@@ -264,7 +265,7 @@ function AI_AIR:New( AIGroup )
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP self
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function GROUP:OnEventTakeoff( EventData, Fsm )
|
||||
Fsm:Takeoff()
|
||||
@@ -446,13 +447,13 @@ function AI_AIR:onafterReturn( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
function AI_AIR:onbeforeStatus()
|
||||
|
||||
return self.CheckStatus
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
function AI_AIR:onafterStatus()
|
||||
|
||||
if self.Controllable and self.Controllable:IsAlive() then
|
||||
@@ -465,7 +466,7 @@ function AI_AIR:onafterStatus()
|
||||
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
|
||||
|
||||
if DistanceFromHomeBase > self.DisengageRadius then
|
||||
self:I( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||
self:Hold( 300 )
|
||||
RTB = false
|
||||
end
|
||||
@@ -489,10 +490,10 @@ function AI_AIR:onafterStatus()
|
||||
if Fuel < self.FuelThresholdPercentage then
|
||||
|
||||
if self.TankerName then
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||
self:Refuel()
|
||||
else
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
|
||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
@@ -518,7 +519,7 @@ function AI_AIR:onafterStatus()
|
||||
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
|
||||
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
|
||||
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
|
||||
self:I( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||
self:Damaged()
|
||||
RTB = true
|
||||
self:SetStatusOff()
|
||||
@@ -536,7 +537,7 @@ function AI_AIR:onafterStatus()
|
||||
if Damage ~= InitialLife then
|
||||
self:Damaged()
|
||||
else
|
||||
self:I( self.Controllable:GetName() .. " control lost! " )
|
||||
self:T( self.Controllable:GetName() .. " control lost! " )
|
||||
|
||||
self:LostControl()
|
||||
end
|
||||
@@ -560,7 +561,7 @@ function AI_AIR:onafterStatus()
|
||||
end
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
|
||||
@@ -571,7 +572,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.RTBHold( AIGroup, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
|
||||
@@ -598,7 +599,7 @@ function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
@@ -617,7 +618,10 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
--- Calculate the target route point.
|
||||
|
||||
local FromCoord = AIGroup:GetCoordinate()
|
||||
if not FromCoord then return end
|
||||
|
||||
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
|
||||
|
||||
local ToTargetVec3 = ToTargetCoord:GetVec3()
|
||||
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
|
||||
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
|
||||
@@ -638,13 +642,13 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
local ToAirbaseCoord = ToTargetCoord2
|
||||
|
||||
if Distance < 5000 then
|
||||
self:I( "RTB and near the airbase!" )
|
||||
self:T( "RTB and near the airbase!" )
|
||||
self:Home()
|
||||
return
|
||||
end
|
||||
|
||||
if not AIGroup:InAir() == true then
|
||||
self:I( "Not anymore in the air, considered Home." )
|
||||
self:T( "Not anymore in the air, considered Home." )
|
||||
self:Home()
|
||||
return
|
||||
end
|
||||
@@ -653,8 +657,8 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
--- Create a route point of type air.
|
||||
local FromRTBRoutePoint = FromCoord:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
RTBSpeed,
|
||||
true
|
||||
)
|
||||
@@ -662,8 +666,8 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
--- Create a route point of type air.
|
||||
local ToRTBRoutePoint = ToAirbaseCoord:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
RTBSpeed,
|
||||
true
|
||||
)
|
||||
@@ -686,12 +690,12 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterHome( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
end
|
||||
@@ -700,15 +704,17 @@ end
|
||||
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
local Coordinate = AIGroup:GetCoordinate()
|
||||
if Coordinate == nil then return end
|
||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed, Coordinate )
|
||||
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
|
||||
|
||||
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
|
||||
@@ -722,17 +728,17 @@ function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR.Resume( AIGroup, Fsm )
|
||||
|
||||
AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||
AIGroup:T( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||
if AIGroup:IsAlive() then
|
||||
Fsm:__RTB( Fsm.TaskDelay )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||
self:F( { AIGroup, From, Event, To } )
|
||||
@@ -744,7 +750,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||
|
||||
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
|
||||
|
||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||
self:T( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||
|
||||
local RefuelRoute = {}
|
||||
|
||||
@@ -755,10 +761,10 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||
local ToRefuelSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToRefuelSpeed, true)
|
||||
local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(self.PatrolAltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToRefuelSpeed, true)
|
||||
|
||||
--- Create a route point of type air. NOT used!
|
||||
local ToRefuelRoutePoint = Tanker:GetCoordinate():WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToRefuelSpeed, true)
|
||||
local ToRefuelRoutePoint = Tanker:GetCoordinate():WaypointAir(self.PatrolAltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToRefuelSpeed, true)
|
||||
|
||||
self:F( { ToRefuelSpeed = ToRefuelSpeed } )
|
||||
|
||||
@@ -798,13 +804,13 @@ end
|
||||
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
function AI_AIR:onafterDead()
|
||||
self:SetStatusOff()
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnCrash( EventData )
|
||||
|
||||
@@ -815,7 +821,7 @@ function AI_AIR:OnCrash( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnEjection( EventData )
|
||||
|
||||
@@ -824,7 +830,7 @@ function AI_AIR:OnEjection( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR self
|
||||
-- @param #AI_AIR self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR:OnPilotDead( EventData )
|
||||
|
||||
|
||||
@@ -900,14 +900,14 @@ do -- AI_AIR_DISPATCHER
|
||||
-- @type AI_AIR_DISPATCHER.DefenseCoordinates
|
||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||
|
||||
--- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||
AI_AIR_DISPATCHER.DefenseCoordinates = {}
|
||||
|
||||
--- Enumerator for spawns at airbases
|
||||
-- @type AI_AIR_DISPATCHER.Takeoff
|
||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||
|
||||
--- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||
-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||
|
||||
--- Defnes Landing location.
|
||||
@@ -938,7 +938,7 @@ do -- AI_AIR_DISPATCHER
|
||||
-- @type AI_AIR_DISPATCHER.DefenseQueue
|
||||
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||
|
||||
--- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||
-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||
AI_AIR_DISPATCHER.DefenseQueue = {}
|
||||
|
||||
--- Defense approach types
|
||||
@@ -1130,7 +1130,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||
@@ -1141,7 +1141,7 @@ do -- AI_AIR_DISPATCHER
|
||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||
self:ResourcePark( DefenderSquadron )
|
||||
end
|
||||
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1194,7 +1194,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||
@@ -1211,31 +1211,31 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||
|
||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||
|
||||
self:I( "Captured " .. AirbaseName )
|
||||
self:T( "Captured " .. AirbaseName )
|
||||
|
||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||
if Squadron.AirbaseName == AirbaseName then
|
||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||
Squadron.Captured = true
|
||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
||||
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventLand( EventData )
|
||||
self:F( "Landed" )
|
||||
@@ -1252,7 +1252,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
return
|
||||
end
|
||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||
@@ -1263,7 +1263,7 @@ do -- AI_AIR_DISPATCHER
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||
local DefenderUnit = EventData.IniUnit
|
||||
@@ -1279,31 +1279,31 @@ do -- AI_AIR_DISPATCHER
|
||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
end
|
||||
DefenderUnit:Destroy()
|
||||
self:ResourcePark( Squadron, Defender )
|
||||
self:ResourcePark( Squadron )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
do -- Manage the defensive behaviour
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
|
||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
|
||||
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
|
||||
self.DefenseReactivity = 0.05
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
|
||||
self.DefenseReactivity = 0.15
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
|
||||
self.DefenseReactivity = 0.5
|
||||
end
|
||||
@@ -1867,7 +1867,7 @@ do -- AI_AIR_DISPATCHER
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #string SquadronName The squadron name.
|
||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||
-- @usage
|
||||
@@ -2769,7 +2769,7 @@ do -- AI_AIR_DISPATCHER
|
||||
|
||||
-- TODO: Need to model the resources in a squadron.
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||
self.Defenders = self.Defenders or {}
|
||||
@@ -2782,7 +2782,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||
self.Defenders = self.Defenders or {}
|
||||
@@ -2795,7 +2795,7 @@ do -- AI_AIR_DISPATCHER
|
||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_DISPATCHER self
|
||||
-- @param #AI_AIR_DISPATCHER self
|
||||
-- @param Wrapper.Group#GROUP Defender
|
||||
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
|
||||
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_Air#AI_AIR
|
||||
-- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_AIR#AI_AIR
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
@@ -351,7 +351,7 @@ function AI_AIR_ENGAGE:onafterAbort( AIGroup, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -361,7 +361,7 @@ function AI_AIR_ENGAGE:onafterAccomplish( AIGroup, From, Event, To )
|
||||
--self:SetDetectionOff()
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -374,7 +374,7 @@ function AI_AIR_ENGAGE:onafterDestroy( AIGroup, From, Event, To, EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
@@ -387,9 +387,9 @@ function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||
end
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIControllable
|
||||
-- @param Wrapper.Group#GROUP AIControllable
|
||||
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||
Fsm:I(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||
Fsm:T(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
|
||||
@@ -397,14 +397,14 @@ function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
|
||||
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
self:I( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||
self:T( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||
|
||||
local DefenderGroupName = DefenderGroup:GetName()
|
||||
|
||||
@@ -426,7 +426,13 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
||||
|
||||
if TargetCoord == nil then
|
||||
self:Return()
|
||||
return
|
||||
end
|
||||
|
||||
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
|
||||
@@ -435,19 +441,19 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
||||
if TargetDistance <= EngageDistance * 9 then
|
||||
|
||||
--self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:T(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
self:__Engage( 0.1, AttackSetUnit )
|
||||
|
||||
else
|
||||
|
||||
--self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:T(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
|
||||
local EngageRoute = {}
|
||||
local AttackTasks = {}
|
||||
|
||||
--- Calculate the target route point.
|
||||
|
||||
local FromWP = DefenderCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
|
||||
local FromWP = DefenderCoord:WaypointAir(self.PatrolAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
|
||||
|
||||
EngageRoute[#EngageRoute+1] = FromWP
|
||||
|
||||
@@ -456,7 +462,7 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
local FromEngageAngle = DefenderCoord:GetAngleDegrees( DefenderCoord:GetDirectionVec3( TargetCoord ) )
|
||||
local ToCoord=DefenderCoord:Translate( EngageDistance, FromEngageAngle, true )
|
||||
|
||||
local ToWP = ToCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
|
||||
local ToWP = ToCoord:WaypointAir(self.PatrolAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
|
||||
|
||||
EngageRoute[#EngageRoute+1] = ToWP
|
||||
|
||||
@@ -472,16 +478,16 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
end
|
||||
else
|
||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||
self:I( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||
self:T( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||
self:Return()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIControllable
|
||||
-- @param Wrapper.Group#GROUP AIControllable
|
||||
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||
|
||||
Fsm:I(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||
Fsm:T(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||
|
||||
if AIGroup and AIGroup:IsAlive() then
|
||||
local delay=Fsm.TaskDelay or 0.1
|
||||
@@ -490,7 +496,7 @@ function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_AIR_ENGAGE self
|
||||
-- @param #AI_AIR_ENGAGE self
|
||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -516,7 +522,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||
|
||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
||||
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
||||
if not TargetCoord then
|
||||
self:Return()
|
||||
return
|
||||
@@ -530,7 +536,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local EngageRoute = {}
|
||||
local AttackTasks = {}
|
||||
|
||||
local FromWP = DefenderCoord:WaypointAir(self.EngageAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
|
||||
local FromWP = DefenderCoord:WaypointAir(self.EngageAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
|
||||
EngageRoute[#EngageRoute+1] = FromWP
|
||||
|
||||
self:SetTargetDistance( TargetCoord ) -- For RTB status check
|
||||
@@ -538,7 +544,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local FromEngageAngle = DefenderCoord:GetAngleDegrees( DefenderCoord:GetDirectionVec3( TargetCoord ) )
|
||||
local ToCoord=DefenderCoord:Translate( EngageDistance, FromEngageAngle, true )
|
||||
|
||||
local ToWP = ToCoord:WaypointAir(self.EngageAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
|
||||
local ToWP = ToCoord:WaypointAir(self.EngageAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
|
||||
EngageRoute[#EngageRoute+1] = ToWP
|
||||
|
||||
-- TODO: A factor of * 3 this way too low. This causes the AI NOT to engage until very close or even merged sometimes. Some A2A missiles have a much longer range! Needs more frequent updates of the task!
|
||||
@@ -547,12 +553,12 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
|
||||
|
||||
if #AttackUnitTasks == 0 then
|
||||
self:I( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||
self:T( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||
self:Return()
|
||||
return
|
||||
else
|
||||
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
|
||||
self:I(text)
|
||||
self:T(text)
|
||||
DefenderGroup:OptionROEOpenFire()
|
||||
DefenderGroup:OptionROTEvadeFire()
|
||||
DefenderGroup:OptionKeepWeaponsOnThreat()
|
||||
@@ -569,13 +575,13 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
end
|
||||
else
|
||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||
self:I( DefenderGroupName .. ": No targets found -> returning.")
|
||||
self:T( DefenderGroupName .. ": No targets found -> returning.")
|
||||
self:Return()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIEngage
|
||||
-- @param Wrapper.Group#GROUP AIEngage
|
||||
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
|
||||
|
||||
AIEngage:F( { "Resume:", AIEngage:GetName() } )
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Air_Patrol
|
||||
-- @image AI_Air_To_Ground_Patrol.JPG
|
||||
|
||||
--- @type AI_AIR_PATROL
|
||||
-- @type AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air#AI_AIR
|
||||
|
||||
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
||||
@@ -309,7 +309,7 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
|
||||
local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
|
||||
local speedkmh=ToTargetSpeed
|
||||
|
||||
local FromWP = CurrentCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToTargetSpeed, true)
|
||||
local FromWP = CurrentCoord:WaypointAir(self.PatrolAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToTargetSpeed, true)
|
||||
PatrolRoute[#PatrolRoute+1] = FromWP
|
||||
|
||||
if self.racetrack then
|
||||
@@ -359,9 +359,9 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
|
||||
else
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToWP = ToTargetCoord:WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToTargetSpeed, true)
|
||||
local ToWP = ToTargetCoord:WaypointAir(self.PatrolAltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToTargetSpeed, true)
|
||||
PatrolRoute[#PatrolRoute+1] = ToWP
|
||||
|
||||
|
||||
local Tasks = {}
|
||||
Tasks[#Tasks+1] = AIPatrol:TaskFunction("AI_AIR_PATROL.___PatrolRoute", self)
|
||||
PatrolRoute[#PatrolRoute].task = AIPatrol:TaskCombo( Tasks )
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_AIR_SQUADRON
|
||||
-- @type AI_AIR_SQUADRON
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ AI_AIR_SQUADRON = {
|
||||
-- @return #AI_AIR_SQUADRON
|
||||
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
|
||||
|
||||
self:I( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||
self:T( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||
|
||||
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON
|
||||
|
||||
|
||||
@@ -174,8 +174,7 @@ function AI_BAI_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Engage.
|
||||
@@ -408,7 +407,7 @@ function AI_BAI_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
||||
end
|
||||
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
function _NewEngageRoute( AIControllable )
|
||||
|
||||
AIControllable:T( "NewEngageRoute" )
|
||||
@@ -417,7 +416,7 @@ function _NewEngageRoute( AIControllable )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -429,7 +428,7 @@ function AI_BAI_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -478,7 +477,7 @@ function AI_BAI_ZONE:onafterTarget( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -488,7 +487,7 @@ function AI_BAI_ZONE:onafterAbort( Controllable, From, Event, To )
|
||||
self:__Route( 1 )
|
||||
end
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -522,12 +521,12 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
self.EngageSpeed,
|
||||
true
|
||||
)
|
||||
@@ -578,13 +577,13 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
self:T2( ToTargetVec2 )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
|
||||
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
self.EngageSpeed,
|
||||
true
|
||||
)
|
||||
@@ -612,7 +611,7 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -623,7 +622,7 @@ function AI_BAI_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -637,7 +636,7 @@ function AI_BAI_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_BAI_ZONE self
|
||||
-- @param #AI_BAI_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_BAI_ZONE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
-- @module AI.AI_Balancer
|
||||
-- @image AI_Balancing.JPG
|
||||
|
||||
--- @type AI_BALANCER
|
||||
-- @type AI_BALANCER
|
||||
-- @field Core.Set#SET_CLIENT SetClient
|
||||
-- @field Core.Spawn#SPAWN SpawnAI
|
||||
-- @field Wrapper.Group#GROUP Test
|
||||
@@ -220,16 +220,9 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
|
||||
AIGroup:MessageToRed( "Returning to home base ...", 30 )
|
||||
else
|
||||
-- Okay, we need to send this Group back to the nearest base of the Coalition of the AI.
|
||||
--TODO: i need to rework the POINT_VEC2 thing.
|
||||
local PointVec2 = POINT_VEC2:New( AIGroup:GetVec2().x, AIGroup:GetVec2().y )
|
||||
local PointVec2 = COORDINATE:New(AIGroup:GetVec2().x, 0, AIGroup:GetVec2().y)
|
||||
local ClosestAirbase = self.ReturnAirbaseSet:FindNearestAirbaseFromPointVec2( PointVec2 )
|
||||
self:T( ClosestAirbase.AirbaseName )
|
||||
--[[
|
||||
AIGroup:MessageToRed( "Returning to " .. ClosestAirbase:GetName().. " ...", 30 )
|
||||
local RTBRoute = AIGroup:RouteReturnToAirbase( ClosestAirbase )
|
||||
AIGroupTemplate.route = RTBRoute
|
||||
AIGroup:Respawn( AIGroupTemplate )
|
||||
]]
|
||||
AIGroup:RouteRTB(ClosestAirbase)
|
||||
end
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
-- @module AI.AI_CAP
|
||||
-- @image AI_Combat_Air_Patrol.JPG
|
||||
|
||||
--- @type AI_CAP_ZONE
|
||||
-- @type AI_CAP_ZONE
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Wrapper.Controllable} patrolling.
|
||||
-- @field Core.Zone#ZONE_BASE TargetZone The @{Core.Zone} where the patrol needs to be executed.
|
||||
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
||||
@@ -344,7 +344,7 @@ function AI_CAP_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param AI.AI_CAP#AI_CAP_ZONE
|
||||
-- @param AI.AI_CAP#AI_CAP_ZONE
|
||||
-- @param Wrapper.Group#GROUP EngageGroup
|
||||
function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
|
||||
@@ -355,7 +355,7 @@ function AI_CAP_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -367,7 +367,7 @@ function AI_CAP_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -395,7 +395,7 @@ function AI_CAP_ZONE:onafterDetected( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -405,7 +405,7 @@ function AI_CAP_ZONE:onafterAbort( Controllable, From, Event, To )
|
||||
self:__Route( 1 )
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -423,12 +423,12 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
ToEngageZoneSpeed,
|
||||
true
|
||||
)
|
||||
@@ -445,13 +445,13 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToPatrolRoutePoint = ToTargetPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
ToTargetSpeed,
|
||||
true
|
||||
)
|
||||
@@ -505,7 +505,7 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -515,7 +515,7 @@ function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
self:SetDetectionOff()
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -528,7 +528,7 @@ function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAP_ZONE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -162,7 +162,6 @@ function AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Engage.
|
||||
@@ -363,7 +362,7 @@ function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
self:SetDetectionDeactivated() -- When not engaging, set the detection off.
|
||||
end
|
||||
|
||||
--- @param AI.AI_CAS#AI_CAS_ZONE
|
||||
-- @param AI.AI_CAS#AI_CAS_ZONE
|
||||
-- @param Wrapper.Group#GROUP EngageGroup
|
||||
function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
|
||||
@@ -375,7 +374,7 @@ function AI_CAS_ZONE.EngageRoute( EngageGroup, Fsm )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -387,7 +386,7 @@ function AI_CAS_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -420,7 +419,7 @@ function AI_CAS_ZONE:onafterTarget( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -430,7 +429,7 @@ function AI_CAS_ZONE:onafterAbort( Controllable, From, Event, To )
|
||||
self:__Route( 1 )
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -466,12 +465,12 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
self.EngageSpeed,
|
||||
true
|
||||
)
|
||||
@@ -508,13 +507,13 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
self:T2( ToTargetVec2 )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
|
||||
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
self.EngageSpeed,
|
||||
true
|
||||
)
|
||||
@@ -530,7 +529,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -541,7 +540,7 @@ function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -555,7 +554,7 @@ function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAS_ZONE:OnEventDead( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo
|
||||
-- @image Cargo.JPG
|
||||
|
||||
--- @type AI_CARGO
|
||||
-- @type AI_CARGO
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -547,7 +547,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
|
||||
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
|
||||
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
|
||||
local IsEmpty = CarrierUnit:IsCargoEmpty()
|
||||
self:I({ IsEmpty = IsEmpty })
|
||||
self:T({ IsEmpty = IsEmpty })
|
||||
if not IsEmpty then
|
||||
AllUnloaded = false
|
||||
break
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_APC
|
||||
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
||||
|
||||
--- @type AI_CARGO_APC
|
||||
-- @type AI_CARGO_APC
|
||||
-- @extends AI.AI_Cargo#AI_CARGO
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_Airplane
|
||||
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
||||
|
||||
--- @type AI_CARGO_AIRPLANE
|
||||
-- @type AI_CARGO_AIRPLANE
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -440,7 +440,7 @@ function AI_CARGO_AIRPLANE:Route( Airplane, Airbase, Speed, Height, Uncontrolled
|
||||
|
||||
-- To point.
|
||||
local AirbasePointVec2 = Airbase:GetPointVec2()
|
||||
local ToWaypoint = AirbasePointVec2:WaypointAir(POINT_VEC3.RoutePointAltType.BARO, "Land", "Landing", Speed or Airplane:GetSpeedMax()*0.8, true, Airbase)
|
||||
local ToWaypoint = AirbasePointVec2:WaypointAir(COORDINATE.WaypointAltType.BARO, "Land", "Landing", Speed or Airplane:GetSpeedMax()*0.8, true, Airbase)
|
||||
|
||||
--ToWaypoint["airdromeId"] = Airbase:GetID()
|
||||
--ToWaypoint["speed_locked"] = true
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER
|
||||
-- @type AI_CARGO_DISPATCHER
|
||||
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
|
||||
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
|
||||
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
|
||||
@@ -1161,7 +1161,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
else
|
||||
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
|
||||
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
|
||||
self:I(text)
|
||||
self:T(text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
-- @module AI.AI_Cargo_Dispatcher_APC
|
||||
-- @image AI_Cargo_Dispatching_For_APC.JPG
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_APC
|
||||
-- @type AI_CARGO_DISPATCHER_APC
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
-- @image AI_Cargo_Dispatching_For_Airplanes.JPG
|
||||
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_AIRPLANE
|
||||
-- @type AI_CARGO_DISPATCHER_AIRPLANE
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
-- @module AI.AI_Cargo_Dispatcher_Helicopter
|
||||
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_HELICOPTER
|
||||
-- @type AI_CARGO_DISPATCHER_HELICOPTER
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
-- @module AI.AI_Cargo_Dispatcher_Ship
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
--- @type AI_CARGO_DISPATCHER_SHIP
|
||||
-- @type AI_CARGO_DISPATCHER_SHIP
|
||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ AI_CARGO_DISPATCHER_SHIP = {
|
||||
-- local SetPickupZones = SET_ZONE:New():FilterPrefixes( "Pickup" ):FilterStart()
|
||||
-- local SetDeployZones = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
|
||||
-- NEED MORE THOUGHT - ShippingLane is part of Warehouse.......
|
||||
-- local ShippingLane = GROUP:New():FilterPrefixes( "ShippingLane" ):FilterStart()
|
||||
-- local ShippingLane = SET_GROUP:New():FilterPrefixes( "ShippingLane" ):FilterOnce():GetSetObjects()
|
||||
--
|
||||
-- AICargoDispatcherShip = AI_CARGO_DISPATCHER_SHIP:New( SetShip, SetCargoInfantry, SetPickupZones, SetDeployZones, ShippingLane )
|
||||
-- AICargoDispatcherShip:Start()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_Helicopter
|
||||
-- @image AI_Cargo_Dispatching_For_Helicopters.JPG
|
||||
|
||||
--- @type AI_CARGO_HELICOPTER
|
||||
-- @type AI_CARGO_HELICOPTER
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -287,7 +287,7 @@ function AI_CARGO_HELICOPTER:SetLandingSpeedAndHeight(speed, height)
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Wrapper.Group#GROUP Helicopter
|
||||
-- @param From
|
||||
-- @param Event
|
||||
@@ -326,7 +326,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Wrapper.Group#GROUP Helicopter
|
||||
-- @param From
|
||||
-- @param Event
|
||||
@@ -367,8 +367,8 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
||||
-- local CoordinateFrom = Helicopter:GetCoordinate()
|
||||
-- local WaypointFrom = CoordinateFrom:WaypointAir(
|
||||
-- "RADIO",
|
||||
-- POINT_VEC3.RoutePointType.TurningPoint,
|
||||
-- POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
-- COORDINATE.WaypointType.TurningPoint,
|
||||
-- COORDINATE.WaypointAction.TurningPoint,
|
||||
-- Speed,
|
||||
-- true
|
||||
-- )
|
||||
@@ -380,8 +380,8 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir(
|
||||
"RADIO",
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
50,
|
||||
true
|
||||
)
|
||||
@@ -409,7 +409,7 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param #AI_CARGO_HELICOPTER self
|
||||
-- @param Wrapper.Group#GROUP Helicopter
|
||||
-- @param From
|
||||
-- @param Event
|
||||
@@ -427,7 +427,7 @@ function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordina
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, 50, true)
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, 50, true)
|
||||
Route[#Route+1] = WaypointTo
|
||||
|
||||
local Tasks = {}
|
||||
@@ -496,14 +496,14 @@ function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordin
|
||||
local CoordinateFrom = Helicopter:GetCoordinate()
|
||||
|
||||
--- Create a route point of type air.
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, _speed, true)
|
||||
|
||||
--- Create a route point of type air.
|
||||
local CoordinateTo = Coordinate
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint,_speed, true)
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint,_speed, true)
|
||||
|
||||
Route[#Route+1] = WaypointFrom
|
||||
Route[#Route+1] = WaypointTo
|
||||
@@ -563,7 +563,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
|
||||
|
||||
--- Create a route point of type air.
|
||||
local CoordinateFrom = Helicopter:GetCoordinate()
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, _speed, true)
|
||||
Route[#Route+1] = WaypointFrom
|
||||
Route[#Route+1] = WaypointFrom
|
||||
|
||||
@@ -573,7 +573,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, _speed, true)
|
||||
|
||||
Route[#Route+1] = WaypointTo
|
||||
Route[#Route+1] = WaypointTo
|
||||
@@ -631,7 +631,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
||||
--- Create a route point of type air.
|
||||
local CoordinateFrom = Helicopter:GetCoordinate()
|
||||
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, Speed, true)
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true)
|
||||
Route[#Route+1] = WaypointFrom
|
||||
|
||||
--- Create a route point of type air.
|
||||
@@ -639,7 +639,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + Height -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, Speed, true)
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true)
|
||||
|
||||
Route[#Route+1] = WaypointTo
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-- @module AI.AI_Cargo_Ship
|
||||
-- @image AI_Cargo_Dispatcher.JPG
|
||||
|
||||
--- @type AI_CARGO_SHIP
|
||||
-- @type AI_CARGO_SHIP
|
||||
-- @extends AI.AI_Cargo#AI_CARGO
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI naval group.
|
||||
|
||||
@@ -556,7 +556,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
|
||||
|
||||
if MenuFormation then
|
||||
local Arguments = MenuFormation.Arguments
|
||||
--self:I({Arguments=unpack(Arguments)})
|
||||
--self:T({Arguments=unpack(Arguments)})
|
||||
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
|
||||
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
||||
function ( self, Formation, ... )
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
|
||||
--- @type AI_ESCORT_DISPATCHER
|
||||
-- @type AI_ESCORT_DISPATCHER
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER = {
|
||||
ClassName = "AI_ESCORT_DISPATCHER",
|
||||
}
|
||||
|
||||
--- @field #list
|
||||
-- @field #list
|
||||
AI_ESCORT_DISPATCHER.AI_Escorts = {}
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
|
||||
@@ -110,11 +110,11 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
local PlayerGroup = EventData.IniGroup
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
|
||||
self:I({EscortAirbase= self.EscortAirbase } )
|
||||
self:I({PlayerGroupName = PlayerGroupName } )
|
||||
self:I({PlayerGroup = PlayerGroup})
|
||||
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
self:T({EscortAirbase= self.EscortAirbase } )
|
||||
self:T({PlayerGroupName = PlayerGroupName } )
|
||||
self:T({PlayerGroup = PlayerGroup})
|
||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
|
||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||
if self.AI_Escorts[PlayerGroupName] then
|
||||
@@ -125,7 +125,7 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param #AI_ESCORT_DISPATCHER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||
|
||||
@@ -133,17 +133,17 @@ function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||
local PlayerGroup = EventData.IniGroup
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
|
||||
self:I({EscortAirbase= self.EscortAirbase } )
|
||||
self:I({PlayerGroupName = PlayerGroupName } )
|
||||
self:I({PlayerGroup = PlayerGroup})
|
||||
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
self:T({EscortAirbase= self.EscortAirbase } )
|
||||
self:T({PlayerGroupName = PlayerGroupName } )
|
||||
self:T({PlayerGroup = PlayerGroup})
|
||||
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
||||
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||
|
||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||
if not self.AI_Escorts[PlayerGroupName] then
|
||||
local LeaderUnit = PlayerUnit
|
||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||
self:I({EscortGroup = EscortGroup})
|
||||
self:T({EscortGroup = EscortGroup})
|
||||
|
||||
self:ScheduleOnce( 1,
|
||||
function( EscortGroup )
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
|
||||
--- @type AI_ESCORT_DISPATCHER_REQUEST
|
||||
-- @type AI_ESCORT_DISPATCHER_REQUEST
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER_REQUEST = {
|
||||
ClassName = "AI_ESCORT_DISPATCHER_REQUEST",
|
||||
}
|
||||
|
||||
--- @field #list
|
||||
-- @field #list
|
||||
AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:onafterStart( From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
||||
|
||||
@@ -97,7 +97,7 @@ function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_ESCORT_DISPATCHER_REQUEST:OnEventBirth( EventData )
|
||||
|
||||
|
||||
@@ -136,12 +136,12 @@
|
||||
--
|
||||
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
||||
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl**
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
|
||||
|
||||
--- @type AI_ESCORT_REQUEST
|
||||
-- @type AI_ESCORT_REQUEST
|
||||
-- @extends AI.AI_Escort#AI_ESCORT
|
||||
|
||||
--- AI_ESCORT_REQUEST class
|
||||
@@ -228,7 +228,7 @@ function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortNa
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_REQUEST self
|
||||
-- @param #AI_ESCORT_REQUEST self
|
||||
function AI_ESCORT_REQUEST:SpawnEscort()
|
||||
|
||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||
@@ -253,7 +253,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
|
||||
self:_InitEscortMenus( EscortGroup )
|
||||
self:_InitEscortRoute( EscortGroup )
|
||||
|
||||
--- @param #AI_ESCORT self
|
||||
-- @param #AI_ESCORT self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function EscortGroup:OnEventDeadOrCrash( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
@@ -268,7 +268,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_REQUEST self
|
||||
-- @param #AI_ESCORT_REQUEST self
|
||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||
function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
||||
|
||||
@@ -290,14 +290,14 @@ function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_ESCORT_REQUEST self
|
||||
-- @param #AI_ESCORT_REQUEST self
|
||||
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
||||
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
|
||||
@@ -34,8 +34,8 @@
|
||||
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||
-- @field #number FollowDistance The current follow distance.
|
||||
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
||||
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @field #number dtFollow Time step between position updates.
|
||||
|
||||
|
||||
@@ -92,12 +92,12 @@
|
||||
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
||||
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
||||
-- LargeFormation:__Start( 1 )
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_FORMATION
|
||||
AI_FORMATION = {
|
||||
ClassName = "AI_FORMATION",
|
||||
@@ -117,7 +117,7 @@ AI_FORMATION = {
|
||||
|
||||
AI_FORMATION.__Enum = {}
|
||||
|
||||
--- @type AI_FORMATION.__Enum.Formation
|
||||
-- @type AI_FORMATION.__Enum.Formation
|
||||
-- @field #number None
|
||||
-- @field #number Line
|
||||
-- @field #number Trail
|
||||
@@ -142,7 +142,7 @@ AI_FORMATION.__Enum.Formation = {
|
||||
Box = 10,
|
||||
}
|
||||
|
||||
--- @type AI_FORMATION.__Enum.Mode
|
||||
-- @type AI_FORMATION.__Enum.Mode
|
||||
-- @field #number Mission
|
||||
-- @field #number Formation
|
||||
AI_FORMATION.__Enum.Mode = {
|
||||
@@ -152,13 +152,13 @@ AI_FORMATION.__Enum.Mode = {
|
||||
Reconnaissance = "R",
|
||||
}
|
||||
|
||||
--- @type AI_FORMATION.__Enum.ReportType
|
||||
-- @type AI_FORMATION.__Enum.ReportType
|
||||
-- @field #number All
|
||||
-- @field #number Airborne
|
||||
-- @field #number GroundRadar
|
||||
-- @field #number Ground
|
||||
AI_FORMATION.__Enum.ReportType = {
|
||||
Airborne = "*",
|
||||
All = "*",
|
||||
Airborne = "A",
|
||||
GroundRadar = "R",
|
||||
Ground = "G",
|
||||
@@ -725,7 +725,7 @@ function AI_FORMATION:onafterFormationLine( FollowGroupSet, From , Event , To, X
|
||||
|
||||
for FollowID, FollowGroup in pairs( FollowSet ) do
|
||||
|
||||
local PointVec3 = POINT_VEC3:New()
|
||||
local PointVec3 = COORDINATE:New()
|
||||
PointVec3:SetX( XStart + i * XSpace )
|
||||
PointVec3:SetY( YStart + i * YSpace )
|
||||
PointVec3:SetZ( ZStart + i * ZSpace )
|
||||
@@ -877,7 +877,7 @@ function AI_FORMATION:onafterFormationCenterWing( FollowGroupSet, From , Event ,
|
||||
|
||||
for FollowID, FollowGroup in pairs( FollowSet ) do
|
||||
|
||||
local PointVec3 = POINT_VEC3:New()
|
||||
local PointVec3 = COORDINATE:New()
|
||||
|
||||
local Side = ( i % 2 == 0 ) and 1 or -1
|
||||
local Row = i / 2 + 1
|
||||
@@ -936,7 +936,7 @@ function AI_FORMATION:onafterFormationBox( FollowGroupSet, From , Event , To, XS
|
||||
|
||||
for FollowID, FollowGroup in pairs( FollowSet ) do
|
||||
|
||||
local PointVec3 = POINT_VEC3:New()
|
||||
local PointVec3 = COORDINATE:New()
|
||||
|
||||
local ZIndex = i % ZLevels
|
||||
local XIndex = math.floor( i / ZLevels )
|
||||
@@ -996,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
@@ -1020,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
@@ -1044,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
@@ -1222,7 +1222,7 @@ function AI_FORMATION:FollowMe(FollowGroup, ClientUnit, CT1, CV1, CT2, CV2)
|
||||
local CVI = {
|
||||
x = CV2.x + CS * 10 * math.sin(Ca),
|
||||
y = GH2.y + Inclination, -- + FollowFormation.y,
|
||||
y = GH2.y,
|
||||
--y = GH2.y,
|
||||
z = CV2.z + CS * 10 * math.cos(Ca),
|
||||
}
|
||||
|
||||
|
||||
@@ -652,15 +652,15 @@ function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable+
|
||||
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
|
||||
|
||||
return self.DetectOn and self.DetectActivated
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||
|
||||
local Detected = false
|
||||
@@ -705,7 +705,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
|
||||
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
||||
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
|
||||
@@ -751,12 +751,12 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
if not CurrentVec2 then return end
|
||||
--Done: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TakeOffParking,
|
||||
POINT_VEC3.RoutePointAction.FromParkingArea,
|
||||
COORDINATE.WaypointType.TakeOffParking,
|
||||
COORDINATE.WaypointAction.FromParkingArea,
|
||||
ToPatrolZoneSpeed,
|
||||
true
|
||||
)
|
||||
@@ -767,12 +767,12 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
if not CurrentVec2 then return end
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
ToPatrolZoneSpeed,
|
||||
true
|
||||
)
|
||||
@@ -792,13 +792,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
ToTargetSpeed,
|
||||
true
|
||||
)
|
||||
@@ -822,13 +822,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onbeforeStatus()
|
||||
|
||||
return self.CheckStatus
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterStatus()
|
||||
self:F2()
|
||||
|
||||
@@ -838,7 +838,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
|
||||
local Fuel = self.Controllable:GetFuelMin()
|
||||
if Fuel < self.PatrolFuelThresholdPercentage then
|
||||
self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
|
||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
@@ -846,16 +846,25 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
OldAIControllable:SetTask( TimedOrbitTask, 10 )
|
||||
|
||||
RTB = true
|
||||
else
|
||||
end
|
||||
|
||||
-- TODO: Check GROUP damage function.
|
||||
local Damage = self.Controllable:GetLife()
|
||||
if Damage <= self.PatrolDamageThreshold then
|
||||
self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||
self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||
RTB = true
|
||||
end
|
||||
|
||||
if self:IsInstanceOf("AI_CAS") or self:IsInstanceOf("AI_BAI") then
|
||||
local atotal,shells,rockets,bombs,missiles = self.Controllable:GetAmmunition()
|
||||
local arelevant = rockets+bombs
|
||||
if arelevant == 0 or missiles == 0 then
|
||||
RTB = true
|
||||
self:T({total=atotal,shells=shells,rockets=rockets,bombs=bombs,missiles=missiles})
|
||||
self:T( self.Controllable:GetName() .. " is out of ammo, RTB!" )
|
||||
end
|
||||
end
|
||||
|
||||
if RTB == true then
|
||||
self:RTB()
|
||||
else
|
||||
@@ -864,7 +873,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterRTB()
|
||||
self:F2()
|
||||
|
||||
@@ -881,12 +890,12 @@ function AI_PATROL_ZONE:onafterRTB()
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
--local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
ToPatrolZoneSpeed,
|
||||
true
|
||||
)
|
||||
@@ -903,13 +912,13 @@ function AI_PATROL_ZONE:onafterRTB()
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterDead()
|
||||
self:SetDetectionOff()
|
||||
self:SetStatusOff()
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnCrash( EventData )
|
||||
|
||||
@@ -920,7 +929,7 @@ function AI_PATROL_ZONE:OnCrash( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnEjection( EventData )
|
||||
|
||||
@@ -929,7 +938,7 @@ function AI_PATROL_ZONE:OnEjection( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_PATROL_ZONE:OnPilotDead( EventData )
|
||||
|
||||
|
||||
@@ -274,7 +274,7 @@ do -- ACT_ACCOUNT_DEADS
|
||||
|
||||
--- DCS Events
|
||||
|
||||
--- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ACT_ACCOUNT_DEADS:OnEventHit( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
@@ -285,7 +285,7 @@ do -- ACT_ACCOUNT_DEADS
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
@@ -297,7 +297,7 @@ do -- ACT_ACCOUNT_DEADS
|
||||
|
||||
--- DCS Events
|
||||
|
||||
--- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param #ACT_ACCOUNT_DEADS self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
|
||||
@@ -200,7 +200,7 @@ do -- ACT_ASSIST_SMOKE_TARGETS_ZONE
|
||||
function ACT_ASSIST_SMOKE_TARGETS_ZONE:onenterSmoking( ProcessUnit, From, Event, To )
|
||||
|
||||
self.TargetSetUnit:ForEachUnit(
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( SmokeUnit )
|
||||
if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
|
||||
SCHEDULER:New( self,
|
||||
|
||||
@@ -275,14 +275,14 @@
|
||||
-- The cargo must be in the **Loaded** state.
|
||||
-- @function [parent=#CARGO] UnBoard
|
||||
-- @param #CARGO self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
|
||||
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
|
||||
|
||||
--- UnBoards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo from the Carrier.
|
||||
-- The cargo must be in the **Loaded** state.
|
||||
-- @function [parent=#CARGO] __UnBoard
|
||||
-- @param #CARGO self
|
||||
-- @param #number DelaySeconds The amount of seconds to delay the action.
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
|
||||
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
|
||||
|
||||
|
||||
-- Load
|
||||
@@ -307,14 +307,14 @@
|
||||
-- The cargo must be in the **Loaded** state.
|
||||
-- @function [parent=#CARGO] UnLoad
|
||||
-- @param #CARGO self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
|
||||
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
|
||||
|
||||
--- UnLoads the cargo to a Carrier. The event will unload the cargo from the Carrier. There will be no movement simulated of the cargo loading.
|
||||
-- The cargo must be in the **Loaded** state.
|
||||
-- @function [parent=#CARGO] __UnLoad
|
||||
-- @param #CARGO self
|
||||
-- @param #number DelaySeconds The amount of seconds to delay the action.
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
|
||||
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
|
||||
|
||||
-- State Transition Functions
|
||||
|
||||
@@ -467,7 +467,7 @@ do -- CARGO
|
||||
self.Type = Type
|
||||
self.Name = Name
|
||||
self.Weight = Weight or 0
|
||||
self.CargoObject = nil
|
||||
self.CargoObject = nil -- Wrapper.Group#GROUP
|
||||
self.CargoCarrier = nil -- Wrapper.Client#CLIENT
|
||||
self.Representable = false
|
||||
self.Slingloadable = false
|
||||
@@ -897,7 +897,7 @@ do -- CARGO
|
||||
|
||||
--- Get the current PointVec2 of the cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return Core.Point#POINT_VEC2
|
||||
-- @return Core.Point#COORDINATE
|
||||
function CARGO:GetPointVec2()
|
||||
return self.CargoObject:GetPointVec2()
|
||||
end
|
||||
@@ -1094,7 +1094,7 @@ do -- CARGO_REPRESENTABLE
|
||||
|
||||
--- Route a cargo unit to a PointVec2.
|
||||
-- @param #CARGO_REPRESENTABLE self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
-- @param #number Speed
|
||||
-- @return #CARGO_REPRESENTABLE
|
||||
function CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )
|
||||
|
||||
@@ -78,7 +78,7 @@ do -- CARGO_CRATE
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #CARGO_CRATE self
|
||||
-- @param #CARGO_CRATE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_CRATE:OnEventCargoDead( EventData )
|
||||
|
||||
@@ -114,7 +114,7 @@ do -- CARGO_CRATE
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
-- @param Core.Point#COORDINATE
|
||||
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
--self:T( { ToPointVec2, From, Event, To } )
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ do -- CARGO_GROUP
|
||||
--- @type CARGO_GROUP
|
||||
-- @field Core.Set#SET_CARGO CargoSet The collection of derived CARGO objects.
|
||||
-- @field #string GroupName The name of the CargoGroup.
|
||||
-- @field Wrapper.Group#GROUÜ CargoCarrier The carrier group.
|
||||
-- @extends Cargo.Cargo#CARGO_REPORTABLE
|
||||
|
||||
--- Defines a cargo that is represented by a @{Wrapper.Group} object within the simulator.
|
||||
@@ -410,7 +411,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:T( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
@@ -453,7 +454,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
--self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
@@ -491,7 +492,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
|
||||
--self:T( { From, Event, To, ToPointVec2 } )
|
||||
|
||||
@@ -598,7 +599,7 @@ do -- CARGO_GROUP
|
||||
end
|
||||
|
||||
|
||||
--- Get the amount of cargo units in the group.
|
||||
--- Get the underlying GROUP object from the CARGO_GROUP.
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @return #CARGO_GROUP
|
||||
function CARGO_GROUP:GetGroup( Cargo )
|
||||
@@ -771,3 +772,4 @@ do -- CARGO_GROUP
|
||||
|
||||
|
||||
end -- CARGO_GROUP
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ do -- CARGO_SLINGLOAD
|
||||
end
|
||||
|
||||
|
||||
--- @param #CARGO_SLINGLOAD self
|
||||
-- @param #CARGO_SLINGLOAD self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CARGO_SLINGLOAD:OnEventCargoDead( EventData )
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 25 m.
|
||||
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
@@ -145,7 +145,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
@@ -171,7 +171,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
@@ -197,7 +197,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
-- @param Core.Point#COORDINATE
|
||||
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
self:T( { ToPointVec2, From, Event, To } )
|
||||
|
||||
|
||||
@@ -157,6 +157,8 @@ ASTAR = {
|
||||
-- @field #number surfacetype Surface type.
|
||||
-- @field #table valid Cached valid/invalid nodes.
|
||||
-- @field #table cost Cached cost.
|
||||
-- @field Core.Pathline#PATHLINE pathline Pathline that node is part of.
|
||||
-- @field Core.Pathline#PATHLINE.Point pathpoint Pathline point.
|
||||
|
||||
--- ASTAR infinity.
|
||||
-- @field #number INF
|
||||
@@ -164,7 +166,7 @@ ASTAR.INF=1/0
|
||||
|
||||
--- ASTAR class version.
|
||||
-- @field #string version
|
||||
ASTAR.version="0.4.0"
|
||||
ASTAR.version="0.5.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -172,6 +174,7 @@ ASTAR.version="0.4.0"
|
||||
|
||||
-- TODO: Add more valid neighbour functions.
|
||||
-- TODO: Write docs.
|
||||
-- DONE: Add pathlines for seach/valid neighbours.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
@@ -244,7 +247,10 @@ end
|
||||
function ASTAR:AddNode(Node)
|
||||
|
||||
self.nodes[Node.id]=Node
|
||||
self.Nnodes=self.Nnodes+1
|
||||
self.Nnodes=self.Nnodes+1
|
||||
|
||||
self:T3(self.lid..string.format("Adding node UID=%d", Node.id))
|
||||
--Node.coordinate:MarkToAll(string.format("Node ID=%d", Node.id))
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -262,6 +268,47 @@ function ASTAR:AddNodeFromCoordinate(Coordinate)
|
||||
return node
|
||||
end
|
||||
|
||||
--- Adds nodes to the table of grid nodes from a PATHLINE.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Pathline#PATHLINE Pathline Pathline or name of pathline. Has to exist.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:AddNodeFromPathlineName(Pathline)
|
||||
|
||||
if type(Pathline)=="string" then
|
||||
Pathline=PATHLINE:FindByName(Pathline)
|
||||
end
|
||||
|
||||
if Pathline then
|
||||
|
||||
for i,_point in pairs(Pathline.points) do
|
||||
local point=_point --Core.Pathline#PATHLINE.Point
|
||||
|
||||
-- Create node from point coordinate.
|
||||
local node=self:AddNodeFromCoordinate(COORDINATE:NewFromVec3(point.vec3))
|
||||
|
||||
-- Add pathline parameters.
|
||||
node.pathline=Pathline
|
||||
node.pathpoint=point
|
||||
|
||||
-- Debug.
|
||||
local name=node.pathline and node.pathline.name or "N/A"
|
||||
local idx=node.pathline and node.pathline:_GetPointIndex(node.pathpoint) or "N/A"
|
||||
|
||||
-- Debug message.
|
||||
self:T(self.lid..string.format("Adding node UID=%d pathline=%s [%s]", node.id, name, tostring(idx)))
|
||||
|
||||
-- Debug mark
|
||||
--node.coordinate:MarkToAll(string.format("Node ID=%d\npathline=%s [%s]", node.id, name, tostring(idx)))
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
env.error("FF error pathline")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Check if the coordinate of a node has is at a valid surface type.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added.
|
||||
@@ -340,6 +387,18 @@ function ASTAR:SetValidNeighbourRoad(MaxDistance)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set valid neighbours to be on the same pathline or not further apart than 10 meters to jump from one pathline to another.
|
||||
-- @param #ASTAR self
|
||||
-- @param #number MaxDistance Max allowed distance between nodes of different pathlines in meters. Default is 10 m.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetValidNeighbourPathline(MaxDistance)
|
||||
|
||||
self:SetValidNeighbourFunction(ASTAR.Pathline, MaxDistance)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set the function which calculates the "cost" to go from one to another node.
|
||||
-- The first to arguments of this function are always the two nodes under consideration. But you can add optional arguments.
|
||||
-- Very often the distance between nodes is a good measure for the cost.
|
||||
@@ -384,7 +443,7 @@ end
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetCostRoad()
|
||||
|
||||
self:SetCostFunction(ASTAR)
|
||||
self:SetCostFunction(ASTAR.Road)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -544,6 +603,55 @@ function ASTAR.Road(nodeA, nodeB)
|
||||
|
||||
end
|
||||
|
||||
--- Function to check if two nodes are on the same pathline or if nodes are less than 10 meters apart.
|
||||
-- @param #ASTAR.Node nodeA First node.
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
-- @param #number distmax Max distance in meters. Default is 10 m.
|
||||
-- @return #boolean If true, two nodes are connected.
|
||||
function ASTAR.Pathline(nodeA, nodeB, distmax)
|
||||
|
||||
distmax=distmax or 10
|
||||
|
||||
if nodeA.pathline.name==nodeB.pathline.name then
|
||||
|
||||
-- Nodes are on the same pathline. We use the index to check if they are neighbours.
|
||||
|
||||
local pathline=nodeA.pathline
|
||||
|
||||
local idxA=pathline:_GetPointIndex(nodeA.pathpoint)
|
||||
local idxB=pathline:_GetPointIndex(nodeB.pathpoint)
|
||||
|
||||
if math.abs(idxA-idxB)<=1 then
|
||||
return true
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Check if nodeB is close to pathline of nodeA.
|
||||
local c, dist, segA=nodeA.pathline:GetClosestPoint3D(nodeB.coordinate)
|
||||
local seg=segA --Core.Pathline#PATHLINE.Segment
|
||||
|
||||
if dist<distmax and (nodeA.pathpoint.uid==seg.p1.uid or nodeA.pathpoint.uid==seg.p2.uid) then
|
||||
--env.info(string.format("FF NodeB=%d [pathline=%s] is close to NodeA=%d [pathline=%s] ==> valid neighbour", nodeB.id, nodeB.pathline.name, nodeA.id, nodeA.pathline.name))
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
-- Check if nodeA is close to pathline of nodeB.
|
||||
local c, dist, segB=nodeB.pathline:GetClosestPoint3D(nodeA.coordinate)
|
||||
local seg=segB --Core.Pathline#PATHLINE.Segment
|
||||
|
||||
if dist<distmax and (nodeB.pathpoint.uid==seg.p1.uid or nodeB.pathpoint.uid==seg.p2.uid) then
|
||||
--env.info(string.format("FF NodeA=%d [pathline=%s] is close to NodeB=%d [pathline=%s] ==> valid neighbour", nodeA.id, nodeA.pathline.name, nodeB.id, nodeB.pathline.name))
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--- Function to check if distance between two nodes is less than a threshold distance.
|
||||
-- @param #ASTAR.Node nodeA First node.
