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|
682c1f5ef2 |
@@ -1,87 +0,0 @@
|
||||
version: 2.4.a.{build}
|
||||
shallow_clone: true
|
||||
skip_branch_with_pr: false
|
||||
skip_commits:
|
||||
message: /!nobuild/
|
||||
skip_tags: false
|
||||
|
||||
environment:
|
||||
access_token_documentation:
|
||||
secure: JVBVVL8uJUcLXN+48eRdELEeCGOGCCaMzCqutsUqNuaZ/KblG5ZTt7+LV4UKv/0f
|
||||
LUAROCKS_VER: 2.4.1
|
||||
LUA_VER: 5.1.5
|
||||
LUA: lua5.3
|
||||
matrix:
|
||||
- LUA_VER: 5.1.5
|
||||
|
||||
platform:
|
||||
- x64
|
||||
|
||||
|
||||
init:
|
||||
- ps: if ($env:APPVEYOR_PULL_REQUEST_NUMBER -and $env:APPVEYOR_BUILD_NUMBER -ne ((Invoke-RestMethod `
|
||||
https://ci.appveyor.com/api/projects/$env:APPVEYOR_ACCOUNT_NAME/$env:APPVEYOR_PROJECT_SLUG/history?recordsNumber=50).builds | `
|
||||
Where-Object pullRequestId -eq $env:APPVEYOR_PULL_REQUEST_NUMBER)[0].buildNumber) { `
|
||||
throw "There are newer queued builds for this pull request, failing early." }
|
||||
# - ps: iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
|
||||
|
||||
install:
|
||||
- cmd:
|
||||
# Outcomment if lua environment invalidates and needs to be reinstalled, otherwise all will run from the cache.
|
||||
call choco install 7zip.commandline
|
||||
call choco install lua51
|
||||
call choco install luarocks
|
||||
call refreshenv
|
||||
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
|
||||
cmd: PATH = %PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\bin
|
||||
cmd: set LUA_PATH = %LUA_PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?.lua;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?\init.lua
|
||||
cmd: set LUA_CPATH = %LUA_CPATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\lib\lua\5.1\?.dll
|
||||
call luarocks install luasrcdiet
|
||||
call luarocks install checks
|
||||
call luarocks install luadocumentor
|
||||
call luarocks install luacheck
|
||||
|
||||
|
||||
cache:
|
||||
C:\ProgramData\chocolatey\lib
|
||||
C:\ProgramData\chocolatey\bin
|
||||
|
||||
|
||||
|
||||
build_script:
|
||||
- ps: |
|
||||
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
|
||||
{
|
||||
echo "Hello World!"
|
||||
$apiUrl = 'https://ci.appveyor.com/api'
|
||||
$token = 'v2.6hcv3ige78kg3yvg4ge8'
|
||||
$headers = @{
|
||||
"Authorization" = "Bearer $token"
|
||||
"Content-type" = "application/json"
|
||||
}
|
||||
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-include'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
|
||||
# Generate the new version ...
|
||||
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
|
||||
}
|
||||
- ps: |
|
||||
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
|
||||
{
|
||||
$apiUrl = 'https://ci.appveyor.com/api'
|
||||
$token = 'v2.6hcv3ige78kg3yvg4ge8'
|
||||
$headers = @{
|
||||
"Authorization" = "Bearer $token"
|
||||
"Content-type" = "application/json"
|
||||
}
|
||||
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-docs'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
|
||||
# get project with last build details
|
||||
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
|
||||
}
|
||||
|
||||
|
||||
test: off
|
||||
# test_script:
|
||||
# - cmd: luacheck "Moose Development\Moose\moose.lua" "Moose Mission Setup\moose.lua"
|
||||
|
||||
|
||||
on_finish:
|
||||
# - ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
|
||||
4
.gitattributes
vendored
4
.gitattributes
vendored
@@ -15,3 +15,7 @@
|
||||
*.PDF diff=astextplain
|
||||
*.rtf diff=astextplain
|
||||
*.RTF diff=astextplain
|
||||
|
||||
# Avoid Windows line endings on shell scripts
|
||||
# Needed for dockerfile builds
|
||||
*.sh text eol=lf
|
||||
|
||||
168
.github/workflows/build-docs.yml
vendored
Normal file
168
.github/workflows/build-docs.yml
vendored
Normal file
@@ -0,0 +1,168 @@
|
||||
name: Moose-Docs
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
- develop
|
||||
paths:
|
||||
- 'Moose Setup/**/*.lua'
|
||||
- 'Moose Development/**/*.lua'
|
||||
- 'Moose Development/**/*.py'
|
||||
- 'Moose Development/**/*.html'
|
||||
- '.github/workflows/build-docs.yml'
|
||||
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Extract branch name
|
||||
shell: bash
|
||||
run: echo "branch=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> $GITHUB_OUTPUT
|
||||
id: extract_branch
|
||||
|
||||
- name: Build informations
|
||||
run: |
|
||||
echo "Triggered by: ${{ github.event_name }}"
|
||||
echo "Running on: ${{ runner.os }}"
|
||||
echo "Ref: ${{ github.ref }}"
|
||||
echo "Branch name: ${{ steps.extract_branch.outputs.branch }}"
|
||||
echo "Repository: ${{ github.repository }}"
|
||||
echo "Commit-Id: ${{ github.sha }}"
|
||||
echo "Owner: ${{ github.repository_owner }}"
|
||||
echo "FORCE_PUSH: ${{ vars.FORCE_PUSH }}"
|
||||
|
||||
#########################################################################
|
||||
# Prepare build environment
|
||||
#########################################################################
|
||||
- name: Check out repository code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Prepare build output folders
|
||||
run: |
|
||||
mkdir -p build/tools
|
||||
mkdir -p build/doc
|
||||
|
||||
- name: Checkout FlightControls modified luadocumentor
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: Applevangelist/luadocumentor
|
||||
path: './build/tools/luadocumentor'
|
||||
ref: 'patch-1'
|
||||
token: ${{ secrets.BOT_TOKEN }}
|
||||
|
||||
- name: Update apt-get (needed for act docker image)
|
||||
run: |
|
||||
sudo apt-get -qq update
|
||||
|
||||
- name: Install tree
|
||||
run: |
|
||||
sudo apt-get -qq install tree
|
||||
|
||||
#########################################################################
|
||||
# Install all prerequisites for LuaDocumentor
|
||||
#########################################################################
|
||||
- name: Install Lua
|
||||
run: |
|
||||
sudo apt-get -qq install lua5.1
|
||||
|
||||
- name: Install LuaRocks
|
||||
run: |
|
||||
sudo apt-get -qq install luarocks -y
|
||||
|
||||
- name: Install markdown (prereq for LuaDocumentor)
|
||||
run: |
|
||||
sudo luarocks install markdown 0.32-2
|
||||
|
||||
- name: Install penlight (prereq for LuaDocumentor)
|
||||
run: |
|
||||
sudo luarocks install penlight 1.11.0-1
|
||||
|
||||
- name: Install metalua-compiler (prereq for LuaDocumentor)
|
||||
run: |
|
||||
sudo luarocks install metalua-compiler 0.7.3-1
|
||||
|
||||
- name: Install metalua-parser (prereq for LuaDocumentor)
|
||||
run: |
|
||||
sudo luarocks install metalua-parser 0.7.3-2
|
||||
|
||||
- name: Install checks (prereq for LuaDocumentor)
|
||||
run: |
|
||||
sudo luarocks install checks
|
||||
|
||||
#########################################################################
|
||||
# Run LuaDocumentor
|
||||
#########################################################################
|
||||
- name: Run LuaDocumentor
|
||||
run: |
|
||||
lua luadocumentor.lua -d ${{ github.workspace }}/build/doc "${{ github.workspace }}/Moose Development/Moose"
|
||||
working-directory: ${{ github.workspace }}/build/tools/luadocumentor
|
||||
|
||||
#########################################################################
|
||||
# Replace <head> tag
|
||||
#########################################################################
|
||||
- name: Replace head tag
|
||||
run: |
|
||||
python3 "${{ github.workspace }}/Moose Development/docs-header.py"
|
||||
working-directory: ${{ github.workspace }}/build/doc
|
||||
|
||||
- name: Check replacement of head tag
|
||||
run: |
|
||||
head -10 ${{ github.workspace }}/build/doc/AI.AI_A2A_Cap.html
|
||||
|
||||
#########################################################################
|
||||
# Push to MOOSE_DOCS
|
||||
#########################################################################
|
||||
- name: Set docs repo for branch
|
||||
shell: bash
|
||||
id: set_doc_repo
|
||||
run: |
|
||||
if [[ $GITHUB_REF == 'refs/heads/master' ]]; then
|
||||
echo "docrepo=MOOSE_DOCS" >> "$GITHUB_OUTPUT"
|
||||
else
|
||||
echo "docrepo=MOOSE_DOCS_DEVELOP" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
|
||||
- name: Checkout ${{ steps.set_doc_repo.outputs.docrepo }} to folder MOOSE_DOCS
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: ${{ github.repository_owner }}/${{ steps.set_doc_repo.outputs.docrepo }}
|
||||
path: './build/MOOSE_DOCS'
|
||||
fetch-depth: 0
|
||||
ref: 'master'
|
||||
token: ${{ secrets.BOT_TOKEN }}
|
||||
|
||||
- name: Delete folder to remove deleted files
|
||||
run: |
|
||||
rm -rf ./build/MOOSE_DOCS/Documentation/
|
||||
|
||||
- name: Create target folder
|
||||
run: mkdir -p build/MOOSE_DOCS/Documentation
|
||||
|
||||
- name: Copy build result to MOOSE_DOCS
|
||||
run: |
|
||||
cp ./build/doc/*.* ./build/MOOSE_DOCS/Documentation/
|
||||
|
||||
- name: Push result to docs repository
|
||||
if: ${{ vars.FORCE_PUSH == 'true' }}
|
||||
run: |
|
||||
git config user.name "MooseBotter"
|
||||
git config user.email "MooseBotter@users.noreply.github.com"
|
||||
git add .
|
||||
git commit --allow-empty -m "Auto commit by GitHub Actions Workflow"
|
||||
git push --set-upstream origin master
|
||||
|
||||
working-directory: ${{ github.workspace }}/build/MOOSE_DOCS
|
||||
|
||||
#########################################################################
|
||||
# Show the results
|
||||
#########################################################################
|
||||
- name: List files in the repository
|
||||
run: |
|
||||
tree ${{ github.workspace }}/build
|
||||
|
||||
- run: echo "This job's status is ${{ job.status }}."
|
||||
148
.github/workflows/build-includes.yml
vendored
Normal file
148
.github/workflows/build-includes.yml
vendored
Normal file
@@ -0,0 +1,148 @@
|
||||
name: Moose-Includes
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
- develop
|
||||
paths:
|
||||
- 'Moose Setup/**/*.lua'
|
||||
- 'Moose Development/**/*.lua'
|
||||
- '.github/workflows/build-includes.yml'
|
||||
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Extract branch name
|
||||
shell: bash
|
||||
run: echo "branch=${GITHUB_HEAD_REF:-${GITHUB_REF#refs/heads/}}" >> $GITHUB_OUTPUT
|
||||
id: extract_branch
|
||||
|
||||
- name: Build informations
|
||||
run: |
|
||||
echo "Triggered by: ${{ github.event_name }}"
|
||||
echo "Running on: ${{ runner.os }}"
|
||||
echo "Ref: ${{ github.ref }}"
|
||||
echo "Branch name: ${{ steps.extract_branch.outputs.branch }}"
|
||||
echo "Repository: ${{ github.repository }}"
|
||||
echo "Commit-Id: ${{ github.sha }}"
|
||||
echo "Owner: ${{ github.repository_owner }}"
|
||||
echo "FORCE_PUSH: ${{ vars.FORCE_PUSH }}"
|
||||
|
||||
#########################################################################
|
||||
# Prepare build environment
|
||||
#########################################################################
|
||||
- name: Check out repository code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Prepare build output folders
|
||||
run: |
|
||||
mkdir -p build/result/Moose_Include_Dynamic
|
||||
mkdir -p build/result/Moose_Include_Static
|
||||
|
||||
- name: Update apt-get (needed for act docker image)
|
||||
run: |
|
||||
sudo apt-get -qq update
|
||||
|
||||
- name: Install tree
|
||||
run: |
|
||||
sudo apt-get -qq install tree
|
||||
|
||||
#########################################################################
|
||||
# Install all prerequisites
|
||||
#########################################################################
|
||||
- name: Install Lua 5.3
|
||||
run: |
|
||||
sudo apt-get -qq install lua5.3 -y
|
||||
- name: Check Lua version
|
||||
run: |
|
||||
lua -v
|
||||
|
||||
- name: Install LuaRocks
|
||||
run: |
|
||||
sudo apt-get -qq install luarocks -y
|
||||
- name: Check LuaRocks version
|
||||
run: |
|
||||
luarocks --version
|
||||
|
||||
- name: Install Lua 5.3 Dev for prerequisites for LuaSrcDiet
|
||||
run: |
|
||||
sudo apt-get -qq install liblua5.3-dev -y
|
||||
|
||||
- name: Install LuaSrcDiet
|
||||
run: |
|
||||
sudo luarocks install luasrcdiet
|
||||
|
||||
- name: Install LuaCheck
|
||||
run: |
|
||||
sudo luarocks install luacheck
|
||||
|
||||
#########################################################################
|
||||
# Build Include files
|
||||
#########################################################################
|
||||
- name: Build Include Static
|
||||
run: |
|
||||
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
|
||||
lua5.3 "./Moose Setup/Moose_Create.lua" S "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Static"
|
||||
|
||||
- name: Build Includes Dynamic
|
||||
run: |
|
||||
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
|
||||
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
|
||||
|
||||
- name: Run LuaSrcDiet
|
||||
run: |
|
||||
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
|
||||
|
||||
#########################################################################
|
||||
# Run LuaCheck
|
||||
#########################################################################
|
||||
- name: Run LuaCheck
|
||||
if: ${{ vars.SKIP_LUACHECK != true }}
|
||||
continue-on-error: true
|
||||
run: |
|
||||
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
|
||||
|
||||
#########################################################################
|
||||
# Push to MOOSE_INCLUDE
|
||||
#########################################################################
|
||||
- name: Checkout MOOSE_INCLUDE
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: ${{ github.repository_owner }}/MOOSE_INCLUDE
|
||||
path: './build/MOOSE_INCLUDE'
|
||||
fetch-depth: 0
|
||||
ref: ${{ steps.extract_branch.outputs.branch }}
|
||||
token: ${{ secrets.BOT_TOKEN }}
|
||||
|
||||
- name: Create target folder (needed if checkout is deactivated)
|
||||
run: mkdir -p build/MOOSE_INCLUDE
|
||||
|
||||
- name: Copy build reseult to MOOSE_INCLUDE
|
||||
run: |
|
||||
cp -r ./build/result/* ./build/MOOSE_INCLUDE/
|
||||
|
||||
- name: Push result to MOOSE_INCLUDE repository
|
||||
if: ${{ vars.FORCE_PUSH == 'true' }}
|
||||
run: |
|
||||
git config user.name "MooseBotter"
|
||||
git config user.email "MooseBotter@users.noreply.github.com"
|
||||
git add .
|
||||
git commit --allow-empty -m "Auto commit by GitHub Actions Workflow"
|
||||
git push --set-upstream origin ${{ steps.extract_branch.outputs.branch }}
|
||||
|
||||
working-directory: ${{ github.workspace }}/build/MOOSE_INCLUDE
|
||||
|
||||
#########################################################################
|
||||
# Show the results
|
||||
#########################################################################
|
||||
- name: List files in the repository
|
||||
run: |
|
||||
tree ${{ github.workspace }}/build
|
||||
|
||||
- run: echo "This job's status is ${{ job.status }}."
|
||||
78
.github/workflows/gh-pages.yml
vendored
Normal file
78
.github/workflows/gh-pages.yml
vendored
Normal file
@@ -0,0 +1,78 @@
|
||||
# This workflow uses actions that are not certified by GitHub.
|
||||
# They are provided by a third-party and are governed by
|
||||
# separate terms of service, privacy policy, and support
|
||||
# documentation.
|
||||
|
||||
# Sample workflow for building and deploying a Jekyll site to GitHub Pages
|
||||
name: Deploy Jekyll site to Pages
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: ["master"]
|
||||
paths:
|
||||
- 'docs/**'
|
||||
- '.github/workflows/gh-pages.yml'
|
||||
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
|
||||
permissions:
|
||||
contents: read
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
# Allow one concurrent deployment
|
||||
concurrency:
|
||||
group: "pages"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
# Build job
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
- name: Setup Ruby
|
||||
uses: ruby/setup-ruby@v1
|
||||
with:
|
||||
ruby-version: '3.1' # Not needed with a .ruby-version file
|
||||
bundler-cache: true # runs 'bundle install' and caches installed gems automatically
|
||||
cache-version: 0 # Increment this number if you need to re-download cached gems
|
||||
working-directory: docs/
|
||||
- name: Setup Pages
|
||||
id: pages
|
||||
uses: actions/configure-pages@v3
|
||||
- name: Build with Jekyll
|
||||
# Outputs to the './_site' directory by default
|
||||
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
|
||||
env:
|
||||
JEKYLL_ENV: production
|
||||
working-directory: docs/
|
||||
- name: Upload artifact
|
||||
# Automatically uploads an artifact from the './_site' directory by default
|
||||
uses: actions/upload-pages-artifact@v1
|
||||
with:
|
||||
path: docs/_site/
|
||||
|
||||
# Deployment job
|
||||
deploy:
|
||||
environment:
|
||||
name: github-pages
|
||||
url: ${{ steps.deployment.outputs.page_url }}
|
||||
runs-on: ubuntu-latest
|
||||
needs: build
|
||||
steps:
|
||||
- name: Deploy to GitHub Pages
|
||||
id: deployment
|
||||
uses: actions/deploy-pages@v1
|
||||
|
||||
check:
|
||||
runs-on: ubuntu-latest
|
||||
needs: deploy
|
||||
steps:
|
||||
- name: Setup Node
|
||||
uses: actions/setup-node@v3
|
||||
- run: npm install linkinator
|
||||
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)"
|
||||
20
.gitignore
vendored
20
.gitignore
vendored
@@ -28,6 +28,13 @@ local.properties
|
||||
.buildpath
|
||||
|
||||
|
||||
#####################
|
||||
## Visual Studio Code
|
||||
#####################
|
||||
*.code-workspace
|
||||
.vscode/
|
||||
|
||||
|
||||
#################
|
||||
## Visual Studio
|
||||
#################
|
||||
@@ -35,6 +42,8 @@ local.properties
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
.vscode
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
@@ -220,11 +229,12 @@ pip-log.txt
|
||||
_gsdata_/
|
||||
|
||||
#GITHUB
|
||||
.gitattributes
|
||||
.gitignore
|
||||
Moose Test Missions/MOOSE_Test_Template.miz
|
||||
Moose Development/Moose/.vscode/launch.json
|
||||
MooseCodeWS.code-workspace
|
||||
.gitignore
|
||||
.gitignore
|
||||
/.gitignore
|
||||
|
||||
# Excludes for act (https://github.com/nektos/act)
|
||||
.secrets
|
||||
.env
|
||||
.actrc
|
||||
.vars
|
||||
|
||||
@@ -92,6 +92,11 @@
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2A_CAP
|
||||
@@ -118,7 +123,7 @@ function AI_A2A_CAP:New2( AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAlti
|
||||
|
||||
-- Multiple inheritance ... :-)
|
||||
local AI_Air = AI_AIR:New( AICap )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP
|
||||
|
||||
|
||||
@@ -177,6 +177,11 @@
|
||||
--
|
||||
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
||||
@@ -305,7 +310,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
|
||||
-- **The Engage Radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
--
|
||||
-- In this example an Engage Radius is set to various values.
|
||||
--
|
||||
@@ -328,7 +333,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
|
||||
--
|
||||
-- In these examples, the Gci Radius is set to various values:
|
||||
--
|
||||
@@ -361,7 +366,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
|
||||
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
|
||||
--
|
||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-009 - AI_A2A - Border Test)
|
||||
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test)
|
||||
--
|
||||
-- In this example a border is set for the CCCP A2A dispatcher:
|
||||
--
|
||||
@@ -1228,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
|
||||
--
|
||||
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
|
||||
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
|
||||
--
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
|
||||
@@ -1278,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
|
||||
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
|
||||
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
|
||||
--
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
|
||||
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
|
||||
--
|
||||
-- @param #AI_A2A_DISPATCHER self
|
||||
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
|
||||
|
||||
@@ -14,47 +14,31 @@
|
||||
|
||||
|
||||
--- @type AI_A2A_GCI
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- This cycle will continue.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## 1. AI_A2A_GCI constructor
|
||||
--
|
||||
-- * @{#AI_A2A_GCI.New}(): Creates a new AI_A2A_GCI object.
|
||||
--
|
||||
-- ## 2. AI_A2A_GCI is a FSM
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ### 2.1 AI_A2A_GCI States
|
||||
--
|
||||
-- * **None** ( Group ): The process is not started yet.
|
||||
@@ -75,23 +59,10 @@
|
||||
-- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task.
|
||||
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
||||
--
|
||||
-- ## 3. Set the Range of Engagement
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional range can be set in meters,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_GCI#AI_A2A_GCI.SetEngageRange}() to define that range.
|
||||
--
|
||||
-- ## 4. Set the Zone of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
|
||||
--- @type AI_A2A_PATROL
|
||||
-- @extends AI.AI_A2A#AI_A2A
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
||||
--
|
||||
@@ -111,7 +111,12 @@
|
||||
-- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
|
||||
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2A_PATROL
|
||||
|
||||
@@ -12,10 +12,16 @@
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
--- @type AI_A2G_BAI
|
||||
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2G_BAI
|
||||
@@ -41,7 +47,7 @@ AI_A2G_BAI = {
|
||||
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -12,10 +12,16 @@
|
||||
-- @image AI_Air_To_Ground_Engage.JPG
|
||||
|
||||
--- @type AI_A2G_CAS
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2G_CAS
|
||||
@@ -41,7 +47,7 @@ AI_A2G_CAS = {
|
||||
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -253,7 +253,12 @@
|
||||
--
|
||||
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
||||
-- But you can specify a number between 1 and 4, so that the defenders will act as a group.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
||||
@@ -291,8 +296,6 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
-- ## 1. AI\_A2G\_DISPATCHER constructor:
|
||||
--
|
||||
-- 
|
||||
--
|
||||
--
|
||||
-- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance.
|
||||
--
|
||||
@@ -306,8 +309,6 @@ do -- AI_A2G_DISPATCHER
|
||||
-- A reconnaissance network, is used to detect enemy ground targets,
|
||||
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
||||
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
||||
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
||||
@@ -681,8 +682,6 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
-- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
||||
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
||||
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
||||
@@ -696,8 +695,6 @@ do -- AI_A2G_DISPATCHER
|
||||
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
||||
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
||||
--
|
||||
-- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
||||
@@ -843,8 +840,6 @@ do -- AI_A2G_DISPATCHER
|
||||
--
|
||||
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
|
||||
-- A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
|
||||
-- A2GDispatcher:SetDefaultTanker( "Tanker" )
|
||||
|
||||
@@ -14,61 +14,43 @@
|
||||
|
||||
|
||||
--- @type AI_A2G_SEAD
|
||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL
|
||||
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
|
||||
|
||||
|
||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- This cycle will continue.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## 1. AI_A2G_SEAD constructor
|
||||
--
|
||||
-- * @{#AI_A2G_SEAD.New}(): Creates a new AI_A2G_SEAD object.
|
||||
--
|
||||
-- ## 3. Set the Range of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional range can be set in meters,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_GCI#AI_A2G_SEAD.SetEngageRange}() to define that range.
|
||||
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
||||
--
|
||||
-- ## 4. Set the Zone of Engagement
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_A2G_SEAD
|
||||
@@ -94,7 +76,7 @@ AI_A2G_SEAD = {
|
||||
function AI_A2G_SEAD:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
local AI_Air = AI_AIR:New( AIGroup )
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
|
||||
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
|
||||
local self = BASE:Inherit( self, AI_Air_Engage )
|
||||
|
||||
|
||||
@@ -46,6 +46,11 @@
|
||||
-- * **Stop**: Stop the transport process.
|
||||
-- * **Monitor**: Monitor and take action.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_AIR
|
||||
AI_AIR = {
|
||||
ClassName = "AI_AIR",
|
||||
|
||||
@@ -292,8 +292,6 @@ do -- AI_AIR_DISPATCHER
|
||||
--
|
||||
-- ## 1. AI\_AIR\_DISPATCHER constructor:
|
||||
--
|
||||
-- 
|
||||
--
|
||||
--
|
||||
-- The @{#AI_AIR_DISPATCHER.New}() method creates a new AI_AIR_DISPATCHER instance.
|
||||
--
|
||||
@@ -306,8 +304,6 @@ do -- AI_AIR_DISPATCHER
|
||||
-- A reconnaissance network, is used to detect enemy ground targets,
|
||||
-- potentially group them into areas, and to understand the position, level of threat of the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
|
||||
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
|
||||
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
|
||||
@@ -673,8 +669,6 @@ do -- AI_AIR_DISPATCHER
|
||||
--
|
||||
-- Use the method @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- In the case of **on call** engagement, the @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
|
||||
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
|
||||
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
|
||||
@@ -688,8 +682,6 @@ do -- AI_AIR_DISPATCHER
|
||||
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
|
||||
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
|
||||
--
|
||||
-- The @{#AI_AIR_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
|
||||
@@ -835,8 +827,6 @@ do -- AI_AIR_DISPATCHER
|
||||
--
|
||||
-- For example, the following setup will set the default refuel tanker to "Tanker":
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- -- Define the CAP
|
||||
-- A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
|
||||
-- A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
|
||||
@@ -883,6 +873,11 @@ do -- AI_AIR_DISPATCHER
|
||||
-- However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes
|
||||
-- of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_AIR_DISPATCHER
|
||||
AI_AIR_DISPATCHER = {
|
||||
ClassName = "AI_AIR_DISPATCHER",
|
||||
|
||||
@@ -14,61 +14,45 @@
|
||||
|
||||
|
||||
--- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_AIR#AI_AIR
|
||||
-- @extends AI.AI_Air#AI_AIR
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- This cycle will continue.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## 1. AI_AIR_ENGAGE constructor
|
||||
--
|
||||
-- * @{#AI_AIR_ENGAGE.New}(): Creates a new AI_AIR_ENGAGE object.
|
||||
--
|
||||
-- ## 3. Set the Range of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional range can be set in meters,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_GCI#AI_AIR_ENGAGE.SetEngageRange}() to define that range.
|
||||
-- ## 2. Set the Zone of Engagement
|
||||
--
|
||||
-- ## 4. Set the Zone of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_AIR_ENGAGE
|
||||
@@ -451,12 +435,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
||||
if TargetDistance <= EngageDistance * 9 then
|
||||
|
||||
self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||
self:__Engage( 0.1, AttackSetUnit )
|
||||
|
||||
else
|
||||
|
||||
self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
--self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||
|
||||
local EngageRoute = {}
|
||||
local AttackTasks = {}
|
||||
|
||||
@@ -79,16 +79,13 @@
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
||||
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range.
|
||||
--
|
||||
-- ## 4. Set the Zone of Engagement
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_AIR_PATROL
|
||||
|
||||
@@ -18,7 +18,12 @@
|
||||
|
||||
|
||||
--- Implements the core functions modeling squadrons for airplanes and helicopters.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_AIR_SQUADRON
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||
-- * **Gunterlund**: Test case revision.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -130,7 +130,12 @@
|
||||
-- AIBAIZone:SearchOff()
|
||||
--
|
||||
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_BAI_ZONE
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -40,7 +40,7 @@
|
||||
--
|
||||
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM).
|
||||
-- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
|
||||
-- An explanation about state and event transition methods can be found in the @{FSM} module documentation.
|
||||
-- An explanation about state and event transition methods can be found in the @{Core.Fsm} module documentation.
|
||||
--
|
||||
-- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:
|
||||
--
|
||||
@@ -52,7 +52,7 @@
|
||||
--
|
||||
-- ## 2. AI_BALANCER is a FSM
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- ### 2.1. AI_BALANCER States
|
||||
--
|
||||
@@ -85,7 +85,12 @@
|
||||
--
|
||||
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
|
||||
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_BALANCER
|
||||
AI_BALANCER = {
|
||||
ClassName = "AI_BALANCER",
|
||||
|
||||
@@ -20,11 +20,11 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
|
||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
|
||||
-- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
|
||||
-- * **Quax**: Concept, Advice & Testing.
|
||||
-- * **Pikey**: Concept, Advice & Testing.
|
||||
-- * **Gunterlund**: Test case revision.
|
||||
-- * **Whisper**: Testing.
|
||||
-- * **Delta99**: Testing.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -112,7 +112,12 @@
|
||||
-- An optional @{Core.Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CAP_ZONE
|
||||
|
||||
@@ -22,9 +22,9 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
|
||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||
-- * **Quax**: Concept, Advice & Testing.
|
||||
-- * **Pikey**: Concept, Advice & Testing.
|
||||
-- * **Gunterlund**: Test case revision.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -118,7 +118,12 @@
|
||||
-- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Wrapper.Unit}.
|
||||
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
|
||||
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CAS_ZONE
|
||||
|
||||
@@ -25,7 +25,12 @@
|
||||
-- * @{AI.AI_Cargo_APC} - Cargo transportation using APCs and other vehicles between zones.
|
||||
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
|
||||
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_CARGO
|
||||
AI_CARGO = {
|
||||
ClassName = "AI_CARGO",
|
||||
|
||||
@@ -75,7 +75,12 @@
|
||||
-- Using the @{#AI_CARGO_APC.Pickup}() method, you are able to direct the APCs towards a point on the battlefield to board/load the cargo at the specific coordinate.
|
||||
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- @field #AI_CARGO_APC
|
||||
AI_CARGO_APC = {
|
||||
|
||||
@@ -41,7 +41,12 @@
|
||||
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
|
||||
-- time is not so much of an issue ...
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_CARGO_AIRPLANE
|
||||
AI_CARGO_AIRPLANE = {
|
||||
ClassName = "AI_CARGO_AIRPLANE",
|
||||
|
||||
@@ -100,7 +100,12 @@
|
||||
--
|
||||
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
|
||||
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
|
||||
@@ -137,7 +137,12 @@
|
||||
-- Use @{#AI_CARGO_DISPATCHER_APC.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CARGO_DISPATCHER_APC
|
||||
|
||||
@@ -108,7 +108,12 @@
|
||||
--
|
||||
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
--
|
||||
-- @field #AI_CARGO_DISPATCHER_AIRPLANE
|
||||
AI_CARGO_DISPATCHER_AIRPLANE = {
|
||||
|
||||
@@ -140,7 +140,12 @@
|
||||
-- Use @{#AI_CARGO_DISPATCHER_HELICOPTER.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
|
||||
|
||||
@@ -130,7 +130,12 @@
|
||||
-- Use @{#AI_CARGO_DISPATCHER_SHIP.SetHomeZone}() to specify the home zone.
|
||||
--
|
||||
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CARGO_DISPATCHER_SHIP
|
||||
|
||||
@@ -41,7 +41,12 @@
|
||||
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
|
||||
-- time is not so much of an issue ...
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_CARGO_HELICOPTER
|
||||
|
||||
@@ -55,6 +55,11 @@
|
||||
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
|
||||
--
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_CARGO_SHIP
|
||||
AI_CARGO_SHIP = {
|
||||
ClassName = "AI_CARGO_SHIP",
|
||||
|
||||
@@ -174,8 +174,12 @@
|
||||
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
||||
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
|
||||
-- EscortPlanes:__Start(2)
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_ESCORT
|
||||
AI_ESCORT = {
|
||||
ClassName = "AI_ESCORT",
|
||||
@@ -195,13 +199,6 @@ AI_ESCORT = {
|
||||
-- @field Functional.Detection#DETECTION_AREAS
|
||||
AI_ESCORT.Detection = nil
|
||||
|
||||
--- MENUPARAM type
|
||||
-- @type MENUPARAM
|
||||
-- @field #AI_ESCORT ParamSelf
|
||||
-- @field #Distance ParamDistance
|
||||
-- @field #function ParamFunction
|
||||
-- @field #string ParamMessage
|
||||
|
||||
--- AI_ESCORT class constructor for an AI group
|
||||
-- @param #AI_ESCORT self
|
||||
-- @param Wrapper.Client#CLIENT EscortUnit The client escorted by the EscortGroup.
|
||||
@@ -264,7 +261,7 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
|
||||
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
-- Set EscortGroup known at EscortUnit.
|
||||
if not self.PlayerUnit._EscortGroups then
|
||||
@@ -346,7 +343,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
@@ -384,7 +381,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
|
||||
self:_InitFlightMenus()
|
||||
|
||||
self.EscortGroupSet:ForSomeGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
|
||||
self:_InitEscortMenus( EscortGroup )
|
||||
@@ -415,7 +412,7 @@ function AI_ESCORT:onafterStop( EscortGroupSet )
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
@@ -564,7 +561,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
|
||||
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
||||
function ( self, Formation, ... )
|
||||
self.EscortGroupSet:ForSomeGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup, self, Formation, Arguments )
|
||||
if EscortGroup:IsAir() then
|
||||
self:E({FormationID=FormationID})
|
||||
@@ -1245,7 +1242,7 @@ function AI_ESCORT:MenuAssistedAttack()
|
||||
self:F()
|
||||
|
||||
self.EscortGroupSet:ForSomeGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if not EscortGroup:IsAir() then
|
||||
-- Request assistance from other escorts.
|
||||
@@ -1442,7 +1439,7 @@ function AI_ESCORT:_FlightHoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
||||
local EscortUnit = self.PlayerUnit
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup, OrbitGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
if OrbitGroup == nil then
|
||||
@@ -1470,7 +1467,7 @@ end
|
||||
function AI_ESCORT:_FlightJoinUp()
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_JoinUp( EscortGroup )
|
||||
@@ -1497,7 +1494,7 @@ end
|
||||
function AI_ESCORT:_FlightFormationTrail( XStart, XSpace, YStart )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
|
||||
@@ -1524,7 +1521,7 @@ end
|
||||
function AI_ESCORT:_FlightFormationStack( XStart, XSpace, YStart, YSpace )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_EscortFormationStack( EscortGroup, XStart, XSpace, YStart, YSpace )
|
||||
@@ -1547,7 +1544,7 @@ end
|
||||
function AI_ESCORT:_FlightFlare( Color, Message )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_Flare( EscortGroup, Color, Message )
|
||||
@@ -1570,7 +1567,7 @@ end
|
||||
function AI_ESCORT:_FlightSmoke( Color, Message )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_Smoke( EscortGroup, Color, Message )
|
||||
@@ -1601,7 +1598,7 @@ end
|
||||
function AI_ESCORT:_FlightSwitchReportNearbyTargets( ReportTargets )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_EscortSwitchReportNearbyTargets( EscortGroup, ReportTargets )
|
||||
@@ -1809,7 +1806,7 @@ end
|
||||
function AI_ESCORT:_FlightAttackTarget( DetectedItem )
|
||||
|
||||
self.EscortGroupSet:ForEachGroupAlive(
|
||||
-- @param Core.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup, DetectedItem )
|
||||
if EscortGroup:IsAir() then
|
||||
self:_AttackTarget( EscortGroup, DetectedItem )
|
||||
|
||||
@@ -20,7 +20,12 @@
|
||||
|
||||
|
||||
--- Models the automatic assignment of AI escorts to player flights.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_ESCORT_DISPATCHER
|
||||
|
||||
@@ -20,7 +20,12 @@
|
||||
|
||||
|
||||
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_ESCORT_DISPATCHER_REQUEST
|
||||
|
||||
@@ -137,6 +137,11 @@
|
||||
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
||||
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors: **FlightControl**
|
||||
@@ -292,7 +297,7 @@ function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
||||
self:F()
|
||||
|
||||
EscortGroupSet:ForEachGroup(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( EscortGroup )
|
||||
EscortGroup:WayPointInitialize()
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20Formation)
|
||||
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20AI%20Group%20Formation)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -31,11 +31,11 @@
|
||||
-- @field Core.Set#SET_GROUP FollowGroupSet
|
||||
-- @field #string FollowName
|
||||
-- @field #AI_FORMATION.MODE FollowMode The mode the escort is in.
|
||||
-- @field Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
|
||||
-- @field #number FollowDistance The current follow distance.
|
||||
-- @field #boolean ReportTargets If true, nearby targets are reported.
|
||||
-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
|
||||
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
|
||||
-- @field #number dtFollow Time step between position updates.
|
||||
|
||||
|
||||
@@ -92,7 +92,12 @@
|
||||
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
||||
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
||||
-- LargeFormation:__Start( 1 )
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #AI_FORMATION
|
||||
AI_FORMATION = {
|
||||
ClassName = "AI_FORMATION",
|
||||
@@ -159,15 +164,6 @@ AI_FORMATION.__Enum.ReportType = {
|
||||
Ground = "G",
|
||||
}
|
||||
|
||||
|
||||
|
||||
--- MENUPARAM type
|
||||
-- @type MENUPARAM
|
||||
-- @field #AI_FORMATION ParamSelf
|
||||
-- @field #number ParamDistance
|
||||
-- @field #function ParamFunction
|
||||
-- @field #string ParamMessage
|
||||
|
||||
--- AI_FORMATION class constructor for an AI group
|
||||
-- @param #AI_FORMATION self
|
||||
-- @param Wrapper.Unit#UNIT FollowUnit The UNIT leading the FolllowGroupSet.
|
||||
@@ -1000,7 +996,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
|
||||
@@ -1024,7 +1020,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
|
||||
@@ -1048,7 +1044,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
else
|
||||
self.FollowGroupSet:ForSomeGroupAlive(
|
||||
--- @param Core.Group#GROUP EscortGroup
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
function( FollowGroup )
|
||||
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
|
||||
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
|
||||
|
||||
@@ -27,8 +27,8 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
|
||||
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
-- * **Pikey**: Testing and API concept review.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -144,7 +144,12 @@
|
||||
-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
|
||||
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #AI_PATROL_ZONE
|
||||
|
||||
@@ -54,6 +54,11 @@ do -- ACT_ACCOUNT
|
||||
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
||||
-- These state transition methods need to provide a return value, which is specified at the function description.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @type ACT_ACCOUNT
|
||||
-- @field Core.Set#SET_UNIT TargetSetUnit
|
||||
-- @extends Core.Fsm#FSM_PROCESS
|
||||
@@ -137,7 +142,7 @@ end -- ACT_ACCOUNT
|
||||
|
||||
do -- ACT_ACCOUNT_DEADS
|
||||
|
||||
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{Core.Fsm.Account#ACT_ACCOUNT}
|
||||
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{#ACT_ACCOUNT}
|
||||
--
|
||||
-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
|
||||
-- The process is given a @{Core.Set} of units that will be tracked upon successful destruction.
