This PR
- Introduces replanning of missions after continuing a turn.
- A new doctrine field setting the AEWC mission duration that was
previously hard coded.
This PR:
Keeps track of time spent in mission
Introduces a new "turnless mode" setting, which activates the following:
- At the end of a mission, fast forwards through the time spent in the
mission, skipping any combat (which has already been tracked through
state.json)
- Removes killed flights from the ATO
- Does not start a new turn, instead allows the player to continue the
current turn.
Bumps [pyinstaller](https://github.com/pyinstaller/pyinstaller) from
5.13.1 to 6.0.0.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/pyinstaller/pyinstaller/releases">pyinstaller's
releases</a>.</em></p>
<blockquote>
<h2>v6.0.0</h2>
<p>Please see the <a
href="https://pyinstaller.org/en/v6.0.0/CHANGES.html#id1">v6.0.0 section
of the changelog</a> for a list of the changes since v5.13.2.</p>
<h2>v5.13.2</h2>
<p>Please see the <a
href="https://pyinstaller.org/en/v5.13.2/CHANGES.html#id1">v5.13.2
section of the changelog</a> for a list of the changes since
v5.13.1.</p>
</blockquote>
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<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/pyinstaller/pyinstaller/blob/develop/doc/CHANGES.rst">pyinstaller's
changelog</a>.</em></p>
<blockquote>
<h2>6.0.0 (2023-09-22)</h2>
<p>Features</p>
<pre><code>
* (macOS) PyInstaller now attempts to preserve the ``.framework``
bundles when
collecting shared libraries from them. If a shared library is to be
collected
from a ``.framework`` bundle, the ``Info.plist`` is also automatically
collected. The ``.framework`` bundle collection code also attempts to
fix the
bundles' structure to conform to code-signing requirements (i.e.,
creation of
the ``Current`` symbolic link in the ``Versions`` directory, and
top-level
contents being symbolic links that point to counterparts in the
``Versions/Current`` directory). Note that other resources (for example
from
``Resources`` or ``Helpers`` directories) still need to be explicitly
collected by hooks. (:issue:`7619`)
* (macOS) The file relocation mechanism in ``BUNDLE`` that generates
macOS .app
bundles has been completely redesigned. All data files are now placed
into
directory structure rooted in ``Contents/Resources``, all shared
libraries (as
well as nested .framework bundles) are placed into directory structure
rooted
in ``Contents/Frameworks``, and only the the program executable is
placed into
the ``Contents/MacOS`` directory. The contents of ``Contents/Resources``
and
``Contents/Frameworks`` directories are cross-linked via symlinks
between the
two directory trees in order to maintain illusion of mixed-content
directories
(in both directory trees). The cross-linking is done at either file
level or
(sub)directory level, depending on the content type of a (sub)directory.
For
directories in ``Contents/Frameworks`` that contain a dot in the name, a
work-around is automatically applied: the directory is created with a
modified
name that does not include the dot, and next to it, a symbolic link is
created
under the original name and pointing to the directory with modified
name.
(:issue:`7619`)
* (non-Windows) PyInstaller now attempts to preserve the parent
directory
structure for shared libraries discovered and collected by the binary
dependency analysis, instead of automatically collecting them into the
top-level application directory. Due to library search path assumptions
made in various places, symbolic links to collected libraries are
created
in the top-level application directory. This complements earlier work
(:issue:`7028`) that implemented DLL parent directory structure
preservation on Windows. (:issue:`7619`)
* (Windows) Add an option to hide or minimize the console window in
console-enabled applications, but only if the program's process owns
the console window (i.e., the program was not launched from an existing
console window). (:issue:`7729`)
* (Windows) The :option:`--add-data` and :option:`--add-binary` options
accept
the POSIX syntax of ``--add-data=source:dest`` rather than
``--add-data=source;dest``. The latter will continue to work on Windows
to
avoid breaking backwards compatibility but is discouraged in favour of
the now
cross platform format. (:issue:`6724`)
* Add automatic binary vs. data file (re)classification step to the
analysis
process. PyInstaller now inspects all files passed to ``Analysis`` via
</tr></table>
</code></pre>
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
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<li><a
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Release v6.0.0. [skip ci]</li>
<li><a
href="87cda61c09"><code>87cda61</code></a>
building: fix executable-bit preservation for collected shell
scripts</li>
<li><a
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tests: add a test with bundled shell script</li>
<li><a
href="8bbc4f72bc"><code>8bbc4f7</code></a>
bootloader: onefile: set executable bit only on extracted binaries</li>
<li><a
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building: use <code>shutil.copyfile</code> when copying files into
onedir build</li>
<li><a
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Cherry pick v5 release commits into develop. [skip ci]</li>
<li><a
href="962ac8ff4c"><code>962ac8f</code></a>
hookutils: remove requirements_for_package</li>
<li><a
href="984545a775"><code>984545a</code></a>
hookutils: adjust behavior of collect_data_files with
include_py_files</li>
<li><a
href="deb6613da8"><code>deb6613</code></a>
hookutils: have collect_all look up the dist from package name</li>
<li><a
href="e4e6ea345b"><code>e4e6ea3</code></a>
hookutils: implement replacement for is_module_satisfies</li>
<li>Additional commits viewable in <a
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Bumps and [ws](https://github.com/websockets/ws). These dependencies
needed to be updated together.
Updates `ws` from 8.5.0 to 8.18.3
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/websockets/ws/releases">ws's
releases</a>.</em></p>
<blockquote>
<h2>8.18.3</h2>
<h1>Bug fixes</h1>
<ul>
<li>Fixed a spec violation where the <code>Sec-WebSocket-Version</code>
header was not added
to the HTTP response if the client requested version was either invalid
or
unacceptable (33f5dbaf).</li>
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<h2>8.18.2</h2>
<h1>Bug fixes</h1>
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size was
exceeded, led to the emission of an inaccurate error and closure of the
connection with an improper close code (<a
href="https://redirect.github.com/websockets/ws/issues/2285">#2285</a>).</li>
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<h2>8.18.1</h2>
<h1>Bug fixes</h1>
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make them work when run via <a
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<h2>8.18.0</h2>
<h1>Features</h1>
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href="https://redirect.github.com/websockets/ws/issues/2229">#2229</a>).</li>
</ul>
<h2>8.17.1</h2>
<h1>Bug fixes</h1>
<ul>
<li>Fixed a DoS vulnerability (<a
href="https://redirect.github.com/websockets/ws/issues/2231">#2231</a>).</li>
</ul>
<p>A request with a number of headers exceeding
the[<code>server.maxHeadersCount</code>][]
threshold could be used to crash a ws server.</p>
<pre lang="js"><code>const http = require('http');
const WebSocket = require('ws');
<p>const wss = new WebSocket.Server({ port: 0 }, function () {
const chars =
"!#$%&'*+-.0123456789abcdefghijklmnopqrstuvwxyz^_`|~".split('');
const headers = {};
let count = 0;</p>
<p>for (let i = 0; i < chars.length; i++) {
if (count === 2000) break;</p>
<pre><code>for (let j = 0; j &lt; chars.length; j++) {
const key = chars[i] + chars[j];
headers[key] = 'x';
</code></pre>
<p></tr></table>
</code></pre></p>
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[dist] 8.18.3</li>
<li><a
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[fix] Respond with the supported protocol versions (<a
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<li><a
href="22a5a17db5"><code>22a5a17</code></a>
[ci] Test on node 24</li>
<li><a
href="e67eb7ad70"><code>e67eb7a</code></a>
[ci] Do not test on node 23</li>
<li><a
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[ci] Run the lint step on node 22</li>
<li><a
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[dist] 8.18.2</li>
<li><a
href="4f20aedbe2"><code>4f20aed</code></a>
[fix] Handle oversized messages with designated error (<a
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<li><a
href="aa998e38c5"><code>aa998e3</code></a>
[pkg] Update globals to version 16.0.0</li>
<li><a
href="cf259541e8"><code>cf25954</code></a>
[minor] Fix nit in error message</li>
<li><a
href="b92745a9d6"><code>b92745a</code></a>
[dist] 8.18.1</li>
<li>Additional commits viewable in <a
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</ul>
</details>
<br />
Updates `ws` from 7.5.7 to 7.5.10
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/websockets/ws/releases">ws's
releases</a>.</em></p>
<blockquote>
<h2>8.18.3</h2>
<h1>Bug fixes</h1>
<ul>
<li>Fixed a spec violation where the <code>Sec-WebSocket-Version</code>
header was not added
to the HTTP response if the client requested version was either invalid
or
unacceptable (33f5dbaf).</li>
</ul>
<h2>8.18.2</h2>
<h1>Bug fixes</h1>
<ul>
<li>Fixed an issue that, during message decompression when the maximum
size was
exceeded, led to the emission of an inaccurate error and closure of the
connection with an improper close code (<a
href="https://redirect.github.com/websockets/ws/issues/2285">#2285</a>).</li>
</ul>
<h2>8.18.1</h2>
<h1>Bug fixes</h1>
<ul>
<li>The length of the UNIX domain socket paths in the tests has been
shortened to
make them work when run via <a
href="https://github.com/nodejs/citgm">CITGM</a> (021f7b8b).</li>
</ul>
<h2>8.18.0</h2>
<h1>Features</h1>
<ul>
<li>Added support for <code>Blob</code> (<a
href="https://redirect.github.com/websockets/ws/issues/2229">#2229</a>).</li>
</ul>
<h2>8.17.1</h2>
<h1>Bug fixes</h1>
<ul>
<li>Fixed a DoS vulnerability (<a
href="https://redirect.github.com/websockets/ws/issues/2231">#2231</a>).</li>
</ul>
<p>A request with a number of headers exceeding
the[<code>server.maxHeadersCount</code>][]
threshold could be used to crash a ws server.</p>
<pre lang="js"><code>const http = require('http');
const WebSocket = require('ws');
<p>const wss = new WebSocket.Server({ port: 0 }, function () {
const chars =
"!#$%&'*+-.0123456789abcdefghijklmnopqrstuvwxyz^_`|~".split('');
const headers = {};
let count = 0;</p>
<p>for (let i = 0; i < chars.length; i++) {
if (count === 2000) break;</p>
<pre><code>for (let j = 0; j &lt; chars.length; j++) {
const key = chars[i] + chars[j];
headers[key] = 'x';
</code></pre>
<p></tr></table>
</code></pre></p>
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="dabbdec92f"><code>dabbdec</code></a>
[dist] 8.18.3</li>
<li><a
href="33f5dbaf33"><code>33f5dba</code></a>
[fix] Respond with the supported protocol versions (<a
href="https://redirect.github.com/websockets/ws/issues/2291">#2291</a>)</li>
<li><a
href="22a5a17db5"><code>22a5a17</code></a>
[ci] Test on node 24</li>
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[ci] Do not test on node 23</li>
<li><a
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[ci] Run the lint step on node 22</li>
<li><a
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[dist] 8.18.2</li>
<li><a
href="4f20aedbe2"><code>4f20aed</code></a>
[fix] Handle oversized messages with designated error (<a
href="https://redirect.github.com/websockets/ws/issues/2285">#2285</a>)</li>
<li><a
href="aa998e38c5"><code>aa998e3</code></a>
[pkg] Update globals to version 16.0.0</li>
<li><a
href="cf259541e8"><code>cf25954</code></a>
[minor] Fix nit in error message</li>
<li><a
href="b92745a9d6"><code>b92745a</code></a>
[dist] 8.18.1</li>
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This PR recovers combat instances from the flight state when
initializing aircraft simulation. Flight states are serialized into a
game save but the state of the aircraft simulation is not. When
deserializing a game, the aircraft simulation would otherwise lose track
of the combat instances, leading the simulation never exiting combat in
some scenarios e.g. when at the mission IP.
This PR is a workaround for modules where the standard callsigns (Ford,
Uzi etc) are not supported. Callsigns are not generated correctly and a
crash occurs when trying to release them if a package is released.
This PR handles the scenario where the last flight in a package is
cancelled (deleted). Previously, the package would show "No mission".
With this PR, the package is cancelled (deleted).
Bumps [h11](https://github.com/python-hyper/h11) from 0.14.0 to 0.16.0.
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this time for sure...</li>
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blacken</li>
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from Julien00859/Julien00859/get_int_max_str_digits</li>
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Reject Content-Length longer 1 billion TB</li>
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Bumps [jinja2](https://github.com/pallets/jinja) from 3.1.5 to 3.1.6.
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href="https://pypi.org/project/Jinja2/3.1.6/">https://pypi.org/project/Jinja2/3.1.6/</a>
Changes: <a
href="https://jinja.palletsprojects.com/en/stable/changes/#version-3-1-6">https://jinja.palletsprojects.com/en/stable/changes/#version-3-1-6</a></p>
<ul>
<li>The <code>|attr</code> filter does not bypass the environment's
attribute lookup, allowing the sandbox to apply its checks. <a
href="https://github.com/pallets/jinja/security/advisories/GHSA-cpwx-vrp4-4pq7">https://github.com/pallets/jinja/security/advisories/GHSA-cpwx-vrp4-4pq7</a></li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/pallets/jinja/blob/main/CHANGES.rst">jinja2's
changelog</a>.</em></p>
<blockquote>
<h2>Version 3.1.6</h2>
<p>Released 2025-03-05</p>
<ul>
<li>The <code>|attr</code> filter does not bypass the environment's
attribute lookup,
allowing the sandbox to apply its checks.