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
@@ -567,7 +675,9 @@ end
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
-- @return #number Distance between the two nodes.
|
||||
function ASTAR.Dist2D(nodeA, nodeB)
|
||||
local dist=nodeA.coordinate:Get2DDistance(nodeB)
|
||||
local dist=nodeA.coordinate:Get2DDistance(nodeB.coordinate)
|
||||
--local text=string.format("FF Cost Dist2D NodeA=%d-->NodeB=%d = %.1f", nodeA.id, nodeB.id, dist)
|
||||
--env.info(text)
|
||||
return dist
|
||||
end
|
||||
|
||||
@@ -594,7 +704,7 @@ function ASTAR.DistRoad(nodeA, nodeB)
|
||||
local dist=0
|
||||
|
||||
for i=2,#path do
|
||||
local b=path[i] --DCS#Vec2
|
||||
local b=path[i] --DCS#Vec2
|
||||
local a=path[i-1] --DCS#Vec2
|
||||
|
||||
dist=dist+UTILS.VecDist2D(a,b)
|
||||
@@ -604,7 +714,6 @@ function ASTAR.DistRoad(nodeA, nodeB)
|
||||
return dist
|
||||
end
|
||||
|
||||
|
||||
return math.huge
|
||||
end
|
||||
|
||||
@@ -614,10 +723,11 @@ end
|
||||
|
||||
--- Find the closest node from a given coordinate.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @return #ASTAR.Node Cloest node to the coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate Reference coordinate.
|
||||
-- @param #table ExcludeNodes Table of nodes that are excluded.
|
||||
-- @return #ASTAR.Node Closest node to the coordinate.
|
||||
-- @return #number Distance to closest node in meters.
|
||||
function ASTAR:FindClosestNode(Coordinate)
|
||||
function ASTAR:FindClosestNode(Coordinate, ExcludeNodes)
|
||||
|
||||
local distMin=math.huge
|
||||
local closeNode=nil
|
||||
@@ -625,11 +735,15 @@ function ASTAR:FindClosestNode(Coordinate)
|
||||
for _,_node in pairs(self.nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
|
||||
local dist=node.coordinate:Get2DDistance(Coordinate)
|
||||
if ExcludeNodes==nil or self:_IsNodeNotInTable(ExcludeNodes, node) then
|
||||
|
||||
if dist<distMin then
|
||||
distMin=dist
|
||||
closeNode=node
|
||||
local dist=node.coordinate:Get2DDistance(Coordinate)
|
||||
|
||||
if dist<distMin then
|
||||
distMin=dist
|
||||
closeNode=node
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -637,38 +751,162 @@ function ASTAR:FindClosestNode(Coordinate)
|
||||
return closeNode, distMin
|
||||
end
|
||||
|
||||
--- Find the closest pathline to a given reference coordinate.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coordinate Reference coordinate.
|
||||
-- @return Core.Pathline#PATHLINE Closest pathline
|
||||
-- @return #number Distance in meters.
|
||||
-- @return DCS#Vec3 Closest point on pathline to the ref coordinate.
|
||||
-- @return Core.Pathline#PATHLINE.Segment Segment.
|
||||
function ASTAR:FindClosestPathline(Coordinate)
|
||||
|
||||
local pathline=nil --Core.Pathline#PATHLINE
|
||||
local dist=math.huge
|
||||
local vec3=nil
|
||||
local S=nil
|
||||
|
||||
for _,_node in pairs(self.nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
|
||||
if node.pathline then
|
||||
|
||||
local vec, d, s=node.pathline:GetClosestPoint3D(Coordinate)
|
||||
|
||||
if d<dist then
|
||||
pathline=node.pathline
|
||||
dist=d
|
||||
vec3=vec
|
||||
S=s
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if pathline then
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Closest pathline %s: dist=%.1f", pathline.name, dist))
|
||||
end
|
||||
|
||||
return pathline, dist, vec3, S
|
||||
end
|
||||
|
||||
--- Find the closest node to the given coordinate.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coord Reference coordinate.
|
||||
-- @param #table ExcludeNodes Nodes that are excluded.
|
||||
-- @return #ASTAR.Node The node that was fround
|
||||
function ASTAR:_FindClosestTerminalNode(Coord, ExcludeNodes)
|
||||
|
||||
-- Find the closest pathline to the ref coordinate.
|
||||
local pathline, dist, vec3, s=self:FindClosestPathline(Coord)
|
||||
|
||||
-- Find the closest node to the given start coordinate.
|
||||
local node, dist2=self:FindClosestNode(Coord)
|
||||
|
||||
if pathline and vec3 and dist and dist2>dist then
|
||||
|
||||
-- Create a node on the closest pathline so we first go straight there and then along the pathline.
|
||||
local node=self:AddNodeFromCoordinate(COORDINATE:NewFromVec3(vec3))
|
||||
|
||||
-- We also need the pathline point.
|
||||
local point=pathline:AddPointFromVec3(vec3, nil, s.p1)
|
||||
|
||||
node.pathline=pathline
|
||||
node.pathpoint=point
|
||||
|
||||
self:T2(self.lid..string.format("Added new node=%d, which is closest to start coord. dist=%.1f m", node.id, dist))
|
||||
end
|
||||
|
||||
-- Find the closest node to the given start coordinate.
|
||||
local Node, dist3=self:FindClosestNode(Coord, ExcludeNodes)
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("CLOSEST node ID=%d, distance=%.1f", Node.id, dist3))
|
||||
|
||||
return Node, dist3
|
||||
end
|
||||
|
||||
|
||||
--- Find the start node.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added to the nodes table.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:FindStartNode()
|
||||
|
||||
-- Find the closest pathline to the
|
||||
local pathline, dist, vec3, s=self:FindClosestPathline(self.startCoord)
|
||||
|
||||
local node, dist=self:FindClosestNode(self.startCoord)
|
||||
-- Find the closest node to the given start coordinate.
|
||||
local node, dist2=self:FindClosestNode(self.startCoord)
|
||||
|
||||
self.startNode=node
|
||||
|
||||
if dist>1000 then
|
||||
self:T(self.lid.."Adding start node to node grid!")
|
||||
self:AddNode(node)
|
||||
if pathline and vec3 and dist and dist2>dist then
|
||||
|
||||
-- Create a node on the closest pathline so we first go straight there and then along the pathline.
|
||||
local node=self:AddNodeFromCoordinate(COORDINATE:NewFromVec3(vec3))
|
||||
|
||||
-- We also need the pathline point.
|
||||
local point=pathline:AddPointFromVec3(vec3, nil, s.p1)
|
||||
|
||||
node.pathline=pathline
|
||||
node.pathpoint=point
|
||||
|
||||
self:T2(self.lid..string.format("Added new node=%d, which is closest to start coord. dist=%.1f m", node.id, dist))
|
||||
end
|
||||
|
||||
-- Find the closest node to the given start coordinate.
|
||||
self.startNode, dist2=self:FindClosestNode(self.startCoord)
|
||||
|
||||
--self.startNode.coordinate:MarkToAll("Start Node")
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("START node ID=%d", self.startNode.id))
|
||||
|
||||
-- Not sure why I did this. The node does not need to be added again as it is already contained in self.nodes!
|
||||
-- if dist>1000 then
|
||||
-- self:T(self.lid.."Adding start node to node grid!")
|
||||
-- self:AddNode(node)
|
||||
-- end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a node.
|
||||
--- Find the end node.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added to the nodes table.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:FindEndNode()
|
||||
|
||||
local node, dist=self:FindClosestNode(self.endCoord)
|
||||
|
||||
self.endNode=node
|
||||
|
||||
if dist>1000 then
|
||||
self:T(self.lid.."Adding end node to node grid!")
|
||||
self:AddNode(node)
|
||||
local pathline, dist, vec3, s=self:FindClosestPathline(self.endCoord)
|
||||
|
||||
-- Find the closest node to the given start coordinate.
|
||||
local node, dist2=self:FindClosestNode(self.endCoord)
|
||||
|
||||
if pathline and vec3 and dist and dist2>dist then
|
||||
|
||||
-- Create a node on the closest pathline so we first go straight there and then along the pathline.
|
||||
local node=self:AddNodeFromCoordinate(COORDINATE:NewFromVec3(vec3))
|
||||
|
||||
-- We also need the point.
|
||||
local point=pathline:AddPointFromVec3(vec3, nil, s.p1)
|
||||
|
||||
-- Add pathline parameters to node.
|
||||
node.pathline=pathline
|
||||
node.pathpoint=point
|
||||
|
||||
self:T2(self.lid..string.format("Added new node=%d, which is closest to END coord: dist=%.1f m", node.id, dist))
|
||||
end
|
||||
|
||||
-- Find closest node to the end coordinate (exclude the start coordinate.
|
||||
self.endNode, dist=self:FindClosestNode(self.endCoord, {self.startNode})
|
||||
|
||||
--self.endNode.coordinate:MarkToAll("End Node")
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("END node ID=%d", self.endNode.id))
|
||||
|
||||
-- Not sure why I did this. The node does not need to be added again as it is already contained in self.nodes!
|
||||
-- if dist>1000 then
|
||||
-- self:T(self.lid.."Adding end node to node grid!")
|
||||
-- self:AddNode(node)
|
||||
-- end
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -684,12 +922,21 @@ end
|
||||
-- @return #table Table of nodes from start to finish.
|
||||
function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
self:FindStartNode()
|
||||
self:FindEndNode()
|
||||
-- self:FindStartNode()
|
||||
-- self:FindEndNode()
|
||||
|
||||
-- Find start Node (closest node to start coordinate).
|
||||
self.startNode=self:_FindClosestTerminalNode(self.startCoord)
|
||||
|
||||
-- Find end node, which is not the start node (excluded).
|
||||
self.endNode=self:_FindClosestTerminalNode(self.endCoord, {self.startNode})
|
||||
|
||||
local nodes=self.nodes
|
||||
local start=self.startNode
|
||||
local goal=self.endNode
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("GetPath Start Node=%d, End Node=%d", start.id, goal.id))
|
||||
|
||||
-- Sets.
|
||||
local openset = {}
|
||||
@@ -746,7 +993,12 @@ function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
text=text..string.format(", OS Time %.6f sec", dT)
|
||||
end
|
||||
text=text..string.format(", Nvalid=%d [%d cached]", self.nvalid, self.nvalidcache)
|
||||
text=text..string.format(", Ncost=%d [%d cached]", self.ncost, self.ncostcache)
|
||||
text=text..string.format(", Ncost=%d [%d cached]", self.ncost, self.ncostcache)
|
||||
text=text..string.format("\nNodes:")
|
||||
for i,_node in ipairs(path) do
|
||||
local node=_node --#ASTAR.Node
|
||||
text=text..string.format("\n[%d] Node ID=%d", i, node.id)
|
||||
end
|
||||
self:T(self.lid..text)
|
||||
|
||||
return path
|
||||
@@ -759,13 +1011,16 @@ function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
-- Get neighbour nodes.
|
||||
local neighbors=self:_NeighbourNodes(current, nodes)
|
||||
|
||||
|
||||
-- Loop over neighbours.
|
||||
for _,neighbor in pairs(neighbors) do
|
||||
|
||||
-- Node is not in closed set.
|
||||
if self:_NotIn(closedset, neighbor.id) then
|
||||
|
||||
local tentative_g_score=g_score[current.id]+self:_DistNodes(current, neighbor)
|
||||
-- Calculate tentative_g_score.
|
||||
--local tentative_g_score=g_score[current.id] + self:_DistNodes(current, neighbor)
|
||||
local tentative_g_score=g_score[current.id] + self:_HeuristicCost(current, neighbor)
|
||||
|
||||
if self:_NotIn(openset, neighbor.id) or tentative_g_score < g_score[neighbor.id] then
|
||||
|
||||
@@ -793,6 +1048,73 @@ function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
return nil -- no valid path
|
||||
end
|
||||
|
||||
--- A* pathfinding function. This seaches the path along nodes between start and end nodes/coordinates.
|
||||
-- It automatically creates a PATHLINE object that is returned in combination with the nodes of the optimal path.
|
||||
-- @param #ASTAR self
|
||||
-- @param #boolean ExcludeStartNode If *true*, do not include start node in found path. Default is to include it.
|
||||
-- @param #boolean ExcludeEndNode If *true*, do not include end node in found path. Default is to include it.
|
||||
-- @return Core.Pathline#PATHLINE Pathline.
|
||||
-- @return #table Nodes of path.
|
||||
function ASTAR:GetPathline(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
local nodes=self:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
local pathline=nil --Core.Pathline#PATHLINE
|
||||
if nodes then
|
||||
|
||||
pathline=PATHLINE:New("Astar")
|
||||
|
||||
for _,_node in pairs(nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
|
||||
local point=pathline:AddPointFromVec3(node.coordinate)
|
||||
point.name=node.pathline.name
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return pathline, nodes
|
||||
end
|
||||
|
||||
--- Get pathlines from nodes.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table Nodes Given nodes.
|
||||
-- @return #table Table of PATHLINES used in the path.
|
||||
function ASTAR:GetPathlinesFromNodes(Nodes)
|
||||
|
||||
local pathlines={}
|
||||
|
||||
--for _,_node in pairs(Nodes or {}) do
|
||||
for i=1,#Nodes do
|
||||
local node=Nodes[i] --#ASTAR.Node
|
||||
|
||||
-- Pathline.
|
||||
local pathline=node.pathline
|
||||
|
||||
if pathline and i>1 and i<#Nodes then
|
||||
|
||||
-- Previous and next nodes.
|
||||
local n=Nodes[i-1] --#ASTAR.Node
|
||||
local N=Nodes[i+1] --#ASTAR.Node
|
||||
|
||||
-- Check if previous and next nodes are on the same pathline.
|
||||
-- If only one point in beteen is of another pathline, this is a junction and we dont actually switch to the other pathline.
|
||||
if n.pathline and N.pathline and n.pathline.name==N.pathline.name and n.pathline.name~=pathline.name then
|
||||
pathline=n.pathline
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- We do not want to add the same pathline two times in a row.
|
||||
if #pathlines==0 or (#pathlines>0 and pathlines[#pathlines].name~=pathline.name) then
|
||||
table.insert(pathlines, pathline)
|
||||
end
|
||||
end
|
||||
|
||||
return pathlines
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- A* pathfinding helper functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -811,16 +1133,18 @@ function ASTAR:_HeuristicCost(nodeA, nodeB)
|
||||
local cost=nodeA.cost[nodeB.id]
|
||||
if cost~=nil then
|
||||
self.ncostcache=self.ncostcache+1
|
||||
self:T(self.lid..string.format("Cost nodeA=%d --> nodeB=%d = %.1f (Cashed!)", nodeA.id, nodeB.id, cost))
|
||||
return cost
|
||||
end
|
||||
|
||||
local cost=nil
|
||||
if self.CostFunc then
|
||||
cost=self.CostFunc(nodeA, nodeB, unpack(self.CostArg))
|
||||
else
|
||||
cost=self:_DistNodes(nodeA, nodeB)
|
||||
end
|
||||
|
||||
self:T(self.lid..string.format("Cost nodeA=%d --> nodeB=%d = %.1f", nodeA.id, nodeB.id, cost))
|
||||
|
||||
nodeA.cost[nodeB.id]=cost
|
||||
nodeB.cost[nodeA.id]=cost -- Symmetric problem.
|
||||
|
||||
@@ -834,9 +1158,10 @@ end
|
||||
-- @return #boolean If true, transition between nodes is possible.
|
||||
function ASTAR:_IsValidNeighbour(node, neighbor)
|
||||
|
||||
-- Counter.
|
||||
-- Counter of function calls.
|
||||
self.nvalid=self.nvalid+1
|
||||
|
||||
-- Check if neighbour is in cached set.
|
||||
local valid=node.valid[neighbor.id]
|
||||
if valid~=nil then
|
||||
--env.info(string.format("Node %d has valid=%s neighbour %d", node.id, tostring(valid), neighbor.id))
|
||||
@@ -844,13 +1169,16 @@ function ASTAR:_IsValidNeighbour(node, neighbor)
|
||||
return valid
|
||||
end
|
||||
|
||||
-- Check if this is a valid neighbour.
|
||||
local valid=nil
|
||||
if self.ValidNeighbourFunc then
|
||||
valid=self.ValidNeighbourFunc(node, neighbor, unpack(self.ValidNeighbourArg))
|
||||
else
|
||||
-- If no valid neighbour function is defined, we assume all nodes are valid neighbours.
|
||||
valid=true
|
||||
end
|
||||
|
||||
-- Cache valid neighbour.
|
||||
node.valid[neighbor.id]=valid
|
||||
neighbor.valid[node.id]=valid -- Symmetric problem.
|
||||
|
||||
@@ -884,6 +1212,9 @@ function ASTAR:_LowestFscore(set, f_score)
|
||||
end
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Lowest Fscore=%.1f, Node=%s", lowest, tostring(bestNode)))
|
||||
|
||||
return self.nodes[bestNode]
|
||||
end
|
||||
|
||||
@@ -928,16 +1259,46 @@ end
|
||||
-- @param #table map Map.
|
||||
-- @param #ASTAR.Node current_node The current node.
|
||||
-- @return #table Unwinded path.
|
||||
function ASTAR:_UnwindPath( flat_path, map, current_node )
|
||||
function ASTAR:_UnwindPath(flat_path, map, current_node)
|
||||
|
||||
if map [current_node] then
|
||||
table.insert (flat_path, 1, map[current_node])
|
||||
return self:_UnwindPath(flat_path, map, map[current_node])
|
||||
local previous_node=map[current_node]
|
||||
|
||||
if previous_node then
|
||||
table.insert(flat_path, 1, previous_node)
|
||||
return self:_UnwindPath(flat_path, map, previous_node)
|
||||
else
|
||||
-- No previous node ==> return path.
|
||||
return flat_path
|
||||
end
|
||||
end
|
||||
|
||||
--- Function to check if a certain node is in a given table.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table Nodes Nodes table.
|
||||
-- @param #ASTAR.Node Node The node to check.
|
||||
-- @return #boolean If true, the node is not in the set.
|
||||
function ASTAR:_IsNodeInTable(Nodes, Node)
|
||||
|
||||
for _,_node in pairs(Nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
if node.id==Node.id then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Function to check if a certain node is **not** in a given table.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table Nodes Nodes table.
|
||||
-- @param #ASTAR.Node Node The node to check.
|
||||
-- @return #boolean If true, the node is not in the set.
|
||||
function ASTAR:_IsNodeNotInTable(Nodes, Node)
|
||||
local is=self:_IsNodeInTable(Nodes, Node)
|
||||
return not is
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -26,7 +26,7 @@
|
||||
-- @module Core.Base
|
||||
-- @image Core_Base.JPG
|
||||
|
||||
local _TraceOnOff = true
|
||||
local _TraceOnOff = false -- default to no tracing
|
||||
local _TraceLevel = 1
|
||||
local _TraceAll = false
|
||||
local _TraceClass = {}
|
||||
@@ -34,11 +34,12 @@ local _TraceClassMethod = {}
|
||||
|
||||
local _ClassID = 0
|
||||
|
||||
---
|
||||
--- Base class of everything
|
||||
-- @type BASE
|
||||
-- @field ClassName The name of the class.
|
||||
-- @field ClassID The ID number of the class.
|
||||
-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||
-- @field #string ClassName The name of the class.
|
||||
-- @field #number ClassID The ID number of the class.
|
||||
-- @field #string ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||
-- @field Core.Scheduler#SCHEDULER Scheduler The scheduler object.
|
||||
|
||||
--- BASE class
|
||||
--
|
||||
@@ -200,6 +201,7 @@ BASE = {
|
||||
States = {},
|
||||
Debug = debug,
|
||||
Scheduler = nil,
|
||||
Properties = {},
|
||||
}
|
||||
|
||||
-- @field #BASE.__
|
||||
@@ -210,14 +212,6 @@ BASE._ = {
|
||||
Schedules = {}, --- Contains the Schedulers Active
|
||||
}
|
||||
|
||||
--- The Formation Class
|
||||
-- @type FORMATION
|
||||
-- @field Cone A cone formation.
|
||||
FORMATION = {
|
||||
Cone = "Cone",
|
||||
Vee = "Vee",
|
||||
}
|
||||
|
||||
--- BASE constructor.
|
||||
--
|
||||
-- This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
|
||||
@@ -741,7 +735,31 @@ do -- Event Handling
|
||||
-- @function [parent=#BASE] OnEventPlayerEnterAircraft
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
|
||||
--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventNewDynamicCargo
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventDynamicCargoLoaded
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventDynamicCargoUnloaded
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a dynamic cargo crate is removed.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventDynamicCargoRemoved
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
end
|
||||
|
||||
--- Creation of a Birth Event.
|
||||
@@ -862,6 +880,62 @@ end
|
||||
|
||||
world.onEvent(Event)
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventNewDynamicCargo(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.NewDynamicCargo,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventDynamicCargoLoaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoLoaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoUnloaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventDynamicCargoRemoved(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoRemoved,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- The main event handling function... This function captures all events generated for the class.
|
||||
-- @param #BASE self
|
||||
@@ -1036,6 +1110,31 @@ function BASE:ClearState( Object, StateName )
|
||||
end
|
||||
end
|
||||
|
||||
--- Set one property of an object.
|
||||
-- @param #BASE self
|
||||
-- @param Key The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
|
||||
-- @param Value The value that is stored. Note that the value can be a #string, but it can also be any other type!
|
||||
function BASE:SetProperty(Key,Value)
|
||||
self.Properties = self.Properties or {}
|
||||
self.Properties[Key] = Value
|
||||
end
|
||||
|
||||
--- Get one property of an object by the key.
|
||||
-- @param #BASE self
|
||||
-- @param Key The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
|
||||
-- @return Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
|
||||
function BASE:GetProperty(Key)
|
||||
self.Properties = self.Properties or {}
|
||||
return self.Properties[Key]
|
||||
end
|
||||
|
||||
--- Get all of the properties of an object in a table.
|
||||
-- @param #BASE self
|
||||
-- @return #table of values, indexed by keys.
|
||||
function BASE:GetProperties()
|
||||
return self.Properties
|
||||
end
|
||||
|
||||
-- Trace section
|
||||
|
||||
-- Log a trace (only shown when trace is on)
|
||||
@@ -1150,13 +1249,22 @@ end
|
||||
-- @return #string Text
|
||||
function BASE:_Serialize(Arguments)
|
||||
local text = UTILS.PrintTableToLog({Arguments}, 0, true)
|
||||
text = string.gsub(text,"\n","")
|
||||
text = string.gsub(text,"(\n+)","")
|
||||
text = string.gsub(text,"%(%(","%(")
|
||||
text = string.gsub(text,"%)%)","%)")
|
||||
text = string.gsub(text,"(%s+)","")
|
||||
text = string.gsub(text,"(%s+)"," ")
|
||||
return text
|
||||
end
|
||||
|
||||
----- (Internal) Serialize arguments
|
||||
---- @param #BASE self
|
||||
---- @param #table Arguments
|
||||
---- @return #string Text
|
||||
--function BASE:_Serialize(Arguments)
|
||||
-- local text=UTILS.BasicSerialize(Arguments)
|
||||
-- return text
|
||||
--end
|
||||
|
||||
--- Trace a function call. This function is private.
|
||||
-- @param #BASE self
|
||||
-- @param Arguments A #table or any field.
|
||||
@@ -1191,7 +1299,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:F( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1206,7 +1314,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:F2( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1221,7 +1329,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:F3( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1265,7 +1373,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:T( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1280,7 +1388,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:T2( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1295,7 +1403,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:T3( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1327,7 +1435,7 @@ function BASE:E( Arguments )
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments) ) )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1354,8 +1462,7 @@ function BASE:I( Arguments )
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, BASE:_Serialize(Arguments)) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments)) )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -38,11 +38,13 @@
|
||||
-- @type BEACON
|
||||
-- @field #string ClassName Name of the class "BEACON".
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
|
||||
-- @field #number UniqueName Counter to make the unique naming work.
|
||||
-- @extends Core.Base#BASE
|
||||
BEACON = {
|
||||
ClassName = "BEACON",
|
||||
Positionable = nil,
|
||||
name = nil,
|
||||
UniqueName = 0,
|
||||
}
|
||||
|
||||
--- Beacon types supported by DCS.
|
||||
@@ -384,7 +386,9 @@ end
|
||||
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
|
||||
self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
|
||||
local IsValid = false
|
||||
|
||||
|
||||
Modulation = Modulation or radio.modulation.AM
|
||||
|
||||
-- Check the filename
|
||||
if type(FileName) == "string" then
|
||||
if FileName:find(".ogg") or FileName:find(".wav") then
|
||||
@@ -395,7 +399,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
end
|
||||
end
|
||||
if not IsValid then
|
||||
self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
|
||||
self:E({"File name invalid. Maybe something wrong with the extension? ", FileName})
|
||||
end
|
||||
|
||||
-- Check the Frequency
|
||||
@@ -421,7 +425,9 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
if IsValid then
|
||||
self:T2({"Activating Beacon on ", Frequency, Modulation})
|
||||
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
|
||||
BEACON.UniqueName = BEACON.UniqueName + 1
|
||||
self.BeaconName = "MooseBeacon"..tostring(BEACON.UniqueName)
|
||||
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, self.BeaconName)
|
||||
|
||||
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
|
||||
SCHEDULER:New( nil,
|
||||
@@ -429,7 +435,8 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
|
||||
self:StopRadioBeacon()
|
||||
end, {}, BeaconDuration)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Stops the Radio Beacon
|
||||
@@ -438,7 +445,7 @@ end
|
||||
function BEACON:StopRadioBeacon()
|
||||
self:F()
|
||||
-- The unique name of the transmission is the class ID
|
||||
trigger.action.stopRadioTransmission(tostring(self.ID))
|
||||
trigger.action.stopRadioTransmission(self.BeaconName)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
--
|
||||
-- @module Core.ClientMenu
|
||||
-- @image Core_Menu.JPG
|
||||
-- last change: Oct 2023
|
||||
-- last change: Jan 2025
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
@@ -51,14 +51,15 @@
|
||||
-- @field #boolean Generic
|
||||
-- @field #boolean debug
|
||||
-- @field #CLIENTMENUMANAGER Controller
|
||||
-- @field #active boolean
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
-- @field #CLIENTMENU
|
||||
CLIENTMENU = {
|
||||
ClassName = "CLIENTMENUE",
|
||||
ClassName = "CLIENTMENU",
|
||||
lid = "",
|
||||
version = "0.1.1",
|
||||
version = "0.1.3",
|
||||
name = nil,
|
||||
path = nil,
|
||||
group = nil,
|
||||
@@ -70,6 +71,7 @@ CLIENTMENU = {
|
||||
debug = false,
|
||||
Controller = nil,
|
||||
groupname = nil,
|
||||
active = false,
|
||||
}
|
||||
|
||||
---
|
||||
@@ -114,7 +116,7 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
||||
if self.Functionargs and self.debug then
|
||||
self:T({"Functionargs",self.Functionargs})
|
||||
end
|
||||
if not self.Generic then
|
||||
if not self.Generic and self.active == false then
|
||||
if Function ~= nil then
|
||||
local ErrorHandler = function( errmsg )
|
||||
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
|
||||
@@ -133,8 +135,10 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
||||
end
|
||||
end
|
||||
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
|
||||
self.active = true
|
||||
else
|
||||
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
|
||||
self.active = true
|
||||
end
|
||||
else
|
||||
if self.parentpath then
|
||||
@@ -200,6 +204,7 @@ function CLIENTMENU:RemoveF10()
|
||||
if not status then
|
||||
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
|
||||
end
|
||||
self.active = false
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -412,7 +417,7 @@ end
|
||||
CLIENTMENUMANAGER = {
|
||||
ClassName = "CLIENTMENUMANAGER",
|
||||
lid = "",
|
||||
version = "0.1.4",
|
||||
version = "0.1.6",
|
||||
name = nil,
|
||||
clientset = nil,
|
||||
menutree = {},
|
||||
@@ -450,7 +455,7 @@ end
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:_EventHandler(EventData)
|
||||
function CLIENTMENUMANAGER:_EventHandler(EventData,Retry)
|
||||
self:T(self.lid.."_EventHandler: "..EventData.id)
|
||||
--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
|
||||
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
|
||||
@@ -463,6 +468,10 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
|
||||
if EventData.IniPlayerName and EventData.IniGroup then
|
||||
if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniUnitName ))) then
|
||||
self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
|
||||
if not Retry then
|
||||
-- try again in 2 secs
|
||||
self:ScheduleOnce(2,CLIENTMENUMANAGER._EventHandler,self,EventData,true)
|
||||
end
|
||||
return self
|
||||
end
|
||||
--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
|
||||
@@ -519,7 +528,7 @@ function CLIENTMENUMANAGER:InitAutoPropagation()
|
||||
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
||||
self:SetEventPriority(5)
|
||||
self:SetEventPriority(6)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -676,6 +685,7 @@ end
|
||||
function CLIENTMENUMANAGER:Propagate(Client)
|
||||
self:T(self.lid.."Propagate")
|
||||
--self:I(UTILS.PrintTableToLog(Client,1))
|
||||
local knownunits = {} -- track so we can ID multi seated
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
@@ -684,28 +694,36 @@ function CLIENTMENUMANAGER:Propagate(Client)
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playerunit = client:GetName()
|
||||
--local playergroup = client:GetGroup()
|
||||
local playername = client:GetPlayerName() or "none"
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
for level,branch in pairs (self.menutree) do
|
||||
self:T("Building branch:" .. level)
|
||||
for _,leaf in pairs(branch) do
|
||||
self:T("Building leaf:" .. leaf)
|
||||
local entry = self:FindEntryByUUID(leaf)
|
||||
if entry then
|
||||
self:T("Found generic entry:" .. entry.UUID)
|
||||
local parent = nil
|
||||
if entry.Parent and entry.Parent.UUID then
|
||||
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.playertree[playername][entry.UUID].Once = entry.Once
|
||||
else
|
||||
self:T("NO generic entry for:" .. leaf)
|
||||
end
|
||||
end
|
||||
if not knownunits[playerunit] then
|
||||
knownunits[playerunit] = true
|
||||
else
|
||||
self:I("Player in multi seat unit: "..playername)
|
||||
break -- multi seat already build
|
||||
end
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
for level,branch in pairs (self.menutree) do
|
||||
self:T("Building branch:" .. level)
|
||||
for _,leaf in pairs(branch) do
|
||||
self:T("Building leaf:" .. leaf)
|
||||
local entry = self:FindEntryByUUID(leaf)
|
||||
if entry then
|
||||
self:T("Found generic entry:" .. entry.UUID)
|
||||
local parent = nil
|
||||
if entry.Parent and entry.Parent.UUID then
|
||||
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.playertree[playername][entry.UUID].Once = entry.Once
|
||||
else
|
||||
self:T("NO generic entry for:" .. leaf)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
@@ -719,13 +737,21 @@ end
|
||||
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
||||
self:T(self.lid.."AddEntry")
|
||||
local Set = self.clientset.Set
|
||||
local knownunits = {}
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
local playername = client:GetPlayerName() or "None"
|
||||
local unitname = client:GetName()
|
||||
if not knownunits[unitname] then
|
||||
knownunits[unitname] = true
|
||||
else
|
||||
self:I("Player in multi seat unit: "..playername)
|
||||
break
|
||||
end
|
||||
if Entry then
|
||||
self:T("Adding generic entry:" .. Entry.UUID)
|
||||
local parent = nil
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
-- * Manage database of hits to units and statics.
|
||||
-- * Manage database of destroys of units and statics.
|
||||
-- * Manage database of @{Core.Zone#ZONE_BASE} objects.
|
||||
-- * Manage database of @{Wrapper.DynamicCargo#DYNAMICCARGO} objects alive in the mission.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -39,6 +40,7 @@
|
||||
-- @field #table STORAGES DCS warehouse storages.
|
||||
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
|
||||
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
|
||||
-- @field #table DYNAMICCARGO Dynamic Cargo objects.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
|
||||
@@ -54,6 +56,7 @@
|
||||
-- * PLAYERS
|
||||
-- * CARGOS
|
||||
-- * STORAGES (DCS warehouses)
|
||||
-- * DYNAMICCARGO
|
||||
--
|
||||
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
|
||||
--
|
||||
@@ -97,6 +100,7 @@ DATABASE = {
|
||||
STORAGES = {},
|
||||
STNS={},
|
||||
SADL={},
|
||||
DYNAMICCARGO={},
|
||||
}
|
||||
|
||||
local _DATABASECoalition =
|
||||
@@ -135,7 +139,7 @@ function DATABASE:New()
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
--self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
||||
self:HandleEvent( EVENTS.UnitLost, self._EventOnDeadOrCrash ) -- DCS 2.7.1 for Aerial units no dead event ATM
|
||||
self:HandleEvent( EVENTS.Hit, self.AccountHits )
|
||||
self:HandleEvent( EVENTS.NewCargo )
|
||||
self:HandleEvent( EVENTS.DeleteCargo )
|
||||
@@ -143,6 +147,8 @@ function DATABASE:New()
|
||||
self:HandleEvent( EVENTS.DeleteZone )
|
||||
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
|
||||
-- DCS 2.9.7 Moose own dynamic cargo events
|
||||
self:HandleEvent( EVENTS.DynamicCargoRemoved, self._EventOnDynamicCargoRemoved)
|
||||
|
||||
self:_RegisterTemplates()
|
||||
self:_RegisterGroupsAndUnits()
|
||||
@@ -170,24 +176,30 @@ end
|
||||
--- Adds a Unit based on the Unit Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string DCSUnitName Unit name.
|
||||
-- @param #boolean force
|
||||
-- @return Wrapper.Unit#UNIT The added unit.
|
||||
function DATABASE:AddUnit( DCSUnitName )
|
||||
|
||||
if not self.UNITS[DCSUnitName] then
|
||||
function DATABASE:AddUnit( DCSUnitName, force )
|
||||
|
||||
local DCSunitName = DCSUnitName
|
||||
|
||||
if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
|
||||
|
||||
if not self.UNITS[DCSunitName] or force == true then
|
||||
-- Debug info.
|
||||
self:T( { "Add UNIT:", DCSUnitName } )
|
||||
self:T( { "Add UNIT:", DCSunitName } )
|
||||
|
||||
-- Register unit
|
||||
self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
|
||||
self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
|
||||
end
|
||||
|
||||
return self.UNITS[DCSUnitName]
|
||||
return self.UNITS[DCSunitName]
|
||||
end
|
||||
|
||||
|
||||
--- Deletes a Unit from the DATABASE based on the Unit Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeleteUnit( DCSUnitName )
|
||||
self:T("DeleteUnit "..tostring(DCSUnitName))
|
||||
self.UNITS[DCSUnitName] = nil
|
||||
end
|
||||
|
||||
@@ -199,10 +211,9 @@ function DATABASE:AddStatic( DCSStaticName )
|
||||
|
||||
if not self.STATICS[DCSStaticName] then
|
||||
self.STATICS[DCSStaticName] = STATIC:Register( DCSStaticName )
|
||||
return self.STATICS[DCSStaticName]
|
||||
end
|
||||
|
||||
return nil
|
||||
return self.STATICS[DCSStaticName]
|
||||
end
|
||||
|
||||
|
||||
@@ -212,16 +223,42 @@ function DATABASE:DeleteStatic( DCSStaticName )
|
||||
self.STATICS[DCSStaticName] = nil
|
||||
end
|
||||
|
||||
--- Finds a STATIC based on the StaticName.
|
||||
--- Finds a STATIC based on the Static Name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string StaticName
|
||||
-- @param #string StaticName Name of the static object.
|
||||
-- @return Wrapper.Static#STATIC The found STATIC.
|
||||
function DATABASE:FindStatic( StaticName )
|
||||
|
||||
local StaticFound = self.STATICS[StaticName]
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
--- Add a DynamicCargo to the database.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Name Name of the dynamic cargo.
|
||||
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The dynamic cargo object.
|
||||
function DATABASE:AddDynamicCargo( Name )
|
||||
if not self.DYNAMICCARGO[Name] then
|
||||
self.DYNAMICCARGO[Name] = DYNAMICCARGO:Register(Name)
|
||||
end
|
||||
return self.DYNAMICCARGO[Name]
|
||||
end
|
||||
|
||||
--- Finds a DYNAMICCARGO based on the Dynamic Cargo Name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string DynamicCargoName
|
||||
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The found DYNAMICCARGO.
|
||||
function DATABASE:FindDynamicCargo( DynamicCargoName )
|
||||
local StaticFound = self.DYNAMICCARGO[DynamicCargoName]
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
--- Deletes a DYNAMICCARGO from the DATABASE based on the Dynamic Cargo Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeleteDynamicCargo( DynamicCargoName )
|
||||
self.DYNAMICCARGO[DynamicCargoName] = nil
|
||||
return self
|
||||
end
|
||||
|
||||
--- Adds a Airbase based on the Airbase Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string AirbaseName The name of the airbase.
|
||||
@@ -813,14 +850,19 @@ end
|
||||
--- Adds a CLIENT based on the ClientName in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string ClientName Name of the Client unit.
|
||||
-- @param #boolean Force (optional) Force registration of client.
|
||||
-- @return Wrapper.Client#CLIENT The client object.
|
||||
function DATABASE:AddClient( ClientName )
|
||||
|
||||
if not self.CLIENTS[ClientName] then
|
||||
self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
|
||||
function DATABASE:AddClient( ClientName, Force )
|
||||
|
||||
local DCSUnitName = ClientName
|
||||
|
||||
if type(DCSUnitName) == "number" then DCSUnitName = string.format("%d",ClientName) end
|
||||
|
||||
if not self.CLIENTS[DCSUnitName] or Force == true then
|
||||
self.CLIENTS[DCSUnitName] = CLIENT:Register( DCSUnitName )
|
||||
end
|
||||
|
||||
return self.CLIENTS[ClientName]
|
||||
return self.CLIENTS[DCSUnitName]
|
||||
end
|
||||
|
||||
|
||||
@@ -831,15 +873,25 @@ end
|
||||
function DATABASE:FindGroup( GroupName )
|
||||
|
||||
local GroupFound = self.GROUPS[GroupName]
|
||||
|
||||
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
|
||||
-- see if the group exists in the API, maybe a dynamic slot
|
||||
self:_RegisterDynamicGroup(GroupName)
|
||||
return self.GROUPS[GroupName]
|
||||
end
|
||||
|
||||
return GroupFound
|
||||
end
|
||||
|
||||
|
||||
--- Adds a GROUP based on the GroupName in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:AddGroup( GroupName )
|
||||
-- @param #string GroupName
|
||||
-- @param #boolean force
|
||||
-- @return Wrapper.Group#GROUP The Group
|
||||
function DATABASE:AddGroup( GroupName, force )
|
||||
|
||||
if not self.GROUPS[GroupName] then
|
||||
if not self.GROUPS[GroupName] or force == true then
|
||||
self:T( { "Add GROUP:", GroupName } )
|
||||
self.GROUPS[GroupName] = GROUP:Register( GroupName )
|
||||
end
|
||||
@@ -850,9 +902,11 @@ end
|
||||
--- Adds a player based on the Player Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||
|
||||
|
||||
if type(UnitName) == "number" then UnitName = string.format("%d",UnitName) end
|
||||
|
||||
if PlayerName then
|
||||
self:T( { "Add player for unit:", UnitName, PlayerName } )
|
||||
self:I( { "Add player for unit:", UnitName, PlayerName } )
|
||||
self.PLAYERS[PlayerName] = UnitName
|
||||
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
|
||||
self.PLAYERSJOINED[PlayerName] = PlayerName
|
||||
@@ -860,6 +914,21 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||
|
||||
end
|
||||
|
||||
--- Get a PlayerName by UnitName from PLAYERS in DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @return #string PlayerName
|
||||
-- @return Wrapper.Unit#UNIT PlayerUnit
|
||||
function DATABASE:_FindPlayerNameByUnitName(UnitName)
|
||||
if UnitName then
|
||||
for playername,unitname in pairs(self.PLAYERS) do
|
||||
if unitname == UnitName and self.PLAYERUNITS[playername] and self.PLAYERUNITS[playername]:IsAlive() then
|
||||
return playername, self.PLAYERUNITS[playername]
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Deletes a player from the DATABASE based on the Player Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeletePlayer( UnitName, PlayerName )
|
||||
@@ -1009,7 +1078,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
|
||||
self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
|
||||
self.Templates.Groups[GroupTemplateName].CountryID = CountryID
|
||||
|
||||
|
||||
local UnitNames = {}
|
||||
|
||||
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
|
||||
@@ -1074,7 +1143,7 @@ end
|
||||
-- @param #string unitname Name of the associated unit.
|
||||
-- @return #number Octal
|
||||
function DATABASE:GetNextSTN(octal,unitname)
|
||||
local first = UTILS.OctalToDecimal(octal)
|
||||
local first = UTILS.OctalToDecimal(octal) or 0
|
||||
if self.STNS[first] == unitname then return octal end
|
||||
local nextoctal = 77777
|
||||
local found = false
|
||||
@@ -1111,7 +1180,7 @@ end
|
||||
-- @param #string unitname Name of the associated unit.
|
||||
-- @return #number Octal
|
||||
function DATABASE:GetNextSADL(octal,unitname)
|
||||
local first = UTILS.OctalToDecimal(octal)
|
||||
local first = UTILS.OctalToDecimal(octal) or 0
|
||||
if self.SADL[first] == unitname then return octal end
|
||||
local nextoctal = 7777
|
||||
local found = false
|
||||
@@ -1147,10 +1216,13 @@ end
|
||||
-- @param #string GroupName Group name.
|
||||
-- @return #table Group template table.
|
||||
function DATABASE:GetGroupTemplate( GroupName )
|
||||
local GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
||||
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
||||
local GroupTemplate=nil
|
||||
if self.Templates.Groups[GroupName] then
|
||||
GroupTemplate = self.Templates.Groups[GroupName].Template
|
||||
GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
|
||||
GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
|
||||
GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
|
||||
end
|
||||
return GroupTemplate
|
||||
end
|
||||
|
||||
@@ -1195,6 +1267,43 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get a generic static cargo group template from scratch for dynamic cargo spawns register. Does not register the template!
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Name Name of the static.
|
||||
-- @param #string Typename Typename of the static. Defaults to "container_cargo".
|
||||
-- @param #number Mass Mass of the static. Defaults to 0.
|
||||
-- @param #number Coalition Coalition of the static. Defaults to coalition.side.BLUE.
|
||||
-- @param #number Country Country of the static. Defaults to country.id.GERMANY.
|
||||
-- @return #table Static template table.
|
||||
function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coalition,Country)
|
||||
local StaticTemplate = {}
|
||||
StaticTemplate.name = Name or "None"
|
||||
StaticTemplate.units = { [1] = {
|
||||
name = Name,
|
||||
resourcePayload = {
|
||||
["weapons"] = {},
|
||||
["aircrafts"] = {},
|
||||
["gasoline"] = 0,
|
||||
["diesel"] = 0,
|
||||
["methanol_mixture"] = 0,
|
||||
["jet_fuel"] = 0,
|
||||
},
|
||||
["mass"] = Mass or 0,
|
||||
["category"] = "Cargos",
|
||||
["canCargo"] = true,
|
||||
["type"] = Typename or "container_cargo",
|
||||
["rate"] = 100,
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["heading"] = 0,
|
||||
}}
|
||||
StaticTemplate.CategoryID = "static"
|
||||
StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
|
||||
StaticTemplate.CountryID = Country or country.id.GERMANY
|
||||
--UTILS.PrintTableToLog(StaticTemplate)
|
||||
return StaticTemplate
|
||||
end
|
||||
|
||||
--- Get static group template.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string StaticName Name of the static.
|
||||
@@ -1268,7 +1377,11 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Coalition ID.
|
||||
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get category ID from client name.
|
||||
@@ -1276,7 +1389,11 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Category ID.
|
||||
function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get country ID from client name.
|
||||
@@ -1284,7 +1401,11 @@ end
|
||||
-- @param #string ClientName Name of the Client.
|
||||
-- @return #number Country ID.
|
||||
function DATABASE:GetCountryFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
end
|
||||
self:E("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Airbase
|
||||
@@ -1330,6 +1451,36 @@ function DATABASE:_RegisterPlayers()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Private method that registers a single dynamic slot Group and Units within in the mission.
|
||||
-- @param #DATABASE self
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_RegisterDynamicGroup(Groupname)
|
||||
local DCSGroup = Group.getByName(Groupname)
|
||||
if DCSGroup and DCSGroup:isExist() then
|
||||
|
||||
-- Group name.
|
||||
local DCSGroupName = DCSGroup:getName()
|
||||
|
||||
-- Add group.
|
||||
self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
|
||||
self:AddGroup( DCSGroupName, true )
|
||||
|
||||
-- Loop over units in group.
|
||||
for DCSUnitId, DCSUnit in pairs( DCSGroup:getUnits() ) do
|
||||
|
||||
-- Get unit name.
|
||||
local DCSUnitName = DCSUnit:getName()
|
||||
|
||||
-- Add unit.
|
||||
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
|
||||
self:AddUnit( tostring(DCSUnitName), true )
|
||||
|
||||
end
|
||||
else
|
||||
self:E({"Group does not exist: ", DCSGroup})
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Private method that registers all Groups and Units within in the mission.
|
||||
-- @param #DATABASE self
|
||||
@@ -1428,12 +1579,29 @@ end
|
||||
-- @param DCS#Airbase airbase Airbase.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_RegisterAirbase(airbase)
|
||||
|
||||
|
||||
local IsSyria = UTILS.GetDCSMap() == "Syria" and true or false
|
||||
local countHSyria = 0
|
||||
|
||||
if airbase then
|
||||
|
||||
-- Get the airbase name.
|
||||
local DCSAirbaseName = airbase:getName()
|
||||
|
||||
|
||||
-- DCS 2.9.8.1107 added 143 helipads all named H with the same object ID ..
|
||||
if IsSyria and DCSAirbaseName == "H" and countHSyria > 0 then
|
||||
--[[
|
||||
local p = airbase:getPosition().p
|
||||
local mgrs = COORDINATE:New(p.x,p.z,p.y):ToStringMGRS()
|
||||
self:I("Airbase on Syria map named H @ "..mgrs)
|
||||
countHSyria = countHSyria + 1
|
||||
if countHSyria > 1 then return self end
|
||||
--]]
|
||||
return self
|
||||
elseif IsSyria and DCSAirbaseName == "H" and countHSyria == 0 then
|
||||
countHSyria = countHSyria + 1
|
||||
end
|
||||
|
||||
-- This gave the incorrect value to be inserted into the airdromeID for DCS 2.5.6. Is fixed now.
|
||||
local airbaseID=airbase:getID()
|
||||
|
||||
@@ -1473,7 +1641,7 @@ end
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnBirth( Event )
|
||||
self:F( { Event } )
|
||||
self:T( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
@@ -1481,7 +1649,17 @@ function DATABASE:_EventOnBirth( Event )
|
||||
|
||||
-- Add static object to DB.
|
||||
self:AddStatic( Event.IniDCSUnitName )
|
||||
|
||||
elseif Event.IniObjectCategory == Object.Category.CARGO and string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
||||
|
||||
-- Add dynamic cargo object to DB
|
||||
|
||||
local cargo = self:AddDynamicCargo(Event.IniDCSUnitName)
|
||||
|
||||
self:I(string.format("Adding dynamic cargo %s", tostring(Event.IniDCSUnitName)))
|
||||
|
||||
self:CreateEventNewDynamicCargo( cargo )
|
||||
|
||||
else
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
@@ -1502,9 +1680,9 @@ function DATABASE:_EventOnBirth( Event )
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
|
||||
Event.IniGroup = self:FindGroup( Event.IniDCSGroupName )
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
|
||||
-- Client
|
||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
@@ -1520,10 +1698,10 @@ function DATABASE:_EventOnBirth( Event )
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
client=self:AddClient(Event.IniDCSUnitName)
|
||||
if client == nil or (client and client:CountPlayers() == 0) then
|
||||
client=self:AddClient(Event.IniDCSUnitName, true)
|
||||
end
|
||||
|
||||
-- Add player.
|
||||
@@ -1533,14 +1711,19 @@ function DATABASE:_EventOnBirth( Event )
|
||||
if not self.PLAYERS[PlayerName] then
|
||||
self:AddPlayer( Event.IniUnitName, PlayerName )
|
||||
end
|
||||
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
Settings:SetPlayerMenu(Event.IniUnit)
|
||||
|
||||
-- Create an event.
|
||||
self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||
|
||||
|
||||
local function SetPlayerSettings(self,PlayerName,IniUnit)
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
--Settings:SetPlayerMenu(Event.IniUnit)
|
||||
Settings:SetPlayerMenu(IniUnit)
|
||||
-- Create an event.
|
||||
self:CreateEventPlayerEnterAircraft(IniUnit)
|
||||
--self:CreateEventPlayerEnterAircraft(Event.IniUnit)
|
||||
end
|
||||
|
||||
self:ScheduleOnce(1,SetPlayerSettings,self,PlayerName,Event.IniUnit)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1554,7 +1737,6 @@ end
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
local name=Event.IniDCSUnitName
|
||||
@@ -1562,7 +1744,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
if Event.IniObjectCategory == 3 then
|
||||
|
||||
---
|
||||
-- STATICS
|
||||
-- STATICS
|
||||
---
|
||||
|
||||
if self.STATICS[Event.IniDCSUnitName] then
|
||||
@@ -1572,7 +1754,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
---
|
||||
-- Maybe a UNIT?
|
||||
---
|
||||
|
||||
|
||||
-- Delete unit.
|
||||
if self.UNITS[Event.IniDCSUnitName] then
|
||||
self:T("STATIC Event for UNIT "..tostring(Event.IniDCSUnitName))
|
||||
@@ -1595,7 +1777,8 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
|
||||
-- Delete unit.
|
||||
if self.UNITS[Event.IniDCSUnitName] then
|
||||
self:DeleteUnit(Event.IniDCSUnitName)
|
||||
self:ScheduleOnce(1,self.DeleteUnit,self,Event.IniDCSUnitName)
|
||||
--self:DeleteUnit(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
-- Remove client players.
|
||||
@@ -1662,6 +1845,15 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnDynamicCargoRemoved event to clean the active dynamic cargo table.
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnDynamicCargoRemoved( Event )
|
||||
self:T( { Event } )
|
||||
if Event.IniDynamicCargoName then
|
||||
self:DeleteDynamicCargo(Event.IniDynamicCargoName)
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
|
||||
-- @param #DATABASE self
|
||||
@@ -1685,7 +1877,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
if Event.IniObjectCategory == 1 then
|
||||
|
||||
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
||||
local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||
local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||
|
||||
if PlayerName then
|
||||
|
||||
@@ -1703,6 +1895,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
if client then
|
||||
client:RemovePlayer(PlayerName)
|
||||
--self.PLAYERSETTINGS[PlayerName] = nil
|
||||
end
|
||||
|
||||
end
|
||||
@@ -2081,7 +2274,7 @@ function DATABASE:_RegisterTemplates()
|
||||
for group_num, Template in pairs(obj_type_data.group) do
|
||||
|
||||
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
|
||||
|
||||
|
||||
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
|
||||
|
||||
else
|
||||
|
||||
@@ -194,6 +194,11 @@ world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
|
||||
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
|
||||
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
|
||||
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
|
||||
-- dynamic cargo
|
||||
world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1008
|
||||
world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1009
|
||||
world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1010
|
||||
world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1011
|
||||
|
||||
|
||||
--- The different types of events supported by MOOSE.
|
||||
@@ -261,17 +266,29 @@ EVENTS = {
|
||||
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
|
||||
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
|
||||
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
|
||||
-- Added with DCS 2.9.0
|
||||
UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||
-- Added with DCS 2.9.x
|
||||
--UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
|
||||
UnitTaskComplete = world.event.S_EVENT_UNIT_TASK_COMPLETE or -1,
|
||||
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
|
||||
MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||
--MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
|
||||
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
|
||||
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
|
||||
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
|
||||
PostponedTakeoff = world.event.S_EVENT_POSTPONED_TAKEOFF or -1,
|
||||
PostponedLand = world.event.S_EVENT_POSTPONED_LAND or -1,
|
||||
RunwayTakeoff = world.event.S_EVENT_RUNWAY_TAKEOFF or -1,
|
||||
RunwayTouch = world.event.S_EVENT_RUNWAY_TOUCH or -1,
|
||||
MacLMSRestart = world.event.S_EVENT_MAC_LMS_RESTART or -1,
|
||||
SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
|
||||
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
|
||||
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
|
||||
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
|
||||
-- dynamic cargo
|
||||
NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
|
||||
DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
|
||||
DynamicCargoUnloaded = world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED or -1,
|
||||
DynamicCargoRemoved = world.event.S_EVENT_DYNAMIC_CARGO_REMOVED or -1,
|
||||
}
|
||||
|
||||
|
||||
--- The Event structure
|
||||
-- Note that at the beginning of each field description, there is an indication which field will be populated depending on the object type involved in the Event:
|
||||
--
|
||||
@@ -327,6 +344,9 @@ EVENTS = {
|
||||
--
|
||||
-- @field Core.Zone#ZONE Zone The zone object.
|
||||
-- @field #string ZoneName The name of the zone.
|
||||
--
|
||||
-- @field Wrapper.DynamicCargo#DYNAMICCARGO IniDynamicCargo The dynamic cargo object.
|
||||
-- @field #string IniDynamicCargoName The dynamic cargo unit name.
|
||||
|
||||
|
||||
|
||||
@@ -646,24 +666,24 @@ local _EVENTMETA = {
|
||||
Text = "S_EVENT_WEAPON_DROP"
|
||||
},
|
||||
-- DCS 2.9
|
||||
[EVENTS.UnitTaskTimeout] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskTimeout",
|
||||
Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||
},
|
||||
--[EVENTS.UnitTaskTimeout] = {
|
||||
-- Order = 1,
|
||||
-- Side = "I",
|
||||
-- Event = "OnEventUnitTaskTimeout",
|
||||
-- Text = "S_EVENT_UNIT_TASK_TIMEOUT "
|
||||
--},
|
||||
[EVENTS.UnitTaskStage] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventUnitTaskStage",
|
||||
Text = "S_EVENT_UNIT_TASK_STAGE "
|
||||
},
|
||||
[EVENTS.MacSubtaskScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacSubtaskScore",
|
||||
Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||
},
|
||||
--[EVENTS.MacSubtaskScore] = {
|
||||
-- Order = 1,
|
||||
--Side = "I",
|
||||
--Event = "OnEventMacSubtaskScore",
|
||||
--Text = "S_EVENT_MAC_SUBTASK_SCORE"
|
||||
--},
|
||||
[EVENTS.MacExtraScore] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
@@ -682,20 +702,76 @@ local _EVENTMETA = {
|
||||
Event = "OnEventMissionWinner",
|
||||
Text = "S_EVENT_MISSION_WINNER"
|
||||
},
|
||||
[EVENTS.PostponedTakeoff] = {
|
||||
[EVENTS.RunwayTakeoff] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventPostponedTakeoff",
|
||||
Text = "S_EVENT_POSTPONED_TAKEOFF"
|
||||
Event = "OnEventRunwayTakeoff",
|
||||
Text = "S_EVENT_RUNWAY_TAKEOFF"
|
||||
},
|
||||
[EVENTS.PostponedLand] = {
|
||||
[EVENTS.RunwayTouch] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventPostponedLand",
|
||||
Text = "S_EVENT_POSTPONED_LAND"
|
||||
Event = "OnEventRunwayTouch",
|
||||
Text = "S_EVENT_RUNWAY_TOUCH"
|
||||
},
|
||||
[EVENTS.MacLMSRestart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventMacLMSRestart",
|
||||
Text = "S_EVENT_MAC_LMS_RESTART"
|
||||
},
|
||||
[EVENTS.SimulationFreeze] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventSimulationFreeze",
|
||||
Text = "S_EVENT_SIMULATION_FREEZE"
|
||||
},
|
||||
[EVENTS.SimulationUnfreeze] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventSimulationUnfreeze",
|
||||
Text = "S_EVENT_SIMULATION_UNFREEZE"
|
||||
},
|
||||
[EVENTS.HumanAircraftRepairStart] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventHumanAircraftRepairStart",
|
||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_START"
|
||||
},
|
||||
[EVENTS.HumanAircraftRepairFinish] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventHumanAircraftRepairFinish",
|
||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
|
||||
},
|
||||
-- dynamic cargo
|
||||
[EVENTS.NewDynamicCargo] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventNewDynamicCargo",
|
||||
Text = "S_EVENT_NEW_DYNAMIC_CARGO"
|
||||
},
|
||||
[EVENTS.DynamicCargoLoaded] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventDynamicCargoLoaded",
|
||||
Text = "S_EVENT_DYNAMIC_CARGO_LOADED"
|
||||
},
|
||||
[EVENTS.DynamicCargoUnloaded] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventDynamicCargoUnloaded",
|
||||
Text = "S_EVENT_DYNAMIC_CARGO_UNLOADED"
|
||||
},
|
||||
[EVENTS.DynamicCargoRemoved] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventDynamicCargoRemoved",
|
||||
Text = "S_EVENT_DYNAMIC_CARGO_REMOVED"
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- The Events structure
|
||||
-- @type EVENT.Events
|
||||
-- @field #number IniUnit
|
||||
@@ -1108,7 +1184,63 @@ do -- Event Creation
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
|
||||
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventNewDynamicCargo(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.NewDynamicCargo,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventDynamicCargoLoaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoLoaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventDynamicCargoUnloaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoUnloaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventDynamicCargoRemoved(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoRemoved,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Main event function.
|
||||
@@ -1197,6 +1329,7 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
|
||||
Event.IniGroupName=Event.IniDCSGroupName --At least set the group name because group might not exist any more
|
||||
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
||||
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
@@ -1223,7 +1356,13 @@ function EVENT:onEvent( Event )
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
|
||||
if string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
||||
Event.IniDynamicCargo = DYNAMICCARGO:FindByName(Event.IniUnitName)
|
||||
Event.IniDynamicCargoName = Event.IniUnitName
|
||||
Event.IniPlayerName = string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
|
||||
else
|
||||
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
|
||||
end
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
@@ -1233,11 +1372,12 @@ function EVENT:onEvent( Event )
|
||||
-- Scenery
|
||||
---
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniDCSUnitName = ( Event.IniDCSUnit and Event.IniDCSUnit.getName ) and Event.IniDCSUnit:getName() or "Scenery no name "..math.random(1,20000)
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
||||
Event.IniCategory = (Event.IniDCSUnit and Event.IniDCSUnit.getDesc ) and Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = (Event.initiator and Event.initiator.isExist
|
||||
and Event.initiator:isExist() and Event.IniDCSUnit and Event.IniDCSUnit.getTypeName) and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
||||
|
||||
elseif Event.IniObjectCategory == Object.Category.BASE then
|
||||
---
|
||||
@@ -1301,7 +1441,7 @@ function EVENT:onEvent( Event )
|
||||
-- STATIC
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
|
||||
if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K)
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
-- Workaround for borked target info on cruise missiles
|
||||
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
|
||||
@@ -1335,24 +1475,26 @@ function EVENT:onEvent( Event )
|
||||
-- SCENERY
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit.getName and Event.TgtDCSUnit.getName() or nil
|
||||
if Event.TgtDCSUnitName~=nil then
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Weapon.
|
||||
if Event.weapon then
|
||||
if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
|
||||
Event.Weapon = Event.weapon
|
||||
Event.WeaponName = Event.Weapon:getTypeName()
|
||||
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
|
||||
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
||||
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
|
||||
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
|
||||
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon.getCoalition and Event.Weapon:getCoalition()
|
||||
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon.getDesc and Event.Weapon:getDesc().category
|
||||
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon.getTypeName and Event.Weapon:getTypeName()
|
||||
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
|
||||
end
|
||||
|
||||
@@ -1387,6 +1529,15 @@ function EVENT:onEvent( Event )
|
||||
Event.Cargo = Event.cargo
|
||||
Event.CargoName = Event.cargo.Name
|
||||
end
|
||||
|
||||
-- Dynamic cargo Object
|
||||
if Event.dynamiccargo then
|
||||
Event.IniDynamicCargo = Event.dynamiccargo
|
||||
Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
|
||||
if Event.IniDynamicCargo.Owner or Event.IniUnitName then
|
||||
Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName or "None|00:00|PKG00","^(.+)|%d%d:%d%d|PKG%d+")
|
||||
end
|
||||
end
|
||||
|
||||
-- Zone object.
|
||||
if Event.zone then
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
do -- FSM
|
||||
|
||||
--- @type FSM
|
||||
-- @type FSM
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field Core.Scheduler#SCHEDULER CallScheduler Call scheduler.
|
||||
-- @field #table options Options.
|
||||
@@ -948,8 +948,9 @@ do -- FSM
|
||||
end
|
||||
|
||||
do -- FSM_CONTROLLABLE
|
||||
|
||||
--- @type FSM_CONTROLLABLE
|
||||
|
||||
---
|
||||
-- @type FSM_CONTROLLABLE
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
@@ -1081,8 +1082,9 @@ do -- FSM_CONTROLLABLE
|
||||
end
|
||||
|
||||
do -- FSM_PROCESS
|
||||
|
||||
--- @type FSM_PROCESS
|
||||
|
||||
---
|
||||
-- @type FSM_PROCESS
|
||||
-- @field Tasking.Task#TASK Task
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
do -- Goal
|
||||
|
||||
--- @type GOAL
|
||||
-- @type GOAL
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
|
||||
@@ -71,10 +71,10 @@ do -- Goal
|
||||
ClassName = "GOAL",
|
||||
}
|
||||
|
||||
--- @field #table GOAL.Players
|
||||
-- @field #table GOAL.Players
|
||||
GOAL.Players = {}
|
||||
|
||||
--- @field #number GOAL.TotalContributions
|
||||
-- @field #number GOAL.TotalContributions
|
||||
GOAL.TotalContributions = 0
|
||||
|
||||
--- GOAL Constructor.
|
||||
@@ -145,7 +145,7 @@ do -- Goal
|
||||
self.TotalContributions = self.TotalContributions + 1
|
||||
end
|
||||
|
||||
--- @param #GOAL self
|
||||
-- @param #GOAL self
|
||||
-- @param #number Player contribution.
|
||||
function GOAL:GetPlayerContribution( PlayerName )
|
||||
return self.Players[PlayerName] or 0
|
||||
|
||||
@@ -108,26 +108,30 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
||||
--- On after "MarkAdded" event. Triggered when a Marker is added to the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkAdded
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #string From The From state.
|
||||
-- @param #string Event The Event called.
|
||||
-- @param #string To The To state.
|
||||
-- @param #string Text The text on the marker.