|
||||
|
||||
@@ -52,9 +52,14 @@
|
||||
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
||||
-- These state transition methods need to provide a return value, which is specified at the function description.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
|
||||
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
|
||||
--
|
||||
-- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.
|
||||
--
|
||||
@@ -64,7 +69,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
|
||||
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
|
||||
--
|
||||
-- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option.
|
||||
-- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{Core.Fsm.Route#ACT_ASSIST}
|
||||
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{#ACT_ASSIST}
|
||||
--
|
||||
-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}.
|
||||
-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
|
||||
@@ -58,6 +58,11 @@
|
||||
--
|
||||
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Actions.Act_Assist
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{Core.Fsm.Route#ACT_ROUTE}
|
||||
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{#ACT_ROUTE}
|
||||
--
|
||||
-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}.
|
||||
-- The player receives on perioding times messages with the coordinates of the route to follow.
|
||||
@@ -70,6 +70,11 @@
|
||||
--
|
||||
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Actions.Act_Route
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
-- There are also dispatchers that make AI work together to transport cargo automatically!!!
|
||||
--
|
||||
-- - @{AI.AI_Cargo_Dispatcher_APC} derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites.
|
||||
-- - @{AI.AI_Cargo_Dispatcher_Helicopters} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
|
||||
-- - @{AI.AI_Cargo_Dispatcher_Helicopter} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
|
||||
--
|
||||
-- ## 3.3) Cargo transportation tasking.
|
||||
--
|
||||
@@ -233,7 +233,12 @@
|
||||
-- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters.
|
||||
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
|
||||
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
@@ -393,7 +398,7 @@ do -- CARGO
|
||||
--
|
||||
-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class.
|
||||
-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class.
|
||||
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Plane#AI_CARGO_PLANE} class.
|
||||
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Airplane#AI_CARGO_AIRPLANE} class.
|
||||
-- * AI Ships is planned.
|
||||
--
|
||||
-- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking:
|
||||
@@ -975,7 +980,7 @@ do -- CARGO
|
||||
|
||||
--- Report to a Carrier Group with a Flaring signal.
|
||||
-- @param #CARGO self
|
||||
-- @param Utils#UTILS.FlareColor FlareColor the color of the flare.
|
||||
-- @param Utilities.Utils#UTILS.FlareColor FlareColor the color of the flare.
|
||||
-- @return #CARGO
|
||||
function CARGO:ReportFlare( FlareColor )
|
||||
|
||||
@@ -984,7 +989,7 @@ do -- CARGO
|
||||
|
||||
--- Report to a Carrier Group with a Smoking signal.
|
||||
-- @param #CARGO self
|
||||
-- @param Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
|
||||
-- @param Utilities.Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
|
||||
-- @return #CARGO
|
||||
function CARGO:ReportSmoke( SmokeColor )
|
||||
|
||||
|
||||
@@ -36,7 +36,12 @@ do -- CARGO_CRATE
|
||||
--
|
||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #CARGO_CRATE
|
||||
|
||||
@@ -38,7 +38,12 @@ do -- CARGO_GROUP
|
||||
--
|
||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- @field #CARGO_GROUP CARGO_GROUP
|
||||
--
|
||||
CARGO_GROUP = {
|
||||
|
||||
@@ -29,7 +29,12 @@ do -- CARGO_SLINGLOAD
|
||||
--
|
||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #CARGO_SLINGLOAD
|
||||
|
||||
@@ -27,7 +27,12 @@ do -- CARGO_UNIT
|
||||
-- Note that ground forces behave in a group, and thus, act in formation, regardless if one unit is commanded to move.
|
||||
--
|
||||
-- This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @field #CARGO_UNIT CARGO_UNIT
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
--
|
||||
-- # Calculate the Path
|
||||
--
|
||||
-- Finally, we have to calculate the path. This is done by the @{ASTAR.GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
|
||||
-- Finally, we have to calculate the path. This is done by the @{#GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
|
||||
-- describe the optimal path from the start node to the end node.
|
||||
--
|
||||
-- By default, the start and end node are include in the table that is returned.
|
||||
|
||||
@@ -34,7 +34,8 @@ local _TraceClassMethod = {}
|
||||
|
||||
local _ClassID = 0
|
||||
|
||||
--- @type BASE
|
||||
---
|
||||
-- @type BASE
|
||||
-- @field ClassName The name of the class.
|
||||
-- @field ClassID The ID number of the class.
|
||||
-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||
@@ -201,10 +202,10 @@ BASE = {
|
||||
Scheduler = nil,
|
||||
}
|
||||
|
||||
--- @field #BASE.__
|
||||
-- @field #BASE.__
|
||||
BASE.__ = {}
|
||||
|
||||
--- @field #BASE._
|
||||
-- @field #BASE._
|
||||
BASE._ = {
|
||||
Schedules = {}, --- Contains the Schedulers Active
|
||||
}
|
||||
@@ -229,7 +230,7 @@ FORMATION = {
|
||||
-- @param #BASE self
|
||||
-- @return #BASE
|
||||
function BASE:New()
|
||||
--local self = routines.utils.deepCopy( self ) -- Create a new self instance
|
||||
--local self = UTILS.DeepCopy( self ) -- Create a new self instance
|
||||
local self = UTILS.DeepCopy(self)
|
||||
|
||||
_ClassID = _ClassID + 1
|
||||
@@ -252,7 +253,7 @@ end
|
||||
function BASE:Inherit( Child, Parent )
|
||||
|
||||
-- Create child.
|
||||
local Child = routines.utils.deepCopy( Child )
|
||||
local Child = UTILS.DeepCopy( Child )
|
||||
|
||||
if Child ~= nil then
|
||||
|
||||
@@ -1167,7 +1168,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
||||
if DebugInfoFrom then
|
||||
LineFrom = DebugInfoFrom.currentline
|
||||
end
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1241,7 +1242,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
|
||||
if DebugInfoFrom then
|
||||
LineFrom = DebugInfoFrom.currentline
|
||||
end
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1311,9 +1312,9 @@ function BASE:E( Arguments )
|
||||
LineFrom = DebugInfoFrom.currentline
|
||||
end
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1338,9 +1339,9 @@ function BASE:I( Arguments )
|
||||
LineFrom = DebugInfoFrom.currentline
|
||||
end
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, routines.utils.oneLineSerialize( Arguments ) ) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
882
Moose Development/Moose/Core/ClientMenu.lua
Normal file
882
Moose Development/Moose/Core/ClientMenu.lua
Normal file
@@ -0,0 +1,882 @@
|
||||
--- **Core** - Client Menu Management.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * For complex, non-static menu structures
|
||||
-- * Lightweigt implementation as alternative to MENU
|
||||
-- * Separation of menu tree creation from menu on the clients's side
|
||||
-- * Works with a SET_CLIENT set of clients
|
||||
-- * Allow manipulation of the shadow tree in various ways
|
||||
-- * Push to all or only one client
|
||||
-- * Change entries' menu text
|
||||
-- * Option to make an entry usable once only across all clients
|
||||
-- * Auto appends GROUP and CLIENT objects to menu calls
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Core.ClientMenu
|
||||
-- @image Core_Menu.JPG
|
||||
-- last change: Oct 2023
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- CLIENTMENU
|
||||
--
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
---
|
||||
-- @type CLIENTMENU
|
||||
-- @field #string ClassName Class Name
|
||||
-- @field #string lid Lid for log entries
|
||||
-- @field #string version Version string
|
||||
-- @field #string name Name
|
||||
-- @field #string groupname Group name
|
||||
-- @field #table path
|
||||
-- @field #table parentpath
|
||||
-- @field #CLIENTMENU Parent
|
||||
-- @field Wrapper.Client#CLIENT client
|
||||
-- @field #number GroupID Group ID
|
||||
-- @field #number ID Entry ID
|
||||
-- @field Wrapper.Group#GROUP group
|
||||
-- @field #string UUID Unique ID based on path+name
|
||||
-- @field #string Function
|
||||
-- @field #table Functionargs
|
||||
-- @field #table Children
|
||||
-- @field #boolean Once
|
||||
-- @field #boolean Generic
|
||||
-- @field #boolean debug
|
||||
-- @field #CLIENTMENUMANAGER Controller
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
-- @field #CLIENTMENU
|
||||
CLIENTMENU = {
|
||||
ClassName = "CLIENTMENUE",
|
||||
lid = "",
|
||||
version = "0.1.1",
|
||||
name = nil,
|
||||
path = nil,
|
||||
group = nil,
|
||||
client = nil,
|
||||
GroupID = nil,
|
||||
Children = {},
|
||||
Once = false,
|
||||
Generic = false,
|
||||
debug = false,
|
||||
Controller = nil,
|
||||
groupname = nil,
|
||||
}
|
||||
|
||||
---
|
||||
-- @field #CLIENTMENU_ID
|
||||
CLIENTMENU_ID = 0
|
||||
|
||||
--- Create an new CLIENTMENU object.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is.
|
||||
-- @param #string Text Text of the F10 menu entry.
|
||||
-- @param #CLIENTMENU Parent The parent menu entry.
|
||||
-- @param #string Function (optional) Function to call when the entry is used.
|
||||
-- @param ... (optional) Arguments for the Function, comma separated
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENU
|
||||
CLIENTMENU_ID = CLIENTMENU_ID + 1
|
||||
self.ID = CLIENTMENU_ID
|
||||
if Client then
|
||||
self.group = Client:GetGroup()
|
||||
self.client = Client
|
||||
self.GroupID = self.group:GetID()
|
||||
self.groupname = self.group:GetName() or "Unknown Groupname"
|
||||
else
|
||||
self.Generic = true
|
||||
end
|
||||
self.name = Text or "unknown entry"
|
||||
if Parent then
|
||||
if Parent:IsInstanceOf("MENU_BASE") then
|
||||
self.parentpath = Parent.MenuPath
|
||||
else
|
||||
self.parentpath = Parent:GetPath()
|
||||
Parent:AddChild(self)
|
||||
end
|
||||
end
|
||||
self.Parent = Parent
|
||||
self.Function = Function
|
||||
self.Functionargs = arg or {}
|
||||
table.insert(self.Functionargs,self.group)
|
||||
table.insert(self.Functionargs,self.client)
|
||||
if self.Functionargs and self.debug then
|
||||
self:T({"Functionargs",self.Functionargs})
|
||||
end
|
||||
if not self.Generic then
|
||||
if Function ~= nil then
|
||||
local ErrorHandler = function( errmsg )
|
||||
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
|
||||
if BASE.Debug ~= nil then
|
||||
env.info( BASE.Debug.traceback() )
|
||||
end
|
||||
return errmsg
|
||||
end
|
||||
self.CallHandler = function()
|
||||
local function MenuFunction()
|
||||
return self.Function( unpack( self.Functionargs ) )
|
||||
end
|
||||
local Status, Result = xpcall( MenuFunction, ErrorHandler)
|
||||
if self.Once == true then
|
||||
self:Clear()
|
||||
end
|
||||
end
|
||||
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
|
||||
else
|
||||
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
|
||||
end
|
||||
else
|
||||
if self.parentpath then
|
||||
self.path = UTILS.DeepCopy(self.parentpath)
|
||||
else
|
||||
self.path = {}
|
||||
end
|
||||
self.path[#self.path+1] = Text
|
||||
end
|
||||
self.UUID = table.concat(self.path,";")
|
||||
self:T({self.UUID})
|
||||
self.Once = false
|
||||
-- Log id.
|
||||
self.lid=string.format("CLIENTMENU %s | %s | ", self.ID, self.name)
|
||||
self:T(self.lid.."Created")
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a UUID
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param #CLIENTMENU Parent The parent object if any
|
||||
-- @param #string Text The menu entry text
|
||||
-- @return #string UUID
|
||||
function CLIENTMENU:CreateUUID(Parent,Text)
|
||||
local path = {}
|
||||
if Parent and Parent.path then
|
||||
path = Parent.path
|
||||
end
|
||||
path[#path+1] = Text
|
||||
local UUID = table.concat(path,";")
|
||||
return UUID
|
||||
end
|
||||
|
||||
--- Set the CLIENTMENUMANAGER for this entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param #CLIENTMENUMANAGER Controller The controlling object.
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:SetController(Controller)
|
||||
self.Controller = Controller
|
||||
return self
|
||||
end
|
||||
|
||||
--- The entry will be deleted after being used used - for menu entries with functions only.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:SetOnce()
|
||||
self:T(self.lid.."SetOnce")
|
||||
self.Once = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry from the F10 menu.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:RemoveF10()
|
||||
self:T(self.lid.."RemoveF10")
|
||||
if self.GroupID then
|
||||
--self:I(self.lid.."Removing "..table.concat(self.path,";"))
|
||||
local function RemoveFunction()
|
||||
return missionCommands.removeItemForGroup(self.GroupID , self.path )
|
||||
end
|
||||
local status, err = pcall(RemoveFunction)
|
||||
if not status then
|
||||
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get the menu path table.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #table Path
|
||||
function CLIENTMENU:GetPath()
|
||||
self:T(self.lid.."GetPath")
|
||||
return self.path
|
||||
end
|
||||
|
||||
--- Get the UUID.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #string UUID
|
||||
function CLIENTMENU:GetUUID()
|
||||
self:T(self.lid.."GetUUID")
|
||||
return self.UUID
|
||||
end
|
||||
|
||||
--- Link a child entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param #CLIENTMENU Child The entry to link as a child.
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:AddChild(Child)
|
||||
self:T(self.lid.."AddChild "..Child.ID)
|
||||
table.insert(self.Children,Child.ID,Child)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove a child entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @param #CLIENTMENU Child The entry to remove from the children.
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:RemoveChild(Child)
|
||||
self:T(self.lid.."RemoveChild "..Child.ID)
|
||||
table.remove(self.Children,Child.ID)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove all subentries (children) from this entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:RemoveSubEntries()
|
||||
self:T(self.lid.."RemoveSubEntries")
|
||||
self:T({self.Children})
|
||||
for _id,_entry in pairs(self.Children) do
|
||||
self:T("Removing ".._id)
|
||||
if _entry then
|
||||
_entry:RemoveSubEntries()
|
||||
_entry:RemoveF10()
|
||||
if _entry.Parent then
|
||||
_entry.Parent:RemoveChild(self)
|
||||
end
|
||||
--if self.Controller then
|
||||
--self.Controller:_RemoveByID(_entry.ID)
|
||||
--end
|
||||
--_entry = nil
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove this entry and all subentries (children) from this entry.
|
||||
-- @param #CLIENTMENU self
|
||||
-- @return #CLIENTMENU self
|
||||
function CLIENTMENU:Clear()
|
||||
self:T(self.lid.."Clear")
|
||||
for _id,_entry in pairs(self.Children) do
|
||||
if _entry then
|
||||
_entry:RemoveSubEntries()
|
||||
_entry = nil
|
||||
end
|
||||
end
|
||||
self:RemoveF10()
|
||||
if self.Parent then
|
||||
self.Parent:RemoveChild(self)
|
||||
end
|
||||
--if self.Controller then
|
||||
--self.Controller:_RemoveByID(self.ID)
|
||||
--end
|
||||
return self
|
||||
end
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- CLIENTMENUMANAGER
|
||||
--
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
--- Class CLIENTMENUMANAGER
|
||||
-- @type CLIENTMENUMANAGER
|
||||
-- @field #string ClassName Class Name
|
||||
-- @field #string lid Lid for log entries
|
||||
-- @field #string version Version string
|
||||
-- @field #string name Name
|
||||
-- @field Core.Set#SET_CLIENT clientset The set of clients this menu manager is for
|
||||
-- @field #table flattree
|
||||
-- @field #table rootentries
|
||||
-- @field #table menutree
|
||||
-- @field #number entrycount
|
||||
-- @field #boolean debug
|
||||
-- @field #table PlayerMenu
|
||||
-- @field #number Coalition
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *As a child my family's menu consisted of two choices: take it, or leave it.*
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## CLIENTMENU and CLIENTMENUMANAGER
|
||||
--
|
||||
-- Manage menu structures for a SET_CLIENT of clients.
|
||||
--
|
||||
-- ## Concept
|
||||
--
|
||||
-- Separate creation of a menu tree structure from pushing it to each client. Create a shadow "reference" menu structure tree for your client pilot's in a mission.
|
||||
-- This can then be propagated to all clients. Manipulate the entries in the structure with removing, clearing or changing single entries, create replacement sub-structures
|
||||
-- for entries etc, push to one or all clients.
|
||||
--
|
||||
-- Many functions can either change the tree for one client or for all clients.
|
||||
--
|
||||
-- ## Create a base reference tree and send to all clients
|
||||
--
|
||||
-- local clientset = SET_CLIENT:New():FilterStart()
|
||||
--
|
||||
-- local menumgr = CLIENTMENUMANAGER:New(clientset,"Dayshift")
|
||||
-- local mymenu = menumgr:NewEntry("Top")
|
||||
-- local mymenu_lv1a = menumgr:NewEntry("Level 1 a",mymenu)
|
||||
-- local mymenu_lv1b = menumgr:NewEntry("Level 1 b",mymenu)
|
||||
-- -- next one is a command menu entry, which can only be used once
|
||||
-- local mymenu_lv1c = menumgr:NewEntry("Action Level 1 c",mymenu, testfunction, "testtext"):SetOnce()
|
||||
--
|
||||
-- local mymenu_lv2a = menumgr:NewEntry("Go here",mymenu_lv1a)
|
||||
-- local mymenu_lv2b = menumgr:NewEntry("Level 2 ab",mymenu_lv1a)
|
||||
-- local mymenu_lv2c = menumgr:NewEntry("Level 2 ac",mymenu_lv1a)
|
||||
--
|
||||
-- local mymenu_lv2ba = menumgr:NewEntry("Level 2 ba",mymenu_lv1b)
|
||||
-- local mymenu_lv2bb = menumgr:NewEntry("Level 2 bb",mymenu_lv1b)
|
||||
-- local mymenu_lv2bc = menumgr:NewEntry("Level 2 bc",mymenu_lv1b)
|
||||
--
|
||||
-- local mymenu_lv3a = menumgr:NewEntry("Level 3 aaa",mymenu_lv2a)
|
||||
-- local mymenu_lv3b = menumgr:NewEntry("Level 3 aab",mymenu_lv2a)
|
||||
-- local mymenu_lv3c = menumgr:NewEntry("Level 3 aac",mymenu_lv2a)
|
||||
--
|
||||
-- menumgr:Propagate() -- propagate **once** to all clients in the SET_CLIENT
|
||||
--
|
||||
-- ## Remove a single entry's subtree
|
||||
--
|
||||
-- menumgr:RemoveSubEntries(mymenu_lv3a)
|
||||
--
|
||||
-- ## Remove a single entry and also it's subtree
|
||||
--
|
||||
-- menumgr:DeleteEntry(mymenu_lv3a)
|
||||
--
|
||||
-- ## Add a single entry
|
||||
--
|
||||
-- local baimenu = menumgr:NewEntry("BAI",mymenu_lv1b)
|
||||
--
|
||||
-- menumgr:AddEntry(baimenu)
|
||||
--
|
||||
-- ## Add an entry with a function
|
||||
--
|
||||
-- local baimenu = menumgr:NewEntry("Task Action", mymenu_lv1b, TestFunction, Argument1, Argument1)
|
||||
--
|
||||
-- Now, the class will **automatically append the call with GROUP and CLIENT objects**, as this is can only be done when pushing the entry to the clients. So, the actual function implementation needs to look like this:
|
||||
--
|
||||
-- function TestFunction( Argument1, Argument2, Group, Client)
|
||||
--
|
||||
-- **Caveat is**, that you need to ensure your arguments are not **nil** or **false**, as LUA will optimize those away. You would end up having Group and Client in wrong places in the function call. Hence,
|
||||
-- if you need/ want to send **nil** or **false**, send a place holder instead and ensure your function can handle this, e.g.
|
||||
--
|
||||
-- local baimenu = menumgr:NewEntry("Task Action", mymenu_lv1b, TestFunction, "nil", Argument1)
|
||||
--
|
||||
-- ## Change the text of a leaf entry in the menu tree
|
||||
--
|
||||
-- menumgr:ChangeEntryTextForAll(mymenu_lv1b,"Attack")
|
||||
--
|
||||
-- ## Reset a single clients menu tree
|
||||
--
|
||||
-- menumgr:ResetMenu(client)
|
||||
--
|
||||
-- ## Reset all and clear the reference tree
|
||||
--
|
||||
-- menumgr:ResetMenuComplete()
|
||||
--
|
||||
-- ## Set to auto-propagate for CLIENTs joining the SET_CLIENT **after** the script is loaded - handy if you have a single menu tree.
|
||||
--
|
||||
-- menumgr:InitAutoPropagation()
|
||||
--
|
||||
-- @field #CLIENTMENUMANAGER
|
||||
CLIENTMENUMANAGER = {
|
||||
ClassName = "CLIENTMENUMANAGER",
|
||||
lid = "",
|
||||
version = "0.1.3",
|
||||
name = nil,
|
||||
clientset = nil,
|
||||
menutree = {},
|
||||
flattree = {},
|
||||
playertree = {},
|
||||
entrycount = 0,
|
||||
rootentries = {},
|
||||
debug = true,
|
||||
PlayerMenu = {},
|
||||
Coalition = nil,
|
||||
}
|
||||
|
||||
--- Create a new ClientManager instance.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Core.Set#SET_CLIENT ClientSet The set of clients to manage.
|
||||
-- @param #string Alias The name of this manager.
|
||||
-- @param #number Coalition (Optional) Coalition of this Manager, defaults to coalition.side.BLUE
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:New(ClientSet, Alias, Coalition)
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENUMANAGER
|
||||
self.clientset = ClientSet
|
||||
self.PlayerMenu = {}
|
||||
self.name = Alias or "Nightshift"
|
||||
self.Coalition = Coalition or coalition.side.BLUE
|
||||
-- Log id.
|
||||
self.lid=string.format("CLIENTMENUMANAGER %s | %s | ", self.version, self.name)
|
||||
if self.debug then
|
||||
self:I(self.lid.."Created")
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Event handling
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:_EventHandler(EventData)
|
||||
self:T(self.lid.."_EventHandler: "..EventData.id)
|
||||
--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
|
||||
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
|
||||
self:T(self.lid.."Leave event for player: "..tostring(EventData.IniPlayerName))
|
||||
local Client = _DATABASE:FindClient( EventData.IniPlayerName )
|
||||
if Client then
|
||||
self:ResetMenu(Client)
|
||||
end
|
||||
elseif (EventData.id == EVENTS.PlayerEnterAircraft) and EventData.IniCoalition == self.Coalition then
|
||||
if EventData.IniPlayerName and EventData.IniGroup then
|
||||
if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniPlayerName ))) then
|
||||
self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
|
||||
return self
|
||||
end
|
||||
--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
|
||||
local player = _DATABASE:FindClient( EventData.IniPlayerName )
|
||||
self:Propagate(player)
|
||||
end
|
||||
elseif EventData.id == EVENTS.PlayerEnterUnit then
|
||||
-- special for CA slots
|
||||
local grp = GROUP:FindByName(EventData.IniGroupName)
|
||||
if grp:IsGround() then
|
||||
self:T(string.format("Player %s entered GROUND unit %s!",EventData.IniPlayerName,EventData.IniUnitName))
|
||||
local IsPlayer = EventData.IniDCSUnit:getPlayerName()
|
||||
if IsPlayer then
|
||||
|
||||
local client=_DATABASE.CLIENTS[EventData.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined ground unit '%s' of group '%s'", tostring(EventData.IniPlayerName), tostring(EventData.IniDCSUnitName), tostring(EventData.IniDCSGroupName)))
|
||||
|
||||
client=_DATABASE:AddClient(EventData.IniDCSUnitName)
|
||||
|
||||
-- Add player.
|
||||
client:AddPlayer(EventData.IniPlayerName)
|
||||
|
||||
-- Add player.
|
||||
if not _DATABASE.PLAYERS[EventData.IniPlayerName] then
|
||||
_DATABASE:AddPlayer( EventData.IniUnitName, EventData.IniPlayerName )
|
||||
end
|
||||
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( EventData.IniPlayerName )
|
||||
Settings:SetPlayerMenu(EventData.IniUnit)
|
||||
end
|
||||
--local player = _DATABASE:FindClient( EventData.IniPlayerName )
|
||||
self:Propagate(client)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set this Client Manager to auto-propagate menus to newly joined players. Useful if you have **one** menu structure only.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:InitAutoPropagation()
|
||||
-- Player Events
|
||||
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Ejection, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Crash, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
||||
self:SetEventPriority(5)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new entry in the generic structure.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Text Text of the F10 menu entry.
|
||||
-- @param #CLIENTMENU Parent The parent menu entry.
|
||||
-- @param #string Function (optional) Function to call when the entry is used.
|
||||
-- @param ... (optional) Arguments for the Function, comma separated.
|
||||
-- @return #CLIENTMENU Entry
|
||||
function CLIENTMENUMANAGER:NewEntry(Text,Parent,Function,...)
|
||||
self:T(self.lid.."NewEntry "..Text or "None")
|
||||
self.entrycount = self.entrycount + 1
|
||||
local entry = CLIENTMENU:NewEntry(nil,Text,Parent,Function,unpack(arg))
|
||||
if not Parent then
|
||||
self.rootentries[self.entrycount] = entry
|
||||
end
|
||||
local depth = #entry.path
|
||||
if not self.menutree[depth] then self.menutree[depth] = {} end
|
||||
table.insert(self.menutree[depth],entry.UUID)
|
||||
self.flattree[entry.UUID] = entry
|
||||
return entry
|
||||
end
|
||||
|
||||
--- Check matching entry in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string UUID UUID of the menu entry.
|
||||
-- @return #boolean Exists
|
||||
function CLIENTMENUMANAGER:EntryUUIDExists(UUID)
|
||||
local exists = self.flattree[UUID] and true or false
|
||||
return exists
|
||||
end
|
||||
|
||||
--- Find matching entry in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string UUID UUID of the menu entry.
|
||||
-- @return #CLIENTMENU Entry The #CLIENTMENU object found or nil.
|
||||
function CLIENTMENUMANAGER:FindEntryByUUID(UUID)
|
||||
self:T(self.lid.."FindEntryByUUID "..UUID or "None")
|
||||
local entry = nil
|
||||
for _gid,_entry in pairs(self.flattree) do
|
||||
local Entry = _entry -- #CLIENTMENU
|
||||
if Entry and Entry.UUID == UUID then
|
||||
entry = Entry
|
||||
end
|
||||
end
|
||||
return entry
|
||||
end
|
||||
|
||||
--- Find matching entries by text in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Text Text or partial text of the menu entry to find.
|
||||
-- @param #CLIENTMENU Parent (Optional) Only find entries under this parent entry.
|
||||
-- @return #table Table of matching UUIDs of #CLIENTMENU objects
|
||||
-- @return #table Table of matching #CLIENTMENU objects
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindUUIDsByText(Text,Parent)
|
||||
self:T(self.lid.."FindUUIDsByText "..Text or "None")
|
||||
local matches = {}
|
||||
local entries = {}
|
||||
local n = 0
|
||||
for _uuid,_entry in pairs(self.flattree) do
|
||||
local Entry = _entry -- #CLIENTMENU
|
||||
if Parent then
|
||||
if Entry and string.find(Entry.name,Text,1,true) and string.find(Entry.UUID,Parent.UUID,1,true) then
|
||||
table.insert(matches,_uuid)
|
||||
table.insert(entries,Entry )
|
||||
n=n+1
|
||||
end
|
||||
else
|
||||
if Entry and string.find(Entry.name,Text,1,true) then
|
||||
table.insert(matches,_uuid)
|
||||
table.insert(entries,Entry )
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
end
|
||||
return matches, entries, n
|
||||
end
|
||||
|
||||
--- Find matching entries in the generic structure by the menu text.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Text Text or partial text of the F10 menu entry.
|
||||
-- @param #CLIENTMENU Parent (Optional) Only find entries under this parent entry.
|
||||
-- @return #table Table of matching #CLIENTMENU objects.
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindEntriesByText(Text,Parent)
|
||||
self:T(self.lid.."FindEntriesByText "..Text or "None")
|
||||
local matches, objects, number = self:FindUUIDsByText(Text, Parent)
|
||||
return objects, number
|
||||
end
|
||||
|
||||
--- Find matching entries under a parent in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Parent Find entries under this parent entry.
|
||||
-- @return #table Table of matching UUIDs of #CLIENTMENU objects
|
||||
-- @return #table Table of matching #CLIENTMENU objects
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindUUIDsByParent(Parent)
|
||||
self:T(self.lid.."FindUUIDsByParent")
|
||||
local matches = {}
|
||||
local entries = {}
|
||||
local n = 0
|
||||
for _uuid,_entry in pairs(self.flattree) do
|
||||
local Entry = _entry -- #CLIENTMENU
|
||||
if Parent then
|
||||
if Entry and string.find(Entry.UUID,Parent.UUID,1,true) then
|
||||
table.insert(matches,_uuid)
|
||||
table.insert(entries,Entry )
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
end
|
||||
return matches, entries, n
|
||||
end
|
||||
|
||||
--- Find matching entries in the generic structure under a parent.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Parent Find entries under this parent entry.
|
||||
-- @return #table Table of matching #CLIENTMENU objects.
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindEntriesByParent(Parent)
|
||||
self:T(self.lid.."FindEntriesByParent")
|
||||
local matches, objects, number = self:FindUUIDsByParent(Parent)
|
||||
return objects, number
|
||||
end
|
||||
|
||||
--- Alter the text of a leaf entry in the generic structure and push to one specific client's F10 menu.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The menu entry.
|
||||
-- @param #string Text New Text of the F10 menu entry.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) The client for whom to alter the entry, if nil done for all clients.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ChangeEntryText(Entry, Text, Client)
|
||||
self:T(self.lid.."ChangeEntryText "..Text or "None")
|
||||
local newentry = CLIENTMENU:NewEntry(nil,Text,Entry.Parent,Entry.Function,unpack(Entry.Functionargs))
|
||||
self:DeleteF10Entry(Entry,Client)
|
||||
self:DeleteGenericEntry(Entry)
|
||||
if not Entry.Parent then
|
||||
self.rootentries[self.entrycount] = newentry
|
||||
end
|
||||
local depth = #newentry.path
|
||||
if not self.menutree[depth] then self.menutree[depth] = {} end
|
||||
table.insert(self.menutree[depth],newentry.UUID)
|
||||
self.flattree[newentry.UUID] = newentry
|
||||
self:AddEntry(newentry,Client)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Push the complete menu structure to each of the clients in the set - refresh the menu tree of the clients.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, propagate only for this client.
|
||||
-- @return #CLIENTMENU Entry
|
||||
function CLIENTMENUMANAGER:Propagate(Client)
|
||||
self:T(self.lid.."Propagate")
|
||||
--self:I(UTILS.PrintTableToLog(Client,1))
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
self:ResetMenu(Client)
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
for level,branch in pairs (self.menutree) do
|
||||
self:T("Building branch:" .. level)
|
||||
for _,leaf in pairs(branch) do
|
||||
self:T("Building leaf:" .. leaf)
|
||||
local entry = self:FindEntryByUUID(leaf)
|
||||
if entry then
|
||||
self:T("Found generic entry:" .. entry.UUID)
|
||||
local parent = nil
|
||||
if entry.Parent and entry.Parent.UUID then
|
||||
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.playertree[playername][entry.UUID].Once = entry.Once
|
||||
else
|
||||
self:T("NO generic entry for:" .. leaf)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Push a single previously created entry into the menu structure of all clients.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to add.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
||||
self:T(self.lid.."AddEntry")
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
if Entry then
|
||||
self:T("Adding generic entry:" .. Entry.UUID)
|
||||
local parent = nil
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
if Entry.Parent and Entry.Parent.UUID then
|
||||
parent = self.playertree[playername][Entry.Parent.UUID] or self:FindEntryByUUID(Entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][Entry.UUID] = CLIENTMENU:NewEntry(client,Entry.name,parent,Entry.Function,unpack(Entry.Functionargs))
|
||||
self.playertree[playername][Entry.UUID].Once = Entry.Once
|
||||
else
|
||||
self:T("NO generic entry given")
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Blank out the menu - remove **all root entries** and all entries below from the client's F10 menus, leaving the generic structure untouched.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, remove only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ResetMenu(Client)
|
||||
self:T(self.lid.."ResetMenu")
|
||||
for _,_entry in pairs(self.rootentries) do
|
||||
--local RootEntry = self.structure.generic[_entry]
|
||||
if _entry then
|
||||
self:DeleteF10Entry(_entry,Client)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Blank out the menu - remove **all root entries** and all entries below from all clients' F10 menus, and **delete** the generic structure.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ResetMenuComplete()
|
||||
self:T(self.lid.."ResetMenuComplete")
|
||||
for _,_entry in pairs(self.rootentries) do
|
||||
--local RootEntry = self.structure.generic[_entry]
|
||||
if _entry then
|
||||
self:DeleteF10Entry(_entry)
|
||||
end
|
||||
end
|
||||
self.playertree = nil
|
||||
self.playertree = {}
|
||||
self.rootentries = nil
|
||||
self.rootentries = {}
|
||||
self.menutree = nil
|
||||
self.menutree = {}
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:DeleteF10Entry(Entry,Client)
|
||||
self:T(self.lid.."DeleteF10Entry")
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
if _client and _client:IsAlive() then
|
||||
local playername = _client:GetPlayerName()
|
||||
if self.playertree[playername] then
|
||||
local centry = self.playertree[playername][Entry.UUID] -- #CLIENTMENU
|
||||
if centry then
|
||||
--self:I("Match for "..Entry.UUID)
|
||||
centry:Clear()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the generic tree.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:DeleteGenericEntry(Entry)
|
||||
self:T(self.lid.."DeleteGenericEntry")
|
||||
|
||||
if Entry.Children and #Entry.Children > 0 then
|
||||
self:RemoveGenericSubEntries(Entry)
|
||||
end
|
||||
|
||||
local depth = #Entry.path
|
||||
local uuid = Entry.UUID
|
||||
|
||||
local tbl = UTILS.DeepCopy(self.menutree)
|
||||
|
||||
if tbl[depth] then
|
||||
for i=depth,#tbl do
|
||||
--self:I("Level = "..i)
|
||||
for _id,_uuid in pairs(tbl[i]) do
|
||||
self:T(_uuid)
|
||||
if string.find(_uuid,uuid,1,true) or _uuid == uuid then
|
||||
--self:I("Match for ".._uuid)
|
||||
self.menutree[i][_id] = nil
|
||||
self.flattree[_uuid] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove all entries below the given entry from the generic tree.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry where to start. This entry stays.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:RemoveGenericSubEntries(Entry)
|
||||
self:T(self.lid.."RemoveGenericSubEntries")
|
||||
|
||||
local depth = #Entry.path + 1
|
||||
local uuid = Entry.UUID
|
||||
|
||||
local tbl = UTILS.DeepCopy(self.menutree)
|
||||
|
||||
if tbl[depth] then
|
||||
for i=depth,#tbl do
|
||||
self:T("Level = "..i)
|
||||
for _id,_uuid in pairs(tbl[i]) do
|
||||
self:T(_uuid)
|
||||
if string.find(_uuid,uuid,1,true) then
|
||||
self:T("Match for ".._uuid)
|
||||
self.menutree[i][_id] = nil
|
||||
self.flattree[_uuid] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Remove all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry where to start. This entry stays.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. In this case the generic structure will not be touched.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:RemoveF10SubEntries(Entry,Client)
|
||||
self:T(self.lid.."RemoveSubEntries")
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
if _client and _client:IsAlive() then
|
||||
local playername = _client:GetPlayerName()
|
||||
if self.playertree[playername] then
|
||||
local centry = self.playertree[playername][Entry.UUID] -- #CLIENTMENU
|
||||
centry:RemoveSubEntries()
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- End ClientMenu
|
||||
--
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
@@ -9,7 +9,7 @@
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Core/Condition).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -31,8 +31,7 @@
|
||||
-- @module Core.Database
|
||||
-- @image Core_Database.JPG
|
||||
|
||||
|
||||
--- DATABASE class.
|
||||
---
|
||||
-- @type DATABASE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
|
||||
@@ -127,6 +126,8 @@ function DATABASE:New()
|
||||
self:SetEventPriority( 1 )
|
||||
|
||||
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
|
||||
-- DCS 2.9 fixed CA event for players -- TODO: reset unit when leaving
|
||||
self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
|
||||
@@ -681,7 +682,7 @@ do -- cargo
|
||||
--- Finds an CARGO based on the CargoName.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string CargoName
|
||||
-- @return Wrapper.Cargo#CARGO The found CARGO.
|
||||
-- @return Cargo.Cargo#CARGO The found CARGO.
|
||||
function DATABASE:FindCargo( CargoName )
|
||||
|
||||
local CargoFound = self.CARGOS[CargoName]
|
||||
@@ -811,6 +812,7 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
|
||||
self.PLAYERSJOINED[PlayerName] = PlayerName
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Deletes a player from the DATABASE based on the Player Name.
|
||||
@@ -1369,7 +1371,7 @@ function DATABASE:_EventOnBirth( Event )
|
||||
if PlayerName then
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joint unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
@@ -1471,39 +1473,43 @@ function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
end
|
||||
|
||||
|
||||
--- Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).
|
||||
--- Handles the OnPlayerEnterUnit event to fill the active players table for CA units (with the unit filter applied).