:ghsa:<code>cpwx-vrp4-4pq7</code></li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="15206881c0"><code>1520688</code></a>
release version 3.1.6</li>
<li><a
href="90457bbf33"><code>90457bb</code></a>
Merge commit from fork</li>
<li><a
href="065334d1ee"><code>065334d</code></a>
attr filter uses env.getattr</li>
<li><a
href="033c20015c"><code>033c200</code></a>
start version 3.1.6</li>
<li><a
href="bc68d4efa9"><code>bc68d4e</code></a>
use global contributing guide (<a
href="https://redirect.github.com/pallets/jinja/issues/2070">#2070</a>)</li>
<li><a
href="247de5e0c5"><code>247de5e</code></a>
use global contributing guide</li>
<li><a
href="ab8218c7a1"><code>ab8218c</code></a>
use project advisory link instead of global</li>
<li><a
href="b4ffc8ff29"><code>b4ffc8f</code></a>
release version 3.1.5 (<a
href="https://redirect.github.com/pallets/jinja/issues/2066">#2066</a>)</li>
<li>See full diff in <a
href="https://github.com/pallets/jinja/compare/3.1.5...3.1.6">compare
view</a></li>
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Bumps [jinja2](https://github.com/pallets/jinja) from 3.1.4 to 3.1.5.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/pallets/jinja/releases">jinja2's
releases</a>.</em></p>
<blockquote>
<h2>3.1.5</h2>
<p>This is the Jinja 3.1.5 security fix release, which fixes security
issues and bugs but does not otherwise change behavior and should not
result in breaking changes compared to the latest feature release.</p>
<p>PyPI: <a
href="https://pypi.org/project/Jinja2/3.1.5/">https://pypi.org/project/Jinja2/3.1.5/</a>
Changes: <a
href="https://jinja.palletsprojects.com/changes/#version-3-1-5">https://jinja.palletsprojects.com/changes/#version-3-1-5</a>
Milestone: <a
href="https://github.com/pallets/jinja/milestone/16?closed=1">https://github.com/pallets/jinja/milestone/16?closed=1</a></p>
<ul>
<li>The sandboxed environment handles indirect calls to
<code>str.format</code>, such as by passing a stored reference to a
filter that calls its argument. <a
href="https://github.com/pallets/jinja/security/advisories/GHSA-q2x7-8rv6-6q7h">GHSA-q2x7-8rv6-6q7h</a></li>
<li>Escape template name before formatting it into error messages, to
avoid issues with names that contain f-string syntax. <a
href="https://redirect.github.com/pallets/jinja/issues/1792">#1792</a>,
<a
href="https://github.com/pallets/jinja/security/advisories/GHSA-gmj6-6f8f-6699">GHSA-gmj6-6f8f-6699</a></li>
<li>Sandbox does not allow <code>clear</code> and <code>pop</code> on
known mutable sequence types. <a
href="https://redirect.github.com/pallets/jinja/issues/2032">#2032</a></li>
<li>Calling sync <code>render</code> for an async template uses
<code>asyncio.run</code>. <a
href="https://redirect.github.com/pallets/jinja/issues/1952">#1952</a></li>
<li>Avoid unclosed <code>auto_aiter</code> warnings. <a
href="https://redirect.github.com/pallets/jinja/issues/1960">#1960</a></li>
<li>Return an <code>aclose</code>-able <code>AsyncGenerator</code> from
<code>Template.generate_async</code>. <a
href="https://redirect.github.com/pallets/jinja/issues/1960">#1960</a></li>
<li>Avoid leaving <code>root_render_func()</code> unclosed in
<code>Template.generate_async</code>. <a
href="https://redirect.github.com/pallets/jinja/issues/1960">#1960</a></li>
<li>Avoid leaving async generators unclosed in blocks, includes and
extends. <a
href="https://redirect.github.com/pallets/jinja/issues/1960">#1960</a></li>
<li>The runtime uses the correct <code>concat</code> function for the
current environment when calling block references. <a
href="https://redirect.github.com/pallets/jinja/issues/1701">#1701</a></li>
<li>Make <code>|unique</code> async-aware, allowing it to be used after
another async-aware filter. <a
href="https://redirect.github.com/pallets/jinja/issues/1781">#1781</a></li>
<li><code>|int</code> filter handles <code>OverflowError</code> from
scientific notation. <a
href="https://redirect.github.com/pallets/jinja/issues/1921">#1921</a></li>
<li>Make compiling deterministic for tuple unpacking in a <code>{% set
... %}</code> call. <a
href="https://redirect.github.com/pallets/jinja/issues/2021">#2021</a></li>
<li>Fix dunder protocol (<code>copy</code>/<code>pickle</code>/etc)
interaction with <code>Undefined</code> objects. <a
href="https://redirect.github.com/pallets/jinja/issues/2025">#2025</a></li>
<li>Fix <code>copy</code>/<code>pickle</code> support for the internal
<code>missing</code> object. <a
href="https://redirect.github.com/pallets/jinja/issues/2027">#2027</a></li>
<li><code>Environment.overlay(enable_async)</code> is applied correctly.
<a
href="https://redirect.github.com/pallets/jinja/issues/2061">#2061</a></li>
<li>The error message from <code>FileSystemLoader</code> includes the
paths that were searched. <a
href="https://redirect.github.com/pallets/jinja/issues/1661">#1661</a></li>
<li><code>PackageLoader</code> shows a clearer error message when the
package does not contain the templates directory. <a
href="https://redirect.github.com/pallets/jinja/issues/1705">#1705</a></li>
<li>Improve annotations for methods returning copies. <a
href="https://redirect.github.com/pallets/jinja/issues/1880">#1880</a></li>
<li><code>urlize</code> does not add <code>mailto:</code> to values like
<code>@a@b</code>. <a
href="https://redirect.github.com/pallets/jinja/issues/1870">#1870</a></li>
<li>Tests decorated with <code>@pass_context</code> can be used with the
<code>|select</code> filter. <a
href="https://redirect.github.com/pallets/jinja/issues/1624">#1624</a></li>
<li>Using <code>set</code> for multiple assignment (<code>a, b = 1,
2</code>) does not fail when the target is a namespace attribute. <a
href="https://redirect.github.com/pallets/jinja/issues/1413">#1413</a></li>
<li>Using <code>set</code> in all branches of <code>{% if %}{% elif %}{%
else %}</code> blocks does not cause the variable to be considered
initially undefined. <a
href="https://redirect.github.com/pallets/jinja/issues/1253">#1253</a></li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/pallets/jinja/blob/main/CHANGES.rst">jinja2's
changelog</a>.</em></p>
<blockquote>
<h2>Version 3.1.5</h2>
<p>Released 2024-12-21</p>
<ul>
<li>The sandboxed environment handles indirect calls to
<code>str.format</code>, such as
by passing a stored reference to a filter that calls its argument.
:ghsa:<code>q2x7-8rv6-6q7h</code></li>
<li>Escape template name before formatting it into error messages, to
avoid
issues with names that contain f-string syntax.
:issue:<code>1792</code>, :ghsa:<code>gmj6-6f8f-6699</code></li>
<li>Sandbox does not allow <code>clear</code> and <code>pop</code> on
known mutable sequence
types. :issue:<code>2032</code></li>
<li>Calling sync <code>render</code> for an async template uses
<code>asyncio.run</code>.
:pr:<code>1952</code></li>
<li>Avoid unclosed <code>auto_aiter</code> warnings.
:pr:<code>1960</code></li>
<li>Return an <code>aclose</code>-able <code>AsyncGenerator</code> from
<code>Template.generate_async</code>. :pr:<code>1960</code></li>
<li>Avoid leaving <code>root_render_func()</code> unclosed in
<code>Template.generate_async</code>. :pr:<code>1960</code></li>
<li>Avoid leaving async generators unclosed in blocks, includes and
extends.
:pr:<code>1960</code></li>
<li>The runtime uses the correct <code>concat</code> function for the
current environment
when calling block references. :issue:<code>1701</code></li>
<li>Make <code>|unique</code> async-aware, allowing it to be used after
another
async-aware filter. :issue:<code>1781</code></li>
<li><code>|int</code> filter handles <code>OverflowError</code> from
scientific notation.
:issue:<code>1921</code></li>
<li>Make compiling deterministic for tuple unpacking in a <code>{% set
... %}</code>
call. :issue:<code>2021</code></li>
<li>Fix dunder protocol (<code>copy</code>/<code>pickle</code>/etc)
interaction with <code>Undefined</code>
objects. :issue:<code>2025</code></li>
<li>Fix <code>copy</code>/<code>pickle</code> support for the internal
<code>missing</code> object.
:issue:<code>2027</code></li>
<li><code>Environment.overlay(enable_async)</code> is applied correctly.
:pr:<code>2061</code></li>
<li>The error message from <code>FileSystemLoader</code> includes the
paths that were
searched. :issue:<code>1661</code></li>
<li><code>PackageLoader</code> shows a clearer error message when the
package does not
contain the templates directory. :issue:<code>1705</code></li>
<li>Improve annotations for methods returning copies.
:pr:<code>1880</code></li>
<li><code>urlize</code> does not add <code>mailto:</code> to values like
<code>@a@b</code>. :pr:<code>1870</code></li>
<li>Tests decorated with <code>@pass_context`` can be used with the
``|select`` filter. :issue:</code>1624`</li>
<li>Using <code>set</code> for multiple assignment (<code>a, b = 1,
2</code>) does not fail when the
target is a namespace attribute. :issue:<code>1413</code></li>
<li>Using <code>set</code> in all branches of <code>{% if %}{% elif %}{%
else %}</code> blocks
does not cause the variable to be considered initially undefined.
:issue:<code>1253</code></li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="877f6e51be"><code>877f6e5</code></a>
release version 3.1.5</li>
<li><a
href="8d58859265"><code>8d58859</code></a>
remove test pypi</li>
<li><a
href="eda8fe86fd"><code>eda8fe8</code></a>
update dev dependencies</li>
<li><a
href="c8fdce1e03"><code>c8fdce1</code></a>
Fix bug involving calling set on a template parameter within all
branches of ...</li>
<li><a
href="66587ce989"><code>66587ce</code></a>
Fix bug where set would sometimes fail within if</li>
<li><a
href="fbc3a696c7"><code>fbc3a69</code></a>
Add support for namespaces in tuple parsing (<a
href="https://redirect.github.com/pallets/jinja/issues/1664">#1664</a>)</li>
<li><a
href="b8f4831d41"><code>b8f4831</code></a>
more comments about nsref assignment</li>
<li><a
href="ee832194cd"><code>ee83219</code></a>
Add support for namespaces in tuple assignment</li>
<li><a
href="1d55cddbb2"><code>1d55cdd</code></a>
Triple quotes in docs (<a
href="https://redirect.github.com/pallets/jinja/issues/2064">#2064</a>)</li>
<li><a
href="8a8eafc6b9"><code>8a8eafc</code></a>
edit block assignment section</li>
<li>Additional commits viewable in <a
href="https://github.com/pallets/jinja/compare/3.1.4...3.1.5">compare
view</a></li>
</ul>
</details>
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This PR addresses #1877 by adding Tornado GR4 to NATO Desert Storm
faction. The Tornado IDS unit is left in the faction to provide backward
compatibility for custom campaigns that use the faction.
This PR updates the UI template for the mission start screen to rename
"Never delay player flights" to "Player flights ignore TOT and spawn
immediately" as the setting name has been updated.
This PR addresses #1434 by adding the Strike mission to KA-50 (both
playable variants) and adds appropriate default payloads.
#1434 requests DEAD mission type but that was already present.
This PR introduces new HB CLSIDs for F4E weapons such as AIM7, AIM9,
AGM12, AGM45 and AGM65.
This PR also updates README.MD to remove deprecated Patreon link.
Short circuits selecting control points to retreat aircraft to when the
control point being captured has a damaged runway.
Fixes#3434.
I'm not sure how to test this locally though, so I have no idea if it
works.
Bumps [webpack](https://github.com/webpack/webpack) from 5.76.1 to
5.94.0.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/webpack/webpack/releases">webpack's
releases</a>.</em></p>
<blockquote>
<h2>v5.94.0</h2>
<h2>Bug Fixes</h2>
<ul>
<li>Added runtime condition for harmony reexport checked</li>
<li>Handle properly
<code>data</code>/<code>http</code>/<code>https</code> protocols in
source maps</li>
<li>Make <code>bigint</code> optimistic when browserslist not found</li>
<li>Move <code>@types/eslint-scope</code> to dev deps</li>
<li>Related in asset stats is now always an array when no related
found</li>
<li>Handle ASI for export declarations</li>
<li>Mangle destruction incorrect with export named default properly</li>
<li>Fixed unexpected asi generation with sequence expression</li>
<li>Fixed a lot of types</li>
</ul>
<h2>New Features</h2>
<ul>
<li>Added new external type "module-import"</li>
<li>Support <code>webpackIgnore</code> for <code>new URL()</code>
construction</li>
<li>[CSS] <code>@import</code> pathinfo support</li>
</ul>
<h2>Security</h2>
<ul>
<li>Fixed DOM clobbering in auto public path</li>
</ul>
<h2>v5.93.0</h2>
<h2>Bug Fixes</h2>
<ul>
<li>Generate correct relative path to runtime chunks</li>
<li>Makes <code>DefinePlugin</code> quieter under default log level</li>
<li>Fixed mangle destructuring default in namespace import</li>
<li>Fixed consumption of eager shared modules for module federation</li>
<li>Strip slash for pretty regexp</li>
<li>Calculate correct contenthash for CSS generator options</li>
</ul>
<h2>New Features</h2>
<ul>
<li>Added the <code>binary</code> generator option for asset modules to
explicitly keep source maps produced by loaders</li>
<li>Added the <code>modern-module</code> library value for tree shakable
output</li>
<li>Added the <code>overrideStrict</code> option to override strict or
non-strict mode for javascript modules</li>
</ul>
<h2>v5.92.1</h2>
<h2>Bug Fixes</h2>
<ul>
<li>Doesn't crash with an error when the css experiment is enabled and
contenthash is used</li>
</ul>
<h2>v5.92.0</h2>
<h2>Bug Fixes</h2>
<ul>
<li>Correct tidle range's comutation for module federation</li>
<li>Consider runtime for pure expression dependency update hash</li>
<li>Return value in the <code>subtractRuntime</code> function for
runtime logic</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="eabf85d858"><code>eabf85d</code></a>
chore(release): 5.94.0</li>
<li><a
href="955e057abc"><code>955e057</code></a>
security: fix DOM clobbering in auto public path</li>
<li><a
href="9822387362"><code>9822387</code></a>
test: fix</li>
<li><a
href="cbb86ede32"><code>cbb86ed</code></a>
test: fix</li>
<li><a
href="5ac3d7f2cd"><code>5ac3d7f</code></a>
fix: unexpected asi generation with sequence expression</li>
<li><a
href="2411661bd1"><code>2411661</code></a>
security: fix DOM clobbering in auto public path</li>
<li><a
href="b8c03d4772"><code>b8c03d4</code></a>
fix: unexpected asi generation with sequence expression</li>
<li><a
href="f46a03ccbc"><code>f46a03c</code></a>
revert: do not use heuristic fallback for "module-import"</li>
<li><a
href="60f189871a"><code>60f1898</code></a>
fix: do not use heuristic fallback for "module-import"</li>
<li><a
href="66306aa456"><code>66306aa</code></a>
Revert "fix: module-import get fallback from
externalsPresets"</li>
<li>Additional commits viewable in <a
href="https://github.com/webpack/webpack/compare/v5.76.1...v5.94.0">compare
view</a></li>
</ul>
</details>
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Bumps [micromatch](https://github.com/micromatch/micromatch) from 4.0.4
to 4.0.8.