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text.
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
-- @param #number MarkerID Id of this marker.
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator.
|
||||
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
|
||||
-- @param Core.Event#EVENTDATA EventData the event data table.
|
||||
|
||||
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #string From The From state.
|
||||
-- @param #string Event The Event called.
|
||||
-- @param #string To The To state.
|
||||
-- @param #string Text The text on the marker.
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text.
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
-- @param #number MarkerID Id of this marker.
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator.
|
||||
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
|
||||
-- @param Core.Event#EVENTDATA EventData the event data table
|
||||
|
||||
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
||||
@@ -167,7 +171,7 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition)
|
||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
||||
@@ -177,7 +181,7 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -75,35 +75,37 @@ MESSAGE.Type = {
|
||||
|
||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
|
||||
-- @param self
|
||||
-- @param #string MessageText is the text of the Message.
|
||||
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
|
||||
-- @param #string MessageCategory (optional) is a string expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||
-- @param #string Text is the text of the Message.
|
||||
-- @param #number Duration Duration in seconds how long the message text is shown.
|
||||
-- @param #string Category (Optional) String expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||
-- @param #boolean ClearScreen (optional) Clear all previous messages if true.
|
||||
-- @return #MESSAGE
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Create a series of new Messages.
|
||||
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- Create a series of new Messages.
|
||||
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission" )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty" )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||
--
|
||||
function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen )
|
||||
function MESSAGE:New( Text, Duration, Category, ClearScreen )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F( { MessageText, MessageDuration, MessageCategory } )
|
||||
|
||||
self:F( { Text, Duration, Category } )
|
||||
|
||||
self.MessageType = nil
|
||||
|
||||
-- When no MessageCategory is given, we don't show it as a title...
|
||||
if MessageCategory and MessageCategory ~= "" then
|
||||
if MessageCategory:sub( -1 ) ~= "\n" then
|
||||
self.MessageCategory = MessageCategory .. ": "
|
||||
if Category and Category ~= "" then
|
||||
if Category:sub( -1 ) ~= "\n" then
|
||||
self.MessageCategory = Category .. ": "
|
||||
else
|
||||
self.MessageCategory = MessageCategory:sub( 1, -2 ) .. ":\n"
|
||||
self.MessageCategory = Category:sub( 1, -2 ) .. ":\n"
|
||||
end
|
||||
else
|
||||
self.MessageCategory = ""
|
||||
@@ -114,9 +116,9 @@ function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen
|
||||
self.ClearScreen = ClearScreen
|
||||
end
|
||||
|
||||
self.MessageDuration = MessageDuration or 5
|
||||
self.MessageDuration = Duration or 5
|
||||
self.MessageTime = timer.getTime()
|
||||
self.MessageText = MessageText:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||
self.MessageText = Text:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||
|
||||
self.MessageSent = false
|
||||
self.MessageGroup = false
|
||||
@@ -177,40 +179,22 @@ end
|
||||
--
|
||||
-- -- Send the 2 messages created with the @{New} method to the Client Group.
|
||||
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
|
||||
-- ClientGroup = Group.getByName( "ClientGroup" )
|
||||
-- Client = CLIENT:FindByName("NameOfClientUnit")
|
||||
--
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( ClientGroup )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
|
||||
-- or
|
||||
-- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( ClientGroup )
|
||||
-- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( ClientGroup )
|
||||
-- MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
|
||||
-- MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
|
||||
-- or
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
|
||||
-- MessageClient1:ToClient( ClientGroup )
|
||||
-- MessageClient2:ToClient( ClientGroup )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||
-- MessageClient1:ToClient( Client )
|
||||
-- MessageClient2:ToClient( Client )
|
||||
--
|
||||
function MESSAGE:ToClient( Client, Settings )
|
||||
self:F( Client )
|
||||
|
||||
if Client and Client:GetClientGroupID() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
local Unit = Client:GetClient()
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
local ClientGroupID = Client:GetClientGroupID()
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
--trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration , self.ClearScreen)
|
||||
end
|
||||
end
|
||||
|
||||
self:ToUnit(Client,Settings)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -257,6 +241,7 @@ function MESSAGE:ToUnit( Unit, Settings )
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
|
||||
local ID = Unit:GetID()
|
||||
trigger.action.outTextForUnit( Unit:GetID(), self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
@@ -305,11 +290,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the BLUE coalition.
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
||||
-- or
|
||||
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
|
||||
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
|
||||
-- or
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageBLUE:ToBlue()
|
||||
--
|
||||
function MESSAGE:ToBlue()
|
||||
@@ -326,11 +311,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
||||
-- or
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
|
||||
-- or
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageRED:ToRed()
|
||||
--
|
||||
function MESSAGE:ToRed()
|
||||
@@ -349,11 +334,11 @@ end
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created with the @{New} method to the RED coalition.
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
||||
-- or
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
|
||||
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
|
||||
-- or
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
|
||||
-- MessageRED:ToCoalition( coalition.side.RED )
|
||||
--
|
||||
function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
||||
@@ -395,29 +380,36 @@ end
|
||||
--- Sends a MESSAGE to all players.
|
||||
-- @param #MESSAGE self
|
||||
-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
|
||||
-- @return #MESSAGE
|
||||
-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`).
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Send a message created to all players.
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
||||
-- or
|
||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
|
||||
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
|
||||
-- or
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
|
||||
-- MessageAll:ToAll()
|
||||
--
|
||||
function MESSAGE:ToAll( Settings )
|
||||
function MESSAGE:ToAll( Settings, Delay )
|
||||
self:F()
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0)
|
||||
else
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
if self.MessageType then
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||
self.MessageCategory = "" -- self.MessageType .. ": "
|
||||
end
|
||||
|
||||
if self.MessageDuration ~= 0 then
|
||||
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
|
||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -472,6 +464,7 @@ _MESSAGESRS = {}
|
||||
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
|
||||
-- @param #string Label (optional) Label, defaults to "MESSAGE" or the Message Category set.
|
||||
-- @param Core.Point#COORDINATE Coordinate (optional) Coordinate this messages originates from.
|
||||
-- @param #string Backend (optional) Backend to be used, can be MSRS.Backend.SRSEXE or MSRS.Backend.GRPC
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
@@ -479,7 +472,7 @@ _MESSAGESRS = {}
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
|
||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate,Backend)
|
||||
|
||||
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
|
||||
@@ -497,6 +490,10 @@ function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,G
|
||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||
end
|
||||
|
||||
if Backend then
|
||||
_MESSAGESRS.MSRS:SetBackend(Backend)
|
||||
end
|
||||
|
||||
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
|
||||
_MESSAGESRS.MSRS:SetCulture(Culture)
|
||||
|
||||
@@ -509,10 +506,10 @@ function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,G
|
||||
end
|
||||
|
||||
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE"
|
||||
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label)
|
||||
|
||||
_MESSAGESRS.port = Port or MSRS.port or 5002
|
||||
_MESSAGESRS.MSRS:SetPort(Port or 5002)
|
||||
_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port)
|
||||
|
||||
_MESSAGESRS.volume = Volume or MSRS.volume or 1
|
||||
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
||||
|
||||
@@ -5,11 +5,13 @@
|
||||
-- * Path from A to B
|
||||
-- * Arbitrary number of points
|
||||
-- * Automatically from lines drawtool
|
||||
-- * Draw line or mark points on F10 map
|
||||
-- * Find closest points to path
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
-- @module Core.Pathline
|
||||
-- @image CORE_Pathline.png
|
||||
@@ -21,6 +23,7 @@
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #string name Name of the path line.
|
||||
-- @field #table points List of 3D points defining the path.
|
||||
-- @field #number counter Running number counting the point IDs.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *The shortest distance between two points is a straight line.* -- Archimedes
|
||||
@@ -28,30 +31,30 @@
|
||||
-- ===
|
||||
--
|
||||
-- # The PATHLINE Concept
|
||||
--
|
||||
--
|
||||
-- List of points defining a path from A to B. The pathline can consist of multiple points. Each point holds the information of its position, the surface type, the land height
|
||||
-- and the water depth (if over sea).
|
||||
--
|
||||
--
|
||||
-- Line drawings created in the mission editor are automatically registered as pathlines and stored in the MOOSE database.
|
||||
-- They can be accessed with the @{#PATHLINE.FindByName) function.
|
||||
--
|
||||
--
|
||||
-- # Constructor
|
||||
--
|
||||
--
|
||||
-- The @{PATHLINE.New) function creates a new PATHLINE object. This does not hold any points. Points can be added with the @{#PATHLINE.AddPointFromVec2} and @{#PATHLINE.AddPointFromVec3}
|
||||
--
|
||||
--
|
||||
-- For a given table of 2D or 3D positions, a new PATHLINE object can be created with the @{#PATHLINE.NewFromVec2Array} or @{#PATHLINE.NewFromVec3Array}, respectively.
|
||||
--
|
||||
--
|
||||
-- # Line Drawings
|
||||
--
|
||||
--
|
||||
-- The most convenient way to create a pathline is the draw panel feature in the DCS mission editor. You can select "Line" and then "Segments", "Segment" or "Free" to draw your lines.
|
||||
-- These line drawings are then automatically added to the MOOSE database as PATHLINE objects and can be retrieved with the @{#PATHLINE.FindByName) function, where the name is the one
|
||||
-- you specify in the draw panel.
|
||||
--
|
||||
--
|
||||
-- # Mark on F10 map
|
||||
--
|
||||
-- The ponints of the PATHLINE can be marked on the F10 map with the @{#PATHLINE.MarkPoints}(`true`) function. The mark points contain information of the surface type, land height and
|
||||
--
|
||||
-- The ponints of the PATHLINE can be marked on the F10 map with the @{#PATHLINE.MarkPoints}(`true`) function. The mark points contain information of the surface type, land height and
|
||||
-- water depth.
|
||||
--
|
||||
--
|
||||
-- To remove the marks, use @{#PATHLINE.MarkPoints}(`false`).
|
||||
--
|
||||
-- @field #PATHLINE
|
||||
@@ -59,27 +62,39 @@ PATHLINE = {
|
||||
ClassName = "PATHLINE",
|
||||
lid = nil,
|
||||
points = {},
|
||||
counter = 0,
|
||||
}
|
||||
|
||||
--- Point of line.
|
||||
-- @type PATHLINE.Point
|
||||
-- @field #number uid Unique ID of this point.
|
||||
-- @field #string mother Name of the pathline this point belongs to.
|
||||
-- @field #string name Name of this point.
|
||||
-- @field DCS#Vec3 vec3 3D position.
|
||||
-- @field DCS#Vec2 vec2 2D position.
|
||||
-- @field #number surfaceType Surface type.
|
||||
-- @field #number landHeight Land height in meters.
|
||||
-- @field #number depth Water depth in meters.
|
||||
-- @field #number markerID Marker ID.
|
||||
-- @field #number lineID Marker of pathline ID.
|
||||
|
||||
--- Segment of line.
|
||||
-- @type PATHLINE.Segment
|
||||
-- @field #PATHLINE.Point p1 First point.
|
||||
-- @field #PATHLINE.Point p2 Second point.
|
||||
|
||||
|
||||
--- PATHLINE class version.
|
||||
-- @field #string version
|
||||
PATHLINE.version="0.1.1"
|
||||
PATHLINE.version="0.3.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- TODO: Read/write to JSON file
|
||||
-- TODO: Translate/rotate pathline
|
||||
-- TODO: Add color.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
@@ -93,10 +108,10 @@ function PATHLINE:New(Name)
|
||||
|
||||
-- Inherit everything from INTEL class.
|
||||
local self=BASE:Inherit(self, BASE:New()) --#PATHLINE
|
||||
|
||||
|
||||
self.name=Name or "Unknown Path"
|
||||
|
||||
self.lid=string.format("PATHLINE %s | ", Name)
|
||||
self.lid=string.format("PATHLINE %s | ", self.name)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -151,41 +166,70 @@ end
|
||||
--- Add a point to the path from a given 2D position. The third dimension is determined from the land height.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec2 Vec2 The 2D vector (x,y) to add.
|
||||
-- @param #number Index Index to add this point, *e.g.* 1 for first point or 2 for second point. Default is at the end.
|
||||
-- @param #PATHLINE.Point Point Add point after given point. Default is at the end or at given index.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:AddPointFromVec2(Vec2)
|
||||
function PATHLINE:AddPointFromVec2(Vec2, Index, Point)
|
||||
|
||||
if Vec2 then
|
||||
|
||||
|
||||
-- Create a new point.
|
||||
local point=self:_CreatePoint(Vec2)
|
||||
|
||||
table.insert(self.points, point)
|
||||
|
||||
if Index then
|
||||
-- Add at given index.
|
||||
table.insert(self.points, Index, point)
|
||||
else
|
||||
if Point then
|
||||
-- Get index of given point.
|
||||
local i=self:_GetPointIndex(Point)
|
||||
-- Add new point after given point.
|
||||
table.insert(self.points, i+1, point)
|
||||
else
|
||||
-- Add add the end.
|
||||
table.insert(self.points, point)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a point to the path from a given 3D position.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec3 Vec3 The 3D vector (x,y) to add.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:AddPointFromVec3(Vec3)
|
||||
-- @param #number Index Index to add this point, *e.g.* 1 for first point or 2 for second point. Default is at the end.
|
||||
-- @param #PATHLINE.Point Point Add point after given point. Default is at the end or at given index.
|
||||
-- @return #PATHLINE.Point Point that was added.
|
||||
function PATHLINE:AddPointFromVec3(Vec3, Index, Point)
|
||||
|
||||
if Vec3 then
|
||||
|
||||
|
||||
local point=self:_CreatePoint(Vec3)
|
||||
|
||||
table.insert(self.points, point)
|
||||
|
||||
if Index then
|
||||
-- Add add given index.
|
||||
table.insert(self.points, Index, point)
|
||||
else
|
||||
if Point then
|
||||
local i=self:_GetPointIndex(Point)
|
||||
table.insert(self.points, i+1, point)
|
||||
else
|
||||
-- Add add the end.
|
||||
table.insert(self.points, point)
|
||||
end
|
||||
end
|
||||
|
||||
return point
|
||||
end
|
||||
|
||||
return self
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get name of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @return #string Name of the pathline.
|
||||
function PATHLINE:GetName()
|
||||
function PATHLINE:GetName()
|
||||
return self.name
|
||||
end
|
||||
|
||||
@@ -199,18 +243,35 @@ end
|
||||
|
||||
--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
|
||||
-- @param #PATHLINE self
|
||||
-- @return #list <#PATHLINE.Point> List of points.
|
||||
function PATHLINE:GetPoints()
|
||||
-- @return #list <Core.Pathline#PATHLINE.Point> List of points.
|
||||
function PATHLINE:GetPoints()
|
||||
return self.points
|
||||
end
|
||||
|
||||
--- Get segments of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @return #list <Core.Pathline#PATHLINE.Segment> List of points.
|
||||
function PATHLINE:GetSetments()
|
||||
|
||||
local segments={}
|
||||
|
||||
for i=1,#self.points-1 do
|
||||
local segment={} --#PATHLINE.Segment
|
||||
segment.p1=self.points[i]
|
||||
segment.p2=self.points[i+1]
|
||||
table.insert(segments, segment)
|
||||
end
|
||||
|
||||
return segments
|
||||
end
|
||||
|
||||
--- Get 3D points of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <DCS#Vec3> List of DCS#Vec3 points.
|
||||
-- @return #list <DCS#Vec3> List of DCS#Vec3 points.
|
||||
function PATHLINE:GetPoints3D()
|
||||
|
||||
local vecs={}
|
||||
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
table.insert(vecs, point.vec3)
|
||||
@@ -221,11 +282,11 @@ end
|
||||
|
||||
--- Get 2D points of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <DCS#Vec2> List of DCS#Vec2 points.
|
||||
-- @return #list <DCS#Vec2> List of DCS#Vec2 points.
|
||||
function PATHLINE:GetPoints2D()
|
||||
|
||||
local vecs={}
|
||||
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
table.insert(vecs, point.vec2)
|
||||
@@ -240,11 +301,11 @@ end
|
||||
function PATHLINE:GetCoordinates()
|
||||
|
||||
local vecs={}
|
||||
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
local coord=COORDINATE:NewFromVec3(point.vec3)
|
||||
table.insert(vecs,coord)
|
||||
table.insert(vecs, coord)
|
||||
end
|
||||
|
||||
return vecs
|
||||
@@ -257,11 +318,11 @@ end
|
||||
function PATHLINE:GetPointFromIndex(n)
|
||||
|
||||
local N=self:GetNumberOfPoints()
|
||||
|
||||
|
||||
n=n or 1
|
||||
|
||||
local point=nil --#PATHLINE.Point
|
||||
|
||||
|
||||
if n>=1 and n<=N then
|
||||
point=self.points[n]
|
||||
else
|
||||
@@ -278,11 +339,11 @@ end
|
||||
function PATHLINE:GetPoint3DFromIndex(n)
|
||||
|
||||
local point=self:GetPointFromIndex(n)
|
||||
|
||||
|
||||
if point then
|
||||
return point.vec3
|
||||
end
|
||||
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -293,11 +354,11 @@ end
|
||||
function PATHLINE:GetPoint2DFromIndex(n)
|
||||
|
||||
local point=self:GetPointFromIndex(n)
|
||||
|
||||
|
||||
if point then
|
||||
return point.vec2
|
||||
end
|
||||
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -305,33 +366,314 @@ end
|
||||
--- Mark points on F10 map.
|
||||
-- @param #PATHLINE self
|
||||
-- @param #boolean Switch If `true` or nil, set marks. If `false`, remove marks.
|
||||
-- @return <DCS#Vec3> List of DCS#Vec3 points.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:MarkPoints(Switch)
|
||||
|
||||
for i,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
|
||||
if Switch==false then
|
||||
|
||||
if point.markerID then
|
||||
UTILS.RemoveMark(point.markerID, Delay)
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
|
||||
if point.markerID then
|
||||
UTILS.RemoveMark(point.markerID)
|
||||
end
|
||||
|
||||
|
||||
else
|
||||
|
||||
if point.markerID then
|
||||
UTILS.RemoveMark(point.markerID)
|
||||
end
|
||||
|
||||
point.markerID=UTILS.GetMarkID()
|
||||
|
||||
local text=string.format("Pathline %s: Point #%d\nSurface Type=%d\nHeight=%.1f m\nDepth=%.1f m", self.name, i, point.surfaceType, point.landHeight, point.depth)
|
||||
|
||||
|
||||
local text=string.format("Pathline %s: Point #%d [UID=%d]\nSurface Type=%d\nHeight=%.1f m\nDepth=%.1f m", self.name, i, point.uid, point.surfaceType, point.landHeight, point.depth)
|
||||
|
||||
trigger.action.markToAll(point.markerID, text, point.vec3, "")
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Draw line on F10 map.
|
||||
-- @param #PATHLINE self
|
||||
-- @param #boolean Switch If `true` or nil, draw pathline. If `false`, remove drawing.
|
||||
-- @param #number Coalition Coalition side. Default -1 for all.
|
||||
-- @param #table Color RGB color and alpha `{r, g, b, a}`. Default {0, 1, 0, 0.5}.
|
||||
-- @param #number LineType Line type. Default 1=solid.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:Draw(Switch, Coalition, Color, LineType)
|
||||
|
||||
Coalition=Coalition or -1
|
||||
Color=Color or {0, 1, 0, 0.5}
|
||||
LineType=LineType or 1
|
||||
|
||||
if Switch==false then
|
||||
|
||||
for i,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
|
||||
if point.lineID then
|
||||
UTILS.RemoveMark(point.lineID)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
for i=2,#self.points do
|
||||
|
||||
local p1=self.points[i-1] --#PATHLINE.Point
|
||||
local p2=self.points[i] --#PATHLINE.Point
|
||||
|
||||
if p2.lineID then
|
||||
UTILS.RemoveMark(p2.lineID)
|
||||
end
|
||||
|
||||
p2.lineID=UTILS.GetMarkID()
|
||||
|
||||
trigger.action.lineToAll(Coalition, p2.lineID, p1.vec3, p2.vec3, Color, LineType)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get the closest point on the pathline for a given reference point.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec2 Vec2 Reference Point in 2D.
|
||||
-- @return DCS#Vec2 Cloest point on pathline.
|
||||
-- @return #number Distance from closest point to ref point in meters.
|
||||
-- @return #PATHLINE.Segment Closest segment of ref point.
|
||||
function PATHLINE:GetClosestPoint2D(Vec2)
|
||||
|
||||
local P=nil --DCS#Vec2
|
||||
local D=math.huge
|
||||
local S={} --#PATHLINE.Segment
|
||||
|
||||
for i=2,#self.points do
|
||||
|
||||
local A=self.points[i-1] --#PATHLINE.Point
|
||||
local B=self.points[i] --#PATHLINE.Point
|
||||
|
||||
local a=A.vec2
|
||||
local b=B.vec2
|
||||
|
||||
local ab=UTILS.Vec2Substract(b, a)
|
||||
local ap=UTILS.Vec2Substract(Vec2, a)
|
||||
|
||||
local proj=UTILS.Vec2Dot(ap, ab)
|
||||
|
||||
local lab=UTILS.Vec2Norm(ab)
|
||||
|
||||
local f=proj/lab/lab
|
||||
|
||||
-- Debug info.
|
||||
local text=string.format("FF Proj=%.1f, |ab|=%.1f, f=%.1f", proj, lab, f)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Cases for finite segment.
|
||||
local p=nil --DCS#Vec2
|
||||
if f<0 then
|
||||
p=a
|
||||
elseif f>1 then
|
||||
p=b
|
||||
else
|
||||
local r=UTILS.Vec2Mult(ab, f)
|
||||
p=UTILS.Vec2Add(a, r)
|
||||
end
|
||||
|
||||
-- Distance.
|
||||
local d=UTILS.VecDist2D(p, Vec2)
|
||||
|
||||
if d<=D then
|
||||
D=d
|
||||
P=p
|
||||
S.p1=A
|
||||
S.p2=B
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return P, D, S
|
||||
end
|
||||
|
||||
--- Get the closest point on the pathline for a given reference point.
|
||||
-- This point does not necessarily is a node of the pathline. In general it will be somewhere in between the nodes defining the pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec3 Vec3 Reference Point in 3D. Can also be a `COORDINATE`.
|
||||
-- @return DCS#Vec3 Closest point on pathline.
|
||||
-- @return #number Distance from closest point to ref point in meters.
|
||||
-- @return #PATHLINE.Segment Closest segment of ref point.
|
||||
function PATHLINE:GetClosestPoint3D(Vec3)
|
||||
|
||||
local P=nil --DCS#Vec3
|
||||
local D=math.huge
|
||||
local S={} --#PATHLINE.Segment
|
||||
|
||||
if not Vec3 then
|
||||
self:E(self.lid.."ERROR: input Vec3 is nil!")
|
||||
return nil, nil, nil
|
||||
end
|
||||
|
||||
for i=2,#self.points do
|
||||
|
||||
local A=self.points[i-1] --#PATHLINE.Point
|
||||
local B=self.points[i] --#PATHLINE.Point
|
||||
|
||||
local a=A.vec3
|
||||
local b=B.vec3
|
||||
|
||||
local ab=UTILS.VecSubstract(b, a)
|
||||
local ap=UTILS.VecSubstract(Vec3, a)
|
||||
|
||||
local proj=UTILS.VecDot(ap, ab)
|
||||
|
||||
local lab=UTILS.VecNorm(ab)
|
||||
|
||||
local f=proj/lab/lab
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Proj=%.1f, |ab|=%.1f, f=%.1f", proj, lab, f))
|
||||
|
||||
-- Cases for finite segment.
|
||||
local p=nil --DCS#Vec2
|
||||
if f<0 then
|
||||
p=a
|
||||
elseif f>1 then
|
||||
p=b
|
||||
else
|
||||
local r=UTILS.VecMult(ab, f)
|
||||
p=UTILS.VecAdd(a, r)
|
||||
end
|
||||
|
||||
-- Distance.
|
||||
local d=UTILS.VecDist3D(p, Vec3)
|
||||
|
||||
if d<=D then
|
||||
D=d
|
||||
P=p
|
||||
S.p1=A
|
||||
S.p2=B
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return P, D, S
|
||||
end
|
||||
|
||||
|
||||
--- Write PATHLINE to JSON file.
|
||||
-- **NOTE**: Requires `io` and `lfs` to be de-sanitized!
|
||||
-- @param #PATHLINE self
|
||||
-- @param #string FileName Name of the file. Default is the name of the pathline.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:WriteJSON(FileName)
|
||||
|
||||
if io and lfs then
|
||||
|
||||
-- JSON script.
|
||||
local json=loadfile("Scripts\\JSON.lua")()
|
||||
|
||||
local data={}
|
||||
|
||||
-- We store the name and the points.
|
||||
data.name=self.name
|
||||
data.points=self.points
|
||||
for i,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
--point.markerID=nil
|
||||
end
|
||||
|
||||
-- Encode data to raw JSON. Encode converts a lua table into JSON string that can be written to file.
|
||||
local raw_json=json:encode(data)
|
||||
|
||||
-- Debug data.
|
||||
self:T(data)
|
||||
|
||||
-- Write in "User/Saved Games/" Folder.
|
||||
local filepath=lfs.writedir() .. FileName
|
||||
|
||||
-- Open file for writing.
|
||||
local f = io.open(filepath, "wb")
|
||||
if f then
|
||||
f:write(raw_json)
|
||||
f:close()
|
||||
self:T(self.lid .. string.format("Saving PATHLINE %s file %s", self.name, tostring(filepath)))
|
||||
else
|
||||
self:E(self.lid .. string.format( "ERROR: Could not save PATHLINE to file %s", tostring(filepath)))
|
||||
end
|
||||
|
||||
else
|
||||
self:E(self.lid .. string.format( "ERROR: Could not save results because IO and/or LFS are not de-sanitized!"))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Read PATHLINE from JSON file.
|
||||
-- **NOTE**: Requires `io` and `lfs` to be de-sanitized!
|
||||
-- @param #PATHLINE self
|
||||
-- @param #string FileName Name of the file.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:NewFromJSON(FileName)
|
||||
|
||||
if io and lfs then
|
||||
|
||||
-- JSON script.
|
||||
local json=loadfile("Scripts\\JSON.lua")()
|
||||
|
||||
local data={}
|
||||
|
||||
-- Write in "User/Saved Games/" Folder.
|
||||
local filepath=lfs.writedir() .. FileName
|
||||
|
||||
--env.info(filepath)
|
||||
|
||||
-- Open file in binary mode for reading.
|
||||
local f = io.open(filepath, "rb")
|
||||
if f then
|
||||
data = f:read("*all")
|
||||
f:close()
|
||||
else
|
||||
env.info(string.format("WARNING: Could not load PATHLINE from file %s!", tostring(filepath)))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Decode JSON data to get a lua table.
|
||||
local data=json:decode(data)
|
||||
|
||||
if data and data.name then
|
||||
|
||||
-- Create a new pathline instance.
|
||||
local self=PATHLINE:New(data.name)
|
||||
|
||||
for i=1,#data.points do
|
||||
local point=data.points[i] --#PATHLINE.Point
|
||||
|
||||
-- Create new point from data.
|
||||
local p=self:AddPointFromVec3(point.vec3)
|
||||
|
||||
-- Set name.
|
||||
p.name=point.name
|
||||
|
||||
-- Remove marker ID.
|
||||
p.markerID=nil
|
||||
end
|
||||
|
||||
return self
|
||||
else
|
||||
BASE:E("ERROR: Cannot find pathline name in data from JSON file. File may be corrupted!")
|
||||
end
|
||||
else
|
||||
BASE:E("ERROR: IO and/or LFS not de-sanitized! Cannot read file.")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -339,32 +681,56 @@ end
|
||||
--- Get 3D points of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec3 Vec Position vector. Can also be a DCS#Vec2 in which case the altitude at landheight is taken.
|
||||
-- @return #PATHLINE.Point
|
||||
-- @return #PATHLINE.Point Pathline Point.
|
||||
function PATHLINE:_CreatePoint(Vec)
|
||||
|
||||
local point={} --#PATHLINE.Point
|
||||
|
||||
self.counter=self.counter+1
|
||||
|
||||
point.uid=self.counter
|
||||
point.mother=self.name
|
||||
|
||||
point.name=string.format("%s #%d", self.name, point.uid)
|
||||
|
||||
if Vec.z then
|
||||
-- Given vec is 3D
|
||||
point.vec3=UTILS.DeepCopy(Vec)
|
||||
point.vec2={x=Vec.x, y=Vec.z}
|
||||
else
|
||||
-- Given vec is 2D
|
||||
-- Given vec is 2D
|
||||
point.vec2=UTILS.DeepCopy(Vec)
|
||||
point.vec3={x=Vec.x, y=land.getHeight(Vec), z=Vec.y}
|
||||
end
|
||||
|
||||
-- Get surface type.
|
||||
point.surfaceType=land.getSurfaceType(point.vec2)
|
||||
|
||||
|
||||
-- Get land height and depth.
|
||||
point.landHeight, point.depth=land.getSurfaceHeightWithSeabed(point.vec2)
|
||||
|
||||
|
||||
point.markerID=nil
|
||||
|
||||
return point
|
||||
end
|
||||
|
||||
--- Get index of point in the lua table.
|
||||
-- @param #PATHLINE self
|
||||
-- @param #PATHLINE.Point Point Given point.
|
||||
-- @return #number index
|
||||
function PATHLINE:_GetPointIndex(Point)
|
||||
|
||||
for i,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
|
||||
if point.uid==Point.uid then
|
||||
return i
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -110,7 +110,7 @@ do -- COORDINATE
|
||||
--
|
||||
-- ## 4.4) Get the North correction of the current location.
|
||||
--
|
||||
-- * @{#COORDINATE.GetNorthCorrection}(): Obtains the north correction at the current 3D point.
|
||||
-- * @{#COORDINATE.GetNorthCorrectionRadians}(): Obtains the north correction at the current 3D point.
|
||||
--
|
||||
-- ## 4.5) Point Randomization
|
||||
--
|
||||
@@ -453,6 +453,23 @@ do -- COORDINATE
|
||||
end
|
||||
|
||||
|
||||
--- Returns the coordinate from the latitude and longitude given in degrees, minutes and seconds (DMS).
|
||||
-- @param #COORDINATE self
|
||||
-- @param #string Latitude Latitude in DMS as string, e.g. "`42° 24' 14.3"`". Not that the characters `°`, `'` and `"` are important.
|
||||
-- @param #string Longitude Longitude in DMS as string, e.g. "`42° 24' 14.3"`". Not that the characters `°`, `'` and `"` are important.
|
||||
-- @param #number Altitude (Optional) Altitude in meters. Default is the land height at the coordinate.
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:NewFromLLDMS(Latitude, Longitude, Altitude)
|
||||
|
||||
local lat=UTILS.LLDMSstringToDD(Latitude)
|
||||
local lon=UTILS.LLDMSstringToDD(Longitude)
|
||||
|
||||
self=COORDINATE:NewFromLLDD(lat, lon, Altitude)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Returns if the 2 coordinates are at the same 2D position.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #COORDINATE Coordinate
|
||||
@@ -661,7 +678,7 @@ do -- COORDINATE
|
||||
local _,_,_,_,_,scenerys=self:ScanObjects(radius, false, false, true)
|
||||
|
||||
local set={}
|
||||
|
||||
|
||||
for _,_scenery in pairs(scenerys) do
|
||||
local scenery=_scenery --DCS#Object
|
||||
|
||||
@@ -968,8 +985,13 @@ do -- COORDINATE
|
||||
-- @return DCS#Distance Distance The distance in meters.
|
||||
function COORDINATE:Get2DDistance(TargetCoordinate)
|
||||
if not TargetCoordinate then return 1000000 end
|
||||
local a={x=TargetCoordinate.x-self.x, y=0, z=TargetCoordinate.z-self.z}
|
||||
local norm=UTILS.VecNorm(a)
|
||||
--local a={x=TargetCoordinate.x-self.x, y=0, z=TargetCoordinate.z-self.z}
|
||||
local a = self:GetVec2()
|
||||
if not TargetCoordinate.ClassName then
|
||||
TargetCoordinate=COORDINATE:NewFromVec3(TargetCoordinate)
|
||||
end
|
||||
local b = TargetCoordinate:GetVec2()
|
||||
local norm=UTILS.VecDist2D(a,b)
|
||||
return norm
|
||||
end
|
||||
|
||||
@@ -1152,6 +1174,162 @@ do -- COORDINATE
|
||||
return vec3
|
||||
end
|
||||
|
||||
--- Return the x coordinate of the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @return #number The x coordinate.
|
||||
function COORDINATE:GetX()
|
||||
return self.x
|
||||
end
|
||||
|
||||
--- Return the y coordinate of the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @return #number The y coordinate.
|
||||
function COORDINATE:GetY()
|
||||
if self:IsInstanceOf("POINT_VEC2") then
|
||||
return self.z
|
||||
end
|
||||
return self.y
|
||||
end
|
||||
|
||||
--- Return the z coordinate of the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @return #number The z coordinate.
|
||||
function COORDINATE:GetZ()
|
||||
return self.z
|
||||
end
|
||||
|
||||
--- Set the x coordinate of the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number x The x coordinate.
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:SetX( x )
|
||||
self.x = x
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the y coordinate of the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number y The y coordinate.
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:SetY( y )
|
||||
if self:IsInstanceOf("POINT_VEC2") then
|
||||
self.z = y
|
||||
else
|
||||
self.y = y
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the z coordinate of the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number z The z coordinate.
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:SetZ( z )
|
||||
self.z = z
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add to the x coordinate of the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number x The x coordinate value to add to the current x coordinate.
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:AddX( x )
|
||||
self.x = self.x + x
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Return Return the Lat(itude) coordinate of the COORDINATE (ie: (parent)COORDINATE.x).
|
||||
-- @param #COORDINATE self
|
||||
-- @return #number The x coordinate.
|
||||
function COORDINATE:GetLat()
|
||||
return self.x
|
||||
end
|
||||
|
||||
--- Set the Lat(itude) coordinate of the COORDINATE (ie: COORDINATE.x).
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number x The x coordinate.
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:SetLat( x )
|
||||
self.x = x
|
||||
return self
|
||||
end
|
||||
|
||||
--- Return the Lon(gitude) coordinate of the COORDINATE (ie: (parent)COORDINATE.z).
|
||||
-- @param #COORDINATE self
|
||||
-- @return #number The y coordinate.
|
||||
function COORDINATE:GetLon()
|
||||
return self.z
|
||||
end
|
||||
|
||||
--- Set the Lon(gitude) coordinate of the COORDINATE (ie: COORDINATE.z).
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number y The y coordinate.
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:SetLon( z )
|
||||
self.z = z
|
||||
return self
|
||||
end
|
||||
|
||||
--- Return the altitude (height) of the land at the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @return #number The land altitude.
|
||||
function COORDINATE:GetAlt()
|
||||
return self.y ~= 0 or land.getHeight( { x = self.x, y = self.z } )
|
||||
end
|
||||
|
||||
--- Set the altitude of the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Altitude The land altitude. If nothing (nil) is given, then the current land altitude is set.
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:SetAlt( Altitude )
|
||||
self.y = Altitude or land.getHeight( { x = self.x, y = self.z } )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add to the current land height an altitude.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Altitude The Altitude to add. If nothing (nil) is given, then the current land altitude is set.
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:AddAlt( Altitude )
|
||||
self.y = land.getHeight( { x = self.x, y = self.z } ) + Altitude or 0
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Return a random COORDINATE within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param DCS#Distance OuterRadius
|
||||
-- @param DCS#Distance InnerRadius
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:GetRandomPointVec2InRadius( OuterRadius, InnerRadius )
|
||||
self:F2( { OuterRadius, InnerRadius } )
|
||||
|
||||
return COORDINATE:NewFromVec2( self:GetRandomVec2InRadius( OuterRadius, InnerRadius ) )
|
||||
end
|
||||
|
||||
--- Add to the y coordinate of the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number y The y coordinate value to add to the current y coordinate.
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:AddY( y )
|
||||
if self:IsInstanceOf("POINT_VEC2") then
|
||||
return self:AddZ(y)
|
||||
else
|
||||
self.y = self.y + y
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add to the z coordinate of the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number z The z coordinate value to add to the current z coordinate.
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:AddZ( z )
|
||||
self.z = self.z +z
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Returns a text documenting the wind direction (from) and strength according the measurement system @{Core.Settings}.
|
||||
-- The text will reflect the wind like this:
|
||||
@@ -1216,7 +1394,7 @@ do -- COORDINATE
|
||||
local s = string.format( '%03d°', AngleDegrees )
|
||||
|
||||
if MagVar then
|
||||
local variation = UTILS.GetMagneticDeclination() or 0
|
||||
local variation = self:GetMagneticDeclination() or 0
|
||||
local AngleMagnetic = AngleDegrees - variation
|
||||
|
||||
if AngleMagnetic < 0 then AngleMagnetic = 360-AngleMagnetic end
|
||||
@@ -1329,13 +1507,16 @@ do -- COORDINATE
|
||||
-- @param Core.Settings#SETTINGS Settings
|
||||
-- @param #string Language (Optional) Language "en" or "ru"
|
||||
-- @param #boolean MagVar If true, also state angle in magnetic
|
||||
-- @param #number Precision Rounding precision, defaults to 0
|
||||
-- @return #string The BR Text
|
||||
function COORDINATE:GetBRText( AngleRadians, Distance, Settings, Language, MagVar )
|
||||
function COORDINATE:GetBRText( AngleRadians, Distance, Settings, Language, MagVar, Precision )
|
||||
|
||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||
|
||||
|
||||
Precision = Precision or 0
|
||||
|
||||
local BearingText = self:GetBearingText( AngleRadians, 0, Settings, MagVar )
|
||||
local DistanceText = self:GetDistanceText( Distance, Settings, Language, 0 )
|
||||
local DistanceText = self:GetDistanceText( Distance, Settings, Language, Precision )
|
||||
|
||||
local BRText = BearingText .. DistanceText
|
||||
|
||||
@@ -1957,9 +2138,18 @@ do -- COORDINATE
|
||||
--- Smokes the point in a color.
|
||||
-- @param #COORDINATE self
|
||||
-- @param Utilities.Utils#SMOKECOLOR SmokeColor
|
||||
function COORDINATE:Smoke( SmokeColor )
|
||||
-- @param #string name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
|
||||
function COORDINATE:Smoke( SmokeColor, name )
|
||||
self:F2( { SmokeColor } )
|
||||
trigger.action.smoke( self:GetVec3(), SmokeColor )
|
||||
self.firename = name or "Smoke-"..math.random(1,100000)
|
||||
trigger.action.smoke( self:GetVec3(), SmokeColor, self.firename )
|
||||
end
|
||||
|
||||
--- Stops smoking the point in a color.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #string name (Optional) Name if you want to stop the smoke early (normal duration: 5mins)
|
||||
function COORDINATE:StopSmoke( name )
|
||||
self:StopBigSmokeAndFire( name )
|
||||
end
|
||||
|
||||
--- Smoke the COORDINATE Green.
|
||||
@@ -2233,7 +2423,7 @@ do -- COORDINATE
|
||||
-- local MarkGroup = GROUP:FindByName( "AttackGroup" )
|
||||
-- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
|
||||
-- <<< logic >>>
|
||||
-- RemoveMark( MarkID ) -- The mark is now removed
|
||||
-- TargetCoord:RemoveMark( MarkID ) -- The mark is now removed
|
||||
function COORDINATE:RemoveMark( MarkID )
|
||||
trigger.action.removeMark( MarkID )
|
||||
end
|
||||
@@ -2410,7 +2600,7 @@ do -- COORDINATE
|
||||
for i,coord in ipairs(Coordinates) do
|
||||
vecs[i+1]=coord:GetVec3()
|
||||
end
|
||||
|
||||
|
||||
if #vecs<3 then
|
||||
self:E("ERROR: A free form polygon needs at least three points!")
|
||||
elseif #vecs==3 then
|
||||
@@ -2669,9 +2859,9 @@ do -- COORDINATE
|
||||
local date=UTILS.GetDCSMissionDate()
|
||||
|
||||
-- Debug output.
|
||||
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
|
||||
--self:I(string.format("Sun rise at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tonumber(sunrise) or "0", Tdiff))
|
||||
|
||||
if InSeconds then
|
||||
if InSeconds or type(sunrise) == "string" then
|
||||
return sunrise
|
||||
else
|
||||
return UTILS.SecondsToClock(sunrise, true)
|
||||
@@ -2747,7 +2937,10 @@ do -- COORDINATE
|
||||
|
||||
local sunrise=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, true, Tdiff)
|
||||
local sunset=UTILS.GetSunRiseAndSet(DayOfYear, Latitude, Longitude, false, Tdiff)
|
||||
|
||||
|
||||
if sunrise == "N/R" then return false end
|
||||
if sunrise == "N/S" then return true end
|
||||
|
||||
local time=UTILS.ClockToSeconds(clock)
|
||||
|
||||
-- Check if time is between sunrise and sunset.
|
||||
@@ -2834,9 +3027,9 @@ do -- COORDINATE
|
||||
local date=UTILS.GetDCSMissionDate()
|
||||
|
||||
-- Debug output.
|
||||
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%d sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), sunrise, Tdiff))
|
||||
--self:I(string.format("Sun set at lat=%.3f long=%.3f on %s (DayOfYear=%d): %s (%s sec of the day) (GMT %d)", Latitude, Longitude, date, DayOfYear, tostring(UTILS.SecondsToClock(sunrise)), tostring(sunrise) or "0", Tdiff))
|
||||
|
||||
if InSeconds then
|
||||
if InSeconds or type(sunrise) == "string" then
|
||||
return sunrise
|
||||
else
|
||||
return UTILS.SecondsToClock(sunrise, true)
|
||||
@@ -2897,12 +3090,13 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE FromCoordinate The coordinate to measure the distance and the bearing from.
|
||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||
-- @param #boolean MagVar If true, also get angle in MagVar for BR/BRA
|
||||
-- @param #number Precision Rounding precision, currently full km as default (=0)
|
||||
-- @return #string The BR text.
|
||||
function COORDINATE:ToStringBR( FromCoordinate, Settings, MagVar )
|
||||
function COORDINATE:ToStringBR( FromCoordinate, Settings, MagVar, Precision )
|
||||
local DirectionVec3 = FromCoordinate:GetDirectionVec3( self )
|
||||
local AngleRadians = self:GetAngleRadians( DirectionVec3 )
|
||||
local Distance = self:Get2DDistance( FromCoordinate )
|
||||
return "BR, " .. self:GetBRText( AngleRadians, Distance, Settings, nil, MagVar )
|
||||
return "BR, " .. self:GetBRText( AngleRadians, Distance, Settings, nil, MagVar, Precision )
|
||||
end
|
||||
|
||||
--- Return a BRA string from a COORDINATE to the COORDINATE.
|
||||
@@ -2938,6 +3132,8 @@ do -- COORDINATE
|
||||
local AngleRadians = self:GetAngleRadians( DirectionVec3 )
|
||||
|
||||
local bearing = UTILS.Round( UTILS.ToDegree( AngleRadians ),0 )
|
||||
local magnetic = self:GetMagneticDeclination() or 0
|
||||
bearing = bearing - magnetic
|
||||
|
||||
local rangeMetres = self:Get2DDistance(currentCoord)
|
||||
local rangeNM = UTILS.Round( UTILS.MetersToNM(rangeMetres), 0)
|
||||
@@ -3310,16 +3506,16 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable to retrieve the settings from, otherwise the default settings will be chosen.
|
||||
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
|
||||
-- @param Tasking.Task#TASK Task The task for which coordinates need to be calculated.
|
||||
-- @return #string The coordinate Text in the configured coordinate system.
|
||||
function COORDINATE:ToString( Controllable, Settings, Task )
|
||||
function COORDINATE:ToString( Controllable, Settings )
|
||||
|
||||
-- self:E( { Controllable = Controllable and Controllable:GetName() } )
|
||||
|
||||
local Settings = Settings or ( Controllable and _DATABASE:GetPlayerSettings( Controllable:GetPlayerName() ) ) or _SETTINGS
|
||||
|
||||
local ModeA2A = nil
|
||||
|
||||
|
||||
--[[
|
||||
if Task then
|
||||
if Task:IsInstanceOf( TASK_A2A ) then
|
||||
ModeA2A = true
|
||||
@@ -3336,7 +3532,7 @@ do -- COORDINATE
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--]]
|
||||
|
||||
if ModeA2A == nil then
|
||||
local IsAir = Controllable and ( Controllable:IsAirPlane() or Controllable:IsHelicopter() ) or false
|
||||
@@ -3411,7 +3607,7 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||
-- @return #boolen IsSteep If true, area is steep
|
||||
-- @return #boolean IsSteep If true, area is steep
|
||||
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||
function COORDINATE:IsInSteepArea(Radius,Minelevation)
|
||||
local steep = false
|
||||
@@ -3443,7 +3639,7 @@ do -- COORDINATE
|
||||
-- @param #COORDINATE self
|
||||
-- @param #number Radius (Optional) Radius to check around the coordinate, defaults to 50m (100m diameter)
|
||||
-- @param #number Minelevation (Optional) Elevation from which on a area is defined as steep, defaults to 8% (8m height gain across 100 meters)
|
||||
-- @return #boolen IsFlat If true, area is flat
|
||||
-- @return #boolean IsFlat If true, area is flat
|
||||
-- @return #number MaxElevation Elevation in meters measured over 100m
|
||||
function COORDINATE:IsInFlatArea(Radius,Minelevation)
|
||||
local steep, elev = self:IsInSteepArea(Radius,Minelevation)
|
||||
@@ -3451,9 +3647,18 @@ do -- COORDINATE
|
||||
return flat, elev
|
||||
end
|
||||
|
||||
--- Return a random COORDINATE within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param DCS#Distance OuterRadius
|
||||
-- @param DCS#Distance InnerRadius
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:GetRandomPointVec3InRadius( OuterRadius, InnerRadius )
|
||||
return COORDINATE:NewFromVec3( self:GetRandomVec3InRadius( OuterRadius, InnerRadius ) )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do -- POINT_VEC3
|
||||
do
|
||||
|
||||
--- The POINT_VEC3 class
|
||||
-- @type POINT_VEC3
|
||||
@@ -3470,6 +3675,8 @@ do -- POINT_VEC3
|
||||
|
||||
--- Defines a 3D point in the simulator and with its methods, you can use or manipulate the point in 3D space.
|
||||
--
|
||||
-- **DEPRECATED - PLEASE USE COORDINATE!**
|
||||
--
|
||||
-- **Important Note:** Most of the functions in this section were taken from MIST, and reworked to OO concepts.
|
||||
-- In order to keep the credibility of the the author,
|
||||
-- I want to emphasize that the formulas embedded in the MIST framework were created by Grimes or previous authors,
|
||||
@@ -3557,130 +3764,19 @@ do -- POINT_VEC3
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new POINT_VEC3 object from Vec2 coordinates.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param DCS#Vec2 Vec2 The Vec2 point.
|
||||
-- @param DCS#Distance LandHeightAdd (optional) Add a landheight.
|
||||
-- @return Core.Point#POINT_VEC3 self
|
||||
function POINT_VEC3:NewFromVec2( Vec2, LandHeightAdd )
|
||||
|
||||
local self = BASE:Inherit( self, COORDINATE:NewFromVec2( Vec2, LandHeightAdd ) ) -- Core.Point#POINT_VEC3
|
||||
self:F2( self )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new POINT_VEC3 object from Vec3 coordinates.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param DCS#Vec3 Vec3 The Vec3 point.
|
||||
-- @return Core.Point#POINT_VEC3 self
|
||||
function POINT_VEC3:NewFromVec3( Vec3 )
|
||||
|
||||
local self = BASE:Inherit( self, COORDINATE:NewFromVec3( Vec3 ) ) -- Core.Point#POINT_VEC3
|
||||
self:F2( self )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Return the x coordinate of the POINT_VEC3.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @return #number The x coordinate.
|
||||
function POINT_VEC3:GetX()
|
||||
return self.x
|
||||
end
|
||||
|
||||
--- Return the y coordinate of the POINT_VEC3.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @return #number The y coordinate.
|
||||
function POINT_VEC3:GetY()
|
||||
return self.y
|
||||
end
|
||||
|
||||
--- Return the z coordinate of the POINT_VEC3.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @return #number The z coordinate.
|
||||
function POINT_VEC3:GetZ()
|
||||
return self.z
|
||||
end
|
||||
|
||||
--- Set the x coordinate of the POINT_VEC3.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param #number x The x coordinate.
|
||||
-- @return #POINT_VEC3
|
||||
function POINT_VEC3:SetX( x )
|
||||
self.x = x
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the y coordinate of the POINT_VEC3.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param #number y The y coordinate.
|
||||
-- @return #POINT_VEC3
|
||||
function POINT_VEC3:SetY( y )
|
||||
self.y = y
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the z coordinate of the POINT_VEC3.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param #number z The z coordinate.
|
||||
-- @return #POINT_VEC3
|
||||
function POINT_VEC3:SetZ( z )
|
||||
self.z = z
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add to the x coordinate of the POINT_VEC3.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param #number x The x coordinate value to add to the current x coordinate.
|
||||
-- @return #POINT_VEC3
|
||||
function POINT_VEC3:AddX( x )
|
||||
self.x = self.x + x
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add to the y coordinate of the POINT_VEC3.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param #number y The y coordinate value to add to the current y coordinate.
|
||||
-- @return #POINT_VEC3
|
||||
function POINT_VEC3:AddY( y )
|
||||
self.y = self.y + y
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add to the z coordinate of the POINT_VEC3.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param #number z The z coordinate value to add to the current z coordinate.
|
||||
-- @return #POINT_VEC3
|
||||
function POINT_VEC3:AddZ( z )
|
||||
self.z = self.z +z
|
||||
return self
|
||||
end
|
||||
|
||||
--- Return a random POINT_VEC3 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param DCS#Distance OuterRadius
|
||||
-- @param DCS#Distance InnerRadius
|
||||
-- @return #POINT_VEC3
|
||||
function POINT_VEC3:GetRandomPointVec3InRadius( OuterRadius, InnerRadius )
|
||||
|
||||
return POINT_VEC3:NewFromVec3( self:GetRandomVec3InRadius( OuterRadius, InnerRadius ) )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do -- POINT_VEC2
|
||||
do
|
||||
|
||||
-- @type POINT_VEC2
|
||||
--- @type POINT_VEC2
|
||||
-- @field DCS#Distance x The x coordinate in meters.
|
||||
-- @field DCS#Distance y the y coordinate in meters.
|
||||
-- @extends Core.Point#COORDINATE
|
||||
|
||||
--- Defines a 2D point in the simulator. The height coordinate (if needed) will be the land height + an optional added height specified.
|
||||
--
|
||||
-- **DEPRECATED - PLEASE USE COORDINATE!**
|
||||
--
|
||||
-- ## POINT_VEC2 constructor
|
||||
--
|
||||
-- A new POINT_VEC2 instance can be created with:
|
||||
@@ -3728,166 +3824,4 @@ do -- POINT_VEC2
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new POINT_VEC2 object from Vec2 coordinates.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param DCS#Vec2 Vec2 The Vec2 point.
|
||||
-- @return Core.Point#POINT_VEC2 self
|
||||
function POINT_VEC2:NewFromVec2( Vec2, LandHeightAdd )
|
||||
|
||||
local LandHeight = land.getHeight( Vec2 )
|
||||
|
||||
LandHeightAdd = LandHeightAdd or 0
|
||||
LandHeight = LandHeight + LandHeightAdd
|
||||
|
||||
local self = BASE:Inherit( self, COORDINATE:NewFromVec2( Vec2, LandHeightAdd ) ) -- #POINT_VEC2
|
||||
self:F2( self )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new POINT_VEC2 object from Vec3 coordinates.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param DCS#Vec3 Vec3 The Vec3 point.
|
||||
-- @return Core.Point#POINT_VEC2 self
|
||||
function POINT_VEC2:NewFromVec3( Vec3 )
|
||||
|
||||
local self = BASE:Inherit( self, COORDINATE:NewFromVec3( Vec3 ) ) -- #POINT_VEC2
|
||||
self:F2( self )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Return the x coordinate of the POINT_VEC2.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @return #number The x coordinate.
|
||||
function POINT_VEC2:GetX()
|
||||
return self.x
|
||||
end
|
||||
|
||||
--- Return the y coordinate of the POINT_VEC2.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @return #number The y coordinate.
|
||||
function POINT_VEC2:GetY()
|
||||
return self.z
|
||||
end
|
||||
|
||||
--- Set the x coordinate of the POINT_VEC2.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param #number x The x coordinate.
|
||||
-- @return #POINT_VEC2
|
||||
function POINT_VEC2:SetX( x )
|
||||
self.x = x
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the y coordinate of the POINT_VEC2.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param #number y The y coordinate.
|
||||
-- @return #POINT_VEC2
|
||||
function POINT_VEC2:SetY( y )
|
||||
self.z = y
|
||||
return self
|
||||
end
|
||||
|
||||
--- Return Return the Lat(itude) coordinate of the POINT_VEC2 (ie: (parent)POINT_VEC3.x).
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @return #number The x coordinate.
|
||||
function POINT_VEC2:GetLat()
|
||||
return self.x
|
||||
end
|
||||
|
||||
--- Set the Lat(itude) coordinate of the POINT_VEC2 (ie: POINT_VEC3.x).
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param #number x The x coordinate.
|
||||
-- @return #POINT_VEC2
|
||||
function POINT_VEC2:SetLat( x )
|
||||
self.x = x
|
||||
return self
|
||||
end
|
||||
|
||||
--- Return the Lon(gitude) coordinate of the POINT_VEC2 (ie: (parent)POINT_VEC3.z).
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @return #number The y coordinate.
|
||||
function POINT_VEC2:GetLon()
|
||||
return self.z
|
||||
end
|
||||
|
||||
--- Set the Lon(gitude) coordinate of the POINT_VEC2 (ie: POINT_VEC3.z).