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnPlayerEnterUnit( Event )
|
||||
self:F2( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
if Event.IniObjectCategory == 1 then
|
||||
-- Player entering a CA slot
|
||||
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
|
||||
|
||||
local IsPlayer = Event.IniDCSUnit:getPlayerName()
|
||||
if IsPlayer then
|
||||
|
||||
-- Add unit.
|
||||
self:AddUnit( Event.IniDCSUnitName )
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined GROUND unit '%s' of group '%s'", tostring(Event.IniPlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
local client= self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if not client then
|
||||
client=self:AddClient(Event.IniDCSUnitName)
|
||||
end
|
||||
|
||||
-- Add player.
|
||||
client:AddPlayer(Event.IniPlayerName)
|
||||
|
||||
-- Ini unit.
|
||||
Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
|
||||
|
||||
-- Add group.
|
||||
self:AddGroup( Event.IniDCSGroupName )
|
||||
|
||||
-- Get player unit.
|
||||
local PlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
|
||||
if PlayerName then
|
||||
|
||||
if not self.PLAYERS[PlayerName] then
|
||||
self:AddPlayer( Event.IniDCSUnitName, PlayerName )
|
||||
-- Add player.
|
||||
if not self.PLAYERS[Event.IniPlayerName] then
|
||||
self:AddPlayer( Event.IniUnitName, Event.IniPlayerName )
|
||||
end
|
||||
|
||||
local Settings = SETTINGS:Set( PlayerName )
|
||||
Settings:SetPlayerMenu( Event.IniUnit )
|
||||
-- Player settings.
|
||||
local Settings = SETTINGS:Set( Event.IniPlayerName )
|
||||
Settings:SetPlayerMenu(Event.IniUnit)
|
||||
|
||||
else
|
||||
self:E("ERROR: getPlayerName() returned nil for event PlayerEnterUnit")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1514,15 +1520,26 @@ end
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
self:F2( { Event } )
|
||||
|
||||
|
||||
local function FindPlayerName(UnitName)
|
||||
local playername = nil
|
||||
for _name,_unitname in pairs(self.PLAYERS) do
|
||||
if _unitname == UnitName then
|
||||
playername = _name
|
||||
break
|
||||
end
|
||||
end
|
||||
return playername
|
||||
end
|
||||
|
||||
if Event.IniUnit then
|
||||
|
||||
if Event.IniObjectCategory == 1 then
|
||||
|
||||
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
||||
local PlayerName = Event.IniUnit:GetPlayerName()
|
||||
|
||||
if PlayerName then --and self.PLAYERS[PlayerName] then
|
||||
local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||
|
||||
if PlayerName then
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))
|
||||
@@ -1849,13 +1866,13 @@ function DATABASE:GetFlightControl(airbasename)
|
||||
return self.FLIGHTCONTROLS[airbasename]
|
||||
end
|
||||
|
||||
--- @param #DATABASE self
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:_RegisterTemplates()
|
||||
self:F2()
|
||||
|
||||
self.Navpoints = {}
|
||||
self.UNITS = {}
|
||||
--Build routines.db.units and self.Navpoints
|
||||
--Build self.Navpoints
|
||||
for CoalitionName, coa_data in pairs(env.mission.coalition) do
|
||||
self:T({CoalitionName=CoalitionName})
|
||||
|
||||
@@ -1877,7 +1894,7 @@ function DATABASE:_RegisterTemplates()
|
||||
for nav_ind, nav_data in pairs(coa_data.nav_points) do
|
||||
|
||||
if type(nav_data) == 'table' then
|
||||
self.Navpoints[CoalitionName][nav_ind] = routines.utils.deepCopy(nav_data)
|
||||
self.Navpoints[CoalitionName][nav_ind] = UTILS.DeepCopy(nav_data)
|
||||
|
||||
self.Navpoints[CoalitionName][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
|
||||
self.Navpoints[CoalitionName][nav_ind]['point'] = {} -- point is used by SSE, support it.
|
||||
@@ -2006,8 +2023,6 @@ end
|
||||
TargetPlayerName = Event.IniPlayerName
|
||||
|
||||
TargetCoalition = Event.IniCoalition
|
||||
--TargetCategory = TargetUnit:getCategory()
|
||||
--TargetCategory = TargetUnit:getDesc().category -- Workaround
|
||||
TargetCategory = Event.IniCategory
|
||||
TargetType = Event.IniTypeName
|
||||
|
||||
|
||||
@@ -173,7 +173,8 @@
|
||||
-- @image Core_Event.JPG
|
||||
|
||||
|
||||
--- @type EVENT
|
||||
---
|
||||
-- @type EVENT
|
||||
-- @field #EVENT.Events Events
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
@@ -282,6 +283,7 @@ EVENTS = {
|
||||
-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
|
||||
-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
|
||||
-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
|
||||
-- @field #string IniPlayerUCID (UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
|
||||
-- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
|
||||
-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
|
||||
-- @field #string IniTypeName (UNIT) The type name of the initiator.
|
||||
@@ -297,6 +299,7 @@ EVENTS = {
|
||||
-- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Wrapper.Group#GROUP} of the target Group object.
|
||||
-- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName).
|
||||
-- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot.
|
||||
-- @field #string TgtPlayerUCID (UNIT) The UCID of the target player in case the Unit is a client or player slot and on a multi-player server.
|
||||
-- @field DCS#coalition.side TgtCoalition (UNIT) The coalition of the target.
|
||||
-- @field DCS#Unit.Category TgtCategory (UNIT) The category of the target.
|
||||
-- @field #string TgtTypeName (UNIT) The type name of the target.
|
||||
@@ -313,7 +316,7 @@ EVENTS = {
|
||||
-- @field Cargo.Cargo#CARGO Cargo The cargo object.
|
||||
-- @field #string CargoName The name of the cargo object.
|
||||
--
|
||||
-- @field Core.ZONE#ZONE Zone The zone object.
|
||||
-- @field Core.Zone#ZONE Zone The zone object.
|
||||
-- @field #string ZoneName The name of the zone.
|
||||
|
||||
|
||||
@@ -988,7 +991,7 @@ do -- Event Creation
|
||||
|
||||
--- Creation of a New ZoneGoal Event.
|
||||
-- @param #EVENT self
|
||||
-- @param Core.Functional#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
||||
-- @param Functional.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created.
|
||||
function EVENT:CreateEventNewZoneGoal( ZoneGoal )
|
||||
self:F( { ZoneGoal } )
|
||||
|
||||
@@ -1080,9 +1083,9 @@ function EVENT:onEvent( Event )
|
||||
|
||||
if Event.initiator then
|
||||
|
||||
Event.IniObjectCategory = Event.initiator:getCategory()
|
||||
Event.IniObjectCategory = Object.getCategory(Event.initiator)
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||
if Event.IniObjectCategory == Object.Category.STATIC then
|
||||
---
|
||||
-- Static
|
||||
---
|
||||
@@ -1118,10 +1121,9 @@ function EVENT:onEvent( Event )
|
||||
local Unit=UNIT:FindByName(Event.IniDCSUnitName)
|
||||
if Unit then
|
||||
Event.IniObjectCategory = Object.Category.UNIT
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
elseif Event.IniObjectCategory == Object.Category.UNIT then
|
||||
---
|
||||
-- Unit
|
||||
---
|
||||
@@ -1144,12 +1146,19 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
if Event.IniPlayerName then
|
||||
-- get UUCID
|
||||
local PID = NET.GetPlayerIDByName(nil,Event.IniPlayerName)
|
||||
if PID then
|
||||
Event.IniPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
|
||||
--env.info("Event.IniPlayerUCID="..tostring(Event.IniPlayerUCID),false)
|
||||
end
|
||||
end
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.CARGO then
|
||||
elseif Event.IniObjectCategory == Object.Category.CARGO then
|
||||
---
|
||||
-- Cargo
|
||||
---
|
||||
@@ -1160,9 +1169,8 @@ function EVENT:onEvent( Event )
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.SCENERY then
|
||||
elseif Event.IniObjectCategory == Object.Category.SCENERY then
|
||||
---
|
||||
-- Scenery
|
||||
---
|
||||
@@ -1172,9 +1180,8 @@ function EVENT:onEvent( Event )
|
||||
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
||||
end
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.BASE then
|
||||
elseif Event.IniObjectCategory == Object.Category.BASE then
|
||||
---
|
||||
-- Base Object
|
||||
---
|
||||
@@ -1201,9 +1208,12 @@ function EVENT:onEvent( Event )
|
||||
---
|
||||
|
||||
-- Target category.
|
||||
Event.TgtObjectCategory = Event.target:getCategory()
|
||||
Event.TgtObjectCategory = Object.getCategory(Event.target)
|
||||
|
||||
if Event.TgtObjectCategory == Object.Category.UNIT then
|
||||
---
|
||||
-- UNIT
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup()
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
@@ -1216,13 +1226,22 @@ function EVENT:onEvent( Event )
|
||||
Event.TgtGroupName = Event.TgtDCSGroupName
|
||||
end
|
||||
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
|
||||
if Event.TgtPlayerName then
|
||||
-- get UUCID
|
||||
local PID = NET.GetPlayerIDByName(nil,Event.TgtPlayerName)
|
||||
if PID then
|
||||
Event.TgtPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
|
||||
--env.info("Event.TgtPlayerUCID="..tostring(Event.TgtPlayerUCID),false)
|
||||
end
|
||||
end
|
||||
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
end
|
||||
|
||||
if Event.TgtObjectCategory == Object.Category.STATIC then
|
||||
-- get base data
|
||||
elseif Event.TgtObjectCategory == Object.Category.STATIC then
|
||||
---
|
||||
-- STATIC
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
@@ -1249,9 +1268,11 @@ function EVENT:onEvent( Event )
|
||||
Event.TgtTypeName = "Static"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if Event.TgtObjectCategory == Object.Category.SCENERY then
|
||||
elseif Event.TgtObjectCategory == Object.Category.SCENERY then
|
||||
---
|
||||
-- SCENERY
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
@@ -1281,7 +1302,7 @@ function EVENT:onEvent( Event )
|
||||
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
|
||||
--Event.Place=UNIT:Find(Event.place)
|
||||
else
|
||||
if Event.place:isExist() and Event.place:getCategory() ~= Object.Category.SCENERY then
|
||||
if Event.place:isExist() and Object.getCategory(Event.place) ~= Object.Category.SCENERY then
|
||||
Event.Place=AIRBASE:Find(Event.place)
|
||||
Event.PlaceName=Event.Place:GetName()
|
||||
end
|
||||
|
||||
@@ -249,7 +249,7 @@ do -- FSM
|
||||
--
|
||||
-- ### Linear Transition Example
|
||||
--
|
||||
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
|
||||
-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/blob/master/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
|
||||
--
|
||||
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
|
||||
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
|
||||
@@ -1260,7 +1260,7 @@ do -- FSM_PROCESS
|
||||
|
||||
--- Assign the process to a @{Wrapper.Unit} and activate the process.
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Task.Tasking#TASK Task
|
||||
-- @param Tasking.Task#TASK Task
|
||||
-- @param Wrapper.Unit#UNIT ProcessUnit
|
||||
-- @return #FSM_PROCESS self
|
||||
function FSM_PROCESS:Assign( ProcessUnit, Task )
|
||||
|
||||
@@ -513,7 +513,7 @@ do -- MENU_COALITION
|
||||
--- @type MENU_COALITION
|
||||
-- @extends Core.Menu#MENU_BASE
|
||||
|
||||
--- Manages the main menus for @{DCS.coalition}s.
|
||||
--- Manages the main menus for DCS.coalition.
|
||||
--
|
||||
-- You can add menus with the @{#MENU_COALITION.New} method, which constructs a MENU_COALITION object and returns you the object reference.
|
||||
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION.Remove}.
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
-- ### Contributions: **Applevangelist**
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -73,7 +73,7 @@ MESSAGE.Type = {
|
||||
Detailed = "Detailed Report",
|
||||
}
|
||||
|
||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
|
||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
|
||||
-- @param self
|
||||
-- @param #string MessageText is the text of the Message.
|
||||
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
|
||||
@@ -127,7 +127,7 @@ end
|
||||
|
||||
--- Creates a new MESSAGE object of a certain type.
|
||||
-- Note that these MESSAGE objects are not yet displayed on the display panel.
|
||||
-- You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
|
||||
-- You must use the functions @{Core.Message#ToClient} or @{Core.Message#ToCoalition} or @{Core.Message#ToAll} to send these Messages to the respective recipients.
|
||||
-- The message display times are automatically defined based on the timing settings in the @{Core.Settings} menu.
|
||||
-- @param self
|
||||
-- @param #string MessageText is the text of the Message.
|
||||
@@ -343,7 +343,7 @@ end
|
||||
|
||||
--- Sends a MESSAGE to a Coalition.
|
||||
-- @param #MESSAGE self
|
||||
-- @param #DCS.coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
|
||||
-- @param DCS#coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
|
||||
-- @param Core.Settings#SETTINGS Settings (Optional) Settings for message display.
|
||||
-- @return #MESSAGE Message object.
|
||||
-- @usage
|
||||
@@ -371,13 +371,15 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
|
||||
trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
self.CoalitionSide = CoalitionSide
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sends a MESSAGE to a Coalition if the given Condition is true.
|
||||
-- @param #MESSAGE self
|
||||
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{coalition.side}.
|
||||
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{#DCS.coalition.side}.
|
||||
-- @param #boolean Condition Sends the message only if the condition is true.
|
||||
-- @return #MESSAGE self
|
||||
function MESSAGE:ToCoalitionIf( CoalitionSide, Condition )
|
||||
@@ -454,3 +456,163 @@ function MESSAGE:ToLogIf( Condition )
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
_MESSAGESRS = {}
|
||||
|
||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
|
||||
-- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
|
||||
-- @param #number Port Port number of SRS, defaults to 5002.
|
||||
-- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
|
||||
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
|
||||
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
|
||||
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female".
|
||||
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
|
||||
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
|
||||
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
|
||||
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
|
||||
-- @param #string Label (optional) Label, defaults to "MESSAGE" or the Message Category set.
|
||||
-- @param Core.Point#COORDINATE Coordinate (optional) Coordinate this messages originates from.
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
|
||||
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency or 243,Modulation or radio.modulation.AM,Volume)
|
||||
|
||||
_MESSAGESRS.frequency = Frequency
|
||||
_MESSAGESRS.modulation = Modulation or radio.modulation.AM
|
||||
|
||||
_MESSAGESRS.MSRS:SetCoalition(Coalition or coalition.side.NEUTRAL)
|
||||
_MESSAGESRS.coalition = Coalition or coalition.side.NEUTRAL
|
||||
|
||||
_MESSAGESRS.coordinate = Coordinate
|
||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||
|
||||
_MESSAGESRS.MSRS:SetCulture(Culture)
|
||||
_MESSAGESRS.Culture = Culture or "en-GB"
|
||||
|
||||
_MESSAGESRS.MSRS:SetGender(Gender)
|
||||
_MESSAGESRS.Gender = Gender or "female"
|
||||
|
||||
_MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
|
||||
_MESSAGESRS.google = PathToCredentials
|
||||
|
||||
_MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
|
||||
_MESSAGESRS.label = Label or "MESSAGE"
|
||||
|
||||
_MESSAGESRS.MSRS:SetPort(Port or 5002)
|
||||
_MESSAGESRS.port = Port or 5002
|
||||
|
||||
_MESSAGESRS.volume = Volume or 1
|
||||
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
|
||||
|
||||
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
|
||||
|
||||
_MESSAGESRS.voice = Voice --or MSRS.Voices.Microsoft.Hedda
|
||||
--if _MESSAGESRS.google and not Voice then _MESSAGESRS.Voice = MSRS.Voices.Google.Standard.en_GB_Standard_A end
|
||||
--_MESSAGESRS.MSRS:SetVoice(Voice or _MESSAGESRS.voice)
|
||||
|
||||
_MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
|
||||
end
|
||||
|
||||
--- Sends a message via SRS.
|
||||
-- @param #MESSAGE self
|
||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string culture (optional) Culture, e.g. "en-US". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #number coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volume,coordinate)
|
||||
local tgender = gender or _MESSAGESRS.Gender
|
||||
if _MESSAGESRS.SRSQ then
|
||||
if voice then
|
||||
_MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.voice)
|
||||
end
|
||||
if coordinate then
|
||||
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
|
||||
end
|
||||
local category = string.gsub(self.MessageCategory,":","")
|
||||
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sends a message via SRS on the blue coalition side.
|
||||
-- @param #MESSAGE self
|
||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSBlue()
|
||||
--
|
||||
function MESSAGE:ToSRSBlue(frequency,modulation,gender,culture,voice,volume,coordinate)
|
||||
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.BLUE,volume,coordinate)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sends a message via SRS on the red coalition side.
|
||||
-- @param #MESSAGE self
|
||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSRed()
|
||||
--
|
||||
function MESSAGE:ToSRSRed(frequency,modulation,gender,culture,voice,volume,coordinate)
|
||||
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.RED,volume,coordinate)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sends a message via SRS to all - via the neutral coalition side.
|
||||
-- @param #MESSAGE self
|
||||
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
|
||||
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @param Core.Point#COORDINATE coordinate (optional) Coordinate this messages originates from. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSAll()
|
||||
--
|
||||
function MESSAGE:ToSRSAll(frequency,modulation,gender,culture,voice,volume,coordinate)
|
||||
self:ToSRS(frequency,modulation,gender,culture,voice,coalition.side.NEUTRAL,volume,coordinate)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -199,7 +199,7 @@ end
|
||||
|
||||
--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <#PATHLINE.Point> List of points.
|
||||
-- @return #list <#PATHLINE.Point> List of points.
|
||||
function PATHLINE:GetPoints()
|
||||
return self.points
|
||||
end
|
||||
|
||||
@@ -544,7 +544,7 @@ do -- COORDINATE
|
||||
if ZoneObject then
|
||||
|
||||
-- Get category of scanned object.
|
||||
local ObjectCategory = ZoneObject:getCategory()
|
||||
local ObjectCategory = Object.getCategory(ZoneObject)
|
||||
|
||||
-- Check for unit or static objects
|
||||
if ObjectCategory==Object.Category.UNIT and ZoneObject:isExist() then
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
--
|
||||
-- A SCHEDULER can manage **multiple** (repeating) schedules. Each planned or executing schedule has a unique **ScheduleID**.
|
||||
-- The ScheduleID is returned when the method @{#SCHEDULER.Schedule}() is called.
|
||||
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{SCHEDULER.Start}() and @{SCHEDULER.Stop}(),
|
||||
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{#SCHEDULER.Start}() and @{#SCHEDULER.Stop}(),
|
||||
-- which can start and stop specific repeating schedules respectively within a SCHEDULER object.
|
||||
--
|
||||
-- ## SCHEDULER constructor
|
||||
@@ -208,7 +208,7 @@ SCHEDULER = {
|
||||
-- @param #number RandomizeFactor Specifies a randomization factor between 0 and 1 to randomize the Repeat.
|
||||
-- @param #number Stop Specifies the amount of seconds when the scheduler will be stopped.
|
||||
-- @return #SCHEDULER self.
|
||||
-- @return #table The ScheduleID of the planned schedule.
|
||||
-- @return #string The ScheduleID of the planned schedule.
|
||||
function SCHEDULER:New( MasterObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #SCHEDULER
|
||||
|
||||
@@ -35,6 +35,13 @@
|
||||
-- * Validate the presence of objects in the SET.
|
||||
-- * Trigger events when objects in the SET change a zone presence.
|
||||
--
|
||||
-- ## Notes on `FilterPrefixes()`:
|
||||
--
|
||||
-- This filter always looks for a **partial match** somewhere in the given field. LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through the following to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching).
|
||||
-- For example, setting a filter like so `FilterPrefixes("Huey")` is perfectly all right, whilst `FilterPrefixes("UH-1H Al-Assad")` might not be due to the minus signs. A quick fix here is to use a dot (.)
|
||||
-- in place of the special character, or escape it with a percentage sign (%), i.e. either `FilterPrefixes("UH.1H Al.Assad")` or `FilterPrefixes("UH%-1H Al%-Assad")` will give you the expected results.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
@@ -432,7 +439,7 @@ do -- SET_BASE
|
||||
function SET_BASE:SetDatabase( BaseSet )
|
||||
|
||||
-- Copy the filter criteria of the BaseSet
|
||||
local OtherFilter = routines.utils.deepCopy( BaseSet.Filter )
|
||||
local OtherFilter = UTILS.DeepCopy( BaseSet.Filter )
|
||||
self.Filter = OtherFilter
|
||||
|
||||
-- Now base the new Set on the BaseSet
|
||||
@@ -853,8 +860,10 @@ do -- SET_BASE
|
||||
self:F3( Object )
|
||||
local outcome = false
|
||||
local name = Object:GetName()
|
||||
--self:I("SET_BASE: Objectname = "..name)
|
||||
self:ForEach(
|
||||
function(object)
|
||||
--self:I("SET_BASE: In set objectname = "..object:GetName())
|
||||
if object:GetName() == name then
|
||||
outcome = true
|
||||
end
|
||||
@@ -940,7 +949,8 @@ do
|
||||
-- * @{#SET_GROUP.FilterCoalitions}: Builds the SET_GROUP with the groups belonging to the coalition(s).
|
||||
-- * @{#SET_GROUP.FilterCategories}: Builds the SET_GROUP with the groups belonging to the category(ies).
|
||||
-- * @{#SET_GROUP.FilterCountries}: Builds the SET_GROUP with the groups belonging to the country(ies).
|
||||
-- * @{#SET_GROUP.FilterPrefixes}: Builds the SET_GROUP with the groups *containing* the given string in the group name. **Attention!** Bad naming convention, as this not really filtering *prefixes*.
|
||||
-- * @{#SET_GROUP.FilterPrefixes}: Builds the SET_GROUP with the groups *containing* the given string in the group name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_GROUP.FilterActive}: Builds the SET_GROUP with the groups that are only active. Groups that are inactive (late activation) won't be included in the set!
|
||||
--
|
||||
-- For the Category Filter, extra methods have been added:
|
||||
@@ -2052,7 +2062,8 @@ do -- SET_UNIT
|
||||
-- * @{#SET_UNIT.FilterCategories}: Builds the SET_UNIT with the units belonging to the category(ies).
|
||||
-- * @{#SET_UNIT.FilterTypes}: Builds the SET_UNIT with the units belonging to the unit type(s).
|
||||
-- * @{#SET_UNIT.FilterCountries}: Builds the SET_UNIT with the units belonging to the country(ies).
|
||||
-- * @{#SET_UNIT.FilterPrefixes}: Builds the SET_UNIT with the units sharing the same string(s) in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
|
||||
-- * @{#SET_UNIT.FilterPrefixes}: Builds the SET_UNIT with the units sharing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
|
||||
-- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}.
|
||||
--
|
||||
@@ -3231,7 +3242,8 @@ do -- SET_STATIC
|
||||
-- * @{#SET_STATIC.FilterCategories}: Builds the SET_STATIC with the units belonging to the category(ies).
|
||||
-- * @{#SET_STATIC.FilterTypes}: Builds the SET_STATIC with the units belonging to the unit type(s).
|
||||
-- * @{#SET_STATIC.FilterCountries}: Builds the SET_STATIC with the units belonging to the country(ies).
|
||||
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **ATTENTION** bad naming convention as this *does not** only filter *prefixes*.
|
||||
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}.
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_STATIC, you can start filtering using:
|
||||
@@ -3988,7 +4000,8 @@ do -- SET_CLIENT
|
||||
-- * @{#SET_CLIENT.FilterCategories}: Builds the SET_CLIENT with the clients belonging to the category(ies).
|
||||
-- * @{#SET_CLIENT.FilterTypes}: Builds the SET_CLIENT with the clients belonging to the client type(s).
|
||||
-- * @{#SET_CLIENT.FilterCountries}: Builds the SET_CLIENT with the clients belonging to the country(ies).
|
||||
-- * @{#SET_CLIENT.FilterPrefixes}: Builds the SET_CLIENT with the clients containing the same string(s) in their unit/pilot name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
|
||||
-- * @{#SET_CLIENT.FilterPrefixes}: Builds the SET_CLIENT with the clients containing the same string(s) in their unit/pilot name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
|
||||
-- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}.
|
||||
--
|
||||
@@ -4017,8 +4030,8 @@ do -- SET_CLIENT
|
||||
Countries = nil,
|
||||
ClientPrefixes = nil,
|
||||
Zones = nil,
|
||||
Playernames = nil,
|
||||
Callsigns = nil,
|
||||
Playernames = nil,
|
||||
Callsigns = nil,
|
||||
},
|
||||
FilterMeta = {
|
||||
Coalitions = {
|
||||
@@ -4319,7 +4332,6 @@ do -- SET_CLIENT
|
||||
function SET_CLIENT:FilterStart()
|
||||
|
||||
if _DATABASE then
|
||||
self:_FilterStart()
|
||||
self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
|
||||
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
|
||||
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
|
||||
@@ -4328,6 +4340,7 @@ do -- SET_CLIENT
|
||||
local timing = self.ZoneTimerInterval or 30
|
||||
self.ZoneTimer:Start(timing,timing)
|
||||
end
|
||||
self:_FilterStart()
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -4535,45 +4548,45 @@ do -- SET_CLIENT
|
||||
MClientInclude = MClientInclude and MClientPrefix
|
||||
end
|
||||
|
||||
if self.Filter.Zones then
|
||||
local MClientZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
self:T3( "Zone:", ZoneName )
|
||||
local unit = MClient:GetClientGroupUnit()
|
||||
if unit and unit:IsInZone(Zone) then
|
||||
MClientZone = true
|
||||
end
|
||||
end
|
||||
MClientInclude = MClientInclude and MClientZone
|
||||
end
|
||||
|
||||
if self.Filter.Playernames then
|
||||
local MClientPlayername = false
|
||||
local playername = MClient:GetPlayerName() or "Unknown"
|
||||
--self:T(playername)
|
||||
for _,_Playername in pairs(self.Filter.Playernames) do
|
||||
if playername and string.find(playername,_Playername) then
|
||||
MClientPlayername = true
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Playername", MClientPlayername } )
|
||||
MClientInclude = MClientInclude and MClientPlayername
|
||||
end
|
||||
|
||||
if self.Filter.Callsigns then
|
||||
local MClientCallsigns = false
|
||||
local callsign = MClient:GetCallsign()
|
||||
--self:T(callsign)
|
||||
for _,_Callsign in pairs(self.Filter.Callsigns) do
|
||||
if callsign and string.find(callsign,_Callsign) then
|
||||
MClientCallsigns = true
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Callsign", MClientCallsigns } )
|
||||
MClientInclude = MClientInclude and MClientCallsigns
|
||||
end
|
||||
|
||||
end
|
||||
if self.Filter.Zones then
|
||||
local MClientZone = false
|
||||
for ZoneName, Zone in pairs( self.Filter.Zones ) do
|
||||
self:T3( "Zone:", ZoneName )
|
||||
local unit = MClient:GetClientGroupUnit()
|
||||
if unit and unit:IsInZone(Zone) then
|
||||
MClientZone = true
|
||||
end
|
||||
end
|
||||
MClientInclude = MClientInclude and MClientZone
|
||||
end
|
||||
|
||||
if self.Filter.Playernames then
|
||||
local MClientPlayername = false
|
||||
local playername = MClient:GetPlayerName() or "Unknown"
|
||||
--self:T(playername)
|
||||
for _,_Playername in pairs(self.Filter.Playernames) do
|
||||
if playername and string.find(playername,_Playername) then
|
||||
MClientPlayername = true
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Playername", MClientPlayername } )
|
||||
MClientInclude = MClientInclude and MClientPlayername
|
||||
end
|
||||
|
||||
if self.Filter.Callsigns then
|
||||
local MClientCallsigns = false
|
||||
local callsign = MClient:GetCallsign()
|
||||
--self:I(callsign)
|
||||
for _,_Callsign in pairs(self.Filter.Callsigns) do
|
||||
if callsign and string.find(callsign,_Callsign,1,true) then
|
||||
MClientCallsigns = true
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Callsign", MClientCallsigns } )
|
||||
MClientInclude = MClientInclude and MClientCallsigns
|
||||
end
|
||||
|
||||
end
|
||||
self:T2( MClientInclude )
|
||||
return MClientInclude
|
||||
end
|
||||
@@ -4603,7 +4616,8 @@ do -- SET_PLAYER
|
||||
-- * @{#SET_PLAYER.FilterCategories}: Builds the SET_PLAYER with the clients belonging to the category(ies).
|
||||
-- * @{#SET_PLAYER.FilterTypes}: Builds the SET_PLAYER with the clients belonging to the client type(s).
|
||||
-- * @{#SET_PLAYER.FilterCountries}: Builds the SET_PLAYER with the clients belonging to the country(ies).
|
||||
-- * @{#SET_PLAYER.FilterPrefixes}: Builds the SET_PLAYER with the clients sharing the same string(s) in their unit/pilot name. **ATTENTION** Bad naming convention as this *does not* only filter prefixes.
|
||||
-- * @{#SET_PLAYER.FilterPrefixes}: Builds the SET_PLAYER with the clients sharing the same string(s) in their unit/pilot name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_PLAYER, you can start filtering using:
|
||||
--
|
||||
@@ -5380,7 +5394,8 @@ do -- SET_CARGO
|
||||
-- Filter criteria are defined by:
|
||||
--
|
||||
-- * @{#SET_CARGO.FilterCoalitions}: Builds the SET_CARGO with the cargos belonging to the coalition(s).
|
||||
-- * @{#SET_CARGO.FilterPrefixes}: Builds the SET_CARGO with the cargos containing the same string(s). **ATTENTION** Bad naming convention as this *does not* only filter *prefixes*.
|
||||
-- * @{#SET_CARGO.FilterPrefixes}: Builds the SET_CARGO with the cargos containing the same string(s). **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_CARGO.FilterTypes}: Builds the SET_CARGO with the cargos belonging to the cargo type(s).
|
||||
-- * @{#SET_CARGO.FilterCountries}: Builds the SET_CARGO with the cargos belonging to the country(ies).
|
||||
--
|
||||
@@ -5456,7 +5471,7 @@ do -- SET_CARGO
|
||||
|
||||
--- (R2.1) Remove CARGOs from SET_CARGO.
|
||||
-- @param Core.Set#SET_CARGO self
|
||||
-- @param Wrapper.Cargo#CARGO RemoveCargoNames A single name or an array of CARGO names.
|
||||
-- @param Cargo.Cargo#CARGO RemoveCargoNames A single name or an array of CARGO names.
|
||||
-- @return Core.Set#SET_CARGO self
|
||||
function SET_CARGO:RemoveCargosByName( RemoveCargoNames ) -- R2.1
|
||||
|
||||
@@ -5472,7 +5487,7 @@ do -- SET_CARGO
|
||||
--- (R2.1) Finds a Cargo based on the Cargo Name.
|
||||
-- @param #SET_CARGO self
|
||||
-- @param #string CargoName
|
||||
-- @return Wrapper.Cargo#CARGO The found Cargo.
|
||||
-- @return Cargo.Cargo#CARGO The found Cargo.
|
||||
function SET_CARGO:FindCargo( CargoName ) -- R2.1
|
||||
|
||||
local CargoFound = self.Set[CargoName]
|
||||
@@ -5615,7 +5630,7 @@ do -- SET_CARGO
|
||||
--- (R2.1) Iterate the SET_CARGO while identifying the nearest @{Cargo.Cargo#CARGO} from a @{Core.Point#POINT_VEC2}.
|
||||
-- @param #SET_CARGO self
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#POINT_VEC2} object from where to evaluate the closest @{Cargo.Cargo#CARGO}.
|
||||
-- @return Wrapper.Cargo#CARGO The closest @{Cargo.Cargo#CARGO}.
|
||||
-- @return Cargo.Cargo#CARGO The closest @{Cargo.Cargo#CARGO}.
|
||||
function SET_CARGO:FindNearestCargoFromPointVec2( PointVec2 ) -- R2.1
|
||||
self:F2( PointVec2 )
|
||||
|
||||
@@ -5802,7 +5817,8 @@ do -- SET_ZONE
|
||||
-- You can set filter criteria to build the collection of zones in SET_ZONE.
|
||||
-- Filter criteria are defined by:
|
||||
--
|
||||
-- * @{#SET_ZONE.FilterPrefixes}: Builds the SET_ZONE with the zones having a certain text pattern in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
|
||||
-- * @{#SET_ZONE.FilterPrefixes}: Builds the SET_ZONE with the zones having a certain text pattern in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_ZONE, you can start filtering using:
|
||||
--
|
||||
@@ -5826,6 +5842,7 @@ do -- SET_ZONE
|
||||
},
|
||||
FilterMeta = {
|
||||
},
|
||||
Checktime = 5,
|
||||
}
|
||||
|
||||
--- Creates a new SET_ZONE object, building a set of zones.
|
||||
@@ -6036,7 +6053,29 @@ do -- SET_ZONE
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get the average aggregated coordinate of this set of zones.
|
||||
-- @param #SET_ZONE self
|
||||
-- @return Core.Point#COORDINATE
|
||||
function SET_ZONE:GetAverageCoordinate()
|
||||
local x,y,z = 0,0,0
|
||||
local count = 0
|
||||
for _,_zone in pairs(self.Set) do
|
||||
local zone=_zone --Core.Zone#ZONE
|
||||
local vec3 = zone:GetVec3()
|
||||
x = x + vec3.x
|
||||
y = y + vec3.y
|
||||
z = z + vec3.z
|
||||
count = count + 1
|
||||
end
|
||||
if count > 1 then
|
||||
x = x/count
|
||||
y = y/count
|
||||
z = z/count
|
||||
end
|
||||
local coord = COORDINATE:New(x,y,z)
|
||||
return coord
|
||||
end
|
||||
|
||||
--- Private function.
|
||||
-- @param #SET_ZONE self
|
||||
@@ -6144,7 +6183,170 @@ do -- SET_ZONE
|
||||
|
||||
return zmin, dmin
|
||||
end
|
||||
|
||||
|
||||
--- Set the check time for SET_ZONE:Trigger()
|
||||
-- @param #SET_ZONE self
|
||||
-- @param #number seconds Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
|
||||
-- @return #SET_ZONE self
|
||||
function SET_ZONE:SetCheckTime(seconds)
|
||||
self.Checktime = seconds or 5
|
||||
return self
|
||||
end
|
||||
|
||||
--- Start watching if the Object or Objects move into or out of our set of zones.
|
||||
-- @param #SET_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
|
||||
-- @return #SET_ZONE self
|
||||
-- @usage
|
||||
-- -- Create a SET_GROUP and a SET_ZONE for this:
|
||||
--
|
||||
-- local groupset = SET_GROUP:New():FilterPrefixes("Aerial"):FilterStart()
|
||||
--
|
||||
-- -- Trigger will check each zone of the SET_ZONE every 5 secs for objects entering or leaving from the groupset
|
||||
-- local zoneset = SET_ZONE:New():FilterPrefixes("Target Zone"):FilterOnce():Trigger(groupset)
|
||||
--
|
||||
-- -- Draw zones on map so we see what's going on
|
||||
-- zoneset:ForEachZone(
|
||||
-- function(zone)
|
||||
-- zone:DrawZone(-1, {0,1,0}, Alpha, FillColor, FillAlpha, 4, ReadOnly)
|
||||
-- end
|
||||
-- )
|
||||
--
|
||||
-- -- This FSM function will be called for entering objects
|
||||
-- function zoneset:OnAfterEnteredZone(From,Event,To,Controllable,Zone)
|
||||
-- MESSAGE:New("Group "..Controllable:GetName() .. " entered zone "..Zone:GetName(),10,"Set Trigger"):ToAll()
|
||||
-- end
|
||||
--
|
||||
-- -- This FSM function will be called for leaving objects
|
||||
-- function zoneset:OnAfterLeftZone(From,Event,To,Controllable,Zone)
|
||||
-- MESSAGE:New("Group "..Controllable:GetName() .. " left zone "..Zone:GetName(),10,"Set Trigger"):ToAll()
|
||||
-- end
|
||||
--
|
||||
-- -- Stop watching after 1 hour
|
||||
-- zoneset:__TriggerStop(3600)
|
||||
function SET_ZONE:Trigger(Objects)
|
||||
--self:I("Added Set_Zone Trigger")
|
||||
self:AddTransition("*","TriggerStart","TriggerRunning")
|
||||
self:AddTransition("*","EnteredZone","*")
|
||||
self:AddTransition("*","LeftZone","*")
|
||||
self:AddTransition("*","TriggerRunCheck","*")
|
||||
self:AddTransition("*","TriggerStop","TriggerStopped")
|
||||
self:TriggerStart()
|
||||
self.checkobjects = Objects
|
||||
if UTILS.IsInstanceOf(Objects,"SET_BASE") then
|
||||
self.objectset = Objects.Set
|
||||
else
|
||||
self.objectset = {Objects}
|
||||
end
|
||||
self:_TriggerCheck(true)
|
||||
self:__TriggerRunCheck(self.Checktime)
|
||||
return self
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "TriggerStop". Stops the SET_ZONE Trigger.
|
||||
-- @function [parent=#SET_ZONE] TriggerStop
|
||||
-- @param #SET_ZONE self
|
||||
|
||||
--- Triggers the FSM event "TriggerStop" after a delay.
|
||||
-- @function [parent=#SET_ZONE] __TriggerStop
|
||||
-- @param #SET_ZONE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- On After "EnteredZone" event. An observed object has entered the zone.
|
||||
-- @function [parent=#SET_ZONE] OnAfterEnteredZone
|
||||
-- @param #SET_ZONE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable entering the zone.
|
||||
-- @param Core.Zone#ZONE_BASE Zone The zone entered.
|
||||
|
||||
--- On After "LeftZone" event. An observed object has left the zone.
|
||||
-- @function [parent=#SET_ZONE] OnAfterLeftZone
|
||||
-- @param #SET_ZONE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable leaving the zone.
|
||||
-- @param Core.Zone#ZONE_BASE Zone The zone left.
|
||||
end
|
||||
|
||||
--- (Internal) Check the assigned objects for being in/out of the zone
|
||||
-- @param #SET_ZONE self
|
||||
-- @param #boolean fromstart If true, do the init of the objects
|
||||
-- @return #SET_ZONE self
|
||||
function SET_ZONE:_TriggerCheck(fromstart)
|
||||
--self:I("_TriggerCheck | FromStart = "..tostring(fromstart))
|
||||
if fromstart then
|
||||
for _,_object in pairs(self.objectset) do
|
||||
local obj = _object -- Wrapper.Controllable#CONTROLLABLE
|
||||
if obj and obj:IsAlive() then
|
||||
for _,_zone in pairs(self.Set) do
|
||||
if not obj.TriggerInZone then obj.TriggerInZone = {} end
|
||||
if _zone:IsCoordinateInZone(obj:GetCoordinate()) then
|
||||
obj.TriggerInZone[_zone.ZoneName] = true
|
||||
else
|
||||
obj.TriggerInZone[_zone.ZoneName] = false
|
||||
end
|
||||
--self:I("Object "..obj:GetName().." is in zone = "..tostring(obj.TriggerInZone[_zone.ZoneName]))
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for _,_object in pairs(self.objectset) do
|
||||
local obj = _object -- Wrapper.Controllable#CONTROLLABLE
|
||||
if obj and obj:IsAlive() then
|
||||
for _,_zone in pairs(self.Set) do
|
||||
-- Check for pop-up objects
|
||||
if not obj.TriggerInZone then
|
||||
-- has not been tagged previously - wasn't in set!
|
||||
obj.TriggerInZone = {}
|
||||
end
|
||||
if not obj.TriggerInZone[_zone.ZoneName] then
|
||||
-- has not been tagged previously - wasn't in set!
|
||||
obj.TriggerInZone[_zone.ZoneName] = false
|
||||
end
|
||||
-- is obj in zone?