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/micromatch/micromatch/blob/4.0.8/CHANGELOG.md">micromatch's
changelog</a>.</em></p>
<blockquote>
<h2>[4.0.8] - 2024-08-22</h2>
<ul>
<li>backported CVE-2024-4067 fix (from v4.0.6) over to 4.x branch</li>
</ul>
<h2>[4.0.7] - 2024-05-22</h2>
<ul>
<li>this is basically v4.0.5, with some README updates</li>
<li><strong>it is vulnerable to CVE-2024-4067</strong></li>
<li>Updated braces to v3.0.3 to avoid CVE-2024-4068</li>
<li>does NOT break API compatibility</li>
</ul>
<h2>[4.0.6] - 2024-05-21</h2>
<ul>
<li>Added <code>hasBraces</code> to check if a pattern contains
braces.</li>
<li>Fixes CVE-2024-4067</li>
<li><strong>BREAKS API COMPATIBILITY</strong></li>
<li>Should be labeled as a major release, but it's not.</li>
</ul>
<h2>[4.0.1 - 4.0.5]</h2>
<h2>[4.0.0] - 2019-03-20</h2>
<h3>Added</h3>
<ul>
<li>Adds support for <code>options.onMatch</code>. See the readme for
details</li>
<li>Adds support for <code>options.onIgnore</code>. See the readme for
details</li>
<li>Adds support for <code>options.onResult</code>. See the readme for
details</li>
</ul>
<h3>Breaking changes</h3>
<ul>
<li>Require Node.js >= 8.6</li>
<li>Removed support for passing an array of brace patterns to
<code>micromatch.braces()</code>.</li>
<li>To strictly enforce closing brackets (for <code>{</code>,
<code>[</code>, and <code>(</code>), you must now use
<code>strictBrackets=true</code> instead of
<code>strictErrors</code>.</li>
<li><code>cache</code> - caching and all related options and methods
have been removed</li>
<li><code>options.unixify</code> was renamed to
<code>options.windows</code></li>
<li><code>options.nodupes</code> Was removed. Duplicates are always
removed by default. You can override this with custom behavior by using
the <code>onMatch</code>, <code>onResult</code> and
<code>onIgnore</code> functions.</li>
<li><code>options.snapdragon</code> was removed, as snapdragon is no
longer used.</li>
<li><code>options.sourcemap</code> was removed, as snapdragon is no
longer used, which provided sourcemap support.</li>
</ul>
<h2>[3.0.0] - 2017-04-11</h2>
<p>Complete overhaul, with 36,000+ new unit tests validated against
actual output generated by Bash and minimatch. More specifically,
35,000+ of the tests:</p>
<ul>
<li>micromatch results are directly compared to bash results</li>
<li>in rare cases, when micromatch and bash disagree, micromatch's
results are compared to minimatch's results</li>
<li>micromatch is much more accurate than minimatch, so there were cases
where I had to make assumptions. I'll try to document these.</li>
</ul>
<p>This refactor introduces a parser and compiler that are supersets of
more granular parsers and compilers from other sub-modules. Each of
these sub-modules has a singular responsibility and focuses on a certain
type of matching that aligns with a specific part of the Bash
"expansion" API.</p>
<p>These sub-modules work like plugins to seamlessly create the
micromatch parser/compiler, so that strings are parsed in one pass, an
<a
href="https://gist.github.com/jonschlinkert/099c8914f56529f75bc757cc9e5e8e2a">AST
is created</a>, then a new string is generated by the compiler.</p>
<!-- raw HTML omitted -->
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<p>... (truncated)</p>
</details>
<details>
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fix: CHANGELOG about braces & CVE-2024-4068, v4.0.5</li>
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fix: CVE numbers in CHANGELOG</li>
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feat: updated CHANGELOG</li>
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fix: use actions/setup-node@v4</li>
<li><a
href="1406ea38f3"><code>1406ea3</code></a>
feat: rework test to work on macos with node 10,12 and 14</li>
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This PR is to update pydcs to a version that fixes the spawning issue in
DCS 2.9.6 where spawning on carriers and FARPs do not work due to
changes in the warehouse system.
Official release log version 2.3 from CJS:
- New pylon configuration for the EF Super Hornet
Big shoutout to Wiseman for his work for helping make this happen. He
has been a great help to the CJS team!
- New pilot face model
- Updated pilot animations
- Burner cans have been moved closer together to appear more accurate
- Polishes to canopy frame to look more accurate
- Added new LAU-127 missile rail pylon model for both fleet and Blue
Angels models
- Added the ALQ-167 as a pod
- Added ALQ-249 as a pod
Further support and the mod download can be found in [the CJS
discord](https://discord.gg/XSEPUzmTW7)
Bumps [braces](https://github.com/micromatch/braces) from 3.0.2 to
3.0.3.
<details>
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feature: braces: add maxSymbols (<a
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Adds NASAM launcher B and C to the list of units that can be placed in a
campaign template to define a MERAD spawn location.
This is needed to maintain compatibility with the new versions of my
campaigns.
Bumps [jinja2](https://github.com/pallets/jinja) from 3.1.3 to 3.1.4.
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<p>Released 2024-05-05</p>
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disallow invalid characters in keys to xmlattr filter</li>
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satisfy formatter, linter, and strict mypy</li>
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I think this campaign is really not performance friendly and should be
marked as a 3/3. It is the first campaign on the list and quite a few
new players pick it as their first one and then struggle with
performance issues. Framerate on this campaign is quite a bit lower than
on many of the other 2/3 campaigns, on account of the large number of
aircraft and very heavy SAM coverage.
Bumps [ejs](https://github.com/mde/ejs) from 3.1.7 to 3.1.10.
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Fix width of Flight Waypoints List. The vertical header width was
returning 0 so the table width was under estimated leading to the table
being too narrow. Used sizeHint to get vertical header width to work
around this issue.
3.11.5 introduces a change that breaks unpickling of save files that
leads to #3379. This PR introduces a short term fix by locking the
python version used in the build until the root cause can be found and
fixed.
Set default size of Air Wing Configuration Dialogue Box so that a whole
squadron can be seen, addressing #3232
Make some UI elements smaller so that the Dialogue Box does not take too
much screen real estate and works on smaller monitors.
This PR
- Addresses #1511 by setting the tanker on-station time to the desired
mission duration + 30 minutes
- Elaborate on what the desired mission duration setting does in the
Settings UI.
In this PR:
- Added EA-18G payload (made by @sgtfuzzle17)
- Added FA-18E payload (made by @sgtfuzzle17)
- Added FA-18F payload (made by @sgtfuzzle17)
- Corrected typo on my name
- Added SEAD Escort task to EA-18G.yaml
This PR addresses #2778 by:
- Updating the logic for how redeployment of front line units works to
handle "out of order" captures e.g. for control points A->B->C, where A
starts friendly and B, C starts as enemy-controlled, the player captures
C first, typically using air assault.
- Updating the cheat logic so that capturing CPs using cheats behaves
the same way as capturing CPs normally.
Bumps [idna](https://github.com/kjd/idna) from 3.6 to 3.7.
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<h2>What's Changed</h2>
<ul>
<li>Fix issue where specially crafted inputs to encode() could take
exceptionally long amount of time to process. [CVE-2024-3651]</li>
</ul>
<p>Thanks to Guido Vranken for reporting the issue.</p>
<p><strong>Full Changelog</strong>: <a
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++++++++++++++++</p>
<ul>
<li>Fix issue where specially crafted inputs to encode() could
take exceptionally long amount of time to process. [CVE-2024-3651]</li>
</ul>
<p>Thanks to Guido Vranken for reporting the issue.</p>
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kjd/optimize-contextj</li>
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Merge branch 'master' into optimize-contextj</li>
<li><a
href="cd58a23173"><code>cd58a23</code></a>
Merge pull request <a
href="https://redirect.github.com/kjd/idna/issues/152">#152</a> from
elliotwutingfeng/dev</li>
<li><a
href="5beb28b9dd"><code>5beb28b</code></a>
More efficient resolution of joiner contexts</li>
<li><a
href="1b121483ed"><code>1b12148</code></a>
Update ossf/scorecard-action to v2.3.1</li>
<li><a
href="d516b874c3"><code>d516b87</code></a>
Update Github actions/checkout to v4</li>
<li><a
href="c095c75943"><code>c095c75</code></a>
Merge branch 'master' into dev</li>
<li><a
href="60a0a4cb61"><code>60a0a4c</code></a>
Fix typo in GitHub Actions workflow key</li>
<li><a
href="5918a0ef80"><code>5918a0e</code></a>
Merge branch 'master' into dev</li>
<li>Additional commits viewable in <a
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… DCS reports multiple hits
This PR fixes a bug introduced when tracking OCA/Aircraft kills that
results in double counting when DCS reports multiple hits, typically
when guns are used.
Bumps [black](https://github.com/psf/black) from 23.11.0 to 24.3.0.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/psf/black/releases">black's
releases</a>.</em></p>
<blockquote>
<h2>24.3.0</h2>
<h3>Highlights</h3>
<p>This release is a milestone: it fixes Black's first CVE security
vulnerability. If you
run Black on untrusted input, or if you habitually put thousands of
leading tab
characters in your docstrings, you are strongly encouraged to upgrade
immediately to fix
<a
href="https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2024-21503">CVE-2024-21503</a>.</p>
<p>This release also fixes a bug in Black's AST safety check that
allowed Black to make
incorrect changes to certain f-strings that are valid in Python 3.12 and
higher.</p>
<h3>Stable style</h3>
<ul>
<li>Don't move comments along with delimiters, which could cause crashes
(<a
href="https://redirect.github.com/psf/black/issues/4248">#4248</a>)</li>
<li>Strengthen AST safety check to catch more unsafe changes to strings.
Previous versions
of Black would incorrectly format the contents of certain unusual
f-strings containing
nested strings with the same quote type. Now, Black will crash on such
strings until
support for the new f-string syntax is implemented. (<a
href="https://redirect.github.com/psf/black/issues/4270">#4270</a>)</li>
<li>Fix a bug where line-ranges exceeding the last code line would not
work as expected
(<a
href="https://redirect.github.com/psf/black/issues/4273">#4273</a>)</li>
</ul>
<h3>Performance</h3>
<ul>
<li>Fix catastrophic performance on docstrings that contain large
numbers of leading tab
characters. This fixes
<a
href="https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2024-21503">CVE-2024-21503</a>.
(<a
href="https://redirect.github.com/psf/black/issues/4278">#4278</a>)</li>
</ul>
<h3>Documentation</h3>
<ul>
<li>Note what happens when <code>--check</code> is used with
<code>--quiet</code> (<a
href="https://redirect.github.com/psf/black/issues/4236">#4236</a>)</li>
</ul>
<h2>24.2.0</h2>
<h3>Stable style</h3>
<ul>
<li>Fixed a bug where comments where mistakenly removed along with
redundant parentheses
(<a
href="https://redirect.github.com/psf/black/issues/4218">#4218</a>)</li>
</ul>
<h3>Preview style</h3>
<ul>
<li>Move the <code>hug_parens_with_braces_and_square_brackets</code>
feature to the unstable style
due to an outstanding crash and proposed formatting tweaks (<a
href="https://redirect.github.com/psf/black/issues/4198">#4198</a>)</li>
<li>Fixed a bug where base expressions caused inconsistent formatting of
** in tenary
expression (<a
href="https://redirect.github.com/psf/black/issues/4154">#4154</a>)</li>
<li>Checking for newline before adding one on docstring that is almost
at the line limit
(<a
href="https://redirect.github.com/psf/black/issues/4185">#4185</a>)</li>
<li>Remove redundant parentheses in <code>case</code> statement
<code>if</code> guards (<a
href="https://redirect.github.com/psf/black/issues/4214">#4214</a>).</li>
</ul>
<h3>Configuration</h3>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/psf/black/blob/main/CHANGES.md">black's
changelog</a>.</em></p>
<blockquote>
<h2>24.3.0</h2>
<h3>Highlights</h3>
<p>This release is a milestone: it fixes Black's first CVE security
vulnerability. If you
run Black on untrusted input, or if you habitually put thousands of
leading tab
characters in your docstrings, you are strongly encouraged to upgrade
immediately to fix
<a
href="https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2024-21503">CVE-2024-21503</a>.</p>
<p>This release also fixes a bug in Black's AST safety check that
allowed Black to make
incorrect changes to certain f-strings that are valid in Python 3.12 and
higher.</p>
<h3>Stable style</h3>
<ul>
<li>Don't move comments along with delimiters, which could cause crashes
(<a
href="https://redirect.github.com/psf/black/issues/4248">#4248</a>)</li>
<li>Strengthen AST safety check to catch more unsafe changes to strings.
Previous versions
of Black would incorrectly format the contents of certain unusual
f-strings containing
nested strings with the same quote type. Now, Black will crash on such
strings until
support for the new f-string syntax is implemented. (<a
href="https://redirect.github.com/psf/black/issues/4270">#4270</a>)</li>
<li>Fix a bug where line-ranges exceeding the last code line would not
work as expected
(<a
href="https://redirect.github.com/psf/black/issues/4273">#4273</a>)</li>
</ul>
<h3>Performance</h3>
<ul>
<li>Fix catastrophic performance on docstrings that contain large
numbers of leading tab
characters. This fixes
<a
href="https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2024-21503">CVE-2024-21503</a>.