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param #number y The y coordinate.
|
||||
-- @return #POINT_VEC2
|
||||
function POINT_VEC2:SetLon( z )
|
||||
self.z = z
|
||||
return self
|
||||
end
|
||||
|
||||
--- Return the altitude (height) of the land at the POINT_VEC2.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @return #number The land altitude.
|
||||
function POINT_VEC2:GetAlt()
|
||||
return self.y ~= 0 or land.getHeight( { x = self.x, y = self.z } )
|
||||
end
|
||||
|
||||
--- Set the altitude of the POINT_VEC2.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param #number Altitude The land altitude. If nothing (nil) is given, then the current land altitude is set.
|
||||
-- @return #POINT_VEC2
|
||||
function POINT_VEC2:SetAlt( Altitude )
|
||||
self.y = Altitude or land.getHeight( { x = self.x, y = self.z } )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add to the x coordinate of the POINT_VEC2.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param #number x The x coordinate.
|
||||
-- @return #POINT_VEC2
|
||||
function POINT_VEC2:AddX( x )
|
||||
self.x = self.x + x
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add to the y coordinate of the POINT_VEC2.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param #number y The y coordinate.
|
||||
-- @return #POINT_VEC2
|
||||
function POINT_VEC2:AddY( y )
|
||||
self.z = self.z + y
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add to the current land height an altitude.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param #number Altitude The Altitude to add. If nothing (nil) is given, then the current land altitude is set.
|
||||
-- @return #POINT_VEC2
|
||||
function POINT_VEC2:AddAlt( Altitude )
|
||||
self.y = land.getHeight( { x = self.x, y = self.z } ) + Altitude or 0
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Return a random POINT_VEC2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC2.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param DCS#Distance OuterRadius
|
||||
-- @param DCS#Distance InnerRadius
|
||||
-- @return #POINT_VEC2
|
||||
function POINT_VEC2:GetRandomPointVec2InRadius( OuterRadius, InnerRadius )
|
||||
self:F2( { OuterRadius, InnerRadius } )
|
||||
|
||||
return POINT_VEC2:NewFromVec2( self:GetRandomVec2InRadius( OuterRadius, InnerRadius ) )
|
||||
end
|
||||
|
||||
-- TODO: Check this to replace
|
||||
--- Calculate the distance from a reference @{#POINT_VEC2}.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param #POINT_VEC2 PointVec2Reference The reference @{#POINT_VEC2}.
|
||||
-- @return DCS#Distance The distance from the reference @{#POINT_VEC2} in meters.
|
||||
function POINT_VEC2:DistanceFromPointVec2( PointVec2Reference )
|
||||
self:F2( PointVec2Reference )
|
||||
|
||||
local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5
|
||||
|
||||
self:T2( Distance )
|
||||
return Distance
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -15,7 +15,8 @@
|
||||
-- @module Core.Report
|
||||
-- @image Core_Report.JPG
|
||||
|
||||
--- @type REPORT
|
||||
---
|
||||
-- @type REPORT
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Provides a handy means to create messages and reports.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
--- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
|
||||
---- **Core** - SCHEDULEDISPATCHER dispatches the different schedules.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -29,7 +29,9 @@
|
||||
-- @module Core.Settings
|
||||
-- @image Core_Settings.JPG
|
||||
|
||||
--- @type SETTINGS
|
||||
|
||||
---
|
||||
-- @type SETTINGS
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Takes care of various settings that influence the behavior of certain functionalities and classes within the MOOSE framework.
|
||||
@@ -218,7 +220,8 @@ SETTINGS = {
|
||||
|
||||
SETTINGS.__Enum = {}
|
||||
|
||||
--- @type SETTINGS.__Enum.Era
|
||||
---
|
||||
-- @type SETTINGS.__Enum.Era
|
||||
-- @field #number WWII
|
||||
-- @field #number Korea
|
||||
-- @field #number Cold
|
||||
@@ -737,8 +740,8 @@ do -- SETTINGS
|
||||
if _SETTINGS.ShowPlayerMenu == true then
|
||||
|
||||
local PlayerGroup = PlayerUnit:GetGroup()
|
||||
local PlayerName = PlayerUnit:GetPlayerName()
|
||||
local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
local PlayerName = PlayerUnit:GetPlayerName() or "None"
|
||||
--local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
|
||||
local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -105,7 +105,7 @@
|
||||
--
|
||||
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a COORDINATE coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
|
||||
--
|
||||
-- @field #SPAWNSTATIC SPAWNSTATIC
|
||||
@@ -189,6 +189,7 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
||||
self.InitStaticCategory=StaticCategory
|
||||
self.CountryID=CountryID or country.id.USA
|
||||
self.SpawnTemplatePrefix=self.InitStaticType
|
||||
self.TemplateStaticUnit = {}
|
||||
|
||||
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
|
||||
self.InitStaticHeading=0
|
||||
@@ -196,6 +197,61 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.
|
||||
-- NOTE that you have to init many other parameters as the resources.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number CombinedWeight The weight this cargo object should have (some have fixed weights!), defaults to 1kg.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:_InitResourceTable(CombinedWeight)
|
||||
if not self.TemplateStaticUnit.resourcePayload then
|
||||
self.TemplateStaticUnit.resourcePayload = {
|
||||
["weapons"] = {},
|
||||
["aircrafts"] = {},
|
||||
["gasoline"] = 0,
|
||||
["diesel"] = 0,
|
||||
["methanol_mixture"] = 0,
|
||||
["jet_fuel"] = 0,
|
||||
}
|
||||
end
|
||||
self:InitCargo(true)
|
||||
self:InitCargoMass(CombinedWeight or 1)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #string Type Type of cargo. Known types are: STORAGE.Type.WEAPONS, STORAGE.Type.LIQUIDS, STORAGE.Type.AIRCRAFT. Liquids are fuel.
|
||||
-- @param #string Name Name of the cargo type. Liquids can be STORAGE.LiquidName.JETFUEL, STORAGE.LiquidName.GASOLINE, STORAGE.LiquidName.MW50 and STORAGE.LiquidName.DIESEL. The currently available weapon items are available in the `ENUMS.Storage.weapons`, e.g. `ENUMS.Storage.weapons.bombs.Mk_82Y`. Aircraft go by their typename.
|
||||
-- @param #number Amount of tons (liquids) or number (everything else) to add.
|
||||
-- @param #number CombinedWeight Combined weight to be set to this static cargo object. NOTE - some static cargo objects have fixed weights!
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:AddCargoResource(Type,Name,Amount,CombinedWeight)
|
||||
if not self.TemplateStaticUnit.resourcePayload then
|
||||
self:_InitResourceTable(CombinedWeight)
|
||||
end
|
||||
if Type == STORAGE.Type.LIQUIDS and type(Name) == "string" then
|
||||
self.TemplateStaticUnit.resourcePayload[Name] = Amount
|
||||
else
|
||||
self.TemplateStaticUnit.resourcePayload[Type] = {
|
||||
[Name] = {
|
||||
["amount"] = Amount,
|
||||
}
|
||||
}
|
||||
end
|
||||
UTILS.PrintTableToLog(self.TemplateStaticUnit)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects. Inits the object table if necessary and sets it to be cargo for helicopters.
|
||||
-- Handy if you spawn from cargo statics which have resources already set.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:ResetCargoResources()
|
||||
self.TemplateStaticUnit.resourcePayload = nil
|
||||
self:_InitResourceTable()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initialize heading of the spawned static.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param Core.Point#COORDINATE Coordinate Position where the static is spawned.
|
||||
@@ -317,6 +373,25 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Allows to place a CallFunction hook when a new static spawns.
|
||||
-- The provided method will be called when a new group is spawned, including its given parameters.
|
||||
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #function SpawnCallBackFunction The function to be called when a group spawns.
|
||||
-- @param SpawnFunctionArguments A random amount of arguments to be provided to the function when the group spawns.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:OnSpawnStatic( SpawnCallBackFunction, ... )
|
||||
self:F( "OnSpawnStatic" )
|
||||
|
||||
self.SpawnFunctionHook = SpawnCallBackFunction
|
||||
self.SpawnFunctionArguments = {}
|
||||
if arg then
|
||||
self.SpawnFunctionArguments = arg
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Spawn a new STATIC object.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
|
||||
@@ -336,9 +411,9 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
|
||||
|
||||
end
|
||||
|
||||
--- Creates a new @{Wrapper.Static} from a POINT_VEC2.
|
||||
--- Creates a new @{Wrapper.Static} from a COORDINATE.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2 The 2D coordinate where to spawn the static.
|
||||
-- @param Core.Point#COORDINATE PointVec2 The 2D coordinate where to spawn the static.
|
||||
-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
|
||||
-- @param #string NewName (Optional) The name of the new static.
|
||||
-- @return Wrapper.Static#STATIC The static spawned.
|
||||
@@ -460,12 +535,6 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
-- Name of the spawned static.
|
||||
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
|
||||
|
||||
-- Add and register the new static.
|
||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||
|
||||
-- Debug output.
|
||||
self:T(Template)
|
||||
|
||||
-- Add static to the game.
|
||||
local Static=nil --DCS#StaticObject
|
||||
|
||||
@@ -488,7 +557,7 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
-- ED's dirty way to spawn FARPS.
|
||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||
|
||||
-- Currently DCS 2.8 does not trigger birth events if FAPRS are spawned!
|
||||
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
|
||||
-- We create such an event. The airbase is registered in Core.Event
|
||||
local Event = {
|
||||
id = EVENTS.Birth,
|
||||
@@ -502,6 +571,28 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
self:T("Spawning Static")
|
||||
self:T2({Template=Template})
|
||||
Static=coalition.addStaticObject(CountryID, Template)
|
||||
|
||||
if Static then
|
||||
self:T(string.format("Succesfully spawned static object \"%s\" ID=%d", Static:getName(), Static:getID()))
|
||||
--[[
|
||||
local static=StaticObject.getByName(Static:getName())
|
||||
if static then
|
||||
env.info(string.format("FF got static from StaticObject.getByName"))
|
||||
else
|
||||
env.error(string.format("FF error did NOT get static from StaticObject.getByName"))
|
||||
end ]]
|
||||
else
|
||||
self:E(string.format("ERROR: DCS static object \"%s\" is nil!", tostring(Template.name)))
|
||||
end
|
||||
end
|
||||
|
||||
-- Add and register the new static.
|
||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||
|
||||
-- If there is a SpawnFunction hook defined, call it.
|
||||
if self.SpawnFunctionHook then
|
||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self:ScheduleOnce(0.3, self.SpawnFunctionHook, mystatic, unpack(self.SpawnFunctionArguments))
|
||||
end
|
||||
|
||||
return mystatic
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
do -- UserFlag
|
||||
|
||||
--- @type USERFLAG
|
||||
-- @type USERFLAG
|
||||
-- @field #string ClassName Name of the class
|
||||
-- @field #string UserFlagName Name of the flag.
|
||||
-- @extends Core.Base#BASE
|
||||
@@ -58,7 +58,7 @@ do -- UserFlag
|
||||
|
||||
--- Set the userflag to a given Number.
|
||||
-- @param #USERFLAG self
|
||||
-- @param #number Number The number value to be checked if it is the same as the userflag.
|
||||
-- @param #number Number The number value to set the flag to.
|
||||
-- @param #number Delay Delay in seconds, before the flag is set.
|
||||
-- @return #USERFLAG The userflag instance.
|
||||
-- @usage
|
||||
@@ -104,4 +104,4 @@ do -- UserFlag
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
1200
Moose Development/Moose/Core/Vector.lua
Normal file
1200
Moose Development/Moose/Core/Vector.lua
Normal file
File diff suppressed because it is too large
Load Diff
@@ -20,7 +20,7 @@
|
||||
|
||||
do -- Velocity
|
||||
|
||||
--- @type VELOCITY
|
||||
-- @type VELOCITY
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -127,7 +127,7 @@ end
|
||||
|
||||
do -- VELOCITY_POSITIONABLE
|
||||
|
||||
--- @type VELOCITY_POSITIONABLE
|
||||
-- @type VELOCITY_POSITIONABLE
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,8 @@
|
||||
-- @module Core.Zone_Detection
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- @type ZONE_DETECTION
|
||||
---
|
||||
-- @type ZONE_DETECTION
|
||||
-- @field DCS#Vec2 Vec2 The current location of the zone.
|
||||
-- @field DCS#Distance Radius The radius of the zone.
|
||||
-- @extends #ZONE_BASE
|
||||
@@ -106,7 +107,7 @@ function ZONE_DETECTION:SmokeZone( SmokeColor, Points, AddHeight, AngleOffset )
|
||||
local Radial = ( Angle + AngleOffset ) * RadialBase / 360
|
||||
Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
|
||||
Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
|
||||
POINT_VEC2:New( Point.x, Point.y, AddHeight ):Smoke( SmokeColor )
|
||||
COORDINATE:New( Point.x, AddHeight, Point.y):Smoke( SmokeColor )
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -137,7 +138,7 @@ function ZONE_DETECTION:FlareZone( FlareColor, Points, Azimuth, AddHeight )
|
||||
local Radial = Angle * RadialBase / 360
|
||||
Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
|
||||
Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
|
||||
POINT_VEC2:New( Point.x, Point.y, AddHeight ):Flare( FlareColor, Azimuth )
|
||||
COORDINATE:New( Point.x, AddHeight, Point.y ):Flare( FlareColor, Azimuth )
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -201,4 +202,3 @@ function ZONE_DETECTION:IsVec3InZone( Vec3 )
|
||||
|
||||
return InZone
|
||||
end
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ do -- world
|
||||
-- @field #world.event event [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||
-- @field #world.BirthPlace BirthPlace The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||
-- @field #world.VolumeType VolumeType The volumeType enumerator defines the types of 3d geometery used within the [world.searchObjects](https://wiki.hoggitworld.com/view/DCS_func_searchObjects) function.
|
||||
-- @field #world.weather weather Weather functions for fog etc.
|
||||
|
||||
--- The world singleton contains functions centered around two different but extremely useful functions.
|
||||
-- * Events and event handlers are all governed within world.
|
||||
@@ -25,38 +26,68 @@ do -- world
|
||||
|
||||
--- [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||
-- @type world.event
|
||||
-- @field S_EVENT_INVALID
|
||||
-- @field S_EVENT_SHOT [https://wiki.hoggitworld.com/view/DCS_event_shot](https://wiki.hoggitworld.com/view/DCS_event_shot)
|
||||
-- @field S_EVENT_HIT [https://wiki.hoggitworld.com/view/DCS_event_hit](https://wiki.hoggitworld.com/view/DCS_event_hit)
|
||||
-- @field S_EVENT_TAKEOFF [https://wiki.hoggitworld.com/view/DCS_event_takeoff](https://wiki.hoggitworld.com/view/DCS_event_takeoff)
|
||||
-- @field S_EVENT_LAND [https://wiki.hoggitworld.com/view/DCS_event_land](https://wiki.hoggitworld.com/view/DCS_event_land)
|
||||
-- @field S_EVENT_CRASH [https://wiki.hoggitworld.com/view/DCS_event_crash](https://wiki.hoggitworld.com/view/DCS_event_crash)
|
||||
-- @field S_EVENT_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_ejection](https://wiki.hoggitworld.com/view/DCS_event_ejection)
|
||||
-- @field S_EVENT_REFUELING [https://wiki.hoggitworld.com/view/DCS_event_refueling](https://wiki.hoggitworld.com/view/DCS_event_refueling)
|
||||
-- @field S_EVENT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_dead](https://wiki.hoggitworld.com/view/DCS_event_dead)
|
||||
-- @field S_EVENT_PILOT_DEAD [https://wiki.hoggitworld.com/view/DCS_event_pilot_dead](https://wiki.hoggitworld.com/view/DCS_event_pilot_dead)
|
||||
-- @field S_EVENT_BASE_CAPTURED [https://wiki.hoggitworld.com/view/DCS_event_base_captured](https://wiki.hoggitworld.com/view/DCS_event_base_captured)
|
||||
-- @field S_EVENT_MISSION_START [https://wiki.hoggitworld.com/view/DCS_event_mission_start](https://wiki.hoggitworld.com/view/DCS_event_mission_start)
|
||||
-- @field S_EVENT_MISSION_END [https://wiki.hoggitworld.com/view/DCS_event_mission_end](https://wiki.hoggitworld.com/view/DCS_event_mission_end)
|
||||
-- @field S_EVENT_TOOK_CONTROL
|
||||
-- @field S_EVENT_REFUELING_STOP [https://wiki.hoggitworld.com/view/DCS_event_refueling_stop](https://wiki.hoggitworld.com/view/DCS_event_refueling_stop)
|
||||
-- @field S_EVENT_BIRTH [https://wiki.hoggitworld.com/view/DCS_event_birth](https://wiki.hoggitworld.com/view/DCS_event_birth)
|
||||
-- @field S_EVENT_HUMAN_FAILURE [https://wiki.hoggitworld.com/view/DCS_event_human_failure](https://wiki.hoggitworld.com/view/DCS_event_human_failure)
|
||||
-- @field S_EVENT_ENGINE_STARTUP [https://wiki.hoggitworld.com/view/DCS_event_engine_startup](https://wiki.hoggitworld.com/view/DCS_event_engine_startup)
|
||||
-- @field S_EVENT_ENGINE_SHUTDOWN [https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown](https://wiki.hoggitworld.com/view/DCS_event_engine_shutdown)
|
||||
-- @field S_EVENT_PLAYER_ENTER_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit](https://wiki.hoggitworld.com/view/DCS_event_player_enter_unit)
|
||||
-- @field S_EVENT_PLAYER_LEAVE_UNIT [https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit](https://wiki.hoggitworld.com/view/DCS_event_player_leave_unit)
|
||||
-- @field S_EVENT_PLAYER_COMMENT
|
||||
-- @field S_EVENT_SHOOTING_START [https://wiki.hoggitworld.com/view/DCS_event_shooting_start](https://wiki.hoggitworld.com/view/DCS_event_shooting_start)
|
||||
-- @field S_EVENT_SHOOTING_END [https://wiki.hoggitworld.com/view/DCS_event_shooting_end](https://wiki.hoggitworld.com/view/DCS_event_shooting_end)
|
||||
-- @field S_EVENT_MARK ADDED [https://wiki.hoggitworld.com/view/DCS_event_mark_added](https://wiki.hoggitworld.com/view/DCS_event_mark_added) DCS>=2.5.1
|
||||
-- @field S_EVENT_MARK CHANGE [https://wiki.hoggitworld.com/view/DCS_event_mark_change](https://wiki.hoggitworld.com/view/DCS_event_mark_change) DCS>=2.5.1
|
||||
-- @field S_EVENT_MARK REMOVE [https://wiki.hoggitworld.com/view/DCS_event_mark_remove](https://wiki.hoggitworld.com/view/DCS_event_mark_remove) DCS>=2.5.1
|
||||
-- @field S_EVENT_KILL [https://wiki.hoggitworld.com/view/DCS_event_kill](https://wiki.hoggitworld.com/view/DCS_event_kill) DCS>=2.5.6
|
||||
-- @field S_EVENT_SCORE [https://wiki.hoggitworld.com/view/DCS_event_score](https://wiki.hoggitworld.com/view/DCS_event_score) DCS>=2.5.6
|
||||
-- @field S_EVENT_UNIT_LOST [https://wiki.hoggitworld.com/view/DCS_event_unit_lost](https://wiki.hoggitworld.com/view/DCS_event_unit_lost) DCS>=2.5.6
|
||||
-- @field S_EVENT_LANDING_AFTER_EJECTION [https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection](https://wiki.hoggitworld.com/view/DCS_event_landing_after_ejection) DCS>=2.5.6
|
||||
-- @field S_EVENT_MAX
|
||||
-- @field S_EVENT_INVALID = 0
|
||||
-- @field S_EVENT_SHOT = 1
|
||||
-- @field S_EVENT_HIT = 2
|
||||
-- @field S_EVENT_TAKEOFF = 3
|
||||
-- @field S_EVENT_LAND = 4
|
||||
-- @field S_EVENT_CRASH = 5
|
||||
-- @field S_EVENT_EJECTION = 6
|
||||
-- @field S_EVENT_REFUELING = 7
|
||||
-- @field S_EVENT_DEAD = 8
|
||||
-- @field S_EVENT_PILOT_DEAD = 9
|
||||
-- @field S_EVENT_BASE_CAPTURED = 10
|
||||
-- @field S_EVENT_MISSION_START = 11
|
||||
-- @field S_EVENT_MISSION_END = 12
|
||||
-- @field S_EVENT_TOOK_CONTROL = 13
|
||||
-- @field S_EVENT_REFUELING_STOP = 14
|
||||
-- @field S_EVENT_BIRTH = 15
|
||||
-- @field S_EVENT_HUMAN_FAILURE = 16
|
||||
-- @field S_EVENT_DETAILED_FAILURE = 17
|
||||
-- @field S_EVENT_ENGINE_STARTUP = 18
|
||||
-- @field S_EVENT_ENGINE_SHUTDOWN = 19
|
||||
-- @field S_EVENT_PLAYER_ENTER_UNIT = 20
|
||||
-- @field S_EVENT_PLAYER_LEAVE_UNIT = 21
|
||||
-- @field S_EVENT_PLAYER_COMMENT = 22
|
||||
-- @field S_EVENT_SHOOTING_START = 23
|
||||
-- @field S_EVENT_SHOOTING_END = 24
|
||||
-- @field S_EVENT_MARK_ADDED = 25
|
||||
-- @field S_EVENT_MARK_CHANGE = 26
|
||||
-- @field S_EVENT_MARK_REMOVED = 27
|
||||
-- @field S_EVENT_KILL = 28
|
||||
-- @field S_EVENT_SCORE = 29
|
||||
-- @field S_EVENT_UNIT_LOST = 30
|
||||
-- @field S_EVENT_LANDING_AFTER_EJECTION = 31
|
||||
-- @field S_EVENT_PARATROOPER_LENDING = 32 -- who's lending whom what? ;)
|
||||
-- @field S_EVENT_DISCARD_CHAIR_AFTER_EJECTION = 33
|
||||
-- @field S_EVENT_WEAPON_ADD = 34
|
||||
-- @field S_EVENT_TRIGGER_ZONE = 35
|
||||
-- @field S_EVENT_LANDING_QUALITY_MARK = 36
|
||||
-- @field S_EVENT_BDA = 37 -- battle damage assessment
|
||||
-- @field S_EVENT_AI_ABORT_MISSION = 38
|
||||
-- @field S_EVENT_DAYNIGHT = 39
|
||||
-- @field S_EVENT_FLIGHT_TIME = 40
|
||||
-- @field S_EVENT_PLAYER_SELF_KILL_PILOT = 41
|
||||
-- @field S_EVENT_PLAYER_CAPTURE_AIRFIELD = 42
|
||||
-- @field S_EVENT_EMERGENCY_LANDING = 43
|
||||
-- @field S_EVENT_UNIT_CREATE_TASK = 44
|
||||
-- @field S_EVENT_UNIT_DELETE_TASK = 45
|
||||
-- @field S_EVENT_SIMULATION_START = 46
|
||||
-- @field S_EVENT_WEAPON_REARM = 47
|
||||
-- @field S_EVENT_WEAPON_DROP = 48
|
||||
-- @field S_EVENT_UNIT_TASK_COMPLETE = 49
|
||||
-- @field S_EVENT_UNIT_TASK_STAGE = 50
|
||||
-- @field S_EVENT_MAC_EXTRA_SCORE= 51 -- not sure what this is
|
||||
-- @field S_EVENT_MISSION_RESTART= 52
|
||||
-- @field S_EVENT_MISSION_WINNER = 53
|
||||
-- @field S_EVENT_RUNWAY_TAKEOFF= 54
|
||||
-- @field S_EVENT_RUNWAY_TOUCH= 55
|
||||
-- @field S_EVENT_MAC_LMS_RESTART= 56 -- not sure what this is
|
||||
-- @field S_EVENT_SIMULATION_FREEZE = 57
|
||||
-- @field S_EVENT_SIMULATION_UNFREEZE = 58
|
||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_START = 59
|
||||
-- @field S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH = 60
|
||||
-- @field S_EVENT_MAX = 61
|
||||
|
||||
--- The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||
-- @type world.BirthPlace
|
||||
@@ -102,6 +133,36 @@ do -- world
|
||||
-- @function [parent=#world] getAirbases
|
||||
-- @param #number coalitionId The coalition side number ID. Default is all airbases are returned.
|
||||
-- @return #table Table of DCS airbase objects.
|
||||
|
||||
|
||||
--- Weather functions.
|
||||
-- @type world.weather
|
||||
|
||||
--- Fog animation data structure.
|
||||
-- @type world.FogAnimation
|
||||
-- @field #number time
|
||||
-- @field #number visibility
|
||||
-- @field #number thickness
|
||||
|
||||
--- Returns the current fog thickness.
|
||||
-- @function [parent=#world.weather] getFogThickness Returns the fog thickness.
|
||||
-- @return #number Fog thickness in meters. If there is no fog, zero is returned.
|
||||
|
||||
--- Sets the fog thickness instantly. Any current fog animation is discarded.
|
||||
-- @function [parent=#world.weather] setFogThickness
|
||||
-- @param #number thickness Fog thickness in meters. Set to zero to disable fog.
|
||||
|
||||
--- Returns the current fog visibility distance.
|
||||
-- @function [parent=#world.weather] getFogVisibilityDistance Returns the current maximum visibility distance in meters. Returns zero if fog is not present.
|
||||
|
||||
--- Instantly sets the maximum visibility distance of fog at sea level when looking at the horizon. Any current fog animation is discarded. Set zero to disable the fog.
|
||||
-- @function [parent=#world.weather] setFogVisibilityDistance
|
||||
-- @param #number visibility Max fog visibility in meters. Set to zero to disable fog.
|
||||
|
||||
--- Sets fog animation keys. Time is set in seconds and relative to the current simulation time, where time=0 is the current moment.
|
||||
-- Time must be increasing. Previous animation is always discarded despite the data being correct.
|
||||
-- @function [parent=#world.weather] setFogAnimation
|
||||
-- @param #world.FogAnimation animation List of fog animations
|
||||
|
||||
end -- world
|
||||
|
||||
@@ -377,7 +438,7 @@ do -- coalition
|
||||
-- @param #table groupData Group data table.
|
||||
-- @return DCS#Group The spawned Group object.
|
||||
|
||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addGroup)
|
||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addStaticObject)
|
||||
-- @function [parent=#coalition] addStaticObject
|
||||
-- @param #number countryId Id of the country.
|
||||
-- @param #table groupData Group data table.
|
||||
@@ -390,6 +451,7 @@ end -- coalition
|
||||
|
||||
do -- Types
|
||||
|
||||
--- Descriptors.
|
||||
-- @type Desc
|
||||
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
|
||||
-- @field #number massEmpty Empty mass in kg.
|
||||
@@ -568,9 +630,13 @@ do -- Object
|
||||
--- @function [parent=#Object] destroy
|
||||
-- @param #Object self
|
||||
|
||||
--- @function [parent=#Object] getCategory
|
||||
--- Returns an enumerator of the category for the specific object.
|
||||
-- The enumerator returned is dependent on the category of the object and how the function is called.
|
||||
-- As of DCS 2.9.2 when this function is called on an Object, Unit, Weapon, or Airbase a 2nd value will be returned which details the object sub-category value.
|
||||
-- @function [parent=#Object] getCategory
|
||||
-- @param #Object self
|
||||
-- @return #Object.Category
|
||||
-- @return #Object.Category The object category (1=UNIT, 2=WEAPON, 3=STATIC, 4=BASE, 5=SCENERY, 6=Cargo)
|
||||
-- @return #number The subcategory of the passed object, e.g. Unit.Category if a unit object was passed.
|
||||
|
||||
--- Returns type name of the Object.
|
||||
-- @function [parent=#Object] getTypeName
|
||||
@@ -983,14 +1049,16 @@ do -- Spot
|
||||
end -- Spot
|
||||
|
||||
do -- Controller
|
||||
|
||||
--- Controller is an object that performs A.I.-tasks. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
|
||||
--
|
||||
-- This class has 2 types of functions:
|
||||
--
|
||||
-- * Tasks
|
||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||
--
|
||||
-- @type Controller
|
||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||
|
||||
--- Enables and disables the controller.
|
||||
-- Note: Now it works only for ground / naval groups!
|
||||
@@ -1049,18 +1117,18 @@ do -- Controller
|
||||
|
||||
-- Detection
|
||||
|
||||
--- Enum contains identifiers of surface types.
|
||||
--- Enum containing detection types.
|
||||
-- @type Controller.Detection
|
||||
-- @field VISUAL
|
||||
-- @field OPTIC
|
||||
-- @field RADAR
|
||||
-- @field IRST
|
||||
-- @field RWR
|
||||
-- @field DLINK
|
||||
-- @field #number VISUAL Visual detection. Numeric value 1.
|
||||
-- @field #number OPTIC Optical detection. Numeric value 2.
|
||||
-- @field #number RADAR Radar detection. Numeric value 4.
|
||||
-- @field #number IRST Infra-red search and track detection. Numeric value 8.
|
||||
-- @field #number RWR Radar Warning Receiver detection. Numeric value 16.
|
||||
-- @field #number DLINK Data link detection. Numeric value 32.
|
||||
|
||||
--- Detected target.
|
||||
-- @type DetectedTarget
|
||||
-- @field Wrapper.Object#Object object The target
|
||||
-- @type Controller.DetectedTarget
|
||||
-- @field DCS#Object object The target
|
||||
-- @field #boolean visible The target is visible
|
||||
-- @field #boolean type The target type is known
|
||||
-- @field #boolean distance Distance to the target is known
|
||||
@@ -1073,9 +1141,9 @@ do -- Controller
|
||||
-- @param #Controller.Detection detection Controller.Detection detection1, Controller.Detection detection2, ... Controller.Detection detectionN
|
||||
-- @return #boolean detected True if the target is detected.
|
||||
-- @return #boolean visible Has effect only if detected is true. True if the target is visible now.
|
||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||
-- @return #ModelTime lastTime Has effect only if visible is false. Last time when target was seen.
|
||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||
-- @return #Vec3 lastPos Has effect only if visible is false. Last position of the target when it was seen.
|
||||
-- @return #Vec3 lastVel Has effect only if visible is false. Last velocity of the target when it was seen.
|
||||
|
||||
@@ -1101,6 +1169,7 @@ end -- Controller
|
||||
|
||||
do -- Unit
|
||||
|
||||
--- Unit.
|
||||
-- @type Unit
|
||||
-- @extends #CoalitionObject
|
||||
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
|
||||
@@ -1665,6 +1734,7 @@ do -- AI
|
||||
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
|
||||
-- @field ENGAGE_AIR_WEAPONS
|
||||
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
||||
-- @field EVASION_OF_ARM
|
||||
|
||||
---
|
||||
-- @type AI.Option.Ground.mid -- Moose added
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
-- ### Author: FlightControl - Framework Design & Programming
|
||||
-- ### Refactoring to use the Runway auto-detection: Applevangelist
|
||||
-- @date August 2022
|
||||
-- Last Update Nov 2023
|
||||
-- Last Update Feb 2025
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -416,7 +416,7 @@ end
|
||||
-- @field #ATC_GROUND_UNIVERSAL
|
||||
ATC_GROUND_UNIVERSAL = {
|
||||
ClassName = "ATC_GROUND_UNIVERSAL",
|
||||
Version = "0.0.1",
|
||||
Version = "0.0.2",
|
||||
SetClient = nil,
|
||||
Airbases = nil,
|
||||
AirbaseList = nil,
|
||||
@@ -441,17 +441,25 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||
self:T( { self.ClassName } )
|
||||
|
||||
self.Airbases = {}
|
||||
|
||||
for _name,_ in pairs(_DATABASE.AIRBASES) do
|
||||
self.Airbases[_name]={}
|
||||
end
|
||||
|
||||
self.AirbaseList = AirbaseList
|
||||
|
||||
if not self.AirbaseList then
|
||||
self.AirbaseList = {}
|
||||
for _name,_ in pairs(_DATABASE.AIRBASES) do
|
||||
self.AirbaseList[_name]=_name
|
||||
for _name,_base in pairs(_DATABASE.AIRBASES) do
|
||||
-- DONE exclude FARPS and Ships
|
||||
if _base and _base.isAirdrome == true then
|
||||
self.AirbaseList[_name]=_name
|
||||
self.Airbases[_name]={}
|
||||
end
|
||||
end
|
||||
else
|
||||
for _,_name in pairs(AirbaseList) do
|
||||
-- DONE exclude FARPS and Ships
|
||||
local airbase = _DATABASE:FindAirbase(_name)
|
||||
if airbase and (airbase.isAirdrome == true) then
|
||||
self.Airbases[_name]={}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -721,14 +729,18 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
|
||||
if NotInRunwayZone then
|
||||
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
|
||||
if IsOnGround then
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
|
||||
self:T( Taxi )
|
||||
if Taxi == false then
|
||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||
Velocity:ToString() , 20, "ATC" )
|
||||
Client:SetState( self, "Taxi", true )
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
end
|
||||
|
||||
-- TODO: GetVelocityKMH function usage
|
||||
@@ -737,7 +749,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
local IsAboveRunway = Client:IsAboveRunway()
|
||||
self:T( {IsAboveRunway, IsOnGround, Velocity:Get() })
|
||||
|
||||
if IsOnGround then
|
||||
if IsOnGround and not Taxi then
|
||||
local Speeding = false
|
||||
if AirbaseMeta.MaximumKickSpeed then
|
||||
if Velocity:Get() > AirbaseMeta.MaximumKickSpeed then
|
||||
@@ -749,15 +761,17 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
end
|
||||
end
|
||||
if Speeding == true then
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
|
||||
" has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
--MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
|
||||
-- " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--Client:Destroy()
|
||||
Client:SetState( self, "Speeding", true )
|
||||
local SpeedingWarnings = Client:GetState( self, "Warnings" )
|
||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||
Client:Message( "Warning " .. SpeedingWarnings .. "/3! Airbase traffic rule violation! Slow down now! Your speed is " ..
|
||||
Velocity:ToString(), 5, "ATC" )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
if IsOnGround then
|
||||
|
||||
local Speeding = false
|
||||
@@ -1035,23 +1049,23 @@ end
|
||||
-- The following airbases are monitored at the Nevada region.
|
||||
-- Use the @{Wrapper.Airbase#AIRBASE.Nevada} enumeration to select the airbases to be monitored.
|
||||
--
|
||||
-- * `AIRBASE.Nevada.Beatty_Airport`
|
||||
-- * `AIRBASE.Nevada.Boulder_City_Airport`
|
||||
-- * `AIRBASE.Nevada.Creech_AFB`
|
||||
-- * `AIRBASE.Nevada.Beatty`
|
||||
-- * `AIRBASE.Nevada.Boulder_City`
|
||||
-- * `AIRBASE.Nevada.Creech`
|
||||
-- * `AIRBASE.Nevada.Echo_Bay`
|
||||
-- * `AIRBASE.Nevada.Groom_Lake_AFB`
|
||||
-- * `AIRBASE.Nevada.Henderson_Executive_Airport`
|
||||
-- * `AIRBASE.Nevada.Jean_Airport`
|
||||
-- * `AIRBASE.Nevada.Laughlin_Airport`
|
||||
-- * `AIRBASE.Nevada.Groom_Lake`
|
||||
-- * `AIRBASE.Nevada.Henderson_Executive`
|
||||
-- * `AIRBASE.Nevada.Jean`
|
||||
-- * `AIRBASE.Nevada.Laughlin`
|
||||
-- * `AIRBASE.Nevada.Lincoln_County`
|
||||
-- * `AIRBASE.Nevada.McCarran_International_Airport`
|
||||
-- * `AIRBASE.Nevada.McCarran_International`
|
||||
-- * `AIRBASE.Nevada.Mesquite`
|
||||
-- * `AIRBASE.Nevada.Mina_Airport`
|
||||
-- * `AIRBASE.Nevada.Nellis_AFB`
|
||||
-- * `AIRBASE.Nevada.Mina`
|
||||
-- * `AIRBASE.Nevada.Nellis`
|
||||
-- * `AIRBASE.Nevada.North_Las_Vegas`
|
||||
-- * `AIRBASE.Nevada.Pahute_Mesa_Airstrip`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Airport`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Test_Range_Airfield`
|
||||
-- * `AIRBASE.Nevada.Pahute_Mesa`
|
||||
-- * `AIRBASE.Nevada.Tonopah`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Test_Range`
|
||||
--
|
||||
-- # Installation
|
||||
--
|
||||
@@ -1088,10 +1102,10 @@ end
|
||||
--
|
||||
-- -- Monitor specific airbases.
|
||||
-- ATC_Ground = ATC_GROUND_NEVADA:New(
|
||||
-- { AIRBASE.Nevada.Laughlin_Airport,
|
||||
-- { AIRBASE.Nevada.Laughlin,
|
||||
-- AIRBASE.Nevada.Lincoln_County,
|
||||
-- AIRBASE.Nevada.North_Las_Vegas,
|
||||
-- AIRBASE.Nevada.McCarran_International_Airport
|
||||
-- AIRBASE.Nevada.McCarran_International
|
||||
-- }
|
||||
-- )
|
||||
--
|
||||
@@ -1330,33 +1344,33 @@ end
|
||||
-- The following airbases are monitored at the PersianGulf region.
|
||||
-- Use the @{Wrapper.Airbase#AIRBASE.PersianGulf} enumeration to select the airbases to be monitored.
|
||||
--
|
||||
-- * `AIRBASE.PersianGulf.Abu_Musa_Island_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Dhafra_AB`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Musa_Island`
|
||||
-- * `AIRBASE.PersianGulf.Al_Dhafra_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Al_Maktoum_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Minhad_AB`
|
||||
-- * `AIRBASE.PersianGulf.Al_Minhad_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_Abbas_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_Lengeh`
|
||||
-- * `AIRBASE.PersianGulf.Dubai_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Fujairah_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Havadarya`
|
||||
-- * `AIRBASE.PersianGulf.Kerman_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Kerman`
|
||||
-- * `AIRBASE.PersianGulf.Khasab`
|
||||
-- * `AIRBASE.PersianGulf.Lar_Airbase`
|
||||
-- * `AIRBASE.PersianGulf.Lar`
|
||||
-- * `AIRBASE.PersianGulf.Qeshm_Island`
|
||||
-- * `AIRBASE.PersianGulf.Sharjah_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Shiraz_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Shiraz_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Sir_Abu_Nuayr`
|
||||
-- * `AIRBASE.PersianGulf.Sirri_Island`
|
||||
-- * `AIRBASE.PersianGulf.Tunb_Island_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Tunb_Kochak`
|
||||
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_e_Jask_airfield`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Dhabi_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Bateen_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Kish_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Ain_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Lavan_Island_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Jiroft_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_e_Jask`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Dhabi_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Bateen`
|
||||
-- * `AIRBASE.PersianGulf.Kish_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Ain_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Lavan_Island`
|
||||
-- * `AIRBASE.PersianGulf.Jiroft`
|
||||
--
|
||||
-- # Installation
|
||||
--
|
||||
@@ -1391,8 +1405,8 @@ end
|
||||
-- AirbasePoliceCaucasus = ATC_GROUND_PERSIANGULF:New()
|
||||
--
|
||||
-- ATC_Ground = ATC_GROUND_PERSIANGULF:New(
|
||||
-- { AIRBASE.PersianGulf.Kerman_Airport,
|
||||
-- AIRBASE.PersianGulf.Al_Minhad_AB
|
||||
-- { AIRBASE.PersianGulf.Kerman,
|
||||
-- AIRBASE.PersianGulf.Al_Minhad_AFB
|
||||
-- }
|
||||
-- )
|
||||
--
|
||||
@@ -1441,11 +1455,10 @@ function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
|
||||
-- @type ATC_GROUND_MARIANAISLANDS
|
||||
---
|
||||
-- @type ATC_GROUND_MARIANAISLANDS
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
|
||||
--- # ATC\_GROUND\_MARIANA, extends @{#ATC_GROUND}
|
||||
--
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
|
||||
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
|
||||
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
|
||||
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
|
||||
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
|
||||
--
|
||||
-- ## 3 FSM Events to shape mission
|
||||
--
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
-- @field #table currentMove Holds the current commanded move, if there is one assigned.
|
||||
-- @field #number Nammo0 Initial amount total ammunition (shells+rockets+missiles) of the whole group.
|
||||
-- @field #number Nshells0 Initial amount of shells of the whole group.
|
||||
-- @field #number Narty0 Initial amount of artillery shells of the whole group.
|
||||
-- @field #number Nrockets0 Initial amount of rockets of the whole group.
|
||||
-- @field #number Nmissiles0 Initial amount of missiles of the whole group.
|
||||
-- @field #number Nukes0 Initial amount of tactical nukes of the whole group. Default is 0.
|
||||
@@ -415,7 +416,7 @@
|
||||
-- arty set, battery "Paladin Alpha", rearming place
|
||||
--
|
||||
-- Setting the rearming group is independent of the position of the mark. Just create one anywhere on the map and type
|
||||
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M818"
|
||||
-- arty set, battery "Mortar Bravo", rearming group "Ammo Truck M939"
|
||||
-- Note that the name of the rearming group has to be given in quotation marks and spelt exactly as the group name defined in the mission editor.
|
||||
--
|
||||
-- ## Transporting
|
||||
@@ -453,7 +454,7 @@
|
||||
-- -- Creat a new ARTY object from a Paladin group.
|
||||
-- paladin=ARTY:New(GROUP:FindByName("Blue Paladin"))
|
||||
--
|
||||
-- -- Define a rearming group. This is a Transport M818 truck.
|
||||
-- -- Define a rearming group. This is a Transport M939 truck.
|
||||
-- paladin:SetRearmingGroup(GROUP:FindByName("Blue Ammo Truck"))
|
||||
--
|
||||
-- -- Set the max firing range. A Paladin unit has a range of 20 km.
|
||||
@@ -618,63 +619,148 @@ ARTY.WeaponType={
|
||||
}
|
||||
|
||||
--- Database of common artillery unit properties.
|
||||
-- @type ARTY.dbitem
|
||||
-- @field #string displayname Name displayed in ME.
|
||||
-- @field #number minrange Minimum firing range in meters.
|
||||
-- @field #number maxrange Maximum firing range in meters.
|
||||
-- @field #number reloadtime Reload time in seconds.
|
||||
|
||||
--- Database of common artillery unit properties.
|
||||
-- Table key is the "type name" and table value is and `ARTY.dbitem`.
|
||||
-- @type ARTY.db
|
||||
ARTY.db={
|
||||
["2B11 mortar"] = { -- type "2B11 mortar"
|
||||
minrange = 500, -- correct?
|
||||
maxrange = 7000, -- 7 km
|
||||
reloadtime = 30, -- 30 sec
|
||||
["LeFH_18-40-105"] = {
|
||||
displayname = "FH LeFH-18 105mm", -- name displayed in the ME
|
||||
minrange = 500, -- min range (green circle) in meters
|
||||
maxrange = 10500, -- max range (red circle) in meters
|
||||
reloadtime = nil, -- reload time in seconds
|
||||
},
|
||||
["SPH 2S1 Gvozdika"] = { -- type "SAU Gvozdika"
|
||||
minrange = 300, -- correct?
|
||||
maxrange = 15000, -- 15 km
|
||||
reloadtime = nil, -- unknown
|
||||
["M2A1-105"] = {
|
||||
displayname = "FH M2A1 105mm",
|
||||
minrange = 500,
|
||||
maxrange = 11500,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SPH 2S19 Msta"] = { --type "SAU Msta", alias "2S19 Msta"
|
||||
minrange = 300, -- correct?
|
||||
maxrange = 23500, -- 23.5 km
|
||||
reloadtime = nil, -- unknown
|
||||
["Pak40"] = {
|
||||
displayname = "FH Pak 40 75mm",
|
||||
minrange = 500,
|
||||
maxrange = 3000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["L118_Unit"] = {
|
||||
displayname = "L118 Light Artillery Gun",
|
||||
minrange = 500,
|
||||
maxrange = 17500,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SPH 2S3 Akatsia"] = { -- type "SAU Akatsia", alias "2S3 Akatsia"
|
||||
minrange = 300, -- correct?
|
||||
maxrange = 17000, -- 17 km
|
||||
reloadtime = nil, -- unknown
|
||||
["Smerch"] = {
|
||||
displayname = "MLRS 9A52 Smerch CM 300mm",
|
||||
minrange = 20000,
|
||||
maxrange = 70000,
|
||||
reloadtime = 2160,
|
||||
},
|
||||
["SPH 2S9 Nona"] = { --type "SAU 2-C9"
|
||||
minrange = 500, -- correct?
|
||||
maxrange = 7000, -- 7 km
|
||||
reloadtime = nil, -- unknown
|
||||
["Smerch_HE"] = {
|
||||
displayname = "MLRS 9A52 Smerch HE 300mm",
|
||||
minrange = 20000,
|
||||
maxrange = 70000,
|
||||
reloadtime = 2160,
|
||||
},
|
||||
["SPH M109 Paladin"] = { -- type "M-109", alias "M109"
|
||||
minrange = 300, -- correct?
|
||||
maxrange = 22000, -- 22 km
|
||||
reloadtime = nil, -- unknown
|
||||
["Uragan_BM-27"] = {
|
||||
displayname = "MLRS 9K57 Uragan BM-27 220mm",
|
||||
minrange = 11500,
|
||||
maxrange = 35800,
|
||||
reloadtime = 840,
|
||||
},
|
||||
["SpGH Dana"] = { -- type "SpGH_Dana"
|
||||
minrange = 300, -- correct?
|
||||
maxrange = 18700, -- 18.7 km
|
||||
reloadtime = nil, -- unknown
|
||||
["Grad-URAL"] = {
|
||||
displayname = "MLRS BM-21 Grad 122mm",
|
||||
minrange = 5000,
|
||||
maxrange = 19000,
|
||||
reloadtime = 420,
|
||||
},
|
||||
["MLRS BM-21 Grad"] = { --type "Grad-URAL", alias "MLRS BM-21 Grad"
|
||||
minrange = 5000, -- 5 km
|
||||
maxrange = 19000, -- 19 km
|
||||
reloadtime = 420, -- 7 min
|
||||
["HL_B8M1"] = {
|
||||
displayname = "MLRS HL with B8M1 80mm",
|
||||
minrange = 500,
|
||||
maxrange = 5000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["MLRS 9K57 Uragan BM-27"] = { -- type "Uragan_BM-27"
|
||||
minrange = 11500, -- 11.5 km
|
||||
maxrange = 35800, -- 35.8 km
|
||||
reloadtime = 840, -- 14 min
|
||||
["tt_B8M1"] = {
|
||||
displayname = "MLRS LC with B8M1 80mm",
|
||||
minrange = 500,
|
||||
maxrange = 5000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["MLRS 9A52 Smerch"] = { -- type "Smerch"
|
||||
minrange = 20000, -- 20 km
|
||||
maxrange = 70000, -- 70 km
|
||||
reloadtime = 2160, -- 36 min
|
||||
["MLRS"] = {
|
||||
displayname = "MLRS M270 227mm",
|
||||
minrange = 10000,
|
||||
maxrange = 32000,
|
||||
reloadtime = 540,
|
||||
},
|
||||
["MLRS M270"] = { --type "MRLS", alias "M270 MRLS"
|
||||
minrange = 10000, -- 10 km
|
||||
maxrange = 32000, -- 32 km
|
||||
reloadtime = 540, -- 9 min
|
||||
["2B11 mortar"] = {
|
||||
displayname = "Mortar 2B11 120mm",
|
||||
minrange = 500,
|
||||
maxrange = 7000,
|
||||
reloadtime = 30,
|
||||
},
|
||||
["PLZ05"] = {
|
||||
displayname = "PLZ-05",
|
||||
minrange = 500,
|
||||
maxrange = 23500,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SAU Gvozdika"] = {
|
||||
displayname = "SPH 2S1 Gvozdika 122mm",
|
||||
minrange = 300,
|
||||
maxrange = 15000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SAU Msta"] = {
|
||||
displayname = "SPH 2S19 Msta 152mm",
|
||||
minrange = 300,
|
||||
maxrange = 23500,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SAU Akatsia"] = {
|
||||
displayname = "SPH 2S3 Akatsia 152mm",
|
||||
minrange = 300,
|
||||
maxrange = 17000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SpGH_Dana"] = {
|
||||
displayname = "SPH Dana vz77 152mm",
|
||||
minrange = 300,
|
||||
maxrange = 18700,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["M-109"] = {
|
||||
displayname = "SPH M109 Paladin 155mm",
|
||||
minrange = 300,
|
||||
maxrange = 22000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["M12_GMC"] = {
|
||||
displayname = "SPH M12 GMC 155mm",
|
||||
minrange = 300,
|
||||
maxrange = 18200,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["Wespe124"] = {
|
||||
displayname = "SPH Sd.Kfz.124 Wespe 105mm",
|
||||
minrange = 300,
|
||||
maxrange = 7000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["T155_Firtina"] = {
|
||||
displayname = "SPH T155 Firtina 155mm",
|
||||
minrange = 300,
|
||||
maxrange = 41000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SAU 2-C9"] = {
|
||||
displayname = "SPM 2S9 Nona 120mm M",
|
||||
minrange = 500,
|
||||
maxrange = 7000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
}
|
||||
|
||||
--- Target.
|
||||
@@ -694,7 +780,7 @@ ARTY.db={
|
||||
|
||||
--- Arty script version.
|
||||
-- @field #string version
|
||||
ARTY.version="1.3.0"
|
||||
ARTY.version="1.3.3"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -707,7 +793,7 @@ ARTY.version="1.3.0"
|
||||
-- DONE: Add user defined rearm weapon types.
|
||||
-- DONE: Check if target is in range. Maybe this requires a data base with the ranges of all arty units. <solved by user function>
|
||||
-- DONE: Make ARTY move to rearming position.
|
||||
-- DONE: Check that right rearming vehicle is specified. Blue M818, Red Ural-375. Are there more? <user needs to know!>
|
||||
-- DONE: Check that right rearming vehicle is specified. Blue M939, Red Ural-375. Are there more? <user needs to know!>
|
||||
-- DONE: Check if ARTY group is still alive.
|
||||
-- DONE: Handle dead events.
|
||||
-- DONE: Abort firing task if no shooting event occured with 5(?) minutes. Something went wrong then. Min/max range for example.
|
||||
@@ -796,8 +882,8 @@ function ARTY:New(group, alias)
|
||||
-- Maximum speed in km/h.
|
||||
self.SpeedMax=group:GetSpeedMax()
|
||||
|
||||
-- Group is mobile or not (e.g. mortars).
|
||||
if self.SpeedMax>1 then
|
||||
-- Group is mobile or not (e.g. mortars). Some immobile units have a speed of 1 m/s = 3.6 km/h. So we check this number.
|
||||
if self.SpeedMax>3.6 then
|
||||
self.ismobile=true
|
||||
else
|
||||
self.ismobile=false
|
||||
@@ -1532,7 +1618,7 @@ end
|
||||
|
||||
--- Assign a group, which is responsible for rearming the ARTY group. If the group is too far away from the ARTY group it will be guided towards the ARTY group.
|
||||
-- @param #ARTY self
|
||||
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M818 transport whilst for red an unarmed Ural-375 transport can be used.
|
||||
-- @param Wrapper.Group#GROUP group Group that is supposed to rearm the ARTY group. For the blue coalition, this is often a unarmed M939 transport whilst for red an unarmed Ural-375 transport can be used.
|
||||
-- @return self
|
||||
function ARTY:SetRearmingGroup(group)
|
||||
self:F({group=group})
|
||||
@@ -1887,7 +1973,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
||||
MESSAGE:New(text, 5):ToAllIf(self.Debug)
|
||||
|
||||
-- Get Ammo.
|
||||
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0=self:GetAmmo(self.Debug)
|
||||
self.Nammo0, self.Nshells0, self.Nrockets0, self.Nmissiles0, self.Narty0=self:GetAmmo(self.Debug)
|
||||
|
||||
-- Init nuclear explosion parameters if they were not set by user.
|
||||
if self.nukerange==nil then
|
||||
@@ -1922,7 +2008,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
||||
end
|
||||
|
||||
-- Check if we have and arty type that is in the DB.
|
||||
local _dbproperties=self:_CheckDB(self.DisplayName)
|
||||
local _dbproperties=self:_CheckDB(self.Type)
|
||||
self:T({dbproperties=_dbproperties})
|
||||
if _dbproperties~=nil then
|
||||
for property,value in pairs(_dbproperties) do
|
||||
@@ -1968,8 +2054,8 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
||||
text=text..string.format("Type = %s\n", self.Type)
|
||||
text=text..string.format("Display Name = %s\n", self.DisplayName)
|
||||
text=text..string.format("Number of units = %d\n", self.IniGroupStrength)
|
||||
text=text..string.format("Speed max = %d km/h\n", self.SpeedMax)
|
||||
text=text..string.format("Speed default = %d km/h\n", self.Speed)
|
||||
text=text..string.format("Speed max = %.1f km/h\n", self.SpeedMax)
|
||||
text=text..string.format("Speed default = %.1f km/h\n", self.Speed)
|
||||
text=text..string.format("Is mobile = %s\n", tostring(self.ismobile))
|
||||
text=text..string.format("Is cargo = %s\n", tostring(self.iscargo))
|
||||
text=text..string.format("Min range = %.1f km\n", self.minrange/1000)
|
||||
@@ -2093,7 +2179,7 @@ function ARTY:_StatusReport(display)
|
||||
end
|
||||
|
||||
-- Get Ammo.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
local Nnukes=self.Nukes
|
||||
local Nillu=self.Nillu
|
||||
local Nsmoke=self.Nsmoke
|
||||
@@ -2106,7 +2192,7 @@ function ARTY:_StatusReport(display)
|
||||
text=text..string.format("Clock = %s\n", Clock)
|
||||
text=text..string.format("FSM state = %s\n", self:GetState())
|
||||
text=text..string.format("Total ammo count = %d\n", Nammo)
|
||||
text=text..string.format("Number of shells = %d\n", Nshells)
|
||||
text=text..string.format("Number of shells = %d\n", Narty)
|
||||
text=text..string.format("Number of rockets = %d\n", Nrockets)
|
||||
text=text..string.format("Number of missiles = %d\n", Nmissiles)
|
||||
text=text..string.format("Number of nukes = %d\n", Nnukes)
|
||||
@@ -2293,19 +2379,19 @@ function ARTY:OnEventShot(EventData)
|
||||
end
|
||||
|
||||
-- Get current ammo.
|
||||
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
||||
|
||||
-- Decrease available nukes because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
self.Nukes=self.Nukes-1
|
||||
end
|
||||
|
||||
-- Decrease available illuminatin shells because we just fired one.
|
||||
-- Decrease available illumination shells because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||
self.Nillu=self.Nillu-1
|
||||
end
|
||||
|
||||
-- Decrease available illuminatin shells because we just fired one.
|
||||
-- Decrease available smoke shells because we just fired one.
|
||||
if self.currentTarget.weapontype==ARTY.WeaponType.SmokeShells then
|
||||
self.Nsmoke=self.Nsmoke-1
|
||||
end
|
||||
@@ -2323,7 +2409,7 @@ function ARTY:OnEventShot(EventData)
|
||||
|
||||
-- Weapon type name for current target.
|
||||
local _weapontype=self:_WeaponTypeName(self.currentTarget.weapontype)
|
||||
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _nshells, _nrockets, _nmissiles))
|
||||
self:T(self.lid..string.format("Group %s ammo: total=%d, shells=%d, rockets=%d, missiles=%d", self.groupname, _nammo, _narty, _nrockets, _nmissiles))
|
||||
self:T(self.lid..string.format("Group %s uses weapontype %s for current target.", self.groupname, _weapontype))
|
||||
|
||||
-- Default switches for cease fire and relocation.
|
||||
@@ -2771,7 +2857,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
self:_EventFromTo("onafterStatus", Event, From, To)
|
||||
|
||||
-- Get ammo.
|
||||
local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||
local nammo, nshells, nrockets, nmissiles, narty=self:GetAmmo()
|
||||
|
||||
-- We have a cargo group ==> check if group was loaded into a carrier.
|
||||
if self.iscargo and self.cargogroup then
|
||||
@@ -2788,7 +2874,7 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, nshells, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
||||
self:T(self.lid..string.format("Status %s, Ammo total=%d: shells=%d [smoke=%d, illu=%d, nukes=%d*%.3f kT], rockets=%d, missiles=%d", fsmstate, nammo, narty, self.Nsmoke, self.Nillu, self.Nukes, self.nukewarhead/1000000, nrockets, nmissiles))
|
||||
|
||||
if self.Controllable and self.Controllable:IsAlive() then
|
||||
|
||||
@@ -2871,20 +2957,19 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
|
||||
if self.currentTarget then
|
||||
self:CeaseFire(self.currentTarget)
|
||||
end
|
||||
|
||||
-- Open fire on timed target.
|
||||
self:OpenFire(_timedTarget)
|
||||
|
||||
|
||||
if self:is("CombatReady") then
|
||||
-- Open fire on timed target.