|
||||
local inzone = _zone:IsCoordinateInZone(obj:GetCoordinate())
|
||||
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
|
||||
if inzone and not obj.TriggerInZone[_zone.ZoneName] then
|
||||
-- wasn't in zone before
|
||||
--self:I("Newly entered")
|
||||
self:__EnteredZone(0.5,obj,_zone)
|
||||
obj.TriggerInZone[_zone.ZoneName] = true
|
||||
elseif (not inzone) and obj.TriggerInZone[_zone.ZoneName] then
|
||||
-- has left the zone
|
||||
--self:I("Newly left")
|
||||
self:__LeftZone(0.5,obj,_zone)
|
||||
obj.TriggerInZone[_zone.ZoneName] = false
|
||||
else
|
||||
--self:I("Not left or not entered, or something went wrong!")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Check the assigned objects for being in/out of the zone
|
||||
-- @param #SET_ZONE self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string to
|
||||
-- @return #SET_ZONE self
|
||||
function SET_ZONE:onafterTriggerRunCheck(From,Event,To)
|
||||
--self:I("onafterTriggerRunCheck")
|
||||
--self:I({From, Event, To})
|
||||
if self:GetState() ~= "TriggerStopped" then
|
||||
self:_TriggerCheck()
|
||||
self:__TriggerRunCheck(self.Checktime)
|
||||
end
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
do -- SET_ZONE_GOAL
|
||||
@@ -6171,7 +6373,8 @@ do -- SET_ZONE_GOAL
|
||||
-- You can set filter criteria to build the collection of zones in SET_ZONE_GOAL.
|
||||
-- Filter criteria are defined by:
|
||||
--
|
||||
-- * @{#SET_ZONE_GOAL.FilterPrefixes}: Builds the SET_ZONE_GOAL with the zones having a certain text pattern in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
|
||||
-- * @{#SET_ZONE_GOAL.FilterPrefixes}: Builds the SET_ZONE_GOAL with the zones having a certain text pattern in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_ZONE_GOAL, you can start filtering using:
|
||||
--
|
||||
@@ -6483,7 +6686,8 @@ do -- SET_OPSZONE
|
||||
-- You can set filter criteria to build the collection of zones in SET_OPSZONE.
|
||||
-- Filter criteria are defined by:
|
||||
--
|
||||
-- * @{#SET_OPSZONE.FilterPrefixes}: Builds the SET_OPSZONE with the zones having a certain text pattern in their name. **ATTENTION!** Bad naming convention as this *does not* only filter *prefixes*.
|
||||
-- * @{#SET_OPSZONE.FilterPrefixes}: Builds the SET_OPSZONE with the zones having a certain text pattern in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_OPSZONE, you can start filtering using:
|
||||
--
|
||||
@@ -6949,7 +7153,8 @@ do -- SET_OPSGROUP
|
||||
-- * @{#SET_OPSGROUP.FilterCoalitions}: Builds the SET_OPSGROUP with the groups belonging to the coalition(s).
|
||||
-- * @{#SET_OPSGROUP.FilterCategories}: Builds the SET_OPSGROUP with the groups belonging to the category(ies).
|
||||
-- * @{#SET_OPSGROUP.FilterCountries}: Builds the SET_OPSGROUP with the groups belonging to the country(ies).
|
||||
-- * @{#SET_OPSGROUP.FilterPrefixes}: Builds the SET_OPSGROUP with the groups *containing* the given string in the group name. **Attention!** Bad naming convention, as this not really filtering *prefixes*.
|
||||
-- * @{#SET_OPSGROUP.FilterPrefixes}: Builds the SET_OPSGROUP with the groups *containing* the given string in the group name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
|
||||
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
|
||||
-- * @{#SET_OPSGROUP.FilterActive}: Builds the SET_OPSGROUP with the groups that are only active. Groups that are inactive (late activation) won't be included in the set!
|
||||
--
|
||||
-- For the Category Filter, extra methods have been added:
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
--
|
||||
-- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.
|
||||
--
|
||||
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_(navigation)).
|
||||
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
|
||||
-- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
||||
-- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
||||
-- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
||||
@@ -105,9 +105,9 @@
|
||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||
--
|
||||
-- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default.
|
||||
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
--
|
||||
-- ### 3.1.4) A2G coordinates setting - additional notes
|
||||
--
|
||||
@@ -120,7 +120,7 @@
|
||||
--
|
||||
-- Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.
|
||||
--
|
||||
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_(navigation)).
|
||||
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_\(navigation\)).
|
||||
-- - A2A MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
|
||||
-- - A2A LL DMS: Lattitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
|
||||
-- - A2A LL DDM: Lattitude Longitude [Decimal Degrees and Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
|
||||
@@ -135,9 +135,9 @@
|
||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||
--
|
||||
-- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default.
|
||||
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
|
||||
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
|
||||
-- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default.
|
||||
--
|
||||
-- ### 3.2.4) A2A coordinates settings - additional notes
|
||||
@@ -190,8 +190,8 @@
|
||||
--
|
||||
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
|
||||
--
|
||||
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds.
|
||||
--
|
||||
-- ## 3.5) **Era** of the battle
|
||||
--
|
||||
@@ -283,21 +283,21 @@ do -- SETTINGS
|
||||
function SETTINGS:SetMetric()
|
||||
self.Metric = true
|
||||
end
|
||||
|
||||
|
||||
--- Sets the SETTINGS default text locale.
|
||||
-- @param #SETTINGS self
|
||||
-- @param #string Locale
|
||||
function SETTINGS:SetLocale(Locale)
|
||||
self.Locale = Locale or "en"
|
||||
end
|
||||
|
||||
|
||||
--- Gets the SETTINGS text locale.
|
||||
-- @param #SETTINGS self
|
||||
-- @return #string
|
||||
function SETTINGS:GetLocale()
|
||||
return self.Locale or _SETTINGS:GetLocale()
|
||||
end
|
||||
|
||||
|
||||
--- Gets if the SETTINGS is metric.
|
||||
-- @param #SETTINGS self
|
||||
-- @return #boolean true if metric.
|
||||
@@ -744,7 +744,7 @@ do -- SETTINGS
|
||||
|
||||
self.PlayerMenu = PlayerMenu
|
||||
|
||||
self:I( string.format( "Setting menu for player %s", tostring( PlayerName ) ) )
|
||||
self:T( string.format( "Setting menu for player %s", tostring( PlayerName ) ) )
|
||||
|
||||
local submenu = MENU_GROUP:New( PlayerGroup, "LL Accuracy", PlayerMenu )
|
||||
MENU_GROUP_COMMAND:New( PlayerGroup, "LL 0 Decimals", submenu, self.MenuGroupLL_DDM_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 0 )
|
||||
@@ -989,7 +989,7 @@ do -- SETTINGS
|
||||
do
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
||||
BASE:E( { self, PlayerUnit:GetName(), A2GSystem } )
|
||||
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
|
||||
self.A2GSystem = A2GSystem
|
||||
MESSAGE:New( string.format( "Settings: A2G format set to %s for player %s.", A2GSystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
if _SETTINGS.MenuStatic == false then
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
-- @field #SPAWN.SpawnZoneTable SpawnZoneTable
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Allows to spawn dynamically new @{Core.Group}s.
|
||||
--- Allows to spawn dynamically new @{Wrapper.Group}s.
|
||||
--
|
||||
-- Each SPAWN object needs to be have related **template groups** setup in the Mission Editor (ME),
|
||||
-- which is a normal group with the **Late Activation** flag set.
|
||||
@@ -286,6 +286,7 @@ SPAWN.Takeoff = {
|
||||
Cold = 4,
|
||||
}
|
||||
|
||||
---
|
||||
-- @type SPAWN.SpawnZoneTable
|
||||
-- @list <Core.Zone#ZONE_BASE> SpawnZone
|
||||
|
||||
@@ -327,6 +328,8 @@ function SPAWN:New( SpawnTemplatePrefix )
|
||||
self.SpawnInitModu = nil -- No special modulation.
|
||||
self.SpawnInitRadio = nil -- No radio comms setting.
|
||||
self.SpawnInitModex = nil
|
||||
self.SpawnInitModexPrefix = nil
|
||||
self.SpawnInitModexPostfix = nil
|
||||
self.SpawnInitAirbase = nil
|
||||
self.TweakedTemplate = false -- Check if the user is using self made template.
|
||||
|
||||
@@ -381,6 +384,8 @@ function SPAWN:NewWithAlias( SpawnTemplatePrefix, SpawnAliasPrefix )
|
||||
self.SpawnInitModu = nil -- No special modulation.
|
||||
self.SpawnInitRadio = nil -- No radio communication setting.
|
||||
self.SpawnInitModex = nil
|
||||
self.SpawnInitModexPrefix = nil
|
||||
self.SpawnInitModexPostfix = nil
|
||||
self.SpawnInitAirbase = nil
|
||||
self.TweakedTemplate = false -- Check if the user is using self made template.
|
||||
|
||||
@@ -540,6 +545,8 @@ function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPr
|
||||
self.SpawnInitModu = nil -- No special modulation.
|
||||
self.SpawnInitRadio = nil -- No radio communication setting.
|
||||
self.SpawnInitModex = nil
|
||||
self.SpawnInitModexPrefix = nil
|
||||
self.SpawnInitModexPostfix = nil
|
||||
self.SpawnInitAirbase = nil
|
||||
self.TweakedTemplate = true -- Check if the user is using self made template.
|
||||
self.MooseNameing = true
|
||||
@@ -811,12 +818,17 @@ end
|
||||
--- Sets the modex of the first unit of the group. If more units are in the group, the number is increased by one with every unit.
|
||||
-- @param #SPAWN self
|
||||
-- @param #number modex Modex of the first unit.
|
||||
-- @param #string prefix (optional) String to prefix to modex, e.g. for French AdA Modex, eg. -L-102 then "-L-" would be the prefix.
|
||||
-- @param #string postfix (optional) String to postfix to modex, example tbd.
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitModex( modex )
|
||||
function SPAWN:InitModex( modex, prefix, postfix )
|
||||
|
||||
if modex then
|
||||
self.SpawnInitModex = tonumber( modex )
|
||||
end
|
||||
|
||||
self.SpawnInitModexPrefix = prefix
|
||||
self.SpawnInitModexPostfix = postfix
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1202,7 +1214,6 @@ function SPAWN:InitCleanUp( SpawnCleanUpInterval )
|
||||
local SpawnGroup, SpawnCursor = self:GetFirstAliveGroup()
|
||||
self:T( { "CleanUp Scheduler:", SpawnGroup } )
|
||||
|
||||
-- self.CleanUpFunction = routines.scheduleFunction( self._SpawnCleanUpScheduler, { self }, timer.getTime() + 1, SpawnCleanUpInterval )
|
||||
self.CleanUpScheduler = SCHEDULER:New( self, self._SpawnCleanUpScheduler, {}, 1, SpawnCleanUpInterval, 0.2 )
|
||||
return self
|
||||
end
|
||||
@@ -1320,7 +1331,7 @@ do -- Delay methods
|
||||
return self
|
||||
end
|
||||
|
||||
--- Turns the Delay On for the @{Wrapper.Group} when spawning with @{SpawnScheduled}(). In effect then the 1st group will only be spawned
|
||||
--- Turns the Delay On for the @{Wrapper.Group} when spawning with @{#SpawnScheduled}(). In effect then the 1st group will only be spawned
|
||||
-- after the number of seconds given in SpawnScheduled as arguments, and not immediately.
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN The SPAWN object
|
||||
@@ -1571,7 +1582,10 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
-- Set tail number.
|
||||
if self.SpawnInitModex then
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
SpawnTemplate.units[UnitID].onboard_num = string.format( "%03d", self.SpawnInitModex + (UnitID - 1) )
|
||||
local modexnumber = string.format( "%03d", self.SpawnInitModex + (UnitID - 1) )
|
||||
if self.SpawnInitModexPrefix then modexnumber = self.SpawnInitModexPrefix..modexnumber end
|
||||
if self.SpawnInitModexPostfix then modexnumber = modexnumber..self.SpawnInitModexPostfix end
|
||||
SpawnTemplate.units[UnitID].onboard_num = modexnumber
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1655,7 +1669,7 @@ end
|
||||
-- @param #number SpawnTimeVariation The variation to be applied on the defined time interval between each new spawn.
|
||||
-- The variation is a number between 0 and 1, representing the % of variation to be applied on the time interval.
|
||||
-- @param #boolean WithDelay Do not spawn the **first** group immediately, but delay the spawn as per the calculation below.
|
||||
-- Effectively the same as @{InitDelayOn}().
|
||||
-- Effectively the same as @{#InitDelayOn}().
|
||||
-- @return #SPAWN self
|
||||
-- @usage
|
||||
-- -- NATO helicopters engaging in the battle field.
|
||||
@@ -2178,14 +2192,18 @@ end
|
||||
-- @param #table Spots Table of parking spot IDs. Note that these in general are different from the numbering in the mission editor!
|
||||
-- @param #SPAWN.Takeoff Takeoff (Optional) Takeoff type, i.e. either SPAWN.Takeoff.Cold or SPAWN.Takeoff.Hot. Default is Hot.
|
||||
-- @return Wrapper.Group#GROUP The group that was spawned or nil when nothing was spawned.
|
||||
function SPAWN:SpawnAtParkingSpot( Airbase, Spots, Takeoff ) -- R2.5
|
||||
function SPAWN:SpawnAtParkingSpot( Airbase, Spots, Takeoff )
|
||||
self:F( { Airbase = Airbase, Spots = Spots, Takeoff = Takeoff } )
|
||||
|
||||
|
||||
-- Ensure that Spots parameter is a table.
|
||||
if type( Spots ) ~= "table" then
|
||||
Spots = { Spots }
|
||||
end
|
||||
|
||||
|
||||
if type(Airbase) == "string" then
|
||||
Airbase = AIRBASE:FindByName(Airbase)
|
||||
end
|
||||
|
||||
-- Get template group.
|
||||
local group = GROUP:FindByName( self.SpawnTemplatePrefix )
|
||||
|
||||
@@ -3604,7 +3622,7 @@ function SPAWN:_OnLand( EventData )
|
||||
end
|
||||
|
||||
--- Will detect AIR Units shutting down their engines ...
|
||||
-- When the event takes place, and the method @{RepeatOnEngineShutDown} was called, the spawned Group will Re-SPAWN.
|
||||
-- When the event takes place, and the method @{#InitRepeatOnEngineShutDown} was called, the spawned Group will Re-SPAWN.
|
||||
-- But only when the Unit was registered to have landed.
|
||||
-- @param #SPAWN self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
|
||||
@@ -21,9 +21,9 @@
|
||||
-- ### Author: **FlightControl**
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
|
||||
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
|
||||
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||
-- * **EasyEB**: Ideas and Beta Testing
|
||||
-- * **Wingthor**: Beta Testing
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -53,7 +53,8 @@
|
||||
-- @module Core.Zone
|
||||
-- @image Core_Zones.JPG
|
||||
|
||||
--- @type ZONE_BASE
|
||||
---
|
||||
-- @type ZONE_BASE
|
||||
-- @field #string ZoneName Name of the zone.
|
||||
-- @field #number ZoneProbability A value between 0 and 1. 0 = 0% and 1 = 100% probability.
|
||||
-- @field #number DrawID Unique ID of the drawn zone on the F10 map.
|
||||
@@ -63,6 +64,7 @@
|
||||
-- @field #number ZoneID ID of zone. Only zones defined in the ME have an ID!
|
||||
-- @field #table Table of any trigger zone properties from the ME. The key is the Name of the property, and the value is the property's Value.
|
||||
-- @field #number Surface Type of surface. Only determined at the center of the zone!
|
||||
-- @field #number Checktime Check every Checktime seconds, used for ZONE:Trigger()
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -121,6 +123,7 @@ ZONE_BASE = {
|
||||
ZoneID=nil,
|
||||
Properties={},
|
||||
Surface=nil,
|
||||
Checktime = 5,
|
||||
}
|
||||
|
||||
--- The ZONE_BASE.BoundingSquare
|
||||
@@ -189,13 +192,14 @@ end
|
||||
-- @param Core.Point#COORDINATE Coordinate The coordinate to test.
|
||||
-- @return #boolean true if the coordinate is within the zone.
|
||||
function ZONE_BASE:IsCoordinateInZone( Coordinate )
|
||||
if not Coordinate then return false end
|
||||
local InZone = self:IsVec2InZone( Coordinate:GetVec2() )
|
||||
return InZone
|
||||
end
|
||||
|
||||
--- Returns if a PointVec2 is within the zone. (Name is misleading, actually takes a #COORDINATE)
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param Core.Point#COORDINATE PointVec2 The coordinate to test.
|
||||
-- @param Core.Point#COORDINATE Coordinate The coordinate to test.
|
||||
-- @return #boolean true if the PointVec2 is within the zone.
|
||||
function ZONE_BASE:IsPointVec2InZone( Coordinate )
|
||||
local InZone = self:IsVec2InZone( Coordinate:GetVec2() )
|
||||
@@ -555,6 +559,154 @@ function ZONE_BASE:GetZoneMaybe()
|
||||
end
|
||||
end
|
||||
|
||||
--- Set the check time for ZONE:Trigger()
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param #number seconds Check every seconds for objects entering or leaving the zone. Defaults to 5 secs.
|
||||
-- @return #ZONE_BASE self
|
||||
function ZONE_BASE:SetCheckTime(seconds)
|
||||
self.Checktime = seconds or 5
|
||||
return self
|
||||
end
|
||||
|
||||
--- Start watching if the Object or Objects move into or out of a zone.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
|
||||
-- @return #ZONE_BASE self
|
||||
-- @usage
|
||||
-- -- Create a new zone and start watching it every 5 secs for a defined GROUP entering or leaving
|
||||
-- local triggerzone = ZONE:New("ZonetoWatch"):Trigger(GROUP:FindByName("Aerial-1"))
|
||||
--
|
||||
-- -- This FSM function will be called when the group enters the zone
|
||||
-- function triggerzone:OnAfterEnteredZone(From,Event,To,Group)
|
||||
-- MESSAGE:New("Group has entered zone!",15):ToAll()
|
||||
-- end
|
||||
--
|
||||
-- -- This FSM function will be called when the group leaves the zone
|
||||
-- function triggerzone:OnAfterLeftZone(From,Event,To,Group)
|
||||
-- MESSAGE:New("Group has left zone!",15):ToAll()
|
||||
-- end
|
||||
--
|
||||
-- -- Stop watching the zone after 1 hour
|
||||
-- triggerzone:__TriggerStop(3600)
|
||||
function ZONE_BASE:Trigger(Objects)
|
||||
--self:I("Added Zone Trigger")
|
||||
self:SetStartState("TriggerStopped")
|
||||
self:AddTransition("TriggerStopped","TriggerStart","TriggerRunning")
|
||||
self:AddTransition("*","EnteredZone","*")
|
||||
self:AddTransition("*","LeftZone","*")
|
||||
self:AddTransition("*","TriggerRunCheck","*")
|
||||
self:AddTransition("*","TriggerStop","TriggerStopped")
|
||||
self:TriggerStart()
|
||||
self.checkobjects = Objects
|
||||
if UTILS.IsInstanceOf(Objects,"SET_BASE") then
|
||||
self.objectset = Objects.Set
|
||||
else
|
||||
self.objectset = {Objects}
|
||||
end
|
||||
self:_TriggerCheck(true)
|
||||
self:__TriggerRunCheck(self.Checktime)
|
||||
return self
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "TriggerStop". Stops the ZONE_BASE Trigger.
|
||||
-- @function [parent=#ZONE_BASE] TriggerStop
|
||||
-- @param #ZONE_BASE self
|
||||
|
||||
--- Triggers the FSM event "TriggerStop" after a delay.
|
||||
-- @function [parent=#ZONE_BASE] __TriggerStop
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- On After "EnteredZone" event. An observed object has entered the zone.
|
||||
-- @function [parent=#ZONE_BASE] OnAfterEnteredZone
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable entering the zone.
|
||||
|
||||
--- On After "LeftZone" event. An observed object has left the zone.
|
||||
-- @function [parent=#ZONE_BASE] OnAfterLeftZone
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The controllable leaving the zone.
|
||||
end
|
||||
|
||||
--- (Internal) Check the assigned objects for being in/out of the zone
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param #boolean fromstart If true, do the init of the objects
|
||||
-- @return #ZONE_BASE self
|
||||
function ZONE_BASE:_TriggerCheck(fromstart)
|
||||
--self:I("_TriggerCheck | FromStart = "..tostring(fromstart))
|
||||
local objectset = self.objectset or {}
|
||||
if fromstart then
|
||||
-- just earmark everyone in/out
|
||||
for _,_object in pairs(objectset) do
|
||||
local obj = _object -- Wrapper.Controllable#CONTROLLABLE
|
||||
if not obj.TriggerInZone then obj.TriggerInZone = {} end
|
||||
if obj and obj:IsAlive() and self:IsCoordinateInZone(obj:GetCoordinate()) then
|
||||
obj.TriggerInZone[self.ZoneName] = true
|
||||
else
|
||||
obj.TriggerInZone[self.ZoneName] = false
|
||||
end
|
||||
--self:I("Object "..obj:GetName().." is in zone = "..tostring(obj.TriggerInZone[self.ZoneName]))
|
||||
end
|
||||
else
|
||||
-- Check for changes
|
||||
for _,_object in pairs(objectset) do
|
||||
local obj = _object -- Wrapper.Controllable#CONTROLLABLE
|
||||
if obj and obj:IsAlive() then
|
||||
if not obj.TriggerInZone then
|
||||
-- has not been tagged previously - wasn't in set!
|
||||
obj.TriggerInZone = {}
|
||||
end
|
||||
if not obj.TriggerInZone[self.ZoneName] then
|
||||
-- has not been tagged previously - wasn't in set!
|
||||
obj.TriggerInZone[self.ZoneName] = false
|
||||
end
|
||||
-- is obj in zone?
|
||||
local inzone = self:IsCoordinateInZone(obj:GetCoordinate())
|
||||
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
|
||||
if inzone and not obj.TriggerInZone[self.ZoneName] then
|
||||
-- wasn't in zone before
|
||||
--self:I("Newly entered")
|
||||
self:__EnteredZone(0.5,obj)
|
||||
obj.TriggerInZone[self.ZoneName] = true
|
||||
elseif (not inzone) and obj.TriggerInZone[self.ZoneName] then
|
||||
-- has left the zone
|
||||
--self:I("Newly left")
|
||||
self:__LeftZone(0.5,obj)
|
||||
obj.TriggerInZone[self.ZoneName] = false
|
||||
else
|
||||
--self:I("Not left or not entered, or something went wrong!")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Check the assigned objects for being in/out of the zone
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string to
|
||||
-- @return #ZONE_BASE self
|
||||
function ZONE_BASE:onafterTriggerRunCheck(From,Event,To)
|
||||
if self:GetState() ~= "TriggerStopped" then
|
||||
self:_TriggerCheck()
|
||||
self:__TriggerRunCheck(self.Checktime)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Returns the Value of the zone with the given PropertyName, or nil if no matching property exists.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param #string PropertyName The name of a the TriggerZone Property to be retrieved.
|
||||
@@ -905,11 +1057,11 @@ end
|
||||
--- Scan the zone for the presence of units of the given ObjectCategories.
|
||||
-- Note that **only after** a zone has been scanned, the zone can be evaluated by:
|
||||
--
|
||||
-- * @{ZONE_RADIUS.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
|
||||
-- * @{ZONE_RADIUS.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
|
||||
-- * @{ZONE_RADIUS.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
|
||||
-- * @{ZONE_RADIUS.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
|
||||
-- * @{ZONE_RADIUS.IsNoneInZone}(): Scan if the zone is empty.
|
||||
-- * @{Core.Zone#ZONE_RADIUS.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
|
||||
-- * @{Core.Zone#ZONE_RADIUS.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
|
||||
-- * @{Core.Zone#ZONE_RADIUS.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
|
||||
-- * @{Core.Zone#ZONE_RADIUS.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
|
||||
-- * @{Core.Zone#ZONE_RADIUS.IsNoneInZone}(): Scan if the zone is empty.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param ObjectCategories An array of categories of the objects to find in the zone. E.g. `{Object.Category.UNIT}`
|
||||
-- @param UnitCategories An array of unit categories of the objects to find in the zone. E.g. `{Unit.Category.GROUND_UNIT,Unit.Category.SHIP}`
|
||||
@@ -941,11 +1093,8 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
|
||||
--if ZoneObject:isExist() then --FF: isExist always returns false for SCENERY objects since DCS 2.2 and still in DCS 2.5
|
||||
if ZoneObject then
|
||||
|
||||
local ObjectCategory = ZoneObject:getCategory()
|
||||
|
||||
--local name=ZoneObject:getName()
|
||||
--env.info(string.format("Zone object %s", tostring(name)))
|
||||
--self:E(ZoneObject)
|
||||
-- Get object category.
|
||||
local ObjectCategory = Object.getCategory(ZoneObject)
|
||||
|
||||
if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
|
||||
|
||||
@@ -953,7 +1102,7 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
|
||||
|
||||
local Include = false
|
||||
if not UnitCategories then
|
||||
-- Anythink found is included.
|
||||
-- Anything found is included.
|
||||
Include = true
|
||||
else
|
||||
-- Check if found object is in specified categories.
|
||||
@@ -984,9 +1133,9 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
|
||||
if ObjectCategory == Object.Category.SCENERY then
|
||||
local SceneryType = ZoneObject:getTypeName()
|
||||
local SceneryName = ZoneObject:getName()
|
||||
--BASE:I("SceneryType "..SceneryType.."SceneryName"..SceneryName)
|
||||
--BASE:I("SceneryType "..SceneryType.." SceneryName "..tostring(SceneryName))
|
||||
self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
|
||||
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( SceneryName, ZoneObject )
|
||||
self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( tostring(SceneryName), ZoneObject)
|
||||
table.insert(self.ScanData.SceneryTable,self.ScanData.Scenery[SceneryType][SceneryName] )
|
||||
self:T( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
|
||||
end
|
||||
@@ -1442,8 +1591,11 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
|
||||
local T1 = timer.getTime()
|
||||
|
||||
local buildings = {}
|
||||
local buildingzones = {}
|
||||
|
||||
if self.ScanData and self.ScanData.BuildingCoordinates then
|
||||
buildings = self.ScanData.BuildingCoordinates
|
||||
buildingzones = self.ScanData.BuildingZones
|
||||
else
|
||||
-- build table of buildings coordinates
|
||||
for _,_object in pairs (objects) do
|
||||
@@ -1455,28 +1607,32 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
|
||||
MARKER:New(scenery:GetCoordinate(),"Building"):ToAll()
|
||||
end
|
||||
buildings[#buildings+1] = scenery:GetCoordinate()
|
||||
local bradius = scenery:GetBoundingRadius() or dist
|
||||
local bzone = ZONE_RADIUS:New("Building-"..math.random(1,100000),scenery:GetVec2(),bradius,false)
|
||||
buildingzones[#buildingzones+1] = bzone
|
||||
--bzone:DrawZone(-1,{1,0,0},Alpha,FillColor,FillAlpha,1,ReadOnly)
|
||||
end
|
||||
end
|
||||
end
|
||||
self.ScanData.BuildingCoordinates = buildings
|
||||
self.ScanData.BuildingZones = buildingzones
|
||||
end
|
||||
|
||||
-- max 1000 tries
|
||||
local rcoord = nil
|
||||
local found = false
|
||||
local found = true
|
||||
local iterations = 0
|
||||
|
||||
for i=1,1000 do
|
||||
iterations = iterations + 1
|
||||
rcoord = self:GetRandomCoordinate(inner,outer)
|
||||
found = false
|
||||
for _,_coord in pairs (buildings) do
|
||||
local coord = _coord -- Core.Point#COORDINATE
|
||||
found = true
|
||||
for _,_coord in pairs (buildingzones) do
|
||||
local zone = _coord -- Core.Zone#ZONE_RADIUS
|
||||
-- keep >50m dist from buildings
|
||||
if coord:Get3DDistance(rcoord) > dist then
|
||||
found = true
|
||||
else
|
||||
if zone:IsPointVec2InZone(rcoord) then
|
||||
found = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if found then
|
||||
@@ -1488,15 +1644,43 @@ function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,ma
|
||||
end
|
||||
end
|
||||
|
||||
if not found then
|
||||
-- max 1000 tries
|
||||
local rcoord = nil
|
||||
local found = true
|
||||
local iterations = 0
|
||||
|
||||
for i=1,1000 do
|
||||
iterations = iterations + 1
|
||||
rcoord = self:GetRandomCoordinate(inner,outer)
|
||||
found = true
|
||||
for _,_coord in pairs (buildings) do
|
||||
local coord = _coord -- Core.Point#COORDINATE
|
||||
-- keep >50m dist from buildings
|
||||
if coord:Get3DDistance(rcoord) < dist then
|
||||
found = false
|
||||
end
|
||||
end
|
||||
if found then
|
||||
-- we have a winner!
|
||||
if markfinal then
|
||||
MARKER:New(rcoord,"FREE"):ToAll()
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
T1=timer.getTime()
|
||||
|
||||
self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %d",tostring(found),iterations,T1-T0))
|
||||
self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %.3f",tostring(found),iterations,T1-T0))
|
||||
|
||||
if found then return rcoord else return nil end
|
||||
|
||||
end
|
||||
|
||||
--- @type ZONE
|
||||
---
|
||||
-- @type ZONE
|
||||
-- @extends #ZONE_RADIUS
|
||||
|
||||
|
||||
@@ -1580,8 +1764,8 @@ function ZONE:FindByName( ZoneName )
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- @type ZONE_UNIT
|
||||
---
|
||||
-- @type ZONE_UNIT
|
||||
-- @field Wrapper.Unit#UNIT ZoneUNIT
|
||||
-- @extends Core.Zone#ZONE_RADIUS
|
||||
|
||||
@@ -1600,7 +1784,7 @@ ZONE_UNIT = {
|
||||
-- @param #ZONE_UNIT self
|
||||
-- @param #string ZoneName Name of the zone.
|
||||
-- @param Wrapper.Unit#UNIT ZoneUNIT The unit as the center of the zone.
|
||||
-- @param Dcs.DCSTypes#Distance Radius The radius of the zone.
|
||||
-- @param #number Radius The radius of the zone in meters.
|
||||
-- @param #table Offset A table specifying the offset. The offset table may have the following elements:
|
||||
-- dx The offset in X direction, +x is north.
|
||||
-- dy The offset in Y direction, +y is east.
|
||||
@@ -1616,7 +1800,11 @@ function ZONE_UNIT:New( ZoneName, ZoneUNIT, Radius, Offset)
|
||||
if (Offset.dx or Offset.dy) and (Offset.rho or Offset.theta) then
|
||||
error("Cannot use (dx, dy) with (rho, theta)")
|
||||
end
|
||||
end
|
||||
|
||||
local self = BASE:Inherit( self, ZONE_RADIUS:New( ZoneName, ZoneUNIT:GetVec2(), Radius, true ) )
|
||||
|
||||
if Offset then
|
||||
self.dy = Offset.dy or 0.0
|
||||
self.dx = Offset.dx or 0.0
|
||||
self.rho = Offset.rho or 0.0
|
||||
@@ -1624,8 +1812,6 @@ function ZONE_UNIT:New( ZoneName, ZoneUNIT, Radius, Offset)
|
||||
self.relative_to_unit = Offset.relative_to_unit or false
|
||||
end
|
||||
|
||||
local self = BASE:Inherit( self, ZONE_RADIUS:New( ZoneName, ZoneUNIT:GetVec2(), Radius, true ) )
|
||||
|
||||
self:F( { ZoneName, ZoneUNIT:GetVec2(), Radius } )
|
||||
|
||||
self.ZoneUNIT = ZoneUNIT
|
||||
@@ -1721,7 +1907,8 @@ function ZONE_UNIT:GetVec3( Height )
|
||||
return Vec3
|
||||
end
|
||||
|
||||
--- @type ZONE_GROUP
|
||||
---
|
||||
-- @type ZONE_GROUP
|
||||
-- @extends #ZONE_RADIUS
|
||||
|
||||
|
||||
@@ -1807,7 +1994,8 @@ function ZONE_GROUP:GetRandomPointVec2( inner, outer )
|
||||
end
|
||||
|
||||
|
||||
--- @type ZONE_POLYGON_BASE
|
||||
---
|
||||
-- @type ZONE_POLYGON_BASE
|
||||
-- @field #ZONE_POLYGON_BASE.ListVec2 Polygon The polygon defined by an array of @{DCS#Vec2}.
|
||||
-- @extends #ZONE_BASE
|
||||
|
||||
@@ -2456,7 +2644,8 @@ function ZONE_POLYGON_BASE:Boundary(Coalition, Color, Radius, Alpha, Segments, C
|
||||
return self
|
||||
end
|
||||
|
||||
--- @type ZONE_POLYGON
|
||||
---
|
||||
-- @type ZONE_POLYGON
|
||||
-- @extends #ZONE_POLYGON_BASE
|
||||
|
||||
|
||||
@@ -2557,11 +2746,11 @@ end
|
||||
--- Scan the zone for the presence of units of the given ObjectCategories. Does **not** scan for scenery at the moment.
|
||||
-- Note that **only after** a zone has been scanned, the zone can be evaluated by:
|
||||
--
|
||||
-- * @{ZONE_POLYGON.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
|
||||
-- * @{ZONE_POLYGON.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
|
||||
-- * @{ZONE_POLYGON.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
|
||||
-- * @{ZONE_POLYGON.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
|
||||
-- * @{ZONE_POLYGON.IsNoneInZone}(): Scan if the zone is empty.
|
||||
-- * @{Core.Zone#ZONE_POLYGON.IsAllInZoneOfCoalition}(): Scan the presence of units in the zone of a coalition.
|
||||
-- * @{Core.Zone#ZONE_POLYGON.IsAllInZoneOfOtherCoalition}(): Scan the presence of units in the zone of an other coalition.
|
||||
-- * @{Core.Zone#ZONE_POLYGON.IsSomeInZoneOfCoalition}(): Scan if there is some presence of units in the zone of the given coalition.
|
||||
-- * @{Core.Zone#ZONE_POLYGON.IsNoneInZoneOfCoalition}(): Scan if there isn't any presence of units in the zone of an other coalition than the given one.
|
||||
-- * @{Core.Zone#ZONE_POLYGON.IsNoneInZone}(): Scan if the zone is empty.
|
||||
-- @param #ZONE_POLYGON self
|
||||
-- @param ObjectCategories An array of categories of the objects to find in the zone. E.g. `{Object.Category.UNIT}`
|
||||
-- @param UnitCategories An array of unit categories of the objects to find in the zone. E.g. `{Unit.Category.GROUND_UNIT,Unit.Category.SHIP}`
|
||||
@@ -2584,7 +2773,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
|
||||
local minmarkcoord = COORDINATE:NewFromVec3(minVec3)
|
||||
local maxmarkcoord = COORDINATE:NewFromVec3(maxVec3)
|
||||
local ZoneRadius = minmarkcoord:Get2DDistance(maxmarkcoord)/2
|
||||
|
||||
-- self:I("Scan Radius:" ..ZoneRadius)
|
||||
local CenterVec3 = self:GetCoordinate():GetVec3()
|
||||
|
||||
--[[ this a bit shaky in functionality it seems
|
||||
@@ -2609,7 +2798,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
|
||||
|
||||
if ZoneObject then
|
||||
|
||||
local ObjectCategory = ZoneObject:getCategory()
|
||||
local ObjectCategory = Object.getCategory(ZoneObject)
|
||||
|
||||
if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
|
||||
|
||||
@@ -2907,7 +3096,7 @@ end
|
||||
|
||||
do -- ZONE_ELASTIC
|
||||
|
||||
--- @type ZONE_ELASTIC
|
||||
-- @type ZONE_ELASTIC
|
||||
-- @field #table points Points in 2D.
|
||||
-- @field #table setGroups Set of GROUPs.
|
||||
-- @field #table setOpsGroups Set of OPSGROUPS.
|
||||
@@ -3107,7 +3296,7 @@ end
|
||||
|
||||
do -- ZONE_AIRBASE
|
||||
|
||||
--- @type ZONE_AIRBASE
|
||||
-- @type ZONE_AIRBASE
|
||||
-- @field #boolean isShip If `true`, airbase is a ship.
|
||||
-- @field #boolean isHelipad If `true`, airbase is a helipad.
|
||||
-- @field #boolean isAirdrome If `true`, airbase is an airdrome.
|
||||
|
||||
@@ -135,6 +135,22 @@ do -- env
|
||||
|
||||
end -- env
|
||||
|
||||
do -- radio
|
||||
|
||||
---@type radio
|
||||
-- @field #radio.modulation modulation
|
||||
|
||||
---
|
||||
-- @type radio.modulation
|
||||
-- @field AM
|
||||
-- @field FM
|
||||
|
||||
radio = {}
|
||||
radio.modulation = {}
|
||||
radio.modulation.AM = 0
|
||||
radio.modulation.FM = 1
|
||||
|
||||
end
|
||||
|
||||
do -- timer
|
||||
|
||||
@@ -329,11 +345,11 @@ end -- country
|
||||
|
||||
do -- Command
|
||||
|
||||
--- @type Command
|
||||
-- @type Command
|
||||
-- @field #string id
|
||||
-- @field #Command.params params
|
||||
|
||||
--- @type Command.params
|
||||
-- @type Command.params
|
||||
|
||||
end -- Command
|
||||
|
||||
@@ -374,7 +390,7 @@ end -- coalition
|
||||
|
||||
do -- Types
|
||||
|
||||
--- @type Desc
|
||||
-- @type Desc
|
||||
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
|
||||
-- @field #number massEmpty Empty mass in kg.
|
||||
-- @field #number tankerType Type of refueling system: 0=boom, 1=probe.
|
||||
@@ -471,16 +487,16 @@ do -- Types
|
||||
-- @type AttributeNameArray
|
||||
-- @list <#AttributeName>
|
||||
|
||||
--- @type Zone
|
||||
-- @type Zone
|
||||
-- @field DCSVec3#Vec3 point
|
||||
-- @field #number radius
|
||||
|
||||
Zone = {}
|
||||
|
||||
--- @type ModelTime
|
||||
-- @type ModelTime
|
||||
-- @extends #number
|
||||
|
||||
--- @type Time
|
||||
-- @type Time
|
||||
-- @extends #number
|
||||
|
||||
--- A task descriptor (internal structure for DCS World). See [https://wiki.hoggitworld.com/view/Category:Tasks](https://wiki.hoggitworld.com/view/Category:Tasks).
|
||||
@@ -489,7 +505,7 @@ do -- Types
|
||||
-- @field #string id
|
||||
-- @field #Task.param param
|
||||
|
||||
--- @type Task.param
|
||||
-- @type Task.param
|
||||
|
||||
--- List of @{#Task}
|
||||
-- @type TaskArray
|
||||
@@ -536,7 +552,7 @@ do -- Object
|
||||
-- @field SCENERY
|
||||
-- @field CARGO
|
||||
|
||||
--- @type Object.Desc
|
||||
-- @type Object.Desc
|
||||
-- @extends #Desc
|
||||
-- @field #number life initial life level
|
||||
-- @field #Box3 box bounding box of collision geometry
|
||||
@@ -833,6 +849,12 @@ do -- Warehouse
|
||||
-- The warehouse class gives control over warehouses that exist in airbase objects. These warehouses can limit the aircraft, munitions, and fuel available to coalition aircraft.