(<a
href="https://redirect.github.com/psf/black/issues/4278">#4278</a>)</li>
</ul>
<h3>Documentation</h3>
<ul>
<li>Note what happens when <code>--check</code> is used with
<code>--quiet</code> (<a
href="https://redirect.github.com/psf/black/issues/4236">#4236</a>)</li>
</ul>
<h2>24.2.0</h2>
<h3>Stable style</h3>
<ul>
<li>Fixed a bug where comments where mistakenly removed along with
redundant parentheses
(<a
href="https://redirect.github.com/psf/black/issues/4218">#4218</a>)</li>
</ul>
<h3>Preview style</h3>
<ul>
<li>Move the <code>hug_parens_with_braces_and_square_brackets</code>
feature to the unstable style
due to an outstanding crash and proposed formatting tweaks (<a
href="https://redirect.github.com/psf/black/issues/4198">#4198</a>)</li>
<li>Fixed a bug where base expressions caused inconsistent formatting of
** in tenary
expression (<a
href="https://redirect.github.com/psf/black/issues/4154">#4154</a>)</li>
<li>Checking for newline before adding one on docstring that is almost
at the line limit
(<a
href="https://redirect.github.com/psf/black/issues/4185">#4185</a>)</li>
<li>Remove redundant parentheses in <code>case</code> statement
<code>if</code> guards (<a
href="https://redirect.github.com/psf/black/issues/4214">#4214</a>).</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="552baf8229"><code>552baf8</code></a>
Prepare release 24.3.0 (<a
href="https://redirect.github.com/psf/black/issues/4279">#4279</a>)</li>
<li><a
href="f000936726"><code>f000936</code></a>
Fix catastrophic performance in lines_with_leading_tabs_expanded() (<a
href="https://redirect.github.com/psf/black/issues/4278">#4278</a>)</li>
<li><a
href="7b5a657285"><code>7b5a657</code></a>
Fix --line-ranges behavior when ranges are at EOF (<a
href="https://redirect.github.com/psf/black/issues/4273">#4273</a>)</li>
<li><a
href="1abcffc818"><code>1abcffc</code></a>
Use regex where we ignore case on windows (<a
href="https://redirect.github.com/psf/black/issues/4252">#4252</a>)</li>
<li><a
href="719e67462c"><code>719e674</code></a>
Fix 4227: Improve documentation for --quiet --check (<a
href="https://redirect.github.com/psf/black/issues/4236">#4236</a>)</li>
<li><a
href="e5510afc06"><code>e5510af</code></a>
update plugin url for Thonny (<a
href="https://redirect.github.com/psf/black/issues/4259">#4259</a>)</li>
<li><a
href="6af7d11096"><code>6af7d11</code></a>
Fix AST safety check false negative (<a
href="https://redirect.github.com/psf/black/issues/4270">#4270</a>)</li>
<li><a
href="f03ee113c9"><code>f03ee11</code></a>
Ensure <code>blib2to3.pygram</code> is initialized before use (<a
href="https://redirect.github.com/psf/black/issues/4224">#4224</a>)</li>
<li><a
href="e4bfedbec2"><code>e4bfedb</code></a>
fix: Don't move comments while splitting delimiters (<a
href="https://redirect.github.com/psf/black/issues/4248">#4248</a>)</li>
<li><a
href="d0287e1f75"><code>d0287e1</code></a>
Make trailing comma logic more concise (<a
href="https://redirect.github.com/psf/black/issues/4202">#4202</a>)</li>
<li>Additional commits viewable in <a
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view</a></li>
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Bumps
[follow-redirects](https://github.com/follow-redirects/follow-redirects)
from 1.15.4 to 1.15.6.
<details>
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Release version 1.15.6 of the npm package.</li>
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Drop Proxy-Authorization across hosts.</li>
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Use GitHub for disclosure.</li>
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Preserve fragment in responseUrl.</li>
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This PR cherry-picks some DCS-update related changes from Retribution
fork:
- Updates to beacon information
- Fixes to script used to import beacons.
---------
Authored-by: Raffson <Raffson@users.noreply.github.com>
This PR addresses #3337 by:
- Updating the UI to identify that a destroyed carrier/LHA as "Sunk"
- Fall back on targeting other groups in the NavalControlPoint (e.g.
escorts if present) if the carrier/LHA is sunk.
This updates all ten of my campaigns with the improvements I made for
the Retribution versions. There are Retribution-specific units and
trigger zones in the miz templates, but I've tested them and they don't
appear to cause any issues (since Liberation will just ignore the
unknown units and trigger zones). This will make things easier for me in
the future, because then I don't have to maintain two separate sets of
the same campaign files.
The changes include a total redo of supply routes for better convoy
on-road pathing, as well as a balance pass for squadron distribution and
strength.
I have also made a slight edit to one of my faction files to fix a typo.
This PR partially addresses #3313 by:
- Tracking DCS hit events and storing the unit hit point updates in
state.json
- Adding logic to kill aircraft when the hit points is reduced to 1, as
opposed to the DCS logic of hit points to 0. This behavior allows
Liberation to track deaths to parked aircraft, which are uncontrolled
and seem to have different damage logic in DCS.
- Tracking damage to TheaterGroundObjects across turns and killing the
unit when the unit's hitpoints reduces to 1 or lower.
Intention is to build on this PR by also tracking front line objects and
statics (buildings). However, larger refactoring is required and so
splitting those into a separate PR.
Bumps
[follow-redirects](https://github.com/follow-redirects/follow-redirects)
from 1.15.2 to 1.15.4.
<details>
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<li><a
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Release version 1.15.4 of the npm package.</li>
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Disallow bracketed hostnames.</li>
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href="05629af696"><code>05629af</code></a>
Prefer native URL instead of deprecated url.parse.</li>
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Prefer native URL instead of legacy url.resolve.</li>
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Do not directly set Error properties.</li>
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Release version 1.15.3 of the npm package.</li>
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Fix resource leak on destroy.</li>
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Split linting and testing.</li>
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Bumps [ip](https://github.com/indutny/node-ip) from 1.1.5 to 1.1.9.
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This is a (potentially) temporary modification for Exercise Bright Star
that moves one of its squadrons to Hatzerim and disables the other two.
The reason is because Nevatim is currently bugged and only 11 out of its
120 airfield parking spots are usable. You can place aircraft into the
other parking spots in the mission editor but they will all explode upon
entering the mission.
The Apache Blk II now has a dedicated loadout slot for the CFR, rather
than it being set by a checkbox in the mission editor. This PR updates
the loadouts for that new slot.
This PR should not be merged until Liberation/pydcs has been updated to
support the change.
- Updates pydcs version for DCS 2.9.3.51704
- Removes AH-64 FCR/RFI default override, which does not exist any more.
- Update custom payloads for SA342L/M due to changes to CLSIDs. SA342
Minigun payloads also updated but not tested as the unit type does not
have any tasks assigned.
This PR is missing updates to the AH-64 payloads, so this PR complements
#3343
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F/A-18E and F/A-18F are added to their factions, Growler is currently in
its respective factions but was released in 2009, this will be changed
if needed.
This PR:
- Introduces a new member of UnitType, hit_points, which is an abstract
representation of the durability of a unit, and loads it in from the
YAML files in the various subclasses (Ship, Ground etc).
- Adds scripts for populating/updating the unit YAML files with hit
point data from DCS. This script also gets the data for static objects,
but I'll leave the plugging in of static object data into Liberation for
another PR.
- Updates the unit YAML files by running the above scripts.
I did toy with the idea of adding this data to the unit definitions in
pydcs via an export from DCS, but it would be a more involved change,
since the current pydcs export script runs in the Hooks Lua environment
in DCS and AFAICT the hit points (via Unit.getLife()) is run in the
mission scripting environment.
This PR:
- Refactors the doctrine class to have a bit more structure, in
anticipation of adding more elements to Doctrine.
- Moves previously hard coded helo-specific altitudes into the Doctrine
class, aligning a bunch of altitudes ~200ft in the process.
- Refactors ingress_altitude to combat_altitude to clarify that the
altitude is applied to multiple waypoint types, not just the ingress
altitude.
Campaign update of Falcon Went over the Mountain (Syria map) to v11.0
1. Added squadron sizes
2. Rebalanced scenario
3. Added (non zero) heading to all SAM and EWR sites
This PR 1) introduces a cruise_speed parameter to the AircraftType class
and uses it as an override for default TOT/Ground Speed calculations and
2) sets this for the AH64.
The reason for this change is that air starts with the Apache at a speed
>130kt seems to completely break the FCR, even if you subsequently slow
down. In the development branch, Liberation sets the Apache to travel at
168kt, so any player air starting won't be able to use their FCR and it
wouldn't be readily apparent as to why.
In the longer run this parameter may also be useful for other aircraft
e.g. to override the cruise speed to the most efficient etc.
We want the selected flight plan to show on top of all the other flight
plans, and because we can't properly z-order with the other elements of
the map (see the code comment), this is probably the best we can do.
This means that the selected flight will be drawn on top of the front
line again, and will in some cases intercept mouse clicks meant for the
front line, but it's much less of a problem than when all the paths were
drawn on top.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3305.
This PR makes sure that the Payload tab of the Edit Flight window shows
the correct property values (with `default_overrides` applied in the
aircraft YAML). It looks like the issue only affects an obscure
parameter on F14s (INS reference alignment stored) so may not have been
noticed until now.
This fixes the unusual case where the `interactive: false` property had
no effect, which would make it impossible to plan missions against UI
elements that were overflown by many flights (such as the front line).
As an added bonus, it looks a bit nicer.
This impacts the test in an odd way, but the cure for that is probably
rewriting the test to not use a mock now that we've figured out how to
do that.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3295.
This is a new faction that expands on the current PMC Russian faction by
adding in a substantial number of new units for additional variety and
challenge. It'll be the default faction for my helicopter campaign (I'll
open a PR for that tomorrow. It's all done apart from the campaign
description).
This PR refactors the Doctrine class to load from YAML files in the
resources folder instead of being hardcoded as a step towards making
doctrines moddable (Issue #829).
I haven't added anything to the changelog as a couple of things should
get cleaned up first:
- As far as I can tell, the flags in the Doctrine class (cap, cas, sead
etc.) aren't used anywhere. Need to test further, and if they're truly
not used, will remove them.
- Probably need to update the Wiki
I've come to realise that two external tanks is overkill for pretty much
all A2G mission types. The AI no longer have a problem with fuel, and
player flights will essentially never run out of fuel with the 2 CFTs
and a single external tank. I have done 700+ mile trips at mil power the
whole way with fuel to spare. I have therefore switched all A2G mission
loadouts to a single tank. A2A loadouts still carry 2 tanks, as players
may require the extra fuel if they make very extensive use of
afterburner in air combat.
It turns out the GBU31v3 JDAMs are bugged in more than one way. We've
known that they vanish if carried in pairs on the CFT pylons, but now it
turns out their penetration doesn't actually work. This means they are
no better in any way than the GBU31v1s, which are not bugged on CFT
pylons.
I have therefore removed the penetrator JDAMs from all loadouts,
replacing them with regular JDAMs.
Adds the Aim-9P3 between the Aim-9P5 and the Aim-9P. Also adds fallback
support for sidewinder versions for the VSN 104 mod, the JAS39 mod, and
the AJS-37.
If we don't do this, the uvicorn server may log its shutdown after the
Qt application has closed, and the signal this attempts to emit may not
be valid. Disconnect the log signals when the application exits to
prevent that.
There's actually another solution that I thought would be better, but I
couldn't get it to work:
https://www.pyinstaller.org/en/stable/feature-notes.html#automatic-hiding-and-minimization-of-console-window-under-windows
describes a way to have pyinstaller hide or minimize the console rather
than disabling it entirely. I was never really fond of getting rid of
the console window in the first place, but it did bother some users. If
we could get the hide or minimize option working, that'd probably avoid
bothering users, but also make the logs much easier to find, get us out
of the trouble of maintaining our own log viewer, and fix the problem
mentioned in the comment I add here (the log window only works if
there's only one in memory log handler).
Another option would be ditching our log window and instead just having
that menu item open the log file or directory in whatever program the OS
defaults to (probably notepad). It would still have the quirk of maybe
needing to open more than one location, since logging is use
configurable.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3278.
One of the newer versions got a lot more strict. It now only expects
dicts that match the model, or objects of the model. Previously it also
accepted objects which had the same properties as the model. Convert a
few more LatLngs to LeafletPoints.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3279.
I forgot to test the pyinstaller binary when I upgraded all the other
dependencies, and there's a breaking change in 6.0.0:
https://pyinstaller.org/en/latest/CHANGES.html#incompatible-changes
> All of onedir build's contents except for the executable are now moved
> into a sub-directory (called _internal by default). sys._MEIPASS is
> adjusted to point to this _internal directory. The breaking
> implications for this are:
>
> * Assumptions that os.path.dirname(sys.executable) == sys._MEIPASS
> will break. Code locating application resources using
> os.path.dirname(sys.executable) should be adjusted to use __file__
> or sys._MEIPASS and any code locating the original executable using
> sys._MEIPASS should use sys.executable directly.
> * Any custom post processing steps (either in the .spec file or
> externally) which modify the bundle will likely need adjusting to
> accommodate the new directory.
This is actually great because it declutters the top level directory to
just `dcs_liberation.exe` and a directory named `_internal` that has all
the guts, but the CWD is no longer the directory that has `resources/`
in it, so we can't find any of our resources. There are a few options
for fixing that (cd into that directory probably being the easiest, or
we could stop relying on CWD relative paths), but for now just downgrade
to unbreak the build.
A lot of the dependency versions we have pinned don't have wheels for
Python 3.12. Update almost all of them so we can upgrade Python.
The few that weren't upgraded here are black and mypy, since those will
be a bit invasive, and Pillow, which has an API change I don't want to
deal with right now (I've got a commit on another machine that has
already done the migration, so I'll do it later).
Now that the F-15E Suite 4+ has JDAMs and the bug preventing AI from
using LGBs has been fixed, I have removed the AI-only F-15Es from my
campaigns. Also minor tweaks to a couple of squadron types/sizes based
on play-testing results.
There are a few different code paths for deleting packages depending on
the state of the package, and two of them were deleting items from a
list they were iterating over without first making a copy, causing each
iteration of the loop to skip over a flight, making it still used since
the flight was never deleted, but unreachable since the package that
owned it was deleted.
This only happened when the package was canceled in its draft state
(the user clicked the X without ever saving the package), or if the user
canceled a package mid fast forward (the controls for which aren't even
visible to users) while only a portion of the package was active. In
both cases, only even numbered flights were lost.
There's a better fix lurking in here somewhere but the interaction with
the Qt model complicates it. Fortunately that mess would be cleaned up
automatically by moving this dialog into React, which we'll do some day.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3257.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3258.
It appears the AI is still incapable of using LGBs (and laser JDAMs),
even though Razbam had said the issues was fixed. I have switched
loadouts to JDAMs because the AI will use those.
This fixes a map object strike target (yes, just one. Fortunately!) that
was broken by the latest DCS open beta update that removed the buildings
the strike target was using.
GBUs have been added to the F-15E Suite 4+ loadouts
Also switched CAP loadouts to 2 external tanks instead of 3 to improve
aircraft performance, as 2 tanks is plenty for players and the AI has
infinite fuel now.
This adds LARC-V to Liberation (required by USA 1970)
Also adds Speedboat to Liberation (required by NVA 1970)
Both units are available via pydcs but have not been added to Liberation
thus far as no factions used them (until now).