|
||||
self:OpenFire(_timedTarget)
|
||||
end
|
||||
elseif _normalTarget then
|
||||
|
||||
-- Open fire on normal target.
|
||||
self:OpenFire(_normalTarget)
|
||||
|
||||
|
||||
if self:is("CombatReady") then
|
||||
-- Open fire on normal target.
|
||||
self:OpenFire(_normalTarget)
|
||||
end
|
||||
end
|
||||
|
||||
-- Get ammo.
|
||||
--local nammo, nshells, nrockets, nmissiles=self:GetAmmo()
|
||||
|
||||
-- Check if we have a target in the queue for which weapons are still available.
|
||||
local gotsome=false
|
||||
if #self.targets>0 then
|
||||
@@ -3045,14 +3130,14 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
|
||||
local range=Controllable:GetCoordinate():Get2DDistance(target.coord)
|
||||
|
||||
-- Get ammo.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local nfire=Nammo
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
local nfire=Narty
|
||||
local _type="shots"
|
||||
if target.weapontype==ARTY.WeaponType.Auto then
|
||||
nfire=Nammo
|
||||
nfire=Nammo -- We take everything that is available
|
||||
_type="shots"
|
||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||
nfire=Nshells
|
||||
nfire=Narty
|
||||
_type="shells"
|
||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
nfire=self.Nukes
|
||||
@@ -3070,6 +3155,8 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
|
||||
nfire=Nmissiles
|
||||
_type="cruise missiles"
|
||||
end
|
||||
|
||||
--env.info(string.format("FF type=%s, Nrockets=%d, Nfire=%d target.nshells=%d", _type, Nrockets, nfire, target.nshells))
|
||||
|
||||
-- Adjust if less than requested ammo is left.
|
||||
target.nshells=math.min(target.nshells, nfire)
|
||||
@@ -3337,7 +3424,7 @@ function ARTY:_CheckRearmed()
|
||||
self:F2()
|
||||
|
||||
-- Get current ammo.
|
||||
local nammo,nshells,nrockets,nmissiles=self:GetAmmo()
|
||||
local nammo,nshells,nrockets,nmissiles,narty=self:GetAmmo()
|
||||
|
||||
-- Number of units still alive.
|
||||
local units=self.Controllable:GetUnits()
|
||||
@@ -3603,7 +3690,11 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
||||
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
||||
weapontype=ARTY.WeaponType.Cannon
|
||||
end
|
||||
|
||||
|
||||
if group:HasTask() then
|
||||
group:ClearTasks()
|
||||
end
|
||||
|
||||
-- Set ROE to weapon free.
|
||||
group:OptionROEOpenFire()
|
||||
|
||||
@@ -3614,7 +3705,7 @@ function ARTY:_FireAtCoord(coord, radius, nshells, weapontype)
|
||||
local fire=group:TaskFireAtPoint(vec2, radius, nshells, weapontype)
|
||||
|
||||
-- Execute task.
|
||||
group:SetTask(fire)
|
||||
group:SetTask(fire,1)
|
||||
end
|
||||
|
||||
--- Set task for attacking a group.
|
||||
@@ -3631,7 +3722,11 @@ function ARTY:_AttackGroup(target)
|
||||
if weapontype==ARTY.WeaponType.TacticalNukes or weapontype==ARTY.WeaponType.IlluminationShells or weapontype==ARTY.WeaponType.SmokeShells then
|
||||
weapontype=ARTY.WeaponType.Cannon
|
||||
end
|
||||
|
||||
|
||||
if group:HasTask() then
|
||||
group:ClearTasks()
|
||||
end
|
||||
|
||||
-- Set ROE to weapon free.
|
||||
group:OptionROEOpenFire()
|
||||
|
||||
@@ -3642,7 +3737,7 @@ function ARTY:_AttackGroup(target)
|
||||
local fire=group:TaskAttackGroup(targetgroup, weapontype, AI.Task.WeaponExpend.ONE, 1)
|
||||
|
||||
-- Execute task.
|
||||
group:SetTask(fire)
|
||||
group:SetTask(fire,1)
|
||||
end
|
||||
|
||||
|
||||
@@ -3709,51 +3804,6 @@ function ARTY:_NuclearBlast(_coord)
|
||||
ignite(_fires)
|
||||
end
|
||||
|
||||
--[[
|
||||
local ZoneNuke=ZONE_RADIUS:New("Nukezone", _coord:GetVec2(), 2000)
|
||||
|
||||
-- Scan for Scenery objects.
|
||||
ZoneNuke:Scan(Object.Category.SCENERY)
|
||||
|
||||
-- Array with all possible hideouts, i.e. scenery objects in the vicinity of the group.
|
||||
local scenery={}
|
||||
|
||||
for SceneryTypeName, SceneryData in pairs(ZoneNuke:GetScannedScenery()) do
|
||||
for SceneryName, SceneryObject in pairs(SceneryData) do
|
||||
|
||||
local SceneryObject = SceneryObject -- Wrapper.Scenery#SCENERY
|
||||
|
||||
-- Position of the scenery object.
|
||||
local spos=SceneryObject:GetCoordinate()
|
||||
|
||||
-- Distance from group to impact point.
|
||||
local distance= spos:Get2DDistance(_coord)
|
||||
|
||||
-- Place markers on every possible scenery object.
|
||||
if self.Debug then
|
||||
local MarkerID=spos:MarkToAll(string.format("%s scenery object %s", self.Controllable:GetName(), SceneryObject:GetTypeName()))
|
||||
local text=string.format("%s scenery: %s, Coord %s", self.Controllable:GetName(), SceneryObject:GetTypeName(), SceneryObject:GetCoordinate():ToStringLLDMS())
|
||||
self:T2(SUPPRESSION.id..text)
|
||||
end
|
||||
|
||||
-- Add to table.
|
||||
table.insert(scenery, {object=SceneryObject, distance=distance})
|
||||
|
||||
--SceneryObject:Destroy()
|
||||
end
|
||||
end
|
||||
|
||||
-- Sort scenery wrt to distance from impact point.
|
||||
-- local _sort = function(a,b) return a.distance < b.distance end
|
||||
-- table.sort(scenery,_sort)
|
||||
|
||||
-- for _,object in pairs(scenery) do
|
||||
-- local sobject=object -- Wrapper.Scenery#SCENERY
|
||||
-- sobject:Destroy()
|
||||
-- end
|
||||
|
||||
]]
|
||||
|
||||
end
|
||||
|
||||
--- Route group to a certain point.
|
||||
@@ -3915,6 +3965,7 @@ end
|
||||
-- @return #number Number of shells the group has left.
|
||||
-- @return #number Number of rockets the group has left.
|
||||
-- @return #number Number of missiles the group has left.
|
||||
-- @return #number Number of artillery shells the group has left.
|
||||
function ARTY:GetAmmo(display)
|
||||
self:F3({display=display})
|
||||
|
||||
@@ -3928,6 +3979,7 @@ function ARTY:GetAmmo(display)
|
||||
local nshells=0
|
||||
local nrockets=0
|
||||
local nmissiles=0
|
||||
local nartyshells=0
|
||||
|
||||
-- Get all units.
|
||||
local units=self.Controllable:GetUnits()
|
||||
@@ -4030,7 +4082,8 @@ function ARTY:GetAmmo(display)
|
||||
|
||||
-- Add up all shells.
|
||||
nshells=nshells+Nammo
|
||||
|
||||
local _,_,_,_,_,shells = unit:GetAmmunition()
|
||||
nartyshells=nartyshells+shells
|
||||
-- Debug info.
|
||||
text=text..string.format("- %d shells of type %s\n", Nammo, _weaponName)
|
||||
|
||||
@@ -4076,7 +4129,7 @@ function ARTY:GetAmmo(display)
|
||||
-- Total amount of ammunition.
|
||||
nammo=nshells+nrockets+nmissiles
|
||||
|
||||
return nammo, nshells, nrockets, nmissiles
|
||||
return nammo, nshells, nrockets, nmissiles, nartyshells
|
||||
end
|
||||
|
||||
--- Returns a name of a missile category.
|
||||
@@ -4827,7 +4880,10 @@ function ARTY:_CheckShootingStarted()
|
||||
|
||||
-- Check if we waited long enough and no shot was fired.
|
||||
--if dt > self.WaitForShotTime and self.Nshots==0 then
|
||||
if dt > self.WaitForShotTime and (self.Nshots==0 or self.currentTarget.nshells >= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
||||
|
||||
self:T(string.format("dt = %d WaitTime = %d | shots = %d TargetShells = %d",dt,self.WaitForShotTime,self.Nshots,self.currentTarget.nshells))
|
||||
|
||||
if (dt > self.WaitForShotTime and self.Nshots==0) or (self.currentTarget.nshells <= self.Nshots) then --https://github.com/FlightControl-Master/MOOSE/issues/1356
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("%s, no shot event after %d seconds. Removing current target %s from list.", self.groupname, self.WaitForShotTime, name))
|
||||
@@ -4889,7 +4945,7 @@ end
|
||||
function ARTY:_CheckOutOfAmmo(targets)
|
||||
|
||||
-- Get current ammo.
|
||||
local _nammo,_nshells,_nrockets,_nmissiles=self:GetAmmo()
|
||||
local _nammo,_nshells,_nrockets,_nmissiles,_narty=self:GetAmmo()
|
||||
|
||||
-- Special weapon type requested ==> Check if corresponding ammo is empty.
|
||||
local _partlyoutofammo=false
|
||||
@@ -4901,7 +4957,7 @@ function ARTY:_CheckOutOfAmmo(targets)
|
||||
self:T(self.lid..string.format("Group %s, auto weapon requested for target %s but all ammo is empty.", self.groupname, Target.name))
|
||||
_partlyoutofammo=true
|
||||
|
||||
elseif Target.weapontype==ARTY.WeaponType.Cannon and _nshells==0 then
|
||||
elseif Target.weapontype==ARTY.WeaponType.Cannon and _narty==0 then
|
||||
|
||||
self:T(self.lid..string.format("Group %s, cannons requested for target %s but shells empty.", self.groupname, Target.name))
|
||||
_partlyoutofammo=true
|
||||
@@ -4945,14 +5001,14 @@ end
|
||||
function ARTY:_CheckWeaponTypeAvailable(target)
|
||||
|
||||
-- Get current ammo of group.
|
||||
local Nammo, Nshells, Nrockets, Nmissiles=self:GetAmmo()
|
||||
local Nammo, Nshells, Nrockets, Nmissiles, Narty=self:GetAmmo()
|
||||
|
||||
-- Check if enough ammo is there for the selected weapon type.
|
||||
local nfire=Nammo
|
||||
if target.weapontype==ARTY.WeaponType.Auto then
|
||||
nfire=Nammo
|
||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||
nfire=Nshells
|
||||
nfire=Narty
|
||||
elseif target.weapontype==ARTY.WeaponType.TacticalNukes then
|
||||
nfire=self.Nukes
|
||||
elseif target.weapontype==ARTY.WeaponType.IlluminationShells then
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
-- @image Designation.JPG
|
||||
--
|
||||
-- Date: 24 Oct 2021
|
||||
-- Last Update: Jan 2024
|
||||
-- Last Update: Mar 2025
|
||||
--
|
||||
--- Class AUTOLASE
|
||||
-- @type AUTOLASE
|
||||
@@ -88,6 +88,11 @@
|
||||
-- @field #table LaserCodes
|
||||
-- @field #table playermenus
|
||||
-- @field #boolean smokemenu
|
||||
-- @field #boolean threatmenu
|
||||
-- @field #number RoundingPrecision
|
||||
-- @field #table smokeoffset
|
||||
-- @field #boolean increasegroundawareness
|
||||
-- @field #number MonitorFrequency
|
||||
-- @extends Ops.Intel#INTEL
|
||||
|
||||
---
|
||||
@@ -99,6 +104,9 @@ AUTOLASE = {
|
||||
alias = "",
|
||||
debug = false,
|
||||
smokemenu = true,
|
||||
RoundingPrecision = 0,
|
||||
increasegroundawareness = true,
|
||||
MonitorFrequency = 30,
|
||||
}
|
||||
|
||||
--- Laser spot info
|
||||
@@ -117,7 +125,7 @@ AUTOLASE = {
|
||||
|
||||
--- AUTOLASE class version.
|
||||
-- @field #string version
|
||||
AUTOLASE.version = "0.1.23"
|
||||
AUTOLASE.version = "0.1.31"
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Begin Functional.Autolase.lua
|
||||
@@ -190,6 +198,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
||||
self.reporttimelong = 30
|
||||
self.smoketargets = false
|
||||
self.smokecolor = SMOKECOLOR.Red
|
||||
self.smokeoffset = nil
|
||||
self.notifypilots = true
|
||||
self.targetsperrecce = {}
|
||||
self.RecceUnits = {}
|
||||
@@ -205,6 +214,12 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
||||
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
|
||||
self.playermenus = {}
|
||||
self.smokemenu = true
|
||||
self.threatmenu = true
|
||||
self.RoundingPrecision = 0
|
||||
self.increasegroundawareness = true
|
||||
self.MonitorFrequency = 30
|
||||
|
||||
self:EnableSmokeMenu({Angle=math.random(0,359),Distance=math.random(10,20)})
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
|
||||
@@ -307,55 +322,92 @@ end
|
||||
-- Helper Functions
|
||||
-------------------------------------------------------------------
|
||||
|
||||
--- [User] When using Monitor, set the frequency here in which the report will appear
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #number Seconds Run the report loop every number of seconds defined here.
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:SetMonitorFrequency(Seconds)
|
||||
self.MonitorFrequency = Seconds or 30
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set a table of possible laser codes.
|
||||
-- Each new RECCE can select a code from this table, default is { 1688, 1130, 4785, 6547, 1465, 4578 } .
|
||||
-- Each new RECCE can select a code from this table, default is { 1688, 1130, 4785, 6547, 1465, 4578 }.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #list<#number> LaserCodes
|
||||
-- @return #AUTOLASE
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:SetLaserCodes( LaserCodes )
|
||||
self.LaserCodes = ( type( LaserCodes ) == "table" ) and LaserCodes or { LaserCodes }
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Improve ground unit detection by using a zone scan and LOS check.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:EnableImproveGroundUnitsDetection()
|
||||
self.increasegroundawareness = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Do not improve ground unit detection by using a zone scan and LOS check.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:DisableImproveGroundUnitsDetection()
|
||||
self.increasegroundawareness = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to set pilot menu.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:SetPilotMenu()
|
||||
if self.usepilotset then
|
||||
local pilottable = self.pilotset:GetSetObjects() or {}
|
||||
local grouptable = {}
|
||||
for _,_unit in pairs (pilottable) do
|
||||
local Unit = _unit -- Wrapper.Unit#UNIT
|
||||
if Unit and Unit:IsAlive() then
|
||||
local Group = Unit:GetGroup()
|
||||
local GroupName = Group:GetName() or "none"
|
||||
local unitname = Unit:GetName()
|
||||
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end
|
||||
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
|
||||
self.playermenus[unitname] = lasetopm
|
||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
|
||||
if self.smokemenu then
|
||||
local smoke = (self.smoketargets == true) and "off" or "on"
|
||||
local smoketext = string.format("Switch smoke targets to %s",smoke)
|
||||
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
|
||||
end
|
||||
for _,_grp in pairs(self.RecceSet.Set) do
|
||||
local grp = _grp -- Wrapper.Group#GROUP
|
||||
local unit = grp:GetUnit(1)
|
||||
--local name = grp:GetName()
|
||||
if unit and unit:IsAlive() then
|
||||
local name = unit:GetName()
|
||||
local mname = string.gsub(name,".%d+.%d+$","")
|
||||
local code = self:GetLaserCode(name)
|
||||
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
|
||||
for _,_code in pairs(self.LaserCodes) do
|
||||
local text = tostring(_code)
|
||||
if _code == code then text = text.."(*)" end
|
||||
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not grouptable[GroupName] == true then
|
||||
if self.playermenus[unitname] then self.playermenus[unitname]:Remove() end -- menus
|
||||
local lasetopm = MENU_GROUP:New(Group,"Autolase",nil)
|
||||
self.playermenus[unitname] = lasetopm
|
||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Status",lasetopm,self.ShowStatus,self,Group,Unit)
|
||||
if self.smokemenu then
|
||||
local smoke = (self.smoketargets == true) and "off" or "on"
|
||||
local smoketext = string.format("Switch smoke targets to %s",smoke)
|
||||
local smokemenu = MENU_GROUP_COMMAND:New(Group,smoketext,lasetopm,self.SetSmokeTargets,self,(not self.smoketargets))
|
||||
end -- smokement
|
||||
if self.threatmenu then
|
||||
local threatmenutop = MENU_GROUP:New(Group,"Set min lasing threat",lasetopm)
|
||||
for i=0,10,2 do
|
||||
local text = "Threatlevel "..tostring(i)
|
||||
local threatmenu = MENU_GROUP_COMMAND:New(Group,text,threatmenutop,self.SetMinThreatLevel,self,i)
|
||||
end -- threatlevel
|
||||
end -- threatmenu
|
||||
for _,_grp in pairs(self.RecceSet.Set) do
|
||||
local grp = _grp -- Wrapper.Group#GROUP
|
||||
local unit = grp:GetUnit(1)
|
||||
--local name = grp:GetName()
|
||||
if unit and unit:IsAlive() then
|
||||
local name = unit:GetName()
|
||||
local mname = string.gsub(name,".%d+.%d+$","")
|
||||
local code = self:GetLaserCode(name)
|
||||
local unittop = MENU_GROUP:New(Group,"Change laser code for "..mname,lasetopm)
|
||||
for _,_code in pairs(self.LaserCodes) do
|
||||
local text = tostring(_code)
|
||||
if _code == code then text = text.."(*)" end
|
||||
local changemenu = MENU_GROUP_COMMAND:New(Group,text,unittop,self.SetRecceLaserCode,self,name,_code,true)
|
||||
end -- Codes
|
||||
end -- unit alive
|
||||
end -- Recceset
|
||||
grouptable[GroupName] = true
|
||||
end -- grouptable[GroupName]
|
||||
--lasemenu:Refresh()
|
||||
end
|
||||
end
|
||||
end -- unit alive
|
||||
end -- pilot loop
|
||||
else
|
||||
if not self.NoMenus then
|
||||
self.Menu = MENU_COALITION_COMMAND:New(self.coalition,"Autolase",nil,self.ShowStatus,self)
|
||||
@@ -586,11 +638,26 @@ function AUTOLASE:SetSmokeTargets(OnOff,Color)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Function to set rounding precision for BR distance output.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #number IDP Rounding precision before/after the decimal sign. Defaults to zero. Positive values round right of the decimal sign, negative ones left of the decimal sign.
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:SetRoundingPrecsion(IDP)
|
||||
self.RoundingPrecision = IDP or 0
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Show the "Switch smoke target..." menu entry for pilots. On by default.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #table Offset (Optional) Define an offset for the smoke, i.e. not directly on the unit itself, angle is degrees and distance is meters. E.g. `autolase:EnableSmokeMenu({Angle=30,Distance=20})`
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:EnableSmokeMenu()
|
||||
function AUTOLASE:EnableSmokeMenu(Offset)
|
||||
self.smokemenu = true
|
||||
if Offset then
|
||||
self.smokeoffset = {}
|
||||
self.smokeoffset.Distance = Offset.Distance or math.random(10,20)
|
||||
self.smokeoffset.Angle = Offset.Angle or math.random(0,359)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -599,9 +666,25 @@ end
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:DisableSmokeMenu()
|
||||
self.smokemenu = false
|
||||
self.smokeoffset = nil
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Show the "Switch min threat lasing..." menu entry for pilots. On by default.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:EnableThreatLevelMenu()
|
||||
self.threatmenu = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Do not show the "Switch min threat lasing..." menu entry for pilots.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:DisableThreatLevelMenu()
|
||||
self.threatmenu = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to calculate line of sight.
|
||||
-- @param #AUTOLASE self
|
||||
@@ -642,7 +725,8 @@ function AUTOLASE:CleanCurrentLasing()
|
||||
local unit = recce:GetUnit(1)
|
||||
local name = unit:GetName()
|
||||
if not self.RecceUnits[name] then
|
||||
self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime() }
|
||||
local isground = (unit and unit.IsGround) and unit:IsGround() or false
|
||||
self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime(), isground=isground }
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -728,8 +812,11 @@ function AUTOLASE:ShowStatus(Group,Unit)
|
||||
end
|
||||
local code = self:GetLaserCode(unit:GetName())
|
||||
report:Add(string.format("Recce %s has code %d",name,code))
|
||||
report:Add("---------------")
|
||||
end
|
||||
end
|
||||
report:Add(string.format("Lasing min threat level %d",self.minthreatlevel))
|
||||
report:Add("---------------")
|
||||
local lines = 0
|
||||
for _ind,_entry in pairs(self.CurrentLasing) do
|
||||
local entry = _entry -- #AUTOLASE.LaserSpot
|
||||
@@ -749,22 +836,28 @@ function AUTOLASE:ShowStatus(Group,Unit)
|
||||
if playername then
|
||||
local settings = _DATABASE:GetPlayerSettings(playername)
|
||||
if settings then
|
||||
self:I("Get Settings ok!")
|
||||
self:T("Get Settings ok!")
|
||||
if settings:IsA2G_MGRS() then
|
||||
locationstring = entry.coordinate:ToStringMGRS(settings)
|
||||
elseif settings:IsA2G_LL_DMS() then
|
||||
locationstring = entry.coordinate:ToStringLLDMS(settings)
|
||||
elseif settings:IsA2G_LL_DDM() then
|
||||
locationstring = entry.coordinate:ToStringLLDDM(settings)
|
||||
elseif settings:IsA2G_BR() then
|
||||
locationstring = entry.coordinate:ToStringBR(Group:GetCoordinate() or Unit:GetCoordinate(),settings)
|
||||
-- attention this is the distance from the ASKING unit to target, not from RECCE to target!
|
||||
local startcoordinate = Unit:GetCoordinate() or Group:GetCoordinate()
|
||||
locationstring = entry.coordinate:ToStringBR(startcoordinate,settings,false,self.RoundingPrecision)
|
||||
end
|
||||
end
|
||||
end
|
||||
local text = string.format("%s lasing %s code %d\nat %s",reccename,typename,code,locationstring)
|
||||
local text = string.format("+ %s lasing %s code %d\nat %s",reccename,typename,code,locationstring)
|
||||
report:Add(text)
|
||||
report:Add("---------------")
|
||||
lines = lines + 1
|
||||
end
|
||||
if lines == 0 then
|
||||
report:Add("No targets!")
|
||||
report:Add("---------------")
|
||||
end
|
||||
local reporttime = self.reporttimelong
|
||||
if lines == 0 then reporttime = self.reporttimeshort end
|
||||
@@ -883,6 +976,65 @@ function AUTOLASE:CanLase(Recce,Unit)
|
||||
return canlase
|
||||
end
|
||||
|
||||
--- (Internal) Function to do a zone check per ground Recce and make found units and statics "known".
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:_Prescient()
|
||||
-- self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime(), isground=isground }
|
||||
for _,_data in pairs(self.RecceUnits) do
|
||||
-- ground units only
|
||||
if _data.isground and _data.unit and _data.unit:IsAlive() then
|
||||
local unit = _data.unit -- Wrapper.Unit#UNIT
|
||||
local position = unit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local needsinit = false
|
||||
if position then
|
||||
local lastposition = unit:GetProperty("lastposition")
|
||||
-- property initiated?
|
||||
if not lastposition then
|
||||
unit:SetProperty("lastposition",position)
|
||||
lastposition = position
|
||||
needsinit = true
|
||||
end
|
||||
-- has moved?
|
||||
local dist = position:Get2DDistance(lastposition)
|
||||
-- refresh?
|
||||
local TNow = timer.getAbsTime()
|
||||
-- check
|
||||
if dist > 10 or needsinit==true or TNow - _data.timestamp > 29 then
|
||||
-- init scan objects
|
||||
local hasunits,hasstatics,_,Units,Statics = position:ScanObjects(self.LaseDistance,true,true,false)
|
||||
-- loop found units
|
||||
if hasunits then
|
||||
self:T(self.lid.."Checking possibly visible UNITs for Recce "..unit:GetName())
|
||||
for _,_target in pairs(Units) do -- Wrapper.Unit#UNIT object here
|
||||
local target = _target -- Wrapper.Unit#UNIT
|
||||
if target and target:GetCoalition() ~= self.coalition then
|
||||
if unit:IsLOS(target) and (not target:IsUnitDetected(unit))then
|
||||
unit:KnowUnit(target,true,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- loop found statics
|
||||
if hasstatics then
|
||||
self:T(self.lid.."Checking possibly visible STATICs for Recce "..unit:GetName())
|
||||
for _,_static in pairs(Statics) do -- DCS static object here
|
||||
local static = STATIC:Find(_static)
|
||||
if static and static:GetCoalition() ~= self.coalition then
|
||||
local IsLOS = position:IsLOS(static:GetCoordinate())
|
||||
if IsLOS then
|
||||
unit:KnowUnit(static,true,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------
|
||||
@@ -895,6 +1047,9 @@ end
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:onbeforeMonitor(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if self.increasegroundawareness then
|
||||
self:_Prescient()
|
||||
end
|
||||
-- Check if group has detected any units.
|
||||
self:UpdateIntel()
|
||||
return self
|
||||
@@ -923,7 +1078,7 @@ function AUTOLASE:onafterMonitor(From, Event, To)
|
||||
local grp = contact.group
|
||||
local coord = contact.position
|
||||
local reccename = contact.recce or "none"
|
||||
local threat = contact.threatlevel or 0
|
||||
local threat = contact.threatlevel or 0
|
||||
local reccegrp = UNIT:FindByName(reccename)
|
||||
if reccegrp then
|
||||
local reccecoord = reccegrp:GetCoordinate()
|
||||
@@ -1047,6 +1202,9 @@ function AUTOLASE:onafterMonitor(From, Event, To)
|
||||
}
|
||||
if self.smoketargets then
|
||||
local coord = unit:GetCoordinate()
|
||||
if self.smokeoffset then
|
||||
coord:Translate(self.smokeoffset.Distance,self.smokeoffset.Angle,true,true)
|
||||
end
|
||||
local color = self:GetSmokeColor(reccename)
|
||||
coord:Smoke(color)
|
||||
end
|
||||
@@ -1057,7 +1215,8 @@ function AUTOLASE:onafterMonitor(From, Event, To)
|
||||
end
|
||||
end
|
||||
|
||||
self:__Monitor(-30)
|
||||
local nextloop = -self.MonitorFrequency or -30
|
||||
self:__Monitor(nextloop)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -52,11 +52,13 @@
|
||||
-- @module Functional.CleanUp
|
||||
-- @image CleanUp_Airbases.JPG
|
||||
|
||||
--- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
||||
---
|
||||
-- @type CLEANUP_AIRBASE.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-)
|
||||
-- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- @type CLEANUP_AIRBASE
|
||||
---
|
||||
-- @type CLEANUP_AIRBASE
|
||||
-- @extends #CLEANUP_AIRBASE.__
|
||||
|
||||
--- Keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
|
||||
@@ -93,7 +95,7 @@ CLEANUP_AIRBASE = {
|
||||
-- @field #CLEANUP_AIRBASE.__
|
||||
CLEANUP_AIRBASE.__ = {}
|
||||
|
||||
--- @field #CLEANUP_AIRBASE.__.Airbases
|
||||
-- @field #CLEANUP_AIRBASE.__.Airbases
|
||||
CLEANUP_AIRBASE.__.Airbases = {}
|
||||
|
||||
--- Creates the main object which is handling the cleaning of the debris within the given Zone Names.
|
||||
@@ -240,7 +242,8 @@ function CLEANUP_AIRBASE.__:DestroyMissile( MissileObject )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #CLEANUP_AIRBASE self
|
||||
---
|
||||
-- @param #CLEANUP_AIRBASE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function CLEANUP_AIRBASE.__:OnEventBirth( EventData )
|
||||
self:F( { EventData } )
|
||||
@@ -354,7 +357,7 @@ function CLEANUP_AIRBASE.__:EventAddForCleanUp( Event )
|
||||
self:F({Event})
|
||||
|
||||
|
||||
if Event.IniDCSUnit and Event.IniCategory == Object.Category.UNIT then
|
||||
if Event.IniDCSUnit and Event.IniUnit and Event.IniCategory == Object.Category.UNIT then
|
||||
if self.CleanUpList[Event.IniDCSUnitName] == nil then
|
||||
if self:IsInAirbase( Event.IniUnit:GetVec2() ) then
|
||||
self:AddForCleanUp( Event.IniUnit, Event.IniDCSUnitName )
|
||||
@@ -362,7 +365,7 @@ function CLEANUP_AIRBASE.__:EventAddForCleanUp( Event )
|
||||
end
|
||||
end
|
||||
|
||||
if Event.TgtDCSUnit and Event.TgtCategory == Object.Category.UNIT then
|
||||
if Event.TgtDCSUnit and Event.TgtUnit and Event.TgtCategory == Object.Category.UNIT then
|
||||
if self.CleanUpList[Event.TgtDCSUnitName] == nil then
|
||||
if self:IsInAirbase( Event.TgtUnit:GetVec2() ) then
|
||||
self:AddForCleanUp( Event.TgtUnit, Event.TgtDCSUnitName )
|
||||
@@ -384,7 +387,7 @@ function CLEANUP_AIRBASE.__:CleanUpSchedule()
|
||||
local CleanUpUnit = CleanUpListData.CleanUpUnit -- Wrapper.Unit#UNIT
|
||||
local CleanUpGroupName = CleanUpListData.CleanUpGroupName
|
||||
|
||||
if CleanUpUnit:IsAlive() ~= nil then
|
||||
if CleanUpUnit and CleanUpUnit:IsAlive() ~= nil then
|
||||
|
||||
if self:IsInAirbase( CleanUpUnit:GetVec2() ) then
|
||||
|
||||
@@ -411,7 +414,7 @@ function CLEANUP_AIRBASE.__:CleanUpSchedule()
|
||||
end
|
||||
end
|
||||
-- Clean Units which are waiting for a very long time in the CleanUpZone.
|
||||
if CleanUpUnit and not CleanUpUnit:GetPlayerName() then
|
||||
if CleanUpUnit and (CleanUpUnit.GetPlayerName == nil or not CleanUpUnit:GetPlayerName()) then
|
||||
local CleanUpUnitVelocity = CleanUpUnit:GetVelocityKMH()
|
||||
if CleanUpUnitVelocity < 1 then
|
||||
if CleanUpListData.CleanUpMoved then
|
||||
|
||||
687
Moose Development/Moose/Functional/ClientWatch.lua
Normal file
687
Moose Development/Moose/Functional/ClientWatch.lua
Normal file
@@ -0,0 +1,687 @@
|
||||
--- **Functional** - Manage and track client slots easily to add your own client-based menus and modules to.
|
||||
--
|
||||
-- The @{#CLIENTWATCH} class adds a simplified way to create scripts and menus for individual clients. Instead of creating large algorithms and juggling multiple event handlers, you can simply provide one or more prefixes to the class and use the callback functions on spawn, despawn, and any aircraft related events to script to your hearts content.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Features:
|
||||
--
|
||||
-- * Find clients by prefixes or by providing a Wrapper.CLIENT object
|
||||
-- * Trigger functions when the client spawns and despawns
|
||||
-- * Create multiple client instances without overwriting event handlers between instances
|
||||
-- * More reliable aircraft lost events for when DCS thinks the aircraft id dead but a dead event fails to trigger
|
||||
-- * Easily manage clients spawned in dynamic slots
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- ### Author: **Statua**
|
||||
--
|
||||
-- ### Contributions: **FlightControl**: Wrapper.CLIENT
|
||||
--
|
||||
-- ====
|
||||
-- @module Functional.ClientWatch
|
||||
-- @image clientwatch.jpg
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--- CLIENTWATCH class
|
||||
-- @type CLIENTWATCH
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
|
||||
-- @field #string lid String for DCS log file.
|
||||
-- @field #number FilterCoalition If not nil, will only activate for aircraft of the given coalition value.
|
||||
-- @field #number FilterCategory If not nil, will only activate for aircraft of the given category value.
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
--- Manage and track client slots easily to add your own client-based menus and modules to.
|
||||
--
|
||||
-- ## Creating a new instance
|
||||
--
|
||||
-- To start, you must first create a new instance of the client manager and provide it with either a Wrapper.Client#CLIENT object, a string prefix of the unit name, or a table of string prefixes for unit names. These are used to capture the client unit when it spawns and apply your scripted functions to it. Only fixed wing and rotary wing aircraft controlled by players can be used by this class.
|
||||
-- **This will not work if the client aircraft is alive!**
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Create an instance with a Wrapper.Client#CLIENT object
|
||||
-- local heliClient = CLIENT:FindByName('Rotary1-1')
|
||||
-- local clientInstance = CLIENTWATCH:New(heliClient)
|
||||
--
|
||||
-- -- Create an instance with part of the unit name in the Mission Editor
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
--
|
||||
-- -- Create an instance using prefixes for a few units as well as a FARP name for any dynamic spawns coming out of it
|
||||
-- local clientInstance = CLIENTWATCH:New({"Rescue","UH-1H","FARP ALPHA"})
|
||||
--
|
||||
-- ## Applying functions and methods to client aircraft when they spawn
|
||||
--
|
||||
-- Once the instance is created, it will watch for birth events. If the unit name of the client aircraft matches the one provided in the instance, the callback method @{#CLIENTWATCH:OnAfterSpawn}() can be used to apply functions and methods to the client object.
|
||||
--
|
||||
-- In the OnAfterSpawn() callback method are four values. From, Event, To, and ClientObject. From,Event,To are standard FSM strings for the state changes. ClientObject is where the magic happens. This is a special object which you can use to access all the data of the client aircraft. The following entries in ClientObject are available for you to use:
|
||||
--
|
||||
-- * **ClientObject.Unit**: The Moose @{Wrapper.Unit#UNIT} of the client aircraft
|
||||
-- * **ClientObject.Group**: The Moose @{Wrapper.Group#GRUP} of the client aircraft
|
||||
-- * **ClientObject.Client**: The Moose @{Wrapper.Client#CLIENT} of the client aircraft
|
||||
-- * **ClientObject.PlayerName**: A #string of the player controlling the aircraft
|
||||
-- * **ClientObject.UnitName**: A #string of the client aircraft unit.
|
||||
-- * **ClientObject.GroupName**: A #string of the client aircraft group.
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Create an instance with a client unit prefix and send them a message when they spawn
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
|
||||
-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
|
||||
-- end
|
||||
--
|
||||
-- ## Using event callbacks
|
||||
--
|
||||
-- In a normal setting, you can only use a callback function for a specific option in one location. If you have multiple scripts that rely on the same callback from the same object, this can get quite messy. With the ClientWatch module, these callbacks are isolated t the instances and therefore open the possibility to use many instances with the same callback doing different things. ClientWatch instances subscribe to all events that are applicable to player controlled aircraft and provides callbacks for each, forwarding the EventData in the callback function.
|
||||
--
|
||||
-- The following event callbacks can be used inside the OnAfterSpawn() callback:
|
||||
--
|
||||
-- * **:OnAfterDespawn(From,Event,To)**: Triggers whenever DCS no longer sees the aircraft as 'alive'. No event data is given in this callback as it is derived from other events
|
||||
-- * **:OnAfterHit(From,Event,To,EventData)**: Triggers every time the aircraft takes damage or is struck by a weapon/explosion
|
||||
-- * **:OnAfterKill(From,Event,To,EventData)**: Triggers after the aircraft kills something with its weapons
|
||||
-- * **:OnAfterScore(From,Event,To,EventData)**: Triggers after accumulating score
|
||||
-- * **:OnAfterShot(From,Event,To,EventData)**: Triggers after a single-shot weapon is released
|
||||
-- * **:OnAfterShootingStart(From,Event,To,EventData)**: Triggers when an automatic weapon begins firing
|
||||
-- * **:OnAfterShootingEnd(From,Event,To,EventData)**: Triggers when an automatic weapon stops firing
|
||||
-- * **:OnAfterLand(From,Event,To,EventData)**: Triggers when an aircraft transitions from being airborne to on the ground
|
||||
-- * **:OnAfterTakeoff(From,Event,To,EventData)**: Triggers when an aircraft transitions from being on the ground to airborne
|
||||
-- * **:OnAfterRunwayTakeoff(From,Event,To,EventData)**: Triggers after lifting off from a runway
|
||||
-- * **:OnAfterRunwayTouch(From,Event,To,EventData)**: Triggers when an aircraft's gear makes contact with a runway
|
||||
-- * **:OnAfterRefueling(From,Event,To,EventData)**: Triggers when an aircraft begins taking on fuel
|
||||
-- * **:OnAfterRefuelingStop(From,Event,To,EventData)**: Triggers when an aircraft stops taking on fuel
|
||||
-- * **:OnAfterPlayerLeaveUnit(From,Event,To,EventData)**: Triggers when a player leaves an operational aircraft
|
||||
-- * **:OnAfterCrash(From,Event,To,EventData)**: Triggers when an aircraft is destroyed (may fail to trigger if the aircraft is only partially destroyed)
|
||||
-- * **:OnAfterDead(From,Event,To,EventData)**: Triggers when an aircraft is considered dead (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterPilotDead(From,Event,To,EventData)**: Triggers when the pilot is killed (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterUnitLost(From,Event,To,EventData)**: Triggers when an aircraft is lost for any reason (may fail to trigger if the aircraft was partially destroyed first)
|
||||
-- * **:OnAfterEjection(From,Event,To,EventData)**: Triggers when a pilot ejects from an aircraft
|
||||
-- * **:OnAfterHumanFailure(From,Event,To,EventData)**: Triggers when an aircraft or system is damaged from any source or action by the player
|
||||
-- * **:OnAfterHumanAircraftRepairStart(From,Event,To,EventData)**: Triggers when an aircraft repair is started
|
||||
-- * **:OnAfterHumanAircraftRepairFinish(From,Event,To,EventData)**: Triggers when an aircraft repair is completed
|
||||
-- * **:OnAfterEngineStartup(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a started state. Parameters vary by aircraft
|
||||
-- * **:OnAfterEngineShutdown(From,Event,To,EventData)**: Triggers when the engine enters what DCS considers to be a stopped state. Parameters vary by aircraft
|
||||
-- * **:OnAfterWeaponAdd(From,Event,To,EventData)**: Triggers when an item is added to an aircraft's payload
|
||||
-- * **:OnAfterWeaponDrop(From,Event,To,EventData)**: Triggers when an item is jettisoned or dropped from an aircraft (unconfirmed)
|
||||
-- * **:OnAfterWeaponRearm(From,Event,To,EventData)**: Triggers when an item with internal supply is restored (unconfirmed)
|
||||
--
|
||||
-- ### Examples
|
||||
--
|
||||
-- -- Show a message to player when they take damage from a weapon
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
|
||||
-- function ClientObject:OnAfterHit(From,Event,To,EventData)
|
||||
-- local typeShooter = EventData.IniTypeName
|
||||
-- local nameWeapon = EventData.weapon_name
|
||||
-- MESSAGE:New("A "..typeShooter.." hit you with a "..nameWeapon,20):ToUnit(ClientObject.Unit)
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- @field #CLIENTWATCH
|
||||
CLIENTWATCH = {}
|
||||
CLIENTWATCH.ClassName = "CLIENTWATCH"
|
||||
CLIENTWATCH.Debug = false
|
||||
CLIENTWATCH.DebugEventData = false
|
||||
CLIENTWATCH.lid = nil
|
||||
|
||||
-- @type CLIENTWATCHTools
|
||||
-- @field #table Unit Wrapper.UNIT of the cient object
|
||||
-- @field #table Group Wrapper.GROUP of the cient object
|
||||
-- @field #table Client Wrapper.CLIENT of the cient object
|
||||
-- @field #string PlayerName Name of the player controlling the client object
|
||||
-- @field #string UnitName Name of the unit that is the client object
|
||||
-- @field #string GroupName Name of the group the client object belongs to
|
||||
CLIENTWATCHTools = {}
|
||||
|
||||
--- CLIENTWATCH version
|
||||
-- @field #string version
|
||||
CLIENTWATCH.version="1.0.1"
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #string Will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix.
|
||||
-- @param #table Put strings in a table to use multiple prefixes for the above method.
|
||||
-- @param Wrapper.Client#CLIENT Provide a Moose CLIENT object to apply to that specific aircraft slot (static slots only!)
|
||||
-- @param #nil Leave blank to activate for ALL CLIENTS
|
||||
-- @return #CLIENTWATCH self
|
||||
function CLIENTWATCH:New(client)
|
||||
--Init FSM
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
self:SetStartState( "Idle" )
|
||||
self:AddTransition( "*", "Spawn", "*" )
|
||||
|
||||
self.FilterCoalition = nil
|
||||
self.FilterCategory = nil
|
||||
|
||||
--- User function for OnAfter "Spawn" event.
|
||||
-- @function [parent=#CLIENTWATCH] OnAfterSpawn
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
|
||||
-- @param #table eventdata Data from EVENTS.Birth.
|
||||
|
||||
--Set up spawn tracking
|
||||
if not client then
|
||||
if self.Debug then self:I({"New client instance created. ClientType = All clients"}) end
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
end
|
||||
end
|
||||
elseif type(client) == "table" or type(client) == "string" then
|
||||
if type(client) == "table" then
|
||||
|
||||
--CLIENT TABLE
|
||||
if client.ClassName == "CLIENT" then
|
||||
if self.Debug then self:I({"New client instance created. ClientType = Wrapper.CLIENT",client}) end
|
||||
self.ClientName = client:GetName()
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if self.ClientName == eventdata.IniUnitName then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--STRING TABLE
|
||||
else
|
||||
if self.Debug then self:I({"New client instance created. ClientType = Multiple Prefixes",client}) end
|
||||
local tableValid = true
|
||||
for _,entry in pairs(client) do
|
||||
if type(entry) ~= "string" then
|
||||
tableValid = false
|
||||
self:E({"The base handler failed to start because at least one entry in param1's table is not a string!",InvalidEntry = entry})
|
||||
return nil
|
||||
end
|
||||
end
|
||||
if tableValid then
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
for _,entry in pairs(client) do
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.Debug then self:I({"New client instance created. ClientType = Single Prefix",client}) end
|
||||
|
||||
--SOLO STRING
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self:E({"The base handler failed to start because param1 is not a CLIENT object or a prefix string!",param1 = client})
|
||||
return nil
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Filter out all clients not belonging to the provided coalition
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #number Coalition number (1 = red, 2 = blue)
|
||||
-- @param #string Coalition string ('red' or 'blue')
|
||||
function CLIENTWATCH:FilterByCoalition(value)
|
||||
if value == 1 or value == "red" then
|
||||
self.FilterCoalition = 1
|
||||
else
|
||||
self.FilterCoalition = 2
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Filter out all clients that are not of the given category
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #number Category number (0 = airplane, 1 = helicopter)
|
||||
-- @param #string Category string ('airplane' or 'helicopter')
|
||||
function CLIENTWATCH:FilterByCategory(value)
|
||||
if value == 1 or value == "helicopter" then
|
||||
self.FilterCategory = 1
|
||||
else
|
||||
self.FilterCategory = 0
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Internal function for creating a new client on birth. Do not use!!!.
|
||||
-- @param #CLIENTWATCHTools self
|
||||
-- @param #EVENTS.Birth EventData
|
||||
-- @return #CLIENTWATCHTools self
|
||||
function CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
--Init FSM
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
self:SetStartState( "Alive" )
|
||||
self:AddTransition( "Alive", "Despawn", "Dead" )
|
||||
|
||||
self.Unit = eventdata.IniUnit
|
||||
self.Group = self.Unit:GetGroup()
|
||||
self.Client = self.Unit:GetClient()
|
||||
self.PlayerName = self.Unit:GetPlayerName()
|
||||
self.UnitName = self.Unit:GetName()
|
||||
self.GroupName = self.Group:GetName()
|
||||
|
||||
--Event events
|
||||
self:AddTransition( "*", "Hit", "*" )
|
||||
self:AddTransition( "*", "Kill", "*" )
|
||||
self:AddTransition( "*", "Score", "*" )
|
||||
self:AddTransition( "*", "Shot", "*" )
|
||||
self:AddTransition( "*", "ShootingStart", "*" )
|
||||
self:AddTransition( "*", "ShootingEnd", "*" )
|
||||
self:AddTransition( "*", "Land", "*" )
|
||||
self:AddTransition( "*", "Takeoff", "*" )
|
||||
self:AddTransition( "*", "RunwayTakeoff", "*" )
|
||||
self:AddTransition( "*", "RunwayTouch", "*" )
|
||||
self:AddTransition( "*", "Refueling", "*" )
|
||||
self:AddTransition( "*", "RefuelingStop", "*" )
|
||||
self:AddTransition( "*", "PlayerLeaveUnit", "*" )
|
||||
self:AddTransition( "*", "Crash", "*" )
|
||||
self:AddTransition( "*", "Dead", "*" )
|
||||
self:AddTransition( "*", "PilotDead", "*" )
|
||||
self:AddTransition( "*", "UnitLost", "*" )
|
||||
self:AddTransition( "*", "Ejection", "*" )
|
||||
self:AddTransition( "*", "HumanFailure", "*" )
|
||||
self:AddTransition( "*", "HumanAircraftRepairFinish", "*" )
|
||||
self:AddTransition( "*", "HumanAircraftRepairStart", "*" )
|
||||
self:AddTransition( "*", "EngineShutdown", "*" )
|
||||
self:AddTransition( "*", "EngineStartup", "*" )
|
||||
self:AddTransition( "*", "WeaponAdd", "*" )
|
||||
self:AddTransition( "*", "WeaponDrop", "*" )
|
||||
self:AddTransition( "*", "WeaponRearm", "*" )
|
||||
|
||||
--Event Handlers
|
||||
self:HandleEvent( EVENTS.Hit )
|
||||
self:HandleEvent( EVENTS.Kill )
|
||||
self:HandleEvent( EVENTS.Score )
|
||||
self:HandleEvent( EVENTS.Shot )
|
||||
self:HandleEvent( EVENTS.ShootingStart )
|
||||
self:HandleEvent( EVENTS.ShootingEnd )
|
||||
self:HandleEvent( EVENTS.Land )
|
||||
self:HandleEvent( EVENTS.Takeoff )
|
||||
self:HandleEvent( EVENTS.RunwayTakeoff )
|
||||
self:HandleEvent( EVENTS.RunwayTouch )
|
||||
self:HandleEvent( EVENTS.Refueling )
|
||||
self:HandleEvent( EVENTS.RefuelingStop )
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit )
|
||||
self:HandleEvent( EVENTS.Crash )
|
||||
self:HandleEvent( EVENTS.Dead )
|
||||
self:HandleEvent( EVENTS.PilotDead )
|
||||
self:HandleEvent( EVENTS.UnitLost )
|
||||
self:HandleEvent( EVENTS.Ejection )
|
||||
self:HandleEvent( EVENTS.HumanFailure )
|
||||
self:HandleEvent( EVENTS.HumanAircraftRepairFinish )
|
||||
self:HandleEvent( EVENTS.HumanAircraftRepairStart )
|
||||
self:HandleEvent( EVENTS.EngineShutdown )
|
||||
self:HandleEvent( EVENTS.EngineStartup )
|
||||
self:HandleEvent( EVENTS.WeaponAdd )
|
||||
self:HandleEvent( EVENTS.WeaponDrop )
|
||||
self:HandleEvent( EVENTS.WeaponRearm )
|
||||
|
||||
function self:OnEventHit(EventData)
|
||||
if EventData.TgtUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered hit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Hit(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventKill(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered kill event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Kill(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventScore(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered score event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Score(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShot(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered shot event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Shot(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShootingStart(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered shooting start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:ShootingStart(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShootingEnd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered shooting end event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:ShootingEnd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventLand(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered land event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Land(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventTakeoff(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Takeoff(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRunwayTakeoff(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered runway takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:RunwayTakeoff(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRunwayTouch(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered runway touch event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:RunwayTouch(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRefueling(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Refueling(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRefuelingStop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:RefuelingStop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventPlayerLeaveUnit(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered leave unit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:PlayerLeaveUnit(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventCrash(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered crash event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Crash(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventDead(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Dead(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventPilotDead(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered pilot dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:PilotDead(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventUnitLost(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered unit lost event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:UnitLost(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEjection(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered ejection event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Ejection(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanFailure(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered human failure event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:HumanFailure(EventData)
|
||||
if not self.Unit:IsAlive() then
|
||||
self._deadRoutine()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanAircraftRepairFinish(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered repair finished event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:HumanAircraftRepairFinish(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanAircraftRepairStart(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered repair start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:HumanAircraftRepairStart(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineShutdown(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered engine shutdown event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:EngineShutdown(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineStartup(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered engine startup event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:EngineStartup(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponAdd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon add event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponAdd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponDrop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon drop event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponDrop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponRearm(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon rearm event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponRearm(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--Fallback timer
|
||||
self.FallbackTimer = TIMER:New(function()
|
||||
if not self.Unit:IsAlive() then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client is registered as dead without an event trigger. Running fallback dead routine.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
end
|
||||
self._deadRoutine()
|
||||
end
|
||||
end)
|
||||
self.FallbackTimer:Start(5,5)
|
||||
|
||||
--Stop event handlers and trigger Despawn
|
||||
function self._deadRoutine()
|
||||
if clientWatchDebug then self:I({"Client dead routine triggered. Shutting down tracking...",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName}) end
|
||||
self:UnHandleEvent( EVENTS.Hit )
|
||||
self:UnHandleEvent( EVENTS.Kill )
|
||||
self:UnHandleEvent( EVENTS.Score )
|
||||
self:UnHandleEvent( EVENTS.Shot )
|
||||
self:UnHandleEvent( EVENTS.ShootingStart )
|
||||
self:UnHandleEvent( EVENTS.ShootingEnd )
|
||||
self:UnHandleEvent( EVENTS.Land )
|
||||
self:UnHandleEvent( EVENTS.Takeoff )
|
||||
self:UnHandleEvent( EVENTS.RunwayTakeoff )
|
||||
self:UnHandleEvent( EVENTS.RunwayTouch )
|
||||
self:UnHandleEvent( EVENTS.Refueling )
|
||||
self:UnHandleEvent( EVENTS.RefuelingStop )
|
||||
self:UnHandleEvent( EVENTS.PlayerLeaveUnit )
|
||||
self:UnHandleEvent( EVENTS.Crash )
|
||||
self:UnHandleEvent( EVENTS.Dead )
|
||||
self:UnHandleEvent( EVENTS.PilotDead )
|
||||
self:UnHandleEvent( EVENTS.UnitLost )
|
||||
self:UnHandleEvent( EVENTS.Ejection )
|
||||
self:UnHandleEvent( EVENTS.HumanFailure )
|
||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairFinish )
|
||||
self:UnHandleEvent( EVENTS.HumanAircraftRepairStart )
|
||||
self:UnHandleEvent( EVENTS.EngineShutdown )
|
||||
self:UnHandleEvent( EVENTS.EngineStartup )
|
||||
self:UnHandleEvent( EVENTS.WeaponAdd )
|
||||
self:UnHandleEvent( EVENTS.WeaponDrop )
|
||||
self:UnHandleEvent( EVENTS.WeaponRearm )
|
||||
self.FallbackTimer:Stop()
|
||||
self:Despawn()
|
||||
end
|
||||
|
||||
self:I({"Detected client spawn and applied internal functions and events.", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
|
||||
return self
|
||||
end
|
||||
@@ -184,7 +184,7 @@
|
||||
|
||||
do -- DESIGNATE
|
||||
|
||||
--- @type DESIGNATE
|
||||
-- @type DESIGNATE
|
||||
-- @extends Core.Fsm#FSM_PROCESS
|
||||
|
||||
--- Manage the designation of detected targets.
|
||||
@@ -525,7 +525,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
self.FlashStatusMenu[AttackGroup] = FlashMenu
|
||||
end
|
||||
@@ -554,7 +554,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
|
||||
end
|
||||
@@ -826,7 +826,7 @@ do -- DESIGNATE
|
||||
-- This Detection is obsolete, remove from the designate scope
|
||||
self.Designating[DesignateIndex] = nil
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
--- @param Wrapper.Group#GROUP AttackGroup
|
||||
-- @param Wrapper.Group#GROUP AttackGroup
|
||||
function( AttackGroup )
|
||||
if AttackGroup:IsAlive() == true then
|
||||
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
|
||||
@@ -903,7 +903,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP GroupReport
|
||||
-- @param Wrapper.Group#GROUP GroupReport
|
||||
function( AttackGroup )
|
||||
|
||||
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
|
||||
@@ -1060,7 +1060,7 @@ do -- DESIGNATE
|
||||
|
||||
self.AttackSet:ForEachGroupAlive(
|
||||
|
||||
--- @param Wrapper.Group#GROUP GroupReport
|
||||
-- @param Wrapper.Group#GROUP GroupReport
|
||||
function( AttackGroup )
|
||||
|
||||
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
|
||||
@@ -1198,7 +1198,7 @@ do -- DESIGNATE
|
||||
--local ReportTypes = REPORT:New()
|
||||
--local ReportLaserCodes = REPORT:New()
|
||||
|
||||
TargetSetUnit:Flush( self )
|
||||
--TargetSetUnit:Flush( self )
|
||||
|
||||
--self:F( { Recces = self.Recces } )
|
||||
for TargetUnit, RecceData in pairs( self.Recces ) do
|
||||
@@ -1229,10 +1229,12 @@ do -- DESIGNATE
|
||||
end
|
||||
end
|
||||
|
||||
if TargetSetUnit == nil then return end
|
||||
|
||||
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
|
||||
|
||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( TargetUnit )
|
||||
|
||||
self:F( { TargetUnit = TargetUnit:GetName() } )
|
||||
@@ -1253,7 +1255,7 @@ do -- DESIGNATE
|
||||
|
||||
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
|
||||
local RecceUnitDesc = RecceUnit:GetDesc()
|
||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
|
||||
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x
|
||||
|
||||
if RecceUnit:IsLasing() == false then
|
||||
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
|
||||
@@ -1275,9 +1277,10 @@ do -- DESIGNATE
|
||||
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
|
||||
local AttackSet = self.AttackSet
|
||||
local DesignateName = self.DesignateName
|
||||
local typename = TargetUnit:GetTypeName()
|
||||
|
||||
function Spot:OnAfterDestroyed( From, Event, To )
|
||||
self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
|
||||
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.",
|
||||
5, AttackSet, self.DesignateName )
|
||||
end
|
||||
|
||||
@@ -1285,7 +1288,7 @@ do -- DESIGNATE
|
||||
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
|
||||
MarkingCount = MarkingCount + 1
|
||||
local TargetUnitType = TargetUnit:GetTypeName()
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
|
||||
10, self.AttackSet, DesignateName )
|
||||
if not MarkedTypes[TargetUnitType] then
|
||||
MarkedTypes[TargetUnitType] = true
|
||||
@@ -1392,7 +1395,7 @@ do -- DESIGNATE
|
||||
local MarkedCount = 0
|
||||
|
||||
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
|
||||
--- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
-- @param Wrapper.Unit#UNIT SmokeUnit
|
||||
function( SmokeUnit )
|
||||
|
||||
if MarkedCount < self.MaximumMarkings then
|
||||
@@ -1457,9 +1460,10 @@ do -- DESIGNATE
|
||||
-- @param #DESIGNATE self
|
||||
-- @return #DESIGNATE
|
||||
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
|
||||
|
||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||
self:SetDesignateMenu()
|
||||
if self.Designating[Index] ~= nil then
|
||||
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
|
||||
self:SetDesignateMenu()
|
||||
end
|
||||
end
|
||||
|
||||
--- DoneIlluminating
|
||||
@@ -1472,5 +1476,3 @@ do -- DESIGNATE
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -545,7 +545,7 @@ do -- DETECTION_BASE
|
||||
-- @param #string To The To State string.