|
||||
-- @type Warehouse
|
||||
|
||||
|
||||
--- Get a warehouse by passing its name.
|
||||
-- @function [parent=#Warehouse] getByName
|
||||
-- @param #string Name Name of the warehouse.
|
||||
-- @return #Warehouse The warehouse object.
|
||||
|
||||
--- Adds the passed amount of a given item to the warehouse.
|
||||
-- itemName is the typeName associated with the item: "weapons.missiles.AIM_54C_Mk47"
|
||||
-- A wsType table can also be used, however the last digit with wsTypes has been known to change. {4, 4, 7, 322}
|
||||
@@ -961,7 +983,7 @@ do -- Spot
|
||||
end -- Spot
|
||||
|
||||
do -- Controller
|
||||
--- Controller is an object that performs A.I.-routines. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
|
||||
--- Controller is an object that performs A.I.-tasks. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
|
||||
--
|
||||
-- This class has 2 types of functions:
|
||||
--
|
||||
@@ -1079,7 +1101,7 @@ end -- Controller
|
||||
|
||||
do -- Unit
|
||||
|
||||
--- @type Unit
|
||||
-- @type Unit
|
||||
-- @extends #CoalitionObject
|
||||
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
|
||||
-- @field #Unit.Category Category
|
||||
@@ -1194,15 +1216,18 @@ do -- Unit
|
||||
-- @field #Distance detectionDistanceHRM detection distance for RCS=1m^2 in high-resolution mapping mode, nil if radar has no HRM
|
||||
-- @field #Unit.Radar.detectionDistanceAir detectionDistanceAir detection distance for RCS=1m^2 airborne target, nil if radar doesn't support air search
|
||||
|
||||
--- @type Unit.Radar.detectionDistanceAir
|
||||
--- A radar.
|
||||
-- @type Unit.Radar.detectionDistanceAir
|
||||
-- @field #Unit.Radar.detectionDistanceAir.upperHemisphere upperHemisphere
|
||||
-- @field #Unit.Radar.detectionDistanceAir.lowerHemisphere lowerHemisphere
|
||||
|
||||
--- @type Unit.Radar.detectionDistanceAir.upperHemisphere
|
||||
--- A radar.
|
||||
-- @type Unit.Radar.detectionDistanceAir.upperHemisphere
|
||||
-- @field #Distance headOn
|
||||
-- @field #Distance tailOn
|
||||
|
||||
--- @type Unit.Radar.detectionDistanceAir.lowerHemisphere
|
||||
--- A radar.
|
||||
-- @type Unit.Radar.detectionDistanceAir.lowerHemisphere
|
||||
-- @field #Distance headOn
|
||||
-- @field #Distance tailOn
|
||||
|
||||
@@ -1504,22 +1529,26 @@ do -- AI
|
||||
-- @field IR_POINTER
|
||||
-- @field LASER
|
||||
|
||||
--- @type AI.Task.WaypointType
|
||||
---
|
||||
-- @type AI.Task.WaypointType
|
||||
-- @field TAKEOFF
|
||||
-- @field TAKEOFF_PARKING
|
||||
-- @field TURNING_POINT
|
||||
-- @field TAKEOFF_PARKING_HOT
|
||||
-- @field LAND
|
||||
|
||||
--- @type AI.Task.TurnMethod
|
||||
---
|
||||
-- @type AI.Task.TurnMethod
|
||||
-- @field FLY_OVER_POINT
|
||||
-- @field FIN_POINT
|
||||
|
||||
--- @type AI.Task.AltitudeType
|
||||
---
|
||||
-- @type AI.Task.AltitudeType
|
||||
-- @field BARO
|
||||
-- @field RADIO
|
||||
|
||||
--- @type AI.Task.VehicleFormation
|
||||
---
|
||||
-- @type AI.Task.VehicleFormation
|
||||
-- @field OFF_ROAD
|
||||
-- @field ON_ROAD
|
||||
-- @field RANK
|
||||
@@ -1529,27 +1558,30 @@ do -- AI
|
||||
-- @field ECHELON_LEFT
|
||||
-- @field ECHELON_RIGHT
|
||||
|
||||
--- @type AI.Option
|
||||
---
|
||||
-- @type AI.Option
|
||||
-- @field #AI.Option.Air Air
|
||||
-- @field #AI.Option.Ground Ground
|
||||
-- @field #AI.Option.Naval Naval
|
||||
|
||||
--- @type AI.Option.Air
|
||||
---
|
||||
-- @type AI.Option.Air
|
||||
-- @field #AI.Option.Air.id id
|
||||
-- @field #AI.Option.Air.val val
|
||||
|
||||
--- @type AI.Option.Ground
|
||||
---
|
||||
-- @type AI.Option.Ground
|
||||
-- @field #AI.Option.Ground.id id
|
||||
-- @field #AI.Option.Ground.val val
|
||||
-- @field #AI.Option.Ground.mid mid
|
||||
-- @field #AI.Option.Ground.mval mval
|
||||
--
|
||||
--- @type AI.Option.Naval
|
||||
-- @type AI.Option.Naval
|
||||
-- @field #AI.Option.Naval.id id
|
||||
-- @field #AI.Option.Naval.val val
|
||||
|
||||
|
||||
--- @type AI.Option.Air.id
|
||||
---
|
||||
-- @type AI.Option.Air.id
|
||||
-- @field NO_OPTION
|
||||
-- @field ROE
|
||||
-- @field REACTION_ON_THREAT
|
||||
@@ -1571,73 +1603,61 @@ do -- AI
|
||||
-- @field OPTION_RADIO_USAGE_KILL
|
||||
-- @field JETT_TANKS_IF_EMPTY
|
||||
-- @field FORCED_ATTACK
|
||||
|
||||
--- @type AI.Option.Air.id.FORMATION
|
||||
-- @field LINE_ABREAST
|
||||
-- @field TRAIL
|
||||
-- @field WEDGE
|
||||
-- @field ECHELON_RIGHT
|
||||
-- @field ECHELON_LEFT
|
||||
-- @field FINGER_FOUR
|
||||
-- @field SPREAD_FOUR
|
||||
-- @field WW2_BOMBER_ELEMENT
|
||||
-- @field WW2_BOMBER_ELEMENT_HEIGHT
|
||||
-- @field WW2_FIGHTER_VIC
|
||||
-- @field HEL_WEDGE
|
||||
-- @field HEL_ECHELON
|
||||
-- @field HEL_FRONT
|
||||
-- @field HEL_COLUMN
|
||||
-- @field COMBAT_BOX
|
||||
-- @field JAVELIN_DOWN
|
||||
|
||||
|
||||
--- @type AI.Option.Air.val
|
||||
---
|
||||
-- @type AI.Option.Air.val
|
||||
-- @field #AI.Option.Air.val.ROE ROE
|
||||
-- @field #AI.Option.Air.val.REACTION_ON_THREAT REACTION_ON_THREAT
|
||||
-- @field #AI.Option.Air.val.RADAR_USING RADAR_USING
|
||||
-- @field #AI.Option.Air.val.FLARE_USING FLARE_USING
|
||||
|
||||
--- @type AI.Option.Air.val.ROE
|
||||
---
|
||||
-- @type AI.Option.Air.val.ROE
|
||||
-- @field WEAPON_FREE
|
||||
-- @field OPEN_FIRE_WEAPON_FREE
|
||||
-- @field OPEN_FIRE
|
||||
-- @field RETURN_FIRE
|
||||
-- @field WEAPON_HOLD
|
||||
|
||||
--- @type AI.Option.Air.val.REACTION_ON_THREAT
|
||||
|
||||
---
|
||||
-- @type AI.Option.Air.val.REACTION_ON_THREAT
|
||||
-- @field NO_REACTION
|
||||
-- @field PASSIVE_DEFENCE
|
||||
-- @field EVADE_FIRE
|
||||
-- @field BYPASS_AND_ESCAPE
|
||||
-- @field ALLOW_ABORT_MISSION
|
||||
|
||||
--- @type AI.Option.Air.val.RADAR_USING
|
||||
---
|
||||
-- @type AI.Option.Air.val.RADAR_USING
|
||||
-- @field NEVER
|
||||
-- @field FOR_ATTACK_ONLY
|
||||
-- @field FOR_SEARCH_IF_REQUIRED
|
||||
-- @field FOR_CONTINUOUS_SEARCH
|
||||
|
||||
--- @type AI.Option.Air.val.FLARE_USING
|
||||
---
|
||||
-- @type AI.Option.Air.val.FLARE_USING
|
||||
-- @field NEVER
|
||||
-- @field AGAINST_FIRED_MISSILE
|
||||
-- @field WHEN_FLYING_IN_SAM_WEZ
|
||||
-- @field WHEN_FLYING_NEAR_ENEMIES
|
||||
|
||||
--- @type AI.Option.Air.val.ECM_USING
|
||||
|
||||
---
|
||||
-- @type AI.Option.Air.val.ECM_USING
|
||||
-- @field NEVER_USE
|
||||
-- @field USE_IF_ONLY_LOCK_BY_RADAR
|
||||
-- @field USE_IF_DETECTED_LOCK_BY_RADAR
|
||||
-- @field ALWAYS_USE
|
||||
|
||||
--- @type AI.Option.Air.val.MISSILE_ATTACK
|
||||
|
||||
---
|
||||
-- @type AI.Option.Air.val.MISSILE_ATTACK
|
||||
-- @field MAX_RANGE
|
||||
-- @field NEZ_RANGE
|
||||
-- @field HALF_WAY_RMAX_NEZ
|
||||
-- @field TARGET_THREAT_EST
|
||||
-- @field RANDOM_RANGE
|
||||
|
||||
|
||||
--- @type AI.Option.Ground.id
|
||||
---
|
||||
-- @type AI.Option.Ground.id
|
||||
-- @field NO_OPTION
|
||||
-- @field ROE @{#AI.Option.Ground.val.ROE}
|
||||
-- @field FORMATION
|
||||
@@ -1646,42 +1666,51 @@ do -- AI
|
||||
-- @field ENGAGE_AIR_WEAPONS
|
||||
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
|
||||
|
||||
--- @type AI.Option.Ground.mid -- Moose added
|
||||
---
|
||||
-- @type AI.Option.Ground.mid -- Moose added
|
||||
-- @field RESTRICT_AAA_MIN 27
|
||||
-- @field RESTRICT_AAA_MAX 29
|
||||
-- @field RESTRICT_TARGETS @{#AI.Option.Ground.mval.ENGAGE_TARGETS} 28
|
||||
|
||||
--- @type AI.Option.Ground.val
|
||||
---
|
||||
-- @type AI.Option.Ground.val
|
||||
-- @field #AI.Option.Ground.val.ROE ROE
|
||||
-- @field #AI.Option.Ground.val.ALARM_STATE ALARM_STATE
|
||||
-- @field #AI.Option.Ground.val.ENGAGE_TARGETS RESTRICT_TARGETS
|
||||
|
||||
--- @type AI.Option.Ground.val.ROE
|
||||
---
|
||||
-- @type AI.Option.Ground.val.ROE
|
||||
-- @field OPEN_FIRE
|
||||
-- @field RETURN_FIRE
|
||||
-- @field WEAPON_HOLD
|
||||
|
||||
--- @type AI.Option.Ground.mval -- Moose added
|
||||
---
|
||||
-- @type AI.Option.Ground.mval -- Moose added
|
||||
-- @field #AI.Option.Ground.mval.ENGAGE_TARGETS ENGAGE_TARGETS
|
||||
|
||||
--- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
|
||||
---
|
||||
-- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
|
||||
-- @field ANY_TARGET -- 0
|
||||
-- @field AIR_UNITS_ONLY -- 1
|
||||
-- @field GROUND_UNITS_ONLY -- 2
|
||||
|
||||
--- @type AI.Option.Ground.val.ALARM_STATE
|
||||
---
|
||||
-- @type AI.Option.Ground.val.ALARM_STATE
|
||||
-- @field AUTO
|
||||
-- @field GREEN
|
||||
-- @field RED
|
||||
|
||||
--- @type AI.Option.Naval.id
|
||||
---
|
||||
-- @type AI.Option.Naval.id
|
||||
-- @field NO_OPTION
|
||||
-- @field ROE
|
||||
|
||||
--- @type AI.Option.Naval.val
|
||||
---
|
||||
-- @type AI.Option.Naval.val
|
||||
-- @field #AI.Option.Naval.val.ROE ROE
|
||||
|
||||
--- @type AI.Option.Naval.val.ROE
|
||||
---
|
||||
-- @type AI.Option.Naval.val.ROE
|
||||
-- @field OPEN_FIRE
|
||||
-- @field RETURN_FIRE
|
||||
-- @field WEAPON_HOLD
|
||||
|
||||
1338
Moose Development/Moose/Functional/AICSAR.lua
Normal file
1338
Moose Development/Moose/Functional/AICSAR.lua
Normal file
File diff suppressed because it is too large
Load Diff
806
Moose Development/Moose/Functional/AmmoTruck.lua
Normal file
806
Moose Development/Moose/Functional/AmmoTruck.lua
Normal file
@@ -0,0 +1,806 @@
|
||||
--- **Functional** -- Send a truck to supply artillery groups.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- **AMMOTRUCK** - Send a truck to supply artillery groups.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Missions:
|
||||
--
|
||||
-- ### [AmmoTruck](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AMT%20-%20AmmoTruck/AmmoTruck%20100%20-%20NTTR%20-%20Basic)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author : **applevangelist**
|
||||
--
|
||||
-- @module Functional.AmmoTruck
|
||||
-- @image Artillery.JPG
|
||||
--
|
||||
-- Last update: July 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **AMMOTRUCK** class, extends Core.FSM#FSM
|
||||
-- @type AMMOTRUCK
|
||||
-- @field #string ClassName Class Name
|
||||
-- @field #string lid Lid for log entries
|
||||
-- @field #string version Version string
|
||||
-- @field #string alias Alias name
|
||||
-- @field #boolean debug Debug flag
|
||||
-- @field #table trucklist List of (alive) #AMMOTRUCK.data trucks
|
||||
-- @field #table targetlist List of (alive) #AMMOTRUCK.data artillery
|
||||
-- @field #number coalition Coalition this is for
|
||||
-- @field Core.Set#SET_GROUP truckset SET of trucks
|
||||
-- @field Core.Set#SET_GROUP targetset SET of artillery
|
||||
-- @field #table remunitionqueue List of (alive) #AMMOTRUCK.data artillery to be reloaded
|
||||
-- @field #table waitingtargets List of (alive) #AMMOTRUCK.data artillery waiting
|
||||
-- @field #number ammothreshold Threshold (min) ammo before sending a truck
|
||||
-- @field #number remunidist Max distance trucks will go
|
||||
-- @field #number monitor Monitor interval in seconds
|
||||
-- @field #number unloadtime Unload time in seconds
|
||||
-- @field #number waitingtime Max waiting time in seconds
|
||||
-- @field #boolean routeonroad Route truck on road if true (default)
|
||||
-- @field #number reloads Number of reloads a single truck can do before he must return home
|
||||
-- @extends Core.FSM#FSM
|
||||
|
||||
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
|
||||
--
|
||||
-- Simple Class to re-arm your artillery with trucks.
|
||||
--
|
||||
-- #AMMOTRUCK
|
||||
--
|
||||
-- * Controls a SET\_GROUP of trucks which will re-arm a SET\_GROUP of artillery groups when they run out of ammunition.
|
||||
--
|
||||
-- ## 1 The AMMOTRUCK concept
|
||||
--
|
||||
-- A SET\_GROUP of trucks which will re-arm a SET\_GROUP of artillery groups when they run out of ammunition. They will be based on a
|
||||
-- homebase and drive from there to the artillery groups and then back home.
|
||||
-- Trucks are the **only known in-game mechanic** to re-arm artillery and other units in DCS. Working units are e.g.: M-939 (blue), Ural-375 and ZIL-135 (both red).
|
||||
--
|
||||
-- ## 2 Set-up
|
||||
--
|
||||
-- Define a set of trucks and a set of artillery:
|
||||
--
|
||||
-- local truckset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Ammo Truck"):FilterStart()
|
||||
-- local ariset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Artillery"):FilterStart()
|
||||
--
|
||||
-- Create an AMMOTRUCK object to take care of the artillery using the trucks, with a homezone:
|
||||
--
|
||||
-- local ammotruck = AMMOTRUCK:New(truckset,ariset,coalition.side.BLUE,"Logistics",ZONE:FindByName("HomeZone")
|
||||
--
|
||||
-- ## 2 Options and their default values
|
||||
--
|
||||
-- ammotruck.ammothreshold = 5 -- send a truck when down to this many rounds
|
||||
-- ammotruck.remunidist = 20000 -- 20km - send trucks max this far from home
|
||||
-- ammotruck.unloadtime = 600 -- 10 minutes - min time to unload ammunition
|
||||
-- ammotruck.waitingtime = 1800 -- 30 mintes - wait max this long until remunition is done
|
||||
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
|
||||
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
|
||||
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
|
||||
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
|
||||
--
|
||||
-- ## 3 FSM Events to shape mission
|
||||
--
|
||||
-- Truck has been sent off:
|
||||
--
|
||||
-- function ammotruck:OnAfterRouteTruck(From, Event, To, Truckdata, Aridata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- Truck has arrived:
|
||||
--
|
||||
-- function ammotruck:OnAfterTruckArrived(From, Event, To, Truckdata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- Truck is unloading:
|
||||
--
|
||||
-- function ammotruck:OnAfterTruckUnloading(From, Event, To, Truckdata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- Truck is returning home:
|
||||
--
|
||||
-- function ammotruck:OnAfterTruckReturning(From, Event, To, Truckdata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- Truck is arrived at home:
|
||||
--
|
||||
-- function ammotruck:OnAfterTruckHome(From, Event, To, Truckdata)
|
||||
-- ...
|
||||
-- end
|
||||
--
|
||||
-- @field #AMMOTRUCK
|
||||
AMMOTRUCK = {
|
||||
ClassName = "AMMOTRUCK",
|
||||
lid = "",
|
||||
version = "0.0.12",
|
||||
alias = "",
|
||||
debug = false,
|
||||
trucklist = {},
|
||||
targetlist = {},
|
||||
coalition = nil,
|
||||
truckset = nil,
|
||||
targetset = nil,
|
||||
remunitionqueue = {},
|
||||
waitingtargets = {},
|
||||
ammothreshold = 5,
|
||||
remunidist = 20000,
|
||||
monitor = -60,
|
||||
unloadtime = 600,
|
||||
waitingtime = 1800,
|
||||
routeonroad = true,
|
||||
reloads = 5,
|
||||
}
|
||||
|
||||
---
|
||||
-- @type AMMOTRUCK.State
|
||||
AMMOTRUCK.State = {
|
||||
IDLE = "idle",
|
||||
DRIVING = "driving",
|
||||
ARRIVED = "arrived",
|
||||
UNLOADING = "unloading",
|
||||
RETURNING = "returning",
|
||||
WAITING = "waiting",
|
||||
RELOADING = "reloading",
|
||||
OUTOFAMMO = "outofammo",
|
||||
REQUESTED = "requested",
|
||||
}
|
||||
|
||||
---
|
||||
--@type AMMOTRUCK.data
|
||||
--@field Wrapper.Group#GROUP group
|
||||
--@field #string name
|
||||
--@field #AMMOTRUCK.State statusquo
|
||||
--@field #number timestamp
|
||||
--@field #number ammo
|
||||
--@field Core.Point#COORDINATE coordinate
|
||||
--@field #string targetname
|
||||
--@field Wrapper.Group#GROUP targetgroup
|
||||
--@field Core.Point#COORDINATE targetcoordinate
|
||||
--@field #number reloads
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param Core.Set#SET_GROUP Truckset Set of truck groups
|
||||
-- @param Core.Set#SET_GROUP Targetset Set of artillery groups
|
||||
-- @param #number Coalition Coalition
|
||||
-- @param #string Alias Alias Name
|
||||
-- @param Core.Zone#ZONE Homezone Home, return zone for trucks
|
||||
-- @return #AMMOTRUCK self
|
||||
-- @usage
|
||||
-- Define a set of trucks and a set of artillery:
|
||||
-- local truckset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Ammo Truck"):FilterStart()
|
||||
-- local ariset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Artillery"):FilterStart()
|
||||
--
|
||||
-- Create an AMMOTRUCK object to take care of the artillery using the trucks, with a homezone:
|
||||
-- local ammotruck = AMMOTRUCK:New(truckset,ariset,coalition.side.BLUE,"Logistics",ZONE:FindByName("HomeZone")
|
||||
function AMMOTRUCK:New(Truckset,Targetset,Coalition,Alias,Homezone)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #AMMOTRUCK
|
||||
|
||||
self.truckset = Truckset -- Core.Set#SET_GROUP
|
||||
self.targetset = Targetset -- Core.Set#SET_GROUP
|
||||
self.coalition = Coalition -- #number
|
||||
self.alias = Alias -- #string
|
||||
self.debug = false
|
||||
self.remunitionqueue = {}
|
||||
self.trucklist = {}
|
||||
self.targetlist = {}
|
||||
self.ammothreshold = 5
|
||||
self.remunidist = 20000
|
||||
self.homezone = Homezone -- Core.Zone#ZONE
|
||||
self.waitingtime = 1800
|
||||
self.usearmygroup = false
|
||||
self.hasarmygroup = false
|
||||
|
||||
-- Log id.
|
||||
self.lid=string.format("AMMOTRUCK %s | %s | ", self.version, self.alias)
|
||||
|
||||
self:SetStartState("Stopped")
|
||||
self:AddTransition("Stopped", "Start", "Running")
|
||||
self:AddTransition("*", "Monitor", "*")
|
||||
self:AddTransition("*", "RouteTruck", "*")
|
||||
self:AddTransition("*", "TruckArrived", "*")
|
||||
self:AddTransition("*", "TruckUnloading", "*")
|
||||
self:AddTransition("*", "TruckReturning", "*")
|
||||
self:AddTransition("*", "TruckHome", "*")
|
||||
self:AddTransition("*", "Stop", "Stopped")
|
||||
|
||||
self:__Start(math.random(5,10))
|
||||
|
||||
self:I(self.lid .. "Started")
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the AMMOTRUCK and all its event handlers.
|
||||
-- @function [parent=#AMMOTRUCK] Stop
|
||||
-- @param #AMMOTRUCK self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the AMMOTRUCK and all its event handlers.
|
||||
-- @function [parent=#AMMOTRUCK] __Stop
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- On after "RouteTruck" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterRouteTruck
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
-- @param #AMMOTRUCK.data Artillery
|
||||
|
||||
--- On after "TruckUnloading" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterTruckUnloading
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
|
||||
--- On after "TruckReturning" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterTruckReturning
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
|
||||
--- On after "RouteTruck" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterRouteTruck
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
|
||||
--- On after "TruckHome" event.
|
||||
-- @function [parent=#AMMOTRUCK] OnAfterTruckHome
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckDrivingTrucks(dataset)
|
||||
self:T(self.lid .. " CheckDrivingTrucks")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
-- see if we arrived at destination
|
||||
local coord = truck.group:GetCoordinate()
|
||||
local tgtcoord = truck.targetcoordinate
|
||||
local dist = coord:Get2DDistance(tgtcoord)
|
||||
if dist <= 150 then
|
||||
-- arrived
|
||||
truck.statusquo = AMMOTRUCK.State.ARRIVED
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
truck.coordinate = coord
|
||||
self:__TruckArrived(1,truck)
|
||||
end
|
||||
-- still driving?
|
||||
local Tnow = timer.getAbsTime()
|
||||
if Tnow - truck.timestamp > 30 then
|
||||
local group = truck.group
|
||||
if self.usearmygroup then
|
||||
group = truck.group:GetGroup()
|
||||
end
|
||||
local currspeed = group:GetVelocityKMH()
|
||||
if truck.lastspeed then
|
||||
if truck.lastspeed == 0 and currspeed == 0 then
|
||||
self:T(truck.group:GetName().." Is not moving!")
|
||||
-- try and move it
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
if self.routeonroad then
|
||||
group:RouteGroundOnRoad(truck.targetcoordinate,30,2,"Vee")
|
||||
else
|
||||
group:RouteGroundTo(truck.targetcoordinate,30,"Vee",2)
|
||||
end
|
||||
end
|
||||
truck.lastspeed = currspeed
|
||||
else
|
||||
truck.lastspeed = currspeed
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
end
|
||||
self:I({truck=truck.group:GetName(),currspeed=currspeed,lastspeed=truck.lastspeed})
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:GetAmmoStatus(Group)
|
||||
local ammotot, shells, rockets, bombs, missiles, narti = Group:GetAmmunition()
|
||||
return rockets+missiles+narti
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckWaitingTargets(dataset)
|
||||
self:T(self.lid .. " CheckWaitingTargets")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
-- see how long we're waiting - maybe ammo truck is dead?
|
||||
local Tnow = timer.getAbsTime()
|
||||
local Tdiff = Tnow - truck.timestamp
|
||||
if Tdiff > self.waitingtime then
|
||||
local hasammo = self:GetAmmoStatus(truck.group)
|
||||
if hasammo <= self.ammothreshold then
|
||||
truck.statusquo = AMMOTRUCK.State.OUTOFAMMO
|
||||
else
|
||||
truck.statusquo = AMMOTRUCK.State.IDLE
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckReturningTrucks(dataset)
|
||||
self:T(self.lid .. " CheckReturningTrucks")
|
||||
local data = dataset
|
||||
local tgtcoord = self.homezone:GetCoordinate()
|
||||
local radius = self.homezone:GetRadius()
|
||||
for _,_data in pairs (data) do
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
-- see if we arrived at destination
|
||||
local coord = truck.group:GetCoordinate()
|
||||
local dist = coord:Get2DDistance(tgtcoord)
|
||||
self:T({name=truck.name,radius=radius,distance=dist})
|
||||
if dist <= radius then
|
||||
-- arrived
|
||||
truck.statusquo = AMMOTRUCK.State.IDLE
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
truck.coordinate = coord
|
||||
truck.reloads = self.reloads or 5
|
||||
self:__TruckHome(1,truck)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string name Artillery group name to find
|
||||
-- @return #AMMOTRUCK.data Data
|
||||
function AMMOTRUCK:FindTarget(name)
|
||||
self:T(self.lid .. " FindTarget")
|
||||
local data = nil
|
||||
local dataset = self.targetlist
|
||||
for _,_entry in pairs(dataset) do
|
||||
local entry = _entry -- #AMMOTRUCK.data
|
||||
if entry.name == name then
|
||||
data = entry
|
||||
break
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string name Truck group name to find
|
||||
-- @return #AMMOTRUCK.data Data
|
||||
function AMMOTRUCK:FindTruck(name)
|
||||
self:T(self.lid .. " FindTruck")
|
||||
local data = nil
|
||||
local dataset = self.trucklist
|
||||
for _,_entry in pairs(dataset) do
|
||||
local entry = _entry -- #AMMOTRUCK.data
|
||||
if entry.name == name then
|
||||
data = entry
|
||||
break
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckArrivedTrucks(dataset)
|
||||
self:T(self.lid .. " CheckArrivedTrucks")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
-- set to unloading
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
truck.statusquo = AMMOTRUCK.State.UNLOADING
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
self:__TruckUnloading(2,truck)
|
||||
-- set target to reloading
|
||||
local aridata = self:FindTarget(truck.targetname) -- #AMMOTRUCK.data
|
||||
if aridata then
|
||||
aridata.statusquo = AMMOTRUCK.State.RELOADING
|
||||
aridata.timestamp = timer.getAbsTime()
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckUnloadingTrucks(dataset)
|
||||
self:T(self.lid .. " CheckUnloadingTrucks")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
-- check timestamp
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
local Tnow = timer.getAbsTime()
|
||||
local Tpassed = Tnow - truck.timestamp
|
||||
local hasammo = self:GetAmmoStatus(truck.targetgroup)
|
||||
if Tpassed > self.unloadtime and hasammo > self.ammothreshold then
|
||||
truck.statusquo = AMMOTRUCK.State.RETURNING
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
self:__TruckReturning(2,truck)
|
||||
-- set target to reloaded
|
||||
local aridata = self:FindTarget(truck.targetname) -- #AMMOTRUCK.data
|
||||
if aridata then
|
||||
aridata.statusquo = AMMOTRUCK.State.IDLE
|
||||
aridata.timestamp = timer.getAbsTime()
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckTargetsAlive()
|
||||
self:T(self.lid .. " CheckTargetsAlive")
|
||||
local arilist = self.targetlist
|
||||
for _,_ari in pairs(arilist) do
|
||||
local ari = _ari -- #AMMOTRUCK.data
|
||||
if ari.group and ari.group:IsAlive() then
|
||||
-- everything fine
|
||||
else
|
||||
-- ari dead
|
||||
self.targetlist[ari.name] = nil
|
||||
end
|
||||
end
|
||||
-- new arrivals?
|
||||
local aritable = self.targetset:GetSetObjects() --#table
|
||||
for _,_ari in pairs(aritable) do
|
||||
local ari = _ari -- Wrapper.Group#GROUP
|
||||
if ari and ari:IsAlive() and not self.targetlist[ari:GetName()] then
|
||||
local name = ari:GetName()
|
||||
local newari = {} -- #AMMOTRUCK.data
|
||||
newari.name = name
|
||||
newari.group = ari
|
||||
newari.statusquo = AMMOTRUCK.State.IDLE
|
||||
newari.timestamp = timer.getAbsTime()
|
||||
newari.coordinate = ari:GetCoordinate()
|
||||
local hasammo = self:GetAmmoStatus(ari)
|
||||
--newari.ammo = ari:GetAmmunition()
|
||||
newari.ammo = hasammo
|
||||
self.targetlist[name] = newari
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckTrucksAlive()
|
||||
self:T(self.lid .. " CheckTrucksAlive")
|
||||
local trucklist = self.trucklist
|
||||
for _,_truck in pairs(trucklist) do
|
||||
local truck = _truck -- #AMMOTRUCK.data
|
||||
if truck.group and truck.group:IsAlive() then
|
||||
-- everything fine
|
||||
else
|
||||
-- truck dead
|
||||
local tgtname = truck.targetname
|
||||
local targetdata = self:FindTarget(tgtname) -- #AMMOTRUCK.data
|
||||
if targetdata then
|
||||
if targetdata.statusquo ~= AMMOTRUCK.State.IDLE then
|
||||
targetdata.statusquo = AMMOTRUCK.State.IDLE
|
||||
end
|
||||
end
|
||||
self.trucklist[truck.name] = nil
|
||||
end
|
||||
end
|
||||
-- new arrivals?
|
||||
local trucktable = self.truckset:GetSetObjects() --#table
|
||||
for _,_truck in pairs(trucktable) do
|
||||
local truck = _truck -- Wrapper.Group#GROUP
|
||||
if truck and truck:IsAlive() and not self.trucklist[truck:GetName()] then
|
||||
local name = truck:GetName()
|
||||
local newtruck = {} -- #AMMOTRUCK.data
|
||||
newtruck.name = name
|
||||
newtruck.group = truck
|
||||
if self.hasarmygroup then
|
||||
-- is (not) already ARMYGROUP?
|
||||
if truck.ClassName and truck.ClassName == "GROUP" then
|
||||
local trucker = ARMYGROUP:New(truck)
|
||||
trucker:Activate()
|
||||
newtruck.group = trucker
|
||||
end
|
||||
end
|
||||
newtruck.statusquo = AMMOTRUCK.State.IDLE
|
||||
newtruck.timestamp = timer.getAbsTime()
|
||||
newtruck.coordinate = truck:GetCoordinate()
|
||||
newtruck.reloads = self.reloads or 5
|
||||
self.trucklist[name] = newtruck
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterStart(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if ARMYGROUP and self.usearmygroup then
|
||||
self.hasarmygroup = true
|
||||
else
|
||||
self.hasarmygroup = false
|
||||
end
|
||||
if self.debug then
|
||||
BASE:TraceOn()
|
||||
BASE:TraceClass("AMMOTRUCK")
|
||||
end
|
||||
self:CheckTargetsAlive()
|
||||
self:CheckTrucksAlive()
|
||||
self:__Monitor(-30)
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterMonitor(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
self:CheckTargetsAlive()
|
||||
self:CheckTrucksAlive()
|
||||
-- update ammo state
|
||||
local remunition = false
|
||||
local remunitionqueue = {}
|
||||
local waitingtargets = {}
|
||||
for _,_ari in pairs(self.targetlist) do
|
||||
local data = _ari -- #AMMOTRUCK.data
|
||||
if data.group and data.group:IsAlive() then
|
||||
data.ammo = self:GetAmmoStatus(data.group)
|
||||
data.timestamp = timer.getAbsTime()
|
||||
local text = string.format("Ari %s | Ammo %d | State %s",data.name,data.ammo,data.statusquo)
|
||||
self:T(text)
|
||||
if data.ammo <= self.ammothreshold and (data.statusquo == AMMOTRUCK.State.IDLE or data.statusquo == AMMOTRUCK.State.OUTOFAMMO) then
|
||||
-- add to remu queue
|
||||
data.statusquo = AMMOTRUCK.State.OUTOFAMMO
|
||||
remunitionqueue[#remunitionqueue+1] = data
|
||||
remunition = true
|
||||
elseif data.statusquo == AMMOTRUCK.State.WAITING then
|
||||
waitingtargets[#waitingtargets+1] = data
|
||||
end
|
||||
else
|
||||
self.targetlist[data.name] = nil
|
||||
end
|
||||
end
|
||||
-- sort trucks in buckets
|
||||
local idletrucks = {}
|
||||
local drivingtrucks = {}
|
||||
local unloadingtrucks = {}
|
||||
local arrivedtrucks = {}
|
||||
local returningtrucks = {}
|
||||
local found = false
|
||||
for _,_truckdata in pairs(self.trucklist) do
|
||||
local data = _truckdata -- #AMMOTRUCK.data
|
||||
if data.group and data.group:IsAlive() then
|
||||
-- check state
|
||||
local text = string.format("Truck %s | State %s",data.name,data.statusquo)
|
||||
self:T(text)
|
||||
if data.statusquo == AMMOTRUCK.State.IDLE then
|
||||
idletrucks[#idletrucks+1] = data
|
||||
found = true
|
||||
elseif data.statusquo == AMMOTRUCK.State.DRIVING then
|
||||
drivingtrucks[#drivingtrucks+1] = data
|
||||
elseif data.statusquo == AMMOTRUCK.State.ARRIVED then
|
||||
arrivedtrucks[#arrivedtrucks+1] = data
|
||||
elseif data.statusquo == AMMOTRUCK.State.UNLOADING then
|
||||
unloadingtrucks[#unloadingtrucks+1] = data
|
||||
elseif data.statusquo == AMMOTRUCK.State.RETURNING then
|
||||
returningtrucks[#returningtrucks+1] = data
|
||||
if data.reloads > 0 or data.reloads == -1 then
|
||||
idletrucks[#idletrucks+1] = data
|
||||
found = true
|
||||
end
|
||||
end
|
||||
else
|
||||
self.truckset[data.name] = nil
|
||||
end
|
||||
end
|
||||
-- see if we can/need route one
|
||||
local n=0
|
||||
if found and remunition then
|
||||
-- match
|
||||
--local match = false
|
||||
for _,_truckdata in pairs(idletrucks) do
|
||||
local truckdata = _truckdata -- #AMMOTRUCK.data
|
||||
local truckcoord = truckdata.group:GetCoordinate() -- Core.Point#COORDINATE
|
||||
for _,_aridata in pairs(remunitionqueue) do
|
||||
local aridata = _aridata -- #AMMOTRUCK.data
|
||||
local aricoord = aridata.coordinate
|
||||
local distance = truckcoord:Get2DDistance(aricoord)
|
||||
if distance <= self.remunidist and aridata.statusquo == AMMOTRUCK.State.OUTOFAMMO and n <= #idletrucks then
|
||||
n = n + 1
|
||||
aridata.statusquo = AMMOTRUCK.State.REQUESTED
|
||||
self:__RouteTruck(n*5,truckdata,aridata)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check driving trucks
|
||||
if #drivingtrucks > 0 then
|
||||
self:CheckDrivingTrucks(drivingtrucks)
|
||||
end
|
||||
|
||||
-- check arrived trucks
|
||||
if #arrivedtrucks > 0 then
|
||||
self:CheckArrivedTrucks(arrivedtrucks)
|
||||
end
|
||||
|
||||
-- check unloading trucks
|
||||
if #unloadingtrucks > 0 then
|
||||
self:CheckUnloadingTrucks(unloadingtrucks)
|
||||
end
|
||||
|
||||
-- check returningtrucks trucks
|
||||
if #returningtrucks > 0 then
|
||||
self:CheckReturningTrucks(returningtrucks)
|
||||
end
|
||||
|
||||
-- check waiting targets
|
||||
if #waitingtargets > 0 then
|
||||
self:CheckWaitingTargets(waitingtargets)
|
||||
end
|
||||
|
||||
self:__Monitor(self.monitor)
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #AMMOTRUCK.data Truckdata
|
||||
-- @param #AMMOTRUCK.data Aridata
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterRouteTruck(From, Event, To, Truckdata, Aridata)
|
||||
self:T({From, Event, To, Truckdata.name, Aridata.name})
|
||||
local truckdata = Truckdata -- #AMMOTRUCK.data
|
||||
local aridata = Aridata -- #AMMOTRUCK.data
|
||||
local tgtgrp = aridata.group
|
||||
local tgtzone = ZONE_GROUP:New(aridata.name,tgtgrp,30)
|
||||
local tgtcoord = tgtzone:GetRandomCoordinate(15)
|
||||
if self.hasarmygroup then
|
||||
local mission = AUFTRAG:NewONGUARD(tgtcoord)
|
||||
local oldmission = truckdata.group:GetMissionCurrent()
|
||||
if oldmission then oldmission:Cancel() end
|
||||
mission:SetTime(5)
|
||||
mission:SetTeleport(false)
|
||||
truckdata.group:AddMission(mission)
|
||||
elseif self.routeonroad then
|
||||
truckdata.group:RouteGroundOnRoad(tgtcoord,30)
|
||||
else
|
||||
truckdata.group:RouteGroundTo(tgtcoord,30)
|
||||
end
|
||||
truckdata.statusquo = AMMOTRUCK.State.DRIVING
|
||||
truckdata.targetgroup = tgtgrp
|
||||
truckdata.targetname = aridata.name
|
||||
truckdata.targetcoordinate = tgtcoord
|
||||
aridata.statusquo = AMMOTRUCK.State.WAITING
|
||||
aridata.timestamp = timer.getAbsTime()
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #AMMOTRUCK.data Truckdata
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterTruckUnloading(From, Event, To, Truckdata)
|
||||
local m = MESSAGE:New("Truck "..Truckdata.name.." unloading!",15,"AmmoTruck"):ToCoalitionIf(self.coalition,self.debug)
|
||||
local truck = Truckdata -- Functional.AmmoTruck#AMMOTRUCK.data
|
||||
local coord = truck.group:GetCoordinate()
|
||||
local heading = truck.group:GetHeading()
|
||||
heading = heading < 180 and (360-heading) or (heading - 180)
|
||||
local cid = self.coalition == coalition.side.BLUE and country.id.USA or country.id.RUSSIA
|
||||
cid = self.coalition == coalition.side.NEUTRAL and country.id.UN_PEACEKEEPERS or cid
|
||||
|
||||
local ammo = {}
|
||||
for i=1,5 do
|
||||
ammo[i] = SPAWNSTATIC:NewFromType("ammo_cargo","Cargos",cid)
|
||||
:InitCoordinate(coord:Translate((15+((i-1)*4)),heading))
|
||||
:Spawn(0,"AmmoCrate-"..math.random(1,10000))
|
||||
end
|
||||
|
||||
local function destroyammo(ammo)
|
||||
for _,_crate in pairs(ammo) do
|
||||
_crate:Destroy(false)
|
||||
end
|
||||
end
|
||||
|
||||
local scheduler = SCHEDULER:New(nil,destroyammo,{ammo},self.waitingtime)
|
||||
|
||||
-- one reload less
|
||||
if truck.reloads ~= -1 then
|
||||
truck.reloads = truck.reloads - 1
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterTruckReturning(From, Event, To, Truck)
|
||||
self:T({From, Event, To, Truck.name})
|
||||
-- route home
|
||||
local truckdata = Truck -- #AMMOTRUCK.data
|
||||
local tgtzone = self.homezone
|
||||
local tgtcoord = tgtzone:GetRandomCoordinate()
|
||||
if self.hasarmygroup then
|
||||
local mission = AUFTRAG:NewONGUARD(tgtcoord)
|
||||
local oldmission = truckdata.group:GetMissionCurrent()
|
||||
if oldmission then oldmission:Cancel() end
|
||||
mission:SetTime(5)
|
||||
mission:SetTeleport(false)
|
||||
truckdata.group:AddMission(mission)
|
||||
elseif self.routeonroad then
|
||||
truckdata.group:RouteGroundOnRoad(tgtcoord,30,1,"Cone")
|
||||
else
|
||||
truckdata.group:RouteGroundTo(tgtcoord,30,"Cone",1)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterStop(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
return self
|
||||
end
|
||||
@@ -25,9 +25,9 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
||||
-- ### Contributions: FlightControl
|
||||
--
|
||||
-- ====
|
||||
-- @module Functional.Artillery
|
||||
@@ -291,14 +291,14 @@
|
||||
-- ### Illumination Shells
|
||||
--
|
||||
-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
|
||||
-- function @{ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
|
||||
-- function @{#ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
|
||||
--
|
||||
-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
|
||||
-- @{#ARTY.AssignTargetCoord}() function.