This is enabled by default because I can't think of a time where it's
ever been more fun to watch the AI run out of fuel after cycling between
afterburner and speedbrake for twenty minutes.
This is only lightly tested (I verified that the task shows up
appropriately in the ME when set, not when unset, and never for
players), since the interesting part of the implementation is up to ED.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3201.
Updates the S3 Viking so they can now do DEAD (since the new model can carry SLAMs). Also updates the loadouts for all the other mission types as they are outdated (2000 pounders for anti-runway, 500 pounders for strike, Mavericks for BAI/CAS, etc).
We had two different paths for converting pydcs loadouts because pydcs's
APIs for some reason return the loadouts in different shapes which made
it difficult to share the code for converting them. Rather than fix the
bug in both places, extract the common code and adapt the result of one
API to match the other.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3171.
There's more detail in the comment, but this fixes an issue where some
Mosquito loadouts could not be loaded.
Might fix https://github.com/dcs-liberation/dcs_liberation/issues/3171.
There aren't enough instructions in the bug for me to be sure, but it
sounds like a similar problem, although I came across it with bombs
rather than rockets.
fix a number of regressions in the flight waypoint list by changing the
indexing and finding a work-around to blocking of signals
This PR addresses some (but not all) recently reported issues with the
waypoints screen reported in Issue #3188 . This PR was tested by:
- Changing the waypoint altitude and confirming it shows up correctly
when reloading the waypoint list window and on the map
- Adding a waypoint and confirming that it shows up immediately and
persists on reload
- Deleting a waypoint (except the first waypoint) and confirming that it
is removed immediately and persists on reload,
Known issues: first waypoint (typically hold) cannot be deleted -- still
looking into this one.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3188.
Moves the stretch to the bottom of the page to avoid awkward whitespace
in the middle. Presumably the totals used to be at the bottom (since
that's a normal place for a total), but it was moved to the top,
probably since that was the most interesting data and we didn't want to
scroll though all the details to find that one point.
This also removes the unused code path where the total would be shown at
the bottom.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1288.
The package page shows each flight member in the whole package. The data
shown for now is the callsign, task, radio frequency, and laser code.
The STN for each flight will be added once that's done.
This does generate one package page per flight. That means that packages
where multiple flights have players and use the same aircraft type will
have some duplicated pages, but the alternative is that some players
would need to skip past all their flight members' pages to find their
package page instead of having it grouped with their own.
This is just the refactor to make way for the real change: adding a
package page to the kneeboard so players can get package-level
information like other radio, laser, and STNs.
The old mode where squadrons started empty and had no size limit is
going away.
I bumped the campaign versions for the ones that claimed support and
tested a handful. All of Fuzzle's campaigns actually had the wrong
version in the yaml. They claim support for this but none that I tested
actually fit within the limits (despite having sizes defined). Either it
was supposed to be 10.7, or maybe the airports lost some parking.
1000km isn't large enough in the case where there's an off-map spawn
that's a long way from the target, but still in range for aircraft like
the B-1. Double it, which for now is enough to fix the one pathological
case we know.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3156.
Another step in reducing the rigidity of FlightPlan and making it
testable.
There is one intentional behavior change here: escort flights no longer
request escorts. That actually has a very minimal effect because these
properties are only used for two things: determining if a package needs
escorts or not, and determining when the TARCAP should show up and
leave. Since escorts won't have been in the package when the first part
happens anyway, that has no effect. The only change is that TARCAP won't
show up earlier or stay later just because of a TOT offset for an escort
flight.
This doesn't need to be a part of FlightPlan, and it's easier to test if
it isn't. Move it out and add the tests.
It's pretty misleading to allow this in the core of the flight plan code
anything. This is an extremely unreliable estimate for most aircraft so
it should be more clearly just for briefing purposes.
Rather than having a separate faction file that is identical to the Russia 1975 faction file but includes the Hind, might as well just add the Hind to the standard Russia 1975 faction.
Create a WaypointAction class that defines the actions taken at a
waypoint. These will often map one-to-one with DCS waypoint actions but
can also be higher level and generate multiple actions. Once everything
has migrated all waypoint-type-specific behaviors of
PydcsWaypointBuilder will be gone, and it'll be easier to keep the sim
behaviors in sync with the mission generator behaviors.
For now only hold has been migrated. This is actually probably the most
complicated action we have (starting with this may have been a mistake,
but it did find all the rough edges quickly) since it affects waypoint
timings and flight position during simulation. That part isn't handled
as neatly as I'd like because the FlightState still has to special case
LOITER points to avoid simulating the wrong waypoint position. At some
point we should probably start tracking real positions in FlightState,
and when we do that will be solved.
There's an ugly special case in flight simulation to handle hold points
because we don't differentiate between the total time between two
waypoints (which can include delays from actions like holding) and
travel time. Split those up and remove the special case.
The CAS flight plan tweaks break save compat in a way that's not as easy
to fix. Accept it and drop the existing hacks since they won't be useful
any more.
Putting the ingress point directly on one end of the FLOT means that AI
flights won't start searching and engaging targets until they reach that
point. If the front line has advanced toward the flight's departure
airfield, it might overfly targets on its way to the IP.
Instead, place an IP for CAS the same way we place any other IP. The AI
will fly to that and start searching from there.
This also:
* Removes the midpoint waypoint, since it didn't serve any real purpose
* Names the FLOT boundary waypoints for what they actually are
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2231.
This property affects safe compat because the ID is what gets preserved
in the save, but it's unfortunately also used as the display name, which
means changing the display name breaks save compat. It also prevents us
from changing display names without breaking faction definitions.
This is the first step in fixing that. The next is adding a separate
display_name property that can be updated without breaking either of
those.
This fuzz test generates random inputs for waypoint solvers to check if
they can find a solution. If they can't, the debug info for the solver
is dumped to the testcases directory. Another test loads those test
cases, creates a solver from them, and checks that a solution is found.
Obviously it won't be immediately, but it's a starting point for fixing
the bug and serves as a regression test afterward.
This is a replacement for the existing "zone geometry" classes that are
currently used for choosing locations for IP, hold, and join points.
The older approach required the author to define the methods for
choosing locations at a rather low level using shapely APIs to merge or
mask geometries. Debug UIs had to be defined manually which was a great
deal of work. Worse, those debug UIs were only useable for *successful*
waypoint placement. If there was a bug in the solver (which was pretty
much unavoidable during development or tuning), it wasn't possible to
use the debug UI.
This new system adds a (very simple) geometric constraint solver to
allow the author to describe the requirements for a waypoint at a high
level. Each waypoint type will define a waypoint solver that defines one
or more waypoint strategies which will be tried in order. For example,
the IP solver might have the following strategies:
1. Safe IP
2. Threat tolerant IP
3. Unsafe IP
4. Safe backtracking IP
5. Unsafe backtracking IP
We prefer those in the order defined, but the preferred strategies won't
always have a valid solution. When that happens, the next one is tried.
The strategies define the constraints for the waypoint location. For
example, the safe IP strategy could be defined as (in pseudo code):
* At least 5 NM away from the departure airfield
* Not farther from the departure airfield than the target is
* Within 10 NM and 45 NM of the target (doctrine dependent)
* Safe
* Within the permissible region, select the point nearest the departure
airfield
When a solver fails to find a solution using any strategy, debug
information is automatically written in a GeoJSON format which can be
viewed on geojson.io.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3085.
Includes an Argentina 1982 faction for testing purposes, although it's
sparse because of a lack of assets in DCS.
Note that the carrier is mispelled as the Vienticinco in the game.
Includes prerequisite pydcs update.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3123.
I had originally opted for iron bombs for anti-runway as the AI sometimes miss with the Durandals because they release them from too high an altitude. But after using them for a while, I am finding they appear to do no worse than with iron bombs. So, might as well let them use the dedicated anti-runway weapon.
This isn't a great fix for the reason I mention in the comment, but it's
quick and actually is accurate since it looks like we don't actually
handle formation speeds correctly in most cases...
This is probably as "fixed" as this is going to get for now since most
of the flight planning code is in the process of being rewritten.
https://github.com/dcs-liberation/dcs_liberation/issues/3113
We don't need explicit configuration of initial points. The plane
automatically configures any steerpoint immediately before a target
point as an initial point.
Target offset points and aim points have not been implemented because I
can't find any information the describes their intent.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3088.
The weapon laser codes can be set more easily from the weapon laser code
combo box. Setting the properties explicitly here will just cause
conflicts and annoying UI bugs. Hide those properties from the UI.
This makes it possible to have the right laser code set for hot start
aircraft that (typically) do not allow changing laser codes when the
engine is on.
This PR addresses #3066 by restricting the list of control points in the
new unit transfer dialog to control points reachable from the origin.
This change centralizes the logic for reachable nodes to the
TransitNetworkBuilder class.
This PR was tested by:
1. Loading save from #3066
2. Using cheat menu to destroy runway at Wadi al Jandali
3. Purchasing units at any of the other control points
4. Pass the turn to allow the purchase to complete
5. Initiating a unit transfer from the other control point and
confirming that Wadi al Jandali does not show up in the list
Steps 2-4 are needed as no ground units show up at Melez when loading
the save directly from the latest dev build.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3066.
The release behavior isn't used yet, but I'm working on pre-allocating
laser codes for front lines and flights to make it easier for players to
pick the laser codes for their weapons.
* Store a deque rather than an iterator so it can be pickled
* Remove mangling from staticmethod (and rename now that it's no longer
a generator)
* Rename "get" to "alloc" to make the mutation clear
* Move to its own package (the changes I'm working on make this no
longer mission generator specific)
* Remove useless exception class. It's never caught so the unique type
isn't needed
Use the new data from pydcs to improve the properties UI:
* Use human readable names
* Use appropriate control types
* Limit min and max values as appropriate for each property
* Show labels
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3090.
These are read unconditionally, but were only initialized when the
coalition had nodes. When a coalition had no nodes, this caused a nil
access. It's unclear if that had any symptoms, but I expect at the very
least it would break the remainder of the script (so a non-functioning
blue IADS if the red IADS had no nodes).
There's a very small chance this is the culprit behind
https://github.com/dcs-liberation/dcs_liberation/issues/3073.
There isn't any UI observable behavior of the dragend of the waypoint,
but we can test that the backend was called. The only uncovered parts of
that component are now error paths, but the error handling in that
component is to just ignore errors, so there's also nothing to test
there.
Unlike the other map tests which heavily rely on mocks, this one uses
React refs to inspect the constructed leaflet objects. The DOM itself
doesn't appear to contain anything worth testing against (react-leaflet
rendering doesn't work like typical React rendering).
This required some infrastructure changes:
1. Forwarded ref from WaypointMarker to Marker so the test can observe
it. Added a mergeRefs helper (and its own tests) to make that easier.
2. Switched from identity-obj-proxy to jest-transform-stub, because the
former doesn't produce a useable image for imports, and we need
usable images for leaflet to be able to render.
This doesn't yet test drag and drop behavior since that requires mocking
the backend, and this commit is already complicated enough. That'll be
next.
The flight plan used to not include a waypoint for departure, so a few
places would create one for the sake of the UI, or were built to assume
there was a missing waypoint that was okay to ignore. At some point we
added them to the flight plan, but never updated the UI, so the waypoint
list in the flight dialog started counting from 1 instead of 0, and the
openapi endpoint wrongly reported two departure waypoints to the front-
end.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3037.
DCS AI cannot yet use LGBs.
A2G loadouts for anti-unit have been switched to CBU-97s, which appear
to be the most effective weapon type.
A2G loadouts against static targets (OCA/aircraft, OCA/runway, strike)
have been change to Mk82s and Mk84s.
The old DCS AI F-15E is sticking around because the two have very
different weapon sets for now, so it's probably better to use the AI-
only one for squadrons that don't expect players.
I've avoided renaming the old one (we probably should name it "... (AI)"
for clarity) because the rename will break save compat. I have added a
_new_ name that new campaigns can use though.
https://github.com/dcs-liberation/dcs_liberation/issues/3028
This PR fixes a regression introduced in
https://github.com/dcs-liberation/dcs_liberation/pull/2792 where
refactoring meant that scenery deaths were not tracked correctly.
This PR has been tested by striking a scenery target and confirming that
it appears in state.json and is updated in Liberation. I've also
confirmed that ground units are tracked.
If we're going to show a game over dialog, we need to do so before
moving to the next turn, but we will still want to show the debriefing
window. Move those steps to happen after the debrief window.
https://github.com/dcs-liberation/dcs_liberation/issues/978
Any real end game dialog needs a "new game" button. If only the main
window can usefully call the NGW we'd have to plumb that object through
and call into it from that dialog, which is gross. Just make it easier
to call the wizard.
https://github.com/dcs-liberation/dcs_liberation/issues/978
Added or updated weapons files including
The various Hellfire II iterations - this covers fallbacks to rockets
for all 3 Apache variants, the Supercobra, and the Kiowa.
This also adds the 184 Long and 131 pods.
Lastly, this adds date and fallback information to the shrikes in
advance of the AGM-45B being added to the A-4E mod.
Updates the filename of the F-16A banner so that liberation can read
it.
Updates the F-16A.yaml resource file to add BAI / CAS / antiship
mission types - since the 15A is capable of these.
Updated the F-16A payload provide more capability - primarily adding
jamming pods to the centerline, moving the fuel tanks from the
centerline to the inner wings, replacing the AIS_ASQ_T50 on the
wingtips with 120Bs, and changing the CAP loadout to have 120Bs on
pylons 8 and 3 so they fall back to sparrows on historical campaigns.
The aircraft banners are only used for the unit info window, and that's
not a normal part of gameplay. We spend a bit over 1.5 seconds
preloading this data at startup (about 25% of the non-game load startup
time). This data is only expensive to load in aggregate, and we never
need all of it. The unit info window is not noticeably slowed by this,
but startup is noticeably faster without it.
I think someone just copied this pattern from the icons where the suffix
represented the icon size. These are definitely not 24px banners, and
some of the suffixes are even wrong (_25).
It's not feasible to actually check the parking limits because we can't
identify parking limits for carriers until the theater is populated.
Doing so is expensive (and depends on other NGW inputs). Instead,
compare against the version of the campaign and guess.
A new (minor) campaign version has been introduced which makes this
required to improve the UI hint. Campaigns that are compatible with the
new rules should update their version to advertise support.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2909.