|
||||
function DETECTION_BASE:onafterDetect( From, Event, To )
|
||||
|
||||
local DetectDelay = 0.1
|
||||
local DetectDelay = 0.15
|
||||
self.DetectionCount = 0
|
||||
self.DetectionRun = 0
|
||||
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
|
||||
@@ -595,7 +595,8 @@ do -- DETECTION_BASE
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -604,7 +605,7 @@ do -- DETECTION_BASE
|
||||
-- @param #number DetectionTimeStamp Time stamp of detection event.
|
||||
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
|
||||
|
||||
-- self:F( { DetectedObjects = self.DetectedObjects } )
|
||||
self:T( { DetectedObjects = self.DetectedObjects } )
|
||||
|
||||
self.DetectionRun = self.DetectionRun + 1
|
||||
|
||||
@@ -612,14 +613,14 @@ do -- DETECTION_BASE
|
||||
|
||||
if Detection and Detection:IsAlive() then
|
||||
|
||||
-- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
|
||||
self:T( { "DetectionGroup is Alive", Detection:GetName() } )
|
||||
|
||||
local DetectionGroupName = Detection:GetName()
|
||||
local DetectionUnit = Detection:GetUnit( 1 )
|
||||
local DetectionUnit = Detection:GetFirstUnitAlive()
|
||||
|
||||
local DetectedUnits = {}
|
||||
|
||||
local DetectedTargets = Detection:GetDetectedTargets(
|
||||
local DetectedTargets = DetectionUnit:GetDetectedTargets(
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
self.DetectRadar,
|
||||
@@ -628,28 +629,30 @@ do -- DETECTION_BASE
|
||||
self.DetectDLINK
|
||||
)
|
||||
|
||||
self:F( { DetectedTargets = DetectedTargets } )
|
||||
|
||||
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
|
||||
--self:T( { DetectedTargets = DetectedTargets } )
|
||||
--self:T(UTILS.PrintTableToLog(DetectedTargets))
|
||||
|
||||
|
||||
for DetectionObjectID, Detection in pairs( DetectedTargets or {}) do
|
||||
local DetectedObject = Detection.object -- DCS#Object
|
||||
|
||||
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
|
||||
local DetectedObjectName = DetectedObject:getName()
|
||||
if not self.DetectedObjects[DetectedObjectName] then
|
||||
self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {}
|
||||
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
|
||||
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
|
||||
self.DetectedObjects[DetectedObjectName].Object = DetectedObject
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects ) do
|
||||
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects or {}) do
|
||||
|
||||
local DetectedObject = DetectedObjectData.Object
|
||||
|
||||
if DetectedObject:isExist() then
|
||||
|
||||
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
local TargetIsDetected, TargetIsVisible, TargetKnowType, TargetKnowDistance, TargetLastTime, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
DetectedObject,
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
do -- DETECTION_ZONES
|
||||
|
||||
--- @type DETECTION_ZONES
|
||||
-- @type DETECTION_ZONES
|
||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
@@ -68,7 +68,7 @@ do -- DETECTION_ZONES
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #DETECTION_ZONES self
|
||||
-- @param #DETECTION_ZONES self
|
||||
-- @param #number The amount of alive recce.
|
||||
function DETECTION_ZONES:CountAliveRecce()
|
||||
|
||||
@@ -76,7 +76,7 @@ do -- DETECTION_ZONES
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_ZONES self
|
||||
-- @param #DETECTION_ZONES self
|
||||
function DETECTION_ZONES:ForEachAliveRecce( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
@@ -352,7 +352,7 @@ do -- DETECTION_ZONES
|
||||
--DetectedSet:Flush( self )
|
||||
|
||||
DetectedSet:ForEachUnit(
|
||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() then
|
||||
--self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )
|
||||
@@ -380,7 +380,7 @@ do -- DETECTION_ZONES
|
||||
|
||||
end
|
||||
|
||||
--- @param #DETECTION_ZONES self
|
||||
-- @param #DETECTION_ZONES self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
@@ -1154,8 +1154,6 @@ function ESCORT:_ReportTargetsScheduler()
|
||||
|
||||
if self.EscortGroup:IsAlive() and self.EscortClient:IsAlive() then
|
||||
|
||||
if true then
|
||||
|
||||
local EscortGroupName = self.EscortGroup:GetName()
|
||||
|
||||
self.EscortMenuAttackNearbyTargets:RemoveSubMenus()
|
||||
@@ -1226,177 +1224,6 @@ function ESCORT:_ReportTargetsScheduler()
|
||||
end
|
||||
|
||||
return true
|
||||
else
|
||||
-- local EscortGroupName = self.EscortGroup:GetName()
|
||||
-- local EscortTargets = self.EscortGroup:GetDetectedTargets()
|
||||
--
|
||||
-- local ClientEscortTargets = self.EscortClient._EscortGroups[EscortGroupName].Targets
|
||||
--
|
||||
-- local EscortTargetMessages = ""
|
||||
-- for EscortTargetID, EscortTarget in pairs( EscortTargets ) do
|
||||
-- local EscortObject = EscortTarget.object
|
||||
-- self:T( EscortObject )
|
||||
-- if EscortObject and EscortObject:isExist() and EscortObject.id_ < 50000000 then
|
||||
--
|
||||
-- local EscortTargetUnit = UNIT:Find( EscortObject )
|
||||
-- local EscortTargetUnitName = EscortTargetUnit:GetName()
|
||||
--
|
||||
--
|
||||
--
|
||||
-- -- local EscortTargetIsDetected,
|
||||
-- -- EscortTargetIsVisible,
|
||||
-- -- EscortTargetLastTime,
|
||||
-- -- EscortTargetKnowType,
|
||||
-- -- EscortTargetKnowDistance,
|
||||
-- -- EscortTargetLastPos,
|
||||
-- -- EscortTargetLastVelocity
|
||||
-- -- = self.EscortGroup:IsTargetDetected( EscortObject )
|
||||
-- --
|
||||
-- -- self:T( { EscortTargetIsDetected,
|
||||
-- -- EscortTargetIsVisible,
|
||||
-- -- EscortTargetLastTime,
|
||||
-- -- EscortTargetKnowType,
|
||||
-- -- EscortTargetKnowDistance,
|
||||
-- -- EscortTargetLastPos,
|
||||
-- -- EscortTargetLastVelocity } )
|
||||
--
|
||||
--
|
||||
-- local EscortTargetUnitVec3 = EscortTargetUnit:GetVec3()
|
||||
-- local EscortVec3 = self.EscortGroup:GetVec3()
|
||||
-- local Distance = ( ( EscortTargetUnitVec3.x - EscortVec3.x )^2 +
|
||||
-- ( EscortTargetUnitVec3.y - EscortVec3.y )^2 +
|
||||
-- ( EscortTargetUnitVec3.z - EscortVec3.z )^2
|
||||
-- ) ^ 0.5 / 1000
|
||||
--
|
||||
-- self:T( { self.EscortGroup:GetName(), EscortTargetUnit:GetName(), Distance, EscortTarget } )
|
||||
--
|
||||
-- if Distance <= 15 then
|
||||
--
|
||||
-- if not ClientEscortTargets[EscortTargetUnitName] then
|
||||
-- ClientEscortTargets[EscortTargetUnitName] = {}
|
||||
-- end
|
||||
-- ClientEscortTargets[EscortTargetUnitName].AttackUnit = EscortTargetUnit
|
||||
-- ClientEscortTargets[EscortTargetUnitName].visible = EscortTarget.visible
|
||||
-- ClientEscortTargets[EscortTargetUnitName].type = EscortTarget.type
|
||||
-- ClientEscortTargets[EscortTargetUnitName].distance = EscortTarget.distance
|
||||
-- else
|
||||
-- if ClientEscortTargets[EscortTargetUnitName] then
|
||||
-- ClientEscortTargets[EscortTargetUnitName] = nil
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- self:T( { "Sorting Targets Table:", ClientEscortTargets } )
|
||||
-- table.sort( ClientEscortTargets, function( a, b ) return a.Distance < b.Distance end )
|
||||
-- self:T( { "Sorted Targets Table:", ClientEscortTargets } )
|
||||
--
|
||||
-- -- Remove the sub menus of the Attack menu of the Escort for the EscortGroup.
|
||||
-- self.EscortMenuAttackNearbyTargets:RemoveSubMenus()
|
||||
--
|
||||
-- if self.EscortMenuTargetAssistance then
|
||||
-- self.EscortMenuTargetAssistance:RemoveSubMenus()
|
||||
-- end
|
||||
--
|
||||
-- --for MenuIndex = 1, #self.EscortMenuAttackTargets do
|
||||
-- -- self:T( { "Remove Menu:", self.EscortMenuAttackTargets[MenuIndex] } )
|
||||
-- -- self.EscortMenuAttackTargets[MenuIndex] = self.EscortMenuAttackTargets[MenuIndex]:Remove()
|
||||
-- --end
|
||||
--
|
||||
--
|
||||
-- if ClientEscortTargets then
|
||||
-- for ClientEscortTargetUnitName, ClientEscortTargetData in pairs( ClientEscortTargets ) do
|
||||
--
|
||||
-- for ClientEscortGroupName, EscortGroupData in pairs( self.EscortClient._EscortGroups ) do
|
||||
--
|
||||
-- if ClientEscortTargetData and ClientEscortTargetData.AttackUnit:IsAlive() then
|
||||
--
|
||||
-- local EscortTargetMessage = ""
|
||||
-- local EscortTargetCategoryName = ClientEscortTargetData.AttackUnit:GetCategoryName()
|
||||
-- local EscortTargetCategoryType = ClientEscortTargetData.AttackUnit:GetTypeName()
|
||||
-- if ClientEscortTargetData.type then
|
||||
-- EscortTargetMessage = EscortTargetMessage .. EscortTargetCategoryName .. " (" .. EscortTargetCategoryType .. ") at "
|
||||
-- else
|
||||
-- EscortTargetMessage = EscortTargetMessage .. "Unknown target at "
|
||||
-- end
|
||||
--
|
||||
-- local EscortTargetUnitVec3 = ClientEscortTargetData.AttackUnit:GetVec3()
|
||||
-- local EscortVec3 = self.EscortGroup:GetVec3()
|
||||
-- local Distance = ( ( EscortTargetUnitVec3.x - EscortVec3.x )^2 +
|
||||
-- ( EscortTargetUnitVec3.y - EscortVec3.y )^2 +
|
||||
-- ( EscortTargetUnitVec3.z - EscortVec3.z )^2
|
||||
-- ) ^ 0.5 / 1000
|
||||
--
|
||||
-- self:T( { self.EscortGroup:GetName(), ClientEscortTargetData.AttackUnit:GetName(), Distance, ClientEscortTargetData.AttackUnit } )
|
||||
-- if ClientEscortTargetData.visible == false then
|
||||
-- EscortTargetMessage = EscortTargetMessage .. string.format( "%.2f", Distance ) .. " estimated km"
|
||||
-- else
|
||||
-- EscortTargetMessage = EscortTargetMessage .. string.format( "%.2f", Distance ) .. " km"
|
||||
-- end
|
||||
--
|
||||
-- if ClientEscortTargetData.visible then
|
||||
-- EscortTargetMessage = EscortTargetMessage .. ", visual"
|
||||
-- end
|
||||
--
|
||||
-- if ClientEscortGroupName == EscortGroupName then
|
||||
--
|
||||
-- MENU_GROUP_COMMAND:New( self.EscortClient,
|
||||
-- EscortTargetMessage,
|
||||
-- self.EscortMenuAttackNearbyTargets,
|
||||
-- ESCORT._AttackTarget,
|
||||
-- { ParamSelf = self,
|
||||
-- ParamUnit = ClientEscortTargetData.AttackUnit
|
||||
-- }
|
||||
-- )
|
||||
-- EscortTargetMessages = EscortTargetMessages .. "\n - " .. EscortTargetMessage
|
||||
-- else
|
||||
-- if self.EscortMenuTargetAssistance then
|
||||
-- local MenuTargetAssistance = MENU_GROUP:New( self.EscortClient, EscortGroupData.EscortName, self.EscortMenuTargetAssistance )
|
||||
-- MENU_GROUP_COMMAND:New( self.EscortClient,
|
||||
-- EscortTargetMessage,
|
||||
-- MenuTargetAssistance,
|
||||
-- ESCORT._AssistTarget,
|
||||
-- self,
|
||||
-- EscortGroupData.EscortGroup,
|
||||
-- ClientEscortTargetData.AttackUnit
|
||||
-- )
|
||||
-- end
|
||||
-- end
|
||||
-- else
|
||||
-- ClientEscortTargetData = nil
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- if EscortTargetMessages ~= "" and self.ReportTargets == true then
|
||||
-- self.EscortGroup:MessageToClient( "Detected targets within 15 km range:" .. EscortTargetMessages:gsub("\n$",""), 20, self.EscortClient )
|
||||
-- else
|
||||
-- self.EscortGroup:MessageToClient( "No targets detected!", 20, self.EscortClient )
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- if self.EscortMenuResumeMission then
|
||||
-- self.EscortMenuResumeMission:RemoveSubMenus()
|
||||
--
|
||||
-- -- if self.EscortMenuResumeWayPoints then
|
||||
-- -- for MenuIndex = 1, #self.EscortMenuResumeWayPoints do
|
||||
-- -- self:T( { "Remove Menu:", self.EscortMenuResumeWayPoints[MenuIndex] } )
|
||||
-- -- self.EscortMenuResumeWayPoints[MenuIndex] = self.EscortMenuResumeWayPoints[MenuIndex]:Remove()
|
||||
-- -- end
|
||||
-- -- end
|
||||
--
|
||||
-- local TaskPoints = self:RegisterRoute()
|
||||
-- for WayPointID, WayPoint in pairs( TaskPoints ) do
|
||||
-- local EscortVec3 = self.EscortGroup:GetVec3()
|
||||
-- local Distance = ( ( WayPoint.x - EscortVec3.x )^2 +
|
||||
-- ( WayPoint.y - EscortVec3.z )^2
|
||||
-- ) ^ 0.5 / 1000
|
||||
-- MENU_GROUP_COMMAND:New( self.EscortClient, "Waypoint " .. WayPointID .. " at " .. string.format( "%.2f", Distance ).. "km", self.EscortMenuResumeMission, ESCORT._ResumeMission, { ParamSelf = self, ParamWayPoint = WayPointID } )
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
|
||||
@@ -141,7 +141,7 @@ FOX = {
|
||||
explosiondist = 200,
|
||||
explosiondist2 = 500,
|
||||
bigmissilemass = 50,
|
||||
destroy = nil,
|
||||
--destroy = nil,
|
||||
dt50 = 5,
|
||||
dt10 = 1,
|
||||
dt05 = 0.5,
|
||||
@@ -1060,7 +1060,7 @@ function FOX:onafterMissileLaunch(From, Event, To, missile)
|
||||
|
||||
-- Tracking info and init of last bomb position.
|
||||
local text=string.format("FOX: Tracking missile %s(%s) - target %s - shooter %s", missile.missileType, missile.missileName, tostring(missile.targetName), missile.shooterName)
|
||||
self:I(FOX.lid..text)
|
||||
self:T(FOX.lid..text)
|
||||
MESSAGE:New(text, 10):ToAllIf(self.Debug)
|
||||
|
||||
-- Loop over players.
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: Feb 2024
|
||||
-- Last Update: Mar 2025
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -58,6 +58,11 @@
|
||||
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
|
||||
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
|
||||
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
|
||||
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
|
||||
-- @field #table FilterZones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
|
||||
-- @field #boolean SmokeDecoy If true, smoke short range SAM units as decoy if a plane is in firing range.
|
||||
-- @field #number SmokeDecoyColor Color to use, defaults to SMOKECOLOR.White
|
||||
-- @field #number checkcounter Counter for SAM Table refreshes
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -69,7 +74,7 @@
|
||||
--
|
||||
-- * Moose derived Modular, Automatic and Network capable Targeting and Interception System.
|
||||
-- * Controls a network of SAM sites. Uses detection to switch on the SAM site closest to the enemy.
|
||||
-- * **Automatic mode** (default since 0.8) can set-up your SAM site network automatically for you
|
||||
-- * **Automatic mode** (default since 0.8) will set-up your SAM site network automatically for you
|
||||
-- * **Classic mode** behaves like before
|
||||
-- * Leverage evasiveness from SEAD, leverage attack range setting
|
||||
-- * Automatic setup of SHORAD based on groups of the class "short-range"
|
||||
@@ -84,6 +89,7 @@
|
||||
-- * SAM sites, e.g. each **group name** begins with "Red SAM"
|
||||
-- * EWR network and AWACS, e.g. each **group name** begins with "Red EWR" and *not* e.g. "Red SAM EWR" (overlap with "Red SAM"), "Red EWR Awacs" will be found by "Red EWR"
|
||||
-- * SHORAD, e.g. each **group name** begins with "Red SHORAD" and *not" e.g. just "SHORAD" because you might also have "Blue SHORAD"
|
||||
-- * Point Defense, e.g. each **group name** begins with "Red AAA" and *not" e.g. just "AAA" because you might also have "Blue AAA"
|
||||
--
|
||||
-- It's important to get this right because of the nature of the filter-system in @{Core.Set#SET_GROUP}. Filters are "greedy", that is they
|
||||
-- will match *any* string that contains the search string - hence we need to avoid that SAMs, EWR and SHORAD step on each other\'s toes.
|
||||
@@ -142,6 +148,7 @@
|
||||
-- **Location** is of highest importance here. Whilst AWACS in DCS has almost the "all seeing eye", EWR don't have that. Choose your location wisely, against a mountain backdrop or inside a valley even the best EWR system
|
||||
-- doesn't work well. Prefer higher-up locations with a good view; use F7 in-game to check where you actually placed your EWR and have a look around. Apart from the obvious choice, do also consider other radar units
|
||||
-- for this role, most have "SR" (search radar) or "STR" (search and track radar) in their names, use the encyclopedia to see what they actually do.
|
||||
-- **HINT** Set at least one EWR on invisible and immortal so MANTIS doesn't stop working.
|
||||
--
|
||||
-- ## 1.2 SAM sites
|
||||
--
|
||||
@@ -187,29 +194,32 @@
|
||||
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
|
||||
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
|
||||
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
|
||||
-- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)`
|
||||
-- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)
|
||||
--
|
||||
--
|
||||
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
|
||||
-- ### 2.1.2 Change the number of long-, mid- and short-range, point defense systems going live on a detected target:
|
||||
--
|
||||
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively
|
||||
-- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)`
|
||||
-- -- parameters are numbers. Defaults are 1,2,2,6,6 respectively
|
||||
-- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic,Point)
|
||||
--
|
||||
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
|
||||
-- ### 2.1.3 SHORAD/Point defense will automatically be added from SAM sites of type "point" or if the range is less than 5km or if the type is AAA.
|
||||
--
|
||||
-- ### 2.1.4 Advanced features
|
||||
--
|
||||
-- -- switch off auto mode **before** you start MANTIS.
|
||||
-- `mybluemantis.automode = false`
|
||||
-- -- Option to switch off auto mode **before** you start MANTIS (not recommended)
|
||||
-- mybluemantis.automode = false
|
||||
--
|
||||
-- -- switch off auto shorad **before** you start MANTIS.
|
||||
-- `mybluemantis.autoshorad = false`
|
||||
--
|
||||
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
||||
-- -- Option to set the scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
|
||||
-- -- also see engagerange below.
|
||||
-- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1`
|
||||
-- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2`
|
||||
-- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3`
|
||||
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1
|
||||
-- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
|
||||
-- self.radiusscale[MANTIS.SamType.SHORT] = 1.3
|
||||
-- self.radiusscale[MANTIS.SamType.POINT] = 1.4
|
||||
--
|
||||
-- ### 2.1.5 Friendlies check in firing range
|
||||
--
|
||||
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
|
||||
-- mybluemantis.checkforfriendlies = true
|
||||
--
|
||||
-- # 3. Default settings [both modes unless stated otherwise]
|
||||
--
|
||||
@@ -233,9 +243,9 @@
|
||||
--
|
||||
-- Use this option if you want to make use of or allow advanced SEAD tactics.
|
||||
--
|
||||
-- # 5. Integrate SHORAD [classic mode]
|
||||
-- # 5. Integrate SHORAD [classic mode, not necessary in automode, not recommended for manual setup]
|
||||
--
|
||||
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
|
||||
-- You can also choose to integrate Mantis with @{Functional.Shorad#SHORAD} for protection against HARMs and AGMs manually. When SHORAD detects a missile fired at one of MANTIS' SAM sites, it will activate SHORAD systems in
|
||||
-- the given defense checkradius around that SAM site. Create a SHORAD object first, then integrate with MANTIS like so:
|
||||
--
|
||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
||||
@@ -289,6 +299,7 @@ MANTIS = {
|
||||
SAM_Table_Long = {},
|
||||
SAM_Table_Medium = {},
|
||||
SAM_Table_Short = {},
|
||||
SAM_Table_PointDef = {},
|
||||
lid = "",
|
||||
Detection = nil,
|
||||
AWACS_Detection = nil,
|
||||
@@ -321,6 +332,10 @@ MANTIS = {
|
||||
automode = true,
|
||||
autoshorad = true,
|
||||
ShoradGroupSet = nil,
|
||||
checkforfriendlies = false,
|
||||
SmokeDecoy = false,
|
||||
SmokeDecoyColor = SMOKECOLOR.White,
|
||||
checkcounter = 1,
|
||||
}
|
||||
|
||||
--- Advanced state enumerator
|
||||
@@ -337,8 +352,17 @@ MANTIS.SamType = {
|
||||
SHORT = "Short",
|
||||
MEDIUM = "Medium",
|
||||
LONG = "Long",
|
||||
POINT = "Point",
|
||||
}
|
||||
|
||||
--- SAM Radiusscale
|
||||
-- @type MANTIS.radiusscale
|
||||
MANTIS.radiusscale = {}
|
||||
MANTIS.radiusscale[MANTIS.SamType.LONG] = 1.1
|
||||
MANTIS.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
|
||||
MANTIS.radiusscale[MANTIS.SamType.SHORT] = 1.75
|
||||
MANTIS.radiusscale[MANTIS.SamType.POINT] = 3
|
||||
|
||||
--- SAM data
|
||||
-- @type MANTIS.SamData
|
||||
-- @field #number Range Max firing range in km
|
||||
@@ -346,6 +370,7 @@ MANTIS.SamType = {
|
||||
-- @field #number Height Max firing height in km
|
||||
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
||||
-- @field #string Radar Radar typename on unit level (used as key)
|
||||
-- @field #string Point Point defense capable
|
||||
MANTIS.SamData = {
|
||||
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km
|
||||
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B
|
||||
@@ -357,16 +382,16 @@ MANTIS.SamData = {
|
||||
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
|
||||
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
|
||||
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
|
||||
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Short", Radar="Roland" },
|
||||
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Point", Radar="Roland" },
|
||||
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
|
||||
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
||||
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Strela", Point="true" },
|
||||
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
|
||||
["SA-19"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Tunguska" },
|
||||
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
|
||||
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
|
||||
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Point", Radar="Tor 9A331", Point="true" },
|
||||
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Point", Radar="Strela", Point="true" },
|
||||
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
|
||||
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
|
||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Linebacker", Point="true" },
|
||||
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
||||
-- units from HDS Mod, multi launcher options is tricky
|
||||
["SA-10B"] = { Range=75, Blindspot=0, Height=18, Type="Medium" , Radar="SA-10B"},
|
||||
@@ -374,7 +399,6 @@ MANTIS.SamData = {
|
||||
["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"},
|
||||
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
|
||||
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
|
||||
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
}
|
||||
@@ -386,6 +410,7 @@ MANTIS.SamData = {
|
||||
-- @field #number Height Max firing height in km
|
||||
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
||||
-- @field #string Radar Radar typename on unit level (used as key)
|
||||
-- @field #string Point Point defense capable
|
||||
MANTIS.SamDataHDS = {
|
||||
-- units from HDS Mod, multi launcher options is tricky
|
||||
-- group name MUST contain HDS to ID launcher type correctly!
|
||||
@@ -407,20 +432,21 @@ MANTIS.SamDataHDS = {
|
||||
-- @field #number Height Max firing height in km
|
||||
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
||||
-- @field #string Radar Radar typename on unit level (used as key)
|
||||
-- @field #string Point Point defense capable
|
||||
MANTIS.SamDataSMA = {
|
||||
-- units from SMA Mod (Sweedish Military Assets)
|
||||
-- https://forum.dcs.world/topic/295202-swedish-military-assets-for-dcs-by-currenthill/
|
||||
-- group name MUST contain SMA to ID launcher type correctly!
|
||||
["RBS98M SMA"] = { Range=20, Blindspot=0, Height=8, Type="Short", Radar="RBS-98" },
|
||||
["RBS70 SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-70" },
|
||||
["RBS70M SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="BV410_RBS70" },
|
||||
["RBS90 SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-90" },
|
||||
["RBS90M SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="BV410_RBS90" },
|
||||
["RBS103A SMA"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_Rb103A" },
|
||||
["RBS103B SMA"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_Rb103B" },
|
||||
["RBS103AM SMA"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_HX_Rb103A" },
|
||||
["RBS103BM SMA"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_HX_Rb103B" },
|
||||
["Lvkv9040M SMA"] = { Range=4, Blindspot=0, Height=2.5, Type="Short", Radar="LvKv9040" },
|
||||
["RBS98M SMA"] = { Range=20, Blindspot=0.2, Height=8, Type="Short", Radar="RBS-98" },
|
||||
["RBS70 SMA"] = { Range=8, Blindspot=0.25, Height=6, Type="Short", Radar="RBS-70" },
|
||||
["RBS70M SMA"] = { Range=8, Blindspot=0.25, Height=6, Type="Short", Radar="BV410_RBS70" },
|
||||
["RBS90 SMA"] = { Range=8, Blindspot=0.25, Height=6, Type="Short", Radar="RBS-90" },
|
||||
["RBS90M SMA"] = { Range=8, Blindspot=0.25, Height=6, Type="Short", Radar="BV410_RBS90" },
|
||||
["RBS103A SMA"] = { Range=160, Blindspot=1, Height=36, Type="Long", Radar="LvS-103_Lavett103_Rb103A" },
|
||||
["RBS103B SMA"] = { Range=120, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_Rb103B" },
|
||||
["RBS103AM SMA"] = { Range=160, Blindspot=1, Height=36, Type="Long", Radar="LvS-103_Lavett103_HX_Rb103A" },
|
||||
["RBS103BM SMA"] = { Range=120, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_HX_Rb103B" },
|
||||
["Lvkv9040M SMA"] = { Range=2, Blindspot=0.1, Height=1.2, Type="Point", Radar="LvKv9040",Point="true" },
|
||||
}
|
||||
|
||||
--- SAM data CH
|
||||
@@ -430,28 +456,54 @@ MANTIS.SamDataSMA = {
|
||||
-- @field #number Height Max firing height in km
|
||||
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
|
||||
-- @field #string Radar Radar typename on unit level (used as key)
|
||||
-- @field #string Point Point defense capable
|
||||
MANTIS.SamDataCH = {
|
||||
-- units from CH (Military Assets by Currenthill)
|
||||
-- https://www.currenthill.com/
|
||||
-- group name MUST contain CHM to ID launcher type correctly!
|
||||
["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
|
||||
["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
|
||||
["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
|
||||
["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
|
||||
["LAV-AD CH"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" },
|
||||
["HQ-22 CH"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" },
|
||||
-- units from CH (Military Assets by Currenthill)
|
||||
-- https://www.currenthill.com/
|
||||
-- group name MUST contain CHM to ID launcher type correctly!
|
||||
["2S38 CHM"] = { Range=6, Blindspot=0.1, Height=4.5, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CHM"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS2 CHM"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CHM"] = { Range=10, Blindspot=1, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CHM"] = { Range=15, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CHM"] = { Range=120, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CHM"] = { Range=160, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CHM"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["NASAMS3-AMRAAMER CHM"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CHM"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CHM"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="CH_Centurion_C_RAM", Point="true" },
|
||||
["PGZ-09 CHM"] = { Range=4, Blindspot=0.5, Height=3, Type="Point", Radar="CH_PGZ09", Point="true" },
|
||||
["S350-9M100 CHM"] = { Range=15, Blindspot=1, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
|
||||
["S350-9M96D CHM"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
|
||||
["LAV-AD CHM"] = { Range=8, Blindspot=0.16, Height=4.8, Type="Short", Radar="CH_LAVAD" },
|
||||
["HQ-22 CHM"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" },
|
||||
["PGZ-95 CHM"] = { Range=2.5, Blindspot=0.5, Height=2, Type="Point", Radar="CH_PGZ95",Point="true" },
|
||||
["LD-3000 CHM"] = { Range=2.5, Blindspot=0.1, Height=3, Type="Point", Radar="CH_LD3000_stationary", Point="true" },
|
||||
["LD-3000M CHM"] = { Range=2.5, Blindspot=0.1, Height=3, Type="Point", Radar="CH_LD3000", Point="true" },
|
||||
["FlaRakRad CHM"] = { Range=8, Blindspot=1.5, Height=6, Type="Short", Radar="CH_FlaRakRad" },
|
||||
["IRIS-T SLM CHM"] = { Range=40, Blindspot=0.5, Height=20, Type="Medium", Radar="CH_IRIST_SLM" },
|
||||
["M903PAC2KAT1 CHM"] = { Range=120, Blindspot=3, Height=24.5, Type="Long", Radar="CH_MIM104_M903_PAC2_KAT1" },
|
||||
["Skynex CHM"] = { Range=3.5, Blindspot=0.1, Height=3.5, Type="Point", Radar="CH_SkynexHX", Point="true" },
|
||||
["Skyshield CHM"] = { Range=3.5, Blindspot=0.1, Height=3.5, Type="Point", Radar="CH_Skyshield_Gun", Point="true" },
|
||||
["WieselOzelot CHM"] = { Range=8, Blindspot=0.16, Height=4.8, Type="Short", Radar="CH_Wiesel2Ozelot" },
|
||||
["BukM3-9M317M CHM"] = { Range=70, Blindspot=0.25, Height=35, Type="Medium", Radar="CH_BukM3_9A317M" },
|
||||
["BukM3-9M317MA CHM"] = { Range=70, Blindspot=0.25, Height=35, Type="Medium", Radar="CH_BukM3_9A317MA" },
|
||||
["SkySabre CHM"] = { Range=30, Blindspot=0.5, Height=10, Type="Medium", Radar="CH_SkySabreLN" },
|
||||
["Stormer CHM"] = { Range=7.5, Blindspot=0.3, Height=7, Type="Short", Radar="CH_StormerHVM" },
|
||||
["THAAD CHM"] = { Range=200, Blindspot=40, Height=150, Type="Long", Radar="CH_THAAD_M1120" },
|
||||
["USInfantryFIM92K CHM"] = { Range=8, Blindspot=0.16, Height=4.8, Type="Short", Radar="CH_USInfantry_FIM92" },
|
||||
["RBS98M CHM"] = { Range=20, Blindspot=0.2, Height=8, Type="Short", Radar="RBS-98" },
|
||||
["RBS70 CHM"] = { Range=8, Blindspot=0.25, Height=6, Type="Short", Radar="RBS-70" },
|
||||
["RBS70M CHM"] = { Range=8, Blindspot=0.25, Height=6, Type="Short", Radar="BV410_RBS70" },
|
||||
["RBS90 CHM"] = { Range=8, Blindspot=0.25, Height=6, Type="Short", Radar="RBS-90" },
|
||||
["RBS90M CHM"] = { Range=8, Blindspot=0.25, Height=6, Type="Short", Radar="BV410_RBS90" },
|
||||
["RBS103A CHM"] = { Range=160, Blindspot=1, Height=36, Type="Long", Radar="LvS-103_Lavett103_Rb103A" },
|
||||
["RBS103B CHM"] = { Range=120, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_Rb103B" },
|
||||
["RBS103AM CHM"] = { Range=160, Blindspot=1, Height=36, Type="Long", Radar="LvS-103_Lavett103_HX_Rb103A" },
|
||||
["RBS103BM CHM"] = { Range=120, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_HX_Rb103B" },
|
||||
["Lvkv9040M CHM"] = { Range=2, Blindspot=0.1, Height=1.2, Type="Point", Radar="LvKv9040",Point="true" },
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
@@ -502,7 +554,8 @@ do
|
||||
-- DONE: Treat Awacs separately, since they might be >80km off site
|
||||
-- DONE: Allow tables of prefixes for the setup
|
||||
-- DONE: Auto-Mode with range setups for various known SAM types.
|
||||
|
||||
|
||||
self.name = name or "mymantis"
|
||||
self.SAM_Templates_Prefix = samprefix or "Red SAM"
|
||||
self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
|
||||
self.HQ_Template_CC = hq or nil
|
||||
@@ -511,6 +564,7 @@ do
|
||||
self.SAM_Table_Long = {}
|
||||
self.SAM_Table_Medium = {}
|
||||
self.SAM_Table_Short = {}
|
||||
self.SAM_Table_PointDef = {}
|
||||
self.dynamic = dynamic or false
|
||||
self.checkradius = 25000
|
||||
self.grouping = 5000
|
||||
@@ -539,10 +593,6 @@ do
|
||||
self.SuppressedGroups = {}
|
||||
-- 0.8 additions
|
||||
self.automode = true
|
||||
self.radiusscale = {}
|
||||
self.radiusscale[MANTIS.SamType.LONG] = 1.1
|
||||
self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2
|
||||
self.radiusscale[MANTIS.SamType.SHORT] = 1.3
|
||||
--self.SAMCheckRanges = {}
|
||||
self.usezones = false
|
||||
self.AcceptZones = {}
|
||||
@@ -551,6 +601,7 @@ do
|
||||
self.maxlongrange = 1
|
||||
self.maxmidrange = 2
|
||||
self.maxshortrange = 2
|
||||
self.maxpointdefrange = 6
|
||||
self.maxclassic = 6
|
||||
self.autoshorad = true
|
||||
self.ShoradGroupSet = SET_GROUP:New() -- Core.Set#SET_GROUP
|
||||
@@ -558,7 +609,10 @@ do
|
||||
|
||||
self.SkateZones = nil
|
||||
self.SkateNumber = 3
|
||||
self.shootandscoot = false
|
||||
self.shootandscoot = false
|
||||
|
||||
self.SmokeDecoy = false
|
||||
self.SmokeDecoyColor = SMOKECOLOR.White
|
||||
|
||||
self.UseEmOnOff = true
|
||||
if EmOnOff == false then
|
||||
@@ -570,6 +624,7 @@ do
|
||||
else
|
||||
self.advAwacs = false
|
||||
end
|
||||
|
||||
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("MANTIS %s | ", self.name)
|
||||
@@ -629,9 +684,12 @@ do
|
||||
self.HQ_CC = GROUP:FindByName(self.HQ_Template_CC)
|
||||
end
|
||||
|
||||
-- counter for SAM table updates
|
||||
self.checkcounter = 1
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.8.16"
|
||||
self.version="0.9.27"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@@ -828,7 +886,7 @@ do
|
||||
self.AcceptZones = AcceptZones or {}
|
||||
self.RejectZones = RejectZones or {}
|
||||
self.ConflictZones = ConflictZones or {}
|
||||
if #AcceptZones > 0 or #RejectZones > 0 or #ConflictZones > 0 then
|
||||
if #self.AcceptZones > 0 or #self.RejectZones > 0 or #self.ConflictZones > 0 then
|
||||
self.usezones = true
|
||||
end
|
||||
return self
|
||||
@@ -867,19 +925,31 @@ do
|
||||
return self
|
||||
end
|
||||
|
||||
--- Function to set Short Range SAMs to spit out smoke as decoy, if an enemy plane is in range.
|
||||
-- @param #MANTIS self
|
||||
-- @param #boolean Onoff Set to true for on and nil/false for off.
|
||||
-- @param #number Color (Optional) Color to use, defaults to `SMOKECOLOR.White`
|
||||
function MANTIS:SetSmokeDecoy(Onoff,Color)
|
||||
self.SmokeDecoy = Onoff
|
||||
self.SmokeDecoyColor = Color or SMOKECOLOR.White
|
||||
return self
|
||||
end
|
||||
|
||||
--- Function to set number of SAMs going active on a valid, detected thread
|
||||
-- @param #MANTIS self
|
||||
-- @param #number Short Number of short-range systems activated, defaults to 1.
|
||||
-- @param #number Mid Number of mid-range systems activated, defaults to 2.
|
||||
-- @param #number Long Number of long-range systems activated, defaults to 2.
|
||||
-- @param #number Classic (non-automode) Number of overall systems activated, defaults to 6.
|
||||
-- @param #number Point Number of point defense and AAA systems activated, defaults to 6.
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:SetMaxActiveSAMs(Short,Mid,Long,Classic)
|
||||
function MANTIS:SetMaxActiveSAMs(Short,Mid,Long,Classic,Point)
|
||||
self:T(self.lid .. "SetMaxActiveSAMs")
|
||||
self.maxclassic = Classic or 6
|
||||
self.maxlongrange = Long or 1
|
||||
self.maxmidrange = Mid or 2
|
||||
self.maxshortrange = Short or 2
|
||||
self.maxpointdefrange= Point or 6
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1081,6 +1151,24 @@ do
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Check if any EWR or AWACS is still alive
|
||||
-- @param #MANTIS self
|
||||
-- @return #boolean outcome
|
||||
function MANTIS:_CheckAnyEWRAlive()
|
||||
self:T(self.lid .. "_CheckAnyEWRAlive")
|
||||
local alive = false
|
||||
if self.EWR_Group:CountAlive() > 0 then
|
||||
alive = true
|
||||
end
|
||||
if not alive and self.AWACS_Prefix then
|
||||
local awacs = GROUP:FindByName(self.AWACS_Prefix)
|
||||
if awacs and awacs:IsAlive() then
|
||||
alive = true
|
||||
end
|
||||
end
|
||||
return alive
|
||||
end
|
||||
|
||||
--- [Internal] Function to determine state of the advanced mode
|
||||
-- @param #MANTIS self
|
||||
@@ -1255,6 +1343,10 @@ do
|
||||
-- DEBUG
|
||||
set = self:_PreFilterHeight(height)
|
||||
end
|
||||
--self.friendlyset -- Core.Set#SET_GROUP
|
||||
if self.checkforfriendlies == true and self.friendlyset == nil then
|
||||
self.friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterStart()
|
||||
end
|
||||
for _,_coord in pairs (set) do
|
||||
local coord = _coord -- get current coord to check
|
||||
-- output for cross-check
|
||||
@@ -1269,18 +1361,27 @@ do
|
||||
zonecheck = self:_CheckCoordinateInZones(coord)
|
||||
end
|
||||
if self.verbose and self.debug then
|
||||
local dectstring = coord:ToStringLLDMS()
|
||||
local samstring = samcoordinate:ToStringLLDMS()
|
||||
--local dectstring = coord:ToStringLLDMS()
|
||||
local samstring = samcoordinate:ToStringMGRS({MGRS_Accuracy=0})
|
||||
samstring = string.gsub(samstring,"%s","")
|
||||
local inrange = "false"
|
||||
if targetdistance <= rad then
|
||||
inrange = "true"
|
||||
end
|
||||
local text = string.format("Checking SAM at %s | Targetdist %d | Rad %d | Inrange %s", samstring, targetdistance, rad, inrange)
|
||||
local text = string.format("Checking SAM at %s | Tgtdist %.1fkm | Rad %.1fkm | Inrange %s", samstring, targetdistance/1000, rad/1000, inrange)
|
||||
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
|
||||
self:T(self.lid..text)
|
||||
end
|
||||
-- friendlies around?
|
||||
local nofriendlies = true
|
||||
if self.checkforfriendlies == true then
|
||||
local closestfriend, distance = self.friendlyset:GetClosestGroup(samcoordinate)
|
||||
if closestfriend and distance and distance < rad then
|
||||
nofriendlies = false
|
||||
end
|
||||
end
|
||||
-- end output to cross-check
|
||||
if targetdistance <= rad and zonecheck then
|
||||
if targetdistance <= rad and zonecheck == true and nofriendlies == true then
|
||||
return true, targetdistance
|
||||
end
|
||||
end
|
||||
@@ -1375,7 +1476,7 @@ do
|
||||
-- @return #string type Long, medium or short range
|
||||
-- @return #number blind "blind" spot
|
||||
function MANTIS:_GetSAMDataFromUnits(grpname,mod,sma,chm)
|
||||
self:T(self.lid.."_GetSAMRangeFromUnits")
|
||||
self:T(self.lid.."_GetSAMDataFromUnits")
|
||||
local found = false
|
||||
local range = self.checkradius
|
||||
local height = 3000
|
||||
@@ -1414,6 +1515,17 @@ do
|
||||
end
|
||||
if found then break end
|
||||
end
|
||||
--- AAA or Point Defense
|
||||
if not found then
|
||||
local grp = GROUP:FindByName(grpname)
|
||||
if (grp and grp:IsAlive() and grp:IsAAA()) or string.find(grpname,"AAA",1,true) then
|
||||
range = 2000
|
||||
height = 2000
|
||||
blind = 50
|
||||
type = MANTIS.SamType.POINT
|
||||
found = true
|
||||
end
|
||||
end
|
||||
if not found then
|
||||
self:E(self.lid .. string.format("*****Could not match radar data for %s! Will default to midrange values!",grpname))
|
||||
end
|
||||
@@ -1428,7 +1540,7 @@ do
|
||||
-- @return #string type Long, medium or short range
|
||||
-- @return #number blind "blind" spot
|
||||
function MANTIS:_GetSAMRange(grpname)
|
||||
self:T(self.lid.."_GetSAMRange")
|
||||
self:T(self.lid.."_GetSAMRange for "..tostring(grpname))
|
||||
local range = self.checkradius
|
||||
local height = 3000
|
||||
local type = MANTIS.SamType.MEDIUM
|
||||
@@ -1445,9 +1557,9 @@ do
|
||||
elseif string.find(grpname,"CHM",1,true) then
|
||||
CHMod = true
|
||||
end
|
||||
if self.automode then
|
||||
--if self.automode then
|
||||
for idx,entry in pairs(self.SamData) do
|
||||
--self:I("ID = " .. idx)
|
||||
self:T2("ID = " .. idx)
|
||||
if string.find(grpname,idx,1,true) then
|
||||
local _entry = entry -- #MANTIS.SamData
|
||||
type = _entry.Type
|
||||
@@ -1455,18 +1567,32 @@ do
|
||||
range = _entry.Range * 1000 * radiusscale -- max firing range
|
||||
height = _entry.Height * 1000 -- max firing height
|
||||
blind = _entry.Blindspot
|
||||
--self:I("Matching Groupname = " .. grpname .. " Range= " .. range)
|
||||
self:T("Matching Groupname = " .. grpname .. " Range= " .. range)
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
--end
|
||||
--- Secondary - AAA or Point Defense
|
||||
if not found then
|
||||
local grp = GROUP:FindByName(grpname)
|
||||
if (grp and grp:IsAlive() and grp:IsAAA()) or string.find(grpname,"AAA",1,true) then
|
||||
range = 2000
|
||||
height = 2000
|
||||
blind = 50
|
||||
type = MANTIS.SamType.POINT
|
||||
found = true
|
||||
end
|
||||
end
|
||||
-- secondary filter if not found
|
||||
if (not found and self.automode) or HDSmod or SMAMod or CHMod then
|
||||
--- Tertiary filter if not found
|
||||
if (not found) or HDSmod or SMAMod or CHMod then
|
||||
range, height, type = self:_GetSAMDataFromUnits(grpname,HDSmod,SMAMod,CHMod)
|
||||
elseif not found then
|
||||
self:E(self.lid .. string.format("*****Could not match radar data for %s! Will default to midrange values!",grpname))
|
||||
end
|
||||
if found and string.find(grpname,"SHORAD",1,true) then
|
||||
type = MANTIS.SamType.POINT -- force short on match
|
||||
end
|
||||
return range, height, type, blind
|
||||
end
|
||||
|
||||
@@ -1484,6 +1610,7 @@ do
|
||||
local SAM_Tbl_lg = {} -- table of long range SAM defense zones
|
||||
local SAM_Tbl_md = {} -- table of mid range SAM defense zones
|
||||
local SAM_Tbl_sh = {} -- table of short range SAM defense zones
|
||||
local SAM_Tbl_pt = {} -- table of point defense/AAA
|
||||
local SEAD_Grps = {} -- table of SAM names to make evasive
|
||||
local engagerange = self.engagerange -- firing range in % of max
|
||||
--cycle through groups and set alarm state etc
|
||||
@@ -1502,23 +1629,27 @@ do
|
||||
local grpname = group:GetName()
|
||||
local grpcoord = group:GetCoordinate()
|
||||
local grprange,grpheight,type,blind = self:_GetSAMRange(grpname)
|
||||
table.insert( SAM_Tbl, {grpname, grpcoord, grprange, grpheight, blind})
|
||||
table.insert( SAM_Tbl, {grpname, grpcoord, grprange, grpheight, blind, type})
|
||||
--table.insert( SEAD_Grps, grpname )
|
||||
if type == MANTIS.SamType.LONG then
|
||||
table.insert( SAM_Tbl_lg, {grpname, grpcoord, grprange, grpheight, blind})
|
||||
table.insert( SAM_Tbl_lg, {grpname, grpcoord, grprange, grpheight, blind, type})
|
||||
table.insert( SEAD_Grps, grpname )
|
||||
--self:T("SAM "..grpname.." is type LONG")
|
||||
self:T("SAM "..grpname.." is type LONG")
|
||||
elseif type == MANTIS.SamType.MEDIUM then
|
||||
table.insert( SAM_Tbl_md, {grpname, grpcoord, grprange, grpheight, blind})
|
||||
table.insert( SAM_Tbl_md, {grpname, grpcoord, grprange, grpheight, blind, type})
|
||||
table.insert( SEAD_Grps, grpname )
|
||||
--self:T("SAM "..grpname.." is type MEDIUM")
|
||||
self:T("SAM "..grpname.." is type MEDIUM")
|
||||
elseif type == MANTIS.SamType.SHORT then
|
||||
table.insert( SAM_Tbl_sh, {grpname, grpcoord, grprange, grpheight, blind})
|
||||
--self:T("SAM "..grpname.." is type SHORT")
|
||||
table.insert( SAM_Tbl_sh, {grpname, grpcoord, grprange, grpheight, blind, type})
|
||||
table.insert( SEAD_Grps, grpname )
|
||||
self:T("SAM "..grpname.." is type SHORT")
|
||||
elseif type == MANTIS.SamType.POINT then
|
||||
table.insert( SAM_Tbl_pt, {grpname, grpcoord, grprange, grpheight, blind, type})
|
||||
self:T("SAM "..grpname.." is type POINT")
|
||||
self.ShoradGroupSet:Add(grpname,group)
|
||||
if not self.autoshorad then
|
||||
table.insert( SEAD_Grps, grpname )
|
||||
end
|
||||
end
|
||||
end
|
||||
self.SamStateTracker[grpname] = "GREEN"
|
||||
end
|
||||
@@ -1527,6 +1658,7 @@ do
|
||||
self.SAM_Table_Long = SAM_Tbl_lg
|
||||
self.SAM_Table_Medium = SAM_Tbl_md
|
||||
self.SAM_Table_Short = SAM_Tbl_sh
|
||||
self.SAM_Table_PointDef = SAM_Tbl_pt
|
||||
-- make SAMs evasive
|
||||
local mysead = SEAD:New( SEAD_Grps, self.Padding ) -- Functional.Sead#SEAD
|
||||
mysead:SetEngagementRange(engagerange)
|
||||
@@ -1550,7 +1682,8 @@ do
|
||||
local SAM_Tbl = {} -- table of SAM defense zones
|
||||
local SAM_Tbl_lg = {} -- table of long range SAM defense zones
|
||||
local SAM_Tbl_md = {} -- table of mid range SAM defense zones
|
||||
local SAM_Tbl_sh = {} -- table of short range SAM defense zon
|
||||
local SAM_Tbl_sh = {} -- table of short range SAM defense zones
|
||||
local SAM_Tbl_pt = {} -- table of point defense/AAA
|
||||
local SEAD_Grps = {} -- table of SAM names to make evasive
|
||||
local engagerange = self.engagerange -- firing range in % of max
|
||||
--cycle through groups and set alarm state etc
|
||||
@@ -1561,17 +1694,21 @@ do
|
||||
local grpname = group:GetName()
|
||||
local grpcoord = group:GetCoordinate()
|
||||
local grprange, grpheight,type,blind = self:_GetSAMRange(grpname)
|
||||
table.insert( SAM_Tbl, {grpname, grpcoord, grprange, grpheight, blind}) -- make the table lighter, as I don't really use the zone here
|
||||
local radaralive = group:IsSAM()
|
||||
table.insert( SAM_Tbl, {grpname, grpcoord, grprange, grpheight, blind, type}) -- make the table lighter, as I don't really use the zone here
|
||||
table.insert( SEAD_Grps, grpname )
|
||||
if type == MANTIS.SamType.LONG then
|
||||
table.insert( SAM_Tbl_lg, {grpname, grpcoord, grprange, grpheight, blind})
|
||||
--self:I({grpname,grprange, grpheight})
|
||||
elseif type == MANTIS.SamType.MEDIUM then
|
||||
table.insert( SAM_Tbl_md, {grpname, grpcoord, grprange, grpheight, blind})
|
||||
--self:I({grpname,grprange, grpheight})
|
||||
elseif type == MANTIS.SamType.SHORT then
|
||||
table.insert( SAM_Tbl_sh, {grpname, grpcoord, grprange, grpheight, blind})
|
||||
-- self:I({grpname,grprange, grpheight})
|
||||
if type == MANTIS.SamType.LONG and radaralive then
|
||||
table.insert( SAM_Tbl_lg, {grpname, grpcoord, grprange, grpheight, blind, type})
|
||||
self:T({grpname,grprange, grpheight})
|
||||
elseif type == MANTIS.SamType.MEDIUM and radaralive then
|
||||
table.insert( SAM_Tbl_md, {grpname, grpcoord, grprange, grpheight, blind, type})
|
||||
self:T({grpname,grprange, grpheight})
|
||||
elseif type == MANTIS.SamType.SHORT and radaralive then
|
||||
table.insert( SAM_Tbl_sh, {grpname, grpcoord, grprange, grpheight, blind, type})
|
||||
self:T({grpname,grprange, grpheight})
|
||||
elseif type == MANTIS.SamType.POINT or (not radaralive) then
|
||||
table.insert( SAM_Tbl_pt, {grpname, grpcoord, grprange, grpheight, blind, type})
|
||||
self:T({grpname,grprange, grpheight})
|
||||
self.ShoradGroupSet:Add(grpname,group)
|
||||
if self.autoshorad then
|
||||
self.Shorad.Groupset = self.ShoradGroupSet
|
||||
@@ -1583,6 +1720,7 @@ do
|
||||
self.SAM_Table_Long = SAM_Tbl_lg
|
||||
self.SAM_Table_Medium = SAM_Tbl_md
|
||||
self.SAM_Table_Short = SAM_Tbl_sh
|
||||
self.SAM_Table_PointDef = SAM_Tbl_pt
|
||||
-- make SAMs evasive
|
||||
if self.mysead ~= nil then
|
||||
local mysead = self.mysead
|
||||
@@ -1626,20 +1764,33 @@ do
|
||||
-- @param #table detset Table of COORDINATES
|
||||
-- @param #boolean dlink Using DLINK
|
||||
-- @param #number limit of SAM sites to go active on a contact
|
||||
-- @return #MANTIS self
|
||||
-- @return #number instatusred
|
||||
-- @return #number instatusgreen
|
||||
-- @return #number activeshorads
|
||||
function MANTIS:_CheckLoop(samset,detset,dlink,limit)
|
||||
self:T(self.lid .. "CheckLoop " .. #detset .. " Coordinates")
|
||||
local switchedon = 0
|
||||
local instatusred = 0
|
||||
local instatusgreen = 0
|
||||
local activeshorads = 0
|
||||
local SEADactive = 0
|
||||
for _,_data in pairs (samset) do
|
||||
local samcoordinate = _data[2]
|
||||
local name = _data[1]
|
||||
local radius = _data[3]
|
||||
local height = _data[4]
|
||||
local blind = _data[5] * 1.25 + 1
|
||||
local shortsam = (_data[6] == MANTIS.SamType.SHORT) and true or false
|
||||
if not shortsam then
|
||||
shortsam = (_data[6] == MANTIS.SamType.POINT) and true or false
|
||||
end
|
||||
local samgroup = GROUP:FindByName(name)
|
||||
local IsInZone, Distance = self:_CheckObjectInZone(detset, samcoordinate, radius, height, dlink)
|
||||
local suppressed = self.SuppressedGroups[name] or false
|
||||
local activeshorad = self.Shorad.ActiveGroups[name] or false
|
||||
local activeshorad = false
|
||||
if self.Shorad and self.Shorad.ActiveGroups and self.Shorad.ActiveGroups[name] then
|
||||
activeshorad = true
|
||||
end
|
||||
if IsInZone and not suppressed and not activeshorad then --check any target in zone and not currently managed by SEAD
|
||||
if samgroup:IsAlive() then
|
||||
-- switch on SAM
|
||||
@@ -1652,12 +1803,23 @@ do
|
||||
elseif (not self.UseEmOnOff) and switchedon < limit then
|
||||
samgroup:OptionAlarmStateRed()
|
||||
switchedon = switchedon + 1
|
||||
switch = true
|
||||
switch = true
|
||||
end
|
||||
if self.SamStateTracker[name] ~= "RED" and switch then
|
||||
self:__RedState(1,samgroup)
|
||||
self.SamStateTracker[name] = "RED"
|
||||
end
|
||||
-- TODO doesn't work
|
||||
if shortsam == true and self.SmokeDecoy == true then
|
||||
self:T("Smoking")
|
||||
local units = samgroup:GetUnits() or {}
|
||||
local smoke = self.SmokeDecoyColor or SMOKECOLOR.White
|
||||
for _,unit in pairs(units) do
|
||||
if unit and unit:IsAlive() then
|
||||
unit:GetCoordinate():Smoke(smoke)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- link in to SHORAD if available
|
||||
-- DONE: Test integration fully
|
||||
if self.ShoradLink and (Distance < self.ShoradActDistance or Distance < blind ) then -- don't give SHORAD position away too early
|
||||
@@ -1670,7 +1832,7 @@ do
|
||||
-- debug output
|
||||
if (self.debug or self.verbose) and switch then
|
||||
local text = string.format("SAM %s in alarm state RED!", name)
|
||||
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
--local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug
|
||||
if self.verbose then self:I(self.lid..text) end
|
||||
end
|
||||
end --end alive
|
||||
@@ -1688,13 +1850,27 @@ do
|
||||
end
|
||||
if self.debug or self.verbose then
|
||||
local text = string.format("SAM %s in alarm state GREEN!", name)
|
||||
local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
--local m=MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
|
||||
if self.verbose then self:I(self.lid..text) end
|
||||
end
|
||||
end --end alive
|
||||
end --end check
|
||||
end --for for loop
|
||||
return self
|
||||
end --end check
|
||||
end --for loop
|
||||
if self.debug or self.verbose then
|
||||
for _,_status in pairs(self.SamStateTracker) do
|
||||
if _status == "GREEN" then
|
||||
instatusgreen=instatusgreen+1
|
||||
elseif _status == "RED" then
|
||||
instatusred=instatusred+1
|
||||
end
|
||||
end
|
||||
if self.Shorad then
|
||||
for _,_name in pairs(self.Shorad.ActiveGroups or {}) do
|
||||
activeshorads=activeshorads+1
|
||||
end
|
||||
end
|
||||
end
|
||||
return instatusred, instatusgreen, activeshorads
|
||||
end
|
||||
|
||||
--- [Internal] Check detection function
|
||||
@@ -1707,22 +1883,38 @@ do
|
||||
--get detected set
|
||||
local detset = detection:GetDetectedItemCoordinates()
|
||||
--self:T("Check:", {detset})
|
||||
-- randomly update SAM Table
|
||||
local rand = math.random(1,100)
|
||||
if rand > 65 then -- 1/3 of cases
|
||||
-- update SAM Table evey 3 runs
|
||||
if self.checkcounter%3 == 0 then
|
||||
self:_RefreshSAMTable()
|
||||
end
|
||||
self.checkcounter = self.checkcounter + 1
|
||||
local instatusred = 0
|
||||
local instatusgreen = 0
|
||||
local activeshorads = 0
|
||||
-- switch SAMs on/off if (n)one of the detected groups is inside their reach
|
||||
if self.automode then
|
||||
local samset = self.SAM_Table_Long -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
|
||||
self:_CheckLoop(samset,detset,dlink,self.maxlongrange)
|
||||
local instatusredl, instatusgreenl, activeshoradsl = self:_CheckLoop(samset,detset,dlink,self.maxlongrange)
|
||||
local samset = self.SAM_Table_Medium -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
|
||||
self:_CheckLoop(samset,detset,dlink,self.maxmidrange)
|
||||
local instatusredm, instatusgreenm, activeshoradsm = self:_CheckLoop(samset,detset,dlink,self.maxmidrange)
|
||||
local samset = self.SAM_Table_Short -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
|
||||
self:_CheckLoop(samset,detset,dlink,self.maxshortrange)
|
||||
local instatusreds, instatusgreens, activeshoradss = self:_CheckLoop(samset,detset,dlink,self.maxshortrange)
|
||||
local samset = self.SAM_Table_PointDef -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
|
||||
instatusred, instatusgreen, activeshorads = self:_CheckLoop(samset,detset,dlink,self.maxpointdefrange)
|
||||
else
|
||||
local samset = self:_GetSAMTable() -- table of i.1=names, i.2=coordinates, i.3=firing range, i.4=firing height
|
||||
self:_CheckLoop(samset,detset,dlink,self.maxclassic)
|
||||
instatusred, instatusgreen, activeshorads = self:_CheckLoop(samset,detset,dlink,self.maxclassic)
|
||||
end
|
||||
if self.debug or self.verbose then
|
||||
local statusreport = REPORT:New("\nMANTIS Status "..self.name)
|
||||
statusreport:Add("+-----------------------------+")
|
||||
statusreport:Add(string.format("+ SAM in RED State: %2d",instatusred))
|
||||
statusreport:Add(string.format("+ SAM in GREEN State: %2d",instatusgreen))
|
||||
if self.Shorad then
|
||||
statusreport:Add(string.format("+ SHORAD active: %2d",activeshorads))
|
||||
end
|
||||
statusreport:Add("+-----------------------------+")
|
||||
MESSAGE:New(statusreport:Text(),10):ToAll():ToLog()
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -1807,7 +1999,7 @@ do
|
||||
end
|
||||
--]]
|
||||
if self.autoshorad then
|
||||
self.Shorad = SHORAD:New(self.name.."-SHORAD",self.name.."-SHORAD",self.SAM_Group,self.ShoradActDistance,self.ShoradTime,self.coalition,self.UseEmOnOff)
|
||||
self.Shorad = SHORAD:New(self.name.."-SHORAD","SHORAD",self.SAM_Group,self.ShoradActDistance,self.ShoradTime,self.coalition,self.UseEmOnOff)
|
||||
self.Shorad:SetDefenseLimits(80,95)
|
||||
self.ShoradLink = true
|
||||
self.Shorad.Groupset=self.ShoradGroupSet
|
||||
@@ -1832,12 +2024,34 @@ do
|
||||
if not self.state2flag then
|
||||
self:_Check(self.Detection,self.DLink)
|
||||
end
|
||||
|
||||
--[[ check Awacs
|
||||
if self.advAwacs and not self.state2flag then
|
||||
self:_Check(self.AWACS_Detection,false)
|
||||
|
||||
local EWRAlive = self:_CheckAnyEWRAlive()
|
||||
|
||||
local function FindSAMSRTR()
|
||||
for i=1,1000 do
|
||||
local randomsam = self.SAM_Group:GetRandom()
|
||||
if randomsam and randomsam:IsAlive() then
|
||||
if randomsam:IsSAM() then return randomsam end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Switch on a random SR/TR if no EWR left over
|
||||
if not EWRAlive then
|
||||
local randomsam = FindSAMSRTR() -- Wrapper.Group#GROUP
|
||||
if randomsam and randomsam:IsAlive() then
|
||||
if self.UseEmOnOff then
|
||||
randomsam:EnableEmission(true)
|
||||
else
|
||||
randomsam:OptionAlarmStateRed()
|
||||
end
|
||||
local name = randomsam:GetName()
|
||||
if self.SamStateTracker[name] ~= "RED" then
|
||||
self:__RedState(1,randomsam)
|
||||
self.SamStateTracker[name] = "RED"
|
||||
end
|
||||
end
|
||||
end
|
||||
--]]
|
||||
|
||||
-- relocate HQ and EWR
|
||||
if self.autorelocate then
|
||||
@@ -1847,8 +2061,6 @@ do
|
||||
|
||||
local halfintv = math.floor(timepassed / relointerval)
|
||||
|
||||
--self:T({timepassed=timepassed, halfintv=halfintv})
|
||||
|
||||
if halfintv >= 1 then
|
||||
self.TimeStamp = timer.getAbsTime()
|
||||
self:_Relocate()
|
||||
@@ -1977,7 +2189,7 @@ do
|
||||
local Shorad = self.Shorad
|
||||
local radius = self.checkradius
|
||||
local ontime = self.ShoradTime
|
||||
Shorad:WakeUpShorad(Name, radius, ontime)
|
||||
Shorad:WakeUpShorad(Name, radius, ontime, nil, true)
|
||||
self:__ShoradActivated(1,Name, radius, ontime)
|
||||
end
|
||||
return self
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ### Authors: **applevangelist**, **FlightControl**
|
||||
--
|
||||
-- Last Update: Dec 2023
|
||||
-- Last Update: Dec 2024
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -28,6 +28,16 @@
|
||||
|
||||
---
|
||||
-- @type SEAD
|
||||
-- @field #string ClassName The Class Name.