|
||||
--
|
||||
-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
|
||||
-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
|
||||
-- @{ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
|
||||
-- @{#ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
|
||||
--
|
||||
-- ### Smoke Shells
|
||||
--
|
||||
@@ -3547,8 +3547,6 @@ end
|
||||
function ARTY:onafterRespawn(Controllable, From, Event, To)
|
||||
self:_EventFromTo("onafterRespawn", Event, From, To)
|
||||
|
||||
env.info("FF Respawning arty group")
|
||||
|
||||
local group=self.Controllable --Wrapper.Group#GROUP
|
||||
|
||||
-- Respawn group.
|
||||
|
||||
1150
Moose Development/Moose/Functional/Autolase.lua
Normal file
1150
Moose Development/Moose/Functional/Autolase.lua
Normal file
File diff suppressed because it is too large
Load Diff
@@ -167,9 +167,9 @@
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||
-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
|
||||
-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
|
||||
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
|
||||
-- * **EasyEB**: Ideas and Beta Testing
|
||||
-- * **Wingthor**: Beta Testing
|
||||
--
|
||||
-- ### Authors:
|
||||
--
|
||||
|
||||
@@ -2452,7 +2452,7 @@ do -- DETECTION_AREAS
|
||||
--
|
||||
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
||||
--
|
||||
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
|
||||
-- Retrieve the formed @{Core.Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
|
||||
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}().
|
||||
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index.
|
||||
--
|
||||
|
||||
@@ -21,7 +21,7 @@ do -- DETECTION_ZONES
|
||||
--
|
||||
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
|
||||
--
|
||||
-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
|
||||
-- Retrieve the formed @{Core.Zone#ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
|
||||
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}().
|
||||
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
|
||||
--
|
||||
|
||||
@@ -108,8 +108,8 @@
|
||||
-- @image Escorting.JPG
|
||||
|
||||
|
||||
|
||||
--- @type ESCORT
|
||||
---
|
||||
-- @type ESCORT
|
||||
-- @extends Core.Base#BASE
|
||||
-- @field Wrapper.Client#CLIENT EscortClient
|
||||
-- @field Wrapper.Group#GROUP EscortGroup
|
||||
@@ -252,7 +252,7 @@ end
|
||||
--- Set a Detection method for the EscortClient to be reported upon.
|
||||
-- Detection methods are based on the derived classes from DETECTION_BASE.
|
||||
-- @param #ESCORT self
|
||||
-- @param Function.Detection#DETECTION_BASE Detection
|
||||
-- @param Functional.Detection#DETECTION_BASE Detection
|
||||
function ESCORT:SetDetection( Detection )
|
||||
|
||||
self.Detection = Detection
|
||||
@@ -600,7 +600,7 @@ function ESCORT:MenuReportTargets( Seconds )
|
||||
self.EscortMenuAttackNearbyTargets = MENU_GROUP:New( self.EscortClient:GetGroup(), "Attack targets", self.EscortMenu )
|
||||
|
||||
|
||||
self.ReportTargetsScheduler = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
|
||||
self.ReportTargetsScheduler, self.ReportTargetsSchedulerID = SCHEDULER:New( self, self._ReportTargetsScheduler, {}, 1, Seconds )
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -693,7 +693,7 @@ function ESCORT:MenuResumeMission()
|
||||
end
|
||||
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
-- @param #MENUPARAM MenuParam
|
||||
function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
||||
|
||||
local EscortGroup = self.EscortGroup
|
||||
@@ -733,7 +733,7 @@ function ESCORT:_HoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
|
||||
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
-- @param #MENUPARAM MenuParam
|
||||
function ESCORT:_JoinUpAndFollow( Distance )
|
||||
|
||||
local EscortGroup = self.EscortGroup
|
||||
@@ -766,7 +766,7 @@ function ESCORT:JoinUpAndFollow( EscortGroup, EscortClient, Distance )
|
||||
EscortGroup:MessageToClient( "Rejoining and Following at " .. Distance .. "!", 30, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
-- @param #MENUPARAM MenuParam
|
||||
function ESCORT:_Flare( Color, Message )
|
||||
|
||||
local EscortGroup = self.EscortGroup
|
||||
@@ -776,7 +776,7 @@ function ESCORT:_Flare( Color, Message )
|
||||
EscortGroup:MessageToClient( Message, 10, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
-- @param #MENUPARAM MenuParam
|
||||
function ESCORT:_Smoke( Color, Message )
|
||||
|
||||
local EscortGroup = self.EscortGroup
|
||||
@@ -787,7 +787,7 @@ function ESCORT:_Smoke( Color, Message )
|
||||
end
|
||||
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
-- @param #MENUPARAM MenuParam
|
||||
function ESCORT:_ReportNearbyTargetsNow()
|
||||
|
||||
local EscortGroup = self.EscortGroup
|
||||
@@ -809,12 +809,12 @@ function ESCORT:_SwitchReportNearbyTargets( ReportTargets )
|
||||
self.ReportTargetsScheduler:Schedule( self, self._ReportTargetsScheduler, {}, 1, 30 )
|
||||
end
|
||||
else
|
||||
routines.removeFunction( self.ReportTargetsScheduler )
|
||||
self.ReportTargetsScheduler:Remove(self.ReportTargetsSchedulerID)
|
||||
self.ReportTargetsScheduler = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
-- @param #MENUPARAM MenuParam
|
||||
function ESCORT:_ScanTargets( ScanDuration )
|
||||
|
||||
local EscortGroup = self.EscortGroup -- Wrapper.Group#GROUP
|
||||
@@ -844,7 +844,7 @@ function ESCORT:_ScanTargets( ScanDuration )
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP EscortGroup
|
||||
-- @param Wrapper.Group#GROUP EscortGroup
|
||||
function _Resume( EscortGroup )
|
||||
env.info( '_Resume' )
|
||||
|
||||
@@ -856,7 +856,7 @@ function _Resume( EscortGroup )
|
||||
|
||||
end
|
||||
|
||||
--- @param #ESCORT self
|
||||
-- @param #ESCORT self
|
||||
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
||||
function ESCORT:_AttackTarget( DetectedItem )
|
||||
|
||||
@@ -877,7 +877,7 @@ function ESCORT:_AttackTarget( DetectedItem )
|
||||
local Tasks = {}
|
||||
|
||||
DetectedSet:ForEachUnit(
|
||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit, Tasks )
|
||||
if DetectedUnit:IsAlive() then
|
||||
Tasks[#Tasks+1] = EscortGroup:TaskAttackUnit( DetectedUnit )
|
||||
@@ -900,7 +900,7 @@ function ESCORT:_AttackTarget( DetectedItem )
|
||||
local Tasks = {}
|
||||
|
||||
DetectedSet:ForEachUnit(
|
||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit, Tasks )
|
||||
if DetectedUnit:IsAlive() then
|
||||
Tasks[#Tasks+1] = EscortGroup:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
||||
@@ -921,7 +921,7 @@ function ESCORT:_AttackTarget( DetectedItem )
|
||||
end
|
||||
|
||||
---
|
||||
--- @param #ESCORT self
|
||||
-- @param #ESCORT self
|
||||
-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
|
||||
function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
||||
|
||||
@@ -939,7 +939,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
||||
local Tasks = {}
|
||||
|
||||
DetectedSet:ForEachUnit(
|
||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit, Tasks )
|
||||
if DetectedUnit:IsAlive() then
|
||||
Tasks[#Tasks+1] = EscortGroupAttack:TaskAttackUnit( DetectedUnit )
|
||||
@@ -961,7 +961,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
||||
local Tasks = {}
|
||||
|
||||
DetectedSet:ForEachUnit(
|
||||
--- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
-- @param Wrapper.Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit, Tasks )
|
||||
if DetectedUnit:IsAlive() then
|
||||
Tasks[#Tasks+1] = EscortGroupAttack:TaskFireAtPoint( DetectedUnit:GetVec2(), 50 )
|
||||
@@ -981,7 +981,7 @@ function ESCORT:_AssistTarget( EscortGroupAttack, DetectedItem )
|
||||
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
-- @param #MENUPARAM MenuParam
|
||||
function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
|
||||
|
||||
local EscortGroup = self.EscortGroup
|
||||
@@ -991,7 +991,7 @@ function ESCORT:_ROE( EscortROEFunction, EscortROEMessage )
|
||||
EscortGroup:MessageToClient( EscortROEMessage, 10, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
-- @param #MENUPARAM MenuParam
|
||||
function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
|
||||
|
||||
local EscortGroup = self.EscortGroup
|
||||
@@ -1001,7 +1001,7 @@ function ESCORT:_ROT( EscortROTFunction, EscortROTMessage )
|
||||
EscortGroup:MessageToClient( EscortROTMessage, 10, EscortClient )
|
||||
end
|
||||
|
||||
--- @param #MENUPARAM MenuParam
|
||||
-- @param #MENUPARAM MenuParam
|
||||
function ESCORT:_ResumeMission( WayPoint )
|
||||
|
||||
local EscortGroup = self.EscortGroup
|
||||
@@ -1036,7 +1036,7 @@ function ESCORT:RegisterRoute()
|
||||
return TaskPoints
|
||||
end
|
||||
|
||||
--- @param Functional.Escort#ESCORT self
|
||||
-- @param Functional.Escort#ESCORT self
|
||||
function ESCORT:_FollowScheduler()
|
||||
self:F( { self.FollowDistance } )
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
--
|
||||
-- # The FOX Concept
|
||||
--
|
||||
-- As you probably know [Fox](https://en.wikipedia.org/wiki/Fox_(code_word)) is a NATO brevity code for launching air-to-air munition. Therefore, the class name is not 100% accurate as this
|
||||
-- As you probably know [Fox](https://en.wikipedia.org/wiki/Fox_\(code_word\)) is a NATO brevity code for launching air-to-air munition. Therefore, the class name is not 100% accurate as this
|
||||
-- script handles air-to-air but also surface-to-air missiles.
|
||||
--
|
||||
-- # Basic Script
|
||||
@@ -113,14 +113,9 @@
|
||||
-- -- Start missile trainer.
|
||||
-- fox:Start()
|
||||
--
|
||||
-- # Fine Tuning
|
||||
--
|
||||
-- Todo!
|
||||
--
|
||||
-- # Special Events
|
||||
--
|
||||
-- Todo!
|
||||
-- # Notes
|
||||
--
|
||||
-- The script needs to be running before you enter an airplane slot. If FOX is not available to you, go back to observers and then join a slot again.
|
||||
--
|
||||
-- @field #FOX
|
||||
FOX = {
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: July 2023
|
||||
-- Last Update: Oct 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -103,6 +103,7 @@
|
||||
-- * Roland
|
||||
-- * Silkworm (though strictly speaking this is a surface to ship missile)
|
||||
-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
|
||||
-- * From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!)
|
||||
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2
|
||||
--
|
||||
-- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M
|
||||
@@ -373,7 +374,9 @@ MANTIS.SamData = {
|
||||
["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"},
|
||||
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
|
||||
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" }
|
||||
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" },
|
||||
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
}
|
||||
|
||||
--- SAM data HDS
|
||||
@@ -431,22 +434,24 @@ MANTIS.SamDataCH = {
|
||||
-- units from CH (Military Assets by Currenthill)
|
||||
-- https://www.currenthill.com/
|
||||
-- group name MUST contain CHM to ID launcher type correctly!
|
||||
["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
|
||||
["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
|
||||
["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
|
||||
["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
|
||||
["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" },
|
||||
["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" },
|
||||
["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" },
|
||||
["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" },
|
||||
["LAV-AD CH"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" },
|
||||
["HQ-22 CH"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" },
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
@@ -465,6 +470,7 @@ do
|
||||
--@param #string awacs Group name of your Awacs (optional)
|
||||
--@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN (optional)
|
||||
--@param #number Padding For #SEAD - Extra number of seconds to add to radar switch-back-on time (optional)
|
||||
--@param #table Zones Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects
|
||||
--@return #MANTIS self
|
||||
--@usage Start up your MANTIS with a basic setting
|
||||
--
|
||||
@@ -483,8 +489,12 @@ do
|
||||
-- mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
||||
-- mybluemantis:Start()
|
||||
--
|
||||
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding)
|
||||
|
||||
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding, Zones)
|
||||
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
|
||||
|
||||
-- DONE: Create some user functions for these
|
||||
-- DONE: Make HQ useful
|
||||
-- DONE: Set SAMs to auto if EWR dies
|
||||
@@ -544,6 +554,11 @@ do
|
||||
self.maxclassic = 6
|
||||
self.autoshorad = true
|
||||
self.ShoradGroupSet = SET_GROUP:New() -- Core.Set#SET_GROUP
|
||||
self.FilterZones = Zones
|
||||
|
||||
self.SkateZones = nil
|
||||
self.SkateNumber = 3
|
||||
self.shootandscoot = false
|
||||
|
||||
self.UseEmOnOff = true
|
||||
if EmOnOff == false then
|
||||
@@ -556,9 +571,6 @@ do
|
||||
self.advAwacs = false
|
||||
end
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
|
||||
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("MANTIS %s | ", self.name)
|
||||
|
||||
@@ -593,16 +605,23 @@ do
|
||||
|
||||
self:T({self.ewr_templates})
|
||||
|
||||
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition)
|
||||
self.EWR_Group = SET_GROUP:New():FilterPrefixes(self.ewr_templates):FilterCoalitions(self.Coalition)
|
||||
|
||||
if self.FilterZones then
|
||||
self.SAM_Group:FilterZones(self.FilterZones)
|
||||
end
|
||||
|
||||
if self.dynamic then
|
||||
-- Set SAM SET_GROUP
|
||||
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition):FilterStart()
|
||||
self.SAM_Group:FilterStart()
|
||||
-- Set EWR SET_GROUP
|
||||
self.EWR_Group = SET_GROUP:New():FilterPrefixes(self.ewr_templates):FilterCoalitions(self.Coalition):FilterStart()
|
||||
self.EWR_Group:FilterStart()
|
||||
else
|
||||
-- Set SAM SET_GROUP
|
||||
self.SAM_Group = SET_GROUP:New():FilterPrefixes(self.SAM_Templates_Prefix):FilterCoalitions(self.Coalition):FilterOnce()
|
||||
self.SAM_Group:FilterOnce()
|
||||
-- Set EWR SET_GROUP
|
||||
self.EWR_Group = SET_GROUP:New():FilterPrefixes(self.ewr_templates):FilterCoalitions(self.Coalition):FilterOnce()
|
||||
self.EWR_Group:FilterOnce()
|
||||
end
|
||||
|
||||
-- set up CC
|
||||
@@ -612,7 +631,7 @@ do
|
||||
|
||||
-- TODO Version
|
||||
-- @field #string version
|
||||
self.version="0.8.11"
|
||||
self.version="0.8.15"
|
||||
self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
|
||||
|
||||
--- FSM Functions ---
|
||||
@@ -776,6 +795,19 @@ do
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around
|
||||
-- @param #MANTIS self
|
||||
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
||||
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
||||
-- @return #MANTIS self
|
||||
function MANTIS:AddScootZones(ZoneSet, Number)
|
||||
self:T(self.lid .. " AddScootZones")
|
||||
self.SkateZones = ZoneSet
|
||||
self.SkateNumber = Number or 3
|
||||
self.shootandscoot = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Function to set accept and reject zones.
|
||||
-- @param #MANTIS self
|
||||
-- @param #table AcceptZones Table of @{Core.Zone#ZONE} objects
|
||||
@@ -882,7 +914,7 @@ do
|
||||
|
||||
--- Function to get the HQ object for further use
|
||||
-- @param #MANTIS self
|
||||
-- @return Wrapper.GROUP#GROUP The HQ #GROUP object or *nil* if it doesn't exist
|
||||
-- @return Wrapper.Group#GROUP The HQ #GROUP object or *nil* if it doesn't exist
|
||||
function MANTIS:GetCommandCenter()
|
||||
self:T(self.lid .. "GetCommandCenter")
|
||||
if self.HQ_CC then
|
||||
@@ -918,7 +950,7 @@ do
|
||||
|
||||
--- Function to set the HQ object for further use
|
||||
-- @param #MANTIS self
|
||||
-- @param Wrapper.GROUP#GROUP group The #GROUP object to be set as HQ
|
||||
-- @param Wrapper.Group#GROUP group The #GROUP object to be set as HQ
|
||||
function MANTIS:SetCommandCenter(group)
|
||||
self:T(self.lid .. "SetCommandCenter")
|
||||
local group = group or nil
|
||||
@@ -980,7 +1012,7 @@ do
|
||||
|
||||
--- Set using your own #INTEL_DLINK object instead of #DETECTION
|
||||
-- @param #MANTIS self
|
||||
-- @param Ops.Intelligence#INTEL_DLINK DLink The data link object to be used.
|
||||
-- @param Ops.Intel#INTEL_DLINK DLink The data link object to be used.
|
||||
function MANTIS:SetUsingDLink(DLink)
|
||||
self:T(self.lid .. "SetUsingDLink")
|
||||
self.DLink = true
|
||||
@@ -1775,6 +1807,10 @@ do
|
||||
self.Shorad:SetDefenseLimits(80,95)
|
||||
self.ShoradLink = true
|
||||
self.Shorad.Groupset=self.ShoradGroupSet
|
||||
self.Shorad.debug = self.debug
|
||||
end
|
||||
if self.shootandscoot and self.SkateZones then
|
||||
self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3)
|
||||
end
|
||||
self:__Status(-math.random(1,10))
|
||||
return self
|
||||
|
||||
@@ -50,6 +50,11 @@
|
||||
-- * **100 meter**: Destroys the missile when the distance to the aircraft is below or equal to 100 meter.
|
||||
-- * **150 meter**: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
|
||||
-- * **200 meter**: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
|
||||
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -67,8 +72,8 @@
|
||||
-- @module Functional.MissileTrainer
|
||||
-- @image Missile_Trainer.JPG
|
||||
|
||||
|
||||
--- @type MISSILETRAINER
|
||||
---
|
||||
-- @type MISSILETRAINER
|
||||
-- @field Core.Set#SET_CLIENT DBClients
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
@@ -97,6 +102,11 @@
|
||||
-- * @{#MISSILETRAINER.InitRangeOnOff}: Sets by default the display of range information of missiles ON of OFF.
|
||||
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
|
||||
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
|
||||
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
|
||||
--
|
||||
-- @field #MISSILETRAINER
|
||||
MISSILETRAINER = {
|
||||
@@ -205,7 +215,7 @@ function MISSILETRAINER:New( Distance, Briefing )
|
||||
|
||||
|
||||
-- self.DB:ForEachClient(
|
||||
-- --- @param Wrapper.Client#CLIENT Client
|
||||
-- -- @param Wrapper.Client#CLIENT Client
|
||||
-- function( Client )
|
||||
--
|
||||
-- ... actions ...
|
||||
@@ -555,7 +565,7 @@ function MISSILETRAINER:_AddBearing( Client, TrainerWeapon )
|
||||
|
||||
local DirectionVector = { x = PositionMissile.x - TargetVec3.x, y = PositionMissile.y - TargetVec3.y, z = PositionMissile.z - TargetVec3.z }
|
||||
local DirectionRadians = math.atan2( DirectionVector.z, DirectionVector.x )
|
||||
--DirectionRadians = DirectionRadians + routines.getNorthCorrection( PositionTarget )
|
||||
|
||||
if DirectionRadians < 0 then
|
||||
DirectionRadians = DirectionRadians + 2 * math.pi
|
||||
end
|
||||
|
||||
@@ -10,7 +10,8 @@
|
||||
-- @module Functional.Movement
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
--- @type MOVEMENT
|
||||
---
|
||||
-- @type MOVEMENT
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
---
|
||||
@@ -55,7 +56,6 @@ end
|
||||
--- Call this function to start the MOVEMENT scheduling.
|
||||
function MOVEMENT:ScheduleStart()
|
||||
self:F()
|
||||
--self.MoveFunction = routines.scheduleFunction( self._Scheduler, { self }, timer.getTime() + 1, 120 )
|
||||
self.MoveFunction = SCHEDULER:New( self, self._Scheduler, {}, 1, 120 )
|
||||
end
|
||||
|
||||
|
||||
@@ -46,9 +46,9 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
||||
-- ### Contributions: FlightControl
|
||||
--
|
||||
-- ===
|
||||
-- @module Functional.RAT
|
||||
@@ -225,7 +225,7 @@
|
||||
--
|
||||
-- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immidiately despawned the moment its wheels touch the runway, i.e.
|
||||
-- when a landing event is triggered. This leads to the loss of the RAT aircraft. On possible way to circumvent the this problem is to let another RAT aircraft spawn at landing
|
||||
-- and not when it shuts down its engines. See the @{RAT.RespawnAfterLanding}() function.
|
||||
-- and not when it shuts down its engines. See the @{#RAT.RespawnAfterLanding}() function.
|
||||
-- * Spawning: When a big aircraft is dynamically spawned on a small airbase a few things can go wrong. For example, it could be spawned at a parking spot with a shelter.
|
||||
-- Or it could be damaged by a scenery object when it is taxiing out to the runway, or it could overlap with other aircraft on parking spots near by.
|
||||
--
|
||||
@@ -2474,11 +2474,11 @@ end
|
||||
-- @param #RAT self
|
||||
-- @param #number takeoff Takeoff type. Could also be air start.
|
||||
-- @param #number landing Landing type. Could also be a destination in air.
|
||||
-- @param Wrapper.Airport#AIRBASE _departure (Optional) Departure airbase.
|
||||
-- @param Wrapper.Airport#AIRBASE _destination (Optional) Destination airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE _departure (Optional) Departure airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE _destination (Optional) Destination airbase.
|
||||
-- @param #table _waypoint Initial waypoint.
|
||||
-- @return Wrapper.Airport#AIRBASE Departure airbase.
|
||||
-- @return Wrapper.Airport#AIRBASE Destination airbase.
|
||||
-- @return Wrapper.Airbase#AIRBASE Departure airbase.
|
||||
-- @return Wrapper.Airbase#AIRBASE Destination airbase.
|
||||
-- @return #table Table of flight plan waypoints.
|
||||
-- @return #nil If no valid departure or destination airport could be found.
|
||||
function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
||||
@@ -3483,7 +3483,7 @@ function RAT:Status(message, forID)
|
||||
-- Get group.
|
||||
local group=ratcraft.group --Wrapper.Group#GROUP
|
||||
|
||||
if group and group:IsAlive() then
|
||||
if group and group:IsAlive() and (group:GetCoordinate() or group:GetVec3()) then
|
||||
nalive=nalive+1
|
||||
|
||||
-- Gather some information.
|
||||
@@ -3491,8 +3491,11 @@ function RAT:Status(message, forID)
|
||||
local life=self:_GetLife(group)
|
||||
local fuel=group:GetFuel()*100.0
|
||||
local airborne=group:InAir()
|
||||
local coords=group:GetCoordinate()
|
||||
local alt=coords.y or 1000
|
||||
local coords=group:GetCoordinate() or group:GetVec3()
|
||||
local alt=1000
|
||||
if coords then
|
||||
alt=coords.y or 1000
|
||||
end
|
||||
--local vel=group:GetVelocityKMH()
|
||||
local departure=ratcraft.departure:GetName()
|
||||
local destination=ratcraft.destination:GetName()
|
||||
@@ -4602,7 +4605,7 @@ function RAT:_TaskHolding(P1, Altitude, Speed, Duration)
|
||||
end
|
||||
|
||||
--- Function which is called after passing every waypoint. Info on waypoint is given and special functions are executed.
|
||||
-- @param Core.Group#GROUP group Group of aircraft.
|
||||
-- @param Wrapper.Group#GROUP group Group of aircraft.
|
||||
-- @param #RAT rat RAT object.
|
||||
-- @param #number wp Waypoint index. Running number of the waypoints. Determines the actions to be executed.
|
||||
function RAT._WaypointFunction(group, rat, wp)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
--
|
||||
-- The RANGE class enables easy set up of bombing and strafing ranges within DCS World.
|
||||
--
|
||||
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by [Ciribob](https://forums.eagle.ru/member.php?u=112175), which itself was motivated
|
||||
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated
|
||||
-- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174).
|
||||
--
|
||||
-- [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is highly recommended for this class.
|
||||
@@ -42,9 +42,9 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536), [Ciribob](https://forums.eagle.ru/member.php?u=112175)
|
||||
-- ### Contributions: FlightControl, Ciribob
|
||||
-- ### SRS Additions: Applevangelist
|
||||
--
|
||||
-- ===
|
||||
@@ -105,6 +105,7 @@
|
||||
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
|
||||
-- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor.
|
||||
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
|
||||
-- @field #number Coalition Coalition side for the menu, if any.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
|
||||
@@ -355,7 +356,8 @@ RANGE = {
|
||||
targetsheet = nil,
|
||||
targetpath = nil,
|
||||
targetprefix = nil,
|
||||
}
|
||||
Coalition = nil,
|
||||
}
|
||||
|
||||
--- Default range parameters.
|
||||
-- @type RANGE.Defaults
|
||||
@@ -591,7 +593,7 @@ RANGE.MenuF10Root = nil
|
||||
|
||||
--- Range script version.
|
||||
-- @field #string version
|
||||
RANGE.version = "2.7.1"
|
||||
RANGE.version = "2.7.3"
|
||||
|
||||
-- TODO list:
|
||||
-- TODO: Verbosity level for messages.
|
||||
@@ -613,8 +615,9 @@ RANGE.version = "2.7.1"
|
||||
--- RANGE contructor. Creates a new RANGE object.
|
||||
-- @param #RANGE self
|
||||
-- @param #string RangeName Name of the range. Has to be unique. Will we used to create F10 menu items etc.
|
||||
-- @param #number Coalition (optional) Coalition of the range, if any, e.g. coalition.side.BLUE.
|
||||
-- @return #RANGE RANGE object.
|
||||
function RANGE:New( RangeName )
|
||||
function RANGE:New( RangeName, Coalition )
|
||||
|
||||
-- Inherit BASE.
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- #RANGE
|
||||
@@ -622,7 +625,9 @@ function RANGE:New( RangeName )
|
||||
-- Get range name.
|
||||
-- TODO: make sure that the range name is not given twice. This would lead to problems in the F10 radio menu.
|
||||
self.rangename = RangeName or "Practice Range"
|
||||
|
||||
|
||||
self.Coalition = Coalition
|
||||
|
||||
-- Log id.
|
||||
self.lid = string.format( "RANGE %s | ", self.rangename )
|
||||
|
||||
@@ -1745,10 +1750,16 @@ function RANGE:OnEventBirth( EventData )
|
||||
|
||||
-- Reset current strafe status.
|
||||
self.strafeStatus[_uid] = nil
|
||||
|
||||
-- Add Menu commands after a delay of 0.1 seconds.
|
||||
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
||||
|
||||
|
||||
if self.Coalition then
|
||||
if EventData.IniCoalition == self.Coalition then
|
||||
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
||||
end
|
||||
else
|
||||
-- Add Menu commands after a delay of 0.1 seconds.
|
||||
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
|
||||
end
|
||||
|
||||
-- By default, some bomb impact points and do not flare each hit on target.
|
||||
self.PlayerSettings[_playername] = {} -- #RANGE.PlayerData
|
||||
self.PlayerSettings[_playername].smokebombimpact = self.defaultsmokebomb
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
-- and creates a CSV file logging the scoring events and results for use at team or squadron websites.
|
||||
--
|
||||
-- SCORING automatically calculates the threat level of the objects hit and destroyed by players,
|
||||
-- which can be @{Wrapper.Unit}, @{Static) and @{Scenery} objects.
|
||||
-- which can be @{Wrapper.Unit}, @{Wrapper.Static) and @{Scenery} objects.
|
||||
--
|
||||
-- Positive score points are granted when enemy or neutral targets are destroyed.
|
||||
-- Negative score points or penalties are given when a friendly target is hit or destroyed.
|
||||
@@ -81,7 +81,7 @@
|
||||
--
|
||||
-- * **Wingthor (TAW)**: Testing & Advice.
|
||||
-- * **Dutch-Baron (TAW)**: Testing & Advice.
|
||||
-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing and Advice.
|
||||
-- * **Whisper**: Testing and Advice.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -226,6 +226,7 @@ SCORING = {
|
||||
ClassID = 0,
|
||||
Players = {},
|
||||
AutoSave = true,
|
||||
version = "1.17.1"
|
||||
}
|
||||
|
||||
local _SCORINGCoalition = {
|
||||
@@ -659,7 +660,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + self.CoalitionChangePenalty or 50
|
||||
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] ..
|
||||
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .."Penalty points added.",
|
||||
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .." penalty points added.",
|
||||
MESSAGE.Type.Information
|
||||
):ToAll()
|
||||
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1*self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
--- **Functional** - Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
||||
--- **Functional** - Make SAM sites evasive and execute defensive behaviour when being fired upon.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ### Authors: **FlightControl**, **applevangelist**
|
||||
--
|
||||
-- Last Update: Feb 2022
|
||||
-- Last Update: Oct 2023
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -34,7 +34,7 @@
|
||||
--
|
||||
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
|
||||
-- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
|
||||
-- vehicles around (*if* they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the
|
||||
-- vehicles around (*if* they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the
|
||||
-- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
|
||||
-- period of time to stay defensive, before it takes evasive actions.
|
||||
--
|
||||
@@ -66,7 +66,6 @@ SEAD = {
|
||||
-- @field Harms
|
||||
SEAD.Harms = {
|
||||
["AGM_88"] = "AGM_88",
|
||||
["AGM_45"] = "AGM_45",
|
||||
["AGM_122"] = "AGM_122",
|
||||
["AGM_84"] = "AGM_84",
|
||||
["AGM_45"] = "AGM_45",
|
||||
@@ -80,6 +79,7 @@ SEAD = {
|
||||
["BGM_109"] = "BGM_109",
|
||||
["AGM_154"] = "AGM_154",
|
||||
["HY-2"] = "HY-2",
|
||||
["ADM_141A"] = "ADM_141A",
|
||||
}
|
||||
|
||||
--- Missile enumerators - from DCS ME and Wikipedia
|
||||
@@ -100,6 +100,7 @@ SEAD = {
|
||||
["BGM_109"] = {460, 0.705}, --in-game ~465kn
|
||||
["AGM_154"] = {130, 0.61},
|
||||
["HY-2"] = {90,1},
|
||||
["ADM_141A"] = {126,0.6},
|
||||
}
|
||||
|
||||
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
|
||||
@@ -143,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
||||
self:AddTransition("*", "ManageEvasion", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
|
||||
self:I("*** SEAD - Started Version 0.4.3")
|
||||
self:I("*** SEAD - Started Version 0.4.5")
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -203,7 +204,7 @@ function SEAD:SwitchEmissions(Switch)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add an object to call back when going evasive.
|
||||
--- Set an object to call back when going evasive.
|
||||
-- @param #SEAD self
|
||||
-- @param #table Object The object to call. Needs to have object functions as follows:
|
||||
-- `:SeadSuppressionPlanned(Group, Name, SuppressionStartTime, SuppressionEndTime)`
|
||||
@@ -348,8 +349,9 @@ end
|
||||
-- @param #string SEADWeaponName
|
||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker Group
|
||||
-- @param #number timeoffset Offset for tti calc
|
||||
-- @param Wrapper.Weapon#WEAPON Weapon
|
||||
-- @return #SEAD self
|
||||
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset)
|
||||
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset,Weapon)
|
||||
local timeoffset = timeoffset or 0
|
||||
if _targetskill == "Random" then -- when skill is random, choose a skill
|
||||
local Skills = { "Average", "Good", "High", "Excellent" }
|
||||
@@ -369,9 +371,13 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
local reach = 10
|
||||
if hit then
|
||||
local wpndata = SEAD.HarmData[data]
|
||||
reach = wpndata[1] * 1,1
|
||||
reach = wpndata[1] * 1.1
|
||||
local mach = wpndata[2]
|
||||
wpnspeed = math.floor(mach * 340.29)
|
||||
if Weapon then
|
||||
wpnspeed = Weapon:GetSpeed()
|
||||
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
|
||||
end
|
||||
end
|
||||
-- time to impact
|
||||
local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time
|
||||
@@ -405,7 +411,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
local function SuppressionStop(args)
|
||||
self:T(string.format("*** SEAD - %s Radar On",args[2]))
|
||||
local grp = args[1] -- Wrapper.Group#GROUP
|
||||
local name = args[2] -- #string Group Nam
|
||||
local name = args[2] -- #string Group Name
|
||||
if self.UseEmissionsOnOff then
|
||||
grp:EnableEmission(true)
|
||||
end
|
||||
@@ -424,7 +430,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
if _tti > 600 then delay = _tti - 90 end -- shot from afar, 600 is default shorad ontime
|
||||
|
||||
local SuppressionStartTime = timer.getTime() + delay
|
||||
local SuppressionEndTime = timer.getTime() + _tti + self.Padding
|
||||
local SuppressionEndTime = timer.getTime() + delay + _tti + self.Padding + delay
|
||||
local _targetgroupname = _targetgroup:GetName()
|
||||
if not self.SuppressedGroups[_targetgroupname] then
|
||||
self:T(string.format("*** SEAD - %s | Parameters TTI %ds | Switch-Off in %ds",_targetgroupname,_tti,delay))
|
||||
@@ -457,6 +463,9 @@ function SEAD:HandleEventShot( EventData )
|
||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local SEADWeaponName = EventData.WeaponName -- return weapon type
|
||||
|
||||
local WeaponWrapper = WEAPON:New(EventData.Weapon)
|
||||
--local SEADWeaponSpeed = WeaponWrapper:GetSpeed() -- mps
|
||||
|
||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||
--self:T({ SEADWeapon })
|
||||
|
||||
@@ -475,7 +484,7 @@ function SEAD:HandleEventShot( EventData )
|
||||
end
|
||||
return self
|
||||
end
|
||||
local targetcat = _target:getCategory() -- Identify category
|
||||
local targetcat = Object.getCategory(_target) -- Identify category
|
||||
local _targetUnit = nil -- Wrapper.Unit#UNIT
|
||||
local _targetgroup = nil -- Wrapper.Group#GROUP
|
||||
self:T(string.format("*** Targetcat = %d",targetcat))
|
||||
@@ -513,7 +522,11 @@ function SEAD:HandleEventShot( EventData )
|
||||
end
|
||||
end
|
||||
if SEADGroupFound == true then -- yes we are being attacked
|
||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup)
|
||||
if string.find(SEADWeaponName,"ADM_141",1,true) then
|
||||
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
else
|
||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
-- @image Functional.Shorad.jpg
|
||||
--
|
||||
-- Date: Nov 2021
|
||||
-- Last Update: Nov 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **SHORAD** class, extends Core.Base#BASE
|
||||
@@ -39,8 +40,11 @@
|
||||
-- @field #boolean DefendHarms Default true, intercept incoming HARMS
|
||||
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
|
||||
-- @field #number DefenseLowProb Default 70, minimum detection limit
|
||||
-- @field #number DefenseHighProb Default 90, maximim detection limit
|
||||
-- @field #number DefenseHighProb Default 90, maximum detection limit
|
||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
|
||||
-- @field #boolean shootandscoot
|
||||
-- @field #number SkateNumber
|
||||
-- @field Core.Set#SET_ZONE SkateZones
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -99,7 +103,10 @@ SHORAD = {
|
||||
DefendMavs = true,
|
||||
DefenseLowProb = 70,
|
||||
DefenseHighProb = 90,
|
||||
UseEmOnOff = false,
|
||||
UseEmOnOff = true,
|
||||
shootandscoot = false,
|
||||
SkateNumber = 3,
|
||||
SkateZones = nil,
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
@@ -112,7 +119,6 @@ do
|
||||
-- @field Harms
|
||||
SHORAD.Harms = {
|
||||
["AGM_88"] = "AGM_88",
|
||||
["AGM_45"] = "AGM_45",
|
||||
["AGM_122"] = "AGM_122",
|
||||
["AGM_84"] = "AGM_84",
|
||||
["AGM_45"] = "AGM_45",
|
||||
@@ -123,6 +129,8 @@ do
|
||||
["X_25"] = "X_25",
|
||||
["X_31"] = "X_31",
|
||||
["Kh25"] = "Kh25",
|
||||
["HY-2"] = "HY-2",
|
||||
["ADM_141A"] = "ADM_141A",
|
||||
}
|
||||
|
||||
--- TODO complete list?
|
||||
@@ -134,7 +142,6 @@ do
|
||||
["Kh29"] = "Kh29",
|
||||
["Kh31"] = "Kh31",
|
||||
["Kh66"] = "Kh66",
|
||||
--["BGM_109"] = "BGM_109",
|
||||
}
|
||||
|
||||
--- Instantiates a new SHORAD object
|
||||
@@ -146,7 +153,7 @@ do
|
||||
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
|
||||
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
|
||||
-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
|
||||
-- @retunr #SHORAD self
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff)
|
||||
local self = BASE:Inherit( self, FSM:New() )
|
||||
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
|
||||
@@ -165,8 +172,9 @@ do
|
||||
self.DefendMavs = true
|
||||
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
|
||||
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
|
||||
self.UseEmOnOff = UseEmOnOff or false -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||
self:I("*** SHORAD - Started Version 0.3.1")
|
||||
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
|
||||
if UseEmOnOff == false then self.UseEmOnOff = UseEmOnOff end
|
||||
self:I("*** SHORAD - Started Version 0.3.2")
|
||||
-- Set the string id for output to DCS.log file.
|
||||
self.lid=string.format("SHORAD %s | ", self.name)
|
||||
self:_InitState()
|
||||
@@ -176,12 +184,14 @@ do
|
||||
self:SetStartState("Running")
|
||||
self:AddTransition("*", "WakeUpShorad", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
self:AddTransition("*", "ShootAndScoot", "*")
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Initially set all groups to alarm state GREEN
|
||||
-- @param #SHORAD self
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:_InitState()
|
||||
self:T(self.lid .. " _InitState")
|
||||
local table = {}
|
||||
@@ -205,21 +215,36 @@ do
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a SET_ZONE of zones for Shoot&Scoot
|
||||
-- @param #SHORAD self
|
||||
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
|
||||
-- @param #number Number Number of closest zones to be considered, defaults to 3.