This also changes the window close button of the air wing configuration
dialog to cancel rather than revert and continue, because otherwise
there's no way for the user to back out of the dialog without fixing all
the overfull bases first.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2910.
This does show the theoretical parking use of full squadrons even when
the new rules are not enabled. Since limits can be enabled manually
later in the game, it's still useful information, even if it's a bit
misleading.
https://github.com/dcs-liberation/dcs_liberation/issues/2910
Want to move this deeper into the launch process so that it can use the
UI, but don't want to pass the loosely typed argparse namespace any
more than we have to.
Not sure why, but some polygons become invalid (which usually means a
self-intersecting "polygon", such as two triangles that meet at a point)
during this transformation. Shapely includes a tool to reshape polygons
into validity, so use that.
This PR adds utility functions that import/export landmap files to .miz
polygons. In addition to the unit test, this PR has been tested by
writing the Caucuses & Syria landmaps to a .miz file, loading the
generated .miz file back in and checking that the loaded landmap object
is identical to the original files.
I had asked Khopa for permission to edit two of his campaigns to fix
some issues. Only the YAMLs have been edited, .miz files did not need
changes. I have tested both YAMLs to make sure campaigns will generate.
Also tested generating turn 1 .miz and ran it in DCS.
Golan Heights:
1. Removed the 2 problematic squadrons from Marj Ruhayyil that were
causing aircraft losses due to larger aircraft sizes not fitting at that
airfield (which is intended for helicopters).
2. Implemented squadron limits.
Caen to Evreux:
1. Re-arranged squadrons for better force distribution and revised
primary and secondary mission types for better default play experience.
2. Implemented squadron limits.
This is optional because I really don't know if I trust it. I don't see
much wrong with it (aside from the warning about not using it with auto-
resolve, because it won't restore lost aircraft), but it's really not
something I'd built for since it's not going to be possible as the RTS
features grow.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2735.
Support for DCS 2.8.5.40170, including laser hellfire, pylon 5 for the
apache, and a more tolerant livery scanner (not all liveries will be
discovered, but Liberation at least won't crash).
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2880.
The previous method of using a uniform scalar of the MSL wind speed for
higher altitudes didn't offer enough control. In particular, the shape
needs to be quite different to skew low, mid, high.
This patch reworks that system so the parameters of each distribution
are configured per-altitude level. To keep some continuity between
altitudes (on a windy day, all levels should have higher wind speeds on
average), the wind speed of the lower altitude will be added to the
scale value of the higher altitude.
Since it wasn't practical to approximate the previous behavior with the
new system, this also handles the tuning of each. The low altitude
speeds remain mostly unchanged (typically around 5 knots expect for
thunderstorms), but the average speeds for other altitudes went up to
more closely match the previous intent but without the massive
overshoot. At 2000m wind speeds are typically in the 20-25 knot range
now, and 8000m 30-50 knots.
https://www.quora.com/What-is-the-average-wind-speed-at-different-altitudes
has some of the source data, and Quora is the most authoritative source
there is. It claims that cruise altitude winds can get "as high as 150
knots", but doesn't claim anything about the average. I had a
surprisingly difficult time finding good data for cruise altitude air
speeds for non-jet stream paths (though many of our maps are in jet
streams), so I just eyeballed it from
https://turbli.com/wind-during-flights/.
https://github.com/dcs-liberation/dcs_liberation/issues/2861
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2863.
Wind speeds should not be uniformly distributed. This switches to a
Weibull distribution which allegedly (see the bug) is good enough.
Experimentally that seems true as well, though I know nothing about how
wind works irl. This at least looks like it'll generate reasonable
variation in missions while keeping the 1st through 3rd quartile
behaviors from getting out of hand.
I'm very uncertain about the scaling factor aspect of this. Naively the
wind speeds at different altitudes ought to be somewhat correlated, but
I'm not sure how much, and whether this kind of scaling is at all the
right way to do it. As before, meh, close enough?
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2861.
If the package does not have a tanker, the refueling task will cause AI
flights to go to an arbitrary tanker, which may cause them to fly
through enemy territory or even go farther than their arrival airbase.
It's also not remotely possible for every AI flight in the game to
refuel in most missions. There's typically one tanker and dozens of
aircraft that would previously attempt to refuel.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2716.
We want other pieces of country information (in particular the short
names). This cleans up a lot of code anyway.
As an added bonus, this now catches squadrons that used invalid names
which would previously be passed through to pydcs and... then I don't
know what would happen.
Includes the rewritten livery scanning code. It might need some more
tweaks to be fast enough, but it at least now doesn't spam the log for
machines that don't have DCS (or Liberation) installed, and it's not
slow until something tries to use it, so until we add the UI we won't
have to pay for it during startup.
1. Removes Flak18 as these currently require Kdo.G.40. (part of the WW2
Asset Pack) to fire at player. ED-supplied single missions are having
Flak18s w/out WW2 Asset Pack firing at a point in the air.
2. Adds Opel Blitz to frontline for more variety, balance, and some
little bit of historical accuracy. My understanding is late war was more
truck strafing than HVARing Panzers.
3. Adds guard tower to AAA units to have a functioning AAA since Flak18s
don't work.
Ported the existing docs, but the real goal is getting the docs for
campaign version moved here, as well as the manual. RTD will have an
"edit on github" button that'll keep this accessible to players, but
it'll be much easier to keep docs up to date while developing features
if it's part of the code base.
No new data (I think), but includes a bunch of fixes for the lua parser
and rewrites some suspicious looking (but probably safe) code in the
livery scanner.
Also changes this dependency to non-editable by default. Pip chose this
automatically for me at some point, but the rules for whether or not a
py.typed file will actually be detected for an editable install are
complicated and sometimes this won't work, leading too a lot of mypy
errors. There's no need for this to be editable anyway.
We're still using mostly the same aircraft selection as we have before
we added squadrons: the closest aircraft is the best choice.
This adds an option to obey the primary task set by the campaign
designer (can be overridden by players), even if the squadron is farther
away than one that is capable of it as a secondary task.
I don't expect this option to live very long. I'm making it optional for
now to give people a chance to test it, but it'll either replace the old
selection strategy or will be removed.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1892.
Leaflet (or maybe react-leaflet?) isn't very testable, so we can really
only test that mocks were called with the right props for the leaflet
components we expect, but that's still better than nothing.
Preferred aircraft per task are now determined by a ranking of weights
stored in the aircraft yaml files. To aid in visualizing the priorities
across aircraft, Liberation can be run with the argument
dump-task-priorities to dump a yaml file in Saved
Games/DCS/Liberation/Debug/priorities.yaml, which will show each task
along with priority sorted aircraft and their weights.
The current weights in the data were exported from the existing lists,
where each position from the bottom of the list was worth 10 (to allow
some games for less shuffling later).
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2809.
```
>>> class Foo:
... bar = 0
... @classmethod
... def set_bar(cls, v):
... cls.bar = v
...
>>> class Bar(Foo):
... ...
...
>>> Bar.set_bar(1)
>>> Bar.bar
1
>>> Foo.bar
0
>>> class Foo:
... bar = {}
... @classmethod
... def add(cls, k, v):
... cls.bar[k] = v
...
>>> class Bar(Foo):
... pass
...
>>> Bar.add(0, 1)
>>> Bar.bar
{0: 1}
>>> Foo.bar
{0: 1}
```
The collections are copied by reference into the descendants, whereas
_loaded is copied by value, so that one can stay. Before this patch,
every subtype was loading because _loaded was set per subclass, but they
were all registering with a common collection defined by UnitType rather
than their own class.
mypy update is needed for typing.Self support. It caught an existing bug
(missing @property on override), and fixed a bug so we can drop an
ignore.
Upgrading mypy requires upgrading pydantic to get the newest pydantic
mypy plugin, and since that's what's driving fastapi it's probably smart
to upgrade those together.
pydcs_extensions.__init__ wasn't actually doing anything because without
an __init__.py each of these "packages" was empty. This has been working
by accident because of ai_flight_planner_db.py.
There isn't really any need for these two types to interact. The lua
plugin manager effectively fully owned its properties, it just delegated
all reads and writes to the settings object.
Instead, break the plugin settings out into the plugin manager and
preserve the manager in the Game. This will make it possible to expose
plugin options in the NGW without breaking the game on cancel.
Trying to fix the singleton-ness in the plugin manager because it
prevents injecting settings until the game is fully committed (new game
wizard completed). Added the docs describing what I think I've been able
to discover.
We should also persist mod options, but those will go in a separate file
because they aren't a part of Settings.
Plugins need some work before that can be saved here. They're not
configurable in the NGW currently, so that needs to be fixed first. It
also appears that it may not be safe to inject the settings object with
plugin options until the game is created, but that needs more
investigation (see the comment in Settings.save_player_settings).
Another obvious candidate would be the desired player mission duration,
but we need to implement custom serialization for that first.
The mechanism for how this bug arises is that the *WaypointGenerator*
uses the *FlightWaypoint.waypoint_type* to decide whether to generate
the waypoint in the .miz file using a *DeadIngressBuilder* or a
*SeadIngressBuilder*. This *waypoint_type* is set by
*ato.flightplans.<sead|dead>.Builder*, which is set when *ato.flight* is
initialised in the *Flight._flight_plan_builder* member variable based
on *Flight.flight_type*. When *Flight.flight_type* is updated when the
flight is changed from SEAD->DEAD, *Flight._flight_plan_builder* is not
updated in the development build, resulting in it continuing to generate
SEAD waypoints.
This PR adds *set_flight_type()* which sets the *flight_type* property
and updates *Flight._flight_plan_builder* and uses this function when
converting flight types. Ideally, *flight_type* should be made private
and only accessed through getter/setter functions that encapsulate this
behavior, but that would mess up any existing liberation save files.
This PR was tested by:
1. Opening the save file from Issue 2779 in the development build
2. Clicking "Take Off" and confirming that the Weapon Release Type is
"Guided" at the Ingress Waypoint as described in the issue.
3. Opening the save file from Issue 2779 in this PR
4. Converting the SEAD2DEAD flight from DEAD back to SEAD, and then from
SEAD to DEAD
5. Clicking "Take Off" and confirming in the mission editor that the
SEAD2DEAD flight has Weapon Release Type set to "Auto" at the Ingress
Waypoint.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2779.
Added a number of squadrons - US Vietnam War era squadrons for the
OV-10A and F-4B/C, US squadrons for the A-10A, iran squadrons for the
F-4E, and russian, iranian, vietnamese, syrian, and north korean
squadrons for the Mig-21.
After this change, players will always have the final say in what
missions a squadron can be assigned to. Squadrons are not able to
influence the default auto-assignable missions either because that
property is always overridden by the campaign's air wing configuration
(the primary and secondary task properties). The `mission-types` field
of the squadron definition has been removed since it is no longer
capable of influencing anything. I haven't bothered cleaning up the now
useless data in all the existing squadrons though.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2785.
A lot of campaigns want to define custom factions. This allows them to
do so without us having to fill the built-in factions list with a bunch
of campaign-specific factions. It also makes custom campaigns more
portable as they don't need to also distribute the custom faction files.
Comments! No more failures because you accidentally used a trailing
comma!
JSON still supported since it's basically free, but we should probably
remove that in 8 just so the docs can be less confusing for users who
will be confused if only one format is documented (and we definitely
won't maintain duplicate docs).
Eager loading meant that users would need to restart Liberation to pick
up changes to faction files. That's annoying for modders, slows down
start up, and uselessly sits in RAM when it's not needed after game
creation.
Also removes the __getitem__ and __iter__ methods in favor of named
methods, since the dunder methods are more or less impenetrable for IDEs
and grep.
These are only used during mission generation. Remove them from the save
state to reduce compatibility requirements. We also have at least one
report of this data being corrupted... somehow. I don't know how that
could have happened, but if there's no data to corrupt in the first
place that's not a problem. If the corruption _does_ recur, it'll be
much easier to repro if it corrupts during mission generation rather
than during turn initialization.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2729.
The escape sequence looks to be valid according to the spec (although it
would need to be double quoted, but that doesn't fix it), but Python's
parser doesn't appear to handle that. Just use ü.
https://github.com/dcs-liberation/dcs_liberation/issues/2786
We've actually been pretty good at getting this right in most of the
code base, but we've missed it in a few places. Python defaults to the
encoding of the current locale unless otherwise specified, and for a US
English Windows install that's cp1252, not UTF-8. I'm not brave enough
to change the locale at startup because I don't know how that might
affect CJK encoding users (or for that matter, non-Latin derived
alphabet UTF-8 variants).
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2786.
Fixes the YAMLs for 3 F-14B squadrons that didn't have SEAD as an
available mission type. F-14s use SEAD for TALD deployment. The other
F-14B squadrons and all the F-14A squadrons are fine. I also removed
"Bases:" from one of the squadrons as the other squadron yamls don't
have it and it's unecessary (F-14Bs can already be based at airfields
and carriers.
If one type of unit is zeroed but there are still other units to check
in the dict, the dict will have changed size during iteration. Iterate
on a copy of the dict instead.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2773.
The Falklands data in pydcs was missing an (unfinished, unusable)
airport, and that was breaking miz loading of campaigns that were edited
or created with a version of DCS to include these airports which have
incomplete data.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2732.
Updated the F4.py pydcs extension to match the updated F-4B/C mod and
reworked the standard payloads to add "clean" to new F-4B pylons 11 and
12.
This includes a workaround to allow Liberation to use the new VSN F-4B
weapons with combined 2x Aim-9js on pylons 3 and 9 underslung with bombs
on ters on new pylons 11 and 12. In mission editor the combined weapons
are selected in pylons 3 and 9 and their under-slung counterparts are
forced onto 11 and 12 using "required" arguments in the mod's lua. All
other pylon 3 and 9 weapons use "required clean" arguments. Liberation
doesn't have a way to force these linkages onto pylons 11 and 12 and
without them, even without clean, no weapons will load on 3 and 9 or 11
and 12.
The workaround for normal weapons on the F-4B is to set the standard
load-outs to "clean" on pylons 11 and 12. This allows all normal weapons
to work on pylons 3 and 9 so long as pylons 11 and 12 are left as Clean.
It also allows Clean into the Liberation dropdown so it can be selected
later if necessary.
The workaround for the 4 new weapons that combines pylons 3 with 11 and
9 with 12 is that the user has to use the matching pair on each set of
pylons. For example - if F4B_LAU105_AIM9J_2_BRU42A_MK82_3 is selected
for pylon 3, BRU 42A MK823 LAU105 AIM9J2 must be selected for pylon 11.