|
||||
-- @field #table TargetSkill Table of target skills.
|
||||
-- @field #table SEADGroupPrefixes Table of SEAD prefixes.
|
||||
-- @field #table SuppressedGroups Table of currently suppressed groups.
|
||||
-- @field #number EngagementRange Engagement Range.
|
||||
-- @field #number Padding Padding in seconds.
|
||||
-- @field #function CallBack Callback function for suppression plans.
|
||||
-- @field #boolean UseCallBack Switch for callback function to be used.
|
||||
-- @field #boolean debug Debug switch.
|
||||
-- @field #boolen WeaponTrack Track switch, if true track weapon speed for 30 secs.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
||||
@@ -56,10 +66,11 @@ SEAD = {
|
||||
SEADGroupPrefixes = {},
|
||||
SuppressedGroups = {},
|
||||
EngagementRange = 75, -- default 75% engagement range Feature Request #1355
|
||||
Padding = 10,
|
||||
Padding = 15,
|
||||
CallBack = nil,
|
||||
UseCallBack = false,
|
||||
debug = false,
|
||||
WeaponTrack = false,
|
||||
}
|
||||
|
||||
--- Missile enumerators
|
||||
@@ -69,6 +80,7 @@ SEAD = {
|
||||
["AGM_122"] = "AGM_122",
|
||||
["AGM_84"] = "AGM_84",
|
||||
["AGM_45"] = "AGM_45",
|
||||
["AGM_65"] = "AGM_65",
|
||||
["ALARM"] = "ALARM",
|
||||
["LD-10"] = "LD-10",
|
||||
["X_58"] = "X_58",
|
||||
@@ -88,6 +100,7 @@ SEAD = {
|
||||
-- km and mach
|
||||
["AGM_88"] = { 150, 3},
|
||||
["AGM_45"] = { 12, 2},
|
||||
["AGM_65"] = { 16, 0.9},
|
||||
["AGM_122"] = { 16.5, 2.3},
|
||||
["AGM_84"] = { 280, 0.8},
|
||||
["ALARM"] = { 45, 2},
|
||||
@@ -144,7 +157,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
||||
self:AddTransition("*", "ManageEvasion", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
|
||||
self:I("*** SEAD - Started Version 0.4.6")
|
||||
self:I("*** SEAD - Started Version 0.4.9")
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -371,7 +384,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
reach = wpndata[1] * 1.1
|
||||
local mach = wpndata[2]
|
||||
wpnspeed = math.floor(mach * 340.29)
|
||||
if Weapon then
|
||||
if Weapon and Weapon:GetSpeed() > 0 then
|
||||
wpnspeed = Weapon:GetSpeed()
|
||||
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
|
||||
end
|
||||
@@ -452,29 +465,38 @@ end
|
||||
-- @return #SEAD self
|
||||
function SEAD:HandleEventShot( EventData )
|
||||
self:T( { EventData.id } )
|
||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local SEADUnit = EventData.IniDCSUnit
|
||||
local SEADUnitName = EventData.IniDCSUnitName
|
||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local SEADWeaponName = EventData.WeaponName -- return weapon type
|
||||
|
||||
local WeaponWrapper = WEAPON:New(EventData.Weapon)
|
||||
--local SEADWeaponSpeed = WeaponWrapper:GetSpeed() -- mps
|
||||
|
||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||
--self:T({ SEADWeapon })
|
||||
|
||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local SEADWeaponName = EventData.WeaponName or "None" -- return weapon type
|
||||
|
||||
if self:_CheckHarms(SEADWeaponName) then
|
||||
--UTILS.PrintTableToLog(EventData)
|
||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||
|
||||
if not SEADPlane then return self end -- case IniUnit is empty
|
||||
|
||||
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local SEADUnit = EventData.IniDCSUnit
|
||||
local SEADUnitName = EventData.IniDCSUnitName
|
||||
|
||||
local WeaponWrapper = WEAPON:New(EventData.Weapon) -- Wrapper.Weapon#WEAPON
|
||||
|
||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||
|
||||
self:T( '*** SEAD - Weapon Match' )
|
||||
if self.WeaponTrack == true then
|
||||
WeaponWrapper:SetFuncTrack(function(weapon) env.info(string.format("*** Weapon Speed: %d m/s",weapon:GetSpeed() or -1)) end)
|
||||
WeaponWrapper:StartTrack(0.1)
|
||||
WeaponWrapper:StopTrack(30)
|
||||
end
|
||||
local _targetskill = "Random"
|
||||
local _targetgroupname = "none"
|
||||
local _target = EventData.Weapon:getTarget() -- Identify target
|
||||
if not _target or self.debug then -- AGM-88 or 154 w/o target data
|
||||
self:E("***** SEAD - No target data for " .. (SEADWeaponName or "None"))
|
||||
if string.find(SEADWeaponName,"AGM_88",1,true) or string.find(SEADWeaponName,"AGM_154",1,true) then
|
||||
self:I("**** Tracking AGM-88/154 with no target data.")
|
||||
self:T("**** Tracking AGM-88/154 with no target data.")
|
||||
local pos0 = SEADPlane:GetCoordinate()
|
||||
local fheight = SEADPlane:GetHeight()
|
||||
self:__CalculateHitZone(20,SEADWeapon,pos0,fheight,SEADGroup,SEADWeaponName)
|
||||
@@ -520,7 +542,7 @@ function SEAD:HandleEventShot( EventData )
|
||||
end
|
||||
if SEADGroupFound == true then -- yes we are being attacked
|
||||
if string.find(SEADWeaponName,"ADM_141",1,true) then
|
||||
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,2,WeaponWrapper)
|
||||
else
|
||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
end
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
-- @image Functional.Shorad.jpg
|
||||
--
|
||||
-- Date: Nov 2021
|
||||
-- Last Update: Nov 2023
|
||||
-- Last Update: Jan 2025
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **SHORAD** class, extends Core.Base#BASE
|
||||
@@ -113,7 +113,7 @@ SHORAD = {
|
||||
SkateNumber = 3,
|
||||
SkateZones = nil,
|
||||
minscootdist = 100,
|
||||
minscootdist = 3000,
|
||||
maxscootdist = 3000,
|
||||
scootrandomcoord = false,
|
||||
}
|
||||
|
||||
@@ -443,7 +443,9 @@ do
|
||||
for _,_groups in pairs (shoradset) do
|
||||
local groupname = _groups:GetName()
|
||||
if string.find(groupname, tgtgrp, 1, true) then
|
||||
returnname = true
|
||||
if _groups:IsSAM() then
|
||||
returnname = true
|
||||
end
|
||||
end
|
||||
end
|
||||
return returnname
|
||||
@@ -470,6 +472,7 @@ do
|
||||
-- @param #number Radius Radius of the #ZONE
|
||||
-- @param #number ActiveTimer Number of seconds to stay active
|
||||
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
||||
-- @param #boolean ShotAt If true, function is called after a shot
|
||||
-- @return #SHORAD self
|
||||
-- @usage Use this function to integrate with other systems, example
|
||||
--
|
||||
@@ -479,7 +482,7 @@ do
|
||||
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
||||
-- mymantis:AddShorad(myshorad,720)
|
||||
-- mymantis:Start()
|
||||
function SHORAD:onafterWakeUpShorad(From, Event, To, TargetGroup, Radius, ActiveTimer, TargetCat)
|
||||
function SHORAD:onafterWakeUpShorad(From, Event, To, TargetGroup, Radius, ActiveTimer, TargetCat, ShotAt)
|
||||
self:T(self.lid .. " WakeUpShorad")
|
||||
self:T({TargetGroup, Radius, ActiveTimer, TargetCat})
|
||||
local targetcat = TargetCat or Object.Category.UNIT
|
||||
@@ -521,7 +524,27 @@ do
|
||||
-- go through set and find the one(s) to activate
|
||||
local TDiff = 4
|
||||
for _,_group in pairs (shoradset) do
|
||||
if _group:IsAnyInZone(targetzone) then
|
||||
|
||||
local groupname = _group:GetName()
|
||||
|
||||
if groupname == TargetGroup and ShotAt==true then
|
||||
-- Shot at a SHORAD group
|
||||
if self.UseEmOnOff then
|
||||
_group:EnableEmission(false)
|
||||
end
|
||||
_group:OptionAlarmStateGreen()
|
||||
self.ActiveGroups[groupname] = nil
|
||||
local text = string.format("Shot at SHORAD %s! Evading!", _group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
|
||||
--Shoot and Scoot
|
||||
if self.shootandscoot then
|
||||
self:__ShootAndScoot(1,_group)
|
||||
end
|
||||
|
||||
elseif _group:IsAnyInZone(targetzone) or groupname == TargetGroup then
|
||||
-- shot at a group we protect
|
||||
local text = string.format("Waking up SHORAD %s", _group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
@@ -529,7 +552,6 @@ do
|
||||
_group:EnableEmission(true)
|
||||
end
|
||||
_group:OptionAlarmStateRed()
|
||||
local groupname = _group:GetName()
|
||||
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
|
||||
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
|
||||
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
|
||||
@@ -607,7 +629,7 @@ do
|
||||
_targetgroupname = tgtgrp:GetName() -- group name
|
||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||
self:T("*** Found Target = ".. _targetgroupname)
|
||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
|
||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -736,7 +758,7 @@ do
|
||||
-- if being shot at, find closest SHORADs to activate
|
||||
if shotatsams or shotatus then
|
||||
self:T({shotatsams=shotatsams,shotatus=shotatus})
|
||||
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
|
||||
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
--
|
||||
-- @module Functional.Stratego
|
||||
-- @image Functional.Stratego.png
|
||||
-- Last Update May 2024
|
||||
|
||||
|
||||
---
|
||||
@@ -41,7 +42,9 @@
|
||||
-- @field #boolean usebudget
|
||||
-- @field #number CaptureUnits
|
||||
-- @field #number CaptureThreatlevel
|
||||
-- @field #table CaptureObjectCategories
|
||||
-- @field #boolean ExcludeShips
|
||||
-- @field Core.Zone#ZONE StrategoZone
|
||||
-- @extends Core.Base#BASE
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
@@ -154,6 +157,7 @@
|
||||
-- @{#STRATEGO.FindRoute}(): Find a route between two nodes.
|
||||
-- @{#STRATEGO.SetCaptureOptions}(): Set how many units of which minimum threat level are needed to capture one node (i.e. the underlying OpsZone).
|
||||
-- @{#STRATEGO.SetDebug}(): Set debug and draw options.
|
||||
-- @{#STRATEGO.SetStrategoZone}(): Set a zone to restrict STRATEGO analytics to, can be any kind of ZONE Object.
|
||||
--
|
||||
--
|
||||
-- ## Visualisation example code for the Syria map:
|
||||
@@ -177,7 +181,7 @@ STRATEGO = {
|
||||
debug = false,
|
||||
drawzone = false,
|
||||
markzone = false,
|
||||
version = "0.2.5",
|
||||
version = "0.3.1",
|
||||
portweight = 3,
|
||||
POIweight = 1,
|
||||
maxrunways = 3,
|
||||
@@ -196,6 +200,7 @@ STRATEGO = {
|
||||
usebudget = false,
|
||||
CaptureUnits = 3,
|
||||
CaptureThreatlevel = 1,
|
||||
CaptureObjectCategories = {Object.Category.UNIT},
|
||||
ExcludeShips = true,
|
||||
}
|
||||
|
||||
@@ -207,9 +212,10 @@ STRATEGO = {
|
||||
-- @field #number coalition
|
||||
-- @field #boolean port
|
||||
-- @field Core.Zone#ZONE_RADIUS zone,
|
||||
-- @field Core.Point#COORDINATRE coord
|
||||
-- @field Core.Point#COORDINATE coord
|
||||
-- @field #string type
|
||||
-- @field Ops.OpsZone#OPSZONE opszone
|
||||
-- @field #number connections
|
||||
|
||||
---
|
||||
-- @type STRATEGO.DistData
|
||||
@@ -377,6 +383,15 @@ function STRATEGO:SetDebug(Debug,DrawZones,MarkZones)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [USER] Restrict Stratego to analyse this zone only.
|
||||
-- @param #STRATEGO self
|
||||
-- @param Core.Zone#ZONE Zone The Zone to restrict Stratego to, can be any kind of ZONE Object.
|
||||
-- @return #STRATEGO self
|
||||
function STRATEGO:SetStrategoZone(Zone)
|
||||
self.StrategoZone = Zone
|
||||
return self
|
||||
end
|
||||
|
||||
--- [USER] Set weights for nodes and routes to determine their importance.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #number MaxRunways Set the maximum number of runways the big (equals strategic) airbases on the map have. Defaults to 3. The weight of an airbase node hence equals the number of runways.
|
||||
@@ -407,11 +422,13 @@ end
|
||||
-- @param #STRATEGO self
|
||||
-- @param #number CaptureUnits Number of units needed, defaults to three.
|
||||
-- @param #number CaptureThreatlevel Threat level needed, can be 0..10, defaults to one.
|
||||
-- @param #table CaptureCategories Table of object categories which can capture a node, defaults to `{Object.Category.UNIT}`.
|
||||
-- @return #STRATEGO self
|
||||
function STRATEGO:SetCaptureOptions(CaptureUnits,CaptureThreatlevel)
|
||||
function STRATEGO:SetCaptureOptions(CaptureUnits,CaptureThreatlevel,CaptureCategories)
|
||||
self:T(self.lid.."SetCaptureOptions")
|
||||
self.CaptureUnits = CaptureUnits or 3
|
||||
self.CaptureThreatlevel = CaptureThreatlevel or 1
|
||||
self.CaptureObjectCategories = CaptureCategories or {Object.Category.UNIT}
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -425,12 +442,19 @@ function STRATEGO:AnalyseBases()
|
||||
local airbasetable = self.airbasetable
|
||||
local nonconnectedab = self.nonconnectedab
|
||||
local easynames = self.easynames
|
||||
local zone = self.StrategoZone -- Core.Zone#ZONE_POLYGON
|
||||
|
||||
-- find bases with >= 1 runways
|
||||
self.bases:ForEach(
|
||||
function(afb)
|
||||
local ab = afb -- Wrapper.Airbase#AIRBASE
|
||||
local abvec2 = ab:GetVec2()
|
||||
if self.ExcludeShips and ab:IsShip() then return end
|
||||
if zone ~= nil then
|
||||
if not zone:IsVec2InZone(abvec2) then
|
||||
return
|
||||
end
|
||||
end
|
||||
local abname = ab:GetName()
|
||||
local runways = ab:GetRunways()
|
||||
local numrwys = #runways
|
||||
@@ -467,6 +491,7 @@ function STRATEGO:AnalyseBases()
|
||||
coord = coord,
|
||||
type = abtype,
|
||||
opszone = opszone,
|
||||
connections = 0,
|
||||
}
|
||||
airbasetable[abname] = tbl
|
||||
nonconnectedab[abname] = true
|
||||
@@ -507,6 +532,7 @@ function STRATEGO:GetNewOpsZone(Zone,Coalition)
|
||||
local opszone = OPSZONE:New(Zone,Coalition or 0)
|
||||
opszone:SetCaptureNunits(self.CaptureUnits)
|
||||
opszone:SetCaptureThreatlevel(self.CaptureThreatlevel)
|
||||
opszone:SetObjectCategories(self.CaptureObjectCategories)
|
||||
opszone:SetDrawZone(self.drawzone)
|
||||
opszone:SetMarkZone(self.markzone)
|
||||
opszone:Start()
|
||||
@@ -552,10 +578,12 @@ function STRATEGO:AnalysePOIs(Set,Weight,Key)
|
||||
coord = coord,
|
||||
type = Key,
|
||||
opszone = opszone,
|
||||
connections = 0,
|
||||
}
|
||||
airbasetable[zone:GetName()] = tbl
|
||||
nonconnectedab[zone:GetName()] = true
|
||||
airbasetable[zname] = tbl
|
||||
nonconnectedab[zname] = true
|
||||
local name = string.gsub(zname,"[%p%s]",".")
|
||||
--self:I({name=name,zone=zname})
|
||||
easynames[name]=zname
|
||||
end
|
||||
)
|
||||
@@ -566,7 +594,7 @@ end
|
||||
-- @param #STRATEGO self
|
||||
-- @return #STRATEGO self
|
||||
function STRATEGO:GetToFrom(StartPoint,EndPoint)
|
||||
self:T(self.lid.."GetToFrom")
|
||||
self:T(self.lid.."GetToFrom "..tostring(StartPoint).." "..tostring(EndPoint))
|
||||
local pstart = string.gsub(StartPoint,"[%p%s]",".")
|
||||
local pend = string.gsub(EndPoint,"[%p%s]",".")
|
||||
local fromto = pstart..";"..pend
|
||||
@@ -574,11 +602,35 @@ function STRATEGO:GetToFrom(StartPoint,EndPoint)
|
||||
return fromto, tofrom
|
||||
end
|
||||
|
||||
--- [USER] Get available connecting nodes from one start node
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string StartPoint The starting name
|
||||
-- @return #boolean found
|
||||
-- @return #table Nodes
|
||||
function STRATEGO:GetRoutesFromNode(StartPoint)
|
||||
self:T(self.lid.."GetRoutesFromNode")
|
||||
local pstart = string.gsub(StartPoint,"[%p%s]",".")
|
||||
local found = false
|
||||
pstart=pstart..";"
|
||||
local routes = {}
|
||||
local listed = {}
|
||||
for _,_data in pairs(self.routexists) do
|
||||
if string.find(_data,pstart,1,true) and not listed[_data] then
|
||||
local target = string.gsub(_data,pstart,"")
|
||||
local fname = self.easynames[target]
|
||||
table.insert(routes,fname)
|
||||
found = true
|
||||
listed[_data] = true
|
||||
end
|
||||
end
|
||||
return found,routes
|
||||
end
|
||||
|
||||
--- [USER] Manually add a route, for e.g. Island hopping or to connect isolated networks. Use **after** STRATEGO has been started!
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Startpoint Starting Point, e.g. AIRBASE.Syria.Hatay
|
||||
-- @param #string Endpoint End Point, e.g. AIRBASE.Syria.H4
|
||||
-- @param #table Color (Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Defaults to lila.
|
||||
-- @param #table Color (Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Defaults to violet.
|
||||
-- @param #number Linetype (Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 5.
|
||||
-- @param #boolean Draw (Optional) If true, draw route on the F10 map. Defaukt false.
|
||||
-- @return #STRATEGO self
|
||||
@@ -606,6 +658,8 @@ function STRATEGO:AddRoutesManually(Startpoint,Endpoint,Color,Linetype,Draw)
|
||||
local factor = self.airbasetable[Startpoint].baseweight*self.routefactor
|
||||
self.airbasetable[Startpoint].weight = self.airbasetable[Startpoint].weight+factor
|
||||
self.airbasetable[Endpoint].weight = self.airbasetable[Endpoint].weight+factor
|
||||
self.airbasetable[Endpoint].connections = self.airbasetable[Endpoint].connections + 2
|
||||
self.airbasetable[Startpoint].connections = self.airbasetable[Startpoint].connections+2
|
||||
if self.debug or Draw then
|
||||
startcoordinate:LineToAll(targetcoordinate,-1,color,1,linetype,nil,string.format("%dkm",dist))
|
||||
end
|
||||
@@ -624,7 +678,7 @@ function STRATEGO:AnalyseRoutes(tgtrwys,factor,color,linetype)
|
||||
for _,_data in pairs(self.airbasetable) do
|
||||
local fromto,tofrom = self:GetToFrom(startpoint,_data.name)
|
||||
if _data.name == startpoint then
|
||||
-- sam as we
|
||||
-- same as we
|
||||
elseif _data.baseweight == tgtrwys and not (self.routexists[fromto] or self.routexists[tofrom]) then
|
||||
local tgtc = _data.coord
|
||||
local dist = UTILS.Round(tgtc:Get2DDistance(startcoord),-2)/1000
|
||||
@@ -646,6 +700,8 @@ function STRATEGO:AnalyseRoutes(tgtrwys,factor,color,linetype)
|
||||
self.nonconnectedab[startpoint] = false
|
||||
self.airbasetable[startpoint].weight = self.airbasetable[startpoint].weight+factor
|
||||
self.airbasetable[_data.name].weight = self.airbasetable[_data.name].weight+factor
|
||||
self.airbasetable[startpoint].connections = self.airbasetable[startpoint].connections + 1
|
||||
self.airbasetable[_data.name].connections = self.airbasetable[_data.name].connections + 1
|
||||
if self.debug then
|
||||
startcoord:LineToAll(tgtc,-1,color,1,linetype,nil,string.format("%dkm",dist))
|
||||
end
|
||||
@@ -692,6 +748,8 @@ function STRATEGO:AnalyseUnconnected(Color)
|
||||
end
|
||||
self.airbasetable[startpoint].weight = self.airbasetable[startpoint].weight+1
|
||||
self.airbasetable[closest].weight = self.airbasetable[closest].weight+1
|
||||
self.airbasetable[startpoint].connections = self.airbasetable[startpoint].connections+2
|
||||
self.airbasetable[closest].connections = self.airbasetable[closest].connections+2
|
||||
local data = {
|
||||
start = startpoint,
|
||||
target = closest,
|
||||
@@ -708,14 +766,50 @@ function STRATEGO:AnalyseUnconnected(Color)
|
||||
return self
|
||||
end
|
||||
|
||||
--[[
|
||||
function STRATEGO:PruneDeadEnds(abtable)
|
||||
local found = false
|
||||
local newtable = {}
|
||||
for name, _data in pairs(abtable) do
|
||||
local data = _data -- #STRATEGO.Data
|
||||
if data.connections > 2 then
|
||||
newtable[name] = data
|
||||
else
|
||||
-- dead end
|
||||
found = true
|
||||
local neighbors, nearest, distance = self:FindNeighborNodes(name)
|
||||
--self:I("Pruning "..name)
|
||||
if nearest then
|
||||
for _name,_ in pairs(neighbors) do
|
||||
local abname = self.easynames[_name] or _name
|
||||
--self:I({easyname=_name,airbasename=abname})
|
||||
if abtable[abname] then
|
||||
abtable[abname].connections = abtable[abname].connections -1
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.debug then
|
||||
data.coord:CircleToAll(5000,-1,{1,1,1},1,{1,1,1},1,3,true,"Dead End")
|
||||
end
|
||||
end
|
||||
end
|
||||
abtable = nil
|
||||
return found,newtable
|
||||
end
|
||||
--]]
|
||||
|
||||
--- [USER] Get a list of the nodes with the highest weight.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #number Coalition (Optional) Find for this coalition only. E.g. coalition.side.BLUE.
|
||||
-- @return #table Table of nodes.
|
||||
-- @return #number Weight The consolidated weight associated with the nodes.
|
||||
-- @return #number Highest Highest weight found.
|
||||
-- @return #string Name of the node with the highest weight.
|
||||
function STRATEGO:GetHighestWeightNodes(Coalition)
|
||||
self:T(self.lid.."GetHighestWeightNodes")
|
||||
local weight = 0
|
||||
local highest = 0
|
||||
local highname = nil
|
||||
local airbases = {}
|
||||
for _name,_data in pairs(self.airbasetable) do
|
||||
local okay = true
|
||||
@@ -729,8 +823,12 @@ function STRATEGO:GetHighestWeightNodes(Coalition)
|
||||
if not airbases[weight] then airbases[weight]={} end
|
||||
table.insert(airbases[weight],_name)
|
||||
end
|
||||
if _data.weight > highest and okay then
|
||||
highest = _data.weight
|
||||
highname = _name
|
||||
end
|
||||
end
|
||||
return airbases[weight],weight
|
||||
return airbases[weight],weight,highest,highname
|
||||
end
|
||||
|
||||
--- [USER] Get a list of the nodes a weight less than the given parameter.
|
||||
@@ -759,9 +857,39 @@ function STRATEGO:GetNextHighestWeightNodes(Weight, Coalition)
|
||||
return airbases[weight],weight
|
||||
end
|
||||
|
||||
--- [USER] Set the aggregated weight of a single node found by its name manually.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name The name to look for.
|
||||
-- @param #number Weight The weight to be set.
|
||||
-- @return #boolean success
|
||||
function STRATEGO:SetNodeWeight(Name,Weight)
|
||||
self:T(self.lid.."SetNodeWeight")
|
||||
if Name and Weight and self.airbasetable[Name] then
|
||||
self.airbasetable[Name].weight = Weight or 0
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- [USER] Set the base weight of a single node found by its name manually.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name The name to look for.
|
||||
-- @param #number Weight The weight to be set.
|
||||
-- @return #boolean success
|
||||
function STRATEGO:SetNodeBaseWeight(Name,Weight)
|
||||
self:T(self.lid.."SetNodeBaseWeight")
|
||||
if Name and Weight and self.airbasetable[Name] then
|
||||
self.airbasetable[Name].baseweight = Weight or 0
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- [USER] Get the aggregated weight of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string Name The name to look for.
|
||||
-- @return #number Weight The weight or 0 if not found.
|
||||
function STRATEGO:GetNodeWeight(Name)
|
||||
self:T(self.lid.."GetNodeWeight")
|
||||
@@ -774,7 +902,7 @@ end
|
||||
|
||||
--- [USER] Get the base weight of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string Name The name to look for.
|
||||
-- @return #number Weight The base weight or 0 if not found.
|
||||
function STRATEGO:GetNodeBaseWeight(Name)
|
||||
self:T(self.lid.."GetNodeBaseWeight")
|
||||
@@ -787,7 +915,7 @@ end
|
||||
|
||||
--- [USER] Get the COALITION of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #number Coalition The coalition.
|
||||
function STRATEGO:GetNodeCoalition(Name)
|
||||
self:T(self.lid.."GetNodeCoalition")
|
||||
@@ -800,7 +928,7 @@ end
|
||||
|
||||
--- [USER] Get the TYPE of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #string Type Type of the node, e.g. STRATEGO.Type.AIRBASE or nil if not found.
|
||||
function STRATEGO:GetNodeType(Name)
|
||||
self:T(self.lid.."GetNodeType")
|
||||
@@ -813,7 +941,7 @@ end
|
||||
|
||||
--- [USER] Get the ZONE of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return Core.Zone#ZONE Zone The Zone of the node or nil if not found.
|
||||
function STRATEGO:GetNodeZone(Name)
|
||||
self:T(self.lid.."GetNodeZone")
|
||||
@@ -826,7 +954,7 @@ end
|
||||
|
||||
--- [USER] Get the OPSZONE of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return Ops.OpsZone#OPSZONE OpsZone The OpsZone of the node or nil if not found.
|
||||
function STRATEGO:GetNodeOpsZone(Name)
|
||||
self:T(self.lid.."GetNodeOpsZone")
|
||||
@@ -839,7 +967,7 @@ end
|
||||
|
||||
--- [USER] Get the COORDINATE of a node by its name.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return Core.Point#COORDINATE Coordinate The Coordinate of the node or nil if not found.
|
||||
function STRATEGO:GetNodeCoordinate(Name)
|
||||
self:T(self.lid.."GetNodeCoordinate")
|
||||
@@ -852,7 +980,7 @@ end
|
||||
|
||||
--- [USER] Check if the TYPE of a node is AIRBASE.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #boolean Outcome
|
||||
function STRATEGO:IsAirbase(Name)
|
||||
self:T(self.lid.."IsAirbase")
|
||||
@@ -865,7 +993,7 @@ end
|
||||
|
||||
--- [USER] Check if the TYPE of a node is PORT.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #boolean Outcome
|
||||
function STRATEGO:IsPort(Name)
|
||||
self:T(self.lid.."IsPort")
|
||||
@@ -878,7 +1006,7 @@ end
|
||||
|
||||
--- [USER] Check if the TYPE of a node is POI.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #boolean Outcome
|
||||
function STRATEGO:IsPOI(Name)
|
||||
self:T(self.lid.."IsPOI")
|
||||
@@ -891,7 +1019,7 @@ end
|
||||
|
||||
--- [USER] Check if the TYPE of a node is FARP.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #boolean Outcome
|
||||
function STRATEGO:IsFARP(Name)
|
||||
self:T(self.lid.."IsFARP")
|
||||
@@ -904,7 +1032,7 @@ end
|
||||
|
||||
--- [USER] Check if the TYPE of a node is SHIP.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Name.
|
||||
-- @param #string The name to look for.
|
||||
-- @return #boolean Outcome
|
||||
function STRATEGO:IsShip(Name)
|
||||
self:T(self.lid.."IsShip")
|
||||
@@ -1087,35 +1215,67 @@ function STRATEGO:FindNeighborNodes(Name,Enemies,Friends)
|
||||
self:T(self.lid.."FindNeighborNodes")
|
||||
local neighbors = {}
|
||||
local name = string.gsub(Name,"[%p%s]",".")
|
||||
--self:I({Name=Name,name=name})
|
||||
local shortestdist = 1000*1000
|
||||
local nearest = nil
|
||||
for _route,_data in pairs(self.disttable) do
|
||||
if string.find(_route,name,1,true) then
|
||||
local dist = self.disttable[_route] -- #STRATEGO.DistData
|
||||
--self:I({route=_route,name=name})
|
||||
local tname = string.gsub(_route,name,"")
|
||||
local tname = string.gsub(tname,";","")
|
||||
--self:I({tname=tname,cname=self.easynames[tname]})
|
||||
local cname = self.easynames[tname] -- name of target
|
||||
local encoa = self.coalition == coalition.side.BLUE and coalition.side.RED or coalition.side.BLUE
|
||||
if Enemies == true then
|
||||
if self.airbasetable[cname].coalition == encoa then
|
||||
neighbors[cname] = dist
|
||||
if cname then
|
||||
local encoa = self.coalition == coalition.side.BLUE and coalition.side.RED or coalition.side.BLUE
|
||||
if Enemies == true then
|
||||
if self.airbasetable[cname].coalition == encoa then
|
||||
neighbors[cname] = dist
|
||||
end
|
||||
elseif Friends == true then
|
||||
if self.airbasetable[cname].coalition ~= encoa then
|
||||
neighbors[cname] = dist
|
||||
end
|
||||
else
|
||||
neighbors[cname] = dist
|
||||
end
|
||||
elseif Friends == true then
|
||||
if self.airbasetable[cname].coalition ~= encoa then
|
||||
neighbors[cname] = dist
|
||||
if neighbors[cname] and dist.dist < shortestdist then
|
||||
shortestdist = dist.dist
|
||||
nearest = cname
|
||||
end
|
||||
else
|
||||
neighbors[cname] = dist
|
||||
end
|
||||
if neighbors[cname] and dist.dist < shortestdist then
|
||||
shortestdist = dist.dist
|
||||
nearest = cname
|
||||
end
|
||||
end
|
||||
end
|
||||
return neighbors, nearest, shortestdist
|
||||
end
|
||||
|
||||
--- [INTERNAL] Route Finding - Find the next hop towards an end node from a start node
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Start The name of the start node.
|
||||
-- @param #string End The name of the end node.
|
||||
-- @param #table InRoute Table of node names making up the route so far.
|
||||
-- @return #string Name of the next closest node
|
||||
function STRATEGO:_GetNextClosest(Start,End,InRoute)
|
||||
local ecoord = self.airbasetable[End].coord
|
||||
local nodes,nearest = self:FindNeighborNodes(Start)
|
||||
--self:I(tostring(nearest))
|
||||
local closest = nil
|
||||
local closedist = 1000*1000
|
||||
for _name,_dist in pairs(nodes) do
|
||||
local kcoord = self.airbasetable[_name].coord
|
||||
local nnodes = self.airbasetable[_name].connections > 2 and true or false
|
||||
if _name == End then nnodes = true end
|
||||
if kcoord ~= nil and ecoord ~= nil and nnodes == true and InRoute[_name] ~= true then
|
||||
local dist = math.floor((kcoord:Get2DDistance(ecoord)/1000)+0.5)
|
||||
if (dist < closedist ) then
|
||||
closedist = dist
|
||||
closest = _name
|
||||
end
|
||||
end
|
||||
end
|
||||
return closest
|
||||
end
|
||||
|
||||
--- [USER] Find a route between two nodes.
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Start The name of the start node.
|
||||
@@ -1124,15 +1284,19 @@ end
|
||||
-- @param #boolean Draw If true, draw the route on the map.
|
||||
-- @param #table Color (Optional) RGB color table {r, g, b}, e.g. {1,0,0} for red. Defaults to black.
|
||||
-- @param #number LineType (Optional) Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 6.
|
||||
-- @param #boolean NoOptimize If set to true, do not optimize (shorten) the resulting route if possible.
|
||||
-- @return #table Route Table of #string name entries of the route
|
||||
-- @return #boolean Complete If true, the route was found end-to-end.
|
||||
function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
|
||||
-- @return #boolean Reverse If true, the route was found with a reverse search, the route table will be from sorted from end point to start point.
|
||||
function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType,NoOptimize)
|
||||
self:T(self.lid.."FindRoute")
|
||||
--self:I({Start,End,Hops})
|
||||
--local bases = UTILS.DeepCopy(self.airbasetable)
|
||||
local Route = {}
|
||||
local Route = {}
|
||||
local InRoute = {}
|
||||
local hops = Hops or 4
|
||||
local routecomplete = false
|
||||
local reverse = false
|
||||
|
||||
local function Checker(neighbors)
|
||||
for _name,_data in pairs(neighbors) do
|
||||
@@ -1143,26 +1307,7 @@ function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function NextClosest(Start,End)
|
||||
local ecoord = self.airbasetable[End].coord
|
||||
local nodes = self:FindNeighborNodes(Start)
|
||||
local closest = nil
|
||||
local closedist = 1000*1000
|
||||
for _name,_dist in pairs(nodes) do
|
||||
local kcoord = self.airbasetable[_name].coord
|
||||
local dist = math.floor((kcoord:Get2DDistance(ecoord)/1000)+0.5)
|
||||
if dist < closedist then
|
||||
closedist = dist
|
||||
closest = _name
|
||||
end
|
||||
end
|
||||
if closest then
|
||||
--MESSAGE:New(string.format("Start %s | End %s | Nextclosest %s",Start,End,closest),10,"STRATEGO"):ToLog():ToAll()
|
||||
return closest
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function DrawRoute(Route)
|
||||
for i=1,#Route-1 do
|
||||
local p1=Route[i]
|
||||
@@ -1177,6 +1322,7 @@ function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
|
||||
|
||||
-- One hop
|
||||
Route[#Route+1] = Start
|
||||
InRoute[Start] = true
|
||||
local nodes = self:FindNeighborNodes(Start)
|
||||
local endpoint = Checker(nodes)
|
||||
|
||||
@@ -1186,9 +1332,11 @@ function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
|
||||
else
|
||||
local spoint = Start
|
||||
for i=1,hops do
|
||||
local Next = NextClosest(spoint,End)
|
||||
if Next then
|
||||
--self:I("Start="..tostring(spoint))
|
||||
local Next = self:_GetNextClosest(spoint,End,InRoute)
|
||||
if Next ~= nil then
|
||||
Route[#Route+1] = Next
|
||||
InRoute[Next] = true
|
||||
local nodes = self:FindNeighborNodes(Next)
|
||||
local endpoint = Checker(nodes)
|
||||
if endpoint then
|
||||
@@ -1198,11 +1346,59 @@ function STRATEGO:FindRoute(Start,End,Hops,Draw,Color,LineType)
|
||||
else
|
||||
spoint = Next
|
||||
end
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if (self.debug or Draw) then DrawRoute(Route) end
|
||||
return Route, routecomplete
|
||||
|
||||
-- optimize route
|
||||
local function OptimizeRoute(Route)
|
||||
local foundcut = false
|
||||
local largestcut = 0
|
||||
local cut = {}
|
||||
for i=1,#Route do
|
||||
--self:I({Start=Route[i]})
|
||||
local found,nodes = self:GetRoutesFromNode(Route[i])
|
||||
for _,_name in pairs(nodes or {}) do
|
||||
for j=i+2,#Route do
|
||||
if _name == Route[j] then
|
||||
--self:I({"Shortcut",Route[i],Route[j]})
|
||||
if j-i > largestcut then
|
||||
largestcut = j-i
|
||||
cut = {i=i,j=j}
|
||||
foundcut = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if foundcut then
|
||||
local newroute = {}
|
||||
for i=1,#Route do
|
||||
if i<= cut.i or i>=cut.j then
|
||||
table.insert(newroute,Route[i])
|
||||
end
|
||||
end
|
||||
return newroute
|
||||
end
|
||||
return Route, foundcut
|
||||
end
|
||||
|
||||
if routecomplete == true and NoOptimize ~= true then
|
||||
local foundcut = true
|
||||
while foundcut ~= false do
|
||||
Route, foundcut = OptimizeRoute(Route)
|
||||
end
|
||||
else
|
||||
-- reverse search
|
||||
Route, routecomplete = self:FindRoute(End,Start,Hops,Draw,Color,LineType)
|
||||
reverse = true
|
||||
end
|
||||
|
||||
if (self.debug or Draw) then DrawRoute(Route) end
|
||||
|
||||
return Route, routecomplete, reverse
|
||||
end
|
||||
|
||||
--- [USER] Add budget points.
|
||||
@@ -1309,6 +1505,139 @@ function STRATEGO:FindAffordableConsolidationTarget()
|
||||
end
|
||||
end
|
||||
|
||||
--- [INTERNAL] Internal helper function to check for islands, aka Floodtest
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string next Name of the start node
|
||||
-- @param #table filled #table of visited nodes
|
||||
-- @param #table unfilled #table if unvisited nodes
|
||||
-- @return #STRATEGO self
|
||||
function STRATEGO:_FloodNext(next,filled,unfilled)
|
||||
local start = self:FindNeighborNodes(next)
|
||||
for _name,_ in pairs (start) do
|
||||
if filled[_name] ~= true then
|
||||
self:T("Flooding ".._name)
|
||||
filled[_name] = true
|
||||
unfilled[_name] = nil
|
||||
self:_FloodNext(_name,filled,unfilled)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [INTERNAL] Internal helper function to check for islands, aka Floodtest
|
||||
-- @param #STRATEGO self
|
||||
-- @param #string Start Name of the start node
|
||||
-- @param #table ABTable (Optional) #table of node names to check.
|
||||
-- @return #STRATEGO self
|
||||
function STRATEGO:_FloodFill(Start,ABTable)
|
||||
self:T("Start = "..tostring(Start))
|
||||
if Start == nil then return end
|
||||
local filled = {}
|
||||
local unfilled = {}
|
||||
if ABTable then
|
||||
unfilled = ABTable
|
||||
else
|
||||
for _name,_ in pairs(self.airbasetable) do
|
||||
unfilled[_name] = true
|
||||
end
|
||||
end
|
||||
filled[Start] = true
|
||||
unfilled[Start] = nil
|
||||
local start = self:FindNeighborNodes(Start)
|
||||
for _name,_ in pairs (start) do
|
||||
if filled[_name] ~= true then
|
||||
self:T("Flooding ".._name)
|
||||
filled[_name] = true
|
||||
unfilled[_name] = nil
|
||||
self:_FloodNext(_name,filled,unfilled)
|
||||
end
|
||||
end
|
||||
return filled, unfilled
|
||||
end
|
||||
|
||||
--- [INTERNAL] Internal helper function to check for islands, aka Floodtest
|
||||
-- @param #STRATEGO self
|
||||
-- @param #boolen connect If true, connect the two resulting islands at the shortest distance if necessary
|
||||
-- @param #boolen draw If true, draw outer vertices of found node networks
|
||||
-- @return #boolean Connected If true, all nodes are in one network
|
||||
-- @return #table Network #table of node names in the network
|
||||
-- @return #table Unconnected #table of node names **not** in the network
|
||||
function STRATEGO:_FloodTest(connect,draw)
|
||||
|
||||
local function GetElastic(bases)
|
||||
local vec2table = {}
|
||||
for _name,_ in pairs(bases) do
|
||||
local coord = self.airbasetable[_name].coord
|
||||
local vec2 = coord:GetVec2()
|
||||
table.insert(vec2table,vec2)
|
||||
end
|
||||
local zone = ZONE_ELASTIC:New("STRATEGO-Floodtest-"..math.random(1,10000),vec2table)
|
||||
return zone
|
||||
end
|
||||
|
||||
local function DrawElastic(filled,drawit)
|
||||
local zone = GetElastic(filled)
|
||||
if drawit then
|
||||
zone:SetColor({1,1,1},1)
|
||||
zone:SetDrawCoalition(-1)
|
||||
zone:Update(1,true) -- draw zone
|
||||
end
|
||||
return zone
|
||||
end
|
||||
|
||||
local _,_,weight,name = self:GetHighestWeightNodes()
|
||||
local filled, unfilled = self:_FloodFill(name)
|
||||
local allin = true
|
||||
if table.length(unfilled) > 0 then
|
||||
MESSAGE:New("There is at least one node island!",15,"STRATEGO"):ToAllIf(self.debug):ToLog()
|
||||
allin = false
|
||||
if self.debug == true then
|
||||
local zone1 = DrawElastic(filled,draw)
|
||||
local zone2 = DrawElastic(unfilled,draw)
|
||||
local vertices1 = zone1:GetVerticiesVec2()
|
||||
local vertices2 = zone2:GetVerticiesVec2()
|
||||
-- get closest vertices
|
||||
local corner1 = nil
|
||||
local corner2 = nil
|
||||
local mindist = math.huge
|
||||
local found = false
|
||||
for _,_edge in pairs(vertices1) do
|
||||
for _,_edge2 in pairs(vertices2) do
|
||||
local dist=UTILS.VecDist2D(_edge,_edge2)
|
||||
if dist < mindist then
|
||||
mindist = dist
|
||||
corner1 = _edge
|
||||
corner2 = _edge2
|
||||
found = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if found then
|
||||
local Corner = COORDINATE:NewFromVec2(corner1)
|
||||
local Corner2 = COORDINATE:NewFromVec2(corner2)
|
||||
Corner:LineToAll(Corner2,-1,{1,1,1},1,1,true,"Island2Island")
|
||||
local cornername
|
||||
local cornername2
|
||||
for _name,_data in pairs(self.airbasetable) do
|
||||
local zone = _data.zone
|
||||
if zone:IsVec2InZone(corner1) then
|
||||
cornername = _name
|
||||
self:T("Corner1 = ".._name)
|
||||
end
|
||||
if zone:IsVec2InZone(corner2) then
|
||||
cornername2 = _name
|
||||
self:T("Corner2 = ".._name)
|
||||
end
|
||||
if cornername and cornername2 and connect == true then
|
||||
self:AddRoutesManually(cornername,cornername2,Color,Linetype,self.debug)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return allin, filled, unfilled
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- End
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
TIRESIAS = {
|
||||
ClassName = "TIRESIAS",
|
||||
debug = false,
|
||||
version = "0.0.4",
|
||||
version = "0.0.5",
|
||||
Interval = 20,
|
||||
GroundSet = nil,
|
||||
VehicleSet = nil,
|
||||
@@ -187,7 +187,7 @@ function TIRESIAS:SetAAARanges(FiringRange,SwitchAAA)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times.
|
||||
--- [USER] Add a SET_GROUP of GROUP objects as exceptions. Can be done multiple times. Does **not** work work for GROUP objects spawned into the SET after start, i.e. the groups need to exist in the game already.
|
||||
-- @param #TIRESIAS self
|
||||
-- @param Core.Set#SET_GROUP Set to add to the exception list.
|
||||
-- @return #TIRESIAS self
|
||||
@@ -203,7 +203,7 @@ function TIRESIAS:AddExceptionSet(Set)
|
||||
}
|
||||
exceptions:AddGroup(grp,true)
|
||||
end
|
||||
BASE:I("TIRESIAS: Added exception group: "..grp:GetName())
|
||||
BASE:T("TIRESIAS: Added exception group: "..grp:GetName())
|
||||
end
|
||||
)
|
||||
return self
|
||||
@@ -288,7 +288,7 @@ function TIRESIAS:_InitGroups()
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
||||
if grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias.invisible = true
|
||||
if SwitchAAA then
|
||||
@@ -315,10 +315,11 @@ function TIRESIAS:_InitGroups()
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
||||
if grp.Tiresias and grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp:SetAIOff()
|
||||
grp.Tiresias.invisible = true
|
||||
grp.Tiresias.AIOff = true
|
||||
end
|
||||
end
|
||||
--BASE:I(string.format("Init/Switch off Vehicle %s (Exception %s)",grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
@@ -336,7 +337,7 @@ function TIRESIAS:_InitGroups()
|
||||
}
|
||||
end
|
||||
if grp.Tiresias and (not grp.Tiresias.exception == true) then
|
||||
if grp.Tiresias and grp.Tiresias.invisible and grp.Tiresias.invisible == false then
|
||||
if grp.Tiresias and grp.Tiresias.invisible == false then
|
||||
grp:SetCommandInvisible(true)
|
||||
grp.Tiresias.invisible = true
|
||||
end
|
||||
@@ -391,7 +392,9 @@ function TIRESIAS:_SwitchOnGroups(group,radius)
|
||||
if ground:CountAlive() > 0 then
|
||||
ground:ForEachGroupAlive(
|
||||
function(grp)
|
||||
if grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
|
||||
local name = grp:GetName()
|
||||
if grp:GetCoalition() ~= group:GetCoalition()
|
||||
and grp.Tiresias and grp.Tiresias.type and (not grp.Tiresias.exception == true ) then
|
||||
if grp.Tiresias.invisible == true then
|
||||
grp:SetCommandInvisible(false)
|
||||
grp.Tiresias.invisible = false
|
||||
@@ -407,7 +410,7 @@ function TIRESIAS:_SwitchOnGroups(group,radius)
|
||||
end
|
||||
--BASE:I(string.format("TIRESIAS - Switch on %s %s (Exception %s)",tostring(grp.Tiresias.type),grp:GetName(),tostring(grp.Tiresias.exception)))
|
||||
else
|
||||
BASE:E("TIRESIAS - This group has not been initialized or is an exception!")
|
||||
BASE:T("TIRESIAS - This group "..tostring(name).. " has not been initialized or is an exception!")
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
@@ -6047,7 +6047,7 @@ function WAREHOUSE:_SpawnAssetAircraft(alias, asset, request, parking, uncontrol
|
||||
|
||||
else
|
||||
|
||||
if #parking<#template.units and not airstart then
|
||||
if parking and #parking<#template.units and not airstart then
|
||||
local text=string.format("ERROR: Not enough parking! Free parking = %d < %d aircraft to be spawned.", #parking, #template.units)
|
||||
self:_DebugMessage(text)
|
||||
return nil
|
||||
@@ -6089,7 +6089,7 @@ function WAREHOUSE:_SpawnAssetAircraft(alias, asset, request, parking, uncontrol
|
||||
terminal=parking[i].TerminalID
|
||||
end
|
||||
|
||||
if self.Debug then
|
||||
if self.Debug and terminal then
|
||||
local text=string.format("Spawnplace unit %s terminal %d.", unit.name, terminal)
|
||||
coord:MarkToAll(text)
|
||||
env.info(text)
|
||||
@@ -6732,7 +6732,7 @@ end
|
||||
-- @param Wrapper.Group#GROUP deadgroup Group of unit that died.
|
||||
-- @param #WAREHOUSE.Pendingitem request Request that needs to be updated.
|
||||
function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
|
||||
self:F(self.lid.."FF unit dead "..deadunit:GetName())
|
||||
--self:F(self.lid.."FF unit dead "..deadunit:GetName())
|
||||
|
||||
-- Find opsgroup.
|
||||
local opsgroup=_DATABASE:FindOpsGroup(deadgroup)
|
||||
@@ -7946,10 +7946,12 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
||||
local clients=_DATABASE.CLIENTS
|
||||
for clientname, client in pairs(clients) do
|
||||
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
if template then
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -8120,9 +8122,11 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
||||
-- Debug output for occupied spots.
|
||||
if self.Debug then
|
||||
local coord=problem.coord --Core.Point#COORDINATE
|
||||
local text=string.format("Obstacle %s [type=%s] blocking spot=%d! Size=%.1f m and distance=%.1f m.", problem.name, problem.type, _termid, problem.size, problem.dist)
|
||||
self:I(self.lid..text)
|
||||
coord:MarkToAll(string.format(text))
|
||||
if coord then
|
||||
local text=string.format("Obstacle %s [type=%s] blocking spot=%d! Size=%.1f m and distance=%.1f m.", problem.name, problem.type, _termid, problem.size, problem.dist)
|
||||
self:I(self.lid..text)
|
||||
coord:MarkToAll(text)
|
||||
end
|
||||
else
|
||||
self:T(self.lid..string.format("Parking spot %d is occupied or not big enough!", _termid))
|
||||
end
|
||||
@@ -8431,12 +8435,14 @@ function WAREHOUSE:_GetAttribute(group)
|
||||
local attribute=WAREHOUSE.Attribute.OTHER_UNKNOWN --#WAREHOUSE.Attribute
|
||||
|
||||
if group then
|
||||
|
||||
local groupCat=group:GetCategory()
|
||||
|
||||
-----------
|
||||
--- Air ---
|
||||
-----------
|
||||
-- Planes
|
||||
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes")
|
||||
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes") and groupCat==Group.Category.AIRPLANE
|
||||
local awacs=group:HasAttribute("AWACS")
|
||||
local fighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters") or (group:HasAttribute("Bombers") and not group:HasAttribute("Strategic bombers"))
|
||||
local bomber=group:HasAttribute("Strategic bombers")
|
||||
@@ -8591,7 +8597,6 @@ end
|
||||
-- @param #WAREHOUSE.Queueitem qitem Item of queue to be removed.
|
||||
-- @param #table queue The queue from which the item should be deleted.
|
||||
function WAREHOUSE:_DeleteQueueItem(qitem, queue)
|
||||
self:F({qitem=qitem, queue=queue})
|
||||
|
||||
for i=1,#queue do
|
||||
local _item=queue[i] --#WAREHOUSE.Queueitem
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
do -- ZONE_CAPTURE_COALITION
|
||||
|
||||
--- @type ZONE_CAPTURE_COALITION
|
||||
-- @type ZONE_CAPTURE_COALITION
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number MarkBlue ID of blue F10 mark.
|
||||
-- @field #number MarkRed ID of red F10 mark.
|
||||
@@ -161,7 +161,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- The mission designer can use these values to alter the logic.
|
||||
-- For example:
|
||||
--
|
||||
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||
-- if From ~= "Empty" then
|
||||
-- -- Display a message
|
||||
@@ -172,7 +172,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
--
|
||||
-- ## Example Event Handler.
|
||||
--
|
||||
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||
-- if From ~= To then
|
||||
-- local Coalition = self:GetCoalition()
|
||||
@@ -273,7 +273,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- Depending on the zone ownership, different messages are sent.
|
||||
-- Note the methods `ZoneCaptureCoalition:GetZoneName()`.
|
||||
--
|
||||
-- --- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterGuarded( From, Event, To )
|
||||
-- if From ~= To then
|
||||
-- local Coalition = self:GetCoalition()
|
||||
@@ -294,7 +294,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- Next is the Event Handler when the **Empty** state transition is triggered.
|
||||
-- Now we smoke the ZoneCaptureCoalition with a green color, using `self:Smoke( SMOKECOLOR.Green )`.
|
||||
--
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterEmpty()
|
||||
-- self:Smoke( SMOKECOLOR.Green )
|
||||
-- US_CC:MessageTypeToCoalition( string.format( "%s is unprotected, and can be captured!", ZoneCaptureCoalition:GetZoneName() ), MESSAGE.Type.Information )
|
||||
@@ -304,7 +304,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- The next Event Handlers speak for itself.
|
||||
-- When the zone is Attacked, we smoke the zone white and send some messages to each coalition.
|
||||
--
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterAttacked()
|
||||
-- ZoneCaptureCoalition:Smoke( SMOKECOLOR.White )
|
||||
-- local Coalition = self:GetCoalition()
|
||||
@@ -321,7 +321,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
-- When the zone is Captured, we send some victory or loss messages to the correct coalition.
|
||||
-- And we add some score.
|
||||
--
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterCaptured()
|
||||
-- local Coalition = self:GetCoalition()
|
||||
-- self:E({Coalition = Coalition})
|
||||
@@ -641,7 +641,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
--
|
||||
-- @usage
|
||||
-- -- For example, one could stop the monitoring when the zone was captured!
|
||||
-- --- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- -- @param Functional.Protect#ZONE_CAPTURE_COALITION self
|
||||
-- function ZoneCaptureCoalition:OnEnterCaptured()
|
||||
-- local Coalition = self:GetCoalition()
|
||||
-- self:E({Coalition = Coalition})
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
do -- Zone
|
||||
|
||||
--- @type ZONE_GOAL
|
||||
-- @type ZONE_GOAL
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field Core.Goal#GOAL Goal The goal object.
|
||||
-- @field #number SmokeTime Time stamp in seconds when the last smoke of the zone was triggered.
|
||||
@@ -178,7 +178,7 @@ do -- Zone
|
||||
|
||||
end
|
||||
|
||||
--- @param #ZONE_GOAL self
|
||||
-- @param #ZONE_GOAL self
|
||||
-- @param Core.Event#EVENTDATA EventData Event data table.
|
||||
function ZONE_GOAL:__Destroyed( EventData )
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
do -- ZoneGoal
|
||||
|
||||
--- @type ZONE_GOAL_CARGO
|
||||
-- @type ZONE_GOAL_CARGO
|
||||
-- @extends Functional.ZoneGoal#ZONE_GOAL
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ do -- ZoneGoal
|
||||
ClassName = "ZONE_GOAL_CARGO",
|
||||
}
|
||||
|
||||
--- @field #table ZONE_GOAL_CARGO.States
|
||||
-- @field #table ZONE_GOAL_CARGO.States
|
||||
ZONE_GOAL_CARGO.States = {}
|
||||
|
||||
--- ZONE_GOAL_CARGO Constructor.