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:AddScootZones(ZoneSet, Number)
|
||||
self:T(self.lid .. " AddScootZones")
|
||||
self.SkateZones = ZoneSet
|
||||
self.SkateNumber = Number or 3
|
||||
self.shootandscoot = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Switch debug state on
|
||||
-- @param #SHORAD self
|
||||
-- @param #boolean debug Switch debug on (true) or off (false)
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchDebug(onoff)
|
||||
self:T( { onoff } )
|
||||
if onoff then
|
||||
self:SwitchDebugOn()
|
||||
else
|
||||
self.SwitchDebugOff()
|
||||
self:SwitchDebugOff()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Switch debug state on
|
||||
-- @param #SHORAD self
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchDebugOn()
|
||||
self.debug = true
|
||||
--tracing
|
||||
@@ -230,6 +255,7 @@ do
|
||||
|
||||
--- Switch debug state off
|
||||
-- @param #SHORAD self
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchDebugOff()
|
||||
self.debug = false
|
||||
BASE:TraceOff()
|
||||
@@ -239,6 +265,7 @@ do
|
||||
--- Switch defense for HARMs
|
||||
-- @param #SHORAD self
|
||||
-- @param #boolean onoff
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchHARMDefense(onoff)
|
||||
self:T( { onoff } )
|
||||
local onoff = onoff or true
|
||||
@@ -249,6 +276,7 @@ do
|
||||
--- Switch defense for AGMs
|
||||
-- @param #SHORAD self
|
||||
-- @param #boolean onoff
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SwitchAGMDefense(onoff)
|
||||
self:T( { onoff } )
|
||||
local onoff = onoff or true
|
||||
@@ -260,6 +288,7 @@ do
|
||||
-- @param #SHORAD self
|
||||
-- @param #number low Minimum detection limit, integer 1-100
|
||||
-- @param #number high Maximum detection limit integer 1-100
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SetDefenseLimits(low,high)
|
||||
self:T( { low, high } )
|
||||
local low = low or 70
|
||||
@@ -278,6 +307,7 @@ do
|
||||
--- Set the number of seconds a SHORAD site will stay active
|
||||
-- @param #SHORAD self
|
||||
-- @param #number seconds Number of seconds systems stay active
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SetActiveTimer(seconds)
|
||||
self:T(self.lid .. " SetActiveTimer")
|
||||
local timer = seconds or 600
|
||||
@@ -291,6 +321,7 @@ do
|
||||
--- Set the number of meters for the SHORAD defense zone
|
||||
-- @param #SHORAD self
|
||||
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SetDefenseRadius(meters)
|
||||
self:T(self.lid .. " SetDefenseRadius")
|
||||
local radius = meters or 20000
|
||||
@@ -304,6 +335,7 @@ do
|
||||
--- Set using Emission on/off instead of changing alarm state
|
||||
-- @param #SHORAD self
|
||||
-- @param #boolean switch Decide if we are changing alarm state or AI state
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:SetUsingEmOnOff(switch)
|
||||
self:T(self.lid .. " SetUsingEmOnOff")
|
||||
self.UseEmOnOff = switch or false
|
||||
@@ -375,11 +407,11 @@ do
|
||||
local shorad = self.Groupset
|
||||
local shoradset = shorad:GetAliveSet() --#table
|
||||
local returnname = false
|
||||
--local TDiff = 1
|
||||
for _,_groups in pairs (shoradset) do
|
||||
local groupname = _groups:GetName()
|
||||
if string.find(groupname, tgtgrp, 1, true) then
|
||||
returnname = true
|
||||
--_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
|
||||
end
|
||||
end
|
||||
return returnname
|
||||
@@ -426,6 +458,7 @@ do
|
||||
-- @param #number Radius Radius of the #ZONE
|
||||
-- @param #number ActiveTimer Number of seconds to stay active
|
||||
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
||||
-- @return #SHORAD self
|
||||
-- @usage Use this function to integrate with other systems, example
|
||||
--
|
||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
||||
@@ -452,28 +485,35 @@ do
|
||||
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
|
||||
local groupset = self.Groupset --Core.Set#SET_GROUP
|
||||
local shoradset = groupset:GetAliveSet() --#table
|
||||
|
||||
-- local function to switch off shorad again
|
||||
local function SleepShorad(group)
|
||||
local groupname = group:GetName()
|
||||
self.ActiveGroups[groupname] = nil
|
||||
if self.UseEmOnOff then
|
||||
group:EnableEmission(false)
|
||||
--group:SetAIOff()
|
||||
else
|
||||
group:OptionAlarmStateGreen()
|
||||
if group and group:IsAlive() then
|
||||
local groupname = group:GetName()
|
||||
self.ActiveGroups[groupname] = nil
|
||||
if self.UseEmOnOff then
|
||||
group:EnableEmission(false)
|
||||
else
|
||||
group:OptionAlarmStateGreen()
|
||||
end
|
||||
local text = string.format("Sleeping SHORAD %s", group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
--Shoot and Scoot
|
||||
if self.shootandscoot then
|
||||
self:__ShootAndScoot(1,group)
|
||||
end
|
||||
end
|
||||
local text = string.format("Sleeping SHORAD %s", group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
end
|
||||
|
||||
-- go through set and find the one(s) to activate
|
||||
local TDiff = 4
|
||||
for _,_group in pairs (shoradset) do
|
||||
if _group:IsAnyInZone(targetzone) then
|
||||
local text = string.format("Waking up SHORAD %s", _group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
if self.UseEmOnOff then
|
||||
--_group:SetAIOn()
|
||||
_group:EnableEmission(true)
|
||||
end
|
||||
_group:OptionAlarmStateRed()
|
||||
@@ -481,91 +521,128 @@ do
|
||||
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
|
||||
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
|
||||
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
|
||||
timer.scheduleFunction(SleepShorad, _group, endtime)
|
||||
self.ActiveGroups[groupname].Timer = TIMER:New(SleepShorad,_group):Start(endtime)
|
||||
--Shoot and Scoot
|
||||
if self.shootandscoot then
|
||||
self:__ShootAndScoot(TDiff,_group)
|
||||
TDiff=TDiff+1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Calculate hit zone of an AGM-88
|
||||
-- @param #SHORAD self
|
||||
-- @param #table SEADWeapon DCS.Weapon object
|
||||
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
||||
-- @param #number height Height when the missile was fired
|
||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
|
||||
self:T("**** Calculating hit zone")
|
||||
if SEADWeapon and SEADWeapon:isExist() then
|
||||
--local pos = SEADWeapon:getPoint()
|
||||
--- (Internal) Calculate hit zone of an AGM-88
|
||||
-- @param #SHORAD self
|
||||
-- @param #table SEADWeapon DCS.Weapon object
|
||||
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
|
||||
-- @param #number height Height when the missile was fired
|
||||
-- @param Wrapper.Group#GROUP SEADGroup Attacker group
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
|
||||
self:T("**** Calculating hit zone")
|
||||
if SEADWeapon and SEADWeapon:isExist() then
|
||||
--local pos = SEADWeapon:getPoint()
|
||||
|
||||
-- postion and height
|
||||
local position = SEADWeapon:getPosition()
|
||||
local mheight = height
|
||||
-- heading
|
||||
local wph = math.atan2(position.x.z, position.x.x)
|
||||
if wph < 0 then
|
||||
wph=wph+2*math.pi
|
||||
end
|
||||
wph=math.deg(wph)
|
||||
|
||||
-- velocity
|
||||
local wpndata = SEAD.HarmData["AGM_88"]
|
||||
local mveloc = math.floor(wpndata[2] * 340.29)
|
||||
local c1 = (2*mheight*9.81)/(mveloc^2)
|
||||
local c2 = (mveloc^2) / 9.81
|
||||
local Ropt = c2 * math.sqrt(c1+1)
|
||||
if height <= 5000 then
|
||||
Ropt = Ropt * 0.72
|
||||
elseif height <= 7500 then
|
||||
Ropt = Ropt * 0.82
|
||||
elseif height <= 10000 then
|
||||
Ropt = Ropt * 0.87
|
||||
elseif height <= 12500 then
|
||||
Ropt = Ropt * 0.98
|
||||
end
|
||||
|
||||
-- look at a couple of zones across the trajectory
|
||||
for n=1,3 do
|
||||
local dist = Ropt - ((n-1)*20000)
|
||||
local predpos= pos0:Translate(dist,wph)
|
||||
if predpos then
|
||||
|
||||
-- postion and height
|
||||
local position = SEADWeapon:getPosition()
|
||||
local mheight = height
|
||||
-- heading
|
||||
local wph = math.atan2(position.x.z, position.x.x)
|
||||
if wph < 0 then
|
||||
wph=wph+2*math.pi
|
||||
end
|
||||
wph=math.deg(wph)
|
||||
|
||||
-- velocity
|
||||
local wpndata = SEAD.HarmData["AGM_88"]
|
||||
local mveloc = math.floor(wpndata[2] * 340.29)
|
||||
local c1 = (2*mheight*9.81)/(mveloc^2)
|
||||
local c2 = (mveloc^2) / 9.81
|
||||
local Ropt = c2 * math.sqrt(c1+1)
|
||||
if height <= 5000 then
|
||||
Ropt = Ropt * 0.72
|
||||
elseif height <= 7500 then
|
||||
Ropt = Ropt * 0.82
|
||||
elseif height <= 10000 then
|
||||
Ropt = Ropt * 0.87
|
||||
elseif height <= 12500 then
|
||||
Ropt = Ropt * 0.98
|
||||
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
|
||||
|
||||
if self.debug then
|
||||
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
|
||||
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
|
||||
end
|
||||
|
||||
local seadset = self.Groupset
|
||||
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local _targetgroup = nil
|
||||
local _targetgroupname = "none"
|
||||
local _targetskill = "Random"
|
||||
if tgtgrp and tgtgrp:IsAlive() then
|
||||
_targetgroup = tgtgrp
|
||||
_targetgroupname = tgtgrp:GetName() -- group name
|
||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||
self:T("*** Found Target = ".. _targetgroupname)
|
||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- look at a couple of zones across the trajectory
|
||||
for n=1,3 do
|
||||
local dist = Ropt - ((n-1)*20000)
|
||||
local predpos= pos0:Translate(dist,wph)
|
||||
if predpos then
|
||||
return self
|
||||
end
|
||||
|
||||
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
|
||||
|
||||
if self.debug then
|
||||
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
|
||||
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
|
||||
end
|
||||
|
||||
local seadset = self.Groupset
|
||||
local tgtcoord = targetzone:GetRandomPointVec2()
|
||||
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local _targetgroup = nil
|
||||
local _targetgroupname = "none"
|
||||
local _targetskill = "Random"
|
||||
if tgtgrp and tgtgrp:IsAlive() then
|
||||
_targetgroup = tgtgrp
|
||||
_targetgroupname = tgtgrp:GetName() -- group name
|
||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||
self:T("*** Found Target = ".. _targetgroupname)
|
||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
|
||||
--- (Internal) Shoot and Scoot
|
||||
-- @param #SHORAD self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Group#GROUP Shorad Shorad group
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:onafterShootAndScoot(From,Event,To,Shorad)
|
||||
self:T( { From,Event,To } )
|
||||
local possibleZones = {}
|
||||
local mindist = 100
|
||||
local maxdist = 3000
|
||||
if Shorad and Shorad:IsAlive() then
|
||||
local NowCoord = Shorad:GetCoordinate()
|
||||
for _,_zone in pairs(self.SkateZones.Set) do
|
||||
local zone = _zone -- Core.Zone#ZONE_RADIUS
|
||||
local dist = NowCoord:Get2DDistance(zone:GetCoordinate())
|
||||
if dist >= mindist and dist <= maxdist then
|
||||
possibleZones[#possibleZones+1] = zone
|
||||
if #possibleZones == self.SkateNumber then break end
|
||||
end
|
||||
end
|
||||
end
|
||||
if #possibleZones > 0 and Shorad:GetVelocityKMH() < 2 then
|
||||
local rand = math.floor(math.random(1,#possibleZones*1000)/1000+0.5)
|
||||
if rand == 0 then rand = 1 end
|
||||
self:T(self.lid .. " ShootAndScoot to zone "..rand)
|
||||
local ToCoordinate = possibleZones[rand]:GetCoordinate()
|
||||
Shorad:RouteGroundTo(ToCoordinate,20,"Cone",1)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Main function - work on the EventData
|
||||
-- @param #SHORAD self
|
||||
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
||||
-- @return #SHORAD self
|
||||
function SHORAD:HandleEventShot( EventData )
|
||||
self:T( { EventData } )
|
||||
self:T(self.lid .. " HandleEventShot")
|
||||
--local ShootingUnit = EventData.IniDCSUnit
|
||||
--local ShootingUnitName = EventData.IniDCSUnitName
|
||||
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local ShootingWeaponName = EventData.WeaponName -- return weapon type
|
||||
-- get firing coalition
|
||||
@@ -596,27 +673,18 @@ end
|
||||
return self
|
||||
end
|
||||
|
||||
local targetcat = targetdata:getCategory() -- Identify category
|
||||
local targetcat = Object.getCategory(targetdata) -- Identify category
|
||||
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
|
||||
self:T({targetdata})
|
||||
local targetunit = nil
|
||||
if targetcat == Object.Category.UNIT then -- UNIT
|
||||
targetunit = UNIT:Find(targetdata)
|
||||
elseif targetcat == Object.Category.STATIC then -- STATIC
|
||||
--self:T("Static Target Data")
|
||||
--self:T({targetdata:isExist()})
|
||||
--self:T({targetdata:getPoint()})
|
||||
local tgtcoord = COORDINATE:NewFromVec3(targetdata:getPoint())
|
||||
--tgtcoord:MarkToAll("Missile Target",true)
|
||||
|
||||
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtcoord1 = tgtgrp1:GetCoordinate()
|
||||
--tgtcoord1:MarkToAll("Close target SAM",true)
|
||||
|
||||
local tgtgrp2 = self.Groupset:FindNearestGroupFromPointVec2(tgtcoord)
|
||||
local tgtcoord2 = tgtgrp2:GetCoordinate()
|
||||
--tgtcoord2:MarkToAll("Close target SHORAD",true)
|
||||
|
||||
local dist1 = tgtcoord:Get2DDistance(tgtcoord1)
|
||||
local dist2 = tgtcoord:Get2DDistance(tgtcoord2)
|
||||
|
||||
@@ -628,10 +696,8 @@ end
|
||||
targetcat = Object.Category.UNIT
|
||||
end
|
||||
end
|
||||
--local targetunitname = Unit.getName(targetdata) -- Unit name
|
||||
if targetunit and targetunit:IsAlive() then
|
||||
local targetunitname = targetunit:GetName()
|
||||
--local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
|
||||
local targetgroup = nil
|
||||
local targetgroupname = "none"
|
||||
if targetcat == Object.Category.UNIT then
|
||||
@@ -649,7 +715,6 @@ end
|
||||
self:T( text )
|
||||
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
||||
-- check if we or a SAM site are the target
|
||||
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
|
||||
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
|
||||
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
||||
-- if being shot at, find closest SHORADs to activate
|
||||
|
||||
@@ -33,9 +33,9 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
|
||||
-- ### Contributions: FlightControl
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@@ -742,7 +742,7 @@
|
||||
--
|
||||
-- ## Save Assets
|
||||
--
|
||||
-- Saving asset data to file is achieved by the @{WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- Saving asset data to file is achieved by the @{#WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- warehouse data is saved. If you do not specify a path, the file is saved your the DCS installation root directory.
|
||||
-- The parameter *filename* is optional and defines the name of the saved file. By default this is automatically created from the warehouse id and name, for example
|
||||
-- "Warehouse-1234_Batumi.txt".
|
||||
@@ -753,13 +753,13 @@
|
||||
--
|
||||
-- ### Automatic Save at Mission End
|
||||
--
|
||||
-- The assets can be saved automatically when the mission is ended via the @{WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
|
||||
-- The assets can be saved automatically when the mission is ended via the @{#WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
|
||||
--
|
||||
-- warehouseBatumi:SetSaveOnMissionEnd("D:\\My Warehouse Data\\")
|
||||
--
|
||||
-- ## Load Assets
|
||||
--
|
||||
-- Loading assets data from file is achieved by the @{WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- Loading assets data from file is achieved by the @{#WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- warehouse data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory.
|
||||
-- The parameter *filename* is optional and defines the name of the file to load. By default this is automatically generated from the warehouse id and name, for example
|
||||
-- "Warehouse-1234_Batumi.txt".
|
||||
@@ -3616,9 +3616,10 @@ function WAREHOUSE:onafterStatus(From, Event, To)
|
||||
end
|
||||
|
||||
-- Print queue after processing requests.
|
||||
self:_PrintQueue(self.queue, "Queue waiting")
|
||||
self:_PrintQueue(self.pending, "Queue pending")
|
||||
|
||||
if self.verbosity > 2 then
|
||||
self:_PrintQueue(self.queue, "Queue waiting")
|
||||
self:_PrintQueue(self.pending, "Queue pending")
|
||||
end
|
||||
-- Check fuel for all assets.
|
||||
--self:_CheckFuel()
|
||||
|
||||
@@ -4101,9 +4102,9 @@ function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay,
|
||||
-- Get the size of an object.
|
||||
local function _GetObjectSize(DCSdesc)
|
||||
if DCSdesc.box then
|
||||
local x=DCSdesc.box.max.x+math.abs(DCSdesc.box.min.x) --length
|
||||
local y=DCSdesc.box.max.y+math.abs(DCSdesc.box.min.y) --height
|
||||
local z=DCSdesc.box.max.z+math.abs(DCSdesc.box.min.z) --width
|
||||
local x=DCSdesc.box.max.x-DCSdesc.box.min.x --length
|
||||
local y=DCSdesc.box.max.y-DCSdesc.box.min.y --height
|
||||
local z=DCSdesc.box.max.z-DCSdesc.box.min.z --width
|
||||
return math.max(x,z), x , y, z
|
||||
end
|
||||
return 0,0,0,0
|
||||
@@ -5498,8 +5499,13 @@ function WAREHOUSE:onafterAssetDead(From, Event, To, asset, request)
|
||||
---
|
||||
|
||||
-- Remove dead group from cargo group set.
|
||||
request.cargogroupset:Remove(groupname, NoTriggerEvent)
|
||||
self:T(self.lid..string.format("Removed selfpropelled cargo %s: ncargo=%d.", groupname, request.cargogroupset:Count()))
|
||||
if request.cargogroupset then
|
||||
-- cargogroupset was nil for user case. Difficult to reproduce so we add a nil check.
|
||||
request.cargogroupset:Remove(groupname, NoTriggerEvent)
|
||||
self:T(self.lid..string.format("Removed selfpropelled cargo %s: ncargo=%d.", groupname, request.cargogroupset:Count()))
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: cargogroupset is nil for request ID=%s!", tostring(request.uid)))
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
@@ -6671,7 +6677,13 @@ function WAREHOUSE:_OnEventCrashOrDead(EventData)
|
||||
self:Destroyed()
|
||||
end
|
||||
if self.airbase and self.airbasename and self.airbasename==EventData.IniUnitName then
|
||||
self:RunwayDestroyed()
|
||||
if self:IsRunwayOperational() then
|
||||
-- Trigger RunwayDestroyed event (only if it is not destroyed already)
|
||||
self:RunwayDestroyed()
|
||||
else
|
||||
-- Reset the time stamp.
|
||||
self.runwaydestroyed=timer.getAbsTime()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -6761,7 +6773,7 @@ function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
|
||||
-- Dont trigger a Remove event for the group sets.
|
||||
local NoTriggerEvent=true
|
||||
|
||||
if not request.transporttype==WAREHOUSE.TransportType.SELFPROPELLED then
|
||||
if request.transporttype~=WAREHOUSE.TransportType.SELFPROPELLED then
|
||||
|
||||
---
|
||||
-- Complicated case: Dead unit could be:
|
||||
@@ -7858,7 +7870,7 @@ function WAREHOUSE:_GetTerminal(_attribute, _category)
|
||||
-- Default terminal is "large".
|
||||
local _terminal=AIRBASE.TerminalType.OpenBig
|
||||
|
||||
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER then
|
||||
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER or _attribute==WAREHOUSE.Attribute.AIR_UAV then
|
||||
-- Fighter ==> small.
|
||||
_terminal=AIRBASE.TerminalType.FighterAircraft
|
||||
elseif _attribute==WAREHOUSE.Attribute.AIR_BOMBER or _attribute==WAREHOUSE.Attribute.AIR_TRANSPORTPLANE or _attribute==WAREHOUSE.Attribute.AIR_TANKER or _attribute==WAREHOUSE.Attribute.AIR_AWACS then
|
||||
@@ -8223,7 +8235,7 @@ end
|
||||
-- @return #number Request ID.
|
||||
function WAREHOUSE:_GetIDsFromGroupName(groupname)
|
||||
|
||||
---@param #string text The text to analyse.
|
||||
-- @param #string text The text to analyse.
|
||||
local function analyse(text)
|
||||
|
||||
-- Get rid of #0001 tail from spawn.
|
||||
|
||||
@@ -363,8 +363,8 @@ do -- ZONE_CAPTURE_COALITION
|
||||
|
||||
--- ZONE_CAPTURE_COALITION Constructor.
|
||||
-- @param #ZONE_CAPTURE_COALITION self
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{ZONE_POLYGON} with its waypoints.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{Core.Zone#ZONE_POLYGON} with its waypoints.
|
||||
-- @param #number Coalition The initial coalition owning the zone.
|
||||
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
||||
-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
|
||||
-- @return #ZONE_CAPTURE_COALITION
|
||||
|
||||
@@ -4,7 +4,12 @@
|
||||
--
|
||||
-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
|
||||
-- Derived classes implement the ways how the achievements can be realized.
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
@@ -56,7 +61,7 @@ do -- ZoneGoal
|
||||
--- ZONE_GOAL_CARGO Constructor.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
||||
-- @param #number Coalition The initial coalition owning the zone.
|
||||
-- @return #ZONE_GOAL_CARGO
|
||||
function ZONE_GOAL_CARGO:New( Zone, Coalition )
|
||||
|
||||
@@ -254,7 +259,7 @@ do -- ZoneGoal
|
||||
|
||||
--- Set the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition
|
||||
-- @param #number Coalition
|
||||
function ZONE_GOAL_CARGO:SetCoalition( Coalition )
|
||||
self.Coalition = Coalition
|
||||
end
|
||||
@@ -262,7 +267,7 @@ do -- ZoneGoal
|
||||
|
||||
--- Get the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
-- @return #number Coalition.
|
||||
function ZONE_GOAL_CARGO:GetCoalition()
|
||||
return self.Coalition
|
||||
end
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
--- **Functional** - Base class that models processes to achieve goals involving a Zone for a Coalition.
|
||||
--- **Functional (WIP)** - Base class modeling processes to achieve goals involving coalition zones.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -54,7 +54,7 @@ do -- ZoneGoal
|
||||
--- ZONE_GOAL_COALITION Constructor.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
|
||||
-- @param #number Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
|
||||
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
||||
-- @return #ZONE_GOAL_COALITION
|
||||
function ZONE_GOAL_COALITION:New( Zone, Coalition, UnitCategories )
|
||||
@@ -80,7 +80,7 @@ do -- ZoneGoal
|
||||
|
||||
--- Set the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The coalition ID, e.g. *coalition.side.RED*.
|
||||
-- @param #number Coalition The coalition ID, e.g. *coalition.side.RED*.
|
||||
-- @return #ZONE_GOAL_COALITION
|
||||
function ZONE_GOAL_COALITION:SetCoalition( Coalition )
|
||||
self.PreviousCoalition = self.Coalition or Coalition
|
||||
@@ -120,14 +120,14 @@ do -- ZoneGoal
|
||||
|
||||
--- Get the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
-- @return #number Coalition.
|
||||
function ZONE_GOAL_COALITION:GetCoalition()
|
||||
return self.Coalition
|
||||
end
|
||||
|
||||
--- Get the previous coalition, i.e. the one owning the zone before the current one.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
-- @return #number Coalition.
|
||||
function ZONE_GOAL_COALITION:GetPreviousCoalition()
|
||||
return self.PreviousCoalition
|
||||
end
|
||||
|
||||
@@ -1,51 +1,52 @@
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Routines.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Core/Base.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Condition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Report.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Event.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Menu.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/ClientMenu.lua')
|
||||
__Moose.Include( 'Scripts/Moose/Core/Database.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Point.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Message.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Event.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Fsm.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Menu.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Message.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Point.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Report.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Core/Pathline.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Controllable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Group.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
|
||||
@@ -56,35 +57,64 @@ __Moose.Include( 'Scripts/Moose/Cargo/CargoSlingload.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Movement.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Sead.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Escort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/AICSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/AmmoTruck.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Autolase.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Designate.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Detection.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/DetectionZones.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Designate.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/RAT.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Range.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Escort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Fox.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Mantis.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Movement.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Range.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/RAT.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Sead.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Shorad.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Airboss.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/AirWing.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/ArmyGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Auftrag.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Awacs.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Brigade.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Chief.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Cohort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Commander.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Fleet.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Flotilla.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Intelligence.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Legion.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/NavyGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Operation.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/OpsGroup.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/OpsTransport.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/OpsZone.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Platoon.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/PlayerTask.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/PlayerRecce.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Ops/EasyGCICAP.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
|
||||
@@ -99,9 +129,9 @@ __Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cap.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Cas.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Bai.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
|
||||
@@ -123,12 +153,12 @@ __Moose.Include( 'Scripts/Moose/Actions/Act_Route.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Account.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Actions/Act_Assist.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/Radio.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/RadioQueue.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/RadioSpeech.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/SRS.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/CommandCenter.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Mission.lua' )
|
||||
@@ -140,7 +170,7 @@ __Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
|
||||
|
||||
172
Moose Development/Moose/Modules_local.lua
Normal file
172
Moose Development/Moose/Modules_local.lua
Normal file
@@ -0,0 +1,172 @@
|
||||
__Moose.Include( 'Utilities\\Enums.lua' )
|
||||
__Moose.Include( 'Utilities\\Routines.lua' )
|
||||
__Moose.Include( 'Utilities\\Utils.lua' )
|
||||
__Moose.Include( 'Utilities\\Profiler.lua' )
|
||||
__Moose.Include( 'Utilities\\Templates.lua' )
|
||||
__Moose.Include( 'Utilities\\STTS.lua' )
|
||||
__Moose.Include( 'Utilities\\FiFo.lua' )
|
||||
__Moose.Include( 'Utilities\\Socket.lua' )
|
||||
|
||||
__Moose.Include( 'Core\\Base.lua' )
|
||||
__Moose.Include( 'Core\\Beacon.lua' )
|
||||
__Moose.Include( 'Core\\UserFlag.lua' )
|
||||
__Moose.Include( 'Core\\Report.lua' )
|
||||
__Moose.Include( 'Core\\Scheduler.lua' )
|
||||
__Moose.Include( 'Core\\ScheduleDispatcher.lua' )
|
||||
__Moose.Include( 'Core\\Event.lua' )
|
||||
__Moose.Include( 'Core\\Settings.lua' )
|
||||
__Moose.Include( 'Core\\Menu.lua' )
|
||||
__Moose.Include( 'Core\\Zone.lua' )
|
||||
__Moose.Include( 'Core\\Zone_Detection.lua' )
|
||||
__Moose.Include( 'Core\\Database.lua' )
|
||||
__Moose.Include( 'Core\\Set.lua' )
|
||||
__Moose.Include( 'Core\\Point.lua' )
|
||||
__Moose.Include( 'Core\\Velocity.lua' )
|
||||
__Moose.Include( 'Core\\Message.lua' )
|
||||
__Moose.Include( 'Core\\Fsm.lua' )
|
||||
__Moose.Include( 'Core\\Spawn.lua' )
|
||||
__Moose.Include( 'Core\\SpawnStatic.lua' )
|
||||
__Moose.Include( 'Core\\Timer.lua' )
|
||||
__Moose.Include( 'Core\\Goal.lua' )
|
||||
__Moose.Include( 'Core\\Spot.lua' )
|
||||
__Moose.Include( 'Core\\Astar.lua' )
|
||||
__Moose.Include( 'Core\\MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Core\\TextAndSound.lua' )
|
||||
__Moose.Include( 'Core\\Condition.lua' )
|
||||
__Moose.Include( 'Core\\ClientMenu.lua' )
|
||||
|
||||
__Moose.Include( 'Wrapper\\Object.lua' )
|
||||
__Moose.Include( 'Wrapper\\Identifiable.lua' )
|
||||
__Moose.Include( 'Wrapper\\Positionable.lua' )
|
||||
__Moose.Include( 'Wrapper\\Controllable.lua' )
|
||||
__Moose.Include( 'Wrapper\\Group.lua' )
|
||||
__Moose.Include( 'Wrapper\\Unit.lua' )
|
||||
__Moose.Include( 'Wrapper\\Client.lua' )
|
||||
__Moose.Include( 'Wrapper\\Static.lua' )
|
||||
__Moose.Include( 'Wrapper\\Airbase.lua' )
|
||||
__Moose.Include( 'Wrapper\\Scenery.lua' )
|
||||
__Moose.Include( 'Wrapper\\Marker.lua' )
|
||||
|
||||
__Moose.Include( 'Cargo\\Cargo.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoUnit.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoSlingload.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoCrate.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoGroup.lua' )
|
||||
|
||||
__Moose.Include( 'Functional\\Scoring.lua' )
|
||||
__Moose.Include( 'Functional\\CleanUp.lua' )
|
||||
__Moose.Include( 'Functional\\Movement.lua' )
|
||||
__Moose.Include( 'Functional\\Sead.lua' )
|
||||
__Moose.Include( 'Functional\\Escort.lua' )
|
||||
__Moose.Include( 'Functional\\MissileTrainer.lua' )
|
||||
__Moose.Include( 'Functional\\ATC_Ground.lua' )
|
||||
__Moose.Include( 'Functional\\Detection.lua' )
|
||||
__Moose.Include( 'Functional\\DetectionZones.lua' )
|
||||
__Moose.Include( 'Functional\\Designate.lua' )
|
||||
__Moose.Include( 'Functional\\RAT.lua' )
|
||||
__Moose.Include( 'Functional\\Range.lua' )
|
||||
__Moose.Include( 'Functional\\ZoneGoal.lua' )
|
||||
__Moose.Include( 'Functional\\ZoneGoalCoalition.lua' )
|
||||
__Moose.Include( 'Functional\\ZoneCaptureCoalition.lua' )
|
||||
__Moose.Include( 'Functional\\Artillery.lua' )
|
||||
__Moose.Include( 'Functional\\Suppression.lua' )
|
||||
__Moose.Include( 'Functional\\PseudoATC.lua' )
|
||||
__Moose.Include( 'Functional\\Warehouse.lua' )
|
||||
__Moose.Include( 'Functional\\Fox.lua' )
|
||||
__Moose.Include( 'Functional\\Mantis.lua' )
|
||||
__Moose.Include( 'Functional\\Shorad.lua' )
|
||||
__Moose.Include( 'Functional\\Autolase.lua' )
|
||||
__Moose.Include( 'Functional\\AICSAR.lua' )
|
||||
|
||||
__Moose.Include( 'Ops\\Airboss.lua' )
|
||||
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
|
||||
__Moose.Include( 'Ops\\RescueHelo.lua' )
|
||||
__Moose.Include( 'Ops\\ATIS.lua' )
|
||||
__Moose.Include( 'Ops\\Auftrag.lua' )
|
||||
__Moose.Include( 'Ops\\Target.lua' )
|
||||
__Moose.Include( 'Ops\\OpsGroup.lua' )
|
||||
__Moose.Include( 'Ops\\FlightGroup.lua' )
|
||||
__Moose.Include( 'Ops\\NavyGroup.lua' )
|
||||
__Moose.Include( 'Ops\\ArmyGroup.lua' )
|
||||
__Moose.Include( 'Ops\\Cohort.lua' )
|
||||
__Moose.Include( 'Ops\\Squadron.lua' )
|
||||
__Moose.Include( 'Ops\\Platoon.lua' )
|
||||
__Moose.Include( 'Ops\\Legion.lua' )
|
||||
__Moose.Include( 'Ops\\AirWing.lua' )
|
||||
__Moose.Include( 'Ops\\Brigade.lua' )
|
||||
__Moose.Include( 'Ops\\Intelligence.lua' )
|
||||
__Moose.Include( 'Ops\\Commander.lua' )
|
||||
__Moose.Include( 'Ops\\OpsTransport.lua' )
|
||||
__Moose.Include( 'Ops\\CSAR.lua' )
|
||||
__Moose.Include( 'Ops\\CTLD.lua' )
|
||||
__Moose.Include( 'Ops\\OpsZone.lua' )
|
||||
__Moose.Include( 'Ops\\Chief.lua' )
|
||||
__Moose.Include( 'Ops\\Flotilla.lua' )
|
||||
__Moose.Include( 'Ops\\Fleet.lua' )
|
||||
__Moose.Include( 'Ops\\Awacs.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerTask.lua' )
|
||||
__Moose.Include( 'Ops\\Operation.lua' )
|
||||
__Moose.Include( 'Ops\\FlightControl.lua' )
|
||||
|
||||
__Moose.Include( 'AI\\AI_Balancer.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air_Patrol.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air_Engage.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2A_Patrol.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2A_Cap.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2A_Gci.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2G_BAI.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2G_CAS.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2G_SEAD.lua' )
|
||||
__Moose.Include( 'AI\\AI_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'AI\\AI_Patrol.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cap.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cas.lua' )
|
||||
__Moose.Include( 'AI\\AI_Bai.lua' )
|
||||
__Moose.Include( 'AI\\AI_Formation.lua' )
|
||||
__Moose.Include( 'AI\\AI_Escort.lua' )
|
||||
__Moose.Include( 'AI\\AI_Escort_Request.lua' )
|
||||
__Moose.Include( 'AI\\AI_Escort_Dispatcher.lua' )
|
||||
__Moose.Include( 'AI\\AI_Escort_Dispatcher_Request.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_APC.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Helicopter.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Airplane.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Ship.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_APC.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Helicopter.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Airplane.lua' )
|
||||
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Ship.lua' )
|
||||
|
||||
__Moose.Include( 'Actions\\Act_Assign.lua' )
|
||||
__Moose.Include( 'Actions\\Act_Route.lua' )
|
||||
__Moose.Include( 'Actions\\Act_Account.lua' )
|
||||
__Moose.Include( 'Actions\\Act_Assist.lua' )
|
||||
|
||||
__Moose.Include( 'Sound\\UserSound.lua' )
|
||||
__Moose.Include( 'Sound\\SoundOutput.lua' )
|
||||
__Moose.Include( 'Sound\\Radio.lua' )
|
||||
__Moose.Include( 'Sound\\RadioQueue.lua' )
|
||||
__Moose.Include( 'Sound\\RadioSpeech.lua' )
|
||||
__Moose.Include( 'Sound\\SRS.lua' )
|
||||
|
||||
__Moose.Include( 'Tasking\\CommandCenter.lua' )
|
||||
__Moose.Include( 'Tasking\\Mission.lua' )
|
||||
__Moose.Include( 'Tasking\\Task.lua' )
|
||||
__Moose.Include( 'Tasking\\TaskInfo.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Manager.lua' )
|
||||
__Moose.Include( 'Tasking\\DetectionManager.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_A2G_Dispatcher.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_A2G.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_A2A_Dispatcher.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_A2A.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Cargo.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Cargo_Transport.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Cargo_CSAR.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Capture_Zone.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( 'Globals.lua' )
|
||||
File diff suppressed because it is too large
Load Diff
1561
Moose Development/Moose/Ops/AirWing.lua
Normal file
1561
Moose Development/Moose/Ops/AirWing.lua
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
2320
Moose Development/Moose/Ops/ArmyGroup.lua
Normal file
2320
Moose Development/Moose/Ops/ArmyGroup.lua
Normal file
File diff suppressed because it is too large
Load Diff
6793
Moose Development/Moose/Ops/Auftrag.lua
Normal file
6793
Moose Development/Moose/Ops/Auftrag.lua
Normal file
File diff suppressed because it is too large
Load Diff
6920
Moose Development/Moose/Ops/Awacs.lua
Normal file
6920
Moose Development/Moose/Ops/Awacs.lua
Normal file
File diff suppressed because it is too large
Load Diff
621
Moose Development/Moose/Ops/Brigade.lua
Normal file
621
Moose Development/Moose/Ops/Brigade.lua
Normal file
@@ -0,0 +1,621 @@
|
||||
--- **Ops** - Brigade Warehouse.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Manage platoons
|
||||
-- * Carry out ARTY and PATROLZONE missions (AUFTRAG)
|
||||
-- * Define rearming zones
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Brigade).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Ops.Brigade
|
||||
-- @image OPS_Brigade_.png
|
||||
|
||||
|
||||
--- BRIGADE class.
|
||||
-- @type BRIGADE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table rearmingZones Rearming zones. Each element is of type `#BRIGADE.SupplyZone`.
|
||||
-- @field #table refuellingZones Refuelling zones. Each element is of type `#BRIGADE.SupplyZone`.
|
||||
-- @field Core.Set#SET_ZONE retreatZones Retreat zone set.
|
||||
-- @extends Ops.Legion#LEGION
|
||||
|
||||
--- *I am not afraid of an Army of lions lead by a sheep; I am afraid of sheep lead by a lion* -- Alexander the Great
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The BRIGADE Concept
|
||||
--
|
||||
-- A BRIGADE consists of one or multiple PLATOONs. These platoons "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
|
||||
--
|
||||
--
|
||||
-- @field #BRIGADE
|
||||
BRIGADE = {
|
||||
ClassName = "BRIGADE",
|
||||
verbose = 0,
|
||||
rearmingZones = {},
|
||||
refuellingZones = {},
|
||||
}
|
||||
|
||||
--- Supply Zone.
|
||||
-- @type BRIGADE.SupplyZone
|
||||
-- @field Core.Zone#ZONE zone The zone.
|
||||
-- @field Ops.Auftrag#AUFTRAG mission Mission assigned to supply ammo or fuel.
|
||||
-- @field #boolean markerOn If `true`, marker is on.
|
||||
-- @field Wrapper.Marker#MARKER marker F10 marker.
|
||||
|
||||
--- BRIGADE class version.
|
||||
-- @field #string version
|
||||
BRIGADE.version="0.1.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Spawn when hosting warehouse is a ship or oil rig or gas platform.
|
||||
-- TODO: Rearming zones.
|
||||
-- TODO: Retreat zones.
|
||||
-- DONE: Add weapon range.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new BRIGADE class object.