Failure to do this correctly doesn't crash liberation or DCS, the result
will just be either no weapons at all on either pylon or the underslung
weapons on 11 and 12 floating without a pylon attaching it to the plane.
When updating f4.py in the future, note that running the pydcs database
export doesn't pull any data for Pylons 11 and 12. Those matching
weapons / classes have to be manually defined in those pylons for the
F-4B. This is noted in f4.py.
If the transport were able to move exactly the quantity of units of the
given type remaining in the transfer without moving the whole order, the
transfer order would be left with instructions to transfer zero of that
unit. That's an invariant violation, and was resulting in _later_
transfers attempting to create a convoy with zero units, which pydcs
rightly rejects.
For example: if 2 Abrams and 2 Paladins are ordered to transfer from a
disconnected FOB to a distant location that is connected by road, and
only two cargo slots are available, that transfer could be split into:
```
{
Abrams: 2
}
```
and
```
{
Abrams: 0,
Paladin: 2
}
```
Depending on the route, those airlifted units might end up still needing
road transit (we prefer short airlifts rather than direct routes because
it gives the player more opportunities to intercept enemy convoys). The
current turn would airlift the Abrams-only group and the Paladin group
would wait. On the next turn the Abrams would travel by road and the
Paladins would be airlifted. On the _third_ turn, the Paladins (and zero
Abrams) would generate an invalid convoy.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2761.
Need to reset the persisted save paths on load, since the file that was
loaded may have been moved since it was saved and the original location
may no longer be accessible.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2756.
The manual for the legacy warthog usually calls these VHF 1/2 and UHF,
or VHF AM/FM and UHF. The AM/FM nomenclature is what I usually hear
people call them and it's clearer, so go with that.
For the A-10C II, that manual hasn't been updated for the AN/ARC-210
yet, so I'm not really sure what that ought to be called. The UFC calls
it COM 1 though, so I went with that. The alternative would be something
like VHF/UHF for the 210 and UHF for the 164, but I don't know if that's
actually better. Could be completely explicit and call them by their
full names, but that's probably less clear to people that aren't
fiddling with the radio implementation constantly (and even I confuse
the 164 and the 186 all the damn time).
My earlier tests were not accurate enough. It turns out that yes, DCS
does still do some channel clobbering with these, so fix the radio
selection to account for that.
I also fumbled some copy paste between the A-10Cs so the A-10C II
channel assignment ended up in the wrong section doing nothing...
The latest DCS update both added support for preset radios (two both
A-10C modules!), and re-ordered the legacy A-10C's radios so we can use
the VHF radio for intra-flight.
After this patch, the legacy A-10C will use VHF for intra-flight, the
new module will use one AN/ARC-210 for intra-flight and the other for
inter-flight comms, and both modules will have preset channels assigned.
Includes the new A-10C radios. Will follow up to make Liberation
actually use them.
This manually removes some weapons from mod files that were removed from
DCS. Those mods may need re-exporting, and may also need updating by
their authors, but for now this should keep them functioning.
R-24R weapons file correction to R-3R fallback name - now matches name used in R-3R file.
Remove KH-28 weapons file due to removal from DCS.
Update KH-25MP weapons file to fallback to KH-29L instead of Kh-28. Kh-28 previously fell back to Kh-29L.
Adds US Weapons files with fallbacks in order of capability.
Aim-7P added by ED for several US fighters. Falls back to 7MH, and Aim-120B fallback adjusted from MH to P.
Aim-9J and Aim-9Juli added by ED for the Mirage F-1, also used by F-4 mod and will likely be added to the F-4E whenever it ships. Aim-9J placed between 9P and 9B, Aim-9 Juli placed between 9L and 9P5.
2x9j and 2x9Juli added by VSN for F-4 mod. Placed between 2x versions of same missiles as above.
Aim-7E now falls back to 2xAim9x instead of single Aim9x so that it runs through the entire loop of Aim-9s.
When a new flight is added to a package, if the TOT is early enough the
new flight might have a startup time in the past. Clamp the TOT when
adding new flights to the package to avoid this.
https://github.com/dcs-liberation/dcs_liberation/issues/1680
This makes the start time in WaitingForStart dynamic, which is more
expensive but probably still cheap enough.
It also checks that the new TOT will not result in a start time in the
past when the player changes the TOT.
https://github.com/dcs-liberation/dcs_liberation/issues/1680
Black rolls out style changes every year, and using "stable" means that
the check run on PRs might start formatting differently than we do
locally, or require a reformat of the codebase to make a PR submittable.
Pin to the version that we've been using. We should update to 23 at some
point, but we want to do that deliberately.
All three refueling missions share a common task type and differentiate
their behavior based on the type and allegiance of the package target.
This means that if the theater commander identifies a carrier as the
best location for a theater refueling task, a recovery tanker will be
planned by mistake.
If this happens on a sunken carrier, mission generation will fail
because a recovery tanker cannot be generated for a sunken carrier.
Fix the crash and the misplanned theater tanker by preventing the
commander from choosing fleet control points as refueling targets.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2693.
This is the first step toward bundling all assets related to a save game
into a single item. That makes it easier to avoid clobbering "temporary"
assets from other games like the state.json, but also makes it easier
for players to file bug reports, since there's only a single asset to
upload.
This is only the first step because so far it only includes the various
save files: start of turn, end of last turn before results processing,
and "latest" (the game saved explicitly by the player).
This is by no means complete. The bugs that this solves were already in
6.x, but we'd hidden the speed controls for the sim in that release, and
have always said that anything done after pressing "go" the first time
is undefined behavior. This is the first step on making those mid-sim
actions behave correctly.
UI actions such as creating a new package need to be executed between
ticks of the sim. We can either do this synchronously by blocking the UI
until the tick is done executing, acquiring a lock on the sim, executing
the action, then releasing the lock; or asynchronously by queueing
events and letting the sim execute them when it completes the current
tick (or instantly if the sim is paused).
Anything that comes from the new UI (currently just the map) must be
asynchronous because it goes through the REST API, but for the old UI
it's simpler (and because the lock will only be acquired as quickly as
the user can act, shouldn't slow anything down) to do this
synchronously, since it's difficult to use coroutines in Qt.
https://github.com/dcs-liberation/dcs_liberation/issues/1680
Cleared the requirements.txt and rebuilt from scratch. The only thing
left un-upgraded is mypy, which I'll deal with separately because it
catches new issues.
It sounds like PySide2 will not be moving to Python 3.11, so we're stuck
on 3.10 without this. Upgrading to a newer Qt also fixes some high DPI
bugs (the file browser dialog for save/load is no longer tiny on 4k).
https://github.com/pyinstaller/pyinstaller/issues/5414 previously
blocked this, but the bug appears to be fixed now.
mypy struggles to prove this cast correct when there are two or'd
isinstance checks where both types coincidentally have properties of the
same name (but no defined protocol making that explicit). I'm not really
sure why mypy is happy with this in its current state, but it isn't
after a change I'm making.
All our isinstance use is a bit of an anti-pattern anyway, so extract a
method that exposes the data we care about.
The start/end times for tankers aren't actually used, so this could be
simplified even more, but that data _should_ be used.
All groups (friendly and enemy) that are part of the front line are set
to `Hidden On MFD`. This is a group level filter, and can not be applied
on a per unit basis.
We often get save games uploaded with bug reports that are already in a
broken state with nothing we can do about it. This saves that turn to
`last_turn.liberation` so users are less likely to have clobbered the
useful data before filing the report.
I haven't removed the old US navy stuff from this faction, since all the
new UK ships are frigates, and removing the US stuff would deprive the
faction of cruisers and destroyers, which might break generation (I'm
not familiar enough with the new system to say for sure).
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2571.
There doesn't appear to be any reason for us to be poking at
implementation details here aside from changing the name from "unit" to
"building" for that case. Just iterate over the known strike targets.
Making this change uncovered some latent type errors.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2564.
With the latest change we added capture zones and corresponding trigger rules for all Airfields as well so we do not need to rely on the dcs capture event S_EVENT_BASE_CAPTURED anymore.
This will create capture zones and the trigger rules to check for a base capture. Will fix an issue where the dcs capture event is not fired and therefore the capture not recognized by liberation
Fixed an error which would occur when dead units which are non static would be added as secondary node during the skynet lua data generation. This should in general not be possible as connection nodes and power sources are currently most of the time static.
* **[Engine]** Support for MiG-29 Fulcrum (full fidelity version).
* **[Engine]** Support for F-14A-135-GR Early.
* **[Mods]** A4EC mod version updated to 2.3.
* **[UI]** Allow saving after fast forwarding manually with sim speed controls (--show-sim-speed-controls option).
* **[UI]** Add new option to fast forward until player is at the IP.
## Fixes
* **[Campaign]** Units are restored to full health when repaired.
* **[UI]** Air Wing and Transfers buttons disabled when no game is loaded as pressing them without a game loaded resulted in a crash.
* **[UI]** A package is cancelled (deleted) when the last flight in the package is cancelled instead of showing "No mission".
# 13.0.0
Saves from 12.x are not compatible with 13.0.0.
## Features/Improvements
* **[Engine]** Support for DCS 2.9.12.5536.
* **[Data]** Support for CH-47 Chinook.
## Fixes
* **[Data]** Added/updated CBU weapons data.
* **[Data]** Added Strike mission type for KA-50 (all playable variants).
* **[Mission Generation]** Fixed crash when using factions that have Eastern callsign conventions.
* **[Mission Generation]** Fixed issues when spawning on carriers and FARPs in multiplayer sessions.
# 12.0.0
Saves from 11.x are not compatible with 12.0.0.
## Features/Improvements
* **[Engine]** Support for DCS 2.9.9.2280.
* **[Campaign]** Flights are assigned different callsigns appropriate to the faction.
* **[Campaign]** Removed deprecated settings for generating persistent and invulnerable AWACs and tankers.
* **[Data]** Added ability to restrict weapons usage for a faction to a different year from the nominal weapon introduction year. Updated faction data to restrict more advanced missiles from Soviet client states during the cold war. Updated Egypt 2000 faction to restrict AIM-120 usage.
* **[Mission Generation]** Added option to skip combat when fast forwarding, which progresses fast forward as if the combat did not occur. Simplified fast forward settings by consolidating "Fast forward mission to first contact" and "Player missions interrupt fast forward" into a single setting and expanding options for "Auto-resolve combat during fast-forward (WIP)".
* **[Mods]** F/A-18 E/F/G Super Hornet mod version updated to 2.3.
## Fixes
* **[Data]** Added/updated weapons data for F4E weapons such as AIM-7, AIM-9, AGM-12, AGM-45 and AGM-65.
* **[Campaign]** Do not allow aircraft from a captured control point to retreat if the captured control point has a damaged runway.
* **[Campaign]** Do not allow ground units to be transferred to LHAs, CVNs or off map spawns.
* **[Mission Generation]** Fixed aircraft not spawning correctly on CVNs, LHAs and FARPs.
# 11.1.1
Saves from 11.0.0 are compatible with 11.1.1. See Known Issues section for exceptions.
## Features/Improvements
* **[Engine]** Support for DCS 2.9.5.55918 including Heatblur F-4E and Polychop OH-58D Kiowa Warrior support.
## Fixes
* **[Campaign]** Fixed double counting of parked aircraft kills when DCS reports multiple kill events.
* **[Campaign]** Fixed error where frontline units are not re-deployed when multiple control points were captured in one turn or when control points are captured "out of order" using air-assault missions.
* **[Cheat Menu]** Re-deploy frontline units when using cheats to capture control points, so that cheats behave the same way as capturing a control point in-mission.
* **[Data]** Added FuSe-65 Early Warning Radar.
* **[Data]** Updated Peru 1995 and Germany 1944 factions.
* **[Flight Planning]** Theater refuelling flight plans (those not tied to a particular package) will remain on station for a longer period, specifically the desired mission duration + 30 minutes. By default, this increases the on-station time from 1 hour to 1.5 hours.
* **[Mission Generation]** Patched bug where Liberation crashed when aborting a turn when Fighter Sweep missions were planned.
* **[Radios]** Added radio setup for F-5E, F-86, Mi-8 and Mi-24.
* **[UI]** Naval control points (carriers, LHAs) can no longer be moved onto land.
## Known Issues
* When loading saves from 11.0, loadouts with AGM-45B (Imp), typically on A-4E-C mod, will have the AGM-45B replaced with an empty pylon due to changes in DCS for this weapon. The AGM-45A is not affected by this issue.
# 11.0.0
Saves from 10.x are not compatible with 11.0.0.
## Features/Improvements
* **[Engine]** Support for DCS 2.9.3.51704.
* **[Campaign]** Improved tracking of parked aircraft deaths. Parked aircraft are now considered dead once sufficient damage is done, meaning guns, rockets and AGMs are viable weapons for OCA/Aircraft missions. Previously Liberation relied on DCS death tracking which required parked aircraft to be hit with more powerful weapons e.g. 2000lb bombs as they were uncontrolled.
* **[Campaign]** Track damage to theater ground objects across turns. Damage can accumulate across turns leading to death of the unit. This behavior only applies to SAMs, ships and other units that appear on the Liberation map. Frontline units and buildings are not tracked (yet).
* **[Mods]** F/A-18 E/F/G Super Hornet mod (v2.2.5) support added.
## Fixes
* **[Mission Generation]** When planning anti-ship missions against carriers or LHAs, target escorts (if present) if the carrier/LHA is sunk.
* **[UI]** Identify that a carrier or LHA is sunk instead of "damaged".
# 10.0.0
Saves from 9.x are not compatible with 10.0.0.
## Features/Improvements
* **[Engine]** Support for DCS 2.9.2.49629 Open Beta. (F-15E JDAM and JSOW, F-16 AIM-9P, updated Falklands and Normandy airfields).
* **[UI]** Improved the description of "runway" state for FARPs, FOBs, carriers, and off-map spawns.
## Fixes
* **[Flight Planning]** Aircraft from even numbered flights will no longer become inaccessible when canceling a draft package.
* **[UI]** Flight members in the loadout menu are now numbered starting from 1 instead of 0.
* **[UI]** Flight plan paths are now drawn behind all other map elements, fixing rare cases where they could prevent other UI elements from being clickable.
# 9.0.0
Saves from 8.x are not compatible with 9.0.0.
## Features/Improvements
* **[Engine]** Support for DCS Open Beta 2.9.0.46801.
* **[Campaign]** Added ferry only control points, which offer campaign designers a way to add squadrons that can be brought in after additional airfields are captured.