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
do -- ZoneGoal
|
||||
|
||||
--- @type ZONE_GOAL_COALITION
|
||||
-- @type ZONE_GOAL_COALITION
|
||||
-- @field #string ClassName Name of the Class.
|
||||
-- @field #number Coalition The current coalition ID of the zone owner.
|
||||
-- @field #number PreviousCoalition The previous owner of the zone.
|
||||
@@ -48,7 +48,7 @@ do -- ZoneGoal
|
||||
ObjectCategories = nil,
|
||||
}
|
||||
|
||||
--- @field #table ZONE_GOAL_COALITION.States
|
||||
-- @field #table ZONE_GOAL_COALITION.States
|
||||
ZONE_GOAL_COALITION.States = {}
|
||||
|
||||
--- ZONE_GOAL_COALITION Constructor.
|
||||
|
||||
@@ -10,7 +10,7 @@ _SCHEDULEDISPATCHER = SCHEDULEDISPATCHER:New() -- Core.ScheduleDispatcher#SCHEDU
|
||||
_DATABASE = DATABASE:New() -- Core.Database#DATABASE
|
||||
|
||||
--- Settings
|
||||
_SETTINGS = SETTINGS:Set()
|
||||
_SETTINGS = SETTINGS:Set() -- Core.Settings#SETTINGS
|
||||
_SETTINGS:SetPlayerMenuOn()
|
||||
|
||||
--- Register cargos.
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
|
||||
|
||||
@@ -34,6 +32,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ClientMenu.lua')
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Vector.lua')
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
|
||||
@@ -49,6 +48,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/DynamicCargo.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )
|
||||
@@ -84,6 +84,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Autolase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Tiresias.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Stratego.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ClientWatch.lua')
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' )
|
||||
@@ -154,6 +155,14 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/ShapeBase.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Circle.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Cube.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Line.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Oval.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Polygon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Triangle.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
|
||||
@@ -178,4 +187,9 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Beacons.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Point.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Procedure.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/FlightPlan.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' )
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
__Moose.Include( 'Utilities\\Enums.lua' )
|
||||
__Moose.Include( 'Utilities\\Routines.lua' )
|
||||
__Moose.Include( 'Utilities\\Utils.lua' )
|
||||
__Moose.Include( 'Utilities\\Profiler.lua' )
|
||||
__Moose.Include( 'Utilities\\Templates.lua' )
|
||||
__Moose.Include( 'Utilities\\STTS.lua' )
|
||||
--__Moose.Include( 'Utilities\\STTS.lua' )
|
||||
__Moose.Include( 'Utilities\\FiFo.lua' )
|
||||
__Moose.Include( 'Utilities\\Socket.lua' )
|
||||
|
||||
@@ -17,11 +15,11 @@ __Moose.Include( 'Core\\Event.lua' )
|
||||
__Moose.Include( 'Core\\Settings.lua' )
|
||||
__Moose.Include( 'Core\\Menu.lua' )
|
||||
__Moose.Include( 'Core\\Zone.lua' )
|
||||
__Moose.Include( 'Core\\Zone_Detection.lua' )
|
||||
__Moose.Include( 'Core\\Velocity.lua' )
|
||||
__Moose.Include( 'Core\\Database.lua' )
|
||||
__Moose.Include( 'Core\\Set.lua' )
|
||||
__Moose.Include( 'Core\\Point.lua' )
|
||||
__Moose.Include( 'Core\\Velocity.lua' )
|
||||
__Moose.Include( 'Core\\Pathline.lua' )
|
||||
__Moose.Include( 'Core\\Message.lua' )
|
||||
__Moose.Include( 'Core\\Fsm.lua' )
|
||||
__Moose.Include( 'Core\\Spawn.lua' )
|
||||
@@ -34,6 +32,7 @@ __Moose.Include( 'Core\\MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Core\\TextAndSound.lua' )
|
||||
__Moose.Include( 'Core\\Condition.lua' )
|
||||
__Moose.Include( 'Core\\ClientMenu.lua' )
|
||||
__Moose.Include( 'Core\\Vector.lua' )
|
||||
|
||||
__Moose.Include( 'Wrapper\\Object.lua' )
|
||||
__Moose.Include( 'Wrapper\\Identifiable.lua' )
|
||||
@@ -46,6 +45,10 @@ __Moose.Include( 'Wrapper\\Static.lua' )
|
||||
__Moose.Include( 'Wrapper\\Airbase.lua' )
|
||||
__Moose.Include( 'Wrapper\\Scenery.lua' )
|
||||
__Moose.Include( 'Wrapper\\Marker.lua' )
|
||||
__Moose.Include( 'Wrapper\\Net.lua' )
|
||||
__Moose.Include( 'Wrapper\\Weapon.lua' )
|
||||
__Moose.Include( 'Wrapper\\Storage.lua' )
|
||||
__Moose.Include( 'Wrapper\\DynamicCargo.lua' )
|
||||
|
||||
__Moose.Include( 'Cargo\\Cargo.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoUnit.lua' )
|
||||
@@ -77,6 +80,10 @@ __Moose.Include( 'Functional\\Mantis.lua' )
|
||||
__Moose.Include( 'Functional\\Shorad.lua' )
|
||||
__Moose.Include( 'Functional\\Autolase.lua' )
|
||||
__Moose.Include( 'Functional\\AICSAR.lua' )
|
||||
__Moose.Include( 'Functional\\AmmoTruck.lua' )
|
||||
__Moose.Include( 'Functional\\Tiresias.lua' )
|
||||
__Moose.Include( 'Functional\\Stratego.lua' )
|
||||
__Moose.Include( 'Functional\\ClientWatch.lua' )
|
||||
|
||||
__Moose.Include( 'Ops\\Airboss.lua' )
|
||||
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
|
||||
@@ -107,6 +114,9 @@ __Moose.Include( 'Ops\\Awacs.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerTask.lua' )
|
||||
__Moose.Include( 'Ops\\Operation.lua' )
|
||||
__Moose.Include( 'Ops\\FlightControl.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerRecce.lua' )
|
||||
__Moose.Include( 'Ops\\EasyGCICAP.lua' )
|
||||
__Moose.Include( 'Ops\\EasyA2G.lua' )
|
||||
|
||||
__Moose.Include( 'AI\\AI_Balancer.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air.lua' )
|
||||
@@ -169,4 +179,7 @@ __Moose.Include( 'Tasking\\Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Capture_Zone.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( 'Navigation\\Point.lua' )
|
||||
__Moose.Include( 'Navigation\\Beacons.lua' )
|
||||
|
||||
__Moose.Include( 'Globals.lua' )
|
||||
|
||||
139
Moose Development/Moose/Navigation/Beacons.lua
Normal file
139
Moose Development/Moose/Navigation/Beacons.lua
Normal file
@@ -0,0 +1,139 @@
|
||||
--- **NAVIGATION** - Beacons of the map/theatre.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Beacons of the map
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Beacons).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Beacons
|
||||
-- @image NAVIGATION_Beacons.png
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- BEACONS class.
|
||||
-- @type BEACONS
|
||||
--
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table beacons Beacons.
|
||||
--
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The BEACONS Concept
|
||||
--
|
||||
-- The NAVFIX class has a great concept!
|
||||
--
|
||||
-- Bla, bla...
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `BEACONS` object can be created with the @{#BEACONS.New}() function.
|
||||
--
|
||||
-- local beacons=BEACONS:New("G:\Games\DCS World Testing\Mods\terrains\GermanyColdWar\beacons.lua")
|
||||
--
|
||||
-- This is how it works.
|
||||
--
|
||||
-- @field #BEACONS
|
||||
BEACONS = {
|
||||
ClassName = "BEACONS",
|
||||
verbose = 0,
|
||||
beacons = {},
|
||||
}
|
||||
|
||||
--- BEACONS class version.
|
||||
-- @field #string version
|
||||
BEACONS.version="0.0.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor(s)
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new BECAONS class instance from a given file.
|
||||
-- @param #BEACONS self
|
||||
-- @param #string FileName Full path to the file containing the map beacons.
|
||||
-- @return #BEACONS self
|
||||
function BEACONS:NewFromFile(FileName)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #BEACONS
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add marker all beacons on the F10 map.
|
||||
-- @param #BEACONS self
|
||||
-- @return #BEACONS self
|
||||
function BEACONS:MarkerShow()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove markers of all beacons from the F10 map.
|
||||
-- @param #BEACONS self
|
||||
-- @return #BEACONS self
|
||||
function BEACONS:MarkerRemove()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get text displayed in the F10 marker.
|
||||
-- @param #BEACONS self
|
||||
-- @return #string Marker text.
|
||||
function BEACONS:_GetMarkerText(beacon)
|
||||
|
||||
local altmin=self.altMin and tostring(self.altMin) or ""
|
||||
local altmax=self.altMax and tostring(self.altMax) or ""
|
||||
local speedmin=self.speedMin and tostring(self.speedMin) or ""
|
||||
local speedmax=self.speedMax and tostring(self.speedMax) or ""
|
||||
|
||||
|
||||
local text=string.format("NAVFIX %s", self.name)
|
||||
if self.isIAF then
|
||||
text=text..string.format(" (IAF)")
|
||||
end
|
||||
if self.isIF then
|
||||
text=text..string.format(" (IF)")
|
||||
end
|
||||
text=text..string.format("\nAltitude [ft]: %s - %s", altmin, altmax)
|
||||
text=text..string.format("\nSpeed [knots]: %s - %s", speedmin, speedmax)
|
||||
text=text..string.format("\nCompulsory: %s", tostring(self.isCompulsory))
|
||||
text=text..string.format("\nFly Over: %s", tostring(self.isFlyover))
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
481
Moose Development/Moose/Navigation/FlightPlan.lua
Normal file
481
Moose Development/Moose/Navigation/FlightPlan.lua
Normal file
@@ -0,0 +1,481 @@
|
||||
--- **NAVIGATION** - Flight Plan.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Manage navigation aids
|
||||
-- * VOR, NDB
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops%20-%20FlightPlan).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.FlightPlan
|
||||
-- @image NAVIGATION_FlightPlan.png
|
||||
|
||||
|
||||
--- FLIGHTPLAN class.
|
||||
-- @type FLIGHTPLAN
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table fixes Navigation fixes.
|
||||
-- @field Core.Pathline#PATHLINE pathline Pathline of the plan.
|
||||
-- @field Wrapper.Airbase#AIRBASE departureAirbase Departure airbase.
|
||||
-- @field Wrapper.Airbase#AIRBASE destinationAirbase Destination airbase.
|
||||
-- @field #number altitudeCruiseMin Minimum cruise altitude in feet MSL.
|
||||
-- @field #number altitudeCruiseMax Maximum cruise altitude in feet MSL.
|
||||
-- @extends Core.Pathline#PATHLINE
|
||||
|
||||
--- *Life is what happens to us while we are making other plans.* -- Allen Saunders
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The FLIGHTPLAN Concept
|
||||
--
|
||||
-- This class has a great concept!
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `FLIGHTPLAN` object can be created with the @{#FLIGHTPLAN.New}() function.
|
||||
--
|
||||
-- myFlightplan=FLIGHTPLAN:New("Plan A")
|
||||
-- myFleet:SetPortZone(ZonePort1stFleet)
|
||||
-- myFleet:Start()
|
||||
--
|
||||
-- A fleet needs a *port zone*, which is set via the @{#FLIGHTPLAN.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
|
||||
--
|
||||
-- Finally, the fleet needs to be started using the @{#FLIGHTPLAN.Start}() function. If the fleet is not started, it will not process any requests.
|
||||
--
|
||||
-- @field #FLIGHTPLAN
|
||||
FLIGHTPLAN = {
|
||||
ClassName = "FLIGHTPLAN",
|
||||
verbose = 0,
|
||||
fixes = {}
|
||||
}
|
||||
|
||||
--- Type of flightplan.
|
||||
-- @type FLIGHTPLAN.Type
|
||||
-- @field #string IFRH Instrument Flying Rules High Altitude.
|
||||
-- @field #string IFRL Instrument Flying Rules Low Altitude.
|
||||
-- @field #string VFR Visual Flight Rules.
|
||||
FLIGHTPLAN.Type={
|
||||
IFRH = "IFR High",
|
||||
IFRL = "IFR Low",
|
||||
VFR = "VFR",
|
||||
}
|
||||
|
||||
|
||||
|
||||
--- FLIGHTPLAN class version.
|
||||
-- @field #string version
|
||||
FLIGHTPLAN.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: How to connect SID, STAR, ENROUTE, TRANSITION, APPROACH. Typical flightplan SID --> ENROUTE --> STAR --> APPROACH
|
||||
-- TODO: Add approach.
|
||||
-- DONE: How to handle the FLIGHTGROUP:_LandAtAirBase
|
||||
-- TODO: Do we always need a holding pattern? https://www.faa.gov/air_traffic/publications/atpubs/aip_html/part2_enr_section_1.5.html#:~:text=If%20no%20holding%20pattern%20is,than%20that%20desired%20by%20ATC.
|
||||
-- DOEN: Read from MSFS file.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new FLIGHTPLAN instance.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #string Name Name of this flight plan.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:New(Name)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, PATHLINE:New(Name)) -- #FLIGHTPLAN
|
||||
|
||||
-- Set alias.
|
||||
self.alias=tostring(Name)
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("FLIGHTPLAN %s | ", self.alias)
|
||||
|
||||
--self.pathline=PATHLINE:New(Name)
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Created FLIGHTPLAN!"))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new FLIGHTPLAN instance from another FLIGHTPLAN acting as blue print.
|
||||
-- The newly created flight plan is deep copied from the given one.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #FLIGHTPLAN FlightPlan Blue print of the flight plan to copy.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:NewFromFlightPlan(FlightPlan)
|
||||
self=UTILS.DeepCopy(FlightPlan)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new FLIGHTPLAN instance from a given file.
|
||||
-- Currently, the file has to be an MSFS 2020 .pln file as, *e.g.*, exported from [Navigraph](https://navigraph.com/).
|
||||
--
|
||||
-- **Note** that the flight plan does only cover the departure, enroute and arrival portions but **not the approach** part!
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #string FileName Full path to file.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:NewFromFile(FileName)
|
||||
|
||||
if UTILS.FileExists(FileName) then
|
||||
|
||||
self=FLIGHTPLAN._ReadFileMSFS(FileName)
|
||||
|
||||
else
|
||||
error(string.format("ERROR: File not found! File name=%s", tostring(FileName)))
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add navigation fix to the flight plan.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param Navigation.Point#NAVPOINT NavFix The nav fix.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:AddNavFix(NavFix)
|
||||
|
||||
table.insert(self.fixes, NavFix)
|
||||
|
||||
local point=self:AddPointFromVec3(NavFix.vector:GetVec3(true))
|
||||
|
||||
point.navpoint=NavFix
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set departure airbase.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #string AirbaseName Name of the airbase or AIRBASE object.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:SetDepartureAirbase(AirbaseName)
|
||||
|
||||
self.departureAirbase=AIRBASE:FindByName(AirbaseName)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set destination airbase.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #string AirbaseName Name of the airbase or AIRBASE object.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:SetDestinationAirbase(AirbaseName)
|
||||
|
||||
self.destinationAirbase=AIRBASE:FindByName(AirbaseName)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set cruise altitude.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #number AltMin Minimum altitude in feet MSL.
|
||||
-- @param #number AltMax Maximum altitude in feet MSL. Default is `AltMin`.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:SetCruiseAltitude(AltMin, AltMax)
|
||||
|
||||
self.altitudeCruiseMin=AltMin
|
||||
self.altitudeCruiseMax=AltMax or self.altitudeCruiseMin
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set cruise speed.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #number SpeedMin Minimum speed in knots.
|
||||
-- @param #number SpeedMax Maximum speed in knots. Default is `SpeedMin`.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:SetCruiseSpeed(SpeedMin, SpeedMax)
|
||||
|
||||
self.speedCruiseMin=SpeedMin
|
||||
self.speedCruiseMax=SpeedMax or self.speedCruiseMin
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get the name of this flight plan.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @return #string The name.
|
||||
function FLIGHTPLAN:GetName()
|
||||
return self.alias
|
||||
end
|
||||
|
||||
|
||||
--- Get cruise altitude. This returns a random altitude between the set min/max cruise altitudes.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @return #number Cruise altitude in feet MSL.
|
||||
function FLIGHTPLAN:GetCruiseAltitude()
|
||||
|
||||
local alt=10000
|
||||
if self.altitudeCruiseMin and self.altitudeCruiseMax then
|
||||
alt=math.random(self.altitudeCruiseMin, self.altitudeCruiseMax)
|
||||
elseif self.altitudeCruiseMin then
|
||||
alt=self.altitudeCruiseMin
|
||||
elseif self.altitudeCruiseMax then
|
||||
alt=self.altitudeCruiseMax
|
||||
end
|
||||
|
||||
return alt
|
||||
end
|
||||
|
||||
--- Get cruise speed. This returns a random speed between the set min/max cruise speeds.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @return #number Cruise speed in knots.
|
||||
function FLIGHTPLAN:GetCruiseSpeed()
|
||||
|
||||
local speed=250
|
||||
|
||||
if self.speedCruiseMin and self.speedCruiseMax then
|
||||
speed=math.random(self.speedCruiseMin, self.speedCruiseMax)
|
||||
elseif self.speedCruiseMin then
|
||||
speed=self.speedCruiseMin
|
||||
elseif self.altitudeCruiseMax then
|
||||
speed=self.speedCruiseMax
|
||||
end
|
||||
|
||||
return speed
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Read flight plan from a given MSFS 2020 .plt file.
|
||||
-- @param #string FileName Name of the file.
|
||||
-- @return #FLIGHTPLAN The flight plan.
|
||||
function FLIGHTPLAN._ReadFileMSFS(FileName)
|
||||
|
||||
local function readfile(filename)
|
||||
|
||||
local lines = {}
|
||||
|
||||
-- Open file in read binary mode.
|
||||
local file=assert(io.open(filename, "rb"), string.format("File not found! File name = %s", tostring(filename)))
|
||||
|
||||
for line in file:lines() do
|
||||
lines[#lines+1] = line
|
||||
end
|
||||
|
||||
-- Close file.
|
||||
file:close()
|
||||
|
||||
-- Return data
|
||||
return lines
|
||||
end
|
||||
|
||||
|
||||
--- This function returns an XML element, i.e. the string between <...> and </...>.
|
||||
local function getXMLelement(line)
|
||||
local element=string.match(line, ">(.+)<")
|
||||
return element
|
||||
end
|
||||
|
||||
--- This function returns Latitude and Longitude
|
||||
local function getLatLong(line)
|
||||
local latlong=getXMLelement(line)
|
||||
-- The format is "N41° 38' 20.00",E41° 33' 19.00",+000000.00" so we still need to process that.
|
||||
local lat,long=string.match(latlong, "(.+),(.+),")
|
||||
return lat,long
|
||||
end
|
||||
|
||||
-- Read data from file.
|
||||
local data=readfile(FileName)
|
||||
|
||||
local flightplan={}
|
||||
local waypoints={}
|
||||
local wp=nil
|
||||
|
||||
local gotwaypoint=false
|
||||
for i,line in pairs(data) do
|
||||
|
||||
|
||||
--print(line)
|
||||
|
||||
-- Title
|
||||
if string.find(line, "<Title>") then
|
||||
flightplan.title=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Departure ICAO
|
||||
if string.find(line, "<DepartureID>") then
|
||||
flightplan.departureICAO=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Destination ICAO
|
||||
if string.find(line, "<DestinationID>") then
|
||||
flightplan.destinationICAO=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- FPType
|
||||
if string.find(line, "<FPType>") then
|
||||
flightplan.plantype=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Route type
|
||||
if string.find(line, "<RouteType>") then
|
||||
flightplan.routetype=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Cruise alt in feet
|
||||
if string.find(line, "<CruisingAlt>") then
|
||||
flightplan.altCruise=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Departure LLA
|
||||
if string.find(line, "<DepartureLLA>") then
|
||||
local lat,long=getLatLong(line)
|
||||
end
|
||||
|
||||
-- Destination LLA
|
||||
if string.find(line, "<DestinationLLA>") then
|
||||
local lat,long=getLatLong(line)
|
||||
end
|
||||
|
||||
-- Departure Name
|
||||
if string.find(line, "<DepartureName>") then
|
||||
local DepartureName=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- DestinationName
|
||||
if string.find(line, "<DestinationName>") then
|
||||
local DestinationName=getXMLelement(line)
|
||||
end
|
||||
|
||||
---
|
||||
-- Waypoint stuff
|
||||
---
|
||||
|
||||
-- New waypoint starts.
|
||||
if string.find(line, "ATCWaypoint id") then
|
||||
|
||||
--Get string inside quotes " and ".
|
||||
local wpid=string.match(line, [["(.+)"]])
|
||||
|
||||
-- Create a new wp table.
|
||||
wp={}
|
||||
|
||||
-- Set waypoint name.
|
||||
wp.name=wpid
|
||||
end
|
||||
|
||||
-- Waypoint info ends.
|
||||
if string.find(line, "</ATCWaypoint>") then
|
||||
-- This is the end of the waypoint.
|
||||
|
||||
-- Add info to waypoints table.
|
||||
table.insert(waypoints, wp)
|
||||
|
||||
-- Set waypoint to nil. We create an empty table if the next wp starts.
|
||||
wp=nil
|
||||
end
|
||||
|
||||
-- Waypoint type (Airport, Intersection, NDB, VORTAC)
|
||||
if string.find(line, "<ATCWaypointType>") then
|
||||
local wptype=getXMLelement(line)
|
||||
wp.type=wptype
|
||||
end
|
||||
|
||||
-- Waypoint position.
|
||||
if string.find(line, "<WorldPosition>") then
|
||||
wp.lat, wp.long=getLatLong(line)
|
||||
end
|
||||
|
||||
-- Runway should exist for initial and final WP if it is an airport.
|
||||
if string.find(line, "RunwayNumberFP") then
|
||||
wp.runway=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Runway designator: LEFT, RIGHT, CENTER
|
||||
if string.find(line, "RunwayDesignatorFP") then
|
||||
wp.runwayDesignator=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Segment is Departure
|
||||
if string.find(line, "<DepartureFP>") then
|
||||
wp.segment="Departure"
|
||||
end
|
||||
|
||||
-- Segment is Arrival
|
||||
if string.find(line, "<ArrivalFP>") then
|
||||
wp.segment="Arrival"
|
||||
end
|
||||
|
||||
-- Segment is Enroute
|
||||
if string.find(line, "<ATCAirway>") then
|
||||
wp.segment="Enroute"
|
||||
end
|
||||
|
||||
-- Approach type: VORDME, LOCALIZER
|
||||
if string.find(line, "ApproachTypeFP") then
|
||||
flightplan.approachtype=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Approach type suffic: Z
|
||||
if string.find(line, "SuffixFP") then
|
||||
local SuffixFP=getXMLelement(line)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
for key, value in pairs(flightplan) do
|
||||
env.info(string.format("Flightplan %s=%s", key, tostring(value)))
|
||||
end
|
||||
|
||||
env.info(string.format("Number of waypoints=%d", #waypoints))
|
||||
for i,wp in pairs(waypoints) do
|
||||
env.info(string.format("Waypoint name=%s type=%s segment=%s runway=%s lat=%s long=%s", wp.name, wp.type, tostring(wp.segment), tostring(wp.runway)..tostring(wp.runwayDesignator or ""), wp.lat, wp.long))
|
||||
end
|
||||
|
||||
-- Create a new flightplan.
|
||||
local fp=FLIGHTPLAN:New(flightplan.title)
|
||||
|
||||
-- Set cruise altitude.
|
||||
fp:SetCruiseAltitude(flightplan.altCruise)
|
||||
|
||||
-- Set departure and destination airports.
|
||||
fp:SetDepartureAirbase(flightplan.departureICAO)
|
||||
fp:SetDestinationAirbase(flightplan.destinationICAO)
|
||||
|
||||
--TODO: Remove first and last waypoint if they are identical to the departure/destination airport!
|
||||
|
||||
for i,wp in pairs(waypoints) do
|
||||
|
||||
-- Create a navpoint.
|
||||
local navpoint=NAVPOINT:NewFromLLDMS(wp.name, wp.type, wp.lat, wp.long)
|
||||
|
||||
navpoint:SetAltMin(flightplan.altCruise)
|
||||
|
||||
-- Add point to flightplan.
|
||||
-- TODO: section departure, enroute, arrival.
|
||||
fp:AddNavFix(navpoint)
|
||||
end
|
||||
|
||||
|
||||
|
||||
return fp
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
587
Moose Development/Moose/Navigation/Point.lua
Normal file
587
Moose Development/Moose/Navigation/Point.lua
Normal file
@@ -0,0 +1,587 @@
|
||||
--- **NAVIGATION** - Navigation Airspace Points, Fixes and Aids.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Stuff
|
||||
-- * More Stuff
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20NavFix).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Point
|
||||
-- @image NAVIGATION_Point.png
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- NAVFIX class.
|
||||
-- @type NAVFIX
|
||||
--
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #string name Name of the point.
|
||||
-- @field #string typePoint Type of the point, *e.g. "Intersection", "VOR", "Airport".
|
||||
-- @field Core.Vector#VECTOR vector Position vector of the fix.
|
||||
-- @field Wrapper.Marker#MARKER marker Marker on F10 map.
|
||||
-- @field #number altMin Minimum altitude in meters.
|
||||
-- @field #number altMax Maximum altitude in meters.
|
||||
-- @field #number speedMin Minimum speed in knots.
|
||||
-- @field #number speedMax Maximum speed in knots.
|
||||
--
|
||||
-- @field #boolean isCompulsory Is this a compulsory fix.
|
||||
-- @field #boolean isFlyover Is this a flyover fix (`true`) or turning point otherwise.
|
||||
-- @field #boolean isFAF Is this a final approach fix.
|
||||
-- @field #boolean isIAF Is this an initial approach fix.
|
||||
-- @field #boolean isIF Is this an initial fix.
|
||||
-- @field #boolean isMAF Is this an initial fix.
|
||||
--
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The NAVFIX Concept
|
||||
--
|
||||
-- The NAVFIX class has a great concept!
|
||||
--
|
||||
-- A NAVFIX describes a geo position and can, *e.g.*, be part of a FLIGHTPLAN. It has a unique name and is of a certain type, *e.g.* "Intersection", "VOR", "Airbase" etc.
|
||||
-- It can also have further properties as min/max altitudes and speeds that aircraft need to obey when they pass the point.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `NAVFIX` object can be created with the @{#NAVFIX.New}() function.
|
||||
--
|
||||
-- myNavPoint=NAVFIX:New()
|
||||
-- myTemplate:SetXYZ(X, Y, Z)
|
||||
--
|
||||
-- This is how it works.
|
||||
--
|
||||
-- @field #NAVFIX
|
||||
NAVFIX = {
|
||||
ClassName = "NAVFIX",
|
||||
verbose = 0,
|
||||
}
|
||||
|
||||
--- Type of point.
|
||||
-- @type NAVFIX.Type
|
||||
-- @field #string POINT Waypoint.
|
||||
-- @field #string INTERSECTION Intersection of airway.
|
||||
-- @field #string AIRPORT Airport.
|
||||
-- @field #string VOR Very High Frequency Omnidirectional Range Station.
|
||||
-- @field #string DME Distance Measuring Equipment.
|
||||
-- @field #string NDB Non-Directional Beacon.
|
||||
-- @field #string VORDME Combined VHF omnidirectional range (VOR) with a distance-measuring equipment (DME).
|
||||
-- @field #string LOC Localizer.
|
||||
-- @field #string ILS Instrument Landing System.
|
||||
-- @field #string TACAN TACtical Air Navigation System (TACAN).
|
||||
NAVFIX.Type={
|
||||
POINT="Point",
|
||||
INTERSECTION="Intersection",
|
||||
AIRPORT="Airport",
|
||||
NDB="NDB",
|
||||
VOR="VOR",
|
||||
DME="DME",
|
||||
VORDME="VOR/DME",
|
||||
LOC="Localizer",
|
||||
ILS="ILS",
|
||||
TACAN="TACAN"
|
||||
}
|
||||
|
||||
--- NAVFIX class version.
|
||||
-- @field #string version
|
||||
NAVFIX.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor(s)
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new NAVFIX class instance from a given VECTOR.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name/ident of the point. Should be unique!
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param Core.Vector#VECTOR Vector Position vector of the navpoint.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #NAVFIX
|
||||
|
||||
-- Vector of point.
|
||||
self.vector=Vector
|
||||
|
||||
-- Name of point.
|
||||
self.name=Name
|
||||
|
||||
-- Type of the point.
|
||||
self.typePoint=Type or NAVFIX.Type.POINT
|
||||
|
||||
local coord=COORDINATE:NewFromVec3(self.vector)
|
||||
|
||||
-- Marker on F10.
|
||||
self.marker=MARKER:New(coord, self:_GetMarkerText())
|
||||
|
||||
-- Log ID string.
|
||||
self.lid=string.format("NAVFIX %s [%s] | ", tostring(self.name), tostring(self.typePoint))
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Created NAVFIX"))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new NAVFIX class instance from a given COORDINATE.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name of the fix. Should be unique!
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the point.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromCoordinate(Name, Type, Coordinate)
|
||||
|
||||
-- Create a VECTOR from the coordinate.
|
||||
local Vector=VECTOR:NewFromVec(Coordinate)
|
||||
|
||||
-- Create NAVFIX.
|
||||
self=NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new NAVFIX instance from given latitude and longitude in degrees, minutes and seconds (DMS).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name of the fix. Should be unique!
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param #string Latitude Latitude in DMS as string.
|
||||
-- @param #string Longitude Longitude in DMS as string.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromLLDMS(Name, Type, Latitude, Longitude)
|
||||
|
||||
-- Create a VECTOR from the coordinate.
|
||||
local Vector=VECTOR:NewFromLLDMS(Latitude, Longitude)
|
||||
|
||||
-- Create NAVFIX.
|
||||
self=NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new NAVFIX instance from given latitude and longitude in decimal degrees (DD).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name of the fix. Should be unique!
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param #number Latitude Latitude in DD.
|
||||
-- @param #number Longitude Longitude in DD.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromLLDD(Name, Type, Latitude, Longitude)
|
||||
|
||||
-- Create a VECTOR from the coordinate.
|
||||
local Vector=VECTOR:NewFromLLDD(Latitude, Longitude)
|
||||
|
||||
-- Create NAVFIX.
|
||||
self=NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new NAVFIX class instance relative to a given other NAVFIX.
|
||||
-- You have to specify the distance and bearing from the new point to the given point. *E.g.*, for a distance of 5 NM and a bearing of 090° (West), the
|
||||
-- new nav point is created 5 NM East of the given nav point. The reason is that this corresponts to convention used in most maps.
|
||||
-- You can, however, use the `Reciprocal` switch to create the new point in the direction you specify.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name of the fix. Should be unique!
|
||||
-- @param #string Type Type of navfix.
|
||||
-- @param #NAVFIX NavFix The given/existing navigation fix relative to which the new fix is created.
|
||||
-- @param #number Distance Distance from the given to the new point in nautical miles.
|
||||
-- @param #number Bearing Bearing [Deg] from the new point to the given one.
|
||||
-- @param #boolean Reciprocal If `true` the reciprocal `Bearing` is taken so it specifies the direction from the given point to the new one.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromNavFix(Name, Type, NavFix, Distance, Bearing, Reciprocal)
|
||||
|
||||
-- Convert magnetic to true bearing by adding magnetic declination, e.g. mag. bearing 10°M ==> true bearing 16°M (for 6° variation on Caucasus map)
|
||||
Bearing=Bearing+UTILS.GetMagneticDeclination()
|
||||
|
||||
if Reciprocal then
|
||||
Bearing=Bearing-180
|
||||
end
|
||||
|
||||
-- Translate.
|
||||
local Vector=NavFix.vector:Translate(UTILS.NMToMeters(Distance), Bearing, true)
|
||||
|
||||
self=NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set whether this is the intermediate fix (IF).
|
||||
-- @param #NAVFIX self
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetIntermediateFix(IntermediateFix)
|
||||
self.isIF=IntermediateFix
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set whether this is an initial approach fix (IAF).
|
||||
-- The IAF is the point where the initial approach segment of an instrument approach begins.
|
||||
-- It is usually a designated intersection, VHF omidirectional range (VOR) non-directional beacon (NDB)
|
||||
-- or distance measuring equipment (DME) fix.
|
||||
-- The IAF may be collocated with the intermediate fix (IF) of the instrument apprach an in such case they designate the
|
||||
-- beginning of the intermediate segment of the approach. When the IAF and the IF are combined, there is no inital approach segment.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetInitialApproachFix(IntermediateFix)
|
||||
self.isIAF=IntermediateFix
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set whether this is the final approach fix (FAF).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean FinalApproachFix If `true`, this is a final approach fix.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetFinalApproachFix(FinalApproachFix)
|
||||
self.isFAF=FinalApproachFix
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set whether this is the final approach fix (FAF).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean FinalApproachFix If `true`, this is a final approach fix.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetMissedApproachFix(MissedApproachFix)
|
||||
self.isMAF=MissedApproachFix
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set minimum altitude.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Altitude Min altitude in feet.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetAltMin(Altitude)
|
||||
|
||||
self.altMin=Altitude
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set maximum altitude.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Altitude Max altitude in feet.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetAltMax(Altitude)
|
||||
|
||||
self.altMax=Altitude
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set mandatory altitude (min alt = max alt).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Altitude Altitude in feet.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetAltMandatory(Altitude)
|
||||
|
||||
self.altMin=Altitude
|
||||
self.altMax=Altitude
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set minimum allowed speed at this fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Speed Min speed in knots.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetSpeedMin(Speed)
|
||||
|
||||
self.speedMin=Speed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set maximum allowed speed at this fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Speed Max speed in knots.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetSpeedMax(Speed)
|
||||
|
||||
self.speedMax=Speed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set mandatory speed (min speed = max speed) at this fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Speed Mandatory speed in knots.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetSpeedMandatory(Speed)
|
||||
|
||||
self.speedMin=Speed
|
||||
self.speedMax=Speed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set whether this fix is compulsory.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean Compulsory If `true`, this is a compusory fix. If `false` or nil, it is non-compulsory.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetCompulsory(Compulsory)
|
||||
self.isCompulsory=Compulsory
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set whether this is a fly-over fix fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean FlyOver If `true`, this is a fly over fix. If `false` or nil, it is not.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetFlyOver(FlyOver)
|
||||
self.isFlyover=FlyOver
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get the altitude in feet MSL. If min and max altitudes are set, it will return a random altitude between min and max.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #number Altitude in feet MSL. Can be `nil`, if neither min nor max altitudes have beeen set.
|
||||
function NAVFIX:GetAltitude()
|
||||
|
||||
local alt=nil
|
||||
if self.altMin and self.altMax and self.altMin~=self.altMax then
|
||||
alt=math.random(self.altMin, self.altMax)
|
||||
elseif self.altMin then
|
||||
alt=self.altMin
|
||||
elseif self.altMax then
|
||||
alt=self.altMax
|
||||
end
|
||||
|
||||
return alt
|
||||
end
|
||||
|
||||
|
||||
--- Get the speed. If min and max speeds are set, it will return a random speed between min and max.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #number Speed in knots. Can be `nil`, if neither min nor max speeds have beeen set.
|
||||
function NAVFIX:GetSpeed()
|
||||
|
||||
local speed=nil
|
||||
if self.speedMin and self.speedMax and self.speedMin~=self.speedMax then
|
||||
speed=math.random(self.speedMin, self.speedMax)
|
||||
elseif self.speedMin then
|
||||
speed=self.speedMin
|
||||
elseif self.speedMax then
|
||||
speed=self.speedMax
|
||||
end
|
||||
|
||||
return speed
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Add marker the NAVFIX on the F10 map.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:MarkerShow()
|
||||
|
||||
self.marker:ToAll()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove marker of the NAVFIX from the F10 map.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:MarkerRemove()
|
||||
|
||||
self.marker:Remove()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get text displayed in the F10 marker.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #string Marker text.
|
||||
function NAVFIX:_GetMarkerText()
|
||||
|
||||
local altmin=self.altMin and tostring(self.altMin) or ""
|
||||
local altmax=self.altMax and tostring(self.altMax) or ""
|
||||
local speedmin=self.speedMin and tostring(self.speedMin) or ""
|
||||
local speedmax=self.speedMax and tostring(self.speedMax) or ""
|
||||
|
||||
|
||||
local text=string.format("NAVFIX %s", self.name)
|
||||
if self.isIAF then
|
||||
text=text..string.format(" (IAF)")
|
||||
end
|
||||
if self.isIF then
|
||||
text=text..string.format(" (IF)")
|
||||
end
|
||||
text=text..string.format("\nAltitude [ft]: %s - %s", altmin, altmax)
|
||||
text=text..string.format("\nSpeed [knots]: %s - %s", speedmin, speedmax)
|
||||
text=text..string.format("\nCompulsory: %s", tostring(self.isCompulsory))
|
||||
text=text..string.format("\nFly Over: %s", tostring(self.isFlyover))
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- NAVAID class.
|
||||
-- @type NAVAID
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @extends Navigation.Point#NAVFIX
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The NAVAID Concept
|
||||
--
|
||||
-- A NAVAID consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `NAVAID` object can be created with the @{#NAVAID.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
|
||||
-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
|
||||
--
|
||||
-- myFleet=NAVAID:New("myWarehouseName", "1st Fleet")
|
||||
-- myFleet:SetPortZone(ZonePort1stFleet)
|
||||
-- myFleet:Start()
|
||||
--
|
||||
-- A fleet needs a *port zone*, which is set via the @{#NAVAID.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
|
||||
--
|
||||
-- Finally, the fleet needs to be started using the @{#NAVAID.Start}() function. If the fleet is not started, it will not process any requests.
|
||||
--
|
||||
-- @field #NAVAID
|
||||
NAVAID = {
|
||||
ClassName = "NAVAID",
|
||||
verbose = 0,
|
||||
}
|
||||
|
||||
--- NAVAID class version.
|
||||
-- @field #string version
|
||||
NAVAID.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Add frequencies. Which unit MHz, kHz, Hz?
|
||||
-- TODO: Add radial function
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new NAVAID class instance.
|
||||
-- @param #NAVAID self
|
||||
-- @param #string Name Name/ident of this navaid.
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param #string ZoneName Name of the zone to scan the scenery.
|
||||
-- @param #string SceneryName Name of the scenery object.
|
||||
-- @return #NAVAID self
|
||||
function NAVAID:NewFromScenery(Name, Type, ZoneName, SceneryName)
|
||||
|
||||
-- Get the zone.
|
||||
local zone=ZONE:FindByName(ZoneName)
|
||||
|
||||
-- Get coordinate.
|
||||
local Coordinate=zone:GetCoordinate()
|
||||
|
||||
-- Inherit everything from NAVFIX class.
|
||||
self=BASE:Inherit(self, NAVFIX:NewFromCoordinate(Name, Type, Coordinate)) -- #NAVAID
|
||||
|
||||
-- Set zone.
|
||||
self.zone=ZONE:FindByName(ZoneName)
|
||||
|
||||
-- Try to get the scenery object. Note not all can be found unfortunately.
|
||||
if SceneryName then
|
||||
self.scenery=SCENERY:FindByNameInZone(SceneryName, ZoneName)
|
||||
if not self.scenery then
|
||||
self:E(string.format("ERROR: Could not find scenery object %s in zone %s", SceneryName, ZoneName))
|
||||
end
|
||||
end
|
||||
|
||||
-- Alias.
|
||||
self.alias=string.format("%s %s %s", tostring(ZoneName), tostring(SceneryName), tostring(Type))
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("NAVAID %s | ", self.alias)
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Created NAVAID!"))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set frequency the beacon transmits on.
|
||||
-- @param #NAVAID self
|
||||
-- @param #number Frequency Frequency in Hz.
|
||||
-- @return #NAVAID self
|
||||
function NAVAID:SetFrequency(Frequency)
|
||||
|
||||
self.frequency=Frequency
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set channel of, *e.g.*, TACAN beacons.
|
||||
-- @param #NAVAID self
|
||||
-- @param #number Channel The channel.
|
||||
-- @param #string Band The band either `"X"` (default) or `"Y"`.
|
||||
-- @return #NAVAID self
|
||||
function NAVAID:SetChannel(Channel, Band)
|
||||
|
||||
self.channel=Channel
|
||||
self.band=Band or "X"
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- Add private CLASS functions here.
|
||||
-- No private NAVAID functions yet.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
333
Moose Development/Moose/Navigation/Procedure.lua
Normal file
333
Moose Development/Moose/Navigation/Procedure.lua
Normal file
@@ -0,0 +1,333 @@
|
||||
--- **NAVIGATION** - Prodedures for Departure (*e.g.* SID), Enroute, Arrival (*e.g.* STAR) and Approach.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Stuff
|
||||
-- * More Stuff
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Template).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Procedure
|
||||
-- @image NAVIGATION_Procedure.png
|
||||
|
||||
|
||||
--- APPROACH class.
|
||||
-- @type APPROACH
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #string apptype Approach type (ILS, VOR, LOC).
|
||||
-- @field Wrapper.Airbase#AIRBASE airbase Airbase of this approach.
|
||||
-- @field Wrapper.Airbase#AIRBASE.Runway runway Runway of this approach.
|
||||
-- @field Navigation.Point#NAVAID navaid Primary navigation aid.
|
||||
-- @field #number wpcounter Running number counting the waypoints to generate its UID.
|
||||
-- @list <#APPROACH.Waypoint> path Path of approach consisting of waypoints.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The APPROACH Concept
|
||||
--
|
||||
-- A typical approach has (up to) four segments. It starts with the initial approach segment, followed by the intermediate approach segment, followed
|
||||
-- by the final approach segment. In case something goes wrong during the final approach, the missed approach segment kicks in.
|
||||
--
|
||||
-- The initial approach segment starts at the initial approach fix (IAF). The segment can contain multiple other fixes, that need to be passed.
|
||||
-- Note, that an approach procedure can have more than one intitial approach segment and IAF.
|
||||
--
|
||||
-- The intermediate approach segment starts at the intermediate fix (IF). The intermediate approach segment blends the initial approach segment into the final approach segment.
|
||||
-- It is the segment in which aircraft configuration, speed, and positioning adjustments are made for entry into the final approach segment.
|
||||
--
|
||||
--
|
||||
-- https://en.wikipedia.org/wiki/Visual_approach
|
||||
-- https://en.wikipedia.org/wiki/Instrument_approach
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `APPROACH` object can be created with the @{#APPROACH.New}() function.
|
||||
--
|
||||
-- myTemplate=APPROACH:New()
|
||||
-- myTemplate:SetXYZ(X, Y, Z)
|
||||
--
|
||||
-- This is how it works.
|
||||
--
|
||||
-- @field #APPROACH
|
||||
APPROACH = {
|
||||
ClassName = "APPROACH",
|
||||
verbose = 0,
|
||||
wpcounter = 0,
|
||||
}
|
||||
|
||||
--- Type of approach.
|
||||
-- @type APPROACH.Type
|
||||
-- @field #string VFR Visual Flight Rules.
|
||||
-- @field #string VOR VOR
|
||||
-- @field #string NDB NDB
|
||||
APPROACH.Type={
|
||||
VFR="VFR",
|
||||
VOR="VOR",
|
||||
ILS="ILS",
|
||||
}
|
||||
|
||||
|
||||
--- Setments of approach.
|
||||
-- @type APPROACH.Segment
|
||||
-- @field #string INITIAL Initial approach segment.
|
||||
-- @field #string INTERMEDIATE Intermediate approach segment.
|
||||
-- @field #string FINAL Final approach segment.
|
||||
-- @field #string MISSED Missed approach segment.
|
||||
APPROACH.Segment={
|
||||
INITIAL="Initial",
|
||||
INTERMEDIATE="Intermediate",
|
||||
FINAL="Final",
|
||||
MISSED="Missed",
|
||||
}
|
||||
|
||||
--- Waypoint of the approach.
|
||||
-- @type APPROACH.Waypoint
|
||||
-- @field #number uid Unique ID of the point.
|
||||
-- @field #string segment The segment this point belongs to.
|
||||
-- @field Navigation.Point#NAVFIX navfix The navigation fix that determines the coordinates of this point.
|
||||
|
||||
--- APPROACH class version.
|
||||
-- @field #string version
|
||||
APPROACH.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- Initial approach segment --> Intermediate approach segment: starts at IF --> Final approach segment
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new APPROACH class instance.
|
||||
-- @param #APPROACH self
|
||||
-- @param #string Type Type of approach (ILS, VOR, LOC).
|
||||
-- @param Wrapper.Airbase#AIRBASE Airbase The airbase or name of the airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE.Runway Runway The runway or name of the runway.
|
||||
-- @return #APPROACH self
|
||||
function APPROACH:New(Type, Airbase, Runway)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #APPROACH
|
||||
|
||||
-- Set approach type.
|
||||
-- TODO: Check if this is a valid/known approach type.
|
||||
self.apptype=Type
|
||||
|
||||
if type(Airbase)=="string" then
|
||||
self.airbase=AIRBASE:FindByName(Airbase)
|
||||
else
|
||||
self.airbase=Airbase
|
||||
end
|
||||
|
||||
if type(Runway)=="string" then
|
||||
self.runway=self.airbase:GetRunwayByName(Runway)
|
||||
else
|
||||
self.runway=Runway
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
self:I("Created new approach for airbase %s: type=%s, runway=%s", self.airbase:GetName(), self.apptype, self.runway.name)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set the primary navigation aid used in the approach.
|
||||
-- @param #APPROACH self
|
||||
-- @param Navigation.Point#NAVAID NavAid The NAVAID.
|
||||
-- @return #APPROACH self
|
||||
function APPROACH:SetNavAid(NavAid)
|
||||
|
||||
self.navaid=NavAid
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a waypoint to the path of the approach.
|
||||
-- @param #APPROACH self
|
||||
-- @param Navigation.Point#NAVFIX NavFix The navigation fix.
|
||||
-- @param #string Segment The approach segment this fix belongs to.
|
||||
-- @return #APPROACH.Waypoint The waypoint data table.
|
||||
function APPROACH:AddNavFix(NavFix, Segment)
|
||||
|
||||
self.wpcounter=self.wpcounter+1
|
||||
|
||||
local point={} --#APPROACH.Waypoint
|
||||
point.uid=self.wpcounter
|
||||
point.segment=Segment
|
||||
point.navfix=NavFix
|
||||
|
||||
table.insert(self.path, point)
|
||||
|
||||
return point
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- Add private functions here.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- DEPARTURE class.
|
||||
-- @type DEPARTURE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #string apptype DEPARTURE type (ILS, VOR, LOC).
|
||||
-- @field Wrapper.Airbase#AIRBASE airbase Airbase of this DEPARTURE.
|
||||
-- @field Wrapper.Airbase#AIRBASE.Runway runway Runway of this DEPARTURE.
|
||||
-- @field Navigation.Point#NAVAID navaid Primary navigation aid.
|
||||
-- @field #number wpcounter Running number counting the waypoints to generate its UID.
|
||||
-- @list <#DEPARTURE.Waypoint> path Path of DEPARTURE consisting of waypoints.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The DEPARTURE Concept
|
||||
--
|
||||
-- Bla.
|
||||
--
|
||||
-- @field #DEPARTURE
|
||||
DEPARTURE = {
|
||||
ClassName = "DEPARTURE",
|
||||
verbose = 0,
|
||||
wpcounter = 0,
|
||||
}
|
||||
|
||||
--- Type of DEPARTURE.
|
||||
-- @type DEPARTURE.Type
|
||||
-- @field #string VOR VOR
|
||||
-- @field #string NDB NDB
|
||||
DEPARTURE.Type={
|
||||
VOR="VOR",
|
||||
ILS="ILS",
|
||||
}
|
||||
|
||||
|
||||
--- Setments of DEPARTURE.
|
||||
-- @type DEPARTURE.Segment
|
||||
-- @field #string INITIAL Initial DEPARTURE segment.
|
||||
-- @field #string INTERMEDIATE Intermediate DEPARTURE segment.
|
||||
-- @field #string FINAL Final DEPARTURE segment.
|
||||
-- @field #string MISSED Missed DEPARTURE segment.
|
||||
DEPARTURE.Segment={
|
||||
INITIAL="Initial",
|
||||
INTERMEDIATE="Intermediate",
|
||||
FINAL="Final",
|
||||
MISSED="Missed",
|
||||
}
|
||||
|
||||
--- Waypoint of the DEPARTURE.
|
||||
-- @type DEPARTURE.Waypoint
|
||||
-- @field #number uid Unique ID of the point.
|
||||
-- @field #string segment The segment this point belongs to.
|
||||
-- @field Navigation.Point#NAVFIX navfix The navigation fix that determines the coordinates of this point.
|
||||
|
||||
--- DEPARTURE class version.
|
||||
-- @field #string version
|
||||
DEPARTURE.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- Initial DEPARTURE segment --> Intermediate DEPARTURE segment: starts at IF --> Final DEPARTURE segment
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new DEPARTURE class instance.
|
||||
-- @param #DEPARTURE self
|
||||
-- @param Wrapper.Airbase#AIRBASE Airbase The airbase or name of the airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE.Runway Runway The runway or name of the runway.
|
||||
-- @param #string Type Type of DEPARTURE (ILS, VOR, LOC).
|
||||
-- @return #DEPARTURE self
|
||||
function DEPARTURE:New(Airbase, Runway)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #DEPARTURE
|
||||
|
||||
if type(Airbase)=="string" then
|
||||
self.airbase=AIRBASE:FindByName(Airbase)
|
||||
else
|
||||
self.airbase=Airbase
|
||||
end
|
||||
|
||||
if type(Runway)=="string" then
|
||||
self.runway=self.airbase:GetRunwayByName(Runway)
|
||||
else
|
||||
self.runway=Runway
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set the primary navigation aid used in the DEPARTURE.
|
||||
-- @param #DEPARTURE self
|
||||
-- @param Navigation.Point#NAVAID NavAid The NAVAID.
|
||||
-- @return #DEPARTURE self
|
||||
function DEPARTURE:SetNavAid(NavAid)
|
||||
|
||||
self.navaid=NavAid
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a waypoint to the path of the DEPARTURE.
|
||||
-- @param #DEPARTURE self
|
||||
-- @param Navigation.Point#NAVFIX NavFix The navigation fix.
|
||||
-- @param #string Segment The DEPARTURE segment this fix belongs to.
|
||||
-- @return #DEPARTURE.Waypoint The waypoint data.
|
||||
function DEPARTURE:AddWaypoint(NavFix, Segment)
|
||||
|
||||
self.wpcounter=self.wpcounter+1
|
||||
|
||||
local point={} --#DEPARTURE.Waypoint
|
||||
point.uid=self.wpcounter
|
||||
point.segment=Segment
|
||||
point.navfix=NavFix
|
||||
|
||||
table.insert(self.path, point)
|
||||
|
||||
return point
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- Add DEPARTURE private functions here.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
108
Moose Development/Moose/Navigation/Template.lua
Normal file
108
Moose Development/Moose/Navigation/Template.lua
Normal file
@@ -0,0 +1,108 @@
|
||||
--- **NAVIGATION** - Template.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Stuff
|
||||
-- * More Stuff
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Template).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Template
|
||||
-- @image NAVIGATION_Template.png
|
||||
|
||||
|
||||
--- TEMPLATE class.
|
||||
-- @type TEMPLATE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The TEMPLATE Concept
|
||||
--
|
||||
-- The TEMPLATE class has a great concept!
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `TEMPLATE` object can be created with the @{#TEMPLATE.New}() function.
|
||||
--
|
||||
-- myTemplate=TEMPLATE:New()
|
||||
-- myTemplate:SetXYZ(X, Y, Z)
|
||||
--
|
||||
-- This is how it works.
|
||||
--
|
||||
-- @field #TEMPLATE
|
||||
TEMPLATE = {
|
||||
ClassName = "TEMPLATE",
|
||||
verbose = 0,
|
||||
}
|
||||
|
||||
--- Type of navaid
|
||||
-- @type TEMPLATE.Type
|
||||
-- @field #string VOR VOR
|
||||
-- @field #string NDB NDB
|
||||
TEMPLATE.TYPE={
|
||||
VOR="VOR",
|
||||
NDB="NDB",
|
||||
}
|
||||
|
||||
--- TEMPLATE class version.
|
||||
-- @field #string version
|
||||
TEMPLATE.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new TEMPLATE class instance.
|
||||
-- @param #TEMPLATE self
|
||||
-- @return #TEMPLATE self
|
||||
function TEMPLATE:New()
|
||||
|
||||
-- Inherit everything from SCENERY class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #TEMPLATE
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set frequency.
|
||||
-- @param #TEMPLATE self
|
||||
-- @param #number Frequency Frequency in Hz.
|
||||
-- @return #TEMPLATE self
|
||||
function TEMPLATE:SetFrequency(Frequency)
|
||||
|
||||
self.frequency=Frequency
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user