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string WarehouseName Name of the warehouse STATIC or UNIT object representing the warehouse.
|
||||
-- @param #string BrigadeName Name of the brigade.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:New(WarehouseName, BrigadeName)
|
||||
|
||||
-- Inherit everything from LEGION class.
|
||||
local self=BASE:Inherit(self, LEGION:New(WarehouseName, BrigadeName)) -- #BRIGADE
|
||||
|
||||
-- Nil check.
|
||||
if not self then
|
||||
BASE:E(string.format("ERROR: Could not find warehouse %s!", WarehouseName))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("BRIGADE %s | ", self.alias)
|
||||
|
||||
-- Defaults
|
||||
self:SetRetreatZones()
|
||||
|
||||
-- Turn ship into NAVYGROUP.
|
||||
if self:IsShip() then
|
||||
local wh=self.warehouse --Wrapper.Unit#UNIT
|
||||
local group=wh:GetGroup()
|
||||
self.warehouseOpsGroup=NAVYGROUP:New(group) --Ops.NavyGroup#NAVYGROUP
|
||||
self.warehouseOpsElement=self.warehouseOpsGroup:GetElementByName(wh:GetName())
|
||||
end
|
||||
|
||||
-- Add FSM transitions.
|
||||
-- From State --> Event --> To State
|
||||
self:AddTransition("*", "ArmyOnMission", "*") -- An ARMYGROUP was send on a Mission (AUFTRAG).
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
|
||||
--- Triggers the FSM event "Start". Starts the BRIGADE. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#BRIGADE] Start
|
||||
-- @param #BRIGADE self
|
||||
|
||||
--- Triggers the FSM event "Start" after a delay. Starts the BRIGADE. Initializes parameters and starts event handlers.
|
||||
-- @function [parent=#BRIGADE] __Start
|
||||
-- @param #BRIGADE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- Triggers the FSM event "Stop". Stops the BRIGADE and all its event handlers.
|
||||
-- @param #BRIGADE self
|
||||
|
||||
--- Triggers the FSM event "Stop" after a delay. Stops the BRIGADE and all its event handlers.
|
||||
-- @function [parent=#BRIGADE] __Stop
|
||||
-- @param #BRIGADE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- Triggers the FSM event "ArmyOnMission".
|
||||
-- @function [parent=#BRIGADE] ArmyOnMission
|
||||
-- @param #BRIGADE self
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
--- Triggers the FSM event "ArmyOnMission" after a delay.
|
||||
-- @function [parent=#BRIGADE] __ArmyOnMission
|
||||
-- @param #BRIGADE self
|
||||
-- @param #number delay Delay in seconds.
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
--- On after "ArmyOnMission" event.
|
||||
-- @function [parent=#BRIGADE] OnAfterArmyOnMission
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add a platoon to the brigade.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Ops.Platoon#PLATOON Platoon The platoon object.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:AddPlatoon(Platoon)
|
||||
|
||||
-- Add platoon to brigade.
|
||||
table.insert(self.cohorts, Platoon)
|
||||
|
||||
-- Add assets to platoon.
|
||||
self:AddAssetToPlatoon(Platoon, Platoon.Ngroups)
|
||||
|
||||
-- Set brigade of platoon.
|
||||
Platoon:SetBrigade(self)
|
||||
|
||||
-- Start platoon.
|
||||
if Platoon:IsStopped() then
|
||||
Platoon:Start()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add asset group(s) to platoon.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Ops.Platoon#PLATOON Platoon The platoon object.
|
||||
-- @param #number Nassets Number of asset groups to add.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:AddAssetToPlatoon(Platoon, Nassets)
|
||||
|
||||
if Platoon then
|
||||
|
||||
-- Get the template group of the platoon.
|
||||
local Group=GROUP:FindByName(Platoon.templatename)
|
||||
|
||||
if Group then
|
||||
|
||||
-- Debug text.
|
||||
local text=string.format("Adding asset %s to platoon %s", Group:GetName(), Platoon.name)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Add assets to airwing warehouse.
|
||||
self:AddAsset(Group, Nassets, nil, nil, nil, nil, Platoon.skill, Platoon.livery, Platoon.name)
|
||||
|
||||
else
|
||||
self:E(self.lid.."ERROR: Group does not exist!")
|
||||
end
|
||||
|
||||
else
|
||||
self:E(self.lid.."ERROR: Platoon does not exit!")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Define a set of retreat zones.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Core.Set#SET_ZONE RetreatZoneSet Set of retreat zones.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:SetRetreatZones(RetreatZoneSet)
|
||||
self.retreatZones=RetreatZoneSet or SET_ZONE:New()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a retreat zone.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Core.Zone#ZONE RetreatZone Retreat zone.
|
||||
-- @return #BRIGADE self
|
||||
function BRIGADE:AddRetreatZone(RetreatZone)
|
||||
self.retreatZones:AddZone(RetreatZone)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get retreat zones.
|
||||
-- @param #BRIGADE self
|
||||
-- @return Core.Set#SET_ZONE Set of retreat zones.
|
||||
function BRIGADE:GetRetreatZones()
|
||||
return self.retreatZones
|
||||
end
|
||||
|
||||
--- Add a rearming zone.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Core.Zone#ZONE RearmingZone Rearming zone.
|
||||
-- @return #BRIGADE.SupplyZone The rearming zone data.
|
||||
function BRIGADE:AddRearmingZone(RearmingZone)
|
||||
|
||||
local rearmingzone={} --#BRIGADE.SupplyZone
|
||||
|
||||
rearmingzone.zone=RearmingZone
|
||||
rearmingzone.mission=nil
|
||||
rearmingzone.marker=MARKER:New(rearmingzone.zone:GetCoordinate(), "Rearming Zone"):ToCoalition(self:GetCoalition())
|
||||
|
||||
table.insert(self.rearmingZones, rearmingzone)
|
||||
|
||||
return rearmingzone
|
||||
end
|
||||
|
||||
|
||||
--- Add a refuelling zone.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Core.Zone#ZONE RefuellingZone Refuelling zone.
|
||||
-- @return #BRIGADE.SupplyZone The refuelling zone data.
|
||||
function BRIGADE:AddRefuellingZone(RefuellingZone)
|
||||
|
||||
local supplyzone={} --#BRIGADE.SupplyZone
|
||||
|
||||
supplyzone.zone=RefuellingZone
|
||||
supplyzone.mission=nil
|
||||
supplyzone.marker=MARKER:New(supplyzone.zone:GetCoordinate(), "Refuelling Zone"):ToCoalition(self:GetCoalition())
|
||||
|
||||
table.insert(self.refuellingZones, supplyzone)
|
||||
|
||||
return supplyzone
|
||||
end
|
||||
|
||||
|
||||
--- Get platoon by name.
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string PlatoonName Name of the platoon.
|
||||
-- @return Ops.Platoon#PLATOON The Platoon object.
|
||||
function BRIGADE:GetPlatoon(PlatoonName)
|
||||
local platoon=self:_GetCohort(PlatoonName)
|
||||
return platoon
|
||||
end
|
||||
|
||||
--- Get platoon of an asset.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The platoon asset.
|
||||
-- @return Ops.Platoon#PLATOON The platoon object.
|
||||
function BRIGADE:GetPlatoonOfAsset(Asset)
|
||||
local platoon=self:GetPlatoon(Asset.squadname)
|
||||
return platoon
|
||||
end
|
||||
|
||||
--- Remove asset from platoon.
|
||||
-- @param #BRIGADE self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The platoon asset.
|
||||
function BRIGADE:RemoveAssetFromPlatoon(Asset)
|
||||
local platoon=self:GetPlatoonOfAsset(Asset)
|
||||
if platoon then
|
||||
platoon:DelAsset(Asset)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- [ GROUND ] Function to load back an asset in the field that has been filed before.
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string Templatename e.g."1 PzDv LogRg I\_AID-976" - that's the alias (name) of an platoon spawned as `"platoon - alias"_AID-"asset-ID"`
|
||||
-- @param Core.Point#COORDINATE Position where to spawn the platoon
|
||||
-- @return #BRIGADE self
|
||||
-- @usage
|
||||
-- Prerequisites:
|
||||
-- Save the assets spawned by BRIGADE/CHIEF regularly (~every 5 mins) into a file, e.g. like this:
|
||||
--
|
||||
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
|
||||
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
|
||||
-- local BlueSaveOps = SET_GROUP:New():FilterCoalitions("blue"):FilterPrefixes("AID"):FilterCategoryGround():FilterOnce()
|
||||
-- UTILS.SaveSetOfGroups(BlueSaveOps,Path,BlueOpsFilename)
|
||||
--
|
||||
-- where Path and Filename are strings, as chosen by you.
|
||||
-- You can then load back the assets at the start of your next mission run. Be aware that it takes a couple of seconds for the
|
||||
-- platoon data to arrive in brigade, so make this an action after ~20 seconds, e.g. like so:
|
||||
--
|
||||
-- function LoadBackAssets()
|
||||
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
|
||||
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
|
||||
-- if UTILS.CheckFileExists(Path,BlueOpsFilename) then
|
||||
-- local loadback = UTILS.LoadSetOfGroups(Path,BlueOpsFilename,false)
|
||||
-- for _,_platoondata in pairs (loadback) do
|
||||
-- local groupname = _platoondata.groupname -- #string
|
||||
-- local coordinate = _platoondata.coordinate -- Core.Point#COORDINATE
|
||||
-- Your_Brigade:LoadBackAssetInPosition(groupname,coordinate)
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- local AssetLoader = TIMER:New(LoadBackAssets)
|
||||
-- AssetLoader:Start(20)
|
||||
--
|
||||
-- The assets loaded back into the mission will be considered for AUFTRAG type missions from CHIEF and BRIGADE.
|
||||
function BRIGADE:LoadBackAssetInPosition(Templatename,Position)
|
||||
self:T(self.lid .. "LoadBackAssetInPosition: " .. tostring(Templatename))
|
||||
|
||||
-- get Platoon alias from Templatename
|
||||
local nametbl = UTILS.Split(Templatename,"_")
|
||||
|
||||
local name = nametbl[1]
|
||||
|
||||
self:T(string.format("*** Target Platoon = %s ***",name))
|
||||
|
||||
-- find a matching asset table from BRIGADE
|
||||
local cohorts = self.cohorts or {}
|
||||
local thisasset = nil --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
local found = false
|
||||
|
||||
for _,_cohort in pairs(cohorts) do
|
||||
local asset = _cohort:GetName()
|
||||
self:T(string.format("*** Looking at Platoon = %s ***",asset))
|
||||
if asset == name then
|
||||
self:T("**** Found Platoon ****")
|
||||
local cohassets = _cohort.assets or {}
|
||||
for _,_zug in pairs (cohassets) do
|
||||
local zug = _zug -- Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
if zug.assignment == name and zug.requested == false then
|
||||
self:T("**** Found Asset ****")
|
||||
found = true
|
||||
thisasset = zug --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if found then
|
||||
|
||||
-- prep asset
|
||||
thisasset.rid = thisasset.uid
|
||||
thisasset.requested = false
|
||||
thisasset.score=100
|
||||
thisasset.missionTask="CAS"
|
||||
thisasset.spawned = true
|
||||
local template = thisasset.templatename
|
||||
local alias = thisasset.spawngroupname
|
||||
|
||||
-- Spawn group
|
||||
local spawnasset = SPAWN:NewWithAlias(template,alias)
|
||||
:InitDelayOff()
|
||||
:SpawnFromCoordinate(Position)
|
||||
|
||||
-- build a new self request
|
||||
local request = {} --Functional.Warehouse#WAREHOUSE.Pendingitem
|
||||
request.assignment = name
|
||||
request.warehouse = self
|
||||
request.assets = {thisasset}
|
||||
request.ntransporthome = 0
|
||||
request.ndelivered = 0
|
||||
request.ntransport = 0
|
||||
request.cargoattribute = thisasset.attribute
|
||||
request.category = thisasset.category
|
||||
request.cargoassets = {thisasset}
|
||||
request.assetdesc = WAREHOUSE.Descriptor.ASSETLIST
|
||||
request.cargocategory = thisasset.category
|
||||
request.toself = true
|
||||
request.transporttype = WAREHOUSE.TransportType.SELFPROPELLED
|
||||
request.assetproblem = {}
|
||||
request.born = true
|
||||
request.prio = 50
|
||||
request.uid = thisasset.uid
|
||||
request.airbase = nil
|
||||
request.timestamp = timer.getAbsTime()
|
||||
request.assetdescval = {thisasset}
|
||||
request.nasset = 1
|
||||
request.cargogroupset = SET_GROUP:New()
|
||||
request.cargogroupset:AddGroup(spawnasset)
|
||||
request.iscargo = true
|
||||
|
||||
-- Call Brigade self
|
||||
self:__AssetSpawned(2, spawnasset, thisasset, request)
|
||||
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Start BRIGADE FSM.
|
||||
-- @param #BRIGADE self
|
||||
function BRIGADE:onafterStart(From, Event, To)
|
||||
|
||||
-- Start parent Warehouse.
|
||||
self:GetParent(self, BRIGADE).onafterStart(self, From, Event, To)
|
||||
|
||||
-- Info.
|
||||
self:I(self.lid..string.format("Starting BRIGADE v%s", BRIGADE.version))
|
||||
|
||||
end
|
||||
|
||||
--- Update status.
|
||||
-- @param #BRIGADE self
|
||||
function BRIGADE:onafterStatus(From, Event, To)
|
||||
|
||||
-- Status of parent Warehouse.
|
||||
self:GetParent(self).onafterStatus(self, From, Event, To)
|
||||
|
||||
-- FSM state.
|
||||
local fsmstate=self:GetState()
|
||||
|
||||
----------------
|
||||
-- Transport ---
|
||||
----------------
|
||||
|
||||
self:CheckTransportQueue()
|
||||
|
||||
--------------
|
||||
-- Mission ---
|
||||
--------------
|
||||
|
||||
-- Check if any missions should be cancelled.
|
||||
self:CheckMissionQueue()
|
||||
|
||||
---------------------
|
||||
-- Rearming Zones ---
|
||||
---------------------
|
||||
|
||||
for _,_rearmingzone in pairs(self.rearmingZones) do
|
||||
local rearmingzone=_rearmingzone --#BRIGADE.SupplyZone
|
||||
if (not rearmingzone.mission) or rearmingzone.mission:IsOver() then
|
||||
rearmingzone.mission=AUFTRAG:NewAMMOSUPPLY(rearmingzone.zone)
|
||||
self:AddMission(rearmingzone.mission)
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------
|
||||
-- Refuelling Zones ---
|
||||
-----------------------
|
||||
|
||||
-- Check refuelling zones.
|
||||
for _,_supplyzone in pairs(self.refuellingZones) do
|
||||
local supplyzone=_supplyzone --#BRIGADE.SupplyZone
|
||||
-- Check if mission is nil or over.
|
||||
if (not supplyzone.mission) or supplyzone.mission:IsOver() then
|
||||
supplyzone.mission=AUFTRAG:NewFUELSUPPLY(supplyzone.zone)
|
||||
self:AddMission(supplyzone.mission)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-----------
|
||||
-- Info ---
|
||||
-----------
|
||||
|
||||
-- General info:
|
||||
if self.verbose>=1 then
|
||||
|
||||
-- Count missions not over yet.
|
||||
local Nmissions=self:CountMissionsInQueue()
|
||||
|
||||
-- Asset count.
|
||||
local Npq, Np, Nq=self:CountAssetsOnMission()
|
||||
|
||||
-- Asset string.
|
||||
local assets=string.format("%d [OnMission: Total=%d, Active=%d, Queued=%d]", self:CountAssets(), Npq, Np, Nq)
|
||||
|
||||
-- Output.
|
||||
local text=string.format("%s: Missions=%d, Platoons=%d, Assets=%s", fsmstate, Nmissions, #self.cohorts, assets)
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
------------------
|
||||
-- Mission Info --
|
||||
------------------
|
||||
if self.verbose>=2 then
|
||||
local text=string.format("Missions Total=%d:", #self.missionqueue)
|
||||
for i,_mission in pairs(self.missionqueue) do
|
||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||
|
||||
local prio=string.format("%d/%s", mission.prio, tostring(mission.importance)) ; if mission.urgent then prio=prio.." (!)" end
|
||||
local assets=string.format("%d/%d", mission:CountOpsGroups(), mission.Nassets or 0)
|
||||
local target=string.format("%d/%d Damage=%.1f", mission:CountMissionTargets(), mission:GetTargetInitialNumber(), mission:GetTargetDamage())
|
||||
|
||||
text=text..string.format("\n[%d] %s %s: Status=%s, Prio=%s, Assets=%s, Targets=%s", i, mission.name, mission.type, mission.status, prio, assets, target)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- Transport Info --
|
||||
--------------------
|
||||
if self.verbose>=2 then
|
||||
local text=string.format("Transports Total=%d:", #self.transportqueue)
|
||||
for i,_transport in pairs(self.transportqueue) do
|
||||
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
|
||||
|
||||
local prio=string.format("%d/%s", transport.prio, tostring(transport.importance)) ; if transport.urgent then prio=prio.." (!)" end
|
||||
local carriers=string.format("Ncargo=%d/%d, Ncarriers=%d", transport.Ncargo, transport.Ndelivered, transport.Ncarrier)
|
||||
|
||||
text=text..string.format("\n[%d] UID=%d: Status=%s, Prio=%s, Cargo: %s", i, transport.uid, transport:GetState(), prio, carriers)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-------------------
|
||||
-- Platoon Info --
|
||||
-------------------
|
||||
if self.verbose>=3 then
|
||||
local text="Platoons:"
|
||||
for i,_platoon in pairs(self.cohorts) do
|
||||
local platoon=_platoon --Ops.Platoon#PLATOON
|
||||
|
||||
local callsign=platoon.callsignName and UTILS.GetCallsignName(platoon.callsignName) or "N/A"
|
||||
local modex=platoon.modex and platoon.modex or -1
|
||||
local skill=platoon.skill and tostring(platoon.skill) or "N/A"
|
||||
|
||||
-- Platoon text.
|
||||
text=text..string.format("\n* %s %s: %s*%d/%d, Callsign=%s, Modex=%d, Skill=%s", platoon.name, platoon:GetState(), platoon.aircrafttype, platoon:CountAssets(true), #platoon.assets, callsign, modex, skill)
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-------------------
|
||||
-- Rearming Info --
|
||||
-------------------
|
||||
if self.verbose>=4 then
|
||||
local text="Rearming Zones:"
|
||||
for i,_rearmingzone in pairs(self.rearmingZones) do
|
||||
local rearmingzone=_rearmingzone --#BRIGADE.SupplyZone
|
||||
-- Info text.
|
||||
text=text..string.format("\n* %s: Mission status=%s, suppliers=%d", rearmingzone.zone:GetName(), rearmingzone.mission:GetState(), rearmingzone.mission:CountOpsGroups())
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
---------------------
|
||||
-- Refuelling Info --
|
||||
---------------------
|
||||
if self.verbose>=4 then
|
||||
local text="Refuelling Zones:"
|
||||
for i,_refuellingzone in pairs(self.refuellingZones) do
|
||||
local refuellingzone=_refuellingzone --#BRIGADE.SupplyZone
|
||||
-- Info text.
|
||||
text=text..string.format("\n* %s: Mission status=%s, suppliers=%d", refuellingzone.zone:GetName(), refuellingzone.mission:GetState(), refuellingzone.mission:CountOpsGroups())
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
----------------
|
||||
-- Asset Info --
|
||||
----------------
|
||||
if self.verbose>=5 then
|
||||
local text="Assets in stock:"
|
||||
for i,_asset in pairs(self.stock) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
-- Info text.
|
||||
text=text..string.format("\n* %s: spawned=%s", asset.spawngroupname, tostring(asset.spawned))
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after "ArmyOnMission".
|
||||
-- @param #BRIGADE self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup Ops army group on mission.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The requested mission.
|
||||
function BRIGADE:onafterArmyOnMission(From, Event, To, ArmyGroup, Mission)
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Group %s on %s mission %s", ArmyGroup:GetName(), Mission:GetType(), Mission:GetName()))
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -31,6 +31,7 @@
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
-- Date: May 2023
|
||||
-- Last: Update Oct 2024
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@@ -46,8 +47,6 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # CSAR Concept
|
||||
--
|
||||
-- * MOOSE-based Helicopter CSAR Operations for Players.
|
||||
@@ -61,6 +60,8 @@
|
||||
-- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
|
||||
-- Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot".
|
||||
--
|
||||
-- Example sound files are here: [Moose Sound](https://github.com/FlightControl-Master/MOOSE_SOUND/tree/master/CTLD%20CSAR)
|
||||
--
|
||||
-- ## 1. Basic Setup
|
||||
--
|
||||
-- A basic setup example is the following:
|
||||
@@ -116,21 +117,21 @@
|
||||
-- mycsar.ADFRadioPwr = 1000 -- ADF Beacons sending with 1KW as default
|
||||
-- mycsar.PilotWeight = 80 -- Loaded pilots weigh 80kgs each
|
||||
--
|
||||
-- ## 2.1 Experimental Features
|
||||
-- ## 2.1 SRS Features and Other Features
|
||||
--
|
||||
-- WARNING - Here\'ll be dragons!
|
||||
-- DANGER - For this to work you need to de-sanitize your mission environment (all three entries) in <DCS root>\Scripts\MissionScripting.lua
|
||||
-- Needs SRS => 1.9.6 to work (works on the **server** side of SRS)
|
||||
-- mycsar.useSRS = false -- Set true to use FF\'s SRS integration
|
||||
-- mycsar.SRSPath = "C:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
|
||||
-- mycsar.SRSchannel = 300 -- radio channel
|
||||
-- mycsar.SRSModulation = radio.modulation.AM -- modulation
|
||||
-- mycsar.SRSport = 5002 -- and SRS Server port
|
||||
-- mycsar.SRSCulture = "en-GB" -- SRS voice culture
|
||||
-- mycsar.SRSVoice = nil -- SRS voice, relevant for Google TTS
|
||||
-- mycsar.SRSVoice = nil -- SRS voice for downed pilot, relevant for Google TTS
|
||||
-- mycsar.SRSGPathToCredentials = nil -- Path to your Google credentials json file, set this if you want to use Google TTS
|
||||
-- mycsar.SRSVolume = 1 -- Volume, between 0 and 1
|
||||
-- mycsar.SRSGender = "male" -- male or female voice
|
||||
-- mycsar.CSARVoice = MSRS.Voices.Google.Standard.en_US_Standard_A -- SRS voice for CSAR Controller, relevant for Google TTS
|
||||
-- mycsar.CSARVoiceMS = MSRS.Voices.Microsoft.Hedda -- SRS voice for CSAR Controller, relevant for MS Desktop TTS
|
||||
-- mycsar.coordinate -- Coordinate from which CSAR TTS is sending. Defaults to a random MASH object position
|
||||
-- --
|
||||
-- mycsar.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection. Requires mycsar.enableForAI to be set to true. --shagrat
|
||||
-- mycsar.wetfeettemplate = "man in floating thingy" -- if you use a mod to have a pilot in a rescue float, put the template name in here for wet feet spawns. Note: in conjunction with csarUsePara this might create dual ejected pilots in edge cases.
|
||||
@@ -230,7 +231,7 @@ CSAR = {
|
||||
takenOff = {},
|
||||
csarUnits = {}, -- table of unit names
|
||||
downedPilots = {},
|
||||
woundedGroups = {},
|
||||
-- = {},
|
||||
landedStatus = {},
|
||||
addedTo = {},
|
||||
woundedGroups = {}, -- contains the new group of units
|
||||
@@ -465,7 +466,10 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
self.SRSGPathToCredentials = nil
|
||||
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
|
||||
self.SRSGender = "male" -- male or female
|
||||
|
||||
self.CSARVoice = MSRS.Voices.Google.Standard.en_US_Standard_A
|
||||
self.CSARVoiceMS = MSRS.Voices.Microsoft.Hedda
|
||||
self.coordinate = nil -- Core.Point#COORDINATE
|
||||
|
||||
local AliaS = string.gsub(self.alias," ","_")
|
||||
self.filename = string.format("CSAR_%s_Persist.csv",AliaS)
|
||||
|
||||
@@ -1306,7 +1310,7 @@ end
|
||||
-- @param #string UnitName
|
||||
-- @return #string CallSign
|
||||
function CSAR:_GetCustomCallSign(UnitName)
|
||||
local callsign = Unitname
|
||||
local callsign = UnitName
|
||||
local unit = UNIT:FindByName(UnitName)
|
||||
if unit and unit:IsAlive() then
|
||||
local group = unit:GetGroup()
|
||||
@@ -1737,7 +1741,16 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
|
||||
end
|
||||
-- integrate SRS
|
||||
if _speak and self.useSRS then
|
||||
self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,2)
|
||||
local coord = _unit:GetCoordinate()
|
||||
if coord then
|
||||
self.msrs:SetCoordinate(coord)
|
||||
end
|
||||
_text = string.gsub(_text,"km"," kilometer")
|
||||
_text = string.gsub(_text,"nm"," nautical miles")
|
||||
--self.msrs:SetVoice(self.SRSVoice)
|
||||
--self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,1)
|
||||
self:I("Voice = "..self.SRSVoice)
|
||||
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -1876,7 +1889,7 @@ function CSAR:_SignalFlare(_unitName)
|
||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||
|
||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||
local _distance = 0
|
||||
local _distance = ""
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
||||
else
|
||||
@@ -1889,12 +1902,13 @@ function CSAR:_SignalFlare(_unitName)
|
||||
_coord:FlareRed(_clockDir)
|
||||
else
|
||||
local _distance = smokedist
|
||||
local dtext = ""
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||
dtext = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||
else
|
||||
_distance = string.format("%.1fkm",smokedist/1000)
|
||||
dtext = string.format("%.1fkm",smokedist/1000)
|
||||
end
|
||||
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",_distance), self.messageTime, false, false, true)
|
||||
self:_DisplayMessageToSAR(_heli, string.format("No Pilots within %s",dtext), self.messageTime, false, false, true)
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -1907,6 +1921,14 @@ end
|
||||
function CSAR:_DisplayToAllSAR(_message, _side, _messagetime)
|
||||
self:T(self.lid .. " _DisplayToAllSAR")
|
||||
local messagetime = _messagetime or self.messageTime
|
||||
if self.msrs then
|
||||
local voice = self.CSARVoice or MSRS.Voices.Google.Standard.en_GB_Standard_F
|
||||
if self.msrs.google == nil then
|
||||
voice = self.CSARVoiceMS or MSRS.Voices.Microsoft.Hedda
|
||||
end
|
||||
self:I("Voice = "..voice)
|
||||
self.SRSQueue:NewTransmission(_message,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,voice,volume,label,self.coordinate)
|
||||
end
|
||||
for _, _unitName in pairs(self.csarUnits) do
|
||||
local _unit = self:_GetSARHeli(_unitName)
|
||||
if _unit and not self.suppressmessages then
|
||||
@@ -1930,7 +1952,7 @@ function CSAR:_Reqsmoke( _unitName )
|
||||
local _closest = self:_GetClosestDownedPilot(_heli)
|
||||
if _closest ~= nil and _closest.pilot ~= nil and _closest.distance > 0 and _closest.distance < smokedist then
|
||||
local _clockDir = self:_GetClockDirection(_heli, _closest.pilot)
|
||||
local _distance = 0
|
||||
local _distance = string.format("%.1fkm",_closest.distance/1000)
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
|
||||
else
|
||||
@@ -1942,7 +1964,7 @@ function CSAR:_Reqsmoke( _unitName )
|
||||
local color = self.smokecolor
|
||||
_coord:Smoke(color)
|
||||
else
|
||||
local _distance = 0
|
||||
local _distance = string.format("%.1fkm",smokedist/1000)
|
||||
if _SETTINGS:IsImperial() then
|
||||
_distance = string.format("%.1fnm",UTILS.MetersToNM(smokedist))
|
||||
else
|
||||
@@ -2267,6 +2289,12 @@ function CSAR:onafterStart(From, Event, To)
|
||||
self.allheligroupset = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterCategoryHelicopter():FilterStart()
|
||||
end
|
||||
self.mash = SET_GROUP:New():FilterCoalitions(self.coalitiontxt):FilterPrefixes(self.mashprefix):FilterStart() -- currently only GROUP objects, maybe support STATICs also?
|
||||
if not self.coordinate then
|
||||
local csarhq = self.mash:GetRandom()
|
||||
if csarhq then
|
||||
self.coordinate = csarhq:GetCoordinate()
|
||||
end
|
||||
end
|
||||
if self.wetfeettemplate then
|
||||
self.usewetfeet = true
|
||||
end
|
||||
@@ -2274,7 +2302,7 @@ function CSAR:onafterStart(From, Event, To)
|
||||
local path = self.SRSPath
|
||||
local modulation = self.SRSModulation
|
||||
local channel = self.SRSchannel
|
||||
self.msrs = MSRS:New(path,channel,modulation)
|
||||
self.msrs = MSRS:New(path,channel,modulation) -- Sound.SRS#MSRS
|
||||
self.msrs:SetPort(self.SRSport)
|
||||
self.msrs:SetLabel("CSAR")
|
||||
self.msrs:SetCulture(self.SRSCulture)
|
||||
@@ -2286,7 +2314,7 @@ function CSAR:onafterStart(From, Event, To)
|
||||
end
|
||||
self.msrs:SetVolume(self.SRSVolume)
|
||||
self.msrs:SetLabel("CSAR")
|
||||
self.SRSQueue = MSRSQUEUE:New("CSAR")
|
||||
self.SRSQueue = MSRSQUEUE:New("CSAR") -- Sound.SRS#MSRSQUEUE
|
||||
end
|
||||
|
||||
self:__Status(-10)
|
||||
|
||||
@@ -19,10 +19,12 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original), Thanks to: Shadowze, Cammel (testing), bbirchnz (additional code!!)
|
||||
-- ### Repack addition for crates: **Raiden**
|
||||
--
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Last Update June 2023
|
||||
-- Last Update October 2023
|
||||
|
||||
do
|
||||
|
||||
@@ -599,7 +601,7 @@ do
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- # CTLD Concept
|
||||
--
|
||||
@@ -616,6 +618,8 @@ do
|
||||
-- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that.
|
||||
-- Create the late-activated troops, vehicles, that will make up your deployable forces.
|
||||
--
|
||||
-- Example sound files are here: [Moose Sound](https://github.com/FlightControl-Master/MOOSE_SOUND/tree/master/CTLD%20CSAR)
|
||||
--
|
||||
-- ## 1. Basic Setup
|
||||
--
|
||||
-- ## 1.1 Create and start a CTLD instance
|
||||
@@ -698,6 +702,7 @@ do
|
||||
--
|
||||
-- my_ctld.useprefix = true -- (DO NOT SWITCH THIS OFF UNLESS YOU KNOW WHAT YOU ARE DOING!) Adjust **before** starting CTLD. If set to false, *all* choppers of the coalition side will be enabled for CTLD.
|
||||
-- my_ctld.CrateDistance = 35 -- List and Load crates in this radius only.
|
||||
-- my_ctld.PackDistance = 35 -- Pack crates in this radius only
|
||||
-- my_ctld.dropcratesanywhere = false -- Option to allow crates to be dropped anywhere.
|
||||
-- my_ctld.dropAsCargoCrate = false -- Parachuted herc cargo is not unpacked automatically but placed as crate to be unpacked. Needs a cargo with the same name defined like the cargo that was dropped.
|
||||
-- my_ctld.maximumHoverHeight = 15 -- Hover max this high to load.
|
||||
@@ -1119,6 +1124,7 @@ CTLD = {
|
||||
Spawned_Crates = {}, -- Holds objects for crates spawned generally
|
||||
Spawned_Cargo = {}, -- Binds together spawned_crates and their CTLD_CARGO objects
|
||||
CrateDistance = 35, -- list crates in this radius
|
||||
PackDistance = 35, -- pack crates in this radius
|
||||
debug = false,
|
||||
wpZones = {},
|
||||
dropOffZones = {},
|
||||
@@ -1142,6 +1148,7 @@ CTLD = {
|
||||
-- DONE: List cargo in stock
|
||||
-- DONE: Limit of troops, crates buildable?
|
||||
-- DONE: Allow saving of Troops & Vehicles
|
||||
-- DONE: Adding re-packing dropped units
|
||||
------------------------------
|
||||
|
||||
--- Radio Beacons
|
||||
@@ -1221,7 +1228,7 @@ CTLD.UnitTypes = {
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.0.40"
|
||||
CTLD.version="1.0.41"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@@ -1339,6 +1346,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
|
||||
-- setup
|
||||
self.CrateDistance = 35 -- list/load crates in this radius
|
||||
self.PackDistance = 35 -- pack objects in this radius
|
||||
self.ExtractFactor = 3.33 -- factor for troops extraction, i.e. CrateDistance * Extractfactor
|
||||
self.prefixes = Prefixes or {"Cargoheli"}
|
||||
self.useprefix = true
|
||||
@@ -2258,9 +2266,10 @@ end
|
||||
-- @param #CTLD_CARGO Cargo
|
||||
-- @param #number number Number of crates to generate (for dropping)
|
||||
-- @param #boolean drop If true we\'re dropping from heli rather than loading.
|
||||
function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
|
||||
-- @param #boolean pack If true we\'re packing crates from a template rather than loading or dropping
|
||||
function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
|
||||
self:T(self.lid .. " _GetCrates")
|
||||
if not drop then
|
||||
if not drop and not pack then
|
||||
local cgoname = Cargo:GetName()
|
||||
-- check if we have stock
|
||||
local instock = Cargo:GetStock()
|
||||
@@ -2277,18 +2286,20 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
|
||||
local width = 20
|
||||
local distance = nil
|
||||
local zone = nil
|
||||
if not drop then
|
||||
if not drop and not pack then
|
||||
inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
|
||||
if not inzone then
|
||||
---@diagnostic disable-next-line: cast-local-type
|
||||
inzone, ship, zone, distance, width = self:IsUnitInZone(Unit,CTLD.CargoZoneType.SHIP)
|
||||
end
|
||||
else
|
||||
elseif drop and not pack then
|
||||
if self.dropcratesanywhere then -- #1570
|
||||
inzone = true
|
||||
else
|
||||
inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.DROP)
|
||||
end
|
||||
elseif pack and not drop then
|
||||
inzone = true
|
||||
end
|
||||
|
||||
if not inzone then
|
||||
@@ -3227,6 +3238,42 @@ function CTLD:_BuildCrates(Group, Unit,Engineering)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to repair nearby vehicles / FOBs
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
|
||||
function CTLD:_PackCratesNearby(Group, Unit)
|
||||
self:T(self.lid .. " _PackCratesNearby")
|
||||
-----------------------------------------
|
||||
-- search for nearest group to player
|
||||
-- determine if group is packable
|
||||
-- generate crates and destroy group
|
||||
-----------------------------------------
|
||||
|
||||
-- get nearby vehicles
|
||||
local location = Group:GetCoordinate() -- get coordinate of group using function
|
||||
local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({ZONE_RADIUS:New("TempZone", location:GetVec2(), self.PackDistance, false)}):FilterOnce() -- get all groups withing PackDistance from group using function
|
||||
-- get template name of all vehicles in zone
|
||||
|
||||
-- determine if group is packable
|
||||
for _, _Group in pairs(nearestGroups.Set) do -- convert #SET_GROUP to a list of Wrapper.Group#GROUP
|
||||
for _, _Template in pairs(_DATABASE.Templates.Groups) do -- iterate through the database of templates
|
||||
if (string.match(_Group:GetName(), _Template.GroupName)) then -- check if the Wrapper.Group#GROUP near the player is in the list of templates by name
|
||||
-- generate crates and destroy group
|
||||
for _, _entry in pairs(self.Cargo_Crates) do -- iterate through #CTLD_CARGO
|
||||
if (_entry.Templates[1] == _Template.GroupName) then -- check if the #CTLD_CARGO matches the template name
|
||||
_Group:Destroy() -- if a match is found destroy the Wrapper.Group#GROUP near the player
|
||||
self:_GetCrates(Group, Unit, _entry, nil, false, true) -- spawn the appropriate crates near the player
|
||||
return self
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to repair nearby vehicles / FOBs
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
@@ -3539,6 +3586,7 @@ function CTLD:_RefreshF10Menus()
|
||||
if cancrates then
|
||||
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
|
||||
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
|
||||
local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
|
||||
|
||||
if self.usesubcats then
|
||||
local subcatmenus = {}
|
||||
|
||||
3335
Moose Development/Moose/Ops/Chief.lua
Normal file
3335
Moose Development/Moose/Ops/Chief.lua
Normal file
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user