* **[Campaign]** The new squadron rules (size limits, beginning the campaign at full strength) are now the default and required. The old style of unlimited squadron sizes and starting with zero aircraft has been removed.
* **[Data]** Added support for the ARA Veinticinco de Mayo.
* **[Data]** Changed display name of the AI-only F-15E Strike Eagle for clarity.
* **[Flight Planning]** Improved IP selection for targets that are near the center of a threat zone.
* **[Flight Planning]** Moved CAS ingress point off the front line so that the AI begins their target search earlier.
* **[Flight Planning]** Loadouts and aircraft properties can now be set per-flight member. Warning: AI flights should not use mixed loadouts.
* **[Flight Planning]** Laser codes that are pre-assigned to weapons at mission start can now be chosen from a list in the loadout UI. This does not affect the aircraft's TGP, just the weapons. Currently only implemented for the F-15E S4+ and F-16C.
* **[Mission Generation]** Configured target and initial points for F-15E S4+.
* **[Mission Generation]** Added a package kneeboard page that shows the radio frequencies, tasks, and laser codes for each member of your package.
* **[Mission Generation]** Added option to generate AI flights with unlimited fuel (enabled by default).
* **[Modding]** Factions can now specify the ship type to be used for cargo shipping. The Handy Wind will be used by default, but WW2 factions can pick something more appropriate.
* **[Modding]** Unit variants can now set a display name separate from their ID.
* **[Modding]** Updated Community A-4E-C mod version support to 2.2.0 release.
* **[UI]** An error will be displayed when invalid fast-forward options are selected rather than beginning a never ending simulation.
* **[UI]** Added cheats for instantly repairing and destroying runways.
* **[UI]** Improved usability of the flight properties UI. It now shows human-readable names and uses more appropriate UI elements.
* **[UI]** The map now shows the real front line bounds.
## Fixes
* **[Campaign]** Fixed error when canceling squadron transfer if the current location would be exactly full.
* **[Data]** Fixed the class of the Samuel Chase so it can't be picked for a AAA or SHORAD site.
* **[Data]** Allow CH-47D, CH-53E and UH-60A to operate from carriers and LHAs.
* **[Data]** Added the F-15E's LANTIRN to the list of known targeting pods. Player F-15E flight with TGPs will now be assigned laser codes.
* **[Flight Planning]** Patrolling flight plans (CAS, CAP, refueling, etc) now handle TOT offsets.
* **[Loadouts]** Fixed error when loading certain DCS loadouts which contained an empty pylon (notably the Mosquito).
* **[Mission Generation]** Restored previous AI behavior for anti-ship missions. A DCS update caused only a single aircraft in a flight to attack. The full flight will now attack like they used to.
* **[Mission Generation]** Fix generation of OCA Runway missions to allow LGBs to be used.
* **[Mission Generation]** Fixed AI flights flying far too slowly toward NAV points.
* **[Mission Generation]** Fixed Recovery Tanker mission type intermittently failing due to not being able to find the CVN.
* **[Mission Generation]** Fixed "division by zero" error on mission generation when a flight has an "In-Flight" start type and starts on top of a mission waypoint.
* **[Mission Generation]** Fixed flights not being selectable in the mission editor if fast-forward was used and they were generated at a waypoint that had a fixed TOT (such as a BARCAP that was on-station).
* **[Mission Generation]** Fixed error when planning TARCAPs on the sole remaining enemy airfield.
* **[Mission Generation]** Fixed allocation range for carrier Link 4 datalink.
* **[Modding]** Unit variants can now actually override base unit type properties.
* **[New Game Wizard]** Factions are reset to default after clicking "Back" to Theater Configuration screen.
* **[Plugins]** Fixed Lua errors in Skynet plugin that would occur whenever one coalition had no IADS nodes.
* **[UI]** Fixed deleting waypoints in custom flight plans deleting the wrong waypoint.
* **[UI]** Fixed flight properties UI to support F-15E S4+ laser codes.
* **[UI]** In unit transfer dialog, only list control points that are reachable from the control point units are being transferred from.
* **[UI]** Fixed UI bug where altering an "ahead of package" TOT offset would change the offset back to a "behind package" offset.
* **[UI]** Fixed bug where changing TOT offsets could result in flight startup times that are in the past.
* **[UI]** Fixed odd spacing of the finance window when there were not enough items to fill the page.
* **[UI]** Fixed regression where waypoint altitude changes in the waypoint list screen are applied to the wrong waypoint.
* **[UI]** Fixed regression where waypoint additions in custom flight plans are not reflected until the window is reloaded.
# 8.1.0
Saves from 8.0.0 are compatible with 8.1.0
## Features/Improvements
* **[Engine]** Support for DCS 2.8.6.41363, including F-15E support.
* **[UI]** Flight loadout/properties tab is now scrollable.
## Fixes
* **[Campaign]** Fixed liveries for premade squadrons all being off-by-one.
* **[UI]** Fixed numbering of waypoints in the map and flight dialog (first waypoint is now 0 rather than 1).
# 8.0.0
Saves from 7.x are not compatible with 8.0.
## Features/Improvements
* **[Engine]** Support for DCS 2.8.6.41066, including the new Sinai map.
* **[UI]** Limited size of overfull airbase display and added scrollbar.
* **[UI]** Waypoint altitudes can be edited in Waypoints tab of Edit Flight window.
* **[UI]** Moved air wing and transfer menus to the toolbar to improve UI fit on low resolution displays.
* **[UI]** Added basic game over dialog.
## Fixes
* **[Campaign]** Fix bug introduced in 7.0 where map strike target deaths are no longer tracked.
* **[Mission Generation]** Fix crash during mission generation caused by out of date DCS data for the Gazelle.
* **[Mission Generation]** Fix crash during mission generation when DCS beacon data is inconsistent.
# 7.1.0
Saves from 7.0.0 are compatible with 7.1.0
## Features/Improvements
* **[Engine]** Support for Normandy 2 airfields.
* **[Factions]** Replaced Patriot STRs "EWRs" with AN/FPS-117 for blue factions 1980 or newer.
* **[Mission Generation]** Added option to prevent scud and V2 sites from firing at the start of the mission.
* **[Mission Generation]** Added settings for controlling number of tactical commander, observer, JTAC, and game master slots.
* **[Mission Planning]** Per-flight TOT offsets can now be set in the flight details UI. This allows individual flights to be scheduled ahead of or behind the rest of the package.
* **[New Game Wizard]** The air wing configuration dialog will check for and reject overfull airbases before continuing when the new squadron rules are used.
* **[New Game Wizard]** Closing the air wing configuration dialog will now cancel and return to the new game wizard rather than reverting changes and continuing.
* **[New Game Wizard]** A warning will be displayed next to the new squadron rules button if the campaign predates the new rules and will likely require user intervention before continuing.
* **[UI]** Parking capacity of each squadron's base is now shown during air wing configuration to avoid overcrowding bases when beginning the game with full squadrons.
## Fixes
* **[Mission Planning]** BAI is once again plannable against missile sites and coastal defense batteries.
* **[UI]** Fixed formatting of departure time in flight details dialog.
# 7.0.0
Saves from 6.x are not compatible with 7.0.
## Features/Improvements
* **[Engine]** Support for DCS 2.8.5.40170.
* **[Engine]** Saved games are now a zip file of save assets for easier bug reporting. The new extension is .liberation.zip. Drag and drop that file into bug reports.
* **[Campaign]** Added options to limit squadron sizes and to begin all squadrons at maximum strength. Maximum squadron size is defined during air wing configuration with default values provided by the campaign.
* **[Campaign]** Added handling for more DCS death events. This probably does not catch any deaths that weren't previously tracked, but it should record them sooner, which will improve results for game crashes or other early exits.
* **[Campaign AI]** The campaign AI now prefers fulfilling missions with squadrons which have a matching primary task. Previously distance from target held a stronger influence than task preference. Primary tasks for squadrons are set by campaign designers but are user-configurable.
* **[Flight Planning]** Package TOT and composition can be modified after advancing time in Liberation.
* **[Mission Generation]** Units on the front line are now hidden on MFDs.
* **[Mission Generation]** Preset radio channels will now be configured for both A-10C modules.
* **[Mission Generation]** The A-10C II now uses separate radios for inter- and intra-flight comms (similar to other modern aircraft).
* **[Mission Generation]** Wind speeds no longer follow a uniform distribution. Median wind speeds are now much lower and the standard deviation has been reduced considerably at altitude but increased somewhat at MSL.
* **[Mission Generation]** Added task timeout for SEAD flights with TALDs to prevent AI from overflying the target.
* **[Mission Generation]** Game state will automatically be checkpointed before fast-forwarding the mission, and restored on mission abort. This means that it's now possible to abort a mission and make changes without needing to manually re-load your game.
* **[Modding]** Updated Community A-4E-C mod version support to 2.1.0 release.
* **[Modding]** Add support for VSN F-4B and F-4C mod.
* **[Modding]** Added support for AI C-47 mod.
* **[Modding]** Custom factions can now be defined in YAML as well as JSON. JSON support may be removed in the future if having both formats causes confusion.
* **[Modding]** Campaigns which require custom factions can now define those factions directly in the campaign YAML. See Operation Aliied Sword for an example.
* **[Modding]** The `mission_types` field in squadron files has been removed. Squadron task capability is now determined by airframe, and the auto-assignable list has always been overridden by the campaign settings.
* **[Modding]** Aircraft task capabilities and preferred aircraft for each task are now moddable in the aircraft unit yaml files. Each aircraft has a weight per task. Higher weights are given higher preference.
* **[Modding]** Wind speed generation inputs are now moddable. See https://dcs-liberation.rtfd.io/en/latest/modding/weather.html.
* **[New Game Wizard]** Choices for some options will be remembered for the next new game. Not all settings will be preserved, as many are campaign dependent.
* **[New Game Wizard]** Lua plugins can now be set while creating a new game.
* **[New Game Wizard]** Squadrons can be directly replaced with a preset during air wing configuration rather than needing to remove and create a new squadron.
* **[New Game Wizard]** Squadron liveries can now be selected during air wing configuration.
* **[Squadrons]** Squadron-specific mission capability lists no longer restrict players from assigning missions outside the squadron's preferences.
* **[UI]** The orientation of objects like SAMs, EWRs, garrisons, and ships can now be manually adjusted.
## Fixes
* **[Campaign]** Fixed a longstanding bug where oversized airlifts could corrupt a save with empty convoys.
* **[Campaign]** Aircraft with built-in TGPs but without an external pod will no longer degrade automatic loadouts to iron bombs.
* **[Engine]** Fixed crash in startup caused by a corrupted Liberation preferences file.
* **[Flight Planning]** AEW&C missions are now plannable over FOBs and LHAs.
* **[Flight Planning]** BAI is no longer plannable against buildings.
* **[Modding]** Fixed an issue where Falklands campaigns created or edited with new versions of DCS could not be loaded.
* **[Modding]** Fixed decoding of campaign yaml files to use UTF-8 rather than the system locale's default. It's now possible to use "Bf 109 K-4 Kurfürst" as a preferred aircraft type.
* **[Mission Generation]** Planes will no longer spawn in helipads that are not also designated for fixed wing parking.
* **[Mission Generation]** Potentially an issue where ground war planning game state could become corrupted, preventing mission generation.
* **[Mission Generation]** Refueling tasks will now only be created for flights that have a tanker in their package.
* **[UI]** Fixed error when resetting air wing configuration during game setup.
* **[UI]** Fixed flight plan recreation when changing mission type with "Recreate as" flight options.
* **[UI]** Fixed failure to launch UI when Liberation persistent preferences file was corrupt.
# 6.1.1
## Fixes
* **[Data]** Fixed unit ID for the KS-19 AAA. KS-19 would not previously generate correctly in missions. A new game is required for this fix to take effect.
* **[Flight Planning]** Automatic flight planning will no longer accidentally plan a recovery tanker instead of a theater refueling package. This fixes a potential crash during mission generation when opfor plans a refueling task at a sunk carrier. You'll need to skip the current turn to force opfor to replan their flights to get the fix.
* **[Mission Generation]** Using heliports (airports without any runways) will no longer cause mission generation to fail.
* **[Mission Generation]** Prevent helicopters from spawning into collisions at FARPs when more than one flight uses the same FARP.
# 6.1.0
Saves from 6.0.0 are compatible with 6.1.0
## Features/Improvements
* **[Engine]** Support for DCS 2.8.1.34437, including Blackshark 3.
* **[Factions]** Defaulted bluefor modern to use Georgian and Ukrainian liveries for Russian aircraft.
* **[Factions]** Added Peru.
* **[Flight Planning]** AEW&C and Refueling flights are now plannable on LHA carriers.
* **[Flight Planning]** Refueling flights planned on aircraft carriers will act as a recovery tanker for the carrier.
* **[Loadouts]** Adjusted F-15E loadouts.
* **[Mission Generation]** The previous turn will now be saved as last_turn.liberation when submitting mission results. This is often essential for debugging bug reports. **Include this file in the bug report whenever it is available.**
* **[Modding]** Added support for the HMS Ariadne, Achilles, and Castle class.
* **[Modding]** Added HMS Invincible to the game data as a helicopter carrier.
## Fixes
* **[Flight Planning]** Fixes CAS flights not having landing waypoints.
* **[Mission Generation]** Airbase and FOB capture is no longer blocked by grounded aircraft / helicopters.
* **[Squadrons]** Fixed the livery for the VF-33 F-14A squadron.
* **[Theaters]** Fixed Channel campaigns not having data for land/sea/obstacle boundaries, causing front lines to extend into forests and water. Requires a new campaign to get the fix.
* **[UI]** Fixed an issue where manual submit of mission results did not end the mission correctly.
# 6.0.0
Saves from 5.x are not compatible with 6.0.
@@ -16,6 +318,7 @@ Saves from 5.x are not compatible with 6.0.
* **[Mission Generation]** Added performance option to not cull IADS when culling would affect how mission is played at target area.
* **[Mission Generation]** Reworked the ground object generation which now uses a new layout system
* **[Mission Generation]** Added information about the modulation (AM/FM) of the assigned frequencies to the kneeboard and assign AM modulation instead of FM for JTAC.
* **[Mission Generation]** Added ice halos.
* **[Mission Generation]** Adjusted wind speeds. Wind speeds at high altitude are generally higher now.
* **[Mission Generation]** Added turbulence. Higher in Summer and Winter, also higher at day time than at nighttime.
* **[Modding]** Updated UH-60L mod version support to 1.3.1
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